elements don't support innerText even when does.
contentKey = 'textContent' in document.documentElement ? 'textContent' : 'innerText';
}
return contentKey;
}
/**
* This helper object stores information about text content of a target node,
* allowing comparison of content before and after a given event.
*
* Identify the node where selection currently begins, then observe
* both its text content and its current position in the DOM. Since the
* browser may natively replace the target node during composition, we can
* use its position to find its replacement.
*
*
*/
var compositionState = {
_root: null,
_startText: null,
_fallbackText: null
};
function initialize(nativeEventTarget) {
compositionState._root = nativeEventTarget;
compositionState._startText = getText();
return true;
}
function reset() {
compositionState._root = null;
compositionState._startText = null;
compositionState._fallbackText = null;
}
function getData() {
if (compositionState._fallbackText) {
return compositionState._fallbackText;
}
var start;
var startValue = compositionState._startText;
var startLength = startValue.length;
var end;
var endValue = getText();
var endLength = endValue.length;
for (start = 0; start < startLength; start++) {
if (startValue[start] !== endValue[start]) {
break;
}
}
var minEnd = startLength - start;
for (end = 1; end <= minEnd; end++) {
if (startValue[startLength - end] !== endValue[endLength - end]) {
break;
}
}
var sliceTail = end > 1 ? 1 - end : undefined;
compositionState._fallbackText = endValue.slice(start, sliceTail);
return compositionState._fallbackText;
}
function getText() {
if ('value' in compositionState._root) {
return compositionState._root.value;
}
return compositionState._root[getTextContentAccessor()];
}
/* eslint valid-typeof: 0 */
var didWarnForAddedNewProperty = false;
var isProxySupported = typeof Proxy === 'function';
var EVENT_POOL_SIZE = 10;
var shouldBeReleasedProperties = ['dispatchConfig', '_targetInst', 'nativeEvent', 'isDefaultPrevented', 'isPropagationStopped', '_dispatchListeners', '_dispatchInstances'];
/**
* @interface Event
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var EventInterface = {
type: null,
target: null,
// currentTarget is set when dispatching; no use in copying it here
currentTarget: emptyFunction.thatReturnsNull,
eventPhase: null,
bubbles: null,
cancelable: null,
timeStamp: function (event) {
return event.timeStamp || Date.now();
},
defaultPrevented: null,
isTrusted: null
};
/**
* Synthetic events are dispatched by event plugins, typically in response to a
* top-level event delegation handler.
*
* These systems should generally use pooling to reduce the frequency of garbage
* collection. The system should check `isPersistent` to determine whether the
* event should be released into the pool after being dispatched. Users that
* need a persisted event should invoke `persist`.
*
* Synthetic events (and subclasses) implement the DOM Level 3 Events API by
* normalizing browser quirks. Subclasses do not necessarily have to implement a
* DOM interface; custom application-specific events can also subclass this.
*
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {*} targetInst Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @param {DOMEventTarget} nativeEventTarget Target node.
*/
function SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {
{
// these have a getter/setter for warnings
delete this.nativeEvent;
delete this.preventDefault;
delete this.stopPropagation;
}
this.dispatchConfig = dispatchConfig;
this._targetInst = targetInst;
this.nativeEvent = nativeEvent;
var Interface = this.constructor.Interface;
for (var propName in Interface) {
if (!Interface.hasOwnProperty(propName)) {
continue;
}
{
delete this[propName]; // this has a getter/setter for warnings
}
var normalize = Interface[propName];
if (normalize) {
this[propName] = normalize(nativeEvent);
} else {
if (propName === 'target') {
this.target = nativeEventTarget;
} else {
this[propName] = nativeEvent[propName];
}
}
}
var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;
if (defaultPrevented) {
this.isDefaultPrevented = emptyFunction.thatReturnsTrue;
} else {
this.isDefaultPrevented = emptyFunction.thatReturnsFalse;
}
this.isPropagationStopped = emptyFunction.thatReturnsFalse;
return this;
}
_assign(SyntheticEvent.prototype, {
preventDefault: function () {
this.defaultPrevented = true;
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.preventDefault) {
event.preventDefault();
} else if (typeof event.returnValue !== 'unknown') {
event.returnValue = false;
}
this.isDefaultPrevented = emptyFunction.thatReturnsTrue;
},
stopPropagation: function () {
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.stopPropagation) {
event.stopPropagation();
} else if (typeof event.cancelBubble !== 'unknown') {
// The ChangeEventPlugin registers a "propertychange" event for
// IE. This event does not support bubbling or cancelling, and
// any references to cancelBubble throw "Member not found". A
// typeof check of "unknown" circumvents this issue (and is also
// IE specific).
event.cancelBubble = true;
}
this.isPropagationStopped = emptyFunction.thatReturnsTrue;
},
/**
* We release all dispatched `SyntheticEvent`s after each event loop, adding
* them back into the pool. This allows a way to hold onto a reference that
* won't be added back into the pool.
*/
persist: function () {
this.isPersistent = emptyFunction.thatReturnsTrue;
},
/**
* Checks if this event should be released back into the pool.
*
* @return {boolean} True if this should not be released, false otherwise.
*/
isPersistent: emptyFunction.thatReturnsFalse,
/**
* `PooledClass` looks for `destructor` on each instance it releases.
*/
destructor: function () {
var Interface = this.constructor.Interface;
for (var propName in Interface) {
{
Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));
}
}
for (var i = 0; i < shouldBeReleasedProperties.length; i++) {
this[shouldBeReleasedProperties[i]] = null;
}
{
Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));
Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', emptyFunction));
Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', emptyFunction));
}
}
});
SyntheticEvent.Interface = EventInterface;
/**
* Helper to reduce boilerplate when creating subclasses.
*
* @param {function} Class
* @param {?object} Interface
*/
SyntheticEvent.augmentClass = function (Class, Interface) {
var Super = this;
var E = function () {};
E.prototype = Super.prototype;
var prototype = new E();
_assign(prototype, Class.prototype);
Class.prototype = prototype;
Class.prototype.constructor = Class;
Class.Interface = _assign({}, Super.Interface, Interface);
Class.augmentClass = Super.augmentClass;
addEventPoolingTo(Class);
};
/** Proxying after everything set on SyntheticEvent
* to resolve Proxy issue on some WebKit browsers
* in which some Event properties are set to undefined (GH#10010)
*/
{
if (isProxySupported) {
/*eslint-disable no-func-assign */
SyntheticEvent = new Proxy(SyntheticEvent, {
construct: function (target, args) {
return this.apply(target, Object.create(target.prototype), args);
},
apply: function (constructor, that, args) {
return new Proxy(constructor.apply(that, args), {
set: function (target, prop, value) {
if (prop !== 'isPersistent' && !target.constructor.Interface.hasOwnProperty(prop) && shouldBeReleasedProperties.indexOf(prop) === -1) {
warning(didWarnForAddedNewProperty || target.isPersistent(), "This synthetic event is reused for performance reasons. If you're " + "seeing this, you're adding a new property in the synthetic event object. " + 'The property is never released. See ' + 'https://fb.me/react-event-pooling for more information.');
didWarnForAddedNewProperty = true;
}
target[prop] = value;
return true;
}
});
}
});
/*eslint-enable no-func-assign */
}
}
addEventPoolingTo(SyntheticEvent);
/**
* Helper to nullify syntheticEvent instance properties when destructing
*
* @param {String} propName
* @param {?object} getVal
* @return {object} defineProperty object
*/
function getPooledWarningPropertyDefinition(propName, getVal) {
var isFunction = typeof getVal === 'function';
return {
configurable: true,
set: set,
get: get
};
function set(val) {
var action = isFunction ? 'setting the method' : 'setting the property';
warn(action, 'This is effectively a no-op');
return val;
}
function get() {
var action = isFunction ? 'accessing the method' : 'accessing the property';
var result = isFunction ? 'This is a no-op function' : 'This is set to null';
warn(action, result);
return getVal;
}
function warn(action, result) {
var warningCondition = false;
warning(warningCondition, "This synthetic event is reused for performance reasons. If you're seeing this, " + "you're %s `%s` on a released/nullified synthetic event. %s. " + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result);
}
}
function getPooledEvent(dispatchConfig, targetInst, nativeEvent, nativeInst) {
var EventConstructor = this;
if (EventConstructor.eventPool.length) {
var instance = EventConstructor.eventPool.pop();
EventConstructor.call(instance, dispatchConfig, targetInst, nativeEvent, nativeInst);
return instance;
}
return new EventConstructor(dispatchConfig, targetInst, nativeEvent, nativeInst);
}
function releasePooledEvent(event) {
var EventConstructor = this;
!(event instanceof EventConstructor) ? invariant(false, 'Trying to release an event instance into a pool of a different type.') : void 0;
event.destructor();
if (EventConstructor.eventPool.length < EVENT_POOL_SIZE) {
EventConstructor.eventPool.push(event);
}
}
function addEventPoolingTo(EventConstructor) {
EventConstructor.eventPool = [];
EventConstructor.getPooled = getPooledEvent;
EventConstructor.release = releasePooledEvent;
}
var SyntheticEvent$1 = SyntheticEvent;
/**
* @interface Event
* @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents
*/
var CompositionEventInterface = {
data: null
};
/**
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @extends {SyntheticEvent}
*/
function SyntheticCompositionEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
return SyntheticEvent$1.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
}
SyntheticEvent$1.augmentClass(SyntheticCompositionEvent, CompositionEventInterface);
/**
* @interface Event
* @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105
* /#events-inputevents
*/
var InputEventInterface = {
data: null
};
/**
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @extends {SyntheticEvent}
*/
function SyntheticInputEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
return SyntheticEvent$1.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
}
SyntheticEvent$1.augmentClass(SyntheticInputEvent, InputEventInterface);
var END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space
var START_KEYCODE = 229;
var canUseCompositionEvent = ExecutionEnvironment.canUseDOM && 'CompositionEvent' in window;
var documentMode = null;
if (ExecutionEnvironment.canUseDOM && 'documentMode' in document) {
documentMode = document.documentMode;
}
// Webkit offers a very useful `textInput` event that can be used to
// directly represent `beforeInput`. The IE `textinput` event is not as
// useful, so we don't use it.
var canUseTextInputEvent = ExecutionEnvironment.canUseDOM && 'TextEvent' in window && !documentMode && !isPresto();
// In IE9+, we have access to composition events, but the data supplied
// by the native compositionend event may be incorrect. Japanese ideographic
// spaces, for instance (\u3000) are not recorded correctly.
var useFallbackCompositionData = ExecutionEnvironment.canUseDOM && (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11);
/**
* Opera <= 12 includes TextEvent in window, but does not fire
* text input events. Rely on keypress instead.
*/
function isPresto() {
var opera = window.opera;
return typeof opera === 'object' && typeof opera.version === 'function' && parseInt(opera.version(), 10) <= 12;
}
var SPACEBAR_CODE = 32;
var SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE);
// Events and their corresponding property names.
var eventTypes = {
beforeInput: {
phasedRegistrationNames: {
bubbled: 'onBeforeInput',
captured: 'onBeforeInputCapture'
},
dependencies: ['topCompositionEnd', 'topKeyPress', 'topTextInput', 'topPaste']
},
compositionEnd: {
phasedRegistrationNames: {
bubbled: 'onCompositionEnd',
captured: 'onCompositionEndCapture'
},
dependencies: ['topBlur', 'topCompositionEnd', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']
},
compositionStart: {
phasedRegistrationNames: {
bubbled: 'onCompositionStart',
captured: 'onCompositionStartCapture'
},
dependencies: ['topBlur', 'topCompositionStart', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']
},
compositionUpdate: {
phasedRegistrationNames: {
bubbled: 'onCompositionUpdate',
captured: 'onCompositionUpdateCapture'
},
dependencies: ['topBlur', 'topCompositionUpdate', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']
}
};
// Track whether we've ever handled a keypress on the space key.
var hasSpaceKeypress = false;
/**
* Return whether a native keypress event is assumed to be a command.
* This is required because Firefox fires `keypress` events for key commands
* (cut, copy, select-all, etc.) even though no character is inserted.
*/
function isKeypressCommand(nativeEvent) {
return (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) &&
// ctrlKey && altKey is equivalent to AltGr, and is not a command.
!(nativeEvent.ctrlKey && nativeEvent.altKey);
}
/**
* Translate native top level events into event types.
*
* @param {string} topLevelType
* @return {object}
*/
function getCompositionEventType(topLevelType) {
switch (topLevelType) {
case 'topCompositionStart':
return eventTypes.compositionStart;
case 'topCompositionEnd':
return eventTypes.compositionEnd;
case 'topCompositionUpdate':
return eventTypes.compositionUpdate;
}
}
/**
* Does our fallback best-guess model think this event signifies that
* composition has begun?
*
* @param {string} topLevelType
* @param {object} nativeEvent
* @return {boolean}
*/
function isFallbackCompositionStart(topLevelType, nativeEvent) {
return topLevelType === 'topKeyDown' && nativeEvent.keyCode === START_KEYCODE;
}
/**
* Does our fallback mode think that this event is the end of composition?
*
* @param {string} topLevelType
* @param {object} nativeEvent
* @return {boolean}
*/
function isFallbackCompositionEnd(topLevelType, nativeEvent) {
switch (topLevelType) {
case 'topKeyUp':
// Command keys insert or clear IME input.
return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1;
case 'topKeyDown':
// Expect IME keyCode on each keydown. If we get any other
// code we must have exited earlier.
return nativeEvent.keyCode !== START_KEYCODE;
case 'topKeyPress':
case 'topMouseDown':
case 'topBlur':
// Events are not possible without cancelling IME.
return true;
default:
return false;
}
}
/**
* Google Input Tools provides composition data via a CustomEvent,
* with the `data` property populated in the `detail` object. If this
* is available on the event object, use it. If not, this is a plain
* composition event and we have nothing special to extract.
*
* @param {object} nativeEvent
* @return {?string}
*/
function getDataFromCustomEvent(nativeEvent) {
var detail = nativeEvent.detail;
if (typeof detail === 'object' && 'data' in detail) {
return detail.data;
}
return null;
}
// Track the current IME composition status, if any.
var isComposing = false;
/**
* @return {?object} A SyntheticCompositionEvent.
*/
function extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {
var eventType;
var fallbackData;
if (canUseCompositionEvent) {
eventType = getCompositionEventType(topLevelType);
} else if (!isComposing) {
if (isFallbackCompositionStart(topLevelType, nativeEvent)) {
eventType = eventTypes.compositionStart;
}
} else if (isFallbackCompositionEnd(topLevelType, nativeEvent)) {
eventType = eventTypes.compositionEnd;
}
if (!eventType) {
return null;
}
if (useFallbackCompositionData) {
// The current composition is stored statically and must not be
// overwritten while composition continues.
if (!isComposing && eventType === eventTypes.compositionStart) {
isComposing = initialize(nativeEventTarget);
} else if (eventType === eventTypes.compositionEnd) {
if (isComposing) {
fallbackData = getData();
}
}
}
var event = SyntheticCompositionEvent.getPooled(eventType, targetInst, nativeEvent, nativeEventTarget);
if (fallbackData) {
// Inject data generated from fallback path into the synthetic event.
// This matches the property of native CompositionEventInterface.
event.data = fallbackData;
} else {
var customData = getDataFromCustomEvent(nativeEvent);
if (customData !== null) {
event.data = customData;
}
}
accumulateTwoPhaseDispatches(event);
return event;
}
/**
* @param {TopLevelTypes} topLevelType Record from `BrowserEventConstants`.
* @param {object} nativeEvent Native browser event.
* @return {?string} The string corresponding to this `beforeInput` event.
*/
function getNativeBeforeInputChars(topLevelType, nativeEvent) {
switch (topLevelType) {
case 'topCompositionEnd':
return getDataFromCustomEvent(nativeEvent);
case 'topKeyPress':
/**
* If native `textInput` events are available, our goal is to make
* use of them. However, there is a special case: the spacebar key.
* In Webkit, preventing default on a spacebar `textInput` event
* cancels character insertion, but it *also* causes the browser
* to fall back to its default spacebar behavior of scrolling the
* page.
*
* Tracking at:
* https://code.google.com/p/chromium/issues/detail?id=355103
*
* To avoid this issue, use the keypress event as if no `textInput`
* event is available.
*/
var which = nativeEvent.which;
if (which !== SPACEBAR_CODE) {
return null;
}
hasSpaceKeypress = true;
return SPACEBAR_CHAR;
case 'topTextInput':
// Record the characters to be added to the DOM.
var chars = nativeEvent.data;
// If it's a spacebar character, assume that we have already handled
// it at the keypress level and bail immediately. Android Chrome
// doesn't give us keycodes, so we need to blacklist it.
if (chars === SPACEBAR_CHAR && hasSpaceKeypress) {
return null;
}
return chars;
default:
// For other native event types, do nothing.
return null;
}
}
/**
* For browsers that do not provide the `textInput` event, extract the
* appropriate string to use for SyntheticInputEvent.
*
* @param {string} topLevelType Record from `BrowserEventConstants`.
* @param {object} nativeEvent Native browser event.
* @return {?string} The fallback string for this `beforeInput` event.
*/
function getFallbackBeforeInputChars(topLevelType, nativeEvent) {
// If we are currently composing (IME) and using a fallback to do so,
// try to extract the composed characters from the fallback object.
// If composition event is available, we extract a string only at
// compositionevent, otherwise extract it at fallback events.
if (isComposing) {
if (topLevelType === 'topCompositionEnd' || !canUseCompositionEvent && isFallbackCompositionEnd(topLevelType, nativeEvent)) {
var chars = getData();
reset();
isComposing = false;
return chars;
}
return null;
}
switch (topLevelType) {
case 'topPaste':
// If a paste event occurs after a keypress, throw out the input
// chars. Paste events should not lead to BeforeInput events.
return null;
case 'topKeyPress':
/**
* As of v27, Firefox may fire keypress events even when no character
* will be inserted. A few possibilities:
*
* - `which` is `0`. Arrow keys, Esc key, etc.
*
* - `which` is the pressed key code, but no char is available.
* Ex: 'AltGr + d` in Polish. There is no modified character for
* this key combination and no character is inserted into the
* document, but FF fires the keypress for char code `100` anyway.
* No `input` event will occur.
*
* - `which` is the pressed key code, but a command combination is
* being used. Ex: `Cmd+C`. No character is inserted, and no
* `input` event will occur.
*/
if (!isKeypressCommand(nativeEvent)) {
// IE fires the `keypress` event when a user types an emoji via
// Touch keyboard of Windows. In such a case, the `char` property
// holds an emoji character like `\uD83D\uDE0A`. Because its length
// is 2, the property `which` does not represent an emoji correctly.
// In such a case, we directly return the `char` property instead of
// using `which`.
if (nativeEvent.char && nativeEvent.char.length > 1) {
return nativeEvent.char;
} else if (nativeEvent.which) {
return String.fromCharCode(nativeEvent.which);
}
}
return null;
case 'topCompositionEnd':
return useFallbackCompositionData ? null : nativeEvent.data;
default:
return null;
}
}
/**
* Extract a SyntheticInputEvent for `beforeInput`, based on either native
* `textInput` or fallback behavior.
*
* @return {?object} A SyntheticInputEvent.
*/
function extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {
var chars;
if (canUseTextInputEvent) {
chars = getNativeBeforeInputChars(topLevelType, nativeEvent);
} else {
chars = getFallbackBeforeInputChars(topLevelType, nativeEvent);
}
// If no characters are being inserted, no BeforeInput event should
// be fired.
if (!chars) {
return null;
}
var event = SyntheticInputEvent.getPooled(eventTypes.beforeInput, targetInst, nativeEvent, nativeEventTarget);
event.data = chars;
accumulateTwoPhaseDispatches(event);
return event;
}
/**
* Create an `onBeforeInput` event to match
* http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents.
*
* This event plugin is based on the native `textInput` event
* available in Chrome, Safari, Opera, and IE. This event fires after
* `onKeyPress` and `onCompositionEnd`, but before `onInput`.
*
* `beforeInput` is spec'd but not implemented in any browsers, and
* the `input` event does not provide any useful information about what has
* actually been added, contrary to the spec. Thus, `textInput` is the best
* available event to identify the characters that have actually been inserted
* into the target node.
*
* This plugin is also responsible for emitting `composition` events, thus
* allowing us to share composition fallback code for both `beforeInput` and
* `composition` event types.
*/
var BeforeInputEventPlugin = {
eventTypes: eventTypes,
extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
return [extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget), extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget)];
}
};
// Use to restore controlled state after a change event has fired.
var fiberHostComponent = null;
var ReactControlledComponentInjection = {
injectFiberControlledHostComponent: function (hostComponentImpl) {
// The fiber implementation doesn't use dynamic dispatch so we need to
// inject the implementation.
fiberHostComponent = hostComponentImpl;
}
};
var restoreTarget = null;
var restoreQueue = null;
function restoreStateOfTarget(target) {
// We perform this translation at the end of the event loop so that we
// always receive the correct fiber here
var internalInstance = getInstanceFromNode(target);
if (!internalInstance) {
// Unmounted
return;
}
!(fiberHostComponent && typeof fiberHostComponent.restoreControlledState === 'function') ? invariant(false, 'Fiber needs to be injected to handle a fiber target for controlled events. This error is likely caused by a bug in React. Please file an issue.') : void 0;
var props = getFiberCurrentPropsFromNode(internalInstance.stateNode);
fiberHostComponent.restoreControlledState(internalInstance.stateNode, internalInstance.type, props);
}
var injection$3 = ReactControlledComponentInjection;
function enqueueStateRestore(target) {
if (restoreTarget) {
if (restoreQueue) {
restoreQueue.push(target);
} else {
restoreQueue = [target];
}
} else {
restoreTarget = target;
}
}
function restoreStateIfNeeded() {
if (!restoreTarget) {
return;
}
var target = restoreTarget;
var queuedTargets = restoreQueue;
restoreTarget = null;
restoreQueue = null;
restoreStateOfTarget(target);
if (queuedTargets) {
for (var i = 0; i < queuedTargets.length; i++) {
restoreStateOfTarget(queuedTargets[i]);
}
}
}
var ReactControlledComponent = Object.freeze({
injection: injection$3,
enqueueStateRestore: enqueueStateRestore,
restoreStateIfNeeded: restoreStateIfNeeded
});
// Used as a way to call batchedUpdates when we don't have a reference to
// the renderer. Such as when we're dispatching events or if third party
// libraries need to call batchedUpdates. Eventually, this API will go away when
// everything is batched by default. We'll then have a similar API to opt-out of
// scheduled work and instead do synchronous work.
// Defaults
var fiberBatchedUpdates = function (fn, bookkeeping) {
return fn(bookkeeping);
};
var isNestingBatched = false;
function batchedUpdates(fn, bookkeeping) {
if (isNestingBatched) {
// If we are currently inside another batch, we need to wait until it
// fully completes before restoring state. Therefore, we add the target to
// a queue of work.
return fiberBatchedUpdates(fn, bookkeeping);
}
isNestingBatched = true;
try {
return fiberBatchedUpdates(fn, bookkeeping);
} finally {
// Here we wait until all updates have propagated, which is important
// when using controlled components within layers:
// https://github.com/facebook/react/issues/1698
// Then we restore state of any controlled component.
isNestingBatched = false;
restoreStateIfNeeded();
}
}
var ReactGenericBatchingInjection = {
injectFiberBatchedUpdates: function (_batchedUpdates) {
fiberBatchedUpdates = _batchedUpdates;
}
};
var injection$4 = ReactGenericBatchingInjection;
/**
* @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary
*/
var supportedInputTypes = {
color: true,
date: true,
datetime: true,
'datetime-local': true,
email: true,
month: true,
number: true,
password: true,
range: true,
search: true,
tel: true,
text: true,
time: true,
url: true,
week: true
};
function isTextInputElement(elem) {
var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();
if (nodeName === 'input') {
return !!supportedInputTypes[elem.type];
}
if (nodeName === 'textarea') {
return true;
}
return false;
}
/**
* HTML nodeType values that represent the type of the node
*/
var ELEMENT_NODE = 1;
var TEXT_NODE = 3;
var COMMENT_NODE = 8;
var DOCUMENT_NODE = 9;
var DOCUMENT_FRAGMENT_NODE = 11;
/**
* Gets the target node from a native browser event by accounting for
* inconsistencies in browser DOM APIs.
*
* @param {object} nativeEvent Native browser event.
* @return {DOMEventTarget} Target node.
*/
function getEventTarget(nativeEvent) {
var target = nativeEvent.target || nativeEvent.srcElement || window;
// Normalize SVG element events #4963
if (target.correspondingUseElement) {
target = target.correspondingUseElement;
}
// Safari may fire events on text nodes (Node.TEXT_NODE is 3).
// @see http://www.quirksmode.org/js/events_properties.html
return target.nodeType === TEXT_NODE ? target.parentNode : target;
}
var useHasFeature;
if (ExecutionEnvironment.canUseDOM) {
useHasFeature = document.implementation && document.implementation.hasFeature &&
// always returns true in newer browsers as per the standard.
// @see http://dom.spec.whatwg.org/#dom-domimplementation-hasfeature
document.implementation.hasFeature('', '') !== true;
}
/**
* Checks if an event is supported in the current execution environment.
*
* NOTE: This will not work correctly for non-generic events such as `change`,
* `reset`, `load`, `error`, and `select`.
*
* Borrows from Modernizr.
*
* @param {string} eventNameSuffix Event name, e.g. "click".
* @param {?boolean} capture Check if the capture phase is supported.
* @return {boolean} True if the event is supported.
* @internal
* @license Modernizr 3.0.0pre (Custom Build) | MIT
*/
function isEventSupported(eventNameSuffix, capture) {
if (!ExecutionEnvironment.canUseDOM || capture && !('addEventListener' in document)) {
return false;
}
var eventName = 'on' + eventNameSuffix;
var isSupported = eventName in document;
if (!isSupported) {
var element = document.createElement('div');
element.setAttribute(eventName, 'return;');
isSupported = typeof element[eventName] === 'function';
}
if (!isSupported && useHasFeature && eventNameSuffix === 'wheel') {
// This is the only way to test support for the `wheel` event in IE9+.
isSupported = document.implementation.hasFeature('Events.wheel', '3.0');
}
return isSupported;
}
function isCheckable(elem) {
var type = elem.type;
var nodeName = elem.nodeName;
return nodeName && nodeName.toLowerCase() === 'input' && (type === 'checkbox' || type === 'radio');
}
function getTracker(node) {
return node._valueTracker;
}
function detachTracker(node) {
node._valueTracker = null;
}
function getValueFromNode(node) {
var value = '';
if (!node) {
return value;
}
if (isCheckable(node)) {
value = node.checked ? 'true' : 'false';
} else {
value = node.value;
}
return value;
}
function trackValueOnNode(node) {
var valueField = isCheckable(node) ? 'checked' : 'value';
var descriptor = Object.getOwnPropertyDescriptor(node.constructor.prototype, valueField);
var currentValue = '' + node[valueField];
// if someone has already defined a value or Safari, then bail
// and don't track value will cause over reporting of changes,
// but it's better then a hard failure
// (needed for certain tests that spyOn input values and Safari)
if (node.hasOwnProperty(valueField) || typeof descriptor.get !== 'function' || typeof descriptor.set !== 'function') {
return;
}
Object.defineProperty(node, valueField, {
enumerable: descriptor.enumerable,
configurable: true,
get: function () {
return descriptor.get.call(this);
},
set: function (value) {
currentValue = '' + value;
descriptor.set.call(this, value);
}
});
var tracker = {
getValue: function () {
return currentValue;
},
setValue: function (value) {
currentValue = '' + value;
},
stopTracking: function () {
detachTracker(node);
delete node[valueField];
}
};
return tracker;
}
function track(node) {
if (getTracker(node)) {
return;
}
// TODO: Once it's just Fiber we can move this to node._wrapperState
node._valueTracker = trackValueOnNode(node);
}
function updateValueIfChanged(node) {
if (!node) {
return false;
}
var tracker = getTracker(node);
// if there is no tracker at this point it's unlikely
// that trying again will succeed
if (!tracker) {
return true;
}
var lastValue = tracker.getValue();
var nextValue = getValueFromNode(node);
if (nextValue !== lastValue) {
tracker.setValue(nextValue);
return true;
}
return false;
}
var eventTypes$1 = {
change: {
phasedRegistrationNames: {
bubbled: 'onChange',
captured: 'onChangeCapture'
},
dependencies: ['topBlur', 'topChange', 'topClick', 'topFocus', 'topInput', 'topKeyDown', 'topKeyUp', 'topSelectionChange']
}
};
function createAndAccumulateChangeEvent(inst, nativeEvent, target) {
var event = SyntheticEvent$1.getPooled(eventTypes$1.change, inst, nativeEvent, target);
event.type = 'change';
// Flag this event loop as needing state restore.
enqueueStateRestore(target);
accumulateTwoPhaseDispatches(event);
return event;
}
/**
* For IE shims
*/
var activeElement = null;
var activeElementInst = null;
/**
* SECTION: handle `change` event
*/
function shouldUseChangeEvent(elem) {
var nodeName = elem.nodeName && elem.nodeName.toLowerCase();
return nodeName === 'select' || nodeName === 'input' && elem.type === 'file';
}
function manualDispatchChangeEvent(nativeEvent) {
var event = createAndAccumulateChangeEvent(activeElementInst, nativeEvent, getEventTarget(nativeEvent));
// If change and propertychange bubbled, we'd just bind to it like all the
// other events and have it go through ReactBrowserEventEmitter. Since it
// doesn't, we manually listen for the events and so we have to enqueue and
// process the abstract event manually.
//
// Batching is necessary here in order to ensure that all event handlers run
// before the next rerender (including event handlers attached to ancestor
// elements instead of directly on the input). Without this, controlled
// components don't work properly in conjunction with event bubbling because
// the component is rerendered and the value reverted before all the event
// handlers can run. See https://github.com/facebook/react/issues/708.
batchedUpdates(runEventInBatch, event);
}
function runEventInBatch(event) {
enqueueEvents(event);
processEventQueue(false);
}
function getInstIfValueChanged(targetInst) {
var targetNode = getNodeFromInstance$1(targetInst);
if (updateValueIfChanged(targetNode)) {
return targetInst;
}
}
function getTargetInstForChangeEvent(topLevelType, targetInst) {
if (topLevelType === 'topChange') {
return targetInst;
}
}
/**
* SECTION: handle `input` event
*/
var isInputEventSupported = false;
if (ExecutionEnvironment.canUseDOM) {
// IE9 claims to support the input event but fails to trigger it when
// deleting text, so we ignore its input events.
isInputEventSupported = isEventSupported('input') && (!document.documentMode || document.documentMode > 9);
}
/**
* (For IE <=9) Starts tracking propertychange events on the passed-in element
* and override the value property so that we can distinguish user events from
* value changes in JS.
*/
function startWatchingForValueChange(target, targetInst) {
activeElement = target;
activeElementInst = targetInst;
activeElement.attachEvent('onpropertychange', handlePropertyChange);
}
/**
* (For IE <=9) Removes the event listeners from the currently-tracked element,
* if any exists.
*/
function stopWatchingForValueChange() {
if (!activeElement) {
return;
}
activeElement.detachEvent('onpropertychange', handlePropertyChange);
activeElement = null;
activeElementInst = null;
}
/**
* (For IE <=9) Handles a propertychange event, sending a `change` event if
* the value of the active element has changed.
*/
function handlePropertyChange(nativeEvent) {
if (nativeEvent.propertyName !== 'value') {
return;
}
if (getInstIfValueChanged(activeElementInst)) {
manualDispatchChangeEvent(nativeEvent);
}
}
function handleEventsForInputEventPolyfill(topLevelType, target, targetInst) {
if (topLevelType === 'topFocus') {
// In IE9, propertychange fires for most input events but is buggy and
// doesn't fire when text is deleted, but conveniently, selectionchange
// appears to fire in all of the remaining cases so we catch those and
// forward the event if the value has changed
// In either case, we don't want to call the event handler if the value
// is changed from JS so we redefine a setter for `.value` that updates
// our activeElementValue variable, allowing us to ignore those changes
//
// stopWatching() should be a noop here but we call it just in case we
// missed a blur event somehow.
stopWatchingForValueChange();
startWatchingForValueChange(target, targetInst);
} else if (topLevelType === 'topBlur') {
stopWatchingForValueChange();
}
}
// For IE8 and IE9.
function getTargetInstForInputEventPolyfill(topLevelType, targetInst) {
if (topLevelType === 'topSelectionChange' || topLevelType === 'topKeyUp' || topLevelType === 'topKeyDown') {
// On the selectionchange event, the target is just document which isn't
// helpful for us so just check activeElement instead.
//
// 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire
// propertychange on the first input event after setting `value` from a
// script and fires only keydown, keypress, keyup. Catching keyup usually
// gets it and catching keydown lets us fire an event for the first
// keystroke if user does a key repeat (it'll be a little delayed: right
// before the second keystroke). Other input methods (e.g., paste) seem to
// fire selectionchange normally.
return getInstIfValueChanged(activeElementInst);
}
}
/**
* SECTION: handle `click` event
*/
function shouldUseClickEvent(elem) {
// Use the `click` event to detect changes to checkbox and radio inputs.
// This approach works across all browsers, whereas `change` does not fire
// until `blur` in IE8.
var nodeName = elem.nodeName;
return nodeName && nodeName.toLowerCase() === 'input' && (elem.type === 'checkbox' || elem.type === 'radio');
}
function getTargetInstForClickEvent(topLevelType, targetInst) {
if (topLevelType === 'topClick') {
return getInstIfValueChanged(targetInst);
}
}
function getTargetInstForInputOrChangeEvent(topLevelType, targetInst) {
if (topLevelType === 'topInput' || topLevelType === 'topChange') {
return getInstIfValueChanged(targetInst);
}
}
function handleControlledInputBlur(inst, node) {
// TODO: In IE, inst is occasionally null. Why?
if (inst == null) {
return;
}
// Fiber and ReactDOM keep wrapper state in separate places
var state = inst._wrapperState || node._wrapperState;
if (!state || !state.controlled || node.type !== 'number') {
return;
}
// If controlled, assign the value attribute to the current value on blur
var value = '' + node.value;
if (node.getAttribute('value') !== value) {
node.setAttribute('value', value);
}
}
/**
* This plugin creates an `onChange` event that normalizes change events
* across form elements. This event fires at a time when it's possible to
* change the element's value without seeing a flicker.
*
* Supported elements are:
* - input (see `isTextInputElement`)
* - textarea
* - select
*/
var ChangeEventPlugin = {
eventTypes: eventTypes$1,
_isInputEventSupported: isInputEventSupported,
extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
var targetNode = targetInst ? getNodeFromInstance$1(targetInst) : window;
var getTargetInstFunc, handleEventFunc;
if (shouldUseChangeEvent(targetNode)) {
getTargetInstFunc = getTargetInstForChangeEvent;
} else if (isTextInputElement(targetNode)) {
if (isInputEventSupported) {
getTargetInstFunc = getTargetInstForInputOrChangeEvent;
} else {
getTargetInstFunc = getTargetInstForInputEventPolyfill;
handleEventFunc = handleEventsForInputEventPolyfill;
}
} else if (shouldUseClickEvent(targetNode)) {
getTargetInstFunc = getTargetInstForClickEvent;
}
if (getTargetInstFunc) {
var inst = getTargetInstFunc(topLevelType, targetInst);
if (inst) {
var event = createAndAccumulateChangeEvent(inst, nativeEvent, nativeEventTarget);
return event;
}
}
if (handleEventFunc) {
handleEventFunc(topLevelType, targetNode, targetInst);
}
// When blurring, set the value attribute for number inputs
if (topLevelType === 'topBlur') {
handleControlledInputBlur(targetInst, targetNode);
}
}
};
/**
* Module that is injectable into `EventPluginHub`, that specifies a
* deterministic ordering of `EventPlugin`s. A convenient way to reason about
* plugins, without having to package every one of them. This is better than
* having plugins be ordered in the same order that they are injected because
* that ordering would be influenced by the packaging order.
* `ResponderEventPlugin` must occur before `SimpleEventPlugin` so that
* preventing default on events is convenient in `SimpleEventPlugin` handlers.
*/
var DOMEventPluginOrder = ['ResponderEventPlugin', 'SimpleEventPlugin', 'TapEventPlugin', 'EnterLeaveEventPlugin', 'ChangeEventPlugin', 'SelectEventPlugin', 'BeforeInputEventPlugin'];
/**
* @interface UIEvent
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var UIEventInterface = {
view: null,
detail: null
};
/**
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @extends {SyntheticEvent}
*/
function SyntheticUIEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
return SyntheticEvent$1.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
}
SyntheticEvent$1.augmentClass(SyntheticUIEvent, UIEventInterface);
/**
* Translation from modifier key to the associated property in the event.
* @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers
*/
var modifierKeyToProp = {
Alt: 'altKey',
Control: 'ctrlKey',
Meta: 'metaKey',
Shift: 'shiftKey'
};
// IE8 does not implement getModifierState so we simply map it to the only
// modifier keys exposed by the event itself, does not support Lock-keys.
// Currently, all major browsers except Chrome seems to support Lock-keys.
function modifierStateGetter(keyArg) {
var syntheticEvent = this;
var nativeEvent = syntheticEvent.nativeEvent;
if (nativeEvent.getModifierState) {
return nativeEvent.getModifierState(keyArg);
}
var keyProp = modifierKeyToProp[keyArg];
return keyProp ? !!nativeEvent[keyProp] : false;
}
function getEventModifierState(nativeEvent) {
return modifierStateGetter;
}
/**
* @interface MouseEvent
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var MouseEventInterface = {
screenX: null,
screenY: null,
clientX: null,
clientY: null,
pageX: null,
pageY: null,
ctrlKey: null,
shiftKey: null,
altKey: null,
metaKey: null,
getModifierState: getEventModifierState,
button: null,
buttons: null,
relatedTarget: function (event) {
return event.relatedTarget || (event.fromElement === event.srcElement ? event.toElement : event.fromElement);
}
};
/**
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @extends {SyntheticUIEvent}
*/
function SyntheticMouseEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
}
SyntheticUIEvent.augmentClass(SyntheticMouseEvent, MouseEventInterface);
var eventTypes$2 = {
mouseEnter: {
registrationName: 'onMouseEnter',
dependencies: ['topMouseOut', 'topMouseOver']
},
mouseLeave: {
registrationName: 'onMouseLeave',
dependencies: ['topMouseOut', 'topMouseOver']
}
};
var EnterLeaveEventPlugin = {
eventTypes: eventTypes$2,
/**
* For almost every interaction we care about, there will be both a top-level
* `mouseover` and `mouseout` event that occurs. Only use `mouseout` so that
* we do not extract duplicate events. However, moving the mouse into the
* browser from outside will not fire a `mouseout` event. In this case, we use
* the `mouseover` top-level event.
*/
extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
if (topLevelType === 'topMouseOver' && (nativeEvent.relatedTarget || nativeEvent.fromElement)) {
return null;
}
if (topLevelType !== 'topMouseOut' && topLevelType !== 'topMouseOver') {
// Must not be a mouse in or mouse out - ignoring.
return null;
}
var win;
if (nativeEventTarget.window === nativeEventTarget) {
// `nativeEventTarget` is probably a window object.
win = nativeEventTarget;
} else {
// TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.
var doc = nativeEventTarget.ownerDocument;
if (doc) {
win = doc.defaultView || doc.parentWindow;
} else {
win = window;
}
}
var from;
var to;
if (topLevelType === 'topMouseOut') {
from = targetInst;
var related = nativeEvent.relatedTarget || nativeEvent.toElement;
to = related ? getClosestInstanceFromNode(related) : null;
} else {
// Moving to a node from outside the window.
from = null;
to = targetInst;
}
if (from === to) {
// Nothing pertains to our managed components.
return null;
}
var fromNode = from == null ? win : getNodeFromInstance$1(from);
var toNode = to == null ? win : getNodeFromInstance$1(to);
var leave = SyntheticMouseEvent.getPooled(eventTypes$2.mouseLeave, from, nativeEvent, nativeEventTarget);
leave.type = 'mouseleave';
leave.target = fromNode;
leave.relatedTarget = toNode;
var enter = SyntheticMouseEvent.getPooled(eventTypes$2.mouseEnter, to, nativeEvent, nativeEventTarget);
enter.type = 'mouseenter';
enter.target = toNode;
enter.relatedTarget = fromNode;
accumulateEnterLeaveDispatches(leave, enter, from, to);
return [leave, enter];
}
};
/**
* `ReactInstanceMap` maintains a mapping from a public facing stateful
* instance (key) and the internal representation (value). This allows public
* methods to accept the user facing instance as an argument and map them back
* to internal methods.
