Full Code of devkitPro/citro2d for AI

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Repository: devkitPro/citro2d
Branch: master
Commit: 147b02aae021
Files: 19
Total size: 197.7 KB

Directory structure:
gitextract_jjtyurv2/

├── .gitignore
├── CMakeLists.txt
├── Catnip.cmake
├── Changelog.md
├── Doxyfile
├── LICENSE
├── README.md
├── include/
│   ├── c2d/
│   │   ├── base.h
│   │   ├── font.h
│   │   ├── sprite.h
│   │   ├── spritesheet.h
│   │   └── text.h
│   └── citro2d.h
└── source/
    ├── base.c
    ├── font.c
    ├── internal.h
    ├── render2d.v.pica
    ├── spritesheet.c
    └── text.c

================================================
FILE CONTENTS
================================================

================================================
FILE: .gitignore
================================================
*~
*.3dsx
*.elf
*.exe
*.smdh
*.gz
*.bz2
*.xz
Thumbs.db
build/
deps/
release/
debug/
lib/
bin/
docs/
.vscode/


================================================
FILE: CMakeLists.txt
================================================
cmake_minimum_required(VERSION 3.13)

project(citro2d
	LANGUAGES C ASM
)

include(GNUInstallDirs)

if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
	set(CMAKE_INSTALL_PREFIX "${CTR_ROOT}" CACHE PATH "" FORCE)
endif()

# Define static library target
add_library(citro2d STATIC)
set_target_properties(citro2d PROPERTIES DEBUG_POSTFIX "d")

# Add compiler flags
target_compile_options(citro2d PRIVATE
	-Wall -Werror -DCITRO2D_BUILD
)

# Add include directories
target_include_directories(citro2d PRIVATE include)

target_sources(citro2d PRIVATE
	source/base.c
	source/font.c
	source/spritesheet.c
	source/text.c
)

ctr_add_shader_library(render2d
	source/render2d.v.pica
)

dkp_add_embedded_binary_library(c2d_shaders
	render2d
)

target_link_libraries(citro2d PRIVATE c2d_shaders)

# Install the library
install(
	TARGETS citro2d
	ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
)

# Install headers
install(
	DIRECTORY ${PROJECT_SOURCE_DIR}/include/
	DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
	FILES_MATCHING
		PATTERN "*.h"
)


================================================
FILE: Catnip.cmake
================================================
catnip_package(citro2d DEFAULT all)

catnip_add_preset(release TOOLSET 3DS BUILD_TYPE Release)
catnip_add_preset(debug   TOOLSET 3DS BUILD_TYPE Debug)


================================================
FILE: Changelog.md
================================================
# Changelog

## Version 1.6.0

- Added C2D_SetTintMode: switchable tinting modes (solid tint/multiplicative tint/grayscale tint)
- Added C2D_FontSetFilter
- Minor behind-the-scenes performance improvements
- Miscellaneous bugfixes
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

## Version 1.5.0

- Added for manipulating the View Transformation.
- Fixed rendering of transparent circles.
- Fixed bug affecting text parsing of empty lines.
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

## Version 1.4.0

- Added text alignment and wrapping support to the text API.
- Added support for 800px wide mode.
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

## Version 1.3.1

- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

## Version 1.3.0

- Added C2D_DrawLine (line drawing support).
- Fixed bug that resulted in incorrect rendering after certain combinations of images and untextured primitives.
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

## Version 1.2.0

- Added custom font support, courtesy of @piepie62.

## Version 1.1.0

- Added proctex-powered untextured circle/ellipse rendering functions, courtesy of @Swiftloke.
- Added C2D_TextBufResize.
- Fixed bug involving sprite center being negative when setting a negative scale, and thus giving incorrect positioning.

## Version 1.0.0

Initial release.


================================================
FILE: Doxyfile
================================================
# Doxyfile 1.8.11

# This file describes the settings to be used by the documentation system
# doxygen (www.doxygen.org) for a project.
#
# All text after a double hash (##) is considered a comment and is placed in
# front of the TAG it is preceding.
#
# All text after a single hash (#) is considered a comment and will be ignored.
# The format is:
# TAG = value [value, ...]
# For lists, items can also be appended using:
# TAG += value [value, ...]
# Values that contain spaces should be placed between quotes (\" \").

#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------

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# that follow. The default is UTF-8 which is also the encoding used for all text
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DOXYFILE_ENCODING      = UTF-8

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# project for which the documentation is generated. This name is used in the
# title of most generated pages and in a few other places.
# The default value is: My Project.

PROJECT_NAME           = "citro2d"

# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
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PROJECT_NUMBER         =

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PROJECT_BRIEF          =

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# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy
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PROJECT_LOGO           =

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# entered, it will be relative to the location where doxygen was started. If
# left blank the current directory will be used.

OUTPUT_DIRECTORY       = docs

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CREATE_SUBDIRS         = NO

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ALLOW_UNICODE_NAMES    = NO

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OUTPUT_LANGUAGE        = English

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BRIEF_MEMBER_DESC      = YES

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SHORT_NAMES            = NO

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JAVADOC_AUTOBRIEF      = YES

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TCL_SUBST              =

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# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief
# descriptions of file, namespace and class members alphabetically by member
# name. If set to NO, the members will appear in declaration order. Note that
# this will also influence the order of the classes in the class list.
# The default value is: NO.

SORT_BRIEF_DOCS        = NO

# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the
# (brief and detailed) documentation of class members so that constructors and
# destructors are listed first. If set to NO the constructors will appear in the
# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS.
# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief
# member documentation.
# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting
# detailed member documentation.
# The default value is: NO.

SORT_MEMBERS_CTORS_1ST = NO

# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
# of group names into alphabetical order. If set to NO the group names will
# appear in their defined order.
# The default value is: NO.

SORT_GROUP_NAMES       = NO

# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by
# fully-qualified names, including namespaces. If set to NO, the class list will
# be sorted only by class name, not including the namespace part.
# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
# Note: This option applies only to the class list, not to the alphabetical
# list.
# The default value is: NO.

SORT_BY_SCOPE_NAME     = NO

# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper
# type resolution of all parameters of a function it will reject a match between
# the prototype and the implementation of a member function even if there is
# only one candidate or it is obvious which candidate to choose by doing a
# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still
# accept a match between prototype and implementation in such cases.
# The default value is: NO.

STRICT_PROTO_MATCHING  = NO

# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo
# list. This list is created by putting \todo commands in the documentation.
# The default value is: YES.

GENERATE_TODOLIST      = YES

# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test
# list. This list is created by putting \test commands in the documentation.
# The default value is: YES.

GENERATE_TESTLIST      = YES

# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug
# list. This list is created by putting \bug commands in the documentation.
# The default value is: YES.

GENERATE_BUGLIST       = YES

# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO)
# the deprecated list. This list is created by putting \deprecated commands in
# the documentation.
# The default value is: YES.

GENERATE_DEPRECATEDLIST= YES

# The ENABLED_SECTIONS tag can be used to enable conditional documentation
# sections, marked by \if <section_label> ... \endif and \cond <section_label>
# ... \endcond blocks.

ENABLED_SECTIONS       =

# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
# initial value of a variable or macro / define can have for it to appear in the
# documentation. If the initializer consists of more lines than specified here
# it will be hidden. Use a value of 0 to hide initializers completely. The
# appearance of the value of individual variables and macros / defines can be
# controlled using \showinitializer or \hideinitializer command in the
# documentation regardless of this setting.
# Minimum value: 0, maximum value: 10000, default value: 30.

MAX_INITIALIZER_LINES  = 30

# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at
# the bottom of the documentation of classes and structs. If set to YES, the
# list will mention the files that were used to generate the documentation.
# The default value is: YES.

SHOW_USED_FILES        = YES

# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This
# will remove the Files entry from the Quick Index and from the Folder Tree View
# (if specified).
# The default value is: YES.

SHOW_FILES             = YES

# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces
# page. This will remove the Namespaces entry from the Quick Index and from the
# Folder Tree View (if specified).
# The default value is: YES.

SHOW_NAMESPACES        = YES

# The FILE_VERSION_FILTER tag can be used to specify a program or script that
# doxygen should invoke to get the current version for each file (typically from
# the version control system). Doxygen will invoke the program by executing (via
# popen()) the command command input-file, where command is the value of the
# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided
# by doxygen. Whatever the program writes to standard output is used as the file
# version. For an example see the documentation.

FILE_VERSION_FILTER    =

# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
# by doxygen. The layout file controls the global structure of the generated
# output files in an output format independent way. To create the layout file
# that represents doxygen's defaults, run doxygen with the -l option. You can
# optionally specify a file name after the option, if omitted DoxygenLayout.xml
# will be used as the name of the layout file.
#
# Note that if you run doxygen from a directory containing a file called
# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
# tag is left empty.

LAYOUT_FILE            =

# The CITE_BIB_FILES tag can be used to specify one or more bib files containing
# the reference definitions. This must be a list of .bib files. The .bib
# extension is automatically appended if omitted. This requires the bibtex tool
# to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info.
# For LaTeX the style of the bibliography can be controlled using
# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the
# search path. See also \cite for info how to create references.

CITE_BIB_FILES         =

#---------------------------------------------------------------------------
# Configuration options related to warning and progress messages
#---------------------------------------------------------------------------

# The QUIET tag can be used to turn on/off the messages that are generated to
# standard output by doxygen. If QUIET is set to YES this implies that the
# messages are off.
# The default value is: NO.

QUIET                  = NO

# The WARNINGS tag can be used to turn on/off the warning messages that are
# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES
# this implies that the warnings are on.
#
# Tip: Turn warnings on while writing the documentation.
# The default value is: YES.

WARNINGS               = YES

# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate
# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag
# will automatically be disabled.
# The default value is: YES.

WARN_IF_UNDOCUMENTED   = YES

# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
# potential errors in the documentation, such as not documenting some parameters
# in a documented function, or documenting parameters that don't exist or using
# markup commands wrongly.
# The default value is: YES.

WARN_IF_DOC_ERROR      = YES

# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
# are documented, but have no documentation for their parameters or return
# value. If set to NO, doxygen will only warn about wrong or incomplete
# parameter documentation, but not about the absence of documentation.
# The default value is: NO.

WARN_NO_PARAMDOC       = NO

# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when
# a warning is encountered.
# The default value is: NO.

WARN_AS_ERROR          = NO

# The WARN_FORMAT tag determines the format of the warning messages that doxygen
# can produce. The string should contain the $file, $line, and $text tags, which
# will be replaced by the file and line number from which the warning originated
# and the warning text. Optionally the format may contain $version, which will
# be replaced by the version of the file (if it could be obtained via
# FILE_VERSION_FILTER)
# The default value is: $file:$line: $text.

WARN_FORMAT            = "$file:$line: $text"

# The WARN_LOGFILE tag can be used to specify a file to which warning and error
# messages should be written. If left blank the output is written to standard
# error (stderr).

WARN_LOGFILE           =

#---------------------------------------------------------------------------
# Configuration options related to the input files
#---------------------------------------------------------------------------

# The INPUT tag is used to specify the files and/or directories that contain
# documented source files. You may enter file names like myfile.cpp or
# directories like /usr/src/myproject. Separate the files or directories with
# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
# Note: If this tag is empty the current directory is searched.

INPUT                  = include \
                         README.md \
                         Changelog.md

# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
# libiconv (or the iconv built into libc) for the transcoding. See the libiconv
# documentation (see: http://www.gnu.org/software/libiconv) for the list of
# possible encodings.
# The default value is: UTF-8.

INPUT_ENCODING         = UTF-8

# If the value of the INPUT tag contains directories, you can use the
# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and
# *.h) to filter out the source-files in the directories.
#
# Note that for custom extensions or not directly supported extensions you also
# need to set EXTENSION_MAPPING for the extension otherwise the files are not
# read by doxygen.
#
# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp,
# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h,
# *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc,
# *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.pyw, *.f90, *.f, *.for, *.tcl,
# *.vhd, *.vhdl, *.ucf, *.qsf, *.as and *.js.

FILE_PATTERNS          = *.h \
                         *.c \
                         *.cpp \
                         *.s

# The RECURSIVE tag can be used to specify whether or not subdirectories should
# be searched for input files as well.
# The default value is: NO.

RECURSIVE              = YES

# The EXCLUDE tag can be used to specify files and/or directories that should be
# excluded from the INPUT source files. This way you can easily exclude a
# subdirectory from a directory tree whose root is specified with the INPUT tag.
#
# Note that relative paths are relative to the directory from which doxygen is
# run.

EXCLUDE                =

# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
# directories that are symbolic links (a Unix file system feature) are excluded
# from the input.
# The default value is: NO.

EXCLUDE_SYMLINKS       = NO

# If the value of the INPUT tag contains directories, you can use the
# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
# certain files from those directories.
#
# Note that the wildcards are matched against the file with absolute path, so to
# exclude all test directories for example use the pattern */test/*

EXCLUDE_PATTERNS       =

# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
# (namespaces, classes, functions, etc.) that should be excluded from the
# output. The symbol name can be a fully qualified name, a word, or if the
# wildcard * is used, a substring. Examples: ANamespace, AClass,
# AClass::ANamespace, ANamespace::*Test
#
# Note that the wildcards are matched against the file with absolute path, so to
# exclude all test directories use the pattern */test/*

EXCLUDE_SYMBOLS        =

# The EXAMPLE_PATH tag can be used to specify one or more files or directories
# that contain example code fragments that are included (see the \include
# command).

EXAMPLE_PATH           =

# If the value of the EXAMPLE_PATH tag contains directories, you can use the
# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
# *.h) to filter out the source-files in the directories. If left blank all
# files are included.

EXAMPLE_PATTERNS       =

# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
# searched for input files to be used with the \include or \dontinclude commands
# irrespective of the value of the RECURSIVE tag.
# The default value is: NO.

EXAMPLE_RECURSIVE      = NO

# The IMAGE_PATH tag can be used to specify one or more files or directories
# that contain images that are to be included in the documentation (see the
# \image command).

IMAGE_PATH             =

# The INPUT_FILTER tag can be used to specify a program that doxygen should
# invoke to filter for each input file. Doxygen will invoke the filter program
# by executing (via popen()) the command:
#
# <filter> <input-file>
#
# where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the
# name of an input file. Doxygen will then use the output that the filter
# program writes to standard output. If FILTER_PATTERNS is specified, this tag
# will be ignored.
#
# Note that the filter must not add or remove lines; it is applied before the
# code is scanned, but not when the output code is generated. If lines are added
# or removed, the anchors will not be placed correctly.
#
# Note that for custom extensions or not directly supported extensions you also
# need to set EXTENSION_MAPPING for the extension otherwise the files are not
# properly processed by doxygen.

INPUT_FILTER           =

# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
# basis. Doxygen will compare the file name with each pattern and apply the
# filter if there is a match. The filters are a list of the form: pattern=filter
# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how
# filters are used. If the FILTER_PATTERNS tag is empty or if none of the
# patterns match the file name, INPUT_FILTER is applied.
#
# Note that for custom extensions or not directly supported extensions you also
# need to set EXTENSION_MAPPING for the extension otherwise the files are not
# properly processed by doxygen.

FILTER_PATTERNS        =

# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
# INPUT_FILTER) will also be used to filter the input files that are used for
# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES).
# The default value is: NO.

FILTER_SOURCE_FILES    = NO

# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and
# it is also possible to disable source filtering for a specific pattern using
# *.ext= (so without naming a filter).
# This tag requires that the tag FILTER_SOURCE_FILES is set to YES.

FILTER_SOURCE_PATTERNS =

# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that
# is part of the input, its contents will be placed on the main page
# (index.html). This can be useful if you have a project on for instance GitHub
# and want to reuse the introduction page also for the doxygen output.

USE_MDFILE_AS_MAINPAGE = README.md

#---------------------------------------------------------------------------
# Configuration options related to source browsing
#---------------------------------------------------------------------------

# If the SOURCE_BROWSER tag is set to YES then a list of source files will be
# generated. Documented entities will be cross-referenced with these sources.
#
# Note: To get rid of all source code in the generated output, make sure that
# also VERBATIM_HEADERS is set to NO.
# The default value is: NO.

SOURCE_BROWSER         = NO

# Setting the INLINE_SOURCES tag to YES will include the body of functions,
# classes and enums directly into the documentation.
# The default value is: NO.

INLINE_SOURCES         = NO

# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any
# special comment blocks from generated source code fragments. Normal C, C++ and
# Fortran comments will always remain visible.
# The default value is: YES.

STRIP_CODE_COMMENTS    = NO

# If the REFERENCED_BY_RELATION tag is set to YES then for each documented
# function all documented functions referencing it will be listed.
# The default value is: NO.

REFERENCED_BY_RELATION = NO

# If the REFERENCES_RELATION tag is set to YES then for each documented function
# all documented entities called/used by that function will be listed.
# The default value is: NO.

REFERENCES_RELATION    = NO

# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set
# to YES then the hyperlinks from functions in REFERENCES_RELATION and
# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will
# link to the documentation.
# The default value is: YES.

REFERENCES_LINK_SOURCE = NO

# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the
# source code will show a tooltip with additional information such as prototype,
# brief description and links to the definition and documentation. Since this
# will make the HTML file larger and loading of large files a bit slower, you
# can opt to disable this feature.
# The default value is: YES.
# This tag requires that the tag SOURCE_BROWSER is set to YES.

SOURCE_TOOLTIPS        = YES

# If the USE_HTAGS tag is set to YES then the references to source code will
# point to the HTML generated by the htags(1) tool instead of doxygen built-in
# source browser. The htags tool is part of GNU's global source tagging system
# (see http://www.gnu.org/software/global/global.html). You will need version
# 4.8.6 or higher.
#
# To use it do the following:
# - Install the latest version of global
# - Enable SOURCE_BROWSER and USE_HTAGS in the config file
# - Make sure the INPUT points to the root of the source tree
# - Run doxygen as normal
#
# Doxygen will invoke htags (and that will in turn invoke gtags), so these
# tools must be available from the command line (i.e. in the search path).
#
# The result: instead of the source browser generated by doxygen, the links to
# source code will now point to the output of htags.
# The default value is: NO.
# This tag requires that the tag SOURCE_BROWSER is set to YES.

USE_HTAGS              = NO

# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a
# verbatim copy of the header file for each class for which an include is
# specified. Set to NO to disable this.
# See also: Section \class.
# The default value is: YES.

VERBATIM_HEADERS       = YES

#---------------------------------------------------------------------------
# Configuration options related to the alphabetical class index
#---------------------------------------------------------------------------

# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all
# compounds will be generated. Enable this if the project contains a lot of
# classes, structs, unions or interfaces.
# The default value is: YES.

ALPHABETICAL_INDEX     = YES

# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in
# which the alphabetical index list will be split.
# Minimum value: 1, maximum value: 20, default value: 5.
# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.

COLS_IN_ALPHA_INDEX    = 5

# In case all classes in a project start with a common prefix, all classes will
# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
# can be used to specify a prefix (or a list of prefixes) that should be ignored
# while generating the index headers.
# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.

IGNORE_PREFIX          =

#---------------------------------------------------------------------------
# Configuration options related to the HTML output
#---------------------------------------------------------------------------

# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output
# The default value is: YES.

GENERATE_HTML          = YES

# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a
# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
# it.
# The default directory is: html.
# This tag requires that the tag GENERATE_HTML is set to YES.

HTML_OUTPUT            = html

# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each
# generated HTML page (for example: .htm, .php, .asp).
# The default value is: .html.
# This tag requires that the tag GENERATE_HTML is set to YES.

HTML_FILE_EXTENSION    = .html

# The HTML_HEADER tag can be used to specify a user-defined HTML header file for
# each generated HTML page. If the tag is left blank doxygen will generate a
# standard header.
#
# To get valid HTML the header file that includes any scripts and style sheets
# that doxygen needs, which is dependent on the configuration options used (e.g.
# the setting GENERATE_TREEVIEW). It is highly recommended to start with a
# default header using
# doxygen -w html new_header.html new_footer.html new_stylesheet.css
# YourConfigFile
# and then modify the file new_header.html. See also section "Doxygen usage"
# for information on how to generate the default header that doxygen normally
# uses.
# Note: The header is subject to change so you typically have to regenerate the
# default header when upgrading to a newer version of doxygen. For a description
# of the possible markers and block names see the documentation.
# This tag requires that the tag GENERATE_HTML is set to YES.

HTML_HEADER            =

# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each
# generated HTML page. If the tag is left blank doxygen will generate a standard
# footer. See HTML_HEADER for more information on how to generate a default
# footer and what special commands can be used inside the footer. See also
# section "Doxygen usage" for information on how to generate the default footer
# that doxygen normally uses.
# This tag requires that the tag GENERATE_HTML is set to YES.

HTML_FOOTER            =

# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style
# sheet that is used by each HTML page. It can be used to fine-tune the look of
# the HTML output. If left blank doxygen will generate a default style sheet.
# See also section "Doxygen usage" for information on how to generate the style
# sheet that doxygen normally uses.
# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as
# it is more robust and this tag (HTML_STYLESHEET) will in the future become
# obsolete.
# This tag requires that the tag GENERATE_HTML is set to YES.

HTML_STYLESHEET        =

# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined
# cascading style sheets that are included after the standard style sheets
# created by doxygen. Using this option one can overrule certain style aspects.
# This is preferred over using HTML_STYLESHEET since it does not replace the
# standard style sheet and is therefore more robust against future updates.
# Doxygen will copy the style sheet files to the output directory.
# Note: The order of the extra style sheet files is of importance (e.g. the last
# style sheet in the list overrules the setting of the previous ones in the
# list). For an example see the documentation.
# This tag requires that the tag GENERATE_HTML is set to YES.

HTML_EXTRA_STYLESHEET  =

# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
# other source files which should be copied to the HTML output directory. Note
# that these files will be copied to the base HTML output directory. Use the
# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
# files. In the HTML_STYLESHEET file, use the file name only. Also note that the
# files will be copied as-is; there are no commands or markers available.
# This tag requires that the tag GENERATE_HTML is set to YES.

HTML_EXTRA_FILES       =

# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
# will adjust the colors in the style sheet and background images according to
# this color. Hue is specified as an angle on a colorwheel, see
# http://en.wikipedia.org/wiki/Hue for more information. For instance the value
# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
# purple, and 360 is red again.
# Minimum value: 0, maximum value: 359, default value: 220.
# This tag requires that the tag GENERATE_HTML is set to YES.

HTML_COLORSTYLE_HUE    = 220

# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
# in the HTML output. For a value of 0 the output will use grayscales only. A
# value of 255 will produce the most vivid colors.
# Minimum value: 0, maximum value: 255, default value: 100.
# This tag requires that the tag GENERATE_HTML is set to YES.

HTML_COLORSTYLE_SAT    = 100

# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the
# luminance component of the colors in the HTML output. Values below 100
# gradually make the output lighter, whereas values above 100 make the output
# darker. The value divided by 100 is the actual gamma applied, so 80 represents
# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not
# change the gamma.
# Minimum value: 40, maximum value: 240, default value: 80.
# This tag requires that the tag GENERATE_HTML is set to YES.

HTML_COLORSTYLE_GAMMA  = 80

# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
# page will contain the date and time when the page was generated. Setting this
# to YES can help to show when doxygen was last run and thus if the
# documentation is up to date.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.

HTML_TIMESTAMP         = NO

# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
# documentation will contain sections that can be hidden and shown after the
# page has loaded.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.

