Repository: flame-engine/trex-flame Branch: main Commit: 50f749dca089 Files: 85 Total size: 139.6 KB Directory structure: gitextract_oqhtfy5t/ ├── .gitignore ├── .metadata ├── LICENSE ├── README.md ├── analysis_options.yaml ├── android/ │ ├── .gitignore │ ├── app/ │ │ ├── build.gradle │ │ └── src/ │ │ ├── debug/ │ │ │ └── AndroidManifest.xml │ │ ├── main/ │ │ │ ├── AndroidManifest.xml │ │ │ ├── kotlin/ │ │ │ │ └── com/ │ │ │ │ └── example/ │ │ │ │ ├── trex/ │ │ │ │ │ └── MainActivity.kt │ │ │ │ └── trex_flame/ │ │ │ │ └── MainActivity.kt │ │ │ └── res/ │ │ │ ├── drawable/ │ │ │ │ └── launch_background.xml │ │ │ ├── drawable-v21/ │ │ │ │ └── launch_background.xml │ │ │ ├── values/ │ │ │ │ └── styles.xml │ │ │ └── values-night/ │ │ │ └── styles.xml │ │ └── profile/ │ │ └── AndroidManifest.xml │ ├── build.gradle │ ├── gradle/ │ │ └── wrapper/ │ │ └── gradle-wrapper.properties │ ├── gradle.properties │ ├── gradlew │ ├── gradlew.bat │ └── settings.gradle ├── flutter_launcher_icons.yaml ├── ios/ │ ├── .gitignore │ ├── Flutter/ │ │ ├── AppFrameworkInfo.plist │ │ ├── Debug.xcconfig │ │ └── Release.xcconfig │ ├── Podfile │ ├── Runner/ │ │ ├── AppDelegate.swift │ │ ├── Assets.xcassets/ │ │ │ ├── AppIcon.appiconset/ │ │ │ │ └── Contents.json │ │ │ └── LaunchImage.imageset/ │ │ │ ├── Contents.json │ │ │ └── README.md │ │ ├── Base.lproj/ │ │ │ ├── LaunchScreen.storyboard │ │ │ └── Main.storyboard │ │ ├── Info.plist │ │ └── Runner-Bridging-Header.h │ ├── Runner.xcodeproj/ │ │ ├── project.pbxproj │ │ ├── project.xcworkspace/ │ │ │ ├── contents.xcworkspacedata │ │ │ └── xcshareddata/ │ │ │ ├── IDEWorkspaceChecks.plist │ │ │ └── WorkspaceSettings.xcsettings │ │ └── xcshareddata/ │ │ └── xcschemes/ │ │ └── Runner.xcscheme │ └── Runner.xcworkspace/ │ ├── contents.xcworkspacedata │ └── xcshareddata/ │ ├── IDEWorkspaceChecks.plist │ └── WorkspaceSettings.xcsettings ├── lib/ │ ├── game/ │ │ ├── collision/ │ │ │ ├── collision_box.dart │ │ │ └── collision_utils.dart │ │ ├── custom/ │ │ │ └── util.dart │ │ ├── game.dart │ │ ├── game_config.dart │ │ ├── game_over/ │ │ │ ├── config.dart │ │ │ └── game_over.dart │ │ ├── horizon/ │ │ │ ├── clouds.dart │ │ │ ├── config.dart │ │ │ ├── horizon.dart │ │ │ └── horizon_line.dart │ │ ├── obstacle/ │ │ │ ├── config.dart │ │ │ ├── obstacle.dart │ │ │ └── obstacle_type.dart │ │ └── t_rex/ │ │ ├── config.dart │ │ └── t_rex.dart │ └── main.dart ├── macos/ │ ├── .gitignore │ ├── Flutter/ │ │ ├── Flutter-Debug.xcconfig │ │ ├── Flutter-Release.xcconfig │ │ └── GeneratedPluginRegistrant.swift │ ├── Runner/ │ │ ├── AppDelegate.swift │ │ ├── Assets.xcassets/ │ │ │ └── AppIcon.appiconset/ │ │ │ └── Contents.json │ │ ├── Base.lproj/ │ │ │ └── MainMenu.xib │ │ ├── Configs/ │ │ │ ├── AppInfo.xcconfig │ │ │ ├── Debug.xcconfig │ │ │ ├── Release.xcconfig │ │ │ └── Warnings.xcconfig │ │ ├── DebugProfile.entitlements │ │ ├── Info.plist │ │ ├── MainFlutterWindow.swift │ │ └── Release.entitlements │ ├── Runner.xcodeproj/ │ │ ├── project.pbxproj │ │ ├── project.xcworkspace/ │ │ │ └── xcshareddata/ │ │ │ └── IDEWorkspaceChecks.plist │ │ └── xcshareddata/ │ │ └── xcschemes/ │ │ └── Runner.xcscheme │ └── Runner.xcworkspace/ │ ├── contents.xcworkspacedata │ └── xcshareddata/ │ └── IDEWorkspaceChecks.plist ├── pubspec.yaml ├── test/ │ └── widget_test.dart └── web/ ├── index.html └── manifest.json ================================================ FILE CONTENTS ================================================ ================================================ FILE: .gitignore ================================================ # Miscellaneous *.class *.log *.pyc *.swp .DS_Store .atom/ .buildlog/ .history .svn/ # IntelliJ related *.iml *.ipr *.iws .idea/ # The .vscode folder contains launch configuration and tasks you configure in # VS Code which you may wish to be included in version control, so this line # is commented out by default. #.vscode/ # Flutter/Dart/Pub related **/doc/api/ .dart_tool/ .flutter-plugins .packages .pub-cache/ .pub/ /build/ # Web related lib/generated_plugin_registrant.dart # Exceptions to above rules. !