Repository: egordorichev/BurningKnight
Branch: release
Commit: 03df92abed1f
Files: 1814
Total size: 4.4 MB
Directory structure:
gitextract_875549rw/
├── .github/
│ ├── FUNDING.yml
│ └── workflows/
│ └── deploy-steam.yml
├── .gitignore
├── Aseprite/
│ ├── Aseprite.csproj
│ ├── AsepriteAnimation.cs
│ ├── AsepriteFile.cs
│ ├── AsepriteImporter.cs
│ ├── AsepriteProcessor.cs
│ ├── AsepriteReader.cs
│ ├── AsepriteWriter.cs
│ ├── AudioFile.cs
│ ├── AudioImporter.cs
│ ├── AudioProcessor.cs
│ ├── AudioReader.cs
│ ├── AudioWriter.cs
│ ├── Calc.cs
│ ├── Properties/
│ │ └── AssemblyInfo.cs
│ ├── README.md
│ └── packages.config
├── BurningKnight/
│ ├── BK.cs
│ ├── BurningKnight.csproj
│ ├── Content/
│ │ ├── Animations/
│ │ │ ├── accessory_trader.ase
│ │ │ ├── achievements.ase
│ │ │ ├── active_trader.ase
│ │ │ ├── baby_gobbo.ase
│ │ │ ├── baby_slime.ase
│ │ │ ├── backpack.ase
│ │ │ ├── badosz.ase
│ │ │ ├── bandit.ase
│ │ │ ├── bee.ase
│ │ │ ├── beehive.ase
│ │ │ ├── beet.ase
│ │ │ ├── belt.ase
│ │ │ ├── belt_down.ase
│ │ │ ├── belt_up.ase
│ │ │ ├── big_slime.ase
│ │ │ ├── big_snowball.ase
│ │ │ ├── bigbee.ase
│ │ │ ├── biome_assets.ase
│ │ │ ├── bird.ase
│ │ │ ├── bk_orbital.ase
│ │ │ ├── blue_bullet_slime.ase
│ │ │ ├── book.ase
│ │ │ ├── boss_door.ase
│ │ │ ├── boxy.ase
│ │ │ ├── brastin.ase
│ │ │ ├── broco.ase
│ │ │ ├── buffed_flower.ase
│ │ │ ├── buffer.ase
│ │ │ ├── builder.ase
│ │ │ ├── bullet_slime.ase
│ │ │ ├── button.ase
│ │ │ ├── cactus.ase
│ │ │ ├── campfire.ase
│ │ │ ├── castle_biome.ase
│ │ │ ├── cave_biome.ase
│ │ │ ├── challenge_door.ase
│ │ │ ├── clown.ase
│ │ │ ├── copper_coin.ase
│ │ │ ├── crab.ase
│ │ │ ├── crawler.ase
│ │ │ ├── crystal.ase
│ │ │ ├── cup_guy.ase
│ │ │ ├── dark_mage.ase
│ │ │ ├── death_fx.ase
│ │ │ ├── demon.ase
│ │ │ ├── desert_biome.ase
│ │ │ ├── desert_bullet_slime.ase
│ │ │ ├── desert_slime.ase
│ │ │ ├── dino.ase
│ │ │ ├── discord.ase
│ │ │ ├── duck.ase
│ │ │ ├── dude.ase
│ │ │ ├── dummy.ase
│ │ │ ├── elon.ase
│ │ │ ├── emerald_golem.ase
│ │ │ ├── emerald_gunner.ase
│ │ │ ├── explobee.ase
│ │ │ ├── explosion.ase
│ │ │ ├── eye.ase
│ │ │ ├── flower.ase
│ │ │ ├── fly.ase
│ │ │ ├── ghost.ase
│ │ │ ├── globbo.ase
│ │ │ ├── gobbo.ase
│ │ │ ├── gobetta.ase
│ │ │ ├── gold_coin.ase
│ │ │ ├── grandma.ase
│ │ │ ├── gunner.ase
│ │ │ ├── half_mana.ase
│ │ │ ├── hat_trader.ase
│ │ │ ├── head_door.ase
│ │ │ ├── heinur.ase
│ │ │ ├── hub_biome.ase
│ │ │ ├── ice_biome.ase
│ │ │ ├── ice_crawler.ase
│ │ │ ├── ice_queen.ase
│ │ │ ├── iron_coin.ase
│ │ │ ├── isaac.ase
│ │ │ ├── item_half_heart.ase
│ │ │ ├── item_heart.ase
│ │ │ ├── items.ase
│ │ │ ├── jungle_biome.ase
│ │ │ ├── key.ase
│ │ │ ├── knight.ase
│ │ │ ├── level_lock.ase
│ │ │ ├── lever.ase
│ │ │ ├── library_biome.ase
│ │ │ ├── loading.ase
│ │ │ ├── lock.ase
│ │ │ ├── logo.ase
│ │ │ ├── logobg.ase
│ │ │ ├── maanex.ase
│ │ │ ├── mage.ase
│ │ │ ├── maggot.ase
│ │ │ ├── mana.ase
│ │ │ ├── mapuzzle.ase
│ │ │ ├── marshmallow.ase
│ │ │ ├── meat_guy.ase
│ │ │ ├── mega_slime.ase
│ │ │ ├── mike.ase
│ │ │ ├── milt.ase
│ │ │ ├── mother_slime.ase
│ │ │ ├── moving_platform.ase
│ │ │ ├── mummy.ase
│ │ │ ├── new_gobbo.ase
│ │ │ ├── nullptr.ase
│ │ │ ├── nurse.ase
│ │ │ ├── old_burning_knight.ase
│ │ │ ├── old_gobbo.ase
│ │ │ ├── old_king.ase
│ │ │ ├── old_man.ase
│ │ │ ├── ord.ase
│ │ │ ├── paintings.ase
│ │ │ ├── particles.ase
│ │ │ ├── payed_door.ase
│ │ │ ├── pharaoh.ase
│ │ │ ├── planks_particle.ase
│ │ │ ├── platinum_coin.ase
│ │ │ ├── preasure_plate.ase
│ │ │ ├── prism.ase
│ │ │ ├── projectiles.ase
│ │ │ ├── props.ase
│ │ │ ├── proto_chest.ase
│ │ │ ├── rat.ase
│ │ │ ├── regular_door.ase
│ │ │ ├── roger.ase
│ │ │ ├── rolling_spike.ase
│ │ │ ├── scourged_door.ase
│ │ │ ├── shield_buddy.ase
│ │ │ ├── shooty.ase
│ │ │ ├── shop_door.ase
│ │ │ ├── shopkeeper.ase
│ │ │ ├── side_door.ase
│ │ │ ├── skele_buddy.ase
│ │ │ ├── skeleton.ase
│ │ │ ├── slime.ase
│ │ │ ├── small_king.ase
│ │ │ ├── snek.ase
│ │ │ ├── sniper.ase
│ │ │ ├── snowball.ase
│ │ │ ├── snowflake.ase
│ │ │ ├── snowman.ase
│ │ │ ├── snowman_body.ase
│ │ │ ├── spelunker.ase
│ │ │ ├── spider.ase
│ │ │ ├── spiked_cookie.ase
│ │ │ ├── spiked_door.ase
│ │ │ ├── spikes.ase
│ │ │ ├── splash_fx.ase
│ │ │ ├── splash_particle.ase
│ │ │ ├── sponge.ase
│ │ │ ├── spooky_big_slime.ase
│ │ │ ├── spooky_biome.ase
│ │ │ ├── spooky_slime.ase
│ │ │ ├── stepping_platform.ase
│ │ │ ├── sword_trail.ase
│ │ │ ├── tech_biome.ase
│ │ │ ├── thief.ase
│ │ │ ├── trash_goblin.ase
│ │ │ ├── treasure_door.ase
│ │ │ ├── turret.ase
│ │ │ ├── twitch.ase
│ │ │ ├── twitch_pet.ase
│ │ │ ├── ui.ase
│ │ │ ├── vampire.ase
│ │ │ ├── vertical_shop_door.ase
│ │ │ ├── vertical_treasure_door.ase
│ │ │ ├── wallet.ase
│ │ │ ├── weapon_trader.ase
│ │ │ ├── wombat.ase
│ │ │ ├── worm.ase
│ │ │ └── xmas_biome.ase
│ │ ├── Content.mgcb
│ │ ├── Dialogs/
│ │ │ ├── accessorytrader.json
│ │ │ ├── activetrader.json
│ │ │ ├── beet.json
│ │ │ ├── bk.json
│ │ │ ├── bk_sign.json
│ │ │ ├── boxy.json
│ │ │ ├── brastin.json
│ │ │ ├── builder.json
│ │ │ ├── charger.json
│ │ │ ├── control.json
│ │ │ ├── dialogs.json
│ │ │ ├── discord.json
│ │ │ ├── dm.json
│ │ │ ├── duck.json
│ │ │ ├── eg.json
│ │ │ ├── elon.json
│ │ │ ├── fountain.json
│ │ │ ├── gobetta.json
│ │ │ ├── granny.json
│ │ │ ├── hattrader.json
│ │ │ ├── isaac.json
│ │ │ ├── maanex.json
│ │ │ ├── maanex2.json
│ │ │ ├── machine.json
│ │ │ ├── mapuzzle.json
│ │ │ ├── milt.json
│ │ │ ├── mob.json
│ │ │ ├── npc.json
│ │ │ ├── npc_hurt.json
│ │ │ ├── nullptr.json
│ │ │ ├── nurse.json
│ │ │ ├── old_man.json
│ │ │ ├── player.json
│ │ │ ├── roger.json
│ │ │ ├── shopkeeper.json
│ │ │ ├── snek.json
│ │ │ ├── tomb.json
│ │ │ ├── trash_goblin.json
│ │ │ ├── twitch.json
│ │ │ ├── vampire.json
│ │ │ └── weapontrader.json
│ │ ├── Fonts/
│ │ │ ├── fnt.spritefont
│ │ │ ├── large.xnb
│ │ │ ├── large_font.fnt
│ │ │ ├── large_font.xnb
│ │ │ ├── small.xnb
│ │ │ ├── small_font.fnt
│ │ │ └── small_font.xnb
│ │ ├── Locales/
│ │ │ ├── by.json
│ │ │ ├── de.json
│ │ │ ├── en.json
│ │ │ ├── fr.json
│ │ │ ├── it.json
│ │ │ ├── pl.json
│ │ │ ├── pt.json
│ │ │ ├── qu.json
│ │ │ └── ru.json
│ │ ├── Music/
│ │ │ ├── BK.ogg
│ │ │ ├── Believer.ogg
│ │ │ ├── Born to do rogueries.ogg
│ │ │ ├── Botanical Expedition.ogg
│ │ │ ├── Cursed legend.ogg
│ │ │ ├── Fatiga.ogg
│ │ │ ├── Frozen to the bones.ogg
│ │ │ ├── Gobbeon.ogg
│ │ │ ├── Hidden knowledge.ogg
│ │ │ ├── Hub.ogg
│ │ │ ├── Last chance.ogg
│ │ │ ├── Ma Precious.ogg
│ │ │ ├── Menu.ogg
│ │ │ ├── My precious.ogg
│ │ │ ├── Nostalgia.ogg
│ │ │ ├── Outsider.ogg
│ │ │ ├── Pirate Bay.ogg
│ │ │ ├── Reckless.ogg
│ │ │ ├── Serendipity.ogg
│ │ │ ├── Shopkeeper.ogg
│ │ │ ├── Void.ogg
│ │ │ ├── chip.ogg
│ │ │ └── piano.ogg
│ │ ├── Prefabs/
│ │ │ ├── cutscene_0.lvl
│ │ │ ├── granny.lvl
│ │ │ ├── hub.lvl
│ │ │ ├── mclaw.lvl
│ │ │ ├── new_hub.lvl
│ │ │ ├── nhub.lvl
│ │ │ └── tutorial.lvl
│ │ ├── README.txt
│ │ ├── Shaders/
│ │ │ ├── bk.fx
│ │ │ ├── chasm.fx
│ │ │ ├── entity.fx
│ │ │ ├── fog.fx
│ │ │ ├── item.fx
│ │ │ ├── screen.fx
│ │ │ ├── terrain.fx
│ │ │ └── ui.fx
│ │ ├── achievements.json
│ │ ├── bin/
│ │ │ ├── Fonts/
│ │ │ │ ├── fnt.xnb
│ │ │ │ ├── large.xnb
│ │ │ │ └── small.xnb
│ │ │ ├── Shaders/
│ │ │ │ ├── bk.xnb
│ │ │ │ ├── chasm.xnb
│ │ │ │ ├── entity.xnb
│ │ │ │ ├── fog.xnb
│ │ │ │ ├── item.xnb
│ │ │ │ ├── screen.xnb
│ │ │ │ ├── terrain.xnb
│ │ │ │ ├── test
│ │ │ │ └── ui.xnb
│ │ │ └── Textures/
│ │ │ ├── light.xnb
│ │ │ ├── noise.xnb
│ │ │ └── rexcellent_logo_pixel.xnb
│ │ ├── items.json
│ │ ├── keys.json
│ │ └── logo_helper.ase
│ ├── Events.cs
│ ├── Properties/
│ │ └── AssemblyInfo.cs
│ ├── README.md
│ ├── Settings.cs
│ ├── Tags.cs
│ ├── assets/
│ │ ├── CommonAse.cs
│ │ ├── Dialogs.cs
│ │ ├── Font.cs
│ │ ├── ImGuiHelper.cs
│ │ ├── Palette.cs
│ │ ├── Shaders.cs
│ │ ├── achievements/
│ │ │ ├── Achievement.cs
│ │ │ └── Achievements.cs
│ │ ├── input/
│ │ │ ├── Control.cs
│ │ │ └── Controls.cs
│ │ ├── items/
│ │ │ ├── ItemData.cs
│ │ │ └── Items.cs
│ │ ├── lighting/
│ │ │ ├── EntityLight.cs
│ │ │ ├── Light.cs
│ │ │ ├── LightComponent.cs
│ │ │ ├── Lights.cs
│ │ │ └── PositionedLight.cs
│ │ ├── loot/
│ │ │ ├── Drops.cs
│ │ │ └── LootTables.cs
│ │ ├── mod/
│ │ │ ├── Mod.cs
│ │ │ └── Mods.cs
│ │ ├── particle/
│ │ │ ├── AnimatedParticle.cs
│ │ │ ├── Particle.cs
│ │ │ ├── ParticleEmitter.cs
│ │ │ ├── ParticleEntity.cs
│ │ │ ├── ParticleSystem.cs
│ │ │ ├── Particles.cs
│ │ │ ├── controller/
│ │ │ │ ├── AnimatedParticleController.cs
│ │ │ │ ├── AshController.cs
│ │ │ │ ├── BkDeathParticleController.cs
│ │ │ │ ├── BloodParticleController.cs
│ │ │ │ ├── Controllers.cs
│ │ │ │ ├── DestroyParticleController.cs
│ │ │ │ ├── FloatParticleController.cs
│ │ │ │ ├── HealthParticleController.cs
│ │ │ │ ├── LavaController.cs
│ │ │ │ ├── ParticleController.cs
│ │ │ │ ├── RainParticleController.cs
│ │ │ │ ├── ScourgeController.cs
│ │ │ │ ├── SimpleParticleController.cs
│ │ │ │ └── SparkParticleController.cs
│ │ │ ├── custom/
│ │ │ │ ├── BuffParticle.cs
│ │ │ │ ├── ConfettiParticle.cs
│ │ │ │ ├── ConsumableParticle.cs
│ │ │ │ ├── EpicSpawn.cs
│ │ │ │ ├── FadingParticle.cs
│ │ │ │ ├── FireEmitter.cs
│ │ │ │ ├── FireParticle.cs
│ │ │ │ ├── ProjectileParticle.cs
│ │ │ │ ├── RainParticle.cs
│ │ │ │ ├── SnowParticle.cs
│ │ │ │ ├── TextParticle.cs
│ │ │ │ └── TileParticle.cs
│ │ │ └── renderer/
│ │ │ ├── AnimatedParticleRenderer.cs
│ │ │ ├── HealthParticleRenderer.cs
│ │ │ ├── ParticleRenderer.cs
│ │ │ ├── RandomFrameRenderer.cs
│ │ │ └── TexturedParticleRenderer.cs
│ │ └── prefabs/
│ │ ├── Prefab.cs
│ │ └── Prefabs.cs
│ ├── capsule.ase
│ ├── debug/
│ │ ├── BiomeCommand.cs
│ │ ├── BuffCommand.cs
│ │ ├── CheatWindow.cs
│ │ ├── Console.cs
│ │ ├── ConsoleCommand.cs
│ │ ├── DebugCommand.cs
│ │ ├── DieCommand.cs
│ │ ├── EntityCommand.cs
│ │ ├── ExploreCommand.cs
│ │ ├── GiveCommand.cs
│ │ ├── GodModeCommand.cs
│ │ ├── HappeningCommand.cs
│ │ ├── HealCommand.cs
│ │ ├── HurtCommand.cs
│ │ ├── LevelCommand.cs
│ │ ├── LevelLayerDebug.cs
│ │ ├── LootTableEditor.cs
│ │ ├── PassableCommand.cs
│ │ ├── PoolEditor.cs
│ │ ├── SaveCommand.cs
│ │ ├── SpawnCommand.cs
│ │ ├── TileCommand.cs
│ │ └── ZoomCommand.cs
│ ├── entity/
│ │ ├── BlankMaker.cs
│ │ ├── Cursor.cs
│ │ ├── DamageType.cs
│ │ ├── ExplosionMaker.cs
│ │ ├── HealthType.cs
│ │ ├── Layers.cs
│ │ ├── Lego.cs
│ │ ├── RenderTrigger.cs
│ │ ├── RenderTriggerManager.cs
│ │ ├── SpawnPoint.cs
│ │ ├── bomb/
│ │ │ ├── Bomb.cs
│ │ │ └── controller/
│ │ │ └── TargetBombController.cs
│ │ ├── buff/
│ │ │ ├── ArmoredBuff.cs
│ │ │ ├── BleedingBuff.cs
│ │ │ ├── BrokenArmorBuff.cs
│ │ │ ├── Buff.cs
│ │ │ ├── BuffCheckEvent.cs
│ │ │ ├── BuffInfo.cs
│ │ │ ├── BuffRegistry.cs
│ │ │ ├── BuffedBuff.cs
│ │ │ ├── BurningBuff.cs
│ │ │ ├── CharmedBuff.cs
│ │ │ ├── ConfusedBuff.cs
│ │ │ ├── FrozenBuff.cs
│ │ │ ├── InvincibleBuff.cs
│ │ │ ├── InvisibleBuff.cs
│ │ │ ├── PoisonBuff.cs
│ │ │ ├── ProjectileShaderHelper.cs
│ │ │ ├── RageBuff.cs
│ │ │ └── SlowBuff.cs
│ │ ├── component/
│ │ │ ├── AimComponent.cs
│ │ │ ├── AnimationComponent.cs
│ │ │ ├── AudioEmitterComponent.cs
│ │ │ ├── BodyComponent.cs
│ │ │ ├── BombGraphicsComponent.cs
│ │ │ ├── BuffsComponent.cs
│ │ │ ├── CircleBodyComponent.cs
│ │ │ ├── CloseDialogComponent.cs
│ │ │ ├── CollisionFilterComponent.cs
│ │ │ ├── CursorComponent.cs
│ │ │ ├── DoorBodyComponent.cs
│ │ │ ├── DropModifier.cs
│ │ │ ├── DropsComponent.cs
│ │ │ ├── ExplodableComponent.cs
│ │ │ ├── ExplodeComponent.cs
│ │ │ ├── ExtraAnimationComponent.cs
│ │ │ ├── FollowerComponent.cs
│ │ │ ├── GamepadComponent.cs
│ │ │ ├── HatComponent.cs
│ │ │ ├── HealthComponent.cs
│ │ │ ├── InteractDialogComponent.cs
│ │ │ ├── InteractableComponent.cs
│ │ │ ├── InteractableSliceComponent.cs
│ │ │ ├── InventoryComponent.cs
│ │ │ ├── ItemComponent.cs
│ │ │ ├── LockComponent.cs
│ │ │ ├── ManaComponent.cs
│ │ │ ├── MobAnimationComponent.cs
│ │ │ ├── NoCornerBodyComponent.cs
│ │ │ ├── OrbitGiverComponent.cs
│ │ │ ├── OrbitalComponent.cs
│ │ │ ├── OwnerComponent.cs
│ │ │ ├── PoolDropsComponent.cs
│ │ │ ├── QuackInteractionComponent.cs
│ │ │ ├── RandomFrameComponent.cs
│ │ │ ├── RectBodyComponent.cs
│ │ │ ├── RoomComponent.cs
│ │ │ ├── ScalableSliceComponent.cs
│ │ │ ├── SensorBodyComponent.cs
│ │ │ ├── ShadowComponent.cs
│ │ │ ├── SimpleZAnimationComponent.cs
│ │ │ ├── SliceComponent.cs
│ │ │ ├── SparkEmitterComponent.cs
│ │ │ ├── StatsComponent.cs
│ │ │ ├── SupportableComponent.cs
│ │ │ ├── TextGraphicsComponent.cs
│ │ │ ├── TileInteractionComponent.cs
│ │ │ ├── WallAnimationComponent.cs
│ │ │ ├── ZAnimationComponent.cs
│ │ │ ├── ZComponent.cs
│ │ │ └── ZSliceComponent.cs
│ │ ├── creature/
│ │ │ ├── Creature.cs
│ │ │ ├── Decoy.cs
│ │ │ ├── Gore.cs
│ │ │ ├── SmartState.cs
│ │ │ ├── bk/
│ │ │ │ ├── BkGraphicsComponent.cs
│ │ │ │ ├── BkOrbital.cs
│ │ │ │ ├── BurningKnight.cs
│ │ │ │ └── SpawnTrigger.cs
│ │ │ ├── drop/
│ │ │ │ ├── AnyDrop.cs
│ │ │ │ ├── Drop.cs
│ │ │ │ ├── DropInfo.cs
│ │ │ │ ├── DropRegistry.cs
│ │ │ │ ├── EmptyDrop.cs
│ │ │ │ ├── OneOfDrop.cs
│ │ │ │ ├── PoolDrop.cs
│ │ │ │ ├── SimpleDrop.cs
│ │ │ │ └── SingleDrop.cs
│ │ │ ├── mob/
│ │ │ │ ├── Dummy.cs
│ │ │ │ ├── LoopChance.cs
│ │ │ │ ├── Mimic.cs
│ │ │ │ ├── Mob.cs
│ │ │ │ ├── MobInfo.cs
│ │ │ │ ├── MobPair.cs
│ │ │ │ ├── MobRegistry.cs
│ │ │ │ ├── MobSpawnInfo.cs
│ │ │ │ ├── SpawnChance.cs
│ │ │ │ ├── boss/
│ │ │ │ │ ├── BkHead.cs
│ │ │ │ │ ├── Boss.cs
│ │ │ │ │ ├── BossAttack.cs
│ │ │ │ │ ├── BossInfo.cs
│ │ │ │ │ ├── BossRegistry.cs
│ │ │ │ │ ├── DM.cs
│ │ │ │ │ ├── IceQueen.cs
│ │ │ │ │ ├── OldKing.cs
│ │ │ │ │ ├── Pharaoh.cs
│ │ │ │ │ ├── QueenBee.cs
│ │ │ │ │ └── rooms/
│ │ │ │ │ ├── DmBulletDodgeRoom.cs
│ │ │ │ │ ├── DmEndRoom.cs
│ │ │ │ │ ├── DmEnemyRoom.cs
│ │ │ │ │ ├── DmMazeRoom.cs
│ │ │ │ │ ├── DmPadsRoom.cs
│ │ │ │ │ ├── DmPlatformRoom.cs
│ │ │ │ │ ├── DmRoom.cs
│ │ │ │ │ ├── DmRoomRegistry.cs
│ │ │ │ │ └── DmSpikeRoom.cs
│ │ │ │ ├── castle/
│ │ │ │ │ ├── BabySlime.cs
│ │ │ │ │ ├── Bandit.cs
│ │ │ │ │ ├── BigSlime.cs
│ │ │ │ │ ├── BlueBulletSlime.cs
│ │ │ │ │ ├── BulletSlime.cs
│ │ │ │ │ ├── Caster.cs
│ │ │ │ │ ├── Clown.cs
│ │ │ │ │ ├── Crab.cs
│ │ │ │ │ ├── Ghost.cs
│ │ │ │ │ ├── Gunner.cs
│ │ │ │ │ ├── King.cs
│ │ │ │ │ ├── Knight.cs
│ │ │ │ │ ├── MotherSlime.cs
│ │ │ │ │ ├── Rat.cs
│ │ │ │ │ ├── SimpleSlime.cs
│ │ │ │ │ └── WallCrawler.cs
│ │ │ │ ├── cave/
│ │ │ │ │ ├── Broco.cs
│ │ │ │ │ ├── EmeraldGunner.cs
│ │ │ │ │ └── Thief.cs
│ │ │ │ ├── desert/
│ │ │ │ │ ├── Cactus.cs
│ │ │ │ │ ├── DesertBulletSlime.cs
│ │ │ │ │ ├── DesertSlime.cs
│ │ │ │ │ ├── Fly.cs
│ │ │ │ │ ├── Maggot.cs
│ │ │ │ │ ├── MegaSlime.cs
│ │ │ │ │ ├── Mummy.cs
│ │ │ │ │ ├── Spelunker.cs
│ │ │ │ │ └── Worm.cs
│ │ │ │ ├── ice/
│ │ │ │ │ ├── BigSnowball.cs
│ │ │ │ │ ├── CupGuy.cs
│ │ │ │ │ ├── Dino.cs
│ │ │ │ │ ├── IceCrawler.cs
│ │ │ │ │ ├── Snowball.cs
│ │ │ │ │ ├── Snowflake.cs
│ │ │ │ │ ├── Snowman.cs
│ │ │ │ │ ├── SnowmanBody.cs
│ │ │ │ │ └── Sponge.cs
│ │ │ │ ├── jungle/
│ │ │ │ │ ├── Bee.cs
│ │ │ │ │ ├── BeeHive.cs
│ │ │ │ │ ├── BigBee.cs
│ │ │ │ │ ├── BuffedFlower.cs
│ │ │ │ │ ├── Explobee.cs
│ │ │ │ │ ├── Flower.cs
│ │ │ │ │ ├── Sniper.cs
│ │ │ │ │ └── Wombat.cs
│ │ │ │ ├── library/
│ │ │ │ │ ├── Book.cs
│ │ │ │ │ ├── Buffer.cs
│ │ │ │ │ ├── Skeleton.cs
│ │ │ │ │ └── TeleportingMage.cs
│ │ │ │ ├── prefabs/
│ │ │ │ │ ├── Slime.cs
│ │ │ │ │ └── WallWalker.cs
│ │ │ │ └── prefix/
│ │ │ │ ├── DeathShotPrefix.cs
│ │ │ │ ├── EmeraldPrefix.cs
│ │ │ │ ├── ExplosivePrefix.cs
│ │ │ │ ├── FragilePrefix.cs
│ │ │ │ ├── GoldPrefix.cs
│ │ │ │ ├── HealthyPrefix.cs
│ │ │ │ ├── Prefix.cs
│ │ │ │ ├── PrefixRegistry.cs
│ │ │ │ └── RegenerativePrefix.cs
│ │ │ ├── npc/
│ │ │ │ ├── AccessoryTrader.cs
│ │ │ │ ├── ActiveTrader.cs
│ │ │ │ ├── Beet.cs
│ │ │ │ ├── Bird.cs
│ │ │ │ ├── Brastin.cs
│ │ │ │ ├── Builder.cs
│ │ │ │ ├── DarkMage.cs
│ │ │ │ ├── Discord.cs
│ │ │ │ ├── Duck.cs
│ │ │ │ ├── Elon.cs
│ │ │ │ ├── EmeraldGolem.cs
│ │ │ │ ├── Granny.cs
│ │ │ │ ├── HatTrader.cs
│ │ │ │ ├── Isaac.cs
│ │ │ │ ├── MaPuzzle.cs
│ │ │ │ ├── Maanex.cs
│ │ │ │ ├── Maanex2.cs
│ │ │ │ ├── Mike.cs
│ │ │ │ ├── Milt.cs
│ │ │ │ ├── Npc.cs
│ │ │ │ ├── NullPtr.cs
│ │ │ │ ├── OldMan.cs
│ │ │ │ ├── Ord.cs
│ │ │ │ ├── ShopKeeper.cs
│ │ │ │ ├── ShopNpc.cs
│ │ │ │ ├── WeaponTrader.cs
│ │ │ │ └── dungeon/
│ │ │ │ ├── Boxy.cs
│ │ │ │ ├── DungeonDuck.cs
│ │ │ │ ├── DungeonElon.cs
│ │ │ │ ├── DungeonShopNpc.cs
│ │ │ │ ├── Gobetta.cs
│ │ │ │ ├── Nurse.cs
│ │ │ │ ├── Roger.cs
│ │ │ │ ├── Snek.cs
│ │ │ │ ├── TrashGoblin.cs
│ │ │ │ └── Vampire.cs
│ │ │ ├── pet/
│ │ │ │ ├── AnimatedFollowerPet.cs
│ │ │ │ ├── Backpack.cs
│ │ │ │ ├── BooGraphicsComponent.cs
│ │ │ │ ├── Bubblo.cs
│ │ │ │ ├── Crystal.cs
│ │ │ │ ├── DiagonalPet.cs
│ │ │ │ ├── FollowerPet.cs
│ │ │ │ ├── GeneratorPet.cs
│ │ │ │ ├── LampPet.cs
│ │ │ │ ├── LilBoo.cs
│ │ │ │ ├── Pet.cs
│ │ │ │ ├── PetRegistry.cs
│ │ │ │ ├── RoomBasedPet.cs
│ │ │ │ ├── ShieldBuddy.cs
│ │ │ │ ├── Shooty.cs
│ │ │ │ ├── SnekPet.cs
│ │ │ │ ├── SpikedCookie.cs
│ │ │ │ ├── Strawberry.cs
│ │ │ │ ├── TheEye.cs
│ │ │ │ └── Wallet.cs
│ │ │ └── player/
│ │ │ ├── ActiveItemComponent.cs
│ │ │ ├── ActiveWeaponComponent.cs
│ │ │ ├── ConsumablesComponent.cs
│ │ │ ├── HeartsComponent.cs
│ │ │ ├── InteractorComponent.cs
│ │ │ ├── LampComponent.cs
│ │ │ ├── LocalPlayer.cs
│ │ │ ├── Player.cs
│ │ │ ├── PlayerClass.cs
│ │ │ ├── PlayerGraphicsComponent.cs
│ │ │ ├── PlayerInputComponent.cs
│ │ │ └── WeaponComponent.cs
│ │ ├── cutscene/
│ │ │ ├── controller/
│ │ │ │ ├── CutsceneController.cs
│ │ │ │ └── GobboCutsceneController.cs
│ │ │ └── entity/
│ │ │ ├── BabyGobbo.cs
│ │ │ ├── CutsceneEntity.cs
│ │ │ ├── Gobbo.cs
│ │ │ ├── Heinur.cs
│ │ │ └── OldGobbo.cs
│ │ ├── door/
│ │ │ ├── BossDoor.cs
│ │ │ ├── BossLock.cs
│ │ │ ├── CageDoor.cs
│ │ │ ├── CageLock.cs
│ │ │ ├── ChallengeDoor.cs
│ │ │ ├── ConditionDoor.cs
│ │ │ ├── ConditionLock.cs
│ │ │ ├── CustomDoor.cs
│ │ │ ├── Door.cs
│ │ │ ├── GoldLock.cs
│ │ │ ├── HallDoor.cs
│ │ │ ├── HallLock.cs
│ │ │ ├── HeadDoor.cs
│ │ │ ├── IronLock.cs
│ │ │ ├── ItemDoor.cs
│ │ │ ├── ItemLock.cs
│ │ │ ├── LevelDoor.cs
│ │ │ ├── LevelLock.cs
│ │ │ ├── Lock.cs
│ │ │ ├── LockableDoor.cs
│ │ │ ├── LockedDoor.cs
│ │ │ ├── PayedDoor.cs
│ │ │ ├── RedDoor.cs
│ │ │ ├── RedLock.cs
│ │ │ ├── ScourgedDoor.cs
│ │ │ ├── ShopDoor.cs
│ │ │ ├── SpecialDoor.cs
│ │ │ ├── SpikedDoor.cs
│ │ │ ├── TeleportTrigger.cs
│ │ │ ├── TreasureDoor.cs
│ │ │ ├── VerticalConditionDoor.cs
│ │ │ ├── VerticalDoor.cs
│ │ │ ├── VerticalHallDoor.cs
│ │ │ └── VerticalShopDoor.cs
│ │ ├── events/
│ │ │ ├── BombPlacedEvent.cs
│ │ │ ├── BuffAddedEvent.cs
│ │ │ ├── BuffRemovedEvent.cs
│ │ │ ├── BurningKnightDefeatedEvent.cs
│ │ │ ├── CollisionEndedEvent.cs
│ │ │ ├── CollisionStartedEvent.cs
│ │ │ ├── ConsumableAddedEvent.cs
│ │ │ ├── ConsumableRemovedEvent.cs
│ │ │ ├── DealChanceCalculateEvent.cs
│ │ │ ├── DiedEvent.cs
│ │ │ ├── DoorClosedEvent.cs
│ │ │ ├── DoorOpenedEvent.cs
│ │ │ ├── ExplodedEvent.cs
│ │ │ ├── FlagCollisionEndEvent.cs
│ │ │ ├── FlagCollisionStartEvent.cs
│ │ │ ├── GramophoneBrokenEvent.cs
│ │ │ ├── HealthModifiedEvent.cs
│ │ │ ├── InteractedEvent.cs
│ │ │ ├── ItemAddedEvent.cs
│ │ │ ├── ItemBoughtEvent.cs
│ │ │ ├── ItemCheckEvent.cs
│ │ │ ├── ItemPlacedEvent.cs
│ │ │ ├── ItemPriceCalculationEvent.cs
│ │ │ ├── ItemRemovedEvent.cs
│ │ │ ├── ItemTakenEvent.cs
│ │ │ ├── ItemUsedEvent.cs
│ │ │ ├── KilledEvent.cs
│ │ │ ├── LockClosedEvent.cs
│ │ │ ├── LockOpenedEvent.cs
│ │ │ ├── LostSupportEvent.cs
│ │ │ ├── MaxHealthModifiedEvent.cs
│ │ │ ├── MobTargetChange.cs
│ │ │ ├── NewFloorEvent.cs
│ │ │ ├── NewLevelStartedEvent.cs
│ │ │ ├── PlayerHurtEvent.cs
│ │ │ ├── PlayerRolledEvent.cs
│ │ │ ├── PlayerShootEvent.cs
│ │ │ ├── PostHealthModifiedEvent.cs
│ │ │ ├── ProjectileCreatedEvent.cs
│ │ │ ├── QuackEvent.cs
│ │ │ ├── RemoveFromPoolUse.cs
│ │ │ ├── RevivedEvent.cs
│ │ │ ├── RoomChangedEvent.cs
│ │ │ ├── RoomClearedEvent.cs
│ │ │ ├── SaveEndedEvent.cs
│ │ │ ├── SaveStartedEvent.cs
│ │ │ ├── SecretRoomFoundEvent.cs
│ │ │ ├── TileCollisionEndEvent.cs
│ │ │ ├── TileCollisionStartEvent.cs
│ │ │ └── WeaponSwappedEvent.cs
│ │ ├── fx/
│ │ │ ├── ChasmFx.cs
│ │ │ ├── ExplosionLeftOver.cs
│ │ │ ├── Firefly.cs
│ │ │ ├── InteractFx.cs
│ │ │ ├── SplashFx.cs
│ │ │ ├── SplashParticle.cs
│ │ │ ├── TileFx.cs
│ │ │ ├── WaterfallFx.cs
│ │ │ └── WindFx.cs
│ │ ├── item/
│ │ │ ├── AnimatedItemGraphicsComponent.cs
│ │ │ ├── BossStand.cs
│ │ │ ├── Chance.cs
│ │ │ ├── EmeraldStand.cs
│ │ │ ├── Item.cs
│ │ │ ├── ItemGraphicsComponent.cs
│ │ │ ├── ItemInfo.cs
│ │ │ ├── ItemPair.cs
│ │ │ ├── ItemPickupFx.cs
│ │ │ ├── ItemPool.cs
│ │ │ ├── ItemQuality.cs
│ │ │ ├── ItemType.cs
│ │ │ ├── PriceCalculator.cs
│ │ │ ├── RandomItem.cs
│ │ │ ├── Reroller.cs
│ │ │ ├── RoundItem.cs
│ │ │ ├── Scourge.cs
│ │ │ ├── SingleChoiceStand.cs
│ │ │ ├── SpawnMobsUse.cs
│ │ │ ├── Weapon.cs
│ │ │ ├── WeaponType.cs
│ │ │ ├── WeaponTypeHelper.cs
│ │ │ ├── renderer/
│ │ │ │ ├── AngledRenderer.cs
│ │ │ │ ├── ItemRenderer.cs
│ │ │ │ ├── MovingAngledRenderer.cs
│ │ │ │ ├── RendererRegistry.cs
│ │ │ │ └── StickRenderer.cs
│ │ │ ├── stand/
│ │ │ │ ├── ActiveStand.cs
│ │ │ │ ├── ArtifactStand.cs
│ │ │ │ ├── BkStand.cs
│ │ │ │ ├── BoxyStand.cs
│ │ │ │ ├── CustomStand.cs
│ │ │ │ ├── DarkMageStand.cs
│ │ │ │ ├── GarderobeStand.cs
│ │ │ │ ├── GobettaStand.cs
│ │ │ │ ├── GrannyStand.cs
│ │ │ │ ├── HatStand.cs
│ │ │ │ ├── HealChoiceStand.cs
│ │ │ │ ├── HealthStand.cs
│ │ │ │ ├── ItemStand.cs
│ │ │ │ ├── LampStand.cs
│ │ │ │ ├── LampUnlockStand.cs
│ │ │ │ ├── PermanentStand.cs
│ │ │ │ ├── RogerStand.cs
│ │ │ │ ├── ScourgedStand.cs
│ │ │ │ ├── ShieldChoiceStand.cs
│ │ │ │ ├── ShopStand.cs
│ │ │ │ ├── SnekStand.cs
│ │ │ │ ├── TrashGoblinStand.cs
│ │ │ │ ├── VampireStand.cs
│ │ │ │ └── WeaponStand.cs
│ │ │ ├── use/
│ │ │ │ ├── AddHitboxUse.cs
│ │ │ │ ├── AddTorchUse.cs
│ │ │ │ ├── AffectDealChanceUse.cs
│ │ │ │ ├── BlankUse.cs
│ │ │ │ ├── BlindFoldUse.cs
│ │ │ │ ├── BlockDamageUse.cs
│ │ │ │ ├── BreakPiggyBankUse.cs
│ │ │ │ ├── BucketUse.cs
│ │ │ │ ├── ChanceToUseWeaponUse.cs
│ │ │ │ ├── ConsumeUse.cs
│ │ │ │ ├── DetonateBombsUse.cs
│ │ │ │ ├── DigUse.cs
│ │ │ │ ├── DiscoverSecretRoomsUse.cs
│ │ │ │ ├── DiscoverSideRoomsUse.cs
│ │ │ │ ├── DoOnEnemyCollisionUse.cs
│ │ │ │ ├── DoOnHurtUse.cs
│ │ │ │ ├── DoOnNewFloorUse.cs
│ │ │ │ ├── DoOnTimerUse.cs
│ │ │ │ ├── DoUsesIfUse.cs
│ │ │ │ ├── DoWithUse.cs
│ │ │ │ ├── DuplicateItemsUse.cs
│ │ │ │ ├── DuplicateMobsAndHealUse.cs
│ │ │ │ ├── DuplicateMobsUse.cs
│ │ │ │ ├── EnableScourgeUse.cs
│ │ │ │ ├── ExplodeUse.cs
│ │ │ │ ├── FireInAllDirsUse.cs
│ │ │ │ ├── GiveBombUse.cs
│ │ │ │ ├── GiveBuffImmunityUse.cs
│ │ │ │ ├── GiveBuffUse.cs
│ │ │ │ ├── GiveEmeraldsUse.cs
│ │ │ │ ├── GiveFlightUse.cs
│ │ │ │ ├── GiveGoldUse.cs
│ │ │ │ ├── GiveHeartContainersUse.cs
│ │ │ │ ├── GiveItemUse.cs
│ │ │ │ ├── GiveKeyUse.cs
│ │ │ │ ├── GiveLaserAimUse.cs
│ │ │ │ ├── GivePhaseUse.cs
│ │ │ │ ├── GiveRandomPickupUse.cs
│ │ │ │ ├── GiveScourgeImmunityUse.cs
│ │ │ │ ├── GiveWeaponUse.cs
│ │ │ │ ├── GoThonkUse.cs
│ │ │ │ ├── InvokeItemsUse.cs
│ │ │ │ ├── ItemUse.cs
│ │ │ │ ├── KillMobUse.cs
│ │ │ │ ├── LeaveLegoUse.cs
│ │ │ │ ├── MakeBombsBlankUse.cs
│ │ │ │ ├── MakeBombsExplodeOnTouchUse.cs
│ │ │ │ ├── MakeBombsHomeUse.cs
│ │ │ │ ├── MakeItemsAttactUse.cs
│ │ │ │ ├── MakeLayerPassableUse.cs
│ │ │ │ ├── MakeProjectileExpandUse.cs
│ │ │ │ ├── MakeProjectileReshootUse.cs
│ │ │ │ ├── MakeProjectileShrinkUse.cs
│ │ │ │ ├── MakeProjectilesBlankOnDeathUse.cs
│ │ │ │ ├── MakeProjectilesBoomerangUse.cs
│ │ │ │ ├── MakeProjectilesBounceUse.cs
│ │ │ │ ├── MakeProjectilesHomeInUse.cs
│ │ │ │ ├── MakeProjectilesHurtOnMissUse.cs
│ │ │ │ ├── MakeProjectilesKillWithBuffUse.cs
│ │ │ │ ├── MakeProjectilesShatternOnDeathUse.cs
│ │ │ │ ├── MakeProjectilesSlowDown.cs
│ │ │ │ ├── MakeProjectilesSplitOnDeathUse.cs
│ │ │ │ ├── MakeProjectilesSplitUse.cs
│ │ │ │ ├── MakeRollKickProjectilesUse.cs
│ │ │ │ ├── MakeShopRestockUse.cs
│ │ │ │ ├── MeleeArcUse.cs
│ │ │ │ ├── ModEachAttackUse.cs
│ │ │ │ ├── ModifyActiveChargeUse.cs
│ │ │ │ ├── ModifyArcUse.cs
│ │ │ │ ├── ModifyBombsUse.cs
│ │ │ │ ├── ModifyConsumableWeightsUse.cs
│ │ │ │ ├── ModifyGameSaveValueUse.cs
│ │ │ │ ├── ModifyGenUse.cs
│ │ │ │ ├── ModifyHpUse.cs
│ │ │ │ ├── ModifyLuckUse.cs
│ │ │ │ ├── ModifyManaMaxUse.cs
│ │ │ │ ├── ModifyManaUse.cs
│ │ │ │ ├── ModifyMaxHpUse.cs
│ │ │ │ ├── ModifyProjectileTextureUse.cs
│ │ │ │ ├── ModifyProjectilesUse.cs
│ │ │ │ ├── ModifyShieldHeartsUse.cs
│ │ │ │ ├── ModifyShootUse.cs
│ │ │ │ ├── ModifyStatUse.cs
│ │ │ │ ├── ModifyStatsUse.cs
│ │ │ │ ├── PlaceDecoyUse.cs
│ │ │ │ ├── PokemonUse.cs
│ │ │ │ ├── PoofUse.cs
│ │ │ │ ├── PreventDamageUse.cs
│ │ │ │ ├── RandomActiveUse.cs
│ │ │ │ ├── RandomUse.cs
│ │ │ │ ├── RegenUse.cs
│ │ │ │ ├── ReplaceHeartsWithShieldsUse.cs
│ │ │ │ ├── RerollAndHideUse.cs
│ │ │ │ ├── RerollItemsOnPlayerUse.cs
│ │ │ │ ├── RerollItemsUse.cs
│ │ │ │ ├── RevealMapUse.cs
│ │ │ │ ├── SaleItemsUse.cs
│ │ │ │ ├── ScourgeUse.cs
│ │ │ │ ├── SetKnockbackModifierUse.cs
│ │ │ │ ├── SetMaxHpUse.cs
│ │ │ │ ├── SetMusicSpeed.cs
│ │ │ │ ├── ShootLaserUse.cs
│ │ │ │ ├── ShootQueueUse.cs
│ │ │ │ ├── ShootUse.cs
│ │ │ │ ├── SimpleShootUse.cs
│ │ │ │ ├── SpawnBombUse.cs
│ │ │ │ ├── SpawnDropUse.cs
│ │ │ │ ├── SpawnItemsUse.cs
│ │ │ │ ├── SpawnOrbitalUse.cs
│ │ │ │ ├── SpawnPetUse.cs
│ │ │ │ ├── SpawnProjectilesUse.cs
│ │ │ │ ├── SpeedUpOrbitalsUse.cs
│ │ │ │ ├── SuperHotUse.cs
│ │ │ │ ├── TeleportToCursorUse.cs
│ │ │ │ ├── TeleportToPrevRoomUse.cs
│ │ │ │ ├── TeleportToShopUse.cs
│ │ │ │ ├── TeleportUse.cs
│ │ │ │ ├── TriggerHurtEventUse.cs
│ │ │ │ ├── UseOnEventUse.cs
│ │ │ │ ├── UseRegistry.cs
│ │ │ │ └── parent/
│ │ │ │ ├── DoUsesUse.cs
│ │ │ │ └── DoWithTagUse.cs
│ │ │ ├── useCheck/
│ │ │ │ ├── ItemUseCheck.cs
│ │ │ │ └── ItemUseChecks.cs
│ │ │ └── util/
│ │ │ └── MeleeArc.cs
│ │ ├── orbital/
│ │ │ ├── AnimatedOrbital.cs
│ │ │ ├── Marshmallow.cs
│ │ │ ├── Orbital.cs
│ │ │ ├── OrbitalRegistry.cs
│ │ │ └── Prism.cs
│ │ ├── pc/
│ │ │ ├── Controller.cs
│ │ │ └── Pico.cs
│ │ ├── pool/
│ │ │ └── Pool.cs
│ │ ├── projectile/
│ │ │ ├── BasicProjectileGraphicsComponent.cs
│ │ │ ├── Laser.cs
│ │ │ ├── LaserGraphicsComponent.cs
│ │ │ ├── LetterTemplateData.cs
│ │ │ ├── Missile.cs
│ │ │ ├── OldProjectile.cs
│ │ │ ├── Projectile.cs
│ │ │ ├── ProjectileBuilder.cs
│ │ │ ├── ProjectileCallbacks.cs
│ │ │ ├── ProjectileColor.cs
│ │ │ ├── ProjectileFlags.cs
│ │ │ ├── ProjectileGraphicsComponent.cs
│ │ │ ├── ProjectileGraphicsEffect.cs
│ │ │ ├── ProjectilePattern.cs
│ │ │ ├── ProjectileRegistry.cs
│ │ │ ├── ProjectileTemplate.cs
│ │ │ ├── controller/
│ │ │ │ ├── BoomerangProjectileController.cs
│ │ │ │ ├── ExpandProjectileController.cs
│ │ │ │ ├── HsvProjectileController.cs
│ │ │ │ ├── ReturnProjectileController.cs
│ │ │ │ ├── ShrinkProjectileController.cs
│ │ │ │ ├── SlowdownProjectileController.cs
│ │ │ │ ├── SmokeProjectileController.cs
│ │ │ │ ├── TargetProjectileController.cs
│ │ │ │ ├── TimedProjectileController.cs
│ │ │ │ └── WhatController.cs
│ │ │ └── pattern/
│ │ │ ├── CircleProjectilePattern.cs
│ │ │ ├── CircleWithCenterProjectilePattern.cs
│ │ │ ├── ExpandingCirclePattern.cs
│ │ │ └── KeepShapePattern.cs
│ │ ├── room/
│ │ │ ├── Room.cs
│ │ │ ├── controllable/
│ │ │ │ ├── AlwaysOnSpikes.cs
│ │ │ │ ├── FireTrap.cs
│ │ │ │ ├── Piston.cs
│ │ │ │ ├── RollingSpike.cs
│ │ │ │ ├── RoomControllable.cs
│ │ │ │ ├── Support.cs
│ │ │ │ ├── platform/
│ │ │ │ │ ├── MovingPlatform.cs
│ │ │ │ │ ├── Platform.cs
│ │ │ │ │ ├── PlatformBorder.cs
│ │ │ │ │ ├── PlatformController.cs
│ │ │ │ │ └── SteppingPlatform.cs
│ │ │ │ ├── spikes/
│ │ │ │ │ ├── SensingSpikes.cs
│ │ │ │ │ └── Spikes.cs
│ │ │ │ └── turret/
│ │ │ │ ├── QuadRotatingTurret.cs
│ │ │ │ ├── QuadTurret.cs
│ │ │ │ ├── RotatingTurret.cs
│ │ │ │ └── Turret.cs
│ │ │ ├── controller/
│ │ │ │ ├── BossRoomController.cs
│ │ │ │ ├── ChallengeRoomController.cs
│ │ │ │ ├── FollowingSpikeBallController.cs
│ │ │ │ ├── PistonActivatorController.cs
│ │ │ │ ├── RoomController.cs
│ │ │ │ ├── RoomControllerRegistery.cs
│ │ │ │ ├── SpikeFieldController.cs
│ │ │ │ ├── TimedPistonSwitchController.cs
│ │ │ │ └── TrapRoomController.cs
│ │ │ └── input/
│ │ │ ├── Button.cs
│ │ │ ├── Lever.cs
│ │ │ ├── PreasurePlate.cs
│ │ │ └── RoomInput.cs
│ │ └── twitch/
│ │ ├── LoginSign.cs
│ │ ├── TwitchBridge.cs
│ │ ├── TwitchExit.cs
│ │ ├── TwitchNpc.cs
│ │ ├── TwitchPet.cs
│ │ └── happening/
│ │ ├── BkRageHappening.cs
│ │ ├── BombHappening.cs
│ │ ├── BombingHappening.cs
│ │ ├── BuffHappening.cs
│ │ ├── ChestHappening.cs
│ │ ├── DarknessHappening.cs
│ │ ├── FloorResetHappening.cs
│ │ ├── GiveShieldHappening.cs
│ │ ├── Happening.cs
│ │ ├── HappeningRegistry.cs
│ │ ├── HealHappening.cs
│ │ ├── HurtHappening.cs
│ │ ├── ItemGiveHappening.cs
│ │ ├── MakeItemsDamageUse.cs
│ │ ├── ModifyCoinsHappening.cs
│ │ ├── ModifyMaxHpHappening.cs
│ │ ├── RandomItemHappening.cs
│ │ ├── RandomTypedItemHappening.cs
│ │ ├── RerollHappening.cs
│ │ ├── ScourgeHappening.cs
│ │ ├── SlideHappening.cs
│ │ ├── StealWeaponHappening.cs
│ │ └── TeleportHappening.cs
│ ├── export_achievements.sh
│ ├── item_sprites.ase
│ ├── level/
│ │ ├── Chasm.cs
│ │ ├── ChasmBodyComponent.cs
│ │ ├── DoorPlaceholder.cs
│ │ ├── Flag.cs
│ │ ├── HalfProjectileBodyComponent.cs
│ │ ├── HalfProjectileLevel.cs
│ │ ├── HalfWall.cs
│ │ ├── HalfWallBodyComponent.cs
│ │ ├── Level.cs
│ │ ├── LevelBodyComponent.cs
│ │ ├── LevelTiler.cs
│ │ ├── Painter.cs
│ │ ├── Patch.cs
│ │ ├── ProjectileBodyComponent.cs
│ │ ├── ProjectileLevelBody.cs
│ │ ├── RegularLevel.cs
│ │ ├── Weather.cs
│ │ ├── biome/
│ │ │ ├── Biome.cs
│ │ │ ├── BiomeAssets.cs
│ │ │ ├── BiomeInfo.cs
│ │ │ ├── BiomeRegistry.cs
│ │ │ ├── CastleBiome.cs
│ │ │ ├── CaveBiome.cs
│ │ │ ├── DesertBiome.cs
│ │ │ ├── HubBiome.cs
│ │ │ ├── IceBiome.cs
│ │ │ ├── JungleBiome.cs
│ │ │ ├── LibraryBiome.cs
│ │ │ └── TechBiome.cs
│ │ ├── builders/
│ │ │ ├── Builder.cs
│ │ │ ├── CastleBuilder.cs
│ │ │ ├── InfinityBuilder.cs
│ │ │ ├── LineBuilder.cs
│ │ │ ├── LoopBuilder.cs
│ │ │ ├── RegularBuilder.cs
│ │ │ └── SingleRoomBuilder.cs
│ │ ├── challenge/
│ │ │ ├── BombOnlyChallenge.cs
│ │ │ ├── Challenge.cs
│ │ │ └── ChallengeRegistry.cs
│ │ ├── cutscene/
│ │ │ ├── CutsceneLevel.cs
│ │ │ └── CutsceneRoom.cs
│ │ ├── entities/
│ │ │ ├── AchievementStatue.cs
│ │ │ ├── Belt.cs
│ │ │ ├── BreakableProp.cs
│ │ │ ├── Campfire.cs
│ │ │ ├── Claw.cs
│ │ │ ├── ClawControll.cs
│ │ │ ├── ContinueRun.cs
│ │ │ ├── Crystal.cs
│ │ │ ├── DailySign.cs
│ │ │ ├── DownBelt.cs
│ │ │ ├── Entrance.cs
│ │ │ ├── Exit.cs
│ │ │ ├── ExplodingBarrel.cs
│ │ │ ├── Gramophone.cs
│ │ │ ├── HiddenEntrance.cs
│ │ │ ├── HiddenExit.cs
│ │ │ ├── Portal.cs
│ │ │ ├── Prop.cs
│ │ │ ├── RightBelt.cs
│ │ │ ├── Safe.cs
│ │ │ ├── ShadowedProp.cs
│ │ │ ├── Sign.cs
│ │ │ ├── SlicedProp.cs
│ │ │ ├── SolidProp.cs
│ │ │ ├── Stand.cs
│ │ │ ├── StatDisplay.cs
│ │ │ ├── Teleporter.cs
│ │ │ ├── Tombstone.cs
│ │ │ ├── UpBelt.cs
│ │ │ ├── building/
│ │ │ │ ├── House.cs
│ │ │ │ └── Thing.cs
│ │ │ ├── chest/
│ │ │ │ ├── AnimatedChest.cs
│ │ │ │ ├── Chest.cs
│ │ │ │ ├── ChestRegistry.cs
│ │ │ │ ├── DoubleChest.cs
│ │ │ │ ├── DuckChest.cs
│ │ │ │ ├── GlassChest.cs
│ │ │ │ ├── GoldChest.cs
│ │ │ │ ├── ProtoChest.cs
│ │ │ │ ├── RedChest.cs
│ │ │ │ ├── ScourgedChest.cs
│ │ │ │ ├── StoneChest.cs
│ │ │ │ ├── TreasureChest.cs
│ │ │ │ ├── TripleChest.cs
│ │ │ │ └── WoodenChest.cs
│ │ │ ├── decor/
│ │ │ │ ├── BurningStatue.cs
│ │ │ │ ├── GrannyDecor.cs
│ │ │ │ ├── Lamp.cs
│ │ │ │ ├── Torch.cs
│ │ │ │ ├── Tree.cs
│ │ │ │ └── WallTorch.cs
│ │ │ ├── exit/
│ │ │ │ ├── BossRushExit.cs
│ │ │ │ ├── ChallengeExit.cs
│ │ │ │ ├── DailyRunExit.cs
│ │ │ │ ├── ShortcutExit.cs
│ │ │ │ └── TutorialExit.cs
│ │ │ ├── machine/
│ │ │ │ ├── Charger.cs
│ │ │ │ ├── RerollMachine.cs
│ │ │ │ └── VendingMachine.cs
│ │ │ ├── plant/
│ │ │ │ ├── Plant.cs
│ │ │ │ └── PlantGraphicsComponent.cs
│ │ │ └── statue/
│ │ │ ├── ChestStatue.cs
│ │ │ ├── DiceStatue.cs
│ │ │ ├── Fountain.cs
│ │ │ ├── GamepadStatue.cs
│ │ │ ├── ScourgeStatue.cs
│ │ │ ├── Statue.cs
│ │ │ ├── StoneStatue.cs
│ │ │ ├── SwordStatue.cs
│ │ │ ├── WarriorStatue.cs
│ │ │ └── Well.cs
│ │ ├── floors/
│ │ │ ├── BathFloor.cs
│ │ │ ├── ChessFloor.cs
│ │ │ ├── DiagonalFloor.cs
│ │ │ ├── FancyFloor.cs
│ │ │ ├── FloorPainter.cs
│ │ │ ├── FloorRegistry.cs
│ │ │ ├── GeometryFloor.cs
│ │ │ ├── HoneycombFloor.cs
│ │ │ ├── LineFloor.cs
│ │ │ ├── MazeFloor.cs
│ │ │ ├── PatchFloor.cs
│ │ │ └── TrippleFloor.cs
│ │ ├── hall/
│ │ │ ├── HallBuilder.cs
│ │ │ ├── HallLevel.cs
│ │ │ └── HallRoom.cs
│ │ ├── paintings/
│ │ │ ├── AnimatedPainting.cs
│ │ │ ├── Painting.cs
│ │ │ └── PaintingRegistry.cs
│ │ ├── rooms/
│ │ │ ├── RoomDef.cs
│ │ │ ├── RoomInfo.cs
│ │ │ ├── RoomRegistry.cs
│ │ │ ├── RoomType.cs
│ │ │ ├── RoomTypeHelper.cs
│ │ │ ├── boss/
│ │ │ │ ├── BossRoom.cs
│ │ │ │ ├── ChasmBossRoom.cs
│ │ │ │ ├── CollumnsBossRoom.cs
│ │ │ │ └── FireTrapBossRoom.cs
│ │ │ ├── challenge/
│ │ │ │ └── ChallengeRoom.cs
│ │ │ ├── connection/
│ │ │ │ ├── CabbadgeConnectionRoom.cs
│ │ │ │ ├── ComplexTunnelRoom.cs
│ │ │ │ ├── ConnectionRoom.cs
│ │ │ │ ├── HoleConnectionRoom.cs
│ │ │ │ ├── IceConnectionRoom.cs
│ │ │ │ ├── IntersectionConnectionRoom.cs
│ │ │ │ ├── LibraryConnectionRoom.cs
│ │ │ │ ├── MazeConnectionRoom.cs
│ │ │ │ ├── RingConnectionRoom.cs
│ │ │ │ └── TunnelRoom.cs
│ │ │ ├── darkmarket/
│ │ │ │ └── DarkMarketRoom.cs
│ │ │ ├── entrance/
│ │ │ │ ├── EntranceRoom.cs
│ │ │ │ ├── EntranceWallPool.cs
│ │ │ │ ├── ExitRoom.cs
│ │ │ │ └── PortalEntranceRoom.cs
│ │ │ ├── granny/
│ │ │ │ └── GrannyRoom.cs
│ │ │ ├── oldman/
│ │ │ │ └── OldManRoom.cs
│ │ │ ├── payed/
│ │ │ │ └── PayedRoom.cs
│ │ │ ├── preboss/
│ │ │ │ └── PrebossRoom.cs
│ │ │ ├── regular/
│ │ │ │ ├── EmptyRoom.cs
│ │ │ │ ├── HiveRoom.cs
│ │ │ │ ├── ItemTrollRoom.cs
│ │ │ │ ├── JungleRoom.cs
│ │ │ │ ├── PlatformChaosRoom.cs
│ │ │ │ ├── PlatformLineRoom.cs
│ │ │ │ ├── PlatformRingRoom.cs
│ │ │ │ ├── RegularRoom.cs
│ │ │ │ ├── TwoSidesRoom.cs
│ │ │ │ └── VerticalRegularRoom.cs
│ │ │ ├── scourged/
│ │ │ │ └── ScourgedRoom.cs
│ │ │ ├── secret/
│ │ │ │ ├── BirdSecretRoom.cs
│ │ │ │ ├── GrannySecretRoom.cs
│ │ │ │ ├── SecretChasmRoom.cs
│ │ │ │ ├── SecretChestRoom.cs
│ │ │ │ ├── SecretDarkMarketEntranceRoom.cs
│ │ │ │ ├── SecretEmeraldGolemRoom.cs
│ │ │ │ ├── SecretItemRoom.cs
│ │ │ │ ├── SecretKeyRoom.cs
│ │ │ │ ├── SecretMachineRoom.cs
│ │ │ │ ├── SecretRoom.cs
│ │ │ │ └── SecretScourgeRoom.cs
│ │ │ ├── shop/
│ │ │ │ ├── ShopRoom.cs
│ │ │ │ └── sub/
│ │ │ │ ├── ProtoShopRoom.cs
│ │ │ │ ├── SnekShopRoom.cs
│ │ │ │ ├── StorageRoom.cs
│ │ │ │ ├── SubShopRoom.cs
│ │ │ │ └── VampireShopRoom.cs
│ │ │ ├── special/
│ │ │ │ ├── ChargerRoom.cs
│ │ │ │ ├── DarkMarketEntranceRoom.cs
│ │ │ │ ├── DesertWellRoom.cs
│ │ │ │ ├── HeartRoom.cs
│ │ │ │ ├── IdolTrapRoom.cs
│ │ │ │ ├── LockedRoom.cs
│ │ │ │ ├── NpcKeyRoom.cs
│ │ │ │ ├── NpcSaveRoom.cs
│ │ │ │ ├── ProtoChestRoom.cs
│ │ │ │ ├── SafeRoom.cs
│ │ │ │ ├── SpecialRoom.cs
│ │ │ │ ├── TombRoom.cs
│ │ │ │ ├── VendingRoom.cs
│ │ │ │ ├── minigame/
│ │ │ │ │ ├── ChestMinigameRoom.cs
│ │ │ │ │ └── ClawMinigameRoom.cs
│ │ │ │ ├── npc/
│ │ │ │ │ ├── DuckRoom.cs
│ │ │ │ │ ├── ElonRoom.cs
│ │ │ │ │ ├── NurseRoom.cs
│ │ │ │ │ └── VampireRoom.cs
│ │ │ │ ├── shop/
│ │ │ │ │ ├── BoxyShopRoom.cs
│ │ │ │ │ ├── GobettaShopRoom.cs
│ │ │ │ │ ├── NpcShopRoom.cs
│ │ │ │ │ ├── RogerShopRoom.cs
│ │ │ │ │ ├── SnekRoom.cs
│ │ │ │ │ └── TrashGoblinRoom.cs
│ │ │ │ └── statue/
│ │ │ │ ├── ChestStatueRoom.cs
│ │ │ │ ├── DiceStatueRoom.cs
│ │ │ │ ├── FountainRoom.cs
│ │ │ │ ├── ScourgeStatueRoom.cs
│ │ │ │ ├── StatueRoom.cs
│ │ │ │ ├── StoneStatueRoom.cs
│ │ │ │ ├── SwordStatueRoom.cs
│ │ │ │ ├── WarriorStatueRoom.cs
│ │ │ │ └── WellRoom.cs
│ │ │ ├── spiked/
│ │ │ │ └── SpikedRoom.cs
│ │ │ ├── trap/
│ │ │ │ ├── CrossTurretPassageRoom.cs
│ │ │ │ ├── DangerousPadsRoom.cs
│ │ │ │ ├── FollowingSpikeBallRoom.cs
│ │ │ │ ├── RollingSpikesRoom.cs
│ │ │ │ ├── SpikeMazeRoom.cs
│ │ │ │ ├── SpikePassageRoom.cs
│ │ │ │ ├── TrapRoom.cs
│ │ │ │ ├── TurretPassageRoom.cs
│ │ │ │ ├── TurretTrapRoom.cs
│ │ │ │ └── VerticalTurretPassageRoom.cs
│ │ │ └── treasure/
│ │ │ ├── AcrossTreasureRoom.cs
│ │ │ ├── HoleTreasureRoom.cs
│ │ │ ├── PadTreasureRoom.cs
│ │ │ ├── PlatformTreasureRoom.cs
│ │ │ ├── TreasureRoom.cs
│ │ │ └── TwoDiagonalTreasureRoom.cs
│ │ ├── tile/
│ │ │ ├── Tile.cs
│ │ │ ├── TileFlags.cs
│ │ │ ├── Tiles.cs
│ │ │ ├── Tileset.cs
│ │ │ └── Tilesets.cs
│ │ ├── tutorial/
│ │ │ ├── TutorialLevel.cs
│ │ │ ├── TutorialRoom.cs
│ │ │ └── TutorialStand.cs
│ │ ├── variant/
│ │ │ ├── ChasmLevelVariant.cs
│ │ │ ├── FloodedLevelVariant.cs
│ │ │ ├── ForestLevelVariant.cs
│ │ │ ├── GoldLevelVariant.cs
│ │ │ ├── LevelVariant.cs
│ │ │ ├── RaveCaveVariant.cs
│ │ │ ├── RegularLevelVariant.cs
│ │ │ ├── SandLevelVariant.cs
│ │ │ ├── SnowLevelVariant.cs
│ │ │ ├── VariantInfo.cs
│ │ │ ├── VariantRegistry.cs
│ │ │ └── WebbedLevelVariant.cs
│ │ └── walls/
│ │ ├── CollumnWall.cs
│ │ ├── CollumsWall.cs
│ │ ├── CornerWall.cs
│ │ ├── CorneredTurretWall.cs
│ │ ├── EllipseWalls.cs
│ │ ├── MazeWall.cs
│ │ ├── PatchWall.cs
│ │ ├── PlatformWall.cs
│ │ ├── RuinsWall.cs
│ │ ├── SegmentedWall.cs
│ │ ├── SplitWall.cs
│ │ ├── TempleWalls.cs
│ │ ├── TurretWall.cs
│ │ ├── WallPainter.cs
│ │ ├── WallRegistry.cs
│ │ └── library/
│ │ ├── LibraryWallPainter.cs
│ │ └── TeleportSplitWall.cs
│ ├── mockups.ase
│ ├── monitor.ase
│ ├── packages.config
│ ├── physics/
│ │ ├── CollisionFilterEntity.cs
│ │ ├── CollisionResult.cs
│ │ ├── Physics.cs
│ │ └── PhysicsDebugRenderer.cs
│ ├── pico.ase
│ ├── save/
│ │ ├── EntitySaver.cs
│ │ ├── GameSave.cs
│ │ ├── GlobalSave.cs
│ │ ├── LevelSave.cs
│ │ ├── PlayerSave.cs
│ │ ├── PrefabData.cs
│ │ ├── PrefabSaver.cs
│ │ ├── SaveDebug.cs
│ │ ├── SaveLock.cs
│ │ ├── SaveManager.cs
│ │ ├── SaveType.cs
│ │ ├── SaveableEntity.cs
│ │ ├── Saver.cs
│ │ ├── SecretSave.cs
│ │ ├── StatisticsSaver.cs
│ │ ├── cloud/
│ │ │ ├── CloudFileReader.cs
│ │ │ └── CloudFileWriter.cs
│ │ └── statistics/
│ │ └── RunStatistics.cs
│ ├── state/
│ │ ├── AreaDebug.cs
│ │ ├── AssetLoadState.cs
│ │ ├── Credits.cs
│ │ ├── CutsceneState.cs
│ │ ├── DevAssetLoadState.cs
│ │ ├── DialogEditorState.cs
│ │ ├── Editor.cs
│ │ ├── EditorState.cs
│ │ ├── InGameAudio.cs
│ │ ├── InGameState.cs
│ │ ├── ItemEditor.cs
│ │ ├── LoadState.cs
│ │ ├── LogoRenderer.cs
│ │ ├── PhotoCard.cs
│ │ ├── PicoState.cs
│ │ ├── RoomEditorState.cs
│ │ ├── Run.cs
│ │ ├── RunType.cs
│ │ └── save/
│ │ ├── EntityData.cs
│ │ ├── EntityInspector.cs
│ │ ├── GameInspector.cs
│ │ ├── GlobalInspector.cs
│ │ ├── SaveData.cs
│ │ ├── SaveExplorerState.cs
│ │ ├── SaveGroup.cs
│ │ ├── SaveInspector.cs
│ │ └── SaveNode.cs
│ ├── ui/
│ │ ├── AchievementBanner.cs
│ │ ├── ButtonType.cs
│ │ ├── FrameRenderer.cs
│ │ ├── HealthBar.cs
│ │ ├── SaveIndicator.cs
│ │ ├── UiAchievement.cs
│ │ ├── UiAnimation.cs
│ │ ├── UiBanner.cs
│ │ ├── UiButton.cs
│ │ ├── UiChat.cs
│ │ ├── UiCheckbox.cs
│ │ ├── UiChoice.cs
│ │ ├── UiControl.cs
│ │ ├── UiDescriptionBanner.cs
│ │ ├── UiEntity.cs
│ │ ├── UiError.cs
│ │ ├── UiImageButton.cs
│ │ ├── UiLabel.cs
│ │ ├── UiMap.cs
│ │ ├── UiPane.cs
│ │ ├── UiSlider.cs
│ │ ├── UiTable.cs
│ │ ├── UiTableEntry.cs
│ │ ├── dialog/
│ │ │ ├── AnswerDialog.cs
│ │ │ ├── AnswerType.cs
│ │ │ ├── ChoiceDialog.cs
│ │ │ ├── CombineDialog.cs
│ │ │ ├── Dialog.cs
│ │ │ ├── DialogComponent.cs
│ │ │ ├── DialogNode.cs
│ │ │ ├── EventDialog.cs
│ │ │ └── UiDialog.cs
│ │ ├── editor/
│ │ │ ├── CursorMode.cs
│ │ │ ├── EditorWindow.cs
│ │ │ ├── EntityEditor.cs
│ │ │ ├── PlaceableEntity.cs
│ │ │ ├── TileEditor.cs
│ │ │ ├── TileInfo.cs
│ │ │ ├── TypeInfo.cs
│ │ │ └── command/
│ │ │ ├── Command.cs
│ │ │ ├── CommandQueue.cs
│ │ │ ├── FillCommand.cs
│ │ │ └── SetCommand.cs
│ │ ├── imgui/
│ │ │ ├── DebugWindow.cs
│ │ │ ├── DialogEditor.cs
│ │ │ ├── DrawVertDeclaration.cs
│ │ │ ├── ImConnection.cs
│ │ │ ├── ImGuiRenderer.cs
│ │ │ ├── ImNodes.cs
│ │ │ ├── LocaleEditor.cs
│ │ │ ├── WindowManager.cs
│ │ │ └── node/
│ │ │ ├── ImAnswerNode.cs
│ │ │ ├── ImChoiceNode.cs
│ │ │ ├── ImDialogNode.cs
│ │ │ ├── ImNode.cs
│ │ │ ├── ImNodeRegistry.cs
│ │ │ ├── ImOrdNode.cs
│ │ │ ├── ImTextInputNode.cs
│ │ │ ├── ImTextNode.cs
│ │ │ └── ImTextOutputNode.cs
│ │ ├── inventory/
│ │ │ ├── UiActiveItemSlot.cs
│ │ │ ├── UiInventory.cs
│ │ │ ├── UiItem.cs
│ │ │ └── UiWeaponSlot.cs
│ │ └── str/
│ │ ├── Glyph.cs
│ │ ├── IconRenderer.cs
│ │ ├── StrRenderer.cs
│ │ ├── UiString.cs
│ │ ├── effect/
│ │ │ ├── BlinkEffect.cs
│ │ │ ├── BoldEffect.cs
│ │ │ ├── ColorEffect.cs
│ │ │ ├── FlipEffect.cs
│ │ │ ├── GlyphEffect.cs
│ │ │ ├── ItalicEffect.cs
│ │ │ ├── RainbowEffect.cs
│ │ │ ├── RandomEffect.cs
│ │ │ ├── ShakeEffect.cs
│ │ │ └── WaveEffect.cs
│ │ └── event/
│ │ ├── DelayEvent.cs
│ │ ├── GlyphEvent.cs
│ │ ├── SkipEvent.cs
│ │ ├── SpeedEvent.cs
│ │ └── UserEvent.cs
│ └── util/
│ ├── AnimationUtil.cs
│ ├── ArrayUtils.cs
│ ├── BArray.cs
│ ├── BiomeTitles.cs
│ ├── Birthday.cs
│ ├── BitHelper.cs
│ ├── CollisionHelper.cs
│ ├── Direction.cs
│ ├── Directions.cs
│ ├── FollowingDriver.cs
│ ├── ImJson.cs
│ ├── JsonCounter.cs
│ ├── Line.cs
│ ├── LoadScreenJokes.cs
│ ├── LoadScreenTips.cs
│ ├── Maze.cs
│ ├── PathFinder.cs
│ ├── Titles.cs
│ ├── Vec2.cs
│ └── geometry/
│ ├── Dot.cs
│ └── Rect.cs
├── CompileNetFrameworkOnLinux.md
├── Desktop/
│ ├── Desktop.csproj
│ ├── DesktopApp.cs
│ ├── Program.cs
│ ├── Properties/
│ │ └── AssemblyInfo.cs
│ ├── README.md
│ ├── integration/
│ │ ├── Integration.cs
│ │ ├── crash/
│ │ │ └── CrashReporter.cs
│ │ ├── discord/
│ │ │ ├── DiscordIntegration.cs
│ │ │ └── DiscordRpc.cs
│ │ ├── rgb/
│ │ │ └── RgbIntegration.cs
│ │ ├── steam/
│ │ │ └── SteamIntegration.cs
│ │ ├── twitch/
│ │ │ ├── HappeningOption.cs
│ │ │ ├── TwitchContoller.cs
│ │ │ └── TwitchIntegration.cs
│ │ └── twitch_todo.md
│ └── packages.config
├── LICENSE
├── Lens/
│ ├── Cloner.cs
│ ├── Display.cs
│ ├── Engine.cs
│ ├── Lens.csproj
│ ├── MonoGame.Framework.dll.config
│ ├── Program.cs
│ ├── Properties/
│ │ └── AssemblyInfo.cs
│ ├── README.md
│ ├── Version.cs
│ ├── assets/
│ │ ├── Animations.cs
│ │ ├── Assets.cs
│ │ ├── Audio.cs
│ │ ├── Effects.cs
│ │ ├── Locale.cs
│ │ └── Textures.cs
│ ├── core/
│ │ ├── ConsoleCore.cs
│ │ ├── Core.cs
│ │ ├── DesktopCore.cs
│ │ ├── PS4Core.cs
│ │ ├── SwitchCore.cs
│ │ └── XBoxCore.cs
│ ├── entity/
│ │ ├── Area.cs
│ │ ├── BitTag.cs
│ │ ├── Entity.cs
│ │ ├── EntityList.cs
│ │ ├── Event.cs
│ │ ├── EventListener.cs
│ │ ├── Subscriber.cs
│ │ ├── TagLists.cs
│ │ └── component/
│ │ ├── Component.cs
│ │ ├── SaveableComponent.cs
│ │ ├── graphics/
│ │ │ ├── GraphicsComponent.cs
│ │ │ └── ImageComponent.cs
│ │ └── logic/
│ │ ├── EntityState.cs
│ │ ├── InterestingComponent.cs
│ │ ├── ShakeComponent.cs
│ │ ├── StateChangedEvent.cs
│ │ └── StateComponent.cs
│ ├── game/
│ │ └── GameState.cs
│ ├── graphics/
│ │ ├── ColorUtils.cs
│ │ ├── Graphics.cs
│ │ ├── TextureRegion.cs
│ │ ├── animation/
│ │ │ ├── Animation.cs
│ │ │ ├── AnimationData.cs
│ │ │ ├── AnimationDirection.cs
│ │ │ ├── AnimationFrame.cs
│ │ │ ├── AnimationTag.cs
│ │ │ ├── ColorSet.cs
│ │ │ └── ColorSets.cs
│ │ └── gamerenderer/
│ │ ├── DefaultGameRenderer.cs
│ │ ├── GameRenderer.cs
│ │ ├── NativeGameRenderer.cs
│ │ └── PixelPerfectGameRenderer.cs
│ ├── input/
│ │ ├── GamepadData.cs
│ │ ├── Input.cs
│ │ ├── InputButton.cs
│ │ ├── InputComponent.cs
│ │ ├── KeyboardData.cs
│ │ ├── MouseButtons.cs
│ │ └── MouseData.cs
│ ├── lightJson/
│ │ ├── JsonArray.cs
│ │ ├── JsonObject.cs
│ │ ├── JsonValue.cs
│ │ ├── JsonValueType.cs
│ │ ├── README.md
│ │ └── Serialization/
│ │ ├── JsonParseException.cs
│ │ ├── JsonReader.cs
│ │ ├── JsonSerializationException.cs
│ │ ├── JsonWriter.cs
│ │ ├── TextPosition.cs
│ │ └── TextScanner.cs
│ ├── packages.config
│ └── util/
│ ├── FrameCounter.cs
│ ├── Log.cs
│ ├── MathUtils.cs
│ ├── Noise.cs
│ ├── NumberExtensions.cs
│ ├── VectorExtension.cs
│ ├── Web.cs
│ ├── camera/
│ │ ├── Camera.cs
│ │ ├── CameraDriver.cs
│ │ └── CustomCameraJumper.cs
│ ├── file/
│ │ ├── FileHandle.cs
│ │ ├── FileReader.cs
│ │ └── FileWriter.cs
│ ├── math/
│ │ ├── Calc.cs
│ │ └── Rnd.cs
│ ├── pool/
│ │ ├── DisposablePool.cs
│ │ └── Pool.cs
│ ├── timer/
│ │ ├── Timer.cs
│ │ └── TimerTask.cs
│ └── tween/
│ ├── Ease.cs
│ ├── Tween.cs
│ ├── TweenTask.cs
│ └── TweenValue.cs
├── Lens.sln
├── README.md
├── VelcroPhysics/
│ ├── BreakableBody.cs
│ ├── Collision/
│ │ ├── AABBHelper.cs
│ │ ├── Broadphase/
│ │ │ ├── DynamicTree.cs
│ │ │ ├── DynamicTreeBroadPhase.cs
│ │ │ ├── IBroadPhase.cs
│ │ │ ├── Pair.cs
│ │ │ └── TreeNode.cs
│ │ ├── ContactSystem/
│ │ │ ├── Contact.cs
│ │ │ ├── ContactEdge.cs
│ │ │ ├── ContactFeature.cs
│ │ │ ├── ContactFeatureType.cs
│ │ │ ├── ContactFlags.cs
│ │ │ ├── ContactID.cs
│ │ │ ├── ContactManager.cs
│ │ │ └── ContactType.cs
│ │ ├── Distance/
│ │ │ ├── DistanceGJK.cs
│ │ │ ├── DistanceInput.cs
│ │ │ ├── DistanceOutput.cs
│ │ │ └── DistanceProxy.cs
│ │ ├── Filtering/
│ │ │ ├── Category.cs
│ │ │ └── Filter.cs
│ │ ├── Handlers/
│ │ │ ├── AfterCollisionHandler.cs
│ │ │ ├── BeforeCollisionHandler.cs
│ │ │ ├── BeginContactHandler.cs
│ │ │ ├── BroadphaseHandler.cs
│ │ │ ├── CollisionFilterHandler.cs
│ │ │ ├── EndContactHandler.cs
│ │ │ ├── OnCollisionHandler.cs
│ │ │ └── OnSeparationHandler.cs
│ │ ├── Narrowphase/
│ │ │ ├── ClipVertex.cs
│ │ │ ├── CollideCircle.cs
│ │ │ ├── CollideEdge.cs
│ │ │ ├── CollidePolygon.cs
│ │ │ ├── Collision.cs
│ │ │ ├── EPAxis.cs
│ │ │ ├── EPAxisType.cs
│ │ │ ├── EPCollider.cs
│ │ │ ├── Manifold.cs
│ │ │ ├── ManifoldPoint.cs
│ │ │ ├── ManifoldType.cs
│ │ │ ├── PointState.cs
│ │ │ ├── ReferenceFace.cs
│ │ │ ├── Simplex.cs
│ │ │ ├── SimplexCache.cs
│ │ │ ├── SimplexVertex.cs
│ │ │ └── WorldManifold.cs
│ │ ├── RayCast/
│ │ │ ├── RayCastInput.cs
│ │ │ └── RayCastOutput.cs
│ │ ├── RayCastHelper.cs
│ │ ├── Shapes/
│ │ │ ├── ChainShape.cs
│ │ │ ├── CircleShape.cs
│ │ │ ├── EdgeShape.cs
│ │ │ ├── MassData.cs
│ │ │ ├── PolygonShape.cs
│ │ │ ├── Shape.cs
│ │ │ └── ShapeType.cs
│ │ ├── TOI/
│ │ │ ├── SeparationFunction.cs
│ │ │ ├── SeparationFunctionType.cs
│ │ │ ├── Sweep.cs
│ │ │ ├── TOIInput.cs
│ │ │ ├── TOIOutput.cs
│ │ │ ├── TOIOutputState.cs
│ │ │ └── TimeOfImpact.cs
│ │ └── TestPointHelper.cs
│ ├── Dynamics/
│ │ ├── Body.cs
│ │ ├── BodyFlags.cs
│ │ ├── BodyType.cs
│ │ ├── Fixture.cs
│ │ ├── FixtureProxy.cs
│ │ ├── Handlers/
│ │ │ ├── BodyHandler.cs
│ │ │ ├── ControllerHandler.cs
│ │ │ ├── FixtureHandler.cs
│ │ │ ├── JointHandler.cs
│ │ │ ├── PostSolveHandler.cs
│ │ │ └── PreSolveHandler.cs
│ │ ├── Joints/
│ │ │ ├── AngleJoint.cs
│ │ │ ├── DistanceJoint.cs
│ │ │ ├── FixedMouseJoint.cs
│ │ │ ├── FrictionJoint.cs
│ │ │ ├── GearJoint.cs
│ │ │ ├── Joint.cs
│ │ │ ├── JointEdge.cs
│ │ │ ├── JointType.cs
│ │ │ ├── LimitState.cs
│ │ │ ├── MotorJoint.cs
│ │ │ ├── PrismaticJoint.cs
│ │ │ ├── PulleyJoint.cs
│ │ │ ├── RevoluteJoint.cs
│ │ │ ├── RopeJoint.cs
│ │ │ ├── WeldJoint.cs
│ │ │ └── WheelJoint.cs
│ │ ├── Solver/
│ │ │ ├── ContactPositionConstraint.cs
│ │ │ ├── ContactSolver.cs
│ │ │ ├── ContactVelocityConstraint.cs
│ │ │ ├── Island.cs
│ │ │ ├── Position.cs
│ │ │ ├── PositionSolverManifold.cs
│ │ │ ├── SolverData.cs
│ │ │ ├── Velocity.cs
│ │ │ └── VelocityConstraintPoint.cs
│ │ ├── TimeStep.cs
│ │ └── World.cs
│ ├── Extensions/
│ │ ├── Controllers/
│ │ │ ├── Buoyancy/
│ │ │ │ └── BuoyancyController.cs
│ │ │ ├── ControllerBase/
│ │ │ │ ├── Controller.cs
│ │ │ │ ├── ControllerFilter.cs
│ │ │ │ └── ControllerType.cs
│ │ │ ├── Gravity/
│ │ │ │ ├── GravityController.cs
│ │ │ │ └── GravityType.cs
│ │ │ ├── Velocity/
│ │ │ │ └── VelocityLimitController.cs
│ │ │ └── Wind/
│ │ │ ├── AbstractForceController.cs
│ │ │ └── SimpleWindForce.cs
│ │ ├── DebugView/
│ │ │ ├── DebugViewBase.cs
│ │ │ └── DebugViewFlags.cs
│ │ └── PhysicsLogics/
│ │ ├── Explosion/
│ │ │ ├── RayDataComparer.cs
│ │ │ ├── RealExplosion.cs
│ │ │ └── SimpleExplosion.cs
│ │ └── PhysicsLogicBase/
│ │ ├── FilterData.cs
│ │ ├── PhysicsLogic.cs
│ │ ├── PhysicsLogicFilter.cs
│ │ ├── PhysicsLogicType.cs
│ │ └── ShapeData.cs
│ ├── Factories/
│ │ ├── BodyFactory.cs
│ │ ├── FixtureFactory.cs
│ │ └── JointFactory.cs
│ ├── Primitives/
│ │ ├── Curve.cs
│ │ ├── CurveContinuity.cs
│ │ ├── CurveKey.cs
│ │ ├── CurveKeyCollection.cs
│ │ ├── CurveLoopType.cs
│ │ ├── CurveTangent.cs
│ │ ├── MathHelper.cs
│ │ ├── Matrix.cs
│ │ ├── Vector2.cs
│ │ └── Vector3.cs
│ ├── Properties/
│ │ └── AssemblyInfo.cs
│ ├── README.md
│ ├── Settings.cs
│ ├── Shared/
│ │ ├── AABB.cs
│ │ ├── Benchmark.cs
│ │ ├── BenchmarkRun.cs
│ │ ├── Contracts/
│ │ │ ├── Contract.cs
│ │ │ ├── EnsuresException.cs
│ │ │ └── RequiredException.cs
│ │ ├── Graph.cs
│ │ ├── GraphNode.cs
│ │ ├── Mat22.cs
│ │ ├── Mat33.cs
│ │ ├── Optimization/
│ │ │ ├── FixedArray2.cs
│ │ │ ├── FixedArray3.cs
│ │ │ └── IPoolable.cs
│ │ ├── PolygonError.cs
│ │ ├── Pool.cs
│ │ ├── Rot.cs
│ │ ├── Transform.cs
│ │ └── Vertices.cs
│ ├── Templates/
│ │ ├── BodyTemplate.cs
│ │ ├── FixtureTemplate.cs
│ │ ├── IDefaults.cs
│ │ ├── Joints/
│ │ │ ├── DistanceJointTemplate.cs
│ │ │ ├── FrictionJointTemplate.cs
│ │ │ ├── GearJointTemplate.cs
│ │ │ ├── JointTemplate.cs
│ │ │ ├── MotorJointTemplate.cs
│ │ │ ├── MouseJointTemplate.cs
│ │ │ ├── PrismaticJointTemplate.cs
│ │ │ ├── PulleyJointTemplate.cs
│ │ │ ├── RevoluteJointTemplate.cs
│ │ │ ├── RopeJointTemplate.cs
│ │ │ ├── WeldJointTemplate.cs
│ │ │ └── WheelJointTemplate.cs
│ │ └── Shapes/
│ │ ├── ChainShapeTemplate.cs
│ │ ├── CircleShapeTemplate.cs
│ │ ├── EdgeShapeTemplate.cs
│ │ ├── PolygonShapeTemplate.cs
│ │ └── ShapeTemplate.cs
│ ├── Tools/
│ │ ├── ConvexHull/
│ │ │ ├── ChainHull/
│ │ │ │ └── ChainHull.cs
│ │ │ ├── GiftWrap/
│ │ │ │ └── GiftWrap.cs
│ │ │ └── Melkman/
│ │ │ └── Melkman.cs
│ │ ├── Cutting/
│ │ │ ├── Simple/
│ │ │ │ ├── CuttingTools.cs
│ │ │ │ ├── PolyClipError.cs
│ │ │ │ └── PolyClipType.cs
│ │ │ └── YuPengClipper.cs
│ │ ├── PathGenerator/
│ │ │ ├── LinkFactory.cs
│ │ │ ├── Path.cs
│ │ │ └── PathManager.cs
│ │ ├── PolygonManipulation/
│ │ │ ├── SimpleCombiner.cs
│ │ │ └── SimplifyTools.cs
│ │ ├── TextureTools/
│ │ │ ├── MarchingSquares.cs
│ │ │ ├── Terrain.cs
│ │ │ ├── TextureConverter.cs
│ │ │ └── VerticesDetectionType.cs
│ │ └── Triangulation/
│ │ ├── Bayazit/
│ │ │ └── BayazitDecomposer.cs
│ │ ├── Delaunay/
│ │ │ ├── CDTDecomposer.cs
│ │ │ ├── Delaunay/
│ │ │ │ ├── DelaunayTriangle.cs
│ │ │ │ └── Sweep/
│ │ │ │ ├── AdvancingFront.cs
│ │ │ │ ├── AdvancingFrontNode.cs
│ │ │ │ ├── DTSweep.cs
│ │ │ │ ├── DTSweepConstraint.cs
│ │ │ │ ├── DTSweepContext.cs
│ │ │ │ ├── DTSweepPointComparator.cs
│ │ │ │ └── PointOnEdgeException.cs
│ │ │ ├── Orientation.cs
│ │ │ ├── Polygon/
│ │ │ │ ├── Polygon.cs
│ │ │ │ ├── PolygonPoint.cs
│ │ │ │ └── PolygonSet.cs
│ │ │ ├── Sets/
│ │ │ │ ├── ConstrainedPointSet.cs
│ │ │ │ └── PointSet.cs
│ │ │ ├── Triangulatable.cs
│ │ │ ├── TriangulationConstraint.cs
│ │ │ ├── TriangulationContext.cs
│ │ │ ├── TriangulationMode.cs
│ │ │ ├── TriangulationPoint.cs
│ │ │ ├── TriangulationUtil.cs
│ │ │ └── Util/
│ │ │ ├── PointGenerator.cs
│ │ │ └── PolygonGenerator.cs
│ │ ├── Earclip/
│ │ │ ├── EarclipDecomposer.cs
│ │ │ └── Triangle.cs
│ │ ├── FlipCode/
│ │ │ └── FlipcodeDecomposer.cs
│ │ ├── Seidel/
│ │ │ ├── Edge.cs
│ │ │ ├── MonotoneMountain.cs
│ │ │ ├── Node.cs
│ │ │ ├── Point.cs
│ │ │ ├── QueryGraph.cs
│ │ │ ├── SeidelDecomposer.cs
│ │ │ ├── Sink.cs
│ │ │ ├── Trapezoid.cs
│ │ │ ├── TrapezoidalMap.cs
│ │ │ ├── Triangulator.cs
│ │ │ ├── XNode.cs
│ │ │ └── YNode.cs
│ │ └── TriangulationBase/
│ │ ├── Triangulate.cs
│ │ └── TriangulationAlgorithm.cs
│ ├── Utilities/
│ │ ├── ConvertUnits.cs
│ │ ├── LineUtils.cs
│ │ ├── MathUtils.cs
│ │ └── PolygonUtils.cs
│ ├── VelcroPhysics.MonoGame.csproj
│ ├── VelcroPhysics.csproj
│ └── packages.config
└── changes.md
================================================
FILE CONTENTS
================================================
================================================
FILE: .github/FUNDING.yml
================================================
github: egordorichev
custom: https://paypal.me/egordorichev
================================================
FILE: .github/workflows/deploy-steam.yml
================================================
name: Build BurningKnight
on:
push:
branches:
- release
- dev
jobs:
build:
name: Build BurningKnight
runs-on: windows-2019
steps:
- name: Download MonoGame
shell: powershell
run: |
dotnet --info
dotnet tool install -g dotnet-mgcb
# wget -O MonoGameSetup.exe https://github.com/MonoGame/MonoGame/releases/download/v3.7/MonoGameSetup.exe
#- name: Install MonoGame
# shell: cmd
# run: |
# MonoGameSetup.exe /S
- name: Checkout
uses: actions/checkout@v1
- name: Install NuGet
shell: powershell
run: |
wget -O nuget.exe https://dist.nuget.org/win-x86-commandline/latest/nuget.exe
- name: Install NuGet packages
shell: bash
run: |
ls -l
mkdir packages
cd packages
../nuget.exe install ../Lens/packages.config
../nuget.exe install ../Aseprite/packages.config
../nuget.exe install ../BurningKnight/packages.config
../nuget.exe install ../Desktop/packages.config
../nuget.exe install ../MonoGamePico8/packages.config
../nuget.exe install ../Pico8Emulator/packages.config
ls -l
cd ..
