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Repository: edgarkech/scalable_field_camera
Branch: master
Commit: 1ae29253e99a
Files: 79
Total size: 19.9 MB
Directory structure:
gitextract_hjfyj2tt/
├── .github/
│ └── ISSUE_TEMPLATE/
│ └── bug_report.md
├── CC-BY-NC-SA-LICENSE
├── CODE_OF_CONDUCT.md
├── LICENSE
├── README.md
├── SCAD/
│ ├── README
│ ├── back_plate.scad
│ ├── baseconfig.scad
│ ├── bellows_back_frame.scad
│ ├── bellows_front_frame.scad
│ ├── body.scad
│ ├── config_4x5.scad
│ ├── config_5x7.scad
│ ├── focus_wheel.scad
│ ├── focusing_block.scad
│ ├── front_lid.scad
│ ├── front_lid_dovetail.scad
│ ├── front_standard.scad
│ ├── front_standard_tilt_plate.scad
│ ├── ground_glass_clamp.scad
│ ├── ground_glass_frame.scad
│ ├── lensboard_carrier.scad
│ ├── lensboard_lower_clamp.scad
│ ├── lensboard_upper_clamp.scad
│ ├── locking_lever.scad
│ ├── locking_rail.scad
│ ├── modules.scad
│ ├── pulling_lever.scad
│ ├── pulling_lever_plate.scad
│ ├── rails.scad
│ ├── slider.scad
│ └── tripod_plate.scad
├── STL_4x5/
│ ├── README.md
│ ├── back_plate.stl
│ ├── body.stl
│ ├── focus_wheel.stl
│ ├── focusing_block.stl
│ ├── front_lid.stl
│ ├── front_lid_dovetail.stl
│ ├── front_standard.stl
│ ├── front_standard_tilt_plate.stl
│ ├── ground_glass_clamp.stl
│ ├── ground_glass_frame.stl
│ ├── lensboard_carrier.stl
│ ├── lensboard_lower_clamp.stl
│ ├── lensboard_upper_clamp.stl
│ ├── locking_lever.stl
│ ├── locking_rail.stl
│ ├── pulling_lever.stl
│ ├── pulling_lever_plate.stl
│ ├── rails.stl
│ ├── slider.stl
│ └── tripod_plate.stl
├── STL_5x7/
│ ├── README
│ ├── back_plate.stl
│ ├── bellows_back_frame.stl
│ ├── bellows_front_frame.stl
│ ├── body.stl
│ ├── focus_wheel.stl
│ ├── focusing_block.stl
│ ├── front_lid.stl
│ ├── front_lid_dovetail.stl
│ ├── front_standard.stl
│ ├── front_standard_tilt_plate.stl
│ ├── ground_glass_clamp.stl
│ ├── ground_glass_frame.stl
│ ├── lensboard_carrier.stl
│ ├── lensboard_lower_clamp.stl
│ ├── lensboard_upper_clamp.stl
│ ├── locking_lever.stl
│ ├── locking_rail.stl
│ ├── pulling_lever.stl
│ ├── pulling_lever_plate.stl
│ ├── rails.stl
│ ├── slider.stl
│ └── tripod_plate.stl
├── STL_8x10/
│ └── README
├── documentation/
│ └── README.md
└── parts_list
================================================
FILE CONTENTS
================================================
================================================
FILE: .github/ISSUE_TEMPLATE/bug_report.md
================================================
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**Expected behavior**
A clear and concise description of what you expected to happen.
**Pictures**
If applicable, add pictures to help explain your problem.
**Additional context**
Add any other context about the problem here.
================================================
FILE: CC-BY-NC-SA-LICENSE
================================================
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FILE: CODE_OF_CONDUCT.md
================================================
# Contributor Covenant Code of Conduct
## Our Pledge
In the interest of fostering an open and welcoming environment, we as
contributors and maintainers pledge to making participation in our project and
our community a harassment-free experience for everyone, regardless of age, body
size, disability, ethnicity, sex characteristics, gender identity and expression,
level of experience, education, socio-economic status, nationality, personal
appearance, race, religion, or sexual identity and orientation.
## Our Standards
Examples of behavior that contributes to creating a positive environment
include:
* Using welcoming and inclusive language
* Being respectful of differing viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members
Examples of unacceptable behavior by participants include:
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advances
* Trolling, insulting/derogatory comments, and personal or political attacks
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address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a
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## Our Responsibilities
Project maintainers are responsible for clarifying the standards of acceptable
behavior and are expected to take appropriate and fair corrective action in
response to any instances of unacceptable behavior.
Project maintainers have the right and responsibility to remove, edit, or
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permanently any contributor for other behaviors that they deem inappropriate,
threatening, offensive, or harmful.
## Scope
This Code of Conduct applies both within project spaces and in public spaces
when an individual is representing the project or its community. Examples of
representing a project or community include using an official project e-mail
address, posting via an official social media account, or acting as an appointed
representative at an online or offline event. Representation of a project may be
further defined and clarified by project maintainers.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported by contacting the project team at ekech@web.de. All
complaints will be reviewed and investigated and will result in a response that
is deemed necessary and appropriate to the circumstances. The project team is
obligated to maintain confidentiality with regard to the reporter of an incident.
Further details of specific enforcement policies may be posted separately.
Project maintainers who do not follow or enforce the Code of Conduct in good
faith may face temporary or permanent repercussions as determined by other
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## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
[homepage]: https://www.contributor-covenant.org
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================================================
FILE: LICENSE
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Public License are Attribution, NonCommercial, and ShareAlike.
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================================================
FILE: README.md
================================================
# Scalable large format field camera - 4×5 - 5×7 - 8×10
_This is my attempt to create a scalable large format field camera design._
## Project goals:
- of course a 3d printable and usable large format field camera in 4x5" format. The design should be scalable to 5x7" or even 8x10" by just changing a handful of variables.
- Learning OpenSCAD. Learning to use it efficiently. Learning to do good parametric development/design.
- Learning git/github and sharing my code with other people
- Checking out the limits of home 3D printing with a very limited set of available tools
## Some technical goals:
- the design is inspired by old and established field cameras like Horseman 45HD/FA or Linhof Technika. But it is also inspired by Intrepid and Standard Camera
- compact and lightweight. Projected weight for the 4x5 version with ground glass but without lens is below 1500g. The "overall package" should be lightweight, so don't expect me to design a rail and front standard for holding big and heavy lenses. for 4x5": usable with lenses from 90-300mm. Shorter or longer lenses are not targeted.
- a small standard lens should be able to stay on the camera when it is closed (e.g. Fujinon-WS 150/6.3 or Symmar 135/5.6, ...)
- rise of about 25-30mm with a normal lens
- fall of about 10mm with a normal lens
- front/back tilt of about 10 degrees
- left/right swing of about 10 degrees
- left/right shift optionally (probably not with first release)
- all movements on the front standard, no movements on the back
- easy switchable from landscape to portrait format
- tripod mount with Arca Swiss type mount
- all parts must be either 3D-printable or easily available.
- no special tools required besides a decent 3D printer and some common tools like little files, screwdrivers, sanding paper, cutter, scissors, ...
- no exotic third party parts/components
- form follows function
- KISS
## Early design decisions:
- completely 3D printed rail and front standard mechanism - lots of dovetails :-)
- for the initial 4x5 version I will use a bellows from standard cameras (https://www.standardcameras.com/product/replacement-bellows-v1-0/). For now it's relatively easy available, cheap and already mounted into a frame. For later versions, I will probably switch over to another source and add my own bellows mounting frame. For working with alternative bellows see the hints in the README file in folder STL_4x5, since you will have to build customized bellows frames using SCAD files.
- for the 5x7 version I will use a bellows from ebay-shop "ecbuyonline2008" which is orginally for a Linhof Technika 5x7 IV or V
- for the focusing rod I will use 6mm rods with 2mm pitch
- due to some printing related problems (first layer), I will avoid printing small holes directly onto the printing bed (smaller than 5mm). If holes are required, they will have a little offset on the Z-axis of 0.5mm. This will allow a "clean" first layer with really good adhesion, while the holes are "pre-drilled" for most of their depth
## First findings after finishing the first functional prototype
- PETG printing is somehow okay, but PLA is more rigid. Although I will do further tests with PETG, PLA stays the preferred material. This applies especially to the dovetails.
- completely printed front standard with (more than) acceptable stability is possible
- overall design seems to be a good starting point for further optimizations
## to do / next steps
- more real world testing (first tests successful)
- work around the current -7/+7 degrees tilt restriction (low priority)
- mechanism to lock the front lid when folding (done)
- foldable hood for the ground glass
- OpenSCAD code clean up and refinement (done)
- releasing the OpenSCAD code and make this project real open source (done)
- scaling up to 5x7" (done)
- re-evaluate 4x5" bellows options (different source, design for configurable bellows frames is done)
- using the built-in github wiki for documentation
# Update 2020-05-23
The 5x7 version is also finished. Although the 5x7" version is technically identical to the 4x5", there have been some changes to all SCAD files and I didn't test all of them again with 4x5.
So if you are brave enough to work with the SCAD files to generate your own (4x5") STLs, please check them against my original 4x5 STLs.
# Update 2022-10-17
In the past there were some rumours or jokes about creating the 8x10" version, but nobody seemed to be brave enough to start the upscaling project. Or maybe the initially brave people gave up in despair...
Until today. I had a conversation with Miguel Mesa (https://www.facebook.com/miguemesa), who now wants to start scaling up the design to 8x10" - which would be another milestone for my design.
Although I am still pausing most of my photographic and 3d printing related activities, I am really curious how my design may evolve. And I want to encourage all watchers interested in a 8x10" version to participate and maybe even contribute to this next milestone.
**Some very kind people asked me about the possibility to show their appreciation by donating to me.**
If you really felt somehow obliged to do so, then you should use https://paypal.me/EdgarKech :-) .
But I am also happy if you post pictures of your build to https://www.facebook.com/groups/3dprinting.and.analog.photography/
================================================
FILE: SCAD/README
================================================
Some hints about the scripting and according conventions in here - as my OpenSCAD scripting is learning by doing, some constructs may look crude or even violate best practice.
I am using some rules and conventions to make my scripting as consistent, readable and maintainable as possible.
General logic for getting this design parametric:
- baseconfig.scad holds very generic configuration values which are independent of the targeted camera format. But it also includes the format specific config file.
- config_4x5.scad/config_5x7.scad/config_8x10.scad are the format specific configuration files. Here we set some basic, format specific variables from which we can derive lots of measures for our design
- all other scad files are including the baseconfig.scad file to get all basic and format dependent variables for deriving the specific measures
Naming conventions
- all Variables are prefixed with "v"
- all Variables are (somehow) speaking, eg. vFrontLidOuter_l
- suffix _l is typically a measure in x direction
- suffix _w is typically a measure in y direction
- suffix _h is typically a measure in z direction
- suffix _d/_d1/_d2 are typically a diameter variables
- suffix _r/_r1/_r2 are typically radius variables
- suffix _offsetX/_offsetY/_offsetZ are offset variables to be used in translate() statements
- every basic element has its own set of l/w/h/d/r variables
- every element will have its own set of offset variables
Other conventions
- mathematic operations are done within the variables.
- most parts are symetric, so we center them on the X axis
- try to keep the scripting readable
Creating STLs for bellows frames:
1. go to https://github.com/edgarkech/scalable_field_camera/releases/tag/v1.02 and download the complete source code zip-file. (skip, if your already downloaded+extracted the sources)
2. extract the zip file. you should find a subfolder "SCAD" (skip, if your already downloaded+extracted the sources)
3. go to the SCAD folder and open the "baseconfig.scad" file
4. make sure the correct format-specific include line is active (not startingwith "//") - there are three lines, one for 4x5, one for 5x7, one for 8x10; the two lines NOT for your targeted format should be commented out, e.g. starting with "//"
5. if necessary make changes by commenting/uncommenting and save the file
6. open the relevant format-specific config file (probably config_4x5.scad)
7. take the real measurements from your bellows. On the front you should have a measurement somewhere between 88 and 98mm (default is 94), on the back it should be between 141 and 153mm (default is 144mm)
8. find the variables "vBellowsFrontInner_l" and "vBellowsBackInner_l" and change them to the measurements of your bellows - don't change anything else unless you have a really good reason for it.
9. save the file.
10. open the bellows_front_frame.scad file, let OpenSCAD render it and export to STL.
11. open the bellows_back_frame.scad file, let OpenSCAD render it and export to STL.
12. print your STL files
================================================
FILE: SCAD/back_plate.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
vCassetteLighttrapBorder = 1.5;
vBackPlate_l = vBackPlateLength-(2*vTolerance);
vBackPlate_w = vBackPlate_l;
vBackPlate_h = vBackPlateStrength+1; // we add 1mm and make indents for our locks
vBackPlate_offsetX = -vBackPlate_l/2;
vBackPlate_offsetY = -vBackPlate_w/2;
vBackPlate_offsetZ = 0;
vEdgeCut = 2;
vEdgeCut_h = vBackPlate_h;
vEdgeCut_offsetX = -vBackPlate_l/2;
vEdgeCut_offsetY = -vBackPlate_w/2;
vEdgeCut_offsetZ = 0;
vLightTrapOuter_l = vBellowsBackFrameInner_l+1;
vLightTrapOuter_w = vLightTrapOuter_l;
vLightTrapInner_l = vLightTrapOuter_l-5;
vLightTrapInner_w = vLightTrapInner_l;
vLightTrap_h = 1.5;
vLightTrapOuter_offsetX = -vLightTrapOuter_l/2;
vLightTrapOuter_offsetY = -vLightTrapOuter_w/2;
vLightTrapInner_offsetX = -vLightTrapInner_l/2;
vLightTrapInner_offsetY = -vLightTrapInner_w/2;
vLightTrap_offsetZ = 0;
vWindowCutout_l = vFilmWindow_l;
vWindowCutout_w = vFilmWindow_w;
vWindowCutout_h = vBackPlate_h;
vWindowCutout_offsetX = -vWindowCutout_l/2;
vWindowCutout_offsetY = -vWindowCutout_w/2;
vWindowCutout_offsetZ = 0;
vCassetteBaseBlock_l = vBackPlate_l;
vCassetteBaseBlock_w = vCassette_w + (2*vWall_strength);
vCassetteBaseBlock_h = vGraflok_h; // we make this Graflok height, to make the addition of Graflok clamps a little bit easier
vCassetteBaseBlock_offsetX = -vCassetteBaseBlock_l/2;
vCassetteBaseBlock_offsetY = -vCassetteBaseBlock_w/2;
vCassetteBaseBlock_offsetZ = vBackPlate_h;
vCassetteGuideBaseCylinder_d = 24; // should be at least 2x vCassetteBaseBlock_h
vCassetteGuideBaseCylinder_h = vCassetteBaseBlock_w;
vCassetteGuideBaseCylinder_offsetX1 = -(vCassetteBaseBlock_l-vCassetteGuideBaseCylinder_d+5)/2;
vCassetteGuideBaseCylinder_offsetX2 = (vCassetteBaseBlock_l-vCassetteGuideBaseCylinder_d)/2;
vCassetteGuideBaseCylinder_offsetY = -vCassetteGuideBaseCylinder_h/2;
vCassetteGuideBaseCylinder_offsetZ = vBackPlate_h+vCassetteBaseBlock_h;
vCassetteGuideBackCutout_l = vCassetteGuideBaseCylinder_d;
vCassetteGuideBackCutout_w = vCassette_w-(2*vWall_strength);
vCassetteGuideBackCutout_h = vCassetteGuideBaseCylinder_d/2;
vCassetteGuideBackCutout_offsetX = -(vCassetteBaseBlock_l+vCassetteGuideBaseCylinder_d)/2;
vCassetteGuideBackCutout_offsetY = -vCassetteGuideBackCutout_w/2;
vCassetteGuideBackCutout_offsetZ = vBackPlate_h+vCassetteBaseBlock_h;
vCassetteCutout_l = vCassette_l;
vCassetteCutout_w = vCassette_w+(2*vTolerance); // measure your own cassettes! official maximum width is 121, but some of my older cassettes are 121.5!
vCassetteCutout_h = vCassetteGuideBaseCylinder_d; // normally we would take only the cassette height, but we need a bit more height to cut out our guides from the base cylinders
vCassetteCutout_offsetX = -((vWindowCutout_l/2)+vFilmWindow_offsetX);
vCassetteCutout_offsetY = -vCassetteCutout_w/2;
vCassetteCutout_offsetZ = vBackPlate_h;
vCassetteLighttrap_l = vLightTrap_l+1; // we take the official measure from our include and add 1mm tolerance
vCassetteLighttrap_w = vCassette_w+(2*vTolerance);
vCassetteLighttrap_h = vLightTrap_h+0.5; // we take the official measure from our include and add 0.5mm tolerance
vCassetteLighttrap_offsetX = vCassetteCutout_offsetX+vLightTrap_offsetX-vCassetteLighttrap_l;
vCassetteLighttrap_offsetY = -vCassetteLighttrap_w/2;
vCassetteLighttrap_offsetZ = vBackPlate_h-vCassetteLighttrap_h;
vSpringHole_d = 2; // we use 1.2mm spring wire, so a printed hole with 2mm should be OK
vSpringHole_h = vCassetteBaseBlock_l+vCassetteGuideBaseCylinder_d;
vSpringHole_offsetX = -vSpringHole_h/2;
vSpringHole_offsetY = ((vCassetteBaseBlock_w-vCassetteCutout_w)/4)+(vCassetteCutout_w/2);
vSpringHole_offsetZ = vBackPlate_h+vCassetteBaseBlock_h+(vSpringHole_d/2);
vSpringHolder_l = 3;
vSpringHolder_w = 10;
vSpringHolder_h = 4;
vSpringHolder_offsetX = vCassetteBaseBlock_offsetX-2.5;
vSpringHolder_offsetY = -vSpringHolder_w/2;
vSpringHolder_offsetZ = vBackPlate_h+vCassetteBaseBlock_h;
vFrontRamp_l = 10;
vFrontRamp_w = vCassetteCutout_w;
vFrontRamp_h = -(vBackPlate_h-5);
vFrontRamp_offsetX = vBackPlate_l/2;
vFrontRamp_offsetY = -vFrontRamp_w/2;
vFrontRamp_offsetZ = vBackPlate_h;
vLockPatch_l = (vBackPlate_w-vCassetteBaseBlock_w)/2-vTolerance;
vLockPatch_w = vLockPatch_l;
vLockPatch_h = vBackPlate_h-5;
vLockPatch_offsetX = -vBackPlate_l/2;
vLockPatch_offsetY = -vBackPlate_w/2;
vLockPatch_offsetZ = 5;
union(){
difference(){
union(){
// base plate
translate([vBackPlate_offsetX, vBackPlate_offsetY, vBackPlate_offsetZ])
cube([vBackPlate_l, vBackPlate_w, vBackPlate_h]);
// cassette base block
translate([vCassetteBaseBlock_offsetX, vCassetteBaseBlock_offsetY, vCassetteBaseBlock_offsetZ])
cube([vCassetteBaseBlock_l, vCassetteBaseBlock_w, vCassetteBaseBlock_h]);
// cassette guide base cylinders
translate([vCassetteGuideBaseCylinder_offsetX1, vCassetteGuideBaseCylinder_offsetY, vCassetteGuideBaseCylinder_offsetZ])
rotate([270,0,0])
cylinder(d=vCassetteGuideBaseCylinder_d, h=vCassetteGuideBaseCylinder_h);
translate([vCassetteGuideBaseCylinder_offsetX2, vCassetteGuideBaseCylinder_offsetY, vCassetteGuideBaseCylinder_offsetZ])
rotate([270,0,0])
cylinder(d=vCassetteGuideBaseCylinder_d, h=vCassetteGuideBaseCylinder_h);
};
// light trap
difference(){
translate([vLightTrapOuter_offsetX, vLightTrapOuter_offsetY, vLightTrap_offsetZ])
cube([vLightTrapOuter_l, vLightTrapOuter_w, vLightTrap_h]);
translate([vLightTrapInner_offsetX, vLightTrapInner_offsetY, vLightTrap_offsetZ])
cube([vLightTrapInner_l, vLightTrapInner_w, vLightTrap_h]);
};
// front ramp
translate([vFrontRamp_offsetX, vFrontRamp_offsetY, vFrontRamp_offsetZ])
rotate([0, 0, 90])
wedge(vFrontRamp_w, vFrontRamp_l, vFrontRamp_h);
// window
translate([vWindowCutout_offsetX, vWindowCutout_offsetY, vWindowCutout_offsetZ])
cube([vWindowCutout_l, vWindowCutout_w, vWindowCutout_h]);
// cassette cutout
translate([vCassetteCutout_offsetX, vCassetteCutout_offsetY, vCassetteCutout_offsetZ])
cube([vCassetteCutout_l, vCassetteCutout_w, vCassetteCutout_h]);
// cassette light trap
translate([vCassetteLighttrap_offsetX, vCassetteLighttrap_offsetY, vCassetteLighttrap_offsetZ])
cube([vCassetteLighttrap_l, vCassetteLighttrap_w, vCassetteLighttrap_h]);
// cassette guide back cutout
translate([vCassetteGuideBackCutout_offsetX, vCassetteGuideBackCutout_offsetY, vCassetteGuideBackCutout_offsetZ])
cube([vCassetteGuideBackCutout_l, vCassetteGuideBackCutout_w, vCassetteGuideBackCutout_h]);
// spring holes
// +y
translate([vSpringHole_offsetX, vSpringHole_offsetY, vSpringHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vSpringHole_d, h=vSpringHole_h);
// -y
translate([vSpringHole_offsetX, -vSpringHole_offsetY, vSpringHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vSpringHole_d, h=vSpringHole_h);
// cutting the edges of the base plate
translate([vEdgeCut_offsetX, -vEdgeCut_offsetY, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, -vEdgeCut, -vEdgeCut);
translate([vEdgeCut_offsetX, vEdgeCut_offsetY, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, vEdgeCut, -vEdgeCut);
translate([-vEdgeCut_offsetX, -vEdgeCut_offsetY, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, -vEdgeCut, vEdgeCut);
translate([-vEdgeCut_offsetX, vEdgeCut_offsetY, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, vEdgeCut, vEdgeCut);
// lock patches
for (a =[0, 90, 180, 270]){
rotate([0,0,a])
translate([vLockPatch_offsetX, vLockPatch_offsetY, vLockPatch_offsetZ])
cube([vLockPatch_l, vLockPatch_w, vLockPatch_h]);
};
};
// spring holder
translate([vSpringHolder_offsetX, vSpringHolder_offsetY, vSpringHolder_offsetZ])
cube([vSpringHolder_l, vSpringHolder_w, vSpringHolder_h]);
};
================================================
FILE: SCAD/baseconfig.scad
================================================
/*
Here we define some variables which are independent from the camera format
*/
// some generic variables
$fn = 60; // we are using 60 fragments for cylinders and similar objects
// we are including a format specific configuration sheet - but make sure to include only one!
