[
  {
    "path": ".gitignore",
    "content": ".gradle\n/local.properties\n/.idea/workspace.xml\n/.idea/libraries\n.DS_Store\n/build\n/captures\n### JetBrains template\n# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio\n\n*.iml\n\n## Directory-based project format:\n.idea/\n# if you remove the above rule, at least ignore the following:\n\n# User-specific stuff:\n# .idea/workspace.xml\n# .idea/tasks.xml\n# .idea/dictionaries\n\n# Sensitive or high-churn files:\n# .idea/dataSources.ids\n# .idea/dataSources.xml\n# .idea/sqlDataSources.xml\n# .idea/dynamic.xml\n# .idea/uiDesigner.xml\n\n# Gradle:\n# .idea/gradle.xml\n# .idea/libraries\n\n# Mongo Explorer plugin:\n# .idea/mongoSettings.xml\n\n## File-based project format:\n*.ipr\n*.iws\n\n## Plugin-specific files:\n\n# IntelliJ\n/out/\n\n# mpeltonen/sbt-idea plugin\n.idea_modules/\n\n# JIRA plugin\natlassian-ide-plugin.xml\n\n# Crashlytics plugin (for Android Studio and IntelliJ)\ncom_crashlytics_export_strings.xml\ncrashlytics.properties\ncrashlytics-build.properties\n### Android template\n# Built application files\n*.apk\n*.ap_\n\n# Files for the Dalvik VM\n*.dex\n\n# Java class files\n*.class\n\n# Generated files\nbin/\ngen/\n\n# Gradle files\n.gradle/\nbuild/\n\n# Local configuration file (sdk path, etc)\nlocal.properties\n\n# Proguard folder generated by Eclipse\nproguard/\n\n# Log Files\n*.log\n\n# Android Studio Navigation editor temp files\n.navigation/\n\n"
  },
  {
    "path": ".travis.yml",
    "content": "language: android\njdk: oraclejdk8\nsudo: required\n\nbranches:\n  only:\n    - master\nbefore_install:\n  - 'mkdir -p \"$ANDROID_HOME/licenses\"'\n  - 'echo -e \"\\n84831b9409646a918e30573bab4c9c91346d8abd\" > \"$ANDROID_HOME/licenses/android-sdk-preview-license\"'\n  - 'echo -e \"\\n8933bad161af4178b1185d1a37fbf41ea5269c55\" > \"$ANDROID_HOME/licenses/android-sdk-license\"'\n  - 'echo -e \"\\nd56f5187479451eabf01fb78af6dfcb131a6481e\" > \"$ANDROID_HOME/licenses/android-sdk-license\"'\nscript: \"./gradlew clean assembleDebug\"\n\ncache:\n  directories:\n  - \"${TRAVIS_BUILD_DIR}/android/gradle/caches/\"\n  - \"${TRAVIS_BUILD_DIR}/android/gradle/wrapper/dists/\"\n  - \"$HOME/android/.gradle/caches/\"\n  - \"$HOME/android/.gradle/wrapper/\"\n\nandroid:\n  components:\n    - tools\n    - platform-tools\n    - build-tools-26.0.1\n    - tools\n    - android-26\n    - addon-google_apis-google-26\n    - extra-google-m2repository\n    - extra-android-m2repository\n\n  licenses:\n      - 'android.+'\n      - 'google.+'\n\n"
  },
  {
    "path": "LICENSE.md",
    "content": "Apache License\n==============\n\n_Version 2.0, January 2004_  \n_&lt;<http://www.apache.org/licenses/>&gt;_\n\n### Terms and Conditions for use, reproduction, and distribution\n\n#### 1. Definitions\n\n“License” shall mean the terms and conditions for use, reproduction, and\ndistribution as defined by Sections 1 through 9 of this document.\n\n“Licensor” shall mean the copyright owner or entity authorized by the copyright\nowner that is granting the License.\n\n“Legal Entity” shall mean the union of the acting entity and all other entities\nthat control, are controlled by, or are under common control with that entity.\nFor the purposes of this definition, “control” means **(i)** the power, direct or\nindirect, to cause the direction or management of such entity, whether by\ncontract or otherwise, or **(ii)** ownership of fifty percent (50%) or more of the\noutstanding shares, or **(iii)** beneficial ownership of such entity.\n\n“You” (or “Your”) shall mean an individual or Legal Entity exercising\npermissions granted by this License.\n\n“Source” form shall mean the preferred form for making modifications, including\nbut not limited to software source code, documentation source, and configuration\nfiles.\n\n“Object” form shall mean any form resulting from mechanical transformation or\ntranslation of a Source form, including but not limited to compiled object code,\ngenerated documentation, and conversions to other media types.\n\n“Work” shall mean the work of authorship, whether in Source or Object form, made\navailable under the License, as indicated by a copyright notice that is included\nin or attached to the work (an example is provided in the Appendix below).\n\n“Derivative Works” shall mean any work, whether in Source or Object form, that\nis based on (or derived from) the Work and for which the editorial revisions,\nannotations, elaborations, or other modifications represent, as a whole, an\noriginal work of authorship. For the purposes of this License, Derivative Works\nshall not include works that remain separable from, or merely link (or bind by\nname) to the interfaces of, the Work and Derivative Works thereof.\n\n“Contribution” shall mean any work of authorship, including the original version\nof the Work and any modifications or additions to that Work or Derivative Works\nthereof, that is intentionally submitted to Licensor for inclusion in the Work\nby the copyright owner or by an individual or Legal Entity authorized to submit\non behalf of the copyright owner. For the purposes of this definition,\n“submitted” means any form of electronic, verbal, or written communication sent\nto the Licensor or its representatives, including but not limited to\ncommunication on electronic mailing lists, source code control systems, and\nissue tracking systems that are managed by, or on behalf of, the Licensor for\nthe purpose of discussing and improving the Work, but excluding communication\nthat is conspicuously marked or otherwise designated in writing by the copyright\nowner as “Not a Contribution.”\n\n“Contributor” shall mean Licensor and any individual or Legal Entity on behalf\nof whom a Contribution has been received by Licensor and subsequently\nincorporated within the Work.\n\n#### 2. 