HTML_DYNAMIC_SECTIONS  = NO

# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
# shown in the various tree structured indices initially; the user can expand
# and collapse entries dynamically later on. Doxygen will expand the tree to
# such a level that at most the specified number of entries are visible (unless
# a fully collapsed tree already exceeds this amount). So setting the number of
# entries 1 will produce a full collapsed tree by default. 0 is a special value
# representing an infinite number of entries and will result in a full expanded
# tree by default.
# Minimum value: 0, maximum value: 9999, default value: 100.
# This tag requires that the tag GENERATE_HTML is set to YES.

HTML_INDEX_NUM_ENTRIES = 100

# If the GENERATE_DOCSET tag is set to YES, additional index files will be
# generated that can be used as input for Apple's Xcode 3 integrated development
# environment (see: http://developer.apple.com/tools/xcode/), introduced with
# OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a
# Makefile in the HTML output directory. Running make will produce the docset in
# that directory and running make install will install the docset in
# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at
# startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
# for more information.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.

GENERATE_DOCSET        = NO

# This tag determines the name of the docset feed. A documentation feed provides
# an umbrella under which multiple documentation sets from a single provider
# (such as a company or product suite) can be grouped.
# The default value is: Doxygen generated docs.
# This tag requires that the tag GENERATE_DOCSET is set to YES.

DOCSET_FEEDNAME        = "Doxygen generated docs"

# This tag specifies a string that should uniquely identify the documentation
# set bundle. This should be a reverse domain-name style string, e.g.
# com.mycompany.MyDocSet. Doxygen will append .docset to the name.
# The default value is: org.doxygen.Project.
# This tag requires that the tag GENERATE_DOCSET is set to YES.

DOCSET_BUNDLE_ID       = org.doxygen.Project

# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify
# the documentation publisher. This should be a reverse domain-name style
# string, e.g. com.mycompany.MyDocSet.documentation.
# The default value is: org.doxygen.Publisher.
# This tag requires that the tag GENERATE_DOCSET is set to YES.

DOCSET_PUBLISHER_ID    = org.doxygen.Publisher

# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher.
# The default value is: Publisher.
# This tag requires that the tag GENERATE_DOCSET is set to YES.

DOCSET_PUBLISHER_NAME  = Publisher

# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
# additional HTML index files: index.hhp, index.hhc, and index.hhk. The
# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
# (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on
# Windows.
#
# The HTML Help Workshop contains a compiler that can convert all HTML output
# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
# files are now used as the Windows 98 help format, and will replace the old
# Windows help format (.hlp) on all Windows platforms in the future. Compressed
# HTML files also contain an index, a table of contents, and you can search for
# words in the documentation. The HTML workshop also contains a viewer for
# compressed HTML files.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.

GENERATE_HTMLHELP      = NO

# The CHM_FILE tag can be used to specify the file name of the resulting .chm
# file. You can add a path in front of the file if the result should not be
# written to the html output directory.
# This tag requires that the tag GENERATE_HTMLHELP is set to YES.

CHM_FILE               =

# The HHC_LOCATION tag can be used to specify the location (absolute path
# including file name) of the HTML help compiler (hhc.exe). If non-empty,
# doxygen will try to run the HTML help compiler on the generated index.hhp.
# The file has to be specified with full path.
# This tag requires that the tag GENERATE_HTMLHELP is set to YES.

HHC_LOCATION           =

# The GENERATE_CHI flag controls if a separate .chi index file is generated
# (YES) or that it should be included in the master .chm file (NO).
# The default value is: NO.
# This tag requires that the tag GENERATE_HTMLHELP is set to YES.

GENERATE_CHI           = NO

# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc)
# and project file content.
# This tag requires that the tag GENERATE_HTMLHELP is set to YES.

CHM_INDEX_ENCODING     =

# The BINARY_TOC flag controls whether a binary table of contents is generated
# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it
# enables the Previous and Next buttons.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTMLHELP is set to YES.

BINARY_TOC             = NO

# The TOC_EXPAND flag can be set to YES to add extra items for group members to
# the table of contents of the HTML help documentation and to the tree view.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTMLHELP is set to YES.

TOC_EXPAND             = NO

# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
# (.qch) of the generated HTML documentation.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.

GENERATE_QHP           = NO

# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify
# the file name of the resulting .qch file. The path specified is relative to
# the HTML output folder.
# This tag requires that the tag GENERATE_QHP is set to YES.

QCH_FILE               =

# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help
# Project output. For more information please see Qt Help Project / Namespace
# (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace).
# The default value is: org.doxygen.Project.
# This tag requires that the tag GENERATE_QHP is set to YES.

QHP_NAMESPACE          = org.doxygen.Project

# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt
# Help Project output. For more information please see Qt Help Project / Virtual
# Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual-
# folders).
# The default value is: doc.
# This tag requires that the tag GENERATE_QHP is set to YES.

QHP_VIRTUAL_FOLDER     = doc

# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom
# filter to add. For more information please see Qt Help Project / Custom
# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
# filters).
# This tag requires that the tag GENERATE_QHP is set to YES.

QHP_CUST_FILTER_NAME   =

# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the
# custom filter to add. For more information please see Qt Help Project / Custom
# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
# filters).
# This tag requires that the tag GENERATE_QHP is set to YES.

QHP_CUST_FILTER_ATTRS  =

# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
# project's filter section matches. Qt Help Project / Filter Attributes (see:
# http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes).
# This tag requires that the tag GENERATE_QHP is set to YES.

QHP_SECT_FILTER_ATTRS  =

# The QHG_LOCATION tag can be used to specify the location of Qt's
# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the
# generated .qhp file.
# This tag requires that the tag GENERATE_QHP is set to YES.

QHG_LOCATION           =

# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be
# generated, together with the HTML files, they form an Eclipse help plugin. To
# install this plugin and make it available under the help contents menu in
# Eclipse, the contents of the directory containing the HTML and XML files needs
# to be copied into the plugins directory of eclipse. The name of the directory
# within the plugins directory should be the same as the ECLIPSE_DOC_ID value.
# After copying Eclipse needs to be restarted before the help appears.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.

GENERATE_ECLIPSEHELP   = NO

# A unique identifier for the Eclipse help plugin. When installing the plugin
# the directory name containing the HTML and XML files should also have this
# name. Each documentation set should have its own identifier.
# The default value is: org.doxygen.Project.
# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES.

ECLIPSE_DOC_ID         = org.doxygen.Project

# If you want full control over the layout of the generated HTML pages it might
# be necessary to disable the index and replace it with your own. The
# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top
# of each HTML page. A value of NO enables the index and the value YES disables
# it. Since the tabs in the index contain the same information as the navigation
# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.

DISABLE_INDEX          = NO

# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
# structure should be generated to display hierarchical information. If the tag
# value is set to YES, a side panel will be generated containing a tree-like
# index structure (just like the one that is generated for HTML Help). For this
# to work a browser that supports JavaScript, DHTML, CSS and frames is required
# (i.e. any modern browser). Windows users are probably better off using the
# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can
# further fine-tune the look of the index. As an example, the default style
# sheet generated by doxygen has an example that shows how to put an image at
# the root of the tree instead of the PROJECT_NAME. Since the tree basically has
# the same information as the tab index, you could consider setting
# DISABLE_INDEX to YES when enabling this option.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.

GENERATE_TREEVIEW      = NO

# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
# doxygen will group on one line in the generated HTML documentation.
#
# Note that a value of 0 will completely suppress the enum values from appearing
# in the overview section.
# Minimum value: 0, maximum value: 20, default value: 4.
# This tag requires that the tag GENERATE_HTML is set to YES.

ENUM_VALUES_PER_LINE   = 1

# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used
# to set the initial width (in pixels) of the frame in which the tree is shown.
# Minimum value: 0, maximum value: 1500, default value: 250.
# This tag requires that the tag GENERATE_HTML is set to YES.

TREEVIEW_WIDTH         = 250

# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to
# external symbols imported via tag files in a separate window.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.

EXT_LINKS_IN_WINDOW    = NO

# Use this tag to change the font size of LaTeX formulas included as images in
# the HTML documentation. When you change the font size after a successful
# doxygen run you need to manually remove any form_*.png images from the HTML
# output directory to force them to be regenerated.
# Minimum value: 8, maximum value: 50, default value: 10.
# This tag requires that the tag GENERATE_HTML is set to YES.

FORMULA_FONTSIZE       = 10

# Use the FORMULA_TRANPARENT tag to determine whether or not the images
# generated for formulas are transparent PNGs. Transparent PNGs are not
# supported properly for IE 6.0, but are supported on all modern browsers.
#
# Note that when changing this option you need to delete any form_*.png files in
# the HTML output directory before the changes have effect.
# The default value is: YES.
# This tag requires that the tag GENERATE_HTML is set to YES.

FORMULA_TRANSPARENT    = YES

# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see
# http://www.mathjax.org) which uses client side Javascript for the rendering
# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
# installed or if you want to formulas look prettier in the HTML output. When
# enabled you may also need to install MathJax separately and configure the path
# to it using the MATHJAX_RELPATH option.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.

USE_MATHJAX            = NO

# When MathJax is enabled you can set the default output format to be used for
# the MathJax output. See the MathJax site (see:
# http://docs.mathjax.org/en/latest/output.html) for more details.
# Possible values are: HTML-CSS (which is slower, but has the best
# compatibility), NativeMML (i.e. MathML) and SVG.
# The default value is: HTML-CSS.
# This tag requires that the tag USE_MATHJAX is set to YES.

MATHJAX_FORMAT         = HTML-CSS

# When MathJax is enabled you need to specify the location relative to the HTML
# output directory using the MATHJAX_RELPATH option. The destination directory
# should contain the MathJax.js script. For instance, if the mathjax directory
# is located at the same level as the HTML output directory, then
# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
# Content Delivery Network so you can quickly see the result without installing
# MathJax. However, it is strongly recommended to install a local copy of
# MathJax from http://www.mathjax.org before deployment.
# The default value is: http://cdn.mathjax.org/mathjax/latest.
# This tag requires that the tag USE_MATHJAX is set to YES.

MATHJAX_RELPATH        = http://cdn.mathjax.org/mathjax/latest

# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
# extension names that should be enabled during MathJax rendering. For example
# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
# This tag requires that the tag USE_MATHJAX is set to YES.

MATHJAX_EXTENSIONS     =

# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces
# of code that will be used on startup of the MathJax code. See the MathJax site
# (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an
# example see the documentation.
# This tag requires that the tag USE_MATHJAX is set to YES.

MATHJAX_CODEFILE       =

# When the SEARCHENGINE tag is enabled doxygen will generate a search box for
# the HTML output. The underlying search engine uses javascript and DHTML and
# should work on any modern browser. Note that when using HTML help
# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET)
# there is already a search function so this one should typically be disabled.
# For large projects the javascript based search engine can be slow, then
# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to
# search using the keyboard; to jump to the search box use <access key> + S
# (what the <access key> is depends on the OS and browser, but it is typically
# <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down
# key> to jump into the search results window, the results can be navigated
# using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel
# the search. The filter options can be selected when the cursor is inside the
# search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys>
# to select a filter and <Enter> or <escape> to activate or cancel the filter
# option.
# The default value is: YES.
# This tag requires that the tag GENERATE_HTML is set to YES.

SEARCHENGINE           = YES

# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
# implemented using a web server instead of a web client using Javascript. There
# are two flavors of web server based searching depending on the EXTERNAL_SEARCH
# setting. When disabled, doxygen will generate a PHP script for searching and
# an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing
# and searching needs to be provided by external tools. See the section
# "External Indexing and Searching" for details.
# The default value is: NO.
# This tag requires that the tag SEARCHENGINE is set to YES.

SERVER_BASED_SEARCH    = NO

# When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP
# script for searching. Instead the search results are written to an XML file
# which needs to be processed by an external indexer. Doxygen will invoke an
# external search engine pointed to by the SEARCHENGINE_URL option to obtain the
# search results.
#
# Doxygen ships with an example indexer (doxyindexer) and search engine
# (doxysearch.cgi) which are based on the open source search engine library
# Xapian (see: http://xapian.org/).
#
# See the section "External Indexing and Searching" for details.
# The default value is: NO.
# This tag requires that the tag SEARCHENGINE is set to YES.

EXTERNAL_SEARCH        = NO

# The SEARCHENGINE_URL should point to a search engine hosted by a web server
# which will return the search results when EXTERNAL_SEARCH is enabled.
#
# Doxygen ships with an example indexer (doxyindexer) and search engine
# (doxysearch.cgi) which are based on the open source search engine library
# Xapian (see: http://xapian.org/). See the section "External Indexing and
# Searching" for details.
# This tag requires that the tag SEARCHENGINE is set to YES.

SEARCHENGINE_URL       =

# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
# search data is written to a file for indexing by an external tool. With the
# SEARCHDATA_FILE tag the name of this file can be specified.
# The default file is: searchdata.xml.
# This tag requires that the tag SEARCHENGINE is set to YES.

SEARCHDATA_FILE        = searchdata.xml

# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the
# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
# projects and redirect the results back to the right project.
# This tag requires that the tag SEARCHENGINE is set to YES.

EXTERNAL_SEARCH_ID     =

# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
# projects other than the one defined by this configuration file, but that are
# all added to the same external search index. Each project needs to have a
# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of
# to a relative location where the documentation can be found. The format is:
# EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ...
# This tag requires that the tag SEARCHENGINE is set to YES.

EXTRA_SEARCH_MAPPINGS  =

#---------------------------------------------------------------------------
# Configuration options related to the LaTeX output
#---------------------------------------------------------------------------

# If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output.
# The default value is: YES.

GENERATE_LATEX         = NO

# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a
# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
# it.
# The default directory is: latex.
# This tag requires that the tag GENERATE_LATEX is set to YES.

LATEX_OUTPUT           = latex

# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
# invoked.
#
# Note that when enabling USE_PDFLATEX this option is only used for generating
# bitmaps for formulas in the HTML output, but not in the Makefile that is
# written to the output directory.
# The default file is: latex.
# This tag requires that the tag GENERATE_LATEX is set to YES.

LATEX_CMD_NAME         = latex

# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate
# index for LaTeX.
# The default file is: makeindex.
# This tag requires that the tag GENERATE_LATEX is set to YES.

MAKEINDEX_CMD_NAME     = makeindex

# If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX
# documents. This may be useful for small projects and may help to save some
# trees in general.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.

COMPACT_LATEX          = NO

# The PAPER_TYPE tag can be used to set the paper type that is used by the
# printer.
# Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x
# 14 inches) and executive (7.25 x 10.5 inches).
# The default value is: a4.
# This tag requires that the tag GENERATE_LATEX is set to YES.

PAPER_TYPE             = a4

# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
# that should be included in the LaTeX output. The package can be specified just
# by its name or with the correct syntax as to be used with the LaTeX
# \usepackage command. To get the times font for instance you can specify :
# EXTRA_PACKAGES=times or EXTRA_PACKAGES={times}
# To use the option intlimits with the amsmath package you can specify:
# EXTRA_PACKAGES=[intlimits]{amsmath}
# If left blank no extra packages will be included.
# This tag requires that the tag GENERATE_LATEX is set to YES.

EXTRA_PACKAGES         =

# The LATEX_HEADER tag can be used to specify a personal LaTeX header for the
# generated LaTeX document. The header should contain everything until the first
# chapter. If it is left blank doxygen will generate a standard header. See
# section "Doxygen usage" for information on how to let doxygen write the
# default header to a separate file.
#
# Note: Only use a user-defined header if you know what you are doing! The
# following commands have a special meaning inside the header: $title,
# $datetime, $date, $doxygenversion, $projectname, $projectnumber,
# $projectbrief, $projectlogo. Doxygen will replace $title with the empty
# string, for the replacement values of the other commands the user is referred
# to HTML_HEADER.
# This tag requires that the tag GENERATE_LATEX is set to YES.

LATEX_HEADER           =

# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the
# generated LaTeX document. The footer should contain everything after the last
# chapter. If it is left blank doxygen will generate a standard footer. See
# LATEX_HEADER for more information on how to generate a default footer and what
# special commands can be used inside the footer.
#
# Note: Only use a user-defined footer if you know what you are doing!
# This tag requires that the tag GENERATE_LATEX is set to YES.

LATEX_FOOTER           =

# The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined
# LaTeX style sheets that are included after the standard style sheets created
# by doxygen. Using this option one can overrule certain style aspects. Doxygen
# will copy the style sheet files to the output directory.
# Note: The order of the extra style sheet files is of importance (e.g. the last
# style sheet in the list overrules the setting of the previous ones in the
# list).
# This tag requires that the tag GENERATE_LATEX is set to YES.

LATEX_EXTRA_STYLESHEET =

# The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or
# other source files which should be copied to the LATEX_OUTPUT output
# directory. Note that the files will be copied as-is; there are no commands or
# markers available.
# This tag requires that the tag GENERATE_LATEX is set to YES.

LATEX_EXTRA_FILES      =

# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is
# prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will
# contain links (just like the HTML output) instead of page references. This
# makes the output suitable for online browsing using a PDF viewer.
# The default value is: YES.
# This tag requires that the tag GENERATE_LATEX is set to YES.

PDF_HYPERLINKS         = YES

# If the USE_PDFLATEX tag is set to YES, doxygen will use pdflatex to generate
# the PDF file directly from the LaTeX files. Set this option to YES, to get a
# higher quality PDF documentation.
# The default value is: YES.
# This tag requires that the tag GENERATE_LATEX is set to YES.

USE_PDFLATEX           = YES

# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
# command to the generated LaTeX files. This will instruct LaTeX to keep running
# if errors occur, instead of asking the user for help. This option is also used
# when generating formulas in HTML.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.

LATEX_BATCHMODE        = NO

# If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the
# index chapters (such as File Index, Compound Index, etc.) in the output.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.

LATEX_HIDE_INDICES     = NO

# If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source
# code with syntax highlighting in the LaTeX output.
#
# Note that which sources are shown also depends on other settings such as
# SOURCE_BROWSER.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.

LATEX_SOURCE_CODE      = NO

# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
# bibliography, e.g. plainnat, or ieeetr. See
# http://en.wikipedia.org/wiki/BibTeX and \cite for more info.
# The default value is: plain.
# This tag requires that the tag GENERATE_LATEX is set to YES.

LATEX_BIB_STYLE        = plain

# If the LATEX_TIMESTAMP tag is set to YES then the footer of each generated
# page will contain the date and time when the page was generated. Setting this
# to NO can help when comparing the output of multiple runs.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.

LATEX_TIMESTAMP        = NO

#---------------------------------------------------------------------------
# Configuration options related to the RTF output
#---------------------------------------------------------------------------

# If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The
# RTF output is optimized for Word 97 and may not look too pretty with other RTF
# readers/editors.
# The default value is: NO.

GENERATE_RTF           = NO

# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a
# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
# it.
# The default directory is: rtf.
# This tag requires that the tag GENERATE_RTF is set to YES.

RTF_OUTPUT             = rtf

# If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF
# documents. This may be useful for small projects and may help to save some
# trees in general.
# The default value is: NO.
# This tag requires that the tag GENERATE_RTF is set to YES.

COMPACT_RTF            = NO

# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will
# contain hyperlink fields. The RTF file will contain links (just like the HTML
# output) instead of page references. This makes the output suitable for online
# browsing using Word or some other Word compatible readers that support those
# fields.
#
# Note: WordPad (write) and others do not support links.
# The default value is: NO.
# This tag requires that the tag GENERATE_RTF is set to YES.

RTF_HYPERLINKS         = NO

# Load stylesheet definitions from file. Syntax is similar to doxygen's config
# file, i.e. a series of assignments. You only have to provide replacements,
# missing definitions are set to their default value.
#
# See also section "Doxygen usage" for information on how to generate the
# default style sheet that doxygen normally uses.
# This tag requires that the tag GENERATE_RTF is set to YES.

RTF_STYLESHEET_FILE    =

# Set optional variables used in the generation of an RTF document. Syntax is
# similar to doxygen's config file. A template extensions file can be generated
# using doxygen -e rtf extensionFile.
# This tag requires that the tag GENERATE_RTF is set to YES.

RTF_EXTENSIONS_FILE    =

# If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code
# with syntax highlighting in the RTF output.
#
# Note that which sources are shown also depends on other settings such as
# SOURCE_BROWSER.
# The default value is: NO.
# This tag requires that the tag GENERATE_RTF is set to YES.

RTF_SOURCE_CODE        = NO

#---------------------------------------------------------------------------
# Configuration options related to the man page output
#---------------------------------------------------------------------------

# If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for
# classes and files.
# The default value is: NO.

GENERATE_MAN           = NO

# The MAN_OUTPUT tag is used to specify where the man pages will be put. If a
# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
# it. A directory man3 will be created inside the directory specified by
# MAN_OUTPUT.
# The default directory is: man.
# This tag requires that the tag GENERATE_MAN is set to YES.

MAN_OUTPUT             = man

# The MAN_EXTENSION tag determines the extension that is added to the generated
# man pages. In case the manual section does not start with a number, the number
# 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is
# optional.
# The default value is: .3.
# This tag requires that the tag GENERATE_MAN is set to YES.

MAN_EXTENSION          = .3

# The MAN_SUBDIR tag determines the name of the directory created within
# MAN_OUTPUT in which the man pages are placed. If defaults to man followed by
# MAN_EXTENSION with the initial . removed.
# This tag requires that the tag GENERATE_MAN is set to YES.

MAN_SUBDIR             =

# If the MAN_LINKS tag is set to YES and doxygen generates man output, then it
# will generate one additional man file for each entity documented in the real
# man page(s). These additional files only source the real man page, but without
# them the man command would be unable to find the correct page.
# The default value is: NO.
# This tag requires that the tag GENERATE_MAN is set to YES.

MAN_LINKS              = NO

#---------------------------------------------------------------------------
# Configuration options related to the XML output
#---------------------------------------------------------------------------

# If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that
# captures the structure of the code including all documentation.
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# The XML_OUTPUT tag is used to specify where the XML pages will be put. If a
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# This tag requires that the tag GENERATE_XML is set to YES.

XML_OUTPUT             = xml

# If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program
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# of the XML output.
# The default value is: YES.
# This tag requires that the tag GENERATE_XML is set to YES.

XML_PROGRAMLISTING     = YES

#---------------------------------------------------------------------------
# Configuration options related to the DOCBOOK output
#---------------------------------------------------------------------------

# If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files
# that can be used to generate PDF.
# The default value is: NO.

GENERATE_DOCBOOK       = NO

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# If the DOCBOOK_PROGRAMLISTING tag is set to YES, doxygen will include the
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# This tag requires that the tag GENERATE_DOCBOOK is set to YES.

DOCBOOK_PROGRAMLISTING = NO

#---------------------------------------------------------------------------
# Configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------

# If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an
# AutoGen Definitions (see http://autogen.sf.net) file that captures the
# structure of the code including all documentation. Note that this feature is
# still experimental and incomplete at the moment.
# The default value is: NO.

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#---------------------------------------------------------------------------
# Configuration options related to the Perl module output
#---------------------------------------------------------------------------

# If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module
# file that captures the structure of the code including all documentation.
#
# Note that this feature is still experimental and incomplete at the moment.
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# If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary
# Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
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# This tag requires that the tag GENERATE_PERLMOD is set to YES.

