SYMBOL INDEX (3713 symbols across 506 files) FILE: DemulShooter/DemulShooterWindow.cs class DemulShooterWindow (line 19) | public class DemulShooterWindow : ApplicationContext method DemulShooterWindow (line 70) | public DemulShooterWindow(string[] Args, bool isVerbose, bool enableTr... method IsRunningAsAdmin (line 884) | private bool IsRunningAsAdmin() method CreateRawMessageWindow (line 907) | public bool CreateRawMessageWindow() method myWndProc (line 960) | private IntPtr myWndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr ... method ProcessRawInputMessage (line 1022) | private void ProcessRawInputMessage(IntPtr RawInputHandle) method ReadAndSendOutput_Thread (line 1177) | private void ReadAndSendOutput_Thread() method InitializeComponent (line 1200) | private void InitializeComponent() method OnTrayExitSelected (line 1220) | private void OnTrayExitSelected(object sender, EventArgs e) method OnGameHooked (line 1225) | private void OnGameHooked(object sender, EventArgs e) method OnApplicationExit (line 1250) | private void OnApplicationExit(object sender, EventArgs e) method CleanAppBeforeExit (line 1259) | private void CleanAppBeforeExit() method ApplyMouseHook (line 1294) | protected void ApplyMouseHook() method MouseHookCallback (line 1309) | private IntPtr MouseHookCallback(int nCode, IntPtr wParam, IntPtr lParam) method RemoveMouseHook (line 1326) | protected void RemoveMouseHook() method ApplyKeyboardHook (line 1334) | protected void ApplyKeyboardHook() method KeyboardHookCallback (line 1349) | protected virtual IntPtr KeyboardHookCallback(int nCode, IntPtr wParam... method RemoveKeyboardHook (line 1432) | protected void RemoveKeyboardHook() method tHookTimeOut_Elapsed (line 1438) | private void tHookTimeOut_Elapsed(Object Sender, EventArgs e) FILE: DemulShooter/Game_WndSpray.cs class Game_WndSpray (line 14) | class Game_WndSpray : Game method Game_WndSpray (line 36) | public Game_WndSpray(String RomName) method tProcess_Elapsed (line 48) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 98) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 142) | protected override void Apply_InputsMemoryHack() method SetHack_CoinKey (line 183) | private void SetHack_CoinKey() method SendInput (line 211) | public override void SendInput(PlayerSettings PlayerData) FILE: DemulShooter/Games/Game.cs class Game (line 19) | public class Game method Game (line 99) | public Game(String RomName, String TargetProcessName) method tProcess_Elapsed (line 134) | protected virtual void tProcess_Elapsed(Object sender, EventArgs e) method RaiseGameHookedEvent (line 140) | protected void RaiseGameHookedEvent() method GetGameOptions (line 148) | private void GetGameOptions() method CheckExeMd5 (line 199) | protected void CheckExeMd5() method CheckMd5 (line 203) | protected void CheckMd5(String TargetFileName) method GetMd5HashAsString (line 233) | private void GetMd5HashAsString(String FileName) method GetScreenScaling (line 312) | private string GetScreenScaling() method GetFullscreenStatus (line 338) | public virtual bool GetFullscreenStatus() method GetScreenResolution (line 378) | public virtual void GetScreenResolution() method GetScreenresolution2 (line 386) | public void GetScreenresolution2() method Clamp (line 398) | protected int Clamp(int val, int minVal, int maxVal) method ScreenScale (line 408) | public int ScreenScale(int val, int fromMinVal, int fromMaxVal, int to... method ScreenScale (line 412) | protected int ScreenScale(int val, int fromMinVal, int fromOffVal, int... method ClientScale (line 472) | public virtual bool ClientScale(PlayerSettings PlayerData) method GetClientwindowInfo (line 494) | public void GetClientwindowInfo() method GetClientRect (line 515) | public virtual bool GetClientRect() method GameScale (line 529) | public virtual bool GameScale(PlayerSettings PlayerData) method ReadGameData (line 565) | protected virtual void ReadGameData() method ReadGameDataFromMd5Hash (line 573) | protected virtual void ReadGameDataFromMd5Hash(String GameData_Folder) method Apply_MemoryHacks (line 646) | protected virtual void Apply_MemoryHacks() method Apply_InputsMemoryHack (line 662) | protected virtual void Apply_InputsMemoryHack() method Create_InputsDataBank (line 665) | protected virtual void Create_InputsDataBank() method Apply_OutputsMemoryHack (line 681) | protected virtual void Apply_OutputsMemoryHack() method Create_OutputsDataBank (line 684) | protected virtual void Create_OutputsDataBank() method Apply_NoCrosshairMemoryHack (line 699) | protected virtual void Apply_NoCrosshairMemoryHack() method SendInput (line 702) | public virtual void SendInput(PlayerSettings PlayerData) method ReadByte (line 705) | protected Byte ReadByte(UInt32 Address) method ReadBytes (line 716) | protected Byte[] ReadBytes(UInt32 Address, UInt32 BytesCount) method ReadPtr (line 727) | protected UInt32 ReadPtr(UInt32 PtrAddress) method ReadPtrChain (line 733) | protected UInt32 ReadPtrChain(UInt32 BaseAddress, UInt32[] Offsets) method WriteByte (line 757) | protected bool WriteByte(UInt32 Address, byte Value) method WriteBytes (line 772) | protected bool WriteBytes(UInt32 Address, byte[] Buffer) method SetNops (line 786) | protected void SetNops(UInt32 BaseAddress, NopStruct Nop) method Apply_OR_ByteMask (line 799) | protected void Apply_OR_ByteMask(UInt32 MemoryAddress, byte Mask) method Apply_AND_ByteMask (line 806) | protected void Apply_AND_ByteMask(UInt32 MemoryAddress, byte Mask) method CreateOutputList (line 817) | protected virtual void CreateOutputList() method UpdateOutputValues (line 822) | public virtual void UpdateOutputValues() method SetMamePauseState (line 825) | public void SetMamePauseState(bool PauseState) method GetOutputById (line 838) | protected GameOutput GetOutputById(OutputId Id) method SetOutputValue (line 853) | protected void SetOutputValue(OutputId Id, int Value) method GetOutputDescriptionFromId (line 870) | public String GetOutputDescriptionFromId(uint Id) method InstallX360Gamepad (line 892) | protected virtual void InstallX360Gamepad(int Player) method UninstallX360Gamepad (line 929) | protected bool UninstallX360Gamepad(int Player) method SendKey (line 972) | private void SendKey(HardwareScanCode Keycode, KeybdInputFlags KeybdIn... method SendKeyStroke (line 994) | protected void SendKeyStroke(HardwareScanCode Keycode, int DelayPressed) method SendKeyDown (line 1000) | protected void SendKeyDown(HardwareScanCode Keycode) method SendKeyUp (line 1004) | protected void SendKeyUp(HardwareScanCode Keycode) method Send_VK_KeyDown (line 1013) | protected void Send_VK_KeyDown(VirtualKeyCode Keycode) method Send_VK_KeyUp (line 1017) | protected void Send_VK_KeyUp(VirtualKeyCode Keycode) method MapScanCodeToVirtualKeyCode (line 1027) | public VirtualKeyCode MapScanCodeToVirtualKeyCode(HardwareScanCode Sca... method MapScanCodeToVirtualKeyCode (line 1038) | public HardwareScanCode MapScanCodeToVirtualKeyCode(VirtualKeyCode Sca... method MouseHookCallback (line 1052) | public virtual IntPtr MouseHookCallback(IntPtr MouseHookID, int nCode,... method KeyboardHookCallback (line 1061) | public virtual IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int ... method FindGameWindow_Contains (line 1073) | protected bool FindGameWindow_Contains(string TargetWindowTitle) method FindGameWindow_Equals (line 1105) | protected bool FindGameWindow_Equals(string TargetWindowTitle) method EnumerateProcessWindowHandles (line 1135) | protected static IEnumerable EnumerateProcessWindowHandles(int... method Get_GameWindowTitle (line 1150) | protected string Get_GameWindowTitle() method CheckBytes (line 1166) | protected bool CheckBytes(UInt32 AddressToCheck, byte[] BytesToFind) FILE: DemulShooter/Games/Game_ArcadePcWaterSprite2.cs class Game_ArcadepcWaterSprite2 (line 10) | public class Game_ArcadepcWaterSprite2 : Game__Unity class InputData (line 12) | private class InputData : Base_InputData method InputData (line 17) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 22) | private class OutputData : Base_OutputData method OutputData (line 34) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcWaterSprite2 (line 44) | public Game_ArcadepcWaterSprite2(String RomName) method SendInput (line 61) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 87) | protected override void CreateOutputList() method UpdateOutputValues (line 109) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 114) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... method GetBlinkingLightState (line 150) | private int GetBlinkingLightState(byte ReadValue) FILE: DemulShooter/Games/Game_ArcadepcFireHero.cs class Game_ArcadepcFireHero (line 14) | public class Game_ArcadepcFireHero : Game__Unity class InputData (line 16) | private class InputData : Base_InputData method InputData (line 21) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 26) | private class OutputData : Base_OutputData method OutputData (line 45) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcFireHero (line 55) | public Game_ArcadepcFireHero(String RomName) method tProcess_Elapsed (line 71) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method SendInput (line 161) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 187) | protected override void CreateOutputList() method UpdateOutputValues (line 218) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 223) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooter/Games/Game_ArcadepcGhostBusters.cs class Game_ArcadepcGhostBusters (line 12) | class Game_ArcadepcGhostBusters : Game method Game_ArcadepcGhostBusters (line 38) | public Game_ArcadepcGhostBusters(String RomName) method tProcess_Elapsed (line 52) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_OutputsMemoryHack (line 127) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 142) | private void SetHack_Recoil() method Apply_NoCrosshairMemoryHack (line 191) | protected override void Apply_NoCrosshairMemoryHack() method CreateOutputList (line 213) | protected override void CreateOutputList() method UpdateOutputValues (line 234) | public override void UpdateOutputValues() method GetLampValueAsInt (line 265) | private int GetLampValueAsInt(UInt32 LmpAddress) method GetMotorValueAsInt (line 272) | private int GetMotorValueAsInt(UInt32 LmpAddress) FILE: DemulShooter/Games/Game_ArcadepcHsfr.cs class Game_ArcadepcHsfr (line 12) | class Game_ArcadepcHsfr : Game method Game_ArcadepcHsfr (line 44) | public Game_ArcadepcHsfr(String RomName) method tProcess_Elapsed (line 55) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 132) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 179) | protected override void Apply_InputsMemoryHack() method SetHack_Axis (line 195) | private void SetHack_Axis() method Apply_OutputsMemoryHack (line 239) | protected override void Apply_OutputsMemoryHack() method SetHack_GetGameManagerInstance (line 268) | private void SetHack_GetGameManagerInstance() method SetHack_LightsOn (line 289) | private void SetHack_LightsOn() method SetHack_LightsOff (line 320) | private void SetHack_LightsOff() method SetHack_SeatOn (line 355) | private void SetHack_SeatOn() method SetHack_SeatOff (line 374) | private void SetHack_SeatOff() method SetHack_GunShakeOn (line 397) | private void SetHack_GunShakeOn() method SetHack_GunShakeOff (line 415) | private void SetHack_GunShakeOff() method SetHack_Damage (line 438) | private void SetHack_Damage() method SetHack_MistState (line 474) | private void SetHack_MistState() method SetHack_ControlManagerInstance (line 497) | private void SetHack_ControlManagerInstance() method SendInput (line 522) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 538) | protected override void CreateOutputList() method UpdateOutputValues (line 579) | public override void UpdateOutputValues() method GetBlinkingLightState (line 690) | private int GetBlinkingLightState(byte ReadValue) FILE: DemulShooter/Games/Game_ArcadepcMechaTornado.cs class Game_ArcadepcMechaTornado (line 11) | public class Game_ArcadepcMechaTornado : Game__Unity class InputData (line 13) | private class InputData : Base_InputData method InputData (line 19) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 24) | private class OutputData : Base_OutputData method OutputData (line 39) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcMechaTornado (line 49) | public Game_ArcadepcMechaTornado(String RomName) method SendInput (line 66) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 97) | protected override void CreateOutputList() method UpdateOutputValues (line 147) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 152) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooter/Games/Game_ArcadepcPvzLastStand.cs class Game_ArcadepcPvzLastStand (line 19) | internal class Game_ArcadepcPvzLastStand : Game class InputData (line 21) | private class InputData : DsTcpData method InputData (line 29) | public InputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcPvzLastStand (line 63) | public Game_ArcadepcPvzLastStand(String RomName) method tProcess_Elapsed (line 79) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method DsTcp_client_TcpConnected (line 145) | private void DsTcp_client_TcpConnected(Object Sender, EventArgs e) method GameScale (line 162) | public override bool GameScale(PlayerSettings PlayerData) method Apply_OutputsMemoryHack (line 194) | protected override void Apply_OutputsMemoryHack() method SetHack_Damage (line 209) | private void SetHack_Damage() method SendInput (line 234) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 265) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 303) | protected override void CreateOutputList() method UpdateOutputValues (line 323) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_ArcadepcRobinHood.cs class Game_ArcadepcRobinHood (line 12) | internal class Game_ArcadepcRobinHood : Game type OutputType (line 22) | private enum OutputType : int method Game_ArcadepcRobinHood (line 36) | public Game_ArcadepcRobinHood(String RomName) method tProcess_Elapsed (line 49) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_OutputsMemoryHack (line 97) | protected override void Apply_OutputsMemoryHack() method SetHack_RecopyOutputs (line 119) | private void SetHack_RecopyOutputs() method CreateOutputList (line 175) | protected override void CreateOutputList() method UpdateOutputValues (line 188) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_ArcadepcTopGun.cs class Game_ArcadepcTopGun (line 12) | public class Game_ArcadepcTopGun : Game__Unity class InputData (line 14) | private class InputData : Base_InputData method InputData (line 20) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 25) | private class OutputData : Base_OutputData method OutputData (line 39) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcTopGun (line 49) | public Game_ArcadepcTopGun(String RomName) method SendInput (line 66) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 97) | protected override void CreateOutputList() method UpdateOutputValues (line 108) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 113) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooter/Games/Game_ArcadepcWaterWar2.cs class Game_ArcadepcWaterWar2 (line 10) | public class Game_ArcadepcWaterWar2 : Game__Unity class InputData (line 12) | private class InputData : Base_InputData method InputData (line 17) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 22) | private class OutputData : Base_OutputData method OutputData (line 31) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcWaterWar2 (line 41) | public Game_ArcadepcWaterWar2(String RomName) method SendInput (line 58) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 84) | protected override void CreateOutputList() method UpdateOutputValues (line 103) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 108) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooter/Games/Game_ArcadepcWws.cs class Game_ArcadepcWws (line 11) | public class Game_ArcadepcWws : Game__Unity class InputData (line 13) | private class InputData : Base_InputData method InputData (line 20) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 25) | private class OutputData : Base_OutputData method OutputData (line 34) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcWws (line 44) | public Game_ArcadepcWws(String RomName) method SendInput (line 61) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 97) | protected override void CreateOutputList() method UpdateOutputValues (line 117) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 122) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooter/Games/Game_CxbxGsquad.cs class Game_CxbxGsquad (line 22) | class Game_CxbxGsquad : Game method Game_CxbxGsquad (line 44) | public Game_CxbxGsquad(String RomName) method tProcess_Elapsed (line 55) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 110) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 150) | protected override void Apply_InputsMemoryHack() method SetHack_Buttons (line 167) | private void SetHack_Buttons() method SetHack_Axis (line 188) | private void SetHack_Axis() method SetHack_Calibration (line 207) | private void SetHack_Calibration() method SendInput (line 220) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 276) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 327) | protected override void CreateOutputList() method UpdateOutputValues (line 354) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_CxbxHod3.cs class Game_CxbxHod3 (line 22) | class Game_CxbxHod3 : Game method Game_CxbxHod3 (line 67) | public Game_CxbxHod3(String RomName) method tProcess_Elapsed (line 78) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 133) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 177) | protected override void Apply_InputsMemoryHack() method SetHack_Buttons (line 193) | private void SetHack_Buttons() method SetHack_Axis_X (line 205) | private void SetHack_Axis_X() method SetHack_Axis_Y (line 226) | private void SetHack_Axis_Y() method SendInput (line 254) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 289) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 322) | protected override void CreateOutputList() method UpdateOutputValues (line 343) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_CxbxVcop3.cs class Game_CxbxVcop3 (line 22) | class Game_CxbxVcop3 : Game method Game_CxbxVcop3 (line 44) | public Game_CxbxVcop3(String RomName) method tProcess_Elapsed (line 56) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 111) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 151) | protected override void Apply_InputsMemoryHack() method SetHack_Buttons (line 168) | private void SetHack_Buttons() method SetHack_Axis (line 186) | private void SetHack_Axis() method SetHack_Calibration (line 205) | private void SetHack_Calibration() method SendInput (line 219) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 275) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 326) | protected override void CreateOutputList() method UpdateOutputValues (line 351) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_CxbxVcop3_Old.cs class Game_CxbxVcop3_Old (line 21) | public class Game_CxbxVcop3_Old : Game method Game_CxbxVcop3_Old (line 45) | public Game_CxbxVcop3_Old(String RomName) method tProcess_Elapsed (line 55) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 110) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 154) | protected override void Apply_InputsMemoryHack() method SetHack_Buttons (line 166) | private void SetHack_Buttons() method SendInput (line 276) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 330) | protected override void CreateOutputList() method UpdateOutputValues (line 354) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_Demul.cs class Game_Demul (line 15) | class Game_Demul : Game method Game_Demul (line 46) | public Game_Demul(String RomName, String SystemName, String DemulVersion) method tProcess_Elapsed (line 68) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method ReadGameData (line 153) | protected override void ReadGameData() method ReadWidescreenData (line 202) | private void ReadWidescreenData() method GameScale (line 252) | public override bool GameScale(PlayerSettings PlayerData) method SetHack_057 (line 316) | protected virtual void SetHack_057() method SetHack_07 (line 319) | protected virtual void SetHack_07() method MouseHookCallback (line 332) | public override IntPtr MouseHookCallback(IntPtr MouseHookID, int nCode... class WidescreenData (line 346) | class WidescreenData method WidescreenData (line 352) | public WidescreenData() FILE: DemulShooter/Games/Game_DemulAtomiswave.cs class Game_DemulAtomiswave (line 13) | class Game_DemulAtomiswave : Game method Game_DemulAtomiswave (line 38) | public Game_DemulAtomiswave(String RomName, String DemulVersion) method tProcess_Elapsed (line 55) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 143) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 238) | protected override void Apply_InputsMemoryHack() method SendInput (line 340) | public override void SendInput(PlayerSettings PlayerData) method MouseHookCallback (line 447) | public override IntPtr MouseHookCallback(IntPtr MouseHookID, int nCode... FILE: DemulShooter/Games/Game_DemulHikaru.cs class Game_DemulHikaru (line 12) | class Game_DemulHikaru : Game_Demul method Game_DemulHikaru (line 14) | public Game_DemulHikaru(String Rom, String DemulVersion) method SetHack_07 (line 20) | protected override void SetHack_07() method SendInput (line 118) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 175) | protected override void CreateOutputList() method UpdateOutputValues (line 191) | public override void UpdateOutputValues() method Compute_Braveff_Outputs (line 197) | private void Compute_Braveff_Outputs() FILE: DemulShooter/Games/Game_DemulJvs.cs class Game_DemulJvs (line 12) | class Game_DemulJvs : Game_Demul method Game_DemulJvs (line 20) | public Game_DemulJvs(String Rom, String DemulVersion) method SetHack_057 (line 54) | protected override void SetHack_057() method SetHack_07 (line 179) | protected override void SetHack_07() method SendInput (line 308) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 388) | protected override void CreateOutputList() method UpdateOutputValues (line 411) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_DemulManicpnc.cs class Game_DemulManicpnc (line 14) | class Game_DemulManicpnc : Game method Game_DemulManicpnc (line 29) | public Game_DemulManicpnc(String RomName) method tProcess_Elapsed (line 50) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 131) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 227) | protected override void Apply_InputsMemoryHack() method SetHack_ButtonsAndAxis (line 237) | private void SetHack_ButtonsAndAxis() method SendInput (line 283) | public override void SendInput(PlayerSettings PlayerData) method MouseHookCallback (line 348) | public override IntPtr MouseHookCallback(IntPtr MouseHookID, int nCode... method tHoldTriggerP1_Elapsed (line 367) | private void tHoldTriggerP1_Elapsed(Object Sender, EventArgs e) method tHoldTriggerP2_Elapsed (line 372) | private void tHoldTriggerP2_Elapsed(Object Sender, EventArgs e) method CreateOutputList (line 385) | protected override void CreateOutputList() method UpdateOutputValues (line 398) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_DemulNaomi.cs class Game_DemulNaomi (line 12) | class Game_DemulNaomi : Game_Demul method Game_DemulNaomi (line 14) | public Game_DemulNaomi(String RomName, String DemulVersion) method SetHack_057 (line 20) | protected override void SetHack_057() method SetHack_07 (line 101) | protected override void SetHack_07() method SendInput (line 218) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 292) | protected override void CreateOutputList() method UpdateOutputValues (line 313) | public override void UpdateOutputValues() method Compute_Confmiss_Outputs (line 331) | private void Compute_Confmiss_Outputs() method Compute_Deathcox_Outputs (line 406) | private void Compute_Deathcox_Outputs() method Compute_Hotd2_Outputs (line 478) | private void Compute_Hotd2_Outputs(UInt32 DataPtr) method Compute_Lupinsho_Outputs (line 549) | private void Compute_Lupinsho_Outputs() method Compute_Mok_Outputs (line 625) | private void Compute_Mok_Outputs() FILE: DemulShooter/Games/Game_Dolphin4.cs class Game_Dolphin4 (line 13) | class Game_Dolphin4 : Game method Game_Dolphin4 (line 45) | public Game_Dolphin4(String RomName, UInt32 DinputNumber) method tProcess_Elapsed (line 58) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 108) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 172) | protected override void Apply_InputsMemoryHack() method SendInput (line 286) | public override void SendInput(PlayerSettings PlayerData) FILE: DemulShooter/Games/Game_Dolphin5.cs class Game_Dolphin5 (line 11) | class Game_Dolphin5 : Game method Game_Dolphin5 (line 38) | public Game_Dolphin5(String RomName, UInt32 DinputNumber) method tProcess_Elapsed (line 50) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 101) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 165) | protected override void Apply_InputsMemoryHack() method SendInput (line 221) | public override void SendInput(PlayerSettings PlayerData) FILE: DemulShooter/Games/Game_Es4PointBlankX.cs class Game_Es4PointBlankX (line 11) | internal class Game_Es4PointBlankX : Game__Unity class InputData (line 13) | private class InputData : Base_InputData method InputData (line 19) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 24) | private class OutputData : Base_OutputData method OutputData (line 33) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_Es4PointBlankX (line 