include <config_4x5.scad>;
// include <config_5x7.scad>;
// include <config_8x10.scad>;
// Arca Swiss tripod plate
// caution: some Arca Swiss compatible tripod heads may have slight variations
// vArca_length = xx; // the length is irrelevant here
vArca_width = 38;
vArca_height = 7;
vArcaBase_cutout = 4;
vArcaBase_height = 1.5;
================================================
FILE: SCAD/bellows_back_frame.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// we are centering our cube
vLowerCube_l = vBellowsBackFrameOuter_l;
vLowerCube_w = vLowerCube_l;
vLowerCube_h = vBellowsBackFrameOuter_h;
vLowerCube_offsetX = -vLowerCube_l/2;
vLowerCube_offsetY = -vLowerCube_w/2;
vLowerCube_offsetZ = 0;
// we build our pyramid as cone with 4 segments
vMiddlePyramid_d1 = sqrt(2*pow(vBellowsBackFrameOuter_l,2));
vMiddlePyramid_d2 = sqrt(2*pow(vBellowsBackLightTrapOuter_l,2));
vMiddlePyramid_h = vBellowsBackFrameInner_h;
vMiddlePyramid_offsetX = 0;
vMiddlePyramid_offsetY = 0;
vMiddlePyramid_offsetZ = vLowerCube_h;
vUpperCube_l = vBellowsBackLightTrapOuter_l;
vUpperCube_w = vBellowsBackLightTrapOuter_w;
vUpperCube_h = vBellowsBackLightTrap_h;
vUpperCube_offsetX = -vUpperCube_l/2;
vUpperCube_offsetY = -vUpperCube_w/2;
vUpperCube_offsetZ = vLowerCube_h+vMiddlePyramid_h;
vInnerCutout_l = vBellowsBackFrameInner_l;
vInnerCutout_w = vBellowsBackFrameInner_l;
vInnerCutout_h = vLowerCube_h+vMiddlePyramid_h+vUpperCube_h;
vInnerCutout_offsetX = -vInnerCutout_l/2;
vInnerCutout_offsetY = -vInnerCutout_w/2;
vInnerCutout_offsetZ = 0;
vSplitCutoutOuter_l = vBellowsBackOuter_l;
vSplitCutoutOuter_w = vBellowsBackOuter_w;
vSplitCutoutOuter_h = vInnerCutout_h;
vSplitCutoutOuter_offsetX = -vSplitCutoutOuter_l/2;
vSplitCutoutOuter_offsetY = -vSplitCutoutOuter_w/2;
vSplitCutoutOuter_offsetZ = 0.2;
vSplitCutoutInner_l = vBellowsBackInner_l;
vSplitCutoutInner_w = vBellowsBackInner_w;
vSplitCutoutInner_h = vInnerCutout_h;
vSplitCutoutInner_offsetX = -vSplitCutoutInner_l/2;
vSplitCutoutInner_offsetY = -vSplitCutoutInner_w/2;
vSplitCutoutInner_offsetZ = 0.2;
vBellowsScrew_d = 2.5;
vBellowsScrew_h = 20;
vBellowsScrew_offsetX = (vLowerCube_l)/2;
vBellowsScrew_offsetY = (vLowerCube_l)/2-40;
vBellowsScrew_offsetZ = vLowerCube_h/2;
// screw holes for fixing the whole frame in the body
vBellowsBackFrameScrewHole_offsetX = (vLowerCube_l)/2;
vBellowsBackFrameScrewHole_offsetY = vBellowsBackFrameScrewHole_offsetXY;
difference(){
union(){
// lower cube
translate([vLowerCube_offsetX, vLowerCube_offsetY, vLowerCube_offsetZ])
cube([vLowerCube_l, vLowerCube_w, vLowerCube_h]);
// middle pyramid
translate([vMiddlePyramid_offsetX, vMiddlePyramid_offsetY, vMiddlePyramid_offsetZ])
rotate([0, 0, 45])
cylinder(d1=vMiddlePyramid_d1, d2=vMiddlePyramid_d2, h=vMiddlePyramid_h, $fn=4);
// upper cube
translate([vUpperCube_offsetX, vUpperCube_offsetY, vUpperCube_offsetZ])
cube([vUpperCube_l, vUpperCube_w, vUpperCube_h]);
};
// split cutout
difference(){
// split cutout outer cube
translate([vSplitCutoutOuter_offsetX, vSplitCutoutOuter_offsetY, vSplitCutoutOuter_offsetZ])
cube([vSplitCutoutOuter_l, vSplitCutoutOuter_w, vSplitCutoutOuter_h]);
// split cutout inner cube
translate([vSplitCutoutInner_offsetX, vSplitCutoutInner_offsetY, vSplitCutoutInner_offsetZ])
cube([vSplitCutoutInner_l, vSplitCutoutInner_w, vSplitCutoutInner_h]);
}
// inner cutout cube
translate([vInnerCutout_offsetX, vInnerCutout_offsetY, vInnerCutout_offsetZ])
cube([vInnerCutout_l, vInnerCutout_w, vInnerCutout_h]);
// inner screw holes (countersunk screws)
// screws in x/-x direction
translate([vBellowsScrew_offsetX, vBellowsScrew_offsetY, vBellowsScrew_offsetZ])
rotate([0, -90, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([vBellowsScrew_offsetX, -vBellowsScrew_offsetY, vBellowsScrew_offsetZ])
rotate([0, -90, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([-vBellowsScrew_offsetX, vBellowsScrew_offsetY, vBellowsScrew_offsetZ])
rotate([0, 90, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([-vBellowsScrew_offsetX, -vBellowsScrew_offsetY, vBellowsScrew_offsetZ])
rotate([0, 90, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
// screws in y/-y direction
translate([vBellowsScrew_offsetY, vBellowsScrew_offsetX, vBellowsScrew_offsetZ])
rotate([90, 0, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([vBellowsScrew_offsetY, -vBellowsScrew_offsetX, vBellowsScrew_offsetZ])
rotate([-90, 0, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([-vBellowsScrew_offsetY, vBellowsScrew_offsetX, vBellowsScrew_offsetZ])
rotate([90, 0, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([-vBellowsScrew_offsetY, -vBellowsScrew_offsetX, vBellowsScrew_offsetZ])
rotate([-90, 0, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
// outer screw holes
// screws in x/-x direction
translate([vBellowsBackFrameScrewHole_offsetX, vBellowsBackFrameScrewHole_offsetY, vBellowsBackFrameScrewHole_offsetZ])
rotate([0, -90, 0])
cylinder(d=vBellowsBackFrameScrewHole_d, h=vBellowsBackFrameScrewHole_h);
translate([vBellowsBackFrameScrewHole_offsetX, -vBellowsBackFrameScrewHole_offsetY, vBellowsBackFrameScrewHole_offsetZ])
rotate([0, -90, 0])
cylinder(d=vBellowsBackFrameScrewHole_d, h=vBellowsBackFrameScrewHole_h);
translate([-vBellowsBackFrameScrewHole_offsetX, vBellowsBackFrameScrewHole_offsetY, vBellowsBackFrameScrewHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vBellowsBackFrameScrewHole_d, h=vBellowsBackFrameScrewHole_h);
translate([-vBellowsBackFrameScrewHole_offsetX, -vBellowsBackFrameScrewHole_offsetY, vBellowsBackFrameScrewHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vBellowsBackFrameScrewHole_d, h=vBellowsBackFrameScrewHole_h);
// screws in y/-y direction
translate([vBellowsBackFrameScrewHole_offsetY, vBellowsBackFrameScrewHole_offsetX, vBellowsBackFrameScrewHole_offsetZ])
rotate([90, 0, 0])
cylinder(d=vBellowsBackFrameScrewHole_d, h=vBellowsBackFrameScrewHole_h);
translate([vBellowsBackFrameScrewHole_offsetY, -vBellowsBackFrameScrewHole_offsetX, vBellowsBackFrameScrewHole_offsetZ])
rotate([-90, 0, 0])
cylinder(d=vBellowsBackFrameScrewHole_d, h=vBellowsBackFrameScrewHole_h);
translate([-vBellowsBackFrameScrewHole_offsetY, vBellowsBackFrameScrewHole_offsetX, vBellowsBackFrameScrewHole_offsetZ])
rotate([90, 0, 0])
cylinder(d=vBellowsBackFrameScrewHole_d, h=vBellowsBackFrameScrewHole_h);
translate([-vBellowsBackFrameScrewHole_offsetY, -vBellowsBackFrameScrewHole_offsetX, vBellowsBackFrameScrewHole_offsetZ])
rotate([-90, 0, 0])
cylinder(d=vBellowsBackFrameScrewHole_d, h=vBellowsBackFrameScrewHole_h);
}
================================================
FILE: SCAD/bellows_front_frame.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// we are centering our cube
vLowerCube_l = vBellowsFrontFrameOuter_l;
vLowerCube_w = vLowerCube_l;
vLowerCube_h = vBellowsFrontFrameOuter_h;
vLowerCube_offsetX = -vLowerCube_l/2;
vLowerCube_offsetY = -vLowerCube_w/2;
vLowerCube_offsetZ = 0;
// we build our pyramid as cone with 4 segments
vMiddlePyramid_d1 = sqrt(2*pow(vBellowsFrontFrameOuter_l,2));
vMiddlePyramid_d2 = sqrt(2*pow(vBellowsFrontLightTrapOuter_l,2));
vMiddlePyramid_h = vBellowsFrontFrameInner_h;
vMiddlePyramid_offsetX = 0;
vMiddlePyramid_offsetY = 0;
vMiddlePyramid_offsetZ = vLowerCube_h;
vUpperCube_l = vBellowsFrontLightTrapOuter_l;
vUpperCube_w = vBellowsFrontLightTrapOuter_w;
vUpperCube_h = vBellowsFrontLightTrap_h;
vUpperCube_offsetX = -vUpperCube_l/2;
vUpperCube_offsetY = -vUpperCube_w/2;
vUpperCube_offsetZ = vLowerCube_h+vMiddlePyramid_h;
vInnerCutout_l = vBellowsFrontFrameInner_l;
vInnerCutout_w = vBellowsFrontFrameInner_l;
vInnerCutout_h = vLowerCube_h+vMiddlePyramid_h+vUpperCube_h;
vInnerCutout_offsetX = -vInnerCutout_l/2;
vInnerCutout_offsetY = -vInnerCutout_w/2;
vInnerCutout_offsetZ = 0;
vSplitCutoutOuter_l = vBellowsFrontOuter_l;
vSplitCutoutOuter_w = vBellowsFrontOuter_w;
vSplitCutoutOuter_h = vInnerCutout_h;
vSplitCutoutOuter_offsetX = -vSplitCutoutOuter_l/2;
vSplitCutoutOuter_offsetY = -vSplitCutoutOuter_w/2;
vSplitCutoutOuter_offsetZ = 0.2;
vSplitCutoutInner_l = vBellowsFrontInner_l;
vSplitCutoutInner_w = vBellowsFrontInner_w;
vSplitCutoutInner_h = vInnerCutout_h;
vSplitCutoutInner_offsetX = -vSplitCutoutInner_l/2;
vSplitCutoutInner_offsetY = -vSplitCutoutInner_w/2;
vSplitCutoutInner_offsetZ = 0.2;
vBellowsScrew_d = 2.5;
vBellowsScrew_h = 20;
vBellowsScrew_offsetX = (vLowerCube_l)/2;
vBellowsScrew_offsetY = (vLowerCube_l)/2-30;
vBellowsScrew_offsetZ = vLowerCube_h/2;
// screw holes for fixing the whole frame in the body
vBellowsFrontFrameScrewHole_offsetX = (vLowerCube_l)/2;
vBellowsFrontFrameScrewHole_offsetY = vBellowsFrontFrameScrewHole_offsetXY;
difference(){
union(){
// lower cube
translate([vLowerCube_offsetX, vLowerCube_offsetY, vLowerCube_offsetZ])
cube([vLowerCube_l, vLowerCube_w, vLowerCube_h]);
// middle pyramid
translate([vMiddlePyramid_offsetX, vMiddlePyramid_offsetY, vMiddlePyramid_offsetZ])
rotate([0, 0, 45])
cylinder(d1=vMiddlePyramid_d1, d2=vMiddlePyramid_d2, h=vMiddlePyramid_h, $fn=4);
// upper cube
translate([vUpperCube_offsetX, vUpperCube_offsetY, vUpperCube_offsetZ])
cube([vUpperCube_l, vUpperCube_w, vUpperCube_h]);
};
// split cutout
difference(){
// split cutout outer cube
translate([vSplitCutoutOuter_offsetX, vSplitCutoutOuter_offsetY, vSplitCutoutOuter_offsetZ])
cube([vSplitCutoutOuter_l, vSplitCutoutOuter_w, vSplitCutoutOuter_h]);
// split cutout inner cube
translate([vSplitCutoutInner_offsetX, vSplitCutoutInner_offsetY, vSplitCutoutInner_offsetZ])
cube([vSplitCutoutInner_l, vSplitCutoutInner_w, vSplitCutoutInner_h]);
}
// inner cutout cube
translate([vInnerCutout_offsetX, vInnerCutout_offsetY, vInnerCutout_offsetZ])
cube([vInnerCutout_l, vInnerCutout_w, vInnerCutout_h]);
// inner screw holes (countersunk screws)
// screws in x/-x direction
translate([vBellowsScrew_offsetX, vBellowsScrew_offsetY, vBellowsScrew_offsetZ])
rotate([0, -90, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([vBellowsScrew_offsetX, -vBellowsScrew_offsetY, vBellowsScrew_offsetZ])
rotate([0, -90, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([-vBellowsScrew_offsetX, vBellowsScrew_offsetY, vBellowsScrew_offsetZ])
rotate([0, 90, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([-vBellowsScrew_offsetX, -vBellowsScrew_offsetY, vBellowsScrew_offsetZ])
rotate([0, 90, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
// screws in y/-y direction
translate([vBellowsScrew_offsetY, vBellowsScrew_offsetX, vBellowsScrew_offsetZ])
rotate([90, 0, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([vBellowsScrew_offsetY, -vBellowsScrew_offsetX, vBellowsScrew_offsetZ])
rotate([-90, 0, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([-vBellowsScrew_offsetY, vBellowsScrew_offsetX, vBellowsScrew_offsetZ])
rotate([90, 0, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([-vBellowsScrew_offsetY, -vBellowsScrew_offsetX, vBellowsScrew_offsetZ])
rotate([-90, 0, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
// outer screw holes
// screws in x/-x direction
translate([vBellowsFrontFrameScrewHole_offsetX, vBellowsFrontFrameScrewHole_offsetY, vBellowsFrontFrameScrewHole_offsetZ])
rotate([0, -90, 0])
cylinder(d=vBellowsFrontFrameScrewHole_d, h=vBellowsFrontFrameScrewHole_h);
translate([vBellowsFrontFrameScrewHole_offsetX, -vBellowsFrontFrameScrewHole_offsetY, vBellowsFrontFrameScrewHole_offsetZ])
rotate([0, -90, 0])
cylinder(d=vBellowsFrontFrameScrewHole_d, h=vBellowsFrontFrameScrewHole_h);
translate([-vBellowsFrontFrameScrewHole_offsetX, vBellowsFrontFrameScrewHole_offsetY, vBellowsFrontFrameScrewHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vBellowsFrontFrameScrewHole_d, h=vBellowsFrontFrameScrewHole_h);
translate([-vBellowsFrontFrameScrewHole_offsetX, -vBellowsFrontFrameScrewHole_offsetY, vBellowsFrontFrameScrewHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vBellowsFrontFrameScrewHole_d, h=vBellowsFrontFrameScrewHole_h);
// screws in y/-y direction
translate([vBellowsFrontFrameScrewHole_offsetY, vBellowsFrontFrameScrewHole_offsetX, vBellowsFrontFrameScrewHole_offsetZ])
rotate([90, 0, 0])
cylinder(d=vBellowsFrontFrameScrewHole_d, h=vBellowsFrontFrameScrewHole_h);
translate([vBellowsFrontFrameScrewHole_offsetY, -vBellowsFrontFrameScrewHole_offsetX, vBellowsFrontFrameScrewHole_offsetZ])
rotate([-90, 0, 0])
cylinder(d=vBellowsFrontFrameScrewHole_d, h=vBellowsFrontFrameScrewHole_h);
translate([-vBellowsFrontFrameScrewHole_offsetY, vBellowsFrontFrameScrewHole_offsetX, vBellowsFrontFrameScrewHole_offsetZ])
rotate([90, 0, 0])
cylinder(d=vBellowsFrontFrameScrewHole_d, h=vBellowsFrontFrameScrewHole_h);
translate([-vBellowsFrontFrameScrewHole_offsetY, -vBellowsFrontFrameScrewHole_offsetX, vBellowsFrontFrameScrewHole_offsetZ])
rotate([-90, 0, 0])
cylinder(d=vBellowsFrontFrameScrewHole_d, h=vBellowsFrontFrameScrewHole_h);
}
================================================
FILE: SCAD/body.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
vBellowsFrameUpperLength = vBellowsBackFrameOuter_l+1;
//vBellowsFrameLowerLength = vBellowsBackFrameInner_l+1;
vBellowsFrameLowerLength = vBellowsBackLightTrapOuter_l + 2*vTolerance;
vBottomWall_l = vWall_strength;
vBottomWall_w = vBodyOuter_w-(2*vWall_strength);
vBottomWall_h = vBodyOuter_h-vWall_strength;
vBottomWall_offsetX = -(vBodyOuter_l/2)+vAsymOffsetX;
vBottomWall_offsetY = -vBottomWall_w/2;
vBottomWall_offsetZ = 0;
vTopWall_l = vWall_strength;
vTopWall_w = vBodyOuter_w-(2*vWall_strength);
vTopWall_h = vBodyOuter_h;
vTopWall_offsetX = (vBodyOuter_l/2)+vAsymOffsetX-vWall_strength;
vTopWall_offsetY = -vTopWall_w/2;
vTopWall_offsetZ = 0;
vSideWall_l = vBodyOuter_l-(2*vWall_strength);
vSideWall_w = vWall_strength;
vSideWall_h = vBodyOuter_h;
vSideWall_offsetX = -(vSideWall_l/2)+vAsymOffsetX;
vSideWallLeft_offsetY = (vBodyOuter_w/2)-vWall_strength;
vSideWallRight_offsetY = -(vBodyOuter_w/2);
vSideWall_offsetZ = 0;
vEdgeBolt_d = 2*vWall_strength;
vBottomEdgeBolt_h = vBottomWall_h;
vTopEdgeBolt_h = vTopWall_h;
vBottomEdgeBolt_offsetX = -(vSideWall_l/2)+vAsymOffsetX;
vTopEdgeBolt_offsetX = (vSideWall_l/2)+vAsymOffsetX;
vEdgeBolt_offsetY = vBottomWall_w/2;
vEdgeBolt_offsetZ = 0;
vEdgeBoltCone_d1 = vEdgeBolt_d-4;
vEdgeBoltCone_d2 = vEdgeBoltCone_d1/2;
vEdgeBoltCone_h = vEdgeBoltCone_d1/2;
vEdgeBoltCone_offsetZ = vBodyOuter_h;
vBackPlate_l = vSideWall_l;
vBackPlate_w = vBottomWall_w;
vBackPlate_h = vBackPlateStrength+vBellowsBackFrameOuter_h; // 11
vBackPlate_offsetX = -(vBackPlate_l/2)+vAsymOffsetX;
vBackPlate_offsetY = -vBackPlate_w/2;
vBackPlate_offsetZ = 0;
vBackWindow_l = vBellowsFrameLowerLength;
vBackWindow_w = vBellowsFrameLowerLength;
vBackWindow_h = vBackPlateStrength+vBellowsBackFrameOuter_h;
vBackWindow_offsetX = -vBackWindow_l/2;
vBackWindow_offsetY = -vBackWindow_w/2;
vBackWindow_offsetZ = 0;
vBackPlateCutout_l = vBackPlateLength;
vBackPlateCutout_w = vBackPlateLength;
vBackPlateCutout_h = vBackPlateStrength;
vBackPlateCutout_offsetX = -vBackPlateCutout_l/2;
vBackPlateCutout_offsetY = -vBackPlateCutout_w/2;
vBackPlateCutout_offsetZ = 0;
vBackPlateScrewHole_d = vScrew1ThreadHole_d;
vBackPlateScrewHole_h = 10;
vBackPlateLockScrewHole_offsetX = vTopEdgeBolt_offsetX;
vBackPlateLockScrewHole_offsetY = vEdgeBolt_offsetY;
vBackPlateRailScrewHole_offsetX = -(vBackPlateLength/2)-5;
vBackPlateRailScrewHole_offsetYi = (vBackPlateLength/2)-5;
vBackPlateRailScrewHole_offsetYa = vBackPlateRailScrewHole_offsetYi-10;
vBackPlateScrewHole_offsetZ = 0;
// we will use a raw cylinder with 4 fragments for the cutout, so we have to calculate the diameters
vBellowsFrameCutoutLower_d = sqrt(2*pow(vBellowsFrameLowerLength,2));
vBellowsFrameCutoutUpper_d = sqrt(2*pow(vBellowsFrameUpperLength,2));
vBellowsFrameCutout_h = vBellowsBackFrameInner_h;
vBellowsFrameCutout_offsetX = 0;
vBellowsFrameCutout_offsetY = 0;
vBellowsFrameCutout_offsetZ = vBackPlateStrength+2;
vBellowsScrew_d = vScrew1Hole_d+vTolerance;
vBellowsScrew_h = vWall_strength;
vBellowsScrew_offsetX = vBellowsBackFrameScrewHole_offsetXY;
vBellowsScrew_offsetY = -(vBodyOuter_w/2);
vBellowsScrew_offsetZ = vBellowsFrameCutout_offsetZ+vBellowsBackFrameInner_h+vBellowsBackFrameScrewHole_offsetZ;
// hinges
vHingeOuter_d = 2*vWall_strength;
vHingeOuter_h = vHingeBaseWidth-vTolerance;
vHingeInner_d = vHingeHole+vTolerance;
vHingeInner_h = vHingeOuter_h;
vHinge_offsetX = vSideWall_offsetX;
vHinge_offsetY = (vHingeInnerDistance+vTolerance)/2;
vHinge_offsetZ = vSideWall_h+vTolerance; // we need 0.2 tolerance here, otherwise the lid won't close without force
vHingeColumn_l = vHingeOuter_d;
vHingeColumn_w = vHingeOuter_h;
vHingeColumn_h = vBottomWall_h+(vHingeOuter_d/2);
vHingeColumn_offsetX = vBottomWall_offsetX;
vHingeColumnLeft_offsetY = (vHingeInnerDistance+vTolerance)/2;
vHingeColumnRight_offsetY = -((vHingeInnerDistance-vTolerance)/2)-vHingeBaseWidth;
vHingeColumn_offsetZ = 0;
vHingeWallCutout_d = 2*vWall_strength+vTolerance; // we need 0.2 tolerance here, otherwise the
vHingeWallCutout_h = vWall_strength;
vHingeWallCutout_offsetX = vHinge_offsetX;
vHingeWallCutout_offsetY = vSideWallLeft_offsetY;
vHingeWallCutout_offsetZ = vSideWall_h;
vStabilizerBlock_l = vBottomWall_h;
vStabilizerBlock_w = vStabilizerBase_w;
vStabilizerBlock_h = vStabilizerBase_h+vWall_strength;
vStabilizerBlock_offsetX = vBottomWall_offsetX;
vStabilizerBlock_offsetY = -vStabilizerBlock_w/2;
vStabilizerBlock_offsetZ = 0;
vStabilizerDovetail_l = vBottomWall_h;
vStabilizerDovetail_w = vStabilizerDovetailBase_w+vDoveTail_tolerance;
vStabilizerDovetail_offsetX = vStabilizerBlock_offsetX-vStabilizerBase_h-vDoveTail_tolerance;
vStabilizerDovetail_offsetY = -vStabilizerDovetail_w/2;
vStabilizerDovetail_offsetZ = 0;
vStabilizerDovetailToleranceCutout_l = vDoveTail_tolerance;
vStabilizerDovetailToleranceCutout_w = vStabilizerDovetail_w;
vStabilizerDovetailToleranceCutout_h = vBottomWall_h;