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# If the PERLMOD_PRETTY tag is set to YES, the Perl module output will be nicely
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# This tag requires that the tag GENERATE_PERLMOD is set to YES.

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# The names of the make variables in the generated doxyrules.make file are
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# This tag requires that the tag GENERATE_PERLMOD is set to YES.

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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------

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# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.

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# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then
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# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.

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# The PREDEFINED tag can be used to specify one or more macro names that are
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# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.

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# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
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# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.

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#---------------------------------------------------------------------------
# Configuration options related to external references
#---------------------------------------------------------------------------

# The TAGFILES tag can be used to specify one or more tag files. For each tag
# file the location of the external documentation should be added. The format of
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# Adding location for the tag files is done as follows:
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TAGFILES               =

# When a file name is specified after GENERATE_TAGFILE, doxygen will create a
# tag file that is based on the input files it reads. See section "Linking to
# external documentation" for more information about the usage of tag files.

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# the class index. If set to NO, only the inherited external classes will be
# listed.
# The default value is: NO.

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# If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed
# in the modules index. If set to NO, only the current project's groups will be
# listed.
# The default value is: YES.

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# If the EXTERNAL_PAGES tag is set to YES, all external pages will be listed in
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# be listed.
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# The PERL_PATH should be the absolute path and name of the perl script
# interpreter (i.e. the result of 'which perl').
# The default file (with absolute path) is: /usr/bin/perl.

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#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------

# If the CLASS_DIAGRAMS tag is set to YES, doxygen will generate a class diagram
# (in HTML and LaTeX) for classes with base or super classes. Setting the tag to
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# powerful graphs.
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# You can define message sequence charts within doxygen comments using the \msc
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# default search path.

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# DIA_PATH tag allows you to specify the directory where the dia binary resides.
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# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
# available from the path. This tool is part of Graphviz (see:
# http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent
# Bell Labs. The other options in this section have no effect if this option is
# set to NO
# The default value is: NO.

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# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed
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# Minimum value: 0, maximum value: 32, default value: 0.
# This tag requires that the tag HAVE_DOT is set to YES.

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# When you want a differently looking font in the dot files that doxygen
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# Minimum value: 4, maximum value: 24, default value: 10.
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# This tag requires that the tag HAVE_DOT is set to YES.

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# If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for
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# Setting this tag to YES will force the CLASS_DIAGRAMS tag to NO.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.

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# If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a
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# This tag requires that the tag HAVE_DOT is set to YES.

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# If the GROUP_GRAPHS tag is set to YES then doxygen will generate a graph for
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# This tag requires that the tag HAVE_DOT is set to YES.

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# If the UML_LOOK tag is set to YES, doxygen will generate inheritance and
# collaboration diagrams in a style similar to the OMG's Unified Modeling
# Language.
# The default value is: NO.
# This tag requires that the tag HAVE_DOT is set to YES.

UML_LOOK               = NO

# If the UML_LOOK tag is enabled, the fields and methods are shown inside the
# class node. If there are many fields or methods and many nodes the graph may
# become too big to be useful. The UML_LIMIT_NUM_FIELDS threshold limits the
# number of items for each type to make the size more manageable. Set this to 0
# for no limit. Note that the threshold may be exceeded by 50% before the limit
# is enforced. So when you set the threshold to 10, up to 15 fields may appear,
# but if the number exceeds 15, the total amount of fields shown is limited to
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# Minimum value: 0, maximum value: 100, default value: 10.
# This tag requires that the tag HAVE_DOT is set to YES.

UML_LIMIT_NUM_FIELDS   = 10

# If the TEMPLATE_RELATIONS tag is set to YES then the inheritance and
# collaboration graphs will show the relations between templates and their
# instances.
# The default value is: NO.
# This tag requires that the tag HAVE_DOT is set to YES.

TEMPLATE_RELATIONS     = NO

# If the INCLUDE_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are set to
# YES then doxygen will generate a graph for each documented file showing the
# direct and indirect include dependencies of the file with other documented
# files.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.

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# If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are
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# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.

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# If the CALL_GRAPH tag is set to YES then doxygen will generate a call
# dependency graph for every global function or class method.
#
# Note that enabling this option will significantly increase the time of a run.
# So in most cases it will be better to enable call graphs for selected
# functions only using the \callgraph command. Disabling a call graph can be
# accomplished by means of the command \hidecallgraph.
# The default value is: NO.
# This tag requires that the tag HAVE_DOT is set to YES.

CALL_GRAPH             = NO

# If the CALLER_GRAPH tag is set to YES then doxygen will generate a caller
# dependency graph for every global function or class method.
#
# Note that enabling this option will significantly increase the time of a run.
# So in most cases it will be better to enable caller graphs for selected
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# accomplished by means of the command \hidecallergraph.
# The default value is: NO.
# This tag requires that the tag HAVE_DOT is set to YES.

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# If the GRAPHICAL_HIERARCHY tag is set to YES then doxygen will graphical
# hierarchy of all classes instead of a textual one.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.

GRAPHICAL_HIERARCHY    = YES

# If the DIRECTORY_GRAPH tag is set to YES then doxygen will show the
# dependencies a directory has on other directories in a graphical way. The
# dependency relations are determined by the #include relations between the
# files in the directories.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.

DIRECTORY_GRAPH        = YES

# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
# generated by dot. For an explanation of the image formats see the section
# output formats in the documentation of the dot tool (Graphviz (see:
# http://www.graphviz.org/)).
# Note: If you choose svg you need to set HTML_FILE_EXTENSION to xhtml in order
# to make the SVG files visible in IE 9+ (other browsers do not have this
# requirement).
# Possible values are: png, jpg, gif, svg, png:gd, png:gd:gd, png:cairo,
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# png:gdiplus:gdiplus.
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# This tag requires that the tag HAVE_DOT is set to YES.

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# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to
# enable generation of interactive SVG images that allow zooming and panning.
#
# Note that this requires a modern browser other than Internet Explorer. Tested
# and working are Firefox, Chrome, Safari, and Opera.
# Note: For IE 9+ you need to set HTML_FILE_EXTENSION to xhtml in order to make
# the SVG files visible. Older versions of IE do not have SVG support.
# The default value is: NO.
# This tag requires that the tag HAVE_DOT is set to YES.

INTERACTIVE_SVG        = NO

# The DOT_PATH tag can be used to specify the path where the dot tool can be
# found. If left blank, it is assumed the dot tool can be found in the path.
# This tag requires that the tag HAVE_DOT is set to YES.

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# contain dot files that are included in the documentation (see the \dotfile
# command).
# This tag requires that the tag HAVE_DOT is set to YES.

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# The MSCFILE_DIRS tag can be used to specify one or more directories that
# contain msc files that are included in the documentation (see the \mscfile
# command).

MSCFILE_DIRS           =

# The DIAFILE_DIRS tag can be used to specify one or more directories that
# contain dia files that are included in the documentation (see the \diafile
# command).

DIAFILE_DIRS           =

# When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the
# path where java can find the plantuml.jar file. If left blank, it is assumed
# PlantUML is not used or called during a preprocessing step. Doxygen will
# generate a warning when it encounters a \startuml command in this case and
# will not generate output for the diagram.

PLANTUML_JAR_PATH      =

# When using plantuml, the specified paths are searched for files specified by
# the !include statement in a plantuml block.

PLANTUML_INCLUDE_PATH  =

# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of nodes
# that will be shown in the graph. If the number of nodes in a graph becomes
# larger than this value, doxygen will truncate the graph, which is visualized
# by representing a node as a red box. Note that doxygen if the number of direct
# children of the root node in a graph is already larger than
# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note that
# the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
# Minimum value: 0, maximum value: 10000, default value: 50.
# This tag requires that the tag HAVE_DOT is set to YES.

DOT_GRAPH_MAX_NODES    = 50

# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the graphs
# generated by dot. A depth value of 3 means that only nodes reachable from the
# root by following a path via at most 3 edges will be shown. Nodes that lay
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# or 2 may greatly reduce the computation time needed for large code bases. Also
# note that the size of a graph can be further restricted by
# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
# Minimum value: 0, maximum value: 1000, default value: 0.
# This tag requires that the tag HAVE_DOT is set to YES.

MAX_DOT_GRAPH_DEPTH    = 0

# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
# background. This is disabled by default, because dot on Windows does not seem
# to support this out of the box.
#
# Warning: Depending on the platform used, enabling this option may lead to
# badly anti-aliased labels on the edges of a graph (i.e. they become hard to
# read).
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# This tag requires that the tag HAVE_DOT is set to YES.

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# files in one run (i.e. multiple -o and -T options on the command line). This
# makes dot run faster, but since only newer versions of dot (>1.8.10) support
# this, this feature is disabled by default.
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# This tag requires that the tag HAVE_DOT is set to YES.

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# If the GENERATE_LEGEND tag is set to YES doxygen will generate a legend page
# explaining the meaning of the various boxes and arrows in the dot generated
# graphs.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.

GENERATE_LEGEND        = YES

# If the DOT_CLEANUP tag is set to YES, doxygen will remove the intermediate dot
# files that are used to generate the various graphs.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.

DOT_CLEANUP            = YES


================================================
FILE: LICENSE
================================================
Copyright (C) 2017-2018 fincs

This software is provided 'as-is', without any express or implied
warranty.  In no event will the authors be held liable for any
damages arising from the use of this software.

Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you
   must not claim that you wrote the original software. If you use
   this software in a product, an acknowledgment in the product
   documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
   must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
   distribution.


================================================
FILE: README.md
================================================
# citro2d

**( ͡° ͜ʖ ͡°)**

*Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU.*

This library contains optimized routines that allow 3DS homebrew developers to
develop applications that take full advantage of the GPU to draw 2D graphics.
The routines in this library have been carefully designed and optimized for
the purpose of removing bottlenecks and allowing higher GPU throughput.

citro2d uses [citro3d](https://github.com/fincs/citro3d) under the hood to
talk to the GPU. It is possible to use citro2d on its own, or use it alongside
citro3d to draw mixed 2D and 3D content.

Features:
- Lightweight and straightforward API
- Full doxygen documentation
- Drawing on any surface (C3D_RenderTarget)
- Drawing images and sprites (the latter contain state whereas the former don't)
- Drawing text using the system font
- Spritesheet/texture atlas support using [tex3ds](https://github.com/mtheall/tex3ds)
- Scaling, flipping, rotation
- Drawing untextured triangles and rectangles
- Per-vertex tinting with configurable blend factor (additive color blending with user specified colors)
- Flexible and configurable gradients
- Full-screen fade-out/fade-in transitions (to any color)
- Concurrent usage of citro2d and citro3d


================================================
FILE: include/c2d/base.h
================================================
/**
 * @file base.h
 * @brief Basic citro2d initialization and drawing API
 */
#pragma once
#include <citro3d.h>
#include <tex3ds.h>

#define C2D_DEFAULT_MAX_OBJECTS 4096

#ifdef __cplusplus
#define C2D_CONSTEXPR constexpr
#define C2D_OPTIONAL(_x) =_x
#else
#define C2D_CONSTEXPR static inline
#define C2D_OPTIONAL(_x)
#endif

typedef struct
{
	struct
	{
		float x, y, w, h;
	} pos;

	struct
	{
		float x, y;
	} center;

	float depth;
	float angle;
} C2D_DrawParams;

typedef enum
{
	C2D_TintSolid, ///< Plain solid tint color
	C2D_TintMult,  ///< Tint color multiplied by texture color
	C2D_TintLuma,  ///< Tint color multiplied by grayscale converted texture color
	C2D_TintAdd,  ///< Tint color added to the texture color
	C2D_TintSub,  ///< Tint color subtracted from the texture color
	C2D_TintOneMinusAdd,  ///< 1 - Texture.rgb + tint color
	C2D_TintOneMinusSub,  ///< 1 - Texture.rgb - tint color 
} C2D_TintMode;

typedef struct
{
	u32   color; ///< RGB tint color and Alpha transparency
	float blend; ///< Blending strength of the tint color (0.0~1.0)
} C2D_Tint;

typedef enum
{
	C2D_TopLeft,  ///< Top left corner
	C2D_TopRight, ///< Top right corner
	C2D_BotLeft,  ///< Bottom left corner
	C2D_BotRight, ///< Bottom right corner
} C2D_Corner;

typedef struct
{
	C3D_Tex* tex;
	const Tex3DS_SubTexture* subtex;
} C2D_Image;

typedef struct
{
	C2D_Tint corners[4];
} C2D_ImageTint;

/** @defgroup Helper Helper functions
 *  @{
 */

/** @brief Clamps a value between bounds
 *  @param[in] x The value to clamp
 *  @param[in] min The lower bound
 *  @param[in] max The upper bound
 *  @returns The clamped value
 */
C2D_CONSTEXPR float C2D_Clamp(float x, float min, float max)
{
	return x <= min ? min : x >= max ? max : x;
}

/** @brief Converts a float to u8
 *  @param[in] x Input value (0.0~1.0)
 *  @returns Output value (0~255)
 */
C2D_CONSTEXPR u8 C2D_FloatToU8(float x)
{
	return (u8)(255.0f*C2D_Clamp(x, 0.0f, 1.0f)+0.5f);
}

/** @brief Builds a 32-bit RGBA color value
 *  @param[in] r Red component (0~255)
 *  @param[in] g Green component (0~255)
 *  @param[in] b Blue component (0~255)
 *  @param[in] a Alpha component (0~255)
 *  @returns The 32-bit RGBA color value
 */
C2D_CONSTEXPR u32 C2D_Color32(u8 r, u8 g, u8 b, u8 a)
{
	return r | (g << (u32)8) | (b << (u32)16) | (a << (u32)24);
}

/** @brief Builds a 32-bit RGBA color value from float values
 *  @param[in] r Red component (0.0~1.0)
 *  @param[in] g Green component (0.0~1.0)
 *  @param[in] b Blue component (0.0~1.0)
 *  @param[in] a Alpha component (0.0~1.0)
 *  @returns The 32-bit RGBA color value
 */
C2D_CONSTEXPR u32 C2D_Color32f(float r, float g, float b, float a)
{
	return C2D_Color32(C2D_FloatToU8(r),C2D_FloatToU8(g),C2D_FloatToU8(b),C2D_FloatToU8(a));
}

/** @brief Configures one corner of an image tint structure
 *  @param[in] tint Image tint structure
 *  @param[in] corner The corner of the image to tint
 *  @param[in] color RGB tint color and Alpha transparency
 *  @param[in] blend Blending strength of the tint color (0.0~1.0)
 */
static inline void C2D_SetImageTint(C2D_ImageTint* tint, C2D_Corner corner, u32 color, float blend)
{
	tint->corners[corner].color = color;
	tint->corners[corner].blend = blend;
}

/** @brief Configures an image tint structure with the specified tint parameters applied to all corners
 *  @param[in] tint Image tint structure
 *  @param[in] color RGB tint color and Alpha transparency
 *  @param[in] blend Blending strength of the tint color (0.0~1.0)
 */
static inline void C2D_PlainImageTint(C2D_ImageTint* tint, u32 color, float blend)
{
	C2D_SetImageTint(tint, C2D_TopLeft,  color, blend);
	C2D_SetImageTint(tint, C2D_TopRight, color, blend);
	C2D_SetImageTint(tint, C2D_BotLeft,  color, blend);
	C2D_SetImageTint(tint, C2D_BotRight, color, blend);
}

/** @brief Configures an image tint structure to just apply transparency to the image
 *  @param[in] tint Image tint structure
 *  @param[in] alpha Alpha transparency value to apply to the image
 */
static inline void C2D_AlphaImageTint(C2D_ImageTint* tint, float alpha)
{
	C2D_PlainImageTint(tint, C2D_Color32f(0.0f, 0.0f, 0.0f, alpha), 0.0f);
}

/** @brief Configures an image tint structure with the specified tint parameters applied to the top side (e.g. for gradients)
 *  @param[in] tint Image tint structure
 *  @param[in] color RGB tint color and Alpha transparency
 *  @param[in] blend Blending strength of the tint color (0.0~1.0)
 */
static inline void C2D_TopImageTint(C2D_ImageTint* tint, u32 color, float blend)
{
	C2D_SetImageTint(tint, C2D_TopLeft,  color, blend);
	C2D_SetImageTint(tint, C2D_TopRight, color, blend);
}

/** @brief Configures an image tint structure with the specified tint parameters applied to the bottom side (e.g. for gradients)
 *  @param[in] tint Image tint structure
 *  @param[in] color RGB tint color and Alpha transparency
 *  @param[in] blend Blending strength of the tint color (0.0~1.0)
 */
static inline void C2D_BottomImageTint(C2D_ImageTint* tint, u32 color, float blend)
{
	C2D_SetImageTint(tint, C2D_BotLeft,  color, blend);
	C2D_SetImageTint(tint, C2D_BotRight, color, blend);
}

/** @brief Configures an image tint structure with the specified tint parameters applied to the left side (e.g. for gradients)
 *  @param[in] tint Image tint structure
 *  @param[in] color RGB tint color and Alpha transparency
 *  @param[in] blend Blending strength of the tint color (0.0~1.0)
 */
static inline void C2D_LeftImageTint(C2D_ImageTint* tint, u32 color, float blend)
{
	C2D_SetImageTint(tint, C2D_TopLeft, color, blend);
	C2D_SetImageTint(tint, C2D_BotLeft, color, blend);
}

/** @brief Configures an image tint structure with the specified tint parameters applied to the right side (e.g. for gradients)
 *  @param[in] tint Image tint structure
 *  @param[in] color RGB tint color and Alpha transparency
 *  @param[in] blend Blending strength of the tint color (0.0~1.0)
 */
static inline void C2D_RightImageTint(C2D_ImageTint* tint, u32 color, float blend)
{
	C2D_SetImageTint(tint, C2D_TopRight, color, blend);
	C2D_SetImageTint(tint, C2D_BotRight, color, blend);
}

/** @} */

/** @defgroup Base Basic functions
 *  @{
 */

/** @brief Initialize citro2d
 *  @param[in] maxObjects Maximum number of 2D objects that can be drawn per frame.
 *  @remarks Pass C2D_DEFAULT_MAX_OBJECTS as a starting point.
 *  @returns true on success, false on failure
 */
bool C2D_Init(size_t maxObjects);

/** @brief Deinitialize citro2d */
void C2D_Fini(void);

/** @brief Prepares the GPU for rendering 2D content
 *  @remarks This needs to be done only once in the program if citro2d is the sole user of the GPU.
 */
void C2D_Prepare(void);

/** @brief Ensures all 2D objects so far have been drawn */
void C2D_Flush(void);

/** @brief Configures the size of the 2D scene.
 *  @param[in] width The width of the scene, in pixels.
 *  @param[in] height The height of the scene, in pixels.
 *  @param[in] tilt Whether the scene is tilted like the 3DS's sideways screens.
 */
void C2D_SceneSize(u32 width, u32 height, bool tilt);

/** @brief Configures the size of the 2D scene to match that of the specified render target.
 *  @param[in] target Render target
 */
static inline void C2D_SceneTarget(C3D_RenderTarget* target)
{
	C2D_SceneSize(target->frameBuf.width, target->frameBuf.height, target->linked);
}

/** @brief Resets the model transformation matrix. */
void C2D_ViewReset(void);

/** @brief Saves the current model transformation matrix.
 * @param[out] matrix Pointer to save the current matrix to
 */
void C2D_ViewSave(C3D_Mtx* matrix);

/** @brief Restores a previously saved model transformation matrix.
 * @param[in] matrix Pointer to matrix to restor
 */
void C2D_ViewRestore(const C3D_Mtx* matrix);

/** @brief Translates everything drawn via the model matrix.
 * @param[in] x Translation in the x direction
 * @param[in] y Translation in the y direction
 */
void C2D_ViewTranslate(float x, float y);

/** @brief Rotates everything drawn via the model matrix.
 * @param[in] rotation Rotation in the counterclockwise direction in radians
 */
void C2D_ViewRotate(float rotation);

/** @brief Rotates everything drawn via the model matrix.
 * @param[in] rotation Rotation in the counterclockwise direction in degrees
 */
static inline void C2D_ViewRotateDegrees(float rotation)
{
	C2D_ViewRotate(C3D_AngleFromDegrees(rotation));
}

/** @brief Shears everything drawn via the model matrix.
 * @param[in] x Shear factor in the x direction
 * @param[in] y Shear factor in the y direction
 */
void C2D_ViewShear(float x, float y);

/** @brief Scales everything drawn via the model matrix.
 * @param[in] x Scale factor in the x direction
 * @param[in] y Scale factor in the y direction
 */
void C2D_ViewScale(float x, float y);

/** @brief Helper function to create a render target for a screen
 *  @param[in] screen Screen (GFX_TOP or GFX_BOTTOM)
 *  @param[in] side Side (GFX_LEFT or GFX_RIGHT)
 *  @returns citro3d render target object
 */
C3D_RenderTarget* C2D_CreateScreenTarget(gfxScreen_t screen, gfx3dSide_t side);

/** @brief Helper function to clear a rendertarget using the specified color
 *  @param[in] target Render target to clear
 *  @param[in] color 32-bit RGBA color value to fill the target with
 */
void C2D_TargetClear(C3D_RenderTarget* target, u32 color);

/** @brief Helper function to begin drawing a 2D scene on a render target
 *  @param[in] target Render target to draw the 2D scene to
 */
static inline void C2D_SceneBegin(C3D_RenderTarget* target)
{
	C2D_Flush();
	C3D_FrameDrawOn(target);
	C2D_SceneTarget(target);
}

/** @} */

/** @defgroup Env Drawing environment functions
 *  @{
 */

/** @brief Configures the fading color
 *  @param[in] color 32-bit RGBA color value to be used as the fading color (0 by default)
 *  @remark The alpha component of the color is used as the strength of the fading color.
 *          If alpha is zero, the fading color has no effect. If it is the highest value,
 *          the rendered pixels will all have the fading color. Everything inbetween is
 *          rendered as a blend of the original pixel color and the fading color.
 */
bool C2D_Fade(u32 color);

/** @brief Configures the formula used to calculate the tinted texture color
 *  @param[in] mode Tinting mode
 *  @remark Texture tinting works by linearly interpolating between the regular texture color
 *          and the tinted texture color according to the blending strength parameter.
 *          This function can be used to change how the tinted texture color is precisely
 *          calculated, refer to \ref C2D_TintMode for a list of available tinting modes.
 */
bool C2D_SetTintMode(C2D_TintMode mode);

/** @} */

/** @defgroup Drawing Drawing functions
 *  @{
 */

/** @brief Draws an image using the GPU (variant accepting C2D_DrawParams)
 *  @param[in] img Handle of the image to draw
 *  @param[in] params Parameters with which to draw the image
 *  @param[in] tint Tint parameters to apply to the image (optional, can be null)
 *  @returns true on success, false on failure
 */
bool C2D_DrawImage(C2D_Image img, const C2D_DrawParams* params, const C2D_ImageTint* tint C2D_OPTIONAL(nullptr));