43) | public Game_Es4PointBlankX(String RomName) method SendInput (line 61) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 92) | protected override void CreateOutputList() method UpdateOutputValues (line 111) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 116) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooter/Games/Game_GameWaxAkuma.cs class Game_GameWaxAkuma (line 13) | class Game_GameWaxAkuma : Game method Game_GameWaxAkuma (line 56) | public Game_GameWaxAkuma(String RomName) method tProcess_Elapsed (line 69) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 119) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 158) | protected override void Apply_InputsMemoryHack() method SetHack_P1Trigger (line 179) | private void SetHack_P1Trigger() method SetHack_P2Trigger (line 228) | private void SetHack_P2Trigger() method SendInput (line 281) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 323) | protected override void CreateOutputList() method UpdateOutputValues (line 346) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_GvrAliens.cs class Game_GvrAliens (line 14) | class Game_GvrAliens : Game method Game_GvrAliens (line 37) | public Game_GvrAliens(String RomName) method tProcess_Elapsed (line 49) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 99) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 142) | protected override void Apply_InputsMemoryHack() method Apply_OutputsMemoryHack (line 155) | protected override void Apply_OutputsMemoryHack() method SetHack_CustomRecoilOutput (line 171) | private void SetHack_CustomRecoilOutput() method SendInput (line 207) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 261) | protected override void CreateOutputList() method UpdateOutputValues (line 290) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_GvrAliensHasp.cs class Game_GvrAliensHasp (line 11) | class Game_GvrAliensHasp : Game method Game_GvrAliensHasp (line 30) | public Game_GvrAliensHasp(string RomName) method tProcess_Elapsed (line 44) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 94) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 137) | protected override void Apply_InputsMemoryHack() method SendInput (line 157) | public override void SendInput(PlayerSettings PlayerData) FILE: DemulShooter/Games/Game_GvrFarCry.cs class Game_GvrFarCry (line 12) | class Game_GvrFarCry : Game method Game_GvrFarCry (line 44) | public Game_GvrFarCry(String RomName) method tProcess_Elapsed (line 58) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_OutputsMemoryHack (line 109) | protected override void Apply_OutputsMemoryHack() method SetHack_ReadPlayerNotPlaying (line 142) | private void SetHack_ReadPlayerNotPlaying() method SetHack_ReadPlayerPlaying (line 175) | private void SetHack_ReadPlayerPlaying() method SetHack_ReadPlayerLife (line 206) | private void SetHack_ReadPlayerLife() method SetHack_ReadPlayerShots (line 238) | private void SetHack_ReadPlayerShots() method SetHack_ReadPlayerKillsDigit (line 271) | private void SetHack_ReadPlayerKillsDigit() method SetHack_ReadRumble (line 326) | private void SetHack_ReadRumble() method CreateOutputList (line 364) | protected override void CreateOutputList() method UpdateOutputValues (line 388) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_GvrFearLand.cs class Game_GvrFearLand (line 14) | class Game_GvrFearLand : Game method Game_GvrFearLand (line 42) | public Game_GvrFearLand(String RomName, bool AlternativeGameplay) method tProcess_Elapsed (line 59) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 109) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 166) | protected override void Apply_InputsMemoryHack() method SetHack_Axis (line 197) | private void SetHack_Axis() method SetHack_Trigger (line 262) | private void SetHack_Trigger() method SendInput (line 353) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 419) | protected override void CreateOutputList() method UpdateOutputValues (line 450) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_KonamiCastlevania.cs class Game_KonamiCastlevania (line 15) | class Game_KonamiCastlevania : Game method Game_KonamiCastlevania (line 59) | public Game_KonamiCastlevania(String RomName) method tProcess_Elapsed (line 71) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method ClientScale (line 132) | public override bool ClientScale(PlayerSettings PlayerData) method GameScale (line 154) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 194) | protected override void Apply_InputsMemoryHack() method SetHack_Buttons (line 217) | private void SetHack_Buttons() method SendInput (line 252) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 299) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 374) | protected override void CreateOutputList() method UpdateOutputValues (line 403) | public override void UpdateOutputValues() method GetLampAnalogValue (line 501) | private byte GetLampAnalogValue(UInt32 OutputLampAddress) FILE: DemulShooter/Games/Game_KonamiCoopers9.cs class Game_KonamiCoopers9 (line 12) | class Game_KonamiCoopers9 : Game method Game_KonamiCoopers9 (line 33) | public Game_KonamiCoopers9(String RomName) method tProcess_Elapsed (line 47) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_OutputsMemoryHack (line 94) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 117) | private void SetHack_Recoil(InjectionStruct Target) method CreateOutputList (line 150) | protected override void CreateOutputList() method UpdateOutputValues (line 172) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_KonamiGashaaaan2.cs class Game_KonamiGashaaaan2 (line 12) | class Game_KonamiGashaaaan2 : Game method Game_KonamiGashaaaan2 (line 31) | public Game_KonamiGashaaaan2(String RomName) method tProcess_Elapsed (line 42) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_OutputsMemoryHack (line 89) | protected override void Apply_OutputsMemoryHack() method SetHack_ig2ACLibIOSetLamp (line 110) | private void SetHack_ig2ACLibIOSetLamp() method SetHack_ig2ACLibIOCoinBlockerOpen (line 140) | private void SetHack_ig2ACLibIOCoinBlockerOpen() method SetHack_ig2ACLibIOCoinBlockerClose (line 159) | private void SetHack_ig2ACLibIOCoinBlockerClose() method SetHack_ig2ACLibIOSetBallSupply (line 179) | private void SetHack_ig2ACLibIOSetBallSupply() method SetHack_ig2ACLibIOSetBallSupplyStop (line 205) | private void SetHack_ig2ACLibIOSetBallSupplyStop() method CreateOutputList (line 234) | protected override void CreateOutputList() method UpdateOutputValues (line 255) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_KonamiLethalEnforcer3.cs class Game_KonamiLethalEnforcers3 (line 15) | class Game_KonamiLethalEnforcers3 : Game method Game_KonamiLethalEnforcers3 (line 86) | public Game_KonamiLethalEnforcers3(String RomName) method tProcess_Elapsed (line 99) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 156) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 216) | protected override void Apply_InputsMemoryHack() method SendInput (line 242) | public override void SendInput(PlayerSettings PlayerData) method SetButtonBistable (line 329) | private void SetButtonBistable(UInt32 ButtonOffset) method KeyboardHookCallback (line 339) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 424) | protected override void CreateOutputList() method UpdateOutputValues (line 449) | public override void UpdateOutputValues() method GetLampAnalogValue (line 551) | private byte GetLampAnalogValue(UInt32 OutputLampAddress) FILE: DemulShooter/Games/Game_KonamiWartran.cs class Game_KonamiWartran (line 11) | class Game_KonamiWartran : Game method Game_KonamiWartran (line 41) | public Game_KonamiWartran(String RomName) method tProcess_Elapsed (line 53) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method CreateOutputList (line 106) | protected override void CreateOutputList() method UpdateOutputValues (line 141) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_Lindbergh2spicy.cs class Game_Lindbergh2spicy (line 16) | class Game_Lindbergh2spicy : Game method Game_Lindbergh2spicy (line 43) | public Game_Lindbergh2spicy(String RomName) method tProcess_Elapsed (line 55) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 136) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 176) | protected override void Apply_InputsMemoryHack() method SetHack_JvsRawAxes (line 197) | private void SetHack_JvsRawAxes() method SetHack_Buttons (line 221) | private void SetHack_Buttons() method SendInput (line 256) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 292) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 330) | protected override void CreateOutputList() method UpdateOutputValues (line 354) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_LindberghGsquadEvo.cs class Game_LindberghGsquadEvo (line 14) | class Game_LindberghGsquadEvo : Game method Game_LindberghGsquadEvo (line 47) | public Game_LindberghGsquadEvo(String RomName) method tProcess_Elapsed (line 59) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 140) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 179) | protected override void Apply_InputsMemoryHack() method SetHack_Axes (line 195) | private void SetHack_Axes() method SetHack_Buttons (line 219) | private void SetHack_Buttons() method Apply_OutputsMemoryHack (line 252) | protected override void Apply_OutputsMemoryHack() method SetHack_Damage (line 265) | private void SetHack_Damage() method SendInput (line 298) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 370) | protected override void CreateOutputList() method UpdateOutputValues (line 392) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_LindberghHotd4.cs class Game_LindberghHotd4 (line 14) | class Game_LindberghHotd4 : Game method Game_LindberghHotd4 (line 40) | public Game_LindberghHotd4(String RomName) method tProcess_Elapsed (line 54) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 144) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 183) | protected override void Apply_InputsMemoryHack() method SetHack_Axes (line 201) | private void SetHack_Axes() method SetHack_AdjustedAxes (line 239) | private void SetHack_AdjustedAxes() method SetHack_Buttons (line 302) | private void SetHack_Buttons() method SendInput (line 340) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 419) | protected override void CreateOutputList() method UpdateOutputValues (line 443) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_LindberghHotd4Ex.cs class Game_LindberghHotd4Ex (line 15) | class Game_LindberghHotd4Ex : Game method Game_LindberghHotd4Ex (line 34) | public Game_LindberghHotd4Ex(String RomName, bool DisableInputHack, bo... method tProcess_Elapsed (line 44) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method CreateOutputList (line 101) | protected override void CreateOutputList() method UpdateOutputValues (line 130) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_LindberghHotd4Sp.cs class Game_LindberghHotd4Sp (line 14) | class Game_LindberghHotd4Sp : Game method Game_LindberghHotd4Sp (line 43) | public Game_LindberghHotd4Sp(String RomName) method tProcess_Elapsed (line 55) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 136) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 175) | protected override void Apply_InputsMemoryHack() method SetHack_Axes (line 197) | private void SetHack_Axes() method SetHack_AdjustedAxes (line 220) | private void SetHack_AdjustedAxes() method SetHack_Buttons (line 283) | private void SetHack_Buttons() method SendInput (line 321) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 378) | protected override void CreateOutputList() method UpdateOutputValues (line 408) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_LindberghHotdEx.cs class Game_LindberghHotdEx (line 14) | class Game_LindberghHotdEx : Game method Game_LindberghHotdEx (line 41) | public Game_LindberghHotdEx(String RomName) method tProcess_Elapsed (line 54) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 136) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 175) | protected override void Apply_InputsMemoryHack() method SetHack_Axes (line 190) | private void SetHack_Axes() method SetHack_Buttons (line 214) | private void SetHack_Buttons() method SendInput (line 252) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 307) | protected override void CreateOutputList() method UpdateOutputValues (line 336) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_LindberghLgj.cs class Game_LindberghLgj (line 14) | class Game_LindberghLgj : Game method Game_LindberghLgj (line 51) | public Game_LindberghLgj(String RomName) method tProcess_Elapsed (line 64) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 151) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 190) | protected override void Apply_InputsMemoryHack() method SetHack_Axes (line 208) | private void SetHack_Axes() method SetHack_Buttons (line 232) | private void SetHack_Buttons() method Apply_OutputsMemoryHack (line 266) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 281) | private void SetHack_Recoil() method Apply_NoCrosshairMemoryHack (line 311) | protected override void Apply_NoCrosshairMemoryHack() method SendInput (line 323) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 373) | protected override void CreateOutputList() method UpdateOutputValues (line 395) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_LindberghLgjsp.cs class Game_LindberghLgjsp (line 15) | class Game_LindberghLgjsp : Game method Game_LindberghLgjsp (line 50) | public Game_LindberghLgjsp(String RomName) method tProcess_Elapsed (line 62) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 143) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 182) | protected override void Apply_InputsMemoryHack() method SetHack_Axes (line 200) | private void SetHack_Axes() method SetHack_Buttons (line 224) | private void SetHack_Buttons() method Apply_OutputsMemoryHack (line 258) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 273) | private void SetHack_Recoil() method Apply_NoCrosshairMemoryHack (line 303) | protected override void Apply_NoCrosshairMemoryHack() method SendInput (line 315) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 365) | protected override void CreateOutputList() method UpdateOutputValues (line 387) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_LindberghRambo.cs class Game_LindberghRambo (line 14) | public class Game_LindberghRambo : Game method Game_LindberghRambo (line 41) | public Game_LindberghRambo(String RomName) method tProcess_Elapsed (line 55) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 145) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 184) | protected override void Apply_InputsMemoryHack() method SetHack_JvsRawAxes (line 199) | private void SetHack_JvsRawAxes() method SetHack_AdjustedAxes (line 222) | private void SetHack_AdjustedAxes() method SetHack_Buttons (line 287) | private void SetHack_Buttons() method Apply_NoCrosshairMemoryHack (line 321) | protected override void Apply_NoCrosshairMemoryHack() method SendInput (line 334) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 395) | protected override void CreateOutputList() method UpdateOutputValues (line 417) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_Model2Bel.cs class Game_Model2Bel (line 12) | class Game_Model2Bel : Game method Game_Model2Bel (line 32) | public Game_Model2Bel(String RomName) method tProcess_Elapsed (line 45) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 100) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 140) | protected override void Apply_InputsMemoryHack() method SendInput (line 174) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 218) | protected override void CreateOutputList() method UpdateOutputValues (line 242) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_Model2Gunblade.cs class Game_Model2Gunblade (line 12) | class Game_Model2Gunblade : Game method Game_Model2Gunblade (line 33) | public Game_Model2Gunblade(String RomName) method tProcess_Elapsed (line 46) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 101) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 141) | protected override void Apply_InputsMemoryHack() method SendInput (line 175) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 219) | protected override void CreateOutputList() method UpdateOutputValues (line 239) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_Model2Hotd.cs class Game_Model2Hotd (line 13) | class Game_Model2Hotd : Game method Game_Model2Hotd (line 40) | public Game_Model2Hotd(String RomName) method tProcess_Elapsed (line 53) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 107) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 148) | protected override void Apply_InputsMemoryHack() method SendInput (line 186) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 242) | protected override void CreateOutputList() method UpdateOutputValues (line 263) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_Model2Rchase2.cs class Game_Model2Rchase2 (line 12) | class Game_Model2Rchase2 : Game method Game_Model2Rchase2 (line 33) | public Game_Model2Rchase2(String RomName) method tProcess_Elapsed (line 46) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 101) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 145) | protected override void Apply_InputsMemoryHack() method SendInput (line 179) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 223) | protected override void CreateOutputList() method UpdateOutputValues (line 238) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_Model2Vcop.cs class Game_Model2Vcop (line 14) | class Game_Model2Vcop : Game method Game_Model2Vcop (line 36) | public Game_Model2Vcop(String RomName) method tProcess_Elapsed (line 49) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 104) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 145) | protected override void Apply_InputsMemoryHack() method SetHack_P1Axis (line 178) | private void SetHack_P1Axis(UInt32 InjectionOffset, UInt32 Length) method SetHack_P2Axis (line 210) | private void SetHack_P2Axis(UInt32 InjectionOffset, UInt32 Length) method SendInput (line 249) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 305) | protected override void CreateOutputList() method UpdateOutputValues (line 326) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_Model2Vcop2.cs class Game_Model2Vcop2 (line 13) | class Game_Model2Vcop2 : Game method Game_Model2Vcop2 (line 37) | public Game_Model2Vcop2(String RomName) method tProcess_Elapsed (line 50) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 105) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 146) | protected override void Apply_InputsMemoryHack() method SetHack_P1Axis (line 179) | private void SetHack_P1Axis() method SetHack_P2Axis (line 197) | private void SetHack_P2Axis() method SendInput (line 222) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 278) | protected override void CreateOutputList() method UpdateOutputValues (line 299) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_PpmPoliceTrainer2.cs class Game_PpmPoliceTrainer2 (line 13) | class Game_PpmPoliceTrainer2 : Game method Game_PpmPoliceTrainer2 (line 37) | public Game_PpmPoliceTrainer2(String RomName) method tProcess_Elapsed (line 48) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_OutputsMemoryHack (line 109) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil_P1 (line 126) | private void SetHack_Recoil_P1() method SetHack_Recoil_P2 (line 175) | private void SetHack_Recoil_P2() method CreateOutputList (line 227) | protected override void CreateOutputList() method UpdateOutputValues (line 249) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_Re2Transformers2.cs class Game_Re2Transformers2 (line 15) | class Game_Re2Transformers2 : Game method Game_Re2Transformers2 (line 75) | public Game_Re2Transformers2(String RomName) method tProcess_Elapsed (line 87) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 143) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 185) | protected override void Apply_InputsMemoryHack() method SetHack_Axis (line 224) | private void SetHack_Axis() method SetHack_Buttons (line 271) | private void SetHack_Buttons() method SetHack_Credits (line 371) | private void SetHack_Credits() method SetHack_CorrectReticlePosition (line 405) | private void SetHack_CorrectReticlePosition() method SetHack_CorrectEnnemyTarget (line 433) | private void SetHack_CorrectEnnemyTarget() method Apply_OutputsMemoryHack (line 459) | protected override void Apply_OutputsMemoryHack() method SetHack_Output_StartLamp (line 484) | private void SetHack_Output_StartLamp() method SetHack_Output_GunLamp (line 506) | private void SetHack_Output_GunLamp() method SetHack_Recoil (line 534) | private void SetHack_Recoil() method SetHack_Damage (line 563) | private void SetHack_Damage() method SetHack_RecoilP1 (line 594) | private void SetHack_RecoilP1() method SetHack_RecoilP2 (line 599) | private void SetHack_RecoilP2() method Apply_NoCrosshairMemoryHack (line 610) | protected override void Apply_NoCrosshairMemoryHack() method SendInput (line 664) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 700) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 767) | protected override void CreateOutputList() method UpdateOutputValues (line 793) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_RtAliensArmageddon.cs class Game_RtAliensArmageddon (line 12) | class Game_RtAliensArmageddon : Game method Game_RtAliensArmageddon (line 33) | public Game_RtAliensArmageddon(String RomName) method tProcess_Elapsed (line 45) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_OutputsMemoryHack (line 107) | protected override void Apply_OutputsMemoryHack() method Apply_NoCrosshairMemoryHack (line 143) | protected override void Apply_NoCrosshairMemoryHack() method Apply_P1NoCrosshair_Hack (line 149) | private void Apply_P1NoCrosshair_Hack() method Apply_P2NoCrosshair_Hack (line 169) | private void Apply_P2NoCrosshair_Hack() method CreateOutputList (line 197) | protected override void CreateOutputList() method UpdateOutputValues (line 236) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_RtJurassicPark.cs class Game_RtJurassicPark (line 13) | class Game_RtJurassicPark : Game method Game_RtJurassicPark (line 54) | public Game_RtJurassicPark(String RomName) method tProcess_Elapsed (line 68) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_OutputsMemoryHack (line 146) | protected override void Apply_OutputsMemoryHack() method SetHack_Lasers (line 165) | private void SetHack_Lasers() method SetHack_Damage (line 197) | private void SetHack_Damage() method SetHack_Recoil1 (line 244) | private void SetHack_Recoil1() method SetHack_Recoil2 (line 281) | private void SetHack_Recoil2() method Apply_NoCrosshairMemoryHack (line 319) | protected override void Apply_NoCrosshairMemoryHack() method CreateOutputList (line 344) | protected override void CreateOutputList() method UpdateOutputValues (line 390) | public override void UpdateOutputValues() method GetLampValueAsInt (line 537) | private int GetLampValueAsInt(int LmpId) method GameFlow_Get_PlayerRecord (line 550) | private UInt32 GameFlow_Get_PlayerRecord(int PlayerId) method GameFlow_Get_PlayerActive (line 583) | private bool GameFlow_Get_PlayerActive(int PlayerId) FILE: DemulShooter/Games/Game_RtTargetTerror.cs class Game_RtTargetTerror (line 12) | class Game_RtTargetTerror : Game method Game_RtTargetTerror (line 40) | public Game_RtTargetTerror(String RomName) method tProcess_Elapsed (line 52) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_OutputsMemoryHack (line 113) | protected override void Apply_OutputsMemoryHack() method SetHack_MiniGameRecoil (line 131) | private void SetHack_MiniGameRecoil() method CreateOutputList (line 159) | protected override void CreateOutputList() method UpdateOutputValues (line 180) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_RtTerminatorSalvation.cs class Game_RtTerminatorSalvation (line 13) | class Game_RtTerminatorSalvation : Game method Game_RtTerminatorSalvation (line 41) | public Game_RtTerminatorSalvation(String RomName) method tProcess_Elapsed (line 53) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_OutputsMemoryHack (line 114) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 127) | private void SetHack_Recoil() method CreateOutputList (line 174) | protected override void CreateOutputList() method UpdateOutputValues (line 208) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_RtWalkingDead.cs class Game_RtWalkingDead (line 12) | class Game_RtWalkingDead : Game method Game_RtWalkingDead (line 41) | public Game_RtWalkingDead(String RomName) method tProcess_Elapsed (line 54) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_OutputsMemoryHack (line 112) | protected override void Apply_OutputsMemoryHack() method SetHack_Damage (line 130) | private void SetHack_Damage() method SetHack_Recoil (line 160) | private void SetHack_Recoil() method Apply_NoCrosshairMemoryHack (line 190) | protected override void Apply_NoCrosshairMemoryHack() method CreateOutputList (line 214) | protected override void CreateOutputList() method UpdateOutputValues (line 258) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_RwGunman.cs class Game_RwGunman (line 13) | class Game_RwGunman : Game method Game_RwGunman (line 49) | public Game_RwGunman(String RomName) method tProcess_Elapsed (line 63) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 114) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 156) | protected override void Apply_InputsMemoryHack() method SetHack_Axis (line 182) | private void SetHack_Axis() method SetHack_Buttons (line 225) | private void SetHack_Buttons() method Apply_OutputsMemoryHack (line 