*
* Note that this module is currently shared and assumed to be stateless.
* If this becomes an actual Map, that will break.
*/
/**
* This API should be called `delete` but we'd have to make sure to always
* transform these to strings for IE support. When this transform is fully
* supported we can rename it.
*/
function get(key) {
return key._reactInternalFiber;
}
function has(key) {
return key._reactInternalFiber !== undefined;
}
function set(key, value) {
key._reactInternalFiber = value;
}
var ReactInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;
var ReactCurrentOwner = ReactInternals.ReactCurrentOwner;
var ReactDebugCurrentFrame = ReactInternals.ReactDebugCurrentFrame;
function getComponentName(fiber) {
var type = fiber.type;
if (typeof type === 'string') {
return type;
}
if (typeof type === 'function') {
return type.displayName || type.name;
}
return null;
}
// Don't change these two values:
var NoEffect = 0; // 0b00000000
var PerformedWork = 1; // 0b00000001
// You can change the rest (and add more).
var Placement = 2; // 0b00000010
var Update = 4; // 0b00000100
var PlacementAndUpdate = 6; // 0b00000110
var Deletion = 8; // 0b00001000
var ContentReset = 16; // 0b00010000
var Callback = 32; // 0b00100000
var Err = 64; // 0b01000000
var Ref = 128; // 0b10000000
var MOUNTING = 1;
var MOUNTED = 2;
var UNMOUNTED = 3;
function isFiberMountedImpl(fiber) {
var node = fiber;
if (!fiber.alternate) {
// If there is no alternate, this might be a new tree that isn't inserted
// yet. If it is, then it will have a pending insertion effect on it.
if ((node.effectTag & Placement) !== NoEffect) {
return MOUNTING;
}
while (node['return']) {
node = node['return'];
if ((node.effectTag & Placement) !== NoEffect) {
return MOUNTING;
}
}
} else {
while (node['return']) {
node = node['return'];
}
}
if (node.tag === HostRoot) {
// TODO: Check if this was a nested HostRoot when used with
// renderContainerIntoSubtree.
return MOUNTED;
}
// If we didn't hit the root, that means that we're in an disconnected tree
// that has been unmounted.
return UNMOUNTED;
}
function isFiberMounted(fiber) {
return isFiberMountedImpl(fiber) === MOUNTED;
}
function isMounted(component) {
{
var owner = ReactCurrentOwner.current;
if (owner !== null && owner.tag === ClassComponent) {
var ownerFiber = owner;
var instance = ownerFiber.stateNode;
warning(instance._warnedAboutRefsInRender, '%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', getComponentName(ownerFiber) || 'A component');
instance._warnedAboutRefsInRender = true;
}
}
var fiber = get(component);
if (!fiber) {
return false;
}
return isFiberMountedImpl(fiber) === MOUNTED;
}
function assertIsMounted(fiber) {
!(isFiberMountedImpl(fiber) === MOUNTED) ? invariant(false, 'Unable to find node on an unmounted component.') : void 0;
}
function findCurrentFiberUsingSlowPath(fiber) {
var alternate = fiber.alternate;
if (!alternate) {
// If there is no alternate, then we only need to check if it is mounted.
var state = isFiberMountedImpl(fiber);
!(state !== UNMOUNTED) ? invariant(false, 'Unable to find node on an unmounted component.') : void 0;
if (state === MOUNTING) {
return null;
}
return fiber;
}
// If we have two possible branches, we'll walk backwards up to the root
// to see what path the root points to. On the way we may hit one of the
// special cases and we'll deal with them.
var a = fiber;
var b = alternate;
while (true) {
var parentA = a['return'];
var parentB = parentA ? parentA.alternate : null;
if (!parentA || !parentB) {
// We're at the root.
break;
}
// If both copies of the parent fiber point to the same child, we can
// assume that the child is current. This happens when we bailout on low
// priority: the bailed out fiber's child reuses the current child.
if (parentA.child === parentB.child) {
var child = parentA.child;
while (child) {
if (child === a) {
// We've determined that A is the current branch.
assertIsMounted(parentA);
return fiber;
}
if (child === b) {
// We've determined that B is the current branch.
assertIsMounted(parentA);
return alternate;
}
child = child.sibling;
}
// We should never have an alternate for any mounting node. So the only
// way this could possibly happen is if this was unmounted, if at all.
invariant(false, 'Unable to find node on an unmounted component.');
}
if (a['return'] !== b['return']) {
// The return pointer of A and the return pointer of B point to different
// fibers. We assume that return pointers never criss-cross, so A must
// belong to the child set of A.return, and B must belong to the child
// set of B.return.
a = parentA;
b = parentB;
} else {
// The return pointers point to the same fiber. We'll have to use the
// default, slow path: scan the child sets of each parent alternate to see
// which child belongs to which set.
//
// Search parent A's child set
var didFindChild = false;
var _child = parentA.child;
while (_child) {
if (_child === a) {
didFindChild = true;
a = parentA;
b = parentB;
break;
}
if (_child === b) {
didFindChild = true;
b = parentA;
a = parentB;
break;
}
_child = _child.sibling;
}
if (!didFindChild) {
// Search parent B's child set
_child = parentB.child;
while (_child) {
if (_child === a) {
didFindChild = true;
a = parentB;
b = parentA;
break;
}
if (_child === b) {
didFindChild = true;
b = parentB;
a = parentA;
break;
}
_child = _child.sibling;
}
!didFindChild ? invariant(false, 'Child was not found in either parent set. This indicates a bug in React related to the return pointer. Please file an issue.') : void 0;
}
}
!(a.alternate === b) ? invariant(false, 'Return fibers should always be each others\' alternates. This error is likely caused by a bug in React. Please file an issue.') : void 0;
}
// If the root is not a host container, we're in a disconnected tree. I.e.
// unmounted.
!(a.tag === HostRoot) ? invariant(false, 'Unable to find node on an unmounted component.') : void 0;
if (a.stateNode.current === a) {
// We've determined that A is the current branch.
return fiber;
}
// Otherwise B has to be current branch.
return alternate;
}
function findCurrentHostFiber(parent) {
var currentParent = findCurrentFiberUsingSlowPath(parent);
if (!currentParent) {
return null;
}
// Next we'll drill down this component to find the first HostComponent/Text.
var node = currentParent;
while (true) {
if (node.tag === HostComponent || node.tag === HostText) {
return node;
} else if (node.child) {
node.child['return'] = node;
node = node.child;
continue;
}
if (node === currentParent) {
return null;
}
while (!node.sibling) {
if (!node['return'] || node['return'] === currentParent) {
return null;
}
node = node['return'];
}
node.sibling['return'] = node['return'];
node = node.sibling;
}
// Flow needs the return null here, but ESLint complains about it.
// eslint-disable-next-line no-unreachable
return null;
}
function findCurrentHostFiberWithNoPortals(parent) {
var currentParent = findCurrentFiberUsingSlowPath(parent);
if (!currentParent) {
return null;
}
// Next we'll drill down this component to find the first HostComponent/Text.
var node = currentParent;
while (true) {
if (node.tag === HostComponent || node.tag === HostText) {
return node;
} else if (node.child && node.tag !== HostPortal) {
node.child['return'] = node;
node = node.child;
continue;
}
if (node === currentParent) {
return null;
}
while (!node.sibling) {
if (!node['return'] || node['return'] === currentParent) {
return null;
}
node = node['return'];
}
node.sibling['return'] = node['return'];
node = node.sibling;
}
// Flow needs the return null here, but ESLint complains about it.
// eslint-disable-next-line no-unreachable
return null;
}
var CALLBACK_BOOKKEEPING_POOL_SIZE = 10;
var callbackBookkeepingPool = [];
/**
* Find the deepest React component completely containing the root of the
* passed-in instance (for use when entire React trees are nested within each
* other). If React trees are not nested, returns null.
*/
function findRootContainerNode(inst) {
// TODO: It may be a good idea to cache this to prevent unnecessary DOM
// traversal, but caching is difficult to do correctly without using a
// mutation observer to listen for all DOM changes.
while (inst['return']) {
inst = inst['return'];
}
if (inst.tag !== HostRoot) {
// This can happen if we're in a detached tree.
return null;
}
return inst.stateNode.containerInfo;
}
// Used to store ancestor hierarchy in top level callback
function getTopLevelCallbackBookKeeping(topLevelType, nativeEvent, targetInst) {
if (callbackBookkeepingPool.length) {
var instance = callbackBookkeepingPool.pop();
instance.topLevelType = topLevelType;
instance.nativeEvent = nativeEvent;
instance.targetInst = targetInst;
return instance;
}
return {
topLevelType: topLevelType,
nativeEvent: nativeEvent,
targetInst: targetInst,
ancestors: []
};
}
function releaseTopLevelCallbackBookKeeping(instance) {
instance.topLevelType = null;
instance.nativeEvent = null;
instance.targetInst = null;
instance.ancestors.length = 0;
if (callbackBookkeepingPool.length < CALLBACK_BOOKKEEPING_POOL_SIZE) {
callbackBookkeepingPool.push(instance);
}
}
function handleTopLevelImpl(bookKeeping) {
var targetInst = bookKeeping.targetInst;
// Loop through the hierarchy, in case there's any nested components.
// It's important that we build the array of ancestors before calling any
// event handlers, because event handlers can modify the DOM, leading to
// inconsistencies with ReactMount's node cache. See #1105.
var ancestor = targetInst;
do {
if (!ancestor) {
bookKeeping.ancestors.push(ancestor);
break;
}
var root = findRootContainerNode(ancestor);
if (!root) {
break;
}
bookKeeping.ancestors.push(ancestor);
ancestor = getClosestInstanceFromNode(root);
} while (ancestor);
for (var i = 0; i < bookKeeping.ancestors.length; i++) {
targetInst = bookKeeping.ancestors[i];
_handleTopLevel(bookKeeping.topLevelType, targetInst, bookKeeping.nativeEvent, getEventTarget(bookKeeping.nativeEvent));
}
}
// TODO: can we stop exporting these?
var _enabled = true;
var _handleTopLevel = void 0;
function setHandleTopLevel(handleTopLevel) {
_handleTopLevel = handleTopLevel;
}
function setEnabled(enabled) {
_enabled = !!enabled;
}
function isEnabled() {
return _enabled;
}
/**
* Traps top-level events by using event bubbling.
*
* @param {string} topLevelType Record from `BrowserEventConstants`.
* @param {string} handlerBaseName Event name (e.g. "click").
* @param {object} element Element on which to attach listener.
* @return {?object} An object with a remove function which will forcefully
* remove the listener.
* @internal
*/
function trapBubbledEvent(topLevelType, handlerBaseName, element) {
if (!element) {
return null;
}
return EventListener.listen(element, handlerBaseName, dispatchEvent.bind(null, topLevelType));
}
/**
* Traps a top-level event by using event capturing.
*
* @param {string} topLevelType Record from `BrowserEventConstants`.
* @param {string} handlerBaseName Event name (e.g. "click").
* @param {object} element Element on which to attach listener.
* @return {?object} An object with a remove function which will forcefully
* remove the listener.
* @internal
*/
function trapCapturedEvent(topLevelType, handlerBaseName, element) {
if (!element) {
return null;
}
return EventListener.capture(element, handlerBaseName, dispatchEvent.bind(null, topLevelType));
}
function dispatchEvent(topLevelType, nativeEvent) {
if (!_enabled) {
return;
}
var nativeEventTarget = getEventTarget(nativeEvent);
var targetInst = getClosestInstanceFromNode(nativeEventTarget);
if (targetInst !== null && typeof targetInst.tag === 'number' && !isFiberMounted(targetInst)) {
// If we get an event (ex: img onload) before committing that
// component's mount, ignore it for now (that is, treat it as if it was an
// event on a non-React tree). We might also consider queueing events and
// dispatching them after the mount.
targetInst = null;
}
var bookKeeping = getTopLevelCallbackBookKeeping(topLevelType, nativeEvent, targetInst);
try {
// Event queue being processed in the same cycle allows
// `preventDefault`.
batchedUpdates(handleTopLevelImpl, bookKeeping);
} finally {
releaseTopLevelCallbackBookKeeping(bookKeeping);
}
}
var ReactDOMEventListener = Object.freeze({
get _enabled () { return _enabled; },
get _handleTopLevel () { return _handleTopLevel; },
setHandleTopLevel: setHandleTopLevel,
setEnabled: setEnabled,
isEnabled: isEnabled,
trapBubbledEvent: trapBubbledEvent,
trapCapturedEvent: trapCapturedEvent,
dispatchEvent: dispatchEvent
});
/**
* Generate a mapping of standard vendor prefixes using the defined style property and event name.
*
* @param {string} styleProp
* @param {string} eventName
* @returns {object}
*/
function makePrefixMap(styleProp, eventName) {
var prefixes = {};
prefixes[styleProp.toLowerCase()] = eventName.toLowerCase();
prefixes['Webkit' + styleProp] = 'webkit' + eventName;
prefixes['Moz' + styleProp] = 'moz' + eventName;
prefixes['ms' + styleProp] = 'MS' + eventName;
prefixes['O' + styleProp] = 'o' + eventName.toLowerCase();
return prefixes;
}
/**
* A list of event names to a configurable list of vendor prefixes.
*/
var vendorPrefixes = {
animationend: makePrefixMap('Animation', 'AnimationEnd'),
animationiteration: makePrefixMap('Animation', 'AnimationIteration'),
animationstart: makePrefixMap('Animation', 'AnimationStart'),
transitionend: makePrefixMap('Transition', 'TransitionEnd')
};
/**
* Event names that have already been detected and prefixed (if applicable).
*/
var prefixedEventNames = {};
/**
* Element to check for prefixes on.
*/
var style = {};
/**
* Bootstrap if a DOM exists.
*/
if (ExecutionEnvironment.canUseDOM) {
style = document.createElement('div').style;
// On some platforms, in particular some releases of Android 4.x,
// the un-prefixed "animation" and "transition" properties are defined on the
// style object but the events that fire will still be prefixed, so we need
// to check if the un-prefixed events are usable, and if not remove them from the map.
if (!('AnimationEvent' in window)) {
delete vendorPrefixes.animationend.animation;
delete vendorPrefixes.animationiteration.animation;
delete vendorPrefixes.animationstart.animation;
}
// Same as above
if (!('TransitionEvent' in window)) {
delete vendorPrefixes.transitionend.transition;
}
}
/**
* Attempts to determine the correct vendor prefixed event name.
*
* @param {string} eventName
* @returns {string}
*/
function getVendorPrefixedEventName(eventName) {
if (prefixedEventNames[eventName]) {
return prefixedEventNames[eventName];
} else if (!vendorPrefixes[eventName]) {
return eventName;
}
var prefixMap = vendorPrefixes[eventName];
for (var styleProp in prefixMap) {
if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) {
return prefixedEventNames[eventName] = prefixMap[styleProp];
}
}
return '';
}
/**
* Types of raw signals from the browser caught at the top level.
*
* For events like 'submit' which don't consistently bubble (which we
* trap at a lower node than `document`), binding at `document` would
* cause duplicate events so we don't include them here.
*/
var topLevelTypes$1 = {
topAbort: 'abort',
topAnimationEnd: getVendorPrefixedEventName('animationend') || 'animationend',
topAnimationIteration: getVendorPrefixedEventName('animationiteration') || 'animationiteration',
topAnimationStart: getVendorPrefixedEventName('animationstart') || 'animationstart',
topBlur: 'blur',
topCancel: 'cancel',
topCanPlay: 'canplay',
topCanPlayThrough: 'canplaythrough',
topChange: 'change',
topClick: 'click',
topClose: 'close',
topCompositionEnd: 'compositionend',
topCompositionStart: 'compositionstart',
topCompositionUpdate: 'compositionupdate',
topContextMenu: 'contextmenu',
topCopy: 'copy',
topCut: 'cut',
topDoubleClick: 'dblclick',
topDrag: 'drag',
topDragEnd: 'dragend',
topDragEnter: 'dragenter',
topDragExit: 'dragexit',
topDragLeave: 'dragleave',
topDragOver: 'dragover',
topDragStart: 'dragstart',
topDrop: 'drop',
topDurationChange: 'durationchange',
topEmptied: 'emptied',
topEncrypted: 'encrypted',
topEnded: 'ended',
topError: 'error',
topFocus: 'focus',
topInput: 'input',
topKeyDown: 'keydown',
topKeyPress: 'keypress',
topKeyUp: 'keyup',
topLoadedData: 'loadeddata',
topLoad: 'load',
topLoadedMetadata: 'loadedmetadata',
topLoadStart: 'loadstart',
topMouseDown: 'mousedown',
topMouseMove: 'mousemove',
topMouseOut: 'mouseout',
topMouseOver: 'mouseover',
topMouseUp: 'mouseup',
topPaste: 'paste',
topPause: 'pause',
topPlay: 'play',
topPlaying: 'playing',
topProgress: 'progress',
topRateChange: 'ratechange',
topScroll: 'scroll',
topSeeked: 'seeked',
topSeeking: 'seeking',
topSelectionChange: 'selectionchange',
topStalled: 'stalled',
topSuspend: 'suspend',
topTextInput: 'textInput',
topTimeUpdate: 'timeupdate',
topToggle: 'toggle',
topTouchCancel: 'touchcancel',
topTouchEnd: 'touchend',
topTouchMove: 'touchmove',
topTouchStart: 'touchstart',
topTransitionEnd: getVendorPrefixedEventName('transitionend') || 'transitionend',
topVolumeChange: 'volumechange',
topWaiting: 'waiting',
topWheel: 'wheel'
};
var BrowserEventConstants = {
topLevelTypes: topLevelTypes$1
};
function runEventQueueInBatch(events) {
enqueueEvents(events);
processEventQueue(false);
}
/**
* Streams a fired top-level event to `EventPluginHub` where plugins have the
* opportunity to create `ReactEvent`s to be dispatched.
*/
function handleTopLevel(topLevelType, targetInst, nativeEvent, nativeEventTarget) {
var events = extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);
runEventQueueInBatch(events);
}
var topLevelTypes = BrowserEventConstants.topLevelTypes;
/**
* Summary of `ReactBrowserEventEmitter` event handling:
*
* - Top-level delegation is used to trap most native browser events. This
* may only occur in the main thread and is the responsibility of
* ReactDOMEventListener, which is injected and can therefore support
* pluggable event sources. This is the only work that occurs in the main
* thread.
*
* - We normalize and de-duplicate events to account for browser quirks. This
* may be done in the worker thread.
*
* - Forward these native events (with the associated top-level type used to
* trap it) to `EventPluginHub`, which in turn will ask plugins if they want
* to extract any synthetic events.
*
* - The `EventPluginHub` will then process each event by annotating them with
* "dispatches", a sequence of listeners and IDs that care about that event.
*
* - The `EventPluginHub` then dispatches the events.
*
* Overview of React and the event system:
*
* +------------+ .
* | DOM | .
* +------------+ .
* | .
* v .
* +------------+ .
* | ReactEvent | .
* | Listener | .
* +------------+ . +-----------+
* | . +--------+|SimpleEvent|
* | . | |Plugin |
* +-----|------+ . v +-----------+
* | | | . +--------------+ +------------+
* | +-----------.--->|EventPluginHub| | Event |
* | | . | | +-----------+ | Propagators|
* | ReactEvent | . | | |TapEvent | |------------|
* | Emitter | . | |<---+|Plugin | |other plugin|
* | | . | | +-----------+ | utilities |
* | +-----------.--->| | +------------+
* | | | . +--------------+
* +-----|------+ . ^ +-----------+
* | . | |Enter/Leave|
* + . +-------+|Plugin |
* +-------------+ . +-----------+
* | application | .
* |-------------| .
* | | .
* | | .
* +-------------+ .
* .
* React Core . General Purpose Event Plugin System
*/
var alreadyListeningTo = {};
var reactTopListenersCounter = 0;
/**
* To ensure no conflicts with other potential React instances on the page
*/
var topListenersIDKey = '_reactListenersID' + ('' + Math.random()).slice(2);
function getListeningForDocument(mountAt) {
// In IE8, `mountAt` is a host object and doesn't have `hasOwnProperty`
// directly.
if (!Object.prototype.hasOwnProperty.call(mountAt, topListenersIDKey)) {
mountAt[topListenersIDKey] = reactTopListenersCounter++;
alreadyListeningTo[mountAt[topListenersIDKey]] = {};
}
return alreadyListeningTo[mountAt[topListenersIDKey]];
}
/**
* We listen for bubbled touch events on the document object.
*
* Firefox v8.01 (and possibly others) exhibited strange behavior when
* mounting `onmousemove` events at some node that was not the document
* element. The symptoms were that if your mouse is not moving over something
* contained within that mount point (for example on the background) the
* top-level listeners for `onmousemove` won't be called. However, if you
* register the `mousemove` on the document object, then it will of course
* catch all `mousemove`s. This along with iOS quirks, justifies restricting
* top-level listeners to the document object only, at least for these
* movement types of events and possibly all events.
*
* @see http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html
*
* Also, `keyup`/`keypress`/`keydown` do not bubble to the window on IE, but
* they bubble to document.
*
* @param {string} registrationName Name of listener (e.g. `onClick`).
* @param {object} contentDocumentHandle Document which owns the container
*/
function listenTo(registrationName, contentDocumentHandle) {
var mountAt = contentDocumentHandle;
var isListening = getListeningForDocument(mountAt);
var dependencies = registrationNameDependencies[registrationName];
for (var i = 0; i < dependencies.length; i++) {
var dependency = dependencies[i];
if (!(isListening.hasOwnProperty(dependency) && isListening[dependency])) {
if (dependency === 'topScroll') {
trapCapturedEvent('topScroll', 'scroll', mountAt);
} else if (dependency === 'topFocus' || dependency === 'topBlur') {
trapCapturedEvent('topFocus', 'focus', mountAt);
trapCapturedEvent('topBlur', 'blur', mountAt);
// to make sure blur and focus event listeners are only attached once
isListening.topBlur = true;
isListening.topFocus = true;
} else if (dependency === 'topCancel') {
if (isEventSupported('cancel', true)) {
trapCapturedEvent('topCancel', 'cancel', mountAt);
}
isListening.topCancel = true;
} else if (dependency === 'topClose') {
if (isEventSupported('close', true)) {
trapCapturedEvent('topClose', 'close', mountAt);
}
isListening.topClose = true;
} else if (topLevelTypes.hasOwnProperty(dependency)) {
trapBubbledEvent(dependency, topLevelTypes[dependency], mountAt);
}
isListening[dependency] = true;
}
}
}
function isListeningToAllDependencies(registrationName, mountAt) {
var isListening = getListeningForDocument(mountAt);
var dependencies = registrationNameDependencies[registrationName];
for (var i = 0; i < dependencies.length; i++) {
var dependency = dependencies[i];
if (!(isListening.hasOwnProperty(dependency) && isListening[dependency])) {
return false;
}
}
return true;
}
/**
* Given any node return the first leaf node without children.
*
* @param {DOMElement|DOMTextNode} node
* @return {DOMElement|DOMTextNode}
*/
function getLeafNode(node) {
while (node && node.firstChild) {
node = node.firstChild;
}
return node;
}
/**
* Get the next sibling within a container. This will walk up the
* DOM if a node's siblings have been exhausted.
*
* @param {DOMElement|DOMTextNode} node
* @return {?DOMElement|DOMTextNode}
*/
function getSiblingNode(node) {
while (node) {
if (node.nextSibling) {
return node.nextSibling;
}
node = node.parentNode;
}
}
/**
* Get object describing the nodes which contain characters at offset.
*
* @param {DOMElement|DOMTextNode} root
* @param {number} offset
* @return {?object}
*/
function getNodeForCharacterOffset(root, offset) {
var node = getLeafNode(root);
var nodeStart = 0;
var nodeEnd = 0;
while (node) {
if (node.nodeType === TEXT_NODE) {
nodeEnd = nodeStart + node.textContent.length;
if (nodeStart <= offset && nodeEnd >= offset) {
return {
node: node,
offset: offset - nodeStart
};
}
nodeStart = nodeEnd;
}
node = getLeafNode(getSiblingNode(node));
}
}
/**
* @param {DOMElement} outerNode
* @return {?object}
*/
function getOffsets(outerNode) {
var selection = window.getSelection && window.getSelection();
if (!selection || selection.rangeCount === 0) {
return null;
}
var anchorNode = selection.anchorNode,
anchorOffset = selection.anchorOffset,
focusNode$$1 = selection.focusNode,
focusOffset = selection.focusOffset;
// In Firefox, anchorNode and focusNode can be "anonymous divs", e.g. the
// up/down buttons on an . Anonymous divs do not seem to
// expose properties, triggering a "Permission denied error" if any of its
// properties are accessed. The only seemingly possible way to avoid erroring
// is to access a property that typically works for non-anonymous divs and
// catch any error that may otherwise arise. See
// https://bugzilla.mozilla.org/show_bug.cgi?id=208427
try {
/* eslint-disable no-unused-expressions */
anchorNode.nodeType;
focusNode$$1.nodeType;
/* eslint-enable no-unused-expressions */
} catch (e) {
return null;
}
return getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode$$1, focusOffset);
}
/**
* Returns {start, end} where `start` is the character/codepoint index of
* (anchorNode, anchorOffset) within the textContent of `outerNode`, and
* `end` is the index of (focusNode, focusOffset).
*
* Returns null if you pass in garbage input but we should probably just crash.
*
* Exported only for testing.
*/
function getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode$$1, focusOffset) {
var length = 0;
var start = -1;
var end = -1;
var indexWithinAnchor = 0;
var indexWithinFocus = 0;
var node = outerNode;
var parentNode = null;
outer: while (true) {
var next = null;
while (true) {
if (node === anchorNode && (anchorOffset === 0 || node.nodeType === TEXT_NODE)) {
start = length + anchorOffset;
}
if (node === focusNode$$1 && (focusOffset === 0 || node.nodeType === TEXT_NODE)) {
end = length + focusOffset;
}
if (node.nodeType === TEXT_NODE) {
length += node.nodeValue.length;
}
if ((next = node.firstChild) === null) {
break;
}
// Moving from `node` to its first child `next`.
parentNode = node;
node = next;
}
while (true) {
if (node === outerNode) {
// If `outerNode` has children, this is always the second time visiting
// it. If it has no children, this is still the first loop, and the only
// valid selection is anchorNode and focusNode both equal to this node
// and both offsets 0, in which case we will have handled above.
break outer;
}
if (parentNode === anchorNode && ++indexWithinAnchor === anchorOffset) {
start = length;
}
if (parentNode === focusNode$$1 && ++indexWithinFocus === focusOffset) {
end = length;
}
if ((next = node.nextSibling) !== null) {
break;
}
node = parentNode;
parentNode = node.parentNode;
}
// Moving from `node` to its next sibling `next`.
node = next;
}
if (start === -1 || end === -1) {
// This should never happen. (Would happen if the anchor/focus nodes aren't
// actually inside the passed-in node.)
return null;
}
return {
start: start,
end: end
};
}
/**
* In modern non-IE browsers, we can support both forward and backward
* selections.
*
* Note: IE10+ supports the Selection object, but it does not support
* the `extend` method, which means that even in modern IE, it's not possible
* to programmatically create a backward selection. Thus, for all IE
* versions, we use the old IE API to create our selections.
*
* @param {DOMElement|DOMTextNode} node
* @param {object} offsets
*/
function setOffsets(node, offsets) {
if (!window.getSelection) {
return;
}
var selection = window.getSelection();
var length = node[getTextContentAccessor()].length;
var start = Math.min(offsets.start, length);
var end = offsets.end === undefined ? start : Math.min(offsets.end, length);
// IE 11 uses modern selection, but doesn't support the extend method.
// Flip backward selections, so we can set with a single range.
if (!selection.extend && start > end) {
var temp = end;
end = start;
start = temp;
}
var startMarker = getNodeForCharacterOffset(node, start);
var endMarker = getNodeForCharacterOffset(node, end);
if (startMarker && endMarker) {
if (selection.rangeCount === 1 && selection.anchorNode === startMarker.node && selection.anchorOffset === startMarker.offset && selection.focusNode === endMarker.node && selection.focusOffset === endMarker.offset) {
return;
}
var range = document.createRange();
range.setStart(startMarker.node, startMarker.offset);
selection.removeAllRanges();
if (start > end) {
selection.addRange(range);
selection.extend(endMarker.node, endMarker.offset);
} else {
range.setEnd(endMarker.node, endMarker.offset);
selection.addRange(range);
}
}
}
function isInDocument(node) {
return containsNode(document.documentElement, node);
}
/**
* @ReactInputSelection: React input selection module. Based on Selection.js,
* but modified to be suitable for react and has a couple of bug fixes (doesn't
* assume buttons have range selections allowed).
* Input selection module for React.
*/
function hasSelectionCapabilities(elem) {
var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();
return nodeName && (nodeName === 'input' && elem.type === 'text' || nodeName === 'textarea' || elem.contentEditable === 'true');
}
function getSelectionInformation() {
var focusedElem = getActiveElement();
return {
focusedElem: focusedElem,
selectionRange: hasSelectionCapabilities(focusedElem) ? getSelection$1(focusedElem) : null
};
}
/**
* @restoreSelection: If any selection information was potentially lost,
* restore it. This is useful when performing operations that could remove dom
* nodes and place them back in, resulting in focus being lost.
*/
function restoreSelection(priorSelectionInformation) {
var curFocusedElem = getActiveElement();
var priorFocusedElem = priorSelectionInformation.focusedElem;
var priorSelectionRange = priorSelectionInformation.selectionRange;
if (curFocusedElem !== priorFocusedElem && isInDocument(priorFocusedElem)) {
if (hasSelectionCapabilities(priorFocusedElem)) {
setSelection(priorFocusedElem, priorSelectionRange);
}
// Focusing a node can change the scroll position, which is undesirable
var ancestors = [];
var ancestor = priorFocusedElem;
while (ancestor = ancestor.parentNode) {
if (ancestor.nodeType === ELEMENT_NODE) {
ancestors.push({
element: ancestor,
left: ancestor.scrollLeft,
top: ancestor.scrollTop
});
}
}
focusNode(priorFocusedElem);
for (var i = 0; i < ancestors.length; i++) {
var info = ancestors[i];
info.element.scrollLeft = info.left;
info.element.scrollTop = info.top;
}
}
}
/**
* @getSelection: Gets the selection bounds of a focused textarea, input or
* contentEditable node.
* -@input: Look up selection bounds of this input
* -@return {start: selectionStart, end: selectionEnd}
*/
function getSelection$1(input) {
var selection = void 0;
if ('selectionStart' in input) {
// Modern browser with input or textarea.
selection = {
start: input.selectionStart,
end: input.selectionEnd
};
} else {
// Content editable or old IE textarea.
selection = getOffsets(input);
}
return selection || { start: 0, end: 0 };
}
/**
* @setSelection: Sets the selection bounds of a textarea or input and focuses
* the input.
* -@input Set selection bounds of this input or textarea
* -@offsets Object of same form that is returned from get*
*/
function setSelection(input, offsets) {
var start = offsets.start,
end = offsets.end;
if (end === undefined) {
end = start;
}
if ('selectionStart' in input) {
input.selectionStart = start;
input.selectionEnd = Math.min(end, input.value.length);
} else {
setOffsets(input, offsets);
}
}
var skipSelectionChangeEvent = ExecutionEnvironment.canUseDOM && 'documentMode' in document && document.documentMode <= 11;
var eventTypes$3 = {
select: {
phasedRegistrationNames: {
bubbled: 'onSelect',
captured: 'onSelectCapture'
},
dependencies: ['topBlur', 'topContextMenu', 'topFocus', 'topKeyDown', 'topKeyUp', 'topMouseDown', 'topMouseUp', 'topSelectionChange']
}
};
var activeElement$1 = null;
var activeElementInst$1 = null;
var lastSelection = null;
var mouseDown = false;
/**
* Get an object which is a unique representation of the current selection.
*
* The return value will not be consistent across nodes or browsers, but
* two identical selections on the same node will return identical objects.
*
* @param {DOMElement} node
* @return {object}
*/
function getSelection(node) {
if ('selectionStart' in node && hasSelectionCapabilities(node)) {
return {
start: node.selectionStart,
end: node.selectionEnd
};
} else if (window.getSelection) {
var selection = window.getSelection();
return {
anchorNode: selection.anchorNode,
anchorOffset: selection.anchorOffset,
focusNode: selection.focusNode,
focusOffset: selection.focusOffset
};
}
}
/**
* Poll selection to see whether it's changed.
*
* @param {object} nativeEvent
* @return {?SyntheticEvent}
*/
function constructSelectEvent(nativeEvent, nativeEventTarget) {
// Ensure we have the right element, and that the user is not dragging a
// selection (this matches native `select` event behavior). In HTML5, select
// fires only on input and textarea thus if there's no focused element we
// won't dispatch.
if (mouseDown || activeElement$1 == null || activeElement$1 !== getActiveElement()) {
return null;
}
// Only fire when selection has actually changed.
var currentSelection = getSelection(activeElement$1);
if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) {
lastSelection = currentSelection;
var syntheticEvent = SyntheticEvent$1.getPooled(eventTypes$3.select, activeElementInst$1, nativeEvent, nativeEventTarget);
syntheticEvent.type = 'select';
syntheticEvent.target = activeElement$1;
accumulateTwoPhaseDispatches(syntheticEvent);
return syntheticEvent;
}
return null;
}
/**
* This plugin creates an `onSelect` event that normalizes select events
* across form elements.
*
* Supported elements are:
* - input (see `isTextInputElement`)
* - textarea
* - contentEditable
*
* This differs from native browser implementations in the following ways:
* - Fires on contentEditable fields as well as inputs.
* - Fires for collapsed selection.
* - Fires after user input.
*/
var SelectEventPlugin = {
eventTypes: eventTypes$3,
extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
var doc = nativeEventTarget.window === nativeEventTarget ? nativeEventTarget.document : nativeEventTarget.nodeType === DOCUMENT_NODE ? nativeEventTarget : nativeEventTarget.ownerDocument;
// Track whether all listeners exists for this plugin. If none exist, we do
// not extract events. See #3639.
if (!doc || !isListeningToAllDependencies('onSelect', doc)) {
return null;
}
var targetNode = targetInst ? getNodeFromInstance$1(targetInst) : window;
switch (topLevelType) {
// Track the input node that has focus.
case 'topFocus':
if (isTextInputElement(targetNode) || targetNode.contentEditable === 'true') {
activeElement$1 = targetNode;
activeElementInst$1 = targetInst;
lastSelection = null;
}
break;
case 'topBlur':
activeElement$1 = null;
activeElementInst$1 = null;
lastSelection = null;
break;
// Don't fire the event while the user is dragging. This matches the
// semantics of the native select event.
case 'topMouseDown':
mouseDown = true;
break;
case 'topContextMenu':
case 'topMouseUp':
mouseDown = false;
return constructSelectEvent(nativeEvent, nativeEventTarget);
// Chrome and IE fire non-standard event when selection is changed (and
// sometimes when it hasn't). IE's event fires out of order with respect
// to key and input events on deletion, so we discard it.
//
// Firefox doesn't support selectionchange, so check selection status
// after each key entry. The selection changes after keydown and before
// keyup, but we check on keydown as well in the case of holding down a
// key, when multiple keydown events are fired but only one keyup is.
// This is also our approach for IE handling, for the reason above.
case 'topSelectionChange':
if (skipSelectionChangeEvent) {
break;
}
// falls through
case 'topKeyDown':
case 'topKeyUp':
return constructSelectEvent(nativeEvent, nativeEventTarget);
}
return null;
}
};
/**
* @interface Event
* @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface
* @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent
*/
var AnimationEventInterface = {
animationName: null,
elapsedTime: null,
pseudoElement: null
};
/**
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @extends {SyntheticEvent}
*/
function SyntheticAnimationEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
return SyntheticEvent$1.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
}
SyntheticEvent$1.augmentClass(SyntheticAnimationEvent, AnimationEventInterface);
/**
* @interface Event
* @see http://www.w3.org/TR/clipboard-apis/
*/
var ClipboardEventInterface = {
clipboardData: function (event) {
return 'clipboardData' in event ? event.clipboardData : window.clipboardData;
}
};
/**
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @extends {SyntheticEvent}
*/
function SyntheticClipboardEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
return SyntheticEvent$1.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
}
SyntheticEvent$1.augmentClass(SyntheticClipboardEvent, ClipboardEventInterface);
/**
* @interface FocusEvent
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var FocusEventInterface = {
relatedTarget: null
};
/**
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @extends {SyntheticUIEvent}
*/
function SyntheticFocusEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
}
SyntheticUIEvent.augmentClass(SyntheticFocusEvent, FocusEventInterface);
/**
* `charCode` represents the actual "character code" and is safe to use with
* `String.fromCharCode`. As such, only keys that correspond to printable
* characters produce a valid `charCode`, the only exception to this is Enter.
* The Tab-key is considered non-printable and does not have a `charCode`,
* presumably because it does not produce a tab-character in browsers.
*
* @param {object} nativeEvent Native browser event.
* @return {number} Normalized `charCode` property.
*/
function getEventCharCode(nativeEvent) {
var charCode;
var keyCode = nativeEvent.keyCode;
if ('charCode' in nativeEvent) {
charCode = nativeEvent.charCode;
// FF does not set `charCode` for the Enter-key, check against `keyCode`.
if (charCode === 0 && keyCode === 13) {
charCode = 13;
}
} else {
// IE8 does not implement `charCode`, but `keyCode` has the correct value.
charCode = keyCode;
}
// Some non-printable keys are reported in `charCode`/`keyCode`, discard them.
// Must not discard the (non-)printable Enter-key.
if (charCode >= 32 || charCode === 13) {
return charCode;
}
return 0;
}
/**
* Normalization of deprecated HTML5 `key` values
* @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
*/
var normalizeKey = {
Esc: 'Escape',
Spacebar: ' ',
Left: 'ArrowLeft',
Up: 'ArrowUp',
Right: 'ArrowRight',
Down: 'ArrowDown',
Del: 'Delete',
Win: 'OS',
Menu: 'ContextMenu',
Apps: 'ContextMenu',
Scroll: 'ScrollLock',
MozPrintableKey: 'Unidentified'
};
/**
* Translation from legacy `keyCode` to HTML5 `key`
* Only special keys supported, all others depend on keyboard layout or browser
* @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
*/
var translateToKey = {
'8': 'Backspace',
'9': 'Tab',
'12': 'Clear',
'13': 'Enter',
'16': 'Shift',
'17': 'Control',
'18': 'Alt',
'19': 'Pause',
'20': 'CapsLock',
'27': 'Escape',
'32': ' ',
'33': 'PageUp',
'34': 'PageDown',
'35': 'End',
'36': 'Home',
'37': 'ArrowLeft',
'38': 'ArrowUp',
'39': 'ArrowRight',
'40': 'ArrowDown',
'45': 'Insert',
'46': 'Delete',
'112': 'F1',
'113': 'F2',
'114': 'F3',
'115': 'F4',
'116': 'F5',
'117': 'F6',
'118': 'F7',
'119': 'F8',
'120': 'F9',
'121': 'F10',
'122': 'F11',
'123': 'F12',
'144': 'NumLock',
'145': 'ScrollLock',
'224': 'Meta'
};
/**
* @param {object} nativeEvent Native browser event.
* @return {string} Normalized `key` property.
*/
function getEventKey(nativeEvent) {
if (nativeEvent.key) {
// Normalize inconsistent values reported by browsers due to
// implementations of a working draft specification.
