[
  {
    "path": ".gitattributes",
    "content": "*.pbxproj -crlf -diff -merge\n"
  },
  {
    "path": ".gitignore",
    "content": "# OS X\n.DS_Store\n.DS_store\nprofile\n\n# XCode\n*.mode*\n*.perspective*\n*.pbxuser*\n*tmproj\nExternal/GHUnit/*\nPLBlocks.framework/*\n*.pyc\n\n# for Xcode 4\nxcuserdata\n*.xcworkspace\n\n# built products\nbuild\n*.o\n\n# Other source repository archive directories\n.hg\n.svn\nCVS\n\n# Automatic backup files\n#~.nib/\n*.swp\n*~\n*(Autosaved).rtfd/\nBackup[ ]of[ ]*.pages/\nBackup[ ]of[ ]*.key/                \nBackup[ ]of[ ]*.numbers/\n"
  },
  {
    "path": "DDProgressView/AppKitCompatibility.h",
    "content": "#define UIView NSView\n#define UIColor NSColor\n#define UIGraphicsGetCurrentContext() [[NSGraphicsContext currentContext] graphicsPort]\n\n@interface NSView (UIKit)\n\n@property (copy) UIColor *backgroundColor ;\n\n- (void)setNeedsDisplay ;\n\n@end\n"
  },
  {
    "path": "DDProgressView/AppKitCompatibility.m",
    "content": "#import \"AppKitCompatibility.h\"\n\n@implementation NSView (UIKit)\n\n- (UIColor *)backgroundColor\n{\n\treturn nil ;\n}\n\n- (void)setBackgroundColor:(UIColor *)color\n{\n\treturn ;\n}\n\n- (void)setNeedsDisplay\n{\n\t[self setNeedsDisplay:YES] ;\n}\n\n@end\n"
  },
  {
    "path": "DDProgressView/DDProgressView-Info.plist",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n<plist version=\"1.0\">\n<dict>\n\t<key>CFBundleDevelopmentRegion</key>\n\t<string>en</string>\n\t<key>CFBundleDisplayName</key>\n\t<string>${PRODUCT_NAME}</string>\n\t<key>CFBundleExecutable</key>\n\t<string>${EXECUTABLE_NAME}</string>\n\t<key>CFBundleIconFile</key>\n\t<string></string>\n\t<key>CFBundleIdentifier</key>\n\t<string>com.SnappyCode.${PRODUCT_NAME:rfc1034identifier}</string>\n\t<key>CFBundleInfoDictionaryVersion</key>\n\t<string>6.0</string>\n\t<key>CFBundleName</key>\n\t<string>${PRODUCT_NAME}</string>\n\t<key>CFBundlePackageType</key>\n\t<string>APPL</string>\n\t<key>CFBundleShortVersionString</key>\n\t<string>1.0</string>\n\t<key>CFBundleSignature</key>\n\t<string>????</string>\n\t<key>CFBundleVersion</key>\n\t<string>1.0</string>\n\t<key>LSRequiresIPhoneOS</key>\n\t<true/>\n\t<key>NSMainNibFile</key>\n\t<string>MainWindow</string>\n\t<key>UISupportedInterfaceOrientations</key>\n\t<array>\n\t\t<string>UIInterfaceOrientationPortrait</string>\n\t</array>\n</dict>\n</plist>\n"
  },
  {
    "path": "DDProgressView/DDProgressView-Prefix.pch",
    "content": "//\n// Prefix header for all source files of the 'DDProgressView' target in the 'DDProgressView' project\n//\n\n#import <Availability.h>\n\n#ifndef __IPHONE_3_0\n#warning \"This project uses features only available in iPhone SDK 3.0 and later.\"\n#endif\n\n#ifdef __OBJC__\n    #import <UIKit/UIKit.h>\n    #import <Foundation/Foundation.h>\n#endif\n"
  },
  {
    "path": "DDProgressView/DDProgressView.h",
    "content": "//\n//  DDProgressView.h\n//  DDProgressView\n//\n//  Created by Damien DeVille on 3/13/11.\n//  Copyright 2011 Snappy Code. All rights reserved.\n//\n\n#if TARGET_OS_IPHONE\n#import <UIKit/UIKit.h>\n#elif TARGET_OS_MAC\n#import \"AppKitCompatibility.h\"\n#endif\n\n@interface DDProgressView : UIView\n{\n@private\n\tfloat progress ;\n\tUIColor *innerColor ;\n\tUIColor *outerColor ;\n    UIColor *emptyColor ;\n}\n\n@property (nonatomic,retain) UIColor *innerColor ;\n@property (nonatomic,retain) UIColor *outerColor ;\n@property (nonatomic,retain) UIColor *emptyColor ;\n@property (nonatomic,assign) float progress ;\n@property (nonatomic,assign) CGFloat preferredFrameHeight ;\n\n@end\n"
  },
  {
    "path": "DDProgressView/DDProgressView.m",