vStabilizerDovetailToleranceCutout_offsetX = vStabilizerDovetail_offsetX;
vStabilizerDovetailToleranceCutout_offsetY = vStabilizerDovetail_offsetY;
vStabilizerDovetailToleranceCutout_offsetZ = vStabilizerDovetail_offsetZ;
vLockingHole_d = 5+vTolerance;
vLockingHole_h = 8;
vLockingHole_offsetX = vStabilizerDovetail_offsetX;
vLockingHole_offsetY = 0;
vLockingHole_offsetZ = 10;
vLidLockHole_d = vLidLockBase_d+vTolerance;
vLidLockHole_h = vWall_strength;
vLidLockHole_offsetX = vTopWall_offsetX;
vLidLockHole_offsetY = -vLidLockHole_distance/2;
vLidLockHole_offsetZ = vTopWall_h-vLidLockBase_d;
// only as helper
//cylinder(d=160, h=20);
difference(){
// box
union(){
// back plate
translate([vBackPlate_offsetX, vBackPlate_offsetY, vBackPlate_offsetZ])
cube([vBackPlate_l, vBackPlate_w, vBackPlate_h]);
// bottom wall
translate([vBottomWall_offsetX, vBottomWall_offsetY, vBottomWall_offsetZ])
cube([vBottomWall_l, vBottomWall_w, vBottomWall_h]);
// top wall
translate([vTopWall_offsetX, vTopWall_offsetY, vTopWall_offsetZ])
cube([vTopWall_l, vTopWall_w, vTopWall_h]);
// left side wall
translate([vSideWall_offsetX, vSideWallLeft_offsetY, vSideWall_offsetZ])
cube([vSideWall_l, vSideWall_w, vSideWall_h]);
// right side wall
translate([vSideWall_offsetX, vSideWallRight_offsetY, vSideWall_offsetZ])
cube([vSideWall_l, vSideWall_w, vSideWall_h]);
// edge bolts
// bottom left
translate([vBottomEdgeBolt_offsetX, vEdgeBolt_offsetY, vEdgeBolt_offsetZ])
cylinder(d=vEdgeBolt_d, h=vBottomEdgeBolt_h);
// bottom right
translate([vBottomEdgeBolt_offsetX, -vEdgeBolt_offsetY, vEdgeBolt_offsetZ])
cylinder(d=vEdgeBolt_d, h=vBottomEdgeBolt_h);
// top left
translate([vTopEdgeBolt_offsetX, vEdgeBolt_offsetY, vEdgeBolt_offsetZ])
cylinder(d=vEdgeBolt_d, h=vTopEdgeBolt_h);
translate([vTopEdgeBolt_offsetX, vEdgeBolt_offsetY, vEdgeBoltCone_offsetZ])
cylinder(d1=vEdgeBoltCone_d1, d2=vEdgeBoltCone_d2, h=vEdgeBoltCone_h);
// top right
translate([vTopEdgeBolt_offsetX, -vEdgeBolt_offsetY, vEdgeBolt_offsetZ])
cylinder(d=vEdgeBolt_d, h=vTopEdgeBolt_h);
translate([vTopEdgeBolt_offsetX, -vEdgeBolt_offsetY, vEdgeBoltCone_offsetZ])
cylinder(d1=vEdgeBoltCone_d1, d2=vEdgeBoltCone_d2, h=vEdgeBoltCone_h);
// hinge columns
//left column
translate([vHingeColumn_offsetX, vHingeColumnLeft_offsetY, vHingeColumn_offsetZ])
cube([vHingeColumn_l, vHingeColumn_w, vHingeColumn_h]);
//right column
translate([vHingeColumn_offsetX, vHingeColumnRight_offsetY, vHingeColumn_offsetZ])
cube([vHingeColumn_l, vHingeColumn_w, vHingeColumn_h]);
// hinge tube
// left
translate([vHinge_offsetX, vHinge_offsetY, vHinge_offsetZ])
rotate([-90, 0, 0])
cylinder(d=vHingeOuter_d, h=vHingeOuter_h);
// right
translate([vHinge_offsetX, -vHinge_offsetY, vHinge_offsetZ])
rotate([90, 0, 0])
cylinder(d=vHingeOuter_d, h=vHingeOuter_h);
// stabilizer / dove tail plate
translate([vStabilizerBlock_offsetX, vStabilizerBlock_offsetY, vStabilizerBlock_offsetZ])
rotate([0, 270, 0])
intersection(){
roof(vStabilizerBlock_l, vStabilizerBlock_w, vStabilizerBlock_w/4);
cube([vStabilizerBlock_l, vStabilizerBlock_w, vStabilizerBlock_h]);
};
};
// back plate cutout
translate([vBackPlateCutout_offsetX, vBackPlateCutout_offsetY, vBackPlateCutout_offsetZ])
cube([vBackPlateCutout_l, vBackPlateCutout_w, vBackPlateCutout_h]);
// back window
translate([vBackWindow_offsetX, vBackWindow_offsetY, vBackWindow_offsetZ])
cube([vBackWindow_l, vBackWindow_w, vBackWindow_h]);
// cutout for bellows frame (pyramid)
translate([vBellowsFrameCutout_offsetX, vBellowsFrameCutout_offsetY, vBellowsFrameCutout_offsetZ])
rotate([0,0,45])
cylinder(d1=vBellowsFrameCutoutLower_d, d2=vBellowsFrameCutoutUpper_d, h=vBellowsFrameCutout_h, $fn=4);
// side wall cutouts for hinges
// cutout for the hinges
translate([vHingeWallCutout_offsetX, vHingeWallCutout_offsetY, vHingeWallCutout_offsetZ])
rotate([-90, 0, 0])
cylinder(d=vHingeWallCutout_d, h=vHingeWallCutout_h);
translate([vHingeWallCutout_offsetX, -vHingeWallCutout_offsetY, vHingeWallCutout_offsetZ])
rotate([90, 0, 0])
cylinder(d=vHingeWallCutout_d, h=vHingeWallCutout_h);
// hinge holes
// left
translate([vHinge_offsetX, vHinge_offsetY, vHinge_offsetZ])
rotate([-90, 0, 0])
cylinder(d=vHingeInner_d, h=vHingeInner_h);
// right
translate([vHinge_offsetX, -vHinge_offsetY, vHinge_offsetZ])
rotate([90, 0, 0])
cylinder(d=vHingeInner_d, h=vHingeInner_h);
// screw holes for the bellows screws
// left
translate([vBellowsScrew_offsetX, vBellowsScrew_offsetY, vBellowsScrew_offsetZ])
rotate([-90, 0, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([-vBellowsScrew_offsetX, vBellowsScrew_offsetY, vBellowsScrew_offsetZ])
rotate([-90, 0, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
// right
translate([vBellowsScrew_offsetX, -vBellowsScrew_offsetY, vBellowsScrew_offsetZ])
rotate([90, 0, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
translate([-vBellowsScrew_offsetX, -vBellowsScrew_offsetY, vBellowsScrew_offsetZ])
rotate([90, 0, 0])
countersunk_screw(vBellowsScrew_d, vBellowsScrew_h);
// screw holes for back plate
// top/lock
translate([vBackPlateLockScrewHole_offsetX, vBackPlateLockScrewHole_offsetY, vBackPlateScrewHole_offsetZ])
cylinder(d=vBackPlateScrewHole_d, h=vBackPlateScrewHole_h);
translate([vBackPlateLockScrewHole_offsetX, -vBackPlateLockScrewHole_offsetY, vBackPlateScrewHole_offsetZ])
cylinder(d=vBackPlateScrewHole_d, h=vBackPlateScrewHole_h);
// bottom rail
translate([vBackPlateRailScrewHole_offsetX, vBackPlateRailScrewHole_offsetYa, vBackPlateScrewHole_offsetZ])
cylinder(d=vBackPlateScrewHole_d, h=vBackPlateScrewHole_h);
translate([vBackPlateRailScrewHole_offsetX, vBackPlateRailScrewHole_offsetYi, vBackPlateScrewHole_offsetZ])
cylinder(d=vBackPlateScrewHole_d, h=vBackPlateScrewHole_h);
translate([vBackPlateRailScrewHole_offsetX, -vBackPlateRailScrewHole_offsetYa, vBackPlateScrewHole_offsetZ])
cylinder(d=vBackPlateScrewHole_d, h=vBackPlateScrewHole_h);
translate([vBackPlateRailScrewHole_offsetX, -vBackPlateRailScrewHole_offsetYi, vBackPlateScrewHole_offsetZ])
cylinder(d=vBackPlateScrewHole_d, h=vBackPlateScrewHole_h);
// stabilizer / dove tail
// tolerance cutout
translate([vStabilizerDovetailToleranceCutout_offsetX, vStabilizerDovetailToleranceCutout_offsetY, vStabilizerDovetailToleranceCutout_offsetZ])
cube([vStabilizerDovetailToleranceCutout_l, vStabilizerDovetailToleranceCutout_w, vStabilizerDovetailToleranceCutout_h]);
// dovetail
translate([vStabilizerDovetail_offsetX, vStabilizerDovetail_offsetY, vStabilizerDovetail_offsetZ])
rotate([0, 270, 0])
roof(vStabilizerDovetail_l, vStabilizerDovetail_w, vStabilizerDovetail_w/2);
// stabilizer locking hole
translate([vLockingHole_offsetX, vLockingHole_offsetY, vLockingHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vLockingHole_d, h=vLockingHole_h);
// lid lock holes
translate([vLidLockHole_offsetX, vLidLockHole_offsetY, vLidLockHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vLidLockHole_d, h=vLidLockHole_h);
translate([vLidLockHole_offsetX, -vLidLockHole_offsetY, vLidLockHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vLidLockHole_d, h=vLidLockHole_h);
};
================================================
FILE: SCAD/config_4x5.scad
================================================
/*
This is the base configuration file for the 4x5" format
# we are not using the exact ANSI measures, but slightly rounded measures for slight simplification
*/
// general tolerance
vTolerance = 0.2;
// sheet film and cassette measurements (roughly based on the ANSI measurements)
vFilmSheet_l = 127;
vFilmSheet_w = 102;
vCassette_l = 160; // A min
vCassette_w = 121; // B max
vCassette_h = 13.2; // C max
vLightTrap_l = 2; // M2
vLightTrap_w = vCassette_w;
vLightTrap_h = 1.5; // M1
vLightTrap_offsetX = 141; // G max
vFilmWindow_l = 121;
vFilmWindow_w = 101;
vFilmWindow_offsetX = 16;
vGroundGlass_offsetZ = 5;
// Graflok
vGraflok_h = 6; // this is not the official measurement, just measured from a camera
// lens board measures (we are using Wista/Technika-style lensboards)
vLensboard_l = 100;
vLensboard_w = 97;
vLensboard_h = 2;
vLensboard_offsetX = -(vLensboard_l+3)/2; // caution: we have an asymetric offset!
vLensboard_offsetY = -vLensboard_w/2;
vLensboardHole_d = 85;
vLensboardLighttrap_d = 89;
vLensboardLighttrap_h = 1+vTolerance;
// bellows frame measures - the bellows frame design is derived from standardcameras.com
// back frame
vBellowsBackInner_l = 144; //???? check and replace with the measurement from your bellows!
vBellowsBackInner_w = vBellowsBackInner_l;
vBellowsBackOuter_l = vBellowsBackInner_l+1;
vBellowsBackOuter_w = vBellowsBackOuter_l;
vBellowsBackFrameOuter_l = 159;
vBellowsBackFrameOuter_w = vBellowsBackFrameOuter_l;
vBellowsBackFrameOuter_h = 7;
vBellowsBackFrameInner_l = 135;
vBellowsBackFrameInner_w = vBellowsBackFrameInner_l;
vBellowsBackFrameInner_h = 5;
vBellowsBackLightTrapOuter_l = vBellowsBackFrameInner_l+2*2;
vBellowsBackLightTrapOuter_w = vBellowsBackLightTrapOuter_l;
vBellowsBackLightTrap_h = 3;
vBellowsBackFrameScrewHole_d = 2;
vBellowsBackFrameScrewHole_h = 10;
vBellowsBackFrameScrewHole_offsetXY = 70;
vBellowsBackFrameScrewHole_offsetZ = vBellowsBackFrameOuter_h/2;
// front frame
vBellowsFrontInner_l = 94; //???? check and replace with the measurement from your bellows!
vBellowsFrontInner_w = vBellowsFrontInner_l;
vBellowsFrontOuter_l = vBellowsFrontInner_l+1;
vBellowsFrontOuter_w = vBellowsFrontOuter_l;
vBellowsFrontFrameOuter_l = 104;
vBellowsFrontFrameOuter_w = vBellowsFrontFrameOuter_l;
vBellowsFrontFrameOuter_h = 7;
vBellowsFrontFrameInner_l = 82;
vBellowsFrontFrameInner_w = vBellowsFrontFrameInner_l;
vBellowsFrontFrameInner_h = 5;
vBellowsFrontLightTrapOuter_l = vBellowsFrontFrameInner_l+2*2;
vBellowsFrontLightTrapOuter_w = vBellowsFrontLightTrapOuter_l;
vBellowsFrontLightTrap_h = 0;
vBellowsFrontFrameScrewHole_d = 2;
vBellowsFrontFrameScrewHole_h = 10;
vBellowsFrontFrameScrewHole_offsetXY = 40;
vBellowsFrontFrameScrewHole_offsetZ = vBellowsFrontFrameOuter_h/2;
// body dimensions
vWall_strength = 5;
vBodyOuter_l = 185; // make sure this is at least 4*vWall_strength larger than vBellowsBackFrameOuter_l!
vBodyOuter_w = 170; // make sure this is at least 2*vWall_strength larger than vBellowsBackFrameOuter_l!
vBodyOuter_h = 65;
vBodyEdge_r = vWall_strength;
// we will center our model on the Y axis and on the center of the bellows frame
// at least for the 4x5 version, we have to do an asymetric offset of 2.5mm on the X-axis
vAsymOffsetX = -2.5;
// back plate
vBackPlateLength = 160; // we will probably use about the same size as the bellows back frame
vBackPlateStrength = vWall_strength;
// hinges for front lid
vHingeInnerDistance = 100;
vHingeBaseWidth = 20;
vHingeHole = 5;
// lid lock measures
vLidLockBase_d = 8;
vLidLockHole_distance = 70;
// rail dimensions
vLowerRail_w = 90;
vUpperRail_w = vLowerRail_w;
// cutout for stop indents
vStopIndent_l = 4;
vStopIndent_h = 5;
vStopIndentDistance = 25; // shorter than 25 is not necessary
vStopIndent_offsetX = 20; // don't go shorter than 20 if you intend to use a 90mm lens!
// for all dovetails we use a base width of 5mm and a base height of 5mm
// we are applying tolerances to the inner AND outer part of a dovetail, in width and height
vDoveTail_w = 5;
vDoveTail_h = 5;
vDoveTail_tolerance = 0.2;
// front standard carrier / slider
// width is depending on vUpperRail_w
vSliderBase_w = vUpperRail_w + (4*vDoveTail_w);
vSliderBase_l = 40; // make sure to have enough space in the body.
// lever plate
vLeverPlateBase_w = vUpperRail_w - (8*vDoveTail_w);
vLeverPlateBlock_w = 25;
vLeverPlateBlock_l = vSliderBase_l-(2*vDoveTail_w);
vFrontStandard_h = 130;
vFrontStandardSlot_h = vFrontStandard_h - 30;
// lensboard carrier
vFrontPlate_length = vSliderBase_w+6; // vSliderBase_w is a bit too tight for 4x5", so there we will add 5mm, for 5x7 vSliderBase_w is OK to get a squared lensboard carrier
vFrontPlate_width = vSliderBase_w; //vFrontPlate_length;
vFrontPlate_height = 16;
vEdgeCutCylinder = floor(sqrt(2*pow(vFrontPlate_width,2)))-5;
vTiltDovetailBase_d1 = 30;
vTiltDovetailBase_d2 = vTiltDovetailBase_d1+(2*vDoveTail_w);
vTiltDovetailBaseBlock_d = vTiltDovetailBase_d1+(4*vDoveTail_w);
vTiltDovetail_d1 = vTiltDovetailBase_d1-vTolerance;
vTiltDovetail_d2 = vTiltDovetailBase_d2-vTolerance;
vTiltDovetail_h = vDoveTail_w-vTolerance;
vTiltDovetailCutout_d1 = vTiltDovetailBase_d2+vTolerance;
vTiltDovetailCutout_d2 = vTiltDovetailBase_d1+vTolerance;
vAxisHole_d = 10+vTolerance;
vAxisHole_h = vDoveTail_w+vTolerance;
vTiltLockBolt_d = 12;
vTiltLockBolt_h = 14;
vTiltLockBoltHole_d = 8;
vTiltLockBoltHole_h = vTiltLockBolt_h;
vTiltHeight = 50;
vTiltRadius = vFrontPlate_length/2;
vTiltAngleMinus = -7;
vTiltAnglePlus = 7;
vTiltAxis_d = 10-vTolerance;
// focusing rod
vFocusingRod_d = 6;
vFocusingKnob_d = 25;
vFocusingKnob_h = 20;
// stabilizer measures (just the outer measures of our stabilizer block, not the tripod slider)
vStabilizerBase_l = 140;
vStabilizerBase_w = 100;
vStabilizerBase_h = 7;
vStabilizerDovetailBase_w = 50;
// screw holes for the stabilizer
vLidHoleCount_x = 5;
vLidHoleDist_x = 35;
vLidHoleCount_y = 2;
vLidHoleDist_y = 60;
// screw diameters, length is individually set
vScrew1Hole_d = 3;
vScrew1ThreadHole_d = 2.2;
vScrew2Hole_d = 2;
vScrew2ThreadHole_d = 1.4;
================================================
FILE: SCAD/config_5x7.scad
================================================
/*
This is the base configuration file for the 5x7" format
# we are not using the exact ANSI measures, but slightly rounded measures for slight simplification
*/
// general tolerance
vTolerance = 0.2;
// sheet film and cassette measurements (roughly based on the ANSI measurements)
vFilmSheet_l = 178;
vFilmSheet_w = 127;
vCassette_l = 214; // A min
vCassette_w = 150; // B max
vCassette_h = 14; // C max (14.3)
vLightTrap_l = 1.5; // M2
vLightTrap_w = vCassette_w;
vLightTrap_h = 1.5; // M1
vLightTrap_offsetX = 194.5; // G max
vFilmWindow_l = 171;
vFilmWindow_w = 126;
vFilmWindow_offsetX = 18;
vGroundGlass_offsetZ = 5.8;
// Graflok - although 5x7 normally doesn't have Graflok clamps, but we use this measurement on the back plate
vGraflok_h = 6; // this is not the official measurement, just measured from a camera
// lens board measures (we are using Wista/Technika-style lensboards)
vLensboard_l = 100;
vLensboard_w = 97;
vLensboard_h = 2;
vLensboard_offsetX = -(vLensboard_l+3)/2; // caution: we have an asymetric offset!
vLensboard_offsetY = -vLensboard_w/2;
vLensboardHole_d = 85;
vLensboardLighttrap_d = 89;
vLensboardLighttrap_h = 1+vTolerance;
// bellows frame measures - the bellows frame design is derived from standardcameras.com
// back frame
vBellowsBackInner_l = 193; //???? check and replace with the measurement from your bellows!
vBellowsBackInner_w = vBellowsBackInner_l;
vBellowsBackOuter_l = vBellowsBackInner_l+1;
vBellowsBackOuter_w = vBellowsBackOuter_l;
vBellowsBackFrameOuter_l = 209;
vBellowsBackFrameOuter_w = vBellowsBackFrameOuter_l;
vBellowsBackFrameOuter_h = 7;
vBellowsBackFrameInner_l = 180;
vBellowsBackFrameInner_w = vBellowsBackFrameInner_l;
vBellowsBackFrameInner_h = 5;
vBellowsBackLightTrapOuter_l = vBellowsBackFrameInner_l+2*2;
vBellowsBackLightTrapOuter_w = vBellowsBackLightTrapOuter_l;
vBellowsBackLightTrap_h = 3;
vBellowsBackFrameScrewHole_d = 2;
vBellowsBackFrameScrewHole_h = 10;
vBellowsBackFrameScrewHole_offsetXY = 80;
vBellowsBackFrameScrewHole_offsetZ = vBellowsBackFrameOuter_h/2;
// front frame
vBellowsFrontInner_l = 110; //???? check and replace with the measurement from your bellows!
vBellowsFrontInner_w = vBellowsFrontInner_l;
vBellowsFrontOuter_l = vBellowsFrontInner_l+1;
vBellowsFrontOuter_w = vBellowsFrontOuter_l;
vBellowsFrontFrameOuter_l = 124;
vBellowsFrontFrameOuter_w = vBellowsFrontFrameOuter_l;
vBellowsFrontFrameOuter_h = 7;
vBellowsFrontFrameInner_l = 98;
vBellowsFrontFrameInner_w = vBellowsFrontFrameInner_l;
vBellowsFrontFrameInner_h = 5;
vBellowsFrontLightTrapOuter_l = vBellowsFrontFrameInner_l+2*2;
vBellowsFrontLightTrapOuter_w = vBellowsFrontLightTrapOuter_l;
vBellowsFrontLightTrap_h = 0;
vBellowsFrontFrameScrewHole_d = 2;
vBellowsFrontFrameScrewHole_h = 10;
vBellowsFrontFrameScrewHole_offsetXY = 50;
vBellowsFrontFrameScrewHole_offsetZ = vBellowsFrontFrameOuter_h/2;
// body dimensions
vWall_strength = 5;
vBodyOuter_l = 230;
//vBodyOuter_l = 235; // make sure this is at least 4*vWall_strength larger than vBellowsBackFrameOuter_l!
vBodyOuter_w = 220; // make sure this is at least 2*vWall_strength larger than vBellowsBackFrameOuter_l!
vBodyOuter_h = 65;
vBodyEdge_r = vWall_strength;
// we will center our model on the Y axis and on the center of the bellows frame
// at least for the 4x5 version, we have to do an asymetric offset of 2.5mm on the X-axis
vAsymOffsetX = 0;
//vAsymOffsetX = -2.5;
// back plate
vBackPlateLength = 210; // we will probably use about the same size as the bellows back frame
vBackPlateStrength = vWall_strength;
// hinges for front lid
vHingeInnerDistance = 120;
vHingeBaseWidth = 30;
vHingeHole = 5;
// lid lock measures
vLidLockBase_d = 8;
vLidLockHole_distance = 100;
// rail dimensions
vLowerRail_w = 120;
vUpperRail_w = vLowerRail_w;
// cutout for stop indents
vStopIndent_l = 4;
vStopIndent_h = 5;
vStopIndentDistance = 30; // shorter than 25 is not necessary
vStopIndent_offsetX = 35; // don't go shorter than 20 if you intend to use a 90mm lens!
// for all dovetails we use a base width of 5mm and a base height of 5mm
// we are applying tolerances to the inner AND outer part of a dovetail, in width and height
vDoveTail_w = 5;
vDoveTail_h = 5;
vDoveTail_tolerance = 0.2;
// front standard carrier / slider
// width is depending on vUpperRail_w
vSliderBase_w = vUpperRail_w + (4*vDoveTail_w);
vSliderBase_l = 40; // make sure to have enough space in the body.