// FireFox implements `key` but returns `MozPrintableKey` for all
// printable characters (normalized to `Unidentified`), ignore it.
var key = normalizeKey[nativeEvent.key] || nativeEvent.key;
if (key !== 'Unidentified') {
return key;
}
}
// Browser does not implement `key`, polyfill as much of it as we can.
if (nativeEvent.type === 'keypress') {
var charCode = getEventCharCode(nativeEvent);
// The enter-key is technically both printable and non-printable and can
// thus be captured by `keypress`, no other non-printable key should.
return charCode === 13 ? 'Enter' : String.fromCharCode(charCode);
}
if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') {
// While user keyboard layout determines the actual meaning of each
// `keyCode` value, almost all function keys have a universal value.
return translateToKey[nativeEvent.keyCode] || 'Unidentified';
}
return '';
}
/**
* @interface KeyboardEvent
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var KeyboardEventInterface = {
key: getEventKey,
location: null,
ctrlKey: null,
shiftKey: null,
altKey: null,
metaKey: null,
repeat: null,
locale: null,
getModifierState: getEventModifierState,
// Legacy Interface
charCode: function (event) {
// `charCode` is the result of a KeyPress event and represents the value of
// the actual printable character.
// KeyPress is deprecated, but its replacement is not yet final and not
// implemented in any major browser. Only KeyPress has charCode.
if (event.type === 'keypress') {
return getEventCharCode(event);
}
return 0;
},
keyCode: function (event) {
// `keyCode` is the result of a KeyDown/Up event and represents the value of
// physical keyboard key.
// The actual meaning of the value depends on the users' keyboard layout
// which cannot be detected. Assuming that it is a US keyboard layout
// provides a surprisingly accurate mapping for US and European users.
// Due to this, it is left to the user to implement at this time.
if (event.type === 'keydown' || event.type === 'keyup') {
return event.keyCode;
}
return 0;
},
which: function (event) {
// `which` is an alias for either `keyCode` or `charCode` depending on the
// type of the event.
if (event.type === 'keypress') {
return getEventCharCode(event);
}
if (event.type === 'keydown' || event.type === 'keyup') {
return event.keyCode;
}
return 0;
}
};
/**
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @extends {SyntheticUIEvent}
*/
function SyntheticKeyboardEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
}
SyntheticUIEvent.augmentClass(SyntheticKeyboardEvent, KeyboardEventInterface);
/**
* @interface DragEvent
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var DragEventInterface = {
dataTransfer: null
};
/**
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @extends {SyntheticMouseEvent}
*/
function SyntheticDragEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
return SyntheticMouseEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
}
SyntheticMouseEvent.augmentClass(SyntheticDragEvent, DragEventInterface);
/**
* @interface TouchEvent
* @see http://www.w3.org/TR/touch-events/
*/
var TouchEventInterface = {
touches: null,
targetTouches: null,
changedTouches: null,
altKey: null,
metaKey: null,
ctrlKey: null,
shiftKey: null,
getModifierState: getEventModifierState
};
/**
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @extends {SyntheticUIEvent}
*/
function SyntheticTouchEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
}
SyntheticUIEvent.augmentClass(SyntheticTouchEvent, TouchEventInterface);
/**
* @interface Event
* @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-
* @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent
*/
var TransitionEventInterface = {
propertyName: null,
elapsedTime: null,
pseudoElement: null
};
/**
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @extends {SyntheticEvent}
*/
function SyntheticTransitionEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
return SyntheticEvent$1.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
}
SyntheticEvent$1.augmentClass(SyntheticTransitionEvent, TransitionEventInterface);
/**
* @interface WheelEvent
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var WheelEventInterface = {
deltaX: function (event) {
return 'deltaX' in event ? event.deltaX : // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).
'wheelDeltaX' in event ? -event.wheelDeltaX : 0;
},
deltaY: function (event) {
return 'deltaY' in event ? event.deltaY : // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).
'wheelDeltaY' in event ? -event.wheelDeltaY : // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).
'wheelDelta' in event ? -event.wheelDelta : 0;
},
deltaZ: null,
// Browsers without "deltaMode" is reporting in raw wheel delta where one
// notch on the scroll is always +/- 120, roughly equivalent to pixels.
// A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or
// ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.
deltaMode: null
};
/**
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @extends {SyntheticMouseEvent}
*/
function SyntheticWheelEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {
return SyntheticMouseEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);
}
SyntheticMouseEvent.augmentClass(SyntheticWheelEvent, WheelEventInterface);
/**
* Turns
* ['abort', ...]
* into
* eventTypes = {
* 'abort': {
* phasedRegistrationNames: {
* bubbled: 'onAbort',
* captured: 'onAbortCapture',
* },
* dependencies: ['topAbort'],
* },
* ...
* };
* topLevelEventsToDispatchConfig = {
* 'topAbort': { sameConfig }
* };
*/
var eventTypes$4 = {};
var topLevelEventsToDispatchConfig = {};
['abort', 'animationEnd', 'animationIteration', 'animationStart', 'blur', 'cancel', 'canPlay', 'canPlayThrough', 'click', 'close', 'contextMenu', 'copy', 'cut', 'doubleClick', 'drag', 'dragEnd', 'dragEnter', 'dragExit', 'dragLeave', 'dragOver', 'dragStart', 'drop', 'durationChange', 'emptied', 'encrypted', 'ended', 'error', 'focus', 'input', 'invalid', 'keyDown', 'keyPress', 'keyUp', 'load', 'loadedData', 'loadedMetadata', 'loadStart', 'mouseDown', 'mouseMove', 'mouseOut', 'mouseOver', 'mouseUp', 'paste', 'pause', 'play', 'playing', 'progress', 'rateChange', 'reset', 'scroll', 'seeked', 'seeking', 'stalled', 'submit', 'suspend', 'timeUpdate', 'toggle', 'touchCancel', 'touchEnd', 'touchMove', 'touchStart', 'transitionEnd', 'volumeChange', 'waiting', 'wheel'].forEach(function (event) {
var capitalizedEvent = event[0].toUpperCase() + event.slice(1);
var onEvent = 'on' + capitalizedEvent;
var topEvent = 'top' + capitalizedEvent;
var type = {
phasedRegistrationNames: {
bubbled: onEvent,
captured: onEvent + 'Capture'
},
dependencies: [topEvent]
};
eventTypes$4[event] = type;
topLevelEventsToDispatchConfig[topEvent] = type;
});
// Only used in DEV for exhaustiveness validation.
var knownHTMLTopLevelTypes = ['topAbort', 'topCancel', 'topCanPlay', 'topCanPlayThrough', 'topClose', 'topDurationChange', 'topEmptied', 'topEncrypted', 'topEnded', 'topError', 'topInput', 'topInvalid', 'topLoad', 'topLoadedData', 'topLoadedMetadata', 'topLoadStart', 'topPause', 'topPlay', 'topPlaying', 'topProgress', 'topRateChange', 'topReset', 'topSeeked', 'topSeeking', 'topStalled', 'topSubmit', 'topSuspend', 'topTimeUpdate', 'topToggle', 'topVolumeChange', 'topWaiting'];
var SimpleEventPlugin = {
eventTypes: eventTypes$4,
extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
var dispatchConfig = topLevelEventsToDispatchConfig[topLevelType];
if (!dispatchConfig) {
return null;
}
var EventConstructor;
switch (topLevelType) {
case 'topKeyPress':
// Firefox creates a keypress event for function keys too. This removes
// the unwanted keypress events. Enter is however both printable and
// non-printable. One would expect Tab to be as well (but it isn't).
if (getEventCharCode(nativeEvent) === 0) {
return null;
}
/* falls through */
case 'topKeyDown':
case 'topKeyUp':
EventConstructor = SyntheticKeyboardEvent;
break;
case 'topBlur':
case 'topFocus':
EventConstructor = SyntheticFocusEvent;
break;
case 'topClick':
// Firefox creates a click event on right mouse clicks. This removes the
// unwanted click events.
if (nativeEvent.button === 2) {
return null;
}
/* falls through */
case 'topDoubleClick':
case 'topMouseDown':
case 'topMouseMove':
case 'topMouseUp':
// TODO: Disabled elements should not respond to mouse events
/* falls through */
case 'topMouseOut':
case 'topMouseOver':
case 'topContextMenu':
EventConstructor = SyntheticMouseEvent;
break;
case 'topDrag':
case 'topDragEnd':
case 'topDragEnter':
case 'topDragExit':
case 'topDragLeave':
case 'topDragOver':
case 'topDragStart':
case 'topDrop':
EventConstructor = SyntheticDragEvent;
break;
case 'topTouchCancel':
case 'topTouchEnd':
case 'topTouchMove':
case 'topTouchStart':
EventConstructor = SyntheticTouchEvent;
break;
case 'topAnimationEnd':
case 'topAnimationIteration':
case 'topAnimationStart':
EventConstructor = SyntheticAnimationEvent;
break;
case 'topTransitionEnd':
EventConstructor = SyntheticTransitionEvent;
break;
case 'topScroll':
EventConstructor = SyntheticUIEvent;
break;
case 'topWheel':
EventConstructor = SyntheticWheelEvent;
break;
case 'topCopy':
case 'topCut':
case 'topPaste':
EventConstructor = SyntheticClipboardEvent;
break;
default:
{
if (knownHTMLTopLevelTypes.indexOf(topLevelType) === -1) {
warning(false, 'SimpleEventPlugin: Unhandled event type, `%s`. This warning ' + 'is likely caused by a bug in React. Please file an issue.', topLevelType);
}
}
// HTML Events
// @see http://www.w3.org/TR/html5/index.html#events-0
EventConstructor = SyntheticEvent$1;
break;
}
var event = EventConstructor.getPooled(dispatchConfig, targetInst, nativeEvent, nativeEventTarget);
accumulateTwoPhaseDispatches(event);
return event;
}
};
setHandleTopLevel(handleTopLevel);
/**
* Inject modules for resolving DOM hierarchy and plugin ordering.
*/
injection$1.injectEventPluginOrder(DOMEventPluginOrder);
injection$2.injectComponentTree(ReactDOMComponentTree);
/**
* Some important event plugins included by default (without having to require
* them).
*/
injection$1.injectEventPluginsByName({
SimpleEventPlugin: SimpleEventPlugin,
EnterLeaveEventPlugin: EnterLeaveEventPlugin,
ChangeEventPlugin: ChangeEventPlugin,
SelectEventPlugin: SelectEventPlugin,
BeforeInputEventPlugin: BeforeInputEventPlugin
});
var enableAsyncSubtreeAPI = true;
var enableAsyncSchedulingByDefaultInReactDOM = false;
// Exports ReactDOM.createRoot
var enableCreateRoot = false;
var enableUserTimingAPI = true;
// Mutating mode (React DOM, React ART, React Native):
var enableMutatingReconciler = true;
// Experimental noop mode (currently unused):
var enableNoopReconciler = false;
// Experimental persistent mode (CS):
var enablePersistentReconciler = false;
// Helps identify side effects in begin-phase lifecycle hooks and setState reducers:
var debugRenderPhaseSideEffects = false;
// Only used in www builds.
var valueStack = [];
{
var fiberStack = [];
}
var index = -1;
function createCursor(defaultValue) {
return {
current: defaultValue
};
}
function pop(cursor, fiber) {
if (index < 0) {
{
warning(false, 'Unexpected pop.');
}
return;
}
{
if (fiber !== fiberStack[index]) {
warning(false, 'Unexpected Fiber popped.');
}
}
cursor.current = valueStack[index];
valueStack[index] = null;
{
fiberStack[index] = null;
}
index--;
}
function push(cursor, value, fiber) {
index++;
valueStack[index] = cursor.current;
{
fiberStack[index] = fiber;
}
cursor.current = value;
}
function reset$1() {
while (index > -1) {
valueStack[index] = null;
{
fiberStack[index] = null;
}
index--;
}
}
var describeComponentFrame = function (name, source, ownerName) {
return '\n in ' + (name || 'Unknown') + (source ? ' (at ' + source.fileName.replace(/^.*[\\\/]/, '') + ':' + source.lineNumber + ')' : ownerName ? ' (created by ' + ownerName + ')' : '');
};
function describeFiber(fiber) {
switch (fiber.tag) {
case IndeterminateComponent:
case FunctionalComponent:
case ClassComponent:
case HostComponent:
var owner = fiber._debugOwner;
var source = fiber._debugSource;
var name = getComponentName(fiber);
var ownerName = null;
if (owner) {
ownerName = getComponentName(owner);
}
return describeComponentFrame(name, source, ownerName);
default:
return '';
}
}
// This function can only be called with a work-in-progress fiber and
// only during begin or complete phase. Do not call it under any other
// circumstances.
function getStackAddendumByWorkInProgressFiber(workInProgress) {
var info = '';
var node = workInProgress;
do {
info += describeFiber(node);
// Otherwise this return pointer might point to the wrong tree:
node = node['return'];
} while (node);
return info;
}
function getCurrentFiberOwnerName() {
{
var fiber = ReactDebugCurrentFiber.current;
if (fiber === null) {
return null;
}
var owner = fiber._debugOwner;
if (owner !== null && typeof owner !== 'undefined') {
return getComponentName(owner);
}
}
return null;
}
function getCurrentFiberStackAddendum() {
{
var fiber = ReactDebugCurrentFiber.current;
if (fiber === null) {
return null;
}
// Safe because if current fiber exists, we are reconciling,
// and it is guaranteed to be the work-in-progress version.
return getStackAddendumByWorkInProgressFiber(fiber);
}
return null;
}
function resetCurrentFiber() {
ReactDebugCurrentFrame.getCurrentStack = null;
ReactDebugCurrentFiber.current = null;
ReactDebugCurrentFiber.phase = null;
}
function setCurrentFiber(fiber) {
ReactDebugCurrentFrame.getCurrentStack = getCurrentFiberStackAddendum;
ReactDebugCurrentFiber.current = fiber;
ReactDebugCurrentFiber.phase = null;
}
function setCurrentPhase(phase) {
ReactDebugCurrentFiber.phase = phase;
}
var ReactDebugCurrentFiber = {
current: null,
phase: null,
resetCurrentFiber: resetCurrentFiber,
setCurrentFiber: setCurrentFiber,
setCurrentPhase: setCurrentPhase,
getCurrentFiberOwnerName: getCurrentFiberOwnerName,
getCurrentFiberStackAddendum: getCurrentFiberStackAddendum
};
// Prefix measurements so that it's possible to filter them.
// Longer prefixes are hard to read in DevTools.
var reactEmoji = '\u269B';
var warningEmoji = '\u26D4';
var supportsUserTiming = typeof performance !== 'undefined' && typeof performance.mark === 'function' && typeof performance.clearMarks === 'function' && typeof performance.measure === 'function' && typeof performance.clearMeasures === 'function';
// Keep track of current fiber so that we know the path to unwind on pause.
// TODO: this looks the same as nextUnitOfWork in scheduler. Can we unify them?
var currentFiber = null;
// If we're in the middle of user code, which fiber and method is it?
// Reusing `currentFiber` would be confusing for this because user code fiber
// can change during commit phase too, but we don't need to unwind it (since
// lifecycles in the commit phase don't resemble a tree).
var currentPhase = null;
var currentPhaseFiber = null;
// Did lifecycle hook schedule an update? This is often a performance problem,
// so we will keep track of it, and include it in the report.
// Track commits caused by cascading updates.
var isCommitting = false;
var hasScheduledUpdateInCurrentCommit = false;
var hasScheduledUpdateInCurrentPhase = false;
var commitCountInCurrentWorkLoop = 0;
var effectCountInCurrentCommit = 0;
var isWaitingForCallback = false;
// During commits, we only show a measurement once per method name
// to avoid stretch the commit phase with measurement overhead.
var labelsInCurrentCommit = new Set();
var formatMarkName = function (markName) {
return reactEmoji + ' ' + markName;
};
var formatLabel = function (label, warning$$1) {
var prefix = warning$$1 ? warningEmoji + ' ' : reactEmoji + ' ';
var suffix = warning$$1 ? ' Warning: ' + warning$$1 : '';
return '' + prefix + label + suffix;
};
var beginMark = function (markName) {
performance.mark(formatMarkName(markName));
};
var clearMark = function (markName) {
performance.clearMarks(formatMarkName(markName));
};
var endMark = function (label, markName, warning$$1) {
var formattedMarkName = formatMarkName(markName);
var formattedLabel = formatLabel(label, warning$$1);
try {
performance.measure(formattedLabel, formattedMarkName);
} catch (err) {}
// If previous mark was missing for some reason, this will throw.
// This could only happen if React crashed in an unexpected place earlier.
// Don't pile on with more errors.
// Clear marks immediately to avoid growing buffer.
performance.clearMarks(formattedMarkName);
performance.clearMeasures(formattedLabel);
};
var getFiberMarkName = function (label, debugID) {
return label + ' (#' + debugID + ')';
};
var getFiberLabel = function (componentName, isMounted, phase) {
if (phase === null) {
// These are composite component total time measurements.
return componentName + ' [' + (isMounted ? 'update' : 'mount') + ']';
} else {
// Composite component methods.
return componentName + '.' + phase;
}
};
var beginFiberMark = function (fiber, phase) {
var componentName = getComponentName(fiber) || 'Unknown';
var debugID = fiber._debugID;
var isMounted = fiber.alternate !== null;
var label = getFiberLabel(componentName, isMounted, phase);
if (isCommitting && labelsInCurrentCommit.has(label)) {
// During the commit phase, we don't show duplicate labels because
// there is a fixed overhead for every measurement, and we don't
// want to stretch the commit phase beyond necessary.
return false;
}
labelsInCurrentCommit.add(label);
var markName = getFiberMarkName(label, debugID);
beginMark(markName);
return true;
};
var clearFiberMark = function (fiber, phase) {
var componentName = getComponentName(fiber) || 'Unknown';
var debugID = fiber._debugID;
var isMounted = fiber.alternate !== null;
var label = getFiberLabel(componentName, isMounted, phase);
var markName = getFiberMarkName(label, debugID);
clearMark(markName);
};
var endFiberMark = function (fiber, phase, warning$$1) {
var componentName = getComponentName(fiber) || 'Unknown';
var debugID = fiber._debugID;
var isMounted = fiber.alternate !== null;
var label = getFiberLabel(componentName, isMounted, phase);
var markName = getFiberMarkName(label, debugID);
endMark(label, markName, warning$$1);
};
var shouldIgnoreFiber = function (fiber) {
// Host components should be skipped in the timeline.
// We could check typeof fiber.type, but does this work with RN?
switch (fiber.tag) {
case HostRoot:
case HostComponent:
case HostText:
case HostPortal:
case ReturnComponent:
case Fragment:
return true;
default:
return false;
}
};
var clearPendingPhaseMeasurement = function () {
if (currentPhase !== null && currentPhaseFiber !== null) {
clearFiberMark(currentPhaseFiber, currentPhase);
}
currentPhaseFiber = null;
currentPhase = null;
hasScheduledUpdateInCurrentPhase = false;
};
var pauseTimers = function () {
// Stops all currently active measurements so that they can be resumed
// if we continue in a later deferred loop from the same unit of work.
var fiber = currentFiber;
while (fiber) {
if (fiber._debugIsCurrentlyTiming) {
endFiberMark(fiber, null, null);
}
fiber = fiber['return'];
}
};
var resumeTimersRecursively = function (fiber) {
if (fiber['return'] !== null) {
resumeTimersRecursively(fiber['return']);
}
if (fiber._debugIsCurrentlyTiming) {
beginFiberMark(fiber, null);
}
};
var resumeTimers = function () {
// Resumes all measurements that were active during the last deferred loop.
if (currentFiber !== null) {
resumeTimersRecursively(currentFiber);
}
};
function recordEffect() {
if (enableUserTimingAPI) {
effectCountInCurrentCommit++;
}
}
function recordScheduleUpdate() {
if (enableUserTimingAPI) {
if (isCommitting) {
hasScheduledUpdateInCurrentCommit = true;
}
if (currentPhase !== null && currentPhase !== 'componentWillMount' && currentPhase !== 'componentWillReceiveProps') {
hasScheduledUpdateInCurrentPhase = true;
}
}
}
function startRequestCallbackTimer() {
if (enableUserTimingAPI) {
if (supportsUserTiming && !isWaitingForCallback) {
isWaitingForCallback = true;
beginMark('(Waiting for async callback...)');
}
}
}
function stopRequestCallbackTimer(didExpire) {
if (enableUserTimingAPI) {
if (supportsUserTiming) {
isWaitingForCallback = false;
var warning$$1 = didExpire ? 'React was blocked by main thread' : null;
endMark('(Waiting for async callback...)', '(Waiting for async callback...)', warning$$1);
}
}
}
function startWorkTimer(fiber) {
if (enableUserTimingAPI) {
if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {
return;
}
// If we pause, this is the fiber to unwind from.
currentFiber = fiber;
if (!beginFiberMark(fiber, null)) {
return;
}
fiber._debugIsCurrentlyTiming = true;
}
}
function cancelWorkTimer(fiber) {
if (enableUserTimingAPI) {
if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {
return;
}
// Remember we shouldn't complete measurement for this fiber.
// Otherwise flamechart will be deep even for small updates.
fiber._debugIsCurrentlyTiming = false;
clearFiberMark(fiber, null);
}
}
function stopWorkTimer(fiber) {
if (enableUserTimingAPI) {
if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {
return;
}
// If we pause, its parent is the fiber to unwind from.
currentFiber = fiber['return'];
if (!fiber._debugIsCurrentlyTiming) {
return;
}
fiber._debugIsCurrentlyTiming = false;
endFiberMark(fiber, null, null);
}
}
function stopFailedWorkTimer(fiber) {
if (enableUserTimingAPI) {
if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {
return;
}
// If we pause, its parent is the fiber to unwind from.
currentFiber = fiber['return'];
if (!fiber._debugIsCurrentlyTiming) {
return;
}
fiber._debugIsCurrentlyTiming = false;
var warning$$1 = 'An error was thrown inside this error boundary';
endFiberMark(fiber, null, warning$$1);
}
}
function startPhaseTimer(fiber, phase) {
if (enableUserTimingAPI) {
if (!supportsUserTiming) {
return;
}
clearPendingPhaseMeasurement();
if (!beginFiberMark(fiber, phase)) {
return;
}
currentPhaseFiber = fiber;
currentPhase = phase;
}
}
function stopPhaseTimer() {
if (enableUserTimingAPI) {
if (!supportsUserTiming) {
return;
}
if (currentPhase !== null && currentPhaseFiber !== null) {
var warning$$1 = hasScheduledUpdateInCurrentPhase ? 'Scheduled a cascading update' : null;
endFiberMark(currentPhaseFiber, currentPhase, warning$$1);
}
currentPhase = null;
currentPhaseFiber = null;
}
}
function startWorkLoopTimer(nextUnitOfWork) {
if (enableUserTimingAPI) {
currentFiber = nextUnitOfWork;
if (!supportsUserTiming) {
return;
}
commitCountInCurrentWorkLoop = 0;
// This is top level call.
// Any other measurements are performed within.
beginMark('(React Tree Reconciliation)');
// Resume any measurements that were in progress during the last loop.
resumeTimers();
}
}
function stopWorkLoopTimer(interruptedBy) {
if (enableUserTimingAPI) {
if (!supportsUserTiming) {
return;
}
var warning$$1 = null;
if (interruptedBy !== null) {
if (interruptedBy.tag === HostRoot) {
warning$$1 = 'A top-level update interrupted the previous render';
} else {
var componentName = getComponentName(interruptedBy) || 'Unknown';
warning$$1 = 'An update to ' + componentName + ' interrupted the previous render';
}
} else if (commitCountInCurrentWorkLoop > 1) {
warning$$1 = 'There were cascading updates';
}
commitCountInCurrentWorkLoop = 0;
// Pause any measurements until the next loop.
pauseTimers();
endMark('(React Tree Reconciliation)', '(React Tree Reconciliation)', warning$$1);
}
}
function startCommitTimer() {
if (enableUserTimingAPI) {
if (!supportsUserTiming) {
return;
}
isCommitting = true;
hasScheduledUpdateInCurrentCommit = false;
labelsInCurrentCommit.clear();
beginMark('(Committing Changes)');
}
}
function stopCommitTimer() {
if (enableUserTimingAPI) {
if (!supportsUserTiming) {
return;
}
var warning$$1 = null;
if (hasScheduledUpdateInCurrentCommit) {
warning$$1 = 'Lifecycle hook scheduled a cascading update';
} else if (commitCountInCurrentWorkLoop > 0) {
warning$$1 = 'Caused by a cascading update in earlier commit';
}
hasScheduledUpdateInCurrentCommit = false;
commitCountInCurrentWorkLoop++;
isCommitting = false;
labelsInCurrentCommit.clear();
endMark('(Committing Changes)', '(Committing Changes)', warning$$1);
}
}
function startCommitHostEffectsTimer() {
if (enableUserTimingAPI) {
if (!supportsUserTiming) {
return;
}
effectCountInCurrentCommit = 0;
beginMark('(Committing Host Effects)');
}
}
function stopCommitHostEffectsTimer() {
if (enableUserTimingAPI) {
if (!supportsUserTiming) {
return;
}
var count = effectCountInCurrentCommit;
effectCountInCurrentCommit = 0;
endMark('(Committing Host Effects: ' + count + ' Total)', '(Committing Host Effects)', null);
}
}
function startCommitLifeCyclesTimer() {
if (enableUserTimingAPI) {
if (!supportsUserTiming) {
return;
}
effectCountInCurrentCommit = 0;
beginMark('(Calling Lifecycle Methods)');
}
}
function stopCommitLifeCyclesTimer() {
if (enableUserTimingAPI) {
if (!supportsUserTiming) {
return;
}
var count = effectCountInCurrentCommit;
effectCountInCurrentCommit = 0;
endMark('(Calling Lifecycle Methods: ' + count + ' Total)', '(Calling Lifecycle Methods)', null);
}
}
{
var warnedAboutMissingGetChildContext = {};
}
// A cursor to the current merged context object on the stack.
var contextStackCursor = createCursor(emptyObject);
// A cursor to a boolean indicating whether the context has changed.
var didPerformWorkStackCursor = createCursor(false);
// Keep track of the previous context object that was on the stack.
// We use this to get access to the parent context after we have already
// pushed the next context provider, and now need to merge their contexts.
var previousContext = emptyObject;
function getUnmaskedContext(workInProgress) {
var hasOwnContext = isContextProvider(workInProgress);
if (hasOwnContext) {
// If the fiber is a context provider itself, when we read its context
// we have already pushed its own child context on the stack. A context
// provider should not "see" its own child context. Therefore we read the
// previous (parent) context instead for a context provider.
return previousContext;
}
return contextStackCursor.current;
}
function cacheContext(workInProgress, unmaskedContext, maskedContext) {
var instance = workInProgress.stateNode;
instance.__reactInternalMemoizedUnmaskedChildContext = unmaskedContext;
instance.__reactInternalMemoizedMaskedChildContext = maskedContext;
}
function getMaskedContext(workInProgress, unmaskedContext) {
var type = workInProgress.type;
var contextTypes = type.contextTypes;
if (!contextTypes) {
return emptyObject;
}
// Avoid recreating masked context unless unmasked context has changed.
// Failing to do this will result in unnecessary calls to componentWillReceiveProps.
// This may trigger infinite loops if componentWillReceiveProps calls setState.
var instance = workInProgress.stateNode;
if (instance && instance.__reactInternalMemoizedUnmaskedChildContext === unmaskedContext) {
return instance.__reactInternalMemoizedMaskedChildContext;
}
var context = {};
for (var key in contextTypes) {
context[key] = unmaskedContext[key];
}
{
var name = getComponentName(workInProgress) || 'Unknown';
checkPropTypes(contextTypes, context, 'context', name, ReactDebugCurrentFiber.getCurrentFiberStackAddendum);
}
// Cache unmasked context so we can avoid recreating masked context unless necessary.
// Context is created before the class component is instantiated so check for instance.
if (instance) {
cacheContext(workInProgress, unmaskedContext, context);
}
return context;
}
function hasContextChanged() {
return didPerformWorkStackCursor.current;
}
function isContextConsumer(fiber) {
return fiber.tag === ClassComponent && fiber.type.contextTypes != null;
}
function isContextProvider(fiber) {
return fiber.tag === ClassComponent && fiber.type.childContextTypes != null;
}
function popContextProvider(fiber) {
if (!isContextProvider(fiber)) {
return;
}
pop(didPerformWorkStackCursor, fiber);
pop(contextStackCursor, fiber);
}
function popTopLevelContextObject(fiber) {
pop(didPerformWorkStackCursor, fiber);
pop(contextStackCursor, fiber);
}
function pushTopLevelContextObject(fiber, context, didChange) {
!(contextStackCursor.cursor == null) ? invariant(false, 'Unexpected context found on stack. This error is likely caused by a bug in React. Please file an issue.') : void 0;
push(contextStackCursor, context, fiber);
push(didPerformWorkStackCursor, didChange, fiber);
}
function processChildContext(fiber, parentContext) {
var instance = fiber.stateNode;
var childContextTypes = fiber.type.childContextTypes;
// TODO (bvaughn) Replace this behavior with an invariant() in the future.
// It has only been added in Fiber to match the (unintentional) behavior in Stack.
if (typeof instance.getChildContext !== 'function') {
{
var componentName = getComponentName(fiber) || 'Unknown';
if (!warnedAboutMissingGetChildContext[componentName]) {
warnedAboutMissingGetChildContext[componentName] = true;
warning(false, '%s.childContextTypes is specified but there is no getChildContext() method ' + 'on the instance. You can either define getChildContext() on %s or remove ' + 'childContextTypes from it.', componentName, componentName);
}
}
return parentContext;
}
var childContext = void 0;
{
ReactDebugCurrentFiber.setCurrentPhase('getChildContext');
}
startPhaseTimer(fiber, 'getChildContext');
childContext = instance.getChildContext();
stopPhaseTimer();
{
ReactDebugCurrentFiber.setCurrentPhase(null);
}
for (var contextKey in childContext) {
!(contextKey in childContextTypes) ? invariant(false, '%s.getChildContext(): key "%s" is not defined in childContextTypes.', getComponentName(fiber) || 'Unknown', contextKey) : void 0;
}
{
var name = getComponentName(fiber) || 'Unknown';
checkPropTypes(childContextTypes, childContext, 'child context', name,
// In practice, there is one case in which we won't get a stack. It's when
// somebody calls unstable_renderSubtreeIntoContainer() and we process
// context from the parent component instance. The stack will be missing
// because it's outside of the reconciliation, and so the pointer has not
// been set. This is rare and doesn't matter. We'll also remove that API.
ReactDebugCurrentFiber.getCurrentFiberStackAddendum);
}
return _assign({}, parentContext, childContext);
}
function pushContextProvider(workInProgress) {
if (!isContextProvider(workInProgress)) {
return false;
}
var instance = workInProgress.stateNode;
// We push the context as early as possible to ensure stack integrity.
// If the instance does not exist yet, we will push null at first,
// and replace it on the stack later when invalidating the context.
var memoizedMergedChildContext = instance && instance.__reactInternalMemoizedMergedChildContext || emptyObject;
// Remember the parent context so we can merge with it later.
// Inherit the parent's did-perform-work value to avoid inadvertently blocking updates.
previousContext = contextStackCursor.current;
push(contextStackCursor, memoizedMergedChildContext, workInProgress);
push(didPerformWorkStackCursor, didPerformWorkStackCursor.current, workInProgress);
return true;
}
function invalidateContextProvider(workInProgress, didChange) {
var instance = workInProgress.stateNode;
!instance ? invariant(false, 'Expected to have an instance by this point. This error is likely caused by a bug in React. Please file an issue.') : void 0;
if (didChange) {
// Merge parent and own context.
// Skip this if we're not updating due to sCU.
// This avoids unnecessarily recomputing memoized values.
var mergedContext = processChildContext(workInProgress, previousContext);
instance.__reactInternalMemoizedMergedChildContext = mergedContext;
// Replace the old (or empty) context with the new one.
// It is important to unwind the context in the reverse order.
pop(didPerformWorkStackCursor, workInProgress);
pop(contextStackCursor, workInProgress);
// Now push the new context and mark that it has changed.
push(contextStackCursor, mergedContext, workInProgress);
push(didPerformWorkStackCursor, didChange, workInProgress);
} else {
pop(didPerformWorkStackCursor, workInProgress);
push(didPerformWorkStackCursor, didChange, workInProgress);
}
}
function resetContext() {
previousContext = emptyObject;
contextStackCursor.current = emptyObject;
didPerformWorkStackCursor.current = false;
}
function findCurrentUnmaskedContext(fiber) {
// Currently this is only used with renderSubtreeIntoContainer; not sure if it
// makes sense elsewhere
!(isFiberMounted(fiber) && fiber.tag === ClassComponent) ? invariant(false, 'Expected subtree parent to be a mounted class component. This error is likely caused by a bug in React. Please file an issue.') : void 0;
var node = fiber;
while (node.tag !== HostRoot) {
if (isContextProvider(node)) {
return node.stateNode.__reactInternalMemoizedMergedChildContext;
}
var parent = node['return'];
!parent ? invariant(false, 'Found unexpected detached subtree parent. This error is likely caused by a bug in React. Please file an issue.') : void 0;
node = parent;
}
return node.stateNode.context;
}
var NoWork = 0; // TODO: Use an opaque type once ESLint et al support the syntax
var Sync = 1;
var Never = 2147483647; // Max int32: Math.pow(2, 31) - 1
var UNIT_SIZE = 10;
var MAGIC_NUMBER_OFFSET = 2;
// 1 unit of expiration time represents 10ms.
function msToExpirationTime(ms) {
// Always add an offset so that we don't clash with the magic number for NoWork.
return (ms / UNIT_SIZE | 0) + MAGIC_NUMBER_OFFSET;
}
function expirationTimeToMs(expirationTime) {
return (expirationTime - MAGIC_NUMBER_OFFSET) * UNIT_SIZE;
}
function ceiling(num, precision) {
return ((num / precision | 0) + 1) * precision;
}
function computeExpirationBucket(currentTime, expirationInMs, bucketSizeMs) {
return ceiling(currentTime + expirationInMs / UNIT_SIZE, bucketSizeMs / UNIT_SIZE);
}
var NoContext = 0;
var AsyncUpdates = 1;
{
var hasBadMapPolyfill = false;
try {
var nonExtensibleObject = Object.preventExtensions({});
/* eslint-disable no-new */
/* eslint-enable no-new */
} catch (e) {
// TODO: Consider warning about bad polyfills
hasBadMapPolyfill = true;
}
}
// A Fiber is work on a Component that needs to be done or was done. There can
// be more than one per component.
{
var debugCounter = 1;
}
function FiberNode(tag, key, internalContextTag) {
// Instance
this.tag = tag;
this.key = key;
this.type = null;
this.stateNode = null;
// Fiber
this['return'] = null;
this.child = null;
this.sibling = null;
this.index = 0;
this.ref = null;
this.pendingProps = null;
this.memoizedProps = null;
this.updateQueue = null;
this.memoizedState = null;
this.internalContextTag = internalContextTag;
// Effects
this.effectTag = NoEffect;
this.nextEffect = null;
this.firstEffect = null;
this.lastEffect = null;
this.expirationTime = NoWork;
this.alternate = null;
{
this._debugID = debugCounter++;
this._debugSource = null;
this._debugOwner = null;
this._debugIsCurrentlyTiming = false;
if (!hasBadMapPolyfill && typeof Object.preventExtensions === 'function') {
Object.preventExtensions(this);
}
}
}
// This is a constructor function, rather than a POJO constructor, still
// please ensure we do the following:
// 1) Nobody should add any instance methods on this. Instance methods can be
// more difficult to predict when they get optimized and they are almost
// never inlined properly in static compilers.
// 2) Nobody should rely on `instanceof Fiber` for type testing. We should
// always know when it is a fiber.
// 3) We might want to experiment with using numeric keys since they are easier
// to optimize in a non-JIT environment.
// 4) We can easily go from a constructor to a createFiber object literal if that
// is faster.
// 5) It should be easy to port this to a C struct and keep a C implementation
// compatible.
var createFiber = function (tag, key, internalContextTag) {
// $FlowFixMe: the shapes are exact here but Flow doesn't like constructors
return new FiberNode(tag, key, internalContextTag);
};
function shouldConstruct(Component) {
return !!(Component.prototype && Component.prototype.isReactComponent);
}
// This is used to create an alternate fiber to do work on.
function createWorkInProgress(current, pendingProps, expirationTime) {
var workInProgress = current.alternate;
if (workInProgress === null) {
// We use a double buffering pooling technique because we know that we'll
// only ever need at most two versions of a tree. We pool the "other" unused
// node that we're free to reuse. This is lazily created to avoid allocating
// extra objects for things that are never updated. It also allow us to
// reclaim the extra memory if needed.
workInProgress = createFiber(current.tag, current.key, current.internalContextTag);
workInProgress.type = current.type;
workInProgress.stateNode = current.stateNode;
{
// DEV-only fields
workInProgress._debugID = current._debugID;
workInProgress._debugSource = current._debugSource;
workInProgress._debugOwner = current._debugOwner;
}
workInProgress.alternate = current;
current.alternate = workInProgress;
} else {
// We already have an alternate.
// Reset the effect tag.
workInProgress.effectTag = NoEffect;
// The effect list is no longer valid.
workInProgress.nextEffect = null;
workInProgress.firstEffect = null;
workInProgress.lastEffect = null;
}
workInProgress.expirationTime = expirationTime;
workInProgress.pendingProps = pendingProps;
workInProgress.child = current.child;
workInProgress.memoizedProps = current.memoizedProps;
workInProgress.memoizedState = current.memoizedState;
workInProgress.updateQueue = current.updateQueue;
// These will be overridden during the parent's reconciliation
workInProgress.sibling = current.sibling;
workInProgress.index = current.index;
workInProgress.ref = current.ref;
return workInProgress;
}
function createHostRootFiber() {
var fiber = createFiber(HostRoot, null, NoContext);
return fiber;
}
function createFiberFromElement(element, internalContextTag, expirationTime) {
var owner = null;
{
owner = element._owner;
}
var fiber = void 0;
var type = element.type,
key = element.key;
if (typeof type === 'function') {
fiber = shouldConstruct(type) ? createFiber(ClassComponent, key, internalContextTag) : createFiber(IndeterminateComponent, key, internalContextTag);
fiber.type = type;
fiber.pendingProps = element.props;
} else if (typeof type === 'string') {
fiber = createFiber(HostComponent, key, internalContextTag);
fiber.type = type;
fiber.pendingProps = element.props;
} else if (typeof type === 'object' && type !== null && typeof type.tag === 'number') {
// Currently assumed to be a continuation and therefore is a fiber already.
// TODO: The yield system is currently broken for updates in some cases.
// The reified yield stores a fiber, but we don't know which fiber that is;
// the current or a workInProgress? When the continuation gets rendered here
// we don't know if we can reuse that fiber or if we need to clone it.