/** @brief Draws an image using the GPU (variant accepting position/scaling)
 *  @param[in] img Handle of the image to draw
 *  @param[in] x X coordinate at which to place the top left corner of the image
 *  @param[in] y Y coordinate at which to place the top left corner of the image
 *  @param[in] depth Depth value to draw the image with
 *  @param[in] tint Tint parameters to apply to the image (optional, can be null)
 *  @param[in] scaleX Horizontal scaling factor to apply to the image (optional, by default 1.0f); negative values apply a horizontal flip
 *  @param[in] scaleY Vertical scaling factor to apply to the image (optional, by default 1.0f); negative values apply a vertical flip
 */
static inline bool C2D_DrawImageAt(C2D_Image img, float x, float y, float depth,
	const C2D_ImageTint* tint C2D_OPTIONAL(nullptr),
	float scaleX C2D_OPTIONAL(1.0f), float scaleY C2D_OPTIONAL(1.0f))
{
	C2D_DrawParams params =
	{
		{ x, y, scaleX*img.subtex->width, scaleY*img.subtex->height },
		{ 0.0f, 0.0f },
		depth, 0.0f
	};
	return C2D_DrawImage(img, &params, tint);
}

/** @brief Draws an image using the GPU (variant accepting position/scaling/rotation)
 *  @param[in] img Handle of the image to draw
 *  @param[in] x X coordinate at which to place the center of the image
 *  @param[in] y Y coordinate at which to place the center of the image
 *  @param[in] depth Depth value to draw the image with
 *  @param[in] angle Angle (in radians) to rotate the image by, counter-clockwise
 *  @param[in] tint Tint parameters to apply to the image (optional, can be null)
 *  @param[in] scaleX Horizontal scaling factor to apply to the image (optional, by default 1.0f); negative values apply a horizontal flip
 *  @param[in] scaleY Vertical scaling factor to apply to the image (optional, by default 1.0f); negative values apply a vertical flip
 */
static inline bool C2D_DrawImageAtRotated(C2D_Image img, float x, float y, float depth, float angle,
	const C2D_ImageTint* tint C2D_OPTIONAL(nullptr),
	float scaleX C2D_OPTIONAL(1.0f), float scaleY C2D_OPTIONAL(1.0f))
{
	C2D_DrawParams params =
	{
		{ x, y, scaleX*img.subtex->width, scaleY*img.subtex->height },
		{ (scaleX*img.subtex->width)/2.0f, (scaleY*img.subtex->height)/2.0f },
		depth, angle
	};
	return C2D_DrawImage(img, &params, tint);
}

/** @brief Draws a plain triangle using the GPU
 *  @param[in] x0 X coordinate of the first vertex of the triangle
 *  @param[in] y0 Y coordinate of the first vertex of the triangle
 *  @param[in] clr0 32-bit RGBA color of the first vertex of the triangle
 *  @param[in] x1 X coordinate of the second vertex of the triangle
 *  @param[in] y1 Y coordinate of the second vertex of the triangle
 *  @param[in] clr1 32-bit RGBA color of the second vertex of the triangle
 *  @param[in] x2 X coordinate of the third vertex of the triangle
 *  @param[in] y2 Y coordinate of the third vertex of the triangle
 *  @param[in] clr2 32-bit RGBA color of the third vertex of the triangle
 *  @param[in] depth Depth value to draw the triangle with
 */
bool C2D_DrawTriangle(
	float x0, float y0, u32 clr0,
	float x1, float y1, u32 clr1,
	float x2, float y2, u32 clr2,
	float depth);

/** @brief Draws a plain line using the GPU
 *  @param[in] x0 X coordinate of the first vertex of the line
 *  @param[in] y0 Y coordinate of the first vertex of the line
 *  @param[in] clr0 32-bit RGBA color of the first vertex of the line
 *  @param[in] x1 X coordinate of the second vertex of the line
 *  @param[in] y1 Y coordinate of the second vertex of the line
 *  @param[in] clr1 32-bit RGBA color of the second vertex of the line
 *  @param[in] thickness Thickness, in pixels, of the line
 *  @param[in] depth Depth value to draw the line with
 */
bool C2D_DrawLine(
	float x0, float y0, u32 clr0,
	float x1, float y1, u32 clr1,
	float thickness, float depth);

/** @brief Draws a plain rectangle using the GPU
 *  @param[in] x X coordinate of the top-left vertex of the rectangle
 *  @param[in] y Y coordinate of the top-left vertex of the rectangle
 *  @param[in] z Z coordinate (depth value) to draw the rectangle with
 *  @param[in] w Width of the rectangle
 *  @param[in] h Height of the rectangle
 *  @param[in] clr0 32-bit RGBA color of the top-left corner of the rectangle
 *  @param[in] clr1 32-bit RGBA color of the top-right corner of the rectangle
 *  @param[in] clr2 32-bit RGBA color of the bottom-left corner of the rectangle
 *  @param[in] clr3 32-bit RGBA color of the bottom-right corner of the rectangle
 */
bool C2D_DrawRectangle(
	float x, float y, float z, float w, float h,
	u32 clr0, u32 clr1, u32 clr2, u32 clr3);

/** @brief Draws a plain rectangle using the GPU (with a solid color)
 *  @param[in] x X coordinate of the top-left vertex of the rectangle
 *  @param[in] y Y coordinate of the top-left vertex of the rectangle
 *  @param[in] z Z coordinate (depth value) to draw the rectangle with
 *  @param[in] w Width of the rectangle
 *  @param[in] h Height of the rectangle
 *  @param[in] clr 32-bit RGBA color of the rectangle
 */
static inline bool C2D_DrawRectSolid(
	float x, float y, float z, float w, float h,
	u32 clr)
{
	return C2D_DrawRectangle(x,y,z,w,h,clr,clr,clr,clr);
}

/** @brief Draws an ellipse using the GPU
 *  @param[in] x X coordinate of the top-left vertex of the ellipse
 *  @param[in] y Y coordinate of the top-left vertex of the ellipse
 *  @param[in] z Z coordinate (depth value) to draw the ellipse with
 *  @param[in] w Width of the ellipse
 *  @param[in] h Height of the ellipse
 *  @param[in] clr0 32-bit RGBA color of the top-left corner of the ellipse
 *  @param[in] clr1 32-bit RGBA color of the top-right corner of the ellipse
 *  @param[in] clr2 32-bit RGBA color of the bottom-left corner of the ellipse
 *  @param[in] clr3 32-bit RGBA color of the bottom-right corner of the ellipse
 *  @note Switching to and from "circle mode" internally requires an expensive state change. As such, the recommended usage of this feature is to draw all non-circular objects first, then draw all circular objects.
*/
bool C2D_DrawEllipse(
	float x, float y, float z, float w, float h,
	u32 clr0, u32 clr1, u32 clr2, u32 clr3);

/** @brief Draws a ellipse using the GPU (with a solid color)
 *  @param[in] x X coordinate of the top-left vertex of the ellipse
 *  @param[in] y Y coordinate of the top-left vertex of the ellipse
 *  @param[in] z Z coordinate (depth value) to draw the ellipse with
 *  @param[in] w Width of the ellipse
 *  @param[in] h Height of the ellipse
 *  @param[in] clr 32-bit RGBA color of the ellipse
 *  @note Switching to and from "circle mode" internally requires an expensive state change. As such, the recommended usage of this feature is to draw all non-circular objects first, then draw all circular objects.
*/
static inline bool C2D_DrawEllipseSolid(
	float x, float y, float z, float w, float h,
	u32 clr)
{
	return C2D_DrawEllipse(x,y,z,w,h,clr,clr,clr,clr);
}

/** @brief Draws a circle (an ellipse with identical width and height) using the GPU
 *  @param[in] x X coordinate of the center of the circle
 *  @param[in] y Y coordinate of the center of the circle
 *  @param[in] z Z coordinate (depth value) to draw the ellipse with
 *  @param[in] radius Radius of the circle
 *  @param[in] clr0 32-bit RGBA color of the top-left corner of the ellipse
 *  @param[in] clr1 32-bit RGBA color of the top-right corner of the ellipse
 *  @param[in] clr2 32-bit RGBA color of the bottom-left corner of the ellipse
 *  @param[in] clr3 32-bit RGBA color of the bottom-right corner of the ellipse
 *  @note Switching to and from "circle mode" internally requires an expensive state change. As such, the recommended usage of this feature is to draw all non-circular objects first, then draw all circular objects.
*/
static inline bool C2D_DrawCircle(
	float x, float y, float z, float radius,
	u32 clr0, u32 clr1, u32 clr2, u32 clr3)
{
	return C2D_DrawEllipse(
		x - radius,y - radius,z,radius*2,radius*2,
		clr0,clr1,clr2,clr3);
}

/** @brief Draws a circle (an ellipse with identical width and height) using the GPU (with a solid color)
 *  @param[in] x X coordinate of the center of the circle
 *  @param[in] y Y coordinate of the center of the circle
 *  @param[in] z Z coordinate (depth value) to draw the ellipse with
 *  @param[in] radius Radius of the circle
 *  @param[in] clr 32-bit RGBA color of the ellipse
 *  @note Switching to and from "circle mode" internally requires an expensive state change. As such, the recommended usage of this feature is to draw all non-circular objects first, then draw all circular objects.
*/
static inline bool C2D_DrawCircleSolid(
	float x, float y, float z, float radius,
	u32 clr)
{
	return C2D_DrawCircle(x,y,z,radius,clr,clr,clr,clr);
}
/** @} */


================================================
FILE: include/c2d/font.h
================================================
/**
 * @file font.h
 * @brief Font loading and management
 */
#pragma once
#include "base.h"

struct C2D_Font_s;
typedef struct C2D_Font_s* C2D_Font;

/** @defgroup Font Font functions
 * @{
 */

/** @brief Load a font from a file
 * @param[in] filename Name of the font file (.bcfnt)
 * @returns Font handle
 * @retval NULL Error
 */
C2D_Font C2D_FontLoad(const char* filename);

/** @brief Load a font from memory
 * @param[in] data Data to load
 * @param[in] size Size of the data to load
 * @returns Font handle
 * @retval NULL Error
 */
C2D_Font C2D_FontLoadFromMem(const void* data, size_t size);

/** @brief Load a font from file descriptor
 * @param[in] fd File descriptor used to load data
 * @returns Font handle
 * @retval NULL Error
 */
C2D_Font C2D_FontLoadFromFD(int fd);

/** @brief Load font from stdio file handle
 *  @param[in] f File handle used to load data
 *  @returns Font handle
 *  @retval NULL Error
 */
C2D_Font C2D_FontLoadFromHandle(FILE* f);

/** @brief Load corresponding font from system archive
 *  @param[in] region Region to get font from
 *  @returns Font handle
 *  @retval NULL Error
 *  @remark JPN, USA, EUR, and AUS all use the same font.
 */
C2D_Font C2D_FontLoadSystem(CFG_Region region);

/** @brief Free a font
 * @param[in] font Font handle
 */
void C2D_FontFree(C2D_Font font);

/** @brief Set a font's texture filter
 * @param[in] font Font handle
 * @param[in] magFilter the magnification filter
 * @param[in] minFilter the minification filter
 */
void C2D_FontSetFilter(C2D_Font font, GPU_TEXTURE_FILTER_PARAM magFilter, GPU_TEXTURE_FILTER_PARAM minFilter);

/** @brief Find the glyph index of a codepoint, or returns the default
 * @param[in] font Font to search, or NULL for system font
 * @param[in] codepoint Codepoint to search for
 * @returns Glyph index
 * @retval font->cfnt->finf.alterCharIndex The codepoint does not exist in the font
 */
int C2D_FontGlyphIndexFromCodePoint(C2D_Font font, u32 codepoint);

/** @brief Get character width info for a given index
 * @param[in] font Font to read from, or NULL for system font
 * @param[in] glyphIndex Index to get the width of
 * @returns Width info for glyph
 */
charWidthInfo_s* C2D_FontGetCharWidthInfo(C2D_Font font, int glyphIndex);

/** @brief Calculate glyph position of given index
 * @param[in] font Font to read from, or NULL for system font
 * @param[out] out Glyph position
 * @param[in] glyphIndex Index to get position of
 * @param[in] flags Misc flags
 * @param[in] scaleX Size to scale in X
 * @param[in] scaleY Size to scale in Y
 */
void C2D_FontCalcGlyphPos(C2D_Font font, fontGlyphPos_s* out, int glyphIndex, u32 flags, float scaleX, float scaleY);

/** @brief Get the font info structure associated with the font
 * @param[in] font Font to read from, or NULL for the system font
 * @returns FINF associated with the font
 */
FINF_s* C2D_FontGetInfo(C2D_Font font);

/** @} */


================================================
FILE: include/c2d/sprite.h
================================================
/**
 * @file sprite.h
 * @brief Stateful sprite API
 */
#pragma once
#include "spritesheet.h"

typedef struct
{
	C2D_Image image;
	C2D_DrawParams params;
} C2D_Sprite;

/** @defgroup Sprite Sprite functions
 *  @{
 */

/** @brief Initializes a sprite from an image
 *  @param[in] Pointer to sprite
 *  @param[in] image Image to use
 */
static inline void C2D_SpriteFromImage(C2D_Sprite* sprite, C2D_Image image)
{
	sprite->image           = image;
	sprite->params.pos.x    = 0.0f;
	sprite->params.pos.y    = 0.0f;
	sprite->params.pos.w    = image.subtex->width;
	sprite->params.pos.h    = image.subtex->height;
	sprite->params.center.x = 0.0f;
	sprite->params.center.y = 0.0f;
	sprite->params.angle    = 0.0f;
	sprite->params.depth    = 0.0f;
}

/** @brief Initializes a sprite from an image stored in a sprite sheet
 *  @param[in] Pointer to sprite
 *  @param[in] sheet Sprite sheet handle
 *  @param[in] index Index of the image inside the sprite sheet
 */
static inline void C2D_SpriteFromSheet(C2D_Sprite* sprite, C2D_SpriteSheet sheet, size_t index)
{
	C2D_SpriteFromImage(sprite, C2D_SpriteSheetGetImage(sheet, index));
}

/** @brief Scale sprite (relative)
 *  @param[in] sprite Pointer to sprite
 *  @param[in] x      X scale (negative values flip the sprite horizontally)
 *  @param[in] y      Y scale (negative values flip the sprite vertically)
 */
static inline void C2D_SpriteScale(C2D_Sprite* sprite, float x, float y)
{
	sprite->params.pos.w *= x;
	sprite->params.pos.h *= y;
	sprite->params.center.x *= x;
	sprite->params.center.y *= y;
}

/** @brief Rotate sprite (relative)
 *  @param[in] sprite  Pointer to sprite
 *  @param[in] radians Amount to rotate in radians
 */
static inline void C2D_SpriteRotate(C2D_Sprite* sprite, float radians)
{
	sprite->params.angle += radians;
}

/** @brief Rotate sprite (relative)
 *  @param[in] sprite  Pointer to sprite
 *  @param[in] degrees Amount to rotate in degrees
 */
static inline void C2D_SpriteRotateDegrees(C2D_Sprite* sprite, float degrees)
{
	C2D_SpriteRotate(sprite, C3D_AngleFromDegrees(degrees));
}

/** @brief Move sprite (relative)
 *  @param[in] sprite  Pointer to sprite
 *  @param[in] x       X translation
 *  @param[in] y       Y translation
 */
static inline void C2D_SpriteMove(C2D_Sprite* sprite, float x, float y)
{
	sprite->params.pos.x += x;
	sprite->params.pos.y += y;
}

/** @brief Scale sprite (absolute)
 *  @param[in] sprite Pointer to sprite
 *  @param[in] x      X scale (negative values flip the sprite horizontally)
 *  @param[in] y      Y scale (negative values flip the sprite vertically)
 */
static inline void C2D_SpriteSetScale(C2D_Sprite* sprite, float x, float y)
{
	float oldCenterX = sprite->params.center.x / sprite->params.pos.w;
	float oldCenterY = sprite->params.center.y / sprite->params.pos.h;
	sprite->params.pos.w = x*sprite->image.subtex->width;
	sprite->params.pos.h = y*sprite->image.subtex->height;
	sprite->params.center.x = fabsf(oldCenterX*sprite->params.pos.w);
	sprite->params.center.y = fabsf(oldCenterY*sprite->params.pos.h);
}

/** @brief Rotate sprite (absolute)
 *  @param[in] sprite  Pointer to sprite
 *  @param[in] radians Amount to rotate in radians
 */
static inline void C2D_SpriteSetRotation(C2D_Sprite* sprite, float radians)
{
	sprite->params.angle = radians;
}

/** @brief Rotate sprite (absolute)
 *  @param[in] sprite  Pointer to sprite
 *  @param[in] degrees Amount to rotate in degrees
 */
static inline void C2D_SpriteSetRotationDegrees(C2D_Sprite* sprite, float degrees)
{
	C2D_SpriteSetRotation(sprite, C3D_AngleFromDegrees(degrees));
}

/** @brief Set the center of a sprite in values independent of the sprite size (absolute)
 *  @param[in] sprite  Pointer to sprite
 *  @param[in] x       X position of the center (0.0 through 1.0)
 *  @param[in] y       Y position of the center (0.0 through 1.0)
 */
static inline void C2D_SpriteSetCenter(C2D_Sprite* sprite, float x, float y)
{
	sprite->params.center.x = x*sprite->params.pos.w;
	sprite->params.center.y = y*sprite->params.pos.h;
}

/** @brief Set the center of a sprite in terms of pixels (absolute)
 *  @param[in] sprite  Pointer to sprite
 *  @param[in] x       X position of the center (in pixels)
 *  @param[in] y       Y position of the center (in pixels)
 */
static inline void C2D_SpriteSetCenterRaw(C2D_Sprite* sprite, float x, float y)
{
	sprite->params.center.x = x;
	sprite->params.center.y = y;
}

/** @brief Move sprite (absolute)
 *  @param[in] sprite  Pointer to sprite
 *  @param[in] x       X position
 *  @param[in] y       Y position
 */
static inline void C2D_SpriteSetPos(C2D_Sprite* sprite, float x, float y)
{
	sprite->params.pos.x = x;
	sprite->params.pos.y = y;
}

/** @brief Sets the depth level of a sprite (absolute)
 *  @param[in] sprite  Pointer to sprite
 *  @param[in] depth   Depth value
 */
static inline void C2D_SpriteSetDepth(C2D_Sprite* sprite, float depth)
{
	sprite->params.depth = depth;
}

/** @brief Draw sprite
 *  @param[in] sprite Sprite to draw
 */
static inline bool C2D_DrawSprite(const C2D_Sprite* sprite)
{
	return C2D_DrawImage(sprite->image, &sprite->params, NULL);
}

/** @brief Draw sprite with color tinting
 *  @param[in] sprite Sprite to draw
 *  @param[in] tint Color tinting parameters to apply to the sprite
 */
static inline bool C2D_DrawSpriteTinted(const C2D_Sprite* sprite, const C2D_ImageTint* tint)
{
	return C2D_DrawImage(sprite->image, &sprite->params, tint);
}

/** @} */


================================================
FILE: include/c2d/spritesheet.h
================================================
/**
 * @file spritesheet.h
 * @brief Spritesheet (texture atlas) loading and management
 */
#pragma once
#include "base.h"

struct C2D_SpriteSheet_s;
typedef struct C2D_SpriteSheet_s* C2D_SpriteSheet;

/** @defgroup SpriteSheet Sprite sheet functions
 *  @{
 */

/** @brief Load a sprite sheet from file
 *  @param[in] filename Name of the sprite sheet file (.t3x)
 *  @returns Sprite sheet handle
 *  @retval NULL Error
 */
C2D_SpriteSheet C2D_SpriteSheetLoad(const char* filename);

/** @brief Load a sprite sheet from memory
 *  @param[in] data Data to load
 *  @param[in] size Size of the data to load
 *  @returns Sprite sheet handle
 *  @retval NULL Error
 */
C2D_SpriteSheet C2D_SpriteSheetLoadFromMem(const void* data, size_t size);

/** @brief Load sprite sheet from file descriptor
 *  @param[in] fd File descriptor used to load data
 *  @returns Sprite sheet handle
 *  @retval NULL Error
 */
C2D_SpriteSheet C2D_SpriteSheetFromFD(int fd);

/** @brief Load sprite sheet from stdio file handle
 *  @param[in] f File handle used to load data
 *  @returns Sprite sheet handle
 *  @retval NULL Error
 */
C2D_SpriteSheet C2D_SpriteSheetLoadFromHandle(FILE* f);

/** @brief Free a sprite sheet
 *  @param[in] sheet Sprite sheet handle
 */
void C2D_SpriteSheetFree(C2D_SpriteSheet sheet);

/** @brief Retrieves the number of sprites in the specified sprite sheet
 *  @param[in] sheet Sprite sheet handle
 *  @returns Number of sprites
 */
size_t C2D_SpriteSheetCount(C2D_SpriteSheet sheet);

/** @brief Retrieves the specified image from the specified sprite sheet
 *  @param[in] sheet Sprite sheet handle
 *  @param[in] index Index of the image to retrieve
 *  @returns Image object
 */
C2D_Image C2D_SpriteSheetGetImage(C2D_SpriteSheet sheet, size_t index);

/** @} */


================================================
FILE: include/c2d/text.h
================================================
/**
 * @file text.h
 * @brief Text rendering API
 */
#pragma once
#include "base.h"
#include "font.h"

struct C2D_TextBuf_s;
typedef struct C2D_TextBuf_s* C2D_TextBuf;

/** @defgroup Text Text drawing functions
 *  @{
 */

/// Text object.
typedef struct
{
	C2D_TextBuf buf;   ///< Buffer associated with the text.
	size_t      begin; ///< Reserved for internal use.
	size_t      end;   ///< Reserved for internal use.
	float       width; ///< Width of the text in pixels, according to 1x scale metrics.
	u32         lines; ///< Number of lines in the text.
	u32         words; ///< Number of words in the text.
	C2D_Font    font;  ///< Font used to draw the text, or NULL for system font
} C2D_Text;

enum
{
	C2D_AtBaseline       = BIT(0), ///< Matches the Y coordinate with the baseline of the font.
	C2D_WithColor        = BIT(1), ///< Draws text with color. Requires a u32 color value.
	C2D_AlignLeft        = 0 << 2, ///< Draws text aligned to the left. This is the default.
	C2D_AlignRight       = 1 << 2, ///< Draws text aligned to the right.
	C2D_AlignCenter      = 2 << 2, ///< Draws text centered.
	C2D_AlignJustified   = 3 << 2, ///< Draws text justified. When C2D_WordWrap is not specified, right edge is x + scaleX*text->width. Otherwise, right edge is x + the width specified for those values.
	C2D_AlignMask        = 3 << 2, ///< Bitmask for alignment values.
	C2D_WordWrap         = BIT(4), ///< Draws text with wrapping of full words before specified width. Requires a float value, passed after color if C2D_WithColor is specified.
};

/** @brief Creates a new text buffer.
 *  @param[in] maxGlyphs Maximum number of glyphs that can be stored in the buffer.
 *  @returns Text buffer handle (or NULL on failure).
 */
C2D_TextBuf C2D_TextBufNew(size_t maxGlyphs);

/** @brief Resizes a text buffer.
 *  @param[in] buf Text buffer to resize.
 *  @param[in] maxGlyphs Maximum number of glyphs that can be stored in the buffer.
 *  @returns New text buffer handle (or NULL on failure).
 *  @remarks If successful, old text buffer handle becomes invalid.
 */
C2D_TextBuf C2D_TextBufResize(C2D_TextBuf buf, size_t maxGlyphs);


/** @brief Deletes a text buffer.
 *  @param[in] buf Text buffer handle.
 *  @remarks This also invalidates all text objects previously created with this buffer.
 */
void C2D_TextBufDelete(C2D_TextBuf buf);

/** @brief Clears all stored text in a buffer.
 *  @param[in] buf Text buffer handle.
 */
void C2D_TextBufClear(C2D_TextBuf buf);