/packages/flutter_tools/test/data/dart_dependencies_test/**/.packages .flutter-plugins-dependencies ================================================ FILE: .metadata ================================================ # This file tracks properties of this Flutter project. # Used by Flutter tool to assess capabilities and perform upgrades etc. # # This file should be version controlled and should not be manually edited. version: revision: 99fd65e79a8f5daafe9f50eb6ce278c81d10e73d channel: master project_type: app ================================================ FILE: LICENSE ================================================ Copyright 2018 Renan C. Araújo Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ================================================ FILE: README.md ================================================ ## ⚠️ This repository is no longer the home of the flame trex This has been moved as an example in the [flame examples repository](https://github.com/flame-engine/flame/tree/main/examples/games/trex). # Trex game Flutter edition ![https://cdn-images-1.medium.com/max/1600/1*BadLUm5ZzpcS34eTVQAz5g.gif](https://cdn-images-1.medium.com/max/1600/1*BadLUm5ZzpcS34eTVQAz5g.gif) The joy of our offline hours recreated with [Flutter](https://github.com/flutter/flutter) and [Flame](https://github.com/luanpotter/flame) # Article https://medium.com/@renancaraujo/creating-the-t-rex-game-with-flutter-and-flame-6d01add1ad5b ================================================ FILE: analysis_options.yaml ================================================ analyzer: errors: mixin_inherits_from_not_object: ignore linter: rules: - always_declare_return_types - always_put_control_body_on_new_line - always_require_non_null_named_parameters - annotate_overrides - avoid_empty_else - avoid_field_initializers_in_const_classes - avoid_function_literals_in_foreach_calls - avoid_init_to_null - avoid_null_checks_in_equality_operators - avoid_relative_lib_imports - avoid_renaming_method_parameters - avoid_return_types_on_setters - avoid_slow_async_io - await_only_futures - camel_case_types - cancel_subscriptions - control_flow_in_finally - directives_ordering - empty_catches - empty_constructor_bodies - empty_statements - hash_and_equals - implementation_imports - iterable_contains_unrelated_type - library_names - library_prefixes - list_remove_unrelated_type - no_adjacent_strings_in_list - no_duplicate_case_values - non_constant_identifier_names - overridden_fields - package_api_docs - package_names - package_prefixed_library_names - prefer_adjacent_string_concatenation - prefer_asserts_in_initializer_lists - prefer_collection_literals - prefer_conditional_assignment - prefer_const_constructors - prefer_const_declarations - prefer_const_literals_to_create_immutables - prefer_contains - prefer_equal_for_default_values - prefer_final_fields - prefer_final_locals - prefer_foreach - prefer_initializing_formals - prefer_is_empty - prefer_is_not_empty - prefer_typing_uninitialized_variables - recursive_getters - slash_for_doc_comments - sort_constructors_first - sort_unnamed_constructors_first - test_types_in_equals - throw_in_finally - type_init_formals - unnecessary_brace_in_string_interps - unnecessary_getters_setters - unnecessary_null_aware_assignments - unnecessary_null_in_if_null_operators - unnecessary_overrides - unnecessary_parenthesis - unnecessary_this - unrelated_type_equality_checks - use_rethrow_when_possible - unnecessary_new ================================================ FILE: android/.gitignore ================================================ gradle-wrapper.jar /.gradle /captures/ /gradlew /gradlew.bat /local.properties GeneratedPluginRegistrant.java ================================================ FILE: android/app/build.gradle ================================================ def localProperties = new Properties() def localPropertiesFile = rootProject.file('local.properties') if (localPropertiesFile.exists()) { localPropertiesFile.withReader('UTF-8') { reader -> localProperties.load(reader) } } def flutterRoot = localProperties.getProperty('flutter.sdk') if (flutterRoot == null) { throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.") } def flutterVersionCode = localProperties.getProperty('flutter.versionCode') if (flutterVersionCode == null) { flutterVersionCode = '1' } def flutterVersionName = localProperties.getProperty('flutter.versionName') if (flutterVersionName == null) { flutterVersionName = '1.0' } apply plugin: 'com.android.application' apply plugin: 'kotlin-android' apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle" android { compileSdkVersion 28 sourceSets { main.java.srcDirs += 'src/main/kotlin' } lintOptions { disable 'InvalidPackage' } defaultConfig { // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html). applicationId "com.example.trex" minSdkVersion 16 targetSdkVersion 28 versionCode flutterVersionCode.toInteger() versionName flutterVersionName testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" } buildTypes { release { // TODO: Add your own signing config for the release build. // Signing with the debug keys for now, so `flutter run --release` works. signingConfig signingConfigs.debug } } } flutter { source '../..' } dependencies { implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version" testImplementation 'junit:junit:4.12' androidTestImplementation 'androidx.test:runner:1.1.1' androidTestImplementation 'androidx.test.espresso:espresso-core:3.1.1' } ================================================ FILE: android/app/src/debug/AndroidManifest.xml ================================================ ================================================ FILE: android/app/src/main/AndroidManifest.xml ================================================ ================================================ FILE: android/app/src/main/kotlin/com/example/trex/MainActivity.kt ================================================ package com.example.trex import io.flutter.embedding.android.FlutterActivity class MainActivity: FlutterActivity() { } ================================================ FILE: android/app/src/main/kotlin/com/example/trex_flame/MainActivity.kt ================================================ package com.example.trex_flame import io.flutter.embedding.android.FlutterActivity class MainActivity: FlutterActivity() { } ================================================ FILE: android/app/src/main/res/drawable/launch_background.xml ================================================ ================================================ FILE: android/app/src/main/res/drawable-v21/launch_background.xml ================================================ ================================================ FILE: android/app/src/main/res/values/styles.xml ================================================ ================================================ FILE: android/app/src/main/res/values-night/styles.xml ================================================ ================================================ FILE: android/app/src/profile/AndroidManifest.xml ================================================ ================================================ FILE: android/build.gradle ================================================ buildscript { ext.kotlin_version = '1.3.50' repositories { google() jcenter() } dependencies { classpath 'com.android.tools.build:gradle:3.5.0' classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version" } } allprojects { repositories { google() jcenter() } } rootProject.buildDir = '../build' subprojects { project.buildDir = "${rootProject.buildDir}/${project.name}" } subprojects { project.evaluationDependsOn(':app') } task clean(type: Delete) { delete rootProject.buildDir } ================================================ FILE: android/gradle/wrapper/gradle-wrapper.properties ================================================ #Fri Jun 23 08:50:38 CEST 2017 distributionBase=GRADLE_USER_HOME distributionPath=wrapper/dists zipStoreBase=GRADLE_USER_HOME zipStorePath=wrapper/dists distributionUrl=https\://services.gradle.org/distributions/gradle-5.6.2-all.zip ================================================ FILE: android/gradle.properties ================================================ org.gradle.jvmargs=-Xmx1536M android.enableR8=true android.useAndroidX=true android.enableJetifier=true ================================================ FILE: android/gradlew ================================================ #!/usr/bin/env bash ############################################################################## ## ## Gradle start up script for UN*X ## ############################################################################## # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. DEFAULT_JVM_OPTS="" APP_NAME="Gradle" APP_BASE_NAME=`basename "$0"` # Use the maximum available, or set MAX_FD != -1 to use that value. MAX_FD="maximum" warn ( ) { echo "$*" } die ( ) { echo echo "$*" echo exit 1 } # OS specific support (must be 'true' or 'false'). cygwin=false msys=false darwin=false case "`uname`" in CYGWIN* ) cygwin=true ;; Darwin* ) darwin=true ;; MINGW* ) msys=true ;; esac # Attempt to set APP_HOME # Resolve links: $0 may be a link PRG="$0" # Need this for relative symlinks. while [ -h "$PRG" ] ; do ls=`ls -ld "$PRG"` link=`expr "$ls" : '.*-> \(.*\)$'` if expr "$link" : '/.*' > /dev/null; then PRG="$link" else PRG=`dirname "$PRG"`"/$link" fi done SAVED="`pwd`" cd "`dirname \"$PRG\"`/" >/dev/null APP_HOME="`pwd -P`" cd "$SAVED" >/dev/null CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar # Determine the Java command to use to start the JVM. if [ -n "$JAVA_HOME" ] ; then if [ -x "$JAVA_HOME/jre/sh/java" ] ; then # IBM's JDK on AIX uses strange locations for the executables JAVACMD="$JAVA_HOME/jre/sh/java" else JAVACMD="$JAVA_HOME/bin/java" fi if [ ! -x "$JAVACMD" ] ; then die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME Please set the JAVA_HOME variable in your environment to match the location of your Java installation." fi else JAVACMD="java" which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. Please set the JAVA_HOME variable in your environment to match the location of your Java installation." fi # Increase the maximum file descriptors if we