Repository: fasteddy516/SimplySerial Branch: main Commit: 8e0f4bc75060 Files: 21 Total size: 278.8 KB Directory structure: gitextract_bw3jcp1e/ ├── .github/ │ └── FUNDING.yml ├── .gitignore ├── Installer/ │ ├── Installer.aip │ └── Installer.aiproj ├── Installer-System/ │ ├── Installer-System.aip │ └── Installer-System.aiproj ├── LICENSE ├── LICENSE.rtf ├── README.md └── SimplySerial/ ├── App.config ├── Arguments.cs ├── Boards.cs ├── ComPorts.cs ├── DataClasses.cs ├── Filters.cs ├── Properties/ │ └── AssemblyInfo.cs ├── SimplySerial.cs ├── SimplySerial.csproj ├── SimplySerial.sln ├── boards.json └── packages.config ================================================ FILE CONTENTS ================================================ ================================================ FILE: .github/FUNDING.yml ================================================ github: [fasteddy516] ================================================ FILE: .gitignore ================================================ ## Ignore Visual Studio temporary files, build results, and ## files generated by popular Visual Studio add-ons. ## ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore # User-specific files *.suo *.user *.userosscache *.sln.docstates # User-specific files (MonoDevelop/Xamarin Studio) *.userprefs # Build results [Dd]ebug/ [Dd]ebugPublic/ [Rr]elease/ [Rr]eleases/ x64/ x86/ bld/ [Bb]in/ [Oo]bj/ [Ll]og/ # Visual Studio 2015/2017 cache/options directory .vs/ # Uncomment if you have tasks that create the project's static files in wwwroot #wwwroot/ # Visual Studio 2017 auto generated files Generated\ Files/ # MSTest test Results [Tt]est[Rr]esult*/ [Bb]uild[Ll]og.* # NUNIT *.VisualState.xml TestResult.xml # Build Results of an ATL Project [Dd]ebugPS/ [Rr]eleasePS/ dlldata.c # Benchmark Results BenchmarkDotNet.Artifacts/ # .NET Core project.lock.json project.fragment.lock.json artifacts/ **/Properties/launchSettings.json # StyleCop StyleCopReport.xml # Files built by Visual Studio *_i.c *_p.c *_i.h *.ilk *.meta *.obj *.iobj *.pch *.pdb *.ipdb *.pgc *.pgd *.rsp *.sbr *.tlb *.tli *.tlh *.tmp *.tmp_proj *.log *.vspscc *.vssscc .builds *.pidb *.svclog *.scc # Chutzpah Test files _Chutzpah* # Visual C++ cache files ipch/ *.aps *.ncb *.opendb *.opensdf *.sdf *.cachefile *.VC.db *.VC.VC.opendb # Visual Studio profiler *.psess *.vsp *.vspx *.sap # Visual Studio Trace Files *.e2e # TFS 2012 Local Workspace $tf/ # Guidance Automation Toolkit *.gpState # ReSharper is a .NET coding add-in _ReSharper*/ *.[Rr]e[Ss]harper *.DotSettings.user # JustCode is a .NET coding add-in .JustCode # TeamCity is a build add-in _TeamCity* # DotCover is a Code Coverage Tool *.dotCover # AxoCover is a Code Coverage Tool .axoCover/* !.axoCover/settings.json # Visual Studio code coverage results *.coverage *.coveragexml # NCrunch _NCrunch_* .*crunch*.local.xml nCrunchTemp_* # MightyMoose *.mm.* AutoTest.Net/ # Web workbench (sass) .sass-cache/ # Installshield output folder [Ee]xpress/ # DocProject is a documentation generator add-in DocProject/buildhelp/ DocProject/Help/*.HxT DocProject/Help/*.HxC DocProject/Help/*.hhc DocProject/Help/*.hhk DocProject/Help/*.hhp DocProject/Help/Html2 DocProject/Help/html # Click-Once directory publish/ # Publish Web Output *.[Pp]ublish.xml *.azurePubxml # Note: Comment the next line if you want to checkin your web deploy settings, # but database connection strings (with potential passwords) will be unencrypted *.pubxml *.publishproj # Microsoft Azure Web App publish settings. Comment the next line if you want to # checkin your Azure Web App publish settings, but sensitive information contained # in these scripts will be unencrypted PublishScripts/ # NuGet Packages *.nupkg # The packages folder can be ignored because of Package Restore **/[Pp]ackages/* # except build/, which is used as an MSBuild target. !**/[Pp]ackages/build/ # Uncomment if necessary however generally it will be regenerated when needed #!**/[Pp]ackages/repositories.config # NuGet v3's project.json files produces more ignorable files *.nuget.props *.nuget.targets # Microsoft Azure Build Output csx/ *.build.csdef # Microsoft Azure Emulator ecf/ rcf/ # Windows Store app package directories and files AppPackages/ BundleArtifacts/ Package.StoreAssociation.xml _pkginfo.txt *.appx # Visual Studio cache files # files ending in .cache can be ignored *.[Cc]ache # but keep track of directories ending in .cache !*.[Cc]ache/ # Others ClientBin/ ~$* *~ *.dbmdl *.dbproj.schemaview *.jfm *.pfx *.publishsettings orleans.codegen.cs # Including strong name files can present a security risk # (https://github.com/github/gitignore/pull/2483#issue-259490424) #*.snk # Since there are multiple workflows, uncomment next line to ignore bower_components # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) #bower_components/ # RIA/Silverlight projects Generated_Code/ # Backup & report files from converting an old project file # to a newer Visual Studio version. 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Installer.aip . True Installer Installer Installer Code SimplySerial {3c7db929-519c-44a3-a68f-2646cc595cae} True False PrimaryOutput;References;ContentOutput ================================================ FILE: Installer-System/Installer-System.aip ================================================ ================================================ FILE: Installer-System/Installer-System.aiproj ================================================  All 2.0 d9a5e8d5-c2ff-450d-96e1-d82db339b186 msi . Installer-System.aip . True Installer-System Installer-System Installer-System Code SimplySerial {3c7db929-519c-44a3-a68f-2646cc595cae} True False PrimaryOutput;References;ContentOutput ================================================ FILE: LICENSE ================================================ MIT License Copyright (c) 2021 Edward Wright (fasteddy516) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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\ltrch\fcs0 \f2\insrsid2819995 21}{\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid4285308 Edward Wright (fasteddy516) \par \par Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, m erge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: \par \par The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. \par \par THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN N O EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.} {\rtlch\fcs1 \af2 \ltrch\fcs0 \f2\insrsid4285308 \par }{\*\themedata 504b030414000600080000002100e9de0fbfff0000001c020000130000005b436f6e74656e745f54797065735d2e786d6cac91cb4ec3301045f748fc83e52d4a 9cb2400825e982c78ec7a27cc0c8992416c9d8b2a755fbf74cd25442a820166c2cd933f79e3be372bd1f07b5c3989ca74aaff2422b24eb1b475da5df374fd9ad 5689811a183c61a50f98f4babebc2837878049899a52a57be670674cb23d8e90721f90a4d2fa3802cb35762680fd800ecd7551dc18eb899138e3c943d7e503b6 b01d583deee5f99824e290b4ba3f364eac4a430883b3c092d4eca8f946c916422ecab927f52ea42b89a1cd59c254f919b0e85e6535d135a8de20f20b8c12c3b0 0c895fcf6720192de6bf3b9e89ecdbd6596cbcdd8eb28e7c365ecc4ec1ff1460f53fe813d3cc7f5b7f020000ffff0300504b030414000600080000002100a5d6 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98433545d701feffffff00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff00000000000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff0000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000105000000000000}} ================================================ FILE: README.md ================================================ # SimplySerial ###### A serial terminal that runs as a Windows console application. Written by [Edward Wright](mailto:fasteddy@thewrightspace.net) (fasteddy516). Available at https://github.com/fasteddy516/SimplySerial # Description SimplySerial is a basic serial terminal that runs as a Windows console application. It provides a quick way to connect to - and communicate with - serial devices through Command Prompt or PowerShell. SimplySerial can be used directly from Command Prompt/PowerShell and should work with most devices that appear in Device Manager as "COMx". It was, however, written specifically for use within a "terminal" window in [Visual Studio Code](https://code.visualstudio.com/) to provide serial communications with devices running [CircuitPython](https://circuitpython.org/). Most of the testing and development of this application was done with this use case in mind. # Requirements * Windows 10 or 11 _(Version [0.6.0](https://github.com/fasteddy516/SimplySerial/releases/tag/v0.6.0) and older will also run on Windows 7, 8 and 8.1)_ * .NET Framework 4.8 or newer _The required version of .NET framework is already included in supported Windows versions. If it is missing on your machine, you can download and install it from Microsoft at https://dotnet.microsoft.com/download/dotnet-framework._ # Installation Download the [latest release](https://github.com/fasteddy516/SimplySerial/releases/latest) of this application in one of three formats: `SimplySerial_x.x.x_user_setup.msi` is a windows installer package that puts everything where it needs to go and adds the location of the SimplySerial executable to your `PATH` environment variable, which makes it easily accessible from Command Prompt, PowerShell and Visual Studio Code. Installation is per-user, and does not require Administrative rights to install. **This is the preferred installation method,** _and works well with the "user setup" version of VSCode_. `SimplySerial_x.x.x_system_setup.msi` is similar to `user_setup.msi` except that the installation is system-wide (for all users), and **requires administrative rights to install.** _This version will work with both the "user setup" and "system setup" versions of VSCode_. **_If you are unsure which version of VSCode you have installed, load it up and go to `Help > About` - beside the version number it will say either `user` or `system` setup._** **_The installer versions are unsigned, and may trigger a "Windows Defender SmartScreen" warning. To install you have to press "More Info" followed by "Run Anyway"._** `SimplySerial_x.x.x_standalone.zip` is a standard compressed archive containing SimplySerial's program files and some documentation. You can unzip it wherever you like, and add that location to your `PATH` or not. **Advanced users may prefer this format/process.