// There is probably a clever way to restructure this.
fiber = type;
fiber.pendingProps = element.props;
} else {
var info = '';
{
if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {
info += ' You likely forgot to export your component from the file ' + "it's defined in, or you might have mixed up default and named imports.";
}
var ownerName = owner ? getComponentName(owner) : null;
if (ownerName) {
info += '\n\nCheck the render method of `' + ownerName + '`.';
}
}
invariant(false, 'Element type is invalid: expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s', type == null ? type : typeof type, info);
}
{
fiber._debugSource = element._source;
fiber._debugOwner = element._owner;
}
fiber.expirationTime = expirationTime;
return fiber;
}
function createFiberFromFragment(elements, internalContextTag, expirationTime, key) {
var fiber = createFiber(Fragment, key, internalContextTag);
fiber.pendingProps = elements;
fiber.expirationTime = expirationTime;
return fiber;
}
function createFiberFromText(content, internalContextTag, expirationTime) {
var fiber = createFiber(HostText, null, internalContextTag);
fiber.pendingProps = content;
fiber.expirationTime = expirationTime;
return fiber;
}
function createFiberFromHostInstanceForDeletion() {
var fiber = createFiber(HostComponent, null, NoContext);
fiber.type = 'DELETED';
return fiber;
}
function createFiberFromCall(call, internalContextTag, expirationTime) {
var fiber = createFiber(CallComponent, call.key, internalContextTag);
fiber.type = call.handler;
fiber.pendingProps = call;
fiber.expirationTime = expirationTime;
return fiber;
}
function createFiberFromReturn(returnNode, internalContextTag, expirationTime) {
var fiber = createFiber(ReturnComponent, null, internalContextTag);
fiber.expirationTime = expirationTime;
return fiber;
}
function createFiberFromPortal(portal, internalContextTag, expirationTime) {
var fiber = createFiber(HostPortal, portal.key, internalContextTag);
fiber.pendingProps = portal.children || [];
fiber.expirationTime = expirationTime;
fiber.stateNode = {
containerInfo: portal.containerInfo,
pendingChildren: null, // Used by persistent updates
implementation: portal.implementation
};
return fiber;
}
function createFiberRoot(containerInfo, hydrate) {
// Cyclic construction. This cheats the type system right now because
// stateNode is any.
var uninitializedFiber = createHostRootFiber();
var root = {
current: uninitializedFiber,
containerInfo: containerInfo,
pendingChildren: null,
remainingExpirationTime: NoWork,
isReadyForCommit: false,
finishedWork: null,
context: null,
pendingContext: null,
hydrate: hydrate,
nextScheduledRoot: null
};
uninitializedFiber.stateNode = root;
return root;
}
var onCommitFiberRoot = null;
var onCommitFiberUnmount = null;
var hasLoggedError = false;
function catchErrors(fn) {
return function (arg) {
try {
return fn(arg);
} catch (err) {
if (true && !hasLoggedError) {
hasLoggedError = true;
warning(false, 'React DevTools encountered an error: %s', err);
}
}
};
}
function injectInternals(internals) {
if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') {
// No DevTools
return false;
}
var hook = __REACT_DEVTOOLS_GLOBAL_HOOK__;
if (hook.isDisabled) {
// This isn't a real property on the hook, but it can be set to opt out
// of DevTools integration and associated warnings and logs.
// https://github.com/facebook/react/issues/3877
return true;
}
if (!hook.supportsFiber) {
{
warning(false, 'The installed version of React DevTools is too old and will not work ' + 'with the current version of React. Please update React DevTools. ' + 'https://fb.me/react-devtools');
}
// DevTools exists, even though it doesn't support Fiber.
return true;
}
try {
var rendererID = hook.inject(internals);
// We have successfully injected, so now it is safe to set up hooks.
onCommitFiberRoot = catchErrors(function (root) {
return hook.onCommitFiberRoot(rendererID, root);
});
onCommitFiberUnmount = catchErrors(function (fiber) {
return hook.onCommitFiberUnmount(rendererID, fiber);
});
} catch (err) {
// Catch all errors because it is unsafe to throw during initialization.
{
warning(false, 'React DevTools encountered an error: %s.', err);
}
}
// DevTools exists
return true;
}
function onCommitRoot(root) {
if (typeof onCommitFiberRoot === 'function') {
onCommitFiberRoot(root);
}
}
function onCommitUnmount(fiber) {
if (typeof onCommitFiberUnmount === 'function') {
onCommitFiberUnmount(fiber);
}
}
{
var didWarnUpdateInsideUpdate = false;
}
// Callbacks are not validated until invocation
// Singly linked-list of updates. When an update is scheduled, it is added to
// the queue of the current fiber and the work-in-progress fiber. The two queues
// are separate but they share a persistent structure.
//
// During reconciliation, updates are removed from the work-in-progress fiber,
// but they remain on the current fiber. That ensures that if a work-in-progress
// is aborted, the aborted updates are recovered by cloning from current.
//
// The work-in-progress queue is always a subset of the current queue.
//
// When the tree is committed, the work-in-progress becomes the current.
function createUpdateQueue(baseState) {
var queue = {
baseState: baseState,
expirationTime: NoWork,
first: null,
last: null,
callbackList: null,
hasForceUpdate: false,
isInitialized: false
};
{
queue.isProcessing = false;
}
return queue;
}
function insertUpdateIntoQueue(queue, update) {
// Append the update to the end of the list.
if (queue.last === null) {
// Queue is empty
queue.first = queue.last = update;
} else {
queue.last.next = update;
queue.last = update;
}
if (queue.expirationTime === NoWork || queue.expirationTime > update.expirationTime) {
queue.expirationTime = update.expirationTime;
}
}
function insertUpdateIntoFiber(fiber, update) {
// We'll have at least one and at most two distinct update queues.
var alternateFiber = fiber.alternate;
var queue1 = fiber.updateQueue;
if (queue1 === null) {
// TODO: We don't know what the base state will be until we begin work.
// It depends on which fiber is the next current. Initialize with an empty
// base state, then set to the memoizedState when rendering. Not super
// happy with this approach.
queue1 = fiber.updateQueue = createUpdateQueue(null);
}
var queue2 = void 0;
if (alternateFiber !== null) {
queue2 = alternateFiber.updateQueue;
if (queue2 === null) {
queue2 = alternateFiber.updateQueue = createUpdateQueue(null);
}
} else {
queue2 = null;
}
queue2 = queue2 !== queue1 ? queue2 : null;
// Warn if an update is scheduled from inside an updater function.
{
if ((queue1.isProcessing || queue2 !== null && queue2.isProcessing) && !didWarnUpdateInsideUpdate) {
warning(false, 'An update (setState, replaceState, or forceUpdate) was scheduled ' + 'from inside an update function. Update functions should be pure, ' + 'with zero side-effects. Consider using componentDidUpdate or a ' + 'callback.');
didWarnUpdateInsideUpdate = true;
}
}
// If there's only one queue, add the update to that queue and exit.
if (queue2 === null) {
insertUpdateIntoQueue(queue1, update);
return;
}
// If either queue is empty, we need to add to both queues.
if (queue1.last === null || queue2.last === null) {
insertUpdateIntoQueue(queue1, update);
insertUpdateIntoQueue(queue2, update);
return;
}
// If both lists are not empty, the last update is the same for both lists
// because of structural sharing. So, we should only append to one of
// the lists.
insertUpdateIntoQueue(queue1, update);
// But we still need to update the `last` pointer of queue2.
queue2.last = update;
}
function getUpdateExpirationTime(fiber) {
if (fiber.tag !== ClassComponent && fiber.tag !== HostRoot) {
return NoWork;
}
var updateQueue = fiber.updateQueue;
if (updateQueue === null) {
return NoWork;
}
return updateQueue.expirationTime;
}
function getStateFromUpdate(update, instance, prevState, props) {
var partialState = update.partialState;
if (typeof partialState === 'function') {
var updateFn = partialState;
// Invoke setState callback an extra time to help detect side-effects.
if (debugRenderPhaseSideEffects) {
updateFn.call(instance, prevState, props);
}
return updateFn.call(instance, prevState, props);
} else {
return partialState;
}
}
function processUpdateQueue(current, workInProgress, queue, instance, props, renderExpirationTime) {
if (current !== null && current.updateQueue === queue) {
// We need to create a work-in-progress queue, by cloning the current queue.
var currentQueue = queue;
queue = workInProgress.updateQueue = {
baseState: currentQueue.baseState,
expirationTime: currentQueue.expirationTime,
first: currentQueue.first,
last: currentQueue.last,
isInitialized: currentQueue.isInitialized,
// These fields are no longer valid because they were already committed.
// Reset them.
callbackList: null,
hasForceUpdate: false
};
}
{
// Set this flag so we can warn if setState is called inside the update
// function of another setState.
queue.isProcessing = true;
}
// Reset the remaining expiration time. If we skip over any updates, we'll
// increase this accordingly.
queue.expirationTime = NoWork;
// TODO: We don't know what the base state will be until we begin work.
// It depends on which fiber is the next current. Initialize with an empty
// base state, then set to the memoizedState when rendering. Not super
// happy with this approach.
var state = void 0;
if (queue.isInitialized) {
state = queue.baseState;
} else {
state = queue.baseState = workInProgress.memoizedState;
queue.isInitialized = true;
}
var dontMutatePrevState = true;
var update = queue.first;
var didSkip = false;
while (update !== null) {
var updateExpirationTime = update.expirationTime;
if (updateExpirationTime > renderExpirationTime) {
// This update does not have sufficient priority. Skip it.
var remainingExpirationTime = queue.expirationTime;
if (remainingExpirationTime === NoWork || remainingExpirationTime > updateExpirationTime) {
// Update the remaining expiration time.
queue.expirationTime = updateExpirationTime;
}
if (!didSkip) {
didSkip = true;
queue.baseState = state;
}
// Continue to the next update.
update = update.next;
continue;
}
// This update does have sufficient priority.
// If no previous updates were skipped, drop this update from the queue by
// advancing the head of the list.
if (!didSkip) {
queue.first = update.next;
if (queue.first === null) {
queue.last = null;
}
}
// Process the update
var _partialState = void 0;
if (update.isReplace) {
state = getStateFromUpdate(update, instance, state, props);
dontMutatePrevState = true;
} else {
_partialState = getStateFromUpdate(update, instance, state, props);
if (_partialState) {
if (dontMutatePrevState) {
// $FlowFixMe: Idk how to type this properly.
state = _assign({}, state, _partialState);
} else {
state = _assign(state, _partialState);
}
dontMutatePrevState = false;
}
}
if (update.isForced) {
queue.hasForceUpdate = true;
}
if (update.callback !== null) {
// Append to list of callbacks.
var _callbackList = queue.callbackList;
if (_callbackList === null) {
_callbackList = queue.callbackList = [];
}
_callbackList.push(update);
}
update = update.next;
}
if (queue.callbackList !== null) {
workInProgress.effectTag |= Callback;
} else if (queue.first === null && !queue.hasForceUpdate) {
// The queue is empty. We can reset it.
workInProgress.updateQueue = null;
}
if (!didSkip) {
didSkip = true;
queue.baseState = state;
}
{
// No longer processing.
queue.isProcessing = false;
}
return state;
}
function commitCallbacks(queue, context) {
var callbackList = queue.callbackList;
if (callbackList === null) {
return;
}
// Set the list to null to make sure they don't get called more than once.
queue.callbackList = null;
for (var i = 0; i < callbackList.length; i++) {
var update = callbackList[i];
var _callback = update.callback;
// This update might be processed again. Clear the callback so it's only
// called once.
update.callback = null;
!(typeof _callback === 'function') ? invariant(false, 'Invalid argument passed as callback. Expected a function. Instead received: %s', _callback) : void 0;
_callback.call(context);
}
}
var fakeInternalInstance = {};
var isArray = Array.isArray;
{
var didWarnAboutStateAssignmentForComponent = {};
var warnOnInvalidCallback = function (callback, callerName) {
warning(callback === null || typeof callback === 'function', '%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, callback);
};
// This is so gross but it's at least non-critical and can be removed if
// it causes problems. This is meant to give a nicer error message for
// ReactDOM15.unstable_renderSubtreeIntoContainer(reactDOM16Component,
// ...)) which otherwise throws a "_processChildContext is not a function"
// exception.
Object.defineProperty(fakeInternalInstance, '_processChildContext', {
enumerable: false,
value: function () {
invariant(false, '_processChildContext is not available in React 16+. This likely means you have multiple copies of React and are attempting to nest a React 15 tree inside a React 16 tree using unstable_renderSubtreeIntoContainer, which isn\'t supported. Try to make sure you have only one copy of React (and ideally, switch to ReactDOM.createPortal).');
}
});
Object.freeze(fakeInternalInstance);
}
var ReactFiberClassComponent = function (scheduleWork, computeExpirationForFiber, memoizeProps, memoizeState) {
// Class component state updater
var updater = {
isMounted: isMounted,
enqueueSetState: function (instance, partialState, callback) {
var fiber = get(instance);
callback = callback === undefined ? null : callback;
{
warnOnInvalidCallback(callback, 'setState');
}
var expirationTime = computeExpirationForFiber(fiber);
var update = {
expirationTime: expirationTime,
partialState: partialState,
callback: callback,
isReplace: false,
isForced: false,
nextCallback: null,
next: null
};
insertUpdateIntoFiber(fiber, update);
scheduleWork(fiber, expirationTime);
},
enqueueReplaceState: function (instance, state, callback) {
var fiber = get(instance);
callback = callback === undefined ? null : callback;
{
warnOnInvalidCallback(callback, 'replaceState');
}
var expirationTime = computeExpirationForFiber(fiber);
var update = {
expirationTime: expirationTime,
partialState: state,
callback: callback,
isReplace: true,
isForced: false,
nextCallback: null,
next: null
};
insertUpdateIntoFiber(fiber, update);
scheduleWork(fiber, expirationTime);
},
enqueueForceUpdate: function (instance, callback) {
var fiber = get(instance);
callback = callback === undefined ? null : callback;
{
warnOnInvalidCallback(callback, 'forceUpdate');
}
var expirationTime = computeExpirationForFiber(fiber);
var update = {
expirationTime: expirationTime,
partialState: null,
callback: callback,
isReplace: false,
isForced: true,
nextCallback: null,
next: null
};
insertUpdateIntoFiber(fiber, update);
scheduleWork(fiber, expirationTime);
}
};
function checkShouldComponentUpdate(workInProgress, oldProps, newProps, oldState, newState, newContext) {
if (oldProps === null || workInProgress.updateQueue !== null && workInProgress.updateQueue.hasForceUpdate) {
// If the workInProgress already has an Update effect, return true
return true;
}
var instance = workInProgress.stateNode;
var type = workInProgress.type;
if (typeof instance.shouldComponentUpdate === 'function') {
startPhaseTimer(workInProgress, 'shouldComponentUpdate');
var shouldUpdate = instance.shouldComponentUpdate(newProps, newState, newContext);
stopPhaseTimer();
// Simulate an async bailout/interruption by invoking lifecycle twice.
if (debugRenderPhaseSideEffects) {
instance.shouldComponentUpdate(newProps, newState, newContext);
}
{
warning(shouldUpdate !== undefined, '%s.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.', getComponentName(workInProgress) || 'Unknown');
}
return shouldUpdate;
}
if (type.prototype && type.prototype.isPureReactComponent) {
return !shallowEqual(oldProps, newProps) || !shallowEqual(oldState, newState);
}
return true;
}
function checkClassInstance(workInProgress) {
var instance = workInProgress.stateNode;
var type = workInProgress.type;
{
var name = getComponentName(workInProgress);
var renderPresent = instance.render;
if (!renderPresent) {
if (type.prototype && typeof type.prototype.render === 'function') {
warning(false, '%s(...): No `render` method found on the returned component ' + 'instance: did you accidentally return an object from the constructor?', name);
} else {
warning(false, '%s(...): No `render` method found on the returned component ' + 'instance: you may have forgotten to define `render`.', name);
}
}
var noGetInitialStateOnES6 = !instance.getInitialState || instance.getInitialState.isReactClassApproved || instance.state;
warning(noGetInitialStateOnES6, 'getInitialState was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Did you mean to define a state property instead?', name);
var noGetDefaultPropsOnES6 = !instance.getDefaultProps || instance.getDefaultProps.isReactClassApproved;
warning(noGetDefaultPropsOnES6, 'getDefaultProps was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Use a static property to define defaultProps instead.', name);
var noInstancePropTypes = !instance.propTypes;
warning(noInstancePropTypes, 'propTypes was defined as an instance property on %s. Use a static ' + 'property to define propTypes instead.', name);
var noInstanceContextTypes = !instance.contextTypes;
warning(noInstanceContextTypes, 'contextTypes was defined as an instance property on %s. Use a static ' + 'property to define contextTypes instead.', name);
var noComponentShouldUpdate = typeof instance.componentShouldUpdate !== 'function';
warning(noComponentShouldUpdate, '%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', name);
if (type.prototype && type.prototype.isPureReactComponent && typeof instance.shouldComponentUpdate !== 'undefined') {
warning(false, '%s has a method called shouldComponentUpdate(). ' + 'shouldComponentUpdate should not be used when extending React.PureComponent. ' + 'Please extend React.Component if shouldComponentUpdate is used.', getComponentName(workInProgress) || 'A pure component');
}
var noComponentDidUnmount = typeof instance.componentDidUnmount !== 'function';
warning(noComponentDidUnmount, '%s has a method called ' + 'componentDidUnmount(). But there is no such lifecycle method. ' + 'Did you mean componentWillUnmount()?', name);
var noComponentDidReceiveProps = typeof instance.componentDidReceiveProps !== 'function';
warning(noComponentDidReceiveProps, '%s has a method called ' + 'componentDidReceiveProps(). But there is no such lifecycle method. ' + 'If you meant to update the state in response to changing props, ' + 'use componentWillReceiveProps(). If you meant to fetch data or ' + 'run side-effects or mutations after React has updated the UI, use componentDidUpdate().', name);
var noComponentWillRecieveProps = typeof instance.componentWillRecieveProps !== 'function';
warning(noComponentWillRecieveProps, '%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', name);
var hasMutatedProps = instance.props !== workInProgress.pendingProps;
warning(instance.props === undefined || !hasMutatedProps, '%s(...): When calling super() in `%s`, make sure to pass ' + "up the same props that your component's constructor was passed.", name, name);
var noInstanceDefaultProps = !instance.defaultProps;
warning(noInstanceDefaultProps, 'Setting defaultProps as an instance property on %s is not supported and will be ignored.' + ' Instead, define defaultProps as a static property on %s.', name, name);
}
var state = instance.state;
if (state && (typeof state !== 'object' || isArray(state))) {
warning(false, '%s.state: must be set to an object or null', getComponentName(workInProgress));
}
if (typeof instance.getChildContext === 'function') {
warning(typeof workInProgress.type.childContextTypes === 'object', '%s.getChildContext(): childContextTypes must be defined in order to ' + 'use getChildContext().', getComponentName(workInProgress));
}
}
function resetInputPointers(workInProgress, instance) {
instance.props = workInProgress.memoizedProps;
instance.state = workInProgress.memoizedState;
}
function adoptClassInstance(workInProgress, instance) {
instance.updater = updater;
workInProgress.stateNode = instance;
// The instance needs access to the fiber so that it can schedule updates
set(instance, workInProgress);
{
instance._reactInternalInstance = fakeInternalInstance;
}
}
function constructClassInstance(workInProgress, props) {
var ctor = workInProgress.type;
var unmaskedContext = getUnmaskedContext(workInProgress);
var needsContext = isContextConsumer(workInProgress);
var context = needsContext ? getMaskedContext(workInProgress, unmaskedContext) : emptyObject;
var instance = new ctor(props, context);
adoptClassInstance(workInProgress, instance);
// Cache unmasked context so we can avoid recreating masked context unless necessary.
// ReactFiberContext usually updates this cache but can't for newly-created instances.
if (needsContext) {
cacheContext(workInProgress, unmaskedContext, context);
}
return instance;
}
function callComponentWillMount(workInProgress, instance) {
startPhaseTimer(workInProgress, 'componentWillMount');
var oldState = instance.state;
instance.componentWillMount();
stopPhaseTimer();
// Simulate an async bailout/interruption by invoking lifecycle twice.
if (debugRenderPhaseSideEffects) {
instance.componentWillMount();
}
if (oldState !== instance.state) {
{
warning(false, '%s.componentWillMount(): Assigning directly to this.state is ' + "deprecated (except inside a component's " + 'constructor). Use setState instead.', getComponentName(workInProgress));
}
updater.enqueueReplaceState(instance, instance.state, null);
}
}
function callComponentWillReceiveProps(workInProgress, instance, newProps, newContext) {
startPhaseTimer(workInProgress, 'componentWillReceiveProps');
var oldState = instance.state;
instance.componentWillReceiveProps(newProps, newContext);
stopPhaseTimer();
// Simulate an async bailout/interruption by invoking lifecycle twice.
if (debugRenderPhaseSideEffects) {
instance.componentWillReceiveProps(newProps, newContext);
}
if (instance.state !== oldState) {
{
var componentName = getComponentName(workInProgress) || 'Component';
if (!didWarnAboutStateAssignmentForComponent[componentName]) {
warning(false, '%s.componentWillReceiveProps(): Assigning directly to ' + "this.state is deprecated (except inside a component's " + 'constructor). Use setState instead.', componentName);
didWarnAboutStateAssignmentForComponent[componentName] = true;
}
}
updater.enqueueReplaceState(instance, instance.state, null);
}
}
// Invokes the mount life-cycles on a previously never rendered instance.
function mountClassInstance(workInProgress, renderExpirationTime) {
var current = workInProgress.alternate;
{
checkClassInstance(workInProgress);
}
var instance = workInProgress.stateNode;
var state = instance.state || null;
var props = workInProgress.pendingProps;
!props ? invariant(false, 'There must be pending props for an initial mount. This error is likely caused by a bug in React. Please file an issue.') : void 0;
var unmaskedContext = getUnmaskedContext(workInProgress);
instance.props = props;
instance.state = workInProgress.memoizedState = state;
instance.refs = emptyObject;
instance.context = getMaskedContext(workInProgress, unmaskedContext);
if (enableAsyncSubtreeAPI && workInProgress.type != null && workInProgress.type.prototype != null && workInProgress.type.prototype.unstable_isAsyncReactComponent === true) {
workInProgress.internalContextTag |= AsyncUpdates;
}
if (typeof instance.componentWillMount === 'function') {
callComponentWillMount(workInProgress, instance);
// If we had additional state updates during this life-cycle, let's
// process them now.
var updateQueue = workInProgress.updateQueue;
if (updateQueue !== null) {
instance.state = processUpdateQueue(current, workInProgress, updateQueue, instance, props, renderExpirationTime);
}
}
if (typeof instance.componentDidMount === 'function') {
workInProgress.effectTag |= Update;
}
}
// Called on a preexisting class instance. Returns false if a resumed render
// could be reused.
// function resumeMountClassInstance(
// workInProgress: Fiber,
// priorityLevel: PriorityLevel,
// ): boolean {
// const instance = workInProgress.stateNode;
// resetInputPointers(workInProgress, instance);
// let newState = workInProgress.memoizedState;
// let newProps = workInProgress.pendingProps;
// if (!newProps) {
// // If there isn't any new props, then we'll reuse the memoized props.
// // This could be from already completed work.
// newProps = workInProgress.memoizedProps;
// invariant(
// newProps != null,
// 'There should always be pending or memoized props. This error is ' +
// 'likely caused by a bug in React. Please file an issue.',
// );
// }
// const newUnmaskedContext = getUnmaskedContext(workInProgress);
// const newContext = getMaskedContext(workInProgress, newUnmaskedContext);
// const oldContext = instance.context;
// const oldProps = workInProgress.memoizedProps;
// if (
// typeof instance.componentWillReceiveProps === 'function' &&
// (oldProps !== newProps || oldContext !== newContext)
// ) {
// callComponentWillReceiveProps(
// workInProgress,
// instance,
// newProps,
// newContext,
// );
// }
// // Process the update queue before calling shouldComponentUpdate
// const updateQueue = workInProgress.updateQueue;
// if (updateQueue !== null) {
// newState = processUpdateQueue(
// workInProgress,
// updateQueue,
// instance,
// newState,
// newProps,
// priorityLevel,
// );
// }
// // TODO: Should we deal with a setState that happened after the last
// // componentWillMount and before this componentWillMount? Probably
// // unsupported anyway.
// if (
// !checkShouldComponentUpdate(
// workInProgress,
// workInProgress.memoizedProps,
// newProps,
// workInProgress.memoizedState,
// newState,
// newContext,
// )
// ) {
// // Update the existing instance's state, props, and context pointers even
// // though we're bailing out.
// instance.props = newProps;
// instance.state = newState;
// instance.context = newContext;
// return false;
// }
// // Update the input pointers now so that they are correct when we call
// // componentWillMount
// instance.props = newProps;
// instance.state = newState;
// instance.context = newContext;
// if (typeof instance.componentWillMount === 'function') {
// callComponentWillMount(workInProgress, instance);
// // componentWillMount may have called setState. Process the update queue.
// const newUpdateQueue = workInProgress.updateQueue;
// if (newUpdateQueue !== null) {
// newState = processUpdateQueue(
// workInProgress,
// newUpdateQueue,
// instance,
// newState,
// newProps,
// priorityLevel,
// );
// }
// }
// if (typeof instance.componentDidMount === 'function') {
// workInProgress.effectTag |= Update;
// }
// instance.state = newState;
// return true;
// }
// Invokes the update life-cycles and returns false if it shouldn't rerender.
function updateClassInstance(current, workInProgress, renderExpirationTime) {
var instance = workInProgress.stateNode;
resetInputPointers(workInProgress, instance);
var oldProps = workInProgress.memoizedProps;
var newProps = workInProgress.pendingProps;
if (!newProps) {
// If there aren't any new props, then we'll reuse the memoized props.
// This could be from already completed work.
newProps = oldProps;
!(newProps != null) ? invariant(false, 'There should always be pending or memoized props. This error is likely caused by a bug in React. Please file an issue.') : void 0;
}
var oldContext = instance.context;
var newUnmaskedContext = getUnmaskedContext(workInProgress);
var newContext = getMaskedContext(workInProgress, newUnmaskedContext);
// Note: During these life-cycles, instance.props/instance.state are what
// ever the previously attempted to render - not the "current". However,
// during componentDidUpdate we pass the "current" props.
if (typeof instance.componentWillReceiveProps === 'function' && (oldProps !== newProps || oldContext !== newContext)) {
callComponentWillReceiveProps(workInProgress, instance, newProps, newContext);
}
// Compute the next state using the memoized state and the update queue.
var oldState = workInProgress.memoizedState;
// TODO: Previous state can be null.
var newState = void 0;
if (workInProgress.updateQueue !== null) {
newState = processUpdateQueue(current, workInProgress, workInProgress.updateQueue, instance, newProps, renderExpirationTime);
} else {
newState = oldState;
}
if (oldProps === newProps && oldState === newState && !hasContextChanged() && !(workInProgress.updateQueue !== null && workInProgress.updateQueue.hasForceUpdate)) {
// If an update was already in progress, we should schedule an Update
// effect even though we're bailing out, so that cWU/cDU are called.
if (typeof instance.componentDidUpdate === 'function') {
if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {
workInProgress.effectTag |= Update;
}
}
return false;
}
var shouldUpdate = checkShouldComponentUpdate(workInProgress, oldProps, newProps, oldState, newState, newContext);
if (shouldUpdate) {
if (typeof instance.componentWillUpdate === 'function') {
startPhaseTimer(workInProgress, 'componentWillUpdate');
instance.componentWillUpdate(newProps, newState, newContext);
stopPhaseTimer();
// Simulate an async bailout/interruption by invoking lifecycle twice.
if (debugRenderPhaseSideEffects) {
instance.componentWillUpdate(newProps, newState, newContext);
}
}
if (typeof instance.componentDidUpdate === 'function') {
workInProgress.effectTag |= Update;
}
} else {
// If an update was already in progress, we should schedule an Update
// effect even though we're bailing out, so that cWU/cDU are called.
if (typeof instance.componentDidUpdate === 'function') {
if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {
workInProgress.effectTag |= Update;
}
}
// If shouldComponentUpdate returned false, we should still update the
// memoized props/state to indicate that this work can be reused.
memoizeProps(workInProgress, newProps);
memoizeState(workInProgress, newState);
}
// Update the existing instance's state, props, and context pointers even
// if shouldComponentUpdate returns false.
instance.props = newProps;
instance.state = newState;
instance.context = newContext;
return shouldUpdate;
}
return {
adoptClassInstance: adoptClassInstance,
constructClassInstance: constructClassInstance,
mountClassInstance: mountClassInstance,
// resumeMountClassInstance,
updateClassInstance: updateClassInstance
};
};
// The Symbol used to tag the ReactElement-like types. If there is no native Symbol
// nor polyfill, then a plain number is used for performance.
var hasSymbol = typeof Symbol === 'function' && Symbol['for'];
var REACT_ELEMENT_TYPE = hasSymbol ? Symbol['for']('react.element') : 0xeac7;
var REACT_CALL_TYPE = hasSymbol ? Symbol['for']('react.call') : 0xeac8;
var REACT_RETURN_TYPE = hasSymbol ? Symbol['for']('react.return') : 0xeac9;
var REACT_PORTAL_TYPE = hasSymbol ? Symbol['for']('react.portal') : 0xeaca;
var REACT_FRAGMENT_TYPE = hasSymbol ? Symbol['for']('react.fragment') : 0xeacb;
var MAYBE_ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;
var FAUX_ITERATOR_SYMBOL = '@@iterator';
function getIteratorFn(maybeIterable) {
if (maybeIterable === null || typeof maybeIterable === 'undefined') {
return null;
}
var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];
if (typeof maybeIterator === 'function') {
return maybeIterator;
}
return null;
}
var getCurrentFiberStackAddendum$1 = ReactDebugCurrentFiber.getCurrentFiberStackAddendum;
{
var didWarnAboutMaps = false;
/**
* Warn if there's no key explicitly set on dynamic arrays of children or
* object keys are not valid. This allows us to keep track of children between
* updates.
*/
var ownerHasKeyUseWarning = {};
var ownerHasFunctionTypeWarning = {};
var warnForMissingKey = function (child) {
if (child === null || typeof child !== 'object') {
return;
}
if (!child._store || child._store.validated || child.key != null) {
return;
}
!(typeof child._store === 'object') ? invariant(false, 'React Component in warnForMissingKey should have a _store. This error is likely caused by a bug in React. Please file an issue.') : void 0;
child._store.validated = true;
var currentComponentErrorInfo = 'Each child in an array or iterator should have a unique ' + '"key" prop. See https://fb.me/react-warning-keys for ' + 'more information.' + (getCurrentFiberStackAddendum$1() || '');
if (ownerHasKeyUseWarning[currentComponentErrorInfo]) {
return;
}
ownerHasKeyUseWarning[currentComponentErrorInfo] = true;
warning(false, 'Each child in an array or iterator should have a unique ' + '"key" prop. See https://fb.me/react-warning-keys for ' + 'more information.%s', getCurrentFiberStackAddendum$1());
};
}
var isArray$1 = Array.isArray;
function coerceRef(current, element) {
var mixedRef = element.ref;
if (mixedRef !== null && typeof mixedRef !== 'function') {
if (element._owner) {
var owner = element._owner;
var inst = void 0;
if (owner) {
var ownerFiber = owner;
!(ownerFiber.tag === ClassComponent) ? invariant(false, 'Stateless function components cannot have refs.') : void 0;
inst = ownerFiber.stateNode;
}
!inst ? invariant(false, 'Missing owner for string ref %s. This error is likely caused by a bug in React. Please file an issue.', mixedRef) : void 0;
var stringRef = '' + mixedRef;
// Check if previous string ref matches new string ref
if (current !== null && current.ref !== null && current.ref._stringRef === stringRef) {
return current.ref;
}
var ref = function (value) {
var refs = inst.refs === emptyObject ? inst.refs = {} : inst.refs;
if (value === null) {
delete refs[stringRef];
} else {
refs[stringRef] = value;
}
};
ref._stringRef = stringRef;
return ref;
} else {
!(typeof mixedRef === 'string') ? invariant(false, 'Expected ref to be a function or a string.') : void 0;
!element._owner ? invariant(false, 'Element ref was specified as a string (%s) but no owner was set. You may have multiple copies of React loaded. (details: https://fb.me/react-refs-must-have-owner).', mixedRef) : void 0;
}
}
return mixedRef;
}
function throwOnInvalidObjectType(returnFiber, newChild) {
if (returnFiber.type !== 'textarea') {
var addendum = '';
{
addendum = ' If you meant to render a collection of children, use an array ' + 'instead.' + (getCurrentFiberStackAddendum$1() || '');
}
invariant(false, 'Objects are not valid as a React child (found: %s).%s', Object.prototype.toString.call(newChild) === '[object Object]' ? 'object with keys {' + Object.keys(newChild).join(', ') + '}' : newChild, addendum);
}
}
function warnOnFunctionType() {
var currentComponentErrorInfo = 'Functions are not valid as a React child. This may happen if ' + 'you return a Component instead of from render. ' + 'Or maybe you meant to call this function rather than return it.' + (getCurrentFiberStackAddendum$1() || '');
if (ownerHasFunctionTypeWarning[currentComponentErrorInfo]) {
return;
}
ownerHasFunctionTypeWarning[currentComponentErrorInfo] = true;
warning(false, 'Functions are not valid as a React child. This may happen if ' + 'you return a Component instead of from render. ' + 'Or maybe you meant to call this function rather than return it.%s', getCurrentFiberStackAddendum$1() || '');
}
// This wrapper function exists because I expect to clone the code in each path
// to be able to optimize each path individually by branching early. This needs
// a compiler or we can do it manually. Helpers that don't need this branching
// live outside of this function.
function ChildReconciler(shouldTrackSideEffects) {
function deleteChild(returnFiber, childToDelete) {
if (!shouldTrackSideEffects) {
// Noop.
return;
}
// Deletions are added in reversed order so we add it to the front.
// At this point, the return fiber's effect list is empty except for
// deletions, so we can just append the deletion to the list. The remaining
// effects aren't added until the complete phase. Once we implement
// resuming, this may not be true.
var last = returnFiber.lastEffect;
if (last !== null) {
last.nextEffect = childToDelete;
returnFiber.lastEffect = childToDelete;
} else {
returnFiber.firstEffect = returnFiber.lastEffect = childToDelete;
}
childToDelete.nextEffect = null;
childToDelete.effectTag = Deletion;
}
function deleteRemainingChildren(returnFiber, currentFirstChild) {
if (!shouldTrackSideEffects) {
// Noop.
return null;
}
// TODO: For the shouldClone case, this could be micro-optimized a bit by
// assuming that after the first child we've already added everything.
var childToDelete = currentFirstChild;
while (childToDelete !== null) {
deleteChild(returnFiber, childToDelete);
childToDelete = childToDelete.sibling;
}
return null;
}
function mapRemainingChildren(returnFiber, currentFirstChild) {
// Add the remaining children to a temporary map so that we can find them by
// keys quickly. Implicit (null) keys get added to this set with their index
var existingChildren = new Map();
var existingChild = currentFirstChild;
while (existingChild !== null) {
if (existingChild.key !== null) {
existingChildren.set(existingChild.key, existingChild);
} else {
existingChildren.set(existingChild.index, existingChild);
}
existingChild = existingChild.sibling;
}
return existingChildren;
}
function useFiber(fiber, pendingProps, expirationTime) {
// We currently set sibling to null and index to 0 here because it is easy
// to forget to do before returning it. E.g. for the single child case.
var clone = createWorkInProgress(fiber, pendingProps, expirationTime);
clone.index = 0;
clone.sibling = null;
return clone;
}
function placeChild(newFiber, lastPlacedIndex, newIndex) {
newFiber.index = newIndex;
if (!shouldTrackSideEffects) {
// Noop.
return lastPlacedIndex;
}
var current = newFiber.alternate;
if (current !== null) {
var oldIndex = current.index;
if (oldIndex < lastPlacedIndex) {
// This is a move.
newFiber.effectTag = Placement;
return lastPlacedIndex;
} else {
// This item can stay in place.
return oldIndex;
}
} else {
// This is an insertion.
newFiber.effectTag = Placement;
return lastPlacedIndex;
}
}
function placeSingleChild(newFiber) {
// This is simpler for the single child case. We only need to do a
// placement for inserting new children.
if (shouldTrackSideEffects && newFiber.alternate === null) {
newFiber.effectTag = Placement;
}
return newFiber;
}
function updateTextNode(returnFiber, current, textContent, expirationTime) {
if (current === null || current.tag !== HostText) {
// Insert
var created = createFiberFromText(textContent, returnFiber.internalContextTag, expirationTime);
created['return'] = returnFiber;
return created;
} else {
// Update
var existing = useFiber(current, textContent, expirationTime);
existing['return'] = returnFiber;
return existing;
}
}
function updateElement(returnFiber, current, element, expirationTime) {
if (current !== null && current.type === element.type) {
// Move based on index
var existing = useFiber(current, element.props, expirationTime);
existing.ref = coerceRef(current, element);
existing['return'] = returnFiber;
{
existing._debugSource = element._source;
existing._debugOwner = element._owner;
}
return existing;
} else {
// Insert
var created = createFiberFromElement(element, returnFiber.internalContextTag, expirationTime);
created.ref = coerceRef(current, element);
created['return'] = returnFiber;
return created;
}
}
function updateCall(returnFiber, current, call, expirationTime) {
// TODO: Should this also compare handler to determine whether to reuse?
if (current === null || current.tag !== CallComponent) {
// Insert
var created = createFiberFromCall(call, returnFiber.internalContextTag, expirationTime);
created['return'] = returnFiber;
return created;
} else {
// Move based on index
var existing = useFiber(current, call, expirationTime);
existing['return'] = returnFiber;
return existing;
}
}
function updateReturn(returnFiber, current, returnNode, expirationTime) {
if (current === null || current.tag !== ReturnComponent) {
// Insert
var created = createFiberFromReturn(returnNode, returnFiber.internalContextTag, expirationTime);
created.type = returnNode.value;
created['return'] = returnFiber;
return created;
} else {
// Move based on index
var existing = useFiber(current, null, expirationTime);
existing.type = returnNode.value;
existing['return'] = returnFiber;
return existing;
}
}
function updatePortal(returnFiber, current, portal, expirationTime) {
if (current === null || current.tag !== HostPortal || current.stateNode.containerInfo !== portal.containerInfo || current.stateNode.implementation !== portal.implementation) {
// Insert
var created = createFiberFromPortal(portal, returnFiber.internalContextTag, expirationTime);
created['return'] = returnFiber;
return created;
} else {
// Update
var existing = useFiber(current, portal.children || [], expirationTime);
existing['return'] = returnFiber;
return existing;
}
}
function updateFragment(returnFiber, current, fragment, expirationTime, key) {
if (current === null || current.tag !== Fragment) {
// Insert
var created = createFiberFromFragment(fragment, returnFiber.internalContextTag, expirationTime, key);
created['return'] = returnFiber;
return created;
} else {
// Update
var existing = useFiber(current, fragment, expirationTime);
existing['return'] = returnFiber;
return existing;
}
}
function createChild(returnFiber, newChild, expirationTime) {
if (typeof newChild === 'string' || typeof newChild === 'number') {
// Text nodes don't have keys. If the previous node is implicitly keyed
// we can continue to replace it without aborting even if it is not a text
// node.
var created = createFiberFromText('' + newChild, returnFiber.internalContextTag, expirationTime);
created['return'] = returnFiber;
return created;
}
if (typeof newChild === 'object' && newChild !== null) {
switch (newChild.$$typeof) {
case REACT_ELEMENT_TYPE:
{
if (newChild.type === REACT_FRAGMENT_TYPE) {
var _created = createFiberFromFragment(newChild.props.children, returnFiber.internalContextTag, expirationTime, newChild.key);
_created['return'] = returnFiber;
return _created;
} else {
var _created2 = createFiberFromElement(newChild, returnFiber.internalContextTag, expirationTime);
_created2.ref = coerceRef(null, newChild);
_created2['return'] = returnFiber;
return _created2;
}
}
case REACT_CALL_TYPE:
{
var _created3 = createFiberFromCall(newChild, returnFiber.internalContextTag, expirationTime);
_created3['return'] = returnFiber;
return _created3;
}
case REACT_RETURN_TYPE:
{
var _created4 = createFiberFromReturn(newChild, returnFiber.internalContextTag, expirationTime);
_created4.type = newChild.value;
_created4['return'] = returnFiber;
return _created4;
}
case REACT_PORTAL_TYPE:
{
var _created5 = createFiberFromPortal(newChild, returnFiber.internalContextTag, expirationTime);
_created5['return'] = returnFiber;
return _created5;
}
}
if (isArray$1(newChild) || getIteratorFn(newChild)) {
var _created6 = createFiberFromFragment(newChild, returnFiber.internalContextTag, expirationTime, null);
_created6['return'] = returnFiber;
return _created6;
}
throwOnInvalidObjectType(returnFiber, newChild);
}
{
if (typeof newChild === 'function') {
warnOnFunctionType();
}
}
return null;
}
function updateSlot(returnFiber, oldFiber, newChild, expirationTime) {
// Update the fiber if the keys match, otherwise return null.
var key = oldFiber !== null ? oldFiber.key : null;
if (typeof newChild === 'string' || typeof newChild === 'number') {
// Text nodes don't have keys. If the previous node is implicitly keyed
// we can continue to replace it without aborting even if it is not a text
// node.
if (key !== null) {
return null;
}
return updateTextNode(returnFiber, oldFiber, '' + newChild, expirationTime);
}
if (typeof newChild === 'object' && newChild !== null) {
switch (newChild.$$typeof) {
case REACT_ELEMENT_TYPE:
{
if (newChild.key === key) {
if (newChild.type === REACT_FRAGMENT_TYPE) {
return updateFragment(returnFiber, oldFiber, newChild.props.children, expirationTime, key);
}
return updateElement(returnFiber, oldFiber, newChild, expirationTime);
} else {
return null;
}
}
case REACT_CALL_TYPE:
{
if (newChild.key === key) {
return updateCall(returnFiber, oldFiber, newChild, expirationTime);
} else {
return null;
}
}
case REACT_RETURN_TYPE:
{
// Returns don't have keys. If the previous node is implicitly keyed
// we can continue to replace it without aborting even if it is not a
// yield.
if (key === null) {
return updateReturn(returnFiber, oldFiber, newChild, expirationTime);
} else {
return null;
}
}
case REACT_PORTAL_TYPE:
{
if (newChild.key === key) {
return updatePortal(returnFiber, oldFiber, newChild, expirationTime);
} else {
return null;
}
}
}
if (isArray$1(newChild) || getIteratorFn(newChild)) {
if (key !== null) {
return null;
}
return updateFragment(returnFiber, oldFiber, newChild, expirationTime, null);
}
throwOnInvalidObjectType(returnFiber, newChild);
}
{
if (typeof newChild === 'function') {
warnOnFunctionType();
}
}
return null;
}
function updateFromMap(existingChildren, returnFiber, newIdx, newChild, expirationTime) {
if (typeof newChild === 'string' || typeof newChild === 'number') {
// Text nodes don't have keys, so we neither have to check the old nor
// new node for the key. If both are text nodes, they match.
var matchedFiber = existingChildren.get(newIdx) || null;
return updateTextNode(returnFiber, matchedFiber, '' + newChild, expirationTime);
}
if (typeof newChild === 'object' && newChild !== null) {
switch (newChild.$$typeof) {
case REACT_ELEMENT_TYPE:
{
var _matchedFiber = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;
if (newChild.type === REACT_FRAGMENT_TYPE) {
return updateFragment(returnFiber, _matchedFiber, newChild.props.children, expirationTime, newChild.key);
}
return updateElement(returnFiber, _matchedFiber, newChild, expirationTime);
}
case REACT_CALL_TYPE:
{
var _matchedFiber2 = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;
return updateCall(returnFiber, _matchedFiber2, newChild, expirationTime);
}
case REACT_RETURN_TYPE:
{
// Returns don't have keys, so we neither have to check the old nor
// new node for the key. If both are returns, they match.
var _matchedFiber3 = existingChildren.get(newIdx) || null;
return updateReturn(returnFiber, _matchedFiber3, newChild, expirationTime);
}
case REACT_PORTAL_TYPE:
{
var _matchedFiber4 = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;
return updatePortal(returnFiber, _matchedFiber4, newChild, expirationTime);
}
}
if (isArray$1(newChild) || getIteratorFn(newChild)) {
var _matchedFiber5 = existingChildren.get(newIdx) || null;
return updateFragment(returnFiber, _matchedFiber5, newChild, expirationTime, null);
}
throwOnInvalidObjectType(returnFiber, newChild);
}
{
if (typeof newChild === 'function') {
warnOnFunctionType();
}
}
return null;
}
/**
* Warns if there is a duplicate or missing key
*/
function warnOnInvalidKey(child, knownKeys) {
{
if (typeof child !== 'object' || child === null) {
return knownKeys;
}
switch (child.$$typeof) {
case REACT_ELEMENT_TYPE:
case REACT_CALL_TYPE:
case REACT_PORTAL_TYPE:
warnForMissingKey(child);
var key = child.key;
if (typeof key !== 'string') {
break;
}
if (knownKeys === null) {
knownKeys = new Set();
knownKeys.add(key);
break;
}
if (!knownKeys.has(key)) {
knownKeys.add(key);
break;
}
warning(false, 'Encountered two children with the same key, `%s`. ' + 'Keys should be unique so that components maintain their identity ' + 'across updates. Non-unique keys may cause children to be ' + 'duplicated and/or omitted — the behavior is unsupported and ' + 'could change in a future version.%s', key, getCurrentFiberStackAddendum$1());
break;
default:
break;
}
}
return knownKeys;
}
function reconcileChildrenArray(returnFiber, currentFirstChild, newChildren, expirationTime) {
// This algorithm can't optimize by searching from boths ends since we
// don't have backpointers on fibers. I'm trying to see how far we can get
// with that model. If it ends up not being worth the tradeoffs, we can
// add it later.