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If You institute patent litigation against any entity (including a\ncross-claim or counterclaim in a lawsuit) alleging that the Work or a\nContribution incorporated within the Work constitutes direct or contributory\npatent infringement, then any patent licenses granted to You under this License\nfor that Work shall terminate as of the date such litigation is filed.\n\n#### 4. Redistribution\n\nYou may reproduce and distribute copies of the Work or Derivative Works thereof\nin any medium, with or without modifications, and in Source or Object form,\nprovided that You meet the following conditions:\n\n* **(a)** You must give any other recipients of the Work or Derivative Works a copy of\nthis License; and\n* **(b)** You must cause any modified files to carry prominent notices stating that You\nchanged the files; and\n* **(c)** You must retain, in the Source form of any Derivative Works that You distribute,\nall copyright, patent, trademark, and attribution notices from the Source form\nof the Work, excluding those notices that do not pertain to any part of the\nDerivative Works; and\n* **(d)** If the Work includes a “NOTICE” text file as part of its distribution, then any\nDerivative Works that You distribute must include a readable copy of the\nattribution notices contained within such NOTICE file, excluding those notices\nthat do not pertain to any part of the Derivative Works, in at least one of the\nfollowing places: within a NOTICE text file distributed as part of the\nDerivative Works; within the Source form or documentation, if provided along\nwith the Derivative Works; or, within a display generated by the Derivative\nWorks, if and wherever such third-party notices normally appear. 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Submission of Contributions\n\nUnless You explicitly state otherwise, any Contribution intentionally submitted\nfor inclusion in the Work by You to the Licensor shall be under the terms and\nconditions of this License, without any additional terms or conditions.\nNotwithstanding the above, nothing herein shall supersede or modify the terms of\nany separate license agreement you may have executed with Licensor regarding\nsuch Contributions.\n\n#### 6. Trademarks\n\nThis License does not grant permission to use the trade names, trademarks,\nservice marks, or product names of the Licensor, except as required for\nreasonable and customary use in describing the origin of the Work and\nreproducing the content of the NOTICE file.\n\n#### 7. Disclaimer of Warranty\n\nUnless required by applicable law or agreed to in writing, Licensor provides the\nWork (and each Contributor provides its Contributions) on an “AS IS” BASIS,\nWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied,\nincluding, without limitation, any warranties or conditions of TITLE,\nNON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are\nsolely responsible for determining the appropriateness of using or\nredistributing the Work and assume any risks associated with Your exercise of\npermissions under this License.\n\n#### 8. Limitation of Liability\n\nIn no event and under no legal theory, whether in tort (including negligence),\ncontract, or otherwise, unless required by applicable law (such as deliberate\nand grossly negligent acts) or agreed to in writing, shall any Contributor be\nliable to You for damages, including any direct, indirect, special, incidental,\nor consequential damages of any character arising as a result of this License or\nout of the use or inability to use the Work (including but not limited to\ndamages for loss of goodwill, work stoppage, computer failure or malfunction, or\nany and all other commercial damages or losses), even if such Contributor has\nbeen advised of the possibility of such damages.\n\n#### 9. Accepting Warranty or Additional Liability\n\nWhile redistributing the Work or Derivative Works thereof, You may choose to\noffer, and charge a fee for, acceptance of support, warranty, indemnity, or\nother liability obligations and/or rights consistent with this License. However,\nin accepting such obligations, You may act only on Your own behalf and on Your\nsole responsibility, not on behalf of any other Contributor, and only if You\nagree to indemnify, defend, and hold each Contributor harmless for any liability\nincurred by, or claims asserted against, such Contributor by reason of your\naccepting any such warranty or additional liability.\n\n_END OF TERMS AND CONDITIONS_\n\n### APPENDIX: How to apply the Apache License to your work\n\nTo apply the Apache License to your work, attach the following boilerplate\nnotice, with the fields enclosed by brackets `[]` replaced with your own\nidentifying information. (Don't include the brackets!) The text should be\nenclosed in the appropriate comment syntax for the file format. We also\nrecommend that a file or class name and description of purpose be included on\nthe same “printed page” as the copyright notice for easier identification within\nthird-party archives.\n\n    Copyright [yyyy] [name of copyright owner]\n    \n    Licensed under the Apache License, Version 2.0 (the \"License\");\n    you may not use this file except in compliance with the License.\n    You may obtain a copy of the License at\n    \n      http://www.apache.org/licenses/LICENSE-2.0\n    \n    Unless required by applicable law or agreed to in writing, software\n    distributed under the License is distributed on an \"AS IS\" BASIS,\n    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n    See the License for the specific language governing permissions and\n    limitations under the License.\n\n"
  },
  {
    "path": "README.md",