// lever plate
vLeverPlateBase_w = vUpperRail_w - (8*vDoveTail_w);
vLeverPlateBlock_w = 50;
vLeverPlateBlock_l = vSliderBase_l-(2*vDoveTail_w);
vFrontStandard_h = 160;
vFrontStandardSlot_h = vFrontStandard_h - 30;
// lensboard carrier
vFrontPlate_length = vSliderBase_w; // vSliderBase_w is a bit too tight for 4x5", so there wie will add 5mm, for 5x7 vSliderBase_w is OK to get a squared lensboard carrier
vFrontPlate_width = vSliderBase_w; //vFrontPlate_length;
vFrontPlate_height = 16;
vEdgeCutCylinder = floor(sqrt(2*pow(vFrontPlate_width,2)))-12;
vTiltDovetailBase_d1 = 30;
vTiltDovetailBase_d2 = vTiltDovetailBase_d1+(2*vDoveTail_w);
vTiltDovetailBaseBlock_d = vTiltDovetailBase_d1+(4*vDoveTail_w);
vTiltDovetail_d1 = vTiltDovetailBase_d1-vTolerance;
vTiltDovetail_d2 = vTiltDovetailBase_d2-vTolerance;
vTiltDovetail_h = vDoveTail_w-vTolerance;
vTiltDovetailCutout_d1 = vTiltDovetailBase_d2+vTolerance;
vTiltDovetailCutout_d2 = vTiltDovetailBase_d1+vTolerance;
vAxisHole_d = 10+vTolerance;
vAxisHole_h = vDoveTail_w+vTolerance;
vTiltLockBolt_d = 12;
vTiltLockBolt_h = 18;
vTiltLockBoltHole_d = 7;
vTiltLockBoltHole_h = vTiltLockBolt_h;
vTiltHeight = 50;
vTiltRadius = vFrontPlate_length/2;
vTiltAngleMinus = -7;
vTiltAnglePlus = 7;
vTiltAxis_d = 10-vTolerance;
// focusing rod
vFocusingRod_d = 6;
vFocusingKnob_d = 25;
vFocusingKnob_h = 20;
// stabilizer measures (just the outer measures of our stabilizer block, not the tripod slider)
vStabilizerBase_l = vBodyOuter_l;
vStabilizerBase_w = 100;
vStabilizerBase_h = 2;
vStabilizerTotal_h = 7;
vStabilizerDovetailBase_w = 50;
// screw holes for the stabilizer
vLidHoleCount_x = 6;
vLidHoleDist_x = 35;
vLidHoleCount_y = 2;
vLidHoleDist_y = 60;
// screw diameters, length is individually set
vScrew1Hole_d = 3;
vScrew1ThreadHole_d = 2.2;
vScrew2Hole_d = 2;
vScrew2ThreadHole_d = 1.4;
================================================
FILE: SCAD/focus_wheel.scad
================================================
$fn=60;
vFocusWheel_d = 24;
vFocusWheel_h = 17.2;
vThread_d = 6.2;
vThread_h = vFocusWheel_h;
vThreadNut_d = 10.4;
vThreadNut_h = 10.8;
vThreadNut_offsetZ = 0;
vEdgecut = 1.5;
vLowerSegment_d1 = vFocusWheel_d - 2*vEdgecut;
vLowerSegment_d2 = vFocusWheel_d;
vLowerSegment_h = vEdgecut;
vLowerSegment_offsetZ = 0;
vMidSegment_d = vFocusWheel_d;
vMidSegment_h = vFocusWheel_h - 2*vEdgecut;
vMidSegment_offsetZ = vLowerSegment_h;
vUpperSegment_d1 = vFocusWheel_d;
vUpperSegment_d2 = vFocusWheel_d - 2*vEdgecut;
vUpperSegment_h = vEdgecut;
vUpperSegment_offsetZ = vLowerSegment_h+vMidSegment_h;
vLockingScrewHole_d = 4;
vLockingScrewHole_h = vFocusWheel_d;
vLockingScrewHole_offsetX = -vFocusWheel_d/2;
vLockingScrewHole_offsetZ = vFocusWheel_h-11;
vCutout_l = vFocusWheel_h;
vCutout_w = 4;
vCutout_h = 2;
vCutout_offsetX = vFocusWheel_d/2;
vCutout_offsetY = -vCutout_w/2;
vCutout_offsetZ = 0;
module roof(l, w, h){
polyhedron(
points=[
[0,0,0],
[l,0,0],
[l,w,0],
[0,w,0],
[0,w/2,h],
[l,w/2,h]
],
faces=[
[0,1,2,3],
[0,4,1],
[1,4,5,2],
[2,5,3],
[3,5,4,0]
]
);
};
//roof(20, 10, 15);
module wedge(l, w, h) {
polyhedron(
points=[
[0,0,0],
[l,0,0],
[0,w,0],
[0,0,h],
[l,0,h],
[0,w,h]
],
faces=[
[0,1,2],
[0,3,4,1],
[1,4,5,2],
[2,5,3,0],
[3,5,4]
]
);
};
//wedge(20, 30, 40);
module tube(d1, d2, h) {
difference() {
cylinder(d=d1, h=h);
cylinder(d=d2, h=h);
}
};
difference(){
union(){
cylinder(d1=vLowerSegment_d1, d2=vLowerSegment_d2, h=vLowerSegment_h);
translate([0, 0, vMidSegment_offsetZ])
cylinder(d=vMidSegment_d, h=vMidSegment_h);
translate([0, 0, vUpperSegment_offsetZ])
cylinder(d1=vUpperSegment_d1, d2=vUpperSegment_d2, h=vUpperSegment_h);
};
// thread hole
cylinder(d=vThread_d, h=vThread_h);
// thread nut hole
translate([0, 0, vThreadNut_offsetZ])
cylinder(d=vThreadNut_d, h=vThreadNut_h);
// locking screw hole
translate([vLockingScrewHole_offsetX, 0, vLockingScrewHole_offsetZ])
rotate([0,90, 0])
cylinder(d=vLockingScrewHole_d, h=vLockingScrewHole_h);
for (i=[0:5]){
rotate([0, 0, i*30])
union(){
translate([vCutout_offsetX, vCutout_offsetY, vCutout_offsetZ])
rotate([0, 270, 0])
roof(vCutout_l, vCutout_w, vCutout_h);
translate([-vCutout_offsetX, vCutout_offsetY, vCutout_offsetZ])
rotate([0, 270, 0])
roof(vCutout_l, vCutout_w, -vCutout_h);
};
};
};
================================================
FILE: SCAD/focusing_block.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// focusing rod axis is set to -63mm to the lid center
// rail block total width is 100mm
// inner total width is 160mm
vFocusingBlock_l = 35; //OK
//vFocusingBlock_w = 30;
vFocusingBlock_w = (vBodyOuter_w - 2*vWall_strength - vLowerRail_w - 2*vDoveTail_w)/2;
vFocusingBlock_h = 10;
vFocusingBlock_offsetX = 0;
vFocusingBlock_offsetY = -(vBodyOuter_w - 2*vWall_strength)/2; // we are shifting to -Y so we can use the same measurements as on the lid
vFocusingBlock_offsetZ = 0;
vFrontWallExtension_l = 5;
vFrontWallExtension_w = vFocusingBlock_w - vWall_strength;
vFrontWallExtension_h = 5;
vFrontWallExtension_offsetX = vFocusingBlock_l;
vFrontWallExtension_offsetY = vFocusingBlock_offsetY + vFocusingBlock_w - vFrontWallExtension_w;
vFrontWallExtension_offsetZ = 0;
vFrontEdgeCutout_d = 10+vTolerance;
vFrontEdgeCutout_h = vFocusingBlock_h;
vFrontEdgeCutout_offsetX = vFocusingBlock_l;
vFrontEdgeCutout_offsetY = vFocusingBlock_offsetY;
vFrontEdgeCutout_offsetZ = 0;
vBackEdgeCutout_l = 10;
vBackEdgeCutout_w = 10;
vBackEdgeCutout_h = vFocusingBlock_h;
vBackEdgeCutout_offsetX = 0;
vBackEdgeCutout_offsetY = vFocusingBlock_offsetY+vFocusingBlock_w;
vBackEdgeCutout_offsetZ = 0;
vFocusingRodHole_d = 6+vTolerance;
vFocusingRodHole_h = vFocusingBlock_l+vFrontWallExtension_l;
vFocusingRodHole_offsetX = 0;
vFocusingRodHole_offsetY = -(vBodyOuter_w/2)+10+7;//-68;
//vFocusingRodHole_offsetZ = vFocusingBlock_h/2;
vFocusingRodHole_offsetZ = 6;
vFocusingKnobCutout_d = 26;
vFocusingKnobCutout_h = 20+vTolerance;
vFocusingKnob_offsetX = 10-vTolerance;
vFocusingKnob_offsetY = vFocusingRodHole_offsetY;
vFocusingKnob_offsetZ = vFocusingRodHole_offsetZ;
vLeftUpperEdgeCutout_l = vFocusingBlock_l;
vLeftUpperEdgeCutout_w = vFocusingBlock_h/2;
vLeftUpperEdgeCutout_h = vFocusingBlock_h/2;
vLeftUpperEdgeCutout_offsetX = 0;
vLeftUpperEdgeCutout_offsetY = vFocusingBlock_offsetY+vFocusingBlock_w;
vLeftUpperEdgeCutout_offsetZ = vFocusingBlock_h;
vRightUpperEdgeCutout_l = vFocusingBlock_l;
vRightUpperEdgeCutout_w = vFocusingBlock_h-vFrontWallExtension_h;
vRightUpperEdgeCutout_h = vRightUpperEdgeCutout_w;
vRightUpperEdgeCutout_offsetX = 0;
vRightUpperEdgeCutout_offsetY = vFocusingBlock_offsetY;
vRightUpperEdgeCutout_offsetZ = vFocusingBlock_h;
vScrewHole_d = 2;
vScrewHole_h = 10;
vScrewHole1_offsetX = 5;
vScrewHole2_offsetX = vFocusingBlock_l;
vScrewHole3_offsetX = vFocusingBlock_l;
vScrewHole1_offsetY = vFocusingRodHole_offsetY-8;
vScrewHole2_offsetY = vFocusingRodHole_offsetY-8;
vScrewHole3_offsetY = vFocusingRodHole_offsetY+8;
vScrewHole1_offsetZ = 0;
vScrewHole2_offsetZ = 0;
vScrewHole3_offsetZ = 0;
//wedge(vUpperEdgeCutout_l, -vUpperEdgeCutout_w, -vUpperEdgeCutout_h);
difference(){
union(){
translate([vFocusingBlock_offsetX, vFocusingBlock_offsetY, vFocusingBlock_offsetZ])
cube([vFocusingBlock_l, vFocusingBlock_w, vFocusingBlock_h]);
translate([vFrontWallExtension_offsetX, vFrontWallExtension_offsetY, vFrontWallExtension_offsetZ])
cube([vFrontWallExtension_l, vFrontWallExtension_w, vFrontWallExtension_h]);
}
// front edge cutout
translate([vFrontEdgeCutout_offsetX, vFrontEdgeCutout_offsetY, vFrontEdgeCutout_offsetZ])
cylinder(d=vFrontEdgeCutout_d, h= vFrontEdgeCutout_h);
// hole for focusing_rod
translate([vFocusingRodHole_offsetX, vFocusingRodHole_offsetY, vFocusingRodHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vFocusingRodHole_d, h=vFocusingRodHole_h);
// cutout for the focusing knob
translate([vFocusingKnob_offsetX, vFocusingKnob_offsetY, vFocusingKnob_offsetZ])
rotate([0, 90, 0])
cylinder(d=vFocusingKnobCutout_d, h=vFocusingKnobCutout_h);
// back edge cut
translate([vBackEdgeCutout_offsetX, vBackEdgeCutout_offsetY, vBackEdgeCutout_offsetZ])
rotate([0, -90, 180])
wedge(vBackEdgeCutout_h, vBackEdgeCutout_w, vBackEdgeCutout_l);
// upper edge cutoff
translate([vLeftUpperEdgeCutout_offsetX, vLeftUpperEdgeCutout_offsetY, vLeftUpperEdgeCutout_offsetZ])
wedge(vLeftUpperEdgeCutout_l, -vLeftUpperEdgeCutout_w, -vLeftUpperEdgeCutout_h);
translate([vRightUpperEdgeCutout_offsetX, vRightUpperEdgeCutout_offsetY, vRightUpperEdgeCutout_offsetZ])
wedge(vRightUpperEdgeCutout_l, vRightUpperEdgeCutout_w, -vRightUpperEdgeCutout_h);
// screw holes
translate([vScrewHole1_offsetX, vScrewHole1_offsetY, vScrewHole1_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h);
/*translate([vScrewHole2_offsetX, vScrewHole2_offsetY, vScrewHole2_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h);*/
translate([vScrewHole3_offsetX, vScrewHole3_offsetY, vScrewHole3_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h);
}
================================================
FILE: SCAD/front_lid.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// our outer frame measurements - caution overall
vFrontLidOuter_l = vBodyOuter_l;
vFrontLidOuter_w = vBodyOuter_w;
vFrontLidOuter_h = 2*vWall_strength;
vFrontLid_wall = vWall_strength;
vFrontLidOuter_offsetX = -vFrontLidOuter_l/2;
vFrontLidOuter_offsetY = -vFrontLidOuter_w/2;
vFrontLidOuter_offsetZ = 0;
vFrontLidInner_l = vFrontLidOuter_l-(2*vFrontLid_wall); // on X-axis
vFrontLidInner_w = vFrontLidOuter_w-(2*vFrontLid_wall); // on Y-axis
vFrontLidInner_h = vFrontLidOuter_h-vFrontLid_wall;
vFrontLidInner_offsetX = -vFrontLidInner_l/2;
vFrontLidInner_offsetY = -vFrontLidInner_w/2;
vFrontLidInner_offsetZ = vFrontLid_wall;
// our edges depend on the wall strength
vEdgeBolt_d = 2*vFrontLid_wall;
vEdgeBolt_h = 2*vFrontLid_wall;
vEdgeBolt_offsetX = vFrontLidInner_offsetX;
vEdgeBolt_offsetY = vFrontLidInner_offsetY;
vEdgeBolt_offsetZ = 0;
vEdgeBoltCone_d2 = vEdgeBolt_d-4+vTolerance;
vEdgeBoltCone_d1 = (vEdgeBoltCone_d2/2)+vTolerance;
vEdgeBoltCone_h = (vEdgeBoltCone_d1/2)+vTolerance;
vEdgeBoltCone_offsetZ = vEdgeBolt_h-vEdgeBoltCone_h;
// rails
vRailTolerance = vTolerance;
vRailBlock_l = vFrontLidOuter_l;
vRailBlock_w = vLowerRail_w+10; // 5mm on each side is sufficient
vRailBlock_h = vDoveTail_h;
vRailBlock_offsetX = -vRailBlock_l/2;
vRailBlock_offsetY = -vRailBlock_w/2;
vRailBlock_offsetZ = vFrontLid_wall;
// cutout via roof
vRailCutout_l = vFrontLidInner_l;
vRailCutout_w = vLowerRail_w + vRailTolerance;
vRailCutout_h = vRailCutout_w/2;
vRailCutout_offsetX = vRailBlock_offsetX + 2*vFrontLid_wall;
vRailCutout_offsetY = vRailCutout_w/2;
vRailCutout_offsetZ = vFrontLid_wall;
vRailMidCutout_l = vFrontLidInner_l-10;
vRailMidCutout_w = vRailBlock_w/2;
vRailMidCutout_h = 2;
vRailMidCutout_offsetX = -(vRailMidCutout_l/2)+5;
vRailMidCutout_offsetY = -vRailMidCutout_w/2;
vRailMidCutout_offsetZ = vFrontLid_wall-vRailMidCutout_h;
// hinges
vHingeTolerance = vTolerance;
vHingeTubeOuter_r = vFrontLid_wall;
vHingeTubeOuter_h = vFrontLidOuter_w;
vHingeTubeInner_d = vHingeHole+vHingeTolerance;
vHingeTube_offsetX = vFrontLidInner_offsetX;
vHingeTube_offsetY = -vFrontLidOuter_offsetY;
vHingeTube_offsetZ = vFrontLidOuter_h;
vHingeCutout_l = 2*vFrontLid_wall;
vHingeCutout_w = vHingeBaseWidth+vHingeTolerance;
vHingeCutout_h = vHingeCutout_l;
vHingeCutout_offsetX = vFrontLidOuter_offsetX;
vHingeCutout_offsetY = vHingeInnerDistance/2;
vHingeCutout_offsetZ = vFrontLid_wall;
// lens indent
vLensIndent_d2 = 70;
vLensIndent_d1 = vLensIndent_d2-(2*vFrontLid_wall);
vLensIndent_h = vFrontLid_wall;
vLensIndent_offsetX = 0;
vLensIndent_offsetY = 0;
vLensIndent_offsetZ = 1;
vFocusingKnobCutout_d = vFocusingKnob_d+1;
vFocusingKnobCutout_l = vFocusingKnob_h;
vFocusingKnobCutout_offsetX = -vFrontLidOuter_offsetX-vFocusingKnobCutout_l-10;
vFocusingKnobCutout_offsetY = -(vBodyOuter_w/2)+10+7; // focus lever length - 7mm
vFocusingKnobCutout_offsetZ = 6+vFrontLid_wall;
vFocusingBlockScrew_d = vScrew1Hole_d;
vFocusingBlockScrew_h = 10;
vFocusingBlockScrew1_offsetX = vFocusingKnobCutout_offsetX-5;
vFocusingBlockScrew1_offsetY = vFocusingKnobCutout_offsetY+8;
vFocusingBlockScrew2_offsetX = vFocusingKnobCutout_offsetX-5;
vFocusingBlockScrew2_offsetY = vFocusingKnobCutout_offsetY-8;
vFocusingBlockScrew3_offsetX = vFocusingKnobCutout_offsetX+vFocusingKnobCutout_l+5;
vFocusingBlockScrew3_offsetY = vFocusingKnobCutout_offsetY+8;
vFocusingBlockScrew4_offsetX = vFocusingKnobCutout_offsetX+vFocusingKnobCutout_l+5;
vFocusingBlockScrew4_offsetY = vFocusingKnobCutout_offsetY-8;
vFocusingBlockScrew_offsetZ = 0;
vFocusingBlockCutout_l = vFrontLid_wall;
vFocusingBlockCutout_w = (vFrontLidOuter_w-vRailBlock_w-(2*vEdgeBolt_d))/2;
vFocusingBlockCutout_h = vFrontLid_wall;
vFocusingBlockCutout_offsetX = -vFrontLidInner_offsetX;
vFocusingBlockCutout_offsetY = vFrontLidInner_offsetY+vFrontLid_wall;
vFocusingBlockCutout_offsetZ = vFrontLid_wall;
// Screwholes for the stabilizing lid
vLidHole_d = vScrew1ThreadHole_d;
vLidHole_h = vFrontLid_wall;
vLidHoleRow_length = (vLidHoleCount_x-1)*vLidHoleDist_x;
vLidHoleRow_offsetX = -vLidHoleRow_length/2;
vLidHoleRow_offsetY = vLidHoleDist_y/2;
vLidHoleRow_offsetZ = 0.5; // because of problems with adhesion for the first layer, we place our little screw holes a little bit higher and do the rest with post processing (hot needle)
difference(){
union(){
difference(){
union(){
// base plate in x direction
translate([vFrontLidOuter_offsetX, vFrontLidInner_offsetY, vFrontLidOuter_offsetZ])
cube([vFrontLidOuter_l, vFrontLidInner_w, vFrontLidOuter_h]);
// base plate in y direction
translate([vFrontLidInner_offsetX, vFrontLidOuter_offsetY, vFrontLidOuter_offsetZ])
cube([vFrontLidInner_l, vFrontLidOuter_w, vFrontLidOuter_h]);
};
// cutout (we get a little bit asymmetric here, because we want to have a double strength wall below our hinges)
translate([vFrontLidInner_offsetX+vFrontLid_wall, vFrontLidInner_offsetY, vFrontLidInner_offsetZ])
cube([vFrontLidInner_l-vFrontLid_wall, vFrontLidInner_w, vFrontLidInner_h]);
};
// edge bolts
translate([vEdgeBolt_offsetX, vEdgeBolt_offsetY, vEdgeBolt_offsetZ])
cylinder(d=vEdgeBolt_d, h=vEdgeBolt_h);
translate([vEdgeBolt_offsetX, -vEdgeBolt_offsetY, vEdgeBolt_offsetZ])
cylinder(d=vEdgeBolt_d, h=vEdgeBolt_h);
translate([-vEdgeBolt_offsetX, vEdgeBolt_offsetY, vEdgeBolt_offsetZ])
cylinder(d=vEdgeBolt_d, h=vEdgeBolt_h);
translate([-vEdgeBolt_offsetX, -vEdgeBolt_offsetY, vEdgeBolt_offsetZ])
cylinder(d=vEdgeBolt_d, h=vEdgeBolt_h);
// rail block
translate([vRailBlock_offsetX, vRailBlock_offsetY, vRailBlock_offsetZ])
cube([vRailBlock_l, vRailBlock_w, vRailBlock_h]);
// hinge tube
translate([vHingeTube_offsetX, vHingeTube_offsetY, vHingeTube_offsetZ])
rotate([90, 0, 0])
cylinder(r=vHingeTubeOuter_r, h=vHingeTubeOuter_h);
/*
// back thread block
translate([vBackThreadBlock_offsetX, vBackThreadBlock_offsetY, vBackThreadBlock_offsetZ])
cube([vBackThreadBlock_l, vBackThreadBlock_w, vBackThreadBlock_h]);
translate([vBackThreadBlock_offsetX, vFocusingRodHole_offsetY, vFocusingRodHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vBackThreadBlock_d, h=vBackThreadBlock_l);
*/
};
// rail cutout
translate([vRailCutout_offsetX, -vRailCutout_offsetY, vRailCutout_offsetZ])
cube([vRailCutout_l, vRailCutout_w, vRailTolerance]);
translate([vRailCutout_offsetX, -vRailCutout_offsetY, vRailCutout_offsetZ+vRailTolerance])
roof(vRailCutout_l, vRailCutout_w, vRailCutout_h);
translate([vRailMidCutout_offsetX, vRailMidCutout_offsetY, vRailMidCutout_offsetZ])
cube([vRailMidCutout_l, vRailMidCutout_w, vRailMidCutout_h]);
// hinge hole
translate([vHingeTube_offsetX, vHingeTube_offsetY, vHingeTube_offsetZ])
rotate([90, 0, 0])
cylinder(d=vHingeTubeInner_d, h=vHingeTubeOuter_h);
// hinge cutouts
translate([vHingeCutout_offsetX, vHingeCutout_offsetY, vHingeCutout_offsetZ])
cube([vHingeCutout_l, vHingeCutout_w, vHingeCutout_h]);
translate([vHingeCutout_offsetX, -vHingeCutout_offsetY-vHingeCutout_w, vHingeCutout_offsetZ])
cube([vHingeCutout_l, vHingeCutout_w, vHingeCutout_h]);
// focusing knob cutout
translate([vFocusingKnobCutout_offsetX, vFocusingKnobCutout_offsetY, vFocusingKnobCutout_offsetZ])
rotate([0, 90, 0])
cylinder(d=vFocusingKnobCutout_d, h=vFocusingKnobCutout_l);
// cutout in front wall for focusing block
translate([vFocusingBlockCutout_offsetX, vFocusingBlockCutout_offsetY, vFocusingBlockCutout_offsetZ])
cube([vFocusingBlockCutout_l, vFocusingBlockCutout_w, vFocusingBlockCutout_h]);
// screw holes for front focusing block
translate([vFocusingBlockScrew2_offsetX, vFocusingBlockScrew2_offsetY, vFocusingBlockScrew_offsetZ])
countersunk_screw(vFocusingBlockScrew_d, vFocusingBlockScrew_h);
translate([vFocusingBlockScrew3_offsetX, vFocusingBlockScrew3_offsetY, vFocusingBlockScrew_offsetZ])
countersunk_screw(vFocusingBlockScrew_d, vFocusingBlockScrew_h);
// lens indent
translate([vLensIndent_offsetX, vLensIndent_offsetY, vLensIndent_offsetZ])
cylinder(d1=vLensIndent_d1, d2=vLensIndent_d2, h=vLensIndent_h);
// Holes for screwing the stabilizer lid
translate([vLidHoleRow_offsetX, vLidHoleRow_offsetY, vLidHoleRow_offsetZ])
for (i = [0:vLidHoleCount_x-1]){
translate([i*vLidHoleDist_x, 0, 0])
cylinder(d=vLidHole_d, h=vLidHole_h);
};
translate([vLidHoleRow_offsetX, -vLidHoleRow_offsetY, vLidHoleRow_offsetZ])
for (i = [0:vLidHoleCount_x-1]){
translate([i*vLidHoleDist_x, 0, 0])
cylinder(d=vLidHole_d, h=vLidHole_h);
};
// cones for edge bolts from body
translate([-vEdgeBolt_offsetX, vEdgeBolt_offsetY, vEdgeBoltCone_offsetZ])
cylinder(d1=vEdgeBoltCone_d1, d2=vEdgeBoltCone_d2, h=vEdgeBoltCone_h);
translate([-vEdgeBolt_offsetX, -vEdgeBolt_offsetY, vEdgeBoltCone_offsetZ])
cylinder(d1=vEdgeBoltCone_d1, d2=vEdgeBoltCone_d2, h=vEdgeBoltCone_h);
};
================================================
FILE: SCAD/front_lid_dovetail.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
vStabilizer_offsetX = -vStabilizerBase_l/2;
vStabilizer_offsetY = -vStabilizerBase_w/2;
vStabilizer_offsetZ = 0;
// Screwholes for the stabilizing lid
vLidHole_d = vScrew1Hole_d;
vLidHole_h = vStabilizerTotal_h+1;
vLidHoleRow_length = (vLidHoleCount_x-1)*vLidHoleDist_x;
vLidHoleRow_offsetX = -vLidHoleRow_length/2;
vLidHoleRow_offsetY = vLidHoleDist_y/2;
vLidHoleRow_offsetZ = vStabilizerTotal_h;
vDovetail_length = vStabilizerBase_l;
vDovetailOuter_width = vStabilizerDovetailBase_w+vDoveTail_tolerance;
vDovetailInner_width = vDovetailOuter_width-(2*vDoveTail_w);
vDovetail_offsetX = vStabilizer_offsetX;
vDovetail_offsetY = -vDovetailOuter_width/2;
vDovetail_offsetZ = vStabilizerBase_h;
vLockingHole_d = 5;
vLockingHole_h = vStabilizerTotal_h;
vLockingHole_offsetX = vStabilizer_offsetX+10;
vLockingHole_offsetY = 0;
vLockingHole_offsetZ = 0;
difference(){
intersection(){
translate([vStabilizer_offsetX, vStabilizer_offsetY, vStabilizer_offsetZ])
cube([vStabilizerBase_l, vStabilizerBase_w, vStabilizerTotal_h]);
translate([vStabilizer_offsetX, vStabilizer_offsetY, vStabilizer_offsetZ])
roof(vStabilizerBase_l, vStabilizerBase_w, vStabilizerBase_w/2 );
};
// a little bit of height tolerance for the dove tail
translate([vDovetail_offsetX, vDovetail_offsetY, vDovetail_offsetZ])
cube([vDovetail_length, vDovetailOuter_width, vDoveTail_tolerance]);
// the dovetail itself
translate([vDovetail_offsetX, vDovetail_offsetY, vDovetail_offsetZ+vDoveTail_tolerance])
roof(vDovetail_length, vDovetailOuter_width, vDovetailOuter_width/2);
// Holes for screwing the stabilizer lid
translate([vLidHoleRow_offsetX, vLidHoleRow_offsetY, vLidHoleRow_offsetZ])
mirror([0,0,1])
for (i = [0:vLidHoleCount_x-1]){
translate([i*vLidHoleDist_x, 0, 0])
countersunk_screw(vLidHole_d, vLidHole_h);
};
translate([vLidHoleRow_offsetX, -vLidHoleRow_offsetY, vLidHoleRow_offsetZ])
mirror([0,0,1])
for (i = [0:vLidHoleCount_x-1]){
translate([i*vLidHoleDist_x, 0, 0])
countersunk_screw(vLidHole_d, vLidHole_h);
};
// Hole for Locking Screw
translate([vLockingHole_offsetX, vLockingHole_offsetY, vLockingHole_offsetZ])
cylinder(d=vLockingHole_d, h=vLockingHole_h);
};
/*
// Holes for screwing the stabilizer lid
translate([vLidHoleRow_offsetX, vLidHoleRow_offsetY, vLidHoleRow_offsetZ])
for (i = [0:vLidHoleCount_x-1]){
translate([i*vLidHoleDist_x, 0, 0])
cylinder(d=vLidHole_d, h=vLidHole_h);
};
translate([vLidHoleRow_offsetX, -vLidHoleRow_offsetY, vLidHoleRow_offsetZ])
for (i = [0:vLidHoleCount_x-1]){
translate([i*vLidHoleDist_x, 0, 0])
cylinder(d=vLidHole_d, h=vLidHole_h);
};
*/
================================================
FILE: SCAD/front_standard.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// base plate
vFrontStandartBasePlate_d1 = vSliderBase_w; // maybe add tolerance here?