can. if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then MAX_FD_LIMIT=`ulimit -H -n` if [ $? -eq 0 ] ; then if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then MAX_FD="$MAX_FD_LIMIT" fi ulimit -n $MAX_FD if [ $? -ne 0 ] ; then warn "Could not set maximum file descriptor limit: $MAX_FD" fi else warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" fi fi # For Darwin, add options to specify how the application appears in the dock if $darwin; then GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" fi # For Cygwin, switch paths to Windows format before running java if $cygwin ; then APP_HOME=`cygpath --path --mixed "$APP_HOME"` CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` JAVACMD=`cygpath --unix "$JAVACMD"` # We build the pattern for arguments to be converted via cygpath ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` SEP="" for dir in $ROOTDIRSRAW ; do ROOTDIRS="$ROOTDIRS$SEP$dir" SEP="|" done OURCYGPATTERN="(^($ROOTDIRS))" # Add a user-defined pattern to the cygpath arguments if [ "$GRADLE_CYGPATTERN" != "" ] ; then OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" fi # Now convert the arguments - kludge to limit ourselves to /bin/sh i=0 for arg in "$@" ; do CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` else eval `echo args$i`="\"$arg\"" fi i=$((i+1)) done case $i in (0) set -- ;; (1) set -- "$args0" ;; (2) set -- "$args0" "$args1" ;; (3) set -- "$args0" "$args1" "$args2" ;; (4) set -- "$args0" "$args1" "$args2" "$args3" ;; (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; esac fi # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules function splitJvmOpts() { JVM_OPTS=("$@") } eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME" exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@" ================================================ FILE: android/gradlew.bat ================================================ @if "%DEBUG%" == "" @echo off @rem ########################################################################## @rem @rem Gradle startup script for Windows @rem @rem ########################################################################## @rem Set local scope for the variables with windows NT shell if "%OS%"=="Windows_NT" setlocal @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. set DEFAULT_JVM_OPTS= set DIRNAME=%~dp0 if "%DIRNAME%" == "" set DIRNAME=. set APP_BASE_NAME=%~n0 set APP_HOME=%DIRNAME% @rem Find java.exe if defined JAVA_HOME goto findJavaFromJavaHome set JAVA_EXE=java.exe %JAVA_EXE% -version >NUL 2>&1 if "%ERRORLEVEL%" == "0" goto init echo. echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. echo. echo Please set the JAVA_HOME variable in your environment to match the echo location of your Java installation. goto fail :findJavaFromJavaHome set JAVA_HOME=%JAVA_HOME:"=% set JAVA_EXE=%JAVA_HOME%/bin/java.exe if exist "%JAVA_EXE%" goto init echo. echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% echo. echo Please set the JAVA_HOME variable in your environment to match the echo location of your Java installation. goto fail :init @rem Get command-line arguments, handling Windowz variants if not "%OS%" == "Windows_NT" goto win9xME_args if "%@eval[2+2]" == "4" goto 4NT_args :win9xME_args @rem Slurp the command line arguments. set CMD_LINE_ARGS= set _SKIP=2 :win9xME_args_slurp if "x%~1" == "x" goto execute set CMD_LINE_ARGS=%* goto execute :4NT_args @rem Get arguments from the 4NT Shell from JP Software set CMD_LINE_ARGS=%$ :execute @rem Setup the command line set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar @rem Execute Gradle "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% :end @rem End local scope for the variables with windows NT shell if "%ERRORLEVEL%"=="0" goto mainEnd :fail rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of rem the _cmd.exe /c_ return code! if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 exit /b 1 :mainEnd if "%OS%"=="Windows_NT" endlocal :omega ================================================ FILE: android/settings.gradle ================================================ include ':app' def flutterProjectRoot = rootProject.projectDir.parentFile.toPath() def plugins = new Properties() def pluginsFile = new File(flutterProjectRoot.toFile(), '.flutter-plugins') if (pluginsFile.exists()) { pluginsFile.withReader('UTF-8') { reader -> plugins.load(reader) } } plugins.each { name, path -> def pluginDirectory = flutterProjectRoot.resolve(path).resolve('android').toFile() include ":$name" project(":$name").projectDir = pluginDirectory } ================================================ FILE: flutter_launcher_icons.yaml ================================================ flutter_icons: image_path_android: "assets/icon.png" image_path_ios: "assets/icon.png" android: true ios: true ================================================ FILE: ios/.gitignore ================================================ *.mode1v3 *.mode2v3 *.moved-aside *.pbxuser *.perspectivev3 **/*sync/ .sconsign.dblite .tags* **/.vagrant/ **/DerivedData/ Icon? **/Pods/ **/.symlinks/ profile xcuserdata **/.generated/ Flutter/App.framework Flutter/Flutter.framework Flutter/Flutter.podspec Flutter/Generated.xcconfig Flutter/ephemeral/ Flutter/app.flx Flutter/app.zip Flutter/flutter_assets/ Flutter/flutter_export_environment.sh ServiceDefinitions.json Runner/GeneratedPluginRegistrant.