SYMBOL INDEX (13 symbols across 2 files) FILE: pong.h type Ball (line 3) | typedef struct type Paddle (line 9) | typedef struct type Game (line 16) | typedef struct type Frame (line 32) | typedef struct function initGame (line 37) | void initGame(Game *gameHolder, float maxBallVelocity, float screenHeigh... function distFromPaddleCenter (line 55) | int distFromPaddleCenter(Game *game, Ball *ball, Paddle *paddle) { function yVelocityFromPaddleIntersect (line 59) | float yVelocityFromPaddleIntersect(Game *game, int distFromPaddleCenter) { function movePaddle (line 63) | void movePaddle(Game *game, Paddle *paddle) { function moveBall (line 74) | void moveBall(Game *game) { function paddleAutoPilot (line 123) | float paddleAutoPilot(Game *game, Paddle *paddle, float maxVelocity, int... function tick (line 140) | void tick(Game *game, float leftPaddleVel, float rightPaddleVel) { function Frame (line 152) | Frame nextSubframe(Game *game) { FILE: usbh_helper.h function rp2040_configure_pio_usb (line 66) | static void rp2040_configure_pio_usb(void) {