Repository: anael-seghezzi/Maratis-Tiny-C-library Branch: master Commit: a32af1aa4239 Files: 89 Total size: 1.8 MB Directory structure: gitextract_a32ni6ry/ ├── .gitignore ├── CMake/ │ └── OutOfSourceBuild.cmake ├── CMakeLists.txt ├── LICENSE ├── README.md ├── build_tests_unix.sh ├── build_tests_vs.bat ├── include/ │ ├── m_dist.h │ ├── m_image.h │ ├── m_math.h │ ├── m_path_finding.h │ └── m_raster.h └── tests/ ├── 3rdparty/ │ ├── CMakeLists.txt │ ├── glfw/ │ │ ├── CMakeLists.txt │ │ ├── COPYING.txt │ │ ├── deps/ │ │ │ ├── EGL/ │ │ │ │ └── eglext.h │ │ │ ├── GL/ │ │ │ │ ├── glext.h │ │ │ │ ├── glxext.h │ │ │ │ └── wglext.h │ │ │ ├── getopt.c │ │ │ ├── getopt.h │ │ │ ├── tinycthread.c │ │ │ └── tinycthread.h │ │ ├── include/ │ │ │ └── GLFW/ │ │ │ ├── glfw3.h │ │ │ └── glfw3native.h │ │ └── src/ │ │ ├── CMakeLists.txt │ │ ├── clipboard.c │ │ ├── cocoa_clipboard.m │ │ ├── cocoa_gamma.c │ │ ├── cocoa_init.m │ │ ├── cocoa_joystick.m │ │ ├── cocoa_monitor.m │ │ ├── cocoa_platform.h │ │ ├── cocoa_time.c │ │ ├── cocoa_window.m │ │ ├── config.h │ │ ├── config.h.in │ │ ├── context.c │ │ ├── egl_context.c │ │ ├── egl_platform.h │ │ ├── gamma.c │ │ ├── glfw3.pc.in │ │ ├── glfwConfig.cmake.in │ │ ├── glfwConfigVersion.cmake.in │ │ ├── glx_context.c │ │ ├── glx_platform.h │ │ ├── init.c │ │ ├── input.c │ │ ├── internal.h │ │ ├── joystick.c │ │ ├── monitor.c │ │ ├── nsgl_context.m │ │ ├── nsgl_platform.h │ │ ├── time.c │ │ ├── wgl_context.c │ │ ├── wgl_platform.h │ │ ├── win32_clipboard.c │ │ ├── win32_gamma.c │ │ ├── win32_init.c │ │ ├── win32_joystick.c │ │ ├── win32_monitor.c │ │ ├── win32_platform.h │ │ ├── win32_time.c │ │ ├── win32_window.c │ │ ├── window.c │ │ ├── x11_clipboard.c │ │ ├── x11_gamma.c │ │ ├── x11_init.c │ │ ├── x11_joystick.c │ │ ├── x11_monitor.c │ │ ├── x11_platform.h │ │ ├── x11_time.c │ │ ├── x11_unicode.c │ │ └── x11_window.c │ ├── stb/ │ │ └── stb_image.h │ └── tinycthread/ │ ├── CMakeLists.txt │ ├── README.txt │ └── source/ │ ├── tinycthread.c │ └── tinycthread.h ├── dataset/ │ └── lena.tga ├── raster/ │ ├── CMakeLists.txt │ └── main.c ├── raytracing/ │ ├── CMakeLists.txt │ └── main.c ├── test.h ├── vorogen/ │ ├── CMakeLists.txt │ └── main.c └── voronoi/ ├── CMakeLists.txt └── main.c ================================================ FILE CONTENTS ================================================ ================================================ FILE: .gitignore ================================================ # Object files *.o *.ko *.obj *.elf # Precompiled Headers *.gch *.pch # Libraries *.lib *.a *.la *.lo # Shared objects (inc. Windows DLLs) *.dll *.so *.so.* *.dylib # Executables *.exe *.out *.app *.i*86 *.x86_64 *.hex # Debug files *.dSYM/ Build bin ================================================ FILE: CMake/OutOfSourceBuild.cmake ================================================ # Disallow in-source build STRING(COMPARE EQUAL "${CMAKE_SOURCE_DIR}" "${CMAKE_BINARY_DIR}" BUILDING_IN_SOURCE) IF(BUILDING_IN_SOURCE) MESSAGE(FATAL_ERROR "This project requires an out of source build. Please create a separate build directory and run 'cmake [options] ' there.") ENDIF(BUILDING_IN_SOURCE) ================================================ FILE: CMakeLists.txt ================================================ PROJECT(MTCL) ## Let's use a reasonable modern version CMAKE_MINIMUM_REQUIRED(VERSION 2.8.12) SET(CMAKE_HAS_SORT 1) SET(CMAKE_MODULE_PATH ${MTCL_SOURCE_DIR}/CMake ${CMAKE_MODULE_PATH} ) ## Disallow in-source builds INCLUDE(OutOfSourceBuild) ## Set version and info SET(MTCL_MAJOR_VERSION 1) SET(MTCL_MINOR_VERSION 0) SET(MTCL_PATCH_VERSION 0) SET(MTCL_PACKAGE "Maratis Tiny C Library") SET(MTCL_VENDOR "Anael Seghezzi") SET(MTCL_VERSION "${MTCL_MAJOR_VERSION}.${MTCL_MINOR_VERSION}.${MTCL_PATCH_VERSION}") SET(MTCL_COPYRIGHT "Copyright (c) 2015, ${MTCL_VENDOR}.") MESSAGE(STATUS "${MTCL_PACKAGE} ${MTCL_VERSION}") ## Set install path SET(MTCL_INSTALL_DIR MTCL) IF(WIN32) FIND_PACKAGE(OpenGL REQUIRED) SET(MTCL_BUILD_FLAGS "") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${MOE_BUILD_FLAGS} /EHsc /nologo /GR /FC /DWIN32 /D_MBCS") SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /Z7 /W4 /Od /MDd /D_DEBUG /D__Debug__") SET(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /W1 /Ox /Ot /MD /DNDEBUG") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${MARATIS_BUILD_FLAGS} /EHsc /nologo /GR /FC /DWIN32 /D_MBCS") SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Z7 /W4 /Od /MDd /D_DEBUG /D__Debug__") SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /W1 /Ox /Ot /MD /DNDEBUG") SET(OS_SPECIFIC_LIBRARIES) ENDIF(WIN32) IF(APPLE) FIND_PACKAGE(OpenGL REQUIRED) FIND_LIBRARY(COCOA_LIB Cocoa) FIND_LIBRARY(CORE_SERVICES_LIB CoreServices) FIND_LIBRARY(FOUNDATION_LIB Foundation) FIND_LIBRARY(IOKIT_LIB IOKit) SET(MTCL_BUILD_FLAGS "-mmacosx-version-min=10.6") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${MTCL_BUILD_FLAGS} -O3 -DOSX") SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__Debug__") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${MTCL_BUILD_FLAGS} -O3 -DOSX") SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D__Debug__") SET(CMAKE_SHARED_LINKER_FLAGS "-Wl") SET(OS_SPECIFIC_LIBRARIES ${COCOA_LIB} ${CORE_SERVICES_LIB} ${FOUNDATION_LIB} ${IOKIT_LIB}) ENDIF(APPLE) IF(UNIX AND NOT APPLE) FIND_PACKAGE(OpenGL REQUIRED) SET(MTCL_BUILD_FLAGS "") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${MTCL_BUILD_FLAGS} -O3 -fPIC -DLINUX -ldl") SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__Debug__") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${MTCL_BUILD_FLAGS} -O3 -fPIC -DLINUX -ldl") SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D__Debug__") SET(CMAKE_SHARED_LINKER_FLAGS "-ldl -Wl,--as-needed,--allow-multiple-definition,--build-id") SET(OS_SPECIFIC_LIBRARIES pthread Xxf86vm X11 Xrandr Xi dl m) ENDIF(UNIX AND NOT APPLE) FIND_PACKAGE(OpenMP) IF(OPENMP_FOUND) SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}") ENDIF() ## Set up 3rd party dependencies SET(GLFW_INCLUDE_DIR ${MTCL_SOURCE_DIR}/tests/3rdparty/glfw/include) SET(TINYCTHREAD_INCLUDE_DIR ${MTCL_SOURCE_DIR}/tests/3rdparty/tinycthread/source) SET(STB_INCLUDE_DIR ${MTCL_SOURCE_DIR}/tests/3rdparty/stb) SET(GLFW_LIBRARIES glfw) SET(TINYCTHREAD_LIBRARIES tinycthread) ## Set up SDK dependencies SET(MTCL_INCLUDE_DIR ${MTCL_SOURCE_DIR}/include) ## Set up subdirectories... ADD_SUBDIRECTORY(tests/3rdparty) ADD_SUBDIRECTORY(tests/raster) ADD_SUBDIRECTORY(tests/raytracing) ADD_SUBDIRECTORY(tests/voronoi) ADD_SUBDIRECTORY(tests/vorogen) ================================================ FILE: LICENSE ================================================ Maratis Tiny C library Copyright (c) 2015 Anael Seghezzi This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ================================================ FILE: README.md ================================================ Maratis Tiny C library ====================== is a collection of small and efficient math and image processing routines written in ANSI C with no dependencies. The library is divided in independent single files (stb style): - [m_math.h](https://github.com/anael-seghezzi/Maratis-Tiny-C-library/blob/master/include/m_math.h) - [m_image.h](https://github.com/anael-seghezzi/Maratis-Tiny-C-library/blob/master/include/m_image.h) - [m_raster.h](https://github.com/anael-seghezzi/Maratis-Tiny-C-library/blob/master/include/m_raster.h) - [m_dist.h](https://github.com/anael-seghezzi/Maratis-Tiny-C-library/blob/master/include/m_dist.h) - [m_path_finding.h](https://github.com/anael-seghezzi/Maratis-Tiny-C-library/blob/master/include/m_path_finding.h) Math ---- * vector manipulation * interpolation (cubic, catmullrom) * quaternion (basics, slerp...) * matrix (projection, transformation...) * random number generator * 2d routines * 3d routines * voxeliser (tri-box overlap) * raytracing (sphere, plane, box, triangle) Image manipulation ------------------ * ubyte, ushort, int, half, float... * copy, conversions, mirror, reframe, rotate... * filters (convolution, gaussian blur, sobel, harris) * resizing, pyrdown * morphology (floodfill, dilate, erode, thinning...) * corner detection (harris, non-maxima suppression) Rasterization ------------- * triangle with interpolation (perspective correct) * basic line, circle and polygon Distance map ------------ * distance transform and voronoi Path finding ------------ * path finding on regular grid (floodfill-based) Asm.js demos ------------ * [m_raster](http://maratis3d.org/js/m_raster/m_raster.html) * [m_voronoi](http://maratis3d.org/js/m_voronoi/m_voronoi.html) * [m_raytracing](http://maratis3d.org/js/m_raytracing/m_raytracing.html) Games / Demos ------------- * Back on Earth - Ludum Dare 34 Compo [![BackOnEarth](http://maratis3d.com/download/ludum34/scm.png)](http://maratis3d.com/download/ludum34/b/web_player.html) Building the demos (CMake) -------------------------- **Unix:** run: build_tests_unix.sh or type: mkdir Build cd Build cmake -G "Unix Makefiles" ../ -DCMAKE_INSTALL_PREFIX=../bin make make install **Windows:** mkdir Build cd Build cmake -G "Visual Studio 11" ../ -DCMAKE_INSTALL_PREFIX=../bin or: mkdir Build cd Build cmake -G "MinGW Makefiles" ../ -DCMAKE_INSTALL_PREFIX=../bin make make install **Emscripten:** ./emcc -s LEGACY_GL_EMULATION=1 -s USE_GLFW=3 License (zlib) -------------- Copyright (c) 2015 Anael Seghezzi This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. You may also like ----------------- * [stb](https://github.com/nothings/stb) * [PAL](https://github.com/parallella/pal) * [Maratis](http://www.maratis3d.org) * [BGFX](https://github.com/bkaradzic/bgfx) * [GLFW](https://github.com/glfw/glfw) ================================================ FILE: build_tests_unix.sh ================================================ #!/bin/bash cur_dir=`dirname "$0"`; cur_dir=`eval "cd \"$cur_dir\" && pwd"` build_path=$cur_dir"/Build" install_path=$cur_dir"/bin" # build mkdir $build_path cd $build_path cmake -G "Unix Makefiles" ../ -DCMAKE_INSTALL_PREFIX=$install_path make make install echo "" echo "done" read x ================================================ FILE: build_tests_vs.bat ================================================ mkdir Build cd Build cmake -G "Visual Studio 11" ../ -DCMAKE_INSTALL_PREFIX=../bin ================================================ FILE: include/m_dist.h ================================================ /*====================================================================== Maratis Tiny C Library version 1.0 ------------------------------------------------------------------------ Copyright (c) 2015 Anael Seghezzi This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ========================================================================*/ /* Fast distance transform and Voronoi: to create the implementation, #define M_DIST_IMPLEMENTATION in *one* C/CPP file that includes this file. optional: include this file after *m_image.h* to enable m_image helpers */ #ifndef M_DIST_H #define M_DIST_H #define M_DIST_VERSION 1 #ifdef __cplusplus extern "C" { #endif #ifndef MDAPI #define MDAPI extern #endif #define M_DIST_MAX 1e20f /* raw distance functions dest: squared distance */ MDAPI void m_dist_transform_1d(float *dest, float *src, int count); MDAPI void m_dist_transform_2d(float *dest, float *src, int width, int height); /* raw voronoi distance functions destd: squared distance, desti: closest src index */ MDAPI void m_voronoi_transform_1d(float *destd, int *desti, float *src, int count); MDAPI void m_voronoi_transform_2d(float *destd, int *desti, float *src, int width, int height); /* image distance transform */ #ifdef M_IMAGE_VERSION MDAPI void m_image_dist_mask_init(struct m_image *dest, const struct m_image *src); /* initialize a valid distance map from a ubyte mask */ MDAPI void m_image_dist_transform(struct m_image *dest, const struct m_image *src); MDAPI void m_image_voronoi_transform(struct m_image *destd, struct m_image *desti, const struct m_image *src); MDAPI void m_image_voronoi_fill(struct m_image *dest, const struct m_image *src, const struct m_image *srci); #endif /* M_IMAGE_VERSION */ #ifdef __cplusplus } #endif /* ----------------------------------------------------------------------*/ #endif /* M_DIST_H */ #ifdef M_DIST_IMPLEMENTATION #include #include #include #include #include /* From paper: Distance Transforms of Sampled Functions by Pedro F. Felzenszwalb and Daniel P. Huttenlocher */ #define M_DIST_T()\ v[0] = 0;\ z[0] = -M_DIST_MAX;\ z[1] = M_DIST_MAX;\ k = 0;\ for (q = 1; q < count; q++) {\ float s;\ while (1) {\ s = (((double)src[q] + q * q) - ((double)src[v[k]] + v[k] * v[k])) / (double)(2 * q - 2 * v[k]);\ if (s > z[k])\ break;\ k--;\ }\ k++;\ v[k] = q;\ z[k] = s;\ z[k+1] = M_DIST_MAX;\ } void m_dist_transform_1d(float *dest, float *src, int count) { int *v = (int *)malloc(count * sizeof(int)); float *z = (float *)malloc((count + 1) * sizeof(float)); int q, k; M_DIST_T() k = 0; for (q = 0; q < count; q++) { while(z[k+1] < q) k++; dest[q] = (q - v[k]) * (q - v[k]) + src[v[k]]; } free(z); free(v); } void m_voronoi_transform_1d(float *destd, int *desti, float *src, int count) { int *v = (int *)malloc(count * sizeof(int)); float *z = (float *)malloc((count + 1) * sizeof(float)); int q, k; M_DIST_T() k = 0; for (q = 0; q < count; q++) { while (z[k+1] < q) k++; destd[q] = (q - v[k]) * (q - v[k]) + src[v[k]]; desti[q] = v[k]; } free(z); free(v); } void m_dist_transform_2d(float *dest, float *src, int width, int height) { float *tmp1 = (float *)malloc(M_MAX(width, height) * sizeof(float)); float *tmp2 = (float *)malloc(M_MAX(width, height) * sizeof(float)); int x, y; /* vertical pass */ for (x = 0; x < width; x++) { /* fill vertical line */ for (y = 0; y < height; y++) tmp1[y] = *(src + width * y + x); m_dist_transform_1d(tmp2, tmp1, height); /* copy the result */ for (y = 0; y < height; y++) *(dest + width * y + x) = tmp2[y]; } /* horizontal pass */ for (y = 0; y < height; y++) { memcpy(tmp1, dest + width * y, width * sizeof(float)); m_dist_transform_1d(dest + width * y, tmp1, width); } free(tmp2); free(tmp1); } void m_voronoi_transform_2d(float *destd, int *desti, float *src, int width, int height) { int maxs = M_MAX(width, height); float *tmp1 = (float *)malloc(maxs * sizeof(float)); float *tmp2 = (float *)malloc(maxs * sizeof(float)); int *tmpi1 = (int *)malloc(maxs * sizeof(int)); int *tmpi2 = (int *)malloc(width * sizeof(int)); int x, y; /* vertical pass */ for (x = 0; x < width; x++) { /* fill vertical line */ for (y = 0; y < height; y++) tmp1[y] = *(src + width * y + x); m_voronoi_transform_1d(tmp2, tmpi1, tmp1, height); /* copy the result */ for (y = 0; y < height; y++) { *(destd + width * y + x) = tmp2[y]; *(desti + width * y + x) = tmpi1[y]; } } /* horizontal pass */ for (y = 0; y < height; y++) { /* copy distance and index of current line */ memcpy(tmp1, destd + width * y, width * sizeof(float)); memcpy(tmpi2, desti + width * y, width * sizeof(int)); m_voronoi_transform_1d(destd + width * y, tmpi1, tmp1, width); /* compute 2d closest pixel index */ for (x = 0; x < width; x++) { int _x = tmpi1[x]; int _y = tmpi2[_x]; *(desti + width * y + x) = _y * width + _x; } } free(tmpi2); free(tmpi1); free(tmp2); free(tmp1); } #ifdef M_IMAGE_VERSION void m_image_dist_mask_init(struct m_image *dest, const struct m_image *src) { float *dest_data; unsigned char *src_data; int width = src->width; int height = src->height; int size = src->size; int i; assert(src->size > 0 && src->type == M_UBYTE && src->comp == 1); m_image_create(dest, M_FLOAT, width, height, 1); dest_data = (float *)dest->data; src_data = (unsigned char *)src->data; /* init from mask */ for (i = 0; i < size; i++) dest_data[i] = src_data[i] < 128 ? M_DIST_MAX : 0; } void m_image_dist_transform(struct m_image *dest, const struct m_image *src) { float *dest_data; int width = src->width; int height = src->height; int size = src->size; int i; assert(src->size > 0 && src->type == M_FLOAT && src->comp == 1); m_image_create(dest, M_FLOAT, width, height, 1); dest_data = (float *)dest->data; /* distance transform */ m_dist_transform_2d(dest_data, (float *)src->data, width, height); for (i = 0; i < size; i++) dest_data[i] = sqrtf(dest_data[i]); } void m_image_voronoi_transform(struct m_image *destd, struct m_image *desti, const struct m_image *src) { float *dest_data; int width = src->width; int height = src->height; int size = src->size; int i; assert(src->size > 0 && src->type == M_FLOAT && src->comp == 1); m_image_create(destd, M_FLOAT, width, height, 1); m_image_create(desti, M_INT, width, height, 1); dest_data = (float *)destd->data; /* distance transform */ m_voronoi_transform_2d(dest_data, (int *)desti->data, (float *)src->data, width, height); for (i = 0; i < size; i++) dest_data[i] = sqrtf(dest_data[i]); } void m_image_voronoi_fill(struct m_image *dest, const struct m_image *src, const struct m_image *srci) { #define M_VORO_FILL(T)\ {\ T *sData = (T *)src->data;\ T *dData = (T *)dest->data;\ int i, c;\ for (i = 0; i < size; i++) {\ for (c = 0; c < comp; c++) {\ (*dData) = sData[(*datai) * comp + c];\ dData++;\ }\ datai++;\ }\ } int *datai = (int *)srci->data; int comp = src->comp; int size = srci->size; m_image_create(dest, src->type, src->width, src->height, src->comp); switch(src->type) { case M_BYTE: case M_UBYTE: M_VORO_FILL(char); break; case M_SHORT: case M_USHORT: case M_HALF: M_VORO_FILL(short); break; case M_INT: case M_UINT: M_VORO_FILL(int); break; case M_FLOAT: M_VORO_FILL(float); break; default: assert(0); break; } #undef M_VORO_FILL } #endif /* M_IMAGE_VERSION */ #endif /* M_DIST_IMPLEMENTATION */ ================================================ FILE: include/m_image.h ================================================ /*====================================================================== Maratis Tiny C Library version 1.0 ------------------------------------------------------------------------ Copyright (c) 2015 Anael Seghezzi Copyright (c) 2015 Marti Maria Saguer This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ========================================================================*/ /* Image manipulation : - transformation (re-frame, mirror, rotation) - conversions (float, half, ubyte, linear, greyscale...) - filtering (convolution, Gaussian blur, Harris) - scaling (pyramid, generic, bilinear) - morphology (flood-fill, dilate, erode, thinning) - edge and corner detection (Sobel, Harris) to create the implementation, #define M_IMAGE_IMPLEMENTATION in *one* C/CPP file that includes this file. optional: include after *m_math.h* ////////////////////////////////////////////////////// Example: create a 256x256 float image with 1 component: struct m_image foo1 = M_IMAGE_IDENTITY(); struct m_image foo2 = M_IMAGE_IDENTITY(); int x, y; m_image_create(&foo1, M_FLOAT, 256, 256, 1); memset(foo1.data, 0, foo1.size * sizeof(float)); // clear to zero y = 128; x = 128; ((float *)foo1.data)[y * foo1.width + x] = 1.0f; // set (x, y) pixel to one m_image_gaussian_blur(&foo2, &foo1, 3, 3); // apply Gaussian blur m_image_destroy(&foo2); m_image_destroy(&foo1); */ #ifndef M_IMAGE_H #define M_IMAGE_H #include #define M_IMAGE_VERSION 1 #ifdef __cplusplus extern "C" { #endif #ifndef MIAPI #define MIAPI extern #endif #define M_VOID 0 #define M_BOOL 1 #define M_BYTE 2 #define M_UBYTE 3 #define M_SHORT 4 #define M_USHORT 5 #define M_INT 6 #define M_UINT 7 #define M_HALF 8 #define M_FLOAT 9 #define M_DOUBLE 10 struct m_image { void *data; int size; int width; int height; int comp; char type; }; /* identity, must be used before calling m_image_create */ #define M_IMAGE_IDENTITY() {0, 0, 0, 0, 0, 0} /* m_image type util */ MIAPI int m_type_sizeof(char type); /* fully supported types are: M_UBYTE, M_USHORT, M_HALF, M_FLOAT partially supported types: M_BYTE, M_SHORT, M_INT, M_UINT (no support for conversion) */ MIAPI void m_image_create(struct m_image *image, char type, int width, int height, int comp); MIAPI void m_image_destroy(struct m_image *image); MIAPI void m_image_ubyte_to_float(struct m_image *dest, const struct m_image *src); MIAPI void m_image_ushort_to_float(struct m_image *dest, const struct m_image *src); MIAPI void m_image_half_to_float(struct m_image *dest, const struct m_image *src); MIAPI void m_image_float_to_ubyte(struct m_image *dest, const struct m_image *src); MIAPI void m_image_float_to_ushort(struct m_image *dest, const struct m_image *src); MIAPI void m_image_float_to_half(struct m_image *dest, const struct m_image *src); MIAPI void m_image_copy(struct m_image *dest, const struct m_image *src); MIAPI void m_image_copy_sub_image(struct m_image *dest, const struct m_image *src, int x, int y, int w, int h); MIAPI void m_image_reframe_zero(struct m_image *dest, const struct m_image *src, int left, int top, int right, int bottom); MIAPI void m_image_reframe(struct m_image *dest, const struct m_image *src, int left, int top, int right, int bottom); MIAPI void m_image_extract_component(struct m_image *dest, const struct m_image *src, int c); MIAPI void m_image_rotate_left(struct m_image *dest, const struct m_image *src); MIAPI void m_image_rotate_right(struct m_image *dest, const struct m_image *src); MIAPI void m_image_rotate_180(struct m_image *dest, const struct m_image *src); MIAPI void m_image_mirror_x(struct m_image *dest, const struct m_image *src); MIAPI void m_image_mirror_y(struct m_image *dest, const struct m_image *src); MIAPI void m_image_premultiply(struct m_image *dest, const struct m_image *src); MIAPI void m_image_unpremultiply(struct m_image *dest, const struct m_image *src); MIAPI void m_image_sRGB_to_linear(struct m_image *dest, const struct m_image *src); MIAPI void m_image_linear_to_sRGB(struct m_image *dest, const struct m_image *src); /* float/half conversion */ MIAPI float m_half2float(uint16_t h); MIAPI uint16_t m_float2half(float flt); /* raw processing */ MIAPI void m_sRGB_to_linear(float *dest, const float *src, int size); MIAPI void m_linear_to_sRGB(float *dest, const float *src, int size); MIAPI void m_RGB_to_HSV(float *dest, const float *src); MIAPI void m_HSV_to_RGB(float *dest, const float *src); MIAPI void m_RGB_to_HSL(float *dest, const float *src); MIAPI void m_HSL_to_RGB(float *dest, const float *src); MIAPI void m_gaussian_kernel(float *dest, int size, float radius); MIAPI void m_sst(float *dest, const float *src, int count); MIAPI void m_harris_response(float *dest, const float *src, int count); MIAPI void m_tfm(float *dest, const float *src, int count); MIAPI void m_normalize(float *dest, const float *src, int size); /* dest = src / norm(src) */ MIAPI void m_normalize_sum(float *dest, const float *src, int size); /* dest = src / sum(src) */ MIAPI float m_mean(const float *src, int size); MIAPI float m_squared_distance(const float *src1, const float *src2, int size); MIAPI float m_squared_distance_dispatch(const float *src1, const float *src2, int size); MIAPI float m_convolution(const float *src1, const float *src2, int size); /* a dot product really */ MIAPI float m_chi_squared_distance(const float *src1, const float *src2, int size); /* good at estimating signed hystograms difference */ /* conversion to 1 component (float image only) */ MIAPI void m_image_grey(struct m_image *dest, const struct m_image *src); /* from RGB src */ MIAPI void m_image_max(struct m_image *dest, const struct m_image *src); MIAPI void m_image_max_abs(struct m_image *dest, const struct m_image *src); /* summed area table (also called "integral image") */ MIAPI void m_image_summed_area(struct m_image *dest, const struct m_image *src); /* convolutions (float image only) */ /* if alpha channel, src image must be pre-multiplied */ MIAPI void m_image_convolution_h_raw(struct m_image *dest, const struct m_image *src, float *kernel, int size); MIAPI void m_image_convolution_v_raw(struct m_image *dest, const struct m_image *src, float *kernel, int size); MIAPI void m_image_convolution_h(struct m_image *dest, const struct m_image *src, float *kernel, int size); /* horizontal */ MIAPI void m_image_convolution_v(struct m_image *dest, const struct m_image *src, float *kernel, int size); /* vertical */ MIAPI void m_image_gaussian_blur(struct m_image *dest, const struct m_image *src, float dx, float dy); /* edge and corner (float 1 component image only) */ MIAPI void m_image_sobel(struct m_image *dest, const struct m_image *src); MIAPI void m_image_harris(struct m_image *dest, const struct m_image *src, float radius); /* morphology (ubyte 1 component image only) */ MIAPI int m_image_floodfill_4x(struct m_image *dest, int x, int y, uint8_t ref, uint8_t value, uint16_t *stack, int stack_size); MIAPI int m_image_floodfill_8x(struct m_image *dest, int x, int y, uint8_t ref, uint8_t value, uint16_t *stack, int stack_size); MIAPI void m_image_dilate(struct m_image *dest, const struct m_image *src); MIAPI void m_image_erode(struct m_image *dest, const struct m_image *src); MIAPI void m_image_edge_4x(struct m_image *dest, const struct m_image *src, uint8_t ref); MIAPI void m_image_thin(struct m_image *dest); /* non maxima suppression (float image only) */ MIAPI void m_image_non_max_supp(struct m_image *dest, const struct m_image *src, int radius, float threshold); /* detect Harris corners margin: margin around the image to exclude corners radius: maxima radius threshold: Harris response threshold corners: corners coordinates of size max_count * 2 max_count: maximum number of corners return corner count */ MIAPI int m_image_corner_harris(const struct m_image *src, int margin, float radius, float threshold, int *corners, int max_count); /* resizing (float image only) */ MIAPI void m_image_sub_pixel(const struct m_image *src, float x, float y, float *result); MIAPI void m_image_pyrdown(struct m_image *dest, const struct m_image *src); MIAPI void m_image_resize(struct m_image *dest, const struct m_image *src, int new_width, int new_height); #ifdef __cplusplus } #endif /* ----------------------------------------------------------------------*/ #endif /* M_IMAGE_H */ #ifdef M_IMAGE_IMPLEMENTATION #include #include #include #include #include #include #ifndef M_SAFE_FREE #define M_SAFE_FREE(p) {if (p) {free(p); (p) = NULL;}} #endif #ifndef M_MIN #define M_MIN(a, b) (((a) < (b)) ? (a) : (b)) #endif #ifndef M_MAX #define M_MAX(a, b) (((a) > (b)) ? (a) : (b)) #endif #ifndef M_ABS #define M_ABS(a) (((a) < 0) ? -(a) : (a)) #endif #ifndef M_CLAMP #define M_CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x))) #endif MIAPI void m_linear_to_sRGB(float *dest, const float *src, int size) { int i; for (i = 0; i < size; i++) { if (*src < 0.0031308f) *dest = 12.92f * (*src); else *dest = (1.0f + 0.055f) * powf(*src, 1.0f/2.4f) - 0.055f; dest++; src++; } } MIAPI void m_sRGB_to_linear(float *dest, const float *src, int size) { int i; for (i = 0; i < size; i++) { if (*src <= 0.03928f) *dest = *src / 12.92f; else *dest = powf((*src + 0.055f) / 1.055f, 2.4f); dest++; src++; } } MIAPI void m_RGB_to_HSV(float *dest, const float *src) { float r = src[0]; float g = src[1]; float b = src[2]; float h = 0; float s = 0; float v = 0; float min = r; float max = r; float delta; min = M_MIN(min, g); min = M_MIN(min, b); max = M_MAX(max, g); max = M_MAX(max, b); delta = max - min; v = max; if (delta == 0 || max == 0) { dest[0] = h; dest[1] = s; dest[2] = v; return; } s = delta / max; if (r == max) h = (g - b) / delta; else if (g == max) h = 2 + (b - r) / delta; else h = 4 + (r - g) / delta; h *= 60; if (h < 0) h += 360; dest[0] = h; dest[1] = s; dest[2] = v; } MIAPI void m_HSV_to_RGB(float *dest, const float *src) { float r, g, b; float f, p, q, t; float h = src[0]; float s = src[1]; float v = src[2]; int i; if (s == 0) { dest[0] = v; dest[1] = v; dest[2] = v; return; } h /= 60.0f; i = (int)floorf(h); f = h - i; p = v * (1 - s); q = v * (1 - s * f); t = v * (1 - s * (1 - f)); switch (i) { case 0: r = v; g = t; b = p; break; case 1: r = q; g = v; b = p; break; case 2: r = p; g = v; b = t; break; case 3: r = p; g = q; b = v; break; case 4: r = t; g = p; b = v; break; default: r = v; g = p; b = q; break; } dest[0] = r; dest[1] = g; dest[2] = b; } MIAPI void m_RGB_to_HSL(float *dest, const float *src) { float h, s, l, dr, dg, db; float r = src[0]; float g = src[1]; float b = src[2]; float min = r; float max = r; float delta; min = M_MIN(min, g); min = M_MIN(min, b); max = M_MAX(max, g); max = M_MAX(max, b); delta = max - min; h = 0; s = 0; l = (max + min) * 0.5f; if (max == 0) { dest[0] = h; dest[1] = s; dest[2] = l; return; } if(r == max) h = fmodf(((g - b) / delta), 6.0f); else if(g == max) h = ((b - r) / delta) + 2.0f; else h = ((r - g) / delta) + 4.0f; h *= 60.0f; if (h < 0) h += 360; s = delta / (1.0f - fabsf(2.0f * l - 1.0f)); dest[0] = h; dest[1] = s; dest[2] = l; } MIAPI void m_HSL_to_RGB(float *dest, const float *src) { float h = src[0]; float s = src[1]; float l = src[2]; float c, m, x; if (s == 0) { dest[0] = l; dest[1] = l; dest[2] = l; return; } c = (1.0f - fabsf(2.0f * l - 1.0f)) * s; m = 1.0f * (l - 0.5f * c); x = c * (1.0f - fabsf(fmodf(h / 60.0f, 2) - 1.0f)); if (h >= 0.0f && h < 60.0f) { dest[0] = c + m; dest[1] = x + m; dest[2] = m; } else if (h >= 60.0f && h < 120.0f) { dest[0] = x + m; dest[1] = c + m; dest[2] = m; } else if (h < 120.0f && h < 180.0f) { dest[0] = m; dest[1] = c + m; dest[2] = x + m; } else if (h >= 180.0f && h < 240.0f) { dest[0] = m; dest[1] = x + m; dest[2] = c + m; } else if (h >= 240.0f && h < 300.0f) { dest[0] = x + m; dest[1] = m; dest[2] = c + m; } else if (h >= 300.0f && h < 360.0f) { dest[0] = c + m; dest[1] = m; dest[2] = x + m; } else { dest[0] = m; dest[1] = m; dest[2] = m; } } MIAPI void m_gaussian_kernel(float *dest, int size, float radius) { float *k; float rs, s2, sum; float sigma = 1.6f; float tetha = 2.25f; int r, hsize = size / 2; s2 = 1.0f / expf(sigma * sigma * tetha); rs = sigma / radius; k = dest; sum = 0.0f; /* compute gaussian kernel */ for (r = -hsize; r <= hsize; r++) { float x = r * rs; float v = (1.0f / expf(x * x)) - s2; v = M_MAX(v, 0); *k = v; sum += v; k++; } /* normalize */ if (sum > 0.0f) { float isum = 1.0f / sum; for (r = 0; r < size; r++) dest[r] *= isum; } } MIAPI void m_sst(float *dest, const float *src, int count) { register int i; register float dx; register float dy; for (i = 0; i < count; i++) { dx = src[0]; dy = src[1]; dest[0] = dx*dx; dest[1] = dy*dy; dest[2] = dx*dy; src += 2; dest += 3; } } MIAPI void m_harris_response(float *dest, const float *src, int count) { int i; for (i = 0; i < count; i++) { float dx2 = src[0]; float dy2 = src[1]; float dxy = src[2]; *dest = (dx2 * dy2 - dxy * dxy) / (dx2 + dy2 + 1e-8f); src += 3; dest++; } } MIAPI void m_tfm(float *dest, const float *src, int count) { int i; for (i = 0; i < count; i++) { if (src[0] < src[1]) { float dx2 = src[0]; float dy2 = src[1]; float dxy = src[2]; float sqd = (dy2 * dy2) - (2.0f * dx2 * dy2) + (dx2 * dx2) + (4.0f * dxy * dxy); float lambda = 0.5f * (dy2 + dx2 + sqrtf(M_MAX(0, sqd))); dest[0] = dx2 - lambda; dest[1] = dxy; } else { float dy2 = src[0]; float dx2 = src[1]; float dxy = src[2]; float sqd = (dy2 * dy2) - (2.0f * dx2 * dy2) + (dx2 * dx2) + (4.0f * dxy * dxy); float lambda = 0.5f * (dy2 + dx2 + sqrtf(M_MAX(0, sqd))); dest[0] = dxy; dest[1] = dx2 - lambda; } src += 3; dest += 2; } } MIAPI float m_chi_squared_distance(const float *src1, const float *src2, int size) { int i; float score = 0; for (i = 0; i < size; i++) { float val1 = src1[i]; float val2 = src2[i]; /* chi squared distance */ if ((val1 + val2) > 0) { float x = val2 - val1; score += (x * x) / (val1 + val2); } } return score * 0.5f; } MIAPI float m_convolution(const float *src1, const float *src2, int size) { float c = 0; int i; for (i = 0; i < size; i++) c += src1[i] * src2[i]; return c; } MIAPI void m_normalize(float *dest, const float *src, int size) { float sum = 0.0f; int i; for(i = 0; i < size; i++) sum += src[i] * src[i]; if (sum > 0.0f) { sum = 1.0f / sqrtf(sum); for(i = 0; i < size; i++) dest[i] = src[i] * sum; } else if (dest != src) { memset(dest, 0, size * sizeof(float)); } } MIAPI void m_normalize_sum(float *dest, const float *src, int size) { float sum = 0.0f; int i; for(i = 0; i < size; i++) sum += src[i]; if (sum > 0.0f) { sum = 1.0f / sum; for(i = 0; i < size; i++) dest[i] = src[i] * sum; } else { memset(dest, 0, size * sizeof(float)); } } MIAPI float m_mean(const float *src, int size) { float mean = 0; int i; for (i = 0; i < size; i++) mean += (*src++); return mean / size; } MIAPI float m_squared_distance(const float *src1, const float *src2, int size) { register float score = 0.0f; register int i; register float x; for (i = 0; i < size; i++) { x = src2[i] - src1[i]; score += x * x; } return score; } /* m_half2float / m_float2half : a big thanks to Marti Maria Saguer for allowing the use of this code under the zlib license from "Little Color Management System" (cmshalf.c) */ /* This code is inspired in the paper "Fast Half Float Conversions" by Jeroen van der Zijp */ static uint32_t m__mantissa[2048] = { 0x00000000, 0x33800000, 0x34000000, 0x34400000, 0x34800000, 0x34a00000, 0x34c00000, 0x34e00000, 0x35000000, 0x35100000, 0x35200000, 0x35300000, 0x35400000, 0x35500000, 0x35600000, 0x35700000, 0x35800000, 0x35880000, 0x35900000, 0x35980000, 0x35a00000, 0x35a80000, 0x35b00000, 0x35b80000, 0x35c00000, 0x35c80000, 0x35d00000, 0x35d80000, 0x35e00000, 0x35e80000, 0x35f00000, 0x35f80000, 0x36000000, 0x36040000, 0x36080000, 0x360c0000, 0x36100000, 0x36140000, 0x36180000, 0x361c0000, 0x36200000, 0x36240000, 0x36280000, 0x362c0000, 0x36300000, 0x36340000, 0x36380000, 0x363c0000, 0x36400000, 0x36440000, 0x36480000, 0x364c0000, 0x36500000, 0x36540000, 0x36580000, 0x365c0000, 0x36600000, 0x36640000, 0x36680000, 0x366c0000, 0x36700000, 0x36740000, 0x36780000, 0x367c0000, 0x36800000, 0x36820000, 0x36840000, 0x36860000, 0x36880000, 0x368a0000, 0x368c0000, 0x368e0000, 0x36900000, 0x36920000, 0x36940000, 0x36960000, 0x36980000, 0x369a0000, 0x369c0000, 0x369e0000, 0x36a00000, 0x36a20000, 0x36a40000, 0x36a60000, 0x36a80000, 0x36aa0000, 0x36ac0000, 0x36ae0000, 0x36b00000, 0x36b20000, 0x36b40000, 0x36b60000, 0x36b80000, 0x36ba0000, 0x36bc0000, 0x36be0000, 0x36c00000, 0x36c20000, 0x36c40000, 0x36c60000, 0x36c80000, 0x36ca0000, 0x36cc0000, 0x36ce0000, 0x36d00000, 0x36d20000, 0x36d40000, 0x36d60000, 0x36d80000, 0x36da0000, 0x36dc0000, 0x36de0000, 0x36e00000, 0x36e20000, 0x36e40000, 0x36e60000, 0x36e80000, 0x36ea0000, 0x36ec0000, 0x36ee0000, 0x36f00000, 0x36f20000, 0x36f40000, 0x36f60000, 0x36f80000, 0x36fa0000, 0x36fc0000, 0x36fe0000, 0x37000000, 0x37010000, 0x37020000, 0x37030000, 0x37040000, 0x37050000, 0x37060000, 0x37070000, 0x37080000, 0x37090000, 0x370a0000, 0x370b0000, 0x370c0000, 0x370d0000, 0x370e0000, 0x370f0000, 0x37100000, 0x37110000, 0x37120000, 0x37130000, 0x37140000, 0x37150000, 0x37160000, 0x37170000, 0x37180000, 0x37190000, 0x371a0000, 0x371b0000, 0x371c0000, 0x371d0000, 0x371e0000, 0x371f0000, 0x37200000, 0x37210000, 0x37220000, 0x37230000, 0x37240000, 0x37250000, 0x37260000, 0x37270000, 0x37280000, 0x37290000, 0x372a0000, 0x372b0000, 0x372c0000, 0x372d0000, 0x372e0000, 0x372f0000, 0x37300000, 0x37310000, 0x37320000, 0x37330000, 0x37340000, 0x37350000, 0x37360000, 0x37370000, 0x37380000, 0x37390000, 0x373a0000, 0x373b0000, 0x373c0000, 0x373d0000, 0x373e0000, 0x373f0000, 0x37400000, 0x37410000, 0x37420000, 0x37430000, 0x37440000, 0x37450000, 0x37460000, 0x37470000, 0x37480000, 0x37490000, 0x374a0000, 0x374b0000, 0x374c0000, 0x374d0000, 0x374e0000, 0x374f0000, 0x37500000, 0x37510000, 0x37520000, 0x37530000, 0x37540000, 0x37550000, 0x37560000, 0x37570000, 0x37580000, 0x37590000, 0x375a0000, 0x375b0000, 0x375c0000, 0x375d0000, 0x375e0000, 0x375f0000, 0x37600000, 0x37610000, 0x37620000, 0x37630000, 0x37640000, 0x37650000, 0x37660000, 0x37670000, 0x37680000, 0x37690000, 0x376a0000, 0x376b0000, 0x376c0000, 0x376d0000, 0x376e0000, 0x376f0000, 0x37700000, 0x37710000, 0x37720000, 0x37730000, 0x37740000, 0x37750000, 0x37760000, 0x37770000, 0x37780000, 0x37790000, 0x377a0000, 0x377b0000, 0x377c0000, 0x377d0000, 0x377e0000, 0x377f0000, 0x37800000, 0x37808000, 0x37810000, 0x37818000, 0x37820000, 0x37828000, 0x37830000, 0x37838000, 0x37840000, 0x37848000, 0x37850000, 0x37858000, 0x37860000, 0x37868000, 0x37870000, 0x37878000, 0x37880000, 0x37888000, 0x37890000, 0x37898000, 0x378a0000, 0x378a8000, 0x378b0000, 0x378b8000, 0x378c0000, 0x378c8000, 0x378d0000, 0x378d8000, 0x378e0000, 0x378e8000, 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0x383f6000, 0x383f8000, 0x383fa000, 0x383fc000, 0x383fe000, 0x38400000, 0x38402000, 0x38404000, 0x38406000, 0x38408000, 0x3840a000, 0x3840c000, 0x3840e000, 0x38410000, 0x38412000, 0x38414000, 0x38416000, 0x38418000, 0x3841a000, 0x3841c000, 0x3841e000, 0x38420000, 0x38422000, 0x38424000, 0x38426000, 0x38428000, 0x3842a000, 0x3842c000, 0x3842e000, 0x38430000, 0x38432000, 0x38434000, 0x38436000, 0x38438000, 0x3843a000, 0x3843c000, 0x3843e000, 0x38440000, 0x38442000, 0x38444000, 0x38446000, 0x38448000, 0x3844a000, 0x3844c000, 0x3844e000, 0x38450000, 0x38452000, 0x38454000, 0x38456000, 0x38458000, 0x3845a000, 0x3845c000, 0x3845e000, 0x38460000, 0x38462000, 0x38464000, 0x38466000, 0x38468000, 0x3846a000, 0x3846c000, 0x3846e000, 0x38470000, 0x38472000, 0x38474000, 0x38476000, 0x38478000, 0x3847a000, 0x3847c000, 0x3847e000, 0x38480000, 0x38482000, 0x38484000, 0x38486000, 0x38488000, 0x3848a000, 0x3848c000, 0x3848e000, 0x38490000, 0x38492000, 0x38494000, 0x38496000, 0x38498000, 0x3849a000, 0x3849c000, 0x3849e000, 0x384a0000, 0x384a2000, 0x384a4000, 0x384a6000, 0x384a8000, 0x384aa000, 0x384ac000, 0x384ae000, 0x384b0000, 0x384b2000, 0x384b4000, 0x384b6000, 0x384b8000, 0x384ba000, 0x384bc000, 0x384be000, 0x384c0000, 0x384c2000, 0x384c4000, 0x384c6000, 0x384c8000, 0x384ca000, 0x384cc000, 0x384ce000, 0x384d0000, 0x384d2000, 0x384d4000, 0x384d6000, 0x384d8000, 0x384da000, 0x384dc000, 0x384de000, 0x384e0000, 0x384e2000, 0x384e4000, 0x384e6000, 0x384e8000, 0x384ea000, 0x384ec000, 0x384ee000, 0x384f0000, 0x384f2000, 0x384f4000, 0x384f6000, 0x384f8000, 0x384fa000, 0x384fc000, 0x384fe000, 0x38500000, 0x38502000, 0x38504000, 0x38506000, 0x38508000, 0x3850a000, 0x3850c000, 0x3850e000, 0x38510000, 0x38512000, 0x38514000, 0x38516000, 0x38518000, 0x3851a000, 0x3851c000, 0x3851e000, 0x38520000, 0x38522000, 0x38524000, 0x38526000, 0x38528000, 0x3852a000, 0x3852c000, 0x3852e000, 0x38530000, 0x38532000, 0x38534000, 0x38536000, 0x38538000, 0x3853a000, 0x3853c000, 0x3853e000, 0x38540000, 0x38542000, 0x38544000, 0x38546000, 0x38548000, 0x3854a000, 0x3854c000, 0x3854e000, 0x38550000, 0x38552000, 0x38554000, 0x38556000, 0x38558000, 0x3855a000, 0x3855c000, 0x3855e000, 0x38560000, 0x38562000, 0x38564000, 0x38566000, 0x38568000, 0x3856a000, 0x3856c000, 0x3856e000, 0x38570000, 0x38572000, 0x38574000, 0x38576000, 0x38578000, 0x3857a000, 0x3857c000, 0x3857e000, 0x38580000, 0x38582000, 0x38584000, 0x38586000, 0x38588000, 0x3858a000, 0x3858c000, 0x3858e000, 0x38590000, 0x38592000, 0x38594000, 0x38596000, 0x38598000, 0x3859a000, 0x3859c000, 0x3859e000, 0x385a0000, 0x385a2000, 0x385a4000, 0x385a6000, 0x385a8000, 0x385aa000, 0x385ac000, 0x385ae000, 0x385b0000, 0x385b2000, 0x385b4000, 0x385b6000, 0x385b8000, 0x385ba000, 0x385bc000, 0x385be000, 0x385c0000, 0x385c2000, 0x385c4000, 0x385c6000, 0x385c8000, 0x385ca000, 0x385cc000, 0x385ce000, 0x385d0000, 0x385d2000, 0x385d4000, 0x385d6000, 0x385d8000, 0x385da000, 0x385dc000, 0x385de000, 0x385e0000, 0x385e2000, 0x385e4000, 0x385e6000, 0x385e8000, 0x385ea000, 0x385ec000, 0x385ee000, 0x385f0000, 0x385f2000, 0x385f4000, 0x385f6000, 0x385f8000, 0x385fa000, 0x385fc000, 0x385fe000, 0x38600000, 0x38602000, 0x38604000, 0x38606000, 0x38608000, 0x3860a000, 0x3860c000, 0x3860e000, 0x38610000, 0x38612000, 0x38614000, 0x38616000, 0x38618000, 0x3861a000, 0x3861c000, 0x3861e000, 0x38620000, 0x38622000, 0x38624000, 0x38626000, 0x38628000, 0x3862a000, 0x3862c000, 0x3862e000, 0x38630000, 0x38632000, 0x38634000, 0x38636000, 0x38638000, 0x3863a000, 0x3863c000, 0x3863e000, 0x38640000, 0x38642000, 0x38644000, 0x38646000, 0x38648000, 0x3864a000, 0x3864c000, 0x3864e000, 0x38650000, 0x38652000, 0x38654000, 0x38656000, 0x38658000, 0x3865a000, 0x3865c000, 0x3865e000, 0x38660000, 0x38662000, 0x38664000, 0x38666000, 0x38668000, 0x3866a000, 0x3866c000, 0x3866e000, 0x38670000, 0x38672000, 0x38674000, 0x38676000, 0x38678000, 0x3867a000, 0x3867c000, 0x3867e000, 0x38680000, 0x38682000, 0x38684000, 0x38686000, 0x38688000, 0x3868a000, 0x3868c000, 0x3868e000, 0x38690000, 0x38692000, 0x38694000, 0x38696000, 0x38698000, 0x3869a000, 0x3869c000, 0x3869e000, 0x386a0000, 0x386a2000, 0x386a4000, 0x386a6000, 0x386a8000, 0x386aa000, 0x386ac000, 0x386ae000, 0x386b0000, 0x386b2000, 0x386b4000, 0x386b6000, 0x386b8000, 0x386ba000, 0x386bc000, 0x386be000, 0x386c0000, 0x386c2000, 0x386c4000, 0x386c6000, 0x386c8000, 0x386ca000, 0x386cc000, 0x386ce000, 0x386d0000, 0x386d2000, 0x386d4000, 0x386d6000, 0x386d8000, 0x386da000, 0x386dc000, 0x386de000, 0x386e0000, 0x386e2000, 0x386e4000, 0x386e6000, 0x386e8000, 0x386ea000, 0x386ec000, 0x386ee000, 0x386f0000, 0x386f2000, 0x386f4000, 0x386f6000, 0x386f8000, 0x386fa000, 0x386fc000, 0x386fe000, 0x38700000, 0x38702000, 0x38704000, 0x38706000, 0x38708000, 0x3870a000, 0x3870c000, 0x3870e000, 0x38710000, 0x38712000, 0x38714000, 0x38716000, 0x38718000, 0x3871a000, 0x3871c000, 0x3871e000, 0x38720000, 0x38722000, 0x38724000, 0x38726000, 0x38728000, 0x3872a000, 0x3872c000, 0x3872e000, 0x38730000, 0x38732000, 0x38734000, 0x38736000, 0x38738000, 0x3873a000, 0x3873c000, 0x3873e000, 0x38740000, 0x38742000, 0x38744000, 0x38746000, 0x38748000, 0x3874a000, 0x3874c000, 0x3874e000, 0x38750000, 0x38752000, 0x38754000, 0x38756000, 0x38758000, 0x3875a000, 0x3875c000, 0x3875e000, 0x38760000, 0x38762000, 0x38764000, 0x38766000, 0x38768000, 0x3876a000, 0x3876c000, 0x3876e000, 0x38770000, 0x38772000, 0x38774000, 0x38776000, 0x38778000, 0x3877a000, 0x3877c000, 0x3877e000, 0x38780000, 0x38782000, 0x38784000, 0x38786000, 0x38788000, 0x3878a000, 0x3878c000, 0x3878e000, 0x38790000, 0x38792000, 0x38794000, 0x38796000, 0x38798000, 0x3879a000, 0x3879c000, 0x3879e000, 0x387a0000, 0x387a2000, 0x387a4000, 0x387a6000, 0x387a8000, 0x387aa000, 0x387ac000, 0x387ae000, 0x387b0000, 0x387b2000, 0x387b4000, 0x387b6000, 0x387b8000, 0x387ba000, 0x387bc000, 0x387be000, 0x387c0000, 0x387c2000, 0x387c4000, 0x387c6000, 0x387c8000, 0x387ca000, 0x387cc000, 0x387ce000, 0x387d0000, 0x387d2000, 0x387d4000, 0x387d6000, 0x387d8000, 0x387da000, 0x387dc000, 0x387de000, 0x387e0000, 0x387e2000, 0x387e4000, 0x387e6000, 0x387e8000, 0x387ea000, 0x387ec000, 0x387ee000, 0x387f0000, 0x387f2000, 0x387f4000, 0x387f6000, 0x387f8000, 0x387fa000, 0x387fc000, 0x387fe000 }; static uint16_t m__offset[64] = { 0x0000, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0000, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400 }; static uint32_t m__exponent[64] = { 0x00000000, 0x00800000, 0x01000000, 0x01800000, 0x02000000, 0x02800000, 0x03000000, 0x03800000, 0x04000000, 0x04800000, 0x05000000, 0x05800000, 0x06000000, 0x06800000, 0x07000000, 0x07800000, 0x08000000, 0x08800000, 0x09000000, 0x09800000, 0x0a000000, 0x0a800000, 0x0b000000, 0x0b800000, 0x0c000000, 0x0c800000, 0x0d000000, 0x0d800000, 0x0e000000, 0x0e800000, 0x0f000000, 0x47800000, 0x80000000, 0x80800000, 0x81000000, 0x81800000, 0x82000000, 0x82800000, 0x83000000, 0x83800000, 0x84000000, 0x84800000, 0x85000000, 0x85800000, 0x86000000, 0x86800000, 0x87000000, 0x87800000, 0x88000000, 0x88800000, 0x89000000, 0x89800000, 0x8a000000, 0x8a800000, 0x8b000000, 0x8b800000, 0x8c000000, 0x8c800000, 0x8d000000, 0x8d800000, 0x8e000000, 0x8e800000, 0x8f000000, 0xc7800000 }; static uint16_t m__base[512] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080, 0x0100, 0x0200, 0x0400, 0x0800, 0x0c00, 0x1000, 0x1400, 0x1800, 0x1c00, 0x2000, 0x2400, 0x2800, 0x2c00, 0x3000, 0x3400, 0x3800, 0x3c00, 0x4000, 0x4400, 0x4800, 0x4c00, 0x5000, 0x5400, 0x5800, 0x5c00, 0x6000, 0x6400, 0x6800, 0x6c00, 0x7000, 0x7400, 0x7800, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x7c00, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8001, 0x8002, 0x8004, 0x8008, 0x8010, 0x8020, 0x8040, 0x8080, 0x8100, 0x8200, 0x8400, 0x8800, 0x8c00, 0x9000, 0x9400, 0x9800, 0x9c00, 0xa000, 0xa400, 0xa800, 0xac00, 0xb000, 0xb400, 0xb800, 0xbc00, 0xc000, 0xc400, 0xc800, 0xcc00, 0xd000, 0xd400, 0xd800, 0xdc00, 0xe000, 0xe400, 0xe800, 0xec00, 0xf000, 0xf400, 0xf800, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00, 0xfc00 }; static uint8_t m__shift[512] = { 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x0d, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x0d }; MIAPI float m_half2float(uint16_t h) { union { float flt; uint32_t num; } out; int n = h >> 10; out.num = m__mantissa[ (h & 0x3ff) + m__offset[n]] + m__exponent[n]; return out.flt; } MIAPI uint16_t m_float2half(float flt) { union { float flt; uint32_t num; } in; uint32_t n, j; in.flt = flt; n = in.num; j = (n >> 23) & 0x1ff; return (uint16_t) ((uint32_t) m__base[j] + ((n & 0x007fffff) >> m__shift[j])); } MIAPI int m_type_sizeof(char type) { switch (type) { case M_BYTE: case M_UBYTE: return sizeof(uint8_t); break; case M_SHORT: case M_USHORT: case M_HALF: return sizeof(uint16_t); break; case M_BOOL: case M_INT: case M_UINT: return sizeof(uint32_t); break; case M_FLOAT: return sizeof(float); break; case M_DOUBLE: return sizeof(double); break; default: assert(0); return 0; } } MIAPI void m_image_create(struct m_image *image, char type, int width, int height, int comp) { int size = width * height * comp; assert(size > 0); /* already allocated */ if (image->data != 0 && type == image->type && width == image->width && height == image->height && comp == image->comp) return; M_SAFE_FREE(image->data); image->data = malloc(size * m_type_sizeof(type)); if( !image->data ) printf("BAD ALLOC:m_image_create\n"); image->type = type; image->width = width; image->height = height; image->comp = comp; image->size = size; } MIAPI void m_image_destroy(struct m_image *image) { M_SAFE_FREE(image->data); memset(image, 0, sizeof(struct m_image)); } MIAPI void m_image_copy(struct m_image *dest, const struct m_image *src) { m_image_create(dest, src->type, src->width, src->height, src->comp); switch (dest->type) { case M_BYTE: case M_UBYTE: memcpy(dest->data, src->data, dest->size*sizeof(uint8_t)); break; case M_SHORT: case M_USHORT: case M_HALF: memcpy(dest->data, src->data, dest->size*sizeof(uint16_t)); break; case M_INT: case M_UINT: memcpy(dest->data, src->data, dest->size*sizeof(uint32_t)); break; case M_FLOAT: memcpy(dest->data, src->data, dest->size*sizeof(float)); break; default: assert(0); break; } } MIAPI void m_image_copy_sub_image(struct m_image *dest, const struct m_image *src, int x, int y, int w, int h) { #define M_COPY_SUBI(T)\ {\ T *sData = (T *)src->data + (miny * src->width + minx) * comp;\ T *dData = (T *)dest->data;\ int y;\ for (y = miny; y <= maxy; y++) {\ memcpy(dData, sData, dstep * sizeof(T));\ dData += dstep;\ sData += sstep;\ }\ } if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_copy_sub_image(dest, &tmp, x, y, w, h); m_image_destroy(&tmp); } else { int comp = src->comp; int minx = M_MAX(0, x); int miny = M_MAX(0, y); int maxx = M_CLAMP(x + w - 1, 0, src->width - 1); int maxy = M_CLAMP(y + h - 1, 0, src->height - 1); int dwidth = 1 + maxx - minx; int dheight = 1 + maxy - miny; int sstep = src->width * comp; int dstep = dwidth * comp; m_image_create(dest, src->type, dwidth, dheight, src->comp); switch(src->type) { case M_BYTE: case M_UBYTE: M_COPY_SUBI(uint8_t); break; case M_SHORT: case M_USHORT: case M_HALF: M_COPY_SUBI(uint16_t); break; case M_INT: case M_UINT: M_COPY_SUBI(uint32_t); break; case M_FLOAT: M_COPY_SUBI(float); break; default: assert(0); break; } } #undef M_COPY_SUBI } MIAPI void m_image_ubyte_to_float(struct m_image *dest, const struct m_image *src) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_ubyte_to_float(dest, &tmp); m_image_destroy(&tmp); } else { uint8_t *src_data; float *dest_data; float ubyte_div = 1.0f / 255.0f; int i; m_image_create(dest, M_FLOAT, src->width, src->height, src->comp); src_data = (uint8_t *)src->data; dest_data = (float *)dest->data; for (i = 0; i < src->size; i++) dest_data[i] = (float)src_data[i] * ubyte_div; } } MIAPI void m_image_ushort_to_float(struct m_image *dest, const struct m_image *src) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_ushort_to_float(dest, &tmp); m_image_destroy(&tmp); } else { uint16_t *src_data; float *dest_data; float ushort_div = 1.0f / (float)65535; int i; m_image_create(dest, M_FLOAT, src->width, src->height, src->comp); src_data = (uint16_t *)src->data; dest_data = (float *)dest->data; for (i = 0; i < src->size; i++) dest_data[i] = (float)src_data[i] * ushort_div; } } MIAPI void m_image_half_to_float(struct m_image *dest, const struct m_image *src) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_half_to_float(dest, &tmp); m_image_destroy(&tmp); } else { uint16_t *src_data; float *dest_data; int i; m_image_create(dest, M_FLOAT, src->width, src->height, src->comp); src_data = (uint16_t *)src->data; dest_data = (float *)dest->data; for (i = 0; i < src->size; i++) dest_data[i] = m_half2float(src_data[i]); } } MIAPI void m_image_float_to_ubyte(struct m_image *dest, const struct m_image *src) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_float_to_ubyte(dest, &tmp); m_image_destroy(&tmp); } else { float *src_data; uint8_t *dest_data; int i; m_image_create(dest, M_UBYTE, src->width, src->height, src->comp); src_data = (float *)src->data; dest_data = (uint8_t *)dest->data; for (i = 0; i < src->size; i++) { int x = (int)(src_data[i] * 255.0f + 0.5f); dest_data[i] = (uint8_t)M_CLAMP(x, 0, 255); } } } MIAPI void m_image_float_to_ushort(struct m_image *dest, const struct m_image *src) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_float_to_ushort(dest, &tmp); m_image_destroy(&tmp); } else { float *src_data; uint16_t *dest_data; int i; m_image_create(dest, M_USHORT, src->width, src->height, src->comp); src_data = (float *)src->data; dest_data = (uint16_t *)dest->data; for (i = 0; i < src->size; i++) { int x = (int)(src_data[i] * 65535); dest_data[i] = (uint16_t)M_CLAMP(x, 0, 65535); } } } MIAPI void m_image_float_to_half(struct m_image *dest, const struct m_image *src) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_float_to_half(dest, &tmp); m_image_destroy(&tmp); } else { float *src_data; uint16_t *dest_data; int i; m_image_create(dest, M_HALF, src->width, src->height, src->comp); src_data = (float *)src->data; dest_data = (uint16_t *)dest->data; for (i = 0; i < src->size; i++) dest_data[i] = m_float2half(src_data[i]); } } MIAPI void m_image_extract_component(struct m_image *dest, const struct m_image *src, int c) { #define M_EXTRACT(T)\ {\ T *dest_pixel = (T *)dest->data;\ T *src_pixel = (T *)src->data;\ for (i = 0; i < size; i += comp) {\ (*dest_pixel) = src_pixel[c];\ dest_pixel++;\ src_pixel += comp;\ }\ } if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_extract_component(dest, &tmp, c); m_image_destroy(&tmp); } else { int width = src->width; int height = src->height; int comp = src->comp; int size = src->size; int i; if(c >= src->comp) { assert(0); return; } m_image_create(dest, src->type, width, height, 1); switch(src->type) { case M_BYTE: case M_UBYTE: M_EXTRACT(uint8_t); break; case M_SHORT: case M_USHORT: case M_HALF: M_EXTRACT(uint16_t); break; case M_INT: case M_UINT: M_EXTRACT(uint32_t); break; case M_FLOAT: M_EXTRACT(float); break; default: assert(0); break; } } #undef M_EXTRACT } MIAPI void m_image_reframe_zero(struct m_image *dest, const struct m_image *src, int left, int top, int right, int bottom) { #define M_REFRAME(T)\ {\ T *src_data;\ T *src_pixel;\ T *dest_pixel;\ int c;\ int x, y;\ m_image_create(dest, src->type, width2, height2, comp);\ src_data = (T *)src->data;\ dest_pixel = (T *)dest->data;\ for (y = 0; y < height2; y++) {\ int ys = y - top;\ for (x = 0; x < width2; x++) {\ int xs = x - left;\ if (ys >= 0 && ys < height && xs >= 0 && xs < width) {\ src_pixel = src_data + (ys * width + xs) * comp;\ for (c = 0; c < comp; c++)\ dest_pixel[c] = src_pixel[c];\ }\ else {\ for (c = 0; c < comp; c++)\ dest_pixel[c] = 0;\ }\ dest_pixel += comp;\ }\ }\ } if(left != 0 || top != 0 || right != 0 || bottom != 0) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_reframe_zero(dest, &tmp, left, top, right, bottom); m_image_destroy(&tmp); } else { int comp = src->comp; int width = src->width; int height = src->height; int width2 = width + left + right; int height2 = height + top + bottom; if(width2 > 0 && height2 > 0) { switch(src->type) { case M_BYTE: case M_UBYTE: M_REFRAME(uint8_t); break; case M_SHORT: case M_USHORT: case M_HALF: M_REFRAME(uint16_t); break; case M_INT: case M_UINT: M_REFRAME(uint32_t); break; case M_FLOAT: M_REFRAME(float); break; default: assert(0); break; } } else { assert(0); } } } else { m_image_copy(dest, src); } #undef M_REFRAME } MIAPI void m_image_reframe(struct m_image *dest, const struct m_image *src, int left, int top, int right, int bottom) { #define M_REFRAME(T)\ {\ T *src_data;\ T *src_pixel;\ T *dest_pixel;\ int c;\ int x, y;\ m_image_create(dest, src->type, width2, height2, comp);\ src_data = (T *)src->data;\ dest_pixel = (T *)dest->data;\ for (y = 0; y < height2; y++) {\ T *src_y;\ int ys = y - top;\ src_y = src_data + M_CLAMP(ys, 0, hm1) * width * comp;\ for (x = 0; x < width2; x++) {\ int xs = x - left;\ src_pixel = src_y + M_CLAMP(xs, 0, wm1) * comp;\ for (c = 0; c < comp; c++)\ dest_pixel[c] = src_pixel[c];\ dest_pixel += comp;\ }\ }\ } if(left != 0 || top != 0 || right != 0 || bottom != 0) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_reframe(dest, &tmp, left, top, right, bottom); m_image_destroy(&tmp); } else { int comp = src->comp; int width = src->width; int height = src->height; int width2 = width + left + right; int height2 = height + top + bottom; int wm1 = width - 1; int hm1 = height - 1; if(width2 > 0 && height2 > 0) { switch(src->type) { case M_BYTE: case M_UBYTE: M_REFRAME(uint8_t); break; case M_SHORT: case M_USHORT: case M_HALF: M_REFRAME(uint16_t); break; case M_INT: case M_UINT: M_REFRAME(uint32_t); break; case M_FLOAT: M_REFRAME(float); break; default: assert(0); break; } } else { assert(0); } } } else { m_image_copy(dest, src); } #undef M_REFRAME } MIAPI void m_image_rotate_left(struct m_image *dest, const struct m_image *src) { #define M_ROTATE_L(T)\ {\ T *src_data = (T *)src->data;\ T *dest_pixel = (T *)dest->data;\ for (y = 0; y < width; y++)\ for (x = 0; x < height; x++) {\ T *src_pixel = src_data + (x * width + (width - 1 - y)) * comp;\ for (c = 0; c < comp; c++)\ dest_pixel[c] = src_pixel[c];\ dest_pixel += comp;\ }\ } if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_rotate_left(dest, &tmp); m_image_destroy(&tmp); } else { int width = src->width; int height = src->height; int comp = src->comp; int x, y, c; m_image_create(dest, src->type, height, width, comp); switch(src->type) { case M_BYTE: case M_UBYTE: M_ROTATE_L(uint8_t); break; case M_SHORT: case M_USHORT: case M_HALF: M_ROTATE_L(uint16_t); break; case M_INT: case M_UINT: M_ROTATE_L(uint32_t); break; case M_FLOAT: M_ROTATE_L(float); break; default: assert(0); break; } } #undef M_ROTATE_L } MIAPI void m_image_rotate_right(struct m_image *dest, const struct m_image *src) { #define M_ROTATE_R(T)\ {\ T *src_data = (T *)src->data;\ T *dest_pixel = (T *)dest->data;\ for (y = 0; y < width; y++)\ for (x = 0; x < height; x++) {\ T *src_pixel = src_data + ((height - 1 - x) * width + y) * comp;\ for (c = 0; c < comp; c++)\ dest_pixel[c] = src_pixel[c];\ dest_pixel += comp;\ }\ } if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_rotate_right(dest, &tmp); m_image_destroy(&tmp); } else { int width = src->width; int height = src->height; int comp = src->comp; int x, y, c; m_image_create(dest, src->type, height, width, comp); switch(src->type) { case M_BYTE: case M_UBYTE: M_ROTATE_R(uint8_t); break; case M_SHORT: case M_USHORT: case M_HALF: M_ROTATE_R(uint16_t); break; case M_INT: case M_UINT: M_ROTATE_R(uint32_t); break; case M_FLOAT: M_ROTATE_R(float); break; default: assert(0); break; } } #undef M_ROTATE_R } MIAPI void m_image_rotate_180(struct m_image *dest, const struct m_image *src) { #define M_ROTATE_180(T)\ {\ T *src_data = (T *)src->data;\ T *dest_pixel = (T *)dest->data;\ for (y = 0; y < height; y++)\ for (x = 0; x < width; x++) {\ T *src_pixel = src_data + ((height - 1 - y) * width + (width - 1 - x)) * comp;\ for (c = 0; c < comp; c++)\ dest_pixel[c] = src_pixel[c];\ dest_pixel += comp;\ }\ } if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_rotate_180(dest, &tmp); m_image_destroy(&tmp); } else { int width = src->width; int height = src->height; int comp = src->comp; int x, y, c; m_image_create(dest, src->type, width, height, comp); switch(src->type) { case M_BYTE: case M_UBYTE: M_ROTATE_180(uint8_t); break; case M_SHORT: case M_USHORT: case M_HALF: M_ROTATE_180(uint16_t); break; case M_INT: case M_UINT: M_ROTATE_180(uint32_t); break; case M_FLOAT: M_ROTATE_180(float); break; default: assert(0); break; } } #undef M_ROTATE_180 } MIAPI void m_image_mirror_x(struct m_image *dest, const struct m_image *src) { #define M_MIRROR_X(T)\ {\ T *src_data = (T *)src->data;\ T *dest_pixel = (T *)dest->data;\ for (y = 0; y < height; y++)\ for (x = 0; x < width; x++) {\ T *src_pixel = src_data + (y * width + (width - 1 - x)) * comp;\ for (c = 0; c < comp; c++)\ dest_pixel[c] = src_pixel[c];\ dest_pixel += comp;\ }\ } if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_mirror_x(dest, &tmp); m_image_destroy(&tmp); } else { int width = src->width; int height = src->height; int comp = src->comp; int x, y, c; m_image_create(dest, src->type, width, height, comp); switch(src->type) { case M_BYTE: case M_UBYTE: M_MIRROR_X(uint8_t); break; case M_SHORT: case M_USHORT: case M_HALF: M_MIRROR_X(uint16_t); break; case M_INT: case M_UINT: M_MIRROR_X(uint32_t); break; case M_FLOAT: M_MIRROR_X(float); break; default: assert(0); break; } } #undef M_MIRROR_X } MIAPI void m_image_mirror_y(struct m_image *dest, const struct m_image *src) { #define M_MIRROR_Y(T)\ {\ T *src_data = (T *)src->data;\ T *dest_pixel = (T *)dest->data;\ for (y = 0; y < height; y++)\ for (x = 0; x < width; x++) {\ T *src_pixel = src_data + ((height - 1 - y) * width + x) * comp;\ for (c = 0; c < comp; c++)\ dest_pixel[c] = src_pixel[c];\ dest_pixel += comp;\ }\ } if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_mirror_y(dest, &tmp); m_image_destroy(&tmp); } else { int width = src->width; int height = src->height; int comp = src->comp; int x, y, c; m_image_create(dest, src->type, width, height, comp); switch(src->type) { case M_BYTE: case M_UBYTE: M_MIRROR_Y(uint8_t); break; case M_SHORT: case M_USHORT: case M_HALF: M_MIRROR_Y(uint16_t); break; case M_INT: case M_UINT: M_MIRROR_Y(uint32_t); break; case M_FLOAT: M_MIRROR_Y(float); break; default: assert(0); break; } } #undef M_MIRROR_Y } MIAPI void m_image_premultiply(struct m_image *dest, const struct m_image *src) { float *dest_p, *src_p; int i; assert(src->size > 0 && src->type == M_FLOAT && src->comp == 4); m_image_create(dest, M_FLOAT, src->width, src->height, 4); dest_p = (float *)dest->data; src_p = (float *)src->data; for (i = 0; i < src->size; i+=4) { dest_p[0] = src_p[0] * src_p[3]; dest_p[1] = src_p[1] * src_p[3]; dest_p[2] = src_p[2] * src_p[3]; dest_p[3] = src_p[3]; dest_p += 4; src_p += 4; } } MIAPI void m_image_unpremultiply(struct m_image *dest, const struct m_image *src) { float *dest_p, *src_p; int i; assert(src->size > 0 && src->type == M_FLOAT && src->comp == 4); m_image_create(dest, M_FLOAT, src->width, src->height, 4); dest_p = (float *)dest->data; src_p = (float *)src->data; for (i = 0; i < src->size; i+=4) { if (src_p[3] > 0.0f) { float x = 1.0f / src_p[3]; dest_p[0] = src_p[0] * x; dest_p[1] = src_p[1] * x; dest_p[2] = src_p[2] * x; } else { dest_p[0] = 0; dest_p[1] = 0; dest_p[2] = 0; } dest_p[3] = src_p[3]; dest_p += 4; src_p += 4; } } MIAPI void m_image_sRGB_to_linear(struct m_image *dest, const struct m_image *src) { float *dest_p, *src_p; int i, c, comp3 = M_MIN(src->comp, 3); assert(src->size > 0 && src->type == M_FLOAT); m_image_create(dest, M_FLOAT, src->width, src->height, src->comp); dest_p = (float *)dest->data; src_p = (float *)src->data; if (dest == src) { #pragma omp parallel for schedule(dynamic, 8) for (i = 0; i < src->size; i+=src->comp) { m_sRGB_to_linear(dest_p+i, src_p+i, comp3); } } else { #pragma omp parallel for schedule(dynamic, 8) for (i = 0; i < src->size; i+=src->comp) { m_sRGB_to_linear(dest_p+i, src_p+i, comp3); for (c = comp3; c < src->comp; c++) dest_p[i+c] = src_p[i+c]; } } } MIAPI void m_image_linear_to_sRGB(struct m_image *dest, const struct m_image *src) { float *dest_p, *src_p; int i, c, comp3 = M_MIN(src->comp, 3); assert(src->size > 0 && src->type == M_FLOAT); m_image_create(dest, M_FLOAT, src->width, src->height, src->comp); dest_p = (float *)dest->data; src_p = (float *)src->data; if (dest == src) { #pragma omp parallel for schedule(dynamic, 8) for (i = 0; i < src->size; i+=src->comp) { m_linear_to_sRGB(dest_p+i, src_p+i, comp3); } } else { #pragma omp parallel for schedule(dynamic, 8) for (i = 0; i < src->size; i+=src->comp) { m_linear_to_sRGB(dest_p+i, src_p+i, comp3); for (c = comp3; c < src->comp; c++) dest_p[i+c] = src_p[i+c]; } } } MIAPI void m_image_summed_area(struct m_image *dest, const struct m_image *src) { float *src_pixel; float *dest_pixel; int width = src->width; int height = src->height; int comp = src->comp; int x, y, c; assert(src->size > 0 && src->type == M_FLOAT); if (dest != src) m_image_copy(dest, src); /* horiz sum */ dest_pixel = (float *)dest->data; for (y = 0; y < height; y++) { float *prev_pixel = dest_pixel; dest_pixel += comp; for (x = 1; x < width; x++) { for (c = 0; c < comp; c++) dest_pixel[c] += prev_pixel[c]; prev_pixel = dest_pixel; dest_pixel += comp; } } /* vertical sum */ src_pixel = (float *)dest->data; dest_pixel = (float *)dest->data + width * comp; for (y = 1; y < height; y++) for (x = 0; x < width; x++) { for (c = 0; c < comp; c++) dest_pixel[c] += src_pixel[c]; src_pixel += comp; dest_pixel += comp; } } MIAPI void m_image_convolution_h_raw(struct m_image *dest, const struct m_image *src, float *kernel, int size) { float *src_data; float *dest_data; int radius = (size - 1) / 2; int width = src->width - radius * 2; int height = src->height; int comp = src->comp; int y, ystep, ystepc; assert(src->size > 0 && src->type == M_FLOAT); /* create destination images */ m_image_create(dest, M_FLOAT, width, height, comp); /* clear */ memset(dest->data, 0, dest->size * sizeof(float)); src_data = (float *)src->data; dest_data = (float *)dest->data; ystep = width * comp; ystepc = src->width * comp; #pragma omp parallel for schedule(dynamic, 8) for (y = 0; y < height; y++) { float *dest_pixel = dest_data + y * ystep; float *src_pixel_y = src_data + y * ystepc; int x; for (x = 0; x < width; x++) { float *src_pixel; int i, k; src_pixel = src_pixel_y + (x * comp); /* apply kernel */ for (k = 0; k < size; k++) { float v = kernel[k]; for (i = 0; i < comp; i++) dest_pixel[i] += (*src_pixel++) * v; } dest_pixel += comp; } } } MIAPI void m_image_convolution_v_raw(struct m_image *dest, const struct m_image *src, float *kernel, int size) { float *src_data; float *dest_data; int radius = (size - 1) / 2; int width = src->width; int height = src->height - radius * 2; int comp = src->comp; int y, ystep; assert(src->size > 0 && src->type == M_FLOAT); /* create destination images */ m_image_create(dest, M_FLOAT, width, height, comp); /* clear */ memset(dest->data, 0, dest->size * sizeof(float)); src_data = (float *)src->data; dest_data = (float *)dest->data; ystep = width * comp; #pragma omp parallel for schedule(dynamic, 8) for (y = 0; y < height; y++) { float *dest_pixel = dest_data + y * ystep; int x; for (x = 0; x < width; x++) { float *src_pixel; int i, k; src_pixel = src_data + (y * width + x) * comp; /* apply kernel */ for (k = 0; k < size; k++) { float v = kernel[k]; for (i = 0; i < comp; i++) dest_pixel[i] += src_pixel[i] * v; src_pixel += ystep; } dest_pixel += comp; } } } MIAPI void m_image_convolution_h(struct m_image *dest, const struct m_image *src, float *kernel, int size) { struct m_image mask = M_IMAGE_IDENTITY(); struct m_image tmp = M_IMAGE_IDENTITY(); float *destp; int radius = (size - 1) / 2; int x, y, c; assert(src->size > 0 && src->type == M_FLOAT); /* create source and destination images */ m_image_reframe_zero(&tmp, src, radius, 0, radius, 0); /* apply clamped margin */ m_image_convolution_h_raw(dest, &tmp, kernel, size); /* create gaussian mask */ m_image_create(&tmp, M_FLOAT, src->width + radius * 2, 1, 1); for (x = 0; x < radius; x++) ((float *)tmp.data)[x] = 0; for (; x < (tmp.width - radius); x++) ((float *)tmp.data)[x] = 1; for (; x < tmp.width; x++) ((float *)tmp.data)[x] = 0; m_image_convolution_h_raw(&mask, &tmp, kernel, size); /* mask */ for (x = 0; x < mask.width; x++) ((float *)mask.data)[x] = 1.0f / ((float *)mask.data)[x]; destp = (float *)dest->data; for (y = 0; y < dest->height; y++) { for (x = 0; x < dest->width; x++) { for (c = 0; c < dest->comp; c++) destp[c] *= ((float *)mask.data)[x]; destp += dest->comp; } } m_image_destroy(&mask); m_image_destroy(&tmp); } MIAPI void m_image_convolution_v(struct m_image *dest, const struct m_image *src, float *kernel, int size) { struct m_image tmp = M_IMAGE_IDENTITY(); struct m_image mask = M_IMAGE_IDENTITY(); float *destp; int radius = (size - 1) / 2; int x, y, c; assert(src->size > 0 && src->type == M_FLOAT); /* create source and destination images */ m_image_reframe_zero(&tmp, src, 0, radius, 0, radius); /* apply clamped margin */ m_image_convolution_v_raw(dest, &tmp, kernel, size); /* create gaussian mask */ m_image_create(&tmp, M_FLOAT, 1, src->height + radius * 2, 1); for (y = 0; y < radius; y++) ((float *)tmp.data)[y] = 0; for (; y < (tmp.height - radius); y++) ((float *)tmp.data)[y] = 1; for (; y < tmp.height; y++) ((float *)tmp.data)[y] = 0; m_image_convolution_v_raw(&mask, &tmp, kernel, size); /* mask */ destp = (float *)dest->data; for (y = 0; y < dest->height; y++) { float idiv = 1.0f / ((float *)mask.data)[y]; for (x = 0; x < dest->width; x++) { for (c = 0; c < dest->comp; c++) destp[c] *= idiv; destp += dest->comp; } } m_image_destroy(&mask); m_image_destroy(&tmp); } MIAPI void m_image_gaussian_blur(struct m_image *dest, const struct m_image *src, float dx, float dy) { struct m_image tmp = M_IMAGE_IDENTITY(); float *kernelx = NULL, *kernely = NULL; int kernelx_size = (int)(dx / 0.65f + 0.5f) * 2 + 1; int kernely_size = (int)(dy / 0.65f + 0.5f) * 2 + 1; assert(src->size > 0 && src->type == M_FLOAT); /* exit */ if (dx < FLT_EPSILON && dy < FLT_EPSILON) { if (dest != src) m_image_copy(dest, src); return; } /* x blur */ if (dx > 0) { kernelx = (float *)malloc(kernelx_size * sizeof(float)); m_gaussian_kernel(kernelx, kernelx_size, dx); if (dy > 0) m_image_convolution_h(&tmp, src, kernelx, kernelx_size); else m_image_convolution_h(dest, src, kernelx, kernelx_size); } /* y blur */ if (dy > 0) { kernely = (float *)malloc(kernely_size * sizeof(float)); m_gaussian_kernel(kernely, kernely_size, dy); if (dx > 0) m_image_convolution_v(dest, &tmp, kernely, kernely_size); else m_image_convolution_v(dest, src, kernely, kernely_size); } m_image_destroy(&tmp); if(kernely) free(kernely); if(kernelx) free(kernelx); } MIAPI void m_image_grey(struct m_image *dest, const struct m_image *src) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_grey(dest, &tmp); m_image_destroy(&tmp); } else { float *src_pixel; float *dest_pixel; int size = src->size; int i, c = src->comp; assert(src->size > 0 && src->type == M_FLOAT && src->comp > 2); m_image_create(dest, M_FLOAT, src->width, src->height, 1); src_pixel = (float *)src->data; dest_pixel = (float *)dest->data; for (i = 0; i < size; i+=c) { float v = src_pixel[0] * 0.3f + src_pixel[1] * 0.5f + src_pixel[2] * 0.2f; *dest_pixel = v; dest_pixel++; src_pixel+=c; } } } MIAPI void m_image_max(struct m_image *dest, const struct m_image *src) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_max(dest, &tmp); m_image_destroy(&tmp); } else { float *src_pixel; float *dest_pixel; int size = src->size; int i, j, c = src->comp; assert(src->size > 0 && src->type == M_FLOAT); m_image_create(dest, M_FLOAT, src->width, src->height, 1); src_pixel = (float *)src->data; dest_pixel = (float *)dest->data; for (i = 0; i < size; i+=c) { float v = src_pixel[0]; for (j = 1; j < c; j++) v = M_MAX(v, src_pixel[j]); *dest_pixel = v; dest_pixel++; src_pixel+=c; } } } MIAPI void m_image_max_abs(struct m_image *dest, const struct m_image *src) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m_image_max_abs(dest, &tmp); m_image_destroy(&tmp); } else { float *src_pixel; float *dest_pixel; int size = src->size; int i, j, c = src->comp; assert(src->size > 0 && src->type == M_FLOAT); m_image_create(dest, M_FLOAT, src->width, src->height, 1); src_pixel = (float *)src->data; dest_pixel = (float *)dest->data; for (i = 0; i < size; i+=c) { float v = fabsf(src_pixel[0]); for (j = 1; j < c; j++) v = M_MAX(v, fabsf(src_pixel[j])); *dest_pixel = v; dest_pixel++; src_pixel+=c; } } } static float m__convolve_pixel(float *data, int width, float *kernel) { float sum = 0; int i, j; for (i = 0; i < 3; i++) { float *pixel = data + width * i; for (j = 0; j < 3; j++) { sum += (*pixel) * (*kernel); pixel++; kernel++; } } return sum; } MIAPI void m_image_sobel(struct m_image *dest, const struct m_image *src) { struct m_image copy = M_IMAGE_IDENTITY(); float ky[9] = {-1, -2, -1, 0, 0, 0, 1, 2, 1}; float kx[9] = {-1, 0, 1, -2, 0, 2, -1, 0, 1}; int width = src->width; int height = src->height; int w2 = width + 2; int y; assert(src->size > 0 && src->type == M_FLOAT && src->comp == 1); /* create source and destination images */ m_image_reframe(©, src, 1, 1, 1, 1); /* apply clamped margin */ m_image_create(dest, M_FLOAT, width, height, 2); #pragma omp parallel for schedule(dynamic, 8) for (y = 0; y < height; y++) { float * src_pixel = (float*)copy.data + y * w2; float * dest_pixel = (float*)dest->data + y * width * 2; int x; for (x = 0; x < width; x++) { dest_pixel[0] = m__convolve_pixel(src_pixel, w2, kx); dest_pixel[1] = m__convolve_pixel(src_pixel, w2, ky); src_pixel++; dest_pixel += 2; } } m_image_destroy(©); } MIAPI void m_image_harris(struct m_image *dest, const struct m_image *src, float radius) { struct m_image tmp1 = M_IMAGE_IDENTITY(); struct m_image tmp2 = M_IMAGE_IDENTITY(); /* sobel */ m_image_sobel(&tmp1, src); /* sst */ m_image_create(&tmp2, M_FLOAT, src->width, src->height, 3); m_sst((float *)tmp2.data, (float *)tmp1.data, src->width * src->height); /* blur */ m_image_copy(&tmp1, &tmp2); m_image_gaussian_blur(&tmp2, &tmp1, radius, radius); /* harris response */ m_image_create(dest, M_FLOAT, src->width, src->height, 1); m_harris_response((float *)dest->data, (float *)tmp2.data, src->width * src->height); m_image_destroy(&tmp1); m_image_destroy(&tmp2); } #define M_WRITE_PIXEL(dest, x0, y0, v) {*(dest + w * (y0) + (x0)) = v;} #define M_PUSH_PIXEL(x2, y2) if((stack_i+3) < stack_size && m__test_pixel(data, w, h, x2, y2, ref)) {\ stack_i+=2;\ stack[stack_i] = (uint16_t)(x2);\ stack[stack_i+1] = (uint16_t)(y2);\ M_WRITE_PIXEL(data, x2, y2, value);\ } static int m__test_pixel(uint8_t *src, int w, int h, int x, int y, uint8_t ref) { if (! (x >= 0 && x < w && y >= 0 && y < h)) return 0; return (*(src + w * y + x) == ref); } MIAPI int m_image_floodfill_4x(struct m_image *dest, int x, int y, uint8_t ref, uint8_t value, uint16_t *stack, int stack_size) { uint8_t *data = (uint8_t *)dest->data; int w = dest->width; int h = dest->height; int stack_i = 0; assert(dest->size > 0 && dest->type == M_UBYTE); if(! m__test_pixel(data, w, h, x, y, ref)) return 0; stack[0] = (uint16_t)x; stack[1] = (uint16_t)y; M_WRITE_PIXEL(data, x, y, value); while (stack_i >= 0) { x = stack[stack_i]; y = stack[stack_i+1]; stack_i-=2; M_PUSH_PIXEL(x + 1, y) M_PUSH_PIXEL(x - 1, y) M_PUSH_PIXEL(x, y + 1) M_PUSH_PIXEL(x, y - 1) } return 1; } MIAPI int m_image_floodfill_8x(struct m_image *dest, int x, int y, uint8_t ref, uint8_t value, uint16_t *stack, int stack_size) { uint8_t *data = (uint8_t *)dest->data; int w = dest->width; int h = dest->height; int stack_i = 0; assert(dest->size > 0 && dest->type == M_UBYTE); if(! m__test_pixel(data, w, h, x, y, ref)) return 0; stack[0] = (uint16_t)x; stack[1] = (uint16_t)y; M_WRITE_PIXEL(data, x, y, value); while (stack_i >= 0) { x = stack[stack_i]; y = stack[stack_i+1]; stack_i-=2; M_PUSH_PIXEL(x + 1, y) M_PUSH_PIXEL(x - 1, y) M_PUSH_PIXEL(x, y + 1) M_PUSH_PIXEL(x, y - 1) M_PUSH_PIXEL(x + 1, y + 1) M_PUSH_PIXEL(x + 1, y - 1) M_PUSH_PIXEL(x - 1, y + 1) M_PUSH_PIXEL(x - 1, y - 1) } return 1; } #undef M_WRITE_PIXEL #undef M_PUSH_PIXEL static void m__dilate_erode(struct m_image *dest, const struct m_image *src, uint8_t ref, uint8_t value, int copy) { uint8_t *src_data = (uint8_t *)src->data; uint8_t *src_pixel = src_data; uint8_t *dest_pixel; int w = src->width; int h = src->height; int y; assert(src->size > 0 && src->type == M_UBYTE); m_image_create(dest, M_UBYTE, w, h, 1); dest_pixel = (uint8_t *)dest->data; if (copy) memcpy(dest_pixel, src_data, dest->size * sizeof(char)); else memset(dest_pixel, 0, dest->size * sizeof(char)); for (y=0; y 0 ? *(src_data + y * w + (x - 1)) : c1; c3 = y > 0 ? *(src_data + (y - 1) * w + x) : c1; c4 = (x + 1) < w ? *(src_data + y * w + x + 1) : c1; c5 = (y + 1) < h ? *(src_data + (y + 1) * w + x) : c1; if (c2 != c1 || c3 != c1 || c4 != c1 || c5 != c1) *dest_pixel = value; } src_pixel++; dest_pixel++; } } } MIAPI void m_image_dilate(struct m_image *dest, const struct m_image *src) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m__dilate_erode(dest, &tmp, 0, 255, 1); m_image_destroy(&tmp); } else { m__dilate_erode(dest, src, 0, 255, 1); } } MIAPI void m_image_erode(struct m_image *dest, const struct m_image *src) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m__dilate_erode(dest, &tmp, 255, 0, 1); m_image_destroy(&tmp); } else { m__dilate_erode(dest, src, 255, 0, 1); } } MIAPI void m_image_edge_4x(struct m_image *dest, const struct m_image *src, uint8_t ref) { if (dest == src) { struct m_image tmp = M_IMAGE_IDENTITY(); m_image_copy(&tmp, src); m__dilate_erode(dest, &tmp, ref, 255, 0); m_image_destroy(&tmp); } else { m__dilate_erode(dest, src, ref, 255, 0); } } /* Following C code from the article "Efficient Binary Image Thinning using Neighborhood Maps" by Joseph M. Cychosz, in "Graphics Gems IV", Academic Press, 1994 Thins the image using Rosenfeld's parallel thinning algorithm. */ /* Direction m__masks: N S W E */ static int m__masks[] = {0200, 0002, 0040, 0010}; /* True if pixel neighbor map indicates the pixel is 8-simple and not an end point and thus can be deleted. The neighborhood map is defined as an integer of bits abcdefghi with a non-zero bit representing a non-zero pixel. The bit assignment for the neighborhood is: a b c d e f g h i */ static uint8_t m__delete_map[512] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}; MIAPI void m_image_thin(struct m_image *dest) { uint8_t *data; /* image data */ uint8_t ** ip; /* scanline pointers, ip[y][x] */ uint8_t * qb; /* Neighborhood maps of previous scanline */ int xsize, ysize; /* Image resolution */ int x, y; /* Pixel location */ int i; /* Pass index */ int pc = 0; /* Pass count */ int count = 1; /* Deleted pixel count */ int p, q; /* Neighborhood maps of adjacent cells */ int m; /* Deletion direction mask */ assert(dest->size > 0 && dest->type == M_UBYTE); data = (uint8_t *)dest->data; xsize = dest->width; ysize = dest->height; qb = (uint8_t *)malloc(xsize * sizeof(char)); qb[xsize-1] = 0; /* Used for lower-right pixel */ /* alloc scanline pointers */ ip = (uint8_t **)malloc(sizeof(void *) * ysize); /* set scanline pointers */ for (y=0; ywidth; int height = src->height; int x, y; assert(src->size > 0 && src->type == M_FLOAT && src->comp == 1); m_image_copy(dest, src); src_data = (float *)src->data; dest_data = (float *)dest->data; src_pixel = src_data; dest_pixel = dest_data; for (y = 0; y < height; y++) for (x = 0; x < width; x++) { int minx, miny, maxx, maxy, xx, yy; if (*src_pixel < threshold) { *dest_pixel = 0; goto end; } minx = M_MAX(0, x - radius); miny = M_MAX(0, y - radius); maxx = M_MIN(width - 1, x + radius); maxy = M_MIN(height - 1, y + radius); for (yy = miny; yy <= maxy; yy++) for (xx = minx; xx <= maxx; xx++) { float *src_pixel2 = src_data + yy*width + xx; if (*src_pixel2 > *src_pixel) { *dest_pixel = 0; goto end; } } end: src_pixel++; dest_pixel++; } } MIAPI int m_image_corner_harris(const struct m_image *src, int margin, float radius, float threshold, int *corners, int max_count) { struct m_image harris = M_IMAGE_IDENTITY(); struct m_image nms = M_IMAGE_IDENTITY(); float *pixel; int width = src->width; int height = src->height; int wm = width - margin; int hm = height - margin; int x, y, count; if (width <= (margin * 2) || height <= (margin * 2)) return 0; m_image_harris(&harris, src, radius); m_image_non_max_supp(&nms, &harris, (int)(radius) + 1, threshold); count = 0; pixel = (float *)nms.data; for (y = 0; y < height; y++) for (x = 0; x < width; x++) { if (count == max_count) goto end; if ((*pixel) > 0 && x >= margin && y >= margin && x < wm && y < hm) { corners[count*2] = x; corners[count*2+1] = y; count++; } pixel++; } end: m_image_destroy(&nms); m_image_destroy(&harris); return count; } MIAPI void m_image_sub_pixel(const struct m_image *src, float x, float y, float *result) { float *colors0, *colors1, *colors2, *colors3; float *src_data = (float *)src->data; int width = src->width; int height = src->height; int comp = src->comp; int c; float fx, fy; int wm = width - 1; int hm = height - 1; int ix, iy, ix2, iy2; ix = (int)x; iy = (int)y; fx = x - (float)ix; fy = y - (float)iy; fx = M_MAX(fx, 0); fy = M_MAX(fy, 0); ix = M_CLAMP(ix, 0, wm); iy = M_CLAMP(iy, 0, hm); ix2 = ix + 1; iy2 = iy + 1; ix2 = M_MIN(ix2, wm); iy2 = M_MIN(iy2, hm); colors0 = src_data + (width * iy + ix) * comp; colors1 = src_data + (width * iy + ix2) * comp; colors2 = src_data + (width * iy2 + ix) * comp; colors3 = src_data + (width * iy2 + ix2) * comp; for(c = 0; c < comp; c++) { float A = colors0[c] + (colors2[c] - colors0[c]) * fy; float B = colors1[c] + (colors3[c] - colors1[c]) * fy; result[c] = A + (B - A) * fx; } } /* slow TODO better */ static void m__bilinear(struct m_image *dest, const struct m_image *src, float dx, float dy, float offset) { float *dest_data = (float *)dest->data; int width = dest->width; int height = dest->height; int comp = src->comp; int y, ystep = width * comp; #pragma omp parallel for schedule(dynamic, 8) for (y = 0; y < height; y++) { float *dest_pixel = dest_data + y * ystep; int x; for (x = 0; x < width; x++) { m_image_sub_pixel(src, ((float)x + 0.5f) * dx + offset, ((float)y + 0.5f) * dy + offset, dest_pixel); dest_pixel += comp; } } } MIAPI void m_image_pyrdown(struct m_image *dest, const struct m_image *src) { struct m_image tmp = M_IMAGE_IDENTITY(); float *src_data; float *dest_pixel; int width = src->width; int height = src->height; int comp = src->comp; int comp2 = comp * 2; int ystep = width * comp * 2; int w2 = width / 2; int h2 = height / 2; int x, y, i; m_image_gaussian_blur(&tmp, src, 1.5f, 1.5f); m_image_create(dest, M_FLOAT, w2, h2, comp); src_data = (float *)tmp.data; dest_pixel = (float *)dest->data; for (y = 0; y < h2; y++) { float *src_pixel = src_data + y * ystep; for (x = 0; x < w2; x++) { for (i = 0; i < comp; i++) dest_pixel[i] = src_pixel[i]; dest_pixel += comp; src_pixel += comp2; } } m_image_destroy(&tmp); } MIAPI void m_image_resize(struct m_image *dest, const struct m_image *src, int new_width, int new_height) { struct m_image tmp = M_IMAGE_IDENTITY(); int width = src->width; int height = src->height; int comp = src->comp; float rx = (float)width / (float)new_width; float ry = (float)height / (float)new_height; assert(src->size > 0 && src->type == M_FLOAT); if (rx > 1.0f || ry > 1.0f) { m_image_gaussian_blur(&tmp, src, M_MAX(0.0f, rx - 1.0f), M_MAX(0.0f, ry - 1.0f)); m_image_create(dest, M_FLOAT, new_width, new_height, comp); m__bilinear(dest, &tmp, rx, ry, -0.5f); } else { if (dest == src) { m_image_copy(&tmp, src); src = &tmp; } m_image_create(dest, M_FLOAT, new_width, new_height, comp); m__bilinear(dest, src, rx, ry, -0.5f); } m_image_destroy(&tmp); } #endif /* M_IMAGE_IMPLEMENTATION */ ================================================ FILE: include/m_math.h ================================================ /*====================================================================== Maratis Tiny C Library version 1.0 ------------------------------------------------------------------------ Copyright (c) 2015 Anael Seghezzi This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ========================================================================*/ /* Math with C/OpenCL portability: - vector manipulation - interpolation (cubic, catmullrom) - quaternion basics - matrix (projection, transformation...) - random number generator - 2d routines - 3d routines: - voxeliser (tri-box overlap) - raytracing (sphere, plane, box, triangle) to create the implementation, #define M_MATH_IMPLEMENTATION in *one* C/CPP file that includes this file. */ #ifndef M_MATH_H #define M_MATH_H #define M_MATH_VERSION 1 #ifdef __cplusplus extern "C" { #endif #ifndef MMAPI #define MMAPI extern #endif /* basic math */ #ifndef M_PI #define M_PI 3.14159265358979323846 #endif #define M_DEG_TO_RAD 0.01745329251994329576 #define M_RAD_TO_DEG 57.29577951308232087679 #ifndef M_MIN #define M_MIN(a, b) (((a) < (b)) ? (a) : (b)) #endif #ifndef M_MAX #define M_MAX(a, b) (((a) > (b)) ? (a) : (b)) #endif #ifndef M_ABS #define M_ABS(a) (((a) < 0) ? -(a) : (a)) #endif #ifndef M_CLAMP #define M_CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x))) #endif #define M_ISPOWEROFTWO(x) (((x&(x - 1)) == 0) && (x != 0)) /* vector math */ typedef struct {float x, y, z;} float3; /* float3 (doesn't exist in opencl) */ /* opencl/c */ #ifdef __OPENCL_VERSION__ #define M_DOT2(A, B) dot((A).xy, (B).xy) #define M_DOT3(A, B) dot((float4)((A).x, (A).y, (A).z, 0), (float4)((B).x, (B).y, (B).z, 0.0f)) #define M_DOT4(A, B) dot(A, B) #define M_LENGHT2(src) length(src) #define M_LENGHT3(src) length((float4)((src).x, (src).y, (src).z, 0.0f)) #define M_LENGHT4(src) length(src) #define M_MIN2(dest, A, B) { (dest).xy = min(A.xy, B.xy); } #define M_MIN3(dest, A, B) { (dest).x = M_MIN((A).x, (B).x); (dest).y = M_MIN((A).y, (B).y); (dest).z = M_MIN((A).z, (B).z); } #define M_MIN4(dest, A, B) { (dest) = min(A, B); } #define M_MAX2(dest, A, B) { (dest).xy = max(A.xy, B.xy); } #define M_MAX3(dest, A, B) { (dest).x = M_MAX((A).x, (B).x); (dest).y = M_MAX((A).y, (B).y); (dest).z = M_MAX((A).z, (B).z); } #define M_MAX4(dest, A, B) { (dest) = max(A, B); } #define M_NORMALIZE2(dest, src) { (dest).xy = normalize((src).xy); } #define M_NORMALIZE4(dest, src) { (dest) = normalize(src); } #else typedef struct {float x, y;} float2; /* float2 */ typedef struct {float x, y, z, w;} float4; /* float4 */ #define M_DOT2(A, B) ((A).x * (B).x + (A).y * (B).y) #define M_DOT3(A, B) ((A).x * (B).x + (A).y * (B).y + (A).z * (B).z) #define M_DOT4(A, B) ((A).x * (B).x + (A).y * (B).y + (A).z * (B).z + (A).w * (B).w) #define M_LENGHT2(src) sqrtf((src).x * (src).x + (src).y * (src).y) #define M_LENGHT3(src) sqrtf((src).x * (src).x + (src).y * (src).y + (src).z * (src).z) #define M_LENGHT4(src) sqrtf((src).x * (src).x + (src).y * (src).y + (src).z * (src).z + (src).w * (src).w) #define M_MIN2(dest, A, B) { (dest).x = M_MIN((A).x, (B).x); (dest).y = M_MIN((A).y, (B).y); } #define M_MIN3(dest, A, B) { M_MIN2(dest, A, B); (dest).z = M_MIN((A).z, (B).z); } #define M_MIN4(dest, A, B) { M_MIN3(dest, A, B); (dest).w = M_MIN((A).w, (B).w); } #define M_MAX2(dest, A, B) { (dest).x = M_MAX((A).x, (B).x); (dest).y = M_MAX((A).y, (B).y); } #define M_MAX3(dest, A, B) { M_MAX2(dest, A, B); (dest).z = M_MAX((A).z, (B).z); } #define M_MAX4(dest, A, B) { M_MAX3(dest, A, B); (dest).w = M_MAX((A).w, (B).w); } #define M_NORMALIZE2(dest, src){ float l = M_LENGHT2(src);\ if (l > 0) { l = 1.0f / l; (dest).x = (src).x * l; (dest).y = (src).y * l; }\ else { (dest).x = (dest).y = 0.0f; }} #define M_NORMALIZE4(dest, src){ float l = M_LENGHT4(src);\ if (l > 0) { l = 1.0f / l; (dest).x = (src).x * l; (dest).y = (src).y * l; (dest).z = (src).z * l; (dest).w = (src).w * l; }\ else { (dest).x = (dest).y = (dest).z = (dest).w = 0.0f; }} #endif #define M_NORMALIZE3(dest, src){ float l = M_LENGHT3(src);\ if (l > 0) { l = 1.0f / l; (dest).x = (src).x * l; (dest).y = (src).y * l; (dest).z = (src).z * l; }\ else { (dest).x = (dest).y = (dest).z = 0.0f; }} #define M_CROSS2(A, B) ((A).x * (B).y - (A).y * (B).x) #define M_CROSS3(dest, A, B) { (dest).x = (A).y * (B).z - (A).z * (B).y; (dest).y = (A).z * (B).x - (A).x * (B).z; (dest).z = (A).x * (B).y - (A).y * (B).x; } #define M_ADD2(dest, A, B) { (dest).x = (A).x + (B).x; (dest).y = (A).y + (B).y; } #define M_ADD3(dest, A, B) { M_ADD2(dest, A, B) (dest).z = (A).z + (B).z; } #define M_ADD4(dest, A, B) { M_ADD3(dest, A, B) (dest).w = (A).w + (B).w; } #define M_SUB2(dest, A, B) { (dest).x = (A).x - (B).x; (dest).y = (A).y - (B).y; } #define M_SUB3(dest, A, B) { M_SUB2(dest, A, B) (dest).z = (A).z - (B).z; } #define M_SUB4(dest, A, B) { M_SUB3(dest, A, B) (dest).w = (A).w - (B).w; } #define M_MUL2(dest, A, B) { (dest).x = (A).x * (B).x; (dest).y = (A).y * (B).y; } #define M_MUL3(dest, A, B) { M_MUL2(dest, A, B) (dest).z = (A).z * (B).z; } #define M_MUL4(dest, A, B) { M_MUL3(dest, A, B) (dest).w = (A).w * (B).w; } #define M_DIV2(dest, A, B) { (dest).x = (A).x / (B).x; (dest).y = (A).y / (B).y; } #define M_DIV3(dest, A, B) { M_DIV2(dest, A, B) (dest).z = (A).z / (B).z; } #define M_DIV4(dest, A, B) { M_DIV3(dest, A, B) (dest).w = (A).w / (B).w; } /* basic math */ MMAPI unsigned int m_next_power_of_two(unsigned int x); /* rand (Marsaglia MWC generator) */ typedef struct {unsigned int z, w;} m_rand_desc; #define M_RAND_DESC_DEFAULT() {362436069, 521288629} MMAPI unsigned int m_rand_user(m_rand_desc *desc); MMAPI float m_randf_user(m_rand_desc *desc); MMAPI void m_srand(unsigned int z, unsigned int w); MMAPI unsigned int m_rand(void); MMAPI float m_randf(void); /* interpolation */ MMAPI float m_interpolation_cubic(float y0, float y1, float y2, float y3, float mu); MMAPI float m_interpolation_catmullrom(float y0, float y1, float y2, float y3, float mu); /* quaternion, angles in radian */ #define M_QUAT_IDENTITY() {0.0f, 0.0f, 0.0f, 0.99999999f} MMAPI void m_quat_identity(float4 *dest); MMAPI void m_quat_normalize(float4 *dest, const float4 *src); MMAPI void m_quat_rotation_axis(float4 *dest, const float3 *axis, float angle); MMAPI void m_quat_rotation_euler(float4 *dest, const float3 *euler); MMAPI void m_quat_mul(float4 *dest, const float4 *A, const float4 *B); MMAPI void m_quat_slerp(float4 *dest, const float4 *A, const float4 *B, float mu); MMAPI void m_quat_extract_axis_angle(float3 *axis, float *angle, const float4 *quat); /* matrix 4x4 (float 16), angles in radian */ #define M_MAT4_IDENTITY() {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f} MMAPI void m_mat4_identity(float *dest); MMAPI void m_mat4_perspective(float *dest, float fov, float ratio, float znear, float zfar); MMAPI void m_mat4_ortho(float *dest, float left, float right, float bottom, float top, float znear, float zfar); MMAPI void m_mat4_lookat(float *dest, const float3 *pos, const float3 *dir, const float3 *up); MMAPI void m_mat4_translation(float *dest, const float3 *translation); MMAPI void m_mat4_rotation_axis(float *dest, const float3 *axis, float angle); MMAPI void m_mat4_rotation_euler(float *dest, const float3 *euler); MMAPI void m_mat4_scale(float *dest, const float3 *scale); MMAPI void m_mat4_mul(float *dest, const float *A, const float *B); MMAPI void m_mat4_transpose(float *dest, const float *src); MMAPI void m_mat4_inverse_transpose(float *dest, const float *src); MMAPI void m_mat4_inverse(float *dest, const float *src); MMAPI void m_mat4_extract_euler(float3 *dest, const float *matrix); MMAPI void m_mat4_rotate3(float3 *dest, const float *matrix, const float3 *src); MMAPI void m_mat4_inverse_rotate3(float3 *dest, const float *matrix, const float3 *src); MMAPI void m_mat4_transform3(float3 *dest, const float *matrix, const float3 *src); MMAPI void m_mat4_transform4(float4 *dest, const float *matrix, const float4 *src); /* 2d */ MMAPI int m_2d_line_to_line_intersection(float2 *dest, float2 *p11, float2 *p12, float2 *p21, float2 *p22); MMAPI int m_2d_box_to_box_collision(float2 *min1, float2 *max1, float2 *min2, float2 *max2); MMAPI float m_2d_polygon_area(float2 *points, int count); MMAPI float m_2d_polyline_length(float2 *points, int count); /* 3d */ MMAPI int m_3d_box_to_box_collision(float3 *min1, float3 *max1, float3 *min2, float3 *max2); MMAPI int m_3d_ray_box_intersection_in_out(float3 *ray_origin, float3 *ray_direction, float3 *box_min, float3 *box_max, float *in, float *out); MMAPI int m_3d_ray_sphere_intersection_in_out(float3 *ray_origin, float3 *ray_direction, float3 *sphere_origin, float sphere_radius2, float *in, float *out); MMAPI int m_3d_tri_box_overlap(float3 *box_center, float3 *box_half_size, float3 *vert1, float3 *vert2, float3 *vert3); MMAPI float m_3d_polyline_length(float3 *points, int count); MMAPI float m_3d_ray_plane_intersection(float3 *ray_origin, float3 *ray_direction, float3 *plane_origin, float3 *plane_normal); MMAPI float m_3d_ray_sphere_intersection(float3 *ray_origin, float3 *ray_direction, float3 *sphere_origin, float sphere_radius2); MMAPI float m_3d_ray_box_intersection(float3 *ray_origin, float3 *ray_direction, float3 *box_min, float3 *box_max); MMAPI float m_3d_ray_triangle_intersection(float3 *ray_origin, float3 *ray_direction, float3 *vert1, float3 *vert2, float3 *vert3, float *u, float *v); #ifdef __cplusplus } #endif /* ----------------------------------------------------------------------*/ #endif /* M_MATH_H */ #ifdef M_MATH_IMPLEMENTATION #ifndef __OPENCL_VERSION__ #include #endif static m_rand_desc m__rand_global_desc = M_RAND_DESC_DEFAULT(); MMAPI unsigned int m_next_power_of_two(unsigned int x) { if (x == 0) return 0; x--; x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; x++; return x; } MMAPI unsigned int m_rand_user(m_rand_desc *desc) { desc->z = 36969 * (desc->z & 65535) + (desc->z >> 16); desc->w = 18000 * (desc->w & 65535) + (desc->w >> 16); return (desc->z << 16) + desc->w; } MMAPI float m_randf_user(m_rand_desc *desc) { unsigned int u = m_rand_user(desc); return (u + 1.0) * 2.328306435454494e-10; } MMAPI void m_srand(unsigned int z, unsigned int w) { m__rand_global_desc.z = z; m__rand_global_desc.w = w; } MMAPI unsigned int m_rand(void) { return m_rand_user(&m__rand_global_desc); } MMAPI float m_randf(void) { return m_randf_user(&m__rand_global_desc); } MMAPI float m_interpolation_cubic(float y0, float y1, float y2, float y3, float mu) { float a0, a1, a2, a3, mu2; mu2 = mu * mu; a0 = y3 - y2 - y0 + y1; a1 = y0 - y1 - a0; a2 = y2 - y0; a3 = y1; return (a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3); } MMAPI float m_interpolation_catmullrom(float y0, float y1, float y2, float y3, float mu) { float a0, a1, a2, a3, mu2; mu2 = mu * mu; a0 = -0.5f * y0 + 1.5f * y1 - 1.5f * y2 + 0.5f * y3; a1 = y0 - 2.5f * y1 + 2.0f * y2 - 0.5f * y3; a2 = -0.5f * y0 + 0.5f * y2; a3 = y1; return (a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3); } MMAPI void m_quat_identity(float4 *dest) { static float4 ident = M_QUAT_IDENTITY(); dest->x = ident.x; dest->y = ident.y; dest->z = ident.z; dest->w = ident.w; } MMAPI void m_quat_normalize(float4 *dest, const float4 *src) { float l = M_LENGHT4(*src); if (l > 0.00000001f) { float m = 1.0f / l; dest->x = src->x * m; dest->y = src->y * m; dest->z = src->z * m; dest->w = src->w * m; } else { m_quat_identity(dest); } } MMAPI void m_quat_rotation_axis(float4 *dest, const float3 *axis, float angle) { float ha = angle * 0.5f; float sina = sinf(ha); float cosa = cosf(ha); dest->x = sina * axis->x; dest->y = sina * axis->y; dest->z = sina * axis->z; dest->w = cosa; m_quat_normalize(dest, dest); } MMAPI void m_quat_rotation_euler(float4 *dest, const float3 *euler) { float ti = euler->x * 0.5f; float tj = euler->y * 0.5f; float th = euler->z * 0.5f; float ci = cosf(ti); float cj = cosf(tj); float ch = cosf(th); float si = sinf(ti); float sj = sinf(tj); float sh = sinf(th); float cc = ci*ch; float cs = ci*sh; float sc = si*ch; float ss = si*sh; dest->x = cj*sc - sj*cs; dest->y = cj*ss + sj*cc; dest->z = cj*cs - sj*sc; dest->w = cj*cc + sj*ss; } MMAPI void m_quat_mul(float4 *dest, const float4 *A, const float4 *B) { dest->x = (B->w * A->x) + (B->x * A->w) + (B->y * A->z) - (B->z * A->y); dest->y = (B->w * A->y) + (B->y * A->w) + (B->z * A->x) - (B->x * A->z); dest->z = (B->w * A->z) + (B->z * A->w) + (B->x * A->y) - (B->y * A->x); dest->w = (B->w * A->w) - (B->x * A->x) - (B->y * A->y) - (B->z * A->z); } MMAPI void m_quat_slerp(float4 *dest, const float4 *A, const float4 *B, float mu) { float4 C; float dot = A->x * B->x + A->y * B->y + A->z * B->z + A->w * B->w; if (dot < 0) { dot = -dot; C.x = -B->x; C.y = -B->y; C.z = -B->z; C.w = -B->w; } else { C.x = B->x; C.y = B->y; C.z = B->z; C.w = B->w; } if (dot < 0.95f) { float a = acosf(dot); float f1 = sinf(a * (1.0f - mu)); float f2 = sinf(a * mu); float f3 = sinf(a); dest->x = (A->x * f1 + C.x * f2) / f3; dest->y = (A->y * f1 + C.y * f2) / f3; dest->z = (A->z * f1 + C.z * f2) / f3; dest->w = (A->w * f1 + C.w * f2) / f3; } /* linear interpolation */ else { float imu = 1.0f - mu; dest->x = A->x * imu + C.x * mu; dest->y = A->y * imu + C.y * mu; dest->z = A->z * imu + C.z * mu; dest->w = A->w * imu + C.w * mu; m_quat_normalize(dest, dest); } } MMAPI void m_quat_extract_axis_angle(float3 *axis, float *angle, const float4 *quat) { float a, s; float v = M_CLAMP(quat->w, -1.0f, 1.0f); a = acosf(v); s = sinf(a); if (s != 0) { float m = 1.0f / s; axis->x = quat->x * m; axis->y = quat->y * m; axis->z = quat->z * m; } else { axis->x = 0.0f; axis->y = 1.0f; axis->z = 0.0f; } *angle = a * 2.0f; } MMAPI void m_mat4_identity(float *dest) { static float ident[16] = M_MAT4_IDENTITY(); int i; for (i = 0; i < 16; i++) dest[i] = ident[i]; } MMAPI void m_mat4_perspective(float *dest, float fov, float ratio, float znear, float zfar) { float ymax, xmax; float left, right, bottom, top; float temp, temp2, temp3, temp4; ymax = znear * tanf(fov); xmax = ymax * ratio; left = -xmax; right = xmax; bottom = -ymax; top = ymax; temp = 2.0f * znear; temp2 = right - left; temp3 = top - bottom; temp4 = zfar - znear; dest[0] = temp / temp2; dest[1] = 0.0f; dest[2] = 0.0f; dest[3] = 0.0f; dest[4] = 0.0f; dest[5] = temp / temp3; dest[6] = 0.0f; dest[7] = 0.0f; dest[8] = (right + left) / temp2; dest[9] = (top + bottom) / temp3; dest[10] = (-zfar - znear) / temp4; dest[11] = -1.0f; dest[12] = 0.0f; dest[13] = 0.0f; dest[14] = (-temp * zfar) / temp4; dest[15] = 0.0f; } MMAPI void m_mat4_ortho(float *dest, float left, float right, float bottom, float top, float znear, float zfar) { if (right == left || top == bottom || zfar == znear) // invalid return; dest[0] = 2.0f / (right-left); dest[1] = 0.0f; dest[2] = 0.0f; dest[3] = 0.0f; dest[4] = 0.0f; dest[5] = 2.0f / (top-bottom); dest[6] = 0.0f; dest[7] = 0.0f; dest[8] = 0.0f; dest[9] = 0.0f; dest[10] = -2.0f / (zfar-znear); dest[11] = 0.0f; dest[12] = -(right + left) / (right - left); dest[13] = -(top + bottom) / (top - bottom); dest[14] = -(zfar + znear) / (zfar - znear); dest[15] = 1.0f; } MMAPI void m_mat4_lookat(float *dest, const float3 *pos, const float3 *dir, const float3 *up) { float3 lftn, upn, dirn; M_CROSS3(lftn, *dir, *up); M_CROSS3(upn, lftn, *dir); M_NORMALIZE3(lftn, lftn); M_NORMALIZE3(upn, upn); M_NORMALIZE3(dirn, *dir); dest[0] = lftn.x; dest[1] = upn.x; dest[2] = -dirn.x; dest[3] = 0.0f; dest[4] = lftn.y; dest[5] = upn.y; dest[6] = -dirn.y; dest[7] = 0.0f; dest[8] = lftn.z; dest[9] = upn.z; dest[10] = -dirn.z; dest[11] = 0.0f; dest[12] = -M_DOT3(lftn, *pos); dest[13] = -M_DOT3(upn, *pos); dest[14] = M_DOT3(dirn, *pos); dest[15] = 1.0f; } MMAPI void m_mat4_translation(float *dest, const float3 *translation) { dest[12] = translation->x; dest[13] = translation->y; dest[14] = translation->z; } MMAPI void m_mat4_rotation_axis(float *dest, const float3 *axis, float angle) { float sina = sinf(angle); float cosa = cosf(angle); float icosa = 1.0f - cosa; dest[0] = axis->x * axis->x + cosa * (1.0f - axis->x * axis->x); dest[1] = axis->x * axis->y * icosa + sina * axis->z; dest[2] = axis->x * axis->z * icosa - sina * axis->y; dest[4] = axis->x * axis->y * icosa - sina * axis->z; dest[5] = axis->y * axis->y + cosa * (1.0f - axis->y * axis->y); dest[6] = axis->y * axis->z * icosa + sina * axis->x; dest[8] = axis->x * axis->z * icosa + sina * axis->y; dest[9] = axis->y * axis->z * icosa - sina * axis->x; dest[10] = axis->z * axis->z + cosa * (1.0f - axis->z * axis->z); } MMAPI void m_mat4_rotation_euler(float *dest, const float3 *euler) { float cr = cosf(euler->x); float sr = sinf(euler->x); float cp = cosf(euler->y); float sp = sinf(euler->y); float cy = cosf(euler->z); float sy = sinf(euler->z); float srsp = sr * sp; float crsp = cr * sp; dest[0] = cp * cy; dest[1] = cp * sy; dest[2] = -sp; dest[4] = srsp * cy - cr * sy; dest[5] = srsp * sy + cr * cy; dest[6] = sr * cp; dest[8] = crsp * cy + sr * sy; dest[9] = crsp * sy - sr * cy; dest[10]= cr * cp; } MMAPI void m_mat4_scale(float *dest, const float3 *scale) { dest[0] = scale->x; dest[5] = scale->y; dest[10] = scale->z; } MMAPI void m_mat4_mul(float *dest, const float *A, const float *B) { dest[0] = A[0] * B[0] + A[4] * B[1] + A[8] * B[2] + A[12] * B[3]; dest[1] = A[1] * B[0] + A[5] * B[1] + A[9] * B[2] + A[13] * B[3]; dest[2] = A[2] * B[0] + A[6] * B[1] + A[10] * B[2] + A[14] * B[3]; dest[3] = A[3] * B[0] + A[7] * B[1] + A[11] * B[2] + A[15] * B[3]; dest[4] = A[0] * B[4] + A[4] * B[5] + A[8] * B[6] + A[12] * B[7]; dest[5] = A[1] * B[4] + A[5] * B[5] + A[9] * B[6] + A[13] * B[7]; dest[6] = A[2] * B[4] + A[6] * B[5] + A[10] * B[6] + A[14] * B[7]; dest[7] = A[3] * B[4] + A[7] * B[5] + A[11] * B[6] + A[15] * B[7]; dest[8] = A[0] * B[8] + A[4] * B[9] + A[8] * B[10] + A[12] * B[11]; dest[9] = A[1] * B[8] + A[5] * B[9] + A[9] * B[10] + A[13] * B[11]; dest[10] = A[2] * B[8] + A[6] * B[9] + A[10] * B[10] + A[14] * B[11]; dest[11] = A[3] * B[8] + A[7] * B[9] + A[11] * B[10] + A[15] * B[11]; dest[12] = A[0] * B[12] + A[4] * B[13] + A[8] * B[14] + A[12] * B[15]; dest[13] = A[1] * B[12] + A[5] * B[13] + A[9] * B[14] + A[13] * B[15]; dest[14] = A[2] * B[12] + A[6] * B[13] + A[10] * B[14] + A[14] * B[15]; dest[15] = A[3] * B[12] + A[7] * B[13] + A[11] * B[14] + A[15] * B[15]; } MMAPI void m_mat4_transpose(float *dest, const float *src) { dest[0] = src[0]; dest[1] = src[4]; dest[2] = src[8]; dest[3] = src[12]; dest[4] = src[1]; dest[5] = src[5]; dest[6] = src[9]; dest[7] = src[13]; dest[8] = src[2]; dest[9] = src[6]; dest[10] = src[10]; dest[11] = src[14]; dest[12] = src[3]; dest[13] = src[7]; dest[14] = src[11]; dest[15] = src[15]; } MMAPI void m_mat4_inverse_transpose(float *dest, const float *src) { float tmp[12]; float det; // calculate pairs for first 8 elements (cofactors) tmp[0] = src[10] * src[15]; tmp[1] = src[11] * src[14]; tmp[2] = src[9] * src[15]; tmp[3] = src[11] * src[13]; tmp[4] = src[9] * src[14]; tmp[5] = src[10] * src[13]; tmp[6] = src[8] * src[15]; tmp[7] = src[11] * src[12]; tmp[8] = src[8] * src[14]; tmp[9] = src[10] * src[12]; tmp[10] = src[8] * src[13]; tmp[11] = src[9] * src[12]; // calculate first 8 elements (cofactors) dest[0] = tmp[0]*src[5] + tmp[3]*src[6] + tmp[4]*src[7] - tmp[1]*src[5] - tmp[2]*src[6] - tmp[5]*src[7]; dest[1] = tmp[1]*src[4] + tmp[6]*src[6] + tmp[9]*src[7] -tmp[0]*src[4] - tmp[7]*src[6] - tmp[8]*src[7]; dest[2] = tmp[2]*src[4] + tmp[7]*src[5] + tmp[10]*src[7] -tmp[3]*src[4] - tmp[6]*src[5] - tmp[11]*src[7]; dest[3] = tmp[5]*src[4] + tmp[8]*src[5] + tmp[11]*src[6] -tmp[4]*src[4] - tmp[9]*src[5] - tmp[10]*src[6]; dest[4] = tmp[1]*src[1] + tmp[2]*src[2] + tmp[5]*src[3] -tmp[0]*src[1] - tmp[3]*src[2] - tmp[4]*src[3]; dest[5] = tmp[0]*src[0] + tmp[7]*src[2] + tmp[8]*src[3] -tmp[1]*src[0] - tmp[6]*src[2] - tmp[9]*src[3]; dest[6] = tmp[3]*src[0] + tmp[6]*src[1] + tmp[11]*src[3] -tmp[2]*src[0] - tmp[7]*src[1] - tmp[10]*src[3]; dest[7] = tmp[4]*src[0] + tmp[9]*src[1] + tmp[10]*src[2] -tmp[5]*src[0] - tmp[8]*src[1] - tmp[11]*src[2]; // calculate pairs for second 8 elements (cofactors) tmp[0] = src[2] * src[7]; tmp[1] = src[3] * src[6]; tmp[2] = src[1] * src[7]; tmp[3] = src[3] * src[5]; tmp[4] = src[1] * src[6]; tmp[5] = src[2] * src[5]; tmp[6] = src[0] * src[7]; tmp[7] = src[3] * src[4]; tmp[8] = src[0] * src[6]; tmp[9] = src[2] * src[4]; tmp[10] = src[0] * src[5]; tmp[11] = src[1] * src[4]; // calculate second 8 elements (cofactors) dest[8] = tmp[0]*src[13] + tmp[3]*src[14] + tmp[4]*src[15] -tmp[1]*src[13] - tmp[2]*src[14] - tmp[5]*src[15]; dest[9] = tmp[1]*src[12] + tmp[6]*src[14] + tmp[9]*src[15] -tmp[0]*src[12] - tmp[7]*src[14] - tmp[8]*src[15]; dest[10] = tmp[2]*src[12] + tmp[7]*src[13] + tmp[10]*src[15] -tmp[3]*src[12] - tmp[6]*src[13] - tmp[11]*src[15]; dest[11] = tmp[5]*src[12] + tmp[8]*src[13] + tmp[11]*src[14] -tmp[4]*src[12] - tmp[9]*src[13] - tmp[10]*src[14]; dest[12] = tmp[2]*src[10] + tmp[5]*src[11] + tmp[1]*src[9] -tmp[4]*src[11] - tmp[0]*src[9] - tmp[3]*src[10]; dest[13] = tmp[8]*src[11] + tmp[0]*src[8] + tmp[7]*src[10] -tmp[6]*src[10] - tmp[9]*src[11] - tmp[1]*src[8]; dest[14] = tmp[6]*src[9] + tmp[11]*src[11] + tmp[3]*src[8] -tmp[10]*src[11] - tmp[2]*src[8] - tmp[7]*src[9]; dest[15] = tmp[10]*src[10] + tmp[4]*src[8] + tmp[9]*src[9] -tmp[8]*src[9] - tmp[11]*src[10] - tmp[5]*src[8]; // calculate determinant det = src[0] * dest[0] + src[1] * dest[1] + src[2] * dest[2] + src[3] * dest[3]; if (det == 0.0f) { m_mat4_identity(dest); } else { float m = 1.0f / det; int i; for (i = 0; i < 16; i++) dest[i] *= m; } } MMAPI void m_mat4_inverse(float *dest, const float *src) { float tmp[16]; m_mat4_inverse_transpose(tmp, src); m_mat4_transpose(dest, tmp); } MMAPI void m_mat4_extract_euler(float3 *dest, const float *matrix) { float cy = sqrtf(matrix[0] * matrix[0] + matrix[1] * matrix[1]); if (cy > (16.0 * 1.192092896e-07F)) { float3 euler1; float3 euler2; euler1.x = atan2f( matrix[6], matrix[10]); euler1.y = atan2f(-matrix[2], cy); euler1.z = atan2f( matrix[1], matrix[0]); euler2.x = atan2f(-matrix[6], -matrix[10]); euler2.y = atan2f(-matrix[2], -cy); euler2.z = atan2f(-matrix[1], -matrix[0]); if ((M_ABS(euler1.x) + M_ABS(euler1.y) + M_ABS(euler1.z)) > (M_ABS(euler2.x) + M_ABS(euler2.y) + M_ABS(euler2.z))) { dest->x = euler2.x; dest->y = euler2.y; dest->z = euler2.z; } else { dest->x = euler1.x; dest->y = euler1.y; dest->z = euler1.z; } } else { dest->x = atan2f(-matrix[9], matrix[5]); dest->y = atan2f(-matrix[2], cy); dest->z = 0.0f; } } MMAPI void m_mat4_rotate3(float3 *dest, const float *matrix, const float3 *src) { dest->x = matrix[0] * src->x + matrix[4] * src->y + matrix[8] * src->z; dest->y = matrix[1] * src->x + matrix[5] * src->y + matrix[9] * src->z; dest->z = matrix[2] * src->x + matrix[6] * src->y + matrix[10] * src->z; } MMAPI void m_mat4_inverse_rotate3(float3 *dest, const float *matrix, const float3 *src) { dest->x = matrix[0] * src->x + matrix[1] * src->y + matrix[2] * src->z; dest->y = matrix[4] * src->x + matrix[5] * src->y + matrix[6] * src->z; dest->z = matrix[8] * src->x + matrix[9] * src->y + matrix[10] * src->z; } MMAPI void m_mat4_transform3(float3 *dest, const float *matrix, const float3 *src) { dest->x = matrix[0] * src->x + matrix[4] * src->y + matrix[8] * src->z + matrix[12]; dest->y = matrix[1] * src->x + matrix[5] * src->y + matrix[9] * src->z + matrix[13]; dest->z = matrix[2] * src->x + matrix[6] * src->y + matrix[10] * src->z + matrix[14]; } MMAPI void m_mat4_transform4(float4 *dest, const float *matrix, const float4 *src) { dest->x = matrix[0] * src->x + matrix[4] * src->y + matrix[8] * src->z + matrix[12] * src->w; dest->y = matrix[1] * src->x + matrix[5] * src->y + matrix[9] * src->z + matrix[13] * src->w; dest->z = matrix[2] * src->x + matrix[6] * src->y + matrix[10] * src->z + matrix[14] * src->w; dest->w = matrix[3] * src->x + matrix[7] * src->y + matrix[11] * src->z + matrix[15] * src->w; } MMAPI float m_2d_polygon_area(float2 *points, int count) { float fx, fy, a; int p; if (count < 3) return 0; fx = points[count - 1].x * points[0].y; fy = points[count - 1].y * points[0].x; for (p = 1; p < count; p++) { fx += points[p - 1].x * points[p].y; fy += points[p - 1].y * points[p].x; } a = (fx - fy) * 0.5f; return M_ABS(a); } MMAPI float m_2d_polyline_length(float2 *points, int count) { float l = 0; int p; for (p = 1; p < count; p++) { float2 v; M_SUB2(v, points[p], points[p - 1]); l += M_LENGHT2(v); } return l; } MMAPI int m_2d_line_to_line_intersection(float2 *dest, float2 *p11, float2 *p12, float2 *p21, float2 *p22) { float2 DP, QA, QB; float d, la, lb; DP.x = p21->x - p11->x ; DP.y = p21->y - p11->y; QA.x = p12->x - p11->x ; QA.y = p12->y - p11->y; QB.x = p22->x - p21->x ; QB.y = p22->y - p21->y; d = QA.y * QB.x - QB.y * QA.x; if (d == 0) return 0; la = (QB.x * DP.y - QB.y * DP.x) / d; if (la < 0 || la > 1) return 0; lb = (QA.x * DP.y - QA.y * DP.x) / d; if (lb < 0 || lb > 1) return 0; dest->x = p11->x + la * QA.x; dest->y = p11->y + la * QA.y; return 1; } MMAPI int m_2d_box_to_box_collision(float2 *min1, float2 *max1, float2 *min2, float2 *max2) { return !( (min1->x > max2->x) || (max1->x < min2->x) || (min1->y > max2->y) || (max1->y < min2->y)); } MMAPI float m_3d_polyline_length(float3 *points, int count) { float l = 0; int p; for (p = 1; p < count; p++) { float3 v; M_ADD3(v, points[p], points[p - 1]); l += M_LENGHT3(v); } return l; } MMAPI int m_3d_box_to_box_collision(float3 *min1, float3 *max1, float3 *min2, float3 *max2) { return !( (min1->x > max2->x) || (max1->x < min2->x) || (min1->y > max2->y) || (max1->y < min2->y) || (min1->z > max2->z) || (max1->z < min2->z)); } MMAPI int m_3d_ray_box_intersection_in_out(float3 *ray_origin, float3 *ray_direction, float3 *box_min, float3 *box_max, float *in, float *out) { float3 idir; float3 tmin, tmax; float3 tnear, tfar; float tnx, tny, tfy; float in0, out0; idir.x = 1.0f / ray_direction->x; idir.y = 1.0f / ray_direction->y; idir.z = 1.0f / ray_direction->z; tmin.x = (box_min->x - ray_origin->x) * idir.x; tmin.y = (box_min->y - ray_origin->y) * idir.y; tmin.z = (box_min->z - ray_origin->z) * idir.z; tmax.x = (box_max->x - ray_origin->x) * idir.x; tmax.y = (box_max->y - ray_origin->y) * idir.y; tmax.z = (box_max->z - ray_origin->z) * idir.z; M_MIN3(tnear, tmin, tmax); M_MAX3(tfar, tmin, tmax); tnx = M_MAX(tnear.x, 0.0f); tny = M_MAX(tnear.y, tnear.z); tfy = M_MIN(tfar.y, tfar.z); in0 = M_MAX(tnx, tny); out0 = M_MIN(tfar.x, tfy); if (out0 > 0.0f && in0 < out0) { *in = in0; *out = out0; return 1; } return 0; } MMAPI int m_3d_ray_sphere_intersection_in_out(float3 *ray_origin, float3 *ray_direction, float3 *sphere_origin, float sphere_radius2, float *in, float *out) { float3 vec; float b, det; M_SUB3(vec, *sphere_origin, *ray_origin); b = M_DOT3(vec, *ray_direction); det = b * b - M_DOT3(vec, vec) + sphere_radius2; if (det < 0) return 0; else det = sqrtf(det); *in = b - det; *out = b + det; return 1; } MMAPI float m_3d_ray_plane_intersection(float3 *ray_origin, float3 *ray_direction, float3 *plane_origin, float3 *plane_normal) { float constant = -M_DOT3(*plane_normal, *plane_origin); float normal_dot = M_DOT3(*plane_normal, *ray_direction); float plane_dist = M_DOT3(*plane_normal, *ray_origin) + constant; return -plane_dist / normal_dot; } MMAPI float m_3d_ray_sphere_intersection(float3 *ray_origin, float3 *ray_direction, float3 *sphere_origin, float sphere_radius2) { float3 vec; float b, det; M_SUB3(vec, *sphere_origin, *ray_origin); b = M_DOT3(vec, *ray_direction); det = b * b - M_DOT3(vec, vec) + sphere_radius2; if (det < 0) return 0; else det = sqrtf(det); return b - det; } /* Ray-box intersection using IEEE numerical properties to ensure that the test is both robust and efficient, as described in: Amy Williams, Steve Barrus, R. Keith Morley, and Peter Shirley "An Efficient and Robust Ray-Box Intersection Algorithm" Journal of graphics tools, 10(1):49-54, 2005 */ MMAPI float m_3d_ray_box_intersection(float3 *ray_origin, float3 *ray_direction, float3 *box_min, float3 *box_max) { float tmin, tmax, tymin, tymax, tzmin, tzmax; float3 parameters[2]; float3 inv_direction = { 1 / ray_direction->x, 1 / ray_direction->y, 1 / ray_direction->z }; int sign[3]; parameters[0] = *box_min; parameters[1] = *box_max; sign[0] = (inv_direction.x < 0); sign[1] = (inv_direction.y < 0); sign[2] = (inv_direction.z < 0); tmin = (parameters[sign[0]].x - ray_origin->x) * inv_direction.x; tymin = (parameters[sign[1]].y - ray_origin->y) * inv_direction.y; tmax = (parameters[1 - sign[0]].x - ray_origin->x) * inv_direction.x; tymax = (parameters[1 - sign[1]].y - ray_origin->y) * inv_direction.y; if ((tmin > tymax) || (tymin > tmax)) return 0; if (tymin > tmin) tmin = tymin; if (tymax < tmax) tmax = tymax; tzmin = (parameters[sign[2]].z - ray_origin->z) * inv_direction.z; tzmax = (parameters[1 - sign[2]].z - ray_origin->z) * inv_direction.z; if ((tmin > tzmax) || (tzmin > tmax)) return 0; if (tzmin > tmin) tmin = tzmin; if (tzmax < tmax) tmax = tzmax; return tmin; } MMAPI float m_3d_ray_triangle_intersection(float3 *ray_origin, float3 *ray_direction, float3 *vert1, float3 *vert2, float3 *vert3, float *u, float *v) { float3 edge1, edge2; float3 pvec, tvec, qvec; float det, inv_det; M_SUB3(edge1, *vert2, *vert1); M_SUB3(edge2, *vert3, *vert1); M_CROSS3(pvec, *ray_direction, edge2); det = M_DOT3(edge1, pvec); if (det == 0) return 0; inv_det = 1.0f / det; M_SUB3(tvec, *ray_origin, *vert1); /* u parameter */ *u = M_DOT3(tvec, pvec) * inv_det; if (*u < 0.0f || *u > 1.0f) return 0; M_CROSS3(qvec, tvec, edge1); /* v parameter */ *v = M_DOT3(*ray_direction, qvec) * inv_det; /* inverted comparison (to catch NaNs) */ if (*v >= 0.0f && ((*u) + (*v)) <= 1.0f) return M_DOT3(edge2, qvec) * inv_det; return 0; } /********************************************************/ /* AABB-triangle overlap test code */ /* by Tomas Akenine-Mller */ /* Function: int triBoxOverlap(float boxcenter[3], */ /* float boxhalfsize[3],float triverts[3][3]); */ /* History: */ /* 2001-03-05: released the code in its first version */ /* 2001-06-18: changed the order of the tests, faster */ /* */ /* Acknowledgement: Many thanks to Pierre Terdiman for */ /* suggestions and discussions on how to optimize code. */ /* Thanks to David Hunt for finding a ">="-bug! */ /********************************************************/ #ifndef M_FIND_MIN_MAX_3 #define M_FIND_MIN_MAX_3(x0, x1, x2, min, max)\ min = max = x0;\ if (x1 < min) min=x1;\ if (x1 > max) max=x1;\ if (x2 < min) min=x2;\ if (x2 > max) max=x2; #endif static int m__plane_box_overlap(float3 *normal, float3 *vert, float3 *maxbox) { float3 vmin, vmax; if (normal->x > 0.0f) { vmin.x = -maxbox->x - vert->x; vmax.x = maxbox->x - vert->x; } else { vmin.x = maxbox->x - vert->x; vmax.x = -maxbox->x - vert->x; } if (normal->y > 0.0f) { vmin.y = -maxbox->y - vert->y; vmax.y = maxbox->y - vert->y; } else { vmin.y = maxbox->y - vert->y; vmax.y = -maxbox->y - vert->y; } if (normal->z > 0.0f) { vmin.z = -maxbox->z - vert->z; vmax.z = maxbox->z - vert->z; } else { vmin.z = maxbox->z - vert->z; vmax.z = -maxbox->z - vert->z; } if (M_DOT3(*normal, vmin) > 0.0f) return 0; if (M_DOT3(*normal, vmax) >= 0.0f) return 1; return 0; } /*======================== X-tests ========================*/ #define M_AXISTEST_X01(a, b, fa, fb)\ p0 = a*v0.y - b*v0.z;\ p2 = a*v2.y - b*v2.z;\ if(p0y + fb * boxhalfsize->z;\ if(min>rad || max<-rad) return 0; #define M_AXISTEST_X2(a, b, fa, fb)\ p0 = a*v0.y - b*v0.z;\ p1 = a*v1.y - b*v1.z;\ if(p0y + fb * boxhalfsize->z;\ if(min>rad || max<-rad) return 0; /*======================== Y-tests ========================*/ #define M_AXISTEST_Y02(a, b, fa, fb)\ p0 = -a*v0.x + b*v0.z;\ p2 = -a*v2.x + b*v2.z;\ if(p0x + fb * boxhalfsize->z;\ if(min>rad || max<-rad) return 0; #define M_AXISTEST_Y1(a, b, fa, fb)\ p0 = -a*v0.x + b*v0.z;\ p1 = -a*v1.x + b*v1.z;\ if(p0x + fb * boxhalfsize->z;\ if(min>rad || max<-rad) return 0; /*======================== Z-tests ========================*/ #define M_AXISTEST_Z12(a, b, fa, fb)\ p1 = a*v1.x - b*v1.y;\ p2 = a*v2.x - b*v2.y;\ if(p2x + fb * boxhalfsize->y;\ if(min>rad || max<-rad) return 0; #define M_AXISTEST_Z0(a, b, fa, fb)\ p0 = a*v0.x - b*v0.y;\ p1 = a*v1.x - b*v1.y;\ if(p0x + fb * boxhalfsize->y;\ if(min>rad || max<-rad) return 0; MMAPI int m_3d_tri_box_overlap(float3 *boxcenter, float3 *boxhalfsize, float3 *vert1, float3 *vert2, float3 *vert3) { /* use separating axis theorem to test overlap between triangle and box */ /* need to test for overlap in these directions: */ /* 1) the {x,y,z}-directions (actually, since we use the AABB of the triangle */ /* we do not even need to test these) */ /* 2) normal of the triangle */ /* 3) crossproduct(edge from tri, {x,y,z}-directin) */ /* this gives 3x3=9 more tests */ float3 v0, v1, v2; float3 normal, e0, e1, e2; float min, max, p0, p1, p2, rad, fex, fey, fez; /* This is the fastest branch on Sun */ /* move everything so that the boxcenter is in (0,0,0) */ M_SUB3(v0, *vert1, *boxcenter); M_SUB3(v1, *vert2, *boxcenter); M_SUB3(v2, *vert3, *boxcenter); /* compute triangle edges */ M_SUB3(e0, v1, v0); /* tri edge 0 */ M_SUB3(e1, v2, v1); /* tri edge 1 */ M_SUB3(e2, v0, v2); /* tri edge 2 */ /* Bullet 3: */ /* test the 9 tests first (this was faster) */ fex = M_ABS(e0.x); fey = M_ABS(e0.y); fez = M_ABS(e0.z); M_AXISTEST_X01(e0.z, e0.y, fez, fey); M_AXISTEST_Y02(e0.z, e0.x, fez, fex); M_AXISTEST_Z12(e0.y, e0.x, fey, fex); fex = M_ABS(e1.x); fey = M_ABS(e1.y); fez = M_ABS(e1.z); M_AXISTEST_X01(e1.z, e1.y, fez, fey); M_AXISTEST_Y02(e1.z, e1.x, fez, fex); M_AXISTEST_Z0(e1.y, e1.x, fey, fex); fex = M_ABS(e2.x); fey = M_ABS(e2.y); fez = M_ABS(e2.z); M_AXISTEST_X2(e2.z, e2.y, fez, fey); M_AXISTEST_Y1(e2.z, e2.x, fez, fex); M_AXISTEST_Z12(e2.y, e2.x, fey, fex); /* Bullet 1: */ /* first test overlap in the {x,y,z}-directions */ /* find min, max of the triangle each direction, and test for overlap in */ /* that direction -- this is equivalent to testing a minimal AABB around */ /* the triangle against the AABB */ /* test in X-direction */ M_FIND_MIN_MAX_3(v0.x, v1.x, v2.x, min, max); if (min > boxhalfsize->x || max < -boxhalfsize->x) return 0; /* test in Y-direction */ M_FIND_MIN_MAX_3(v0.y, v1.y, v2.y, min, max); if (min > boxhalfsize->y || max < -boxhalfsize->y) return 0; /* test in Z-direction */ M_FIND_MIN_MAX_3(v0.z, v1.z, v2.z, min, max); if (min > boxhalfsize->z || max < -boxhalfsize->z) return 0; /* Bullet 2: */ /* test if the box intersects the plane of the triangle */ /* compute plane equation of triangle: normal*x+d=0 */ M_CROSS3(normal, e0, e1); if (! m__plane_box_overlap(&normal, &v0, boxhalfsize)) return 0; return 1; /* box and triangle overlaps */ } #undef M_AXISTEST_X01 #undef M_AXISTEST_X2 #undef M_AXISTEST_Y02 #undef M_AXISTEST_Y1 #undef M_AXISTEST_Z12 #undef M_AXISTEST_Z0 #endif /* M_MATH_IMPLEMENTATION */ ================================================ FILE: include/m_path_finding.h ================================================ /*====================================================================== Maratis Tiny C Library version 1.0 ------------------------------------------------------------------------ Copyright (c) 2016 Anael Seghezzi This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ========================================================================*/ /* Floodfill-based path finding: to create the implementation, #define M_PF_IMPLEMENTATION in *one* C/CPP file that includes this file. */ #ifndef M_PF_H #define M_PF_H #define M_PF_VERSION 1 #ifndef MPFAPI #ifdef __cplusplus #define MPFAPI extern "C" #else #define MPFAPI extern #endif #endif struct m_pf_point { unsigned short x, y; }; /* floodfill a score map from destination (x, y) the input map is filled with this two values: 0 = ground, UINT_MAX = wall *stack should be at least of size (w * h) */ MPFAPI void m_pf_floodfill(unsigned int *map, int w, int h, int x, int y, struct m_pf_point *stack); /* backtrace a path from start (x, y) */ MPFAPI int m_pf_backtrace(struct m_pf_point *dest, const unsigned int *map, int w, int h, int x, int y); #endif /* M_PF_H */ #ifdef M_PF_IMPLEMENTATION #include #define M_PF_PUSH_PIXEL(x2, y2)\ if(map[w * (y2) + (x2)] == 0) {\ stack[stack_n].x = (x2);\ stack[stack_n].y = (y2);\ stack_n++;\ map[w * (y2) + (x2)] = i;\ } MPFAPI void m_pf_floodfill(unsigned int *map, int w, int h, int x, int y, struct m_pf_point *stack) { unsigned int i = 0; int stack_c = 0; int stack_n = 0; M_PF_PUSH_PIXEL(x, y) while (stack_c < stack_n) { x = stack[stack_c].x; y = stack[stack_c].y; i = map[w * y + x] + 1; stack_c++; if (y > 0) M_PF_PUSH_PIXEL(x, y - 1) if (x > 0) M_PF_PUSH_PIXEL(x - 1, y) if (x < (w - 1)) M_PF_PUSH_PIXEL(x + 1, y) if (y < (h - 1)) M_PF_PUSH_PIXEL(x, y + 1) } } MPFAPI int m_pf_backtrace(struct m_pf_point *dest, const unsigned int *map, int w, int h, int x, int y) { const unsigned int *p = map + (y * w + x); int i, s = w * h; if (*p == 0 || *p == UINT_MAX) return 0; for (i = 0; i < s; i++) { unsigned int min = UINT_MAX; int minx, miny; int maxx, maxy; int xi, yi; minx = (x - 1) < 0 ? 0 : (x - 1); miny = (y - 1) < 0 ? 0 : (y - 1); maxx = (x + 2) > w ? w : (x + 2); maxy = (y + 2) > h ? h : (y + 2); for (yi = miny; yi < maxy; yi++) { p = map + (yi * w + minx); for (xi = minx; xi < maxx; xi++) { if (*p < min) { min = *p; y = yi; x = xi; } p++; } } dest[i].x = x; dest[i].y = y; if (min == 1) return i + 1; } return 0; } #undef M_PF_PUSH_PIXEL #endif /* M_PF_IMPLEMENTATION */ ================================================ FILE: include/m_raster.h ================================================ /*====================================================================== Maratis Tiny C Library version 1.0 ------------------------------------------------------------------------ Copyright (c) 2015 Anael Seghezzi This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ========================================================================*/ /* Simple rasterization: - triangle with perspective correct interpolation - basic line, circle and polygon to create the implementation, #define M_RASTER_IMPLEMENTATION in *one* C/CPP file that includes this file. */ #ifndef M_RASTER_H #define M_RASTER_H #define M_RASTER_VERSION 1 #ifdef __cplusplus extern "C" { #endif #ifndef MRAPI #define MRAPI extern #endif /* inverse bilinear interpolation */ MRAPI void m_raster_inv_bilerp(float *dest, float x, float y, const float *v0, const float *v1, const float *v2, const float *v3); /* triangle with 4 components attributes (float 4 vertices and attributes) */ MRAPI void m_raster_triangle_bbox_att4(float *dest, int width, int height, int minx, int miny, int maxx, int maxy, float *v0, float *v1, float *v2, float *a0, float *a1, float *a2); MRAPI void m_raster_triangle_att4(float *dest, int width, int height, float *v0, float *v1, float *v2, float *a0, float *a1, float *a2); /* basic 2d rasterization (float 2 points) */ MRAPI void m_raster_line(float *dest, int width, int height, int comp, float *p0, float *p1, float *color); MRAPI void m_raster_circle(float *dest, int width, int height, int comp, float *p, float r, float *color); MRAPI void m_raster_polygon(float *dest, int width, int height, int comp, float *points, int count, float *color); #ifdef __cplusplus } #endif /* ----------------------------------------------------------------------*/ #endif /* M_RASTER_H */ #ifdef M_RASTER_IMPLEMENTATION #ifndef M_MIN #define M_MIN(a, b) (((a) < (b)) ? (a) : (b)) #endif #ifndef M_MAX #define M_MAX(a, b) (((a) > (b)) ? (a) : (b)) #endif #ifndef M_ABS #define M_ABS(a) (((a) < 0) ? -(a) : (a)) #endif #ifndef M_FIND_MIN_MAX_3 #define M_FIND_MIN_MAX_3(x0, x1, x2, min, max)\ min = max = x0;\ if (x1 < min) min=x1;\ if (x1 > max) max=x1;\ if (x2 < min) min=x2;\ if (x2 > max) max=x2; #endif MRAPI void m_raster_inv_bilerp(float *dest, float x, float y, const float *v0, const float *v1, const float *v2, const float *v3) { float vec1[2], vec2[2], vecp1[2], vecp2[2]; float vA, vC, vB; float s, is, t, am2bpc, tdenom_x, tdenom_y; vec1[0] = v0[0] - v2[0]; vec1[1] = v0[1] - v2[1]; vec2[0] = v1[0] - v3[0]; vec2[1] = v1[1] - v3[1]; vecp1[0] = v0[0] - x; vecp1[1] = v0[1] - y; vecp2[0] = v1[0] - x; vecp2[1] = v1[1] - y; vA = vecp1[0] * vec1[1] - vecp1[1] * vec1[0]; vC = vecp2[0] * vec2[1] - vecp2[1] * vec2[0]; vB = ((vecp1[0] * vec2[1] - vecp1[1] * vec2[0]) + (vecp2[0] * vec1[1] - vecp2[1] * vec1[0])) * 0.5f; am2bpc = vA - 2.0f * vB + vC; if (am2bpc > -0.0001f && am2bpc < 0.0001f) s = vA / (vA - vC); else s = ((vA - vB) + sqrtf(vB * vB - vA * vC)) / am2bpc; is = 1.0f - s; tdenom_x = is * vec1[0] + s * vec2[0]; tdenom_y = is * vec1[1] + s * vec2[1]; if (M_ABS(tdenom_x) > M_ABS(tdenom_y)) t = (is * vecp1[0] + s * vecp2[0]) / tdenom_x; else t = (is * vecp1[1] + s * vecp2[1]) / tdenom_y; dest[0] = is; dest[1] = t; } MRAPI void m_raster_triangle_bbox_att4(float *dest, int width, int height, int minx, int miny, int maxx, int maxy, float *v0, float *v1, float *v2, float *a0, float *a1, float *a2) { float *data = dest; float *yline; float up0[4], up1[4], up2[4]; float denom, idenom; float t0_row, t1_row; float deltaX0, deltaX2, deltaY1, deltaY2; int w = width; int w4, mx4, y; /* denominator */ denom = (v1[0] - v2[0]) * (v2[1] - v0[1]) - (v1[1] - v2[1]) * (v2[0] - v0[0]); if (denom >= 0.0f) return; idenom = 1.0f / denom; /* scanline */ t0_row = ((v2[0] - v1[0]) * (miny-v1[1]) - (v2[1] - v1[1]) * (minx - v1[0])) * idenom; t1_row = ((v0[0] - v2[0]) * (miny-v2[1]) - (v0[1] - v2[1]) * (minx - v2[0])) * idenom; deltaX0 = (v0[0] - v2[0]) * idenom; deltaX2 = (v2[0] - v1[0]) * idenom; deltaY1 = (v1[1] - v2[1]) * idenom; deltaY2 = (v2[1] - v0[1]) * idenom; up0[0] = a0[0] * v0[3]; up0[1] = a0[1] * v0[3]; up0[2] = a0[2] * v0[3]; up0[3] = a0[3] * v0[3]; up1[0] = a1[0] * v1[3]; up1[1] = a1[1] * v1[3]; up1[2] = a1[2] * v1[3]; up1[3] = a1[3] * v1[3]; up2[0] = a2[0] * v2[3]; up2[1] = a2[1] * v2[3]; up2[2] = a2[2] * v2[3]; up2[3] = a2[3] * v2[3]; w4 = w * 4; mx4 = minx * 4; yline = data + miny * w4; for (y = miny; y <= maxy; y++) { float *pixel = yline + mx4; float t0 = t0_row; float t1 = t1_row; int x; for (x = minx; x <= maxx; x++) { float t2 = t0 + t1; if (t0 >= 0.0f && t1 >= 0.0f && t2 <= 1.0f) { float it2 = 1.0f - t2; float w = 1.0f / (t0 * v0[3] + t1 * v1[3] + it2 * v2[3]); pixel[0] = (up0[0] * t0 + up1[0] * t1 + up2[0] * it2) * w; pixel[1] = (up0[1] * t0 + up1[1] * t1 + up2[1] * it2) * w; pixel[2] = (up0[2] * t0 + up1[2] * t1 + up2[2] * it2) * w; pixel[3] = (up0[3] * t0 + up1[3] * t1 + up2[3] * it2) * w; } t0 += deltaY1; t1 += deltaY2; pixel += 4; } t0_row += deltaX2; t1_row += deltaX0; yline += w4; } } MRAPI void m_raster_triangle_att4(float *dest, int width, int height, float *v0, float *v1, float *v2, float *a0, float *a1, float *a2) { int minx, maxx, miny, maxy; int w = width; int h = height; if (v0[3] <= 0.0f || v1[3] <= 0.0f || v2[3] <= 0.0f) /* no clip */ return; /* bounding box */ M_FIND_MIN_MAX_3((int)v0[0], (int)v1[0], (int)v2[0], minx, maxx); M_FIND_MIN_MAX_3((int)v0[1], (int)v1[1], (int)v2[1], miny, maxy); minx = M_MAX(minx, 0); miny = M_MAX(miny, 0); maxx = M_MIN(maxx, w - 1); maxy = M_MIN(maxy, h - 1); m_raster_triangle_bbox_att4(dest, width, height, minx, miny, maxx, maxy, v0, v1, v2, a0, a1, a2); } MRAPI void m_raster_line(float *dest, int width, int height, int comp, float *p0, float *p1, float *color) { float *data = dest; int x0 = (int)p0[0]; int y0 = (int)p0[1]; int x1 = (int)p1[0]; int y1 = (int)p1[1]; int w = width; int h = height; int dx = M_ABS(x1 - x0), sx = x0 < x1 ? 