    "content": "//\n//  DDProgressView.m\n//  DDProgressView\n//\n//  Created by Damien DeVille on 3/13/11.\n//  Copyright 2011 Snappy Code. All rights reserved.\n//\n\n#import \"DDProgressView.h\"\n\n#define kDefaultProgressBarHeight   22.0f\n#define kProgressBarWidth           160.0f\n\n@implementation DDProgressView\n\n@synthesize innerColor ;\n@synthesize outerColor ;\n@synthesize emptyColor ;\n@synthesize progress ;\n@synthesize preferredFrameHeight ;\n\n- (id)init\n{\n\treturn [self initWithFrame: CGRectZero] ;\n}\n\n- (id)initWithFrame:(CGRect)frame\n{\n\tself = [super initWithFrame: frame] ;\n\tif (self)\n\t{\n\t\tself.backgroundColor = [UIColor clearColor] ;\n\t\tself.innerColor = [UIColor lightGrayColor] ;\n\t\tself.outerColor = [UIColor lightGrayColor] ;\n\t\tself.emptyColor = [UIColor clearColor] ;\n        self.preferredFrameHeight = kDefaultProgressBarHeight;\n\t\tif (frame.size.width == 0.0f)\n\t\t\tframe.size.width = kProgressBarWidth ;\n\t}\n\treturn self ;\n}\n\n- (void)dealloc\n{\n\t[innerColor release], innerColor = nil ;\n\t[outerColor release], outerColor = nil ;\n\t[emptyColor release], emptyColor = nil ;\n\t\n\t[super dealloc] ;\n}\n\n- (void)setProgress:(float)theProgress\n{\n\t// make sure the user does not try to set the progress outside of the bounds\n\tif (theProgress > 1.0f)\n\t\ttheProgress = 1.0f ;\n\tif (theProgress < 0.0f)\n\t\ttheProgress = 0.0f ;\n\t\n\tprogress = theProgress ;\n\t[self setNeedsDisplay] ;\n}\n\n- (void)setFrame:(CGRect)frame\n{\n\t// we set the height ourselves since it is fixed\n\tframe.size.height = self.preferredFrameHeight ;\n\t[super setFrame: frame] ;\n}\n\n- (void)setBounds:(CGRect)bounds\n{\n\t// we set the height ourselves since it is fixed\n\tbounds.size.height = self.preferredFrameHeight ;\n\t[super setBounds: bounds] ;\n}\n\n- (void)drawRect:(CGRect)rect\n{\n\tCGContextRef context = UIGraphicsGetCurrentContext() ;\n\t\n\t// save the context\n\tCGContextSaveGState(context) ;\n\t\n\t// allow antialiasing\n\tCGContextSetAllowsAntialiasing(context, TRUE) ;\n\t\n\t// we first draw the outter rounded rectangle\n\trect = CGRectInset(rect, 1.0f, 1.0f) ;\n\tCGFloat radius = 0.5f * rect.size.height ;\n    \n\t[outerColor setStroke] ;\n\tCGContextSetLineWidth(context, 2.0f) ;\n\t\n\tCGContextBeginPath(context) ;\n\tCGContextMoveToPoint(context, CGRectGetMinX(rect), CGRectGetMidY(rect)) ;\n\tCGContextAddArcToPoint(context, CGRectGetMinX(rect), CGRectGetMinY(rect), CGRectGetMidX(rect), CGRectGetMinY(rect), radius) ;\n\tCGContextAddArcToPoint(context, CGRectGetMaxX(rect), CGRectGetMinY(rect), CGRectGetMaxX(rect), CGRectGetMidY(rect), radius) ;\n\tCGContextAddArcToPoint(context, CGRectGetMaxX(rect), CGRectGetMaxY(rect), CGRectGetMidX(rect), CGRectGetMaxY(rect), radius) ;\n\tCGContextAddArcToPoint(context, CGRectGetMinX(rect), CGRectGetMaxY(rect), CGRectGetMinX(rect), CGRectGetMidY(rect), radius) ;\n\tCGContextClosePath(context) ;\n\tCGContextDrawPath(context, kCGPathStroke) ;\n    \n    // draw the empty rounded rectangle (shown for the \"unfilled\" portions of the progress\n    rect = CGRectInset(rect, 3.0f, 3.0f) ;\n\tradius = 0.5f * rect.size.height ;\n\t\n\t[emptyColor setFill] ;\n\t\n\tCGContextBeginPath(context) ;\n\tCGContextMoveToPoint(context, CGRectGetMinX(rect), CGRectGetMidY(rect)) ;\n\tCGContextAddArcToPoint(context, CGRectGetMinX(rect), CGRectGetMinY(rect), CGRectGetMidX(rect), CGRectGetMinY(rect), radius) ;\n\tCGContextAddArcToPoint(context, CGRectGetMaxX(rect), CGRectGetMinY(rect), CGRectGetMaxX(rect), CGRectGetMidY(rect), radius) ;\n\tCGContextAddArcToPoint(context, CGRectGetMaxX(rect), CGRectGetMaxY(rect), CGRectGetMidX(rect), CGRectGetMaxY(rect), radius) ;\n\tCGContextAddArcToPoint(context, CGRectGetMinX(rect), CGRectGetMaxY(rect), CGRectGetMinX(rect), CGRectGetMidY(rect), radius) ;\n\tCGContextClosePath(context) ;\n\tCGContextFillPath(context) ;\n    \n\t// draw the inside moving filled rounded rectangle\n\tradius = 0.5f * rect.size.height ;\n\t\n\t// make sure the filled rounded rectangle is not smaller than 2 times the radius\n\trect.size.width *= progress ;\n\tif (rect.size.width < 2 * radius)\n\t\trect.size.width = 2 * radius ;\n\tif(isnan(rect.size.width)){\n\t\trect.size.width = 14;\n\t}\n\t[innerColor setFill] ;\n\t\n\tCGContextBeginPath(context) ;\n\tCGContextMoveToPoint(context, CGRectGetMinX(rect), CGRectGetMidY(rect)) ;\n\tCGContextAddArcToPoint(context, CGRectGetMinX(rect), CGRectGetMinY(rect), CGRectGetMidX(rect), CGRectGetMinY(rect), radius) ;\n\tCGContextAddArcToPoint(context, CGRectGetMaxX(rect), CGRectGetMinY(rect), CGRectGetMaxX(rect), CGRectGetMidY(rect), radius) ;\n\tCGContextAddArcToPoint(context, CGRectGetMaxX(rect), CGRectGetMaxY(rect), CGRectGetMidX(rect), CGRectGetMaxY(rect), radius) ;\n\tCGContextAddArcToPoint(context, CGRectGetMinX(rect), CGRectGetMaxY(rect), CGRectGetMinX(rect), CGRectGetMidY(rect), radius) ;\n\tCGContextClosePath(context) ;\n\tCGContextFillPath(context) ;\n\t\n\t// restore the context\n\tCGContextRestoreGState(context) ;\n}\n\n@end\n"
  },
  {
    "path": "DDProgressView/DDProgressViewAppDelegate.h",
    "content": "//\n//  DDProgressViewAppDelegate.h\n//  DDProgressView\n//\n//  Created by Damien DeVille on 3/13/11.\n//  Copyright 2011 Snappy Code. All rights reserved.\n//\n\n#import <UIKit/UIKit.h>\n\n@class DDProgressViewViewController ;\n\n@interface DDProgressViewAppDelegate : NSObject <UIApplicationDelegate>\n{\n    \n}\n\n@property (nonatomic, retain) IBOutlet UIWindow *window ;\n@property (nonatomic, retain) IBOutlet DDProgressViewViewController *viewController ;\n\n@end\n"
  },
  {
    "path": "DDProgressView/DDProgressViewAppDelegate.m",
    "content": "//\n//  DDProgressViewAppDelegate.m\n//  DDProgressView\n//\n//  Created by Damien DeVille on 3/13/11.\n//  Copyright 2011 Snappy Code. All rights reserved.\n//\n\n#import \"DDProgressViewAppDelegate.h\"\n\n#import \"DDProgressViewViewController.h\"\n\n@implementation DDProgressViewAppDelegate\n\n@synthesize window = _window ;\n@synthesize viewController = _viewController ;\n\n- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions\n{\n    self.window.rootViewController = self.viewController ;\n    [self.window makeKeyAndVisible] ;\n    return YES ;\n}\n\n- (void)applicationWillResignActive:(UIApplication *)application\n{\n    /*\n     Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.\n     Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.\n     */\n}\n\n- (void)applicationDidEnterBackground:(UIApplication *)application\n{\n    /*\n     Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. \n     If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.\n     */\n}\n\n- (void)applicationWillEnterForeground:(UIApplication *)application\n{\n    /*\n     Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.\n     */\n}\n\n- (void)applicationDidBecomeActive:(UIApplication *)application\n{\n    /*\n     Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.\n     */\n}\n\n- (void)applicationWillTerminate:(UIApplication *)application\n{\n    /*\n     Called when the application is about to terminate.\n     Save data if appropriate.\n     See also applicationDidEnterBackground:.\n     */\n}\n\n- (void)dealloc\n{\n    [_window release] ;\n    [_viewController release] ;\n    \n    [super dealloc] ;\n}\n\n@end\n"
  },
  {
    "path": "DDProgressView/DDProgressViewViewController.h",
    "content": "//\n//  DDProgressViewViewController.h\n//  DDProgressView\n//\n//  Created by Damien DeVille on 3/13/11.\n//  Copyright 2011 Snappy Code. All rights reserved.\n//\n\n#import <UIKit/UIKit.h>\n\n@class DDProgressView ;\n\n@interface DDProgressViewViewController : UIViewController\n{\n    float   testProgress ;\n    int     progressDir ;\n    \n    DDProgressView *progressView ;    \n    DDProgressView *progressView2 ;\n}\n\n@end\n"
  },
  {
    "path": "DDProgressView/DDProgressViewViewController.m",