/** @brief Retrieves the number of glyphs stored in a text buffer.
 *  @param[in] buf Text buffer handle.
 *  @returns The number of glyphs.
 */
size_t C2D_TextBufGetNumGlyphs(C2D_TextBuf buf);

/** @brief Parses and adds a single line of text to a text buffer.
 *  @param[out] text Pointer to text object to store information in.
 *  @param[in] buf Text buffer handle.
 *  @param[in] str String to parse.
 *  @param[in] lineNo Line number assigned to the text (used to calculate vertical position).
 *  @remarks Whitespace doesn't add any glyphs to the text buffer and is thus "free".
 *  @returns On success, a pointer to the character on which string processing stopped, which
 *           can be a newline ('\n'; indicating that's where the line ended), the null character
 *           ('\0'; indicating the end of the string was reached), or any other character
 *           (indicating the text buffer is full and no more glyphs can be added).
 *           On failure, NULL.
 */
const char* C2D_TextParseLine(C2D_Text* text, C2D_TextBuf buf, const char* str, u32 lineNo);

/** @brief Parses and adds a single line of text to a text buffer.
 *  @param[out] text Pointer to text object to store information in.
 *  @param[in] font Font to get glyphs from, or null for system font
 *  @param[in] buf Text buffer handle.
 *  @param[in] str String to parse.
 *  @param[in] lineNo Line number assigned to the text (used to calculate vertical position).
 *  @remarks Whitespace doesn't add any glyphs to the text buffer and is thus "free".
 *  @returns On success, a pointer to the character on which string processing stopped, which
 *           can be a newline ('\n'; indicating that's where the line ended), the null character
 *           ('\0'; indicating the end of the string was reached), or any other character
 *           (indicating the text buffer is full and no more glyphs can be added).
 *           On failure, NULL.
 */
const char* C2D_TextFontParseLine(C2D_Text* text, C2D_Font font, C2D_TextBuf buf, const char* str, u32 lineNo);

/** @brief Parses and adds arbitrary text (including newlines) to a text buffer.
 *  @param[out] text Pointer to text object to store information in.
 *  @param[in] buf Text buffer handle.
 *  @param[in] str String to parse.
 *  @remarks Whitespace doesn't add any glyphs to the text buffer and is thus "free".
 *  @returns On success, a pointer to the character on which string processing stopped, which
 *           can be the null character ('\0'; indicating the end of the string was reached),
 *           or any other character (indicating the text buffer is full and no more glyphs can be added).
 *           On failure, NULL.
 */
const char* C2D_TextParse(C2D_Text* text, C2D_TextBuf buf, const char* str);

/** @brief Parses and adds arbitrary text (including newlines) to a text buffer.
 *  @param[out] text Pointer to text object to store information in.
 *  @param[in] font Font to get glyphs from, or null for system font
 *  @param[in] buf Text buffer handle.
 *  @param[in] str String to parse.
 *  @remarks Whitespace doesn't add any glyphs to the text buffer and is thus "free".
 *  @returns On success, a pointer to the character on which string processing stopped, which
 *           can be the null character ('\0'; indicating the end of the string was reached),
 *           or any other character (indicating the text buffer is full and no more glyphs can be added).
 *           On failure, NULL.
 */
const char* C2D_TextFontParse(C2D_Text* text, C2D_Font font, C2D_TextBuf buf, const char* str);

/** @brief Optimizes a text object in order to be drawn more efficiently.
 *  @param[in] text Pointer to text object.
 */
void C2D_TextOptimize(const C2D_Text* text);

/** @brief Retrieves the total dimensions of a text object.
 *  @param[in] text Pointer to text object.
 *  @param[in] scaleX Horizontal size of the font. 1.0f corresponds to the native size of the font.
 *  @param[in] scaleY Vertical size of the font. 1.0f corresponds to the native size of the font.
 *  @param[out] outWidth (optional) Variable in which to store the width of the text.
 *  @param[out] outHeight (optional) Variable in which to store the height of the text.
 */
void C2D_TextGetDimensions(const C2D_Text* text, float scaleX, float scaleY, float* outWidth, float* outHeight);

/** @brief Draws text using the GPU.
 *  @param[in] text Pointer to text object.
 *  @param[in] flags Text drawing flags.
 *  @param[in] x Horizontal position to draw the text on.
 *  @param[in] y Vertical position to draw the text on. If C2D_AtBaseline is not specified (default), this
 *               is the top left corner of the block of text; otherwise this is the position of the baseline
 *               of the first line of text.
 *  @param[in] z Depth value of the text. If unsure, pass 0.0f.
 *  @param[in] scaleX Horizontal size of the font. 1.0f corresponds to the native size of the font.
 *  @param[in] scaleY Vertical size of the font. 1.0f corresponds to the native size of the font.
 *  @remarks The default 3DS system font has a glyph height of 30px, and the baseline is at 25px.
 */
void C2D_DrawText(const C2D_Text* text, u32 flags, float x, float y, float z, float scaleX, float scaleY, ...);

/** @} */


================================================
FILE: include/citro2d.h
================================================
/**
 * @file citro2d.h
 * @brief Central citro2d header. Includes all others.
 */
#pragma once

#ifdef CITRO2D_BUILD
#error "This header file is only for external users of citro2d."
#endif

#ifdef __cplusplus
extern "C" {
#endif

#include <citro3d.h>
#include <tex3ds.h>

#include "c2d/base.h"
#include "c2d/spritesheet.h"
#include "c2d/sprite.h"
#include "c2d/text.h"
#include "c2d/font.h"

#ifdef __cplusplus
}
#endif


================================================
FILE: source/base.c
================================================
#include "internal.h"
#include "render2d_shbin.h"

C2Di_Context __C2Di_Context;
static C3D_Mtx s_projTop, s_projBot;
static int uLoc_mdlvMtx, uLoc_projMtx;

static inline bool C2Di_CheckBufSpace(C2Di_Context* ctx, unsigned idx, unsigned vtx)
{
	size_t free_idx = ctx->idxBufSize - ctx->idxBufPos;
	size_t free_vtx = ctx->vtxBufSize - ctx->vtxBufPos;
	return free_idx >= idx && free_vtx >= vtx;
}

static void C2Di_FrameEndHook(void* unused)
{
	C2Di_Context* ctx = C2Di_GetContext();
	C2Di_FlushVtxBuf();
	ctx->vtxBufPos = 0;
	ctx->idxBufPos = 0;
	ctx->idxBufLastPos = 0;
}

bool C2D_Init(size_t maxObjects)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (ctx->flags & C2DiF_Active)
		return false;

	ctx->vtxBufSize = 4*maxObjects;
	ctx->vtxBuf = (C2Di_Vertex*)linearAlloc(ctx->vtxBufSize*sizeof(C2Di_Vertex));
	if (!ctx->vtxBuf)
		return false;

	ctx->idxBufSize = 6*maxObjects;
	ctx->idxBuf = (u16*)linearAlloc(ctx->idxBufSize*sizeof(u16));
	if (!ctx->idxBuf)
	{
		linearFree(ctx->vtxBuf);
		return false;
	}

	ctx->shader = DVLB_ParseFile((u32*)render2d_shbin, render2d_shbin_size);
	if (!ctx->shader)
	{
		linearFree(ctx->idxBuf);
		linearFree(ctx->vtxBuf);
		return false;
	}

	shaderProgramInit(&ctx->program);
	shaderProgramSetVsh(&ctx->program, &ctx->shader->DVLE[0]);

	AttrInfo_Init(&ctx->attrInfo);
	AttrInfo_AddLoader(&ctx->attrInfo, 0, GPU_FLOAT,         3); // v0=position
	AttrInfo_AddLoader(&ctx->attrInfo, 1, GPU_FLOAT,         2); // v1=texcoord
	AttrInfo_AddLoader(&ctx->attrInfo, 2, GPU_FLOAT,         2); // v2=blend
	AttrInfo_AddLoader(&ctx->attrInfo, 3, GPU_UNSIGNED_BYTE, 4); // v3=color

	BufInfo_Init(&ctx->bufInfo);
	BufInfo_Add(&ctx->bufInfo, ctx->vtxBuf, sizeof(C2Di_Vertex), 4, 0x3210);

	// Cache these common projection matrices
	Mtx_OrthoTilt(&s_projTop, 0.0f, 400.0f, 240.0f, 0.0f, 1.0f, -1.0f, true);
	Mtx_OrthoTilt(&s_projBot, 0.0f, 320.0f, 240.0f, 0.0f, 1.0f, -1.0f, true);

	// Get uniform locations
	uLoc_mdlvMtx = shaderInstanceGetUniformLocation(ctx->program.vertexShader, "mdlvMtx");
	uLoc_projMtx = shaderInstanceGetUniformLocation(ctx->program.vertexShader, "projMtx");

	// Prepare proctex
	C3D_ProcTexInit(&ctx->ptBlend, 0, 1);
	C3D_ProcTexClamp(&ctx->ptBlend, GPU_PT_CLAMP_TO_EDGE, GPU_PT_CLAMP_TO_EDGE);
	C3D_ProcTexCombiner(&ctx->ptBlend, true, GPU_PT_U, GPU_PT_V);
	C3D_ProcTexFilter(&ctx->ptBlend, GPU_PT_LINEAR);

	C3D_ProcTexInit(&ctx->ptCircle, 0, 1);
	C3D_ProcTexClamp(&ctx->ptCircle, GPU_PT_MIRRORED_REPEAT, GPU_PT_MIRRORED_REPEAT);
	C3D_ProcTexCombiner(&ctx->ptCircle, true, GPU_PT_SQRT2, GPU_PT_SQRT2);
	C3D_ProcTexFilter(&ctx->ptCircle, GPU_PT_LINEAR);

	// Prepare proctex lut
	float data[129];
	int i;
	for (i = 0; i <= 128; i ++)
		data[i] = i/128.0f;
	ProcTexLut_FromArray(&ctx->ptBlendLut, data);

	for (i = 0; i <= 128; i ++)
		data[i] = (i >= 127) ? 0 : 1;
	ProcTexLut_FromArray(&ctx->ptCircleLut, data);

	ctx->flags = C2DiF_Active | (C2DiF_Mode_ImageSolid << (C2DiF_TintMode_Shift-C2DiF_Mode_Shift));
	ctx->vtxBufPos = 0;
	ctx->idxBufPos = 0;
	ctx->idxBufLastPos = 0;
	Mtx_Identity(&ctx->projMtx);
	Mtx_Identity(&ctx->mdlvMtx);
	ctx->fadeClr = 0;

	C3D_FrameEndHook(C2Di_FrameEndHook, NULL);
	return true;
}

void C2D_Fini(void)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return;

	ctx->flags = 0;
	C3D_FrameEndHook(NULL, NULL);
	shaderProgramFree(&ctx->program);
	DVLB_Free(ctx->shader);
	linearFree(ctx->idxBuf);
	linearFree(ctx->vtxBuf);
}

void C2D_Prepare(void)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return;

	ctx->flags  = (ctx->flags &~ (C2DiF_Mode_Mask|C2DiF_ProcTex_Mask)) | C2DiF_DirtyAny;
	ctx->curTex = NULL;

	C3D_BindProgram(&ctx->program);
	C3D_SetAttrInfo(&ctx->attrInfo);
	C3D_SetBufInfo(&ctx->bufInfo);

	// texenv usage:
	// 0..4: used by switchable mode
	// 5..6: used by post processing
	C3D_TexEnv* env;

	// Configure texenv4 as a no-op (reserved)
	env = C3D_GetTexEnv(4);
	C3D_TexEnvInit(env);

	// Configure texenv5 to apply the fade color
	// texenv5.rgb = mix(texenv4.rgb, fadeclr.rgb, fadeclr.a);
	// texenv5.a   = texenv4.a;
	env = C3D_GetTexEnv(5);
	C3D_TexEnvInit(env);
	C3D_TexEnvSrc(env, C3D_RGB, GPU_PREVIOUS, GPU_CONSTANT, GPU_CONSTANT);
	C3D_TexEnvOpRgb(env, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_ONE_MINUS_SRC_ALPHA);
	C3D_TexEnvFunc(env, C3D_RGB, GPU_INTERPOLATE);
	C3D_TexEnvColor(env, ctx->fadeClr);

	// Configure depth test to overwrite pixels with the same depth (needed to draw overlapping sprites)
	C3D_DepthTest(true, GPU_GEQUAL, GPU_WRITE_ALL);

	// Don't cull anything
	C3D_CullFace(GPU_CULL_NONE);
}

void C2D_Flush(void)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return;

	C2Di_FlushVtxBuf();
}

void C2D_SceneSize(u32 width, u32 height, bool tilt)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return;

	if (tilt)
	{
		u32 temp = width;
		width = height;
		height = temp;
	}

	ctx->flags |= C2DiF_DirtyProj;
	ctx->sceneW = width;
	ctx->sceneH = height;

	// Check for cached projection matrices
	if (height == GSP_SCREEN_WIDTH && tilt)
	{
		if (width == GSP_SCREEN_HEIGHT_TOP || width == GSP_SCREEN_HEIGHT_TOP_2X)
		{
			Mtx_Copy(&ctx->projMtx, &s_projTop);
			return;
		}
		else if (width == GSP_SCREEN_HEIGHT_BOTTOM)
		{
			Mtx_Copy(&ctx->projMtx, &s_projBot);
			return;
		}
	}

	// Construct the projection matrix
	(tilt ? Mtx_OrthoTilt : Mtx_Ortho)(&ctx->projMtx, 0.0f, width, height, 0.0f, 1.0f, -1.0f, true);
}

void C2D_ViewReset(void)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return;

	Mtx_Identity(&ctx->mdlvMtx);
	ctx->flags |= C2DiF_DirtyMdlv;
}

void C2D_ViewSave(C3D_Mtx* matrix)
{
	C2Di_Context* ctx = C2Di_GetContext();
	Mtx_Copy(matrix, &ctx->mdlvMtx);
}

void C2D_ViewRestore(const C3D_Mtx* matrix)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return;

	Mtx_Copy(&ctx->mdlvMtx, matrix);
	ctx->flags |= C2DiF_DirtyMdlv;
}

void C2D_ViewTranslate(float x, float y)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return;

	Mtx_Translate(&ctx->mdlvMtx, x, y, 0.0f, true);
	ctx->flags |= C2DiF_DirtyMdlv;
}

void C2D_ViewRotate(float radians)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return;

	Mtx_RotateZ(&ctx->mdlvMtx, radians, true);
	ctx->flags |= C2DiF_DirtyMdlv;
}

void C2D_ViewShear(float x, float y)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return;

	C3D_Mtx mult;
	Mtx_Identity(&mult);
	mult.r[0].y = x;
	mult.r[1].x = y;
	Mtx_Multiply(&ctx->mdlvMtx, &ctx->mdlvMtx, &mult);
	ctx->flags |= C2DiF_DirtyMdlv;
}

void C2D_ViewScale(float x, float y)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return;

	Mtx_Scale(&ctx->mdlvMtx, x, y, 1.0f);
	ctx->flags |= C2DiF_DirtyMdlv;
}

C3D_RenderTarget* C2D_CreateScreenTarget(gfxScreen_t screen, gfx3dSide_t side)
{
	int height;
	switch (screen)
	{
		default:
		case GFX_BOTTOM:
			height = GSP_SCREEN_HEIGHT_BOTTOM;
			break;
		case GFX_TOP:
			height = !gfxIsWide() ? GSP_SCREEN_HEIGHT_TOP : GSP_SCREEN_HEIGHT_TOP_2X;
			break;
	}
	C3D_RenderTarget* target = C3D_RenderTargetCreate(GSP_SCREEN_WIDTH, height, GPU_RB_RGBA8, GPU_RB_DEPTH16);
	if (target)
		C3D_RenderTargetSetOutput(target, screen, side,
			GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) | GX_TRANSFER_RAW_COPY(0) |
			GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) |
			GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO));
	return target;
}

void C2D_TargetClear(C3D_RenderTarget* target, u32 color)
{
	C2Di_FlushVtxBuf();
	C3D_FrameSplit(0);
	C3D_RenderTargetClear(target, C3D_CLEAR_ALL, __builtin_bswap32(color), 0);
}

bool C2D_Fade(u32 color)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return false;

	ctx->flags |= C2DiF_DirtyFade;
	ctx->fadeClr = color;
	return true;
}

bool C2D_SetTintMode(C2D_TintMode mode)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return false;

	u32 new_mode;
	switch (mode)
	{
		default:
		case C2D_TintSolid:
			new_mode = C2DiF_Mode_ImageSolid;
			break;
		case C2D_TintMult:
			new_mode = C2DiF_Mode_ImageMult;
			break;
		case C2D_TintLuma:
			new_mode = C2DiF_Mode_ImageLuma;
			break;
		case C2D_TintAdd:
			new_mode = C2DiF_Mode_ImageAdd;
			break;
		case C2D_TintSub:
			new_mode = C2DiF_Mode_ImageSub;
			break;
		case C2D_TintOneMinusAdd:
			new_mode = C2DiF_Mode_ImageOMAdd;
			break;
		case C2D_TintOneMinusSub:
			new_mode = C2DiF_Mode_ImageOMSub;
			break;
	}

	ctx->flags = (ctx->flags &~ C2DiF_TintMode_Mask) | (new_mode << (C2DiF_TintMode_Shift - C2DiF_Mode_Shift));
	return true;
}

static inline void C2Di_RotatePoint(float* point, float rsin, float rcos)
{
	float x = point[0] * rcos - point[1] * rsin;
	float y = point[1] * rcos + point[0] * rsin;
	point[0] = x;
	point[1] = y;
}

static inline void C2Di_SwapUV(float* a, float* b)
{
	float temp[2] = { a[0], a[1] };
	a[0] = b[0];
	a[1] = b[1];
	b[0] = temp[0];
	b[1] = temp[1];
}

void C2Di_CalcQuad(C2Di_Quad* quad, const C2D_DrawParams* params)
{
	const float w = fabs(params->pos.w);
	const float h = fabs(params->pos.h);

	quad->topLeft[0]  = -params->center.x;
	quad->topLeft[1]  = -params->center.y;
	quad->topRight[0] = -params->center.x+w;
	quad->topRight[1] = -params->center.y;
	quad->botLeft[0]  = -params->center.x;
	quad->botLeft[1]  = -params->center.y+h;
	quad->botRight[0] = -params->center.x+w;
	quad->botRight[1] = -params->center.y+h;

	if (params->angle != 0.0f)
	{
		float rsin = sinf(params->angle);
		float rcos = cosf(params->angle);
		C2Di_RotatePoint(quad->topLeft,  rsin, rcos);
		C2Di_RotatePoint(quad->topRight, rsin, rcos);
		C2Di_RotatePoint(quad->botLeft,  rsin, rcos);
		C2Di_RotatePoint(quad->botRight, rsin, rcos);
	}

	quad->topLeft[0]  += params->pos.x;
	quad->topLeft[1]  += params->pos.y;
	quad->topRight[0] += params->pos.x;
	quad->topRight[1] += params->pos.y;
	quad->botLeft[0]  += params->pos.x;
	quad->botLeft[1]  += params->pos.y;
	quad->botRight[0] += params->pos.x;
	quad->botRight[1] += params->pos.y;
}

bool C2D_DrawImage(C2D_Image img, const C2D_DrawParams* params, const C2D_ImageTint* tint)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return false;
	if (!C2Di_CheckBufSpace(ctx, 6, 4))
		return false;

	C2Di_SetMode((ctx->flags & C2DiF_TintMode_Mask) >> (C2DiF_TintMode_Shift - C2DiF_Mode_Shift));
	C2Di_SetTex(img.tex);
	C2Di_Update();

	// Calculate positions
	C2Di_Quad quad;
	C2Di_CalcQuad(&quad, params);

	// Calculate texcoords
	float tcTopLeft[2], tcTopRight[2], tcBotLeft[2], tcBotRight[2];
	Tex3DS_SubTextureTopLeft    (img.subtex, &tcTopLeft[0],  &tcTopLeft[1]);
	Tex3DS_SubTextureTopRight   (img.subtex, &tcTopRight[0], &tcTopRight[1]);
	Tex3DS_SubTextureBottomLeft (img.subtex, &tcBotLeft[0],  &tcBotLeft[1]);
	Tex3DS_SubTextureBottomRight(img.subtex, &tcBotRight[0], &tcBotRight[1]);

	// Perform flip if needed
	if (params->pos.w < 0)
	{
		C2Di_SwapUV(tcTopLeft, tcTopRight);
		C2Di_SwapUV(tcBotLeft, tcBotRight);
	}
	if (params->pos.h < 0)
	{
		C2Di_SwapUV(tcTopLeft, tcBotLeft);
		C2Di_SwapUV(tcTopRight, tcBotRight);
	}

	// Calculate colors
	static const C2D_Tint s_defaultTint = { 0xFF<<24, 0.0f };
	const C2D_Tint* tintTopLeft  = tint ? &tint->corners[C2D_TopLeft]  : &s_defaultTint;
	const C2D_Tint* tintTopRight = tint ? &tint->corners[C2D_TopRight] : &s_defaultTint;
	const C2D_Tint* tintBotLeft  = tint ? &tint->corners[C2D_BotLeft]  : &s_defaultTint;
	const C2D_Tint* tintBotRight = tint ? &tint->corners[C2D_BotRight] : &s_defaultTint;

	C2Di_AppendQuad();
	C2Di_AppendVtx(quad.topLeft[0],  quad.topLeft[1],  params->depth, tcTopLeft[0],  tcTopLeft[1],  0, tintTopLeft->blend,  tintTopLeft->color);
	C2Di_AppendVtx(quad.topRight[0], quad.topRight[1], params->depth, tcTopRight[0], tcTopRight[1], 0, tintTopRight->blend, tintTopRight->color);
	C2Di_AppendVtx(quad.botLeft[0],  quad.botLeft[1],  params->depth, tcBotLeft[0],  tcBotLeft[1],  0, tintBotLeft->blend,  tintBotLeft->color);
	C2Di_AppendVtx(quad.botRight[0], quad.botRight[1], params->depth, tcBotRight[0], tcBotRight[1], 0, tintBotRight->blend, tintBotRight->color);
	return true;
}

bool C2D_DrawTriangle(float x0, float y0, u32 clr0, float x1, float y1, u32 clr1, float x2, float y2, u32 clr2, float depth)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return false;
	if (!C2Di_CheckBufSpace(ctx, 3, 3))
		return false;

	C2Di_SetMode(C2DiF_Mode_Solid);
	C2Di_Update();

	C2Di_AppendTri();
	C2Di_AppendVtx(x0, y0, depth, 0.0f, 0.0f, 0.0f, 0.0f, clr0);
	C2Di_AppendVtx(x1, y1, depth, 0.0f, 0.0f, 0.0f, 0.0f, clr1);
	C2Di_AppendVtx(x2, y2, depth, 0.0f, 0.0f, 0.0f, 0.0f, clr2);
	return true;
}

bool C2D_DrawLine(float x0, float y0, u32 clr0, float x1, float y1, u32 clr1, float thickness, float depth)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return false;
	if (!C2Di_CheckBufSpace(ctx, 6, 4))
		return false;

	float dx = x1-x0, dy = y1-y0, len = sqrtf(dx*dx+dy*dy), th = thickness/2;
	float ux = (-dy/len)*th, uy = (dx/len)*th;
	float px0 = x0-ux, py0 = y0-uy, px1 = x0+ux, py1 = y0+uy, px2 = x1+ux, py2 = y1+uy, px3 = x1-ux, py3 = y1-uy;