// Even with a two ended optimization, we'd want to optimize for the case
// where there are few changes and brute force the comparison instead of
// going for the Map. It'd like to explore hitting that path first in
// forward-only mode and only go for the Map once we notice that we need
// lots of look ahead. This doesn't handle reversal as well as two ended
// search but that's unusual. Besides, for the two ended optimization to
// work on Iterables, we'd need to copy the whole set.
// In this first iteration, we'll just live with hitting the bad case
// (adding everything to a Map) in for every insert/move.
// If you change this code, also update reconcileChildrenIterator() which
// uses the same algorithm.
{
// First, validate keys.
var knownKeys = null;
for (var i = 0; i < newChildren.length; i++) {
var child = newChildren[i];
knownKeys = warnOnInvalidKey(child, knownKeys);
}
}
var resultingFirstChild = null;
var previousNewFiber = null;
var oldFiber = currentFirstChild;
var lastPlacedIndex = 0;
var newIdx = 0;
var nextOldFiber = null;
for (; oldFiber !== null && newIdx < newChildren.length; newIdx++) {
if (oldFiber.index > newIdx) {
nextOldFiber = oldFiber;
oldFiber = null;
} else {
nextOldFiber = oldFiber.sibling;
}
var newFiber = updateSlot(returnFiber, oldFiber, newChildren[newIdx], expirationTime);
if (newFiber === null) {
// TODO: This breaks on empty slots like null children. That's
// unfortunate because it triggers the slow path all the time. We need
// a better way to communicate whether this was a miss or null,
// boolean, undefined, etc.
if (oldFiber === null) {
oldFiber = nextOldFiber;
}
break;
}
if (shouldTrackSideEffects) {
if (oldFiber && newFiber.alternate === null) {
// We matched the slot, but we didn't reuse the existing fiber, so we
// need to delete the existing child.
deleteChild(returnFiber, oldFiber);
}
}
lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
// TODO: Move out of the loop. This only happens for the first run.
resultingFirstChild = newFiber;
} else {
// TODO: Defer siblings if we're not at the right index for this slot.
// I.e. if we had null values before, then we want to defer this
// for each null value. However, we also don't want to call updateSlot
// with the previous one.
previousNewFiber.sibling = newFiber;
}
previousNewFiber = newFiber;
oldFiber = nextOldFiber;
}
if (newIdx === newChildren.length) {
// We've reached the end of the new children. We can delete the rest.
deleteRemainingChildren(returnFiber, oldFiber);
return resultingFirstChild;
}
if (oldFiber === null) {
// If we don't have any more existing children we can choose a fast path
// since the rest will all be insertions.
for (; newIdx < newChildren.length; newIdx++) {
var _newFiber = createChild(returnFiber, newChildren[newIdx], expirationTime);
if (!_newFiber) {
continue;
}
lastPlacedIndex = placeChild(_newFiber, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
// TODO: Move out of the loop. This only happens for the first run.
resultingFirstChild = _newFiber;
} else {
previousNewFiber.sibling = _newFiber;
}
previousNewFiber = _newFiber;
}
return resultingFirstChild;
}
// Add all children to a key map for quick lookups.
var existingChildren = mapRemainingChildren(returnFiber, oldFiber);
// Keep scanning and use the map to restore deleted items as moves.
for (; newIdx < newChildren.length; newIdx++) {
var _newFiber2 = updateFromMap(existingChildren, returnFiber, newIdx, newChildren[newIdx], expirationTime);
if (_newFiber2) {
if (shouldTrackSideEffects) {
if (_newFiber2.alternate !== null) {
// The new fiber is a work in progress, but if there exists a
// current, that means that we reused the fiber. We need to delete
// it from the child list so that we don't add it to the deletion
// list.
existingChildren['delete'](_newFiber2.key === null ? newIdx : _newFiber2.key);
}
}
lastPlacedIndex = placeChild(_newFiber2, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
resultingFirstChild = _newFiber2;
} else {
previousNewFiber.sibling = _newFiber2;
}
previousNewFiber = _newFiber2;
}
}
if (shouldTrackSideEffects) {
// Any existing children that weren't consumed above were deleted. We need
// to add them to the deletion list.
existingChildren.forEach(function (child) {
return deleteChild(returnFiber, child);
});
}
return resultingFirstChild;
}
function reconcileChildrenIterator(returnFiber, currentFirstChild, newChildrenIterable, expirationTime) {
// This is the same implementation as reconcileChildrenArray(),
// but using the iterator instead.
var iteratorFn = getIteratorFn(newChildrenIterable);
!(typeof iteratorFn === 'function') ? invariant(false, 'An object is not an iterable. This error is likely caused by a bug in React. Please file an issue.') : void 0;
{
// Warn about using Maps as children
if (typeof newChildrenIterable.entries === 'function') {
var possibleMap = newChildrenIterable;
if (possibleMap.entries === iteratorFn) {
warning(didWarnAboutMaps, 'Using Maps as children is unsupported and will likely yield ' + 'unexpected results. Convert it to a sequence/iterable of keyed ' + 'ReactElements instead.%s', getCurrentFiberStackAddendum$1());
didWarnAboutMaps = true;
}
}
// First, validate keys.
// We'll get a different iterator later for the main pass.
var _newChildren = iteratorFn.call(newChildrenIterable);
if (_newChildren) {
var knownKeys = null;
var _step = _newChildren.next();
for (; !_step.done; _step = _newChildren.next()) {
var child = _step.value;
knownKeys = warnOnInvalidKey(child, knownKeys);
}
}
}
var newChildren = iteratorFn.call(newChildrenIterable);
!(newChildren != null) ? invariant(false, 'An iterable object provided no iterator.') : void 0;
var resultingFirstChild = null;
var previousNewFiber = null;
var oldFiber = currentFirstChild;
var lastPlacedIndex = 0;
var newIdx = 0;
var nextOldFiber = null;
var step = newChildren.next();
for (; oldFiber !== null && !step.done; newIdx++, step = newChildren.next()) {
if (oldFiber.index > newIdx) {
nextOldFiber = oldFiber;
oldFiber = null;
} else {
nextOldFiber = oldFiber.sibling;
}
var newFiber = updateSlot(returnFiber, oldFiber, step.value, expirationTime);
if (newFiber === null) {
// TODO: This breaks on empty slots like null children. That's
// unfortunate because it triggers the slow path all the time. We need
// a better way to communicate whether this was a miss or null,
// boolean, undefined, etc.
if (!oldFiber) {
oldFiber = nextOldFiber;
}
break;
}
if (shouldTrackSideEffects) {
if (oldFiber && newFiber.alternate === null) {
// We matched the slot, but we didn't reuse the existing fiber, so we
// need to delete the existing child.
deleteChild(returnFiber, oldFiber);
}
}
lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
// TODO: Move out of the loop. This only happens for the first run.
resultingFirstChild = newFiber;
} else {
// TODO: Defer siblings if we're not at the right index for this slot.
// I.e. if we had null values before, then we want to defer this
// for each null value. However, we also don't want to call updateSlot
// with the previous one.
previousNewFiber.sibling = newFiber;
}
previousNewFiber = newFiber;
oldFiber = nextOldFiber;
}
if (step.done) {
// We've reached the end of the new children. We can delete the rest.
deleteRemainingChildren(returnFiber, oldFiber);
return resultingFirstChild;
}
if (oldFiber === null) {
// If we don't have any more existing children we can choose a fast path
// since the rest will all be insertions.
for (; !step.done; newIdx++, step = newChildren.next()) {
var _newFiber3 = createChild(returnFiber, step.value, expirationTime);
if (_newFiber3 === null) {
continue;
}
lastPlacedIndex = placeChild(_newFiber3, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
// TODO: Move out of the loop. This only happens for the first run.
resultingFirstChild = _newFiber3;
} else {
previousNewFiber.sibling = _newFiber3;
}
previousNewFiber = _newFiber3;
}
return resultingFirstChild;
}
// Add all children to a key map for quick lookups.
var existingChildren = mapRemainingChildren(returnFiber, oldFiber);
// Keep scanning and use the map to restore deleted items as moves.
for (; !step.done; newIdx++, step = newChildren.next()) {
var _newFiber4 = updateFromMap(existingChildren, returnFiber, newIdx, step.value, expirationTime);
if (_newFiber4 !== null) {
if (shouldTrackSideEffects) {
if (_newFiber4.alternate !== null) {
// The new fiber is a work in progress, but if there exists a
// current, that means that we reused the fiber. We need to delete
// it from the child list so that we don't add it to the deletion
// list.
existingChildren['delete'](_newFiber4.key === null ? newIdx : _newFiber4.key);
}
}
lastPlacedIndex = placeChild(_newFiber4, lastPlacedIndex, newIdx);
if (previousNewFiber === null) {
resultingFirstChild = _newFiber4;
} else {
previousNewFiber.sibling = _newFiber4;
}
previousNewFiber = _newFiber4;
}
}
if (shouldTrackSideEffects) {
// Any existing children that weren't consumed above were deleted. We need
// to add them to the deletion list.
existingChildren.forEach(function (child) {
return deleteChild(returnFiber, child);
});
}
return resultingFirstChild;
}
function reconcileSingleTextNode(returnFiber, currentFirstChild, textContent, expirationTime) {
// There's no need to check for keys on text nodes since we don't have a
// way to define them.
if (currentFirstChild !== null && currentFirstChild.tag === HostText) {
// We already have an existing node so let's just update it and delete
// the rest.
deleteRemainingChildren(returnFiber, currentFirstChild.sibling);
var existing = useFiber(currentFirstChild, textContent, expirationTime);
existing['return'] = returnFiber;
return existing;
}
// The existing first child is not a text node so we need to create one
// and delete the existing ones.
deleteRemainingChildren(returnFiber, currentFirstChild);
var created = createFiberFromText(textContent, returnFiber.internalContextTag, expirationTime);
created['return'] = returnFiber;
return created;
}
function reconcileSingleElement(returnFiber, currentFirstChild, element, expirationTime) {
var key = element.key;
var child = currentFirstChild;
while (child !== null) {
// TODO: If key === null and child.key === null, then this only applies to
// the first item in the list.
if (child.key === key) {
if (child.tag === Fragment ? element.type === REACT_FRAGMENT_TYPE : child.type === element.type) {
deleteRemainingChildren(returnFiber, child.sibling);
var existing = useFiber(child, element.type === REACT_FRAGMENT_TYPE ? element.props.children : element.props, expirationTime);
existing.ref = coerceRef(child, element);
existing['return'] = returnFiber;
{
existing._debugSource = element._source;
existing._debugOwner = element._owner;
}
return existing;
} else {
deleteRemainingChildren(returnFiber, child);
break;
}
} else {
deleteChild(returnFiber, child);
}
child = child.sibling;
}
if (element.type === REACT_FRAGMENT_TYPE) {
var created = createFiberFromFragment(element.props.children, returnFiber.internalContextTag, expirationTime, element.key);
created['return'] = returnFiber;
return created;
} else {
var _created7 = createFiberFromElement(element, returnFiber.internalContextTag, expirationTime);
_created7.ref = coerceRef(currentFirstChild, element);
_created7['return'] = returnFiber;
return _created7;
}
}
function reconcileSingleCall(returnFiber, currentFirstChild, call, expirationTime) {
var key = call.key;
var child = currentFirstChild;
while (child !== null) {
// TODO: If key === null and child.key === null, then this only applies to
// the first item in the list.
if (child.key === key) {
if (child.tag === CallComponent) {
deleteRemainingChildren(returnFiber, child.sibling);
var existing = useFiber(child, call, expirationTime);
existing['return'] = returnFiber;
return existing;
} else {
deleteRemainingChildren(returnFiber, child);
break;
}
} else {
deleteChild(returnFiber, child);
}
child = child.sibling;
}
var created = createFiberFromCall(call, returnFiber.internalContextTag, expirationTime);
created['return'] = returnFiber;
return created;
}
function reconcileSingleReturn(returnFiber, currentFirstChild, returnNode, expirationTime) {
// There's no need to check for keys on yields since they're stateless.
var child = currentFirstChild;
if (child !== null) {
if (child.tag === ReturnComponent) {
deleteRemainingChildren(returnFiber, child.sibling);
var existing = useFiber(child, null, expirationTime);
existing.type = returnNode.value;
existing['return'] = returnFiber;
return existing;
} else {
deleteRemainingChildren(returnFiber, child);
}
}
var created = createFiberFromReturn(returnNode, returnFiber.internalContextTag, expirationTime);
created.type = returnNode.value;
created['return'] = returnFiber;
return created;
}
function reconcileSinglePortal(returnFiber, currentFirstChild, portal, expirationTime) {
var key = portal.key;
var child = currentFirstChild;
while (child !== null) {
// TODO: If key === null and child.key === null, then this only applies to
// the first item in the list.
if (child.key === key) {
if (child.tag === HostPortal && child.stateNode.containerInfo === portal.containerInfo && child.stateNode.implementation === portal.implementation) {
deleteRemainingChildren(returnFiber, child.sibling);
var existing = useFiber(child, portal.children || [], expirationTime);
existing['return'] = returnFiber;
return existing;
} else {
deleteRemainingChildren(returnFiber, child);
break;
}
} else {
deleteChild(returnFiber, child);
}
child = child.sibling;
}
var created = createFiberFromPortal(portal, returnFiber.internalContextTag, expirationTime);
created['return'] = returnFiber;
return created;
}
// This API will tag the children with the side-effect of the reconciliation
// itself. They will be added to the side-effect list as we pass through the
// children and the parent.
function reconcileChildFibers(returnFiber, currentFirstChild, newChild, expirationTime) {
// This function is not recursive.
// If the top level item is an array, we treat it as a set of children,
// not as a fragment. Nested arrays on the other hand will be treated as
// fragment nodes. Recursion happens at the normal flow.
// Handle top level unkeyed fragments as if they were arrays.
// This leads to an ambiguity between <>{[...]}> and <>...>.
// We treat the ambiguous cases above the same.
if (typeof newChild === 'object' && newChild !== null && newChild.type === REACT_FRAGMENT_TYPE && newChild.key === null) {
newChild = newChild.props.children;
}
// Handle object types
var isObject = typeof newChild === 'object' && newChild !== null;
if (isObject) {
switch (newChild.$$typeof) {
case REACT_ELEMENT_TYPE:
return placeSingleChild(reconcileSingleElement(returnFiber, currentFirstChild, newChild, expirationTime));
case REACT_CALL_TYPE:
return placeSingleChild(reconcileSingleCall(returnFiber, currentFirstChild, newChild, expirationTime));
case REACT_RETURN_TYPE:
return placeSingleChild(reconcileSingleReturn(returnFiber, currentFirstChild, newChild, expirationTime));
case REACT_PORTAL_TYPE:
return placeSingleChild(reconcileSinglePortal(returnFiber, currentFirstChild, newChild, expirationTime));
}
}
if (typeof newChild === 'string' || typeof newChild === 'number') {
return placeSingleChild(reconcileSingleTextNode(returnFiber, currentFirstChild, '' + newChild, expirationTime));
}
if (isArray$1(newChild)) {
return reconcileChildrenArray(returnFiber, currentFirstChild, newChild, expirationTime);
}
if (getIteratorFn(newChild)) {
return reconcileChildrenIterator(returnFiber, currentFirstChild, newChild, expirationTime);
}
if (isObject) {
throwOnInvalidObjectType(returnFiber, newChild);
}
{
if (typeof newChild === 'function') {
warnOnFunctionType();
}
}
if (typeof newChild === 'undefined') {
// If the new child is undefined, and the return fiber is a composite
// component, throw an error. If Fiber return types are disabled,
// we already threw above.
switch (returnFiber.tag) {
case ClassComponent:
{
{
var instance = returnFiber.stateNode;
if (instance.render._isMockFunction) {
// We allow auto-mocks to proceed as if they're returning null.
break;
}
}
}
// Intentionally fall through to the next case, which handles both
// functions and classes
// eslint-disable-next-lined no-fallthrough
case FunctionalComponent:
{
var Component = returnFiber.type;
invariant(false, '%s(...): Nothing was returned from render. This usually means a return statement is missing. Or, to render nothing, return null.', Component.displayName || Component.name || 'Component');
}
}
}
// Remaining cases are all treated as empty.
return deleteRemainingChildren(returnFiber, currentFirstChild);
}
return reconcileChildFibers;
}
var reconcileChildFibers = ChildReconciler(true);
var mountChildFibers = ChildReconciler(false);
function cloneChildFibers(current, workInProgress) {
!(current === null || workInProgress.child === current.child) ? invariant(false, 'Resuming work not yet implemented.') : void 0;
if (workInProgress.child === null) {
return;
}
var currentChild = workInProgress.child;
var newChild = createWorkInProgress(currentChild, currentChild.pendingProps, currentChild.expirationTime);
workInProgress.child = newChild;
newChild['return'] = workInProgress;
while (currentChild.sibling !== null) {
currentChild = currentChild.sibling;
newChild = newChild.sibling = createWorkInProgress(currentChild, currentChild.pendingProps, currentChild.expirationTime);
newChild['return'] = workInProgress;
}
newChild.sibling = null;
}
{
var warnedAboutStatelessRefs = {};
}
var ReactFiberBeginWork = function (config, hostContext, hydrationContext, scheduleWork, computeExpirationForFiber) {
var shouldSetTextContent = config.shouldSetTextContent,
useSyncScheduling = config.useSyncScheduling,
shouldDeprioritizeSubtree = config.shouldDeprioritizeSubtree;
var pushHostContext = hostContext.pushHostContext,
pushHostContainer = hostContext.pushHostContainer;
var enterHydrationState = hydrationContext.enterHydrationState,
resetHydrationState = hydrationContext.resetHydrationState,
tryToClaimNextHydratableInstance = hydrationContext.tryToClaimNextHydratableInstance;
var _ReactFiberClassCompo = ReactFiberClassComponent(scheduleWork, computeExpirationForFiber, memoizeProps, memoizeState),
adoptClassInstance = _ReactFiberClassCompo.adoptClassInstance,
constructClassInstance = _ReactFiberClassCompo.constructClassInstance,
mountClassInstance = _ReactFiberClassCompo.mountClassInstance,
updateClassInstance = _ReactFiberClassCompo.updateClassInstance;
// TODO: Remove this and use reconcileChildrenAtExpirationTime directly.
function reconcileChildren(current, workInProgress, nextChildren) {
reconcileChildrenAtExpirationTime(current, workInProgress, nextChildren, workInProgress.expirationTime);
}
function reconcileChildrenAtExpirationTime(current, workInProgress, nextChildren, renderExpirationTime) {
if (current === null) {
// If this is a fresh new component that hasn't been rendered yet, we
// won't update its child set by applying minimal side-effects. Instead,
// we will add them all to the child before it gets rendered. That means
// we can optimize this reconciliation pass by not tracking side-effects.
workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderExpirationTime);
} else {
// If the current child is the same as the work in progress, it means that
// we haven't yet started any work on these children. Therefore, we use
// the clone algorithm to create a copy of all the current children.
// If we had any progressed work already, that is invalid at this point so
// let's throw it out.
workInProgress.child = reconcileChildFibers(workInProgress, current.child, nextChildren, renderExpirationTime);
}
}
function updateFragment(current, workInProgress) {
var nextChildren = workInProgress.pendingProps;
if (hasContextChanged()) {
// Normally we can bail out on props equality but if context has changed
// we don't do the bailout and we have to reuse existing props instead.
if (nextChildren === null) {
nextChildren = workInProgress.memoizedProps;
}
} else if (nextChildren === null || workInProgress.memoizedProps === nextChildren) {
return bailoutOnAlreadyFinishedWork(current, workInProgress);
}
reconcileChildren(current, workInProgress, nextChildren);
memoizeProps(workInProgress, nextChildren);
return workInProgress.child;
}
function markRef(current, workInProgress) {
var ref = workInProgress.ref;
if (ref !== null && (!current || current.ref !== ref)) {
// Schedule a Ref effect
workInProgress.effectTag |= Ref;
}
}
function updateFunctionalComponent(current, workInProgress) {
var fn = workInProgress.type;
var nextProps = workInProgress.pendingProps;
var memoizedProps = workInProgress.memoizedProps;
if (hasContextChanged()) {
// Normally we can bail out on props equality but if context has changed
// we don't do the bailout and we have to reuse existing props instead.
if (nextProps === null) {
nextProps = memoizedProps;
}
} else {
if (nextProps === null || memoizedProps === nextProps) {
return bailoutOnAlreadyFinishedWork(current, workInProgress);
}
// TODO: consider bringing fn.shouldComponentUpdate() back.
// It used to be here.
}
var unmaskedContext = getUnmaskedContext(workInProgress);
var context = getMaskedContext(workInProgress, unmaskedContext);
var nextChildren;
{
ReactCurrentOwner.current = workInProgress;
ReactDebugCurrentFiber.setCurrentPhase('render');
nextChildren = fn(nextProps, context);
ReactDebugCurrentFiber.setCurrentPhase(null);
}
// React DevTools reads this flag.
workInProgress.effectTag |= PerformedWork;
reconcileChildren(current, workInProgress, nextChildren);
memoizeProps(workInProgress, nextProps);
return workInProgress.child;
}
function updateClassComponent(current, workInProgress, renderExpirationTime) {
// Push context providers early to prevent context stack mismatches.
// During mounting we don't know the child context yet as the instance doesn't exist.
// We will invalidate the child context in finishClassComponent() right after rendering.
var hasContext = pushContextProvider(workInProgress);
var shouldUpdate = void 0;
if (current === null) {
if (!workInProgress.stateNode) {
// In the initial pass we might need to construct the instance.
constructClassInstance(workInProgress, workInProgress.pendingProps);
mountClassInstance(workInProgress, renderExpirationTime);
shouldUpdate = true;
} else {
invariant(false, 'Resuming work not yet implemented.');
// In a resume, we'll already have an instance we can reuse.
// shouldUpdate = resumeMountClassInstance(workInProgress, renderExpirationTime);
}
} else {
shouldUpdate = updateClassInstance(current, workInProgress, renderExpirationTime);
}
return finishClassComponent(current, workInProgress, shouldUpdate, hasContext);
}
function finishClassComponent(current, workInProgress, shouldUpdate, hasContext) {
// Refs should update even if shouldComponentUpdate returns false
markRef(current, workInProgress);
if (!shouldUpdate) {
// Context providers should defer to sCU for rendering
if (hasContext) {
invalidateContextProvider(workInProgress, false);
}
return bailoutOnAlreadyFinishedWork(current, workInProgress);
}
var instance = workInProgress.stateNode;
// Rerender
ReactCurrentOwner.current = workInProgress;
var nextChildren = void 0;
{
ReactDebugCurrentFiber.setCurrentPhase('render');
nextChildren = instance.render();
if (debugRenderPhaseSideEffects) {
instance.render();
}
ReactDebugCurrentFiber.setCurrentPhase(null);
}
// React DevTools reads this flag.
workInProgress.effectTag |= PerformedWork;
reconcileChildren(current, workInProgress, nextChildren);
// Memoize props and state using the values we just used to render.
// TODO: Restructure so we never read values from the instance.
memoizeState(workInProgress, instance.state);
memoizeProps(workInProgress, instance.props);
// The context might have changed so we need to recalculate it.
if (hasContext) {
invalidateContextProvider(workInProgress, true);
}
return workInProgress.child;
}
function pushHostRootContext(workInProgress) {
var root = workInProgress.stateNode;
if (root.pendingContext) {
pushTopLevelContextObject(workInProgress, root.pendingContext, root.pendingContext !== root.context);
} else if (root.context) {
// Should always be set
pushTopLevelContextObject(workInProgress, root.context, false);
}
pushHostContainer(workInProgress, root.containerInfo);
}
function updateHostRoot(current, workInProgress, renderExpirationTime) {
pushHostRootContext(workInProgress);
var updateQueue = workInProgress.updateQueue;
if (updateQueue !== null) {
var prevState = workInProgress.memoizedState;
var state = processUpdateQueue(current, workInProgress, updateQueue, null, null, renderExpirationTime);
if (prevState === state) {
// If the state is the same as before, that's a bailout because we had
// no work that expires at this time.
resetHydrationState();
return bailoutOnAlreadyFinishedWork(current, workInProgress);
}
var element = state.element;
var root = workInProgress.stateNode;
if ((current === null || current.child === null) && root.hydrate && enterHydrationState(workInProgress)) {
// If we don't have any current children this might be the first pass.
// We always try to hydrate. If this isn't a hydration pass there won't
// be any children to hydrate which is effectively the same thing as
// not hydrating.
// This is a bit of a hack. We track the host root as a placement to
// know that we're currently in a mounting state. That way isMounted
// works as expected. We must reset this before committing.
// TODO: Delete this when we delete isMounted and findDOMNode.
workInProgress.effectTag |= Placement;
// Ensure that children mount into this root without tracking
// side-effects. This ensures that we don't store Placement effects on
// nodes that will be hydrated.
workInProgress.child = mountChildFibers(workInProgress, null, element, renderExpirationTime);
} else {
// Otherwise reset hydration state in case we aborted and resumed another
// root.
resetHydrationState();
reconcileChildren(current, workInProgress, element);
}
memoizeState(workInProgress, state);
return workInProgress.child;
}
resetHydrationState();
// If there is no update queue, that's a bailout because the root has no props.
return bailoutOnAlreadyFinishedWork(current, workInProgress);
}
function updateHostComponent(current, workInProgress, renderExpirationTime) {
pushHostContext(workInProgress);
if (current === null) {
tryToClaimNextHydratableInstance(workInProgress);
}
var type = workInProgress.type;
var memoizedProps = workInProgress.memoizedProps;
var nextProps = workInProgress.pendingProps;
if (nextProps === null) {
nextProps = memoizedProps;
!(nextProps !== null) ? invariant(false, 'We should always have pending or current props. This error is likely caused by a bug in React. Please file an issue.') : void 0;
}
var prevProps = current !== null ? current.memoizedProps : null;
if (hasContextChanged()) {
// Normally we can bail out on props equality but if context has changed
// we don't do the bailout and we have to reuse existing props instead.
} else if (nextProps === null || memoizedProps === nextProps) {
return bailoutOnAlreadyFinishedWork(current, workInProgress);
}
var nextChildren = nextProps.children;
var isDirectTextChild = shouldSetTextContent(type, nextProps);
if (isDirectTextChild) {
// We special case a direct text child of a host node. This is a common
// case. We won't handle it as a reified child. We will instead handle
// this in the host environment that also have access to this prop. That
// avoids allocating another HostText fiber and traversing it.
nextChildren = null;
} else if (prevProps && shouldSetTextContent(type, prevProps)) {
// If we're switching from a direct text child to a normal child, or to
// empty, we need to schedule the text content to be reset.
workInProgress.effectTag |= ContentReset;
}
markRef(current, workInProgress);
// Check the host config to see if the children are offscreen/hidden.
if (renderExpirationTime !== Never && !useSyncScheduling && shouldDeprioritizeSubtree(type, nextProps)) {
// Down-prioritize the children.
workInProgress.expirationTime = Never;
// Bailout and come back to this fiber later.
return null;
}
reconcileChildren(current, workInProgress, nextChildren);
memoizeProps(workInProgress, nextProps);
return workInProgress.child;
}
function updateHostText(current, workInProgress) {
if (current === null) {
tryToClaimNextHydratableInstance(workInProgress);
}
var nextProps = workInProgress.pendingProps;
if (nextProps === null) {
nextProps = workInProgress.memoizedProps;
}
memoizeProps(workInProgress, nextProps);
// Nothing to do here. This is terminal. We'll do the completion step
// immediately after.
return null;
}
function mountIndeterminateComponent(current, workInProgress, renderExpirationTime) {
!(current === null) ? invariant(false, 'An indeterminate component should never have mounted. This error is likely caused by a bug in React. Please file an issue.') : void 0;
var fn = workInProgress.type;
var props = workInProgress.pendingProps;
var unmaskedContext = getUnmaskedContext(workInProgress);
var context = getMaskedContext(workInProgress, unmaskedContext);
var value;
{
if (fn.prototype && typeof fn.prototype.render === 'function') {
var componentName = getComponentName(workInProgress);
warning(false, "The <%s /> component appears to have a render method, but doesn't extend React.Component. " + 'This is likely to cause errors. Change %s to extend React.Component instead.', componentName, componentName);
}
ReactCurrentOwner.current = workInProgress;
value = fn(props, context);
}
// React DevTools reads this flag.
workInProgress.effectTag |= PerformedWork;
if (typeof value === 'object' && value !== null && typeof value.render === 'function') {
// Proceed under the assumption that this is a class instance
workInProgress.tag = ClassComponent;
// Push context providers early to prevent context stack mismatches.
// During mounting we don't know the child context yet as the instance doesn't exist.
// We will invalidate the child context in finishClassComponent() right after rendering.
var hasContext = pushContextProvider(workInProgress);
adoptClassInstance(workInProgress, value);
mountClassInstance(workInProgress, renderExpirationTime);
return finishClassComponent(current, workInProgress, true, hasContext);
} else {
// Proceed under the assumption that this is a functional component
workInProgress.tag = FunctionalComponent;
{
var Component = workInProgress.type;
if (Component) {
warning(!Component.childContextTypes, '%s(...): childContextTypes cannot be defined on a functional component.', Component.displayName || Component.name || 'Component');
}
if (workInProgress.ref !== null) {
var info = '';
var ownerName = ReactDebugCurrentFiber.getCurrentFiberOwnerName();
if (ownerName) {
info += '\n\nCheck the render method of `' + ownerName + '`.';
}
var warningKey = ownerName || workInProgress._debugID || '';
var debugSource = workInProgress._debugSource;
if (debugSource) {
warningKey = debugSource.fileName + ':' + debugSource.lineNumber;
}
if (!warnedAboutStatelessRefs[warningKey]) {
warnedAboutStatelessRefs[warningKey] = true;
warning(false, 'Stateless function components cannot be given refs. ' + 'Attempts to access this ref will fail.%s%s', info, ReactDebugCurrentFiber.getCurrentFiberStackAddendum());
}
}
}
reconcileChildren(current, workInProgress, value);
memoizeProps(workInProgress, props);
return workInProgress.child;
}
}
function updateCallComponent(current, workInProgress, renderExpirationTime) {
var nextCall = workInProgress.pendingProps;
if (hasContextChanged()) {
// Normally we can bail out on props equality but if context has changed
// we don't do the bailout and we have to reuse existing props instead.
if (nextCall === null) {
nextCall = current && current.memoizedProps;
!(nextCall !== null) ? invariant(false, 'We should always have pending or current props. This error is likely caused by a bug in React. Please file an issue.') : void 0;
}
} else if (nextCall === null || workInProgress.memoizedProps === nextCall) {
nextCall = workInProgress.memoizedProps;
// TODO: When bailing out, we might need to return the stateNode instead
// of the child. To check it for work.
// return bailoutOnAlreadyFinishedWork(current, workInProgress);
}
var nextChildren = nextCall.children;
// The following is a fork of reconcileChildrenAtExpirationTime but using
// stateNode to store the child.
if (current === null) {
workInProgress.stateNode = mountChildFibers(workInProgress, workInProgress.stateNode, nextChildren, renderExpirationTime);
} else {
workInProgress.stateNode = reconcileChildFibers(workInProgress, workInProgress.stateNode, nextChildren, renderExpirationTime);
}
memoizeProps(workInProgress, nextCall);
// This doesn't take arbitrary time so we could synchronously just begin
// eagerly do the work of workInProgress.child as an optimization.
return workInProgress.stateNode;
}
function updatePortalComponent(current, workInProgress, renderExpirationTime) {
pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);
var nextChildren = workInProgress.pendingProps;
if (hasContextChanged()) {
// Normally we can bail out on props equality but if context has changed
// we don't do the bailout and we have to reuse existing props instead.
if (nextChildren === null) {
nextChildren = current && current.memoizedProps;
!(nextChildren != null) ? invariant(false, 'We should always have pending or current props. This error is likely caused by a bug in React. Please file an issue.') : void 0;
}
} else if (nextChildren === null || workInProgress.memoizedProps === nextChildren) {
return bailoutOnAlreadyFinishedWork(current, workInProgress);
}
if (current === null) {
// Portals are special because we don't append the children during mount
// but at commit. Therefore we need to track insertions which the normal
// flow doesn't do during mount. This doesn't happen at the root because
// the root always starts with a "current" with a null child.
// TODO: Consider unifying this with how the root works.
workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderExpirationTime);
memoizeProps(workInProgress, nextChildren);
} else {
reconcileChildren(current, workInProgress, nextChildren);
memoizeProps(workInProgress, nextChildren);
}
return workInProgress.child;
}
/*
function reuseChildrenEffects(returnFiber : Fiber, firstChild : Fiber) {
let child = firstChild;
do {
// Ensure that the first and last effect of the parent corresponds
// to the children's first and last effect.
if (!returnFiber.firstEffect) {
returnFiber.firstEffect = child.firstEffect;
}
if (child.lastEffect) {
if (returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = child.firstEffect;
}
returnFiber.lastEffect = child.lastEffect;
}
} while (child = child.sibling);
}
*/
function bailoutOnAlreadyFinishedWork(current, workInProgress) {
cancelWorkTimer(workInProgress);
// TODO: We should ideally be able to bail out early if the children have no
// more work to do. However, since we don't have a separation of this
// Fiber's priority and its children yet - we don't know without doing lots
// of the same work we do anyway. Once we have that separation we can just
// bail out here if the children has no more work at this priority level.
// if (workInProgress.priorityOfChildren <= priorityLevel) {
// // If there are side-effects in these children that have not yet been
// // committed we need to ensure that they get properly transferred up.
// if (current && current.child !== workInProgress.child) {
// reuseChildrenEffects(workInProgress, child);
// }
// return null;
// }
cloneChildFibers(current, workInProgress);
return workInProgress.child;
}
function bailoutOnLowPriority(current, workInProgress) {
cancelWorkTimer(workInProgress);
// TODO: Handle HostComponent tags here as well and call pushHostContext()?
// See PR 8590 discussion for context
switch (workInProgress.tag) {
case HostRoot:
pushHostRootContext(workInProgress);
break;
case ClassComponent:
pushContextProvider(workInProgress);
break;
case HostPortal:
pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);
break;
}
// TODO: What if this is currently in progress?
// How can that happen? How is this not being cloned?
return null;
}
// TODO: Delete memoizeProps/State and move to reconcile/bailout instead
function memoizeProps(workInProgress, nextProps) {
workInProgress.memoizedProps = nextProps;
}
function memoizeState(workInProgress, nextState) {
workInProgress.memoizedState = nextState;
// Don't reset the updateQueue, in case there are pending updates. Resetting
// is handled by processUpdateQueue.