* # Exceptions to above rules. !default.mode1v3 !default.mode2v3 !default.pbxuser !default.perspectivev3 ================================================ FILE: ios/Flutter/AppFrameworkInfo.plist ================================================ CFBundleDevelopmentRegion en CFBundleExecutable App CFBundleIdentifier io.flutter.flutter.app CFBundleInfoDictionaryVersion 6.0 CFBundleName App CFBundlePackageType FMWK CFBundleShortVersionString 1.0 CFBundleSignature ???? CFBundleVersion 1.0 MinimumOSVersion 9.0 ================================================ FILE: ios/Flutter/Debug.xcconfig ================================================ #include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig" #include "Generated.xcconfig" ================================================ FILE: ios/Flutter/Release.xcconfig ================================================ #include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig" #include "Generated.xcconfig" ================================================ FILE: ios/Podfile ================================================ # Uncomment this line to define a global platform for your project # platform :ios, '9.0' # CocoaPods analytics sends network stats synchronously affecting flutter build latency. ENV['COCOAPODS_DISABLE_STATS'] = 'true' project 'Runner', { 'Debug' => :debug, 'Profile' => :release, 'Release' => :release, } def flutter_root generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__) unless File.exist?(generated_xcode_build_settings_path) raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first" end File.foreach(generated_xcode_build_settings_path) do |line| matches = line.match(/FLUTTER_ROOT\=(.*)/) return matches[1].strip if matches end raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get" end require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root) flutter_ios_podfile_setup target 'Runner' do use_frameworks! use_modular_headers! flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__)) end post_install do |installer| installer.pods_project.targets.each do |target| flutter_additional_ios_build_settings(target) end end ================================================ FILE: ios/Runner/AppDelegate.swift ================================================ import UIKit import Flutter @UIApplicationMain @objc class AppDelegate: FlutterAppDelegate { override func application( _ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? ) -> Bool { GeneratedPluginRegistrant.register(with: self) return super.application(application, didFinishLaunchingWithOptions: launchOptions) } } ================================================ FILE: ios/Runner/Assets.xcassets/AppIcon.appiconset/Contents.json ================================================ { "images" : [ { "size" : "20x20", "idiom" : "iphone", "filename" : "Icon-App-20x20@2x.png", "scale" : "2x" }, { "size" : "20x20", "idiom" : "iphone", "filename" : "Icon-App-20x20@3x.png", "scale" : "3x" }, { "size" : "29x29", "idiom" : "iphone", "filename" : "Icon-App-29x29@1x.png", "scale" : "1x" }, { "size" : "29x29", "idiom" : "iphone", "filename" : "Icon-App-29x29@2x.png", "scale" : "2x" }, { "size" : "29x29", "idiom" : "iphone", "filename" : "Icon-App-29x29@3x.png", "scale" : "3x" }, { "size" : "40x40", "idiom" : "iphone", "filename" : "Icon-App-40x40@2x.png", "scale" : "2x" }, { "size" : "40x40", "idiom" : "iphone", "filename" : "Icon-App-40x40@3x.png", "scale" : "3x" }, { "size" : "60x60", "idiom" : "iphone", "filename" : "Icon-App-60x60@2x.png", "scale" : "2x" }, { "size" : "60x60", "idiom" : "iphone", "filename" : "Icon-App-60x60@3x.png", "scale" : "3x" }, { "size" : "20x20", "idiom" : "ipad", "filename" : "Icon-App-20x20@1x.png", "scale" : "1x" }, { "size" : "20x20", "idiom" : "ipad", "filename" : "Icon-App-20x20@2x.png", "scale" : "2x" }, { "size" : "29x29", "idiom" : "ipad", "filename" : "Icon-App-29x29@1x.png", "scale" : "1x" }, { "size" : "29x29", "idiom" : "ipad", "filename" : "Icon-App-29x29@2x.png", "scale" : "2x" }, { "size" : "40x40", "idiom" : "ipad", "filename" : "Icon-App-40x40@1x.png", "scale" : "1x" }, { "size" : "40x40", "idiom" : "ipad", "filename" : "Icon-App-40x40@2x.png", "scale" : "2x" }, { "size" : "76x76", "idiom" : "ipad", "filename" : "Icon-App-76x76@1x.png", "scale" : "1x" }, { "size" : "76x76", "idiom" : "ipad", "filename" : "Icon-App-76x76@2x.png", "scale" : "2x" }, { "size" : "83.5x83.5", "idiom" : "ipad", "filename" : "Icon-App-83.5x83.5@2x.png", "scale" : "2x" }, { "size" : "1024x1024", "idiom" : "ios-marketing", "filename" : "Icon-App-1024x1024@1x.png", "scale" : "1x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: ios/Runner/Assets.xcassets/LaunchImage.imageset/Contents.json ================================================ { "images" : [ { "idiom" : "universal", "filename" : "LaunchImage.png", "scale" : "1x" }, { "idiom" : "universal", "filename" : "LaunchImage@2x.png", "scale" : "2x" }, { "idiom" : "universal", "filename" : "LaunchImage@3x.png", "scale" : "3x" } ], "info" : { "version" : 1, "author" : "xcode" } } ================================================ FILE: ios/Runner/Assets.xcassets/LaunchImage.imageset/README.md ================================================ # Launch Screen Assets You can customize the launch screen with your own desired assets by replacing the image files in this directory. 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import 'package:flame/extensions.dart'; import 'package:flutter/foundation.dart'; @immutable class CollisionBox { const CollisionBox({ required this.position, required this.size, }); factory CollisionBox.from(CollisionBox otherCollisionBox) { return CollisionBox( position: otherCollisionBox.position, size: otherCollisionBox.size, ); } final Vector2 position; final Vector2 size; Rect toRect() { return Rect.fromLTWH(position.x, position.y, size.x, size.y); } @override String toString() { return 'position: $position; size: $size'; } } ================================================ FILE: lib/game/collision/collision_utils.dart ================================================ import 'package:flame/components.dart'; import 'package:trex/game/collision/collision_box.dart'; import 'package:trex/game/obstacle/obstacle.dart'; import 'package:trex/game/t_rex/config.dart'; import 'package:trex/game/t_rex/t_rex.dart'; bool checkForCollision(Obstacle obstacle, TRex tRex) { final tRexBox = CollisionBox( position: Vector2( tRex.x + 1, tRex.y + 1, ), size: Vector2( tRex.config.width - 2, tRex.config.height - 2, ), ); final obstacleBox = CollisionBox( position: Vector2( obstacle.absolutePosition.x + 1, obstacle.absolutePosition.y + 1, ), size: Vector2( obstacle.type.width * obstacle.internalSize - 2, obstacle.type.height - 2, ), ); if (obstacleBox.toRect().overlaps(tRexBox.toRect())) { final collisionBoxes = obstacle.collisionBoxes; final tRexCollisionBoxes = tRex.ducking ? tRexCollisionBoxesDucking : tRexCollisionBoxesRunning; bool crashed = false; for (final obstacleCollisionBox in collisionBoxes) { final adjObstacleBox = createAdjustedCollisionBox( obstacleCollisionBox, obstacleBox, ); for (final tRexCollisionBox in tRexCollisionBoxes) { final adjTRexBox = createAdjustedCollisionBox( tRexCollisionBox, tRexBox, ); crashed = crashed || adjTRexBox.toRect().overlaps(adjObstacleBox.toRect()); } } return crashed; } return false; } CollisionBox createAdjustedCollisionBox( CollisionBox box, CollisionBox adjustment, ) { return CollisionBox( position: Vector2( box.position.x + adjustment.position.x, box.position.y + adjustment.position.y, ), size: Vector2( box.size.x, box.size.y, ), ); } ================================================ FILE: lib/game/custom/util.dart ================================================ import 'dart:math'; late Random rnd = Random(); double getRandomNum(double min, double max) => (rnd.nextDouble() * (max - min + 1)).floor() + min; ================================================ FILE: lib/game/game.dart ================================================ import 'dart:ui' as ui; import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame/input.dart'; import 'package:trex/game/game_config.dart'; import 'package:trex/game/game_over/config.dart'; import 'package:trex/game/game_over/game_over.dart'; import 'package:trex/game/horizon/horizon.dart'; import 'package:trex/game/obstacle/obstacle.dart'; import 'package:trex/game/t_rex/t_rex.dart'; import 'collision/collision_utils.dart'; class Bg extends Component with HasGameRef { Vector2 size = Vector2.zero(); late final ui.Paint _paint = ui.Paint()..color = const ui.Color(0xffffffff); @override void render(ui.Canvas c) { final rect = ui.Rect.fromLTWH(0, 0, size.x, size.y); c.drawRect(rect, _paint); } @override void onGameResize(Vector2 gameSize) { size = gameSize; } } enum TRexGameStatus { playing, waiting, gameOver } class TRexGame extends FlameGame with TapDetector { TRexGame({ required this.spriteImage, }) : super(); late final config = GameConfig(); @override ui.Color backgroundColor() => const