    "content": "# Android SocialButtons\nAn android library for implementing login/share buttons easily for social networks.\n\nAs of now, this is **only** a UI library. This library does not provide any social network\nfunctionality. That you have to code yourself. \n\n[![Paypal Donate](https://img.shields.io/badge/Donate-Paypal-2244dd.svg)](https://paypal.me/championswimmer)\n\n\n[![Build Status](https://travis-ci.org/championswimmer/Android-SocialButtons.svg)](https://travis-ci.org/championswimmer/Android-SocialButtons)\n[![Release](https://img.shields.io/github/tag/championswimmer/Android-SocialButtons.svg?label=maven)](https://jitpack.io/#championswimmer/Android-SocialButtons)\n[![Android Arsenal](https://img.shields.io/badge/Android%20Arsenal-Android%20SocialButtons-orange.svg?style=plastic)](http://android-arsenal.com/details/1/2740)\n\n\n## Screenshots\n<img src=\"/screenshots/screen1.png\" width=\"300\"/>\n<img src=\"/screenshots/screen2.png\" width=\"300\"/>\n<img src=\"/screenshots/screen3.png\" width=\"300\"/>\n\n\n## How to use\n\n### Include the library\nYou can either download the source or add to gradle via [jitpack.io](http://jitpack.io)\nAdd jitpack to your dependencies (in the main project folder) - \n```groovy\n repositories {\n        jcenter()\n        maven { url \"https://jitpack.io\" }\n    }\n```\n\nAnd include the library in your dependencies (in app folder)   \n```groovy\n dependencies {\n        compile 'in.championswimmer:Android-SocialButtons:1.3'\n    }\n```  \n\n### Floating Action Buttons\n#### Usage\nTo use FloatingActionButtons, (for example a Facebook button), use the `FABFacebook` component\n\n```xml\n        <in.championswimmer.libsocialbuttons.fabs.FABSocial\n            xmlns:app=\"http://schemas.android.com/apk/res-auto\"\n            android:layout_width=\"wrap_content\"\n            android:layout_height=\"wrap_content\"\n            android:layout_margin=\"7dp\"\n            app:social=\"facebook\"\n             />\n\n```\n\n#### Customizations\nOther than the color and the icon, everything else can be changed using the usual xml attributes. `android:src`, `android:backgroundTint` will have no effect even if you set them in your layout xml. \n\n### Buttons\n#### Usage\nUsual `Button` is also available. To use, for example a Twitter button, use the following in your xml   \n```xml\n    <in.championswimmer.libsocialbuttons.buttons.BtnSocial\n        xmlns:app=\"http://schemas.android.com/apk/res-auto\"\n        android:text=\"Follow on Twitter\"\n        android:layout_width=\"wrap_content\"\n        android:layout_height=\"wrap_content\"\n        app:social=\"twitter\"\n         />\n```\n\n#### Customizations\nYou have to set your own text using the `android:text` attribute. While the Button has it's own style predefined, you can still override the following via xml attributes - \n* `android:textAllCaps` (Default: false)\n* `android:font-family` and `android:textStyle` (Default: sans-serif-ligt normal)\n* `android:textSize` (Default: 24sp)\n* `android:padding` (Default: 15dp)\n* `android:drawablePadding` (Default: 15dp)\n\nYou cannot set `android:drawableLeft` and the other Right, Top, Bottom drawbles.\n\n**NOTE: If you chose to you can set no text, and you'll just get a square button with a social icon in it**\n\n\n### Credits \n* [DesignPieces collection of social colors](http://designpieces.com/2012/12/social-media-colours-hex-and-rgb/)\n\n## License \nThis software is licensed under the Apache License V2.0\nA copy can be found [here](./LICENSE.md)\n"
  },
  {
    "path": "app/.gitignore",
    "content": "/build\n"
  },
  {
    "path": "app/build.gradle",
    "content": "apply plugin: 'com.android.application'\n\nandroid {\n    compileSdkVersion 26\n    buildToolsVersion \"26.0.2\"\n\n    defaultConfig {\n        applicationId \"in.championswimmer.socialloginbuttons\"\n        minSdkVersion 19\n        targetSdkVersion 26\n        versionCode 2\n        versionName \"2.0\"\n        multiDexEnabled true\n    }\n    buildTypes {\n        release {\n            minifyEnabled false\n            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'\n        }\n    }\n}\n\ndependencies {\n    compile fileTree(dir: 'libs', include: ['*.jar'])\n    compile project(':library')\n}\n"
  },
  {
    "path": "app/proguard-rules.pro",
    "content": "# Add project specific ProGuard rules here.\n# By default, the flags in this file are appended to flags specified\n# in /home/championswimmer/Android/sdk/tools/proguard/proguard-android.txt\n# You can edit the include path and order by changing the proguardFiles\n# directive in build.gradle.\n#\n# For more details, see\n#   http://developer.android.com/guide/developing/tools/proguard.html\n\n# Add any project specific keep options here:\n\n# If your project uses WebView with JS, uncomment the following\n# and specify the fully qualified class name to the JavaScript interface\n# class:\n#-keepclassmembers class fqcn.of.javascript.interface.for.webview {\n#   public *;\n#}\n"
  },
  {
    "path": "app/src/main/AndroidManifest.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"\n    package=\"in.championswimmer.socialloginbuttons\" >\n\n    <application\n        android:allowBackup=\"true\"\n        android:icon=\"@mipmap/ic_launcher\"\n        android:label=\"@string/app_name\"\n        android:supportsRtl=\"true\"\n        android:theme=\"@style/AppTheme\" >\n        <activity\n            android:name=\".MainActivity\"\n            android:label=\"@string/app_name\"\n            android:theme=\"@style/AppTheme.NoActionBar\" >\n            <intent-filter>\n                <action android:name=\"android.intent.action.MAIN\" />\n\n                <category android:name=\"android.intent.category.LAUNCHER\" />\n            </intent-filter>\n        </activity>\n    </application>\n\n</manifest>\n"
  },
  {