260) | protected override void Apply_OutputsMemoryHack() method SetHack_Lamp (line 278) | private void SetHack_Lamp() method Apply_NoCrosshairMemoryHack (line 304) | protected override void Apply_NoCrosshairMemoryHack() method SetHack_NoCrosshair (line 315) | private void SetHack_NoCrosshair(InjectionStruct PlayerInjectionStruct... method SendInput (line 338) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 393) | protected override void CreateOutputList() method UpdateOutputValues (line 424) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_RwLGI.cs class Game_RwLGI (line 14) | class Game_RwLGI : Game method Game_RwLGI (line 46) | public Game_RwLGI(String RomName) method tProcess_Elapsed (line 59) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 122) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 168) | protected override void Apply_InputsMemoryHack() method SetHack_Buttons (line 189) | private void SetHack_Buttons() method SetHack_Calibration (line 254) | private void SetHack_Calibration() method Apply_OutputsMemoryHack (line 300) | protected override void Apply_OutputsMemoryHack() method SendInput (line 350) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 394) | protected override void CreateOutputList() method UpdateOutputValues (line 420) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_RwLGI3D.cs class Game_RwLGI3D (line 13) | class Game_RwLGI3D : Game method Game_RwLGI3D (line 50) | public Game_RwLGI3D(String RomName) method tProcess_Elapsed (line 63) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 126) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 172) | protected override void Apply_InputsMemoryHack() method SetHack_Buttons (line 193) | private void SetHack_Buttons() method SetHack_Calibration (line 246) | private void SetHack_Calibration() method Apply_OutputsMemoryHack (line 279) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 299) | private void SetHack_Recoil() method SetHack_GetCurrentSequence (line 328) | private void SetHack_GetCurrentSequence() method SendInput (line 391) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 435) | protected override void CreateOutputList() method UpdateOutputValues (line 463) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_RwOpGhost.cs class Game_RwOpGhost (line 15) | class Game_RwOpGhost : Game method Game_RwOpGhost (line 93) | public Game_RwOpGhost(String RomName) method tProcess_Elapsed (line 108) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 202) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 242) | protected override void Apply_InputsMemoryHack() method SetHack_Buttons (line 265) | private void SetHack_Buttons() method SetHack_Axis (line 310) | private void SetHack_Axis() method Apply_OutputsMemoryHack (line 358) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 379) | private void SetHack_Recoil() method SetHack_Jvs (line 409) | private void SetHack_Jvs() method CreateDataBank_Jvs (line 474) | private void CreateDataBank_Jvs() method SendInput (line 491) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 645) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 739) | protected override void CreateOutputList() method UpdateOutputValues (line 759) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_RwSDR.cs class Game_RwSDR (line 14) | class Game_RwSDR : Game method Game_RwSDR (line 41) | public Game_RwSDR(String RomName) method tProcess_Elapsed (line 56) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 113) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 162) | protected override void Apply_InputsMemoryHack() method SendInput (line 231) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 265) | protected override void CreateOutputList() method UpdateOutputValues (line 295) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_RwSGG.cs class Game_RwSGG (line 14) | class Game_RwSGG : Game method Game_RwSGG (line 62) | public Game_RwSGG(String RomName) method tProcess_Elapsed (line 87) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 149) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 190) | protected override void Apply_InputsMemoryHack() method SetHack_Axis (line 203) | private void SetHack_Axis() method SetHack_Buttons (line 220) | private void SetHack_Buttons() method Apply_OutputsMemoryHack (line 280) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil_P1 (line 293) | private void SetHack_Recoil_P1() method SetHack_Recoil_P2 (line 323) | private void SetHack_Recoil_P2() method SendInput (line 358) | public override void SendInput(PlayerSettings PlayerData) method _Tmr_NoAutofireP1_Tick (line 415) | private void _Tmr_NoAutofireP1_Tick(Object Sender, EventArgs e) method _Tmr_NoAutofireP2_Tick (line 421) | private void _Tmr_NoAutofireP2_Tick(Object Sender, EventArgs e) method CreateOutputList (line 434) | protected override void CreateOutputList() method UpdateOutputValues (line 459) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_RwTargetBravo.cs class Game_RwTargetBravo (line 16) | class Game_RwTargetBravo : Game method Game_RwTargetBravo (line 92) | public Game_RwTargetBravo(String RomName) method tProcess_Elapsed (line 107) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 203) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 243) | protected override void Apply_InputsMemoryHack() method SetHack_Buttons (line 266) | private void SetHack_Buttons() method SetHack_Axis (line 299) | private void SetHack_Axis() method Apply_OutputsMemoryHack (line 334) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 355) | private void SetHack_Recoil() method SendInput (line 388) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 542) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 636) | protected override void CreateOutputList() method UpdateOutputValues (line 656) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_RwTransformers.cs class Game_RwTransformers (line 14) | class Game_RwTransformers : Game method Game_RwTransformers (line 59) | public Game_RwTransformers(String RomName) method tProcess_Elapsed (line 72) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 127) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 172) | protected override void Apply_InputsMemoryHack() method SetHack_Buttons (line 195) | private void SetHack_Buttons() method Apply_OutputsMemoryHack (line 245) | protected override void Apply_OutputsMemoryHack() method SetHack_RecoilP1 (line 263) | private void SetHack_RecoilP1() method SetHack_RecoilP2 (line 294) | private void SetHack_RecoilP2() method SendInput (line 332) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 376) | protected override void CreateOutputList() method UpdateOutputValues (line 400) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_TtxBlockKingBallShooter.cs class Game_TtxBlockKingBallShooter (line 14) | class Game_TtxBlockKingBallShooter : Game method Game_TtxBlockKingBallShooter (line 32) | public Game_TtxBlockKingBallShooter(String RomName) method tProcess_Elapsed (line 45) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 95) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 150) | protected override void Apply_InputsMemoryHack() method Apply_OutputsMemoryHack (line 163) | protected override void Apply_OutputsMemoryHack() method SetHack_CustomDamageOutput (line 177) | private void SetHack_CustomDamageOutput() method SendInput (line 217) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 239) | protected override void CreateOutputList() method UpdateOutputValues (line 257) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_TtxEadp.cs class Game_TtxEadp (line 14) | class Game_TtxEadp : Game method Game_TtxEadp (line 55) | public Game_TtxEadp(String RomName) method tProcess_Elapsed (line 68) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 118) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 166) | protected override void Apply_InputsMemoryHack() method Apply_OutputsMemoryHack (line 191) | protected override void Apply_OutputsMemoryHack() method SetHack_Damage (line 210) | private void SetHack_Damage() method SetHack_Recoil (line 253) | private void SetHack_Recoil() method SendInput (line 290) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 362) | protected override void CreateOutputList() method UpdateOutputValues (line 387) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_TtxGaiaAttack4.cs class Game_TtxGaiaAttack4 (line 14) | class Game_TtxGaiaAttack4 : Game method Game_TtxGaiaAttack4 (line 57) | public Game_TtxGaiaAttack4(String RomName) method tProcess_Elapsed (line 70) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 120) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 170) | protected override void Apply_InputsMemoryHack() method SetHack_Axis (line 200) | private void SetHack_Axis() method SetHack_Trigger (line 267) | private void SetHack_Trigger() method Apply_OutputsMemoryHack (line 342) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 366) | private void SetHack_Recoil() method SetHack_Damage (line 414) | private void SetHack_Damage(UInt32 InjectionOffset, UInt32 InjectionRe... method SendInput (line 465) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 519) | protected override void CreateOutputList() method UpdateOutputValues (line 556) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_TtxGundam.cs class Game_TtxGundam (line 15) | class Game_TtxGundam : Game method Game_TtxGundam (line 92) | public Game_TtxGundam(String RomName, bool Pedal1_Enable, HardwareScan... method tProcess_Elapsed (line 110) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method ClientScale (line 156) | public override bool ClientScale(PlayerSettings PayerData) method GameScale (line 172) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 268) | protected override void Apply_InputsMemoryHack() method Apply_OutputsMemoryHack (line 499) | protected override void Apply_OutputsMemoryHack() method GetRecoilEvent (line 531) | private void GetRecoilEvent(UInt32 Injection_Offset) method GetDamagedEvent (line 570) | private void GetDamagedEvent(UInt32 Injection_Offset) method Hack_GetAmmo (line 615) | private void Hack_GetAmmo() method Hack_GetLife (line 672) | private void Hack_GetLife() method SendInput (line 715) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 853) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 899) | protected override void CreateOutputList() method UpdateOutputValues (line 923) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_TtxGundam_V2.cs class Game_TtxGundam_V2 (line 15) | class Game_TtxGundam_V2 : Game method Game_TtxGundam_V2 (line 86) | public Game_TtxGundam_V2(String RomName) method tProcess_Elapsed (line 100) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 158) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 247) | protected override void Apply_InputsMemoryHack() method SetHack_PedalMode (line 277) | private void SetHack_PedalMode() method Apply_OutputsMemoryHack (line 487) | protected override void Apply_OutputsMemoryHack() method GetRecoilEvent (line 519) | private void GetRecoilEvent(UInt32 Injection_Offset) method GetDamagedEvent (line 558) | private void GetDamagedEvent(UInt32 Injection_Offset) method Hack_GetAmmo (line 603) | private void Hack_GetAmmo() method Hack_GetLife (line 660) | private void Hack_GetLife() method SendInput (line 703) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 804) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 893) | protected override void CreateOutputList() method UpdateOutputValues (line 917) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_TtxGungun2.cs class Game_TtxGungun2 (line 13) | class Game_TtxGungun2 : Game method Game_TtxGungun2 (line 40) | public Game_TtxGungun2(String RomName) method tProcess_Elapsed (line 54) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 104) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 148) | protected override void Apply_InputsMemoryHack() method SendInput (line 172) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 230) | protected override void CreateOutputList() method UpdateOutputValues (line 246) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_TtxHauntedMuseum.cs class Game_TtxHauntedMuseum (line 14) | class Game_TtxHauntedMuseum : Game method Game_TtxHauntedMuseum (line 45) | public Game_TtxHauntedMuseum(String RomName) method tProcess_Elapsed (line 58) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 108) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 166) | protected override void Apply_InputsMemoryHack() method SetHack_Axis (line 188) | private void SetHack_Axis() method SetHack_Trigger (line 250) | private void SetHack_Trigger() method Apply_OutputsMemoryHack (line 299) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 318) | private void SetHack_Recoil() method SetHack_Damage (line 366) | private void SetHack_Damage() method SendInput (line 417) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 451) | protected override void CreateOutputList() method UpdateOutputValues (line 477) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_TtxHauntedMuseum2.cs class Game_TtxHauntedMuseum2 (line 14) | class Game_TtxHauntedMuseum2 : Game method Game_TtxHauntedMuseum2 (line 52) | public Game_TtxHauntedMuseum2(String RomName, bool AlternativeGameplay) method tProcess_Elapsed (line 75) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 126) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 183) | protected override void Apply_InputsMemoryHack() method SetHack_Axis (line 214) | private void SetHack_Axis() method SetHack_Trigger (line 279) | private void SetHack_Trigger() method SendInput (line 370) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 436) | protected override void CreateOutputList() method UpdateOutputValues (line 467) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_TtxSha.cs class Game_TtxSha (line 14) | class Game_TtxSha : Game method Game_TtxSha (line 37) | public Game_TtxSha(String RomName) method tProcess_Elapsed (line 50) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 106) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 161) | protected override void Apply_InputsMemoryHack() method SetHack_Triggers (line 189) | private void SetHack_Triggers() method Apply_OutputsMemoryHack (line 221) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 238) | private void SetHack_Recoil() method SendInput (line 282) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 342) | protected override void CreateOutputList() method UpdateOutputValues (line 361) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndAdCop95.cs class Game_WndAdCop95 (line 15) | class Game_WndAdCop95 : Game method Game_WndAdCop95 (line 37) | public Game_WndAdCop95(String RomName) method tProcess_Elapsed (line 49) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 99) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 143) | protected override void Apply_InputsMemoryHack() method SetHack_Buttons (line 165) | private void SetHack_Buttons() method Apply_NoCrosshairMemoryHack (line 203) | protected override void Apply_NoCrosshairMemoryHack() method SendInput (line 216) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 299) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 324) | protected override void CreateOutputList() method UpdateOutputValues (line 345) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndAdCopOverseas.cs class Game_WndAdCopOverseas (line 15) | class Game_WndAdCopOverseas : Game method Game_WndAdCopOverseas (line 37) | public Game_WndAdCopOverseas(String RomName) method tProcess_Elapsed (line 49) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 99) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 143) | protected override void Apply_InputsMemoryHack() method SetHack_Buttons (line 165) | private void SetHack_Buttons() method Apply_NoCrosshairMemoryHack (line 203) | protected override void Apply_NoCrosshairMemoryHack() method SendInput (line 216) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 299) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 324) | protected override void CreateOutputList() method UpdateOutputValues (line 345) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndAlienSafari.cs class Game_WndAlienSafari (line 14) | class Game_WndAlienSafari : Game method Game_WndAlienSafari (line 47) | public Game_WndAlienSafari(String RomName) method tProcess_Elapsed (line 61) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 112) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 152) | protected override void Apply_InputsMemoryHack() method SetHack_Axis (line 173) | private void SetHack_Axis() method SetHack_Buttons (line 214) | private void SetHack_Buttons() method Apply_OutputsMemoryHack (line 306) | protected override void Apply_OutputsMemoryHack() method SetHack_StartLevel (line 325) | private void SetHack_StartLevel() method SetHack_UpdateOutputs (line 349) | private void SetHack_UpdateOutputs() method SetHack_EndLevel (line 385) | private void SetHack_EndLevel() method Apply_NoCrosshairMemoryHack (line 405) | protected override void Apply_NoCrosshairMemoryHack() method SendInput (line 441) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 483) | protected override void CreateOutputList() method UpdateOutputValues (line 495) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndArtIsDead.cs class Game_WndArtIsDead (line 11) | public class Game_WndArtIsDead : Game method Game_WndArtIsDead (line 24) | public Game_WndArtIsDead(String RomName) method tProcess_Elapsed (line 36) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 86) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 128) | protected override void Apply_InputsMemoryHack() method SendInput (line 202) | public override void SendInput(PlayerSettings PlayerData) FILE: DemulShooter/Games/Game_WndBE.cs class Game_WndBE (line 14) | class Game_WndBE : Game method Game_WndBE (line 52) | public Game_WndBE(String RomName) method tProcess_Elapsed (line 82) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 139) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 192) | protected override void Apply_InputsMemoryHack() method SetHack_P1X (line 215) | private void SetHack_P1X() method SetHack_P1X_2 (line 252) | private void SetHack_P1X_2() method SetHack_P1Y (line 293) | private void SetHack_P1Y(UInt32 OriginalProcAddress) method SetHack_P2Axis (line 335) | private void SetHack_P2Axis(UInt32 OriginalProcAddress) method SendInput (line 393) | public override void SendInput(PlayerSettings PlayerData) FILE: DemulShooter/Games/Game_WndBlueEstate.cs class Game_WndBlueEstate (line 16) | class Game_WndBlueEstate : Game method Game_WndBlueEstate (line 54) | public Game_WndBlueEstate(String RomName) method tProcess_Elapsed (line 66) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 126) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 171) | protected override void Apply_InputsMemoryHack() method SetHack_P1Axis (line 219) | private void SetHack_P1Axis() method SetHack_XInputGetState (line 248) | private void SetHack_XInputGetState() method SetHack_P2Axis (line 273) | private void SetHack_P2Axis() method SetHack_MouseButtons (line 303) | private void SetHack_MouseButtons() method Apply_OutputsMemoryHack (line 345) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 377) | private void SetHack_Recoil() method SetHack_Damage (line 434) | private void SetHack_Damage() method SetHack_PlayerInfo (line 479) | private void SetHack_PlayerInfo() method SendInput (line 589) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 650) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 722) | protected override void CreateOutputList() method UpdateOutputValues (line 738) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndBonbon95.cs class Game_WndBonbon95 (line 15) | class Game_WndBonbon95 : Game method Game_WndBonbon95 (line 43) | public Game_WndBonbon95(String RomName) method tProcess_Elapsed (line 55) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 105) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 149) | protected override void Apply_InputsMemoryHack() method SetHack_P1Controls (line 181) | private void SetHack_P1Controls() method SetHack_P2Controls (line 224) | private void SetHack_P2Controls() method Apply_OutputsMemoryHack (line 268) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil_P1 (line 284) | private void SetHack_Recoil_P1() method SetHack_Recoil_P2 (line 307) | private void SetHack_Recoil_P2() method Apply_NoCrosshairMemoryHack (line 333) | protected override void Apply_NoCrosshairMemoryHack() method SendInput (line 380) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 455) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 480) | protected override void CreateOutputList() method UpdateOutputValues (line 491) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndBugBusters.cs class Game_WndBugBusters (line 15) | class Game_WndBugBusters : Game method Game_WndBugBusters (line 63) | public Game_WndBugBusters(String RomName) method tProcess_Elapsed (line 76) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 126) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 170) | protected override void Apply_InputsMemoryHack() method SendInput (line 207) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 284) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 344) | protected override void CreateOutputList() method UpdateOutputValues (line 368) | public override void UpdateOutputValues() method GetGameMode (line 473) | private int GetGameMode() FILE: DemulShooter/Games/Game_WndColtWildWestShootout.cs class Game_WndColtWildWestShootout (line 13) | class Game_WndColtWildWestShootout : Game method Game_WndColtWildWestShootout (line 37) | public Game_WndColtWildWestShootout(String RomName) method tProcess_Elapsed (line 49) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 100) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 143) | protected override void Apply_InputsMemoryHack() method Apply_NoCrosshairMemoryHack (line 155) | protected override void Apply_NoCrosshairMemoryHack() method Apply_CrosshairMod (line 168) | private void Apply_CrosshairMod() method Apply_GunMod (line 189) | private void Apply_GunMod() method SendInput (line 199) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 231) | protected override void CreateOutputList() method UpdateOutputValues (line 245) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndFriction.cs class Game_WndFriction (line 14) | class Game_WndFriction : Game method Game_WndFriction (line 59) | public Game_WndFriction(String RomName) method tProcess_Elapsed (line 75) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 152) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 215) | protected override void Apply_InputsMemoryHack() method SetHack_P1_X (line 259) | private void SetHack_P1_X() method SetHack_P2_X (line 288) | private void SetHack_P2_X() method SetHack_P1_Y (line 317) | private void SetHack_P1_Y() method SetHack_P2_Y (line 346) | private void SetHack_P2_Y() method SetHack_P1_Trigger (line 382) | private void SetHack_P1_Trigger() method SetHack_P1_Reload (line 409) | private void SetHack_P1_Reload() method SetHack_P2_Trigger (line 436) | private void SetHack_P2_Trigger() method SetHack_P2_Reload (line 463) | private void SetHack_P2_Reload() method SetHack_X (line 501) | private void SetHack_X() method SetHack_Y (line 548) | private void SetHack_Y() method SetHack_Trigger (line 603) | private void SetHack_Trigger() method SetHack_Reload (line 642) | private void SetHack_Reload() method SendInput (line 688) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 774) | protected override void CreateOutputList() method UpdateOutputValues (line 795) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndHeavyFire3Pc.cs class Game_WndHeavyFire3Pc (line 16) | class Game_WndHeavyFire3Pc : Game method Game_WndHeavyFire3Pc (line 81) | public Game_WndHeavyFire3Pc(String RomName) method tProcess_Elapsed (line 99) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 152) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 200) | protected override void Apply_InputsMemoryHack() method SetHack_EnablePlayers_Skidrow (line 240) | private void SetHack_EnablePlayers_Skidrow() method SetHack_EnablePlayers_Steam (line 272) | private void SetHack_EnablePlayers_Steam() method SetHack_Mouse_Buttons (line 304) | private void SetHack_Mouse_Buttons() method SetHack_Mouse_X (line 375) | private void SetHack_Mouse_X() method SetHack_Mouse_Y (line 404) | private void SetHack_Mouse_Y() method Apply_OutputsMemoryHack (line 433) | protected override void Apply_OutputsMemoryHack() method SetHack_IsPlaying (line 452) | private void SetHack_IsPlaying() method SetHack_Recoil (line 472) | private void SetHack_Recoil() method SetHack_Ammo (line 499) | private void SetHack_Ammo() method SetHack_Damage (line 536) | private void SetHack_Damage() method Apply_NoCrosshairMemoryHack (line 564) | protected override void Apply_NoCrosshairMemoryHack() method Apply_NoGunsMemoryHack (line 587) | private void Apply_NoGunsMemoryHack() method SendInput (line 600) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 749) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 796) | protected override void CreateOutputList() method UpdateOutputValues (line 820) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndHeavyFire4Pc.cs class Game_WndHeavyFire4Pc (line 16) | class Game_WndHeavyFire4Pc : Game method Game_WndHeavyFire4Pc (line 83) | public Game_WndHeavyFire4Pc(String RomName) method tProcess_Elapsed (line 100) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 153) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 201) | protected