ui.Color(0xFFFFFFFF); final ui.Image spriteImage; /// children late final tRex = TRex(); late final horizon = Horizon(); late final gameOverPanel = GameOverPanel(spriteImage, GameOverConfig()); @override Future onLoad() async { add(Bg()); add(horizon); add(tRex); add(gameOverPanel); } // state late TRexGameStatus status = TRexGameStatus.waiting; late double currentSpeed = 0.0; late double timePlaying = 0.0; bool get playing => status == TRexGameStatus.playing; bool get gameOver => status == TRexGameStatus.gameOver; @override void onTapDown(TapDownInfo event) { onAction(); } void onAction() { if (gameOver) { restart(); return; } tRex.startJump(currentSpeed); } void startGame() { tRex.status = TRexStatus.running; status = TRexGameStatus.playing; tRex.hasPlayedIntro = true; currentSpeed = config.speed; } void doGameOver() { gameOverPanel.visible = true; status = TRexGameStatus.gameOver; tRex.status = TRexStatus.crashed; currentSpeed = 0.0; } void restart() { status = TRexGameStatus.playing; tRex.reset(); horizon.reset(); currentSpeed = config.speed; gameOverPanel.visible = false; timePlaying = 0.0; } @override void update(double dt) { super.update(dt); if (gameOver) { return; } if (tRex.playingIntro && tRex.x >= tRex.config.startXPos) { startGame(); } else if (tRex.playingIntro) {} if (playing) { timePlaying += dt; final obstacles = horizon.horizonLine.obstacleManager.children; final hasCollision = obstacles.isNotEmpty && checkForCollision(obstacles.first as Obstacle, tRex); if (!hasCollision) { if (currentSpeed < config.maxSpeed) { currentSpeed += config.acceleration; } } else { doGameOver(); } } } } ================================================ FILE: lib/game/game_config.dart ================================================ class GameConfig { late final double acceleration = 0.005; late final double bgCloudSpeed = 0.2; late final double bottomPad = 10.0; late final double clearTime = 3000.0; late final double cloudFrequency = 0.5; late final double gameoverClearTime = 750.0; late final double gapCoefficient = 0.6; late final double gravity = 10; late final double initialJumpVelocity = 12.0; late final double invertFadeDuration = 12000.0; late final double invertDistance = 700.0; late final double maxBlinkCount = 3.0; late final double maxClouds = 6.0; late final double maxObstacleLength = 3.0; late final int maxObstacleDuplication = 2; late final double maxSpeed = 50.0; late final double minJumpHeight = 35.0; late final double speed = 12; late final double speedDropCoefficient = 3.0; } ================================================ FILE: lib/game/game_over/config.dart ================================================ class GameOverConfig { late final double textWidth = 382.0; late final double textHeight = 25.0; late final double restartWidth = 72.0; late final double restartHeight = 64.0; } ================================================ FILE: lib/game/game_over/game_over.dart ================================================ import 'dart:ui'; import 'package:flame/components.dart'; import 'package:trex/game/game.dart'; import 'config.dart'; class GameOverPanel extends Component with HasGameRef { GameOverPanel( Image spriteImage, GameOverConfig config, ) : gameOverText = GameOverText(spriteImage, config), gameOverRestart = GameOverRestart(spriteImage, config), super(); bool visible = false; GameOverText gameOverText; GameOverRestart gameOverRestart; @override Future? onLoad() { add(gameOverText); add(gameOverRestart); return super.onLoad(); } @override void renderTree(Canvas canvas) { if (visible) { super.renderTree(canvas); } } } class GameOverText extends SpriteComponent { GameOverText(Image spriteImage, this.config) : super( size: Vector2(config.textWidth, config.textHeight), sprite: Sprite( spriteImage, srcPosition: Vector2(955.0, 26.0), srcSize: Vector2( config.textWidth, config.textHeight, ), ), ); final GameOverConfig config; @override void onGameResize(Vector2 gameSize) { super.onGameResize(gameSize); y = gameSize.y * .25; x = (gameSize.x / 2) - config.textWidth / 2; } } class GameOverRestart extends SpriteComponent { GameOverRestart( Image spriteImage, this.config, ) : super( size: Vector2(config.restartWidth, config.restartHeight), sprite: Sprite( spriteImage, srcPosition: Vector2.all(2.0), srcSize: Vector2(config.restartWidth, config.restartHeight), ), ); final GameOverConfig config; @override void onGameResize(Vector2 gameSize) { super.onGameResize(gameSize); y = gameSize.y * .75; x = (gameSize.x / 2) - config.restartWidth / 2; } } ================================================ FILE: lib/game/horizon/clouds.dart ================================================ import 'dart:ui'; import 'package:flame/components.dart'; import '../custom/util.dart'; import '../game.dart'; import 