    "path": "app/src/main/java/in/championswimmer/socialloginbuttons/MainActivity.java",
    "content": "package in.championswimmer.socialloginbuttons;\n\nimport android.os.Bundle;\nimport android.support.v7.app.AppCompatActivity;\nimport android.support.v7.widget.Toolbar;\nimport android.view.View;\n\npublic class MainActivity extends AppCompatActivity {\n\n    @Override\n    protected void onCreate(Bundle savedInstanceState) {\n        super.onCreate(savedInstanceState);\n        setContentView(R.layout.activity_main);\n        Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);\n        setSupportActionBar(toolbar);\n\n\n\n\n    }\n\n}\n"
  },
  {
    "path": "app/src/main/res/layout/activity_main.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<android.support.design.widget.CoordinatorLayout\n    xmlns:android=\"http://schemas.android.com/apk/res/android\"\n    xmlns:app=\"http://schemas.android.com/apk/res-auto\"\n    xmlns:tools=\"http://schemas.android.com/tools\"\n    android:layout_width=\"match_parent\"\n    android:layout_height=\"match_parent\"\n    android:fitsSystemWindows=\"true\"\n    tools:context=\"in.championswimmer.socialloginbuttons.MainActivity\">\n\n    <android.support.design.widget.AppBarLayout\n        android:layout_width=\"match_parent\"\n        android:layout_height=\"wrap_content\"\n        android:theme=\"@style/AppTheme.AppBarOverlay\">\n\n        <android.support.v7.widget.Toolbar\n            android:id=\"@+id/toolbar\"\n            android:layout_width=\"match_parent\"\n            android:layout_height=\"?attr/actionBarSize\"\n            android:background=\"?attr/colorPrimary\"\n            app:popupTheme=\"@style/AppTheme.PopupOverlay\" />\n\n    </android.support.design.widget.AppBarLayout>\n\n    <include layout=\"@layout/content_main\" />\n\n    <ScrollView\n        android:layout_marginTop=\"?attr/actionBarSize\"\n        android:layout_width=\"match_parent\"\n        android:layout_height=\"match_parent\">\n        <LinearLayout\n            android:orientation=\"vertical\"\n            android:layout_width=\"wrap_content\"\n            android:layout_height=\"wrap_content\">\n\n            <include layout=\"@layout/social_fabs\"/>\n\n            <include layout=\"@layout/social_logins\"/>\n\n        </LinearLayout>\n    </ScrollView>\n\n\n\n\n\n</android.support.design.widget.CoordinatorLayout>\n"
  },
  {
    "path": "app/src/main/res/layout/content_main.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<RelativeLayout xmlns:android=\"http://schemas.android.com/apk/res/android\"\n    xmlns:app=\"http://schemas.android.com/apk/res-auto\"\n    xmlns:tools=\"http://schemas.android.com/tools\"\n    android:layout_width=\"match_parent\"\n    android:layout_height=\"match_parent\"\n    android:layout_marginTop=\"?attr/actionBarSize\"\n    app:layout_behavior=\"@string/appbar_scrolling_view_behavior\"\n    tools:context=\"in.championswimmer.socialloginbuttons.MainActivity\"\n    tools:showIn=\"@layout/activity_main\">\n\n</RelativeLayout>\n"
  },
  {
    "path": "app/src/main/res/layout/social_fabs.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<LinearLayout xmlns:android=\"http://schemas.android.com/apk/res/android\"\n    android:layout_width=\"match_parent\"\n    android:layout_height=\"match_parent\"\n    xmlns:custom=\"http://schemas.android.com/apk/res-auto\"\n    android:orientation=\"vertical\">\n\n    <in.championswimmer.libsocialbuttons.SocialFab\n        android:layout_width=\"wrap_content\"\n        android:layout_height=\"wrap_content\"\n        custom:social=\"twitter\"\n        />\n\n</LinearLayout>"
  },
  {
    "path": "app/src/main/res/layout/social_logins.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<LinearLayout xmlns:android=\"http://schemas.android.com/apk/res/android\"\n    xmlns:custom=\"http://schemas.android.com/apk/res-auto\"\n    android:layout_width=\"match_parent\"\n    android:layout_height=\"match_parent\"\n    android:orientation=\"vertical\">\n\n    <in.championswimmer.libsocialbuttons.BtnSocial\n        android:layout_width=\"wrap_content\"\n        android:layout_height=\"wrap_content\"\n        android:text=\"Login With Facebook\"\n        custom:social=\"facebook\"\n        />\n\n</LinearLayout>"
  },
  {
    "path": "app/src/main/res/values/colors.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<resources>\n    <color name=\"colorPrimary\">#184370</color>\n    <color name=\"colorPrimaryDark\">#07253b</color>\n    <color name=\"colorAccent\">#cc165f</color>\n</resources>\n"
  },
  {
    "path": "app/src/main/res/values/dimens.xml",
    "content": "<resources>\n    <!-- Default screen margins, per the Android Design guidelines. -->\n    <dimen name=\"activity_horizontal_margin\">16dp</dimen>\n    <dimen name=\"activity_vertical_margin\">16dp</dimen>\n    <dimen name=\"fab_margin\">16dp</dimen>\n</resources>\n"
  },
  {
    "path": "app/src/main/res/values/strings.xml",
    "content": "<resources>\n    <string name=\"app_name\">Android Social Buttons</string>\n    <string name=\"title_activity_main\">MainActivity</string>\n</resources>\n"
  },
  {
    "path": "app/src/main/res/values/styles.xml",
    "content": "<resources>\n\n    <!-- Base application theme. -->\n    <style name=\"AppTheme\" parent=\"Theme.AppCompat.Light.DarkActionBar\">\n        <!-- Customize your theme here. -->\n        <item name=\"colorPrimary\">@color/colorPrimary</item>\n        <item name=\"colorPrimaryDark\">@color/colorPrimaryDark</item>\n        <item name=\"colorAccent\">@color/colorAccent</item>\n    </style>\n    <style name=\"AppTheme.NoActionBar\">\n        <item name=\"windowActionBar\">false</item>\n        <item name=\"windowNoTitle\">true</item>\n    </style>\n    <style name=\"AppTheme.AppBarOverlay\" parent=\"ThemeOverlay.AppCompat.Dark.ActionBar\" />\n    <style name=\"AppTheme.PopupOverlay\" parent=\"ThemeOverlay.AppCompat.Light\" />\n\n</resources>\n"
