SYMBOL INDEX (47 symbols across 13 files) FILE: Assets/Scripts/CameraControl.cs class CameraControl (line 4) | public class CameraControl : MonoBehaviour { method Update (line 11) | void Update () { method SetTarget (line 23) | public void SetTarget(Transform t) { FILE: Assets/Scripts/Character.cs class Character (line 4) | public class Character : MonoBehaviour method Awake (line 26) | void Awake () method Update (line 34) | void Update () method Xp (line 54) | public void Xp(float xp) { method Damage (line 65) | public float Damage() { method Hit (line 74) | public void Hit (float damage) method OnGUI (line 110) | void OnGUI () FILE: Assets/Scripts/CreepAI.cs class CreepAI (line 4) | public class CreepAI : MonoBehaviour method Start (line 14) | void Start () method Awake (line 19) | void Awake () method Update (line 26) | void Update () method OnSerializeNetworkView (line 75) | void OnSerializeNetworkView (BitStream stream, NetworkMessageInfo info) FILE: Assets/Scripts/EnemyDetector.cs class EnemyDetector (line 4) | public class EnemyDetector : MonoBehaviour { method OnTriggerStay (line 6) | void OnTriggerStay (Collider other) { method OnTriggerExit (line 15) | void OnTriggerExit (Collider other) { FILE: Assets/Scripts/GUIControl.cs class GUIControl (line 4) | public class GUIControl : MonoBehaviour { method Update (line 6) | void Update () { FILE: Assets/Scripts/GameInit.cs class GameInit (line 5) | public class GameInit : MonoBehaviour method OnGUI (line 12) | void OnGUI () FILE: Assets/Scripts/GameManager.cs class GameManager (line 6) | public class GameManager : MonoBehaviour method Start (line 30) | void Start() { method OnServerInitialized (line 34) | void OnServerInitialized () method InitGame (line 43) | private void InitGame() { method OnPlayerConnected (line 58) | void OnPlayerConnected (NetworkPlayer player) method SpawnPlayer (line 66) | void SpawnPlayer (Transform prefab, NetworkPlayer player, Vector3 posi... method Update (line 79) | public void Update () method SpawnCreep (line 98) | private void SpawnCreep(CreepAI prefab, Waypoint spawn, int offset) { FILE: Assets/Scripts/Hero.cs class Hero (line 4) | public class Hero : MonoBehaviour method Start (line 18) | void Start () method Awake (line 24) | void Awake () method SetPlayer (line 33) | [RPC] method Update (line 43) | void Update () method SendMovementInput (line 126) | [RPC] method OnSerializeNetworkView (line 142) | void OnSerializeNetworkView (BitStream stream, NetworkMessageInfo info) FILE: Assets/Scripts/MusicPlayer.cs class MusicPlayer (line 4) | public class MusicPlayer : MonoBehaviour { method Start (line 14) | void Start() { method Update (line 20) | void Update () { method GetNextIndex (line 32) | private int GetNextIndex() { FILE: Assets/Scripts/Waypoint.cs class Waypoint (line 4) | public class Waypoint : MonoBehaviour { FILE: Assets/Standard Assets/Particles/Legacy Particles/TimedObjectDestructor.js function Awake (line 4) | function Awake () function DestroyNow (line 9) | function DestroyNow () FILE: Assets/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js function LateUpdate (line 26) | function LateUpdate () { FILE: Assets/Standard Assets/Water (Basic)/Sources/Scripts/WaterSimple.cs class WaterSimple (line 6) | [ExecuteInEditMode] method Update (line 9) | void Update()