1 : -1; int dy = -M_ABS(y1 - y0), sy = y0 < y1 ? 1 : -1; int err = dx + dy, e2; while (1) { if (x0 > -1 && y0 > -1 && x0 < w && y0 < h) { /* safe, but should be taken out of the loop for speed (clipping ?) */ float *pixel = data + (y0 * w + x0) * comp; int c; for (c = 0; c < comp; c++) pixel[c] = color[c]; } if (x0 == x1 && y0 == y1) break; e2 = 2 * err; if (e2 >= dy) { err += dy; x0 += sx; } if (e2 <= dx) { err += dx; y0 += sy; } } } // Midpoint Circle Algorithm : http://en[3]ikipedia.org/wiki/Midpoint_circle_algorithm MRAPI void m_raster_circle(float *dest, int width, int height, int comp, float *p, float r, float *color) { #define M_CIRCLE_PIXEL(px, py)\ {\ int x2 = px;\ int y2 = py;\ if (x2 > -1 && y2 > -1 && x2 < w && y2 < h) {\ float *pixel = data + (y2 * w + x2) * comp; int c;\ for (c = 0; c < comp; c++)\ pixel[c] = color[c];\ }\ } float *data = dest; int x0 = (int)p[0]; int y0 = (int)p[1]; int radius = (int)r; int w = width; int h = height; int x = radius, y = 0; int radius_error = 1 - x; while (x >= y) { M_CIRCLE_PIXEL( x + x0, y + y0) M_CIRCLE_PIXEL( y + x0, x + y0) M_CIRCLE_PIXEL(-x + x0, y + y0) M_CIRCLE_PIXEL(-y + x0, x + y0) M_CIRCLE_PIXEL(-x + x0, -y + y0) M_CIRCLE_PIXEL(-y + x0, -x + y0) M_CIRCLE_PIXEL( x + x0, -y + y0) M_CIRCLE_PIXEL( y + x0, -x + y0) y++; if (radius_error < 0) radius_error += 2 * y + 1; else { x--; radius_error += 2 * (y - x + 1); } } #undef M_CIRCLE_PIXEL } /* adapted from : http://alienryderflex.com/polygon_fill/ public-domain code by Darel Rex Finley, 2007 */ MRAPI void m_raster_polygon(float *dest, int width, int height, int comp, float *points, int count, float *color) { float *data = dest; int *nodeX; int w = width; int h = height; int pixelY; int IMAGE_LEFT, IMAGE_RIGHT; int IMAGE_TOP, IMAGE_BOT; if (count < 3) return; nodeX = (int *)malloc(count * sizeof(int)); /* bounding box */ { float *point = points; float min[2], max[2]; int i; min[0] = point[0]; max[0] = point[0]; min[1] = point[1]; max[1] = point[1]; point += 2; for (i = 1; i < count; i++) { min[0] = M_MIN(min[0], point[0]); min[1] = M_MIN(min[1], point[1]); max[0] = M_MAX(max[0], point[0]); max[1] = M_MAX(max[1], point[1]); point += 2; } IMAGE_LEFT = M_MAX(0, (int)min[0]); IMAGE_TOP = M_MAX(0, (int)min[1]); IMAGE_RIGHT = M_MIN(w - 1, (int)max[0] + 1); IMAGE_BOT = M_MIN(h - 1, (int)max[1] + 1); } /* loop through the rows of the image. */ for (pixelY = IMAGE_TOP; pixelY < IMAGE_BOT; pixelY++) { /* build a list of nodes. */ float *pointi, *pointj; int nodes = 0; int i, j; pointi = points; pointj = points + ((count - 1) * 2); for (i = 0; i < count; i++) { if ((pointi[1] < (float)pixelY && pointj[1] >= (float)pixelY) || (pointj[1] < (float)pixelY && pointi[1] >= (float)pixelY)) nodeX[nodes++] = (int)(pointi[0] + (pixelY - pointi[1]) / (pointj[1] - pointi[1]) * (pointj[0] - pointi[0])); pointj = pointi; pointi += 2; } /* sort the nodes, via a simple Bubble sort. */ i = 0; while (i < (nodes - 1)) { if (nodeX[i] > nodeX[i + 1]) { int swap = nodeX[i]; nodeX[i] = nodeX[i + 1]; nodeX[i + 1] = swap; if (i) i--; } else i++; } /* fill the pixels between node pairs. */ for (i = 0; i < nodes; i += 2) { if (nodeX[i] >= IMAGE_RIGHT) break; if (nodeX[i + 1] > IMAGE_LEFT) { float *pixel; nodeX[i] = M_MAX(nodeX[i], IMAGE_LEFT); nodeX[i + 1] = M_MIN(nodeX[i + 1], IMAGE_RIGHT); pixel = data + (pixelY * w + nodeX[i]) * comp; for (j = nodeX[i]; j < nodeX[i + 1]; j++) { int c; for (c = 0; c < comp; c++) pixel[c] = color[c]; pixel += comp; } } } } free(nodeX); } #endif /* M_RASTER_IMPLEMENTATION */ ================================================ FILE: tests/3rdparty/CMakeLists.txt ================================================ ADD_SUBDIRECTORY(tinycthread) ADD_SUBDIRECTORY(glfw) ================================================ FILE: tests/3rdparty/glfw/CMakeLists.txt ================================================ ## Find source and headers FILE(GLOB SOURCES src/clipboard.c src/context.c src/gamma.c src/init.c src/input.c src/joystick.c src/monitor.c src/time.c src/window.c ) IF(WIN32) FILE(GLOB OS_HEADERS src/win32_*.h src/wgl_*.h) FILE(GLOB OS_SOURCES src/win32_*.c src/wgl_*.c) ADD_DEFINITIONS(-D_GLFW_WIN32) ADD_DEFINITIONS(-D_GLFW_WGL) ENDIF(WIN32) IF(APPLE) FILE(GLOB OS_HEADERS src/cocoa_*.h src/nsgl_*.h) FILE(GLOB OS_SOURCES src/cocoa_*.c src/nsgl_*.c src/cocoa_*.m src/nsgl_*.m) ADD_DEFINITIONS(-D_GLFW_COCOA) ADD_DEFINITIONS(-D_GLFW_NSGL) ENDIF(APPLE) IF(UNIX AND NOT APPLE) FILE(GLOB OS_HEADERS src/x11_*.h src/glx_*.h) FILE(GLOB OS_SOURCES src/x11_*.c src/glx_*.c) ADD_DEFINITIONS(-D_GLFW_X11) ADD_DEFINITIONS(-D_GLFW_GLX) ADD_DEFINITIONS(-D_GLFW_HAS_GLXGETPROCADDRESS) ENDIF(UNIX AND NOT APPLE) IF(CMAKE_HAS_SORT) LIST(SORT SOURCES) LIST(SORT OS_HEADERS) LIST(SORT OS_SOURCES) ENDIF(CMAKE_HAS_SORT) ## Build ADD_DEFINITIONS(-D_GLFW_USE_OPENGL) ADD_DEFINITIONS(-D_GLFW_USE_MENUBAR) ADD_DEFINITIONS(-D_GLFW_USE_CHDIR) INCLUDE_DIRECTORIES( include ) ADD_LIBRARY(glfw ${SOURCES} ${OS_HEADERS} ${OS_SOURCES}) ================================================ FILE: tests/3rdparty/glfw/COPYING.txt ================================================ Copyright (c) 2002-2006 Marcus Geelnard Copyright (c) 2006-2010 Camilla Berglund This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ================================================ FILE: tests/3rdparty/glfw/deps/EGL/eglext.h ================================================ #ifndef __eglext_h_ #define __eglext_h_ #ifdef __cplusplus extern "C" { #endif /* ** Copyright (c) 2007-2013 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #include /*************************************************************/ /* Header file version number */ /* Current version at http://www.khronos.org/registry/egl/ */ /* $Revision: 20690 $ on $Date: 2013-02-22 17:15:05 -0800 (Fri, 22 Feb 2013) $ */ #define EGL_EGLEXT_VERSION 15 #ifndef EGL_KHR_config_attribs #define EGL_KHR_config_attribs 1 #define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */ #define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */ #define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */ #endif #ifndef EGL_KHR_lock_surface #define EGL_KHR_lock_surface 1 #define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ #define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ #define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */ #define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */ #define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */ #define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */ #define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */ #define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */ #define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */ #define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */ #define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */ #define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */ #define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */ #define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */ #define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */ #define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */ #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface); #endif #ifndef EGL_KHR_image #define EGL_KHR_image 1 #define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */ typedef void *EGLImageKHR; #define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); #endif #ifndef EGL_KHR_vg_parent_image #define EGL_KHR_vg_parent_image 1 #define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */ #endif #ifndef EGL_KHR_gl_texture_2D_image #define EGL_KHR_gl_texture_2D_image 1 #define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */ #endif #ifndef EGL_KHR_gl_texture_cubemap_image #define EGL_KHR_gl_texture_cubemap_image 1 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */ #endif #ifndef EGL_KHR_gl_texture_3D_image #define EGL_KHR_gl_texture_3D_image 1 #define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */ #endif #ifndef EGL_KHR_gl_renderbuffer_image #define EGL_KHR_gl_renderbuffer_image 1 #define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */ #endif #if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */ #ifndef EGL_KHR_reusable_sync #define EGL_KHR_reusable_sync 1 typedef void* EGLSyncKHR; typedef khronos_utime_nanoseconds_t EGLTimeKHR; #define EGL_SYNC_STATUS_KHR 0x30F1 #define EGL_SIGNALED_KHR 0x30F2 #define EGL_UNSIGNALED_KHR 0x30F3 #define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 #define EGL_CONDITION_SATISFIED_KHR 0x30F6 #define EGL_SYNC_TYPE_KHR 0x30F7 #define EGL_SYNC_REUSABLE_KHR 0x30FA #define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR bitfield */ #define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull #define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync); EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); #endif #endif #ifndef EGL_KHR_image_base #define EGL_KHR_image_base 1 /* Most interfaces defined by EGL_KHR_image_pixmap above */ #define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */ #endif #ifndef EGL_KHR_image_pixmap #define EGL_KHR_image_pixmap 1 /* Interfaces defined by EGL_KHR_image above */ #endif #ifndef EGL_IMG_context_priority #define EGL_IMG_context_priority 1 #define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 #define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 #define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 #define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 #endif #ifndef EGL_KHR_lock_surface2 #define EGL_KHR_lock_surface2 1 #define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 #endif #ifndef EGL_NV_coverage_sample #define EGL_NV_coverage_sample 1 #define EGL_COVERAGE_BUFFERS_NV 0x30E0 #define EGL_COVERAGE_SAMPLES_NV 0x30E1 #endif #ifndef EGL_NV_depth_nonlinear #define EGL_NV_depth_nonlinear 1 #define EGL_DEPTH_ENCODING_NV 0x30E2 #define EGL_DEPTH_ENCODING_NONE_NV 0 #define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 #endif #if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */ #ifndef EGL_NV_sync #define EGL_NV_sync 1 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 #define EGL_SYNC_STATUS_NV 0x30E7 #define EGL_SIGNALED_NV 0x30E8 #define EGL_UNSIGNALED_NV 0x30E9 #define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 #define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull #define EGL_ALREADY_SIGNALED_NV 0x30EA #define EGL_TIMEOUT_EXPIRED_NV 0x30EB #define EGL_CONDITION_SATISFIED_NV 0x30EC #define EGL_SYNC_TYPE_NV 0x30ED #define EGL_SYNC_CONDITION_NV 0x30EE #define EGL_SYNC_FENCE_NV 0x30EF #define EGL_NO_SYNC_NV ((EGLSyncNV)0) typedef void* EGLSyncNV; typedef khronos_utime_nanoseconds_t EGLTimeNV; #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); #endif #endif #if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */ #ifndef EGL_KHR_fence_sync #define EGL_KHR_fence_sync 1 /* Reuses most tokens and entry points from EGL_KHR_reusable_sync */ #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 #define EGL_SYNC_CONDITION_KHR 0x30F8 #define EGL_SYNC_FENCE_KHR 0x30F9 #endif #endif #ifndef EGL_HI_clientpixmap #define EGL_HI_clientpixmap 1 /* Surface Attribute */ #define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 /* * Structure representing a client pixmap * (pixmap's data is in client-space memory). */ struct EGLClientPixmapHI { void* pData; EGLint iWidth; EGLint iHeight; EGLint iStride; }; #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); #endif /* EGL_HI_clientpixmap */ #ifndef EGL_HI_colorformats #define EGL_HI_colorformats 1 /* Config Attribute */ #define EGL_COLOR_FORMAT_HI 0x8F70 /* Color Formats */ #define EGL_COLOR_RGB_HI 0x8F71 #define EGL_COLOR_RGBA_HI 0x8F72 #define EGL_COLOR_ARGB_HI 0x8F73 #endif /* EGL_HI_colorformats */ #ifndef EGL_MESA_drm_image #define EGL_MESA_drm_image 1 #define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */ #define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */ #define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */ #define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */ #define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 #define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */ #define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */ #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); #endif #ifndef EGL_NV_post_sub_buffer #define EGL_NV_post_sub_buffer 1 #define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); #endif #ifndef EGL_ANGLE_query_surface_pointer #define EGL_ANGLE_query_surface_pointer 1 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); #endif typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); #endif #ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle #define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 #define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 #endif #ifndef EGL_NV_coverage_sample_resolve #define EGL_NV_coverage_sample_resolve 1 #define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 #define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 #define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 #endif #if KHRONOS_SUPPORT_INT64 /* EGLuint64NV requires 64-bit uint support */ #ifndef EGL_NV_system_time #define EGL_NV_system_time 1 typedef khronos_utime_nanoseconds_t EGLuint64NV; #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void); EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); #endif #endif #if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */ #ifndef EGL_KHR_stream #define EGL_KHR_stream 1 typedef void* EGLStreamKHR; typedef khronos_uint64_t EGLuint64KHR; #define EGL_NO_STREAM_KHR ((EGLStreamKHR)0) #define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 #define EGL_PRODUCER_FRAME_KHR 0x3212 #define EGL_CONSUMER_FRAME_KHR 0x3213 #define EGL_STREAM_STATE_KHR 0x3214 #define EGL_STREAM_STATE_CREATED_KHR 0x3215 #define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 #define EGL_STREAM_STATE_EMPTY_KHR 0x3217 #define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 #define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 #define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A #define EGL_BAD_STREAM_KHR 0x321B #define EGL_BAD_STATE_KHR 0x321C #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); #endif #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_consumer_gltexture #define EGL_KHR_stream_consumer_gltexture 1 #define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); #endif #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_producer_eglsurface #define EGL_KHR_stream_producer_eglsurface 1 #define EGL_STREAM_BIT_KHR 0x0800 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); #endif #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_producer_aldatalocator #define EGL_KHR_stream_producer_aldatalocator 1 #endif #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_fifo #define EGL_KHR_stream_fifo 1 /* reuse EGLTimeKHR */ #define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC #define EGL_STREAM_TIME_NOW_KHR 0x31FD #define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE #define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); #endif #endif #ifndef EGL_EXT_create_context_robustness #define EGL_EXT_create_context_robustness 1 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 #define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF #endif #ifndef EGL_ANGLE_d3d_share_handle_client_buffer #define EGL_ANGLE_d3d_share_handle_client_buffer 1 /* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */ #endif #ifndef EGL_KHR_create_context #define EGL_KHR_create_context 1 #define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION #define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB #define EGL_CONTEXT_FLAGS_KHR 0x30FC #define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD #define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF #define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 #define EGL_OPENGL_ES3_BIT_KHR 0x00000040 #endif #ifndef EGL_KHR_surfaceless_context #define EGL_KHR_surfaceless_context 1 /* No tokens/entry points, just relaxes an error condition */ #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_cross_process_fd #define EGL_KHR_stream_cross_process_fd 1 typedef int EGLNativeFileDescriptorKHR; #define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); #endif #endif #ifndef EGL_EXT_multiview_window #define EGL_EXT_multiview_window 1 #define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 #endif #ifndef EGL_KHR_wait_sync #define EGL_KHR_wait_sync 1 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); #endif #ifndef EGL_NV_post_convert_rounding #define EGL_NV_post_convert_rounding 1 /* No tokens or entry points, just relaxes behavior of SwapBuffers */ #endif #ifndef EGL_NV_native_query #define EGL_NV_native_query 1 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV( EGLDisplay dpy, EGLNativeDisplayType* display_id); EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV( EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window); EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV( EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType *display_id); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); #endif #ifndef EGL_NV_3dvision_surface #define EGL_NV_3dvision_surface 1 #define EGL_AUTO_STEREO_NV 0x3136 #endif #ifndef EGL_ANDROID_framebuffer_target #define EGL_ANDROID_framebuffer_target 1 #define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 #endif #ifndef EGL_ANDROID_blob_cache #define EGL_ANDROID_blob_cache 1 typedef khronos_ssize_t EGLsizeiANDROID; typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); #endif #ifndef EGL_ANDROID_image_native_buffer #define EGL_ANDROID_image_native_buffer 1 #define EGL_NATIVE_BUFFER_ANDROID 0x3140 #endif #ifndef EGL_ANDROID_native_fence_sync #define EGL_ANDROID_native_fence_sync 1 #define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 #define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID( EGLDisplay dpy, EGLSyncKHR); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR); #endif #ifndef EGL_ANDROID_recordable #define EGL_ANDROID_recordable 1 #define EGL_RECORDABLE_ANDROID 0x3142 #endif #ifndef EGL_EXT_buffer_age #define EGL_EXT_buffer_age 1 #define EGL_BUFFER_AGE_EXT 0x313D #endif #ifndef EGL_EXT_image_dma_buf_import #define EGL_EXT_image_dma_buf_import 1 #define EGL_LINUX_DMA_BUF_EXT 0x3270 #define EGL_LINUX_DRM_FOURCC_EXT 0x3271 #define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 #define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 #define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 #define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 #define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 #define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 #define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 #define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 #define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A #define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B #define EGL_SAMPLE_RANGE_HINT_EXT 0x327C #define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D #define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E #define EGL_ITU_REC601_EXT 0x327F #define EGL_ITU_REC709_EXT 0x3280 #define EGL_ITU_REC2020_EXT 0x3281 #define EGL_YUV_FULL_RANGE_EXT 0x3282 #define EGL_YUV_NARROW_RANGE_EXT 0x3283 #define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 #define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 #endif #ifdef __cplusplus } #endif #endif /* __eglext_h_ */ ================================================ FILE: tests/3rdparty/glfw/deps/GL/glext.h ================================================ #ifndef __glext_h_ #define __glext_h_ #ifdef __cplusplus extern "C" { #endif /* ** Copyright (c) 2007-2012 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Header file version number, required by OpenGL ABI for Linux */ /* glext.h last updated $Date: 2012-09-19 19:02:24 -0700 (Wed, 19 Sep 2012) $ */ /* Current version at http://www.opengl.org/registry/ */ #define GL_GLEXT_VERSION 85 /* Function declaration macros - to move into glplatform.h */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #define WIN32_LEAN_AND_MEAN 1 #include #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPI #define GLAPI extern #endif /*************************************************************/ #ifndef GL_VERSION_1_2 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_RESCALE_NORMAL 0x803A #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #endif #ifndef GL_ARB_imaging #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 #endif #ifndef GL_VERSION_1_3 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_SUBTRACT 0x84E7 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #endif #ifndef GL_VERSION_1_4 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_COMPARE_R_TO_TEXTURE 0x884E #endif #ifndef GL_VERSION_1_5 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_FOG_COORD_SRC 0x8450 #define GL_FOG_COORD 0x8451 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY 0x8457 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_SRC0_RGB 0x8580 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_RGB 0x8582 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC2_ALPHA 0x858A #endif #ifndef GL_VERSION_2_0 #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_TEXTURE_COORDS 0x8871 #endif #ifndef GL_VERSION_2_1 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #endif #ifndef GL_VERSION_3_0 #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 /* Reuse tokens from ARB_depth_buffer_float */ /* reuse GL_DEPTH_COMPONENT32F */ /* reuse GL_DEPTH32F_STENCIL8 */ /* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */ /* Reuse tokens from ARB_framebuffer_object */ /* reuse GL_INVALID_FRAMEBUFFER_OPERATION */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ /* reuse GL_FRAMEBUFFER_DEFAULT */ /* reuse GL_FRAMEBUFFER_UNDEFINED */ /* reuse GL_DEPTH_STENCIL_ATTACHMENT */ /* reuse GL_INDEX */ /* reuse GL_MAX_RENDERBUFFER_SIZE */ /* reuse GL_DEPTH_STENCIL */ /* reuse GL_UNSIGNED_INT_24_8 */ /* reuse GL_DEPTH24_STENCIL8 */ /* reuse GL_TEXTURE_STENCIL_SIZE */ /* reuse GL_TEXTURE_RED_TYPE */ /* reuse GL_TEXTURE_GREEN_TYPE */ /* reuse GL_TEXTURE_BLUE_TYPE */ /* reuse GL_TEXTURE_ALPHA_TYPE */ /* reuse GL_TEXTURE_DEPTH_TYPE */ /* reuse GL_UNSIGNED_NORMALIZED */ /* reuse GL_FRAMEBUFFER_BINDING */ /* reuse GL_DRAW_FRAMEBUFFER_BINDING */ /* reuse GL_RENDERBUFFER_BINDING */ /* reuse GL_READ_FRAMEBUFFER */ /* reuse GL_DRAW_FRAMEBUFFER */ /* reuse GL_READ_FRAMEBUFFER_BINDING */ /* reuse GL_RENDERBUFFER_SAMPLES */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ /* reuse GL_FRAMEBUFFER_COMPLETE */ /* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ /* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ /* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ /* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ /* reuse GL_FRAMEBUFFER_UNSUPPORTED */ /* reuse GL_MAX_COLOR_ATTACHMENTS */ /* reuse GL_COLOR_ATTACHMENT0 */ /* reuse GL_COLOR_ATTACHMENT1 */ /* reuse GL_COLOR_ATTACHMENT2 */ /* reuse GL_COLOR_ATTACHMENT3 */ /* reuse GL_COLOR_ATTACHMENT4 */ /* reuse GL_COLOR_ATTACHMENT5 */ /* reuse GL_COLOR_ATTACHMENT6 */ /* reuse GL_COLOR_ATTACHMENT7 */ /* reuse GL_COLOR_ATTACHMENT8 */ /* reuse GL_COLOR_ATTACHMENT9 */ /* reuse GL_COLOR_ATTACHMENT10 */ /* reuse GL_COLOR_ATTACHMENT11 */ /* reuse GL_COLOR_ATTACHMENT12 */ /* reuse GL_COLOR_ATTACHMENT13 */ /* reuse GL_COLOR_ATTACHMENT14 */ /* reuse GL_COLOR_ATTACHMENT15 */ /* reuse GL_DEPTH_ATTACHMENT */ /* reuse GL_STENCIL_ATTACHMENT */ /* reuse GL_FRAMEBUFFER */ /* reuse GL_RENDERBUFFER */ /* reuse GL_RENDERBUFFER_WIDTH */ /* reuse GL_RENDERBUFFER_HEIGHT */ /* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */ /* reuse GL_STENCIL_INDEX1 */ /* reuse GL_STENCIL_INDEX4 */ /* reuse GL_STENCIL_INDEX8 */ /* reuse GL_STENCIL_INDEX16 */ /* reuse GL_RENDERBUFFER_RED_SIZE */ /* reuse GL_RENDERBUFFER_GREEN_SIZE */ /* reuse GL_RENDERBUFFER_BLUE_SIZE */ /* reuse GL_RENDERBUFFER_ALPHA_SIZE */ /* reuse GL_RENDERBUFFER_DEPTH_SIZE */ /* reuse GL_RENDERBUFFER_STENCIL_SIZE */ /* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ /* reuse GL_MAX_SAMPLES */ /* Reuse tokens from ARB_framebuffer_sRGB */ /* reuse GL_FRAMEBUFFER_SRGB */ /* Reuse tokens from ARB_half_float_vertex */ /* reuse GL_HALF_FLOAT */ /* Reuse tokens from ARB_map_buffer_range */ /* reuse GL_MAP_READ_BIT */ /* reuse GL_MAP_WRITE_BIT */ /* reuse GL_MAP_INVALIDATE_RANGE_BIT */ /* reuse GL_MAP_INVALIDATE_BUFFER_BIT */ /* reuse GL_MAP_FLUSH_EXPLICIT_BIT */ /* reuse GL_MAP_UNSYNCHRONIZED_BIT */ /* Reuse tokens from ARB_texture_compression_rgtc */ /* reuse GL_COMPRESSED_RED_RGTC1 */ /* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */ /* reuse GL_COMPRESSED_RG_RGTC2 */ /* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */ /* Reuse tokens from ARB_texture_rg */ /* reuse GL_RG */ /* reuse GL_RG_INTEGER */ /* reuse GL_R8 */ /* reuse GL_R16 */ /* reuse GL_RG8 */ /* reuse GL_RG16 */ /* reuse GL_R16F */ /* reuse GL_R32F */ /* reuse GL_RG16F */ /* reuse GL_RG32F */ /* reuse GL_R8I */ /* reuse GL_R8UI */ /* reuse GL_R16I */ /* reuse GL_R16UI */ /* reuse GL_R32I */ /* reuse GL_R32UI */ /* reuse GL_RG8I */ /* reuse GL_RG8UI */ /* reuse GL_RG16I */ /* reuse GL_RG16UI */ /* reuse GL_RG32I */ /* reuse GL_RG32UI */ /* Reuse tokens from ARB_vertex_array_object */ /* reuse GL_VERTEX_ARRAY_BINDING */ #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_ALPHA_INTEGER 0x8D97 /* Reuse tokens from ARB_framebuffer_object */ /* reuse GL_TEXTURE_LUMINANCE_TYPE */ /* reuse GL_TEXTURE_INTENSITY_TYPE */ #endif #ifndef GL_VERSION_3_1 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E /* Reuse tokens from ARB_copy_buffer */ /* reuse GL_COPY_READ_BUFFER */ /* reuse GL_COPY_WRITE_BUFFER */ /* Reuse tokens from ARB_draw_instanced (none) */ /* Reuse tokens from ARB_uniform_buffer_object */ /* reuse GL_UNIFORM_BUFFER */ /* reuse GL_UNIFORM_BUFFER_BINDING */ /* reuse GL_UNIFORM_BUFFER_START */ /* reuse GL_UNIFORM_BUFFER_SIZE */ /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */ /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */ /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */ /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */ /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */ /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */ /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */ /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */ /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ /* reuse GL_ACTIVE_UNIFORM_BLOCKS */ /* reuse GL_UNIFORM_TYPE */ /* reuse GL_UNIFORM_SIZE */ /* reuse GL_UNIFORM_NAME_LENGTH */ /* reuse GL_UNIFORM_BLOCK_INDEX */ /* reuse GL_UNIFORM_OFFSET */ /* reuse GL_UNIFORM_ARRAY_STRIDE */ /* reuse GL_UNIFORM_MATRIX_STRIDE */ /* reuse GL_UNIFORM_IS_ROW_MAJOR */ /* reuse GL_UNIFORM_BLOCK_BINDING */ /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */ /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */ /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */ /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */ /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */ /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */ /* reuse GL_INVALID_INDEX */ #endif #ifndef GL_VERSION_3_2 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 /* reuse GL_MAX_VARYING_COMPONENTS */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ /* Reuse tokens from ARB_depth_clamp */ /* reuse GL_DEPTH_CLAMP */ /* Reuse tokens from ARB_draw_elements_base_vertex (none) */ /* Reuse tokens from ARB_fragment_coord_conventions (none) */ /* Reuse tokens from ARB_provoking_vertex */ /* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ /* reuse GL_FIRST_VERTEX_CONVENTION */ /* reuse GL_LAST_VERTEX_CONVENTION */ /* reuse GL_PROVOKING_VERTEX */ /* Reuse tokens from ARB_seamless_cube_map */ /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ /* Reuse tokens from ARB_sync */ /* reuse GL_MAX_SERVER_WAIT_TIMEOUT */ /* reuse GL_OBJECT_TYPE */ /* reuse GL_SYNC_CONDITION */ /* reuse GL_SYNC_STATUS */ /* reuse GL_SYNC_FLAGS */ /* reuse GL_SYNC_FENCE */ /* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */ /* reuse GL_UNSIGNALED */ /* reuse GL_SIGNALED */ /* reuse GL_ALREADY_SIGNALED */ /* reuse GL_TIMEOUT_EXPIRED */ /* reuse GL_CONDITION_SATISFIED */ /* reuse GL_WAIT_FAILED */ /* reuse GL_TIMEOUT_IGNORED */ /* reuse GL_SYNC_FLUSH_COMMANDS_BIT */ /* reuse GL_TIMEOUT_IGNORED */ /* Reuse tokens from ARB_texture_multisample */ /* reuse GL_SAMPLE_POSITION */ /* reuse GL_SAMPLE_MASK */ /* reuse GL_SAMPLE_MASK_VALUE */ /* reuse GL_MAX_SAMPLE_MASK_WORDS */ /* reuse GL_TEXTURE_2D_MULTISAMPLE */ /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */ /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */ /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */ /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */ /* reuse GL_TEXTURE_SAMPLES */ /* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */ /* reuse GL_SAMPLER_2D_MULTISAMPLE */ /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */ /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */ /* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */ /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ /* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */ /* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */ /* reuse GL_MAX_INTEGER_SAMPLES */ /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ #endif #ifndef GL_VERSION_3_3 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE /* Reuse tokens from ARB_blend_func_extended */ /* reuse GL_SRC1_COLOR */ /* reuse GL_ONE_MINUS_SRC1_COLOR */ /* reuse GL_ONE_MINUS_SRC1_ALPHA */ /* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */ /* Reuse tokens from ARB_explicit_attrib_location (none) */ /* Reuse tokens from ARB_occlusion_query2 */ /* reuse GL_ANY_SAMPLES_PASSED */ /* Reuse tokens from ARB_sampler_objects */ /* reuse GL_SAMPLER_BINDING */ /* Reuse tokens from ARB_shader_bit_encoding (none) */ /* Reuse tokens from ARB_texture_rgb10_a2ui */ /* reuse GL_RGB10_A2UI */ /* Reuse tokens from ARB_texture_swizzle */ /* reuse GL_TEXTURE_SWIZZLE_R */ /* reuse GL_TEXTURE_SWIZZLE_G */ /* reuse GL_TEXTURE_SWIZZLE_B */ /* reuse GL_TEXTURE_SWIZZLE_A */ /* reuse GL_TEXTURE_SWIZZLE_RGBA */ /* Reuse tokens from ARB_timer_query */ /* reuse GL_TIME_ELAPSED */ /* reuse GL_TIMESTAMP */ /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */ /* reuse GL_INT_2_10_10_10_REV */ #endif #ifndef GL_VERSION_4_0 #define GL_SAMPLE_SHADING 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F /* Reuse tokens from ARB_texture_query_lod (none) */ /* Reuse tokens from ARB_draw_buffers_blend (none) */ /* Reuse tokens from ARB_draw_indirect */ /* reuse GL_DRAW_INDIRECT_BUFFER */ /* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */ /* Reuse tokens from ARB_gpu_shader5 */ /* reuse GL_GEOMETRY_SHADER_INVOCATIONS */ /* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */ /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */ /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */ /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */ /* reuse GL_MAX_VERTEX_STREAMS */ /* Reuse tokens from ARB_gpu_shader_fp64 */ /* reuse GL_DOUBLE_VEC2 */ /* reuse GL_DOUBLE_VEC3 */ /* reuse GL_DOUBLE_VEC4 */ /* reuse GL_DOUBLE_MAT2 */ /* reuse GL_DOUBLE_MAT3 */ /* reuse GL_DOUBLE_MAT4 */ /* reuse GL_DOUBLE_MAT2x3 */ /* reuse GL_DOUBLE_MAT2x4 */ /* reuse GL_DOUBLE_MAT3x2 */ /* reuse GL_DOUBLE_MAT3x4 */ /* reuse GL_DOUBLE_MAT4x2 */ /* reuse GL_DOUBLE_MAT4x3 */ /* Reuse tokens from ARB_shader_subroutine */ /* reuse GL_ACTIVE_SUBROUTINES */ /* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */ /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */ /* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */ /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */ /* reuse GL_MAX_SUBROUTINES */ /* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */ /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ /* reuse GL_COMPATIBLE_SUBROUTINES */ /* Reuse tokens from ARB_tessellation_shader */ /* reuse GL_PATCHES */ /* reuse GL_PATCH_VERTICES */ /* reuse GL_PATCH_DEFAULT_INNER_LEVEL */ /* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */ /* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */ /* reuse GL_TESS_GEN_MODE */ /* reuse GL_TESS_GEN_SPACING */ /* reuse GL_TESS_GEN_VERTEX_ORDER */ /* reuse GL_TESS_GEN_POINT_MODE */ /* reuse GL_ISOLINES */ /* reuse GL_FRACTIONAL_ODD */ /* reuse GL_FRACTIONAL_EVEN */ /* reuse GL_MAX_PATCH_VERTICES */ /* reuse GL_MAX_TESS_GEN_LEVEL */ /* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */ /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */ /* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */ /* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */ /* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */ /* reuse GL_MAX_TESS_PATCH_COMPONENTS */ /* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */ /* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */ /* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */ /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */ /* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */ /* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */ /* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */ /* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */ /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */ /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */ /* reuse GL_TESS_EVALUATION_SHADER */ /* reuse GL_TESS_CONTROL_SHADER */ /* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */ /* Reuse tokens from ARB_transform_feedback2 */ /* reuse GL_TRANSFORM_FEEDBACK */ /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ /* reuse GL_TRANSFORM_FEEDBACK_BINDING */ /* Reuse tokens from ARB_transform_feedback3 */ /* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */ /* reuse GL_MAX_VERTEX_STREAMS */ #endif #ifndef GL_VERSION_4_1 /* Reuse tokens from ARB_ES2_compatibility */ /* reuse GL_FIXED */ /* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */ /* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */ /* reuse GL_LOW_FLOAT */ /* reuse GL_MEDIUM_FLOAT */ /* reuse GL_HIGH_FLOAT */ /* reuse GL_LOW_INT */ /* reuse GL_MEDIUM_INT */ /* reuse GL_HIGH_INT */ /* reuse GL_SHADER_COMPILER */ /* reuse GL_SHADER_BINARY_FORMATS */ /* reuse GL_NUM_SHADER_BINARY_FORMATS */ /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */ /* reuse GL_MAX_VARYING_VECTORS */ /* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */ /* reuse GL_RGB565 */ /* Reuse tokens from ARB_get_program_binary */ /* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ /* reuse GL_PROGRAM_BINARY_LENGTH */ /* reuse GL_NUM_PROGRAM_BINARY_FORMATS */ /* reuse GL_PROGRAM_BINARY_FORMATS */ /* Reuse tokens from ARB_separate_shader_objects */ /* reuse GL_VERTEX_SHADER_BIT */ /* reuse GL_FRAGMENT_SHADER_BIT */ /* reuse GL_GEOMETRY_SHADER_BIT */ /* reuse GL_TESS_CONTROL_SHADER_BIT */ /* reuse GL_TESS_EVALUATION_SHADER_BIT */ /* reuse GL_ALL_SHADER_BITS */ /* reuse GL_PROGRAM_SEPARABLE */ /* reuse GL_ACTIVE_PROGRAM */ /* reuse GL_PROGRAM_PIPELINE_BINDING */ /* Reuse tokens from ARB_shader_precision (none) */ /* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */ /* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */ /* reuse GL_MAX_VIEWPORTS */ /* reuse GL_VIEWPORT_SUBPIXEL_BITS */ /* reuse GL_VIEWPORT_BOUNDS_RANGE */ /* reuse GL_LAYER_PROVOKING_VERTEX */ /* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */ /* reuse GL_UNDEFINED_VERTEX */ #endif #ifndef GL_VERSION_4_2 /* Reuse tokens from ARB_base_instance (none) */ /* Reuse tokens from ARB_shading_language_420pack (none) */ /* Reuse tokens from ARB_transform_feedback_instanced (none) */ /* Reuse tokens from ARB_compressed_texture_pixel_storage */ /* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */ /* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */ /* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */ /* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */ /* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */ /* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */ /* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */ /* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */ /* Reuse tokens from ARB_conservative_depth (none) */ /* Reuse tokens from ARB_internalformat_query */ /* reuse GL_NUM_SAMPLE_COUNTS */ /* Reuse tokens from ARB_map_buffer_alignment */ /* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */ /* Reuse tokens from ARB_shader_atomic_counters */ /* reuse GL_ATOMIC_COUNTER_BUFFER */ /* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */ /* reuse GL_ATOMIC_COUNTER_BUFFER_START */ /* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */ /* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */ /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */ /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */ /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */ /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */ /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */ /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */ /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */ /* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */ /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */ /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */ /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */ /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */ /* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */ /* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */ /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */ /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */ /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */ /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */ /* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */ /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */ /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */ /* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */ /* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */ /* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */ /* Reuse tokens from ARB_shader_image_load_store */ /* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */ /* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */ /* reuse GL_UNIFORM_BARRIER_BIT */ /* reuse GL_TEXTURE_FETCH_BARRIER_BIT */ /* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */ /* reuse GL_COMMAND_BARRIER_BIT */ /* reuse GL_PIXEL_BUFFER_BARRIER_BIT */ /* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */ /* reuse GL_BUFFER_UPDATE_BARRIER_BIT */ /* reuse GL_FRAMEBUFFER_BARRIER_BIT */ /* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */ /* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */ /* reuse GL_ALL_BARRIER_BITS */ /* reuse GL_MAX_IMAGE_UNITS */ /* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ /* reuse GL_IMAGE_BINDING_NAME */ /* reuse GL_IMAGE_BINDING_LEVEL */ /* reuse GL_IMAGE_BINDING_LAYERED */ /* reuse GL_IMAGE_BINDING_LAYER */ /* reuse GL_IMAGE_BINDING_ACCESS */ /* reuse GL_IMAGE_1D */ /* reuse GL_IMAGE_2D */ /* reuse GL_IMAGE_3D */ /* reuse GL_IMAGE_2D_RECT */ /* reuse GL_IMAGE_CUBE */ /* reuse GL_IMAGE_BUFFER */ /* reuse GL_IMAGE_1D_ARRAY */ /* reuse GL_IMAGE_2D_ARRAY */ /* reuse GL_IMAGE_CUBE_MAP_ARRAY */ /* reuse GL_IMAGE_2D_MULTISAMPLE */ /* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */ /* reuse GL_INT_IMAGE_1D */ /* reuse GL_INT_IMAGE_2D */ /* reuse GL_INT_IMAGE_3D */ /* reuse GL_INT_IMAGE_2D_RECT */ /* reuse GL_INT_IMAGE_CUBE */ /* reuse GL_INT_IMAGE_BUFFER */ /* reuse GL_INT_IMAGE_1D_ARRAY */ /* reuse GL_INT_IMAGE_2D_ARRAY */ /* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */ /* reuse GL_INT_IMAGE_2D_MULTISAMPLE */ /* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ /* reuse GL_UNSIGNED_INT_IMAGE_1D */ /* reuse GL_UNSIGNED_INT_IMAGE_2D */ /* reuse GL_UNSIGNED_INT_IMAGE_3D */ /* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */ /* reuse GL_UNSIGNED_INT_IMAGE_CUBE */ /* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */ /* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */ /* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */ /* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */ /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */ /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ /* reuse GL_MAX_IMAGE_SAMPLES */ /* reuse GL_IMAGE_BINDING_FORMAT */ /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */ /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */ /* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */ /* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */ /* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */ /* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */ /* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */ /* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */ /* Reuse tokens from ARB_shading_language_packing (none) */ /* Reuse tokens from ARB_texture_storage */ /* reuse GL_TEXTURE_IMMUTABLE_FORMAT */ #endif #ifndef GL_VERSION_4_3 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E /* Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) */ /* Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) */ /* Reuse tokens from ARB_shader_image_size (none, GLSL only) */ /* Reuse tokens from ARB_ES3_compatibility */ /* reuse GL_COMPRESSED_RGB8_ETC2 */ /* reuse GL_COMPRESSED_SRGB8_ETC2 */ /* reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 */ /* reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 */ /* reuse GL_COMPRESSED_RGBA8_ETC2_EAC */ /* reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC */ /* reuse GL_COMPRESSED_R11_EAC */ /* reuse GL_COMPRESSED_SIGNED_R11_EAC */ /* reuse GL_COMPRESSED_RG11_EAC */ /* reuse GL_COMPRESSED_SIGNED_RG11_EAC */ /* reuse GL_PRIMITIVE_RESTART_FIXED_INDEX */ /* reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE */ /* reuse GL_MAX_ELEMENT_INDEX */ /* Reuse tokens from ARB_clear_buffer_object (none) */ /* Reuse tokens from ARB_compute_shader */ /* reuse GL_COMPUTE_SHADER */ /* reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS */ /* reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS */ /* reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS */ /* reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */ /* reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS */ /* reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS */ /* reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS */ /* reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS */ /* reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS */ /* reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT */ /* reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE */ /* reuse GL_COMPUTE_LOCAL_WORK_SIZE */ /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER */ /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER */ /* reuse GL_DISPATCH_INDIRECT_BUFFER */ /* reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING */ /* Reuse tokens from ARB_copy_image (none) */ /* Reuse tokens from KHR_debug */ /* reuse GL_DEBUG_OUTPUT_SYNCHRONOUS */ /* reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH */ /* reuse GL_DEBUG_CALLBACK_FUNCTION */ /* reuse GL_DEBUG_CALLBACK_USER_PARAM */ /* reuse GL_DEBUG_SOURCE_API */ /* reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM */ /* reuse GL_DEBUG_SOURCE_SHADER_COMPILER */ /* reuse GL_DEBUG_SOURCE_THIRD_PARTY */ /* reuse GL_DEBUG_SOURCE_APPLICATION */ /* reuse GL_DEBUG_SOURCE_OTHER */ /* reuse GL_DEBUG_TYPE_ERROR */ /* reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR */ /* reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR */ /* reuse GL_DEBUG_TYPE_PORTABILITY */ /* reuse GL_DEBUG_TYPE_PERFORMANCE */ /* reuse GL_DEBUG_TYPE_OTHER */ /* reuse GL_MAX_DEBUG_MESSAGE_LENGTH */ /* reuse GL_MAX_DEBUG_LOGGED_MESSAGES */ /* reuse GL_DEBUG_LOGGED_MESSAGES */ /* reuse GL_DEBUG_SEVERITY_HIGH */ /* reuse GL_DEBUG_SEVERITY_MEDIUM */ /* reuse GL_DEBUG_SEVERITY_LOW */ /* reuse GL_DEBUG_TYPE_MARKER */ /* reuse GL_DEBUG_TYPE_PUSH_GROUP */ /* reuse GL_DEBUG_TYPE_POP_GROUP */ /* reuse GL_DEBUG_SEVERITY_NOTIFICATION */ /* reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH */ /* reuse GL_DEBUG_GROUP_STACK_DEPTH */ /* reuse GL_BUFFER */ /* reuse GL_SHADER */ /* reuse GL_PROGRAM */ /* reuse GL_QUERY */ /* reuse GL_PROGRAM_PIPELINE */ /* reuse GL_SAMPLER */ /* reuse GL_DISPLAY_LIST */ /* reuse GL_MAX_LABEL_LENGTH */ /* reuse GL_DEBUG_OUTPUT */ /* reuse GL_CONTEXT_FLAG_DEBUG_BIT */ /* reuse GL_STACK_UNDERFLOW */ /* reuse GL_STACK_OVERFLOW */ /* Reuse tokens from ARB_explicit_uniform_location */ /* reuse GL_MAX_UNIFORM_LOCATIONS */ /* Reuse tokens from ARB_framebuffer_no_attachments */ /* reuse GL_FRAMEBUFFER_DEFAULT_WIDTH */ /* reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT */ /* reuse GL_FRAMEBUFFER_DEFAULT_LAYERS */ /* reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES */ /* reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS */ /* reuse GL_MAX_FRAMEBUFFER_WIDTH */ /* reuse GL_MAX_FRAMEBUFFER_HEIGHT */ /* reuse GL_MAX_FRAMEBUFFER_LAYERS */ /* reuse GL_MAX_FRAMEBUFFER_SAMPLES */ /* Reuse tokens from ARB_internalformat_query2 */ /* reuse GL_INTERNALFORMAT_SUPPORTED */ /* reuse GL_INTERNALFORMAT_PREFERRED */ /* reuse GL_INTERNALFORMAT_RED_SIZE */ /* reuse GL_INTERNALFORMAT_GREEN_SIZE */ /* reuse GL_INTERNALFORMAT_BLUE_SIZE */ /* reuse GL_INTERNALFORMAT_ALPHA_SIZE */ /* reuse GL_INTERNALFORMAT_DEPTH_SIZE */ /* reuse GL_INTERNALFORMAT_STENCIL_SIZE */ /* reuse GL_INTERNALFORMAT_SHARED_SIZE */ /* reuse GL_INTERNALFORMAT_RED_TYPE */ /* reuse GL_INTERNALFORMAT_GREEN_TYPE */ /* reuse GL_INTERNALFORMAT_BLUE_TYPE */ /* reuse GL_INTERNALFORMAT_ALPHA_TYPE */ /* reuse GL_INTERNALFORMAT_DEPTH_TYPE */ /* reuse GL_INTERNALFORMAT_STENCIL_TYPE */ /* reuse GL_MAX_WIDTH */ /* reuse GL_MAX_HEIGHT */ /* reuse GL_MAX_DEPTH */ /* reuse GL_MAX_LAYERS */ /* reuse GL_MAX_COMBINED_DIMENSIONS */ /* reuse GL_COLOR_COMPONENTS */ /* reuse GL_DEPTH_COMPONENTS */ /* reuse GL_STENCIL_COMPONENTS */ /* reuse GL_COLOR_RENDERABLE */ /* reuse GL_DEPTH_RENDERABLE */ /* reuse GL_STENCIL_RENDERABLE */ /* reuse GL_FRAMEBUFFER_RENDERABLE */ /* reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED */ /* reuse GL_FRAMEBUFFER_BLEND */ /* reuse GL_READ_PIXELS */ /* reuse GL_READ_PIXELS_FORMAT */ /* reuse GL_READ_PIXELS_TYPE */ /* reuse GL_TEXTURE_IMAGE_FORMAT */ /* reuse GL_TEXTURE_IMAGE_TYPE */ /* reuse GL_GET_TEXTURE_IMAGE_FORMAT */ /* reuse GL_GET_TEXTURE_IMAGE_TYPE */ /* reuse GL_MIPMAP */ /* reuse GL_MANUAL_GENERATE_MIPMAP */ /* reuse GL_AUTO_GENERATE_MIPMAP */ /* reuse GL_COLOR_ENCODING */ /* reuse GL_SRGB_READ */ /* reuse GL_SRGB_WRITE */ /* reuse GL_FILTER */ /* reuse GL_VERTEX_TEXTURE */ /* reuse GL_TESS_CONTROL_TEXTURE */ /* reuse GL_TESS_EVALUATION_TEXTURE */ /* reuse GL_GEOMETRY_TEXTURE */ /* reuse GL_FRAGMENT_TEXTURE */ /* reuse GL_COMPUTE_TEXTURE */ /* reuse GL_TEXTURE_SHADOW */ /* reuse GL_TEXTURE_GATHER */ /* reuse GL_TEXTURE_GATHER_SHADOW */ /* reuse GL_SHADER_IMAGE_LOAD */ /* reuse GL_SHADER_IMAGE_STORE */ /* reuse GL_SHADER_IMAGE_ATOMIC */ /* reuse GL_IMAGE_TEXEL_SIZE */ /* reuse GL_IMAGE_COMPATIBILITY_CLASS */ /* reuse GL_IMAGE_PIXEL_FORMAT */ /* reuse GL_IMAGE_PIXEL_TYPE */ /* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST */ /* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST */ /* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE */ /* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE */ /* reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH */ /* reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT */ /* reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE */ /* reuse GL_CLEAR_BUFFER */ /* reuse GL_TEXTURE_VIEW */ /* reuse GL_VIEW_COMPATIBILITY_CLASS */ /* reuse GL_FULL_SUPPORT */ /* reuse GL_CAVEAT_SUPPORT */ /* reuse GL_IMAGE_CLASS_4_X_32 */ /* reuse GL_IMAGE_CLASS_2_X_32 */ /* reuse GL_IMAGE_CLASS_1_X_32 */ /* reuse GL_IMAGE_CLASS_4_X_16 */ /* reuse GL_IMAGE_CLASS_2_X_16 */ /* reuse GL_IMAGE_CLASS_1_X_16 */ /* reuse GL_IMAGE_CLASS_4_X_8 */ /* reuse GL_IMAGE_CLASS_2_X_8 */ /* reuse GL_IMAGE_CLASS_1_X_8 */ /* reuse GL_IMAGE_CLASS_11_11_10 */ /* reuse GL_IMAGE_CLASS_10_10_10_2 */ /* reuse GL_VIEW_CLASS_128_BITS */ /* reuse GL_VIEW_CLASS_96_BITS */ /* reuse GL_VIEW_CLASS_64_BITS */ /* reuse GL_VIEW_CLASS_48_BITS */ /* reuse GL_VIEW_CLASS_32_BITS */ /* reuse GL_VIEW_CLASS_24_BITS */ /* reuse GL_VIEW_CLASS_16_BITS */ /* reuse GL_VIEW_CLASS_8_BITS */ /* reuse GL_VIEW_CLASS_S3TC_DXT1_RGB */ /* reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA */ /* reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA */ /* reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA */ /* reuse GL_VIEW_CLASS_RGTC1_RED */ /* reuse GL_VIEW_CLASS_RGTC2_RG */ /* reuse GL_VIEW_CLASS_BPTC_UNORM */ /* reuse GL_VIEW_CLASS_BPTC_FLOAT */ /* Reuse tokens from ARB_invalidate_subdata (none) */ /* Reuse tokens from ARB_multi_draw_indirect (none) */ /* Reuse tokens from ARB_program_interface_query */ /* reuse GL_UNIFORM */ /* reuse GL_UNIFORM_BLOCK */ /* reuse GL_PROGRAM_INPUT */ /* reuse GL_PROGRAM_OUTPUT */ /* reuse GL_BUFFER_VARIABLE */ /* reuse GL_SHADER_STORAGE_BLOCK */ /* reuse GL_VERTEX_SUBROUTINE */ /* reuse GL_TESS_CONTROL_SUBROUTINE */ /* reuse GL_TESS_EVALUATION_SUBROUTINE */ /* reuse GL_GEOMETRY_SUBROUTINE */ /* reuse GL_FRAGMENT_SUBROUTINE */ /* reuse GL_COMPUTE_SUBROUTINE */ /* reuse GL_VERTEX_SUBROUTINE_UNIFORM */ /* reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM */ /* reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM */ /* reuse GL_GEOMETRY_SUBROUTINE_UNIFORM */ /* reuse GL_FRAGMENT_SUBROUTINE_UNIFORM */ /* reuse GL_COMPUTE_SUBROUTINE_UNIFORM */ /* reuse GL_TRANSFORM_FEEDBACK_VARYING */ /* reuse GL_ACTIVE_RESOURCES */ /* reuse GL_MAX_NAME_LENGTH */ /* reuse GL_MAX_NUM_ACTIVE_VARIABLES */ /* reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES */ /* reuse GL_NAME_LENGTH */ /* reuse GL_TYPE */ /* reuse GL_ARRAY_SIZE */ /* reuse GL_OFFSET */ /* reuse GL_BLOCK_INDEX */ /* reuse GL_ARRAY_STRIDE */ /* reuse GL_MATRIX_STRIDE */ /* reuse GL_IS_ROW_MAJOR */ /* reuse GL_ATOMIC_COUNTER_BUFFER_INDEX */ /* reuse GL_BUFFER_BINDING */ /* reuse GL_BUFFER_DATA_SIZE */ /* reuse GL_NUM_ACTIVE_VARIABLES */ /* reuse GL_ACTIVE_VARIABLES */ /* reuse GL_REFERENCED_BY_VERTEX_SHADER */ /* reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER */ /* reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER */ /* reuse GL_REFERENCED_BY_GEOMETRY_SHADER */ /* reuse GL_REFERENCED_BY_FRAGMENT_SHADER */ /* reuse GL_REFERENCED_BY_COMPUTE_SHADER */ /* reuse GL_TOP_LEVEL_ARRAY_SIZE */ /* reuse GL_TOP_LEVEL_ARRAY_STRIDE */ /* reuse GL_LOCATION */ /* reuse GL_LOCATION_INDEX */ /* reuse GL_IS_PER_PATCH */ /* Reuse tokens from ARB_robust_buffer_access_behavior (none) */ /* Reuse tokens from ARB_shader_storage_buffer_object */ /* reuse GL_SHADER_STORAGE_BUFFER */ /* reuse GL_SHADER_STORAGE_BUFFER_BINDING */ /* reuse GL_SHADER_STORAGE_BUFFER_START */ /* reuse GL_SHADER_STORAGE_BUFFER_SIZE */ /* reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS */ /* reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS */ /* reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS */ /* reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS */ /* reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS */ /* reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS */ /* reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS */ /* reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS */ /* reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE */ /* reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT */ /* reuse GL_SHADER_STORAGE_BARRIER_BIT */ /* reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES */ /* Reuse tokens from ARB_stencil_texturing */ /* reuse GL_DEPTH_STENCIL_TEXTURE_MODE */ /* Reuse tokens from ARB_texture_buffer_range */ /* reuse GL_TEXTURE_BUFFER_OFFSET */ /* reuse GL_TEXTURE_BUFFER_SIZE */ /* reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT */ /* Reuse tokens from ARB_texture_query_levels (none) */ /* Reuse tokens from ARB_texture_storage_multisample (none) */ /* Reuse tokens from ARB_texture_view */ /* reuse GL_TEXTURE_VIEW_MIN_LEVEL */ /* reuse GL_TEXTURE_VIEW_NUM_LEVELS */ /* reuse GL_TEXTURE_VIEW_MIN_LAYER */ /* reuse GL_TEXTURE_VIEW_NUM_LAYERS */ /* reuse GL_TEXTURE_IMMUTABLE_LEVELS */ /* Reuse tokens from ARB_vertex_attrib_binding */ /* reuse GL_VERTEX_ATTRIB_BINDING */ /* reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET */ /* reuse GL_VERTEX_BINDING_DIVISOR */ /* reuse GL_VERTEX_BINDING_OFFSET */ /* reuse GL_VERTEX_BINDING_STRIDE */ /* reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET */ /* reuse GL_MAX_VERTEX_ATTRIB_BINDINGS */ #endif #ifndef GL_ARB_multitexture #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #endif #ifndef GL_ARB_transpose_matrix #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #endif #ifndef GL_ARB_multisample #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #endif #ifndef GL_ARB_texture_env_add #endif #ifndef GL_ARB_texture_cube_map #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif #ifndef GL_ARB_texture_compression #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #endif #ifndef GL_ARB_texture_border_clamp #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif #ifndef GL_ARB_point_parameters #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #endif #ifndef GL_ARB_vertex_blend #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F #endif #ifndef GL_ARB_matrix_palette #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 #endif #ifndef GL_ARB_texture_env_combine #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_SUBTRACT_ARB 0x84E7 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #endif #ifndef GL_ARB_texture_env_crossbar #endif #ifndef GL_ARB_texture_env_dot3 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #endif #ifndef GL_ARB_texture_mirrored_repeat #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif #ifndef GL_ARB_depth_texture #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif #ifndef GL_ARB_shadow #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif #ifndef GL_ARB_shadow_ambient #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #endif #ifndef GL_ARB_window_pos #endif #ifndef GL_ARB_vertex_program #define GL_COLOR_SUM_ARB 0x8458 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF #endif #ifndef GL_ARB_fragment_program #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #endif #ifndef GL_ARB_vertex_buffer_object #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA #endif #ifndef GL_ARB_occlusion_query #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_SAMPLES_PASSED_ARB 0x8914 #endif #ifndef GL_ARB_shader_objects #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #endif #ifndef GL_ARB_vertex_shader #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A #endif #ifndef GL_ARB_fragment_shader #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #endif #ifndef GL_ARB_shading_language_100 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif #ifndef GL_ARB_texture_non_power_of_two #endif #ifndef GL_ARB_point_sprite #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #endif #ifndef GL_ARB_fragment_program_shadow #endif #ifndef GL_ARB_draw_buffers #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 #endif #ifndef GL_ARB_texture_rectangle #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #endif #ifndef GL_ARB_color_buffer_float #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_FIXED_ONLY_ARB 0x891D #endif #ifndef GL_ARB_half_float_pixel #define GL_HALF_FLOAT_ARB 0x140B #endif #ifndef GL_ARB_texture_float #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #endif #ifndef GL_ARB_pixel_buffer_object #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #endif #ifndef GL_ARB_depth_buffer_float #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #endif #ifndef GL_ARB_draw_instanced #endif #ifndef GL_ARB_framebuffer_object #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #define GL_INDEX 0x8222 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #endif #ifndef GL_ARB_framebuffer_sRGB #define GL_FRAMEBUFFER_SRGB 0x8DB9 #endif #ifndef GL_ARB_geometry_shader4 #define GL_LINES_ADJACENCY_ARB 0x000A #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define GL_TRIANGLES_ADJACENCY_ARB 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 /* reuse GL_MAX_VARYING_COMPONENTS */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ #endif #ifndef GL_ARB_half_float_vertex #define GL_HALF_FLOAT 0x140B #endif #ifndef GL_ARB_instanced_arrays #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE #endif #ifndef GL_ARB_map_buffer_range #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #endif #ifndef GL_ARB_texture_buffer_object #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E #endif #ifndef GL_ARB_texture_compression_rgtc #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #endif #ifndef GL_ARB_texture_rg #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #endif #ifndef GL_ARB_vertex_array_object #define GL_VERTEX_ARRAY_BINDING 0x85B5 #endif #ifndef GL_ARB_uniform_buffer_object #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu #endif #ifndef GL_ARB_compatibility /* ARB_compatibility just defines tokens from core 3.0 */ #endif #ifndef GL_ARB_copy_buffer #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING #endif #ifndef GL_ARB_shader_texture_lod #endif #ifndef GL_ARB_depth_clamp #define GL_DEPTH_CLAMP 0x864F #endif #ifndef GL_ARB_draw_elements_base_vertex #endif #ifndef GL_ARB_fragment_coord_conventions #endif #ifndef GL_ARB_provoking_vertex #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F #endif #ifndef GL_ARB_seamless_cube_map #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #endif #ifndef GL_ARB_sync #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull #endif #ifndef GL_ARB_texture_multisample #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 #endif #ifndef GL_ARB_vertex_array_bgra /* reuse GL_BGRA */ #endif #ifndef GL_ARB_draw_buffers_blend #endif #ifndef GL_ARB_sample_shading #define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 #endif #ifndef GL_ARB_texture_cube_map_array #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #endif #ifndef GL_ARB_texture_gather #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #endif #ifndef GL_ARB_texture_query_lod #endif #ifndef GL_ARB_shading_language_include #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA #endif #ifndef GL_ARB_texture_compression_bptc #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #endif #ifndef GL_ARB_blend_func_extended #define GL_SRC1_COLOR 0x88F9 /* reuse GL_SRC1_ALPHA */ #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #endif #ifndef GL_ARB_explicit_attrib_location #endif #ifndef GL_ARB_occlusion_query2 #define GL_ANY_SAMPLES_PASSED 0x8C2F #endif #ifndef GL_ARB_sampler_objects #define GL_SAMPLER_BINDING 0x8919 #endif #ifndef GL_ARB_shader_bit_encoding #endif #ifndef GL_ARB_texture_rgb10_a2ui #define GL_RGB10_A2UI 0x906F #endif #ifndef GL_ARB_texture_swizzle #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #endif #ifndef GL_ARB_timer_query #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 #endif #ifndef GL_ARB_vertex_type_2_10_10_10_rev /* reuse GL_UNSIGNED_INT_2_10_10_10_REV */ #define GL_INT_2_10_10_10_REV 0x8D9F #endif #ifndef GL_ARB_draw_indirect #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #endif #ifndef GL_ARB_gpu_shader5 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D /* reuse GL_MAX_VERTEX_STREAMS */ #endif #ifndef GL_ARB_gpu_shader_fp64 /* reuse GL_DOUBLE */ #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #endif #ifndef GL_ARB_shader_subroutine #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B /* reuse GL_UNIFORM_SIZE */ /* reuse GL_UNIFORM_NAME_LENGTH */ #endif #ifndef GL_ARB_tessellation_shader #define GL_PATCHES 0x000E #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 /* reuse GL_TRIANGLES */ /* reuse GL_QUADS */ #define GL_ISOLINES 0x8E7A /* reuse GL_EQUAL */ #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C /* reuse GL_CCW */ /* reuse GL_CW */ #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 #endif #ifndef GL_ARB_texture_buffer_object_rgb32 /* reuse GL_RGB32F */ /* reuse GL_RGB32UI */ /* reuse GL_RGB32I */ #endif #ifndef GL_ARB_transform_feedback2 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #endif #ifndef GL_ARB_transform_feedback3 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 #define GL_MAX_VERTEX_STREAMS 0x8E71 #endif #ifndef GL_ARB_ES2_compatibility #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_RGB565 0x8D62 #endif #ifndef GL_ARB_get_program_binary #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF #endif #ifndef GL_ARB_separate_shader_objects #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #endif #ifndef GL_ARB_shader_precision #endif #ifndef GL_ARB_vertex_attrib_64bit /* reuse GL_RGB32I */ /* reuse GL_DOUBLE_VEC2 */ /* reuse GL_DOUBLE_VEC3 */ /* reuse GL_DOUBLE_VEC4 */ /* reuse GL_DOUBLE_MAT2 */ /* reuse GL_DOUBLE_MAT3 */ /* reuse GL_DOUBLE_MAT4 */ /* reuse GL_DOUBLE_MAT2x3 */ /* reuse GL_DOUBLE_MAT2x4 */ /* reuse GL_DOUBLE_MAT3x2 */ /* reuse GL_DOUBLE_MAT3x4 */ /* reuse GL_DOUBLE_MAT4x2 */ /* reuse GL_DOUBLE_MAT4x3 */ #endif #ifndef GL_ARB_viewport_array /* reuse GL_SCISSOR_BOX */ /* reuse GL_VIEWPORT */ /* reuse GL_DEPTH_RANGE */ /* reuse GL_SCISSOR_TEST */ #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 /* reuse GL_FIRST_VERTEX_CONVENTION */ /* reuse GL_LAST_VERTEX_CONVENTION */ /* reuse GL_PROVOKING_VERTEX */ #endif #ifndef GL_ARB_cl_event #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 #endif #ifndef GL_ARB_debug_output #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 #endif #ifndef GL_ARB_robustness /* reuse GL_NO_ERROR */ #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 #endif #ifndef GL_ARB_shader_stencil_export #endif #ifndef GL_ARB_base_instance #endif #ifndef GL_ARB_shading_language_420pack #endif #ifndef GL_ARB_transform_feedback_instanced #endif #ifndef GL_ARB_compressed_texture_pixel_storage #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #endif #ifndef GL_ARB_conservative_depth #endif #ifndef GL_ARB_internalformat_query #define GL_NUM_SAMPLE_COUNTS 0x9380 #endif #ifndef GL_ARB_map_buffer_alignment #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #endif #ifndef GL_ARB_shader_atomic_counters #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #endif #ifndef GL_ARB_shader_image_load_store #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_1D 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #endif #ifndef GL_ARB_shading_language_packing #endif #ifndef GL_ARB_texture_storage #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F #endif #ifndef GL_KHR_texture_compression_astc_ldr #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #endif #ifndef GL_KHR_debug #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_DISPLAY_LIST 0x82E7 /* DISPLAY_LIST used in compatibility profile only */ #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 /* reuse GL_STACK_UNDERFLOW */ /* reuse GL_STACK_OVERFLOW */ #endif #ifndef GL_ARB_arrays_of_arrays #endif #ifndef GL_ARB_clear_buffer_object #endif #ifndef GL_ARB_compute_shader #define GL_COMPUTE_SHADER 0x91B9 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_COMPUTE_SHADER_BIT 0x00000020 #endif #ifndef GL_ARB_copy_image #endif #ifndef GL_ARB_texture_view #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #endif #ifndef GL_ARB_vertex_attrib_binding #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #endif #ifndef GL_ARB_robustness_isolation #endif #ifndef GL_ARB_ES3_compatibility #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_MAX_ELEMENT_INDEX 0x8D6B #endif #ifndef GL_ARB_explicit_uniform_location #define GL_MAX_UNIFORM_LOCATIONS 0x826E #endif #ifndef GL_ARB_fragment_layer_viewport #endif #ifndef GL_ARB_framebuffer_no_attachments #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #endif #ifndef GL_ARB_internalformat_query2 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ /* reuse GL_NUM_SAMPLE_COUNTS */ /* reuse GL_RENDERBUFFER */ /* reuse GL_SAMPLES */ /* reuse GL_TEXTURE_1D */ /* reuse GL_TEXTURE_1D_ARRAY */ /* reuse GL_TEXTURE_2D */ /* reuse GL_TEXTURE_2D_ARRAY */ /* reuse GL_TEXTURE_3D */ /* reuse GL_TEXTURE_CUBE_MAP */ /* reuse GL_TEXTURE_CUBE_MAP_ARRAY */ /* reuse GL_TEXTURE_RECTANGLE */ /* reuse GL_TEXTURE_BUFFER */ /* reuse GL_TEXTURE_2D_MULTISAMPLE */ /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ /* reuse GL_TEXTURE_COMPRESSED */ #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_MAX_WIDTH 0x827E #define GL_MAX_HEIGHT 0x827F #define GL_MAX_DEPTH 0x8280 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_COLOR_COMPONENTS 0x8283 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_COLOR_RENDERABLE 0x8286 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_MIPMAP 0x8293 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_COLOR_ENCODING 0x8296 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_SRGB_DECODE_ARB 0x8299 #define GL_FILTER 0x829A #define GL_VERTEX_TEXTURE 0x829B #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_GEOMETRY_TEXTURE 0x829E #define GL_FRAGMENT_TEXTURE 0x829F #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_CLEAR_BUFFER 0x82B4 #define GL_TEXTURE_VIEW 0x82B5 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_FULL_SUPPORT 0x82B7 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #endif #ifndef GL_ARB_invalidate_subdata #endif #ifndef GL_ARB_multi_draw_indirect #endif #ifndef GL_ARB_program_interface_query #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 /* reuse GL_ATOMIC_COUNTER_BUFFER */ #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_NAME_LENGTH 0x92F9 #define GL_TYPE 0x92FA #define GL_ARRAY_SIZE 0x92FB #define GL_OFFSET 0x92FC #define GL_BLOCK_INDEX 0x92FD #define GL_ARRAY_STRIDE 0x92FE #define GL_MATRIX_STRIDE 0x92FF #define GL_IS_ROW_MAJOR 0x9300 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F #define GL_IS_PER_PATCH 0x92E7 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ /* reuse GL_COMPATIBLE_SUBROUTINES */ #endif #ifndef GL_ARB_robust_buffer_access_behavior #endif #ifndef GL_ARB_shader_image_size #endif #ifndef GL_ARB_shader_storage_buffer_object #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS /* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ #endif #ifndef GL_ARB_stencil_texturing #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #endif #ifndef GL_ARB_texture_buffer_range #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F #endif #ifndef GL_ARB_texture_query_levels #endif #ifndef GL_ARB_texture_storage_multisample #endif #ifndef GL_EXT_abgr #define GL_ABGR_EXT 0x8000 #endif #ifndef GL_EXT_blend_color #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 #endif #ifndef GL_EXT_polygon_offset #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 #endif #ifndef GL_EXT_texture #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #endif #ifndef GL_EXT_texture3D #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #endif #ifndef GL_SGIS_texture_filter4 #define GL_FILTER4_SGIS 0x8146 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 #endif #ifndef GL_EXT_subtexture #endif #ifndef GL_EXT_copy_texture #endif #ifndef GL_EXT_histogram #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 #define GL_TABLE_TOO_LARGE_EXT 0x8031 #endif #ifndef GL_EXT_convolution #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 #endif #ifndef GL_SGI_color_matrix #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #endif #ifndef GL_SGI_color_table #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF #endif #ifndef GL_SGIS_pixel_texture #define GL_PIXEL_TEXTURE_SGIS 0x8353 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 #endif #ifndef GL_SGIX_pixel_texture #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B #endif #ifndef GL_SGIS_texture4D #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #define GL_TEXTURE_4D_SGIS 0x8134 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F #endif #ifndef GL_SGI_texture_color_table #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #endif #ifndef GL_EXT_cmyka #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #endif #ifndef GL_EXT_texture_object #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A #endif #ifndef GL_SGIS_detail_texture #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #define GL_LINEAR_DETAIL_SGIS 0x8097 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C #endif #ifndef GL_SGIS_sharpen_texture #define GL_LINEAR_SHARPEN_SGIS 0x80AD #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 #endif #ifndef GL_EXT_packed_pixels #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif #ifndef GL_SGIS_texture_lod #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif #ifndef GL_SGIS_multisample #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC #endif #ifndef GL_EXT_rescale_normal #define GL_RESCALE_NORMAL_EXT 0x803A #endif #ifndef GL_EXT_vertex_array #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #endif #ifndef GL_EXT_misc_attribute #endif #ifndef GL_SGIS_generate_mipmap #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif #ifndef GL_SGIX_clipmap #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #endif #ifndef GL_SGIX_shadow #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif #ifndef GL_SGIS_texture_edge_clamp #define GL_CLAMP_TO_EDGE_SGIS 0x812F #endif #ifndef GL_SGIS_texture_border_clamp #define GL_CLAMP_TO_BORDER_SGIS 0x812D #endif #ifndef GL_EXT_blend_minmax #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 #endif #ifndef GL_EXT_blend_subtract #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif #ifndef GL_EXT_blend_logic_op #endif #ifndef GL_SGIX_interlace #define GL_INTERLACE_SGIX 0x8094 #endif #ifndef GL_SGIX_pixel_tiles #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 #endif #ifndef GL_SGIS_texture_select #define GL_DUAL_ALPHA4_SGIS 0x8110 #define GL_DUAL_ALPHA8_SGIS 0x8111 #define GL_DUAL_ALPHA12_SGIS 0x8112 #define GL_DUAL_ALPHA16_SGIS 0x8113 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #define GL_DUAL_INTENSITY4_SGIS 0x8118 #define GL_DUAL_INTENSITY8_SGIS 0x8119 #define GL_DUAL_INTENSITY12_SGIS 0x811A #define GL_DUAL_INTENSITY16_SGIS 0x811B #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #define GL_QUAD_ALPHA4_SGIS 0x811E #define GL_QUAD_ALPHA8_SGIS 0x811F #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #define GL_QUAD_INTENSITY4_SGIS 0x8122 #define GL_QUAD_INTENSITY8_SGIS 0x8123 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #endif #ifndef GL_SGIX_sprite #define GL_SPRITE_SGIX 0x8148 #define GL_SPRITE_MODE_SGIX 0x8149 #define GL_SPRITE_AXIS_SGIX 0x814A #define GL_SPRITE_TRANSLATION_SGIX 0x814B #define GL_SPRITE_AXIAL_SGIX 0x814C #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E #endif #ifndef GL_SGIX_texture_multi_buffer #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #endif #ifndef GL_EXT_point_parameters #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #endif #ifndef GL_SGIS_point_parameters #define GL_POINT_SIZE_MIN_SGIS 0x8126 #define GL_POINT_SIZE_MAX_SGIS 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 #endif #ifndef GL_SGIX_instruments #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 #endif #ifndef GL_SGIX_texture_scale_bias #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #endif #ifndef GL_SGIX_framezoom #define GL_FRAMEZOOM_SGIX 0x818B #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D #endif #ifndef GL_SGIX_tag_sample_buffer #endif #ifndef GL_FfdMaskSGIX #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 #endif #ifndef GL_SGIX_polynomial_ffd #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 #endif #ifndef GL_SGIX_reference_plane #define GL_REFERENCE_PLANE_SGIX 0x817D #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E #endif #ifndef GL_SGIX_flush_raster #endif #ifndef GL_SGIX_depth_texture #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif #ifndef GL_SGIS_fog_function #define GL_FOG_FUNC_SGIS 0x812A #define GL_FOG_FUNC_POINTS_SGIS 0x812B #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C #endif #ifndef GL_SGIX_fog_offset #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #endif #ifndef GL_HP_image_transform #define GL_IMAGE_SCALE_X_HP 0x8155 #define GL_IMAGE_SCALE_Y_HP 0x8156 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B #define GL_IMAGE_MAG_FILTER_HP 0x815C #define GL_IMAGE_MIN_FILTER_HP 0x815D #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E #define GL_CUBIC_HP 0x815F #define GL_AVERAGE_HP 0x8160 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 #endif #ifndef GL_HP_convolution_border_modes #define GL_IGNORE_BORDER_HP 0x8150 #define GL_CONSTANT_BORDER_HP 0x8151 #define GL_REPLICATE_BORDER_HP 0x8153 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #endif #ifndef GL_INGR_palette_buffer #endif #ifndef GL_SGIX_texture_add_env #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #endif #ifndef GL_EXT_color_subtable #endif #ifndef GL_PGI_vertex_hints #define GL_VERTEX_DATA_HINT_PGI 0x1A22A #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C #define GL_MAX_VERTEX_HINT_PGI 0x1A22D #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #endif #ifndef GL_PGI_misc_hints #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 #define GL_CLIP_FAR_HINT_PGI 0x1A221 #define GL_WIDE_LINE_HINT_PGI 0x1A222 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 #endif #ifndef GL_EXT_paletted_texture #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #endif #ifndef GL_EXT_clip_volume_hint #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif #ifndef GL_SGIX_list_priority #define GL_LIST_PRIORITY_SGIX 0x8182 #endif #ifndef GL_SGIX_ir_instrument1 #define GL_IR_INSTRUMENT1_SGIX 0x817F #endif #ifndef GL_SGIX_calligraphic_fragment #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 #endif #ifndef GL_SGIX_texture_lod_bias #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #endif #ifndef GL_SGIX_shadow_ambient #define GL_SHADOW_AMBIENT_SGIX 0x80BF #endif #ifndef GL_EXT_index_texture #endif #ifndef GL_EXT_index_material #define GL_INDEX_MATERIAL_EXT 0x81B8 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA #endif #ifndef GL_EXT_index_func #define GL_INDEX_TEST_EXT 0x81B5 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 #define GL_INDEX_TEST_REF_EXT 0x81B7 #endif #ifndef GL_EXT_index_array_formats #define GL_IUI_V2F_EXT 0x81AD #define GL_IUI_V3F_EXT 0x81AE #define GL_IUI_N3F_V2F_EXT 0x81AF #define GL_IUI_N3F_V3F_EXT 0x81B0 #define GL_T2F_IUI_V2F_EXT 0x81B1 #define GL_T2F_IUI_V3F_EXT 0x81B2 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 #endif #ifndef GL_EXT_compiled_vertex_array #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 #endif #ifndef GL_EXT_cull_vertex #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC #endif #ifndef GL_SGIX_ycrcb #define GL_YCRCB_422_SGIX 0x81BB #define GL_YCRCB_444_SGIX 0x81BC #endif #ifndef GL_SGIX_fragment_lighting #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B #define GL_FRAGMENT_LIGHT0_SGIX 0x840C #define GL_FRAGMENT_LIGHT1_SGIX 0x840D #define GL_FRAGMENT_LIGHT2_SGIX 0x840E #define GL_FRAGMENT_LIGHT3_SGIX 0x840F #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 #endif #ifndef GL_IBM_rasterpos_clip #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #endif #ifndef GL_HP_texture_lighting #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 #endif #ifndef GL_EXT_draw_range_elements #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #endif #ifndef GL_WIN_phong_shading #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #endif #ifndef GL_WIN_specular_fog #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #endif #ifndef GL_EXT_light_texture #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 /* reuse GL_FRAGMENT_DEPTH_EXT */ #endif #ifndef GL_SGIX_blend_alpha_minmax #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #endif #ifndef GL_SGIX_impact_pixel_texture #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A #endif #ifndef GL_EXT_bgra #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif #ifndef GL_SGIX_async #define GL_ASYNC_MARKER_SGIX 0x8329 #endif #ifndef GL_SGIX_async_pixel #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #endif #ifndef GL_SGIX_async_histogram #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #endif #ifndef GL_INTEL_texture_scissor #endif #ifndef GL_INTEL_parallel_arrays #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 #endif #ifndef GL_HP_occlusion_test #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif #ifndef GL_EXT_pixel_transform #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 #endif #ifndef GL_EXT_pixel_transform_color_table #endif #ifndef GL_EXT_shared_texture_palette #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif #ifndef GL_EXT_separate_specular_color #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif #ifndef GL_EXT_secondary_color #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #endif #ifndef GL_EXT_texture_perturb_normal #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF #endif #ifndef GL_EXT_multi_draw_arrays #endif #ifndef GL_EXT_fog_coord #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #endif #ifndef GL_REND_screen_coordinates #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #endif #ifndef GL_EXT_coordinate_frame #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 #endif #ifndef GL_EXT_texture_env_combine #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #endif #ifndef GL_APPLE_specular_vector #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #endif #ifndef GL_APPLE_transform_hint #define GL_TRANSFORM_HINT_APPLE 0x85B1 #endif #ifndef GL_SGIX_fog_scale #define GL_FOG_SCALE_SGIX 0x81FC #define GL_FOG_SCALE_VALUE_SGIX 0x81FD #endif #ifndef GL_SUNX_constant_data #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 #endif #ifndef GL_SUN_global_alpha #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA #endif #ifndef GL_SUN_triangle_list #define GL_RESTART_SUN 0x0001 #define GL_REPLACE_MIDDLE_SUN 0x0002 #define GL_REPLACE_OLDEST_SUN 0x0003 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB #endif #ifndef GL_SUN_vertex #endif #ifndef GL_EXT_blend_func_separate #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB #endif #ifndef GL_INGR_color_clamp #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #endif #ifndef GL_INGR_interlace_read #define GL_INTERLACE_READ_INGR 0x8568 #endif #ifndef GL_EXT_stencil_wrap #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif #ifndef GL_EXT_422_pixels #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #endif #ifndef GL_NV_texgen_reflection #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif #ifndef GL_EXT_texture_cube_map #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #endif #ifndef GL_SUN_convolution_border_modes #define GL_WRAP_BORDER_SUN 0x81D4 #endif #ifndef GL_EXT_texture_env_add #endif #ifndef GL_EXT_texture_lod_bias #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif #ifndef GL_EXT_texture_filter_anisotropic #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif #ifndef GL_EXT_vertex_weighting #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW0_EXT GL_MODELVIEW #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 #endif #ifndef GL_NV_light_max_exponent #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif #ifndef GL_NV_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #endif #ifndef GL_NV_register_combiners #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 /* reuse GL_TEXTURE0_ARB */ /* reuse GL_TEXTURE1_ARB */ /* reuse GL_ZERO */ /* reuse GL_NONE */ /* reuse GL_FOG */ #endif #ifndef GL_NV_fog_distance #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C /* reuse GL_EYE_PLANE */ #endif #ifndef GL_NV_texgen_emboss #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #endif #ifndef GL_NV_blend_square #endif #ifndef GL_NV_texture_env_combine4 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #endif #ifndef GL_MESA_resize_buffers #endif #ifndef GL_MESA_window_pos #endif #ifndef GL_EXT_texture_compression_s3tc #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif #ifndef GL_IBM_cull_vertex #define GL_CULL_VERTEX_IBM 103050 #endif #ifndef GL_IBM_multimode_draw_arrays #endif #ifndef GL_IBM_vertex_array_lists #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 #endif #ifndef GL_SGIX_subsample #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #endif #ifndef GL_SGIX_ycrcb_subsample #endif #ifndef GL_SGIX_ycrcba #define GL_YCRCB_SGIX 0x8318 #define GL_YCRCBA_SGIX 0x8319 #endif #ifndef GL_SGI_depth_pass_instrument #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 #endif #ifndef GL_3DFX_texture_compression_FXT1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #endif #ifndef GL_3DFX_multisample #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #endif #ifndef GL_3DFX_tbuffer #endif #ifndef GL_EXT_multisample #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_PATTERN_EXT 0x80AC #define GL_MULTISAMPLE_BIT_EXT 0x20000000 #endif #ifndef GL_SGIX_vertex_preclip #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #endif #ifndef GL_SGIX_convolution_accuracy #define GL_CONVOLUTION_HINT_SGIX 0x8316 #endif #ifndef GL_SGIX_resample #define GL_PACK_RESAMPLE_SGIX 0x842C #define GL_UNPACK_RESAMPLE_SGIX 0x842D #define GL_RESAMPLE_REPLICATE_SGIX 0x842E #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #endif #ifndef GL_SGIS_point_line_texgen #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_OBJECT_LINE_SGIS 0x81F7 #endif #ifndef GL_SGIS_texture_color_mask #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF #endif #ifndef GL_EXT_texture_env_dot3 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #endif #ifndef GL_ATI_texture_mirror_once #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif #ifndef GL_NV_fence #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 #endif #ifndef GL_IBM_texture_mirrored_repeat #define GL_MIRRORED_REPEAT_IBM 0x8370 #endif #ifndef GL_NV_evaluators #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 #endif #ifndef GL_NV_packed_depth_stencil #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #endif #ifndef GL_NV_register_combiners2 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 #endif #ifndef GL_NV_texture_compression_vtc #endif #ifndef GL_NV_texture_rectangle #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif #ifndef GL_NV_texture_shader #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif #ifndef GL_NV_texture_shader2 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #endif #ifndef GL_NV_vertex_array_range2 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif #ifndef GL_NV_vertex_program #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #endif #ifndef GL_SGIX_texture_coordinate_clamp #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #endif #ifndef GL_SGIX_scalebias_hint #define GL_SCALEBIAS_HINT_SGIX 0x8322 #endif #ifndef GL_OML_interlace #define GL_INTERLACE_OML 0x8980 #define GL_INTERLACE_READ_OML 0x8981 #endif #ifndef GL_OML_subsample #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #endif #ifndef GL_OML_resample #define GL_PACK_RESAMPLE_OML 0x8984 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #endif #ifndef GL_NV_copy_depth_to_color #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #endif #ifndef GL_ATI_envmap_bumpmap #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DUDV_ATI 0x8779 #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C #endif #ifndef GL_ATI_fragment_shader #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_REG_6_ATI 0x8927 #define GL_REG_7_ATI 0x8928 #define GL_REG_8_ATI 0x8929 #define GL_REG_9_ATI 0x892A #define GL_REG_10_ATI 0x892B #define GL_REG_11_ATI 0x892C #define GL_REG_12_ATI 0x892D #define GL_REG_13_ATI 0x892E #define GL_REG_14_ATI 0x892F #define GL_REG_15_ATI 0x8930 #define GL_REG_16_ATI 0x8931 #define GL_REG_17_ATI 0x8932 #define GL_REG_18_ATI 0x8933 #define GL_REG_19_ATI 0x8934 #define GL_REG_20_ATI 0x8935 #define GL_REG_21_ATI 0x8936 #define GL_REG_22_ATI 0x8937 #define GL_REG_23_ATI 0x8938 #define GL_REG_24_ATI 0x8939 #define GL_REG_25_ATI 0x893A #define GL_REG_26_ATI 0x893B #define GL_REG_27_ATI 0x893C #define GL_REG_28_ATI 0x893D #define GL_REG_29_ATI 0x893E #define GL_REG_30_ATI 0x893F #define GL_REG_31_ATI 0x8940 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_CON_8_ATI 0x8949 #define GL_CON_9_ATI 0x894A #define GL_CON_10_ATI 0x894B #define GL_CON_11_ATI 0x894C #define GL_CON_12_ATI 0x894D #define GL_CON_13_ATI 0x894E #define GL_CON_14_ATI 0x894F #define GL_CON_15_ATI 0x8950 #define GL_CON_16_ATI 0x8951 #define GL_CON_17_ATI 0x8952 #define GL_CON_18_ATI 0x8953 #define GL_CON_19_ATI 0x8954 #define GL_CON_20_ATI 0x8955 #define GL_CON_21_ATI 0x8956 #define GL_CON_22_ATI 0x8957 #define GL_CON_23_ATI 0x8958 #define GL_CON_24_ATI 0x8959 #define GL_CON_25_ATI 0x895A #define GL_CON_26_ATI 0x895B #define GL_CON_27_ATI 0x895C #define GL_CON_28_ATI 0x895D #define GL_CON_29_ATI 0x895E #define GL_CON_30_ATI 0x895F #define GL_CON_31_ATI 0x8960 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define GL_RED_BIT_ATI 0x00000001 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_COMP_BIT_ATI 0x00000002 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 #endif #ifndef GL_ATI_pn_triangles #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 #endif #ifndef GL_ATI_vertex_array_object #define GL_STATIC_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 #define GL_DISCARD_ATI 0x8763 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 #endif #ifndef GL_EXT_vertex_shader #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED #endif #ifndef GL_ATI_vertex_streams #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_STREAM0_ATI 0x876C #define GL_VERTEX_STREAM1_ATI 0x876D #define GL_VERTEX_STREAM2_ATI 0x876E #define GL_VERTEX_STREAM3_ATI 0x876F #define GL_VERTEX_STREAM4_ATI 0x8770 #define GL_VERTEX_STREAM5_ATI 0x8771 #define GL_VERTEX_STREAM6_ATI 0x8772 #define GL_VERTEX_STREAM7_ATI 0x8773 #define GL_VERTEX_SOURCE_ATI 0x8774 #endif #ifndef GL_ATI_element_array #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A #endif #ifndef GL_SUN_mesh_array #define GL_QUAD_MESH_SUN 0x8614 #define GL_TRIANGLE_MESH_SUN 0x8615 #endif #ifndef GL_SUN_slice_accum #define GL_SLICE_ACCUM_SUN 0x85CC #endif #ifndef GL_NV_multisample_filter_hint #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #endif #ifndef GL_NV_depth_clamp #define GL_DEPTH_CLAMP_NV 0x864F #endif #ifndef GL_NV_occlusion_query #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 #endif #ifndef GL_NV_point_sprite #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 #endif #ifndef GL_NV_texture_shader3 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif #ifndef GL_NV_vertex_program1_1 #endif #ifndef GL_EXT_shadow_funcs #endif #ifndef GL_EXT_stencil_two_side #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #endif #ifndef GL_ATI_text_fragment_shader #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif #ifndef GL_APPLE_client_storage #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #endif #ifndef GL_APPLE_element_array #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E #endif #ifndef GL_APPLE_fence #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B #endif #ifndef GL_APPLE_vertex_array_object #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 #endif #ifndef GL_APPLE_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_STORAGE_CLIENT_APPLE 0x85B4 #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF #endif #ifndef GL_APPLE_ycbcr_422 #define GL_YCBCR_422_APPLE 0x85B9 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #endif #ifndef GL_S3_s3tc #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA4_S3TC 0x83A3 #define GL_RGBA_DXT5_S3TC 0x83A4 #define GL_RGBA4_DXT5_S3TC 0x83A5 #endif #ifndef GL_ATI_draw_buffers #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 #endif #ifndef GL_ATI_pixel_format_float #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #endif #ifndef GL_ATI_texture_env_combine3 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #endif #ifndef GL_ATI_texture_float #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #endif #ifndef GL_NV_float_buffer #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #endif #ifndef GL_NV_fragment_program #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 #endif #ifndef GL_NV_half_float #define GL_HALF_FLOAT_NV 0x140B #endif #ifndef GL_NV_pixel_data_range #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D #endif #ifndef GL_NV_primitive_restart #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 #endif #ifndef GL_NV_texture_expand_normal #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #endif #ifndef GL_NV_vertex_program2 #endif #ifndef GL_ATI_map_object_buffer #endif #ifndef GL_ATI_separate_stencil #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 #endif #ifndef GL_ATI_vertex_attrib_array_object #endif #ifndef GL_OES_read_format #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #endif #ifndef GL_EXT_depth_bounds_test #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 #endif #ifndef GL_EXT_texture_mirror_clamp #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #endif #ifndef GL_EXT_blend_equation_separate #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D #endif #ifndef GL_MESA_pack_invert #define GL_PACK_INVERT_MESA 0x8758 #endif #ifndef GL_MESA_ycbcr_texture #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_YCBCR_MESA 0x8757 #endif #ifndef GL_EXT_pixel_buffer_object #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #endif #ifndef GL_NV_fragment_program_option #endif #ifndef GL_NV_fragment_program2 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #endif #ifndef GL_NV_vertex_program2_option /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ #endif #ifndef GL_NV_vertex_program3 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ #endif #ifndef GL_EXT_framebuffer_object #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #endif #ifndef GL_GREMEDY_string_marker #endif #ifndef GL_EXT_packed_depth_stencil #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #endif #ifndef GL_EXT_stencil_clear_tag #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 #endif #ifndef GL_EXT_texture_sRGB #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #endif #ifndef GL_EXT_framebuffer_blit #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA #endif #ifndef GL_EXT_framebuffer_multisample #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 #endif #ifndef GL_MESAX_texture_stack #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #define GL_TEXTURE_2D_STACK_MESAX 0x875A #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #endif #ifndef GL_EXT_timer_query #define GL_TIME_ELAPSED_EXT 0x88BF #endif #ifndef GL_EXT_gpu_program_parameters #endif #ifndef GL_APPLE_flush_buffer_range #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 #endif #ifndef GL_NV_gpu_program4 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 #endif #ifndef GL_NV_geometry_program4 #define GL_LINES_ADJACENCY_EXT 0x000A #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B #define GL_TRIANGLES_ADJACENCY_EXT 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D #define GL_GEOMETRY_PROGRAM_NV 0x8C26 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 #endif #ifndef GL_EXT_geometry_shader4 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 /* reuse GL_GEOMETRY_VERTICES_OUT_EXT */ /* reuse GL_GEOMETRY_INPUT_TYPE_EXT */ /* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */ /* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */ #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 /* reuse GL_LINES_ADJACENCY_EXT */ /* reuse GL_LINE_STRIP_ADJACENCY_EXT */ /* reuse GL_TRIANGLES_ADJACENCY_EXT */ /* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */ /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */ /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ /* reuse GL_PROGRAM_POINT_SIZE_EXT */ #endif #ifndef GL_NV_vertex_program4 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD #endif #ifndef GL_EXT_gpu_shader4 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 #endif #ifndef GL_EXT_draw_instanced #endif #ifndef GL_EXT_packed_float #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #endif #ifndef GL_EXT_texture_array #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ #endif #ifndef GL_EXT_texture_buffer_object #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E #endif #ifndef GL_EXT_texture_compression_latc #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #endif #ifndef GL_EXT_texture_compression_rgtc #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #endif #ifndef GL_EXT_texture_shared_exponent #define GL_RGB9_E5_EXT 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #endif #ifndef GL_NV_depth_buffer_float #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF #endif #ifndef GL_NV_fragment_program4 #endif #ifndef GL_NV_framebuffer_multisample_coverage #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 #endif #ifndef GL_EXT_framebuffer_sRGB #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #endif #ifndef GL_NV_geometry_shader4 #endif #ifndef GL_NV_parameter_buffer_object #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 #endif #ifndef GL_EXT_draw_buffers2 #endif #ifndef GL_NV_transform_feedback #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_TEXTURE_COORD_NV 0x8C79 #define GL_CLIP_DISTANCE_NV 0x8C7A #define GL_VERTEX_ID_NV 0x8C7B #define GL_PRIMITIVE_ID_NV 0x8C7C #define GL_GENERIC_ATTRIB_NV 0x8C7D #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define GL_ACTIVE_VARYINGS_NV 0x8C81 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define GL_SEPARATE_ATTRIBS_NV 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F #define GL_LAYER_NV 0x8DAA #define GL_NEXT_BUFFER_NV -2 #define GL_SKIP_COMPONENTS4_NV -3 #define GL_SKIP_COMPONENTS3_NV -4 #define GL_SKIP_COMPONENTS2_NV -5 #define GL_SKIP_COMPONENTS1_NV -6 #endif #ifndef GL_EXT_bindable_uniform #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_UNIFORM_BUFFER_EXT 0x8DEE #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF #endif #ifndef GL_EXT_texture_integer #define GL_RGBA32UI_EXT 0x8D70 #define GL_RGB32UI_EXT 0x8D71 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_RGBA16UI_EXT 0x8D76 #define GL_RGB16UI_EXT 0x8D77 #define GL_ALPHA16UI_EXT 0x8D78 #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define GL_RGBA8UI_EXT 0x8D7C #define GL_RGB8UI_EXT 0x8D7D #define GL_ALPHA8UI_EXT 0x8D7E #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_RGBA32I_EXT 0x8D82 #define GL_RGB32I_EXT 0x8D83 #define GL_ALPHA32I_EXT 0x8D84 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define GL_RGBA16I_EXT 0x8D88 #define GL_RGB16I_EXT 0x8D89 #define GL_ALPHA16I_EXT 0x8D8A #define GL_INTENSITY16I_EXT 0x8D8B #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_RGBA8I_EXT 0x8D8E #define GL_RGB8I_EXT 0x8D8F #define GL_ALPHA8I_EXT 0x8D90 #define GL_INTENSITY8I_EXT 0x8D91 #define GL_LUMINANCE8I_EXT 0x8D92 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define GL_RED_INTEGER_EXT 0x8D94 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E #endif #ifndef GL_GREMEDY_frame_terminator #endif #ifndef GL_NV_conditional_render #define GL_QUERY_WAIT_NV 0x8E13 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 #endif #ifndef GL_NV_present_video #define GL_FRAME_NV 0x8E26 #define GL_FIELDS_NV 0x8E27 #define GL_CURRENT_TIME_NV 0x8E28 #define GL_NUM_FILL_STREAMS_NV 0x8E29 #define GL_PRESENT_TIME_NV 0x8E2A #define GL_PRESENT_DURATION_NV 0x8E2B #endif #ifndef GL_EXT_transform_feedback #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 #endif #ifndef GL_EXT_direct_state_access #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F #endif #ifndef GL_EXT_vertex_array_bgra /* reuse GL_BGRA */ #endif #ifndef GL_EXT_texture_swizzle #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 #endif #ifndef GL_NV_explicit_multisample #define GL_SAMPLE_POSITION_NV 0x8E50 #define GL_SAMPLE_MASK_NV 0x8E51 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 #endif #ifndef GL_NV_transform_feedback2 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 #endif #ifndef GL_ATI_meminfo #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #endif #ifndef GL_AMD_performance_monitor #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 #endif #ifndef GL_AMD_texture_texture4 #endif #ifndef GL_AMD_vertex_shader_tesselator #define GL_SAMPLER_BUFFER_AMD 0x9001 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 #define GL_TESSELLATION_MODE_AMD 0x9004 #define GL_TESSELLATION_FACTOR_AMD 0x9005 #define GL_DISCRETE_AMD 0x9006 #define GL_CONTINUOUS_AMD 0x9007 #endif #ifndef GL_EXT_provoking_vertex #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_PROVOKING_VERTEX_EXT 0x8E4F #endif #ifndef GL_EXT_texture_snorm #define GL_ALPHA_SNORM 0x9010 #define GL_LUMINANCE_SNORM 0x9011 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 #define GL_INTENSITY_SNORM 0x9013 #define GL_ALPHA8_SNORM 0x9014 #define GL_LUMINANCE8_SNORM 0x9015 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 #define GL_INTENSITY8_SNORM 0x9017 #define GL_ALPHA16_SNORM 0x9018 #define GL_LUMINANCE16_SNORM 0x9019 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A #define GL_INTENSITY16_SNORM 0x901B /* reuse GL_RED_SNORM */ /* reuse GL_RG_SNORM */ /* reuse GL_RGB_SNORM */ /* reuse GL_RGBA_SNORM */ /* reuse GL_R8_SNORM */ /* reuse GL_RG8_SNORM */ /* reuse GL_RGB8_SNORM */ /* reuse GL_RGBA8_SNORM */ /* reuse GL_R16_SNORM */ /* reuse GL_RG16_SNORM */ /* reuse GL_RGB16_SNORM */ /* reuse GL_RGBA16_SNORM */ /* reuse GL_SIGNED_NORMALIZED */ #endif #ifndef GL_AMD_draw_buffers_blend #endif #ifndef GL_APPLE_texture_range #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define GL_STORAGE_PRIVATE_APPLE 0x85BD /* reuse GL_STORAGE_CACHED_APPLE */ /* reuse GL_STORAGE_SHARED_APPLE */ #endif #ifndef GL_APPLE_float_pixels #define GL_HALF_APPLE 0x140B #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define GL_COLOR_FLOAT_APPLE 0x8A0F #endif #ifndef GL_APPLE_vertex_program_evaluators #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 #endif #ifndef GL_APPLE_aux_depth_stencil #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #endif #ifndef GL_APPLE_object_purgeable #define GL_BUFFER_OBJECT_APPLE 0x85B3 #define GL_RELEASED_APPLE 0x8A19 #define GL_VOLATILE_APPLE 0x8A1A #define GL_RETAINED_APPLE 0x8A1B #define GL_UNDEFINED_APPLE 0x8A1C #define GL_PURGEABLE_APPLE 0x8A1D #endif #ifndef GL_APPLE_row_bytes #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #endif #ifndef GL_APPLE_rgb_422 #define GL_RGB_422_APPLE 0x8A1F /* reuse GL_UNSIGNED_SHORT_8_8_APPLE */ /* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */ #endif #ifndef GL_NV_video_capture #define GL_VIDEO_BUFFER_NV 0x9020 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 #define GL_FIELD_UPPER_NV 0x9022 #define GL_FIELD_LOWER_NV 0x9023 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D #define GL_PARTIAL_SUCCESS_NV 0x902E #define GL_SUCCESS_NV 0x902F #define GL_FAILURE_NV 0x9030 #define GL_YCBYCR8_422_NV 0x9031 #define GL_YCBAYCR8A_4224_NV 0x9032 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C #endif #ifndef GL_NV_copy_image #endif #ifndef GL_EXT_separate_shader_objects #define GL_ACTIVE_PROGRAM_EXT 0x8B8D #endif #ifndef GL_NV_parameter_buffer_object2 #endif #ifndef GL_NV_shader_buffer_load #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 #endif #ifndef GL_NV_vertex_buffer_unified_memory #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 #endif #ifndef GL_NV_texture_barrier #endif #ifndef GL_AMD_shader_stencil_export #endif #ifndef GL_AMD_seamless_cubemap_per_texture /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ #endif #ifndef GL_AMD_conservative_depth #endif #ifndef GL_EXT_shader_image_load_store #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E #define GL_IMAGE_1D_EXT 0x904C #define GL_IMAGE_2D_EXT 0x904D #define GL_IMAGE_3D_EXT 0x904E #define GL_IMAGE_2D_RECT_EXT 0x904F #define GL_IMAGE_CUBE_EXT 0x9050 #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 #define GL_INT_IMAGE_1D_EXT 0x9057 #define GL_INT_IMAGE_2D_EXT 0x9058 #define GL_INT_IMAGE_3D_EXT 0x9059 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A #define GL_INT_IMAGE_CUBE_EXT 0x905B #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF #endif #ifndef GL_EXT_vertex_attrib_64bit /* reuse GL_DOUBLE */ #define GL_DOUBLE_VEC2_EXT 0x8FFC #define GL_DOUBLE_VEC3_EXT 0x8FFD #define GL_DOUBLE_VEC4_EXT 0x8FFE #define GL_DOUBLE_MAT2_EXT 0x8F46 #define GL_DOUBLE_MAT3_EXT 0x8F47 #define GL_DOUBLE_MAT4_EXT 0x8F48 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A #define GL_DOUBLE_MAT3x2_EXT 0x8F4B #define GL_DOUBLE_MAT3x4_EXT 0x8F4C #define GL_DOUBLE_MAT4x2_EXT 0x8F4D #define GL_DOUBLE_MAT4x3_EXT 0x8F4E #endif #ifndef GL_NV_gpu_program5 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 #endif #ifndef GL_NV_gpu_shader5 #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_NV 0x8FEB #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB /* reuse GL_PATCHES */ #endif #ifndef GL_NV_shader_buffer_store #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 /* reuse GL_READ_WRITE */ /* reuse GL_WRITE_ONLY */ #endif #ifndef GL_NV_tessellation_program5 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 #endif #ifndef GL_NV_vertex_attrib_integer_64bit /* reuse GL_INT64_NV */ /* reuse GL_UNSIGNED_INT64_NV */ #endif #ifndef GL_NV_multisample_coverage #define GL_COVERAGE_SAMPLES_NV 0x80A9 #define GL_COLOR_SAMPLES_NV 0x8E20 #endif #ifndef GL_AMD_name_gen_delete #define GL_DATA_BUFFER_AMD 0x9151 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 #define GL_QUERY_OBJECT_AMD 0x9153 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 #define GL_SAMPLER_OBJECT_AMD 0x9155 #endif #ifndef GL_AMD_debug_output #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 #endif #ifndef GL_NV_vdpau_interop #define GL_SURFACE_STATE_NV 0x86EB #define GL_SURFACE_REGISTERED_NV 0x86FD #define GL_SURFACE_MAPPED_NV 0x8700 #define GL_WRITE_DISCARD_NV 0x88BE #endif #ifndef GL_AMD_transform_feedback3_lines_triangles #endif #ifndef GL_AMD_depth_clamp_separate #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E #define GL_DEPTH_CLAMP_FAR_AMD 0x901F #endif #ifndef GL_EXT_texture_sRGB_decode #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #endif #ifndef GL_NV_texture_multisample #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 #endif #ifndef GL_AMD_blend_minmax_factor #define GL_FACTOR_MIN_AMD 0x901C #define GL_FACTOR_MAX_AMD 0x901D #endif #ifndef GL_AMD_sample_positions #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F #endif #ifndef GL_EXT_x11_sync_object #define GL_SYNC_X11_FENCE_EXT 0x90E1 #endif #ifndef GL_AMD_multi_draw_indirect #endif #ifndef GL_EXT_framebuffer_multisample_blit_scaled #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #endif #ifndef GL_NV_path_rendering #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_FILE_NAME_NV 0x9074 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_PATH_SAMPLE_QUALITY_NV 0x9085 #define GL_PATH_STROKE_BOUND_NV 0x9086 #define GL_PATH_STROKE_OVERSAMPLE_COUNT_NV 0x9087 #define GL_COUNT_UP_NV 0x9088 #define GL_COUNT_DOWN_NV 0x9089 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_CONVEX_HULL_NV 0x908B #define GL_MULTI_HULLS_NV 0x908C #define GL_BOUNDING_BOX_NV 0x908D #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_AFFINE_2D_NV 0x9092 #define GL_PROJECTIVE_2D_NV 0x9093 #define GL_AFFINE_3D_NV 0x9094 #define GL_PROJECTIVE_3D_NV 0x9095 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_PROJECTIVE_2D_NV 0x9097 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_TRANSPOSE_PROJECTIVE_3D_NV 0x9099 #define GL_UTF8_NV 0x909A #define GL_UTF16_NV 0x909B #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_SQUARE_NV 0x90A3 #define GL_ROUND_NV 0x90A4 #define GL_TRIANGULAR_NV 0x90A5 #define GL_BEVEL_NV 0x90A6 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_FIRST_TO_REST_NV 0x90AF #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_CLOSE_PATH_NV 0x00 #define GL_MOVE_TO_NV 0x02 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_LINE_TO_NV 0x04 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_RESTART_PATH_NV 0xF0 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_RECT_NV 0xF6 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_ARC_TO_NV 0xFE #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_BOLD_BIT_NV 0x01 #define GL_ITALIC_BIT_NV 0x02 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_GLYPH_HAS_KERNING_NV 0x100 #define GL_FONT_X_MIN_BOUNDS_NV 0x00010000 #define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000 #define GL_FONT_X_MAX_BOUNDS_NV 0x00040000 #define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000 #define GL_FONT_UNITS_PER_EM_NV 0x00100000 #define GL_FONT_ASCENDER_NV 0x00200000 #define GL_FONT_DESCENDER_NV 0x00400000 #define GL_FONT_HEIGHT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000 #define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000 #define GL_FONT_UNDERLINE_POSITION_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000 #define GL_FONT_HAS_KERNING_NV 0x10000000 #endif #ifndef GL_AMD_pinned_memory #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 #endif #ifndef GL_AMD_stencil_operation_extended #define GL_SET_AMD 0x874A #define GL_REPLACE_VALUE_AMD 0x874B #define GL_STENCIL_OP_VALUE_AMD 0x874C #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D #endif #ifndef GL_AMD_vertex_shader_viewport_index #endif #ifndef GL_AMD_vertex_shader_layer #endif #ifndef GL_NV_bindless_texture #endif #ifndef GL_NV_shader_atomic_float #endif #ifndef GL_AMD_query_buffer_object #define GL_QUERY_BUFFER_AMD 0x9192 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 #endif #ifndef GL_AMD_sparse_texture #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A #define GL_MIN_SPARSE_LEVEL_AMD 0x919B #define GL_MIN_LOD_WARNING_AMD 0x919C #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 #endif /*************************************************************/ #include #ifndef GL_VERSION_2_0 /* GL type for program/shader text */ typedef char GLchar; #endif #ifndef GL_VERSION_1_5 /* GL types for handling large vertex buffer objects */ typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; #endif #ifndef GL_ARB_vertex_buffer_object /* GL types for handling large vertex buffer objects */ typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; #endif #ifndef GL_ARB_shader_objects /* GL types for program/shader text and shader object handles */ typedef char GLcharARB; typedef void * GLhandleARB; #endif /* GL type for "half" precision (s10e5) float data in host memory */ #ifndef GL_ARB_half_float_pixel typedef unsigned short GLhalfARB; #endif #ifndef GL_NV_half_float typedef unsigned short GLhalfNV; #endif #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GL_EXT_timer_query extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else /* Fallback if nothing above works */ #include #endif #endif #ifndef GL_EXT_timer_query typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; #endif #ifndef GL_ARB_sync typedef int64_t GLint64; typedef uint64_t GLuint64; typedef struct __GLsync *GLsync; #endif #ifndef GL_ARB_cl_event /* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */ struct _cl_context; struct _cl_event; #endif #ifndef GL_ARB_debug_output typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); #endif #ifndef GL_AMD_debug_output typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); #endif #ifndef GL_KHR_debug typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); #endif #ifndef GL_NV_vdpau_interop typedef GLintptr GLvdpauSurfaceNV; #endif #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void APIENTRY glBlendEquation (GLenum mode); GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table); GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image); GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glResetHistogram (GLenum target); GLAPI void APIENTRY glResetMinmax (GLenum target); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); #endif #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTexture (GLenum texture); GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img); GLAPI void APIENTRY glClientActiveTexture (GLenum texture); GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); #endif #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); GLAPI void APIENTRY glFogCoordf (GLfloat coord); GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); GLAPI void APIENTRY glFogCoordd (GLdouble coord); GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2iv (const GLint *v); GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3iv (const GLint *v); GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); #endif #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsQuery (GLuint id); GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); GLAPI void APIENTRY glEndQuery (GLenum target); GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access); GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); #endif #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); GLAPI void APIENTRY glCompileShader (GLuint shader); GLAPI GLuint APIENTRY glCreateProgram (void); GLAPI GLuint APIENTRY glCreateShader (GLenum type); GLAPI void APIENTRY glDeleteProgram (GLuint program); GLAPI void APIENTRY glDeleteShader (GLuint shader); GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer); GLAPI GLboolean APIENTRY glIsProgram (GLuint program); GLAPI GLboolean APIENTRY glIsShader (GLuint shader); GLAPI void APIENTRY glLinkProgram (GLuint program); GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); GLAPI void APIENTRY glUseProgram (GLuint program); GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glValidateProgram (GLuint program); GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); #endif #ifndef GL_VERSION_2_1 #define GL_VERSION_2_1 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #endif #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 /* OpenGL 3.0 also reuses entry points from these extensions: */ /* ARB_framebuffer_object */ /* ARB_map_buffer_range */ /* ARB_vertex_array_object */ #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedback (void); GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); GLAPI void APIENTRY glEndConditionalRender (void); GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); #endif #ifndef GL_VERSION_3_1 #define GL_VERSION_3_1 1 /* OpenGL 3.1 also reuses entry points from these extensions: */ /* ARB_copy_buffer */ /* ARB_uniform_buffer_object */ #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); #endif #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 /* OpenGL 3.2 also reuses entry points from these extensions: */ /* ARB_draw_elements_base_vertex */ /* ARB_provoking_vertex */ /* ARB_sync */ /* ARB_texture_multisample */ #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); #endif #ifndef GL_VERSION_3_3 #define GL_VERSION_3_3 1 /* OpenGL 3.3 also reuses entry points from these extensions: */ /* ARB_blend_func_extended */ /* ARB_sampler_objects */ /* ARB_explicit_attrib_location, but it has none */ /* ARB_occlusion_query2 (no entry points) */ /* ARB_shader_bit_encoding (no entry points) */ /* ARB_texture_rgb10_a2ui (no entry points) */ /* ARB_texture_swizzle (no entry points) */ /* ARB_timer_query */ /* ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); #endif #ifndef GL_VERSION_4_0 #define GL_VERSION_4_0 1 /* OpenGL 4.0 also reuses entry points from these extensions: */ /* ARB_texture_query_lod (no entry points) */ /* ARB_draw_indirect */ /* ARB_gpu_shader5 (no entry points) */ /* ARB_gpu_shader_fp64 */ /* ARB_shader_subroutine */ /* ARB_tessellation_shader */ /* ARB_texture_buffer_object_rgb32 (no entry points) */ /* ARB_texture_cube_map_array (no entry points) */ /* ARB_texture_gather (no entry points) */ /* ARB_transform_feedback2 */ /* ARB_transform_feedback3 */ #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMinSampleShading (GLfloat value); GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #endif #ifndef GL_VERSION_4_1 #define GL_VERSION_4_1 1 /* OpenGL 4.1 reuses entry points from these extensions: */ /* ARB_ES2_compatibility */ /* ARB_get_program_binary */ /* ARB_separate_shader_objects */ /* ARB_shader_precision (no entry points) */ /* ARB_vertex_attrib_64bit */ /* ARB_viewport_array */ #endif #ifndef GL_VERSION_4_2 #define GL_VERSION_4_2 1 /* OpenGL 4.2 reuses entry points from these extensions: */ /* ARB_base_instance */ /* ARB_shading_language_420pack (no entry points) */ /* ARB_transform_feedback_instanced */ /* ARB_compressed_texture_pixel_storage (no entry points) */ /* ARB_conservative_depth (no entry points) */ /* ARB_internalformat_query */ /* ARB_map_buffer_alignment (no entry points) */ /* ARB_shader_atomic_counters */ /* ARB_shader_image_load_store */ /* ARB_shading_language_packing (no entry points) */ /* ARB_texture_storage */ #endif #ifndef GL_VERSION_4_3 #define GL_VERSION_4_3 1 /* OpenGL 4.3 reuses entry points from these extensions: */ /* ARB_arrays_of_arrays (no entry points, GLSL only) */ /* ARB_fragment_layer_viewport (no entry points, GLSL only) */ /* ARB_shader_image_size (no entry points, GLSL only) */ /* ARB_ES3_compatibility (no entry points) */ /* ARB_clear_buffer_object */ /* ARB_compute_shader */ /* ARB_copy_image */ /* KHR_debug (includes ARB_debug_output commands promoted to KHR without suffixes) */ /* ARB_explicit_uniform_location (no entry points) */ /* ARB_framebuffer_no_attachments */ /* ARB_internalformat_query2 */ /* ARB_invalidate_subdata */ /* ARB_multi_draw_indirect */ /* ARB_program_interface_query */ /* ARB_robust_buffer_access_behavior (no entry points) */ /* ARB_shader_storage_buffer_object */ /* ARB_stencil_texturing (no entry points) */ /* ARB_texture_buffer_range */ /* ARB_texture_query_levels (no entry points) */ /* ARB_texture_storage_multisample */ /* ARB_texture_view */ /* ARB_vertex_attrib_binding */ #endif #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTextureARB (GLenum texture); GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); #endif #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); #endif #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); #endif #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #endif #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #endif #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); #endif #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #endif #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); #endif #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glVertexBlendARB (GLint count); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); #endif #ifndef GL_ARB_matrix_palette #define GL_ARB_matrix_palette 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #endif #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #endif #ifndef GL_ARB_texture_env_crossbar #define GL_ARB_texture_env_crossbar 1 #endif #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #endif #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #endif #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #endif #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #endif #ifndef GL_ARB_shadow_ambient #define GL_ARB_shadow_ambient 1 #endif #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); #endif #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string); GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string); GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer); GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); #endif #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ #endif #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum target, GLenum access); GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); #endif #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); GLAPI void APIENTRY glEndQueryARB (GLenum target); GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); #endif #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); #endif #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); #endif #ifndef GL_ARB_fragment_shader #define GL_ARB_fragment_shader 1 #endif #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #endif #ifndef GL_ARB_texture_non_power_of_two #define GL_ARB_texture_non_power_of_two 1 #endif #ifndef GL_ARB_point_sprite #define GL_ARB_point_sprite 1 #endif #ifndef GL_ARB_fragment_program_shadow #define GL_ARB_fragment_program_shadow 1 #endif #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); #endif #ifndef GL_ARB_texture_rectangle #define GL_ARB_texture_rectangle 1 #endif #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); #endif #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel 1 #endif #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #endif #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #endif #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #endif #ifndef GL_ARB_draw_instanced #define GL_ARB_draw_instanced 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); #endif #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateMipmap (GLenum target); GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #endif #ifndef GL_ARB_framebuffer_sRGB #define GL_ARB_framebuffer_sRGB 1 #endif #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif #ifndef GL_ARB_half_float_vertex #define GL_ARB_half_float_vertex 1 #endif #ifndef GL_ARB_instanced_arrays #define GL_ARB_instanced_arrays 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); #endif #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); #endif #ifndef GL_ARB_texture_buffer_object #define GL_ARB_texture_buffer_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); #endif #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc 1 #endif #ifndef GL_ARB_texture_rg #define GL_ARB_texture_rg 1 #endif #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindVertexArray (GLuint array); GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); #endif #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #endif #ifndef GL_ARB_compatibility #define GL_ARB_compatibility 1 #endif #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); #endif #ifndef GL_ARB_shader_texture_lod #define GL_ARB_shader_texture_lod 1 #endif #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp 1 #endif #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); #endif #ifndef GL_ARB_fragment_coord_conventions #define GL_ARB_fragment_coord_conventions 1 #endif #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProvokingVertex (GLenum mode); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); #endif #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map 1 #endif #ifndef GL_ARB_sync #define GL_ARB_sync 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); GLAPI GLboolean APIENTRY glIsSync (GLsync sync); GLAPI void APIENTRY glDeleteSync (GLsync sync); GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); #endif #ifndef GL_ARB_texture_multisample #define GL_ARB_texture_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); #endif #ifndef GL_ARB_vertex_array_bgra #define GL_ARB_vertex_array_bgra 1 #endif #ifndef GL_ARB_draw_buffers_blend #define GL_ARB_draw_buffers_blend 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #endif #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); #endif #ifndef GL_ARB_texture_cube_map_array #define GL_ARB_texture_cube_map_array 1 #endif #ifndef GL_ARB_texture_gather #define GL_ARB_texture_gather 1 #endif #ifndef GL_ARB_texture_query_lod #define GL_ARB_texture_query_lod 1 #endif #ifndef GL_ARB_shading_language_include #define GL_ARB_shading_language_include 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); #endif #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc 1 #endif #ifndef GL_ARB_blend_func_extended #define GL_ARB_blend_func_extended 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); #endif #ifndef GL_ARB_explicit_attrib_location #define GL_ARB_explicit_attrib_location 1 #endif #ifndef GL_ARB_occlusion_query2 #define GL_ARB_occlusion_query2 1 #endif #ifndef GL_ARB_sampler_objects #define GL_ARB_sampler_objects 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); #endif #ifndef GL_ARB_shader_bit_encoding #define GL_ARB_shader_bit_encoding 1 #endif #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #endif #ifndef GL_ARB_texture_swizzle #define GL_ARB_texture_swizzle 1 #endif #ifndef GL_ARB_timer_query #define GL_ARB_timer_query 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); #endif #ifndef GL_ARB_vertex_type_2_10_10_10_rev #define GL_ARB_vertex_type_2_10_10_10_rev 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); #endif #ifndef GL_ARB_draw_indirect #define GL_ARB_draw_indirect 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect); GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); #endif #ifndef GL_ARB_gpu_shader5 #define GL_ARB_gpu_shader5 1 #endif #ifndef GL_ARB_gpu_shader_fp64 #define GL_ARB_gpu_shader_fp64 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); #endif #ifndef GL_ARB_shader_subroutine #define GL_ARB_shader_subroutine 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); #endif #ifndef GL_ARB_tessellation_shader #define GL_ARB_tessellation_shader 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); #endif #ifndef GL_ARB_texture_buffer_object_rgb32 #define GL_ARB_texture_buffer_object_rgb32 1 #endif #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); GLAPI void APIENTRY glPauseTransformFeedback (void); GLAPI void APIENTRY glResumeTransformFeedback (void); GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); #endif #ifndef GL_ARB_transform_feedback3 #define GL_ARB_transform_feedback3 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); #endif #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReleaseShaderCompiler (void); GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); GLAPI void APIENTRY glClearDepthf (GLfloat d); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); #endif #ifndef GL_ARB_get_program_binary #define GL_ARB_get_program_binary 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); #endif #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* const *strings); GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* const *strings); typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); #endif #ifndef GL_ARB_vertex_attrib_64bit #define GL_ARB_vertex_attrib_64bit 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); #endif #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); #endif #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); #endif #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); #endif #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); #endif #ifndef GL_ARB_shader_stencil_export #define GL_ARB_shader_stencil_export 1 #endif #ifndef GL_ARB_base_instance #define GL_ARB_base_instance 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); #endif #ifndef GL_ARB_shading_language_420pack #define GL_ARB_shading_language_420pack 1 #endif #ifndef GL_ARB_transform_feedback_instanced #define GL_ARB_transform_feedback_instanced 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #endif #ifndef GL_ARB_compressed_texture_pixel_storage #define GL_ARB_compressed_texture_pixel_storage 1 #endif #ifndef GL_ARB_conservative_depth #define GL_ARB_conservative_depth 1 #endif #ifndef GL_ARB_internalformat_query #define GL_ARB_internalformat_query 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); #endif #ifndef GL_ARB_map_buffer_alignment #define GL_ARB_map_buffer_alignment 1 #endif #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); #endif #ifndef GL_ARB_shader_image_load_store #define GL_ARB_shader_image_load_store 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); #endif #ifndef GL_ARB_shading_language_packing #define GL_ARB_shading_language_packing 1 #endif #ifndef GL_ARB_texture_storage #define GL_ARB_texture_storage 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #endif #ifndef GL_KHR_texture_compression_astc_ldr #define GL_KHR_texture_compression_astc_ldr 1 #endif #ifndef GL_KHR_debug #define GL_KHR_debug 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); GLAPI void APIENTRY glPopDebugGroup (void); GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #endif #ifndef GL_ARB_arrays_of_arrays #define GL_ARB_arrays_of_arrays 1 #endif #ifndef GL_ARB_clear_buffer_object #define GL_ARB_clear_buffer_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data); #endif #ifndef GL_ARB_compute_shader #define GL_ARB_compute_shader 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); #endif #ifndef GL_ARB_copy_image #define GL_ARB_copy_image 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); #endif #ifndef GL_ARB_texture_view #define GL_ARB_texture_view 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); #endif #ifndef GL_ARB_vertex_attrib_binding #define GL_ARB_vertex_attrib_binding 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); #endif #ifndef GL_ARB_robustness_isolation #define GL_ARB_robustness_isolation 1 #endif #ifndef GL_ARB_ES3_compatibility #define GL_ARB_ES3_compatibility 1 #endif #ifndef GL_ARB_explicit_uniform_location #define GL_ARB_explicit_uniform_location 1 #endif #ifndef GL_ARB_fragment_layer_viewport #define GL_ARB_fragment_layer_viewport 1 #endif #ifndef GL_ARB_framebuffer_no_attachments #define GL_ARB_framebuffer_no_attachments 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); #endif #ifndef GL_ARB_internalformat_query2 #define GL_ARB_internalformat_query2 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); #endif #ifndef GL_ARB_invalidate_subdata #define GL_ARB_invalidate_subdata 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); #endif #ifndef GL_ARB_multi_draw_indirect #define GL_ARB_multi_draw_indirect 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); #endif #ifndef GL_ARB_program_interface_query #define GL_ARB_program_interface_query 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); #endif #ifndef GL_ARB_robust_buffer_access_behavior #define GL_ARB_robust_buffer_access_behavior 1 #endif #ifndef GL_ARB_shader_image_size #define GL_ARB_shader_image_size 1 #endif #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); #endif #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #endif #ifndef GL_ARB_texture_buffer_range #define GL_ARB_texture_buffer_range 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); #endif #ifndef GL_ARB_texture_query_levels #define GL_ARB_texture_query_levels 1 #endif #ifndef GL_ARB_texture_storage_multisample #define GL_ARB_texture_storage_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #endif #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #endif #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #endif #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); #endif #ifndef GL_EXT_texture #define GL_EXT_texture 1 #endif #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); #endif #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); #endif #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); #endif #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glResetHistogramEXT (GLenum target); GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); #endif #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image); GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); #endif #ifndef GL_SGI_color_matrix #define GL_SGI_color_matrix 1 #endif #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, GLvoid *table); GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); #endif #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); #endif #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); #endif #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); #endif #ifndef GL_SGI_texture_color_table #define GL_SGI_texture_color_table 1 #endif #ifndef GL_EXT_cmyka #define GL_EXT_cmyka 1 #endif #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); #endif #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); #endif #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); #endif #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #endif #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #endif #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); #endif #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #endif #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glArrayElementEXT (GLint i); GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); GLAPI void APIENTRY glGetPointervEXT (GLenum pname, GLvoid* *params); GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); #endif #ifndef GL_EXT_misc_attribute #define GL_EXT_misc_attribute 1 #endif #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #endif #ifndef GL_SGIX_clipmap #define GL_SGIX_clipmap 1 #endif #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #endif #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #endif #ifndef GL_SGIS_texture_border_clamp #define GL_SGIS_texture_border_clamp 1 #endif #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #endif #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #endif #ifndef GL_EXT_blend_logic_op #define GL_EXT_blend_logic_op 1 #endif #ifndef GL_SGIX_interlace #define GL_SGIX_interlace 1 #endif #ifndef GL_SGIX_pixel_tiles #define GL_SGIX_pixel_tiles 1 #endif #ifndef GL_SGIX_texture_select #define GL_SGIX_texture_select 1 #endif #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); #endif #ifndef GL_SGIX_texture_multi_buffer #define GL_SGIX_texture_multi_buffer 1 #endif #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); #endif #ifndef GL_SGIS_point_parameters #define GL_SGIS_point_parameters 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); #endif #ifndef GL_SGIX_instruments #define GL_SGIX_instruments 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); GLAPI void APIENTRY glStartInstrumentsSGIX (void); GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); #endif #ifndef GL_SGIX_texture_scale_bias #define GL_SGIX_texture_scale_bias 1 #endif #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); #endif #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTagSampleBufferSGIX (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); #endif #ifndef GL_SGIX_polynomial_ffd #define GL_SGIX_polynomial_ffd 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); #endif #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); #endif #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushRasterSGIX (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); #endif #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #endif #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); #endif #ifndef GL_SGIX_fog_offset #define GL_SGIX_fog_offset 1 #endif #ifndef GL_HP_image_transform #define GL_HP_image_transform 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); #endif #ifndef GL_HP_convolution_border_modes #define GL_HP_convolution_border_modes 1 #endif #ifndef GL_SGIX_texture_add_env #define GL_SGIX_texture_add_env 1 #endif #ifndef GL_EXT_color_subtable #define GL_EXT_color_subtable 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #endif #ifndef GL_PGI_vertex_hints #define GL_PGI_vertex_hints 1 #endif #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); #endif #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *data); GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); #endif #ifndef GL_EXT_clip_volume_hint #define GL_EXT_clip_volume_hint 1 #endif #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); #endif #ifndef GL_SGIX_ir_instrument1 #define GL_SGIX_ir_instrument1 1 #endif #ifndef GL_SGIX_calligraphic_fragment #define GL_SGIX_calligraphic_fragment 1 #endif #ifndef GL_SGIX_texture_lod_bias #define GL_SGIX_texture_lod_bias 1 #endif #ifndef GL_SGIX_shadow_ambient #define GL_SGIX_shadow_ambient 1 #endif #ifndef GL_EXT_index_texture #define GL_EXT_index_texture 1 #endif #ifndef GL_EXT_index_material #define GL_EXT_index_material 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); #endif #ifndef GL_EXT_index_func #define GL_EXT_index_func 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); #endif #ifndef GL_EXT_index_array_formats #define GL_EXT_index_array_formats 1 #endif #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); GLAPI void APIENTRY glUnlockArraysEXT (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); #endif #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); #endif #ifndef GL_SGIX_ycrcb #define GL_SGIX_ycrcb 1 #endif #ifndef GL_SGIX_fragment_lighting #define GL_SGIX_fragment_lighting 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); #endif #ifndef GL_IBM_rasterpos_clip #define GL_IBM_rasterpos_clip 1 #endif #ifndef GL_HP_texture_lighting #define GL_HP_texture_lighting 1 #endif #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); #endif #ifndef GL_WIN_phong_shading #define GL_WIN_phong_shading 1 #endif #ifndef GL_WIN_specular_fog #define GL_WIN_specular_fog 1 #endif #ifndef GL_EXT_light_texture #define GL_EXT_light_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); GLAPI void APIENTRY glTextureLightEXT (GLenum pname); GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); #endif #ifndef GL_SGIX_blend_alpha_minmax #define GL_SGIX_blend_alpha_minmax 1 #endif #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #endif #ifndef GL_SGIX_async #define GL_SGIX_async 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); #endif #ifndef GL_SGIX_async_pixel #define GL_SGIX_async_pixel 1 #endif #ifndef GL_SGIX_async_histogram #define GL_SGIX_async_histogram 1 #endif #ifndef GL_INTEL_parallel_arrays #define GL_INTEL_parallel_arrays 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const GLvoid* *pointer); GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); #endif #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #endif #ifndef GL_EXT_pixel_transform #define GL_EXT_pixel_transform 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); #endif #ifndef GL_EXT_pixel_transform_color_table #define GL_EXT_pixel_transform_color_table 1 #endif #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #endif #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #endif #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #endif #ifndef GL_EXT_texture_perturb_normal #define GL_EXT_texture_perturb_normal 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); #endif #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); #endif #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); #endif #ifndef GL_REND_screen_coordinates #define GL_REND_screen_coordinates 1 #endif #ifndef GL_EXT_coordinate_frame #define GL_EXT_coordinate_frame 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); #endif #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #endif #ifndef GL_APPLE_specular_vector #define GL_APPLE_specular_vector 1 #endif #ifndef GL_APPLE_transform_hint #define GL_APPLE_transform_hint 1 #endif #ifndef GL_SGIX_fog_scale #define GL_SGIX_fog_scale 1 #endif #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFinishTextureSUNX (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); #endif #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); #endif #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const GLvoid* *pointer); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); #endif #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); #endif #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif #ifndef GL_INGR_blend_func_separate #define GL_INGR_blend_func_separate 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif #ifndef GL_INGR_color_clamp #define GL_INGR_color_clamp 1 #endif #ifndef GL_INGR_interlace_read #define GL_INGR_interlace_read 1 #endif #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #endif #ifndef GL_EXT_422_pixels #define GL_EXT_422_pixels 1 #endif #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #endif #ifndef GL_SUN_convolution_border_modes #define GL_SUN_convolution_border_modes 1 #endif #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #endif #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #endif #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #endif #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #endif #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #endif #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const GLvoid *pointer); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); #endif #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); #endif #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #endif #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #endif #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #endif #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #endif #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glResizeBuffersMESA (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); #endif #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); #endif #ifndef GL_IBM_cull_vertex #define GL_IBM_cull_vertex 1 #endif #ifndef GL_IBM_multimode_draw_arrays #define GL_IBM_multimode_draw_arrays 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); #endif #ifndef GL_IBM_vertex_array_lists #define GL_IBM_vertex_array_lists 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean* *pointer, GLint ptrstride); GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); #endif #ifndef GL_SGIX_subsample #define GL_SGIX_subsample 1 #endif #ifndef GL_SGIX_ycrcba #define GL_SGIX_ycrcba 1 #endif #ifndef GL_SGIX_ycrcb_subsample #define GL_SGIX_ycrcb_subsample 1 #endif #ifndef GL_SGIX_depth_pass_instrument #define GL_SGIX_depth_pass_instrument 1 #endif #ifndef GL_3DFX_texture_compression_FXT1 #define GL_3DFX_texture_compression_FXT1 1 #endif #ifndef GL_3DFX_multisample #define GL_3DFX_multisample 1 #endif #ifndef GL_3DFX_tbuffer #define GL_3DFX_tbuffer 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); #endif #ifndef GL_EXT_multisample #define GL_EXT_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); #endif #ifndef GL_SGIX_vertex_preclip #define GL_SGIX_vertex_preclip 1 #endif #ifndef GL_SGIX_convolution_accuracy #define GL_SGIX_convolution_accuracy 1 #endif #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 #endif #ifndef GL_SGIS_point_line_texgen #define GL_SGIS_point_line_texgen 1 #endif #ifndef GL_SGIS_texture_color_mask #define GL_SGIS_texture_color_mask 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #endif #ifndef GL_SGIX_igloo_interface #define GL_SGIX_igloo_interface 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const GLvoid *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); #endif #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #endif #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #endif #ifndef GL_NV_fence #define GL_NV_fence 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); GLAPI void APIENTRY glFinishFenceNV (GLuint fence); GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); #endif #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); #endif #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #endif #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); #endif #ifndef GL_NV_texture_compression_vtc #define GL_NV_texture_compression_vtc 1 #endif #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #endif #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #endif #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #endif #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #endif #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid* *pointer); GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); #endif #ifndef GL_SGIX_texture_coordinate_clamp #define GL_SGIX_texture_coordinate_clamp 1 #endif #ifndef GL_SGIX_scalebias_hint #define GL_SGIX_scalebias_hint 1 #endif #ifndef GL_OML_interlace #define GL_OML_interlace 1 #endif #ifndef GL_OML_subsample #define GL_OML_subsample 1 #endif #ifndef GL_OML_resample #define GL_OML_resample 1 #endif #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #endif #ifndef GL_ATI_envmap_bumpmap #define GL_ATI_envmap_bumpmap 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); #endif #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); GLAPI void APIENTRY glBeginFragmentShaderATI (void); GLAPI void APIENTRY glEndFragmentShaderATI (void); GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); #endif #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); #endif #ifndef GL_ATI_vertex_array_object #define GL_ATI_vertex_array_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const GLvoid *pointer, GLenum usage); GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); #endif #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginVertexShaderEXT (void); GLAPI void APIENTRY glEndVertexShaderEXT (void); GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const GLvoid *addr); GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const GLvoid *addr); GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid* *data); GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); #endif #ifndef GL_ATI_vertex_streams #define GL_ATI_vertex_streams 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); #endif #ifndef GL_ATI_element_array #define GL_ATI_element_array 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glElementPointerATI (GLenum type, const GLvoid *pointer); GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); #endif #ifndef GL_SUN_mesh_array #define GL_SUN_mesh_array 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); #endif #ifndef GL_SUN_slice_accum #define GL_SUN_slice_accum 1 #endif #ifndef GL_NV_multisample_filter_hint #define GL_NV_multisample_filter_hint 1 #endif #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #endif #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); GLAPI void APIENTRY glEndOcclusionQueryNV (void); GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); #endif #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); #endif #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #endif #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 1 #endif #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #endif #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); #endif #ifndef GL_ATI_text_fragment_shader #define GL_ATI_text_fragment_shader 1 #endif #ifndef GL_APPLE_client_storage #define GL_APPLE_client_storage 1 #endif #ifndef GL_APPLE_element_array #define GL_APPLE_element_array 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const GLvoid *pointer); GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #endif #ifndef GL_APPLE_fence #define GL_APPLE_fence 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); #endif #ifndef GL_APPLE_vertex_array_object #define GL_APPLE_vertex_array_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); #endif #ifndef GL_APPLE_vertex_array_range #define GL_APPLE_vertex_array_range 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); #endif #ifndef GL_APPLE_ycbcr_422 #define GL_APPLE_ycbcr_422 1 #endif #ifndef GL_S3_s3tc #define GL_S3_s3tc 1 #endif #ifndef GL_ATI_draw_buffers #define GL_ATI_draw_buffers 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); #endif #ifndef GL_ATI_pixel_format_float #define GL_ATI_pixel_format_float 1 /* This is really a WGL extension, but defines some associated GL enums. * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. */ #endif #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #endif #ifndef GL_ATI_texture_float #define GL_ATI_texture_float 1 #endif #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #endif #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 /* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #endif #ifndef GL_NV_half_float #define GL_NV_half_float 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); #endif #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const GLvoid *pointer); GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const GLvoid *pointer); typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); #endif #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPrimitiveRestartNV (void); GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); #endif #ifndef GL_NV_texture_expand_normal #define GL_NV_texture_expand_normal 1 #endif #ifndef GL_NV_vertex_program2 #define GL_NV_vertex_program2 1 #endif #ifndef GL_ATI_map_object_buffer #define GL_ATI_map_object_buffer 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); #endif #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); #endif #ifndef GL_ATI_vertex_attrib_array_object #define GL_ATI_vertex_attrib_array_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); #endif #ifndef GL_OES_read_format #define GL_OES_read_format 1 #endif #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); #endif #ifndef GL_EXT_texture_mirror_clamp #define GL_EXT_texture_mirror_clamp 1 #endif #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); #endif #ifndef GL_MESA_pack_invert #define GL_MESA_pack_invert 1 #endif #ifndef GL_MESA_ycbcr_texture #define GL_MESA_ycbcr_texture 1 #endif #ifndef GL_EXT_pixel_buffer_object #define GL_EXT_pixel_buffer_object 1 #endif #ifndef GL_NV_fragment_program_option #define GL_NV_fragment_program_option 1 #endif #ifndef GL_NV_fragment_program2 #define GL_NV_fragment_program2 1 #endif #ifndef GL_NV_vertex_program2_option #define GL_NV_vertex_program2_option 1 #endif #ifndef GL_NV_vertex_program3 #define GL_NV_vertex_program3 1 #endif #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); #endif #ifndef GL_GREMEDY_string_marker #define GL_GREMEDY_string_marker 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const GLvoid *string); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); #endif #ifndef GL_EXT_packed_depth_stencil #define GL_EXT_packed_depth_stencil 1 #endif #ifndef GL_EXT_stencil_clear_tag #define GL_EXT_stencil_clear_tag 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); #endif #ifndef GL_EXT_texture_sRGB #define GL_EXT_texture_sRGB 1 #endif #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #endif #ifndef GL_MESAX_texture_stack #define GL_MESAX_texture_stack 1 #endif #ifndef GL_EXT_timer_query #define GL_EXT_timer_query 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params); GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); #endif #ifndef GL_EXT_gpu_program_parameters #define GL_EXT_gpu_program_parameters 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); #endif #ifndef GL_APPLE_flush_buffer_range #define GL_APPLE_flush_buffer_range 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); #endif #ifndef GL_NV_gpu_program4 #define GL_NV_gpu_program4 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); #endif #ifndef GL_NV_geometry_program4 #define GL_NV_geometry_program4 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif #ifndef GL_EXT_geometry_shader4 #define GL_EXT_geometry_shader4 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); #endif #ifndef GL_NV_vertex_program4 #define GL_NV_vertex_program4 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); #endif #ifndef GL_EXT_gpu_shader4 #define GL_EXT_gpu_shader4 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); #endif #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); #endif #ifndef GL_EXT_packed_float #define GL_EXT_packed_float 1 #endif #ifndef GL_EXT_texture_array #define GL_EXT_texture_array 1 #endif #ifndef GL_EXT_texture_buffer_object #define GL_EXT_texture_buffer_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); #endif #ifndef GL_EXT_texture_compression_latc #define GL_EXT_texture_compression_latc 1 #endif #ifndef GL_EXT_texture_compression_rgtc #define GL_EXT_texture_compression_rgtc 1 #endif #ifndef GL_EXT_texture_shared_exponent #define GL_EXT_texture_shared_exponent 1 #endif #ifndef GL_NV_depth_buffer_float #define GL_NV_depth_buffer_float 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); #endif #ifndef GL_NV_fragment_program4 #define GL_NV_fragment_program4 1 #endif #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif #ifndef GL_EXT_framebuffer_sRGB #define GL_EXT_framebuffer_sRGB 1 #endif #ifndef GL_NV_geometry_shader4 #define GL_NV_geometry_shader4 1 #endif #ifndef GL_NV_parameter_buffer_object #define GL_NV_parameter_buffer_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); #endif #ifndef GL_EXT_draw_buffers2 #define GL_EXT_draw_buffers2 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); #endif #ifndef GL_NV_transform_feedback #define GL_NV_transform_feedback 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedbackNV (void); GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); #endif #ifndef GL_EXT_bindable_uniform #define GL_EXT_bindable_uniform 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); #endif #ifndef GL_EXT_texture_integer #define GL_EXT_texture_integer 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); #endif #ifndef GL_GREMEDY_frame_terminator #define GL_GREMEDY_frame_terminator 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); #endif #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); GLAPI void APIENTRY glEndConditionalRenderNV (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); #endif #ifndef GL_NV_present_video #define GL_NV_present_video 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); #endif #ifndef GL_EXT_transform_feedback #define GL_EXT_transform_feedback 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedbackEXT (void); GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); #endif #ifndef GL_EXT_direct_state_access #define GL_EXT_direct_state_access 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid* *data); GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, GLvoid *img); GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, GLvoid *img); GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, GLvoid *string); GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); GLAPI GLvoid* APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, GLvoid* *params); GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid *img); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid *img); typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); #endif #ifndef GL_EXT_vertex_array_bgra #define GL_EXT_vertex_array_bgra 1 #endif #ifndef GL_EXT_texture_swizzle #define GL_EXT_texture_swizzle 1 #endif #ifndef GL_NV_explicit_multisample #define GL_NV_explicit_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); #endif #ifndef GL_NV_transform_feedback2 #define GL_NV_transform_feedback2 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); GLAPI void APIENTRY glPauseTransformFeedbackNV (void); GLAPI void APIENTRY glResumeTransformFeedbackNV (void); GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); #endif #ifndef GL_ATI_meminfo #define GL_ATI_meminfo 1 #endif #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #endif #ifndef GL_AMD_texture_texture4 #define GL_AMD_texture_texture4 1 #endif #ifndef GL_AMD_vertex_shader_tesselator #define GL_AMD_vertex_shader_tesselator 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); #endif #ifndef GL_EXT_provoking_vertex #define GL_EXT_provoking_vertex 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); #endif #ifndef GL_EXT_texture_snorm #define GL_EXT_texture_snorm 1 #endif #ifndef GL_AMD_draw_buffers_blend #define GL_AMD_draw_buffers_blend 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); #endif #ifndef GL_APPLE_texture_range #define GL_APPLE_texture_range 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const GLvoid *pointer); GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid* *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid *pointer); typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid* *params); #endif #ifndef GL_APPLE_float_pixels #define GL_APPLE_float_pixels 1 #endif #ifndef GL_APPLE_vertex_program_evaluators #define GL_APPLE_vertex_program_evaluators 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); #endif #ifndef GL_APPLE_aux_depth_stencil #define GL_APPLE_aux_depth_stencil 1 #endif #ifndef GL_APPLE_object_purgeable #define GL_APPLE_object_purgeable 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); #endif #ifndef GL_APPLE_row_bytes #define GL_APPLE_row_bytes 1 #endif #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 #endif #ifndef GL_NV_video_capture #define GL_NV_video_capture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); #endif #ifndef GL_NV_copy_image #define GL_NV_copy_image 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); GLAPI void APIENTRY glActiveProgramEXT (GLuint program); GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); #endif #ifndef GL_NV_parameter_buffer_object2 #define GL_NV_parameter_buffer_object2 1 #endif #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); #endif #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureBarrierNV (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); #endif #ifndef GL_AMD_shader_stencil_export #define GL_AMD_shader_stencil_export 1 #endif #ifndef GL_AMD_seamless_cubemap_per_texture #define GL_AMD_seamless_cubemap_per_texture 1 #endif #ifndef GL_AMD_conservative_depth #define GL_AMD_conservative_depth 1 #endif #ifndef GL_EXT_shader_image_load_store #define GL_EXT_shader_image_load_store 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); #endif #ifndef GL_EXT_vertex_attrib_64bit #define GL_EXT_vertex_attrib_64bit 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); #endif #ifndef GL_NV_gpu_program5 #define GL_NV_gpu_program5 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); #endif #ifndef GL_NV_gpu_shader5 #define GL_NV_gpu_shader5 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif #ifndef GL_NV_shader_buffer_store #define GL_NV_shader_buffer_store 1 #endif #ifndef GL_NV_tessellation_program5 #define GL_NV_tessellation_program5 1 #endif #ifndef GL_NV_vertex_attrib_integer_64bit #define GL_NV_vertex_attrib_integer_64bit 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); #endif #ifndef GL_NV_multisample_coverage #define GL_NV_multisample_coverage 1 #endif #ifndef GL_AMD_name_gen_delete #define GL_AMD_name_gen_delete 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); #endif #ifndef GL_AMD_debug_output #define GL_AMD_debug_output 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, GLvoid *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #endif #ifndef GL_NV_vdpau_interop #define GL_NV_vdpau_interop 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVDPAUInitNV (const GLvoid *vdpDevice, const GLvoid *getProcAddress); GLAPI void APIENTRY glVDPAUFiniNV (void); GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const GLvoid *vdpDevice, const GLvoid *getProcAddress); typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef void (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); #endif #ifndef GL_AMD_transform_feedback3_lines_triangles #define GL_AMD_transform_feedback3_lines_triangles 1 #endif #ifndef GL_AMD_depth_clamp_separate #define GL_AMD_depth_clamp_separate 1 #endif #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #endif #ifndef GL_NV_texture_multisample #define GL_NV_texture_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #endif #ifndef GL_AMD_blend_minmax_factor #define GL_AMD_blend_minmax_factor 1 #endif #ifndef GL_AMD_sample_positions #define GL_AMD_sample_positions 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); #endif #ifndef GL_EXT_x11_sync_object #define GL_EXT_x11_sync_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #endif #ifndef GL_AMD_multi_draw_indirect #define GL_AMD_multi_draw_indirect 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); #endif #ifndef GL_EXT_framebuffer_multisample_blit_scaled #define GL_EXT_framebuffer_multisample_blit_scaled 1 #endif #ifndef GL_NV_path_rendering #define GL_NV_path_rendering 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid *coords); GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid *coords); GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const GLvoid *pathString); GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid *coords); typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid *coords); typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid *coords); typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const GLvoid *pathString); typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); #endif #ifndef GL_AMD_pinned_memory #define GL_AMD_pinned_memory 1 #endif #ifndef GL_AMD_stencil_operation_extended #define GL_AMD_stencil_operation_extended 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); #endif #ifndef GL_AMD_vertex_shader_viewport_index #define GL_AMD_vertex_shader_viewport_index 1 #endif #ifndef GL_AMD_vertex_shader_layer #define GL_AMD_vertex_shader_layer 1 #endif #ifndef GL_NV_bindless_texture #define GL_NV_bindless_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); #endif #ifndef GL_NV_shader_atomic_float #define GL_NV_shader_atomic_float 1 #endif #ifndef GL_AMD_query_buffer_object #define GL_AMD_query_buffer_object 1 #endif #ifndef GL_AMD_sparse_texture #define GL_AMD_sparse_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #endif #ifdef __cplusplus } #endif #endif ================================================ FILE: tests/3rdparty/glfw/deps/GL/glxext.h ================================================ #ifndef __glxext_h_ #define __glxext_h_ #ifdef __cplusplus extern "C" { #endif /* ** Copyright (c) 2007-2012 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Function declaration macros - to move into glplatform.h */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #define WIN32_LEAN_AND_MEAN 1 #include #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPI #define GLAPI extern #endif /*************************************************************/ /* Header file version number, required by OpenGL ABI for Linux */ /* glxext.h last updated 2012/02/29 */ /* Current version at http://www.opengl.org/registry/ */ #define GLX_GLXEXT_VERSION 33 #ifndef GLX_VERSION_1_3 #define GLX_WINDOW_BIT 0x00000001 #define GLX_PIXMAP_BIT 0x00000002 #define GLX_PBUFFER_BIT 0x00000004 #define GLX_RGBA_BIT 0x00000001 #define GLX_COLOR_INDEX_BIT 0x00000002 #define GLX_PBUFFER_CLOBBER_MASK 0x08000000 #define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 #define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 #define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 #define GLX_AUX_BUFFERS_BIT 0x00000010 #define GLX_DEPTH_BUFFER_BIT 0x00000020 #define GLX_STENCIL_BUFFER_BIT 0x00000040 #define GLX_ACCUM_BUFFER_BIT 0x00000080 #define GLX_CONFIG_CAVEAT 0x20 #define GLX_X_VISUAL_TYPE 0x22 #define GLX_TRANSPARENT_TYPE 0x23 #define GLX_TRANSPARENT_INDEX_VALUE 0x24 #define GLX_TRANSPARENT_RED_VALUE 0x25 #define GLX_TRANSPARENT_GREEN_VALUE 0x26 #define GLX_TRANSPARENT_BLUE_VALUE 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE 0x28 #define GLX_DONT_CARE 0xFFFFFFFF #define GLX_NONE 0x8000 #define GLX_SLOW_CONFIG 0x8001 #define GLX_TRUE_COLOR 0x8002 #define GLX_DIRECT_COLOR 0x8003 #define GLX_PSEUDO_COLOR 0x8004 #define GLX_STATIC_COLOR 0x8005 #define GLX_GRAY_SCALE 0x8006 #define GLX_STATIC_GRAY 0x8007 #define GLX_TRANSPARENT_RGB 0x8008 #define GLX_TRANSPARENT_INDEX 0x8009 #define GLX_VISUAL_ID 0x800B #define GLX_SCREEN 0x800C #define GLX_NON_CONFORMANT_CONFIG 0x800D #define GLX_DRAWABLE_TYPE 0x8010 #define GLX_RENDER_TYPE 0x8011 #define GLX_X_RENDERABLE 0x8012 #define GLX_FBCONFIG_ID 0x8013 #define GLX_RGBA_TYPE 0x8014 #define GLX_COLOR_INDEX_TYPE 0x8015 #define GLX_MAX_PBUFFER_WIDTH 0x8016 #define GLX_MAX_PBUFFER_HEIGHT 0x8017 #define GLX_MAX_PBUFFER_PIXELS 0x8018 #define GLX_PRESERVED_CONTENTS 0x801B #define GLX_LARGEST_PBUFFER 0x801C #define GLX_WIDTH 0x801D #define GLX_HEIGHT 0x801E #define GLX_EVENT_MASK 0x801F #define GLX_DAMAGED 0x8020 #define GLX_SAVED 0x8021 #define GLX_WINDOW 0x8022 #define GLX_PBUFFER 0x8023 #define GLX_PBUFFER_HEIGHT 0x8040 #define GLX_PBUFFER_WIDTH 0x8041 #endif #ifndef GLX_VERSION_1_4 #define GLX_SAMPLE_BUFFERS 100000 #define GLX_SAMPLES 100001 #endif #ifndef GLX_ARB_get_proc_address #endif #ifndef GLX_ARB_multisample #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #endif #ifndef GLX_ARB_vertex_buffer_object #define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 #endif #ifndef GLX_ARB_fbconfig_float #define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 #define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 #endif #ifndef GLX_ARB_framebuffer_sRGB #define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 #endif #ifndef GLX_ARB_create_context #define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 #define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 #define GLX_CONTEXT_FLAGS_ARB 0x2094 #endif #ifndef GLX_ARB_create_context_profile #define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 #endif #ifndef GLX_ARB_create_context_robustness #define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 #endif #ifndef GLX_SGIS_multisample #define GLX_SAMPLE_BUFFERS_SGIS 100000 #define GLX_SAMPLES_SGIS 100001 #endif #ifndef GLX_EXT_visual_info #define GLX_X_VISUAL_TYPE_EXT 0x22 #define GLX_TRANSPARENT_TYPE_EXT 0x23 #define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 #define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 #define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 #define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 #define GLX_NONE_EXT 0x8000 #define GLX_TRUE_COLOR_EXT 0x8002 #define GLX_DIRECT_COLOR_EXT 0x8003 #define GLX_PSEUDO_COLOR_EXT 0x8004 #define GLX_STATIC_COLOR_EXT 0x8005 #define GLX_GRAY_SCALE_EXT 0x8006 #define GLX_STATIC_GRAY_EXT 0x8007 #define GLX_TRANSPARENT_RGB_EXT 0x8008 #define GLX_TRANSPARENT_INDEX_EXT 0x8009 #endif #ifndef GLX_SGI_swap_control #endif #ifndef GLX_SGI_video_sync #endif #ifndef GLX_SGI_make_current_read #endif #ifndef GLX_SGIX_video_source #endif #ifndef GLX_EXT_visual_rating #define GLX_VISUAL_CAVEAT_EXT 0x20 #define GLX_SLOW_VISUAL_EXT 0x8001 #define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D /* reuse GLX_NONE_EXT */ #endif #ifndef GLX_EXT_import_context #define GLX_SHARE_CONTEXT_EXT 0x800A #define GLX_VISUAL_ID_EXT 0x800B #define GLX_SCREEN_EXT 0x800C #endif #ifndef GLX_SGIX_fbconfig #define GLX_WINDOW_BIT_SGIX 0x00000001 #define GLX_PIXMAP_BIT_SGIX 0x00000002 #define GLX_RGBA_BIT_SGIX 0x00000001 #define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 #define GLX_DRAWABLE_TYPE_SGIX 0x8010 #define GLX_RENDER_TYPE_SGIX 0x8011 #define GLX_X_RENDERABLE_SGIX 0x8012 #define GLX_FBCONFIG_ID_SGIX 0x8013 #define GLX_RGBA_TYPE_SGIX 0x8014 #define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 /* reuse GLX_SCREEN_EXT */ #endif #ifndef GLX_SGIX_pbuffer #define GLX_PBUFFER_BIT_SGIX 0x00000004 #define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 #define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 #define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 #define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 #define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 #define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 #define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 #define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 #define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 #define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 #define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 #define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 #define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 #define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A #define GLX_PRESERVED_CONTENTS_SGIX 0x801B #define GLX_LARGEST_PBUFFER_SGIX 0x801C #define GLX_WIDTH_SGIX 0x801D #define GLX_HEIGHT_SGIX 0x801E #define GLX_EVENT_MASK_SGIX 0x801F #define GLX_DAMAGED_SGIX 0x8020 #define GLX_SAVED_SGIX 0x8021 #define GLX_WINDOW_SGIX 0x8022 #define GLX_PBUFFER_SGIX 0x8023 #endif #ifndef GLX_SGI_cushion #endif #ifndef GLX_SGIX_video_resize #define GLX_SYNC_FRAME_SGIX 0x00000000 #define GLX_SYNC_SWAP_SGIX 0x00000001 #endif #ifndef GLX_SGIX_dmbuffer #define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 #endif #ifndef GLX_SGIX_swap_group #endif #ifndef GLX_SGIX_swap_barrier #endif #ifndef GLX_SGIS_blended_overlay #define GLX_BLENDED_RGBA_SGIS 0x8025 #endif #ifndef GLX_SGIS_shared_multisample #define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 #define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 #endif #ifndef GLX_SUN_get_transparent_index #endif #ifndef GLX_3DFX_multisample #define GLX_SAMPLE_BUFFERS_3DFX 0x8050 #define GLX_SAMPLES_3DFX 0x8051 #endif #ifndef GLX_MESA_copy_sub_buffer #endif #ifndef GLX_MESA_pixmap_colormap #endif #ifndef GLX_MESA_release_buffers #endif #ifndef GLX_MESA_set_3dfx_mode #define GLX_3DFX_WINDOW_MODE_MESA 0x1 #define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 #endif #ifndef GLX_SGIX_visual_select_group #define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 #endif #ifndef GLX_OML_swap_method #define GLX_SWAP_METHOD_OML 0x8060 #define GLX_SWAP_EXCHANGE_OML 0x8061 #define GLX_SWAP_COPY_OML 0x8062 #define GLX_SWAP_UNDEFINED_OML 0x8063 #endif #ifndef GLX_OML_sync_control #endif #ifndef GLX_NV_float_buffer #define GLX_FLOAT_COMPONENTS_NV 0x20B0 #endif #ifndef GLX_SGIX_hyperpipe #define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 #define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 #define GLX_BAD_HYPERPIPE_SGIX 92 #define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 #define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 #define GLX_PIPE_RECT_SGIX 0x00000001 #define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 #define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 #define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 #define GLX_HYPERPIPE_ID_SGIX 0x8030 #endif #ifndef GLX_MESA_agp_offset #endif #ifndef GLX_EXT_fbconfig_packed_float #define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 #define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 #endif #ifndef GLX_EXT_framebuffer_sRGB #define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 #endif #ifndef GLX_EXT_texture_from_pixmap #define GLX_TEXTURE_1D_BIT_EXT 0x00000001 #define GLX_TEXTURE_2D_BIT_EXT 0x00000002 #define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 #define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 #define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 #define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 #define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 #define GLX_Y_INVERTED_EXT 0x20D4 #define GLX_TEXTURE_FORMAT_EXT 0x20D5 #define GLX_TEXTURE_TARGET_EXT 0x20D6 #define GLX_MIPMAP_TEXTURE_EXT 0x20D7 #define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 #define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA #define GLX_TEXTURE_1D_EXT 0x20DB #define GLX_TEXTURE_2D_EXT 0x20DC #define GLX_TEXTURE_RECTANGLE_EXT 0x20DD #define GLX_FRONT_LEFT_EXT 0x20DE #define GLX_FRONT_RIGHT_EXT 0x20DF #define GLX_BACK_LEFT_EXT 0x20E0 #define GLX_BACK_RIGHT_EXT 0x20E1 #define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT #define GLX_BACK_EXT GLX_BACK_LEFT_EXT #define GLX_AUX0_EXT 0x20E2 #define GLX_AUX1_EXT 0x20E3 #define GLX_AUX2_EXT 0x20E4 #define GLX_AUX3_EXT 0x20E5 #define GLX_AUX4_EXT 0x20E6 #define GLX_AUX5_EXT 0x20E7 #define GLX_AUX6_EXT 0x20E8 #define GLX_AUX7_EXT 0x20E9 #define GLX_AUX8_EXT 0x20EA #define GLX_AUX9_EXT 0x20EB #endif #ifndef GLX_NV_present_video #define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 #endif #ifndef GLX_NV_video_out #define GLX_VIDEO_OUT_COLOR_NV 0x20C3 #define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 #define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 #define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define GLX_VIDEO_OUT_FRAME_NV 0x20C8 #define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 #define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA #define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB #define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC #endif #ifndef GLX_NV_swap_group #endif #ifndef GLX_NV_video_capture #define GLX_DEVICE_ID_NV 0x20CD #define GLX_UNIQUE_ID_NV 0x20CE #define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF #endif #ifndef GLX_EXT_swap_control #define GLX_SWAP_INTERVAL_EXT 0x20F1 #define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 #endif #ifndef GLX_NV_copy_image #endif #ifndef GLX_INTEL_swap_event #define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 #define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 #define GLX_COPY_COMPLETE_INTEL 0x8181 #define GLX_FLIP_COMPLETE_INTEL 0x8182 #endif #ifndef GLX_NV_multisample_coverage #define GLX_COVERAGE_SAMPLES_NV 100001 #define GLX_COLOR_SAMPLES_NV 0x20B3 #endif #ifndef GLX_AMD_gpu_association #define GLX_GPU_VENDOR_AMD 0x1F00 #define GLX_GPU_RENDERER_STRING_AMD 0x1F01 #define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define GLX_GPU_RAM_AMD 0x21A3 #define GLX_GPU_CLOCK_AMD 0x21A4 #define GLX_GPU_NUM_PIPES_AMD 0x21A5 #define GLX_GPU_NUM_SIMD_AMD 0x21A6 #define GLX_GPU_NUM_RB_AMD 0x21A7 #define GLX_GPU_NUM_SPI_AMD 0x21A8 #endif #ifndef GLX_EXT_create_context_es2_profile #define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #endif #ifndef GLX_EXT_swap_control_tear #define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 #endif #ifndef GLX_EXT_buffer_age #define GLX_BACK_BUFFER_AGE_EXT 0x20F4 #endif /*************************************************************/ #ifndef GLX_ARB_get_proc_address typedef void (*__GLXextFuncPtr)(void); #endif #ifndef GLX_SGIX_video_source typedef XID GLXVideoSourceSGIX; #endif #ifndef GLX_SGIX_fbconfig typedef XID GLXFBConfigIDSGIX; typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; #endif #ifndef GLX_SGIX_pbuffer typedef XID GLXPbufferSGIX; typedef struct { int type; unsigned long serial; /* # of last request processed by server */ Bool send_event; /* true if this came for SendEvent request */ Display *display; /* display the event was read from */ GLXDrawable drawable; /* i.d. of Drawable */ int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ unsigned int mask; /* mask indicating which buffers are affected*/ int x, y; int width, height; int count; /* if nonzero, at least this many more */ } GLXBufferClobberEventSGIX; #endif #ifndef GLX_NV_video_output typedef unsigned int GLXVideoDeviceNV; #endif #ifndef GLX_NV_video_capture typedef XID GLXVideoCaptureDeviceNV; #endif #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GLX_OML_sync_control extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else #include /* Fallback option */ #endif #endif #ifndef GLX_VERSION_1_3 #define GLX_VERSION_1_3 1 #ifdef GLX_GLXEXT_PROTOTYPES extern GLXFBConfig * glXGetFBConfigs (Display *dpy, int screen, int *nelements); extern GLXFBConfig * glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements); extern int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value); extern XVisualInfo * glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config); extern GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); extern void glXDestroyWindow (Display *dpy, GLXWindow win); extern GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); extern void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap); extern GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list); extern void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf); extern void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); extern GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); extern Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); extern GLXDrawable glXGetCurrentReadDrawable (void); extern Display * glXGetCurrentDisplay (void); extern int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value); extern void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask); extern void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void); typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); #endif #ifndef GLX_VERSION_1_4 #define GLX_VERSION_1_4 1 #ifdef GLX_GLXEXT_PROTOTYPES extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *procName); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); #endif #ifndef GLX_ARB_get_proc_address #define GLX_ARB_get_proc_address 1 #ifdef GLX_GLXEXT_PROTOTYPES extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); #endif #ifndef GLX_ARB_multisample #define GLX_ARB_multisample 1 #endif #ifndef GLX_ARB_fbconfig_float #define GLX_ARB_fbconfig_float 1 #endif #ifndef GLX_ARB_framebuffer_sRGB #define GLX_ARB_framebuffer_sRGB 1 #endif #ifndef GLX_ARB_create_context #define GLX_ARB_create_context 1 #ifdef GLX_GLXEXT_PROTOTYPES extern GLXContext glXCreateContextAttribsARB (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); #endif #ifndef GLX_ARB_create_context_profile #define GLX_ARB_create_context_profile 1 #endif #ifndef GLX_ARB_create_context_robustness #define GLX_ARB_create_context_robustness 1 #endif #ifndef GLX_SGIS_multisample #define GLX_SGIS_multisample 1 #endif #ifndef GLX_EXT_visual_info #define GLX_EXT_visual_info 1 #endif #ifndef GLX_SGI_swap_control #define GLX_SGI_swap_control 1 #ifdef GLX_GLXEXT_PROTOTYPES extern int glXSwapIntervalSGI (int interval); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); #endif #ifndef GLX_SGI_video_sync #define GLX_SGI_video_sync 1 #ifdef GLX_GLXEXT_PROTOTYPES extern int glXGetVideoSyncSGI (unsigned int *count); extern int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int *count); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count); typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count); #endif #ifndef GLX_SGI_make_current_read #define GLX_SGI_make_current_read 1 #ifdef GLX_GLXEXT_PROTOTYPES extern Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); extern GLXDrawable glXGetCurrentReadDrawableSGI (void); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); #endif #ifndef GLX_SGIX_video_source #define GLX_SGIX_video_source 1 #ifdef _VL_H #ifdef GLX_GLXEXT_PROTOTYPES extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); extern void glXDestroyGLXVideoSourceSGIX (Display *dpy, GLXVideoSourceSGIX glxvideosource); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource); #endif /* _VL_H */ #endif #ifndef GLX_EXT_visual_rating #define GLX_EXT_visual_rating 1 #endif #ifndef GLX_EXT_import_context #define GLX_EXT_import_context 1 #ifdef GLX_GLXEXT_PROTOTYPES extern Display * glXGetCurrentDisplayEXT (void); extern int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int attribute, int *value); extern GLXContextID glXGetContextIDEXT (const GLXContext context); extern GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID); extern void glXFreeContextEXT (Display *dpy, GLXContext context); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void); typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value); typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context); #endif #ifndef GLX_SGIX_fbconfig #define GLX_SGIX_fbconfig 1 #ifdef GLX_GLXEXT_PROTOTYPES extern int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *dpy, int screen, int *attrib_list, int *nelements); extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); extern GLXContext glXCreateContextWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfigSGIX config); extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy, XVisualInfo *vis); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements); typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config); typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis); #endif #ifndef GLX_SGIX_pbuffer #define GLX_SGIX_pbuffer 1 #ifdef GLX_GLXEXT_PROTOTYPES extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); extern void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf); extern int glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); extern void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long mask); extern void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long *mask); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf); typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask); typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask); #endif #ifndef GLX_SGI_cushion #define GLX_SGI_cushion 1 #ifdef GLX_GLXEXT_PROTOTYPES extern void glXCushionSGI (Display *dpy, Window window, float cushion); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion); #endif #ifndef GLX_SGIX_video_resize #define GLX_SGIX_video_resize 1 #ifdef GLX_GLXEXT_PROTOTYPES extern int glXBindChannelToWindowSGIX (Display *display, int screen, int channel, Window window); extern int glXChannelRectSGIX (Display *display, int screen, int channel, int x, int y, int w, int h); extern int glXQueryChannelRectSGIX (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); extern int glXQueryChannelDeltasSGIX (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); extern int glXChannelRectSyncSGIX (Display *display, int screen, int channel, GLenum synctype); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window); typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h); typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype); #endif #ifndef GLX_SGIX_dmbuffer #define GLX_SGIX_dmbuffer 1 #ifdef _DM_BUFFER_H_ #ifdef GLX_GLXEXT_PROTOTYPES extern Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); #endif /* _DM_BUFFER_H_ */ #endif #ifndef GLX_SGIX_swap_group #define GLX_SGIX_swap_group 1 #ifdef GLX_GLXEXT_PROTOTYPES extern void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); #endif #ifndef GLX_SGIX_swap_barrier #define GLX_SGIX_swap_barrier 1 #ifdef GLX_GLXEXT_PROTOTYPES extern void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier); extern Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); #endif #ifndef GLX_SUN_get_transparent_index #define GLX_SUN_get_transparent_index 1 #ifdef GLX_GLXEXT_PROTOTYPES extern Status glXGetTransparentIndexSUN (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); #endif #ifndef GLX_MESA_copy_sub_buffer #define GLX_MESA_copy_sub_buffer 1 #ifdef GLX_GLXEXT_PROTOTYPES extern void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); #endif #ifndef GLX_MESA_pixmap_colormap #define GLX_MESA_pixmap_colormap 1 #ifdef GLX_GLXEXT_PROTOTYPES extern GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); #endif #ifndef GLX_MESA_release_buffers #define GLX_MESA_release_buffers 1 #ifdef GLX_GLXEXT_PROTOTYPES extern Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable); #endif #ifndef GLX_MESA_set_3dfx_mode #define GLX_MESA_set_3dfx_mode 1 #ifdef GLX_GLXEXT_PROTOTYPES extern Bool glXSet3DfxModeMESA (int mode); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode); #endif #ifndef GLX_SGIX_visual_select_group #define GLX_SGIX_visual_select_group 1 #endif #ifndef GLX_OML_swap_method #define GLX_OML_swap_method 1 #endif #ifndef GLX_OML_sync_control #define GLX_OML_sync_control 1 #ifdef GLX_GLXEXT_PROTOTYPES extern Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); extern Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); extern int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); extern Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); extern Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); #endif #ifndef GLX_NV_float_buffer #define GLX_NV_float_buffer 1 #endif #ifndef GLX_SGIX_hyperpipe #define GLX_SGIX_hyperpipe 1 typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin, srcYOrigin, srcWidth, srcHeight; int destXOrigin, destYOrigin, destWidth, destHeight; } GLXPipeRect; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin, YOrigin, maxHeight, maxWidth; } GLXPipeRectLimits; #ifdef GLX_GLXEXT_PROTOTYPES extern GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes); extern int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); extern GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes); extern int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId); extern int glXBindHyperpipeSGIX (Display *dpy, int hpId); extern int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); extern int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList); extern int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); #endif #ifndef GLX_MESA_agp_offset #define GLX_MESA_agp_offset 1 #ifdef GLX_GLXEXT_PROTOTYPES extern unsigned int glXGetAGPOffsetMESA (const void *pointer); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer); #endif #ifndef GLX_EXT_fbconfig_packed_float #define GLX_EXT_fbconfig_packed_float 1 #endif #ifndef GLX_EXT_framebuffer_sRGB #define GLX_EXT_framebuffer_sRGB 1 #endif #ifndef GLX_EXT_texture_from_pixmap #define GLX_EXT_texture_from_pixmap 1 #ifdef GLX_GLXEXT_PROTOTYPES extern void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); extern void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer); #endif #ifndef GLX_NV_present_video #define GLX_NV_present_video 1 #ifdef GLX_GLXEXT_PROTOTYPES extern unsigned int * glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements); extern int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef unsigned int * ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); #endif #ifndef GLX_NV_video_output #define GLX_NV_video_output 1 #ifdef GLX_GLXEXT_PROTOTYPES extern int glXGetVideoDeviceNV (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); extern int glXReleaseVideoDeviceNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); extern int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); extern int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf); extern int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); extern int glXGetVideoInfoNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf); typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #endif #ifndef GLX_NV_swap_group #define GLX_NV_swap_group 1 #ifdef GLX_GLXEXT_PROTOTYPES extern Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint group); extern Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint barrier); extern Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); extern Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); extern Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint *count); extern Bool glXResetFrameCountNV (Display *dpy, int screen); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group); typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier); typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count); typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen); #endif #ifndef GLX_NV_video_capture #define GLX_NV_video_capture 1 #ifdef GLX_GLXEXT_PROTOTYPES extern int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); extern GLXVideoCaptureDeviceNV * glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int *nelements); extern void glXLockVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); extern int glXQueryVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); extern void glXReleaseVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements); typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); #endif #ifndef GLX_EXT_swap_control #define GLX_EXT_swap_control 1 #ifdef GLX_GLXEXT_PROTOTYPES extern void glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int interval); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval); #endif #ifndef GLX_NV_copy_image #define GLX_NV_copy_image 1 #ifdef GLX_GLXEXT_PROTOTYPES extern void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif /* GLX_GLXEXT_PROTOTYPES */ typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif #ifndef GLX_INTEL_swap_event #define GLX_INTEL_swap_event 1 #endif #ifndef GLX_NV_multisample_coverage #define GLX_NV_multisample_coverage 1 #endif #ifndef GLX_EXT_swap_control_tear #define GLX_EXT_swap_control_tear 1 #endif #ifndef GLX_EXT_buffer_age #define GLX_EXT_buffer_age 1 #endif #ifdef __cplusplus } #endif #endif ================================================ FILE: tests/3rdparty/glfw/deps/GL/wglext.h ================================================ #ifndef __wglext_h_ #define __wglext_h_ #ifdef __cplusplus extern "C" { #endif /* ** Copyright (c) 2007-2012 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Function declaration macros - to move into glplatform.h */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #define WIN32_LEAN_AND_MEAN 1 #include #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPI #define GLAPI extern #endif /*************************************************************/ /* Header file version number */ /* wglext.h last updated 2012/01/04 */ /* Current version at http://www.opengl.org/registry/ */ #define WGL_WGLEXT_VERSION 24 #ifndef WGL_ARB_buffer_region #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 #endif #ifndef WGL_ARB_multisample #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #endif #ifndef WGL_ARB_extensions_string #endif #ifndef WGL_ARB_pixel_format #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_NEED_PALETTE_ARB 0x2004 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define WGL_TRANSPARENT_ARB 0x200A #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B #define WGL_SHARE_DEPTH_ARB 0x200C #define WGL_SHARE_STENCIL_ARB 0x200D #define WGL_SHARE_ACCUM_ARB 0x200E #define WGL_SUPPORT_GDI_ARB 0x200F #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_STEREO_ARB 0x2012 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201A #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ALPHA_SHIFT_ARB 0x201C #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_SWAP_EXCHANGE_ARB 0x2028 #define WGL_SWAP_COPY_ARB 0x2029 #define WGL_SWAP_UNDEFINED_ARB 0x202A #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_TYPE_COLORINDEX_ARB 0x202C #endif #ifndef WGL_ARB_make_current_read #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 #endif #ifndef WGL_ARB_pbuffer #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define WGL_PBUFFER_LARGEST_ARB 0x2033 #define WGL_PBUFFER_WIDTH_ARB 0x2034 #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #define WGL_PBUFFER_LOST_ARB 0x2036 #endif #ifndef WGL_ARB_render_texture #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define WGL_TEXTURE_FORMAT_ARB 0x2072 #define WGL_TEXTURE_TARGET_ARB 0x2073 #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #define WGL_TEXTURE_RGB_ARB 0x2075 #define WGL_TEXTURE_RGBA_ARB 0x2076 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #define WGL_TEXTURE_1D_ARB 0x2079 #define WGL_TEXTURE_2D_ARB 0x207A #define WGL_MIPMAP_LEVEL_ARB 0x207B #define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 #define WGL_FRONT_LEFT_ARB 0x2083 #define WGL_FRONT_RIGHT_ARB 0x2084 #define WGL_BACK_LEFT_ARB 0x2085 #define WGL_BACK_RIGHT_ARB 0x2086 #define WGL_AUX0_ARB 0x2087 #define WGL_AUX1_ARB 0x2088 #define WGL_AUX2_ARB 0x2089 #define WGL_AUX3_ARB 0x208A #define WGL_AUX4_ARB 0x208B #define WGL_AUX5_ARB 0x208C #define WGL_AUX6_ARB 0x208D #define WGL_AUX7_ARB 0x208E #define WGL_AUX8_ARB 0x208F #define WGL_AUX9_ARB 0x2090 #endif #ifndef WGL_ARB_pixel_format_float #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 #endif #ifndef WGL_ARB_framebuffer_sRGB #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 #endif #ifndef WGL_ARB_create_context #define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define ERROR_INVALID_VERSION_ARB 0x2095 #endif #ifndef WGL_ARB_create_context_profile #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define ERROR_INVALID_PROFILE_ARB 0x2096 #endif #ifndef WGL_ARB_create_context_robustness #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 #endif #ifndef WGL_EXT_make_current_read #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 #endif #ifndef WGL_EXT_pixel_format #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 #define WGL_DRAW_TO_WINDOW_EXT 0x2001 #define WGL_DRAW_TO_BITMAP_EXT 0x2002 #define WGL_ACCELERATION_EXT 0x2003 #define WGL_NEED_PALETTE_EXT 0x2004 #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 #define WGL_SWAP_METHOD_EXT 0x2007 #define WGL_NUMBER_OVERLAYS_EXT 0x2008 #define WGL_NUMBER_UNDERLAYS_EXT 0x2009 #define WGL_TRANSPARENT_EXT 0x200A #define WGL_TRANSPARENT_VALUE_EXT 0x200B #define WGL_SHARE_DEPTH_EXT 0x200C #define WGL_SHARE_STENCIL_EXT 0x200D #define WGL_SHARE_ACCUM_EXT 0x200E #define WGL_SUPPORT_GDI_EXT 0x200F #define WGL_SUPPORT_OPENGL_EXT 0x2010 #define WGL_DOUBLE_BUFFER_EXT 0x2011 #define WGL_STEREO_EXT 0x2012 #define WGL_PIXEL_TYPE_EXT 0x2013 #define WGL_COLOR_BITS_EXT 0x2014 #define WGL_RED_BITS_EXT 0x2015 #define WGL_RED_SHIFT_EXT 0x2016 #define WGL_GREEN_BITS_EXT 0x2017 #define WGL_GREEN_SHIFT_EXT 0x2018 #define WGL_BLUE_BITS_EXT 0x2019 #define WGL_BLUE_SHIFT_EXT 0x201A #define WGL_ALPHA_BITS_EXT 0x201B #define WGL_ALPHA_SHIFT_EXT 0x201C #define WGL_ACCUM_BITS_EXT 0x201D #define WGL_ACCUM_RED_BITS_EXT 0x201E #define WGL_ACCUM_GREEN_BITS_EXT 0x201F #define WGL_ACCUM_BLUE_BITS_EXT 0x2020 #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 #define WGL_DEPTH_BITS_EXT 0x2022 #define WGL_STENCIL_BITS_EXT 0x2023 #define WGL_AUX_BUFFERS_EXT 0x2024 #define WGL_NO_ACCELERATION_EXT 0x2025 #define WGL_GENERIC_ACCELERATION_EXT 0x2026 #define WGL_FULL_ACCELERATION_EXT 0x2027 #define WGL_SWAP_EXCHANGE_EXT 0x2028 #define WGL_SWAP_COPY_EXT 0x2029 #define WGL_SWAP_UNDEFINED_EXT 0x202A #define WGL_TYPE_RGBA_EXT 0x202B #define WGL_TYPE_COLORINDEX_EXT 0x202C #endif #ifndef WGL_EXT_pbuffer #define WGL_DRAW_TO_PBUFFER_EXT 0x202D #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 #define WGL_PBUFFER_LARGEST_EXT 0x2033 #define WGL_PBUFFER_WIDTH_EXT 0x2034 #define WGL_PBUFFER_HEIGHT_EXT 0x2035 #endif #ifndef WGL_EXT_depth_float #define WGL_DEPTH_FLOAT_EXT 0x2040 #endif #ifndef WGL_3DFX_multisample #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 #define WGL_SAMPLES_3DFX 0x2061 #endif #ifndef WGL_EXT_multisample #define WGL_SAMPLE_BUFFERS_EXT 0x2041 #define WGL_SAMPLES_EXT 0x2042 #endif #ifndef WGL_I3D_digital_video_control #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 #endif #ifndef WGL_I3D_gamma #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F #endif #ifndef WGL_I3D_genlock #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 #define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045 #define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046 #define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047 #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C #endif #ifndef WGL_I3D_image_buffer #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 #endif #ifndef WGL_I3D_swap_frame_lock #endif #ifndef WGL_NV_render_depth_texture #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 #define WGL_DEPTH_COMPONENT_NV 0x20A7 #endif #ifndef WGL_NV_render_texture_rectangle #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 #endif #ifndef WGL_ATI_pixel_format_float #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 #endif #ifndef WGL_NV_float_buffer #define WGL_FLOAT_COMPONENTS_NV 0x20B0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 #endif #ifndef WGL_3DL_stereo_control #define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 #define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 #define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 #define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 #endif #ifndef WGL_EXT_pixel_format_packed_float #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 #endif #ifndef WGL_EXT_framebuffer_sRGB #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 #endif #ifndef WGL_NV_present_video #define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 #endif #ifndef WGL_NV_video_out #define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 #define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 #define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 #define WGL_VIDEO_OUT_COLOR_NV 0x20C3 #define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 #define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 #define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define WGL_VIDEO_OUT_FRAME 0x20C8 #define WGL_VIDEO_OUT_FIELD_1 0x20C9 #define WGL_VIDEO_OUT_FIELD_2 0x20CA #define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB #define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC #endif #ifndef WGL_NV_swap_group #endif #ifndef WGL_NV_gpu_affinity #define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 #define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 #endif #ifndef WGL_AMD_gpu_association #define WGL_GPU_VENDOR_AMD 0x1F00 #define WGL_GPU_RENDERER_STRING_AMD 0x1F01 #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define WGL_GPU_RAM_AMD 0x21A3 #define WGL_GPU_CLOCK_AMD 0x21A4 #define WGL_GPU_NUM_PIPES_AMD 0x21A5 #define WGL_GPU_NUM_SIMD_AMD 0x21A6 #define WGL_GPU_NUM_RB_AMD 0x21A7 #define WGL_GPU_NUM_SPI_AMD 0x21A8 #endif #ifndef WGL_NV_video_capture #define WGL_UNIQUE_ID_NV 0x20CE #define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF #endif #ifndef WGL_NV_copy_image #endif #ifndef WGL_NV_multisample_coverage #define WGL_COVERAGE_SAMPLES_NV 0x2042 #define WGL_COLOR_SAMPLES_NV 0x20B9 #endif #ifndef WGL_EXT_create_context_es2_profile #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #endif #ifndef WGL_NV_DX_interop #define WGL_ACCESS_READ_ONLY_NV 0x00000000 #define WGL_ACCESS_READ_WRITE_NV 0x00000001 #define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 #endif #ifndef WGL_NV_DX_interop2 #endif #ifndef WGL_EXT_swap_control_tear #endif /*************************************************************/ #ifndef WGL_ARB_pbuffer DECLARE_HANDLE(HPBUFFERARB); #endif #ifndef WGL_EXT_pbuffer DECLARE_HANDLE(HPBUFFEREXT); #endif #ifndef WGL_NV_present_video DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); #endif #ifndef WGL_NV_video_output DECLARE_HANDLE(HPVIDEODEV); #endif #ifndef WGL_NV_gpu_affinity DECLARE_HANDLE(HPGPUNV); DECLARE_HANDLE(HGPUNV); typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; #endif #ifndef WGL_NV_video_capture DECLARE_HANDLE(HVIDEOINPUTDEVICENV); #endif #ifndef WGL_ARB_buffer_region #define WGL_ARB_buffer_region 1 #ifdef WGL_WGLEXT_PROTOTYPES extern HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); #endif #ifndef WGL_ARB_multisample #define WGL_ARB_multisample 1 #endif #ifndef WGL_ARB_extensions_string #define WGL_ARB_extensions_string 1 #ifdef WGL_WGLEXT_PROTOTYPES extern const char * WINAPI wglGetExtensionsStringARB (HDC hdc); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); #endif #ifndef WGL_ARB_pixel_format #define WGL_ARB_pixel_format 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); extern BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #endif #ifndef WGL_ARB_make_current_read #define WGL_ARB_make_current_read 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); extern HDC WINAPI wglGetCurrentReadDCARB (void); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); #endif #ifndef WGL_ARB_pbuffer #define WGL_ARB_pbuffer 1 #ifdef WGL_WGLEXT_PROTOTYPES extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); #endif #ifndef WGL_ARB_render_texture #define WGL_ARB_render_texture 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); #endif #ifndef WGL_ARB_pixel_format_float #define WGL_ARB_pixel_format_float 1 #endif #ifndef WGL_ARB_framebuffer_sRGB #define WGL_ARB_framebuffer_sRGB 1 #endif #ifndef WGL_ARB_create_context #define WGL_ARB_create_context 1 #ifdef WGL_WGLEXT_PROTOTYPES extern HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); #endif #ifndef WGL_ARB_create_context_profile #define WGL_ARB_create_context_profile 1 #endif #ifndef WGL_ARB_create_context_robustness #define WGL_ARB_create_context_robustness 1 #endif #ifndef WGL_EXT_display_color_table #define WGL_EXT_display_color_table 1 #ifdef WGL_WGLEXT_PROTOTYPES extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); #endif #ifndef WGL_EXT_extensions_string #define WGL_EXT_extensions_string 1 #ifdef WGL_WGLEXT_PROTOTYPES extern const char * WINAPI wglGetExtensionsStringEXT (void); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); #endif #ifndef WGL_EXT_make_current_read #define WGL_EXT_make_current_read 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); extern HDC WINAPI wglGetCurrentReadDCEXT (void); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); #endif #ifndef WGL_EXT_pbuffer #define WGL_EXT_pbuffer 1 #ifdef WGL_WGLEXT_PROTOTYPES extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); #endif #ifndef WGL_EXT_pixel_format #define WGL_EXT_pixel_format 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); extern BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #endif #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglSwapIntervalEXT (int interval); extern int WINAPI wglGetSwapIntervalEXT (void); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); #endif #ifndef WGL_EXT_depth_float #define WGL_EXT_depth_float 1 #endif #ifndef WGL_NV_vertex_array_range #define WGL_NV_vertex_array_range 1 #ifdef WGL_WGLEXT_PROTOTYPES extern void* WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); extern void WINAPI wglFreeMemoryNV (void *pointer); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); #endif #ifndef WGL_3DFX_multisample #define WGL_3DFX_multisample 1 #endif #ifndef WGL_EXT_multisample #define WGL_EXT_multisample 1 #endif #ifndef WGL_OML_sync_control #define WGL_OML_sync_control 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); extern BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); extern INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); extern BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); extern BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); #endif #ifndef WGL_I3D_digital_video_control #define WGL_I3D_digital_video_control 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); #endif #ifndef WGL_I3D_gamma #define WGL_I3D_gamma 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); extern BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); extern BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); #endif #ifndef WGL_I3D_genlock #define WGL_I3D_genlock 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglEnableGenlockI3D (HDC hDC); extern BOOL WINAPI wglDisableGenlockI3D (HDC hDC); extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); extern BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); extern BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); extern BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); #endif #ifndef WGL_I3D_image_buffer #define WGL_I3D_image_buffer 1 #ifdef WGL_WGLEXT_PROTOTYPES extern LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); extern BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); #endif #ifndef WGL_I3D_swap_frame_lock #define WGL_I3D_swap_frame_lock 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglEnableFrameLockI3D (void); extern BOOL WINAPI wglDisableFrameLockI3D (void); extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); #endif #ifndef WGL_I3D_swap_frame_usage #define WGL_I3D_swap_frame_usage 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); extern BOOL WINAPI wglBeginFrameTrackingI3D (void); extern BOOL WINAPI wglEndFrameTrackingI3D (void); extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #endif #ifndef WGL_ATI_pixel_format_float #define WGL_ATI_pixel_format_float 1 #endif #ifndef WGL_NV_float_buffer #define WGL_NV_float_buffer 1 #endif #ifndef WGL_3DL_stereo_control #define WGL_3DL_stereo_control 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); #endif #ifndef WGL_EXT_pixel_format_packed_float #define WGL_EXT_pixel_format_packed_float 1 #endif #ifndef WGL_EXT_framebuffer_sRGB #define WGL_EXT_framebuffer_sRGB 1 #endif #ifndef WGL_NV_present_video #define WGL_NV_present_video 1 #ifdef WGL_WGLEXT_PROTOTYPES extern int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); extern BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); extern BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); #endif #ifndef WGL_NV_video_output #define WGL_NV_video_output 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); extern BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); extern BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); extern BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); extern BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); extern BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #endif #ifndef WGL_NV_swap_group #define WGL_NV_swap_group 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); extern BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); extern BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); extern BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); extern BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); extern BOOL WINAPI wglResetFrameCountNV (HDC hDC); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); #endif #ifndef WGL_NV_gpu_affinity #define WGL_NV_gpu_affinity 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); extern BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); extern HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); extern BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); extern BOOL WINAPI wglDeleteDCNV (HDC hdc); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); #endif #ifndef WGL_AMD_gpu_association #define WGL_AMD_gpu_association 1 #ifdef WGL_WGLEXT_PROTOTYPES extern UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); extern INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data); extern UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); extern HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); extern HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); extern BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); extern BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); extern HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); extern VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data); typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif #ifndef WGL_NV_video_capture #define WGL_NV_video_capture 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); extern UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); extern BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); extern BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); extern BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); #endif #ifndef WGL_NV_copy_image #define WGL_NV_copy_image 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif #ifndef WGL_NV_multisample_coverage #define WGL_NV_multisample_coverage 1 #endif #ifndef WGL_NV_DX_interop #define WGL_NV_DX_interop 1 #ifdef WGL_WGLEXT_PROTOTYPES extern BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle); extern HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice); extern BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); extern HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); extern BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); extern BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access); extern BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); extern BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); #endif /* WGL_WGLEXT_PROTOTYPES */ typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle); typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice); typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); #endif #ifndef WGL_NV_DX_interop2 #define WGL_NV_DX_interop2 1 #endif #ifndef WGL_EXT_swap_control_tear #define WGL_EXT_swap_control_tear 1 #endif #ifdef __cplusplus } #endif #endif ================================================ FILE: tests/3rdparty/glfw/deps/getopt.c ================================================ /***************************************************************************** * getopt.c - competent and free getopt library. * $Header: /cvsroot/freegetopt/freegetopt/getopt.c,v 1.2 2003/10/26 03:10:20 vindaci Exp $ * * Copyright (c)2002-2003 Mark K. Kim * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * * Neither the original author of this software nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef _CRT_SECURE_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS #endif #include #include #include #include "getopt.h" /* 2013-01-06 Camilla Berglund * * Only define _CRT_SECURE_NO_WARNINGS if not already defined. */ /* 2012-08-12 Lambert Clara * * Constify third argument of getopt. */ /* 2011-07-27 Camilla Berglund * * Added _CRT_SECURE_NO_WARNINGS macro. */ /* 2009-10-12 Camilla Berglund * * Removed unused global static variable 'ID'. */ char* optarg = NULL; int optind = 0; int opterr = 1; int optopt = '?'; static char** prev_argv = NULL; /* Keep a copy of argv and argc to */ static int prev_argc = 0; /* tell if getopt params change */ static int argv_index = 0; /* Option we're checking */ static int argv_index2 = 0; /* Option argument we're checking */ static int opt_offset = 0; /* Index into compounded "-option" */ static int dashdash = 0; /* True if "--" option reached */ static int nonopt = 0; /* How many nonopts we've found */ static void increment_index() { /* Move onto the next option */ if(argv_index < argv_index2) { while(prev_argv[++argv_index] && prev_argv[argv_index][0] != '-' && argv_index < argv_index2+1); } else argv_index++; opt_offset = 1; } /* * Permutes argv[] so that the argument currently being processed is moved * to the end. */ static int permute_argv_once() { /* Movability check */ if(argv_index + nonopt >= prev_argc) return 1; /* Move the current option to the end, bring the others to front */ else { char* tmp = prev_argv[argv_index]; /* Move the data */ memmove(&prev_argv[argv_index], &prev_argv[argv_index+1], sizeof(char**) * (prev_argc - argv_index - 1)); prev_argv[prev_argc - 1] = tmp; nonopt++; return 0; } } int getopt(int argc, char** argv, const char* optstr) { int c = 0; /* If we have new argv, reinitialize */ if(prev_argv != argv || prev_argc != argc) { /* Initialize variables */ prev_argv = argv; prev_argc = argc; argv_index = 1; argv_index2 = 1; opt_offset = 1; dashdash = 0; nonopt = 0; } /* Jump point in case we want to ignore the current argv_index */ getopt_top: /* Misc. initializations */ optarg = NULL; /* Dash-dash check */ if(argv[argv_index] && !strcmp(argv[argv_index], "--")) { dashdash = 1; increment_index(); } /* If we're at the end of argv, that's it. */ if(argv[argv_index] == NULL) { c = -1; } /* Are we looking at a string? Single dash is also a string */ else if(dashdash || argv[argv_index][0] != '-' || !strcmp(argv[argv_index], "-")) { /* If we want a string... */ if(optstr[0] == '-') { c = 1; optarg = argv[argv_index]; increment_index(); } /* If we really don't want it (we're in POSIX mode), we're done */ else if(optstr[0] == '+' || getenv("POSIXLY_CORRECT")) { c = -1; /* Everything else is a non-opt argument */ nonopt = argc - argv_index; } /* If we mildly don't want it, then move it back */ else { if(!permute_argv_once()) goto getopt_top; else c = -1; } } /* Otherwise we're looking at an option */ else { char* opt_ptr = NULL; /* Grab the option */ c = argv[argv_index][opt_offset++]; /* Is the option in the optstr? */ if(optstr[0] == '-') opt_ptr = strchr(optstr+1, c); else opt_ptr = strchr(optstr, c); /* Invalid argument */ if(!opt_ptr) { if(opterr) { fprintf(stderr, "%s: invalid option -- %c\n", argv[0], c); } optopt = c; c = '?'; /* Move onto the next option */ increment_index(); } /* Option takes argument */ else if(opt_ptr[1] == ':') { /* ie, -oARGUMENT, -xxxoARGUMENT, etc. */ if(argv[argv_index][opt_offset] != '\0') { optarg = &argv[argv_index][opt_offset]; increment_index(); } /* ie, -o ARGUMENT (only if it's a required argument) */ else if(opt_ptr[2] != ':') { /* One of those "you're not expected to understand this" moment */ if(argv_index2 < argv_index) argv_index2 = argv_index; while(argv[++argv_index2] && argv[argv_index2][0] == '-'); optarg = argv[argv_index2]; /* Don't cross into the non-option argument list */ if(argv_index2 + nonopt >= prev_argc) optarg = NULL; /* Move onto the next option */ increment_index(); } else { /* Move onto the next option */ increment_index(); } /* In case we got no argument for an option with required argument */ if(optarg == NULL && opt_ptr[2] != ':') { optopt = c; c = '?'; if(opterr) { fprintf(stderr,"%s: option requires an argument -- %c\n", argv[0], optopt); } } } /* Option does not take argument */ else { /* Next argv_index */ if(argv[argv_index][opt_offset] == '\0') { increment_index(); } } } /* Calculate optind */ if(c == -1) { optind = argc - nonopt; } else { optind = argv_index; } return c; } /* vim:ts=3 */ ================================================ FILE: tests/3rdparty/glfw/deps/getopt.h ================================================ /***************************************************************************** * getopt.h - competent and free getopt library. * $Header: /cvsroot/freegetopt/freegetopt/getopt.h,v 1.2 2003/10/26 03:10:20 vindaci Exp $ * * Copyright (c)2002-2003 Mark K. Kim * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * * Neither the original author of this software nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef GETOPT_H_ #define GETOPT_H_ #ifdef __cplusplus extern "C" { #endif extern char* optarg; extern int optind; extern int opterr; extern int optopt; int getopt(int argc, char** argv, const char* optstr); #ifdef __cplusplus } #endif #endif /* GETOPT_H_ */ /* vim:ts=3 */ ================================================ FILE: tests/3rdparty/glfw/deps/tinycthread.c ================================================ /* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*- Copyright (c) 2012 Marcus Geelnard This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* 2013-01-06 Camilla Berglund * * Added casts from time_t to DWORD to avoid warnings on VC++. */ #include "tinycthread.h" #include /* Platform specific includes */ #if defined(_TTHREAD_POSIX_) #include #include #include #include #include #elif defined(_TTHREAD_WIN32_) #include #include #endif /* Standard, good-to-have defines */ #ifndef NULL #define NULL (void*)0 #endif #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif int mtx_init(mtx_t *mtx, int type) { #if defined(_TTHREAD_WIN32_) mtx->mAlreadyLocked = FALSE; mtx->mRecursive = type & mtx_recursive; InitializeCriticalSection(&mtx->mHandle); return thrd_success; #else int ret; pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); if (type & mtx_recursive) { pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); } ret = pthread_mutex_init(mtx, &attr); pthread_mutexattr_destroy(&attr); return ret == 0 ? thrd_success : thrd_error; #endif } void mtx_destroy(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) DeleteCriticalSection(&mtx->mHandle); #else pthread_mutex_destroy(mtx); #endif } int mtx_lock(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) EnterCriticalSection(&mtx->mHandle); if (!mtx->mRecursive) { while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */ mtx->mAlreadyLocked = TRUE; } return thrd_success; #else return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error; #endif } int mtx_timedlock(mtx_t *mtx, const struct timespec *ts) { /* FIXME! */ (void)mtx; (void)ts; return thrd_error; } int mtx_trylock(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy; if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked) { LeaveCriticalSection(&mtx->mHandle); ret = thrd_busy; } return ret; #else return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy; #endif } int mtx_unlock(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) mtx->mAlreadyLocked = FALSE; LeaveCriticalSection(&mtx->mHandle); return thrd_success; #else return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;; #endif } #if defined(_TTHREAD_WIN32_) #define _CONDITION_EVENT_ONE 0 #define _CONDITION_EVENT_ALL 1 #endif int cnd_init(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) cond->mWaitersCount = 0; /* Init critical section */ InitializeCriticalSection(&cond->mWaitersCountLock); /* Init events */ cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL); if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL) { cond->mEvents[_CONDITION_EVENT_ALL] = NULL; return thrd_error; } cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL); if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL) { CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]); cond->mEvents[_CONDITION_EVENT_ONE] = NULL; return thrd_error; } return thrd_success; #else return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error; #endif } void cnd_destroy(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL) { CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]); } if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL) { CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]); } DeleteCriticalSection(&cond->mWaitersCountLock); #else pthread_cond_destroy(cond); #endif } int cnd_signal(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) int haveWaiters; /* Are there any waiters? */ EnterCriticalSection(&cond->mWaitersCountLock); haveWaiters = (cond->mWaitersCount > 0); LeaveCriticalSection(&cond->mWaitersCountLock); /* If we have any waiting threads, send them a signal */ if(haveWaiters) { if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0) { return thrd_error; } } return thrd_success; #else return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error; #endif } int cnd_broadcast(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) int haveWaiters; /* Are there any waiters? */ EnterCriticalSection(&cond->mWaitersCountLock); haveWaiters = (cond->mWaitersCount > 0); LeaveCriticalSection(&cond->mWaitersCountLock); /* If we have any waiting threads, send them a signal */ if(haveWaiters) { if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0) { return thrd_error; } } return thrd_success; #else return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error; #endif } #if defined(_TTHREAD_WIN32_) static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout) { int result, lastWaiter; /* Increment number of waiters */ EnterCriticalSection(&cond->mWaitersCountLock); ++ cond->mWaitersCount; LeaveCriticalSection(&cond->mWaitersCountLock); /* Release the mutex while waiting for the condition (will decrease the number of waiters when done)... */ mtx_unlock(mtx); /* Wait for either event to become signaled due to cnd_signal() or cnd_broadcast() being called */ result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout); if (result == WAIT_TIMEOUT) { return thrd_timeout; } else if (result == (int)WAIT_FAILED) { return thrd_error; } /* Check if we are the last waiter */ EnterCriticalSection(&cond->mWaitersCountLock); -- cond->mWaitersCount; lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) && (cond->mWaitersCount == 0); LeaveCriticalSection(&cond->mWaitersCountLock); /* If we are the last waiter to be notified to stop waiting, reset the event */ if (lastWaiter) { if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0) { return thrd_error; } } /* Re-acquire the mutex */ mtx_lock(mtx); return thrd_success; } #endif int cnd_wait(cnd_t *cond, mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) return _cnd_timedwait_win32(cond, mtx, INFINITE); #else return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error; #endif } int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts) { #if defined(_TTHREAD_WIN32_) struct timespec now; if (clock_gettime(TIME_UTC, &now) == 0) { DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 + (ts->tv_nsec - now.tv_nsec + 500000) / 1000000); return _cnd_timedwait_win32(cond, mtx, delta); } else return thrd_error; #else int ret; ret = pthread_cond_timedwait(cond, mtx, ts); if (ret == ETIMEDOUT) { return thrd_timeout; } return ret == 0 ? thrd_success : thrd_error; #endif } /** Information to pass to the new thread (what to run). */ typedef struct { thrd_start_t mFunction; /**< Pointer to the function to be executed. */ void * mArg; /**< Function argument for the thread function. */ } _thread_start_info; /* Thread wrapper function. */ #if defined(_TTHREAD_WIN32_) static unsigned WINAPI _thrd_wrapper_function(void * aArg) #elif defined(_TTHREAD_POSIX_) static void * _thrd_wrapper_function(void * aArg) #endif { thrd_start_t fun; void *arg; int res; #if defined(_TTHREAD_POSIX_) void *pres; #endif /* Get thread startup information */ _thread_start_info *ti = (_thread_start_info *) aArg; fun = ti->mFunction; arg = ti->mArg; /* The thread is responsible for freeing the startup information */ free((void *)ti); /* Call the actual client thread function */ res = fun(arg); #if defined(_TTHREAD_WIN32_) return res; #else pres = malloc(sizeof(int)); if (pres != NULL) { *(int*)pres = res; } return pres; #endif } int thrd_create(thrd_t *thr, thrd_start_t func, void *arg) { /* Fill out the thread startup information (passed to the thread wrapper, which will eventually free it) */ _thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info)); if (ti == NULL) { return thrd_nomem; } ti->mFunction = func; ti->mArg = arg; /* Create the thread */ #if defined(_TTHREAD_WIN32_) *thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL); #elif defined(_TTHREAD_POSIX_) if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0) { *thr = 0; } #endif /* Did we fail to create the thread? */ if(!*thr) { free(ti); return thrd_error; } return thrd_success; } thrd_t thrd_current(void) { #if defined(_TTHREAD_WIN32_) return GetCurrentThread(); #else return pthread_self(); #endif } int thrd_detach(thrd_t thr) { /* FIXME! */ (void)thr; return thrd_error; } int thrd_equal(thrd_t thr0, thrd_t thr1) { #if defined(_TTHREAD_WIN32_) return thr0 == thr1; #else return pthread_equal(thr0, thr1); #endif } void thrd_exit(int res) { #if defined(_TTHREAD_WIN32_) ExitThread(res); #else void *pres = malloc(sizeof(int)); if (pres != NULL) { *(int*)pres = res; } pthread_exit(pres); #endif } int thrd_join(thrd_t thr, int *res) { #if defined(_TTHREAD_WIN32_) if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED) { return thrd_error; } if (res != NULL) { DWORD dwRes; GetExitCodeThread(thr, &dwRes); *res = dwRes; } #elif defined(_TTHREAD_POSIX_) void *pres; int ires = 0; if (pthread_join(thr, &pres) != 0) { return thrd_error; } if (pres != NULL) { ires = *(int*)pres; free(pres); } if (res != NULL) { *res = ires; } #endif return thrd_success; } int thrd_sleep(const struct timespec *time_point, struct timespec *remaining) { struct timespec now; #if defined(_TTHREAD_WIN32_) DWORD delta; #else long delta; #endif /* Get the current time */ if (clock_gettime(TIME_UTC, &now) != 0) return -2; // FIXME: Some specific error code? #if defined(_TTHREAD_WIN32_) /* Delta in milliseconds */ delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 + (time_point->tv_nsec - now.tv_nsec + 500000) / 1000000); if (delta > 0) { Sleep(delta); } #else /* Delta in microseconds */ delta = (time_point->tv_sec - now.tv_sec) * 1000000L + (time_point->tv_nsec - now.tv_nsec + 500L) / 1000L; /* On some systems, the usleep argument must be < 1000000 */ while (delta > 999999L) { usleep(999999); delta -= 999999L; } if (delta > 0L) { usleep((useconds_t)delta); } #endif /* We don't support waking up prematurely (yet) */ if (remaining) { remaining->tv_sec = 0; remaining->tv_nsec = 0; } return 0; } void thrd_yield(void) { #if defined(_TTHREAD_WIN32_) Sleep(0); #else sched_yield(); #endif } int tss_create(tss_t *key, tss_dtor_t dtor) { #if defined(_TTHREAD_WIN32_) /* FIXME: The destructor function is not supported yet... */ if (dtor != NULL) { return thrd_error; } *key = TlsAlloc(); if (*key == TLS_OUT_OF_INDEXES) { return thrd_error; } #else if (pthread_key_create(key, dtor) != 0) { return thrd_error; } #endif return thrd_success; } void tss_delete(tss_t key) { #if defined(_TTHREAD_WIN32_) TlsFree(key); #else pthread_key_delete(key); #endif } void *tss_get(tss_t key) { #if defined(_TTHREAD_WIN32_) return TlsGetValue(key); #else return pthread_getspecific(key); #endif } int tss_set(tss_t key, void *val) { #if defined(_TTHREAD_WIN32_) if (TlsSetValue(key, val) == 0) { return thrd_error; } #else if (pthread_setspecific(key, val) != 0) { return thrd_error; } #endif return thrd_success; } #if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_) int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts) { #if defined(_TTHREAD_WIN32_) struct _timeb tb; _ftime(&tb); ts->tv_sec = (time_t)tb.time; ts->tv_nsec = 1000000L * (long)tb.millitm; #else struct timeval tv; gettimeofday(&tv, NULL); ts->tv_sec = (time_t)tv.tv_sec; ts->tv_nsec = 1000L * (long)tv.tv_usec; #endif return 0; } #endif // _TTHREAD_EMULATE_CLOCK_GETTIME_ ================================================ FILE: tests/3rdparty/glfw/deps/tinycthread.h ================================================ /* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*- Copyright (c) 2012 Marcus Geelnard This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef _TINYCTHREAD_H_ #define _TINYCTHREAD_H_ /** * @file * @mainpage TinyCThread API Reference * * @section intro_sec Introduction * TinyCThread is a minimal, portable implementation of basic threading * classes for C. * * They closely mimic the functionality and naming of the C11 standard, and * should be easily replaceable with the corresponding standard variants. * * @section port_sec Portability * The Win32 variant uses the native Win32 API for implementing the thread * classes, while for other systems, the POSIX threads API (pthread) is used. * * @section misc_sec Miscellaneous * The following special keywords are available: #_Thread_local. * * For more detailed information, browse the different sections of this * documentation. A good place to start is: * tinycthread.h. */ /* Which platform are we on? */ #if !defined(_TTHREAD_PLATFORM_DEFINED_) #if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__) #define _TTHREAD_WIN32_ #else #define _TTHREAD_POSIX_ #endif #define _TTHREAD_PLATFORM_DEFINED_ #endif /* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */ #if defined(_TTHREAD_POSIX_) #undef _FEATURES_H #if !defined(_GNU_SOURCE) #define _GNU_SOURCE #endif #if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L) #undef _POSIX_C_SOURCE #define _POSIX_C_SOURCE 199309L #endif #if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500) #undef _XOPEN_SOURCE #define _XOPEN_SOURCE 500 #endif #endif /* Generic includes */ #include /* Platform specific includes */ #if defined(_TTHREAD_POSIX_) #include #elif defined(_TTHREAD_WIN32_) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #define __UNDEF_LEAN_AND_MEAN #endif #include #ifdef __UNDEF_LEAN_AND_MEAN #undef WIN32_LEAN_AND_MEAN #undef __UNDEF_LEAN_AND_MEAN #endif #endif /* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC, it's quite likely that libc does not support it either. Hence, fall back to the only other supported time specifier: CLOCK_REALTIME (and if that fails, we're probably emulating clock_gettime anyway, so anything goes). */ #ifndef TIME_UTC #ifdef CLOCK_REALTIME #define TIME_UTC CLOCK_REALTIME #else #define TIME_UTC 0 #endif #endif /* Workaround for missing clock_gettime (most Windows compilers, afaik) */ #if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__) #define _TTHREAD_EMULATE_CLOCK_GETTIME_ /* Emulate struct timespec */ #if defined(_TTHREAD_WIN32_) struct _ttherad_timespec { time_t tv_sec; long tv_nsec; }; #define timespec _ttherad_timespec #endif /* Emulate clockid_t */ typedef int _tthread_clockid_t; #define clockid_t _tthread_clockid_t /* Emulate clock_gettime */ int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts); #define clock_gettime _tthread_clock_gettime #endif /** TinyCThread version (major number). */ #define TINYCTHREAD_VERSION_MAJOR 1 /** TinyCThread version (minor number). */ #define TINYCTHREAD_VERSION_MINOR 1 /** TinyCThread version (full version). */ #define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR) /** * @def _Thread_local * Thread local storage keyword. * A variable that is declared with the @c _Thread_local keyword makes the * value of the variable local to each thread (known as thread-local storage, * or TLS). Example usage: * @code * // This variable is local to each thread. * _Thread_local int variable; * @endcode * @note The @c _Thread_local keyword is a macro that maps to the corresponding * compiler directive (e.g. @c __declspec(thread)). * @note This directive is currently not supported on Mac OS X (it will give * a compiler error), since compile-time TLS is not supported in the Mac OS X * executable format. Also, some older versions of MinGW (before GCC 4.x) do * not support this directive. * @hideinitializer */ /* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */ #if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local) #if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__) #define _Thread_local __thread #else #define _Thread_local __declspec(thread) #endif #endif /* Macros */ #define TSS_DTOR_ITERATIONS 0 /* Function return values */ #define thrd_error 0 /**< The requested operation failed */ #define thrd_success 1 /**< The requested operation succeeded */ #define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */ #define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */ #define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */ /* Mutex types */ #define mtx_plain 1 #define mtx_timed 2 #define mtx_try 4 #define mtx_recursive 8 /* Mutex */ #if defined(_TTHREAD_WIN32_) typedef struct { CRITICAL_SECTION mHandle; /* Critical section handle */ int mAlreadyLocked; /* TRUE if the mutex is already locked */ int mRecursive; /* TRUE if the mutex is recursive */ } mtx_t; #else typedef pthread_mutex_t mtx_t; #endif /** Create a mutex object. * @param mtx A mutex object. * @param type Bit-mask that must have one of the following six values: * @li @c mtx_plain for a simple non-recursive mutex * @li @c mtx_timed for a non-recursive mutex that supports timeout * @li @c mtx_try for a non-recursive mutex that supports test and return * @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive) * @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive) * @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive) * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int mtx_init(mtx_t *mtx, int type); /** Release any resources used by the given mutex. * @param mtx A mutex object. */ void mtx_destroy(mtx_t *mtx); /** Lock the given mutex. * Blocks until the given mutex can be locked. If the mutex is non-recursive, and * the calling thread already has a lock on the mutex, this call will block * forever. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int mtx_lock(mtx_t *mtx); /** NOT YET IMPLEMENTED. */ int mtx_timedlock(mtx_t *mtx, const struct timespec *ts); /** Try to lock the given mutex. * The specified mutex shall support either test and return or timeout. If the * mutex is already locked, the function returns without blocking. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_busy if the resource * requested is already in use, or @ref thrd_error if the request could not be * honored. */ int mtx_trylock(mtx_t *mtx); /** Unlock the given mutex. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int mtx_unlock(mtx_t *mtx); /* Condition variable */ #if defined(_TTHREAD_WIN32_) typedef struct { HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */ unsigned int mWaitersCount; /* Count of the number of waiters. */ CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */ } cnd_t; #else typedef pthread_cond_t cnd_t; #endif /** Create a condition variable object. * @param cond A condition variable object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_init(cnd_t *cond); /** Release any resources used by the given condition variable. * @param cond A condition variable object. */ void cnd_destroy(cnd_t *cond); /** Signal a condition variable. * Unblocks one of the threads that are blocked on the given condition variable * at the time of the call. If no threads are blocked on the condition variable * at the time of the call, the function does nothing and return success. * @param cond A condition variable object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_signal(cnd_t *cond); /** Broadcast a condition variable. * Unblocks all of the threads that are blocked on the given condition variable * at the time of the call. If no threads are blocked on the condition variable * at the time of the call, the function does nothing and return success. * @param cond A condition variable object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_broadcast(cnd_t *cond); /** Wait for a condition variable to become signaled. * The function atomically unlocks the given mutex and endeavors to block until * the given condition variable is signaled by a call to cnd_signal or to * cnd_broadcast. When the calling thread becomes unblocked it locks the mutex * before it returns. * @param cond A condition variable object. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_wait(cnd_t *cond, mtx_t *mtx); /** Wait for a condition variable to become signaled. * The function atomically unlocks the given mutex and endeavors to block until * the given condition variable is signaled by a call to cnd_signal or to * cnd_broadcast, or until after the specified time. When the calling thread * becomes unblocked it locks the mutex before it returns. * @param cond A condition variable object. * @param mtx A mutex object. * @param xt A point in time at which the request will time out (absolute time). * @return @ref thrd_success upon success, or @ref thrd_timeout if the time * specified in the call was reached without acquiring the requested resource, or * @ref thrd_error if the request could not be honored. */ int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts); /* Thread */ #if defined(_TTHREAD_WIN32_) typedef HANDLE thrd_t; #else typedef pthread_t thrd_t; #endif /** Thread start function. * Any thread that is started with the @ref thrd_create() function must be * started through a function of this type. * @param arg The thread argument (the @c arg argument of the corresponding * @ref thrd_create() call). * @return The thread return value, which can be obtained by another thread * by using the @ref thrd_join() function. */ typedef int (*thrd_start_t)(void *arg); /** Create a new thread. * @param thr Identifier of the newly created thread. * @param func A function pointer to the function that will be executed in * the new thread. * @param arg An argument to the thread function. * @return @ref thrd_success on success, or @ref thrd_nomem if no memory could * be allocated for the thread requested, or @ref thrd_error if the request * could not be honored. * @note A thread’s identifier may be reused for a different thread once the * original thread has exited and either been detached or joined to another * thread. */ int thrd_create(thrd_t *thr, thrd_start_t func, void *arg); /** Identify the calling thread. * @return The identifier of the calling thread. */ thrd_t thrd_current(void); /** NOT YET IMPLEMENTED. */ int thrd_detach(thrd_t thr); /** Compare two thread identifiers. * The function determines if two thread identifiers refer to the same thread. * @return Zero if the two thread identifiers refer to different threads. * Otherwise a nonzero value is returned. */ int thrd_equal(thrd_t thr0, thrd_t thr1); /** Terminate execution of the calling thread. * @param res Result code of the calling thread. */ void thrd_exit(int res); /** Wait for a thread to terminate. * The function joins the given thread with the current thread by blocking * until the other thread has terminated. * @param thr The thread to join with. * @param res If this pointer is not NULL, the function will store the result * code of the given thread in the integer pointed to by @c res. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int thrd_join(thrd_t thr, int *res); /** Put the calling thread to sleep. * Suspend execution of the calling thread. * @param time_point A point in time at which the thread will resume (absolute time). * @param remaining If non-NULL, this parameter will hold the remaining time until * time_point upon return. This will typically be zero, but if * the thread was woken up by a signal that is not ignored before * time_point was reached @c remaining will hold a positive * time. * @return 0 (zero) on successful sleep, or -1 if an interrupt occurred. */ int thrd_sleep(const struct timespec *time_point, struct timespec *remaining); /** Yield execution to another thread. * Permit other threads to run, even if the current thread would ordinarily * continue to run. */ void thrd_yield(void); /* Thread local storage */ #if defined(_TTHREAD_WIN32_) typedef DWORD tss_t; #else typedef pthread_key_t tss_t; #endif /** Destructor function for a thread-specific storage. * @param val The value of the destructed thread-specific storage. */ typedef void (*tss_dtor_t)(void *val); /** Create a thread-specific storage. * @param key The unique key identifier that will be set if the function is * successful. * @param dtor Destructor function. This can be NULL. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. * @note The destructor function is not supported under Windows. If @c dtor is * not NULL when calling this function under Windows, the function will fail * and return @ref thrd_error. */ int tss_create(tss_t *key, tss_dtor_t dtor); /** Delete a thread-specific storage. * The function releases any resources used by the given thread-specific * storage. * @param key The key that shall be deleted. */ void tss_delete(tss_t key); /** Get the value for a thread-specific storage. * @param key The thread-specific storage identifier. * @return The value for the current thread held in the given thread-specific * storage. */ void *tss_get(tss_t key); /** Set the value for a thread-specific storage. * @param key The thread-specific storage identifier. * @param val The value of the thread-specific storage to set for the current * thread. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int tss_set(tss_t key, void *val); #endif /* _TINYTHREAD_H_ */ ================================================ FILE: tests/3rdparty/glfw/include/GLFW/glfw3.h ================================================ /************************************************************************* * GLFW - An OpenGL library * API version: 3.0 * WWW: http://www.glfw.org/ *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2006-2010 Camilla Berglund * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * *************************************************************************/ #ifndef _glfw3_h_ #define _glfw3_h_ #ifdef __cplusplus extern "C" { #endif /************************************************************************* * Doxygen documentation *************************************************************************/ /*! @defgroup clipboard Clipboard support */ /*! @defgroup context Context handling */ /*! @defgroup error Error handling */ /*! @defgroup gamma Gamma ramp support */ /*! @defgroup init Initialization and version information */ /*! @defgroup input Input handling */ /*! @defgroup monitor Monitor handling */ /*! @defgroup time Time input */ /*! @defgroup window Window handling * * This is the reference documentation for the window handling API, including * creation, deletion and event polling. For more information, see the * [article on window handling](@ref window). */ /************************************************************************* * Global definitions *************************************************************************/ /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ /* Please report any problems that you find with your compiler, which may * be solved in this section! There are several compilers that I have not * been able to test this file with yet. * * First: If we are we on Windows, we want a single define for it (_WIN32) * (Note: For Cygwin the compiler flag -mwin32 should be used, but to * make sure that things run smoothly for Cygwin users, we add __CYGWIN__ * to the list of "valid Win32 identifiers", which removes the need for * -mwin32) */ #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) #define _WIN32 #endif /* _WIN32 */ /* In order for extension support to be portable, we need to define an * OpenGL function call method. We use the keyword APIENTRY, which is * defined for Win32. (Note: Windows also needs this for ) */ #ifndef APIENTRY #ifdef _WIN32 #define APIENTRY __stdcall #else #define APIENTRY #endif #endif /* APIENTRY */ /* The following three defines are here solely to make some Windows-based * files happy. Theoretically we could include , but * it has the major drawback of severely polluting our namespace. */ /* Under Windows, we need WINGDIAPI defined */ #if !defined(WINGDIAPI) && defined(_WIN32) #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) /* Microsoft Visual C++, Borland C++ Builder and Pelles C */ #define WINGDIAPI __declspec(dllimport) #elif defined(__LCC__) /* LCC-Win32 */ #define WINGDIAPI __stdcall #else /* Others (e.g. MinGW, Cygwin) */ #define WINGDIAPI extern #endif #define GLFW_WINGDIAPI_DEFINED #endif /* WINGDIAPI */ /* Some files also need CALLBACK defined */ #if !defined(CALLBACK) && defined(_WIN32) #if defined(_MSC_VER) /* Microsoft Visual C++ */ #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) #define CALLBACK __stdcall #else #define CALLBACK #endif #else /* Other Windows compilers */ #define CALLBACK __stdcall #endif #define GLFW_CALLBACK_DEFINED #endif /* CALLBACK */ /* Most variants on Windows need wchar_t */ #if defined(_WIN32) #include #endif /* ---------------- GLFW related system specific defines ----------------- */ #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" #endif #if defined(_WIN32) && defined(_GLFW_BUILD_DLL) /* We are building a Win32 DLL */ #define GLFWAPI __declspec(dllexport) #elif defined(_WIN32) && defined(GLFW_DLL) /* We are calling a Win32 DLL */ #if defined(__LCC__) #define GLFWAPI extern #else #define GLFWAPI __declspec(dllimport) #endif #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) #define GLFWAPI __attribute__((visibility("default"))) #else /* We are either building/calling a static lib or we are non-win32 */ #define GLFWAPI #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ /* Include the chosen client API headers. */ #if defined(__APPLE_CC__) #if defined(GLFW_INCLUDE_GLCOREARB) #include #elif !defined(GLFW_INCLUDE_NONE) #define GL_GLEXT_LEGACY #include #endif #if defined(GLFW_INCLUDE_GLU) #include #endif #else #if defined(GLFW_INCLUDE_GLCOREARB) #include #elif defined(GLFW_INCLUDE_ES1) #include #elif defined(GLFW_INCLUDE_ES2) #include #elif defined(GLFW_INCLUDE_ES3) #include #elif !defined(GLFW_INCLUDE_NONE) #include #endif #if defined(GLFW_INCLUDE_GLU) #include #endif #endif /************************************************************************* * GLFW API tokens *************************************************************************/ /*! @name GLFW version macros * @{ */ /*! @brief The major version number of the GLFW library. * * This is incremented when the API is changed in non-compatible ways. * @ingroup init */ #define GLFW_VERSION_MAJOR 3 /*! @brief The minor version number of the GLFW library. * * This is incremented when features are added to the API but it remains * backward-compatible. * @ingroup init */ #define GLFW_VERSION_MINOR 0 /*! @brief The revision number of the GLFW library. * * This is incremented when a bug fix release is made that does not contain any * API changes. * @ingroup init */ #define GLFW_VERSION_REVISION 1 /*! @} */ /*! @name Key and button actions * @{ */ /*! @brief The key or button was released. * @ingroup input */ #define GLFW_RELEASE 0 /*! @brief The key or button was pressed. * @ingroup input */ #define GLFW_PRESS 1 /*! @brief The key was held down until it repeated. * @ingroup input */ #define GLFW_REPEAT 2 /*! @} */ /*! @defgroup keys Keyboard keys * * These key codes are inspired by the *USB HID Usage Tables v1.12* (p. 53-60), * but re-arranged to map to 7-bit ASCII for printable keys (function keys are * put in the 256+ range). * * The naming of the key codes follow these rules: * - The US keyboard layout is used * - Names of printable alpha-numeric characters are used (e.g. "A", "R", * "3", etc.) * - For non-alphanumeric characters, Unicode:ish names are used (e.g. * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not * correspond to the Unicode standard (usually for brevity) * - Keys that lack a clear US mapping are named "WORLD_x" * - For non-printable keys, custom names are used (e.g. "F4", * "BACKSPACE", etc.) * * @ingroup input * @{ */ /* The unknown key */ #define GLFW_KEY_UNKNOWN -1 /* Printable keys */ #define GLFW_KEY_SPACE 32 #define GLFW_KEY_APOSTROPHE 39 /* ' */ #define GLFW_KEY_COMMA 44 /* , */ #define GLFW_KEY_MINUS 45 /* - */ #define GLFW_KEY_PERIOD 46 /* . */ #define GLFW_KEY_SLASH 47 /* / */ #define GLFW_KEY_0 48 #define GLFW_KEY_1 49 #define GLFW_KEY_2 50 #define GLFW_KEY_3 51 #define GLFW_KEY_4 52 #define GLFW_KEY_5 53 #define GLFW_KEY_6 54 #define GLFW_KEY_7 55 #define GLFW_KEY_8 56 #define GLFW_KEY_9 57 #define GLFW_KEY_SEMICOLON 59 /* ; */ #define GLFW_KEY_EQUAL 61 /* = */ #define GLFW_KEY_A 65 #define GLFW_KEY_B 66 #define GLFW_KEY_C 67 #define GLFW_KEY_D 68 #define GLFW_KEY_E 69 #define GLFW_KEY_F 70 #define GLFW_KEY_G 71 #define GLFW_KEY_H 72 #define GLFW_KEY_I 73 #define GLFW_KEY_J 74 #define GLFW_KEY_K 75 #define GLFW_KEY_L 76 #define GLFW_KEY_M 77 #define GLFW_KEY_N 78 #define GLFW_KEY_O 79 #define GLFW_KEY_P 80 #define GLFW_KEY_Q 81 #define GLFW_KEY_R 82 #define GLFW_KEY_S 83 #define GLFW_KEY_T 84 #define GLFW_KEY_U 85 #define GLFW_KEY_V 86 #define GLFW_KEY_W 87 #define GLFW_KEY_X 88 #define GLFW_KEY_Y 89 #define GLFW_KEY_Z 90 #define GLFW_KEY_LEFT_BRACKET 91 /* [ */ #define GLFW_KEY_BACKSLASH 92 /* \ */ #define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ #define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ #define GLFW_KEY_WORLD_1 161 /* non-US #1 */ #define GLFW_KEY_WORLD_2 162 /* non-US #2 */ /* Function keys */ #define GLFW_KEY_ESCAPE 256 #define GLFW_KEY_ENTER 257 #define GLFW_KEY_TAB 258 #define GLFW_KEY_BACKSPACE 259 #define GLFW_KEY_INSERT 260 #define GLFW_KEY_DELETE 261 #define GLFW_KEY_RIGHT 262 #define GLFW_KEY_LEFT 263 #define GLFW_KEY_DOWN 264 #define GLFW_KEY_UP 265 #define GLFW_KEY_PAGE_UP 266 #define GLFW_KEY_PAGE_DOWN 267 #define GLFW_KEY_HOME 268 #define GLFW_KEY_END 269 #define GLFW_KEY_CAPS_LOCK 280 #define GLFW_KEY_SCROLL_LOCK 281 #define GLFW_KEY_NUM_LOCK 282 #define GLFW_KEY_PRINT_SCREEN 283 #define GLFW_KEY_PAUSE 284 #define GLFW_KEY_F1 290 #define GLFW_KEY_F2 291 #define GLFW_KEY_F3 292 #define GLFW_KEY_F4 293 #define GLFW_KEY_F5 294 #define GLFW_KEY_F6 295 #define GLFW_KEY_F7 296 #define GLFW_KEY_F8 297 #define GLFW_KEY_F9 298 #define GLFW_KEY_F10 299 #define GLFW_KEY_F11 300 #define GLFW_KEY_F12 301 #define GLFW_KEY_F13 302 #define GLFW_KEY_F14 303 #define GLFW_KEY_F15 304 #define GLFW_KEY_F16 305 #define GLFW_KEY_F17 306 #define GLFW_KEY_F18 307 #define GLFW_KEY_F19 308 #define GLFW_KEY_F20 309 #define GLFW_KEY_F21 310 #define GLFW_KEY_F22 311 #define GLFW_KEY_F23 312 #define GLFW_KEY_F24 313 #define GLFW_KEY_F25 314 #define GLFW_KEY_KP_0 320 #define GLFW_KEY_KP_1 321 #define GLFW_KEY_KP_2 322 #define GLFW_KEY_KP_3 323 #define GLFW_KEY_KP_4 324 #define GLFW_KEY_KP_5 325 #define GLFW_KEY_KP_6 326 #define GLFW_KEY_KP_7 327 #define GLFW_KEY_KP_8 328 #define GLFW_KEY_KP_9 329 #define GLFW_KEY_KP_DECIMAL 330 #define GLFW_KEY_KP_DIVIDE 331 #define GLFW_KEY_KP_MULTIPLY 332 #define GLFW_KEY_KP_SUBTRACT 333 #define GLFW_KEY_KP_ADD 334 #define GLFW_KEY_KP_ENTER 335 #define GLFW_KEY_KP_EQUAL 336 #define GLFW_KEY_LEFT_SHIFT 340 #define GLFW_KEY_LEFT_CONTROL 341 #define GLFW_KEY_LEFT_ALT 342 #define GLFW_KEY_LEFT_SUPER 343 #define GLFW_KEY_RIGHT_SHIFT 344 #define GLFW_KEY_RIGHT_CONTROL 345 #define GLFW_KEY_RIGHT_ALT 346 #define GLFW_KEY_RIGHT_SUPER 347 #define GLFW_KEY_MENU 348 #define GLFW_KEY_LAST GLFW_KEY_MENU /*! @} */ /*! @defgroup mods Modifier key flags * @ingroup input * @{ */ /*! @brief If this bit is set one or more Shift keys were held down. */ #define GLFW_MOD_SHIFT 0x0001 /*! @brief If this bit is set one or more Control keys were held down. */ #define GLFW_MOD_CONTROL 0x0002 /*! @brief If this bit is set one or more Alt keys were held down. */ #define GLFW_MOD_ALT 0x0004 /*! @brief If this bit is set one or more Super keys were held down. */ #define GLFW_MOD_SUPER 0x0008 /*! @} */ /*! @defgroup buttons Mouse buttons * @ingroup input * @{ */ #define GLFW_MOUSE_BUTTON_1 0 #define GLFW_MOUSE_BUTTON_2 1 #define GLFW_MOUSE_BUTTON_3 2 #define GLFW_MOUSE_BUTTON_4 3 #define GLFW_MOUSE_BUTTON_5 4 #define GLFW_MOUSE_BUTTON_6 5 #define GLFW_MOUSE_BUTTON_7 6 #define GLFW_MOUSE_BUTTON_8 7 #define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 #define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 #define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 #define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 /*! @} */ /*! @defgroup joysticks Joysticks * @ingroup input * @{ */ #define GLFW_JOYSTICK_1 0 #define GLFW_JOYSTICK_2 1 #define GLFW_JOYSTICK_3 2 #define GLFW_JOYSTICK_4 3 #define GLFW_JOYSTICK_5 4 #define GLFW_JOYSTICK_6 5 #define GLFW_JOYSTICK_7 6 #define GLFW_JOYSTICK_8 7 #define GLFW_JOYSTICK_9 8 #define GLFW_JOYSTICK_10 9 #define GLFW_JOYSTICK_11 10 #define GLFW_JOYSTICK_12 11 #define GLFW_JOYSTICK_13 12 #define GLFW_JOYSTICK_14 13 #define GLFW_JOYSTICK_15 14 #define GLFW_JOYSTICK_16 15 #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 /*! @} */ /*! @defgroup errors Error codes * @ingroup error * @{ */ /*! @brief GLFW has not been initialized. */ #define GLFW_NOT_INITIALIZED 0x00010001 /*! @brief No context is current for this thread. */ #define GLFW_NO_CURRENT_CONTEXT 0x00010002 /*! @brief One of the enum parameters for the function was given an invalid * enum. */ #define GLFW_INVALID_ENUM 0x00010003 /*! @brief One of the parameters for the function was given an invalid value. */ #define GLFW_INVALID_VALUE 0x00010004 /*! @brief A memory allocation failed. */ #define GLFW_OUT_OF_MEMORY 0x00010005 /*! @brief GLFW could not find support for the requested client API on the * system. */ #define GLFW_API_UNAVAILABLE 0x00010006 /*! @brief The requested client API version is not available. */ #define GLFW_VERSION_UNAVAILABLE 0x00010007 /*! @brief A platform-specific error occurred that does not match any of the * more specific categories. */ #define GLFW_PLATFORM_ERROR 0x00010008 /*! @brief The clipboard did not contain data in the requested format. */ #define GLFW_FORMAT_UNAVAILABLE 0x00010009 /*! @} */ #define GLFW_FOCUSED 0x00020001 #define GLFW_ICONIFIED 0x00020002 #define GLFW_RESIZABLE 0x00020003 #define GLFW_VISIBLE 0x00020004 #define GLFW_DECORATED 0x00020005 #define GLFW_RED_BITS 0x00021001 #define GLFW_GREEN_BITS 0x00021002 #define GLFW_BLUE_BITS 0x00021003 #define GLFW_ALPHA_BITS 0x00021004 #define GLFW_DEPTH_BITS 0x00021005 #define GLFW_STENCIL_BITS 0x00021006 #define GLFW_ACCUM_RED_BITS 0x00021007 #define GLFW_ACCUM_GREEN_BITS 0x00021008 #define GLFW_ACCUM_BLUE_BITS 0x00021009 #define GLFW_ACCUM_ALPHA_BITS 0x0002100A #define GLFW_AUX_BUFFERS 0x0002100B #define GLFW_STEREO 0x0002100C #define GLFW_SAMPLES 0x0002100D #define GLFW_SRGB_CAPABLE 0x0002100E #define GLFW_REFRESH_RATE 0x0002100F #define GLFW_CLIENT_API 0x00022001 #define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 #define GLFW_CONTEXT_VERSION_MINOR 0x00022003 #define GLFW_CONTEXT_REVISION 0x00022004 #define GLFW_CONTEXT_ROBUSTNESS 0x00022005 #define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 #define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 #define GLFW_OPENGL_PROFILE 0x00022008 #define GLFW_OPENGL_API 0x00030001 #define GLFW_OPENGL_ES_API 0x00030002 #define GLFW_NO_ROBUSTNESS 0 #define GLFW_NO_RESET_NOTIFICATION 0x00031001 #define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 #define GLFW_OPENGL_ANY_PROFILE 0 #define GLFW_OPENGL_CORE_PROFILE 0x00032001 #define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 #define GLFW_CURSOR 0x00033001 #define GLFW_STICKY_KEYS 0x00033002 #define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 #define GLFW_CURSOR_NORMAL 0x00034001 #define GLFW_CURSOR_HIDDEN 0x00034002 #define GLFW_CURSOR_DISABLED 0x00034003 #define GLFW_CONNECTED 0x00040001 #define GLFW_DISCONNECTED 0x00040002 /************************************************************************* * GLFW API types *************************************************************************/ /*! @brief Client API function pointer type. * * Generic function pointer used for returning client API function pointers * without forcing a cast from a regular pointer. * * @ingroup context */ typedef void (*GLFWglproc)(void); /*! @brief Opaque monitor object. * * Opaque monitor object. * * @ingroup monitor */ typedef struct GLFWmonitor GLFWmonitor; /*! @brief Opaque window object. * * Opaque window object. * * @ingroup window */ typedef struct GLFWwindow GLFWwindow; /*! @brief The function signature for error callbacks. * * This is the function signature for error callback functions. * * @param[in] error An [error code](@ref errors). * @param[in] description A UTF-8 encoded string describing the error. * * @sa glfwSetErrorCallback * * @ingroup error */ typedef void (* GLFWerrorfun)(int,const char*); /*! @brief The function signature for window position callbacks. * * This is the function signature for window position callback functions. * * @param[in] window The window that the user moved. * @param[in] xpos The new x-coordinate, in screen coordinates, of the * upper-left corner of the client area of the window. * @param[in] ypos The new y-coordinate, in screen coordinates, of the * upper-left corner of the client area of the window. * * @sa glfwSetWindowPosCallback * * @ingroup window */ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); /*! @brief The function signature for window resize callbacks. * * This is the function signature for window size callback functions. * * @param[in] window The window that the user resized. * @param[in] width The new width, in screen coordinates, of the window. * @param[in] height The new height, in screen coordinates, of the window. * * @sa glfwSetWindowSizeCallback * * @ingroup window */ typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); /*! @brief The function signature for window close callbacks. * * This is the function signature for window close callback functions. * * @param[in] window The window that the user attempted to close. * * @sa glfwSetWindowCloseCallback * * @ingroup window */ typedef void (* GLFWwindowclosefun)(GLFWwindow*); /*! @brief The function signature for window content refresh callbacks. * * This is the function signature for window refresh callback functions. * * @param[in] window The window whose content needs to be refreshed. * * @sa glfwSetWindowRefreshCallback * * @ingroup window */ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); /*! @brief The function signature for window focus/defocus callbacks. * * This is the function signature for window focus callback functions. * * @param[in] window The window that was focused or defocused. * @param[in] focused `GL_TRUE` if the window was focused, or `GL_FALSE` if * it was defocused. * * @sa glfwSetWindowFocusCallback * * @ingroup window */ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); /*! @brief The function signature for window iconify/restore callbacks. * * This is the function signature for window iconify/restore callback * functions. * * @param[in] window The window that was iconified or restored. * @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE` * if it was restored. * * @sa glfwSetWindowIconifyCallback * * @ingroup window */ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); /*! @brief The function signature for framebuffer resize callbacks. * * This is the function signature for framebuffer resize callback * functions. * * @param[in] window The window whose framebuffer was resized. * @param[in] width The new width, in pixels, of the framebuffer. * @param[in] height The new height, in pixels, of the framebuffer. * * @sa glfwSetFramebufferSizeCallback * * @ingroup window */ typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); /*! @brief The function signature for mouse button callbacks. * * This is the function signature for mouse button callback functions. * * @param[in] window The window that received the event. * @param[in] button The [mouse button](@ref buttons) that was pressed or * released. * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * * @sa glfwSetMouseButtonCallback * * @ingroup input */ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); /*! @brief The function signature for cursor position callbacks. * * This is the function signature for cursor position callback functions. * * @param[in] window The window that received the event. * @param[in] xpos The new x-coordinate of the cursor. * @param[in] ypos The new y-coordinate of the cursor. * * @sa glfwSetCursorPosCallback * * @ingroup input */ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); /*! @brief The function signature for cursor enter/leave callbacks. * * This is the function signature for cursor enter/leave callback functions. * * @param[in] window The window that received the event. * @param[in] entered `GL_TRUE` if the cursor entered the window's client * area, or `GL_FALSE` if it left it. * * @sa glfwSetCursorEnterCallback * * @ingroup input */ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); /*! @brief The function signature for scroll callbacks. * * This is the function signature for scroll callback functions. * * @param[in] window The window that received the event. * @param[in] xoffset The scroll offset along the x-axis. * @param[in] yoffset The scroll offset along the y-axis. * * @sa glfwSetScrollCallback * * @ingroup input */ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); /*! @brief The function signature for keyboard key callbacks. * * This is the function signature for keyboard key callback functions. * * @param[in] window The window that received the event. * @param[in] key The [keyboard key](@ref keys) that was pressed or released. * @param[in] scancode The system-specific scancode of the key. * @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * * @sa glfwSetKeyCallback * * @ingroup input */ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); /*! @brief The function signature for Unicode character callbacks. * * This is the function signature for Unicode character callback functions. * * @param[in] window The window that received the event. * @param[in] character The Unicode code point of the character. * * @sa glfwSetCharCallback * * @ingroup input */ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); /*! @brief The function signature for monitor configuration callbacks. * * This is the function signature for monitor configuration callback functions. * * @param[in] monitor The monitor that was connected or disconnected. * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. * * @sa glfwSetMonitorCallback * * @ingroup monitor */ typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); /*! @brief Video mode type. * * This describes a single video mode. * * @ingroup monitor */ typedef struct { /*! The width, in screen coordinates, of the video mode. */ int width; /*! The height, in screen coordinates, of the video mode. */ int height; /*! The bit depth of the red channel of the video mode. */ int redBits; /*! The bit depth of the green channel of the video mode. */ int greenBits; /*! The bit depth of the blue channel of the video mode. */ int blueBits; /*! The refresh rate, in Hz, of the video mode. */ int refreshRate; } GLFWvidmode; /*! @brief Gamma ramp. * * This describes the gamma ramp for a monitor. * * @sa glfwGetGammaRamp glfwSetGammaRamp * * @ingroup gamma */ typedef struct { /*! An array of value describing the response of the red channel. */ unsigned short* red; /*! An array of value describing the response of the green channel. */ unsigned short* green; /*! An array of value describing the response of the blue channel. */ unsigned short* blue; /*! The number of elements in each array. */ unsigned int size; } GLFWgammaramp; /************************************************************************* * GLFW API functions *************************************************************************/ /*! @brief Initializes the GLFW library. * * This function initializes the GLFW library. Before most GLFW functions can * be used, GLFW must be initialized, and before a program terminates GLFW * should be terminated in order to free any resources allocated during or * after initialization. * * If this function fails, it calls @ref glfwTerminate before returning. If it * succeeds, you should call @ref glfwTerminate before the program exits. * * Additional calls to this function after successful initialization but before * termination will succeed but will do nothing. * * @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred. * * @par New in GLFW 3 * This function no longer registers @ref glfwTerminate with `atexit`. * * @note This function may only be called from the main thread. * * @note This function may take several seconds to complete on some systems, * while on other systems it may take only a fraction of a second to complete. * * @note **Mac OS X:** This function will change the current directory of the * application to the `Contents/Resources` subdirectory of the application's * bundle, if present. * * @sa glfwTerminate * * @ingroup init */ GLFWAPI int glfwInit(void); /*! @brief Terminates the GLFW library. * * This function destroys all remaining windows, frees any allocated resources * and sets the library to an uninitialized state. Once this is called, you * must again call @ref glfwInit successfully before you will be able to use * most GLFW functions. * * If GLFW has been successfully initialized, this function should be called * before the program exits. If initialization fails, there is no need to call * this function, as it is called by @ref glfwInit before it returns failure. * * @remarks This function may be called before @ref glfwInit. * * @note This function may only be called from the main thread. * * @warning No window's context may be current on another thread when this * function is called. * * @sa glfwInit * * @ingroup init */ GLFWAPI void glfwTerminate(void); /*! @brief Retrieves the version of the GLFW library. * * This function retrieves the major, minor and revision numbers of the GLFW * library. It is intended for when you are using GLFW as a shared library and * want to ensure that you are using the minimum required version. * * @param[out] major Where to store the major version number, or `NULL`. * @param[out] minor Where to store the minor version number, or `NULL`. * @param[out] rev Where to store the revision number, or `NULL`. * * @remarks This function may be called before @ref glfwInit. * * @remarks This function may be called from any thread. * * @sa glfwGetVersionString * * @ingroup init */ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); /*! @brief Returns a string describing the compile-time configuration. * * This function returns a static string generated at compile-time according to * which configuration macros were defined. This is intended for use when * submitting bug reports, to allow developers to see which code paths are * enabled in a binary. * * The format of the string is as follows: * - The version of GLFW * - The name of the window system API * - The name of the context creation API * - Any additional options or APIs * * For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL * back ends, the version string may look something like this: * * 3.0.0 Win32 WGL MinGW * * @return The GLFW version string. * * @remarks This function may be called before @ref glfwInit. * * @remarks This function may be called from any thread. * * @sa glfwGetVersion * * @ingroup init */ GLFWAPI const char* glfwGetVersionString(void); /*! @brief Sets the error callback. * * This function sets the error callback, which is called with an error code * and a human-readable description each time a GLFW error occurs. * * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @remarks This function may be called before @ref glfwInit. * * @note The error callback is called by the thread where the error was * generated. If you are using GLFW from multiple threads, your error callback * needs to be written accordingly. * * @note Because the description string provided to the callback may have been * generated specifically for that error, it is not guaranteed to be valid * after the callback has returned. If you wish to use it after that, you need * to make your own copy of it before returning. * * @ingroup error */ GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); /*! @brief Returns the currently connected monitors. * * This function returns an array of handles for all currently connected * monitors. * * @param[out] count Where to store the size of the returned array. This is * set to zero if an error occurred. * @return An array of monitor handles, or `NULL` if an error occurred. * * @note The returned array is allocated and freed by GLFW. You should not * free it yourself. * * @note The returned array is valid only until the monitor configuration * changes. See @ref glfwSetMonitorCallback to receive notifications of * configuration changes. * * @sa glfwGetPrimaryMonitor * * @ingroup monitor */ GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); /*! @brief Returns the primary monitor. * * This function returns the primary monitor. This is usually the monitor * where elements like the Windows task bar or the OS X menu bar is located. * * @return The primary monitor, or `NULL` if an error occurred. * * @sa glfwGetMonitors * * @ingroup monitor */ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); /*! @brief Returns the position of the monitor's viewport on the virtual screen. * * This function returns the position, in screen coordinates, of the upper-left * corner of the specified monitor. * * @param[in] monitor The monitor to query. * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. * * @ingroup monitor */ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); /*! @brief Returns the physical size of the monitor. * * This function returns the size, in millimetres, of the display area of the * specified monitor. * * @param[in] monitor The monitor to query. * @param[out] width Where to store the width, in mm, of the monitor's display * area, or `NULL`. * @param[out] height Where to store the height, in mm, of the monitor's * display area, or `NULL`. * * @note Some operating systems do not provide accurate information, either * because the monitor's EDID data is incorrect, or because the driver does not * report it accurately. * * @ingroup monitor */ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* height); /*! @brief Returns the name of the specified monitor. * * This function returns a human-readable name, encoded as UTF-8, of the * specified monitor. * * @param[in] monitor The monitor to query. * @return The UTF-8 encoded name of the monitor, or `NULL` if an error * occurred. * * @note The returned string is allocated and freed by GLFW. You should not * free it yourself. * * @ingroup monitor */ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); /*! @brief Sets the monitor configuration callback. * * This function sets the monitor configuration callback, or removes the * currently set callback. This is called when a monitor is connected to or * disconnected from the system. * * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @bug **X11:** This callback is not yet called on monitor configuration * changes. * * @ingroup monitor */ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); /*! @brief Returns the available video modes for the specified monitor. * * This function returns an array of all video modes supported by the specified * monitor. The returned array is sorted in ascending order, first by color * bit depth (the sum of all channel depths) and then by resolution area (the * product of width and height). * * @param[in] monitor The monitor to query. * @param[out] count Where to store the number of video modes in the returned * array. This is set to zero if an error occurred. * @return An array of video modes, or `NULL` if an error occurred. * * @note The returned array is allocated and freed by GLFW. You should not * free it yourself. * * @note The returned array is valid only until this function is called again * for the specified monitor. * * @sa glfwGetVideoMode * * @ingroup monitor */ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); /*! @brief Returns the current mode of the specified monitor. * * This function returns the current video mode of the specified monitor. If * you are using a full screen window, the return value will therefore depend * on whether it is focused. * * @param[in] monitor The monitor to query. * @return The current mode of the monitor, or `NULL` if an error occurred. * * @note The returned struct is allocated and freed by GLFW. You should not * free it yourself. * * @sa glfwGetVideoModes * * @ingroup monitor */ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); /*! @brief Generates a gamma ramp and sets it for the specified monitor. * * This function generates a 256-element gamma ramp from the specified exponent * and then calls @ref glfwSetGammaRamp with it. * * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] gamma The desired exponent. * * @ingroup gamma */ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); /*! @brief Retrieves the current gamma ramp for the specified monitor. * * This function retrieves the current gamma ramp of the specified monitor. * * @param[in] monitor The monitor to query. * @return The current gamma ramp, or `NULL` if an error occurred. * * @note The value arrays of the returned ramp are allocated and freed by GLFW. * You should not free them yourself. * * @ingroup gamma */ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); /*! @brief Sets the current gamma ramp for the specified monitor. * * This function sets the current gamma ramp for the specified monitor. * * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] ramp The gamma ramp to use. * * @note Gamma ramp sizes other than 256 are not supported by all hardware. * * @ingroup gamma */ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); /*! @brief Resets all window hints to their default values. * * This function resets all window hints to their * [default values](@ref window_hints_values). * * @note This function may only be called from the main thread. * * @sa glfwWindowHint * * @ingroup window */ GLFWAPI void glfwDefaultWindowHints(void); /*! @brief Sets the specified window hint to the desired value. * * This function sets hints for the next call to @ref glfwCreateWindow. The * hints, once set, retain their values until changed by a call to @ref * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is * terminated with @ref glfwTerminate. * * @param[in] target The [window hint](@ref window_hints) to set. * @param[in] hint The new value of the window hint. * * @par New in GLFW 3 * Hints are no longer reset to their default values on window creation. To * set default hint values, use @ref glfwDefaultWindowHints. * * @note This function may only be called from the main thread. * * @sa glfwDefaultWindowHints * * @ingroup window */ GLFWAPI void glfwWindowHint(int target, int hint); /*! @brief Creates a window and its associated context. * * This function creates a window and its associated context. Most of the * options controlling how the window and its context should be created are * specified through @ref glfwWindowHint. * * Successful creation does not change which context is current. Before you * can use the newly created context, you need to make it current using @ref * glfwMakeContextCurrent. * * Note that the created window and context may differ from what you requested, * as not all parameters and hints are * [hard constraints](@ref window_hints_hard). This includes the size of the * window, especially for full screen windows. To retrieve the actual * attributes of the created window and context, use queries like @ref * glfwGetWindowAttrib and @ref glfwGetWindowSize. * * To create the window at a specific position, make it initially invisible * using the `GLFW_VISIBLE` window hint, set its position and then show it. * * If a fullscreen window is active, the screensaver is prohibited from * starting. * * @param[in] width The desired width, in screen coordinates, of the window. * This must be greater than zero. * @param[in] height The desired height, in screen coordinates, of the window. * This must be greater than zero. * @param[in] title The initial, UTF-8 encoded window title. * @param[in] monitor The monitor to use for full screen mode, or `NULL` to use * windowed mode. * @param[in] share The window whose context to share resources with, or `NULL` * to not share resources. * @return The handle of the created window, or `NULL` if an error occurred. * * @remarks **Windows:** If the executable has an icon resource named * `GLFW_ICON,` it will be set as the icon for the window. If no such icon is * present, the `IDI_WINLOGO` icon will be used instead. * * @remarks **Mac OS X:** The GLFW window has no icon, as it is not a document * window, but the dock icon will be the same as the application bundle's icon. * Also, the first time a window is opened the menu bar is populated with * common commands like Hide, Quit and About. The (minimal) about dialog uses * information from the application's bundle. For more information on bundles, * see the Bundle Programming Guide provided by Apple. * * @note This function may only be called from the main thread. * * @sa glfwDestroyWindow * * @ingroup window */ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); /*! @brief Destroys the specified window and its context. * * This function destroys the specified window and its context. On calling * this function, no further callbacks will be called for that window. * * @param[in] window The window to destroy. * * @note This function may only be called from the main thread. * * @note This function may not be called from a callback. * * @note If the window's context is current on the main thread, it is * detached before being destroyed. * * @warning The window's context must not be current on any other thread. * * @sa glfwCreateWindow * * @ingroup window */ GLFWAPI void glfwDestroyWindow(GLFWwindow* window); /*! @brief Checks the close flag of the specified window. * * This function returns the value of the close flag of the specified window. * * @param[in] window The window to query. * @return The value of the close flag. * * @ingroup window */ GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); /*! @brief Sets the close flag of the specified window. * * This function sets the value of the close flag of the specified window. * This can be used to override the user's attempt to close the window, or * to signal that it should be closed. * * @param[in] window The window whose flag to change. * @param[in] value The new value. * * @ingroup window */ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); /*! @brief Sets the title of the specified window. * * This function sets the window title, encoded as UTF-8, of the specified * window. * * @param[in] window The window whose title to change. * @param[in] title The UTF-8 encoded window title. * * @note This function may only be called from the main thread. * * @ingroup window */ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); /*! @brief Retrieves the position of the client area of the specified window. * * This function retrieves the position, in screen coordinates, of the * upper-left corner of the client area of the specified window. * * @param[in] window The window to query. * @param[out] xpos Where to store the x-coordinate of the upper-left corner of * the client area, or `NULL`. * @param[out] ypos Where to store the y-coordinate of the upper-left corner of * the client area, or `NULL`. * * @sa glfwSetWindowPos * * @ingroup window */ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); /*! @brief Sets the position of the client area of the specified window. * * This function sets the position, in screen coordinates, of the upper-left * corner of the client area of the window. * * If the specified window is a full screen window, this function does nothing. * * If you wish to set an initial window position you should create a hidden * window (using @ref glfwWindowHint and `GLFW_VISIBLE`), set its position and * then show it. * * @param[in] window The window to query. * @param[in] xpos The x-coordinate of the upper-left corner of the client area. * @param[in] ypos The y-coordinate of the upper-left corner of the client area. * * @note It is very rarely a good idea to move an already visible window, as it * will confuse and annoy the user. * * @note This function may only be called from the main thread. * * @note The window manager may put limits on what positions are allowed. * * @bug **X11:** Some window managers ignore the set position of hidden (i.e. * unmapped) windows, instead placing them where it thinks is appropriate once * they are shown. * * @sa glfwGetWindowPos * * @ingroup window */ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); /*! @brief Retrieves the size of the client area of the specified window. * * This function retrieves the size, in screen coordinates, of the client area * of the specified window. * * @param[in] window The window whose size to retrieve. * @param[out] width Where to store the width, in screen coordinates, of the * client area, or `NULL`. * @param[out] height Where to store the height, in screen coordinates, of the * client area, or `NULL`. * * @sa glfwSetWindowSize * * @ingroup window */ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); /*! @brief Sets the size of the client area of the specified window. * * This function sets the size, in screen coordinates, of the client area of * the specified window. * * For full screen windows, this function selects and switches to the resolution * closest to the specified size, without affecting the window's context. As * the context is unaffected, the bit depths of the framebuffer remain * unchanged. * * @param[in] window The window to resize. * @param[in] width The desired width of the specified window. * @param[in] height The desired height of the specified window. * * @note This function may only be called from the main thread. * * @note The window manager may put limits on what window sizes are allowed. * * @sa glfwGetWindowSize * * @ingroup window */ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); /*! @brief Retrieves the size of the framebuffer of the specified window. * * This function retrieves the size, in pixels, of the framebuffer of the * specified window. * * @param[in] window The window whose framebuffer to query. * @param[out] width Where to store the width, in pixels, of the framebuffer, * or `NULL`. * @param[out] height Where to store the height, in pixels, of the framebuffer, * or `NULL`. * * @sa glfwSetFramebufferSizeCallback * * @ingroup window */ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); /*! @brief Iconifies the specified window. * * This function iconifies/minimizes the specified window, if it was previously * restored. If it is a full screen window, the original monitor resolution is * restored until the window is restored. If the window is already iconified, * this function does nothing. * * @param[in] window The window to iconify. * * @note This function may only be called from the main thread. * * @sa glfwRestoreWindow * * @ingroup window */ GLFWAPI void glfwIconifyWindow(GLFWwindow* window); /*! @brief Restores the specified window. * * This function restores the specified window, if it was previously * iconified/minimized. If it is a full screen window, the resolution chosen * for the window is restored on the selected monitor. If the window is * already restored, this function does nothing. * * @param[in] window The window to restore. * * @note This function may only be called from the main thread. * * @sa glfwIconifyWindow * * @ingroup window */ GLFWAPI void glfwRestoreWindow(GLFWwindow* window); /*! @brief Makes the specified window visible. * * This function makes the specified window visible, if it was previously * hidden. If the window is already visible or is in full screen mode, this * function does nothing. * * @param[in] window The window to make visible. * * @note This function may only be called from the main thread. * * @sa glfwHideWindow * * @ingroup window */ GLFWAPI void glfwShowWindow(GLFWwindow* window); /*! @brief Hides the specified window. * * This function hides the specified window, if it was previously visible. If * the window is already hidden or is in full screen mode, this function does * nothing. * * @param[in] window The window to hide. * * @note This function may only be called from the main thread. * * @sa glfwShowWindow * * @ingroup window */ GLFWAPI void glfwHideWindow(GLFWwindow* window); /*! @brief Returns the monitor that the window uses for full screen mode. * * This function returns the handle of the monitor that the specified window is * in full screen on. * * @param[in] window The window to query. * @return The monitor, or `NULL` if the window is in windowed mode. * * @ingroup window */ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); /*! @brief Returns an attribute of the specified window. * * This function returns an attribute of the specified window. There are many * attributes, some related to the window and others to its context. * * @param[in] window The window to query. * @param[in] attrib The [window attribute](@ref window_attribs) whose value to * return. * @return The value of the attribute, or zero if an error occurred. * * @ingroup window */ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); /*! @brief Sets the user pointer of the specified window. * * This function sets the user-defined pointer of the specified window. The * current value is retained until the window is destroyed. The initial value * is `NULL`. * * @param[in] window The window whose pointer to set. * @param[in] pointer The new value. * * @sa glfwGetWindowUserPointer * * @ingroup window */ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); /*! @brief Returns the user pointer of the specified window. * * This function returns the current value of the user-defined pointer of the * specified window. The initial value is `NULL`. * * @param[in] window The window whose pointer to return. * * @sa glfwSetWindowUserPointer * * @ingroup window */ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); /*! @brief Sets the position callback for the specified window. * * This function sets the position callback of the specified window, which is * called when the window is moved. The callback is provided with the screen * position of the upper-left corner of the client area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @ingroup window */ GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); /*! @brief Sets the size callback for the specified window. * * This function sets the size callback of the specified window, which is * called when the window is resized. The callback is provided with the size, * in screen coordinates, of the client area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @ingroup window */ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); /*! @brief Sets the close callback for the specified window. * * This function sets the close callback of the specified window, which is * called when the user attempts to close the window, for example by clicking * the close widget in the title bar. * * The close flag is set before this callback is called, but you can modify it * at any time with @ref glfwSetWindowShouldClose. * * The close callback is not triggered by @ref glfwDestroyWindow. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @remarks **Mac OS X:** Selecting Quit from the application menu will * trigger the close callback for all windows. * * @ingroup window */ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); /*! @brief Sets the refresh callback for the specified window. * * This function sets the refresh callback of the specified window, which is * called when the client area of the window needs to be redrawn, for example * if the window has been exposed after having been covered by another window. * * On compositing window systems such as Aero, Compiz or Aqua, where the window * contents are saved off-screen, this callback may be called only very * infrequently or never at all. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @note On compositing window systems such as Aero, Compiz or Aqua, where the * window contents are saved off-screen, this callback may be called only very * infrequently or never at all. * * @ingroup window */ GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); /*! @brief Sets the focus callback for the specified window. * * This function sets the focus callback of the specified window, which is * called when the window gains or loses focus. * * After the focus callback is called for a window that lost focus, synthetic * key and mouse button release events will be generated for all such that had * been pressed. For more information, see @ref glfwSetKeyCallback and @ref * glfwSetMouseButtonCallback. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @ingroup window */ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); /*! @brief Sets the iconify callback for the specified window. * * This function sets the iconification callback of the specified window, which * is called when the window is iconified or restored. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @ingroup window */ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); /*! @brief Sets the framebuffer resize callback for the specified window. * * This function sets the framebuffer resize callback of the specified window, * which is called when the framebuffer of the specified window is resized. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @ingroup window */ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); /*! @brief Processes all pending events. * * This function processes only those events that have already been received * and then returns immediately. Processing events will cause the window and * input callbacks associated with those events to be called. * * This function is not required for joystick input to work. * * @par New in GLFW 3 * This function is no longer called by @ref glfwSwapBuffers. You need to call * it or @ref glfwWaitEvents yourself. * * @note This function may only be called from the main thread. * * @note This function may not be called from a callback. * * @note On some platforms, certain callbacks may be called outside of a call * to one of the event processing functions. * * @sa glfwWaitEvents * * @ingroup window */ GLFWAPI void glfwPollEvents(void); /*! @brief Waits until events are pending and processes them. * * This function puts the calling thread to sleep until at least one event has * been received. Once one or more events have been recevied, it behaves as if * @ref glfwPollEvents was called, i.e. the events are processed and the * function then returns immediately. Processing events will cause the window * and input callbacks associated with those events to be called. * * Since not all events are associated with callbacks, this function may return * without a callback having been called even if you are monitoring all * callbacks. * * This function is not required for joystick input to work. * * @note This function may only be called from the main thread. * * @note This function may not be called from a callback. * * @note On some platforms, certain callbacks may be called outside of a call * to one of the event processing functions. * * @sa glfwPollEvents * * @ingroup window */ GLFWAPI void glfwWaitEvents(void); /*! @brief Returns the value of an input option for the specified window. * * @param[in] window The window to query. * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * * @sa glfwSetInputMode * * @ingroup input */ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); /*! @brief Sets an input option for the specified window. * @param[in] window The window whose input mode to set. * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * @param[in] value The new value of the specified input mode. * * If `mode` is `GLFW_CURSOR`, the value must be one of the supported input * modes: * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client * area of the window. * - `GLFW_CURSOR_DISABLED` disables the cursor and removes any limitations on * cursor movement. * * If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to * enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are * enabled, a key press will ensure that @ref glfwGetKey returns @ref * GLFW_PRESS the next time it is called even if the key had been released * before the call. This is useful when you are only interested in whether * keys have been pressed but not when or in which order. * * If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE` * to enable sticky mouse buttons, or `GL_FALSE` to disable it. If sticky * mouse buttons are enabled, a mouse button press will ensure that @ref * glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even * if the mouse button had been released before the call. This is useful when * you are only interested in whether mouse buttons have been pressed but not * when or in which order. * * @sa glfwGetInputMode * * @ingroup input */ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); /*! @brief Returns the last reported state of a keyboard key for the specified * window. * * This function returns the last state reported for the specified key to the * specified window. The returned state is one of `GLFW_PRESS` or * `GLFW_RELEASE`. The higher-level state `GLFW_REPEAT` is only reported to * the key callback. * * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns * `GLFW_PRESS` the first time you call this function after a key has been * pressed, even if the key has already been released. * * The key functions deal with physical keys, with [key tokens](@ref keys) * named after their use on the standard US keyboard layout. If you want to * input text, use the Unicode character callback instead. * * @param[in] window The desired window. * @param[in] key The desired [keyboard key](@ref keys). * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. * * @note `GLFW_KEY_UNKNOWN` is not a valid key for this function. * * @ingroup input */ GLFWAPI int glfwGetKey(GLFWwindow* window, int key); /*! @brief Returns the last reported state of a mouse button for the specified * window. * * This function returns the last state reported for the specified mouse button * to the specified window. * * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function * returns `GLFW_PRESS` the first time you call this function after a mouse * button has been pressed, even if the mouse button has already been released. * * @param[in] window The desired window. * @param[in] button The desired [mouse button](@ref buttons). * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. * * @ingroup input */ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); /*! @brief Retrieves the last reported cursor position, relative to the client * area of the window. * * This function returns the last reported position of the cursor to the * specified window. * * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor * position is unbounded and limited only by the minimum and maximum values of * a `double`. * * The coordinate can be converted to their integer equivalents with the * `floor` function. Casting directly to an integer type works for positive * coordinates, but fails for negative ones. * * @param[in] window The desired window. * @param[out] xpos Where to store the cursor x-coordinate, relative to the * left edge of the client area, or `NULL`. * @param[out] ypos Where to store the cursor y-coordinate, relative to the to * top edge of the client area, or `NULL`. * * @sa glfwSetCursorPos * * @ingroup input */ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); /*! @brief Sets the position of the cursor, relative to the client area of the window. * * This function sets the position of the cursor. The specified window must be * focused. If the window does not have focus when this function is called, it * fails silently. * * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor * position is unbounded and limited only by the minimum and maximum values of * a `double`. * * @param[in] window The desired window. * @param[in] xpos The desired x-coordinate, relative to the left edge of the * client area, or `NULL`. * @param[in] ypos The desired y-coordinate, relative to the top edge of the * client area, or `NULL`. * * @sa glfwGetCursorPos * * @ingroup input */ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); /*! @brief Sets the key callback. * * This function sets the key callback of the specific window, which is called * when a key is pressed, repeated or released. * * The key functions deal with physical keys, with layout independent * [key tokens](@ref keys) named after their values in the standard US keyboard * layout. If you want to input text, use the * [character callback](@ref glfwSetCharCallback) instead. * * When a window loses focus, it will generate synthetic key release events * for all pressed keys. You can tell these events from user-generated events * by the fact that the synthetic ones are generated after the window has lost * focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have * already been called. * * The scancode of a key is specific to that platform or sometimes even to that * machine. Scancodes are intended to allow users to bind keys that don't have * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their * state is not saved and so it cannot be retrieved with @ref glfwGetKey. * * Sometimes GLFW needs to generate synthetic key events, in which case the * scancode may be zero. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new key callback, or `NULL` to remove the currently * set callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @ingroup input */ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); /*! @brief Sets the Unicode character callback. * * This function sets the character callback of the specific window, which is * called when a Unicode character is input. * * The character callback is intended for text input. If you want to know * whether a specific key was pressed or released, use the * [key callback](@ref glfwSetKeyCallback) instead. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @ingroup input */ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); /*! @brief Sets the mouse button callback. * * This function sets the mouse button callback of the specified window, which * is called when a mouse button is pressed or released. * * When a window loses focus, it will generate synthetic mouse button release * events for all pressed mouse buttons. You can tell these events from * user-generated events by the fact that the synthetic ones are generated * after the window has lost focus, i.e. `GLFW_FOCUSED` will be false and the * focus callback will have already been called. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @ingroup input */ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); /*! @brief Sets the cursor position callback. * * This function sets the cursor position callback of the specified window, * which is called when the cursor is moved. The callback is provided with the * position relative to the upper-left corner of the client area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @ingroup input */ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); /*! @brief Sets the cursor enter/exit callback. * * This function sets the cursor boundary crossing callback of the specified * window, which is called when the cursor enters or leaves the client area of * the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @ingroup input */ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); /*! @brief Sets the scroll callback. * * This function sets the scroll callback of the specified window, which is * called when a scrolling device is used, such as a mouse wheel or scrolling * area of a touchpad. * * The scroll callback receives all scrolling input, like that from a mouse * wheel or a touchpad scrolling area. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently * set callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @ingroup input */ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); /*! @brief Returns whether the specified joystick is present. * * This function returns whether the specified joystick is present. * * @param[in] joy The joystick to query. * @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise. * * @ingroup input */ GLFWAPI int glfwJoystickPresent(int joy); /*! @brief Returns the values of all axes of the specified joystick. * * This function returns the values of all axes of the specified joystick. * * @param[in] joy The joystick to query. * @param[out] count Where to store the size of the returned array. This is * set to zero if an error occurred. * @return An array of axis values, or `NULL` if the joystick is not present. * * @note The returned array is allocated and freed by GLFW. You should not * free it yourself. * * @note The returned array is valid only until the next call to @ref * glfwGetJoystickAxes for that joystick. * * @ingroup input */ GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); /*! @brief Returns the state of all buttons of the specified joystick. * * This function returns the state of all buttons of the specified joystick. * * @param[in] joy The joystick to query. * @param[out] count Where to store the size of the returned array. This is * set to zero if an error occurred. * @return An array of button states, or `NULL` if the joystick is not present. * * @note The returned array is allocated and freed by GLFW. You should not * free it yourself. * * @note The returned array is valid only until the next call to @ref * glfwGetJoystickButtons for that joystick. * * @ingroup input */ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); /*! @brief Returns the name of the specified joystick. * * This function returns the name, encoded as UTF-8, of the specified joystick. * * @param[in] joy The joystick to query. * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick * is not present. * * @note The returned string is allocated and freed by GLFW. You should not * free it yourself. * * @note The returned string is valid only until the next call to @ref * glfwGetJoystickName for that joystick. * * @ingroup input */ GLFWAPI const char* glfwGetJoystickName(int joy); /*! @brief Sets the clipboard to the specified string. * * This function sets the system clipboard to the specified, UTF-8 encoded * string. The string is copied before returning, so you don't have to retain * it afterwards. * * @param[in] window The window that will own the clipboard contents. * @param[in] string A UTF-8 encoded string. * * @note This function may only be called from the main thread. * * @sa glfwGetClipboardString * * @ingroup clipboard */ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); /*! @brief Retrieves the contents of the clipboard as a string. * * This function returns the contents of the system clipboard, if it contains * or is convertible to a UTF-8 encoded string. * * @param[in] window The window that will request the clipboard contents. * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` * if an error occurred. * * @note This function may only be called from the main thread. * * @note The returned string is allocated and freed by GLFW. You should not * free it yourself. * * @note The returned string is valid only until the next call to @ref * glfwGetClipboardString or @ref glfwSetClipboardString. * * @sa glfwSetClipboardString * * @ingroup clipboard */ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); /*! @brief Returns the value of the GLFW timer. * * This function returns the value of the GLFW timer. Unless the timer has * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW * was initialized. * * @return The current value, in seconds, or zero if an error occurred. * * @remarks This function may be called from secondary threads. * * @note The resolution of the timer is system dependent, but is usually on the * order of a few micro- or nanoseconds. It uses the highest-resolution * monotonic time source on each supported platform. * * @ingroup time */ GLFWAPI double glfwGetTime(void); /*! @brief Sets the GLFW timer. * * This function sets the value of the GLFW timer. It then continues to count * up from that value. * * @param[in] time The new value, in seconds. * * @note The resolution of the timer is system dependent, but is usually on the * order of a few micro- or nanoseconds. It uses the highest-resolution * monotonic time source on each supported platform. * * @ingroup time */ GLFWAPI void glfwSetTime(double time); /*! @brief Makes the context of the specified window current for the calling * thread. * * This function makes the context of the specified window current on the * calling thread. A context can only be made current on a single thread at * a time and each thread can have only a single current context at a time. * * @param[in] window The window whose context to make current, or `NULL` to * detach the current context. * * @remarks This function may be called from secondary threads. * * @sa glfwGetCurrentContext * * @ingroup context */ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); /*! @brief Returns the window whose context is current on the calling thread. * * This function returns the window whose context is current on the calling * thread. * * @return The window whose context is current, or `NULL` if no window's * context is current. * * @remarks This function may be called from secondary threads. * * @sa glfwMakeContextCurrent * * @ingroup context */ GLFWAPI GLFWwindow* glfwGetCurrentContext(void); /*! @brief Swaps the front and back buffers of the specified window. * * This function swaps the front and back buffers of the specified window. If * the swap interval is greater than zero, the GPU driver waits the specified * number of screen updates before swapping the buffers. * * @param[in] window The window whose buffers to swap. * * @remarks This function may be called from secondary threads. * * @par New in GLFW 3 * This function no longer calls @ref glfwPollEvents. You need to call it or * @ref glfwWaitEvents yourself. * * @sa glfwSwapInterval * * @ingroup context */ GLFWAPI void glfwSwapBuffers(GLFWwindow* window); /*! @brief Sets the swap interval for the current context. * * This function sets the swap interval for the current context, i.e. the * number of screen updates to wait before swapping the buffers of a window and * returning from @ref glfwSwapBuffers. This is sometimes called 'vertical * synchronization', 'vertical retrace synchronization' or 'vsync'. * * Contexts that support either of the `WGL_EXT_swap_control_tear` and * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, * which allow the driver to swap even if a frame arrives a little bit late. * You can check for the presence of these extensions using @ref * glfwExtensionSupported. For more information about swap tearing, see the * extension specifications. * * @param[in] interval The minimum number of screen updates to wait for * until the buffers are swapped by @ref glfwSwapBuffers. * * @remarks This function may be called from secondary threads. * * @note Some GPU drivers do not honor the requested swap interval, either * because of user settings that override the request or due to bugs in the * driver. * * @sa glfwSwapBuffers * * @ingroup context */ GLFWAPI void glfwSwapInterval(int interval); /*! @brief Returns whether the specified extension is available. * * This function returns whether the specified * [OpenGL or context creation API extension](@ref context_glext) is supported * by the current context. For example, on Windows both the OpenGL and WGL * extension strings are checked. * * @param[in] extension The ASCII encoded name of the extension. * @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise. * * @remarks This function may be called from secondary threads. * * @note As this functions searches one or more extension strings on each call, * it is recommended that you cache its results if it's going to be used * frequently. The extension strings will not change during the lifetime of * a context, so there is no danger in doing this. * * @ingroup context */ GLFWAPI int glfwExtensionSupported(const char* extension); /*! @brief Returns the address of the specified function for the current * context. * * This function returns the address of the specified * [client API or extension function](@ref context_glext), if it is supported * by the current context. * * @param[in] procname The ASCII encoded name of the function. * @return The address of the function, or `NULL` if the function is * unavailable. * * @remarks This function may be called from secondary threads. * * @note The addresses of these functions are not guaranteed to be the same for * all contexts, especially if they use different client APIs or even different * context creation hints. * * @ingroup context */ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); /************************************************************************* * Global definition cleanup *************************************************************************/ /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ #ifdef GLFW_WINGDIAPI_DEFINED #undef WINGDIAPI #undef GLFW_WINGDIAPI_DEFINED #endif #ifdef GLFW_CALLBACK_DEFINED #undef CALLBACK #undef GLFW_CALLBACK_DEFINED #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ #ifdef __cplusplus } #endif #endif /* _glfw3_h_ */ ================================================ FILE: tests/3rdparty/glfw/include/GLFW/glfw3native.h ================================================ /************************************************************************* * GLFW - An OpenGL library * API version: 3.0 * WWW: http://www.glfw.org/ *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2006-2010 Camilla Berglund * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * *************************************************************************/ #ifndef _glfw3_native_h_ #define _glfw3_native_h_ #ifdef __cplusplus extern "C" { #endif /************************************************************************* * Doxygen documentation *************************************************************************/ /*! @defgroup native Native access * * **By using the native API, you assert that you know what you are doing and * how to fix problems caused by using it. If you don't, you shouldn't be * using it.** * * Before the inclusion of @ref glfw3native.h, you must define exactly one * window API macro and exactly one context API macro. Failure to do this * will cause a compile-time error. * * The available window API macros are: * * `GLFW_EXPOSE_NATIVE_WIN32` * * `GLFW_EXPOSE_NATIVE_COCOA` * * `GLFW_EXPOSE_NATIVE_X11` * * The available context API macros are: * * `GLFW_EXPOSE_NATIVE_WGL` * * `GLFW_EXPOSE_NATIVE_NSGL` * * `GLFW_EXPOSE_NATIVE_GLX` * * `GLFW_EXPOSE_NATIVE_EGL` * * These macros select which of the native access functions that are declared * and which platform-specific headers to include. It is then up your (by * definition platform-specific) code to handle which of these should be * defined. */ /************************************************************************* * System headers and types *************************************************************************/ #if defined(GLFW_EXPOSE_NATIVE_WIN32) #include #elif defined(GLFW_EXPOSE_NATIVE_COCOA) #if defined(__OBJC__) #import #else typedef void* id; #endif #elif defined(GLFW_EXPOSE_NATIVE_X11) #include #else #error "No window API specified" #endif #if defined(GLFW_EXPOSE_NATIVE_WGL) /* WGL is declared by windows.h */ #elif defined(GLFW_EXPOSE_NATIVE_NSGL) /* NSGL is declared by Cocoa.h */ #elif defined(GLFW_EXPOSE_NATIVE_GLX) #include #elif defined(GLFW_EXPOSE_NATIVE_EGL) #include #else #error "No context API specified" #endif /************************************************************************* * Functions *************************************************************************/ #if defined(GLFW_EXPOSE_NATIVE_WIN32) /*! @brief Returns the `HWND` of the specified window. * @return The `HWND` of the specified window. * @ingroup native */ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_WGL) /*! @brief Returns the `HGLRC` of the specified window. * @return The `HGLRC` of the specified window. * @ingroup native */ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_COCOA) /*! @brief Returns the `NSWindow` of the specified window. * @return The `NSWindow` of the specified window. * @ingroup native */ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_NSGL) /*! @brief Returns the `NSOpenGLContext` of the specified window. * @return The `NSOpenGLContext` of the specified window. * @ingroup native */ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_X11) /*! @brief Returns the `Display` used by GLFW. * @return The `Display` used by GLFW. * @ingroup native */ GLFWAPI Display* glfwGetX11Display(void); /*! @brief Returns the `Window` of the specified window. * @return The `Window` of the specified window. * @ingroup native */ GLFWAPI Window glfwGetX11Window(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_GLX) /*! @brief Returns the `GLXContext` of the specified window. * @return The `GLXContext` of the specified window. * @ingroup native */ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_EGL) /*! @brief Returns the `EGLDisplay` used by GLFW. * @return The `EGLDisplay` used by GLFW. * @ingroup native */ GLFWAPI EGLDisplay glfwGetEGLDisplay(void); /*! @brief Returns the `EGLContext` of the specified window. * @return The `EGLContext` of the specified window. * @ingroup native */ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); /*! @brief Returns the `EGLSurface` of the specified window. * @return The `EGLSurface` of the specified window. * @ingroup native */ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); #endif #ifdef __cplusplus } #endif #endif /* _glfw3_native_h_ */ ================================================ FILE: tests/3rdparty/glfw/src/CMakeLists.txt ================================================ include_directories(${GLFW_SOURCE_DIR}/src ${GLFW_BINARY_DIR}/src ${glfw_INCLUDE_DIRS}) if (MSVC) add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h internal.h) set(common_SOURCES clipboard.c context.c gamma.c init.c input.c joystick.c monitor.c time.c window.c) if (_GLFW_COCOA) set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h) set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_gamma.c cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_time.c cocoa_window.m) elseif (_GLFW_WIN32) set(glfw_HEADERS ${common_HEADERS} win32_platform.h) set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_gamma.c win32_init.c win32_joystick.c win32_monitor.c win32_time.c win32_window.c) elseif (_GLFW_X11) set(glfw_HEADERS ${common_HEADERS} x11_platform.h) set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_gamma.c x11_init.c x11_joystick.c x11_monitor.c x11_time.c x11_window.c x11_unicode.c) endif() if (_GLFW_EGL) list(APPEND glfw_HEADERS ${common_HEADERS} egl_platform.h) list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c) elseif (_GLFW_NSGL) list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h) list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m) elseif (_GLFW_WGL) list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h) list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c) elseif (_GLFW_X11) list(APPEND glfw_HEADERS ${common_HEADERS} glx_platform.h) list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c) endif() if (APPLE) # For some reason, CMake doesn't know about .m set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C) endif() add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}") if (BUILD_SHARED_LIBS) # Include version information in the output set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION}) if (UNIX) set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR}) endif() if (WIN32) # The GLFW DLL needs a special compile-time macro and import library name set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "") if (MINGW) set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a") else() set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") endif() elseif (APPLE) # Append -fno-common to the compile flags to work around a bug in # Apple's GCC get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS) if (NOT glfw_CFLAGS) set(glfw_CFLAGS "") endif() set_target_properties(glfw PROPERTIES COMPILE_FLAGS "${glfw_CFLAGS} -fno-common") endif() target_link_libraries(glfw ${glfw_LIBRARIES}) target_link_libraries(glfw LINK_INTERFACE_LIBRARIES) endif() if (GLFW_INSTALL) install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX}) endif() ================================================ FILE: tests/3rdparty/glfw/src/clipboard.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformSetClipboardString(window, string); } GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return _glfwPlatformGetClipboardString(window); } ================================================ FILE: tests/3rdparty/glfw/src/cocoa_clipboard.m ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Cocoa // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil]; NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; [pasteboard declareTypes:types owner:nil]; [pasteboard setString:[NSString stringWithUTF8String:string] forType:NSStringPboardType]; } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; if (![[pasteboard types] containsObject:NSStringPboardType]) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, NULL); return NULL; } NSString* object = [pasteboard stringForType:NSStringPboardType]; if (!object) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to retrieve object from pasteboard"); return NULL; } free(_glfw.ns.clipboardString); _glfw.ns.clipboardString = strdup([object UTF8String]); return _glfw.ns.clipboardString; } ================================================ FILE: tests/3rdparty/glfw/src/cocoa_gamma.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Cocoa // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID); CGGammaValue* values = (CGGammaValue*) malloc(size * 3 * sizeof(CGGammaValue)); CGGetDisplayTransferByTable(monitor->ns.displayID, size, values, values + size, values + size * 2, &size); _glfwAllocGammaRamp(ramp, size); for (i = 0; i < size; i++) { ramp->red[i] = (unsigned short) (values[i] * 65535); ramp->green[i] = (unsigned short) (values[i + size] * 65535); ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535); } free(values); } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { int i; CGGammaValue* values = (CGGammaValue*) malloc(ramp->size * 3 * sizeof(CGGammaValue)); for (i = 0; i < ramp->size; i++) { values[i] = ramp->red[i] / 65535.f; values[i + ramp->size] = ramp->green[i] / 65535.f; values[i + ramp->size * 2] = ramp->blue[i] / 65535.f; } CGSetDisplayTransferByTable(monitor->ns.displayID, ramp->size, values, values + ramp->size, values + ramp->size * 2); free(values); } ================================================ FILE: tests/3rdparty/glfw/src/cocoa_init.m ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Cocoa/NSOpenGL // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include // For MAXPATHLEN #if defined(_GLFW_USE_CHDIR) // Change to our application bundle's resources directory, if present // static void changeToResourcesDirectory(void) { char resourcesPath[MAXPATHLEN]; CFBundleRef bundle = CFBundleGetMainBundle(); if (!bundle) return; CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle); CFStringRef last = CFURLCopyLastPathComponent(resourcesURL); if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo) { CFRelease(last); CFRelease(resourcesURL); return; } CFRelease(last); if (!CFURLGetFileSystemRepresentation(resourcesURL, true, (UInt8*) resourcesPath, MAXPATHLEN)) { CFRelease(resourcesURL); return; } CFRelease(resourcesURL); chdir(resourcesPath); } #endif /* _GLFW_USE_CHDIR */ ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; #if defined(_GLFW_USE_CHDIR) changeToResourcesDirectory(); #endif _glfwInitTimer(); _glfwInitJoysticks(); if (!_glfwInitContextAPI()) return GL_FALSE; _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); if (!_glfw.ns.eventSource) return GL_FALSE; CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0); return GL_TRUE; } void _glfwPlatformTerminate(void) { if (_glfw.ns.eventSource) { CFRelease(_glfw.ns.eventSource); _glfw.ns.eventSource = NULL; } [NSApp setDelegate:nil]; [_glfw.ns.delegate release]; _glfw.ns.delegate = nil; [_glfw.ns.autoreleasePool release]; _glfw.ns.autoreleasePool = nil; [_glfw.ns.cursor release]; _glfw.ns.cursor = nil; _glfwTerminateJoysticks(); _glfwTerminateContextAPI(); } const char* _glfwPlatformGetVersionString(void) { const char* version = _GLFW_VERSION_FULL " Cocoa" #if defined(_GLFW_NSGL) " NSGL" #endif #if defined(_GLFW_USE_CHDIR) " chdir" #endif #if defined(_GLFW_USE_MENUBAR) " menubar" #endif #if defined(_GLFW_BUILD_DLL) " dynamic" #endif ; return version; } ================================================ FILE: tests/3rdparty/glfw/src/cocoa_joystick.m ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Cocoa // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // Copyright (c) 2012 Torsten Walluhn // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include //------------------------------------------------------------------------ // Joystick element information //------------------------------------------------------------------------ typedef struct { IOHIDElementCookie cookie; long min; long max; long minReport; long maxReport; } _GLFWjoyelement; static void getElementsCFArrayHandler(const void* value, void* parameter); // Adds an element to the specified joystick // static void addJoystickElement(_GLFWjoy* joystick, CFTypeRef elementRef) { long elementType, usagePage, usage; CFMutableArrayRef elementsArray = NULL; CFNumberGetValue(CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementTypeKey)), kCFNumberLongType, &elementType); CFNumberGetValue(CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementUsagePageKey)), kCFNumberLongType, &usagePage); CFNumberGetValue(CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementUsageKey)), kCFNumberLongType, &usage); if ((elementType == kIOHIDElementTypeInput_Axis) || (elementType == kIOHIDElementTypeInput_Button) || (elementType == kIOHIDElementTypeInput_Misc)) { switch (usagePage) { case kHIDPage_GenericDesktop: { switch (usage) { case kHIDUsage_GD_X: case kHIDUsage_GD_Y: case kHIDUsage_GD_Z: case kHIDUsage_GD_Rx: case kHIDUsage_GD_Ry: case kHIDUsage_GD_Rz: case kHIDUsage_GD_Slider: case kHIDUsage_GD_Dial: case kHIDUsage_GD_Wheel: elementsArray = joystick->axisElements; break; case kHIDUsage_GD_Hatswitch: elementsArray = joystick->hatElements; break; } break; } case kHIDPage_Button: elementsArray = joystick->buttonElements; break; default: break; } if (elementsArray) { long number; CFTypeRef numberRef; _GLFWjoyelement* element = (_GLFWjoyelement*) malloc(sizeof(_GLFWjoyelement)); CFArrayAppendValue(elementsArray, element); numberRef = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementCookieKey)); if (numberRef && CFNumberGetValue(numberRef, kCFNumberLongType, &number)) element->cookie = (IOHIDElementCookie) number; numberRef = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementMinKey)); if (numberRef && CFNumberGetValue(numberRef, kCFNumberLongType, &number)) element->minReport = element->min = number; numberRef = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementMaxKey)); if (numberRef && CFNumberGetValue(numberRef, kCFNumberLongType, &number)) element->maxReport = element->max = number; } } else { CFTypeRef array = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementKey)); if (array) { if (CFGetTypeID(array) == CFArrayGetTypeID()) { CFRange range = { 0, CFArrayGetCount(array) }; CFArrayApplyFunction(array, range, getElementsCFArrayHandler, joystick); } } } } // Adds an element to the specified joystick // static void getElementsCFArrayHandler(const void* value, void* parameter) { if (CFGetTypeID(value) == CFDictionaryGetTypeID()) addJoystickElement((_GLFWjoy*) parameter, (CFTypeRef) value); } // Returns the value of the specified element of the specified joystick // static long getElementValue(_GLFWjoy* joystick, _GLFWjoyelement* element) { IOReturn result = kIOReturnSuccess; IOHIDEventStruct hidEvent; hidEvent.value = 0; if (joystick && element && joystick->interface) { result = (*(joystick->interface))->getElementValue(joystick->interface, element->cookie, &hidEvent); if (kIOReturnSuccess == result) { // Record min and max for auto calibration if (hidEvent.value < element->minReport) element->minReport = hidEvent.value; if (hidEvent.value > element->maxReport) element->maxReport = hidEvent.value; } } // Auto user scale return (long) hidEvent.value; } // Removes the specified joystick // static void removeJoystick(_GLFWjoy* joystick) { int i; if (!joystick->present) return; for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++) free((void*) CFArrayGetValueAtIndex(joystick->axisElements, i)); CFArrayRemoveAllValues(joystick->axisElements); for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++) free((void*) CFArrayGetValueAtIndex(joystick->buttonElements, i)); CFArrayRemoveAllValues(joystick->buttonElements); for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++) free((void*) CFArrayGetValueAtIndex(joystick->hatElements, i)); CFArrayRemoveAllValues(joystick->hatElements); free(joystick->axes); free(joystick->buttons); (*(joystick->interface))->close(joystick->interface); (*(joystick->interface))->Release(joystick->interface); memset(joystick, 0, sizeof(_GLFWjoy)); } // Callback for user-initiated joystick removal // static void removalCallback(void* target, IOReturn result, void* refcon, void* sender) { removeJoystick((_GLFWjoy*) refcon); } // Polls for joystick events and updates GLFW state // static void pollJoystickEvents(void) { int joy; for (joy = 0; joy <= GLFW_JOYSTICK_LAST; joy++) { CFIndex i; int buttonIndex = 0; _GLFWjoy* joystick = _glfw.ns.joysticks + joy; if (!joystick->present) continue; for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++) { _GLFWjoyelement* button = (_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->buttonElements, i); if (getElementValue(joystick, button)) joystick->buttons[buttonIndex++] = GLFW_PRESS; else joystick->buttons[buttonIndex++] = GLFW_RELEASE; } for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++) { _GLFWjoyelement* axis = (_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->axisElements, i); long value = getElementValue(joystick, axis); long readScale = axis->maxReport - axis->minReport; if (readScale == 0) joystick->axes[i] = value; else joystick->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f; if (i & 1) joystick->axes[i] = -joystick->axes[i]; } for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++) { _GLFWjoyelement* hat = (_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->hatElements, i); // Bit fields of button presses for each direction, including nil const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; long j, value = getElementValue(joystick, hat); if (value < 0 || value > 8) value = 8; for (j = 0; j < 4; j++) { if (directions[value] & (1 << j)) joystick->buttons[buttonIndex++] = GLFW_PRESS; else joystick->buttons[buttonIndex++] = GLFW_RELEASE; } } } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize joystick interface // void _glfwInitJoysticks(void) { int joy = 0; IOReturn result = kIOReturnSuccess; mach_port_t masterPort = 0; io_iterator_t objectIterator = 0; CFMutableDictionaryRef hidMatchDictionary = NULL; io_object_t ioHIDDeviceObject = 0; result = IOMasterPort(bootstrap_port, &masterPort); hidMatchDictionary = IOServiceMatching(kIOHIDDeviceKey); if (kIOReturnSuccess != result || !hidMatchDictionary) { if (hidMatchDictionary) CFRelease(hidMatchDictionary); return; } result = IOServiceGetMatchingServices(masterPort, hidMatchDictionary, &objectIterator); if (result != kIOReturnSuccess) return; if (!objectIterator) { // There are no joysticks return; } while ((ioHIDDeviceObject = IOIteratorNext(objectIterator))) { kern_return_t result; CFTypeRef valueRef = 0; IOCFPlugInInterface** ppPlugInInterface = NULL; HRESULT plugInResult = S_OK; SInt32 score = 0; long usagePage, usage; // Check device type valueRef = IORegistryEntryCreateCFProperty(ioHIDDeviceObject, CFSTR(kIOHIDPrimaryUsagePageKey), kCFAllocatorDefault, kNilOptions); if (valueRef) { CFNumberGetValue(valueRef, kCFNumberLongType, &usagePage); if (usagePage != kHIDPage_GenericDesktop) { // This device is not relevant to GLFW continue; } CFRelease(valueRef); } valueRef = IORegistryEntryCreateCFProperty(ioHIDDeviceObject, CFSTR(kIOHIDPrimaryUsageKey), kCFAllocatorDefault, kNilOptions); if (valueRef) { CFNumberGetValue(valueRef, kCFNumberLongType, &usage); if ((usage != kHIDUsage_GD_Joystick && usage != kHIDUsage_GD_GamePad && usage != kHIDUsage_GD_MultiAxisController)) { // This device is not relevant to GLFW continue; } CFRelease(valueRef); } _GLFWjoy* joystick = _glfw.ns.joysticks + joy; joystick->present = GL_TRUE; result = IOCreatePlugInInterfaceForService(ioHIDDeviceObject, kIOHIDDeviceUserClientTypeID, kIOCFPlugInInterfaceID, &ppPlugInInterface, &score); if (kIOReturnSuccess != result) return; plugInResult = (*ppPlugInInterface)->QueryInterface( ppPlugInInterface, CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID), (void *) &(joystick->interface)); if (plugInResult != S_OK) return; (*ppPlugInInterface)->Release(ppPlugInInterface); (*(joystick->interface))->open(joystick->interface, 0); (*(joystick->interface))->setRemovalCallback(joystick->interface, removalCallback, joystick, joystick); // Get product string valueRef = IORegistryEntryCreateCFProperty(ioHIDDeviceObject, CFSTR(kIOHIDProductKey), kCFAllocatorDefault, kNilOptions); if (valueRef) { CFStringGetCString(valueRef, joystick->name, sizeof(joystick->name), kCFStringEncodingUTF8); CFRelease(valueRef); } joystick->axisElements = CFArrayCreateMutable(NULL, 0, NULL); joystick->buttonElements = CFArrayCreateMutable(NULL, 0, NULL); joystick->hatElements = CFArrayCreateMutable(NULL, 0, NULL); valueRef = IORegistryEntryCreateCFProperty(ioHIDDeviceObject, CFSTR(kIOHIDElementKey), kCFAllocatorDefault, kNilOptions); if (CFGetTypeID(valueRef) == CFArrayGetTypeID()) { CFRange range = { 0, CFArrayGetCount(valueRef) }; CFArrayApplyFunction(valueRef, range, getElementsCFArrayHandler, (void*) joystick); CFRelease(valueRef); } joystick->axes = (float*) calloc(CFArrayGetCount(joystick->axisElements), sizeof(float)); joystick->buttons = (unsigned char*) calloc(CFArrayGetCount(joystick->buttonElements) + CFArrayGetCount(joystick->hatElements) * 4, 1); joy++; if (joy > GLFW_JOYSTICK_LAST) break; } } // Close all opened joystick handles // void _glfwTerminateJoysticks(void) { int i; for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++) { _GLFWjoy* joystick = &_glfw.ns.joysticks[i]; removeJoystick(joystick); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformJoystickPresent(int joy) { pollJoystickEvents(); return _glfw.ns.joysticks[joy].present; } const float* _glfwPlatformGetJoystickAxes(int joy, int* count) { _GLFWjoy* joystick = _glfw.ns.joysticks + joy; pollJoystickEvents(); if (!joystick->present) return NULL; *count = (int) CFArrayGetCount(joystick->axisElements); return joystick->axes; } const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) { _GLFWjoy* joystick = _glfw.ns.joysticks + joy; pollJoystickEvents(); if (!joystick->present) return NULL; *count = (int) CFArrayGetCount(joystick->buttonElements) + (int) CFArrayGetCount(joystick->hatElements) * 4; return joystick->buttons; } const char* _glfwPlatformGetJoystickName(int joy) { pollJoystickEvents(); return _glfw.ns.joysticks[joy].name; } ================================================ FILE: tests/3rdparty/glfw/src/cocoa_monitor.m ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Cocoa // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include // Get the name of the specified display // static const char* getDisplayName(CGDirectDisplayID displayID) { char* name; CFDictionaryRef info, names; CFStringRef value; CFIndex size; info = IODisplayCreateInfoDictionary(CGDisplayIOServicePort(displayID), kIODisplayOnlyPreferredName); names = CFDictionaryGetValue(info, CFSTR(kDisplayProductName)); if (!CFDictionaryGetValueIfPresent(names, CFSTR("en_US"), (const void**) &value)) { CFRelease(info); return strdup("Unknown"); } size = CFStringGetMaximumSizeForEncoding(CFStringGetLength(value), kCFStringEncodingUTF8); name = (char*) malloc(size + 1); CFStringGetCString(value, name, size, kCFStringEncodingUTF8); CFRelease(info); return name; } // Check whether the display mode should be included in enumeration // static GLboolean modeIsGood(CGDisplayModeRef mode) { uint32_t flags = CGDisplayModeGetIOFlags(mode); if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag)) return GL_FALSE; if (flags & kDisplayModeInterlacedFlag) return GL_FALSE; if (flags & kDisplayModeTelevisionFlag) return GL_FALSE; if (flags & kDisplayModeStretchedFlag) return GL_FALSE; CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) && CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0)) { CFRelease(format); return GL_FALSE; } CFRelease(format); return GL_TRUE; } // Convert Core Graphics display mode to GLFW video mode // static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode) { GLFWvidmode result; result.width = CGDisplayModeGetWidth(mode); result.height = CGDisplayModeGetHeight(mode); result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode); CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0) { result.redBits = 5; result.greenBits = 5; result.blueBits = 5; } else { result.redBits = 8; result.greenBits = 8; result.blueBits = 8; } CFRelease(format); return result; } // Starts reservation for display fading // static CGDisplayFadeReservationToken beginFadeReservation(void) { CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken; if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess) CGDisplayFade(token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE); return token; } // Ends reservation for display fading // static void endFadeReservation(CGDisplayFadeReservationToken token) { if (token != kCGDisplayFadeReservationInvalidToken) { CGDisplayFade(token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); CGReleaseDisplayFadeReservation(token); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Change the current video mode // GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired) { CGDisplayModeRef bestMode = NULL; CFArrayRef modes; CFIndex count, i; unsigned int sizeDiff, leastSizeDiff = UINT_MAX; unsigned int rateDiff, leastRateDiff = UINT_MAX; const int bpp = desired->redBits - desired->greenBits - desired->blueBits; modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); count = CFArrayGetCount(modes); for (i = 0; i < count; i++) { CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); if (!modeIsGood(mode)) continue; int modeBPP; // Identify display mode pixel encoding { CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0) modeBPP = 16; else modeBPP = 32; CFRelease(format); } const int modeWidth = (int) CGDisplayModeGetWidth(mode); const int modeHeight = (int) CGDisplayModeGetHeight(mode); const int modeRate = (int) CGDisplayModeGetRefreshRate(mode); sizeDiff = (abs(modeBPP - bpp) << 25) | ((modeWidth - desired->width) * (modeWidth - desired->width) + (modeHeight - desired->height) * (modeHeight - desired->height)); if (desired->refreshRate) rateDiff = abs(modeRate - desired->refreshRate); else rateDiff = UINT_MAX - modeRate; if ((sizeDiff < leastSizeDiff) || (sizeDiff == leastSizeDiff && rateDiff < leastRateDiff)) { bestMode = mode; leastSizeDiff = sizeDiff; leastRateDiff = rateDiff; } } if (!bestMode) { CFRelease(modes); return GL_FALSE; } monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); CGDisplayFadeReservationToken token = beginFadeReservation(); CGDisplayCapture(monitor->ns.displayID); CGDisplaySetDisplayMode(monitor->ns.displayID, bestMode, NULL); endFadeReservation(token); CFRelease(modes); return GL_TRUE; } // Restore the previously saved (original) video mode // void _glfwRestoreVideoMode(_GLFWmonitor* monitor) { CGDisplayFadeReservationToken token = beginFadeReservation(); CGDisplaySetDisplayMode(monitor->ns.displayID, monitor->ns.previousMode, NULL); CGDisplayRelease(monitor->ns.displayID); endFadeReservation(token); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// _GLFWmonitor** _glfwPlatformGetMonitors(int* count) { uint32_t i, found = 0, monitorCount; _GLFWmonitor** monitors; CGDirectDisplayID* displays; *count = 0; CGGetActiveDisplayList(0, NULL, &monitorCount); displays = (CGDirectDisplayID*) calloc(monitorCount, sizeof(CGDirectDisplayID)); monitors = (_GLFWmonitor**) calloc(monitorCount, sizeof(_GLFWmonitor*)); CGGetActiveDisplayList(monitorCount, displays, &monitorCount); for (i = 0; i < monitorCount; i++) { const CGSize size = CGDisplayScreenSize(displays[i]); monitors[found] = _glfwCreateMonitor(getDisplayName(displays[i]), size.width, size.height); monitors[found]->ns.displayID = displays[i]; found++; } free(displays); for (i = 0; i < monitorCount; i++) { if (CGDisplayIsMain(monitors[i]->ns.displayID)) { _GLFWmonitor* temp = monitors[0]; monitors[0] = monitors[i]; monitors[i] = temp; break; } } NSArray* screens = [NSScreen screens]; for (i = 0; i < monitorCount; i++) { int j; for (j = 0; j < [screens count]; j++) { NSScreen* screen = [screens objectAtIndex:j]; NSDictionary* dictionary = [screen deviceDescription]; NSNumber* number = [dictionary objectForKey:@"NSScreenNumber"]; if (monitors[i]->ns.displayID == [number unsignedIntegerValue]) { monitors[i]->ns.screen = screen; break; } } if (monitors[i]->ns.screen == nil) { _glfwDestroyMonitors(monitors, monitorCount); _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to find NSScreen for CGDisplay %s", monitors[i]->name); free(monitors); return NULL; } } *count = monitorCount; return monitors; } GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second) { return first->ns.displayID == second->ns.displayID; } void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { const CGRect bounds = CGDisplayBounds(monitor->ns.displayID); if (xpos) *xpos = (int) bounds.origin.x; if (ypos) *ypos = (int) bounds.origin.y; } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) { CFArrayRef modes; CFIndex count, i; GLFWvidmode* result; modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); count = CFArrayGetCount(modes); result = (GLFWvidmode*) malloc(sizeof(GLFWvidmode) * count); *found = 0; for (i = 0; i < count; i++) { CGDisplayModeRef mode; mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); if (modeIsGood(mode)) { result[*found] = vidmodeFromCGDisplayMode(mode); (*found)++; } } CFRelease(modes); return result; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode) { CGDisplayModeRef displayMode; displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); *mode = vidmodeFromCGDisplayMode(displayMode); CGDisplayModeRelease(displayMode); } ================================================ FILE: tests/3rdparty/glfw/src/cocoa_platform.h ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Cocoa // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _cocoa_platform_h_ #define _cocoa_platform_h_ #include #if defined(__OBJC__) #import #else #include typedef void* id; #endif #if defined(_GLFW_NSGL) #include "nsgl_platform.h" #else #error "No supported context creation API selected" #endif #include #include #include #include #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific window structure //------------------------------------------------------------------------ typedef struct _GLFWwindowNS { id object; id delegate; id view; unsigned int modifierFlags; } _GLFWwindowNS; //------------------------------------------------------------------------ // Joystick information & state //------------------------------------------------------------------------ typedef struct { int present; char name[256]; IOHIDDeviceInterface** interface; CFMutableArrayRef axisElements; CFMutableArrayRef buttonElements; CFMutableArrayRef hatElements; float* axes; unsigned char* buttons; } _GLFWjoy; //------------------------------------------------------------------------ // Platform-specific library global data for Cocoa //------------------------------------------------------------------------ typedef struct _GLFWlibraryNS { struct { double base; double resolution; } timer; CGEventSourceRef eventSource; id delegate; id autoreleasePool; id cursor; GLboolean cursorHidden; char* clipboardString; _GLFWjoy joysticks[GLFW_JOYSTICK_LAST + 1]; } _GLFWlibraryNS; //------------------------------------------------------------------------ // Platform-specific monitor structure //------------------------------------------------------------------------ typedef struct _GLFWmonitorNS { CGDirectDisplayID displayID; CGDisplayModeRef previousMode; id screen; } _GLFWmonitorNS; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== // Time void _glfwInitTimer(void); // Joystick input void _glfwInitJoysticks(void); void _glfwTerminateJoysticks(void); // Fullscreen GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoMode(_GLFWmonitor* monitor); // OpenGL support int _glfwInitContextAPI(void); void _glfwTerminateContextAPI(void); int _glfwCreateContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContext(_GLFWwindow* window); #endif // _cocoa_platform_h_ ================================================ FILE: tests/3rdparty/glfw/src/cocoa_time.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Cocoa // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include // Return raw time // static uint64_t getRawTime(void) { return mach_absolute_time(); } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialise timer // void _glfwInitTimer(void) { mach_timebase_info_data_t info; mach_timebase_info(&info); _glfw.ns.timer.resolution = (double) info.numer / (info.denom * 1.0e9); _glfw.ns.timer.base = getRawTime(); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// double _glfwPlatformGetTime(void) { return (double) (getRawTime() - _glfw.ns.timer.base) * _glfw.ns.timer.resolution; } void _glfwPlatformSetTime(double time) { _glfw.ns.timer.base = getRawTime() - (uint64_t) (time / _glfw.ns.timer.resolution); } ================================================ FILE: tests/3rdparty/glfw/src/cocoa_window.m ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Cocoa/NSOpenGL // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" // Needed for _NSGetProgname #include // Enter fullscreen mode // static void enterFullscreenMode(_GLFWwindow* window) { if ([window->ns.view isInFullScreenMode]) return; _glfwSetVideoMode(window->monitor, &window->videoMode); [window->ns.view enterFullScreenMode:window->monitor->ns.screen withOptions:nil]; } // Leave fullscreen mode // static void leaveFullscreenMode(_GLFWwindow* window) { if (![window->ns.view isInFullScreenMode]) return; _glfwRestoreVideoMode(window->monitor); // Exit full screen after the video restore to avoid a nasty display // flickering during the fade [window->ns.view exitFullScreenModeWithOptions:nil]; } // Transforms the specified y-coordinate between the CG display and NS screen // coordinate systems // static float transformY(float y) { const float height = CGDisplayBounds(CGMainDisplayID()).size.height; return height - y; } // Returns the backing rect of the specified window // static NSRect convertRectToBacking(_GLFWwindow* window, NSRect contentRect) { if ([window->ns.view respondsToSelector:@selector(convertRectToBacking:)]) return [window->ns.view convertRectToBacking:contentRect]; else return contentRect; } //------------------------------------------------------------------------ // Delegate for window related notifications //------------------------------------------------------------------------ @interface GLFWWindowDelegate : NSObject { _GLFWwindow* window; } - (id)initWithGlfwWindow:(_GLFWwindow *)initWndow; @end @implementation GLFWWindowDelegate static void centerCursor(_GLFWwindow *window) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); } - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow { self = [super init]; if (self != nil) window = initWindow; return self; } - (BOOL)windowShouldClose:(id)sender { _glfwInputWindowCloseRequest(window); return NO; } - (void)windowDidResize:(NSNotification *)notification { [window->nsgl.context update]; const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = convertRectToBacking(window, contentRect); _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height); _glfwInputWindowDamage(window); if (window->cursorMode == GLFW_CURSOR_DISABLED) centerCursor(window); } - (void)windowDidMove:(NSNotification *)notification { [window->nsgl.context update]; int x, y; _glfwPlatformGetWindowPos(window, &x, &y); _glfwInputWindowPos(window, x, y); if (window->cursorMode == GLFW_CURSOR_DISABLED) centerCursor(window); } - (void)windowDidMiniaturize:(NSNotification *)notification { _glfwInputWindowIconify(window, GL_TRUE); } - (void)windowDidDeminiaturize:(NSNotification *)notification { if (window->monitor) enterFullscreenMode(window); _glfwInputWindowIconify(window, GL_FALSE); } - (void)windowDidBecomeKey:(NSNotification *)notification { _glfwInputWindowFocus(window, GL_TRUE); if (window->cursorMode == GLFW_CURSOR_DISABLED) centerCursor(window); } - (void)windowDidResignKey:(NSNotification *)notification { _glfwInputWindowFocus(window, GL_FALSE); } @end //------------------------------------------------------------------------ // Delegate for application related notifications //------------------------------------------------------------------------ @interface GLFWApplicationDelegate : NSObject @end @implementation GLFWApplicationDelegate - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { _GLFWwindow* window; for (window = _glfw.windowListHead; window; window = window->next) _glfwInputWindowCloseRequest(window); return NSTerminateCancel; } - (void)applicationDidHide:(NSNotification *)notification { _GLFWwindow* window; for (window = _glfw.windowListHead; window; window = window->next) _glfwInputWindowVisibility(window, GL_FALSE); } - (void)applicationDidUnhide:(NSNotification *)notification { _GLFWwindow* window; for (window = _glfw.windowListHead; window; window = window->next) { if ([window->ns.object isVisible]) _glfwInputWindowVisibility(window, GL_TRUE); } } - (void)applicationDidChangeScreenParameters:(NSNotification *) notification { _glfwInputMonitorChange(); } @end // Translates Mac OS X key modifiers into GLFW ones // static int translateFlags(NSUInteger flags) { int mods = 0; if (flags & NSShiftKeyMask) mods |= GLFW_MOD_SHIFT; if (flags & NSControlKeyMask) mods |= GLFW_MOD_CONTROL; if (flags & NSAlternateKeyMask) mods |= GLFW_MOD_ALT; if (flags & NSCommandKeyMask) mods |= GLFW_MOD_SUPER; return mods; } // Translates a Mac OS X keycode to a GLFW keycode // static int translateKey(unsigned int key) { // Keyboard symbol translation table // TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject. static const unsigned int table[128] = { /* 00 */ GLFW_KEY_A, /* 01 */ GLFW_KEY_S, /* 02 */ GLFW_KEY_D, /* 03 */ GLFW_KEY_F, /* 04 */ GLFW_KEY_H, /* 05 */ GLFW_KEY_G, /* 06 */ GLFW_KEY_Z, /* 07 */ GLFW_KEY_X, /* 08 */ GLFW_KEY_C, /* 09 */ GLFW_KEY_V, /* 0a */ GLFW_KEY_GRAVE_ACCENT, /* 0b */ GLFW_KEY_B, /* 0c */ GLFW_KEY_Q, /* 0d */ GLFW_KEY_W, /* 0e */ GLFW_KEY_E, /* 0f */ GLFW_KEY_R, /* 10 */ GLFW_KEY_Y, /* 11 */ GLFW_KEY_T, /* 12 */ GLFW_KEY_1, /* 13 */ GLFW_KEY_2, /* 14 */ GLFW_KEY_3, /* 15 */ GLFW_KEY_4, /* 16 */ GLFW_KEY_6, /* 17 */ GLFW_KEY_5, /* 18 */ GLFW_KEY_EQUAL, /* 19 */ GLFW_KEY_9, /* 1a */ GLFW_KEY_7, /* 1b */ GLFW_KEY_MINUS, /* 1c */ GLFW_KEY_8, /* 1d */ GLFW_KEY_0, /* 1e */ GLFW_KEY_RIGHT_BRACKET, /* 1f */ GLFW_KEY_O, /* 20 */ GLFW_KEY_U, /* 21 */ GLFW_KEY_LEFT_BRACKET, /* 22 */ GLFW_KEY_I, /* 23 */ GLFW_KEY_P, /* 24 */ GLFW_KEY_ENTER, /* 25 */ GLFW_KEY_L, /* 26 */ GLFW_KEY_J, /* 27 */ GLFW_KEY_APOSTROPHE, /* 28 */ GLFW_KEY_K, /* 29 */ GLFW_KEY_SEMICOLON, /* 2a */ GLFW_KEY_BACKSLASH, /* 2b */ GLFW_KEY_COMMA, /* 2c */ GLFW_KEY_SLASH, /* 2d */ GLFW_KEY_N, /* 2e */ GLFW_KEY_M, /* 2f */ GLFW_KEY_PERIOD, /* 30 */ GLFW_KEY_TAB, /* 31 */ GLFW_KEY_SPACE, /* 32 */ GLFW_KEY_WORLD_1, /* 33 */ GLFW_KEY_BACKSPACE, /* 34 */ GLFW_KEY_UNKNOWN, /* 35 */ GLFW_KEY_ESCAPE, /* 36 */ GLFW_KEY_RIGHT_SUPER, /* 37 */ GLFW_KEY_LEFT_SUPER, /* 38 */ GLFW_KEY_LEFT_SHIFT, /* 39 */ GLFW_KEY_CAPS_LOCK, /* 3a */ GLFW_KEY_LEFT_ALT, /* 3b */ GLFW_KEY_LEFT_CONTROL, /* 3c */ GLFW_KEY_RIGHT_SHIFT, /* 3d */ GLFW_KEY_RIGHT_ALT, /* 3e */ GLFW_KEY_RIGHT_CONTROL, /* 3f */ GLFW_KEY_UNKNOWN, /* Function */ /* 40 */ GLFW_KEY_F17, /* 41 */ GLFW_KEY_KP_DECIMAL, /* 42 */ GLFW_KEY_UNKNOWN, /* 43 */ GLFW_KEY_KP_MULTIPLY, /* 44 */ GLFW_KEY_UNKNOWN, /* 45 */ GLFW_KEY_KP_ADD, /* 46 */ GLFW_KEY_UNKNOWN, /* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */ /* 48 */ GLFW_KEY_UNKNOWN, /* VolumeUp */ /* 49 */ GLFW_KEY_UNKNOWN, /* VolumeDown */ /* 4a */ GLFW_KEY_UNKNOWN, /* Mute */ /* 4b */ GLFW_KEY_KP_DIVIDE, /* 4c */ GLFW_KEY_KP_ENTER, /* 4d */ GLFW_KEY_UNKNOWN, /* 4e */ GLFW_KEY_KP_SUBTRACT, /* 4f */ GLFW_KEY_F18, /* 50 */ GLFW_KEY_F19, /* 51 */ GLFW_KEY_KP_EQUAL, /* 52 */ GLFW_KEY_KP_0, /* 53 */ GLFW_KEY_KP_1, /* 54 */ GLFW_KEY_KP_2, /* 55 */ GLFW_KEY_KP_3, /* 56 */ GLFW_KEY_KP_4, /* 57 */ GLFW_KEY_KP_5, /* 58 */ GLFW_KEY_KP_6, /* 59 */ GLFW_KEY_KP_7, /* 5a */ GLFW_KEY_F20, /* 5b */ GLFW_KEY_KP_8, /* 5c */ GLFW_KEY_KP_9, /* 5d */ GLFW_KEY_UNKNOWN, /* 5e */ GLFW_KEY_UNKNOWN, /* 5f */ GLFW_KEY_UNKNOWN, /* 60 */ GLFW_KEY_F5, /* 61 */ GLFW_KEY_F6, /* 62 */ GLFW_KEY_F7, /* 63 */ GLFW_KEY_F3, /* 64 */ GLFW_KEY_F8, /* 65 */ GLFW_KEY_F9, /* 66 */ GLFW_KEY_UNKNOWN, /* 67 */ GLFW_KEY_F11, /* 68 */ GLFW_KEY_UNKNOWN, /* 69 */ GLFW_KEY_PRINT_SCREEN, /* 6a */ GLFW_KEY_F16, /* 6b */ GLFW_KEY_F14, /* 6c */ GLFW_KEY_UNKNOWN, /* 6d */ GLFW_KEY_F10, /* 6e */ GLFW_KEY_UNKNOWN, /* 6f */ GLFW_KEY_F12, /* 70 */ GLFW_KEY_UNKNOWN, /* 71 */ GLFW_KEY_F15, /* 72 */ GLFW_KEY_INSERT, /* Really Help... */ /* 73 */ GLFW_KEY_HOME, /* 74 */ GLFW_KEY_PAGE_UP, /* 75 */ GLFW_KEY_DELETE, /* 76 */ GLFW_KEY_F4, /* 77 */ GLFW_KEY_END, /* 78 */ GLFW_KEY_F2, /* 79 */ GLFW_KEY_PAGE_DOWN, /* 7a */ GLFW_KEY_F1, /* 7b */ GLFW_KEY_LEFT, /* 7c */ GLFW_KEY_RIGHT, /* 7d */ GLFW_KEY_DOWN, /* 7e */ GLFW_KEY_UP, /* 7f */ GLFW_KEY_UNKNOWN, }; if (key >= 128) return GLFW_KEY_UNKNOWN; return table[key]; } //------------------------------------------------------------------------ // Content view class for the GLFW window //------------------------------------------------------------------------ @interface GLFWContentView : NSView { _GLFWwindow* window; NSTrackingArea* trackingArea; NSText* fieldEditor; } - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow; @end @implementation GLFWContentView + (void)initialize { if (self == [GLFWContentView class]) { if (_glfw.ns.cursor == nil) { NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(1, 1)]; _glfw.ns.cursor = [[NSCursor alloc] initWithImage:data hotSpot:NSZeroPoint]; [data release]; } } } - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow { self = [super init]; if (self != nil) { window = initWindow; trackingArea = nil; [self updateTrackingAreas]; NSRect r = NSMakeRect(0.0, 0.0, 0.0, 0.0); fieldEditor = [[NSTextView alloc] initWithFrame:r]; [self addSubview: fieldEditor]; } return self; } -(void)dealloc { [fieldEditor release]; [trackingArea release]; [super dealloc]; } - (BOOL)isOpaque { return YES; } - (BOOL)canBecomeKeyView { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (void)mouseDown:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, translateFlags([event modifierFlags])); } - (void)mouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)mouseUp:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, translateFlags([event modifierFlags])); } - (void)mouseMoved:(NSEvent *)event { if (window->cursorMode == GLFW_CURSOR_DISABLED) _glfwInputCursorMotion(window, [event deltaX], [event deltaY]); else { const NSRect contentRect = [window->ns.view frame]; const NSPoint p = [event locationInWindow]; _glfwInputCursorMotion(window, p.x, contentRect.size.height - p.y); } } - (void)rightMouseDown:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, translateFlags([event modifierFlags])); } - (void)rightMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)rightMouseUp:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, translateFlags([event modifierFlags])); } - (void)otherMouseDown:(NSEvent *)event { _glfwInputMouseClick(window, [event buttonNumber], GLFW_PRESS, translateFlags([event modifierFlags])); } - (void)otherMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)otherMouseUp:(NSEvent *)event { _glfwInputMouseClick(window, [event buttonNumber], GLFW_RELEASE, translateFlags([event modifierFlags])); } - (void)mouseExited:(NSEvent *)event { _glfwInputCursorEnter(window, GL_FALSE); } - (void)mouseEntered:(NSEvent *)event { _glfwInputCursorEnter(window, GL_TRUE); } - (void)viewDidChangeBackingProperties { const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = convertRectToBacking(window, contentRect); _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); } - (void)updateTrackingAreas { if (trackingArea != nil) { [self removeTrackingArea:trackingArea]; [trackingArea release]; } NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingActiveAlways | NSTrackingInVisibleRect; trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] options:options owner:self userInfo:nil]; [self addTrackingArea:trackingArea]; [super updateTrackingAreas]; } - (void)keyDown:(NSEvent *)event { const int keyCode = [event keyCode]; const int key = translateKey(keyCode); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods); if (mods & GLFW_MOD_SUPER) return; if ((key >= GLFW_KEY_ESCAPE && key <= GLFW_KEY_F25) || (key >= GLFW_KEY_LEFT_SHIFT && key <= GLFW_KEY_LAST)) return; [fieldEditor interpretKeyEvents:[NSArray arrayWithObject:event]]; NSString* characters = [event characters]; NSUInteger i, length = [characters length]; for (i = 0; i < length; i++) _glfwInputChar(window, [characters characterAtIndex:i]); } - (void)flagsChanged:(NSEvent *)event { int action; unsigned int newModifierFlags = [event modifierFlags] & NSDeviceIndependentModifierFlagsMask; if (newModifierFlags > window->ns.modifierFlags) action = GLFW_PRESS; else action = GLFW_RELEASE; window->ns.modifierFlags = newModifierFlags; const int key = translateKey([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], action, mods); } - (void)keyUp:(NSEvent *)event { const int key = translateKey([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods); } - (void)scrollWheel:(NSEvent *)event { double deltaX = [event deltaX]; double deltaY = [event deltaY]; if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0) _glfwInputScroll(window, deltaX, deltaY); } /* - (void)resetCursorRects { [self discardCursorRects]; [self addCursorRect:[self bounds] cursor:_glfw.ns.cursor]; }*/ @end //------------------------------------------------------------------------ // GLFW window class //------------------------------------------------------------------------ @interface GLFWWindow : NSWindow {} @end @implementation GLFWWindow - (BOOL)canBecomeKeyWindow { // Required for NSBorderlessWindowMask windows return YES; } @end //------------------------------------------------------------------------ // GLFW application class //------------------------------------------------------------------------ @interface GLFWApplication : NSApplication @end @implementation GLFWApplication // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost // This works around an AppKit bug, where key up events while holding // down the command key don't get sent to the key window. - (void)sendEvent:(NSEvent *)event { if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask)) [[self keyWindow] sendEvent:event]; else [super sendEvent:event]; } @end #if defined(_GLFW_USE_MENUBAR) // Try to figure out what the calling application is called // static NSString* findAppName(void) { unsigned int i; NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary]; // Keys to search for as potential application names NSString* GLFWNameKeys[] = { @"CFBundleDisplayName", @"CFBundleName", @"CFBundleExecutable", }; for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++) { id name = [infoDictionary objectForKey:GLFWNameKeys[i]]; if (name && [name isKindOfClass:[NSString class]] && ![name isEqualToString:@""]) { return name; } } char** progname = _NSGetProgname(); if (progname && *progname) return [NSString stringWithUTF8String:*progname]; // Really shouldn't get here return @"GLFW Application"; } // Set up the menu bar (manually) // This is nasty, nasty stuff -- calls to undocumented semi-private APIs that // could go away at any moment, lots of stuff that really should be // localize(d|able), etc. Loading a nib would save us this horror, but that // doesn't seem like a good thing to require of GLFW's clients. // static void createMenuBar(void) { NSString* appName = findAppName(); NSMenu* bar = [[NSMenu alloc] init]; [NSApp setMainMenu:bar]; NSMenuItem* appMenuItem = [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; NSMenu* appMenu = [[NSMenu alloc] init]; [appMenuItem setSubmenu:appMenu]; [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName] action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; [appMenu addItem:[NSMenuItem separatorItem]]; NSMenu* servicesMenu = [[NSMenu alloc] init]; [NSApp setServicesMenu:servicesMenu]; [[appMenu addItemWithTitle:@"Services" action:NULL keyEquivalent:@""] setSubmenu:servicesMenu]; [appMenu addItem:[NSMenuItem separatorItem]]; [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName] action:@selector(hide:) keyEquivalent:@"h"]; [[appMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"] setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask]; [appMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; [appMenu addItem:[NSMenuItem separatorItem]]; [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName] action:@selector(terminate:) keyEquivalent:@"q"]; NSMenuItem* windowMenuItem = [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; [NSApp setWindowsMenu:windowMenu]; [windowMenuItem setSubmenu:windowMenu]; [windowMenu addItemWithTitle:@"Miniaturize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; [windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""]; [windowMenu addItem:[NSMenuItem separatorItem]]; [windowMenu addItemWithTitle:@"Bring All to Front" action:@selector(arrangeInFront:) keyEquivalent:@""]; // Prior to Snow Leopard, we need to use this oddly-named semi-private API // to get the application menu working properly. [NSApp performSelector:@selector(setAppleMenu:) withObject:appMenu]; } #endif /* _GLFW_USE_MENUBAR */ // Initialize the Cocoa Application Kit // static GLboolean initializeAppKit(void) { if (NSApp) return GL_TRUE; // Implicitly create shared NSApplication instance [GLFWApplication sharedApplication]; // If we get here, the application is unbundled ProcessSerialNumber psn = { 0, kCurrentProcess }; TransformProcessType(&psn, kProcessTransformToForegroundApplication); // Having the app in front of the terminal window is also generally // handy. There is an NSApplication API to do this, but... SetFrontProcess(&psn); #if defined(_GLFW_USE_MENUBAR) // Menu bar setup must go between sharedApplication above and // finishLaunching below, in order to properly emulate the behavior // of NSApplicationMain createMenuBar(); #endif [NSApp finishLaunching]; return GL_TRUE; } // Create the Cocoa window // static GLboolean createWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig) { unsigned int styleMask = 0; if (wndconfig->monitor || !wndconfig->decorated) styleMask = NSBorderlessWindowMask; else { styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask; if (wndconfig->resizable) styleMask |= NSResizableWindowMask; } window->ns.object = [[GLFWWindow alloc] initWithContentRect:NSMakeRect(0, 0, wndconfig->width, wndconfig->height) styleMask:styleMask backing:NSBackingStoreBuffered defer:NO]; if (window->ns.object == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window"); return GL_FALSE; } window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; if ([window->ns.view respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) [window->ns.view setWantsBestResolutionOpenGLSurface:YES]; [window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]]; [window->ns.object setContentView:window->ns.view]; [window->ns.object setDelegate:window->ns.delegate]; [window->ns.object setAcceptsMouseMovedEvents:YES]; [window->ns.object disableCursorRects]; [window->ns.object center]; if ([window->ns.object respondsToSelector:@selector(setRestorable:)]) [window->ns.object setRestorable:NO]; return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { if (!initializeAppKit()) return GL_FALSE; // There can only be one application delegate, but we allocate it the // first time a window is created to keep all window code in this file if (_glfw.ns.delegate == nil) { _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init]; if (_glfw.ns.delegate == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create application delegate"); return GL_FALSE; } [NSApp setDelegate:_glfw.ns.delegate]; } window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window]; if (window->ns.delegate == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window delegate"); return GL_FALSE; } // Don't use accumulation buffer support; it's not accelerated // Aux buffers probably aren't accelerated either if (!createWindow(window, wndconfig)) return GL_FALSE; if (!_glfwCreateContext(window, wndconfig, fbconfig)) return GL_FALSE; [window->nsgl.context setView:window->ns.view]; if (wndconfig->monitor) enterFullscreenMode(window); return GL_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { [window->ns.object orderOut:nil]; if (window->monitor) leaveFullscreenMode(window); _glfwDestroyContext(window); [window->ns.object setDelegate:nil]; [window->ns.delegate release]; window->ns.delegate = nil; [window->ns.view release]; window->ns.view = nil; [window->ns.object close]; window->ns.object = nil; } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) { [window->ns.object setTitle:[NSString stringWithUTF8String:title]]; } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { const NSRect contentRect = [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; if (xpos) *xpos = contentRect.origin.x; if (ypos) *ypos = transformY(contentRect.origin.y + contentRect.size.height); } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) { const NSRect frameRect = [window->ns.object frameRectForContentRect:NSMakeRect(x, y, 0, 0)]; [window->ns.object setFrameOrigin:frameRect.origin]; } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { const NSRect contentRect = [window->ns.view frame]; if (width) *width = contentRect.size.width; if (height) *height = contentRect.size.height; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { [window->ns.object setContentSize:NSMakeSize(width, height)]; } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = convertRectToBacking(window, contentRect); if (width) *width = (int) fbRect.size.width; if (height) *height = (int) fbRect.size.height; } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { if (window->monitor) leaveFullscreenMode(window); [window->ns.object miniaturize:nil]; } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { [window->ns.object deminiaturize:nil]; } void _glfwPlatformShowWindow(_GLFWwindow* window) { [window->ns.object makeKeyAndOrderFront:nil]; _glfwInputWindowVisibility(window, GL_TRUE); } void _glfwPlatformHideWindow(_GLFWwindow* window) { [window->ns.object orderOut:nil]; _glfwInputWindowVisibility(window, GL_FALSE); } void _glfwPlatformPollEvents(void) { for (;;) { NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES]; if (event == nil) break; [NSApp sendEvent:event]; } [_glfw.ns.autoreleasePool drain]; _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; } void _glfwPlatformWaitEvents(void) { // I wanted to pass NO to dequeue:, and rely on PollEvents to // dequeue and send. For reasons not at all clear to me, passing // NO to dequeue: causes this method never to return. NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; [NSApp sendEvent:event]; _glfwPlatformPollEvents(); } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) { if (window->monitor) { CGDisplayMoveCursorToPoint(window->monitor->ns.displayID, CGPointMake(x, y)); } else { const NSRect contentRect = [window->ns.view frame]; const NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1); const NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint]; CGWarpMouseCursorPosition(CGPointMake(globalPoint.x, transformY(globalPoint.y))); } } void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { if (mode == GLFW_CURSOR_HIDDEN) { [window->ns.object enableCursorRects]; [window->ns.object invalidateCursorRectsForView:window->ns.view]; } else { [window->ns.object disableCursorRects]; [window->ns.object invalidateCursorRectsForView:window->ns.view]; } if (mode == GLFW_CURSOR_DISABLED) { CGAssociateMouseAndMouseCursorPosition(false); if (!_glfw.ns.cursorHidden) { [NSCursor hide]; _glfw.ns.cursorHidden = GL_TRUE; } } else { CGAssociateMouseAndMouseCursorPosition(true); if (_glfw.ns.cursorHidden) { [NSCursor unhide]; _glfw.ns.cursorHidden = GL_FALSE; } } } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(nil); return window->ns.object; } ================================================ FILE: tests/3rdparty/glfw/src/config.h ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // As config.h.in, this file is used by CMake to produce the config.h shared // configuration header file. If you are adding a feature requiring // conditional compilation, this is the proper place to add the macros. //======================================================================== // As config.h, this file defines compile-time build options and macros for // all platforms supported by GLFW. As this is a generated file, don't modify // it. Instead, you should modify the config.h.in file. //======================================================================== // The GLFW version as used by glfwGetVersionString #define _GLFW_VERSION_FULL "3.0.1" ================================================ FILE: tests/3rdparty/glfw/src/config.h.in ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // As config.h.in, this file is used by CMake to produce the config.h shared // configuration header file. If you are adding a feature requiring // conditional compilation, this is the proper place to add the macros. //======================================================================== // As config.h, this file defines compile-time build options and macros for // all platforms supported by GLFW. As this is a generated file, don't modify // it. Instead, you should modify the config.h.in file. //======================================================================== // Define this to 1 if building GLFW for X11 #cmakedefine _GLFW_X11 // Define this to 1 if building GLFW for Win32 #cmakedefine _GLFW_WIN32 // Define this to 1 if building GLFW for Cocoa #cmakedefine _GLFW_COCOA // Define this to 1 if building GLFW for EGL #cmakedefine _GLFW_EGL // Define this to 1 if building GLFW for GLX #cmakedefine _GLFW_GLX // Define this to 1 if building GLFW for WGL #cmakedefine _GLFW_WGL // Define this to 1 if building GLFW for NSGL #cmakedefine _GLFW_NSGL // Define this to 1 if building as a shared library / dynamic library / DLL #cmakedefine _GLFW_BUILD_DLL // Define this to 1 to disable dynamic loading of winmm #cmakedefine _GLFW_NO_DLOAD_WINMM // Define this to 1 if glXGetProcAddress is available #cmakedefine _GLFW_HAS_GLXGETPROCADDRESS // Define this to 1 if glXGetProcAddressARB is available #cmakedefine _GLFW_HAS_GLXGETPROCADDRESSARB // Define this to 1 if glXGetProcAddressEXT is available #cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT // Define this to 1 if dlopen is available #cmakedefine _GLFW_HAS_DLOPEN // Define this to 1 if glfwInit should change the current directory #cmakedefine _GLFW_USE_CHDIR // Define this to 1 if glfwCreateWindow should populate the menu bar #cmakedefine _GLFW_USE_MENUBAR // Define this to 1 if using OpenGL as the client library #cmakedefine _GLFW_USE_OPENGL // Define this to 1 if using OpenGL ES 1.1 as the client library #cmakedefine _GLFW_USE_GLESV1 // Define this to 1 if using OpenGL ES 2.0 as the client library #cmakedefine _GLFW_USE_GLESV2 // The GLFW version as used by glfwGetVersionString #define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@" ================================================ FILE: tests/3rdparty/glfw/src/context.