** The standalone version can also be installed with [scoop](https://scoop.sh/). Assuming you have scoop installed, you can install SimplySerial using the following commands: ```powershell > scoop bucket add extras > scoop install simplyserial ``` After SimplySerial is installed through scoop, you can update it when new versions become available using the following commands: ```powershell > scoop update > scoop update simplyserial ``` # Using SimplySerial For CircuitPython users, type `ss` in a Command Prompt, PowerShell or VSCode Terminal Window and press `enter`. That's it! By default, SimplySerial will attempt to identify and connect to a CircuitPython-capable board at 115200 baud, no parity, 8 data bits and 1 stop bit. If no known boards are detected, it will default to the first available serial (COM) port at 9600 baud. If there are no COM ports available, it will wait until one shows up, then connect to it. Once you're connected, you should see messages from the device on COMx appear on screen, and anything you type into Command Prompt/PowerShell will be sent to the device. CircuitPython users can access the REPL using `CTRL-C` and exit the REPL using `CTRL-D`. You can exit SimplySerial any time by pressing `CTRL-X`. If you have multiple COM ports, multiple CircuitPython devices connected, or need to use different communications settings, you will need to use the appropriate command-line arguments listed below: `-help` displays a list of valid command-line arguments `-version` displays version and installation information `-list` displays a list of available COM ports. `-list:all` displays a list of all available COM ports including those that have been excluded using device filters. `-list:settings` displays a list of all command-line arguments that have been loaded from configuration files. `-list:boards` displays a list of all recognized serial devices. `-list:filters` displays a list of all device filters. `-com` sets the desired COM port (ex. `-c:1` for COM1, `-com:22` for COM22) `-baud` sets the baud rate (ex. `-b:9600`, `-baud:115200`) `-parity` sets the parity option (ex. `-p:none`, `-parity:even`) `-databits` sets the number of data bits to use (ex. `-d:8`, `-databits:7`) `-stopbits` sets the number of stop bits to use (ex. `-s:1`, `-stopbits:1.5`) `-autoconnect` sets the desired auto-(re)connect behaviour (ex. `-a:NONE`, `-autoconnect:ANY`) `-log` logs all output to the specified file (ex. `-l:ss.log`, `-l:"C:\Users\My Name\my log.txt"`) `-logmode` instructs SimplySerial to either `APPEND` to an existing log file, or `OVERWRITE` an existing log file. In either case, if the specified log file does not exist, it will be created. If neither option is specified, `OVERWRITE` is assumed. (ex. `-logmode:APPEND`) `-quiet` prevents any application messages (connection banner, error messages, etc.) from printing out to the console `-forcenewline` replaces carriage returns with linefeeds in received data. (ex. `-forcenewline:on`) `-encoding` sets the encoding to use when outputting to the terminal and log files. Defaults to `UTF8`, can also be set to `ASCII` (the default in SimplySerial versions prior to 0.8.0) or `RAW`. In `RAW` mode, all non-printable characters are displayed as `[xx]` where `xx` is the hexadecimal byte value of the character. `-clearscreen` enable/disable clearing of the terminal screen on connection (ex. `-clearscreen:off`) `-status` enable/disable status/title updates generated by virtual terminal sequences (such as the CircuitPython status bar introduced in CP version 8.0.0) (ex. `-status:off`) `-title` sets the console window title. Surround with quotation marks if your title has spaces. (ex. `-title:"My SimplySerial Window"`) `-bulksend` enables or disables bulk send mode (sending all characters typed/pasted at once) (ex. `-bulksend:on`) `-config` loads a set of command-line arguments from the specified file. (One command per line.) (ex. `-config:commands.cfg`) `-echo` enables or disables printing typed characters locally (ex. `-echo:on`) `-exitkey` specifies the key to use along with CTRL for exiting the program (default is 'X'). (ex. `-exitkey:Z` means you now quit SimplySerial by pressing `CTRL-Z`) -`txonenter` determines what character(s) will be sent when the enter key is pressed. Valid options are `CR`, `LF`, `CRLF`, `CUSTOM="Custom String"` and `BYTES="custom sequence of bytes"`. Byte sequences must be expressed as 2-digit hexadecimal values with or without leading `0x` and separated by spaces or not. (ex. `-txonenter:BYTES="0x31 0x32 0x33 0x0D"` or `-txonenter:BYTES="3132330D"`, etc.) `-updateboards` searches for - and optionally installs - updates to the `boards.json` data file used for serial device recognition. If you wanted to connect to a device on COM17 at 115200 baud, you would use the command `ss -c:17 -b:115200`, or if you really enjoy typing `ss --com:17 --baud:115200`. _Note that SimplySerial is very forgiving when it comes to command-line arguments. You can start each argument with a single dash `-`, double-dash `--` or no dashes at all. You can shorten commands and parameters - `ss --list:settings` and `ss l:s` are both valid and do exactly the same thing. In cases where commands start with the same letter(s), specific commands have been given priority, i.e. `ss -l` will get you `ss -list`, not `ss -log`._ # Auto-(re)connect functionality SimplySerial's `autoconnect` option can be used to determine if and how to connect/reconnect to a device. These options function as follows: `-autoconnect:ONE` is the default mode of operation. If a COM port was specified using the `-com` option, SimplySerial will attempt to connect to the specified port, otherwise it will connect to the first available COM port (giving preference to devices known to be CircuitPython-capable). In either case, the program will wait until the/a COM port is available, and connect to it when it is. If the device becomes unavailable at any point (because it was disconnected, etc.), SimplySerial will wait until that specific COM port becomes available again, regardless of any other COM ports that may or may not be available. `-autoconnect:ANY` is similar to `ONE`, except that when the connected port becomes unavailable, SimplySerial will attempt to connect to any other available port. This option is useful if you only ever have one COM port available at a time, but can be problematic if you have multiple COM ports connected, or if you have a built-in COM port that is always available. `-autoconnect:NONE` prevents SimplySerial from waiting for devices and automatically re-connecting. # Customizing Settings and Behaviour SimplySerial allows you to modify its default behaviour through global settings, project settings and - if specified on the command-line - user settings. ### Global Settings When SimplySerial starts, it looks for a file called `settings.cfg` in its application folder (the same location as the `ss.exe` program file.) If the file exists, command-line arguments are read from the file and applied. If the contents of `settings.cfg` were as follows: ``` encoding:ASCII bulksend:ON clearscreen:OFF ``` then every time SimplySerial starts up, the specified `encoding`, `bulksend` and `clearscreen` options will be applied automatically without having to enter them on the command-line. All command-line options are valid, although commands that force SimplySerial to exit (i.e. `-list`, `-help`, `-version`, etc.) will be ignored. As on the command-line, you can prefix each line with single, double or no dashes - whatever you prefer. ### Project Settings SimplySerial will also look for a `settings.cfg` file in a `.simplyserial` subfolder of your current working folder. For example, if you are working with CircuitPython you can create a `.simplyserial` folder on the `CIRCUITPY` drive, place a `settings.cfg` file in that folder, and if you run `ss.exe` from the root of your `CIRCUITPY` drive it will automatically pull in the settings you've specified here. ### User Settings You can also tell SimplySerial to load settings from a specific file of your choosing by using the `-config` command-line option. (ex. `ss.exe -config:my_custom_config.cfg`). ### Altogether Now! You can use all, none or any combination of the above configuration file options. SimplySerial will load and apply Global settings first, then Project settings, then User settings, and finally settings entered on the command-line itself. If the same command is present in multiple files, the last one to be applied takes precedence. # Customizing Device Recognition SimplySerial uses the `boards.json` file located in the same folder as `ss.exe` to apply useful manufacturer/model names to serial devices. (ex. you see `Raspberry Pi Pico 2 W` instead of `VID:239A PID:8162`.) You can add your own devices by placing a `custom_boards.json` file in the SimplySerial application folder using the same format as the existing `boards.json` file. Note that devices in `custom_boards.json` with the same VID and PID as devices in the default `boards.json` file will take precedence. You can also place a `custom_boards.json` file in the `.simplyserial` Project Settings subfolder (_see above_), and it will be applied when SimplySerial is started from your project's root folder. # Filtering out unwanted COM ports Sometimes there are COM devices that you just want SimplySerial to ignore - bluetooth COM ports, weird COM ports built into asset management systems on laptops, old-school 9-pin serial ports built into some desktop PCs, etc. You can tell SimplySerial to ignore these ports by creating a `filters.json` file in the application folder (where `ss.exe` is located), or you can create project-level device filters by placing `filters.json` in the `.simplyserial` project folder. The format is as follows: ```json [ { "Type": "INCLUDE", "Match": "STRICT", "Port": "*", "VID": "239A", "PID": "*", "Description": "*", "Device": "*" }, { "Type": "EXCLUDE", "Match": "LOOSE", "Description": "bluetooth", }, { "Type": "EXCLUDE", "Match": "CIRCUITPYTHON" } ] ``` `Type` is required, and can either be `"INCLUDE"` or `"EXCLUDE"`. If you use `INCLUDE` filters, *only devices matching the filters you've defined will be used by SimplySerial.