	C2Di_SetMode(C2DiF_Mode_Solid);
	C2Di_Update();

	C2Di_AppendQuad();
	C2Di_AppendVtx(px0, py0, depth, 0.0f, 0.0f, 0.0f, 0.0f, clr0);
	C2Di_AppendVtx(px3, py3, depth, 0.0f, 0.0f, 0.0f, 0.0f, clr1);
	C2Di_AppendVtx(px1, py1, depth, 0.0f, 0.0f, 0.0f, 0.0f, clr0);
	C2Di_AppendVtx(px2, py2, depth, 0.0f, 0.0f, 0.0f, 0.0f, clr1);
	return true;
}

bool C2D_DrawRectangle(float x, float y, float z, float w, float h, u32 clr0, u32 clr1, u32 clr2, u32 clr3)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return false;
	if (!C2Di_CheckBufSpace(ctx, 6, 4))
		return false;

	C2Di_SetMode(C2DiF_Mode_Solid);
	C2Di_Update();

	C2Di_AppendQuad();
	C2Di_AppendVtx(x,   y,   z, 0.0f, 0.0f, 0.0f, 0.0f, clr0);
	C2Di_AppendVtx(x+w, y,   z, 0.0f, 0.0f, 0.0f, 0.0f, clr1);
	C2Di_AppendVtx(x,   y+h, z, 0.0f, 0.0f, 0.0f, 0.0f, clr2);
	C2Di_AppendVtx(x+w, y+h, z, 0.0f, 0.0f, 0.0f, 0.0f, clr3);
	return true;
}

bool C2D_DrawEllipse(float x, float y, float z, float w, float h, u32 clr0, u32 clr1, u32 clr2, u32 clr3)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (!(ctx->flags & C2DiF_Active))
		return false;
	if (!C2Di_CheckBufSpace(ctx, 6, 4))
		return false;

	C2Di_SetMode(C2DiF_Mode_Circle);
	C2Di_Update();

	C2Di_AppendQuad();
	C2Di_AppendVtx(x,   y,   z, 0.0f, 0.0f, -1.0f, -1.0f, clr0);
	C2Di_AppendVtx(x+w, y,   z, 0.0f, 0.0f,  1.0f, -1.0f, clr1);
	C2Di_AppendVtx(x,   y+h, z, 0.0f, 0.0f, -1.0f,  1.0f, clr2);
	C2Di_AppendVtx(x+w, y+h, z, 0.0f, 0.0f,  1.0f,  1.0f, clr3);
	return true;
}

void C2Di_AppendTri(void)
{
	C2Di_Context* ctx = C2Di_GetContext();
	u16* idx = &ctx->idxBuf[ctx->idxBufPos];
	ctx->idxBufPos += 3;

	*idx++ = ctx->vtxBufPos+0;
	*idx++ = ctx->vtxBufPos+1;
	*idx++ = ctx->vtxBufPos+2;
}

void C2Di_AppendQuad(void)
{
	C2Di_Context* ctx = C2Di_GetContext();
	u16* idx = &ctx->idxBuf[ctx->idxBufPos];
	ctx->idxBufPos += 6;

	*idx++ = ctx->vtxBufPos+0;
	*idx++ = ctx->vtxBufPos+2;
	*idx++ = ctx->vtxBufPos+1;
	*idx++ = ctx->vtxBufPos+1;
	*idx++ = ctx->vtxBufPos+2;
	*idx++ = ctx->vtxBufPos+3;
}

void C2Di_AppendVtx(float x, float y, float z, float u, float v, float ptx, float pty, u32 color)
{
	C2Di_Context* ctx = C2Di_GetContext();
	C2Di_Vertex* vtx = &ctx->vtxBuf[ctx->vtxBufPos++];
	vtx->pos[0]      = x;
	vtx->pos[1]      = y;
	vtx->pos[2]      = z;
	vtx->texcoord[0] = u;
	vtx->texcoord[1] = v;
	vtx->ptcoord[0]  = ptx;
	vtx->ptcoord[1]  = pty;
	vtx->color       = color;
}

void C2Di_FlushVtxBuf(void)
{
	C2Di_Context* ctx = C2Di_GetContext();
	size_t len = ctx->idxBufPos - ctx->idxBufLastPos;
	if (!len) return;
	C3D_DrawElements(GPU_TRIANGLES, len, C3D_UNSIGNED_SHORT, &ctx->idxBuf[ctx->idxBufLastPos]);
	ctx->idxBufLastPos = ctx->idxBufPos;
}

void C2Di_Update(void)
{
	C2Di_Context* ctx = C2Di_GetContext();
	u32 flags = ctx->flags & C2DiF_DirtyAny;
	if (!flags) return;

	C2Di_FlushVtxBuf();

	if (flags & C2DiF_DirtyProj)
		C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, uLoc_projMtx, &ctx->projMtx);
	if (flags & C2DiF_DirtyMdlv)
		C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, uLoc_mdlvMtx, &ctx->mdlvMtx);
	if (flags & C2DiF_DirtyTex)
		C3D_TexBind(0, ctx->curTex);
	if (flags & C2DiF_DirtyFade)
		C3D_TexEnvColor(C3D_GetTexEnv(5), ctx->fadeClr);

	u32 mode = ctx->flags & C2DiF_Mode_Mask;
	u32 proctex = C2DiF_ProcTex_None;
	C3D_TexEnv* env;

	if (flags & C2DiF_DirtyMode) switch (mode)
	{
		case C2DiF_Mode_Solid:
		{
			// Plain ol' passthrough of vertex color.
			env = C3D_GetTexEnv(0);
			C3D_TexEnvInit(env);
			C3D_TexEnvSrc(env, C3D_Both, GPU_PRIMARY_COLOR, 0, 0);
			C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);

			// Reset unused texenv stages
			C3D_TexEnvInit(C3D_GetTexEnv(1));
			C3D_TexEnvInit(C3D_GetTexEnv(2));
			C3D_TexEnvInit(C3D_GetTexEnv(3));
			break;
		}

		case C2DiF_Mode_Circle:
		case C2DiF_Mode_Text:
		{
			GPU_TEVSRC alphamask = GPU_TEXTURE0;
			if (mode == C2DiF_Mode_Circle)
			{
				// Generate a circle shaped alpha mask (u^2 + v^2 < 1) using proctex.
				proctex = C2DiF_ProcTex_Circle;
				alphamask = GPU_TEXTURE3;
			}

			// texenv0.rgb = vtxcolor.rgb
			// texenv0.a = vtxcolor.a * alphamask
			env = C3D_GetTexEnv(0);
			C3D_TexEnvInit(env);
			C3D_TexEnvSrc(env, C3D_RGB, GPU_PRIMARY_COLOR, 0, 0);
			C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
			C3D_TexEnvSrc(env, C3D_Alpha, GPU_PRIMARY_COLOR, alphamask, 0);
			C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);

			// Reset unused texenv stages
			C3D_TexEnvInit(C3D_GetTexEnv(1));
			C3D_TexEnvInit(C3D_GetTexEnv(2));
			C3D_TexEnvInit(C3D_GetTexEnv(3));
			break;
		}

		case C2DiF_Mode_ImageSolid:
		{
			// Use texenv to blend the color source with the solid tint color,
			// according to a parameter that is passed through with the help of proctex.
			proctex = C2DiF_ProcTex_Blend;

			// texenv0.rgb = mix(texclr.rgb, vtxcolor.rgb, vtx.blend.y);
			// texenv0.a = texclr.a * vtxcolor.a
			env = C3D_GetTexEnv(0);
			C3D_TexEnvInit(env);
			C3D_TexEnvSrc(env, C3D_RGB, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_TEXTURE3);
			C3D_TexEnvOpRgb(env, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_ONE_MINUS_SRC_ALPHA);
			C3D_TexEnvFunc(env, C3D_RGB, GPU_INTERPOLATE);
			C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0, GPU_PRIMARY_COLOR, 0);
			C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);

			// Reset unused texenv stages
			C3D_TexEnvInit(C3D_GetTexEnv(1));
			C3D_TexEnvInit(C3D_GetTexEnv(2));
			C3D_TexEnvInit(C3D_GetTexEnv(3));
			break;
		}

		case C2DiF_Mode_ImageMult:
		{
			// Use texenv to blend the color source with the multiply-tinted version of it,
			// according to a parameter that is passed through with the help of proctex.
			proctex = C2DiF_ProcTex_Blend;

			// texenv0 = texclr * vtxcolor
			env = C3D_GetTexEnv(0);
			C3D_TexEnvInit(env);
			C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, 0);
			C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);

			// texenv1.rgb = mix(texclr.rgb, texenv0.rgb, vtx.blend.y);
			env = C3D_GetTexEnv(1);
			C3D_TexEnvInit(env);
			C3D_TexEnvSrc(env, C3D_RGB, GPU_TEXTURE0, GPU_PREVIOUS, GPU_TEXTURE3);
			C3D_TexEnvOpRgb(env, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_ONE_MINUS_SRC_ALPHA);
			C3D_TexEnvFunc(env, C3D_RGB, GPU_INTERPOLATE);

			// Reset unused texenv stages
			C3D_TexEnvInit(C3D_GetTexEnv(2));
			C3D_TexEnvInit(C3D_GetTexEnv(3));
			break;
		}

		case C2DiF_Mode_ImageLuma:
		{
			// Use texenv to blend the color source with the grayscale/tinted version of it,
			// according to a parameter that is passed through with the help of proctex.
			proctex = C2DiF_ProcTex_Blend;

			// texenv0.rgb = 0.5*texclr.rgb + 0.5
			// texenv0.a = texclr.a * vtxcolor.a
			env = C3D_GetTexEnv(0);
			C3D_TexEnvInit(env);
			C3D_TexEnvSrc(env, C3D_RGB, GPU_TEXTURE0, GPU_CONSTANT, GPU_CONSTANT);
			C3D_TexEnvFunc(env, C3D_RGB, GPU_MULTIPLY_ADD);
			C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0, GPU_PRIMARY_COLOR, 0);
			C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
			C3D_TexEnvColor(env, 0x808080);

			// K_grayscale = 0.5*vec3(0.299, 0.587, 0.114) + 0.5
			// texenv1.rgb = 4*dot(texenv0.rgb - 0.5, K_grayscale - 0.5)
			env = C3D_GetTexEnv(1);
			C3D_TexEnvInit(env);
			C3D_TexEnvSrc(env, C3D_RGB, GPU_PREVIOUS, GPU_CONSTANT, 0);
			C3D_TexEnvFunc(env, C3D_RGB, GPU_DOT3_RGB);
			C3D_TexEnvColor(env, 0x8ecaa6);

			// texenv2.rgb = texenv1.rgb * vtxcolor.rgb
			env = C3D_GetTexEnv(2);
			C3D_TexEnvInit(env);
			C3D_TexEnvSrc(env, C3D_RGB, GPU_PREVIOUS, GPU_PRIMARY_COLOR, 0);
			C3D_TexEnvFunc(env, C3D_RGB, GPU_MODULATE);

			// texenv3.rgb = mix(texclr.rgb, texenv2.rgb, vtx.blend.y);
			env = C3D_GetTexEnv(3);
			C3D_TexEnvInit(env);
			C3D_TexEnvSrc(env, C3D_RGB, GPU_TEXTURE0, GPU_PREVIOUS, GPU_TEXTURE3);
			C3D_TexEnvOpRgb(env, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_ONE_MINUS_SRC_ALPHA);
			C3D_TexEnvFunc(env, C3D_RGB, GPU_INTERPOLATE);
			break;
		}
		case C2DiF_Mode_ImageAdd:
		case C2DiF_Mode_ImageOMAdd:
		{
			// Use texenv to blend the color source with the addition-tinted version of it,
			// according to a parameter that is passed through with the help of proctex.
			proctex = C2DiF_ProcTex_Blend;

			// texenv0 = texclr + vtxcolor
			// texenv0 = (1-texclr) + vtxcolor
			env = C3D_GetTexEnv(0);
			C3D_TexEnvInit(env);
			C3D_TexEnvSrc(env, C3D_RGB, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
			if (mode == C2DiF_Mode_ImageOMAdd){ // if OM set to ONE MINUS
				C3D_TexEnvOpRgb(env, GPU_TEVOP_RGB_ONE_MINUS_SRC_COLOR, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_ONE_MINUS_SRC_ALPHA);
			}
			C3D_TexEnvFunc(env, C3D_RGB, GPU_ADD);

			// texenv1.rgb = mix(texclr.rgb, texenv0.rgb, vtx.blend.y);
			env = C3D_GetTexEnv(1);
			C3D_TexEnvInit(env);
			C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PREVIOUS, GPU_TEXTURE3);
			C3D_TexEnvOpRgb(env, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_ONE_MINUS_SRC_ALPHA);
			C3D_TexEnvFunc(env, C3D_RGB, GPU_INTERPOLATE);

			// Reset unused texenv stages
			C3D_TexEnvInit(C3D_GetTexEnv(2));
			C3D_TexEnvInit(C3D_GetTexEnv(3));
			break;
		}
		case C2DiF_Mode_ImageSub:
		case C2DiF_Mode_ImageOMSub:
		{
			// Use texenv to blend the color source with the subtraction-tinted version of it,
			// according to a parameter that is passed through with the help of proctex.
			proctex = C2DiF_ProcTex_Blend;

			// texenv0 = texclr - vtxcolor
			// texenv0 = (1-texclr) - vtxcolor
			env = C3D_GetTexEnv(0);
			C3D_TexEnvInit(env);
			C3D_TexEnvSrc(env, C3D_RGB, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
			if (mode == C2DiF_Mode_ImageOMSub){ // if OM set to ONE MINUS
				C3D_TexEnvOpRgb(env, GPU_TEVOP_RGB_ONE_MINUS_SRC_COLOR, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_ONE_MINUS_SRC_ALPHA);
			}
			C3D_TexEnvFunc(env, C3D_RGB, GPU_SUBTRACT);

			// texenv1.rgb = mix(texclr.rgb, texenv0.rgb, vtx.blend.y);
			env = C3D_GetTexEnv(1);
			C3D_TexEnvInit(env);
			C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PREVIOUS, GPU_TEXTURE3);
			C3D_TexEnvOpRgb(env, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_ONE_MINUS_SRC_ALPHA);
			C3D_TexEnvFunc(env, C3D_RGB, GPU_INTERPOLATE);

			// Reset unused texenv stages
			C3D_TexEnvInit(C3D_GetTexEnv(2));
			C3D_TexEnvInit(C3D_GetTexEnv(3));
			break;
		}
	}

	if (proctex && proctex != (ctx->flags & C2DiF_ProcTex_Mask))
	{
		ctx->flags = (ctx->flags &~ C2DiF_ProcTex_Mask) | proctex;
		switch (proctex)
		{
			case C2DiF_ProcTex_Blend:
				C3D_ProcTexBind(1, &ctx->ptBlend);
				C3D_ProcTexLutBind(GPU_LUT_ALPHAMAP, &ctx->ptBlendLut);
				break;
			case C2DiF_ProcTex_Circle:
				C3D_ProcTexBind(1, &ctx->ptCircle);
				C3D_ProcTexLutBind(GPU_LUT_ALPHAMAP, &ctx->ptCircleLut);
				break;
		}
	}

	ctx->flags &= ~C2DiF_DirtyAny;
}


================================================
FILE: source/font.c
================================================
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include "internal.h"
#include <c2d/font.h>

C2D_Font C2D_FontLoad(const char* filename)
{
	FILE* f = fopen(filename, "rb");
	if (!f) return NULL;
	C2D_Font ret = C2D_FontLoadFromHandle(f);
	fclose(f);
	return ret;
}

static inline C2D_Font C2Di_FontAlloc(void)
{
	return (C2D_Font)malloc(sizeof(struct C2D_Font_s));
}

static C2D_Font C2Di_PostLoadFont(C2D_Font font)
{
	if (!font->cfnt)
	{
		free(font);
		font = NULL;
	} else
	{
		fontFixPointers(font->cfnt);

		TGLP_s* glyphInfo = font->cfnt->finf.tglp;
		font->glyphSheets = malloc(sizeof(C3D_Tex)*glyphInfo->nSheets);
		font->textScale = 30.0f / glyphInfo->cellHeight;
		if (!font->glyphSheets)
		{
			C2D_FontFree(font);
			return NULL;
		}

		int i;
		for (i = 0; i < glyphInfo->nSheets; i++)
		{
			C3D_Tex* tex = &font->glyphSheets[i];
			tex->data = &glyphInfo->sheetData[glyphInfo->sheetSize*i];
			tex->fmt = glyphInfo->sheetFmt;
			tex->size = glyphInfo->sheetSize;
			tex->width = glyphInfo->sheetWidth;
			tex->height = glyphInfo->sheetHeight;
			tex->param = GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR)
				| GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_BORDER) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_BORDER);
			tex->border = 0;
			tex->lodParam = 0;
		}
	}
	return font;
}

C2D_Font C2D_FontLoadFromMem(const void* data, size_t size)
{
	C2D_Font font = C2Di_FontAlloc();
	if (font)
	{
		font->cfnt = linearAlloc(size);
		if (font->cfnt)
			memcpy(font->cfnt, data, size);
		font = C2Di_PostLoadFont(font);
	}
	return font;
}

C2D_Font C2D_FontLoadFromFD(int fd)
{
	C2D_Font font = C2Di_FontAlloc();
	if (font)
	{
		CFNT_s cfnt;
		read(fd, &cfnt, sizeof(CFNT_s));
		font->cfnt = linearAlloc(cfnt.fileSize);
		if (font->cfnt)
		{
			memcpy(font->cfnt, &cfnt, sizeof(CFNT_s));
			read(fd, (u8*)(font->cfnt) + sizeof(CFNT_s), cfnt.fileSize - sizeof(CFNT_s));
		}
		font = C2Di_PostLoadFont(font);
	}
	return font;
}

C2D_Font C2D_FontLoadFromHandle(FILE* handle)
{
	C2D_Font font = C2Di_FontAlloc();
	if (font)
	{
		CFNT_s cfnt;
		fread(&cfnt, 1, sizeof(CFNT_s), handle);
		font->cfnt = linearAlloc(cfnt.fileSize);
		if (font->cfnt)
		{
			memcpy(font->cfnt, &cfnt, sizeof(CFNT_s));
			fread((u8*)(font->cfnt) + sizeof(CFNT_s), 1, cfnt.fileSize - sizeof(CFNT_s), handle);
		}
		font = C2Di_PostLoadFont(font);
	}
	return font;
}

static C2D_Font C2Di_FontLoadFromArchive(u64 tid, const char* path)
{
	void* fontLzData = NULL;
	u32 fontLzSize = 0;

	Result rc = romfsMountFromTitle(tid, MEDIATYPE_NAND, "font");
	if (R_FAILED(rc))
		return NULL;

	FILE* f = fopen(path, "rb");
	if (f)
	{
		fseek(f, 0, SEEK_END);
		fontLzSize = ftell(f);
		rewind(f);

		fontLzData = malloc(fontLzSize);
		if (fontLzData)
			fread(fontLzData, 1, fontLzSize, f);

		fclose(f);
	}

	romfsUnmount("font");

	if (!fontLzData)
		return NULL;

	C2D_Font font = C2Di_FontAlloc();
	if (!font)
	{
		free(fontLzData);
		return NULL;
	}

	u32 fontSize = *(u32*)fontLzData >> 8;
	font->cfnt = linearAlloc(fontSize);
	if (font->cfnt && !decompress_LZ11(font->cfnt, fontSize, NULL, (u8*)fontLzData + 4, fontLzSize - 4))
	{
		linearFree(font->cfnt);
		font->cfnt = NULL;
	}
	free(fontLzData);

	return C2Di_PostLoadFont(font);
}

static unsigned C2Di_RegionToFontIndex(CFG_Region region)
{
	switch (region)
	{
		default:
		case CFG_REGION_JPN:
		case CFG_REGION_USA:
		case CFG_REGION_EUR:
		case CFG_REGION_AUS:
			return 0;
		case CFG_REGION_CHN:
			return 1;
		case CFG_REGION_KOR:
			return 2;
		case CFG_REGION_TWN:
			return 3;
	}
}

static const char* const C2Di_FontPaths[] =
{
	"font:/cbf_std.bcfnt.lz",
	"font:/cbf_zh-Hans-CN.bcfnt.lz",
	"font:/cbf_ko-Hang-KR.bcfnt.lz",
	"font:/cbf_zh-Hant-TW.bcfnt.lz",
};

C2D_Font C2D_FontLoadSystem(CFG_Region region)
{
	unsigned fontIdx = C2Di_RegionToFontIndex(region);

	u8 systemRegion = 0;
	Result rc = CFGU_SecureInfoGetRegion(&systemRegion);
	if (R_FAILED(rc) || fontIdx == C2Di_RegionToFontIndex((CFG_Region)systemRegion))
	{
		fontEnsureMapped();
		return NULL;
	}

	// Load the font
	return C2Di_FontLoadFromArchive(0x0004009b00014002ULL | (fontIdx<<8), C2Di_FontPaths[fontIdx]);
}

void C2D_FontFree(C2D_Font font)
{
	if (font)
	{
		if (font->cfnt)
			linearFree(font->cfnt);
		free(font->glyphSheets);
	}
}

void C2D_FontSetFilter(C2D_Font font, GPU_TEXTURE_FILTER_PARAM magFilter, GPU_TEXTURE_FILTER_PARAM minFilter)
{
	if (!font)
		return;

	TGLP_s* glyphInfo = font->cfnt->finf.tglp;

	int i;
	for (i = 0; i < glyphInfo->nSheets; i++)
	{
		C3D_Tex* tex = &font->glyphSheets[i];
		C3D_TexSetFilter(tex, magFilter, minFilter);
	}
}

int C2D_FontGlyphIndexFromCodePoint(C2D_Font font, u32 codepoint)
{
	if (!font)
		return fontGlyphIndexFromCodePoint(fontGetSystemFont(), codepoint);
	else
		return fontGlyphIndexFromCodePoint(font->cfnt, codepoint);
}

charWidthInfo_s* C2D_FontGetCharWidthInfo(C2D_Font font, int glyphIndex)
{
	if (!font)
		return fontGetCharWidthInfo(fontGetSystemFont(), glyphIndex);
	else
		return fontGetCharWidthInfo(font->cfnt, glyphIndex);
}

void C2D_FontCalcGlyphPos(C2D_Font font, fontGlyphPos_s* out, int glyphIndex, u32 flags, float scaleX, float scaleY)
{
	if (!font)
		fontCalcGlyphPos(out, fontGetSystemFont(), glyphIndex, flags, scaleX, scaleY);
	else
		fontCalcGlyphPos(out, font->cfnt, glyphIndex, flags, scaleX, scaleY);
}

FINF_s* C2D_FontGetInfo(C2D_Font font)
{
	if (!font)
		return fontGetInfo(NULL);
	else
		return fontGetInfo(font->cfnt);
}


================================================
FILE: source/internal.h
================================================
#pragma once
#include <c2d/base.h>

typedef struct
{
	float pos[3];
	float texcoord[2];
	float ptcoord[2];
	u32 color;
} C2Di_Vertex;

typedef struct
{
	DVLB_s* shader;
	shaderProgram_s program;
	C3D_AttrInfo attrInfo;
	C3D_BufInfo bufInfo;
	C3D_ProcTex ptBlend;
	C3D_ProcTex ptCircle;
	C3D_ProcTexLut ptBlendLut;
	C3D_ProcTexLut ptCircleLut;
	u32 sceneW, sceneH;

