SYMBOL INDEX (40 symbols across 6 files) FILE: src/colorpicker.js function init (line 3) | function init(callback) { function btClicked (line 18) | function btClicked() { FILE: src/facemesh.js function init (line 14) | async function init(video) { function update (line 19) | async function update(video, debug = false) { function drawDebug (line 31) | function drawDebug(video, predictions) { function createDebug (line 74) | function createDebug(video) { function drawPath (line 89) | function drawPath(ctx, points, closePath) { FILE: src/main.js function setupCamera (line 16) | async function setupCamera() { function update (line 36) | async function update() { function onMouseDown (line 53) | function onMouseDown(evt) { function onMouseMove (line 57) | function onMouseMove(evt) { function onMouseUp (line 77) | function onMouseUp(evt) { function onTouchStart (line 83) | function onTouchStart(evt) { function onTouchMove (line 87) | function onTouchMove(evt) { function onTouchEnd (line 94) | function onTouchEnd(evt) { function play (line 99) | function play() { function pause (line 105) | function pause() { function init (line 110) | async function init() { FILE: src/three.js function init (line 24) | async function init(video) { function alignPlane (line 57) | function alignPlane(plane) { function update (line 76) | function update(facemesh) { function addVideoSprite (line 102) | function addVideoSprite(video) { function addFBXMesh (line 120) | function addFBXMesh() { function draw (line 142) | function draw(pt) { function end (line 214) | function end() { function undo (line 218) | function undo() { function clear (line 227) | function clear() { function setDebug (line 236) | function setDebug(value) { function isOverFace (line 253) | function isOverFace(pt) { function createDrawingPlane (line 265) | function createDrawingPlane(position, face, uv) { FILE: src/triangulation.js constant TRIANGULATION (line 18) | const TRIANGULATION = [ FILE: src/vendor/OBJLoader.js function vector (line 29) | function vector(x, y, z) { function uv (line 35) | function uv(u, v) { function face3 (line 41) | function face3(a, b, c, normals) { function parseVertexIndex (line 50) | function parseVertexIndex(index) { function parseNormalIndex (line 58) | function parseNormalIndex(index) { function parseUVIndex (line 66) | function parseUVIndex(index) { function add_face (line 74) | function add_face(a, b, c, normals_inds) { function add_uvs (line 101) | function add_uvs(a, b, c) { function handle_face_line (line 111) | function handle_face_line(faces, uvs, normals_inds) {