* If you don't define any `INCLUDE` filters, then all ports are included by default unless they match an `EXCLUDE` filter. If you combine both types, only those devices that *do* match the `INCLUDE` filters and *don't* match the `EXCLUDE` filters will be used. `Match` is required, and can either be `"STRICT"` or `"LOOSE"`. `STRICT` means any parameters you've defined must exactly match for the filter to be applied. `LOOSE` means any parameters you've defined must be contained within the corresponding value of the COM device for the filter to match. `LOOSE` comparisons are also case-insensive. `Port`, `VID`, `PID`, `Description` and `Device` all correspond to the identically named columns in the table printed out with the `-list` command. Set parameters that you don't want to use in your filter to `"*"`, or just leave the parameter out altogether. The example above can be broken down as follows: - The first filter ensures that SimplySerial will only use COM devices with a VID of `239A`. - The second filter will exclude any device that contains the word `bluetooth` in its description. - The third filter is a special case - setting `Match` to `CIRCUITPYTHON` in an `EXCLUDE` filter tells SimplySerial to stop prioritizing CircuitPython devices over other COM devices. # Using SimplySerial in Visual Studio Code (VSCode) In a standard installation of VSCode, opening a "terminal" gets you a Command Prompt or PowerShell window embedded in the VSCode interface. SimplySerial works exactly the same within this embedded window as it does in a normal Command Prompt or PowerShell, which means using SimplySerial within VSCode is as easy as opening a terminal window via the menu bar (`Terminal > New Terminal`) or shortcut key, typing `ss` and pressing enter. If you want to make things even simpler, or if you need to use a bunch of command-line arguments and don't want to enter them every time (**and you don't use the terminal window in Visual Studio Code for anything else**) you can have VSCode launch SimplySerial directly whenever you open a terminal window by changing the `terminal.integrated.shell.windows` setting to point to `ss.exe` + any arguments you need to add. This works well, but will prevent you from having multiple VSCode terminal windows open, as only one application can connect to any given serial port at a given time. # Using SimplySerial with Windows Terminal [Windows Terminal](https://docs.microsoft.com/en-us/windows/terminal/) is a tabbed alternative to the command shell that Microsoft has developed as an open source project. It is easy to setup SimplySerial as a new terminal profile; you just need to create a new profile in the settings GUI and specify the ss command line. If you have problems, make sure that the SimplySerial executable is in your system path. If you're directly editing the settings.json, the profile section will look like the code below, but with your specific command-line parameters. { "commandline": "ss -com:4 -baud:115200", "name": "COM4" } # Contributing If you have questions, problems, feature requests, etc. please post them to the [Issues section on GitHub](https://github.com/fasteddy516/SimplySerial/issues). If you would like to contribute, please let me know. I have already put some "enhancement requests" in the GitHub Issues section with some ideas for improvements, most of which were either beyond my limited C#/Windows programming knowledge, or required more time than I had available! # Acknowledgements The code used to obtain extra details about connected serial devices (VID, PID, etc.) is a modified version of [serial-reader](https://github.com/freakone/serial-reader) and its [associated examples](http://blog.gorski.pm/serial-port-details-in-c-sharp) by Kamil Górski (@freakone). Some modifications were made based on [this stackoverflow thread](https://stackoverflow.com/questions/11458835/finding-information-about-all-serial-devices-connected-through-usb-in-c-sharp). The code implemented in v0.6.0 to enable virtual terminal processing is based on Tamás Deme's (@tomzorz) gist about [Enabling VT100 terminal emulation in the current console window](https://gist.github.com/tomzorz/6142d69852f831fb5393654c90a1f22e). The improved detection of CircuitPython boards in version 0.7.0 is based on Simon Mourier's answer on [this stackoverflow thread](https://stackoverflow.com/questions/69362886/get-devpkey-device-busreporteddevicedesc-from-win32-pnpentity-in-c-sharp) regarding the retrieval of a device's hardware bus description through WMI, with some pointers taken from Adafruit's [adafruit_board_toolkit](https://github.com/adafruit/Adafruit_Board_Toolkit/blob/main/adafruit_board_toolkit). ================================================ FILE: SimplySerial/App.config ================================================ ================================================ FILE: SimplySerial/Arguments.cs ================================================ using System; namespace SimplySerial { public class ArgumentData { public string Name { get; } public string Value { get; } public string Type { get; } public ArgumentData(string[] argument, string type = "") { Name = argument[0]; Value = (argument.Length > 1) ? argument[1] : string.Empty; Type = type; } } public class CommandLineArgument : IComparable { public string Name { get { return Names[0]; } } public string[] Names { get; } public int Priority { get; } public Action Handler { get; } public bool Immediate { get; } public string RawValue { get; set; } public string SetBy { get; set; } public bool Active { get; set; } public CommandLineArgument(string name, Action handler, int priority = 99, bool immediate = false) : this(new[] { name }, handler, priority, immediate) { } public CommandLineArgument(string[] names, Action handler, int priority = 99, bool immediate = false) { Names = names; Handler = handler; Priority = Math.Min(priority, 99); Immediate = immediate; RawValue = string.Empty; SetBy = string.Empty; Active = false; } public int CompareTo(CommandLineArgument other) { if (other == null) return 1; // Treat null as having the lowest priority return Priority.CompareTo(other.Priority); } public string Match(string arg) { arg = arg.TrimStart('/', '-').ToLower(); foreach (string name in Names) { if (name.StartsWith(arg)) return Name; } return null; } public void Handle() { try { Handler(RawValue); } catch (Exception) { string setby = SetBy.Length > 0 ? $" in {SetBy} Config" : ""; string message; if (RawValue.Length > 0) message = $"Invalid '{Name}' value <{RawValue}> specified"; else message = $"No value specified for '{Name}'"; throw new ArgumentException($"{message}{setby}"); } } } } ================================================ FILE: SimplySerial/Boards.cs ================================================ using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.IO; using System.Net; namespace SimplySerial { /// /// Represents a vendor with a vendor ID and make. /// public class Vendor { /// /// Vendor ID. /// public string vid = "----"; /// /// Vendor make. /// public string make = "VID"; } /// /// Represents a development board with USB PID/VID, make and model. /// public class Board { /// /// Vendor ID. /// public string vid; /// /// Product ID. /// public string pid; /// /// Make of the board. /// public string make; /// /// Model of the board. /// public string model; /// /// Initializes a new instance of the class. /// /// Vendor ID. /// Product ID. /// Make of the board. /// Model of the board. public Board(string vid = "----", string pid = "----", string make = "", string model = "") { this.vid = vid.ToUpper(); this.pid = pid.ToUpper(); if (make != "") this.make = make; else this.make = $"VID:{this.vid}"; if (model != "") this.model = model; else this.model = $"PID:{this.pid}"; } public override string ToString() { return $"[{vid}:{pid}] {make} {model}"; } } /// /// Represents the board list data structure. /// public class BoardData { [JsonProperty("version")] public string Version { get; set; } = ""; [JsonProperty("vendors")] public List Vendors { get; set; } = new List(); [JsonProperty("boards")] public List Boards { get; set; } = new List(); } /// /// Manages a collection of vendors and boards, and provides methods to load and match boards based on USB PID and VID. /// public static class BoardManager { /// /// Gets the version of the board file. /// public static string Version => BoardManager._boardData.Version; /// /// Gets the list of vendors. /// public static List Vendors => BoardManager._boardData.Vendors; /// /// Gets the list of boards. /// public static List Boards => BoardManager._boardData.Boards; private static BoardData _boardData = new BoardData(); private static string _boardFile = SimplySerial.AppFolder + "boards.json"; /// /// Loads the board data from a JSON file. /// /// Optional file path to load the board data from. /// Optional file path to merge with previously loaded data. /// True if the data was loaded successfully, otherwise false. public static void Load(string file = "", string merge = "") { string newFile; BoardData newData = new BoardData(); if (!String.IsNullOrEmpty(file)) { _boardFile = file; newFile = file; merge = ""; } else if (!String.IsNullOrEmpty(merge)) { newFile = merge; } else { newFile = _boardFile; } try { using (StreamReader r = new StreamReader(newFile)) { newData = JsonConvert.DeserializeObject(r.ReadToEnd()); } } catch (Exception) { newData.Vendors = new List(); newData.Boards = new List(); newData.Version = "(board file is missing or invalid)"; } if (!String.IsNullOrEmpty(merge)) { foreach (Vendor vendor in newData.Vendors) { if (vendor == null) continue; _boardData.Vendors.RemoveAll(v => v.vid == vendor.vid); _boardData.Vendors.Add(vendor); } foreach (Board board in