}
function beginWork(current, workInProgress, renderExpirationTime) {
if (workInProgress.expirationTime === NoWork || workInProgress.expirationTime > renderExpirationTime) {
return bailoutOnLowPriority(current, workInProgress);
}
switch (workInProgress.tag) {
case IndeterminateComponent:
return mountIndeterminateComponent(current, workInProgress, renderExpirationTime);
case FunctionalComponent:
return updateFunctionalComponent(current, workInProgress);
case ClassComponent:
return updateClassComponent(current, workInProgress, renderExpirationTime);
case HostRoot:
return updateHostRoot(current, workInProgress, renderExpirationTime);
case HostComponent:
return updateHostComponent(current, workInProgress, renderExpirationTime);
case HostText:
return updateHostText(current, workInProgress);
case CallHandlerPhase:
// This is a restart. Reset the tag to the initial phase.
workInProgress.tag = CallComponent;
// Intentionally fall through since this is now the same.
case CallComponent:
return updateCallComponent(current, workInProgress, renderExpirationTime);
case ReturnComponent:
// A return component is just a placeholder, we can just run through the
// next one immediately.
return null;
case HostPortal:
return updatePortalComponent(current, workInProgress, renderExpirationTime);
case Fragment:
return updateFragment(current, workInProgress);
default:
invariant(false, 'Unknown unit of work tag. This error is likely caused by a bug in React. Please file an issue.');
}
}
function beginFailedWork(current, workInProgress, renderExpirationTime) {
// Push context providers here to avoid a push/pop context mismatch.
switch (workInProgress.tag) {
case ClassComponent:
pushContextProvider(workInProgress);
break;
case HostRoot:
pushHostRootContext(workInProgress);
break;
default:
invariant(false, 'Invalid type of work. This error is likely caused by a bug in React. Please file an issue.');
}
// Add an error effect so we can handle the error during the commit phase
workInProgress.effectTag |= Err;
// This is a weird case where we do "resume" work — work that failed on
// our first attempt. Because we no longer have a notion of "progressed
// deletions," reset the child to the current child to make sure we delete
// it again. TODO: Find a better way to handle this, perhaps during a more
// general overhaul of error handling.
if (current === null) {
workInProgress.child = null;
} else if (workInProgress.child !== current.child) {
workInProgress.child = current.child;
}
if (workInProgress.expirationTime === NoWork || workInProgress.expirationTime > renderExpirationTime) {
return bailoutOnLowPriority(current, workInProgress);
}
// If we don't bail out, we're going be recomputing our children so we need
// to drop our effect list.
workInProgress.firstEffect = null;
workInProgress.lastEffect = null;
// Unmount the current children as if the component rendered null
var nextChildren = null;
reconcileChildrenAtExpirationTime(current, workInProgress, nextChildren, renderExpirationTime);
if (workInProgress.tag === ClassComponent) {
var instance = workInProgress.stateNode;
workInProgress.memoizedProps = instance.props;
workInProgress.memoizedState = instance.state;
}
return workInProgress.child;
}
return {
beginWork: beginWork,
beginFailedWork: beginFailedWork
};
};
var ReactFiberCompleteWork = function (config, hostContext, hydrationContext) {
var createInstance = config.createInstance,
createTextInstance = config.createTextInstance,
appendInitialChild = config.appendInitialChild,
finalizeInitialChildren = config.finalizeInitialChildren,
prepareUpdate = config.prepareUpdate,
mutation = config.mutation,
persistence = config.persistence;
var getRootHostContainer = hostContext.getRootHostContainer,
popHostContext = hostContext.popHostContext,
getHostContext = hostContext.getHostContext,
popHostContainer = hostContext.popHostContainer;
var prepareToHydrateHostInstance = hydrationContext.prepareToHydrateHostInstance,
prepareToHydrateHostTextInstance = hydrationContext.prepareToHydrateHostTextInstance,
popHydrationState = hydrationContext.popHydrationState;
function markUpdate(workInProgress) {
// Tag the fiber with an update effect. This turns a Placement into
// an UpdateAndPlacement.
workInProgress.effectTag |= Update;
}
function markRef(workInProgress) {
workInProgress.effectTag |= Ref;
}
function appendAllReturns(returns, workInProgress) {
var node = workInProgress.stateNode;
if (node) {
node['return'] = workInProgress;
}
while (node !== null) {
if (node.tag === HostComponent || node.tag === HostText || node.tag === HostPortal) {
invariant(false, 'A call cannot have host component children.');
} else if (node.tag === ReturnComponent) {
returns.push(node.type);
} else if (node.child !== null) {
node.child['return'] = node;
node = node.child;
continue;
}
while (node.sibling === null) {
if (node['return'] === null || node['return'] === workInProgress) {
return;
}
node = node['return'];
}
node.sibling['return'] = node['return'];
node = node.sibling;
}
}
function moveCallToHandlerPhase(current, workInProgress, renderExpirationTime) {
var call = workInProgress.memoizedProps;
!call ? invariant(false, 'Should be resolved by now. This error is likely caused by a bug in React. Please file an issue.') : void 0;
// First step of the call has completed. Now we need to do the second.
// TODO: It would be nice to have a multi stage call represented by a
// single component, or at least tail call optimize nested ones. Currently
// that requires additional fields that we don't want to add to the fiber.
// So this requires nested handlers.
// Note: This doesn't mutate the alternate node. I don't think it needs to
// since this stage is reset for every pass.
workInProgress.tag = CallHandlerPhase;
// Build up the returns.
// TODO: Compare this to a generator or opaque helpers like Children.
var returns = [];
appendAllReturns(returns, workInProgress);
var fn = call.handler;
var props = call.props;
var nextChildren = fn(props, returns);
var currentFirstChild = current !== null ? current.child : null;
workInProgress.child = reconcileChildFibers(workInProgress, currentFirstChild, nextChildren, renderExpirationTime);
return workInProgress.child;
}
function appendAllChildren(parent, workInProgress) {
// We only have the top Fiber that was created but we need recurse down its
// children to find all the terminal nodes.
var node = workInProgress.child;
while (node !== null) {
if (node.tag === HostComponent || node.tag === HostText) {
appendInitialChild(parent, node.stateNode);
} else if (node.tag === HostPortal) {
// If we have a portal child, then we don't want to traverse
// down its children. Instead, we'll get insertions from each child in
// the portal directly.
} else if (node.child !== null) {
node.child['return'] = node;
node = node.child;
continue;
}
if (node === workInProgress) {
return;
}
while (node.sibling === null) {
if (node['return'] === null || node['return'] === workInProgress) {
return;
}
node = node['return'];
}
node.sibling['return'] = node['return'];
node = node.sibling;
}
}
var updateHostContainer = void 0;
var updateHostComponent = void 0;
var updateHostText = void 0;
if (mutation) {
if (enableMutatingReconciler) {
// Mutation mode
updateHostContainer = function (workInProgress) {
// Noop
};
updateHostComponent = function (current, workInProgress, updatePayload, type, oldProps, newProps, rootContainerInstance) {
// TODO: Type this specific to this type of component.
workInProgress.updateQueue = updatePayload;
// If the update payload indicates that there is a change or if there
// is a new ref we mark this as an update. All the work is done in commitWork.
if (updatePayload) {
markUpdate(workInProgress);
}
};
updateHostText = function (current, workInProgress, oldText, newText) {
// If the text differs, mark it as an update. All the work in done in commitWork.
if (oldText !== newText) {
markUpdate(workInProgress);
}
};
} else {
invariant(false, 'Mutating reconciler is disabled.');
}
} else if (persistence) {
if (enablePersistentReconciler) {
// Persistent host tree mode
var cloneInstance = persistence.cloneInstance,
createContainerChildSet = persistence.createContainerChildSet,
appendChildToContainerChildSet = persistence.appendChildToContainerChildSet,
finalizeContainerChildren = persistence.finalizeContainerChildren;
// An unfortunate fork of appendAllChildren because we have two different parent types.
var appendAllChildrenToContainer = function (containerChildSet, workInProgress) {
// We only have the top Fiber that was created but we need recurse down its
// children to find all the terminal nodes.
var node = workInProgress.child;
while (node !== null) {
if (node.tag === HostComponent || node.tag === HostText) {
appendChildToContainerChildSet(containerChildSet, node.stateNode);
} else if (node.tag === HostPortal) {
// If we have a portal child, then we don't want to traverse
// down its children. Instead, we'll get insertions from each child in
// the portal directly.
} else if (node.child !== null) {
node.child['return'] = node;
node = node.child;
continue;
}
if (node === workInProgress) {
return;
}
while (node.sibling === null) {
if (node['return'] === null || node['return'] === workInProgress) {
return;
}
node = node['return'];
}
node.sibling['return'] = node['return'];
node = node.sibling;
}
};
updateHostContainer = function (workInProgress) {
var portalOrRoot = workInProgress.stateNode;
var childrenUnchanged = workInProgress.firstEffect === null;
if (childrenUnchanged) {
// No changes, just reuse the existing instance.
} else {
var container = portalOrRoot.containerInfo;
var newChildSet = createContainerChildSet(container);
if (finalizeContainerChildren(container, newChildSet)) {
markUpdate(workInProgress);
}
portalOrRoot.pendingChildren = newChildSet;
// If children might have changed, we have to add them all to the set.
appendAllChildrenToContainer(newChildSet, workInProgress);
// Schedule an update on the container to swap out the container.
markUpdate(workInProgress);
}
};
updateHostComponent = function (current, workInProgress, updatePayload, type, oldProps, newProps, rootContainerInstance) {
// If there are no effects associated with this node, then none of our children had any updates.
// This guarantees that we can reuse all of them.
var childrenUnchanged = workInProgress.firstEffect === null;
var currentInstance = current.stateNode;
if (childrenUnchanged && updatePayload === null) {
// No changes, just reuse the existing instance.
// Note that this might release a previous clone.
workInProgress.stateNode = currentInstance;
} else {
var recyclableInstance = workInProgress.stateNode;
var newInstance = cloneInstance(currentInstance, updatePayload, type, oldProps, newProps, workInProgress, childrenUnchanged, recyclableInstance);
if (finalizeInitialChildren(newInstance, type, newProps, rootContainerInstance)) {
markUpdate(workInProgress);
}
workInProgress.stateNode = newInstance;
if (childrenUnchanged) {
// If there are no other effects in this tree, we need to flag this node as having one.
// Even though we're not going to use it for anything.
// Otherwise parents won't know that there are new children to propagate upwards.
markUpdate(workInProgress);
} else {
// If children might have changed, we have to add them all to the set.
appendAllChildren(newInstance, workInProgress);
}
}
};
updateHostText = function (current, workInProgress, oldText, newText) {
if (oldText !== newText) {
// If the text content differs, we'll create a new text instance for it.
var rootContainerInstance = getRootHostContainer();
var currentHostContext = getHostContext();
workInProgress.stateNode = createTextInstance(newText, rootContainerInstance, currentHostContext, workInProgress);
// We'll have to mark it as having an effect, even though we won't use the effect for anything.
// This lets the parents know that at least one of their children has changed.
markUpdate(workInProgress);
}
};
} else {
invariant(false, 'Persistent reconciler is disabled.');
}
} else {
if (enableNoopReconciler) {
// No host operations
updateHostContainer = function (workInProgress) {
// Noop
};
updateHostComponent = function (current, workInProgress, updatePayload, type, oldProps, newProps, rootContainerInstance) {
// Noop
};
updateHostText = function (current, workInProgress, oldText, newText) {
// Noop
};
} else {
invariant(false, 'Noop reconciler is disabled.');
}
}
function completeWork(current, workInProgress, renderExpirationTime) {
// Get the latest props.
var newProps = workInProgress.pendingProps;
if (newProps === null) {
newProps = workInProgress.memoizedProps;
} else if (workInProgress.expirationTime !== Never || renderExpirationTime === Never) {
// Reset the pending props, unless this was a down-prioritization.
workInProgress.pendingProps = null;
}
switch (workInProgress.tag) {
case FunctionalComponent:
return null;
case ClassComponent:
{
// We are leaving this subtree, so pop context if any.
popContextProvider(workInProgress);
return null;
}
case HostRoot:
{
popHostContainer(workInProgress);
popTopLevelContextObject(workInProgress);
var fiberRoot = workInProgress.stateNode;
if (fiberRoot.pendingContext) {
fiberRoot.context = fiberRoot.pendingContext;
fiberRoot.pendingContext = null;
}
if (current === null || current.child === null) {
// If we hydrated, pop so that we can delete any remaining children
// that weren't hydrated.
popHydrationState(workInProgress);
// This resets the hacky state to fix isMounted before committing.
// TODO: Delete this when we delete isMounted and findDOMNode.
workInProgress.effectTag &= ~Placement;
}
updateHostContainer(workInProgress);
return null;
}
case HostComponent:
{
popHostContext(workInProgress);
var rootContainerInstance = getRootHostContainer();
var type = workInProgress.type;
if (current !== null && workInProgress.stateNode != null) {
// If we have an alternate, that means this is an update and we need to
// schedule a side-effect to do the updates.
var oldProps = current.memoizedProps;
// If we get updated because one of our children updated, we don't
// have newProps so we'll have to reuse them.
// TODO: Split the update API as separate for the props vs. children.
// Even better would be if children weren't special cased at all tho.
var instance = workInProgress.stateNode;
var currentHostContext = getHostContext();
var updatePayload = prepareUpdate(instance, type, oldProps, newProps, rootContainerInstance, currentHostContext);
updateHostComponent(current, workInProgress, updatePayload, type, oldProps, newProps, rootContainerInstance);
if (current.ref !== workInProgress.ref) {
markRef(workInProgress);
}
} else {
if (!newProps) {
!(workInProgress.stateNode !== null) ? invariant(false, 'We must have new props for new mounts. This error is likely caused by a bug in React. Please file an issue.') : void 0;
// This can happen when we abort work.
return null;
}
var _currentHostContext = getHostContext();
// TODO: Move createInstance to beginWork and keep it on a context
// "stack" as the parent. Then append children as we go in beginWork
// or completeWork depending on we want to add then top->down or
// bottom->up. Top->down is faster in IE11.
var wasHydrated = popHydrationState(workInProgress);
if (wasHydrated) {
// TODO: Move this and createInstance step into the beginPhase
// to consolidate.
if (prepareToHydrateHostInstance(workInProgress, rootContainerInstance, _currentHostContext)) {
// If changes to the hydrated node needs to be applied at the
// commit-phase we mark this as such.
markUpdate(workInProgress);
}
} else {
var _instance = createInstance(type, newProps, rootContainerInstance, _currentHostContext, workInProgress);
appendAllChildren(_instance, workInProgress);
// Certain renderers require commit-time effects for initial mount.
// (eg DOM renderer supports auto-focus for certain elements).
// Make sure such renderers get scheduled for later work.
if (finalizeInitialChildren(_instance, type, newProps, rootContainerInstance)) {
markUpdate(workInProgress);
}
workInProgress.stateNode = _instance;
}
if (workInProgress.ref !== null) {
// If there is a ref on a host node we need to schedule a callback
markRef(workInProgress);
}
}
return null;
}
case HostText:
{
var newText = newProps;
if (current && workInProgress.stateNode != null) {
var oldText = current.memoizedProps;
// If we have an alternate, that means this is an update and we need
// to schedule a side-effect to do the updates.
updateHostText(current, workInProgress, oldText, newText);
} else {
if (typeof newText !== 'string') {
!(workInProgress.stateNode !== null) ? invariant(false, 'We must have new props for new mounts. This error is likely caused by a bug in React. Please file an issue.') : void 0;
// This can happen when we abort work.
return null;
}
var _rootContainerInstance = getRootHostContainer();
var _currentHostContext2 = getHostContext();
var _wasHydrated = popHydrationState(workInProgress);
if (_wasHydrated) {
if (prepareToHydrateHostTextInstance(workInProgress)) {
markUpdate(workInProgress);
}
} else {
workInProgress.stateNode = createTextInstance(newText, _rootContainerInstance, _currentHostContext2, workInProgress);
}
}
return null;
}
case CallComponent:
return moveCallToHandlerPhase(current, workInProgress, renderExpirationTime);
case CallHandlerPhase:
// Reset the tag to now be a first phase call.
workInProgress.tag = CallComponent;
return null;
case ReturnComponent:
// Does nothing.
return null;
case Fragment:
return null;
case HostPortal:
popHostContainer(workInProgress);
updateHostContainer(workInProgress);
return null;
// Error cases
case IndeterminateComponent:
invariant(false, 'An indeterminate component should have become determinate before completing. This error is likely caused by a bug in React. Please file an issue.');
// eslint-disable-next-line no-fallthrough
default:
invariant(false, 'Unknown unit of work tag. This error is likely caused by a bug in React. Please file an issue.');
}
}
return {
completeWork: completeWork
};
};
var invokeGuardedCallback$2 = ReactErrorUtils.invokeGuardedCallback;
var hasCaughtError$1 = ReactErrorUtils.hasCaughtError;
var clearCaughtError$1 = ReactErrorUtils.clearCaughtError;
var ReactFiberCommitWork = function (config, captureError) {
var getPublicInstance = config.getPublicInstance,
mutation = config.mutation,
persistence = config.persistence;
var callComponentWillUnmountWithTimer = function (current, instance) {
startPhaseTimer(current, 'componentWillUnmount');
instance.props = current.memoizedProps;
instance.state = current.memoizedState;
instance.componentWillUnmount();
stopPhaseTimer();
};
// Capture errors so they don't interrupt unmounting.
function safelyCallComponentWillUnmount(current, instance) {
{
invokeGuardedCallback$2(null, callComponentWillUnmountWithTimer, null, current, instance);
if (hasCaughtError$1()) {
var unmountError = clearCaughtError$1();
captureError(current, unmountError);
}
}
}
function safelyDetachRef(current) {
var ref = current.ref;
if (ref !== null) {
{
invokeGuardedCallback$2(null, ref, null, null);
if (hasCaughtError$1()) {
var refError = clearCaughtError$1();
captureError(current, refError);
}
}
}
}
function commitLifeCycles(current, finishedWork) {
switch (finishedWork.tag) {
case ClassComponent:
{
var instance = finishedWork.stateNode;
if (finishedWork.effectTag & Update) {
if (current === null) {
startPhaseTimer(finishedWork, 'componentDidMount');
instance.props = finishedWork.memoizedProps;
instance.state = finishedWork.memoizedState;
instance.componentDidMount();
stopPhaseTimer();
} else {
var prevProps = current.memoizedProps;
var prevState = current.memoizedState;
startPhaseTimer(finishedWork, 'componentDidUpdate');
instance.props = finishedWork.memoizedProps;
instance.state = finishedWork.memoizedState;
instance.componentDidUpdate(prevProps, prevState);
stopPhaseTimer();
}
}
var updateQueue = finishedWork.updateQueue;
if (updateQueue !== null) {
commitCallbacks(updateQueue, instance);
}
return;
}
case HostRoot:
{
var _updateQueue = finishedWork.updateQueue;
if (_updateQueue !== null) {
var _instance = finishedWork.child !== null ? finishedWork.child.stateNode : null;
commitCallbacks(_updateQueue, _instance);
}
return;
}
case HostComponent:
{
var _instance2 = finishedWork.stateNode;
// Renderers may schedule work to be done after host components are mounted
// (eg DOM renderer may schedule auto-focus for inputs and form controls).
// These effects should only be committed when components are first mounted,
// aka when there is no current/alternate.
if (current === null && finishedWork.effectTag & Update) {
var type = finishedWork.type;
var props = finishedWork.memoizedProps;
commitMount(_instance2, type, props, finishedWork);
}
return;
}
case HostText:
{
// We have no life-cycles associated with text.
return;
}
case HostPortal:
{
// We have no life-cycles associated with portals.
return;
}
default:
{
invariant(false, 'This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.');
}
}
}
function commitAttachRef(finishedWork) {
var ref = finishedWork.ref;
if (ref !== null) {
var instance = finishedWork.stateNode;
switch (finishedWork.tag) {
case HostComponent:
ref(getPublicInstance(instance));
break;
default:
ref(instance);
}
}
}
function commitDetachRef(current) {
var currentRef = current.ref;
if (currentRef !== null) {
currentRef(null);
}
}
// User-originating errors (lifecycles and refs) should not interrupt
// deletion, so don't let them throw. Host-originating errors should
// interrupt deletion, so it's okay
function commitUnmount(current) {
if (typeof onCommitUnmount === 'function') {
onCommitUnmount(current);
}
switch (current.tag) {
case ClassComponent:
{
safelyDetachRef(current);
var instance = current.stateNode;
if (typeof instance.componentWillUnmount === 'function') {
safelyCallComponentWillUnmount(current, instance);
}
return;
}
case HostComponent:
{
safelyDetachRef(current);
return;
}
case CallComponent:
{
commitNestedUnmounts(current.stateNode);
return;
}
case HostPortal:
{
// TODO: this is recursive.
// We are also not using this parent because
// the portal will get pushed immediately.
if (enableMutatingReconciler && mutation) {
unmountHostComponents(current);
} else if (enablePersistentReconciler && persistence) {
emptyPortalContainer(current);
}
return;
}
}
}
function commitNestedUnmounts(root) {
// While we're inside a removed host node we don't want to call
// removeChild on the inner nodes because they're removed by the top
// call anyway. We also want to call componentWillUnmount on all
// composites before this host node is removed from the tree. Therefore
var node = root;
while (true) {
commitUnmount(node);
// Visit children because they may contain more composite or host nodes.
// Skip portals because commitUnmount() currently visits them recursively.
if (node.child !== null && (
// If we use mutation we drill down into portals using commitUnmount above.
// If we don't use mutation we drill down into portals here instead.
!mutation || node.tag !== HostPortal)) {
node.child['return'] = node;
node = node.child;
continue;
}
if (node === root) {
return;
}
while (node.sibling === null) {
if (node['return'] === null || node['return'] === root) {
return;
}
node = node['return'];
}
node.sibling['return'] = node['return'];
node = node.sibling;
}
}
function detachFiber(current) {
// Cut off the return pointers to disconnect it from the tree. Ideally, we
// should clear the child pointer of the parent alternate to let this
// get GC:ed but we don't know which for sure which parent is the current
// one so we'll settle for GC:ing the subtree of this child. This child
// itself will be GC:ed when the parent updates the next time.
current['return'] = null;
current.child = null;
if (current.alternate) {
current.alternate.child = null;
current.alternate['return'] = null;
}
}
if (!mutation) {
var commitContainer = void 0;
if (persistence) {
var replaceContainerChildren = persistence.replaceContainerChildren,
createContainerChildSet = persistence.createContainerChildSet;
var emptyPortalContainer = function (current) {
var portal = current.stateNode;
var containerInfo = portal.containerInfo;
var emptyChildSet = createContainerChildSet(containerInfo);
replaceContainerChildren(containerInfo, emptyChildSet);
};
commitContainer = function (finishedWork) {
switch (finishedWork.tag) {
case ClassComponent:
{
return;
}
case HostComponent:
{
return;
}
case HostText:
{
return;
}
case HostRoot:
case HostPortal:
{
var portalOrRoot = finishedWork.stateNode;
var containerInfo = portalOrRoot.containerInfo,
_pendingChildren = portalOrRoot.pendingChildren;
replaceContainerChildren(containerInfo, _pendingChildren);
return;
}
default:
{
invariant(false, 'This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.');
}
}
};
} else {
commitContainer = function (finishedWork) {
// Noop
};
}
if (enablePersistentReconciler || enableNoopReconciler) {
return {
commitResetTextContent: function (finishedWork) {},
commitPlacement: function (finishedWork) {},
commitDeletion: function (current) {
// Detach refs and call componentWillUnmount() on the whole subtree.
commitNestedUnmounts(current);
detachFiber(current);
},
commitWork: function (current, finishedWork) {
commitContainer(finishedWork);
},
commitLifeCycles: commitLifeCycles,
commitAttachRef: commitAttachRef,
commitDetachRef: commitDetachRef
};
} else if (persistence) {
invariant(false, 'Persistent reconciler is disabled.');
} else {
invariant(false, 'Noop reconciler is disabled.');
}
}
var commitMount = mutation.commitMount,
commitUpdate = mutation.commitUpdate,
resetTextContent = mutation.resetTextContent,
commitTextUpdate = mutation.commitTextUpdate,
appendChild = mutation.appendChild,
appendChildToContainer = mutation.appendChildToContainer,
insertBefore = mutation.insertBefore,
insertInContainerBefore = mutation.insertInContainerBefore,
removeChild = mutation.removeChild,
removeChildFromContainer = mutation.removeChildFromContainer;
function getHostParentFiber(fiber) {
var parent = fiber['return'];
while (parent !== null) {
if (isHostParent(parent)) {
return parent;
}
parent = parent['return'];
}
invariant(false, 'Expected to find a host parent. This error is likely caused by a bug in React. Please file an issue.');
}
function isHostParent(fiber) {
return fiber.tag === HostComponent || fiber.tag === HostRoot || fiber.tag === HostPortal;
}
function getHostSibling(fiber) {
// We're going to search forward into the tree until we find a sibling host
// node. Unfortunately, if multiple insertions are done in a row we have to
// search past them. This leads to exponential search for the next sibling.
var node = fiber;
siblings: while (true) {
// If we didn't find anything, let's try the next sibling.
while (node.sibling === null) {
if (node['return'] === null || isHostParent(node['return'])) {
// If we pop out of the root or hit the parent the fiber we are the
// last sibling.
return null;
}
node = node['return'];
}
node.sibling['return'] = node['return'];
node = node.sibling;
while (node.tag !== HostComponent && node.tag !== HostText) {
// If it is not host node and, we might have a host node inside it.
// Try to search down until we find one.
if (node.effectTag & Placement) {
// If we don't have a child, try the siblings instead.
continue siblings;
}
// If we don't have a child, try the siblings instead.
// We also skip portals because they are not part of this host tree.
if (node.child === null || node.tag === HostPortal) {
continue siblings;
} else {
node.child['return'] = node;
node = node.child;
}
}
// Check if this host node is stable or about to be placed.
if (!(node.effectTag & Placement)) {
// Found it!
return node.stateNode;
}
}
}
function commitPlacement(finishedWork) {
// Recursively insert all host nodes into the parent.
var parentFiber = getHostParentFiber(finishedWork);
var parent = void 0;
var isContainer = void 0;
switch (parentFiber.tag) {
case HostComponent:
parent = parentFiber.stateNode;
isContainer = false;
break;
case HostRoot:
parent = parentFiber.stateNode.containerInfo;
isContainer = true;
break;
case HostPortal:
parent = parentFiber.stateNode.containerInfo;
isContainer = true;
break;
default:
invariant(false, 'Invalid host parent fiber. This error is likely caused by a bug in React. Please file an issue.');
}
if (parentFiber.effectTag & ContentReset) {
// Reset the text content of the parent before doing any insertions
resetTextContent(parent);
// Clear ContentReset from the effect tag
parentFiber.effectTag &= ~ContentReset;
}
var before = getHostSibling(finishedWork);
// We only have the top Fiber that was inserted but we need recurse down its
// children to find all the terminal nodes.
var node = finishedWork;
while (true) {
if (node.tag === HostComponent || node.tag === HostText) {
if (before) {
if (isContainer) {
insertInContainerBefore(parent, node.stateNode, before);
} else {
insertBefore(parent, node.stateNode, before);
}
} else {
if (isContainer) {
appendChildToContainer(parent, node.stateNode);
} else {
appendChild(parent, node.stateNode);
}
}
} else if (node.tag === HostPortal) {
// If the insertion itself is a portal, then we don't want to traverse
// down its children. Instead, we'll get insertions from each child in
// the portal directly.
} else if (node.child !== null) {
node.child['return'] = node;
node = node.child;
continue;
}
if (node === finishedWork) {
return;
}
while (node.sibling === null) {
if (node['return'] === null || node['return'] === finishedWork) {
return;
}
node = node['return'];
}
node.sibling['return'] = node['return'];
node = node.sibling;
}
}
function unmountHostComponents(current) {
// We only have the top Fiber that was inserted but we need recurse down its
var node = current;
// Each iteration, currentParent is populated with node's host parent if not
// currentParentIsValid.
var currentParentIsValid = false;
var currentParent = void 0;
var currentParentIsContainer = void 0;
while (true) {
if (!currentParentIsValid) {
var parent = node['return'];
findParent: while (true) {
!(parent !== null) ? invariant(false, 'Expected to find a host parent. This error is likely caused by a bug in React. Please file an issue.') : void 0;
switch (parent.tag) {
case HostComponent:
currentParent = parent.stateNode;
currentParentIsContainer = false;
break findParent;
case HostRoot:
currentParent = parent.stateNode.containerInfo;
currentParentIsContainer = true;
break findParent;
case HostPortal:
currentParent = parent.stateNode.containerInfo;
currentParentIsContainer = true;
break findParent;
}
parent = parent['return'];
}
currentParentIsValid = true;
}
if (node.tag === HostComponent || node.tag === HostText) {
commitNestedUnmounts(node);
// After all the children have unmounted, it is now safe to remove the
// node from the tree.
if (currentParentIsContainer) {
removeChildFromContainer(currentParent, node.stateNode);
} else {
removeChild(currentParent, node.stateNode);
}
// Don't visit children because we already visited them.
} else if (node.tag === HostPortal) {
// When we go into a portal, it becomes the parent to remove from.
// We will reassign it back when we pop the portal on the way up.
currentParent = node.stateNode.containerInfo;
// Visit children because portals might contain host components.
if (node.child !== null) {
node.child['return'] = node;
node = node.child;
continue;
}
} else {
commitUnmount(node);
// Visit children because we may find more host components below.
if (node.child !== null) {
node.child['return'] = node;
node = node.child;
continue;
}
}
if (node === current) {
return;
}
while (node.sibling === null) {
if (node['return'] === null || node['return'] === current) {
return;
}
node = node['return'];
if (node.tag === HostPortal) {
// When we go out of the portal, we need to restore the parent.
// Since we don't keep a stack of them, we will search for it.
currentParentIsValid = false;
}
}
node.sibling['return'] = node['return'];
node = node.sibling;
}
}
function commitDeletion(current) {
// Recursively delete all host nodes from the parent.
// Detach refs and call componentWillUnmount() on the whole subtree.
unmountHostComponents(current);
detachFiber(current);
}
function commitWork(current, finishedWork) {
switch (finishedWork.tag) {
case ClassComponent:
{
return;
}
case HostComponent:
{
var instance = finishedWork.stateNode;
if (instance != null) {
// Commit the work prepared earlier.
var newProps = finishedWork.memoizedProps;
// For hydration we reuse the update path but we treat the oldProps
// as the newProps. The updatePayload will contain the real change in
// this case.
var oldProps = current !== null ? current.memoizedProps : newProps;
var type = finishedWork.type;
// TODO: Type the updateQueue to be specific to host components.
var updatePayload = finishedWork.updateQueue;
finishedWork.updateQueue = null;
if (updatePayload !== null) {
commitUpdate(instance, updatePayload, type, oldProps, newProps, finishedWork);
}
}
return;
}
case HostText:
{
!(finishedWork.stateNode !== null) ? invariant(false, 'This should have a text node initialized. This error is likely caused by a bug in React. Please file an issue.') : void 0;
var textInstance = finishedWork.stateNode;
var newText = finishedWork.memoizedProps;
// For hydration we reuse the update path but we treat the oldProps
// as the newProps. The updatePayload will contain the real change in
// this case.
var oldText = current !== null ? current.memoizedProps : newText;
commitTextUpdate(textInstance, oldText, newText);
return;
}
case HostRoot:
{
return;
}
default:
{
invariant(false, 'This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.');
}
}
}
function commitResetTextContent(current) {
resetTextContent(current.stateNode);
}
if (enableMutatingReconciler) {
return {
commitResetTextContent: commitResetTextContent,
commitPlacement: commitPlacement,
commitDeletion: commitDeletion,
commitWork: commitWork,
commitLifeCycles: commitLifeCycles,
commitAttachRef: commitAttachRef,
commitDetachRef: commitDetachRef
};
} else {
invariant(false, 'Mutating reconciler is disabled.');
}
};
var NO_CONTEXT = {};
var ReactFiberHostContext = function (config) {
var getChildHostContext = config.getChildHostContext,
getRootHostContext = config.getRootHostContext;
var contextStackCursor = createCursor(NO_CONTEXT);
var contextFiberStackCursor = createCursor(NO_CONTEXT);
var rootInstanceStackCursor = createCursor(NO_CONTEXT);
function requiredContext(c) {
!(c !== NO_CONTEXT) ? invariant(false, 'Expected host context to exist. This error is likely caused by a bug in React. Please file an issue.') : void 0;
return c;
}
function getRootHostContainer() {
var rootInstance = requiredContext(rootInstanceStackCursor.current);
return rootInstance;
}
function pushHostContainer(fiber, nextRootInstance) {
// Push current root instance onto the stack;
// This allows us to reset root when portals are popped.
push(rootInstanceStackCursor, nextRootInstance, fiber);
var nextRootContext = getRootHostContext(nextRootInstance);
// Track the context and the Fiber that provided it.
// This enables us to pop only Fibers that provide unique contexts.
push(contextFiberStackCursor, fiber, fiber);
push(contextStackCursor, nextRootContext, fiber);
}
function popHostContainer(fiber) {
pop(contextStackCursor, fiber);
pop(contextFiberStackCursor, fiber);
pop(rootInstanceStackCursor, fiber);
}
function getHostContext() {
var context = requiredContext(contextStackCursor.current);
return context;
}
function pushHostContext(fiber) {
var rootInstance = requiredContext(rootInstanceStackCursor.current);
var context = requiredContext(contextStackCursor.current);
var nextContext = getChildHostContext(context, fiber.type, rootInstance);
// Don't push this Fiber's context unless it's unique.
if (context === nextContext) {
return;
}
// Track the context and the Fiber that provided it.
// This enables us to pop only Fibers that provide unique contexts.
push(contextFiberStackCursor, fiber, fiber);
push(contextStackCursor, nextContext, fiber);
}
function popHostContext(fiber) {
// Do not pop unless this Fiber provided the current context.
// pushHostContext() only pushes Fibers that provide unique contexts.
if (contextFiberStackCursor.current !== fiber) {
return;
}
pop(contextStackCursor, fiber);
pop(contextFiberStackCursor, fiber);
}
function resetHostContainer() {
contextStackCursor.current = NO_CONTEXT;
rootInstanceStackCursor.current = NO_CONTEXT;
}
return {
getHostContext: getHostContext,
getRootHostContainer: getRootHostContainer,
popHostContainer: popHostContainer,
popHostContext: popHostContext,
pushHostContainer: pushHostContainer,
pushHostContext: pushHostContext,
resetHostContainer: resetHostContainer
};
};
var ReactFiberHydrationContext = function (config) {
var shouldSetTextContent = config.shouldSetTextContent,
hydration = config.hydration;
// If this doesn't have hydration mode.
if (!hydration) {
return {
enterHydrationState: function () {
return false;
},
resetHydrationState: function () {},
tryToClaimNextHydratableInstance: function () {},
prepareToHydrateHostInstance: function () {
invariant(false, 'Expected prepareToHydrateHostInstance() to never be called. This error is likely caused by a bug in React. Please file an issue.');
},
prepareToHydrateHostTextInstance: function () {
invariant(false, 'Expected prepareToHydrateHostTextInstance() to never be called. This error is likely caused by a bug in React. Please file an issue.');
},
popHydrationState: function (fiber) {
return false;
}
};
}
var canHydrateInstance = hydration.canHydrateInstance,
canHydrateTextInstance = hydration.canHydrateTextInstance,
getNextHydratableSibling = hydration.getNextHydratableSibling,
getFirstHydratableChild = hydration.getFirstHydratableChild,
hydrateInstance = hydration.hydrateInstance,
hydrateTextInstance = hydration.hydrateTextInstance,
didNotMatchHydratedContainerTextInstance = hydration.didNotMatchHydratedContainerTextInstance,
didNotMatchHydratedTextInstance = hydration.didNotMatchHydratedTextInstance,
didNotHydrateContainerInstance = hydration.didNotHydrateContainerInstance,
didNotHydrateInstance = hydration.didNotHydrateInstance,
didNotFindHydratableContainerInstance = hydration.didNotFindHydratableContainerInstance,
didNotFindHydratableContainerTextInstance = hydration.didNotFindHydratableContainerTextInstance,
didNotFindHydratableInstance = hydration.didNotFindHydratableInstance,
didNotFindHydratableTextInstance = hydration.didNotFindHydratableTextInstance;
// The deepest Fiber on the stack involved in a hydration context.
// This may have been an insertion or a hydration.
var hydrationParentFiber = null;
var nextHydratableInstance = null;
var isHydrating = false;
function enterHydrationState(fiber) {
var parentInstance = fiber.stateNode.containerInfo;
nextHydratableInstance = getFirstHydratableChild(parentInstance);
hydrationParentFiber = fiber;
isHydrating = true;
return true;
}
function deleteHydratableInstance(returnFiber, instance) {
{
switch (returnFiber.tag) {
case HostRoot:
didNotHydrateContainerInstance(returnFiber.stateNode.containerInfo, instance);
break;
case HostComponent:
didNotHydrateInstance(returnFiber.type, returnFiber.memoizedProps, returnFiber.stateNode, instance);
break;
}
}
var childToDelete = createFiberFromHostInstanceForDeletion();
childToDelete.stateNode = instance;
childToDelete['return'] = returnFiber;
childToDelete.effectTag = Deletion;
// This might seem like it belongs on progressedFirstDeletion. However,
// these children are not part of the reconciliation list of children.
// Even if we abort and rereconcile the children, that will try to hydrate
// again and the nodes are still in the host tree so these will be
// recreated.
if (returnFiber.lastEffect !== null) {
returnFiber.lastEffect.nextEffect = childToDelete;
returnFiber.lastEffect = childToDelete;
} else {
returnFiber.firstEffect = returnFiber.lastEffect = childToDelete;
}
}
function insertNonHydratedInstance(returnFiber, fiber) {
fiber.effectTag |= Placement;
{
switch (returnFiber.tag) {
case HostRoot:
{
var parentContainer = returnFiber.stateNode.containerInfo;
switch (fiber.tag) {
case HostComponent:
var type = fiber.type;
var props = fiber.pendingProps;
didNotFindHydratableContainerInstance(parentContainer, type, props);
break;
case HostText:
var text = fiber.pendingProps;
didNotFindHydratableContainerTextInstance(parentContainer, text);
break;
}
break;
}
case HostComponent:
{
var parentType = returnFiber.type;
var parentProps = returnFiber.memoizedProps;
var parentInstance = returnFiber.stateNode;
switch (fiber.tag) {
case HostComponent:
var _type = fiber.type;
var _props = fiber.pendingProps;
didNotFindHydratableInstance(parentType, parentProps, parentInstance, _type, _props);
break;
case HostText:
var _text = fiber.pendingProps;
didNotFindHydratableTextInstance(parentType, parentProps, parentInstance, _text);
break;
}
break;
}
default:
return;
}
}
}
function tryHydrate(fiber, nextInstance) {
switch (fiber.tag) {
case HostComponent:
{
var type = fiber.type;
var props = fiber.pendingProps;
var instance = canHydrateInstance(nextInstance, type, props);
if (instance !== null) {
fiber.stateNode = instance;
return true;
}
return false;
}
case HostText:
{
var text = fiber.pendingProps;
var textInstance = canHydrateTextInstance(nextInstance, text);
if (textInstance !== null) {
fiber.stateNode = textInstance;
return true;
}
return false;
}
default:
return false;
}
}
function tryToClaimNextHydratableInstance(fiber) {
if (!isHydrating) {
return;
}
var nextInstance = nextHydratableInstance;
if (!nextInstance) {
// Nothing to hydrate. Make it an insertion.
insertNonHydratedInstance(hydrationParentFiber, fiber);
isHydrating = false;
hydrationParentFiber = fiber;
return;
}
if (!tryHydrate(fiber, nextInstance)) {
// If we can't hydrate this instance let's try the next one.