override void Apply_InputsMemoryHack() method SetHack_EnablePlayers_Skidrow (line 244) | private void SetHack_EnablePlayers_Skidrow() method SetHack_EnablePlayers_Steam (line 276) | private void SetHack_EnablePlayers_Steam() method SetHack_Mouse_Buttons (line 308) | private void SetHack_Mouse_Buttons() method SetHack_Mouse_X (line 383) | private void SetHack_Mouse_X() method SetHack_Mouse_Y (line 412) | private void SetHack_Mouse_Y() method SetHack_Gamepad_X (line 441) | private void SetHack_Gamepad_X() method SetHack_Gamepad_Y (line 464) | private void SetHack_Gamepad_Y() method Apply_OutputsMemoryHack (line 487) | protected override void Apply_OutputsMemoryHack() method SetHack_IsPlaying (line 506) | private void SetHack_IsPlaying() method SetHack_Recoil (line 526) | private void SetHack_Recoil() method SetHack_Ammo (line 555) | private void SetHack_Ammo() method SetHack_Damage (line 592) | private void SetHack_Damage() method Apply_NoCrosshairMemoryHack (line 622) | protected override void Apply_NoCrosshairMemoryHack() method Apply_NoGunsMemoryHack (line 643) | private void Apply_NoGunsMemoryHack() method SendInput (line 655) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 804) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 851) | protected override void CreateOutputList() method UpdateOutputValues (line 875) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndHod2pc.cs class Game_WndHod2pc (line 16) | class Game_WndHod2pc : Game method Game_WndHod2pc (line 48) | public Game_WndHod2pc(String RomName) method tProcess_Elapsed (line 64) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 128) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 175) | protected override void Apply_InputsMemoryHack() method SendInput (line 191) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 242) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 269) | protected override void CreateOutputList() method UpdateOutputValues (line 290) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndHod3pc.cs class Game_WndHod3pc (line 14) | class Game_WndHod3pc : Game method Game_WndHod3pc (line 44) | public Game_WndHod3pc(String RomName) method tProcess_Elapsed (line 62) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 113) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 157) | protected override void Apply_InputsMemoryHack() method SetHack_Buttons (line 181) | private void SetHack_Buttons() method SendInput (line 213) | public override void SendInput(PlayerSettings PlayerData) method MouseHookCallback (line 284) | public override IntPtr MouseHookCallback(IntPtr MouseHookID, int nCode... method CreateOutputList (line 310) | protected override void CreateOutputList() method UpdateOutputValues (line 331) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndHotdoPc.cs class Game_WndHotdoPc (line 14) | class Game_WndHotdoPc : Game method Game_WndHotdoPc (line 30) | public Game_WndHotdoPc(String RomName) method tProcess_Elapsed (line 44) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_OutputsMemoryHack (line 92) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 111) | private void SetHack_Recoil() method SetHack_Damage (line 133) | private void SetHack_Damage() method KeyboardHookCallback (line 159) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 185) | protected override void CreateOutputList() method UpdateOutputValues (line 199) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndMadBullets.cs class Game_WndMadBullets (line 12) | class Game_WndMadBullets : Game method Game_WndMadBullets (line 26) | public Game_WndMadBullets(String RomName) method tProcess_Elapsed (line 39) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_OutputsMemoryHack (line 87) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 105) | private void SetHack_Recoil() method SetHack_Damage (line 126) | private void SetHack_Damage() method CreateOutputList (line 151) | protected override void CreateOutputList() method UpdateOutputValues (line 164) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndProjectGreenBeat.cs class Game_WndProjectGreenBeat (line 13) | public class Game_WndProjectGreenBeat : Game method Game_WndProjectGreenBeat (line 36) | public Game_WndProjectGreenBeat(String RomName) method tProcess_Elapsed (line 48) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method FetchAxisAddress (line 107) | private void FetchAxisAddress() method GameScale (line 124) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 172) | protected override void Apply_InputsMemoryHack() method SetHack_Axis (line 184) | private void SetHack_Axis() method SendInput (line 233) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 252) | protected override void CreateOutputList() method UpdateOutputValues (line 261) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game_WndReload.cs class Game_WndReload (line 14) | class Game_WndReload : Game method Game_WndReload (line 64) | public Game_WndReload(String RomName) method tProcess_Elapsed (line 78) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 140) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 206) | protected override void Apply_InputsMemoryHack() method Apply_OutputsMemoryHack (line 251) | protected override void Apply_OutputsMemoryHack() method Apply_NoCrosshairMemoryHack (line 272) | protected override void Apply_NoCrosshairMemoryHack() method SetHack_P1X_Menu (line 290) | private void SetHack_P1X_Menu() method SetHack_P1Y_Menu (line 328) | private void SetHack_P1Y_Menu() method SetHack_P1_Crosshair (line 374) | private void SetHack_P1_Crosshair() method SetHack_P1_X_Shoot (line 415) | private void SetHack_P1_X_Shoot() method SetHack_P1_Y_Shoot (line 460) | private void SetHack_P1_Y_Shoot() method SetHack_Recoil (line 507) | private void SetHack_Recoil() method SetHack_Ammo (line 530) | private void SetHack_Ammo() method SetHack_NoCrosshair (line 553) | private void SetHack_NoCrosshair() method SetHack_P1X_Menu_V2 (line 582) | private void SetHack_P1X_Menu_V2() method SetHack_P1Y_Menu_V2 (line 618) | private void SetHack_P1Y_Menu_V2() method SetHack_P1_Crosshair_V2 (line 664) | private void SetHack_P1_Crosshair_V2() method SetHack_P1_X_Shoot_V2 (line 705) | private void SetHack_P1_X_Shoot_V2() method SetHack_P1_Y_Shoot_V2 (line 751) | private void SetHack_P1_Y_Shoot_V2() method SetHack_Recoil_V2 (line 798) | private void SetHack_Recoil_V2() method SetHack_Ammo_V2 (line 821) | private void SetHack_Ammo_V2() method SetHack_NoCrosshair_V2 (line 844) | private void SetHack_NoCrosshair_V2() method SendInput (line 870) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 904) | protected override void CreateOutputList() method UpdateOutputValues (line 915) | public override void UpdateOutputValues() FILE: DemulShooter/Games/Game__Unity.cs class Game__Unity (line 10) | public class Game__Unity : Game class Base_InputData (line 12) | protected class Base_InputData : DsTcpData method Base_InputData (line 17) | public Base_InputData(int PlayerNumber) : base(PlayerNumber) class Base_OutputData (line 22) | protected class Base_OutputData : DsTcpData method Base_OutputData (line 24) | public Base_OutputData(int PlayerNumber) : base(PlayerNumber) method Game__Unity (line 38) | public Game__Unity(String RomName, String TargetProcessName, String Ma... method tProcess_Elapsed (line 47) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 124) | public override bool GameScale(PlayerSettings PlayerData) method DsTcp_client_TcpConnected (line 164) | protected void DsTcp_client_TcpConnected(Object Sender, EventArgs e) method DsTcp_Client_PacketReceived (line 179) | protected virtual void DsTcp_Client_PacketReceived(Object Sender, DsTc... FILE: DemulShooter/Program.cs class Program (line 8) | class Program method AttachConsole (line 10) | [DllImport("kernel32.dll")] method FreeConsole (line 12) | [DllImport("kernel32.dll", SetLastError = true)] method GetConsoleWindow (line 14) | [DllImport("kernel32.dll")] method SendMessage (line 16) | [DllImport("user32.dll")] method Main (line 28) | static void Main(string[] args) method GetDaySuffix (line 454) | static string GetDaySuffix(int day) method DisplayDictionnaryList (line 473) | static void DisplayDictionnaryList(Dictionary list) method CheckParameter (line 484) | static bool CheckParameter(String param, Dictionary list) method ExitConsole (line 494) | static void ExitConsole() FILE: DemulShooter/Properties/Resources.Designer.cs class Resources (line 22) | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resource... method Resources (line 31) | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Mic... FILE: DemulShooter/Properties/Settings.Designer.cs class Settings (line 14) | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] FILE: DemulShooterX64/DemulShooterWindowX64.cs class DemulShooterWindowX64 (line 19) | public class DemulShooterWindowX64 : ApplicationContext method DemulShooterWindowX64 (line 71) | public DemulShooterWindowX64(string[] Args, bool isVerbose, bool isTrace) method IsRunningAsAdmin (line 515) | private bool IsRunningAsAdmin() method CreateRawMessageWindow (line 534) | public bool CreateRawMessageWindow() method myWndProc (line 587) | private IntPtr myWndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr ... method ProcessRawInputMessage (line 643) | private void ProcessRawInputMessage(IntPtr RawInputHandle) method ReadAndSendOutput_Thread (line 798) | private void ReadAndSendOutput_Thread() method InitializeComponent (line 821) | private void InitializeComponent() method OnTrayExitSelected (line 841) | private void OnTrayExitSelected(object sender, EventArgs e) method OnGameHooked (line 846) | private void OnGameHooked(object sender, EventArgs e) method OnApplicationExit (line 871) | private void OnApplicationExit(object sender, EventArgs e) method CleanAppBeforeExit (line 880) | private void CleanAppBeforeExit() method ApplyMouseHook (line 915) | protected void ApplyMouseHook() method MouseHookCallback (line 930) | private IntPtr MouseHookCallback(int nCode, IntPtr wParam, IntPtr lParam) method RemoveMouseHook (line 937) | protected void RemoveMouseHook() method ApplyKeyboardHook (line 945) | protected void ApplyKeyboardHook() method KeyboardHookCallback (line 960) | protected virtual IntPtr KeyboardHookCallback(int nCode, IntPtr wParam... method RemoveKeyboardHook (line 1044) | protected void RemoveKeyboardHook() method tHookTimeOut_Elapsed (line 1050) | private void tHookTimeOut_Elapsed(Object Sender, EventArgs e) FILE: DemulShooterX64/Games/Game.cs class Game (line 19) | public class Game method Game (line 82) | public Game(String RomName, string TargetProcessName) method tProcess_Elapsed (line 114) | protected virtual void tProcess_Elapsed(Object sender, EventArgs e) method RaiseGameHookedEvent (line 120) | protected void RaiseGameHookedEvent() method GetGameOptions (line 128) | private void GetGameOptions() method CheckExeMd5 (line 166) | protected void CheckExeMd5() method CheckMd5 (line 170) | protected void CheckMd5(String TargetFileName) method GetMd5HashAsString (line 200) | private void GetMd5HashAsString(String FileName) method GetScreenScaling (line 279) | private string GetScreenScaling() method GetFullscreenStatus (line 305) | public virtual bool GetFullscreenStatus() method GetScreenResolution (line 345) | public virtual void GetScreenResolution() method GetScreenresolution2 (line 353) | public void GetScreenresolution2() method Clamp (line 365) | protected int Clamp(int val, int minVal, int maxVal) method ScreenScale (line 375) | public int ScreenScale(int val, int fromMinVal, int fromMaxVal, int to... method ScreenScale (line 379) | protected int ScreenScale(int val, int fromMinVal, int fromOffVal, int... method ClientScale (line 442) | public virtual bool ClientScale(PlayerSettings PlayerData) method GetClientwindowInfo (line 461) | public void GetClientwindowInfo() method GetClientRect (line 482) | public virtual bool GetClientRect() method GameScale (line 496) | public virtual bool GameScale(PlayerSettings PlayerData) method ReadGameData (line 531) | protected virtual void ReadGameData() method ReadGameDataFromMd5Hash (line 539) | protected virtual void ReadGameDataFromMd5Hash(String GameData_Folder) method Apply_MemoryHacks (line 612) | protected virtual void Apply_MemoryHacks() method Apply_InputsMemoryHack (line 628) | protected virtual void Apply_InputsMemoryHack() method Create_InputsDataBank (line 631) | protected virtual void Create_InputsDataBank() method Apply_OutputsMemoryHack (line 647) | protected virtual void Apply_OutputsMemoryHack() method Create_OutputsDataBank (line 650) | protected virtual void Create_OutputsDataBank() method Apply_NoCrosshairMemoryHack (line 666) | protected virtual void Apply_NoCrosshairMemoryHack() method SendInput (line 669) | public virtual void SendInput(PlayerSettings PlayerData) method ReadByte (line 672) | protected Byte ReadByte(IntPtr Address) method ReadBytes (line 683) | protected Byte[] ReadBytes(IntPtr Address, UInt32 Bytes) method ReadPtr (line 694) | protected UInt64 ReadPtr(IntPtr PtrAddress) method ReadPtrChain (line 707) | protected UInt64 ReadPtrChain(IntPtr BaseAddress, UInt64[] Offsets) method WriteByte (line 731) | protected bool WriteByte(IntPtr Address, byte Value) method WriteBytes (line 746) | protected bool WriteBytes(IntPtr Address, byte[] Buffer) method SetNops (line 760) | protected void SetNops(IntPtr BaseAddress, NopStruct Nop) method Apply_OR_ByteMask (line 773) | protected void Apply_OR_ByteMask(IntPtr MemoryAddress, byte Mask) method Apply_AND_ByteMask (line 780) | protected void Apply_AND_ByteMask(IntPtr MemoryAddress, byte Mask) method CreateOutputList (line 791) | protected virtual void CreateOutputList() method UpdateOutputValues (line 796) | public virtual void UpdateOutputValues() method SetMamePauseState (line 799) | public void SetMamePauseState(bool PauseState) method GetOutputById (line 812) | protected GameOutput GetOutputById(OutputId Id) method SetOutputValue (line 827) | protected void SetOutputValue(OutputId Id, int Value) method GetOutputDescriptionFromId (line 844) | public String GetOutputDescriptionFromId(uint Id) method InstallX360Gamepad (line 866) | protected virtual void InstallX360Gamepad(int Player) method UninstallX360Gamepad (line 903) | protected bool UninstallX360Gamepad(int Player) method SendKey (line 946) | private void SendKey(HardwareScanCode Keycode, KeybdInputFlags KeybdIn... method SendKeyStroke (line 968) | protected void SendKeyStroke(HardwareScanCode Keycode, int DelayPressed) method SendKeyDown (line 974) | protected void SendKeyDown(HardwareScanCode Keycode) method SendKeyUp (line 978) | protected void SendKeyUp(HardwareScanCode Keycode) method Send_VK_KeyDown (line 987) | protected void Send_VK_KeyDown(VirtualKeyCode Keycode) method Send_VK_KeyUp (line 991) | protected void Send_VK_KeyUp(VirtualKeyCode Keycode) method MapScanCodeToVirtualKeyCode (line 1001) | public VirtualKeyCode MapScanCodeToVirtualKeyCode(HardwareScanCode Sca... method MapScanCodeToVirtualKeyCode (line 1012) | public HardwareScanCode MapScanCodeToVirtualKeyCode(VirtualKeyCode Sca... method MouseHookCallback (line 1026) | public virtual IntPtr MouseHookCallback(IntPtr MouseHookID, int nCode,... method KeyboardHookCallback (line 1035) | public virtual IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int ... method FindGameWindow_Contains (line 1047) | protected bool FindGameWindow_Contains(string TargetWindowTitle) method FindGameWindow_Equals (line 1079) | protected bool FindGameWindow_Equals(string TargetWindowTitle) method EnumerateProcessWindowHandles (line 1109) | protected static IEnumerable EnumerateProcessWindowHandles(int... method Get_GameWindowTitle (line 1124) | protected string Get_GameWindowTitle() method CheckBytes (line 1140) | protected bool CheckBytes(IntPtr AddressToCheck, byte[] BytesToFind) FILE: DemulShooterX64/Games/Game_AllsHodSd.cs class Game_AllsHodSd (line 13) | public class Game_AllsHodSd : Game method Game_AllsHodSd (line 39) | public Game_AllsHodSd(String RomName) : method tProcess_Elapsed (line 53) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 117) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 160) | protected override void Apply_InputsMemoryHack() method SetHack_InMenuFlag (line 192) | private void SetHack_InMenuFlag() method SetHack_AxisCorrection (line 243) | private void SetHack_AxisCorrection() method SetHack_JVS_P1_X (line 352) | private void SetHack_JVS_P1_X() method SetHack_JVS_P1_Y (line 391) | private void SetHack_JVS_P1_Y() method SetHack_JVS_P2_X (line 432) | private void SetHack_JVS_P2_X() method SetHack_JVS_P2_Y (line 471) | private void SetHack_JVS_P2_Y() method SendInput (line 520) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 544) | protected override void CreateOutputList() method UpdateOutputValues (line 565) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_ArcadePcMechaDino.cs class Game_ArcadepcMechaDino (line 11) | internal class Game_ArcadepcMechaDino : Game__Unity class InputData (line 13) | private class InputData : Base_InputData method InputData (line 19) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 24) | private class OutputData : Base_OutputData method OutputData (line 39) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcMechaDino (line 49) | public Game_ArcadepcMechaDino(String RomName) method SendInput (line 66) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 97) | protected override void CreateOutputList() method UpdateOutputValues (line 141) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 146) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_ArcadePcMissionImpossible.cs class Game_ArcadepcMissionImpossible (line 14) | public class Game_ArcadepcMissionImpossible : Game__Unity class InputData (line 16) | private class InputData : Base_InputData method InputData (line 24) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 29) | private class OutputData : Base_OutputData method OutputData (line 39) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcMissionImpossible (line 49) | public Game_ArcadepcMissionImpossible(String RomName) method SendInput (line 66) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 132) | protected override void CreateOutputList() method UpdateOutputValues (line 151) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 156) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_ArcadepcBullseye.cs class Game_ArcadepcBullseye (line 11) | public class Game_ArcadepcBullseye : Game__Unity class InputData (line 13) | private class InputData : Base_InputData method InputData (line 20) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 25) | private class OutputData : Base_OutputData method OutputData (line 38) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcBullseye (line 48) | public Game_ArcadepcBullseye(String RomName) method SendInput (line 65) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 96) | protected override void CreateOutputList() method UpdateOutputValues (line 111) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 116) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_ArcadepcDinoInvasion.cs class Game_ArcadepcDinoInvasion (line 11) | public class Game_ArcadepcDinoInvasion : Game__Unity class InputData (line 13) | private class InputData : Base_InputData method InputData (line 19) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 24) | private class OutputData : Base_OutputData method OutputData (line 32) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcDinoInvasion (line 42) | public Game_ArcadepcDinoInvasion(String RomName) method SendInput (line 59) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 90) | protected override void CreateOutputList() method UpdateOutputValues (line 118) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 123) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_ArcadepcDrakon.cs class Game_ArcadepcDrakon (line 15) | internal class Game_ArcadepcDrakon : Game__Unity class InputData (line 17) | private class InputData : Base_InputData method InputData (line 23) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 28) | private class OutputData : Base_OutputData method OutputData (line 37) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcDrakon (line 47) | public Game_ArcadepcDrakon(String RomName) method SendInput (line 65) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 96) | protected override void CreateOutputList() method UpdateOutputValues (line 114) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 119) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_ArcadepcDrakon_NoPlugin.cs class Game_ArcadepcDrakon_NoPlugin (line 15) | class Game_ArcadepcDrakon_NoPlugin : Game method Game_ArcadepcDrakon_NoPlugin (line 57) | public Game_ArcadepcDrakon_NoPlugin(String RomName) method tProcess_Elapsed (line 69) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 128) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 182) | protected override void Apply_InputsMemoryHack() method SetHack_Axis (line 203) | private void SetHack_Axis() method SetHack_Trigger (line 259) | private void SetHack_Trigger() method Apply_OutputsMemoryHack (line 314) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 337) | private void SetHack_Recoil() method SetHack_Damage (line 391) | private void SetHack_Damage() method SetHack_IsPlayerPlaying (line 437) | private void SetHack_IsPlayerPlaying() method Apply_NoCrosshairMemoryHack (line 495) | protected override void Apply_NoCrosshairMemoryHack() method SetHack_GetLevelSelectedStatus (line 504) | private void SetHack_GetLevelSelectedStatus() method SetHack_RemoveCrosshairAndLasers (line 558) | private void SetHack_RemoveCrosshairAndLasers() method SendInput (line 615) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 646) | protected override void CreateOutputList() method UpdateOutputValues (line 662) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_ArcadepcElevatorActionInvasion.cs class Game_ArcadepcElevatorActionInvasion (line 15) | class Game_ArcadepcElevatorActionInvasion : Game method Game_ArcadepcElevatorActionInvasion (line 47) | public Game_ArcadepcElevatorActionInvasion(String RomName) method tProcess_Elapsed (line 59) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_InputsMemoryHack (line 118) | protected override void Apply_InputsMemoryHack() method Apply_OutputsMemoryHack (line 124) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 135) | private void SetHack_Recoil() method SetHack_Damage (line 190) | private void SetHack_Damage() method GameScale (line 251) | public override bool GameScale(PlayerSettings PlayerData) method SendInput (line 292) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 316) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... type SensorDoor (line 390) | public enum SensorDoor type DoorState (line 395) | public enum DoorState method SetDoorSensor (line 404) | private void SetDoorSensor(SensorDoor DoorNumber, DoorState State) method CreateOutputList (line 440) | protected override void CreateOutputList() method UpdateOutputValues (line 463) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_ArcadepcMIB.cs class Game_ArcadepcMIB (line 14) | internal class Game_ArcadepcMIB : Game__Unity class InputData (line 16) | private class InputData : Base_InputData method InputData (line 23) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 28) | private class OutputData : Base_OutputData method OutputData (line 38) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcMIB (line 48) | public Game_ArcadepcMIB(String RomName) method DsTcp_client_TcpConnected (line 60) | protected override void DsTcp_client_TcpConnected(Object Sender, Event... method SendInput (line 85) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 121) | protected override void CreateOutputList() method UpdateOutputValues (line 139) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 144) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_ArcadepcMarsSortie.cs class Game_ArcadepcMarsSortie (line 11) | internal class Game_ArcadepcMarsSortie : Game__Unity class InputData (line 13) | private class InputData : Base_InputData method InputData (line 20) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 25) | private class OutputData : Base_OutputData method OutputData (line 34) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcMarsSortie (line 44) | public Game_ArcadepcMarsSortie(String RomName) method DsTcp_client_TcpConnected (line 56) | protected override void DsTcp_client_TcpConnected(Object Sender, Event... method SendInput (line 76) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 113) | protected override void CreateOutputList() method UpdateOutputValues (line 134) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 139) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_ArcadepcNightHunterArcade.cs class Game_ArcadepcNightHunterArcade (line 11) | public class Game_ArcadepcNightHunterArcade : Game__Unity class InputData (line 13) | private class InputData : Base_InputData method InputData (line 22) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 27) | private class OutputData : Base_OutputData method OutputData (line 36) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcNightHunterArcade (line 46) | public Game_ArcadepcNightHunterArcade(String RomName) method DsTcp_client_TcpConnected (line 60) | protected override void DsTcp_client_TcpConnected(Object Sender, Event... method SendInput (line 85) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 126) | protected override void CreateOutputList() method DsTcp_Client_PacketReceived (line 146) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_ArcadepcOnePoint.cs