newData.Boards) { if (board == null) continue; _boardData.Boards.RemoveAll(b => b.vid == board.vid && b.pid == board.pid); _boardData.Boards.Add(board); } } else { _boardData = newData; } } /// /// Matches to a known development board based on VID and PID. /// /// VID of the board. /// PID of the board. /// A structure containing information about the matched board, or generic values otherwise. public static Board Match(string vid, string pid) { Board mBoard = null; if (Boards != null) mBoard = Boards.Find(b => (b.vid == vid) && (b.pid == pid)); if (mBoard == null) { mBoard = new Board(vid: vid, pid: pid); Vendor mVendor = null; if (Vendors != null) mVendor = Vendors.Find(v => v.vid == vid); if (mVendor != null) mBoard.make = mVendor.make; } return mBoard; } /// /// Updates the board data file from the official GitHub repository. /// /// public static bool Update() { const string RepoOwner = "fasteddy516"; const string RepoName = "SimplySerial-Boards"; Console.WriteLine("SimplySerial boards.json updater"); Console.WriteLine($" Installed: {BoardManager.Version}"); try { using (WebClient client = new WebClient()) { client.Headers.Add("User-Agent", "SimplySerial-Boards-Updater"); // Get latest release info string apiUrl = $"https://api.github.com/repos/{RepoOwner}/{RepoName}/releases/latest"; string responseBody = client.DownloadString(apiUrl); JObject releaseData = JObject.Parse(responseBody); string availableVersion = releaseData["tag_name"]?.ToString(); string releaseNotes = releaseData["body"]?.ToString(); string boardsJsonUrl = null; // Find the correct asset URL foreach (JToken asset in releaseData["assets"] ?? new JArray()) { string assetName = asset["name"]?.ToString(); if (string.Equals(assetName, "boards.json", StringComparison.OrdinalIgnoreCase)) { boardsJsonUrl = asset["browser_download_url"]?.ToString(); break; } } if (boardsJsonUrl == null) { Console.WriteLine("No boards.json found in the latest release."); return false; } Console.WriteLine($" Available: {availableVersion}\n"); if (Version == availableVersion) { Console.WriteLine("* boards.json is already up to date\n"); return false; } // Prompt user for action while (true) { Console.Write("* An update is available. Install it (Y/N) or view the release notes (R)?"); ConsoleKey key = Console.ReadKey(true).Key; // Reads key without displaying it Console.WriteLine(); if (key == ConsoleKey.Y) { break; // Proceed with update } else if (key == ConsoleKey.R) { Console.WriteLine("\n--[ RELEASE NOTES ]-----------------------------------------\n"); Console.WriteLine(releaseNotes.TrimEnd()); Console.WriteLine("\n----------------------------------[ END OF RELEASE NOTES ]--\n"); } else { Console.WriteLine("\nUpdate canceled.\n"); return false; } } // Download and replace boards.json Console.Write("\n+ Downloading new boards.json..."); try { client.DownloadFile(boardsJsonUrl, _boardFile); Console.WriteLine("DONE"); Console.WriteLine("\nUpdate complete.\n"); return true; // Indicate update was applied } catch (Exception ex) { if (ex.InnerException is UnauthorizedAccessException) { Console.WriteLine("ERROR: Permission denied. Try running the application as an administrator."); } else { Console.WriteLine($"ERROR: {ex.Message}"); } Console.WriteLine("\nUpdate failed.\n"); return false; } } } catch (Exception ex) { Console.WriteLine($"\n! Error checking for update: {ex.Message}\n"); } return false; } } } ================================================ FILE: SimplySerial/ComPorts.cs ================================================ using System; using System.Collections.Generic; using System.Linq; using System.Management; using System.Text.RegularExpressions; namespace SimplySerial { /// /// Custom structure containing the name, VID, PID and description of a serial (COM) port /// Modified from the example written by Kamil Górski (freakone) available at /// http://blog.gorski.pm/serial-port-details-in-c-sharp /// https://github.com/freakone/serial-reader /// public class ComPort // custom struct with our desired values { public string name; public int num = -1; public string vid = "----"; public string pid = "----"; public string description; public string busDescription; public Board board; public bool isCircuitPython = false; } public class ComPortList { public List Available = new List(); public List Excluded = new List(); } public static class ComPortManager { public static FilterSet Filters = new FilterSet(); /// /// Returns a list of available serial ports with their associated PID, VID and descriptions /// Modified from the example written by Kamil Górski (freakone) available at /// http://blog.gorski.pm/serial-port-details-in-c-sharp /// https://github.com/freakone/serial-reader /// Some modifications were based on this stackoverflow thread: /// https://stackoverflow.com/questions/11458835/finding-information-about-all-serial-devices-connected-through-usb-in-c-sharp /// Hardware Bus Description through WMI is based on Simon Mourier's answer on this stackoverflow thread: /// https://stackoverflow.com/questions/69362886/get-devpkey-device-busreporteddevicedesc-from-win32-pnpentity-in-c-sharp /// /// List of available serial ports public static ComPortList GetPorts() { const string vidPattern = @"VID_([0-9A-F]{4})"; const string pidPattern = @"PID_([0-9A-F]{4})"; const string namePattern = @"(?<=\()COM[0-9]{1,3}(?=\)$)"; const string query = "SELECT * FROM Win32_PnPEntity WHERE ClassGuid=\"{4d36e978-e325-11ce-bfc1-08002be10318}\""; // as per INTERFACE_PREFIXES in adafruit_board_toolkit // (see https://github.com/adafruit/Adafruit_Board_Toolkit/blob/main/adafruit_board_toolkit) string[] cpb_descriptions = new string[] { "CircuitPython CDC ", "Sol CDC ", "StringCarM0Ex CDC " }; if (Filters.All == null) { Filters.All = Filter.AddFrom(SimplySerial.AppFolder + SimplySerial.FilterFile); if (SimplySerial.AppFolder != SimplySerial.WorkingFolder) { Filters.All = Filter.AddFrom(SimplySerial.WorkingFolder + SimplySerial.FilterFile, existing: Filters.All); } } List detectedPorts = new List(); foreach (var p in new ManagementObjectSearcher("root\\CIMV2", query).Get().OfType()) { ComPort c = new ComPort(); // extract and clean up port name and number c.name = p.GetPropertyValue("Name").ToString(); Match mName = Regex.Match(c.name, namePattern); if (mName.Success) { c.name = mName.Value; c.num = int.Parse(c.name.Substring(3)); } // if the port name or number cannot be determined, skip this port and move on if (c.num < 1) continue; // get the device's VID and PID string pidvid = p.GetPropertyValue("PNPDeviceID").ToString(); // extract and clean up device's VID Match mVID = Regex.Match(pidvid, vidPattern, RegexOptions.IgnoreCase); if (mVID.Success) c.vid = mVID.Groups[1].Value.Substring(0, Math.Min(4, c.vid.Length)); // extract and clean up device's PID Match mPID = Regex.Match(pidvid, pidPattern, RegexOptions.IgnoreCase); if (mPID.Success) c.pid = mPID.Groups[1].Value.Substring(0, Math.Min(4, c.pid.Length)); // extract the device's friendly description (caption) c.description = p.GetPropertyValue("Caption").ToString(); // attempt to match this device with a known board c.board = BoardManager.Match(c.vid, c.pid); // extract the device's hardware bus description c.busDescription = ""; var inParams = new object[] { new string[] { "DEVPKEY_Device_BusReportedDeviceDesc" }, null }; p.InvokeMethod("GetDeviceProperties", inParams); var outParams = (ManagementBaseObject[])inParams[1]; if (outParams.Length > 0) { var data = outParams[0].Properties.OfType().FirstOrDefault(d => d.Name == "Data"); if (data != null) { c.busDescription = data.Value.ToString(); } } // we can determine if this is a CircuitPython board by its bus description foreach (string prefix in cpb_descriptions) { if (c.busDescription.StartsWith(prefix)) c.isCircuitPython = true; } detectedPorts.Add(c); } // apply filters to determine if this port should be included or excluded in autodetection ComPortList ports = new ComPortList(); // if there are *any* include filters than we can *only* include matches, and anything that doesn't match gets excluded if (Filters.Include.Count > 0) { foreach (ComPort p in detectedPorts) { bool matched = false; foreach (Filter f in Filters.Include) { if (Filter.MatchFilter(f, p)) { ports.Available.Add(p); matched = true; break; } } if (!matched) { ports.Excluded.Add(p); } } } else { // if there are *no* include filters, then we start out including everything ports.Available = detectedPorts; } // once we have our initial include list, we apply our exclude filters to remove any ports that match and add them to the exclude list foreach (ComPort p in ports.Available.ToList()) { foreach (Filter f in Filters.Exclude.Concat(Filters.Block)) { if (Filter.MatchFilter(f, p)) { ports.Available.Remove(p); ports.Excluded.Add(p); } } } ports.Available = ports.Available.Distinct().OrderBy(p => p.num).ToList(); ports.Excluded = ports.Excluded.Distinct().OrderBy(p => p.num).ToList(); if (ports.Available.Count == 0 && Filters.Block.Count > 0) { Filters.All.RemoveAll(f => f.Type == FilterType.BLOCK); } return ports; } } } ================================================ FILE: SimplySerial/DataClasses.cs ================================================ namespace SimplySerial { public enum AutoConnect { NONE, ONE, ANY }; } ================================================ FILE: SimplySerial/Filters.cs ================================================  using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Security.Cryptography; namespace SimplySerial { /// /// The type of filter to apply. /// [JsonConverter(typeof(StringEnumConverter))] public enum FilterType { INCLUDE, EXCLUDE, BLOCK, } /// /// The type of match to apply. /// [JsonConverter(typeof(StringEnumConverter))] public enum FilterMatch { STRICT, LOOSE, CIRCUITPYTHON, } public class FilterSet { public List Include => All.Where(f => f.Type == FilterType.INCLUDE).ToList(); public List Exclude => All.Where(f => f.Type == FilterType.EXCLUDE).ToList(); public List Block => All.Where(f => f.Type == FilterType.BLOCK).ToList(); public List All; } /// /// A filter to apply to serial devices. /// public