echo $GITHUB_WORKSPACE
./nuget.exe restore ./VelcroPhysics/packages.config -SolutionDirectory $GITHUB_WORKSPACE
dotnet restore
- name: Building Aseprite Extention
shell: bash
run: |
cd $GITHUB_WORKSPACE
ls -l
"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" ./Aseprite/Aseprite.csproj
ls -l
- name: Building Resources
shell: bash
run: |
cd $GITHUB_WORKSPACE/BurningKnight/Content/
mgcb "Content.mgcb" /platform:DesktopGL
ls -l
- name: Building Solution
shell: bash
run: |
cd $GITHUB_WORKSPACE
"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" ./Lens.sln /property:Configuration=Release
cd $GITHUB_WORKSPACE/Desktop/bin/Release
git init
git config --local user.email "action@github.com"
git config --local user.name "GitHub Action"
git add *
git commit -m "Added changes"
cd $GITHUB_WORKSPACE
- name: Push Build to egordorichev/bk_builds
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_KEY }}
force: true
repository: "egordorichev/bk_builds"
directory: "./Desktop/bin/Release/"
branch: "master"
# - name: Upload Windows Version to Itch
# shell: powershell
# env:
# BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
# run: |
# ./butler.exe push ./Windows/ egordorichev/bkt:windows
# - name: Prepare Linux Version
# shell: bash
# run: |
# mkdir ./Linux
# cp -rf ./Windows/* ./Linux/
# git clone https://github.com/egordorichev/bk_linux_kick
# cp -rf ./bk_linux_kick/* ./Linux/
# cd ./Linux
# ls
# cd ..
#
# - name: Upload Linux Version to Itch
# shell: powershell
# env:
# BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
# run: |
# ./butler.exe push ./Linux/ egordorichev/bkt:linux
#
# - name: Upload windows build to linux
# uses: actions/upload-artifact@v1
# with:
# name: Windows
# path: Windows
#
# - name: Upload linux build to linux
# uses: actions/upload-artifact@v1
# with:
# name: Linux
# path: Linux
#
# upload:
# needs: build
# name: Push BurningKnight to Steam
# runs-on: ubuntu-18.04
# steps:
# - name: Download windows
# uses: actions/download-artifact@v1
# with:
# name: Windows
# - name: Download linux
# uses: actions/download-artifact@v1
# with:
# name: Linux
# - name: Upload depots to steam
# shell: bash
# run: |
# git clone "https://${{ secrets.GITHUB_KEY }}@github.com/egordorichev/steam_builder.git"
# mkdir ~/.steam/steam/ -p
# cp ./steam_builder/ssfn2631791037380626867 ~/.steam/steam/
# ls -l ~/.steam/steam
# mkdir -p ./steam_builder/tools/ContentBuilder/builder/public/
# cp ./steam_builder/steambootstrapper_english.txt ./steam_builder/tools/ContentBuilder/builder/public/
# ls -l ./steam_builder/tools/ContentBuilder/builder/public/
# cd steam_builder/tools/ContentBuilder
# mkdir ./content/Windows
# cp ../../../Windows/* ./content/Windows/ -r
# ls -l ./content/Windows/
# mkdir ./content/Linux
# cp ../../../Linux/* ./content/Linux/ -r
# ls -l ./content/Linux/
# chmod a+x builder_linux/steamcmd.sh
# chmod a+x builder_linux/linux32/steamcmd
# builder_linux/steamcmd.sh +login "${{ secrets.STEAM_USERNAME }}" "${{ secrets.STEAM_PASSWORD }}" +run_app_build ../scripts/app_build_851150.vdf +quit
================================================
FILE: .gitignore
================================================
*.idea/*
.git
*/bin/*
*/obj/*
BurningKnight/Content/bin/Sfx
BurningKnight/Content/bin/Music
BurningKnight/Content/obj*
BurningKnight/Content/obj/**
packages/*
BurningKnight/achievement_sprites*
*.exe
*.pdb
*.dll
*SharpDx.*
*mgfxc.*
SharpDX.xml
SharpDX.D3DCompiler.xml
================================================
FILE: Aseprite/Aseprite.csproj
================================================
Debug
x64
{13C6F252-0B3C-4A22-A9DB-270C76657FAB}
Library
Properties
Aseprite
Aseprite
v4.7.2
win-x64
512
x64
true
full
false
bin\Debug\
DEBUG;TRACE
prompt
4
x64
pdbonly
true
bin\Release\
TRACE
prompt
4
..\packages\MonoGame.Framework.Portable.3.7.1.189\lib\portable-net45+win8+wpa81\MonoGame.Framework.dll
True
..\packages\MonoGame.Framework.Content.Pipeline.Portable.3.7.1.189\lib\portable-net45+win8+wpa81\MonoGame.Framework.Content.Pipeline.dll
True
..\packages\NVorbis.0.8.6\lib\net35\NVorbis.dll
True
..\packages\NVorbis.OpenTKSupport.1.2.0\lib\net35\NVorbis.OpenTKSupport.dll
True
..\packages\OpenTK.3.0.1\lib\net20\OpenTK.dll
True
================================================
FILE: Aseprite/AsepriteAnimation.cs
================================================
namespace Aseprite {
public class AsepriteAnimation {
public int FirstFrame;
public int LastFrame;
public string Name;
public AsepriteTag.LoopDirections Directions;
}
}
================================================
FILE: Aseprite/AsepriteFile.cs
================================================
using System.Collections.Generic;
using System;
using System.IO;
using System.IO.Compression;
using System.Text;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Graphics;
namespace Aseprite {
public enum Modes {
Indexed = 1,
Grayscale = 2,
RGBA = 4
}
public class AsepriteFile {
public Modes Mode;
public int Width;
public int Height;
public List Frames = new List();
public List Layers = new List();
public List Tags = new List();
public List Slices = new List();
public Dictionary Animations = new Dictionary();
public Texture2D Texture;
private enum Chunks {
OldPaletteA = 0x0004,
OldPaletteB = 0x0011,
Layer = 0x2004,
Cel = 0x2005,
CelExtra = 0x2006,
Mask = 0x2016,
Path = 0x2017,
FrameTags = 0x2018,
Palette = 0x2019,
UserData = 0x2020,
Slice = 0x2022
}
private enum CelTypes {
RawCel = 0,
LinkedCel = 1,
CompressedImage = 2
}
public AsepriteFile() {
}
public AsepriteFile(string filename) : this(filename, null) {
int framesCount = Frames.Count;
int layersCount = Layers.Count;
int textureWidth = framesCount * Width;
int textureHeight = layersCount * Height;
int width = Width;
int height = Height;
int size = textureWidth * (textureHeight + 1);
var pixelData = new Color[size];
for (int f = 0; f < framesCount; f++) {
var frame = Frames[f];
for (int i = 0; i < frame.Cels.Count; i++) {
var cel = frame.Cels[i];
var celWidth = cel.Width;
var celHeight = cel.Height;
var addX = cel.X;
var addY = cel.Y;
for (int celY = 0; celY < celHeight; celY++) {
for (int celX = 0; celX < celWidth; celX++) {
int ind = celX + celY * cel.Width;
var pixel = cel.Pixels[ind];
pixelData[(f * width) + celX + addX + ((i * height) + celY + addY) * textureWidth] = pixel;
}
}
}
}
Texture = new Texture2D(AsepriteReader.GraphicsDevice, textureWidth, textureHeight + 1);
Texture.SetData(pixelData);
}
public AsepriteFile(string filename, ContentBuildLogger logger) {
using (var stream = File.OpenRead(filename)) {
var reader = new BinaryReader(stream);
#region File helpers
// Helpers for translating the Aseprite file format reference
// See: https://github.com/aseprite/aseprite/blob/master/docs/ase-file-specs.md
byte BYTE() {
return reader.ReadByte();
}
ushort WORD() {
return reader.ReadUInt16();
}
short SHORT() {
return reader.ReadInt16();
}
uint DWORD() {
return reader.ReadUInt32();
}
long LONG() {
return reader.ReadInt32();
}
string STRING() {
return Encoding.UTF8.GetString(BYTES(WORD()));
}
byte[] BYTES(int number) {
return reader.ReadBytes(number);
}
void SEEK(int number) {
reader.BaseStream.Position += number;
}
#endregion
#region Consume header
int frameCount;
{
DWORD();
// Magic number
var magic = WORD();
if (magic != 0xA5e0) {
throw new Exception("File doesn't appear to be from Aseprite.");
}
// Basic info
frameCount = WORD();
Width = WORD();
Height = WORD();
Mode = (Modes) (WORD() / 8);
logger?.LogMessage($"Cels are {Width}x{Height}, mode is {Mode}");
// Ignore a bunch of stuff
DWORD(); // Flags
WORD(); // Speed (deprecated)
DWORD(); // 0
DWORD(); // 0
BYTE(); // Palette entry
SEEK(3); // Ignore these bytes
WORD(); // Number of colors (0 means 256 for old sprites)
BYTE(); // Pixel width
BYTE(); // Pixel height
SEEK(92); // For Future
}
#endregion
#region Actual data
// Some temporary holders
var colorBuffer = new byte[Width * Height * (int) Mode];
var palette = new Color[256];
IUserData lastUserData = null;
for (int i = 0; i < frameCount; i++) {
var frame = new AsepriteFrame();
Frames.Add(frame);
long frameStart;
long frameEnd;
int chunkCount;
// Frame header
{
frameStart = reader.BaseStream.Position;
frameEnd = frameStart + DWORD();
WORD(); // Magic number (always 0xF1FA)
chunkCount = WORD();
frame.Duration = WORD() / 1000f;
SEEK(6); // For future (set to zero)
}
for (int j = 0; j < chunkCount; j++) {
long chunkStart;
long chunkEnd;
Chunks chunkType;
// Chunk header
{
chunkStart = reader.BaseStream.Position;
chunkEnd = chunkStart + DWORD();
chunkType = (Chunks) WORD();
}
// Layer
if (chunkType == Chunks.Layer) {
var layer = new AsepriteLayer();
layer.Flag = (AsepriteLayer.Flags) WORD();
layer.Type = (AsepriteLayer.Types) WORD();
layer.ChildLevel = WORD();
WORD(); // width
WORD(); // height
layer.BlendMode = (AsepriteLayer.BlendModes) WORD();
layer.Opacity = BYTE() / 255f;
SEEK(3);
layer.Name = STRING();
lastUserData = layer;
Layers.Add(layer);
} else if (chunkType == Chunks.Cel) {
// Cell
var cel = new AsepriteCel();
var layerIndex = WORD();
cel.Layer = Layers[layerIndex]; // Layer is row (Frame is column)
cel.X = SHORT();
cel.Y = SHORT();
cel.Opacity = BYTE() / 255f;
var celType = (CelTypes) WORD();
SEEK(7);
if (celType == CelTypes.RawCel || celType == CelTypes.CompressedImage) {
cel.Width = WORD();
cel.Height = WORD();
var byteCount = cel.Width * cel.Height * (int) Mode;
if (celType == CelTypes.RawCel) {
reader.Read(colorBuffer, 0, byteCount);
} else {
SEEK(2);
var deflate = new DeflateStream(reader.BaseStream, CompressionMode.Decompress);
deflate.Read(colorBuffer, 0, byteCount);
}
cel.Pixels = new Color[cel.Width * cel.Height];
ConvertBytesToPixels(colorBuffer, cel.Pixels, palette);
} else if (celType == CelTypes.LinkedCel) {
var targetFrame = WORD(); // Frame position to link with
// Grab the cel from a previous frame
var targetCel = Frames[targetFrame].Cels.Where(c => c.Layer == Layers[layerIndex]).First();
cel.Width = targetCel.Width;
cel.Height = targetCel.Height;
cel.Pixels = targetCel.Pixels;
}
lastUserData = cel;
frame.Cels.Add(cel);
} else if (chunkType == Chunks.Palette) {
// Palette
var size = DWORD();
var start = DWORD();
var end = DWORD();
SEEK(8);
for (int c = 0; c < (end - start) + 1; c++) {
var hasName = Calc.IsBitSet(WORD(), 0);
palette[start + c] = new Color(BYTE(), BYTE(), BYTE(), BYTE());
if (hasName) {
STRING(); // Color name
}
}
} else if (chunkType == Chunks.UserData) {
// User data
if (lastUserData != null) {
var flags = DWORD();
if (Calc.IsBitSet(flags, 0)) {
lastUserData.UserDataText = STRING();
}
else if (Calc.IsBitSet(flags, 1)) {
lastUserData.UserDataColor = new Color(BYTE(), BYTE(), BYTE(), BYTE());
}
}
} else if (chunkType == Chunks.FrameTags) {
// Tag (animation reference)
var tagsCount = WORD();
SEEK(8);
for (int t = 0; t < tagsCount; t++) {
var tag = new AsepriteTag();
tag.From = WORD();
tag.To = WORD();
tag.LoopDirection = (AsepriteTag.LoopDirections) BYTE();
SEEK(8);
tag.Color = new Color(BYTE(), BYTE(), BYTE(), (byte) 255);
SEEK(1);
tag.Name = STRING();
Tags.Add(tag);
}
} else if (chunkType == Chunks.Slice) {
// Slice
var slicesCount = DWORD();
var flags = DWORD();
DWORD();
var name = STRING();
for (int s = 0; s < slicesCount; s++) {
var slice = new AsepriteSlice();
slice.Name = name;
slice.Frame = (int) DWORD();
slice.OriginX = (int) LONG();
slice.OriginY = (int) LONG();
slice.Width = (int) DWORD();
slice.Height = (int) DWORD();
// 9 slice
if (Calc.IsBitSet(flags, 0)) {
LONG(); // Center X position (relative to slice bounds)
LONG(); // Center Y position
DWORD(); // Center width
DWORD(); // Center height
} else if (Calc.IsBitSet(flags, 1)) {
// Pivot
slice.Pivot = new Point((int) DWORD(), (int) DWORD());
}
lastUserData = slice;
Slices.Add(slice);
}
}
reader.BaseStream.Position = chunkEnd;
}
reader.BaseStream.Position = frameEnd;
}
#endregion
}
if (logger == null) {
return;
}
// Log out what we found
logger.LogMessage("Layers:");
foreach (var layer in Layers) {
logger.LogMessage($"\t{layer.Name}");
}
logger.LogMessage("Animations:");
foreach (var animation in Tags) {
if (animation.To == animation.From) {
logger.LogMessage($"\t{animation.Name} => {animation.From + 1}");
} else {
logger.LogMessage($"\t{animation.Name} => {animation.From + 1} - {animation.To + 1}");
}
}
}
private void ConvertBytesToPixels(byte[] bytes, Color[] pixels, Color[] palette) {
int length = pixels.Length;
if (Mode == Modes.RGBA) {
for (int pixel = 0, b = 0; pixel < length; pixel++, b += 4) {
pixels[pixel].R = (byte) (bytes[b + 0] * bytes[b + 3] / 255);
pixels[pixel].G = (byte) (bytes[b + 1] * bytes[b + 3] / 255);
pixels[pixel].B = (byte) (bytes[b + 2] * bytes[b + 3] / 255);
pixels[pixel].A = bytes[b + 3];
}
} else if (Mode == Modes.Grayscale) {
for (int pixel = 0, b = 0; pixel < length; pixel++, b += 2) {
pixels[pixel].R = pixels[pixel].G = pixels[pixel].B = (byte) (bytes[b + 0] * bytes[b + 1] / 255);
pixels[pixel].A = bytes[b + 1];
}
} else if (Mode == Modes.Indexed) {
for (int pixel = 0; pixel < length; pixel++) {
int index = bytes[pixel];
if (index > 0) {
pixels[pixel] = palette[index];
}
}
}
}
}
// UserData are extended chunks that get attached
// to other chunks
public interface IUserData {
string UserDataText { get; set; }
Color UserDataColor { get; set; }
}
// A layer stores just the meta info for a row of cels
public class AsepriteLayer : IUserData {
[Flags]
public enum Flags {
Visible = 1,
Editable = 2,
LockMovement = 4,
Background = 8,
PreferLinkedCels = 16,
Collapsed = 32,
Reference = 64
}
public enum Types {
Normal = 0,
Group = 1
}
public enum BlendModes {
Normal = 0,
Multiply = 1,
Screen = 2,
Overlay = 3,
Darken = 4,
Lighten = 5,
ColorDodge = 6,
ColorBurn = 7,
HardLight = 8,
SoftLight = 9,
Difference = 10,
Exclusion = 11,
Hue = 12,
Saturation = 13,
Color = 14,
Luminosity = 15,
Addition = 16,
Subtract = 17,
Divide = 18
}
public Flags Flag;
public Types Type;
public bool Visible;
public string Name;
public float Opacity;
public BlendModes BlendMode;
public int ChildLevel;
string IUserData.UserDataText { get; set; }
Color IUserData.UserDataColor { get; set; }
}
// A frame is a column of cels
public class AsepriteFrame {
public float Duration;
public List Cels;
public AsepriteFrame() {
Cels = new List();
}
}
// Tags are animation references
public class AsepriteTag {
public enum LoopDirections {
Forward = 0,
Reverse = 1,
PingPong = 2
}
public string Name;
public LoopDirections LoopDirection;
public int From;
public int To;
public Color Color;
}
public struct AsepriteSlice : IUserData {
public int Frame;
public string Name;
public int OriginX;
public int OriginY;
public int Width;
public int Height;
public Point? Pivot;
string IUserData.UserDataText { get; set; }
Color IUserData.UserDataColor { get; set; }
}
// Cels are just pixel grids
public class AsepriteCel : IUserData {
public AsepriteLayer Layer;
public Color[] Pixels;
public int X;
public int Y;
public int Width;
public int Height;
public float Opacity;
public string UserDataText { get; set; }
public Color UserDataColor { get; set; }
}
}
================================================
FILE: Aseprite/AsepriteImporter.cs
================================================
using Microsoft.Xna.Framework.Content.Pipeline;
namespace Aseprite {
[ContentImporter(".aseprite", ".ase", DefaultProcessor = "AsepriteProcessor", DisplayName = "Aseprite Importer")]
public class AsepriteImporter : ContentImporter {
public override AsepriteFile Import(string filename, ContentImporterContext context) {
return new AsepriteFile(filename, context.Logger);
}
}
}
================================================
FILE: Aseprite/AsepriteProcessor.cs
================================================
using Microsoft.Xna.Framework.Content.Pipeline;
namespace Aseprite {
[ContentProcessor(DisplayName = "Aseprite Processor")]
public class AsepriteProcessor : ContentProcessor {
public override ProcessedAseprite Process(AsepriteFile input, ContentProcessorContext context) {
return new ProcessedAseprite {
Aseprite = input,
Log = context.Logger
};
}
}
public class ProcessedAseprite {
public AsepriteFile Aseprite;
public ContentBuildLogger Log;
}
}
================================================
FILE: Aseprite/AsepriteReader.cs
================================================
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
namespace Aseprite {
public class AsepriteReader : ContentTypeReader {
public static GraphicsDevice GraphicsDevice;
protected override AsepriteFile Read(ContentReader input, AsepriteFile existingInstance) {
if (existingInstance != null) {
return existingInstance;
}
int width = input.ReadInt32();
int height = input.ReadInt32();
AsepriteFile aseprite = new AsepriteFile {
Width = width,
Height = height
};
// Layers
int layersCount = input.ReadInt32();
AsepriteLayer layer;
List layersByIndex = new List();
for (int i = 0; i < layersCount; i++) {
layer = new AsepriteLayer {
Name = input.ReadString(),
Opacity = input.ReadSingle(),
BlendMode = (AsepriteLayer.BlendModes) input.ReadInt32(),
Visible = input.ReadBoolean()
};
aseprite.Layers.Add(layer);
// Use this for referencing cels down further
layersByIndex.Add(layer);
}
// Frames
AsepriteFrame frame;
AsepriteCel cel;
int framesCount = input.ReadInt32();
int celsCount;
int celOriginX;
int celOriginY;
int celWidth;
int celHeight;
int textureWidth = framesCount * width;
int textureHeight = layersCount * height;
Color[] pixelData = new Color[textureWidth * textureHeight];
for (int f = 0; f < framesCount; f++) {
frame = new AsepriteFrame {
Duration = input.ReadSingle()
};
// Cels
celsCount = input.ReadInt32();
for (int i = 0; i < celsCount; i++) {
int layerIndex = input.ReadInt32();
cel = new AsepriteCel {
Layer = layersByIndex[layerIndex]
// ClipRect = new Rectangle(f * width, layerIndex * height, width, height)
};
frame.Cels.Add(cel);
// Get info for the texture
celOriginX = input.ReadInt32();
celOriginY = input.ReadInt32();
celWidth = input.ReadInt32();
celHeight = input.ReadInt32();
var addX = cel.X;
var addY = cel.Y;
for (int celY = celOriginY; celY < celOriginY + celHeight; celY++) {
for (int celX = celOriginX; celX < celOriginX + celWidth; celX++) {
var pixel = input.ReadColor();
var ind = (f * width) + celX + addX + ((i * height) + celY + addY) * textureWidth;
// fixme: debug if check, figure out why texture loads wrong
if (ind > -1 && ind < pixelData.Length) {
pixelData[ind] = pixel;
}
}
}
}
aseprite.Frames.Add(frame);
}
// Dump our pixels into the texture
aseprite.Texture = new Texture2D(GraphicsDevice, textureWidth, textureHeight);
aseprite.Texture.SetData(pixelData);
// Animations
int animationsCount = input.ReadInt32();
AsepriteAnimation animation;
for (int i = 0; i < animationsCount; i++) {
animation = new AsepriteAnimation {
Name = input.ReadString(),
FirstFrame = input.ReadInt32(),
LastFrame = input.ReadInt32(),
Directions = (AsepriteTag.LoopDirections) input.ReadByte()
};
aseprite.Animations.Add(animation.Name, animation);
}
// If no animations were added then just add one
// that covers all frames
if (aseprite.Animations.Count == 0) {
animation = new AsepriteAnimation {
Name = "Idle",
FirstFrame = 0,
LastFrame = aseprite.Frames.Count - 1
};
aseprite.Animations.Add(animation.Name, animation);
}
return aseprite;
}
}
}
================================================
FILE: Aseprite/AsepriteWriter.cs
================================================
using System;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
namespace Aseprite {
[ContentTypeWriter]
class AsepriteWriter : ContentTypeWriter {
protected override void Write(ContentWriter output, ProcessedAseprite value) {
AsepriteFile aseprite = value.Aseprite;
output.Write(aseprite.Width);
output.Write(aseprite.Height);
// Layers
output.Write(aseprite.Layers.Count);
foreach (var layer in aseprite.Layers) {
output.Write(layer.Name);
output.Write(layer.Opacity);
output.Write((int) layer.BlendMode);
output.Write(layer.Flag.HasFlag(AsepriteLayer.Flags.Visible));
}
// Frames
output.Write(aseprite.Frames.Count);
var f = 0;
foreach (var frame in aseprite.Frames) {
output.Write(frame.Duration);
output.Write(frame.Cels.Count);
for (int i = 0; i < frame.Cels.Count; i++) {
var cel = frame.Cels[i];
output.Write(aseprite.Layers.IndexOf(cel.Layer));
output.Write(cel.X);
output.Write(cel.Y);
output.Write(cel.Width);
output.Write(cel.Height);
for (int celY = 0; celY < cel.Height; celY++) {
for (int celX = 0; celX < cel.Width; celX++) {
int ind = celX + celY * cel.Width;
output.Write(cel.Pixels[ind]);
}
}
}
f++;
}
// Animations
output.Write(aseprite.Tags.Count);
foreach (var animation in aseprite.Tags) {
output.Write(animation.Name);
output.Write(animation.From);
output.Write(animation.To);
output.Write((byte) animation.LoopDirection);
}
}
public override string GetRuntimeType(TargetPlatform targetPlatform) {
Type type = typeof(AsepriteReader);
return type.Namespace + ".AsepriteReader, " + type.AssemblyQualifiedName;
}
public override string GetRuntimeReader(TargetPlatform targetPlatform) {
Type type = typeof(AsepriteReader);
return type.Namespace + ".AsepriteReader, " + type.Assembly.FullName;
}
}
}
================================================
FILE: Aseprite/AudioFile.cs
================================================
namespace Aseprite {
public class AudioFile {
public int SampleRate;
public bool Stereo;
public float[] Buffer;
}
}
================================================
FILE: Aseprite/AudioImporter.cs
================================================
using System;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace Aseprite {
[ContentImporter(".ogg", DefaultProcessor = "AudioProcessor", DisplayName = "Audio Importer")]
public class AudioImporter : ContentImporter {
public static AudioFile Load(string filename) {
using (var vorbis = new NVorbis.VorbisReader(filename)) {
var channels = vorbis.Channels;
var sampleRate = vorbis.SampleRate;
var channelSize = sampleRate * vorbis.TotalTime.TotalSeconds;
var bufferSize = (int) Math.Ceiling(channels * channelSize);
var readBuffer = new float[bufferSize];
vorbis.ReadSamples(readBuffer, 0, bufferSize);
return new AudioFile {
SampleRate = sampleRate,
Stereo = channels == 2,
Buffer = readBuffer
};
}
}
public override AudioFile Import(string filename, ContentImporterContext context) {
return Load(filename);
}
}
}
================================================
FILE: Aseprite/AudioProcessor.cs
================================================
using Microsoft.Xna.Framework.Content.Pipeline;
namespace Aseprite {
[ContentProcessor(DisplayName = "Audio Processor")]
public class AudioProcessor : ContentProcessor {
public override AudioFile Process(AudioFile input, ContentProcessorContext context) {
return input;
}
}
}
================================================
FILE: Aseprite/AudioReader.cs
================================================
using Microsoft.Xna.Framework.Content;
namespace Aseprite {
public class AudioReader : ContentTypeReader {
protected override AudioFile Read(ContentReader input, AudioFile existingInstance) {
if (existingInstance != null) {
return existingInstance;
}
var stereo = input.ReadBoolean();
var sampleRate = input.ReadInt32();
var length = input.ReadInt32();
var buffer = new float[length];
for (var i = 0; i < buffer.Length; i++) {
buffer[i] = input.ReadSingle();
}
return new AudioFile {
Stereo = stereo,
SampleRate = sampleRate,
Buffer = buffer
};
}
}
}
================================================
FILE: Aseprite/AudioWriter.cs
================================================
using System;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
namespace Aseprite {
[ContentTypeWriter]
public class AudioWriter : ContentTypeWriter {
public override string GetRuntimeType(TargetPlatform targetPlatform) {
Type type = typeof(AsepriteReader);
return type.Namespace + ".AudioReader, " + type.AssemblyQualifiedName;
}
public override string GetRuntimeReader(TargetPlatform targetPlatform) {
Type type = typeof(AsepriteReader);
return type.Namespace + ".AudioReader, " + type.Assembly.FullName;
}
protected override void Write(ContentWriter output, AudioFile value) {
output.Write(value.Stereo);
output.Write(value.SampleRate);
output.Write(value.Buffer.Length);
for (var i = 0; i < value.Buffer.Length; i++) {
output.Write(value.Buffer[i]);
}
}
}
}
================================================
FILE: Aseprite/Calc.cs
================================================
namespace Aseprite {
public static class Calc {
public static bool IsBitSet(uint b, int pos) {
return (b & (1 << pos)) != 0;
}
}
}
================================================
FILE: Aseprite/Properties/AssemblyInfo.cs
================================================
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Aseprite")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Aseprite")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("13C6F252-0B3C-4A22-A9DB-270C76657FAB")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
================================================
FILE: Aseprite/README.md
================================================
# Aseprite loading helper
**This is mostly not my code (not written by @egordorichev)**
Full credit goes to the author [of this gist](https://gist.github.com/nathanhoad/bf9ddac2e13a5aaa922182005f3da6e5).
The task of this package is to allow me to use `.ase` files (Aseprite files) without having to export them.
================================================
FILE: Aseprite/packages.config
================================================
================================================
FILE: BurningKnight/BK.cs
================================================
using System;
using System.Diagnostics;
using BurningKnight.assets;
using BurningKnight.assets.input;
using BurningKnight.assets.items;
using BurningKnight.assets.lighting;
using BurningKnight.assets.mod;
using BurningKnight.assets.prefabs;
using BurningKnight.level;
using BurningKnight.save;
using BurningKnight.state;
using BurningKnight.util;
using Lens;
using Lens.util;
using Lens.util.math;
using Microsoft.Xna.Framework;
using Version = Lens.Version;
namespace BurningKnight {
public class BK : Engine {
public const bool StandMode = false;
public const bool Demo = false;
public static Version Version = new Version("Bad rock update", 50, 1, 3, 1, 4, Debug);
public BK(int width, int height, bool fullscreen) : base(Version,
#if DEBUG
new DevAssetLoadState(),
#else
new AssetLoadState(),
#endif
Rnd.Chance(60) ? "Burning Knight" : $"Burning Knight{(Demo ? " Demo" : "")}: {Titles.Generate()}", width, height, fullscreen) {
}
protected override void Initialize() {
base.Initialize();
SaveManager.Init();
Controls.Load();
Font.Load();
try {
ImGuiHelper.Init();
} catch (Exception e) {
Log.Error(e);
}
Weather.Init();
}
private static void RunBash(string args) {
var process = new Process {
StartInfo = new ProcessStartInfo {
FileName = "/bin/bash",
Arguments = $"-c \"{args}\"",
RedirectStandardOutput = true,
UseShellExecute = false,
CreateNoWindow = true,
}
};
process.Start();
var result = process.StandardOutput.ReadToEnd();
process.WaitForExit();
Console.WriteLine(result);
}
protected override void UnloadContent() {
Mods.Destroy();
Items.Destroy();
Prefabs.Destroy();
Lights.DestroySurface();
base.UnloadContent();
}
protected override void Update(GameTime gameTime) {
base.Update(gameTime);
Mods.Update((float) gameTime.ElapsedGameTime.TotalSeconds);
}
public override void RenderUi() {
base.RenderUi();
Mods.Render();
}
}
}
================================================
FILE: BurningKnight/BurningKnight.csproj
================================================
Debug
x64
{D31D0D40-105E-47D5-A5D0-F6E30328BF86}
Library
Properties
BurningKnight
BurningKnight
v4.7.2
512
7.2
x64
true
full
false
bin\Debug\
DEBUG;TRACE
prompt
4
true
x64
pdbonly
true
bin\Release\
TRACE
prompt
4
true
..\packages\Facepunch.Steamworks.2.3.3\lib\net46\Facepunch.Steamworks.Win64.dll
True
..\packages\ImGui.NET.1.70.0\lib\netstandard2.0\ImGui.NET.dll
True
..\packages\Microsoft.Extensions.DependencyInjection.1.1.1\lib\netstandard1.1\Microsoft.Extensions.DependencyInjection.dll
True
..\packages\Microsoft.Extensions.DependencyInjection.Abstractions.1.1.1\lib\netstandard1.0\Microsoft.Extensions.DependencyInjection.Abstractions.dll
True
..\packages\Microsoft.Win32.Primitives.4.3.0\lib\net46\Microsoft.Win32.Primitives.dll
True
..\packages\MonoGame.Extended.3.8.0\lib\netstandard2.0\MonoGame.Extended.dll
True
..\packages\MonoGame.Extended.Graphics.3.8.0\lib\netstandard2.0\MonoGame.Extended.Graphics.dll
True
..\packages\MonoGame.Extended.Tiled.3.8.0\lib\netstandard2.0\MonoGame.Extended.Tiled.dll
True
..\packages\MonoGame.Framework.DesktopGL.Core.3.8.0.13\lib\net452\MonoGame.Framework.dll
True
..\packages\MonoGame.Framework.Content.Pipeline.Portable.3.7.0.1708\lib\portable-net45+win8+wpa81\MonoGame.Framework.Content.Pipeline.dll
True
..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll
True
..\packages\SharpDX.4.0.1\lib\net45\SharpDX.dll
True
..\packages\SharpDX.Direct2D1.4.0.1\lib\net45\SharpDX.Direct2D1.dll
True
..\packages\SharpDX.Direct3D11.4.0.1\lib\net45\SharpDX.Direct3D11.dll
True
..\packages\SharpDX.Direct3D9.4.0.1\lib\net45\SharpDX.Direct3D9.dll
True
..\packages\SharpDX.DXGI.4.0.1\lib\net45\SharpDX.DXGI.dll
True
..\packages\SharpDX.Mathematics.4.0.1\lib\net45\SharpDX.Mathematics.dll
True
..\packages\SharpDX.MediaFoundation.4.0.1\lib\net45\SharpDX.MediaFoundation.dll
True
..\packages\SharpDX.XAudio2.4.0.1\lib\net45\SharpDX.XAudio2.dll
True
..\packages\SharpDX.XInput.4.0.1\lib\net45\SharpDX.XInput.dll
True
..\packages\System.AppContext.4.3.0\lib\net463\System.AppContext.dll
True
..\packages\System.Buffers.4.4.0\lib\netstandard2.0\System.Buffers.dll
True
..\..\..\..\usr\lib\mono\4.5\Facades\System.Collections.dll
..\packages\System.Collections.Immutable.1.3.1\lib\portable-net45+win8+wp8+wpa81\System.Collections.Immutable.dll
True
..\packages\System.Console.4.3.0\lib\net46\System.Console.dll
True
..\packages\System.Diagnostics.DiagnosticSource.4.3.0\lib\net46\System.Diagnostics.DiagnosticSource.dll
True
..\packages\System.Diagnostics.Tracing.4.3.0\lib\net462\System.Diagnostics.Tracing.dll
True
..\packages\System.Globalization.Calendars.4.3.0\lib\net46\System.Globalization.Calendars.dll
True
..\packages\System.Interactive.Async.3.1.1\lib\net46\System.Interactive.Async.dll
True
..\packages\System.IO.4.3.0\lib\net462\System.IO.dll
True
..\packages\System.IO.Compression.4.3.0\lib\net46\System.IO.Compression.dll
True
..\packages\System.IO.Compression.ZipFile.4.3.0\lib\net46\System.IO.Compression.ZipFile.dll
True
..\packages\System.IO.FileSystem.4.3.0\lib\net46\System.IO.FileSystem.dll
True
..\packages\System.IO.FileSystem.Primitives.4.3.0\lib\net46\System.IO.FileSystem.Primitives.dll
True
..\packages\System.Linq.4.3.0\lib\net463\System.Linq.dll
True
..\packages\System.Linq.Expressions.4.3.0\lib\net463\System.Linq.Expressions.dll
True
..\packages\System.Net.Http.4.3.0\lib\net46\System.Net.Http.dll
True
..\packages\System.Net.Sockets.4.3.0\lib\net46\System.Net.Sockets.dll
True
..\..\..\..\usr\lib\mono\4.5\System.Numerics.dll
..\packages\System.Numerics.Vectors.4.4.0\lib\net46\System.Numerics.Vectors.dll
True
..\packages\System.Reflection.4.3.0\lib\net462\System.Reflection.dll
True
..\packages\System.Runtime.4.3.0\lib\net462\System.Runtime.dll
True
..\packages\System.Runtime.CompilerServices.Unsafe.4.5.0-preview2-26406-04\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll
True
..\packages\System.Runtime.Extensions.4.3.0\lib\net462\System.Runtime.Extensions.dll
True
..\packages\System.Runtime.InteropServices.4.3.0\lib\net463\System.Runtime.InteropServices.dll
True
..\packages\System.Runtime.InteropServices.RuntimeInformation.4.3.0\lib\net45\System.Runtime.InteropServices.RuntimeInformation.dll
True
..\packages\System.Security.Cryptography.Algorithms.4.3.0\lib\net463\System.Security.Cryptography.Algorithms.dll
True
..\packages\System.Security.Cryptography.Encoding.4.3.0\lib\net46\System.Security.Cryptography.Encoding.dll
True
..\packages\System.Security.Cryptography.Primitives.4.3.0\lib\net46\System.Security.Cryptography.Primitives.dll
True
..\packages\System.Security.Cryptography.X509Certificates.4.3.0\lib\net461\System.Security.Cryptography.X509Certificates.dll
True
..\packages\System.Text.RegularExpressions.4.3.0\lib\net463\System.Text.RegularExpressions.dll
True
..\..\..\..\usr\lib\mono\4.5\Facades\System.Threading.dll
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This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105.The missing file is {0}.
================================================
FILE: BurningKnight/Content/Content.mgcb
================================================
#----------------------------- Global Properties ----------------------------#
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#-------------------------------- References --------------------------------#
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================================================
FILE: BurningKnight/Content/Dialogs/accessorytrader.json
================================================
[{"id":0,"outputs":[],"type":"Text","x":415,"y":257},{"id":1,"outputs":[],"type":"Text","x":414,"y":298},{"id":2,"outputs":[],"type":"Text","x":416,"y":343}]
================================================
FILE: BurningKnight/Content/Dialogs/activetrader.json
================================================
[{"id":0,"outputs":[],"type":"Text","x":335,"y":190},{"id":1,"outputs":[],"type":"Text","x":335,"y":242},{"id":2,"outputs":[],"type":"Text","x":336,"y":291}]
================================================
FILE: BurningKnight/Content/Dialogs/beet.json
================================================
[{"id":0,"outputs":[[[1,0]]],"type":"Text output","x":-176,"y":64},{"id":1,"outputs":[[[2,0]],[[5,0]]],"type":"Choice","x":110,"y":68,"cc":2},{"id":2,"outputs":[[[3,0]]],"type":"Answer","x":490,"y":78,"atype":1},{"id":3,"outputs":[],"type":"Text input","x":800,"y":124},{"id":4,"outputs":[[[2,0]],[[5,0]],[[6,0]]],"type":"Choice","x":267,"y":223,"cc":3},{"id":5,"outputs":[],"type":"Text input","x":619,"y":281},{"id":6,"outputs":[],"type":"Text input","x":566,"y":411}]
================================================
FILE: BurningKnight/Content/Dialogs/bk.json
================================================
[{"id":0,"outputs":[],"type":"Text","x":422,"y":276},{"id":1,"outputs":[],"type":"Text","x":416,"y":332},{"id":2,"outputs":[],"type":"Text","x":419,"y":379},{"id":3,"outputs":[],"type":"Text","x":410,"y":424},{"id":4,"outputs":[],"type":"Text","x":406,"y":465},{"id":5,"outputs":[],"type":"Text","x":392,"y":504},{"id":6,"outputs":[],"type":"Text","x":395,"y":541},{"id":7,"outputs":[],"type":"Text","x":401,"y":601},{"id":8,"outputs":[],"type":"Text","x":392,"y":652},{"id":9,"outputs":[],"type":"Text","x":696,"y":348},{"id":10,"outputs":[],"type":"Text","x":685,"y":441},{"id":11,"outputs":[],"type":"Text","x":669,"y":502}]
================================================
FILE: BurningKnight/Content/Dialogs/bk_sign.json
================================================
[{"id":0,"outputs":[[[]]],"type":"Text output","x":327,"y":126},{"id":1,"outputs":[[[]]],"type":"Text output","x":412,"y":249}]
================================================
FILE: BurningKnight/Content/Dialogs/boxy.json
================================================
[{"id":0,"outputs":[],"type":"Text","x":287,"y":244},{"id":1,"outputs":[],"type":"Text","x":285,"y":304},{"id":2,"outputs":[],"type":"Text","x":286,"y":357},{"id":3,"outputs":[],"type":"Text","x":540,"y":255},{"id":4,"outputs":[],"type":"Text","x":537,"y":311},{"id":5,"outputs":[],"type":"Text","x":534,"y":365},{"id":7,"outputs":[],"type":"Text","x":781,"y":264},{"id":8,"outputs":[],"type":"Text","x":779,"y":320},{"id":9,"outputs":[],"type":"Text","x":1020,"y":268}]
================================================
FILE: BurningKnight/Content/Dialogs/brastin.json
================================================
[{"id":0,"outputs":[],"type":"Text","x":443,"y":95}]
================================================
FILE: BurningKnight/Content/Dialogs/builder.json
================================================
[{"id":0,"outputs":[[[2,0]],[[4,0]]],"type":"Choice","x":348,"y":111,"cc":2},{"id":1,"outputs":[],"type":"Text","x":687,"y":19},{"id":2,"outputs":[],"type":"Text input","x":742,"y":305},{"id":3,"outputs":[],"type":"Text","x":745,"y":354},{"id":4,"outputs":[],"type":"Text input","x":677,"y":157}]
================================================
FILE: BurningKnight/Content/Dialogs/charger.json
================================================
[{"id":0,"outputs":[],"type":"Text","x":365,"y":217},{"id":1,"outputs":[],"type":"Text","x":375,"y":273},{"id":2,"outputs":[],"type":"Text","x":376,"y":321},{"id":3,"outputs":[],"type":"Text","x":381,"y":373},{"id":4,"outputs":[],"type":"Text","x":385,"y":424},{"id":5,"outputs":[],"type":"Text","x":378,"y":465}]
================================================
FILE: BurningKnight/Content/Dialogs/control.json
================================================
[{"id":0,"outputs":[],"type":"Text","x":343,"y":157},{"id":1,"outputs":[],"type":"Text","x":343,"y":204},{"id":2,"outputs":[],"type":"Text","x":344,"y":251},{"id":3,"outputs":[],"type":"Text","x":335,"y":299},{"id":4,"outputs":[],"type":"Text","x":332,"y":353},{"id":5,"outputs":[],"type":"Text","x":337,"y":402},{"id":6,"outputs":[],"type":"Text","x":331,"y":459}]
================================================
FILE: BurningKnight/Content/Dialogs/dialogs.json
================================================
[]
================================================
FILE: BurningKnight/Content/Dialogs/discord.json
================================================
[{"id":0,"outputs":[],"type":"Text","x":733,"y":220}]
================================================
FILE: BurningKnight/Content/Dialogs/dm.json
================================================
[{"id":0,"outputs":[],"type":"Text","x":468,"y":357},{"id":1,"outputs":[],"type":"Text","x":466,"y":427},{"id":2,"outputs":[],"type":"Text","x":453,"y":491},{"id":3,"outputs":[],"type":"Text","x":458,"y":555},{"id":4,"outputs":[],"type":"Text","x":456,"y":598}]
================================================
FILE: BurningKnight/Content/Dialogs/duck.json
================================================
[{"id":2,"outputs":[[[6,0],[7,0],[8,0],[9,0],[10,0],[11,0],[12,0],[13,0],[17,0],[18,0]]],"type":"Text output","x":120,"y":702},{"id":7,"outputs":[[[5,0],[4,0]],[[4,0],[5,0]]],"type":"Choice","x":535,"y":296,"cc":2},{"id":4,"outputs":[],"type":"Text input","x":1143,"y":793},{"id":5,"outputs":[],"type":"Text input","x":1156,"y":560},{"id":6,"outputs":[[[5,0],[4,0]],[[5,0],[4,0]]],"type":"Choice","x":534,"y":182,"cc":2},{"id":8,"outputs":[[[5,0],[4,0]],[[4,0],[5,0]]],"type":"Choice","x":531,"y":404,"cc":2},{"id":9,"outputs":[[[5,0],[4,0]],[[4,0],[5,0]]],"type":"Choice","x":531,"y":504,"cc":2},{"id":10,"outputs":[[[5,0],[4,0]],[[4,0],[5,0]]],"type":"Choice","x":529,"y":609,"cc":2},{"id":11,"outputs":[[[5,0],[4,0]],[[4,0],[5,0]]],"type":"Choice","x":529,"y":709,"cc":2},{"id":12,"outputs":[[[5,0],[4,0]],[[5,0],[4,0]]],"type":"Choice","x":534,"y":820,"cc":2},{"id":13,"outputs":[[[4,0],[5,0]],[[4,0],[5,0]],[[4,0],[5,0]],[[14,0]]],"type":"Choice","x":480,"y":957,"cc":4},{"id":14,"outputs":[[[5,0],[4,0]]],"type":"Dialog","x":776,"y":1056},{"id":17,"outputs":[[[4,0],[5,0]],[[4,0],[5,0]]],"type":"Choice","x":477,"y":1125,"cc":2},{"id":18,"outputs":[[[4,0],[5,0]],[[4,0],[5,0]]],"type":"Choice","x":484,"y":1230,"cc":2},{"id":19,"outputs":[],"type":"Text","x":261,"y":69},{"id":20,"outputs":[],"type":"Text","x":246,"y":93}]
================================================
FILE: BurningKnight/Content/Dialogs/eg.json
================================================
[{"id":0,"outputs":[[[]],[[]]],"type":"Choice","x":336,"y":234,"cc":2}]
================================================
FILE: BurningKnight/Content/Dialogs/elon.json
================================================
[{"id":4,"outputs":[],"type":"Text input","x":626,"y":153},{"id":2,"outputs":[[[4,0]],[[5,0]]],"type":"Choice","x":338,"y":142,"cc":2},{"id":3,"outputs":[[[2,0]]],"type":"Text output","x":98,"y":114},{"id":5,"outputs":[],"type":"Text input","x":628,"y":207},{"id":7,"outputs":[],"type":"Text","x":470,"y":268}]
================================================
FILE: BurningKnight/Content/Dialogs/fountain.json
================================================
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================================================
FILE: BurningKnight/Content/Dialogs/gobetta.json
================================================
[{"id":0,"outputs":[],"type":"Text","x":515,"y":315},{"id":1,"outputs":[],"type":"Text","x":511,"y":362},{"id":2,"outputs":[],"type":"Text","x":516,"y":409},{"id":3,"outputs":[],"type":"Text","x":751,"y":317},{"id":4,"outputs":[],"type":"Text","x":763,"y":383},{"id":5,"outputs":[],"type":"Text","x":781,"y":437}]
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FILE: BurningKnight/Content/Dialogs/granny.json
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[{"id":0,"outputs":[],"type":"Text","x":545,"y":294},{"id":1,"outputs":[],"type":"Text","x":548,"y":344},{"id":2,"outputs":[],"type":"Text","x":546,"y":390},{"id":3,"outputs":[[[]]],"type":"Text output","x":540,"y":455},{"id":4,"outputs":[],"type":"Text","x":529,"y":521},{"id":5,"outputs":[],"type":"Text","x":556,"y":600}]
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FILE: BurningKnight/Content/Dialogs/hattrader.json
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[{"id":0,"outputs":[],"type":"Text","x":444,"y":264},{"id":1,"outputs":[],"type":"Text","x":424,"y":322},{"id":2,"outputs":[],"type":"Text","x":419,"y":372}]
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FILE: BurningKnight/Content/Dialogs/isaac.json
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[{"id":0,"outputs":[],"type":"Text","x":492,"y":200},{"id":1,"outputs":[],"type":"Text","x":492,"y":236},{"id":2,"outputs":[],"type":"Text","x":494,"y":275}]
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FILE: BurningKnight/Content/Dialogs/maanex.json
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[{"id":0,"outputs":[],"type":"Text","x":236,"y":114},{"id":1,"outputs":[],"type":"Text","x":236,"y":64},{"id":2,"outputs":[],"type":"Text","x":243,"y":171},{"id":3,"outputs":[],"type":"Text","x":234,"y":224},{"id":4,"outputs":[],"type":"Text","x":249,"y":284},{"id":5,"outputs":[],"type":"Text","x":627,"y":178},{"id":6,"outputs":[[[]],[[]]],"type":"Choice","x":519,"y":234,"cc":2},{"id":7,"outputs":[],"type":"Text","x":860,"y":184},{"id":8,"outputs":[],"type":"Text input","x":827,"y":262},{"id":9,"outputs":[],"type":"Text","x":612,"y":344},{"id":10,"outputs":[],"type":"Text","x":864,"y":345},{"id":11,"outputs":[],"type":"Text","x":845,"y":405},{"id":12,"outputs":[],"type":"Text","x":889,"y":556}]
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FILE: BurningKnight/Content/Dialogs/maanex2.json
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[{"id":0,"outputs":[[[]],[[]]],"type":"Choice","x":445,"y":250,"cc":2}]
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FILE: BurningKnight/Content/Dialogs/machine.json
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[{"id":0,"outputs":[],"type":"Text","x":607,"y":218}]
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FILE: BurningKnight/Content/Dialogs/mapuzzle.json
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[{"id":0,"outputs":[],"type":"Text","x":409,"y":238}]
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FILE: BurningKnight/Content/Dialogs/milt.json
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[{"id":1,"outputs":[],"type":"Text","x":303,"y":162}]
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FILE: BurningKnight/Content/Dialogs/mob.json
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[{"id":0,"outputs":[],"type":"Text","x":344,"y":244}]
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FILE: BurningKnight/Content/Dialogs/npc.json
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[{"id":0,"outputs":[],"type":"Text","x":349,"y":355},{"id":1,"outputs":[],"type":"Text","x":357,"y":415},{"id":2,"outputs":[],"type":"Text","x":359,"y":472},{"id":3,"outputs":[],"type":"Text","x":351,"y":527}]
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FILE: BurningKnight/Content/Dialogs/npc_hurt.json
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[{"id":0,"outputs":[[[]]],"type":"Text output","x":116,"y":74},{"id":1,"outputs":[[[]]],"type":"Text output","x":105,"y":134},{"id":2,"outputs":[[[]]],"type":"Text output","x":95,"y":199}]
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FILE: BurningKnight/Content/Dialogs/nullptr.json
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[{"id":0,"outputs":[],"type":"Text","x":487,"y":312}]
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FILE: BurningKnight/Content/Dialogs/nurse.json
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[{"id":0,"outputs":[],"type":"Text","x":292,"y":286},{"id":1,"outputs":[],"type":"Text","x":293,"y":336},{"id":2,"outputs":[],"type":"Text","x":296,"y":390}]
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FILE: BurningKnight/Content/Dialogs/old_man.json
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[{"id":0,"outputs":[[[1,0]]],"type":"Text output","x":107,"y":127},{"id":1,"outputs":[[[2,0]]],"type":"Dialog","x":398,"y":129},{"id":2,"outputs":[[[3,0]]],"type":"Dialog","x":676,"y":164},{"id":3,"outputs":[[[]],[[]]],"type":"Choice","x":907,"y":182,"cc":2},{"id":4,"outputs":[],"type":"Text","x":324,"y":250},{"id":5,"outputs":[],"type":"Text","x":313,"y":333},{"id":6,"outputs":[],"type":"Text","x":610,"y":415}]
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FILE: BurningKnight/Content/Dialogs/player.json
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[{"id":0,"outputs":[],"type":"Text","x":441,"y":164}]
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FILE: BurningKnight/Content/Dialogs/roger.json
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[{"id":0,"outputs":[],"type":"Text","x":342,"y":266},{"id":1,"outputs":[],"type":"Text","x":344,"y":315},{"id":2,"outputs":[],"type":"Text","x":347,"y":369},{"id":3,"outputs":[],"type":"Text","x":581,"y":261},{"id":4,"outputs":[],"type":"Text","x":585,"y":326},{"id":5,"outputs":[],"type":"Text","x":573,"y":369}]
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FILE: BurningKnight/Content/Dialogs/shopkeeper.json
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[{"id":0,"outputs":[[[]]],"type":"Text output","x":320,"y":175},{"id":1,"outputs":[[[]]],"type":"Text output","x":314,"y":113},{"id":2,"outputs":[[[]]],"type":"Text output","x":310,"y":75},{"id":3,"outputs":[[[]]],"type":"Text output","x":632,"y":180},{"id":4,"outputs":[[[]]],"type":"Text output","x":559,"y":224},{"id":5,"outputs":[[[]]],"type":"Text output","x":561,"y":261},{"id":6,"outputs":[],"type":"Text","x":822,"y":178},{"id":7,"outputs":[],"type":"Text","x":819,"y":226},{"id":8,"outputs":[],"type":"Text","x":822,"y":269},{"id":9,"outputs":[],"type":"Text","x":1082,"y":174},{"id":10,"outputs":[],"type":"Text","x":1089,"y":227},{"id":11,"outputs":[],"type":"Text","x":1065,"y":282},{"id":12,"outputs":[],"type":"Text","x":1326,"y":174},{"id":13,"outputs":[],"type":"Text","x":1325,"y":226},{"id":14,"outputs":[],"type":"Text","x":1325,"y":277},{"id":15,"outputs":[],"type":"Text","x":1597,"y":174},{"id":16,"outputs":[],"type":"Text","x":1597,"y":229},{"id":17,"outputs":[],"type":"Text","x":1595,"y":278},{"id":18,"outputs":[],"type":"Text","x":1843,"y":175}]
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FILE: BurningKnight/Content/Dialogs/snek.json
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[{"id":0,"outputs":[],"type":"Text","x":352,"y":154},{"id":1,"outputs":[],"type":"Text","x":355,"y":200},{"id":2,"outputs":[],"type":"Text","x":351,"y":254},{"id":3,"outputs":[],"type":"Text","x":357,"y":328},{"id":4,"outputs":[],"type":"Text","x":357,"y":372},{"id":5,"outputs":[],"type":"Text","x":352,"y":412},{"id":6,"outputs":[],"type":"Text","x":622,"y":183},{"id":7,"outputs":[],"type":"Text","x":620,"y":229}]
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FILE: BurningKnight/Content/Dialogs/tomb.json
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[{"id":0,"outputs":[[[]]],"type":"Text output","x":536,"y":249}]
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FILE: BurningKnight/Content/Dialogs/trash_goblin.json
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[{"id":0,"outputs":[],"type":"Text","x":329,"y":227},{"id":1,"outputs":[],"type":"Text","x":327,"y":287},{"id":2,"outputs":[],"type":"Text","x":322,"y":341}]
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FILE: BurningKnight/Content/Dialogs/twitch.json
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[{"id":0,"outputs":[[[1,0]]],"type":"Text output","x":7,"y":16},{"id":1,"outputs":[[[2,0]],[[4,0]]],"type":"Choice","x":267,"y":2,"cc":2},{"id":2,"outputs":[[[3,0]]],"type":"Answer","x":614,"y":-1,"atype":0},{"id":3,"outputs":[],"type":"Text input","x":988,"y":10},{"id":4,"outputs":[],"type":"Text input","x":871,"y":154},{"id":5,"outputs":[[[2,0]],[[4,0]]],"type":"Choice","x":284,"y":142,"cc":2}]
================================================
FILE: BurningKnight/Content/Dialogs/vampire.json
================================================
[{"id":0,"outputs":[],"type":"Text","x":316,"y":218},{"id":1,"outputs":[],"type":"Text","x":320,"y":259},{"id":2,"outputs":[],"type":"Text","x":322,"y":304},{"id":3,"outputs":[],"type":"Text","x":318,"y":379},{"id":4,"outputs":[],"type":"Text","x":580,"y":282},{"id":5,"outputs":[],"type":"Text","x":574,"y":328},{"id":6,"outputs":[],"type":"Text","x":585,"y":372},{"id":7,"outputs":[],"type":"Text","x":822,"y":305},{"id":8,"outputs":[],"type":"Text","x":824,"y":359},{"id":9,"outputs":[],"type":"Text","x":824,"y":403}]
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FILE: BurningKnight/Content/Dialogs/weapontrader.json
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[{"id":0,"outputs":[],"type":"Text","x":326,"y":160},{"id":1,"outputs":[],"type":"Text","x":325,"y":223},{"id":2,"outputs":[],"type":"Text","x":327,"y":276}]
================================================
FILE: BurningKnight/Content/Fonts/fnt.spritefont
================================================
fnt.ttf
9
0
true
~
佌
佴
================================================
FILE: BurningKnight/Content/Fonts/large_font.fnt
================================================
================================================
FILE: BurningKnight/Content/Fonts/small_font.fnt
================================================
================================================
FILE: BurningKnight/Content/Locales/by.json
================================================
{
"bk:halo": "Нiмб",
"bk:halo_desc": "Павелiчэнне HP",
"bk:revolver": "Рэвальвер",
"bk:sword": "Драýляны Меч",
"bk:sword_desc": "Ня проста палка",
"bk:heart": "Сэрца",
"resume": "Працягнуць",
"settings": "Наладкi",
"restart": "Пачаць Нанова",
"death_message": "Ты Памёр",
"descend": "Спусцiцца",
"ascend": "Падняцца",
"exit": "Выхад",
"painting_rexcellent": "Экселлент",
"painting_grannylisa": "Граннiлiза",
"painting_maanex": "Думацель",
"painting_bk": "Падгарэлы Рыцар",
"painting_failpositive": "Дыджэй",
"painting_old_man": "Ну вееельмi стары стары",
"painting_arthouse": "Арт Хаус",
"painting_black": "Сусвет",
"painting_milt": "Чувак ý снезе",
"painting_skyscraper": "Адынокi хмарачос",
"painting_egor": "Падпалены дыназавр",
"painting_null": "НУЛЬ",
"painting_badosz": "Згубiýшiся пацан",
"painting_banana": "Бананчык",
"painting_tv": "Скрыня на нябёсах",
"painting_company": "Балдёжная кампанiя",
"painting_pico": "PICO-8",
"painting_liko": "LIKO-12",
"painting_trasevol": "Сабака ля Трасевол",
"painting_lamp": "Да вазьмi ты яе",
"painting_scream": "Марозiва",
"painting_stars": "Стремная ноч",
"painting_fog": "На морах",
"painting_nufflee": "Вуф",
"by": "Аýтар",
"old_man_0": "Там небяспечна!",
"continue_run": "Працягнуть Забег",
"new_run": "Новы Забег",
"was_unlocked": "Быý Адкрыты!",
"bk:revolver_desc": "Рукi ýгору, @everyone!",
"bk:shovel": "Сiняя Лапата",
"bk:shovel_desc": "А че яна сiняя-то?",
"beet_0": "Прiвкi!",
"beet_2": "Як назваць?",
"npc_hurt_0": "Ой.",
"npc_hurt_1": "Блiн, балюча.",
"npc_hurt_2": "О нет.",
"beet_3": "Пасiбкi <3",
"beet_1": "А ты не хочаш пасадзiць ^^насенне^^?",
"beet_1_0": "Да!",
"beet_1_1": "Не.",
"beet_4": "Насенне зараз [vr seed]. Хочаш яе памяняць?",
"beet_4_0": "Да!",
"beet_4_1": "Не.",
"beet_5": "Ну добра.",
"beet_4_2": "Хай будзе выпадковым.",
"beet_6": "Ок. Насенне зараз [vr seed]!",
"bk:idol": "Iдал",
"bk:idol_desc": "Схаваная пастка шчоýкнула!",
"bk:key": "Залаты Ключык",
"bk:infinite_bomb": "Бясконцая Бомба",
"bk:infinite_bomb_desc": "Ну амаль",
"throw_coin": "Кiнуць Манетку",
"bk:potatoo": "Буульба",
"bk:potatoo_desc": "Дзелiць Кулi",
"bk:spectacles": "Акуляры",
"bk:spectacles_desc": "Паказвае Сакрэткi",
"bk:cross": "Крыж",
"bk:cross_desc": "Павялiчвае час непаражальнасцi",
"bk:slime": "Слiзь",
"bk:slime_desc": "Прыгучыя кулi",
"bk:missile": "Ракета",
"bk:missile_desc": "Саманаводка",
"bk:rod_of_discord": "Посах Дiскорда",
"bk:rod_of_discord_desc": "Тэлепортатор для @everyone",
"bk:goo": "Гу",
"bk:goo_desc": "Круцельны Сябар",
"bk:jelly": "Жэлешка",
"bk:jelly_desc": "^^Прыгучая^^",
"bk:broken_stone": "Зламаны Камень",
"bk:broken_stone_desc": "Моцны Арбiталь",
"bk:nano_orb": "Нана Шар",
"bk:nano_orb_desc": "Мiкра Сябар",
"bk:saturn": "Планета",
"bk:saturn_desc": "Зразумела мы яе яшчэ кахаем",
"bk:soap": "Мыла",
"bk:soap_desc": "Замаруджвае кулi",
"bk:d6": "Д6",
"bk:d6_desc": "^^Рэролл^^ прадметаý!",
"bk:my_heart": "Маё Сэрца",
"bk:my_heart_desc": "Павелiчвае HP",
"bk:broken_heart": "Разбiтае Сэрца",
"bk:broken_heart_desc": "Павелiчвае HP",
"bk:parcel": "Пасылка",
"bk:parcel_desc": "Аднаýляе здароýе",
"bk:glass": "Шкляшка",
"bk:glass_desc": "##Крохкiя## кулi",
"bk:glass_bullet": "Шкляныя Кулi",
"bk:glass_bullet_desc": "Страляй над камянямi",
"bk:broken_guitar": "Зламаная Гiтара",
"bk:broken_guitar_desc": "Roll'n'rock!",
"bk:machine_gun": "Аýтамат",
"bk:machine_gun_desc": "Аýтаматычны",
"bk:grenade_launcher": "Базука",
"bk:grenade_launcher_desc": "Бум!",
"bk:shotgun": "Драбаш",
"bk:shotgun_desc": "Соль у твар!",
"bk:missile_launcher": "Ракетнiца",
"bk:missile_launcher_desc": "Мэта выяýлена",
"bk:burst_gun": "Пушка-Фiгулька",
"bk:burst_gun_desc": "Фiгня найпоýная",
"bk:flak_cannon": "Пушка-Ватрушка",
"bk:flak_cannon_desc": "Вечарынка",
"bk:disk_gun": "Дыскастрэл",
"bk:disk_gun_desc": "Вельмi востры",
"bk:duck_gun": "Крякалка",
"bk:duck_gun_desc": "Кряк!",
"bk:follower": "Паслядоýнiк",
"bk:follower_desc": "За мной!",
"bk:portal_gun": "Портал Ган",
"bk:portal_gun_desc": "Торцiк гэта хлусня",
"bk:snowflake": "Сняжынка",
"bk:snowflake_desc": "Марозiць усiх",
"bk:restock": "Пастаýка",
"bk:restock_desc": "Тавар у краме не сканчаецца",
"bk:charisma_ring_desc": "Царскiя знiжкi",
"bk:charisma_ring": "Харызматычнае Кальцо",
"bk:battery": "Батарэйка",
"tomb_0": "Тут пахаваны Вялiкi [cl green]Гоблiн[cl]",
"bk:homemade_dice": "Самадзельны Кубiк Dice",
"bk:homemade_dice_desc": "^^Рэролл^^ прадметаý! (DIY)",
"shopkeeper_0": "##Я КАЗАÝ ПЕРАСТАНЬ!##",
"shopkeeper_1": "Спынiся!",
"shopkeeper_2": "Ня трэба.",
"shopkeeper_3": "[cl red]##РЫХТУЙСЯ ДА СМЕРЦI!##",
"shopkeeper_4": "[cl red]ВОР!",
"shopkeeper_5": "[cl red]ЛАВI ЯГО!",
"desert": "Пустынны Замак",
"jungle": "Старажытныя Джунглi",
"ice": "Ледзяныя Развалiны",
"bk:iron_boots": "Стальныя Чаравiкi",
"bk:iron_boots_desc": "Шыпы - не перашкода",
"bk:mimic_totem": "Татэм мiмiкаý",
"bk:mimic_totem_desc": "##Смерць мiмiкам!##",
"back_to_town": "Вяртацца ý Горад",
"bk:glass_gun": "Шкляная Пукалка",
"bk:glass_gun_desc": "##Крохкая##",
"bk:glass_shard": "Асколак Шкла",
"bk:glass_shard_desc": "Астаткi цэлага",
"bk:disk_10": "Дыск №10",
"bk:disk_10_desc": "Торгаш",
"bk:disk_1": "Дыск 1",
"bk:disk_1_desc": "Хата",
"bk:disk_2": "Дыск 2",
"bk:disk_2_desc": "Лес",
"bk:disk_3": "Дыск 3",
"bk:disk_3_desc": "Джунглi",
"bk:disk_4": "Дыск 4",
"bk:disk_4_desc": "Лед",
"bk:disk_5": "Дыск 5",
"bk:disk_5_desc": "Замак",
"bk:disk_6": "Дыск 6",
"bk:disk_6_desc": "Пекла",
"bk:disk_7": "Дыск 7",
"bk:disk_7_desc": "???",
"bk:disk_8": "Дыск 8",
"bk:disk_8_desc": "Пустата",
"bk:disk_9": "Дыск 9",
"bk:disk_9_desc": "Cut",
"bk:dagger": "Кiнжал",
"bk:dagger_desc": "Настальгiя...",
"bk:spear": "Кап'ё",
"bk:spear_desc": "Доýгiя лапкi",
"shopkeeper_6": "Дратуце :)",
"shopkeeper_7": "[cl yellow]Чаю[cl] не хочаш?",
"shopkeeper_8": "Як жыцце?",
"back": "Назад",
"master_volume": "Агульная Гучнасць",
"music": "Музыка",
"sfx": "Гукi",
"graphics": "Графон",
"audio": "Аýдыё",
"ui_sfx": "Гукi Кнопачак",
"on": "УКЛ",
"off": "ВЫКЛ",
"fullscreen": "Поýны Экран",
"vsync": "V-Sync",
"fps": "Лiчыльнiк FPS",
"speedrun_timer": "Таймер",
"screenshake": "Трасянiна Экрана",
"freeze_frames": "Кадры Замарозкi",
"flash_frames": "Кадры Ýспышкi",
"reset_progress": "Скiнуць Прагрэс",
"blood_n_gore": "Кроý i Астанкi",
"vegan_mode": "Агароднiнны Рэжым",
"reset_settings": "Скiнуць Наладкi",
"are_you_sure": "Ты ýпэýнены?",
"yes": "Угу",
"reset_progress_dis": "Гэта сатрэ ýвесь твой прагрэс!",
"reset_settings_dis": "Гэта верне ýсе наладкi да iх дэфолту!",
"autosave": "Аýта Захаванне",
"autopause": "Аýта Паýза",
"input": "Кiраванне",
"use": "Выкарыстоýваць",
"active": "Актыýка",
"bomb": "Бомба",
"interact": "Узаемадзеянне",
"swap": "Змена Зброi",
"roll": "Перакат",
"duck": "Крак",
"pause": "Паýза",
"none": "Ничего",
"keyboard_controls": "Клавя",
"gamepad_controls": "Джойсцiк",
"keyboard": "Клавя",
"gamepad": "Джойсцiк",
"game": "Геймплэй",
"select": "Выбраць",
"cursor": "Курсок",
"ach_bk:rip_desc": "Памры",
"ach_bk:overshake": "Перетрасянiна",
"ach_bk:overshake_desc": "1000% трасянiна экрану",
"ach_bk:rip": "Самая Папулярная Ачiýка",
"bk:emerald": "Смарагд",
"shopkeeper_9": "%%^^$$$^^%%",
"shopkeeper_10": "^^Дзякуй!^^",
"shopkeeper_11": "Якая %%прапанова%%!",
"shopkeeper_12": "Не хочаш купiць [cl red]buy[cl] ^^што небудзь^^?",
"shopkeeper_13": "Толькi сёння, толькi для [cl green]вас[cl]!",
"shopkeeper_14": "Якая [cl yellow]прапанова[cl]!",
"bk:magnifier": "Павелiчальная Шкляшка",
"bk:magnifier_desc": "Вялiкiя кулi",
"bk:mushroom_hat": "Грыбная Шапка",
"bk:mushroom_hat_desc": "Смачная?",
"bk:stone_hat": "Закамянелая Шапка",
"bk:stone_hat_desc": "Цяжкая",
"bk:knight_hat": "Шлем Рыцара",
"bk:knight_hat_desc": "Старыя добрыя ворагi...",
"bk:cowboy_hat": "Капялюш Каýбоя",
"bk:cowboy_hat_desc": "Дзiкi Захад!",
"bk:soup_hat": "Супны Капялюш",
"bk:soup_hat_desc": "^^Смачны.^^",
"bk:gold_hat": "Залаты Капялюш",
"bk:gold_hat_desc": "[cl yellow]Багач!",
"bk:viking_hat": "Шлем Вiкiнга",
"bk:viking_hat_desc": "Амерыка!",
"bk:dunce_hat": "Капялюш Балбеса",
"bk:dunce_hat_desc": "@-@",
"bk:top_hat": "Кацялок",
"bk:top_hat_desc": "Мода гэта я!",
"bk:ushanka": "Ушанка",
"bk:ushanka_desc": "Дзе мая ##балалайка##?",
"bk:valkyrie_hat": "Шапка Валькiрыi",
"bk:valkyrie_hat_desc": "Я веру што ^^я магу лётаць^^!",
"bk:skull_hat": "Чэрапушка",
"bk:skull_hat_desc": "Кашалёк або жыццё!",
"bk:grandma_head": "Галава Бабули",