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // Parses the client API version string and extracts the version number // static GLboolean parseGLVersion(int* api, int* major, int* minor, int* rev) { int i, _api = GLFW_OPENGL_API, _major, _minor = 0, _rev = 0; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; version = (const char*) glGetString(GL_VERSION); if (!version) { _glfwInputError(GLFW_PLATFORM_ERROR, "Failed to retrieve context version string"); return GL_FALSE; } for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; _api = GLFW_OPENGL_ES_API; break; } } if (!sscanf(version, "%d.%d.%d", &_major, &_minor, &_rev)) { _glfwInputError(GLFW_PLATFORM_ERROR, "No version found in context version string"); return GL_FALSE; } *api = _api; *major = _major; *minor = _minor; *rev = _rev; return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig) { if (wndconfig->clientAPI != GLFW_OPENGL_API && wndconfig->clientAPI != GLFW_OPENGL_ES_API) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid client API requested"); return GL_FALSE; } if (wndconfig->clientAPI == GLFW_OPENGL_API) { if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0 || (wndconfig->glMajor == 1 && wndconfig->glMinor > 5) || (wndconfig->glMajor == 2 && wndconfig->glMinor > 1) || (wndconfig->glMajor == 3 && wndconfig->glMinor > 3)) { // OpenGL 1.0 is the smallest valid version // OpenGL 1.x series ended with version 1.5 // OpenGL 2.x series ended with version 2.1 // OpenGL 3.x series ended with version 3.3 _glfwInputError(GLFW_INVALID_VALUE, "Invalid OpenGL version %i.%i requested", wndconfig->glMajor, wndconfig->glMinor); return GL_FALSE; } else { // For now, let everything else through } if (wndconfig->glProfile) { if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE && wndconfig->glProfile != GLFW_OPENGL_COMPAT_PROFILE) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid OpenGL profile requested"); return GL_FALSE; } if (wndconfig->glMajor < 3 || (wndconfig->glMajor == 3 && wndconfig->glMinor < 2)) { // Desktop OpenGL context profiles are only defined for version 3.2 // and above _glfwInputError(GLFW_INVALID_VALUE, "Context profiles only exist for " "OpenGL version 3.2 and above"); return GL_FALSE; } } if (wndconfig->glForward && wndconfig->glMajor < 3) { // Forward-compatible contexts are only defined for OpenGL version 3.0 and above _glfwInputError(GLFW_INVALID_VALUE, "Forward compatibility only exist for OpenGL " "version 3.0 and above"); return GL_FALSE; } } else if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) { if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0 || (wndconfig->glMajor == 1 && wndconfig->glMinor > 1) || (wndconfig->glMajor == 2 && wndconfig->glMinor > 0)) { // OpenGL ES 1.0 is the smallest valid version // OpenGL ES 1.x series ended with version 1.1 // OpenGL ES 2.x series ended with version 2.0 _glfwInputError(GLFW_INVALID_VALUE, "Invalid OpenGL ES version %i.%i requested", wndconfig->glMajor, wndconfig->glMinor); return GL_FALSE; } else { // For now, let everything else through } if (wndconfig->glProfile) { // OpenGL ES does not support profiles _glfwInputError(GLFW_INVALID_VALUE, "Context profiles are not supported by OpenGL ES"); return GL_FALSE; } if (wndconfig->glForward) { // OpenGL ES does not support forward-compatibility _glfwInputError(GLFW_INVALID_VALUE, "Forward compatibility is not supported by OpenGL ES"); return GL_FALSE; } } if (wndconfig->glRobustness) { if (wndconfig->glRobustness != GLFW_NO_RESET_NOTIFICATION && wndconfig->glRobustness != GLFW_LOSE_CONTEXT_ON_RESET) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid context robustness mode requested"); return GL_FALSE; } } return GL_TRUE; } const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, const _GLFWfbconfig* alternatives, unsigned int count) { unsigned int i; unsigned int missing, leastMissing = UINT_MAX; unsigned int colorDiff, leastColorDiff = UINT_MAX; unsigned int extraDiff, leastExtraDiff = UINT_MAX; const _GLFWfbconfig* current; const _GLFWfbconfig* closest = NULL; for (i = 0; i < count; i++) { current = alternatives + i; if (desired->stereo > 0 && current->stereo == 0) { // Stereo is a hard constraint continue; } // Count number of missing buffers { missing = 0; if (desired->alphaBits > 0 && current->alphaBits == 0) missing++; if (desired->depthBits > 0 && current->depthBits == 0) missing++; if (desired->stencilBits > 0 && current->stencilBits == 0) missing++; if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers) missing += desired->auxBuffers - current->auxBuffers; if (desired->samples > 0 && current->samples == 0) { // Technically, several multisampling buffers could be // involved, but that's a lower level implementation detail and // not important to us here, so we count them as one missing++; } } // These polynomials make many small channel size differences matter // less than one large channel size difference // Calculate color channel size difference value { colorDiff = 0; if (desired->redBits > 0) { colorDiff += (desired->redBits - current->redBits) * (desired->redBits - current->redBits); } if (desired->greenBits > 0) { colorDiff += (desired->greenBits - current->greenBits) * (desired->greenBits - current->greenBits); } if (desired->blueBits > 0) { colorDiff += (desired->blueBits - current->blueBits) * (desired->blueBits - current->blueBits); } } // Calculate non-color channel size difference value { extraDiff = 0; if (desired->alphaBits > 0) { extraDiff += (desired->alphaBits - current->alphaBits) * (desired->alphaBits - current->alphaBits); } if (desired->depthBits > 0) { extraDiff += (desired->depthBits - current->depthBits) * (desired->depthBits - current->depthBits); } if (desired->stencilBits > 0) { extraDiff += (desired->stencilBits - current->stencilBits) * (desired->stencilBits - current->stencilBits); } if (desired->accumRedBits > 0) { extraDiff += (desired->accumRedBits - current->accumRedBits) * (desired->accumRedBits - current->accumRedBits); } if (desired->accumGreenBits > 0) { extraDiff += (desired->accumGreenBits - current->accumGreenBits) * (desired->accumGreenBits - current->accumGreenBits); } if (desired->accumBlueBits > 0) { extraDiff += (desired->accumBlueBits - current->accumBlueBits) * (desired->accumBlueBits - current->accumBlueBits); } if (desired->accumAlphaBits > 0) { extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) * (desired->accumAlphaBits - current->accumAlphaBits); } if (desired->samples > 0) { extraDiff += (desired->samples - current->samples) * (desired->samples - current->samples); } if (desired->sRGB) { if (!current->sRGB) extraDiff++; } } // Figure out if the current one is better than the best one found so far // Least number of missing buffers is the most important heuristic, // then color buffer size match and lastly size match for other buffers if (missing < leastMissing) closest = current; else if (missing == leastMissing) { if ((colorDiff < leastColorDiff) || (colorDiff == leastColorDiff && extraDiff < leastExtraDiff)) { closest = current; } } if (current == closest) { leastMissing = missing; leastColorDiff = colorDiff; leastExtraDiff = extraDiff; } } return closest; } GLboolean _glfwRefreshContextAttribs(void) { _GLFWwindow* window = _glfwPlatformGetCurrentContext(); if (!parseGLVersion(&window->clientAPI, &window->glMajor, &window->glMinor, &window->glRevision)) { return GL_FALSE; } #if defined(_GLFW_USE_OPENGL) if (window->glMajor > 2) { // OpenGL 3.0+ uses a different function for extension string retrieval // We cache it here instead of in glfwExtensionSupported mostly to alert // users as early as possible that their build may be broken window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi"); if (!window->GetStringi) { _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken"); return GL_FALSE; } } if (window->clientAPI == GLFW_OPENGL_API) { // Read back context flags (OpenGL 3.0 and above) if (window->glMajor >= 3) { GLint flags; glGetIntegerv(GL_CONTEXT_FLAGS, &flags); if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) window->glForward = GL_TRUE; if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) window->glDebug = GL_TRUE; else if (glfwExtensionSupported("GL_ARB_debug_output")) { // HACK: This is a workaround for older drivers (pre KHR_debug) // not setting the debug bit in the context flags for debug // contexts window->glDebug = GL_TRUE; } } // Read back OpenGL context profile (OpenGL 3.2 and above) if (window->glMajor > 3 || (window->glMajor == 3 && window->glMinor >= 2)) { GLint mask; glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) window->glProfile = GLFW_OPENGL_COMPAT_PROFILE; else if (mask & GL_CONTEXT_CORE_PROFILE_BIT) window->glProfile = GLFW_OPENGL_CORE_PROFILE; } // Read back robustness strategy if (glfwExtensionSupported("GL_ARB_robustness")) { // NOTE: We avoid using the context flags for detection, as they are // only present from 3.0 while the extension applies from 1.1 GLint strategy; glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) window->glRobustness = GLFW_LOSE_CONTEXT_ON_RESET; else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) window->glRobustness = GLFW_NO_RESET_NOTIFICATION; } } else { // Read back robustness strategy if (glfwExtensionSupported("GL_EXT_robustness")) { // NOTE: The values of these constants match those of the OpenGL ARB // one, so we can reuse them here GLint strategy; glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) window->glRobustness = GLFW_LOSE_CONTEXT_ON_RESET; else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) window->glRobustness = GLFW_NO_RESET_NOTIFICATION; } } #endif // _GLFW_USE_OPENGL return GL_TRUE; } GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig) { _GLFWwindow* window = _glfwPlatformGetCurrentContext(); if (window->glMajor < wndconfig->glMajor || (window->glMajor == wndconfig->glMajor && window->glMinor < wndconfig->glMinor)) { // The desired OpenGL version is greater than the actual version // This only happens if the machine lacks {GLX|WGL}_ARB_create_context // /and/ the user has requested an OpenGL version greater than 1.0 // For API consistency, we emulate the behavior of the // {GLX|WGL}_ARB_create_context extension and fail here _glfwInputError(GLFW_VERSION_UNAVAILABLE, NULL); return GL_FALSE; } return GL_TRUE; } int _glfwStringInExtensionString(const char* string, const GLubyte* extensions) { const GLubyte* start; GLubyte* where; GLubyte* terminator; // It takes a bit of care to be fool-proof about parsing the // OpenGL extensions string. Don't be fooled by sub-strings, // etc. start = extensions; for (;;) { where = (GLubyte*) strstr((const char*) start, string); if (!where) return GL_FALSE; terminator = where + strlen(string); if (where == start || *(where - 1) == ' ') { if (*terminator == ' ' || *terminator == '\0') break; } start = terminator; } return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (_glfwPlatformGetCurrentContext() == window) return; _glfwPlatformMakeContextCurrent(window); } GLFWAPI GLFWwindow* glfwGetCurrentContext(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return (GLFWwindow*) _glfwPlatformGetCurrentContext(); } GLFWAPI void glfwSwapBuffers(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformSwapBuffers(window); } GLFWAPI void glfwSwapInterval(int interval) { _GLFW_REQUIRE_INIT(); if (!_glfwPlatformGetCurrentContext()) { _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL); return; } _glfwPlatformSwapInterval(interval); } GLFWAPI int glfwExtensionSupported(const char* extension) { const GLubyte* extensions; _GLFWwindow* window; _GLFW_REQUIRE_INIT_OR_RETURN(GL_FALSE); window = _glfwPlatformGetCurrentContext(); if (!window) { _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL); return GL_FALSE; } if (extension == NULL || *extension == '\0') { _glfwInputError(GLFW_INVALID_VALUE, NULL); return GL_FALSE; } if (window->glMajor < 3) { // Check if extension is in the old style OpenGL extensions string extensions = glGetString(GL_EXTENSIONS); if (extensions != NULL) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } } #if defined(_GLFW_USE_OPENGL) else { int i; GLint count; // Check if extension is in the modern OpenGL extensions string list glGetIntegerv(GL_NUM_EXTENSIONS, &count); for (i = 0; i < count; i++) { if (strcmp((const char*) window->GetStringi(GL_EXTENSIONS, i), extension) == 0) { return GL_TRUE; } } } #endif // _GLFW_USE_OPENGL // Check if extension is in the platform-specific string return _glfwPlatformExtensionSupported(extension); } GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (!_glfwPlatformGetCurrentContext()) { _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL); return NULL; } return _glfwPlatformGetProcAddress(procname); } ================================================ FILE: tests/3rdparty/glfw/src/egl_context.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: EGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include // Thread local storage attribute macro // #if defined(_MSC_VER) #define _GLFW_TLS __declspec(thread) #elif defined(__GNUC__) #define _GLFW_TLS __thread #else #define _GLFW_TLS #endif // The per-thread current context/window pointer // static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL; // Return a description of the specified EGL error // static const char* getErrorString(EGLint error) { switch (error) { case EGL_SUCCESS: return "Success"; case EGL_NOT_INITIALIZED: return "EGL is not or could not be initialized"; case EGL_BAD_ACCESS: return "EGL cannot access a requested resource"; case EGL_BAD_ALLOC: return "EGL failed to allocate resources for the requested operation"; case EGL_BAD_ATTRIBUTE: return "An unrecognized attribute or attribute value was passed " "in the attribute list"; case EGL_BAD_CONTEXT: return "An EGLContext argument does not name a valid EGL " "rendering context"; case EGL_BAD_CONFIG: return "An EGLConfig argument does not name a valid EGL frame " "buffer configuration"; case EGL_BAD_CURRENT_SURFACE: return "The current surface of the calling thread is a window, pixel " "buffer or pixmap that is no longer valid"; case EGL_BAD_DISPLAY: return "An EGLDisplay argument does not name a valid EGL display " "connection"; case EGL_BAD_SURFACE: return "An EGLSurface argument does not name a valid surface " "configured for GL rendering"; case EGL_BAD_MATCH: return "Arguments are inconsistent"; case EGL_BAD_PARAMETER: return "One or more argument values are invalid"; case EGL_BAD_NATIVE_PIXMAP: return "A NativePixmapType argument does not refer to a valid " "native pixmap"; case EGL_BAD_NATIVE_WINDOW: return "A NativeWindowType argument does not refer to a valid " "native window"; case EGL_CONTEXT_LOST: return "The application must destroy all contexts and reinitialise"; } return "UNKNOWN EGL ERROR"; } // Returns the specified attribute of the specified EGLConfig // static int getConfigAttrib(EGLConfig config, int attrib) { int value; eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value); return value; } // Return a list of available and usable framebuffer configs // static GLboolean chooseFBConfigs(const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* desired, EGLConfig* result) { EGLConfig* nativeConfigs; _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; int i, nativeCount, usableCount; eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount); if (!nativeCount) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned"); return GL_FALSE; } nativeConfigs = (EGLConfig*) calloc(nativeCount, sizeof(EGLConfig)); eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount); usableConfigs = (_GLFWfbconfig*) calloc(nativeCount, sizeof(_GLFWfbconfig)); usableCount = 0; for (i = 0; i < nativeCount; i++) { const EGLConfig n = nativeConfigs[i]; _GLFWfbconfig* u = usableConfigs + usableCount; #if defined(_GLFW_X11) if (!getConfigAttrib(n, EGL_NATIVE_VISUAL_ID)) { // Only consider EGLConfigs with associated visuals continue; } #endif // _GLFW_X11 if (!(getConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER)) { // Only consider RGB(A) EGLConfigs continue; } if (!(getConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT)) { // Only consider window EGLConfigs continue; } if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) { if (wndconfig->glMajor == 1) { if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT)) continue; } else { if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT)) continue; } } else if (wndconfig->clientAPI == GLFW_OPENGL_API) { if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT)) continue; } u->redBits = getConfigAttrib(n, EGL_RED_SIZE); u->greenBits = getConfigAttrib(n, EGL_GREEN_SIZE); u->blueBits = getConfigAttrib(n, EGL_BLUE_SIZE); u->alphaBits = getConfigAttrib(n, EGL_ALPHA_SIZE); u->depthBits = getConfigAttrib(n, EGL_DEPTH_SIZE); u->stencilBits = getConfigAttrib(n, EGL_STENCIL_SIZE); u->samples = getConfigAttrib(n, EGL_SAMPLES); u->egl = n; usableCount++; } closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); if (closest) *result = closest->egl; free(nativeConfigs); free(usableConfigs); return closest ? GL_TRUE : GL_FALSE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize EGL // int _glfwInitContextAPI(void) { _glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY); if (_glfw.egl.display == EGL_NO_DISPLAY) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to get EGL display: %s", getErrorString(eglGetError())); return GL_FALSE; } if (!eglInitialize(_glfw.egl.display, &_glfw.egl.versionMajor, &_glfw.egl.versionMinor)) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to initialize EGL: %s", getErrorString(eglGetError())); return GL_FALSE; } if (_glfwPlatformExtensionSupported("EGL_KHR_create_context")) _glfw.egl.KHR_create_context = GL_TRUE; return GL_TRUE; } // Terminate EGL // void _glfwTerminateContextAPI(void) { eglTerminate(_glfw.egl.display); } #define setEGLattrib(attribName, attribValue) \ { \ attribs[index++] = attribName; \ attribs[index++] = attribValue; \ assert(index < sizeof(attribs) / sizeof(attribs[0])); \ } // Prepare for creation of the OpenGL context // int _glfwCreateContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { int attribs[40]; EGLint count = 0; EGLConfig config; EGLContext share = NULL; if (wndconfig->share) share = wndconfig->share->egl.context; if (!chooseFBConfigs(wndconfig, fbconfig, &config)) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to find a suitable EGLConfig"); return GL_FALSE; } #if defined(_GLFW_X11) // Retrieve the visual corresponding to the chosen EGL config { int mask; EGLint redBits, greenBits, blueBits, alphaBits, visualID = 0; XVisualInfo info; eglGetConfigAttrib(_glfw.egl.display, config, EGL_NATIVE_VISUAL_ID, &visualID); info.screen = _glfw.x11.screen; mask = VisualScreenMask; if (visualID) { // The X window visual must match the EGL config info.visualid = visualID; mask |= VisualIDMask; } else { // some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID // attribute, so attempt to find the closest match. eglGetConfigAttrib(_glfw.egl.display, config, EGL_RED_SIZE, &redBits); eglGetConfigAttrib(_glfw.egl.display, config, EGL_GREEN_SIZE, &greenBits); eglGetConfigAttrib(_glfw.egl.display, config, EGL_BLUE_SIZE, &blueBits); eglGetConfigAttrib(_glfw.egl.display, config, EGL_ALPHA_SIZE, &alphaBits); info.depth = redBits + greenBits + blueBits + alphaBits; mask |= VisualDepthMask; } window->egl.visual = XGetVisualInfo(_glfw.x11.display, mask, &info, &count); if (window->egl.visual == NULL) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to retrieve visual for EGLConfig"); return GL_FALSE; } } #endif // _GLFW_X11 if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) { if (!eglBindAPI(EGL_OPENGL_ES_API)) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to bind OpenGL ES: %s", getErrorString(eglGetError())); return GL_FALSE; } } else { if (!eglBindAPI(EGL_OPENGL_API)) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to bind OpenGL: %s", getErrorString(eglGetError())); return GL_FALSE; } } if (_glfw.egl.KHR_create_context) { int index = 0, mask = 0, flags = 0, strategy = 0; if (wndconfig->clientAPI == GLFW_OPENGL_API) { if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE) mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR; else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE) mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR; if (wndconfig->glForward) flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; if (wndconfig->glDebug) flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; } if (wndconfig->glRobustness != GLFW_NO_ROBUSTNESS) { if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION) strategy = EGL_NO_RESET_NOTIFICATION_KHR; else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET) strategy = EGL_LOSE_CONTEXT_ON_RESET_KHR; flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR; } if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) { setEGLattrib(EGL_CONTEXT_MAJOR_VERSION_KHR, wndconfig->glMajor); setEGLattrib(EGL_CONTEXT_MINOR_VERSION_KHR, wndconfig->glMinor); } if (mask) setEGLattrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask); if (flags) setEGLattrib(EGL_CONTEXT_FLAGS_KHR, flags); if (strategy) setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, strategy); setEGLattrib(EGL_NONE, EGL_NONE); } else { int index = 0; if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, wndconfig->glMajor); setEGLattrib(EGL_NONE, EGL_NONE); } window->egl.context = eglCreateContext(_glfw.egl.display, config, share, attribs); if (window->egl.context == EGL_NO_CONTEXT) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to create context: %s", getErrorString(eglGetError())); return GL_FALSE; } window->egl.config = config; return GL_TRUE; } #undef setEGLattrib // Destroy the OpenGL context // void _glfwDestroyContext(_GLFWwindow* window) { #if defined(_GLFW_X11) if (window->egl.visual) { XFree(window->egl.visual); window->egl.visual = NULL; } #endif // _GLFW_X11 if (window->egl.surface) { eglDestroySurface(_glfw.egl.display, window->egl.surface); window->egl.surface = EGL_NO_SURFACE; } if (window->egl.context) { eglDestroyContext(_glfw.egl.display, window->egl.context); window->egl.context = EGL_NO_CONTEXT; } } // Analyzes the specified context for possible recreation // int _glfwAnalyzeContext(const _GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { #if defined(_GLFW_WIN32) return _GLFW_RECREATION_NOT_NEEDED; #else return 0; #endif } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) { if (window->egl.surface == EGL_NO_SURFACE) { window->egl.surface = eglCreateWindowSurface(_glfw.egl.display, window->egl.config, _GLFW_EGL_NATIVE_WINDOW, NULL); if (window->egl.surface == EGL_NO_SURFACE) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to create window surface: %s", getErrorString(eglGetError())); } } eglMakeCurrent(_glfw.egl.display, window->egl.surface, window->egl.surface, window->egl.context); } else { eglMakeCurrent(_glfw.egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } _glfwCurrentWindow = window; } _GLFWwindow* _glfwPlatformGetCurrentContext(void) { return _glfwCurrentWindow; } void _glfwPlatformSwapBuffers(_GLFWwindow* window) { eglSwapBuffers(_glfw.egl.display, window->egl.surface); } void _glfwPlatformSwapInterval(int interval) { eglSwapInterval(_glfw.egl.display, interval); } int _glfwPlatformExtensionSupported(const char* extension) { const char* extensions; extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS); if (extensions != NULL) { if (_glfwStringInExtensionString(extension, (unsigned char*) extensions)) return GL_TRUE; } return GL_FALSE; } GLFWglproc _glfwPlatformGetProcAddress(const char* procname) { return eglGetProcAddress(procname); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI EGLDisplay glfwGetEGLDisplay(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return _glfw.egl.display; } GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->egl.context; } GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(0); return window->egl.surface; } ================================================ FILE: tests/3rdparty/glfw/src/egl_platform.h ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: EGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _egl_platform_h_ #define _egl_platform_h_ #include // This path may need to be changed if you build GLFW using your own setup // We ship and use our own copy of eglext.h since GLFW uses fairly new // extensions and not all operating systems come with an up-to-date version #include "../deps/EGL/eglext.h" // Do we have support for dlopen/dlsym? #if defined(_GLFW_HAS_DLOPEN) #include #endif #define _GLFW_PLATFORM_FBCONFIG EGLConfig egl #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL egl #define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryEGL egl //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextEGL { EGLConfig config; EGLContext context; EGLSurface surface; #if defined(_GLFW_X11) XVisualInfo* visual; #endif } _GLFWcontextEGL; //------------------------------------------------------------------------ // Platform-specific library global data for EGL //------------------------------------------------------------------------ typedef struct _GLFWlibraryEGL { EGLDisplay display; EGLint versionMajor, versionMinor; GLboolean KHR_create_context; } _GLFWlibraryEGL; #endif // _egl_platform_h_ ================================================ FILE: tests/3rdparty/glfw/src/gamma.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #if defined(_MSC_VER) #include #endif ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// void _glfwAllocGammaRamp(GLFWgammaramp* ramp, unsigned int size) { ramp->red = (unsigned short*) malloc(size * sizeof(unsigned short)); ramp->green = (unsigned short*) malloc(size * sizeof(unsigned short)); ramp->blue = (unsigned short*) malloc(size * sizeof(unsigned short)); ramp->size = size; } void _glfwFreeGammaRamp(GLFWgammaramp* ramp) { free(ramp->red); free(ramp->green); free(ramp->blue); memset(ramp, 0, sizeof(GLFWgammaramp)); } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma) { int i; unsigned short values[256]; GLFWgammaramp ramp; _GLFW_REQUIRE_INIT(); if (gamma <= 0.f) { _glfwInputError(GLFW_INVALID_VALUE, "Gamma value must be greater than zero"); return; } for (i = 0; i < 256; i++) { float value; // Calculate intensity value = i / 255.f; // Apply gamma curve value = (float) pow(value, 1.f / gamma) * 65535.f + 0.5f; // Clamp to value range if (value < 0.f) value = 0.f; else if (value > 65535.f) value = 65535.f; values[i] = (unsigned short) value; } ramp.red = values; ramp.green = values; ramp.blue = values; ramp.size = 256; glfwSetGammaRamp(handle, &ramp); } GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _glfwFreeGammaRamp(&monitor->currentRamp); _glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp); return &monitor->currentRamp; } GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT(); if (!monitor->originalRamp.size) _glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp); _glfwPlatformSetGammaRamp(monitor, ramp); } ================================================ FILE: tests/3rdparty/glfw/src/glfw3.pc.in ================================================ prefix=@CMAKE_INSTALL_PREFIX@ exec_prefix=${prefix} includedir=${prefix}/include libdir=${exec_prefix}/lib Name: GLFW Description: A portable library for OpenGL, window and input Version: @GLFW_VERSION_FULL@ URL: http://www.glfw.org/ Requires.private: @GLFW_PKG_DEPS@ Libs: -L${libdir} -l@GLFW_LIB_NAME@ Libs.private: @GLFW_PKG_LIBS@ Cflags: -I${includedir} ================================================ FILE: tests/3rdparty/glfw/src/glfwConfig.cmake.in ================================================ # - Config file for the glfw package # It defines the following variables # GLFW_INCLUDE_DIR, the path where GLFW headers are located # GLFW_LIBRARY_DIR, folder in which the GLFW library is located # GLFW_LIBRARY, library to link against to use GLFW set(GLFW_INCLUDE_DIR "@CMAKE_INSTALL_PREFIX@/include") set(GLFW_LIBRARY_DIR "@CMAKE_INSTALL_PREFIX@/lib@LIB_SUFFIX@") find_library(GLFW_LIBRARY "@GLFW_LIB_NAME@" HINTS ${GLFW_LIBRARY_DIR}) ================================================ FILE: tests/3rdparty/glfw/src/glfwConfigVersion.cmake.in ================================================ set(PACKAGE_VERSION "@GLFW_VERSION_FULL@") if ("${PACKAGE_FIND_VERSION_MAJOR}" EQUAL "@GLFW_VERSION_MAJOR@") set(PACKAGE_VERSION_COMPATIBLE TRUE) if ("${PACKAGE_FIND_VERSION_MINOR}" EQUAL @GLFW_VERSION_MINOR@) set(PACKAGE_VERSION_EXACT TRUE) endif() else() set(PACKAGE_VERSION_COMPATIBLE FALSE) endif() ================================================ FILE: tests/3rdparty/glfw/src/glx_context.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: X11/GLX // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // This is the only glXGetProcAddress variant not declared by glxext.h void (*glXGetProcAddressEXT(const GLubyte* procName))(); #ifndef GLXBadProfileARB #define GLXBadProfileARB 13 #endif // Error handler used when creating a context // static int errorHandler(Display *display, XErrorEvent* event) { _glfw.glx.errorCode = event->error_code; return 0; } // Returns the specified attribute of the specified GLXFBConfig // NOTE: Do not call this unless we have found GLX 1.3+ or GLX_SGIX_fbconfig // static int getFBConfigAttrib(GLXFBConfig fbconfig, int attrib) { int value; if (_glfw.glx.SGIX_fbconfig) { _glfw.glx.GetFBConfigAttribSGIX(_glfw.x11.display, fbconfig, attrib, &value); } else glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value); return value; } // Return a list of available and usable framebuffer configs // static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* result) { GLXFBConfig* nativeConfigs; _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; int i, nativeCount, usableCount; const char* vendor; GLboolean trustWindowBit = GL_TRUE; vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR); if (strcmp(vendor, "Chromium") == 0) { // HACK: This is a (hopefully temporary) workaround for Chromium // (VirtualBox GL) not setting the window bit on any GLXFBConfigs trustWindowBit = GL_FALSE; } if (_glfw.glx.SGIX_fbconfig) { nativeConfigs = _glfw.glx.ChooseFBConfigSGIX(_glfw.x11.display, _glfw.x11.screen, NULL, &nativeCount); } else { nativeConfigs = glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount); } if (!nativeCount) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned"); return GL_FALSE; } usableConfigs = (_GLFWfbconfig*) calloc(nativeCount, sizeof(_GLFWfbconfig)); usableCount = 0; for (i = 0; i < nativeCount; i++) { const GLXFBConfig n = nativeConfigs[i]; _GLFWfbconfig* u = usableConfigs + usableCount; if (!getFBConfigAttrib(n, GLX_DOUBLEBUFFER) || !getFBConfigAttrib(n, GLX_VISUAL_ID)) { // Only consider double-buffered GLXFBConfigs with associated visuals continue; } if (!(getFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT)) { // Only consider RGBA GLXFBConfigs continue; } if (!(getFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT)) { if (trustWindowBit) { // Only consider window GLXFBConfigs continue; } } u->redBits = getFBConfigAttrib(n, GLX_RED_SIZE); u->greenBits = getFBConfigAttrib(n, GLX_GREEN_SIZE); u->blueBits = getFBConfigAttrib(n, GLX_BLUE_SIZE); u->alphaBits = getFBConfigAttrib(n, GLX_ALPHA_SIZE); u->depthBits = getFBConfigAttrib(n, GLX_DEPTH_SIZE); u->stencilBits = getFBConfigAttrib(n, GLX_STENCIL_SIZE); u->accumRedBits = getFBConfigAttrib(n, GLX_ACCUM_RED_SIZE); u->accumGreenBits = getFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE); u->accumBlueBits = getFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE); u->accumAlphaBits = getFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE); u->auxBuffers = getFBConfigAttrib(n, GLX_AUX_BUFFERS); u->stereo = getFBConfigAttrib(n, GLX_STEREO); if (_glfw.glx.ARB_multisample) u->samples = getFBConfigAttrib(n, GLX_SAMPLES); if (_glfw.glx.ARB_framebuffer_sRGB) u->sRGB = getFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB); u->glx = n; usableCount++; } closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); if (closest) *result = closest->glx; XFree(nativeConfigs); free(usableConfigs); return closest ? GL_TRUE : GL_FALSE; } // Create the OpenGL context using legacy API // static GLXContext createLegacyContext(_GLFWwindow* window, GLXFBConfig fbconfig, GLXContext share) { if (_glfw.glx.SGIX_fbconfig) { return _glfw.glx.CreateContextWithConfigSGIX(_glfw.x11.display, fbconfig, GLX_RGBA_TYPE, share, True); } else { return glXCreateNewContext(_glfw.x11.display, fbconfig, GLX_RGBA_TYPE, share, True); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize GLX // int _glfwInitContextAPI(void) { #ifdef _GLFW_DLOPEN_LIBGL int i; char* libGL_names[ ] = { "libGL.so", "libGL.so.1", "/usr/lib/libGL.so", "/usr/lib/libGL.so.1", NULL }; for (i = 0; libGL_names[i] != NULL; i++) { _glfw.glx.libGL = dlopen(libGL_names[i], RTLD_LAZY | RTLD_GLOBAL); if (_glfw.glx.libGL) break; } if (!_glfw.glx.libGL) { _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to find libGL"); return GL_FALSE; } #endif if (pthread_key_create(&_glfw.glx.current, NULL) != 0) { _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create context TLS"); return GL_FALSE; } // Check if GLX is supported on this display if (!glXQueryExtension(_glfw.x11.display, &_glfw.glx.errorBase, &_glfw.glx.eventBase)) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX support not found"); return GL_FALSE; } if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.versionMajor, &_glfw.glx.versionMinor)) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to query GLX version"); return GL_FALSE; } if (_glfwPlatformExtensionSupported("GLX_EXT_swap_control")) { _glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) _glfwPlatformGetProcAddress("glXSwapIntervalEXT"); if (_glfw.glx.SwapIntervalEXT) _glfw.glx.EXT_swap_control = GL_TRUE; } if (_glfwPlatformExtensionSupported("GLX_SGI_swap_control")) { _glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) _glfwPlatformGetProcAddress("glXSwapIntervalSGI"); if (_glfw.glx.SwapIntervalSGI) _glfw.glx.SGI_swap_control = GL_TRUE; } if (_glfwPlatformExtensionSupported("GLX_MESA_swap_control")) { _glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) _glfwPlatformGetProcAddress("glXSwapIntervalMESA"); if (_glfw.glx.SwapIntervalMESA) _glfw.glx.MESA_swap_control = GL_TRUE; } if (_glfwPlatformExtensionSupported("GLX_SGIX_fbconfig")) { _glfw.glx.GetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC) _glfwPlatformGetProcAddress("glXGetFBConfigAttribSGIX"); _glfw.glx.ChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC) _glfwPlatformGetProcAddress("glXChooseFBConfigSGIX"); _glfw.glx.CreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) _glfwPlatformGetProcAddress("glXCreateContextWithConfigSGIX"); _glfw.glx.GetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) _glfwPlatformGetProcAddress("glXGetVisualFromFBConfigSGIX"); if (_glfw.glx.GetFBConfigAttribSGIX && _glfw.glx.ChooseFBConfigSGIX && _glfw.glx.CreateContextWithConfigSGIX && _glfw.glx.GetVisualFromFBConfigSGIX) { _glfw.glx.SGIX_fbconfig = GL_TRUE; } } if (_glfwPlatformExtensionSupported("GLX_ARB_multisample")) _glfw.glx.ARB_multisample = GL_TRUE; if (_glfwPlatformExtensionSupported("GLX_ARB_framebuffer_sRGB")) _glfw.glx.ARB_framebuffer_sRGB = GL_TRUE; if (_glfwPlatformExtensionSupported("GLX_ARB_create_context")) { _glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) _glfwPlatformGetProcAddress("glXCreateContextAttribsARB"); if (_glfw.glx.CreateContextAttribsARB) _glfw.glx.ARB_create_context = GL_TRUE; } if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_robustness")) _glfw.glx.ARB_create_context_robustness = GL_TRUE; if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_profile")) _glfw.glx.ARB_create_context_profile = GL_TRUE; if (_glfwPlatformExtensionSupported("GLX_EXT_create_context_es2_profile")) _glfw.glx.EXT_create_context_es2_profile = GL_TRUE; return GL_TRUE; } // Terminate GLX // void _glfwTerminateContextAPI(void) { // Unload libGL.so if necessary #ifdef _GLFW_DLOPEN_LIBGL if (_glfw.glx.libGL != NULL) { dlclose(_glfw.glx.libGL); _glfw.glx.libGL = NULL; } #endif pthread_key_delete(_glfw.glx.current); } #define setGLXattrib(attribName, attribValue) \ { \ attribs[index++] = attribName; \ attribs[index++] = attribValue; \ assert(index < sizeof(attribs) / sizeof(attribs[0])); \ } // Prepare for creation of the OpenGL context // int _glfwCreateContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { int attribs[40]; GLXFBConfig native; GLXContext share = NULL; if (wndconfig->share) share = wndconfig->share->glx.context; if (!chooseFBConfig(fbconfig, &native)) { _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to find a suitable GLXFBConfig"); return GL_FALSE; } // Retrieve the corresponding visual if (_glfw.glx.SGIX_fbconfig) { window->glx.visual = _glfw.glx.GetVisualFromFBConfigSGIX(_glfw.x11.display, native); } else window->glx.visual = glXGetVisualFromFBConfig(_glfw.x11.display, native); if (window->glx.visual == NULL) { _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to retrieve visual for GLXFBConfig"); return GL_FALSE; } if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) { if (!_glfw.glx.ARB_create_context || !_glfw.glx.ARB_create_context_profile || !_glfw.glx.EXT_create_context_es2_profile) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "GLX: OpenGL ES requested but " "GLX_EXT_create_context_es2_profile is unavailable"); return GL_FALSE; } } if (wndconfig->glForward) { if (!_glfw.glx.ARB_create_context) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "GLX: Forward compatibility requested but " "GLX_ARB_create_context_profile is unavailable"); return GL_FALSE; } } if (wndconfig->glProfile) { if (!_glfw.glx.ARB_create_context || !_glfw.glx.ARB_create_context_profile) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "GLX: An OpenGL profile requested but " "GLX_ARB_create_context_profile is unavailable"); return GL_FALSE; } } _glfw.glx.errorCode = Success; XSetErrorHandler(errorHandler); if (_glfw.glx.ARB_create_context) { int index = 0, mask = 0, flags = 0, strategy = 0; if (wndconfig->clientAPI == GLFW_OPENGL_API) { if (wndconfig->glForward) flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; if (wndconfig->glDebug) flags |= GLX_CONTEXT_DEBUG_BIT_ARB; if (wndconfig->glProfile) { if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE) mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB; else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE) mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; } } else mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT; if (wndconfig->glRobustness != GLFW_NO_ROBUSTNESS) { if (_glfw.glx.ARB_create_context_robustness) { if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION) strategy = GLX_NO_RESET_NOTIFICATION_ARB; else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET) strategy = GLX_LOSE_CONTEXT_ON_RESET_ARB; flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB; } } if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) { // NOTE: Only request an explicitly versioned context when // necessary, as explicitly requesting version 1.0 does not always // return the highest available version setGLXattrib(GLX_CONTEXT_MAJOR_VERSION_ARB, wndconfig->glMajor); setGLXattrib(GLX_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor); } if (mask) setGLXattrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask); if (flags) setGLXattrib(GLX_CONTEXT_FLAGS_ARB, flags); if (strategy) setGLXattrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, strategy); setGLXattrib(None, None); window->glx.context = _glfw.glx.CreateContextAttribsARB(_glfw.x11.display, native, share, True, attribs); if (window->glx.context == NULL) { // HACK: This is a fallback for the broken Mesa implementation of // GLX_ARB_create_context_profile, which fails default 1.0 context // creation with a GLXBadProfileARB error in violation of the spec if (_glfw.glx.errorCode == _glfw.glx.errorBase + GLXBadProfileARB && wndconfig->clientAPI == GLFW_OPENGL_API && wndconfig->glProfile == GLFW_OPENGL_ANY_PROFILE && wndconfig->glForward == GL_FALSE) { window->glx.context = createLegacyContext(window, native, share); } } } else window->glx.context = createLegacyContext(window, native, share); XSetErrorHandler(NULL); if (window->glx.context == NULL) { char buffer[8192]; XGetErrorText(_glfw.x11.display, _glfw.glx.errorCode, buffer, sizeof(buffer)); _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create context: %s", buffer); return GL_FALSE; } return GL_TRUE; } #undef setGLXattrib // Destroy the OpenGL context // void _glfwDestroyContext(_GLFWwindow* window) { if (window->glx.visual) { XFree(window->glx.visual); window->glx.visual = NULL; } if (window->glx.context) { glXDestroyContext(_glfw.x11.display, window->glx.context); window->glx.context = NULL; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) { glXMakeCurrent(_glfw.x11.display, window->x11.handle, window->glx.context); } else glXMakeCurrent(_glfw.x11.display, None, NULL); pthread_setspecific(_glfw.glx.current, window); } _GLFWwindow* _glfwPlatformGetCurrentContext(void) { return (_GLFWwindow*) pthread_getspecific(_glfw.glx.current); } void _glfwPlatformSwapBuffers(_GLFWwindow* window) { glXSwapBuffers(_glfw.x11.display, window->x11.handle); } void _glfwPlatformSwapInterval(int interval) { _GLFWwindow* window = _glfwPlatformGetCurrentContext(); if (_glfw.glx.EXT_swap_control) { _glfw.glx.SwapIntervalEXT(_glfw.x11.display, window->x11.handle, interval); } else if (_glfw.glx.MESA_swap_control) _glfw.glx.SwapIntervalMESA(interval); else if (_glfw.glx.SGI_swap_control) { if (interval > 0) _glfw.glx.SwapIntervalSGI(interval); } } int _glfwPlatformExtensionSupported(const char* extension) { const GLubyte* extensions; // Get list of GLX extensions extensions = (const GLubyte*) glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen); if (extensions != NULL) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } return GL_FALSE; } GLFWglproc _glfwPlatformGetProcAddress(const char* procname) { return _glfw_glXGetProcAddress((const GLubyte*) procname); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->glx.context; } ================================================ FILE: tests/3rdparty/glfw/src/glx_platform.h ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: X11/GLX // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glx_platform_h_ #define _glx_platform_h_ #define GLX_GLXEXT_LEGACY #include // This path may need to be changed if you build GLFW using your own setup // We ship and use our own copy of glxext.h since GLFW uses fairly new // extensions and not all operating systems come with an up-to-date version #include "../deps/GL/glxext.h" // Do we have support for dlopen/dlsym? #if defined(_GLFW_HAS_DLOPEN) #include #endif // We support four different ways for getting addresses for GL/GLX // extension functions: glXGetProcAddress, glXGetProcAddressARB, // glXGetProcAddressEXT, and dlsym #if defined(_GLFW_HAS_GLXGETPROCADDRESSARB) #define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x) #elif defined(_GLFW_HAS_GLXGETPROCADDRESS) #define _glfw_glXGetProcAddress(x) glXGetProcAddress(x) #elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT) #define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x) #elif defined(_GLFW_HAS_DLOPEN) #define _glfw_glXGetProcAddress(x) dlsym(_glfw.glx.libGL, x) #define _GLFW_DLOPEN_LIBGL #else #error "No OpenGL entry point retrieval mechanism was enabled" #endif #define _GLFW_PLATFORM_FBCONFIG GLXFBConfig glx #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx #define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryGLX glx #ifndef GLX_MESA_swap_control typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int); #endif //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextGLX { GLXContext context; // OpenGL rendering context XVisualInfo* visual; // Visual for selected GLXFBConfig } _GLFWcontextGLX; //------------------------------------------------------------------------ // Platform-specific library global data for GLX //------------------------------------------------------------------------ typedef struct _GLFWlibraryGLX { // Server-side GLX version int versionMajor, versionMinor; int eventBase; int errorBase; // TLS key for per-thread current context/window pthread_key_t current; // GLX error code received by Xlib error callback int errorCode; // GLX extensions PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI; PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT; PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA; PFNGLXGETFBCONFIGATTRIBSGIXPROC GetFBConfigAttribSGIX; PFNGLXCHOOSEFBCONFIGSGIXPROC ChooseFBConfigSGIX; PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC CreateContextWithConfigSGIX; PFNGLXGETVISUALFROMFBCONFIGSGIXPROC GetVisualFromFBConfigSGIX; PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; GLboolean SGIX_fbconfig; GLboolean SGI_swap_control; GLboolean EXT_swap_control; GLboolean MESA_swap_control; GLboolean ARB_multisample; GLboolean ARB_framebuffer_sRGB; GLboolean ARB_create_context; GLboolean ARB_create_context_profile; GLboolean ARB_create_context_robustness; GLboolean EXT_create_context_es2_profile; #if defined(_GLFW_DLOPEN_LIBGL) void* libGL; // dlopen handle for libGL.so #endif } _GLFWlibraryGLX; #endif // _glx_platform_h_ ================================================ FILE: tests/3rdparty/glfw/src/init.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // Global state shared between compilation units of GLFW // These are documented in internal.h // GLboolean _glfwInitialized = GL_FALSE; _GLFWlibrary _glfw; // The current error callback // This is outside of _glfw so it can be initialized and usable before // glfwInit is called, which lets that function report errors // static GLFWerrorfun _glfwErrorCallback = NULL; // Returns a generic string representation of the specified error // static const char* getErrorString(int error) { switch (error) { case GLFW_NOT_INITIALIZED: return "The GLFW library is not initialized"; case GLFW_NO_CURRENT_CONTEXT: return "There is no current context"; case GLFW_INVALID_ENUM: return "Invalid argument for enum parameter"; case GLFW_INVALID_VALUE: return "Invalid value for parameter"; case GLFW_OUT_OF_MEMORY: return "Out of memory"; case GLFW_API_UNAVAILABLE: return "The requested client API is unavailable"; case GLFW_VERSION_UNAVAILABLE: return "The requested client API version is unavailable"; case GLFW_PLATFORM_ERROR: return "A platform-specific error occurred"; case GLFW_FORMAT_UNAVAILABLE: return "The requested format is unavailable"; } return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString"; } ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputError(int error, const char* format, ...) { if (_glfwErrorCallback) { char buffer[16384]; const char* description; if (format) { int count; va_list vl; va_start(vl, format); count = vsnprintf(buffer, sizeof(buffer), format, vl); va_end(vl); if (count < 0) buffer[sizeof(buffer) - 1] = '\0'; description = buffer; } else description = getErrorString(error); _glfwErrorCallback(error, description); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwInit(void) { if (_glfwInitialized) return GL_TRUE; memset(&_glfw, 0, sizeof(_glfw)); if (!_glfwPlatformInit()) { _glfwPlatformTerminate(); return GL_FALSE; } _glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount); if (_glfw.monitors == NULL) { _glfwErrorCallback(GLFW_PLATFORM_ERROR, "No monitors found"); _glfwPlatformTerminate(); return GL_FALSE; } _glfwInitialized = GL_TRUE; // Not all window hints have zero as their default value glfwDefaultWindowHints(); return GL_TRUE; } GLFWAPI void glfwTerminate(void) { int i; if (!_glfwInitialized) return; // Close all remaining windows while (_glfw.windowListHead) glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead); for (i = 0; i < _glfw.monitorCount; i++) { _GLFWmonitor* monitor = _glfw.monitors[i]; if (monitor->originalRamp.size) _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp); } _glfwDestroyMonitors(_glfw.monitors, _glfw.monitorCount); _glfw.monitors = NULL; _glfw.monitorCount = 0; _glfwPlatformTerminate(); _glfwInitialized = GL_FALSE; } GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) { if (major != NULL) *major = GLFW_VERSION_MAJOR; if (minor != NULL) *minor = GLFW_VERSION_MINOR; if (rev != NULL) *rev = GLFW_VERSION_REVISION; } GLFWAPI const char* glfwGetVersionString(void) { return _glfwPlatformGetVersionString(); } GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun) { GLFWerrorfun previous = _glfwErrorCallback; _glfwErrorCallback = cbfun; return previous; } ================================================ FILE: tests/3rdparty/glfw/src/input.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" // Internal key state used for sticky keys #define _GLFW_STICK 3 // Sets the cursor mode for the specified window // static void setCursorMode(_GLFWwindow* window, int newMode) { int oldMode; if (newMode != GLFW_CURSOR_NORMAL && newMode != GLFW_CURSOR_HIDDEN && newMode != GLFW_CURSOR_DISABLED) { _glfwInputError(GLFW_INVALID_ENUM, NULL); return; } oldMode = window->cursorMode; if (oldMode == newMode) return; if (window == _glfw.focusedWindow) { if (oldMode == GLFW_CURSOR_DISABLED) _glfwPlatformSetCursorPos(window, _glfw.cursorPosX, _glfw.cursorPosY); else if (newMode == GLFW_CURSOR_DISABLED) { int width, height; _glfw.cursorPosX = window->cursorPosX; _glfw.cursorPosY = window->cursorPosY; _glfwPlatformGetWindowSize(window, &width, &height); _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); } _glfwPlatformSetCursorMode(window, newMode); } window->cursorMode = newMode; } // Set sticky keys mode for the specified window // static void setStickyKeys(_GLFWwindow* window, int enabled) { if (window->stickyKeys == enabled) return; if (!enabled) { int i; // Release all sticky keys for (i = 0; i <= GLFW_KEY_LAST; i++) { if (window->key[i] == _GLFW_STICK) window->key[i] = GLFW_RELEASE; } } window->stickyKeys = enabled; } // Set sticky mouse buttons mode for the specified window // static void setStickyMouseButtons(_GLFWwindow* window, int enabled) { if (window->stickyMouseButtons == enabled) return; if (!enabled) { int i; // Release all sticky mouse buttons for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) { if (window->mouseButton[i] == _GLFW_STICK) window->mouseButton[i] = GLFW_RELEASE; } } window->stickyMouseButtons = enabled; } ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods) { GLboolean repeated = GL_FALSE; if (action == GLFW_RELEASE && window->key[key] == GLFW_RELEASE) return; if (key >= 0 && key <= GLFW_KEY_LAST) { if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS) repeated = GL_TRUE; if (action == GLFW_RELEASE && window->stickyKeys) window->key[key] = _GLFW_STICK; else window->key[key] = (char) action; } if (repeated) action = GLFW_REPEAT; if (window->callbacks.key) window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods); } void _glfwInputChar(_GLFWwindow* window, unsigned int character) { if (character == -1) return; if (character < 32 || (character > 126 && character < 160)) return; if (window->callbacks.character) window->callbacks.character((GLFWwindow*) window, character); } void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset) { if (window->callbacks.scroll) window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset); } void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods) { if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) return; // Register mouse button action if (action == GLFW_RELEASE && window->stickyMouseButtons) window->mouseButton[button] = _GLFW_STICK; else window->mouseButton[button] = (char) action; if (window->callbacks.mouseButton) window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods); } void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y) { if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (x == 0.0 && y == 0.0) return; window->cursorPosX += x; window->cursorPosY += y; } else { if (window->cursorPosX == x && window->cursorPosY == y) return; window->cursorPosX = x; window->cursorPosY = y; } if (window->callbacks.cursorPos) { window->callbacks.cursorPos((GLFWwindow*) window, window->cursorPosX, window->cursorPosY); } } void _glfwInputCursorEnter(_GLFWwindow* window, int entered) { if (window->callbacks.cursorEnter) window->callbacks.cursorEnter((GLFWwindow*) window, entered); } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(0); switch (mode) { case GLFW_CURSOR: return window->cursorMode; case GLFW_STICKY_KEYS: return window->stickyKeys; case GLFW_STICKY_MOUSE_BUTTONS: return window->stickyMouseButtons; default: _glfwInputError(GLFW_INVALID_ENUM, NULL); return 0; } } GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); switch (mode) { case GLFW_CURSOR: setCursorMode(window, value); break; case GLFW_STICKY_KEYS: setStickyKeys(window, value ? GL_TRUE : GL_FALSE); break; case GLFW_STICKY_MOUSE_BUTTONS: setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE); break; default: _glfwInputError(GLFW_INVALID_ENUM, NULL); break; } } GLFWAPI int glfwGetKey(GLFWwindow* handle, int key) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); if (key < 0 || key > GLFW_KEY_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "The specified key is invalid"); return GLFW_RELEASE; } if (window->key[key] == _GLFW_STICK) { // Sticky mode: release key now window->key[key] = GLFW_RELEASE; return GLFW_PRESS; } return (int) window->key[key]; } GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "The specified mouse button is invalid"); return GLFW_RELEASE; } if (window->mouseButton[button] == _GLFW_STICK) { // Sticky mode: release mouse button now window->mouseButton[button] = GLFW_RELEASE; return GLFW_PRESS; } return (int) window->mouseButton[button]; } GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (xpos) *xpos = window->cursorPosX; if (ypos) *ypos = window->cursorPosY; } GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (_glfw.focusedWindow != window) return; // Don't do anything if the cursor position did not change if (xpos == window->cursorPosX && ypos == window->cursorPosY) return; // Set GLFW cursor position window->cursorPosX = xpos; window->cursorPosY = ypos; // Do not move physical cursor if it is disabled if (window->cursorMode == GLFW_CURSOR_DISABLED) return; // Update physical cursor position _glfwPlatformSetCursorPos(window, xpos, ypos); } GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; GLFWkeyfun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = window->callbacks.key; window->callbacks.key = cbfun; return previous; } GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; GLFWcharfun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = window->callbacks.character; window->callbacks.character = cbfun; return previous; } GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle, GLFWmousebuttonfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; GLFWmousebuttonfun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = window->callbacks.mouseButton; window->callbacks.mouseButton = cbfun; return previous; } GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle, GLFWcursorposfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; GLFWcursorposfun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = window->callbacks.cursorPos; window->callbacks.cursorPos = cbfun; return previous; } GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle, GLFWcursorenterfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; GLFWcursorenterfun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = window->callbacks.cursorEnter; window->callbacks.cursorEnter = cbfun; return previous; } GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle, GLFWscrollfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; GLFWscrollfun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = window->callbacks.scroll; window->callbacks.scroll = cbfun; return previous; } ================================================ FILE: tests/3rdparty/glfw/src/internal.h ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _internal_h_ #define _internal_h_ #include "config.h" #if defined(_GLFW_USE_OPENGL) // This is the default for glfw3.h #elif defined(_GLFW_USE_GLESV1) #define GLFW_INCLUDE_ES1 #elif defined(_GLFW_USE_GLESV2) #define GLFW_INCLUDE_ES2 #else #error "No supported client library selected" #endif // Disable the inclusion of the platform glext.h by gl.h to allow proper // inclusion of our own, newer glext.h below #define GL_GLEXT_LEGACY #include "../include/GLFW/glfw3.h" #if defined(_GLFW_USE_OPENGL) // This path may need to be changed if you build GLFW using your own setup // GLFW comes with its own copy of glext.h since it uses fairly new extensions // and not all development environments come with an up-to-date version #include "../deps/GL/glext.h" #endif typedef struct _GLFWhints _GLFWhints; typedef struct _GLFWwndconfig _GLFWwndconfig; typedef struct _GLFWfbconfig _GLFWfbconfig; typedef struct _GLFWwindow _GLFWwindow; typedef struct _GLFWlibrary _GLFWlibrary; typedef struct _GLFWmonitor _GLFWmonitor; #if defined(_GLFW_COCOA) #include "cocoa_platform.h" #elif defined(_GLFW_WIN32) #include "win32_platform.h" #elif defined(_GLFW_X11) #include "x11_platform.h" #else #error "No supported window creation API selected" #endif //======================================================================== // Doxygen group definitions //======================================================================== /*! @defgroup platform Platform interface * @brief The interface implemented by the platform-specific code. * * The platform API is the interface exposed by the platform-specific code for * each platform and is called by the shared code of the public API It mirrors * the public API except it uses objects instead of handles. */ /*! @defgroup event Event interface * @brief The interface used by the platform-specific code to report events. * * The event API is used by the platform-specific code to notify the shared * code of events that can be translated into state changes and/or callback * calls. */ /*! @defgroup utility Utility functions * @brief Various utility functions for internal use. * * These functions are shared code and may be used by any part of GLFW * Each platform may add its own utility functions, but those may only be * called by the platform-specific code */ //======================================================================== // Helper macros //======================================================================== // Checks for whether the library has been intitalized #define _GLFW_REQUIRE_INIT() \ if (!_glfwInitialized) \ { \ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ return; \ } #define _GLFW_REQUIRE_INIT_OR_RETURN(x) \ if (!_glfwInitialized) \ { \ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ return x; \ } //======================================================================== // Internal types //======================================================================== /*! @brief Window and context configuration. * * Parameters relating to the creation of the context and window but not * directly related to the framebuffer. This is used to pass window and * context creation parameters from shared code to the platform API. */ struct _GLFWwndconfig { int width; int height; const char* title; GLboolean resizable; GLboolean visible; GLboolean decorated; int clientAPI; int glMajor; int glMinor; GLboolean glForward; GLboolean glDebug; int glProfile; int glRobustness; _GLFWmonitor* monitor; _GLFWwindow* share; }; /*! @brief Framebuffer configuration. * * This describes buffers and their sizes. It also contains * a platform-specific ID used to map back to the backend API's object. * * It is used to pass framebuffer parameters from shared code to the platform * API and also to enumerate and select available framebuffer configs. */ struct _GLFWfbconfig { int redBits; int greenBits; int blueBits; int alphaBits; int depthBits; int stencilBits; int accumRedBits; int accumGreenBits; int accumBlueBits; int accumAlphaBits; int auxBuffers; GLboolean stereo; int samples; GLboolean sRGB; // This is defined in the context API's platform.h _GLFW_PLATFORM_FBCONFIG; }; /*! @brief Window and context structure. */ struct _GLFWwindow { struct _GLFWwindow* next; // Window settings and state GLboolean iconified; GLboolean resizable; GLboolean decorated; GLboolean visible; GLboolean closed; void* userPointer; GLFWvidmode videoMode; _GLFWmonitor* monitor; // Window input state GLboolean stickyKeys; GLboolean stickyMouseButtons; double cursorPosX, cursorPosY; int cursorMode; char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1]; char key[GLFW_KEY_LAST + 1]; // OpenGL extensions and context attributes int clientAPI; int glMajor, glMinor, glRevision; GLboolean glForward, glDebug; int glProfile; int glRobustness; #if defined(_GLFW_USE_OPENGL) PFNGLGETSTRINGIPROC GetStringi; #endif struct { GLFWwindowposfun pos; GLFWwindowsizefun size; GLFWwindowclosefun close; GLFWwindowrefreshfun refresh; GLFWwindowfocusfun focus; GLFWwindowiconifyfun iconify; GLFWframebuffersizefun fbsize; GLFWmousebuttonfun mouseButton; GLFWcursorposfun cursorPos; GLFWcursorenterfun cursorEnter; GLFWscrollfun scroll; GLFWkeyfun key; GLFWcharfun character; } callbacks; // This is defined in the window API's platform.h _GLFW_PLATFORM_WINDOW_STATE; // This is defined in the context API's platform.h _GLFW_PLATFORM_CONTEXT_STATE; }; /*! @brief Monitor structure. */ struct _GLFWmonitor { char* name; // Physical dimensions in millimeters. int widthMM, heightMM; GLFWvidmode* modes; int modeCount; GLFWvidmode currentMode; GLFWgammaramp originalRamp; GLFWgammaramp currentRamp; // This is defined in the window API's platform.h _GLFW_PLATFORM_MONITOR_STATE; }; /*! @brief Library global data. */ struct _GLFWlibrary { struct { int redBits; int greenBits; int blueBits; int alphaBits; int depthBits; int stencilBits; int accumRedBits; int accumGreenBits; int accumBlueBits; int accumAlphaBits; int auxBuffers; GLboolean stereo; GLboolean resizable; GLboolean visible; GLboolean decorated; int samples; GLboolean sRGB; int refreshRate; int clientAPI; int glMajor; int glMinor; GLboolean glForward; GLboolean glDebug; int glProfile; int glRobustness; } hints; double cursorPosX, cursorPosY; _GLFWwindow* windowListHead; _GLFWwindow* focusedWindow; _GLFWmonitor** monitors; int monitorCount; GLFWmonitorfun monitorCallback; // This is defined in the window API's platform.h _GLFW_PLATFORM_LIBRARY_WINDOW_STATE; // This is defined in the context API's platform.h _GLFW_PLATFORM_LIBRARY_OPENGL_STATE; }; //======================================================================== // Global state shared between compilation units of GLFW //======================================================================== /*! @brief Flag indicating whether GLFW has been successfully initialized. */ extern GLboolean _glfwInitialized; /*! @brief All global data protected by @ref _glfwInitialized. * This should only be touched after a call to @ref glfwInit that has not been * followed by a call to @ref glfwTerminate. */ extern _GLFWlibrary _glfw; //======================================================================== // Platform API functions //======================================================================== /*! @brief Initializes the platform-specific part of the library. * @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred. * @ingroup platform */ int _glfwPlatformInit(void); /*! @brief Terminates the platform-specific part of the library. * @ingroup platform */ void _glfwPlatformTerminate(void); /*! @copydoc glfwGetVersionString * @ingroup platform * * @note The returned string must be available for the duration of the program. * * @note The returned string must not change for the duration of the program. */ const char* _glfwPlatformGetVersionString(void); /*! @copydoc glfwSetCursorPos * @ingroup platform */ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos); /*! @brief Sets up the specified cursor mode for the specified window. * @param[in] window The window whose cursor mode to change. * @param[in] mode The desired cursor mode. * @ingroup platform */ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode); /*! @copydoc glfwGetMonitors * @ingroup platform */ _GLFWmonitor** _glfwPlatformGetMonitors(int* count); /*! @brief Checks whether two monitor objects represent the same monitor. * * @param[in] first The first monitor. * @param[in] second The second monitor. * @return @c GL_TRUE if the monitor objects represent the same monitor, or @c * GL_FALSE otherwise. * @ingroup platform */ GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second); /*! @copydoc glfwGetMonitorPos * @ingroup platform */ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos); /*! @copydoc glfwGetVideoModes * @ingroup platform */ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count); /*! @ingroup platform */ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode); /*! @copydoc glfwGetGammaRamp * @ingroup platform */ void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp); /*! @copydoc glfwSetGammaRamp * @ingroup platform */ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); /*! @copydoc glfwSetClipboardString * @ingroup platform */ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string); /*! @copydoc glfwGetClipboardString * @ingroup platform * * @note The returned string must be valid until the next call to @ref * _glfwPlatformGetClipboardString or @ref _glfwPlatformSetClipboardString. */ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window); /*! @copydoc glfwJoystickPresent * @ingroup platform */ int _glfwPlatformJoystickPresent(int joy); /*! @copydoc glfwGetJoystickAxes * @ingroup platform */ const float* _glfwPlatformGetJoystickAxes(int joy, int* count); /*! @copydoc glfwGetJoystickButtons * @ingroup platform */ const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count); /*! @copydoc glfwGetJoystickName * @ingroup platform */ const char* _glfwPlatformGetJoystickName(int joy); /*! @copydoc glfwGetTime * @ingroup platform */ double _glfwPlatformGetTime(void); /*! @copydoc glfwSetTime * @ingroup platform */ void _glfwPlatformSetTime(double time); /*! @ingroup platform */ int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig); /*! @ingroup platform */ void _glfwPlatformDestroyWindow(_GLFWwindow* window); /*! @copydoc glfwSetWindowTitle * @ingroup platform */ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title); /*! @copydoc glfwGetWindowPos * @ingroup platform */ void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos); /*! @copydoc glfwSetWindowPos * @ingroup platform */ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos); /*! @copydoc glfwGetWindowSize * @ingroup platform */ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height); /*! @copydoc glfwSetWindowSize * @ingroup platform */ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height); /*! @copydoc glfwGetFramebufferSize * @ingroup platform */ void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height); /*! @copydoc glfwIconifyWindow * @ingroup platform */ void _glfwPlatformIconifyWindow(_GLFWwindow* window); /*! @copydoc glfwRestoreWindow * @ingroup platform */ void _glfwPlatformRestoreWindow(_GLFWwindow* window); /*! @copydoc glfwShowWindow * @ingroup platform */ void _glfwPlatformShowWindow(_GLFWwindow* window); /*! @copydoc glfwHideWindow * @ingroup platform */ void _glfwPlatformHideWindow(_GLFWwindow* window); /*! @copydoc glfwPollEvents * @ingroup platform */ void _glfwPlatformPollEvents(void); /*! @copydoc glfwWaitEvents * @ingroup platform */ void _glfwPlatformWaitEvents(void); /*! @copydoc glfwMakeContextCurrent * @ingroup platform */ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window); /*! @copydoc glfwGetCurrentContext * @ingroup platform */ _GLFWwindow* _glfwPlatformGetCurrentContext(void); /*! @copydoc glfwSwapBuffers * @ingroup platform */ void _glfwPlatformSwapBuffers(_GLFWwindow* window); /*! @copydoc glfwSwapInterval * @ingroup platform */ void _glfwPlatformSwapInterval(int interval); /*! @ingroup platform */ int _glfwPlatformExtensionSupported(const char* extension); /*! @copydoc glfwGetProcAddress * @ingroup platform */ GLFWglproc _glfwPlatformGetProcAddress(const char* procname); //======================================================================== // Event API functions //======================================================================== /*! @brief Notifies shared code of a window focus event. * @param[in] window The window that received the event. * @param[in] focused `GL_TRUE` if the window received focus, or `GL_FALSE` * if it lost focus. * @ingroup event */ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused); /*! @brief Notifies shared code of a window movement event. * @param[in] window The window that received the event. * @param[in] xpos The new x-coordinate of the client area of the window. * @param[in] ypos The new y-coordinate of the client area of the window. * @ingroup event */ void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos); /*! @brief Notifies shared code of a window resize event. * @param[in] window The window that received the event. * @param[in] width The new width of the client area of the window. * @param[in] height The new height of the client area of the window. * @ingroup event */ void _glfwInputWindowSize(_GLFWwindow* window, int width, int height); /*! @brief Notifies shared code of a framebuffer resize event. * @param[in] window The window that received the event. * @param[in] width The new width, in pixels, of the framebuffer. * @param[in] height The new height, in pixels, of the framebuffer. * @ingroup event */ void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height); /*! @brief Notifies shared code of a window iconification event. * @param[in] window The window that received the event. * @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE` * if it was restored. * @ingroup event */ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified); /*! @brief Notifies shared code of a window show/hide event. * @param[in] window The window that received the event. * @param[in] visible `GL_TRUE` if the window was shown, or `GL_FALSE` if it * was hidden. * @ingroup event */ void _glfwInputWindowVisibility(_GLFWwindow* window, int visible); /*! @brief Notifies shared code of a window damage event. * @param[in] window The window that received the event. */ void _glfwInputWindowDamage(_GLFWwindow* window); /*! @brief Notifies shared code of a window close request event * @param[in] window The window that received the event. * @ingroup event */ void _glfwInputWindowCloseRequest(_GLFWwindow* window); /*! @brief Notifies shared code of a physical key event. * @param[in] window The window that received the event. * @param[in] key The key that was pressed or released. * @param[in] scancode The system-specific scan code of the key. * @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE. * @param[in] mods The modifiers pressed when the event was generated. * @ingroup event */ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods); /*! @brief Notifies shared code of a Unicode character input event. * @param[in] window The window that received the event. * @param[in] character The Unicode code point of the input character. * @ingroup event */ void _glfwInputChar(_GLFWwindow* window, unsigned int character); /*! @brief Notifies shared code of a scroll event. * @param[in] window The window that received the event. * @param[in] x The scroll offset along the x-axis. * @param[in] y The scroll offset along the y-axis. * @ingroup event */ void _glfwInputScroll(_GLFWwindow* window, double x, double y); /*! @brief Notifies shared code of a mouse button click event. * @param[in] window The window that received the event. * @param[in] button The button that was pressed or released. * @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE. * @ingroup event */ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods); /*! @brief Notifies shared code of a cursor motion event. * @param[in] window The window that received the event. * @param[in] x The new x-coordinate of the cursor, relative to the left edge * of the client area of the window. * @param[in] y The new y-coordinate of the cursor, relative to the top edge * of the client area of the window. * @ingroup event */ void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y); /*! @brief Notifies shared code of a cursor enter/leave event. * @param[in] window The window that received the event. * @param[in] entered `GL_TRUE` if the cursor entered the client area of the * window, or `GL_FALSE` if it left it. * @ingroup event */ void _glfwInputCursorEnter(_GLFWwindow* window, int entered); /*! @ingroup event */ void _glfwInputMonitorChange(void); /*! @brief Notifies shared code of an error. * @param[in] error The error code most suitable for the error. * @param[in] format The `printf` style format string of the error * description. * @ingroup event */ void _glfwInputError(int error, const char* format, ...); //======================================================================== // Utility functions //======================================================================== /*! @ingroup utility */ const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); /*! @brief Performs lexical comparison between two @ref GLFWvidmode structures. * @ingroup utility */ int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second); /*! @brief Splits a color depth into red, green and blue bit depths. * @ingroup utility */ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue); /*! @brief Searches an extension string for the specified extension. * @param[in] string The extension string to search. * @param[in] extensions The extension to search for. * @return `GL_TRUE` if the extension was found, or `GL_FALSE` otherwise. * @ingroup utility */ int _glfwStringInExtensionString(const char* string, const GLubyte* extensions); /*! @brief Chooses the framebuffer config that best matches the desired one. * @param[in] desired The desired framebuffer config. * @param[in] alternatives The framebuffer configs supported by the system. * @param[in] count The number of entries in the alternatives array. * @return The framebuffer config most closely matching the desired one, or @c * NULL if none fulfilled the hard constraints of the desired values. * @ingroup utility */ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, const _GLFWfbconfig* alternatives, unsigned int count); /*! @brief Retrieves the attributes of the current context. * @return `GL_TRUE` if successful, or `GL_FALSE` if the context is unusable. * @ingroup utility */ GLboolean _glfwRefreshContextAttribs(void); /*! @brief Checks whether the desired context attributes are valid. * @param[in] wndconfig The context attributes to check. * @return `GL_TRUE` if the context attributes are valid, or `GL_FALSE` * otherwise. * @ingroup utility * * This function checks things like whether the specified client API version * exists and whether all relevant options have supported and non-conflicting * values. */ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig); /*! @brief Checks whether the current context fulfils the specified hard * constraints. * @param[in] wndconfig The desired context attributes. * @return `GL_TRUE` if the context fulfils the hard constraints, or `GL_FALSE` * otherwise. * @ingroup utility */ GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig); /*! @ingroup utility */ void _glfwAllocGammaRamp(GLFWgammaramp* ramp, unsigned int size); /*! @ingroup utility */ void _glfwFreeGammaRamp(GLFWgammaramp* ramp); /*! @ingroup utility */ _GLFWmonitor* _glfwCreateMonitor(const char* name, int widthMM, int heightMM); /*! @ingroup utility */ void _glfwDestroyMonitor(_GLFWmonitor* monitor); /*! @ingroup utility */ void _glfwDestroyMonitors(_GLFWmonitor** monitors, int count); #endif // _internal_h_ ================================================ FILE: tests/3rdparty/glfw/src/joystick.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwJoystickPresent(int joy) { _GLFW_REQUIRE_INIT_OR_RETURN(0); if (joy < 0 || joy > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, NULL); return 0; } return _glfwPlatformJoystickPresent(joy); } GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count) { *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (joy < 0 || joy > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, NULL); return NULL; } return _glfwPlatformGetJoystickAxes(joy, count); } GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count) { *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (joy < 0 || joy > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, NULL); return NULL; } return _glfwPlatformGetJoystickButtons(joy, count); } GLFWAPI const char* glfwGetJoystickName(int joy) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (joy < 0 || joy > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, NULL); return NULL; } return _glfwPlatformGetJoystickName(joy); } ================================================ FILE: tests/3rdparty/glfw/src/monitor.c ================================================ //======================================================================== // GLFW - An OpenGL framework // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #if defined(_MSC_VER) #include #define strdup _strdup #endif // Lexical comparison function for GLFW video modes, used by qsort // static int compareVideoModes(const void* firstPtr, const void* secondPtr) { int firstBPP, secondBPP, firstSize, secondSize; GLFWvidmode* first = (GLFWvidmode*) firstPtr; GLFWvidmode* second = (GLFWvidmode*) secondPtr; // First sort on color bits per pixel firstBPP = first->redBits + first->greenBits + first->blueBits; secondBPP = second->redBits + second->greenBits + second->blueBits; if (firstBPP != secondBPP) return firstBPP - secondBPP; // Then sort on screen area, in pixels firstSize = first->width * first->height; secondSize = second->width * second->height; if (firstSize != secondSize) return firstSize - secondSize; // Lastly sort on refresh rate return first->refreshRate - second->refreshRate; } // Retrieves the available modes for the specified monitor // static int refreshVideoModes(_GLFWmonitor* monitor) { int modeCount; GLFWvidmode* modes; if (monitor->modes) return GL_TRUE; modes = _glfwPlatformGetVideoModes(monitor, &modeCount); if (!modes) return GL_FALSE; qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes); free(monitor->modes); monitor->modes = modes; monitor->modeCount = modeCount; return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputMonitorChange(void) { int i, j, monitorCount = _glfw.monitorCount; _GLFWmonitor** monitors = _glfw.monitors; _glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount); // Re-use still connected monitor objects for (i = 0; i < _glfw.monitorCount; i++) { for (j = 0; j < monitorCount; j++) { if (_glfwPlatformIsSameMonitor(_glfw.monitors[i], monitors[j])) { _glfwDestroyMonitor(_glfw.monitors[i]); _glfw.monitors[i] = monitors[j]; break; } } } // Find and report disconnected monitors (not in the new list) for (i = 0; i < monitorCount; i++) { _GLFWwindow* window; for (j = 0; j < _glfw.monitorCount; j++) { if (monitors[i] == _glfw.monitors[j]) break; } if (j < _glfw.monitorCount) continue; for (window = _glfw.windowListHead; window; window = window->next) { if (window->monitor == monitors[i]) window->monitor = NULL; } if (_glfw.monitorCallback) _glfw.monitorCallback((GLFWmonitor*) monitors[i], GLFW_DISCONNECTED); } // Find and report newly connected monitors (not in the old list) // Re-used monitor objects are then removed from the old list to avoid // having them destroyed at the end of this function for (i = 0; i < _glfw.monitorCount; i++) { for (j = 0; j < monitorCount; j++) { if (_glfw.monitors[i] == monitors[j]) { monitors[j] = NULL; break; } } if (j < monitorCount) continue; if (_glfw.monitorCallback) _glfw.monitorCallback((GLFWmonitor*) _glfw.monitors[i], GLFW_CONNECTED); } _glfwDestroyMonitors(monitors, monitorCount); } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// _GLFWmonitor* _glfwCreateMonitor(const char* name, int widthMM, int heightMM) { _GLFWmonitor* monitor = (_GLFWmonitor*) calloc(1, sizeof(_GLFWmonitor)); monitor->name = strdup(name); monitor->widthMM = widthMM; monitor->heightMM = heightMM; return monitor; } void _glfwDestroyMonitor(_GLFWmonitor* monitor) { if (monitor == NULL) return; _glfwFreeGammaRamp(&monitor->originalRamp); _glfwFreeGammaRamp(&monitor->currentRamp); free(monitor->modes); free(monitor->name); free(monitor); } void _glfwDestroyMonitors(_GLFWmonitor** monitors, int count) { int i; for (i = 0; i < count; i++) _glfwDestroyMonitor(monitors[i]); free(monitors); } const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired) { int i; unsigned int sizeDiff, leastSizeDiff = UINT_MAX; unsigned int rateDiff, leastRateDiff = UINT_MAX; unsigned int colorDiff, leastColorDiff = UINT_MAX; const GLFWvidmode* current; const GLFWvidmode* closest = NULL; if (!refreshVideoModes(monitor)) return NULL; for (i = 0; i < monitor->modeCount; i++) { current = monitor->modes + i; colorDiff = abs((current->redBits + current->greenBits + current->blueBits) - (desired->redBits + desired->greenBits + desired->blueBits)); sizeDiff = abs((current->width - desired->width) * (current->width - desired->width) + (current->height - desired->height) * (current->height - desired->height)); if (desired->refreshRate) rateDiff = abs(current->refreshRate - desired->refreshRate); else rateDiff = UINT_MAX - current->refreshRate; if ((colorDiff < leastColorDiff) || (colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) || (colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff)) { closest = current; leastSizeDiff = sizeDiff; leastRateDiff = rateDiff; leastColorDiff = colorDiff; } } return closest; } int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second) { return compareVideoModes(first, second); } void _glfwSplitBPP(int bpp, int* red, int* green, int* blue) { int delta; // We assume that by 32 the user really meant 24 if (bpp == 32) bpp = 24; // Convert "bits per pixel" to red, green & blue sizes *red = *green = *blue = bpp / 3; delta = bpp - (*red * 3); if (delta >= 1) *green = *green + 1; if (delta == 2) *red = *red + 1; } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI GLFWmonitor** glfwGetMonitors(int* count) { *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); *count = _glfw.monitorCount; return (GLFWmonitor**) _glfw.monitors; } GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return (GLFWmonitor*) _glfw.monitors[0]; } GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformGetMonitorPos(monitor, xpos, ypos); } GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* width, int* height) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT(); if (width) *width = monitor->widthMM; if (height) *height = monitor->heightMM; } GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return monitor->name; } GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun) { GLFWmonitorfun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = _glfw.monitorCallback; _glfw.monitorCallback = cbfun; return previous; } GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (!refreshVideoModes(monitor)) return NULL; *count = monitor->modeCount; return monitor->modes; } GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _glfwPlatformGetVideoMode(monitor, &monitor->currentMode); return &monitor->currentMode; } ================================================ FILE: tests/3rdparty/glfw/src/nsgl_context.m ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Cocoa/NSOpenGL // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize OpenGL support // int _glfwInitContextAPI(void) { if (pthread_key_create(&_glfw.nsgl.current, NULL) != 0) { _glfwInputError(GLFW_PLATFORM_ERROR, "NSOpenGL: Failed to create context TLS"); return GL_FALSE; } _glfw.nsgl.framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); if (_glfw.nsgl.framework == NULL) { _glfwInputError(GLFW_PLATFORM_ERROR, "NSGL: Failed to locate OpenGL framework"); return GL_FALSE; } return GL_TRUE; } // Terminate OpenGL support // void _glfwTerminateContextAPI(void) { pthread_key_delete(_glfw.nsgl.current); } // Create the OpenGL context // int _glfwCreateContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { unsigned int attributeCount = 0; // Mac OS X needs non-zero color size, so set resonable values int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; if (colorBits == 0) colorBits = 24; else if (colorBits < 15) colorBits = 15; if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSOpenGL: This API does not support OpenGL ES"); return GL_FALSE; } #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 // Fail if any OpenGL version above 2.1 other than 3.2 was requested if (wndconfig->glMajor > 3 || (wndconfig->glMajor == 3 && wndconfig->glMinor != 2)) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSOpenGL: The targeted version of Mac OS X does not " "support any OpenGL version above 2.1 except 3.2"); return GL_FALSE; } if (wndconfig->glMajor > 2) { if (!wndconfig->glForward) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSOpenGL: The targeted version of Mac OS X only " "supports OpenGL 3.2 contexts if they are " "forward-compatible"); return GL_FALSE; } if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSOpenGL: The targeted version of Mac OS X only " "supports OpenGL 3.2 contexts if they use the " "core profile"); return GL_FALSE; } } #else // Fail if OpenGL 3.0 or above was requested if (wndconfig->glMajor > 2) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSOpenGL: The targeted version of Mac OS X does not " "support OpenGL version 3.0 or above"); return GL_FALSE; } #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ // Fail if a robustness strategy was requested if (wndconfig->glRobustness) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSOpenGL: Mac OS X does not support OpenGL robustness " "strategies"); return GL_FALSE; } #define ADD_ATTR(x) { attributes[attributeCount++] = x; } #define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); } // Arbitrary array size here NSOpenGLPixelFormatAttribute attributes[40]; ADD_ATTR(NSOpenGLPFADoubleBuffer); ADD_ATTR(NSOpenGLPFAClosestPolicy); #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (wndconfig->glMajor > 2) ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); if (fbconfig->alphaBits > 0) ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); if (fbconfig->depthBits > 0) ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits); if (fbconfig->stencilBits > 0) ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits); int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits + fbconfig->accumBlueBits + fbconfig->accumAlphaBits; if (accumBits > 0) ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits); if (fbconfig->auxBuffers > 0) ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); if (fbconfig->stereo) ADD_ATTR(NSOpenGLPFAStereo); if (fbconfig->samples > 0) { ADD_ATTR2(NSOpenGLPFASampleBuffers, 1); ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples); } // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB // frambuffer, so there's no need (and no way) to request it ADD_ATTR(0); #undef ADD_ATTR #undef ADD_ATTR2 window->nsgl.pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; if (window->nsgl.pixelFormat == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "NSOpenGL: Failed to create OpenGL pixel format"); return GL_FALSE; } NSOpenGLContext* share = NULL; if (wndconfig->share) share = wndconfig->share->nsgl.context; window->nsgl.context = [[NSOpenGLContext alloc] initWithFormat:window->nsgl.pixelFormat shareContext:share]; if (window->nsgl.context == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "NSOpenGL: Failed to create OpenGL context"); return GL_FALSE; } return GL_TRUE; } // Destroy the OpenGL context // void _glfwDestroyContext(_GLFWwindow* window) { [window->nsgl.pixelFormat release]; window->nsgl.pixelFormat = nil; [window->nsgl.context release]; window->nsgl.context = nil; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) [window->nsgl.context makeCurrentContext]; else [NSOpenGLContext clearCurrentContext]; pthread_setspecific(_glfw.nsgl.current, window); } _GLFWwindow* _glfwPlatformGetCurrentContext(void) { return (_GLFWwindow*) pthread_getspecific(_glfw.nsgl.current); } void _glfwPlatformSwapBuffers(_GLFWwindow* window) { // ARP appears to be unnecessary, but this is future-proof [window->nsgl.context flushBuffer]; } void _glfwPlatformSwapInterval(int interval) { _GLFWwindow* window = _glfwPlatformGetCurrentContext(); GLint sync = interval; [window->nsgl.context setValues:&sync forParameter:NSOpenGLCPSwapInterval]; } int _glfwPlatformExtensionSupported(const char* extension) { // There are no NSGL extensions return GL_FALSE; } GLFWglproc _glfwPlatformGetProcAddress(const char* procname) { CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, procname, kCFStringEncodingASCII); GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework, symbolName); CFRelease(symbolName); return symbol; } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(nil); return window->nsgl.context; } ================================================ FILE: tests/3rdparty/glfw/src/nsgl_platform.h ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: NSOpenGL // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _nsgl_platform_h_ #define _nsgl_platform_h_ #define _GLFW_PLATFORM_FBCONFIG #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl #define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryNSGL nsgl //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextNSGL { id pixelFormat; id context; } _GLFWcontextNSGL; //------------------------------------------------------------------------ // Platform-specific library global data for NSGL //------------------------------------------------------------------------ typedef struct _GLFWlibraryNSGL { // dlopen handle for dynamically loading OpenGL extension entry points void* framework; // TLS key for per-thread current context/window pthread_key_t current; } _GLFWlibraryNSGL; #endif // _nsgl_platform_h_ ================================================ FILE: tests/3rdparty/glfw/src/time.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI double glfwGetTime(void) { _GLFW_REQUIRE_INIT_OR_RETURN(0.0); return _glfwPlatformGetTime(); } GLFWAPI void glfwSetTime(double time) { _GLFW_REQUIRE_INIT(); _glfwPlatformSetTime(time); } ================================================ FILE: tests/3rdparty/glfw/src/wgl_context.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Win32/WGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include // Initialize WGL-specific extensions // This function is called once before initial context creation, i.e. before // any WGL extensions could be present. This is done in order to have both // extension variable clearing and loading in the same place, hopefully // decreasing the possibility of forgetting to add one without the other. // static void initWGLExtensions(_GLFWwindow* window) { // This needs to include every function pointer loaded below window->wgl.SwapIntervalEXT = NULL; window->wgl.GetPixelFormatAttribivARB = NULL; window->wgl.GetExtensionsStringARB = NULL; window->wgl.GetExtensionsStringEXT = NULL; window->wgl.CreateContextAttribsARB = NULL; // This needs to include every extension used below except for // WGL_ARB_extensions_string and WGL_EXT_extensions_string window->wgl.ARB_multisample = GL_FALSE; window->wgl.ARB_framebuffer_sRGB = GL_FALSE; window->wgl.ARB_create_context = GL_FALSE; window->wgl.ARB_create_context_profile = GL_FALSE; window->wgl.EXT_create_context_es2_profile = GL_FALSE; window->wgl.ARB_create_context_robustness = GL_FALSE; window->wgl.EXT_swap_control = GL_FALSE; window->wgl.ARB_pixel_format = GL_FALSE; window->wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) wglGetProcAddress("wglGetExtensionsStringEXT"); if (!window->wgl.GetExtensionsStringEXT) { window->wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB"); if (!window->wgl.GetExtensionsStringARB) return; } if (_glfwPlatformExtensionSupported("WGL_ARB_multisample")) window->wgl.ARB_multisample = GL_TRUE; if (_glfwPlatformExtensionSupported("WGL_ARB_framebuffer_sRGB")) window->wgl.ARB_framebuffer_sRGB = GL_TRUE; if (_glfwPlatformExtensionSupported("WGL_ARB_create_context")) { window->wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress("wglCreateContextAttribsARB"); if (window->wgl.CreateContextAttribsARB) window->wgl.ARB_create_context = GL_TRUE; } if (window->wgl.ARB_create_context) { if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_profile")) window->wgl.ARB_create_context_profile = GL_TRUE; } if (window->wgl.ARB_create_context && window->wgl.ARB_create_context_profile) { if (_glfwPlatformExtensionSupported("WGL_EXT_create_context_es2_profile")) window->wgl.EXT_create_context_es2_profile = GL_TRUE; } if (window->wgl.ARB_create_context) { if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_robustness")) window->wgl.ARB_create_context_robustness = GL_TRUE; } if (_glfwPlatformExtensionSupported("WGL_EXT_swap_control")) { window->wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); if (window->wgl.SwapIntervalEXT) window->wgl.EXT_swap_control = GL_TRUE; } if (_glfwPlatformExtensionSupported("WGL_ARB_pixel_format")) { window->wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) wglGetProcAddress("wglGetPixelFormatAttribivARB"); if (window->wgl.GetPixelFormatAttribivARB) window->wgl.ARB_pixel_format = GL_TRUE; } } // Returns the specified attribute of the specified pixel format // NOTE: Do not call this unless we have found WGL_ARB_pixel_format // static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib) { int value = 0; if (!window->wgl.GetPixelFormatAttribivARB(window->wgl.dc, pixelFormat, 0, 1, &attrib, &value)) { // NOTE: We should probably handle this error somehow return 0; } return value; } // Return a list of available and usable framebuffer configs // static GLboolean choosePixelFormat(_GLFWwindow* window, const _GLFWfbconfig* desired, int* result) { _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; int i, nativeCount, usableCount; if (window->wgl.ARB_pixel_format) { nativeCount = getPixelFormatAttrib(window, 1, WGL_NUMBER_PIXEL_FORMATS_ARB); } else { nativeCount = DescribePixelFormat(window->wgl.dc, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL); } if (!nativeCount) { _glfwInputError(GLFW_API_UNAVAILABLE, "WGL: No pixel formats found"); return GL_FALSE; } usableConfigs = (_GLFWfbconfig*) calloc(nativeCount, sizeof(_GLFWfbconfig)); usableCount = 0; for (i = 0; i < nativeCount; i++) { const int n = i + 1; _GLFWfbconfig* u = usableConfigs + usableCount; if (window->wgl.ARB_pixel_format) { // Get pixel format attributes through WGL_ARB_pixel_format if (!getPixelFormatAttrib(window, n, WGL_SUPPORT_OPENGL_ARB) || !getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB) || !getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB)) { continue; } if (getPixelFormatAttrib(window, n, WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB) { continue; } if (getPixelFormatAttrib(window, n, WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB) { continue; } u->redBits = getPixelFormatAttrib(window, n, WGL_RED_BITS_ARB); u->greenBits = getPixelFormatAttrib(window, n, WGL_GREEN_BITS_ARB); u->blueBits = getPixelFormatAttrib(window, n, WGL_BLUE_BITS_ARB); u->alphaBits = getPixelFormatAttrib(window, n, WGL_ALPHA_BITS_ARB); u->depthBits = getPixelFormatAttrib(window, n, WGL_DEPTH_BITS_ARB); u->stencilBits = getPixelFormatAttrib(window, n, WGL_STENCIL_BITS_ARB); u->accumRedBits = getPixelFormatAttrib(window, n, WGL_ACCUM_RED_BITS_ARB); u->accumGreenBits = getPixelFormatAttrib(window, n, WGL_ACCUM_GREEN_BITS_ARB); u->accumBlueBits = getPixelFormatAttrib(window, n, WGL_ACCUM_BLUE_BITS_ARB); u->accumAlphaBits = getPixelFormatAttrib(window, n, WGL_ACCUM_ALPHA_BITS_ARB); u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB); u->stereo = getPixelFormatAttrib(window, n, WGL_STEREO_ARB); if (window->wgl.ARB_multisample) u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB); if (window->wgl.ARB_framebuffer_sRGB) u->sRGB = getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB); } else { PIXELFORMATDESCRIPTOR pfd; // Get pixel format attributes through old-fashioned PFDs if (!DescribePixelFormat(window->wgl.dc, n, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) { continue; } if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || !(pfd.dwFlags & PFD_SUPPORT_OPENGL) || !(pfd.dwFlags & PFD_DOUBLEBUFFER)) { continue; } if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && (pfd.dwFlags & PFD_GENERIC_FORMAT)) { continue; } if (pfd.iPixelType != PFD_TYPE_RGBA) continue; u->redBits = pfd.cRedBits; u->greenBits = pfd.cGreenBits; u->blueBits = pfd.cBlueBits; u->alphaBits = pfd.cAlphaBits; u->depthBits = pfd.cDepthBits; u->stencilBits = pfd.cStencilBits; u->accumRedBits = pfd.cAccumRedBits; u->accumGreenBits = pfd.cAccumGreenBits; u->accumBlueBits = pfd.cAccumBlueBits; u->accumAlphaBits = pfd.cAccumAlphaBits; u->auxBuffers = pfd.cAuxBuffers; u->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE; } u->wgl = n; usableCount++; } closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); if (!closest) { free(usableConfigs); return GL_FALSE; } *result = closest->wgl; free(usableConfigs); return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize WGL // int _glfwInitContextAPI(void) { _glfw.wgl.current = TlsAlloc(); if (_glfw.wgl.current == TLS_OUT_OF_INDEXES) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to allocate TLS index"); return GL_FALSE; } _glfw.wgl.hasTLS = GL_TRUE; return GL_TRUE; } // Terminate WGL // void _glfwTerminateContextAPI(void) { if (_glfw.wgl.hasTLS) TlsFree(_glfw.wgl.current); } #define setWGLattrib(attribName, attribValue) \ { \ attribs[index++] = attribName; \ attribs[index++] = attribValue; \ assert(index < sizeof(attribs) / sizeof(attribs[0])); \ } // Prepare for creation of the OpenGL context // int _glfwCreateContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { int attribs[40]; int pixelFormat = 0; PIXELFORMATDESCRIPTOR pfd; HGLRC share = NULL; if (wndconfig->share) share = wndconfig->share->wgl.context; window->wgl.dc = GetDC(window->win32.handle); if (!window->wgl.dc) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to retrieve DC for window"); return GL_FALSE; } if (!choosePixelFormat(window, fbconfig, &pixelFormat)) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to find a suitable pixel format"); return GL_FALSE; } if (!DescribePixelFormat(window->wgl.dc, pixelFormat, sizeof(pfd), &pfd)) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to retrieve PFD for selected pixel " "format"); return GL_FALSE; } if (!SetPixelFormat(window->wgl.dc, pixelFormat, &pfd)) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to set selected pixel format"); return GL_FALSE; } if (window->wgl.ARB_create_context) { int index = 0, mask = 0, flags = 0, strategy = 0; if (wndconfig->clientAPI == GLFW_OPENGL_API) { if (wndconfig->glForward) flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; if (wndconfig->glDebug) flags |= WGL_CONTEXT_DEBUG_BIT_ARB; if (wndconfig->glProfile) { if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE) mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB; else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE) mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; } } else mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT; if (wndconfig->glRobustness) { if (window->wgl.ARB_create_context_robustness) { if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION) strategy = WGL_NO_RESET_NOTIFICATION_ARB; else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET) strategy = WGL_LOSE_CONTEXT_ON_RESET_ARB; flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB; } } if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) { setWGLattrib(WGL_CONTEXT_MAJOR_VERSION_ARB, wndconfig->glMajor); setWGLattrib(WGL_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor); } if (flags) setWGLattrib(WGL_CONTEXT_FLAGS_ARB, flags); if (mask) setWGLattrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask); if (strategy) setWGLattrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, strategy); setWGLattrib(0, 0); window->wgl.context = window->wgl.CreateContextAttribsARB(window->wgl.dc, share, attribs); if (!window->wgl.context) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Failed to create OpenGL context"); return GL_FALSE; } } else { window->wgl.context = wglCreateContext(window->wgl.dc); if (!window->wgl.context) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to create OpenGL context"); return GL_FALSE; } if (share) { if (!wglShareLists(share, window->wgl.context)) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to enable sharing with specified " "OpenGL context"); return GL_FALSE; } } } _glfwPlatformMakeContextCurrent(window); initWGLExtensions(window); return GL_TRUE; } #undef setWGLattrib // Destroy the OpenGL context // void _glfwDestroyContext(_GLFWwindow* window) { if (window->wgl.context) { wglDeleteContext(window->wgl.context); window->wgl.context = NULL; } if (window->wgl.dc) { ReleaseDC(window->win32.handle, window->wgl.dc); window->wgl.dc = NULL; } } // Analyzes the specified context for possible recreation // int _glfwAnalyzeContext(const _GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { GLboolean required = GL_FALSE; if (wndconfig->clientAPI == GLFW_OPENGL_API) { if (wndconfig->glForward) { if (!window->wgl.ARB_create_context) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: A forward compatible OpenGL context " "requested but WGL_ARB_create_context is " "unavailable"); return _GLFW_RECREATION_IMPOSSIBLE; } required = GL_TRUE; } if (wndconfig->glProfile) { if (!window->wgl.ARB_create_context_profile) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: OpenGL profile requested but " "WGL_ARB_create_context_profile is unavailable"); return _GLFW_RECREATION_IMPOSSIBLE; } required = GL_TRUE; } } else { if (!window->wgl.ARB_create_context || !window->wgl.ARB_create_context_profile || !window->wgl.EXT_create_context_es2_profile) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: OpenGL ES requested but " "WGL_ARB_create_context_es2_profile is unavailable"); return _GLFW_RECREATION_IMPOSSIBLE; } required = GL_TRUE; } if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) { if (window->wgl.ARB_create_context) required = GL_TRUE; } if (wndconfig->glDebug) { if (window->wgl.ARB_create_context) required = GL_TRUE; } if (fbconfig->samples > 0) { // We want FSAA, but can we get it? // FSAA is not a hard constraint, so otherwise we just don't care if (window->wgl.ARB_multisample && window->wgl.ARB_pixel_format) { // We appear to have both the extension and the means to ask for it required = GL_TRUE; } } if (required) return _GLFW_RECREATION_REQUIRED; return _GLFW_RECREATION_NOT_NEEDED; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) wglMakeCurrent(window->wgl.dc, window->wgl.context); else wglMakeCurrent(NULL, NULL); TlsSetValue(_glfw.wgl.current, window); } _GLFWwindow* _glfwPlatformGetCurrentContext(void) { return TlsGetValue(_glfw.wgl.current); } void _glfwPlatformSwapBuffers(_GLFWwindow* window) { SwapBuffers(window->wgl.dc); } void _glfwPlatformSwapInterval(int interval) { _GLFWwindow* window = _glfwPlatformGetCurrentContext(); if (_glfwIsCompositionEnabled()) { // Don't enabled vsync when desktop compositing is enabled, as it leads // to frame jitter return; } if (window->wgl.EXT_swap_control) window->wgl.SwapIntervalEXT(interval); } int _glfwPlatformExtensionSupported(const char* extension) { const GLubyte* extensions; _GLFWwindow* window = _glfwPlatformGetCurrentContext(); if (window->wgl.GetExtensionsStringEXT != NULL) { extensions = (GLubyte*) window->wgl.GetExtensionsStringEXT(); if (extensions != NULL) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } } if (window->wgl.GetExtensionsStringARB != NULL) { extensions = (GLubyte*) window->wgl.GetExtensionsStringARB(window->wgl.dc); if (extensions != NULL) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } } return GL_FALSE; } GLFWglproc _glfwPlatformGetProcAddress(const char* procname) { return (GLFWglproc) wglGetProcAddress(procname); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->wgl.context; } ================================================ FILE: tests/3rdparty/glfw/src/wgl_platform.h ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: WGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _wgl_platform_h_ #define _wgl_platform_h_ // This path may need to be changed if you build GLFW using your own setup // We ship and use our own copy of wglext.h since GLFW uses fairly new // extensions and not all operating systems come with an up-to-date version #include "../deps/GL/wglext.h" #define _GLFW_PLATFORM_FBCONFIG int wgl #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl #define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryWGL wgl //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextWGL { // Platform specific window resources HDC dc; // Private GDI device context HGLRC context; // Permanent rendering context // Platform specific extensions (context specific) PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; GLboolean EXT_swap_control; GLboolean ARB_multisample; GLboolean ARB_framebuffer_sRGB; GLboolean ARB_pixel_format; GLboolean ARB_create_context; GLboolean ARB_create_context_profile; GLboolean EXT_create_context_es2_profile; GLboolean ARB_create_context_robustness; } _GLFWcontextWGL; //------------------------------------------------------------------------ // Platform-specific library global data for WGL //------------------------------------------------------------------------ typedef struct _GLFWlibraryWGL { GLboolean hasTLS; DWORD current; } _GLFWlibraryWGL; #endif // _wgl_platform_h_ ================================================ FILE: tests/3rdparty/glfw/src/win32_clipboard.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Win32 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { WCHAR* wideString; HANDLE stringHandle; size_t wideSize; wideString = _glfwCreateWideStringFromUTF8(string); if (!wideString) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert clipboard string to " "wide string"); return; } wideSize = (wcslen(wideString) + 1) * sizeof(WCHAR); stringHandle = GlobalAlloc(GMEM_MOVEABLE, wideSize); if (!stringHandle) { free(wideString); _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to allocate global handle for clipboard"); return; } memcpy(GlobalLock(stringHandle), wideString, wideSize); GlobalUnlock(stringHandle); if (!OpenClipboard(window->win32.handle)) { GlobalFree(stringHandle); free(wideString); _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard"); return; } EmptyClipboard(); SetClipboardData(CF_UNICODETEXT, stringHandle); CloseClipboard(); free(wideString); } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { HANDLE stringHandle; if (!IsClipboardFormatAvailable(CF_UNICODETEXT)) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, NULL); return NULL; } if (!OpenClipboard(window->win32.handle)) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard"); return NULL; } stringHandle = GetClipboardData(CF_UNICODETEXT); if (!stringHandle) { CloseClipboard(); _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to retrieve clipboard data"); return NULL; } free(_glfw.win32.clipboardString); _glfw.win32.clipboardString = _glfwCreateUTF8FromWideString(GlobalLock(stringHandle)); GlobalUnlock(stringHandle); CloseClipboard(); if (!_glfw.win32.clipboardString) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert wide string to UTF-8"); return NULL; } return _glfw.win32.clipboardString; } ================================================ FILE: tests/3rdparty/glfw/src/win32_gamma.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Win32 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { HDC dc; WORD values[768]; DISPLAY_DEVICE display; ZeroMemory(&display, sizeof(DISPLAY_DEVICE)); display.cb = sizeof(DISPLAY_DEVICE); EnumDisplayDevices(monitor->win32.name, 0, &display, 0); dc = CreateDC(L"DISPLAY", display.DeviceString, NULL, NULL); GetDeviceGammaRamp(dc, values); DeleteDC(dc); _glfwAllocGammaRamp(ramp, 256); memcpy(ramp->red, values + 0, 256 * sizeof(unsigned short)); memcpy(ramp->green, values + 256, 256 * sizeof(unsigned short)); memcpy(ramp->blue, values + 512, 256 * sizeof(unsigned short)); } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { HDC dc; WORD values[768]; DISPLAY_DEVICE display; if (ramp->size != 256) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Gamma ramp size must be 256"); return; } memcpy(values + 0, ramp->red, 256 * sizeof(unsigned short)); memcpy(values + 256, ramp->green, 256 * sizeof(unsigned short)); memcpy(values + 512, ramp->blue, 256 * sizeof(unsigned short)); ZeroMemory(&display, sizeof(DISPLAY_DEVICE)); display.cb = sizeof(DISPLAY_DEVICE); EnumDisplayDevices(monitor->win32.name, 0, &display, 0); dc = CreateDC(L"DISPLAY", display.DeviceString, NULL, NULL); SetDeviceGammaRamp(dc, values); DeleteDC(dc); } ================================================ FILE: tests/3rdparty/glfw/src/win32_init.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Win32/WGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #ifdef __BORLANDC__ // With the Borland C++ compiler, we want to disable FPU exceptions #include #endif // __BORLANDC__ #if defined(_GLFW_BUILD_DLL) // GLFW DLL entry point // BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) { return TRUE; } #endif // _GLFW_BUILD_DLL // Load necessary libraries (DLLs) // static GLboolean initLibraries(void) { #ifndef _GLFW_NO_DLOAD_WINMM // winmm.dll (for joystick and timer support) _glfw.win32.winmm.instance = LoadLibrary(L"winmm.dll"); if (!_glfw.win32.winmm.instance) return GL_FALSE; _glfw.win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T) GetProcAddress(_glfw.win32.winmm.instance, "joyGetDevCapsW"); _glfw.win32.winmm.joyGetPos = (JOYGETPOS_T) GetProcAddress(_glfw.win32.winmm.instance, "joyGetPos"); _glfw.win32.winmm.joyGetPosEx = (JOYGETPOSEX_T) GetProcAddress(_glfw.win32.winmm.instance, "joyGetPosEx"); _glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T) GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime"); if (!_glfw.win32.winmm.joyGetDevCaps || !_glfw.win32.winmm.joyGetPos || !_glfw.win32.winmm.joyGetPosEx || !_glfw.win32.winmm.timeGetTime) { return GL_FALSE; } #endif // _GLFW_NO_DLOAD_WINMM _glfw.win32.user32.instance = LoadLibrary(L"user32.dll"); if (_glfw.win32.user32.instance) { _glfw.win32.user32.SetProcessDPIAware = (SETPROCESSDPIAWARE_T) GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware"); } _glfw.win32.dwmapi.instance = LoadLibrary(L"dwmapi.dll"); if (_glfw.win32.dwmapi.instance) { _glfw.win32.dwmapi.DwmIsCompositionEnabled = (DWMISCOMPOSITIONENABLED_T) GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled"); } return GL_TRUE; } // Unload used libraries (DLLs) // static void freeLibraries(void) { #ifndef _GLFW_NO_DLOAD_WINMM if (_glfw.win32.winmm.instance != NULL) { FreeLibrary(_glfw.win32.winmm.instance); _glfw.win32.winmm.instance = NULL; } #endif // _GLFW_NO_DLOAD_WINMM } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Returns whether desktop compositing is enabled // BOOL _glfwIsCompositionEnabled(void) { BOOL enabled; if (!_glfw_DwmIsCompositionEnabled) return FALSE; if (_glfw_DwmIsCompositionEnabled(&enabled) != S_OK) return FALSE; return enabled; } // Returns a wide string version of the specified UTF-8 string // WCHAR* _glfwCreateWideStringFromUTF8(const char* source) { WCHAR* target; int length; length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0); if (!length) return NULL; target = (WCHAR*) malloc(sizeof(WCHAR) * (length + 1)); if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1)) { free(target); return NULL; } return target; } // Returns a UTF-8 string version of the specified wide string // char* _glfwCreateUTF8FromWideString(const WCHAR* source) { char* target; int length; length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); if (!length) return NULL; target = (char*) malloc(length + 1); if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length + 1, NULL, NULL)) { free(target); return NULL; } return target; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { // To make SetForegroundWindow work as we want, we need to fiddle // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early // as possible in the hope of still being the foreground process) SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, &_glfw.win32.foregroundLockTimeout, 0); SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0), SPIF_SENDCHANGE); if (!initLibraries()) return GL_FALSE; if (_glfw_SetProcessDPIAware) _glfw_SetProcessDPIAware(); #ifdef __BORLANDC__ // With the Borland C++ compiler, we want to disable FPU exceptions // (this is recommended for OpenGL applications under Windows) _control87(MCW_EM, MCW_EM); #endif if (!_glfwInitContextAPI()) return GL_FALSE; _glfwInitTimer(); _glfwInitJoysticks(); return GL_TRUE; } void _glfwPlatformTerminate(void) { if (_glfw.win32.classAtom) { UnregisterClass(_GLFW_WNDCLASSNAME, GetModuleHandle(NULL)); _glfw.win32.classAtom = 0; } _glfwTerminateContextAPI(); _glfwTerminateJoysticks(); freeLibraries(); // Restore previous FOREGROUNDLOCKTIMEOUT system setting SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(_glfw.win32.foregroundLockTimeout), SPIF_SENDCHANGE); } const char* _glfwPlatformGetVersionString(void) { const char* version = _GLFW_VERSION_FULL " Win32" #if defined(_GLFW_WGL) " WGL" #elif defined(_GLFW_EGL) " EGL" #endif #if defined(__MINGW32__) " MinGW" #elif defined(_MSC_VER) " VisualC " #elif defined(__BORLANDC__) " BorlandC" #endif #if !defined(_GLFW_NO_DLOAD_WINMM) " LoadLibrary(winmm)" #endif #if defined(_GLFW_BUILD_DLL) " DLL" #endif ; return version; } ================================================ FILE: tests/3rdparty/glfw/src/win32_joystick.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Win32 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Calculate normalized joystick position // static float calcJoystickPos(DWORD pos, DWORD min, DWORD max) { float fpos = (float) pos; float fmin = (float) min; float fmax = (float) max; return (2.f * (fpos - fmin) / (fmax - fmin)) - 1.f; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize joystick interface // void _glfwInitJoysticks(void) { } // Close all opened joystick handles // void _glfwTerminateJoysticks(void) { int i; for (i = 0; i < GLFW_JOYSTICK_LAST; i++) free(_glfw.win32.joystick[i].name); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformJoystickPresent(int joy) { JOYINFO ji; if (_glfw_joyGetPos(joy, &ji) != JOYERR_NOERROR) return GL_FALSE; return GL_TRUE; } const float* _glfwPlatformGetJoystickAxes(int joy, int* count) { JOYCAPS jc; JOYINFOEX ji; float* axes = _glfw.win32.joystick[joy].axes; if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) return NULL; ji.dwSize = sizeof(JOYINFOEX); ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | JOY_RETURNR | JOY_RETURNU | JOY_RETURNV; if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR) return NULL; axes[(*count)++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax); axes[(*count)++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax); if (jc.wCaps & JOYCAPS_HASZ) axes[(*count)++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax); if (jc.wCaps & JOYCAPS_HASR) axes[(*count)++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax); if (jc.wCaps & JOYCAPS_HASU) axes[(*count)++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax); if (jc.wCaps & JOYCAPS_HASV) axes[(*count)++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax); return axes; } const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) { JOYCAPS jc; JOYINFOEX ji; unsigned char* buttons = _glfw.win32.joystick[joy].buttons; if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) return NULL; ji.dwSize = sizeof(JOYINFOEX); ji.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNPOV; if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR) return NULL; while (*count < (int) jc.wNumButtons) { buttons[*count] = (unsigned char) (ji.dwButtons & (1UL << *count) ? GLFW_PRESS : GLFW_RELEASE); (*count)++; } // Virtual buttons - Inject data from hats // Each hat is exposed as 4 buttons which exposes 8 directions with // concurrent button presses // NOTE: this API exposes only one hat if ((jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR)) { int i, value = ji.dwPOV / 100 / 45; // Bit fields of button presses for each direction, including nil const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; if (value < 0 || value > 8) value = 8; for (i = 0; i < 4; i++) { if (directions[value] & (1 << i)) buttons[(*count)++] = GLFW_PRESS; else buttons[(*count)++] = GLFW_RELEASE; } } return buttons; } const char* _glfwPlatformGetJoystickName(int joy) { JOYCAPS jc; if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) return NULL; free(_glfw.win32.joystick[joy].name); _glfw.win32.joystick[joy].name = _glfwCreateUTF8FromWideString(jc.szPname); return _glfw.win32.joystick[joy].name; } ================================================ FILE: tests/3rdparty/glfw/src/win32_monitor.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: X11 (Unix) // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // These constants are missing on MinGW #ifndef EDS_ROTATEDMODE #define EDS_ROTATEDMODE 0x00000004 #endif #ifndef DISPLAY_DEVICE_ACTIVE #define DISPLAY_DEVICE_ACTIVE 0x00000001 #endif ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Change the current video mode // GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired) { GLFWvidmode current; const GLFWvidmode* best; DEVMODE dm; best = _glfwChooseVideoMode(monitor, desired); _glfwPlatformGetVideoMode(monitor, ¤t); if (_glfwCompareVideoModes(¤t, best) == 0) return GL_TRUE; ZeroMemory(&dm, sizeof(dm)); dm.dmSize = sizeof(DEVMODE); dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; dm.dmPelsWidth = best->width; dm.dmPelsHeight = best->height; dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits; dm.dmDisplayFrequency = best->refreshRate; if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24) dm.dmBitsPerPel = 32; if (ChangeDisplaySettingsEx(monitor->win32.name, &dm, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to set video mode"); return GL_FALSE; } return GL_TRUE; } // Restore the previously saved (original) video mode // void _glfwRestoreVideoMode(_GLFWmonitor* monitor) { ChangeDisplaySettingsEx(monitor->win32.name, NULL, NULL, CDS_FULLSCREEN, NULL); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// _GLFWmonitor** _glfwPlatformGetMonitors(int* count) { int size = 0, found = 0; _GLFWmonitor** monitors = NULL; DWORD adapterIndex = 0; int primaryIndex = 0; *count = 0; for (;;) { DISPLAY_DEVICE adapter, display; char* name; HDC dc; ZeroMemory(&adapter, sizeof(DISPLAY_DEVICE)); adapter.cb = sizeof(DISPLAY_DEVICE); if (!EnumDisplayDevices(NULL, adapterIndex, &adapter, 0)) break; adapterIndex++; if ((adapter.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER) || !