class Filter { public FilterType Type { get; set; } = FilterType.EXCLUDE; public FilterMatch Match { get; set; } = FilterMatch.STRICT; public string Port { get; set; } = "*"; public string VID { get; set; } = "*"; public string PID { get; set; } = "*"; public string Description { get; set; } = "*"; public string Device { get; set; } = "*"; public override string ToString() { return $"[{Type}:{Match}] Port[{Port}] VID[{VID}] PID[{PID}] Description[{Description}] Device[{Device}]"; } /// /// Load filters from a JSON file, adding to an existing list if supplied /// /// Path of the file to add. /// Existing list of filters. /// public static List AddFrom(string path, List existing = null) { List filters = new List(); try { filters = JsonConvert.DeserializeObject>(File.ReadAllText(path)); foreach (Filter f in filters) { if (f.Port == "") f.Port = "*"; if (f.VID == "" || f.VID == "----") f.VID = "*"; if (f.PID == "" || f.PID == "----") f.PID = "*"; if (f.Description == "") f.Description = "*"; if (f.Device == "") f.Device = "*"; } filters.RemoveAll(f => f.Port == "*" && f.VID == "*" && f.PID == "*" && f.Description == "*" && f.Device == "*" && f.Match != FilterMatch.CIRCUITPYTHON); } catch { filters = new List(); } if (existing != null) { filters.AddRange(existing); } return filters.OrderBy(f => f.Type).ToList(); } public static bool MatchFilter(Filter filter, ComPort port) { string description = (port.isCircuitPython) ? (port.board.make + " " + port.board.model) : port.description; if (filter.Match == FilterMatch.STRICT) { if (filter.Port != "*" && filter.Port.ToLower() != port.name.ToLower()) return false; if (filter.VID != "*" && filter.VID.ToLower() != port.vid.ToLower()) return false; if (filter.PID != "*" && filter.PID.ToLower() != port.pid.ToLower()) return false; if (filter.Description != "*" && filter.Description != description) return false; if (filter.Device != "*" && filter.Device != port.busDescription) return false; return true; } else if (filter.Match == FilterMatch.LOOSE) { if (filter.Port != "*" && !port.name.ToLower().Contains(filter.Port.ToLower())) return false; if (filter.VID != "*" && !port.vid.ToLower().Contains(filter.VID.ToLower())) return false; if (filter.PID != "*" && !port.pid.ToLower().Contains(filter.PID.ToLower())) return false; if (filter.Description != "*" && !description.ToLower().Contains(filter.Description.ToLower())) return false; if (filter.Device != "*" && !port.busDescription.ToLower().Contains(filter.Device.ToLower())) return false; return true; } return false; } } } ================================================ FILE: SimplySerial/Properties/AssemblyInfo.cs ================================================ using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("SimplySerial")] [assembly: AssemblyDescription("A Windows console application for serial communications")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("fasteddy516")] [assembly: AssemblyProduct("SimplySerial")] [assembly: AssemblyCopyright("Copyright © 2023 Edward Wright (fasteddy516)")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("3c7db929-519c-44a3-a68f-2646cc595cae")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion("1.0.0.0")] [assembly: AssemblyFileVersion("1.0.0.0")] ================================================ FILE: SimplySerial/SimplySerial.cs ================================================ using System; using System.Collections.Generic; using System.IO; using System.IO.Ports; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Text.RegularExpressions; using System.Threading; namespace SimplySerial { class SimplySerial { const string version = "0.9.0"; const string ConfigFile = "settings.cfg"; const string CustomBoardFile = "custom_boards.json"; public const string FilterFile = "filters.json"; private const int STD_OUTPUT_HANDLE = -11; private const uint ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004; [DllImport("kernel32.dll")] private static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode); [DllImport("kernel32.dll")] private static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode); [DllImport("kernel32.dll", SetLastError = true)] private static extern IntPtr GetStdHandle(int nStdHandle); [DllImport("kernel32.dll")] public static extern uint GetLastError(); public static string AppFolder = AppDomain.CurrentDomain.BaseDirectory.TrimEnd(Path.DirectorySeparatorChar) + Path.DirectorySeparatorChar; public static string WorkingFolder = Directory.GetCurrentDirectory().TrimEnd(Path.DirectorySeparatorChar) + Path.DirectorySeparatorChar + ".simplyserial" + Path.DirectorySeparatorChar; static string globalConfig = AppFolder + ConfigFile; static string localConfig = WorkingFolder + ConfigFile; static string userConfig = "noUserConfig"; private static Dictionary CommandLineArguments = new Dictionary(); static ComPortList Ports; static SerialPort serialPort; // default comspec values and application settings set here will be overridden by values passed through command-line arguments static bool Quiet = false; static AutoConnect autoConnect = AutoConnect.ONE; static ComPort port = new ComPort(); static bool lockToPort = false; static int baud = -1; static Parity parity = Parity.None; static int dataBits = 8; static StopBits stopBits = StopBits.One; static bool logging = false; static FileMode logMode = FileMode.Create; static string logFile = string.Empty; static string logData = string.Empty; static int bufferSize = 102400; static DateTime lastFlush = DateTime.Now; static bool forceNewline = false; static Encoding encoding = Encoding.UTF8; static bool convertToPrintable = false; static bool clearScreen = true; static bool noStatus = false; static ConsoleKey exitKey = ConsoleKey.X; static bool localEcho = false; static bool bulkSend = false; // dictionary of "special" keys with the corresponding string to send out when they are pressed static Dictionary specialKeys = new Dictionary { { ConsoleKey.UpArrow, "\x1B[A" }, { ConsoleKey.DownArrow, "\x1B[B" }, { ConsoleKey.RightArrow, "\x1B[C" }, { ConsoleKey.LeftArrow, "\x1B[D" }, { ConsoleKey.Home, "\x1B[H" }, { ConsoleKey.End, "\x1B[F" }, { ConsoleKey.Insert, "\x1B[2~" }, { ConsoleKey.Delete, "\x1B[3~" }, { ConsoleKey.PageUp, "\x1B[5~" }, { ConsoleKey.PageDown, "\x1B[6~" }, { ConsoleKey.F1, "\x1B[11~" }, { ConsoleKey.F2, "\x1B[12~" }, { ConsoleKey.F3, "\x1B[13~" }, { ConsoleKey.F4, "\x1B[14~" }, { ConsoleKey.F5, "\x1B[15~" }, { ConsoleKey.F6, "\x1B[17~" }, { ConsoleKey.F7, "\x1B[18~" }, { ConsoleKey.F8, "\x1B[19~" }, { ConsoleKey.F9, "\x1B[20~" }, { ConsoleKey.F10, "\x1B[21~" }, { ConsoleKey.F11, "\x1B[23~" }, { ConsoleKey.F12, "\x1B[24~" }, { ConsoleKey.Enter, "\r" } }; static void Main(string[] args) { // initialize port name port.name = String.Empty; // load and parse data in global, local and user board data files BoardManager.Load(); BoardManager.Load(merge: AppFolder + CustomBoardFile); BoardManager.Load(merge: WorkingFolder + CustomBoardFile); // process all command-line arguments ProcessArguments(args); if (clearScreen) { Console.Clear(); } if (autoConnect == AutoConnect.ANY) { UpdateTitle("SimplySerial: Searching..."); Output($"<<< Attemping to connect to any available COM port. Use CTRL-{exitKey} to cancel >>>"); } else if (autoConnect == AutoConnect.ONE) { if (clearScreen) { Console.Clear(); } if (port.name == String.Empty) { UpdateTitle("SimplySerial: Searching..."); Output($"<<< Attempting to connect to first available COM port. Use CTRL-{exitKey} to cancel >>>"); } else { UpdateTitle($"{port.name}: Searching..."); Output("<<< Attempting to connect to " + port.name + $". Use CTRL-{exitKey} to cancel >>>"); } } // attempt to enable virtual terminal escape sequence processing if (!convertToPrintable) { try { var iStdOut = GetStdHandle(STD_OUTPUT_HANDLE); GetConsoleMode(iStdOut, out uint outConsoleMode); outConsoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING; SetConsoleMode(iStdOut, outConsoleMode); } catch { // if the above fails, it doesn't really matter - it just means escape sequences won't process nicely } } Console.OutputEncoding = encoding; // verify log-related settings if (logging) { try { FileStream stream = new FileStream(logFile, logMode, FileAccess.Write); using (StreamWriter writer = new StreamWriter(stream, encoding)) { writer.WriteLine($"\n----- LOGGING STARTED ({DateTime.Now}) ------------------------------------"); } } catch (Exception e) { logging = false; ExitProgram($"* Error accessing log file '{logFile}'\n > {e.GetType()}: {e.Message}", exitCode: -1); } } // set up keyboard input for program control / relay to serial port ConsoleKeyInfo keyInfo = new ConsoleKeyInfo(); Console.TreatControlCAsInput = true; // we need to use CTRL-C to activate the REPL in CircuitPython, so it can't be used to exit the application // this is where data read from the serial port will be temporarily stored string received = string.Empty; //main loop - keep this up until user presses CTRL-[exitKey] or an exception takes us down do { // first things first, check for (and respect) a request to exit the program via CTRL-[exitKey] if (Console.KeyAvailable) { keyInfo = Console.ReadKey(intercept: true); if ((keyInfo.Key == exitKey) && (keyInfo.Modifiers == ConsoleModifiers.Control)) { Output($"\n<<< SimplySerial session terminated via CTRL-{exitKey} >>>"); ExitProgram(silent: true); } } // get a list of available ports Ports = ComPortManager.GetPorts(); // if no port was specified/selected, pick one automatically if (port.name == String.Empty) { // if there are com ports available, pick one if (Ports.Available.Count() > 0) { // first, try to default to something that we assume is running CircuitPython unless this behaviour has been disabled by a filter if (ComPortManager.Filters.Exclude.Find(f => f.Match == FilterMatch.CIRCUITPYTHON) == null) { port = Ports.Available.Find(p => p.isCircuitPython == true); } else { port = null; } // if that doesn't work out, just default to the first available COM port if (port == null) port = Ports.Available[0]; } // if there are no com ports available, exit or try again depending on autoconnect setting