    "content": "//\n//  DDProgressViewViewController.m\n//  DDProgressView\n//\n//  Created by Damien DeVille on 3/13/11.\n//  Copyright 2011 Snappy Code. All rights reserved.\n//\n\n#import \"DDProgressViewViewController.h\"\n#import \"DDProgressView.h\"\n\n@implementation DDProgressViewViewController\n\n- (void)dealloc\n{\n    [super dealloc] ;\n}\n\n- (void)didReceiveMemoryWarning\n{\n    [super didReceiveMemoryWarning] ;\n}\n\n- (void)viewDidLoad\n{\n    testProgress = 0.0f ;\n    progressDir = 1 ;\n    \n    [super viewDidLoad] ;\n    \n\t[self.view setBackgroundColor: [UIColor blackColor]] ;\n\t\n\tprogressView = [[DDProgressView alloc] initWithFrame: CGRectMake(20.0f, 140.0f, self.view.bounds.size.width-40.0f, 0.0f)] ;\n\t[progressView setOuterColor: [UIColor grayColor]] ;\n\t[progressView setInnerColor: [UIColor lightGrayColor]] ;\n\t[self.view addSubview: progressView] ;\n\t[progressView release] ;\n    \n    progressView2 = [[DDProgressView alloc] initWithFrame: CGRectMake(20.0f, 180.0f, self.view.bounds.size.width-40.0f, 0.0f)] ;\n    [progressView2 setOuterColor: [UIColor clearColor]] ;\n    [progressView2 setInnerColor: [UIColor lightGrayColor]] ;\n    [progressView2 setEmptyColor: [UIColor darkGrayColor]] ;\n    [self.view addSubview: progressView2] ;\n    [progressView2 release] ;\n\t\n\t// set a timer that updates the progress\n\tNSTimer *timer = [NSTimer scheduledTimerWithTimeInterval: 0.03f target: self selector: @selector(updateProgress) userInfo: nil repeats: YES] ;\n\t[timer fire] ;\n}\n\n- (void)updateProgress\n{\n\ttestProgress += (0.01f * progressDir) ;\n\t[progressView setProgress: testProgress] ;\n    [progressView2 setProgress: testProgress] ;\n    \n    if (testProgress > 1 || testProgress < 0)\n        progressDir *= -1 ;\n}\n\n- (void)viewDidUnload\n{\n    [super viewDidUnload] ;\n}\n\n- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation\n{\n    return (interfaceOrientation == UIInterfaceOrientationPortrait);\n}\n\n@end\n"
  },
  {
    "path": "DDProgressView/en.lproj/DDProgressViewViewController.xib",
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  },
  {
    "path": "LICENSE",
    "content": "* Copyright (c) 2010-2011, Snappy Code\n* All rights reserved.\n*\n* Redistribution and use in source and binary forms, with or without\n* modification, are permitted provided that the following conditions are met:\n*     * Redistributions of source code must retain the above copyright\n*       notice, this list of conditions and the following disclaimer.\n*     * Redistributions in binary form must reproduce the above copyright\n*       notice, this list of conditions and the following disclaimer in the\n*       documentation and/or other materials provided with the distribution.\n*     * Neither the name of Snappy Code nor the\n*       names of its contributors may be used to endorse or promote products\n*       derived from this software without specific prior written permission.\n*\n* THIS SOFTWARE IS PROVIDED BY Snappy Code ''AS IS'' AND ANY\n* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED\n* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n* DISCLAIMED. IN NO EVENT SHALL Snappy Code BE LIABLE FOR ANY\n* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES\n* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;\n* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND\n* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS\n* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
  },
  {
    "path": "README.md",
    "content": "About\n=====\n\n**DDProgressView** is a custom progress view à la Twitter for iPhone.\n\nDDProgressView works on both iOS and Mac OS. You must also compile the `AppKitCompatibility.m` file when targeting Mac OS.\n\nScreenshot\n==========\n\n![Gray on Black DDProgressView](https://github.com/0xced/DDProgressView/raw/master/Screenshot.png)\n\n![DDProgressView using the emptyColor property](https://github.com/ddeville/DDProgressView/raw/master/Screenshot2.png)\n"
  }
]