  },
  {
    "path": "app/src/main/res/values-v21/styles.xml",
    "content": "<resources>>\n    <style name=\"AppTheme.NoActionBar\">\n        <item name=\"windowActionBar\">false</item>\n        <item name=\"windowNoTitle\">true</item>\n        <item name=\"android:windowDrawsSystemBarBackgrounds\">true</item>\n        <item name=\"android:statusBarColor\">@android:color/transparent</item>\n    </style>\n</resources>\n"
  },
  {
    "path": "app/src/main/res/values-w820dp/dimens.xml",
    "content": "<resources>\n    <!-- Example customization of dimensions originally defined in res/values/dimens.xml\n         (such as screen margins) for screens with more than 820dp of available width. This\n         would include 7\" and 10\" devices in landscape (~960dp and ~1280dp respectively). -->\n    <dimen name=\"activity_horizontal_margin\">64dp</dimen>\n</resources>\n"
  },
  {
    "path": "build.gradle",
    "content": "// Top-level build file where you can add configuration options common to all sub-projects/modules.\n\nbuildscript {\n    repositories {\n        google()\n        jcenter()\n    }\n    dependencies {\n        classpath 'com.android.tools.build:gradle:3.0.0'\n\n        // NOTE: Do not place your application dependencies here; they belong\n        // in the individual module build.gradle files\n    }\n}\n\nallprojects {\n    repositories {\n        google()\n        jcenter()\n    }\n}\n\ntask clean(type: Delete) {\n    delete rootProject.buildDir\n}\n"
  },
  {
    "path": "gradle/wrapper/gradle-wrapper.properties",
    "content": "#Sun Nov 01 00:57:42 IST 2015\ndistributionBase=GRADLE_USER_HOME\ndistributionPath=wrapper/dists\nzipStoreBase=GRADLE_USER_HOME\nzipStorePath=wrapper/dists\ndistributionUrl=https\\://services.gradle.org/distributions/gradle-4.1-all.zip\n"
  },
  {
    "path": "gradle.properties",
    "content": "# Project-wide Gradle settings.\n\n# IDE (e.g. Android Studio) users:\n# Gradle settings configured through the IDE *will override*\n# any settings specified in this file.\n\n# For more details on how to configure your build environment visit\n# http://www.gradle.org/docs/current/userguide/build_environment.html\n\n# Specifies the JVM arguments used for the daemon process.\n# The setting is particularly useful for tweaking memory settings.\n# Default value: -Xmx10248m -XX:MaxPermSize=256m\n# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8\n\n# When configured, Gradle will run in incubating parallel mode.\n# This option should only be used with decoupled projects. More details, visit\n# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects\n# org.gradle.parallel=true"
  },
  {
    "path": "gradlew",
    "content": "#!/usr/bin/env bash\n\n##############################################################################\n##\n##  Gradle start up script for UN*X\n##\n##############################################################################\n\n# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.\nDEFAULT_JVM_OPTS=\"\"\n\nAPP_NAME=\"Gradle\"\nAPP_BASE_NAME=`basename \"$0\"`\n\n# Use the maximum available, or set MAX_FD != -1 to use that value.\nMAX_FD=\"maximum\"\n\nwarn ( ) {\n    echo \"$*\"\n}\n\ndie ( ) {\n    echo\n    echo \"$*\"\n    echo\n    exit 1\n}\n\n# OS specific support (must be 'true' or 'false').\ncygwin=false\nmsys=false\ndarwin=false\ncase \"`uname`\" in\n  CYGWIN* )\n    cygwin=true\n    ;;\n  Darwin* )\n    darwin=true\n    ;;\n  MINGW* )\n    msys=true\n    ;;\nesac\n\n# For Cygwin, ensure paths are in UNIX format before anything is touched.\nif $cygwin ; then\n    [ -n \"$JAVA_HOME\" ] && JAVA_HOME=`cygpath --unix \"$JAVA_HOME\"`\nfi\n\n# Attempt to set APP_HOME\n# Resolve links: $0 may be a link\nPRG=\"$0\"\n# Need this for relative symlinks.\nwhile [ -h \"$PRG\" ] ; do\n    ls=`ls -ld \"$PRG\"`\n    link=`expr \"$ls\" : '.*-> \\(.*\\)$'`\n    if expr \"$link\" : '/.*' > /dev/null; then\n        PRG=\"$link\"\n    else\n        PRG=`dirname \"$PRG\"`\"/$link\"\n    fi\ndone\nSAVED=\"`pwd`\"\ncd \"`dirname \\\"$PRG\\\"`/\" >&-\nAPP_HOME=\"`pwd -P`\"\ncd \"$SAVED\" >&-\n\nCLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar\n\n# Determine the Java command to use to start the JVM.\nif [ -n \"$JAVA_HOME\" ] ; then\n    if [ -x \"$JAVA_HOME/jre/sh/java\" ] ; then\n        # IBM's JDK on AIX uses strange locations for the executables\n        JAVACMD=\"$JAVA_HOME/jre/sh/java\"\n    else\n        JAVACMD=\"$JAVA_HOME/bin/java\"\n    fi\n    if [ ! -x \"$JAVACMD\" ] ; then\n        die \"ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME\n\nPlease set the JAVA_HOME variable in your environment to match the\nlocation of your Java installation.\"\n    fi\nelse\n    JAVACMD=\"java\"\n    which java >/dev/null 2>&1 || die \"ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.\n\nPlease set the JAVA_HOME variable in your environment to match the\nlocation of your Java installation.\"\nfi\n\n# Increase the maximum file descriptors if we can.