else { if (autoConnect == AutoConnect.NONE) ExitProgram("No COM ports detected.", exitCode: -1); else { Thread.Sleep(1000); // putting a delay here to avoid gobbling tons of resources thruogh constant high-speed re-connect attempts continue; } } } // if a specific port has been selected, try to match it with one that actually exists else { bool portMatched = false; foreach (ComPort p in Ports.Available.Concat(Ports.Excluded)) { if (p.name == port.name) { portMatched = true; port = p; break; } } // if the specified port is not available, exit or try again depending on autoconnect setting if (!portMatched) { if (autoConnect == AutoConnect.NONE) ExitProgram(("Invalid port specified <" + port.name + ">"), exitCode: -1); else { Thread.Sleep(1000); // putting a delay here to avoid gobbling tons of resources thruogh constant high-speed re-connect attempts continue; } } } // if we get this far, it should be safe to set up the specified/selected serial port serialPort = new SerialPort(port.name) { Handshake = Handshake.None, // we don't need to support any handshaking at this point ReadTimeout = 1, // minimal timeout - we don't want to wait forever for data that may not be coming! WriteTimeout = 250, // small delay - if we go too small on this it causes System.IO semaphore timeout exceptions DtrEnable = true, // without this we don't ever receive any data RtsEnable = true, // without this we don't ever receive any data Encoding = encoding }; // attempt to set the baud rate, fail if the specified value is not supported by the hardware try { if (baud < 0) { if (port.isCircuitPython) baud = 115200; else baud = 9600; } serialPort.BaudRate = baud; } catch (ArgumentOutOfRangeException) { ExitProgram(("The specified baud rate (" + baud + ") is not supported."), exitCode: -2); } // set other port parameters (which have already been validated) serialPort.Parity = parity; serialPort.DataBits = dataBits; serialPort.StopBits = stopBits; // attempt to open the serial port, deal with failures try { serialPort.Open(); } catch (Exception e) { // if auto-connect is disabled than any exception should result in program termination if (autoConnect == AutoConnect.NONE) { if (e is UnauthorizedAccessException) ExitProgram((e.GetType() + " occurred while attempting to open " + port.name + ". Is this port already in use in another application?"), exitCode: -1); else ExitProgram((e.GetType() + " occurred while attempting to open " + port.name + "."), exitCode: -1); } else { ComPortManager.Filters.All.Add(new Filter { Type = FilterType.BLOCK, Match = FilterMatch.STRICT, Port = port.name }); } // if auto-connect is enabled, prepare to try again serialPort.Dispose(); if (!lockToPort) port.name = String.Empty; continue; } if (autoConnect == AutoConnect.ONE) lockToPort = true; UpdateTitle($"{port.name}: {port.board.make} {port.board.model}"); // if we get this far, clear the screen and send the connection message if not in 'quiet' mode if (clearScreen) { Console.Clear(); } else { Output(""); } Output(String.Format("<<< SimplySerial v{0} connected via {1} >>>\n" + "Settings : {2} baud, {3} parity, {4} data bits, {5} stop bit{6}, {7} encoding, auto-connect {8}, echo {9}{10}\n" + "Device : {11} {12}{13}\n{14}" + "---\n\nUse CTRL-{15} to exit.\n", version, port.name, baud, (parity == Parity.None) ? "no" : (parity.ToString()).ToLower(), dataBits, (stopBits == StopBits.None) ? "0" : (stopBits == StopBits.One) ? "1" : (stopBits == StopBits.OnePointFive) ? "1.5" : "2", (stopBits == StopBits.One) ? "" : "s", (encoding.ToString() == "System.Text.UTF8Encoding") ? "UTF-8" : (convertToPrintable) ? "RAW" : "ASCII", (autoConnect == AutoConnect.ONE) ? "on" : (autoConnect == AutoConnect.ANY) ? "any" : "off", (localEcho) ? "on" : "off", (bulkSend) ? ", bulk send enabled" : "", port.board.make, port.board.model, (port.isCircuitPython) ? " (CircuitPython-capable)" : "", (logging == true) ? ($"Logfile : {logFile} (Mode = " + ((logMode == FileMode.Create) ? "OVERWRITE" : "APPEND") + ")\n") : "", exitKey ), flush: true); ; lastFlush = DateTime.Now; DateTime start = DateTime.Now; TimeSpan timeSinceRX = new TimeSpan(); TimeSpan timeSinceFlush = new TimeSpan(); // this is the core functionality - loop while the serial port is open while (serialPort.IsOpen) { try { // process keypresses for transmission through the serial port while (Console.KeyAvailable) { // determine what key is pressed (including modifiers) keyInfo = Console.ReadKey(intercept: true); // exit the program if CTRL-[exitKey] was pressed if ((keyInfo.Key == exitKey) && (keyInfo.Modifiers == ConsoleModifiers.Control)) { Output($"\n<<< SimplySerial session terminated via CTRL-{exitKey} >>>"); ExitProgram(silent: true); } // check for keys that require special processing (cursor keys, etc.) else if (specialKeys.ContainsKey(keyInfo.Key)) { serialPort.Write(specialKeys[keyInfo.Key]); if (localEcho) Output(specialKeys[keyInfo.Key], force: true, newline: false); } // everything else just gets sent right on through else { string outstring = keyInfo.KeyChar.ToString(); serialPort.Write(outstring); if (localEcho) Output(outstring, force: true, newline: false); } if (!bulkSend) break; } // process data coming in from the serial port received = serialPort.ReadExisting(); // if anything was received, process it if (received.Length > 0) { // if we're trying to filter out title/status updates in received data, try to ensure we've got the whole string if (noStatus && received.Contains("\x1b")) { Thread.Sleep(100); received += serialPort.ReadExisting(); } if (forceNewline) received = received.Replace("\r", "\n"); // write what was received to console Output(received, force: true, newline: false); start = DateTime.Now; } else Thread.Sleep(1); if (logging) { timeSinceRX = DateTime.Now - start; timeSinceFlush = DateTime.Now - lastFlush; if ((timeSinceRX.TotalSeconds >= 2) || (timeSinceFlush.TotalSeconds >= 10)) { if (logData.Length > 0) Output("", force: true, newline: false, flush: true); start = DateTime.Now; lastFlush = DateTime.Now; } } // if the serial port is unexpectedly closed, throw an exception if (!serialPort.IsOpen) throw new IOException(); } catch (Exception e) { if (autoConnect == AutoConnect.NONE) ExitProgram((e.GetType() + " occurred while attempting to read/write to/from " + port.name + "."), exitCode: -1); else { UpdateTitle($"{port.name}: (disconnected)"); Output("\n<<< Communications Interrupted >>>\n"); } try { serialPort.Dispose(); } catch { //nothing to do here, other than prevent execution from stopping if dispose() throws an exception } Thread.Sleep(2000); // sort-of arbitrary delay - should be long enough to read the "interrupted" message if (autoConnect == AutoConnect.ANY) { UpdateTitle("SimplySerial: Searching..."); port.name = String.Empty; Output($"<<< Attemping to connect to any available COM port. Use CTRL-{exitKey} to cancel >>>"); } else if (autoConnect == AutoConnect.ONE) { UpdateTitle($"{port.name}: Searching..."); Output("<<< Attempting to re-connect to " + port.name + $". Use CTRL-{exitKey} to cancel >>>"); } break; } } } while (autoConnect > AutoConnect.NONE); // if we get to this point, we should be exiting gracefully ExitProgram("<<< SimplySerial session terminated >>>", exitCode: 0); } static bool ArgProcessor_OnOff(string value) { value = value.ToLower(); if (value == "" || value.StartsWith("on")) return true; else if (value.StartsWith("off")) return false; throw new ArgumentException(); } static void ArgHandler_Help(string value) { ShowHelp(); ExitProgram(silent: true); } static void ArgHandler_Version(string value) { ShowVersion(); ExitProgram(silent: true); } static void ArgHandler_List(string value) { // get a list of all available ports ComPortList ports = ComPortManager.GetPorts(); if (value.Length > 0 && "settings".StartsWith(value.ToLower())) { Console.WriteLine(""); ShowArguments($"{globalConfig}", "Default Arguments"); ShowArguments($"{localConfig}", "Local Argument Overrides"); ShowArguments($"{userConfig}", "User Argument Overrides"); } else if (value.Length > 0 && "filters".StartsWith(value.ToLower())) { foreach (Filter f in ComPortManager.Filters.All) { Console.WriteLine(f.ToString()); } Console.WriteLine(""); } else if (value.Length > 0 && "boards".StartsWith(value.ToLower())) { foreach (Board b in BoardManager.Boards) { Console.WriteLine(b.ToString()); } Console.WriteLine(""); } else { // determine if excluded ports should be listed bool showExcluded = value.Length > 0 && "all".StartsWith(value.ToLower()); if (ports.Available.Count > 0 || (showExcluded == true && ports.Excluded.Count > 0)) { Console.WriteLine("\nPORT\tVID\tPID\tDESCRIPTION [DEVICE]"); Console.WriteLine("----------------------------------------------------------------------"); if (ports.Available.Count > 0) { foreach (ComPort p in ports.Available) { Console.WriteLine("{0}\t{1}\t{2}\t{3} {4}", p.name, p.vid, p.pid, (p.isCircuitPython) ? (p.board.make + " " + p.board.model) : p.description, ((p.busDescription.Length > 0) && !p.description.StartsWith(p.busDescription)) ? ("[" + p.busDescription + "]") : "" ); } } if (showExcluded == true && ports.Excluded.Count > 0) { Console.WriteLine("\nThe following ports are excluded from automatic connection:\n"); foreach (ComPort p in ports.Excluded) { Console.WriteLine("{0}\t{1}\t{2}\t{3} {4}", p.name, p.vid, p.pid, (p.isCircuitPython) ? (p.board.make + " " + p.board.model) : p.description, ((p.busDescription.Length > 0) && !p.description.StartsWith(p.busDescription)) ? ("[" + p.busDescription + "]") : "" ); } } Console.WriteLine(""); } else { Console.Write("\nNo COM ports detected. "); if (ports.Excluded.Count > 0) Console.WriteLine(" (Try 'ss.exe -list:all' to list excluded ports.)