"bk:grandma_head_desc": "Чаёк?",
"bk:diamond_helmet": "Алмазны Шлем",
"bk:diamond_helmet_desc": "Иди копай!",
"bk:villager_head": "Галава Жыхара",
"bk:villager_head_desc": "Хмм?",
"bk:fez": "Феска",
"bk:fez_desc": "Кубит",
"bk:no_hat": "Зняць Капялюш",
"bk:no_hat_desc": "Няма капялюша - няма праблем!",
"bk:null_hat": "НУЛЬ",
"bk:null_hat_desc": "Спроба выклiкаць значэнне null",
"accessorytrader_0": "##ЗМАТВАЙСЯ АДСЮЛЬ!## [dl]Або купi гэтыя ^^цудоýныя^^ прадметы за ^^%%99 крышталяý кожны%%^^!",
"accessorytrader_1": "Здароý!",
"accessorytrader_2": "Прывiтанне!",
"weapontrader_0": "Заходзь!",
"weapontrader_1": "Як надворье?",
"weapontrader_2": "Купи што-небудзь, я хачу паабедаць!",
"activetrader_0": "Лепшыя прапановы на рынку!",
"activetrader_1": "Заплацi за два i атрымай два!",
"activetrader_2": "Купi мне пончыкаý, [dl]калi ласка!!",
"hattrader_0": "Хочаш быць такiм жа ^^страшэнным^^ як я? [dl]Купi капялюш",
"hattrader_1": "Хочаш быць такiм жа стромкiм, як я? [dl]Я таксама.",
"hattrader_2": "^^Ха ха hats!^^",
"granny_0": "Ня хочаш чайку?",
"granny_1": "Зрабi паýзу, выпей чайку!",
"granny_2": "Чайку?",
"bk:xmas_hat": "Шапка Санты",
"bk:xmas_hat_desc": "З Калядамi!",
"bk:pumpkin_hat": "Гарбузища",
"bk:pumpkin_hat_desc": "^^Стремный стремный шкiлетос^^",
"bk:cage_key": "Ключ ад Турмы",
"bk:cage_key_desc": "Выратуй ^^чувака^^!",
"npc_0": "Дапамажы мне! Знайдзi ключ!",
"npc_1": "Дзякуй за выратаванне!",
"npc_2": "Хутчэй, адкрывай дзверы!",
"npc_3": "Калi ласка, выратуй мяне!",
"control_0": "Жмякнi [ic 0][ic 1] каб паставiць бомбу",
"control_1": "Перакочвацца ты можаш! Тыкнi [ic 0][ic 1] каб здабыць сiлу!",
"control_2": "Нацiснi [ic 0][ic 1] каб стаць небяспечным",
"control_3": "Дацягнiся да [ic 0][ic 1] каб ýзаемадзейнiчаць",
"control_4": "Крак? [ic 0][ic 1]!",
"control_5": "Выкарыстоýвай [ic 0][ic 1] каб змяняць зброю",
"shopkeeper_15": "Я не даваý табе знiжак!",
"shopkeeper_16": "Прынясi пабольш грошай!",
"shopkeeper_17": "Ты забыýся заплацiць!",
"bk:frog": "Тэлегушка",
"bk:frog_desc": "Хуткае перасоýванне?",
"bk:sword_orbital": "Меч Правасуддзя",
"bk:sword_orbital_desc": "Ён круцiцца",
"robbed": "Абрабаваны",
"bk:gift_desc": "Што ж там унутры?",
"bk:spike_ring": "калючае Кальцо",
"bk:spike_ring_desc": "Страты з дотыку",
"bk:fire_ring": "Падпаленае Кальцо",
"bk:fire_ring_desc" : "падпальваючы з дотыку",
"bk:ice_ring" : "Ледзяное Кальцо",
"bk:ice_ring_desc" : "Замарозка з дотыку",
"bk:duck_ring" : " Крякцо",
"bk:duck_ring_desc" : "тэлепартацыя з страт",
"bk:dull_blade" : "затупiць Брытва",
"bk:dull_blade_desc" : "Трiгеррыт прадметы на атрыманне страт",
"bk:sharp_blade" : "Брытва",
"bk:sharp_blade_desc" : "Балюча ",
"bk:obsidian_shield": "Обсидиановый Шчыт",
"bk:obsidian_shield_desc": "Iмунiтэт да отбасыванию",
"bk:bill": "Валюта",
"bk:bill_desc": "99 Баксiка",
"control_6": "Выкарыстоýвай активку з дапамогай [ic 0] [ic 1]",
"bk:clover" : "Чатырехлiстнiк",
"bk:clover_desc" : "Шчаслiвы!",
"bk:d4" : "д4",
"bk:d4_desc" : "^^ Рэролл %% тваiх артыфактаý %%! ^^",
"brastin_0" : "знайдзi карцiну [cl purple] з катом [cl]!",
"elon_1" : "Трымай!",
"bk:maanex_head" : "Галава Маанекса",
"bk:maanex_head_desc" : "хмммммм",
"bk:maanex" : "Маанекс",
"bk:maanex_desc": "Прымушае ворагаý задумацца",
"mob_0": "Хмммм",
"bk:map_greenprints": "Чарцяжы Замка",
"bk:map_greenprints_desc": "Адкрывае Карту",
"bk:map" : "Карта",
"bk:map_desc" : "Адкрывае Карту назаýсёды",
"milt_1" : "Я хачу падаруначак",
"mapuzzle_0" : "Гравiтацыя.",
"nullptr_0" : "ПАМЫЛКА сегментацыi.",
"copied_to_clipboard" : "скапiяваць!",
"isaac_0": "У жыццi няма сэнсу ...",
"isaac_1": "Чаму",
"isaac_2":" : sob:",
"discord_0": "Скажы прывiтанне discord.gg\/rexcellent",
"old_man_5" : "Кацiся, дурань!",
"tutorial" : "Туторыал",
"bk:crying_bomb" : "Бомба-Плакса",
"bk:crying_bomb_desc" : "Бомбы страляюць",
"bk:matches" : "Запалкi",
"bk:matches_desc": "Памяншае затрымку перад выбухам у бомбаý",
"bk:bomb_pack": "Пачак бомба",
"bk:bomb_pack_desc": "Мы кладзем бомбы ý вашыя бомбы!",
"bk:tnt" : "Дынамiт",
"bk:tnt_desc" : "99 узрывалак",
"bk:weird_mushroom_desc" : "падвойвае ýсё",
"bk:weird_mushroom" : "стремно Грыб",
"bk:bomb_shower" : "Бомбический Душ " ,
"bk:bomb_shower_desc": "Хай пойдзе дождж з бомбаý!",
"bk:black_belt": "Чорны Пояс",
"bk:black_belt_desc": "Больш не падрываць",
"bk:ninjia_bomb": "Бомба Нiндзя",
"bk:ninjia_bomb_desc": "Заклiкае падмогу пры атрыманнi страт",
"start_new_run": "Твой заб яг будзе сцёрты!",
"bk:laser_pointer" : "Лазерная ýказка",
"bk:laser_pointer_desc" : "Паказаць",
"ach_bk:marauder" : "Марадер",
"ach_bk:marauder_desc" : "Убей гандляра",
"ach_bk : treasure_hunter" : "Паляýнiчы за скарбамi",
"ach_bk:treasure_hunter_desc" : "Знайдзi сакрэткi",
"ach_bk:dodge_master" : "Майстар Додж",
"ach_bk:dodge_master_desc" : "завал босяру без атрымання страху",
"ach_bk:dodge_overlord" : "Уладар Додж",
"ach_bk:dodge_overlord_desc" : "Прайдзi паверх без атрымання страт",
"ach_bk:quackers" : "Квакерz",
"ach_bk:quackers_desc" : "Пераквакай",
"ach_bk:tea_party" : "Паýдзённы Чай",
"ach_bk:tea_party_desc" : "Выпi кубачак гарбаты з бабусi",
"ach_bk:not_a_thief" : "Больш не Злодзей",
"ach_bk:not_a_thief_desc" : "завяршыýся забег не ýзяýшы ня еди ого прадмета",
"ach_bk:npc_party2" : "туса",
"ach_bk:npc_party2_desc" : "Выратуй усiх NPC",
"bk:gold_coin" : "Залатая Манета",
"bk:iron_coin" : "Жалезная Манета",
"bk : copper_coin" : "Медная Манета",
"bk:platinum_coin" : "Плацiнавая Манета",
"bk:voodoo_doll" : "Лялька Вуду",
"bk:voodoo_doll_desc" : "Забiвае ýсiх ворагаý у пакоi",
"hub" : "Горад Доджа",
"castle" : "Графскi Развалiны",
"charger_0" : "АКТИВКА НЕ вЫЯУЛЕНА",
"charger_1" : "АКТИВКА УЖО ЗАРАДЖАНА",
"charger_2" : "ДЗЕ МАЕ ГРОШЫ, мяшок з мясам?",
"charger_3" : "## Я КАЗА ДАЙ МНЕ ГРОШЫ! ##",
"charger_4" : "## Я захоплены УВЕСЬ СВЕТ! ##",
"charger_5" : "## МУХАХАХАХАХАХА ##",
"maanex_6_0" : "Вядома, давай!",
"maanex_6_1" : "Найн.",
"maanex_6" : "Окей, дай мне [cl yellow] [vr cost] манет [cl] i я дам табе адкрыць адзiн куфар, iдзе?",
"maanex_5" : "Гэй ты, не хочаш ^^ выпрабаваць поспех ^^?",
"maanex_7" : "Гэта было весела!",
"maanex_8" : "Удачы!",
"maanex_9": "Ну, пашанцуе ý наступны раз :(",
"maanex_10": "%%^^ВАУ^^%%",
"maanex_11": "Але ý цябе няма столькi грошай!",
"maanex_12": "##СЫН?!##",
"bk:amurs_arrow": "Страла Амура",
"bk:amurs_arrow_desc": "ýлюбляюцца кулi",
"bk:amurs_bow": "Цыбуля Амура",
"bk:amurs_bow_desc" : "Я бачу каханне",
"bk:poison_flask" : "склянкi з атрутай",
"bk:poison_flask_desc" : "Атручаныя Кулi",
"bk:snowball" : "Сняжок",
"bk:snowball_desc" : "Страшэнна непрыемныя кулi",
"bk:peper" : "Востры Перчык",
"bk:peper_desc" : "Гарачыя кулi",
"bk:sale_coupon" : "Купон на Знiжкон",
"bk:sale_coupon_desc" : "-50%! ",
"bk:pet_box": "Кот у Скрынцы",
"bk:pet_box_desc" : "А хто ж ýнутры?",
"bk:crate" : "Скрынка з арбiталей",
"bk:crate_desc" : "А хто ж ýнутры?",
"bk:strawberry" : "Клубнiчка",
"bk:strawberry_desc" : "Салодкiя ýспамiны",
"bk:wings" : "Крылы",
"bk:wings_desc" : "я не веру, што я магу лятаць",
"bk:coin_pouch" : "Мешочек з манетамi",
"bk:coin_pouch_desc" : "Цi дае манеты",
"bk:key_pouch" : "Мешочек з Ключамi",
"bk:key_pouch_desc" : "Цi дае ключы",
"bk:bomb_pouch" : "Бомбический Мешочек",
"bk : bomb_pouch_desc" : "Цi дае бомбы",
"bk:pouch_pouch" : "Мешочек з мяшочка",
"bk:pouch_pouch_desc" : "Ён дакладна не дае мяшэчкi",
"bk:lightsaber" : "Светсейбер",
"bk:lightsaber_desc" : "Ты быý абраным!",
"bk:snail": "Слiмак",
"bk:snail_desc": "Запавольвае ворагаý",
"bk:spike": "Калючка",
"bk:spike_desc" : "+1 да страт",
"bk:mushroom" : "Грыб",
"bk:mushroom_desc" : "буст хуткасць",
"bk:candy" : "Цукерка",
"bk:candy_desc" : "^^ павышае бадзёрасць ^^, павялiчвае хуткасць стрэльбы",
"bk:glasses" : "Ачкi",
"bk:glasses_desc" : "Падвышаная дакладнасць",
"bk:ruler" : "Лiнейка",
"bk:ruler_desc" : "+1 да далёкасцi атакi",
"bk:stopwatch" : "Секундамер",
"bk:stopwatch_desc" : "Атрыманне страт запавольвае час",
"bk_0" : "## НЯ СМЕЙ ЧАПАЦЬ ГЭТА! ## ",
"bk_1": "## Я СКАЗАЛ НЕ ЧАПАЦЬ !! ##",
"bk_2": "## ТЫ НЕ МОЖАШ ПЕРАМАГЧЫ МЯНЕ, [cl red] ПАДПАЛЕНАГА РЫЦАРА [cl], ДУРАНЬ! ##",
"bk_3": "## ПРЫГАТАВАЦЬ СУСТРЭЧУ! ##",
"bk_4": "^^ КАКАЯ ШУТКА ^^",
"shopkeeper_18": "[cl red] ^^ Гарачая распродажа! [cl]",
"dm_0": "@ @ Да нас запрашаем @@",
"ach_bk:deal" : "Выбiтны Ход",
"ach_bk:deal_desc" : "Зрабi здзелку з Цёмным Чараýнiком",
"ach_bk:grannys_gift" : "Падарунак Бабулi",
"ach_bk:grannys_gift_desc" : "Атрымай падарунак ад бабусi",
"ach_bk:shopper" : "Пакупкi да упаду",
"ach_bk:shopper_desc" : "Купi прадмет у магазе",
"bk_5" : "Я Б НЕ ЗВЯРТАÝ УВАГУ НА ГЭТУ ПСКЛЮ",
"bk_6" : "## ЗАБI ЯГО, [cl lime] ЭДВАРД [cl]! ##",
"bk_7" : "[cl lime] ЭДВАРД [cl], ## НЕЕЕЕЕЕТ !!!! ##",
"bk_8" : "ПЕРАСТАНЬ ПАДРЫВАЦЬ МОЙ ЗАМАК!",
"bk_9" : "[cl pink] БАБУЛЬКА [cl], [dl] ТЫ МОЖАШ УЖЕ ЗГIНУЦЬ, КАЛI ЛАСКА ##?!? ##",
"bk_10" : "МАЙСТАР, [dl] Я ПРЫВЁÝ [cl green] ГОБЛIНА [cl]",
"dm_1" : "Вельмi добра [dl], дзякуй [dl], [cl red] Лимпор [cl]",
"dm_2" : "## Так, так, мне трэба больш [cl orange] моцы [cl]! ##",
"dm_3" : "## БОЛЬШ [cl orange] моцы [cl]!",
"dm_4" : "Я чуствую [cl orange] моц [cl] пульсавалую ýва мне !",
"granny_3" : "Ты будзеш першым, [cl red] Лимпор [cl]!",
"granny_4" : "Сардэчна запрашаем, [cl green] Гоббо [vr id][cl]!",
"granny_5" : "Удачы ý тваiм сумным квэсце!",
"bk:meat_guy" : "Мясны Таварыш",
"bk:meat_guy_desc" : "Магутны!",
"bk:bullet_stone" : "Каменны Стралок",
"bk:bullet_stone_desc" : "Ён аттакует i абараняе!",
"bk:batman" : "Батарейкман",
"bk:batman_desc" : "Не дапамагае, але затое дае батарэйкi",
"vibration" : "Вiбрацыя",
"bk:sharp_arrow" : "Вострая Страла",
"bk:sharp_arrow_desc" : "Скразныя кулi",
"machine_0" : "Устаýце [cl yellow] манету",
"bk:boomerang" : "Бумеранг",
"bk:boomerang_desc" : "кулi вернуцца",
"bk:backpack" : "Заплечнiк",
"bk:backpack_desc" : "Больш месца",
"place_an_item" : "Пакласцi Зброя",
"bk:crystal" : "Крышталь",
"bk:crystal_desc" : "Сiла Вясёлкi ",
"bk:prism": "Прызма",
"bk:prism_desc": "Кулi -> Вясёлка",
"scourged": "Пракляты",
"bk:bomb": "Бомба",
"bk:scourge_of_egg": "Праклён Яйкi",
"bk:scourge_of_egg_desc" : "пераблыталi назвы",
"bk:scourge_of_unknown" : "Праклён невядома",
"bk:scourge_of_unknown_desc" : "Схаваныя прадметы",
"bk:scourge_of_blood" : "Праклён Крывi",
"bk:scourge_of_blood_desc" : "Больш ворагаý",
"bk:scourge_of_risk" : "Праклён Рызыкi",
"bk:scourge_of_risk_desc" : "Схаванае здароýе",
"bk:scourge_of_keys" : "Праклён Ключоý",
"bk:scourge_of_keys_desc" : "Схаваныя пiкапы " ,
"bk:scourge_of_lost": "Праклён Страчанага",
"bk:scourge_of_lost_desc" : "Амнезiя",
"bk:scourge_of_scourged" : "Праклён праклён",
"bk:scourge_of_scourged_desc" : "Праклёны Усюды",
"bk:scourge_of_illness" : "Праклён Хворага",
"bk:scourge_of_illness_desc" : "Сэрца лечаць менш",
"bk:scourge_of_death" : "Праклён Смерцi",
"bk:scourge_of_death_desc" : "Хардмод",
"bk:ancient_revolver" : "Старажытны Рэвальвер",
"bk:ancient_revolver_desc" : "Выглядае Классно " ,
"bk:assault_rifle": "Штурмавая Вiнтоýка",
"bk:assault_rifle_desc": "Пiу Пiу",
"fountain_0": "Прынясi пяць манет i я благославлю цябе",
"fountain_1": "Ты быý часткова ачышчаны",
"fountain_2" : "Ты быý цалкам ачышчаны",
"fountain_3" : "Ты ýжо ачышчаны",
"buffed" : "Бафнут",
"nerfed" : "Панерфлен",
"restored" : "узражден",
"damaged" : "калецтваý",
"cleansed" : "ачышчаны",
"gifted" : "адарыý",
"lucky" : "Шчаслiýчык",
"unlucky" : "Няýдачнiк",
"max_hp" : "Максiмальнае HP",
"touch" : "пакратаць",
"break" : "Зламаць",
"no_coins" : "Няма Манет",
"old_man_6" : "Небяспечна iсцi аднаму, вазьмi гэта!",
"roger_0" : "Бум! ",
"roger_1": "## * бУМ * ##",
"roger_2": "бум бум шакалака!",
"bk:shield": "Шчыт",
"bk:gift": "Падарунак",
"bk:shield_pouch" : "Мешочек з Шчытамi",
"bk:shield_pouch_desc": "Цi дае шчыты",
"bk:shield_buddy": "Щитовик",
"bk:shield_buddy_desc": "Абаронца",
"bk:skeleton_key": "Ключ Шкiлета",
"bk:skeleton_key_desc" : "99 ключыкаý",
"bk:jar" : "склянкамi са Здароýем",
"bk:jar_desc" : "Джэм",
"bk:star" : "Зорка",
"bk:star_desc" : "Абарона",
"bk:car_bomb" : "Бомбы на колах",
"bk:car_bomb_desc" : "сiстэму ма дастаýкi бомбаý да ворагаý",
"bk:grenade" : "Граната",
"bk:grenade_desc" : "Бомбы выбухаюць пры дотыку",
"trash_goblin_0" : "Выратуй мяне ад майго [cl purple] праклёны [cl]! Калi ласка!",
"Trash_goblin_1" : "Я свабодны! [Dl] Дзякуй табе велiзарнае!",
"Boxy_0" : "Балдеж",
"boxy_1" : "Якая ýпакоýка!",
"Boxy_2" : "Табе патрэбна абгортачная папера? " ,
"trash_goblin_2": "^^ Туман над ракой ^^",
"bk:vampire_bat": "Мыш Вампiр",
"bk:vampire_bat_desc": "Реген",
"shields": "Шчыты",
"bk:mustache": "Вусы",
"bk:mustache_desc": "ВIП",
"bk:bloody_chest": "Крывавы Сундук",
"bk:bloody_chest_desc": "Куфры лечят",
"bk:bloody_shield": "Крывавы Шчыт",
"bk:bloody_shield_desc" : "Шчыты назаýсёды",
"bk:cutsaw" : "Пiла",
"bk:cutsaw_desc" : "Ворагi заплацяць",
"vampire_0" : "Нам!",
"vampire_1" : "Балдеж",
"vampire_2" : "Мммм",
"vampire_3": "Мы ведаем правiлы, [cl red] ^^ цi не так [cl]?",
"vampire_4": "^^ Мммммм ^^",
"vampire_5": "Якi ý цябе тып крывi ?",
"vampire_6" : "Смаката",
"duck_2": "Адкажаш на пару пытанняý?",
"Duck_7_0": "Давай",
"duck_7_1": "Не",
"duck_7": "Ты атрымаеш гэты куфар?",
"Duck_4": " прыгажунчык, трымай куфар!",
"duck_5" : "Я не магу з табой пагадзiцца ...",
"duck_6_0" : "Сусвет",
"duck_6_1" : "^^ кваркаý ^^",
"duck_6" : "Пра што я думаю?",
"duck_8_0" : "[cl red] Чырвоны [cl]",
"duck_8_1" : "[cl blue] Сiнi [cl]",
"duck_8" : "Якi мой любiмы ^^ %% колер %% ^^?",
"duck_9_0" : "Кошка",
"duck_9_1" : "Ты",
"duck_9" : "Хто сказаý \"мяу\"?",
"duck_10_0" : "0",
"duck_10_1" : "1",
"duck_10" : "Што лепш?",
"duck_11_0" : "Што, ты яйка?",
"duck_11_1" : "\\[_ Ён ударыý его._]",
"duck_11" : "ты соус",
"duck_12_0" : "Курыца",
"duck_12_1" : "Яйка",
"duck_12" : "Што было першым?",
"duck_13_0" : "Нiчога.",
"duck_13_1" : "Снэк.",
"duck_13_2" : "Яйка.",
"duck_13_3" : "Смажаная курыца.",
"duck_13" : "Што я еý сёння?",
"duck_14" : "Ой.",
"duck_17_0" : "Вядома",
"duck_17_1" : "## Нанi ##",
"duck_17": "Як наконт ананасаý на тваёй пiцы?",
"duck_18_0": "Белага!",
"duck_18_1": "[cl yellow] Жоýтага [cl]!",
"duck_18" : "Якога колеру сыр?",
"nurse_0" : "Ты выглядаеш выдатна, дарагi!",
"nurse_1" : "Я магу цябе падлячыць, але мне трэба [cl yellow] [vr price] манет [cl]",
"nurse_2" : "Я спадзяюся гэта было не балiць",
"elon_4" : "Трымай, поспеху",
"elon_2_0" : "Паехалi",
"elon_2_1" : "надвор'е",
"elon_2" : "Хочаш выпрабаваць маю магiю? ",
"elon_3": "Я магу трансмутировать тваё зброю",
"elon_5": "Ну добра",
"elon_7": "Бро, дзе тваё зброю ???",
"gobetta_0": "<3",
"gobetta_1":" : 3",
"gobetta_2": "=)",
"gobetta_3": "* blush *",
"gobetta_4": "Гэта ... ты?",
"Gobetta_5": "Столькi гадоý мiнула ...",
"ach_bk:desert": "Суха ды Жарко",
"ach_bk:desert_desc": "дойдзем да пустыннага Замка",
"ach_bk:jungle": "Жужала Пчолкi",
"ach_bk:jungle_desc": "Дабярыся да Старажытных Джунглей",
"rooms_explored" : "Пакояý даследавана",
"bk:shadow_cloak_desc" : "No U",
"bk:shadow_cloak" : "Мантыя Неведимка",
"bk:dynamite_stick" : "Палка дынамiту",
"bk:dynamite_stick_desc" : "Хочаш бомбануть?",
"bk:chalice_of_blood" : "Кубак з Крывёю",
"bk:chalice_of_blood_desc" : "Боль выклiкае злосць, злосць выклiкае страты",
"bk:detonator" : "Дэтанатар",
"bk:detonator_desc" : "выклiкае выбухi",
"invincibility_time" : "Час непаражальным",
"accuracy" : "Дакладнасць",
"range" : "Так льность",
"fire_rate" : "Хуткасць Аттаки",
"speed" : "Хуткасць",
"bk:talisman_of_foresight" : "Талiсман прадбачання",
"bk:talisman_of_foresight_desc" : "Адкрый вочы i ýбачыýшы суседнiя пакоi!",
"bk:scourge_ring" : "Праклятае Кальцо",
"bk:scourge_ring_desc" : "Iмунiтэт да праклёнам",
"snek_0" : "Найс.",
"snek_1" : "Дддддзякуй",
"snek_2" : "Класшшш",
"snek_3" : "прывiтанне",
"snek_4" : "Добрага часу шшуток",
"snek_5" : "Купi шшшто-небудзь?",
"snek_6" : "Мне трэба удоволетворить пакупнiка ...",
"snek_7" : "я ссссделаю то, шшшто я павiнен!",
"bk:snek" : "смей",
"bk:snek_desc" : "Снэк?",
"boxy_3" : "^^: wave: ^^",
"boxy_4" : "Цi знойдзецца лiшнi ключ? ",
"boxy_5": "Дай пару ключоý?",
"bk:blank": "Пустышка",
"bk:blank_desc": "_Пусты Тэкст_",
"bk:blank_bombs" : "Пустыя Бомбы",
"bk:blank_bombs_desc" : "_Пустота_",
"bk:explosive_bullets" : "Бомбические Кулi",
"bk:explosive_bullets_desc" : "Выбухаюць",
"bk:random_bullets" : "Выпадковыя Кулi",
"bk:random_bullets_desc": "RNG",
"bk:cup": "Чашка",
"bk:cup_desc": "Бабуля не зможа не прыйсцi",
"bk:cartridge": "Катрыджа",
"bk:cartridge_desc": "Цёмны Чараýнiк абяцаý зайсцi пагуляць",
"bk:marriage_ring": "Заручальнае Кальцо",
"bk:marriage_ring_desc": "Цёмны Чараýнiк & Бабуля назаýсёды!",
"boxy_7": "Я хачу ключоý",
"boxy_8": "у цябе не дастаткова ключоý :(",
"boxy_9": "Цяпер у мяне хапае ключоý каб ^^ адкрыцца ^^!",
"roger_3": "Я не супраць калi ты заплацiш",
"roger_4": "Сёння няма знiжак",
"roger_5": "Бомбы ýтаропiý адз",
"vampire_7" : "Ты не здаровы",
"vampire_8" : "Я не даю скiдак",
"vampire_9" : "Ты памрэш",
"ach_bk:scourged" : "Пракляты",
"ach_bk:scourged_desc" : "атрымай токен праклёны",
"ach_bk:scourged_weapon" : "праклятае зброя",
"ach_bk:scourged_weapon_desc" : "атрымай праклятае зброю",
"rerolled" : "Зарэролена",
"ach_bk:open_up" : "Адкрывашка",
"ach_bk:open_up_desc" : "Купi усё ý краме бокс",
"ach_bk:snek" : "змяя ý ботах",
"ach_bk:snek_desc" : "займець гандляра змея ý якасцi гадаванца",
"bk:scourge_of_greed" : "Праклён прагнасць",
"bk : scourge_of_greed_desc" : "Высокiя цэны",
"killed_by" : "Забойца",
"kills" : "Забiта iстот",
"time" : "Час",
"depth" : "Узровень",
"bk:blank_bullets" : "Пустыя кулi",
"bk:blank_bullets_desc" : "Пуста",
"bk:lego" : "Канструктар",
"bk:lego_desc": "На яго так балюча наступаць ...",
"bk:iron_armor": "Стальная Броня",
"bk:iron_armor_desc": "Цi дае Шчыты",
"bk:round_shield": "Круглы Шчыт",
"bk:round_shield_desc": "Iмунiтэт да кантактнага страт",
"bk:arkhalis": "Аркалис",
"bk:arkhalis_desc": "Легендарны меч",
"bk:inverted_arkhalis": "Антычны Аркалис",
"bk:inverted_arkhalis_desc": "Падмога пры 1 hp",
"bk:gun_sword": "Пушкамеч",
"bk:gun_sword_desc": "Мутант",
"ach_bk:scourge_king_desc": "Атрымай 10 праклёнаý",
"ach_bk:scourge_king" : "Пракляты Кароль",
"ach_bk:sting_operation": "Жальная Аперацыя",
"ach_bk:sting_operation_desc": "Перамажы Каралеву Пчалу",
"ach_bk:mummified": "забальзамаваную",
"ach_bk:mummified_desc": "Перамажы фараона",
"ach_bk:democracy": "Дэмакратыя",
"ach_bk:democracy_desc": "Перамажы Караля",
"pharaoh_scream": "## Прыгатаваць СТАЦЬ мумiяй! ##",
"queen_bee_scream": "## ЗА [cl yellow] HONEY LORD [cl]! ##",
"bk : half_heart" : "Пол Сэрца",
"right" : "Направа",
"down" : "Унiз",
"left" : "Налева",
"up" : "Уверх",
"painting_cat" : "Кот",
"bk:axe" : "Сякера",
"bk:axe_desc" : "Ён паляцеý, але абяцаý вярнуцца",
"bk:guitar" : "Гiтара",
"bk:guitar_desc" : "Яна вельмi растроена",
"bk:glass_sword" : "Шкляны Меч",
"bk:glass_sword_desc" : "Зброя майстроý",
"bk:chicken" : "Крыльца",
"bk:chicken_desc" : "Ай, пальчыкi апёк",
"bk:pickaxe" : "Кiрха " ,
"bk:pickaxe_desc": "Капай давай",
"bk:mana": "Мана",
"bk:half_mana": "Пол маны",
"bk:lava_wand": "Посах Лавы",
"bk:lava_wand_desc": "Гарачы",
"bk:web_wand": "Павуковы Посах",
"bk:web_wand_desc": "правайдер web сэрвiсаý",
"bk:slap_stick" : "Палка Надавалка",
"bk:slap_stick_desc" : "шлёп",
"sensivity" : "Адчувальнасць",
"no" : "Не",
"scale" : "Наблiжэнне ",
"ach_bk:ice": "Леднiковы Перыяд",
"ach_bk:ice_desc": "Дабярыся да Ледзяных развалiны",
"ach_bk:library": "Знiклыя Тэксты",
"ach_bk:library_desc": "Дабярыся да Сакрэтнай Бибилотеки",
"bk : ice_skates" : "Канькi",
"bk:ice_skates_desc" : "Iмунiтэт да лёду",
"bk:campfire_in_bottle" : "Вогнiшча ý бутэльку",
"bk:campfire_in_bottle_desc" : "Iмунiтэт да замарозцы",
"library" : "Сакрэтная бiблiятэка",
"ach_bk:cat_without_a_hat" : "Кот без шапкi",
"ach_bk:cat_without_a_hat_desc" : "Знайдзi карцiну з Катом",
"ach_bk:rich" : "Туалетная Папера",
"ach_bk:rich_desc" : "Збяры 99 манет " ,
"ach_bk:rescue_operation" : "Выратавальная Аперацыя",
"ach_bk:rescue_operation_desc" : "Выратуй NPC",
"ach_bk:tutorial" : "Былы",
"ach_bk:tutorial_desc" : "Закончы туторыал",
"ach_bk:fancy_hat" : "Клевы Капялюш" ,
"ach_bk:fancy_hat_desc": "Купi Капялюш",
"ach_bk:unlock": "Адкрывальнiк",
"ach_bk:unlock_desc": "разблакуюцца прадмет",
"floor_brightness": "Якрость Пола",
"ach_bk:shielded": "Падняць шчыты",
"ach_bk:shielded_desc" : "займець сэрца-шчыт",
"run_type" : "Тып забегу",
"run_regular" : "Звычайны",
"run_challenge" : "Выпрабаванне",
"damage_taken" : "Страты атрыманы ",
"km": "км",
"distance_traveled": "Дыстанцыя",
"seed": "Сiд",
"score": "Рахунак",
"new_high_score": "Новы рэкорд!",
"items_collected": "Рэчаý сабрана" ,
"boss_rush": "Бос Раш",
"run_bossrush": "Бос Раш",
"bk:blindfold": "Павязка",
"Daily_run" : "Дэйлик",
"builder_0_0" : "Так",
"builder_0_1" : "Мне самому патрэбныя грошы",
"builder_0" : "Я планую пабудаваць тунэль сюды, але мне трэба яшчэ [vr need] [ic 0]. Можаш дапамагчы?",
"Builder_1" : "Але ý цябе наогул няма грошай!",
"Builder_2" : "Дзякуй за iнвестыцыю!",
"Builder_3" : "У мяне нарэшце дастаткова грошай для заканчэння гэтага праекта! Дзякуй велiзарнае!",
"Builder_4" : "Ок, прабач!",
"Shortcut_is_broken" : "Тунэль Зламаны",
"ach_bk:boss_rush" : "заваёýнiк босаý",
"ach_bk:boss_rush_desc" : "Перамажы ýсiх босаý ý Бос Раше " ,
"ach_bk:daily": "Дзённая Слава",
"ach_bk:daily_desc": "выйграла Дейлик",
"ach_bk:desert_shortcut": "Пустынны Тунэль",
"ach_bk:desert_shortcut_desc": "пачын тунель, якi вядзе ý Пустынны Палац",
"ach_bk:jungle_shortcut": "Старажытны Тунэль",
"ach_bk:jungle_shortcut_desc": "пачын тунель, якi вядзе ý Старажытныя Джунглi",
"ach_bk:ice_shortcut": "Ледзяны Тунэль",
"ach_bk:ice_shortcut_desc": "пачын тунель, якi вядзе ý ледзяныя Развалiны",
"ach_bk:library_shortcut" : "Сакрэтны Тунэль",
"ach_bk:library_shortcut_desc" : "пачын тунель, якi вядзе ý Сакрэтную Бiблiятэку",
"ach_bk:fashion_matters2" : "Мода Важная",
"ach_bk:fashion_matters2_desc" : "Купi усё капялюшы",
"ach_bk:10_challenges" : "Challenger",
"ach_bk:10_challenges_desc" : "Скончы 10 выпрабавання" ,
"ach_bk:20_challenges": "Challenger 2.0",
"ach_bk:20_challenges_desc": "Скончы 20 выпрабаваннi",
"ach_bk:30_challenges": "Challenger 3.0",
"ach_bk:30_challenges_desc": "Скончы 30 выпрабаваннi",
"ach_bk:bk_no_more" : "BK no more",
"ach_bk:bk_no_more_desc" : "Пераможыць Падпаленага Рыцара",
"ach_bk:dm_no_more" : "DM no more",
"ach_bk:dm_no_more_desc" : "Пераможыць Цемнага Калдуна",
"ach_bk : egor_no_more" : "Egor no more",
"ach_bk:egor_no_more_desc" : "???",
"ach_bk:loop" : "Ah, here we go again",
"ach_bk:loop_desc" : "Enter the loop",
"coins_collected" : "Манет собранно",
"bk:cup_head" : "Галавачашка",
"bk:cup_head_desc" : "Выпi чайку",
"bk:mustache_hat" : "Вусы",
"bk:mustache_hat_desc" : "AFK",
"bk:propeller_hat" : "Шапка з маторчыкам",
"bk:propeller_hat_desc": "Ён круцiцца",
"bk:sunglasses": "Сонечныя Ачкi",
"bk:sunglasses_desc": "Гэтак жа працуюць з Месяцам!",
"bk:cap": " кепка",
"bk:cap_desc" : "Круты @ - @",
"bk:eyes" : "Вочы",
"bk:eyes_desc" : "@ @",
"bk:eye" : "Вока",
"bk:eye_desc" : "@",
"bk:hair" : "Валасы",
"bk:hair_desc" : "Ну нарэшце",
"won" : "Перамог",
"won_message" : "Ты перамог!",
"garderobe_sign" : "Гардэроб",
"darkmarket_tip": "~~ [cl purple] Праклён [cl] або [cl yellow] 30 манет [cl] @@",
"mike_0": "Заплацi мне [cl green] 3 смарагду",
"mike_1" : "Паспрабуй Бос Раш ýсяго за [cl green] 3 смарагду [cl]!",
"bk:weird_potion" : "стремно Зелле",
"bk:weird_potion_desc" : "Дзiýныя Кулi",
"bk:megaphone" : "Мегафон",
"bk:megaphone_desc" : "павялiчэнню Куль",
"scourge" : "Праклёны" ,
"Scourge_stats": "Праклёны",
"run_daily": "Дэйлик",
"completed_on": "Дасягнута",
"complete": "дасягнута",
"next_daily_in": "[cl gray]Наступны пачынаецца праз[cl]",
"hours": "гадзiн",
"minutes": "хвiлiн",
"seconds": "секунд",
"ach_bk:star": "Зорка Шоу",
"ach_bk:star_desc": "Збяры 3 арбiталь",
"ach_bk:family" : "Шчаслiвая Сям'я",
"ach_bk:family_desc" : "Збяры 3 гадаванца",
"ach_bk:return_to_sender" : "No U",
"ach_bk:return_to_sender_desc" : "Убей ворага яго ж куляй",
"ach_bk:van_no_gogh" : "Ван Але Гог",
"ach_bk:van_no_gogh_desc": "Зламай 100 карцiн",
"ach_bk:boom": "Ланцуговая Рэакцыя",
"ach_bk:boom_desc": "Падарву ланцуг з 3 дынамiтаý",
"ach_bk:dark_market": "Крымiнальная нычку",
"ach_bk:dark_market_desc": "Спусцiся ý Цёмны Маркет",
"ach_bk:spikes": "Шыпамi Замак не сапсавалi",
"ach_bk:spikes_desc" : "Актывiруйце 100 шыпоý за 1 забег",
"ach_bk:white_flag" : "Бяззбройны",
"ach_bk:white_flag_desc" : "зачысцiць пакой не выкарыстоýваючы зброi",
"quack" : "[cl yellow] Крак! [cl]",
"pixel_perfect" : "Pixel Perfect",
"bk_11" : "Я дарую табе жыццу. АЛЕ ## НЕ РАБI ## ГЭТА IЗНОÝ!",
"Leaderboard" : "Дошка Лiдэраý",
"display" : "Фiльтр",
"around_you" : "Вакол Цябе",
"friends" : "Сябры",
"global" : "Усе",
"loading": "Загружаем",
"generating": "Генерим",
"cursor_radius": "Радыус Курсора",
"no_scores_yet": "Яшчэ няма рахункаý",
"no_score_yet": "Яшчэ няма рахунку",
"run" : "Забег",
"top" : "Топ",
"quick_restart" : "Хуткi Рэстарт",
"painting_dungeon" : "Замак",
"painting_goose" : "Мiнi Гусь",
"painting_chess" : "Лятучы Слон ",
"painting_peach": "Персiкавае Дрэва",
"bk:no_lamp": "Не",
"bk:explosive_lamp": "Выбухная Лямпа",
"bk:explosive_lamp_desc": "Калi ты занадта любiш ýсе падрываць",
"bk:shielded_lamp" : "Шчытавая Лямпа",
"bk:shielded_lamp_desc": "Падняць Шчыты!",
"lamp": "Лямпа",
"bk:brain": "Мега Мозг",
"bk:brain_desc" : "Памер мозгу: Мега",
"bk:heart_amulet" : "Сардэчны Амулет",
"bk:heart_amulet_desc" : "+1 да памеру сэрца",
"bk:star_amulet_desc" : "+1 да маны ",
"bk:star_amulet": "Зорны Амулет",
"bk:coin_amulet": "Амулет на Грошы",
"bk:coin_amulet_desc": "Грошы даюць больш",
"bk:key_amulet": "Амулет на Ключы",
"bk:key_amulet_desc": "Ключы даюць больш",
"bk:bomb_amulet": "Бомбический Амулет",
"bk:bomb_amulet_desc": "Бомбы даюць больш",
"bk:eye_amulet": "Вочны Амулет",
"bk:eye_amulet_desc" : "Як жа балюча быць недакладным",
"bk:eye_patch" : "Оклюдер",
"bk:eye_patch_desc" : "Вы гатовыя, дзецi?",
"bk:toilet_paper" : "Туалетная Папера",
"bk:toilet_paper_desc" : "Заýсёды заканчиватся",
"bk:decoy": "Прынада",
"bk:decoy_desc": "Яна взрываетс я",
"bk:wallet": "Кашэлечак",
"bk:wallet_desc": "Захоýвае грошы",
"bk:skele_buddy" : "Дэманюга","bk:skele_buddy_desc" : "стремно",
"bk:mega_bomb" : "Мега Бомба",
"bk:mega_bomb_desc" : "Памер бомбы: Мега",
"bk:condensed_milk" : "Згушчонка",
"bk:condensed_milk_desc" : "Шустрыя пiкселi - Павольныя Працiýнiкi",
"bk:marshma llow" : "Маршмеллоу",
"bk:marshmallow_desc" : "Лiпкая штука",
"bk:orbital_multiplier" : "Множнiк арбiталей",
"bk:orbital_multiplier_desc" : "Больш арбiталей ýладару арбiталей!",
"bk:pet_multiplier" : "множнiк гадаванца",
"bk:pet_multiplier_desc" : "Больш гадаванцаý!",
"bk:ghost_bullets" : "Кулi Прывiды",
"bk:ghost_bullets_desc" : "Сцены не перашкода",
"bk:weight" : "Гiра",
"bk:weight_desc" : "Узмацняе гравiтацыю",
"bk:d2" : "Д2",
"bk:d2_desc" : "Вазьмi або пакiнь",
"bk:ethernal_d6" : "Нябесны Д6",
"bk:ethernal_d6_desc" : "Рэролiт i \/ або знiшчае",
"bk:billiard" : "Бiльярд",
"bk:billiard_desc" : "Кулi адскокваюць ад куль",
"bk:enraged_bullets" : "раззлаваны Кулi",
"bk:enraged_bullets_desc" : "Кулi ламаюць кулi",
"bk:rewind_button" : "Кноп ка перамоткi",
"bk:rewind_button_desc" : "Пастой",
"bk:piggy_bank" : "Свiнка Скарбонка",
"bk:piggy_bank_desc" : "Мае зберажэннi",
"coins" : "Манеты",
"bk:death_star" : "Зорка Смерцi",
"bk:death_star_desc": "RIP Альдэран",
"bk:soldering_iron": "Паяльнiк",
"bk:soldering_iron_desc": "Гарачы",
"bk:can": "Банка",
"bk:can_desc" : "Падваенне Куль",
"bk:swimming_mask" : "Плавальны Маска",
"bk:swimming_mask_desc" : "Сакрэтная Зброя",
"bk:bullet_chair" : "Рэактывны Стул",
"bk:bullet_chair_desc" : "4 ногi 4 пухи",
"bk:cell" : "Клетка",
"bk:cell_desc" : "Кулi нараджаюцца",
"bk:brick" : "iКiрпыч",
"bk:brick_desc" : "Вялiкiя ýзроýнi",
"bk:ring_of_pain" : "Кола Болi",
"bk:ring_of_pain_desc" : "Атрыманне страт б'е ýсiх",
"bk:schrodingers_cat" : "Кот Schrödingerа",
"bk:schrodingers_cat_ desc" : "Быць цi не быць (50% шанец)",
"bk:smoke_bomb" : "Дымавуха",
"bk:smoke_bomb_desc" : "Уцёкi ý стылi нiндзя",
"bk:chest_ring" : "Кола куфар",
"bk:chest_ring_desc" : "Вялiкi куфар!",
"bk:empty_shell" : "Пустая Гiльза",
"bk:empty_shell_desc" : "Шанец знiшчыць кулi працiýнiкаý",
"bk:parachute" : "Парашут",
"bk:parachute_desc" : "Iмунiтэт да дзiркi",
"bk:spiked_cookie": "шыпастым Печенька",
"bk:spiked_cookie_desc": "Хворы аб б'е",
"bk:shooty": "Стреляка",
"bk:shooty_desc": "Ён страляе" ,
"bk:rabbit_bullets": "Зайчёна Кулi",
"bk:rabbit_bullets_desc": "Яны размножваюцца",
"bk:pandoras_box": "Скрынка Пандоры",
"bk:pandoras_box_desc": "Захавай зло",
"bk:bubbles" : "Мыльныя Бурбалкi",
"bk:bubbles_desc": "Сябар",
"bk:match": "Запалка",
"bk:match_desc" : "Агонь для ýсiх",
"bk:hammer": "Молат",
"bk:hammer_desc": "Я тваю бронь ламаць",
"bk:helmet": "Сталёвы Шлем",
"bk:helmet_desc": "Шанец ня атрымаць страты",
"bk:beer" : "Пiýка",
"bk:beer_desc" : "страты выклiкае злосць",
"bk:the_eye" : "Глазик",
"bk:the_eye_desc" : "Ён глядзiць",
"bk:mimics_tooth" : "Зуб мiмiка",
"bk:mimics_tooth_desc" : "Прыцягвае мiмiка",
"ach_bk:mimic" : "Скрымер",
"ach_bk:mimic_desc" : "Знайдзi мiмiка",
"bk:paper_airplane" : "Папяровы Самалёцiк " ,
"bk:paper_airplane_desc": "Саманавадяшиеся кулi",
"ach_bk:ice_boss": "Дай ёй Сысцi",
"ach_bk:ice_boss_desc": "Убей Ледзяную Каралеву",
"ice_queen_scream": "^^ [cl cyan] Ахем",
"painting_agency": "Сардэчна запрашаем у агенства",
"language": "Мова",
"bk:pouch": "Мешочек",
"bk:alien_glasses": "Iнапланетныя Акуляры",
"bk:alien_glasses_desc" : "Я бачу больш",
"inventory": "Iнвентар",
"bk:led": "Святлодыёд",
"bk:led_desc": "Дакладная Лямпачка",
"bk:fragile_lamp": "Крохкая Лямпачка",
"bk:fragile_lamp_desc": "Адын удар K.O.",
"painting_guitar" : "Больш гучнасцi!"
}
================================================
FILE: BurningKnight/Content/Locales/de.json
================================================
{
"bk:halo": "Heiligenschein",
"bk:halo_desc": "Mehr Leben",
"bk:revolver": "Revolver",
"bk:sword": "Holzschwert",
"bk:sword_desc": "Ein Stock mit scharfen Kanten",
"bk:heart": "Herz",
"resume": "Fortfahren",
"settings": "Einstellungen",
"restart": "Neustarten",
"death_message": "Du bist gestorben!",
"descend": "Hinabsteigen",
"ascend": "Hochklettern",
"exit": "Verlassen",
"painting_rexcellent": "Excellent",
"painting_grannylisa": "Grannylisa",
"painting_maanex": "Der Denker",
"painting_bk": "Der geröstete Ritter",
"painting_failpositive": "Party Macher",
"painting_old_man": "Sehr alter Mann",
"painting_arthouse": "Kunst Haus",
"painting_black": "Universum",
"painting_milt": "Junge im Schnee",
"painting_skyscraper": "Einsamer Wolkenkratzer",
"painting_egor": "Brennender Rex",
"painting_null": "NULL",
"painting_badosz": "Verwirrter Junge im Wald",
"painting_banana": "BANANE",
"painting_tv": "Fernseher im Himmel",
"painting_company": "In guter Gesellschaft",
"painting_pico": "PICO-8",
"painting_liko": "LIKO-12",
"painting_trasevol": "Dog du Trasevol",
"painting_lamp": "Schnapp sie dir!",
"painting_scream": "Eis!",
"painting_stars": "Gruselige Nacht",
"painting_fog": "In den Gewässern...",
"painting_nufflee": "WUFF",
"by": "von",
"old_man_0": "Es ist gefährlich!",
"continue_run": "Run fortsetzen",
"new_run": "Neuer Run",
"was_unlocked": "wurde freigeschaltet!",
"bk:revolver_desc": "HÄNDE HOCH @everyone!",
"bk:shovel": "Blaue Schaufel",
"bk:shovel_desc": "Aber warum ist sie blau???",
"beet_0": "Hi!",
"beet_2": "Wie soll er heißen?",
"npc_hurt_0": "Aua.",
"npc_hurt_1": "Das tut weh.",
"npc_hurt_2": "Oh nein.",
"beet_3": "Danke <3",
"beet_1": "Möchtest du einen ^^Seed^^ einsetzen?",
"beet_1_0": "Klar!",
"beet_1_1": "Nein",
"beet_4": "Der momentane Seed ist [vr seed]. Willst du ihn verändern?",
"beet_4_0": "Ja bitte!",
"beet_4_1": "Ne, passt so.",
"beet_5": "Wie auch immer...",
"beet_4_2": "Zufalls-Seed bitte!",
"beet_6": "Alles klar. Der Seed lautet nun: [vr seed]",
"bk:idol": "Idol",
"bk:idol_desc": "Eine geheime Falle aktiviert sich!",
"bk:key": "Goldener Schlüssel",
"bk:infinite_bomb": "Unendlichkeits-Bombe",
"bk:infinite_bomb_desc": "Eine wiederverwendbare Bombe",
"throw_coin": "Wirf eine Münze",
"bk:potatoo": "Kartoffel",
"bk:potatoo_desc": "Spaltet projektile",
"bk:spectacles": "Sehhilfe",
"bk:spectacles_desc": "Deckt Geheimnisse auf",
"bk:cross": "Kreuz",
"bk:cross_desc": "Erhöht die Dauer der Unsterblichkeit",
"bk:slime": "Slime",
"bk:slime_desc": "Lässt deine Schüsse abprallen!",
"bk:missile": "Rakete",
"bk:missile_desc": "Zielsuchende Schüsse",
"bk:rod_of_discord": "Discord Zauberstab",
"bk:rod_of_discord_desc": "Teleportation für Jedermann",
"bk:goo": "Glibber",
"bk:goo_desc": "Begleiter-Freund",
"bk:jelly": "Gelee!",
"bk:jelly_desc": "^^Wackelig^^",
"bk:broken_stone": "Gebrochener Stein",
"bk:broken_stone_desc": "Gut gebautes Orbital",
"bk:nano_orb": "Mini Orb",
"bk:nano_orb_desc": "Micro freund",
"bk:saturn": "Planet",
"bk:saturn_desc": "Natürlich haben wir ihn auch lieb",
"bk:soap": "Seife",
"bk:soap_desc": "Nicht fallen lassen! (Langamere Projektile)",
"bk:d6": "D6",
"bk:d6_desc": "Gegenstände ^^durchmischen^^!",
"bk:my_heart": "Mein Herz",
"bk:my_heart_desc": "Mehr Leben",
"bk:broken_heart": "Gebrochenes Herz",
"bk:broken_heart_desc": "Mehr Leben",
"bk:parcel": "Paketchen",
"bk:parcel_desc": "Wiederverwendbare Heilung",
"bk:glass": "Glas",
"bk:glass_desc": "##Zerbrechliche## Projektile",
"bk:glass_bullet": "Glass Patrone",
"bk:glass_bullet_desc": "Schieße über Steine",
"bk:broken_guitar": "Demolierte Gitarre",
"bk:broken_guitar_desc": "Roll'n'rock!",
"bk:machine_gun": "Maschinengewehr",
"bk:machine_gun_desc": "Vollautomatisch",
"bk:grenade_launcher": "Granatenwerfer",
"bk:grenade_launcher_desc": "Kaboom!",
"bk:shotgun": "Shotgun",
"bk:shotgun_desc": "Bitte Sicherheitsabstand einhalten!",
"bk:missile_launcher": "Portable Raketenabschussrampe",
"bk:missile_launcher_desc": "Verrückte Technologie...",
"bk:burst_gun": "Feuerstoßgewähr",
"bk:burst_gun_desc": "Mit Lichtgeschwindigkeit!",
"bk:flak_cannon": "Flakkanone",
"bk:flak_cannon_desc": "Zeit für Party!",
"bk:disk_gun": "Scheiben-Pistole",
"bk:disk_gun_desc": "Scharfe Angelegenheit",
"bk:duck_gun": "Enten-Pistole",
"bk:duck_gun_desc": "Jetzt ist Ente im Gelände",
"bk:follower": "Follower",
"bk:follower_desc": "\"Und lasst nen like da!\"",
"bk:portal_gun": "Portal Gun",
"bk:portal_gun_desc": "Der Kuchen war eine Lüge!",
"bk:snowflake": "Schneeflocke",
"bk:snowflake_desc": "Frier sie alle ein!",
"bk:restock": "Auffüllen",
"bk:restock_desc": "Unbegrenzte Angebote in Shops",
"bk:charisma_ring_desc": "Königliche Angebote",
"bk:charisma_ring": "Charisma Ring",
"bk:battery": "Batterie",
"tomb_0": "Hier liegt [cl green]Gobbo[cl] der Große",
"bk:homemade_dice": "Hausgemachter Würfel",
"bk:homemade_dice_desc": "Gegenstände ^^durchmischen^^! (DIY)",
"shopkeeper_0": "##ICH SAGTE DU SOLLST DAS LASSEN!##",
"shopkeeper_1": "Bitte, aufhören!",
"shopkeeper_2": "Mach das nicht.",
"shopkeeper_3": "[cl red]##MACH DICH BEREIT ZUM STERBEN!##",
"shopkeeper_4": "[cl red]DIEB!",
"shopkeeper_5": "[cl red]SCHNAPP IHN DIR!",
"desert": "Wüstentempel",
"jungle": "Uralter Dschungel",
"ice": "Eis-Ruinen",
"bk:iron_boots": "Eisenstiefel",
"bk:iron_boots_desc": "Stacheln tun nicht mehr weh",
"bk:mimic_totem": "Nachahm-Totem",
"bk:mimic_totem_desc": "##KEINE NACHAHMUNGEN MEHR##",
"back_to_town": "Zurück ins Dorf",
"bk:glass_gun": "Glas-Pistole",
"bk:glass_gun_desc": "##Zerbrechlich##",
"bk:glass_shard": "Glassplitter",
"bk:glass_shard_desc": "Nur ein kleiner Teil des Ganzen",
"bk:disk_10": "Platte №10",
"bk:disk_10_desc": "Ladenbesitzer",
"bk:disk_1": "Platte 1",
"bk:disk_1_desc": "Zuhause",
"bk:disk_2": "Platte 2",
"bk:disk_2_desc": "Wald",
"bk:disk_3": "Platte 3",
"bk:disk_3_desc": "Dschungel",
"bk:disk_4": "Platte 4",
"bk:disk_4_desc": "Eis",
"bk:disk_5": "Platte 5",
"bk:disk_5_desc": "Kerker",
"bk:disk_6": "Platte 6",
"bk:disk_6_desc": "Hölle",
"bk:disk_7": "Platte 7",
"bk:disk_7_desc": "???",
"bk:disk_8": "Platte 8",
"bk:disk_8_desc": "Leere",
"bk:disk_9": "Platte 9",
"bk:disk_9_desc": "Schnitt",
"bk:dagger": "Messer",
"bk:dagger_desc": "Nostalgie...",
"bk:spear": "Speer",
"bk:spear_desc": "Längere arme?",
"shopkeeper_6": "Willkommen :)",
"shopkeeper_7": "Wie gehts,[dl] darf ich dir etwas [cl yellow]Tee[cl] anbieten?",
"shopkeeper_8": "Wie gehts wie stehts?",
"back": "Zurück",
"master_volume": "Allgemeine Lautstärke",
"music": "Musik",
"sfx": "Soundeffekte",
"graphics": "Grafik",
"audio": "Audio",
"ui_sfx": "Menü-Soundeffekte",
"on": "An",
"off": "Aus",
"fullscreen": "Vollbild",
"vsync": "V-Sync",
"fps": "FPS Anzeige",
"speedrun_timer": "Speedrun Modus",
"screenshake": "Bilschirmwackeln",
"freeze_frames": "Freeze Frames",
"flash_frames": "Flash Frames",
"reset_progress": "Fortschritt zurücksetzen",
"blood_n_gore": "Blut und Innereien",
"vegan_mode": "Vegan-Modus",
"reset_settings": "Einstellungen zurücksetzen",
"are_you_sure": "Bist du dir sicher?",
"yes": "Yes",
"reset_progress_dis": "Das wird deinen GESAMTEN FORTSCHRITT löschen!",
"reset_settings_dis": "Das wird ALLE Einstellungen zurücksetzen!",
"autosave": "Automatisch Speichern",
"autopause": "Automatisch Pausieren",
"input": "Eingabe",
"use": "Benutzen",
"active": "Aktiv",
"bomb": "Bombe",
"interact": "Interagieren",
"swap": "Waffen tauschen",
"roll": "Rollen",
"duck": "Ducken",
"pause": "Pause",
"none": "Nichts",
"keyboard_controls": "Tastatursteuerung",
"gamepad_controls": "Gamepadsteuerung",
"keyboard": "Tastatur",
"gamepad": "Gamepad",
"game": "Spiel",
"select": "Auswählen",
"cursor": "Zeiger",
"bk:rip": "RIP",
"ach_bk:rip_desc": "Stirb",
"ach_bk:overshake": "Überschüttelung",
"ach_bk:overshake_desc": "1000% screen shake",
"ach_bk:rip": "Beliebteste Errungenschaft",
"bk:emerald": "Smaragd",
"shopkeeper_9": "%%^^$$$^^%%",
"shopkeeper_10": "^^Danke!^^",
"shopkeeper_11": "Was für ein %%Deal%%!",
"shopkeeper_12": "Willst du ^^Etwas^^ [cl red]kaufen[cl]?",
"shopkeeper_13": "Exclusiv nur für [cl green]dich[cl] und nur heute!",
"shopkeeper_14": "So viele [cl yellow]unglaublich gute[cl] Angebote!",
"bk:magnifier": "Lupe",
"bk:magnifier_desc": "Größere Projektile",
"bk:mushroom_hat": "Pilzhut",
"bk:mushroom_hat_desc": "Schmeckts?",
"bk:stone_hat": "Steinhut",
"bk:stone_hat_desc": "Leider recht schwer",
"bk:knight_hat": "Ritterhelm",
"bk:knight_hat_desc": "Hile, ich seh nichts mehr!",
"bk:cowboy_hat": "Cowboyhut",
"bk:cowboy_hat_desc": "YEEHAW",
"bk:soup_hat": "Suppenhut",
"bk:soup_hat_desc": "^^Lecker!^^",
"bk:gold_hat": "Goldener Hut",
"bk:gold_hat_desc": "[cl yellow]Reichtum!",
"bk:viking_hat": "Wikingerhelm",
"bk:viking_hat_desc": "Nur für die starken Männer!",
"bk:dunce_hat": "Dummkopf Hut",
"bk:dunce_hat_desc": "@-@",
"bk:top_hat": "Zylinder",
"bk:top_hat_desc": "Modisch!",
"bk:ushanka": "Ushanka",
"bk:ushanka_desc": "Wo ist meine ##balalaika?##",
"bk:valkyrie_hat": "Walküren Hut",
"bk:valkyrie_hat_desc": "^^I belive I can fly!^^",
"bk:skull_hat": "Schädelhut",
"bk:skull_hat_desc": "Moralisch gesehen eher fragwürdig.",
"bk:grandma_head": "Omi's Kopf",
"bk:grandma_head_desc": "\"Und du bist auch wirklich satt?\"",
"bk:diamond_helmet": "Diamanthelm",
"bk:diamond_helmet_desc": "Grab niemals gerade nach unten!",
"bk:villager_head": "Dorfbewohnerkopf",
"bk:villager_head_desc": "Hmm?",
"bk:fez": "Fes",
"bk:fez_desc": "Schick!",
"bk:no_hat": "Hut entfernen",
"bk:no_hat_desc": "Kein Hut - kein Stress!",
"bk:null_hat": "NULL",
"bk:null_hat_desc": "ERROR! NullPointerException at NullItem:43",
"accessorytrader_0": "##RAUS HIER!## [dl]Oder natürlich du kaufst ein paar dieser ^^wunderbaren^^ Gegenstände für nur ^^%%99 Diamanten pro Stück%%^^!",
"accessorytrader_1": "Hi",
"accessorytrader_2": "Na?",
"weapontrader_0": "Kommen'se rein!",
"weapontrader_1": "Nen' guten Tag, der Herr!",
"weapontrader_2": "Willst was kaufen? Scho' oder?",
"activetrader_0": "Die besten Angebote auf dem Markt!",
"activetrader_1": "Zahl für Zwei und bekomme auch Zwei!",
"activetrader_2": "Gebt mir Donuts, [dl]bitte!!",
"hattrader_0": "Möchten Sie so cool sein wie ich? [dl]Legen Sie sich einen neuen Hut zu!",
"hattrader_1": "Wollen Sie auch so unglaublich gut ausschauen wie ich? [dl]Treten Sie näher!",
"hattrader_2": "^^Wunderbare neue Hüte, exklusiv für Sie ausgesucht!^^",
"granny_0": "Willst du etwas Tee?",
"granny_1": "Setz dich![dl]Mach kurz 'ne Pause!",
"granny_2": "Du bist so Groß geworden!",
"bk:xmas_hat": "Weihnachtsmütze",
"bk:xmas_hat_desc": "Frohe Weihnachten!",
"bk:pumpkin_hat": "Ausgeschnitzter Kürbis",
"bk:pumpkin_hat_desc": "^^spooky scary skeletons^^",
"bk:cage_key": "Gefängnisschlüssel",
"bk:cage_key_desc": "Rette ^^den Kerl^^!",
"npc_0": "Hilf mir! Such den Schlüssel!",
"npc_1": "Vielen Dank, dass du mich gerettet hast!",
"npc_2": "Schneller! Sperr die Tür auf!",
"npc_3": "Bitte! Hilf mir!",
"control_0": "Drücke [ic 0][ic 1] um eine Bombe zu werfen!",
"control_1": "Rollen, du kannst! [ic 0][ic 1] drücken, du musst!",
"control_2": "Drücke [ic 0][ic 1] um anzugreifen",
"control_3": "Drücke [ic 0][ic 1] um zu interagieren",
"control_4": "Quak? [ic 0][ic 1]!",
"control_5": "Drücke [ic 0][ic 1] um Waffen zu wechseln",
"shopkeeper_15": "Kein Angebot für dich!",
"shopkeeper_16": "Schnapp dir ein bisschen mehr Geld und dann komm wieder!",
"shopkeeper_17": "Du musst schon erst bezahlen!",
"bk:frog": "Tele-Frosch",
"bk:frog_desc": "Wuschhh",
"bk:sword_orbital": "Schwert-Orbital",
"bk:sword_orbital_desc": "Gerechtigkeit!",
"robbed": "Beklaut",
"bk:gift_desc": "Was da wohl drinnen ist?",
"bk:spike_ring": "Stachelring",
"bk:spike_ring_desc": "Deine Feinde müssen ##bestraft## werden!",
"bk:fire_ring": "Freuerring",
"bk:fire_ring_desc": "Lass sie BRENNEN",
"bk:ice_ring": "Eisring",
"bk:ice_ring_desc": "Stoppe deine Gegner",
"bk:duck_ring": "Entenring",
"bk:duck_ring_desc": "Teleportiert dich beim Schaden nehmen",
"bk:dull_blade": "Stumpfe Klinge",
"bk:dull_blade_desc": "Löst Schadenseffekt aus",
"bk:sharp_blade": "Scharfe Klinge",
"bk:sharp_blade_desc": "Echt scharf, lieber aufpassen!",
"bk:obsidian_shield": "Obsidianschild",
"bk:obsidian_shield_desc": "Rückstoß = 0",
"bk:bill": "Rechnung",
"bk:bill_desc": "99 Euro",
"control_6": "Setzte dein aktives Item mit [ic 0][ic 1] ein!",
"bk:clover": "Vierblättriges Kleeblatt",
"bk:clover_desc": "Glückspilz!",
"bk:d4": "D4",
"bk:d4_desc": "^^%%Neue Artifakte!%%^^",
"brastin_0": "Finde das [cl purple]Katzen-Gemälde[cl]!",
"elon_0": "Ich kann deine Waffe in eine Andere verwandeln",
"elon_1": "Hier, bitteschön. Viel Spaß damit!",
"bk:maanex_head": "Maanex Kopf",
"bk:maanex_head_desc": "Hmmmmm",
"bk:maanex": "Maanex",
"bk:maanex_desc": "Lässt alle Gegner für einen Moment nachdenken",
"mob_0": "Hmmmm",
"bk:map_greenprints": "Karten Grünpause",
"bk:map_greenprints_desc": "Deckt alle Räume auf",
"bk:map": "Karte",
"bk:map_desc": "Deckt die gesamte Ebene permanent auf",
"milt_1": "Ich will Geschenk.",
"mapuzzle_0": "Schweeerkraaaft.",
"nullptr_0": "SEGFAULT.",
"copied_to_clipboard": "Kopiert!",
"isaac_0": "Leben hat keinen Sinn...",
"isaac_1": "Waruuuuuummmmm????",
"isaac_2": ":sob:",
"discord_0": "Sag Hi! discord.gg\/rexcellent",
"old_man_5": "Rollen, Dummkopf!",
"tutorial": "Tutorial",
"bk:the_key": "Der Schlüssel",
"bk:the_key_desc": "Öffnet den Ausgang",
"bk:crying_bomb": "Heulende Bombe",
"bk:crying_bomb_desc": "Bomben weinen jetzt!",
"bk:matches": "Streichhölzer",
"bk:matches_desc": "Explosionen explodieren schneller",
"bk:bomb_pack": "Bombenpack",
"bk:bomb_pack_desc": "Wir packen Bomben in deine Bomben!",
"bk:tnt": "TNT",
"bk:tnt_desc": "99 Bomben",
"bk:weird_mushroom_desc": "Verdoppelt alles!",
"bk:weird_mushroom": "Komischer Pilz",
"bk:bomb_shower": "Bomben-Dusche",
"bk:bomb_shower_desc": "Lass es Bomben regnen!",
"bk:black_belt": "Schwarzer Gürtel",
"bk:black_belt_desc": "\"Explosionen machen mir nichts mehr aus!\"",
"bk:ninjia_bomb": "Ninjia-Bombe",
"bk:ninjia_bomb_desc": "Erschafft Bomben, wenn du verletzt wirst!",
"start_new_run": "Dein momentaner Run wird verloren gehen!",
"bk:laser_pointer": "Laser Pointer",
"bk:laser_pointer_desc": "Ziel ist im Visier!",
"ach_bk:marauder": "Plünderer",
"ach_bk:marauder_desc": "Töte den Ladenbesitzer",
"ach_bk:treasure_hunter": "Schatzjäger",
"ach_bk:treasure_hunter_desc": "Finde einen geheimen Raum",
"ach_bk:dodge_master": "Meister des Ausweichens",
"ach_bk:dodge_master_desc": "Töte einen Boss-Gegner ohne Schaden zu nehmen",
"ach_bk:dodge_overlord": "Jetzt übertreib mal nicht!",
"ach_bk:dodge_overlord_desc": "Schaff es durch eine Ebene, ohne Schaden zu nehmen",
"ach_bk:quackers": "Quak Quak Quak",
"ach_bk:quackers_desc": "Quak Quak Quak Quak Quak Quak",
"ach_bk:tea_party": "Zeit für einen Tee",
"ach_bk:tea_party_desc": "Lass dir von der Großmutter einen Tee servieren",
"ach_bk:not_a_thief": "Alles andere als ein Dieb",
"ach_bk:not_a_thief_desc": "Beende einen Run ohne auch nur einen einzigen Gegenstand mitgehen zu lassen",
"ach_bk:npc_party2": "NPC Party",
"ach_bk:npc_party2_desc": "Rette alle NPCs",
"bk:gold_coin": "Goldmünze",
"bk:iron_coin": "Silbermünze",
"bk:copper_coin": "Kupfermünze",
"bk:platinum_coin": "Platinmünze",
"bk:voodoo_doll": "Voodoo Puppe",
"bk:voodoo_doll_desc": "Tötet alle Gegner im Raum",
"hub": "Rollingen",
"castle": "Burgruinen",
"charger_0": "KEIN AKTIVER GEGENSTAND GEFUNDEN",
"charger_1": "AKTIVER GEGENSTAND IST BEREITS VOLLKOMMEND AUFGELADEN",
"charger_2": "WO IST MEIN GELD, DU FLEISCHSACK?",
"charger_3": "##ICH SAGTE GIB MIR MEIN GELD!##",
"charger_4": "##ICH WERDE DIE WELTHERRSCHAFT AN MICH REIßEN!##",
"charger_5": "##MUHAHAHAHA##",
"maanex_6_0": "Na klar, gerne!",
"maanex_6_1": "Ne, lass mal lieber.",
"maanex_6": "Sehr schön.[dl] Dann gib mir [cl yellow][vr cost] Münzen[cl] und ich lass dich eine von den Kisten hier aufmachen, okay?",
"maanex_5": "Hallöchen, lust auf ein kleines ^^Glücksspiel^^?",
"maanex_7": "Das war super!",
"maanex_8": "Viel Glück!",
"maanex_9": "Ahhh, das tut mir leid. Vielleicht nächstes Mal!",
"maanex_10": "%%^^WOAH^^%%",
"maanex_11": "Aber... [dl]ähh... [dl] du hast nicht genug Geld!",
"maanex_12": "##SOHN?![dl] BIST DUS?!##",
"bk:amurs_arrow": "Amors Pfeil",
"bk:amurs_arrow_desc": "Bezaubernde Projektile",
"bk:amurs_bow": "Amors Bogen",
"bk:amurs_bow_desc": "Herzschmerz vorprogrammiert",
"bk:poison_flask": "Gift-Flasche",
"bk:poison_flask_desc": "Vergiftete Projektile",
"bk:snowball": "Schneeball",
"bk:snowball_desc": "Eiskalte Projektile",
"bk:peper_desc": "Richtig Heiße Projektile",
"bk:peper": "Chilischote",
"bk:sale_coupon": "Rabatt Gutschein",
"bk:sale_coupon_desc": "-50%!",
"bk:pet_box": "Haustier in einer Box",
"bk:pet_box_desc": "Was da wohl drinnen ist?",
"bk:crate": "Orbital-Box",
"bk:crate_desc": "Hallo? Ist da jemand drinnen?",
"bk:strawberry": "Erdbeere",
"bk:strawberry_desc": "Süße Erinnerungen",
"bk:wings": "Flügel",
"bk:wings_desc": "\"I belive I can fly\"",
"bk:coin_pouch": "Münzbeutel",
"bk:coin_pouch_desc": "Gibt dir ein paar Münzen",
"bk:key_pouch": "Schlüssel-Säckchen",
"bk:key_pouch_desc": "Gibt dir eine handvoll Schlüssel",
"bk:bomb_pouch": "Bombenbeutel",
"bk:bomb_pouch_desc": "Gibt dir Bomben",
"bk:pouch_pouch": "Beutel-Beutel",
"bk:pouch_pouch_desc": "Gibt dir noch mehr Beutel",
"bk:lightsaber": "Lichtschwert",
"bk:lightsaber_desc": "Ich hab da ein ganz mieses Gefühl...",
"bk:snail": "Schnecke",
"bk:snail_desc": "Liiichtgeeschwwindigkeeiit. *gähn*",
"bk:spike": "Stachel",
"bk:spike_desc": "MEHR SCHADEN!",
"bk:mushroom": "Pilz",
"bk:mushroom_desc": "Schneller, SCHNELLER!",
"bk:candy": "Bonbon",
"bk:candy_desc": "^^Zuckerrausch^^, schieß jetzt noch schneller!",
"bk:glasses": "Brille",
"bk:glasses_desc": "Bessere Zielgenauigkeit",
"bk:ruler": "Lineal",
"bk:ruler_desc": "Erhöhte Reichweite",
"bk:stopwatch": "Stoppuhr",
"bk:stopwatch_desc": "Um kurz anzuhalten, wenn du getroffen wirst",
"bk_0": "##WAG ES JA NICHT DAS ANZUFASSEN!##",
"bk_1": "##HÖRST DU SCHLECHT? [dl]ICH SAGTE NICHT ANFASSEN!##",
"bk_2": "##DU KANNST DEN [cl red]BURNING KNIGHT[cl] NICHT BESIEGEN!##[dl] Dummkopf...",
"bk_3": "##DU HAST ES SCHEINBAR SO GEWOLLT!##",
"bk_4": "^^SO EINE WITZFIGUR^^",
"shopkeeper_18": "[cl red]^^Heiße Angebote![cl]",
"dm_0": "@@Willkommen@@",
"ach_bk:deal": "Überragender Schachzug",
"ach_bk:deal_desc": "Lass dich auf einen Deal mit dem dunklen Magier ein",
"ach_bk:grannys_gift": "Geschenk von Oma",
"ach_bk:grannys_gift_desc": "Wenn da mal keine Socken drinnen sind...",
"ach_bk:shopper": "Wirtschaft ankurbeln",
"ach_bk:shopper_desc": "Kauf dir Etwas in einem Laden",
"bk_5": "AN DEINER STELLE WÜRDE ICH MIR NICHT EINMAL DIE MÜHE MACHEN, MIT IHM ZU REDEN",
"bk_6": "##TÖTE IHN, [cl lime]BERND[cl]!##",
"bk_7": "[cl lime]BERND[cl], ##NEEEEEEEEIN!!!!##",
"bk_8": "ACH KOMM SCHON, HÖR AUF HIER ALLES IN DIE LUFT ZU JAGEN!",
"bk_9": "Oh, [cl pink]guten Tag[cl], die Dame. [dl]Ich hoffe mein ^^Gast^^ hier stört Sie nicht.",
"bk_10": "MEIN MEISTER,[dl] ICH HABE DEN [cl green]GOBLIN[cl] MITGEBRACHT, WIE VEREINBART.",
"dm_1": "Sehr gut[dl], vielen dank[dl], [cl red]Limpor[cl]",
"dm_2": "Ja,[dl] oh ja,[dl] ICH BRAUCHE MEHR [cl orange]##ENERGIE##[cl]!",
"dm_3": "##MEHR [cl orange]ENERGIEEEEE[cl]!##",
"dm_4": "Ich kann [cl orange]die Energie[cl] schon förmlich Spüren!",
"granny_3": "Er macht nen netteren Eindruck als du, [cl red]Limpor[cl]!",
"granny_4": "Willkommen, [cl green]Gobbo [vr id][cl]!",
"granny_5": "Viel Glück und Erfolg! [dl]Pass auf dich auf!",
"bk:meat_guy": "Fleisch Typ",
"bk:meat_guy_desc": "Joa...",
"bk:bullet_stone": "Patronen Patron",
"bk:bullet_stone_desc": "Ein kleiner Schutzengel",
"bk:batman": "Batman",
"bk:batman_desc": "Hilft nicht, aber gibt dir Batterien",
"vibration": "Vibration",
"bk:sharp_arrow": "Spitzer Pfeil",
"bk:sharp_arrow_desc": "Erhöhte Projektil Penetration",
"machine_0": "[cl yellow]Münze [cl]einwerfen",
"player_0": "Papa?? ##Was haben die mit dir gemacht?!?##",
"bk:boomerang": "Boomerang",
"bk:boomerang_desc": "Boomerang Projektile",
"bk:backpack": "Rucksack",
"bk:backpack_desc": "Das wandern ist des Müllers lust",
"place_an_item": "Gegenstand hineinlegen",
"bk:crystal": "Kristall",
"bk:crystal_desc": "Mit der Kraft des %%Regenbogen%%",
"bk:prism": "Prisma",
"bk:prism_desc": "Projektile -> %%Regenbogen%%",
"scourged": "Verflucht",
"bk:bomb": "Bombe",
"bk:scourge_of_egg": "Fluch des Eies",
"bk:scourge_of_egg_desc": "Vertauschte Gegenstandsnamen",
"bk:scourge_of_unknown": "Fluch des Unbekannten",
"bk:scourge_of_unknown_desc": "Gegenstände versteckt",
"bk:scourge_of_blood": "Fluch des Blutes",
"bk:scourge_of_blood_desc": "Gegner verdoppelt",
"bk:scourge_of_risk": "Fluch des Risikos",
"bk:scourge_of_risk_desc": "Versteckte Lebensanzeige",
"bk:scourge_of_keys": "Fluch der Schlüssel",
"bk:scourge_of_keys_desc": "Münzen, Bomben und Schlüssel versteckt",
"bk:scourge_of_lost": "Fluch der Orientierungslosigkeit",
"bk:scourge_of_lost_desc": "Amnesie",
"bk:scourge_of_scourged": "Fluch der Flüche",
"bk:scourge_of_scourged_desc": "Flüche überall!",
"bk:scourge_of_illness": "Fluch der Krankheit",
"bk:scourge_of_illness_desc": "Heilung weniger effektiv",
"bk:scourge_of_death": "Fluch des Todes",
"bk:scourge_of_death_desc": "Leben am Limit",
"bk:ancient_revolver": "Uralter Revolver",
"bk:ancient_revolver_desc": "Schaut cool aus",
"bk:assault_rifle": "Sturmgewehr",
"bk:assault_rifle_desc": "Ratatatatatata",
"fountain_0": "Bringe 5 Münzen und du seist gesegnet",
"fountain_1": "Du wurdest teilweise gereinigt",
"fountain_2": "Du wurdest vollkommend gereinigt",
"fountain_3": "Du bist bereits gereinigt",
"buffed": "Verbessert",
"nerfed": "Verschlechtert",
"restored": "Wiederhergestellt",
"damaged": "Verletzt",
"cleansed": "Gereinigt",
"gifted": "Beschenkt",
"lucky": "Glück gehabt!",
"unlucky": "Pech gehabt!",
"max_hp": "Maximale HP",
"touch": "Anfassen",
"break": "Zerstören",
"no_coins": "Keine Münzen",
"old_man_6": "Es ist gefährlich alleine zu gehen, nimm das!",
"roger_0": "Kaboom!",
"roger_1": "##*BOOM*##",
"roger_2": "Boom boom shakalaka!",
"bk:shield": "Schild",
"bk:gift": "Geschenk",
"bk:shield_pouch": "Schildsäckchen",
"bk:shield_pouch_desc": "Gibt dir Schilde",
"bk:shield_buddy": "Schild Kumpel",
"bk:shield_buddy_desc": "Beschützt dich!",
"bk:skeleton_key": "Skelettschlüssel",
"bk:skeleton_key_desc": "99 Schlüssel",
"bk:jar": "Lebenstrank",
"bk:jar_desc": "Aber nicht alles aufeinmal!",
"bk:star": "Stern",
"bk:star_desc": "%%^^Weeeeeee^^%%",
"bk:car_bomb": "Autobombe",
"bk:car_bomb_desc": "Bomben-Lieferservice",
"bk:grenade": "Granate",
"bk:grenade_desc": "Explodiert bei Berührung",
"trash_goblin_0": "Befrei mich von meinem [cl purple]Fluch[cl]![dl] Bitte!",
"trash_goblin_1": "ICH BIN FREI![dl] Vielen, vielen Dank!",
"boxy_0": "Schlüsselhaft...",
"boxy_1": "Was für eine schöne Box!",
"boxy_2": "Brauchst du noch Geschenkpapier?",
"trash_goblin_2": "[ic 0] ^^Atemlos... [dl]durch die Naaaacht...^^ [ic 1][dl] ##BIS EIN NEUER TAG ERWAAAACHT[ic 0]##",
"bk:vampire_bat": "Vampir Fledermaus",
"bk:vampire_bat_desc": "Regeneration",
"shields": "Schilder",
"bk:mustache": "Schnurrbart",
"bk:mustache_desc": "Premium",
"bk:bloody_chest": "Blutige Kiste",
"bk:bloody_chest_desc": "Kisten heilen dich",
"bk:bloody_shield": "Blutiges Schild",
"bk:bloody_shield_desc": "Schilder bis zum Lebensende",
"bk:cutsaw": "Kreissäge",
"bk:cutsaw_desc": "Sie werden bezahlen, MUHAHAHAHA",
"vampire_0": "Mhhh!",
"vampire_1": "Einfach nur Herzerwärmend!",
"vampire_2": "So süß!",
"vampire_3": "We know the rules, [cl red]^^right[cl]?",
"vampire_4": "^^Mmmmmmm^^",
"vampire_5": "Welche Blutgruppe hast du?",
"vampire_6": "So lecker!",
"duck_2": "Entschuldigung,[dl] hätten Sie kurz Zeit für eine kleine Umfrage?",
"duck_7_0": "Klar",
"duck_7_1": "Nö",
"duck_7": "Willst du die Kiste?",
"duck_4": "Sehr gut! Dann darfst du die Kiste haben!",
"duck_5": "Dem kann ich leider nicht zustimmen!",
"duck_6_0": "Pizza",
"duck_6_1": "Steuern",
"duck_6": "Über was denke ich gerade nach?",
"duck_8_0": "[cl red]Rot[cl]",
"duck_8_1": "[cl blue]Blau[cl]",
"duck_8": "Welche ist meine ^^%%Lieblingsfarbe%%^^?",
"duck_9_0": "Eine Katze",
"duck_9_1": "Du, gerade im Moment",
"duck_9": "Wer sagt \"Miau\"?",
"duck_10_0": "0",
"duck_10_1": "1",
"duck_10": "Was ist besser?",
"duck_11_0": "What, you egg?",
"duck_11_1": "\\[_He stabs him._]",
"duck_11": "\"You are a saucy boy\"",
"duck_12_0": "Henne",
"duck_12_1": "Ei",
"duck_12": "Was kam zuerst?",
"duck_13_0": "Müsli, Milch, Löffel",
"duck_13_1": "Milch, Müsli, Löffel",
"duck_13_2": "Löffel, Milch, Müsli",
"duck_13_3": "Müsli, Käse, Salat, Gabel",
"duck_13": "Welche ist die richtige Reihenfolge?",
"duck_14": "Autsch.",
"duck_17_0": "Na klar!",
"duck_17_1": "##EKELHAFT##",
"duck_17": "Ananas auf Pizza?",
"duck_18_0": "Weiss!",
"duck_18_1": "[cl yellow]Gelb![cl]",
"duck_18": "Welche Farbe hat Käse?",
"nurse_0": "Du schaust super aus, Liebling!",
"nurse_1": "Ich könnte dich etwas Ärztlich versorgen.[dl] Nicht versichert? Dann macht das [cl yellow][vr price] Münzen[cl]!",
"nurse_2": "Ich hoffe das hat jetzt nicht wehgetan!",
"elon_4": "Hier, Bitteschön, viel Spaß!",
"elon_2_0": "Losgehts",
"elon_2_1": "HALT STOP",
"elon_2": "Willst du ein bisschen Magie ausprobieren?",
"elon_3": "Ich kann deine Waffe in eine Andere verwandeln!",
"elon_5": "Okay...",
"elon_7": "Junge, wo ist dein Waffe?",
"gobetta_0": "<3",
"gobetta_1": ":3",
"gobetta_2": "=)",
"gobetta_3": "*peinlich berührter Gesichtsausdruck*",
"gobetta_4": "Bist du's?",
"gobetta_5": "Es ist so lange her..",
"ach_bk:desert": "Trocken und Heiß",
"ach_bk:desert_desc": "Erreiche den Wüstenpalast",
"ach_bk:jungle": "Sum sum sum",
"ach_bk:jungle_desc": "Erreiche den verlorenen Tempel",
"rooms_explored": "Räume erkundet",
"bk:shadow_cloak_desc": "Nein, du!",
"bk:shadow_cloak": "Schattenumhang",
"bk:dynamite_stick": "Dynamitstange",
"bk:dynamite_stick_desc": "Willst du explodieren?",
"bk:chalice_of_blood": "Kelch des Blutes",
"bk:chalice_of_blood_desc": "Furcht führt zu Wut, Wut führt zu Hass, Hass führt zu unsäglichem Leid",
"bk:detonator": "Zündvorrichtung",
"bk:detonator_desc": "Jagt Sprengkörper in die Luft",
"invincibility_time": "Unbesiegbarkeitszeit",
"accuracy": "Zielgenauigkeit",
"range": "Reichweite",
"fire_rate": "Feuerrate",
"speed": "Geschwindigkeit",
"bk:talisman_of_foresight": "Talisman der Voraussicht",
"bk:talisman_of_foresight_desc": "Öffne deine Augen und sieh in angrenzende Räume!",
"bk:scourge_ring": "Fluchring",
"bk:scourge_ring_desc": "Schnipp Schnapp, Fluch hau ab.",
"snek_0": "Cool.",
"snek_1": "Sssehr nett, man",
"snek_2": "Vvvverrückt!",
"snek_3": "Wie gehtssss?",
"snek_4": "Guten Tag, Ssssir",
"snek_5": "Wollen Ssssie was kaufen?",
"snek_6": "Kunde isssst König",
"snek_7": "Ich werde tun, wassss ich musssss",
"bk:snek": "Snek",
"bk:snek_desc": "Snack?",
"boxy_3": "^^:wave:^^",
"boxy_4": "Hey, hast nen Schlüssel übrig?",
"boxy_5": "Was dagegen ein paar Schlüssel zu spenden?",
"bk:blank": "Leer",
"bk:blank_desc": "_Leerer Text_",
"bk:blank_bombs": "Leere Bomben",
"bk:blank_bombs_desc": "Schusssicheres Schild",
"bk:explosive_bullets": "Explosive Schüsse",
"bk:explosive_bullets_desc": "bumm bumm",
"bk:random_bullets": "Zufällige Projektile",
"bk:random_bullets_desc": "Alle Angaben ohne Gewehr",
"bk:cup": "Tasse",
"bk:cup_desc": "*Schlürf*",
"bk:cartridge": "Druckerpatrone",
"bk:cartridge_desc": "Da kann selbst der dunkle Magier nicht wiederstehen!",
"bk:marriage_ring": "Hochzeitsring",
"bk:marriage_ring_desc": "DM & Omi <3",
"boxy_7": "Ich will Schlüssel",
"boxy_8": "Du scheinst nicht genug Schlüssel zu haben :(",
"boxy_9": "Ayyy, super![dl] Jetzt hab ich genug Schlüssel, danke!",
"roger_3": "Lust zu spielen?",
"roger_4": "Keine Rabatte heute, sorry",
"roger_5": "Bombastisch!",
"vampire_7": "Du hast nicht genug Blut!",
"vampire_8": "Ich geb hier keine Preisnachlässe...",
"vampire_9": "Deine HP scheinen zu niedrig zu sein...",
"ach_bk:scourged": "Verflucht",
"ach_bk:scourged_desc": "Hebe eine Fluch-Rune auf",
"ach_bk:scourged_weapon": "Verfluchte Waffe",
"ach_bk:scourged_weapon_desc": "Hebe eine verfluchte Waffe auf",
"rerolled": "Gegenstände durchgemischt!",
"ach_bk:open_up": "Open Up",
"ach_bk:open_up_desc": "Kaufe alles was Boxy anbietet.",
"ach_bk:snek": "Snek",
"ach_bk:snek_desc": "Bekomme Snek dazu dein Haustier zu sein.",
"bk:scourge_of_greed": "Fluch der Gier",
"bk:scourge_of_greed_desc": "Hohe Preise",
"killed_by": "Getötet durch",
"kills": "Tötungen",
"time": "Zeit",
"depth": "Ebene",
"bk:blank_bullets": "Leere Kugeln",
"bk:blank_bullets_desc": "Leer",
"bk:lego": "Baustein",
"bk:lego_desc": "Aus rechtlichen Gründen können wir hier leider nicht den allseits bekannten Namen verwenden.",
"bk:iron_armor": "Eisenrüstung",
"bk:iron_armor_desc": "Gibt Schilde",
"bk:round_shield": "Rundes Schild",
"bk:round_shield_desc": "Verhindert Schaden durch direkten Kontakt",
"bk:arkhalis": "Arkhalis",
"bk:arkhalis_desc": "Wie in der Legende",
"bk:inverted_arkhalis": "Invertiertes Arkhalis",
"bk:inverted_arkhalis_desc": "Hilfe kommt kurz vorm Tod",
"bk:gun_sword": "Pistolen-Schwert",
"bk:gun_sword_desc": "Jetzt gibt es Ärger!",
"ach_bk:scourge_king_desc": "Bekomme 10 Fluch-Punkte",
"ach_bk:scourge_king": "König der Flüche",
"ach_bk:sting_operation": "Stachlige Angelegenheit",
"ach_bk:sting_operation_desc": "Besiege die Bienenkönigin",
"ach_bk:mummified": "Mumifiziert",
"ach_bk:mummified_desc": "Besiege den Pharao",
"ach_bk:democracy": "Demokratie",
"ach_bk:democracy_desc": "Besiege den alten König",
"pharaoh_scream": "##MACH DICH BEREIT FÜR DEN SARG!##",
"queen_bee_scream": "##FÜR DEN [cl yellow]HONIG LORD[cl]!##",