class Game_ArcadepcOnePoint (line 12) | class Game_ArcadepcOnePoint : Game__Unity class InputData (line 14) | private class InputData : Base_InputData method InputData (line 20) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 25) | private class OutputData : Base_OutputData method OutputData (line 37) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcOnePoint (line 47) | public Game_ArcadepcOnePoint(String RomName) method SendInput (line 64) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 95) | protected override void CreateOutputList() method UpdateOutputValues (line 111) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 116) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_ArcadepcRaccoonRampage.cs class Game_ArcadepcRaccoonRampage (line 15) | class Game_ArcadepcRaccoonRampage : Game type OutputIndex (line 33) | public enum OutputIndex method Game_ArcadepcRaccoonRampage (line 86) | public Game_ArcadepcRaccoonRampage(String RomName) method tProcess_Elapsed (line 98) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Apply_InputsMemoryHack (line 159) | protected override void Apply_InputsMemoryHack() method SetHack_Axis (line 194) | private void SetHack_Axis() method SetHack_StartButtons (line 247) | private void SetHack_StartButtons() method SetHack_GetCoinsNum (line 303) | private void SetHack_GetCoinsNum() method SetHack_DecCoins (line 346) | private void SetHack_DecCoins() method Apply_OutputsMemoryHack (line 400) | protected override void Apply_OutputsMemoryHack() method SetHack_GetDamage (line 413) | private void SetHack_GetDamage() method GameScale (line 483) | public override bool GameScale(PlayerSettings PlayerData) method SendInput (line 524) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 546) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 639) | protected override void CreateOutputList() method UpdateOutputValues (line 679) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_ArcadepcRha.cs class Game_ArcadepcRha (line 14) | public class Game_ArcadepcRha : Game__Unity class InputData (line 16) | private class InputData : Base_InputData method InputData (line 22) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 27) | private class OutputData : Base_OutputData method OutputData (line 36) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcRha (line 46) | public Game_ArcadepcRha(String RomName) method SendInput (line 66) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 97) | protected override void CreateOutputList() method UpdateOutputValues (line 125) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 130) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_ArcadepcSkullOfShadow.cs class Game_ArcadepcSkullOfShadow (line 11) | public class Game_ArcadepcSkullOfShadow : Game__Unity class InputData (line 13) | private class InputData : Base_InputData method InputData (line 20) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 25) | private class OutputData : Base_OutputData method OutputData (line 37) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcSkullOfShadow (line 47) | public Game_ArcadepcSkullOfShadow(String RomName) method SendInput (line 64) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 100) | protected override void CreateOutputList() method UpdateOutputValues (line 136) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 141) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_ArcadepcTopGun2.cs class Game_ArcadepcTopGun2 (line 14) | internal class Game_ArcadepcTopGun2 : Game__Unity class InputData (line 16) | private class InputData : Base_InputData method InputData (line 24) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 29) | private class OutputData : Base_OutputData method OutputData (line 38) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcTopGun2 (line 48) | public Game_ArcadepcTopGun2(String RomName) method SendInput (line 65) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 101) | protected override void CreateOutputList() method UpdateOutputValues (line 118) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 123) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_ArcadepcTra.cs class Game_ArcadepcTra (line 11) | public class Game_ArcadepcTra : Game__Unity class InputData (line 13) | private class InputData : Base_InputData method InputData (line 20) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 25) | private class OutputData : Base_OutputData method OutputData (line 34) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcTra (line 44) | public Game_ArcadepcTra(String RomName) method SendInput (line 61) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 97) | protected override void CreateOutputList() method DsTcp_Client_PacketReceived (line 129) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_ArcadepcWisdomZombies.cs class Game_ArcadepcWisdomZombies (line 14) | public class Game_ArcadepcWisdomZombies : Game__Unity class InputData (line 16) | private class InputData : Base_InputData method InputData (line 21) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 26) | private class OutputData : Base_OutputData method OutputData (line 41) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_ArcadepcWisdomZombies (line 51) | public Game_ArcadepcWisdomZombies(String RomName) method SendInput (line 68) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 94) | protected override void CreateOutputList() method UpdateOutputValues (line 137) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 142) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_Es3Lla.cs class Game_Es3Lla (line 11) | class Game_Es3Lla : Game method Game_Es3Lla (line 22) | public Game_Es3Lla(string RomName): method tProcess_Elapsed (line 32) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 81) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 125) | protected override void Apply_InputsMemoryHack() method GetP1AxisAddress (line 133) | private void GetP1AxisAddress() method SendInput (line 161) | public override void SendInput(PlayerSettings PlayerData) FILE: DemulShooterX64/Games/Game_Es3Tc5.cs class Game_Es3Tc5 (line 14) | public class Game_Es3Tc5 : Game method Game_Es3Tc5 (line 76) | public Game_Es3Tc5(String RomName) : base(RomName, "TimeCrisisGame-Win... method tProcess_Elapsed (line 86) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 200) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 237) | protected override void Apply_InputsMemoryHack() method SetHackAxis (line 270) | private void SetHackAxis() method SetHackAxis_v2 (line 357) | private void SetHackAxis_v2() method SetHack_Buttons_v2 (line 440) | private void SetHack_Buttons_v2() method Create_JVS_DataBank (line 451) | private void Create_JVS_DataBank() method SetHack_JVS_Trigger (line 467) | private void SetHack_JVS_Trigger() method SetHack_JVS_Weapon (line 517) | private void SetHack_JVS_Weapon() method SetHack_JVS_Axis (line 576) | private void SetHack_JVS_Axis() method SendInput (line 665) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 721) | protected override void CreateOutputList() method UpdateOutputValues (line 740) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_Flycast.cs class Game_Flycast (line 8) | public class Game_Flycast : Game method Game_Flycast (line 32) | public Game_Flycast(String RomName) : method tProcess_Elapsed (line 49) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) FILE: DemulShooterX64/Games/Game_FlycastAtomiswave.cs class Game_FlycastAtomiswave (line 11) | public class Game_FlycastAtomiswave : Game_Flycast method Game_FlycastAtomiswave (line 16) | public Game_FlycastAtomiswave(String RomName) : base(RomName) method CreateOutputList (line 24) | protected override void CreateOutputList() method UpdateOutputValues (line 45) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_FlycastNaomi.cs class Game_FlycastNaomi (line 8) | public class Game_FlycastNaomi : Game_Flycast method Game_FlycastNaomi (line 13) | public Game_FlycastNaomi(String RomName) : base(RomName) method CreateOutputList (line 21) | protected override void CreateOutputList() method UpdateOutputValues (line 42) | public override void UpdateOutputValues() method Compute_Confmiss_Outputs (line 64) | private void Compute_Confmiss_Outputs() method Compute_Deathcox_Outputs (line 139) | private void Compute_Deathcox_Outputs() method Compute_Deathcoxo_Outputs (line 220) | private void Compute_Deathcoxo_Outputs() method Compute_Hotd2_Outputs (line 296) | private void Compute_Hotd2_Outputs(UInt32 DataPtr) method Compute_Lupinsho_Outputs (line 367) | private void Compute_Lupinsho_Outputs() method Compute_Mok_Outputs (line 443) | private void Compute_Mok_Outputs() FILE: DemulShooterX64/Games/Game_FlycastNinjaslt.cs class Game_FlycastNinjaslt (line 8) | public class Game_FlycastNinjaslt : Game_Flycast method Game_FlycastNinjaslt (line 19) | public Game_FlycastNinjaslt(String RomName) : base(RomName) method CreateOutputList (line 53) | protected override void CreateOutputList() method UpdateOutputValues (line 76) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_NuLuigiMansion.cs class Game_NuLuigiMansion (line 13) | public class Game_NuLuigiMansion : Game method Game_NuLuigiMansion (line 34) | public Game_NuLuigiMansion(String RomName) : base(RomName, "vacuum") method tProcess_Elapsed (line 45) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 103) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 146) | protected override void Apply_InputsMemoryHack() method SetHackP1 (line 160) | private void SetHackP1() method SetHackP2 (line 211) | private void SetHackP2() method SendInput (line 266) | public override void SendInput(PlayerSettings PlayerData) FILE: DemulShooterX64/Games/Game_NuLuigiMansion_v2.cs class Game_NuLuigiMansion_v2 (line 14) | public class Game_NuLuigiMansion_v2 : Game method Game_NuLuigiMansion_v2 (line 36) | public Game_NuLuigiMansion_v2(String RomName) : base(RomName, "vacuum") method tProcess_Elapsed (line 48) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 121) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 161) | protected override void Apply_InputsMemoryHack() method SetHackP1 (line 182) | private void SetHackP1() method SetHackP2 (line 229) | private void SetHackP2() method SendInput (line 279) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 323) | protected override void CreateOutputList() method UpdateOutputValues (line 367) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_RtNerfArcade.cs class Game_RtNerfArcade (line 11) | internal class Game_RtNerfArcade : Game__Unity class InputData (line 13) | private class InputData : Base_InputData method InputData (line 19) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 24) | private class OutputData : Base_OutputData method OutputData (line 46) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_RtNerfArcade (line 56) | public Game_RtNerfArcade(String RomName) method SendInput (line 73) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 104) | protected override void CreateOutputList() method UpdateOutputValues (line 132) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 137) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_S357DarkEscape.cs class Game_S357DarkEscape (line 16) | public class Game_S357DarkEscape : Game method Game_S357DarkEscape (line 36) | public Game_S357DarkEscape(String RomName) : base(RomName, "rpcs3-gun") method tProcess_Elapsed (line 47) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Check_PatchedFiles_Ok (line 146) | private void Check_PatchedFiles_Ok() method CompareMd5Hash (line 191) | private void CompareMd5Hash(String Filename, String AwaitedMd5) method ClientScale (line 224) | public override bool ClientScale(PlayerSettings PlayerData) method GameScale (line 247) | public override bool GameScale(PlayerSettings PlayerData) method SendInput (line 297) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 357) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 410) | protected override void CreateOutputList() method UpdateOutputValues (line 440) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_S357DeadStormPirates.cs class Game_S357DeadStormPirates (line 16) | public class Game_S357DeadStormPirates : Game method Game_S357DeadStormPirates (line 35) | public Game_S357DeadStormPirates(String RomName): base(RomName, "rpcs3... method tProcess_Elapsed (line 46) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Check_PatchedFiles_Ok (line 145) | private void Check_PatchedFiles_Ok() method CompareMd5Hash (line 188) | private void CompareMd5Hash(String Filename, String AwaitedMd5) method ClientScale (line 221) | public override bool ClientScale(PlayerSettings PlayerData) method GameScale (line 243) | public override bool GameScale(PlayerSettings PlayerData) method SendInput (line 293) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 354) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 403) | protected override void CreateOutputList() method UpdateOutputValues (line 424) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_S357RazingStorm.cs class Game_S357RazingStorm (line 14) | public class Game_S357RazingStorm : Game method Game_S357RazingStorm (line 27) | public Game_S357RazingStorm(String RomName) : base(RomName, "rpcs3") method tProcess_Elapsed (line 37) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method CreateOutputList (line 136) | protected override void CreateOutputList() method UpdateOutputValues (line 157) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_S357SailorZombie.cs class Game_S357SailorZombie (line 16) | public class Game_S357SailorZombie : Game method Game_S357SailorZombie (line 35) | public Game_S357SailorZombie(String RomName) method tProcess_Elapsed (line 47) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method Check_PatchedFiles_Ok (line 146) | private void Check_PatchedFiles_Ok() method CompareMd5Hash (line 190) | private void CompareMd5Hash(String Filename, String AwaitedMd5) method ClientScale (line 223) | public override bool ClientScale(PlayerSettings PlayerData) method GameScale (line 246) | public override bool GameScale(PlayerSettings PlayerData) method SendInput (line 287) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 346) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 395) | protected override void CreateOutputList() method UpdateOutputValues (line 422) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_WndBhapc.cs class Game_WndBhapc (line 11) | public class Game_WndBhapc : Game method Game_WndBhapc (line 38) | public Game_WndBhapc(String RomName) : method tProcess_Elapsed (line 50) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 112) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 167) | protected override void Apply_InputsMemoryHack() method SendInput (line 180) | public override void SendInput(PlayerSettings PlayerData) FILE: DemulShooterX64/Games/Game_WndBigBuckHunterUltimate.cs class Game_WndBigBuckHunterUltimate (line 14) | public class Game_WndBigBuckHunterUltimate : Game method Game_WndBigBuckHunterUltimate (line 55) | public Game_WndBigBuckHunterUltimate(String RomName) : method tProcess_Elapsed (line 67) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 138) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 193) | protected override void Apply_InputsMemoryHack() method SetHack_GetResolution (line 215) | private void SetHack_GetResolution() method SetHack_InGameAxis (line 254) | private void SetHack_InGameAxis() method SetHack_Buttons (line 303) | private void SetHack_Buttons() method Apply_OutputsMemoryHack (line 345) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 358) | private void SetHack_Recoil() method Apply_NoCrosshairMemoryHack (line 387) | protected override void Apply_NoCrosshairMemoryHack() method Apply_NoGunsMemoryHack (line 424) | private void Apply_NoGunsMemoryHack() method Apply_NoCursorHack (line 466) | private void Apply_NoCursorHack() method SendInput (line 494) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 533) | protected override void CreateOutputList() method UpdateOutputValues (line 544) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_WndBlueEstate.cs class Game_WndBlueEstate (line 16) | class Game_WndBlueEstate : Game method Game_WndBlueEstate (line 56) | public Game_WndBlueEstate(String RomName) method tProcess_Elapsed (line 68) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 127) | public override bool GameScale(PlayerSettings PlayerData) method Apply_InputsMemoryHack (line 172) | protected override void Apply_InputsMemoryHack() method SetHack_P1Axis (line 215) | private void SetHack_P1Axis() method SetHack_XInputGetState (line 251) | private void SetHack_XInputGetState() method SetHack_P2Axis (line 281) | private void SetHack_P2Axis() method SetHack_MouseButtons (line 300) | private void SetHack_MouseButtons() method Apply_OutputsMemoryHack (line 348) | protected override void Apply_OutputsMemoryHack() method SetHack_Recoil (line 387) | private void SetHack_Recoil() method SetHack_Damage (line 451) | private void SetHack_Damage() method SetHack_PlayerInfo (line 493) | private void SetHack_PlayerInfo() method SendInput (line 567) | public override void SendInput(PlayerSettings PlayerData) method KeyboardHookCallback (line 628) | public override IntPtr KeyboardHookCallback(IntPtr KeyboardHookID, int... method CreateOutputList (line 700) | protected override void CreateOutputList() method UpdateOutputValues (line 716) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_WndDcop.cs class Game_WndDcop (line 10) | internal class Game_WndDcop : Game__Unity class InputData (line 12) | private class InputData : Base_InputData method InputData (line 14) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 19) | private class OutputData : Base_OutputData method OutputData (line 31) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_WndDcop (line 41) | public Game_WndDcop(String RomName) method CreateOutputList (line 58) | protected override void CreateOutputList() method UpdateOutputValues (line 77) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 82) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game_WndHotdremakeArcade.cs class Game_WndHotdremakeArcade (line 13) | public class Game_WndHotdremakeArcade : Game method Game_WndHotdremakeArcade (line 22) | public Game_WndHotdremakeArcade(String RomName) method tProcess_Elapsed (line 38) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 101) | public override bool GameScale(PlayerSettings PlayerData) method SetHack (line 133) | private void SetHack() method SendInput (line 153) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 201) | protected override void CreateOutputList() method UpdateOutputValues (line 223) | public override void UpdateOutputValues() FILE: DemulShooterX64/Games/Game_WndOpWolfReturn.cs class Game_WndOpWolfReturn (line 14) | internal class Game_WndOpWolfReturn : Game__Unity class InputData (line 16) | private class InputData : Base_InputData method InputData (line 25) | public InputData(int PlayerNumber) : base(PlayerNumber) class OutputData (line 30) | private class OutputData : Base_OutputData method OutputData (line 38) | public OutputData(int PlayerNumber) : base(PlayerNumber) method Game_WndOpWolfReturn (line 48) | public Game_WndOpWolfReturn(String RomName) method SendInput (line 65) | public override void SendInput(PlayerSettings PlayerData) method CreateOutputList (line 106) | protected override void CreateOutputList() method UpdateOutputValues (line 122) | public override void UpdateOutputValues() method DsTcp_Client_PacketReceived (line 127) | protected override void DsTcp_Client_PacketReceived(Object Sender, DsT... FILE: DemulShooterX64/Games/Game__Unity.cs class Game__Unity (line 10) | public class Game__Unity : Game class Base_InputData (line 12) | protected class Base_InputData : DsTcpData method Base_InputData (line 17) | public Base_InputData(int PlayerNumber) : base(PlayerNumber) class Base_OutputData (line 22) | protected class Base_OutputData : DsTcpData method Base_OutputData (line 24) | public Base_OutputData(int PlayerNumber) : base(PlayerNumber) method Game__Unity (line 38) | public Game__Unity(String RomName, String TargetProcessName, String Ma... method tProcess_Elapsed (line 47) | protected override void tProcess_Elapsed(Object Sender, EventArgs e) method GameScale (line 124) | public override bool GameScale(PlayerSettings PlayerData) method DsTcp_client_TcpConnected (line 164) | protected virtual void DsTcp_client_TcpConnected(Object Sender, EventA... method DsTcp_Client_PacketReceived (line 179) | protected virtual void DsTcp_Client_PacketReceived(Object Sender, DsTc... FILE: DemulShooterX64/Program.cs class Program (line 9) | class Program method AttachConsole (line 11) | [DllImport("kernel32.dll")] method FreeConsole (line 13) | [DllImport("kernel32.dll", SetLastError = true)] method GetConsoleWindow (line 15) | [DllImport("kernel32.dll")] method SendMessage (line 17) | [DllImport("user32.dll")] method Main (line 29) | static void Main(string[] args) method GetDaySuffix (line 286) | static string GetDaySuffix(int day) method DisplayDictionnaryList (line 305) | static void DisplayDictionnaryList(Dictionary list) method CheckParameter (line 316) | static bool CheckParameter(String param, Dictionary list) method ExitConsole (line 326) | static void ExitConsole() FILE: DemulShooterX64/Properties/Resources.Designer.cs class Resources (line 22) | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resource... method Resources (line 31) | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Mic... FILE: DemulShooter_GUI/GUI_AnalogCalibration.Designer.cs class GUI_AnalogCalibration (line 3) | partial class GUI_AnalogCalibration method Dispose (line 14) | protected override void Dispose(bool disposing) method InitializeComponent (line 29) | private void InitializeComponent() FILE: DemulShooter_GUI/GUI_AnalogCalibration.cs class GUI_AnalogCalibration (line 12) | public partial class GUI_AnalogCalibration : UserControl method GUI_AnalogCalibration (line 23) | public GUI_AnalogCalibration(int Player, PlayerSettings Ps) method Cbox_Player_CheckedChanged (line 44) | private void Cbox_Player_CheckedChanged(object sender, EventArgs e) method Txt_Calib_Xmin_TextChanged (line 77) | private void Txt_Calib_Xmin_TextChanged(object sender, EventArgs e) method Txt_Calib_Xmax_TextChanged (line 83) | private void Txt_Calib_Xmax_TextChanged(object sender, EventArgs e) method Txt_Calib_Ymin_TextChanged (line 89) | private void Txt_Calib_Ymin_TextChanged(object sender, EventArgs e) method Txt_Calib_Ymax_TextChanged (line 95) | private void Txt_Calib_Ymax_TextChanged(object sender, EventArgs e) method Btn_Start_Calib_Click (line 101) | private void Btn_Start_Calib_Click(object sender, EventArgs e) method Btn_Stop_Calib_Click (line 118) | private void Btn_Stop_Calib_Click(object sender, EventArgs e) method Btn_Init_Calib_Click (line 126) | private void Btn_Init_Calib_Click(object sender, EventArgs e) method UpdateValues (line 145) | public void UpdateValues() FILE: DemulShooter_GUI/GUI_Button.Designer.cs class GUI_Button (line 3) | partial class GUI_Button method Dispose (line 14) | protected override void Dispose(bool disposing) method InitializeComponent (line 29) | private void InitializeComponent() FILE: DemulShooter_GUI/GUI_Button.cs class GUI_Button (line 6) | public partial class GUI_Button : UserControl method GUI_Button (line 10) | public GUI_Button(int Number) method Activate (line 17) | public void Activate(bool isActivated) FILE: DemulShooter_GUI/GUI_Player.Designer.cs class GUI_Player (line 3) | partial class GUI_Player method Dispose (line 14) | protected override void Dispose(bool disposing) method InitializeComponent (line 29) | private void InitializeComponent() FILE: DemulShooter_GUI/GUI_Player.cs class GUI_Player (line 9) | public partial class GUI_Player : UserControl method GUI_Player (line 18) | public GUI_Player(PlayerSettings PlayerData, RawInputController[] Avai... method AddDevice (line 69) | public void AddDevice(string DeviceName) method SetVibrationEnabled (line 78) | public void SetVibrationEnabled(bool Enabled) method GetRawInputControllerFromDeviceName (line 88) | private RawInputController GetRawInputControllerFromDeviceName(String ... method SelectRawInputController (line 105) | private void SelectRawInputController(String RawInputDeviceName) method ClearRawInputController (line 134) | private void ClearRawInputController() method Cbo_Device_SelectionChangeCommitted (line 144) | private void Cbo_Device_SelectionChangeCommitted(object sender, EventA... method UpdateGui (line 155) | public void UpdateGui() FILE: DemulShooter_GUI/GUI_RawInputHID.Designer.cs class GUI_RawInputHID (line 3) | partial class GUI_RawInputHID method Dispose (line 14) | protected override void Dispose(bool disposing) method InitializeComponent (line 29) | private void InitializeComponent() FILE: DemulShooter_GUI/GUI_RawInputHID.cs class GUI_RawInputHID (line 9) | public partial class GUI_RawInputHID : UserControl method GUI_RawInputHID (line 14) | public GUI_RawInputHID() method UpdateData (line 19) | public void UpdateData(PlayerSettings PlayerData) method Cbox_HID_OnScreenButton_SelectionChangeCommitted (line 78) | private void Cbox_HID_OnScreenButton_SelectionChangeCommitted(object s... method Cbox_HID_ActionButton_SelectionChangeCommitted (line 86) | private void Cbox_HID_ActionButton_SelectionChangeCommitted(object sen... method Cbox_HID_OffScreenButton_SelectionChangeCommitted (line 94) | private void Cbox_HID_OffScreenButton_SelectionChangeCommitted(object ... method Cbox_HID_XAxis_SelectionChangeCommitted (line 102) | private