(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE)) { continue; } if (found == size) { if (size) size *= 2; else size = 4; monitors = (_GLFWmonitor**) realloc(monitors, sizeof(_GLFWmonitor*) * size); } ZeroMemory(&display, sizeof(DISPLAY_DEVICE)); display.cb = sizeof(DISPLAY_DEVICE); EnumDisplayDevices(adapter.DeviceName, 0, &display, 0); dc = CreateDC(L"DISPLAY", display.DeviceString, NULL, NULL); if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) primaryIndex = found; name = _glfwCreateUTF8FromWideString(display.DeviceString); if (!name) { _glfwDestroyMonitors(monitors, found); _glfwInputError(GLFW_PLATFORM_ERROR, "Failed to convert string to UTF-8"); free(monitors); return NULL; } monitors[found] = _glfwCreateMonitor(name, GetDeviceCaps(dc, HORZSIZE), GetDeviceCaps(dc, VERTSIZE)); free(name); DeleteDC(dc); wcscpy(monitors[found]->win32.name, adapter.DeviceName); found++; } if (primaryIndex > 0) { _GLFWmonitor* temp = monitors[0]; monitors[0] = monitors[primaryIndex]; monitors[primaryIndex] = temp; } *count = found; return monitors; } GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second) { return wcscmp(first->win32.name, second->win32.name) == 0; } void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { DEVMODE settings; ZeroMemory(&settings, sizeof(DEVMODE)); settings.dmSize = sizeof(DEVMODE); EnumDisplaySettingsEx(monitor->win32.name, ENUM_CURRENT_SETTINGS, &settings, EDS_ROTATEDMODE); if (xpos) *xpos = settings.dmPosition.x; if (ypos) *ypos = settings.dmPosition.y; } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) { int modeIndex = 0, count = 0; GLFWvidmode* result = NULL; *found = 0; for (;;) { int i; GLFWvidmode mode; DEVMODE dm; ZeroMemory(&dm, sizeof(DEVMODE)); dm.dmSize = sizeof(DEVMODE); if (!EnumDisplaySettings(monitor->win32.name, modeIndex, &dm)) break; modeIndex++; if (dm.dmBitsPerPel < 15) { // Skip modes with less than 15 BPP continue; } mode.width = dm.dmPelsWidth; mode.height = dm.dmPelsHeight; mode.refreshRate = dm.dmDisplayFrequency; _glfwSplitBPP(dm.dmBitsPerPel, &mode.redBits, &mode.greenBits, &mode.blueBits); for (i = 0; i < *found; i++) { if (_glfwCompareVideoModes(result + i, &mode) == 0) break; } if (i < *found) { // This is a duplicate, so skip it continue; } if (*found == count) { if (count) count *= 2; else count = 128; result = (GLFWvidmode*) realloc(result, count * sizeof(GLFWvidmode)); } result[*found] = mode; (*found)++; } return result; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) { DEVMODE dm; ZeroMemory(&dm, sizeof(DEVMODE)); dm.dmSize = sizeof(DEVMODE); EnumDisplaySettings(monitor->win32.name, ENUM_CURRENT_SETTINGS, &dm); mode->width = dm.dmPelsWidth; mode->height = dm.dmPelsHeight; mode->refreshRate = dm.dmDisplayFrequency; _glfwSplitBPP(dm.dmBitsPerPel, &mode->redBits, &mode->greenBits, &mode->blueBits); } ================================================ FILE: tests/3rdparty/glfw/src/win32_platform.h ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Win32 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _win32_platform_h_ #define _win32_platform_h_ // We don't need all the fancy stuff #ifndef NOMINMAX #define NOMINMAX #endif #ifndef VC_EXTRALEAN #define VC_EXTRALEAN #endif #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif // This is a workaround for the fact that glfw3.h needs to export APIENTRY (to // correctly declare a GL_ARB_debug_output callback, for example) but windows.h // thinks it is the only one that gets to do so #undef APIENTRY // GLFW on Windows is Unicode only and does not work in MBCS mode #ifndef UNICODE #define UNICODE #endif // GLFW requires Windows XP #ifndef WINVER #define WINVER 0x0501 #endif #include #include #include //======================================================================== // Hack: Define things that some windows.h variants don't //======================================================================== #ifndef WM_MOUSEHWHEEL #define WM_MOUSEHWHEEL 0x020E #endif #ifndef WM_DWMCOMPOSITIONCHANGED #define WM_DWMCOMPOSITIONCHANGED 0x031E #endif //======================================================================== // DLLs that are loaded at glfwInit() //======================================================================== // winmm.dll function pointer typedefs #ifndef _GLFW_NO_DLOAD_WINMM typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT); typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO); typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX); typedef DWORD (WINAPI * TIMEGETTIME_T) (void); #endif // _GLFW_NO_DLOAD_WINMM // winmm.dll shortcuts #ifndef _GLFW_NO_DLOAD_WINMM #define _glfw_joyGetDevCaps _glfw.win32.winmm.joyGetDevCaps #define _glfw_joyGetPos _glfw.win32.winmm.joyGetPos #define _glfw_joyGetPosEx _glfw.win32.winmm.joyGetPosEx #define _glfw_timeGetTime _glfw.win32.winmm.timeGetTime #else #define _glfw_joyGetDevCaps joyGetDevCaps #define _glfw_joyGetPos joyGetPos #define _glfw_joyGetPosEx joyGetPosEx #define _glfw_timeGetTime timeGetTime #endif // _GLFW_NO_DLOAD_WINMM // user32.dll function pointer typedefs typedef BOOL (WINAPI * SETPROCESSDPIAWARE_T)(void); #define _glfw_SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware // dwmapi.dll function pointer typedefs typedef HRESULT (WINAPI * DWMISCOMPOSITIONENABLED_T)(BOOL*); #define _glfw_DwmIsCompositionEnabled _glfw.win32.dwmapi.DwmIsCompositionEnabled // We use versioned window class names in order not to cause conflicts // between applications using different versions of GLFW #define _GLFW_WNDCLASSNAME L"GLFW30" #define _GLFW_RECREATION_NOT_NEEDED 0 #define _GLFW_RECREATION_REQUIRED 1 #define _GLFW_RECREATION_IMPOSSIBLE 2 #if defined(_GLFW_WGL) #include "wgl_platform.h" #elif defined(_GLFW_EGL) #define _GLFW_EGL_NATIVE_WINDOW window->win32.handle #define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY #include "egl_platform.h" #else #error "No supported context creation API selected" #endif #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32 #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32 #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32 //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific window structure //------------------------------------------------------------------------ typedef struct _GLFWwindowWin32 { // Platform specific window resources HWND handle; // Window handle DWORD dwStyle; // Window styles used for window creation DWORD dwExStyle; // --"-- // Various platform specific internal variables GLboolean cursorCentered; GLboolean cursorInside; GLboolean cursorHidden; double oldCursorX, oldCursorY; } _GLFWwindowWin32; //------------------------------------------------------------------------ // Platform-specific library global data for Win32 //------------------------------------------------------------------------ typedef struct _GLFWlibraryWin32 { ATOM classAtom; DWORD foregroundLockTimeout; char* clipboardString; // Timer data struct { GLboolean hasPC; double resolution; unsigned int t0_32; __int64 t0_64; } timer; #ifndef _GLFW_NO_DLOAD_WINMM // winmm.dll struct { HINSTANCE instance; JOYGETDEVCAPS_T joyGetDevCaps; JOYGETPOS_T joyGetPos; JOYGETPOSEX_T joyGetPosEx; TIMEGETTIME_T timeGetTime; } winmm; #endif // _GLFW_NO_DLOAD_WINMM // user32.dll struct { HINSTANCE instance; SETPROCESSDPIAWARE_T SetProcessDPIAware; } user32; // dwmapi.dll struct { HINSTANCE instance; DWMISCOMPOSITIONENABLED_T DwmIsCompositionEnabled; } dwmapi; struct { float axes[6]; unsigned char buttons[36]; // 32 buttons plus one hat char* name; } joystick[GLFW_JOYSTICK_LAST + 1]; } _GLFWlibraryWin32; //------------------------------------------------------------------------ // Platform-specific monitor structure //------------------------------------------------------------------------ typedef struct _GLFWmonitorWin32 { // This size matches the static size of DISPLAY_DEVICE.DeviceName WCHAR name[32]; } _GLFWmonitorWin32; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== // Desktop compositing BOOL _glfwIsCompositionEnabled(void); // Wide strings WCHAR* _glfwCreateWideStringFromUTF8(const char* source); char* _glfwCreateUTF8FromWideString(const WCHAR* source); // Time void _glfwInitTimer(void); // Joystick input void _glfwInitJoysticks(void); void _glfwTerminateJoysticks(void); // OpenGL support int _glfwInitContextAPI(void); void _glfwTerminateContextAPI(void); int _glfwCreateContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContext(_GLFWwindow* window); int _glfwAnalyzeContext(const _GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig); // Fullscreen support GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoMode(_GLFWmonitor* monitor); #endif // _win32_platform_h_ ================================================ FILE: tests/3rdparty/glfw/src/win32_time.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Win32 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialise timer // void _glfwInitTimer(void) { __int64 freq; if (QueryPerformanceFrequency((LARGE_INTEGER*) &freq)) { _glfw.win32.timer.hasPC = GL_TRUE; _glfw.win32.timer.resolution = 1.0 / (double) freq; QueryPerformanceCounter((LARGE_INTEGER*) &_glfw.win32.timer.t0_64); } else { _glfw.win32.timer.hasPC = GL_FALSE; _glfw.win32.timer.resolution = 0.001; // winmm resolution is 1 ms _glfw.win32.timer.t0_32 = _glfw_timeGetTime(); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// double _glfwPlatformGetTime(void) { double t; __int64 t_64; if (_glfw.win32.timer.hasPC) { QueryPerformanceCounter((LARGE_INTEGER*) &t_64); t = (double)(t_64 - _glfw.win32.timer.t0_64); } else t = (double)(_glfw_timeGetTime() - _glfw.win32.timer.t0_32); return t * _glfw.win32.timer.resolution; } void _glfwPlatformSetTime(double t) { __int64 t_64; if (_glfw.win32.timer.hasPC) { QueryPerformanceCounter((LARGE_INTEGER*) &t_64); _glfw.win32.timer.t0_64 = t_64 - (__int64) (t / _glfw.win32.timer.resolution); } else _glfw.win32.timer.t0_32 = _glfw_timeGetTime() - (int)(t * 1000.0); } ================================================ FILE: tests/3rdparty/glfw/src/win32_window.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Win32/WGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #define _GLFW_KEY_INVALID -2 // Updates the cursor clip rect // static void updateClipRect(_GLFWwindow* window) { RECT clipRect; GetClientRect(window->win32.handle, &clipRect); ClientToScreen(window->win32.handle, (POINT*) &clipRect.left); ClientToScreen(window->win32.handle, (POINT*) &clipRect.right); ClipCursor(&clipRect); } // Hide mouse cursor // static void hideCursor(_GLFWwindow* window) { POINT pos; ReleaseCapture(); ClipCursor(NULL); if (window->win32.cursorHidden) { ShowCursor(TRUE); window->win32.cursorHidden = GL_FALSE; } if (GetCursorPos(&pos)) { if (WindowFromPoint(pos) == window->win32.handle) SetCursor(NULL); } } // Capture mouse cursor // static void captureCursor(_GLFWwindow* window) { if (!window->win32.cursorHidden) { ShowCursor(FALSE); window->win32.cursorHidden = GL_TRUE; } updateClipRect(window); SetCapture(window->win32.handle); } // Show mouse cursor // static void showCursor(_GLFWwindow* window) { POINT pos; ReleaseCapture(); ClipCursor(NULL); if (window->win32.cursorHidden) { ShowCursor(TRUE); window->win32.cursorHidden = GL_FALSE; } if (GetCursorPos(&pos)) { if (WindowFromPoint(pos) == window->win32.handle) SetCursor(LoadCursor(NULL, IDC_ARROW)); } } // Retrieves and translates modifier keys // static int getKeyMods(void) { int mods = 0; if (GetKeyState(VK_SHIFT) & (1 << 31)) mods |= GLFW_MOD_SHIFT; if (GetKeyState(VK_CONTROL) & (1 << 31)) mods |= GLFW_MOD_CONTROL; if (GetKeyState(VK_MENU) & (1 << 31)) mods |= GLFW_MOD_ALT; if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & (1 << 31)) mods |= GLFW_MOD_SUPER; return mods; } // Retrieves and translates modifier keys // static int getAsyncKeyMods(void) { int mods = 0; if (GetAsyncKeyState(VK_SHIFT) & (1 << 31)) mods |= GLFW_MOD_SHIFT; if (GetAsyncKeyState(VK_CONTROL) & (1 << 31)) mods |= GLFW_MOD_CONTROL; if (GetAsyncKeyState(VK_MENU) & (1 << 31)) mods |= GLFW_MOD_ALT; if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & (1 << 31)) mods |= GLFW_MOD_SUPER; return mods; } // Translates a Windows key to the corresponding GLFW key // static int translateKey(WPARAM wParam, LPARAM lParam) { // Check for numeric keypad keys // NOTE: This way we always force "NumLock = ON", which is intentional since // the returned key code should correspond to a physical location. if ((HIWORD(lParam) & 0x100) == 0) { switch (MapVirtualKey(HIWORD(lParam) & 0xFF, 1)) { case VK_INSERT: return GLFW_KEY_KP_0; case VK_END: return GLFW_KEY_KP_1; case VK_DOWN: return GLFW_KEY_KP_2; case VK_NEXT: return GLFW_KEY_KP_3; case VK_LEFT: return GLFW_KEY_KP_4; case VK_CLEAR: return GLFW_KEY_KP_5; case VK_RIGHT: return GLFW_KEY_KP_6; case VK_HOME: return GLFW_KEY_KP_7; case VK_UP: return GLFW_KEY_KP_8; case VK_PRIOR: return GLFW_KEY_KP_9; case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; case VK_ADD: return GLFW_KEY_KP_ADD; case VK_DELETE: return GLFW_KEY_KP_DECIMAL; default: break; } } // Check which key was pressed or released switch (wParam) { // The SHIFT keys require special handling case VK_SHIFT: { // Compare scan code for this key with that of VK_RSHIFT in // order to determine which shift key was pressed (left or // right) const DWORD scancode = MapVirtualKey(VK_RSHIFT, 0); if ((DWORD) ((lParam & 0x01ff0000) >> 16) == scancode) return GLFW_KEY_RIGHT_SHIFT; return GLFW_KEY_LEFT_SHIFT; } // The CTRL keys require special handling case VK_CONTROL: { MSG next; DWORD time; // Is this an extended key (i.e. right key)? if (lParam & 0x01000000) return GLFW_KEY_RIGHT_CONTROL; // Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only // want the RALT message, so we try to see if the next message // is a RALT message. In that case, this is a false LCTRL! time = GetMessageTime(); if (PeekMessage(&next, NULL, 0, 0, PM_NOREMOVE)) { if (next.message == WM_KEYDOWN || next.message == WM_SYSKEYDOWN || next.message == WM_KEYUP || next.message == WM_SYSKEYUP) { if (next.wParam == VK_MENU && (next.lParam & 0x01000000) && next.time == time) { // Next message is a RALT down message, which // means that this is not a proper LCTRL message return _GLFW_KEY_INVALID; } } } return GLFW_KEY_LEFT_CONTROL; } // The ALT keys require special handling case VK_MENU: { // Is this an extended key (i.e. right key)? if (lParam & 0x01000000) return GLFW_KEY_RIGHT_ALT; return GLFW_KEY_LEFT_ALT; } // The ENTER keys require special handling case VK_RETURN: { // Is this an extended key (i.e. right key)? if (lParam & 0x01000000) return GLFW_KEY_KP_ENTER; return GLFW_KEY_ENTER; } // Funcion keys (non-printable keys) case VK_ESCAPE: return GLFW_KEY_ESCAPE; case VK_TAB: return GLFW_KEY_TAB; case VK_BACK: return GLFW_KEY_BACKSPACE; case VK_HOME: return GLFW_KEY_HOME; case VK_END: return GLFW_KEY_END; case VK_PRIOR: return GLFW_KEY_PAGE_UP; case VK_NEXT: return GLFW_KEY_PAGE_DOWN; case VK_INSERT: return GLFW_KEY_INSERT; case VK_DELETE: return GLFW_KEY_DELETE; case VK_LEFT: return GLFW_KEY_LEFT; case VK_UP: return GLFW_KEY_UP; case VK_RIGHT: return GLFW_KEY_RIGHT; case VK_DOWN: return GLFW_KEY_DOWN; case VK_F1: return GLFW_KEY_F1; case VK_F2: return GLFW_KEY_F2; case VK_F3: return GLFW_KEY_F3; case VK_F4: return GLFW_KEY_F4; case VK_F5: return GLFW_KEY_F5; case VK_F6: return GLFW_KEY_F6; case VK_F7: return GLFW_KEY_F7; case VK_F8: return GLFW_KEY_F8; case VK_F9: return GLFW_KEY_F9; case VK_F10: return GLFW_KEY_F10; case VK_F11: return GLFW_KEY_F11; case VK_F12: return GLFW_KEY_F12; case VK_F13: return GLFW_KEY_F13; case VK_F14: return GLFW_KEY_F14; case VK_F15: return GLFW_KEY_F15; case VK_F16: return GLFW_KEY_F16; case VK_F17: return GLFW_KEY_F17; case VK_F18: return GLFW_KEY_F18; case VK_F19: return GLFW_KEY_F19; case VK_F20: return GLFW_KEY_F20; case VK_F21: return GLFW_KEY_F21; case VK_F22: return GLFW_KEY_F22; case VK_F23: return GLFW_KEY_F23; case VK_F24: return GLFW_KEY_F24; case VK_NUMLOCK: return GLFW_KEY_NUM_LOCK; case VK_CAPITAL: return GLFW_KEY_CAPS_LOCK; case VK_SNAPSHOT: return GLFW_KEY_PRINT_SCREEN; case VK_SCROLL: return GLFW_KEY_SCROLL_LOCK; case VK_PAUSE: return GLFW_KEY_PAUSE; case VK_LWIN: return GLFW_KEY_LEFT_SUPER; case VK_RWIN: return GLFW_KEY_RIGHT_SUPER; case VK_APPS: return GLFW_KEY_MENU; // Numeric keypad case VK_NUMPAD0: return GLFW_KEY_KP_0; case VK_NUMPAD1: return GLFW_KEY_KP_1; case VK_NUMPAD2: return GLFW_KEY_KP_2; case VK_NUMPAD3: return GLFW_KEY_KP_3; case VK_NUMPAD4: return GLFW_KEY_KP_4; case VK_NUMPAD5: return GLFW_KEY_KP_5; case VK_NUMPAD6: return GLFW_KEY_KP_6; case VK_NUMPAD7: return GLFW_KEY_KP_7; case VK_NUMPAD8: return GLFW_KEY_KP_8; case VK_NUMPAD9: return GLFW_KEY_KP_9; case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; case VK_ADD: return GLFW_KEY_KP_ADD; case VK_DECIMAL: return GLFW_KEY_KP_DECIMAL; // Printable keys are mapped according to US layout case VK_SPACE: return GLFW_KEY_SPACE; case 0x30: return GLFW_KEY_0; case 0x31: return GLFW_KEY_1; case 0x32: return GLFW_KEY_2; case 0x33: return GLFW_KEY_3; case 0x34: return GLFW_KEY_4; case 0x35: return GLFW_KEY_5; case 0x36: return GLFW_KEY_6; case 0x37: return GLFW_KEY_7; case 0x38: return GLFW_KEY_8; case 0x39: return GLFW_KEY_9; case 0x41: return GLFW_KEY_A; case 0x42: return GLFW_KEY_B; case 0x43: return GLFW_KEY_C; case 0x44: return GLFW_KEY_D; case 0x45: return GLFW_KEY_E; case 0x46: return GLFW_KEY_F; case 0x47: return GLFW_KEY_G; case 0x48: return GLFW_KEY_H; case 0x49: return GLFW_KEY_I; case 0x4A: return GLFW_KEY_J; case 0x4B: return GLFW_KEY_K; case 0x4C: return GLFW_KEY_L; case 0x4D: return GLFW_KEY_M; case 0x4E: return GLFW_KEY_N; case 0x4F: return GLFW_KEY_O; case 0x50: return GLFW_KEY_P; case 0x51: return GLFW_KEY_Q; case 0x52: return GLFW_KEY_R; case 0x53: return GLFW_KEY_S; case 0x54: return GLFW_KEY_T; case 0x55: return GLFW_KEY_U; case 0x56: return GLFW_KEY_V; case 0x57: return GLFW_KEY_W; case 0x58: return GLFW_KEY_X; case 0x59: return GLFW_KEY_Y; case 0x5A: return GLFW_KEY_Z; case 0xBD: return GLFW_KEY_MINUS; case 0xBB: return GLFW_KEY_EQUAL; case 0xDB: return GLFW_KEY_LEFT_BRACKET; case 0xDD: return GLFW_KEY_RIGHT_BRACKET; case 0xDC: return GLFW_KEY_BACKSLASH; case 0xBA: return GLFW_KEY_SEMICOLON; case 0xDE: return GLFW_KEY_APOSTROPHE; case 0xC0: return GLFW_KEY_GRAVE_ACCENT; case 0xBC: return GLFW_KEY_COMMA; case 0xBE: return GLFW_KEY_PERIOD; case 0xBF: return GLFW_KEY_SLASH; case 0xDF: return GLFW_KEY_WORLD_1; case 0xE2: return GLFW_KEY_WORLD_2; default: break; } // No matching translation was found return GLFW_KEY_UNKNOWN; } // Window callback function (handles window events) // static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { _GLFWwindow* window = (_GLFWwindow*) GetWindowLongPtr(hWnd, 0); switch (uMsg) { case WM_CREATE: { CREATESTRUCT* cs = (CREATESTRUCT*) lParam; SetWindowLongPtr(hWnd, 0, (LONG_PTR) cs->lpCreateParams); break; } case WM_ACTIVATE: { // Window was (de)focused and/or (de)iconified BOOL focused = LOWORD(wParam) != WA_INACTIVE; BOOL iconified = HIWORD(wParam) ? TRUE : FALSE; if (focused && iconified) { // This is a workaround for window iconification using the // taskbar leading to windows being told they're focused and // iconified and then never told they're defocused focused = FALSE; } if (!focused && _glfw.focusedWindow == window) { // The window was defocused (or iconified, see above) if (window->cursorMode != GLFW_CURSOR_NORMAL) showCursor(window); if (window->monitor) { if (!iconified) { // Iconify the (on top, borderless, oddly positioned) // window or the user will be annoyed _glfwPlatformIconifyWindow(window); } _glfwRestoreVideoMode(window->monitor); } } else if (focused && _glfw.focusedWindow != window) { // The window was focused if (window->cursorMode == GLFW_CURSOR_DISABLED) captureCursor(window); else if (window->cursorMode == GLFW_CURSOR_HIDDEN) hideCursor(window); if (window->monitor) _glfwSetVideoMode(window->monitor, &window->videoMode); } _glfwInputWindowFocus(window, focused); _glfwInputWindowIconify(window, iconified); return 0; } case WM_SHOWWINDOW: { _glfwInputWindowVisibility(window, wParam ? GL_TRUE : GL_FALSE); break; } case WM_SYSCOMMAND: { switch (wParam & 0xfff0) { case SC_SCREENSAVE: case SC_MONITORPOWER: { if (window->monitor) { // We are running in fullscreen mode, so disallow // screen saver and screen blanking return 0; } else break; } // User trying to access application menu using ALT? case SC_KEYMENU: return 0; } break; } case WM_CLOSE: { _glfwInputWindowCloseRequest(window); return 0; } case WM_KEYDOWN: case WM_SYSKEYDOWN: { const int scancode = (lParam >> 16) & 0xff; const int key = translateKey(wParam, lParam); if (key == _GLFW_KEY_INVALID) break; _glfwInputKey(window, key, scancode, GLFW_PRESS, getKeyMods()); break; } case WM_CHAR: { _glfwInputChar(window, (unsigned int) wParam); return 0; } case WM_UNICHAR: { // This message is not sent by Windows, but is sent by some // third-party input method engines if (wParam == UNICODE_NOCHAR) { // Returning TRUE here announces support for this message return TRUE; } _glfwInputChar(window, (unsigned int) wParam); return FALSE; } case WM_KEYUP: case WM_SYSKEYUP: { const int mods = getKeyMods(); const int scancode = (lParam >> 16) & 0xff; const int key = translateKey(wParam, lParam); if (key == _GLFW_KEY_INVALID) break; if (wParam == VK_SHIFT) { // Release both Shift keys on Shift up event, as only one event // is sent even if both keys are released _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods); _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods); } else if (wParam == VK_SNAPSHOT) { // Key down is not reported for the print screen key _glfwInputKey(window, key, scancode, GLFW_PRESS, mods); _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); } else _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); break; } case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: case WM_XBUTTONDOWN: { const int mods = getKeyMods(); SetCapture(hWnd); if (uMsg == WM_LBUTTONDOWN) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods); else if (uMsg == WM_RBUTTONDOWN) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods); else if (uMsg == WM_MBUTTONDOWN) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods); else { if (HIWORD(wParam) == XBUTTON1) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS, mods); else if (HIWORD(wParam) == XBUTTON2) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS, mods); return TRUE; } return 0; } case WM_LBUTTONUP: case WM_RBUTTONUP: case WM_MBUTTONUP: case WM_XBUTTONUP: { const int mods = getKeyMods(); ReleaseCapture(); if (uMsg == WM_LBUTTONUP) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, mods); else if (uMsg == WM_RBUTTONUP) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, mods); else if (uMsg == WM_MBUTTONUP) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE, mods); else { if (HIWORD(wParam) == XBUTTON1) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE, mods); else if (HIWORD(wParam) == XBUTTON2) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE, mods); return TRUE; } return 0; } case WM_MOUSEMOVE: { const int newCursorX = GET_X_LPARAM(lParam); const int newCursorY = GET_Y_LPARAM(lParam); if (newCursorX != window->win32.oldCursorX || newCursorY != window->win32.oldCursorY) { double x, y; if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (_glfw.focusedWindow != window) return 0; x = newCursorX - window->win32.oldCursorX; y = newCursorY - window->win32.oldCursorY; } else { x = newCursorX; y = newCursorY; } window->win32.oldCursorX = newCursorX; window->win32.oldCursorY = newCursorY; window->win32.cursorCentered = GL_FALSE; _glfwInputCursorMotion(window, x, y); } if (!window->win32.cursorInside) { TRACKMOUSEEVENT tme; ZeroMemory(&tme, sizeof(tme)); tme.cbSize = sizeof(tme); tme.dwFlags = TME_LEAVE; tme.hwndTrack = window->win32.handle; TrackMouseEvent(&tme); window->win32.cursorInside = GL_TRUE; _glfwInputCursorEnter(window, GL_TRUE); } return 0; } case WM_MOUSELEAVE: { window->win32.cursorInside = GL_FALSE; _glfwInputCursorEnter(window, GL_FALSE); return 0; } case WM_MOUSEWHEEL: { _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA); return 0; } case WM_MOUSEHWHEEL: { // This message is only sent on Windows Vista and later _glfwInputScroll(window, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA, 0.0); return 0; } case WM_SIZE: { if (window->cursorMode == GLFW_CURSOR_DISABLED) updateClipRect(window); _glfwInputFramebufferSize(window, LOWORD(lParam), HIWORD(lParam)); _glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam)); return 0; } case WM_MOVE: { if (window->cursorMode == GLFW_CURSOR_DISABLED) updateClipRect(window); _glfwInputWindowPos(window, LOWORD(lParam), HIWORD(lParam)); return 0; } case WM_PAINT: { _glfwInputWindowDamage(window); break; } case WM_SETCURSOR: { if (window->cursorMode == GLFW_CURSOR_HIDDEN && window->win32.handle == GetForegroundWindow() && LOWORD(lParam) == HTCLIENT) { SetCursor(NULL); return TRUE; } break; } case WM_DEVICECHANGE: { if (DBT_DEVNODES_CHANGED == wParam) { _glfwInputMonitorChange(); return TRUE; } break; } case WM_DWMCOMPOSITIONCHANGED: { if (_glfwIsCompositionEnabled()) { _GLFWwindow* previous = _glfwPlatformGetCurrentContext(); _glfwPlatformMakeContextCurrent(window); _glfwPlatformSwapInterval(0); _glfwPlatformMakeContextCurrent(previous); } // TODO: Restore vsync if compositing was disabled break; } } return DefWindowProc(hWnd, uMsg, wParam, lParam); } // Translate client window size to full window size (including window borders) // static void getFullWindowSize(_GLFWwindow* window, int clientWidth, int clientHeight, int* fullWidth, int* fullHeight) { RECT rect = { 0, 0, clientWidth, clientHeight }; AdjustWindowRectEx(&rect, window->win32.dwStyle, FALSE, window->win32.dwExStyle); *fullWidth = rect.right - rect.left; *fullHeight = rect.bottom - rect.top; } // Registers the GLFW window class // static ATOM registerWindowClass(void) { WNDCLASS wc; ATOM classAtom; // Set window class parameters wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; wc.lpfnWndProc = (WNDPROC) windowProc; wc.cbClsExtra = 0; // No extra class data wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer wc.hInstance = GetModuleHandle(NULL); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = NULL; // No background wc.lpszMenuName = NULL; // No menu wc.lpszClassName = _GLFW_WNDCLASSNAME; // Load user-provided icon if available wc.hIcon = LoadIcon(GetModuleHandle(NULL), L"GLFW_ICON"); if (!wc.hIcon) { // No user-provided icon found, load default icon wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); } classAtom = RegisterClass(&wc); if (!classAtom) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to register window class"); return 0; } return classAtom; } // Creates the GLFW window and rendering context // static int createWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { int xpos, ypos, fullWidth, fullHeight; WCHAR* wideTitle; window->win32.dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; window->win32.dwExStyle = WS_EX_APPWINDOW; if (window->monitor) { window->win32.dwStyle |= WS_POPUP; _glfwPlatformGetMonitorPos(wndconfig->monitor, &xpos, &ypos); fullWidth = wndconfig->width; fullHeight = wndconfig->height; } else { if (wndconfig->decorated) { window->win32.dwStyle |= WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; if (wndconfig->resizable) { window->win32.dwStyle |= WS_MAXIMIZEBOX | WS_SIZEBOX; window->win32.dwExStyle |= WS_EX_WINDOWEDGE; } } else window->win32.dwStyle |= WS_POPUP; xpos = CW_USEDEFAULT; ypos = CW_USEDEFAULT; getFullWindowSize(window, wndconfig->width, wndconfig->height, &fullWidth, &fullHeight); } wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title); if (!wideTitle) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert title to wide string"); return GL_FALSE; } window->win32.handle = CreateWindowEx(window->win32.dwExStyle, _GLFW_WNDCLASSNAME, wideTitle, window->win32.dwStyle, xpos, ypos, fullWidth, fullHeight, NULL, // No parent window NULL, // No window menu GetModuleHandle(NULL), window); // Pass object to WM_CREATE free(wideTitle); if (!window->win32.handle) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window"); return GL_FALSE; } if (!_glfwCreateContext(window, wndconfig, fbconfig)) return GL_FALSE; return GL_TRUE; } // Destroys the GLFW window and rendering context // static void destroyWindow(_GLFWwindow* window) { _glfwDestroyContext(window); if (window->win32.handle) { DestroyWindow(window->win32.handle); window->win32.handle = NULL; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { int status; if (!_glfw.win32.classAtom) { _glfw.win32.classAtom = registerWindowClass(); if (!_glfw.win32.classAtom) return GL_FALSE; } if (!createWindow(window, wndconfig, fbconfig)) return GL_FALSE; status = _glfwAnalyzeContext(window, wndconfig, fbconfig); if (status == _GLFW_RECREATION_IMPOSSIBLE) return GL_FALSE; if (status == _GLFW_RECREATION_REQUIRED) { // Some window hints require us to re-create the context using WGL // extensions retrieved through the current context, as we cannot check // for WGL extensions or retrieve WGL entry points before we have a // current context (actually until we have implicitly loaded the ICD) // Yes, this is strange, and yes, this is the proper way on Win32 // As Windows only allows you to set the pixel format once for a // window, we need to destroy the current window and create a new one // to be able to use the new pixel format // Technically, it may be possible to keep the old window around if // we're just creating an OpenGL 3.0+ context with the same pixel // format, but it's not worth the added code complexity // First we clear the current context (the one we just created) // This is usually done by glfwDestroyWindow, but as we're not doing // full window destruction, it's duplicated here _glfwPlatformMakeContextCurrent(NULL); // Next destroy the Win32 window and WGL context (without resetting or // destroying the GLFW window object) destroyWindow(window); // ...and then create them again, this time with better APIs if (!createWindow(window, wndconfig, fbconfig)) return GL_FALSE; } if (window->monitor) { if (!_glfwSetVideoMode(window->monitor, &window->videoMode)) return GL_FALSE; // Place the window above all topmost windows _glfwPlatformShowWindow(window); SetWindowPos(window->win32.handle, HWND_TOPMOST, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE); } return GL_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { destroyWindow(window); if (window->monitor) _glfwRestoreVideoMode(window->monitor); } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { WCHAR* wideTitle = _glfwCreateWideStringFromUTF8(title); if (!wideTitle) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert title to wide string"); return; } SetWindowText(window->win32.handle, wideTitle); free(wideTitle); } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { POINT pos = { 0, 0 }; ClientToScreen(window->win32.handle, &pos); if (xpos) *xpos = pos.x; if (ypos) *ypos = pos.y; } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { RECT rect = { xpos, ypos, xpos, ypos }; AdjustWindowRectEx(&rect, window->win32.dwStyle, FALSE, window->win32.dwExStyle); SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0, SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE); } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { RECT area; GetClientRect(window->win32.handle, &area); if (width) *width = area.right; if (height) *height = area.bottom; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { if (window->monitor) { GLFWvidmode mode; _glfwSetVideoMode(window->monitor, &window->videoMode); _glfwPlatformGetVideoMode(window->monitor, &mode); SetWindowPos(window->win32.handle, HWND_TOP, 0, 0, mode.width, mode.height, SWP_NOMOVE); } else { int fullWidth, fullHeight; getFullWindowSize(window, width, height, &fullWidth, &fullHeight); SetWindowPos(window->win32.handle, HWND_TOP, 0, 0, fullWidth, fullHeight, SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); } } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { _glfwPlatformGetWindowSize(window, width, height); } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_MINIMIZE); } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_RESTORE); } void _glfwPlatformShowWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_SHOWNORMAL); BringWindowToTop(window->win32.handle); SetForegroundWindow(window->win32.handle); SetFocus(window->win32.handle); } void _glfwPlatformHideWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_HIDE); } void _glfwPlatformPollEvents(void) { MSG msg; _GLFWwindow* window; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) { // Treat WM_QUIT as a close on all windows window = _glfw.windowListHead; while (window) { _glfwInputWindowCloseRequest(window); window = window->next; } } else { TranslateMessage(&msg); DispatchMessage(&msg); } } window = _glfw.focusedWindow; if (window) { // LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix) // This is the only async event handling in GLFW, but it solves some // nasty problems { const int mods = getAsyncKeyMods(); // Get current state of left and right shift keys const int lshiftDown = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1; const int rshiftDown = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1; // See if this differs from our belief of what has happened // (we only have to check for lost key up events) if (!lshiftDown && window->key[GLFW_KEY_LEFT_SHIFT] == 1) _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, 0, GLFW_RELEASE, mods); if (!rshiftDown && window->key[GLFW_KEY_RIGHT_SHIFT] == 1) _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, 0, GLFW_RELEASE, mods); } // Did the cursor move in an focused window that has captured the cursor if (window->cursorMode == GLFW_CURSOR_DISABLED && !window->win32.cursorCentered) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); window->win32.cursorCentered = GL_TRUE; } } } void _glfwPlatformWaitEvents(void) { WaitMessage(); _glfwPlatformPollEvents(); } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos) { POINT pos = { (int) xpos, (int) ypos }; ClientToScreen(window->win32.handle, &pos); SetCursorPos(pos.x, pos.y); window->win32.oldCursorX = xpos; window->win32.oldCursorY = ypos; } void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { switch (mode) { case GLFW_CURSOR_NORMAL: showCursor(window); break; case GLFW_CURSOR_HIDDEN: hideCursor(window); break; case GLFW_CURSOR_DISABLED: captureCursor(window); break; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->win32.handle; } ================================================ FILE: tests/3rdparty/glfw/src/window.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // Copyright (c) 2012 Torsten Walluhn // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #if defined(_MSC_VER) #include #endif // Return the maxiumum of the specified values // static int Max(int a, int b) { return (a > b) ? a : b; } ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused) { if (focused) { if (_glfw.focusedWindow != window) { _glfw.focusedWindow = window; if (window->callbacks.focus) window->callbacks.focus((GLFWwindow*) window, focused); } } else { if (_glfw.focusedWindow == window) { int i; _glfw.focusedWindow = NULL; if (window->callbacks.focus) window->callbacks.focus((GLFWwindow*) window, focused); // Release all pressed keyboard keys for (i = 0; i <= GLFW_KEY_LAST; i++) { if (window->key[i] == GLFW_PRESS) _glfwInputKey(window, i, 0, GLFW_RELEASE, 0); } // Release all pressed mouse buttons for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) { if (window->mouseButton[i] == GLFW_PRESS) _glfwInputMouseClick(window, i, GLFW_RELEASE, 0); } } } } void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) { if (window->callbacks.pos) window->callbacks.pos((GLFWwindow*) window, x, y); } void _glfwInputWindowSize(_GLFWwindow* window, int width, int height) { if (window->callbacks.size) window->callbacks.size((GLFWwindow*) window, width, height); } void _glfwInputWindowIconify(_GLFWwindow* window, int iconified) { if (window->iconified == iconified) return; window->iconified = iconified; if (window->callbacks.iconify) window->callbacks.iconify((GLFWwindow*) window, iconified); } void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height) { if (window->callbacks.fbsize) window->callbacks.fbsize((GLFWwindow*) window, width, height); } void _glfwInputWindowVisibility(_GLFWwindow* window, int visible) { window->visible = visible; } void _glfwInputWindowDamage(_GLFWwindow* window) { if (window->callbacks.refresh) window->callbacks.refresh((GLFWwindow*) window); } void _glfwInputWindowCloseRequest(_GLFWwindow* window) { window->closed = GL_TRUE; if (window->callbacks.close) window->callbacks.close((GLFWwindow*) window); } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share) { _GLFWfbconfig fbconfig; _GLFWwndconfig wndconfig; _GLFWwindow* window; _GLFWwindow* previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (width <= 0 || height <= 0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid window size"); return GL_FALSE; } // Set up desired framebuffer config fbconfig.redBits = Max(_glfw.hints.redBits, 0); fbconfig.greenBits = Max(_glfw.hints.greenBits, 0); fbconfig.blueBits = Max(_glfw.hints.blueBits, 0); fbconfig.alphaBits = Max(_glfw.hints.alphaBits, 0); fbconfig.depthBits = Max(_glfw.hints.depthBits, 0); fbconfig.stencilBits = Max(_glfw.hints.stencilBits, 0); fbconfig.accumRedBits = Max(_glfw.hints.accumRedBits, 0); fbconfig.accumGreenBits = Max(_glfw.hints.accumGreenBits, 0); fbconfig.accumBlueBits = Max(_glfw.hints.accumBlueBits, 0); fbconfig.accumAlphaBits = Max(_glfw.hints.accumAlphaBits, 0); fbconfig.auxBuffers = Max(_glfw.hints.auxBuffers, 0); fbconfig.stereo = _glfw.hints.stereo ? GL_TRUE : GL_FALSE; fbconfig.samples = Max(_glfw.hints.samples, 0); fbconfig.sRGB = _glfw.hints.sRGB ? GL_TRUE : GL_FALSE; // Set up desired window config wndconfig.width = width; wndconfig.height = height; wndconfig.title = title; wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE; wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE; wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE; wndconfig.clientAPI = _glfw.hints.clientAPI; wndconfig.glMajor = _glfw.hints.glMajor; wndconfig.glMinor = _glfw.hints.glMinor; wndconfig.glForward = _glfw.hints.glForward ? GL_TRUE : GL_FALSE; wndconfig.glDebug = _glfw.hints.glDebug ? GL_TRUE : GL_FALSE; wndconfig.glProfile = _glfw.hints.glProfile; wndconfig.glRobustness = _glfw.hints.glRobustness; wndconfig.monitor = (_GLFWmonitor*) monitor; wndconfig.share = (_GLFWwindow*) share; // Check the OpenGL bits of the window config if (!_glfwIsValidContextConfig(&wndconfig)) return GL_FALSE; window = (_GLFWwindow*) calloc(1, sizeof(_GLFWwindow)); window->next = _glfw.windowListHead; _glfw.windowListHead = window; if (wndconfig.monitor) { wndconfig.resizable = GL_TRUE; wndconfig.visible = GL_TRUE; // Set up desired video mode window->videoMode.width = width; window->videoMode.height = height; window->videoMode.redBits = Max(_glfw.hints.redBits, 0); window->videoMode.greenBits = Max(_glfw.hints.greenBits, 0); window->videoMode.blueBits = Max(_glfw.hints.blueBits, 0); window->videoMode.refreshRate = Max(_glfw.hints.refreshRate, 0); } window->monitor = wndconfig.monitor; window->resizable = wndconfig.resizable; window->decorated = wndconfig.decorated; window->cursorMode = GLFW_CURSOR_NORMAL; // Save the currently current context so it can be restored later previous = (_GLFWwindow*) glfwGetCurrentContext(); // Open the actual window and create its context if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig)) { glfwDestroyWindow((GLFWwindow*) window); glfwMakeContextCurrent((GLFWwindow*) previous); return GL_FALSE; } glfwMakeContextCurrent((GLFWwindow*) window); // Retrieve the actual (as opposed to requested) context attributes if (!_glfwRefreshContextAttribs()) { glfwDestroyWindow((GLFWwindow*) window); glfwMakeContextCurrent((GLFWwindow*) previous); return GL_FALSE; } // Verify the context against the requested parameters if (!_glfwIsValidContext(&wndconfig)) { glfwDestroyWindow((GLFWwindow*) window); glfwMakeContextCurrent((GLFWwindow*) previous); return GL_FALSE; } // Clearing the front buffer to black to avoid garbage pixels left over // from previous uses of our bit of VRAM glClear(GL_COLOR_BUFFER_BIT); _glfwPlatformSwapBuffers(window); // Restore the previously current context (or NULL) glfwMakeContextCurrent((GLFWwindow*) previous); if (wndconfig.monitor == NULL && wndconfig.visible) glfwShowWindow((GLFWwindow*) window); return (GLFWwindow*) window; } void glfwDefaultWindowHints(void) { _GLFW_REQUIRE_INIT(); memset(&_glfw.hints, 0, sizeof(_glfw.hints)); // The default is OpenGL with minimum version 1.0 _glfw.hints.clientAPI = GLFW_OPENGL_API; _glfw.hints.glMajor = 1; _glfw.hints.glMinor = 0; // The default is a visible, resizable window with decorations _glfw.hints.resizable = GL_TRUE; _glfw.hints.visible = GL_TRUE; _glfw.hints.decorated = GL_TRUE; // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil _glfw.hints.redBits = 8; _glfw.hints.greenBits = 8; _glfw.hints.blueBits = 8; _glfw.hints.depthBits = 24; _glfw.hints.stencilBits = 8; } GLFWAPI void glfwWindowHint(int target, int hint) { _GLFW_REQUIRE_INIT(); switch (target) { case GLFW_RED_BITS: _glfw.hints.redBits = hint; break; case GLFW_GREEN_BITS: _glfw.hints.greenBits = hint; break; case GLFW_BLUE_BITS: _glfw.hints.blueBits = hint; break; case GLFW_ALPHA_BITS: _glfw.hints.alphaBits = hint; break; case GLFW_DEPTH_BITS: _glfw.hints.depthBits = hint; break; case GLFW_STENCIL_BITS: _glfw.hints.stencilBits = hint; break; case GLFW_ACCUM_RED_BITS: _glfw.hints.accumRedBits = hint; break; case GLFW_ACCUM_GREEN_BITS: _glfw.hints.accumGreenBits = hint; break; case GLFW_ACCUM_BLUE_BITS: _glfw.hints.accumBlueBits = hint; break; case GLFW_ACCUM_ALPHA_BITS: _glfw.hints.accumAlphaBits = hint; break; case GLFW_AUX_BUFFERS: _glfw.hints.auxBuffers = hint; break; case GLFW_STEREO: _glfw.hints.stereo = hint; break; case GLFW_REFRESH_RATE: _glfw.hints.refreshRate = hint; break; case GLFW_RESIZABLE: _glfw.hints.resizable = hint; break; case GLFW_DECORATED: _glfw.hints.decorated = hint; break; case GLFW_VISIBLE: _glfw.hints.visible = hint; break; case GLFW_SAMPLES: _glfw.hints.samples = hint; break; case GLFW_SRGB_CAPABLE: _glfw.hints.sRGB = hint; break; case GLFW_CLIENT_API: _glfw.hints.clientAPI = hint; break; case GLFW_CONTEXT_VERSION_MAJOR: _glfw.hints.glMajor = hint; break; case GLFW_CONTEXT_VERSION_MINOR: _glfw.hints.glMinor = hint; break; case GLFW_CONTEXT_ROBUSTNESS: _glfw.hints.glRobustness = hint; break; case GLFW_OPENGL_FORWARD_COMPAT: _glfw.hints.glForward = hint; break; case GLFW_OPENGL_DEBUG_CONTEXT: _glfw.hints.glDebug = hint; break; case GLFW_OPENGL_PROFILE: _glfw.hints.glProfile = hint; break; default: _glfwInputError(GLFW_INVALID_ENUM, NULL); break; } } GLFWAPI void glfwDestroyWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); // Allow closing of NULL (to match the behavior of free) if (window == NULL) return; // Clear all callbacks to avoid exposing a half torn-down window object memset(&window->callbacks, 0, sizeof(window->callbacks)); // The window's context must not be current on another thread when the // window is destroyed if (window == _glfwPlatformGetCurrentContext()) _glfwPlatformMakeContextCurrent(NULL); // Clear the focused window pointer if this is the focused window if (window == _glfw.focusedWindow) _glfw.focusedWindow = NULL; _glfwPlatformDestroyWindow(window); // Unlink window from global linked list { _GLFWwindow** prev = &_glfw.windowListHead; while (*prev != window) prev = &((*prev)->next); *prev = window->next; } free(window); } GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(0); return window->closed; } GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); window->closed = value; } GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformSetWindowTitle(window, title); } GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformGetWindowPos(window, xpos, ypos); } GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (window->monitor) { _glfwInputError(GLFW_INVALID_VALUE, "Fullscreen windows cannot be positioned"); return; } _glfwPlatformSetWindowPos(window, xpos, ypos); } GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformGetWindowSize(window, width, height); } GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (window->iconified) return; if (window->monitor) { window->videoMode.width = width; window->videoMode.height = height; } _glfwPlatformSetWindowSize(window, width, height); } GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformGetFramebufferSize(window, width, height); } GLFWAPI void glfwIconifyWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (window->iconified) return; _glfwPlatformIconifyWindow(window); } GLFWAPI void glfwRestoreWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (!window->iconified) return; _glfwPlatformRestoreWindow(window); } GLFWAPI void glfwShowWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (window->monitor) return; _glfwPlatformShowWindow(window); } GLFWAPI void glfwHideWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (window->monitor) return; _glfwPlatformHideWindow(window); } GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(0); switch (attrib) { case GLFW_FOCUSED: return window == _glfw.focusedWindow; case GLFW_ICONIFIED: return window->iconified; case GLFW_RESIZABLE: return window->resizable; case GLFW_DECORATED: return window->decorated; case GLFW_VISIBLE: return window->visible; case GLFW_CLIENT_API: return window->clientAPI; case GLFW_CONTEXT_VERSION_MAJOR: return window->glMajor; case GLFW_CONTEXT_VERSION_MINOR: return window->glMinor; case GLFW_CONTEXT_REVISION: return window->glRevision; case GLFW_CONTEXT_ROBUSTNESS: return window->glRobustness; case GLFW_OPENGL_FORWARD_COMPAT: return window->glForward; case GLFW_OPENGL_DEBUG_CONTEXT: return window->glDebug; case GLFW_OPENGL_PROFILE: return window->glProfile; } _glfwInputError(GLFW_INVALID_ENUM, NULL); return 0; } GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return (GLFWmonitor*) window->monitor; } GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); window->userPointer = pointer; } GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->userPointer; } GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle, GLFWwindowposfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; GLFWwindowposfun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = window->callbacks.pos; window->callbacks.pos = cbfun; return previous; } GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle, GLFWwindowsizefun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; GLFWwindowsizefun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = window->callbacks.size; window->callbacks.size = cbfun; return previous; } GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle, GLFWwindowclosefun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; GLFWwindowclosefun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = window->callbacks.close; window->callbacks.close = cbfun; return previous; } GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle, GLFWwindowrefreshfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; GLFWwindowrefreshfun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = window->callbacks.refresh; window->callbacks.refresh = cbfun; return previous; } GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle, GLFWwindowfocusfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; GLFWwindowfocusfun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = window->callbacks.focus; window->callbacks.focus = cbfun; return previous; } GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle, GLFWwindowiconifyfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; GLFWwindowiconifyfun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = window->callbacks.iconify; window->callbacks.iconify = cbfun; return previous; } GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle, GLFWframebuffersizefun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; GLFWframebuffersizefun previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); previous = window->callbacks.fbsize; window->callbacks.fbsize = cbfun; return previous; } GLFWAPI void glfwPollEvents(void) { _GLFW_REQUIRE_INIT(); _glfwPlatformPollEvents(); } GLFWAPI void glfwWaitEvents(void) { _GLFW_REQUIRE_INIT(); _glfwPlatformWaitEvents(); } ================================================ FILE: tests/3rdparty/glfw/src/x11_clipboard.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: X11 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // Returns whether the event is a selection event // static Bool isSelectionMessage(Display* display, XEvent* event, XPointer pointer) { return event->type == SelectionRequest || event->type == SelectionNotify || event->type == SelectionClear; } // Set the specified property to the selection converted to the requested target // static Atom writeTargetToProperty(const XSelectionRequestEvent* request) { int i; const Atom formats[] = { _glfw.x11.UTF8_STRING, _glfw.x11.COMPOUND_STRING, XA_STRING }; const int formatCount = sizeof(formats) / sizeof(formats[0]); if (request->property == None) { // The requestor is a legacy client (ICCCM section 2.2) // We don't support legacy clients, so fail here return None; } if (request->target == _glfw.x11.TARGETS) { // The list of supported targets was requested const Atom targets[] = { _glfw.x11.TARGETS, _glfw.x11.MULTIPLE, _glfw.x11.UTF8_STRING, _glfw.x11.COMPOUND_STRING, XA_STRING }; XChangeProperty(_glfw.x11.display, request->requestor, request->property, XA_ATOM, 32, PropModeReplace, (unsigned char*) targets, sizeof(targets) / sizeof(targets[0])); return request->property; } if (request->target == _glfw.x11.MULTIPLE) { // Multiple conversions were requested Atom* targets; unsigned long i, count; count = _glfwGetWindowProperty(request->requestor, request->property, _glfw.x11.ATOM_PAIR, (unsigned char**) &targets); for (i = 0; i < count; i += 2) { int j; for (j = 0; j < formatCount; j++) { if (targets[i] == formats[j]) break; } if (j < formatCount) { XChangeProperty(_glfw.x11.display, request->requestor, targets[i + 1], targets[i], 8, PropModeReplace, (unsigned char*) _glfw.x11.selection.string, strlen(_glfw.x11.selection.string)); } else targets[i + 1] = None; } XChangeProperty(_glfw.x11.display, request->requestor, request->property, _glfw.x11.ATOM_PAIR, 32, PropModeReplace, (unsigned char*) targets, count); XFree(targets); return request->property; } if (request->target == _glfw.x11.SAVE_TARGETS) { // The request is a check whether we support SAVE_TARGETS // It should be handled as a no-op side effect target XChangeProperty(_glfw.x11.display, request->requestor, request->property, XInternAtom(_glfw.x11.display, "NULL", False), 32, PropModeReplace, NULL, 0); return request->property; } // Conversion to a data target was requested for (i = 0; i < formatCount; i++) { if (request->target == formats[i]) { // The requested target is one we support XChangeProperty(_glfw.x11.display, request->requestor, request->property, request->target, 8, PropModeReplace, (unsigned char*) _glfw.x11.selection.string, strlen(_glfw.x11.selection.string)); return request->property; } } // The requested target is not supported return None; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// void _glfwHandleSelectionClear(XEvent* event) { free(_glfw.x11.selection.string); _glfw.x11.selection.string = NULL; } void _glfwHandleSelectionRequest(XEvent* event) { const XSelectionRequestEvent* request = &event->xselectionrequest; XEvent response; memset(&response, 0, sizeof(response)); response.xselection.property = writeTargetToProperty(request); response.xselection.type = SelectionNotify; response.xselection.display = request->display; response.xselection.requestor = request->requestor; response.xselection.selection = request->selection; response.xselection.target = request->target; response.xselection.time = request->time; XSendEvent(_glfw.x11.display, request->requestor, False, 0, &response); } void _glfwPushSelectionToManager(_GLFWwindow* window) { XConvertSelection(_glfw.x11.display, _glfw.x11.CLIPBOARD_MANAGER, _glfw.x11.SAVE_TARGETS, None, window->x11.handle, CurrentTime); for (;;) { XEvent event; if (!XCheckIfEvent(_glfw.x11.display, &event, isSelectionMessage, NULL)) continue; switch (event.type) { case SelectionRequest: _glfwHandleSelectionRequest(&event); break; case SelectionClear: _glfwHandleSelectionClear(&event); break; case SelectionNotify: { if (event.xselection.target == _glfw.x11.SAVE_TARGETS) { // This means one of two things; either the selection was // not owned, which means there is no clipboard manager, or // the transfer to the clipboard manager has completed // In either case, it means we are done here return; } break; } } } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { free(_glfw.x11.selection.string); _glfw.x11.selection.string = strdup(string); XSetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD, window->x11.handle, CurrentTime); if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) != window->x11.handle) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to become owner of the clipboard selection"); } } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { int i; const Atom formats[] = { _glfw.x11.UTF8_STRING, _glfw.x11.COMPOUND_STRING, XA_STRING }; const int formatCount = sizeof(formats) / sizeof(formats[0]); if (_glfwFindWindowByHandle(XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD))) { // Instead of doing a large number of X round-trips just to put this // string into a window property and then read it back, just return it return _glfw.x11.selection.string; } free(_glfw.x11.selection.string); _glfw.x11.selection.string = NULL; for (i = 0; i < formatCount; i++) { char* data; XEvent event; XConvertSelection(_glfw.x11.display, _glfw.x11.CLIPBOARD, formats[i], _glfw.x11.GLFW_SELECTION, window->x11.handle, CurrentTime); // XCheckTypedEvent is used instead of XIfEvent in order not to lock // other threads out from the display during the entire wait period while (!XCheckTypedEvent(_glfw.x11.display, SelectionNotify, &event)) ; if (event.xselection.property == None) continue; if (_glfwGetWindowProperty(event.xselection.requestor, event.xselection.property, event.xselection.target, (unsigned char**) &data)) { _glfw.x11.selection.string = strdup(data); } XFree(data); XDeleteProperty(_glfw.x11.display, event.xselection.requestor, event.xselection.property); if (_glfw.x11.selection.string) break; } if (_glfw.x11.selection.string == NULL) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "X11: Failed to convert selection to string"); } return _glfw.x11.selection.string; } ================================================ FILE: tests/3rdparty/glfw/src/x11_gamma.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: X11 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Detect gamma ramp support // void _glfwInitGammaRamp(void) { // RandR gamma support is only available with version 1.2 and above if (_glfw.x11.randr.available && (_glfw.x11.randr.versionMajor > 1 || (_glfw.x11.randr.versionMajor == 1 && _glfw.x11.randr.versionMinor >= 2))) { // FIXME: Assumes that all monitors have the same size gamma tables // This is reasonable as I suspect the that if they did differ, it // would imply that setting the gamma size to an arbitary size is // possible as well. XRRScreenResources* rr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); if (XRRGetCrtcGammaSize(_glfw.x11.display, rr->crtcs[0]) == 0) { // This is probably older Nvidia RandR with broken gamma support // Flag it as useless and try Xf86VidMode below, if available _glfw.x11.randr.gammaBroken = GL_TRUE; } XRRFreeScreenResources(rr); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) { const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display, monitor->x11.crtc); XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display, monitor->x11.crtc); _glfwAllocGammaRamp(ramp, size); memcpy(ramp->red, gamma->red, size * sizeof(unsigned short)); memcpy(ramp->green, gamma->green, size * sizeof(unsigned short)); memcpy(ramp->blue, gamma->blue, size * sizeof(unsigned short)); XRRFreeGamma(gamma); } else if (_glfw.x11.vidmode.available) { int size; XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size); _glfwAllocGammaRamp(ramp, size); XF86VidModeGetGammaRamp(_glfw.x11.display, _glfw.x11.screen, ramp->size, ramp->red, ramp->green, ramp->blue); } } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) { XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size); memcpy(gamma->red, ramp->red, ramp->size * sizeof(unsigned short)); memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short)); memcpy(gamma->blue, ramp->blue, ramp->size * sizeof(unsigned short)); XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma); XRRFreeGamma(gamma); } else if (_glfw.x11.vidmode.available) { XF86VidModeSetGammaRamp(_glfw.x11.display, _glfw.x11.screen, ramp->size, (unsigned short*) ramp->red, (unsigned short*) ramp->green, (unsigned short*) ramp->blue); } } ================================================ FILE: tests/3rdparty/glfw/src/x11_init.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: X11/GLX // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // Translate an X11 key code to a GLFW key code. // static int translateKey(int keyCode) { int keySym; // Valid key code range is [8,255], according to the XLib manual if (keyCode < 8 || keyCode > 255) return GLFW_KEY_UNKNOWN; // Try secondary keysym, for numeric keypad keys // Note: This way we always force "NumLock = ON", which is intentional // since the returned key code should correspond to a physical // location. keySym = XkbKeycodeToKeysym(_glfw.x11.display, keyCode, 1, 0); switch (keySym) { case XK_KP_0: return GLFW_KEY_KP_0; case XK_KP_1: return GLFW_KEY_KP_1; case XK_KP_2: return GLFW_KEY_KP_2; case XK_KP_3: return GLFW_KEY_KP_3; case XK_KP_4: return GLFW_KEY_KP_4; case XK_KP_5: return GLFW_KEY_KP_5; case XK_KP_6: return GLFW_KEY_KP_6; case XK_KP_7: return GLFW_KEY_KP_7; case XK_KP_8: return GLFW_KEY_KP_8; case XK_KP_9: return GLFW_KEY_KP_9; case XK_KP_Separator: case XK_KP_Decimal: return GLFW_KEY_KP_DECIMAL; case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; case XK_KP_Enter: return GLFW_KEY_KP_ENTER; default: break; } // Now try pimary keysym for function keys (non-printable keys). These // should not be layout dependent (i.e. US layout and international // layouts should give the same result). keySym = XkbKeycodeToKeysym(_glfw.x11.display, keyCode, 0, 0); switch (keySym) { case XK_Escape: return GLFW_KEY_ESCAPE; case XK_Tab: return GLFW_KEY_TAB; case XK_Shift_L: return GLFW_KEY_LEFT_SHIFT; case XK_Shift_R: return GLFW_KEY_RIGHT_SHIFT; case XK_Control_L: return GLFW_KEY_LEFT_CONTROL; case XK_Control_R: return GLFW_KEY_RIGHT_CONTROL; case XK_Meta_L: case XK_Alt_L: return GLFW_KEY_LEFT_ALT; case XK_Mode_switch: // Mapped to Alt_R on many keyboards case XK_ISO_Level3_Shift: // AltGr on at least some machines case XK_Meta_R: case XK_Alt_R: return GLFW_KEY_RIGHT_ALT; case XK_Super_L: return GLFW_KEY_LEFT_SUPER; case XK_Super_R: return GLFW_KEY_RIGHT_SUPER; case XK_Menu: return GLFW_KEY_MENU; case XK_Num_Lock: return GLFW_KEY_NUM_LOCK; case XK_Caps_Lock: return GLFW_KEY_CAPS_LOCK; case XK_Print: return GLFW_KEY_PRINT_SCREEN; case XK_Scroll_Lock: return GLFW_KEY_SCROLL_LOCK; case XK_Pause: return GLFW_KEY_PAUSE; case XK_Delete: return GLFW_KEY_DELETE; case XK_BackSpace: return GLFW_KEY_BACKSPACE; case XK_Return: return GLFW_KEY_ENTER; case XK_Home: return GLFW_KEY_HOME; case XK_End: return GLFW_KEY_END; case XK_Page_Up: return GLFW_KEY_PAGE_UP; case XK_Page_Down: return GLFW_KEY_PAGE_DOWN; case XK_Insert: return GLFW_KEY_INSERT; case XK_Left: return GLFW_KEY_LEFT; case XK_Right: return GLFW_KEY_RIGHT; case XK_Down: return GLFW_KEY_DOWN; case XK_Up: return GLFW_KEY_UP; case XK_F1: return GLFW_KEY_F1; case XK_F2: return GLFW_KEY_F2; case XK_F3: return GLFW_KEY_F3; case XK_F4: return GLFW_KEY_F4; case XK_F5: return GLFW_KEY_F5; case XK_F6: return GLFW_KEY_F6; case XK_F7: return GLFW_KEY_F7; case XK_F8: return GLFW_KEY_F8; case XK_F9: return GLFW_KEY_F9; case XK_F10: return GLFW_KEY_F10; case XK_F11: return GLFW_KEY_F11; case XK_F12: return GLFW_KEY_F12; case XK_F13: return GLFW_KEY_F13; case XK_F14: return GLFW_KEY_F14; case XK_F15: return GLFW_KEY_F15; case XK_F16: return GLFW_KEY_F16; case XK_F17: return GLFW_KEY_F17; case XK_F18: return GLFW_KEY_F18; case XK_F19: return GLFW_KEY_F19; case XK_F20: return GLFW_KEY_F20; case XK_F21: return GLFW_KEY_F21; case XK_F22: return GLFW_KEY_F22; case XK_F23: return GLFW_KEY_F23; case XK_F24: return GLFW_KEY_F24; case XK_F25: return GLFW_KEY_F25; // Numeric keypad case XK_KP_Divide: return GLFW_KEY_KP_DIVIDE; case XK_KP_Multiply: return GLFW_KEY_KP_MULTIPLY; case XK_KP_Subtract: return GLFW_KEY_KP_SUBTRACT; case XK_KP_Add: return GLFW_KEY_KP_ADD; // These should have been detected in secondary keysym test above! case XK_KP_Insert: return GLFW_KEY_KP_0; case XK_KP_End: return GLFW_KEY_KP_1; case XK_KP_Down: return GLFW_KEY_KP_2; case XK_KP_Page_Down: return GLFW_KEY_KP_3; case XK_KP_Left: return GLFW_KEY_KP_4; case XK_KP_Right: return GLFW_KEY_KP_6; case XK_KP_Home: return GLFW_KEY_KP_7; case XK_KP_Up: return GLFW_KEY_KP_8; case XK_KP_Page_Up: return GLFW_KEY_KP_9; case XK_KP_Delete: return GLFW_KEY_KP_DECIMAL; case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; case XK_KP_Enter: return GLFW_KEY_KP_ENTER; // Last resort: Check for printable keys (should not happen if the XKB // extension is available). This will give a layout dependent mapping // (which is wrong, and we may miss some keys, especially on non-US // keyboards), but it's better than nothing... case XK_a: return GLFW_KEY_A; case XK_b: return GLFW_KEY_B; case XK_c: return GLFW_KEY_C; case XK_d: return GLFW_KEY_D; case XK_e: return GLFW_KEY_E; case XK_f: return GLFW_KEY_F; case XK_g: return GLFW_KEY_G; case XK_h: return GLFW_KEY_H; case XK_i: return GLFW_KEY_I; case XK_j: return GLFW_KEY_J; case XK_k: return GLFW_KEY_K; case XK_l: return GLFW_KEY_L; case XK_m: return GLFW_KEY_M; case XK_n: return GLFW_KEY_N; case XK_o: return GLFW_KEY_O; case XK_p: return GLFW_KEY_P; case XK_q: return GLFW_KEY_Q; case XK_r: return GLFW_KEY_R; case XK_s: return GLFW_KEY_S; case XK_t: return GLFW_KEY_T; case XK_u: return GLFW_KEY_U; case XK_v: return GLFW_KEY_V; case XK_w: return GLFW_KEY_W; case XK_x: return GLFW_KEY_X; case XK_y: return GLFW_KEY_Y; case XK_z: return GLFW_KEY_Z; case XK_1: return GLFW_KEY_1; case XK_2: return GLFW_KEY_2; case XK_3: return GLFW_KEY_3; case XK_4: return GLFW_KEY_4; case XK_5: return GLFW_KEY_5; case XK_6: return GLFW_KEY_6; case XK_7: return GLFW_KEY_7; case XK_8: return GLFW_KEY_8; case XK_9: return GLFW_KEY_9; case XK_0: return GLFW_KEY_0; case XK_space: return GLFW_KEY_SPACE; case XK_minus: return GLFW_KEY_MINUS; case XK_equal: return GLFW_KEY_EQUAL; case XK_bracketleft: return GLFW_KEY_LEFT_BRACKET; case XK_bracketright: return GLFW_KEY_RIGHT_BRACKET; case XK_backslash: return GLFW_KEY_BACKSLASH; case XK_semicolon: return GLFW_KEY_SEMICOLON; case XK_apostrophe: return GLFW_KEY_APOSTROPHE; case XK_grave: return GLFW_KEY_GRAVE_ACCENT; case XK_comma: return GLFW_KEY_COMMA; case XK_period: return GLFW_KEY_PERIOD; case XK_slash: return GLFW_KEY_SLASH; case XK_less: return GLFW_KEY_WORLD_1; // At least in some layouts... default: break; } // No matching translation was found return GLFW_KEY_UNKNOWN; } // Update the key code LUT // static void updateKeyCodeLUT(void) { int i, keyCode, keyCodeGLFW; char name[XkbKeyNameLength + 1]; XkbDescPtr descr; // Clear the LUT for (keyCode = 0; keyCode < 256; keyCode++) _glfw.x11.keyCodeLUT[keyCode] = GLFW_KEY_UNKNOWN; // Use XKB to determine physical key locations independently of the current // keyboard layout // Get keyboard description descr = XkbGetKeyboard(_glfw.x11.display, XkbAllComponentsMask, XkbUseCoreKbd); // Find the X11 key code -> GLFW key code mapping for (keyCode = descr->min_key_code; keyCode <= descr->max_key_code; ++keyCode) { // Get the key name for (i = 0; i < XkbKeyNameLength; i++) name[i] = descr->names->keys[keyCode].name[i]; name[XkbKeyNameLength] = 0; // Map the key name to a GLFW key code. Note: We only map printable // keys here, and we use the US keyboard layout. The rest of the // keys (function keys) are mapped using traditional KeySym // translations. if (strcmp(name, "TLDE") == 0) keyCodeGLFW = GLFW_KEY_GRAVE_ACCENT; else if (strcmp(name, "AE01") == 0) keyCodeGLFW = GLFW_KEY_1; else if (strcmp(name, "AE02") == 0) keyCodeGLFW = GLFW_KEY_2; else if (strcmp(name, "AE03") == 0) keyCodeGLFW = GLFW_KEY_3; else if (strcmp(name, "AE04") == 0) keyCodeGLFW = GLFW_KEY_4; else if (strcmp(name, "AE05") == 0) keyCodeGLFW = GLFW_KEY_5; else if (strcmp(name, "AE06") == 0) keyCodeGLFW = GLFW_KEY_6; else if (strcmp(name, "AE07") == 0) keyCodeGLFW = GLFW_KEY_7; else if (strcmp(name, "AE08") == 0) keyCodeGLFW = GLFW_KEY_8; else if (strcmp(name, "AE09") == 0) keyCodeGLFW = GLFW_KEY_9; else if (strcmp(name, "AE10") == 0) keyCodeGLFW = GLFW_KEY_0; else if (strcmp(name, "AE11") == 0) keyCodeGLFW = GLFW_KEY_MINUS; else if (strcmp(name, "AE12") == 0) keyCodeGLFW = GLFW_KEY_EQUAL; else if (strcmp(name, "AD01") == 0) keyCodeGLFW = GLFW_KEY_Q; else if (strcmp(name, "AD02") == 0) keyCodeGLFW = GLFW_KEY_W; else if (strcmp(name, "AD03") == 0) keyCodeGLFW = GLFW_KEY_E; else if (strcmp(name, "AD04") == 0) keyCodeGLFW = GLFW_KEY_R; else if (strcmp(name, "AD05") == 0) keyCodeGLFW = GLFW_KEY_T; else if (strcmp(name, "AD06") == 0) keyCodeGLFW = GLFW_KEY_Y; else if (strcmp(name, "AD07") == 0) keyCodeGLFW = GLFW_KEY_U; else if (strcmp(name, "AD08") == 0) keyCodeGLFW = GLFW_KEY_I; else if (strcmp(name, "AD09") == 0) keyCodeGLFW = GLFW_KEY_O; else if (strcmp(name, "AD10") == 0) keyCodeGLFW = GLFW_KEY_P; else if (strcmp(name, "AD11") == 0) keyCodeGLFW = GLFW_KEY_LEFT_BRACKET; else if (strcmp(name, "AD12") == 0) keyCodeGLFW = GLFW_KEY_RIGHT_BRACKET; else if (strcmp(name, "AC01") == 0) keyCodeGLFW = GLFW_KEY_A; else if (strcmp(name, "AC02") == 0) keyCodeGLFW = GLFW_KEY_S; else if (strcmp(name, "AC03") == 0) keyCodeGLFW = GLFW_KEY_D; else if (strcmp(name, "AC04") == 0) keyCodeGLFW = GLFW_KEY_F; else if (strcmp(name, "AC05") == 0) keyCodeGLFW = GLFW_KEY_G; else if (strcmp(name, "AC06") == 0) keyCodeGLFW = GLFW_KEY_H; else if (strcmp(name, "AC07") == 0) keyCodeGLFW = GLFW_KEY_J; else if (strcmp(name, "AC08") == 0) keyCodeGLFW = GLFW_KEY_K; else if (strcmp(name, "AC09") == 0) keyCodeGLFW = GLFW_KEY_L; else if (strcmp(name, "AC10") == 0) keyCodeGLFW = GLFW_KEY_SEMICOLON; else if (strcmp(name, "AC11") == 0) keyCodeGLFW = GLFW_KEY_APOSTROPHE; else if (strcmp(name, "AB01") == 0) keyCodeGLFW = GLFW_KEY_Z; else if (strcmp(name, "AB02") == 0) keyCodeGLFW = GLFW_KEY_X; else if (strcmp(name, "AB03") == 0) keyCodeGLFW = GLFW_KEY_C; else if (strcmp(name, "AB04") == 0) keyCodeGLFW = GLFW_KEY_V; else if (strcmp(name, "AB05") == 0) keyCodeGLFW = GLFW_KEY_B; else if (strcmp(name, "AB06") == 0) keyCodeGLFW = GLFW_KEY_N; else if (strcmp(name, "AB07") == 0) keyCodeGLFW = GLFW_KEY_M; else if (strcmp(name, "AB08") == 0) keyCodeGLFW = GLFW_KEY_COMMA; else if (strcmp(name, "AB09") == 0) keyCodeGLFW = GLFW_KEY_PERIOD; else if (strcmp(name, "AB10") == 0) keyCodeGLFW = GLFW_KEY_SLASH; else if (strcmp(name, "BKSL") == 0) keyCodeGLFW = GLFW_KEY_BACKSLASH; else if (strcmp(name, "LSGT") == 0) keyCodeGLFW = GLFW_KEY_WORLD_1; else keyCodeGLFW = GLFW_KEY_UNKNOWN; // Update the key code LUT if ((keyCode >= 0) && (keyCode < 256)) _glfw.x11.keyCodeLUT[keyCode] = keyCodeGLFW; } // Free the keyboard description XkbFreeKeyboard(descr, 0, True); // Translate the un-translated key codes using traditional X11 KeySym // lookups for (keyCode = 0; keyCode < 256; keyCode++) { if (_glfw.x11.keyCodeLUT[keyCode] < 0) _glfw.x11.keyCodeLUT[keyCode] = translateKey(keyCode); } } // Check whether the specified atom is supported // static Atom getSupportedAtom(Atom* supportedAtoms, unsigned long atomCount, const char* atomName) { Atom atom = XInternAtom(_glfw.x11.display, atomName, True); if (atom != None) { unsigned long i; for (i = 0; i < atomCount; i++) { if (supportedAtoms[i] == atom) return atom; } } return None; } // Check whether the running window manager is EWMH-compliant // static void detectEWMH(void) { Window* windowFromRoot = NULL; Window* windowFromChild = NULL; // First we need a couple of atoms, which should already be there Atom supportingWmCheck = XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", True); Atom wmSupported = XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", True); if (supportingWmCheck == None || wmSupported == None) return; // Then we look for the _NET_SUPPORTING_WM_CHECK property of the root window if (_glfwGetWindowProperty(_glfw.x11.root, supportingWmCheck, XA_WINDOW, (unsigned char**) &windowFromRoot) != 1) { XFree(windowFromRoot); return; } // It should be the ID of a child window (of the root) // Then we look for the same property on the child window if (_glfwGetWindowProperty(*windowFromRoot, supportingWmCheck, XA_WINDOW, (unsigned char**) &windowFromChild) != 1) { XFree(windowFromRoot); XFree(windowFromChild); return; } // It should be the ID of that same child window if (*windowFromRoot != *windowFromChild) { XFree(windowFromRoot); XFree(windowFromChild); return; } XFree(windowFromRoot); XFree(windowFromChild); // We are now fairly sure that an EWMH-compliant window manager is running Atom* supportedAtoms; unsigned long atomCount; // Now we need to check the _NET_SUPPORTED property of the root window // It should be a list of supported WM protocol and state atoms atomCount = _glfwGetWindowProperty(_glfw.x11.root, wmSupported, XA_ATOM, (unsigned char**) &supportedAtoms); // See which of the atoms we support that are supported by the WM _glfw.x11.NET_WM_STATE = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE"); _glfw.x11.NET_WM_STATE_FULLSCREEN = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN"); _glfw.x11.NET_WM_NAME = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_NAME"); _glfw.x11.NET_WM_ICON_NAME = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_ICON_NAME"); _glfw.x11.NET_WM_PID = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PID"); _glfw.x11.NET_WM_PING = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PING"); _glfw.x11.NET_ACTIVE_WINDOW = getSupportedAtom(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW"); XFree(supportedAtoms); _glfw.x11.hasEWMH = GL_TRUE; } // Initialize X11 display and look for supported X11 extensions // static GLboolean initDisplay(void) { Bool supported; _glfw.x11.display = XOpenDisplay(NULL); if (!_glfw.x11.display) { _glfwInputError(GLFW_API_UNAVAILABLE, "X11: Failed to open X display"); return GL_FALSE; } _glfw.x11.screen = DefaultScreen(_glfw.x11.display); _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen); _glfw.x11.context = XUniqueContext(); // Find or create window manager atoms _glfw.x11.WM_STATE = XInternAtom(_glfw.x11.display, "WM_STATE", False); _glfw.x11.WM_DELETE_WINDOW = XInternAtom(_glfw.x11.display, "WM_DELETE_WINDOW", False); _glfw.x11.MOTIF_WM_HINTS = XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False); // Check for XF86VidMode extension _glfw.x11.vidmode.available = XF86VidModeQueryExtension(_glfw.x11.display, &_glfw.x11.vidmode.eventBase, &_glfw.x11.vidmode.errorBase); // Check for RandR extension _glfw.x11.randr.available = XRRQueryExtension(_glfw.x11.display, &_glfw.x11.randr.eventBase, &_glfw.x11.randr.errorBase); if (_glfw.x11.randr.available) { if (!XRRQueryVersion(_glfw.x11.display, &_glfw.x11.randr.versionMajor, &_glfw.x11.randr.versionMinor)) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to query RandR version"); return GL_FALSE; } // The GLFW RandR path requires at least version 1.3 if (_glfw.x11.randr.versionMajor == 1 && _glfw.x11.randr.versionMinor < 3) { _glfw.x11.randr.available = GL_FALSE; } } if (XQueryExtension(_glfw.x11.display, "XInputExtension", &_glfw.x11.xi.majorOpcode, &_glfw.x11.xi.eventBase, &_glfw.x11.xi.errorBase)) { _glfw.x11.xi.versionMajor = 2; _glfw.x11.xi.versionMinor = 0; if (XIQueryVersion(_glfw.x11.display, &_glfw.x11.xi.versionMajor, &_glfw.x11.xi.versionMinor) != BadRequest) { _glfw.x11.xi.available = GL_TRUE; } } // Check if Xkb is supported on this display _glfw.x11.xkb.versionMajor = 1; _glfw.x11.xkb.versionMinor = 0; if (!XkbQueryExtension(_glfw.x11.display, &_glfw.x11.xkb.majorOpcode, &_glfw.x11.xkb.eventBase, &_glfw.x11.xkb.errorBase, &_glfw.x11.xkb.versionMajor, &_glfw.x11.xkb.versionMinor)) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: The keyboard extension is not available"); return GL_FALSE; } if (!XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported)) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to set detectable key repeat"); return GL_FALSE; } if (!supported) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Detectable key repeat is not supported"); return GL_FALSE; } // Update the key code LUT // FIXME: We should listen to XkbMapNotify events to track changes to // the keyboard mapping. updateKeyCodeLUT(); // Detect whether an EWMH-conformant window manager is running detectEWMH(); // Find or create string format atoms _glfw.x11.UTF8_STRING = XInternAtom(_glfw.x11.display, "UTF8_STRING", False); _glfw.x11.COMPOUND_STRING = XInternAtom(_glfw.x11.display, "COMPOUND_STRING", False); _glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False); // Find or create selection property atom _glfw.x11.GLFW_SELECTION = XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False); // Find or create standard clipboard atoms _glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False); _glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False); _glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False); // Find or create clipboard manager atoms _glfw.x11.CLIPBOARD_MANAGER = XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False); _glfw.x11.SAVE_TARGETS = XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False); return GL_TRUE; } // Create a blank cursor (for locked mouse mode) // static Cursor createNULLCursor(void) { Pixmap cursormask; XGCValues xgc; GC gc; XColor col; Cursor cursor; // TODO: Add error checks cursormask = XCreatePixmap(_glfw.x11.display, _glfw.x11.root, 1, 1, 1); xgc.function = GXclear; gc = XCreateGC(_glfw.x11.display, cursormask, GCFunction, &xgc); XFillRectangle(_glfw.x11.display, cursormask, gc, 0, 0, 1, 1); col.pixel = 0; col.red = 0; col.flags = 4; cursor = XCreatePixmapCursor(_glfw.x11.display, cursormask, cursormask, &col, &col, 0, 0); XFreePixmap(_glfw.x11.display, cursormask); XFreeGC(_glfw.x11.display, gc); return cursor; } // Terminate X11 display // static void terminateDisplay(void) { if (_glfw.x11.display) { XCloseDisplay(_glfw.x11.display); _glfw.x11.display = NULL; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { XInitThreads(); if (!initDisplay()) return GL_FALSE; _glfwInitGammaRamp(); if (!_glfwInitContextAPI()) return GL_FALSE; _glfw.x11.cursor = createNULLCursor(); if (!_glfwInitJoysticks()) return GL_FALSE; _glfwInitTimer(); return GL_TRUE; } void _glfwPlatformTerminate(void) { if (_glfw.x11.cursor) { XFreeCursor(_glfw.x11.display, _glfw.x11.cursor); _glfw.x11.cursor = (Cursor) 0; } _glfwTerminateJoysticks(); _glfwTerminateContextAPI(); terminateDisplay(); if (_glfw.x11.selection.string) free(_glfw.x11.selection.string); } const char* _glfwPlatformGetVersionString(void) { const char* version = _GLFW_VERSION_FULL " X11" #if defined(_GLFW_GLX) " GLX" #elif defined(_GLFW_EGL) " EGL" #endif #if defined(_GLFW_HAS_GLXGETPROCADDRESS) " glXGetProcAddress" #elif defined(_GLFW_HAS_GLXGETPROCADDRESSARB) " glXGetProcAddressARB" #elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT) " glXGetProcAddressEXT" #elif defined(_GLFW_DLOPEN_LIBGL) " dlsym(libGL)" #endif #if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) " clock_gettime" #endif #if defined(__linux__) " /dev/js" #endif #if defined(_GLFW_BUILD_DLL) " shared" #endif ; return version; } ================================================ FILE: tests/3rdparty/glfw/src/x11_joystick.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: X11 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #ifdef __linux__ #include #include #include #include #include #include #include #include #include #include #endif // __linux__ // Attempt to open the specified joystick device // static int openJoystickDevice(int joy, const char* path) { #ifdef __linux__ char axisCount, buttonCount; char name[256]; int fd, version; fd = open(path, O_RDONLY | O_NONBLOCK); if (fd == -1) return GL_FALSE; _glfw.x11.joystick[joy].fd = fd; // Verify that the joystick driver version is at least 1.0 ioctl(fd, JSIOCGVERSION, &version); if (version < 0x010000) { // It's an old 0.x interface (we don't support it) close(fd); return GL_FALSE; } if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0) strncpy(name, "Unknown", sizeof(name)); _glfw.x11.joystick[joy].name = strdup(name); ioctl(fd, JSIOCGAXES, &axisCount); _glfw.x11.joystick[joy].axisCount = (int) axisCount; ioctl(fd, JSIOCGBUTTONS, &buttonCount); _glfw.x11.joystick[joy].buttonCount = (int) buttonCount; _glfw.x11.joystick[joy].axes = (float*) calloc(axisCount, sizeof(float)); _glfw.x11.joystick[joy].buttons = (unsigned char*) calloc(buttonCount, 1); _glfw.x11.joystick[joy].present = GL_TRUE; #endif // __linux__ return GL_TRUE; } // Polls for and processes events for all present joysticks // static void pollJoystickEvents(void) { #ifdef __linux__ int i; ssize_t result; struct js_event e; for (i = 0; i <= GLFW_JOYSTICK_LAST; i++) { if (!_glfw.x11.joystick[i].present) continue; // Read all queued events (non-blocking) for (;;) { errno = 0; result = read(_glfw.x11.joystick[i].fd, &e, sizeof(e)); if (errno == ENODEV) { free(_glfw.x11.joystick[i].axes); free(_glfw.x11.joystick[i].buttons); free(_glfw.x11.joystick[i].name); _glfw.x11.joystick[i].present = GL_FALSE; } if (result == -1) break; // We don't care if it's an init event or not e.type &= ~JS_EVENT_INIT; switch (e.type) { case JS_EVENT_AXIS: _glfw.x11.joystick[i].axes[e.number] = (float) e.value / 32767.0f; // We need to change the sign for the Y axes, so that // positive = up/forward, according to the GLFW spec. if (e.number & 1) { _glfw.x11.joystick[i].axes[e.number] = -_glfw.x11.joystick[i].axes[e.number]; } break; case JS_EVENT_BUTTON: _glfw.x11.joystick[i].buttons[e.number] = e.value ? GLFW_PRESS : GLFW_RELEASE; break; default: break; } } } #endif // __linux__ } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize joystick interface // int _glfwInitJoysticks(void) { #ifdef __linux__ int i, joy = 0; regex_t regex; DIR* dir; const char* dirs[] = { "/dev/input", "/dev" }; if (regcomp(®ex, "^js[0-9]\\+$", 0) != 0) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to compile regex"); return GL_FALSE; } for (i = 0; i < sizeof(dirs) / sizeof(dirs[0]); i++) { struct dirent* entry; dir = opendir(dirs[i]); if (!dir) continue; while ((entry = readdir(dir))) { char path[20]; regmatch_t match; if (regexec(®ex, entry->d_name, 1, &match, 0) != 0) continue; snprintf(path, sizeof(path), "%s/%s", dirs[i], entry->d_name); if (openJoystickDevice(joy, path)) joy++; } closedir(dir); } regfree(®ex); #endif // __linux__ return GL_TRUE; } // Close all opened joystick handles // void _glfwTerminateJoysticks(void) { #ifdef __linux__ int i; for (i = 0; i <= GLFW_JOYSTICK_LAST; i++) { if (_glfw.x11.joystick[i].present) { close(_glfw.x11.joystick[i].fd); free(_glfw.x11.joystick[i].axes); free(_glfw.x11.joystick[i].buttons); free(_glfw.x11.joystick[i].name); _glfw.x11.joystick[i].present = GL_FALSE; } } #endif // __linux__ } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformJoystickPresent(int joy) { pollJoystickEvents(); return _glfw.x11.joystick[joy].present; } const float* _glfwPlatformGetJoystickAxes(int joy, int* count) { pollJoystickEvents(); if (!_glfw.x11.joystick[joy].present) return NULL; *count = _glfw.x11.joystick[joy].axisCount; return _glfw.x11.joystick[joy].axes; } const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) { pollJoystickEvents(); if (!_glfw.x11.joystick[joy].present) return NULL; *count = _glfw.x11.joystick[joy].buttonCount; return _glfw.x11.joystick[joy].buttons; } const char* _glfwPlatformGetJoystickName(int joy) { pollJoystickEvents(); return _glfw.x11.joystick[joy].name; } ================================================ FILE: tests/3rdparty/glfw/src/x11_monitor.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: X11 (Unix) // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include static int calculateRefreshRate(const XRRModeInfo* mi) { if (!mi->hTotal || !mi->vTotal) return 0; return (int) ((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal)); } static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id) { int i; for (i = 0; i < sr->nmode; i++) { if (sr->modes[i].id == id) return sr->modes + i; } return NULL; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Set the current video mode for the specified monitor // void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired) { if (_glfw.x11.randr.available) { int i, j; XRRScreenResources* sr; XRRCrtcInfo* ci; XRROutputInfo* oi; RRMode bestMode = 0; unsigned int sizeDiff, leastSizeDiff = UINT_MAX; unsigned int rateDiff, leastRateDiff = UINT_MAX; sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); for (i = 0; i < sr->nmode; i++) { const XRRModeInfo* mi = sr->modes + i; if (mi->modeFlags & RR_Interlace) continue; for (j = 0; j < oi->nmode; j++) { if (oi->modes[j] == mi->id) break; } if (j == oi->nmode) continue; sizeDiff = (mi->width - desired->width) * (mi->width - desired->width) + (mi->height - desired->height) * (mi->height - desired->height); if (desired->refreshRate) rateDiff = abs(calculateRefreshRate(mi) - desired->refreshRate); else rateDiff = UINT_MAX - calculateRefreshRate(mi); if ((sizeDiff < leastSizeDiff) || (sizeDiff == leastSizeDiff && rateDiff < leastRateDiff)) { bestMode = mi->id; leastSizeDiff = sizeDiff; leastRateDiff = rateDiff; } } monitor->x11.oldMode = ci->mode; XRRSetCrtcConfig(_glfw.x11.display, sr, monitor->x11.crtc, CurrentTime, ci->x, ci->y, bestMode, ci->rotation, ci->outputs, ci->noutput); XRRFreeOutputInfo(oi); XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); } } // Restore the saved (original) video mode for the specified monitor // void _glfwRestoreVideoMode(_GLFWmonitor* monitor) { if (_glfw.x11.randr.available) { XRRScreenResources* sr; XRRCrtcInfo* ci; sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); XRRSetCrtcConfig(_glfw.x11.display, sr, monitor->x11.crtc, CurrentTime, ci->x, ci->y, monitor->x11.oldMode, ci->rotation, ci->outputs, ci->noutput); XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// _GLFWmonitor** _glfwPlatformGetMonitors(int* count) { _GLFWmonitor** monitors = NULL; *count = 0; if (_glfw.x11.randr.available) { int i, found = 0; RROutput primary; XRRScreenResources* sr; sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); primary = XRRGetOutputPrimary(_glfw.x11.display, _glfw.x11.root); monitors = (_GLFWmonitor**) calloc(sr->ncrtc, sizeof(_GLFWmonitor*)); for (i = 0; i < sr->ncrtc; i++) { int j; XRROutputInfo* oi; XRRCrtcInfo* ci; RROutput output; ci = XRRGetCrtcInfo(_glfw.x11.display, sr, sr->crtcs[i]); if (ci->noutput == 0) { XRRFreeCrtcInfo(ci); continue; } output = ci->outputs[0]; for (j = 0; j < ci->noutput; j++) { if (ci->outputs[j] == primary) { output = primary; break; } } oi = XRRGetOutputInfo(_glfw.x11.display, sr, output); if (oi->connection != RR_Connected) { XRRFreeOutputInfo(oi); XRRFreeCrtcInfo(ci); continue; } monitors[found] = _glfwCreateMonitor(oi->name, oi->mm_width, oi->mm_height); monitors[found]->x11.output = output; monitors[found]->x11.crtc = oi->crtc; XRRFreeOutputInfo(oi); XRRFreeCrtcInfo(ci); found++; } XRRFreeScreenResources(sr); for (i = 0; i < found; i++) { if (monitors[i]->x11.output == primary) { _GLFWmonitor* temp = monitors[0]; monitors[0] = monitors[i]; monitors[i] = temp; break; } } if (found == 0) { free(monitors); monitors = NULL; } *count = found; } else { monitors = (_GLFWmonitor**) calloc(1, sizeof(_GLFWmonitor*)); monitors[0] = _glfwCreateMonitor("Display", DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen), DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen)); *count = 1; } return monitors; } GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second) { return first->x11.crtc == second->x11.crtc; } void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { if (_glfw.x11.randr.available) { XRRScreenResources* sr; XRRCrtcInfo* ci; sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); if (xpos) *xpos = ci->x; if (ypos) *ypos = ci->y; XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); } else { if (xpos) *xpos = 0; if (ypos) *ypos = 0; } } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) { GLFWvidmode* result; int depth, r, g, b; depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen); _glfwSplitBPP(depth, &r, &g, &b); *found = 0; // Build array of available resolutions if (_glfw.x11.randr.available) { int i, j; XRRScreenResources* sr; XRROutputInfo* oi; sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); result = (GLFWvidmode*) malloc(sizeof(GLFWvidmode) * oi->nmode); for (i = 0; i < oi->nmode; i++) { GLFWvidmode mode; const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]); mode.width = mi->width; mode.height = mi->height; mode.refreshRate = calculateRefreshRate(mi); for (j = 0; j < *found; j++) { if (result[j].width == mode.width && result[j].height == mode.height && result[j].refreshRate == mode.refreshRate) { break; } } if (j < *found) { // This is a duplicate, so skip it continue; } mode.redBits = r; mode.greenBits = g; mode.blueBits = b; result[*found] = mode; (*found)++; } XRRFreeOutputInfo(oi); XRRFreeScreenResources(sr); } else { *found = 1; result = (GLFWvidmode*) malloc(sizeof(GLFWvidmode)); result[0].width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen); result[0].height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen); result[0].redBits = r; result[0].greenBits = g; result[0].blueBits = b; result[0].refreshRate = 0; } return result; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) { if (_glfw.x11.randr.available) { XRRScreenResources* sr; XRRCrtcInfo* ci; sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); mode->width = ci->width; mode->height = ci->height; mode->refreshRate = calculateRefreshRate(getModeInfo(sr, ci->mode)); XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); } else { mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen); mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen); mode->refreshRate = 0; } _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), &mode->redBits, &mode->greenBits, &mode->blueBits); } ================================================ FILE: tests/3rdparty/glfw/src/x11_platform.h ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: X11 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _x11_platform_h_ #define _x11_platform_h_ #include #include #include #include #include #include // The Xf86VidMode extension provides fallback gamma control #include // The XRandR extension provides mode setting and gamma control #include // The XInput2 extension provides improved input events #include // The Xkb extension provides improved keyboard support #include #if defined(_GLFW_GLX) #define _GLFW_X11_CONTEXT_VISUAL window->glx.visual #include "glx_platform.h" #elif defined(_GLFW_EGL) #define _GLFW_X11_CONTEXT_VISUAL window->egl.visual #define _GLFW_EGL_NATIVE_WINDOW window->x11.handle #define _GLFW_EGL_NATIVE_DISPLAY _glfw.x11.display #include "egl_platform.h" #else #error "No supported context creation API selected" #endif #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11 #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11 #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11 //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific window structure //------------------------------------------------------------------------ typedef struct _GLFWwindowX11 { // Platform specific window resources Colormap colormap; // Window colormap Window handle; // Window handle // Various platform specific internal variables GLboolean overrideRedirect; // True if window is OverrideRedirect GLboolean cursorGrabbed; // True if cursor is currently grabbed GLboolean cursorHidden; // True if cursor is currently hidden // Cached position and size used to filter out duplicate events int width, height; int xpos, ypos; // The last received cursor position, regardless of source double cursorPosX, cursorPosY; // The last position the cursor was warped to by GLFW int warpPosX, warpPosY; } _GLFWwindowX11; //------------------------------------------------------------------------ // Platform-specific library global data for X11 //------------------------------------------------------------------------ typedef struct _GLFWlibraryX11 { Display* display; int screen; Window root; // Invisible cursor for hidden cursor mode Cursor cursor; XContext context; // Window manager atoms Atom WM_STATE; Atom WM_DELETE_WINDOW; Atom NET_WM_NAME; Atom NET_WM_ICON_NAME; Atom NET_WM_PID; Atom NET_WM_PING; Atom NET_WM_STATE; Atom NET_WM_STATE_FULLSCREEN; Atom NET_ACTIVE_WINDOW; Atom MOTIF_WM_HINTS; // Selection atoms Atom TARGETS; Atom MULTIPLE; Atom CLIPBOARD; Atom CLIPBOARD_MANAGER; Atom SAVE_TARGETS; Atom UTF8_STRING; Atom COMPOUND_STRING; Atom ATOM_PAIR; Atom GLFW_SELECTION; // True if window manager supports EWMH GLboolean hasEWMH; struct { GLboolean available; int eventBase; int errorBase; } vidmode; struct { GLboolean available; int eventBase; int errorBase; int versionMajor; int versionMinor; GLboolean gammaBroken; } randr; struct { int majorOpcode; int eventBase; int errorBase; int versionMajor; int versionMinor; } xkb; struct { GLboolean available; int majorOpcode; int eventBase; int errorBase; int versionMajor; int versionMinor; } xi; // LUT for mapping X11 key codes to GLFW key codes int keyCodeLUT[256]; struct { GLboolean changed; int timeout; int interval; int blanking; int exposure; } saver; struct { GLboolean monotonic; double resolution; uint64_t base; } timer; struct { char* string; } selection; struct { int present; int fd; float* axes; int axisCount; unsigned char* buttons; int buttonCount; char* name; } joystick[GLFW_JOYSTICK_LAST + 1]; } _GLFWlibraryX11; //------------------------------------------------------------------------ // Platform-specific monitor structure //------------------------------------------------------------------------ typedef struct _GLFWmonitorX11 { RROutput output; RRCrtc crtc; RRMode oldMode; } _GLFWmonitorX11; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== // Time void _glfwInitTimer(void); // Gamma void _glfwInitGammaRamp(void); // OpenGL support int _glfwInitContextAPI(void); void _glfwTerminateContextAPI(void); int _glfwCreateContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContext(_GLFWwindow* window); // Fullscreen support void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoMode(_GLFWmonitor* monitor); // Joystick input int _glfwInitJoysticks(void); void _glfwTerminateJoysticks(void); // Unicode support long _glfwKeySym2Unicode(KeySym keysym); // Clipboard handling void _glfwHandleSelectionClear(XEvent* event); void _glfwHandleSelectionRequest(XEvent* event); void _glfwPushSelectionToManager(_GLFWwindow* window); // Window support _GLFWwindow* _glfwFindWindowByHandle(Window handle); unsigned long _glfwGetWindowProperty(Window window, Atom property, Atom type, unsigned char** value); #endif // _x11_platform_h_ ================================================ FILE: tests/3rdparty/glfw/src/x11_time.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: X11 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include // Return raw time // static uint64_t getRawTime(void) { #if defined(CLOCK_MONOTONIC) if (_glfw.x11.timer.monotonic) { struct timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec; } else #endif { struct timeval tv; gettimeofday(&tv, NULL); return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialise timer // void _glfwInitTimer(void) { #if defined(CLOCK_MONOTONIC) struct timespec ts; if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0) { _glfw.x11.timer.monotonic = GL_TRUE; _glfw.x11.timer.resolution = 1e-9; } else #endif { _glfw.x11.timer.resolution = 1e-6; } _glfw.x11.timer.base = getRawTime(); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// double _glfwPlatformGetTime(void) { return (double) (getRawTime() - _glfw.x11.timer.base) * _glfw.x11.timer.resolution; } void _glfwPlatformSetTime(double time) { _glfw.x11.timer.base = getRawTime() - (uint64_t) (time / _glfw.x11.timer.resolution); } ================================================ FILE: tests/3rdparty/glfw/src/x11_unicode.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: X11 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" /* * Marcus: This code was originally written by Markus G. Kuhn. * I have made some slight changes (trimmed it down a bit from >60 KB to * 20 KB), but the functionality is the same. */ /* * This module converts keysym values into the corresponding ISO 10646 * (UCS, Unicode) values. * * The array keysymtab[] contains pairs of X11 keysym values for graphical * characters and the corresponding Unicode value. The function * _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary * search, therefore keysymtab[] must remain SORTED by keysym value. * * We allow to represent any UCS character in the range U-00000000 to * U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff. * This admittedly does not cover the entire 31-bit space of UCS, but * it does cover all of the characters up to U-10FFFF, which can be * represented by UTF-16, and more, and it is very unlikely that higher * UCS codes will ever be assigned by ISO. So to get Unicode character * U+ABCD you can directly use keysym 0x0100abcd. * * Original author: Markus G. Kuhn , University of * Cambridge, April 2001 * * Special thanks to Richard Verhoeven for preparing * an initial draft of the mapping table. * */ //************************************************************************ //**** KeySym to Unicode mapping table **** //************************************************************************ static struct codepair { unsigned short keysym; unsigned short ucs; } keysymtab[] = { { 0x01a1, 0x0104 }, { 0x01a2, 0x02d8 }, { 0x01a3, 0x0141 }, { 0x01a5, 0x013d }, { 0x01a6, 0x015a }, { 0x01a9, 0x0160 }, { 0x01aa, 0x015e }, { 0x01ab, 0x0164 }, { 0x01ac, 0x0179 }, { 0x01ae, 0x017d }, { 0x01af, 0x017b }, { 0x01b1, 0x0105 }, { 0x01b2, 0x02db }, { 0x01b3, 0x0142 }, { 0x01b5, 0x013e }, { 0x01b6, 0x015b }, { 0x01b7, 0x02c7 }, { 0x01b9, 0x0161 }, { 0x01ba, 0x015f }, { 0x01bb, 0x0165 }, { 0x01bc, 0x017a }, { 0x01bd, 0x02dd }, { 0x01be, 0x017e }, { 0x01bf, 0x017c }, { 0x01c0, 0x0154 }, { 0x01c3, 0x0102 }, { 0x01c5, 0x0139 }, { 0x01c6, 0x0106 }, { 0x01c8, 0x010c }, { 0x01ca, 0x0118 }, { 0x01cc, 0x011a }, { 0x01cf, 0x010e }, { 0x01d0, 0x0110 }, { 0x01d1, 0x0143 }, { 0x01d2, 0x0147 }, { 0x01d5, 0x0150 }, { 0x01d8, 0x0158 }, { 0x01d9, 0x016e }, { 0x01db, 0x0170 }, { 0x01de, 0x0162 }, { 0x01e0, 0x0155 }, { 0x01e3, 0x0103 }, { 0x01e5, 0x013a }, { 0x01e6, 0x0107 }, { 0x01e8, 0x010d }, { 0x01ea, 0x0119 }, { 0x01ec, 0x011b }, { 0x01ef, 0x010f }, { 0x01f0, 0x0111 }, { 0x01f1, 0x0144 }, { 0x01f2, 0x0148 }, { 0x01f5, 0x0151 }, { 0x01f8, 0x0159 }, { 0x01f9, 0x016f }, { 0x01fb, 0x0171 }, { 0x01fe, 0x0163 }, { 0x01ff, 0x02d9 }, { 0x02a1, 0x0126 }, { 0x02a6, 0x0124 }, { 0x02a9, 0x0130 }, { 0x02ab, 0x011e }, { 0x02ac, 0x0134 }, { 0x02b1, 0x0127 }, { 0x02b6, 0x0125 }, { 0x02b9, 0x0131 }, { 0x02bb, 0x011f }, { 0x02bc, 0x0135 }, { 0x02c5, 0x010a }, { 0x02c6, 0x0108 }, { 0x02d5, 0x0120 }, { 0x02d8, 0x011c }, { 0x02dd, 0x016c }, { 0x02de, 0x015c }, { 0x02e5, 0x010b }, { 0x02e6, 0x0109 }, { 0x02f5, 0x0121 }, { 0x02f8, 0x011d }, { 0x02fd, 0x016d }, { 0x02fe, 0x015d }, { 0x03a2, 0x0138 }, { 0x03a3, 0x0156 }, { 0x03a5, 0x0128 }, { 0x03a6, 0x013b }, { 0x03aa, 0x0112 }, { 0x03ab, 0x0122 }, { 0x03ac, 0x0166 }, { 0x03b3, 0x0157 }, { 0x03b5, 0x0129 }, { 0x03b6, 0x013c }, { 0x03ba, 0x0113 }, { 0x03bb, 0x0123 }, { 0x03bc, 0x0167 }, { 0x03bd, 0x014a }, { 0x03bf, 0x014b }, { 0x03c0, 0x0100 }, { 0x03c7, 0x012e }, { 0x03cc, 0x0116 }, { 0x03cf, 0x012a }, { 0x03d1, 0x0145 }, { 0x03d2, 0x014c }, { 0x03d3, 0x0136 }, { 0x03d9, 0x0172 }, { 0x03dd, 0x0168 }, { 0x03de, 0x016a }, { 0x03e0, 0x0101 }, { 0x03e7, 0x012f }, { 0x03ec, 0x0117 }, { 0x03ef, 0x012b }, { 0x03f1, 0x0146 }, { 0x03f2, 0x014d }, { 0x03f3, 0x0137 }, { 0x03f9, 0x0173 }, { 0x03fd, 0x0169 }, { 0x03fe, 0x016b }, { 0x047e, 0x203e }, { 0x04a1, 0x3002 }, { 0x04a2, 0x300c }, { 0x04a3, 0x300d }, { 0x04a4, 0x3001 }, { 0x04a5, 0x30fb }, { 0x04a6, 0x30f2 }, { 0x04a7, 0x30a1 }, { 0x04a8, 0x30a3 }, { 0x04a9, 0x30a5 }, { 0x04aa, 0x30a7 }, { 0x04ab, 0x30a9 }, { 0x04ac, 0x30e3 }, { 0x04ad, 0x30e5 }, { 0x04ae, 0x30e7 }, { 0x04af, 0x30c3 }, { 0x04b0, 0x30fc }, { 0x04b1, 0x30a2 }, { 0x04b2, 0x30a4 }, { 0x04b3, 0x30a6 }, { 0x04b4, 0x30a8 }, { 0x04b5, 0x30aa }, { 0x04b6, 0x30ab }, { 0x04b7, 0x30ad }, { 0x04b8, 0x30af }, { 0x04b9, 0x30b1 }, { 0x04ba, 0x30b3 }, { 0x04bb, 0x30b5 }, { 0x04bc, 0x30b7 }, { 0x04bd, 0x30b9 }, { 0x04be, 0x30bb }, { 0x04bf, 0x30bd }, { 0x04c0, 0x30bf }, { 0x04c1, 0x30c1 }, { 0x04c2, 0x30c4 }, { 0x04c3, 0x30c6 }, { 0x04c4, 0x30c8 }, { 0x04c5, 0x30ca }, { 0x04c6, 0x30cb }, { 0x04c7, 0x30cc }, { 0x04c8, 0x30cd }, { 0x04c9, 0x30ce }, { 0x04ca, 0x30cf }, { 0x04cb, 0x30d2 }, { 0x04cc, 0x30d5 }, { 0x04cd, 0x30d8 }, { 0x04ce, 0x30db }, { 0x04cf, 0x30de }, { 0x04d0, 0x30df }, { 0x04d1, 0x30e0 }, { 0x04d2, 0x30e1 }, { 0x04d3, 0x30e2 }, { 0x04d4, 0x30e4 }, { 0x04d5, 0x30e6 }, { 0x04d6, 0x30e8 }, { 0x04d7, 0x30e9 }, { 0x04d8, 0x30ea }, { 0x04d9, 0x30eb }, { 0x04da, 0x30ec }, { 0x04db, 0x30ed }, { 0x04dc, 0x30ef }, { 0x04dd, 0x30f3 }, { 0x04de, 0x309b }, { 0x04df, 0x309c }, { 0x05ac, 0x060c }, { 0x05bb, 0x061b }, { 0x05bf, 0x061f }, { 0x05c1, 0x0621 }, { 0x05c2, 0x0622 }, { 0x05c3, 0x0623 }, { 0x05c4, 0x0624 }, { 0x05c5, 0x0625 }, { 0x05c6, 0x0626 }, { 0x05c7, 0x0627 }, { 0x05c8, 0x0628 }, { 0x05c9, 0x0629 }, { 0x05ca, 0x062a }, { 0x05cb, 0x062b }, { 0x05cc, 0x062c }, { 0x05cd, 0x062d }, { 0x05ce, 0x062e }, { 0x05cf, 0x062f }, { 0x05d0, 0x0630 }, { 0x05d1, 0x0631 }, { 0x05d2, 0x0632 }, { 0x05d3, 0x0633 }, { 0x05d4, 0x0634 }, { 0x05d5, 0x0635 }, { 0x05d6, 0x0636 }, { 0x05d7, 0x0637 }, { 0x05d8, 0x0638 }, { 0x05d9, 0x0639 }, { 0x05da, 0x063a }, { 0x05e0, 0x0640 }, { 0x05e1, 0x0641 }, { 0x05e2, 0x0642 }, { 0x05e3, 0x0643 }, { 0x05e4, 0x0644 }, { 0x05e5, 0x0645 }, { 0x05e6, 0x0646 }, { 0x05e7, 0x0647 }, { 0x05e8, 0x0648 }, { 0x05e9, 0x0649 }, { 0x05ea, 0x064a }, { 0x05eb, 0x064b }, { 0x05ec, 0x064c }, { 0x05ed, 0x064d }, { 0x05ee, 0x064e }, { 0x05ef, 0x064f }, { 0x05f0, 0x0650 }, { 0x05f1, 0x0651 }, { 0x05f2, 0x0652 }, { 0x06a1, 0x0452 }, { 0x06a2, 0x0453 }, { 0x06a3, 0x0451 }, { 0x06a4, 0x0454 }, { 0x06a5, 0x0455 }, { 0x06a6, 0x0456 }, { 0x06a7, 0x0457 }, { 0x06a8, 0x0458 }, { 0x06a9, 0x0459 }, { 0x06aa, 0x045a }, { 0x06ab, 0x045b }, { 0x06ac, 0x045c }, { 0x06ae, 0x045e }, { 0x06af, 0x045f }, { 0x06b0, 0x2116 }, { 0x06b1, 0x0402 }, { 0x06b2, 0x0403 }, { 0x06b3, 0x0401 }, { 0x06b4, 0x0404 }, { 0x06b5, 0x0405 }, { 0x06b6, 0x0406 }, { 0x06b7, 0x0407 }, { 0x06b8, 0x0408 }, { 0x06b9, 0x0409 }, { 0x06ba, 0x040a }, { 0x06bb, 0x040b }, { 0x06bc, 0x040c }, { 0x06be, 0x040e }, { 0x06bf, 0x040f }, { 0x06c0, 0x044e }, { 0x06c1, 0x0430 }, { 0x06c2, 0x0431 }, { 0x06c3, 0x0446 }, { 0x06c4, 0x0434 }, { 0x06c5, 0x0435 }, { 0x06c6, 0x0444 }, { 0x06c7, 0x0433 }, { 0x06c8, 0x0445 }, { 0x06c9, 0x0438 }, { 0x06ca, 0x0439 }, { 0x06cb, 0x043a }, { 0x06cc, 0x043b }, { 0x06cd, 0x043c }, { 0x06ce, 0x043d }, { 0x06cf, 0x043e }, { 0x06d0, 0x043f }, { 0x06d1, 0x044f }, { 0x06d2, 0x0440 }, { 0x06d3, 0x0441 }, { 0x06d4, 0x0442 }, { 0x06d5, 0x0443 }, { 0x06d6, 0x0436 }, { 0x06d7, 0x0432 }, { 0x06d8, 0x044c }, { 0x06d9, 0x044b }, { 0x06da, 0x0437 }, { 0x06db, 0x0448 }, { 0x06dc, 0x044d }, { 0x06dd, 0x0449 }, { 0x06de, 0x0447 }, { 0x06df, 0x044a }, { 0x06e0, 0x042e }, { 0x06e1, 0x0410 }, { 0x06e2, 0x0411 }, { 0x06e3, 0x0426 }, { 0x06e4, 0x0414 }, { 0x06e5, 0x0415 }, { 0x06e6, 0x0424 }, { 0x06e7, 0x0413 }, { 0x06e8, 0x0425 }, { 0x06e9, 0x0418 }, { 0x06ea, 0x0419 }, { 0x06eb, 0x041a }, { 0x06ec, 0x041b }, { 0x06ed, 0x041c }, { 0x06ee, 0x041d }, { 0x06ef, 0x041e }, { 0x06f0, 0x041f }, { 0x06f1, 0x042f }, { 0x06f2, 0x0420 }, { 0x06f3, 0x0421 }, { 0x06f4, 0x0422 }, { 0x06f5, 0x0423 }, { 0x06f6, 0x0416 }, { 0x06f7, 0x0412 }, { 0x06f8, 0x042c }, { 0x06f9, 0x042b }, { 0x06fa, 0x0417 }, { 0x06fb, 0x0428 }, { 0x06fc, 0x042d }, { 0x06fd, 0x0429 }, { 0x06fe, 0x0427 }, { 0x06ff, 0x042a }, { 0x07a1, 0x0386 }, { 0x07a2, 0x0388 }, { 0x07a3, 0x0389 }, { 0x07a4, 0x038a }, { 0x07a5, 0x03aa }, { 0x07a7, 0x038c }, { 0x07a8, 0x038e }, { 0x07a9, 0x03ab }, { 0x07ab, 0x038f }, { 0x07ae, 0x0385 }, { 0x07af, 0x2015 }, { 0x07b1, 0x03ac }, { 0x07b2, 0x03ad }, { 0x07b3, 0x03ae }, { 0x07b4, 0x03af }, { 0x07b5, 0x03ca }, { 0x07b6, 0x0390 }, { 0x07b7, 0x03cc }, { 0x07b8, 0x03cd }, { 0x07b9, 0x03cb }, { 0x07ba, 0x03b0 }, { 0x07bb, 0x03ce }, { 0x07c1, 0x0391 }, { 0x07c2, 0x0392 }, { 0x07c3, 0x0393 }, { 0x07c4, 0x0394 }, { 0x07c5, 0x0395 }, { 0x07c6, 0x0396 }, { 0x07c7, 0x0397 }, { 0x07c8, 0x0398 }, { 0x07c9, 0x0399 }, { 0x07ca, 0x039a }, { 0x07cb, 0x039b }, { 0x07cc, 0x039c }, { 0x07cd, 0x039d }, { 0x07ce, 0x039e }, { 0x07cf, 0x039f }, { 0x07d0, 0x03a0 }, { 0x07d1, 0x03a1 }, { 0x07d2, 0x03a3 }, { 0x07d4, 0x03a4 }, { 0x07d5, 0x03a5 }, { 0x07d6, 0x03a6 }, { 0x07d7, 0x03a7 }, { 0x07d8, 0x03a8 }, { 0x07d9, 0x03a9 }, { 0x07e1, 0x03b1 }, { 0x07e2, 0x03b2 }, { 0x07e3, 0x03b3 }, { 0x07e4, 0x03b4 }, { 0x07e5, 0x03b5 }, { 0x07e6, 0x03b6 }, { 0x07e7, 0x03b7 }, { 0x07e8, 0x03b8 }, { 0x07e9, 0x03b9 }, { 0x07ea, 0x03ba }, { 0x07eb, 0x03bb }, { 0x07ec, 0x03bc }, { 0x07ed, 0x03bd }, { 0x07ee, 0x03be }, { 0x07ef, 0x03bf }, { 0x07f0, 0x03c0 }, { 0x07f1, 0x03c1 }, { 0x07f2, 0x03c3 }, { 0x07f3, 0x03c2 }, { 0x07f4, 0x03c4 }, { 0x07f5, 0x03c5 }, { 0x07f6, 0x03c6 }, { 0x07f7, 0x03c7 }, { 0x07f8, 0x03c8 }, { 0x07f9, 0x03c9 }, { 0x08a1, 0x23b7 }, { 0x08a2, 0x250c }, { 0x08a3, 0x2500 }, { 0x08a4, 0x2320 }, { 0x08a5, 0x2321 }, { 0x08a6, 0x2502 }, { 0x08a7, 0x23a1 }, { 0x08a8, 0x23a3 }, { 0x08a9, 0x23a4 }, { 0x08aa, 0x23a6 }, { 0x08ab, 0x239b }, { 0x08ac, 0x239d }, { 0x08ad, 0x239e }, { 0x08ae, 0x23a0 }, { 0x08af, 0x23a8 }, { 0x08b0, 0x23ac }, { 0x08bc, 0x2264 }, { 0x08bd, 0x2260 }, { 0x08be, 0x2265 }, { 0x08bf, 0x222b }, { 0x08c0, 0x2234 }, { 0x08c1, 0x221d }, { 0x08c2, 0x221e }, { 0x08c5, 0x2207 }, { 0x08c8, 0x223c }, { 0x08c9, 0x2243 }, { 0x08cd, 0x21d4 }, { 0x08ce, 0x21d2 }, { 0x08cf, 0x2261 }, { 0x08d6, 0x221a }, { 0x08da, 0x2282 }, { 0x08db, 0x2283 }, { 0x08dc, 0x2229 }, { 0x08dd, 0x222a }, { 0x08de, 0x2227 }, { 0x08df, 0x2228 }, { 0x08ef, 0x2202 }, { 0x08f6, 0x0192 }, { 0x08fb, 0x2190 }, { 0x08fc, 0x2191 }, { 0x08fd, 0x2192 }, { 0x08fe, 0x2193 }, { 0x09e0, 0x25c6 }, { 0x09e1, 0x2592 }, { 0x09e2, 0x2409 }, { 0x09e3, 0x240c }, { 0x09e4, 0x240d }, { 0x09e5, 0x240a }, { 0x09e8, 0x2424 }, { 0x09e9, 0x240b }, { 0x09ea, 0x2518 }, { 0x09eb, 0x2510 }, { 0x09ec, 0x250c }, { 0x09ed, 0x2514 }, { 0x09ee, 0x253c }, { 0x09ef, 0x23ba }, { 0x09f0, 0x23bb }, { 0x09f1, 0x2500 }, { 0x09f2, 0x23bc }, { 0x09f3, 0x23bd }, { 0x09f4, 0x251c }, { 0x09f5, 0x2524 }, { 0x09f6, 0x2534 }, { 0x09f7, 0x252c }, { 0x09f8, 0x2502 }, { 0x0aa1, 0x2003 }, { 0x0aa2, 0x2002 }, { 0x0aa3, 0x2004 }, { 0x0aa4, 0x2005 }, { 0x0aa5, 0x2007 }, { 0x0aa6, 0x2008 }, { 0x0aa7, 0x2009 }, { 0x0aa8, 0x200a }, { 0x0aa9, 0x2014 }, { 0x0aaa, 0x2013 }, { 0x0aae, 0x2026 }, { 0x0aaf, 0x2025 }, { 0x0ab0, 0x2153 }, { 0x0ab1, 0x2154 }, { 0x0ab2, 0x2155 }, { 0x0ab3, 0x2156 }, { 0x0ab4, 0x2157 }, { 0x0ab5, 0x2158 }, { 0x0ab6, 0x2159 }, { 0x0ab7, 0x215a }, { 0x0ab8, 0x2105 }, { 0x0abb, 0x2012 }, { 0x0abc, 0x2329 }, { 0x0abe, 0x232a }, { 0x0ac3, 0x215b }, { 0x0ac4, 0x215c }, { 0x0ac5, 0x215d }, { 0x0ac6, 0x215e }, { 0x0ac9, 0x2122 }, { 0x0aca, 0x2613 }, { 0x0acc, 0x25c1 }, { 0x0acd, 0x25b7 }, { 0x0ace, 0x25cb }, { 0x0acf, 0x25af }, { 0x0ad0, 0x2018 }, { 0x0ad1, 0x2019 }, { 0x0ad2, 0x201c }, { 0x0ad3, 0x201d }, { 0x0ad4, 0x211e }, { 0x0ad6, 0x2032 }, { 0x0ad7, 0x2033 }, { 0x0ad9, 0x271d }, { 0x0adb, 0x25ac }, { 0x0adc, 0x25c0 }, { 0x0add, 0x25b6 }, { 0x0ade, 0x25cf }, { 0x0adf, 0x25ae }, { 0x0ae0, 0x25e6 }, { 0x0ae1, 0x25ab }, { 0x0ae2, 0x25ad }, { 0x0ae3, 0x25b3 }, { 0x0ae4, 0x25bd }, { 0x0ae5, 0x2606 }, { 0x0ae6, 0x2022 }, { 0x0ae7, 0x25aa }, { 0x0ae8, 0x25b2 }, { 0x0ae9, 0x25bc }, { 0x0aea, 0x261c }, { 0x0aeb, 0x261e }, { 0x0aec, 0x2663 }, { 0x0aed, 0x2666 }, { 0x0aee, 0x2665 }, { 0x0af0, 0x2720 }, { 0x0af1, 0x2020 }, { 0x0af2, 0x2021 }, { 0x0af3, 0x2713 }, { 0x0af4, 0x2717 }, { 0x0af5, 0x266f }, { 0x0af6, 0x266d }, { 0x0af7, 0x2642 }, { 0x0af8, 0x2640 }, { 0x0af9, 0x260e }, { 0x0afa, 0x2315 }, { 0x0afb, 0x2117 }, { 0x0afc, 0x2038 }, { 0x0afd, 0x201a }, { 0x0afe, 0x201e }, { 0x0ba3, 0x003c }, { 0x0ba6, 0x003e }, { 0x0ba8, 0x2228 }, { 0x0ba9, 0x2227 }, { 0x0bc0, 0x00af }, { 0x0bc2, 0x22a5 }, { 0x0bc3, 0x2229 }, { 0x0bc4, 0x230a }, { 0x0bc6, 0x005f }, { 0x0bca, 0x2218 }, { 0x0bcc, 0x2395 }, { 0x0bce, 0x22a4 }, { 0x0bcf, 0x25cb }, { 0x0bd3, 0x2308 }, { 0x0bd6, 0x222a }, { 0x0bd8, 0x2283 }, { 0x0bda, 0x2282 }, { 0x0bdc, 0x22a2 }, { 0x0bfc, 0x22a3 }, { 0x0cdf, 0x2017 }, { 0x0ce0, 0x05d0 }, { 0x0ce1, 0x05d1 }, { 0x0ce2, 0x05d2 }, { 0x0ce3, 0x05d3 }, { 0x0ce4, 0x05d4 }, { 0x0ce5, 0x05d5 }, { 0x0ce6, 0x05d6 }, { 0x0ce7, 0x05d7 }, { 0x0ce8, 0x05d8 }, { 0x0ce9, 0x05d9 }, { 0x0cea, 0x05da }, { 0x0ceb, 0x05db }, { 0x0cec, 0x05dc }, { 0x0ced, 0x05dd }, { 0x0cee, 0x05de }, { 0x0cef, 0x05df }, { 0x0cf0, 0x05e0 }, { 0x0cf1, 0x05e1 }, { 0x0cf2, 0x05e2 }, { 0x0cf3, 0x05e3 }, { 0x0cf4, 0x05e4 }, { 0x0cf5, 0x05e5 }, { 0x0cf6, 0x05e6 }, { 0x0cf7, 0x05e7 }, { 0x0cf8, 0x05e8 }, { 0x0cf9, 0x05e9 }, { 0x0cfa, 0x05ea }, { 0x0da1, 0x0e01 }, { 0x0da2, 0x0e02 }, { 0x0da3, 0x0e03 }, { 0x0da4, 0x0e04 }, { 0x0da5, 0x0e05 }, { 0x0da6, 0x0e06 }, { 0x0da7, 0x0e07 }, { 0x0da8, 0x0e08 }, { 0x0da9, 0x0e09 }, { 0x0daa, 0x0e0a }, { 0x0dab, 0x0e0b }, { 0x0dac, 0x0e0c }, { 0x0dad, 0x0e0d }, { 0x0dae, 0x0e0e }, { 0x0daf, 0x0e0f }, { 0x0db0, 0x0e10 }, { 0x0db1, 0x0e11 }, { 0x0db2, 0x0e12 }, { 0x0db3, 0x0e13 }, { 0x0db4, 0x0e14 }, { 0x0db5, 0x0e15 }, { 0x0db6, 0x0e16 }, { 0x0db7, 0x0e17 }, { 0x0db8, 0x0e18 }, { 0x0db9, 0x0e19 }, { 0x0dba, 0x0e1a }, { 0x0dbb, 0x0e1b }, { 0x0dbc, 0x0e1c }, { 0x0dbd, 0x0e1d }, { 0x0dbe, 0x0e1e }, { 0x0dbf, 0x0e1f }, { 0x0dc0, 0x0e20 }, { 0x0dc1, 0x0e21 }, { 0x0dc2, 0x0e22 }, { 0x0dc3, 0x0e23 }, { 0x0dc4, 0x0e24 }, { 0x0dc5, 0x0e25 }, { 0x0dc6, 0x0e26 }, { 0x0dc7, 0x0e27 }, { 0x0dc8, 0x0e28 }, { 0x0dc9, 0x0e29 }, { 0x0dca, 0x0e2a }, { 0x0dcb, 0x0e2b }, { 0x0dcc, 0x0e2c }, { 0x0dcd, 0x0e2d }, { 0x0dce, 0x0e2e }, { 0x0dcf, 0x0e2f }, { 0x0dd0, 0x0e30 }, { 0x0dd1, 0x0e31 }, { 0x0dd2, 0x0e32 }, { 0x0dd3, 0x0e33 }, { 0x0dd4, 0x0e34 }, { 0x0dd5, 0x0e35 }, { 0x0dd6, 0x0e36 }, { 0x0dd7, 0x0e37 }, { 0x0dd8, 0x0e38 }, { 0x0dd9, 0x0e39 }, { 0x0dda, 0x0e3a }, { 0x0ddf, 0x0e3f }, { 0x0de0, 0x0e40 }, { 0x0de1, 0x0e41 }, { 0x0de2, 0x0e42 }, { 0x0de3, 0x0e43 }, { 0x0de4, 0x0e44 }, { 0x0de5, 0x0e45 }, { 0x0de6, 0x0e46 }, { 0x0de7, 0x0e47 }, { 0x0de8, 0x0e48 }, { 0x0de9, 0x0e49 }, { 0x0dea, 0x0e4a }, { 0x0deb, 0x0e4b }, { 0x0dec, 0x0e4c }, { 0x0ded, 0x0e4d }, { 0x0df0, 0x0e50 }, { 0x0df1, 0x0e51 }, { 0x0df2, 0x0e52 }, { 0x0df3, 0x0e53 }, { 0x0df4, 0x0e54 }, { 0x0df5, 0x0e55 }, { 0x0df6, 0x0e56 }, { 0x0df7, 0x0e57 }, { 0x0df8, 0x0e58 }, { 0x0df9, 0x0e59 }, { 0x0ea1, 0x3131 }, { 0x0ea2, 0x3132 }, { 0x0ea3, 0x3133 }, { 0x0ea4, 0x3134 }, { 0x0ea5, 0x3135 }, { 0x0ea6, 0x3136 }, { 0x0ea7, 0x3137 }, { 0x0ea8, 0x3138 }, { 0x0ea9, 0x3139 }, { 0x0eaa, 0x313a }, { 0x0eab, 0x313b }, { 0x0eac, 0x313c }, { 0x0ead, 0x313d }, { 0x0eae, 0x313e }, { 0x0eaf, 0x313f }, { 0x0eb0, 0x3140 }, { 0x0eb1, 0x3141 }, { 0x0eb2, 0x3142 }, { 0x0eb3, 0x3143 }, { 0x0eb4, 0x3144 }, { 0x0eb5, 0x3145 }, { 0x0eb6, 0x3146 }, { 0x0eb7, 0x3147 }, { 0x0eb8, 0x3148 }, { 0x0eb9, 0x3149 }, { 0x0eba, 0x314a }, { 0x0ebb, 0x314b }, { 0x0ebc, 0x314c }, { 0x0ebd, 0x314d }, { 0x0ebe, 0x314e }, { 0x0ebf, 0x314f }, { 0x0ec0, 0x3150 }, { 0x0ec1, 0x3151 }, { 0x0ec2, 0x3152 }, { 0x0ec3, 0x3153 }, { 0x0ec4, 0x3154 }, { 0x0ec5, 0x3155 }, { 0x0ec6, 0x3156 }, { 0x0ec7, 0x3157 }, { 0x0ec8, 0x3158 }, { 0x0ec9, 0x3159 }, { 0x0eca, 0x315a }, { 0x0ecb, 0x315b }, { 0x0ecc, 0x315c }, { 0x0ecd, 0x315d }, { 0x0ece, 0x315e }, { 0x0ecf, 0x315f }, { 0x0ed0, 0x3160 }, { 0x0ed1, 0x3161 }, { 0x0ed2, 0x3162 }, { 0x0ed3, 0x3163 }, { 0x0ed4, 0x11a8 }, { 0x0ed5, 0x11a9 }, { 0x0ed6, 0x11aa }, { 0x0ed7, 0x11ab }, { 0x0ed8, 0x11ac }, { 0x0ed9, 0x11ad }, { 0x0eda, 0x11ae }, { 0x0edb, 0x11af }, { 0x0edc, 0x11b0 }, { 0x0edd, 0x11b1 }, { 0x0ede, 0x11b2 }, { 0x0edf, 0x11b3 }, { 0x0ee0, 0x11b4 }, { 0x0ee1, 0x11b5 }, { 0x0ee2, 0x11b6 }, { 0x0ee3, 0x11b7 }, { 0x0ee4, 0x11b8 }, { 0x0ee5, 0x11b9 }, { 0x0ee6, 0x11ba }, { 0x0ee7, 0x11bb }, { 0x0ee8, 0x11bc }, { 0x0ee9, 0x11bd }, { 0x0eea, 0x11be }, { 0x0eeb, 0x11bf }, { 0x0eec, 0x11c0 }, { 0x0eed, 0x11c1 }, { 0x0eee, 0x11c2 }, { 0x0eef, 0x316d }, { 0x0ef0, 0x3171 }, { 0x0ef1, 0x3178 }, { 0x0ef2, 0x317f }, { 0x0ef3, 0x3181 }, { 0x0ef4, 0x3184 }, { 0x0ef5, 0x3186 }, { 0x0ef6, 0x318d }, { 0x0ef7, 0x318e }, { 0x0ef8, 0x11eb }, { 0x0ef9, 0x11f0 }, { 0x0efa, 0x11f9 }, { 0x0eff, 0x20a9 }, { 0x13a4, 0x20ac }, { 0x13bc, 0x0152 }, { 0x13bd, 0x0153 }, { 0x13be, 0x0178 }, { 0x20ac, 0x20ac }, // Numeric keypad with numlock on { XK_KP_Space, ' ' }, { XK_KP_Equal, '=' }, { XK_KP_Multiply, '*' }, { XK_KP_Add, '+' }, { XK_KP_Separator, ',' }, { XK_KP_Subtract, '-' }, { XK_KP_Decimal, '.' }, { XK_KP_Divide, '/' }, { XK_KP_0, 0x0030 }, { XK_KP_1, 0x0031 }, { XK_KP_2, 0x0032 }, { XK_KP_3, 0x0033 }, { XK_KP_4, 0x0034 }, { XK_KP_5, 0x0035 }, { XK_KP_6, 0x0036 }, { XK_KP_7, 0x0037 }, { XK_KP_8, 0x0038 }, { XK_KP_9, 0x0039 } }; ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Convert X11 KeySym to Unicode // long _glfwKeySym2Unicode( KeySym keysym ) { int min = 0; int max = sizeof(keysymtab) / sizeof(struct codepair) - 1; int mid; /* First check for Latin-1 characters (1:1 mapping) */ if( (keysym >= 0x0020 && keysym <= 0x007e) || (keysym >= 0x00a0 && keysym <= 0x00ff) ) { return keysym; } /* Also check for directly encoded 24-bit UCS characters */ if( (keysym & 0xff000000) == 0x01000000 ) return keysym & 0x00ffffff; /* Binary search in table */ while( max >= min ) { mid = (min + max) / 2; if( keysymtab[mid].keysym < keysym ) min = mid + 1; else if( keysymtab[mid].keysym > keysym ) max = mid - 1; else { /* Found it! */ return keysymtab[mid].ucs; } } /* No matching Unicode value found */ return -1; } ================================================ FILE: tests/3rdparty/glfw/src/x11_window.c ================================================ //======================================================================== // GLFW - An OpenGL library // Platform: X11 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include // Action for EWMH client messages #define _NET_WM_STATE_REMOVE 0 #define _NET_WM_STATE_ADD 1 #define _NET_WM_STATE_TOGGLE 2 // Additional mouse button names for XButtonEvent #define Button6 6 #define Button7 7 typedef struct { unsigned long flags; unsigned long functions; unsigned long decorations; long input_mode; unsigned long status; } MotifWmHints; #define MWM_HINTS_DECORATIONS (1L << 1) // Translates an X event modifier state mask // static int translateState(int state) { int mods = 0; if (state & ShiftMask) mods |= GLFW_MOD_SHIFT; if (state & ControlMask) mods |= GLFW_MOD_CONTROL; if (state & Mod1Mask) mods |= GLFW_MOD_ALT; if (state & Mod4Mask) mods |= GLFW_MOD_SUPER; return mods; } // Translates an X Window key to internal coding // static int translateKey(int keycode) { // Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c) if ((keycode >= 0) && (keycode < 256)) return _glfw.x11.keyCodeLUT[keycode]; return GLFW_KEY_UNKNOWN; } // Translates an X Window event to Unicode // static int translateChar(XKeyEvent* event) { KeySym keysym; // Get X11 keysym XLookupString(event, NULL, 0, &keysym, NULL); // Convert to Unicode (see x11_unicode.c) return (int) _glfwKeySym2Unicode(keysym); } // Create the X11 window (and its colormap) // static GLboolean createWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig) { unsigned long wamask; XSetWindowAttributes wa; XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL; // Every window needs a colormap // Create one based on the visual used by the current context // TODO: Decouple this from context creation window->x11.colormap = XCreateColormap(_glfw.x11.display, _glfw.x11.root, visual->visual, AllocNone); // Create the actual window { wamask = CWBorderPixel | CWColormap | CWEventMask; wa.colormap = window->x11.colormap; wa.border_pixel = 0; wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | ExposureMask | FocusChangeMask | VisibilityChangeMask | EnterWindowMask | LeaveWindowMask | PropertyChangeMask; if (wndconfig->monitor == NULL) { // HACK: This is a workaround for windows without a background pixel // not getting any decorations on certain older versions of Compiz // running on Intel hardware wa.background_pixel = BlackPixel(_glfw.x11.display, _glfw.x11.screen); wamask |= CWBackPixel; } window->x11.handle = XCreateWindow(_glfw.x11.display, _glfw.x11.root, 0, 0, wndconfig->width, wndconfig->height, 0, // Border width visual->depth, // Color depth InputOutput, visual->visual, wamask, &wa); if (!window->x11.handle) { // TODO: Handle all the various error codes here and translate them // to GLFW errors _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create window"); return GL_FALSE; } if (!wndconfig->decorated) { MotifWmHints hints; hints.flags = MWM_HINTS_DECORATIONS; hints.decorations = 0; XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.MOTIF_WM_HINTS, _glfw.x11.MOTIF_WM_HINTS, 32, PropModeReplace, (unsigned char*) &hints, sizeof(MotifWmHints) / sizeof(long)); } XSaveContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context, (XPointer) window); } if (window->monitor && !_glfw.x11.hasEWMH) { // This is the butcher's way of removing window decorations // Setting the override-redirect attribute on a window makes the window // manager ignore the window completely (ICCCM, section 4) // The good thing is that this makes undecorated fullscreen windows // easy to do; the bad thing is that we have to do everything manually // and some things (like iconify/restore) won't work at all, as those // are tasks usually performed by the window manager XSetWindowAttributes attributes; attributes.override_redirect = True; XChangeWindowAttributes(_glfw.x11.display, window->x11.handle, CWOverrideRedirect, &attributes); window->x11.overrideRedirect = GL_TRUE; } // Declare the WM protocols supported by GLFW { int count = 0; Atom protocols[2]; // The WM_DELETE_WINDOW ICCCM protocol // Basic window close notification protocol if (_glfw.x11.WM_DELETE_WINDOW != None) protocols[count++] = _glfw.x11.WM_DELETE_WINDOW; // The _NET_WM_PING EWMH protocol // Tells the WM to ping the GLFW window and flag the application as // unresponsive if the WM doesn't get a reply within a few seconds if (_glfw.x11.NET_WM_PING != None) protocols[count++] = _glfw.x11.NET_WM_PING; if (count > 0) { XSetWMProtocols(_glfw.x11.display, window->x11.handle, protocols, count); } } if (_glfw.x11.NET_WM_PID != None) { const pid_t pid = getpid(); XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_PID, XA_CARDINAL, 32, PropModeReplace, (unsigned char*) &pid, 1); } // Set ICCCM WM_HINTS property { XWMHints* hints = XAllocWMHints(); if (!hints) { _glfwInputError(GLFW_OUT_OF_MEMORY, "X11: Failed to allocate WM hints"); return GL_FALSE; } hints->flags = StateHint; hints->initial_state = NormalState; XSetWMHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } // Set ICCCM WM_NORMAL_HINTS property (even if no parts are set) { XSizeHints* hints = XAllocSizeHints(); hints->flags = 0; if (wndconfig->monitor) { hints->flags |= PPosition; _glfwPlatformGetMonitorPos(wndconfig->monitor, &hints->x, &hints->y); } if (!wndconfig->resizable) { hints->flags |= (PMinSize | PMaxSize); hints->min_width = hints->max_width = wndconfig->width; hints->min_height = hints->max_height = wndconfig->height; } XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } if (_glfw.x11.xi.available) { // Select for XInput2 events XIEventMask eventmask; unsigned char mask[] = { 0 }; eventmask.deviceid = 2; eventmask.mask_len = sizeof(mask); eventmask.mask = mask; XISetMask(mask, XI_Motion); XISelectEvents(_glfw.x11.display, window->x11.handle, &eventmask, 1); } _glfwPlatformSetWindowTitle(window, wndconfig->title); XRRSelectInput(_glfw.x11.display, window->x11.handle, RRScreenChangeNotifyMask); _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos); _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height); return GL_TRUE; } // Hide cursor // static void hideCursor(_GLFWwindow* window) { // Un-grab cursor (in windowed mode only; in fullscreen mode we still // want the cursor grabbed in order to confine the cursor to the window // area) if (window->x11.cursorGrabbed && window->monitor == NULL) { XUngrabPointer(_glfw.x11.display, CurrentTime); window->x11.cursorGrabbed = GL_FALSE; } if (!window->x11.cursorHidden) { XDefineCursor(_glfw.x11.display, window->x11.handle, _glfw.x11.cursor); window->x11.cursorHidden = GL_TRUE; } } // Capture cursor // static void captureCursor(_GLFWwindow* window) { hideCursor(window); if (!window->x11.cursorGrabbed) { if (XGrabPointer(_glfw.x11.display, window->x11.handle, True, ButtonPressMask | ButtonReleaseMask | PointerMotionMask, GrabModeAsync, GrabModeAsync, window->x11.handle, None, CurrentTime) == GrabSuccess) { window->x11.cursorGrabbed = GL_TRUE; } } } // Show cursor // static void showCursor(_GLFWwindow* window) { // Un-grab cursor (in windowed mode only; in fullscreen mode we still // want the cursor grabbed in order to confine the cursor to the window // area) if (window->x11.cursorGrabbed && window->monitor == NULL) { XUngrabPointer(_glfw.x11.display, CurrentTime); window->x11.cursorGrabbed = GL_FALSE; } // Show cursor if (window->x11.cursorHidden) { XUndefineCursor(_glfw.x11.display, window->x11.handle); window->x11.cursorHidden = GL_FALSE; } } // Enter fullscreen mode // static void enterFullscreenMode(_GLFWwindow* window) { if (!_glfw.x11.saver.changed) { // Remember old screen saver settings XGetScreenSaver(_glfw.x11.display, &_glfw.x11.saver.timeout, &_glfw.x11.saver.interval, &_glfw.x11.saver.blanking, &_glfw.x11.saver.exposure); // Disable screen saver XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking, DefaultExposures); _glfw.x11.saver.changed = GL_TRUE; } _glfwSetVideoMode(window->monitor, &window->videoMode); if (_glfw.x11.hasEWMH && _glfw.x11.NET_WM_STATE != None && _glfw.x11.NET_WM_STATE_FULLSCREEN != None) { int x, y; _glfwPlatformGetMonitorPos(window->monitor, &x, &y); _glfwPlatformSetWindowPos(window, x, y); if (_glfw.x11.NET_ACTIVE_WINDOW != None) { // Ask the window manager to raise and focus the GLFW window // Only focused windows with the _NET_WM_STATE_FULLSCREEN state end // up on top of all other windows ("Stacking order" in EWMH spec) XEvent event; memset(&event, 0, sizeof(event)); event.type = ClientMessage; event.xclient.window = window->x11.handle; event.xclient.format = 32; // Data is 32-bit longs event.xclient.message_type = _glfw.x11.NET_ACTIVE_WINDOW; event.xclient.data.l[0] = 1; // Sender is a normal application event.xclient.data.l[1] = 0; // We don't really know the timestamp XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureNotifyMask | SubstructureRedirectMask, &event); } // Ask the window manager to make the GLFW window a fullscreen window // Fullscreen windows are undecorated and, when focused, are kept // on top of all other windows XEvent event; memset(&event, 0, sizeof(event)); event.type = ClientMessage; event.xclient.window = window->x11.handle; event.xclient.format = 32; // Data is 32-bit longs event.xclient.message_type = _glfw.x11.NET_WM_STATE; event.xclient.data.l[0] = _NET_WM_STATE_ADD; event.xclient.data.l[1] = _glfw.x11.NET_WM_STATE_FULLSCREEN; event.xclient.data.l[2] = 0; // No secondary property event.xclient.data.l[3] = 1; // Sender is a normal application XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureNotifyMask | SubstructureRedirectMask, &event); } else if (window->x11.overrideRedirect) { // In override-redirect mode we have divorced ourselves from the // window manager, so we need to do everything manually GLFWvidmode mode; _glfwPlatformGetVideoMode(window->monitor, &mode); XRaiseWindow(_glfw.x11.display, window->x11.handle); XSetInputFocus(_glfw.x11.display, window->x11.handle, RevertToParent, CurrentTime); XMoveWindow(_glfw.x11.display, window->x11.handle, 0, 0); XResizeWindow(_glfw.x11.display, window->x11.handle, mode.width, mode.height); } } // Leave fullscreen mode // static void leaveFullscreenMode(_GLFWwindow* window) { _glfwRestoreVideoMode(window->monitor); if (_glfw.x11.saver.changed) { // Restore old screen saver settings XSetScreenSaver(_glfw.x11.display, _glfw.x11.saver.timeout, _glfw.x11.saver.interval, _glfw.x11.saver.blanking, _glfw.x11.saver.exposure); _glfw.x11.saver.changed = GL_FALSE; } if (_glfw.x11.hasEWMH && _glfw.x11.NET_WM_STATE != None && _glfw.x11.NET_WM_STATE_FULLSCREEN != None) { // Ask the window manager to make the GLFW window a normal window // Normal windows usually have frames and other decorations XEvent event; memset(&event, 0, sizeof(event)); event.type = ClientMessage; event.xclient.window = window->x11.handle; event.xclient.format = 32; // Data is 32-bit longs event.xclient.message_type = _glfw.x11.NET_WM_STATE; event.xclient.data.l[0] = _NET_WM_STATE_REMOVE; event.xclient.data.l[1] = _glfw.x11.NET_WM_STATE_FULLSCREEN; event.xclient.data.l[2] = 0; // No secondary property event.xclient.data.l[3] = 1; // Sender is a normal application XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureNotifyMask | SubstructureRedirectMask, &event); } } // Process the specified X event // static void processEvent(XEvent *event) { _GLFWwindow* window = NULL; if (event->type != GenericEvent) { window = _glfwFindWindowByHandle(event->xany.window); if (window == NULL) { // This is either an event for a destroyed GLFW window or an event // of a type not currently supported by GLFW return; } } switch (event->type) { case KeyPress: { const int key = translateKey(event->xkey.keycode); const int mods = translateState(event->xkey.state); _glfwInputKey(window, key, event->xkey.keycode, GLFW_PRESS, mods); if (!