"duck_19": "Meine Schwester wurde in den Kerker gesperrt...[dl] bis [cl red]er[cl] herausgefunden hat, dass sie mit ihrem Mund Kugeln schießen konnte...[dl] Ich frag mich, ob sie noch da unten ist...",
"duck_20": "quack. ",
"bk:half_heart": "Halbes Herz",
"right": "Rechts",
"down": "Runter",
"left": "Links",
"up": "Hoch",
"painting_cat": "Katzen-Gemälde",
"bk:axe": "Axt",
"bk:axe_desc": "Hat versprochen wiederzukommen",
"bk:guitar": "Gitarre",
"bk:guitar_desc": "Ist leider verstimmt",
"bk:glass_sword": "Glas-Schwert",
"bk:glass_sword_desc": "Man sieht die Klinge nicht kommen...",
"bk:chicken": "Hähnchenflügel",
"bk:chicken_desc": "Scharf wie sonst noch was...",
"bk:pickaxe": "Spitzhacke",
"bk:pickaxe_desc": "Grab schneller, du fauler Sack!",
"bk:mana": "Mana",
"bk:half_mana": "Halbe Mana",
"bk:lava_wand": "Lava-Zauberstab",
"bk:lava_wand_desc": "Hitzige Sache",
"bk:web_wand": "Spinnen-Zauberstab",
"bk:web_wand_desc": "World-Wide-Web Anbieter",
"bk:slap_stick": "Fernklatscher",
"bk:slap_stick_desc": "Klatsch!",
"sensivity": "Empfindlichkeit",
"no": "Nein",
"scale": "Zoom-Faktor",
"ach_bk:ice": "Eiszeit",
"ach_bk:ice_desc": "Erreiche die Eis-Ruinen",
"ach_bk:library": "Die heiligen Texte!",
"ach_bk:library_desc": "Erreiche die geheime Bibliothek",
"bk:ice_skates": "Schlittschuhe",
"bk:ice_skates_desc": "Für mehr Körperkontrolle auf dem Eis",
"bk:campfire_in_bottle": "Lagerfeuer in der Flasche",
"bk:campfire_in_bottle_desc": "Immunität gegen Einfrieren",
"library": "Geheime Bibliothek",
"ach_bk:cat_without_a_hat": "Katze ohne Hut",
"ach_bk:cat_without_a_hat_desc": "Finde das Katzen-Gemälde",
"ach_bk:rich": "Toilettenpapier",
"ach_bk:rich_desc": "Besitze 99 Münzen",
"ach_bk:rescue_operation": "Rettungsaktion",
"ach_bk:rescue_operation_desc": "Rette einen NPC",
"ach_bk:tutorial": "Guru",
"ach_bk:tutorial_desc": "Beende das Tutorial",
"ach_bk:fancy_hat": "Schicker Hut!",
"ach_bk:fancy_hat_desc": "Kauf dir einen Hut",
"ach_bk:unlock": "Sammler",
"ach_bk:unlock_desc": "Schalte einen Gegenstand frei",
"floor_brightness": "Boden-Helligkeit",
"ach_bk:shielded": "Schilde Hoch!",
"ach_bk:shielded_desc": "Sammle ein Schild-Herz",
"run_type": "Run Typ",
"run_regular": "Normal",
"run_challenge": "Herausforderung",
"damage_taken": "Schaden erlitten",
"km": "km",
"distance_traveled": "Distanz gelaufen",
"seed": "Seed",
"score": "Punktzahl",
"new_high_score": "Neuer Rekord!",
"items_collected": "Gegenstände gesammelt",
"boss_rush": "Boss Rush",
"run_bossrush": "Boss Rush",
"bk:blindfold_desc": "RIP meine Waffen",
"bk:blindfold": "Augenbinde",
"daily_run": "Täglicher Run",
"builder_0_0": "Ja klar!",
"builder_0_1": "Ich brauch das Geld selber!",
"builder_0": "Ich plane eine Abkürzung hierher zu bauen, dafür bräuchte ich aber noch [vr need] [ic 0] weitere coins. Kannst du mir da helfen?",
"builder_1": "Aber du hast garkein Geld! :(",
"builder_2": "Danke für deine Investition!",
"builder_3": "Ich hab endlich genug Geld um das Projekt hier abzuschließen. Vielen Dank!",
"builder_4": "Okay, 'tschuldigung!",
"shortcut_is_broken": "Abkürzung ist kaputt",
"ach_bk:boss_rush": "Boss Herausforderer",
"ach_bk:boss_rush_desc": "Besiege alle Bosse in \"Boss Rush\"",
"ach_bk:daily": "Täglicher Ruhm",
"ach_bk:daily_desc": "Beende eine der täglichen Herausforderungen",
"ach_bk:desert_shortcut": "Wüstenpalast Abkürzung",
"ach_bk:desert_shortcut_desc": "Repariere die Abkürzung zum Wüstenpalast",
"ach_bk:jungle_shortcut": "Uralter Dschungel Abkürzung",
"ach_bk:jungle_shortcut_desc": "Repariere die Abkürzung zum Uralten Dschungel",
"ach_bk:ice_shortcut": "Eis-Ruinen Abkürzung",
"ach_bk:ice_shortcut_desc": "Repariere die Abkürzung zu den Eis-Ruinen",
"ach_bk:library_shortcut": "Geheime Bibliothek Abkürzung",
"ach_bk:library_shortcut_desc": "Repariere die Abkürzung zur Geheime Bibliothek",
"ach_bk:fashion_matters2": "Mode ist wichtig",
"ach_bk:fashion_matters2_desc": "Kaufe jeden einzelnen Hut",
"ach_bk:10_challenges": "Herausforderer",
"ach_bk:10_challenges_desc": "Schließe 10 Herausforderungen ab",
"ach_bk:20_challenges": "Herausforderer 2.0",
"ach_bk:20_challenges_desc": "Schließe 20 Herausforderungen ab",
"ach_bk:30_challenges": "Herausforderer 3.0",
"ach_bk:30_challenges_desc": "Schließe 30 Herausforderungen ab",
"ach_bk:bk_no_more": "Tschüss, Burning Knight!",
"ach_bk:bk_no_more_desc": "Besiege den Burning Knight",
"ach_bk:dm_no_more": "Ende im Gelände",
"ach_bk:dm_no_more_desc": "Besiege den dunklen Magier",
"ach_bk:egor_no_more": "Egor's Untergang",
"ach_bk:egor_no_more_desc": "???",
"ach_bk:loop": "Auf ein Neues!",
"ach_bk:loop_desc": "Betrete die Schleife",
"coins_collected": "Münzen gesammelt",
"bk:cup_head": "Tassenhut",
"bk:cup_head_desc": "Hoffentlich ohne Inhalt",
"bk:mustache_hat": "Schnurrbart",
"bk:mustache_hat_desc": "AFK",
"bk:propeller_hat": "Propeller Hut",
"bk:propeller_hat_desc": "Er dreht sich",
"bk:sunglasses": "Sonnenbrille",
"bk:sunglasses_desc": "Der coolere Daniel",
"bk:cap": "Cap",
"bk:cap_desc": "Cool @-@",
"bk:eyes": "Augen",
"bk:eyes_desc": "@ @",
"bk:eye": "Auge",
"bk:eye_desc": "@",
"bk:hair": "Haare",
"bk:hair_desc": "Schick!",
"won": "Gewonnen",
"won_message": "Du haben Gewonnen! Großer Glückwunsch!",
"you_won_demo": "Das ist das Ende der Demo-Version :)",
"garderobe_sign": "Ankleideraum",
"darkmarket_tip": "~~[cl purple]Fluch[cl] oder [cl yellow]30 Münzen[cl]@@",
"mike_0": "Du musst mir [cl green]3 Smaragde[cl] zahlen!",
"mike_1": "Probiere Boss Rush für nur [cl green]3 Smaragde[cl]!",
"bk:weird_potion": "Seltsamer Trank",
"bk:weird_potion_desc": "Seltsame Projektile",
"bk:megaphone": "Megaphon",
"bk:megaphone_desc": "SEHR LAUTE UND VORALLEM GROßE PROJEKTILE",
"scourge": "Fluch",
"scourge_stats": "Flüche",
"run_daily": "Täglicher Run",
"full_version": "Diese Tür kannst du nur in der Vollversion öffnen!",
"completed_on": "Abgeschlossen am",
"complete": "Abgeschlossen",
"wishlist_pls": "Macht dir die Demo spaß? Füge die Vollversion zu deiner Wunschlite hinzu! [cl red]burningknight.net\/steam",
"next_daily_in": "[cl gray]Nächster Run startet in[cl]",
"hours": "Stunden",
"minutes": "Minuten",
"seconds": "Sekunden",
"ach_bk:star": "Der Star der Show",
"ach_bk:star_desc": "Habe drei Orbitale gleichzeitig",
"ach_bk:family": "Familienvater",
"ach_bk:family_desc": "Besitze drei Haustiere gleichzeitig",
"ach_bk:return_to_sender": "no u",
"ach_bk:return_to_sender_desc": "Töte einen Gegner mit seinem eigenen Projektil",
"ach_bk:van_no_gogh": "Van-Ganzundgarnicht-Gogh",
"ach_bk:van_no_gogh_desc": "Zerstöre 100 Gemälde",
"ach_bk:boom": "Kettenreaktion",
"ach_bk:boom_desc": "Lasse eine Kette von drei TNT explodieren",
"ach_bk:dark_market": "Verbrecherversteck",
"ach_bk:dark_market_desc": "Begieb dich zum Schwarzmarkt",
"ach_bk:spikes": "Brensliche Angelegenheit",
"ach_bk:spikes_desc": "Aktiviere 100 Fallen in einem Run",
"ach_bk:white_flag": "Ich komme in Frieden",
"ach_bk:white_flag_desc": "Leere einen Raum ohne Waffen zu verwenden",
"quack": "[cl yellow]Quak![cl]",
"pixel_perfect": "Pixel-Perfect",
"bk_11": "ICH VERGEBE DIR DIESES EINE MAL... ##ABER MACH DAS BLOß NICHT NOCHMAL!##",
"leaderboard": "Bestenliste",
"display": "Zeige an",
"around_you": "Dein Umfeld",
"friends": "Freunde",
"global": "Global",
"loading": "Läd...",
"generating": "Generiert...",
"cursor_radius": "Cursor Radius",
"no_scores_yet": "Keine Punkzahlen bisher",
"no_score_yet": "Keine Punkzahl bisher",
"run": "Run",
"top": "Top",
"quick_restart": "Schnellstart",
"painting_dungeon": "Kerker",
"painting_goose": "Mini Gans",
"painting_chess": "Fliegender Elefant",
"painting_peach": "Ein Pfirsichbaum",
"bk:no_lamp": "Keine Lampe",
"bk:explosive_lamp": "Explosive Lampe",
"bk:explosive_lamp_desc": "Wenn ein Bumm nicht einfach nur ein Bumm ist...",
"bk:shielded_lamp": "Gepanzerte Lampe",
"bk:shielded_lamp_desc": "KAMERADSCHAFT, SCHILE HOCH!",
"lamp": "Lampe",
"bk:brain": "Mega Gehirn",
"bk:brain_desc": "Gehin Größe: Mega",
"bk:heart_amulet": "Herzamulett",
"bk:heart_amulet_desc": "+1 Herzgröße",
"bk:star_amulet_desc": "Mehr Mana",
"bk:star_amulet": "Sternenamulett",
"bk:coin_amulet": "Münzamulett",
"bk:coin_amulet_desc": "Münzen sind mehr Wert",
"bk:key_amulet": "Schlüsselamulett",
"bk:key_amulet_desc": "Schlüssel sind mehr Wert",
"bk:bomb_amulet": "Bombenamulett",
"bk:bomb_amulet_desc": "Bomben sind mehr Wert",
"bk:eye_amulet": "Augamulett",
"bk:eye_amulet_desc": "Es schmerzt so Unpräzise zu sein",
"bk:eye_patch": "Augenklappe",
"bk:eye_patch_desc": "Arr arr!",
"bk:toilet_paper": "Klopapier",
"bk:toilet_paper_desc": "Kann man nie genug davon haben!",
"bk:decoy": "Lockvogel",
"bk:decoy_desc": "...mit Sprengstatz",
"bk:wallet": "Geldbeutel-Kumpel",
"bk:wallet_desc": "Passt auf deine Münzen auf",
"bk:skele_buddy": "Skelett-Kumpel",
"bk:skele_buddy_desc": "Gruselig",
"bk:mega_bomb": "Mega Bombe",
"bk:mega_bomb_desc": "Bomben Größe: Mega",
"bk:condensed_milk": "Kondensmilch",
"bk:condensed_milk_desc": "Jetzt mit 0.5% weniger Fett!",
"bk:marshmallow": "Marshmallow",
"bk:marshmallow_desc": "Klebrig",
"bk:orbital_multiplier": "Orbitalmultiplikator",
"bk:orbital_multiplier_desc": "Mehr Orbitale!",
"bk:pet_multiplier": "Haustiermultiplikator",
"bk:pet_multiplier_desc": "Mehr Haustiere!",
"bk:ghost_bullets": "Geisterkugeln",
"bk:ghost_bullets_desc": "Wände halten dich nicht mehr auf!",
"bk:weight": "Schweres Gewicht",
"bk:weight_desc": "e = m * v^2",
"bk:d2": "D2",
"bk:d2_desc": "\"Take it or leave it\"",
"bk:ethernal_d6": "Zeitloser D6",
"bk:ethernal_d6_desc": "Würfelt und\/oder Zerstört",
"bk:billiard": "Billard",
"bk:billiard_desc": "Kugeln prallen ab",
"bk:enraged_bullets": "Wütende Kugeln",
"bk:enraged_bullets_desc": "Kugeln zerstören Kugeln",
"bk:rewind_button": "Rewind Knopf",
"bk:rewind_button_desc": "Das kann ja nur schief gehen!",
"bk:piggy_bank": "Sparschwein",
"bk:piggy_bank_desc": "Für schlechte Zeiten",
"coins": "Münzen",
"bk:death_star": "Todesstern",
"bk:death_star_desc": "RIP Alderan",
"bk:soldering_iron": "Lötkolben",
"bk:soldering_iron_desc": "heiß heiß heiß",
"bk:can": "Dose",
"bk:can_desc": "Doppelte Projektile",
"bk:swimming_mask": "Taucherbrille",
"bk:swimming_mask_desc": "(Ist eine geheime Waffe)",
"bk:bullet_chair": "Offensivstuhl",
"bk:bullet_chair_desc": "4 Beine, 4 Kanonen",
"bk:cell": "Zelle",
"bk:cell_desc": "Zelltelilung für Projektile",
"bk:brick": "iZiegel",
"bk:brick_desc": "Größere Level",
"bk:ring_of_pain": "Ring des Schmerzes",
"bk:ring_of_pain_desc": "Verlezt werden tut allen Weh",
"bk:schrodingers_cat": "Schrödingers Katze",
"bk:schrodingers_cat_desc": "Sein oder nicht sein, das hat eine 50% Wahrscheinlichkeit. Oder so.",
"bk:smoke_bomb": "Rauchbombe",
"bk:smoke_bomb_desc": "Bitte nicht im Gebäude rauchen!",
"bk:chest_ring": "Kistenring",
"bk:chest_ring_desc": "Wer auch immer sich das ausgedacht hat, sollte gefeuert werden. (Mehr Kisten)",
"bk:empty_shell": "Leerer Panzer",
"bk:empty_shell_desc": "Eine Chance gegnerische Kugeln zu zerstören",
"bk:parachute": "Fallschirm",
"bk:parachute_desc": "Runterfallen nicht mehr mögich",
"bk:spiked_cookie": "Stachelkeks",
"bk:spiked_cookie_desc": "Joa, was soll man dazu noch sagen...",
"bk:shooty": "Shooty",
"bk:shooty_desc": "Schießt schneller als sein Schatten",
"bk:rabbit_bullets": "Kaninchenkugeln",
"bk:rabbit_bullets_desc": "Sie vermehren sich wie die Karnickel",
"bk:pandoras_box": "Pandora's Büchse",
"bk:pandoras_box_desc": "Öffne sie lieber nicht",
"bk:bubbles": "Blasen",
"bk:bubbles_desc": "Blubberfreund",
"bk:match": "Streichholz",
"bk:match_desc": "Mit feuer spielt man nicht!",
"bk:hammer": "Hammer",
"bk:hammer_desc": "Rüstungsbrecher",
"bk:helmet": "Eisenhelm",
"bk:helmet_desc": "Mit etwas Glück hält er Schaden ab",
"bk:beer": "Bier",
"bk:beer_desc": "Betrunken + Aggressiv = Schlechte Kombination",
"bk:the_eye": "Das Auge",
"bk:the_eye_desc": "Es beobachtet dich!",
"bk:mimics_tooth": "Mimic's Zähne",
"bk:mimics_tooth_desc": "Zieht Mimics an",
"ach_bk:mimic": "Jump Scare",
"ach_bk:mimic_desc": "Finde einen Mimic",
"bk:paper_airplane": "Papierflugzeug",
"bk:paper_airplane_desc": "Kugeln mit Autopilot",
"ach_bk:ice_boss": "Let It Go",
"ach_bk:ice_boss_desc": "Töte die Eiskönigin",
"ice_queen_scream": "^^[cl cyan]Ahem",
"painting_agency": "Willkommen in der Agentur",
"inventory" : "Inventar",
"bk:pouch": "Beutel",
"bk:alien_glasses": "Alien Brille",
"bk:alien_glasses_desc": "Ich sehe mehr!",
"bk:led": "LED",
"bk:led_desc": "Es werde Licht!",
"bk:fragile_lamp": "Zerbrechliche Lampe",
"bk:fragile_lamp_desc": "Schachmatt in einem Zug",
"painting_guitar": "LAUTER!",
"ach_bk:maanex": "Et tu, Brut?",
"ach_bk:maanex_desc": "Töte Maanex während du seinen Kopf aufhast.",
"dad_0": "Hey Sohn![dl] Ich muss gehen um [cl red]die Lampe[cl] zu finden. Du hast jetzt hier das Komando!",
"dad_1": "Ach, fast vergessen...[dl]Wenn ich nicht zurück komme, such auch nicht nach mir. Tschüssi!",
"son_0": "##NEEEEEEEIN##",
"gobbo_0": "Sohn, [cl green]mein Vater[cl] hat mich vor 20 Jahren verlassen. Ich muss ihn finden.",
"gobbo_1": "Du, äh... du hast jetzt hier das Sagen! Man sieht sich!",
"dm_5": "Eine neue und vorallem ^^bessere^^ [cl red]Puppe[cl]![dl] ##MUHAHAHA##",
"dm_6": "Hast du mich gehört, [cl red]Limpor?",
"heinur_0": "##OCH NEEE[dl], NICH SCHON WIEDER!##",
"nbk_0": "##JA, MEIN MEISTER##",
"bk_12": "##ICH HAB KEINE KÖNIGE MEHR ÜBRIG! ALSO KÄMPF GEGEN MICH, DU SCHWÄCHLING!##",
"bk:headshot_gun": "Gebogene Shotgun",
"bk:headshot_gun_desc": "Sehr fragwürdiges Patent",
"bk:laser_cannon": "Laserpistole",
"bk:laser_cannon_desc": "Haha, laser macht pew pew",
"credits": "Mitwirkende",
"head_0": "Trottel",
"tech": "Techno",
"ach_bk:collector": "Sammler",
"ach_bk:collector_desc": "Sammel alle Gegenstände",
"bk:treasure_key": "Roter Schlüssel",
"bk:treasure_key_desc": "Öffnet die %%Schleife%%",
"bk:pass": "Pass",
"bk:pass_desc": "Führerschein und Fahrzeugpapiere bitte!",
"bk:bucket": "Eimer",
"bk:bucket_desc": "So leer macht der wenig Sinn.",
"bk:water_bucket": "Wassereimer",
"bk:water_bucket_desc": "Beruhigt [cl red]das Feuer[cl]",
"bk:snow_bucket": "Schneeeimer",
"bk:snow_bucket_desc": "Vielleicht... könnte es... schmelzen?",
"m2_0": "Ich glaub ich muss Insolvenz anmelden...",
"m2_1": "Nicht schlecht!",
"m2_2": "Hey du, willst du mal die Maschine hier ausprobieren?",
"m2_3": "Kassenzettel?[dl] Wie auch immer, benutze ^^%%den Computer%%^^ hier um den Greifarm zu steuern!",
"maanex2_0_0": "Nimm mein Geld!",
"maanex2_0_1": "Das ist doch eh nur Abzocke.",
"maanex2_0": "Okay, das macht dann [cl yellow][vr cost] Münzen[cl], bitte!",
"dm_7": "Lasst uns ein kleines Spiel spielen!",
"bkw_0": "EIN WEITERER [cl red]EINDRINGLING[cl]!",
"bkw_1": "##RAUS HIER, SOFORT!##[dl] Oder ich äh, muss dich zwingen...",
"bkw_2": "Ich suche nach [cl green]meinem Vater",
"bkw_3": "ICH HABE DICH GEWARNT",
"spanish_inquisition": "[cl red]Spanische Inquisition",
"lp_0": "Nicht schlecht, [cl purple]Ritta[cl][dl], ich starte [cl green]die Simulation[cl] dann mal neu, ja?",
"bk:broken_bucket": "Eimer mit Loch",
"bk:broken_bucket_desc": "Also quasi Müll...",
"bk:ankh": "Ankh",
"bk:ankh_desc": "Leben nach dem Tod!",
"bk:broken_ankh": "Kaputtes Ankh",
"bk:broken_ankh_desc": "Leben nach dem Tod?",
"bk:what": "Was?",
"bk:what_desc": "Nein ernsthaft, WAS?",
"bk:gold_minigun": "Goldene Minigun",
"bk:gold_minigun_desc": "Teurer Spaß...",
"bk:gold_dagger": "Goldenes Messer",
"bk:gold_dagger_desc": "Factory New",
"bk:gold_revolver": "Goldener Revolver",
"bk:gold_revolver_desc": "Überschütte mich mit Gold!",
"bk:gold_axe": "Goldene Axt",
"bk:gold_axe_desc": "Ja halt ne Axt, nix besonderes...",
"painting_code": "Code",
"bk:katana": "Katana",
"bk:katana_desc": "Wem gehört das eigentlich?",
"bk:smart_gun": "Schlaue Pistole",
"bk:smart_gun_desc": "Sie weiß bescheid!",
"bk:pop_gun": "Pop Gun",
"bk:pop_gun_desc": "Sehr populär!",
"bk:the_button": "Der Knopf",
"bk:the_button_desc": "Schaut gefährlich aus...",
"bk:gold_sword": "Goldenes Schwert",
"bk:gold_sword_desc": "Wenn du sonst nichts mehr findest wofür du Geld ausgeben kannst...",
"bk:donut": "Donut",
"bk:donut_desc": "Lieber nicht auf die Kalorienwerte schauen!",
"bk:sudoku": "Sudoku",
"bk:sudoku_desc": "Die Hälfte des Raumes ist weg, reduziert auf Atome",
"bk:gps_ring": "GPS Ring",
"bk:gps_ring_desc": "Kleine Wahrscheinlichkeit die Karte aufzudecken",
"bk:shield_potion": "Schildtrank",
"bk:shield_potion_desc": "Einen großen Schluck nehmen!",
"bk:trash_generator": "Müll Generator",
"bk:trash_generator_desc": "Ja.",
"bk:crabs_claw": "Krabbenklaue",
"bk:crabs_claw_desc": "Zerstört jegliche Rüstung",
"eg_3": "Guten Zeitpunkt, der Herr",
"eg_0_0": "Nimm ^^[cl lime]die Smaragde[cl]^^",
"eg_0_1": "Lass sie liegen",
"eg_0": "Nimm [cl lime]meine Smaragde[cl], ich bitteschön!",
"eg_1": "Ich bin raus hier",
"bk:reverse_card": "Richtungswechsel",
"bk:reverse_card_desc": "Durch Projektile rollen, reflektiert diese",
"bk:magnet": "Magnet",
"bk:magnet_desc": "Anziehung und Zuneigung",
"bk:glowing_mushroom": "Leuchtender Pilz",
"bk:glowing_mushroom_desc": "Er ist am viben",
"bk:tinfoil_hat": "Aluhut",
"bk:tinfoil_hat_desc": "Sicher vor außerirdischen Strahlungen",
"bk:rear_window": "Heckscheibe",
"bk:rear_window_desc": "Hält dir den Rücken frei!",
"bk:refractor": "Refraktor",
"bk:refractor_desc": "Mit ein bisschen Glück greifst du in alle Richtungen gleichzeitig an!",
"bk:fork": "Gabel",
"bk:fork_desc": "Es tut weh",
"bk:rock": "Felsen",
"bk:rock_desc": "Schaden zu einem Preis",
"bk:coffee_grinder": "Kaffeemühle",
"bk:coffee_grinder_desc": "Kleine aber schnelle Projektile",
"integrations": "Integrationen",
"twitch": "Twitch",
"streamer_username": "Twitch Benutzername",
"bk:shawarma": "Schawarma",
"bk:shawarma_desc": "Manchmal sind deine Projektile größer, aber nicht immer!",
"bk:cats_ear": "Katzenohr",
"bk:cats_ear_desc": "Kranke Ausweichmanöver!",
"luck": "Glück",
"bk:gamepad": "Gamepad",
"bk:gamepad_desc": "Stabile FPS",
"bk:hotdog": "Hotdog",
"bk:hotdog_desc": "Du wurdest gesegnet. Mehr Glück und mehr Leben auf all deinen Wegen!",
"bk:bomb_shell": "Bombenpanzer",
"bk:bomb_shell_desc": "Interessantes Konzept",
"painting_no_idea": "Kein Plan",
"painting_tinkerer": "Bastler",
"painting_in_loving_memory_of_ali": "In liebevoller Erinnerung an Ali",
"painting_happy_accident": "Glück im Unglück",
"painting_observing_cheese": "Käseinspektion",
"painting_chicken_enemy_unknown": "Huhn Gegner Unbekannt",
"painting_know_stuff": "Er weiß bescheid",
"painting_whoops": "Upsi",
"painting_too_lake": "Schweinerei",
"painting_step_through": "Zu viel des Guten",
"painting_thats_a_moon": "Der Mond ist echt!",
"painting_totem": "Magischer Kreis",
"painting_too_late": "Zu spät!",
"painting_whipped_cream": "Schlagsahne",
"painting_beet_boys": "Rübenkumpel",
"painting_moonshine": "Mondschein",
"painting_void": "Die Leere",
"painting_peasants": "Der einfache Mann",
"bk:gold_lamp": "Gold Lampe",
"bk:gold_lamp_desc": "GELD GELD GELD",
"bk:sharp_lamp": "Scharfe Lampe",
"bk:sharp_lamp_desc": "Für Nahkampf-Enthusiasten",
"bk:ancient_sword": "Uraltes Schwert",
"bk:ancient_sword_desc": "Das war schon zu Zeiten meines Opas alt!",
"ach_bk:unstoppable": "Unaufhaltbar",
"ach_bk:unstoppable_desc": "Spiele das Spiel mit einer Lampe durch!",
"no_emeralds": "Keine Smaragde",
"bk:emerald_gun": "Smaragdpistole",
"bk:emerald_gun_desc": "Die teuerste Pistole auf dem Mark!"
}
================================================
FILE: BurningKnight/Content/Locales/en.json
================================================
{
"bk:halo": "Halo",
"bk:halo_desc": "Health up",
"bk:revolver": "Revolver",
"bk:sword": "Wooden Sword",
"bk:sword_desc": "Not just a stick",
"bk:heart": "Heart",
"resume": "Resume",
"settings": "Settings",
"restart": "Restart",
"death_message": "You Died",
"descend": "Descend",
"ascend": "Ascend",
"exit": "Exit",
"painting_rexcellent": "Excellent",
"painting_grannylisa": "Grannylisa",
"painting_maanex": "Thinker",
"painting_bk": "Roasted Knight",
"painting_bgang": "The Gang",
"painting_failpositive": "Party Maker",
"painting_old_man": "Really Old Man",
"painting_arthouse": "Art House",
"painting_black": "Universe",
"painting_milt": "Boy in the snow",
"painting_skyscraper": "Lonely skyscraper",
"painting_egor": "Burning Rex",
"painting_null": "NULL",
"painting_badosz": "Lost Boy in the Woods",
"painting_banana": "BANANA",
"painting_tv": "TV in the sky",
"painting_company": "Good Company",
"painting_pico": "PICO-8",
"painting_liko": "LIKO-12",
"painting_trasevol": "Dog du Trasevol",
"painting_lamp": "Take it",
"painting_scream": "Icecream",
"painting_stars": "Scarry night",
"painting_fog": "In the Seas",
"painting_nufflee": "Bark",
"by": "by",
"old_man_0": "It's dangerous!",
"continue_run": "Continue Run",
"new_run": "New Run",
"was_unlocked": "Was unlocked!",
"bk:revolver_desc": "Hands up, @everyone!",
"bk:shovel": "Blue Shovel",
"bk:shovel_desc": "But why is it blue???",
"beet_0": "Hi!",
"beet_2": "Tell me its name!",
"npc_hurt_0": "Ouch.",
"npc_hurt_1": "That hurts.",
"npc_hurt_2": "Oh no.",
"beet_3": "Thanks <3",
"beet_1": "Do you want to plant a ^^seed^^?",
"beet_1_0": "Yes",
"beet_1_1": "No",
"beet_4": "The seed is [vr seed]. Do you want to change it?",
"beet_4_0": "Yes",
"beet_4_1": "No",
"beet_5": "Whatever.",
"beet_4_2": "Let it be random!",
"beet_6": "Ok. Seed is now [vr seed]!",
"bk:idol": "Idol",
"bk:idol_desc": "A hidden trap activates!",
"bk:key": "Golden Key",
"bk:infinite_bomb": "Infinite Bomb",
"bk:infinite_bomb_desc": "Reusable bomb",
"throw_coin": "Throw a Coin",
"bk:potatoo": "Potatoo",
"bk:potatoo_desc": "Splits projectiles",
"bk:spectacles": "Spectacles",
"bk:spectacles_desc": "Reveals secrets",
"bk:cross": "Cross",
"bk:cross_desc": "Increases invincibility time",
"bk:slime": "Slime",
"bk:slime_desc": "Bouncy shots",
"bk:missile": "Missile",
"bk:missile_desc": "Homing shots",
"bk:rod_of_discord": "Rod of Discord",
"bk:rod_of_discord_desc": "Teleporter for @everyone",
"bk:goo": "Goo",
"bk:goo_desc": "Orbiting friend",
"bk:jelly": "Jelly!",
"bk:jelly_desc": "^^Bouncy^^",
"bk:broken_stone": "Broken Stone",
"bk:broken_stone_desc": "Well-built orbital",
"bk:nano_orb": "Nano Orb",
"bk:nano_orb_desc": "Micro friend",
"bk:saturn": "Planet",
"bk:saturn_desc": "Of course we still love it",
"bk:soap": "Soap",
"bk:soap_desc": "Slows down your projectiles",
"bk:d6": "D6",
"bk:d6_desc": "^^Reroll^^ items!",
"bk:my_heart": "My Heart",
"bk:my_heart_desc": "Health up",
"bk:broken_heart": "Broken Heart",
"bk:broken_heart_desc": "Health up",
"bk:parcel": "Parcel",
"bk:parcel_desc": "Reusable healer",
"bk:glass": "Glass",
"bk:glass_desc": "##Fragile## projectiles",
"bk:glass_bullet": "Glass Bullet",
"bk:glass_bullet_desc": "Shoot over stones",
"bk:broken_guitar": "Broken Guitar",
"bk:broken_guitar_desc": "Roll'n'rock!",
"bk:machine_gun": "Machine Gun",
"bk:machine_gun_desc": "Automatic",
"bk:grenade_launcher": "Grenade Launcher",
"bk:grenade_launcher_desc": "Kaboom!",
"bk:shotgun": "Shotgun",
"bk:shotgun_desc": "Salt into the face!",
"bk:missile_launcher": "Missile Launcher",
"bk:missile_launcher_desc": "Target detected!",
"bk:burst_gun": "Burst Gun",
"bk:burst_gun_desc": "Speed of light",
"bk:flak_cannon": "Flak Cannon",
"bk:flak_cannon_desc": "It's party time!",
"bk:disk_gun": "Disk Gun",
"bk:disk_gun_desc": "Sharp matter",
"bk:duck_gun": "Duck Gun",
"bk:duck_gun_desc": "Quakers!",
"bk:follower": "Follower",
"bk:follower_desc": "Follow me!",
"bk:portal_gun": "Portal Gun",
"bk:portal_gun_desc": "Cake is a lie",
"bk:snowflake": "Snowflake",
"bk:snowflake_desc": "Freeze everyone!",
"bk:restock": "Restock",
"bk:restock_desc": "Infinite shop supply",
"bk:charisma_ring_desc": "Royal Sales",
"bk:charisma_ring": "Charisma Ring",
"bk:battery": "Battery",
"tomb_0": "Here lies [cl green]Gobbo[cl] the Great",
"bk:homemade_dice": "Homemade Dice",
"bk:homemade_dice_desc": "^^Reroll^^ items! (DIY)",
"shopkeeper_0": "##I SAID DON'T DO IT!##",
"shopkeeper_1": "Please, stop!",
"shopkeeper_2": "Don't do that.",
"shopkeeper_3": "[cl red]##PREPARE TO DIE!##",
"shopkeeper_4": "[cl red]BURGLAR!",
"shopkeeper_5": "[cl red]GET HIM!",
"desert": "Desert Palace",
"jungle": "Ancient Jungle",
"ice": "Ice Ruins",
"bk:iron_boots": "Iron Boots",
"bk:iron_boots_desc": "Spikes hurt no more",
"bk:mimic_totem": "Mimic Totem",
"bk:mimic_totem_desc": "##NO MORE MIMICS##",
"back_to_town": "Back to Town",
"bk:glass_gun": "Glass Gun",
"bk:glass_gun_desc": "##Fragile##",
"bk:glass_shard": "Glass Shard",
"bk:glass_shard_desc": "Just a piece of the whole",
"bk:dagger": "Dagger",
"bk:dagger_desc": "Nostalgia...",
"bk:spear": "Spear",
"bk:spear_desc": "Longer arms?",
"shopkeeper_6": "Welcome :)",
"shopkeeper_7": "Sup, wanna some [cl yellow]tea[cl]?",
"shopkeeper_8": "How's going?",
"back": "Back",
"master_volume": "Master Volume",
"music": "Music",
"sfx": "Sound Effects",
"graphics": "Graphics",
"audio": "Audio",
"ui_sfx": "Ui Sound Effects",
"on": "On",
"off": "Off",
"fullscreen": "Fullscreen",
"vsync": "V-Sync",
"fps": "FPS Counter",
"flashes": "Flashes",
"speedrun_timer": "Speedrun Timer",
"screenshake": "Screen Shake",
"reset_progress": "Reset Progress",
"blood_n_gore": "Blood'n'Gore",
"vegan_mode": "Vegan Mode",
"reset_settings": "Reset Settings",
"are_you_sure": "Are you sure?",
"yes": "Yes",
"reset_progress_dis": "This will delete ALL your progress!",
"reset_settings_dis": "This will reset ALL settings to their default values!",
"autosave": "Auto Save",
"autopause": "Auto Pause",
"input": "Input",
"use": "Use",
"active": "Active",
"bomb": "Bomb",
"interact": "Interact",
"swap": "Swap Weapons",
"roll": "Roll",
"duck": "Duck",
"pause": "Pause",
"none": "None",
"keyboard_controls": "Keyboard Controls",
"gamepad_controls": "Gamepad Controls",
"keyboard": "Keyboard",
"gamepad": "Gamepad",
"game": "Game",
"select": "Select",
"cursor": "Cursor",
"bk:rip": "RIP",
"ach_bk:rip_desc": "Die",
"ach_bk:overshake": "Overshake",
"ach_bk:overshake_desc": "1000% screen shake",
"ach_bk:rip": "Most Popular Achievement",
"bk:emerald": "Emerald",
"shopkeeper_9": "%%^^$$$^^%%",
"shopkeeper_10": "^^Thanks!^^",
"shopkeeper_11": "What a %%deal%%!",
"shopkeeper_12": "Wanna [cl red]buy[cl] ^^smth^^?",
"shopkeeper_13": "Only for [cl green]you[cl], only today!",
"shopkeeper_14": "What an [cl yellow]offer[cl]!",
"bk:magnifier": "Magnifier",
"bk:magnifier_desc": "Bigger Projectiles",
"bk:mushroom_hat": "Mushroom Hat",
"bk:mushroom_hat_desc": "Tasty?",
"bk:stone_hat": "Stone Hat",
"bk:stone_hat_desc": "Heavy",
"bk:knight_hat": "Knight Hat",
"bk:knight_hat_desc": "Good old enemies...",
"bk:cowboy_hat": "Cowboy Hat",
"bk:cowboy_hat_desc": "Wild west!",
"bk:soup_hat": "Soup Hat",
"bk:soup_hat_desc": "^^Yummy^^",
"bk:gold_hat": "Gold Hat",
"bk:gold_hat_desc": "[cl yellow]Rich!",
"bk:viking_hat": "Viking Hat",
"bk:viking_hat_desc": "America!",
"bk:dunce_hat": "Dunce Hat",
"bk:dunce_hat_desc": "@-@",
"bk:top_hat": "Top Hat",
"bk:top_hat_desc": "Fashion!",
"bk:ushanka": "Ushanka",
"bk:ushanka_desc": "Where is my ##balalaika?##",
"bk:valkyrie_hat": "Valkyrie Hat",
"bk:valkyrie_hat_desc": "I believe ^^I can fly!^^",
"bk:skull_hat": "Skull Hat",
"bk:skull_hat_desc": "Money or life!",
"bk:grandma_head": "Grandma Head",
"bk:grandma_head_desc": "Tea?",
"bk:diamond_helmet": "Diamond Helmet",
"bk:diamond_helmet_desc": "Shut up and dig!",
"bk:villager_head": "Villager Head",
"bk:villager_head_desc": "Hmm?",
"bk:fez": "Fez",
"bk:fez_desc": "Cubit",
"bk:no_hat": "Remove Hat",
"bk:no_hat_desc": "Not hat - no trouble!",
"bk:null_hat": "NULL",
"bk:null_hat_desc": "Attempt to call a null value",
"accessorytrader_0": "##GET OUT OF HERE!## [dl]Or buy these ^^delicious^^ items at only ^^%%99 diamonds each%%^^!",
"accessorytrader_1": "Hi",
"accessorytrader_2": "Sup!",
"weapontrader_0": "Come in!",
"weapontrader_1": "Good day, sir!",
"weapontrader_2": "Buy somethin', will ya?",
"activetrader_0": "Best offers on the market!",
"activetrader_1": "Pay for two and get two!",
"activetrader_2": "Give me donuts, [dl]please!!",
"hattrader_0": "Wanna be as cool as I am? [dl]Buy some hats!",
"hattrader_1": "Wanna be as cool as I am? [dl]Me too, boy.",
"hattrader_2": "^^Ha ha hats!^^",
"granny_0": "Wanna some tea?",
"granny_1": "Have a tea pause!",
"granny_2": "Tea?",
"bk:xmas_hat": "Santa Hat",
"bk:xmas_hat_desc": "Merry Christmas!",
"bk:pumpkin_hat": "Carved Pumpkin",
"bk:pumpkin_hat_desc": "^^Spooky spooky skeleton^^",
"bk:cage_key": "Cage Key",
"bk:cage_key_desc": "Save ^^the dude^^!",
"npc_0": "Help me! Find the key!",
"npc_1": "Thanks for saving me!",
"npc_2": "Faster! Unlock the door!",
"npc_3": "Please! Help me!",
"control_0": "Press [ic 0][ic 1] to place a bomb",
"control_1": "Roll you can! Press [ic 0][ic 1] to obtain the power!",
"control_2": "Press [ic 0][ic 1] to attack",
"control_3": "Press [ic 0][ic 1] to interact",
"control_4": "Quack? [ic 0][ic 1]!",
"control_5": "Press [ic 0][ic 1] to swap weapons",
"shopkeeper_15": "No discount for you!",
"shopkeeper_16": "Grab more money and come back!",
"shopkeeper_17": "Gotta pay first!",
"bk:frog": "Tele Frog",
"bk:frog_desc": "Fast travel?",
"bk:sword_orbital": "Sword Orbital",
"bk:sword_orbital_desc": "Justice",
"robbed": "Robbed",
"bk:gift_desc": "What's inside?",
"bk:spike_ring": "Spike Ring",
"bk:spike_ring_desc": "Your enemies must be ##punished##!",
"bk:fire_ring": "Fire Ring",
"bk:fire_ring_desc": "Let your enemies burn",
"bk:ice_ring": "Ice Ring",
"bk:ice_ring_desc": "Stop your enemies",
"bk:duck_ring": "Duck Ring",
"bk:duck_ring_desc": "Teleport after getting hit",
"bk:dull_blade": "Dull Blade",
"bk:dull_blade_desc": "Triggers hurt effect",
"bk:sharp_blade": "Sharp Blade",
"bk:sharp_blade_desc": "Self damage",
"bk:obsidian_shield": "Obsidian Shield",
"bk:obsidian_shield_desc": "Knockback = 0",
"bk:bill": "Bill",
"bk:bill_desc": "99 dollars",
"control_6": "Use active item with [ic 0][ic 1]",
"bk:clover": "4 Leaf Clover",
"bk:clover_desc": "Lucky!",
"bk:d4": "D4",
"bk:d4_desc": "^^Reroll %%your artifacts%%!^^",
"brastin_0": "Find the [cl purple]cat[cl] painting!",
"elon_1": "Here you go, have fun",
"bk:maanex_head": "Maanex Head",
"bk:maanex_head_desc": "Hmmmmm",
"bk:maanex": "Maanex",
"bk:maanex_desc": "Makes enemies think for a bit",
"mob_0": "Hmmmm",
"bk:map_greenprints": "Map Greenprints",
"bk:map_greenprints_desc": "Reveals the map",
"bk:map": "Map",
"bk:map_desc": "Reveals the map permanently",
"milt_1": "I want gift",
"mapuzzle_0": "Gravity.",
"nullptr_0": "SEGFAULT.",
"copied_to_clipboard": "Copied!",
"isaac_0": "Life has no meaning...",
"isaac_1": "Whyyyyyyyy",
"isaac_2": ":sob:",
"discord_0": "Say hi! discord.gg\/rexcellent",
"old_man_5": "Roll, fool!",
"tutorial": "Tutorial",
"bk:crying_bomb": "Crying Bomb",
"bk:crying_bomb_desc": "Bombs now cry!",
"bk:matches": "Matches",
"bk:matches_desc": "Shorter explosion timer",
"bk:bomb_pack": "Bomb Pack",
"bk:bomb_pack_desc": "We put bombs in your bombs!",
"bk:tnt": "TNT",
"bk:tnt_desc": "99 bombs",
"bk:weird_mushroom_desc": "Doubles Everything",
"bk:weird_mushroom": "Weird Mushroom",
"bk:bomb_shower": "Bomb Shower",
"bk:bomb_shower_desc": "Let it rain bombs",
"bk:black_belt": "Black Belt",
"bk:black_belt_desc": "Explode no more",
"bk:ninjia_bomb": "Ninja Bomb",
"bk:ninjia_bomb_desc": "Getting hurt spawns bombs",
"start_new_run": "Your current run will be lost!",
"bk:laser_pointer": "Laser Pointer",
"bk:laser_pointer_desc": "Aim is clear!",
"ach_bk:marauder": "Marauder",
"ach_bk:marauder_desc": "Kill the shopkeeper",
"ach_bk:treasure_hunter": "Treasure Hunter",
"ach_bk:treasure_hunter_desc": "Find a secret room",
"ach_bk:dodge_master": "Dodge Master",
"ach_bk:dodge_master_desc": "Kill a boss without getting hit",
"ach_bk:dodge_overlord": "Dodge Overlord",
"ach_bk:dodge_overlord_desc": "Finish a floor without getting hit once",
"ach_bk:quackers": "Quackers",
"ach_bk:quackers_desc": "Overquack",
"ach_bk:tea_party": "Tea Party",
"ach_bk:tea_party_desc": "Join Granny in her tea party",
"ach_bk:not_a_thief": "Not a thief",
"ach_bk:not_a_thief_desc": "Finish a run without stealing any items",
"ach_bk:npc_party2": "NPC Party",
"ach_bk:npc_party2_desc": "Save all NPCs",
"bk:gold_coin": "Gold Coin",
"bk:iron_coin": "Iron Coin",
"bk:copper_coin": "Copper Coin",
"bk:platinum_coin": "Platinum Coin",
"bk:voodoo_doll": "Voodoo Doll",
"bk:voodoo_doll_desc": "Kills all enemies in the room",
"hub": "Dodge Town",
"castle": "Castle Ruins",
"cave": "Emerald Caves",
"charger_0": "NO ACTIVE ITEM DETECTED",
"charger_1": "ACTIVE ITEM IS ALREADY CHARGED",
"charger_2": "WHERE IS MY MONEY, YOU, MEAT BAG!",
"charger_3": "##I SAID GIVE ME MY MONEY!##",
"charger_4": "##I WILL TAKE OVER THE WORLD!##",
"charger_5": "##MUHAHAHAHA##",
"maanex_6_0": "Sure, let's do this!",
"maanex_6_1": "Nah.",
"maanex_6": "Okay, give me [cl yellow][vr cost] coins[cl] and I will let you open one of these chests. Ok?",
"maanex_5": "Hey man, wanna ^^try out^^ your luck?",
"maanex_7": "That was fun!",
"maanex_8": "Good luck!",
"maanex_9": "Well, not this time :(",
"maanex_10": "%%^^WOAH^^%%",
"maanex_11": "But you don't have enough money!",
"maanex_12": "##SON?!##",
"bk:amurs_arrow": "Amur's Arrow",
"bk:amurs_arrow_desc": "Charming Projectiles",
"bk:amurs_bow": "Amur's Bow",
"bk:amurs_bow_desc": "I see love",
"bk:poison_flask": "Poison Flask",
"bk:poison_flask_desc": "Poisoned Projectiles",
"bk:snowball": "Snowball",
"bk:snowball_desc": "Ice Cold Projectiles",
"bk:peper_desc": "Hot Projectiles",
"bk:peper": "Hot Pepper",
"bk:sale_coupon": "Sale Coupon",
"bk:sale_coupon_desc": "-50%!",
"bk:pet_box": "Pet in a Box",
"bk:pet_box_desc": "Who's inside?",
"bk:crate": "Orbital Crate",
"bk:crate_desc": "Who's inside?",
"bk:strawberry": "Strawberry",
"bk:strawberry_desc": "Sweet Memories",
"bk:wings": "Wings",
"bk:wings_desc": "I belive I can fly",
"bk:coin_pouch": "Coin Pouch",
"bk:coin_pouch_desc": "Gives Coins",
"bk:key_pouch": "Key Pouch",
"bk:key_pouch_desc": "Gives Keys",
"bk:bomb_pouch": "Bomb Pouch",
"bk:bomb_pouch_desc": "Gives Bombs",
"bk:pouch_pouch": "Pouch Pouch",
"bk:pouch_pouch_desc": "Gives Pouches",
"bk:lightsaber": "Svetsaber",
"bk:lightsaber_desc": "You were the chosen one!",
"bk:snail": "Snail",
"bk:snail_desc": "Mass Slower",
"bk:spike": "Spike",
"bk:spike_desc": "Damage Up",
"bk:mushroom": "Mushroom",
"bk:mushroom_desc": "Speed up",
"bk:candy": "Candy",
"bk:candy_desc": "^^Sugar rush^^, fire rate up",
"bk:glasses": "Glasses",
"bk:glasses_desc": "Better Accuracy",
"bk:ruler": "Ruler",
"bk:ruler_desc": "Longer Range",
"bk:stopwatch": "Stopwatch",
"bk:stopwatch_desc": "Getting Hurt Controls the Time",
"bk_0": "##DON'T YOU DARE TOUCH THAT!##",
"bk_1": "##I SAID DON'T TOUCH THAT!##",
"bk_2": "##YOU CAN'T DEFEAT [cl red]THE BURNING KNIGHT[cl], FOOL!##",
"bk_3": "##PREPARE TO DIE!##",
"bk_4": "^^WHAT A JOKE^^",
"shopkeeper_18": "[cl red]^^Hot sale![cl]",
"dm_0": "@@Welcome@@",
"ach_bk:deal": "Outstanding Move",
"ach_bk:deal_desc": "Make a deal with the Dark Mage",
"ach_bk:grannys_gift": "Granny's Gift",
"ach_bk:grannys_gift_desc": "Take a gift from Granny",
"ach_bk:shopper": "Shop till ya Drop",
"ach_bk:shopper_desc": "Buy an item in any shop",
"bk_5": "I WOUDLN'T EVEN BOTHER TALKING TO HIM",
"bk_6": "##KILL HIM, [cl lime]EDWARD[cl]!##",
"bk_7": "[cl lime]EDWARD[cl], ##NOOOOOO!!!!##",
"bk_8": "OH COMON, STOP EXPLODING MY CASTLE!",
"bk_9": "[cl pink]GRANNY[cl],[dl] CAN YOU JUST DIE, PLEASE##?!?##",
"bk_10": "MY MASTER,[dl] I BROUGHT [cl green]GOBLIN[cl]",
"dm_1": "Very well[dl], thank you[dl], [cl red]Limpor[cl]",
"dm_2": "##Yes, yes, I need more [cl orange]power[cl]!##",
"dm_3": "##MORE [cl orange]POWER[cl]!",
"dm_4": "I can feel [cl orange]the power[cl] pulsing inside of me!",
"granny_3": "You will be first, [cl red]Limpor[cl]!",
"granny_4": "Welcome, [cl green]Gobbo [vr id][cl]!",
"granny_5": "Good luck on your sad quest!",
"bk:meat_guy": "Meat Guy",
"bk:meat_guy_desc": "Nuts!",
"bk:bullet_stone": "Bullet Stone",
"bk:bullet_stone_desc": "He attac, he protec, but most importantly, he cute as hecc",
"bk:batman": "Batman",
"bk:batman_desc": "Doesn't help, but gives batteries",
"vibration": "Vibration",
"bk:sharp_arrow": "Sharp Arrow",
"bk:sharp_arrow_desc": "Projectile Penetration",
"machine_0": "Insert a [cl yellow]coin",
"player_0": "Daddy?? ##What did they do with you?!?##",
"bk:boomerang": "Boomerang",
"bk:boomerang_desc": "Boomerang Projectiles",
"bk:backpack": "Backpack",
"bk:backpack_desc": "Ma Bear Friend",
"place_an_item": "Place an Item",
"bk:crystal": "Crystal",
"bk:crystal_desc": "The Power of the Rainbow",
"bk:prism": "Prism",
"bk:prism_desc": "Projectiles -> Rainbow",
"scourged": "Scourged",
"bk:bomb": "Bomb",
"bk:scourge_of_egg": "Scourge of Egg",
"bk:scourge_of_egg_desc": "Shuffeled Item Names",
"bk:scourge_of_unknown": "Scourge of Unknown",
"bk:scourge_of_unknown_desc": "Hidden Items",
"bk:scourge_of_blood": "Scourge of Blood",
"bk:scourge_of_blood_desc": "Double Trouble (and Enemies)",
"bk:scourge_of_risk": "Scourge of Risk",
"bk:scourge_of_risk_desc": "Hidden Health",
"bk:scourge_of_keys": "Scourge of Keys",
"bk:scourge_of_keys_desc": "Hidden Consumables",
"bk:scourge_of_lost": "Scourge of Lost",
"bk:scourge_of_lost_desc": "Amnesia",
"bk:scourge_of_scourged": "Scourge of Scourged",
"bk:scourge_of_scourged_desc": "Scourge Everywhere",
"bk:scourge_of_illness": "Scourge of Illness",
"bk:scourge_of_illness_desc": "Healing is Nerfed",
"bk:scourge_of_death": "Scourge of Death",
"bk:scourge_of_death_desc": "Hardmode",
"bk:ancient_revolver": "Ancient Revolver",
"bk:ancient_revolver_desc": "Looks Cool",
"bk:assault_rifle": "Assault Rifle",
"bk:assault_rifle_desc": "Bursts",
"fountain_0": "Bring 5 coins and you will be blessed",
"fountain_1": "You've been partly cleansed",
"fountain_2": "You've been fully cleansed",
"fountain_3": "You are already cleansed",
"buffed": "Buffed",
"nerfed": "Nerfed",
"restored": "Restored",
"damaged": "Damaged",
"cleansed": "Cleansed",
"gifted": "Gifted",
"lucky": "Lucky",
"unlucky": "Unlucky",
"max_hp": "Max HP",
"touch": "Touch",
"break": "Break",
"no_coins": "No Coins",
"old_man_6": "It's dangerous to go alone, take this!",
"roger_0": "Kaboom!",
"roger_1": "##*BOOM*##",
"roger_2": "Boom boom shakataka!",
"bk:shield": "Shield",
"bk:gift": "Gift",
"bk:shield_pouch": "Shield Pouch",
"bk:shield_pouch_desc": "Gives Shields",
"bk:shield_buddy": "Shield Buddy",
"bk:shield_buddy_desc": "He protec",
"bk:skeleton_key": "Skeleton Key",
"bk:skeleton_key_desc": "99 keys",
"bk:jar": "Health Jar",
"bk:jar_desc": "Jar Jar Clinks",
"bk:star": "Star",
"bk:star_desc": "It protec",
"bk:car_bomb": "Car Bomb",
"bk:car_bomb_desc": "Bomb Delivery Service",
"bk:grenade": "Grenade",
"bk:grenade_desc": "Detonates Bomb on Touch",
"trash_goblin_0": "Free me from my [cl purple]scourge[cl]! Please!",
"trash_goblin_1": "I'm free![dl] Thank you so much!",
"boxy_0": "Keysellent!",
"boxy_1": "What a neat box!",
"boxy_2": "You need wrapping paper?",
"trash_goblin_2": "^^Smoke on the water [ic 0] [ic 1]^^",
"bk:vampire_bat": "Vampire Bat",
"bk:vampire_bat_desc": "Regen",
"shields": "Shields",
"bk:mustache": "Mustache",
"bk:mustache_desc": "VIP",
"bk:bloody_chest": "Bloody Chest",
"bk:bloody_chest_desc": "Chests Heal",
"bk:bloody_shield": "Bloody Shield",
"bk:bloody_shield_desc": "Shields Forever",
"bk:cutsaw": "Cutsaw",
"bk:cutsaw_desc": "Enemies Will Pay",
"vampire_0": "Yum!",
"vampire_1": "Bloody awesome!",
"vampire_2": "So sweet!",
"vampire_3": "We know the rules, [cl red]^^right[cl]?",
"vampire_4": "^^Mmmmmmm^^",
"vampire_5": "What's your blood type?",
"vampire_6": "So tasty",
"duck_2": "Mind particapating in a survey?",
"duck_7_0": "Yes",
"duck_7_1": "No",
"duck_7": "Will you get this chest?",
"duck_4": "Good job, have this chest!",
"duck_5": "I can't agree with you...",
"duck_6_0": "The universe",
"duck_6_1": "^^Quarks^^",
"duck_6": "What I'm thinking about?",
"duck_8_0": "[cl red]Red[cl]",
"duck_8_1": "[cl blue]Blue[cl]",
"duck_8": "What's my favorite ^^%%color%%^^?",
"duck_9_0": "A cat",
"duck_9_1": "You just said it",
"duck_9": "Who said meow?",
"duck_10_0": "0",
"duck_10_1": "1",
"duck_10": "What's better?",
"duck_11_0": "What, you egg?",
"duck_11_1": "\\[_He stabs him._]",
"duck_11": "You are a saucy boy",
"duck_12_0": "Chicken",
"duck_12_1": "Egg",
"duck_12": "Who came first?",
"duck_13_0": "Nothing.",
"duck_13_1": "A snack.",
"duck_13_2": "An egg.",
"duck_13_3": "Fried chicken.",
"duck_13": "What did you eat today?",
"duck_14": "Ouch.",
"duck_17_0": "Sure lad",
"duck_17_1": "##NAAAAAH##",
"duck_17": "Ya like some pineapple on your pizza?",
"duck_18_0": "White!",
"duck_18_1": "[cl yellow]Yellow[cl]!",
"duck_18": "What color is cheese?",
"nurse_0": "You are looking really good, honey!",
"nurse_1": "I could heal you a bit, but I need [cl yellow][vr price] coins[cl]",
"nurse_2": "I hope that didn't hurt",
"elon_4": "Here you go, have fun",
"elon_2_0": "Letsego",
"elon_2_1": "Hold up",
"elon_2": "Wanna try out my magic?",
"elon_3": "I can transform your weapon into another one",
"elon_5": "Whatever",
"elon_7": "Bro, where is your weapon???",
"gobetta_0": "<3",
"gobetta_1": ":3",
"gobetta_2": "=)",
"gobetta_3": "*blush*",
"gobetta_4": "Is it... you?",
"gobetta_5": "It's been so long...",
"ach_bk:desert": "Dry'n'Hot",
"ach_bk:desert_desc": "Reach the Desert Palace",
"ach_bk:jungle": "Buzzing Bees",
"ach_bk:jungle_desc": "Reach the Ancient Jungle",
"rooms_explored": "Rooms explored",
"bk:shadow_cloak_desc": "No U",
"bk:shadow_cloak": "Shadow Cloak",
"bk:dynamite_stick": "Dynamite Stick",
"bk:dynamite_stick_desc": "Do you want to explode?",
"bk:chalice_of_blood": "Chalice of Blood",
"bk:chalice_of_blood_desc": "Pain invokes rage, rage invokes damage",
"bk:detonator": "Detonator",
"bk:detonator_desc": "Detonates Explosives",
"invincibility_time": "Invincibility Time",
"accuracy": "Accuracy",
"range": "Range",
"fire_rate": "Fire Rate",
"speed": "Speed",
"bk:talisman_of_foresight": "Talisman of Foresight",
"bk:talisman_of_foresight_desc": "Open your eyes and see the rooms nearby!",
"bk:scourge_ring": "Scourge Ring",
"bk:scourge_ring_desc": "Scourge No More",
"snek_0": "Nice.",
"snek_1": "Thhankss man",
"snek_2": "Awesssome",
"snek_3": "Ssssup",
"snek_4": "Good day, ssssir",
"snek_5": "Thou sssshal buy smth?",
"snek_6": "I need to sssatisfy the customer...",
"snek_7": "I will do, what I mussst!",
"bk:snek": "Snek",
"bk:snek_desc": "Snack?",
"boxy_3": "^^:wave:^^",
"boxy_4": "Got a spare key?",
"boxy_5": "Mind donating a few keys?",
"bk:blank": "Blank",
"bk:blank_desc": "_Blank Text_",
"bk:blank_bombs": "Blank Bombs",
"bk:blank_bombs_desc": "Bullet Shield",
"bk:explosive_bullets": "Explosive Bullets",
"bk:explosive_bullets_desc": "Explosive",
"bk:random_bullets": "Random Bullets",
"bk:random_bullets_desc": "RNG",
"bk:cup": "Cup",
"bk:cup_desc": "Granny can't resist showing up",
"bk:cartridge": "Cartridge",
"bk:cartridge_desc": "Dark Mage can't resist showing up",
"bk:marriage_ring": "Marriage Ring",
"bk:marriage_ring_desc": "DM & Granny Forever!",
"boxy_7": "I want keys",
"boxy_8": "You don't seem to have enough keys :(",
"boxy_9": "Now I finally have enough keys to ^^open up^^!",
"roger_3": "Mind paying?",
"roger_4": "No discounts today",
"roger_5": "Bombs first",
"vampire_7": "You are not healthy enough",
"vampire_8": "I don't give discounts",
"vampire_9": "Your health seems to be low",
"ach_bk:scourged": "Scourged",
"ach_bk:scourged_desc": "Pickup a Scourge Token",
"ach_bk:scourged_weapon": "Scourged Weapon",
"ach_bk:scourged_weapon_desc": "Pickup a Scourged Weapon",
"rerolled": "Rerolled",
"ach_bk:open_up": "Open Up",
"ach_bk:open_up_desc": "Buy everything from Boxy",
"ach_bk:snek": "Snek Pet",
"ach_bk:snek_desc": "Get the Snek to be your pet",
"bk:scourge_of_greed": "Scourge of Greed",
"bk:scourge_of_greed_desc": "High Prices",
"killed_by": "Killed by",
"kills": "Kills",
"time": "Time",
"depth": "Depth",
"bk:blank_bullets": "Blank Bullets",
"bk:blank_bullets_desc": "Blank",
"bk:lego": "Constructor",
"bk:lego_desc": "It hurts so much stepping on these...",
"bk:iron_armor": "Iron Armor",
"bk:iron_armor_desc": "Gives Shields",
"bk:round_shield": "Round Shield",
"bk:round_shield_desc": "Prevents Contact Damage",
"bk:arkhalis": "Arkhalis",
"bk:arkhalis_desc": "The Legend Himself",
"bk:inverted_arkhalis": "Inverted Arkhalis",
"bk:inverted_arkhalis_desc": "Help will come when low on health",
"bk:gun_sword": "Gun Sword",
"bk:gun_sword_desc": "Prepare for trouble and make it double!",
"ach_bk:scourge_king_desc": "Get 10 Scourge points",
"ach_bk:scourge_king": "Scourge King",
"ach_bk:sting_operation": "Sting Operation",
"ach_bk:sting_operation_desc": "Defeat the Queen Bee",
"ach_bk:mummified": "Mummified",
"ach_bk:mummified_desc": "Defeat the Pharaoh",
"ach_bk:democracy": "Democracy",
"ach_bk:democracy_desc": "Defeat the Old King",
"pharaoh_scream": "##PREPARE TO GET MUMMIFIED!##",
"queen_bee_scream": "##FOR THE [cl yellow]HONEY LORD[cl]!##",
"bk:half_heart": "Half Heart",
"right": "Right",
"down": "Down",
"left": "Left",
"up": "Up",
"painting_cat": "Cat Painting",
"bk:axe": "Axe",
"bk:axe_desc": "He promised to return",
"bk:guitar": "Guitar",
"bk:guitar_desc": "It's detuned",
"bk:glass_sword": "Glass Sword",
"bk:glass_sword_desc": "The weapon of masters",
"bk:chicken": "Chicken Wing",
"bk:chicken_desc": "It's Hot",
"bk:pickaxe": "Pickaxe",
"bk:pickaxe_desc": "Dig, peasant!",
"bk:mana": "Mana",
"bk:half_mana": "Half Mana",
"bk:lava_wand": "Lava Wand",
"bk:lava_wand_desc": "Hot Matter",
"bk:web_wand": "Spider Wand",
"bk:web_wand_desc": "World-wide web provider",
"bk:slap_stick": "Slap Stick",
"bk:slap_stick_desc": "Slap",
"sensivity": "Sensivity",
"no": "No",
"scale": "Scale",
"ach_bk:ice": "Ice Age",
"ach_bk:ice_desc": "Reach the Frozen Ruins",
"ach_bk:library": "Sacred Texts",
"ach_bk:library_desc": "Reach the Secret Library",
"bk:ice_skates": "Ice Skates",
"bk:ice_skates_desc": "Ice Immunity",
"bk:campfire_in_bottle": "Campfire in a Bottle",
"bk:campfire_in_bottle_desc": "Frost Immunity",
"library": "Secret Library",
"ach_bk:cat_without_a_hat": "Cat without a hat",
"ach_bk:cat_without_a_hat_desc": "Find the cat painting",
"ach_bk:rich": "Toilet Paper",
"ach_bk:rich_desc": "Obtain 99 coins",
"ach_bk:rescue_operation": "Rescue Operation",
"ach_bk:rescue_operation_desc": "Save a NPC",
"ach_bk:tutorial": "Guru",
"ach_bk:tutorial_desc": "Finish the tutorial",
"ach_bk:fancy_hat": "Fancy Hat",
"ach_bk:fancy_hat_desc": "Buy a hat",
"ach_bk:unlock": "Unlocker",
"ach_bk:unlock_desc": "Unlock an item",
"floor_brightness": "Floor Brightness",
"ach_bk:shielded": "Shields Up",
"ach_bk:shielded_desc": "Obtain a shield heart",
"run_type": "Run type",
"run_regular": "Regular",
"run_challenge": "Challenge",
"damage_taken": "Damage taken",
"km": "km",
"distance_traveled": "Distance traveled",
"seed": "Seed",
"score": "Score",
"new_high_score": "New high!",
"items_collected": "Items collected",
"boss_rush": "Boss Rush",
"run_bossrush": "Boss rush",
"bk:blindfold_desc": "RIP my weapons",
"bk:blindfold": "Blindfold",
"daily_run": "Daily Run",
"builder_0_0": "Yeah",
"builder_0_1": "I need my money for myself",
"builder_0": "I'm planning on building a shortcut here, but I need [vr need] [ic 0] more coins. Can you help me?",
"builder_1": "But you have no money! :(",
"builder_2": "Thanks for your investment!",
"builder_3": "I finally have enough money to finish the project! Thanks so much!",
"builder_4": "Okay, sorry!",
"shortcut_is_broken": "Shortcut is broken",
"ach_bk:boss_rush": "Boss Challenger",
"ach_bk:boss_rush_desc": "Defeat all bosses in the Boss Rush",
"ach_bk:daily": "Daily Glory",
"ach_bk:daily_desc": "Complete the Daily Challenge",
"ach_bk:desert_shortcut": "Desert Palace Shortcut",
"ach_bk:desert_shortcut_desc": "Fix the shortcut to the Desert Palace",
"ach_bk:jungle_shortcut": "Ancient Jungle Shortcut",
"ach_bk:jungle_shortcut_desc": "Fix the shortcut to the Ancient Jungle",
"ach_bk:ice_shortcut": "Frozen Ruins Shortcut",
"ach_bk:ice_shortcut_desc": "Fix the shortcut to the Frozen Ruins",
"ach_bk:library_shortcut": "Secret Library Shortcut",
"ach_bk:library_shortcut_desc": "Fix the shortcut to the Secret Library",
"ach_bk:fashion_matters2": "Fashion Matters",
"ach_bk:fashion_matters2_desc": "Buy every single hat",
"ach_bk:10_challenges": "Challenger",
"ach_bk:10_challenges_desc": "Complete 10 challenges",
"ach_bk:20_challenges": "Challenger 2.0",
"ach_bk:20_challenges_desc": "Complete 20 challenges",
"ach_bk:30_challenges": "Challenger 3.0",
"ach_bk:30_challenges_desc": "Complete 30 challenges",
"ach_bk:bk_no_more": "Burning no more",
"ach_bk:bk_no_more_desc": "Defeat the Burning Knight himself",
"ach_bk:dm_no_more": "DM no more",
"ach_bk:dm_no_more_desc": "Defeat the Dark Mage",
"ach_bk:egor_no_more": "Egor no more",
"ach_bk:egor_no_more_desc": "???",
"ach_bk:loop": "Ah, here we go again",
"ach_bk:loop_desc": "Enter the loop",
"coins_collected": "Coins collected",
"bk:cup_head": "Cup Head",
"bk:cup_head_desc": "Have a cup of tea",
"bk:mustache_hat": "Mustache",
"bk:mustache_hat_desc": "AFK",
"bk:propeller_hat": "Propeller Hat",
"bk:propeller_hat_desc": "It spins",
"bk:sunglasses": "Sunglasses",
"bk:sunglasses_desc": "Work with moon too!",
"bk:cap": "Cap",
"bk:cap_desc": "Cool @-@",
"bk:eyes": "Eyes",
"bk:eyes_desc": "@ @",
"bk:eye": "Eye",
"bk:eye_desc": "@",
"bk:hair": "Hair",
"bk:hair_desc": "Fancy",
"won": "Won",
"won_message": "You Won!",
"garderobe_sign": "Dressing Room",
"darkmarket_tip": "~~[cl purple]Scourge[cl] or [cl yellow]30 coins[cl]@@",
"mike_0": "Gotta pay me [cl green]3 emeralds",
"mike_1": "Try boss rush just for [cl green]3 emeralds[cl]!",
"bk:weird_potion": "Weird Potion",
"bk:weird_potion_desc": "Weird Projectiles",
"bk:megaphone": "Megaphone",
"bk:megaphone_desc": "Expanding Projectiles",
"scourge": "Scourge",
"scourge_stats": "Scourge",
"run_daily": "Daily",
"completed_on": "Completed on",
"complete": "complete",
"next_daily_in": "[cl gray]Next starts in[cl]",
"hours": "hours",
"minutes": "minutes",
"seconds": "seconds",
"ach_bk:star": "The Star of the Show",
"ach_bk:star_desc": "Obtain 3 orbitals",
"ach_bk:family": "Happy Lil Family",
"ach_bk:family_desc": "Obtain 3 pets",
"ach_bk:return_to_sender": "No U",
"ach_bk:return_to_sender_desc": "Kill an enemy with its own projectile",
"ach_bk:van_no_gogh": "Van No Gogh",
"ach_bk:van_no_gogh_desc": "Destroy 100 paintings",
"ach_bk:dark_market": "Crime Hideout",
"ach_bk:dark_market_desc": "Descend into the Dark Market",
"ach_bk:spikes": "Sharp Matter",
"ach_bk:spikes_desc": "Active 100 spikes in a single run",
"ach_bk:white_flag": "Weapon Free",
"ach_bk:white_flag_desc": "Defeat a room without using a weapon once",
"quack": "[cl yellow]Quack![cl]",
"pixel_perfect": "Pixel Perfect",
"bk_11": "I FORGIVE YOU THIS TIME... BUT ##DO NOT## DO IT AGAIN!",
"leaderboard": "Leaderboard",
"display": "Display",
"around_you": "Around You",
"friends": "Friends",
"global": "Global",
"loading": "Loading",
"generating": "Generating",
"cursor_radius": "Cursor Radius",
"no_scores_yet": "No scores yet",
"no_score_yet": "No score yet",
"run": "Run",
"top": "Top",
"quick_restart": "Quack Restart",
"painting_dungeon": "Dungeon",
"painting_goose": "Mini Goose",
"painting_chess": "Flying Elephant",
"painting_peach": "A peach tree",
"bk:no_lamp": "No Lamp",
"bk:explosive_lamp": "Explosive Lamp",
"bk:explosive_lamp_desc": "When boom means more",
"bk:shielded_lamp": "Shielded Lamp",
"bk:shielded_lamp_desc": "Shields Up!",
"lamp": "Lamp",
"bk:brain": "Mega Brain",
"bk:brain_desc": "What if we use 0% of our brain",
"bk:heart_amulet": "Heart Amulet",
"bk:heart_amulet_desc": "+1 to Heart Size",
"bk:star_amulet_desc": "Mana Up",
"bk:star_amulet": "Star Amulet",
"bk:coin_amulet": "Coin Amulet",
"bk:coin_amulet_desc": "Coins Are Worth More",
"bk:key_amulet": "Key Amulet",
"bk:key_amulet_desc": "Keys Are Worth More",
"bk:bomb_amulet": "Bomb Amulet",
"bk:bomb_amulet_desc": "Bombs Are Worth More",
"bk:eye_amulet": "Eye Amulet",
"bk:eye_amulet_desc": "It Hurts To Be Inaccurate",
"bk:eye_patch": "Eye Patch",
"bk:eye_patch_desc": "Are You Ready, Kids?",
"bk:toilet_paper": "Toilet Paper",
"bk:toilet_paper_desc": "Its Always Ending",
"bk:decoy": "Decoy",
"bk:decoy_desc": "It Explodes",
"bk:wallet": "Wallet Buddy",
"bk:wallet_desc": "Stores Your Coins",
"bk:skele_buddy": "Skele Buddy",
"bk:skele_buddy_desc": "Spooky",
"bk:mega_bomb": "Mega Bomb",
"bk:mega_bomb_desc": "Bomb Size: Mega",
"bk:condensed_milk": "Condensed Milk",
"bk:condensed_milk_desc": "Fast Pixels - Slow Enemies",
"bk:marshmallow": "Marshmallow X_X",
"bk:marshmallow_desc": "Sticky",
"bk:orbital_multiplier": "Orbital Multiplier",
"bk:orbital_multiplier_desc": "More Orbitals!",
"bk:pet_multiplier": "Pet Multiplier",
"bk:pet_multiplier_desc": "More Pets!",
"bk:ghost_bullets": "Ghost Bullets",
"bk:ghost_bullets_desc": "Walls Wont Stop",
"bk:weight": "Heavy Weight",
"bk:weight_desc": "Gravity Booster",
"bk:d2": "D2",
"bk:d2_desc": "Take it or leave it",
"bk:ethernal_d6": "Ethernal D6",
"bk:ethernal_d6_desc": "Rerolls And\/Or Destroys",
"bk:billiard": "Billiard",
"bk:billiard_desc": "Bullets Bounce",
"bk:enraged_bullets": "Enraged Bullets",
"bk:enraged_bullets_desc": "Bullets Break Bullets",
"bk:rewind_button": "Rewind Button",
"bk:rewind_button_desc": "Hold Up",
"bk:piggy_bank": "Piggy Bank",
"bk:piggy_bank_desc": "My Life Savings",
"coins": "Coins",
"bk:death_star": "Death Star",
"bk:death_star_desc": "RIP Alderan",
"bk:soldering_iron": "Soldering Iron",
"bk:soldering_iron_desc": "It's Hot",
"bk:can": "Can",
"bk:can_desc": "Double Projectiles",
"bk:swimming_mask": "Swimming Mask",
"bk:swimming_mask_desc": "It's a Secret Weapon",
"bk:bullet_chair": "Bullet Chair",
"bk:bullet_chair_desc": "4 Legs 4 Guns",
"bk:cell": "Cell",
"bk:cell_desc": "Projectiles Multiply",
"bk:brick": "iBrick",
"bk:brick_desc": "Bigger Levels",
"bk:ring_of_pain": "Ring Of Pain",
"bk:ring_of_pain_desc": "Getting Hurt Hurts Everyone",
"bk:schrodingers_cat": "Schrödingers Cat",
"bk:schrodingers_cat_desc": "To Be Or Not To Be (50% chance)",
"bk:smoke_bomb": "Smoke Bomb",
"bk:smoke_bomb_desc": "Ninjia-inspired Escape",
"bk:chest_ring": "Chest Ring",
"bk:chest_ring_desc": "More Chests!",
"bk:empty_shell": "Empty Shell",
"bk:empty_shell_desc": "A Chance To Destroy Enemy Bullets",
"bk:parachute": "Parachute",
"bk:parachute_desc": "Pit Immunity",
"bk:spiked_cookie": "Spiked Cookie",
"bk:spiked_cookie_desc": "Spiky Boi",
"bk:shooty": "Shooty",
"bk:shooty_desc": "He Be Shooting",
"bk:rabbit_bullets": "Rabbit Bullets",
"bk:rabbit_bullets_desc": "They Multiply",
"bk:pandoras_box": "Pandora's Box",
"bk:pandoras_box_desc": "You had to fight evel!",
"bk:bubbles": "Bubbles",
"bk:bubbles_desc": "Bubble Frend",
"bk:match": "Match",
"bk:match_desc": "Fire For Everyone",
"bk:hammer": "Hammer",
"bk:hammer_desc": "Armor Breaker",
"bk:helmet": "Iron Helmet",
"bk:helmet_desc": "A Chance To Ignore Damage",
"bk:beer": "Beer",
"bk:beer_desc": "Damage Enrages",
"bk:the_eye": "The Eye",
"bk:the_eye_desc": "He Be Watching",
"bk:mimics_tooth": "Mimic's Tooth",
"bk:mimics_tooth_desc": "Attracks Mimics",
"ach_bk:mimic": "Jump Scare",
"ach_bk:mimic_desc": "Find A Mimic",
"bk:paper_airplane": "Paper Airplane",
"bk:paper_airplane_desc": "Homing Projectiles",
"ach_bk:ice_boss": "Let It Go",
"ach_bk:ice_boss_desc": "Kill The Ice Queen",
"ice_queen_scream": "^^[cl cyan]Ahem",
"painting_agency": "Welcome to the agency",
"painting_nat": "Nat",
"painting_totemori": "Totemori",
"painting_horatio": "Horatio",
"painting_coce": "Coce",
"painting_totemori_redux": "Totemori Redux",
"painting_raj": "Raj",
"painting_plank": "Plank",
"painting_qrilin": "Qrilin",
"painting_kobra_throne": "Kobra Can",
"painting_mori": "Mori",
"painting_balbo": "Balbo",
"painting_olpi": "Olpi",
"painting_one_knight_stand": "One Knight Stand",
"painting_ne_furdje_le": "Ne furdje le!",
"painting_sushi_sushi": "Sushi! Sushi!",
"painting_hoop_gang": "Hoop Gang",
"painting_riveting_view": "Riveting View",
"painting_gang": "Goop Gang",
"painting_zweihandler": "Zweihandler",
"painting_cauliflower": "Cauliflower",
"painting_raise_volcano": "Raise Volcano",
"painting_mahula": "Mahula",
"painting_tofulama": "Tofulama",
"painting_esty": "Misfit",
"language": "Language",
"bk:pouch": "Pouch",
"bk:alien_glasses": "Alien Glasses",
"bk:alien_glasses_desc": "I see more",
"inventory": "Inventory",
"bk:led": "LED",
"bk:led_desc": "Accurate Lamp",
"bk:fragile_lamp": "Fragile Lamp",
"bk:fragile_lamp_desc": "1 hit K.O.",
"painting_guitar": "More volume!",
"ach_bk:maanex": "Et tu, Brute?",
"ach_bk:maanex_desc": "Kill Maanex while wearing his head",
"dad_0": "Hey son![dl] I need to go and find [cl red]the Lamp[cl]. I leave you to rule.",
"dad_1": "If I don't return, don't search for me. Bye!",
"son_0": "##NOOOOOOO##",
"gobbo_0": "Son, [cl green]my father[cl] left me 20 years ago. I need to find him.",
"gobbo_1": "I leave you as the ruler. Bye!",
"dm_5": "A new and ^^better^^ [cl red]puppet[cl]![dl] ##MUHAHAHA##",
"dm_6": "Do you hear me, [cl red]Limpor?",
"heinur_0": "##NO[dl], NOT AGAIN!##",
"nbk_0": "##YES, MY MASTER##",
"bk_12": "##I'M OUT OF KINGS, SO FIGHT ME, FOOL!##",
"bk:headshot_gun": "Bent Gun",
"bk:headshot_gun_desc": "Headshot",
"bk:laser_cannon": "Laser Cannon",
"bk:laser_cannon_desc": "Haha, laser go pew pew",
"credits": "Credits",
"head_0": "Fool",
"tech": "Techno",
"ach_bk:collector": "Collector",
"ach_bk:collector_desc": "Unlock all items",
"bk:treasure_key": "Red Key",
"bk:treasure_key_desc": "Opens loopholes",
"bk:pass": "Pass",
"bk:pass_desc": "Identify yourself!",
"bk:bucket": "Bucket",
"bk:bucket_desc": "Useless without the contents",
"bk:water_bucket": "Water Bucket",
"bk:water_bucket_desc": "Calms [cl red]the Fire[cl]",
"bk:snow_bucket": "Snow Bucket",
"bk:snow_bucket_desc": "Prehaps, it could melt",
"m2_0": "I'm never going to financially recover from this",
"m2_1": "Good job!",
"m2_2": "Hey man, wanna ^^try out^^ your %%skill%%?",
"m2_3": "Use ^^%%the Computer%%^^ to control the claw!",
"maanex2_0_0": "Take my money!",
"maanex2_0_1": "Not this time, tnx.",
"maanex2_0": "Okay, gimme [cl yellow][vr cost] coins[cl] and you can give the claw a try!",
"dm_7": "Let's play a game",
"bkw_0": "ANOTHER [cl red]INTRUDER[cl]!",
"bkw_1": "##GET OUT OF HERE##[dl], OR I WILL FORCE YOU!",
"bkw_2": "I'm looking for [cl green]my father",
"bkw_3": "I GAVE YOU _A WARNING_",
"spanish_inquisition": "[cl red]Spanish Inquisition",
"lp_0": "Good job, [cl purple]Ritta[cl][dl], restarting [cl green]the simulation[cl][dl].[dl].[dl].",
"bk:broken_bucket": "Broken Bucket",
"bk:broken_bucket_desc": "Protecc",
"bk:ankh": "Ankh",
"bk:ankh_desc": "Eternal Life",
"bk:broken_ankh": "Broken Ankh",
"bk:broken_ankh_desc": "Eternal Life?",
"bk:what": "What",
"bk:what_desc": "Seriusly, WHAT?",
"bk:gold_minigun": "Golden Minigun",
"bk:gold_minigun_desc": "Haha budget go brrr",
"bk:gold_dagger": "Golden Dagger",
"bk:gold_dagger_desc": "Old but gold",
"bk:gold_revolver": "Golden Revolver",
"bk:gold_revolver_desc": "Cover me in gold",
"bk:gold_axe": "Golden Axe",
"bk:gold_axe_desc": "Just an axe",
"painting_code": "Code",
"bk:katana": "Katana",
"bk:katana_desc": "Who's [cl orange]the owner[cl]?",
"bk:smart_gun": "Smart Gun",
"bk:smart_gun_desc": "He knows",
"bk:pop_gun": "Pop Gun",
"bk:pop_gun_desc": "Really popular",
"bk:the_button": "The Button",
"bk:the_button_desc": "8-dir attack",
"bk:gold_sword": "Golden Sword",
"bk:gold_sword_desc": "When you don't have anything to spend money on",