// We use this as a heuristic. It's based on intuition and not data so it
// might be flawed or unnecessary.
nextInstance = getNextHydratableSibling(nextInstance);
if (!nextInstance || !tryHydrate(fiber, nextInstance)) {
// Nothing to hydrate. Make it an insertion.
insertNonHydratedInstance(hydrationParentFiber, fiber);
isHydrating = false;
hydrationParentFiber = fiber;
return;
}
// We matched the next one, we'll now assume that the first one was
// superfluous and we'll delete it. Since we can't eagerly delete it
// we'll have to schedule a deletion. To do that, this node needs a dummy
// fiber associated with it.
deleteHydratableInstance(hydrationParentFiber, nextHydratableInstance);
}
hydrationParentFiber = fiber;
nextHydratableInstance = getFirstHydratableChild(nextInstance);
}
function prepareToHydrateHostInstance(fiber, rootContainerInstance, hostContext) {
var instance = fiber.stateNode;
var updatePayload = hydrateInstance(instance, fiber.type, fiber.memoizedProps, rootContainerInstance, hostContext, fiber);
// TODO: Type this specific to this type of component.
fiber.updateQueue = updatePayload;
// If the update payload indicates that there is a change or if there
// is a new ref we mark this as an update.
if (updatePayload !== null) {
return true;
}
return false;
}
function prepareToHydrateHostTextInstance(fiber) {
var textInstance = fiber.stateNode;
var textContent = fiber.memoizedProps;
var shouldUpdate = hydrateTextInstance(textInstance, textContent, fiber);
{
if (shouldUpdate) {
// We assume that prepareToHydrateHostTextInstance is called in a context where the
// hydration parent is the parent host component of this host text.
var returnFiber = hydrationParentFiber;
if (returnFiber !== null) {
switch (returnFiber.tag) {
case HostRoot:
{
var parentContainer = returnFiber.stateNode.containerInfo;
didNotMatchHydratedContainerTextInstance(parentContainer, textInstance, textContent);
break;
}
case HostComponent:
{
var parentType = returnFiber.type;
var parentProps = returnFiber.memoizedProps;
var parentInstance = returnFiber.stateNode;
didNotMatchHydratedTextInstance(parentType, parentProps, parentInstance, textInstance, textContent);
break;
}
}
}
}
}
return shouldUpdate;
}
function popToNextHostParent(fiber) {
var parent = fiber['return'];
while (parent !== null && parent.tag !== HostComponent && parent.tag !== HostRoot) {
parent = parent['return'];
}
hydrationParentFiber = parent;
}
function popHydrationState(fiber) {
if (fiber !== hydrationParentFiber) {
// We're deeper than the current hydration context, inside an inserted
// tree.
return false;
}
if (!isHydrating) {
// If we're not currently hydrating but we're in a hydration context, then
// we were an insertion and now need to pop up reenter hydration of our
// siblings.
popToNextHostParent(fiber);
isHydrating = true;
return false;
}
var type = fiber.type;
// If we have any remaining hydratable nodes, we need to delete them now.
// We only do this deeper than head and body since they tend to have random
// other nodes in them. We also ignore components with pure text content in
// side of them.
// TODO: Better heuristic.
if (fiber.tag !== HostComponent || type !== 'head' && type !== 'body' && !shouldSetTextContent(type, fiber.memoizedProps)) {
var nextInstance = nextHydratableInstance;
while (nextInstance) {
deleteHydratableInstance(fiber, nextInstance);
nextInstance = getNextHydratableSibling(nextInstance);
}
}
popToNextHostParent(fiber);
nextHydratableInstance = hydrationParentFiber ? getNextHydratableSibling(fiber.stateNode) : null;
return true;
}
function resetHydrationState() {
hydrationParentFiber = null;
nextHydratableInstance = null;
isHydrating = false;
}
return {
enterHydrationState: enterHydrationState,
resetHydrationState: resetHydrationState,
tryToClaimNextHydratableInstance: tryToClaimNextHydratableInstance,
prepareToHydrateHostInstance: prepareToHydrateHostInstance,
prepareToHydrateHostTextInstance: prepareToHydrateHostTextInstance,
popHydrationState: popHydrationState
};
};
// This lets us hook into Fiber to debug what it's doing.
// See https://github.com/facebook/react/pull/8033.
// This is not part of the public API, not even for React DevTools.
// You may only inject a debugTool if you work on React Fiber itself.
var ReactFiberInstrumentation = {
debugTool: null
};
var ReactFiberInstrumentation_1 = ReactFiberInstrumentation;
var defaultShowDialog = function (capturedError) {
return true;
};
var showDialog = defaultShowDialog;
function logCapturedError(capturedError) {
var logError = showDialog(capturedError);
// Allow injected showDialog() to prevent default console.error logging.
// This enables renderers like ReactNative to better manage redbox behavior.
if (logError === false) {
return;
}
var error = capturedError.error;
var suppressLogging = error && error.suppressReactErrorLogging;
if (suppressLogging) {
return;
}
{
var componentName = capturedError.componentName,
componentStack = capturedError.componentStack,
errorBoundaryName = capturedError.errorBoundaryName,
errorBoundaryFound = capturedError.errorBoundaryFound,
willRetry = capturedError.willRetry;
var componentNameMessage = componentName ? 'The above error occurred in the <' + componentName + '> component:' : 'The above error occurred in one of your React components:';
var errorBoundaryMessage = void 0;
// errorBoundaryFound check is sufficient; errorBoundaryName check is to satisfy Flow.
if (errorBoundaryFound && errorBoundaryName) {
if (willRetry) {
errorBoundaryMessage = 'React will try to recreate this component tree from scratch ' + ('using the error boundary you provided, ' + errorBoundaryName + '.');
} else {
errorBoundaryMessage = 'This error was initially handled by the error boundary ' + errorBoundaryName + '.\n' + 'Recreating the tree from scratch failed so React will unmount the tree.';
}
} else {
errorBoundaryMessage = 'Consider adding an error boundary to your tree to customize error handling behavior.\n' + 'Visit https://fb.me/react-error-boundaries to learn more about error boundaries.';
}
var combinedMessage = '' + componentNameMessage + componentStack + '\n\n' + ('' + errorBoundaryMessage);
// In development, we provide our own message with just the component stack.
// We don't include the original error message and JS stack because the browser
// has already printed it. Even if the application swallows the error, it is still
// displayed by the browser thanks to the DEV-only fake event trick in ReactErrorUtils.
console.error(combinedMessage);
}
}
var invokeGuardedCallback$1 = ReactErrorUtils.invokeGuardedCallback;
var hasCaughtError = ReactErrorUtils.hasCaughtError;
var clearCaughtError = ReactErrorUtils.clearCaughtError;
{
var didWarnAboutStateTransition = false;
var didWarnSetStateChildContext = false;
var didWarnStateUpdateForUnmountedComponent = {};
var warnAboutUpdateOnUnmounted = function (fiber) {
var componentName = getComponentName(fiber) || 'ReactClass';
if (didWarnStateUpdateForUnmountedComponent[componentName]) {
return;
}
warning(false, 'Can only update a mounted or mounting ' + 'component. This usually means you called setState, replaceState, ' + 'or forceUpdate on an unmounted component. This is a no-op.\n\nPlease ' + 'check the code for the %s component.', componentName);
didWarnStateUpdateForUnmountedComponent[componentName] = true;
};
var warnAboutInvalidUpdates = function (instance) {
switch (ReactDebugCurrentFiber.phase) {
case 'getChildContext':
if (didWarnSetStateChildContext) {
return;
}
warning(false, 'setState(...): Cannot call setState() inside getChildContext()');
didWarnSetStateChildContext = true;
break;
case 'render':
if (didWarnAboutStateTransition) {
return;
}
warning(false, 'Cannot update during an existing state transition (such as within ' + "`render` or another component's constructor). Render methods should " + 'be a pure function of props and state; constructor side-effects are ' + 'an anti-pattern, but can be moved to `componentWillMount`.');
didWarnAboutStateTransition = true;
break;
}
};
}
var ReactFiberScheduler = function (config) {
var hostContext = ReactFiberHostContext(config);
var hydrationContext = ReactFiberHydrationContext(config);
var popHostContainer = hostContext.popHostContainer,
popHostContext = hostContext.popHostContext,
resetHostContainer = hostContext.resetHostContainer;
var _ReactFiberBeginWork = ReactFiberBeginWork(config, hostContext, hydrationContext, scheduleWork, computeExpirationForFiber),
beginWork = _ReactFiberBeginWork.beginWork,
beginFailedWork = _ReactFiberBeginWork.beginFailedWork;
var _ReactFiberCompleteWo = ReactFiberCompleteWork(config, hostContext, hydrationContext),
completeWork = _ReactFiberCompleteWo.completeWork;
var _ReactFiberCommitWork = ReactFiberCommitWork(config, captureError),
commitResetTextContent = _ReactFiberCommitWork.commitResetTextContent,
commitPlacement = _ReactFiberCommitWork.commitPlacement,
commitDeletion = _ReactFiberCommitWork.commitDeletion,
commitWork = _ReactFiberCommitWork.commitWork,
commitLifeCycles = _ReactFiberCommitWork.commitLifeCycles,
commitAttachRef = _ReactFiberCommitWork.commitAttachRef,
commitDetachRef = _ReactFiberCommitWork.commitDetachRef;
var now = config.now,
scheduleDeferredCallback = config.scheduleDeferredCallback,
cancelDeferredCallback = config.cancelDeferredCallback,
useSyncScheduling = config.useSyncScheduling,
prepareForCommit = config.prepareForCommit,
resetAfterCommit = config.resetAfterCommit;
// Represents the current time in ms.
var startTime = now();
var mostRecentCurrentTime = msToExpirationTime(0);
// Represents the expiration time that incoming updates should use. (If this
// is NoWork, use the default strategy: async updates in async mode, sync
// updates in sync mode.)
var expirationContext = NoWork;
var isWorking = false;
// The next work in progress fiber that we're currently working on.
var nextUnitOfWork = null;
var nextRoot = null;
// The time at which we're currently rendering work.
var nextRenderExpirationTime = NoWork;
// The next fiber with an effect that we're currently committing.
var nextEffect = null;
// Keep track of which fibers have captured an error that need to be handled.
// Work is removed from this collection after componentDidCatch is called.
var capturedErrors = null;
// Keep track of which fibers have failed during the current batch of work.
// This is a different set than capturedErrors, because it is not reset until
// the end of the batch. This is needed to propagate errors correctly if a
// subtree fails more than once.
var failedBoundaries = null;
// Error boundaries that captured an error during the current commit.
var commitPhaseBoundaries = null;
var firstUncaughtError = null;
var didFatal = false;
var isCommitting = false;
var isUnmounting = false;
// Used for performance tracking.
var interruptedBy = null;
function resetContextStack() {
// Reset the stack
reset$1();
// Reset the cursors
resetContext();
resetHostContainer();
}
function commitAllHostEffects() {
while (nextEffect !== null) {
{
ReactDebugCurrentFiber.setCurrentFiber(nextEffect);
}
recordEffect();
var effectTag = nextEffect.effectTag;
if (effectTag & ContentReset) {
commitResetTextContent(nextEffect);
}
if (effectTag & Ref) {
var current = nextEffect.alternate;
if (current !== null) {
commitDetachRef(current);
}
}
// The following switch statement is only concerned about placement,
// updates, and deletions. To avoid needing to add a case for every
// possible bitmap value, we remove the secondary effects from the
// effect tag and switch on that value.
var primaryEffectTag = effectTag & ~(Callback | Err | ContentReset | Ref | PerformedWork);
switch (primaryEffectTag) {
case Placement:
{
commitPlacement(nextEffect);
// Clear the "placement" from effect tag so that we know that this is inserted, before
// any life-cycles like componentDidMount gets called.
// TODO: findDOMNode doesn't rely on this any more but isMounted
// does and isMounted is deprecated anyway so we should be able
// to kill this.
nextEffect.effectTag &= ~Placement;
break;
}
case PlacementAndUpdate:
{
// Placement
commitPlacement(nextEffect);
// Clear the "placement" from effect tag so that we know that this is inserted, before
// any life-cycles like componentDidMount gets called.
nextEffect.effectTag &= ~Placement;
// Update
var _current = nextEffect.alternate;
commitWork(_current, nextEffect);
break;
}
case Update:
{
var _current2 = nextEffect.alternate;
commitWork(_current2, nextEffect);
break;
}
case Deletion:
{
isUnmounting = true;
commitDeletion(nextEffect);
isUnmounting = false;
break;
}
}
nextEffect = nextEffect.nextEffect;
}
{
ReactDebugCurrentFiber.resetCurrentFiber();
}
}
function commitAllLifeCycles() {
while (nextEffect !== null) {
var effectTag = nextEffect.effectTag;
if (effectTag & (Update | Callback)) {
recordEffect();
var current = nextEffect.alternate;
commitLifeCycles(current, nextEffect);
}
if (effectTag & Ref) {
recordEffect();
commitAttachRef(nextEffect);
}
if (effectTag & Err) {
recordEffect();
commitErrorHandling(nextEffect);
}
var next = nextEffect.nextEffect;
// Ensure that we clean these up so that we don't accidentally keep them.
// I'm not actually sure this matters because we can't reset firstEffect
// and lastEffect since they're on every node, not just the effectful
// ones. So we have to clean everything as we reuse nodes anyway.
nextEffect.nextEffect = null;
// Ensure that we reset the effectTag here so that we can rely on effect
// tags to reason about the current life-cycle.
nextEffect = next;
}
}
function commitRoot(finishedWork) {
// We keep track of this so that captureError can collect any boundaries
// that capture an error during the commit phase. The reason these aren't
// local to this function is because errors that occur during cWU are
// captured elsewhere, to prevent the unmount from being interrupted.
isWorking = true;
isCommitting = true;
startCommitTimer();
var root = finishedWork.stateNode;
!(root.current !== finishedWork) ? invariant(false, 'Cannot commit the same tree as before. This is probably a bug related to the return field. This error is likely caused by a bug in React. Please file an issue.') : void 0;
root.isReadyForCommit = false;
// Reset this to null before calling lifecycles
ReactCurrentOwner.current = null;
var firstEffect = void 0;
if (finishedWork.effectTag > PerformedWork) {
// A fiber's effect list consists only of its children, not itself. So if
// the root has an effect, we need to add it to the end of the list. The
// resulting list is the set that would belong to the root's parent, if
// it had one; that is, all the effects in the tree including the root.
if (finishedWork.lastEffect !== null) {
finishedWork.lastEffect.nextEffect = finishedWork;
firstEffect = finishedWork.firstEffect;
} else {
firstEffect = finishedWork;
}
} else {
// There is no effect on the root.
firstEffect = finishedWork.firstEffect;
}
prepareForCommit();
// Commit all the side-effects within a tree. We'll do this in two passes.
// The first pass performs all the host insertions, updates, deletions and
// ref unmounts.
nextEffect = firstEffect;
startCommitHostEffectsTimer();
while (nextEffect !== null) {
var didError = false;
var _error = void 0;
{
invokeGuardedCallback$1(null, commitAllHostEffects, null);
if (hasCaughtError()) {
didError = true;
_error = clearCaughtError();
}
}
if (didError) {
!(nextEffect !== null) ? invariant(false, 'Should have next effect. This error is likely caused by a bug in React. Please file an issue.') : void 0;
captureError(nextEffect, _error);
// Clean-up
if (nextEffect !== null) {
nextEffect = nextEffect.nextEffect;
}
}
}
stopCommitHostEffectsTimer();
resetAfterCommit();
// The work-in-progress tree is now the current tree. This must come after
// the first pass of the commit phase, so that the previous tree is still
// current during componentWillUnmount, but before the second pass, so that
// the finished work is current during componentDidMount/Update.
root.current = finishedWork;
// In the second pass we'll perform all life-cycles and ref callbacks.
// Life-cycles happen as a separate pass so that all placements, updates,
// and deletions in the entire tree have already been invoked.
// This pass also triggers any renderer-specific initial effects.
nextEffect = firstEffect;
startCommitLifeCyclesTimer();
while (nextEffect !== null) {
var _didError = false;
var _error2 = void 0;
{
invokeGuardedCallback$1(null, commitAllLifeCycles, null);
if (hasCaughtError()) {
_didError = true;
_error2 = clearCaughtError();
}
}
if (_didError) {
!(nextEffect !== null) ? invariant(false, 'Should have next effect. This error is likely caused by a bug in React. Please file an issue.') : void 0;
captureError(nextEffect, _error2);
if (nextEffect !== null) {
nextEffect = nextEffect.nextEffect;
}
}
}
isCommitting = false;
isWorking = false;
stopCommitLifeCyclesTimer();
stopCommitTimer();
if (typeof onCommitRoot === 'function') {
onCommitRoot(finishedWork.stateNode);
}
if (true && ReactFiberInstrumentation_1.debugTool) {
ReactFiberInstrumentation_1.debugTool.onCommitWork(finishedWork);
}
// If we caught any errors during this commit, schedule their boundaries
// to update.
if (commitPhaseBoundaries) {
commitPhaseBoundaries.forEach(scheduleErrorRecovery);
commitPhaseBoundaries = null;
}
if (firstUncaughtError !== null) {
var _error3 = firstUncaughtError;
firstUncaughtError = null;
onUncaughtError(_error3);
}
var remainingTime = root.current.expirationTime;
if (remainingTime === NoWork) {
capturedErrors = null;
failedBoundaries = null;
}
return remainingTime;
}
function resetExpirationTime(workInProgress, renderTime) {
if (renderTime !== Never && workInProgress.expirationTime === Never) {
// The children of this component are hidden. Don't bubble their
// expiration times.
return;
}
// Check for pending updates.
var newExpirationTime = getUpdateExpirationTime(workInProgress);
// TODO: Calls need to visit stateNode
// Bubble up the earliest expiration time.
var child = workInProgress.child;
while (child !== null) {
if (child.expirationTime !== NoWork && (newExpirationTime === NoWork || newExpirationTime > child.expirationTime)) {
newExpirationTime = child.expirationTime;
}
child = child.sibling;
}
workInProgress.expirationTime = newExpirationTime;
}
function completeUnitOfWork(workInProgress) {
while (true) {
// The current, flushed, state of this fiber is the alternate.
// Ideally nothing should rely on this, but relying on it here
// means that we don't need an additional field on the work in
// progress.
var current = workInProgress.alternate;
{
ReactDebugCurrentFiber.setCurrentFiber(workInProgress);
}
var next = completeWork(current, workInProgress, nextRenderExpirationTime);
{
ReactDebugCurrentFiber.resetCurrentFiber();
}
var returnFiber = workInProgress['return'];
var siblingFiber = workInProgress.sibling;
resetExpirationTime(workInProgress, nextRenderExpirationTime);
if (next !== null) {
stopWorkTimer(workInProgress);
if (true && ReactFiberInstrumentation_1.debugTool) {
ReactFiberInstrumentation_1.debugTool.onCompleteWork(workInProgress);
}
// If completing this work spawned new work, do that next. We'll come
// back here again.
return next;
}
if (returnFiber !== null) {
// Append all the effects of the subtree and this fiber onto the effect
// list of the parent. The completion order of the children affects the
// side-effect order.
if (returnFiber.firstEffect === null) {
returnFiber.firstEffect = workInProgress.firstEffect;
}
if (workInProgress.lastEffect !== null) {
if (returnFiber.lastEffect !== null) {
returnFiber.lastEffect.nextEffect = workInProgress.firstEffect;
}
returnFiber.lastEffect = workInProgress.lastEffect;
}
// If this fiber had side-effects, we append it AFTER the children's
// side-effects. We can perform certain side-effects earlier if
// needed, by doing multiple passes over the effect list. We don't want
// to schedule our own side-effect on our own list because if end up
// reusing children we'll schedule this effect onto itself since we're
// at the end.
var effectTag = workInProgress.effectTag;
// Skip both NoWork and PerformedWork tags when creating the effect list.
// PerformedWork effect is read by React DevTools but shouldn't be committed.
if (effectTag > PerformedWork) {
if (returnFiber.lastEffect !== null) {
returnFiber.lastEffect.nextEffect = workInProgress;
} else {
returnFiber.firstEffect = workInProgress;
}
returnFiber.lastEffect = workInProgress;
}
}
stopWorkTimer(workInProgress);
if (true && ReactFiberInstrumentation_1.debugTool) {
ReactFiberInstrumentation_1.debugTool.onCompleteWork(workInProgress);
}
if (siblingFiber !== null) {
// If there is more work to do in this returnFiber, do that next.
return siblingFiber;
} else if (returnFiber !== null) {
// If there's no more work in this returnFiber. Complete the returnFiber.
workInProgress = returnFiber;
continue;
} else {
// We've reached the root.
var root = workInProgress.stateNode;
root.isReadyForCommit = true;
return null;
}
}
// Without this explicit null return Flow complains of invalid return type
// TODO Remove the above while(true) loop
// eslint-disable-next-line no-unreachable
return null;
}
function performUnitOfWork(workInProgress) {
// The current, flushed, state of this fiber is the alternate.
// Ideally nothing should rely on this, but relying on it here
// means that we don't need an additional field on the work in
// progress.
var current = workInProgress.alternate;
// See if beginning this work spawns more work.
startWorkTimer(workInProgress);
{
ReactDebugCurrentFiber.setCurrentFiber(workInProgress);
}
var next = beginWork(current, workInProgress, nextRenderExpirationTime);
{
ReactDebugCurrentFiber.resetCurrentFiber();
}
if (true && ReactFiberInstrumentation_1.debugTool) {
ReactFiberInstrumentation_1.debugTool.onBeginWork(workInProgress);
}
if (next === null) {
// If this doesn't spawn new work, complete the current work.
next = completeUnitOfWork(workInProgress);
}
ReactCurrentOwner.current = null;
return next;
}
function performFailedUnitOfWork(workInProgress) {
// The current, flushed, state of this fiber is the alternate.
// Ideally nothing should rely on this, but relying on it here
// means that we don't need an additional field on the work in
// progress.
var current = workInProgress.alternate;
// See if beginning this work spawns more work.
startWorkTimer(workInProgress);
{
ReactDebugCurrentFiber.setCurrentFiber(workInProgress);
}
var next = beginFailedWork(current, workInProgress, nextRenderExpirationTime);
{
ReactDebugCurrentFiber.resetCurrentFiber();
}
if (true && ReactFiberInstrumentation_1.debugTool) {
ReactFiberInstrumentation_1.debugTool.onBeginWork(workInProgress);
}
if (next === null) {
// If this doesn't spawn new work, complete the current work.
next = completeUnitOfWork(workInProgress);
}
ReactCurrentOwner.current = null;
return next;
}
function workLoop(expirationTime) {
if (capturedErrors !== null) {
// If there are unhandled errors, switch to the slow work loop.
// TODO: How to avoid this check in the fast path? Maybe the renderer
// could keep track of which roots have unhandled errors and call a
// forked version of renderRoot.
slowWorkLoopThatChecksForFailedWork(expirationTime);
return;
}
if (nextRenderExpirationTime === NoWork || nextRenderExpirationTime > expirationTime) {
return;
}
if (nextRenderExpirationTime <= mostRecentCurrentTime) {
// Flush all expired work.
while (nextUnitOfWork !== null) {
nextUnitOfWork = performUnitOfWork(nextUnitOfWork);
}
} else {
// Flush asynchronous work until the deadline runs out of time.
while (nextUnitOfWork !== null && !shouldYield()) {
nextUnitOfWork = performUnitOfWork(nextUnitOfWork);
}
}
}
function slowWorkLoopThatChecksForFailedWork(expirationTime) {
if (nextRenderExpirationTime === NoWork || nextRenderExpirationTime > expirationTime) {
return;
}
if (nextRenderExpirationTime <= mostRecentCurrentTime) {
// Flush all expired work.
while (nextUnitOfWork !== null) {
if (hasCapturedError(nextUnitOfWork)) {
// Use a forked version of performUnitOfWork
nextUnitOfWork = performFailedUnitOfWork(nextUnitOfWork);
} else {
nextUnitOfWork = performUnitOfWork(nextUnitOfWork);
}
}
} else {
// Flush asynchronous work until the deadline runs out of time.
while (nextUnitOfWork !== null && !shouldYield()) {
if (hasCapturedError(nextUnitOfWork)) {
// Use a forked version of performUnitOfWork
nextUnitOfWork = performFailedUnitOfWork(nextUnitOfWork);
} else {
nextUnitOfWork = performUnitOfWork(nextUnitOfWork);
}
}
}
}
function renderRootCatchBlock(root, failedWork, boundary, expirationTime) {
// We're going to restart the error boundary that captured the error.
// Conceptually, we're unwinding the stack. We need to unwind the
// context stack, too.
unwindContexts(failedWork, boundary);
// Restart the error boundary using a forked version of
// performUnitOfWork that deletes the boundary's children. The entire
// failed subree will be unmounted. During the commit phase, a special
// lifecycle method is called on the error boundary, which triggers
// a re-render.
nextUnitOfWork = performFailedUnitOfWork(boundary);
// Continue working.
workLoop(expirationTime);
}
function renderRoot(root, expirationTime) {
!!isWorking ? invariant(false, 'renderRoot was called recursively. This error is likely caused by a bug in React. Please file an issue.') : void 0;
isWorking = true;
// We're about to mutate the work-in-progress tree. If the root was pending
// commit, it no longer is: we'll need to complete it again.
root.isReadyForCommit = false;
// Check if we're starting from a fresh stack, or if we're resuming from
// previously yielded work.
if (root !== nextRoot || expirationTime !== nextRenderExpirationTime || nextUnitOfWork === null) {
// Reset the stack and start working from the root.
resetContextStack();
nextRoot = root;
nextRenderExpirationTime = expirationTime;
nextUnitOfWork = createWorkInProgress(nextRoot.current, null, expirationTime);
}
startWorkLoopTimer(nextUnitOfWork);
var didError = false;
var error = null;
{
invokeGuardedCallback$1(null, workLoop, null, expirationTime);
if (hasCaughtError()) {
didError = true;
error = clearCaughtError();
}
}
// An error was thrown during the render phase.
while (didError) {
if (didFatal) {
// This was a fatal error. Don't attempt to recover from it.
firstUncaughtError = error;
break;
}
var failedWork = nextUnitOfWork;
if (failedWork === null) {
// An error was thrown but there's no current unit of work. This can
// happen during the commit phase if there's a bug in the renderer.
didFatal = true;
continue;
}
// "Capture" the error by finding the nearest boundary. If there is no
// error boundary, we use the root.
var boundary = captureError(failedWork, error);
!(boundary !== null) ? invariant(false, 'Should have found an error boundary. This error is likely caused by a bug in React. Please file an issue.') : void 0;
if (didFatal) {
// The error we just captured was a fatal error. This happens
// when the error propagates to the root more than once.
continue;
}
didError = false;
error = null;
{
invokeGuardedCallback$1(null, renderRootCatchBlock, null, root, failedWork, boundary, expirationTime);
if (hasCaughtError()) {
didError = true;
error = clearCaughtError();
continue;
}
}
// We're finished working. Exit the error loop.
break;
}
var uncaughtError = firstUncaughtError;
// We're done performing work. Time to clean up.
stopWorkLoopTimer(interruptedBy);
interruptedBy = null;
isWorking = false;
didFatal = false;
firstUncaughtError = null;
if (uncaughtError !== null) {
onUncaughtError(uncaughtError);
}
return root.isReadyForCommit ? root.current.alternate : null;
}
// Returns the boundary that captured the error, or null if the error is ignored
function captureError(failedWork, error) {
// It is no longer valid because we exited the user code.
ReactCurrentOwner.current = null;
{
ReactDebugCurrentFiber.resetCurrentFiber();
}
// Search for the nearest error boundary.
var boundary = null;
// Passed to logCapturedError()
var errorBoundaryFound = false;
var willRetry = false;
var errorBoundaryName = null;
// Host containers are a special case. If the failed work itself is a host
// container, then it acts as its own boundary. In all other cases, we
// ignore the work itself and only search through the parents.
if (failedWork.tag === HostRoot) {
boundary = failedWork;
if (isFailedBoundary(failedWork)) {
// If this root already failed, there must have been an error when
// attempting to unmount it. This is a worst-case scenario and
// should only be possible if there's a bug in the renderer.
didFatal = true;
}
} else {
var node = failedWork['return'];
while (node !== null && boundary === null) {
if (node.tag === ClassComponent) {
var instance = node.stateNode;
if (typeof instance.componentDidCatch === 'function') {
errorBoundaryFound = true;
errorBoundaryName = getComponentName(node);
// Found an error boundary!
boundary = node;
willRetry = true;
}
} else if (node.tag === HostRoot) {
// Treat the root like a no-op error boundary
boundary = node;
}
if (isFailedBoundary(node)) {
// This boundary is already in a failed state.
// If we're currently unmounting, that means this error was
// thrown while unmounting a failed subtree. We should ignore
// the error.
if (isUnmounting) {
return null;
}
// If we're in the commit phase, we should check to see if
// this boundary already captured an error during this commit.
// This case exists because multiple errors can be thrown during
// a single commit without interruption.
if (commitPhaseBoundaries !== null && (commitPhaseBoundaries.has(node) || node.alternate !== null && commitPhaseBoundaries.has(node.alternate))) {
// If so, we should ignore this error.
return null;
}
// The error should propagate to the next boundary -— we keep looking.
boundary = null;
willRetry = false;
}
node = node['return'];
}
}
if (boundary !== null) {
// Add to the collection of failed boundaries. This lets us know that
// subsequent errors in this subtree should propagate to the next boundary.
if (failedBoundaries === null) {
failedBoundaries = new Set();
}
failedBoundaries.add(boundary);
// This method is unsafe outside of the begin and complete phases.
// We might be in the commit phase when an error is captured.
// The risk is that the return path from this Fiber may not be accurate.
// That risk is acceptable given the benefit of providing users more context.
var _componentStack = getStackAddendumByWorkInProgressFiber(failedWork);
var _componentName = getComponentName(failedWork);
// Add to the collection of captured errors. This is stored as a global
// map of errors and their component stack location keyed by the boundaries
// that capture them. We mostly use this Map as a Set; it's a Map only to
// avoid adding a field to Fiber to store the error.
if (capturedErrors === null) {
capturedErrors = new Map();
}
var capturedError = {
componentName: _componentName,
componentStack: _componentStack,
error: error,
errorBoundary: errorBoundaryFound ? boundary.stateNode : null,
errorBoundaryFound: errorBoundaryFound,
errorBoundaryName: errorBoundaryName,
willRetry: willRetry
};
capturedErrors.set(boundary, capturedError);
try {
logCapturedError(capturedError);
} catch (e) {
// Prevent cycle if logCapturedError() throws.
// A cycle may still occur if logCapturedError renders a component that throws.
var suppressLogging = e && e.suppressReactErrorLogging;
if (!suppressLogging) {
console.error(e);
}
}
// If we're in the commit phase, defer scheduling an update on the
// boundary until after the commit is complete
if (isCommitting) {
if (commitPhaseBoundaries === null) {
commitPhaseBoundaries = new Set();
}
commitPhaseBoundaries.add(boundary);
} else {
// Otherwise, schedule an update now.
// TODO: Is this actually necessary during the render phase? Is it
// possible to unwind and continue rendering at the same priority,
// without corrupting internal state?
scheduleErrorRecovery(boundary);
}
return boundary;
} else if (firstUncaughtError === null) {
// If no boundary is found, we'll need to throw the error
firstUncaughtError = error;
}
return null;
}
function hasCapturedError(fiber) {
// TODO: capturedErrors should store the boundary instance, to avoid needing
// to check the alternate.
return capturedErrors !== null && (capturedErrors.has(fiber) || fiber.alternate !== null && capturedErrors.has(fiber.alternate));
}
function isFailedBoundary(fiber) {
// TODO: failedBoundaries should store the boundary instance, to avoid
// needing to check the alternate.
return failedBoundaries !== null && (failedBoundaries.has(fiber) || fiber.alternate !== null && failedBoundaries.has(fiber.alternate));
}
function commitErrorHandling(effectfulFiber) {
var capturedError = void 0;
if (capturedErrors !== null) {
capturedError = capturedErrors.get(effectfulFiber);
capturedErrors['delete'](effectfulFiber);
if (capturedError == null) {
if (effectfulFiber.alternate !== null) {
effectfulFiber = effectfulFiber.alternate;
capturedError = capturedErrors.get(effectfulFiber);
capturedErrors['delete'](effectfulFiber);
}
}
}
!(capturedError != null) ? invariant(false, 'No error for given unit of work. This error is likely caused by a bug in React. Please file an issue.') : void 0;
switch (effectfulFiber.tag) {
case ClassComponent:
var instance = effectfulFiber.stateNode;
var info = {
componentStack: capturedError.componentStack
};
// Allow the boundary to handle the error, usually by scheduling
// an update to itself
instance.componentDidCatch(capturedError.error, info);
return;
case HostRoot:
if (firstUncaughtError === null) {
firstUncaughtError = capturedError.error;
}
return;
default:
invariant(false, 'Invalid type of work. This error is likely caused by a bug in React. Please file an issue.');
}
}
function unwindContexts(from, to) {
var node = from;
while (node !== null) {
switch (node.tag) {
case ClassComponent:
popContextProvider(node);
break;
case HostComponent:
popHostContext(node);
break;
case HostRoot:
popHostContainer(node);
break;
case HostPortal:
popHostContainer(node);
break;
}
if (node === to || node.alternate === to) {
stopFailedWorkTimer(node);
break;
} else {
stopWorkTimer(node);
}
node = node['return'];
}
}
function computeAsyncExpiration() {
// Given the current clock time, returns an expiration time. We use rounding
// to batch like updates together.
// Should complete within ~1000ms. 1200ms max.
var currentTime = recalculateCurrentTime();
var expirationMs = 1000;
var bucketSizeMs = 200;
return computeExpirationBucket(currentTime, expirationMs, bucketSizeMs);
}
function computeExpirationForFiber(fiber) {
var expirationTime = void 0;
if (expirationContext !== NoWork) {
// An explicit expiration context was set;
expirationTime = expirationContext;
} else if (isWorking) {
if (isCommitting) {
// Updates that occur during the commit phase should have sync priority
// by default.
expirationTime = Sync;
} else {
// Updates during the render phase should expire at the same time as
// the work that is being rendered.
expirationTime = nextRenderExpirationTime;
}
} else {
// No explicit expiration context was set, and we're not currently
// performing work. Calculate a new expiration time.
if (useSyncScheduling && !(fiber.internalContextTag & AsyncUpdates)) {
// This is a sync update
expirationTime = Sync;
} else {
// This is an async update
expirationTime = computeAsyncExpiration();
}
}
return expirationTime;
}
function scheduleWork(fiber, expirationTime) {
return scheduleWorkImpl(fiber, expirationTime, false);
}
function checkRootNeedsClearing(root, fiber, expirationTime) {
if (!isWorking && root === nextRoot && expirationTime < nextRenderExpirationTime) {
// Restart the root from the top.
if (nextUnitOfWork !== null) {
// This is an interruption. (Used for performance tracking.)
interruptedBy = fiber;
}
nextRoot = null;
nextUnitOfWork = null;
nextRenderExpirationTime = NoWork;
}
}
function scheduleWorkImpl(fiber, expirationTime, isErrorRecovery) {
recordScheduleUpdate();
{
if (!isErrorRecovery && fiber.tag === ClassComponent) {
var instance = fiber.stateNode;
warnAboutInvalidUpdates(instance);
}
}
var node = fiber;
while (node !== null) {
// Walk the parent path to the root and update each node's
// expiration time.
if (node.expirationTime === NoWork || node.expirationTime > expirationTime) {
node.expirationTime = expirationTime;
}
if (node.alternate !== null) {
if (node.alternate.expirationTime === NoWork || node.alternate.expirationTime > expirationTime) {
node.alternate.expirationTime = expirationTime;
}
}
if (node['return'] === null) {
if (node.tag === HostRoot) {
var root = node.stateNode;
checkRootNeedsClearing(root, fiber, expirationTime);
requestWork(root, expirationTime);
checkRootNeedsClearing(root, fiber, expirationTime);
} else {
{
if (!isErrorRecovery && fiber.tag === ClassComponent) {
warnAboutUpdateOnUnmounted(fiber);
}
}
return;
}
}
node = node['return'];
}
}
function scheduleErrorRecovery(fiber) {
scheduleWorkImpl(fiber, Sync, true);
}
function recalculateCurrentTime() {
// Subtract initial time so it fits inside 32bits
var ms = now() - startTime;
mostRecentCurrentTime = msToExpirationTime(ms);
return mostRecentCurrentTime;
}
function deferredUpdates(fn) {
var previousExpirationContext = expirationContext;
expirationContext = computeAsyncExpiration();
try {
return fn();
} finally {
expirationContext = previousExpirationContext;
}
}
function syncUpdates(fn) {
var previousExpirationContext = expirationContext;
expirationContext = Sync;
try {
return fn();
} finally {
expirationContext = previousExpirationContext;
}
}
// TODO: Everything below this is written as if it has been lifted to the
// renderers. I'll do this in a follow-up.
// Linked-list of roots
var firstScheduledRoot = null;
var lastScheduledRoot = null;
var callbackExpirationTime = NoWork;
var callbackID = -1;
var isRendering = false;
var nextFlushedRoot = null;
var nextFlushedExpirationTime = NoWork;
var deadlineDidExpire = false;
var hasUnhandledError = false;
var unhandledError = null;
var deadline = null;
var isBatchingUpdates = false;
var isUnbatchingUpdates = false;
// Use these to prevent an infinite loop of nested updates
var NESTED_UPDATE_LIMIT = 1000;
var nestedUpdateCount = 0;
var timeHeuristicForUnitOfWork = 1;
function scheduleCallbackWithExpiration(expirationTime) {
if (callbackExpirationTime !== NoWork) {
// A callback is already scheduled. Check its expiration time (timeout).
if (expirationTime > callbackExpirationTime) {
// Existing callback has sufficient timeout. Exit.
return;
} else {
// Existing callback has insufficient timeout. Cancel and schedule a
// new one.
cancelDeferredCallback(callbackID);
}
// The request callback timer is already running. Don't start a new one.
} else {
startRequestCallbackTimer();
}
// Compute a timeout for the given expiration time.
var currentMs = now() - startTime;
var expirationMs = expirationTimeToMs(expirationTime);
var timeout = expirationMs - currentMs;
callbackExpirationTime = expirationTime;
callbackID = scheduleDeferredCallback(performAsyncWork, { timeout: timeout });
}
// requestWork is called by the scheduler whenever a root receives an update.
// It's up to the renderer to call renderRoot at some point in the future.
function requestWork(root, expirationTime) {
if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {
invariant(false, 'Maximum update depth exceeded. This can happen when a component repeatedly calls setState inside componentWillUpdate or componentDidUpdate. React limits the number of nested updates to prevent infinite loops.');
}
// Add the root to the schedule.
// Check if this root is already part of the schedule.
if (root.nextScheduledRoot === null) {
// This root is not already scheduled. Add it.
root.remainingExpirationTime = expirationTime;
if (lastScheduledRoot === null) {
firstScheduledRoot = lastScheduledRoot = root;
root.nextScheduledRoot = root;
} else {
lastScheduledRoot.nextScheduledRoot = root;
lastScheduledRoot = root;
lastScheduledRoot.nextScheduledRoot = firstScheduledRoot;
}
} else {
// This root is already scheduled, but its priority may have increased.
var remainingExpirationTime = root.remainingExpirationTime;
if (remainingExpirationTime === NoWork || expirationTime < remainingExpirationTime) {
// Update the priority.
root.remainingExpirationTime = expirationTime;
}
}
if (isRendering) {
// Prevent reentrancy. Remaining work will be scheduled at the end of
// the currently rendering batch.
return;
}
if (isBatchingUpdates) {
// Flush work at the end of the batch.
if (isUnbatchingUpdates) {
// ...unless we're inside unbatchedUpdates, in which case we should
// flush it now.
nextFlushedRoot = root;
nextFlushedExpirationTime = Sync;
performWorkOnRoot(nextFlushedRoot, nextFlushedExpirationTime);
}
return;
}
// TODO: Get rid of Sync and use current time?
if (expirationTime === Sync) {
performWork(Sync, null);
} else {
scheduleCallbackWithExpiration(expirationTime);
}
}
function findHighestPriorityRoot() {
var highestPriorityWork = NoWork;
var highestPriorityRoot = null;
if (lastScheduledRoot !== null) {
var previousScheduledRoot = lastScheduledRoot;
var root = firstScheduledRoot;
while (root !== null) {
var remainingExpirationTime = root.remainingExpirationTime;
if (remainingExpirationTime === NoWork) {
// This root no longer has work. Remove it from the scheduler.
// TODO: This check is redudant, but Flow is confused by the branch
// below where we set lastScheduledRoot to null, even though we break
// from the loop right after.