(mods & GLFW_MOD_CONTROL) && !(mods & GLFW_MOD_ALT)) _glfwInputChar(window, translateChar(&event->xkey)); break; } case KeyRelease: { const int key = translateKey(event->xkey.keycode); const int mods = translateState(event->xkey.state); _glfwInputKey(window, key, event->xkey.keycode, GLFW_RELEASE, mods); break; } case ButtonPress: { const int mods = translateState(event->xbutton.state); if (event->xbutton.button == Button1) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods); else if (event->xbutton.button == Button2) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods); else if (event->xbutton.button == Button3) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods); // Modern X provides scroll events as mouse button presses else if (event->xbutton.button == Button4) _glfwInputScroll(window, 0.0, 1.0); else if (event->xbutton.button == Button5) _glfwInputScroll(window, 0.0, -1.0); else if (event->xbutton.button == Button6) _glfwInputScroll(window, -1.0, 0.0); else if (event->xbutton.button == Button7) _glfwInputScroll(window, 1.0, 0.0); break; } case ButtonRelease: { const int mods = translateState(event->xbutton.state); if (event->xbutton.button == Button1) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, mods); } else if (event->xbutton.button == Button2) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE, mods); } else if (event->xbutton.button == Button3) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, mods); } break; } case EnterNotify: { if (window->cursorMode == GLFW_CURSOR_HIDDEN) hideCursor(window); _glfwInputCursorEnter(window, GL_TRUE); break; } case LeaveNotify: { if (window->cursorMode == GLFW_CURSOR_HIDDEN) showCursor(window); _glfwInputCursorEnter(window, GL_FALSE); break; } case MotionNotify: { if (event->xmotion.x != window->x11.warpPosX || event->xmotion.y != window->x11.warpPosY) { // The cursor was moved by something other than GLFW int x, y; if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (_glfw.focusedWindow != window) break; x = event->xmotion.x - window->x11.cursorPosX; y = event->xmotion.y - window->x11.cursorPosY; } else { x = event->xmotion.x; y = event->xmotion.y; } _glfwInputCursorMotion(window, x, y); } window->x11.cursorPosX = event->xmotion.x; window->x11.cursorPosY = event->xmotion.y; break; } case ConfigureNotify: { if (event->xconfigure.width != window->x11.width || event->xconfigure.height != window->x11.height) { _glfwInputFramebufferSize(window, event->xconfigure.width, event->xconfigure.height); _glfwInputWindowSize(window, event->xconfigure.width, event->xconfigure.height); window->x11.width = event->xconfigure.width; window->x11.height = event->xconfigure.height; } if (event->xconfigure.x != window->x11.xpos || event->xconfigure.y != window->x11.ypos) { _glfwInputWindowPos(window, event->xconfigure.x, event->xconfigure.y); window->x11.xpos = event->xconfigure.x; window->x11.ypos = event->xconfigure.y; } break; } case ClientMessage: { // Custom client message, probably from the window manager if ((Atom) event->xclient.data.l[0] == _glfw.x11.WM_DELETE_WINDOW) { // The window manager was asked to close the window, for example by // the user pressing a 'close' window decoration button _glfwInputWindowCloseRequest(window); } else if (_glfw.x11.NET_WM_PING != None && (Atom) event->xclient.data.l[0] == _glfw.x11.NET_WM_PING) { // The window manager is pinging the application to ensure it's // still responding to events event->xclient.window = _glfw.x11.root; XSendEvent(_glfw.x11.display, event->xclient.window, False, SubstructureNotifyMask | SubstructureRedirectMask, event); } break; } case MapNotify: { _glfwInputWindowVisibility(window, GL_TRUE); break; } case UnmapNotify: { _glfwInputWindowVisibility(window, GL_FALSE); break; } case FocusIn: { _glfwInputWindowFocus(window, GL_TRUE); if (window->cursorMode == GLFW_CURSOR_DISABLED) captureCursor(window); break; } case FocusOut: { _glfwInputWindowFocus(window, GL_FALSE); if (window->cursorMode == GLFW_CURSOR_DISABLED) showCursor(window); break; } case Expose: { _glfwInputWindowDamage(window); break; } case PropertyNotify: { if (event->xproperty.atom == _glfw.x11.WM_STATE && event->xproperty.state == PropertyNewValue) { struct { CARD32 state; Window icon; } *state = NULL; if (_glfwGetWindowProperty(window->x11.handle, _glfw.x11.WM_STATE, _glfw.x11.WM_STATE, (unsigned char**) &state) >= 2) { if (state->state == IconicState) _glfwInputWindowIconify(window, GL_TRUE); else if (state->state == NormalState) _glfwInputWindowIconify(window, GL_FALSE); } XFree(state); } break; } case SelectionClear: { _glfwHandleSelectionClear(event); break; } case SelectionRequest: { _glfwHandleSelectionRequest(event); break; } case DestroyNotify: return; case GenericEvent: { if (event->xcookie.extension == _glfw.x11.xi.majorOpcode && XGetEventData(_glfw.x11.display, &event->xcookie)) { if (event->xcookie.evtype == XI_Motion) { XIDeviceEvent* data = (XIDeviceEvent*) event->xcookie.data; window = _glfwFindWindowByHandle(data->event); if (window) { if (data->event_x != window->x11.warpPosX || data->event_y != window->x11.warpPosY) { // The cursor was moved by something other than GLFW double x, y; if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (_glfw.focusedWindow != window) break; x = data->event_x - window->x11.cursorPosX; y = data->event_y - window->x11.cursorPosY; } else { x = data->event_x; y = data->event_y; } _glfwInputCursorMotion(window, x, y); } window->x11.cursorPosX = data->event_x; window->x11.cursorPosY = data->event_y; } } } XFreeEventData(_glfw.x11.display, &event->xcookie); break; } default: { switch (event->type - _glfw.x11.randr.eventBase) { case RRScreenChangeNotify: { XRRUpdateConfiguration(event); break; } } break; } } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Return the GLFW window corresponding to the specified X11 window // _GLFWwindow* _glfwFindWindowByHandle(Window handle) { _GLFWwindow* window; if (XFindContext(_glfw.x11.display, handle, _glfw.x11.context, (XPointer*) &window) != 0) { return NULL; } return window; } // Retrieve a single window property of the specified type // Inspired by fghGetWindowProperty from freeglut // unsigned long _glfwGetWindowProperty(Window window, Atom property, Atom type, unsigned char** value) { Atom actualType; int actualFormat; unsigned long itemCount, bytesAfter; XGetWindowProperty(_glfw.x11.display, window, property, 0, LONG_MAX, False, type, &actualType, &actualFormat, &itemCount, &bytesAfter, value); if (actualType != type) return 0; return itemCount; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { if (!_glfwCreateContext(window, wndconfig, fbconfig)) return GL_FALSE; if (!createWindow(window, wndconfig)) return GL_FALSE; if (wndconfig->monitor) { _glfwPlatformShowWindow(window); enterFullscreenMode(window); } return GL_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (window->monitor) leaveFullscreenMode(window); _glfwDestroyContext(window); if (window->x11.handle) { if (window->x11.handle == XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD)) { _glfwPushSelectionToManager(window); } XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context); XUnmapWindow(_glfw.x11.display, window->x11.handle); XDestroyWindow(_glfw.x11.display, window->x11.handle); window->x11.handle = (Window) 0; } if (window->x11.colormap) { XFreeColormap(_glfw.x11.display, window->x11.colormap); window->x11.colormap = (Colormap) 0; } } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { #if defined(X_HAVE_UTF8_STRING) Xutf8SetWMProperties(_glfw.x11.display, window->x11.handle, title, title, NULL, 0, NULL, NULL, NULL); #else // This may be a slightly better fallback than using XStoreName and // XSetIconName, which always store their arguments using STRING XmbSetWMProperties(_glfw.x11.display, window->x11.handle, title, title, NULL, 0, NULL, NULL, NULL); #endif if (_glfw.x11.NET_WM_NAME != None) { XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8, PropModeReplace, (unsigned char*) title, strlen(title)); } if (_glfw.x11.NET_WM_ICON_NAME != None) { XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8, PropModeReplace, (unsigned char*) title, strlen(title)); } } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { Window child; int x, y; XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root, 0, 0, &x, &y, &child); if (xpos) *xpos = x; if (ypos) *ypos = y; } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos); XFlush(_glfw.x11.display); } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { XWindowAttributes attribs; XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs); if (width) *width = attribs.width; if (height) *height = attribs.height; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { if (!window->resizable) { // Update window size restrictions to match new window size XSizeHints* hints = XAllocSizeHints(); hints->flags |= (PMinSize | PMaxSize); hints->min_width = hints->max_width = width; hints->min_height = hints->max_height = height; XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } if (window->monitor) { if (window->x11.overrideRedirect) { GLFWvidmode mode; _glfwPlatformGetVideoMode(window->monitor, &mode); XResizeWindow(_glfw.x11.display, window->x11.handle, window->videoMode.width, window->videoMode.height); } _glfwSetVideoMode(window->monitor, &window->videoMode); } else XResizeWindow(_glfw.x11.display, window->x11.handle, width, height); XFlush(_glfw.x11.display); } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { _glfwPlatformGetWindowSize(window, width, height); } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { if (window->x11.overrideRedirect) { // Override-redirect windows cannot be iconified or restored, as those // tasks are performed by the window manager return; } XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen); } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { if (window->x11.overrideRedirect) { // Override-redirect windows cannot be iconified or restored, as those // tasks are performed by the window manager return; } XMapWindow(_glfw.x11.display, window->x11.handle); } void _glfwPlatformShowWindow(_GLFWwindow* window) { XMapRaised(_glfw.x11.display, window->x11.handle); XFlush(_glfw.x11.display); } void _glfwPlatformHideWindow(_GLFWwindow* window) { XUnmapWindow(_glfw.x11.display, window->x11.handle); XFlush(_glfw.x11.display); } void _glfwPlatformPollEvents(void) { int count = XPending(_glfw.x11.display); while (count--) { XEvent event; XNextEvent(_glfw.x11.display, &event); processEvent(&event); } // Check whether the cursor has moved inside an focused window that has // captured the cursor (because then it needs to be re-centered) _GLFWwindow* window; window = _glfw.focusedWindow; if (window) { if (window->cursorMode == GLFW_CURSOR_DISABLED) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); _glfwPlatformSetCursorPos(window, width / 2, height / 2); // NOTE: This is a temporary fix. It works as long as you use // offsets accumulated over the course of a frame, instead of // performing the necessary actions per callback call. XFlush(_glfw.x11.display); } } } void _glfwPlatformWaitEvents(void) { if (!XPending(_glfw.x11.display)) { int fd; fd_set fds; fd = ConnectionNumber(_glfw.x11.display); FD_ZERO(&fds); FD_SET(fd, &fds); // select(1) is used instead of an X function like XNextEvent, as the // wait inside those are guarded by the mutex protecting the display // struct, locking out other threads from using X (including GLX) if (select(fd + 1, &fds, NULL, NULL, NULL) < 0) return; } _glfwPlatformPollEvents(); } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) { // Store the new position so it can be recognized later window->x11.warpPosX = (int) x; window->x11.warpPosY = (int) y; XWarpPointer(_glfw.x11.display, None, window->x11.handle, 0,0,0,0, (int) x, (int) y); } void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { switch (mode) { case GLFW_CURSOR_NORMAL: showCursor(window); break; case GLFW_CURSOR_HIDDEN: hideCursor(window); break; case GLFW_CURSOR_DISABLED: captureCursor(window); break; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI Display* glfwGetX11Display(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return _glfw.x11.display; } GLFWAPI Window glfwGetX11Window(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); return window->x11.handle; } ================================================ FILE: tests/3rdparty/stb/stb_image.h ================================================ /* stb_image - v2.02 - public domain image loader - http://nothings.org/stb_image.h no warranty implied; use at your own risk Do this: #define STB_IMAGE_IMPLEMENTATION before you include this file in *one* C or C++ file to create the implementation. // i.e. it should look like this: #include ... #include ... #include ... #define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" You can #define STBI_ASSERT(x) before the #include to avoid using assert.h. And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free QUICK NOTES: Primarily of interest to game developers and other people who can avoid problematic images and only need the trivial interface JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib) PNG 1/2/4/8-bit-per-channel (16 bpc not supported) TGA (not sure what subset, if a subset) BMP non-1bpp, non-RLE PSD (composited view only, no extra channels) GIF (*comp always reports as 4-channel) HDR (radiance rgbE format) PIC (Softimage PIC) PNM (PPM and PGM binary only) - decode from memory or through FILE (define STBI_NO_STDIO to remove code) - decode from arbitrary I/O callbacks - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON) Full documentation under "DOCUMENTATION" below. Revision 2.00 release notes: - Progressive JPEG is now supported. - PPM and PGM binary formats are now supported, thanks to Ken Miller. - x86 platforms now make use of SSE2 SIMD instructions for JPEG decoding, and ARM platforms can use NEON SIMD if requested. This work was done by Fabian "ryg" Giesen. SSE2 is used by default, but NEON must be enabled explicitly; see docs. With other JPEG optimizations included in this version, we see 2x speedup on a JPEG on an x86 machine, and a 1.5x speedup on a JPEG on an ARM machine, relative to previous versions of this library. The same results will not obtain for all JPGs and for all x86/ARM machines. (Note that progressive JPEGs are significantly slower to decode than regular JPEGs.) This doesn't mean that this is the fastest JPEG decoder in the land; rather, it brings it closer to parity with standard libraries. If you want the fastest decode, look elsewhere. (See "Philosophy" section of docs below.) See final bullet items below for more info on SIMD. - Added STBI_MALLOC, STBI_REALLOC, and STBI_FREE macros for replacing the memory allocator. Unlike other STBI libraries, these macros don't support a context parameter, so if you need to pass a context in to the allocator, you'll have to store it in a global or a thread-local variable. - Split existing STBI_NO_HDR flag into two flags, STBI_NO_HDR and STBI_NO_LINEAR. STBI_NO_HDR: suppress implementation of .hdr reader format STBI_NO_LINEAR: suppress high-dynamic-range light-linear float API - You can suppress implementation of any of the decoders to reduce your code footprint by #defining one or more of the following symbols before creating the implementation. STBI_NO_JPEG STBI_NO_PNG STBI_NO_BMP STBI_NO_PSD STBI_NO_TGA STBI_NO_GIF STBI_NO_HDR STBI_NO_PIC STBI_NO_PNM (.ppm and .pgm) - You can request *only* certain decoders and suppress all other ones (this will be more forward-compatible, as addition of new decoders doesn't require you to disable them explicitly): STBI_ONLY_JPEG STBI_ONLY_PNG STBI_ONLY_BMP STBI_ONLY_PSD STBI_ONLY_TGA STBI_ONLY_GIF STBI_ONLY_HDR STBI_ONLY_PIC STBI_ONLY_PNM (.ppm and .pgm) Note that you can define multiples of these, and you will get all of them ("only x" and "only y" is interpreted to mean "only x&y"). - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB - Compilation of all SIMD code can be suppressed with #define STBI_NO_SIMD It should not be necessary to disable SIMD unless you have issues compiling (e.g. using an x86 compiler which doesn't support SSE intrinsics or that doesn't support the method used to detect SSE2 support at run-time), and even those can be reported as bugs so I can refine the built-in compile-time checking to be smarter. - The old STBI_SIMD system which allowed installing a user-defined IDCT etc. has been removed. If you need this, don't upgrade. My assumption is that almost nobody was doing this, and those who were will find the built-in SIMD more satisfactory anyway. - RGB values computed for JPEG images are slightly different from previous versions of stb_image. (This is due to using less integer precision in SIMD.) The C code has been adjusted so that the same RGB values will be computed regardless of whether SIMD support is available, so your app should always produce consistent results. But these results are slightly different from previous versions. (Specifically, about 3% of available YCbCr values will compute different RGB results from pre-1.49 versions by +-1; most of the deviating values are one smaller in the G channel.) - If you must produce consistent results with previous versions of stb_image, #define STBI_JPEG_OLD and you will get the same results you used to; however, you will not get the SIMD speedups for the YCbCr-to-RGB conversion step (although you should still see significant JPEG speedup from the other changes). Please note that STBI_JPEG_OLD is a temporary feature; it will be removed in future versions of the library. It is only intended for near-term back-compatibility use. Latest revision history: 2.02 (2015-01-19) fix incorrect assert, fix warning 2.01 (2015-01-17) fix various warnings 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG 2.00 (2014-12-25) optimize JPEG, including x86 SSE2 & ARM NEON SIMD progressive JPEG PGM/PPM support STBI_MALLOC,STBI_REALLOC,STBI_FREE STBI_NO_*, STBI_ONLY_* GIF bugfix 1.48 (2014-12-14) fix incorrectly-named assert() 1.47 (2014-12-14) 1/2/4-bit PNG support (both grayscale and paletted) optimize PNG fix bug in interlaced PNG with user-specified channel count 1.46 (2014-08-26) fix broken tRNS chunk in non-paletted PNG 1.45 (2014-08-16) workaround MSVC-ARM internal compiler error by wrapping malloc See end of file for full revision history. ============================ Contributors ========================= Image formats Bug fixes & warning fixes Sean Barrett (jpeg, png, bmp) Marc LeBlanc Nicolas Schulz (hdr, psd) Christpher Lloyd Jonathan Dummer (tga) Dave Moore Jean-Marc Lienher (gif) Won Chun Tom Seddon (pic) the Horde3D community Thatcher Ulrich (psd) Janez Zemva Ken Miller (pgm, ppm) Jonathan Blow Laurent Gomila Aruelien Pocheville Extensions, features Ryamond Barbiero Jetro Lauha (stbi_info) David Woo Martin "SpartanJ" Golini (stbi_info) Martin Golini James "moose2000" Brown (iPhone PNG) Roy Eltham Ben "Disch" Wenger (io callbacks) Luke Graham Omar Cornut (1/2/4-bit PNG) Thomas Ruf John Bartholomew Ken Hamada Optimizations & bugfixes Cort Stratton Fabian "ryg" Giesen Blazej Dariusz Roszkowski Arseny Kapoulkine Thibault Reuille Paul Du Bois Guillaume George If your name should be here but Jerry Jansson isn't, let Sean know. Hayaki Saito Johan Duparc Ronny Chevalier Michal Cichon Tero Hanninen Sergio Gonzalez Cass Everitt Engin Manap License: This software is in the public domain. Where that dedication is not recognized, you are granted a perpetual, irrevocable license to copy and modify this file however you want. */ #ifndef STBI_INCLUDE_STB_IMAGE_H #define STBI_INCLUDE_STB_IMAGE_H // DOCUMENTATION // // Limitations: // - no 16-bit-per-channel PNG // - no 12-bit-per-channel JPEG // - no JPEGs with arithmetic coding // - no 1-bit BMP // - GIF always returns *comp=4 // // Basic usage (see HDR discussion below for HDR usage): // int x,y,n; // unsigned char *data = stbi_load(filename, &x, &y, &n, 0); // // ... process data if not NULL ... // // ... x = width, y = height, n = # 8-bit components per pixel ... // // ... replace '0' with '1'..'4' to force that many components per pixel // // ... but 'n' will always be the number that it would have been if you said 0 // stbi_image_free(data) // // Standard parameters: // int *x -- outputs image width in pixels // int *y -- outputs image height in pixels // int *comp -- outputs # of image components in image file // int req_comp -- if non-zero, # of image components requested in result // // The return value from an image loader is an 'unsigned char *' which points // to the pixel data, or NULL on an allocation failure or if the image is // corrupt or invalid. The pixel data consists of *y scanlines of *x pixels, // with each pixel consisting of N interleaved 8-bit components; the first // pixel pointed to is top-left-most in the image. There is no padding between // image scanlines or between pixels, regardless of format. The number of // components N is 'req_comp' if req_comp is non-zero, or *comp otherwise. // If req_comp is non-zero, *comp has the number of components that _would_ // have been output otherwise. E.g. if you set req_comp to 4, you will always // get RGBA output, but you can check *comp to see if it's trivially opaque // because e.g. there were only 3 channels in the source image. // // An output image with N components has the following components interleaved // in this order in each pixel: // // N=#comp components // 1 grey // 2 grey, alpha // 3 red, green, blue // 4 red, green, blue, alpha // // If image loading fails for any reason, the return value will be NULL, // and *x, *y, *comp will be unchanged. The function stbi_failure_reason() // can be queried for an extremely brief, end-user unfriendly explanation // of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid // compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly // more user-friendly ones. // // Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. // // =========================================================================== // // Philosophy // // stb libraries are designed with the following priorities: // // 1. easy to use // 2. easy to maintain // 3. good performance // // Sometimes I let "good performance" creep up in priority over "easy to maintain", // and for best performance I may provide less-easy-to-use APIs that give higher // performance, in addition to the easy to use ones. Nevertheless, it's important // to keep in mind that from the standpoint of you, a client of this library, // all you care about is #1 and #3, and stb libraries do not emphasize #3 above all. // // Some secondary priorities arise directly from the first two, some of which // make more explicit reasons why performance can't be emphasized. // // - Portable ("ease of use") // - Small footprint ("easy to maintain") // - No dependencies ("ease of use") // // =========================================================================== // // I/O callbacks // // I/O callbacks allow you to read from arbitrary sources, like packaged // files or some other source. Data read from callbacks are processed // through a small internal buffer (currently 128 bytes) to try to reduce // overhead. // // The three functions you must define are "read" (reads some bytes of data), // "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). // // =========================================================================== // // SIMD support // // The JPEG decoder will try to automatically use SIMD kernels on x86 when // supported by the compiler. For ARM Neon support, you must explicitly // request it. // // (The old do-it-yourself SIMD API is no longer supported in the current // code.) // // On x86, SSE2 will automatically be used when available based on a run-time // test; if not, the generic C versions are used as a fall-back. On ARM targets, // the typical path is to have separate builds for NEON and non-NEON devices // (at least this is true for iOS and Android). Therefore, the NEON support is // toggled by a build flag: define STBI_NEON to get NEON loops. // // The output of the JPEG decoder is slightly different from versions where // SIMD support was introduced (that is, for versions before 1.49). The // difference is only +-1 in the 8-bit RGB channels, and only on a small // fraction of pixels. You can force the pre-1.49 behavior by defining // STBI_JPEG_OLD, but this will disable some of the SIMD decoding path // and hence cost some performance. // // If for some reason you do not want to use any of SIMD code, or if // you have issues compiling it, you can disable it entirely by // defining STBI_NO_SIMD. // // =========================================================================== // // HDR image support (disable by defining STBI_NO_HDR) // // stb_image now supports loading HDR images in general, and currently // the Radiance .HDR file format, although the support is provided // generically. You can still load any file through the existing interface; // if you attempt to load an HDR file, it will be automatically remapped to // LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; // both of these constants can be reconfigured through this interface: // // stbi_hdr_to_ldr_gamma(2.2f); // stbi_hdr_to_ldr_scale(1.0f); // // (note, do not use _inverse_ constants; stbi_image will invert them // appropriately). // // Additionally, there is a new, parallel interface for loading files as // (linear) floats to preserve the full dynamic range: // // float *data = stbi_loadf(filename, &x, &y, &n, 0); // // If you load LDR images through this interface, those images will // be promoted to floating point values, run through the inverse of // constants corresponding to the above: // // stbi_ldr_to_hdr_scale(1.0f); // stbi_ldr_to_hdr_gamma(2.2f); // // Finally, given a filename (or an open file or memory block--see header // file for details) containing image data, you can query for the "most // appropriate" interface to use (that is, whether the image is HDR or // not), using: // // stbi_is_hdr(char *filename); // // =========================================================================== // // iPhone PNG support: // // By default we convert iphone-formatted PNGs back to RGB, even though // they are internally encoded differently. You can disable this conversion // by by calling stbi_convert_iphone_png_to_rgb(0), in which case // you will always just get the native iphone "format" through (which // is BGR stored in RGB). // // Call stbi_set_unpremultiply_on_load(1) as well to force a divide per // pixel to remove any premultiplied alpha *only* if the image file explicitly // says there's premultiplied data (currently only happens in iPhone images, // and only if iPhone convert-to-rgb processing is on). // #ifndef STBI_NO_STDIO #include #endif // STBI_NO_STDIO #define STBI_VERSION 1 enum { STBI_default = 0, // only used for req_comp STBI_grey = 1, STBI_grey_alpha = 2, STBI_rgb = 3, STBI_rgb_alpha = 4 }; typedef unsigned char stbi_uc; #ifdef __cplusplus extern "C" { #endif #ifdef STB_IMAGE_STATIC #define STBIDEF static #else #define STBIDEF extern #endif ////////////////////////////////////////////////////////////////////////////// // // PRIMARY API - works on images of any type // // // load image by filename, open file, or memory buffer // typedef struct { int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative int (*eof) (void *user); // returns nonzero if we are at end of file/data } stbi_io_callbacks; STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *comp, int req_comp); STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *comp, int req_comp); STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *comp, int req_comp); #ifndef STBI_NO_STDIO STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); // for stbi_load_from_file, file pointer is left pointing immediately after image #endif #ifndef STBI_NO_LINEAR STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *comp, int req_comp); STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp); #ifndef STBI_NO_STDIO STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); #endif #endif #ifndef STBI_NO_HDR STBIDEF void stbi_hdr_to_ldr_gamma(float gamma); STBIDEF void stbi_hdr_to_ldr_scale(float scale); #endif #ifndef STBI_NO_LINEAR STBIDEF void stbi_ldr_to_hdr_gamma(float gamma); STBIDEF void stbi_ldr_to_hdr_scale(float scale); #endif // STBI_NO_HDR // stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); #ifndef STBI_NO_STDIO STBIDEF int stbi_is_hdr (char const *filename); STBIDEF int stbi_is_hdr_from_file(FILE *f); #endif // STBI_NO_STDIO // get a VERY brief reason for failure // NOT THREADSAFE STBIDEF const char *stbi_failure_reason (void); // free the loaded image -- this is just free() STBIDEF void stbi_image_free (void *retval_from_stbi_load); // get image dimensions & components without fully decoding STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); #ifndef STBI_NO_STDIO STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp); STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); #endif // for image formats that explicitly notate that they have premultiplied alpha, // we just return the colors as stored in the file. set this flag to force // unpremultiplication. results are undefined if the unpremultiply overflow. STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); // indicate whether we should process iphone images back to canonical format, // or just pass them through "as-is" STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); // ZLIB client - used by PNG, available for other purposes STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); #ifdef __cplusplus } #endif // // //// end header file ///////////////////////////////////////////////////// #endif // STBI_INCLUDE_STB_IMAGE_H #ifdef STB_IMAGE_IMPLEMENTATION #if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \ || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \ || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \ || defined(STBI_ONLY_ZLIB) #ifndef STBI_ONLY_JPEG #define STBI_NO_JPEG #endif #ifndef STBI_ONLY_PNG #define STBI_NO_PNG #endif #ifndef STBI_ONLY_BMP #define STBI_NO_BMP #endif #ifndef STBI_ONLY_PSD #define STBI_NO_PSD #endif #ifndef STBI_ONLY_TGA #define STBI_NO_TGA #endif #ifndef STBI_ONLY_GIF #define STBI_NO_GIF #endif #ifndef STBI_ONLY_HDR #define STBI_NO_HDR #endif #ifndef STBI_ONLY_PIC #define STBI_NO_PIC #endif #ifndef STBI_ONLY_PNM #define STBI_NO_PNM #endif #endif #if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB) #define STBI_NO_ZLIB #endif #include #include // ptrdiff_t on osx #include #include #if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) #include // ldexp #endif #ifndef STBI_NO_STDIO #include #endif #ifndef STBI_ASSERT #include #define STBI_ASSERT(x) assert(x) #endif #ifndef _MSC_VER #ifdef __cplusplus #define stbi_inline inline #else #define stbi_inline #endif #else #define stbi_inline __forceinline #endif #ifdef _MSC_VER typedef unsigned short stbi__uint16; typedef signed short stbi__int16; typedef unsigned int stbi__uint32; typedef signed int stbi__int32; #else #include typedef uint16_t stbi__uint16; typedef int16_t stbi__int16; typedef uint32_t stbi__uint32; typedef int32_t stbi__int32; #endif // should produce compiler error if size is wrong typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; #ifdef _MSC_VER #define STBI_NOTUSED(v) (void)(v) #else #define STBI_NOTUSED(v) (void)sizeof(v) #endif #ifdef _MSC_VER #define STBI_HAS_LROTL #endif #ifdef STBI_HAS_LROTL #define stbi_lrot(x,y) _lrotl(x,y) #else #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y)))) #endif #if defined(STBI_MALLOC) && defined(STBI_FREE) && defined(STBI_REALLOC) // ok #elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) // ok #else #error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC." #endif #ifndef STBI_MALLOC #define STBI_MALLOC(sz) malloc(sz) #define STBI_REALLOC(p,sz) realloc(p,sz) #define STBI_FREE(p) free(p) #endif #if defined(__GNUC__) && !defined(__SSE2__) && !defined(STBI_NO_SIMD) // gcc doesn't support sse2 intrinsics unless you compile with -msse2, // (but compiling with -msse2 allows the compiler to use SSE2 everywhere; // this is just broken and gcc are jerks for not fixing it properly // http://www.virtualdub.org/blog/pivot/entry.php?id=363 ) #define STBI_NO_SIMD #endif #if !defined(STBI_NO_SIMD) && (defined(__x86_64__) || defined(_M_X64) || defined(__i386) || defined(_M_IX86)) #define STBI_SSE2 #include #ifdef _MSC_VER #if _MSC_VER >= 1400 // not VC6 #include // __cpuid static int stbi__cpuid3(void) { int info[4]; __cpuid(info,1); return info[3]; } #else static int stbi__cpuid3(void) { int res; __asm { mov eax,1 cpuid mov res,edx } return res; } #endif #define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name static int stbi__sse2_available() { int info3 = stbi__cpuid3(); return ((info3 >> 26) & 1) != 0; } #else // assume GCC-style if not VC++ #define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) static int stbi__sse2_available() { #if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 // GCC 4.8 or later // GCC 4.8+ has a nice way to do this return __builtin_cpu_supports("sse2"); #else // portable way to do this, preferably without using GCC inline ASM? // just bail for now. return 0; #endif } #endif #endif // ARM NEON #if defined(STBI_NO_SIMD) && defined(STBI_NEON) #undef STBI_NEON #endif #ifdef STBI_NEON #include // assume GCC or Clang on ARM targets #define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) #endif #ifndef STBI_SIMD_ALIGN #define STBI_SIMD_ALIGN(type, name) type name #endif /////////////////////////////////////////////// // // stbi__context struct and start_xxx functions // stbi__context structure is our basic context used by all images, so it // contains all the IO context, plus some basic image information typedef struct { stbi__uint32 img_x, img_y; int img_n, img_out_n; stbi_io_callbacks io; void *io_user_data; int read_from_callbacks; int buflen; stbi_uc buffer_start[128]; stbi_uc *img_buffer, *img_buffer_end; stbi_uc *img_buffer_original; } stbi__context; static void stbi__refill_buffer(stbi__context *s); // initialize a memory-decode context static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len) { s->io.read = NULL; s->read_from_callbacks = 0; s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer; s->img_buffer_end = (stbi_uc *) buffer+len; } // initialize a callback-based context static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user) { s->io = *c; s->io_user_data = user; s->buflen = sizeof(s->buffer_start); s->read_from_callbacks = 1; s->img_buffer_original = s->buffer_start; stbi__refill_buffer(s); } #ifndef STBI_NO_STDIO static int stbi__stdio_read(void *user, char *data, int size) { return (int) fread(data,1,size,(FILE*) user); } static void stbi__stdio_skip(void *user, int n) { fseek((FILE*) user, n, SEEK_CUR); } static int stbi__stdio_eof(void *user) { return feof((FILE*) user); } static stbi_io_callbacks stbi__stdio_callbacks = { stbi__stdio_read, stbi__stdio_skip, stbi__stdio_eof, }; static void stbi__start_file(stbi__context *s, FILE *f) { stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f); } //static void stop_file(stbi__context *s) { } #endif // !STBI_NO_STDIO static void stbi__rewind(stbi__context *s) { // conceptually rewind SHOULD rewind to the beginning of the stream, // but we just rewind to the beginning of the initial buffer, because // we only use it after doing 'test', which only ever looks at at most 92 bytes s->img_buffer = s->img_buffer_original; } #ifndef STBI_NO_JPEG static int stbi__jpeg_test(stbi__context *s); static stbi_uc *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_PNG static int stbi__png_test(stbi__context *s); static stbi_uc *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_BMP static int stbi__bmp_test(stbi__context *s); static stbi_uc *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_TGA static int stbi__tga_test(stbi__context *s); static stbi_uc *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_PSD static int stbi__psd_test(stbi__context *s); static stbi_uc *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_HDR static int stbi__hdr_test(stbi__context *s); static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_PIC static int stbi__pic_test(stbi__context *s); static stbi_uc *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_GIF static int stbi__gif_test(stbi__context *s); static stbi_uc *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_PNM static int stbi__pnm_test(stbi__context *s); static stbi_uc *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp); #endif // this is not threadsafe static const char *stbi__g_failure_reason; STBIDEF const char *stbi_failure_reason(void) { return stbi__g_failure_reason; } static int stbi__err(const char *str) { stbi__g_failure_reason = str; return 0; } static void *stbi__malloc(size_t size) { return STBI_MALLOC(size); } // stbi__err - error // stbi__errpf - error returning pointer to float // stbi__errpuc - error returning pointer to unsigned char #ifdef STBI_NO_FAILURE_STRINGS #define stbi__err(x,y) 0 #elif defined(STBI_FAILURE_USERMSG) #define stbi__err(x,y) stbi__err(y) #else #define stbi__err(x,y) stbi__err(x) #endif #define stbi__errpf(x,y) ((float *) (stbi__err(x,y)?NULL:NULL)) #define stbi__errpuc(x,y) ((unsigned char *) (stbi__err(x,y)?NULL:NULL)) STBIDEF void stbi_image_free(void *retval_from_stbi_load) { STBI_FREE(retval_from_stbi_load); } #ifndef STBI_NO_LINEAR static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp); #endif #ifndef STBI_NO_HDR static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp); #endif static unsigned char *stbi_load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) { #ifndef STBI_NO_JPEG if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_PNG if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_BMP if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_GIF if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_PSD if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_PIC if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_PNM if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_HDR if (stbi__hdr_test(s)) { float *hdr = stbi__hdr_load(s, x,y,comp,req_comp); return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); } #endif #ifndef STBI_NO_TGA // test tga last because it's a crappy test! if (stbi__tga_test(s)) return stbi__tga_load(s,x,y,comp,req_comp); #endif return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt"); } #ifndef STBI_NO_STDIO static FILE *stbi__fopen(char const *filename, char const *mode) { FILE *f; #if defined(_MSC_VER) && _MSC_VER >= 1400 if (0 != fopen_s(&f, filename, mode)) f=0; #else f = fopen(filename, mode); #endif return f; } STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) { FILE *f = stbi__fopen(filename, "rb"); unsigned char *result; if (!f) return stbi__errpuc("can't fopen", "Unable to open file"); result = stbi_load_from_file(f,x,y,comp,req_comp); fclose(f); return result; } STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) { unsigned char *result; stbi__context s; stbi__start_file(&s,f); result = stbi_load_main(&s,x,y,comp,req_comp); if (result) { // need to 'unget' all the characters in the IO buffer fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); } return result; } #endif //!STBI_NO_STDIO STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) { stbi__context s; stbi__start_mem(&s,buffer,len); return stbi_load_main(&s,x,y,comp,req_comp); } STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) { stbi__context s; stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); return stbi_load_main(&s,x,y,comp,req_comp); } #ifndef STBI_NO_LINEAR static float *stbi_loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) { unsigned char *data; #ifndef STBI_NO_HDR if (stbi__hdr_test(s)) return stbi__hdr_load(s,x,y,comp,req_comp); #endif data = stbi_load_main(s, x, y, comp, req_comp); if (data) return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); return stbi__errpf("unknown image type", "Image not of any known type, or corrupt"); } STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) { stbi__context s; stbi__start_mem(&s,buffer,len); return stbi_loadf_main(&s,x,y,comp,req_comp); } STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) { stbi__context s; stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); return stbi_loadf_main(&s,x,y,comp,req_comp); } #ifndef STBI_NO_STDIO STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) { float *result; FILE *f = stbi__fopen(filename, "rb"); if (!f) return stbi__errpf("can't fopen", "Unable to open file"); result = stbi_loadf_from_file(f,x,y,comp,req_comp); fclose(f); return result; } STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) { stbi__context s; stbi__start_file(&s,f); return stbi_loadf_main(&s,x,y,comp,req_comp); } #endif // !STBI_NO_STDIO #endif // !STBI_NO_LINEAR // these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is // defined, for API simplicity; if STBI_NO_LINEAR is defined, it always // reports false! STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) { #ifndef STBI_NO_HDR stbi__context s; stbi__start_mem(&s,buffer,len); return stbi__hdr_test(&s); #else STBI_NOTUSED(buffer); STBI_NOTUSED(len); return 0; #endif } #ifndef STBI_NO_STDIO STBIDEF int stbi_is_hdr (char const *filename) { FILE *f = stbi__fopen(filename, "rb"); int result=0; if (f) { result = stbi_is_hdr_from_file(f); fclose(f); } return result; } STBIDEF int stbi_is_hdr_from_file(FILE *f) { #ifndef STBI_NO_HDR stbi__context s; stbi__start_file(&s,f); return stbi__hdr_test(&s); #else return 0; #endif } #endif // !STBI_NO_STDIO STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) { #ifndef STBI_NO_HDR stbi__context s; stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); return stbi__hdr_test(&s); #else return 0; #endif } static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f; static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f; #ifndef STBI_NO_LINEAR STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; } STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; } #endif STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; } STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; } ////////////////////////////////////////////////////////////////////////////// // // Common code used by all image loaders // enum { STBI__SCAN_load=0, STBI__SCAN_type, STBI__SCAN_header }; static void stbi__refill_buffer(stbi__context *s) { int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); if (n == 0) { // at end of file, treat same as if from memory, but need to handle case // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file s->read_from_callbacks = 0; s->img_buffer = s->buffer_start; s->img_buffer_end = s->buffer_start+1; *s->img_buffer = 0; } else { s->img_buffer = s->buffer_start; s->img_buffer_end = s->buffer_start + n; } } stbi_inline static stbi_uc stbi__get8(stbi__context *s) { if (s->img_buffer < s->img_buffer_end) return *s->img_buffer++; if (s->read_from_callbacks) { stbi__refill_buffer(s); return *s->img_buffer++; } return 0; } stbi_inline static int stbi__at_eof(stbi__context *s) { if (s->io.read) { if (!(s->io.eof)(s->io_user_data)) return 0; // if feof() is true, check if buffer = end // special case: we've only got the special 0 character at the end if (s->read_from_callbacks == 0) return 1; } return s->img_buffer >= s->img_buffer_end; } static void stbi__skip(stbi__context *s, int n) { if (s->io.read) { int blen = (int) (s->img_buffer_end - s->img_buffer); if (blen < n) { s->img_buffer = s->img_buffer_end; (s->io.skip)(s->io_user_data, n - blen); return; } } s->img_buffer += n; } static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) { if (s->io.read) { int blen = (int) (s->img_buffer_end - s->img_buffer); if (blen < n) { int res, count; memcpy(buffer, s->img_buffer, blen); count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); res = (count == (n-blen)); s->img_buffer = s->img_buffer_end; return res; } } if (s->img_buffer+n <= s->img_buffer_end) { memcpy(buffer, s->img_buffer, n); s->img_buffer += n; return 1; } else return 0; } static int stbi__get16be(stbi__context *s) { int z = stbi__get8(s); return (z << 8) + stbi__get8(s); } static stbi__uint32 stbi__get32be(stbi__context *s) { stbi__uint32 z = stbi__get16be(s); return (z << 16) + stbi__get16be(s); } static int stbi__get16le(stbi__context *s) { int z = stbi__get8(s); return z + (stbi__get8(s) << 8); } static stbi__uint32 stbi__get32le(stbi__context *s) { stbi__uint32 z = stbi__get16le(s); return z + (stbi__get16le(s) << 16); } #define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings ////////////////////////////////////////////////////////////////////////////// // // generic converter from built-in img_n to req_comp // individual types do this automatically as much as possible (e.g. jpeg // does all cases internally since it needs to colorspace convert anyway, // and it never has alpha, so very few cases ). png can automatically // interleave an alpha=255 channel, but falls back to this for other cases // // assume data buffer is malloced, so malloc a new one and free that one // only failure mode is malloc failing static stbi_uc stbi__compute_y(int r, int g, int b) { return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8); } static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) { int i,j; unsigned char *good; if (req_comp == img_n) return data; STBI_ASSERT(req_comp >= 1 && req_comp <= 4); good = (unsigned char *) stbi__malloc(req_comp * x * y); if (good == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } for (j=0; j < (int) y; ++j) { unsigned char *src = data + j * x * img_n ; unsigned char *dest = good + j * x * req_comp; #define COMBO(a,b) ((a)*8+(b)) #define CASE(a,b) case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) // convert source image with img_n components to one with req_comp components; // avoid switch per pixel, so use switch per scanline and massive macros switch (COMBO(img_n, req_comp)) { CASE(1,2) dest[0]=src[0], dest[1]=255; break; CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break; CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break; CASE(2,1) dest[0]=src[0]; break; CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break; CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break; CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break; CASE(3,1) dest[0]=stbi__compute_y(src[0],src[1],src[2]); break; CASE(3,2) dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = 255; break; CASE(4,1) dest[0]=stbi__compute_y(src[0],src[1],src[2]); break; CASE(4,2) dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break; CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break; default: STBI_ASSERT(0); } #undef CASE } STBI_FREE(data); return good; } #ifndef STBI_NO_LINEAR static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp) { int i,k,n; float *output = (float *) stbi__malloc(x * y * comp * sizeof(float)); if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); } // compute number of non-alpha components if (comp & 1) n = comp; else n = comp-1; for (i=0; i < x*y; ++i) { for (k=0; k < n; ++k) { output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale); } if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f; } STBI_FREE(data); return output; } #endif #ifndef STBI_NO_HDR #define stbi__float2int(x) ((int) (x)) static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp) { int i,k,n; stbi_uc *output = (stbi_uc *) stbi__malloc(x * y * comp); if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } // compute number of non-alpha components if (comp & 1) n = comp; else n = comp-1; for (i=0; i < x*y; ++i) { for (k=0; k < n; ++k) { float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f; if (z < 0) z = 0; if (z > 255) z = 255; output[i*comp + k] = (stbi_uc) stbi__float2int(z); } if (k < comp) { float z = data[i*comp+k] * 255 + 0.5f; if (z < 0) z = 0; if (z > 255) z = 255; output[i*comp + k] = (stbi_uc) stbi__float2int(z); } } STBI_FREE(data); return output; } #endif ////////////////////////////////////////////////////////////////////////////// // // "baseline" JPEG/JFIF decoder // // simple implementation // - doesn't support delayed output of y-dimension // - simple interface (only one output format: 8-bit interleaved RGB) // - doesn't try to recover corrupt jpegs // - doesn't allow partial loading, loading multiple at once // - still fast on x86 (copying globals into locals doesn't help x86) // - allocates lots of intermediate memory (full size of all components) // - non-interleaved case requires this anyway // - allows good upsampling (see next) // high-quality // - upsampled channels are bilinearly interpolated, even across blocks // - quality integer IDCT derived from IJG's 'slow' // performance // - fast huffman; reasonable integer IDCT // - some SIMD kernels for common paths on targets with SSE2/NEON // - uses a lot of intermediate memory, could cache poorly #ifndef STBI_NO_JPEG // huffman decoding acceleration #define FAST_BITS 9 // larger handles more cases; smaller stomps less cache typedef struct { stbi_uc fast[1 << FAST_BITS]; // weirdly, repacking this into AoS is a 10% speed loss, instead of a win stbi__uint16 code[256]; stbi_uc values[256]; stbi_uc size[257]; unsigned int maxcode[18]; int delta[17]; // old 'firstsymbol' - old 'firstcode' } stbi__huffman; typedef struct { stbi__context *s; stbi__huffman huff_dc[4]; stbi__huffman huff_ac[4]; stbi_uc dequant[4][64]; stbi__int16 fast_ac[4][1 << FAST_BITS]; // sizes for components, interleaved MCUs int img_h_max, img_v_max; int img_mcu_x, img_mcu_y; int img_mcu_w, img_mcu_h; // definition of jpeg image component struct { int id; int h,v; int tq; int hd,ha; int dc_pred; int x,y,w2,h2; stbi_uc *data; void *raw_data, *raw_coeff; stbi_uc *linebuf; short *coeff; // progressive only int coeff_w, coeff_h; // number of 8x8 coefficient blocks } img_comp[4]; stbi__uint32 code_buffer; // jpeg entropy-coded buffer int code_bits; // number of valid bits unsigned char marker; // marker seen while filling entropy buffer int nomore; // flag if we saw a marker so must stop int progressive; int spec_start; int spec_end; int succ_high; int succ_low; int eob_run; int scan_n, order[4]; int restart_interval, todo; // kernels void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]); void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step); stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs); } stbi__jpeg; static int stbi__build_huffman(stbi__huffman *h, int *count) { int i,j,k=0,code; // build size list for each symbol (from JPEG spec) for (i=0; i < 16; ++i) for (j=0; j < count[i]; ++j) h->size[k++] = (stbi_uc) (i+1); h->size[k] = 0; // compute actual symbols (from jpeg spec) code = 0; k = 0; for(j=1; j <= 16; ++j) { // compute delta to add to code to compute symbol id h->delta[j] = k - code; if (h->size[k] == j) { while (h->size[k] == j) h->code[k++] = (stbi__uint16) (code++); if (code-1 >= (1 << j)) return stbi__err("bad code lengths","Corrupt JPEG"); } // compute largest code + 1 for this size, preshifted as needed later h->maxcode[j] = code << (16-j); code <<= 1; } h->maxcode[j] = 0xffffffff; // build non-spec acceleration table; 255 is flag for not-accelerated memset(h->fast, 255, 1 << FAST_BITS); for (i=0; i < k; ++i) { int s = h->size[i]; if (s <= FAST_BITS) { int c = h->code[i] << (FAST_BITS-s); int m = 1 << (FAST_BITS-s); for (j=0; j < m; ++j) { h->fast[c+j] = (stbi_uc) i; } } } return 1; } // build a table that decodes both magnitude and value of small ACs in // one go. static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h) { int i; for (i=0; i < (1 << FAST_BITS); ++i) { stbi_uc fast = h->fast[i]; fast_ac[i] = 0; if (fast < 255) { int rs = h->values[fast]; int run = (rs >> 4) & 15; int magbits = rs & 15; int len = h->size[fast]; if (magbits && len + magbits <= FAST_BITS) { // magnitude code followed by receive_extend code int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits); int m = 1 << (magbits - 1); if (k < m) k += (-1 << magbits) + 1; // if the result is small enough, we can fit it in fast_ac table if (k >= -128 && k <= 127) fast_ac[i] = (stbi__int16) ((k << 8) + (run << 4) + (len + magbits)); } } } } static void stbi__grow_buffer_unsafe(stbi__jpeg *j) { do { int b = j->nomore ? 0 : stbi__get8(j->s); if (b == 0xff) { int c = stbi__get8(j->s); if (c != 0) { j->marker = (unsigned char) c; j->nomore = 1; return; } } j->code_buffer |= b << (24 - j->code_bits); j->code_bits += 8; } while (j->code_bits <= 24); } // (1 << n) - 1 static stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; // decode a jpeg huffman value from the bitstream stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h) { unsigned int temp; int c,k; if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); // look at the top FAST_BITS and determine what symbol ID it is, // if the code is <= FAST_BITS c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); k = h->fast[c]; if (k < 255) { int s = h->size[k]; if (s > j->code_bits) return -1; j->code_buffer <<= s; j->code_bits -= s; return h->values[k]; } // naive test is to shift the code_buffer down so k bits are // valid, then test against maxcode. To speed this up, we've // preshifted maxcode left so that it has (16-k) 0s at the // end; in other words, regardless of the number of bits, it // wants to be compared against something shifted to have 16; // that way we don't need to shift inside the loop. temp = j->code_buffer >> 16; for (k=FAST_BITS+1 ; ; ++k) if (temp < h->maxcode[k]) break; if (k == 17) { // error! code not found j->code_bits -= 16; return -1; } if (k > j->code_bits) return -1; // convert the huffman code to the symbol id c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k]; STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]); // convert the id to a symbol j->code_bits -= k; j->code_buffer <<= k; return h->values[c]; } // bias[n] = (-1<code_bits < n) stbi__grow_buffer_unsafe(j); sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB k = stbi_lrot(j->code_buffer, n); j->code_buffer = k & ~stbi__bmask[n]; k &= stbi__bmask[n]; j->code_bits -= n; return k + (stbi__jbias[n] & ~sgn); } // get some unsigned bits stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n) { unsigned int k; if (j->code_bits < n) stbi__grow_buffer_unsafe(j); k = stbi_lrot(j->code_buffer, n); j->code_buffer = k & ~stbi__bmask[n]; k &= stbi__bmask[n]; j->code_bits -= n; return k; } stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j) { unsigned int k; if (j->code_bits < 1) stbi__grow_buffer_unsafe(j); k = j->code_buffer; j->code_buffer <<= 1; --j->code_bits; return k & 0x80000000; } // given a value that's at position X in the zigzag stream, // where does it appear in the 8x8 matrix coded as row-major? static stbi_uc stbi__jpeg_dezigzag[64+15] = { 0, 1, 8, 16, 9, 2, 3, 10, 17, 24, 32, 25, 18, 11, 4, 5, 12, 19, 26, 33, 40, 48, 41, 34, 27, 20, 13, 6, 7, 14, 21, 28, 35, 42, 49, 56, 57, 50, 43, 36, 29, 22, 15, 23, 30, 37, 44, 51, 58, 59, 52, 45, 38, 31, 39, 46, 53, 60, 61, 54, 47, 55, 62, 63, // let corrupt input sample past end 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63 }; // decode one 64-entry block-- static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi_uc *dequant) { int diff,dc,k; int t; if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); t = stbi__jpeg_huff_decode(j, hdc); if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG"); // 0 all the ac values now so we can do it 32-bits at a time memset(data,0,64*sizeof(data[0])); diff = t ? stbi__extend_receive(j, t) : 0; dc = j->img_comp[b].dc_pred + diff; j->img_comp[b].dc_pred = dc; data[0] = (short) (dc * dequant[0]); // decode AC components, see JPEG spec k = 1; do { unsigned int zig; int c,r,s; if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); r = fac[c]; if (r) { // fast-AC path k += (r >> 4) & 15; // run s = r & 15; // combined length j->code_buffer <<= s; j->code_bits -= s; // decode into unzigzag'd location zig = stbi__jpeg_dezigzag[k++]; data[zig] = (short) ((r >> 8) * dequant[zig]); } else { int rs = stbi__jpeg_huff_decode(j, hac); if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); s = rs & 15; r = rs >> 4; if (s == 0) { if (rs != 0xf0) break; // end block k += 16; } else { k += r; // decode into unzigzag'd location zig = stbi__jpeg_dezigzag[k++]; data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]); } } } while (k < 64); return 1; } static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b) { int diff,dc; int t; if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); if (j->succ_high == 0) { // first scan for DC coefficient, must be first memset(data,0,64*sizeof(data[0])); // 0 all the ac values now t = stbi__jpeg_huff_decode(j, hdc); diff = t ? stbi__extend_receive(j, t) : 0; dc = j->img_comp[b].dc_pred + diff; j->img_comp[b].dc_pred = dc; data[0] = (short) (dc << j->succ_low); } else { // refinement scan for DC coefficient if (stbi__jpeg_get_bit(j)) data[0] += (short) (1 << j->succ_low); } return 1; } // @OPTIMIZE: store non-zigzagged during the decode passes, // and only de-zigzag when dequantizing static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac) { int k; if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); if (j->succ_high == 0) { int shift = j->succ_low; if (j->eob_run) { --j->eob_run; return 1; } k = j->spec_start; do { unsigned int zig; int c,r,s; if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); r = fac[c]; if (r) { // fast-AC path k += (r >> 4) & 15; // run s = r & 15; // combined length j->code_buffer <<= s; j->code_bits -= s; zig = stbi__jpeg_dezigzag[k++]; data[zig] = (short) ((r >> 8) << shift); } else { int rs = stbi__jpeg_huff_decode(j, hac); if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); s = rs & 15; r = rs >> 4; if (s == 0) { if (r < 15) { j->eob_run = (1 << r); if (r) j->eob_run += stbi__jpeg_get_bits(j, r); --j->eob_run; break; } k += 16; } else { k += r; zig = stbi__jpeg_dezigzag[k++]; data[zig] = (short) (stbi__extend_receive(j,s) << shift); } } } while (k <= j->spec_end); } else { // refinement scan for these AC coefficients short bit = (short) (1 << j->succ_low); if (j->eob_run) { --j->eob_run; for (k = j->spec_start; k <= j->spec_end; ++k) { short *p = &data[stbi__jpeg_dezigzag[k]]; if (*p != 0) if (stbi__jpeg_get_bit(j)) if ((*p & bit)==0) { if (*p > 0) *p += bit; else *p -= bit; } } } else { k = j->spec_start; do { int r,s; int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); s = rs & 15; r = rs >> 4; if (s == 0) { if (r < 15) { j->eob_run = (1 << r) - 1; if (r) j->eob_run += stbi__jpeg_get_bits(j, r); r = 64; // force end of block } else r = 16; // r=15 is the code for 16 0s } else { if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG"); // sign bit if (stbi__jpeg_get_bit(j)) s = bit; else s = -bit; } // advance by r while (k <= j->spec_end) { short *p = &data[stbi__jpeg_dezigzag[k]]; if (*p != 0) { if (stbi__jpeg_get_bit(j)) if ((*p & bit)==0) { if (*p > 0) *p += bit; else *p -= bit; } ++k; } else { if (r == 0) { if (s) data[stbi__jpeg_dezigzag[k++]] = (short) s; break; } --r; ++k; } } } while (k <= j->spec_end); } } return 1; } // take a -128..127 value and stbi__clamp it and convert to 0..255 stbi_inline static stbi_uc stbi__clamp(int x) { // trick to use a single test to catch both cases if ((unsigned int) x > 255) { if (x < 0) return 0; if (x > 255) return 255; } return (stbi_uc) x; } #define stbi__f2f(x) ((int) (((x) * 4096 + 0.5))) #define stbi__fsh(x) ((x) << 12) // derived from jidctint -- DCT_ISLOW #define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ p2 = s2; \ p3 = s6; \ p1 = (p2+p3) * stbi__f2f(0.5411961f); \ t2 = p1 + p3*stbi__f2f(-1.847759065f); \ t3 = p1 + p2*stbi__f2f( 0.765366865f); \ p2 = s0; \ p3 = s4; \ t0 = stbi__fsh(p2+p3); \ t1 = stbi__fsh(p2-p3); \ x0 = t0+t3; \ x3 = t0-t3; \ x1 = t1+t2; \ x2 = t1-t2; \ t0 = s7; \ t1 = s5; \ t2 = s3; \ t3 = s1; \ p3 = t0+t2; \ p4 = t1+t3; \ p1 = t0+t3; \ p2 = t1+t2; \ p5 = (p3+p4)*stbi__f2f( 1.175875602f); \ t0 = t0*stbi__f2f( 0.298631336f); \ t1 = t1*stbi__f2f( 2.053119869f); \ t2 = t2*stbi__f2f( 3.072711026f); \ t3 = t3*stbi__f2f( 1.501321110f); \ p1 = p5 + p1*stbi__f2f(-0.899976223f); \ p2 = p5 + p2*stbi__f2f(-2.562915447f); \ p3 = p3*stbi__f2f(-1.961570560f); \ p4 = p4*stbi__f2f(-0.390180644f); \ t3 += p1+p4; \ t2 += p2+p3; \ t1 += p2+p4; \ t0 += p1+p3; static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64]) { int i,val[64],*v=val; stbi_uc *o; short *d = data; // columns for (i=0; i < 8; ++i,++d, ++v) { // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 && d[40]==0 && d[48]==0 && d[56]==0) { // no shortcut 0 seconds // (1|2|3|4|5|6|7)==0 0 seconds // all separate -0.047 seconds // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds int dcterm = d[0] << 2; v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; } else { STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56]) // constants scaled things up by 1<<12; let's bring them back // down, but keep 2 extra bits of precision x0 += 512; x1 += 512; x2 += 512; x3 += 512; v[ 0] = (x0+t3) >> 10; v[56] = (x0-t3) >> 10; v[ 8] = (x1+t2) >> 10; v[48] = (x1-t2) >> 10; v[16] = (x2+t1) >> 10; v[40] = (x2-t1) >> 10; v[24] = (x3+t0) >> 10; v[32] = (x3-t0) >> 10; } } for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { // no fast case since the first 1D IDCT spread components out STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) // constants scaled things up by 1<<12, plus we had 1<<2 from first // loop, plus horizontal and vertical each scale by sqrt(8) so together // we've got an extra 1<<3, so 1<<17 total we need to remove. // so we want to round that, which means adding 0.5 * 1<<17, // aka 65536. Also, we'll end up with -128 to 127 that we want // to encode as 0..255 by adding 128, so we'll add that before the shift x0 += 65536 + (128<<17); x1 += 65536 + (128<<17); x2 += 65536 + (128<<17); x3 += 65536 + (128<<17); // tried computing the shifts into temps, or'ing the temps to see // if any were out of range, but that was slower o[0] = stbi__clamp((x0+t3) >> 17); o[7] = stbi__clamp((x0-t3) >> 17); o[1] = stbi__clamp((x1+t2) >> 17); o[6] = stbi__clamp((x1-t2) >> 17); o[2] = stbi__clamp((x2+t1) >> 17); o[5] = stbi__clamp((x2-t1) >> 17); o[3] = stbi__clamp((x3+t0) >> 17); o[4] = stbi__clamp((x3-t0) >> 17); } } #ifdef STBI_SSE2 // sse2 integer IDCT. not the fastest possible implementation but it // produces bit-identical results to the generic C version so it's // fully "transparent". static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) { // This is constructed to match our regular (generic) integer IDCT exactly. __m128i row0, row1, row2, row3, row4, row5, row6, row7; __m128i tmp; // dot product constant: even elems=x, odd elems=y #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y)) // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit) // out(1) = c1[even]*x + c1[odd]*y #define dct_rot(out0,out1, x,y,c0,c1) \ __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \ __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \ __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \ __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \ __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \ __m128i out1##_h = _mm_madd_epi16(c0##hi, c1) // out = in << 12 (in 16-bit, out 32-bit) #define dct_widen(out, in) \ __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \ __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4) // wide add #define dct_wadd(out, a, b) \ __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \ __m128i out##_h = _mm_add_epi32(a##_h, b##_h) // wide sub #define dct_wsub(out, a, b) \ __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \ __m128i out##_h = _mm_sub_epi32(a##_h, b##_h) // butterfly a/b, add bias, then shift by "s" and pack #define dct_bfly32o(out0, out1, a,b,bias,s) \ { \ __m128i abiased_l = _mm_add_epi32(a##_l, bias); \ __m128i abiased_h = _mm_add_epi32(a##_h, bias); \ dct_wadd(sum, abiased, b); \ dct_wsub(dif, abiased, b); \ out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \ out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \ } // 8-bit interleave step (for transposes) #define dct_interleave8(a, b) \ tmp = a; \ a = _mm_unpacklo_epi8(a, b); \ b = _mm_unpackhi_epi8(tmp, b) // 16-bit interleave step (for transposes) #define dct_interleave16(a, b) \ tmp = a; \ a = _mm_unpacklo_epi16(a, b); \ b = _mm_unpackhi_epi16(tmp, b) #define dct_pass(bias,shift) \ { \ /* even part */ \ dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \ __m128i sum04 = _mm_add_epi16(row0, row4); \ __m128i dif04 = _mm_sub_epi16(row0, row4); \ dct_widen(t0e, sum04); \ dct_widen(t1e, dif04); \ dct_wadd(x0, t0e, t3e); \ dct_wsub(x3, t0e, t3e); \ dct_wadd(x1, t1e, t2e); \ dct_wsub(x2, t1e, t2e); \ /* odd part */ \ dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \ dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \ __m128i sum17 = _mm_add_epi16(row1, row7); \ __m128i sum35 = _mm_add_epi16(row3, row5); \ dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \ dct_wadd(x4, y0o, y4o); \ dct_wadd(x5, y1o, y5o); \ dct_wadd(x6, y2o, y5o); \ dct_wadd(x7, y3o, y4o); \ dct_bfly32o(row0,row7, x0,x7,bias,shift); \ dct_bfly32o(row1,row6, x1,x6,bias,shift); \ dct_bfly32o(row2,row5, x2,x5,bias,shift); \ dct_bfly32o(row3,row4, x3,x4,bias,shift); \ } __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f)); __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f)); __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f)); __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f)); __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f)); __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f)); __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f)); __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f)); // rounding biases in column/row passes, see stbi__idct_block for explanation. __m128i bias_0 = _mm_set1_epi32(512); __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17)); // load row0 = _mm_load_si128((const __m128i *) (data + 0*8)); row1 = _mm_load_si128((const __m128i *) (data + 1*8)); row2 = _mm_load_si128((const __m128i *) (data + 2*8)); row3 = _mm_load_si128((const __m128i *) (data + 3*8)); row4 = _mm_load_si128((const __m128i *) (data + 4*8)); row5 = _mm_load_si128((const __m128i *) (data + 5*8)); row6 = _mm_load_si128((const __m128i *) (data + 6*8)); row7 = _mm_load_si128((const __m128i *) (data + 7*8)); // column pass dct_pass(bias_0, 10); { // 16bit 8x8 transpose pass 1 dct_interleave16(row0, row4); dct_interleave16(row1, row5); dct_interleave16(row2, row6); dct_interleave16(row3, row7); // transpose pass 2 dct_interleave16(row0, row2); dct_interleave16(row1, row3); dct_interleave16(row4, row6); dct_interleave16(row5, row7); // transpose pass 3 dct_interleave16(row0, row1); dct_interleave16(row2, row3); dct_interleave16(row4, row5); dct_interleave16(row6, row7); } // row pass dct_pass(bias_1, 17); { // pack __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7 __m128i p1 = _mm_packus_epi16(row2, row3); __m128i p2 = _mm_packus_epi16(row4, row5); __m128i p3 = _mm_packus_epi16(row6, row7); // 8bit 8x8 transpose pass 1 dct_interleave8(p0, p2); // a0e0a1e1... dct_interleave8(p1, p3); // c0g0c1g1... // transpose pass 2 dct_interleave8(p0, p1); // a0c0e0g0... dct_interleave8(p2, p3); // b0d0f0h0... // transpose pass 3 dct_interleave8(p0, p2); // a0b0c0d0... dct_interleave8(p1, p3); // a4b4c4d4... // store _mm_storel_epi64((__m128i *) out, p0); out += out_stride; _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride; _mm_storel_epi64((__m128i *) out, p2); out += out_stride; _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride; _mm_storel_epi64((__m128i *) out, p1); out += out_stride; _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride; _mm_storel_epi64((__m128i *) out, p3); out += out_stride; _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e)); } #undef dct_const #undef dct_rot #undef dct_widen #undef dct_wadd #undef dct_wsub #undef dct_bfly32o #undef dct_interleave8 #undef dct_interleave16 #undef dct_pass } #endif // STBI_SSE2 #ifdef STBI_NEON // NEON integer IDCT. should produce bit-identical // results to the generic C version. static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) { int16x8_t row0, row1, row2, row3, row4, row5, row6, row7; int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f)); int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f)); int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f)); int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f)); int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f)); int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f)); int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f)); int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f)); int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f)); int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f)); int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f)); int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f)); #define dct_long_mul(out, inq, coeff) \ int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \ int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff) #define dct_long_mac(out, acc, inq, coeff) \ int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \ int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff) #define dct_widen(out, inq) \ int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \ int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12) // wide add #define dct_wadd(out, a, b) \ int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \ int32x4_t out##_h = vaddq_s32(a##_h, b##_h) // wide sub #define dct_wsub(out, a, b) \ int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \ int32x4_t out##_h = vsubq_s32(a##_h, b##_h) // butterfly a/b, then shift using "shiftop" by "s" and pack #define dct_bfly32o(out0,out1, a,b,shiftop,s) \ { \ dct_wadd(sum, a, b); \ dct_wsub(dif, a, b); \ out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \ out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \ } #define dct_pass(shiftop, shift) \ { \ /* even part */ \ int16x8_t sum26 = vaddq_s16(row2, row6); \ dct_long_mul(p1e, sum26, rot0_0); \ dct_long_mac(t2e, p1e, row6, rot0_1); \ dct_long_mac(t3e, p1e, row2, rot0_2); \ int16x8_t sum04 = vaddq_s16(row0, row4); \ int16x8_t dif04 = vsubq_s16(row0, row4); \ dct_widen(t0e, sum04); \ dct_widen(t1e, dif04); \ dct_wadd(x0, t0e, t3e); \ dct_wsub(x3, t0e, t3e); \ dct_wadd(x1, t1e, t2e); \ dct_wsub(x2, t1e, t2e); \ /* odd part */ \ int16x8_t sum15 = vaddq_s16(row1, row5); \ int16x8_t sum17 = vaddq_s16(row1, row7); \ int16x8_t sum35 = vaddq_s16(row3, row5); \ int16x8_t sum37 = vaddq_s16(row3, row7); \ int16x8_t sumodd = vaddq_s16(sum17, sum35); \ dct_long_mul(p5o, sumodd, rot1_0); \ dct_long_mac(p1o, p5o, sum17, rot1_1); \ dct_long_mac(p2o, p5o, sum35, rot1_2); \ dct_long_mul(p3o, sum37, rot2_0); \ dct_long_mul(p4o, sum15, rot2_1); \ dct_wadd(sump13o, p1o, p3o); \ dct_wadd(sump24o, p2o, p4o); \ dct_wadd(sump23o, p2o, p3o); \ dct_wadd(sump14o, p1o, p4o); \ dct_long_mac(x4, sump13o, row7, rot3_0); \ dct_long_mac(x5, sump24o, row5, rot3_1); \ dct_long_mac(x6, sump23o, row3, rot3_2); \ dct_long_mac(x7, sump14o, row1, rot3_3); \ dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \ dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \ dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \ dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \ } // load row0 = vld1q_s16(data + 0*8); row1 = vld1q_s16(data + 1*8); row2 = vld1q_s16(data + 2*8); row3 = vld1q_s16(data + 3*8); row4 = vld1q_s16(data + 4*8); row5 = vld1q_s16(data + 5*8); row6 = vld1q_s16(data + 6*8); row7 = vld1q_s16(data + 7*8); // add DC bias row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0)); // column pass dct_pass(vrshrn_n_s32, 10); // 16bit 8x8 transpose { // these three map to a single VTRN.16, VTRN.32, and VSWP, respectively. // whether compilers actually get this is another story, sadly. #define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; } #define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); } #define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); } // pass 1 dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6 dct_trn16(row2, row3); dct_trn16(row4, row5); dct_trn16(row6, row7); // pass 2 dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4 dct_trn32(row1, row3); dct_trn32(row4, row6); dct_trn32(row5, row7); // pass 3 dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0 dct_trn64(row1, row5); dct_trn64(row2, row6); dct_trn64(row3, row7); #undef dct_trn16 #undef dct_trn32 #undef dct_trn64 } // row pass // vrshrn_n_s32 only supports shifts up to 16, we need // 17. so do a non-rounding shift of 16 first then follow // up with a rounding shift by 1. dct_pass(vshrn_n_s32, 16); { // pack and round uint8x8_t p0 = vqrshrun_n_s16(row0, 1); uint8x8_t p1 = vqrshrun_n_s16(row1, 1); uint8x8_t p2 = vqrshrun_n_s16(row2, 1); uint8x8_t p3 = vqrshrun_n_s16(row3, 1); uint8x8_t p4 = vqrshrun_n_s16(row4, 1); uint8x8_t p5 = vqrshrun_n_s16(row5, 1); uint8x8_t p6 = vqrshrun_n_s16(row6, 1); uint8x8_t p7 = vqrshrun_n_s16(row7, 1); // again, these can translate into one instruction, but often don't. #define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; } #define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); } #define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); } // sadly can't use interleaved stores here since we only write // 8 bytes to each scan line! // 8x8 8-bit transpose pass 1 dct_trn8_8(p0, p1); dct_trn8_8(p2, p3); dct_trn8_8(p4, p5); dct_trn8_8(p6, p7); // pass 2 dct_trn8_16(p0, p2); dct_trn8_16(p1, p3); dct_trn8_16(p4, p6); dct_trn8_16(p5, p7); // pass 3 dct_trn8_32(p0, p4); dct_trn8_32(p1, p5); dct_trn8_32(p2, p6); dct_trn8_32(p3, p7); // store vst1_u8(out, p0); out += out_stride; vst1_u8(out, p1); out += out_stride; vst1_u8(out, p2); out += out_stride; vst1_u8(out, p3); out += out_stride; vst1_u8(out, p4); out += out_stride; vst1_u8(out, p5); out += out_stride; vst1_u8(out, p6); out += out_stride; vst1_u8(out, p7); #undef dct_trn8_8 #undef dct_trn8_16 #undef dct_trn8_32 } #undef dct_long_mul #undef dct_long_mac #undef dct_widen #undef dct_wadd #undef dct_wsub #undef dct_bfly32o #undef dct_pass } #endif // STBI_NEON #define STBI__MARKER_none 0xff // if there's a pending marker from the entropy stream, return that // otherwise, fetch from the stream and get a marker. if there's no // marker, return 0xff, which is never a valid marker value static stbi_uc stbi__get_marker(stbi__jpeg *j) { stbi_uc x; if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; } x = stbi__get8(j->s); if (x != 0xff) return STBI__MARKER_none; while (x == 0xff) x = stbi__get8(j->s); return x; } // in each scan, we'll have scan_n components, and the order // of the components is specified by order[] #define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) // after a restart interval, stbi__jpeg_reset the entropy decoder and // the dc prediction static void stbi__jpeg_reset(stbi__jpeg *j) { j->code_bits = 0; j->code_buffer = 0; j->nomore = 0; j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0; j->marker = STBI__MARKER_none; j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; j->eob_run = 0; // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, // since we don't even allow 1<<30 pixels } static int stbi__parse_entropy_coded_data(stbi__jpeg *z) { stbi__jpeg_reset(z); if (!z->progressive) { if (z->scan_n == 1) { int i,j; STBI_SIMD_ALIGN(short, data[64]); int n = z->order[0]; // non-interleaved data, we just need to process one block at a time, // in trivial scanline order // number of blocks to do just depends on how many actual "pixels" this // component has, independent of interleaved MCU blocking and such int w = (z->img_comp[n].x+7) >> 3; int h = (z->img_comp[n].y+7) >> 3; for (j=0; j < h; ++j) { for (i=0; i < w; ++i) { int ha = z->img_comp[n].ha; if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); // every data block is an MCU, so countdown the restart interval if (--z->todo <= 0) { if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); // if it's NOT a restart, then just bail, so we get corrupt data // rather than no data if (!STBI__RESTART(z->marker)) return 1; stbi__jpeg_reset(z); } } } return 1; } else { // interleaved int i,j,k,x,y; STBI_SIMD_ALIGN(short, data[64]); for (j=0; j < z->img_mcu_y; ++j) { for (i=0; i < z->img_mcu_x; ++i) { // scan an interleaved mcu... process scan_n components in order for (k=0; k < z->scan_n; ++k) { int n = z->order[k]; // scan out an mcu's worth of this component; that's just determined // by the basic H and V specified for the component for (y=0; y < z->img_comp[n].v; ++y) { for (x=0; x < z->img_comp[n].h; ++x) { int x2 = (i*z->img_comp[n].h + x)*8; int y2 = (j*z->img_comp[n].v + y)*8; int ha = z->img_comp[n].ha; if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data); } } } // after all interleaved components, that's an interleaved MCU, // so now count down the restart interval if (--z->todo <= 0) { if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); if (!STBI__RESTART(z->marker)) return 1; stbi__jpeg_reset(z); } } } return 1; } } else { if (z->scan_n == 1) { int i,j; int n = z->order[0]; // non-interleaved data, we just need to process one block at a time, // in trivial scanline order // number of blocks to do just depends on how many actual "pixels" this // component has, independent of interleaved MCU blocking and such int w = (z->img_comp[n].x+7) >> 3; int h = (z->img_comp[n].y+7) >> 3; for (j=0; j < h; ++j) { for (i=0; i < w; ++i) { short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); if (z->spec_start == 0) { if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) return 0; } else { int ha = z->img_comp[n].ha; if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha])) return 0; } // every data block is an MCU, so countdown the restart interval if (--z->todo <= 0) { if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); if (!STBI__RESTART(z->marker)) return 1; stbi__jpeg_reset(z); } } } return 1; } else { // interleaved int i,j,k,x,y; for (j=0; j < z->img_mcu_y; ++j) { for (i=0; i < z->img_mcu_x; ++i) { // scan an interleaved mcu... process scan_n components in order for (k=0; k < z->scan_n; ++k) { int n = z->order[k]; // scan out an mcu's worth of this component; that's just determined // by the basic H and V specified for the component for (y=0; y < z->img_comp[n].v; ++y) { for (x=0; x < z->img_comp[n].h; ++x) { int x2 = (i*z->img_comp[n].h + x); int y2 = (j*z->img_comp[n].v + y); short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w); if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) return 0; } } } // after all interleaved components, that's an interleaved MCU, // so now count down the restart interval if (--z->todo <= 0) { if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); if (!STBI__RESTART(z->marker)) return 1; stbi__jpeg_reset(z); } } } return 1; } } } static void stbi__jpeg_dequantize(short *data, stbi_uc *dequant) { int i; for (i=0; i < 64; ++i) data[i] *= dequant[i]; } static void stbi__jpeg_finish(stbi__jpeg *z) { if (z->progressive) { // dequantize and idct the data int i,j,n; for (n=0; n < z->s->img_n; ++n) { int w = (z->img_comp[n].x+7) >> 3; int h = (z->img_comp[n].y+7) >> 3; for (j=0; j < h; ++j) { for (i=0; i < w; ++i) { short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]); z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); } } } } } static int stbi__process_marker(stbi__jpeg *z, int m) { int L; switch (m) { case STBI__MARKER_none: // no marker found return stbi__err("expected marker","Corrupt JPEG"); case 0xDD: // DRI - specify restart interval if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG"); z->restart_interval = stbi__get16be(z->s); return 1; case 0xDB: // DQT - define quantization table L = stbi__get16be(z->s)-2; while (L > 0) { int q = stbi__get8(z->s); int p = q >> 4; int t = q & 15,i; if (p != 0) return stbi__err("bad DQT type","Corrupt JPEG"); if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG"); for (i=0; i < 64; ++i) z->dequant[t][stbi__jpeg_dezigzag[i]] = stbi__get8(z->s); L -= 65; } return L==0; case 0xC4: // DHT - define huffman table L = stbi__get16be(z->s)-2; while (L > 0) { stbi_uc *v; int sizes[16],i,n=0; int q = stbi__get8(z->s); int tc = q >> 4; int th = q & 15; if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG"); for (i=0; i < 16; ++i) { sizes[i] = stbi__get8(z->s); n += sizes[i]; } L -= 17; if (tc == 0) { if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0; v = z->huff_dc[th].values; } else { if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0; v = z->huff_ac[th].values; } for (i=0; i < n; ++i) v[i] = stbi__get8(z->s); if (tc != 0) stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th); L -= n; } return L==0; } // check for comment block or APP blocks if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { stbi__skip(z->s, stbi__get16be(z->s)-2); return 1; } return 0; } // after we see SOS static int stbi__process_scan_header(stbi__jpeg *z) { int i; int Ls = stbi__get16be(z->s); z->scan_n = stbi__get8(z->s); if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG"); if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG"); for (i=0; i < z->scan_n; ++i) { int id = stbi__get8(z->s), which; int q = stbi__get8(z->s); for (which = 0; which < z->s->img_n; ++which) if (z->img_comp[which].id == id) break; if (which == z->s->img_n) return 0; // no match z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG"); z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG"); z->order[i] = which; } { int aa; z->spec_start = stbi__get8(z->s); z->spec_end = stbi__get8(z->s); // should be 63, but might be 0 aa = stbi__get8(z->s); z->succ_high = (aa >> 4); z->succ_low = (aa & 15); if (z->progressive) { if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13) return stbi__err("bad SOS", "Corrupt JPEG"); } else { if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG"); if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG"); z->spec_end = 63; } } return 1; } static int stbi__process_frame_header(stbi__jpeg *z, int scan) { stbi__context *s = z->s; int Lf,p,i,q, h_max=1,v_max=1,c; Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires c = stbi__get8(s); if (c != 3 && c != 1) return stbi__err("bad component count","Corrupt JPEG"); // JFIF requires s->img_n = c; for (i=0; i < c; ++i) { z->img_comp[i].data = NULL; z->img_comp[i].linebuf = NULL; } if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG"); for (i=0; i < s->img_n; ++i) { z->img_comp[i].id = stbi__get8(s); if (z->img_comp[i].id != i+1) // JFIF requires if (z->img_comp[i].id != i) // some version of jpegtran outputs non-JFIF-compliant files! return stbi__err("bad component ID","Corrupt JPEG"); q = stbi__get8(s); z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG"); z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG"); z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG"); } if (scan != STBI__SCAN_load) return 1; if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); for (i=0; i < s->img_n; ++i) { if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; } // compute interleaved mcu info z->img_h_max = h_max; z->img_v_max = v_max; z->img_mcu_w = h_max * 8; z->img_mcu_h = v_max * 8; z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; for (i=0; i < s->img_n; ++i) { // number of effective pixels (e.g. for non-interleaved MCU) z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; // to simplify generation, we'll allocate enough memory to decode // the bogus oversized data from using interleaved MCUs and their // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't // discard the extra data until colorspace conversion z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; z->img_comp[i].raw_data = stbi__malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15); if (z->img_comp[i].raw_data == NULL) { for(--i; i >= 0; --i) { STBI_FREE(z->img_comp[i].raw_data); z->img_comp[i].data = NULL; } return stbi__err("outofmem", "Out of memory"); } // align blocks for idct using mmx/sse z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); z->img_comp[i].linebuf = NULL; if (z->progressive) { z->img_comp[i].coeff_w = (z->img_comp[i].w2 + 7) >> 3; z->img_comp[i].coeff_h = (z->img_comp[i].h2 + 7) >> 3; z->img_comp[i].raw_coeff = STBI_MALLOC(z->img_comp[i].coeff_w * z->img_comp[i].coeff_h * 64 * sizeof(short) + 15); z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15); } else { z->img_comp[i].coeff = 0; z->img_comp[i].raw_coeff = 0; } } return 1; } // use comparisons since in some cases we handle more than one case (e.g. SOF) #define stbi__DNL(x) ((x) == 0xdc) #define stbi__SOI(x) ((x) == 0xd8) #define stbi__EOI(x) ((x) == 0xd9) #define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2) #define stbi__SOS(x) ((x) == 0xda) #define stbi__SOF_progressive(x) ((x) == 0xc2) static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan) { int m; z->marker = STBI__MARKER_none; // initialize cached marker to empty m = stbi__get_marker(z); if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG"); if (scan == STBI__SCAN_type) return 1; m = stbi__get_marker(z); while (!stbi__SOF(m)) { if (!stbi__process_marker(z,m)) return 0; m = stbi__get_marker(z); while (m == STBI__MARKER_none) { // some files have extra padding after their blocks, so ok, we'll scan if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG"); m = stbi__get_marker(z); } } z->progressive = stbi__SOF_progressive(m); if (!stbi__process_frame_header(z, scan)) return 0; return 1; } // decode image to YCbCr format static int stbi__decode_jpeg_image(stbi__jpeg *j) { int m; j->restart_interval = 0; if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0; m = stbi__get_marker(j); while (!stbi__EOI(m)) { if (stbi__SOS(m)) { if (!stbi__process_scan_header(j)) return 0; if (!stbi__parse_entropy_coded_data(j)) return 0; if (j->marker == STBI__MARKER_none ) { // handle 0s at the end of image data from IP Kamera 9060 while (!stbi__at_eof(j->s)) { int x = stbi__get8(j->s); if (x == 255) { j->marker = stbi__get8(j->s); break; } else if (x != 0) { return stbi__err("junk before marker", "Corrupt JPEG"); } } // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0 } } else { if (!stbi__process_marker(j, m)) return 0; } m = stbi__get_marker(j); } if (j->progressive) stbi__jpeg_finish(j); return 1; } // static jfif-centered resampling (across block boundaries) typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1, int w, int hs); #define stbi__div4(x) ((stbi_uc) ((x) >> 2)) static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) { STBI_NOTUSED(out); STBI_NOTUSED(in_far); STBI_NOTUSED(w); STBI_NOTUSED(hs); return in_near; } static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) { // need to generate two samples vertically for every one in input int i; STBI_NOTUSED(hs); for (i=0; i < w; ++i) out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2); return out; } static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) { // need to generate two samples horizontally for every one in input int i; stbi_uc *input = in_near; if (w == 1) { // if only one sample, can't do any interpolation out[0] = out[1] = input[0]; return out; } out[0] = input[0]; out[1] = stbi__div4(input[0]*3 + input[1] + 2); for (i=1; i < w-1; ++i) { int n = 3*input[i]+2; out[i*2+0] = stbi__div4(n+input[i-1]); out[i*2+1] = stbi__div4(n+input[i+1]); } out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2); out[i*2+1] = input[w-1]; STBI_NOTUSED(in_far); STBI_NOTUSED(hs); return out; } #define stbi__div16(x) ((stbi_uc) ((x) >> 4)) static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) { // need to generate 2x2 samples for every one in input int i,t0,t1; if (w == 1) { out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); return out; } t1 = 3*in_near[0] + in_far[0]; out[0] = stbi__div4(t1+2); for (i=1; i < w; ++i) { t0 = t1; t1 = 3*in_near[i]+in_far[i]; out[i*2-1] = stbi__div16(3*t0 + t1 + 8); out[i*2 ] = stbi__div16(3*t1 + t0 + 8); } out[w*2-1] = stbi__div4(t1+2); STBI_NOTUSED(hs); return out; } #if defined(STBI_SSE2) || defined(STBI_NEON) static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) { // need to generate 2x2 samples for every one in input int i=0,t0,t1; if (w == 1) { out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); return out; } t1 = 3*in_near[0] + in_far[0]; // process groups of 8 pixels for as long as we can. // note we can't handle the last pixel in a row in this loop // because we need to handle the filter boundary conditions. for (; i < ((w-1) & ~7); i += 8) { #if defined(STBI_SSE2) // load and perform the vertical filtering pass // this uses 3*x + y = 4*x + (y - x) __m128i zero = _mm_setzero_si128(); __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i)); __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i)); __m128i farw = _mm_unpacklo_epi8(farb, zero); __m128i nearw = _mm_unpacklo_epi8(nearb, zero); __m128i diff = _mm_sub_epi16(farw, nearw); __m128i nears = _mm_slli_epi16(nearw, 2); __m128i curr = _mm_add_epi16(nears, diff); // current row // horizontal filter works the same based on shifted vers of current // row. "prev" is current row shifted right by 1 pixel; we need to // insert the previous pixel value (from t1). // "next" is current row shifted left by 1 pixel, with first pixel // of next block of 8 pixels added in. __m128i prv0 = _mm_slli_si128(curr, 2); __m128i nxt0 = _mm_srli_si128(curr, 2); __m128i prev = _mm_insert_epi16(prv0, t1, 0); __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7); // horizontal filter, polyphase implementation since it's convenient: // even pixels = 3*cur + prev = cur*4 + (prev - cur) // odd pixels = 3*cur + next = cur*4 + (next - cur) // note the shared term. __m128i bias = _mm_set1_epi16(8); __m128i curs = _mm_slli_epi16(curr, 2); __m128i prvd = _mm_sub_epi16(prev, curr); __m128i nxtd = _mm_sub_epi16(next, curr); __m128i curb = _mm_add_epi16(curs, bias); __m128i even = _mm_add_epi16(prvd, curb); __m128i odd = _mm_add_epi16(nxtd, curb); // interleave even and odd pixels, then undo scaling. __m128i int0 = _mm_unpacklo_epi16(even, odd); __m128i int1 = _mm_unpackhi_epi16(even, odd); __m128i de0 = _mm_srli_epi16(int0, 4); __m128i de1 = _mm_srli_epi16(int1, 4); // pack and write output __m128i outv = _mm_packus_epi16(de0, de1); _mm_storeu_si128((__m128i *) (out + i*2), outv); #elif defined(STBI_NEON) // load and perform the vertical filtering pass // this uses 3*x + y = 4*x + (y - x) uint8x8_t farb = vld1_u8(in_far + i); uint8x8_t nearb = vld1_u8(in_near + i); int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb)); int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2)); int16x8_t curr = vaddq_s16(nears, diff); // current row // horizontal filter works the same based on shifted vers of current // row. "prev" is current row shifted right by 1 pixel; we need to // insert the previous pixel value (from t1). // "next" is current row shifted left by 1 pixel, with first pixel // of next block of 8 pixels added in. int16x8_t prv0 = vextq_s16(curr, curr, 7); int16x8_t nxt0 = vextq_s16(curr, curr, 1); int16x8_t prev = vsetq_lane_s16(t1, prv0, 0); int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7); // horizontal filter, polyphase implementation since it's convenient: // even pixels = 3*cur + prev = cur*4 + (prev - cur) // odd pixels = 3*cur + next = cur*4 + (next - cur) // note the shared term. int16x8_t curs = vshlq_n_s16(curr, 2); int16x8_t prvd = vsubq_s16(prev, curr); int16x8_t nxtd = vsubq_s16(next, curr); int16x8_t even = vaddq_s16(curs, prvd); int16x8_t odd = vaddq_s16(curs, nxtd); // undo scaling and round, then store with even/odd phases interleaved uint8x8x2_t o; o.val[0] = vqrshrun_n_s16(even, 4); o.val[1] = vqrshrun_n_s16(odd, 4); vst2_u8(out + i*2, o); #endif // "previous" value for next iter t1 = 3*in_near[i+7] + in_far[i+7]; } t0 = t1; t1 = 3*in_near[i] + in_far[i]; out[i*2] = stbi__div16(3*t1 + t0 + 8); for (++i; i < w; ++i) { t0 = t1; t1 = 3*in_near[i]+in_far[i]; out[i*2-1] = stbi__div16(3*t0 + t1 + 8); out[i*2 ] = stbi__div16(3*t1 + t0 + 8); } out[w*2-1] = stbi__div4(t1+2); STBI_NOTUSED(hs); return out; } #endif static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) { // resample with nearest-neighbor int i,j; STBI_NOTUSED(in_far); for (i=0; i < w; ++i) for (j=0; j < hs; ++j) out[i*hs+j] = in_near[i]; return out; } #ifdef STBI_JPEG_OLD // this is the same YCbCr-to-RGB calculation that stb_image has used // historically before the algorithm changes in 1.49 #define float2fixed(x) ((int) ((x) * 65536 + 0.5)) static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) { int i; for (i=0; i < count; ++i) { int y_fixed = (y[i] << 16) + 32768; // rounding int r,g,b; int cr = pcr[i] - 128; int cb = pcb[i] - 128; r = y_fixed + cr*float2fixed(1.40200f); g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f); b = y_fixed + cb*float2fixed(1.77200f); r >>= 16; g >>= 16; b >>= 16; if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } out[0] = (stbi_uc)r; out[1] = (stbi_uc)g; out[2] = (stbi_uc)b; out[3] = 255; out += step; } } #else // this is a reduced-precision calculation of YCbCr-to-RGB introduced // to make sure the code produces the same results in both SIMD and scalar #define float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8) static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) { int i; for (i=0; i < count; ++i) { int y_fixed = (y[i] << 20) + (1<<19); // rounding int r,g,b; int cr = pcr[i] - 128; int cb = pcb[i] - 128; r = y_fixed + cr* float2fixed(1.40200f); g = y_fixed + (cr*-float2fixed(0.71414f)) + ((cb*-float2fixed(0.34414f)) & 0xffff0000); b = y_fixed + cb* float2fixed(1.77200f); r >>= 20; g >>= 20; b >>= 20; if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } out[0] = (stbi_uc)r; out[1] = (stbi_uc)g; out[2] = (stbi_uc)b; out[3] = 255; out += step; } } #endif #if defined(STBI_SSE2) || defined(STBI_NEON) static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step) { int i = 0; #ifdef STBI_SSE2 // step == 3 is pretty ugly on the final interleave, and i'm not convinced // it's useful in practice (you wouldn't use it for textures, for example). // so just accelerate step == 4 case. if (step == 4) { // this is a fairly straightforward implementation and not super-optimized. __m128i signflip = _mm_set1_epi8(-0x80); __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f)); __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f)); __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f)); __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f)); __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128); __m128i xw = _mm_set1_epi16(255); // alpha channel for (; i+7 < count; i += 8) { // load __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i)); __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i)); __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i)); __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128 __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128 // unpack to short (and left-shift cr, cb by 8) __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes); __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased); __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased); // color transform __m128i yws = _mm_srli_epi16(yw, 4); __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw); __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw); __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1); __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1); __m128i rws = _mm_add_epi16(cr0, yws); __m128i gwt = _mm_add_epi16(cb0, yws); __m128i bws = _mm_add_epi16(yws, cb1); __m128i gws = _mm_add_epi16(gwt, cr1); // descale __m128i rw = _mm_srai_epi16(rws, 4); __m128i bw = _mm_srai_epi16(bws, 4); __m128i gw = _mm_srai_epi16(gws, 4); // back to byte, set up for transpose __m128i brb = _mm_packus_epi16(rw, bw); __m128i gxb = _mm_packus_epi16(gw, xw); // transpose to interleave channels __m128i t0 = _mm_unpacklo_epi8(brb, gxb); __m128i t1 = _mm_unpackhi_epi8(brb, gxb); __m128i o0 = _mm_unpacklo_epi16(t0, t1); __m128i o1 = _mm_unpackhi_epi16(t0, t1); // store _mm_storeu_si128((__m128i *) (out + 0), o0); _mm_storeu_si128((__m128i *) (out + 16), o1); out += 32; } } #endif #ifdef STBI_NEON // in this version, step=3 support would be easy to add. but is there demand? if (step == 4) { // this is a fairly straightforward implementation and not super-optimized. uint8x8_t signflip = vdup_n_u8(0x80); int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f)); int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f)); int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f)); int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f)); for (; i+7 < count; i += 8) { // load uint8x8_t y_bytes = vld1_u8(y + i); uint8x8_t cr_bytes = vld1_u8(pcr + i); uint8x8_t cb_bytes = vld1_u8(pcb + i); int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip)); int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip)); // expand to s16 int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4)); int16x8_t crw = vshll_n_s8(cr_biased, 7); int16x8_t cbw = vshll_n_s8(cb_biased, 7); // color transform int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0); int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0); int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1); int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1); int16x8_t rws = vaddq_s16(yws, cr0); int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1); int16x8_t bws = vaddq_s16(yws, cb1); // undo scaling, round, convert to byte uint8x8x4_t o; o.val[0] = vqrshrun_n_s16(rws, 4); o.val[1] = vqrshrun_n_s16(gws, 4); o.val[2] = vqrshrun_n_s16(bws, 4); o.val[3] = vdup_n_u8(255); // store, interleaving r/g/b/a vst4_u8(out, o); out += 8*4; } } #endif for (; i < count; ++i) { int y_fixed = (y[i] << 20) + (1<<19); // rounding int r,g,b; int cr = pcr[i] - 128; int cb = pcb[i] - 128; r = y_fixed + cr* float2fixed(1.40200f); g = y_fixed + cr*-float2fixed(0.71414f) + ((cb*-float2fixed(0.34414f)) & 0xffff0000); b = y_fixed + cb* float2fixed(1.77200f); r >>= 20; g >>= 20; b >>= 20; if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } out[0] = (stbi_uc)r; out[1] = (stbi_uc)g; out[2] = (stbi_uc)b; out[3] = 255; out += step; } } #endif // set up the kernels static void stbi__setup_jpeg(stbi__jpeg *j) { j->idct_block_kernel = stbi__idct_block; j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row; j->resample_row_hv_2_kernel = stbi__resample_row_hv_2; #ifdef STBI_SSE2 if (stbi__sse2_available()) { j->idct_block_kernel = stbi__idct_simd; #ifndef STBI_JPEG_OLD j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; #endif j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; } #endif #ifdef STBI_NEON j->idct_block_kernel = stbi__idct_simd; #ifndef STBI_JPEG_OLD j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; #endif j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; #endif } // clean up the temporary component buffers static void stbi__cleanup_jpeg(stbi__jpeg *j) { int i; for (i=0; i < j->s->img_n; ++i) { if (j->img_comp[i].raw_data) { STBI_FREE(j->img_comp[i].raw_data); j->img_comp[i].raw_data = NULL; j->img_comp[i].data = NULL; } if (j->img_comp[i].raw_coeff) { STBI_FREE(j->img_comp[i].raw_coeff); j->img_comp[i].raw_coeff = 0; j->img_comp[i].coeff = 0; } if (j->img_comp[i].linebuf) { STBI_FREE(j->img_comp[i].linebuf); j->img_comp[i].linebuf = NULL; } } } typedef struct { resample_row_func resample; stbi_uc *line0,*line1; int hs,vs; // expansion factor in each axis int w_lores; // horizontal pixels pre-expansion int ystep; // how far through vertical expansion we are int ypos; // which pre-expansion row we're on } stbi__resample; static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) { int n, decode_n; z->s->img_n = 0; // make stbi__cleanup_jpeg safe // validate req_comp if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); // load a jpeg image from whichever source, but leave in YCbCr format if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; } // determine actual number of components to generate n = req_comp ? req_comp : z->s->img_n; if (z->s->img_n == 3 && n < 3) decode_n = 1; else decode_n = z->s->img_n; // resample and color-convert { int k; unsigned int i,j; stbi_uc *output; stbi_uc *coutput[4]; stbi__resample res_comp[4]; for (k=0; k < decode_n; ++k) { stbi__resample *r = &res_comp[k]; // allocate line buffer big enough for upsampling off the edges // with upsample factor of 4 z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3); if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } r->hs = z->img_h_max / z->img_comp[k].h; r->vs = z->img_v_max / z->img_comp[k].v; r->ystep = r->vs >> 1; r->w_lores = (z->s->img_x + r->hs-1) / r->hs; r->ypos = 0; r->line0 = r->line1 = z->img_comp[k].data; if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2; else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2; else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel; else r->resample = stbi__resample_row_generic; } // can't error after this so, this is safe output = (stbi_uc *) stbi__malloc(n * z->s->img_x * z->s->img_y + 1); if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } // now go ahead and resample for (j=0; j < z->s->img_y; ++j) { stbi_uc *out = output + n * z->s->img_x * j; for (k=0; k < decode_n; ++k) { stbi__resample *r = &res_comp[k]; int y_bot = r->ystep >= (r->vs >> 1); coutput[k] = r->resample(z->img_comp[k].linebuf, y_bot ? r->line1 : r->line0, y_bot ? r->line0 : r->line1, r->w_lores, r->hs); if (++r->ystep >= r->vs) { r->ystep = 0; r->line0 = r->line1; if (++r->ypos < z->img_comp[k].y) r->line1 += z->img_comp[k].w2; } } if (n >= 3) { stbi_uc *y = coutput[0]; if (z->s->img_n == 3) { z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); } else for (i=0; i < z->s->img_x; ++i) { out[0] = out[1] = out[2] = y[i]; out[3] = 255; // not used if n==3 out += n; } } else { stbi_uc *y = coutput[0]; if (n == 1) for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; else for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255; } } stbi__cleanup_jpeg(z); *out_x = z->s->img_x; *out_y = z->s->img_y; if (comp) *comp = z->s->img_n; // report original components, not output return output; } } static unsigned char *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { stbi__jpeg j; j.s = s; stbi__setup_jpeg(&j); return load_jpeg_image(&j, x,y,comp,req_comp); } static int stbi__jpeg_test(stbi__context *s) { int r; stbi__jpeg j; j.s = s; stbi__setup_jpeg(&j); r = stbi__decode_jpeg_header(&j, STBI__SCAN_type); stbi__rewind(s); return r; } static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp) { if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) { stbi__rewind( j->s ); return 0; } if (x) *x = j->s->img_x; if (y) *y = j->s->img_y; if (comp) *comp = j->s->img_n; return 1; } static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) { stbi__jpeg j; j.s = s; return stbi__jpeg_info_raw(&j, x, y, comp); } #endif // public domain zlib decode v0.2 Sean Barrett 2006-11-18 // simple implementation // - all input must be provided in an upfront buffer // - all output is written to a single output buffer (can malloc/realloc) // performance // - fast huffman #ifndef STBI_NO_ZLIB // fast-way is faster to check than jpeg huffman, but slow way is slower #define STBI__ZFAST_BITS 9 // accelerate all cases in default tables #define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) // zlib-style huffman encoding // (jpegs packs from left, zlib from right, so can't share code) typedef struct { stbi__uint16 fast[1 << STBI__ZFAST_BITS]; stbi__uint16 firstcode[16]; int maxcode[17]; stbi__uint16 firstsymbol[16]; stbi_uc size[288]; stbi__uint16 value[288]; } stbi__zhuffman; stbi_inline static int stbi__bitreverse16(int n) { n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); return n; } stbi_inline static int stbi__bit_reverse(int v, int bits) { STBI_ASSERT(bits <= 16); // to bit reverse n bits, reverse 16 and shift // e.g. 11 bits, bit reverse and shift away 5 return stbi__bitreverse16(v) >> (16-bits); } static int stbi__zbuild_huffman(stbi__zhuffman *z, stbi_uc *sizelist, int num) { int i,k=0; int code, next_code[16], sizes[17]; // DEFLATE spec for generating codes memset(sizes, 0, sizeof(sizes)); memset(z->fast, 0, sizeof(z->fast)); for (i=0; i < num; ++i) ++sizes[sizelist[i]]; sizes[0] = 0; for (i=1; i < 16; ++i) STBI_ASSERT(sizes[i] <= (1 << i)); code = 0; for (i=1; i < 16; ++i) { next_code[i] = code; z->firstcode[i] = (stbi__uint16) code; z->firstsymbol[i] = (stbi__uint16) k; code = (code + sizes[i]); if (sizes[i]) if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt JPEG"); z->maxcode[i] = code << (16-i); // preshift for inner loop code <<= 1; k += sizes[i]; } z->maxcode[16] = 0x10000; // sentinel for (i=0; i < num; ++i) { int s = sizelist[i]; if (s) { int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i); z->size [c] = (stbi_uc ) s; z->value[c] = (stbi__uint16) i; if (s <= STBI__ZFAST_BITS) { int k = stbi__bit_reverse(next_code[s],s); while (k < (1 << STBI__ZFAST_BITS)) { z->fast[k] = fastv; k += (1 << s); } } ++next_code[s]; } } return 1; } // zlib-from-memory implementation for PNG reading // because PNG allows splitting the zlib stream arbitrarily, // and it's annoying structurally to have PNG call ZLIB call PNG, // we require PNG read all the IDATs and combine them into a single // memory buffer typedef struct { stbi_uc *zbuffer, *zbuffer_end; int num_bits; stbi__uint32 code_buffer; char *zout; char *zout_start; char *zout_end; int z_expandable; stbi__zhuffman z_length, z_distance; } stbi__zbuf; stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z) { if (z->zbuffer >= z->zbuffer_end) return 0; return *z->zbuffer++; } static void stbi__fill_bits(stbi__zbuf *z) { do { STBI_ASSERT(z->code_buffer < (1U << z->num_bits)); z->code_buffer |= stbi__zget8(z) << z->num_bits; z->num_bits += 8; } while (z->num_bits <= 24); } stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n) { unsigned int k; if (z->num_bits < n) stbi__fill_bits(z); k = z->code_buffer & ((1 << n) - 1); z->code_buffer >>= n; z->num_bits -= n; return k; } static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z) { int b,s,k; // not resolved by fast table, so compute it the slow way // use jpeg approach, which requires MSbits at top k = stbi__bit_reverse(a->code_buffer, 16); for (s=STBI__ZFAST_BITS+1; ; ++s) if (k < z->maxcode[s]) break; if (s == 16) return -1; // invalid code! // code size is s, so: b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; STBI_ASSERT(z->size[b] == s); a->code_buffer >>= s; a->num_bits -= s; return z->value[b]; } stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z) { int b,s; if (a->num_bits < 16) stbi__fill_bits(a); b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; if (b) { s = b >> 9; a->code_buffer >>= s; a->num_bits -= s; return b & 511; } return stbi__zhuffman_decode_slowpath(a, z); } static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes { char *q; int cur, limit; z->zout = zout; if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG"); cur = (int) (z->zout - z->zout_start); limit = (int) (z->zout_end - z->zout_start); while (cur + n > limit) limit *= 2; q = (char *) STBI_REALLOC(z->zout_start, limit); if (q == NULL) return stbi__err("outofmem", "Out of memory"); z->zout_start = q; z->zout = q + cur; z->zout_end = q + limit; return 1; } static int stbi__zlength_base[31] = { 3,4,5,6,7,8,9,10,11,13, 15,17,19,23,27,31,35,43,51,59, 67,83,99,115,131,163,195,227,258,0,0 }; static int stbi__zlength_extra[31]= { 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; static int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, 257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; static int stbi__zdist_extra[32] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; static int stbi__parse_huffman_block(stbi__zbuf *a) { char *zout = a->zout; for(;;) { int z = stbi__zhuffman_decode(a, &a->z_length); if (z < 256) { if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes if (zout >= a->zout_end) { if (!stbi__zexpand(a, zout, 1)) return 0; zout = a->zout; } *zout++ = (char) z; } else { stbi_uc *p; int len,dist; if (z == 256) { a->zout = zout; return 1; } z -= 257; len = stbi__zlength_base[z]; if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]); z = stbi__zhuffman_decode(a, &a->z_distance); if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); dist = stbi__zdist_base[z]; if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]); if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG"); if (zout + len > a->zout_end) { if (!stbi__zexpand(a, zout, len)) return 0; zout = a->zout; } p = (stbi_uc *) (zout - dist); if (dist == 1) { // run of one byte; common in images. stbi_uc v = *p; do *zout++ = v; while (--len); } else { do *zout++ = *p++; while (--len); } } } } static int stbi__compute_huffman_codes(stbi__zbuf *a) { static stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; stbi__zhuffman z_codelength; stbi_uc lencodes[286+32+137];//padding for maximum single op stbi_uc codelength_sizes[19]; int i,n; int hlit = stbi__zreceive(a,5) + 257; int hdist = stbi__zreceive(a,5) + 1; int hclen = stbi__zreceive(a,4) + 4; memset(codelength_sizes, 0, sizeof(codelength_sizes)); for (i=0; i < hclen; ++i) { int s = stbi__zreceive(a,3); codelength_sizes[length_dezigzag[i]] = (stbi_uc) s; } if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; n = 0; while (n < hlit + hdist) { int c = stbi__zhuffman_decode(a, &z_codelength); STBI_ASSERT(c >= 0 && c < 19); if (c < 16) lencodes[n++] = (stbi_uc) c; else if (c == 16) { c = stbi__zreceive(a,2)+3; memset(lencodes+n, lencodes[n-1], c); n += c; } else if (c == 17) { c = stbi__zreceive(a,3)+3; memset(lencodes+n, 0, c); n += c; } else { STBI_ASSERT(c == 18); c = stbi__zreceive(a,7)+11; memset(lencodes+n, 0, c); n += c; } } if (n != hlit+hdist) return stbi__err("bad codelengths","Corrupt PNG"); if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; return 1; } static int stbi__parse_uncomperssed_block(stbi__zbuf *a) { stbi_uc header[4]; int len,nlen,k; if (a->num_bits & 7) stbi__zreceive(a, a->num_bits & 7); // discard // drain the bit-packed data into header k = 0; while (a->num_bits > 0) { header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check a->code_buffer >>= 8; a->num_bits -= 8; } STBI_ASSERT(a->num_bits == 0); // now fill header the normal way while (k < 4) header[k++] = stbi__zget8(a); len = header[1] * 256 + header[0]; nlen = header[3] * 256 + header[2]; if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG"); if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG"); if (a->zout + len > a->zout_end) if (!stbi__zexpand(a, a->zout, len)) return 0; memcpy(a->zout, a->zbuffer, len); a->zbuffer += len; a->zout += len; return 1; } static int stbi__parse_zlib_header(stbi__zbuf *a) { int cmf = stbi__zget8(a); int cm = cmf & 15; /* int cinfo = cmf >> 4; */ int flg = stbi__zget8(a); if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png // window = 1 << (8 + cinfo)... but who cares, we fully buffer output return 1; } // @TODO: should statically initialize these for optimal thread safety static stbi_uc stbi__zdefault_length[288], stbi__zdefault_distance[32]; static void stbi__init_zdefaults(void) { int i; // use <= to match clearly with spec for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8; for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9; for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7; for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8; for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5; } static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) { int final, type; if (parse_header) if (!stbi__parse_zlib_header(a)) return 0; a->num_bits = 0; a->code_buffer = 0; do { final = stbi__zreceive(a,1); type = stbi__zreceive(a,2); if (type == 0) { if (!stbi__parse_uncomperssed_block(a)) return 0; } else if (type == 3) { return 0; } else { if (type == 1) { // use fixed code lengths if (!stbi__zdefault_distance[31]) stbi__init_zdefaults(); if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0; if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0; } else { if (!stbi__compute_huffman_codes(a)) return 0; } if (!stbi__parse_huffman_block(a)) return 0; } } while (!final); return 1; } static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) { a->zout_start = obuf; a->zout = obuf; a->zout_end = obuf + olen; a->z_expandable = exp; return stbi__parse_zlib(a, parse_header); } STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) { stbi__zbuf a; char *p = (char *) stbi__malloc(initial_size); if (p == NULL) return NULL; a.zbuffer = (stbi_uc *) buffer; a.zbuffer_end = (stbi_uc *) buffer + len; if (stbi__do_zlib(&a, p, initial_size, 1, 1)) { if (outlen) *outlen = (int) (a.zout - a.zout_start); return a.zout_start; } else { STBI_FREE(a.zout_start); return NULL; } } STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) { return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); } STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) { stbi__zbuf a; char *p = (char *) stbi__malloc(initial_size); if (p == NULL) return NULL; a.zbuffer = (stbi_uc *) buffer; a.zbuffer_end = (stbi_uc *) buffer + len; if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) { if (outlen) *outlen = (int) (a.zout - a.zout_start); return a.zout_start; } else { STBI_FREE(a.zout_start); return NULL; } } STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) { stbi__zbuf a; a.zbuffer = (stbi_uc *) ibuffer; a.zbuffer_end = (stbi_uc *) ibuffer + ilen; if (stbi__do_zlib(&a, obuffer, olen, 0, 1)) return (int) (a.zout - a.zout_start); else return -1; } STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) { stbi__zbuf a; char *p = (char *) stbi__malloc(16384); if (p == NULL) return NULL; a.zbuffer = (stbi_uc *) buffer; a.zbuffer_end = (stbi_uc *) buffer+len; if (stbi__do_zlib(&a, p, 16384, 1, 0)) { if (outlen) *outlen = (int) (a.zout - a.zout_start); return a.zout_start; } else { STBI_FREE(a.zout_start); return NULL; } } STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) { stbi__zbuf a; a.zbuffer = (stbi_uc *) ibuffer; a.zbuffer_end = (stbi_uc *) ibuffer + ilen; if (stbi__do_zlib(&a, obuffer, olen, 0, 0)) return (int) (a.zout - a.zout_start); else return -1; } #endif // public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 // simple implementation // - only 8-bit samples // - no CRC checking // - allocates lots of intermediate memory // - avoids problem of streaming data between subsystems // - avoids explicit window management // performance // - uses stb_zlib, a PD zlib implementation with fast huffman decoding #ifndef STBI_NO_PNG typedef struct { stbi__uint32 length; stbi__uint32 type; } stbi__pngchunk; static stbi__pngchunk stbi__get_chunk_header(stbi__context *s) { stbi__pngchunk c; c.length = stbi__get32be(s); c.type = stbi__get32be(s); return c; } static int stbi__check_png_header(stbi__context *s) { static stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 }; int i; for (i=0; i < 8; ++i) if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG"); return 1; } typedef struct { stbi__context *s; stbi_uc *idata, *expanded, *out; } stbi__png; enum { STBI__F_none=0, STBI__F_sub=1, STBI__F_up=2, STBI__F_avg=3, STBI__F_paeth=4, // synthetic filters used for first scanline to avoid needing a dummy row of 0s STBI__F_avg_first, STBI__F_paeth_first }; static stbi_uc first_row_filter[5] = { STBI__F_none, STBI__F_sub, STBI__F_none, STBI__F_avg_first, STBI__F_paeth_first }; static int stbi__paeth(int a, int b, int c) { int p = a + b - c; int pa = abs(p-a); int pb = abs(p-b); int pc = abs(p-c); if (pa <= pb && pa <= pc) return a; if (pb <= pc) return b; return c; } static stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; // create the png data from post-deflated data static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) { stbi__context *s = a->s; stbi__uint32 i,j,stride = x*out_n; stbi__uint32 img_len, img_width_bytes; int k; int img_n = s->img_n; // copy it into a local for later STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); a->out = (stbi_uc *) stbi__malloc(x * y * out_n); // extra bytes to write off the end into if (!a->out) return stbi__err("outofmem", "Out of memory"); img_width_bytes = (((img_n * x * depth) + 7) >> 3); img_len = (img_width_bytes + 1) * y; if (s->img_x == x && s->img_y == y) { if (raw_len != img_len) return stbi__err("not enough pixels","Corrupt PNG"); } else { // interlaced: if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG"); } for (j=0; j < y; ++j) { stbi_uc *cur = a->out + stride*j; stbi_uc *prior = cur - stride; int filter = *raw++; int filter_bytes = img_n; int width = x; if (filter > 4) return stbi__err("invalid filter","Corrupt PNG"); if (depth < 8) { STBI_ASSERT(img_width_bytes <= x); cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place filter_bytes = 1; width = img_width_bytes; } // if first row, use special filter that doesn't sample previous row if (j == 0) filter = first_row_filter[filter]; // handle first byte explicitly for (k=0; k < filter_bytes; ++k) { switch (filter) { case STBI__F_none : cur[k] = raw[k]; break; case STBI__F_sub : cur[k] = raw[k]; break; case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break; case STBI__F_avg_first : cur[k] = raw[k]; break; case STBI__F_paeth_first: cur[k] = raw[k]; break; } } if (depth == 8) { if (img_n != out_n) cur[img_n] = 255; // first pixel raw += img_n; cur += out_n; prior += out_n; } else { raw += 1; cur += 1; prior += 1; } // this is a little gross, so that we don't switch per-pixel or per-component if (depth < 8 || img_n == out_n) { int nk = (width - 1)*img_n; #define CASE(f) \ case f: \ for (k=0; k < nk; ++k) switch (filter) { // "none" filter turns into a memcpy here; make that explicit. case STBI__F_none: memcpy(cur, raw, nk); break; CASE(STBI__F_sub) cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); break; CASE(STBI__F_up) cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; CASE(STBI__F_avg) cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); break; CASE(STBI__F_paeth) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); break; CASE(STBI__F_avg_first) cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); break; CASE(STBI__F_paeth_first) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); break; } #undef CASE raw += nk; } else { STBI_ASSERT(img_n+1 == out_n); #define CASE(f) \ case f: \ for (i=x-1; i >= 1; --i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \ for (k=0; k < img_n; ++k) switch (filter) { CASE(STBI__F_none) cur[k] = raw[k]; break; CASE(STBI__F_sub) cur[k] = STBI__BYTECAST(raw[k] + cur[k-out_n]); break; CASE(STBI__F_up) cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; CASE(STBI__F_avg) cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-out_n])>>1)); break; CASE(STBI__F_paeth) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-out_n],prior[k],prior[k-out_n])); break; CASE(STBI__F_avg_first) cur[k] = STBI__BYTECAST(raw[k] + (cur[k-out_n] >> 1)); break; CASE(STBI__F_paeth_first) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-out_n],0,0)); break; } #undef CASE } } // we make a separate pass to expand bits to pixels; for performance, // this could run two scanlines behind the above code, so it won't // intefere with filtering but will still be in the cache. if (depth < 8) { for (j=0; j < y; ++j) { stbi_uc *cur = a->out + stride*j; stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes; // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range // note that the final byte might overshoot and write more data than desired. // we can allocate enough data that this never writes out of memory, but it // could also overwrite the next scanline. can it overwrite non-empty data // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel. // so we need to explicitly clamp the final ones if (depth == 4) { for (k=x*img_n; k >= 2; k-=2, ++in) { *cur++ = scale * ((*in >> 4) ); *cur++ = scale * ((*in ) & 0x0f); } if (k > 0) *cur++ = scale * ((*in >> 4) ); } else if (depth == 2) { for (k=x*img_n; k >= 4; k-=4, ++in) { *cur++ = scale * ((*in >> 6) ); *cur++ = scale * ((*in >> 4) & 0x03); *cur++ = scale * ((*in >> 2) & 0x03); *cur++ = scale * ((*in ) & 0x03); } if (k > 0) *cur++ = scale * ((*in >> 6) ); if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); } else if (depth == 1) { for (k=x*img_n; k >= 8; k-=8, ++in) { *cur++ = scale * ((*in >> 7) ); *cur++ = scale * ((*in >> 6) & 0x01); *cur++ = scale * ((*in >> 5) & 0x01); *cur++ = scale * ((*in >> 4) & 0x01); *cur++ = scale * ((*in >> 3) & 0x01); *cur++ = scale * ((*in >> 2) & 0x01); *cur++ = scale * ((*in >> 1) & 0x01); *cur++ = scale * ((*in ) & 0x01); } if (k > 0) *cur++ = scale * ((*in >> 7) ); if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); } if (img_n != out_n) { // insert alpha = 255 stbi_uc *cur = a->out + stride*j; int i; if (img_n == 1) { for (i=x-1; i >= 0; --i) { cur[i*2+1] = 255; cur[i*2+0] = cur[i]; } } else { STBI_ASSERT(img_n == 3); for (i=x-1; i >= 0; --i) { cur[i*4+3] = 255; cur[i*4+2] = cur[i*3+2]; cur[i*4+1] = cur[i*3+1]; cur[i*4+0] = cur[i*3+0]; } } } } } return 1; } static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) { stbi_uc *final; int p; if (!interlaced) return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); // de-interlacing final = (stbi_uc *) stbi__malloc(a->s->img_x * a->s->img_y * out_n); for (p=0; p < 7; ++p) { int xorig[] = { 0,4,0,2,0,1,0 }; int yorig[] = { 0,0,4,0,2,0,1 }; int xspc[] = { 8,8,4,4,2,2,1 }; int yspc[] = { 8,8,8,4,4,2,2 }; int i,j,x,y; // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; if (x && y) { stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { STBI_FREE(final); return 0; } for (j=0; j < y; ++j) { for (i=0; i < x; ++i) { int out_y = j*yspc[p]+yorig[p]; int out_x = i*xspc[p]+xorig[p]; memcpy(final + out_y*a->s->img_x*out_n + out_x*out_n, a->out + (j*x+i)*out_n, out_n); } } STBI_FREE(a->out); image_data += img_len; image_data_len -= img_len; } } a->out = final; return 1; } static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n) { stbi__context *s = z->s; stbi__uint32 i, pixel_count = s->img_x * s->img_y; stbi_uc *p = z->out; // compute color-based transparency, assuming we've // already got 255 as the alpha value in the output STBI_ASSERT(out_n == 2 || out_n == 4); if (out_n == 2) { for (i=0; i < pixel_count; ++i) { p[1] = (p[0] == tc[0] ? 