"bk:donut": "Donut",
"bk:donut_desc": "Do not hesitate",
"bk:sudoku": "Sudoku",
"bk:sudoku_desc": "Half of the room just gone, reduced to atoms",
"bk:gps_ring": "GPS Ring",
"bk:gps_ring_desc": "A chance to reveal the map",
"bk:shield_potion": "Shield Potion",
"bk:shield_potion_desc": "Shield juice big sip",
"bk:trash_generator": "Trash Generator",
"bk:trash_generator_desc": "Yes.",
"bk:crabs_claw": "Crab's Claw",
"bk:crabs_claw_desc": "Breaks any armor",
"eg_3": "Good time of day, sir",
"eg_0_0": "Take ^^[cl lime]the emeralds[cl]^^",
"eg_0_1": "Leave them",
"eg_0": "Take [cl lime]my emeralds[cl], I beg you!",
"eg_1": "Ima head out",
"bk:reverse_card": "Reverse Card",
"bk:reverse_card_desc": "Rolling through projectiles reflects them",
"bk:magnet": "Magnet",
"bk:magnet_desc": "Attraction & Affection",
"bk:glowing_mushroom": "Glowing Mushroom",
"bk:glowing_mushroom_desc": "He be vibing",
"bk:tinfoil_hat": "Tinfoil Hat",
"bk:tinfoil_hat_desc": "Feels safe",
"bk:rear_window": "Rear Window",
"bk:rear_window_desc": "Watches your back",
"bk:refractor": "Refractor",
"bk:refractor_desc": "A chance to attack in all directions",
"bk:fork": "Fork",
"bk:fork_desc": "It hurts",
"bk:rock": "Rock",
"bk:rock_desc": "Damage at a cost",
"bk:coffee_grinder": "Coffee Grinder",
"bk:coffee_grinder_desc": "Small & fast projectiles",
"integrations": "Integrations",
"twitch": "Twitch",
"twitch_mode": "Twitch Mode",
"streamer_username": "Streamer Username",
"bk:shawarma": "Shawarma",
"bk:shawarma_desc": "Sometimes projectiles are bigger",
"bk:cats_ear": "Cat's Ear",
"bk:cats_ear_desc": "Sick dodge",
"luck": "Luck",
"bk:gamepad": "Gamepad",
"bk:gamepad_desc": "Stable FPS",
"bk:hotdog": "Hotdog",
"bk:bomb_shell": "Bomb Shell",
"bk:bomb_shell_desc": "Weird Health",
"painting_no_idea": "No Idea",
"painting_tinkerer": "Tinkerer",
"painting_in_loving_memory_of_ali": "In loving memory of Ali",
"painting_happy_accident": "Happy Accident",
"painting_observing_cheese": "Observing Cheese",
"painting_chicken_enemy_unknown": "Chicken Enemy Unknown",
"painting_know_stuff": "Know Stuff",
"painting_whoops": "Whoops",
"painting_too_lake": "Too Lake",
"painting_step_through": "Threshold",
"painting_thats_a_moon": "That's a moon",
"painting_totem": "Magic Circle",
"painting_too_late": "Too Late",
"painting_whipped_cream": "Whipped Cream",
"painting_beet_boys": "Beet Bois",
"painting_moonshine": "Moonshine",
"painting_void": "The Void",
"painting_peasants": "Peasants",
"bk:hotdog_desc": "Luck & Health Up",
"logged_in_as": "Logged in as",
"not_logged_in": "Not logged in",
"failed_to_login": "Failed to log in as",
"logging_in": "Logging in[dl].[dl].[dl].",
"twitch_0": "Pog!",
"twitch_1_0": "Yes",
"twitch_1_1": "No",
"twitch_1": "Do you want to play with Twitch mode on?",
"twitch_2": "Tell me your Twitch username!",
"twitch_3": "Welcome to the chat, [cl purple]@[vr username][cl]!",
"twitch_4": "Mkay.",
"twitch_5_0": "Yes",
"twitch_5_1": "No",
"twitch_5": "Your Twitch username is [cl purple]@[vr username][cl]. Wanna change it?",
"run_twitch": "Twitch",
"happening_bk:hurt": "Hurt",
"happening_bk:big_hurt": "Big Hurt",
"happening_bk:omega_hurt": "Omega Hurt",
"happening_bk:confused": "Confusion",
"happening_bk:snail": "Snail",
"happening_bk:broken": "Broken Armor",
"happening_bk:darkness": "Lights Out",
"happening_bk:scourge_token": "Bad Token",
"happening_bk:risk": "Hidden Health",
"happening_bk:double_trouble": "Double Trouble",
"happening_bk:rage": "Rage",
"happening_bk:regular_tp": "Teleport",
"happening_bk:reset": "Level Reset",
"happening_bk:sudoku": "Sudoku",
"happening_bk:items_hurt": "Items Hurt",
"happening_bk:scourged": "Scourged",
"happening_bk:reroll_items": "Rerolled",
"happening_bk:reroll_weapon": "New Weapons",
"happening_bk:nerf": "Nerfed",
"happening_bk:rob": "Robbed",
"happening_bk:steal": "Weapon Stolen",
"happening_bk:give_artifact": "Random Artifact",
"happening_bk:give_weapon": "Random Weapon",
"happening_bk:give_random_item": "Random Item",
"happening_bk:give_random_consumable": "Random Consumable",
"happening_bk:invincible": "Invincibility",
"happening_bk:treasure_tp": "Treasure Locator",
"happening_bk:small_heal": "Tiny Heal",
"happening_bk:heal": "Heal",
"happening_bk:omega_heal": "OEMGA HEAL",
"happening_bk:shielded": "Shielded",
"happening_bk:cleanse": "Cleansed",
"happening_bk:chest": "Chest Attack",
"happening_bk:buffed": "Buffed",
"happening_bk:gift": "Gifted",
"happening_bk:entrance_tp": "Here we start again",
"happening_bk:exit_tp": "Get out",
"twitch_next": "What shall happen next?",
"total_votes": "votes",
"bk:gold_lamp": "Gold Lamp",
"bk:gold_lamp_desc": "Money money money",
"bk:sharp_lamp": "Sharp Lamp",
"bk:sharp_lamp_desc": "For melee lowers",
"bk:ancient_sword": "Ancient Sword",
"bk:ancient_sword_desc": "Really old stick",
"ach_bk:unstoppable": "Unstoppable",
"ach_bk:unstoppable_desc": "Beat the game with any lamp",
"no_emeralds": "No Emeralds",
"bk:emerald_gun": "Emerald Gun",
"bk:emerald_gun_desc": "Most expensive gun on the market",
"minimap": "Minimap",
"quality": "Quality",
"normal": "Normal",
"potato": "Potato",
"happening_bk:bomb": "Bomb Attack",
"happening_bk:slide": "Slide to the left",
"20_years_later": "20 years later",
"painting_ducktective": "Ducktective",
"painting_eye": "Space Eye",
"boss_oldking": "Old King",
"boss_pharaoh": "Pharaoh",
"boss_queenbee": "Queen Bee",
"boss_icequeen": "Ice Queen",
"boss_burningknight": "Burning Knight",
"boss_dm": "Dark Mage",
"painting_bug": "This isn't a bug, that's a feature!",
"damage": "Damage",
"painting_new": "Gnobfather",
"revive": "Revive",
"coop_sign": "Press any button on a gamepad to add another player",
"bk:party_hat": "Party Hat",
"bk:party_hat_desc": "Why do I feel so sad",
"bk:police_hat": "Police Hat",
"bk:police_hat_desc": "Better stay away from portals",
"bk:spike_hat": "Spike Hat",
"bk:spike_hat_desc": "Poke",
"bk:hood": "Hood",
"bk:hood_desc": "Find the ring",
"bk:bullet_hat": "Bullet Hat",
"bk:bullet_hat_desc": "Bang",
"remove_player": "Hold [ic 0] to remove player",
"bk:spook": "Spook",
"bk:spook_desc": "Boo",
"bk:mask": "Mask",
"bk:mask_desc": "Stay at 127.0.0.1",
"bk:sword_polish": "Sword Polish",
"bk:sword_polish_desc": "Bigger Melee Attacks",
"bk:pumpkin_juice": "Pumpkin Juice",
"bk:pumpkin_juice_desc": "Exciting",
"bk:bouncy_glove": "Bouncy Glove",
"bk:bouncy_glove_desc": "Bonk",
"seeded": "(seeded)"
}
================================================
FILE: BurningKnight/Content/Locales/fr.json
================================================
{
"bk:halo": "Halo",
"bk:halo_desc": "Vie augmentée",
"bk:revolver": "Revolver",
"bk:sword": "Épée en bois",
"bk:sword_desc": "Pas juste un bâton",
"bk:heart": "Coeur",
"resume": "Reprendre",
"settings": "Options",
"restart": "Recommencer",
"death_message": "Vous êtes mort",
"descend": "Descendre",
"ascend": "Monter",
"exit": "Sortir",
"painting_rexcellent": "Excellent",
"painting_grannylisa": "Mamielisa",
"painting_maanex": "Le Penseur",
"painting_bk": "Burning Knight",
"painting_failpositive": "Le fêtard",
"painting_old_man": "Un homme vraiment vieux",
"painting_arthouse": "Maison Artistique",
"painting_black": "L'Univers",
"painting_milt": "Une boite dans la neige",
"painting_skyscraper": "Un gratte-ciel solitaire",
"painting_egor": "Burning Rex",
"painting_null": "NULL",
"painting_badosz": "Garçon perdu dans les bois",
"painting_banana": "BANANE",
"painting_tv": "Télé dans le ciel",
"painting_company": "Une bonne entreprise",
"painting_pico": "PICO-8",
"painting_liko": "LIKO-12",
"painting_trasevol": "Chien du Trasevol",
"painting_lamp": "Prend le",
"painting_scream": "Une glace",
"painting_stars": "Nuit blanche",
"painting_fog": "Dans les mers",
"painting_nufflee": "Écorce",
"by": "par",
"old_man_0": "C'est dangeureux!",
"continue_run": "Continuer la partie",
"new_run": "Nouvelle partie",
"was_unlocked": "A été déverrouillé!",
"bk:revolver_desc": "Mains en l'air, @everyone!",
"bk:shovel": "Une pelle bleue",
"bk:shovel_desc": "Mais pourquoi est-elle bleue???",
"beet_0": "Salut!",
"beet_2": "Dites-moi son nom!",
"npc_hurt_0": "Ouch.",
"npc_hurt_1": "Ça fait mal.",
"npc_hurt_2": "Oh non.",
"beet_3": "Merci <3",
"beet_1": "Veux tu planter une ^^graine^^?",
"beet_1_0": "Oui!",
"beet_1_1": "Non.",
"beet_4": "La graine est [vr seed]. Voulez-vous la changer?",
"beet_4_0": "Oui!",
"beet_4_1": "Non.",
"beet_5": "Peu importe.",
"beet_4_2": "Faites que ce soit aléatoire!",
"beet_6": "Ok. La graine est désormais [vr seed]!",
"bk:idol": "Idole",
"bk:idol_desc": "Un piège caché s'active!",
"bk:key": "Clé en Or",
"bk:infinite_bomb": "Bombe infinie",
"bk:infinite_bomb_desc": "Bombe réutilisable",
"throw_coin": "Jeter une pièce",
"bk:potatoo": "Potatoo",
"bk:potatoo_desc": "Projectiles à fragmentation",
"bk:spectacles": "Lunettes",
"bk:spectacles_desc": "Révèle les secrets",
"bk:cross": "Croix",
"bk:cross_desc": "Augmente le temps d'invincibilité",
"bk:slime": "Slime",
"bk:slime_desc": "Renvoi les tirs",
"bk:missile": "Missile",
"bk:missile_desc": "Tirs à tête chercheuse",
"bk:rod_of_discord": "Baguette de Discord",
"bk:rod_of_discord_desc": "Téléporte @everyone",
"bk:goo": "Goo",
"bk:goo_desc": "Un ami en orbite",
"bk:jelly": "Jelly!",
"bk:jelly_desc": "^^Rebondis^^",
"bk:broken_stone": "Pierre brisée",
"bk:broken_stone_desc": "Une orbite bien construite",
"bk:nano_orb": "Nano Orbe",
"bk:nano_orb_desc": "Un ami microscopique",
"bk:saturn": "Planète",
"bk:saturn_desc": "Bien sûr, nous l'aimons toujours",
"bk:soap": "Savon",
"bk:soap_desc": "Ralenti vos projectiles",
"bk:d6": "D6",
"bk:d6_desc": "^^Reroll^^ les objets!",
"bk:my_heart": "Mon Coeur",
"bk:my_heart_desc": "Augmente la vie",
"bk:broken_heart": "Coeur Brisé",
"bk:broken_heart_desc": "Augmente la vie",
"bk:parcel": "Colis",
"bk:parcel_desc": "Médecin réutilisable",
"bk:glass": "Verre",
"bk:glass_desc": "Projectiles ##Fragile##",
"bk:glass_bullet": "Balle de Verre",
"bk:glass_bullet_desc": "Tire à travers la pierre",
"bk:broken_guitar": "Guitare Cassée",
"bk:broken_guitar_desc": "Roll'n'rock!",
"bk:machine_gun": "Mitrailleuse",
"bk:machine_gun_desc": "Automatique",
"bk:grenade_launcher": "Lance-Grenades",
"bk:grenade_launcher_desc": "Kaboom!",
"bk:shotgun": "Fusil à Pompe",
"bk:shotgun_desc": "Du gros sel dans la face!",
"bk:missile_launcher": "Lance-Missiles",
"bk:missile_launcher_desc": "Cible détectée!",
"bk:burst_gun": "Pistolet Automatique",
"bk:burst_gun_desc": "Tir à la vitesse de la lumière",
"bk:flak_cannon": "Cannon Anti-Aérien",
"bk:flak_cannon_desc": "C'est la fête !",
"bk:disk_gun": "Pistolet à Disque",
"bk:disk_gun_desc": "Il faut que ça coupe",
"bk:duck_gun": "Pistolet Canard",
"bk:duck_gun_desc": "Coin-Coin!",
"bk:follower": "Follower",
"bk:follower_desc": "Follow me!",
"bk:portal_gun": "Pistolet à portail",
"bk:portal_gun_desc": "The cake is a lie",
"bk:snowflake": "Flocon",
"bk:snowflake_desc": "Gèle tout le monde!",
"bk:restock": "Réapprovisionnement",
"bk:restock_desc": "Offre de magasin infinie",
"bk:charisma_ring_desc": "Ventes royales",
"bk:charisma_ring": "Anneau de Charisme",
"bk:battery": "Batterie",
"tomb_0": "Ci-gît [cl green]Gobbo[cl] le Grand",
"bk:homemade_dice": "Dé fait maison",
"bk:homemade_dice_desc": "^^Reroll^^ les objets! (DIY)",
"shopkeeper_0": "##JE VOUS AI DIT DE NE PAS LE FAIRE !##",
"shopkeeper_1": "S'il te plaît, arrête!",
"shopkeeper_2": "Ne fais pas ça.",
"shopkeeper_3": "[cl red]##PREPARE TOI À MOURIR!##",
"shopkeeper_4": "[cl red]VOLEUR!",
"shopkeeper_5": "[cl red]ATTRAPEZ LE!",
"desert": "Palais du Désert",
"jungle": "Jungle Ancienne",
"ice": "Ruines de Glace",
"bk:iron_boots": "Bottes de Métal",
"bk:iron_boots_desc": "Les piques ne font plus mal",
"bk:mimic_totem": "Totem Imitateur",
"bk:mimic_totem_desc": "##PAS D'AUTRES IMITATIONS##",
"back_to_town": "Retour à la ville",
"bk:glass_gun": "Pistolet de Verre",
"bk:glass_gun_desc": "##Fragile##",
"bk:glass_shard": "Éclats de verre",
"bk:glass_shard_desc": "Juste une partie de l'ensemble",
"bk:dagger": "Dague",
"bk:dagger_desc": "Nostalgie...",
"bk:spear": "Lance",
"bk:spear_desc": "Des bras plus longs?",
"shopkeeper_6": "Bienvenue :)",
"shopkeeper_7": "Yo, tu veux du [cl yellow]thé[cl]?",
"shopkeeper_8": "Comment ca se passe?",
"back": "Retour",
"master_volume": "Volume Général",
"music": "Musique",
"sfx": "Effets sonores",
"graphics": "Graphismes",
"audio": "Audio",
"ui_sfx": "Ui Effets sonores",
"on": "On",
"off": "Off",
"fullscreen": "Plein Écran",
"vsync": "V-Sync",
"fps": "Compteur de FPS",
"speedrun_timer": "Chronomètre Speedrun",
"screenshake": "Tremblement de l'écran",
"reset_progress": "Réinitialiser la progression",
"blood_n_gore": "Sang et Effets gores",
"vegan_mode": "Mode Végan",
"reset_settings": "Réinitialiser les Options",
"are_you_sure": "Êtes vous sûrs?",
"yes": "Oui",
"reset_progress_dis": "Cela supprimera TOUTE votre progression!",
"reset_settings_dis": "Ceci réinitialisera TOUS les paramètres à leurs valeurs par défaut!",
"autosave": "Sauvegarde Automatique",
"autopause": "Pause Automatique",
"input": "Saisie",
"use": "Utiliser",
"active": "Actif",
"bomb": "Bombe",
"interact": "Interagir",
"swap": "Changer d'Armes",
"roll": "Esquiver",
"duck": "S'accroupir",
"pause": "Pause",
"none": "None",
"keyboard_controls": "Contrôles du clavier",
"gamepad_controls": "Contrôles de la manette de jeu",
"keyboard": "Clavier",
"gamepad": "Manette",
"game": "Jeu",
"select": "Selectionner",
"cursor": "Curseur",
"bk:rip": "RIP",
"ach_bk:rip_desc": "Meurt",
"ach_bk:overshake": "Mode Tremblement Infernal",
"ach_bk:overshake_desc": "1000% de tremblement d'écran",
"ach_bk:rip": "Succès le plus populaire",
"bk:emerald": "Emeraude",
"shopkeeper_9": "%%^^$$$^^%%",
"shopkeeper_10": "^^Merci!^^",
"shopkeeper_11": "Quelle %%affaire%%!",
"shopkeeper_12": "Tu veux [cl red]acheter[cl] ^^quelque chose^^?",
"shopkeeper_13": "Seulement pour [cl green]toi[cl], seulement aujourd'hui!",
"shopkeeper_14": "Quelle [cl yellow]offre[cl]!",
"bk:magnifier": "Loupe",
"bk:magnifier_desc": "Projectiles plus gros",
"bk:mushroom_hat": "Chapeau champignons",
"bk:mushroom_hat_desc": "C'est bon ?",
"bk:stone_hat": "Chapeau de pierre",
"bk:stone_hat_desc": "C'est lourd",
"bk:knight_hat": "Casque de chevalier",
"bk:knight_hat_desc": "De bons vieux ennemis...",
"bk:cowboy_hat": "Chapeau de Cowboy",
"bk:cowboy_hat_desc": "L'Ouest Sauvage!",
"bk:soup_hat": "Chapeau de soupe",
"bk:soup_hat_desc": "^^Délicieux^^",
"bk:gold_hat": "Chapeau doré",
"bk:gold_hat_desc": "[cl yellow]Riche!",
"bk:viking_hat": "Casque Viking",
"bk:viking_hat_desc": "Amerique!",
"bk:dunce_hat": "Chapeau d'âne",
"bk:dunce_hat_desc": "@-@",
"bk:top_hat": "Haut-de-Forme",
"bk:top_hat_desc": "À la mode!",
"bk:ushanka": "Chapka",
"bk:ushanka_desc": "Où est ma ##balalaïka?##",
"bk:valkyrie_hat": "Casque de Valkyrie",
"bk:valkyrie_hat_desc": "I believe ^^I can fly!^^",
"bk:skull_hat": "Masque de squelette",
"bk:skull_hat_desc": "L'argent ou la vie!",
"bk:grandma_head": "Tête de Grand-mère",
"bk:grandma_head_desc": "Du thé?",
"bk:diamond_helmet": "Casque de Diamant",
"bk:diamond_helmet_desc": "Tais toi et creuse!",
"bk:villager_head": "Tête de villageois",
"bk:villager_head_desc": "Hmm?",
"bk:fez": "Fez",
"bk:fez_desc": "Cubit",
"bk:no_hat": "Enlever son chapeau",
"bk:no_hat_desc": "Pas de chapeau - pas de problèmes!",
"bk:null_hat": "NULL",
"bk:null_hat_desc": "Tentative d'appeler une valeur null",
"accessorytrader_0": "##SORS DE LÀ!## [dl]Ou achète ces ^^delicieux^^ objets à seulement ^^%%99 diamants chacun%%^^!",
"accessorytrader_1": "Salut",
"accessorytrader_2": "Ca va!",
"weapontrader_0": "Entre!",
"weapontrader_1": "Bonne journée, monsieur!",
"weapontrader_2": "Achète quelque chose, non?",
"activetrader_0": "Les meilleures offres sur le marché!",
"activetrader_1": "Payez pour deux et obtenez-en deux!",
"activetrader_2": "Donne moi des donuts, [dl]s'il te plait!!",
"hattrader_0": "Tu veux être aussi cool que moi? [dl]Achète des chapeaux!",
"hattrader_1": "Tu veux être aussi cool que moi? [dl]Moi aussi, gamin.",
"hattrader_2": "^^Ha ha des chapeaux!^^",
"granny_0": "Tu veux du thé?",
"granny_1": "Fais une pause thé!",
"granny_2": "Thé?",
"bk:xmas_hat": "Chapeau de Noël",
"bk:xmas_hat_desc": "Joyeux Noël!",
"bk:pumpkin_hat": "Citrouille sculptée",
"bk:pumpkin_hat_desc": "^^Squelette effrayant^^",
"bk:cage_key": "Clé de la cage",
"bk:cage_key_desc": "Sauve ^^le mec^^!",
"npc_0": "Aide moi! Touve la clé!",
"npc_1": "Merci de m'avoir sauvé!",
"npc_2": "Plus vite! Déverrouille la porte!",
"npc_3": "S'il te plait! Aide moi!",
"control_0": "Appuie sur [ic 0][ic 1] pour poser une bombe",
"control_1": "Esquive! Appuie sur [ic 0][ic 1] pour obtenir le pouvoir!",
"control_2": "Appuie sur [ic 0][ic 1] pour attaquer",
"control_3": "Appuie sur [ic 0][ic 1] pour interagir",
"control_4": "Coin? [ic 0][ic 1]!",
"control_5": "Appuie sur [ic 0][ic 1] pour changer d'arme",
"shopkeeper_15": "Pas de réduction pour toi!",
"shopkeeper_16": "Obtenez plus d'argent et revenez!",
"shopkeeper_17": "Il faut d'abord payer!",
"bk:frog": "Télé-grenouille",
"bk:frog_desc": "Voyage rapide?",
"bk:sword_orbital": "Épée Orbitale",
"bk:sword_orbital_desc": "Justice",
"robbed": "Volé",
"bk:gift_desc": "Qu'est ce qu'il y a à l'intérieur?",
"bk:spike_ring": "Bague à pointes",
"bk:spike_ring_desc": "Vos ennemies doivent être ##punis##!",
"bk:fire_ring": "Anneau de Feu",
"bk:fire_ring_desc": "Laissez vos ennemis brûler",
"bk:ice_ring": "Anneau de Glace",
"bk:ice_ring_desc": "Arrêtez vos ennemis",
"bk:duck_ring": "Anneau du Canard",
"bk:duck_ring_desc": "Vous téléporte après avoir été touché",
"bk:dull_blade": "Lame émoussée",
"bk:dull_blade_desc": "Déclenche un effet négatif",
"bk:sharp_blade": "Lame aiguisée",
"bk:sharp_blade_desc": "Vous blesse",
"bk:obsidian_shield": "Bouclier d'Obsidienne",
"bk:obsidian_shield_desc": "Recul = 0",
"bk:bill": "Facture",
"bk:bill_desc": "99 dollars",
"control_6": "Utilisez les objets actifs avec [ic 0][ic 1]",
"bk:clover": "Trèfle à 4 feuilles",
"bk:clover_desc": "Chanceux!",
"bk:d4": "D4",
"bk:d4_desc": "^^Reroll %%vos artéfacts%%!^^",
"brastin_0": "Trouvez le tableau du [cl purple]chat[cl]!",
"elon_1": "Voilà, amusez-vous bien",
"bk:maanex_head": "Tête de Maanex",
"bk:maanex_head_desc": "Hmmmmm",
"bk:maanex": "Maanex",
"bk:maanex_desc": "Fait réfléchir un peu les ennemis",
"mob_0": "Hmmmm",
"bk:map_greenprints": "Carte des empreintes vertes",
"bk:map_greenprints_desc": "Révèle la carte",
"bk:map": "Carte",
"bk:map_desc": "Révèle la carte définitivement ",
"milt_1": "Je veux un cadeau",
"mapuzzle_0": "Gravité.",
"nullptr_0": "SEGFAULT.",
"copied_to_clipboard": "Copié!",
"isaac_0": "La vie n'a pas de sens...",
"isaac_1": "Pourquoiiiiiii",
"isaac_2": ":sob:",
"discord_0": "Dites bonjour! discord.gg\/rexcellent",
"old_man_5": "Esquive, idiot!",
"tutorial": "Tutoriel",
"bk:crying_bomb": "Bombe pleureuse",
"bk:crying_bomb_desc": "Les bombes pleurent maintenant!",
"bk:matches": "Allumettes",
"bk:matches_desc": "Réduis le délai de l'explosion",
"bk:bomb_pack": "Pack de bombes",
"bk:bomb_pack_desc": "On met des bombes dans vos bombes!",
"bk:tnt": "TNT",
"bk:tnt_desc": "99 bombes",
"bk:weird_mushroom_desc": "Double tout",
"bk:weird_mushroom": "Champignon bizarre",
"bk:bomb_shower": "Pluie de bombe",
"bk:bomb_shower_desc": "Faites pleuvoir les bombes",
"bk:black_belt": "Ceinture noire",
"bk:black_belt_desc": "N'explosez plus",
"bk:ninjia_bomb": "Bombe Ninjia",
"bk:ninjia_bomb_desc": "Les blessures font apparaitre des bombes",
"start_new_run": "Votre partie actuelle sera perdue!",
"bk:laser_pointer": "Pointeur laser",
"bk:laser_pointer_desc": "L'objectif est clair!",
"ach_bk:marauder": "Maraudeur",
"ach_bk:marauder_desc": "Tuez le marchand",
"ach_bk:treasure_hunter": "Chasseur de trésor",
"ach_bk:treasure_hunter_desc": "Trouver une pièce secrète",
"ach_bk:dodge_master": "Maître de l'esquive",
"ach_bk:dodge_master_desc": "Tuer un boss sans se faire toucher",
"ach_bk:dodge_overlord": "Maître de l'Esquive Suprême",
"ach_bk:dodge_overlord_desc": "Terminer un étage sans se faire toucher une seule fois",
"ach_bk:quackers": "Coin-Coin",
"ach_bk:quackers_desc": "Super Coin-Coin",
"ach_bk:tea_party": "Après-midi thé",
"ach_bk:tea_party_desc": "Rejoignez Mamie dans son après-midi thé",
"ach_bk:not_a_thief": "Pas un voleur",
"ach_bk:not_a_thief_desc": "Terminer une partie sans prendre d'objets",
"ach_bk:npc_party2": "Fête de PNJ",
"ach_bk:npc_party2_desc": "Sauvez tous les PNJ",
"bk:gold_coin": "Pièce d'Or",
"bk:iron_coin": "Pièce d'Argent",
"bk:copper_coin": "Pièce de Cuivre",
"bk:platinum_coin": "Pièce de Platine",
"bk:voodoo_doll": "Poupée Vaudou",
"bk:voodoo_doll_desc": "Tuez tous les ennemis présents dans la pièce",
"hub": "Ville de l'esquive",
"castle": "Ruines du château",
"charger_0": "AUCUN OBJET ACTIF DÉTECTÉ",
"charger_1": "L'OBJET ACTIF EST DÉJÀ CHARGÉ",
"charger_2": "OÙ EST MON ARGENT, TOI, SAC À VIANDE!",
"charger_3": "##J'AI DIT DONNE-MOI MON ARGENT!##",
"charger_4": "##JE VAIS CONQUÉRIR LE MONDE!##",
"charger_5": "##MUHAHAHAHA##",
"maanex_6_0": "Bien sûr, allons-y!",
"maanex_6_1": "Non.",
"maanex_6": "Okay, donne moi [cl yellow][vr cost] pièces[cl] et je te laisserai ouvrir un de ces coffres. D'accord?",
"maanex_5": "Hey toi, tu veux ^^tenter^^ ta chance?",
"maanex_7": "C'était amusant!",
"maanex_8": "Bonne Chance!",
"maanex_9": "Eh bien, pas cette fois :(",
"maanex_10": "%%^^WOAH^^%%",
"maanex_11": "Mais tu n'as pas assez d'argent!",
"maanex_12": "##FILS?!##",
"bk:amurs_arrow": "Flèche d'Amour",
"bk:amurs_arrow_desc": "Projectiles de charme",
"bk:amurs_bow": "Arc d'Amour'",
"bk:amurs_bow_desc": "Je vois l'amour",
"bk:poison_flask": "Flacon de Poison",
"bk:poison_flask_desc": "Projectiles empoisonnés",
"bk:snowball": "Boule de neige",
"bk:snowball_desc": "Projectiles glacés",
"bk:peper_desc": "Projectiles brûlants",
"bk:peper": "Piment Fort",
"bk:sale_coupon": "Coupon de vente",
"bk:sale_coupon_desc": "-50%!",
"bk:pet_box": "Animal en boîte",
"bk:pet_box_desc": "Qui est là?",
"bk:crate": "Caisse Orbitale",
"bk:crate_desc": "Qui est à l'intérieur?",
"bk:strawberry": "Fraise",
"bk:strawberry_desc": "Doux souvenirs",
"bk:wings": "Ailes",
"bk:wings_desc": "I belive I can fly",
"bk:coin_pouch": "Sac de pièces",
"bk:coin_pouch_desc": "Donne des pièces",
"bk:key_pouch": "Sac de Clés",
"bk:key_pouch_desc": "Donne des Clés",
"bk:bomb_pouch": "Sac de Bombes",
"bk:bomb_pouch_desc": "Donne des Bombes",
"bk:pouch_pouch": "Sac de Sacs",
"bk:pouch_pouch_desc": "Donne des Sacs",
"bk:lightsaber": "Svetsaber",
"bk:lightsaber_desc": "Vous étiez l'élu!",
"bk:snail": "Escargot",
"bk:snail_desc": "Ralentissement de la masse",
"bk:spike": "Piques",
"bk:spike_desc": "Augmente les Dégâts",
"bk:mushroom": "Champignon",
"bk:mushroom_desc": "Augmente la Vitesse",
"bk:candy": "Bonbon",
"bk:candy_desc": "^^Sugar rush^^, Cadence de Tir augmentée",
"bk:glasses": "Lunettes",
"bk:glasses_desc": "Augmente la Précision",
"bk:ruler": "Règle",
"bk:ruler_desc": "Augmente la Portée",
"bk:stopwatch": "Chronomètre",
"bk:stopwatch_desc": "Se faire toucher permet de contrôler le temps",
"bk_0": "##N'OSE PAS TOUCHER À ÇA!##",
"bk_1": "##J'AI DIT NE TOUCHE À ÇA!##",
"bk_2": "##TU NE PEUX PAS VAINCRE [cl red]BURNING KNIGHT[cl], IDIOT!##",
"bk_3": "##PREPARE TOI A MOURIR!##",
"bk_4": "^^QUELLE BLAGUE^^",
"shopkeeper_18": "[cl red]^^Grosses Soldes![cl]",
"dm_0": "@@Bienvenue@@",
"ach_bk:deal": "Événement Exceptionnel",
"ach_bk:deal_desc": "Conclure un accord avec le Mage Noir",
"ach_bk:grannys_gift": "Cadeau de mamie",
"ach_bk:grannys_gift_desc": "Prenez un cadeau de Mamie",
"ach_bk:shopper": "Acheter jusqu'à ne plus pouvoir",
"ach_bk:shopper_desc": "Acheter un article dans n'importe quel magasin",
"bk_5": "JE N'AURAIS MÊME PAS BESOIN DE LUI PARLER",
"bk_6": "##TUE-LE, [cl lime]EDWARD[cl]!##",
"bk_7": "[cl lime]EDWARD[cl], ##NOOOOOON!!!!##",
"bk_8": "OH ÇA VA, ARRÊTE DE FAIRE EXPLOSER MON CHÂTEAU!",
"bk_9": "[cl pink]?Q?IE[cl],[dl] TU PEUX MOURIR, S'IL TE PLAÎT##?!?##",
"bk_10": "MON MAÎTRE,[dl] J'AI APPORTÉ LE [cl green]GOBLIN[cl]",
"dm_1": "Très bien[dl], merci[dl], [cl red]Limpor[cl]",
"dm_2": "##Oui, oui, j'ai besoin de plus de [cl orange]puissance[cl]!##",
"dm_3": "##PLUS DE [cl orange]PUISSANCE[cl]!",
"dm_4": "Je peux sentir [cl orange]cette force[cl] palpiter en moi!",
"granny_3": "Tu sera le premier, [cl red]Limpor[cl]!",
"granny_4": "Bienvenue, [cl green]Gobbo [vr id][cl]!",
"granny_5": "Bonne chance dans votre triste quête!",
"bk:meat_guy": "Homme Viande",
"bk:meat_guy_desc": "Les boules!",
"bk:bullet_stone": "Balles de pierre",
"bk:bullet_stone_desc": "Il attaque, il protège, mais surtout, il est mignon comme tout",
"bk:batman": "Batman",
"bk:batman_desc": "N'aide pas, mais donne des piles",
"vibration": "Vibration",
"bk:sharp_arrow": "Flèche acérée",
"bk:sharp_arrow_desc": "Augmente la pénétration des projectiles",
"machine_0": "Insérer une [cl yellow]pièce",
"player_0": "Papa?? ##Qu'est-ce qu'ils t'ont fait?!?##",
"bk:boomerang": "Boomerang",
"bk:boomerang_desc": "Projectiles Boomerang",
"bk:backpack": "Sac à Dos",
"bk:backpack_desc": "Mon meilleur ami",
"place_an_item": "Placer un objet",
"bk:crystal": "Crystal",
"bk:crystal_desc": "La puissance de l'arc-en-ciel",
"bk:prism": "Prisme",
"bk:prism_desc": "Projectiles -> Arc-en-ciel",
"scourged": "Malédiction",
"bk:bomb": "Bombe",
"bk:scourge_of_egg": "La Malédiction de l'Oeuf",
"bk:scourge_of_egg_desc": "Mélange les noms d'objets",
"bk:scourge_of_unknown": "La Malédiction de l'inconnu",
"bk:scourge_of_unknown_desc": "Objets cachés",
"bk:scourge_of_blood": "La Malédiction du sang",
"bk:scourge_of_blood_desc": "Double problème (et ennemis)",
"bk:scourge_of_risk": "La Malédiction du risque",
"bk:scourge_of_risk_desc": "Santé cachée",
"bk:scourge_of_keys": "La Malédiction des Clés",
"bk:scourge_of_keys_desc": "Consommables cachés",
"bk:scourge_of_lost": "La Malédiction du Vide",
"bk:scourge_of_lost_desc": "Amnésie",
"bk:scourge_of_scourged": "La Malédiction des Malédictions",
"bk:scourge_of_scourged_desc": "Des Malédictions partout",
"bk:scourge_of_illness": "La Malédiction de Vie",
"bk:scourge_of_illness_desc": "Les soins sont amoindries",
"bk:scourge_of_death": "La Malédiction Mortelle",
"bk:scourge_of_death_desc": "Mode Difficile",
"bk:ancient_revolver": "Revolver Ancient",
"bk:ancient_revolver_desc": "L'aspect est cool",
"bk:assault_rifle": "Fusil d'Assaut",
"bk:assault_rifle_desc": "Mitraille",
"fountain_0": "Apporte 5 pièces et tu sera bénis",
"fountain_1": "Vous avez été partiellement purifié",
"fountain_2": "Vous avez été entièrement purifié",
"fountain_3": "Vous êtes déjà purifié",
"buffed": "Amélioré",
"nerfed": "Nerfé",
"restored": "Restoré",
"damaged": "Endommagé",
"cleansed": "Purifié",
"gifted": "Doué",
"lucky": "Chanceux",
"unlucky": "Malchanceux",
"max_hp": "PV Max",
"touch": "Contact",
"break": "Pause",
"no_coins": "Pas de pièces",
"old_man_6": "C'est dangereux d'y aller seul, prends ça!",
"roger_0": "Kaboom!",
"roger_1": "##*BOOM*##",
"roger_2": "Boom boom shakataka!",
"bk:shield": "Bouclier",
"bk:gift": "Cadeau",
"bk:shield_pouch": "Sac de Boucliers",
"bk:shield_pouch_desc": "Donne des Boucliers",
"bk:shield_buddy": "Compagnon bouclier",
"bk:shield_buddy_desc": "Il protège",
"bk:skeleton_key": "Passe-partout",
"bk:skeleton_key_desc": "99 clés",
"bk:jar": "Jar de Vie",
"bk:jar_desc": "Jar Jar Clinks",
"bk:star": "Étoile",
"bk:star_desc": "Elle protège",
"bk:car_bomb": "Voiture piégée",
"bk:car_bomb_desc": "Service de livraison de bombes",
"bk:grenade": "Grenade",
"bk:grenade_desc": "Explose au touché",
"trash_goblin_0": "Libérez-moi de ma [cl purple]malédiction[cl]! S'il vous plait!",
"trash_goblin_1": "Je suis libre![dl] Merci beaucoup!",
"boxy_0": "Cléxellent!",
"boxy_1": "Quelle belle boîte!",
"boxy_2": "Tu veux du papier cadeau?",
"trash_goblin_2": "^^Fumée sur l'eau [ic 0] [ic 1]^^",
"bk:vampire_bat": "Chauve-souris vampire",
"bk:vampire_bat_desc": "Régen",
"shields": "Boucliers",
"bk:mustache": "Moustache",
"bk:mustache_desc": "VIP",
"bk:bloody_chest": "Coffre sanglant",
"bk:bloody_chest_desc": "Les coffres vous soignent",
"bk:bloody_shield": "Bouclier sanglant",
"bk:bloody_shield_desc": "Boucliers pour toujour",
"bk:cutsaw": "Scie",
"bk:cutsaw_desc": "Les ennemis paieront",
"vampire_0": "Yum!",
"vampire_1": "Exsanglant!",
"vampire_2": "Si doux!",
"vampire_3": "Nous connaissons les règles, [cl red]^^pas vrai[cl]?",
"vampire_4": "^^Mmmmmmm^^",
"vampire_5": "Quel est ton groupe sanguin?",
"vampire_6": "Si savoureux",
"duck_2": "Ça te dirais de participer a une enquête?",
"duck_7_0": "Oui",
"duck_7_1": "Non",
"duck_7": "Voulez-vous obtenir ce coffre?",
"duck_4": "Bien joué, prenez ce coffre!",
"duck_5": "Je ne suis pas d'accord avec toi...",
"duck_6_0": "L'Univers",
"duck_6_1": "^^Coin^^",
"duck_6": "A quoi est ce que je pense?",
"duck_8_0": "[cl red]Rouge[cl]",
"duck_8_1": "[cl blue]Bleu[cl]",
"duck_8": "Quel est ma ^^%%couleur%%^^ préférée?",
"duck_9_0": "Un chat",
"duck_9_1": "Tu viens de le dire",
"duck_9": "Qui a dit meow?",
"duck_10_0": "0",
"duck_10_1": "1",
"duck_10": "Qu'est-ce qui est mieux?",
"duck_11_0": "Quoi, ton oeuf?",
"duck_11_1": "\\[_Il le poignarde._]",
"duck_11": "Tu es un insolent",
"duck_12_0": "Poulet",
"duck_12_1": "Oeuf",
"duck_12": "Qui est arrivé en premier?",
"duck_13_0": "Rien.",
"duck_13_1": "Une collation.",
"duck_13_2": "un oeuf.",
"duck_13_3": "Poulet frit.",
"duck_13": "Tu as mangé quoi aujourd'hui?",
"duck_14": "Ouch.",
"duck_17_0": "Bien sûr, mon gars",
"duck_17_1": "##NAAAAAH##",
"duck_17": "Tu aimes l'ananas sur ta pizza?",
"duck_18_0": "Blanc!",
"duck_18_1": "[cl yellow]Jaune[cl]!",
"duck_18": "Quelle est la couleur du fromage ??",
"nurse_0": "Tu es magnifique, chérie!",
"nurse_1": "Je pourrais te guérir un peu, mais j'ai besoin [cl yellow][vr price] pièces[cl]",
"nurse_2": "J'espère que çq n'a pas fait mal",
"elon_4": "Voilà, amusez-vous bien",
"elon_2_0": "Allons-y",
"elon_2_1": "Attends",
"elon_2": "Tu veux essayer ma magie?",
"elon_3": "Je peux transformer ton arme en une autre",
"elon_5": "Peu importe",
"elon_7": "Bro, où est ton arme???",
"gobetta_0": "<3",
"gobetta_1": ":3",
"gobetta_2": "=)",
"gobetta_3": "*blush*",
"gobetta_4": "C'est... toi?",
"gobetta_5": "Ça fait si longtemps...",
"ach_bk:desert": "Sec et Chaud",
"ach_bk:desert_desc": "Atteindre le Palais du Désert",
"ach_bk:jungle": "Abeilles bourdonnantes",
"ach_bk:jungle_desc": "Atteindre l'ancienne jungle",
"rooms_explored": "Salles explorées",
"bk:shadow_cloak_desc": "Non Toi",
"bk:shadow_cloak": "Cape de l'ombre",
"bk:dynamite_stick": "Bâton de Dynamite",
"bk:dynamite_stick_desc": "Tu veux exploser?",
"bk:chalice_of_blood": "Calice de sang",
"bk:chalice_of_blood_desc": "La douleur invoque la rage, la rage invoque les dégâts",
"bk:detonator": "Detonateur",
"bk:detonator_desc": "Déclenche les explosifs",
"invincibility_time": "Temps d'invincibilité",
"accuracy": "Précision",
"range": "Portée",
"fire_rate": "Cadence de Tir",
"speed": "Vitesse",
"bk:talisman_of_foresight": "Talisman de prévoyance",
"bk:talisman_of_foresight_desc": "Ouvrez les yeux et voyez les salles à proximité!",
"bk:scourge_ring": "Anneau de Malédiction",
"bk:scourge_ring_desc": "Vous ne pouvez plus être maudis",
"snek_0": "Nice.",
"snek_1": "Mersssi mec",
"snek_2": "Impressionnant",
"snek_3": "Ssssa va",
"snek_4": "Bonne journée, monssssieur",
"snek_5": "Tu dois assseter quelque chossse?",
"snek_6": "Je dois sssatissssfaire le client...",
"snek_7": "Je vais faire ssse que je dois faire !",
"bk:snek": "Snek",
"bk:snek_desc": "Snack?",
"boxy_3": "^^:wave:^^",
"boxy_4": "Tu as un double de la clé?",
"boxy_5": "Faites don de quelques clés?",
"bk:blank": "Vide",
"bk:blank_desc": "_Texte Vide_",
"bk:blank_bombs": "Bombes à blanc",
"bk:blank_bombs_desc": "Bouclier de balles",
"bk:explosive_bullets": "Balles explosives",
"bk:explosive_bullets_desc": "Explosif",
"bk:random_bullets": "Balles aléatoires",
"bk:random_bullets_desc": "RNG",
"bk:cup": "Coupe",
"bk:cup_desc": "Mamie ne peut pas résister à l'envie de se montrer",
"bk:cartridge": "Cartouche",
"bk:cartridge_desc": "Le Mage Noir ne résiste pas à l'envie de se montrer",
"bk:marriage_ring": "Alliance de mariage",
"bk:marriage_ring_desc": "MN & Mamie pour toujours!",
"boxy_7": "Je veux des clés",
"boxy_8": "Tu n'as pas assez de clés :(",
"boxy_9": "Maintenant, j'ai enfin assez de clés ^^m'ouvrir^^!",
"roger_3": "Vous voulez bien payer ?",
"roger_4": "Pas de réductions aujourd'hui",
"roger_5": "Les bombes d'abord",
"vampire_7": "Vous n'êtes pas en assez bonne santé",
"vampire_8": "Je n'accorde pas de remises",
"vampire_9": "Votre santé semble faible",
"ach_bk:scourged": "Maudis",
"ach_bk:scourged_desc": "Prenez un jeton maudis",
"ach_bk:scourged_weapon": "Arme Maudite",
"ach_bk:scourged_weapon_desc": "Ramassez une arme maudite",
"rerolled": "Rerolled",
"ach_bk:open_up": "Ouvrir",
"ach_bk:open_up_desc": "Tout acheter à Boxy",
"ach_bk:snek": "Animal de compagnie Snek",
"ach_bk:snek_desc": "Faites du Snek votre animal de compagnie",
"bk:scourge_of_greed": "La Malédiction de l'Avidité",
"bk:scourge_of_greed_desc": "Prix élevés",
"killed_by": "Tué par",
"kills": "Kills",
"time": "Temps",
"depth": "Profondeur",
"bk:blank_bullets": "Balles à Blanc",
"bk:blank_bullets_desc": "Vide",
"bk:lego": "Constructeur",
"bk:lego_desc": "Cela fait tellement mal de marcher sur ces...",
"bk:iron_armor": "Armure de Fer",
"bk:iron_armor_desc": "Donne des boucliers",
"bk:round_shield": "Bouclier Rond",
"bk:round_shield_desc": "Empêche les dégâts de mêlée",
"bk:arkhalis": "Arkhalis",
"bk:arkhalis_desc": "La légende elle-même",
"bk:inverted_arkhalis": "Arkhalis Inversé",
"bk:inverted_arkhalis_desc": "L'aide viendra quand la santé sera au plus bas",
"bk:gun_sword": "Épée fusil",
"bk:gun_sword_desc": "Préparez-vous aux ennuis et faites en deux fois plus!",
"ach_bk:scourge_king_desc": "Obtenew 10 points de Malédiction",
"ach_bk:scourge_king": "Roi Maudis",
"ach_bk:sting_operation": "Opération Pointilleuse",
"ach_bk:sting_operation_desc": "Vaincre la Reine des Abeilles",
"ach_bk:mummified": "Momifié",
"ach_bk:mummified_desc": "Vaincre le Pharaon",
"ach_bk:democracy": "Démocratie",
"ach_bk:democracy_desc": "Vaincre le Vieux Roi",
"pharaoh_scream": "##PRÉPARE TOI À ÊTRE MOMIFIÉ!##",
"queen_bee_scream": "##POUR LE [cl yellow]SEIGNEUR DU MIEL[cl]!##",
"bk:half_heart": "Demi-Coeur",
"right": "Droite",
"down": "Bas",
"left": "Gauche",
"up": "Haut",
"painting_cat": "Peinture de Chat",
"bk:axe": "Hache",
"bk:axe_desc": "Il a promis de revenir",
"bk:guitar": "Guitare",
"bk:guitar_desc": "Elle est désaccordée",
"bk:glass_sword": "Épée de verre",
"bk:glass_sword_desc": "L'arme des maîtres",
"bk:chicken": "Aile de Poulet",
"bk:chicken_desc": "C'est chaud",
"bk:pickaxe": "Pioche",
"bk:pickaxe_desc": "Creuse, paysan!",
"bk:mana": "Mana",
"bk:half_mana": "Demi Mana",
"bk:lava_wand": "Baguette de lave",
"bk:lava_wand_desc": "Matière chaude",
"bk:web_wand": "Baguette de l'Araignée",
"bk:web_wand_desc": "Fournisseur d'accès au web",
"bk:slap_stick": "Bâton à claques",
"bk:slap_stick_desc": "Slap",
"sensivity": "Sensibilité",
"no": "Non",
"scale": "Taille",
"ach_bk:ice": "L'ère glaciaire",
"ach_bk:ice_desc": "Atteindre les Ruines Gelées",
"ach_bk:library": "Les Textes Sacrés",
"ach_bk:library_desc": "Accéder à la bibliothèque secrète",
"bk:ice_skates": "Patins à glace",
"bk:ice_skates_desc": "L'immunité à la glace",
"bk:campfire_in_bottle": "Feu de camp en bouteille",
"bk:campfire_in_bottle_desc": "Immunité au gel",
"library": "Bibliothèque secrète",
"ach_bk:cat_without_a_hat": "Un chat sans chapeau",
"ach_bk:cat_without_a_hat_desc": "Trouver le tableau du chat",
"ach_bk:rich": "Papier Toilette",
"ach_bk:rich_desc": "Obtiens 99 pièces",
"ach_bk:rescue_operation": "Opération de sauvetage",
"ach_bk:rescue_operation_desc": "Sauver un PNJ",
"ach_bk:tutorial": "Gourou",
"ach_bk:tutorial_desc": "Terminer le tutoriel",
"ach_bk:fancy_hat": "Chapeau fantaisie",
"ach_bk:fancy_hat_desc": "Acheter un chapeau",
"ach_bk:unlock": "Débloqueur",
"ach_bk:unlock_desc": "Débloquer un objet",
"floor_brightness": "Luminosité de la salle",
"ach_bk:shielded": "Boucliers levés",
"ach_bk:shielded_desc": "Obtenir un coeur-bouclier",
"run_type": "Type de partie",
"run_regular": "Normal",
"run_challenge": "Challenge",
"damage_taken": "Dégats subis",
"km": "km",
"distance_traveled": "Distance parcourue",
"seed": "Seed",
"score": "Score",
"new_high_score": "Nouveau record!",
"items_collected": "Objets collectés",
"boss_rush": "Boss Rush",
"run_bossrush": "Boss rush",
"bk:blindfold_desc": "RIP mes armes",
"bk:blindfold": "Les yeux bandés",
"daily_run": "Le prochain commence dans",
"builder_0_0": "Yeah",
"builder_0_1": "J'ai besoin de mon argent pour moi",
"builder_0": "Je prévois de construire un raccourci ici, mais j'ai encore besoin de [vr need] [ic 0] pièces. Tu peux m'aider?",
"builder_1": "Mais tu n'as pas d'argent! :(",
"builder_2": "Merci de votre investissement!",
"builder_3": "J'ai enfin assez d'argent pour terminer le projet ! Merci beaucoup.!",
"builder_4": "Okay, pardon!",
"shortcut_is_broken": "Le raccourci est cassé",
"ach_bk:boss_rush": "Boss Challenger",
"ach_bk:boss_rush_desc": "Vaincre tous les bosses dans le mode Boss Rush",
"ach_bk:daily": "Gloire Quotidienne",
"ach_bk:daily_desc": "Relevez le défi quotidien",
"ach_bk:desert_shortcut": "Raccourci vers le Palais du Désert",
"ach_bk:desert_shortcut_desc": "Réparer le raccourci vers le Palais du Désert",
"ach_bk:jungle_shortcut": "Raccourci vers la Jungle Ancienne",
"ach_bk:jungle_shortcut_desc": "Réparer le raccourci vers la Jungle Ancienne",
"ach_bk:ice_shortcut": "Raccourci vers les Ruines Gelées",
"ach_bk:ice_shortcut_desc": "Réparer le raccourci vers les Ruines Gelées",
"ach_bk:library_shortcut": "Raccourci vers la Bibliothèque Secrète",
"ach_bk:library_shortcut_desc": "Réparer le raccourci vers la Bibliothèque Secrète",
"ach_bk:fashion_matters2": "La mode a son importance",
"ach_bk:fashion_matters2_desc": "Acheter tous les chapeaux",
"ach_bk:10_challenges": "Challenger",
"ach_bk:10_challenges_desc": "Compléter 10 challenges",
"ach_bk:20_challenges": "Challenger 2.0",
"ach_bk:20_challenges_desc": "Compléter 20 challenges",
"ach_bk:30_challenges": "Challenger 3.0",
"ach_bk:30_challenges_desc": "Compléter 30 challenges",
"ach_bk:bk_no_more": "Plus de BK",
"ach_bk:bk_no_more_desc": "Vaincre le Burning Knight en personne",
"ach_bk:dm_no_more": "Plus de MN",
"ach_bk:dm_no_more_desc": "Vaincre le Mage Noir",
"ach_bk:egor_no_more": "Plus de Egor",
"ach_bk:egor_no_more_desc": "???",
"ach_bk:loop": "Ah, et c'est reparti",
"ach_bk:loop_desc": "Entrez dans la boucle",
"coins_collected": "Pièces collectées",
"bk:cup_head": "Cup Head",
"bk:cup_head_desc": "Prendre une tasse de thé",
"bk:mustache_hat": "Moustache",
"bk:mustache_hat_desc": "AFK",
"bk:propeller_hat": "Chapeau à hélices",
"bk:propeller_hat_desc": "Ça tourne",
"bk:sunglasses": "Lunettes de soleil",
"bk:sunglasses_desc": "Marche avec la lune aussi!",
"bk:cap": "Casquette",
"bk:cap_desc": "Cool @-@",
"bk:eyes": "Yeux",
"bk:eyes_desc": "@ @",
"bk:eye": "Oeil",
"bk:eye_desc": "@",
"bk:hair": "Cheveux",
"bk:hair_desc": "Fantaisie",
"won": "Gagné",
"won_message": "Tu as gagné!",
"garderobe_sign": "Vestiaire",
"darkmarket_tip": "~~[cl purple]Une Malédiction[cl] ou [cl yellow]30 pièces[cl]@@",
"mike_0": "Il faut me payer [cl green]3 émeraudes",
"mike_1": "Essaye boss rush contre [cl green]3 émeraudes[cl]!",
"bk:weird_potion": "Potion Bizarre",
"bk:weird_potion_desc": "Projectiles bizarres",
"bk:megaphone": "Megaphone",
"bk:megaphone_desc": "Projectiles à expansion",
"scourge": "Malédiction",
"scourge_stats": "Malédiction",
"run_daily": "Quotidien",
"completed_on": "Complété le",
"complete": "Terminé",
"next_daily_in": "[cl gray]La prochaine commence dans[cl]",
"hours": "heures",
"minutes": "minutes",
"seconds": "secondes",
"ach_bk:star": "La Vedette du Spectacle",
"ach_bk:star_desc": "Obtiens 3 orbites",
"ach_bk:family": "Petite famille heureuse",
"ach_bk:family_desc": "Obtenir 3 animaux de compagnie",
"ach_bk:return_to_sender": "Non Toi",
"ach_bk:return_to_sender_desc": "Tuer un ennemi avec son propre projectile",
"ach_bk:van_no_gogh": "Van No Gogh",
"ach_bk:van_no_gogh_desc": "Détruire 100 peintures",
"ach_bk:dark_market": "Cachette pour les criminels",
"ach_bk:dark_market_desc": "Descendre dans le marché noir",
"ach_bk:spikes": "Une question épineuse",
"ach_bk:spikes_desc": "Active 100 piques en une seule partie",
"ach_bk:white_flag": "Sans arme",
"ach_bk:white_flag_desc": "Vaincre une salle sans utiliser une arme une seule fois",
"quack": "[cl yellow]Coin![cl]",
"pixel_perfect": "Pixel Perfect",
"bk_11": "JE TE PARDONNE POUR CETTE FOIS... MAIS ##N'ESSAYEZ PAS## DE RECOMMENCER!",
"leaderboard": "Leaderboard",
"display": "Affichage",
"around_you": "Autour de vous",
"friends": "Amis",
"global": "Global",
"loading": "Chargement",
"generating": "Génération",
"cursor_radius": "Rayon du curseur",
"no_scores_yet": "Aucun résultat pour l'instant",
"no_score_yet": "Aucun résultat pour l'instant",
"run": "Partie",
"top": "Top",
"quick_restart": "Redémarrage Rapide",
"painting_dungeon": "Donjon",
"painting_goose": "Mini-Oie",
"painting_chess": "Eléphant volant",
"painting_peach": "Un arbre à pêche",
"bk:no_lamp": "Pas de lampe",
"bk:explosive_lamp": "Lampe explosive",
"bk:explosive_lamp_desc": "Quand boom veut dire plus",
"bk:shielded_lamp": "Lampe blindée",
"bk:shielded_lamp_desc": "Boucliers levés!",
"lamp": "Lampe",
"bk:brain": "Méga Cerveau",
"bk:brain_desc": "Taille de l'Esprit: Méga",
"bk:heart_amulet": "Amulet en Coeur",
"bk:heart_amulet_desc": "+1 à vos Coeurs",
"bk:star_amulet_desc": "Mana Augmenté",
"bk:star_amulet": "Amulette Étoilée",
"bk:coin_amulet": "Amulette Pièces de monnaie",
"bk:coin_amulet_desc": "Les pièces ont plus de valeur",
"bk:key_amulet": "Amulette Clé",
"bk:key_amulet_desc": "Les clés ont plus de valeur",
"bk:bomb_amulet": "Amulet Explosive",
"bk:bomb_amulet_desc": "Les bombes ont plus de valeur",
"bk:eye_amulet": "Amulette Oculaire",
"bk:eye_amulet_desc": "Ça fait mal de ne pas être précis",
"bk:eye_patch": "Cache-Oeil",
"bk:eye_patch_desc": "Vous-êtes prêts, les enfants ??",
"bk:toilet_paper": "Papier Toilette",
"bk:toilet_paper_desc": "Ça se termine toujours",
"bk:decoy": "Leurre",
"bk:decoy_desc": "Ça explose",
"bk:wallet": "Banque de Compagnie",
"bk:wallet_desc": "Stock vos pièces",
"bk:skele_buddy": "Copain Squelette",
"bk:skele_buddy_desc": "Effrayant ",
"bk:mega_bomb": "Mega Bombe",
"bk:mega_bomb_desc": "Taille de la Bombe : Mega",
"bk:condensed_milk": "Lait Condensé",
"bk:condensed_milk_desc": "Pixels rapides - Ennemis lents",
"bk:marshmallow": "Marshmallow",
"bk:marshmallow_desc": "Collant",
"bk:orbital_multiplier": "Multiplicateur Orbital",
"bk:orbital_multiplier_desc": "Plus d'Orbites!",
"bk:pet_multiplier": "Multiplicateur d'animaux de compagnie",
"bk:pet_multiplier_desc": "Plus d'animaux!",
"bk:ghost_bullets": "Balles Fantômes",
"bk:ghost_bullets_desc": "Les murs ne les arrêteront pas",
"bk:weight": "Poids Lourd",
"bk:weight_desc": "Booster de gravité",
"bk:d2": "D2",
"bk:d2_desc": "À prendre ou à laisser",
"bk:ethernal_d6": "Ethernel D6",
"bk:ethernal_d6_desc": "Rerolls et\/Ou Détruit",
"bk:billiard": "Billard",
"bk:billiard_desc": "Les balles rebondissent",
"bk:enraged_bullets": "Balles Enragées",
"bk:enraged_bullets_desc": "Les balles cassent les balles",
"bk:rewind_button": "Bouton de Rembobinage",
"bk:rewind_button_desc": "Attends",
"bk:piggy_bank": "Tirelire",
"bk:piggy_bank_desc": "Mes économies",
"coins": "Pièces",
"bk:death_star": "L'étoile de la mort",
"bk:death_star_desc": "RIP Alderan",
"bk:soldering_iron": "Fer à souder",
"bk:soldering_iron_desc": "C'est chaud",
"bk:can": "Conserve",
"bk:can_desc": "Projectiles doubles",
"bk:swimming_mask": "Masque de Plongé",
"bk:swimming_mask_desc": "C'est une arme secrète",
"bk:bullet_chair": "Balle Chaise",
"bk:bullet_chair_desc": "4 Pieds 4 Armes",
"bk:cell": "Cellule",
"bk:cell_desc": "Les projectiles se multiplient",
"bk:brick": "iBrick",
"bk:brick_desc": "Des niveaux plus grands",
"bk:ring_of_pain": "Anneau de Douleur",
"bk:ring_of_pain_desc": "Les dégâts sont infligés à tout le monde",
"bk:schrodingers_cat": "Le Chat de Schrödingers",
"bk:schrodingers_cat_desc": "Être ou ne pas être (50% de chance)",
"bk:smoke_bomb": "Bombe Ninja",
"bk:smoke_bomb_desc": "Une évasion inspirée par les Ninjia",
"bk:chest_ring": "Bague du Coffre",
"bk:chest_ring_desc": "Plus de Coffres!",
"bk:empty_shell": "Coquille vide",
"bk:empty_shell_desc": "Une chance de détruire les balles ennemies",
"bk:parachute": "Parachute",
"bk:parachute_desc": "Empêche les dégâts de chute",
"bk:spiked_cookie": "Cookie Épiqués",
"bk:spiked_cookie_desc": "Ca pique",
"bk:shooty": "Shooty",
"bk:shooty_desc": "Il tire",
"bk:rabbit_bullets": "Balles Lapin",
"bk:rabbit_bullets_desc": "Elles se multiplient",
"bk:pandoras_box": "La Boîte de Pandore",
"bk:pandoras_box_desc": "Conserve le Mal",
"bk:bubbles": "Bulles",
"bk:bubbles_desc": "L'ami des bulles",
"bk:match": "Match",
"bk:match_desc": "Tire pour tous les monde",
"bk:hammer": "Marteau",
"bk:hammer_desc": "Briseur d'armure",
"bk:helmet": "Casque de fer",
"bk:helmet_desc": "Une chance d'ignorer les dommages",
"bk:beer": "Bière",
"bk:beer_desc": "Enragés par les dégâts",
"bk:the_eye": "L'Oeil",
"bk:the_eye_desc": "Il regarde",
"bk:mimics_tooth": "Dent de l'Imitateur",
"bk:mimics_tooth_desc": "Attire les mimiques",
"ach_bk:mimic": "Jump Scare",
"ach_bk:mimic_desc": "Révèle une mimique",
"bk:paper_airplane": "Avion en papier",
"bk:paper_airplane_desc": "Missile à Tête Chercheuse",
"ach_bk:ice_boss": "Laissez-le aller",
"ach_bk:ice_boss_desc": "Tuez la Reine de Glace",
"ice_queen_scream": "^^[cl cyan]Ahem",
"painting_agency": "Bienvenue à l'Qgence",
"language": "Langue",
"bk:pouch": "Poche",
"bk:alien_glasses": "Lunettes Alien",
"bk:alien_glasses_desc": "Je vois mieux",
"inventory": "Inventaire",
"bk:led": "LED",
"bk:led_desc": "Lampe précise",
"bk:fragile_lamp": "Lampe fragile",
"bk:fragile_lamp_desc": "K.O.en un coup",
"painting_guitar": "Plus de volume!",
"ach_bk:maanex": "Et tu, Brut ?",
"ach_bk:maanex_desc": "Tue Maanex tout en portant son chapeau",
"dad_0": "Hey fiston![dl] Je dois aller trouver [cl red]la Lampe [cl]. Je te laisse régner.",
"dad_1": "Si je ne reviens pas, ne viens pas me chercher. Salut!",
"son_0": "##NOOOOOOON##",
"gobbo_0": "Fiston, [cl green]mon père[cl] est parti il y a 20 ans. Je dois le retrouver.",
"gobbo_1": "Je te laisse régner. Salut!",
"dm_5": "Une nouvelle et ^^meilleure^^ [cl red]marionette[cl]![dl] ##MUHAHAHA##",
"dm_6": "M'entends-tu, [cl red]Limpor?",
"heinur_0": "##NON[dl], PAS ENCORE!##",
"nbk_0": "##OUI, MON MAÎTRE##",
"bk_12": "##JE N'AI PLUS DE ROI EN STOCK, AFFRONTE-MOI DONC, IDIOT!##",
"bk:headshot_gun": "Pistolet courbé",
"bk:headshot_gun_desc": "Headshot",
"bk:laser_cannon": "Canon laser",
"bk:laser_cannon_desc": "Haha, laser go pew pew",
"credits": "Crédits",
"head_0": "Idiot",
"tech": "Techno",
"ach_bk:collector": "Collectionneur",
"ach_bk:collector_desc": "Débloque tous les items",
"bk:treasure_key": "Clé rouge",
"bk:treasure_key_desc": "Ouvre des échappatoires",
"bk:pass": "Laisser-Passer",
"bk:pass_desc": "Identifiez-vous!",
"bk:bucket": "Seau",
"bk:bucket_desc": "Inutile sans le contenu",
"bk:water_bucket": "Seau d'eau",
"bk:water_bucket_desc": "Calme [cl red]le Feu[cl]",
"bk:snow_bucket": "Seau de neige",
"bk:snow_bucket_desc": "Peut-être, que ça peut fondre",
"m2_0": "Je ne vais jamais pouvoir récupérer financièrement de cette perte",
"m2_1": "Bien joué!",
"m2_2": "Hey mec, ça te dirait de mettre tes %%skills%% ^^à l'epreuve^^?",
"m2_3": "Utilise ^^%%l'Ordinateur%%^^ pour controler le grappin!",
"maanex2_0_0": "Prends mon argent!",
"maanex2_0_1": "Pas cette fois, merci.",
"maanex2_0": "Okay, Donne-moi [cl yellow][vr cost] pièces [cl] et tu peux essayer le grappin!",
"dm_7": "Jouons un jeu",
"bkw_0": "UN AUTRE [cl red]INTRUS[cl]!",
"bkw_1": "##VAS-T'EN##[dl], OU JE M'EN CHARGE!",
"bkw_2": "Je suis à la recherche de [cl green]mon père",
"bkw_3": "JE T'AURAIS _PRÉVENU_",
"spanish_inquisition": "[cl red]L'Inquisition Espagnole",
"lp_0": "Bien joué, [cl purple]Ritta[cl][dl], réinitialisation de [cl green]la simulation[cl][dl].[dl].[dl].",
"bk:broken_bucket": "Seau cassé",
"bk:broken_bucket_desc": "Protecc",
"bk:ankh": "Ankh",
"bk:ankh_desc": "Vie éternelle",
"bk:broken_ankh": "Ankh cassé",
"bk:broken_ankh_desc": "Vie éternelle?",
"bk:what": "Quoi",
"bk:what_desc": "sérieusement, QUOI?",
"bk:gold_minigun": "Minigun doré",
"bk:gold_minigun_desc": "Haha budget go brrr",
"bk:gold_dagger": "Dague dorée",
"bk:gold_dagger_desc": "Vieille mais dorée",
"bk:gold_revolver": "Revolver doré",
"bk:gold_revolver_desc": "Couvrez-moi d'or",
"bk:gold_axe": "Hache dorée",
"bk:gold_axe_desc": "Juste une hache",
"painting_code": "Code",
"bk:katana": "Katana",
"bk:katana_desc": "Qui est [cl orange]le propriétaire[cl]?",
"bk:smart_gun": "Pistolet intelligent",
"bk:smart_gun_desc": "Il sait",
"bk:pop_gun": "Pop Gun",
"bk:pop_gun_desc": "Très populaire",
"bk:the_button": "Le Bouton",
"bk:the_button_desc": "Attaque dans 8 directions",
"bk:gold_sword": "Epée dorée",
"bk:gold_sword_desc": "Quand tu ne sais plus comment dépenser ton argent",
"bk:donut": "Donut",
"bk:donut_desc": "N'hésite-pas",
"bk:sudoku": "Sudoku",
"bk:sudoku_desc": "La moitié de la salle a disparu, réduite en atomes",
"bk:gps_ring": "Anneau GPS",
"bk:gps_ring_desc": "Une chance de révéler l'étage",
"bk:shield_potion": "Potion Bouclier",
"bk:shield_potion_desc": "Grosse gorgée de Jus de bouclier ",
"bk:trash_generator": "Générateur d'ordures",
"bk:trash_generator_desc": "Oui.",
"bk:crabs_claw": "Pince de crabe",
"bk:crabs_claw_desc": "Détruit toutes les armures",
"eg_3": "Belle journée, Monsieur",
"eg_0_0": "Prendre ^^[cl lime]ces émeraudes[cl]^^",
"eg_0_1": "Les laisser",
"eg_0": "Prends [cl lime]mes émeraudes[cl], je t'en supplie!",
"eg_1": "Je m'en vais",
"bk:reverse_card": "Carte Inversion",
"bk:reverse_card_desc": "Rouler à travers les projectiles les dévie",
"bk:magnet": "Aimant",
"bk:magnet_desc": "Attraction & Affection",
"bk:glowing_mushroom": "Champignon brillant",
"bk:glowing_mushroom_desc": "Il est vibrant",
"bk:tinfoil_hat": "Chapeau en papier d'aluminium",
"bk:tinfoil_hat_desc": "Tu te sens en sécurité",
"bk:rear_window": "Vitre arrière",
"bk:rear_window_desc": "Regarde derrière toi",
"bk:refractor": "Réfracteur",
"bk:refractor_desc": "Une chance d'attaquer dans toutes les directions",
"bk:fork": "Fourchette",
"bk:fork_desc": "Ça fait mal",
"bk:rock": "Rocher",
"bk:rock_desc": "Les dégâts ont un coût",
"bk:coffee_grinder": "Moulin à café",
"bk:coffee_grinder_desc": "Projectiles petits & rapides ",
"integrations": "Integrations",
"twitch": "Twitch",
"streamer_username": "Pseudo du Twitcher",
"bk:shawarma": "Shwarma",
"bk:shawarma_desc": "Parfois les projectiles sont plus gros",
"bk:cats_ear": "Oreille de chat",
"bk:cats_ear_desc": "Esquive de malade",
"luck": "Chance",
"bk:gamepad": "Gamepad",
"bk:gamepad_desc": "FPS stable",
"bk:hotdog": "Hotdog",
"bk:bomb_shell": "Obus",
"bk:bomb_shell_desc": "Santé étrange",
"painting_no_idea": "No Idea",
"painting_tinkerer": "Tinkerer",
"painting_in_loving_memory_of_ali": "In loving memory of Ali",
"painting_happy_accident": "Happy Accident",
"painting_observing_cheese": "Observing Cheese",
"painting_chicken_enemy_unknown": "Chicken Enemy Unknown",
"painting_know_stuff": "Know Stuff",
"painting_whoops": "Whoops",
"painting_too_lake": "Too Lake",
"painting_step_through": "Threshold",
"painting_thats_a_moon": "That's a moon",
"painting_totem": "Magic Circle",
"painting_too_late": "Too Late",
"painting_whipped_cream": "Whipped Cream",
"painting_beet_boys": "Beet Bois",
"painting_moonshine": "Moonshine",
"painting_void": "The Void",
"painting_peasants": "Peasants",
"quality" : "Qualité",
"20_years_later" : "20 ans plus tard"
}
================================================
FILE: BurningKnight/Content/Locales/it.json
================================================
{
"bk:halo": "aureola",
"bk:halo_desc": "Vita su",
"bk:revolver": "Revolver",
"bk:sword": "Spada di legno",
"bk:sword_desc": "Non solamente un bastone",
"bk:heart": "Cuore",
"resume": "Continua",
"settings": "Opzioni",
"restart": "Ricomincia",
"death_message": "Sei morto",
"descend": "Scendi",
"ascend": "Sali",
"exit": "esci",
"painting_rexcellent": "rexcellent",
"painting_grannylisa": "Nonnalisa",
"painting_maanex": "maanex il Pensatore",
"painting_bk": "Cavaliere arrostito",
"painting_failpositive": "Festeggiatore Seriale",
"painting_old_man": "Un Uomo Molto Vecchio",
"painting_arthouse": "Casa dell'Arte",
"painting_black": "Universo",
"painting_milt": "Ragazzo nella neve",
"painting_skyscraper": "Grattacielo solitario",
"painting_egor": "Rex infuocato",
"painting_null": "NULL",
"painting_badosz": "Ragazzo perso nel bosco",
"painting_banana": "BANANA",
"painting_tv": "TV nel cielo",
"painting_company": "Buona compagnia",
"painting_pico": "PICO-8",
"painting_liko": "LIKO-12",
"painting_trasevol": "cane du Trasevol",
"painting_lamp": "Prendila",
"painting_scream": "Gelato",
"painting_stars": "Notte stellata",
"painting_fog": "Nei mari",
"painting_nufflee": "Bau",
"by": "da",
"old_man_0": "E' pericoloso!",
"continue_run": "Continua la Partita",
"new_run": "Nuova Partita",
"was_unlocked": "E' stata sbloccata!",
"bk:revolver_desc": "Mani in alto, @everyone!",
"bk:shovel": "Pala blu",
"bk:shovel_desc": "Ma perche' e blu???",
"beet_0": "Ciao!",
"beet_2": "seed:",
"npc_hurt_0": "Ouch.",
"npc_hurt_1": "Hei fa male.",
"npc_hurt_2": "Oh no.",
"beet_3": "Grazie <3",
"beet_1": "Vuoi piantare un seme ^^seme^^?",
"beet_1_0": "Si!",
"beet_1_1": "No.",
"beet_4": "il seme e' [vr seed]. Lo vuoi cambiare?",
"beet_4_0": "Si!",
"beet_4_1": "No.",
"beet_5": "Vabbe.",
"beet_4_2": "Mettilo a caso!",
"beet_6": "Ok. il seme e' [vr seed]!",
"bk:idol": "Idol",
"bk:idol_desc": "Una trappola nascosta si e' attivata!",
"bk:key": "Chiave d'oro",
"bk:infinite_bomb": "Bombe infinite",
"bk:infinite_bomb_desc": "Bombe riusabili",
"throw_coin": "Lancia una moneta",
"bk:potatoo": "Patata",
"bk:potatoo_desc": "Proiettili che si dividonooo",
"bk:spectacles": "occhiali magici",
"bk:spectacles_desc": "Rivela segreti",
"bk:cross": "Croce",
"bk:cross_desc": "aumenta periodo di invincibilita",
"bk:slime": "Slime",
"bk:slime_desc": "Proiettili rimbalzanti",
"bk:missile": "Missile",
"bk:missile_desc": "teleguidati",
"bk:rod_of_discord": "bacchetta della Discordia",
"bk:rod_of_discord_desc": "Teletrasportatore per @everyone",
"bk:goo": "Goo",
"bk:goo_desc": "Amico orbitante",
"bk:jelly": "Gelatina!",
"bk:jelly_desc": "^^Rimbalzoso^^",
"bk:broken_stone": "Pietra rotta",
"bk:broken_stone_desc": "Orbitale ben fatto",
"bk:nano_orb": "Orb nano",
"bk:nano_orb_desc": "Micro amici",
"bk:saturn": "Pianeta",
"bk:saturn_desc": "Of course we still love it",
"bk:soap": "Sapone",
"bk:soap_desc": "Rallenta i tuoi proiettili",
"bk:d6": "D6",
"bk:d6_desc": "^^Ripesca^^ oggetti!",
"bk:my_heart": "Il mio cuore",
"bk:my_heart_desc": "Salute su",
"bk:broken_heart": "Cuore spezzato",
"bk:broken_heart_desc": "salute su",
"bk:parcel": "Pacco",
"bk:parcel_desc": "Cura riusabile",
"bk:glass": "Vetro",
"bk:glass_desc": "Proiettili ##Fragili##",
"bk:glass_bullet": "Proiettili di vetro",
"bk:glass_bullet_desc": "Spaccavetri",
"bk:broken_guitar": "Chitarra rotta",
"bk:broken_guitar_desc": "Roll'n'rock!",
"bk:machine_gun": "Mitragloatrice",
"bk:machine_gun_desc": "Automatica",
"bk:grenade_launcher": "Lanciagranate",
"bk:grenade_launcher_desc": "Kaboom!",
"bk:shotgun": "fucile",
"bk:shotgun_desc": "Sale in faccia!",
"bk:missile_launcher": "Lancia missili",
"bk:missile_launcher_desc": "Obbiettivo agganciato!",
"bk:burst_gun": "Burst Gun",
"bk:burst_gun_desc": "Velocita' della luce",
"bk:flak_cannon": "Cannone antiaereo",
"bk:flak_cannon_desc": "e' tempo di festa!",
"bk:disk_gun": "Pistola lanciadisco",
"bk:disk_gun_desc": "Roba affilata",
"bk:duck_gun": "Pistola papera",
"bk:duck_gun_desc": "quack!",
"bk:follower": "Seguace",
"bk:follower_desc": "Seguimi!",
"bk:portal_gun": "Portal Gun",
"bk:portal_gun_desc": "Cake is a lie",
"bk:snowflake": "Fiocco di neve",
"bk:snowflake_desc": "Fermi tutti!",
"bk:restock": "Rifornimenti",
"bk:restock_desc": "scorte infinite al negozio",
"bk:charisma_ring_desc": "Sconti regali",
"bk:charisma_ring": "Anello del carisma",
"bk:battery": "Batteria",
"tomb_0": "Qui giace [cl green]Gobbo[cl] il grande",
"bk:homemade_dice": "Dado fatto in casa",
"bk:homemade_dice_desc": "^^R^^ items! (DIY)",
"shopkeeper_0": "##TI AVEVO DETTO DI NON FARLO!##",
"shopkeeper_1": "Per favore fermati!",
"shopkeeper_2": "Non lo fare.",
"shopkeeper_3": "[cl red]##PREPARATI A MORIRE!##",
"shopkeeper_4": "[cl red]LADRO!",
"shopkeeper_5": "[cl red]PRENDETELO!",
"desert": "Palazzo del deserto",
"jungle": "Giungla antica",
"ice": "Rovine Ghiacciate",
"bk:iron_boots": "Stivali di ferro",
"bk:iron_boots_desc": "Le trappole non mi faranno piu paura",
"bk:mimic_totem": "Totem dei mimic",
"bk:mimic_totem_desc": "##NIENTE PIU' MIMIC##",
"back_to_town": "Torna al villaggio'",
"bk:glass_gun": "pistola di vetro",
"bk:glass_gun_desc": "##Fragile##",
"bk:glass_shard": "frammenti do vetro",
"bk:glass_shard_desc": "solo un pezzo dell totale",
"bk:dagger": "Pugnale",
"bk:dagger_desc": "Nostalgia...",
"bk:spear": "Lancia",
"bk:spear_desc": "Braccia piu lunghe?",
"shopkeeper_6": "Benvenuto :)",
"shopkeeper_7": "Hei, vuoi un po di [cl yellow]te'[cl]?",
"shopkeeper_8": "come va?",
"back": "indietro",
"master_volume": "Principale",
"music": "Musica",
"sfx": "Effetti audio",
"graphics": "Grafica",
"audio": "Audio",
"ui_sfx": "Suoni interfaccia",
"on": "On",
"off": "Off",
"fullscreen": "Schermo intero",
"vsync": "V-Sync",
"fps": "Contatore FPS",
"speedrun_timer": "Speedrun Timer",
"screenshake": "Screen Shake",
"reset_progress": "Reset dei Progressi",
"blood_n_gore": "Sangue",
"vegan_mode": "Modalita' vegana",
"reset_settings": "Reset delle opzioni",
"are_you_sure": "Sicuro?",
"yes": "Si",
"reset_progress_dis": "Cancellerai tutti i tuoi progressi!",
"reset_settings_dis": "Fara' il reset di TUTTE le impostazioni!",
"autosave": "Salvataggio automatico",
"autopause": "Pausa automatica",
"input": "Input",
"use": "Usa",
"active": "Attiva",
"bomb": "Bomba",
"interact": "Interagisci",
"swap": "Cambia arma",
"roll": "Rotola",
"duck": "Accucciati",
"pause": "Pausa",
"none": "Nessuno",
"keyboard_controls": "Controlli tastiera",
"gamepad_controls": "Controlli gamepad",
"keyboard": "Tastieta",
"gamepad": "Gamepad",
"game": "Gioco",
"select": "Seleziona",
"cursor": "Cursore",
"bk:rip": "RIP",
"ach_bk:rip_desc": "muori",
"ach_bk:overshake": "Overshake",
"ach_bk:overshake_desc": "1000% screen shake",
"ach_bk:rip": "Obbiettivo piu' poplare",
"bk:emerald": "Smeraldo",
"shopkeeper_9": "%%^^$$$^^%%",
"shopkeeper_10": "^^Grazie!^^",
"shopkeeper_11": "che %%affare%%!",
"shopkeeper_12": "Vuoi [cl red]comprare[cl] ^^qualcosa^^?",
"shopkeeper_13": "solo per [cl green]te[cl], solo oggi!",
"shopkeeper_14": "Che [cl yellow]offerte[cl]!",
"bk:magnifier": "Lente d'ingrandimento",
"bk:magnifier_desc": "Proietti piu' grandi",
"bk:mushroom_hat": "Cappello fungo",
"bk:mushroom_hat_desc": "Gustoso?",
"bk:stone_hat": "cappello di pietra",
"bk:stone_hat_desc": "Pesante",