vFrontStandartBasePlate_d2 = vFrontStandartBasePlate_d1-(2*vDoveTail_w);
vFrontStandartBasePlate_length = vSliderBase_l; // we are intersecting our cylinder with a cube!
vFrontStandartBasePlate_width = vFrontStandartBasePlate_d1;
vFrontStandartBasePlate_h1 = vDoveTail_h;
vFrontStandartBasePlate_h2 = vDoveTail_h;
vFrontStandartBasePlate_height = vFrontStandartBasePlate_h1+vFrontStandartBasePlate_h1;
vFrontStandartBasePlate_offsetX = 0;
vFrontStandartBasePlate_offsetY = 0;
vFrontStandartBasePlate_offsetZ = 0;
vCentralScrewHole_d = 5+2*vTolerance;
vCentralScrewHole_h = vFrontStandartBasePlate_height;
vCentralScrewHole_offsetX = 0;
vCentralScrewHole_offsetY = 0;
vCentralScrewHole_offsetZ = 0;
vFrontStandartTiltPlate_length = vSliderBase_l-(3*vDoveTail_w);
vFrontStandartTiltPlate_width = vSliderBase_w+(4*vDoveTail_w);
vFrontStandartTiltPlate_height = 2*vDoveTail_h;
vFrontStandartTiltPlate_offsetX = -vFrontStandartTiltPlate_length/2;
vFrontStandartTiltPlate_offsetY = -vFrontStandartTiltPlate_width/2;
vFrontStandartTiltPlate_offsetZ = 0;
vTiltDoveTail_d1 = vFrontStandartBasePlate_d2+(2*vTolerance);
vTiltDoveTail_d2 = vTiltDoveTail_d1+(2*vDoveTail_w)+(2*vTolerance);
vTiltDovetail_h = vDoveTail_h;
vUprightHolder_length = vFrontStandartTiltPlate_length;
vUprightHolder_width = 15;
vUprightHolder_height = 10;
vUprightHolderLeft_offsetX = vFrontStandartTiltPlate_offsetX;
vUprightHolderLeft_offsetY = -vFrontStandartTiltPlate_offsetY;
vUprightHolderRight_offsetX = -vFrontStandartTiltPlate_offsetX;
vUprightHolderRight_offsetY = vFrontStandartTiltPlate_offsetY;
vUprightHolder_offsetZ = vFrontStandartTiltPlate_height;
vUpright_length = vFrontStandartTiltPlate_length;
vUpright_width = 5;
vUpright_height = vFrontStandard_h;
vUprightSlotCutout_length = 8+vTolerance;
vUprightSlotCutout_width = vFrontStandartTiltPlate_width+(2*vUpright_width);
vUprightSlotCutout_height = vFrontStandardSlot_h;
vUprightLeft_offsetX = vFrontStandartTiltPlate_offsetX;
vUprightRight_offsetX = vFrontStandartTiltPlate_offsetX;
vUprightLeft_offsetY = vFrontStandartTiltPlate_width/2;
vUprightRight_offsetY = -(vFrontStandartTiltPlate_width/2)-vUpright_width;
vUprightSlotCutout_offsetX = -vUprightSlotCutout_length/2;
vUprightSlotCutout_offsetY = -vUprightSlotCutout_width/2;
vUprightSlotCutout_offsetZ = 25;
vPullingLeverCutout_length = vDoveTail_w;
vPullingLeverCutout_width = vUpperRail_w;
vPullingLeverCutout_height = vFrontStandartBasePlate_height;
vPullingLeverCutout_offsetX = -vFrontStandartTiltPlate_offsetX-vPullingLeverCutout_length;
vPullingLeverCutout_offsetY = -vPullingLeverCutout_width/2;
vPullingLeverCutout_offsetZ = 0;
vEdgeCutoff_l = vFrontStandartTiltPlate_length;
vEdgeCutoff_w = 10;
vEdgeCutoff_h = 10;
vEdgeCutoff_offsetX = vEdgeCutoff_l/2;
vEdgeCutoff_offsetY = -(vFrontStandartTiltPlate_width+10)/2;
vEdgeCutoff_offsetZ = 0;
difference(){
union(){
translate([vFrontStandartTiltPlate_offsetX, vFrontStandartTiltPlate_offsetY, vFrontStandartTiltPlate_offsetZ])
cube([vFrontStandartTiltPlate_length, vFrontStandartTiltPlate_width, vFrontStandartTiltPlate_height]);
// left upright holder
translate([-vUprightHolderLeft_offsetX, vUprightHolderLeft_offsetY, vUprightHolder_offsetZ])
rotate([0, 0, 180])
wedge(vUprightHolder_length, vUprightHolder_width, vUprightHolder_height);
// right upright holder
translate([-vUprightHolderRight_offsetX, vUprightHolderRight_offsetY, vUprightHolder_offsetZ])
rotate([0, 0, 0])
wedge(vUprightHolder_length, vUprightHolder_width, vUprightHolder_height);
// left upright
translate([vUprightLeft_offsetX, vUprightLeft_offsetY, 0])
cube([vUpright_length, vUpright_width, vUpright_height]);
// right upright
translate([vUprightRight_offsetX, vUprightRight_offsetY, 0])
cube([vUpright_length, vUpright_width, vUpright_height]);
};
// cutout for the dovetail itself
cylinder(d1=vTiltDoveTail_d1, d2=vTiltDoveTail_d2, h=vTiltDovetail_h);
// a little bit tolerance
translate([0, 0, vTiltDovetail_h])
cylinder(d=vTiltDoveTail_d2, h=vTolerance);
// central screw hole
cylinder(d=vCentralScrewHole_d, h=vFrontStandartTiltPlate_height);
// cutout for upright slot
translate([vUprightSlotCutout_offsetX, vUprightSlotCutout_offsetY, vUprightSlotCutout_offsetZ])
cube([vUprightSlotCutout_length, vUprightSlotCutout_width, vUprightSlotCutout_height]);
// cutout for pulling levers
translate([vPullingLeverCutout_offsetX, vPullingLeverCutout_offsetY, vPullingLeverCutout_offsetZ])
cube([vPullingLeverCutout_length, vPullingLeverCutout_width, vPullingLeverCutout_height]);
// rounding the cutout edges
translate([-vFrontStandartTiltPlate_offsetX, vPullingLeverCutout_offsetY, vPullingLeverCutout_offsetZ])
cylinder(r=vPullingLeverCutout_length, h=vPullingLeverCutout_height);
translate([-vFrontStandartTiltPlate_offsetX, -vPullingLeverCutout_offsetY, vPullingLeverCutout_offsetZ])
cylinder(r=vPullingLeverCutout_length, h=vPullingLeverCutout_height);
// cut the lower edges
translate([-vEdgeCutoff_offsetX, vEdgeCutoff_offsetY, vEdgeCutoff_offsetZ])
rotate([0, 0, 0])
wedge(vEdgeCutoff_l, vEdgeCutoff_h, vEdgeCutoff_w);
translate([-vEdgeCutoff_offsetX, -vEdgeCutoff_offsetY, vEdgeCutoff_offsetZ])
rotate([0, 0, 0])
wedge(vEdgeCutoff_l, -vEdgeCutoff_h, vEdgeCutoff_w);
};
================================================
FILE: SCAD/front_standard_tilt_plate.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// vTiltHeight = 45; // defined in config file
vTiltPlate_l = vTiltHeight + vTiltRadius;
vTiltPlate_w = 25;
vTiltPlate_h = 5;
vTiltPlate_offsetX = 0;
vTiltPlate_offsetY = -vTiltPlate_w/2;
vTiltPlate_offsetZ = 0;
// vTiltDovetailBaseBlock_d = 50; // defined in config file
vTiltDovetailBaseBlock_l = vTiltDovetailBaseBlock_d;
vTiltDovetailBaseBlock_w = vTiltPlate_w;
vTiltDovetailBaseBlock_h = vDoveTail_h;
vTiltDovetailBaseBlock_offsetX = vTiltHeight;
vTiltDovetailBaseBlock_offsetY = 0;
vTiltDovetailBaseBlock_offsetZ = vTiltPlate_h;
// vTiltDovetailCutout_d1 = 40+vTolerance; // defined in config file
// vTiltDovetailCutout_d2 = vTiltDovetailCutout_d1-(2*vDoveTail_w); // defined in config file
vTiltDovetailCutout_h = vDoveTail_h;
vTiltDovetailCutout_offsetX = vTiltHeight;
vTiltDovetailCutout_offsetY = 0;
vTiltDovetailCutout_offsetZ = vTiltPlate_h;
vRail_l = vTiltHeight+5;
vRail_w = 8-vTolerance;
vRail_h = 5-vTolerance;
vRail_offsetX = 0;
vRail_offsetY = -vRail_w/2;
vRail_offsetZ = -vRail_h;
//vTiltAxis_d = 10-vTolerance; // defined in config file
vTiltAxis_h = vTiltDovetailBaseBlock_h;
vTiltAxis_offsetX = vTiltHeight;
vTiltAxis_offsetY = 0;
vTiltAxis_offsetZ = vTiltPlate_h;
// we are using M5 nuts to press into a hole with d=7, h=6
vNutHole_d = 7;
vNutHole_h = vTiltPlate_h+vTiltDovetailBaseBlock_h+2;
vNutHole_offsetX = vTiltHeight;
vNutHole_offsetY = 0;
vNutHole_offsetZ = vRail_h+vTiltPlate_h-vNutHole_h;
vScrewHole_d = 5+vTolerance;
vScrewHole_h = vRail_h+vTiltPlate_h+vTiltDovetailBaseBlock_h;
vScrewHole_offsetX = vNutHole_offsetX;
vScrewHole_offsetY = vNutHole_offsetY;
vScrewHole_offsetZ = vRail_offsetZ;
vTiltSlotPlate_d = 10;
vTiltSlot_d = 5+(2*vTolerance);
vTiltSlot_h = vTiltPlate_h;
vTiltSlot_offsetX = vTiltHeight+vTiltRadius;
vTiltSlot_offsetY = 0;
vTiltSlot_offsetZ = 0;
//vTiltAngleMinus = -6; // defined in config file
//vTiltAnglePlus = 6; // defined in config file
vEdgeCut = (vTiltPlate_w-vRail_w)/2;
vEdgeCut_h = vTiltPlate_h;
vEdgeCut_offsetX = 0;
vEdgeCut_offsetY = -vTiltPlate_w/2;
vEdgeCut_offsetZ = 0;
difference(){
union(){
difference(){
union(){
// base plate
translate([vTiltPlate_offsetX, vTiltPlate_offsetY, vTiltPlate_offsetZ])
cube([vTiltPlate_l, vTiltPlate_w, vTiltPlate_h]);
// rail
translate([vRail_offsetX, vRail_offsetY, vRail_offsetZ])
cube([vRail_l, vRail_w, vRail_h]);
// dovetail block
translate([vTiltDovetailBaseBlock_offsetX, vTiltDovetailBaseBlock_offsetY, vTiltDovetailBaseBlock_offsetZ])
intersection(){
translate([0, 0, 0])
cylinder(d=vTiltDovetailBaseBlock_d, h=vTiltDovetailBaseBlock_h);
translate([-vTiltDovetailBaseBlock_l/2, -vTiltDovetailBaseBlock_w/2, 0])
cube([vTiltDovetailBaseBlock_l, vTiltDovetailBaseBlock_w, vTiltDovetailBaseBlock_h]);
};
};
// tolerance cutout
translate([vTiltDovetailCutout_offsetX, vTiltDovetailCutout_offsetY, vTiltDovetailCutout_offsetZ])
cylinder(d=vTiltDovetailCutout_d1, h=vTolerance);
// dovetail cutout
translate([vTiltDovetailCutout_offsetX, vTiltDovetailCutout_offsetY, vTiltDovetailCutout_offsetZ+vTolerance])
cylinder(d1=vTiltDovetailCutout_d1, d2=vTiltDovetailCutout_d2, h=vTiltDovetailCutout_h);
};
// tilt axis bolt
translate([vTiltAxis_offsetX, vTiltAxis_offsetY, vTiltAxis_offsetZ])
cylinder(d=vTiltAxis_d, h=vTiltAxis_h);
// tilt slot plate
for (a =[vTiltAngleMinus:0.5:vTiltAnglePlus]){
rotate([0, 0, a])
translate([vTiltSlot_offsetX, vTiltSlot_offsetY, vTiltSlot_offsetZ])
cylinder(d=vTiltSlotPlate_d, h=vTiltSlot_h );
};
};
// screw hole
translate([vScrewHole_offsetX, vScrewHole_offsetY, vScrewHole_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h);
// screw hole
translate([vNutHole_offsetX, vNutHole_offsetY, vNutHole_offsetZ])
cylinder(d=vNutHole_d, h=vNutHole_h);
// cutting the lower edges
translate([vEdgeCut_offsetX, -vEdgeCut_offsetY, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, -vEdgeCut, -vEdgeCut);
translate([vEdgeCut_offsetX, vEdgeCut_offsetY, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, vEdgeCut, -vEdgeCut);
// tilt slot
for (a =[vTiltAngleMinus:0.5:vTiltAnglePlus]){
rotate([0, 0, a])
translate([vTiltSlot_offsetX, vTiltSlot_offsetY, vTiltSlot_offsetZ])
cylinder(d=vTiltSlot_d, h=vTiltSlot_h );
};
};
================================================
FILE: SCAD/ground_glass_clamp.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
vGGClampPlate_l = 10;
vGGClampPlate_w = 40-(2*vTolerance);
vGGClampPlate_h = 3;
vGGClampPlate_offsetX = -vGGClampPlate_l/2;
vGGClampPlate_offsetY = -vGGClampPlate_w/2;
vGGClampPlate_offsetZ = 0;
vGGClampArm_l = 3;
vGGClampArm_w = 80;
vGGClampArm_h = 3;
vGGClampArm_offsetX = vGGClampPlate_l/2;
vGGClampArm_offsetY = -vGGClampArm_w/2;
vGGClampArm_offsetZ = 0;
vGGClampButton_d = vGGClampArm_h+1;
vGGClampButton_h = vGGClampArm_l;
vGGClampButton_offsetX = vGGClampPlate_l/2;
vGGClampButton_offsetY = -(vGGClampArm_w-vGGClampButton_d)/2;
vGGClampButton_offsetZ = vGGClampButton_d/2;
vScrewHole_d = 3;
vScrewHole_h = vGGClampPlate_h;
vScrewHole_offsetX = -vTolerance;
vScrewHole_offsetY = -15;
vScrewHole_offsetZ = 0;
difference(){
union(){
// clamp plate
translate([vGGClampPlate_offsetX, vGGClampPlate_offsetY, vGGClampPlate_offsetZ])
cube([vGGClampPlate_l, vGGClampPlate_w, vGGClampPlate_h]);
// clamp arms
translate([vGGClampArm_offsetX, vGGClampArm_offsetY, vGGClampArm_offsetZ])
cube([vGGClampArm_l, vGGClampArm_w, vGGClampArm_h]);
// clamp buttons
translate([vGGClampButton_offsetX, vGGClampButton_offsetY, vGGClampButton_offsetZ])
rotate([0, 90, 0])
cylinder(d=vGGClampButton_d, h=vGGClampButton_h);
translate([vGGClampButton_offsetX, -vGGClampButton_offsetY, vGGClampButton_offsetZ])
rotate([0, 90, 0])
cylinder(d=vGGClampButton_d, h=vGGClampButton_h);
};
// screw holes
translate([vScrewHole_offsetX, vScrewHole_offsetY, vScrewHole_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h );
translate([vScrewHole_offsetX, -vScrewHole_offsetY, vScrewHole_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h );
};
================================================
FILE: SCAD/ground_glass_frame.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// variables
// this are raw measurements - we will derive the final measurements for our model from them
vGG_thickness = 2;
vGG_plane_offset = vGroundGlass_offsetZ;
vCassetteLowerBorder = vFilmWindow_offsetX; // Distance from lower border to window frame
vHolder_height = 2;
vGGFrame_l = vCassette_l ;
vGGFrame_w = vCassette_w;
vGGFrame_h = vCassette_h;
vGGFrame_offsetX = -vFilmWindow_l/2-vCassetteLowerBorder;
vGGFrame_offsetY = -vGGFrame_w/2;
vGGFrame_offsetZ = 0;
vGGHolder_d = vGGFrame_h+vHolder_height;
vGGHolder_h = vGGFrame_w;
vGGHolder_offsetX = 0;
vGGHolder_offsetY = -vGGHolder_h/2;
vGGHolder_offsetZ = vGGHolder_d/2;
vGGHolderHole_d = 2;
vGGHolderHole_h = vGGHolder_h;
vGGHolderHole_offsetX = 0;
vGGHolderHole_offsetY = -vGGHolder_h/2;
vGGHolderHole_offsetZ = vGGFrame_h-(vGGHolderHole_d/2);
vWindowCutout_l = vFilmWindow_l;
vWindowCutout_w = vFilmWindow_w;
vWindowCutout_h = vGG_plane_offset;
vWindowCutout_offsetX = -vWindowCutout_l/2;
vWindowCutout_offsetY = -vWindowCutout_w/2;
vWindowCutout_offsetZ = 0;
vGGFrameCutout_l = vFilmSheet_l+(2*vTolerance);
vGGFrameCutout_w = vFilmSheet_w+(2*vTolerance);
vGGFrameCutout_h = vGGFrame_h;
vGGFrameCutout_offsetX = -vGGFrameCutout_l/2;
vGGFrameCutout_offsetY = -vGGFrameCutout_w/2;
vGGFrameCutout_offsetZ = vGG_plane_offset;
vGGBed_d = 6;
vGGBed_h = vWindowCutout_h;
vGGBed_offsetX = -vFilmWindow_l/3/2;
vGGBed_offsetY = -vWindowCutout_w/2;
vGGBed_offsetZ = 0;
vGGClampCutout_l = 10;
vGGClampCutout_w = 40;
vGGClampCutout_h = vGGFrame_h-vWindowCutout_h+vGG_thickness;
vGGClampCutout_offsetX1 = -(vGGFrameCutout_l/2) - vGGClampCutout_l;
vGGClampCutout_offsetX2 = (vGGFrameCutout_l/2);
vGGClampCutout_offsetY = -(vGGClampCutout_w/2);
vGGClampCutout_offsetZ = vGG_plane_offset+vGG_thickness;
vGGClampHole_d = 2.5;
vGGClampHole_h = vGGFrame_h;
vGGClampHole_offsetX1 = -(vGGFrameCutout_l/2) - (vGGClampCutout_l/2);
vGGClampHole_offsetX2 = (vGGFrameCutout_l/2) + (vGGClampCutout_l/2);
vGGClampHole_offsetY = -15;
vGGClampHole_offsetZ = 2;
vFrontCutout_l = 2/3*vGGFrame_h;
vFrontCutout_w = 50;
vFrontCutout_h = vGGFrame_h;
vFrontCutout_offsetX = vGGFrame_offsetX + vGGFrame_l-vFrontCutout_l;
vFrontCutout_offsetY = -vFrontCutout_w/2;
vFrontCutout_offsetZ = 0;
vLowerFrontRamp_l = 2/3*vGGFrame_h;
vLowerFrontRamp_w = vGGFrame_w;
vLowerFrontRamp_h = vLowerFrontRamp_l;
vLowerFrontRamp_offsetX = vGGFrame_offsetX + vGGFrame_l;
vLowerFrontRamp_offsetY = -vLowerFrontRamp_w/2;
vLowerFrontRamp_offsetZ = 0;
vEdgeCut = 2;
vEdgeCut_h = vGGFrame_h;
vEdgeCut_offsetX1 = vGGFrame_offsetX;
vEdgeCut_offsetX2 = vGGFrame_offsetX + vGGFrame_l;
vEdgeCut_offsetY = -vGGFrame_w/2;
vEdgeCut_offsetY2 = -vFrontCutout_w/2;
vEdgeCut_offsetZ = 0;
union(){
difference(){
union(){
translate([vGGFrame_offsetX, vGGFrame_offsetY, vGGFrame_offsetZ])
cube([vGGFrame_l, vGGFrame_w, vGGFrame_h]);
translate([vGGHolder_offsetX, vGGHolder_offsetY, vGGHolder_offsetZ])
rotate([-90, 0, 0])
cylinder(d=vGGHolder_d, h=vGGHolder_h);
};
// window cutout
translate([vWindowCutout_offsetX, vWindowCutout_offsetY, vWindowCutout_offsetZ])
cube([vWindowCutout_l, vWindowCutout_w, vWindowCutout_h]);
// GG frame cutout
translate([vGGFrameCutout_offsetX, vGGFrameCutout_offsetY, vGGFrameCutout_offsetZ])
cube([vGGFrameCutout_l, vGGFrameCutout_w, vGGFrameCutout_h]);
// GG clamp cutout
translate([vGGClampCutout_offsetX1, vGGClampCutout_offsetY, vGGClampCutout_offsetZ])
cube([vGGClampCutout_l, vGGClampCutout_w, vGGClampCutout_h]);
translate([vGGClampCutout_offsetX2, vGGClampCutout_offsetY, vGGClampCutout_offsetZ])
cube([vGGClampCutout_l, vGGClampCutout_w, vGGClampCutout_h]);
// GG clamp holes
translate([vGGClampHole_offsetX1, vGGClampHole_offsetY, vGGClampHole_offsetZ])
cylinder(d=vGGClampHole_d, h=vGGClampHole_h);
translate([vGGClampHole_offsetX1, -vGGClampHole_offsetY, vGGClampHole_offsetZ])
cylinder(d=vGGClampHole_d, h=vGGClampHole_h);
translate([vGGClampHole_offsetX2, vGGClampHole_offsetY, vGGClampHole_offsetZ])
cylinder(d=vGGClampHole_d, h=vGGClampHole_h);
translate([vGGClampHole_offsetX2, -vGGClampHole_offsetY, vGGClampHole_offsetZ])
cylinder(d=vGGClampHole_d, h=vGGClampHole_h);
// GG holder hole
translate([vGGHolderHole_offsetX, vGGHolderHole_offsetY, vGGHolderHole_offsetZ])
rotate([-90, 0, 0])
cylinder(d=vGGHolderHole_d, h=vGGHolderHole_h);
//front cutout
translate([vFrontCutout_offsetX, vFrontCutout_offsetY, vFrontCutout_offsetZ])
cube([vFrontCutout_l, vFrontCutout_w, vFrontCutout_h]);
// edge cut
translate([vEdgeCut_offsetX1, -vEdgeCut_offsetY, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, -vEdgeCut, -vEdgeCut);
translate([vEdgeCut_offsetX1, vEdgeCut_offsetY, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, vEdgeCut, -vEdgeCut);
translate([vEdgeCut_offsetX2, -vEdgeCut_offsetY, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, -vEdgeCut, vEdgeCut);
translate([vEdgeCut_offsetX2, vEdgeCut_offsetY, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, vEdgeCut, vEdgeCut);
translate([vEdgeCut_offsetX2, -vEdgeCut_offsetY2, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, vEdgeCut, vEdgeCut);
translate([vEdgeCut_offsetX2, vEdgeCut_offsetY2, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, -vEdgeCut, vEdgeCut);
// lower front cut
translate([vLowerFrontRamp_offsetX, vLowerFrontRamp_offsetY, vLowerFrontRamp_offsetZ])
rotate([0, 0, 90])
wedge(vLowerFrontRamp_w, vLowerFrontRamp_l, vLowerFrontRamp_h);
};
// GG bed
translate([vGGBed_offsetX, vGGBed_offsetY, vGGBed_offsetZ])
cylinder(d=vGGBed_d , h=vGGBed_h);
translate([vGGBed_offsetX, -vGGBed_offsetY, vGGBed_offsetZ])
cylinder(d=vGGBed_d , h=vGGBed_h);
translate([-vGGBed_offsetX, vGGBed_offsetY, vGGBed_offsetZ])
cylinder(d=vGGBed_d , h=vGGBed_h);
translate([-vGGBed_offsetX, -vGGBed_offsetY, vGGBed_offsetZ])
cylinder(d=vGGBed_d , h=vGGBed_h);
};
================================================
FILE: SCAD/lensboard_carrier.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// some variables
// $fn = 120; // we are using 120 fragments for cylinders and similar objects
vFrontPlate_offsetX = -vFrontPlate_length/2;
vFrontPlate_offsetY = -vFrontPlate_width/2;
vFrontPlate_offsetZ = 0;
vTiltDovetail_offsetX = 0;
vTiltDovetail_offsetY = vFrontPlate_width/2;
vTiltDovetail_offsetZ = vFrontPlate_height/2;
vAxisHole_offsetX = 0;
vAxisHole_offsetY = vFrontPlate_width/2;
vAxisHole_offsetZ = vFrontPlate_height/2;
vTiltLockBolt_offsetX = -vFrontPlate_length/2;
vTiltLockBolt_offsetY = -(vFrontPlate_width+(2*vDoveTail_w))/2;
vTiltLockBolt_offsetZ = vFrontPlate_height/2;
vBellowsCutoutLower_length = vBellowsFrontFrameOuter_l+(2*vTolerance);
vBellowsCutoutLower_width = vBellowsCutoutLower_length;
vBellowsCutoutLower_height = vBellowsFrontFrameOuter_h;
vBellowsCutoutLower_d = sqrt(2*pow(vBellowsCutoutLower_length,2));
vBellowsCutoutUpper_length = vBellowsFrontFrameInner_l+(2*vTolerance);