	C2Di_Vertex* vtxBuf;
	u16* idxBuf;

	size_t vtxBufSize;
	size_t vtxBufPos;

	size_t idxBufSize;
	size_t idxBufPos;
	size_t idxBufLastPos;

	u32 flags;
	C3D_Mtx projMtx;
	C3D_Mtx mdlvMtx;
	C3D_Tex* curTex;
	u32 fadeClr;
} C2Di_Context;

enum
{
	C2DiF_Active       = BIT(0),
	C2DiF_DirtyProj    = BIT(1),
	C2DiF_DirtyMdlv    = BIT(2),
	C2DiF_DirtyTex     = BIT(3),
	C2DiF_DirtyMode    = BIT(4),
	C2DiF_DirtyFade    = BIT(5),

	C2DiF_Mode_Shift      = 8,
	C2DiF_Mode_Mask       = 0xf << C2DiF_Mode_Shift,
	C2DiF_Mode_Solid      = 0   << C2DiF_Mode_Shift,
	C2DiF_Mode_Circle     = 1   << C2DiF_Mode_Shift,
	C2DiF_Mode_Text       = 2   << C2DiF_Mode_Shift,
	C2DiF_Mode_ImageSolid = 3   << C2DiF_Mode_Shift,
	C2DiF_Mode_ImageMult  = 4   << C2DiF_Mode_Shift,
	C2DiF_Mode_ImageLuma  = 5   << C2DiF_Mode_Shift,
	C2DiF_Mode_ImageAdd   = 6   << C2DiF_Mode_Shift,
	C2DiF_Mode_ImageSub   = 7   << C2DiF_Mode_Shift,
	C2DiF_Mode_ImageOMAdd = 8   << C2DiF_Mode_Shift,
	C2DiF_Mode_ImageOMSub = 9   << C2DiF_Mode_Shift,

	C2DiF_ProcTex_Shift  = 12,
	C2DiF_ProcTex_Mask   = 0xf << C2DiF_ProcTex_Shift,
	C2DiF_ProcTex_None   = 0   << C2DiF_ProcTex_Shift,
	C2DiF_ProcTex_Blend  = 1   << C2DiF_ProcTex_Shift,
	C2DiF_ProcTex_Circle = 2   << C2DiF_ProcTex_Shift,

	C2DiF_TintMode_Shift = 16,
	C2DiF_TintMode_Mask  = 0xf << C2DiF_TintMode_Shift,

	C2DiF_DirtyAny = C2DiF_DirtyProj | C2DiF_DirtyMdlv | C2DiF_DirtyTex | C2DiF_DirtyMode | C2DiF_DirtyFade,
};

struct C2D_Font_s
{
	CFNT_s* cfnt;
	C3D_Tex* glyphSheets;
	float textScale;
};

static inline C2Di_Context* C2Di_GetContext(void)
{
	extern C2Di_Context __C2Di_Context;
	return &__C2Di_Context;
}

static inline void C2Di_SetMode(u32 mode)
{
	C2Di_Context* ctx = C2Di_GetContext();
	mode &= C2DiF_Mode_Mask;
	if ((ctx->flags & C2DiF_Mode_Mask) != mode)
		ctx->flags = C2DiF_DirtyMode | (ctx->flags &~ C2DiF_Mode_Mask) | mode;
}

static inline void C2Di_SetTex(C3D_Tex* tex)
{
	C2Di_Context* ctx = C2Di_GetContext();
	if (tex != ctx->curTex)
	{
		ctx->flags |= C2DiF_DirtyTex;
		ctx->curTex = tex;
	}
}

typedef struct
{
	float topLeft[2];
	float topRight[2];
	float botLeft[2];
	float botRight[2];
} C2Di_Quad;

void C2Di_CalcQuad(C2Di_Quad* quad, const C2D_DrawParams* params);
void C2Di_AppendTri(void);
void C2Di_AppendQuad(void);
void C2Di_AppendVtx(float x, float y, float z, float u, float v, float ptx, float pty, u32 color);
void C2Di_FlushVtxBuf(void);
void C2Di_Update(void);


================================================
FILE: source/render2d.v.pica
================================================
; PICA200 vertex shader for citro2d

; Uniforms
.fvec mdlvMtx[4], projMtx[4]

; Constants
.constf common_const(0.0, 1.0, 0.5, 0.003921568393707275390625)
.alias  zeros  common_const.xxxx ; Vector full of 0.0
.alias  ones   common_const.yyyy ; Vector full of 1.0
.alias  halves common_const.zzzz ; Vector full of 0.5
.alias  clrdiv common_const.wwww ; Vector full of 1/255 (float24 approximation)

; Outputs
.out oPosition  position
.out oTexCoord0 texcoord0
.out oTexCoord1 texcoord1
.out oColor     color

; Inputs
.in iPosition      v0
.in iTexCoord      v1
.in iProcTexCoord  v2
.in iColor         v3

; Main procedure
.entry render2d_main
.proc render2d_main
	; r0 = vec4(iPosition, 1.0)
	mov r0.xyz, iPosition
	mov r0.w,   ones

	; r1 = mdlvMtx * r0
	dp4 r1.x, mdlvMtx[0], r0
	dp4 r1.y, mdlvMtx[1], r0
	dp4 r1.z, mdlvMtx[2], r0
	dp4 r1.w, mdlvMtx[3], r0

	; oPosition = projMtx * r1
	dp4 oPosition.x, projMtx[0], r1
	dp4 oPosition.y, projMtx[1], r1
	dp4 oPosition.z, projMtx[2], r1
	dp4 oPosition.w, projMtx[3], r1

	; oTexCoord0 = iTexCoord
	mov oTexCoord0, iTexCoord

	; oTexCoord1 = iBlend
	mov oTexCoord1, iProcTexCoord

	; oColor = iColor / 255
	mul oColor, clrdiv, iColor

	end
.end


================================================
FILE: source/spritesheet.c
================================================
#include <stdio.h>
#include <stdlib.h>
#include "internal.h"
#include <c2d/spritesheet.h>

struct C2D_SpriteSheet_s
{
	Tex3DS_Texture t3x;
	C3D_Tex        tex;
};

C2D_SpriteSheet C2D_SpriteSheetLoad(const char* filename)
{
	FILE* f = fopen(filename, "rb");
	if (!f) return NULL;
	setvbuf(f, NULL, _IOFBF, 64*1024);
	C2D_SpriteSheet ret = C2D_SpriteSheetLoadFromHandle(f);
	fclose(f);
	return ret;
}

static inline C2D_SpriteSheet C2Di_SpriteSheetAlloc(void)
{
	return (C2D_SpriteSheet)malloc(sizeof(struct C2D_SpriteSheet_s));
}

static inline C2D_SpriteSheet C2Di_PostLoadSheet(C2D_SpriteSheet sheet)
{
	if (!sheet->t3x)
	{
		free(sheet);
		sheet = NULL;
	} else
	{
		// Configure transparent border around texture
		sheet->tex.border = 0;
		C3D_TexSetWrap(&sheet->tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
	}
	return sheet;
}

C2D_SpriteSheet C2D_SpriteSheetLoadFromMem(const void* data, size_t size)
{
	C2D_SpriteSheet sheet = C2Di_SpriteSheetAlloc();
	if (sheet)
	{
		sheet->t3x = Tex3DS_TextureImport(data, size, &sheet->tex, NULL, false);
		sheet = C2Di_PostLoadSheet(sheet);
	}
	return sheet;
}

C2D_SpriteSheet C2D_SpriteSheetFromFD(int fd)
{
	C2D_SpriteSheet sheet = C2Di_SpriteSheetAlloc();
	if (sheet)
	{
		sheet->t3x = Tex3DS_TextureImportFD(fd, &sheet->tex, NULL, false);
		sheet = C2Di_PostLoadSheet(sheet);
	}
	return sheet;
}

C2D_SpriteSheet C2D_SpriteSheetLoadFromHandle(FILE* f)
{
	C2D_SpriteSheet sheet = C2Di_SpriteSheetAlloc();
	if (sheet)
	{
		sheet->t3x = Tex3DS_TextureImportStdio(f, &sheet->tex, NULL, false);
		sheet = C2Di_PostLoadSheet(sheet);
	}
	return sheet;
}

void C2D_SpriteSheetFree(C2D_SpriteSheet sheet)
{
	Tex3DS_TextureFree(sheet->t3x);
	C3D_TexDelete(&sheet->tex);
	free(sheet);
}

size_t C2D_SpriteSheetCount(C2D_SpriteSheet sheet)
{
	return Tex3DS_GetNumSubTextures(sheet->t3x);
}

C2D_Image C2D_SpriteSheetGetImage(C2D_SpriteSheet sheet, size_t index)
{
	C2D_Image ret = { &sheet->tex, Tex3DS_GetSubTexture(sheet->t3x, index) };
	return ret;
}


================================================
FILE: source/text.c
================================================
#include "internal.h"
#include <alloca.h>
#include <c2d/text.h>
#include <stdlib.h>
#include <stdarg.h>

static C3D_Tex* s_glyphSheets;
static float s_textScale;

typedef struct C2Di_Glyph_s
{
	u32 lineNo;
	C3D_Tex* sheet;
	float xPos;
	float width;
	struct
	{
		float left, top, right, bottom;
	} texcoord;
	u32 wordNo;
} C2Di_Glyph;

struct C2D_TextBuf_s
{
	u32 reserved[2];
	size_t glyphCount;
	size_t glyphBufSize;
	C2Di_Glyph glyphs[0];
};

typedef struct C2Di_LineInfo_s
{
	u32 words;
	u32 wordStart;
} C2Di_LineInfo;

typedef struct C2Di_WordInfo_s
{
	C2Di_Glyph* start;
	C2Di_Glyph* end;
	float wrapXOffset;
	u32 newLineNumber;
} C2Di_WordInfo;

static size_t C2Di_TextBufBufferSize(size_t maxGlyphs)
{
	return sizeof(struct C2D_TextBuf_s) + maxGlyphs*sizeof(C2Di_Glyph);
}

static int C2Di_GlyphComp(const void* _g1, const void* _g2)
{
	const C2Di_Glyph* g1 = (C2Di_Glyph*)_g1;
	const C2Di_Glyph* g2 = (C2Di_Glyph*)_g2;
	int ret = (int)g1->sheet - (int)g2->sheet;
	if (ret == 0)
		ret = (int)g1 - (int)g2;
	return ret;
}

static void C2Di_TextEnsureLoad(void)
{
	// Skip if already loaded
	if (s_glyphSheets)
		return;

	// Ensure the shared system font is mapped
	if (R_FAILED(fontEnsureMapped()))
		svcBreak(USERBREAK_PANIC);

	// Load the glyph texture sheets
	CFNT_s* font = fontGetSystemFont();
	TGLP_s* glyphInfo = fontGetGlyphInfo(font);
	s_glyphSheets = malloc(sizeof(C3D_Tex)*glyphInfo->nSheets);
	s_textScale = 30.0f / glyphInfo->cellHeight;
	if (!s_glyphSheets)
		svcBreak(USERBREAK_PANIC);

	int i;
	for (i = 0; i < glyphInfo->nSheets; i ++)
	{
		C3D_Tex* tex = &s_glyphSheets[i];
		tex->data = fontGetGlyphSheetTex(font, i);
		tex->fmt = glyphInfo->sheetFmt;
		tex->size = glyphInfo->sheetSize;
		tex->width = glyphInfo->sheetWidth;
		tex->height = glyphInfo->sheetHeight;
		tex->param = GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR)
			| GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_BORDER) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_BORDER);
		tex->border = 0;
		tex->lodParam = 0;
	}
}

C2D_TextBuf C2D_TextBufNew(size_t maxGlyphs)
{
	C2Di_TextEnsureLoad();

	C2D_TextBuf buf = (C2D_TextBuf)malloc(C2Di_TextBufBufferSize(maxGlyphs));
	if (!buf) return NULL;
	memset(buf, 0, sizeof(struct C2D_TextBuf_s));
	buf->glyphBufSize = maxGlyphs;
	return buf;
}

C2D_TextBuf C2D_TextBufResize(C2D_TextBuf buf, size_t maxGlyphs)
{
	size_t oldMax = buf->glyphBufSize;
	C2D_TextBuf newBuf = (C2D_TextBuf)realloc(buf, C2Di_TextBufBufferSize(maxGlyphs));
	if (!newBuf) return NULL;

	// zero out new glyphs
	if (maxGlyphs > oldMax)
		memset(&newBuf->glyphs[oldMax], 0, (maxGlyphs-oldMax)*sizeof(C2Di_Glyph));

	newBuf->glyphBufSize = maxGlyphs;
	return newBuf;

}

void C2D_TextBufDelete(C2D_TextBuf buf)
{
	free(buf);
}

void C2D_TextBufClear(C2D_TextBuf buf)
{
	buf->glyphCount = 0;
}

size_t C2D_TextBufGetNumGlyphs(C2D_TextBuf buf)
{
	return buf->glyphCount;
}

const char* C2D_TextParseLine(C2D_Text* text, C2D_TextBuf buf, const char* str, u32 lineNo)
{
	return C2D_TextFontParseLine(text, NULL, buf, str, lineNo);
}

const char* C2D_TextFontParseLine(C2D_Text* text, C2D_Font font, C2D_TextBuf buf, const char* str, u32 lineNo)
{
	const uint8_t* p = (const uint8_t*)str;
	text->font  = font;
	text->buf   = buf;
	text->begin = buf->glyphCount;
	text->width = 0.0f;
	u32 wordNum = 0;
	bool lastWasWhitespace = true;
	while (buf->glyphCount < buf->glyphBufSize)
	{
		uint32_t code;
		ssize_t units = decode_utf8(&code, p);
		if (units == -1)
		{
			code = 0xFFFD;
			units = 1;
		} else if (code == 0 || code == '\n')
		{
			break;
		}
		p += units;

		fontGlyphPos_s glyphData;
		C2D_FontCalcGlyphPos(font, &glyphData, C2D_FontGlyphIndexFromCodePoint(font, code), 0, 1.0f, 1.0f);
		if (glyphData.width > 0.0f)
		{
			C2Di_Glyph* glyph = &buf->glyphs[buf->glyphCount++];
			if (font)
				glyph->sheet = &font->glyphSheets[glyphData.sheetIndex];
			else
				glyph->sheet = &s_glyphSheets[glyphData.sheetIndex];
			glyph->xPos            = text->width + glyphData.xOffset;
			glyph->lineNo          = lineNo;
			glyph->wordNo          = wordNum;
			glyph->width           = glyphData.width;
			glyph->texcoord.left   = glyphData.texcoord.left;
			glyph->texcoord.top    = glyphData.texcoord.top;
			glyph->texcoord.right  = glyphData.texcoord.right;
			glyph->texcoord.bottom = glyphData.texcoord.bottom;
			lastWasWhitespace = false;
		}
		else if (!lastWasWhitespace)
		{
			wordNum++;
			lastWasWhitespace = true;
		}
		text->width += glyphData.xAdvance;
	}

	// If we last parsed non-whitespace, increment the word counter
	if (!lastWasWhitespace)
		wordNum++;

	text->end = buf->glyphCount;
	text->width *= font ? font->textScale : s_textScale;
	text->lines = 1;
	text->words = wordNum;
	return (const char*)p;
}

const char* C2D_TextParse(C2D_Text* text, C2D_TextBuf buf, const char* str)
{
	return C2D_TextFontParse(text, NULL, buf, str);
}

const char* C2D_TextFontParse(C2D_Text* text, C2D_Font font, C2D_TextBuf buf, const char* str)
{
	text->font   = font;
	text->buf    = buf;
	text->begin  = buf->glyphCount;
	text->width  = 0.0f;
	text->words  = 0;
	text->lines  = 0;

	for (;;)
	{
		C2D_Text temp;
		str = C2D_TextFontParseLine(&temp, font, buf, str, text->lines++);
		text->words += temp.words;
		if (temp.width > text->width)
			text->width = temp.width;
		if (!str || *str != '\n')
			break;
		str++;
	}

	text->end = buf->glyphCount;
	return str;
}

void C2D_TextOptimize(const C2D_Text* text)
{
	// Dirty and probably not very efficient/overkill, but it should work
	qsort(&text->buf->glyphs[text->begin], text->end-text->begin, sizeof(C2Di_Glyph), C2Di_GlyphComp);
}

void C2D_TextGetDimensions(const C2D_Text* text, float scaleX, float scaleY, float* outWidth, float* outHeight)
{
	if (outWidth)
		*outWidth  = scaleX*text->width;
	if (outHeight)
	{
		if (text->font)
			*outHeight = ceilf(scaleY*text->font->textScale*text->font->cfnt->finf.lineFeed)*text->lines;
		else
			*outHeight = ceilf(scaleY*s_textScale*fontGetInfo(fontGetSystemFont())->lineFeed)*text->lines;
	}
}

static inline void C2Di_CalcLineInfo(const C2D_Text* text, C2Di_LineInfo* lines, C2Di_WordInfo* words)
{
	C2Di_Glyph* begin = &text->buf->glyphs[text->begin];
	C2Di_Glyph* end   = &text->buf->glyphs[text->end];
	C2Di_Glyph* cur;
	// Get information about lines
	memset(lines, 0, sizeof(C2Di_LineInfo) * text->lines);
	for (cur = begin; cur != end; cur++)
		if (cur->wordNo >= lines[cur->lineNo].words)
			lines[cur->lineNo].words = cur->wordNo + 1;
	for (u32 i = 1; i < text->lines; i++)
		lines[i].wordStart = lines[i-1].wordStart + lines[i-1].words;

	// Get information about words
	for (u32 i = 0; i < text->words; i++)
	{
		words[i].start = NULL;
		words[i].end = NULL;
		words[i].wrapXOffset = 0;
		words[i].newLineNumber = 0;
	}
	for (cur = begin; cur != end; cur++)
	{
		u32 consecutiveWordNum = cur->wordNo + lines[cur->lineNo].wordStart;
		if (!words[consecutiveWordNum].end || cur->xPos + cur->width > words[consecutiveWordNum].end->xPos + words[consecutiveWordNum].end->width)
			words[consecutiveWordNum].end = cur;
		if (!words[consecutiveWordNum].start || cur->xPos < words[consecutiveWordNum].start->xPos)
			words[consecutiveWordNum].start = cur;
		words[consecutiveWordNum].newLineNumber = cur->lineNo;
	}
}

static inline void C2Di_CalcLineWidths(float* widths, const C2D_Text* text, const C2Di_WordInfo* words, bool wrap)
{
	u32 currentWord = 0;
	if (words)
	{
		while (currentWord != text->words)
		{
			u32 nextLineWord = currentWord + 1;
			// Advance nextLineWord to the next word that's on a different line, or the end
			if (wrap)
			{
				while (nextLineWord != text->words && words[nextLineWord].newLineNumber == words[currentWord].newLineNumber) nextLineWord++;
				// Finally, set the new line width
				widths[words[currentWord].newLineNumber] = words[nextLineWord-1].end->xPos + words[nextLineWord-1].end->width - words[currentWord].start->xPos;
			}
			else
			{
				while (nextLineWord != text->words && words[nextLineWord].start->lineNo == words[currentWord].start->lineNo) nextLineWord++;
				// Finally, set the new line width
				widths[words[currentWord].start->lineNo] = words[nextLineWord-1].end->xPos + words[nextLineWord-1].end->width - words[currentWord].start->xPos;
			}

			currentWord = nextLineWord;
		}
	}
	else
	{
		memset(widths, 0, sizeof(float) * text->lines);
		for (C2Di_Glyph* cur = &text->buf->glyphs[text->begin]; cur != &text->buf->glyphs[text->end]; cur++)
			if (cur->xPos + cur->width > widths[cur->lineNo])
				widths[cur->lineNo] = cur->xPos + cur->width;
	}
}

void C2D_DrawText(const C2D_Text* text, u32 flags, float x, float y, float z, float scaleX, float scaleY, ...)
{
	// If there are no words, we can't do the math calculations necessary with them. Just return; nothing would be drawn anyway.
	if (text->words == 0)
		return;
	C2Di_Glyph* begin = &text->buf->glyphs[text->begin];
	C2Di_Glyph* end   = &text->buf->glyphs[text->end];
	C2Di_Glyph* cur;
	CFNT_s* systemFont = fontGetSystemFont();

	float glyphZ = z;
	float glyphH;
	float dispY;
	if (text->font)
	{
		scaleX *= text->font->textScale;
		scaleY *= text->font->textScale;
		glyphH = scaleY*text->font->cfnt->finf.tglp->cellHeight;
		dispY = ceilf(scaleY*text->font->cfnt->finf.lineFeed);
	} else
	{
		scaleX *= s_textScale;
		scaleY *= s_textScale;
		glyphH = scaleY*fontGetGlyphInfo(systemFont)->cellHeight;
		dispY = ceilf(scaleY*fontGetInfo(systemFont)->lineFeed);
	}
	u32 color = 0xFF000000;
	float maxWidth = scaleX*text->width;

	va_list va;
	va_start(va, scaleY);

	if (flags & C2D_AtBaseline)
	{
		if (text->font)
			y -= scaleY*text->font->cfnt->finf.tglp->baselinePos;
		else
			y -= scaleY*fontGetGlyphInfo(systemFont)->baselinePos;
	}
	if (flags & C2D_WithColor)
		color = va_arg(va, u32);
	if (flags & C2D_WordWrap)
		maxWidth = va_arg(va, double); // Passed as float, but varargs promotes to double.

	va_end(va);

	C2Di_SetMode(C2DiF_Mode_Text);

	C2Di_LineInfo* lines = NULL;
	C2Di_WordInfo* words = NULL;

	if (flags & C2D_WordWrap)
	{
		lines = alloca(sizeof(*lines)*text->lines);
		words = alloca(sizeof(*words)*text->words);
		C2Di_CalcLineInfo(text, lines, words);
		// The first word will never have a wrap offset in X or Y
		for (u32 i = 1; i < text->words; i++)
		{
			// If the current word was originally on a different line than the last one, only the difference between new line number and original line number should be the same
			if (words[i-1].start->lineNo != words[i].start->lineNo)
			{
				words[i].wrapXOffset = 0;
				words[i].newLineNumber = words[i].start->lineNo + (words[i-1].newLineNumber - words[i-1].start->lineNo);
			}
			// Otherwise, if the current word goes over the width, with the previous word's offset taken into account...
			else if (scaleX*(words[i-1].wrapXOffset + words[i].end->xPos + words[i].end->width) > maxWidth)
			{
				// Then set the X offset to the negative of the original position
				words[i].wrapXOffset = -words[i].start->xPos;
				// And set the new line number based off the last word's
				words[i].newLineNumber = words[i-1].newLineNumber + 1;
			}
			// Otherwise both X offset and new line number should be the same as the last word's
			else
			{
				words[i].wrapXOffset = words[i-1].wrapXOffset;
				words[i].newLineNumber = words[i-1].newLineNumber;
			}
		}
	}

	switch (flags & C2D_AlignMask)
	{
		case C2D_AlignLeft:
			for (cur = begin; cur != end; ++cur)
			{
				float glyphW = scaleX*cur->width;
				float glyphX;
				float glyphY;
				if (flags & C2D_WordWrap)
				{
					u32 consecutiveWordNum = cur->wordNo + lines[cur->lineNo].wordStart;
					glyphX = x+scaleX*(cur->xPos + words[consecutiveWordNum].wrapXOffset);
					glyphY = y+dispY*words[consecutiveWordNum].newLineNumber;
				}
				else
				{
					glyphX = x+scaleX*cur->xPos;
					glyphY = y+dispY*cur->lineNo;
				}