"bk:knight_hat": "elmo del cavaliere",
"bk:knight_hat_desc": "Buoni vecchi nemici ...",
"bk:cowboy_hat": "Cappello del cowboy",
"bk:cowboy_hat_desc": "Wild west!",
"bk:soup_hat": "Cappello zuppa",
"bk:soup_hat_desc": "^^Yummy^^",
"bk:gold_hat": "Cappello d'oro",
"bk:gold_hat_desc": "[cl yellow]Ricco!",
"bk:viking_hat": "Cappello del vichingo",
"bk:viking_hat_desc": "America!",
"bk:dunce_hat": "Cappello dell'asino",
"bk:dunce_hat_desc": "@-@",
"bk:top_hat": "Cilindro",
"bk:top_hat_desc": "Fashion!",
"bk:ushanka": "Ushanka",
"bk:ushanka_desc": "Dov' e' la mia ##balalaika?##",
"bk:valkyrie_hat": "Cappello della valchiria",
"bk:valkyrie_hat_desc": "I belive ^^I can fly!^^",
"bk:skull_hat": "Cappello teschio",
"bk:skull_hat_desc": "I soldi o la vita!",
"bk:grandma_head": "Cappello della nonna",
"bk:grandma_head_desc": "Te'?",
"bk:diamond_helmet": "Elmo di Diamante",
"bk:diamond_helmet_desc": "Zitto e scava!",
"bk:villager_head": "Testa del villico",
"bk:villager_head_desc": "Hmm?",
"bk:fez": "Fez",
"bk:fez_desc": "Cubit",
"bk:no_hat": "Togli il cappello",
"bk:no_hat_desc": "Nessun cappello - nessun problema!",
"bk:null_hat": "NULL",
"bk:null_hat_desc": "Attempt to call a null value",
"accessorytrader_0": "##VIA DI QUI!## [dl]O compra questi ^^deliziosi^^ oggetti a soli ^^%%99 diamanti l'uno%%^^!",
"accessorytrader_1": "Ciao",
"accessorytrader_2": "Hei!",
"weapontrader_0": "Vieni dentro!",
"weapontrader_1": "Buona giornata, signore!",
"weapontrader_2": "Hai voglia di comprare qualcosa?",
"activetrader_0": "Migliori offerte sul mercato!",
"activetrader_1": "Paghi due e prendi due!",
"activetrader_2": "voglio ciambelle, [dl]perpiacere perfavore!!",
"hattrader_0": "vuoi essere figo quanto me? [dl]Compra dei cappelli!",
"hattrader_1": "vuoi essere figo quanto me? [dl]anch'io bimbo.",
"hattrader_2": "^^Ha ha cappelli!^^",
"granny_0": "Wuoi del te'?",
"granny_1": "Fai una pausa te'!",
"granny_2": "Te'?",
"bk:xmas_hat": "Cappello di Babbo natale",
"bk:xmas_hat_desc": "Buon natale!",
"bk:pumpkin_hat": "Zucca intagliata",
"bk:pumpkin_hat_desc": "^^Spooky spooky skeleton^^",
"bk:cage_key": "Chiave della prigione",
"bk:cage_key_desc": "Salva ^^il tipo^^!",
"npc_0": "Aiuto! Trova la chiave!",
"npc_1": "Grazie per avermi salvato!",
"npc_2": "Veloce! Apri la porta!",
"npc_3": "Ti prego! aiuto!",
"control_0": "Premi [ic 0][ic 1] per posizionare una bomba",
"control_1": "Rotola! Premi [ic 0][ic 1] per rotolare!",
"control_2": "Premi [ic 0][ic 1] per attaccare",
"control_3": "Premi [ic 0][ic 1] per interagire",
"control_4": "Qua? [ic 0][ic 1]!",
"control_5": "Premi [ic 0][ic 1] per cambiare arma",
"shopkeeper_15": "Niente sconto per te!",
"shopkeeper_16": "Trova altri soldi e torna qui!",
"shopkeeper_17": "Prima devi pagare!",
"bk:frog": "Tele Rana",
"bk:frog_desc": "Viaggio rapido?",
"bk:sword_orbital": "Spada Orbitante",
"bk:sword_orbital_desc": "Giustizia",
"robbed": "Derubato",
"bk:gift_desc": "Cosa c'e' dentro?",
"bk:spike_ring": "Anello acuminato",
"bk:spike_ring_desc": "I tuoi nemici devono essere ##puniti##!",
"bk:fire_ring": "Anello di fuoco",
"bk:fire_ring_desc": "Lascia che i tuoi nemici brucino",
"bk:ice_ring": "Anello di ghiaccio",
"bk:ice_ring_desc": "Ghiaccia i tuoi nemici",
"bk:duck_ring": "Anello papera",
"bk:duck_ring_desc": "Ti teletrasporta se ti fanno male",
"bk:dull_blade": "Lama dalla punta arrotondata",
"bk:dull_blade_desc": "Finto autolesionista",
"bk:sharp_blade": "Lama affilata",
"bk:sharp_blade_desc": "Attento che taglia",
"bk:obsidian_shield": "Scudo di ossidiana",
"bk:obsidian_shield_desc": "Contraccolpo = 0",
"bk:bill": "Banconota",
"bk:bill_desc": "99 dollari",
"control_6": "Usa un oggetto attivo con [ic 0][ic 1]",
"bk:clover": "Quadrifoglio",
"bk:clover_desc": "Fortunato!",
"bk:d4": "D4",
"bk:d4_desc": "^^Ripesca %%i tuoi artefatti%%!^^",
"brastin_0": "trova il quadro del [cl purple]gatto[cl]!",
"elon_1": "Ecco qua, divertiti",
"bk:maanex_head": "Testa di Maanex",
"bk:maanex_head_desc": "Hmmmmm",
"bk:maanex": "Maanex",
"bk:maanex_desc": "Fa pensare i nemici",
"mob_0": "Hmmmm",
"bk:map_greenprints": "Map Greenprints",
"bk:map_greenprints_desc": "Rivela la mappa",
"bk:map": "Mappa",
"bk:map_desc": "Rivela la mappa per sempre",
"milt_1": "Voglio un regalo",
"mapuzzle_0": "Gravita'.",
"nullptr_0": "SEGFAULT.",
"copied_to_clipboard": "Copiato!",
"isaac_0": "La vita non ha sensooo...",
"isaac_1": "Percheeeeeeee",
"isaac_2": ":sob:",
"discord_0": "Vieni a salutarci! discord.gg\/rexcellent",
"old_man_5": "rotola, stolto!",
"tutorial": "Tutorial",
"bk:crying_bomb": "Bomba Piangente",
"bk:crying_bomb_desc": "Adesso anche le bombe piangono!",
"bk:matches": "Fiammiferi",
"bk:matches_desc": "Tempo di esplosione piu breve",
"bk:bomb_pack": "Pacco di bombe",
"bk:bomb_pack_desc": "Abbiamo messo bombe nelle nostre bombe!",
"bk:tnt": "TNT",
"bk:tnt_desc": "99 bombe",
"bk:weird_mushroom_desc": "Raddoppia tutto",
"bk:weird_mushroom": "Che strano fungo",
"bk:bomb_shower": "Pioggia di bombe",
"bk:bomb_shower_desc": "Piovono bombee",
"bk:black_belt": "Cintura nera",
"bk:black_belt_desc": "Non esplodere piu'",
"bk:ninjia_bomb": "Bombe Ninjia",
"bk:ninjia_bomb_desc": "Essere colpiti fa apparire bombe",
"start_new_run": "La partita corrente andra' persa!",
"bk:laser_pointer": "Puntatore laser",
"bk:laser_pointer_desc": "La mira e' piu chiara!",
"ach_bk:marauder": "Assassino",
"ach_bk:marauder_desc": "Uccidi il negoziante!",
"ach_bk:treasure_hunter": "Cacciatore di tesori!",
"ach_bk:treasure_hunter_desc": "Trova la stanza segreta",
"ach_bk:dodge_master": "Maestro dello schivo",
"ach_bk:dodge_master_desc": "Uccidi un boss senza essere colpito",
"ach_bk:dodge_overlord": "Padrone supremo dello schivo",
"ach_bk:dodge_overlord_desc": "Finisci un livello senza mai colpito",
"ach_bk:quackers": "Quackers",
"ach_bk:quackers_desc": "Overquack",
"ach_bk:tea_party": "Tea Party",
"ach_bk:tea_party_desc": "Fai merenda con la nonna",
"ach_bk:not_a_thief": "Non un ladro",
"ach_bk:not_a_thief_desc": "Finisci una partita senza prendere nessun oggetto",
"ach_bk:npc_party2": "NPC Party",
"ach_bk:npc_party2_desc": "salva tutti gli NPCs",
"bk:gold_coin": "Moneta d'oro",
"bk:iron_coin": "Moneta d'argento",
"bk:copper_coin": "Moneta di rame",
"bk:platinum_coin": "Moneta di platino",
"bk:voodoo_doll": "Bambola voodoo",
"bk:voodoo_doll_desc": "Uccide tutti i nemici nella stanza",
"hub": "Citta della schivata",
"castle": "Le rovine del castello",
"charger_0": "NESSUN OGGETTO ATTIVO RILEVATO",
"charger_1": "L'OGGETTO ATTIVO E' GIA CARICO",
"charger_2": "DOVE SONO I MIEI SOLDI?!",
"charger_3": "##HO DETTO DAMMI I MIEI SOLDI!##",
"charger_4": "##CONQUISTERO' IL MONDO!##",
"charger_5": "##MUHAHAHAHA##",
"maanex_6_0": "Certo, facciamolo!",
"maanex_6_1": "Nah.",
"maanex_6": "Ok, dammi [cl yellow][vr cost] monete[cl] e ti lasciero' aprire uno di questi scrigni. Ok?",
"maanex_5": "Hey amico, vuoi ^^tentare^^ la fortuna?",
"maanex_7": "E' stato divertente!",
"maanex_8": "Buona fortuna",
"maanex_9": "be, questa volta non e' andata:(",
"maanex_10": "%%^^WOAH^^%%",
"maanex_11": "Ma non hai abbastanza soldi!",
"maanex_12": "##FIGLIOLO?!##",
"bk:amurs_arrow": "La freccia di cupido",
"bk:amurs_arrow_desc": "Proiettili amorosi",
"bk:amurs_bow": "Arco di cupido",
"bk:amurs_bow_desc": "Vedo l'amore",
"bk:poison_flask": "Fiaschetta del veleno",
"bk:poison_flask_desc": "Proiettili velenosi",
"bk:snowball": "Palladineve",
"bk:snowball_desc": "Proiettili gelati",
"bk:peper_desc": "Proiettili piccanti",
"bk:peper": "Peperoncino",
"bk:sale_coupon": "Buono spesa",
"bk:sale_coupon_desc": "-50%!",
"bk:pet_box": "Amico in scatola",
"bk:pet_box_desc": "C'e' qualcuno?",
"bk:crate": "Cratere Orbitante",
"bk:crate_desc": "C'e' nessuno?",
"bk:strawberry": "Fragola",
"bk:strawberry_desc": "Dolci Memorie",
"bk:wings": "Ali",
"bk:wings_desc": "I belive I can fly",
"bk:coin_pouch": "Sacca delle monete",
"bk:coin_pouch_desc": "Ti da' monete",
"bk:key_pouch": "Sacca delle chiavi",
"bk:key_pouch_desc": "Ti da' chiavi",
"bk:bomb_pouch": "Sacca delle bombe",
"bk:bomb_pouch_desc": "Ti da' Bombs",
"bk:pouch_pouch": "Sacca delle sacche",
"bk:pouch_pouch_desc": "Ti da' sacche",
"bk:lightsaber": "Svetsaber",
"bk:lightsaber_desc": "Eri il prescielto!",
"bk:snail": "Lumachina",
"bk:snail_desc": "Rallentatore di massa",
"bk:spike": "Trappola",
"bk:spike_desc": "Danno maggiore",
"bk:mushroom": "Funghetto",
"bk:mushroom_desc": "Velocita' maggiore",
"bk:candy": "Caramella",
"bk:candy_desc": "^^Pieno di zuccheri^^, velocita' di fuoco maggiore",
"bk:glasses": "Occhiali",
"bk:glasses_desc": "precisione maggiore",
"bk:ruler": "Righello",
"bk:ruler_desc": "portata piu lunga",
"bk:stopwatch": "Cronometro",
"bk:stopwatch_desc": "Venir colpito ti fa controllare il tempo",
"bk_0": "##NON TI AZZARDARE A TOCCARLO!##",
"bk_1": "##TI HO DETTO NON TOCCARE!##",
"bk_2": "##NON POTRAI MAI SCONFIGGERE [cl red]IL BURNING KNIGHT[cl], SCIOCCO!##",
"bk_3": "##PREPARATI A MORIRE!##",
"bk_4": "^^CHE ASSURDITA'^^",
"shopkeeper_18": "[cl red]^^OFFERTONE![cl]",
"dm_0": "@@Benvenuto@@",
"ach_bk:deal": "Fantastica decisione",
"ach_bk:deal_desc": "Fai un affare con il mago oscuro",
"ach_bk:grannys_gift": "Regalo di nonna",
"ach_bk:grannys_gift_desc": "prendi un regalino dalla nonna",
"ach_bk:shopper": "Compra a piu' non posso",
"ach_bk:shopper_desc": "Compra ogni oggetto nel negozio",
"bk_5": "NON CI PROVEREI NEANCHE A PARLARE CON LUI",
"bk_6": "##UCCIDILO, [cl lime]EDWARD[cl]!##",
"bk_7": "[cl lime]EDWARD[cl], ##NOOOOOO!!!!##",
"bk_8": "OH ANDIAMO, SMETTILA DI ESPLODERMI IL CASTELLO!",
"bk_9": "[cl pink]NONNA[cl],[dl] POTRESTI MORIRE, PERFAVORE##?!?##",
"bk_10": "MAESTRO,[dl] LE HO PORTATO [cl green]GOBLIN[cl]",
"dm_1": "Molto bene[dl], grazie[dl], [cl red]Limpor[cl]",
"dm_2": "##SII, si, ho bisogno di piu' [cl orange]potere[cl]!##",
"dm_3": "##PIU' [cl orange]POTERE[cl]!",
"dm_4": "Posso sentire il [cl orange]potere[cl] scorrermi nelle vene!",
"granny_3": "Tu sarai il primo, [cl red]Limpor[cl]!",
"granny_4": "Benvenuto, [cl green]Gobbo[cl]!",
"granny_5": "Buona fortuna nella tua triste avventura!",
"bk:meat_guy": "Meat Guy",
"bk:meat_guy_desc": "Figo!",
"bk:bullet_stone": "Protettili di pietra",
"bk:bullet_stone_desc": "He attac, he protec, but most importantly, he cute as hecc",
"bk:batman": "Batman",
"bk:batman_desc": "non aiuta, ma ti rifornisce di BATterie",
"vibration": "Vibrazione",
"bk:sharp_arrow": "Freccia affilata",
"bk:sharp_arrow_desc": "proiettili penetranti",
"machine_0": "Inserisci una [cl yellow]moneta",
"player_0": "Papa'?? ##Che cosa ti han fatto?!?##",
"bk:boomerang": "Boomerang",
"bk:boomerang_desc": "Proiettili boomerang",
"bk:backpack": "Zaino",
"bk:backpack_desc": "il mio amico orso",
"place_an_item": "metti un oggetto",
"bk:crystal": "Cristallo",
"bk:crystal_desc": "Il potere dell'arcobaleno",
"bk:prism": "Prisma",
"bk:prism_desc": "Proiettili -> arcobaleno",
"scourged": "Maledetto",
"bk:bomb": "Bomba",
"bk:scourge_of_egg": "Maledizione delle uova",
"bk:scourge_of_egg_desc": "mischia i nomi degli oggetti",
"bk:scourge_of_unknown": "Maledizione dell'ignoto",
"bk:scourge_of_unknown_desc": "Oggetti nascosti",
"bk:scourge_of_blood": "Maledizione del sangue",
"bk:scourge_of_blood_desc": "Difficolta' doppia (e nemici)",
"bk:scourge_of_risk": "Maledizione del rischio",
"bk:scourge_of_risk_desc": "Vita nascosta",
"bk:scourge_of_keys": "Maledizione delle chiavi",
"bk:scourge_of_keys_desc": "consumabili nascosti",
"bk:scourge_of_lost": "Maledizione dei perduti",
"bk:scourge_of_lost_desc": "Amnesia",
"bk:scourge_of_scourged": "Maledizione delle Maledizioni",
"bk:scourge_of_scourged_desc": "Maledizioni ovunque",
"bk:scourge_of_illness": "Maledizione della malattia",
"bk:scourge_of_illness_desc": "raccogliere cuori cura molto meno",
"bk:scourge_of_death": "Maledizione della morte",
"bk:scourge_of_death_desc": "Modalita' difficile",
"bk:ancient_revolver": "Revolver antico",
"bk:ancient_revolver_desc": "Sembra figo",
"bk:assault_rifle": "Fucile d'assalto",
"bk:assault_rifle_desc": "Raffiche",
"fountain_0": "Porta 5 monete e sarai benedetto",
"fountain_1": "Sei stato parzialmente purificato",
"fountain_2": "Sei stato pienamente purificato",
"fountain_3": "Sei gia stato purificato",
"buffed": "Buffed",
"nerfed": "Nerfed",
"restored": "Restaurata",
"damaged": "Danneggiato",
"cleansed": "Purificato",
"gifted": "Migliorato",
"lucky": "Fortunato",
"unlucky": "Sfortunato",
"max_hp": "Vita massima",
"touch": "tocca",
"break": "rompi",
"no_coins": "Nessuna moneta",
"old_man_6": "It's dangerous to go alone, take this!",
"roger_0": "Kaboom!",
"roger_1": "##*BOOM*##",
"roger_2": "Boom boom shakataka!",
"bk:shield": "Scudo",
"bk:gift": "Regalo",
"bk:shield_pouch": "Sacca degli scudi",
"bk:shield_pouch_desc": "Ti da' scudi",
"bk:shield_buddy": "Amico scudo",
"bk:shield_buddy_desc": "Protegge",
"bk:skeleton_key": "Chiave scheletro",
"bk:skeleton_key_desc": "99 chiavi",
"bk:jar": "Vasetto della vita",
"bk:jar_desc": "clinck!",
"bk:star": "Stella",
"bk:star_desc": "protegge",
"bk:car_bomb": "Automobile bomba",
"bk:car_bomb_desc": "Servizio di consegna delle bombe",
"bk:grenade": "Granata",
"bk:grenade_desc": "Fa' detonare le bombe in un sol colpo ",
"trash_goblin_0": "Liberami dalla mia [cl purple]maledizione[cl]! Perfavore!",
"trash_goblin_1": "Sono libero![dl] Grazie infinite!",
"boxy_0": "chiaveccellente!",
"boxy_1": "Che scatola fantastica!",
"boxy_2": "Hai bisogno di carta regalo?",
"trash_goblin_2": "^^Smoke on the water [ic 0] [ic 1]^^",
"bk:vampire_bat": "Ammazzavampiri",
"bk:vampire_bat_desc": "Rigenera",
"shields": "Scudi",
"bk:mustache": "Baffi",
"bk:mustache_desc": "VIP",
"bk:bloody_chest": "Scrigno insanguinato",
"bk:bloody_chest_desc": "Scrigno che cura",
"bk:bloody_shield": "Scudo insanguinato",
"bk:bloody_shield_desc": "Scudi per sempre!",
"bk:cutsaw": "sega",
"bk:cutsaw_desc": "i nemici pagheranno",
"vampire_0": "Yum!",
"vampire_1": "fantastico!",
"vampire_2": "Cosi dolce!",
"vampire_3": "Conosciamo le regole, [cl red]^^vero[cl]?",
"vampire_4": "^^Mmmmmmm^^",
"vampire_5": "Di che gruppo sanguineo sei?",
"vampire_6": "Gustosissimo",
"duck_2": "Ti piacerebbe partecipare in un sondaggio?",
"duck_7_0": "Si",
"duck_7_1": "No",
"duck_7": "Prenderai questo baule?",
"duck_4": "Ottimo lavoro! Tieni questo baule",
"duck_5": "Non sono daccordo...",
"duck_6_0": "L'universo",
"duck_6_1": "^^Quark^^",
"duck_6": "A cosa sto pensando?",
"duck_8_0": "[cl red]Rosso[cl]",
"duck_8_1": "[cl blue]Blu[cl]",
"duck_8": "Qual'e' il mio ^^%%colore%%^^ preferito?",
"duck_9_0": "Un gatto",
"duck_9_1": "L'hai appena detto",
"duck_9": "Chi ha detto miao?",
"duck_10_0": "0",
"duck_10_1": "1",
"duck_10": "Cos'e' meglio?",
"duck_11_0": "Cosa, uovo?",
"duck_11_1": "\\[_Lo accoltella_]",
"duck_11": "Tu sei un tipo da salsa",
"duck_12_0": "Pulcino",
"duck_12_1": "Uovo",
"duck_12": "Cos'e venuto prima?",
"duck_13_0": "Niente.",
"duck_13_1": "Uno snack.",
"duck_13_2": "Un uovo.",
"duck_13_3": "Pollo fritto.",
"duck_13": "Cos'hai mangiato oggi?",
"duck_14": "Ouch.",
"duck_17_0": "Certo",
"duck_17_1": "##NAAAAAH##",
"duck_17": "Vuoi della ananas sulla tua pizza?",
"duck_18_0": "Bianco!",
"duck_18_1": "[cl yellow]Giallo[cl]!",
"duck_18": "Di che colore e' il formaggio?",
"nurse_0": "Sei uno splendore, dolcezza!",
"nurse_1": "Potrei curarti un po, ma ho bisogno di [cl yellow][vr price] soldi[cl]",
"nurse_2": "Spero non abbia fatto male",
"elon_4": "Tutto fatto, divertiti",
"elon_2_0": "andiamo",
"elon_2_1": "Spetta",
"elon_2": "Vuoi provare la mia magia?",
"elon_3": "Posso trasformare la tua arma in un altra",
"elon_5": "Vabbe'",
"elon_7": "hei, che arma hai???",
"gobetta_0": "<3",
"gobetta_1": ":3",
"gobetta_2": "=)",
"gobetta_3": "*blush*",
"gobetta_4": "Sei.. tu?",
"gobetta_5": "E' passato cosi' tanto tempo...",
"ach_bk:desert": "arido e asciutto",
"ach_bk:desert_desc": "Raggiungi il Palazzo del Deserto",
"ach_bk:jungle": "Api",
"ach_bk:jungle_desc": "Raggiungi la Giungla Antica",
"rooms_explored": "Stanze esplorate",
"bk:shadow_cloak_desc": "No tu",
"bk:shadow_cloak": "Mantello d'Ombra",
"bk:dynamite_stick": "Candela di dinamite",
"bk:dynamite_stick_desc": "Vuoi esplodere?",
"bk:chalice_of_blood": "Calice di sangue",
"bk:chalice_of_blood_desc": "Il dolore invoca rabbia, rabbia invoca danno",
"bk:detonator": "Detonatore",
"bk:detonator_desc": "Detonatore esplosivo",
"invincibility_time": "Tempo di invincibilita'",
"accuracy": "Precisione",
"range": "Range",
"fire_rate": "velocita' di fuoco",
"speed": "velocita'",
"bk:talisman_of_foresight": "Talismano della premunizione",
"bk:talisman_of_foresight_desc": "Apri gli occhi e vedi le stanze vicine!",
"bk:scourge_ring": "Anello della maledizione",
"bk:scourge_ring_desc": "Niente piu' maledizioni",
"snek_0": "buona.",
"snek_1": "Grazzzie",
"snek_2": "Fantassstico",
"snek_3": "come sssstai?",
"snek_4": "Buona giornata",
"snek_5": "Vuoi comprare qualcossssa?",
"snek_6": "Devo sssoddisfare i miei clienti...",
"snek_7": "Faro' cio' che devo!",
"bk:snek": "Serpe",
"bk:snek_desc": "ssnack?",
"boxy_3": "^^:wave:^^",
"boxy_4": "Hei, hai una chiave in piu'?",
"boxy_5": "Avresti qualche chiave da regalarmi?",
"bk:blank": "Blank",
"bk:blank_desc": "_Blank Text_",
"bk:blank_bombs": "Blank Bombs",
"bk:blank_bombs_desc": "Bullet Shield",
"bk:explosive_bullets": "Proiettili esplosivi",
"bk:explosive_bullets_desc": "Esplosivi",
"bk:random_bullets": "Proiettili a caso",
"bk:random_bullets_desc": "RNG",
"bk:cup": "Tazza",
"bk:cup_desc": "Tazza per la nonna",
"bk:cartridge": "Cartuccia",
"bk:cartridge_desc": "Cartuccia per il mago nero",
"bk:marriage_ring": "Anello di matrimonio",
"bk:marriage_ring_desc": "Mago nero e nonna per sempre !",
"boxy_7": "Voglio chiavi",
"boxy_8": "Non hai abbastanza chiavi :(",
"boxy_9": "Ho finalmente abbastanza chiavi per ^^aprire^^!",
"roger_3": "Ti dispiace pagare?",
"roger_4": "Niente sconti oggi",
"roger_5": "Prima le bombe",
"vampire_7": "Non hai abbastanza vita",
"vampire_8": "Non faccio sconti",
"vampire_9": "La tua vita e troppo bassa",
"ach_bk:scourged": "Maledetto",
"ach_bk:scourged_desc": "Prendi un gettone per una maledizione",
"ach_bk:scourged_weapon": "Arma maledetta",
"ach_bk:scourged_weapon_desc": "Prendi un arma maledetta",
"rerolled": "Ripesca",
"ach_bk:open_up": "Apri",
"ach_bk:open_up_desc": "Compra tutto da Boxy",
"ach_bk:snek": "Serpente domestico",
"ach_bk:snek_desc": "Un serpente come amico",
"bk:scourge_of_greed": "Maledizione dell'avidita'",
"bk:scourge_of_greed_desc": "Prezzi alti",
"killed_by": "Ucciso da",
"kills": "Uccisioni",
"time": "Tempo",
"depth": "Profondita'",
"bk:blank_bullets": "Proiettili Blank",
"bk:blank_bullets_desc": "Blank",
"bk:lego": "Costruttore",
"bk:lego_desc": "pestarli fa male...",
"bk:iron_armor": "Armatura di metallo",
"bk:iron_armor_desc": "Da' scudi",
"bk:round_shield": "Scudo rotondo",
"bk:round_shield_desc": "assorbe danni da contatto",
"bk:arkhalis": "Arkhalis",
"bk:arkhalis_desc": "La leggenda in persona",
"bk:inverted_arkhalis": "Arkhalis invertito",
"bk:inverted_arkhalis_desc": "L'aiuto arriverà a chi e' a corto di salute",
"bk:gun_sword": "Spada pistola",
"bk:gun_sword_desc": "Preparatevi a passare dei guai, dei guai molto grossi!",
"ach_bk:scourge_king_desc": "10 punti maledizione",
"ach_bk:scourge_king": "Cavaliere maledetto",
"ach_bk:sting_operation": "Operazione pungilione",
"ach_bk:sting_operation_desc": "Sconfiggi l'ape regina",
"ach_bk:mummified": "Mummificato",
"ach_bk:mummified_desc": "Sconfiggi il faraone",
"ach_bk:democracy": "Democrazia",
"ach_bk:democracy_desc": "Sconfiggi il Vecchio Re",
"pharaoh_scream": "##PREPARATI AD ESSERE MUMMIFICATO!##",
"queen_bee_scream": "##PER [cl yellow]LORD MIELE[cl]!##",
"bk:half_heart": "Mezzo Cuore",
"right": "Destra",
"down": "Giu'",
"left": "Sinistra",
"up": "Su",
"painting_cat": "Gatto Dipinto",
"bk:axe": "Ascia",
"bk:axe_desc": "Ha promesso di ritornare",
"bk:guitar": "Chitarra",
"bk:guitar_desc": "Non e' accordata",
"bk:glass_sword": "Spada di Vetro",
"bk:glass_sword_desc": "L'arma dei Maestri",
"bk:chicken": "Aletta di Pollo",
"bk:chicken_desc": "E' piccante",
"bk:pickaxe": "Piccone",
"bk:pickaxe_desc": "Scava, villico!",
"bk:mana": "Mana",
"bk:half_mana": "meta' Mana",
"bk:lava_wand": "Bacchetta Lava",
"bk:lava_wand_desc": "Roba Bollente",
"bk:web_wand": "Bacchetta spada",
"bk:web_wand_desc": "Fornitore di World-wide web",
"bk:slap_stick": "Batacchio",
"bk:slap_stick_desc": "Slap",
"sensivity": "Sensibilita'",
"no": "No",
"scale": "Scala",
"ach_bk:ice": "Era Glaciale",
"ach_bk:ice_desc": "Raggiungi le Rovine Ghiacciate",
"ach_bk:library": "Testi Sacri",
"ach_bk:library_desc": "Raggiungi la Biblioteca Segreta",
"bk:ice_skates": "Pattini da ghiaccio",
"bk:ice_skates_desc": "Immunita' al ghiaccio",
"bk:campfire_in_bottle": "Falo' in bottiglia",
"bk:campfire_in_bottle_desc": "Immunita' al gelo",
"library": "Biblioteca Segreta",
"ach_bk:cat_without_a_hat": "Gatto senza Cappello",
"ach_bk:cat_without_a_hat_desc": "Trova il Dipinto del Gatto",
"ach_bk:rich": "Carta igenica",
"ach_bk:rich_desc": "Ottieni 99 monete",
"ach_bk:rescue_operation": "Operazione di salvataggio",
"ach_bk:rescue_operation_desc": "Salva un NPC",
"ach_bk:tutorial": "Guru",
"ach_bk:tutorial_desc": "Finisci il tutorial",
"ach_bk:fancy_hat": "Cappello di Lusso",
"ach_bk:fancy_hat_desc": "Compra un cappello",
"ach_bk:unlock": "Sbloccatore",
"ach_bk:unlock_desc": "Sblocca un oggetto",
"floor_brightness": "Luminosita' del pavimento",
"ach_bk:shielded": "Scudi su",
"ach_bk:shielded_desc": "Ottieni uno scudo",
"run_type": "modalita'",
"run_regular": "Normale",
"run_challenge": "Sfida",
"damage_taken": "Danno subito",
"km": "km",
"distance_traveled": "Distanza Percorsa",
"seed": "Seme",
"score": "Punteggio",
"new_high_score": "Nuovo Record!",
"items_collected": "Oggetti collezionati",
"boss_rush": "Boss Rush",
"run_bossrush": "Boss rush",
"bk:blindfold_desc": "RIP le mie armi",
"bk:blindfold": "Bendato",
"daily_run": "Partita Giornaliera",
"builder_0_0": "certo, tieni",
"builder_0_1": "non ho soldi per ste cose scusa :(",
"builder_0": "Stavo pensando di fare una scorciatoia dal villaggio a qui, ma ho bisogno di altre [vr need] [ic 0] monete. Puoi aiutarmi?",
"builder_1": "Ma non hai monete! :(",
"builder_2": "Grazie per il tuo investimento!",
"builder_3": "Finalmente ho abbastanza soldi per completare il progetto! Grazie mille!",
"builder_4": "Okay, tranquillo :)!",
"shortcut_is_broken": "La scorciatoia e' rotta",
"ach_bk:boss_rush": "Sfidante dei Boss",
"ach_bk:boss_rush_desc": "Sconfiggi tutti i Boss nella Boss Rush",
"ach_bk:daily": "Gloria giornaliera",
"ach_bk:daily_desc": "Completa la sfida giornaliera",
"ach_bk:desert_shortcut": "Scorciatoia del Palazzo del Deserto",
"ach_bk:desert_shortcut_desc": "Aggiusta la scorciatoria del Palazzo del Deserto",
"ach_bk:jungle_shortcut": "Scorciatoia della Giungla Antica",
"ach_bk:jungle_shortcut_desc": "Aggiusta la scorciatoria della Giungla Antica",
"ach_bk:ice_shortcut": "Scorciatoia delle Rovine Ghiacciate",
"ach_bk:ice_shortcut_desc": "Aggiusta la scorciatoria del Rovine Ghiacciate",
"ach_bk:library_shortcut": "Scorciatoia della Bibloteca Segreta",
"ach_bk:library_shortcut_desc": "Aggiusta la scorciatoria della Bibloteca Segreta",
"ach_bk:fashion_matters2": "Le apparenze contano",
"ach_bk:fashion_matters2_desc": "Compra tutti i cappelli",
"ach_bk:10_challenges": "Sfidante",
"ach_bk:10_challenges_desc": "Completa 10 sfide",
"ach_bk:20_challenges": "Sfidante 2.0",
"ach_bk:20_challenges_desc": "Completa 20 sfide",
"ach_bk:30_challenges": "Sfidante 3.0",
"ach_bk:30_challenges_desc": "Completa 30 sfide",
"ach_bk:bk_no_more": "Niente piu' BK",
"ach_bk:bk_no_more_desc": "Sconfiggi il Burning Knight",
"ach_bk:dm_no_more": "Niente piu' Mago Nero",
"ach_bk:dm_no_more_desc": "Sconfiggi il Mago Nero",
"ach_bk:egor_no_more": "Niente piu' Egor",
"ach_bk:egor_no_more_desc": "???",
"ach_bk:loop": "Ci risamo",
"ach_bk:loop_desc": "Entra nel loop",
"coins_collected": "Monete raccolte",
"bk:cup_head": "Cup Head",
"bk:cup_head_desc": "Fatti una tazza di te",
"bk:mustache_hat": "Baffi",
"bk:mustache_hat_desc": "AFK",
"bk:propeller_hat": "Cappello elica",
"bk:propeller_hat_desc": "Gira!",
"bk:sunglasses": "Occhiali da sole",
"bk:sunglasses_desc": "Funzionano anche con la luna!",
"bk:cap": "Cappello",
"bk:cap_desc": "Cool @-@",
"bk:eyes": "Occhi",
"bk:eyes_desc": "@ @",
"bk:eye": "Occhio",
"bk:eye_desc": "@",
"bk:hair": "Capelli",
"bk:hair_desc": "Elegante",
"won": "vinto",
"won_message": "Hai vinto!",
"garderobe_sign": "Camerino",
"darkmarket_tip": "~~[cl purple]Maledizione[cl] o [cl yellow]30 monete[cl]@@",
"mike_0": "Devi pagarmi [cl green]3 smeraldi",
"mike_1": "Prova la Boss Rush per soli [cl green]3 smeraldi[cl]!",
"bk:weird_potion": "Strana Pozione",
"bk:weird_potion_desc": "Strani Proiettili",
"bk:megaphone": "Megafono",
"bk:megaphone_desc": "Proiettili Espandibili",
"scourge": "Maledizione",
"scourge_stats": "Maledizioni",
"run_daily": "Giornaliera",
"completed_on": "Completata il",
"complete": "completata",
"next_daily_in": "[cl gray]La prossima comincia in[cl]",
"hours": "ore",
"minutes": "minuti",
"seconds": "secondi",
"ach_bk:star": "La stella dello show",
"ach_bk:star_desc": "Ottieni 3 orbitali",
"ach_bk:family": "Piccola Famiglia Felice",
"ach_bk:family_desc": "Ottieni 3 animali domestici",
"ach_bk:return_to_sender": "No tu",
"ach_bk:return_to_sender_desc": "Uccidi un nemico con il suo stesso proiettile",
"ach_bk:van_no_gogh": "Van No Gogh",
"ach_bk:van_no_gogh_desc": "Distruggi 100 dipinti",
"ach_bk:dark_market": "Nascondiglio criminale",
"ach_bk:dark_market_desc": "Scendi nel Mercato Nero",
"ach_bk:spikes": "Roba Affilata",
"ach_bk:spikes_desc": "Attiva 100 trappole in una sola partita",
"ach_bk:white_flag": "Senza armi!",
"ach_bk:white_flag_desc": "Completa una stanza senza mai usare armi",
"quack": "[cl yellow]Quack![cl]",
"pixel_perfect": "Pixel Perfect",
"bk_11": "TI PERDONO PER STA VOLTA.. MA ##NON## RIFARLO PIU'!",
"leaderboard": "Leaderboard",
"display": "Display",
"around_you": "Intorno a te",
"friends": "Amici",
"global": "Globale",
"loading": "Caricamento",
"generating": "Generando",
"cursor_radius": "Raggio Cursore",
"no_scores_yet": "Nessun punteggio ancora",
"no_score_yet": "Nessun punteggio ancora",
"run": "Partita",
"top": "Miglior",
"quick_restart": "Ricomincia veloce",
"painting_dungeon": "Dungeon",
"painting_goose": "Mini Oca",
"painting_chess": "Elefante volante",
"painting_peach": "Un pesco",
"bk:no_lamp": "Nessuna lampada",
"bk:explosive_lamp": "Lampada esplosiva",
"bk:explosive_lamp_desc": "Quando i boom sono piu' significativi",
"bk:shielded_lamp": "Lampada scudo",
"bk:shielded_lamp_desc": "Scudi su!",
"lamp": "Lampada",
"bk:brain": "Mega Cervello",
"bk:brain_desc": "Dimensioni cervello: Mega",
"bk:heart_amulet": "Amuleto Cuore",
"bk:heart_amulet_desc": "+1 alla dimensione del cuore",
"bk:star_amulet_desc": "Mana su",
"bk:star_amulet": "Amuleto Stella",
"bk:coin_amulet": "Amuleto Moneta",
"bk:coin_amulet_desc": "Le monete valgono di piu'",
"bk:key_amulet": "Amuleto Chiave",
"bk:key_amulet_desc": "Le chiavi valgono di piu'",
"bk:bomb_amulet": "Amuleto Bomba",
"bk:bomb_amulet_desc": "Le bombe valgono di piu'",
"bk:eye_amulet": "Amuleto Occhio",
"bk:eye_amulet_desc": "Fa male essere inaccurati",
"bk:eye_patch": "Benda sull'occhio",
"bk:eye_patch_desc": "Siete pronti ragazzi?",
"bk:toilet_paper": "Carta Igenica",
"bk:toilet_paper_desc": "E sempre finita",
"bk:decoy": "Esca",
"bk:decoy_desc": "Esplode",
"bk:wallet": "Amico portafoglio",
"bk:wallet_desc": "Contiene le tue monete",
"bk:skele_buddy": "Amico scheletrico",
"bk:skele_buddy_desc": "SpaventosooOoO!",
"bk:mega_bomb": "Mega bombe",
"bk:mega_bomb_desc": "Dimensione Bombe: Mega",
"bk:condensed_milk": "Latte condensato",
"bk:condensed_milk_desc": "Pixel veloci - nemici piu' lenti",
"bk:marshmallow": "Marshmallow",
"bk:marshmallow_desc": "Appiccicoso",
"bk:orbital_multiplier": "Moltiplicatore di orbitali",
"bk:orbital_multiplier_desc": "Piu' orbitali!",
"bk:pet_multiplier": "Moltiplicatore di animali domestici",
"bk:pet_multiplier_desc": "Piu amici!",
"bk:ghost_bullets": "Proiettli fantasma",
"bk:ghost_bullets_desc": "I muri non li fermeranno",
"bk:weight": "Pesi pesanti",
"bk:weight_desc": "Moltiplicatore di gravita",
"bk:d2": "D2",
"bk:d2_desc": "Prendere o lasciare",
"bk:ethernal_d6": "D6 Eterno",
"bk:ethernal_d6_desc": "Ritira E\/O Distruggi",
"bk:billiard": "Biliardo",
"bk:billiard_desc": "I proiettili rimbalzano",
"bk:enraged_bullets": "Proiettili furiosi",
"bk:enraged_bullets_desc": "Proiettile batte proiettile",
"bk:rewind_button": "Pulsante per riavvolgere",
"bk:rewind_button_desc": "Aspetta un attim..",
"bk:piggy_bank": "Salvadanaio",
"bk:piggy_bank_desc": "I miei risparmi di una vita",
"coins": "Monete",
"bk:death_star": "Death Star",
"bk:death_star_desc": "RIP Alderan",
"bk:soldering_iron": "Saldatore",
"bk:soldering_iron_desc": "E' caldo",
"bk:can": "Lattina",
"bk:can_desc": "Proiettili doppi",
"bk:swimming_mask": "Maschera da nuoto",
"bk:swimming_mask_desc": "E' un arma segreta",
"bk:bullet_chair": "Sedia proiettile",
"bk:bullet_chair_desc": "$ gambe 4 pistole",
"bk:cell": "Cellula",
"bk:cell_desc": "I proiettili si moltiplicano",
"bk:brick": "iBrick",
"bk:brick_desc": "Livelli piu grandi",
"bk:ring_of_pain": "Anello del dolore",
"bk:ring_of_pain_desc": "Farsi male fa male a tutti",
"bk:schrodingers_cat": "Il Gatto di Schrödingers",
"bk:schrodingers_cat_desc": "Essere o non essere (50% probabilita')",
"bk:smoke_bomb": "Bomba fumogena",
"bk:smoke_bomb_desc": "Fuga stile ninja",
"bk:chest_ring": "Anello dei bauli",
"bk:chest_ring_desc": "Piu' Bauli!",
"bk:empty_shell": "Cartuccia vuota",
"bk:empty_shell_desc": "Possibilita' di distruggerei proiettili nemici",
"bk:parachute": "Paracadute",
"bk:parachute_desc": "Immune ai dirupi",
"bk:spiked_cookie": "Biscotto spinato",
"bk:spiked_cookie_desc": "(munch) hei ha le spine (munch)",
"bk:shooty": "Shooty",
"bk:shooty_desc": "Spara!",
"bk:rabbit_bullets": "Proiettili coniglio",
"bk:rabbit_bullets_desc": "Si moltiplicano",
"bk:pandoras_box": "Vaso di pandora",
"bk:pandoras_box_desc": "C'e' il male dentro",
"bk:bubbles": "Bolle",
"bk:bubbles_desc": "Amici di bolla",
"bk:match": "Fiammifero",
"bk:match_desc": "Fuoco per tutti",
"bk:hammer": "Martello",
"bk:hammer_desc": "Rompe l'armatura",
"bk:helmet": "Elmo di metallo",
"bk:helmet_desc": "Possibilita' di ignorare danni subiti",
"bk:beer": "Birra",
"bk:beer_desc": "Danno furioso",
"bk:the_eye": "L'occhio",
"bk:the_eye_desc": "Sta guardando",
"bk:mimics_tooth": "Il dente del Mimic",
"bk:mimics_tooth_desc": "Attrae Mimics",
"ach_bk:mimic": "Lo Spavento",
"ach_bk:mimic_desc": "Trova un Mimic",
"bk:paper_airplane": "Aereoplanino di carta",
"bk:paper_airplane_desc": "Proiettili automatici",
"ach_bk:ice_boss": "Let It Go",
"ach_bk:ice_boss_desc": "Uccidi la regina di ghiaccio",
"ice_queen_scream": "^^[cl cyan]Ahem",
"painting_agency": "Benvenuto in agenzia",
"language": "Lingua",
"inventory": "Inventario",
"guitar": "Piu' volume!",
"bk:pouch": "Borsa",
"bk:alien_glasses": "Occhiali Alieni",
"bk:alien_glasses_desc": "Vedo di piu'",
"bk:led": "LED",
"bk:led_desc": "Lampada",
"bk:fragile_lamp": "Lampada Fragile",
"bk:fragile_lamp_desc": "1 hit K.O.",
"painting_guitar": "Alza il volume!",
"ach_bk:maanex": "Et tu, Brut?",
"ach_bk:maanex_desc": "Uccidi Maanex mentre indossi la sua maschera",
"dad_0": "figliolo![dl] Devo andare a trovare [cl red]la Lampada[cl]. Ti lascio al comando.",
"dad_1": "Se non ritorno, non cercarmi. Ciao!",
"son_0": "##NOOOOOOO##",
"gobbo_0": "figliolo, [cl green]mio padre[cl] miha lasciato 20 anni fa. Devo andare a cercarlo.",
"gobbo_1": "Ti lascio al comando. Ciao!",
"dm_5": "Un nuovo e ^^migliore^^ [cl red]pupazzo[cl]![dl] ##MUHAHAHA##",
"dm_6": "Mi senti, [cl red]Limpor?",
"heinur_0": "##NO[dl], NON DI NUOVO!##",
"nbk_0": "##SI, PADRONE##",
"bk_12": "##HO FINITO I RE, COMBATTI CON ME, SCIOCCO!##",
"bk:headshot_gun": "Pistola Storta",
"bk:headshot_gun_desc": "Colpo alla testa",
"bk:laser_cannon": "Cannone Laser",
"bk:laser_cannon_desc": "Haha, laser go pew pew",
"credits": "Credits",
"head_0": "sciocco",
"tech": "Techno",
"ach_bk:collector": "Collezionista",
"ach_bk:collector_desc": "Sblocca tutti gli oggetti",
"bk:treasure_key": "Chiave Rossa",
"bk:treasure_key_desc": "Apre Scappatoie",
"bk:pass": "Pass",
"bk:pass_desc": "Identificati!",
"bk:bucket": "Secchio",
"bk:bucket_desc": "Inutile senza il suo contenuto",
"bk:water_bucket": "Secchio d'acqua",
"bk:water_bucket_desc": "Calma [cl red]il Fuoco[cl]",
"bk:snow_bucket": "Secchio di neve",
"bk:snow_bucket_desc": "Forse, si scioglie",
"m2_0": "Non mi riprenderò mai finanziariamente",
"m2_1": "Ottimo lavoro!",
"m2_2": "Hey, vuoi ^^migliorare^^ le tue %%abilità%%?",
"m2_3": "Usa ^^%%il Computer%%^^ per controllare la Chela!",
"maanex2_0_0": "Prendi i miei soldi!",
"maanex2_0_1": "Non questa volta, grazie.",
"maanex2_0": "Okay, dammi[cl yellow][vr cost] monete[cl] e puoi provare la Chela!",
"dm_7": "Facciamo una partita",
"bkw_0": "UN ALTRO[cl red]INTRUSO[cl]!",
"bkw_1": "##FUORI DI QUI##[dl], O USERO' LA FORZA!",
"bkw_2": "Sto cercando [cl green]mio padre",
"bkw_3": "TI HO _AVVERTITO_",
"spanish_inquisition": "[cl red]Inquisizione Spagnola",
"lp_0": "Ottimo lavoro, [cl purple]Ritta[cl][dl], riavvio [cl green]la simulazione[cl][dl].[dl].[dl].",
"bk:broken_bucket": "Secchio Rotto",
"bk:broken_bucket_desc": "Protecc",
"bk:ankh": "Ankh",
"bk:ankh_desc": "Vita Eterna",
"bk:broken_ankh": "Ankh Rotto",
"bk:broken_ankh_desc": "Vita Eterna?",
"bk:what": "cosa",
"bk:what_desc": "sul serio, COSA?",
"bk:gold_minigun": "Minigun d'Oro",
"bk:gold_minigun_desc": "Haha budget go brrr",
"bk:gold_dagger": "Pugnale d'Oro",
"bk:gold_dagger_desc": "Old but gold",
"bk:gold_revolver": "Revolver d'Oro",
"bk:gold_revolver_desc": "Ricoprimi d'Oro",
"bk:gold_axe": "Ascia d'Oro",
"bk:gold_axe_desc": "solo un ascia d'Oro",
"painting_code": "Codice",
"bk:katana": "Katana",
"bk:katana_desc": "Chi e'[cl orange]il propietario[cl]?",
"bk:smart_gun": "Smart Gun",
"bk:smart_gun_desc": "Sa'",
"bk:pop_gun": "Pop Gun",
"bk:pop_gun_desc": "Molto Popolare",
"bk:the_button": "Il Bottone",
"bk:the_button_desc": "attacca in 8 direzioni",
"bk:gold_sword": "Spada d'Oro",
"bk:gold_sword_desc": "quando non hai nient'altro da comprare",
"bk:donut": "Ciambella",
"bk:donut_desc": "Non esitare",
"bk:sudoku": "Sudoku",
"bk:sudoku_desc": "Mezza stanza 'puff', ridotta in atomi",
"bk:gps_ring": "Anello con GPS",
"bk:gps_ring_desc": "possibilita' di rivelare la mappa ",
"bk:shield_potion": "Pozione Scudo",
"bk:shield_potion_desc": "Succo di Scudo",
"bk:trash_generator": "Generatore di Spazzatura",
"bk:trash_generator_desc": "Si.",
"bk:crabs_claw": "La chela del granchio",
"bk:crabs_claw_desc": "Rompe qualsiasi armatura",
"eg_3": "Buona giornata, signore",
"eg_0_0": "Prendi ^^[cl lime]gli smeraldi[cl]^^",
"eg_0_1": "Lasciali",
"eg_0": "Prendi [cl lime]i miei smeraldi[cl], Ti supplico!",
"eg_1": "Esco",
"bk:reverse_card": "Carta Inverti",
"bk:reverse_card_desc": "Rotolare attraverso i proiettili li riflette",
"bk:magnet": "Magnete",
"bk:magnet_desc": "Affetto ed Attrazione",
"bk:glowing_mushroom": "Funghetti luminosi",
"bk:glowing_mushroom_desc": "frequenze positive",
"bk:tinfoil_hat": "cappello di carta stagnola",
"bk:tinfoil_hat_desc": "Feels safe",
"bk:rear_window": "Finestra sul Retro",
"bk:rear_window_desc": "Ti guarda le spalle",
"bk:refractor": "Rifrattore",
"bk:refractor_desc": "Possibilita' di attaccare in tutte le direzioni",
"bk:fork": "Forchetta",
"bk:fork_desc": "Fa male",
"bk:rock": "Pietra",
"bk:rock_desc": "Danno ad un prezzo",
"bk:coffee_grinder": "Macina Caffe'",
"bk:coffee_grinder_desc": "proiettili piccoli e veloci",
"integrations": "Integrazioni",
"twitch": "Twitch",
"streamer_username": "Streamer Username",
"bk:shawarma": "Shwarma",
"bk:shawarma_desc": "A volte i proiettili sono piu' grandi",
"bk:cats_ear": "Orecchio di Gatto",
"bk:cats_ear_desc": "schivata assurda",
"luck": "fortuna",
"bk:gamepad": "Gamepad",
"bk:gamepad_desc": "FPS Stabili",
"bk:hotdog": "Hotdog",
"bk:bomb_shell": "Bomba Scudo",
"bk:bomb_shell_desc": "Vita Strana",
"painting_no_idea": "Nessun Idea",
"painting_tinkerer": "Il Pensatore",
"painting_in_loving_memory_of_ali": "In memoria di Ali",
"painting_happy_accident": "incidente felice",
"painting_observing_cheese": "Formaggio osservatore",
"painting_chicken_enemy_unknown": "Gallina nemico sconosciuto",
"painting_know_stuff": "Cose che si sanno",
"painting_whoops": "Whoops",
"painting_too_lake": "troppo lago",
"painting_step_through": "Soglia",
"painting_thats_a_moon": "E' una luna",
"painting_totem": "Cerchio Magico",
"painting_too_late": "Troppo Tardi",
"painting_whipped_cream": "Panna Montata",
"painting_beet_boys": "Beet Bois",
"painting_moonshine": "Liquore di luna",
"painting_void": "Il Vuoto",
"painting_peasants": "Villici"
}
================================================
FILE: BurningKnight/Content/Locales/pl.json
================================================
{
"bk:halo": "Aureola",
"bk:halo_desc": "Zdrowie zwiekszone",
"bk:revolver": "Rewolwer",
"bk:sword": "Drewniany Miecz",
"bk:sword_desc": "Nie jakis tam patyk",
"bk:heart": "Serce",
"resume": "Wznów",
"settings": "Opcje",
"restart": "Restart",
"death_message": "Umarles",
"descend": "Zejdz",
"ascend": "Wejdz",
"exit": "Wyjdz",
"painting_rexcellent": "Wysmienicie",
"painting_grannylisa": "Babciolisa",
"painting_maanex": "Mysliciel",
"painting_bk": "Przypieczony Rycerz",
"painting_failpositive": "Imprezotwórca",
"painting_old_man": "Naprawde Stary Czlowiek",
"painting_arthouse": "Dom Sztuki",
"painting_black": "Wszechswiat",
"painting_milt": "Chlopiec w sniegu",
"painting_skyscraper": "Samotny drapacz chmur",
"painting_egor": "Plonacy Rex",
"painting_null": "NULL",
"painting_badosz": "Samotny Chlopiec w Lesie",
"painting_banana": "BANANA",
"painting_tv": "TV na niebie",
"painting_company": "Dobre Towarzystwo",
"painting_pico": "PICO-8",
"painting_liko": "LIKO-12",
"painting_trasevol": "Pies da Trasevol",
"painting_lamp": "Bierz to",
"painting_scream": "Lód",
"painting_stars": "Strrraszna noc",
"painting_fog": "W Oceanach",
"painting_nufflee": "Hau",
"by": "Autor:",
"old_man_0": "To niebezpieczne!",
"continue_run": "Kontynuuj Podejscie",
"new_run": "Nowe Podejscie",
"was_unlocked": "Zostal odblokowany!",
"bk:revolver_desc": "Rece do góry, @everyone!",
"bk:shovel": "Niebieska Lopata",
"bk:shovel_desc": "Dlaczego jest niebieska???",
"beet_0": "Siemka!",
"beet_2": "Powiedz mi jego imie!",
"npc_hurt_0": "Ojej.",
"npc_hurt_1": "To boli.",
"npc_hurt_2": "O nie.",
"beet_3": "Dzieki <3",
"beet_1": "Czy chcialbys zasadzic ^^nasionko^^?",
"beet_1_0": "Tak!",
"beet_1_1": "Nah.",
"beet_4": "Seed to [vr seed]. Czy chcesz to zmienic?",
"beet_4_0": "Tak!",
"beet_4_1": "Nah.",
"beet_5": "Niewazne",
"beet_4_2": "Pozwólmy mu byc losowym!",
"beet_6": "Ok. Seed to teraz [vr seed]!",
"bk:idol": "Idol",
"bk:idol_desc": "To pulapka!",
"bk:key": "Zloty Klucz",
"bk:infinite_bomb": "Nieskonczona Bomba",
"bk:infinite_bomb_desc": "Bomba uzytkowa",
"throw_coin": "Wrzuc Monete",
"bk:potatoo": "Ziemniok",
"bk:potatoo_desc": "Dzieli pociski",
"bk:spectacles": "Okulary",
"bk:spectacles_desc": "Odkrywa sekrety",
"bk:cross": "Krzyz",
"bk:cross_desc": "Zwieksza czas nietykalnosci po otrzymaniu obrazen",
"bk:slime": "Szlam",
"bk:slime_desc": "Odbijajace pociski",
"bk:missile": "Rakieta",
"bk:missile_desc": "Naprawadzajace pociski",
"bk:rod_of_discord": "Rózdzka Discorda",
"bk:rod_of_discord_desc": "Teleporter dla @everyone",
"bk:goo": "Glut",
"bk:goo_desc": "Orbitujacy przyjaciel",
"bk:jelly": "Galaretka",
"bk:jelly_desc": "^^Sprezysta^^",
"bk:broken_stone": "Podniszczony Kamien",
"bk:broken_stone_desc": "Porzadnie zbudowany orbital",
"bk:nano_orb": "Nano Kula",
"bk:nano_orb_desc": "Malutki przyjaciel",
"bk:saturn": "Planeta",
"bk:saturn_desc": "Oczywiscie, nadal ja kochamy",
"bk:soap": "Mydlo",
"bk:soap_desc": "Spowalnia twoje pociski",
"bk:d6": "D6",
"bk:d6_desc": "^^Przelosuj^^ przedmioty!",
"bk:my_heart": "Moje Serduszko",
"bk:my_heart_desc": "Zwieksza zdrowie",
"bk:broken_heart": "Zlamane Serce",
"bk:broken_heart_desc": "Zwieksza zdrowie",
"bk:parcel": "Paczka",
"bk:parcel_desc": "Zawiera lekarstwa",
"bk:glass": "Szklo",
"bk:glass_desc": "##Kruche## pociski",
"bk:glass_bullet": "Szklany Pocisk",
"bk:glass_bullet_desc": "Strzelaj nad kamieniami",
"bk:broken_guitar": "Zepsuta Gitara",
"bk:broken_guitar_desc": "Rock and Roll!",
"bk:machine_gun": "Karabin",
"bk:machine_gun_desc": "Maszynowy",
"bk:grenade_launcher": "Granatnik",
"bk:grenade_launcher_desc": "Kaboom!",
"bk:shotgun": "Strzelba",
"bk:shotgun_desc": "Prosto w twarz!",
"bk:missile_launcher": "Rakietnica",
"bk:missile_launcher_desc": "Cel namierzony!",
"bk:burst_gun": "Pistolet maszynowy",
"bk:burst_gun_desc": "Predkosc swiatla",
"bk:flak_cannon": "Dzialo Odlamkowe",
"bk:flak_cannon_desc": "Czas sie zabawic!",
"bk:disk_gun": "Pistolet Dyskowy",
"bk:disk_gun_desc": "Ostro pogrywasz",
"bk:duck_gun": "Kacza Bron",
"bk:duck_gun_desc": "Kwakers!",
"bk:follower": "Podazacz",
"bk:follower_desc": "Za mna!",
"bk:portal_gun": "Pistolet Portalowy",
"bk:portal_gun_desc": "Ciasto to klamstwo",
"bk:snowflake": "Platek Sniegu",
"bk:snowflake_desc": "Zimno.",
"bk:restock": "Dostawa",
"bk:restock_desc": "Nieskonczona dostawa do sklepu",
"bk:charisma_ring_desc": "Czarny piatek!",
"bk:charisma_ring": "Pierscien Charyzmy",
"bk:battery": "Bateria",
"tomb_0": "Tutaj spoczywa [cl green]Gobbo[cl] Wielki",
"bk:homemade_dice": "Kostka Domowej Roboty",
"bk:homemade_dice_desc": "^^Przelosuj^^ przedmioty! (Zrób to sam)",
"shopkeeper_0": "##POWIEDZIALEM NIE RÓB TEGO!##",
"shopkeeper_1": "Prosze, przestan!",
"shopkeeper_2": "Nie rób tego.",
"shopkeeper_3": "[cl red]##PRZYGOTUJ SIE NA SMIERC!##",
"shopkeeper_4": "[cl red]ZLODZIEJ!",
"shopkeeper_5": "[cl red]BRAC GO!",
"desert": "Pustynny Palac",
"jungle": "Starozytna Dzungla",
"ice": "Lodowe Ruiny",
"bk:iron_boots": "Metalowe Buty",
"bk:iron_boots_desc": "Kolce cie nie skrzywdza. Nigdy wiecej.",
"bk:mimic_totem": "Totem Mimików",
"bk:mimic_totem_desc": "##NIGDY WIECEJ MIMIKÓW##",
"back_to_town": "Wróc do Miasta",
"bk:glass_gun": "Szklana Giwera",
"bk:glass_gun_desc": "##Krucha##",
"bk:glass_shard": "Odlamek Szkla",
"bk:glass_shard_desc": "Raczej nic z tego nie ulozysz.",
"bk:disk_10": "Plyta nr 10",
"bk:disk_10_desc": "Sklepikarz",
"bk:disk_1": "Plyta nr 1",
"bk:disk_1_desc": "Dom",
"bk:disk_2": "Plyta nr 2",
"bk:disk_2_desc": "Las",
"bk:disk_3": "Plyta nr 3",
"bk:disk_3_desc": "Dzungla",
"bk:disk_4": "Plyta nr 4",
"bk:disk_4_desc": "Lód",
"bk:disk_5": "Plyta nr 5",
"bk:disk_5_desc": "Loch",
"bk:disk_6": "Plyta nr 6",
"bk:disk_6_desc": "Pieklo",
"bk:disk_7": "Plyta nr 7",
"bk:disk_7_desc": "???",
"bk:disk_8": "Plyta nr 8",
"bk:disk_8_desc": "Otchlan",
"bk:disk_9": "Plyta nr 9",
"bk:disk_9_desc": "Tnij",
"bk:dagger": "Sztylet",
"bk:dagger_desc": "Nostalgia...",
"bk:spear": "Dzida",
"bk:spear_desc": "Dluzsze rece?",
"shopkeeper_6": "Witaj :)",
"shopkeeper_7": "Siemka, moze [cl yellow]herbatki[cl]?",
"shopkeeper_8": "Jak tam?",
"back": "Wróc",
"master_volume": "Dzwiek",
"music": "Muzyka",
"sfx": "Efekty Dzwiekowe",
"graphics": "Grafika",
"audio": "Audio",
"ui_sfx": "Efekty Dzwiekowe w UI",
"on": "Wlaczone",
"off": "Wylaczone",
"fullscreen": "Pelny Ekran",
"vsync": "V-Sync",
"fps": "Licznik FPS",
"speedrun_timer": "Timer dla Speedrunerów",
"screenshake": "Wstrzasy Ekranu",
"freeze_frames": "Freeze Frames",
"flash_frames": "Flash Frames",
"reset_progress": "Zresetuj Progres",
"blood_n_gore": "Krew i Flaki",
"vegan_mode": "Tryb dla Weganów",
"reset_settings": "Ustawienia Domyslne",
"are_you_sure": "Czy jestes pewien?",
"yes": "Tak",
"reset_progress_dis": "To skasuje CALY twój postep!",
"reset_settings_dis": "To ustawi WSZYSTKIE ustawienia na domyslne!",
"autosave": "Automatyczny Zapis",
"autopause": "Automatyczna Pauza",
"input": "Wejscie",
"use": "Uzyj",
"active": "Aktywne",
"bomb": "Bomba",
"interact": "Interakcja",
"swap": "Zmiana Broni",
"roll": "Unik",
"duck": "Kaczka",
"pause": "Pauza",
"none": "Nic",
"keyboard_controls": "Klawiatura – Kontrolki",
"gamepad_controls": "Pad - Kontrolki",
"keyboard": "Klawiatura",
"gamepad": "Pad",
"game": "Gra",
"select": "Wybierz",
"cursor": "Kursor",
"bk:rip": "RIP",
"ach_bk:rip_desc": "Najpopularniejsze Osiagniecie",
"ach_bk:overshake": "Przetrzesienie",
"ach_bk:overshake_desc": "1000% wstrzasów ekranu",
"ach_bk:rip": "Umrzyj",
"bk:emerald": "Szmaragd",
"shopkeeper_9": "%%^^$$$^^%%",
"shopkeeper_10": "^^Dzieki!^^",
"shopkeeper_11": "Co za %%wymiana%%!",
"shopkeeper_12": "Chcialbys moze ^^cos^^ [cl red]kupic[cl]?",
"shopkeeper_13": "Tylko dla [cl green]ciebie[cl], tylko dzisiaj!",
"shopkeeper_14": "Co za [cl yellow]oferta[cl]!",
"bk:magnifier": "Lupa",
"bk:magnifier_desc": "Duze pociski",
"bk:mushroom_hat": "Grzybia Czapka",
"bk:mushroom_hat_desc": "Zjadlbys?",
"bk:stone_hat": "Kamienna Czapka",
"bk:stone_hat_desc": "Ciezka",
"bk:knight_hat": "Rycerska Czapka",
"bk:knight_hat_desc": "Starzy dobrzy wrogowie...",
"bk:cowboy_hat": "Kowbojski Kapelusz",
"bk:cowboy_hat_desc": "Dzika Pólnoc..? Moze poludnie?",
"bk:soup_hat": "Zupna Czapka",
"bk:soup_hat_desc": "^^Mniam^^",
"bk:gold_hat": "Zlota Czapka",
"bk:gold_hat_desc": "[cl yellow]Bogactwo!",
"bk:viking_hat": "Helm Vikingów",
"bk:viking_hat_desc": "Ameryka!",
"bk:dunce_hat": "Osla Czapka",
"bk:dunce_hat_desc": "Osiol!",
"bk:top_hat": "Cylinder",
"bk:top_hat_desc": "Elegancja i klasa!",
"bk:ushanka": "Uszatka",
"bk:ushanka_desc": "Gdzie jest moja ##balalajka?##",
"bk:valkyrie_hat": "Helm Walkirii",
"bk:valkyrie_hat_desc": "Wierze ze ^^moge latac!^^, ale nie tym razem",
"bk:skull_hat": "Czaszkoczapa",
"bk:skull_hat_desc": "Pieniadze albo zycie!",
"bk:grandma_head": "Glowa Babci",
"bk:grandma_head_desc": "Herbatki?",
"bk:diamond_helmet": "Diamentowy Helm",
"bk:diamond_helmet_desc": "Nie kop prosto pod siebie!",
"bk:villager_head": "Glowa Wiesniaka",
"bk:villager_head_desc": "Hmm?",
"bk:fez": "Fez",
"bk:fez_desc": "Czerwony",
"bk:no_hat": "Usun Czapke",
"bk:no_hat_desc": "Nie ma czapki, nie ma problemów!",
"bk:null_hat": "NULL",
"bk:null_hat_desc": "Attempt to call a null value",
"accessorytrader_0": "##WYNOCHA STAD!## [dl]Albo kup te ^^piekniutkie^^ przedmiociki za jedyne ^^%%99 diamentów za sztuke%%^^!",
"accessorytrader_1": "Czesc!",
"accessorytrader_2": "Siemson!",
"weapontrader_0": "Wejdz!",
"weapontrader_1": "Dzien dobry, sir!",
"weapontrader_2": "Chcialbys cos kupic?",
"activetrader_0": "Najlepsze oferty na rynku!",
"activetrader_1": "Placisz za 2 dostajesz 2!",
"activetrader_2": "Daj mi donuta, [dl]prosze!!",
"hattrader_0": "Chcesz byc taki cool jak ja? [dl]Kup sobie czapke!",
"hattrader_1": "Chcesz byc taki cool jak ja? [dl]Ja tez, heh",
"hattrader_2": "^^Cza cza czapki!^^",
"granny_0": "Chcialbys troche herbatki, wnusiu?",
"granny_1": "Moze herbaty?",
"granny_2": "Herbaty?",
"bk:xmas_hat": "Mikolajowa Czapka",
"bk:xmas_hat_desc": "Wesolych Swiat!",
"bk:pumpkin_hat": "Dynia",
"bk:pumpkin_hat_desc": "^^Buuu^^",
"bk:cage_key": "Klucz do klatki",
"bk:cage_key_desc": "Ocal ^^jakiegos goscia^^!",
"npc_0": "Uratuj mnie! Znajdz klucz!",
"npc_1": "Dzieki za ratunek!",
"npc_2": "Szybciej! Otwórz drzwi!",
"npc_3": "Prosze! Pomóz mi!",
"control_0": "Wcisnij [ic 0][ic 1] aby postawic bombe",
"control_1": "Unikac mozesz ty! Nacisnij [ic 0][ic 1] aby moc zdobyc!",
"control_2": "Nacisnij [ic 0][ic 1] aby zaatakowac",
"control_3": "Nacisnij [ic 0][ic 1] aby zaczac interakcje",
"control_4": "Kwa? [ic 0][ic 1]!",
"control_5": "Nacisnij [ic 0][ic 1] aby zmienic bron",
"shopkeeper_15": "Nie ma promocji!",
"shopkeeper_16": "Zgarnij wiecej kasy i wróc!",
"shopkeeper_17": "Najpierw zaplac!",
"bk:frog": "Telezabs",
"bk:frog_desc": "Szybka Podróz?",
"bk:sword_orbital": "Miecz Orbitalny",
"bk:sword_orbital_desc": "Sprawiedliwosc",
"robbed": "Okradziony",
"bk:gift_desc": "Co jest w srodku? Oby nie skarpetki.",
"bk:spike_ring": "Pierscien z Kolcami",
"bk:spike_ring_desc": "Twoi przeciwnicy musza zostac ##ukarani##!",
"bk:fire_ring": "Pierscien Ognia",
"bk:fire_ring_desc": "Pozwól twoim wrogom plonac",
"bk:ice_ring": "Pierscien Mrozu",
"bk:ice_ring_desc": "Ale z ciebie zimny typ",
"bk:duck_ring": "Kaczy Pierscien",
"bk:duck_ring_desc": "Teleportuj sie po trafieniu",
"bk:dull_blade": "Tepe Ostrze",
"bk:dull_blade_desc": "Zalacza efekt okaleczenia",
"bk:sharp_blade": "Ostre Ostrze",
"bk:sharp_blade_desc": "Samookaleczanie",
"bk:obsidian_shield": "Obsydianowa Tarcza",
"bk:obsidian_shield_desc": "Odrzut = 0",
"bk:bill": "Rachunek",
"bk:bill_desc": "99 dolarów",
"control_6": "Uzyj przedmiotu aktywnego naciskajac [ic 0][ic 1]",
"bk:clover": "Czterolistna Koniczyna",
"bk:clover_desc": "Szczesciarz!",
"bk:d4": "D4",
"bk:d4_desc": "^^Przelosuj %%swoje artefakty%%!^^",
"brastin_0": "Znajdz obraz [cl purple]kota[cl]!",
"elon_0": "Moge zamienic twoja bron w inna",
"elon_1": "Prosze! Baw sie dobrze.",
"bk:maanex_head": "Glowa Maanexa",
"bk:maanex_head_desc": "Hmmmmmm",
"bk:maanex": "Maanex",
"bk:maanex_desc": "Zmus wrogów do naglych rozmyslan",
"mob_0": "Hmmmm",
"bk:map_greenprints": "Plany Pietra",
"bk:map_greenprints_desc": "Odkrywa mape",
"bk:map": "Mapa",
"bk:map_desc": "Pernamentnie odkrywa mape",
"milt_1": "Chce prezent",
"mapuzzle_0": "Grawitacja",
"nullptr_0": "SEGFAULT.",
"copied_to_clipboard": "Skopiowane!",
"isaac_0": "Zycie nia ma sensu...",
"isaac_1": "Dlaczegoooooooo",
"isaac_2": ":szloch:",
"discord_0": "Powiedz hi! discord.gg\/rexcellent",
"old_man_5": "Unikaj, glupcze!",
"tutorial": "Poradnik",
"bk:the_key": "Klucz",
"bk:the_key_desc": "Otwiera wyjscie",
"bk:crying_bomb": "Placzaca Bomba",
"bk:crying_bomb_desc": "Bomby teraz placza!",
"bk:matches": "Zapalki",
"bk:matches_desc": "Krótszy czas przed eksplozja",
"bk:bomb_pack": "Paczka Bomb",
"bk:bomb_pack_desc": "Wlozymy bomby w twoje bomby!",
"bk:tnt": "TNT",
"bk:tnt_desc": "99 bomb",
"bk:weird_mushroom_desc": "Podwaja wszystko",
"bk:weird_mushroom": "Dziwny Grzyb",
"bk:bomb_shower": "Prysznic z Bomb",
"bk:bomb_shower_desc": "Uwazaj podczas uzywania tej zabawki",
"bk:black_belt": "Czarny Pas",
"bk:black_belt_desc": "Wybuchów nigdy wiecej",
"bk:ninjia_bomb": "Ninja Bomba",
"bk:ninjia_bomb_desc": "Ból przywoluje bomby",
"start_new_run": "Twoje obecne podejscie bedzie stracone!",
"bk:laser_pointer": "Celownik Laserowy",
"bk:laser_pointer_desc": "Wiem gdzie strzelac!",
"ach_bk:marauder": "Rabus",
"ach_bk:marauder_desc": "Zabij sklepikarza",
"ach_bk:treasure_hunter": "Poszukiwacz skarbów",
"ach_bk:treasure_hunter_desc": "Znajdz sekretny pokój",
"ach_bk:dodge_master": "Mistrz uników",
"ach_bk:dodge_master_desc": "Zabij bossa bez otrzymania obrazen",
"ach_bk:dodge_overlord": "Lord Uników",
"ach_bk:dodge_overlord_desc": "Ukoncz pietro bez otrzymania obrazen",
"ach_bk:quackers": "Kwakers",
"ach_bk:quackers_desc": "Overkwak",
"ach_bk:tea_party": "Impreza u Babci",
"ach_bk:tea_party_desc": "Badz na babcinej herbatkowej imprezie",
"ach_bk:not_a_thief": "Nie Zlodziej",
"ach_bk:not_a_thief_desc": "Ukoncz podejscie bez podnoszenia przedmiotów",
"ach_bk:npc_party2": "Druzyna NPC",
"ach_bk:npc_party2_desc": "Ocal wszystkich NPC",
"bk:gold_coin": "Zlota Moneta",
"bk:iron_coin": "Srebrna Moneta",
"bk:copper_coin": "Miedziana Moneta",
"bk:platinum_coin": "Platynowa Moneta",
"bk:voodoo_doll": "Lalka Voodoo",
"bk:voodoo_doll_desc": "Zabija wszystkich przeciwników w pokoju",
"hub": "Miasto Unik",
"castle": "Ruiny Zamku",
"charger_0": "NIE WYKRYTO PRZEDMIOTU AKTYWNEGO",
"charger_1": "PRZEDMIOT AKTYWNY JEST JUZ NALADOWANY",
"charger_2": "GDZIE SA MOJE PIENIADZE, WORKU MIESA!",
"charger_3": "##POWIEDZIALEM DAJ MI MOJE PIENIADZE!##",
"charger_4": "##PRZEJME KONTROLE NAD SWIATEM!##",
"charger_5": "##MUHAHAHAHA##",
"maanex_6_0": "Okej, zróbmy to!",
"maanex_6_1": "Nah.",
"maanex_6": "Dobra, daj mi [cl yellow][vr cost] monet[cl] A ja pozwole ci otworzyc jedna z tych trzech skrzyn. Okej?",
"maanex_5": "Hej ty, chcialbys ^^wypróbowac^^ swoje szczescie?",
"maanex_7": "To byla niezla frajda!",
"maanex_8": "Zycze szczescia!",
"maanex_9": "Cóz, nie tym razem :(",
"maanex_10": "%%^^WOAH^^%%",
"maanex_11": "Ale nie masz wystarczajacej ilosci pieniedzy!",
"maanex_12": "##SYN?!##",
"bk:amurs_arrow": "Strzala Amora",
"bk:amurs_arrow_desc": "Zauraczajace pociski",
"bk:amurs_bow": "Luk Amora",
"bk:amurs_bow_desc": "Widze milosc",
"bk:poison_flask": "Fiolka z Trucizna",
"bk:poison_flask_desc": "Zatrute pociski",
"bk:snowball": "Sniezka",
"bk:snowball_desc": "Lodowe pociski",
"bk:peper_desc": "Gorace pociski",
"bk:peper": "Papryczka Chili",
"bk:sale_coupon": "Kupon na Wyprzedaz",
"bk:sale_coupon_desc": "-50%!",
"bk:pet_box": "Zwierzak w Pudelku",
"bk:pet_box_desc": "Kto jest w srodku?",
"bk:crate": "Skrzynka z Orbitalem",
"bk:crate_desc": "Kto jest w srodku?",
"bk:strawberry": "Truskawka",
"bk:strawberry_desc": "Slodkie wspomnienia",
"bk:wings": "Skrzydla",
"bk:wings_desc": "Wierze, ze moge latac",
"bk:coin_pouch": "Sakiewka z Monetami",
"bk:coin_pouch_desc": "Daje monety",
"bk:key_pouch": "Sakiewka z Kluczami",
"bk:key_pouch_desc": "Daje klucze",
"bk:bomb_pouch": "Sakiewka z Bombami",
"bk:bomb_pouch_desc": "Daje bomby",
"bk:pouch_pouch": "Sakiewka z Sakiewkami",
"bk:pouch_pouch_desc": "Daje sakiewki",
"bk:lightsaber": "Miecz Swietlówkowy",
"bk:lightsaber_desc": "Byles wybrancem!",
"bk:snail": "Slimak",
"bk:snail_desc": "Slimak, slimak pokaz rogi",
"bk:spike": "Kolczasta Kula",
"bk:spike_desc": "Obrazenia zwiekszone",
"bk:mushroom": "Grzyb",
"bk:mushroom_desc": "Szybkosc zwiekszona",
"bk:candy": "Cukierek",
"bk:candy_desc": "^^Cukier^^, szybkosc strzelania zwiekszona",
"bk:glasses": "Bryle",
"bk:glasses_desc": "Celnosc zwiekszona",
"bk:ruler": "Linijka",
"bk:ruler_desc": "Zasieg strzalu zwiekszony",
"bk:stopwatch": "Stopczas",
"bk:stopwatch_desc": "Obrywanie kontroluje czas",
"bk_0": "##NIE WAZ SIE TEGO TKNAC!##",
"bk_1": "##POWIEDZIALEM NIE DOTYKAJ!##",
"bk_2": "##NIE MOZESZ POKONAC [cl red]PLONACEGO RYCERZA[cl], GLUPCZE!##",
"bk_3": "##SZYKUJ SIE NA SMIERC!##",
"bk_4": "^^ZABAWNE^^",
"shopkeeper_18": "[cl red]^^Goraca wyprzedaz![cl]",
"dm_0": "@@Witaj@@",
"ach_bk:deal": "Niespodziewany Ruch",
"ach_bk:deal_desc": "Dokonaj interesu z Mrocznym Magiem",
"ach_bk:grannys_gift": "Prezent od Babci",
"ach_bk:grannys_gift_desc": "Wez prezent od Babci",
"ach_bk:shopper": "Kupuj Póki Mozesz",
"ach_bk:shopper_desc": "Kup przedmiot w sklepie",
"bk_5": "NA TWOIM MIEJSCU BYM Z NIM NIE ROZMAWIAL",
"bk_6": "##ZABIJ GO, [cl lime]EDWARD[cl]!##",
"bk_7": "[cl lime]EDWARD[cl], ##NIEEEEEE!!!!##",
"bk_8": "OH PROSZE CIE, PRZESTAN WYSADZAC MÓJ ZAMEK!",
"bk_9": "[cl pink]BABCIA[cl],[dl] CZY NIE MOZESZ PO PROSTU UMRZEC##?!?##",
"bk_10": "MISTRZU,[dl] PRZYNIOSLEM [cl green]GOBLINA[cl]",
"dm_1": "Bardzo dobrze[dl], dziekuje[dl] ci, [cl red]Limpor[cl]",
"dm_2": "##Tak, tak, potrzebuje wiecej [cl orange]mocy[cl]!##",
"dm_3": "##WIECEJ [cl orange]MOCY[cl]!",
"dm_4": "Czuje [cl orange]moc[cl] pulsuje we mnie!",
"granny_3": "Ty bedziesz pierwszy, [cl red]Limpor[cl]!",
"granny_4": "Witaj, [cl green]Gobbo[cl]!",
"granny_5": "Zycze ci szczescia z twoim smutnym zadaniem!",
"bk:meat_guy": "Miesogosc",
"bk:meat_guy_desc": "Nadal nienawidzi Tofugoscia!",
"bk:bullet_stone": "Pociskoglaz",
"bk:bullet_stone_desc": "Nadal czuje niechec do mieczy!",
"bk:batman": "Batman",
"bk:batman_desc": "Nie pomaga, ale daje baterie",
"vibration": "Wibracja",
"bk:sharp_arrow": "Ostra Strzala",
"bk:sharp_arrow_desc": "Pociski przenikaja przez wrogów",
"machine_0": "Wrzuc [cl yellow]monete",
"player_0": "Tatus?? ##Co oni ci zrobili?!?##",
"bk:boomerang": "Bumerang",
"bk:boomerang_desc": "Bumerangowe pociski ",
"bk:backpack": "Plecak",
"bk:backpack_desc": "Mój drogi przyjaciel (ok 10-15 monet)",
"place_an_item": "Polóz Przedmiot",
"bk:crystal": "Krysztal",
"bk:crystal_desc": "Moc teczy",
"bk:prism": "Pryzmat",
"bk:prism_desc": "Pociski -> Tecza",
"scourged": "Przeklety",
"bk:bomb": "Bomba",
"bk:scourge_of_egg": "Klatwa Jajka",
"bk:scourge_of_egg_desc": "Pozamieniane nazwy przedmiotów",
"bk:scourge_of_unknown": "Klatwa Niewiadomego",
"bk:scourge_of_unknown_desc": "Ukryte Przedmioty",
"bk:scourge_of_blood": "Klatwa Krwi",
"bk:scourge_of_blood_desc": "Podwójne Klopoty (i przeciwnicy)",
"bk:scourge_of_risk": "Klatwa Ryzyka",
"bk:scourge_of_risk_desc": "Ukryte Zdrowie",
"bk:scourge_of_keys": "Klatwa Kluczy",
"bk:scourge_of_keys_desc": "Ukryte Znajdzki",
"bk:scourge_of_lost": "Klatwa Zgubienia",
"bk:scourge_of_lost_desc": "Amnezja",
"bk:scourge_of_scourged": "Klatwa Przekletego",
"bk:scourge_of_scourged_desc": "Klatwa Wszedzie",
"bk:scourge_of_illness": "Klatwa Choroby",
"bk:scourge_of_illness_desc": "Leczenie jest Oslabione",
"bk:scourge_of_death": "Klatwa Smierci",
"bk:scourge_of_death_desc": "Tryb Trudny",
"bk:ancient_revolver": "Antyczny Rewolwer",
"bk:ancient_revolver_desc": "Wyglada Fajnie",
"bk:assault_rifle": "Karabin Szturmowy",
"bk:assault_rifle_desc": "Piu piu",
"fountain_0": "Przynies 5 monet a zostaniesz poblogoslawiony",
"fountain_1": "Zostales czesciowo oczyszczony",
"fountain_2": "Zostales calkowicie oczyszczony",
"fountain_3": "Juz jestes czysty",
"buffed": "Wzmocniony",
"nerfed": "Oslabiony",
"restored": "Zregenerowany",
"damaged": "Skrzywdzony",
"cleansed": "Oczyszczony",
"gifted": "Obdarowany",
"lucky": "Szczesliwy",
"unlucky": "Pechowy",
"max_hp": "Max HP",
"touch": "Dotknij",
"break": "Zniszcz",
"no_coins": "Nie ma Monet",
"old_man_6": "Niebezpiecznie jest isc samemu, wez to!",
"roger_0": "Kabuum!",
"roger_1": "##*BUUM*##",
"roger_2": "Buum bum szakataka!",
"bk:shield": "Tarcza",
"bk:gift": "Prezent",
"bk:shield_pouch": "Sakiewka z Tarczami",
"bk:shield_pouch_desc": "Daje tarcze",
"bk:shield_buddy": "Tarczowy Kumpel",
"bk:shield_buddy_desc": "Obrywa za Ciebie",
"bk:skeleton_key": "Kosciany Klucz",
"bk:skeleton_key_desc": "99 kluczy",
"bk:jar": "Sloik Zdrowia",
"bk:jar_desc": "Jar Jar Klinks",
"bk:star": "Gwiazda",
"bk:star_desc": "On chronic",
"bk:car_bomb": "Chodzaca Bomba",
"bk:car_bomb_desc": "Bombowy Serwis Dostawczy",
"bk:grenade": "Granat",
"bk:grenade_desc": "Bomby wybuchaja przy dotknieciu",
"trash_goblin_0": "Uwolnij mnie od mojej [cl purple]klatwy[cl]! Prosze!",
"trash_goblin_1": "Jestem wolny! [dl] Dziekuje ci!",
"boxy_0": "Czuje sie dzis kluczowo!",
"boxy_1": "Jakie fajne pudelko!",
"boxy_2": "Potrzebujesz papieru do pakowania?",
"trash_goblin_2": "^^Przybiezeli do Betlejem...^^",
"bk:vampire_bat": "Nietoperz Wampir",
"bk:vampire_bat_desc": "Regen",
"shields": "Tarcze",
"bk:mustache": "Wasy",
"bk:mustache_desc": "VIP",
"bk:bloody_chest": "Krwawa Skrzynia",
"bk:bloody_chest_desc": "Skrzynie lecza",
"bk:bloody_shield": "Krwawa Tarcza",
"bk:bloody_shield_desc": "Tarcze na zawsze",
"bk:cutsaw": "Pila",
"bk:cutsaw_desc": "Wrogowie zaplaca",
"vampire_0": "Mniam!",
"vampire_1": "Krwawo!",
"vampire_2": "Jaka slodka!",
"vampire_3": "Znamy zasady, [cl red]^^prawda[cl]?",
"vampire_4": "^^Mmmmmmm^^",
"vampire_5": "Jaka masz grupe krwi?",
"vampire_6": "Jaka pyszna",
"duck_2": "Chcialbys uczestniczyc w ankiecie?",
"duck_7_0": "Tak",
"duck_7_1": "Nie",
"duck_7": "Czy dostaniesz ta skrzynie?",
"duck_4": "Dobra robota, bierz swoja nagrode!",
"duck_5": "Nie moge sie z toba zgodzic...",
"duck_6_0": "Wszechswiat",
"duck_6_1": "^^Kwaczki^^",
"duck_6": "O czym mysle?",
"duck_8_0": "[cl red]Czerwony[cl]",
"duck_8_1": "[cl blue]Niebieski[cl]",