vBellowsCutoutUpper_width = vBellowsCutoutUpper_length;
vBellowsCutoutUpper_d = sqrt(2*pow(vBellowsCutoutUpper_length,2));
vBellowsCutoutUpper_height = vBellowsFrontFrameInner_h;
vBellowsCutoutLower_offsetX = -vBellowsCutoutLower_length/2;
vBellowsCutoutLower_offsetY = -vBellowsCutoutLower_width/2;
vBellowsCutoutLower_offsetZ = 0;
// for the upper cutout we are using a cylinder, so we have to center it
vBellowsCutoutUpper_offsetX = 0;
vBellowsCutoutUpper_offsetY = 0;
vBellowsCutoutUpper_offsetZ = vBellowsCutoutLower_height;
vLensBoardCutout_length = vLensboard_l;
vLensBoardCutout_width = vLensboard_w;
vLensBoardCutout_height = vLensboard_h+vTolerance;
vLensBoardCutout_offsetX = -(vLensBoardCutout_width/2)-3;
vLensBoardCutout_offsetY = -vLensBoardCutout_width/2;
vLensBoardCutout_offsetZ = vFrontPlate_height-vLensBoardCutout_height;
vLensBoardHole_d = vLensboardHole_d;
vLensBoardHole_h = vFrontPlate_height;
vLensBoardCircle_d = vLensboardLighttrap_d;
vLensBoardCircle_h = vLensboardLighttrap_h;
vLensBoardCircle_offsetZ = vFrontPlate_height-vLensBoardCutout_height-vLensBoardCircle_h;
vBellowsScrewHole_d = 3;
vBellowsScrewHole_h = vFrontPlate_length;
vBellowsScrewSinking_d1 = 6;
vBellowsScrewSinking_h = vBellowsScrewSinking_d1/2;
vBellowsScrewHole_offsetX = -vFrontPlate_length/2;
vBellowsScrewHole_offsetY = vBellowsCutoutUpper_length/2;
vBellowsScrewHole_offsetZ = vBellowsCutoutLower_height/2;
vClampHole_d = 2;
vClampHole_h = 8;
vClampHole_offsetX1 = vLensBoardCutout_offsetX-4;
vClampHole_offsetX2 = vLensBoardCutout_offsetX+vLensboard_l+4;
vClampHole_offsetY = 25;
vClampHole_offsetZ = vFrontPlate_height-vClampHole_h;
vSwingScrewCutout_l = 5;
vSwingScrewCutout_w = 80;
vSwingScrewCutout_h = vFrontPlate_height;
vSwingScrewCutout_offsetX = vFrontPlate_length/2 - vSwingScrewCutout_l;
vSwingScrewCutout_offsetY = -vSwingScrewCutout_w/2;
vSwingScrewCutout_offsetZ = 0;
difference(){
union(){
intersection(){
// base cube
translate([vFrontPlate_offsetX, vFrontPlate_offsetY, vFrontPlate_offsetZ])
cube([vFrontPlate_length, vFrontPlate_width, vFrontPlate_height]);
// rounding the edges
cylinder(d=vEdgeCutCylinder, h=vFrontPlate_height);
};
translate([vTiltDovetail_offsetX, vTiltDovetail_offsetY, vTiltDovetail_offsetZ])
rotate([-90, 0, 0])
intersection(){
union(){
cylinder(d=vTiltDovetail_d1, h= vTolerance);
translate([0, 0, vTolerance])
cylinder(d1=vTiltDovetail_d1, d2=vTiltDovetail_d2, h=vTiltDovetail_h);
};
translate([-vTiltDovetail_d2/2, -vFrontPlate_height/2, 0])
cube([vTiltDovetail_d2, vFrontPlate_height, vTiltDovetail_h+vTolerance]);
};
rotate([0, 0, 180])
translate([vTiltDovetail_offsetX, vTiltDovetail_offsetY, vTiltDovetail_offsetZ])
rotate([-90, 0, 0])
intersection(){
union(){
cylinder(d=vTiltDovetail_d1, h= vTolerance);
translate([0, 0, vTolerance])
cylinder(d1=vTiltDovetail_d1, d2=vTiltDovetail_d2, h=vTiltDovetail_h);
};
translate([-vTiltDovetail_d2/2, -vFrontPlate_height/2, 0])
cube([vTiltDovetail_d2, vFrontPlate_height, vTiltDovetail_h+vTolerance]);
};
translate([vTiltLockBolt_offsetX, vTiltLockBolt_offsetY, vTiltLockBolt_offsetZ])
rotate([-90, 0, 0])
cylinder(d=vTiltLockBolt_d, h=vTiltLockBolt_h);
translate([vTiltLockBolt_offsetX, -vTiltLockBolt_offsetY, vTiltLockBolt_offsetZ])
rotate([90, 0, 0])
cylinder(d=vTiltLockBolt_d, h=vTiltLockBolt_h);
};
// lower bellows cutout (cube)
translate([vBellowsCutoutLower_offsetX, vBellowsCutoutLower_offsetY, vBellowsCutoutLower_offsetZ])
cube([vBellowsCutoutLower_length, vBellowsCutoutLower_width, vBellowsCutoutLower_height]);
// upper bellows cutout (cylinder with only 4 fragments)
translate([vBellowsCutoutUpper_offsetX, vBellowsCutoutUpper_offsetY, vBellowsCutoutUpper_offsetZ])
rotate([0,0,45])
cylinder(d1=vBellowsCutoutLower_d, d2=vBellowsCutoutUpper_d, h=vBellowsCutoutUpper_height, $fn=4);
// lensboard hole
cylinder(d=vLensBoardHole_d, h=vLensBoardHole_h);
// lensboard cutout
translate([vLensBoardCutout_offsetX, vLensBoardCutout_offsetY, vLensBoardCutout_offsetZ])
cube([vLensBoardCutout_length, vLensBoardCutout_width, vLensBoardCutout_height]);
// lensboard circular cutout
translate([0, 0, vLensBoardCircle_offsetZ])
cylinder(d=vLensBoardCircle_d, h=vLensBoardCircle_h);
// vertical screwholes
translate([vBellowsScrewHole_offsetX, -vBellowsScrewHole_offsetY, vBellowsScrewHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vBellowsScrewHole_d, h=vBellowsScrewHole_h);
translate([vBellowsScrewHole_offsetX, vBellowsScrewHole_offsetY, vBellowsScrewHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vBellowsScrewHole_d, h=vBellowsScrewHole_h);
// horizontal screwholes
translate([vBellowsScrewHole_offsetY, -vBellowsScrewHole_offsetX, vBellowsScrewHole_offsetZ])
rotate([90, 0, 0])
cylinder(d=vBellowsScrewHole_d, h=vBellowsScrewHole_h);
translate([-vBellowsScrewHole_offsetY, -vBellowsScrewHole_offsetX, vBellowsScrewHole_offsetZ])
rotate([90, 0, 0])
cylinder(d=vBellowsScrewHole_d, h=vBellowsScrewHole_h);
// sinkings for the bellows screws
// vertical
translate([vBellowsScrewHole_offsetX, vBellowsScrewHole_offsetY, vBellowsScrewHole_offsetZ])
rotate([0, 90, 0])
cylinder(d1=vBellowsScrewSinking_d1, h=vBellowsScrewSinking_h);
translate([vBellowsScrewHole_offsetX, -vBellowsScrewHole_offsetY, vBellowsScrewHole_offsetZ])
rotate([0, 90, 0])
cylinder(d1=vBellowsScrewSinking_d1, h=vBellowsScrewSinking_h);
translate([-vBellowsScrewHole_offsetX, vBellowsScrewHole_offsetY, vBellowsScrewHole_offsetZ])
rotate([0, -90, 0])
cylinder(d1=vBellowsScrewSinking_d1, h=vBellowsScrewSinking_h);
translate([-vBellowsScrewHole_offsetX, -vBellowsScrewHole_offsetY, vBellowsScrewHole_offsetZ])
rotate([0, -90, 0])
cylinder(d1=vBellowsScrewSinking_d1, h=vBellowsScrewSinking_h);
// horizontal
translate([vBellowsScrewHole_offsetY, -vBellowsScrewHole_offsetX, vBellowsScrewHole_offsetZ])
rotate([90, 0, 0])
cylinder(d1=vBellowsScrewSinking_d1, h=vBellowsScrewSinking_h);
translate([-vBellowsScrewHole_offsetY, -vBellowsScrewHole_offsetX, vBellowsScrewHole_offsetZ])
rotate([90, 0, 0])
cylinder(d1=vBellowsScrewSinking_d1, h=vBellowsScrewSinking_h);
translate([vBellowsScrewHole_offsetY, vBellowsScrewHole_offsetX, vBellowsScrewHole_offsetZ])
rotate([-90, 0, 0])
cylinder(d1=vBellowsScrewSinking_d1, h=vBellowsScrewSinking_h);
translate([-vBellowsScrewHole_offsetY, vBellowsScrewHole_offsetX, vBellowsScrewHole_offsetZ])
rotate([-90, 0, 0])
cylinder(d1=vBellowsScrewSinking_d1, h=vBellowsScrewSinking_h);
// axis holes
translate([vAxisHole_offsetX, vAxisHole_offsetY, vAxisHole_offsetZ])
rotate([-90, 0, 0])
cylinder(d=vAxisHole_d, h=vAxisHole_h);
translate([vAxisHole_offsetX, -vAxisHole_offsetY, vAxisHole_offsetZ])
rotate([90, 0, 0])
cylinder(d=vAxisHole_d, h=vAxisHole_h);
// tilt lock bolt holes
translate([vTiltLockBolt_offsetX, vTiltLockBolt_offsetY, vTiltLockBolt_offsetZ])
rotate([-90, 0, 0])
cylinder(d=vTiltLockBoltHole_d, h=vTiltLockBoltHole_h);
translate([vTiltLockBolt_offsetX, -vTiltLockBolt_offsetY, vTiltLockBolt_offsetZ])
rotate([90, 0, 0])
cylinder(d=vTiltLockBoltHole_d, h=vTiltLockBoltHole_h);
// holes for clamp screws
translate([vClampHole_offsetX2, -vClampHole_offsetY, vClampHole_offsetZ])
cylinder(d=vClampHole_d, h=vClampHole_h);
translate([vClampHole_offsetX2, vClampHole_offsetY, vClampHole_offsetZ])
cylinder(d=vClampHole_d, h=vClampHole_h);
translate([vClampHole_offsetX1, -vClampHole_offsetY, vClampHole_offsetZ])
cylinder(d=vClampHole_d, h=vClampHole_h);
translate([vClampHole_offsetX1, vClampHole_offsetY, vClampHole_offsetZ])
cylinder(d=vClampHole_d, h=vClampHole_h);
/*
// EK 2020-11-27: Don't use this cutout for the 4x5 version.
// cutout for swing screw
translate([vSwingScrewCutout_offsetX, vSwingScrewCutout_offsetY, vSwingScrewCutout_offsetZ])
cube([vSwingScrewCutout_l, vSwingScrewCutout_w, vSwingScrewCutout_h]);
*/
};
// cylinder(d1=105, d2=85, h=4, $fn=4);
================================================
FILE: SCAD/lensboard_lower_clamp.scad
================================================
// some variables
$fn = 60; // we are using 60 fragments for cylinders and similar objects
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// variables
vClampBase_l = 15;
vClampBase_w = 65;
vClampBase_h = 3;
vClampBase_offsetX = 0;
vClampBase_offsetY = -vClampBase_w/2;
vClampBase_offsetZ = 0;
vClampCutout_l = 5;
vClampCutout_w = 30;
vClampCutout_h = vClampBase_h;
vClampCutout_offsetX = 10;
vClampCutout_offsetY = -vClampCutout_w/2;
vClampCutout_offsetZ = 0;
vScrewHole_d = 3;
vScrewHole_h = vClampBase_h;
vScrewHole_offsetX = 5;
vScrewHole_offsetY = 25;
vScrewHole_offsetZ = 0;
vEdgeCut = 4;
vEdgeCut_h = vClampBase_h;
vEdgeCut_offsetX1 = 0;
vEdgeCut_offsetX2 = vClampBase_l;
vEdgeCut_offsetY1 = vClampBase_w/2;
vEdgeCut_offsetY2 = vClampCutout_w/2;
vEdgeCut_offsetZ = 0;
difference(){
// base plate
translate([vClampBase_offsetX, vClampBase_offsetY, vClampBase_offsetZ])
cube([vClampBase_l, vClampBase_w, vClampBase_h]);
// cutout
translate([vClampCutout_offsetX, vClampCutout_offsetY, vClampCutout_offsetZ])
cube([vClampCutout_l, vClampCutout_w, vClampCutout_h]);
// screw holes
translate([vScrewHole_offsetX, vScrewHole_offsetY, vScrewHole_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h);
translate([vScrewHole_offsetX, -vScrewHole_offsetY, vScrewHole_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h);
// edge cut
translate([vEdgeCut_offsetX1, vEdgeCut_offsetY1, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, -vEdgeCut, -vEdgeCut);
translate([vEdgeCut_offsetX1, -vEdgeCut_offsetY1, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, vEdgeCut, -vEdgeCut);
translate([vEdgeCut_offsetX2, vEdgeCut_offsetY1, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, -vEdgeCut, vEdgeCut);
translate([vEdgeCut_offsetX2, -vEdgeCut_offsetY1, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, vEdgeCut, vEdgeCut);
translate([vEdgeCut_offsetX2, -vEdgeCut_offsetY2, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, -vEdgeCut, vEdgeCut);
translate([vEdgeCut_offsetX2, vEdgeCut_offsetY2, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, vEdgeCut, vEdgeCut);
}
================================================
FILE: SCAD/lensboard_upper_clamp.scad
================================================
// some variables
$fn = 60; // we are using 60 fragments for cylinders and similar objects
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// variables
vClampBase_l = 15;
vClampBase_w = 65;
vClampBase_h = 3;
vClampBase_offsetX = 0;
vClampBase_offsetY = -vClampBase_w/2;
vClampBase_offsetZ = 0;
vClampCutout_l = 5;
vClampCutout_w = 30;
vClampCutout_h = vClampBase_h;
vClampCutout_offsetX = 10;
vClampCutout_offsetY = -vClampCutout_w/2;
vClampCutout_offsetZ = 0;
vClampGrip_l = 4;
vClampGrip_w = 40;
vClampGrip_h = 4;
vClampGrip_offsetX = 0;
vClampGrip_offsetY = -vClampGrip_w/2;
vClampGrip_offsetZ = vClampBase_h;
vScrewHole_d = 3.5;
vScrewHole_h = vClampBase_h;
vScrewHole_offsetX = 6;
vScrewHole_offsetY = 25;
vScrewHole_offsetZ = 0;
vEdgeCut = 3;
vEdgeCut_h = vClampBase_h;
vEdgeCut_offsetX1 = 0;
vEdgeCut_offsetX2 = vClampBase_l;
vEdgeCut_offsetY1 = vClampBase_w/2;
vEdgeCut_offsetY2 = vClampCutout_w/2;
vEdgeCut_offsetZ = 0;
difference(){
union(){
// base plate
translate([vClampBase_offsetX, vClampBase_offsetY, vClampBase_offsetZ])
cube([vClampBase_l, vClampBase_w, vClampBase_h]);
// grip
translate([vClampGrip_offsetX, vClampGrip_offsetY, vClampGrip_offsetZ])
cube([vClampGrip_l, vClampGrip_w, vClampGrip_h]);
};
// cutout
translate([vClampCutout_offsetX, vClampCutout_offsetY, vClampCutout_offsetZ])
cube([vClampCutout_l, vClampCutout_w, vClampCutout_h]);
// screw holes
translate([vScrewHole_offsetX, vScrewHole_offsetY, vScrewHole_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h);
translate([vScrewHole_offsetX, -vScrewHole_offsetY, vScrewHole_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h);
for (i=[0:0.25:4]){
translate([vScrewHole_offsetX+i, vScrewHole_offsetY+i, vScrewHole_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h);
translate([vScrewHole_offsetX+i, -vScrewHole_offsetY+i, vScrewHole_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h);
};
// edge cut
translate([vEdgeCut_offsetX1, vEdgeCut_offsetY1, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, -vEdgeCut, -vEdgeCut);
translate([vEdgeCut_offsetX1, -vEdgeCut_offsetY1, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, vEdgeCut, -vEdgeCut);
translate([vEdgeCut_offsetX2, vEdgeCut_offsetY1, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, -vEdgeCut, vEdgeCut);
translate([vEdgeCut_offsetX2, -vEdgeCut_offsetY1, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, vEdgeCut, vEdgeCut);
translate([vEdgeCut_offsetX2, -vEdgeCut_offsetY2, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, -vEdgeCut, vEdgeCut);
translate([vEdgeCut_offsetX2, vEdgeCut_offsetY2, vEdgeCut_offsetZ])
rotate([0, 270, 0])
wedge(vEdgeCut_h, vEdgeCut, vEdgeCut);
}
================================================
FILE: SCAD/locking_lever.scad
================================================
// some variables
$fn = 60; // we are using 60 fragments for cylinders and similar objects
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// variables
vTolerance = 0.2;
vLockingLeverRadius_r = 5;
vLockingLeverRadius_offsetX = vLockingLeverRadius_r;
vLockingLeverRadius_offsetY = vLockingLeverRadius_r;
vLockingLeverRadius_offsetZ = 0;
vLockingLever_l = vLockingLeverRadius_r+12;
vLockingLever_w = 2*vLockingLeverRadius_r;
vLockingLever_h = 4;
vLockingLever_offsetX = vLockingLeverRadius_r;
vLockingLever_offsetY = 0;
vLockingLever_offsetZ = 0;
vLockingLeverExtension_l = 12;
vLockingLeverExtension_w = 8;
vLockingLeverExtension_h = vLockingLever_h;
vLockingLeverExtension_offsetX = 2*vLockingLeverRadius_r;
vLockingLeverExtension_offsetY = vLockingLeverRadius_r;
vLockingLeverExtension_offsetZ = 0;
vLockingLeverRampCutoff_l = -vLockingLeverExtension_w/2;
vLockingLeverRampCutoff_w = vLockingLeverExtension_l;
vLockingLeverRampCutoff_h = 1;
vLockingLeverRampCutoff_offsetX = vLockingLeverExtension_offsetX;
vLockingLeverRampCutoff_offsetY = vLockingLeverRadius_r+vLockingLeverExtension_w;
vLockingLeverRampCutoff_offsetZ = 0;
vScrewHole_d = 3+vTolerance;
vScrewHole_h = vLockingLever_h;
difference(){
union(){
translate([vLockingLeverRadius_offsetX, vLockingLeverRadius_offsetY, vLockingLeverRadius_offsetZ])
cylinder(r=vLockingLeverRadius_r, h=vLockingLever_h);
translate([vLockingLever_offsetX, vLockingLever_offsetY, vLockingLever_offsetZ])
cube([vLockingLever_l, vLockingLever_w, vLockingLever_h]);
translate([vLockingLeverExtension_offsetX, vLockingLeverExtension_offsetY, vLockingLeverExtension_offsetZ])
cube([vLockingLeverExtension_l, vLockingLeverExtension_w, vLockingLeverExtension_h]);
};
translate([vLockingLeverRadius_offsetX, vLockingLeverRadius_offsetY, vLockingLeverRadius_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h);
translate([vLockingLeverRampCutoff_offsetX, vLockingLeverRampCutoff_offsetY, vLockingLeverRampCutoff_offsetZ])
wedge(vLockingLeverRampCutoff_w, vLockingLeverRampCutoff_l, vLockingLeverRampCutoff_h);
};
================================================
FILE: SCAD/locking_rail.scad
================================================
// some variables
$fn = 60; // we are using 60 fragments for cylinders and similar objects
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// variables
vTolerance = 0.2;
vLockingRailBaseRadius_r = 5;
vLockingRailBaseRadius_offsetX1 = vLockingRailBaseRadius_r;
vLockingRailBaseRadius_offsetX2 = vLockingRailBaseRadius_r+10;
vLockingRailBaseRadius_offsetY= vLockingRailBaseRadius_r;
vLockingRailBaseRadius_offsetZ = 0;
vLockingRailBaseBlock_l = 2*vLockingRailBaseRadius_r;
vLockingRailBaseBlock_w = 2*vLockingRailBaseRadius_r;
vLockingRailBaseBlock_h = 4;
vLockingRailBaseBlock_offsetX = vLockingRailBaseRadius_r;
vLockingRailBaseBlock_offsetY = 0;
vLockingRailBaseBlock_offsetZ = 0;
vLockingRailExtension_l = 12;
vLockingRailExtension_w = vLockingRailBaseRadius_r+8;
vLockingRailExtension_h = vLockingRailBaseBlock_h;
vLockingRailExtension_offsetX = 0;
vLockingRailExtension_offsetY = vLockingRailBaseRadius_r;
vLockingRailExtension_offsetZ = 0;
vLockingRailRampCutoff_l = 5;
vLockingRailRampCutoff_w = vLockingRailExtension_l;
vLockingRailRampCutoff_h = 2;
vLockingRailRampCutoff_offsetX = 0;
vLockingRailRampCutoff_offsetY = vLockingRailExtension_w+vLockingRailExtension_offsetY;
vLockingRailRampCutoff_offsetZ = 0;
vScrewHole_d = 3+vTolerance;
vScrewHole_h = vLockingRailBaseBlock_h;
/*
translate([vLockingRailRampCutoff_offsetX, vLockingRailRampCutoff_offsetY, vLockingRailRampCutoff_offsetZ])
wedge(vLockingRailRampCutoff_w, -vLockingRailRampCutoff_l, vLockingRailRampCutoff_h);
*/
difference(){
union(){
translate([vLockingRailBaseRadius_offsetX1, vLockingRailBaseRadius_offsetY, vLockingRailBaseRadius_offsetZ])
cylinder(r = vLockingRailBaseRadius_r, h= vLockingRailBaseBlock_h);
translate([vLockingRailBaseRadius_offsetX2, vLockingRailBaseRadius_offsetY, vLockingRailBaseRadius_offsetZ])
cylinder(r = vLockingRailBaseRadius_r, h= vLockingRailBaseBlock_h);
// base block
translate([vLockingRailBaseBlock_offsetX, vLockingRailBaseBlock_offsetY, vLockingRailBaseBlock_offsetZ])
cube([vLockingRailBaseBlock_l, vLockingRailBaseBlock_w, vLockingRailBaseBlock_h]);
// extension block
translate([vLockingRailExtension_offsetX, vLockingRailExtension_offsetY, vLockingRailExtension_offsetZ])
cube([vLockingRailExtension_l, vLockingRailExtension_w, vLockingRailExtension_h]);
};
// cut off ramp
translate([vLockingRailRampCutoff_offsetX, vLockingRailRampCutoff_offsetY, vLockingRailRampCutoff_offsetZ])
wedge(vLockingRailRampCutoff_w, -vLockingRailRampCutoff_l, vLockingRailRampCutoff_h);
// screw holes
translate([vLockingRailBaseRadius_offsetX1, vLockingRailBaseRadius_offsetY, vLockingRailBaseRadius_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h);
translate([vLockingRailBaseRadius_offsetX2, vLockingRailBaseRadius_offsetY, vLockingRailBaseRadius_offsetZ])
cylinder(d=vScrewHole_d, h=vScrewHole_h);
};
================================================
FILE: SCAD/modules.scad
================================================
/*
This is a collection of the modules which are used heavily within the whole project.