void Cbox_HID_XAxis_SelectionChangeCommitted(object sender, Ev... method Cbox_HID_YAxis_SelectionChangeCommitted (line 110) | private void Cbox_HID_YAxis_SelectionChangeCommitted(object sender, Ev... method Chk_InvertX_CheckedChanged (line 118) | private void Chk_InvertX_CheckedChanged(object sender, EventArgs e) method Chk_InvertY_CheckedChanged (line 123) | private void Chk_InvertY_CheckedChanged(object sender, EventArgs e) method UpdateGui (line 130) | public void UpdateGui() method SetButtonState (line 139) | public void SetButtonState(int ButtonID, bool ButtonState) method Pnl_AxisViewer_Paint (line 147) | private void Pnl_AxisViewer_Paint(object sender, PaintEventArgs e) FILE: DemulShooter_GUI/GUI_RawInputMouse.Designer.cs class GUI_RawInputMouse (line 3) | partial class GUI_RawInputMouse method Dispose (line 14) | protected override void Dispose(bool disposing) method InitializeComponent (line 29) | private void InitializeComponent() FILE: DemulShooter_GUI/GUI_RawInputMouse.cs class GUI_RawInputMouse (line 12) | public partial class GUI_RawInputMouse : UserControl method GUI_RawInputMouse (line 24) | public GUI_RawInputMouse() method UpdateData (line 39) | public void UpdateData(PlayerSettings PlayerData) method Chk_VirtualMiddleBtn_CheckedChanged (line 69) | private void Chk_VirtualMiddleBtn_CheckedChanged(object sender, EventA... method TXT_DIK_MouseClick (line 89) | public void TXT_DIK_MouseClick(object sender, MouseEventArgs e) method GuiKeyboardHookCallback (line 104) | private IntPtr GuiKeyboardHookCallback(int nCode, IntPtr wParam, IntPt... method GetKeyStringFromScanCode (line 132) | private String GetKeyStringFromScanCode(int ScanCode) method GetKeyStringFromVkCode (line 138) | private String GetKeyStringFromVkCode(int vkCode) method UpdateGui (line 146) | public void UpdateGui() method SetButtonState (line 155) | public void SetButtonState(int ButtonID, bool ButtonState) method Pnl_AxisViewer_Paint (line 163) | private void Pnl_AxisViewer_Paint(object sender, PaintEventArgs e) FILE: DemulShooter_GUI/Game_Bhapc - Copy.cs class Game_Bhapc (line 13) | class Game_Bhapc : Game method Game_Bhapc (line 43) | public Game_Bhapc(string RomName, bool Verbose) method tProcess_Tick (line 67) | private void tProcess_Tick(Object Sender, EventArgs e) method GameScale (line 121) | public override bool GameScale(MouseInfo Mouse, int Player) method ReadProcessMemory_x64 (line 172) | [DllImport("kernel32.dll", SetLastError = true, EntryPoint = "ReadProc... method WriteProcessMemory_x64 (line 175) | [DllImport("kernel32.dll", SetLastError = true, EntryPoint = "WritePro... method ReadBytes_x64 (line 178) | protected Byte[] ReadBytes_x64(Int64 X64_Address, int Bytes) method WriteByte_x64 (line 189) | protected bool WriteByte_x64(Int64 Address, byte Value) method WriteBytes_x64 (line 203) | protected bool WriteBytes_x64(Int64 Address, byte[] Buffer) method SetNops_x64 (line 217) | protected void SetNops_x64(Int64 BaseAddress, string OffsetAndNumber) method SetHack (line 237) | private void SetHack() method SetHack_Data (line 251) | private void SetHack_Data() method SetHack_P1Axis (line 267) | private void SetHack_P1Axis() method SendInput (line 326) | public override void SendInput(MouseInfo mouse, int Player) method KeyboardHookCallback (line 421) | protected override IntPtr KeyboardHookCallback(int nCode, IntPtr wPara... FILE: DemulShooter_GUI/Program.cs class Program (line 6) | static class Program method Main (line 11) | [STAThread] FILE: DemulShooter_GUI/Properties/Resources.Designer.cs class Resources (line 22) | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resource... method Resources (line 31) | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Mic... FILE: DemulShooter_GUI/Properties/Settings.Designer.cs class Settings (line 14) | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] FILE: DemulShooter_GUI/Wnd_DemulShooterGui.Designer.cs class Wnd_DemulShooterGui (line 3) | partial class Wnd_DemulShooterGui method Dispose (line 14) | protected override void Dispose(bool disposing) method InitializeComponent (line 29) | private void InitializeComponent() FILE: DemulShooter_GUI/Wnd_DemulShooterGui.cs class Wnd_DemulShooterGui (line 16) | public partial class Wnd_DemulShooterGui : Form method Wnd_DemulShooterGui (line 51) | public Wnd_DemulShooterGui(bool IsVerbose) method ProcessRawInputMessage (line 253) | private void ProcessRawInputMessage(IntPtr RawInputHandle) method Cbo_PageSettings_SelectionChangeCommitted (line 289) | private void Cbo_PageSettings_SelectionChangeCommitted(object sender, ... method UpdateCalibration (line 296) | private void UpdateCalibration(int Player, int CurrentX, int CurrentY) method Btn_SaveAnalog_Click (line 309) | private void Btn_SaveAnalog_Click(object sender, EventArgs e) method Cb_ActLabsOffset_CheckedChanged (line 321) | private void Cb_ActLabsOffset_CheckedChanged(object sender, EventArgs e) method Chk_DspCorrectedCrosshair_CheckedChanged (line 350) | private void Chk_DspCorrectedCrosshair_CheckedChanged(object sender, E... method Txt_ActLabs_X1_TextChanged (line 355) | private void Txt_ActLabs_X1_TextChanged(object sender, EventArgs e) method Txt_ActLabs_Y1_TextChanged (line 367) | private void Txt_ActLabs_Y1_TextChanged(object sender, EventArgs e) method Txt_ActLabs_X2_TextChanged (line 379) | private void Txt_ActLabs_X2_TextChanged(object sender, EventArgs e) method Txt_ActLabs_Y2_TextChanged (line 391) | private void Txt_ActLabs_Y2_TextChanged(object sender, EventArgs e) method Txt_ActLabs_X3_TextChanged (line 403) | private void Txt_ActLabs_X3_TextChanged(object sender, EventArgs e) method Txt_ActLabs_Y3_TextChanged (line 415) | private void Txt_ActLabs_Y3_TextChanged(object sender, EventArgs e) method Txt_ActLabs_X4_TextChanged (line 427) | private void Txt_ActLabs_X4_TextChanged(object sender, EventArgs e) method Txt_ActLabs_Y4_TextChanged (line 439) | private void Txt_ActLabs_Y4_TextChanged(object sender, EventArgs e) method Btn_ActLabs_Save_Click (line 451) | private void Btn_ActLabs_Save_Click(object sender, EventArgs e) method DrawCrosshair (line 459) | private void DrawCrosshair(PlayerSettings Player) method CrosshairAimTimer_Tick (line 495) | private void CrosshairAimTimer_Tick(object sender, EventArgs e) method Clamp (line 504) | protected int Clamp(int val, int minVal, int maxVal) method ScreenScale (line 514) | public int ScreenScale(int val, int fromMinVal, int fromMaxVal, int to... method ScreenScale (line 518) | protected int ScreenScale(int val, int fromMinVal, int fromOffVal, int... method Save_Sha_Keys_Click (line 579) | private void Save_Sha_Keys_Click(object sender, EventArgs e) method Chk_GundamP1Pedal_CheckedChanged (line 591) | private void Chk_GundamP1Pedal_CheckedChanged(object sender, EventArgs e) method Chk_GundamP2Pedal_CheckedChanged (line 599) | private void Chk_GundamP2Pedal_CheckedChanged(object sender, EventArgs e) method Btn_Save_Gsoz_Click (line 607) | private void Btn_Save_Gsoz_Click(object sender, EventArgs e) method Btn_Dolphin5_Click (line 619) | private void Btn_Dolphin5_Click(object sender, EventArgs e) method InstallWiimoteconfigFile (line 623) | private void InstallWiimoteconfigFile(String ResourceFile) method Btn_EAI_Open_Click (line 703) | private void Btn_EAI_Open_Click(object sender, EventArgs e) method Btn_EAI_Patch_Click (line 726) | private void Btn_EAI_Patch_Click(object sender, EventArgs e) method Btn_EAI_Save_Click (line 807) | private void Btn_EAI_Save_Click(object sender, EventArgs e) method Btn_M2Scripts_Click (line 819) | private void Btn_M2Scripts_Click(object sender, EventArgs e) method InstallM2Scripts (line 823) | private void InstallM2Scripts() method Rdo_HF_MiddleCover_CheckedChanged (line 864) | private void Rdo_HF_MiddleCover_CheckedChanged(object sender, EventArg... method Rdo_HF_MiddleClickGrenade_CheckedChanged (line 871) | private void Rdo_HF_MiddleClickGrenade_CheckedChanged(object sender, E... method TrackBar_HF_Cover_ValueChanged (line 878) | private void TrackBar_HF_Cover_ValueChanged(object sender, EventArgs e) method Chk_HF_ReverseCover_CheckedChanged (line 882) | private void Chk_HF_ReverseCover_CheckedChanged(object sender, EventAr... method Btn_HF_Save_Click (line 886) | private void Btn_HF_Save_Click(object sender, EventArgs e) method Chk_Le3_EnablePedal1_CheckedChanged (line 898) | private void Chk_Le3_EnablePedal1_CheckedChanged(object sender, EventA... method Chk_Le3_EnablePedal2_CheckedChanged (line 907) | private void Chk_Le3_EnablePedal2_CheckedChanged(object sender, EventA... method Btn_Save_Le3_Click (line 916) | private void Btn_Save_Le3_Click(object sender, EventArgs e) method Rdo_MIA_Merge_CheckedChanged (line 926) | private void Rdo_MIA_Merge_CheckedChanged(object sender, EventArgs e) method Rdo_MIA_Separate_CheckedChanged (line 931) | private void Rdo_MIA_Separate_CheckedChanged(object sender, EventArgs e) method Btn_MisImp_Save_Click (line 936) | private void Btn_MisImp_Save_Click(object sender, EventArgs e) method Cbox_OpGhost_Freeplay_SelectedIndexChanged (line 951) | private void Cbox_OpGhost_Freeplay_SelectedIndexChanged(object sender,... method Cbox_OpGhost_CreditsByCoin_SelectedIndexChanged (line 959) | private void Cbox_OpGhost_CreditsByCoin_SelectedIndexChanged(object se... method Cbox_OpGhost_CreditsToStart_SelectedIndexChanged (line 964) | private void Cbox_OpGhost_CreditsToStart_SelectedIndexChanged(object s... method Cbox_OpGhost_CreditsToContinue_SelectedIndexChanged (line 969) | private void Cbox_OpGhost_CreditsToContinue_SelectedIndexChanged(objec... method Chk_OpGhost_SeparateButton_CheckedChanged (line 974) | private void Chk_OpGhost_SeparateButton_CheckedChanged(object sender, ... method Btn_Save_OpGhost_Click (line 989) | private void Btn_Save_OpGhost_Click(object sender, EventArgs e) method Btn_InstallUnityPlugin_Click (line 1001) | private void Btn_InstallUnityPlugin_Click(object sender, EventArgs e) method Install_Unity_Plugin (line 1030) | private void Install_Unity_Plugin(string SrcFolder, string DstFolder) method Btn_Raccoon_Open_Click (line 1045) | private void Btn_Raccoon_Open_Click(object sender, EventArgs e) method Btn_Raccoon_Patch_Click (line 1068) | private void Btn_Raccoon_Patch_Click(object sender, EventArgs e) method Btn_Rpcs3_DeadStorm_Click (line 1110) | private void Btn_Rpcs3_DeadStorm_Click(object sender, EventArgs e) method Btn_Rpcs3_DarkEscape_Click (line 1134) | private void Btn_Rpcs3_DarkEscape_Click(object sender, EventArgs e) method Btn_Rpcs3_SailorZombie_Click (line 1158) | private void Btn_Rpcs3_SailorZombie_Click(object sender, EventArgs e) method Btn_Rpcs3_RazingStorm_Click (line 1182) | private void Btn_Rpcs3_RazingStorm_Click(object sender, EventArgs e) method Txt_Rpcs3_Save_Click (line 1187) | private void Txt_Rpcs3_Save_Click(object sender, EventArgs e) method Patch_RPCS3_PPU_CacheFile (line 1195) | private void Patch_RPCS3_PPU_CacheFile(string CacheFolder, string Cach... method Cbox_Outputs_CheckedChanged (line 1224) | private void Cbox_Outputs_CheckedChanged(object sender, EventArgs e) method Cbox_WmOutputs_CheckedChanged (line 1237) | private void Cbox_WmOutputs_CheckedChanged(object sender, EventArgs e) method Cbox_NetOutputs_CheckedChanged (line 1247) | private void Cbox_NetOutputs_CheckedChanged(object sender, EventArgs e) method Txt_OutputDelay_TextChanged (line 1257) | private void Txt_OutputDelay_TextChanged(object sender, EventArgs e) method Txt_OutputRecoilOn_TextChanged (line 1270) | private void Txt_OutputRecoilOn_TextChanged(object sender, EventArgs e) method Txt_OutputRecoilOff_TextChanged (line 1283) | private void Txt_OutputRecoilOff_TextChanged(object sender, EventArgs e) method Txt_OutputDamaged_TextChanged (line 1296) | private void Txt_OutputDamaged_TextChanged(object sender, EventArgs e) method Btn_Save_Cfg_Click (line 1309) | private void Btn_Save_Cfg_Click(object sender, EventArgs e) method ApplyKeyboardHook (line 1324) | protected void ApplyKeyboardHook() method GuiKeyboardHookCallback (line 1343) | private IntPtr GuiKeyboardHookCallback(int nCode, IntPtr wParam, IntPt... method GetKeyStringFromScanCode (line 1428) | private String GetKeyStringFromScanCode(int ScanCode) method GetKeyStringFromVkCode (line 1434) | private String GetKeyStringFromVkCode(int vkCode) method TXT_DirectInput_MouseClick (line 1443) | public void TXT_DirectInput_MouseClick(object sender, MouseEventArgs e) method WndProc (line 1461) | protected override void WndProc(ref Message m) method Tab_AnalogCalib_Click (line 1475) | private void Tab_AnalogCalib_Click(object sender, EventArgs e) method CloneDirectory (line 1480) | private bool CloneDirectory(string root, string dest) FILE: DsCore/Config/Configurator.cs class Configurator (line 10) | public sealed class Configurator method GetInstance (line 14) | public static Configurator GetInstance(){ method Configurator (line 462) | private Configurator() method GetPlayerSettings (line 476) | public PlayerSettings GetPlayerSettings(int RequestedPlayerID) method ReadDsConfig (line 491) | public void ReadDsConfig(String ConfigFilePath) method Read_Sha_Conf (line 882) | public void Read_Sha_Conf() method WriteConf (line 935) | public bool WriteConf(String ConfigFilePath) method Write_Sha_Config (line 1072) | public bool Write_Sha_Config() FILE: DsCore/Config/PlayerSettings.cs class PlayerSettings (line 14) | public class PlayerSettings method PlayerSettings (line 200) | public PlayerSettings(int PlayerID) method ParseIniParameter (line 232) | public bool ParseIniParameter(string StrKey, string StrValue) FILE: DsCore/INIFile.cs class INIFile (line 7) | public class INIFile method WritePrivateProfileString (line 12) | [DllImport("kernel32", CharSet = CharSet.Unicode)] method GetPrivateProfileString (line 14) | [DllImport("kernel32", CharSet = CharSet.Unicode)] method INIFile (line 18) | public INIFile(string INIPath) method IniWriteValue (line 23) | public long IniWriteValue(string Section, string Key, string Value) method IniReadValue (line 28) | public string IniReadValue(string Section, string Key) method IniReadBoolValue (line 35) | public void IniReadBoolValue(string section, string key, ref bool Targ... method IniReadIntValue (line 49) | public void IniReadIntValue(string section, string key, ref int Target... FILE: DsCore/IPC/DsTcpData.cs class DsTcpData (line 9) | [StructLayout(LayoutKind.Sequential)] method DsTcpData (line 21) | public DsTcpData(int PlayerNumber) method ToByteArray (line 53) | public byte[] ToByteArray() method Update (line 87) | public void Update(byte[] ReceivedData) method WriteBytes (line 130) | private void WriteBytes(Type t, Object o) method ReadBytes (line 167) | private object ReadBytes(Type t) method ToString (line 203) | public override string ToString() method PrivateDebug (line 214) | private void PrivateDebug(string s) FILE: DsCore/IPC/DsTcp_Client.cs class DsTcp_Client (line 7) | public class DsTcp_Client method DsTcp_Client (line 29) | public DsTcp_Client(string Address, int Port) method Connect (line 36) | public void Connect() method Disconnect (line 49) | public void Disconnect() method DisconnectThread (line 62) | private void DisconnectThread() method IsConnected (line 79) | public bool IsConnected() method SendMessage (line 87) | public void SendMessage(byte[] DataToSend) method StartListenerThread (line 117) | private void StartListenerThread() method Listener (line 130) | private void Listener() method OnConnected (line 204) | private void OnConnected(object sender, EventArgs e) method OnPacketReceived (line 213) | private void OnPacketReceived(object sender, PacketReceivedEventArgs e) class PacketReceivedEventArgs (line 219) | public class PacketReceivedEventArgs : EventArgs method PacketReceivedEventArgs (line 228) | public PacketReceivedEventArgs(DsTcp_TcpPacket Packet) FILE: DsCore/IPC/DsTcp_TcpPacket.cs class DsTcp_TcpPacket (line 8) | public class DsTcp_TcpPacket type PacketHeader (line 20) | public enum PacketHeader : byte method DsTcp_TcpPacket (line 38) | public DsTcp_TcpPacket(PacketHeader Header) method DsTcp_TcpPacket (line 42) | public DsTcp_TcpPacket(byte[] Payload, PacketHeader Header) method DsTcp_TcpPacket (line 49) | public DsTcp_TcpPacket(byte[] PacketAndHeader) method GetHeader (line 63) | public PacketHeader GetHeader() method GetPayload (line 72) | public byte[] GetPayload() method GetFullPacket (line 81) | public byte[] GetFullPacket() FILE: DsCore/IPC/MMFH_HotdRemakeArcade.cs class MMFH_HotdRemakeArcade (line 6) | public class MMFH_HotdRemakeArcade : MappedMemoryFileHelper type Payload_Inputs_Index (line 42) | public enum Payload_Inputs_Index type Payload_Outputs_Index (line 54) | public enum Payload_Outputs_Index method MMFH_HotdRemakeArcade (line 77) | public MMFH_HotdRemakeArcade() method ReadAll (line 90) | public int ReadAll() method Writeall (line 116) | public int Writeall() method WriteInputs (line 122) | public int WriteInputs() FILE: DsCore/IPC/MMF_DataStruct.cs class MMF_DataStruct (line 7) | public class MMF_DataStruct method MMF_DataStruct (line 15) | public MMF_DataStruct() method UpdateRawValues (line 24) | public void UpdateRawValues(UInt32 NewX, UInt32 NewY) method UpdateComputedValues (line 30) | public void UpdateComputedValues(Int32 NewX, Int32 NewY, bool[] NewBut... FILE: DsCore/IPC/MappedMemoryFileHelper.cs class MappedMemoryFileHelper (line 10) | public class MappedMemoryFileHelper method MappedMemoryFileHelper (line 34) | public MappedMemoryFileHelper(string MMF_Name, string Mutex_Name, long... method MMFOpen (line 54) | public int MMFOpen() method WriteByteArray (line 124) | public int WriteByteArray(byte[] bytData, int lngAddr, int lngSize) method MMFClose (line 155) | public void MMFClose() FILE: DsCore/IPC/MappedMemoryFile_Helper_old.cs class MemoryMappedFileHelper_Old (line 9) | public class MemoryMappedFileHelper_Old method MemoryMappedFileHelper_Old (line 50) | public MemoryMappedFileHelper_Old(String strMutexName) method MMFInit (line 73) | public int MMFInit(string strName, long lngSize) method MMFClose (line 134) | public void MMFClose() method WriteData (line 148) | public int WriteData() method WriteByteArray (line 175) | private int WriteByteArray(byte[] bytData, int lngAddr, int lngSize) method ReadByteArray (line 212) | private int ReadByteArray(ref byte[] bytData, int lngAddr, int lngSize) method UpdateRawPlayerData (line 228) | public void UpdateRawPlayerData(int PlayerID, UInt32 NewX, UInt32 NewY) method UpdateComputedPlayerData (line 234) | public void UpdateComputedPlayerData(int PlayerID, Int32 NewX, Int32 N... FILE: DsCore/Logger.cs class Logger (line 7) | public static class Logger method InitLogFileName (line 13) | public static void InitLogFileName() method WriteLog (line 22) | public static void WriteLog(String Data) FILE: DsCore/MameOutput/AsyncGameOutput.cs class AsyncGameOutput (line 5) | public class AsyncGameOutput : GameOutput method AsyncGameOutput (line 37) | public AsyncGameOutput(OutputId Id, int AsyncResetTimerOnInterval, int... method AsyncResetTimer_Elapsed (line 49) | private void AsyncResetTimer_Elapsed(Object sender, EventArgs e) FILE: DsCore/MameOutput/BlinkGameOutput.cs class BlinkGameOutput (line 6) | public class BlinkGameOutput : GameOutput method BlinkGameOutput (line 43) | public BlinkGameOutput(OutputId Id, int BlinkTimerInterval): base(Id) method BlinkTimer_Elapsed (line 51) | private void BlinkTimer_Elapsed(Object sender, EventArgs e) FILE: DsCore/MameOutput/GameOutput.cs class GameOutput (line 8) | public class GameOutput method GameOutput (line 26) | public GameOutput(OutputId Id) method GameOutput (line 33) | public GameOutput(GameOutput Output) FILE: DsCore/MameOutput/MMT.cs type TimerMode (line 11) | public enum TimerMode type TimeCaps (line 27) | [StructLayout(LayoutKind.Sequential)] class Mmt (line 44) | public sealed class Mmt method timeGetDevCaps (line 61) | [DllImport("winmm.dll")] method timeSetEvent (line 65) | [DllImport("winmm.dll")] method timeKillEvent (line 69) | [DllImport("winmm.dll")] method Mmt (line 132) | static Mmt() method Mmt (line 141) | public Mmt() method Initialize (line 156) | private void Initialize() method Start (line 173) | public void Start() method Stop (line 189) | public void Stop() method TimerPeriodicEventCallback (line 207) | private void TimerPeriodicEventCallback(int id, int msg, int user, int... method TimerOneShotEventCallback (line 214) | private void TimerOneShotEventCallback(int id, int msg, int user, int ... method OnStarted (line 225) | private void OnStarted(EventArgs e) method OnStopped (line 236) | private void OnStopped(EventArgs e) method OnTick (line 247) | private void OnTick(EventArgs e) class TimerStartException (line 371) | public class TimerStartException : ApplicationException method TimerStartException (line 379) | public TimerStartException(string message) FILE: DsCore/MameOutput/Network/Net_OutputClient.cs class Net_OutputClient (line 8) | public class Net_OutputClient method Net_OutputClient (line 37) | public Net_OutputClient(TcpClient Handler) FILE: DsCore/MameOutput/Network/Net_OutputHelper.cs class Net_OutputHelper (line 10) | public class Net_OutputHelper method Net_OutputHelper (line 31) | public Net_OutputHelper(string RomName) method Start (line 47) | public void Start() method Stop (line 53) | public void Stop() method ListenerThread (line 80) | private void ListenerThread() method SetGameHookedState (line 126) | public void SetGameHookedState(bool HookedState) method BroadcastValues (line 136) | public void BroadcastValues(List Outputs) method BroadcatStartMessage (line 179) | public void BroadcatStartMessage() method SendStartMessage (line 191) | public void SendStartMessage(Net_OutputClient Client) method SendStopMessage (line 202) | public void SendStopMessage(Net_OutputClient Client) method SendValue (line 214) | public void SendValue(Net_OutputClient Client, String Name, string Value) FILE: DsCore/MameOutput/OutputId.cs type OutputId (line 4) | public enum OutputId : uint FILE: DsCore/MameOutput/SyncBlinkingGameOutput.cs class SyncBlinkingGameOutput (line 13) | public class SyncBlinkingGameOutput : GameOutput method SyncBlinkingGameOutput (line 47) | public SyncBlinkingGameOutput(OutputId Id, int BlinkingTimerInterval):... method BlinkingTimer_Elapsed (line 56) | private void BlinkingTimer_Elapsed(Object sender, EventArgs e) FILE: DsCore/MameOutput/WindowMessage/Wm_OutputClient.cs type Wm_OutputClient (line 8) | public struct Wm_OutputClient FILE: DsCore/MameOutput/WindowMessage/Wm_OutputDataStruct.cs type Wm_OutputDataStruct (line 9) | [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)] FILE: DsCore/MameOutput/WindowMessage/Wm_OutputHelper.cs class Wm_OutputHelper (line 9) | public class Wm_OutputHelper method Wm_OutputHelper (line 56) | public Wm_OutputHelper(IntPtr MainWindowHandle) method Instance (line 74) | public static Wm_OutputHelper Instance() method Start (line 82) | public void Start() method Stop (line 92) | public void Stop() method RegisterClient (line 102) | public int RegisterClient(IntPtr hWnd, UInt32 Id) method UnregisterClient (line 130) | public void UnregisterClient(IntPtr hWnd, UInt32 Id) method SendIdString (line 149) | public void SendIdString(IntPtr hWnd, String lpStr, UInt32 Id) method SendValues (line 186) | public void SendValues(List Outputs) method SendValue (line 246) | public void SendValue(uint Id, int Value) method RegisterMameOutputMessage (line 259) | private uint RegisterMameOutputMessage(String lpString) method IntPtrAlloc (line 273) | public static IntPtr IntPtrAlloc(T param) method IntPtrFree (line 284) | public static void IntPtrFree(ref IntPtr preAllocated) FILE: DsCore/Memory/Codecave.cs class Codecave (line 10) | public class Codecave method Codecave (line 27) | public Codecave(Process p, IntPtr BaseAddress) method Open (line 37) | public bool Open() method Alloc (line 52) | public bool Alloc(UInt32 Size) method Write_call (line 63) | public bool Write_call(UInt32 Address) method Write_cmp (line 73) | public bool Write_cmp(int Value) method Write_je (line 83) | public bool Write_je(UInt32 Address) method Write_jb (line 94) | public bool Write_jb(UInt32 Address) method Write_jng (line 105) | public bool Write_jng(UInt32 Address) method Write_jnl (line 116) | public bool Write_jnl(UInt32 Address) method Write_jg (line 127) | public bool Write_jg(UInt32 Address) method Write_ja (line 138) | public bool Write_ja(UInt32 Address) method Write_jl (line 149) | public bool Write_jl(UInt32 Address) method Write_jmp (line 160) | public bool Write_jmp(UInt32 Address) method Write_nop (line 170) | public bool Write_nop(int Amount = 1) method Write_StrBytes (line 185) | public bool Write_StrBytes(String StrBuffer) method Write_Bytes (line 201) | public bool Write_Bytes(Byte[] Buffer) method InjectToOffset (line 220) | public void InjectToOffset(InjectionStruct iStruct, string sCodeCaveNa... method InjectToOffset (line 230) | public void InjectToOffset(IntPtr BaseAddress, InjectionStruct iStruct... method InjectToAddress (line 259) | public void InjectToAddress(InjectionStruct iStruct, string sCodeCaveN... FILE: DsCore/Memory/InjectionStruct.cs class InjectionStruct (line 6) | public class InjectionStruct method InjectionStruct (line 23) | public InjectionStruct(UInt32 Offset, UInt32 Length) method InjectionStruct (line 29) | public InjectionStruct(String OffsetAndLength) FILE: DsCore/Memory/NopStruct.cs type NopStruct (line 9) | public struct NopStruct method NopStruct (line 14) | public NopStruct(UInt32 Offset, UInt32 NopLength) method NopStruct (line 20) | public NopStruct(String OffsetAndNumber) FILE: DsCore/MemoryX64/Codecave.cs class Codecave (line 8) | public class Codecave method