"duck_8": "Jaki jest mój ulubiony ^^%%kolor%%^^?",
"duck_9_0": "Kot",
"duck_9_1": "Ty",
"duck_9": "Kto powiedzial miau?",
"duck_10_0": "0",
"duck_10_1": "1",
"duck_10": "Co lepsze",
"duck_11_0": "Co, jajko?",
"duck_11_1": "\\[_Dzga go._]",
"duck_11": "Jestes fajnym chlopaczkiem",
"duck_12_0": "Kurczak",
"duck_12_1": "Jajko",
"duck_12": "Co bylo pierwsze?",
"duck_13_0": "Nic",
"duck_13_1": "Przekaske",
"duck_13_2": "Jajko",
"duck_13_3": "Pieczony kurczak",
"duck_13": "Co dzisiaj jadles?",
"duck_14": "Aua.",
"duck_17_0": "Oczywiscie",
"duck_17_1": "##NJEEEEEE##",
"duck_17": "Chcialbys ananasa na pizzy?",
"duck_18_0": "Bialy!",
"duck_18_1": "[cl yellow]Zólty[cl]!",
"duck_18": "Jakiego koloru jest ser?",
"nurse_0": "Wygladasz bardzo dobrze, slonko!",
"nurse_1": "Moglabym cie uleczyc, ale potrzebuje [cl yellow][vr price] coins[cl]",
"nurse_2": "Mam nadzieje ze nie bolalo",
"elon_4": "Prosze, zabaw sie",
"elon_2_0": "Okej",
"elon_2_1": "Nah",
"elon_2": "Pokazac ci magie?",
"elon_3": "Moge zmienic twoja bron w inna",
"elon_5": "Niewazne",
"elon_7": "Ziom, gdzie twoja bron???",
"gobetta_0": "<3",
"gobetta_1": ":3",
"gobetta_2": "=)",
"gobetta_3": "*Rumieni sie*",
"gobetta_4": "Czy to... ty?",
"gobetta_5": "To bylo tak dawno...",
"ach_bk:desert": "Goraco",
"ach_bk:desert_desc": "Dojdz do Pustynnego Palacu",
"ach_bk:jungle": "Brzeczace Pszczólki",
"ach_bk:jungle_desc": "Dojdz do Starozytnej Dzungli",
"rooms_explored": "Odkrytych pokoi",
"bk:shadow_cloak_desc": "Badz niczym cien",
"bk:shadow_cloak": "Plaszcz Cienia",
"bk:dynamite_stick": "Dynamit",
"bk:dynamite_stick_desc": "Czy ty sie czlowieku chcesz wysadzic?",
"bk:chalice_of_blood": "Kielich z Krwia",
"bk:chalice_of_blood_desc": "Ból wywoluje gniew, gniew wywoluje obrazenia.",
"bk:detonator": "Detonator",
"bk:detonator_desc": "Powoduje detonacje materialów wybuchowych",
"invincibility_time": "Czas Nietykalnosci",
"accuracy": "Celnosc",
"range": "Zasieg",
"fire_rate": "Predkosc Strzalu",
"speed": "Szybkosc",
"bk:talisman_of_foresight": "Talizman Dalekowzrocznosci",
"bk:talisman_of_foresight_desc": "Otwórz swe oczy i zobacz okoliczne pokoje!",
"bk:scourge_ring": "Pierscien Klatwy",
"bk:scourge_ring_desc": "Klatw nigdy wiecej",
"snek_0": "Niezle.",
"snek_1": "Dzieki ziomek",
"snek_2": "Sssuper",
"snek_3": "Sssiema",
"snek_4": "Dzien dobry, ssssir",
"snek_5": "Ssssprzedaje ciekawe przedmioty",
"snek_6": "Klient musi byc usssatysssfakcjonowany...",
"snek_7": "Zrobie, co bede musial!",
"bk:snek": "Wunsz",
"bk:snek_desc": "Przekassske?",
"boxy_3": "^^:wave:^^",
"boxy_4": "Masz zapasowy klucz?",
"boxy_5": "Moze oddasz nam troche kluczy?",
"bk:blank": "Pustak",
"bk:blank_desc": "_Pusty Tekst_",
"bk:blank_bombs": "Puste Bomby",
"bk:blank_bombs_desc": "Tarcza z pocisków",
"bk:explosive_bullets": "Wybuchowe Pociski",
"bk:explosive_bullets_desc": "Wybuchowe",
"bk:random_bullets": "Losowe Pociski",
"bk:random_bullets_desc": "RNG",
"bk:cup": "Kubek",
"bk:cup_desc": "Babcia ma ochote sie pojawic",
"bk:cartridge": "Kartridz",
"bk:cartridge_desc": "Mroczny Mag ma ochote sie pojawic",
"bk:marriage_ring": "Pierscionek Zareczynowy",
"bk:marriage_ring_desc": "MM & Babcia na Zawsze!",
"boxy_7": "Chce klucze",
"boxy_8": "Wydaje mi sie, ze nie masz wystarczajacej ilosci kluczy :(",
"boxy_9": "Nareszcie mam wystarczajaco kluczy, aby sie troche ^^otworzyc^^!",
"roger_3": "Moze bys zaplacil, dla odmiany?",
"roger_4": "Nie ma znizek",
"roger_5": "Najpierw bomby",
"vampire_7": "Nie jestes wystarczajaco zdrowy",
"vampire_8": "U mnie nie ma znizek",
"vampire_9": "Gosciu, ja nie chce cie zabic, wiesz?",
"ach_bk:scourged": "Przeklety",
"ach_bk:scourged_desc": "Podnies Przeklety Amulet",
"ach_bk:scourged_weapon": "Przekleta Bron",
"ach_bk:scourged_weapon_desc": "Podnies Przekleta Bron",
"rerolled": "Przelosowane",
"ach_bk:open_up": "Otwieranko",
"ach_bk:open_up_desc": "Kup wszystko od Boxiego",
"ach_bk:snek": "Wunsz Przyjaciel",
"ach_bk:snek_desc": "Uzyj Wunsza jako swojego zwierzaka",
"bk:scourge_of_greed": "Klatwa Chciwosci",
"bk:scourge_of_greed_desc": "Wysokie ceny",
"killed_by": "Zabity przez",
"kills": "Zabójstwa",
"time": "Czas",
"depth": "Pietro",
"bk:blank_bullets": "Puste Naboje",
"bk:blank_bullets_desc": "Nazwa stwierdza ze sa puste",
"bk:lego": "Konstruktor",
"bk:lego_desc": "Zaczynasz wspólczuc swoim wrogom...",
"bk:iron_armor": "Zelazna Zbroja",
"bk:iron_armor_desc": "Daje tarcze",
"bk:round_shield": "Okragla Tarcza",
"bk:round_shield_desc": "Chroni przed obrazeniami kontaktowymi",
"bk:arkhalis": "Arkhalis",
"bk:arkhalis_desc": "Legenda we wlasnej osobie",
"bk:inverted_arkhalis": "Odwrócona Arkhalis",
"bk:inverted_arkhalis_desc": "Pomaga kiedy slabo u ciebie z zyciem",
"bk:gun_sword": "Giweromiecz",
"bk:gun_sword_desc": "Miecz czy giwera?",
"ach_bk:scourge_king_desc": "Zdobadz 10 punktów klatwy",
"ach_bk:scourge_king": "Przeklety Król",
"ach_bk:sting_operation": "Operacja Zadlo",
"ach_bk:sting_operation_desc": "Pokonaj Królowa Pszczól",
"ach_bk:mummified": "Zmumifikowany",
"ach_bk:mummified_desc": "Pokonaj Faroka",
"ach_bk:democracy": "DEMOKRACJA",
"ach_bk:democracy_desc": "Pokonaj Starego Króla",
"pharaoh_scream": "##PRZYGOTUJ SIE NA MUMIFIKACJE!##",
"queen_bee_scream": "##ZA LORDA [cl yellow]MIODU[cl]!##",
"duck_19": "Moja siostra zostala wygnana do lochu kiedy... [cl red]on[cl]... odkryl ze potrafi strzelac ogniem z ust... Ciekawe czy nadal tam jest?",
"duck_20": "Kwaks! ",
"bk:half_heart": "Pól Serca",
"right": "Prawo",
"down": "Dól",
"left": "Lewo",
"up": "Góra",
"painting_cat": "Obraz Kota",
"bk:axe": "Siekiera",
"bk:axe_desc": "Obiecal ze wróci",
"bk:guitar": "Gitara",
"bk:guitar_desc": "Rozstrojona",
"bk:glass_sword": "Szklany Miecz",
"bk:glass_sword_desc": "Bron mistrzów",
"bk:chicken": "Skrzydelko z Kurczaka",
"bk:chicken_desc": "Gorace",
"bk:pickaxe": "Kilof",
"bk:pickaxe_desc": "Kop, plebsie!",
"bk:mana": "Mana",
"bk:half_mana": "Pól Many",
"bk:lava_wand": "Lawowa Rózdzka",
"bk:lava_wand_desc": "Goraco sie liczy",
"bk:web_wand": "Pajecza Rózdzka",
"bk:web_wand_desc": "Dostarcza siec na calym swiecie",
"bk:slap_stick": "Patyk do Policzkowania",
"bk:slap_stick_desc": "Klep",
"sensivity": "Wrazliwosc",
"no": "Nie",
"scale": "Skala",
"ach_bk:ice": "Epoka Lodowcowa",
"ach_bk:ice_desc": "Dotrzyj do Lodowych Ruin",
"ach_bk:library": "Swiete Teksty",
"ach_bk:library_desc": "Dotrzyj do Sekretnej Biblioteki",
"bk:ice_skates": "Lyzwy",
"bk:ice_skates_desc": "Odpornosc na lód",
"bk:campfire_in_bottle": "Ognisko w Butelce",
"bk:campfire_in_bottle_desc": "Odpornosc na Zimno",
"library": "Sekretna Biblioteka",
"ach_bk:cat_without_a_hat": "Kot nie na plot",
"ach_bk:cat_without_a_hat_desc": "Znajdz obraz kota",
"ach_bk:rich": "Papier Toaletowy",
"ach_bk:rich_desc": "+99 monet",
"ach_bk:rescue_operation": "Operacja Ratunkowa",
"ach_bk:rescue_operation_desc": "Uratuj NPC",
"ach_bk:tutorial": "Guru",
"ach_bk:tutorial_desc": "Ukoncz poradnik",
"ach_bk:fancy_hat": "Niezla Czapka",
"ach_bk:fancy_hat_desc": "Kup czapke",
"ach_bk:unlock": "Odblokowywacz",
"ach_bk:unlock_desc": "Odblokuj przedmiot",
"floor_brightness": "Jasnosc Podlogi",
"ach_bk:shielded": "Obrona",
"ach_bk:shielded_desc": "Zdobadz tarcze",
"run_type": "Typ podejscia",
"run_regular": "Zwykly",
"run_challenge": "Wyzwanie",
"damage_taken": "Otrzymanych obrazen",
"km": "km",
"distance_traveled": "Przebyty dystans",
"seed": "Seed",
"score": "Wynik",
"new_high_score": "Nowy rekord!",
"items_collected": "Zdobyte przedmioty",
"boss_rush": "Wyzwanie Bossów",
"run_bossrush": "Wyzwanie Bossów",
"bk:blindfold_desc": "RIP moje bronie",
"bk:blindfold": "Na oslep",
"daily_run": "Dzienne Podejscie",
"builder_0_0": "Ta",
"builder_0_1": "Potrzebuje tych pieniedzy",
"builder_0": "Planuje wybudowac tu skrót, ale potrzebuje jeszcze [vr need] [ic 0] wiecej monet. Pomozesz mi?",
"builder_1": "Ale nie masz zadnych pieniedzy! :(",
"builder_2": "Dziekuje za panska inwestycje!",
"builder_3": "Nareszcie mam wystarczajaco kasy na ten projekt! Bardzo dziekuje!",
"builder_4": "Okej, przepraszam!",
"shortcut_is_broken": "Skrót jest zepsuty",
"ach_bk:boss_rush": "Pogromca Bossów",
"ach_bk:boss_rush_desc": "Pokonaj wszystkich Bossów w Wyzwaniu Bossów",
"ach_bk:daily": "Dzienna Chwala",
"ach_bk:daily_desc": "Wygraj Dzienne Podejscie",
"ach_bk:desert_shortcut": "Skrót do Pustynnego Palacu",
"ach_bk:desert_shortcut_desc": "Napraw skrót do Pustynnego Palacu",
"ach_bk:jungle_shortcut": "Skrót do Starozytnej Dzungli",
"ach_bk:jungle_shortcut_desc": "Napraw skrót do Starozytnej Dzungli",
"ach_bk:ice_shortcut": "Skrót do Lodowych Ruin",
"ach_bk:ice_shortcut_desc": "Napraw skrót do Lodowych Ruin",
"ach_bk:library_shortcut": "Skrót do Sekretnej Biblioteki",
"ach_bk:library_shortcut_desc": "Napraw skrót do Sekretnej Biblioteki",
"ach_bk:fashion_matters2": "Moda",
"ach_bk:fashion_matters2_desc": "Wykup czapki",
"ach_bk:10_challenges": "Twardziel",
"ach_bk:10_challenges_desc": "Wygraj 10 wyzwan",
"ach_bk:20_challenges": "Twardziel 2.0",
"ach_bk:20_challenges_desc": "Wygraj 20 wyzwan",
"ach_bk:30_challenges": "Twardziel 3.0",
"ach_bk:30_challenges_desc": "Wygraj 30 wyzwan",
"ach_bk:bk_no_more": "PR nigdy wiecej",
"ach_bk:bk_no_more_desc": "Pokonaj Plonacego Rycerza",
"ach_bk:dm_no_more": "MM nigdy wiecej",
"ach_bk:dm_no_more_desc": "Pokonaj Mrocznego Maga",
"ach_bk:egor_no_more": "Egora nigdy wiecej",
"ach_bk:egor_no_more_desc": "???",
"ach_bk:loop": "Eh, no to jeszcze raz",
"ach_bk:loop_desc": "Wejdz do petli",
"coins_collected": "Zebranych monet",
"bk:cup_head": "Filizanka",
"bk:cup_head_desc": "Juz piata!",
"bk:mustache_hat": "Wasy",
"bk:mustache_hat_desc": "AFK",
"bk:propeller_hat": "Czapka z Wiatraczkiem",
"bk:propeller_hat_desc": "Kreci sie!",
"bk:sunglasses": "Okulary Przeciwsloneczne",
"bk:sunglasses_desc": "Na swiatlo ksiezycowe tez dzialaja!",
"bk:cap": "Czapka",
"bk:cap_desc": "Fajno @-@",
"bk:eyes": "Oczy",
"bk:eyes_desc": "@ @",
"bk:eye": "Oko",
"bk:eye_desc": "@",
"bk:hair": "Wlosy",
"bk:hair_desc": "Tylko dla bogatych",
"won": "Wygrana",
"won_message": "Wygrales!",
"you_won_demo": "To koniec demo :)",
"garderobe_sign": "Przebieralnia",
"darkmarket_tip": "~~[cl purple]Klatwa[cl] lub [cl yellow]30 monet[cl]@@",
"mike_0": "Zaplac mi [cl green]3 szmaragdy",
"mike_1": "Wypróbuj Wyzwanie Bossów za jedyne [cl green]3 szmaragdy[cl]!",
"bk:weird_potion": "Dziwna Mikstura",
"bk:weird_potion_desc": "Dziwne Pociski",
"bk:megaphone": "Megafon",
"bk:megaphone_desc": "Rozszerzajace sie pociski",
"scourge": "Klatwa",
"scourge_stats": "Klatwa",
"run_daily": "Dzienny",
"full_version": "Drzwi beda otwarte w pelnej wersji!",
"completed_on": "Zaliczony w",
"complete": "Zaliczony",
"wishlist_pls": "Podoba ci sie demo, dodaj nas do listy zyczen na Steam! [cl red]burningknight.net\/steam",
"next_daily_in": "[cl gray]Nastepny zaczyna sie w[cl]",
"hours": "godzin",
"minutes": "minut",
"seconds": "sekund",
"ach_bk:star": "Gwiazda Show",
"ach_bk:star_desc": "Zdobadz 3 orbitale",
"ach_bk:family": "Szczesliwa Mala Rodzinka",
"ach_bk:family_desc": "Zdobadz 3 zwierzatka",
"ach_bk:return_to_sender": "Nje bo ty",
"ach_bk:return_to_sender_desc": "Zabij przeciwnika jego wlasnym strzalem",
"ach_bk:van_no_gogh": "Van Nie Gogh",
"ach_bk:van_no_gogh_desc": "Zniszcz 100 obrazów",
"ach_bk:boom": "Reakcja Lancuchowa",
"ach_bk:boom_desc": "Rozsadz Lancuch 3 TNT",
"ach_bk:dark_market": "Kryjówka Zbrodni",
"ach_bk:dark_market_desc": "Wejdz do Czarnego Marketu",
"ach_bk:spikes": "Ostro!",
"ach_bk:spikes_desc": "Aktywuj 100 kolców podczas jednego podejscia",
"ach_bk:white_flag": "Nie zawiera glutenu i broni",
"ach_bk:white_flag_desc": "Pokonaj pokój bez uzywania broni",
"quack": "[cl yellow]Kwa![cl]",
"pixel_perfect": "Pixel Perfect",
"bk_11": "TYM RAZEM CI WYBACZAM... ALE ##NIE## RÓB TEGO WIECEJ!",
"leaderboard": "Tabela Wyników",
"display": "Pokaz",
"around_you": "Wokól Ciebie",
"friends": "Przyjaciele",
"global": "Globalnie",
"loading": "Ladowanie",
"generating": "Generowanie",
"cursor_radius": "Odleglosc Kursora",
"no_scores_yet": "Jeszcze nie ma wyników",
"no_score_yet": "Jeszcze nie ma wyniku",
"run": "Podejscie",
"top": "Top",
"quick_restart": "Szybki Restart",
"painting_dungeon": "Loch",
"painting_goose": "Mala Gaska",
"painting_chess": "Latajacy Slon",
"painting_peach": "Drzewo Brzoskwiniowe",
"bk:no_lamp": "Bez Lampy",
"bk:explosive_lamp": "Wybuchowa Lampa",
"bk:explosive_lamp_desc": "Kiedy bum znaczy wiecej",
"bk:shielded_lamp": "Tarczowa Lampa",
"bk:shielded_lamp_desc": "Tarcze w góre!",
"lamp": "Lampa",
"bk:brain": "Mega Mózg",
"bk:brain_desc": "Wielkosc Umyslu: Mega",
"bk:heart_amulet": "Sercowy Amulet",
"bk:heart_amulet_desc": "+1 do Wielkosci Serc",
"bk:star_amulet_desc": "Zwiekszenie many",
"bk:star_amulet": "Gwiezdny Amulet",
"bk:coin_amulet": "Pieniezny Amulet",
"bk:coin_amulet_desc": "Monety sa warte wiecej",
"bk:key_amulet": "Kluczowy Amulet",
"bk:key_amulet_desc": "Kluczowy przedmiot, klucze warte wiecej",
"bk:bomb_amulet": "Bombowy Amulet",
"bk:bomb_amulet_desc": "Bombowa rzecz, bomby warte wiecej",
"bk:eye_amulet": "Oczny Amulet",
"bk:eye_amulet_desc": "To boli, gdy nie mozesz trafic",
"bk:eye_patch": "Opaska na Oko",
"bk:eye_patch_desc": "Jestescie gotowi?",
"bk:toilet_paper": "Papier Toaletowy",
"bk:toilet_paper_desc": "Zawsze sie konczy",
"bk:decoy": "Wabik",
"bk:decoy_desc": "Wybucha",
"bk:wallet": "Portfelowy Kumpel",
"bk:wallet_desc": "Trzyma twoje Monety",
"bk:skele_buddy": "Szkiele Kumpel",
"bk:skele_buddy_desc": "Straszny",
"bk:mega_bomb": "Mega Bomba",
"bk:mega_bomb_desc": "Wielkosc Bomby: Mega",
"bk:condensed_milk": "Skondensowane Mleko",
"bk:condensed_milk_desc": "Szybkie pixele - Wolni przeciwnicy",
"bk:marshmallow": "Pianka",
"bk:marshmallow_desc": "Klei sie",
"bk:orbital_multiplier": "Podwajacz Orbitali",
"bk:orbital_multiplier_desc": "Wiecej oritali!",
"bk:pet_multiplier": "Podwajacz zwierzaków",
"bk:pet_multiplier_desc": "Wiecej zwierzaków!",
"bk:ghost_bullets": "Duchowe Pociski",
"bk:ghost_bullets_desc": "Mur ich nie powstrzyma",
"bk:weight": "Ciezki Odwaznik",
"bk:weight_desc": "Grawitacja+",
"bk:d2": "D2",
"bk:d2_desc": "Bierz albo zostaw",
"bk:ethernal_d6": "Wieczne D6",
"bk:ethernal_d6_desc": "Przerzuca i/lub Niszczy",
"bk:billiard": "Kula Biliardowa",
"bk:billiard_desc": "Odbijajace pociski",
"bk:enraged_bullets": "Zdenerwowane Pociski",
"bk:enraged_bullets_desc": "Pociski niszcza Pociski",
"bk:rewind_button": "Przycisk Przewijania",
"bk:rewind_button_desc": "No chyba nie",
"bk:piggy_bank": "Swinka Skarbonka",
"bk:piggy_bank_desc": "Oszczednosci Zyciowe",
"coins": "Monety",
"bk:death_star": "Gwiazda Smierci",
"bk:death_star_desc": "RIP Alderan",
"bk:soldering_iron": "Lutowane Zelazo",
"bk:soldering_iron_desc": "Gorace",
"bk:can": "Puszka",
"bk:can_desc": "Podwójne pociski",
"bk:swimming_mask": "Maska do Plywania",
"bk:swimming_mask_desc": "To sekretna bron",
"bk:bullet_chair": "Pociskrzeslo",
"bk:bullet_chair_desc": "4 nogi 4 giwery",
"bk:cell": "Komórka",
"bk:cell_desc": "Pociski sie mnoza",
"bk:brick": "iBrick",
"bk:brick_desc": "Wieksze pietra",
"bk:ring_of_pain": "Pierscien Bólu",
"bk:ring_of_pain_desc": "Oberwanie bije wszystkich",
"bk:schrodingers_cat": "Kot Schrödingera",
"bk:schrodingers_cat_desc": "Byc albo nie byc (50% szans)",
"bk:smoke_bomb": "Bomba Dymna",
"bk:smoke_bomb_desc": "Poczuj sie jak Ninja",
"bk:chest_ring": "Skrzyniowy Pierscien",
"bk:chest_ring_desc": "Wiecej Skrzyn!",
"bk:empty_shell": "Pusta Luska",
"bk:empty_shell_desc": "Szansa na zniszczenie pocisków przeciwników",
"bk:parachute": "Spadochron",
"bk:parachute_desc": "Odpornosc na Dziury",
"bk:spiked_cookie": "Kolczaste Ciasteczko",
"bk:spiked_cookie_desc": "Kolczasty Slodziak",
"bk:shooty": "Strzelik",
"bk:shooty_desc": "On byc strzelac",
"bk:rabbit_bullets": "Królicze Pociski",
"bk:rabbit_bullets_desc": "Mnoza sie",
"bk:pandoras_box": "Puszka Pandory",
"bk:pandoras_box_desc": "Trzyma zlo",
"bk:bubbles": "Baniek",
"bk:bubbles_desc": "Przyjaciel Banka",
"bk:match": "Zapalki",
"bk:match_desc": "Ogien dla wszystkich",
"bk:hammer": "Mlotek",
"bk:hammer_desc": "Niszczyciel Zbroi",
"bk:helmet": "Zelazny Helm",
"bk:helmet_desc": "Szansa na zignorowanie obrazen",
"bk:beer": "Piwo",
"bk:beer_desc": "Zwieksza obrazenia po otrzymaniu obrazen",
"bk:the_eye": "Oko",
"bk:the_eye_desc": "On byc widziec",
"bk:mimics_tooth": "Zab Mimika",
"bk:mimics_tooth_desc": "Przyciaga Mimiki",
"ach_bk:mimic": "Jump Scare",
"ach_bk:mimic_desc": "Znajdz Mimika",
"bk:paper_airplane": "Papierowy Samolocik",
"bk:paper_airplane_desc": "Samonaprawadzajace pociski",
"ach_bk:ice_boss": "Mam te Moc",
"ach_bk:ice_boss_desc": "Zabij Królowa Lodu",
"ice_queen_scream": "^^[cl cyan]Ahem",
"painting_agency": "Witamy w Agencji",
"inventory": "Ekwipunek",
"language": "Jezyk",
"bk:pouch": "Sakiewka",
"bk:alien_glasses": "Kosmiczne Okulary",
"bk:alien_glasses_desc": "Widze wiecej",
"bk:led": "LED",
"bk:led_desc": "Celna Lampa",
"bk:fragile_lamp": "Kruchliwa Lampa",
"bk:fragile_lamp_desc": "1 hit K.O.",
"guitar": "Glosniej!",
"painting_guitar": "Glosniej!",
"ach_bk:maanex": "Et tu, Brut?",
"ach_bk:maanex_desc": "Zabij Maanexa noszac jego glowe",
"dad_0": "Hej synek![dl] Musze odejsc i znalezc [cl red]Lampe[cl]. Zostawiam cie jako wladce.",
"dad_1": "Jesli nie wroce, nie szukaj mnie. Pa!",
"son_0": "##NIEEEEEE##",
"gobbo_0": "Synu, [cl green]moj ojciec[cl] zostawil mnie 20 lat temu. Musze go odnalezc.",
"gobbo_1": "Zostajesz nowym wladca. Pa!",
"dm_5": "Nowy i ^^lepszy^^ [cl red]slugus[cl]![dl] ##MUHAHAHA##",
"dm_6": "Slyszysz mnie, [cl red]Limpor?",
"heinur_0": "##NIE[dl], NIE ZNOWU!##",
"nbk_0": "##TAK, MISTRZU##",
"bk_12": "##JESTEM KROLEM KROLOW, WIEC WALCZ ZE MNA, GLUPCZE!##",
"bk:headshot_gun": "Wygiety Pistolet",
"bk:headshot_gun_desc": "Headshot",
"bk:laser_cannon": "Dzialo Laserowe",
"bk:laser_cannon_desc": "Haha, laser robi piu piu",
"credits": "Napisy",
"head_0": "Glupiec",
"tech": "Techno",
"ach_bk:collector": "Kolekcjoner",
"ach_bk:collector_desc": "Odblokuj wszystkie przedmioty",
"bk:treasure_key": "Czerwony Klucz",
"bk:treasure_key_desc": "Otwiera dziury w petli",
"bk:pass": "Przepustka",
"bk:pass_desc": "Ciekawe skad on mial twoje ID?",
"bk:bucket": "Wiadro",
"bk:bucket_desc": "Bezuzyteczne... bez zawartosci",
"bk:water_bucket": "Wiadro z Woda",
"bk:water_bucket_desc": "Uspokaja [cl red]Ogien[cl]",
"bk:snow_bucket": "Wiadro ze Sniegiem",
"bk:snow_bucket_desc": "Prawdopodobnie sie rozpusci",
"m2_0": "Nigdy sie z tego finansowo nie wygrzebie",
"m2_1": "Dobra robota!",
"m2_2": "Hej ty, chcialbys ^^wyprobowac^^ twoje %%umiejetnosci%%?",
"m2_3": "Uzyj ^^%%Komputera%%^^, aby kontrolowac lape!",
"maanex2_0_0": "Bierz moje pieniadze!",
"maanex2_0_1": "Nie tym razem, tnx.",
"maanex2_0": "Okej, daj mi [cl yellow][vr cost] monet[cl] i mozesz wyprobowac lape szczescia!",
"dm_7": "Zagrajmy w gre",
"bkw_0": "KOLEJNY [cl red]INTRUZ[cl]!",
"bkw_1": "##WYNOS SIE STAD##[dl], ALBO UZYJE SILY!",
"bkw_2": "Szukam [cl green]mojego ojca",
"bkw_3": "DALEM CI _OSTRZEZENIE_",
"spanish_inquisition": "[cl red]Hiszpanska Inkwizycja",
"lp_0": "Dobra robota, [cl purple]Ritta[cl][dl], restartujemy [cl green]symulacje[cl][dl].[dl].[dl].",
"bk:broken_bucket": "Dziurawe Wiadro",
"bk:broken_bucket_desc": "Szkoda ze Dziurawe...",
"bk:ankh": "Ankh",
"bk:ankh_desc": "Zycie Wieczne",
"bk:broken_ankh": "Podniszczony Ankh",
"bk:broken_ankh_desc": "Zycie Wieczne?",
"bk:what": "co",
"bk:what_desc": "Serio, CO?",
"bk:gold_minigun": "Zloty Minigun",
"bk:gold_minigun_desc": "Powiedz mi, czy slowo budzet naprawde istnieje?",
"bk:gold_dagger": "Zloty Sztylet",
"bk:gold_dagger_desc": "Stary ale zloty",
"bk:gold_revolver": "Zloty Rewolwer",
"bk:gold_revolver_desc": "Obsyp mnie zlotem",
"bk:gold_axe": "Zlota Siekiera",
"bk:gold_axe_desc": "Po prostu siekiera",
"painting_code": "Kod",
"bk:katana": "Katana",
"bk:katana_desc": "Kto tu jest [cl orange]wlascicielem[cl]?",
"bk:smart_gun": "Inteligenta Bron",
"bk:smart_gun_desc": "On wie",
"bk:pop_gun": "Pop Gun",
"bk:pop_gun_desc": "Zadziwiajaco popularny",
"bk:the_button": "Przycisk",
"bk:the_button_desc": "Prosze, nie dotykaj niczego",
"bk:gold_sword": "Zloty Miecz",
"bk:gold_sword_desc": "Zloto jest zlote",
"bk:donut": "Donut",
"bk:donut_desc": "Nie wachaj sie",
"bk:sudoku": "Sudoku",
"bk:sudoku_desc": "Nie ma polowy pokoju, zredukowana do atomow",
"bk:gps_ring": "Ring GPS",
"bk:gps_ring_desc": "Szansa na odkrycie mapy",
"bk:shield_potion": "Mikstura Obrony",
"bk:shield_potion_desc": "Duzy lyk soku z tarczy",
"bk:trash_generator": "Generator Smieci",
"bk:trash_generator_desc": "Tak.",
"bk:crabs_claw": "Krabie Kleszcze",
"bk:crabs_claw_desc": "Niszczy kazda zbroje",
"eg_3": "Dzien dobry, sir",
"eg_0_0": "Wez ^^[cl lime]szmaragdy[cl]^^",
"eg_0_1": "Zostaw je",
"eg_0": "Zabierz [cl lime]moje szmaragdy[cl], blagam!",
"eg_1": "Spadam z tad",
"bk:reverse_card": "Karta Odwrotu",
"bk:reverse_card_desc": "Rolowanie sie przez pociski odbija je",
"bk:magnet": "Magnes",
"bk:magnet_desc": "Przyciaganie i Dzialanie",
"bk:glowing_mushroom": "Swiecacy Grzyb",
"bk:glowing_mushroom_desc": "On byc wibru wibru",
"bk:tinfoil_hat": "Czapka Foliowa",
"bk:tinfoil_hat_desc": "Nareszcie... jestem bezpieczny",
"bk:rear_window": "Lusterko",
"bk:rear_window_desc": "Zabezpiecza tyly",
"bk:refractor": "Refraktor",
"bk:refractor_desc": "Szansa na atak we wszystkie strony",
"bk:fork": "Widelec",
"bk:fork_desc": "To boli",
"bk:rock": "Kamien",
"bk:rock_desc": "Obrazenia kazdym kosztem",
"bk:coffee_grinder": "Maszyna do Kawy",
"bk:coffee_grinder_desc": "Male i szybkie pociski",
"integrations": "Integracje",
"twitch": "Twitch",
"streamer_username": "Nick Streamera",
"bk:shawarma": "Shwarma",
"bk:shawarma_desc": "Czasami pociski sa wieksze",
"bk:cats_ear": "Ucho Kota",
"bk:cats_ear_desc": "Slaby unik",
"luck": "Szczescie",
"bk:gamepad": "Pad",
"bk:gamepad_desc": "Stabilne FPS",
"bk:hotdog": "Hotdog",
"bk:bomb_shell": "Skorupa Bomby",
"bk:bomb_shell_desc": "Dziwne Zdrowie",
"painting_no_idea": "Nie mam pojecia",
"painting_tinkerer": "Majsterkowicz",
"painting_in_loving_memory_of_ali": "We wspomnieniu Ali",
"painting_happy_accident": "Szczesliwy Przypadek",
"painting_observing_cheese": "Obserwacja Sera",
"painting_chicken_enemy_unknown": "Kurczak Wrog Nieznany",
"painting_know_stuff": "Wiem Rzeczy",
"painting_whoops": "Whoops",
"painting_too_lake": "Jezioro",
"painting_step_through": "Prog",
"painting_thats_a_moon": "To Ksiezyc",
"painting_totem": "Magiczny Krag",
"painting_too_late": "Za Pozno",
"painting_whipped_cream": "Bita Smietana",
"painting_beet_boys": "Buraki Polaki",
"painting_moonshine": "Swiatlo",
"painting_void": "Pustka",
"painting_peasants": "Plebs",
"bk:gold_lamp": "Zlota Lampa",
"bk:gold_lamp_desc": "Kasa kasa kasa",
"bk:sharp_lamp": "Ostra Lampa",
"bk:sharp_lamp_desc": "Ostro",
"bk:ancient_sword": "Antyczny Miecz",
"bk:ancient_sword_desc": "Bardzo stary patyk",
"ach_bk:unstoppable": "Niepowstrzymany",
"ach_bk:unstoppable_desc": "Przejdz gre z dowolna Lampa",
"no_emeralds": "Brak Szmaragdow",
"bk:emerald_gun": "Szmaragdowa Giwera",
"bk:emerald_gun_desc": "Najdrozsza bron na rynku"
}
================================================
FILE: BurningKnight/Content/Locales/pt.json
================================================
{
"bk:halo": "Auréola",
"bk:halo_desc": "Aumenta a vida",
"bk:revolver": "Revólver",
"bk:sword": "Espada de Madeira",
"bk:sword_desc": "É mais do que um simples pedaço de pau",
"bk:heart": "Coração",
"resume": "Continuar",
"settings": "Opções",
"restart": "Reiniciar",
"death_message": "Você morreu",
"descend": "Descer",
"ascend": "Subir",
"exit": "Sair",
"painting_rexcellent": "Excelente",
"painting_grannylisa": "Grannylisa",
"painting_maanex": "PENSADOR",
"painting_bk": "Cavaleiro Torrado",
"painting_failpositive": "Festeiro",
"painting_old_man": "Cara muito velho",
"painting_arthouse": "Casa da Arte",
"painting_black": "Universo",
"painting_milt": "Garoto na neve",
"painting_skyscraper": "Arranha-céu solitário",
"painting_egor": "Burning Rex",
"painting_null": "NULO",
"painting_badosz": "Garoto perdido na floresta",
"painting_banana": "BANANA",
"painting_tv": "TV nos céus",
"painting_company": "Bem acompanhado",
"painting_pico": "PICO-8",
"painting_liko": "LIKO-12",
"painting_trasevol": "Dog du Trasevol",
"painting_lamp": "Pegue",
"painting_scream": "Sorvete",
"painting_stars": "Noite assustadora",
"painting_fog": "Sete mares",
"painting_nufflee": "Latido",
"by": "por",
"old_man_0": "É perigoso!",
"continue_run": "Continuar partida",
"new_run": "Nova partida",
"was_unlocked": "Foi desbloqueado!",
"bk:revolver_desc": "Mãos pra cima, @todos!",
"bk:shovel": "Pá Azul",
"bk:shovel_desc": "Mas por quê é azul???",
"beet_0": "Oi!",
"beet_2": "Me diga o nome!",
"npc_hurt_0": "Ai.",
"npc_hurt_1": "Isso dói.",
"npc_hurt_2": "Ah não.",
"beet_3": "Valeu <3",
"beet_1": "Quer plantar uma ^^semente^^?",
"beet_1_0": "Sim!",
"beet_1_1": "Nah.",
"beet_4": "A semente é [vr seed]. Quer mudar?",
"beet_4_0": "Sim!",
"beet_4_1": "Nah.",
"beet_5": "Tanto faz.",
"beet_4_2": "Quero que seja aleatória!",
"beet_6": "Ok. A semente agora é [vr seed]!",
"bk:idol": "Ídolo",
"bk:idol_desc": "Uma armadilha escondida foi ativada!",
"bk:key": "Chave Dourada",
"bk:infinite_bomb": "Bomba Infinita",
"bk:infinite_bomb_desc": "Bomba reutilizável",
"throw_coin": "Jogue uma moeda",
"bk:potatoo": "Batataaa",
"bk:potatoo_desc": "Divide projéteis",
"bk:spectacles": "Óculos",
"bk:spectacles_desc": "Revela segredos",
"bk:cross": "Cruz",
"bk:cross_desc": "Aumenta o tempo de invencibilidade",
"bk:slime": "Meleca",
"bk:slime_desc": "Tiros ricocheteiam",
"bk:missile": "Míssil",
"bk:missile_desc": "Tiros teleguiados",
"bk:rod_of_discord": "Bastão da Discórdia",
"bk:rod_of_discord_desc": "Teleporte para @todos",
"bk:goo": "Goo",
"bk:goo_desc": "Amigo orbital",
"bk:jelly": "Geléia!",
"bk:jelly_desc": "^^Saltitante^^",
"bk:broken_stone": "Pedra Quebrada",
"bk:broken_stone_desc": "Orbital bem construído",
"bk:nano_orb": "Nano Orbe",
"bk:nano_orb_desc": "Micro-amigo",
"bk:saturn": "Planeta",
"bk:saturn_desc": "Mas é claro que ainda ainda o amamos",
"bk:soap": "Sabonete",
"bk:soap_desc": "Desacelera seus projéteis",
"bk:d6": "D6",
"bk:d6_desc": "^^Rola novamente^^ os itens!",
"bk:my_heart": "Meu Coração",
"bk:my_heart_desc": "Aumenta a vida",
"bk:broken_heart": "Coração Partido",
"bk:broken_heart_desc": "Aumenta a vida",
"bk:parcel": "Pacote",
"bk:parcel_desc": "Cura reutilizável",
"bk:glass": "Vidro",
"bk:glass_desc": "Projéteis ##frágeis##",
"bk:glass_bullet": "Bala de Vidro",
"bk:glass_bullet_desc": "Atire sobre pedras",
"bk:broken_guitar": "Guitarra Quebrada",
"bk:broken_guitar_desc": "Roll'n'rock!",
"bk:machine_gun": "Metralhadora",
"bk:machine_gun_desc": "Automática",
"bk:grenade_launcher": "Lança-granada",
"bk:grenade_launcher_desc": "Buuumm!",
"bk:shotgun": "Escopeta",
"bk:shotgun_desc": "Sal na cara!",
"bk:missile_launcher": "Lança-mísseis",
"bk:missile_launcher_desc": "Alvo confirmado!",
"bk:burst_gun": "Arma de Rajada",
"bk:burst_gun_desc": "Velocidade da luz",
"bk:flak_cannon": "Canhão Espalhado",
"bk:flak_cannon_desc": "É hora da festa!",
"bk:disk_gun": "Arma de Discos",
"bk:disk_gun_desc": "Cortante",
"bk:duck_gun": "Arma Patológica",
"bk:duck_gun_desc": "Quakers!",
"bk:follower": "Seguidor",
"bk:follower_desc": "Siga-me os bons!",
"bk:portal_gun": "Arma de Portal",
"bk:portal_gun_desc": "O bolo é mentira",
"bk:snowflake": "Floco de neve",
"bk:snowflake_desc": "Congela todo mundo!",
"bk:restock": "Reabastecer",
"bk:restock_desc": "Suprimento infinito na loja",
"bk:charisma_ring_desc": "Promoções Reais",
"bk:charisma_ring": "Anel do Carisma",
"bk:battery": "Bateria",
"tomb_0": "Aqui jaz [cl green]Gobbo[cl] o Grande",
"bk:homemade_dice": "Dado Improvisado",
"bk:homemade_dice_desc": "^^Rola novamente^^ os itens! (DIY)",
"shopkeeper_0": "##EU FALEI PRA NÃO FAZER ISSO!##",
"shopkeeper_1": "Por favor, pare!",
"shopkeeper_2": "Não faça isso.",
"shopkeeper_3": "[cl red]##PREPARE-SE PARA MORRER!##",
"shopkeeper_4": "[cl red]LADRÃO!",
"shopkeeper_5": "[cl red]PEGA ELE!",
"desert": "Palácio do Deserto",
"jungle": "Floresta Antiga",
"ice": "Ruínas de Gelo",
"bk:iron_boots": "Botas de Ferro",
"bk:iron_boots_desc": "Chega de se machucar nos espinhos",
"bk:mimic_totem": "Totem de Mímico",
"bk:mimic_totem_desc": "##CHEGA DE MÍMICOS##",
"back_to_town": "Voltar para a Cidade",
"bk:glass_gun": "Arma de Vidro",
"bk:glass_gun_desc": "##Frágil##",
"bk:glass_shard": "Pedaço de Vidro",
"bk:glass_shard_desc": "Só uma parte de um todo",
"bk:dagger": "Adaga",
"bk:dagger_desc": "Nostalgia...",
"bk:spear": "Lança",
"bk:spear_desc": "Braços mais compridos?",
"shopkeeper_6": "Boas-vindas :)",
"shopkeeper_7": "E aí, tá afim de um pouco de [cl yellow]chá[cl]?",
"shopkeeper_8": "Como vai?",
"back": "Voltar",
"master_volume": "Volume Geral",
"music": "Música",
"sfx": "Efeitos Sonoros",
"graphics": "Gráficos",
"audio": "Áudio",
"ui_sfx": "Efeitos Sonoros de Interface",
"on": "Ligado",
"off": "Desligado",
"fullscreen": "Tela Cheia",
"vsync": "V-Sync",
"fps": "Contador de FPS",
"speedrun_timer": "Temporizador de Speedrun",
"screenshake": "Tremor da Tela",
"reset_progress": "Zerar Progresso",
"blood_n_gore": "Sangue e Violência",
"vegan_mode": "Modo Vegano",
"reset_settings": "Zerar Configurações",
"are_you_sure": "Tem certeza?",
"yes": "Sim",
"reset_progress_dis": "Isso apagará TODO o seu progresso!",
"reset_settings_dis": "Isso vai voltar TODAS as configurações aos valores padrões!",
"autosave": "Save Automático",
"autopause": "Pause Automático",
"input": "Comandos",
"use": "Usar",
"active": "Ativar",
"bomb": "Bomba",
"interact": "Interagir",
"swap": "Trocar armas",
"roll": "Rolar",
"duck": "Pato",
"pause": "Pausar",
"none": "Nada",
"keyboard_controls": "Comandos do Teclado",
"gamepad_controls": "Comandos do Controle",
"keyboard": "Teclado",
"gamepad": "Controle",
"game": "Jogo",
"select": "Selecionar",
"cursor": "Cursor",
"bk:rip": "RIP",
"ach_bk:rip_desc": "Morra",
"ach_bk:overshake": "Tremor Exagerado",
"ach_bk:overshake_desc": "1000% tremor de tela",
"ach_bk:rip": "Conquista mais popular",
"bk:emerald": "Esmeralda",
"shopkeeper_9": "%%^^$$$^^%%",
"shopkeeper_10": "^^Obrigado!^^",
"shopkeeper_11": "Mas que %%pechincha%%!",
"shopkeeper_12": "Quer [cl red]comprar[cl] ^^alguma coisa^^?",
"shopkeeper_13": "Só pra [cl green]você[cl], só hoje!",
"shopkeeper_14": "Que bela [cl yellow]oferta[cl]!",
"bk:magnifier": "Lupa",
"bk:magnifier_desc": "Projéteis maiores",
"bk:mushroom_hat": "Chapéu de Cogumelo",
"bk:mushroom_hat_desc": "Gostoso?",
"bk:stone_hat": "Chapéu de Pedra",
"bk:stone_hat_desc": "Pesado",
"bk:knight_hat": "Chapéu de Cavaleiro",
"bk:knight_hat_desc": "Bons e velhos inimigos...",
"bk:cowboy_hat": "Chapéu de Caubói",
"bk:cowboy_hat_desc": "Velho oeste!",
"bk:soup_hat": "Chapéu de Sopa",
"bk:soup_hat_desc": "^^Nham-nham^^",
"bk:gold_hat": "Chapéu Dourado",
"bk:gold_hat_desc": "[cl yellow]Riqueza!",
"bk:viking_hat": "Chapéu de Viking",
"bk:viking_hat_desc": "América",
"bk:dunce_hat": "Chapéu de Pedra",
"bk:dunce_hat_desc": "@-@",
"bk:top_hat": "Cartola",
"bk:top_hat_desc": "Elegância!",
"bk:ushanka": "Ushanka",
"bk:ushanka_desc": "Cadê minha ##balalaika?##",
"bk:valkyrie_hat": "Chapéu de Valkíria",
"bk:valkyrie_hat_desc": "I believe ^^I can fly!^^",
"bk:skull_hat": "Chapéu de Crânio",
"bk:skull_hat_desc": "Dinheiro ou vida!",
"bk:grandma_head": "Cabeça da Vovó",
"bk:grandma_head_desc": "Chá?",
"bk:diamond_helmet": "Elmo de Diamante",
"bk:diamond_helmet_desc": "Cale a boca e cave!",
"bk:villager_head": "Chapéu de Aldeão",
"bk:villager_head_desc": "Hmm?",
"bk:fez": "Fez",
"bk:fez_desc": "Cúbito",
"bk:no_hat": "Remover Chapéu",
"bk:no_hat_desc": "Sem chapéu - sem problema!",
"bk:null_hat": "NULO",
"bk:null_hat_desc": "Tenta chamar um valor nulo",
"accessorytrader_0": "##SAIA DAQUI!## [dl]Ou compre estes ^^deliciosos^^ itens por apenas ^^%%99 diamantes cada%%^^!",
"accessorytrader_1": "Olá",
"accessorytrader_2": "E aí?",
"weapontrader_0": "Entre!",
"weapontrader_1": "Bom dia, senhor!",
"weapontrader_2": "Compre algo, sim?",
"activetrader_0": "As melhores ofertas do mercado!",
"activetrader_1": "Pague dois e leve dois!",
"activetrader_2": "Me dê rosquinhas, [dl]por favor!!",
"hattrader_0": "Quer ser descolado como eu? [dl]Compre uns chapéus!",
"hattrader_1": "Quer ser descolado como eu? [dl]Eu também, garoto!",
"hattrader_2": "^^Cha cha chapéus!^^",
"granny_0": "Quer um pouco de chá?",
"granny_1": "Faça uma pausa para o chá!",
"granny_2": "Chá?",
"bk:xmas_hat": "Gorro de Natal",
"bk:xmas_hat_desc": "Feliz Natal!",
"bk:pumpkin_hat": "Abóbora Esculpida",
"bk:pumpkin_hat_desc": "^^Esqueleto muito muito assustador^^",
"bk:cage_key": "Chave da Cela",
"bk:cage_key_desc": "Salve ^^o cara^^!",
"npc_0": "Me ajude! Ache a chave!",
"npc_1": "Valeu por me salvar!",
"npc_2": "Mais rápido! Destranque a porta!",
"npc_3": "Por favor! Me ajude!",
"control_0": "Pressione [ic 0][ic 1] para colocar uma bomba",
"control_1": "Rolar você pode! Pressione [ic 0][ic 1] para adquirir o poder!",
"control_2": "Pressione [ic 0][ic 1] para atacar",
"control_3": "Pressione [ic 0][ic 1] para interagir",
"control_4": "Quack? [ic 0][ic 1]!",
"control_5": "Pressione [ic 0][ic 1] para mudar de arma",
"shopkeeper_15": "Sem desconto pra você!",
"shopkeeper_16": "Consiga mais dinheiro e volte!",
"shopkeeper_17": "Primeiro o pagamento!",
"bk:frog": "Tele Sapo",
"bk:frog_desc": "Viagem rápida?",
"bk:sword_orbital": "Espada Orbital",
"bk:sword_orbital_desc": "Justiça",
"robbed": "Roubado",
"bk:gift_desc": "O que tem dentro?",
"bk:spike_ring": "Anel de Espinho",
"bk:spike_ring_desc": "Seus inimigos devem ser ##punidos##!",
"bk:fire_ring": "Anel de Fogo",
"bk:fire_ring_desc": "Deixe que seus inimigos queimem",
"bk:ice_ring": "Anel de Gelo",
"bk:ice_ring_desc": "Pare seus inimigos",
"bk:duck_ring": "Anel do Pato",
"bk:duck_ring_desc": "Teleporta após ser atingido",
"bk:dull_blade": "Lâmina Cega",
"bk:dull_blade_desc": "Aciona efeito de ferimento",
"bk:sharp_blade": "Lâmina Afiada",
"bk:sharp_blade_desc": "Dano a si próprio",
"bk:obsidian_shield": "Escudo Obsidiano",
"bk:obsidian_shield_desc": "Repulsão = 0",
"bk:bill": "Conta",
"bk:bill_desc": "99 dinheiros",
"control_6": "Use o item ativo com [ic 0][ic 1]",
"bk:clover": "Trevo de 4 Folhas",
"bk:clover_desc": "Sorte!",
"bk:d4": "D4",
"bk:d4_desc": "^^Rola novamente %%seus artefatos%%!^^",
"brastin_0": "Encontre a pintura do [cl purple]gato[cl]!",
"elon_1": "Aqui está, divirta-se",
"bk:maanex_head": "Cabeça do Maanex",
"bk:maanex_head_desc": "Hmmmmm",
"bk:maanex": "Maanex",
"bk:maanex_desc": "Faz os inimigos pensarem um pouco",
"mob_0": "Hmmmm",
"bk:map_greenprints": "Esboços de Mapa",
"bk:map_greenprints_desc": "Revela o mapa",
"bk:map": "Mapa",
"bk:map_desc": "Revela o mapa permanentemente",
"milt_1": "Eu quero presente",
"mapuzzle_0": "Gravidade.",
"nullptr_0": "SEGFAULT.",
"copied_to_clipboard": "Copiado!",
"isaac_0": "A vida não faz sentido...",
"isaac_1": "Por quêêêê",
"isaac_2": ":snif:",
"discord_0": "Diga oi! discord.gg/rexcellent",
"old_man_5": "Role, tolo!",
"tutorial": "Tutorial",
"bk:crying_bomb": "Bomba Chorona",
"bk:crying_bomb_desc": "As bombas agora choram!",
"bk:matches": "Fósforos",
"bk:matches_desc": "Tempo de explosão mais curto",
"bk:bomb_pack": "Bomba Empacotada",
"bk:bomb_pack_desc": "Colocamos bombas nas suas bombas!",
"bk:tnt": "TNT",
"bk:tnt_desc": "99 bombas",
"bk:weird_mushroom_desc": "Tudo em dobro",
"bk:weird_mushroom": "Cogumelo Esquisito",
"bk:bomb_shower": "Chuva de Bombas",
"bk:bomb_shower_desc": "Nublado com chance de bombas",
"bk:black_belt": "Faixa Preta",
"bk:black_belt_desc": "Explodir não mais",
"bk:ninjia_bomb": "Bomba Ninja",
"bk:ninjia_bomb_desc": "Coloca bombas quando atingido",
"start_new_run": "Sua partida atual será perdida!",
"bk:laser_pointer": "Apontador Laser",
"bk:laser_pointer_desc": "Mira limpa!",
"ach_bk:marauder": "Saqueador",
"ach_bk:marauder_desc": "Mate o vendedor",
"ach_bk:treasure_hunter": "Caçador de Tesouro",
"ach_bk:treasure_hunter_desc": "Encontre uma sala secreta",
"ach_bk:dodge_master": "Mestre da Esquiva",
"ach_bk:dodge_master_desc": "Mate um chefe sem ser atingido",
"ach_bk:dodge_overlord": "Deus da Esquiva",
"ach_bk:dodge_overlord_desc": "Complete um andar sem ser atingido uma única vez",
"ach_bk:quackers": "Quackers",
"ach_bk:quackers_desc": "Overquack",
"ach_bk:tea_party": "Festa do Chá",
"ach_bk:tea_party_desc": "Junte-se à Vovó na sua festa do chá",
"ach_bk:not_a_thief": "Não sou um ladrão",
"ach_bk:not_a_thief_desc": "Complete uma partida sem pegar nenhum item",
"ach_bk:npc_party2": "Festa dos NPCs",
"ach_bk:npc_party2_desc": "Salve todos os NPCs",
"bk:gold_coin": "Moeda de Ouro",
"bk:iron_coin": "Moeda de Ferro",
"bk:copper_coin": "Moeda de Cobre",
"bk:platinum_coin": "Moeda de Platina",
"bk:voodoo_doll": "Boneca Vodu",
"bk:voodoo_doll_desc": "Mata todos os inimigos da sala",
"hub": "Cidade Dodge",
"castle": "Ruínas do Castelo",
"charger_0": "NENHUM ITEM ATIVO DETECTADO",
"charger_1": "ITEM ATIVO JÁ ESTÁ CARREGADO",
"charger_2": "CADÊ MEU DINHEIRO, SEU SACO DE CARNE!",
"charger_3": "##EU DISSE PARA ME DAR MEU DINHEIRO!##",
"charger_4": "##EU VOU DOMINAR O MUNDO!##",
"charger_5": "##MUHAHAHAHA##",
"maanex_6_0": "Claro, vamos nessa!",
"maanex_6_1": "Nah.",
"maanex_6": "Ok, me dê [cl yellow][vr cost] moedas[cl] e eu deixo você abrir um desses baús. Ok?",
"maanex_5": "Ei cara, quer ^^tentar a sorte^^?",
"maanex_7": "Isso foi divertido!",
"maanex_8": "Boa sorte!",
"maanex_9": "Bom, não desta vez :(",
"maanex_10": "%%^^UAU^^%%",
"maanex_11": "Mas você não tem dinheiro suficiente!",
"maanex_12": "##FILHO?!##",
"bk:amurs_arrow": "Flecha de Amur",
"bk:amurs_arrow_desc": "Projéteis encantadores",
"bk:amurs_bow": "Arco de Amur",
"bk:amurs_bow_desc": "Eu vejo o amor",
"bk:poison_flask": "Frasco de Veneno",
"bk:poison_flask_desc": "Projéteis envenenados",
"bk:snowball": "Bola de Neve",
"bk:snowball_desc": "Projéteis congelados",
"bk:peper_desc": "Projéteis picantes",
"bk:peper": "Pimenta Malagueta",
"bk:sale_coupon": "Cupom de Desconto",
"bk:sale_coupon_desc": "-50%!",
"bk:pet_box": "Mascote na Caixa",
"bk:pet_box_desc": "Quem está aí dentro?",
"bk:crate": "Caixa Orbital",
"bk:crate_desc": "Quem está aí dentro?",
"bk:strawberry": "Morango",
"bk:strawberry_desc": "Doces lembranças",
"bk:wings": "Asas",
"bk:wings_desc": "I belive I can fly",
"bk:coin_pouch": "Bolsa de Moedas",
"bk:coin_pouch_desc": "Fornece moedas",
"bk:key_pouch": "Bolsa de Chaves",
"bk:key_pouch_desc": "Fornece chaves",
"bk:bomb_pouch": "Bolsa de Bombas",
"bk:bomb_pouch_desc": "Fornece bombas",
"bk:pouch_pouch": "Bolsa de Bolsa",
"bk:pouch_pouch_desc": "Fornece bolsas",
"bk:lightsaber": "Svetsabre",
"bk:lightsaber_desc": "Você foi o escolhido!",
"bk:snail": "Lesma",
"bk:snail_desc": "Lentidão total",
"bk:spike": "Espinho",
"bk:spike_desc": "Dano aumentado",
"bk:mushroom": "Cogumelo",
"bk:mushroom_desc": "Velocidade aumentada",
"bk:candy": "Guloseima",
"bk:candy_desc": "^^Êxtase do açucar^^, cadência de disparo aumentada",
"bk:glasses": "Óculos",
"bk:glasses_desc": "Mais precisão",
"bk:ruler": "Régua",
"bk:ruler_desc": "Mais alcance",
"bk:stopwatch": "Cronômetro",
"bk:stopwatch_desc": "Ser ferido controla o tempo",
"bk_0": "##NÃO OUSE TOCAR NISSO!##",
"bk_1": "##EU DISSE PARA NÃO TOCAR NISSO!##",
"bk_2": "##VOCÊ NÃO PODE DERROTAR [cl red]O CAVALEIRO ARDENTE[cl], SEU TOLO!##",
"bk_3": "##PREPARE-SE PARA MORRER!##",
"bk_4": "^^QUE PIADA^^",
"shopkeeper_18": "[cl red]^^Promoção especial![cl]",
"dm_0": "@@Boas-vindas@@",
"ach_bk:deal": "Movimento Excepcional",
"ach_bk:deal_desc": "Faça negócio com o Mago Negro",
"ach_bk:grannys_gift": "Presente da Vovó",
"ach_bk:grannys_gift_desc": "Receba um presente da Vovó",
"ach_bk:shopper": "Compre até Cair",
"ach_bk:shopper_desc": "Compre um item em qualquer loja",
"bk_5": "EU NEM PERDERIA TEMPO FALANDO COM ELE",
"bk_6": "##MATE ELE, [cl lime]EDWARD[cl]!##",
"bk_7": "[cl lime]EDWARD[cl], ##NÃÃÃOOO!!!!##",
"bk_8": "AH QUALÉ, PARE DE EXPLODIR MEU CASTELO!",
"bk_9": "[cl pink]VOVÓ[cl],[dl] TEM COMO VOCÊ MORRER, POR FAVOR##?!?##",
"bk_10": "MEU MESTRE,[dl] EU TROUXE O [cl green]GOBLIN[cl]",
"dm_1": "Muito bem[dl], obrigado[dl], [cl red]Limpor[cl]",
"dm_2": "##Sim, sim, preciso de mais [cl orange]poder[cl]!##",
"dm_3": "##MAIS [cl orange]PODER[cl]!",
"dm_4": "Posso sentir [cl orange]o poder[cl] pulsando dentro de mim!",
"granny_3": "Você será o primeiro, [cl red]Limpor[cl]!",
"granny_4": "Bem-vindo, [cl green]Gobbo[cl]!",
"granny_5": "Boa sorte na sua triste missão!",
"bk:meat_guy": "Cara de Carne",
"bk:meat_guy_desc": "Loucura!",
"bk:bullet_stone": "Bala de Pedra",
"bk:bullet_stone_desc": "Ele atac, ele proteg, mas o principal, ele é fofo pra caramb",
"bk:batman": "Batman",
"bk:batman_desc": "Não ajuda em nada, mas fornece baterias",
"vibration": "Vibração",
"bk:sharp_arrow": "Flecha Afiada",
"bk:sharp_arrow_desc": "Projéteis penetrantes",
"machine_0": "Insira uma [cl yellow]moeda",
"player_0": "Papai?? ##O que eles fizeram com você?!?##",
"bk:boomerang": "Bumerangue",
"bk:boomerang_desc": "Projéteis bumerangue",
"bk:backpack": "Mochila",
"bk:backpack_desc": "Meu amigo urso",
"place_an_item": "Coloque um item",
"bk:crystal": "Cristal",
"bk:crystal_desc": "O poder do arco-íris",
"bk:prism": "Prisma",
"bk:prism_desc": "Projéteis -> Arco-íris",
"scourged": "Flagelado",
"bk:bomb": "Bomba",
"bk:scourge_of_egg": "Flagelo do Ovo",
"bk:scourge_of_egg_desc": "Nomes dos itens embaralhados",
"bk:scourge_of_unknown": "Flagelo do Desconhecido",
"bk:scourge_of_unknown_desc": "Itens ocultos",
"bk:scourge_of_blood": "Flagelo do Sangue",
"bk:scourge_of_blood_desc": "Duplos problemas (e inimigos)",
"bk:scourge_of_risk": "Flagelo do Risco",
"bk:scourge_of_risk_desc": "Vida oculta",
"bk:scourge_of_keys": "Flagelo das Chaves",
"bk:scourge_of_keys_desc": "Consumíveis ocultos",
"bk:scourge_of_lost": "Flagelo do Perdido",
"bk:scourge_of_lost_desc": "Amnésia",
"bk:scourge_of_scourged": "Flagelo do Flagelado",
"bk:scourge_of_scourged_desc": "Flagelo por todo lado",
"bk:scourge_of_illness": "Flagelo da Doença",
"bk:scourge_of_illness_desc": "Vida nerfada",
"bk:scourge_of_death": "Flagelo da Morte",
"bk:scourge_of_death_desc": "Modo difícil",
"bk:ancient_revolver": "Revólver Antigo",
"bk:ancient_revolver_desc": "Parece bem legal",
"bk:assault_rifle": "Rifle de Assalto",
"bk:assault_rifle_desc": "Rajadas",
"fountain_0": "Traga 5 moedas e terá uma benção",
"fountain_1": "Recebeu purificação parcial",
"fountain_2": "Recebeu purificação total",
"fountain_3": "Você já está purificado",
"buffed": "Bufado",
"nerfed": "Nerfado",
"restored": "Restaurado",
"damaged": "Danificado",
"cleansed": "Purificado",
"gifted": "Presenteado",
"lucky": "Sortudo",
"unlucky": "Azarado",
"max_hp": "Vida Máx.",
"touch": "Toque",
"break": "Quebre",
"no_coins": "Sem moedas",
"old_man_6": "É perigoso ir sozinho, leve isto!",
"roger_0": "Buuumm!",
"roger_1": "##*BUUM*##",
"roger_2": "Boom boom shakataka!",
"bk:shield": "Escudo",
"bk:gift": "Presente",
"bk:shield_pouch": "Bolsa de Escudos",
"bk:shield_pouch_desc": "Fornece escudos",
"bk:shield_buddy": "Amigo Escudo",
"bk:shield_buddy_desc": "Ele proteg",
"bk:skeleton_key": "Chave mestra",
"bk:skeleton_key_desc": "99 chaves",
"bk:jar": "Jarra de Vida",
"bk:jar_desc": "Jar Jar Clinks",
"bk:star": "Estrela",
"bk:star_desc": "Ela proteg",
"bk:car_bomb": "Carro Bomba",
"bk:car_bomb_desc": "Serviço de entrega de bombas",
"bk:grenade": "Granada",
"bk:grenade_desc": "Detona ao contato",
"trash_goblin_0": "Liberte-me do meu [cl purple]flagelo[cl]! Por favor!",
"trash_goblin_1": "Estou livre![dl] Muito obrigado!",
"boxy_0": "Chavexcelente!",
"boxy_1": "Que caixa maneira!",
"boxy_2": "Você precisa de papel para embrulho?",
"trash_goblin_2": "^^Smoke on the water [ic 0] [ic 1]^^",
"bk:vampire_bat": "Morcego Vampiro",
"bk:vampire_bat_desc": "Regeneração",
"shields": "Escudos",
"bk:mustache": "Bigode",
"bk:mustache_desc": "VIP",
"bk:bloody_chest": "Baú Sangrento",
"bk:bloody_chest_desc": "Baús curam",
"bk:bloody_shield": "Escudo Sangrento",
"bk:bloody_shield_desc": "Escudos eternos",
"bk:cutsaw": "Serrote",
"bk:cutsaw_desc": "Os inimigos vão pagar",
"vampire_0": "Nham!",
"vampire_1": "Incrível pra caramba!",
"vampire_2": "Tão doce!",
"vampire_3": "Nós conhecemos as regras, [cl red]^^certo[cl]?",
"vampire_4": "^^Mmmmmmm^^",
"vampire_5": "Qual seu tipo sanguíneo?",
"vampire_6": "Tão gostoso",
"duck_2": "Se importa em participar de uma pesquisa?",
"duck_7_0": "Sim",
"duck_7_1": "Não",
"duck_7": "Você vai pegar este baú?",
"duck_4": "Bom trabalho, fique com este baú!",
"duck_5": "Não posso concordar com você...",
"duck_6_0": "O universo",
"duck_6_1": "^^Quarks^^",
"duck_6": "No que estou pensando?",
"duck_8_0": "[cl red]Vermelho[cl]",
"duck_8_1": "[cl blue]Azul[cl]",
"duck_8": "Qual é a minha ^^%%cor%%^^ favorita?",
"duck_9_0": "Um gato",
"duck_9_1": "Você acabou de dizer isso",
"duck_9": "Quem disse miau?",
"duck_10_0": "0",
"duck_10_1": "1",
"duck_10": "O que é melhor?",
"duck_11_0": "O que, seu ovo?",
"duck_11_1": "\\[_Ele o esfaqueou._]",
"duck_11": "Você é um garoto atrevido",
"duck_12_0": "Galinha",
"duck_12_1": "Ovo",
"duck_12": "Quem veio primeiro?",
"duck_13_0": "Nada.",
"duck_13_1": "Um lanchinho.",
"duck_13_2": "Um ovo.",
"duck_13_3": "Frango frito.",
"duck_13": "O que você comeu hoje?",
"duck_14": "Ai.",
"duck_17_0": "Claro rapaz",
"duck_17_1": "##NAAAAAH##",
"duck_17": "Você gosta de abacaxi na sua pizza?",
"duck_18_0": "Branco!",
"duck_18_1": "[cl yellow]Amarelo[cl]!",
"duck_18": "Qual é a cor do queijo?",
"nurse_0": "Você está com uma ótima aparência, querido!",
"nurse_1": "Eu poderia curá-lo um pouco, mas preciso de [cl yellow][vr price] moedas[cl]",
"nurse_2": "Espero que não tenha machucado",
"elon_4": "Aqui está, divirta-se",
"elon_2_0": "Vambora",
"elon_2_1": "Espere",
"elon_2": "Quer experimentar minha mágica?",
"elon_3": "Eu posso transformar sua arma em outra.",
"elon_5": "Tanto faz.",
"elon_7": "Mano, cadê sua arma???",
"gobetta_0": "<3",
"gobetta_1": ":3",
"gobetta_2": "=)",
"gobetta_3": "*corando*",
"gobetta_4": "É... você?",
"gobetta_5": "Já faz tanto tempo...",
"ach_bk:desert": "Quente e Seco",
"ach_bk:desert_desc": "Chegue no Palácio do Deserto",
"ach_bk:jungle": "Abelhas Barulhentas",
"ach_bk:jungle_desc": "Chegue na Floresta Antiga",
"rooms_explored": "Salas exploradas",
"bk:shadow_cloak_desc": "Não, você",
"bk:shadow_cloak": "Capa das Sombras",
"bk:dynamite_stick": "Banana de Dinamite",
"bk:dynamite_stick_desc": "Você quer explodir?",
"bk:chalice_of_blood": "Cálice de Sangue",
"bk:chalice_of_blood_desc": "A dor traz a fúria, a fúria traz mais dano",
"bk:detonator": "Detonador",
"bk:detonator_desc": "Detona explosivos",
"invincibility_time": "Tempo de invencibilidade",
"accuracy": "Precisão",
"range": "Alcance",
"fire_rate": "Cadência de Disparo",
"speed": "Velocidade",
"bk:talisman_of_foresight": "Talismã de Clarividência",
"bk:talisman_of_foresight_desc": "Abra seus olhos e veja as salas ao redor!",
"bk:scourge_ring": "Anel do Flagelo",
"bk:scourge_ring_desc": "Sem mais flagelos",
"snek_0": "Legal.",
"snek_1": "Valeuuuu cara",
"snek_2": "Innncrível",
"snek_3": "E aí",
"snek_4": "Bom dia, sssenhor!",
"snek_5": "Tu quer comprar algo?",
"snek_6": "Preciso ssssatisfazer o consumidor...",
"snek_7": "Farei o que for precissso!",
"bk:snek": "Snek",
"bk:snek_desc": "Lanchinho?",
"boxy_3": "^^:wave:^^",
"boxy_4": "Tem uma chave sobrando?",
"boxy_5": "Se importa em doar algumas chaves?",
"bk:blank": "Branco",
"bk:blank_desc": "_Texto em branco_",
"bk:blank_bombs": "Bombas em Branco",
"bk:blank_bombs_desc": "Bala escudo",
"bk:explosive_bullets": "Balas Explosivas",
"bk:explosive_bullets_desc": "Explosivo",
"bk:random_bullets": "Balas Aleatórias",
"bk:random_bullets_desc": "RNG",
"bk:cup": "Xícara",
"bk:cup_desc": "A Vovó não vai resistir",
"bk:cartridge": "Cartucho",
"bk:cartridge_desc": "O Mago Negro não vai resistir",
"bk:marriage_ring": "Anel de Casamento",
"bk:marriage_ring_desc": "Mago Negro S2 Vovó pra sempre!",
"boxy_7": "Eu quero chaves",
"boxy_8": "Parece que você não tem chaves suficientes :(",
"boxy_9": "Finalmente tenho bastante chaves para ^^abrir^^!",
"roger_3": "Se importa em pagar?",
"roger_4": "Sem descontos hoje",
"roger_5": "Bombas em primeiro lugar",
"vampire_7": "Você não está saudável o suficiente",
"vampire_8": "Eu não dou desconto",
"vampire_9": "Parece que sua vida está baixa",
"ach_bk:scourged": "Flagelado",
"ach_bk:scourged_desc": "Pegue uma Ficha de Flagelo",
"ach_bk:scourged_weapon": "Arma Flagelada",
"ach_bk:scourged_weapon_desc": "Pegue uma Arma Flagelada",
"rerolled": "Rolado novamente",
"ach_bk:open_up": "Abra",
"ach_bk:open_up_desc": "Compre tudo do Boxy",
"ach_bk:snek": "Mascote Snek",
"ach_bk:snek_desc": "Faça Snek ser seu mascote",
"bk:scourge_of_greed": "Flagelo da Ganância",
"bk:scourge_of_greed_desc": "Preços altos",
"killed_by": "Morto por",
"kills": "Abates",
"time": "Tempo",
"depth": "Profundidade",
"bk:blank_bullets": "Balas em Branco",
"bk:blank_bullets_desc": "Branco",
"bk:lego": "Construtor",
"bk:lego_desc": "Não tanto pisar neles...",
"bk:iron_armor": "Armadura de Ferro",
"bk:iron_armor_desc": "Fornece escudos",
"bk:round_shield": "Escudo Redondo",
"bk:round_shield_desc": "Anula dano de colisão",
"bk:arkhalis": "Arkhalis",
"bk:arkhalis_desc": "A lenda em pessoa",
"bk:inverted_arkhalis": "Arkhalis invertido",
"bk:inverted_arkhalis_desc": "A ajuda virá quando a vida estiver baixa",
"bk:gun_sword": "Espada Revólver",
"bk:gun_sword_desc": "Prepare-se para problemas em dobro!",
"ach_bk:scourge_king_desc": "Consiga 10 pontos de flagelo",
"ach_bk:scourge_king": "Rei do Flagelo",
"ach_bk:sting_operation": "Operação Picada",
"ach_bk:sting_operation_desc": "Derrote a Abelha Rainha",
"ach_bk:mummified": "Mumificado",
"ach_bk:mummified_desc": "Derrote o Faraó",
"ach_bk:democracy": "Democracia",
"ach_bk:democracy_desc": "Derrote Velho Rei",
"pharaoh_scream": "##PREPARE-SE PARA SER MUMIFICADO!##",
"queen_bee_scream": "##PELO [cl yellow]SENHOR DO MEL[cl]!##",
"bk:half_heart": "Meio Coração",
"right": "Direita",
"down": "Baixo",
"left": "Esquerda",
"up": "Cima",
"painting_cat": "Pintura de Gato",
"bk:axe": "Machado",
"bk:axe_desc": "Ele prometeu voltar",
"bk:guitar": "Violão",
"bk:guitar_desc": "Está desafinado",
"bk:glass_sword": "Espada de Vidro",
"bk:glass_sword_desc": "A arma dos mestres",
"bk:chicken": "Asa de Galinha",
"bk:chicken_desc": "Picante",
"bk:pickaxe": "Picareta",
"bk:pickaxe_desc": "Cave, subordinado!",
"bk:mana": "Mana",
"bk:half_mana": "Meia-mana",
"bk:lava_wand": "Varinha de Lava",
"bk:lava_wand_desc": "Assuntos quentes",
"bk:web_wand": "Varinha Aranha",
"bk:web_wand_desc": "Provedor world-wide web",
"bk:slap_stick": "Bastão de Tapa",
"bk:slap_stick_desc": "Tapa",
"sensivity": "Sensibilidade",
"no": "Não",
"scale": "Escala",
"ach_bk:ice": "Era do Gelo",
"ach_bk:ice_desc": "Chegue nas Ruínas Congeladas",
"ach_bk:library": "Textos Sagrados",
"ach_bk:library_desc": "Chegue na Biblioteca Secreta",
"bk:ice_skates": "Patins de Gelo",
"bk:ice_skates_desc": "Imunidade ao gelo",
"bk:campfire_in_bottle": "Fogueira engarrafada",
"bk:campfire_in_bottle_desc": "Imunidade a congelamento",
"library": "Biblioteca Secreta",
"ach_bk:cat_without_a_hat": "Gato sem chapéu",
"ach_bk:cat_without_a_hat_desc": "Encontre a pintura do gato",
"ach_bk:rich": "Papel Higiênico",
"ach_bk:rich_desc": "Adquira 99 moedas",
"ach_bk:rescue_operation": "Operação Resgate",
"ach_bk:rescue_operation_desc": "Salve um NPC",
"ach_bk:tutorial": "Guru",
"ach_bk:tutorial_desc": "Conclua o tutorial",
"ach_bk:fancy_hat": "Chapéu Maneiro",
"ach_bk:fancy_hat_desc": "Compre um chapéu",
"ach_bk:unlock": "Destravador",
"ach_bk:unlock_desc": "Desbloqueie um item",
"floor_brightness": "Brilho do chão",
"ach_bk:shielded": "Levantar Escudos",
"ach_bk:shielded_desc": "Adquira um coração escudo",
"run_type": "Tipo de partida",
"run_regular": "Regular",
"run_challenge": "Desafio",
"damage_taken": "Dano recebido",
"km": "km",
"distance_traveled": "Distância percorrida",
"seed": "Semente",
"score": "Pontuação",
"new_high_score": "Novo recorde!",
"items_collected": "Itens coletados",
"boss_rush": "Boss Rush",
"run_bossrush": "Boss rush",
"bk:blindfold_desc": "RIP minhas armas",
"bk:blindfold": "Venda",
"daily_run": "Partida Diária",
"builder_0_0": "É",
"builder_0_1": "Vou precisar do dinheiro",
"builder_0": "Estou planejando construir um atalho aqui, mas preciso de mais [vr need] [ic 0] moedas. Você pode me ajudar?",
"builder_1": "Mas você não tem dinheiro! :(",
"builder_2": "Obrigado pelo investimento!",
"builder_3": "Finalmente tenho dinheiro o suficiente para terminar esse projeto! Muito obrigado!",
"builder_4": "Ok, desculpe!",
"shortcut_is_broken": "O atalho está quebrado",
"ach_bk:boss_rush": "Desafiador de Chefes",
"ach_bk:boss_rush_desc": "Derrote todos os chefes no modo Boss Rush",
"ach_bk:daily": "Glória do Dia",
"ach_bk:daily_desc": "Complete a Partida Diária",
"ach_bk:desert_shortcut": "Atalho para o Palácio do Deserto",
"ach_bk:desert_shortcut_desc": "Consertou o atalho para o Palácio do Deserto",
"ach_bk:jungle_shortcut": "Atalho para a Floresta Antiga",
"ach_bk:jungle_shortcut_desc": "Consertou o atalho para a Floresta Antiga",
"ach_bk:ice_shortcut": "Atalho para as Ruínas Congeladas",
"ach_bk:ice_shortcut_desc": "Consertou o atalho para as Ruínas Congeladas",
"ach_bk:library_shortcut": "Atalho para a Biblioteca Secreta",
"ach_bk:library_shortcut_desc": "Consertou o atalho para a Biblioteca Secreta",
"ach_bk:fashion_matters2": "Questão de moda",
"ach_bk:fashion_matters2_desc": "Compre cada chapéu",
"ach_bk:10_challenges": "Desafiador",
"ach_bk:10_challenges_desc": "Complete 10 desafios",
"ach_bk:20_challenges": "Desafiador 2.0",
"ach_bk:20_challenges_desc": "Complete 20 desafios",
"ach_bk:30_challenges": "Desafiador 3.0",
"ach_bk:30_challenges_desc": "Complete 30 desafios",
"ach_bk:bk_no_more": "Chega de BK",
"ach_bk:bk_no_more_desc": "Derrote o próprio Burning Knight",
"ach_bk:dm_no_more": "Chega de MN",
"ach_bk:dm_no_more_desc": "Derrote o Mago Negro",
"ach_bk:egor_no_more": "Chega de Egor",
"ach_bk:egor_no_more_desc": "???",
"ach_bk:loop": "Ah, lá vamos nós de novo",
"ach_bk:loop_desc": "Entre no loop",
"coins_collected": "Moedas coletadas",
"bk:cup_head": "Cabeça de Xícara",
"bk:cup_head_desc": "Tome uma xícara de chá",
"bk:mustache_hat": "Bigode",
"bk:mustache_hat_desc": "AFK",
"bk:propeller_hat": "Chapéu Propulsor",
"bk:propeller_hat_desc": "Ele gira",
"bk:sunglasses": "Óculos de sol",
"bk:sunglasses_desc": "Funciona à noite também!",
"bk:cap": "Boné",
"bk:cap_desc": "Da hora @-@",
"bk:eyes": "Olhos",
"bk:eyes_desc": "@ @",
"bk:eye": "Olho",
"bk:eye_desc": "@",
"bk:hair": "Cabelo",
"bk:hair_desc": "Que chique",
"won": "Venceu",
"won_message": "Você venceu!",
"garderobe_sign": "Provador",
"darkmarket_tip": "~~[cl purple]Flagelo[cl] ou [cl yellow]30 moedas[cl]@@",
"mike_0": "Tem que me pagar [cl green]3 esmeraldas",
"mike_1": "Experimente o modo boss rush por [cl green]3 esmeraldas[cl]!",
"bk:weird_potion": "Poção Esquisita",
"bk:weird_potion_desc": "Projéteis estranhos",
"bk:megaphone": "Megafone",
"bk:megaphone_desc": "Projéteis expansivos",
"scourge": "Flagelo",
"scourge_stats": "Flagelo",
"run_daily": "Diária",
"completed_on": "Concluído em",
"complete": "concluído",
"next_daily_in": "[cl gray]Próxima começa em[cl]",
"hours": "horas",
"minutes": "minutos",
"seconds": "segundos",
"ach_bk:star": "A Estrela do Show",
"ach_bk:star_desc": "Adquira 3 orbitais",
"ach_bk:family": "Família felizinha",
"ach_bk:family_desc": "Adquira 3 mascotes",
"ach_bk:return_to_sender": "Não, você",
"ach_bk:return_to_sender_desc": "Mate um inimigo com seu próprio projétil",
"ach_bk:van_no_gogh": "Van sem Gogh",
"ach_bk:van_no_gogh_desc": "Destrua 100 pinturas",
"ach_bk:dark_market": "Esconderijo do Crime",
"ach_bk:dark_market_desc": "Desça até o Mercado Negro",
"ach_bk:spikes": "Assuntos Espinhosos",
"ach_bk:spikes_desc": "Ative 100 espinhos em uma única partida",
"ach_bk:white_flag": "Sem Armas",
"ach_bk:white_flag_desc": "Conclua uma sala sem usar armas nem uma vez",
"quack": "[cl yellow]Quack![cl]",
"pixel_perfect": "Pixel Perfeito",
"bk_11": "EU TE PERDOO DESTA VEZ... MAS ##NÃO FAÇA## ISSO DE NOVO!",
"leaderboard": "Leaderboard",
"display": "Display",
"around_you": "Ao seu redor",
"friends": "Amigos",
"global": "Global",
"loading": "Carregando",
"generating": "Gerando",
"cursor_radius": "Raio do cursor",
"no_scores_yet": "Sem pontuações ainda",
"no_score_yet": "Sem pontuação ainda",
"run": "Partida",
"top": "Topo",
"quick_restart": "Quack Reiniciar",
"painting_dungeon": "Masmorra",
"painting_goose": "Mini ganso",
"painting_chess": "Elefante Voador",
"painting_peach": "Pessegueira",
"bk:no_lamp": "Sem lâmpada",
"bk:explosive_lamp": "Lâmpada Explosiva",
"bk:explosive_lamp_desc": "Quando o bum significa mais",
"bk:shielded_lamp": "Lâmpada Protegida",
"bk:shielded_lamp_desc": "Levantar Escudos!",
"lamp": "Lâmpada",
"bk:brain": "Mega Cérebro",
"bk:brain_desc": "Poder da mente: Mega",
"bk:heart_amulet": "Amuleto Coração",
"bk:heart_amulet_desc": "+1 Tamanho de Coração",
"bk:star_amulet_desc": "Mais mana",
"bk:star_amulet": "Amuleto Estrela",
"bk:coin_amulet": "Amuleto Moeda",
"bk:coin_amulet_desc": "Moedas valem mais",
"bk:key_amulet": "Amuleto Chave",
"bk:key_amulet_desc": "Chaves valem mais",
"bk:bomb_amulet": "Amuleto Bomba",
"bk:bomb_amulet_desc": "Bombas valem mais",
"bk:eye_amulet": "Amuleto Olho",
"bk:eye_amulet_desc": "Dói ser tão impreciso",
"bk:eye_patch": "Tapa-olho",
"bk:eye_patch_desc": "Estão prontas, crianças?",
"bk:toilet_paper": "Papel Higiênico",
"bk:toilet_paper_desc": "Está sempre acabando",
"bk:decoy": "Isca",
"bk:decoy_desc": "Isso explode",
"bk:wallet": "Amigo Carteira",
"bk:wallet_desc": "Guarda suas moedas",
"bk:skele_buddy": "Esquele-amigo",
"bk:skele_buddy_desc": "Assustador",
"bk:mega_bomb": "Mega Bomba",
"bk:mega_bomb_desc": "Tamanho da bomba: Mega",
"bk:condensed_milk": "Leite Condensado",
"bk:condensed_milk_desc": "Pixeis mais rápidos, inimigos mais lentos",
"bk:marshmallow": "Marshmallow",
"bk:marshmallow_desc": "Pegajoso",
"bk:orbital_multiplier": "Multiplicador Orbital",
"bk:orbital_multiplier_desc": "Mais orbitais!",
"bk:pet_multiplier": "Multiplicador de Mascotes",
"bk:pet_multiplier_desc": "Mais mascotes!",
"bk:ghost_bullets": "Balas Fantasmas",
"bk:ghost_bullets_desc": "Não param nas paredes",
"bk:weight": "Peso Pesado",
"bk:weight_desc": "Ajuda a gravidade",
"bk:d2": "D2",
"bk:d2_desc": "É pegar ou largar",
"bk:ethernal_d6": "D6 Eterno",
"bk:ethernal_d6_desc": "Rola novamente e/ou destrói",
"bk:billiard": "Bilhar",
"bk:billiard_desc": "Projéteis ricocheteiam",
"bk:enraged_bullets": "Balas Furiosas",
"bk:enraged_bullets_desc": "Projéteis quebram projéteis",
"bk:rewind_button": "Botão de Voltar",
"bk:rewind_button_desc": "Espere aí",
"bk:piggy_bank": "Cofrinho",
"bk:piggy_bank_desc": "Minha economia inteira",
"coins": "Moedas",
"bk:death_star": "Estrela da Morte",
"bk:death_star_desc": "RIP Alderan",
"bk:soldering_iron": "Ferro de Solda",
"bk:soldering_iron_desc": "É quente pra caramba",
"bk:can": "Lata",
"bk:can_desc": "Projéteis duplos",
"bk:swimming_mask": "Máscara de Mergulho",
"bk:swimming_mask_desc": "É uma arma secreta",
"bk:bullet_chair": "Bala Cadeira",
"bk:bullet_chair_desc": "4 pernas 4 armas",
"bk:cell": "Célula",
"bk:cell_desc": "Projéteis multiplicados",
"bk:brick": "iTijolo",