Almost all parts rely on the modules to remain "as is", especially regarding their current orientation.
So please act very carefully here, otherwise you may screw up the complete design!
*/
// roof module - this is heavily used for dovetail cutouts
// please keep as is
module roof(l, w, h){
polyhedron(
points=[
[0,0,0],
[l,0,0],
[l,w,0],
[0,w,0],
[0,w/2,h],
[l,w/2,h]
],
faces=[
[0,1,2,3],
[0,4,1],
[1,4,5,2],
[2,5,3],
[3,5,4,0]
]
);
};
// a wedge module - this is heavily used for cutting edges
// please keep as is
module wedge(l, w, h) {
polyhedron(
points=[
[0,0,0],
[l,0,0],
[l,w,0],
[0,w,0],
[0,0,h],
[l,0,h]
],
faces=[
[0,3,2,1],
[0,1,5,4],
[1,2,5],
[2,3,4,5],
[3,0,4]
]
);
};
// simple tube module.
module tube(d1, d2, h) {
difference() {
cylinder(d=d1, h=h);
cylinder(d=d2, h=h);
};
};
// mainly used for making holes for countersunk screws
// please keep as is
module countersunk_screw(vScrew_d, vScrew_l){
union(){
cylinder(d=vScrew_d, h= vScrew_l);
cylinder(d1=vScrew_d*2, h=vScrew_d);
};
};
// module for making hexagons, e.g. hex nuts. kw is the key width
// please keep as is
module hex(kw, h) {
render()
translate([0, 0, h/2])
intersection_for(a = [0, 120, 240]) {
rotate([0, 0, a])
cube([kw, 3 * kw, h], true);
}
}
================================================
FILE: SCAD/pulling_lever.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
vLeverBasePlate_length = 20;
vLeverBasePlate_width = 15;
vLeverBasePlate_height = 4;
vLeverBasePlate_offsetX = 0;
vLeverBasePlate_offsetY = -10;
vLeverBasePlate_offsetZ = 0;
vLockingBolt_length = 4;
vLockingBolt_width = 2;
vLockingBolt_radius = vLockingBolt_width;
vLockingBolt_height = vLeverBasePlate_height;
vLockingBolt_offsetX = vLeverBasePlate_length-vLockingBolt_length;
vLockingBolt_offsetY = vLeverBasePlate_offsetY-vLockingBolt_width;
vLockingBolt_offsetZ = 0;
vPullingLever_length = 30;
vPullingLever_width = 7;
vPullingLever_height = vLeverBasePlate_height;
vPullingLever_offsetX = 0;
vPullingLever_offsetY = -2;
vPullingLever_offsetZ = 0;
vPullingGrip_length = 5;
vPullingGrip_width = vPullingLever_width;
vPullingGrip_height = vLeverBasePlate_height+15;
vPullingGrip_offsetX = vPullingLever_length-vPullingGrip_length;
vPullingGrip_offsetY = vPullingLever_offsetY;
vPullingGrip_offsetZ = 0;
vPullingGripWedge_length = vPullingGrip_length;
vPullingGripWedge_width = -3;
vPullingGripWedge_height = vPullingGrip_height;
vPullingGripWedge_offsetX = vPullingLever_length;
vPullingGripWedge_offsetY = vPullingLever_offsetY;
vPullingGripWedge_offsetZ = vPullingGrip_height;
vSpringLever_d1 = 6;
vSpringLever_d2 = 2;
vSpringLever_h = vLeverBasePlate_height;
vSpringLever_offsetX = vLeverBasePlate_length-(vSpringLever_d1/2);
vSpringLever_offsetY = 5;
vSpringLever_offsetZ = 0;
vBoltHole_d = 8+vTolerance;
vBoltHole_h = vLeverBasePlate_height;
vBoltHole_offsetX = 0;
vBoltHole_offsetY = 0;
vBoltHole_offsetZ = 0;
// temporary objects
translate([vSpringLever_offsetX, vSpringLever_offsetY, vSpringLever_offsetZ])
cylinder(d1=vSpringLever_d1, d2=vSpringLever_d2, h=vSpringLever_h);
translate([vSpringLever_offsetX, vSpringLever_offsetY, vSpringLever_offsetZ])
cylinder(d1=vSpringLever_d2, d2=vSpringLever_d1, h=vSpringLever_h);
difference(){
union(){
translate([vLeverBasePlate_offsetX, vLeverBasePlate_offsetY, vLeverBasePlate_offsetZ])
cube([vLeverBasePlate_length, vLeverBasePlate_width, vLeverBasePlate_height]);
// rounded back
translate([vLeverBasePlate_offsetX, 0, vLeverBasePlate_offsetZ])
cylinder(h=vLeverBasePlate_height, d=vLeverBasePlate_length);
// locking bolt
translate([vLockingBolt_offsetX, vLockingBolt_offsetY, vLockingBolt_offsetZ])
cube([vLockingBolt_length, vLockingBolt_width, vLockingBolt_height]);
translate([vLockingBolt_offsetX+vLockingBolt_radius, vLockingBolt_offsetY, vLockingBolt_offsetZ])
cylinder(h=vLockingBolt_height, r=vLockingBolt_width);
// pulling lever
translate([vPullingLever_offsetX, vPullingLever_offsetY, vPullingLever_offsetZ])
cube([vPullingLever_length, vPullingLever_width, vPullingLever_height]);
translate([vPullingGripWedge_offsetX, vPullingGripWedge_offsetY, vPullingGripWedge_offsetZ])
rotate([0, 90, 90])
wedge(vPullingGripWedge_height, vPullingGripWedge_length, vPullingGripWedge_width);
translate([vPullingGrip_offsetX, vPullingGrip_offsetY, vPullingGrip_offsetZ])
cube([vPullingGrip_length, vPullingGrip_width, vPullingGrip_height]);
};
translate([vBoltHole_offsetX, vBoltHole_offsetY, vBoltHole_offsetZ])
cylinder(h=vBoltHole_h, d=vBoltHole_d);
};
================================================
FILE: SCAD/pulling_lever_plate.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
vBoltPlate_length = 20-(2*vTolerance);
vBoltPlate_width = vLeverPlateBase_w; // caution: this is just the width without the radius!
vBoltPlate_height = 1.5;
vBoltPlate_offsetX = -vBoltPlate_length/2;
vBoltPlate_offsetY = -vBoltPlate_width/2;
vBoltPlate_offsetZ = 0;
vBolt_diameter = 8-vTolerance;
vBolt_height = vBoltPlate_height+5;
vBolt_offsetX = 0;
vBolt_offsetY = vBoltPlate_offsetY;
vBolt_offsetZ = 0;
vCentralBlock_length = vLeverPlateBlock_l;
vCentralBlock_width = vLeverPlateBlock_w;
vCentralBlock_height = vBoltPlate_height+4+vTolerance;
vCentralBlock_offsetX = vLeverPlateBlock_l-vSliderBase_l; // this should result in a negative offset
vCentralBlock_offsetY = -vCentralBlock_width/2;
vCentralBlock_offsetZ = 0;
vSpringHole_d = 1.5;
vSpringHole_h = vCentralBlock_width;
vSpringHole_offsetX = vCentralBlock_offsetX+2.5;
vSpringHole_offsetY = vCentralBlock_width/2;
//vSpringHole_offsetZ = vCentralBlock_height-vSpringHole_d;
vSpringHole_offsetZ = 3.5;
vCentralHole_d = 12;
vCentralHole_h = vBoltPlate_height;
vCentralHole_offsetX = 10;
vCentralHole_offsetY = 0;
vCentralHole_offsetZ = 0;
vCentralScrewHexNut_keywidth = 8+vTolerance;
vCentralScrewHexNut_height = 6;
vCentralScrewHexNut_offsetX = 10;
vCentralScrewHexNut_offsetY = 0;
vCentralScrewHexNut_offsetZ = 0;
vLeverBoltScrewHole_d1 = 4;
vLeverBoltScrewHole_d2 = 2;
vLeverBoltScrewHole_h = vBolt_height;
vLeverBoltScrewHole_f = vLeverBoltScrewHole_d1/2;
vLeverBoltScrewHole_offsetX = 0;
vLeverBoltScrewHole_offsetY = vBolt_offsetY;
vLeverBoltScrewHole_offsetZ = 0;
// lever plate screw holes
vLeverPlateScrewHole_d1 = 4;
vLeverPlateScrewHole_d2 = 2;
vLeverPlateScrewHole_f = vLeverPlateScrewHole_d1/2;
vLeverPlateScrewHole_h = vBolt_height;
vLeverPlateScrewHole_offsetX1 = -vDoveTail_w;
vLeverPlateScrewHole_offsetX2 = 3*vDoveTail_w;
vLeverPlateScrewHole_offsetY = (vLeverPlateBlock_w/2)-vDoveTail_w;
vLeverPlateScrewHole_offsetZ = 0;
difference(){
union(){
// front slider base
translate([vBoltPlate_offsetX, vBoltPlate_offsetY, vBoltPlate_offsetZ])
cube([vBoltPlate_length, vBoltPlate_width, vBoltPlate_height]);
// rounded sides
translate([vBolt_offsetX, vBolt_offsetY, vBolt_offsetZ])
cylinder(h=vBoltPlate_height, d=vBoltPlate_length);
translate([vBolt_offsetX, -vBolt_offsetY, vBolt_offsetZ])
cylinder(h=vBoltPlate_height, d=vBoltPlate_length);
// bolts
translate([vBolt_offsetX, vBolt_offsetY, vBolt_offsetZ])
cylinder(h=vBolt_height, d=vBolt_diameter);
translate([vBolt_offsetX, -vBolt_offsetY, vBolt_offsetZ])
cylinder(h=vBolt_height, d=vBolt_diameter);
// central plate
translate([vCentralBlock_offsetX, vCentralBlock_offsetY, vCentralBlock_offsetZ])
cube([vCentralBlock_length, vCentralBlock_width, vCentralBlock_height]);
};
translate([vCentralScrewHexNut_offsetX, vCentralScrewHexNut_offsetY, vCentralScrewHexNut_offsetZ])
hex(vCentralScrewHexNut_keywidth, vCentralScrewHexNut_height);
// spring hole in central block
translate([vSpringHole_offsetX, vSpringHole_offsetY, vSpringHole_offsetZ])
rotate([90, 0, 0])
cylinder(d=vSpringHole_d, h=vSpringHole_h );
// lever plate screw holes
translate([vLeverPlateScrewHole_offsetX1, -vLeverPlateScrewHole_offsetY, vLeverPlateScrewHole_offsetZ])
cylinder(d=vLeverPlateScrewHole_d2, h=vLeverPlateScrewHole_h);
translate([vLeverPlateScrewHole_offsetX1, +vLeverPlateScrewHole_offsetY, vLeverPlateScrewHole_offsetZ])
cylinder(d=vLeverPlateScrewHole_d2, h=vLeverPlateScrewHole_h);
translate([vLeverPlateScrewHole_offsetX2, -vLeverPlateScrewHole_offsetY, vLeverPlateScrewHole_offsetZ])
cylinder(d=vLeverPlateScrewHole_d2, h=vLeverPlateScrewHole_h);
translate([vLeverPlateScrewHole_offsetX2, +vLeverPlateScrewHole_offsetY, vLeverPlateScrewHole_offsetZ])
cylinder(d=vLeverPlateScrewHole_d2, h=vLeverPlateScrewHole_h);
// lever bolt screw holes
translate([vLeverBoltScrewHole_offsetX, -vLeverBoltScrewHole_offsetY, vLeverBoltScrewHole_offsetZ])
cylinder(d=vLeverBoltScrewHole_d2, h=vLeverBoltScrewHole_h);
translate([vLeverBoltScrewHole_offsetX, +vLeverBoltScrewHole_offsetY, vLeverBoltScrewHole_offsetZ])
cylinder(d=vLeverBoltScrewHole_d2, h=vLeverBoltScrewHole_h);
// bevels for all screw holes
// lever plate screw holes
translate([vLeverPlateScrewHole_offsetX1, -vLeverPlateScrewHole_offsetY, vLeverPlateScrewHole_offsetZ])
cylinder(d1=vLeverPlateScrewHole_d1, d2=vLeverPlateScrewHole_d2, h=vLeverPlateScrewHole_f);
translate([vLeverPlateScrewHole_offsetX1, +vLeverPlateScrewHole_offsetY, vLeverPlateScrewHole_offsetZ])
cylinder(d1=vLeverPlateScrewHole_d1, d2=vLeverPlateScrewHole_d2, h=vLeverPlateScrewHole_f);
translate([vLeverPlateScrewHole_offsetX2, -vLeverPlateScrewHole_offsetY, vLeverPlateScrewHole_offsetZ])
cylinder(d1=vLeverPlateScrewHole_d1, d2=vLeverPlateScrewHole_d2, h=vLeverPlateScrewHole_f);
translate([vLeverPlateScrewHole_offsetX2, +vLeverPlateScrewHole_offsetY, vLeverPlateScrewHole_offsetZ])
cylinder(d1=vLeverPlateScrewHole_d1, d2=vLeverPlateScrewHole_d2, h=vLeverPlateScrewHole_f);
// lever bolt screw holes
translate([vLeverBoltScrewHole_offsetX, -vLeverBoltScrewHole_offsetY, vLeverBoltScrewHole_offsetZ])
cylinder(d1=vLeverBoltScrewHole_d1, d2=vLeverBoltScrewHole_d2, h=vLeverBoltScrewHole_f);
translate([vLeverBoltScrewHole_offsetX, +vLeverBoltScrewHole_offsetY, vLeverBoltScrewHole_offsetZ])
cylinder(d1=vLeverBoltScrewHole_d1, d2=vLeverBoltScrewHole_d2, h=vLeverBoltScrewHole_f);
};
================================================
FILE: SCAD/rails.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// some measures in here are hard wired based on the experience with the first prototype. Normally there is no need to change them (except a measure is hinted with "adapt")
vRailTolerance = vTolerance;
vLowerRail_l = vBodyOuter_l-15; // we need 5mm space to move backwards for the lid lock
vLowerRailOuter_w = vLowerRail_w-vRailTolerance;
vLowerRailInner_w = vLowerRail_w-(2*vDoveTail_w)-vRailTolerance;
vLowerRail_h = vDoveTail_h;
vLowerRail_offsetX = 0;
vLowerRail_offsetY = -vLowerRailOuter_w/2;
vLowerRail_offsetZ = 0;
vUpperRail_l = vLowerRail_l-5;
vUpperRailOuter_w = vLowerRailOuter_w;
vUpperRail_h = vLowerRail_h;
vUpperRail_offsetX = 0;
vUpperRail_offsetY = -(vUpperRailOuter_w/2);
vUpperRail_offsetZ = 0;
vMidSection_h = 7; // 7 should fit for 4x5 and 5x7
vUpperBlock_l = vUpperRail_l;
vUpperBlock_w = vLowerRailInner_w;
vUpperBlock_h = vUpperRail_h + vMidSection_h;
vUpperBlock_offsetX = 0;
vUpperBlock_offsetY = -vUpperBlock_w/2;
vUpperBlock_offsetZ = vLowerRail_h;
vMidCutout_l = vUpperRail_l-30;
vMidCutout_w = vLowerRailOuter_w-30;
vMidCutout_h = vLowerRail_h+vUpperBlock_h;
vMidCutout_offsetX = 15;
vMidCutout_offsetY = -vMidCutout_w/2;
vMidCutout_offsetZ = 0;
vUpperCutout_l = vUpperRail_l-5;
vUpperCutout_w = vUpperRailOuter_w-(4*vDoveTail_w)+vRailTolerance;
vUpperCutout_h = vMidSection_h+1;
vUpperCutout_offsetX = 0;
vUpperCutout_offsetY = -vUpperCutout_w/2;
vUpperCutout_offsetZ = vMidCutout_h-vUpperCutout_h;
vFrontCutout_l = vUpperRail_l;
vFrontCutout_w = vUpperCutout_w-10;
vFrontCutout_h = vUpperCutout_h;
vFrontCutout_offsetX = 0;
vFrontCutout_offsetY = -vFrontCutout_w/2;
vFrontCutout_offsetZ = vUpperCutout_offsetZ;
vLensCutout_d = vUpperCutout_w;
vLensCutout_h = vLowerRail_h+vUpperBlock_h;
vLensCutout_offsetX = (vLowerRail_l/2)-10;
vLensCutout_offsetY = 0;
vLensCutout_offsetZ = 0;
// cutout for stop indents
vStopIndent_w = vUpperCutout_w + (2*vStopIndent_l);
vStopIndentCount = floor(vUpperRail_l/vStopIndentDistance);
vStopIndent_offsetY = -vStopIndent_w/2;
vStopIndent_offsetZ = vLowerRail_h+vMidSection_h+vUpperRail_h-vStopIndent_h;
vFocusingLever_w = (vBodyOuter_w/2)-10;
vFocusingLever_l = vFocusingLever_w;
vFocusingLever_h = vMidSection_h-1;
vFocusingLever_offsetX = 16; // manually set, probably no need to change things here
vFocusingLever_offsetY = 0;
vFocusingLever_offsetZ = vLowerRail_h + vFocusingLever_h + 0.5;
vFocusingThreadBlock_l = 12; // as long as we keep T5 or T6 rods, there's no need to change things here
vFocusingThreadBlock_w = 20-vTolerance;
vFocusingThreadBlock_h = 12;
vFocusingThreadBlock_offsetX = vFocusingLever_offsetX;
vFocusingThreadBlock_offsetY = -vFocusingLever_w;
vFocusingThreadBlock_offsetZ = 0;
vFocusingThreadHole_d = 10+vTolerance; // T6 = 10, T5 = 8
vFocusingThreadHole_h = vFocusingLever_l;
vFocusingThreadHole_offsetX = vFocusingLever_offsetX;
vFocusingThreadHole_offsetY = -vFocusingLever_w+7; // don't change this, unless you also check the corresponding value for front lid and focusing block
vFocusingThreadHole_offsetZ = 6;
vLidLock_d1 = vLidLockBase_d-vTolerance;
vLidLock_d2 = vLidLockBase_d-1; // we make cones, so it is easier to lock
vLidLock_h = 4;
vLidLock_offsetX = vUpperRail_l; // we need a locking lenght of about 4mm
vLidLock_offsetY = -vLidLockHole_distance/2; // double check if this fits to the upper rail width!