Codecave (line 25) | public Codecave(Process p, IntPtr BaseAddress) method Open (line 35) | public bool Open() method Alloc (line 50) | public bool Alloc(UInt32 Size) method Write_call_absolute (line 67) | public bool Write_call_absolute(UInt64 AbsoluteAddress) method Write_jmp (line 83) | public bool Write_jmp(UInt64 AbsoluteAddress) method Write_nop (line 97) | public bool Write_nop(int Amount = 1) method Write_StrBytes (line 112) | public bool Write_StrBytes(String StrBuffer) method Write_Bytes (line 128) | public bool Write_Bytes(Byte[] Buffer) method InjectToOffset (line 147) | public void InjectToOffset(InjectionStruct iStruct, string sCodeCaveNa... method InjectToAddress (line 180) | public void InjectToAddress(InjectionStruct iStruct, string sCodeCaveN... method InjectToOffset_WithTrampoline (line 217) | public void InjectToOffset_WithTrampoline(InjectionStruct iStruct, UIn... FILE: DsCore/MemoryX64/InjectionStruct.cs class InjectionStruct (line 6) | public class InjectionStruct method InjectionStruct (line 23) | public InjectionStruct(UInt64 Offset, UInt32 Length) method InjectionStruct (line 29) | public InjectionStruct(String OffsetAndLength) FILE: DsCore/MemoryX64/NopStruct.cs type NopStruct (line 10) | public struct NopStruct method NopStruct (line 15) | public NopStruct(UInt64 Offset, UInt32 NopLength) method NopStruct (line 21) | public NopStruct(String OffsetAndNumber) FILE: DsCore/RawInput/Hid/HidPButtonCaps.cs type HidPButtonCaps (line 9) | [StructLayout(LayoutKind.Explicit)] method ToString (line 88) | public override string ToString() type ButtonCapsRange (line 103) | [StructLayout(LayoutKind.Sequential)] type ButtonCapsNotRange (line 146) | [StructLayout(LayoutKind.Sequential)] FILE: DsCore/RawInput/Hid/HidPCaps.cs type HidPCaps (line 8) | [StructLayout(LayoutKind.Sequential, Pack = 1)] method ToString (line 81) | public override string ToString() FILE: DsCore/RawInput/Hid/HidPReportType.cs type HidPReportType (line 7) | public enum HidPReportType FILE: DsCore/RawInput/Hid/HidPValueCaps.cs type HidPValueCaps (line 9) | [StructLayout(LayoutKind.Explicit)] method ToString (line 149) | public override string ToString() type ValueCapsRange (line 164) | [StructLayout(LayoutKind.Sequential)] type ValuenCapsNotRange (line 206) | [StructLayout(LayoutKind.Sequential)] FILE: DsCore/RawInput/Hid/HidUsage.cs type HidUsage (line 7) | public enum HidUsage : ushort FILE: DsCore/RawInput/Hid/HidUsageAndPage.cs type HID_USAGE_PAGE (line 8) | public enum HID_USAGE_PAGE : ushort type HID_USAGE_GENERIC (line 29) | public enum HID_USAGE_GENERIC : ushort type HID_USAGE_SIMULATION (line 108) | public enum HID_USAGE_SIMULATION : ushort type HID_USAGE_LED (line 136) | public enum HID_USAGE_LED : ushort FILE: DsCore/RawInput/Hid/HidUsagePage.cs type HidUsagePage (line 7) | public enum HidUsagePage : ushort FILE: DsCore/RawInput/Hid/NtStatus.cs type NtStatus (line 7) | public enum NtStatus : uint FILE: DsCore/RawInput/RawInputController.cs class RawInputController (line 10) | public class RawInputController type ControllerComputedData (line 206) | public struct ControllerComputedData method RawInputController (line 282) | public RawInputController(IntPtr DeviceHandle, RawInputDeviceType Devi... method isSourceOfRawInputMessage (line 353) | public Boolean isSourceOfRawInputMessage(IntPtr LParam) method ProcessRawInputData (line 375) | public void ProcessRawInputData(IntPtr LParam) method Set_Hid_Button_Value (line 552) | private void Set_Hid_Button_Value(int ButtonNumber, bool ButtonState) method Correct_Axis_Max (line 564) | private int Correct_Axis_Max(int Max_Value) method CorrectNegative_Value (line 580) | private int CorrectNegative_Value(int Value, int MinValue) method GetDeviceName (line 595) | private void GetDeviceName() method GetDeviceInfo (line 611) | private void GetDeviceInfo() method GetManufacturerAndProductString (line 627) | private void GetManufacturerAndProductString(String DevicePath) method GetCapabilities (line 675) | private bool GetCapabilities(IntPtr pPreparsedData, out HidPCaps Caps) method GetButtonCapabilities (line 691) | private bool GetButtonCapabilities(IntPtr pPreparsedData, HidPCaps Cap... method GetValueCapabilities (line 709) | private bool GetValueCapabilities(IntPtr pPreparsedData, HidPCaps Caps... method GetOutputValueCapabilities (line 719) | private bool GetOutputValueCapabilities(IntPtr pPreparsedData, HidPCap... method GetPreparsedData (line 734) | private IntPtr GetPreparsedData() method GetNumberOfHidDeviceButtons (line 761) | private int GetNumberOfHidDeviceButtons(IntPtr pPreparsedData, HidPBut... method GetRawInputHeader (line 776) | private bool GetRawInputHeader(IntPtr LParam) method GetRawInputData (line 794) | private bool GetRawInputData(IntPtr LParam) method Set_SONY_DS4_Output (line 840) | public void Set_SONY_DS4_Output(byte RightMotor, byte LeftMotor, byte ... method Set_SONY_PS3_Output (line 866) | public void Set_SONY_PS3_Output(byte RightMotor, byte LeftMotor, byte ... type RawInputcontrollerButtonEvent (line 898) | [Flags] FILE: DsCore/RawInput/RawInputHelper.cs class RawInputHelper (line 8) | public static class RawInputHelper method GetRawInputDevices (line 14) | public static RawInputController[] GetRawInputDevices() method GetRawInputDevices (line 24) | public static RawInputController[] GetRawInputDevices(RawInputDeviceTy... FILE: DsCore/RawInput/User32/RawHid.cs type RawHid (line 11) | public struct RawHid method FromIntPtr (line 34) | public static RawHid FromIntPtr(IntPtr Ptr) method ToString (line 56) | public override string ToString() FILE: DsCore/RawInput/User32/RawInputDataKeyboard.cs type RawInputDataKeyboard (line 6) | [StructLayout(LayoutKind.Sequential)] type RawKeyboard (line 16) | [StructLayout(LayoutKind.Sequential)] method ToString (line 44) | public override string ToString() type RawKeyboardFlags (line 51) | [Flags] FILE: DsCore/RawInput/User32/RawInputDataMouse.cs type RawInputDataMouse (line 6) | [StructLayout(LayoutKind.Sequential)] type RawMouse (line 16) | [StructLayout(LayoutKind.Explicit)] method ToString (line 60) | public override string ToString() type RawMouseFlags (line 66) | [Flags] type RawMouseButtonFlags (line 87) | [Flags] FILE: DsCore/RawInput/User32/RawInputDevice.cs type RawInputDevice (line 9) | [StructLayout(LayoutKind.Sequential)] method ToString (line 29) | public override string ToString() FILE: DsCore/RawInput/User32/RawInputDeviceFlag.cs type RawInputDeviceFlags (line 8) | [Flags] FILE: DsCore/RawInput/User32/RawInputDeviceInfo.cs type RawInputDeviceInfo (line 8) | [StructLayout(LayoutKind.Explicit)] method ToString (line 37) | public override string ToString() type RawInputMouseInfo (line 59) | [StructLayout(LayoutKind.Sequential)] type RawInputKeyboardInfo (line 84) | [StructLayout(LayoutKind.Sequential)] type RawInputHidInfo (line 116) | [StructLayout(LayoutKind.Sequential)] FILE: DsCore/RawInput/User32/RawInputDeviceList.cs type RawInputDeviceList (line 9) | [StructLayout(LayoutKind.Sequential)] FILE: DsCore/RawInput/User32/RawInputDeviceType.cs type RawInputDeviceType (line 7) | public enum RawInputDeviceType FILE: DsCore/RawInput/User32/RawInputHeader.cs type RawInputHeader (line 9) | [StructLayout(LayoutKind.Sequential)] method ToString (line 29) | public override string ToString() FILE: DsCore/RawInput/User32/RawInputUiCommand.cs type RawInputUiCommand (line 7) | public enum RawInputUiCommand : uint FILE: DsCore/Win32/CopyDataStruct.cs class CopyDataStruct (line 6) | [StructLayout(LayoutKind.Sequential)] FILE: DsCore/Win32/FileMapAccessType.cs type FileMapAccessType (line 7) | [Flags] FILE: DsCore/Win32/HardwareScanCode.cs type HardwareScanCode (line 4) | public enum HardwareScanCode : byte FILE: DsCore/Win32/Input.cs type INPUT (line 10) | [StructLayout(LayoutKind.Explicit)] type InputType (line 26) | public enum InputType : int type MOUSEINPUT (line 37) | [StructLayout(LayoutKind.Sequential)] type KEYBDINPUT (line 52) | [StructLayout(LayoutKind.Sequential)] type HARDWAREINPUT (line 66) | [StructLayout(LayoutKind.Sequential)] type KeybdInputFlags (line 74) | [Flags] FILE: DsCore/Win32/KbdLlHookStruct.cs type KBDLLHOOKSTRUCT (line 9) | [StructLayout(LayoutKind.Sequential)] method ToString (line 33) | public override string ToString() FILE: DsCore/Win32/MemoryAllocType.cs type MemoryAllocType (line 5) | [Flags] FILE: DsCore/Win32/MemoryFreeType.cs type MemoryFreeType (line 5) | [Flags] FILE: DsCore/Win32/MemoryPageProtect.cs type MemoryPageProtect (line 5) | [Flags] FILE: DsCore/Win32/MsLlHookStruct.cs type MSLLHOOKSTRUCT (line 9) | [StructLayout(LayoutKind.Sequential)] FILE: DsCore/Win32/PageProtection.cs type PageProtection (line 5) | [Flags] FILE: DsCore/Win32/Point.cs type POINT (line 9) | [StructLayout(LayoutKind.Sequential)] method POINT (line 15) | public POINT(int x, int y) FILE: DsCore/Win32/QueryUserNotificationState.cs type QUERY_USER_NOTIFICATION_STATE (line 7) | public enum QUERY_USER_NOTIFICATION_STATE FILE: DsCore/Win32/Rect.cs type Rect (line 10) | public struct Rect FILE: DsCore/Win32/SystemMetricsIndex.cs type SystemMetricsIndex (line 11) | public enum SystemMetricsIndex : int FILE: DsCore/Win32/VirtualKeyCode.cs type VirtualKeyCode (line 4) | public enum VirtualKeyCode : byte FILE: DsCore/Win32/VirtualKeyMapType.cs type VirtualKeyMapType (line 7) | public enum VirtualKeyMapType FILE: DsCore/Win32/Win32Api.cs class Win32API (line 8) | public static class Win32API method HidD_GetManufacturerString (line 12) | [DllImport("hid", CharSet = CharSet.Unicode)] method HidD_GetProductString (line 16) | [DllImport("hid", CharSet = CharSet.Unicode)] method HidP_GetCaps (line 20) | [DllImport("hid.dll", SetLastError = true)] method HidP_GetButtonCaps (line 23) | [DllImport("hid.dll", SetLastError = true)] method HidP_GetValueCaps (line 26) | [DllImport("hid.dll", CharSet = CharSet.Auto)] method HidP_GetUsages (line 29) | [DllImport("hid")] method HidP_GetUsageValue (line 32) | [DllImport("hid")] method HidP_GetScaledUsageValue (line 36) | [DllImport("hid")] method GetDC (line 45) | [DllImport("user32.dll", SetLastError = true)] method InvalidateRect (line 48) | [DllImport("user32.dll", SetLastError = true)] method ReleaseDC (line 51) | [DllImport("user32.dll", SetLastError = true)] method GetRawInputData (line 58) | [DllImport("user32.dll", SetLastError = true)] method GetRawInputData (line 61) | [DllImport("user32.dll", SetLastError = true)] method GetRawInputData (line 64) | [DllImport("User32.dll", SetLastError = true)] method GetRawInputDeviceInfo (line 67) | [DllImport("user32.dll", SetLastError = true)] method GetRawInputDeviceInfo (line 70) | [DllImport("user32", SetLastError = true)] method GetRawInputDeviceList (line 73) | [DllImport("User32.dll", SetLastError = true)] method RegisterRawInputDevices (line 76) | [DllImport("User32.dll", SetLastError = true)] method CallNextHookEx (line 83) | [DllImport("user32.dll", SetLastError = true)] method GetModuleHandle (line 86) | [DllImport("kernel32.dll", SetLastError = true)] method GetWindowThreadProcessId (line 89) | [DllImport("user32.dll", SetLastError = true)] method MapVirtualKeyEx (line 93) | [DllImport("user32.dll", SetLastError = true)] method MapVirtualKey (line 96) | [DllImport("user32.dll", SetLastError = true)] method SetWindowsHookEx (line 99) | [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] method UnhookWindowsHookEx (line 103) | [DllImport("user32.dll", SetLastError = true)] method CreateWindowEx (line 111) | [DllImport("user32.dll", SetLastError = true, EntryPoint = "CreateWind... method DefWindowProc (line 128) | [DllImport("user32.dll")] method EnableWindow (line 131) | [DllImport("user32.dll")] method EnumThreadWindows (line 134) | [DllImport("user32.dll")] method FindWindowEx (line 138) | [DllImport("user32.dll", SetLastError = true)] method GetClassName (line 141) | [DllImport("user32.dll", SetLastError = true)] method GetClientRect (line 144) | [DllImport("user32.dll", SetLastError = true)] method GetCursorPos (line 147) | [DllImport("user32.dll")] method GetDesktopWindow (line 150) | [DllImport("user32.dll", SetLastError = true)] method GetDeviceCaps (line 153) | [DllImport("gdi32.dll")] method GetForegroundWindow (line 156) | [DllImport("user32.dll", SetLastError = true)] method GetLastError (line 159) | [DllImport("kernel32.dll")] method GetSystemMetrics (line 162) | [DllImport("user32.dll")] method GetWindowRect (line 165) | [DllImport("user32.dll", SetLastError = true)] method GetWindowText (line 168) | [DllImport("user32.dll", SetLastError = true)] method GetWindowTextLength (line 171) | [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] method GetWindowThreadProcessId (line 174) | [DllImport("user32.dll", SetLastError = true)] method IsWindowVisible (line 177) | [DllImport("user32.dll")] method LoadCursor (line 181) | [DllImport("user32.dll")] method RegisterClassEx (line 184) | [DllImport("user32.dll", SetLastError = true, EntryPoint = "RegisterCl... method ScreenToClient (line 187) | [DllImport("user32.dll")] method SetCapture (line 190) | [DllImport("user32.dll")] method UpdateWindow (line 193) | [DllImport("user32.dll")] method SHQueryUserNotificationState (line 196) | [DllImport("shell32.dll")] method RegisterWindowMessage (line 203) | [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] method PostMessage (line 206) | [return: MarshalAs(UnmanagedType.Bool)] method SendMessage (line 210) | [DllImport("user32.dll", CharSet = CharSet.Auto)] method keybd_event (line 217) | [DllImport("user32.dll", SetLastError = true)] method SendInput (line 221) | [DllImport("user32.dll", SetLastError = true)] method ShowCursor (line 224) | [DllImport("user32.dll")] method GetKeyState (line 227) | [DllImport("USER32.dll")] method CreateFile (line 236) | [DllImport("kernel32", SetLastError = true, CharSet = CharSet.Unicode)] method CloseHandle (line 239) | [DllImport("kernel32", SetLastError = true)] method WriteFile (line 242) | [DllImport("kernel32.dll", CharSet = CharSet.Ansi)] type DesiredAccess (line 246) | [Flags] type ShareMode (line 254) | [Flags] type CreateDisposition (line 263) | public enum CreateDisposition : uint method OpenProcess (line 276) | [DllImport("kernel32.dll")] method ReadProcessMemory (line 279) | [DllImport("kernel32.dll", SetLastError = true)] method ReadProcessMemoryX64 (line 282) | [DllImport("kernel32.dll", SetLastError = true, EntryPoint = "ReadProc... method VirtualAllocEx (line 286) | [DllImport("kernel32.dll")] method VirtualFreeEx (line 289) | [DllImport("kernel32.dll")] method WriteProcessMemory (line 292) | [DllImport("kernel32.dll", SetLastError = true)] method WriteProcessMemoryX64 (line 295) | [DllImport("kernel32.dll", SetLastError = true, EntryPoint = "WritePro... method CreateFileMapping (line 303) | [DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)] method OpenFileMapping (line 306) | [DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)] method MapViewOfFile (line 309) | [DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)] method UnmapViewOfFile (line 312) | [DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)] method QueryFullProcessImageName (line 317) | [DllImport("kernel32.dll", SetLastError = true)] method LoadLibrary (line 320) | [DllImport("kernel32", SetLastError = true, CharSet = CharSet.Ansi)] method GetProcAddress (line 323) | [DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, S... method MM_BeginPeriod (line 330) | [DllImport("winmm.dll", EntryPoint = "timeBeginPeriod")] method MM_EndPeriod (line 333) | [DllImport("winmm.dll", EntryPoint = "timeEndPeriod")] FILE: DsCore/Win32/Win32Define.cs class Win32Define (line 7) | public static class Win32Define FILE: DsCore/Win32/WndClassEx.cs type WNDCLASSEX (line 6) | [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] FILE: DsCore/XInput/XInputBatteryInformation.cs type XInputBatteryInformation (line 8) | [StructLayout(LayoutKind.Explicit)] type BatteryTypes (line 28) | public enum BatteryTypes : byte type BatteryLevel (line 46) | public enum BatteryLevel : byte FILE: DsCore/XInput/XInputCapabilities.cs type XInputCapabilities (line 9) | [StructLayout(LayoutKind.Explicit)] type XInputCapabilitiesType (line 44) | public enum XInputCapabilitiesType : byte type CapabilityFlags (line 51) | public enum CapabilityFlags : short FILE: DsCore/XInput/XInputDeviceSubtype.cs type XInputDeviceSubtype (line 5) | [Flags] FILE: DsCore/XInput/XInputGamepad.cs type XInputGamepad (line 8) | [StructLayout(LayoutKind.Explicit)] FILE: DsCore/XInput/XInputHandler.cs class XInputHandler (line 10) | public class XInputHandler method XInputGetCapabilities (line 48) | [DllImport("xinput9_1_0.dll")] method XInputGetState (line 63) | [DllImport("xinput9_1_0.dll")] method XInputSetState (line 76) | [DllImport("xinput9_1_0.dll")] FILE: DsCore/XInput/XInputState.cs type XInputState (line 8) | [StructLayout(LayoutKind.Explicit)] FILE: DsCore/XInput/XInputVibration.cs type XInputVibration (line 10) | [StructLayout(LayoutKind.Sequential)] FILE: DsCore/XInput/XinputButtonFlags.cs type XinputButtonFlags (line 5) | [Flags] FILE: DsCore/XOutput/XOutput.cs class XOutput (line 12) | public class XOutput type SP_DEVICE_INTERFACE_DATA (line 16) | [StructLayout(LayoutKind.Sequential)] type MessageType (line 25) | public enum MessageType method CreateFile (line 60) | [DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unic... method DeviceIoControl (line 63) | [DllImport("kernel32.dll", SetLastError = true)] method SetupDiDestroyDeviceInfoList (line 67) | [DllImport("setupapi.dll", SetLastError = true)] method SetupDiEnumDeviceInterfaces (line 70) | [DllImport("setupapi.dll", SetLastError = true)] method SetupDiGetClassDevs (line 74) | [DllImport("setupapi.dll", SetLastError = true, CharSet = CharSet.Auto)] method SetupDiGetDeviceInterfaceDetail (line 77) | [DllImport("setupapi.dll", SetLastError = true, CharSet = CharSet.Auto)] class Gamepad_state (line 83) | private class Gamepad_state method Gamepad_state (line 92) | public Gamepad_state() method XOutput (line 108) | public XOutput() method isVBusExists (line 120) | public bool isVBusExists() method PlugIn (line 140) | public bool PlugIn(int UserIndex) method Unplug (line 182) | public bool Unplug(int UserIndex, bool Force = false) method UnplugAll (line 190) | public bool UnplugAll(bool Force = false) method GetLedNumber (line 201) | public bool GetLedNumber(int UserIndex, byte[] Led) method SetDPad_Up (line 209) | public bool SetDPad_Up(int UserIndex) method SetDPad_Down (line 220) | public bool SetDPad_Down(int UserIndex) method SetDPad_Left (line 231) | public bool SetDPad_Left(int UserIndex) method SetDPad_Right (line 242) | public bool SetDPad_Right(int UserIndex) method SetDPad_Off (line 253) | public bool SetDPad_Off(int UserIndex) method SetButton_Start (line 267) | public bool SetButton_Start(int UserIndex, bool Pressed) method SetButton_Back (line 282) | public bool SetButton_Back(int UserIndex, bool Pressed) method SetButton_L3 (line 297) | public bool SetButton_L3(int UserIndex, bool Pressed) method SetButton_R3 (line 312) | public bool SetButton_R3(int UserIndex, bool Pressed) method SetButton_L1 (line 327) | public bool SetButton_L1(int UserIndex, bool Pressed) method SetButton_R1 (line 342) | public bool SetButton_R1(int UserIndex, bool Pressed) method SetButton_A (line 357) | public bool SetButton_A(int UserIndex, bool Pressed) method SetButton_B (line 372) | public bool SetButton_B(int UserIndex, bool Pressed) method SetButton_X (line 387) | public bool SetButton_X(int UserIndex, bool Pressed) method SetButton_Y (line 402) | public bool SetButton_Y(int UserIndex, bool Pressed) method SetButton_Guide (line 417) | public bool SetButton_Guide(int UserIndex, bool Pressed) method SetLAxis_X (line 432) | public bool SetLAxis_X(int UserIndex, short Value) method SetLAxis_Y (line 444) | public bool SetLAxis_Y(int UserIndex, short Value) method SetRAxis_X (line 456) | public bool SetRAxis_X(int UserIndex, short Value) method SetRAxis_Y (line 468) | public bool SetRAxis_Y(int UserIndex, short Value) method SetButton_L2 (line 480) | public bool SetButton_L2(int UserIndex, byte Value) method SetButton_R2 (line 491) | public bool SetButton_R2(int UserIndex, byte Value) method UpdateXoutputState (line 502) | public bool UpdateXoutputState(int UserIndex) method GetVXbusPath (line 507) | private int GetVXbusPath(ref String Path) method GetVXbusHandle (line 555) | private IntPtr GetVXbusHandle() method UnplugOpt (line 568) | private bool UnplugOpt(int UserIndex, bool Force) method XOutputSetState (line 607) | private bool XOutputSetState(int UserIndex, Gamepad_state Gamepad) method XOutputSetGetState (line 646) | private bool XOutputSetGetState(int UserIndex, Gamepad_state Gamepad, ... FILE: DsDiag/Ds_Diag.Designer.cs class DsDiag (line 3) | partial class DsDiag method Dispose (line 14) | protected override void Dispose(bool disposing) method InitializeComponent (line 29) | private void InitializeComponent() FILE: DsDiag/Ds_Diag.cs class DsDiag (line 13) | public partial class DsDiag : Form method DsDiag (line 34) | public DsDiag() method Ds_Diag_Load (line 74) | private void Ds_Diag_Load(object sender, System.EventArgs e) method Cbo_Dev_SelectionChangeCommitted (line 85) | private void Cbo_Dev_SelectionChangeCommitted(object sender, System.Ev... method Cbo_AxisX_SelectionChangeCommitted (line 155) | private void Cbo_AxisX_SelectionChangeCommitted(object sender, EventAr... method Cbo_AxisY_SelectionChangeCommitted (line 161) | private void Cbo_AxisY_SelectionChangeCommitted(object sender, EventAr... method Btn_Export_Click (line 170) | private void Btn_Export_Click(object sender, EventArgs e) method GetRawInputDevices (line 238) | private void GetRawInputDevices() method GetControllerFromName (line 269) | private RawInputController GetControllerFromName(String DeviceName) method ProcessRawInput (line 284) | private bool ProcessRawInput(IntPtr LParam) method GetScreenResolution (line 311) | public void GetScreenResolution() method GetClientSize (line 318) | public void GetClientSize() method Clamp (line 328) | protected int Clamp(int val, int minVal, int maxVal) method ScreenScale (line 338) | public int ScreenScale(int val, int fromMinVal, int fromMaxVal, int to... method ScreenScale (line 342) | protected int ScreenScale(int val, int fromMinVal, int fromOffVal, int... method ClientScale (line 402) | private void ClientScale(AxisInfo AxisData) method WndProc (line 420) | protected override void WndProc(ref Message m) method UpdateRawAxis (line 439) | public void UpdateRawAxis(RawInputController Controller) method Ds_Diag_Paint (line 473) | private void Ds_Diag_Paint(object sender, PaintEventArgs e) method SetTargetLocation (line 501) | private void SetTargetLocation(int X, int Y) method WriteLog (line 508) | public void WriteLog(String Data) method Tmr_RefreshGui_Tick (line 518) | private void Tmr_RefreshGui_Tick(object sender, EventArgs e) class AxisInfo (line 526) | class AxisInfo method AxisInfo (line 533) | public AxisInfo() FILE: DsDiag/Ds_Diag_Button.Designer.cs class Ds_Diag_Button (line 3) | partial class Ds_Diag_Button method Dispose (line 14) | protected override void Dispose(bool disposing) method InitializeComponent (line 29) | private void InitializeComponent() FILE: DsDiag/Ds_Diag_Button.cs class Ds_Diag_Button (line 6) | public partial class Ds_Diag_Button : UserControl method Ds_Diag_Button (line 10) | public Ds_Diag_Button(int Number) method Activate (line 17) | public void Activate(bool isActivated) FILE: DsDiag/Program.cs class Program (line 7) | static class Program method Main (line 12) | [STAThread] FILE: DsDiag/Properties/Resources.Designer.cs class Resources (line 22) | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resource... method Resources (line 31) | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Mic... FILE: DsDiag/Properties/Settings.Designer.cs class Settings (line 14) | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] FILE: UnityPlugins/UnityPlugin_BepInEx_DCOP/DemulShooter_Plugin.cs class DemulShooter_Plugin (line 15) | [BepInPlugin(pluginGuid, pluginName, pluginVersion)] type ArduinoPin (line 64) | public enum ArduinoPin method Awake (line 78) | public void Awake() method Start (line 141) | public void Start() method Update (line 147) | public void Update() method OnDestroy (line 185) | public void OnDestroy() method HarmonyPatch (line 191) | private void HarmonyPatch(Harmony hHarmony, Type OriginalClass, String... method TcpClientThreadLoop (line 201) | private void TcpClientThreadLoop() method SendOutputs (line 266) | public static void SendOutputs() method PrintStackTrace (line 299) | public static void PrintStackTrace() FILE: UnityPlugins/UnityPlugin_BepInEx_DCOP/INIFile.cs class INIFile (line 8) | public class INIFile method WritePrivateProfileString (line 13) | [DllImport("kernel32", CharSet = CharSet.Unicode)] method GetPrivateProfileString (line 15) | [DllImport("kernel32", CharSet = CharSet.Unicode)] method INIFile (line 19) | public INIFile(string INIPath) method IniWriteValue (line 24) | public long IniWriteValue(string Section, string Key, string Value) method IniReadValue (line 29) | public string IniReadValue(string Section, string Key) method IniReadBoolValue (line 36) | public void IniReadBoolValue(string section, string key, ref bool Targ... method IniReadIntValue (line 50) | public void IniReadIntValue(string section, string key, ref int Target... FILE: UnityPlugins/UnityPlugin_BepInEx_DCOP/Patch/Uduino/mUduinoConnection_DesktopSerial.cs class mUduinoConnection_DesktopSerial (line 6) | class mUduinoConnection_DesktopSerial class TurnOnPin (line 