"bk:brick_desc": "Níveis maiores",
"bk:ring_of_pain": "Anel da Dor",
"bk:ring_of_pain_desc": "Ser ferido fere todo mundo",
"bk:schrodingers_cat": "Gatos Schrödingers",
"bk:schrodingers_cat_desc": "Ser Ou Não Ser (50% de chance)",
"bk:smoke_bomb": "Bomba de Fumaça",
"bk:smoke_bomb_desc": "Fuga no estilo ninja",
"bk:chest_ring": "Anel do Baú",
"bk:chest_ring_desc": "Mais baús!",
"bk:empty_shell": "Casca Vazia",
"bk:empty_shell_desc": "Chance de destruir projéteis inimigos",
"bk:parachute": "Paraquedas",
"bk:parachute_desc": "Imunidade a abismos",
"bk:spiked_cookie": "Biscoito Espinhento",
"bk:spiked_cookie_desc": "Menino espinhento",
"bk:shooty": "Shooty",
"bk:shooty_desc": "Ele, quem atira",
"bk:rabbit_bullets": "Balas-coelho",
"bk:rabbit_bullets_desc": "Elas se multiplicam",
"bk:pandoras_box": "Caixa de Pandora",
"bk:pandoras_box_desc": "Armazene o mal",
"bk:bubbles": "Bolhas",
"bk:bubbles_desc": "Amigo Bolha",
"bk:match": "Fósforo",
"bk:match_desc": "Fogo para todos",
"bk:hammer": "Martelo",
"bk:hammer_desc": "Quebra armaduras",
"bk:helmet": "Elmo de Ferro",
"bk:helmet_desc": "Chance de ignorar o dano",
"bk:beer": "Cerveja",
"bk:beer_desc": "Dano enfurece",
"bk:the_eye": "O Olho",
"bk:the_eye_desc": "Ele está observando",
"bk:mimics_tooth": "Dente do Mímico",
"bk:mimics_tooth_desc": "Atrai mímicos",
"ach_bk:mimic": "Sustinho",
"ach_bk:mimic_desc": "Encontre um mímico",
"bk:paper_airplane": "Aviãozinho de papel",
"bk:paper_airplane_desc": "Projéteis teleguiados",
"ach_bk:ice_boss": "Livre Estou",
"ach_bk:ice_boss_desc": "Mate a Rainha do Gelo",
"ice_queen_scream": "^^[cl cyan]Aham",
"painting_agency": "Boas-vindas à agência",
"language": "Idioma",
"bk:pouch": "Bolsa",
"bk:alien_glasses": "Óculos Alienígenas",
"bk:alien_glasses_desc": "Eu vejo mais",
"inventory": "Inventário",
"bk:led": "LED",
"bk:led_desc": "Lâmpada precisa",
"bk:fragile_lamp": "Lâmpada Frágil",
"bk:fragile_lamp_desc": "1 golpe mata",
"painting_guitar": "Mais volume!",
"ach_bk:maanex": "Até tu, Brutus?",
"ach_bk:maanex_desc": "Mate Maanex usando sua cabeça"
}
================================================
FILE: BurningKnight/Content/Locales/qu.json
================================================
{"bk:halo":"Quack","bk:halo_desc":"Quack quack","bk:revolver":"Quack","bk:sword":"Quack Quack","bk:sword_desc":"Quack quaaak quaaak QUACK","bk:heart":"Quack","resume":"Quack","settings":"Quack","restart":"Quack","death_message":"Quack Quack","descend":"Quack","ascend":"Quack","exit":"Quack","painting_rexcellent":"Quack","painting_grannylisa":"Quack","painting_maanex":"Quack","painting_bk":"Quack Quack","painting_failpositive":"Quack Quack","painting_old_man":"Quack Quack Quack","painting_arthouse":"Quack Quack","painting_black":"Quack","painting_milt":"Quack qk qk qk","painting_skyscraper":"Quack QUACK","painting_egor":"Quack Quack","painting_null":"Quack","painting_badosz":"Quack Quack QUACK QUACK Quack","painting_banana":"Quack","painting_tv":"Quack quaaak quaaak quaaak","painting_company":"Quack Quack","painting_pico":"Quack-qk","painting_liko":"Quack-quaaak","painting_trasevol":"Quack qk Quack","painting_lamp":"Quack qk","painting_scream":"Quack","painting_stars":"Quack qk","painting_fog":"Quack qk Quack","painting_nufflee":"Quack","by":"quack","old_man_0":"Quack'qk QUACK!","continue_run":"Quack Quack","new_run":"Quack Quack","was_unlocked":"Quack quack!","bk:revolver_desc":"Quack quaaak, @qk!","bk:shovel":"Quack Quack","bk:shovel_desc":"Quack QUACK quack QUACK qk???","beet_0":"Quack!","beet_2":"Quack QUACK quaaak quack!","npc_hurt_0":"Quack.","npc_hurt_1":"Quack QUACK.","npc_hurt_2":"Quack QUACK.","beet_3":"Quack Quack","scourged":"Quack","bk:bomb":"Quack","bk:scourge_of_egg":"Quack quaaak Quack","bk:scourge_of_egg_desc":"Quack Quack Quack","bk:scourge_of_unknown":"Quack quack Quack","bk:scourge_of_unknown_desc":"Quack Quack","bk:scourge_of_blood":"Quack QUACK Quack","bk:scourge_of_blood_desc":"Quack Quack (qk Quack)","bk:scourge_of_risk":"Quack quack Quack","bk:scourge_of_risk_desc":"Quack Quack","bk:scourge_of_keys":"Quack QUACK Quack","bk:scourge_of_keys_desc":"Quack Quack","bk:scourge_of_lost":"Quack quaaak Quack","bk:scourge_of_lost_desc":"Quack","bk:scourge_of_scourged":"Quack quaaak Quack","bk:scourge_of_scourged_desc":"Quack Quack","bk:scourge_of_illness":"Quack qk Quack","bk:scourge_of_illness_desc":"Quack quack Quack","bk:scourge_of_death":"Quack QUACK Quack","bk:scourge_of_death_desc":"Quack","bk:ancient_revolver":"Quack Quack","bk:ancient_revolver_desc":"Quack Quack","bk:assault_rifle":"Quack Quack","bk:assault_rifle_desc":"Quack","fountain_0":"Quack quaaak QUACK quack QUACK quack quack QUACK","fountain_1":"Quack'qk quack qk qk","fountain_2":"Quack'quack QUACK quaaak quack","fountain_3":"Quack quack QUACK quack","buffed":"Quack","nerfed":"Quack","restored":"Quack","damaged":"Quack","cleansed":"Quack","gifted":"Quack","lucky":"Quack","unlucky":"Quack","max_hp":"Quack Quack","touch":"Quack","break":"Quack","no_coins":"Quack Quack","old_man_6":"Quack'quack quaaak qk qk quaaak, quaaak qk!","roger_0":"Quack!","roger_1":"##*Quack*##","roger_2":"Quack QUACK qk!","bk:shield":"Quack","bk:gift":"Quack","bk:shield_pouch":"Quack Quack","bk:shield_pouch_desc":"Quack Quack","bk:shield_buddy":"Quack Quack","bk:shield_buddy_desc":"Quack quaaak","bk:skeleton_key":"Quack Quack","bk:skeleton_key_desc":"quaaak QUACK","bk:jar":"Quack Quack","bk:jar_desc":"Quack Quack Quack","bk:star":"Quack","bk:star_desc":"Quack quaaak","bk:car_bomb":"Quack Quack","bk:car_bomb_desc":"Quack Quack Quack","bk:grenade":"Quack","bk:grenade_desc":"Quack Quack quaaak Quack","trash_goblin_0":"Quack qk QUACK QUACK [quack quaaak]quaaak[qk]! Quack!","trash_goblin_1":"Quack'quack quaaak![QUACK] Quack quack qk quaaak!","boxy_0":"Quack!","boxy_1":"Quack QUACK qk quack!","boxy_2":"Quack quaaak quack quaaak?","trash_goblin_2":"^^Quack qk QUACK QUACK [quack quack] [quaaak qk]^^","bk:vampire_bat":"Quack Quack","bk:vampire_bat_desc":"Quack","shields":"Quack","bk:mustache":"Quack","bk:mustache_desc":"Quack","bk:bloody_chest":"Quack Quack","bk:bloody_chest_desc":"Quack Quack","bk:bloody_shield":"Quack Quack","bk:bloody_shield_desc":"Quack Quack","bk:cutsaw":"Quack","bk:cutsaw_desc":"Quack Quack Quack","vampire_0":"Quack!","vampire_1":"Quack quack!","vampire_2":"Quack quack!","vampire_3":"Quack quaaak quack qk, [QUACK QUACK]^^quaaak[quack]?","vampire_4":"^^Quack^^","vampire_5":"Quack'qk quaaak quack qk?","vampire_6":"Quack QUACK","duck_2":"Quack qk QUACK quaaak QUACK?","duck_7_0":"Quack","duck_7_1":"Quack","duck_7":"Quack qk quaaak quack quack?","duck_4":"Quack QUACK, quack QUACK QUACK!","duck_5":"Quack qk'QUACK qk quaaak QUACK...","duck_6_0":"Quack qk","duck_6_1":"^^Quack^^","duck_6":"Quack Quack'qk qk QUACK?","duck_8_0":"[quack quack]Quack[qk]","duck_8_1":"[quack quack]Quack[qk]","duck_8":"Quack'QUACK quack quaaak ^^%%quack%%^^?","duck_9_0":"Quack quaaak","duck_9_1":"Quack qk QUACK quack","duck_9":"Quack quack qk?","duck_10_0":"qk","duck_10_1":"QUACK","duck_10":"Quack'QUACK QUACK?","duck_11_0":"Quack, quaaak qk?","duck_11_1":"\\[quaaak qk QUACK.QUACK]","duck_11":"Quack QUACK quaaak QUACK QUACK","duck_12_0":"Quack","duck_12_1":"Quack","duck_12":"Quack quaaak quaaak?","duck_13_0":"Quack.","duck_13_1":"Quack quaaak.","duck_13_2":"Quack quaaak.","duck_13_3":"Quack quaaak.","duck_13":"Quack QUACK qk quack quack?","duck_14":"Quack.","duck_17_0":"Quack qk","duck_17_1":"##Quack##","duck_17":"Quack quaaak quaaak quack quack qk qk?","duck_18_0":"Quack!","duck_18_1":"[quack qk]Quack[qk]!","duck_18":"Quack QUACK quack qk?","nurse_0":"Quack qk qk quaaak quack, quaaak!","nurse_1":"Quack qk QUACK qk quack quaaak, qk Quack QUACK [qk quaaak][quack qk] qk[quack]","nurse_2":"Quack qk quack QUACK'quaaak qk","elon_4":"Quack quaaak QUACK, qk quaaak","elon_2_0":"Quack","elon_2_1":"Quack quack","elon_2":"Quack QUACK QUACK quack QUACK?","elon_3":"Quack QUACK qk QUACK quack qk quack qk","elon_5":"Quack","elon_7":"Quack, quaaak QUACK quaaak QUACK???","gobetta_0":" Радуга",
"scourged": "Проклят",
"bk:bomb": "Бомба",
"bk:scourge_of_egg": "Проклятие Яйца",
"bk:scourge_of_egg_desc": "Перепутанные названия",
"bk:scourge_of_unknown": "Проклятие Неизвестности",
"bk:scourge_of_unknown_desc": "Спрятанные предметы",
"bk:scourge_of_blood": "Проклятие Крови",
"bk:scourge_of_blood_desc": "Больше врагов",
"bk:scourge_of_risk": "Проклятие Риска",
"bk:scourge_of_risk_desc": "Спрятанное здоровье",
"bk:scourge_of_keys": "Проклятие Ключей",
"bk:scourge_of_keys_desc": "Спрятанные пикапы",
"bk:scourge_of_lost": "Проклятие Потерянного",
"bk:scourge_of_lost_desc": "Амнезия",
"bk:scourge_of_scourged": "Проклятие Проклятого",
"bk:scourge_of_scourged_desc": "Проклятия Везде",
"bk:scourge_of_illness": "Проклятие Больного",
"bk:scourge_of_illness_desc": "Сердца лечат меньше",
"bk:scourge_of_death": "Проклятие Смерти",
"bk:scourge_of_death_desc": "Хардмод",
"bk:ancient_revolver": "Древний револьвер",
"bk:ancient_revolver_desc": "Выглядит Классно",
"bk:assault_rifle": "Штурмовая винтовка",
"bk:assault_rifle_desc": "Пиу-пиу!",
"fountain_0": "Принеси пять монет и я благославлю тебя",
"fountain_1": "Ты был частично очищен",
"fountain_2": "Ты был полностью очищен",
"fountain_3": "Ты уже очищен",
"buffed": "Баффнут",
"nerfed": "Понерфлен",
"restored": "Возрождён",
"damaged": "Увечен",
"damage": "Урон",
"cleansed": "Очищен",
"gifted": "Одарён",
"lucky": "Счастливчик",
"unlucky": "Неудачник",
"max_hp": "Максимальные HP",
"touch": "Потрогать",
"break": "Сломать",
"no_coins": "Нет монет",
"old_man_6": "Опасно идти одному, возми это!",
"roger_0": "Бум!",
"roger_1": "##*БУМ*##",
"roger_2": "Бум бум шакалака!",
"bk:shield": "Щит",
"bk:gift": "Подарок",
"bk:shield_pouch": "Мешочек с щитами",
"bk:shield_pouch_desc": "Дает щиты",
"bk:shield_buddy": "Щитовик",
"bk:shield_buddy_desc": "Защитник",
"bk:skeleton_key": "Ключ Скелета",
"bk:skeleton_key_desc": "99 ключиков",
"bk:jar": "Склянка со Здоровьем",
"bk:jar_desc": "Джем",
"bk:star": "Звезда",
"bk:star_desc": "Защита",
"bk:car_bomb": "Бомбы на Колесах",
"bk:car_bomb_desc": "Система доставки бомб к врагам",
"bk:grenade": "Граната",
"bk:grenade_desc": "Бомбы взрываются при касании",
"trash_goblin_0": "Спаси меня от моего [cl purple]проклятия[cl]! Пожалуйста!",
"trash_goblin_1": "Я свободен![dl] Спасибо тебе огромное!",
"boxy_0": "Балдёж",
"boxy_1": "Какая упаковка!",
"boxy_2": "Тебе нужна обёрточная бумага?",
"trash_goblin_2": "^^Туман над рекой^^",
"bk:vampire_bat": "Мышь-вампир",
"bk:vampire_bat_desc": "Реген",
"shields": "Щиты",
"bk:mustache": "Усы",
"bk:mustache_desc": "ВИП",
"bk:bloody_chest": "Кровавый Сундук",
"bk:bloody_chest_desc": "Сундуки лечят",
"bk:bloody_shield": "Кровавый щит",
"bk:bloody_shield_desc": "Щиты навсегда",
"bk:cutsaw": "Пила",
"bk:cutsaw_desc": "Враги заплатят",
"vampire_0": "Нам!",
"vampire_1": "Балдёж",
"vampire_2": "Мммм",
"vampire_3": "Мы знаем правила, [cl red]^^не так ли[cl]?",
"vampire_4": "^^Мммммм^^",
"vampire_5": "Какая у тебя группа крови?",
"vampire_6": "Вкуснятина",
"duck_2": "Ответишь на пару вопросов?",
"duck_7_0": "Давай",
"duck_7_1": "Не",
"duck_7": "Ты получишь этот сундук?",
"duck_4": "Красавчик, держи сундук!",
"duck_5": "Не могу согласиться...",
"duck_6_0": "Вселенная",
"duck_6_1": "^^Кваки^^",
"duck_6": "О чём я думаю?",
"duck_8_0": "[cl red]Красный[cl]",
"duck_8_1": "[cl blue]Синий[cl]",
"duck_8": "Какой мой любимый ^^%%цвет%%^^?",
"duck_9_0": "Кошка",
"duck_9_1": "Ты",
"duck_9": "Кто сказал \"мяу\"?",
"duck_10_0": "0",
"duck_10_1": "1",
"duck_10": "Что лучше?",
"duck_11_0": "Да что, ты, яйцо?",
"duck_11_1": "\\[_Он ударил его._]",
"duck_11": "Ты соус",
"duck_12_0": "Курица",
"duck_12_1": "Яйцо",
"duck_12": "Что было первым?",
"duck_13_0": "Ничего.",
"duck_13_1": "Снек.",
"duck_13_2": "Яйцо.",
"duck_13_3": "Жаренная курица.",
"duck_13": "Что я ел сегодня?",
"duck_14": "Ой.",
"duck_17_0": "Конечно",
"duck_17_1": "##НАНИ##",
"duck_17": "Как насчёт ананасов на твоей пицце?",
"duck_18_0": "Белого!",
"duck_18_1": "[cl yellow]Желтого[cl]!",
"duck_18": "Какого цвета сыр?",
"nurse_0": "Ты выглядишь прекрасно, дорогой!",
"nurse_1": "Я могу тебя подлечить, но мне нужно [cl yellow][vr price] монет[cl]",
"nurse_2": "Надеюсь, это было не больно",
"elon_4": "Держи, удачи",
"elon_2_0": "Поехали",
"elon_2_1": "Погодь",
"elon_2": "Хочешь испытать мою магию?",
"elon_3": "Я могу трансмутировать твое оружие",
"elon_5": "Ну ладно",
"elon_7": "Бро, где твое оружие???",
"gobetta_0": "<3",
"gobetta_1": ":3",
"gobetta_2": "=)",
"gobetta_3": "*blush*",
"gobetta_4": "Это... ты?",
"gobetta_5": "Столько лет прошло...",
"ach_bk:desert": "Сухо да Жарко",
"ach_bk:desert_desc": "Дойди до Пустынного замка",
"ach_bk:jungle": "Жужжащие пчёлки",
"ach_bk:jungle_desc": "Доберись до Древних джунгей",
"rooms_explored": "Комнат исследовано",
"bk:shadow_cloak_desc": "No U",
"bk:shadow_cloak": "Мантия-неведимка",
"bk:dynamite_stick": "Гильза динамита",
"bk:dynamite_stick_desc": "Хочешь бомбануть?",
"bk:chalice_of_blood": "Кубок с кровью",
"bk:chalice_of_blood_desc": "Боль вызывает злость, злость повышает урон",
"bk:detonator": "Детонатор",
"bk:detonator_desc": "Активирует взрывы",
"invincibility_time": "Время неуязвимости",
"accuracy": "Точность",
"range": "Дальность",
"fire_rate": "Скорость атаки",
"speed": "Скорость",
"bk:talisman_of_foresight": "Талисман Предвидения",
"bk:talisman_of_foresight_desc": "Открой глаза и увидь соседние комнаты!",
"bk:scourge_ring": "Проклятое кольцо",
"bk:scourge_ring_desc": "Иммунитет к проклятиям",
"snek_0": "Найс.",
"snek_1": "Шшшшпасибо",
"snek_2": "Класшшш",
"snek_3": "Привет",
"snek_4": "Доброго времени шшуток",
"snek_5": "Купи шшшто-нибудь?",
"snek_6": "Мне нужно удоволетворить покупателя...",
"snek_7": "Я шшшшделаю то, шшшто я должен!",
"bk:snek": "Смей",
"bk:snek_desc": "Снэк?",
"boxy_3": "^^:wave:^^",
"boxy_4": "Найдется лишний ключ?",
"boxy_5": "Дай пару ключей?",
"bk:blank": "Пустышка",
"bk:blank_desc": "_Пустой текст_",
"bk:blank_bombs": "Пустые бомбы",
"bk:blank_bombs_desc": "_Пустота_",
"bk:explosive_bullets": "Бомбические пули",
"bk:explosive_bullets_desc": "Взрываются",
"bk:random_bullets": "Случайные пули",
"bk:random_bullets_desc": "Заруинет ваш забег (или спасет)",
"bk:cup": "Чашка",
"bk:cup_desc": "Бабуля не сможет не прийти",
"bk:cartridge": "Картридж",
"bk:cartridge_desc": "Темный Маг обещал зайти поиграть",
"bk:marriage_ring": "Обручальное кольцо",
"bk:marriage_ring_desc": "Темный Маг & Бабуля навсегда!",
"boxy_7": "Я хочу ключей",
"boxy_8": "У тебя не достаточно ключей :(",
"boxy_9": "Теперь у меня хватает ключей чтобы ^^открыться^^!",
"roger_3": "Я не против если ты заплатишь",
"roger_4": "Сегодня нет скидок",
"roger_5": "Бомбы вперед",
"vampire_7": "Ты нездоров",
"vampire_8": "Я не даю скидок",
"vampire_9": "Кажется, уровень твоего здоровья оставляет желать лучшего.",
"ach_bk:scourged": "Проклятый",
"ach_bk:scourged_desc": "Получи токен проклятия",
"ach_bk:scourged_weapon": "Проклятое оружие",
"ach_bk:scourged_weapon_desc": "Получи проклятое оружие",
"rerolled": "Зарероленно",
"ach_bk:open_up": "Открывашка",
"ach_bk:open_up_desc": "Купи всё в магазине Бокси",
"ach_bk:snek": "Змея в сапоге",
"ach_bk:snek_desc": "Заполучи торговца змея в качестве питомца",
"bk:scourge_of_greed": "Проклятие жадности",
"bk:scourge_of_greed_desc": "Высокие цены",
"killed_by": "Убийца",
"kills": "Убито существ",
"time": "Время",
"depth": "Уровень",
"bk:blank_bullets": "Пустые пули",
"bk:blank_bullets_desc": "Пусто",
"bk:lego": "Конструктор",
"bk:lego_desc": "На него так больно наступать...",
"bk:iron_armor": "Стальная броня",
"bk:iron_armor_desc": "Даёт щиты",
"bk:round_shield": "Круглый щит",
"bk:round_shield_desc": "Иммунитет к контактному урону",
"bk:arkhalis": "Аркалис",
"bk:arkhalis_desc": "Легендарный меч",
"bk:inverted_arkhalis": "Анти-Аркалис",
"bk:inverted_arkhalis_desc": "Подмога при 1 _HP_",
"bk:gun_sword": "Пушкамеч",
"bk:gun_sword_desc": "Мутант",
"ach_bk:scourge_king_desc": "Живи теперь с этим",
"ach_bk:scourge_king": "Проклятый Король",
"ach_bk:sting_operation": "Жальная операция",
"ach_bk:sting_operation_desc": "Победи Королеву Пчелу",
"ach_bk:mummified": "Мумифицирован",
"ach_bk:mummified_desc": "Победи Фараона",
"ach_bk:democracy": "Демократия",
"ach_bk:democracy_desc": "Победи Короля",
"pharaoh_scream": "##ПРИГОТОВЬСЯ СТАТЬ МУМИЕЙ!##",
"queen_bee_scream": "##ЗА [cl yellow]HONEY LORD'A[cl]!##",
"bk:half_heart": "Пол сердца",
"right": "Вправо",
"down": "Вниз",
"left": "Влево",
"up": "Вверх",
"painting_cat": "Кот",
"bk:axe": "Топор",
"bk:axe_desc": "Он улетел, но обещал вернуться",
"bk:guitar": "Гитара",
"bk:guitar_desc": "Сильно расстроена.",
"bk:glass_sword": "Стеклянный Меч",
"bk:glass_sword_desc": "Оружие мастеров",
"bk:chicken": "Крылышко",
"bk:chicken_desc": "Ай, пальчики обжёг",
"bk:pickaxe": "Кирка",
"bk:pickaxe_desc": "Копай давай",
"bk:mana": "Мана",
"bk:half_mana": "Пол-очка Маны",
"bk:lava_wand": "Посох лавы",
"bk:lava_wand_desc": "Горячий",
"bk:web_wand": "Паучий посох",
"bk:web_wand_desc": "Провайдер web-сервисов",
"bk:slap_stick": "Палка-шлепалка",
"bk:slap_stick_desc": "Шлёп",
"sensivity": "Чувствительность",
"no": "Нет",
"scale": "Приближение",
"ach_bk:ice": "Ледниковый период",
"ach_bk:ice_desc": "Доберись до Ледяных развалин",
"ach_bk:library": "Пропавшие тексты",
"ach_bk:library_desc": "Доберись до Секретной бибилотеки",
"bk:ice_skates": "Коньки",
"bk:ice_skates_desc": "Иммунитет ко льду",
"bk:campfire_in_bottle": "Костёр в бутылке",
"bk:campfire_in_bottle_desc": "Иммунитет к заморозке",
"library": "Секретная библиотека",
"ach_bk:cat_without_a_hat": "Кот без шляпы",
"ach_bk:cat_without_a_hat_desc": "Найди картину с Котом",
"ach_bk:rich": "Туалетная бумага",
"ach_bk:rich_desc": "Собери 99 монет",
"ach_bk:rescue_operation": "Спасательная операция",
"ach_bk:rescue_operation_desc": "Спаси NPC",
"ach_bk:tutorial": "Гуру",
"ach_bk:tutorial_desc": "Закончи туториал",
"ach_bk:fancy_hat": "Клевая шляпа",
"ach_bk:fancy_hat_desc": "Купи шляпу",
"ach_bk:unlock": "Открыватель",
"ach_bk:unlock_desc": "Разблокируй предмет",
"floor_brightness": "Яркость пола",
"ach_bk:shielded": "Поднять щиты",
"ach_bk:shielded_desc": "Заполучи сердце-щит",
"run_type": "Тип забега",
"run_regular": "Обычный",
"run_challenge": "Испытание",
"damage_taken": "Урон получен",
"km": "км",
"distance_traveled": "Дистанция",
"seed": "Сид",
"score": "Счет",
"new_high_score": "Новый рекорд!",
"items_collected": "Вещей собрано",
"boss_rush": "Босс-раш",
"run_bossrush": "Босс-раш",
"bk:blindfold": "Повязка",
"daily_run": "Дейлик",
"builder_0_0": "Да",
"builder_0_1": "Мне самому нужны деньги",
"builder_0": "Я планирую построить туннель сюды, но мне нужно еще [vr need] [ic 0]. Можешь помочь?",
"builder_1": "Но у тебя вообще нет денег!",
"builder_2": "Спасибо за инвестицию!",
"builder_3": "У меня наконец достаточно денег для окончания этого проекта! Спасибо огромное!",
"builder_4": "Ок, прости!",
"shortcut_is_broken": "Туннель сломан",
"ach_bk:boss_rush": "Покоритель боссов",
"ach_bk:boss_rush_desc": "Победи всех боссов в Босс-раше",
"ach_bk:daily": "Дневная слава",
"ach_bk:daily_desc": "Выйграй дейлик",
"ach_bk:desert_shortcut": "Пустынный туннель",
"ach_bk:desert_shortcut_desc": "Почини туннель, ведущий в Пустынный дворец",
"ach_bk:jungle_shortcut": "Туннель в джунгли",
"ach_bk:jungle_shortcut_desc": "Почини туннель, ведущий в Древние джунгли",
"ach_bk:ice_shortcut": "Ледяной туннель",
"ach_bk:ice_shortcut_desc": "Почини туннель, ведущий в Ледяные развалины",
"ach_bk:library_shortcut": "Туннель в библиотеку",
"ach_bk:library_shortcut_desc": "Почини туннель, ведущий в Секретную библиотеку",
"ach_bk:fashion_matters2": "Мода важна",
"ach_bk:fashion_matters2_desc": "Купи все шапки",
"ach_bk:10_challenges": "Упорный",
"ach_bk:10_challenges_desc": "Выполни 10 вызовов",
"ach_bk:20_challenges": "Упорный 2.0",
"ach_bk:20_challenges_desc": "Выполни 20 вызовов",
"ach_bk:30_challenges": "Упорный 3.0",
"ach_bk:30_challenges_desc": "Выполни 30 вызовов",
"ach_bk:bk_no_more": "Конец Горящему рыцарю",
"ach_bk:bk_no_more_desc": "Победи самого Горящего рыцаря",
"ach_bk:dm_no_more": "Конец Тёмному магу",
"ach_bk:dm_no_more_desc": "Победи Тёмного мага",
"ach_bk:egor_no_more": "Конец Егору",
"ach_bk:egor_no_more_desc": "(ツ)",
"ach_bk:loop": "Давай по новой...",
"ach_bk:loop_desc": "Войди в петлю",
"coins_collected": "Монет собрано",
"bk:cup_head": "Чашкаголова",
"bk:cup_head_desc": "Выпей чаю",
"bk:mustache_hat": "Усы",
"bk:mustache_hat_desc": "AFK",
"bk:propeller_hat": "Шапка с моторчиком",
"bk:propeller_hat_desc": "Он крутится",
"bk:sunglasses": "Солнечные очки",
"bk:sunglasses_desc": "Также работают с Луной!",
"bk:cap": "Кепка",
"bk:cap_desc": "Крутой @-@",
"bk:eyes": "Глаза",
"bk:eyes_desc": "@ @",
"bk:eye": "Глаз",
"bk:eye_desc": "@",
"bk:hair": "Волосы",
"bk:hair_desc": "Ну наконец",
"won": "Победа",
"won_message": "Ты победил!",
"garderobe_sign": "Гардероб",
"darkmarket_tip": "~~[cl purple]Проклятие[cl] или [cl yellow]30 монет[cl]@@",
"mike_0": "Заплати мне [cl green]3 изумруда",
"mike_1": "Попробуй Босс-раш всего за [cl green]3 изумруда[cl]!",
"bk:weird_potion": "Стрёмное-зелье",
"bk:weird_potion_desc": "Странные пули",
"bk:megaphone": "Мегафон",
"bk:megaphone_desc": "Увелечение пуль",
"scourge": "Проклятия",
"scourge_stats": "Проклятия",
"run_daily": "Дейлик",
"completed_on": "Достигнуто",
"complete": "достигнуто",
"next_daily_in": "[cl gray]Следующий начинается через[cl]",
"hours": "часов",
"minutes": "минут",
"seconds": "секунд",
"ach_bk:star": "Звезда Шоу",
"ach_bk:star_desc": "Собери 3 орбитала",
"ach_bk:family": "Счастливая семья",
"ach_bk:family_desc": "Собери 3 питомца",
"ach_bk:return_to_sender": "No U",
"ach_bk:return_to_sender_desc": "Убей врага его же пулей",
"ach_bk:van_no_gogh": "Ван Не Гог",
"ach_bk:van_no_gogh_desc": "Сломай 100 картин",
"ach_bk:boom": "Цепная реакция",
"ach_bk:boom_desc": "Взорви цепь из 3 динамитов",
"ach_bk:dark_market": "Криминальная нычка",
"ach_bk:dark_market_desc": "Спустись в Тёмный рынок",
"ach_bk:spikes": "Шипами Замок не испортишь",
"ach_bk:spikes_desc": "Активируй 100 шипов за 1 забег",
"ach_bk:white_flag": "Пацифист",
"ach_bk:white_flag_desc": "Зачисти комнату не используя оружия",
"quack": "[cl yellow]Кряк![cl]",
"pixel_perfect": "Pixel Perfect",
"bk_11": "Я ПРОЩАЮ ТЕБЯ. НО ##НЕ ДЕЛАЙ## ЭТО ОПЯТЬ!",
"leaderboard": "Таблица рекордов",
"display": "Фильтр",
"around_you": "Вокруг Тебя",
"friends": "Друзья",
"global": "Все",
"loading": "Загружаем",
"generating": "Генерируем",
"cursor_radius": "Радиус Курсора",
"no_scores_yet": "Еще нет счетов",
"no_score_yet": "Еще нет счета",
"run": "Забег",
"top": "Топ",
"quick_restart": "Быстрый рестарт",
"painting_dungeon": "Замок",
"painting_goose": "Мини-гусь",
"painting_chess": "Летучий слон",
"painting_peach": "Персиковое дерево",
"bk:no_lamp": "Нет лампы",
"bk:explosive_lamp": "Взрывная лампа",
"bk:explosive_lamp_desc": "Когда ты слишком любишь все взрывать",
"bk:shielded_lamp": "Щитовая лампа",
"bk:shielded_lamp_desc": "Поднять щиты!",
"lamp": "Лампа",
"bk:brain": "Мегамозг",
"bk:brain_desc": "Что если использовать разум на 100%",
"bk:heart_amulet": "Сердечный амулет",
"bk:heart_amulet_desc": "+1 к размеру сердца",
"bk:star_amulet_desc": "+1 к Мане",
"bk:star_amulet": "Звёздный амулет",
"bk:coin_amulet": "Денежный амулет",
"bk:coin_amulet_desc": "Ценность монет выше",
"bk:key_amulet": "Амулет ключей",
"bk:key_amulet_desc": "Ключей дается больше",
"bk:bomb_amulet": "Бомбический амулет",
"bk:bomb_amulet_desc": "Бомб даётся больше",
"bk:eye_amulet": "Глазной амулет",
"bk:eye_amulet_desc": "Как же больно быть неточным",
"bk:eye_patch": "Повязка на глаз",
"bk:eye_patch_desc": "Так точно капитан!",
"bk:toilet_paper": "Туалетная бумага",
"bk:toilet_paper_desc": "Всегда заканчиватся",
"bk:decoy": "Приманка",
"bk:decoy_desc": "Она взрывается",
"bk:wallet": "Кошелёчек",
"bk:wallet_desc": "Хранит деньги",
"bk:skele_buddy": "Хранитель замка",
"bk:skele_buddy_desc": "Стрёмный",
"bk:mega_bomb": "Мегабомба",
"bk:mega_bomb_desc": "Мега бом-бом!",
"bk:condensed_milk": "Сгущёнка",
"bk:condensed_milk_desc": "Шустрые пиксели — медленные противники",
"bk:marshmallow": "Маршмеллоу X_X",
"bk:marshmallow_desc": "Липкая штука",
"bk:orbital_multiplier": "Множитель орбиталов",
"bk:orbital_multiplier_desc": "Больше орбиталов богу орбиталов!",
"bk:pet_multiplier": "Множитель питомцев",
"bk:pet_multiplier_desc": "Больше питомцев!",
"bk:ghost_bullets": "Пули-привидения",
"bk:ghost_bullets_desc": "Стены не помеха",
"bk:weight": "Гиря",
"bk:weight_desc": "Усиливает гравитацию",
"bk:d2": "Д2",
"bk:d2_desc": "Возьми или оставь",
"bk:ethernal_d6": "Небесный Д6",
"bk:ethernal_d6_desc": "Рероллит и\/или уничтожает",
"bk:billiard": "Бильярдный шар",
"bk:billiard_desc": "Пули отскакивают от пуль",
"bk:enraged_bullets": "Разозленные пули",
"bk:enraged_bullets_desc": "Пули ломают пули",
"bk:rewind_button": "Кнопка Перемотки",
"bk:rewind_button_desc": "Исправь своё будещее",
"bk:piggy_bank": "Свинка-копилка",
"bk:piggy_bank_desc": "Мои сбережения",
"coins": "Монеты",
"bk:death_star": "Звезда смерти",
"bk:death_star_desc": "RIP Альдеран",
"bk:soldering_iron": "Паяльник",
"bk:soldering_iron_desc": "Горячий",
"bk:can": "Банка",
"bk:can_desc": "Удвоенные пули",
"bk:swimming_mask": "Плавательная маска",
"bk:swimming_mask_desc": "Секретное оружие",
"bk:bullet_chair": "Реактивный стул",
"bk:bullet_chair_desc": "4 ноги 4 пухи",
"bk:cell": "Клетка",
"bk:cell_desc": "Пули рождаются",
"bk:brick": "iКирпич",
"bk:brick_desc": "Оверпрайснутые уровни",
"bk:ring_of_pain": "Кольцо Боли",
"bk:ring_of_pain_desc": "Получение урона бьет всех",
"bk:schrodingers_cat": "Кот Шредингера",
"bk:schrodingers_cat_desc": "Бить или не быть (50% шанс)",
"bk:smoke_bomb": "Дымовуха",
"bk:smoke_bomb_desc": "Побег в стиле ниндзя",
"bk:chest_ring": "Кольцо сундуков",
"bk:chest_ring_desc": "Больше сундуков!",
"bk:empty_shell": "Пустая гильза",
"bk:empty_shell_desc": "Шанс уничтожить пули противников",
"bk:parachute": "Парашют",
"bk:parachute_desc": "Иммунитет к дыркам",
"bk:spiked_cookie": "Шипастая печенька",
"bk:spiked_cookie_desc": "Я бы её не съел",
"bk:shooty": "Стреляка",
"bk:shooty_desc": "Он стреляет",
"bk:rabbit_bullets": "Кроличьи пули",
"bk:rabbit_bullets_desc": "Они размножаются",
"bk:pandoras_box": "Коробка Пандоры",
"bk:pandoras_box_desc": "Ты должен был бороться со злом!",
"bk:bubbles": "Мыльные пузыри",
"bk:bubbles_desc": "Друг",
"bk:match": "Спичка",
"bk:match_desc": "Огонь для всех",
"bk:hammer": "Молот",
"bk:hammer_desc": "Я твою броню ломал",
"bk:helmet": "Стальной шлем",
"bk:helmet_desc": "Шанс не получить урон",
"bk:beer": "Пивко",
"bk:beer_desc": "Урон вызывает злость",
"bk:the_eye": "Глазик",
"bk:the_eye_desc": "Он смотрит",
"bk:mimics_tooth": "Зуб Мимика",
"bk:mimics_tooth_desc": "Притягивает Мимиков",
"ach_bk:mimic": "Рояль в кустах",
"ach_bk:mimic_desc": "Найди мимика",
"bk:paper_airplane": "Бумажный самолётик",
"bk:paper_airplane_desc": "Самонаводящиеся пули",
"ach_bk:ice_boss": "Отпусти её, да забудь",
"ach_bk:ice_boss_desc": "Убей Снежную королеву",
"ice_queen_scream": "^^[cl cyan]Кхе-кхе",
"painting_agency": "Добро пожаловать в агенство",
"painting_horatio": "Гораций",
"painting_zweihandler": "Звейгандлер",
"language": "Язык",
"bk:pouch": "Мешочек",
"bk:alien_glasses": "Инопланетные очки",
"bk:alien_glasses_desc": "Я вижу больше",
"inventory": "Хлам",
"bk:led": "Светодиод",
"bk:led_desc": "Точная лампа",
"bk:fragile_lamp": "Хрупкая лампочка",
"bk:fragile_lamp_desc": "1 хит K.O.",
"painting_guitar": "Больше Звука!",
"ach_bk:maanex": "И ты, Брут?",
"ach_bk:maanex_desc": "Убей Маанекса с его шляпой на голове",
"dad_0": "Сын, [dl] я ухожу искать [cl red]Лампу[cl]. Я оставляю тебя править вместо меня.",
"dad_1": "Если я не вернусь, не ищи меня. Прощай!",
"son_0": "##НЕЕЕЕТ##",
"gobbo_0": "Сын, [cl green]мой отец[cl] оставил меня 20 лет назад. Я отправляюсь его искать.",
"gobbo_1": "Ты остаёшься за главного. Расти большой, не будь лапшой. Прощай!",
"dm_5": "Новая и ^^улучшенная^^ [cl red]марионетка[cl]![dl] ##АХАХАХА##",
"dm_6": "Ты слышишь меня, [cl red]Лимпор?",
"heinur_0": "##НЕТ[dl], ТОЛЬКО НЕ ОПЯТЬ!##",
"nbk_0": "##ДА, МОЙ ПОВЕЛИТЕЛЬ##",
"bk_12": "##У МЕНЯ ЗАКОНЧИЛИСЬ СОСУДЫ, ТАК ЧТО ДЕРИСЬ СО МНОЙ, ГЛУПЕЦ!##",
"bk:headshot_gun": "Погнутый пистоль",
"bk:headshot_gun_desc": "Headshot",
"bk:laser_cannon": "Лазерная пуха",
"bk:laser_cannon_desc": "Не канон",
"credits": "Кредиты",
"head_0": "Глупец",
"tech": "Техно",
"ach_bk:collector": "Коллектор",
"ach_bk:collector_desc": "Собери все предметы",
"bk:treasure_key": "Красный ключ",
"bk:treasure_key_desc": "Открывает временные дыры",
"bk:pass": "Пропуск",
"bk:pass_desc": "Ты кто?",
"bk:bucket": "Ведро",
"bk:bucket_desc": "Бесполезно само по себе",
"bk:water_bucket": "Ведро с водой",
"bk:water_bucket_desc": "Тушит [cl red]Огонь[cl]",
"bk:snow_bucket": "Ведро со снегом",
"bk:snow_bucket_desc": "А снег не растает?",
"m2_0": "Я обанкротился",
"m2_1": "Красавчик!",
"m2_2": "Эй, не хочешь ^^потесить^^ свой %%скилл%%?",
"m2_3": "Используй ^^%%Компуктор%%^^ чтоб управлять [cl yellow]Клешнёй[cl]!",
"maanex2_0_0": "Погнали!",
"maanex2_0_1": "Не в этот раз, спс.",
"maanex2_0": "Дай мне [cl yellow][vr cost] монет[cl] и я дам тебе одну попытку!",
"dm_7": "Давай поиграем",
"bkw_0": "ЕЩЕ ОДИН [cl red]ШПИОН[cl]!",
"bkw_1": "##МАРШ ОТСЮДА##[dl], ИЛИ Я ТЕБЯ ЗАСТАВЛЮ!",
"bkw_2": "Но я ищу [cl green]своего отца[cl]...",
"bkw_3": "Я ТЕБЯ _ПРЕДУПРЕДИЛ_",
"spanish_inquisition": "[cl red]Испанская инквизиция",
"lp_0": "Молодец, [cl purple]Рита[cl][dl], перезапускаю [cl green]симуляцию[cl][dl].[dl].[dl].",
"bk:broken_bucket": "Сломанное ведро",
"bk:broken_bucket_desc": "Бульк",
"bk:ankh": "Анкх",
"bk:ankh_desc": "Жизнь Свыше",
"bk:broken_ankh": "Сломанный Анкх",
"bk:broken_ankh_desc": "Жизнь Свыше?",
"bk:what": "Что",
"bk:what_desc": "Серьезно, ЧТО?",
"bk:gold_minigun": "Золотой миниган",
"bk:gold_minigun_desc": "Хаха, прощай бюджет",
"bk:gold_dagger": "Золотой кинжал",
"bk:gold_dagger_desc": "Мал да удал",
"bk:gold_revolver": "Золотой Револьвер",
"bk:gold_revolver_desc": "Покрой меня золотом",
"bk:gold_axe": "Золотой топор",
"bk:gold_axe_desc": "Вот ответ на все вопросы",
"painting_code": "Код",
"bk:katana": "Катана",
"bk:katana_desc": "Кто же [cl orange]хозяин[cl]?",
"bk:smart_gun": "Умный пистолет",
"bk:smart_gun_desc": "Он знает",
"bk:pop_gun": "Хлопушка",
"bk:pop_gun_desc": "Очень популярная",
"bk:the_button": "Кнопка",
"bk:the_button_desc": "Бласт-волна",
"bk:gold_sword": "Золотой меч",
"bk:gold_sword_desc": "Когда денег столько, что девать их некуда",
"bk:donut": "Пончик",
"bk:donut_desc": "Не сопротивляйся",
"bk:sudoku": "Судоку",
"bk:sudoku_desc": "Сносит половину комнаты",
"bk:gps_ring": "GPS Кольцо",
"bk:gps_ring_desc": "Шанс полностью открыть карту",
"bk:shield_potion": "Щитовое зелье",
"bk:shield_potion_desc": "Дает... щиты!",
"bk:trash_generator": "Генератор мусора",
"bk:trash_generator_desc": "Угу.",
"bk:crabs_claw": "Клешня краба",
"bk:crabs_claw_desc": "Ломает любую броню",
"eg_3": "Доброго времени суток",
"eg_0_0": "Взять ^^[cl lime]изумруды[cl]^^",
"eg_0_1": "Оставить",
"eg_0": "Прошу тебя, возьми [cl lime]мои изумруды[cl]!",
"eg_1": "Пожалуй, я пойду, всего хорошего",
"bk:reverse_card": "Карта смены хода",
"bk:reverse_card_desc": "Перекат через пули отражает их",
"bk:magnet": "Магнит",
"bk:magnet_desc": "Притягивает сомнительные личности",
"bk:glowing_mushroom": "Шапка трюфеля",
"bk:glowing_mushroom_desc": "Ему классно",
"bk:tinfoil_hat": "Шапочка из фольги",
"bk:tinfoil_hat_desc": "Ощущение безопасности",
"bk:rear_window": "Зеркало заднего вида",
"bk:rear_window_desc": "Прикроет спину",
"bk:refractor": "Отражатель",
"bk:refractor_desc": "Шанс атаковать во все направления",
"bk:fork": "Вилка",
"bk:fork_desc": "Один удар — четыре дырки",
"bk:rock": "Каменюга",
"bk:rock_desc": "Урон за плату",
"bk:coffee_grinder": "Кофемолка",
"bk:coffee_grinder_desc": "Мелкие и быстрые пульки",
"integrations": "Интеграции",
"twitch": "Твитч",
"streamer_username": "Ник Стримера",
"bk:shawarma": "Шавуха",
"bk:shawarma_desc": "Иногда пули больше",
"bk:cats_ear": "Ухо кота",
"bk:cats_ear_desc": "Sick dodge",
"luck": "Удача",
"bk:gamepad": "Геймпад",
"bk:gamepad_desc": "Стабильный FPS",
"bk:hotdog": "Стильный хот-дог",
"bk:hotdog_desc": "Удача & _HP_",
"bk:bomb_shell": "Оболочка бомбы",
"bk:bomb_shell_desc": "Странное здоровье",
"painting_no_idea": "Без понятия",
"painting_tinkerer": "Мыслитель",
"painting_in_loving_memory_of_ali": "В память об Али",
"painting_happy_accident": "Счастливая случайность",
"painting_observing_cheese": "Наблюдая сыр",
"painting_chicken_enemy_unknown": "Куриный враг неизвестен",
"painting_know_stuff": "Знай",
"painting_whoops": "Упс",
"painting_too_lake": "Слишком мокро",
"painting_step_through": "Переход",
"painting_thats_a_moon": "Это луна",
"painting_totem": "Магический круг",
"painting_too_late": "Слишком поздно",
"painting_whipped_cream": "Взбитые сливки",
"painting_beet_boys": "Редиски",
"painting_moonshine": "Лунный свет",
"painting_void": "Пустота",
"painting_peasants": "Работники",
"logged_in_as": "Залогинен как",
"not_logged_in": "Не залогинен",
"failed_to_login": "Попытка залогинится провалилась",
"logging_in": "Логинимся[dl].[dl].[dl].",
"twitch_0": "Pog!",
"twitch_1_0": "Нда",
"twitch_1_1": "Ннет",
"twitch_1": "Ты хочешь врубить режим Стримера?",
"twitch_2": "Скажи мне твой ник на Твитче!",
"twitch_3": "Добро пожаловать в чат, [cl purple]@[vr username][cl]!",
"twitch_4": "Окейла.",
"twitch_5_0": "Угу",
"twitch_5_1": "Нее",
"twitch_5": "Твой ник на твитче [cl purple]@[vr username][cl]. Хочешь изменить его?",
"run_twitch": "Твитч",
"happening_bk:hurt": "Ауч",
"happening_bk:big_hurt": "Большой ауч",
"happening_bk:omega_hurt": "ОМЕГА АУЧ",
"happening_bk:confused": "Конфуз",
"happening_bk:snail": "Улитка",
"happening_bk:broken": "Сломанная бронь",
"happening_bk:darkness": "Минус свет",
"happening_bk:scourge_token": "Плохой токен",
"happening_bk:risk": "Скрытое здоровье",
"happening_bk:double_trouble": "Двойные проблемы",
"happening_bk:rage": "Приступ злости",
"happening_bk:regular_tp": "Телепорт",
"happening_bk:reset": "Хард-ресет",
"happening_bk:sudoku": "Судоку",
"happening_bk:items_hurt": "Предметы бьют",
"happening_bk:scourged": "Загрязние",
"happening_bk:reroll_items": "Реролл",
"happening_bk:reroll_weapon": "Новые оружия",
"happening_bk:nerf": "Нерф",
"happening_bk:rob": "Кража",
"happening_bk:steal": "Минус оружие",
"happening_bk:give_artifact": "Рандомный артифакт",
"happening_bk:give_weapon": "Рандомное оружие",
"happening_bk:give_random_item": "Рандомный предмет",
"happening_bk:give_random_consumable": "Рандомный пикап",
"happening_bk:invincible": "Неуязвимость",
"happening_bk:treasure_tp": "Кладоискатель",
"happening_bk:small_heal": "Нанохилка",
"happening_bk:heal": "Хилка",
"happening_bk:omega_heal": "ОМЕГА ХИЛКА",
"happening_bk:shielded": "Защита",
"happening_bk:cleanse": "Очищение",
"happening_bk:chest": "Сокровище",
"happening_bk:buffed": "Баффнут",
"happening_bk:gift": "Подарок",
"happening_bk:entrance_tp": "Опять 25",
"happening_bk:exit_tp": "Пора валить",
"twitch_next": "Что будет дальше?",
"total_votes": "голоса",
"bk:gold_lamp": "Золотая лампа",
"bk:gold_lamp_desc": "Время — деньги, а денег что? Мало.",
"bk:sharp_lamp": "Острая Лампа",
"bk:sharp_lamp_desc": "Для любителей Melee",
"bk:ancient_sword": "Древний Меч",
"bk:ancient_sword_desc": "Супер старая палка",
"ach_bk:unstoppable": "Неостановимый",
"ach_bk:unstoppable_desc": "Пройди игру с любой лампой",
"no_emeralds": "Нет изумрудов",
"bk:emerald_gun": "Изумрудный пистоль",
"bk:emerald_gun_desc": "Самое дорогое оружие в стране",
"minimap": "Миникарта",
"quality": "Качество",
"normal": "Нормальное",
"potato": "Картошка",
"happening_bk:bomb": "Взрывная атака",
"happening_bk:slide": "Ледниковый период",
"20_years_later": "20 лет спустя",
"painting_ducktective": "Селезень-сыщик",
"boss_oldking" : "Старый Король",
"boss_pharaoh" : "Фараон",
"boss_queenbee" : "Королева Пчела",
"boss_icequeen" : "Королева Льда",
"boss_burningknight" : "Горящий Рыцарь",
"boss_dm" : "Темный Маг",
"painting_bug" : "Не баг, а фича!",
"revive" : "Воскресить",
"cave": "Изумрудные Пещеры",
"coop_sign": "Нажми любую кнопку на геймпаде, чтобы присоединиться",
"bk:party_hat": "Парти Шапка",
"bk:party_hat_desc": "Почему же мне так грустно",
"bk:police_hat": "Полишапка",
"bk:police_hat_desc": "Держис подальше от порталов",
"bk:spike_hat": "Шипошляп",
"bk:spike_hat_desc": "Тык",
"bk:hood": "Плащ",
"bk:hood_desc": "Найди кольцо",
"bk:bullet_hat": "Пустая Гильза",
"bk:bullet_hat_desc": "Пиу",
"remove_player" : "Зажми [ic 0] чтобы убрать игрока",
"bk:spook": "Спук",
"bk:spook_desc": "Бу",
"bk:mask": "Маска",
"bk:mask_desc": "Оставайся на 127.0.0.1",
"bk:sword_polish": "Масло Для Меча",
"bk:sword_polish_desc": "Большие Мелее Аттаки",
"bk:pumpkin_juice": "Тыквенный Сок",
"bk:pumpkin_juice_desc": "Балдеж",
"bk:bouncy_glove": "Прыгучая Перчатка",
"bk:bouncy_glove_desc": "Бонкь",
"seeded": "(сидованный)"
}
================================================
FILE: BurningKnight/Content/README.txt
================================================
https://bit.ly/2SMSOLM
================================================
FILE: BurningKnight/Content/Shaders/bk.fx
================================================
#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_0_level_9_1
#endif
Texture2D SpriteTexture;
sampler s0;
sampler2D SpriteTextureSampler = sampler_state {
Texture = ;
};
struct VertexShaderOutput {
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TextureCoordinates : TEXCOORD0;
};
float time;
float a;
float2 pos;
float2 size;
float4 MainPS(VertexShaderOutput input) : COLOR {
float2 cof = float2(1.0 / size.x, 1.0 / size.y);
float x = (pos.x - input.TextureCoordinates.x) * cof.x;
float y = (pos.y - input.TextureCoordinates.y) * cof.y;
float v = floor(sin(time * 4.0 + y * 8.0));
float2 ps = float2(
clamp(input.TextureCoordinates.x + v / (cof.x * 10.0), pos.x, pos.x + size.x),
clamp(input.TextureCoordinates.y + floor(sin(time * 2.0 + x)) / (cof.y * 20.0), pos.y, pos.y + size.y)
);
float4 color = tex2D(s0, ps);
float xx = (ps.x - pos.x) * cof.x;
float yy = (ps.y - pos.y) * cof.y;
float dx = (xx - 0.5);
float dy = (yy + 0.5);
float d = sqrt(dx * dx + dy * dy);
float sum = max(0.0, 1.41 - d * 2.0 + cos(time * 1.4));
color.r = min(1.0, sum + color.r);
color.g = min(1.0, sum + color.g);
color.b = min(1.0, sum + color.b);
return float4(1.0, abs(cos(time * 2.0) / 2.5) + color.g, color.b * 0.5, color.a * a);
}
technique SpriteDrawing {
pass P0 {
PixelShader = compile PS_SHADERMODEL MainPS();
}
};
================================================
FILE: BurningKnight/Content/Shaders/chasm.fx
================================================
#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_0_level_9_1
#endif
Texture2D SpriteTexture;
sampler s0;
// Flash
float y;
float h;
bool enabled;
sampler2D SpriteTextureSampler = sampler_state {
Texture = ;
};
struct VertexShaderOutput {
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TextureCoordinates : TEXCOORD0;
};
float4 MainPS(VertexShaderOutput input) : COLOR {
float4 color = tex2D(s0, input.TextureCoordinates);
if (enabled) {
color.rgb = color.rgb * (1 - (input.TextureCoordinates.y - y) / h);
}
return color;
}
technique SpriteDrawing {
pass P0 {
PixelShader = compile PS_SHADERMODEL MainPS();
}
};
================================================
FILE: BurningKnight/Content/Shaders/entity.fx
================================================
#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_0_level_9_1
#endif
Texture2D SpriteTexture;
sampler s0;
// Flash
float flash;
float flashReplace;
float4 flashColor;
sampler2D SpriteTextureSampler = sampler_state {
Texture = ;
};
struct VertexShaderOutput {
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TextureCoordinates : TEXCOORD0;
};
float4 MainPS(VertexShaderOutput input) : COLOR {
float4 color = tex2D(s0, input.TextureCoordinates);
if (flash > 0.01f && color.a > 0.01f) {
if (flashReplace > 0.5f) {
color = flashColor * flash;
} else {
color += flashColor * flash;
}
}
return color;
}
technique SpriteDrawing {
pass P0 {
PixelShader = compile PS_SHADERMODEL MainPS();
}
};
================================================
FILE: BurningKnight/Content/Shaders/fog.fx
================================================
#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_0_level_9_1
#endif
struct VertexShaderOutput {
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TextureCoordinates : TEXCOORD0;
};
Texture2D SpriteTexture;
sampler s0;
float time;
float cx;
float cy;
float tx;
float ty;
#define mod(x,y) (x-y*floor(x/y))
sampler2D SpriteTextureSampler = sampler_state {
Texture = ;
};
float4 MainPS(VertexShaderOutput input) : COLOR {
float v = (tex2D(s0, float2(
mod(input.TextureCoordinates.x + cx + tx * time, 1.0),
mod(input.TextureCoordinates.y + cy + ty * time, 1.0)
)).r * cos(time * 100.0 + tex2D(s0, float2(
mod(input.TextureCoordinates.x + cx + tx * time, 1.0),
mod(input.TextureCoordinates.y + cy + ty * time, 1.0)
)).r * 10.0) * 0.5 + 0.5);
return float4(v, v, v, v * 0.15f);//v * (1 - smoothstep(0.75f, 0.3f, length(input.TextureCoordinates - float2(0.5f, 0.5f)))));
}
technique SpriteDrawing {
pass P0 {
PixelShader = compile PS_SHADERMODEL MainPS();
}
};
================================================
FILE: BurningKnight/Content/Shaders/item.fx
================================================
#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_0_level_9_1
#endif
Texture2D SpriteTexture;
sampler s0;
float time;
float size;
sampler2D SpriteTextureSampler = sampler_state {
Texture = ;
};
struct VertexShaderOutput {
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TextureCoordinates : TEXCOORD0;
};
float4 MainPS(VertexShaderOutput input) : COLOR {
float4 color = tex2D(s0, input.TextureCoordinates);
if ((time + input.TextureCoordinates.x + input.TextureCoordinates.y) % 0.5f < size) {
color.r = 1;
color.g = 1;
color.b = 1;
}
return color;
}
technique SpriteDrawing {
pass P0 {
PixelShader = compile PS_SHADERMODEL MainPS();
}
};
================================================
FILE: BurningKnight/Content/Shaders/screen.fx
================================================
#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_5_0
#define PS_SHADERMODEL ps_5_0
#endif
Texture2D SpriteTexture;
sampler s0;
float blur;
float split;
bool vignette;
sampler2D SpriteTextureSampler = sampler_state {
Texture = ;
};
struct VertexShaderOutput {
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TextureCoordinates : TEXCOORD0;
};
float4 MainPS(VertexShaderOutput input) : COLOR {
float4 color;
if (split > 0.001f) {
float smx = 1.0f / 320 * split;
float smy = 1.0f / 180 * split;
float4 l = tex2D(s0, float2(input.TextureCoordinates.x + smx, input.TextureCoordinates.y + smy));
color = float4(l.r,
tex2D(s0, float2(input.TextureCoordinates.x, input.TextureCoordinates.y)).g,
tex2D(s0, float2(input.TextureCoordinates.x - smx, input.TextureCoordinates.y - smy)).b, l.a);
} else {
color = tex2D(s0, float2(input.TextureCoordinates.x, input.TextureCoordinates.y));
}
float v = 1.0f;
if (vignette) {
v = smoothstep(0.75f, 0.2f, length(input.TextureCoordinates - float2(0.5f, 0.5f))) * 0.75f + 0.25f;
}
if (blur > 0.001f) {
float mx = 1.0f / 320 * blur;
float my = 1.0f / 180 * blur;
for (int xx = -2; xx < 3; xx++) {
for (int yy = -2; yy < 3; yy++) {
if (xx != 0 || yy != 0) {
color += tex2D(s0, input.TextureCoordinates + float2(mx * xx , my * yy)) / sqrt(xx * xx + yy * yy);
}
}
}
color /= 14.8203f;
}
return color * v;
}
technique SpriteDrawing {
pass P0 {
PixelShader = compile PS_SHADERMODEL MainPS();
}
};
================================================
FILE: BurningKnight/Content/Shaders/terrain.fx
================================================
#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_0_level_9_1
#endif
struct VertexShaderOutput {
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TextureCoordinates : TEXCOORD0;
};
Texture2D SpriteTexture;
sampler s0;
bool enabled;
float2 tilePosition;
float2 edgePosition;
float flow;
float time;
float sy;
float h;
#define mod(x,y) (x-y*floor(x/y))
sampler2D SpriteTextureSampler = sampler_state {
Texture = ;
};
float4 MainPS(VertexShaderOutput input) : COLOR {
float cy = input.TextureCoordinates.y;
if (flow > 0.1f) {
cy -= tilePosition.y;
cy -= time * flow - sy;
cy -= h * floor(cy / h);
cy += tilePosition.y;
}
float4 color = tex2D(s0, float2(input.TextureCoordinates.x, cy));
if (enabled == true) {
float4 mask = tex2D(s0, float2(
input.TextureCoordinates.x - tilePosition.x + edgePosition.x,
input.TextureCoordinates.y - tilePosition.y + edgePosition.y
));
if (mask.r == 1 && mask.g == 0 && mask.b == 0 && mask.a == 1) {
if (flow > 0.6f) {
color.a = 0.5f;
}
return color;
}
return mask;
}
return color;
}
technique SpriteDrawing {
pass P0 {
PixelShader = compile PS_SHADERMODEL MainPS();
}
};
================================================
FILE: BurningKnight/Content/Shaders/ui.fx
================================================
#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_5_0
#define PS_SHADERMODEL ps_5_0
#endif
Texture2D SpriteTexture;
sampler s0;
float black;
float bx;
float by;
float bottom;
sampler2D SpriteTextureSampler = sampler_state {
Texture = ;
};
struct VertexShaderOutput {
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TextureCoordinates : TEXCOORD0;
};
float4 MainPS(VertexShaderOutput input) : COLOR {
if (black < 1.0f) {
float dx = input.TextureCoordinates.x - bx;
float dy = (input.TextureCoordinates.y - by) * 0.5625f;
if (sqrt(dx * dx + dy * dy) > black) {
return float4(0, 0, 0, 1);
}
}
return tex2D(s0, float2(input.TextureCoordinates.x, input.TextureCoordinates.y)) * (bottom > 0.5 ? float4(0.0, 0.0, 0.0, 0.5) : float4(1.0, 1.0, 1.0, 1.0));
}
technique SpriteDrawing {
pass P0 {
PixelShader = compile PS_SHADERMODEL MainPS();
}
};
================================================
FILE: BurningKnight/Content/achievements.json
================================================
{
"bk:overshake": {
"secret": true
},
"bk:rip": {},
"bk:marauder": {
"group": "b"
},
"bk:treasure_hunter": {},
"bk:dodge_master": {
"group": "b"
},
"bk:dodge_overlord": {
"group": "b"
},
"bk:quackers": {
"secret": true
},
"bk:not_a_thief": {
"secret": true
},
"bk:npc_party2": {
"max": 13,
"group": "c"
},
"bk:scourge_king": {
"group": "b"
},
"bk:deal": {},
"bk:grannys_gift": {},
"bk:shopper": {},
"bk:desert": {
"group": "a"
},
"bk:jungle": {
"group": "a"
},
"bk:scourged": {},
"bk:scourged_weapon": {},
"bk:open_up": {
"group": "b"
},
"bk:snek": {
"group": "b"
},
"bk:sting_operation": {
"group": "d"
},
"bk:mummified": {
"group": "d"
},
"bk:democracy": {
"group": "d"
},
"bk:ice": {
"group": "a"
},
"bk:library": {
"group": "a"
},
"bk:cat_without_a_hat": {
"group": "c"
},
"bk:rich": {
"group": "b"
},
"bk:rescue_operation": {
"group": "c"
},
"bk:tutorial": {},
"bk:fancy_hat": {},
"bk:unlock": {},
"bk:shielded": {},
"bk:boss_rush": {
"group": "d"
},
"bk:daily": {
"group": "d"
},
"bk:desert_shortcut": {
"group": "a"
},
"bk:jungle_shortcut": {
"group": "a"
},
"bk:ice_shortcut": {
"group": "a"
},
"bk:library_shortcut": {
"group": "a"
},
"bk:fashion_matters2": {
"max": 29
},
"bk:ice_boss": {
"group": "d"
},
"bk:bk_no_more": {
"group": "d"
},
"bk:dm_no_more": {
"secret": true
},
"bk:loop": {},
"bk:star": {
"unlock": "bk:star"
},
"bk:family": {},
"bk:return_to_sender": {
"group": "d"
},
"bk:van_no_gogh": {},
"bk:dark_market": {},
"bk:spikes": {
"unlock": "bk:iron_boots"
},
"bk:white_flag": {},
"bk:mimic": {
"unlock": "bk:mimic_totem",
"secret": true
},
"bk:maanex": {
"secret": true
},
"bk:collector": {},
"bk:unstoppable": {}
}
================================================
FILE: BurningKnight/Content/bin/Shaders/test
================================================
================================================
FILE: BurningKnight/Content/items.json
================================================
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"pause" : [ "Escape", "button_back" ],
"mouse" : [ "Mouse0" ],
"start" : [ "Space", "Mouse0", "Mouse1", "button_start", "Return", "Enter", "button_x", "button_a", "button_rightshoulder", "button_leftshoulder" ],
"map" : [ "Tab", "dpad_up" ],
"toggle_minimap" : [ "M" ],
"zoom_out" : [ "-" ],
"zoom_in" : [ "=" ],
"ui_up" : [ "Up", "dpad_up" ],
"ui_down" : [ "Down", "dpad_down" ],
"ui_right" : [ "Right", "dpad_right" ],
"ui_left" : [ "Left", "dpad_left" ],
"ui_accept" : [ "Mouse0", "Return", "Enter", "button_x", "button_a", "button_rightshoulder", "button_leftshoulder" ]
}
================================================
FILE: BurningKnight/Events.cs
================================================
using System;
namespace BurningKnight {
public class Events {
public static bool XMas;
public static bool Halloween;
static Events() {
var now = DateTime.Now;
XMas = now.Month == 12 && now.Day < 26;
Halloween = now.Month == 10;
}
}
}
================================================
FILE: BurningKnight/Properties/AssemblyInfo.cs
================================================
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("BurningKnight")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BurningKnight")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("D31D0D40-105E-47D5-A5D0-F6E30328BF86")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
================================================
FILE: BurningKnight/README.md
================================================
# Burning Knight Content
This is the juicy bit, the content of the game. The quality of code kept drifting lower and lower in the end of the project,
but please, give me some points for even just finishing this massive project.
Have fun exploring the place, I recommend doing it inside of an IDE, Github is not too friendly for exploring huge amount of files.
Here are some starting pointers for you:
* [0x32a3bbaa](https://en.wikipedia.org/wiki/Memory_corruption)
* [Player class](https://github.com/egordorichev/BurningKnight/blob/dev/BurningKnight/entity/creature/player/Player.cs)
* [Level class](https://github.com/egordorichev/BurningKnight/blob/dev/BurningKnight/level/Level.cs)
* [InGameState class (main game state)](https://github.com/egordorichev/BurningKnight/blob/dev/BurningKnight/state/InGameState.cs)
================================================
FILE: BurningKnight/Settings.cs
================================================
using BurningKnight.level;
using BurningKnight.save;
using Lens;
using Lens.assets;
using Lens.entity.component.logic;
using Lens.graphics.gamerenderer;
using Microsoft.Xna.Framework;
namespace BurningKnight {
public class Settings {
// Audio
public static float MasterVolume {
get => Audio.MasterVolume;
set {
Audio.MasterVolume = value;
Audio.UpdateMusicVolume(Audio.MasterVolume * musicVolume);
}
}
private static float musicVolume;
public static float MusicVolume {
get => musicVolume;
set {
musicVolume = value;
Audio.UpdateMusicVolume(Audio.MasterVolume * musicVolume);
}
}
public static float SfxVolume {
get => Audio.SfxVolume;
set => Audio.SfxVolume = value;
}
// Graphics
public static bool Fullscreen;
public static bool Vsync;
public static bool Blood;
public static bool UiSfx;
public static bool Minimap;
public static int Cursor;
public static bool RotateCursor;
public static float FreezeFrames;
public static float FlashFrames;
public static bool ShowFps;
public static bool Flashes;
public static bool LowQuality;
public static bool Vignette;
public static bool PixelPerfect {
get => Engine.PixelPerfect;
set => Engine.PixelPerfect = value;
}
private static float floorDarkness;
public static float FloorDarkness {
get => floorDarkness;
set {
floorDarkness = value;
Level.FloorColor = new Color(floorDarkness, floorDarkness, floorDarkness, 1f);
}
}
public static float GameScale {
get => PixelPerfectGameRenderer.GameScale;
set => PixelPerfectGameRenderer.GameScale = value;
}
// Game
public static bool SpeedrunMode;
public static bool SpeedrunTimer;
public static float Screenshake;
public static bool Vegan;
public static bool Autopause;
public static bool Autosave;
public static string Gamepad;
public static bool Vibrate;
public static float Sensivity;
public static float CursorRadius;
public static string Language;
// Not saved
public static bool HideUi;
public static bool HideCursor;
static Settings() {
Setup();
}
public static void Setup() {
Fullscreen = true;
ShowFps = false;
Blood = true;
UiSfx = true;
Vsync = true;
Screenshake = 0.35f;
SpeedrunMode = false;
SpeedrunTimer = false;
FreezeFrames = 0.5f;
FlashFrames = 0.5f;
SfxVolume = 0.6f;
MusicVolume = 0.4f;
Audio.MasterVolume = 1f;
Cursor = 0;
RotateCursor = false;
Vegan = false;
Vignette = true;
Autopause = false;
Autosave = true;
Gamepad = null;
Vibrate = true;
Sensivity = 1.5f;
GameScale = 1f;
FloorDarkness = 1f;
PixelPerfect = false;
CursorRadius = 1f;
Minimap = true;
Flashes = true;
LowQuality = false;
Language = Locale.PrefferedClientLanguage;
ShakeComponent.Modifier = Screenshake;
Engine.FreezeModifier = FreezeFrames;
Engine.FlashModifier = FlashFrames;
Engine.Flashes = Flashes;
}
public static void Load() {
Fullscreen = GlobalSave.IsTrue("s_fullscreen");
ShowFps = GlobalSave.IsTrue("s_fps");
Blood = GlobalSave.IsTrue("s_blood");
UiSfx = GlobalSave.IsTrue("s_uisfx");
Vsync = GlobalSave.IsTrue("s_vsync");
SpeedrunMode = GlobalSave.IsTrue("s_sm");
SpeedrunTimer = GlobalSave.IsTrue("s_stmr");
Screenshake = GlobalSave.GetFloat("s_screenshake");
SfxVolume = GlobalSave.GetFloat("s_sfx");
FreezeFrames = GlobalSave.GetFloat("s_frf");
FlashFrames = GlobalSave.GetFloat("s_ff");
MusicVolume = GlobalSave.GetFloat("s_music");
MasterVolume = GlobalSave.GetFloat("s_master");
Cursor = GlobalSave.GetInt("s_cursor");
RotateCursor = GlobalSave.IsTrue("s_rotate_cursor", true);
Vegan = GlobalSave.IsTrue("s_v", false);
Autosave = GlobalSave.IsTrue("s_as");
Autopause = GlobalSave.IsTrue("s_ap");
Gamepad = GlobalSave.GetString("s_gp");
Vibrate = GlobalSave.IsTrue("s_vb", true);
Minimap = GlobalSave.IsTrue("s_mm", true);
Flashes = GlobalSave.IsTrue("s_fl", true);
Vignette = GlobalSave.IsTrue("s_vgn", true);
LowQuality = GlobalSave.IsTrue("s_lq", false);
Sensivity = GlobalSave.GetFloat("s_ss", 1);
GameScale = GlobalSave.GetFloat("s_gs", 1);
FloorDarkness = GlobalSave.GetFloat("s_fd", 1);
PixelPerfect = GlobalSave.IsTrue("s_pp", false);
CursorRadius = GlobalSave.GetFloat("s_cr", 1);
Language = GlobalSave.GetString("s_ln", Locale.PrefferedClientLanguage);
Locale.Load(Language);
ShakeComponent.Modifier = Screenshake;
Engine.FreezeModifier = FreezeFrames;
Engine.FlashModifier = FlashFrames;
Engine.Flashes = Flashes;
}
public static void Save() {
GlobalSave.Put("s_fullscreen", Fullscreen);
GlobalSave.Put("s_fps", ShowFps);
GlobalSave.Put("s_blood", Blood);
GlobalSave.Put("s_uisfx", UiSfx);
GlobalSave.Put("s_vsync", Vsync);
GlobalSave.Put("s_sm", SpeedrunMode);
GlobalSave.Put("s_stmr", SpeedrunTimer);
GlobalSave.Put("s_frf", FreezeFrames);
GlobalSave.Put("s_ff", FlashFrames);
GlobalSave.Put("s_screenshake", Screenshake);
GlobalSave.Put("s_sfx", SfxVolume);
GlobalSave.Put("s_music", MusicVolume);
GlobalSave.Put("s_master", MasterVolume);
GlobalSave.Put("s_cursor", Cursor);
GlobalSave.Put("s_rotate_cursor", RotateCursor);
GlobalSave.Put("s_v", Vegan);
GlobalSave.Put("s_as", Autosave);
GlobalSave.Put("s_ap", Autopause);
GlobalSave.Put("s_gp", Gamepad);
GlobalSave.Put("s_vb", Vibrate);
GlobalSave.Put("s_ss", Sensivity);
GlobalSave.Put("s_gs", GameScale);
GlobalSave.Put("s_fd", FloorDarkness);
GlobalSave.Put("s_pp", PixelPerfect);
GlobalSave.Put("s_cr", CursorRadius);
GlobalSave.Put("s_ln", Language);
GlobalSave.Put("s_mm", Minimap);
GlobalSave.Put("s_fl", Flashes);
GlobalSave.Put("s_lq", LowQuality);
GlobalSave.Put("s_vgn", Vignette);
}
public static void Generate() {
Setup();
Save();
}
}
}
================================================
FILE: BurningKnight/Tags.cs
================================================
using Lens.entity;
namespace BurningKnight {
public class Tags {
public static int Player = new BitTag("player");
public static int PlayerTarget = new BitTag("player_target");
public static int Cursor = new BitTag("cursor");
public static int Mob = new BitTag("mob");
public static int Boss = new BitTag("boss");
public static int BurningKnight = new BitTag("burning_knight");
public static int PlayerSave = new BitTag("player_save");
public static int LevelSave = new BitTag("level_save");
public static int Bomb = new BitTag("bomb");
public static int Room = new BitTag("room");
public static int TeleportTrigger = new BitTag("teleport_trigger");
public static int Lock = new BitTag("lock");
public static int MustBeKilled = new BitTag("must_be_killed");
public static int Teleport = new BitTag("teleport");
public static int Statue = new BitTag("statue");
public static int HasShadow = new BitTag("shadow");
public static int Mess = new BitTag("mess");
public static int Checkpoint = new BitTag("checkpoint");
public static int Entrance = new BitTag("entrance");
public static int HiddenEntrance = new BitTag("hidden_entrance");
public static int Item = new BitTag("item");
public static int ShopKeeper = new BitTag("shop_keeper");
public static int Npc = new BitTag("npc");
public static int Button = new BitTag("button");
public static int Chest = new BitTag("chest");
public static int Projectile = new BitTag("projectile");
public static int MobProjectile = new BitTag("mob_projectile");
public static int PlayerProjectile = new BitTag("player_projectile");
public static int Laser = new BitTag("laser");
public static int FireParticle = new BitTag("fire_particle");
public static int TextParticle = new BitTag("text_particle");
public static int Door = new BitTag("door");
public static string[] AllTags;
static Tags() {
AllTags = new string[BitTag.Total];
var i = 0;
foreach (var t in BitTag.Tags) {
AllTags[i] = t.Name;
i++;
if (i == BitTag.Total) {
break;
}
}
}
}
}
================================================
FILE: BurningKnight/assets/CommonAse.cs
================================================
using BurningKnight.entity.item;
using Lens.assets;
using Lens.graphics;
using Lens.graphics.animation;
namespace BurningKnight.assets {
public static class CommonAse {
public static AnimationData Items;
public static AnimationData Ui;
public static AnimationData Projectiles;
public static AnimationData Particles;
public static AnimationData Props;
public static TextureRegion Missing;
public static void Load() {
Items = Animations.Get("items");
Ui = Animations.Get("ui");
Projectiles = Animations.Get("projectiles");
Particles = Animations.Get("particles");
Props = Animations.Get("props");
Missing = Items.GetSlice("missing");
Textures.Missing = Missing;
Item.UnknownRegion = Items.GetSlice("unknown");
}
}
}
================================================
FILE: BurningKnight/assets/Dialogs.cs
================================================
using System;
using System.Collections.Generic;
using BurningKnight.ui.dialog;
using BurningKnight.ui.imgui;
using BurningKnight.ui.imgui.node;
using Lens.assets;
using Lens.lightJson;
using Lens.util;
using Lens.util.file;
namespace BurningKnight.assets {
public static class Dialogs {
private static Dictionary dialogs = new Dictionary();
public static void RegisterCallback(string id, Func