vLidLock_offsetZ = 5+vLidLockBase_d;
vEdgeCutoff = 3;
vEdgeCutoff_h = vLowerRail_h+vMidSection_h+vUpperRail_h;
difference(){
union(){
// lower rail
difference(){
translate([vLowerRail_offsetX, vLowerRail_offsetY, vLowerRail_offsetZ])
roof(vLowerRail_l, vLowerRailOuter_w, vLowerRailOuter_w/2);
translate([vLowerRail_offsetX, vLowerRail_offsetY, vLowerRail_h])
cube([vLowerRail_l, vLowerRailOuter_w, vLowerRailOuter_w/2]);
};
// upper block
translate([vUpperBlock_offsetX, vUpperBlock_offsetY, vUpperBlock_offsetZ])
cube([vUpperBlock_l, vUpperBlock_w, vUpperBlock_h]);
// focusing lever
translate([vFocusingLever_offsetX, vFocusingLever_offsetY, vFocusingLever_offsetZ])
rotate([0, 90, 0])
wedge(vFocusingLever_h, -vFocusingLever_w, vFocusingLever_l);
// focusing lever thread block
translate([vFocusingThreadBlock_offsetX, vFocusingThreadBlock_offsetY, vFocusingThreadBlock_offsetZ])
cube([vFocusingThreadBlock_l, vFocusingThreadBlock_w, vFocusingThreadBlock_h]);
// lid lock bolts
translate([vLidLock_offsetX, vLidLock_offsetY, vLidLock_offsetZ])
rotate([0, 90, 0])
cylinder(d1=vLidLock_d1, d2=vLidLock_d2, h=vLidLock_h);
translate([vLidLock_offsetX, -vLidLock_offsetY, vLidLock_offsetZ])
rotate([0, 90, 0])
cylinder(d1=vLidLock_d1, d2=vLidLock_d2, h=vLidLock_h);
// lower rail
translate([0,0,vLowerRail_h+vUpperBlock_h])
mirror([0,0,1]){
difference(){
translate([vUpperRail_offsetX, vUpperRail_offsetY, vUpperRail_offsetZ])
roof(vUpperRail_l, vUpperRailOuter_w, vUpperRailOuter_w/2);
translate([vUpperRail_offsetX, vUpperRail_offsetY, vUpperRail_h])
cube([vUpperRail_l, vUpperRailOuter_w, vUpperRailOuter_w/2]);
};
};
};
// mid cutout
translate([vMidCutout_offsetX, vMidCutout_offsetY, vMidCutout_offsetZ])
cube([vMidCutout_l, vMidCutout_w, vMidCutout_h]);
// upper cutout
translate([vUpperCutout_offsetX, vUpperCutout_offsetY, vUpperCutout_offsetZ])
cube([vUpperCutout_l, vUpperCutout_w, vUpperCutout_h]);
// front cutout
translate([vFrontCutout_offsetX, vFrontCutout_offsetY, vFrontCutout_offsetZ])
cube([vFrontCutout_l, vFrontCutout_w, vFrontCutout_h]);
for (i = [0:5]){
// lens cutout
translate([vLensCutout_offsetX+(i*2), vLensCutout_offsetY, vLensCutout_offsetZ])
cylinder(d=vLensCutout_d, h=vLensCutout_h);
};
// stop indents
for (i=[0:vStopIndentCount]){
translate([i*vStopIndentDistance+vStopIndent_offsetX, vStopIndent_offsetY, vStopIndent_offsetZ])
cube([vStopIndent_l, vStopIndent_w, vStopIndent_h]);
};
// focusing thread hole
translate([vFocusingThreadHole_offsetX, vFocusingThreadHole_offsetY, vFocusingThreadHole_offsetZ])
rotate([0, 90, 0])
cylinder(d=vFocusingThreadHole_d, h=vFocusingThreadHole_h);
// edge cutoff
// back left
translate([0, -vLowerRail_offsetY, 0])
rotate([0, -90, 0])
wedge(vEdgeCutoff_h, -vEdgeCutoff, -vEdgeCutoff);
// lower front left
translate([vLowerRail_l, -vLowerRail_offsetY, 0])
rotate([0, -90, 0])
wedge(vEdgeCutoff_h, -vEdgeCutoff, vEdgeCutoff);
// upper front left
translate([vUpperRail_l, -vLowerRail_offsetY, vLowerRail_h])
rotate([0, -90, 0])
wedge(vEdgeCutoff_h, -vEdgeCutoff, vEdgeCutoff);
// back right
translate([0, vLowerRail_offsetY, 0])
rotate([0, -90, 0])
wedge(vEdgeCutoff_h, vEdgeCutoff, -vEdgeCutoff);
// lower front right
translate([vLowerRail_l, vLowerRail_offsetY, 0])
rotate([0, -90, 0])
wedge(vEdgeCutoff_h, vEdgeCutoff, vEdgeCutoff);
// upper front right
translate([vUpperRail_l, vLowerRail_offsetY, vLowerRail_h])
rotate([0, -90, 0])
wedge(vEdgeCutoff_h, vEdgeCutoff, vEdgeCutoff);
};
================================================
FILE: SCAD/slider.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
// we have some large rounded objects, so we smooth them a bit more with a higher number of fragments
$fn = 120;
// base plate
vFrontStandartBasePlate_d1 = vSliderBase_w-vTolerance; // maybe subtract tolerance here?
vFrontStandartBasePlate_d2 = vFrontStandartBasePlate_d1-(2*vDoveTail_w);
vFrontStandartBasePlate_l = vSliderBase_l; // we are intersecting our cylinder with a cube!
vFrontStandartBasePlate_w = vFrontStandartBasePlate_d1;
vFrontStandartBasePlate_h1 = vDoveTail_h;
vFrontStandartBasePlate_h2 = vDoveTail_h;
vFrontStandartBasePlate_h = vFrontStandartBasePlate_h1+vFrontStandartBasePlate_h2;
vFrontStandartBasePlate_offsetX = 0;
vFrontStandartBasePlate_offsetY = 0;
vFrontStandartBasePlate_offsetZ = 0;
vLowerDovetail_l = vFrontStandartBasePlate_l;
vLowerDovetail_outerwidth = vFrontStandartBasePlate_w-(4*vDoveTail_w)+vTolerance;
vLowerDovetail_innerwidth = vLowerDovetail_outerwidth-(2*vDoveTail_w);
vLowerDovetail_offsetX = -vLowerDovetail_outerwidth/2;
vLowerDovetail_offsetY = -vLowerDovetail_l/2;
vLowerDovetail_offsetZ = vDoveTail_h;
vCentralScrewHole_d = 5+(2*vTolerance);
vCentralScrewHole_h = vFrontStandartBasePlate_h;
vCentralScrewHole_offsetX = 0;
vCentralScrewHole_offsetY = 0;
vCentralScrewHole_offsetZ = 0;
vCentralScrewHexNut_keywidth = 8+vTolerance;
vCentralScrewHexNut_height = 6;
vCentralScrewHexNut_offsetX = 0;
vCentralScrewHexNut_offsetY = 0;
vCentralScrewHexNut_offsetZ = vFrontStandartBasePlate_h-vCentralScrewHexNut_height;
vLeverBoltHole_d = 8+vTolerance;
vLeverBoltHole_h = vFrontStandartBasePlate_h;
vLeverBoltHole_offsetX = -(2*vDoveTail_w);
vLeverBoltHole_offsetY = (vUpperRail_w-(8*vDoveTail_w)) / 2;
vLeverBoltHole_offsetZ = vFrontStandartBasePlate_h1-1;
vLeverBoltScrewHole_d = 1.2;
vLeverBoltScrewHole_h = vFrontStandartBasePlate_h;
vLeverBoltScrewHole_offsetX = vLeverBoltHole_offsetX;
vLeverBoltScrewHole_offsetY = vLeverBoltHole_offsetY;
vLeverBoltScrewHole_offsetZ = 0;
// lever plate screw holes
vLeverPlateScrewHole_d = 1.2;
vLeverPlateScrewHole_h = vFrontStandartBasePlate_h;
vLeverPlateScrewHole_offsetX1 = -(3*vDoveTail_w);
vLeverPlateScrewHole_offsetX2 = vDoveTail_w;
vLeverPlateScrewHole_offsetY = (vLeverPlateBlock_w/2)-vDoveTail_w;
vLeverPlateScrewHole_offsetZ = 0;
vLeverCutout_l = 2*vDoveTail_w;
vLeverCutout_w = vUpperRail_w-(2*vDoveTail_w);
vLeverCutout_h = vFrontStandartBasePlate_h;
vLeverCutout_offsetX = (vFrontStandartBasePlate_l/2)-vLeverCutout_l;
vLeverCutout_offsetY = -vLeverCutout_w/2;
vLeverCutout_offsetZ = 0;
vLeverCutoutHoles_d = 2*vLeverCutout_l;
vLeverCutoutHoles_h = vLeverCutout_h;
vLeverCutoutHoles_offsetX = vLeverCutout_offsetX+(vLeverCutoutHoles_d/2);
vLeverCutoutHoles_offsetY = vLeverCutout_offsetY;
vLeverCutoutHoles_offsetZ = 0;
difference(){
union(){
difference(){
// front standart base plate
intersection(){
union(){
cylinder(d1=vFrontStandartBasePlate_d1, d2=vFrontStandartBasePlate_d2, h=vFrontStandartBasePlate_h1);
cylinder(d=vFrontStandartBasePlate_d2, h=vFrontStandartBasePlate_h);
};
translate([-vFrontStandartBasePlate_l/2, -vFrontStandartBasePlate_w/2, 0])
cube([vFrontStandartBasePlate_l, vFrontStandartBasePlate_w, vFrontStandartBasePlate_h]);
};
// cutout for lower dovetail
translate([0, 0, vFrontStandartBasePlate_h1])
/*
union(){
translate([-vLowerDovetail_l/2, -vLowerDovetail_outerwidth/2, 0])
cube([vLowerDovetail_l, vLowerDovetail_outerwidth, vTolerance]);
translate([-vLowerDovetail_l/2, -vLowerDovetail_innerwidth/2, vTolerance])
cube([vLowerDovetail_l, vLowerDovetail_innerwidth, vDoveTail_h]);
translate([vLowerDovetail_l/2, -vLowerDovetail_outerwidth/2, vTolerance])
rotate([0, 0, 90])
roof(2*vDoveTail_w, vLowerDovetail_l, vDoveTail_h);
translate([-vLowerDovetail_l/2, vLowerDovetail_outerwidth/2, vTolerance])
rotate([0, 0, 270])
roof(2*vDoveTail_w, vLowerDovetail_l, vDoveTail_h);
};
*/
union(){
translate([-vLowerDovetail_l/2, -vLowerDovetail_outerwidth/2, 0])
cube([vLowerDovetail_l, vLowerDovetail_outerwidth, vTolerance]);
translate([-vLowerDovetail_l/2, -vLowerDovetail_outerwidth/2, vTolerance])
roof(vLowerDovetail_l, vLowerDovetail_outerwidth, vLowerDovetail_outerwidth/2);
}
};
};
// central screw hole
translate([vCentralScrewHole_offsetX, vCentralScrewHole_offsetY, vCentralScrewHole_offsetZ])
cylinder(d=vCentralScrewHole_d, h=vCentralScrewHole_h);
translate([vCentralScrewHexNut_offsetX, vCentralScrewHexNut_offsetY, vCentralScrewHexNut_offsetZ])
hex(vCentralScrewHexNut_keywidth, vCentralScrewHexNut_height);
// holes for lever bolts
// outer
translate([vLeverBoltHole_offsetX, -vLeverBoltHole_offsetY, vLeverBoltHole_offsetZ])
cylinder(d=vLeverBoltHole_d, h=vLeverBoltHole_h);
translate([vLeverBoltHole_offsetX, +vLeverBoltHole_offsetY, vLeverBoltHole_offsetZ])
cylinder(d=vLeverBoltHole_d, h=vLeverBoltHole_h);
// lever bolt screw holes
translate([vLeverBoltScrewHole_offsetX, -vLeverBoltScrewHole_offsetY, vLeverBoltScrewHole_offsetZ])
cylinder(d=vLeverBoltScrewHole_d, h=vLeverBoltScrewHole_h);
translate([vLeverBoltScrewHole_offsetX, +vLeverBoltScrewHole_offsetY, vLeverBoltScrewHole_offsetZ])
cylinder(d=vLeverBoltScrewHole_d, h=vLeverBoltScrewHole_h);
// lever plate screw holes
translate([vLeverPlateScrewHole_offsetX1, -vLeverPlateScrewHole_offsetY, vLeverPlateScrewHole_offsetZ])
cylinder(d=vLeverPlateScrewHole_d, h=vLeverPlateScrewHole_h);
translate([vLeverPlateScrewHole_offsetX1, +vLeverPlateScrewHole_offsetY, vLeverPlateScrewHole_offsetZ])
cylinder(d=vLeverPlateScrewHole_d, h=vLeverPlateScrewHole_h);
translate([vLeverPlateScrewHole_offsetX2, -vLeverPlateScrewHole_offsetY, vLeverPlateScrewHole_offsetZ])
cylinder(d=vLeverPlateScrewHole_d, h=vLeverPlateScrewHole_h);
translate([vLeverPlateScrewHole_offsetX2, +vLeverPlateScrewHole_offsetY, vLeverPlateScrewHole_offsetZ])
cylinder(d=vLeverPlateScrewHole_d, h=vLeverPlateScrewHole_h);
// cutout for locking levers
translate([vLeverCutout_offsetX, vLeverCutout_offsetY, vLeverCutout_offsetZ])
cube([vLeverCutout_l, vLeverCutout_w, vLeverCutout_h]);
translate([vLeverCutoutHoles_offsetX, vLeverCutoutHoles_offsetY, vLeverCutoutHoles_offsetZ])
cylinder(d=vLeverCutoutHoles_d, h=vLeverCutoutHoles_d );
translate([vLeverCutoutHoles_offsetX, -vLeverCutoutHoles_offsetY, vLeverCutoutHoles_offsetZ])
cylinder(d=vLeverCutoutHoles_d, h=vLeverCutoutHoles_d );
};
================================================
FILE: SCAD/tripod_plate.scad
================================================
// loading the base configuration
include <baseconfig.scad>;
// some modules such as hex, countersunk screws, roof, wedge are available in a module file
use <modules.scad>;
vTotalPlate_length = vStabilizerBase_l;
vTotalPlate_height = 12;
vDovetail_length = vTotalPlate_length;
vDovetailOuter_width = vStabilizerDovetailBase_w-vDoveTail_tolerance;
vDovetailInner_width = vDovetailOuter_width-(2*vDoveTail_w);
vDovetail_height = vDoveTail_h;
vDovetail_offsetX = 0;
vDovetail_offsetY = -vDovetailOuter_width/2;
vDovetail_offsetZ = 0;
vDovetailEdgeCutoff = 3;
vArca_length = vTotalPlate_length-20;
vArca_width = 38;
vArca_height = 7;
vArcaBase_cutout = 4;
vArcaBase_height = 1.5;
vArca_offsetX = 0;
vArca_offsetY = -vArca_width/2;
vArca_offsetZ = vDovetail_height+vArca_height;
vArcaEdgeCutoff = 3;
vLockingCylinder_d1 = 20;
vLockingCylinder_d2 = 10;
vLockingCylinder_h = 7;
vLockingCylinder_offsetX = vTotalPlate_length-10;
vLockingCylinder_offsetY = 0;
vLockingCylinder_offsetZ = 0;
// we are using a M5x6x7 thread nut!
vLockingThreadHole_d = 7;
vLockingThreadHole_h = 6;
vLockingThreadHole_offsetX = vLockingCylinder_offsetX;
vLockingThreadHole_offsetY = vLockingCylinder_offsetY;
vLockingThreadHole_offsetZ = vLockingCylinder_offsetZ;
vLockingHole_d = 5.2;
vLockingHole_h = vTotalPlate_height;
vLockingHole_offsetX = vLockingCylinder_offsetX;
vLockingHole_offsetY = vLockingCylinder_offsetY;
vLockingHole_offsetZ = vLockingCylinder_offsetZ;
difference(){
union(){
// Dovetail plate
translate([vDovetail_offsetX, vDovetail_offsetY, vDovetail_offsetZ])
difference(){
intersection(){
roof(vDovetail_length, vDovetailOuter_width, vDovetailOuter_width/2);
cube([vDovetail_length, vDovetailOuter_width, vDovetail_height]);
};
// cut off dovetail edges
translate([0, 0, 0])
rotate([0, 270, 0])
wedge(vDovetail_height, vDovetailEdgeCutoff, -vDovetailEdgeCutoff);
translate([vDovetail_length, 0, 0])
rotate([0, 270, 0])
wedge(vDovetail_height, vDovetailEdgeCutoff, vDovetailEdgeCutoff);
translate([0, vDovetailOuter_width, 0])
rotate([0, 270, 0])
wedge(vDovetail_height, -vDovetailEdgeCutoff, -vDovetailEdgeCutoff);
translate([vDovetail_length, vDovetailOuter_width, 0])
rotate([0, 270, 0])
wedge(vDovetail_height, -vDovetailEdgeCutoff, vDovetailEdgeCutoff);
};
// Arca plate
translate([vArca_offsetX, vArca_offsetY, vArca_offsetZ])
mirror([0,0,1])
difference(){
union(){
cube([vArca_length, vArca_width, vArcaBase_height ]);
translate([0, 0, vArcaBase_height])
roof(vArca_length, vArca_width, vArca_width/2);
translate([0,0,vArcaBase_height+vArcaBase_cutout])
cube([vArca_length, vArca_width, vArca_width]);
};
translate([0,0,vArca_height])
cube([vArca_length, vArca_width, vArca_width]);
// cut off edges
translate([0, 0, 0])
rotate([0, 270, 0])
wedge( vArca_height, vArcaEdgeCutoff, -vArcaEdgeCutoff);
translate([vArca_length, 0, 0])
rotate([0, 270, 0])
wedge(vArca_height, vArcaEdgeCutoff, vArcaEdgeCutoff);
translate([0, vArca_width, 0])
rotate([0, 270, 0])
wedge(vArca_height, -vArcaEdgeCutoff, -vArcaEdgeCutoff);
translate([vArca_length, vArca_width, 0])
rotate([0, 270, 0])
wedge(vArca_height, -vArcaEdgeCutoff, vArcaEdgeCutoff);
};
// Cylinder for locking mechanism
translate([vLockingCylinder_offsetX, vLockingCylinder_offsetY, vLockingCylinder_offsetZ])
cylinder(d1=vLockingCylinder_d1, d2=vLockingCylinder_d2, h=vLockingCylinder_h);
};
// Hole for thread nut
translate([vLockingThreadHole_offsetX, vLockingThreadHole_offsetY, vLockingThreadHole_offsetZ])
cylinder(d=vLockingThreadHole_d, h=vLockingThreadHole_h);
// ScrewHole
translate([vLockingHole_offsetX, vLockingHole_offsetY, vLockingHole_offsetZ])
cylinder(d=vLockingHole_d, h=vLockingHole_h);
};
================================================
FILE: STL_4x5/README.md
================================================
# 4×5 parts list
**We put our format specific STL files in here, so we get a complete set of STL files for building a camera in the specified format**
## Printed parts
All parts can be printed on any decent 3D printer with sufficient build volume
- for 4x5" a smaller printer with about 190x190x100mm build volume is sufficient
Print settings vary slightly for the different parts - if not explicitly mentioned use
- 0.2mm layers or better
- 4 walls
- 4 bottom/top layers
- when printing with PETG, use at least 15-20% more infill as hinted below, below numbers are for PLA
The tolerance
gitextract_hjfyj2tt/ ├── .github/ │ └── ISSUE_TEMPLATE/ │ └── bug_report.md ├── CC-BY-NC-SA-LICENSE ├── CODE_OF_CONDUCT.md ├── LICENSE ├── README.md ├── SCAD/ │ ├── README │ ├── back_plate.scad │ ├── baseconfig.scad │ ├── bellows_back_frame.scad │ ├── bellows_front_frame.scad │ ├── body.scad │ ├── config_4x5.scad │ ├── config_5x7.scad │ ├── focus_wheel.scad │ ├── focusing_block.scad │ ├── front_lid.scad │ ├── front_lid_dovetail.scad │ ├── front_standard.scad │ ├── front_standard_tilt_plate.scad │ ├── ground_glass_clamp.scad │ ├── ground_glass_frame.scad │ ├── lensboard_carrier.scad │ ├── lensboard_lower_clamp.scad │ ├── lensboard_upper_clamp.scad │ ├── locking_lever.scad │ ├── locking_rail.scad │ ├── modules.scad │ ├── pulling_lever.scad │ ├── pulling_lever_plate.scad │ ├── rails.scad │ ├── slider.scad │ └── tripod_plate.scad ├── STL_4x5/ │ ├── README.md │ ├── back_plate.stl │ ├── body.stl │ ├── focus_wheel.stl │ ├── focusing_block.stl │ ├── front_lid.stl │ ├── front_lid_dovetail.stl │ ├── front_standard.stl │ ├── front_standard_tilt_plate.stl │ ├── ground_glass_clamp.stl │ ├── ground_glass_frame.stl │ ├── lensboard_carrier.stl │ ├── lensboard_lower_clamp.stl │ ├── lensboard_upper_clamp.stl │ ├── locking_lever.stl │ ├── locking_rail.stl │ ├── pulling_lever.stl │ ├── pulling_lever_plate.stl │ ├── rails.stl │ ├── slider.stl │ └── tripod_plate.stl ├── STL_5x7/ │ ├── README │ ├── back_plate.stl │ ├── bellows_back_frame.stl │ ├── bellows_front_frame.stl │ ├── body.stl │ ├── focus_wheel.stl │ ├── focusing_block.stl │ ├── front_lid.stl │ ├── front_lid_dovetail.stl │ ├── front_standard.stl │ ├── front_standard_tilt_plate.stl │ ├── ground_glass_clamp.stl │ ├── ground_glass_frame.stl │ ├── lensboard_carrier.stl │ ├── lensboard_lower_clamp.stl │ ├── lensboard_upper_clamp.stl │ ├── locking_lever.stl │ ├── locking_rail.stl │ ├── pulling_lever.stl │ ├── pulling_lever_plate.stl │ ├── rails.stl │ ├── slider.stl │ └── tripod_plate.stl ├── STL_8x10/ │ └── README ├── documentation/ │ └── README.md └── parts_list
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[
{
"path": ".github/ISSUE_TEMPLATE/bug_report.md",
"chars": 406,
"preview": "---\nname: Bug report\nabout: Create a report to help us improve\ntitle: ''\nlabels: ''\nassignees: ''\n\n---\n\n**Describe the b"
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"path": "CC-BY-NC-SA-LICENSE",
"chars": 20845,
"preview": "Attribution-NonCommercial-ShareAlike 4.0 International\n\n================================================================"
},
{
"path": "CODE_OF_CONDUCT.md",
"chars": 3344,
"preview": "# Contributor Covenant Code of Conduct\n\n## Our Pledge\n\nIn the interest of fostering an open and welcoming environment, w"
},
{
"path": "LICENSE",
"chars": 20877,
"preview": "Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License\n\n================================"
},
{
"path": "README.md",
"chars": 5356,
"preview": "# Scalable large format field camera - 4×5 - 5×7 - 8×10\n\n_This is my attempt to create a scalable larg"
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About this extraction
This page contains the full source code of the edgarkech/scalable_field_camera GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 79 files (19.9 MB), approximately 5.2M tokens. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.