\nif [ \"$cygwin\" = \"false\" -a \"$darwin\" = \"false\" ] ; then\n    MAX_FD_LIMIT=`ulimit -H -n`\n    if [ $? -eq 0 ] ; then\n        if [ \"$MAX_FD\" = \"maximum\" -o \"$MAX_FD\" = \"max\" ] ; then\n            MAX_FD=\"$MAX_FD_LIMIT\"\n        fi\n        ulimit -n $MAX_FD\n        if [ $? -ne 0 ] ; then\n            warn \"Could not set maximum file descriptor limit: $MAX_FD\"\n        fi\n    else\n        warn \"Could not query maximum file descriptor limit: $MAX_FD_LIMIT\"\n    fi\nfi\n\n# For Darwin, add options to specify how the application appears in the dock\nif $darwin; then\n    GRADLE_OPTS=\"$GRADLE_OPTS \\\"-Xdock:name=$APP_NAME\\\" \\\"-Xdock:icon=$APP_HOME/media/gradle.icns\\\"\"\nfi\n\n# For Cygwin, switch paths to Windows format before running java\nif $cygwin ; then\n    APP_HOME=`cygpath --path --mixed \"$APP_HOME\"`\n    CLASSPATH=`cygpath --path --mixed \"$CLASSPATH\"`\n\n    # We build the pattern for arguments to be converted via cygpath\n    ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`\n    SEP=\"\"\n    for dir in $ROOTDIRSRAW ; do\n        ROOTDIRS=\"$ROOTDIRS$SEP$dir\"\n        SEP=\"|\"\n    done\n    OURCYGPATTERN=\"(^($ROOTDIRS))\"\n    # Add a user-defined pattern to the cygpath arguments\n    if [ \"$GRADLE_CYGPATTERN\" != \"\" ] ; then\n        OURCYGPATTERN=\"$OURCYGPATTERN|($GRADLE_CYGPATTERN)\"\n    fi\n    # Now convert the arguments - kludge to limit ourselves to /bin/sh\n    i=0\n    for arg in \"$@\" ; do\n        CHECK=`echo \"$arg\"|egrep -c \"$OURCYGPATTERN\" -`\n        CHECK2=`echo \"$arg\"|egrep -c \"^-\"`                                 ### Determine if an option\n\n        if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then                    ### Added a condition\n            eval `echo args$i`=`cygpath --path --ignore --mixed \"$arg\"`\n        else\n            eval `echo args$i`=\"\\\"$arg\\\"\"\n        fi\n        i=$((i+1))\n    done\n    case $i in\n        (0) set -- ;;\n        (1) set -- \"$args0\" ;;\n        (2) set -- \"$args0\" \"$args1\" ;;\n        (3) set -- \"$args0\" \"$args1\" \"$args2\" ;;\n        (4) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" ;;\n        (5) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" ;;\n        (6) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" \"$args5\" ;;\n        (7) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" \"$args5\" \"$args6\" ;;\n        (8) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" \"$args5\" \"$args6\" \"$args7\" ;;\n        (9) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" \"$args5\" \"$args6\" \"$args7\" \"$args8\" ;;\n    esac\nfi\n\n# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules\nfunction splitJvmOpts() {\n    JVM_OPTS=(\"$@\")\n}\neval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS\nJVM_OPTS[${#JVM_OPTS[*]}]=\"-Dorg.gradle.appname=$APP_BASE_NAME\"\n\nexec \"$JAVACMD\" \"${JVM_OPTS[@]}\" -classpath \"$CLASSPATH\" org.gradle.wrapper.GradleWrapperMain \"$@\"\n"
  },
  {
    "path": "gradlew.bat",
    "content": "@if \"%DEBUG%\" == \"\" @echo off\n@rem ##########################################################################\n@rem\n@rem  Gradle startup script for Windows\n@rem\n@rem ##########################################################################\n\n@rem Set local scope for the variables with windows NT shell\nif \"%OS%\"==\"Windows_NT\" setlocal\n\n@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.\nset DEFAULT_JVM_OPTS=\n\nset DIRNAME=%~dp0\nif \"%DIRNAME%\" == \"\" set DIRNAME=.\nset APP_BASE_NAME=%~n0\nset APP_HOME=%DIRNAME%\n\n@rem Find java.exe\nif defined JAVA_HOME goto findJavaFromJavaHome\n\nset JAVA_EXE=java.exe\n%JAVA_EXE% -version >NUL 2>&1\nif \"%ERRORLEVEL%\" == \"0\" goto init\n\necho.\necho ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.\necho.\necho Please set the JAVA_HOME variable in your environment to match the\necho location of your Java installation.\n\ngoto fail\n\n:findJavaFromJavaHome\nset JAVA_HOME=%JAVA_HOME:\"=%\nset JAVA_EXE=%JAVA_HOME%/bin/java.exe\n\nif exist \"%JAVA_EXE%\" goto init\n\necho.\necho ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%\necho.\necho Please set the JAVA_HOME variable in your environment to match the\necho location of your Java installation.\n\ngoto fail\n\n:init\n@rem Get command-line arguments, handling Windowz variants\n\nif not \"%OS%\" == \"Windows_NT\" goto win9xME_args\nif \"%@eval[2+2]\" == \"4\" goto 4NT_args\n\n:win9xME_args\n@rem Slurp the command line arguments.\nset CMD_LINE_ARGS=\nset _SKIP=2\n\n:win9xME_args_slurp\nif \"x%~1\" == \"x\" goto execute\n\nset CMD_LINE_ARGS=%*\ngoto execute\n\n:4NT_args\n@rem Get arguments from the 4NT Shell from JP Software\nset CMD_LINE_ARGS=%$\n\n:execute\n@rem Setup the command line\n\nset CLASSPATH=%APP_HOME%\\gradle\\wrapper\\gradle-wrapper.jar\n\n@rem Execute Gradle\n\"%JAVA_EXE%\" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% \"-Dorg.gradle.appname=%APP_BASE_NAME%\" -classpath \"%CLASSPATH%\" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%\n\n:end\n@rem End local scope for the variables with windows NT shell\nif \"%ERRORLEVEL%\"==\"0\" goto mainEnd\n\n:fail\nrem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of\nrem the _cmd.exe /c_ return code!\nif  not \"\" == \"%GRADLE_EXIT_CONSOLE%\" exit 1\nexit /b 1\n\n:mainEnd\nif \"%OS%\"==\"Windows_NT\" endlocal\n\n:omega\n"
  },
  {
    "path": "library/.gitignore",
    "content": "/build\n"
  },
  {
    "path": "library/build.gradle",
    "content": "apply plugin: 'com.android.library'\n\nandroid {\n    compileSdkVersion 26\n    buildToolsVersion \"26.0.2\"\n\n    defaultConfig {\n        minSdkVersion 16\n        targetSdkVersion 26\n        versionCode 150\n        versionName \"1.5.0\"\n    }\n    buildTypes {\n        release {\n            minifyEnabled false\n            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'\n        }\n    }\n}\n\ndependencies {\n    compile fileTree(include: ['*.jar'], dir: 'libs')\n    api 'com.android.support:appcompat-v7:26.1.0'\n    api 'com.android.support:design:26.1.0'\n}\n"
  },
  {
    "path": "library/proguard-rules.pro",