\n"); else Console.WriteLine("\n"); } } ExitProgram(silent: true); } static void ArgHandler_Quiet(string value) { Quiet = ArgProcessor_OnOff(value); } static void ArgHandler_ForceNewLine(string value) { forceNewline = ArgProcessor_OnOff(value); } static void ArgHandler_ClearScreen(string value) { clearScreen = ArgProcessor_OnOff(value); } static void ArgHandler_Status(string value) { noStatus = ArgProcessor_OnOff(value); } static void ArgHandler_Com(string value) { string newPort = value.ToUpper(); if (String.IsNullOrEmpty(value)) throw new ArgumentException(); if (!value.StartsWith("COM")) newPort = "COM" + value; port.name = newPort; if (autoConnect == AutoConnect.ANY) autoConnect = AutoConnect.ONE; if (autoConnect == AutoConnect.ONE) lockToPort = true; } static void ArgHandler_Baud(string value) { baud = Convert.ToInt32(value); } static void ArgHandler_Parity(string value) { value = value.ToLower(); if (value.StartsWith("e")) parity = Parity.Even; else if (value.StartsWith("m")) parity = Parity.Mark; else if (value.StartsWith("n")) parity = Parity.None; else if (value.StartsWith("o")) parity = Parity.Odd; else if (value.StartsWith("s")) parity = Parity.Space; else throw new ArgumentException(); } static void ArgHandler_DataBits(string value) { int newDataBits = Convert.ToInt32(value); if ((newDataBits > 3) && (newDataBits < 9)) dataBits = newDataBits; else throw new ArgumentException(); } static void ArgHandler_StopBits(string value) { if (value == "0") stopBits = StopBits.None; else if (value == "1") stopBits = StopBits.One; else if (value == "1.5") stopBits = StopBits.OnePointFive; else if (value == "2") stopBits = StopBits.Two; else ExitProgram(("Invalid stop bits specified <" + value + ">"), exitCode: -1); } static void ArgHandler_Encoding(string value) { value = value.ToLower(); if (value.StartsWith("a")) { encoding = Encoding.ASCII; convertToPrintable = false; } else if (value.StartsWith("r")) { encoding = Encoding.GetEncoding(1252); convertToPrintable = true; } else if (value.StartsWith("u")) { encoding = Encoding.UTF8; convertToPrintable = false; } else throw new ArgumentException(); } static void ArgHandler_Echo(string value) { localEcho = ArgProcessor_OnOff(value); } static void ArgHandler_AutoConnect(string value) { value = value.ToLower(); if (value.StartsWith("n")) autoConnect = AutoConnect.NONE; else if (value.StartsWith("o")) autoConnect = AutoConnect.ONE; else if (value.StartsWith("a")) autoConnect = AutoConnect.ANY; else throw new ArgumentException(); } static void ArgHandler_Log(string value) { if (String.IsNullOrEmpty(value)) throw new ArgumentException(); logging = true; logFile = value; } static void ArgHandler_LogMode(string value) { value = value.ToLower(); if (value.StartsWith("o")) logMode = FileMode.Create; else if (value.StartsWith("a")) logMode = FileMode.Append; else throw new ArgumentException(); } static void ArgHandler_Title(string value) { if (String.IsNullOrEmpty(value)) throw new ArgumentException(); noStatus = true; UpdateTitle(value, force: true); } static void ArgHandler_ExitKey(string value) { string keyArg = value.ToUpper(); if (Enum.TryParse($"Oem{keyArg}", out ConsoleKey parsedKey) || Enum.TryParse(keyArg, out parsedKey)) { exitKey = parsedKey; } else { throw new ArgumentException(); } } static void ArgHandler_BulkSend(string value) { bulkSend = ArgProcessor_OnOff(value); } static void ArgHandler_UpdateBoards(string value) { BoardManager.Update(); ExitProgram(silent: true); } static void ArgHandler_TXOnEnter(string value) { value = value.ToLower(); if (value.Equals("cr")) { specialKeys[ConsoleKey.Enter] = "\r"; } else if (value.Equals("lf")) { specialKeys[ConsoleKey.Enter] = "\n"; } else if (value.Equals("crlf")) { specialKeys[ConsoleKey.Enter] = "\r\n"; } else if (value.StartsWith("custom=") && (value.Length > 7)) { specialKeys[ConsoleKey.Enter] = value.Substring(7); } else if (value.StartsWith("bytes=") && (value.Length > 6)) { string temp = value.Substring(6).Replace(" ", "").Replace("\"", "").Replace("0x", ""); if (temp.Length % 2 != 0) { throw new ArgumentException(); } else { string plaintext = string.Empty; for (int read_index = 0; read_index <= (temp.Length - 2); read_index += 2) { try { plaintext += Convert.ToChar(Convert.ToByte(temp.Substring(read_index, 2), 16)); } catch { throw new ArgumentException(); } } specialKeys[ConsoleKey.Enter] = plaintext; } } else { throw new ArgumentException(); } } static List ParseArguments(string[] args, bool noImmediate = false, string source = "") { List receivedArguments = new List(); string sourceType = ""; if (source == globalConfig) sourceType = "Global"; else if (source == localConfig) sourceType = "Local"; else if (source == userConfig) sourceType = "User"; // iterate through command-line arguments foreach (string arg in args) { // split argument into components based on 'key:value' formatting and switch argument name to lower case string[] argument = arg.Split(new[] { ':' }, 2); string matchedName = null; foreach (CommandLineArgument validArg in CommandLineArguments.Values) { matchedName = validArg.Match(argument[0]); if (!String.IsNullOrEmpty(matchedName)) { argument[0] = matchedName; if (!noImmediate || !validArg.Immediate) { receivedArguments.Add(new ArgumentData(argument, sourceType)); } break; } } if (String.IsNullOrEmpty(matchedName)) { if (source.Length > 0) source = $" in [{source}]"; ExitProgram($"Invalid argument '{arg}'{source}\nTry 'ss.exe help' to see a list of valid arguments", exitCode: -1); } } return receivedArguments; } static string[] LoadConfig(string file, bool failOnError = true) { string[] args = new string[] { }; try { args = File.ReadAllLines(file); } catch (Exception e) { if (failOnError) { ExitProgram($"Error reading configuration file '{file}'\n> {e.GetType()}: {e.Message}", exitCode: -1); } } return args; } /// /// Validates and processes any command-line arguments that were passed in. Invalid arguments will halt program execution. /// /// Command-line arguments static void ProcessArguments(string[] args) { // Add all command-line arguments to the dictionary. Things to note: // // 1. Arguments are processed in ascending order based on priority, which is specified for commands // that *need* to run before others, or in cases where multiple commands start with the same letter(s) // and we want a short form to map to a specific command. Default priority is 99. // // In general, DON'T MESS WITH PRIORITY NUMBERS! They are set up the way they are for a reason. // // 2. Arguments flagged as immediate are used to trigger actions that display to console and exit // the program (i.e. help, version, list, etc.). They are flagged so that they can be ignored // if they are present in a configuration file. // // 3. Some arguments have multiple names that can be used to trigger them. This is to allow for // aliases (i.e. help and ?) as well as backwards compatability (i.e. clearscreen and noclear). // CommandLineArguments.Add("help", new CommandLineArgument(new[] { "help", "?" }, handler: ArgHandler_Help, priority: 0, immediate: true)); // always process help first CommandLineArguments.Add("version", new CommandLineArgument("version", handler: ArgHandler_Version, priority: 1, immediate: true)); // always process version second CommandLineArguments.Add("list", new CommandLineArgument("list", handler: ArgHandler_List, priority: 2, immediate: true)); // always process list third CommandLineArguments.Add("updateboards", new CommandLineArgument("updateboards", handler: ArgHandler_UpdateBoards, priority: 3, immediate: true)); // always process updateboards fourth CommandLineArguments.Add("quiet", new CommandLineArgument("quiet", handler: ArgHandler_Quiet, priority: 4)); // process quiet before anything else CommandLineArguments.Add("stopbits", new CommandLineArgument("stopbits", handler: ArgHandler_StopBits, priority: 5)); //process stop bits before any other 's' commands CommandLineArguments.Add("status", new CommandLineArgument(new[] { "status", "nostatus" }, handler: ArgHandler_Status, priority: 6)); // process status before ttle CommandLineArguments.Add("autoconnect", new CommandLineArgument("autoconnect", handler: ArgHandler_AutoConnect, priority: 7)); //process autoconnect before com CommandLineArguments.Add("com", new CommandLineArgument("com", handler: ArgHandler_Com, priority: 8)); // process com before any other 'c' commands CommandLineArguments.Add("log", new CommandLineArgument("log", handler: ArgHandler_Log, priority: 9)); // process log before any other 'l' commands CommandLineArguments.Add("baud", new CommandLineArgument("baud", handler: ArgHandler_Baud, priority: 10)); // process baud before any other 'b' commands CommandLineArguments.Add("encoding", new CommandLineArgument("encoding", handler: ArgHandler_Encoding, priority: 11)); // process encoding before any other 'e' commands CommandLineArguments.Add("title", new CommandLineArgument("title", handler: ArgHandler_Title, priority: 12)); CommandLineArguments.Add("bulksend", new CommandLineArgument("bulksend", handler: ArgHandler_BulkSend)); CommandLineArguments.Add("clearscreen", new CommandLineArgument(new[] { "clearscreen", "noclear" }, handler: ArgHandler_ClearScreen)); CommandLineArguments.Add("config", new CommandLineArgument(new[] { "config", "input" }, handler: null)); CommandLineArguments.Add("databits", new CommandLineArgument("databits", handler: ArgHandler_DataBits)); CommandLineArguments.Add("echo", new CommandLineArgument("echo", handler: ArgHandler_Echo)); CommandLineArguments.Add("exitkey", new CommandLineArgument("exitkey", handler: ArgHandler_ExitKey)); CommandLineArguments.Add("forcenewline", new CommandLineArgument("forcenewline", handler: ArgHandler_ForceNewLine)); CommandLineArguments.Add("logmode", new CommandLineArgument("logmode", handler: ArgHandler_LogMode)); CommandLineArguments.Add("parity", new CommandLineArgument("parity", handler: ArgHandler_Parity)); CommandLineArguments.Add("txonenter", new CommandLineArgument("txonenter", handler: ArgHandler_TXOnEnter)); // Create a list of command-line arguments sorted by priority for processing List argumentsByPriority = CommandLineArguments.Values.OrderBy(a => a.Priority).ToList(); // Parse command-line arguments and add them to the arguments list List arguments = ParseArguments(args); // Check for a user-specified configuration file and process it if specified ArgumentData userConfigFile = arguments.Find(item => item.Value != "" && item.Name == "config"); if (userConfigFile != null) { userConfig = userConfigFile.Value; arguments.InsertRange(0, ParseArguments(LoadConfig(userConfig, failOnError: true), noImmediate: true, source: userConfig)); } // Check for local and global configuration files and process them if they exist arguments.InsertRange(0, ParseArguments(LoadConfig($"{localConfig}", failOnError: false), noImmediate: true, source: localConfig)); arguments.InsertRange(0, ParseArguments(LoadConfig($"{globalConfig}", failOnError: false), noImmediate: true, source: globalConfig)); // Remove any 'config' arguments from the list of arguments to process (they've already been processed) arguments.RemoveAll(item => item.Name == "config"); // Run through the list of received arguments. Note that they were inserted into the arguments list // such that Global commands are processed first, followed by Local commands, then User commands, and // finally Command-Line arguments. This ensures that the argument "closest" to the user is the one that // takes precedence. foreach (ArgumentData argument in arguments) { CommandLineArguments[argument.Name].RawValue = argument.Value; CommandLineArguments[argument.Name].SetBy = argument.Type; CommandLineArguments[argument.Name].Active = true; } // Process all arguments in order of priority foreach (CommandLineArgument argument in argumentsByPriority) { if (argument.Active) { try { argument.Handle(); } catch (Exception e) { ExitProgram($"{e.Message}", exitCode: -1); } } } } /// /// Updates the title of the console window /// /// New console window title /// When true, forces the update even when a manual title has been set static void UpdateTitle(string title, bool force = false) { if (force || !noStatus) Console.Title = title; } /// /// Writes messages using Console.WriteLine() as long as the 'Quiet' option hasn't been enabled /// /// Message to output (assuming 'Quiet' is false) static void Output(string message, bool force = false, bool newline = true, bool flush = false) { if (!SimplySerial.Quiet || force) { if (newline) message += "\n"; if (message.Length > 0) { if (noStatus) { Regex r = new Regex(@"\x1b\][02];.*\x1b\\"); message = r.Replace(message, string.Empty); } if (convertToPrintable) { string newMessage = ""; foreach (byte c in message) { if ((c > 31 && c < 128) || (c == 8) || (c == 9) || (c == 10) || (c == 13)) newMessage += (char)c; else newMessage += $"[{c:X2}]"; } message = newMessage; } Console.Write(message); } if (logging) { logData += message; if ((logData.Length >= bufferSize) || flush) { try { FileStream stream = new FileStream(logFile, FileMode.Append, FileAccess.Write); using (StreamWriter writer = new StreamWriter(stream, encoding)) { writer.Write(logData); } } catch { Console.WriteLine($"({DateTime.Now}) Error accessing log file '{logFile}'"); } logData = string.Empty; } } } } /// /// Displays help information about this application and its command-line arguments /// static void ShowHelp() { Console.WriteLine("Usage: ss.exe [-com:PORT] [-baud:RATE] [-parity:PARITY] [-databits:VAL]"); Console.WriteLine(" [-stopbits:VAL] [-autoconnect:VAL] [-log:LOGFILE] [-logmode:MODE]"); Console.WriteLine(" [-quiet]\n"); Console.WriteLine("A basic serial terminal for IoT device programming in general, and working with"); Console.WriteLine("CircuitPython devices specifically. With no command-line arguments specified,"); Console.WriteLine("SimplySerial will attempt to identify and connect to a CircuitPython-capable board"); Console.WriteLine("at 115200 baud, no parity, 8 data bits and 1 stop bit. If no known boards are"); Console.WriteLine("detected, it will default to the first available serial (COM) port at 9600 baud.\n"); Console.WriteLine("Optional arguments:"); Console.WriteLine(" -help Display this help message"); Console.WriteLine(" -version Display version and installation information"); Console.WriteLine(" -list[:val] Display a list of available serial (COM) ports"); Console.WriteLine(" Use `-list:all` to show ports excluded by filters."); Console.WriteLine(" Use `-list:settings` to show command line arguments loaded from files."); Console.WriteLine(" Use `-list:filters` to show applied device recognition filters."); Console.WriteLine(" Use `-list:boards` to show all recognized boards."); Console.WriteLine(" -updateboards Update the list of known USB serial devices."); Console.WriteLine(" -com:PORT COM port number (i.e. 1 for COM1, 22 for COM22, etc.)"); Console.WriteLine(" -baud:RATE 1200 | 2400 | 4800 | 7200 | 9600 | 14400 | 19200 | 38400 |"); Console.WriteLine(" 57600 | 115200 | (Any valid baud rate for the specified port.)"); Console.WriteLine(" -parity:PARITY NONE | EVEN | ODD | MARK | SPACE"); Console.WriteLine(" -databits:VAL 4 | 5 | 6 | 7 | 8"); Console.WriteLine(" -stopbits:VAL 0 | 1 | 1.5 | 2"); Console.WriteLine(" -autoconnect:VAL NONE| ONE | ANY, enable/disable auto-(re)connection when"); Console.WriteLine(" a device is disconnected / reconnected."); Console.WriteLine(" -echo:VAL ON | OFF enable or disable printing typed characters locally"); Console.WriteLine(" -log:LOGFILE Logs all output to the specified file."); Console.WriteLine(" -logmode:MODE APPEND | OVERWRITE, default is OVERWRITE"); Console.WriteLine(" -quiet:VAL ON | OFF when enabled, don't print any application messages/errors to console"); Console.WriteLine(" -forcenewline:VAL ON | OFF enable/disable forcing of linefeeds (newline) in place of carriage returns in received data."); Console.WriteLine(" -encoding:ENC UTF8 | ASCII | RAW"); Console.WriteLine(" -clearscreen:VAL ON | OFF enable/disable clearing of the terminal screen on connection."); Console.WriteLine(" -status:VAL ON | OFF enable/disable status/title updates from virtual terminal sequences."); Console.WriteLine(" -exitkey:KEY Specify a key to use along with CTRL for exiting the program (default is 'X')."); Console.WriteLine(" -title:\"TITLE\" Set the console window title. Surround with quotation marks if your title has spaces."); Console.WriteLine(" -bulksend:VAL ON | OFF enable or disable bulk send mode (send all characters typed/pasted at once)."); Console.WriteLine(" -txonenter:VAL CR | LF | CRLF | CUSTOM=\"CustomString\" | BYTES=\"custom sequence of bytes\", each byte must be expressed by 2 chars."); Console.WriteLine(" Bytes sequence must be a hexadecimal value with or without leading 0x and separated or not by spaces."); Console.WriteLine(" Determines what character(s) will be sent when the enter key is pressed."); Console.WriteLine(" -config:FILE Load command-line arguments from the specified configuration file. (One command per line.)"); Console.WriteLine($"\nPress CTRL-{exitKey} to exit a running instance of SimplySerial.\n"); } /// /// Displays the contents of the specified configuration file (if it exists) to the console /// /// Full path to the configuration file /// The label to apply to this set of configuration data static void ShowArguments(string file, string label) { if (File.Exists(file)) { Console.WriteLine($"{label} [{file}]:"); foreach (string line in File.ReadLines(file)) { string lineOut = line.Trim(); if (lineOut.Length > 0) Console.WriteLine($" {lineOut}"); } Console.WriteLine(""); } } /// /// Displays version and installation information about this application /// static void ShowVersion() { string installType; // determine installation type (scoop/user/system/standalone) if (AppFolder.ToLower().Contains("scoop")) { installType = "Scoop"; } else if (AppFolder.ToLower().Contains("appdata\\roaming")) { installType = "User"; } else if (AppFolder.ToLower().Contains("program files")) { installType = "System"; } else { installType = "Standalone/Manual"; } Console.WriteLine($"SimplySerial version {version}"); Console.WriteLine($" Installation Type : {installType}"); Console.WriteLine($" Installation Path : {AppFolder}"); Console.WriteLine($" Board Data File : {BoardManager.Version}\n"); } /// /// Writes the specified exit message to the console, then waits for user to press a key before halting program execution. /// /// Message to display - should indicate the reason why the program is terminating. /// Code to return to parent process. Should be <0 if an error occurred, >=0 if program is terminating normally. /// Exits without displaying a message or asking for a key press when set to 'true' static void ExitProgram(string message = "", int exitCode = 0, bool silent = false) { // the serial port should be closed before exiting if (serialPort != null && serialPort.IsOpen) serialPort.Close(); if (!silent) Output("\n" + message, flush: true); else if (logging) Output("", force: true, newline: false, flush: true); #if DEBUG Console.WriteLine("\n>> Press any key to exit <<"); Console.ReadKey(); #endif Environment.Exit(exitCode); } } } ================================================ FILE: SimplySerial/SimplySerial.csproj ================================================  Debug AnyCPU {3C7DB929-519C-44A3-A68F-2646CC595CAE} Exe SimplySerial ss v4.8 512 true true false publish\ true Disk false Foreground 7 Days false false true 0 1.0.0.%2a false true AnyCPU true full false bin\Debug\ DEBUG;TRACE prompt 4 false false false AnyCPU pdbonly true bin\Release\ TRACE prompt 4 false true bin\x86\Debug\ DEBUG;TRACE full x86 prompt false MinimumRecommendedRules.ruleset true bin\x86\Release\ TRACE true pdbonly x86 prompt MinimumRecommendedRules.ruleset true packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll Always False Microsoft .NET Framework 4.6.1 %28x86 and x64%29 true False .NET Framework 3.5 SP1 false powershell Compress-Archive -Path '$(TargetDir)\ss.exe', '$(ProjectDir)\..\LICENSE', '$(ProjectDir)\..\README.md', '$(TargetDir)\boards.json', '$(TargetDir)\ss.exe.config', '$(TargetDir)\Newtonsoft.Json.dll' -DestinationPath '$(TargetDir)\SimplySerial_standalone.zip' -Force ================================================ FILE: SimplySerial/SimplySerial.sln ================================================  Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 16 VisualStudioVersion = 16.0.28922.388 MinimumVisualStudioVersion = 10.0.40219.1 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SimplySerial/packages.config ================================================