				C2Di_SetTex(cur->sheet);
				C2Di_Update();
				C2Di_AppendQuad();
				C2Di_AppendVtx(glyphX,        glyphY,        glyphZ, cur->texcoord.left,  cur->texcoord.top,    0.0f, 1.0f, color);
				C2Di_AppendVtx(glyphX+glyphW, glyphY,        glyphZ, cur->texcoord.right, cur->texcoord.top,    0.0f, 1.0f, color);
				C2Di_AppendVtx(glyphX,        glyphY+glyphH, glyphZ, cur->texcoord.left,  cur->texcoord.bottom, 0.0f, 1.0f, color);
				C2Di_AppendVtx(glyphX+glyphW, glyphY+glyphH, glyphZ, cur->texcoord.right, cur->texcoord.bottom, 0.0f, 1.0f, color);
			}
			break;
		case C2D_AlignRight:
		{
			float finalLineWidths[flags & C2D_WordWrap ? words[text->words-1].newLineNumber + 1 : text->lines];
			C2Di_CalcLineWidths(finalLineWidths, text, words, flags & C2D_WordWrap);

			for (cur = begin; cur != end; cur++)
			{
				float glyphW = scaleX*cur->width;
				float glyphX;
				float glyphY;
				if (flags & C2D_WordWrap)
				{
					u32 consecutiveWordNum = cur->wordNo + lines[cur->lineNo].wordStart;
					glyphX = x + scaleX*(cur->xPos + words[consecutiveWordNum].wrapXOffset - finalLineWidths[words[consecutiveWordNum].newLineNumber]);
					glyphY = y + dispY*words[consecutiveWordNum].newLineNumber;
				}
				else
				{
					glyphX = x + scaleX*(cur->xPos - finalLineWidths[cur->lineNo]);
					glyphY = y + dispY*cur->lineNo;
				}

				C2Di_SetTex(cur->sheet);
				C2Di_Update();
				C2Di_AppendQuad();
				C2Di_AppendVtx(glyphX,        glyphY,        glyphZ, cur->texcoord.left,  cur->texcoord.top,    0.0f, 1.0f, color);
				C2Di_AppendVtx(glyphX+glyphW, glyphY,        glyphZ, cur->texcoord.right, cur->texcoord.top,    0.0f, 1.0f, color);
				C2Di_AppendVtx(glyphX,        glyphY+glyphH, glyphZ, cur->texcoord.left,  cur->texcoord.bottom, 0.0f, 1.0f, color);
				C2Di_AppendVtx(glyphX+glyphW, glyphY+glyphH, glyphZ, cur->texcoord.righ
Download .txt
gitextract_jjtyurv2/

├── .gitignore
├── CMakeLists.txt
├── Catnip.cmake
├── Changelog.md
├── Doxyfile
├── LICENSE
├── README.md
├── include/
│   ├── c2d/
│   │   ├── base.h
│   │   ├── font.h
│   │   ├── sprite.h
│   │   ├── spritesheet.h
│   │   └── text.h
│   └── citro2d.h
└── source/
    ├── base.c
    ├── font.c
    ├── internal.h
    ├── render2d.v.pica
    ├── spritesheet.c
    └── text.c
Download .txt
SYMBOL INDEX (129 symbols across 10 files)

FILE: include/c2d/base.h
  type C2D_DrawParams (line 19) | typedef struct
  type C2D_TintMode (line 35) | typedef enum
  type C2D_Tint (line 46) | typedef struct
  type C2D_Corner (line 52) | typedef enum
  type C2D_Image (line 60) | typedef struct
  type C2D_ImageTint (line 66) | typedef struct
  function C2D_CONSTEXPR (line 81) | C2D_CONSTEXPR float C2D_Clamp(float x, float min, float max)
  function C2D_CONSTEXPR (line 90) | C2D_CONSTEXPR u8 C2D_FloatToU8(float x)
  function C2D_CONSTEXPR (line 102) | C2D_CONSTEXPR u32 C2D_Color32(u8 r, u8 g, u8 b, u8 a)
  function C2D_CONSTEXPR (line 114) | C2D_CONSTEXPR u32 C2D_Color32f(float r, float g, float b, float a)
  function C2D_SetImageTint (line 125) | static inline void C2D_SetImageTint(C2D_ImageTint* tint, C2D_Corner corn...
  function C2D_PlainImageTint (line 136) | static inline void C2D_PlainImageTint(C2D_ImageTint* tint, u32 color, fl...
  function C2D_AlphaImageTint (line 148) | static inline void C2D_AlphaImageTint(C2D_ImageTint* tint, float alpha)
  function C2D_TopImageTint (line 158) | static inline void C2D_TopImageTint(C2D_ImageTint* tint, u32 color, floa...
  function C2D_BottomImageTint (line 169) | static inline void C2D_BottomImageTint(C2D_ImageTint* tint, u32 color, f...
  function C2D_LeftImageTint (line 180) | static inline void C2D_LeftImageTint(C2D_ImageTint* tint, u32 color, flo...
  function C2D_RightImageTint (line 191) | static inline void C2D_RightImageTint(C2D_ImageTint* tint, u32 color, fl...
  function C2D_SceneTarget (line 231) | static inline void C2D_SceneTarget(C3D_RenderTarget* target)
  function C2D_ViewRotateDegrees (line 263) | static inline void C2D_ViewRotateDegrees(float rotation)
  function C2D_SceneBegin (line 296) | static inline void C2D_SceneBegin(C3D_RenderTarget* target)
  function C2D_DrawImageAt (line 350) | static inline bool C2D_DrawImageAt(C2D_Image img, float x, float y, floa...
  function C2D_DrawImageAtRotated (line 373) | static inline bool C2D_DrawImageAtRotated(C2D_Image img, float x, float ...
  function C2D_DrawRectSolid (line 442) | static inline bool C2D_DrawRectSolid(
  function C2D_DrawEllipseSolid (line 474) | static inline bool C2D_DrawEllipseSolid(
  function C2D_DrawCircle (line 492) | static inline bool C2D_DrawCircle(
  function C2D_DrawCircleSolid (line 509) | static inline bool C2D_DrawCircleSolid(

FILE: include/c2d/font.h
  type C2D_Font_s (line 8) | struct C2D_Font_s
  type C2D_Font_s (line 9) | struct C2D_Font_s

FILE: include/c2d/sprite.h
  type C2D_Sprite (line 8) | typedef struct
  function C2D_SpriteFromImage (line 22) | static inline void C2D_SpriteFromImage(C2D_Sprite* sprite, C2D_Image image)
  function C2D_SpriteFromSheet (line 40) | static inline void C2D_SpriteFromSheet(C2D_Sprite* sprite, C2D_SpriteShe...
  function C2D_SpriteScale (line 50) | static inline void C2D_SpriteScale(C2D_Sprite* sprite, float x, float y)
  function C2D_SpriteRotate (line 62) | static inline void C2D_SpriteRotate(C2D_Sprite* sprite, float radians)
  function C2D_SpriteRotateDegrees (line 71) | static inline void C2D_SpriteRotateDegrees(C2D_Sprite* sprite, float deg...
  function C2D_SpriteMove (line 81) | static inline void C2D_SpriteMove(C2D_Sprite* sprite, float x, float y)
  function C2D_SpriteSetScale (line 92) | static inline void C2D_SpriteSetScale(C2D_Sprite* sprite, float x, float y)
  function C2D_SpriteSetRotation (line 106) | static inline void C2D_SpriteSetRotation(C2D_Sprite* sprite, float radians)
  function C2D_SpriteSetRotationDegrees (line 115) | static inline void C2D_SpriteSetRotationDegrees(C2D_Sprite* sprite, floa...
  function C2D_SpriteSetCenter (line 125) | static inline void C2D_SpriteSetCenter(C2D_Sprite* sprite, float x, floa...
  function C2D_SpriteSetCenterRaw (line 136) | static inline void C2D_SpriteSetCenterRaw(C2D_Sprite* sprite, float x, f...
  function C2D_SpriteSetPos (line 147) | static inline void C2D_SpriteSetPos(C2D_Sprite* sprite, float x, float y)
  function C2D_SpriteSetDepth (line 157) | static inline void C2D_SpriteSetDepth(C2D_Sprite* sprite, float depth)
  function C2D_DrawSprite (line 165) | static inline bool C2D_DrawSprite(const C2D_Sprite* sprite)
  function C2D_DrawSpriteTinted (line 174) | static inline bool C2D_DrawSpriteTinted(const C2D_Sprite* sprite, const ...

FILE: include/c2d/spritesheet.h
  type C2D_SpriteSheet_s (line 8) | struct C2D_SpriteSheet_s
  type C2D_SpriteSheet_s (line 9) | struct C2D_SpriteSheet_s

FILE: include/c2d/text.h
  type C2D_TextBuf_s (line 9) | struct C2D_TextBuf_s
  type C2D_TextBuf_s (line 10) | struct C2D_TextBuf_s
  type C2D_Text (line 17) | typedef struct

FILE: source/base.c
  function C2Di_CheckBufSpace (line 8) | static inline bool C2Di_CheckBufSpace(C2Di_Context* ctx, unsigned idx, u...
  function C2Di_FrameEndHook (line 15) | static void C2Di_FrameEndHook(void* unused)
  function C2D_Init (line 24) | bool C2D_Init(size_t maxObjects)
  function C2D_Fini (line 105) | void C2D_Fini(void)
  function C2D_Prepare (line 119) | void C2D_Prepare(void)
  function C2D_Flush (line 158) | void C2D_Flush(void)
  function C2D_SceneSize (line 167) | void C2D_SceneSize(u32 width, u32 height, bool tilt)
  function C2D_ViewReset (line 203) | void C2D_ViewReset(void)
  function C2D_ViewSave (line 213) | void C2D_ViewSave(C3D_Mtx* matrix)
  function C2D_ViewRestore (line 219) | void C2D_ViewRestore(const C3D_Mtx* matrix)
  function C2D_ViewTranslate (line 229) | void C2D_ViewTranslate(float x, float y)
  function C2D_ViewRotate (line 239) | void C2D_ViewRotate(float radians)
  function C2D_ViewShear (line 249) | void C2D_ViewShear(float x, float y)
  function C2D_ViewScale (line 263) | void C2D_ViewScale(float x, float y)
  function C3D_RenderTarget (line 273) | C3D_RenderTarget* C2D_CreateScreenTarget(gfxScreen_t screen, gfx3dSide_t...
  function C2D_TargetClear (line 295) | void C2D_TargetClear(C3D_RenderTarget* target, u32 color)
  function C2D_Fade (line 302) | bool C2D_Fade(u32 color)
  function C2D_SetTintMode (line 313) | bool C2D_SetTintMode(C2D_TintMode mode)
  function C2Di_RotatePoint (line 350) | static inline void C2Di_RotatePoint(float* point, float rsin, float rcos)
  function C2Di_SwapUV (line 358) | static inline void C2Di_SwapUV(float* a, float* b)
  function C2Di_CalcQuad (line 367) | void C2Di_CalcQuad(C2Di_Quad* quad, const C2D_DrawParams* params)
  function C2D_DrawImage (line 401) | bool C2D_DrawImage(C2D_Image img, const C2D_DrawParams* params, const C2...
  function C2D_DrawTriangle (line 451) | bool C2D_DrawTriangle(float x0, float y0, u32 clr0, float x1, float y1, ...
  function C2D_DrawLine (line 469) | bool C2D_DrawLine(float x0, float y0, u32 clr0, float x1, float y1, u32 ...
  function C2D_DrawRectangle (line 492) | bool C2D_DrawRectangle(float x, float y, float z, float w, float h, u32 ...
  function C2D_DrawEllipse (line 511) | bool C2D_DrawEllipse(float x, float y, float z, float w, float h, u32 cl...
  function C2Di_AppendTri (line 530) | void C2Di_AppendTri(void)
  function C2Di_AppendQuad (line 541) | void C2Di_AppendQuad(void)
  function C2Di_AppendVtx (line 555) | void C2Di_AppendVtx(float x, float y, float z, float u, float v, float p...
  function C2Di_FlushVtxBuf (line 569) | void C2Di_FlushVtxBuf(void)
  function C2Di_Update (line 578) | void C2Di_Update(void)

FILE: source/font.c
  function C2D_Font (line 7) | C2D_Font C2D_FontLoad(const char* filename)
  function C2D_Font (line 16) | static inline C2D_Font C2Di_FontAlloc(void)
  function C2D_Font (line 21) | static C2D_Font C2Di_PostLoadFont(C2D_Font font)
  function C2D_Font (line 58) | C2D_Font C2D_FontLoadFromMem(const void* data, size_t size)
  function C2D_Font (line 71) | C2D_Font C2D_FontLoadFromFD(int fd)
  function C2D_Font (line 89) | C2D_Font C2D_FontLoadFromHandle(FILE* handle)
  function C2D_Font (line 107) | static C2D_Font C2Di_FontLoadFromArchive(u64 tid, const char* path)
  function C2Di_RegionToFontIndex (line 154) | static unsigned C2Di_RegionToFontIndex(CFG_Region region)
  function C2D_Font (line 181) | C2D_Font C2D_FontLoadSystem(CFG_Region region)
  function C2D_FontFree (line 197) | void C2D_FontFree(C2D_Font font)
  function C2D_FontSetFilter (line 207) | void C2D_FontSetFilter(C2D_Font font, GPU_TEXTURE_FILTER_PARAM magFilter...
  function C2D_FontGlyphIndexFromCodePoint (line 222) | int C2D_FontGlyphIndexFromCodePoint(C2D_Font font, u32 codepoint)
  function charWidthInfo_s (line 230) | charWidthInfo_s* C2D_FontGetCharWidthInfo(C2D_Font font, int glyphIndex)
  function C2D_FontCalcGlyphPos (line 238) | void C2D_FontCalcGlyphPos(C2D_Font font, fontGlyphPos_s* out, int glyphI...
  function FINF_s (line 246) | FINF_s* C2D_FontGetInfo(C2D_Font font)

FILE: source/internal.h
  type C2Di_Vertex (line 4) | typedef struct
  type C2Di_Context (line 12) | typedef struct
  type C2D_Font_s (line 75) | struct C2D_Font_s
  function C2Di_Context (line 82) | static inline C2Di_Context* C2Di_GetContext(void)
  function C2Di_SetMode (line 88) | static inline void C2Di_SetMode(u32 mode)
  function C2Di_SetTex (line 96) | static inline void C2Di_SetTex(C3D_Tex* tex)
  type C2Di_Quad (line 106) | typedef struct

FILE: source/spritesheet.c
  type C2D_SpriteSheet_s (line 6) | struct C2D_SpriteSheet_s
  function C2D_SpriteSheet (line 12) | C2D_SpriteSheet C2D_SpriteSheetLoad(const char* filename)
  function C2D_SpriteSheet (line 22) | static inline C2D_SpriteSheet C2Di_SpriteSheetAlloc(void)
  function C2D_SpriteSheet (line 27) | static inline C2D_SpriteSheet C2Di_PostLoadSheet(C2D_SpriteSheet sheet)
  function C2D_SpriteSheet (line 42) | C2D_SpriteSheet C2D_SpriteSheetLoadFromMem(const void* data, size_t size)
  function C2D_SpriteSheet (line 53) | C2D_SpriteSheet C2D_SpriteSheetFromFD(int fd)
  function C2D_SpriteSheet (line 64) | C2D_SpriteSheet C2D_SpriteSheetLoadFromHandle(FILE* f)
  function C2D_SpriteSheetFree (line 75) | void C2D_SpriteSheetFree(C2D_SpriteSheet sheet)
  function C2D_SpriteSheetCount (line 82) | size_t C2D_SpriteSheetCount(C2D_SpriteSheet sheet)
  function C2D_Image (line 87) | C2D_Image C2D_SpriteSheetGetImage(C2D_SpriteSheet sheet, size_t index)

FILE: source/text.c
  type C2Di_Glyph (line 10) | typedef struct C2Di_Glyph_s
  type C2D_TextBuf_s (line 23) | struct C2D_TextBuf_s
  type C2Di_LineInfo (line 31) | typedef struct C2Di_LineInfo_s
  type C2Di_WordInfo (line 37) | typedef struct C2Di_WordInfo_s
  function C2Di_TextBufBufferSize (line 45) | static size_t C2Di_TextBufBufferSize(size_t maxGlyphs)
  function C2Di_GlyphComp (line 50) | static int C2Di_GlyphComp(const void* _g1, const void* _g2)
  function C2Di_TextEnsureLoad (line 60) | static void C2Di_TextEnsureLoad(void)
  function C2D_TextBuf (line 94) | C2D_TextBuf C2D_TextBufNew(size_t maxGlyphs)
  function C2D_TextBuf (line 105) | C2D_TextBuf C2D_TextBufResize(C2D_TextBuf buf, size_t maxGlyphs)
  function C2D_TextBufDelete (line 120) | void C2D_TextBufDelete(C2D_TextBuf buf)
  function C2D_TextBufClear (line 125) | void C2D_TextBufClear(C2D_TextBuf buf)
  function C2D_TextBufGetNumGlyphs (line 130) | size_t C2D_TextBufGetNumGlyphs(C2D_TextBuf buf)
  function C2D_TextOptimize (line 231) | void C2D_TextOptimize(const C2D_Text* text)
  function C2D_TextGetDimensions (line 237) | void C2D_TextGetDimensions(const C2D_Text* text, float scaleX, float sca...
  function C2Di_CalcLineInfo (line 250) | static inline void C2Di_CalcLineInfo(const C2D_Text* text, C2Di_LineInfo...
  function C2Di_CalcLineWidths (line 282) | static inline void C2Di_CalcLineWidths(float* widths, const C2D_Text* te...
  function C2D_DrawText (line 316) | void C2D_DrawText(const C2D_Text* text, u32 flags, float x, float y, flo...
Condensed preview — 19 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (212K chars).
[
  {
    "path": ".gitignore",
    "chars": 109,
    "preview": "*~\n*.3dsx\n*.elf\n*.exe\n*.smdh\n*.gz\n*.bz2\n*.xz\nThumbs.db\nbuild/\ndeps/\nrelease/\ndebug/\nlib/\nbin/\ndocs/\n.vscode/\n"
  },
  {
    "path": "CMakeLists.txt",
    "chars": 1019,
    "preview": "cmake_minimum_required(VERSION 3.13)\n\nproject(citro2d\n\tLANGUAGES C ASM\n)\n\ninclude(GNUInstallDirs)\n\nif(CMAKE_INSTALL_PREF"
  },
  {
    "path": "Catnip.cmake",
    "chars": 151,
    "preview": "catnip_package(citro2d DEFAULT all)\n\ncatnip_add_preset(release TOOLSET 3DS BUILD_TYPE Release)\ncatnip_add_preset(debug  "
  },
  {
    "path": "Changelog.md",
    "chars": 1705,
    "preview": "# Changelog\n\n## Version 1.6.0\n\n- Added C2D_SetTintMode: switchable tinting modes (solid tint/multiplicative tint/graysca"
  },
  {
    "path": "Doxyfile",
    "chars": 105309,
    "preview": "# Doxyfile 1.8.11\n\n# This file describes the settings to be used by the documentation system\n# doxygen (www.doxygen.org)"
  },
  {
    "path": "LICENSE",
    "chars": 853,
    "preview": "Copyright (C) 2017-2018 fincs\n\nThis software is provided 'as-is', without any express or implied\nwarranty.  In no event "
  },
  {
    "path": "README.md",
    "chars": 1247,
    "preview": "# citro2d\n\n**( ͡° ͜ʖ ͡°)**\n\n*Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU.*\n\nThis library contai"
  },
  {
    "path": "include/c2d/base.h",
    "chars": 19925,
    "preview": "/**\n * @file base.h\n * @brief Basic citro2d initialization and drawing API\n */\n#pragma once\n#include <citro3d.h>\n#includ"
  },
  {
    "path": "include/c2d/font.h",
    "chars": 2904,
    "preview": "/**\n * @file font.h\n * @brief Font loading and management\n */\n#pragma once\n#include \"base.h\"\n\nstruct C2D_Font_s;\ntypedef"
  },
  {
    "path": "include/c2d/sprite.h",
    "chars": 5440,
    "preview": "/**\n * @file sprite.h\n * @brief Stateful sprite API\n */\n#pragma once\n#include \"spritesheet.h\"\n\ntypedef struct\n{\n\tC2D_Ima"
  },
  {
    "path": "include/c2d/spritesheet.h",
    "chars": 1775,
    "preview": "/**\n * @file spritesheet.h\n * @brief Spritesheet (texture atlas) loading and management\n */\n#pragma once\n#include \"base."
  },
  {
    "path": "include/c2d/text.h",
    "chars": 7739,
    "preview": "/**\n * @file text.h\n * @brief Text rendering API\n */\n#pragma once\n#include \"base.h\"\n#include \"font.h\"\n\nstruct C2D_TextBu"
  },
  {
    "path": "include/citro2d.h",
    "chars": 420,
    "preview": "/**\n * @file citro2d.h\n * @brief Central citro2d header. Includes all others.\n */\n#pragma once\n\n#ifdef CITRO2D_BUILD\n#er"
  },
  {
    "path": "source/base.c",
    "chars": 24007,
    "preview": "#include \"internal.h\"\n#include \"render2d_shbin.h\"\n\nC2Di_Context __C2Di_Context;\nstatic C3D_Mtx s_projTop, s_projBot;\nsta"
  },
  {
    "path": "source/font.c",
    "chars": 5447,
    "preview": "#include <stdio.h>\n#include <stdlib.h>\n#include <unistd.h>\n#include \"internal.h\"\n#include <c2d/font.h>\n\nC2D_Font C2D_Fon"
  },
  {
    "path": "source/internal.h",
    "chars": 2783,
    "preview": "#pragma once\n#include <c2d/base.h>\n\ntypedef struct\n{\n\tfloat pos[3];\n\tfloat texcoord[2];\n\tfloat ptcoord[2];\n\tu32 color;\n}"
  },
  {
    "path": "source/render2d.v.pica",
    "chars": 1194,
    "preview": "; PICA200 vertex shader for citro2d\n\n; Uniforms\n.fvec mdlvMtx[4], projMtx[4]\n\n; Constants\n.constf common_const(0.0, 1.0,"
  },
  {
    "path": "source/spritesheet.c",
    "chars": 1995,
    "preview": "#include <stdio.h>\n#include <stdlib.h>\n#include \"internal.h\"\n#include <c2d/spritesheet.h>\n\nstruct C2D_SpriteSheet_s\n{\n\tT"
  },
  {
    "path": "source/text.c",
    "chars": 18455,
    "preview": "#include \"internal.h\"\n#include <alloca.h>\n#include <c2d/text.h>\n#include <stdlib.h>\n#include <stdarg.h>\n\nstatic C3D_Tex*"
  }
]

About this extraction

This page contains the full source code of the devkitPro/citro2d GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 19 files (197.7 KB), approximately 56.9k tokens, and a symbol index with 129 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.

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