!(previousScheduledRoot !== null && lastScheduledRoot !== null) ? invariant(false, 'Should have a previous and last root. This error is likely caused by a bug in React. Please file an issue.') : void 0;
if (root === root.nextScheduledRoot) {
// This is the only root in the list.
root.nextScheduledRoot = null;
firstScheduledRoot = lastScheduledRoot = null;
break;
} else if (root === firstScheduledRoot) {
// This is the first root in the list.
var next = root.nextScheduledRoot;
firstScheduledRoot = next;
lastScheduledRoot.nextScheduledRoot = next;
root.nextScheduledRoot = null;
} else if (root === lastScheduledRoot) {
// This is the last root in the list.
lastScheduledRoot = previousScheduledRoot;
lastScheduledRoot.nextScheduledRoot = firstScheduledRoot;
root.nextScheduledRoot = null;
break;
} else {
previousScheduledRoot.nextScheduledRoot = root.nextScheduledRoot;
root.nextScheduledRoot = null;
}
root = previousScheduledRoot.nextScheduledRoot;
} else {
if (highestPriorityWork === NoWork || remainingExpirationTime < highestPriorityWork) {
// Update the priority, if it's higher
highestPriorityWork = remainingExpirationTime;
highestPriorityRoot = root;
}
if (root === lastScheduledRoot) {
break;
}
previousScheduledRoot = root;
root = root.nextScheduledRoot;
}
}
}
// If the next root is the same as the previous root, this is a nested
// update. To prevent an infinite loop, increment the nested update count.
var previousFlushedRoot = nextFlushedRoot;
if (previousFlushedRoot !== null && previousFlushedRoot === highestPriorityRoot) {
nestedUpdateCount++;
} else {
// Reset whenever we switch roots.
nestedUpdateCount = 0;
}
nextFlushedRoot = highestPriorityRoot;
nextFlushedExpirationTime = highestPriorityWork;
}
function performAsyncWork(dl) {
performWork(NoWork, dl);
}
function performWork(minExpirationTime, dl) {
deadline = dl;
// Keep working on roots until there's no more work, or until the we reach
// the deadline.
findHighestPriorityRoot();
if (enableUserTimingAPI && deadline !== null) {
var didExpire = nextFlushedExpirationTime < recalculateCurrentTime();
stopRequestCallbackTimer(didExpire);
}
while (nextFlushedRoot !== null && nextFlushedExpirationTime !== NoWork && (minExpirationTime === NoWork || nextFlushedExpirationTime <= minExpirationTime) && !deadlineDidExpire) {
performWorkOnRoot(nextFlushedRoot, nextFlushedExpirationTime);
// Find the next highest priority work.
findHighestPriorityRoot();
}
// We're done flushing work. Either we ran out of time in this callback,
// or there's no more work left with sufficient priority.
// If we're inside a callback, set this to false since we just completed it.
if (deadline !== null) {
callbackExpirationTime = NoWork;
callbackID = -1;
}
// If there's work left over, schedule a new callback.
if (nextFlushedExpirationTime !== NoWork) {
scheduleCallbackWithExpiration(nextFlushedExpirationTime);
}
// Clean-up.
deadline = null;
deadlineDidExpire = false;
nestedUpdateCount = 0;
if (hasUnhandledError) {
var _error4 = unhandledError;
unhandledError = null;
hasUnhandledError = false;
throw _error4;
}
}
function performWorkOnRoot(root, expirationTime) {
!!isRendering ? invariant(false, 'performWorkOnRoot was called recursively. This error is likely caused by a bug in React. Please file an issue.') : void 0;
isRendering = true;
// Check if this is async work or sync/expired work.
// TODO: Pass current time as argument to renderRoot, commitRoot
if (expirationTime <= recalculateCurrentTime()) {
// Flush sync work.
var finishedWork = root.finishedWork;
if (finishedWork !== null) {
// This root is already complete. We can commit it.
root.finishedWork = null;
root.remainingExpirationTime = commitRoot(finishedWork);
} else {
root.finishedWork = null;
finishedWork = renderRoot(root, expirationTime);
if (finishedWork !== null) {
// We've completed the root. Commit it.
root.remainingExpirationTime = commitRoot(finishedWork);
}
}
} else {
// Flush async work.
var _finishedWork = root.finishedWork;
if (_finishedWork !== null) {
// This root is already complete. We can commit it.
root.finishedWork = null;
root.remainingExpirationTime = commitRoot(_finishedWork);
} else {
root.finishedWork = null;
_finishedWork = renderRoot(root, expirationTime);
if (_finishedWork !== null) {
// We've completed the root. Check the deadline one more time
// before committing.
if (!shouldYield()) {
// Still time left. Commit the root.
root.remainingExpirationTime = commitRoot(_finishedWork);
} else {
// There's no time left. Mark this root as complete. We'll come
// back and commit it later.
root.finishedWork = _finishedWork;
}
}
}
}
isRendering = false;
}
// When working on async work, the reconciler asks the renderer if it should
// yield execution. For DOM, we implement this with requestIdleCallback.
function shouldYield() {
if (deadline === null) {
return false;
}
if (deadline.timeRemaining() > timeHeuristicForUnitOfWork) {
// Disregard deadline.didTimeout. Only expired work should be flushed
// during a timeout. This path is only hit for non-expired work.
return false;
}
deadlineDidExpire = true;
return true;
}
// TODO: Not happy about this hook. Conceptually, renderRoot should return a
// tuple of (isReadyForCommit, didError, error)
function onUncaughtError(error) {
!(nextFlushedRoot !== null) ? invariant(false, 'Should be working on a root. This error is likely caused by a bug in React. Please file an issue.') : void 0;
// Unschedule this root so we don't work on it again until there's
// another update.
nextFlushedRoot.remainingExpirationTime = NoWork;
if (!hasUnhandledError) {
hasUnhandledError = true;
unhandledError = error;
}
}
// TODO: Batching should be implemented at the renderer level, not inside
// the reconciler.
function batchedUpdates(fn, a) {
var previousIsBatchingUpdates = isBatchingUpdates;
isBatchingUpdates = true;
try {
return fn(a);
} finally {
isBatchingUpdates = previousIsBatchingUpdates;
if (!isBatchingUpdates && !isRendering) {
performWork(Sync, null);
}
}
}
// TODO: Batching should be implemented at the renderer level, not inside
// the reconciler.
function unbatchedUpdates(fn) {
if (isBatchingUpdates && !isUnbatchingUpdates) {
isUnbatchingUpdates = true;
try {
return fn();
} finally {
isUnbatchingUpdates = false;
}
}
return fn();
}
// TODO: Batching should be implemented at the renderer level, not within
// the reconciler.
function flushSync(fn) {
var previousIsBatchingUpdates = isBatchingUpdates;
isBatchingUpdates = true;
try {
return syncUpdates(fn);
} finally {
isBatchingUpdates = previousIsBatchingUpdates;
!!isRendering ? invariant(false, 'flushSync was called from inside a lifecycle method. It cannot be called when React is already rendering.') : void 0;
performWork(Sync, null);
}
}
return {
computeAsyncExpiration: computeAsyncExpiration,
computeExpirationForFiber: computeExpirationForFiber,
scheduleWork: scheduleWork,
batchedUpdates: batchedUpdates,
unbatchedUpdates: unbatchedUpdates,
flushSync: flushSync,
deferredUpdates: deferredUpdates
};
};
{
var didWarnAboutNestedUpdates = false;
}
// 0 is PROD, 1 is DEV.
// Might add PROFILE later.
function getContextForSubtree(parentComponent) {
if (!parentComponent) {
return emptyObject;
}
var fiber = get(parentComponent);
var parentContext = findCurrentUnmaskedContext(fiber);
return isContextProvider(fiber) ? processChildContext(fiber, parentContext) : parentContext;
}
var ReactFiberReconciler$1 = function (config) {
var getPublicInstance = config.getPublicInstance;
var _ReactFiberScheduler = ReactFiberScheduler(config),
computeAsyncExpiration = _ReactFiberScheduler.computeAsyncExpiration,
computeExpirationForFiber = _ReactFiberScheduler.computeExpirationForFiber,
scheduleWork = _ReactFiberScheduler.scheduleWork,
batchedUpdates = _ReactFiberScheduler.batchedUpdates,
unbatchedUpdates = _ReactFiberScheduler.unbatchedUpdates,
flushSync = _ReactFiberScheduler.flushSync,
deferredUpdates = _ReactFiberScheduler.deferredUpdates;
function scheduleTopLevelUpdate(current, element, callback) {
{
if (ReactDebugCurrentFiber.phase === 'render' && ReactDebugCurrentFiber.current !== null && !didWarnAboutNestedUpdates) {
didWarnAboutNestedUpdates = true;
warning(false, 'Render methods should be a pure function of props and state; ' + 'triggering nested component updates from render is not allowed. ' + 'If necessary, trigger nested updates in componentDidUpdate.\n\n' + 'Check the render method of %s.', getComponentName(ReactDebugCurrentFiber.current) || 'Unknown');
}
}
callback = callback === undefined ? null : callback;
{
warning(callback === null || typeof callback === 'function', 'render(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callback);
}
var expirationTime = void 0;
// Check if the top-level element is an async wrapper component. If so,
// treat updates to the root as async. This is a bit weird but lets us
// avoid a separate `renderAsync` API.
if (enableAsyncSubtreeAPI && element != null && element.type != null && element.type.prototype != null && element.type.prototype.unstable_isAsyncReactComponent === true) {
expirationTime = computeAsyncExpiration();
} else {
expirationTime = computeExpirationForFiber(current);
}
var update = {
expirationTime: expirationTime,
partialState: { element: element },
callback: callback,
isReplace: false,
isForced: false,
nextCallback: null,
next: null
};
insertUpdateIntoFiber(current, update);
scheduleWork(current, expirationTime);
}
function findHostInstance(fiber) {
var hostFiber = findCurrentHostFiber(fiber);
if (hostFiber === null) {
return null;
}
return hostFiber.stateNode;
}
return {
createContainer: function (containerInfo, hydrate) {
return createFiberRoot(containerInfo, hydrate);
},
updateContainer: function (element, container, parentComponent, callback) {
// TODO: If this is a nested container, this won't be the root.
var current = container.current;
{
if (ReactFiberInstrumentation_1.debugTool) {
if (current.alternate === null) {
ReactFiberInstrumentation_1.debugTool.onMountContainer(container);
} else if (element === null) {
ReactFiberInstrumentation_1.debugTool.onUnmountContainer(container);
} else {
ReactFiberInstrumentation_1.debugTool.onUpdateContainer(container);
}
}
}
var context = getContextForSubtree(parentComponent);
if (container.context === null) {
container.context = context;
} else {
container.pendingContext = context;
}
scheduleTopLevelUpdate(current, element, callback);
},
batchedUpdates: batchedUpdates,
unbatchedUpdates: unbatchedUpdates,
deferredUpdates: deferredUpdates,
flushSync: flushSync,
getPublicRootInstance: function (container) {
var containerFiber = container.current;
if (!containerFiber.child) {
return null;
}
switch (containerFiber.child.tag) {
case HostComponent:
return getPublicInstance(containerFiber.child.stateNode);
default:
return containerFiber.child.stateNode;
}
},
findHostInstance: findHostInstance,
findHostInstanceWithNoPortals: function (fiber) {
var hostFiber = findCurrentHostFiberWithNoPortals(fiber);
if (hostFiber === null) {
return null;
}
return hostFiber.stateNode;
},
injectIntoDevTools: function (devToolsConfig) {
var findFiberByHostInstance = devToolsConfig.findFiberByHostInstance;
return injectInternals(_assign({}, devToolsConfig, {
findHostInstanceByFiber: function (fiber) {
return findHostInstance(fiber);
},
findFiberByHostInstance: function (instance) {
if (!findFiberByHostInstance) {
// Might not be implemented by the renderer.
return null;
}
return findFiberByHostInstance(instance);
}
}));
}
};
};
var ReactFiberReconciler$2 = Object.freeze({
default: ReactFiberReconciler$1
});
var ReactFiberReconciler$3 = ( ReactFiberReconciler$2 && ReactFiberReconciler$1 ) || ReactFiberReconciler$2;
// TODO: bundle Flow types with the package.
// TODO: decide on the top-level export form.
// This is hacky but makes it work with both Rollup and Jest.
var reactReconciler = ReactFiberReconciler$3['default'] ? ReactFiberReconciler$3['default'] : ReactFiberReconciler$3;
function createPortal$1(children, containerInfo,
// TODO: figure out the API for cross-renderer implementation.
implementation) {
var key = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null;
return {
// This tag allow us to uniquely identify this as a React Portal
$$typeof: REACT_PORTAL_TYPE,
key: key == null ? null : '' + key,
children: children,
containerInfo: containerInfo,
implementation: implementation
};
}
// TODO: this is special because it gets imported during build.
var ReactVersion = '16.2.0';
// a requestAnimationFrame, storing the time for the start of the frame, then
// scheduling a postMessage which gets scheduled after paint. Within the
// postMessage handler do as much work as possible until time + frame rate.
// By separating the idle call into a separate event tick we ensure that
// layout, paint and other browser work is counted against the available time.
// The frame rate is dynamically adjusted.
{
if (ExecutionEnvironment.canUseDOM && typeof requestAnimationFrame !== 'function') {
warning(false, 'React depends on requestAnimationFrame. Make sure that you load a ' + 'polyfill in older browsers. http://fb.me/react-polyfills');
}
}
var hasNativePerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
var now = void 0;
if (hasNativePerformanceNow) {
now = function () {
return performance.now();
};
} else {
now = function () {
return Date.now();
};
}
// TODO: There's no way to cancel, because Fiber doesn't atm.
var rIC = void 0;
var cIC = void 0;
if (!ExecutionEnvironment.canUseDOM) {
rIC = function (frameCallback) {
return setTimeout(function () {
frameCallback({
timeRemaining: function () {
return Infinity;
}
});
});
};
cIC = function (timeoutID) {
clearTimeout(timeoutID);
};
} else if (typeof requestIdleCallback !== 'function' || typeof cancelIdleCallback !== 'function') {
// Polyfill requestIdleCallback and cancelIdleCallback
var scheduledRICCallback = null;
var isIdleScheduled = false;
var timeoutTime = -1;
var isAnimationFrameScheduled = false;
var frameDeadline = 0;
// We start out assuming that we run at 30fps but then the heuristic tracking
// will adjust this value to a faster fps if we get more frequent animation
// frames.
var previousFrameTime = 33;
var activeFrameTime = 33;
var frameDeadlineObject;
if (hasNativePerformanceNow) {
frameDeadlineObject = {
didTimeout: false,
timeRemaining: function () {
// We assume that if we have a performance timer that the rAF callback
// gets a performance timer value. Not sure if this is always true.
var remaining = frameDeadline - performance.now();
return remaining > 0 ? remaining : 0;
}
};
} else {
frameDeadlineObject = {
didTimeout: false,
timeRemaining: function () {
// Fallback to Date.now()
var remaining = frameDeadline - Date.now();
return remaining > 0 ? remaining : 0;
}
};
}
// We use the postMessage trick to defer idle work until after the repaint.
var messageKey = '__reactIdleCallback$' + Math.random().toString(36).slice(2);
var idleTick = function (event) {
if (event.source !== window || event.data !== messageKey) {
return;
}
isIdleScheduled = false;
var currentTime = now();
if (frameDeadline - currentTime <= 0) {
// There's no time left in this idle period. Check if the callback has
// a timeout and whether it's been exceeded.
if (timeoutTime !== -1 && timeoutTime <= currentTime) {
// Exceeded the timeout. Invoke the callback even though there's no
// time left.
frameDeadlineObject.didTimeout = true;
} else {
// No timeout.
if (!isAnimationFrameScheduled) {
// Schedule another animation callback so we retry later.
isAnimationFrameScheduled = true;
requestAnimationFrame(animationTick);
}
// Exit without invoking the callback.
return;
}
} else {
// There's still time left in this idle period.
frameDeadlineObject.didTimeout = false;
}
timeoutTime = -1;
var callback = scheduledRICCallback;
scheduledRICCallback = null;
if (callback !== null) {
callback(frameDeadlineObject);
}
};
// Assumes that we have addEventListener in this environment. Might need
// something better for old IE.
window.addEventListener('message', idleTick, false);
var animationTick = function (rafTime) {
isAnimationFrameScheduled = false;
var nextFrameTime = rafTime - frameDeadline + activeFrameTime;
if (nextFrameTime < activeFrameTime && previousFrameTime < activeFrameTime) {
if (nextFrameTime < 8) {
// Defensive coding. We don't support higher frame rates than 120hz.
// If we get lower than that, it is probably a bug.
nextFrameTime = 8;
}
// If one frame goes long, then the next one can be short to catch up.
// If two frames are short in a row, then that's an indication that we
// actually have a higher frame rate than what we're currently optimizing.
// We adjust our heuristic dynamically accordingly. For example, if we're
// running on 120hz display or 90hz VR display.
// Take the max of the two in case one of them was an anomaly due to
// missed frame deadlines.
activeFrameTime = nextFrameTime < previousFrameTime ? previousFrameTime : nextFrameTime;
} else {
previousFrameTime = nextFrameTime;
}
frameDeadline = rafTime + activeFrameTime;
if (!isIdleScheduled) {
isIdleScheduled = true;
window.postMessage(messageKey, '*');
}
};
rIC = function (callback, options) {
// This assumes that we only schedule one callback at a time because that's
// how Fiber uses it.
scheduledRICCallback = callback;
if (options != null && typeof options.timeout === 'number') {
timeoutTime = now() + options.timeout;
}
if (!isAnimationFrameScheduled) {
// If rAF didn't already schedule one, we need to schedule a frame.
// TODO: If this rAF doesn't materialize because the browser throttles, we
// might want to still have setTimeout trigger rIC as a backup to ensure
// that we keep performing work.
isAnimationFrameScheduled = true;
requestAnimationFrame(animationTick);
}
return 0;
};
cIC = function () {
scheduledRICCallback = null;
isIdleScheduled = false;
timeoutTime = -1;
};
} else {
rIC = window.requestIdleCallback;
cIC = window.cancelIdleCallback;
}
/**
* Forked from fbjs/warning:
* https://github.com/facebook/fbjs/blob/e66ba20ad5be433eb54423f2b097d829324d9de6/packages/fbjs/src/__forks__/warning.js
*
* Only change is we use console.warn instead of console.error,
* and do nothing when 'console' is not supported.
* This really simplifies the code.
* ---
* Similar to invariant but only logs a warning if the condition is not met.
* This can be used to log issues in development environments in critical
* paths. Removing the logging code for production environments will keep the
* same logic and follow the same code paths.
*/
var lowPriorityWarning = function () {};
{
var printWarning = function (format) {
for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
args[_key - 1] = arguments[_key];
}
var argIndex = 0;
var message = 'Warning: ' + format.replace(/%s/g, function () {
return args[argIndex++];
});
if (typeof console !== 'undefined') {
console.warn(message);
}
try {
// --- Welcome to debugging React ---
// This error was thrown as a convenience so that you can use this stack
// to find the callsite that caused this warning to fire.
throw new Error(message);
} catch (x) {}
};
lowPriorityWarning = function (condition, format) {
if (format === undefined) {
throw new Error('`warning(condition, format, ...args)` requires a warning ' + 'message argument');
}
if (!condition) {
for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) {
args[_key2 - 2] = arguments[_key2];
}
printWarning.apply(undefined, [format].concat(args));
}
};
}
var lowPriorityWarning$1 = lowPriorityWarning;
// isAttributeNameSafe() is currently duplicated in DOMMarkupOperations.
// TODO: Find a better place for this.
var VALID_ATTRIBUTE_NAME_REGEX = new RegExp('^[' + ATTRIBUTE_NAME_START_CHAR + '][' + ATTRIBUTE_NAME_CHAR + ']*$');
var illegalAttributeNameCache = {};
var validatedAttributeNameCache = {};
function isAttributeNameSafe(attributeName) {
if (validatedAttributeNameCache.hasOwnProperty(attributeName)) {
return true;
}
if (illegalAttributeNameCache.hasOwnProperty(attributeName)) {
return false;
}
if (VALID_ATTRIBUTE_NAME_REGEX.test(attributeName)) {
validatedAttributeNameCache[attributeName] = true;
return true;
}
illegalAttributeNameCache[attributeName] = true;
{
warning(false, 'Invalid attribute name: `%s`', attributeName);
}
return false;
}
// shouldIgnoreValue() is currently duplicated in DOMMarkupOperations.
// TODO: Find a better place for this.
function shouldIgnoreValue(propertyInfo, value) {
return value == null || propertyInfo.hasBooleanValue && !value || propertyInfo.hasNumericValue && isNaN(value) || propertyInfo.hasPositiveNumericValue && value < 1 || propertyInfo.hasOverloadedBooleanValue && value === false;
}
/**
* Operations for dealing with DOM properties.
*/
/**
* Get the value for a property on a node. Only used in DEV for SSR validation.
* The "expected" argument is used as a hint of what the expected value is.
* Some properties have multiple equivalent values.
*/
function getValueForProperty(node, name, expected) {
{
var propertyInfo = getPropertyInfo(name);
if (propertyInfo) {
var mutationMethod = propertyInfo.mutationMethod;
if (mutationMethod || propertyInfo.mustUseProperty) {
return node[propertyInfo.propertyName];
} else {
var attributeName = propertyInfo.attributeName;
var stringValue = null;
if (propertyInfo.hasOverloadedBooleanValue) {
if (node.hasAttribute(attributeName)) {
var value = node.getAttribute(attributeName);
if (value === '') {
return true;
}
if (shouldIgnoreValue(propertyInfo, expected)) {
return value;
}
if (value === '' + expected) {
return expected;
}
return value;
}
} else if (node.hasAttribute(attributeName)) {
if (shouldIgnoreValue(propertyInfo, expected)) {
// We had an attribute but shouldn't have had one, so read it
// for the error message.
return node.getAttribute(attributeName);
}
if (propertyInfo.hasBooleanValue) {
// If this was a boolean, it doesn't matter what the value is
// the fact that we have it is the same as the expected.
return expected;
}
// Even if this property uses a namespace we use getAttribute
// because we assume its namespaced name is the same as our config.
// To use getAttributeNS we need the local name which we don't have
// in our config atm.
stringValue = node.getAttribute(attributeName);
}
if (shouldIgnoreValue(propertyInfo, expected)) {
return stringValue === null ? expected : stringValue;
} else if (stringValue === '' + expected) {
return expected;
} else {
return stringValue;
}
}
}
}
}
/**
* Get the value for a attribute on a node. Only used in DEV for SSR validation.
* The third argument is used as a hint of what the expected value is. Some
* attributes have multiple equivalent values.
*/
function getValueForAttribute(node, name, expected) {
{
if (!isAttributeNameSafe(name)) {
return;
}
if (!node.hasAttribute(name)) {
return expected === undefined ? undefined : null;
}
var value = node.getAttribute(name);
if (value === '' + expected) {
return expected;
}
return value;
}
}
/**
* Sets the value for a property on a node.
*
* @param {DOMElement} node
* @param {string} name
* @param {*} value
*/
function setValueForProperty(node, name, value) {
var propertyInfo = getPropertyInfo(name);
if (propertyInfo && shouldSetAttribute(name, value)) {
var mutationMethod = propertyInfo.mutationMethod;
if (mutationMethod) {
mutationMethod(node, value);
} else if (shouldIgnoreValue(propertyInfo, value)) {
deleteValueForProperty(node, name);
return;
} else if (propertyInfo.mustUseProperty) {
// Contrary to `setAttribute`, object properties are properly
// `toString`ed by IE8/9.
node[propertyInfo.propertyName] = value;
} else {
var attributeName = propertyInfo.attributeName;
var namespace = propertyInfo.attributeNamespace;
// `setAttribute` with objects becomes only `[object]` in IE8/9,
// ('' + value) makes it output the correct toString()-value.
if (namespace) {
node.setAttributeNS(namespace, attributeName, '' + value);
} else if (propertyInfo.hasBooleanValue || propertyInfo.hasOverloadedBooleanValue && value === true) {
node.setAttribute(attributeName, '');
} else {
node.setAttribute(attributeName, '' + value);
}
}
} else {
setValueForAttribute(node, name, shouldSetAttribute(name, value) ? value : null);
return;
}
{
}
}
function setValueForAttribute(node, name, value) {
if (!isAttributeNameSafe(name)) {
return;
}
if (value == null) {
node.removeAttribute(name);
} else {
node.setAttribute(name, '' + value);
}
{
}
}
/**
* Deletes an attributes from a node.
*
* @param {DOMElement} node
* @param {string} name
*/
function deleteValueForAttribute(node, name) {
node.removeAttribute(name);
}
/**
* Deletes the value for a property on a node.
*
* @param {DOMElement} node
* @param {string} name
*/
function deleteValueForProperty(node, name) {
var propertyInfo = getPropertyInfo(name);
if (propertyInfo) {
var mutationMethod = propertyInfo.mutationMethod;
if (mutationMethod) {
mutationMethod(node, undefined);
} else if (propertyInfo.mustUseProperty) {
var propName = propertyInfo.propertyName;
if (propertyInfo.hasBooleanValue) {
node[propName] = false;
} else {
node[propName] = '';
}
} else {
node.removeAttribute(propertyInfo.attributeName);
}
} else {
node.removeAttribute(name);
}
}
var ReactControlledValuePropTypes = {
checkPropTypes: null
};
{
var hasReadOnlyValue = {
button: true,
checkbox: true,
image: true,
hidden: true,
radio: true,
reset: true,
submit: true
};
var propTypes = {
value: function (props, propName, componentName) {
if (!props[propName] || hasReadOnlyValue[props.type] || props.onChange || props.readOnly || props.disabled) {
return null;
}
return new Error('You provided a `value` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultValue`. Otherwise, ' + 'set either `onChange` or `readOnly`.');
},
checked: function (props, propName, componentName) {
if (!props[propName] || props.onChange || props.readOnly || props.disabled) {
return null;
}
return new Error('You provided a `checked` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultChecked`. Otherwise, ' + 'set either `onChange` or `readOnly`.');
}
};
/**
* Provide a linked `value` attribute for controlled forms. You should not use
* this outside of the ReactDOM controlled form components.
*/
ReactControlledValuePropTypes.checkPropTypes = function (tagName, props, getStack) {
checkPropTypes(propTypes, props, 'prop', tagName, getStack);
};
}
// TODO: direct imports like some-package/src/* are bad. Fix me.
var getCurrentFiberOwnerName$2 = ReactDebugCurrentFiber.getCurrentFiberOwnerName;
var getCurrentFiberStackAddendum$3 = ReactDebugCurrentFiber.getCurrentFiberStackAddendum;
var didWarnValueDefaultValue = false;
var didWarnCheckedDefaultChecked = false;
var didWarnControlledToUncontrolled = false;
var didWarnUncontrolledToControlled = false;
function isControlled(props) {
var usesChecked = props.type === 'checkbox' || props.type === 'radio';
return usesChecked ? props.checked != null : props.value != null;
}
/**
* Implements an host component that allows setting these optional
* props: `checked`, `value`, `defaultChecked`, and `defaultValue`.
*
* If `checked` or `value` are not supplied (or null/undefined), user actions
* that affect the checked state or value will trigger updates to the element.
*
* If they are supplied (and not null/undefined), the rendered element will not
* trigger updates to the element. Instead, the props must change in order for
* the rendered element to be updated.
*
* The rendered element will be initialized as unchecked (or `defaultChecked`)
* with an empty value (or `defaultValue`).
*
* See http://www.w3.org/TR/2012/WD-html5-20121025/the-input-element.html
*/
function getHostProps(element, props) {
var node = element;
var value = props.value;
var checked = props.checked;
var hostProps = _assign({
// Make sure we set .type before any other properties (setting .value
// before .type means .value is lost in IE11 and below)
type: undefined,
// Make sure we set .step before .value (setting .value before .step
// means .value is rounded on mount, based upon step precision)
step: undefined,
// Make sure we set .min & .max before .value (to ensure proper order
// in corner cases such as min or max deriving from value, e.g. Issue #7170)
min: undefined,
max: undefined
}, props, {
defaultChecked: undefined,
defaultValue: undefined,
value: value != null ? value : node._wrapperState.initialValue,
checked: checked != null ? checked : node._wrapperState.initialChecked
});
return hostProps;
}
function initWrapperState(element, props) {
{
ReactControlledValuePropTypes.checkPropTypes('input', props, getCurrentFiberStackAddendum$3);
if (props.checked !== undefined && props.defaultChecked !== undefined && !didWarnCheckedDefaultChecked) {
warning(false, '%s contains an input of type %s with both checked and defaultChecked props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the checked prop, or the defaultChecked prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', getCurrentFiberOwnerName$2() || 'A component', props.type);
didWarnCheckedDefaultChecked = true;
}
if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) {
warning(false, '%s contains an input of type %s with both value and defaultValue props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', getCurrentFiberOwnerName$2() || 'A component', props.type);
didWarnValueDefaultValue = true;
}
}
var defaultValue = props.defaultValue;
var node = element;
node._wrapperState = {
initialChecked: props.checked != null ? props.checked : props.defaultChecked,
initialValue: props.value != null ? props.value : defaultValue,
controlled: isControlled(props)
};
}
function updateChecked(element, props) {
var node = element;
var checked = props.checked;
if (checked != null) {
setValueForProperty(node, 'checked', checked);
}
}
function updateWrapper(element, props) {
var node = element;
{
var controlled = isControlled(props);
if (!node._wrapperState.controlled && controlled && !didWarnUncontrolledToControlled) {
warning(false, 'A component is changing an uncontrolled input of type %s to be controlled. ' + 'Input elements should not switch from uncontrolled to controlled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components%s', props.type, getCurrentFiberStackAddendum$3());
didWarnUncontrolledToControlled = true;
}
if (node._wrapperState.controlled && !controlled && !didWarnControlledToUncontrolled) {
warning(false, 'A component is changing a controlled input of type %s to be uncontrolled. ' + 'Input elements should not switch from controlled to uncontrolled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components%s', props.type, getCurrentFiberStackAddendum$3());
didWarnControlledToUncontrolled = true;
}
}
updateChecked(element, props);
var value = props.value;
if (value != null) {
if (value === 0 && node.value === '') {
node.value = '0';
// Note: IE9 reports a number inputs as 'text', so check props instead.
} else if (props.type === 'number') {
// Simulate `input.valueAsNumber`. IE9 does not support it
var valueAsNumber = parseFloat(node.value) || 0;
if (
// eslint-disable-next-line
value != valueAsNumber ||
// eslint-disable-next-line
value == valueAsNumber && node.value != value) {
// Cast `value` to a string to ensure the value is set correctly. While
// browsers typically do this as necessary, jsdom doesn't.
node.value = '' + value;
}
} else if (node.value !== '' + value) {
// Cast `value` to a string to ensure the value is set correctly. While
// browsers typically do this as necessary, jsdom doesn't.
node.value = '' + value;
}
} else {
if (props.value == null && props.defaultValue != null) {
// In Chrome, assigning defaultValue to certain input types triggers input validation.
// For number inputs, the display value loses trailing decimal points. For email inputs,
// Chrome raises "The specified value is not a valid email address".
//
// Here we check to see if the defaultValue has actually changed, avoiding these problems
// when the user is inputting text
//
// https://github.com/facebook/react/issues/7253
if (node.defaultValue !== '' + props.defaultValue) {
node.defaultValue = '' + props.defaultValue;
}
}
if (props.checked == null && props.defaultChecked != null) {
node.defaultChecked = !!props.defaultChecked;
}
}
}
function postMountWrapper(element, props) {
var node = element;
// Detach value from defaultValue. We won't do anything if we're working on
// submit or reset inputs as those values & defaultValues are linked. They
// are not resetable nodes so this operation doesn't matter and actually
// removes browser-default values (eg "Submit Query") when no value is
// provided.
switch (props.type) {
case 'submit':
case 'reset':
break;
case 'color':
case 'date':
case 'datetime':
case 'datetime-local':
case 'month':
case 'time':
case 'week':
// This fixes the no-show issue on iOS Safari and Android Chrome:
// https://github.com/facebook/react/issues/7233
node.value = '';
node.value = node.defaultValue;
break;
default:
node.value = node.value;
break;
}
// Normally, we'd just do `node.checked = node.checked` upon initial mount, less this bug
// this is needed to work around a chrome bug where setting defaultChecked
// will sometimes influence the value of checked (even after detachment).
// Reference: https://bugs.chromium.org/p/chromium/issues/detail?id=608416
// We need to temporarily unset name to avoid disrupting radio button groups.
var name = node.name;
if (name !== '') {
node.name = '';
}
node.defaultChecked = !node.defaultChecked;
node.defaultChecked = !node.defaultChecked;
if (name !== '') {
node.name = name;
}
}
function restoreControlledState$1(element, props) {
var node = element;
updateWrapper(node, props);
updateNamedCousins(node, props);
}
function updateNamedCousins(rootNode, props) {
var name = props.name;
if (props.type === 'radio' && name != null) {
var queryRoot = rootNode;
while (queryRoot.parentNode) {
queryRoot = queryRoot.parentNode;
}
// If `rootNode.form` was non-null, then we could try `form.elements`,
// but that sometimes behaves strangely in IE8. We could also try using
// `form.getElementsByName`, but that will only return direct children
// and won't include inputs that use the HTML5 `form=` attribute. Since
// the input might not even be in a form. It might not even be in the
// document. Let's just use the local `querySelectorAll` to ensure we don't
// miss anything.
var group = queryRoot.querySelectorAll('input[name=' + JSON.stringify('' + name) + '][type="radio"]');
for (var i = 0; i < group.length; i++) {
var otherNode = group[i];
if (otherNode === rootNode || otherNode.form !== rootNode.form) {
continue;
}
// This will throw if radio buttons rendered by different copies of React
// and the same name are rendered into the same form (same as #1939).
// That's probably okay; we don't support it just as we don't support
// mixing React radio buttons with non-React ones.
var otherProps = getFiberCurrentPropsFromNode$1(otherNode);
!otherProps ? invariant(false, 'ReactDOMInput: Mixing React and non-React radio inputs with the same `name` is not supported.') : void 0;
// We need update the tracked value on the named cousin since the value
// was changed but the input saw no event or value set
updateValueIfChanged(otherNode);
// If this is a controlled radio button group, forcing the input that
// was previously checked to update will cause it to be come re-checked
// as appropriate.
updateWrapper(otherNode, otherProps);
}
}
}
function flattenChildren(children) {
var content = '';
// Flatten children and warn if they aren't strings or numbers;
// invalid types are ignored.
// We can silently skip them because invalid DOM nesting warning
// catches these cases in Fiber.
React.Children.forEach(children, function (child) {
if (child == null) {
return;
}
if (typeof child === 'string' || typeof child === 'number') {
content += child;
}
});
return content;
}
/**
* Implements an host component that warns when `selected` is set.
*/
function validateProps(element, props) {
// TODO (yungsters): Remove support for `selected` in .
{
warning(props.selected == null, 'Use the `defaultValue` or `value` props on instead of ' + 'setting `selected` on .');
}
}
function postMountWrapper$1(element, props) {
// value="" should make a value attribute (#6219)
if (props.value != null) {
element.setAttribute('value', props.value);
}
}
function getHostProps$1(element, props) {
var hostProps = _assign({ children: undefined }, props);
var content = flattenChildren(props.children);
if (content) {
hostProps.children = content;
}
return hostProps;
}
// TODO: direct imports like some-package/src/* are bad. Fix me.
var getCurrentFiberOwnerName$3 = ReactDebugCurrentFiber.getCurrentFiberOwnerName;
var getCurrentFiberStackAddendum$4 = ReactDebugCurrentFiber.getCurrentFiberStackAddendum;
{
var didWarnValueDefaultValue$1 = false;
}
function getDeclarationErrorAddendum() {
var ownerName = getCurrentFiberOwnerName$3();
if (ownerName) {
return '\n\nCheck the render method of `' + ownerName + '`.';
}
return '';
}
var valuePropNames = ['value', 'defaultValue'];
/**
* Validation function for `value` and `defaultValue`.
*/
function checkSelectPropTypes(props) {
ReactControlledValuePropTypes.checkPropTypes('select', props, getCurrentFiberStackAddendum$4);
for (var i = 0; i < valuePropNames.length; i++) {
var propName = valuePropNames[i];
if (props[propName] == null) {
continue;
}
var isArray = Array.isArray(props[propName]);
if (props.multiple && !isArray) {
warning(false, 'The `%s` prop supplied to must be an array if ' + '`multiple` is true.%s', propName, getDeclarationErrorAddendum());
} else if (!props.multiple && isArray) {
warning(false, 'The `%s` prop supplied to must be a scalar ' + 'value if `multiple` is false.%s', propName, getDeclarationErrorAddendum());
}
}
}
function updateOptions(node, multiple, propValue, setDefaultSelected) {
var options = node.options;
if (multiple) {
var selectedValues = propValue;
var selectedValue = {};
for (var i = 0; i < selectedValues.length; i++) {
// Prefix to avoid chaos with special keys.
selectedValue['$' + selectedValues[i]] = true;
}
for (var _i = 0; _i < options.length; _i++) {
var selected = selectedValue.hasOwnProperty('$' + options[_i].value);
if (options[_i].selected !== selected) {
options[_i].selected = selected;
}
if (selected && setDefaultSelected) {
options[_i].defaultSelected = true;
}
}
} else {
// Do not set `select.value` as exact behavior isn't consistent across all
// browsers for all cases.
var _selectedValue = '' + propValue;
var defaultSelected = null;
for (var _i2 = 0; _i2 < options.length; _i2++) {
if (options[_i2].value === _selectedValue) {
options[_i2].selected = true;
if (setDefaultSelected) {
options[_i2].defaultSelected = true;
}
return;
}
if (defaultSelected === null && !options[_i2].disabled) {
defaultSelected = options[_i2];
}
}
if (defaultSelected !== null) {
defaultSelected.selected = true;
}
}
}
/**
* Implements a host component that allows optionally setting the
* props `value` and `defaultValue`. If `multiple` is false, the prop must be a
* stringable. If `multiple` is true, the prop must be an array of stringables.
*
* If `value` is not supplied (or null/undefined), user actions that change the
* selected option will trigger updates to the rendered options.
*
* If it is supplied (and not null/undefined), the rendered options will not
* update in response to user actions. Instead, the `value` prop must change in
* order for the rendered options to update.
*
* If `defaultValue` is provided, any options with the supplied values will be
* selected.
*/
function getHostProps$2(element, props) {
return _assign({}, props, {
value: undefined
});
}
function initWrapperState$1(element, props) {
var node = element;
{
checkSelectPropTypes(props);
}
var value = props.value;
node._wrapperState = {
initialValue: value != null ? value : props.defaultValue,
wasMultiple: !!props.multiple
};
{
if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue$1) {
warning(false, 'Select elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled select ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components');
didWarnValueDefaultValue$1 = true;
}
}
}
function postMountWrapper$2(element, props) {
var node = element;
node.multiple = !!props.multiple;
var value = props.value;
if (value != null) {
updateOptions(node, !!props.multiple, value, false);
} else if (props.defaultValue != null) {
updateOptions(node, !!props.multiple, props.defaultValue, true);
}
}
function postUpdateWrapper(element, props) {
var node = element;
// After the initial mount, we control selected-ness manually so don't pass
// this value down
node._wrapperState.initialValue = undefined;
var wasMultiple = node._wrapperState.wasMultiple;
node._wrapperState.wasMultiple = !!props.multiple;
var value = props.value;
if (value != null) {
updateOptions(node, !!props.multiple, value, false);
} else if (wasMultiple !== !!props.multiple) {
// For simplicity, reapply `defaultValue` if `multiple` is toggled.
if (props.defaultValue != null) {
updateOptions(node, !!props.multiple, props.defaultValue, true);
} else {
// Revert the select back to its default unselected state.
updateOptions(node, !!props.multiple, props.multiple ? [] : '', false);
}
}
}
function restoreControlledState$2(element, props) {
var node = element;
var value = props.value;
if (value != null) {
updateOptions(node, !!props.multiple, value, false);
}
}
// TODO: direct imports like some-package/src/* are bad. Fix me.
var getCurrentFiberStackAddendum$5 = ReactDebugCurrentFiber.getCurrentFiberStackAddendum;
var didWarnValDefaultVal = false;
/**
* Implements a