    "content": "# Add project specific ProGuard rules here.\n# By default, the flags in this file are appended to flags specified\n# in /home/championswimmer/Android/sdk/tools/proguard/proguard-android.txt\n# You can edit the include path and order by changing the proguardFiles\n# directive in build.gradle.\n#\n# For more details, see\n#   http://developer.android.com/guide/developing/tools/proguard.html\n\n# Add any project specific keep options here:\n\n# If your project uses WebView with JS, uncomment the following\n# and specify the fully qualified class name to the JavaScript interface\n# class:\n#-keepclassmembers class fqcn.of.javascript.interface.for.webview {\n#   public *;\n#}\n"
  },
  {
    "path": "library/src/main/AndroidManifest.xml",
    "content": "<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"\n    package=\"in.championswimmer.libsocialbuttons\">\n\n    <application android:allowBackup=\"true\" android:label=\"@string/app_name\"\n        android:supportsRtl=\"true\">\n\n    </application>\n\n</manifest>\n"
  },
  {
    "path": "library/src/main/java/in/championswimmer/libsocialbuttons/BtnSocial.java",
    "content": "package in.championswimmer.libsocialbuttons;\n\nimport android.annotation.SuppressLint;\nimport android.content.Context;\nimport android.content.res.ColorStateList;\nimport android.content.res.TypedArray;\nimport android.graphics.Color;\nimport android.graphics.Typeface;\nimport android.graphics.drawable.Drawable;\nimport android.support.v7.widget.AppCompatButton;\nimport android.util.AttributeSet;\nimport android.util.TypedValue;\n\n/**\n * Created by talat on 08-07-2016.\n */\npublic class BtnSocial extends AppCompatButton {\n\n    @SuppressLint(\"RestrictedApi\")\n    public BtnSocial(Context context, AttributeSet attrs) {\n        super(context, attrs);\n\n        TypedArray a = context.getTheme().obtainStyledAttributes(\n                attrs,\n                R.styleable.Social,\n                0, 0);\n\n        try {\n            int social = a.getInteger(R.styleable.Social_social, 0);\n            String buttonClass = getResources().getStringArray(R.array.available_buttons)[social];\n            TypedArray ar = context.getResources().obtainTypedArray(getResources().getIdentifier(buttonClass, \"array\", context.getPackageName()));\n            int colorNormal = ar.getColor(0, 0);\n            @SuppressWarnings(\"ResourceType\")\n            Drawable logo = ar.getDrawable(1);\n            ar.recycle();\n\n            setCompoundDrawablesWithIntrinsicBounds(logo, null, null, null);\n            setSupportBackgroundTintList(ColorStateList.valueOf(colorNormal));\n            setIncludeFontPadding(true);\n            setTextColor(Color.WHITE);\n\n            if (attrs.getAttributeValue(\"http://schemas.android.com/apk/res/android\", \"textAllCaps\") == null) {\n                setSupportAllCaps(false);\n            }\n            if ((attrs.getAttributeValue(\"http://schemas.android.com/apk/res/android\", \"fontFamily\") == null) &&\n                    (attrs.getAttributeValue(\"http://schemas.android.com/apk/res/android\", \"textStyle\") == null)) {\n                setTypeface(Typeface.create(\"sans-serif-light\", Typeface.NORMAL));\n            }\n\n            if (attrs.getAttributeValue(\"http://schemas.android.com/apk/res/android\", \"textSize\") == null) {\n                setTextSize(TypedValue.COMPLEX_UNIT_SP, 24);\n            }\n\n            if (attrs.getAttributeValue(\"http://schemas.android.com/apk/res/android\", \"padding\") == null) {\n                int padding = getResources().getDimensionPixelSize(R.dimen.social_button_padding);\n                setPadding(padding, padding, padding, padding);\n            }\n\n            if (attrs.getAttributeValue(\"http://schemas.android.com/apk/res/android\", \"drawablePadding\") == null) {\n                int padding = getResources().getDimensionPixelSize(R.dimen.social_button_padding);\n                setCompoundDrawablePadding(padding);\n            }\n\n\n        } finally {\n            a.recycle();\n        }\n\n\n    }\n}\n"
  },
  {
    "path": "library/src/main/java/in/championswimmer/libsocialbuttons/SocialFab.java",
    "content": "package in.championswimmer.libsocialbuttons;\n\nimport android.content.Context;\nimport android.content.res.ColorStateList;\nimport android.content.res.TypedArray;\nimport android.graphics.drawable.Drawable;\nimport android.support.design.widget.FloatingActionButton;\nimport android.support.v4.content.ContextCompat;\nimport android.util.AttributeSet;\n\n\n\n/**\n * Created by talat on 08-07-2016.\n */\npublic class SocialFab extends FloatingActionButton {\n\n\n    public SocialFab(Context context, AttributeSet attrs) {\n        super(context, attrs, 0);\n\n        TypedArray a = context.getTheme().obtainStyledAttributes(\n                attrs,\n                R.styleable.Social,\n                0, 0);\n        try {\n\n            int social = a.getInteger(R.styleable.Social_social, 0);\n            String buttonClass = getResources().getStringArray(R.array.available_buttons)[social];\n            TypedArray ar = context.getResources().obtainTypedArray(getResources().getIdentifier(buttonClass, \"array\", context.getPackageName()));\n            int colorNormal = ar.getColor(0, 0);\n            @SuppressWarnings(\"ResourceType\")\n            Drawable logo = ar.getDrawable(1);\n            ar.recycle();\n\n\n            int colorRipple = ContextCompat.getColor(context, R.color.ripple);\n            int colorPressed = Utils.blendColors(colorNormal, colorRipple, 0.8f);\n\n\n            setBackgroundColor(colorNormal);\n            setBackgroundTintList(ColorStateList.valueOf(colorNormal));\n            setRippleColor(colorRipple);\n            setImageDrawable(logo);\n\n\n        } finally {\n            a.recycle();\n        }\n\n\n    }\n}\n"
  },
  {
    "path": "library/src/main/java/in/championswimmer/libsocialbuttons/Utils.java",