0 : 255); p += 2; } } else { for (i=0; i < pixel_count; ++i) { if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) p[3] = 0; p += 4; } } return 1; } static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n) { stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; stbi_uc *p, *temp_out, *orig = a->out; p = (stbi_uc *) stbi__malloc(pixel_count * pal_img_n); if (p == NULL) return stbi__err("outofmem", "Out of memory"); // between here and free(out) below, exitting would leak temp_out = p; if (pal_img_n == 3) { for (i=0; i < pixel_count; ++i) { int n = orig[i]*4; p[0] = palette[n ]; p[1] = palette[n+1]; p[2] = palette[n+2]; p += 3; } } else { for (i=0; i < pixel_count; ++i) { int n = orig[i]*4; p[0] = palette[n ]; p[1] = palette[n+1]; p[2] = palette[n+2]; p[3] = palette[n+3]; p += 4; } } STBI_FREE(a->out); a->out = temp_out; STBI_NOTUSED(len); return 1; } static int stbi__unpremultiply_on_load = 0; static int stbi__de_iphone_flag = 0; STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) { stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply; } STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) { stbi__de_iphone_flag = flag_true_if_should_convert; } static void stbi__de_iphone(stbi__png *z) { stbi__context *s = z->s; stbi__uint32 i, pixel_count = s->img_x * s->img_y; stbi_uc *p = z->out; if (s->img_out_n == 3) { // convert bgr to rgb for (i=0; i < pixel_count; ++i) { stbi_uc t = p[0]; p[0] = p[2]; p[2] = t; p += 3; } } else { STBI_ASSERT(s->img_out_n == 4); if (stbi__unpremultiply_on_load) { // convert bgr to rgb and unpremultiply for (i=0; i < pixel_count; ++i) { stbi_uc a = p[3]; stbi_uc t = p[0]; if (a) { p[0] = p[2] * 255 / a; p[1] = p[1] * 255 / a; p[2] = t * 255 / a; } else { p[0] = p[2]; p[2] = t; } p += 4; } } else { // convert bgr to rgb for (i=0; i < pixel_count; ++i) { stbi_uc t = p[0]; p[0] = p[2]; p[2] = t; p += 4; } } } } #define STBI__PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d)) static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) { stbi_uc palette[1024], pal_img_n=0; stbi_uc has_trans=0, tc[3]; stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; int first=1,k,interlace=0, color=0, depth=0, is_iphone=0; stbi__context *s = z->s; z->expanded = NULL; z->idata = NULL; z->out = NULL; if (!stbi__check_png_header(s)) return 0; if (scan == STBI__SCAN_type) return 1; for (;;) { stbi__pngchunk c = stbi__get_chunk_header(s); switch (c.type) { case STBI__PNG_TYPE('C','g','B','I'): is_iphone = 1; stbi__skip(s, c.length); break; case STBI__PNG_TYPE('I','H','D','R'): { int comp,filter; if (!first) return stbi__err("multiple IHDR","Corrupt PNG"); first = 0; if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG"); s->img_x = stbi__get32be(s); if (s->img_x > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); s->img_y = stbi__get32be(s); if (s->img_y > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); depth = stbi__get8(s); if (depth != 1 && depth != 2 && depth != 4 && depth != 8) return stbi__err("1/2/4/8-bit only","PNG not supported: 1/2/4/8-bit only"); color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG"); if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG"); comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG"); filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG"); interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG"); if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG"); if (!pal_img_n) { s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); if (scan == STBI__SCAN_header) return 1; } else { // if paletted, then pal_n is our final components, and // img_n is # components to decompress/filter. s->img_n = 1; if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG"); // if SCAN_header, have to scan to see if we have a tRNS } break; } case STBI__PNG_TYPE('P','L','T','E'): { if (first) return stbi__err("first not IHDR", "Corrupt PNG"); if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG"); pal_len = c.length / 3; if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG"); for (i=0; i < pal_len; ++i) { palette[i*4+0] = stbi__get8(s); palette[i*4+1] = stbi__get8(s); palette[i*4+2] = stbi__get8(s); palette[i*4+3] = 255; } break; } case STBI__PNG_TYPE('t','R','N','S'): { if (first) return stbi__err("first not IHDR", "Corrupt PNG"); if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG"); if (pal_img_n) { if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG"); if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG"); pal_img_n = 4; for (i=0; i < c.length; ++i) palette[i*4+3] = stbi__get8(s); } else { if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); has_trans = 1; for (k=0; k < s->img_n; ++k) tc[k] = (stbi_uc) (stbi__get16be(s) & 255) * stbi__depth_scale_table[depth]; // non 8-bit images will be larger } break; } case STBI__PNG_TYPE('I','D','A','T'): { if (first) return stbi__err("first not IHDR", "Corrupt PNG"); if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG"); if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; } if (ioff + c.length > idata_limit) { stbi_uc *p; if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; while (ioff + c.length > idata_limit) idata_limit *= 2; p = (stbi_uc *) STBI_REALLOC(z->idata, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory"); z->idata = p; } if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG"); ioff += c.length; break; } case STBI__PNG_TYPE('I','E','N','D'): { stbi__uint32 raw_len, bpl; if (first) return stbi__err("first not IHDR", "Corrupt PNG"); if (scan != STBI__SCAN_load) return 1; if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG"); // initial guess for decoded data size to avoid unnecessary reallocs bpl = (s->img_x * depth + 7) / 8; // bytes per line, per component raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone); if (z->expanded == NULL) return 0; // zlib should set error STBI_FREE(z->idata); z->idata = NULL; if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) s->img_out_n = s->img_n+1; else s->img_out_n = s->img_n; if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, depth, color, interlace)) return 0; if (has_trans) if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2) stbi__de_iphone(z); if (pal_img_n) { // pal_img_n == 3 or 4 s->img_n = pal_img_n; // record the actual colors we had s->img_out_n = pal_img_n; if (req_comp >= 3) s->img_out_n = req_comp; if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) return 0; } STBI_FREE(z->expanded); z->expanded = NULL; return 1; } default: // if critical, fail if (first) return stbi__err("first not IHDR", "Corrupt PNG"); if ((c.type & (1 << 29)) == 0) { #ifndef STBI_NO_FAILURE_STRINGS // not threadsafe static char invalid_chunk[] = "XXXX PNG chunk not known"; invalid_chunk[0] = STBI__BYTECAST(c.type >> 24); invalid_chunk[1] = STBI__BYTECAST(c.type >> 16); invalid_chunk[2] = STBI__BYTECAST(c.type >> 8); invalid_chunk[3] = STBI__BYTECAST(c.type >> 0); #endif return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type"); } stbi__skip(s, c.length); break; } // end of PNG chunk, read and skip CRC stbi__get32be(s); } } static unsigned char *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp) { unsigned char *result=NULL; if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { result = p->out; p->out = NULL; if (req_comp && req_comp != p->s->img_out_n) { result = stbi__convert_format(result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); p->s->img_out_n = req_comp; if (result == NULL) return result; } *x = p->s->img_x; *y = p->s->img_y; if (n) *n = p->s->img_out_n; } STBI_FREE(p->out); p->out = NULL; STBI_FREE(p->expanded); p->expanded = NULL; STBI_FREE(p->idata); p->idata = NULL; return result; } static unsigned char *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { stbi__png p; p.s = s; return stbi__do_png(&p, x,y,comp,req_comp); } static int stbi__png_test(stbi__context *s) { int r; r = stbi__check_png_header(s); stbi__rewind(s); return r; } static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp) { if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) { stbi__rewind( p->s ); return 0; } if (x) *x = p->s->img_x; if (y) *y = p->s->img_y; if (comp) *comp = p->s->img_n; return 1; } static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp) { stbi__png p; p.s = s; return stbi__png_info_raw(&p, x, y, comp); } #endif // Microsoft/Windows BMP image #ifndef STBI_NO_BMP static int stbi__bmp_test_raw(stbi__context *s) { int r; int sz; if (stbi__get8(s) != 'B') return 0; if (stbi__get8(s) != 'M') return 0; stbi__get32le(s); // discard filesize stbi__get16le(s); // discard reserved stbi__get16le(s); // discard reserved stbi__get32le(s); // discard data offset sz = stbi__get32le(s); r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124); return r; } static int stbi__bmp_test(stbi__context *s) { int r = stbi__bmp_test_raw(s); stbi__rewind(s); return r; } // returns 0..31 for the highest set bit static int stbi__high_bit(unsigned int z) { int n=0; if (z == 0) return -1; if (z >= 0x10000) n += 16, z >>= 16; if (z >= 0x00100) n += 8, z >>= 8; if (z >= 0x00010) n += 4, z >>= 4; if (z >= 0x00004) n += 2, z >>= 2; if (z >= 0x00002) n += 1, z >>= 1; return n; } static int stbi__bitcount(unsigned int a) { a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits a = (a + (a >> 8)); // max 16 per 8 bits a = (a + (a >> 16)); // max 32 per 8 bits return a & 0xff; } static int stbi__shiftsigned(int v, int shift, int bits) { int result; int z=0; if (shift < 0) v <<= -shift; else v >>= shift; result = v; z = bits; while (z < 8) { result += v >> z; z += bits; } return result; } static stbi_uc *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { stbi_uc *out; unsigned int mr=0,mg=0,mb=0,ma=0, fake_a=0; stbi_uc pal[256][4]; int psize=0,i,j,compress=0,width; int bpp, flip_vertically, pad, target, offset, hsz; if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP"); stbi__get32le(s); // discard filesize stbi__get16le(s); // discard reserved stbi__get16le(s); // discard reserved offset = stbi__get32le(s); hsz = stbi__get32le(s); if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); if (hsz == 12) { s->img_x = stbi__get16le(s); s->img_y = stbi__get16le(s); } else { s->img_x = stbi__get32le(s); s->img_y = stbi__get32le(s); } if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP"); bpp = stbi__get16le(s); if (bpp == 1) return stbi__errpuc("monochrome", "BMP type not supported: 1-bit"); flip_vertically = ((int) s->img_y) > 0; s->img_y = abs((int) s->img_y); if (hsz == 12) { if (bpp < 24) psize = (offset - 14 - 24) / 3; } else { compress = stbi__get32le(s); if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE"); stbi__get32le(s); // discard sizeof stbi__get32le(s); // discard hres stbi__get32le(s); // discard vres stbi__get32le(s); // discard colorsused stbi__get32le(s); // discard max important if (hsz == 40 || hsz == 56) { if (hsz == 56) { stbi__get32le(s); stbi__get32le(s); stbi__get32le(s); stbi__get32le(s); } if (bpp == 16 || bpp == 32) { mr = mg = mb = 0; if (compress == 0) { if (bpp == 32) { mr = 0xffu << 16; mg = 0xffu << 8; mb = 0xffu << 0; ma = 0xffu << 24; fake_a = 1; // @TODO: check for cases like alpha value is all 0 and switch it to 255 STBI_NOTUSED(fake_a); } else { mr = 31u << 10; mg = 31u << 5; mb = 31u << 0; } } else if (compress == 3) { mr = stbi__get32le(s); mg = stbi__get32le(s); mb = stbi__get32le(s); // not documented, but generated by photoshop and handled by mspaint if (mr == mg && mg == mb) { // ?!?!? return stbi__errpuc("bad BMP", "bad BMP"); } } else return stbi__errpuc("bad BMP", "bad BMP"); } } else { STBI_ASSERT(hsz == 108 || hsz == 124); mr = stbi__get32le(s); mg = stbi__get32le(s); mb = stbi__get32le(s); ma = stbi__get32le(s); stbi__get32le(s); // discard color space for (i=0; i < 12; ++i) stbi__get32le(s); // discard color space parameters if (hsz == 124) { stbi__get32le(s); // discard rendering intent stbi__get32le(s); // discard offset of profile data stbi__get32le(s); // discard size of profile data stbi__get32le(s); // discard reserved } } if (bpp < 16) psize = (offset - 14 - hsz) >> 2; } s->img_n = ma ? 4 : 3; if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 target = req_comp; else target = s->img_n; // if they want monochrome, we'll post-convert out = (stbi_uc *) stbi__malloc(target * s->img_x * s->img_y); if (!out) return stbi__errpuc("outofmem", "Out of memory"); if (bpp < 16) { int z=0; if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); } for (i=0; i < psize; ++i) { pal[i][2] = stbi__get8(s); pal[i][1] = stbi__get8(s); pal[i][0] = stbi__get8(s); if (hsz != 12) stbi__get8(s); pal[i][3] = 255; } stbi__skip(s, offset - 14 - hsz - psize * (hsz == 12 ? 3 : 4)); if (bpp == 4) width = (s->img_x + 1) >> 1; else if (bpp == 8) width = s->img_x; else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); } pad = (-width)&3; for (j=0; j < (int) s->img_y; ++j) { for (i=0; i < (int) s->img_x; i += 2) { int v=stbi__get8(s),v2=0; if (bpp == 4) { v2 = v & 15; v >>= 4; } out[z++] = pal[v][0]; out[z++] = pal[v][1]; out[z++] = pal[v][2]; if (target == 4) out[z++] = 255; if (i+1 == (int) s->img_x) break; v = (bpp == 8) ? stbi__get8(s) : v2; out[z++] = pal[v][0]; out[z++] = pal[v][1]; out[z++] = pal[v][2]; if (target == 4) out[z++] = 255; } stbi__skip(s, pad); } } else { int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; int z = 0; int easy=0; stbi__skip(s, offset - 14 - hsz); if (bpp == 24) width = 3 * s->img_x; else if (bpp == 16) width = 2*s->img_x; else /* bpp = 32 and pad = 0 */ width=0; pad = (-width) & 3; if (bpp == 24) { easy = 1; } else if (bpp == 32) { if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) easy = 2; } if (!easy) { if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } // right shift amt to put high bit in position #7 rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr); gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg); bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb); ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma); } for (j=0; j < (int) s->img_y; ++j) { if (easy) { for (i=0; i < (int) s->img_x; ++i) { unsigned char a; out[z+2] = stbi__get8(s); out[z+1] = stbi__get8(s); out[z+0] = stbi__get8(s); z += 3; a = (easy == 2 ? stbi__get8(s) : 255); if (target == 4) out[z++] = a; } } else { for (i=0; i < (int) s->img_x; ++i) { stbi__uint32 v = (stbi__uint32) (bpp == 16 ? stbi__get16le(s) : stbi__get32le(s)); int a; out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount)); out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount)); out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount)); a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255); if (target == 4) out[z++] = STBI__BYTECAST(a); } } stbi__skip(s, pad); } } if (flip_vertically) { stbi_uc t; for (j=0; j < (int) s->img_y>>1; ++j) { stbi_uc *p1 = out + j *s->img_x*target; stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; for (i=0; i < (int) s->img_x*target; ++i) { t = p1[i], p1[i] = p2[i], p2[i] = t; } } } if (req_comp && req_comp != target) { out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y); if (out == NULL) return out; // stbi__convert_format frees input on failure } *x = s->img_x; *y = s->img_y; if (comp) *comp = s->img_n; return out; } #endif // Targa Truevision - TGA // by Jonathan Dummer #ifndef STBI_NO_TGA static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp) { int tga_w, tga_h, tga_comp; int sz; stbi__get8(s); // discard Offset sz = stbi__get8(s); // color type if( sz > 1 ) { stbi__rewind(s); return 0; // only RGB or indexed allowed } sz = stbi__get8(s); // image type // only RGB or grey allowed, +/- RLE if ((sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11)) return 0; stbi__skip(s,9); tga_w = stbi__get16le(s); if( tga_w < 1 ) { stbi__rewind(s); return 0; // test width } tga_h = stbi__get16le(s); if( tga_h < 1 ) { stbi__rewind(s); return 0; // test height } sz = stbi__get8(s); // bits per pixel // only RGB or RGBA or grey allowed if ((sz != 8) && (sz != 16) && (sz != 24) && (sz != 32)) { stbi__rewind(s); return 0; } tga_comp = sz; if (x) *x = tga_w; if (y) *y = tga_h; if (comp) *comp = tga_comp / 8; return 1; // seems to have passed everything } static int stbi__tga_test(stbi__context *s) { int res; int sz; stbi__get8(s); // discard Offset sz = stbi__get8(s); // color type if ( sz > 1 ) return 0; // only RGB or indexed allowed sz = stbi__get8(s); // image type if ( (sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11) ) return 0; // only RGB or grey allowed, +/- RLE stbi__get16be(s); // discard palette start stbi__get16be(s); // discard palette length stbi__get8(s); // discard bits per palette color entry stbi__get16be(s); // discard x origin stbi__get16be(s); // discard y origin if ( stbi__get16be(s) < 1 ) return 0; // test width if ( stbi__get16be(s) < 1 ) return 0; // test height sz = stbi__get8(s); // bits per pixel if ( (sz != 8) && (sz != 16) && (sz != 24) && (sz != 32) ) res = 0; else res = 1; stbi__rewind(s); return res; } static stbi_uc *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { // read in the TGA header stuff int tga_offset = stbi__get8(s); int tga_indexed = stbi__get8(s); int tga_image_type = stbi__get8(s); int tga_is_RLE = 0; int tga_palette_start = stbi__get16le(s); int tga_palette_len = stbi__get16le(s); int tga_palette_bits = stbi__get8(s); int tga_x_origin = stbi__get16le(s); int tga_y_origin = stbi__get16le(s); int tga_width = stbi__get16le(s); int tga_height = stbi__get16le(s); int tga_bits_per_pixel = stbi__get8(s); int tga_comp = tga_bits_per_pixel / 8; int tga_inverted = stbi__get8(s); // image data unsigned char *tga_data; unsigned char *tga_palette = NULL; int i, j; unsigned char raw_data[4]; int RLE_count = 0; int RLE_repeating = 0; int read_next_pixel = 1; // do a tiny bit of precessing if ( tga_image_type >= 8 ) { tga_image_type -= 8; tga_is_RLE = 1; } /* int tga_alpha_bits = tga_inverted & 15; */ tga_inverted = 1 - ((tga_inverted >> 5) & 1); // error check if ( //(tga_indexed) || (tga_width < 1) || (tga_height < 1) || (tga_image_type < 1) || (tga_image_type > 3) || ((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) && (tga_bits_per_pixel != 24) && (tga_bits_per_pixel != 32)) ) { return NULL; // we don't report this as a bad TGA because we don't even know if it's TGA } // If I'm paletted, then I'll use the number of bits from the palette if ( tga_indexed ) { tga_comp = tga_palette_bits / 8; } // tga info *x = tga_width; *y = tga_height; if (comp) *comp = tga_comp; tga_data = (unsigned char*)stbi__malloc( tga_width * tga_height * tga_comp ); if (!tga_data) return stbi__errpuc("outofmem", "Out of memory"); // skip to the data's starting position (offset usually = 0) stbi__skip(s, tga_offset ); if ( !tga_indexed && !tga_is_RLE) { for (i=0; i < tga_height; ++i) { int y = tga_inverted ? tga_height -i - 1 : i; stbi_uc *tga_row = tga_data + y*tga_width*tga_comp; stbi__getn(s, tga_row, tga_width * tga_comp); } } else { // do I need to load a palette? if ( tga_indexed) { // any data to skip? (offset usually = 0) stbi__skip(s, tga_palette_start ); // load the palette tga_palette = (unsigned char*)stbi__malloc( tga_palette_len * tga_palette_bits / 8 ); if (!tga_palette) { STBI_FREE(tga_data); return stbi__errpuc("outofmem", "Out of memory"); } if (!stbi__getn(s, tga_palette, tga_palette_len * tga_palette_bits / 8 )) { STBI_FREE(tga_data); STBI_FREE(tga_palette); return stbi__errpuc("bad palette", "Corrupt TGA"); } } // load the data for (i=0; i < tga_width * tga_height; ++i) { // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk? if ( tga_is_RLE ) { if ( RLE_count == 0 ) { // yep, get the next byte as a RLE command int RLE_cmd = stbi__get8(s); RLE_count = 1 + (RLE_cmd & 127); RLE_repeating = RLE_cmd >> 7; read_next_pixel = 1; } else if ( !RLE_repeating ) { read_next_pixel = 1; } } else { read_next_pixel = 1; } // OK, if I need to read a pixel, do it now if ( read_next_pixel ) { // load however much data we did have if ( tga_indexed ) { // read in 1 byte, then perform the lookup int pal_idx = stbi__get8(s); if ( pal_idx >= tga_palette_len ) { // invalid index pal_idx = 0; } pal_idx *= tga_bits_per_pixel / 8; for (j = 0; j*8 < tga_bits_per_pixel; ++j) { raw_data[j] = tga_palette[pal_idx+j]; } } else { // read in the data raw for (j = 0; j*8 < tga_bits_per_pixel; ++j) { raw_data[j] = stbi__get8(s); } } // clear the reading flag for the next pixel read_next_pixel = 0; } // end of reading a pixel // copy data for (j = 0; j < tga_comp; ++j) tga_data[i*tga_comp+j] = raw_data[j]; // in case we're in RLE mode, keep counting down --RLE_count; } // do I need to invert the image? if ( tga_inverted ) { for (j = 0; j*2 < tga_height; ++j) { int index1 = j * tga_width * tga_comp; int index2 = (tga_height - 1 - j) * tga_width * tga_comp; for (i = tga_width * tga_comp; i > 0; --i) { unsigned char temp = tga_data[index1]; tga_data[index1] = tga_data[index2]; tga_data[index2] = temp; ++index1; ++index2; } } } // clear my palette, if I had one if ( tga_palette != NULL ) { STBI_FREE( tga_palette ); } } // swap RGB if (tga_comp >= 3) { unsigned char* tga_pixel = tga_data; for (i=0; i < tga_width * tga_height; ++i) { unsigned char temp = tga_pixel[0]; tga_pixel[0] = tga_pixel[2]; tga_pixel[2] = temp; tga_pixel += tga_comp; } } // convert to target component count if (req_comp && req_comp != tga_comp) tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height); // the things I do to get rid of an error message, and yet keep // Microsoft's C compilers happy... [8^( tga_palette_start = tga_palette_len = tga_palette_bits = tga_x_origin = tga_y_origin = 0; // OK, done return tga_data; } #endif // ************************************************************************************************* // Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB #ifndef STBI_NO_PSD static int stbi__psd_test(stbi__context *s) { int r = (stbi__get32be(s) == 0x38425053); stbi__rewind(s); return r; } static stbi_uc *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { int pixelCount; int channelCount, compression; int channel, i, count, len; int w,h; stbi_uc *out; // Check identifier if (stbi__get32be(s) != 0x38425053) // "8BPS" return stbi__errpuc("not PSD", "Corrupt PSD image"); // Check file type version. if (stbi__get16be(s) != 1) return stbi__errpuc("wrong version", "Unsupported version of PSD image"); // Skip 6 reserved bytes. stbi__skip(s, 6 ); // Read the number of channels (R, G, B, A, etc). channelCount = stbi__get16be(s); if (channelCount < 0 || channelCount > 16) return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image"); // Read the rows and columns of the image. h = stbi__get32be(s); w = stbi__get32be(s); // Make sure the depth is 8 bits. if (stbi__get16be(s) != 8) return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 bit"); // Make sure the color mode is RGB. // Valid options are: // 0: Bitmap // 1: Grayscale // 2: Indexed color // 3: RGB color // 4: CMYK color // 7: Multichannel // 8: Duotone // 9: Lab color if (stbi__get16be(s) != 3) return stbi__errpuc("wrong color format", "PSD is not in RGB color format"); // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) stbi__skip(s,stbi__get32be(s) ); // Skip the image resources. (resolution, pen tool paths, etc) stbi__skip(s, stbi__get32be(s) ); // Skip the reserved data. stbi__skip(s, stbi__get32be(s) ); // Find out if the data is compressed. // Known values: // 0: no compression // 1: RLE compressed compression = stbi__get16be(s); if (compression > 1) return stbi__errpuc("bad compression", "PSD has an unknown compression format"); // Create the destination image. out = (stbi_uc *) stbi__malloc(4 * w*h); if (!out) return stbi__errpuc("outofmem", "Out of memory"); pixelCount = w*h; // Initialize the data to zero. //memset( out, 0, pixelCount * 4 ); // Finally, the image data. if (compression) { // RLE as used by .PSD and .TIFF // Loop until you get the number of unpacked bytes you are expecting: // Read the next source byte into n. // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. // Else if n is 128, noop. // Endloop // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data, // which we're going to just skip. stbi__skip(s, h * channelCount * 2 ); // Read the RLE data by channel. for (channel = 0; channel < 4; channel++) { stbi_uc *p; p = out+channel; if (channel >= channelCount) { // Fill this channel with default data. for (i = 0; i < pixelCount; i++) *p = (channel == 3 ? 255 : 0), p += 4; } else { // Read the RLE data. count = 0; while (count < pixelCount) { len = stbi__get8(s); if (len == 128) { // No-op. } else if (len < 128) { // Copy next len+1 bytes literally. len++; count += len; while (len) { *p = stbi__get8(s); p += 4; len--; } } else if (len > 128) { stbi_uc val; // Next -len+1 bytes in the dest are replicated from next source byte. // (Interpret len as a negative 8-bit int.) len ^= 0x0FF; len += 2; val = stbi__get8(s); count += len; while (len) { *p = val; p += 4; len--; } } } } } } else { // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) // where each channel consists of an 8-bit value for each pixel in the image. // Read the data by channel. for (channel = 0; channel < 4; channel++) { stbi_uc *p; p = out + channel; if (channel > channelCount) { // Fill this channel with default data. for (i = 0; i < pixelCount; i++) *p = channel == 3 ? 255 : 0, p += 4; } else { // Read the data. for (i = 0; i < pixelCount; i++) *p = stbi__get8(s), p += 4; } } } if (req_comp && req_comp != 4) { out = stbi__convert_format(out, 4, req_comp, w, h); if (out == NULL) return out; // stbi__convert_format frees input on failure } if (comp) *comp = channelCount; *y = h; *x = w; return out; } #endif // ************************************************************************************************* // Softimage PIC loader // by Tom Seddon // // See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format // See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ #ifndef STBI_NO_PIC static int stbi__pic_is4(stbi__context *s,const char *str) { int i; for (i=0; i<4; ++i) if (stbi__get8(s) != (stbi_uc)str[i]) return 0; return 1; } static int stbi__pic_test_core(stbi__context *s) { int i; if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) return 0; for(i=0;i<84;++i) stbi__get8(s); if (!stbi__pic_is4(s,"PICT")) return 0; return 1; } typedef struct { stbi_uc size,type,channel; } stbi__pic_packet; static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest) { int mask=0x80, i; for (i=0; i<4; ++i, mask>>=1) { if (channel & mask) { if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short"); dest[i]=stbi__get8(s); } } return dest; } static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src) { int mask=0x80,i; for (i=0;i<4; ++i, mask>>=1) if (channel&mask) dest[i]=src[i]; } static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result) { int act_comp=0,num_packets=0,y,chained; stbi__pic_packet packets[10]; // this will (should...) cater for even some bizarre stuff like having data // for the same channel in multiple packets. do { stbi__pic_packet *packet; if (num_packets==sizeof(packets)/sizeof(packets[0])) return stbi__errpuc("bad format","too many packets"); packet = &packets[num_packets++]; chained = stbi__get8(s); packet->size = stbi__get8(s); packet->type = stbi__get8(s); packet->channel = stbi__get8(s); act_comp |= packet->channel; if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)"); if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp"); } while (chained); *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? for(y=0; ytype) { default: return stbi__errpuc("bad format","packet has bad compression type"); case 0: {//uncompressed int x; for(x=0;xchannel,dest)) return 0; break; } case 1://Pure RLE { int left=width, i; while (left>0) { stbi_uc count,value[4]; count=stbi__get8(s); if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)"); if (count > left) count = (stbi_uc) left; if (!stbi__readval(s,packet->channel,value)) return 0; for(i=0; ichannel,dest,value); left -= count; } } break; case 2: {//Mixed RLE int left=width; while (left>0) { int count = stbi__get8(s), i; if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)"); if (count >= 128) { // Repeated stbi_uc value[4]; int i; if (count==128) count = stbi__get16be(s); else count -= 127; if (count > left) return stbi__errpuc("bad file","scanline overrun"); if (!stbi__readval(s,packet->channel,value)) return 0; for(i=0;ichannel,dest,value); } else { // Raw ++count; if (count>left) return stbi__errpuc("bad file","scanline overrun"); for(i=0;ichannel,dest)) return 0; } left-=count; } break; } } } } return result; } static stbi_uc *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp) { stbi_uc *result; int i, x,y; for (i=0; i<92; ++i) stbi__get8(s); x = stbi__get16be(s); y = stbi__get16be(s); if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)"); if ((1 << 28) / x < y) return stbi__errpuc("too large", "Image too large to decode"); stbi__get32be(s); //skip `ratio' stbi__get16be(s); //skip `fields' stbi__get16be(s); //skip `pad' // intermediate buffer is RGBA result = (stbi_uc *) stbi__malloc(x*y*4); memset(result, 0xff, x*y*4); if (!stbi__pic_load_core(s,x,y,comp, result)) { STBI_FREE(result); result=0; } *px = x; *py = y; if (req_comp == 0) req_comp = *comp; result=stbi__convert_format(result,4,req_comp,x,y); return result; } static int stbi__pic_test(stbi__context *s) { int r = stbi__pic_test_core(s); stbi__rewind(s); return r; } #endif // ************************************************************************************************* // GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb #ifndef STBI_NO_GIF typedef struct { stbi__int16 prefix; stbi_uc first; stbi_uc suffix; } stbi__gif_lzw; typedef struct { int w,h; stbi_uc *out; // output buffer (always 4 components) int flags, bgindex, ratio, transparent, eflags; stbi_uc pal[256][4]; stbi_uc lpal[256][4]; stbi__gif_lzw codes[4096]; stbi_uc *color_table; int parse, step; int lflags; int start_x, start_y; int max_x, max_y; int cur_x, cur_y; int line_size; } stbi__gif; static int stbi__gif_test_raw(stbi__context *s) { int sz; if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0; sz = stbi__get8(s); if (sz != '9' && sz != '7') return 0; if (stbi__get8(s) != 'a') return 0; return 1; } static int stbi__gif_test(stbi__context *s) { int r = stbi__gif_test_raw(s); stbi__rewind(s); return r; } static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp) { int i; for (i=0; i < num_entries; ++i) { pal[i][2] = stbi__get8(s); pal[i][1] = stbi__get8(s); pal[i][0] = stbi__get8(s); pal[i][3] = transp == i ? 0 : 255; } } static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info) { stbi_uc version; if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return stbi__err("not GIF", "Corrupt GIF"); version = stbi__get8(s); if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF"); if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF"); stbi__g_failure_reason = ""; g->w = stbi__get16le(s); g->h = stbi__get16le(s); g->flags = stbi__get8(s); g->bgindex = stbi__get8(s); g->ratio = stbi__get8(s); g->transparent = -1; if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments if (is_info) return 1; if (g->flags & 0x80) stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); return 1; } static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) { stbi__gif g; if (!stbi__gif_header(s, &g, comp, 1)) { stbi__rewind( s ); return 0; } if (x) *x = g.w; if (y) *y = g.h; return 1; } static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) { stbi_uc *p, *c; // recurse to decode the prefixes, since the linked-list is backwards, // and working backwards through an interleaved image would be nasty if (g->codes[code].prefix >= 0) stbi__out_gif_code(g, g->codes[code].prefix); if (g->cur_y >= g->max_y) return; p = &g->out[g->cur_x + g->cur_y]; c = &g->color_table[g->codes[code].suffix * 4]; if (c[3] >= 128) { p[0] = c[2]; p[1] = c[1]; p[2] = c[0]; p[3] = c[3]; } g->cur_x += 4; if (g->cur_x >= g->max_x) { g->cur_x = g->start_x; g->cur_y += g->step; while (g->cur_y >= g->max_y && g->parse > 0) { g->step = (1 << g->parse) * g->line_size; g->cur_y = g->start_y + (g->step >> 1); --g->parse; } } } static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g) { stbi_uc lzw_cs; stbi__int32 len, code; stbi__uint32 first; stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; stbi__gif_lzw *p; lzw_cs = stbi__get8(s); clear = 1 << lzw_cs; first = 1; codesize = lzw_cs + 1; codemask = (1 << codesize) - 1; bits = 0; valid_bits = 0; for (code = 0; code < clear; code++) { g->codes[code].prefix = -1; g->codes[code].first = (stbi_uc) code; g->codes[code].suffix = (stbi_uc) code; } // support no starting clear code avail = clear+2; oldcode = -1; len = 0; for(;;) { if (valid_bits < codesize) { if (len == 0) { len = stbi__get8(s); // start new block if (len == 0) return g->out; } --len; bits |= (stbi__int32) stbi__get8(s) << valid_bits; valid_bits += 8; } else { stbi__int32 code = bits & codemask; bits >>= codesize; valid_bits -= codesize; // @OPTIMIZE: is there some way we can accelerate the non-clear path? if (code == clear) { // clear code codesize = lzw_cs + 1; codemask = (1 << codesize) - 1; avail = clear + 2; oldcode = -1; first = 0; } else if (code == clear + 1) { // end of stream code stbi__skip(s, len); while ((len = stbi__get8(s)) > 0) stbi__skip(s,len); return g->out; } else if (code <= avail) { if (first) return stbi__errpuc("no clear code", "Corrupt GIF"); if (oldcode >= 0) { p = &g->codes[avail++]; if (avail > 4096) return stbi__errpuc("too many codes", "Corrupt GIF"); p->prefix = (stbi__int16) oldcode; p->first = g->codes[oldcode].first; p->suffix = (code == avail) ? p->first : g->codes[code].first; } else if (code == avail) return stbi__errpuc("illegal code in raster", "Corrupt GIF"); stbi__out_gif_code(g, (stbi__uint16) code); if ((avail & codemask) == 0 && avail <= 0x0FFF) { codesize++; codemask = (1 << codesize) - 1; } oldcode = code; } else { return stbi__errpuc("illegal code in raster", "Corrupt GIF"); } } } } static void stbi__fill_gif_background(stbi__gif *g) { int i; stbi_uc *c = g->pal[g->bgindex]; // @OPTIMIZE: write a dword at a time for (i = 0; i < g->w * g->h * 4; i += 4) { stbi_uc *p = &g->out[i]; p[0] = c[2]; p[1] = c[1]; p[2] = c[0]; p[3] = c[3]; } } // this function is designed to support animated gifs, although stb_image doesn't support it static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp) { int i; stbi_uc *old_out = 0; if (g->out == 0) { if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h); if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory"); stbi__fill_gif_background(g); } else { // animated-gif-only path if (((g->eflags & 0x1C) >> 2) == 3) { old_out = g->out; g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h); if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory"); memcpy(g->out, old_out, g->w*g->h*4); } } for (;;) { switch (stbi__get8(s)) { case 0x2C: /* Image Descriptor */ { stbi__int32 x, y, w, h; stbi_uc *o; x = stbi__get16le(s); y = stbi__get16le(s); w = stbi__get16le(s); h = stbi__get16le(s); if (((x + w) > (g->w)) || ((y + h) > (g->h))) return stbi__errpuc("bad Image Descriptor", "Corrupt GIF"); g->line_size = g->w * 4; g->start_x = x * 4; g->start_y = y * g->line_size; g->max_x = g->start_x + w * 4; g->max_y = g->start_y + h * g->line_size; g->cur_x = g->start_x; g->cur_y = g->start_y; g->lflags = stbi__get8(s); if (g->lflags & 0x40) { g->step = 8 * g->line_size; // first interlaced spacing g->parse = 3; } else { g->step = g->line_size; g->parse = 0; } if (g->lflags & 0x80) { stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); g->color_table = (stbi_uc *) g->lpal; } else if (g->flags & 0x80) { for (i=0; i < 256; ++i) // @OPTIMIZE: stbi__jpeg_reset only the previous transparent g->pal[i][3] = 255; if (g->transparent >= 0 && (g->eflags & 0x01)) g->pal[g->transparent][3] = 0; g->color_table = (stbi_uc *) g->pal; } else return stbi__errpuc("missing color table", "Corrupt GIF"); o = stbi__process_gif_raster(s, g); if (o == NULL) return NULL; if (req_comp && req_comp != 4) o = stbi__convert_format(o, 4, req_comp, g->w, g->h); return o; } case 0x21: // Comment Extension. { int len; if (stbi__get8(s) == 0xF9) { // Graphic Control Extension. len = stbi__get8(s); if (len == 4) { g->eflags = stbi__get8(s); stbi__get16le(s); // delay g->transparent = stbi__get8(s); } else { stbi__skip(s, len); break; } } while ((len = stbi__get8(s)) != 0) stbi__skip(s, len); break; } case 0x3B: // gif stream termination code return (stbi_uc *) s; // using '1' causes warning on some compilers default: return stbi__errpuc("unknown code", "Corrupt GIF"); } } } static stbi_uc *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { stbi_uc *u = 0; stbi__gif g; memset(&g, 0, sizeof(g)); u = stbi__gif_load_next(s, &g, comp, req_comp); if (u == (stbi_uc *) s) u = 0; // end of animated gif marker if (u) { *x = g.w; *y = g.h; } return u; } static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp) { return stbi__gif_info_raw(s,x,y,comp); } #endif // ************************************************************************************************* // Radiance RGBE HDR loader // originally by Nicolas Schulz #ifndef STBI_NO_HDR static int stbi__hdr_test_core(stbi__context *s) { const char *signature = "#?RADIANCE\n"; int i; for (i=0; signature[i]; ++i) if (stbi__get8(s) != signature[i]) return 0; return 1; } static int stbi__hdr_test(stbi__context* s) { int r = stbi__hdr_test_core(s); stbi__rewind(s); return r; } #define STBI__HDR_BUFLEN 1024 static char *stbi__hdr_gettoken(stbi__context *z, char *buffer) { int len=0; char c = '\0'; c = (char) stbi__get8(z); while (!stbi__at_eof(z) && c != '\n') { buffer[len++] = c; if (len == STBI__HDR_BUFLEN-1) { // flush to end of line while (!stbi__at_eof(z) && stbi__get8(z) != '\n') ; break; } c = (char) stbi__get8(z); } buffer[len] = 0; return buffer; } static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp) { if ( input[3] != 0 ) { float f1; // Exponent f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); if (req_comp <= 2) output[0] = (input[0] + input[1] + input[2]) * f1 / 3; else { output[0] = input[0] * f1; output[1] = input[1] * f1; output[2] = input[2] * f1; } if (req_comp == 2) output[1] = 1; if (req_comp == 4) output[3] = 1; } else { switch (req_comp) { case 4: output[3] = 1; /* fallthrough */ case 3: output[0] = output[1] = output[2] = 0; break; case 2: output[1] = 1; /* fallthrough */ case 1: output[0] = 0; break; } } } static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { char buffer[STBI__HDR_BUFLEN]; char *token; int valid = 0; int width, height; stbi_uc *scanline; float *hdr_data; int len; unsigned char count, value; int i, j, k, c1,c2, z; // Check identifier if (strcmp(stbi__hdr_gettoken(s,buffer), "#?RADIANCE") != 0) return stbi__errpf("not HDR", "Corrupt HDR image"); // Parse header for(;;) { token = stbi__hdr_gettoken(s,buffer); if (token[0] == 0) break; if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; } if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format"); // Parse width and height // can't use sscanf() if we're not using stdio! token = stbi__hdr_gettoken(s,buffer); if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); token += 3; height = (int) strtol(token, &token, 10); while (*token == ' ') ++token; if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); token += 3; width = (int) strtol(token, NULL, 10); *x = width; *y = height; if (comp) *comp = 3; if (req_comp == 0) req_comp = 3; // Read data hdr_data = (float *) stbi__malloc(height * width * req_comp * sizeof(float)); // Load image data // image data is stored as some number of sca if ( width < 8 || width >= 32768) { // Read flat data for (j=0; j < height; ++j) { for (i=0; i < width; ++i) { stbi_uc rgbe[4]; main_decode_loop: stbi__getn(s, rgbe, 4); stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); } } } else { // Read RLE-encoded data scanline = NULL; for (j = 0; j < height; ++j) { c1 = stbi__get8(s); c2 = stbi__get8(s); len = stbi__get8(s); if (c1 != 2 || c2 != 2 || (len & 0x80)) { // not run-length encoded, so we have to actually use THIS data as a decoded // pixel (note this can't be a valid pixel--one of RGB must be >= 128) stbi_uc rgbe[4]; rgbe[0] = (stbi_uc) c1; rgbe[1] = (stbi_uc) c2; rgbe[2] = (stbi_uc) len; rgbe[3] = (stbi_uc) stbi__get8(s); stbi__hdr_convert(hdr_data, rgbe, req_comp); i = 1; j = 0; STBI_FREE(scanline); goto main_decode_loop; // yes, this makes no sense } len <<= 8; len |= stbi__get8(s); if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); } if (scanline == NULL) scanline = (stbi_uc *) stbi__malloc(width * 4); for (k = 0; k < 4; ++k) { i = 0; while (i < width) { count = stbi__get8(s); if (count > 128) { // Run value = stbi__get8(s); count -= 128; for (z = 0; z < count; ++z) scanline[i++ * 4 + k] = value; } else { // Dump for (z = 0; z < count; ++z) scanline[i++ * 4 + k] = stbi__get8(s); } } } for (i=0; i < width; ++i) stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); } STBI_FREE(scanline); } return hdr_data; } static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp) { char buffer[STBI__HDR_BUFLEN]; char *token; int valid = 0; if (strcmp(stbi__hdr_gettoken(s,buffer), "#?RADIANCE") != 0) { stbi__rewind( s ); return 0; } for(;;) { token = stbi__hdr_gettoken(s,buffer); if (token[0] == 0) break; if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; } if (!valid) { stbi__rewind( s ); return 0; } token = stbi__hdr_gettoken(s,buffer); if (strncmp(token, "-Y ", 3)) { stbi__rewind( s ); return 0; } token += 3; *y = (int) strtol(token, &token, 10); while (*token == ' ') ++token; if (strncmp(token, "+X ", 3)) { stbi__rewind( s ); return 0; } token += 3; *x = (int) strtol(token, NULL, 10); *comp = 3; return 1; } #endif // STBI_NO_HDR #ifndef STBI_NO_BMP static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp) { int hsz; if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') { stbi__rewind( s ); return 0; } stbi__skip(s,12); hsz = stbi__get32le(s); if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) { stbi__rewind( s ); return 0; } if (hsz == 12) { *x = stbi__get16le(s); *y = stbi__get16le(s); } else { *x = stbi__get32le(s); *y = stbi__get32le(s); } if (stbi__get16le(s) != 1) { stbi__rewind( s ); return 0; } *comp = stbi__get16le(s) / 8; return 1; } #endif #ifndef STBI_NO_PSD static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp) { int channelCount; if (stbi__get32be(s) != 0x38425053) { stbi__rewind( s ); return 0; } if (stbi__get16be(s) != 1) { stbi__rewind( s ); return 0; } stbi__skip(s, 6); channelCount = stbi__get16be(s); if (channelCount < 0 || channelCount > 16) { stbi__rewind( s ); return 0; } *y = stbi__get32be(s); *x = stbi__get32be(s); if (stbi__get16be(s) != 8) { stbi__rewind( s ); return 0; } if (stbi__get16be(s) != 3) { stbi__rewind( s ); return 0; } *comp = 4; return 1; } #endif #ifndef STBI_NO_PIC static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp) { int act_comp=0,num_packets=0,chained; stbi__pic_packet packets[10]; stbi__skip(s, 92); *x = stbi__get16be(s); *y = stbi__get16be(s); if (stbi__at_eof(s)) return 0; if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { stbi__rewind( s ); return 0; } stbi__skip(s, 8); do { stbi__pic_packet *packet; if (num_packets==sizeof(packets)/sizeof(packets[0])) return 0; packet = &packets[num_packets++]; chained = stbi__get8(s); packet->size = stbi__get8(s); packet->type = stbi__get8(s); packet->channel = stbi__get8(s); act_comp |= packet->channel; if (stbi__at_eof(s)) { stbi__rewind( s ); return 0; } if (packet->size != 8) { stbi__rewind( s ); return 0; } } while (chained); *comp = (act_comp & 0x10 ? 4 : 3); return 1; } #endif // ************************************************************************************************* // Portable Gray Map and Portable Pixel Map loader // by Ken Miller // // PGM: http://netpbm.sourceforge.net/doc/pgm.html // PPM: http://netpbm.sourceforge.net/doc/ppm.html // // Known limitations: // Does not support comments in the header section // Does not support ASCII image data (formats P2 and P3) // Does not support 16-bit-per-channel #ifndef STBI_NO_PNM static int stbi__pnm_test(stbi__context *s) { char p, t; p = (char) stbi__get8(s); t = (char) stbi__get8(s); if (p != 'P' || (t != '5' && t != '6')) { stbi__rewind( s ); return 0; } return 1; } static stbi_uc *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { stbi_uc *out; if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n)) return 0; *x = s->img_x; *y = s->img_y; *comp = s->img_n; out = (stbi_uc *) stbi__malloc(s->img_n * s->img_x * s->img_y); if (!out) return stbi__errpuc("outofmem", "Out of memory"); stbi__getn(s, out, s->img_n * s->img_x * s->img_y); if (req_comp && req_comp != s->img_n) { out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); if (out == NULL) return out; // stbi__convert_format frees input on failure } return out; } static int stbi__pnm_isspace(char c) { return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r'; } static void stbi__pnm_skip_whitespace(stbi__context *s, char *c) { while (!stbi__at_eof(s) && stbi__pnm_isspace(*c)) *c = (char) stbi__get8(s); } static int stbi__pnm_isdigit(char c) { return c >= '0' && c <= '9'; } static int stbi__pnm_getinteger(stbi__context *s, char *c) { int value = 0; while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { value = value*10 + (*c - '0'); *c = (char) stbi__get8(s); } return value; } static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp) { int maxv; char c, p, t; stbi__rewind( s ); // Get identifier p = (char) stbi__get8(s); t = (char) stbi__get8(s); if (p != 'P' || (t != '5' && t != '6')) { stbi__rewind( s ); return 0; } *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm c = (char) stbi__get8(s); stbi__pnm_skip_whitespace(s, &c); *x = stbi__pnm_getinteger(s, &c); // read width stbi__pnm_skip_whitespace(s, &c); *y = stbi__pnm_getinteger(s, &c); // read height stbi__pnm_skip_whitespace(s, &c); maxv = stbi__pnm_getinteger(s, &c); // read max value if (maxv > 255) return stbi__err("max value > 255", "PPM image not 8-bit"); else return 1; } #endif static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp) { #ifndef STBI_NO_JPEG if (stbi__jpeg_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_PNG if (stbi__png_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_GIF if (stbi__gif_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_BMP if (stbi__bmp_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_PSD if (stbi__psd_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_PIC if (stbi__pic_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_PNM if (stbi__pnm_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_HDR if (stbi__hdr_info(s, x, y, comp)) return 1; #endif // test tga last because it's a crappy test! #ifndef STBI_NO_TGA if (stbi__tga_info(s, x, y, comp)) return 1; #endif return stbi__err("unknown image type", "Image not of any known type, or corrupt"); } #ifndef STBI_NO_STDIO STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp) { FILE *f = stbi__fopen(filename, "rb"); int result; if (!f) return stbi__err("can't fopen", "Unable to open file"); result = stbi_info_from_file(f, x, y, comp); fclose(f); return result; } STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) { int r; stbi__context s; long pos = ftell(f); stbi__start_file(&s, f); r = stbi__info_main(&s,x,y,comp); fseek(f,pos,SEEK_SET); return r; } #endif // !STBI_NO_STDIO STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) { stbi__context s; stbi__start_mem(&s,buffer,len); return stbi__info_main(&s,x,y,comp); } STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) { stbi__context s; stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); return stbi__info_main(&s,x,y,comp); } #endif // STB_IMAGE_IMPLEMENTATION /* revision history: 2.02 (2015-01-19) fix incorrect assert, fix warning 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg) progressive JPEG (stb) PGM/PPM support (Ken Miller) STBI_MALLOC,STBI_REALLOC,STBI_FREE GIF bugfix -- seemingly never worked STBI_NO_*, STBI_ONLY_* 1.48 (2014-12-14) fix incorrectly-named assert() 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb) optimize PNG (ryg) fix bug in interlaced PNG with user-specified channel count (stb) 1.46 (2014-08-26) fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG 1.45 (2014-08-16) fix MSVC-ARM internal compiler error by wrapping malloc 1.44 (2014-08-07) various warning fixes from Ronny Chevalier 1.43 (2014-07-15) fix MSVC-only compiler problem in code changed in 1.42 1.42 (2014-07-09) don't define _CRT_SECURE_NO_WARNINGS (affects user code) fixes to stbi__cleanup_jpeg path added STBI_ASSERT to avoid requiring assert.h 1.41 (2014-06-25) fix search&replace from 1.36 that messed up comments/error messages 1.40 (2014-06-22) fix gcc struct-initialization warning 1.39 (2014-06-15) fix to TGA optimization when req_comp != number of components in TGA; fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite) add support for BMP version 5 (more ignored fields) 1.38 (2014-06-06) suppress MSVC warnings on integer casts truncating values fix accidental rename of 'skip' field of I/O 1.37 (2014-06-04) remove duplicate typedef 1.36 (2014-06-03) convert to header file single-file library if de-iphone isn't set, load iphone images color-swapped instead of returning NULL 1.35 (2014-05-27) various warnings fix broken STBI_SIMD path fix bug where stbi_load_from_file no longer left file pointer in correct place fix broken non-easy path for 32-bit BMP (possibly never used) TGA optimization by Arseny Kapoulkine 1.34 (unknown) use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case 1.33 (2011-07-14) make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements 1.32 (2011-07-13) support for "info" function for all supported filetypes (SpartanJ) 1.31 (2011-06-20) a few more leak fixes, bug in PNG handling (SpartanJ) 1.30 (2011-06-11) added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) removed deprecated format-specific test/load functions removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) fix inefficiency in decoding 32-bit BMP (David Woo) 1.29 (2010-08-16) various warning fixes from Aurelien Pocheville 1.28 (2010-08-01) fix bug in GIF palette transparency (SpartanJ) 1.27 (2010-08-01) cast-to-stbi_uc to fix warnings 1.26 (2010-07-24) fix bug in file buffering for PNG reported by SpartanJ 1.25 (2010-07-17) refix trans_data warning (Won Chun) 1.24 (2010-07-12) perf improvements reading from files on platforms with lock-heavy fgetc() minor perf improvements for jpeg deprecated type-specific functions so we'll get feedback if they're needed attempt to fix trans_data warning (Won Chun) 1.23 fixed bug in iPhone support 1.22 (2010-07-10) removed image *writing* support stbi_info support from Jetro Lauha GIF support from Jean-Marc Lienher iPhone PNG-extensions from James Brown warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva) 1.21 fix use of 'stbi_uc' in header (reported by jon blow) 1.20 added support for Softimage PIC, by Tom Seddon 1.19 bug in interlaced PNG corruption check (found by ryg) 1.18 2008-08-02 fix a threading bug (local mutable static) 1.17 support interlaced PNG 1.16 major bugfix - stbi__convert_format converted one too many pixels 1.15 initialize some fields for thread safety 1.14 fix threadsafe conversion bug header-file-only version (#define STBI_HEADER_FILE_ONLY before including) 1.13 threadsafe 1.12 const qualifiers in the API 1.11 Support installable IDCT, colorspace conversion routines 1.10 Fixes for 64-bit (don't use "unsigned long") optimized upsampling by Fabian "ryg" Giesen 1.09 Fix format-conversion for PSD code (bad global variables!) 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz 1.07 attempt to fix C++ warning/errors again 1.06 attempt to fix C++ warning/errors again 1.05 fix TGA loading to return correct *comp and use good luminance calc 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR 1.02 support for (subset of) HDR files, float interface for preferred access to them 1.01 fix bug: possible bug in handling right-side up bmps... not sure fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all 1.00 interface to zlib that skips zlib header 0.99 correct handling of alpha in palette 0.98 TGA loader by lonesock; dynamically add loaders (untested) 0.97 jpeg errors on too large a file; also catch another malloc failure 0.96 fix detection of invalid v value - particleman@mollyrocket forum 0.95 during header scan, seek to markers in case of padding 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same 0.93 handle jpegtran output; verbose errors 0.92 read 4,8,16,24,32-bit BMP files of several formats 0.91 output 24-bit Windows 3.0 BMP files 0.90 fix a few more warnings; bump version number to approach 1.0 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd 0.60 fix compiling as c++ 0.59 fix warnings: merge Dave Moore's -Wall fixes 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available 0.56 fix bug: zlib uncompressed mode len vs. nlen 0.55 fix bug: restart_interval not initialized to 0 0.54 allow NULL for 'int *comp' 0.53 fix bug in png 3->4; speedup png decoding 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments 0.51 obey req_comp requests, 1-component jpegs return as 1-component, on 'test' only check type, not whether we support this variant 0.50 first released version */ ================================================ FILE: tests/3rdparty/tinycthread/CMakeLists.txt ================================================ ## Find source and headers FILE(GLOB HEADERS source/*.h) FILE(GLOB SOURCES source/*.c*) IF(CMAKE_HAS_SORT) LIST(SORT HEADERS) LIST(SORT SOURCES) ENDIF(CMAKE_HAS_SORT) ## Build INCLUDE_DIRECTORIES( source ) ADD_LIBRARY(tinycthread ${SOURCES} ${HEADERS}) ================================================ FILE: tests/3rdparty/tinycthread/README.txt ================================================ TinyCThread v1.1 ================ http://tinycthread.bitsnbites.eu About ----- TinyCThread is a minimalist, portable, threading library for C, intended to make it easy to create multi threaded C applications. The library is closesly modeled after the C11 standard, but only a subset is implemented at the moment. See the documentation in the doc/html directory for more information. Using TinyCThread ----------------- To use TinyCThread in your own project, just add tinycthread.c and tinycthread.h to your project. In your own code, do: #include Building the test programs -------------------------- From the test folder, issue one of the following commands: Linux, Mac OS X, OpenSolaris etc: make (you may need to use gmake on some systems) Windows/MinGW: mingw32-make Windows/MS Visual Studio: nmake /f Makefile.msvc History ------- v1.1 - 2012.9.8 - First release. - Updated API to better match the final specification (e.g. removed xtime). - Some functionality still missing (mtx_timedlock, TSS destructors under Windows, ...). v1.0 - Never released - Development version based on C11 specification draft. License ------- Copyright (c) 2012 Marcus Geelnard This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ================================================ FILE: tests/3rdparty/tinycthread/source/tinycthread.c ================================================ /* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*- Copyright (c) 2012 Marcus Geelnard This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "tinycthread.h" #include /* Platform specific includes */ #if defined(_TTHREAD_POSIX_) #include #include #include #include #include #elif defined(_TTHREAD_WIN32_) #include #include #endif /* Standard, good-to-have defines */ #ifndef NULL #define NULL (void*)0 #endif #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif int mtx_init(mtx_t *mtx, int type) { #if defined(_TTHREAD_WIN32_) mtx->mAlreadyLocked = FALSE; mtx->mRecursive = type & mtx_recursive; InitializeCriticalSection(&mtx->mHandle); return thrd_success; #else int ret; pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); if (type & mtx_recursive) { pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); } ret = pthread_mutex_init(mtx, &attr); pthread_mutexattr_destroy(&attr); return ret == 0 ? thrd_success : thrd_error; #endif } void mtx_destroy(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) DeleteCriticalSection(&mtx->mHandle); #else pthread_mutex_destroy(mtx); #endif } int mtx_lock(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) EnterCriticalSection(&mtx->mHandle); if (!mtx->mRecursive) { while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */ mtx->mAlreadyLocked = TRUE; } return thrd_success; #else return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error; #endif } int mtx_timedlock(mtx_t *mtx, const struct timespec *ts) { /* FIXME! */ (void)mtx; (void)ts; return thrd_error; } int mtx_trylock(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy; if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked) { LeaveCriticalSection(&mtx->mHandle); ret = thrd_busy; } return ret; #else return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy; #endif } int mtx_unlock(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) mtx->mAlreadyLocked = FALSE; LeaveCriticalSection(&mtx->mHandle); return thrd_success; #else return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;; #endif } #if defined(_TTHREAD_WIN32_) #define _CONDITION_EVENT_ONE 0 #define _CONDITION_EVENT_ALL 1 #endif int cnd_init(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) cond->mWaitersCount = 0; /* Init critical section */ InitializeCriticalSection(&cond->mWaitersCountLock); /* Init events */ cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL); if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL) { cond->mEvents[_CONDITION_EVENT_ALL] = NULL; return thrd_error; } cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL); if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL) { CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]); cond->mEvents[_CONDITION_EVENT_ONE] = NULL; return thrd_error; } return thrd_success; #else return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error; #endif } void cnd_destroy(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL) { CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]); } if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL) { CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]); } DeleteCriticalSection(&cond->mWaitersCountLock); #else pthread_cond_destroy(cond); #endif } int cnd_signal(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) int haveWaiters; /* Are there any waiters? */ EnterCriticalSection(&cond->mWaitersCountLock); haveWaiters = (cond->mWaitersCount > 0); LeaveCriticalSection(&cond->mWaitersCountLock); /* If we have any waiting threads, send them a signal */ if(haveWaiters) { if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0) { return thrd_error; } } return thrd_success; #else return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error; #endif } int cnd_broadcast(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) int haveWaiters; /* Are there any waiters? */ EnterCriticalSection(&cond->mWaitersCountLock); haveWaiters = (cond->mWaitersCount > 0); LeaveCriticalSection(&cond->mWaitersCountLock); /* If we have any waiting threads, send them a signal */ if(haveWaiters) { if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0) { return thrd_error; } } return thrd_success; #else return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error; #endif } #if defined(_TTHREAD_WIN32_) static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout) { int result, lastWaiter; /* Increment number of waiters */ EnterCriticalSection(&cond->mWaitersCountLock); ++ cond->mWaitersCount; LeaveCriticalSection(&cond->mWaitersCountLock); /* Release the mutex while waiting for the condition (will decrease the number of waiters when done)... */ mtx_unlock(mtx); /* Wait for either event to become signaled due to cnd_signal() or cnd_broadcast() being called */ result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout); if (result == WAIT_TIMEOUT) { return thrd_timeout; } else if (result == (int)WAIT_FAILED) { return thrd_error; } /* Check if we are the last waiter */ EnterCriticalSection(&cond->mWaitersCountLock); -- cond->mWaitersCount; lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) && (cond->mWaitersCount == 0); LeaveCriticalSection(&cond->mWaitersCountLock); /* If we are the last waiter to be notified to stop waiting, reset the event */ if (lastWaiter) { if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0) { return thrd_error; } } /* Re-acquire the mutex */ mtx_lock(mtx); return thrd_success; } #endif int cnd_wait(cnd_t *cond, mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) return _cnd_timedwait_win32(cond, mtx, INFINITE); #else return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error; #endif } int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts) { #if defined(_TTHREAD_WIN32_) struct timespec now; if (clock_gettime(TIME_UTC, &now) == 0) { DWORD delta = (ts->tv_sec - now.tv_sec) * 1000 + (ts->tv_nsec - now.tv_nsec + 500000) / 1000000; return _cnd_timedwait_win32(cond, mtx, delta); } else return thrd_error; #else int ret; ret = pthread_cond_timedwait(cond, mtx, ts); if (ret == ETIMEDOUT) { return thrd_timeout; } return ret == 0 ? thrd_success : thrd_error; #endif } /** Information to pass to the new thread (what to run). */ typedef struct { thrd_start_t mFunction; /**< Pointer to the function to be executed. */ void * mArg; /**< Function argument for the thread function. */ } _thread_start_info; /* Thread wrapper function. */ #if defined(_TTHREAD_WIN32_) static unsigned WINAPI _thrd_wrapper_function(void * aArg) #elif defined(_TTHREAD_POSIX_) static void * _thrd_wrapper_function(void * aArg) #endif { thrd_start_t fun; void *arg; int res; #if defined(_TTHREAD_POSIX_) void *pres; #endif /* Get thread startup information */ _thread_start_info *ti = (_thread_start_info *) aArg; fun = ti->mFunction; arg = ti->mArg; /* The thread is responsible for freeing the startup information */ free((void *)ti); /* Call the actual client thread function */ res = fun(arg); #if defined(_TTHREAD_WIN32_) return res; #else pres = malloc(sizeof(int)); if (pres != NULL) { *(int*)pres = res; } return pres; #endif } int thrd_create(thrd_t *thr, thrd_start_t func, void *arg) { /* Fill out the thread startup information (passed to the thread wrapper, which will eventually free it) */ _thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info)); if (ti == NULL) { return thrd_nomem; } ti->mFunction = func; ti->mArg = arg; /* Create the thread */ #if defined(_TTHREAD_WIN32_) *thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL); #elif defined(_TTHREAD_POSIX_) if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0) { *thr = 0; } #endif /* Did we fail to create the thread? */ if(!*thr) { free(ti); return thrd_error; } return thrd_success; } thrd_t thrd_current(void) { #if defined(_TTHREAD_WIN32_) return GetCurrentThread(); #else return pthread_self(); #endif } int thrd_detach(thrd_t thr) { /* FIXME! */ (void)thr; return thrd_error; } int thrd_equal(thrd_t thr0, thrd_t thr1) { #if defined(_TTHREAD_WIN32_) return thr0 == thr1; #else return pthread_equal(thr0, thr1); #endif } void thrd_exit(int res) { #if defined(_TTHREAD_WIN32_) ExitThread(res); #else void *pres = malloc(sizeof(int)); if (pres != NULL) { *(int*)pres = res; } pthread_exit(pres); #endif } int thrd_join(thrd_t thr, int *res) { #if defined(_TTHREAD_WIN32_) if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED) { return thrd_error; } if (res != NULL) { DWORD dwRes; GetExitCodeThread(thr, &dwRes); *res = dwRes; } #elif defined(_TTHREAD_POSIX_) void *pres; int ires = 0; if (pthread_join(thr, &pres) != 0) { return thrd_error; } if (pres != NULL) { ires = *(int*)pres; free(pres); } if (res != NULL) { *res = ires; } #endif return thrd_success; } int thrd_sleep(const struct timespec *time_point, struct timespec *remaining) { struct timespec now; #if defined(_TTHREAD_WIN32_) DWORD delta; #else long delta; #endif /* Get the current time */ if (clock_gettime(TIME_UTC, &now) != 0) return -2; // FIXME: Some specific error code? #if defined(_TTHREAD_WIN32_) /* Delta in milliseconds */ delta = (time_point->tv_sec - now.tv_sec) * 1000 + (time_point->tv_nsec - now.tv_nsec + 500000) / 1000000; if (delta > 0) { Sleep(delta); } #else /* Delta in microseconds */ delta = (time_point->tv_sec - now.tv_sec) * 1000000L + (time_point->tv_nsec - now.tv_nsec + 500L) / 1000L; /* On some systems, the usleep argument must be < 1000000 */ while (delta > 999999L) { usleep(999999); delta -= 999999L; } if (delta > 0L) { usleep((useconds_t)delta); } #endif /* We don't support waking up prematurely (yet) */ if (remaining) { remaining->tv_sec = 0; remaining->tv_nsec = 0; } return 0; } void thrd_yield(void) { #if defined(_TTHREAD_WIN32_) Sleep(0); #else sched_yield(); #endif } int tss_create(tss_t *key, tss_dtor_t dtor) { #if defined(_TTHREAD_WIN32_) /* FIXME: The destructor function is not supported yet... */ if (dtor != NULL) { return thrd_error; } *key = TlsAlloc(); if (*key == TLS_OUT_OF_INDEXES) { return thrd_error; } #else if (pthread_key_create(key, dtor) != 0) { return thrd_error; } #endif return thrd_success; } void tss_delete(tss_t key) { #if defined(_TTHREAD_WIN32_) TlsFree(key); #else pthread_key_delete(key); #endif } void *tss_get(tss_t key) { #if defined(_TTHREAD_WIN32_) return TlsGetValue(key); #else return pthread_getspecific(key); #endif } int tss_set(tss_t key, void *val) { #if defined(_TTHREAD_WIN32_) if (TlsSetValue(key, val) == 0) { return thrd_error; } #else if (pthread_setspecific(key, val) != 0) { return thrd_error; } #endif return thrd_success; } #if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_) int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts) { #if defined(_TTHREAD_WIN32_) struct _timeb tb; _ftime(&tb); ts->tv_sec = (time_t)tb.time; ts->tv_nsec = 1000000L * (long)tb.millitm; #else struct timeval tv; gettimeofday(&tv, NULL); ts->tv_sec = (time_t)tv.tv_sec; ts->tv_nsec = 1000L * (long)tv.tv_usec; #endif return 0; } #endif // _TTHREAD_EMULATE_CLOCK_GETTIME_ ================================================ FILE: tests/3rdparty/tinycthread/source/tinycthread.h ================================================ /* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*- Copyright (c) 2012 Marcus Geelnard This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef _TINYCTHREAD_H_ #define _TINYCTHREAD_H_ /** * @file * @mainpage TinyCThread API Reference * * @section intro_sec Introduction * TinyCThread is a minimal, portable implementation of basic threading * classes for C. * * They closely mimic the functionality and naming of the C11 standard, and * should be easily replaceable with the corresponding standard variants. * * @section port_sec Portability * The Win32 variant uses the native Win32 API for implementing the thread * classes, while for other systems, the POSIX threads API (pthread) is used. * * @section misc_sec Miscellaneous * The following special keywords are available: #_Thread_local. * * For more detailed information, browse the different sections of this * documentation. A good place to start is: * tinycthread.h. */ /* begin C linkage */ #ifdef __cplusplus extern "C" { #endif /* Which platform are we on? */ #if !defined(_TTHREAD_PLATFORM_DEFINED_) #if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__) #define _TTHREAD_WIN32_ #else #define _TTHREAD_POSIX_ #endif #define _TTHREAD_PLATFORM_DEFINED_ #endif /* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */ #if defined(_TTHREAD_POSIX_) #undef _FEATURES_H #if !defined(_GNU_SOURCE) #define _GNU_SOURCE #endif #if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L) #undef _POSIX_C_SOURCE #define _POSIX_C_SOURCE 199309L #endif #if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500) #undef _XOPEN_SOURCE #define _XOPEN_SOURCE 500 #endif #endif /* Generic includes */ #include /* Platform specific includes */ #if defined(_TTHREAD_POSIX_) #include #elif defined(_TTHREAD_WIN32_) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #define __UNDEF_LEAN_AND_MEAN #endif #include #ifdef __UNDEF_LEAN_AND_MEAN #undef WIN32_LEAN_AND_MEAN #undef __UNDEF_LEAN_AND_MEAN #endif #endif /* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC, it's quite likely that libc does not support it either. Hence, fall back to the only other supported time specifier: CLOCK_REALTIME (and if that fails, we're probably emulating clock_gettime anyway, so anything goes). */ #ifndef TIME_UTC #ifdef CLOCK_REALTIME #define TIME_UTC CLOCK_REALTIME #else #define TIME_UTC 0 #endif #endif /* Workaround for missing clock_gettime (most Windows compilers, afaik) */ #if defined(_TTHREAD_WIN32_) || defined(__APPLE__) #define _TTHREAD_EMULATE_CLOCK_GETTIME_ #if defined(_TTHREAD_WIN32_) /* Emulate struct timespec */ struct _ttherad_timespec { time_t tv_sec; long tv_nsec; }; #define timespec _ttherad_timespec #endif /* Emulate clockid_t */ typedef int _tthread_clockid_t; #define clockid_t _tthread_clockid_t /* Emulate clock_gettime */ int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts); #define clock_gettime _tthread_clock_gettime #endif /** TinyCThread version (major number). */ #define TINYCTHREAD_VERSION_MAJOR 1 /** TinyCThread version (minor number). */ #define TINYCTHREAD_VERSION_MINOR 1 /** TinyCThread version (full version). */ #define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR) /** * @def _Thread_local * Thread local storage keyword. * A variable that is declared with the @c _Thread_local keyword makes the * value of the variable local to each thread (known as thread-local storage, * or TLS). Example usage: * @code * // This variable is local to each thread. * _Thread_local int variable; * @endcode * @note The @c _Thread_local keyword is a macro that maps to the corresponding * compiler directive (e.g. @c __declspec(thread)). * @note This directive is currently not supported on Mac OS X (it will give * a compiler error), since compile-time TLS is not supported in the Mac OS X * executable format. Also, some older versions of MinGW (before GCC 4.x) do * not support this directive. * @hideinitializer */ /* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */ #if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local) #if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__) #define _Thread_local __thread #else #define _Thread_local __declspec(thread) #endif #endif /* Macros */ #define TSS_DTOR_ITERATIONS 0 /* Function return values */ #define thrd_error 0 /**< The requested operation failed */ #define thrd_success 1 /**< The requested operation succeeded */ #define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */ #define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */ #define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */ /* Mutex types */ #define mtx_plain 1 #define mtx_timed 2 #define mtx_try 4 #define mtx_recursive 8 /* Mutex */ #if defined(_TTHREAD_WIN32_) typedef struct { CRITICAL_SECTION mHandle; /* Critical section handle */ int mAlreadyLocked; /* TRUE if the mutex is already locked */ int mRecursive; /* TRUE if the mutex is recursive */ } mtx_t; #else typedef pthread_mutex_t mtx_t; #endif /** Create a mutex object. * @param mtx A mutex object. * @param type Bit-mask that must have one of the following six values: * @li @c mtx_plain for a simple non-recursive mutex * @li @c mtx_timed for a non-recursive mutex that supports timeout * @li @c mtx_try for a non-recursive mutex that supports test and return * @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive) * @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive) * @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive) * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int mtx_init(mtx_t *mtx, int type); /** Release any resources used by the given mutex. * @param mtx A mutex object. */ void mtx_destroy(mtx_t *mtx); /** Lock the given mutex. * Blocks until the given mutex can be locked. If the mutex is non-recursive, and * the calling thread already has a lock on the mutex, this call will block * forever. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int mtx_lock(mtx_t *mtx); /** NOT YET IMPLEMENTED. */ int mtx_timedlock(mtx_t *mtx, const struct timespec *ts); /** Try to lock the given mutex. * The specified mutex shall support either test and return or timeout. If the * mutex is already locked, the function returns without blocking. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_busy if the resource * requested is already in use, or @ref thrd_error if the request could not be * honored. */ int mtx_trylock(mtx_t *mtx); /** Unlock the given mutex. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int mtx_unlock(mtx_t *mtx); /* Condition variable */ #if defined(_TTHREAD_WIN32_) typedef struct { HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */ unsigned int mWaitersCount; /* Count of the number of waiters. */ CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */ } cnd_t; #else typedef pthread_cond_t cnd_t; #endif /** Create a condition variable object. * @param cond A condition variable object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_init(cnd_t *cond); /** Release any resources used by the given condition variable. * @param cond A condition variable object. */ void cnd_destroy(cnd_t *cond); /** Signal a condition variable. * Unblocks one of the threads that are blocked on the given condition variable * at the time of the call. If no threads are blocked on the condition variable * at the time of the call, the function does nothing and return success. * @param cond A condition variable object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_signal(cnd_t *cond); /** Broadcast a condition variable. * Unblocks all of the threads that are blocked on the given condition variable * at the time of the call. If no threads are blocked on the condition variable * at the time of the call, the function does nothing and return success. * @param cond A condition variable object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_broadcast(cnd_t *cond); /** Wait for a condition variable to become signaled. * The function atomically unlocks the given mutex and endeavors to block until * the given condition variable is signaled by a call to cnd_signal or to * cnd_broadcast. When the calling thread becomes unblocked it locks the mutex * before it returns. * @param cond A condition variable object. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_wait(cnd_t *cond, mtx_t *mtx); /** Wait for a condition variable to become signaled. * The function atomically unlocks the given mutex and endeavors to block until * the given condition variable is signaled by a call to cnd_signal or to * cnd_broadcast, or until after the specified time. When the calling thread * becomes unblocked it locks the mutex before it returns. * @param cond A condition variable object. * @param mtx A mutex object. * @param xt A point in time at which the request will time out (absolute time). * @return @ref thrd_success upon success, or @ref thrd_timeout if the time * specified in the call was reached without acquiring the requested resource, or * @ref thrd_error if the request could not be honored. */ int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts); /* Thread */ #if defined(_TTHREAD_WIN32_) typedef HANDLE thrd_t; #else typedef pthread_t thrd_t; #endif /** Thread start function. * Any thread that is started with the @ref thrd_create() function must be * started through a function of this type. * @param arg The thread argument (the @c arg argument of the corresponding * @ref thrd_create() call). * @return The thread return value, which can be obtained by another thread * by using the @ref thrd_join() function. */ typedef int (*thrd_start_t)(void *arg); /** Create a new thread. * @param thr Identifier of the newly created thread. * @param func A function pointer to the function that will be executed in * the new thread. * @param arg An argument to the thread function. * @return @ref thrd_success on success, or @ref thrd_nomem if no memory could * be allocated for the thread requested, or @ref thrd_error if the request * could not be honored. * @note A thread’s identifier may be reused for a different thread once the * original thread has exited and either been detached or joined to another * thread. */ int thrd_create(thrd_t *thr, thrd_start_t func, void *arg); /** Identify the calling thread. * @return The identifier of the calling thread. */ thrd_t thrd_current(void); /** NOT YET IMPLEMENTED. */ int thrd_detach(thrd_t thr); /** Compare two thread identifiers. * The function determines if two thread identifiers refer to the same thread. * @return Zero if the two thread identifiers refer to different threads. * Otherwise a nonzero value is returned. */ int thrd_equal(thrd_t thr0, thrd_t thr1); /** Terminate execution of the calling thread. * @param res Result code of the calling thread. */ void thrd_exit(int res); /** Wait for a thread to terminate. * The function joins the given thread with the current thread by blocking * until the other thread has terminated. * @param thr The thread to join with. * @param res If this pointer is not NULL, the function will store the result * code of the given thread in the integer pointed to by @c res. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int thrd_join(thrd_t thr, int *res); /** Put the calling thread to sleep. * Suspend execution of the calling thread. * @param time_point A point in time at which the thread will resume (absolute time). * @param remaining If non-NULL, this parameter will hold the remaining time until * time_point upon return. This will typically be zero, but if * the thread was woken up by a signal that is not ignored before * time_point was reached @c remaining will hold a positive * time. * @return 0 (zero) on successful sleep, or -1 if an interrupt occurred. */ int thrd_sleep(const struct timespec *time_point, struct timespec *remaining); /** Yield execution to another thread. * Permit other threads to run, even if the current thread would ordinarily * continue to run. */ void thrd_yield(void); /* Thread local storage */ #if defined(_TTHREAD_WIN32_) typedef DWORD tss_t; #else typedef pthread_key_t tss_t; #endif /** Destructor function for a thread-specific storage. * @param val The value of the destructed thread-specific storage. */ typedef void (*tss_dtor_t)(void *val); /** Create a thread-specific storage. * @param key The unique key identifier that will be set if the function is * successful. * @param dtor Destructor function. This can be NULL. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. * @note The destructor function is not supported under Windows. If @c dtor is * not NULL when calling this function under Windows, the function will fail * and return @ref thrd_error. */ int tss_create(tss_t *key, tss_dtor_t dtor); /** Delete a thread-specific storage. * The function releases any resources used by the given thread-specific * storage. * @param key The key that shall be deleted. */ void tss_delete(tss_t key); /** Get the value for a thread-specific storage. * @param key The thread-specific storage identifier. * @return The value for the current thread held in the given thread-specific * storage. */ void *tss_get(tss_t key); /** Set the value for a thread-specific storage. * @param key The thread-specific storage identifier. * @param val The value of the thread-specific storage to set for the current * thread. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int tss_set(tss_t key, void *val); /* end C linkage */ #ifdef __cplusplus } #endif #endif /* _TINYTHREAD_H_ */ ================================================ FILE: tests/raster/CMakeLists.txt ================================================ ## Find source and headers FILE(GLOB HEADERS *.h ${MTCL_INCLUDE_DIR}/*.h ) FILE(GLOB SOURCES *.c* ) IF(CMAKE_HAS_SORT) LIST(SORT HEADERS) LIST(SORT SOURCES) ENDIF(CMAKE_HAS_SORT) ## Build INCLUDE_DIRECTORIES( ## Maratis ${MTCL_INCLUDE_DIR} ## 3rdparty ${GLFW_INCLUDE_DIR} ${TINYCTHREAD_INCLUDE_DIR} ) ADD_EXECUTABLE(RasterTest ${SOURCES} ${HEADERS}) TARGET_LINK_LIBRARIES(RasterTest ## 3rdparty ${GLFW_LIBRARIES} ${TINYCTHREAD_LIBRARIES} ## System libraries ${OPENGL_LIBRARIES} ${PLATFORM_LIBRARIES} ${OS_SPECIFIC_LIBRARIES} ) ## Install INSTALL(TARGETS RasterTest DESTINATION ${MTCL_INSTALL_DIR}) IF(APPLE) SET_TARGET_PROPERTIES( RasterTest PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_RPATH "@loader_path/" ) ENDIF(APPLE) IF(UNIX AND NOT APPLE) SET_TARGET_PROPERTIES( RasterTest PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_RPATH "$ORIGIN/" ) ENDIF(UNIX AND NOT APPLE) ================================================ FILE: tests/raster/main.c ================================================ /*====================================================================== Maratis Tiny C Library version 1.0 ------------------------------------------------------------------------ Copyright (c) 2015 Anael Seghezzi This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ========================================================================*/ /* software rasterization test */ #define M_MATH_IMPLEMENTATION #define M_IMAGE_IMPLEMENTATION #define M_RASTER_IMPLEMENTATION #include #include #include #include "../test.h" static struct m_image test_buffer = M_IMAGE_IDENTITY(); float3 vertices[8] = { {-1, -1, -1}, { 1, -1, -1}, { 1, 1, -1}, {-1, 1, -1}, {-1, -1, 1}, { 1, -1, 1}, { 1, 1, 1}, {-1, 1, 1} }; void draw(void) { float2 pr[8]; float3 pos; float color[3] = {1, 1, 1}; float *data; int i; /* move */ pos.x = sinf(test_t * 0.025f); pos.y = sinf(test_t * 0.02f) * 0.25f; pos.z = 5 + sinf(test_t * 0.035f) * 2.0f; /* projection */ for (i = 0; i < 8; i++) { float3 v; float iz; M_ADD3(v, pos, vertices[i]); iz = 1.0f / v.z; pr[i].x = ((v.x * iz) + 0.5f) * test_buffer.width; pr[i].y = ((v.y * iz) + 0.5f) * test_buffer.height; } /* clear */ memset(test_buffer.data, 0, test_buffer.size * sizeof(float)); /* draw lines */ for (i = 0; i < 4; i++) { int i2 = i == 3 ? 0 : i + 1; m_raster_line((float *)test_buffer.data, test_buffer.width, test_buffer.height, test_buffer.comp, &pr[i].x, &pr[i2].x, color); } for (i = 4; i < 8; i++) { int i2 = i == 7 ? 4 : i + 1; m_raster_line((float *)test_buffer.data, test_buffer.width, test_buffer.height, test_buffer.comp, &pr[i].x, &pr[i2].x, color); } for (i = 0; i < 4; i++) { int i2 = i + 4; m_raster_line((float *)test_buffer.data, test_buffer.width, test_buffer.height, test_buffer.comp, &pr[i].x, &pr[i2].x, color); } /* add some noise */ data = (float *)test_buffer.data; for (i = 0; i < test_buffer.size; i++) { data[i] += ((float)rand() / (float)RAND_MAX) * 0.25f; } } void main_loop(void) { draw(); test_swap_buffer(&test_buffer); test_update(); } int main(int argc, char **argv) { if (! test_create("M - RasterToy", 256, 256)) return EXIT_FAILURE; m_image_create(&test_buffer, M_FLOAT, 256, 256, 3); #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(main_loop, 0, 1); #else while (test_state) { main_loop(); thrd_yield(); } #endif m_image_destroy(&test_buffer); test_destroy(); return EXIT_SUCCESS; } ================================================ FILE: tests/raytracing/CMakeLists.txt ================================================ ## Find source and headers FILE(GLOB HEADERS *.h ${MTCL_INCLUDE_DIR}/*.h ) FILE(GLOB SOURCES *.c* ) IF(CMAKE_HAS_SORT) LIST(SORT HEADERS) LIST(SORT SOURCES) ENDIF(CMAKE_HAS_SORT) ## Build INCLUDE_DIRECTORIES( ## Maratis ${MTCL_INCLUDE_DIR} ## 3rdparty ${GLFW_INCLUDE_DIR} ${TINYCTHREAD_INCLUDE_DIR} ) ADD_EXECUTABLE(RaytracingTest ${SOURCES} ${HEADERS}) TARGET_LINK_LIBRARIES(RaytracingTest ## 3rdparty ${GLFW_LIBRARIES} ${TINYCTHREAD_LIBRARIES} ## System libraries ${OPENGL_LIBRARIES} ${PLATFORM_LIBRARIES} ${OS_SPECIFIC_LIBRARIES} ) ## Install INSTALL(TARGETS RaytracingTest DESTINATION ${MTCL_INSTALL_DIR}) IF(APPLE) SET_TARGET_PROPERTIES( RaytracingTest PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_RPATH "@loader_path/" ) ENDIF(APPLE) IF(UNIX AND NOT APPLE) SET_TARGET_PROPERTIES( RaytracingTest PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_RPATH "$ORIGIN/" ) ENDIF(UNIX AND NOT APPLE) ================================================ FILE: tests/raytracing/main.c ================================================ /*====================================================================== Maratis Tiny C Library version 1.0 ------------------------------------------------------------------------ Copyright (c) 2015 Anael Seghezzi This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ========================================================================*/ /* raytracing test */ #define M_MATH_IMPLEMENTATION #define M_IMAGE_IMPLEMENTATION #include #include #include "../test.h" #define USE_NOISE /* comment to disable 3d noise (simple sphere raytracing) */ static struct m_image test_buffer = M_IMAGE_IDENTITY(); /* approximative noise */ static struct m_image rand_image = M_IMAGE_IDENTITY(); static struct m_image tmp = M_IMAGE_IDENTITY(); void init_noise(void) { int i; m_image_create(&rand_image, M_FLOAT, 16, 16, 2); for (i = 0; i < rand_image.size; i++) ((float *)rand_image.data)[i] = (float)rand() / (float)RAND_MAX; } void destroy_noise(void) { m_image_destroy(&rand_image); } float fast_noise(float x, float y, float z) { float values[2]; float i = z - floorf(z); m_image_sub_pixel(&rand_image, x + z + 8, y + z + 8, values); return values[0] * (1.0f - i) + values[1] * i; } #define GET_RAY(ray, px, py, pz, hw, hh, ratio)\ {\ float3 pt = {((float)px - hw) / hw, (-((float)py - hh) / hh) * ratio, pz};\ float ptl = 1.0f / M_LENGHT3(pt);\ ray.x = pt.x * ptl;\ ray.y = pt.y * ptl;\ ray.z = pt.z * ptl;\ } static void draw(void) { float *data = (float *)test_buffer.data; int w = test_buffer.width; int h = test_buffer.height; int y; float3 sphere_pos; float3 light_dir; float z_near = 1e-4; float ambient = 0.15f; float sphere_radius2; float sphere_tex_unit; float hw = w * 0.5f; float hh = h * 0.5f; float ratio = (float)test_height / (float)test_width; /* light */ light_dir.x = 0.5f; light_dir.y = 0.25f; light_dir.z = -0.5f; /* sphere */ sphere_radius2 = 150; sphere_pos.x = cosf(test_t * 0.025f) * 20.0f; sphere_pos.y = 0.0f; sphere_pos.z = 50.0f + (sinf(test_t * 0.025f) + 1.0f) * 70.0f; sphere_tex_unit = 0.25f; /* clear */ memset(test_buffer.data, 0, test_buffer.size * sizeof(float)); /* raytrace */ #pragma omp parallel for schedule(dynamic, 8) for (y = 0; y < h; y++) { float *pixel = data + y * w * 3; int x; for (x = 0; x < w; x++) { float3 origin = {0, 0, 0}; float3 ray, march_dir; float march_step; float idist, dist = 0, Z = 1e20; /* get ray from pixel position */ GET_RAY(ray, x, y, 1.35f, hw, hh, ratio); march_step = 0.25f; march_dir.x = ray.x * march_step; march_dir.y = ray.y * march_step; march_dir.z = ray.z * march_step; /* sphere */ m_3d_ray_sphere_intersection_in_out(&origin, &ray, &sphere_pos, sphere_radius2, &dist, &idist); if (dist > z_near) { if (dist < Z) { float3 rd = {ray.x * dist, ray.y * dist, ray.z * dist}; float3 pos = {origin.x + rd.x, origin.y + rd.y, origin.z + rd.z}; /* simple sphere */ #ifndef USE_NOISE { float3 normal; float diffuse; M_SUB3(normal, pos, sphere_pos); M_NORMALIZE3(normal, normal); diffuse = M_DOT3(normal, light_dir); diffuse = M_MAX(0, diffuse); pixel[0] = ambient + diffuse; pixel[1] = ambient + diffuse; pixel[2] = ambient + diffuse; Z = dist; } /* volumetric ray marching inside a sphere (perlin noise test) */ #else { float3 march = pos; /* starting at sphere intersection */ int i; for (i = 0; i < 256; i++) { float3 vcoord = { (march.x - sphere_pos.x) * sphere_tex_unit, (march.y - sphere_pos.y) * sphere_tex_unit, (march.z - sphere_pos.z) * sphere_tex_unit }; float perlin = fast_noise(vcoord.x, vcoord.y, vcoord.z); if (perlin > 0.6f) { /* render */ float3 normal; float diffuse; if (i == 0) { /* sphere normal */ M_SUB3(normal, pos, sphere_pos); M_NORMALIZE3(normal, normal); } else { /* volume normal */ normal.x = perlin - fast_noise(vcoord.x + 0.0001f, vcoord.y, vcoord.z); normal.y = perlin - fast_noise(vcoord.x, vcoord.y + 0.0001f, vcoord.z); normal.z = perlin - fast_noise(vcoord.x, vcoord.y, vcoord.z + 0.0001f); M_NORMALIZE3(normal, normal); } diffuse = M_DOT3(normal, light_dir); diffuse = M_MAX(0, diffuse); pixel[0] = ambient + diffuse; pixel[1] = ambient + diffuse; pixel[2] = ambient + diffuse; Z = dist; break; } /* march */ M_ADD3(march, march, march_dir); dist += march_step; if (dist > idist) /* out of the sphere */ break; } } #endif } } pixel += 3; } } } void main_loop(void) { draw(); test_swap_buffer(&test_buffer); test_update(); } int main(int argc, char **argv) { if (! test_create("M - RaytracingTest", 256, 256)) return EXIT_FAILURE; m_image_create(&test_buffer, M_FLOAT, 256, 256, 3); init_noise(); #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(main_loop, 0, 1); #else while (test_state) { main_loop(); thrd_yield(); } #endif m_image_destroy(&test_buffer); destroy_noise(); test_destroy(); return EXIT_SUCCESS; } ================================================ FILE: tests/test.h ================================================ /*====================================================================== Maratis Tiny C Library version 1.0 ------------------------------------------------------------------------ Copyright (c) 2015 Anael Seghezzi This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ========================================================================*/ #include #include #include #include #include #ifdef __EMSCRIPTEN__ #include #else #include #endif #ifdef WIN32 #include #else #include #endif /* for (i = 0; i < 4096; i++) _src[i] = ((float)i + 0.5f) / 4095.0f; m_color_linear_to_sRGB(_src, _dst, 4096); for (i = 0; i < 4096; i++) _m_srgb_table[i] = (int)(_dst[i] * 255.0f + 0.5f); */ static uint8_t _m_srgb_table[4096] = { 0, 1, 2, 3, 4, 4, 5, 6, 7, 8, 8, 9, 10, 11, 12, 12, 13, 14, 14, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 24, 25, 25, 26, 26, 26, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32, 32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 35, 35, 36, 36, 36, 37, 37, 37, 37, 38, 38, 38, 39, 39, 39, 39, 40, 40, 40, 40, 41, 41, 41, 41, 42, 42, 42, 42, 43, 43, 43, 43, 44, 44, 44, 44, 45, 45, 45, 45, 45, 46, 46, 46, 46, 47, 47, 47, 47, 47, 48, 48, 48, 48, 49, 49, 49, 49, 49, 50, 50, 50, 50, 50, 51, 51, 51, 51, 51, 52, 52, 52, 52, 52, 53, 53, 53, 53, 53, 54, 54, 54, 54, 54, 54, 55, 55, 55, 55, 55, 56, 56, 56, 56, 56, 56, 57, 57, 57, 57, 57, 58, 58, 58, 58, 58, 58, 59, 59, 59, 59, 59, 59, 60, 60, 60, 60, 60, 60, 61, 61, 61, 61, 61, 61, 62, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 64, 64, 64, 64, 64, 64, 65, 65, 65, 65, 65, 65, 65, 66, 66, 66, 66, 66, 66, 67, 67, 67, 67, 67, 67, 67, 68, 68, 68, 68, 68, 68, 68, 69, 69, 69, 69, 69, 69, 69, 70, 70, 70, 70, 70, 70, 70, 71, 71, 71, 71, 71, 71, 71, 71, 72, 72, 72, 72, 72, 72, 72, 73, 73, 73, 73, 73, 73, 73, 73, 74, 74, 74, 74, 74, 74, 74, 75, 75, 75, 75, 75, 75, 75, 75, 76, 76, 76, 76, 76, 76, 76, 76, 77, 77, 77, 77, 77, 77, 77, 77, 78, 78, 78, 78, 78, 78, 78, 78, 79, 79, 79, 79, 79, 79, 79, 79, 80, 80, 80, 80, 80, 80, 80, 80, 80, 81, 81, 81, 81, 81, 81, 81, 81, 82, 82, 82, 82, 82, 82, 82, 82, 82, 83, 83, 83, 83, 83, 83, 83, 83, 83, 84, 84, 84, 84, 84, 84, 84, 84, 84, 85, 85, 85, 85, 85, 85, 85, 85, 85, 86, 86, 86, 86, 86, 86, 86, 86, 86, 87, 87, 87, 87, 87, 87, 87, 87, 87, 88, 88, 88, 88, 88, 88, 88, 88, 88, 89, 89, 89, 89, 89, 89, 89, 89, 89, 89, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 91, 91, 91, 91, 91, 91, 91, 91, 91, 92, 92, 92, 92, 92, 92, 92, 92, 92, 92, 93, 93, 93, 93, 93, 93, 93, 93, 93, 93, 94, 94, 94, 94, 94, 94, 94, 94, 94, 94, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 97, 97, 97, 97, 97, 97, 97, 97, 97, 97, 97, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 101, 101, 101, 101, 101, 101, 101, 101, 101, 101, 101, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 105, 105, 105, 105, 105, 105, 105, 105, 105, 105, 105, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 107, 107, 107, 107, 107, 107, 107, 107, 107, 107, 107, 107, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 109, 109, 109, 109, 109, 109, 109, 109, 109, 109, 109, 109, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 112, 112, 112, 112, 112, 112, 112, 112, 112, 112, 112, 112, 112, 113, 113, 113, 113, 113, 113, 113, 113, 113, 113, 113, 113, 113, 114, 114, 114, 114, 114, 114, 114, 114, 114, 114, 114, 114, 114, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 116, 116, 116, 116, 116, 116, 116, 116, 116, 116, 116, 116, 116, 117, 117, 117, 117, 117, 117, 117, 117, 117, 117, 117, 117, 117, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 122, 122, 122, 122, 122, 122, 122, 122, 122, 122, 122, 122, 122, 122, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 124, 124, 124, 124, 124, 124, 124, 124, 124, 124, 124, 124, 124, 124, 124, 125, 125, 125, 125, 125, 125, 125, 125, 125, 125, 125, 125, 125, 125, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 126, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 129, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 131, 131, 131, 131, 131, 131, 131, 131, 131, 131, 131, 131, 131, 131, 131, 132, 132, 132, 132, 132, 132, 132, 132, 132, 132, 132, 132, 132, 132, 132, 132, 133, 133, 133, 133, 133, 133, 133, 133, 133, 133, 133, 133, 133, 133, 133, 134, 134, 134, 134, 134, 134, 134, 134, 134, 134, 134, 134, 134, 134, 134, 134, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 135, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, 139, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 141, 141, 141, 141, 141, 141, 141, 141, 141, 141, 141, 141, 141, 141, 141, 141, 141, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 143, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 148, 148, 148, 148, 148, 148, 148, 148, 148, 148, 148, 148, 148, 148, 148, 148, 148, 148, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 149, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 151, 151, 151, 151, 151, 151, 151, 151, 151, 151, 151, 151, 151, 151, 151, 151, 151, 151, 151, 152, 152, 152, 152, 152, 152, 152, 152, 152, 152, 152, 152, 152, 152, 152, 152, 152, 152, 153, 153, 153, 153, 153, 153, 153, 153, 153, 153, 153, 153, 153, 153, 153, 153, 153, 153, 153, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 156, 156, 156, 156, 156, 156, 156, 156, 156, 156, 156, 156, 156, 156, 156, 156, 156, 156, 156, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 157, 158, 158, 158, 158, 158, 158, 158, 158, 158, 158, 158, 158, 158, 158, 158, 158, 158, 158, 158, 158, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 159, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 160, 161, 161, 161, 161, 161, 161, 161, 161, 161, 161, 161, 161, 161, 161, 161, 161, 161, 161, 161, 161, 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, 163, 163, 163, 163, 163, 163, 163, 163, 163, 163, 163, 163, 163, 163, 163, 163, 163, 163, 163, 163, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 164, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 166, 166, 166, 166, 166, 166, 166, 166, 166, 166, 166, 166, 166, 166, 166, 166, 166, 166, 166, 166, 166, 167, 167, 167, 167, 167, 167, 167, 167, 167, 167, 167, 167, 167, 167, 167, 167, 167, 167, 167, 167, 167, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 171, 171, 171, 171, 171, 171, 171, 171, 171, 171, 171, 171, 171, 171, 171, 171, 171, 171, 171, 171, 171, 172, 172, 172, 172, 172, 172, 172, 172, 172, 172, 172, 172, 172, 172, 172, 172, 172, 172, 172, 172, 172, 172, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 173, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 176, 176, 176, 176, 176, 176, 176, 176, 176, 176, 176, 176, 176, 176, 176, 176, 176, 176, 176, 176, 176, 176, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 177, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 178, 179, 179, 179, 179, 179, 179, 179, 179, 179, 179, 179, 179, 179, 179, 179, 179, 179, 179, 179, 179, 179, 179, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 181, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 182, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 186, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 187, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 188, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 189, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 190, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 194, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 197, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 198, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 203, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 204, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 205, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 206, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 207, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 214, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 221, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 222, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 224, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 226, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 227, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 228, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 229, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 230, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 233, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 235, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 236, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 237, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 238, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 241, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 242, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 244, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 245, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 246, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 247, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 248, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 249, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 251, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 253, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255 }; static void m_image_float_to_srgb(struct m_image *dest, const struct m_image *src) { float *src_data; uint8_t *dest_data; int i; m_image_create(dest, M_UBYTE, src->width, src->height, src->comp); src_data = (float *)src->data; dest_data = (uint8_t *)dest->data; for (i = 0; i < src->size; i++) { float f = M_CLAMP(src_data[i], 0, 1); short x = (short)(f * 4095); dest_data[i] = _m_srgb_table[x]; } } GLFWwindow *test_glfw_window = NULL; char test_title[256]; int test_state = 1; int test_width = 0; int test_height = 0; int test_tex_width = 0; int test_tex_height = 0; float test_mouse_x = 0; float test_mouse_y = 0; unsigned long test_t = 0; GLuint test_texture; #define TEST_BUTTON_COUNT GLFW_KEY_LAST char test_button[TEST_BUTTON_COUNT][2]; // (release, press), pressed #define TEST_MOUSE_BUTTON_COUNT GLFW_MOUSE_BUTTON_LAST char test_mouse_button[TEST_MOUSE_BUTTON_COUNT][2]; #define TEST_CHAR_MAX 256 int test_char_count = 0; unsigned int test_char_queue[TEST_CHAR_MAX]; static void close_callback(GLFWwindow * window) { test_state = 0; } static void size_callback(GLFWwindow * window, int width, int height) { test_width = width; test_height = height; } static void cursorpos_callback(GLFWwindow * window, double x, double y) { test_mouse_x = (float)x / (float)test_width; test_mouse_y = (float)y / (float)test_height; } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key >=0 && key < TEST_BUTTON_COUNT) { test_button[key][0] = action + 1; test_button[key][1] = action; } } static void mousebutton_callback(GLFWwindow * window, int button, int action, int mods) { if (button >=0 && button < TEST_MOUSE_BUTTON_COUNT) { test_mouse_button[button][0] = action + 1; test_mouse_button[button][1] = action; } } static void char_callback(GLFWwindow * window, unsigned int key) { if (test_char_count < TEST_CHAR_MAX) { test_char_queue[test_char_count] = key; test_char_count++; } } int test_get_chars(unsigned int dest[TEST_CHAR_MAX]) { if (test_char_count > 0) memcpy(dest, test_char_queue, test_char_count * sizeof(int)); return test_char_count; } int test_key_press(int key) { return (test_button[key][0] == 2); } int test_key_release(int key) { return (test_button[key][0] == 1); } int test_key_pressed(int key) { return (test_button[key][1] > 0); } int test_mouse_button_press(int button) { return (test_mouse_button[button][0] == 2); } int test_mouse_button_release(int button) { return (test_mouse_button[button][0] == 1); } int test_mouse_button_pressed(int button) { return (test_mouse_button[button][1] > 0); } static void draw_texture(GLuint texture) { float vertices[8] = {0,0, 0,1, 1,0, 1,1}; glEnable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, vertices); glVertexPointer(2, GL_FLOAT, 0, vertices); glBindTexture(GL_TEXTURE_2D, texture); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } static void updateGL(void) { glClearColor(0.1f, 0.2f, 0.3f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glViewport(0, 0, test_width, test_height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 1, 1, 0, 1, -1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glColor4f(1, 1, 1, 1); draw_texture(test_texture); } void test_setup_texture(int width, int height) { glBindTexture(GL_TEXTURE_2D, test_texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); test_tex_width = width; test_tex_height = height; } void test_swap_buffer(struct m_image *image) { static struct m_image test_buffer_ubyte = M_IMAGE_IDENTITY(); if (image) { if (image->width != test_tex_width || image->height != test_tex_height) test_setup_texture(image->width, image->height); glBindTexture(GL_TEXTURE_2D, test_texture); if (image->type == M_FLOAT) { m_image_float_to_srgb(&test_buffer_ubyte, image); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, test_buffer_ubyte.width, test_buffer_ubyte.height, GL_RGB, GL_UNSIGNED_BYTE, test_buffer_ubyte.data); } else if (image->type == M_UBYTE) { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image->width, image->height, GL_RGB, GL_UNSIGNED_BYTE, image->data); } updateGL(); } glfwSwapBuffers(test_glfw_window); } double test_get_time(void) { return glfwGetTime(); } void test_get_directory(char *dest, const char *src) { char *s; strcpy(dest, src); #ifdef WIN32 s = strrchr(dest,'\\'); #else s = strrchr(dest,'/'); #endif if (s) *s = '\0'; } void test_set_working_dir(const char *dir) { #ifdef WIN32 SetCurrentDirectory(dir); #else chdir(dir); #endif } void test_window_title(const char *title) { glfwSetWindowTitle(test_glfw_window, title); sprintf(test_title, "%s", title); } int test_window(const char *title, int fullscreen) { GLFWmonitor *monitor = NULL; GLFWwindow *win; if (fullscreen) { const GLFWvidmode *mode; monitor = glfwGetPrimaryMonitor(); mode = glfwGetVideoMode(monitor); glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); test_width = mode->width; test_height = mode->height; } win = glfwCreateWindow(test_width, test_height, title, monitor, test_glfw_window); if (win == NULL) return 0; if (test_glfw_window) glfwDestroyWindow(test_glfw_window); test_glfw_window = win; sprintf(test_title, "%s", title); glfwSetWindowCloseCallback(test_glfw_window, close_callback); glfwSetWindowSizeCallback(test_glfw_window, size_callback); glfwSetKeyCallback(test_glfw_window, key_callback); glfwSetMouseButtonCallback(test_glfw_window, mousebutton_callback); glfwSetCharCallback(test_glfw_window, char_callback); glfwSetCursorPosCallback(test_glfw_window, cursorpos_callback); glfwMakeContextCurrent(test_glfw_window); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glPixelStorei(GL_PACK_ALIGNMENT, 1); glEnable(GL_TEXTURE_2D); return 1; } int test_create(const char *title, int width, int height) { memset(test_button, 0, TEST_BUTTON_COUNT*2*sizeof(char)); memset(test_mouse_button, 0, TEST_MOUSE_BUTTON_COUNT*2*sizeof(char)); glfwInit(); test_width = width; test_height = height; test_tex_width = width; test_tex_height = height; if (! test_window(title, 0)) return 0; glGenTextures(1, &test_texture); test_setup_texture(test_tex_width, test_tex_height); return 1; } void test_window_size(int width, int height) { glfwSetWindowSize(test_glfw_window, width, height); test_width = width; test_height = height; } void test_destroy(void) { glDeleteTextures(1, &test_texture); glfwMakeContextCurrent(NULL); glfwTerminate(); test_glfw_window = NULL; } void test_update(void) { int i; // flush events for (i = 0; i < TEST_BUTTON_COUNT; i++) test_button[i][0] = 0; for (i = 0; i < TEST_MOUSE_BUTTON_COUNT; i++) test_mouse_button[i][0] = 0; test_char_count = 0; glfwPollEvents(); test_t++; } ================================================ FILE: tests/vorogen/CMakeLists.txt ================================================ ## Find source and headers FILE(GLOB HEADERS *.h ${MTCL_INCLUDE_DIR}/*.h ${STB_INCLUDE_DIR}/*.h ) FILE(GLOB SOURCES *.c* ) IF(CMAKE_HAS_SORT) LIST(SORT HEADERS) LIST(SORT SOURCES) ENDIF(CMAKE_HAS_SORT) ## Build INCLUDE_DIRECTORIES( ## Maratis ${MTCL_INCLUDE_DIR} ## 3rdparty ${GLFW_INCLUDE_DIR} ${TINYCTHREAD_INCLUDE_DIR} ${STB_INCLUDE_DIR} ) ADD_EXECUTABLE(Vorogen ${SOURCES} ${HEADERS}) TARGET_LINK_LIBRARIES(Vorogen ## 3rdparty ${GLFW_LIBRARIES} ${TINYCTHREAD_LIBRARIES} ## System libraries ${OPENGL_LIBRARIES} ${PLATFORM_LIBRARIES} ${OS_SPECIFIC_LIBRARIES} ) ## Install INSTALL(TARGETS Vorogen DESTINATION ${MTCL_INSTALL_DIR}) INSTALL(DIRECTORY ../dataset DESTINATION ${MTCL_INSTALL_DIR}) IF(APPLE) SET_TARGET_PROPERTIES( Vorogen PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_RPATH "@loader_path/" ) ENDIF(APPLE) IF(UNIX AND NOT APPLE) SET_TARGET_PROPERTIES( Vorogen PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_RPATH "$ORIGIN/" ) ENDIF(UNIX AND NOT APPLE) ================================================ FILE: tests/vorogen/main.c ================================================ /*====================================================================== Maratis Tiny C Library version 1.0 ------------------------------------------------------------------------ Copyright (c) 2015 Anael Seghezzi This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ========================================================================*/ /* voronoi genetic algorithm painting */ #define M_MATH_IMPLEMENTATION #define M_IMAGE_IMPLEMENTATION #define M_DIST_IMPLEMENTATION #include #include #include #define STB_IMAGE_IMPLEMENTATION #include #include "../test.h" #define POP_COUNT 128 #define POINT_COUNT 64 #define RANDF ((float)rand() / (float)RAND_MAX) struct test_point { float2 pos; float3 col; }; static struct m_image test_buffer = M_IMAGE_IDENTITY(); static struct test_point population[POP_COUNT][POINT_COUNT]; static struct test_point population_copy[POP_COUNT][POINT_COUNT]; static struct m_image tmp_buffer = M_IMAGE_IDENTITY(); static struct m_image tmpi = M_IMAGE_IDENTITY(); static struct m_image src_image = M_IMAGE_IDENTITY(); static struct m_image dest_image = M_IMAGE_IDENTITY(); static int load_image(struct m_image *dest, const char *filename) { int w, h, n; unsigned char *data = stbi_load(filename, &w, &h, &n, 0); if (data == NULL) { printf("unable to read image\n"); return 0; } m_image_destroy(dest); dest->data = data; dest->size = w * h * n; dest->width = w; dest->height = h; dest->comp = n; dest->type = M_UBYTE; return 1; } static int get_best_tournament(float *error, int count, int tour_size) { int best = rand()%count; int i; for (i = 1; i < tour_size; i++) { int id = rand()%count; if (error[id] < error[best]) best = id; } return best; } static int get_best_dual(float *error, float *energy, int POP_SIZE, float p) { float r = RANDF; int id1 = rand() % POP_SIZE; int id2 = rand() % POP_SIZE; int best = id1; if ((r > p) || (energy == NULL)) { if (error[id1] < error[id2]) best = id1; else if(error[id1] > error[id2]) best = id2; } else { if (! (error[id1] > error[id2] && energy[id1] > energy[id2])) { if(error[id1] < error[id2] || energy[id1] < energy[id2]) { best = id1; } } if (! (error[id2] > error[id1] && energy[id2] > energy[id1])) { if(error[id2] < error[id1] || energy[id2] < energy[id1]) { best = id2; } } } return best; } static int get_best_dual4(float *error, float *energy, int POP_SIZE, float p) { float er4[4]; float en4[4]; float er2[2]; float en2[2]; int id4[4]; int id2[2]; int i; for (i = 0; i < 4; i++) { int best = get_best_dual(error, energy, POP_SIZE, p); id4[i] = best; er4[i] = error[best]; en4[i] = energy[best]; } for (i = 0; i < 2; i++) { int best = get_best_dual(er4, en4, 4, p); id2[i] = id4[best]; er2[i] = er4[best]; en2[i] = en4[best]; } return id2[get_best_dual(er2, en2, 2, p)]; } static void mate(float *data, float *src1, float *src2, int s, int c) { int i; for (i = 0; i < s; i+=c) { int j; if (RANDF < 0.5f) { for (j = 0; j < c; j++) data[j] = src1[j]; } else { for (j = 0; j < c; j++) data[j] = src2[j]; } data += c; src1 += c; src2 += c; } } static void mutate(struct test_point *pts, int size, struct m_image *src) { float p = 2.0f / (float)size; float s1 = 0.015f; float s2 = 0.035f; int w = src->width; int h = src->height; int wh = w*h; int i; for (i = 0; i < size; i++) { if (RANDF < p*0.01f) { pts[i].pos.x = RANDF; pts[i].pos.y = RANDF; } if (RANDF < p*0.01f) { int id = rand() % wh; float *src_pixel = (float *)src->data + id * src->comp; pts[i].col.x = src_pixel[0]; pts[i].col.y = src_pixel[1]; pts[i].col.z = src_pixel[2]; m_RGB_to_HSL(&pts[i].col.x, &pts[i].col.x); } if (RANDF < p) { float2 pos = pts[i].pos; pos.x += (RANDF - 0.5f) * s2; pos.y += (RANDF - 0.5f) * s2; if (pos.x > 0 && pos.x < 1 && pos.y > 0 && pos.y < 1) pts[i].pos = pos; } if (RANDF < p) { float3 col = pts[i].col; col.x += (RANDF - 0.5f) * s1*45; col.y += (RANDF - 0.5f) * s1; col.z += (RANDF - 0.5f) * s1; if (col.x >= 0 && col.x <= 360 && col.y >= 0 && col.y <= 1 && col.y >= 0 && col.y <= 1) pts[i].col = col; } } } static void gen(struct test_point *pts, struct m_image *src) { float spt = sqrtf((float)POINT_COUNT); int w = src->width; int h = src->height; int i; /* random points */ for (i = 0; i < POINT_COUNT; i++) { //pts[i].pos.x = RANDF; //pts[i].pos.y = RANDF; float y = i / spt; float x = i - (int)y * spt; pts[i].pos.x = ((x + 0.5f) / spt) + RANDF * 0.2f - 0.1f; pts[i].pos.y = ((y + 0.5f) / spt) + RANDF * 0.2f - 0.1f; pts[i].pos.x = M_CLAMP(pts[i].pos.x, 0, 1); pts[i].pos.y = M_CLAMP(pts[i].pos.y, 0, 1); } /* pick initial color */ for (i = 0; i < POINT_COUNT; i++) { int x = (int)(pts[i].pos.x * (w - 1)); int y = (int)(pts[i].pos.y * (h - 1)); float *src_pixel = (float *)src->data + (y * w + x) * src->comp; pts[i].col.x = src_pixel[0]; pts[i].col.y = src_pixel[1]; pts[i].col.z = src_pixel[2]; m_RGB_to_HSL(&pts[i].col.x, &pts[i].col.x); } } static float get_originality(int id) { struct test_point *ip = population[id]; float diff = 0; int i; for (i = 0; i < POP_COUNT; i++) { if (i != id) { int j; for (j = 0; j data, (float *)b->data, a->size); //return m_squared_distance((float *)a->data, (float *)b->data, a->size); } static void render(struct m_image *dest, struct test_point *pts, int pts_count) { float *tmp_data; float *dest_data; int w = dest->width; int h = dest->height; int size = w * h; int i; m_image_create(&tmp_buffer, M_FLOAT, w, h, 1); tmp_data = (float *)tmp_buffer.data; for (i = 0; i < size; i++) tmp_data[i] = M_DIST_MAX; for (i = 0; i < pts_count; i++) { /* draw point */ int x = (int)(pts[i].pos.x * (w - 1)); int y = (int)(pts[i].pos.y * (h - 1)); /* mask */ tmp_data[y * w + x] = 0; /* color */ dest_data = (float *)dest->data + (y * w + x) * dest->comp; dest_data[0] = pts[i].col.x; dest_data[1] = pts[i].col.y; dest_data[2] = pts[i].col.z; m_HSL_to_RGB(dest_data, dest_data); } m_image_voronoi_transform(&tmp_buffer, &tmpi, &tmp_buffer); m_image_voronoi_fill(dest, dest, &tmpi); } static void init(void) { struct m_image ubi = M_IMAGE_IDENTITY(); int i; if ((! load_image(&ubi, "dataset/lena.tga")) || (ubi.comp != 3)) exit(EXIT_FAILURE); m_image_ubyte_to_float(&src_image, &ubi); m_sRGB_to_linear((float*)src_image.data, (float*)src_image.data, src_image.size); m_image_copy(&ubi, &src_image); m_image_resize(&src_image, &ubi, 128, 128); //m_image_gaussian_blur(&src_image, &src_image, 1, 1); m_image_create(&dest_image, M_FLOAT, src_image.width, src_image.height, 3); for (i = 0; i < POP_COUNT; i++) gen(population[i], &src_image); m_image_destroy(&ubi); } static void clear(void) { m_image_destroy(&src_image); m_image_destroy(&tmp_buffer); m_image_destroy(&tmpi); } static void draw(void) { float error[POP_COUNT]; float energy[POP_COUNT]; float min_error; int i, best = 0; for (i = 0; i < POP_COUNT; i++) { render(&dest_image, population[i], POINT_COUNT); m_image_gaussian_blur(&dest_image, &dest_image, 1, 1); error[i] = get_score(&dest_image, &src_image); #ifdef SELECT_DUAL energy[i] = 1.0f / get_originality(i); #endif } min_error = error[best]; for (i = 1; i < POP_COUNT; i++) { if (error[i] < min_error) { min_error = error[i]; best = i; } } render(&test_buffer, population[best], POINT_COUNT); m_image_gaussian_blur(&test_buffer, &test_buffer, 2, 2); /* copy */ memcpy(population_copy, population, sizeof(population)); /* mate */ for (i = 0; i < POP_COUNT; i++) { #ifdef SELECT_DUAL int i1 = get_best_dual4(error, energy, POP_COUNT, 0.2f); int i2 = get_best_dual4(error, energy, POP_COUNT, 0.2f); #else int i1 = get_best_tournament(error, POP_COUNT, 3); int i2 = get_best_tournament(error, POP_COUNT, 3); #endif mate( &population[i][0].pos.x, &population_copy[i1][0].pos.x, &population_copy[i2][0].pos.x, POINT_COUNT*5, 5 ); } /* mutate */ for (i = 0; i < POP_COUNT; i++) mutate(population[i], POINT_COUNT, &src_image); printf("score %f\n", min_error); } void main_loop(void) { draw(); test_swap_buffer(&test_buffer); test_update(); } int main(int argc, char **argv) { char dir[256]; test_get_directory(dir, argv[0]); test_set_working_dir(dir); if (! test_create("M - Vorogen", 256, 256)) return EXIT_FAILURE; m_image_create(&test_buffer, M_FLOAT, 256, 256, 3); init(); #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(main_loop, 0, 1); #else while (test_state) { main_loop(); thrd_yield(); } #endif m_image_destroy(&test_buffer); clear(); test_destroy(); return EXIT_SUCCESS; } ================================================ FILE: tests/voronoi/CMakeLists.txt ================================================ ## Find source and headers FILE(GLOB HEADERS *.h ${MTCL_INCLUDE_DIR}/*.h ) FILE(GLOB SOURCES *.c* ) IF(CMAKE_HAS_SORT) LIST(SORT HEADERS) LIST(SORT SOURCES) ENDIF(CMAKE_HAS_SORT) ## Build INCLUDE_DIRECTORIES( ## Maratis ${MTCL_INCLUDE_DIR} ## 3rdparty ${GLFW_INCLUDE_DIR} ${TINYCTHREAD_INCLUDE_DIR} ) ADD_EXECUTABLE(VoronoiTest ${SOURCES} ${HEADERS}) TARGET_LINK_LIBRARIES(VoronoiTest ## 3rdparty ${GLFW_LIBRARIES} ${TINYCTHREAD_LIBRARIES} ## System libraries ${OPENGL_LIBRARIES} ${PLATFORM_LIBRARIES} ${OS_SPECIFIC_LIBRARIES} ) ## Install INSTALL(TARGETS VoronoiTest DESTINATION ${MTCL_INSTALL_DIR}) IF(APPLE) SET_TARGET_PROPERTIES( VoronoiTest PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_RPATH "@loader_path/" ) ENDIF(APPLE) IF(UNIX AND NOT APPLE) SET_TARGET_PROPERTIES( VoronoiTest PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_RPATH "$ORIGIN/" ) ENDIF(UNIX AND NOT APPLE) ================================================ FILE: tests/voronoi/main.c ================================================ /*====================================================================== Maratis Tiny C Library version 1.0 ------------------------------------------------------------------------ Copyright (c) 2015 Anael Seghezzi This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ========================================================================*/ /* voronoi test */ #define M_MATH_IMPLEMENTATION #define M_IMAGE_IMPLEMENTATION #define M_DIST_IMPLEMENTATION #include #include #include #include "../test.h" #define POINT_COUNT 64 #define RANDF ((float)rand() / (float)RAND_MAX) struct test_point { float2 pos; float2 dir; float3 col; }; static struct m_image test_buffer = M_IMAGE_IDENTITY(); static struct test_point points[POINT_COUNT]; static struct m_image tmp_buffer = M_IMAGE_IDENTITY(); static struct m_image tmpi = M_IMAGE_IDENTITY(); static void init(void) { int i; for (i = 0; i < POINT_COUNT; i++) { points[i].pos.x = RANDF; points[i].pos.y = RANDF; points[i].dir.x = RANDF - 0.5f; points[i].dir.y = RANDF - 0.5f; points[i].col.x = RANDF; points[i].col.y = RANDF; points[i].col.z = RANDF; } } static void clear(void) { m_image_destroy(&tmp_buffer); m_image_destroy(&tmpi); } static void animate(void) { int i; for (i = 0; i < POINT_COUNT; i++) { /* move point */ points[i].pos.x += points[i].dir.x * 0.01f; points[i].pos.y += points[i].dir.y * 0.01f; /* bounce x */ if (points[i].pos.x > 1) { points[i].pos.x = 1; points[i].dir.x = -points[i].dir.x; } else if (points[i].pos.x < 0) { points[i].pos.x = 0; points[i].dir.x = -points[i].dir.x; } /* bounce y */ if (points[i].pos.y > 1) { points[i].pos.y = 1; points[i].dir.y = -points[i].dir.y; } else if (points[i].pos.y < 0) { points[i].pos.y = 0; points[i].dir.y = -points[i].dir.y; } } } static void draw(void) { float *tmp_data; float *test_data; int w = test_buffer.width; int h = test_buffer.height; int size = w * h; int i; m_image_create(&tmp_buffer, M_FLOAT, w, h, 1); tmp_data = (float *)tmp_buffer.data; for (i = 0; i < size; i++) tmp_data[i] = M_DIST_MAX; for (i = 0; i < POINT_COUNT; i++) { /* draw point */ int x = (int)(points[i].pos.x * (w - 1)); int y = (int)(points[i].pos.y * (h - 1)); /* mask */ tmp_data[y * w + x] = 0; /* color */ test_data = (float *)test_buffer.data + (y * w + x) * test_buffer.comp; test_data[0] = points[i].col.x; test_data[1] = points[i].col.y; test_data[2] = points[i].col.z; } m_image_voronoi_transform(&tmp_buffer, &tmpi, &tmp_buffer); m_image_voronoi_fill(&test_buffer, &test_buffer, &tmpi); } void main_loop(void) { animate(); draw(); test_swap_buffer(&test_buffer); test_update(); } int main(int argc, char **argv) { if (! test_create("M - VoronoiTest", 256, 256)) return EXIT_FAILURE; m_image_create(&test_buffer, M_FLOAT, 256, 256, 3); init(); #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(main_loop, 0, 1); #else while (test_state) { main_loop(); thrd_yield(); } #endif m_image_destroy(&test_buffer); clear(); test_destroy(); return EXIT_SUCCESS; }