11) | [HarmonyPatch(typeof(UduinoConnection_DesktopSerial), "Discover")] method Prefix (line 14) | static bool Prefix(ref string[] portNames) FILE: UnityPlugins/UnityPlugin_BepInEx_DCOP/Patch/Uduino/mUduinoManager.cs class mUduinoManager (line 6) | class mUduinoManager class arduinoWrite (line 11) | [HarmonyPatch(typeof(UduinoManager), "arduinoWrite")] method Prefix (line 14) | static bool Prefix(UduinoDevice target, int pin, int value, string t... FILE: UnityPlugins/UnityPlugin_BepInEx_DCOP/Patch/_Unity.cs class _Unity (line 5) | internal class _Unity class persistentDataPath (line 10) | [HarmonyPatch(typeof(UnityEngine.Application), "persistentDataPath", M... method Postfix (line 13) | static void Postfix(ref string __result) FILE: UnityPlugins/UnityPlugin_BepInEx_DCOP/Patch/mGunScript.cs class mGunScript (line 6) | class mGunScript class Update (line 11) | [HarmonyPatch(typeof(GunScript), "Update")] method Prefix (line 14) | static bool Prefix(bool ___gunEnabled, int ___ammoCount) FILE: UnityPlugins/UnityPlugin_BepInEx_DCOP/Patch/mHighscoreManager.cs class mHighscoreManager (line 6) | internal class mHighscoreManager class Awake (line 11) | [HarmonyPatch(typeof(HighscoreManager), "Awake")] method Postfix (line 14) | static void Postfix(HighscoreManager __instance) FILE: UnityPlugins/UnityPlugin_BepInEx_DCOP/Patch/mLifeTracker.cs class mLifeTracker (line 5) | class mLifeTracker class Update (line 10) | [HarmonyPatch(typeof(LifeTracker), "Update")] method Prefix (line 13) | static bool Prefix(int ___lifes) FILE: UnityPlugins/UnityPlugin_BepInEx_DCOP/Patch/mPauseGame.cs class mPauseGame (line 7) | internal class mPauseGame class Update (line 12) | [HarmonyPatch(typeof(PauseGame))] method Transpiler (line 16) | static IEnumerable Transpiler(IEnumerable __result) class GetActivePortsNames (line 31) | [HarmonyPatch(typeof(SBK.RS232.RS232DLL), "GetActivePortsNames")] method Prefix (line 34) | static bool Prefix() method Postfix (line 40) | static void Postfix (ref Il2CppStringArray __result) FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/SBK/Skyride_Turret/mTurret.cs class mTurret (line 8) | internal class mTurret class Update (line 13) | [HarmonyPatch(typeof(Turret), "Update")] method Prefix (line 16) | static bool Prefix(Turret __instance) class FireBullet (line 30) | [HarmonyPatch(typeof(Turret), "FireBullet")] method Prefix (line 33) | static bool Prefix(Turret __instance, Vector3 hitScreenPos) class mget_arcadePlayer (line 44) | [HarmonyPatch(typeof(Turret), "get_arcadePlayer")] method Get_arcadePlayer (line 47) | [HarmonyReversePatch] class mget_FireBreathEnabled (line 55) | [HarmonyPatch(typeof(Turret), "get_FireBreathEnabled")] method Get_FireBreathEnabled (line 58) | [HarmonyReversePatch] FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/SBK/TurretSystem/mTurretManager.cs class mTurretManager (line 8) | class mTurretManager class Awake (line 10) | [HarmonyPatch(typeof(TurretManager), "Awake")] method Prefix (line 13) | static bool Prefix() class Connect (line 20) | [HarmonyPatch(typeof(TurretManager), "Connect")] method Prefix (line 23) | static bool Prefix(TurretManager __instance) class Init (line 30) | [HarmonyPatch(typeof(TurretManager), "Init")] method Prefix (line 33) | static bool Prefix() class IsConnected (line 44) | [HarmonyPatch(typeof(TurretManager), "IsConnected")] method Prefix (line 47) | static bool Prefix(ref bool __result) class Update (line 61) | [HarmonyPatch(typeof(TurretManager), "Update")] method Prefix (line 64) | static bool Prefix() class mset_IsInitDone (line 88) | [HarmonyPatch(typeof(TurretManager), "set_IsInitDone")] method Set_IsInitDone (line 91) | [HarmonyReversePatch] class mGetFirmwareVersion (line 101) | [HarmonyPatch(typeof(TurretManager), "GetFirmwareVersion")] method Prefix (line 104) | static bool Prefix(int controllerID, ref string __result) FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/SBK/mApplicationManager.cs class mApplicationManager (line 7) | class mApplicationManager class start (line 12) | [HarmonyPatch(typeof(SBK.ApplicationManager), "Start")] method Postfix (line 15) | static void Postfix() class Update (line 26) | [HarmonyPatch(typeof(SBK.ApplicationManager), "Update")] method Prefix (line 29) | static bool Prefix() FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/_Unity.cs class _Unity (line 5) | internal class _Unity class persistentDataPath (line 10) | [HarmonyPatch(typeof(UnityEngine.Application), "persistentDataPath", M... method Postfix (line 13) | static void Postfix(ref string __result) FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/mChooseLevelWindow.cs class mChooseLevelWindow (line 7) | internal class mChooseLevelWindow class LevelUpdate (line 25) | [HarmonyPatch(typeof(ChooseLevelWindow), "Update")] method Prefix (line 28) | static bool Prefix(ChooseLevelWindow __instance) class mget_IsLevelChosen (line 61) | [HarmonyPatch(typeof(ChooseLevelWindow), "get_IsLevelChosen")] method get_IsLevelChosen (line 64) | [HarmonyReversePatch] class mget_panelList (line 73) | [HarmonyPatch(typeof(ChooseLevelWindow), "get_panelList")] method Get_panelList (line 76) | [HarmonyReversePatch] FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/mContinueWindow.cs class mContinueWindow (line 8) | internal class mContinueWindow class Update (line 10) | [HarmonyPatch(typeof(ContinueWindow), "Update")] method Prefix (line 13) | static bool Prefix(ContinueWindow __instance) FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/mHudWindow.cs class mHudWindow (line 5) | internal class mHudWindow class OnPlayerHitByEnemy (line 10) | [HarmonyPatch(typeof(HudWindow), "OnPlayerHitByEnemy")] method Prefix (line 13) | static bool Prefix(EnemyManager.IEnemyTypeProvider typeProvider, Sky... FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/mInactivePlayerState.cs class mInactivePlayerState (line 5) | internal class mInactivePlayerState class OnEnter (line 11) | [HarmonyPatch(typeof(InactivePlayerState), "OnEnter")] method Prefix (line 14) | static bool Prefix(InactivePlayerState __instance) class OnExit (line 25) | [HarmonyPatch(typeof(InactivePlayerState), "OnExit")] method Prefix (line 28) | static bool Prefix(InactivePlayerState __instance) FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/mInputsManager.cs class mInputsManager (line 9) | class mInputsManager class SendButtonEvent (line 11) | [HarmonyPatch(typeof(InputsManager), "SendButtonEvent")] method Prefix (line 14) | static bool Prefix(int player, ref bool shooting) class SendPositionEvent (line 22) | [HarmonyPatch(typeof(InputsManager), "SendPositionEvent")] method Prefix (line 25) | static bool Prefix(int player, ref UnityEngine.Vector3 viewportPosit... FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/mLaser2D.cs class mLaser2D (line 13) | internal class mLaser2D FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/mPlayerWindow.cs class mPlayerWindow (line 5) | internal class mPlayerWindow class Update (line 10) | [HarmonyPatch(typeof(PlayerWindow), "Update")] method Prefix (line 13) | static bool Prefix(PlayerWindow __instance) FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/mTarget.cs class mTarget (line 6) | internal class mTarget class OnTurretPosition (line 19) | [HarmonyPatch(typeof(Target), "OnTurretPosition")] method Prefix (line 22) | static bool Prefix(int player, ref Vector3 viewportPosition, Target ... FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/mTitleWindow.cs class mTitleWindow (line 8) | internal class mTitleWindow class Update (line 10) | [HarmonyPatch(typeof(TitleWindow), "Update")] method Prefix (line 13) | static bool Prefix(TitleWindow __instance) FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/Patch/mUnityEngine.cs class mUnityEngine (line 5) | internal class mUnityEngine class set_fullScreen (line 12) | [HarmonyPatch(typeof(UnityEngine.Screen), "set_fullScreen")] method Prefix (line 15) | static bool Prefix(ref bool value) FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/PluginController.cs class PluginController (line 5) | public class PluginController type MyInputButtons (line 9) | public enum MyInputButtons method PluginController (line 27) | public PluginController(int ID) method SetAimingValues (line 39) | public void SetAimingValues(Vector3 Position) method SetButton (line 45) | public void SetButton(MyInputButtons ButtonId, byte Value) method GetButton (line 50) | public bool GetButton(MyInputButtons ButtonId) method GetButtonDown (line 55) | public bool GetButtonDown(MyInputButtons ButtonId) method GetButtonUp (line 60) | public bool GetButtonUp(MyInputButtons ButtonId) method GetAimingPosition (line 65) | public Vector3 GetAimingPosition() FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/PluginControllerButton.cs class PluginControllerButton (line 3) | public class PluginControllerButton method PluginControllerButton (line 13) | public PluginControllerButton(int iKeyCode = 0) method SetKeyCode (line 18) | public void SetKeyCode(string StrValue) method SetKeyCode (line 25) | public void SetKeyCode(int iValue) method SetButton (line 30) | public void SetButton(bool Value) method GetButton (line 49) | public bool GetButton() method GetButtonDown (line 54) | public bool GetButtonDown() method GetButtonUp (line 64) | public bool GetButtonUp() FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/TcpData.cs class TcpData (line 10) | [StructLayout(LayoutKind.Sequential)] method TcpData (line 22) | public TcpData(int PlayerNumber) method ToByteArray (line 77) | public byte[] ToByteArray() method Update (line 111) | public void Update(byte[] ReceivedData) method WriteBytes (line 140) | private void WriteBytes(Type t, Object o) method ReadBytes (line 210) | private object ReadBytes(Type t) method ToString (line 281) | public override string ToString() FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/TcpInputData.cs class TcpInputData (line 3) | public class TcpInputData : TcpData method TcpInputData (line 14) | public TcpInputData(int PlayerNumer) : base(PlayerNumer) { } FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/TcpOutputData.cs class TcpOutputData (line 5) | public class TcpOutputData : TcpData method TcpOutputData (line 14) | public TcpOutputData(int PlayerNumer) : base(PlayerNumer) { } FILE: UnityPlugins/UnityPlugin_BepInEx_DRK/TcpPacket.cs class TcpPacket (line 8) | class TcpPacket type PacketHeader (line 20) | public enum PacketHeader : byte method TcpPacket (line 38) | public TcpPacket(PacketHeader Header) method TcpPacket (line 42) | public TcpPacket(byte[] Payload, PacketHeader Header) method GetHeader (line 55) | public PacketHeader GetHeader() method GetPayload (line 64) | public byte[] GetPayload() method GetFullPacket (line 73) | public byte[] GetFullPacket() method ToString (line 82) | public override string ToString() FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/DemulShooter_Plugin.cs class DemulShooter_Plugin (line 15) | [BepInPlugin(pluginGuid, pluginName, pluginVersion)] method Awake (line 55) | public void Awake() method Start (line 115) | public void Start() method Update (line 118) | public void Update() method OnDestroy (line 156) | public void OnDestroy() method HarmonyPatch (line 162) | private void HarmonyPatch(Harmony hHarmony, Type OriginalClass, String... method TcpClientThreadLoop (line 172) | private void TcpClientThreadLoop() method SendOutputs (line 239) | public static void SendOutputs() method PrintStackTrace (line 277) | public static void PrintStackTrace() FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/INIFile.cs class INIFile (line 8) | public class INIFile method WritePrivateProfileString (line 13) | [DllImport("kernel32", CharSet = CharSet.Unicode)] method GetPrivateProfileString (line 15) | [DllImport("kernel32", CharSet = CharSet.Unicode)] method INIFile (line 19) | public INIFile(string INIPath) method IniWriteValue (line 24) | public long IniWriteValue(string Section, string Key, string Value) method IniReadValue (line 29) | public string IniReadValue(string Section, string Key) method IniReadBoolValue (line 36) | public void IniReadBoolValue(string section, string key, ref bool Targ... method IniReadIntValue (line 50) | public void IniReadIntValue(string section, string key, ref int Target... FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/Patch/MRCQ/mGameDatabase.cs class mGameDatabase (line 5) | class mGameDatabase class GetCredits (line 14) | [HarmonyPatch(typeof(MRCQ.GameDataBase), "GetCredit")] method Prefix (line 17) | static bool Prefix(int station = -1, int record = -1, bool total = f... method Postfix (line 22) | static void Postfix(ref int __result, int station = -1, int record =... FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/Patch/MRCQ/mHardware.cs class mHardware (line 7) | class mHardware class GetInputAxis (line 14) | [HarmonyPatch(typeof(Hardware), "GetInputAxis", new Type[] { typeof(st... method Postfix (line 17) | static void Postfix(string axisName, ref float __result) class Update (line 50) | [HarmonyPatch(typeof(Hardware), "Update")] method Prefix (line 53) | static bool Prefix() class SetOutputKey (line 75) | [HarmonyPatch(typeof(Hardware), "SetOutputKey", new Type[] { typeof(st... method Prefix (line 78) | static void Prefix(string keyName, bool keyStatus) FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/Patch/MRCQ/mLocalization.cs class mLocalization (line 7) | class mLocalization class LoadMask (line 12) | [HarmonyPatch] method TargetMethod (line 15) | static MethodBase TargetMethod() method Prefix (line 25) | static bool Prefix(List ___languages) class SetLanguage (line 39) | [HarmonyPatch] method TargetMethod (line 42) | static MethodBase TargetMethod() method Prefix (line 52) | static bool Prefix(ref string language) class Tran (line 64) | [HarmonyPatch] method TargetMethod (line 67) | static MethodBase TargetMethod() method Prefix (line 77) | static bool Prefix(string str, ref string language) method Postfix (line 83) | static void Postfix(string str, string language, string __result) FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/Patch/MRCQ/mSignalKey.cs class mSignalKey (line 7) | class mSignalKey class Ctor (line 12) | [HarmonyPatch(typeof(SignalKey), MethodType.Constructor, new System.Ty... method Postfix (line 15) | static void Postfix(XmlNode signal, bool isInputSignal, ref string _... class Update (line 48) | [HarmonyPatch(typeof(SignalKey), "Update")] method Prefix (line 51) | static bool Prefix(ref string ___simulator, string ___outputKeyName,... FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/Patch/MRCQ/mSuperDogManager.cs class mSuperDogManager (line 5) | class mSuperDogManager class Update (line 10) | [HarmonyPatch(typeof(MRCQ.SuperDogManager), "DoCheckKey")] method Prefix (line 13) | static bool Prefix(int featureId, MRCQ.SuperDogManager.EncryptionArr... FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/Patch/MRCQ/mSystemError.cs class mSystemError (line 5) | class mSystemError class SetIOBoardError (line 10) | [HarmonyPatch(typeof(MRCQ.SystemError), "SetIOBoardError")] method Prefix (line 13) | static bool Prefix(string error) class SetLaserCamError (line 20) | [HarmonyPatch(typeof(MRCQ.SystemError), "SetLaserCamError")] method Prefix (line 23) | static bool Prefix(string error) FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/Patch/Now/mBulletCounter.cs class mBulletCounter (line 6) | class mBulletCounter class SetBulletCount (line 8) | [HarmonyPatch(typeof(BulletCounter), "SetBulletCount")] method Prefix (line 11) | static bool Prefix(PlayerPanel ___playerPanel, int count) FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/Patch/Now/mPlayerWeapon.cs class mPlayerWeapon (line 7) | class mPlayerWeapon FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/Patch/mArcadeShowCursor.cs class mArcadeShowCursor (line 10) | internal class mArcadeShowCursor class OnEnter (line 15) | [HarmonyPatch(typeof(ArcadeShowCursor), "OnEnter")] method Prefix (line 18) | static bool Prefix(ArcadeShowCursor __instance) FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/PluginController.cs class PluginController (line 5) | public class PluginController type MyInputButtons (line 9) | public enum MyInputButtons method PluginController (line 27) | public PluginController(int ID) method SetAimingValues (line 39) | public void SetAimingValues(Vector3 Position) method SetButton (line 45) | public void SetButton(MyInputButtons ButtonId, byte Value) method GetButton (line 50) | public bool GetButton(MyInputButtons ButtonId) method GetButtonDown (line 55) | public bool GetButtonDown(MyInputButtons ButtonId) method GetButtonUp (line 60) | public bool GetButtonUp(MyInputButtons ButtonId) method GetAimingPosition (line 65) | public Vector3 GetAimingPosition() FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/PluginControllerButton.cs class PluginControllerButton (line 3) | public class PluginControllerButton method PluginControllerButton (line 13) | public PluginControllerButton(int iKeyCode = 0) method SetKeyCode (line 18) | public void SetKeyCode(string StrValue) method SetKeyCode (line 25) | public void SetKeyCode(int iValue) method SetButton (line 30) | public void SetButton(bool Value) method GetButton (line 49) | public bool GetButton() method GetButtonDown (line 54) | public bool GetButtonDown() method GetButtonUp (line 64) | public bool GetButtonUp() FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/TcpData.cs class TcpData (line 10) | [StructLayout(LayoutKind.Sequential)] method TcpData (line 22) | public TcpData(int PlayerNumber) method ToByteArray (line 77) | public byte[] ToByteArray() method Update (line 111) | public void Update(byte[] ReceivedData) method WriteBytes (line 140) | private void WriteBytes(Type t, Object o) method ReadBytes (line 210) | private object ReadBytes(Type t) method ToString (line 281) | public override string ToString() FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/TcpInputData.cs class TcpInputData (line 3) | public class TcpInputData : TcpData method TcpInputData (line 15) | public TcpInputData(int PlayerNumer) : base(PlayerNumer) { } FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/TcpOutputData.cs class TcpOutputData (line 5) | public class TcpOutputData : TcpData method TcpOutputData (line 14) | public TcpOutputData(int PlayerNumer) : base(PlayerNumer) { } FILE: UnityPlugins/UnityPlugin_BepInEx_MARSS/TcpPacket.cs class TcpPacket (line 8) | class TcpPacket type PacketHeader (line 20) | public enum PacketHeader : byte method TcpPacket (line 38) | public TcpPacket(PacketHeader Header) method TcpPacket (line 42) | public TcpPacket(byte[] Payload, PacketHeader Header) method GetHeader (line 55) | public PacketHeader GetHeader() method GetPayload (line 64) | public byte[] GetPayload() method GetFullPacket (line 73) | public byte[] GetFullPacket() method ToString (line 82) | public override string ToString() FILE: UnityPlugins/UnityPlugin_BepInEx_MIA/DemulShooter_Plugin.cs class DemulShooter_Plugin (line 15) | [BepInPlugin(pluginGuid, pluginName, pluginVersion)] method Awake (line 60) | public void Awake() method Start (line 121) | public void Start() method Update (line 124) | public void Update() method OnDestroy (line 210) | public void OnDestroy() method HarmonyPatch (line 216) | private void HarmonyPatch(Harmony hHarmony, Type OriginalClass, String... method TcpClientThreadLoop (line 226) | private void TcpClientThreadLoop() method SendOutputs (line 293) | public static void SendOutputs() method PrintStackTrace (line 332) | public static void PrintStackTrace() FILE: UnityPlugins/UnityPlugin_BepInEx_MIA/INIFile.cs class INIFile (line 8) | public class INIFile method WritePrivateProfileString (line 13) | [DllImport("kernel32", CharSet = CharSet.Unicode)] method GetPrivateProfileString (line 15) | [DllImport("kernel32", CharSet = CharSet.Unicode)] method INIFile (line 19) | public INIFile(string INIPath) method IniWriteValue (line 24) | public long IniWriteValue(string Section, string Key, string Value) method IniReadValue (line 29) | public string IniReadValue(string Section, string Key) method IniReadBoolValue (line 36) | public void IniReadBoolValue(string section, string key, ref bool Targ... method IniReadIntValue (line 50) | public void IniReadIntValue(string section, string key, ref int Target... FILE: UnityPlugins/UnityPlugin_BepInEx_MIA/Patch/UGGameShell/mGameSetting.cs class mGameSetting (line 8) | class mGameSetting class LoadFile (line 13) | [HarmonyPatch(typeof(GameSetting), "LoadFile")] method Transpiler (line 16) | static IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable Transpiler(IEnumerable msg_list, List ___m_recv... class DiretSend (line 147) | [HarmonyPatch(typeof(LSerialPort), "DiretSend")] method Prefix (line 150) | static bool Prefix(byte[] buf) class SendData (line 157) | [HarmonyPatch(typeof(LSerialPort), "SendData", new[] { typeof(byte [])... method Prefix (line 160) | static bool Prefix(List ___m_recv_pack, byte[] data_buf, int... class SendData_1 (line 213) | [HarmonyPatch(typeof(LSerialPort), "SendData", new[] { typeof(List data_buf, int send_count = 1) FILE: UnityPlugins/UnityPlugin_BepInEx_WWS/Patch/mMVSettings.cs class mMVSettings (line 5) | internal class mMVSettings class Update (line 10) | [HarmonyPatch(typeof(MVSettings), "Update")] method Prefix (line 13) | static bool Prefix() FILE: UnityPlugins/UnityPlugin_BepInEx_WWS/Patch/mPlayerData.cs class mPlayerData (line 5) | internal class mPlayerData class Start (line 10) | [HarmonyPatch(typeof(PlayerData), "DelLife")] method Prefix (line 13) | static bool Prefix(PlayerData __instance, int delNum) FILE: UnityPlugins/UnityPlugin_BepInEx_WWS/Patch/mPlayerUIController.cs class mPlayerUIController (line 6) | class mPlayerUIController class Update (line 11) | [HarmonyPatch(typeof(PlayerUIController), "Update")] method Prefix (line 14) | static bool Prefix(PlayerData ___playerData, int ___maxBullets, int ... FILE: UnityPlugins/UnityPlugin_BepInEx_WWS/Patch/mSettingController.cs class mSettingController (line 9) | internal class mSettingController class Update (line 14) | [HarmonyPatch(typeof(SettingController), "Update")] method Prefix (line 17) | static bool Prefix(Text ___dateTxt, bool ___ShowRealPointCount, ref ... FILE: UnityPlugins/UnityPlugin_BepInEx_WWS/Patch/mShootController.cs class mShootController (line 10) | internal class mShootController class HitDown (line 15) | [HarmonyPatch(typeof(ShootController), "HitDown")] method Prefix (line 18) | static bool Prefix(Vector3 hitPoint, PlayerType playerType, bool del... FILE: UnityPlugins/UnityPlugin_BepInEx_WWS/Patch/mShowGamePointController.cs class mShowGamePointController (line 6) | class mShowGamePointController class Update (line 13) | [HarmonyPatch(typeof(ShowGamePointController), "Update")] method Prefix (line 16) | static bool Prefix(ShowGamePointController __instance) FILE: UnityPlugins/UnityPlugin_BepInEx_WWS/PluginController.cs class PluginController (line 5) | public class PluginController type MyInputButtons (line 9) | public enum MyInputButtons method PluginController (line 27) | public PluginController(int ID) method SetAimingValues (line 39) | public void SetAimingValues(Vector3 Position) method SetButton (line 45) | public void SetButton(MyInputButtons ButtonId, byte Value) method GetButton (line 50) | public bool GetButton(MyInputButtons ButtonId) method GetButtonDown (line 55) | public bool GetButtonDown(MyInputButtons ButtonId) method GetButtonUp (line 60) | public bool GetButtonUp(MyInputButtons ButtonId) method GetAimingPosition (line 65) | public Vector3 GetAimingPosition() FILE: UnityPlugins/UnityPlugin_BepInEx_WWS/PluginControllerButton.cs class PluginControllerButton (line 3) | public class PluginControllerButton method PluginControllerButton (line 13) | public PluginControllerButton(int iKeyCode = 0) method SetKeyCode (line 18) | public void SetKeyCode(string StrValue) method SetKeyCode (line 25) | public void SetKeyCode(int iValue) method SetButton (line 30) | public void SetButton(bool Value) method GetButton (line 49) | public bool GetButton() method GetButtonDown (line 54) | public bool GetButtonDown() method GetButtonUp (line 64) | public bool GetButtonUp() FILE: UnityPlugins/UnityPlugin_BepInEx_WWS/TcpData.cs class TcpData (line 10) | [StructLayout(LayoutKind.Sequential)] method TcpData (line 23) | public TcpData(int PlayerNumber) method ToByteArray (line 55) | public byte[] ToByteArray() method Update (line 89) | public void Update(byte[] ReceivedData) method WriteBytes (line 118) | private void WriteBytes(Type t, Object o) method ReadBytes (line 155) | private object ReadBytes(Type t) method ToString (line 191) | public override string ToString() FILE: UnityPlugins/UnityPlugin_BepInEx_WWS/TcpInputData.cs class TcpInputData (line 3) | public class TcpInputData : TcpData method TcpInputData (line 15) | public TcpInputData(int PlayerNumer) : base(PlayerNumer) { } FILE: UnityPlugins/UnityPlugin_BepInEx_WWS/TcpOutputData.cs class TcpOutputData (line 5) | public class TcpOutputData : TcpData method TcpOutputData (line 14) | public TcpOutputData(int PlayerNumer) : base(PlayerNumer) { } FILE: UnityPlugins/UnityPlugin_BepInEx_WWS/TcpPacket.cs class TcpPacket (line 8) | class TcpPacket type PacketHeader (line 20) | public enum PacketHeader : byte method TcpPacket (line 38) | public TcpPacket(PacketHeader Header) method TcpPacket (line 42) | public TcpPacket(byte[] Payload, PacketHeader Header) method GetHeader (line 55) | public PacketHeader GetHeader() method GetPayload (line 64) | public byte[] GetPayload() method GetFullPacket (line 73) | public byte[] GetFullPacket() method ToString (line 82) | public override string ToString()