    "content": "package in.championswimmer.libsocialbuttons;\n\nimport android.graphics.Color;\n\n/**\n * Created by championswimmer on 1/11/15.\n */\npublic class Utils {\n\n    public static int blendColors(int color1, int color2, float ratio) {\n        final float inverseRation = 1f - ratio;\n        float r = (Color.red(color1) * ratio) + (Color.red(color2) * inverseRation);\n        float g = (Color.green(color1) * ratio) + (Color.green(color2) * inverseRation);\n        float b = (Color.blue(color1) * ratio) + (Color.blue(color2) * inverseRation);\n        return Color.rgb((int) r, (int) g, (int) b);\n    }\n\n  }\n"
  },
  {
    "path": "library/src/main/res/values/arrays.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<resources>\n\n\n    <!--This array must be sorted with the same indexes in  attrs enum-->\n    <string-array name=\"available_buttons\">\n        <item>facebook</item>\n        <item>google</item>\n        <item>dropbox</item>\n        <item>flicker</item>\n        <item>foursquare</item>\n        <item>instagram</item>\n        <item>linkedin</item>\n        <item>odnoklassniki</item>\n        <item>pinterest</item>\n        <item>quora</item>\n        <item>tumblr</item>\n        <item>twitter</item>\n        <item>vine</item>\n        <item>vkontakte</item>\n        <item>whatsapp</item>\n        <item>youtube</item>\n    </string-array>\n\n\n    <!--Social buttons styles -->\n    <array name=\"facebook\">\n        <item>@color/facebook</item>\n        <item>@drawable/logo_facebook</item>\n    </array>\n    <array name=\"google\">\n        <item>@color/googleplus</item>\n        <item>@drawable/logo_google</item>\n    </array>\n    <array name=\"dropbox\">\n        <item>@color/dropbox</item>\n        <item>@drawable/logo_dropbox</item>\n    </array>\n    <array name=\"flicker\">\n        <item>@color/flickr</item>\n        <item>@drawable/logo_flickr</item>\n    </array>\n    <array name=\"foursquare\">\n        <item>@color/foursquare</item>\n        <item>@drawable/logo_foursquare</item>\n    </array>\n    <array name=\"instagram\">\n        <item>@color/instagram</item>\n        <item>@drawable/logo_instagram</item>\n    </array>\n    <array name=\"linkedin\">\n        <item>@color/linkedin</item>\n        <item>@drawable/logo_linkedin</item>\n    </array>\n    <array name=\"odnoklassniki\">\n        <item>@color/odnoklassniki</item>\n        <item>@drawable/logo_odnoklassniki</item>\n    </array>\n    <array name=\"pinterest\">\n        <item>@color/pinterest</item>\n        <item>@drawable/logo_pinterest</item>\n    </array>\n    <array name=\"quora\">\n        <item>@color/quora</item>\n        <item>@drawable/logo_quora</item>\n    </array>\n    <array name=\"tumblr\">\n        <item>@color/tumblr</item>\n        <item>@drawable/logo_tumblr</item>\n    </array>\n    <array name=\"twitter\">\n        <item>@color/twitter</item>\n        <item>@drawable/logo_twitter</item>\n    </array>\n    <array name=\"vine\">\n        <item>@color/vine</item>\n        <item>@drawable/logo_vine</item>\n    </array>\n    <array name=\"vkontakte\">\n        <item>@color/vine</item>\n        <item>@drawable/logo_vkontakte</item>\n    </array>\n    <array name=\"whatsapp\">\n        <item>@color/vine</item>\n        <item>@drawable/logo_whatsapp</item>\n    </array>\n    <array name=\"youtube\">\n        <item>@color/youtube</item>\n        <item>@drawable/logo_youtube</item>\n    </array>\n\n</resources>"
  },
  {
    "path": "library/src/main/res/values/attrs.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<resources>\n    <declare-styleable name=\"Social\">\n        <attr name=\"social\" format=\"enum\">\n            <enum name=\"facebook\" value=\"0\" />\n            <enum name=\"google\" value=\"1\" />\n            <enum name=\"dropbox\" value=\"2\" />\n            <enum name=\"flicker\" value=\"3\" />\n            <enum name=\"foursquare\" value=\"4\" />\n            <enum name=\"instagram\" value=\"5\" />\n            <enum name=\"linkedin\" value=\"6\" />\n            <enum name=\"odnoklassniki\" value=\"7\" />\n            <enum name=\"pinterest\" value=\"8\" />\n            <enum name=\"quora\" value=\"9\" />\n            <enum name=\"tumblr\" value=\"10\" />\n            <enum name=\"twitter\" value=\"11\" />\n            <enum name=\"vine\" value=\"12\" />\n            <enum name=\"vkontakte\" value=\"13\" />\n            <enum name=\"whatsapp\" value=\"14\" />\n            <enum name=\"youtube\" value=\"15\" />\n\n        </attr>\n\n    </declare-styleable>\n</resources>"
  },
  {
    "path": "library/src/main/res/values/colors.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<resources>\n    <color name=\"facebook\">#3b5998</color>\n    <color name=\"twitter\">#00aced</color>\n    <color name=\"googleplus\">#dd4b39</color>\n    <color name=\"youtube\">#bb0000</color>\n    <color name=\"linkedin\">#007bb5</color>\n    <color name=\"instagram\">#125688</color>\n    <color name=\"whatsapp\">#4dc247</color>\n    <color name=\"pinterest\">#cb2027</color>\n    <color name=\"vine\">#00bf8f</color>\n    <color name=\"snapchat\">#fffc00</color>\n    <color name=\"quora\">#a82400</color>\n    <color name=\"dropbox\">#007ee5</color>\n    <color name=\"flickr\">#ff0084</color>\n    <color name=\"tumblr\">#32506d</color>\n    <color name=\"vkontakte\">#45668e</color>\n    <color name=\"odnoklassniki\">#ed812b</color>\n    <color name=\"foursquare\">#0072b1</color>\n\n    <color name=\"ripple\">#74848484</color>\n\n</resources>"
  },
  {
    "path": "library/src/main/res/values/dimens.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<resources>\n    <dimen name=\"social_button_padding\">20dp</dimen>\n</resources>"
  },
  {
    "path": "library/src/main/res/values/strings.xml",
    "content": "<resources>\n    <string name=\"app_name\">libsocialbuttons</string>\n</resources>\n"
  },
  {
    "path": "settings.gradle",
    "content": "include ':app', ':library'\n"
  }
]