'config.dart'; class Cloud extends SpriteComponent { Cloud({ required this.config, required Image spriteImage, }) : cloudGap = getRandomNum( config.minCloudGap, config.maxCloudGap, ), super( sprite: Sprite( spriteImage, srcPosition: Vector2(166.0, 2.0), srcSize: Vector2(config.width, config.height), ), ); final CloudConfig config; final double cloudGap; @override void update(double dt) { super.update(dt); if (shouldRemove) { return; } x -= (parent as CloudManager).cloudSpeed.ceil() * 50 * dt; if (!isVisible) { removeFromParent(); } } bool get isVisible { return x + config.width > 0; } @override void onGameResize(Vector2 gameSize) { super.onGameResize(gameSize); y = ((absolutePosition.y / 2 - (config.maxSkyLevel - config.minSkyLevel)) + getRandomNum(config.minSkyLevel, config.maxSkyLevel)) - absolutePositionOf(absoluteTopLeftPosition).y; } } class CloudManager extends PositionComponent with HasGameRef { CloudManager({ required this.horizonConfig, }); final HorizonConfig horizonConfig; late final CloudConfig cloudConfig = CloudConfig(); void addCloud() { final cloud = Cloud( config: cloudConfig, spriteImage: gameRef.spriteImage, ); cloud.x = gameRef.size.x + cloudConfig.width + 10; cloud.y = ((absolutePosition.y / 2 - (cloudConfig.maxSkyLevel - cloudConfig.minSkyLevel)) + getRandomNum(cloudConfig.minSkyLevel, cloudConfig.maxSkyLevel)) - absolutePosition.y; add(cloud); } double get cloudSpeed => horizonConfig.bgCloudSpeed / 1000 * gameRef.currentSpeed; @override void update(double dt) { super.update(dt); final int numClouds = children.length; if (numClouds > 0) { final lastCloud = children.last as Cloud; if (numClouds < horizonConfig.maxClouds && (gameRef.size.x / 2 - lastCloud.x) > lastCloud.cloudGap) { addCloud(); } } else { addCloud(); } } void reset() { children.clear(); } } ================================================ FILE: lib/game/horizon/config.dart ================================================ class HorizonConfig { late final double cloudFrequency = 0.5; late final int maxClouds = 20; late final double bgCloudSpeed = 0.2; } class HorizonDimensions { late final double width = 1200.0; late final double height = 24.0; late final double yPos = 127.0; } class CloudConfig { late final double height = 28.0; late final double maxCloudGap = 400.0; late final double minCloudGap = 100.0; late final double maxSkyLevel = 71.0; late final double minSkyLevel = 30.0; late final double width = 92.0; } ================================================ FILE: lib/game/horizon/horizon.dart ================================================ import 'package:flame/components.dart'; import '../game.dart'; import 'horizon_line.dart'; class Horizon extends PositionComponent with HasGameRef { late final horizonLine = HorizonLine(); @override Future? onLoad() { add(horizonLine); } @override void update(double dt) { y = (gameRef.size.y / 2) + 21.0; super.update(dt); } void reset() { horizonLine.reset(); } } ================================================ FILE: lib/game/horizon/horizon_line.dart ================================================ import 'package:flame/components.dart'; import 'package:trex/game/obstacle/obstacle.dart'; import '../game.dart'; import 'clouds.dart'; import 'config.dart'; class HorizonLine extends PositionComponent with HasGameRef { late final dimensions = HorizonDimensions(); late final _softSprite = Sprite( gameRef.spriteImage, srcPosition: Vector2(2.0, 104.0), srcSize: Vector2(dimensions.width, dimensions.height), ); late final _bumpySprite = Sprite( gameRef.spriteImage, srcPosition: Vector2(2.0 + dimensions.width, 104.0), srcSize: Vector2(dimensions.width, dimensions.height), ); // grounds late final firstGround = HorizonGround(_softSprite, dimensions); late final secondGround = HorizonGround(_bumpySprite, dimensions); late final thirdGround = HorizonGround(_softSprite, dimensions); // children late final CloudManager cloudManager = CloudManager(horizonConfig: HorizonConfig()); late final ObstacleManager obstacleManager = ObstacleManager(dimensions); @override void onMount() { add(firstGround); add(secondGround); add(thirdGround); add(cloudManager); add(obstacleManager); super.onMount(); } void updateXPos(int indexFirst, double increment) { final grounds = [firstGround, secondGround, thirdGround]; final first = grounds[indexFirst]; final second = grounds[(indexFirst + 1) % 3]; final third = grounds[(indexFirst + 2) % 3]; first.x -= increment; second.x = first.x + dimensions.width; third.x = second.x + dimensions.width; if (first.x <= -dimensions.width) { first.x += dimensions.width * 3; } } @override void update(double dt) { super.update(dt); final increment = gameRef.currentSpeed * 50 * dt; final index = firstGround.x <= 0 ? 0 : secondGround.x <= 0 ? 1 : 2; updateXPos(index, increment); } void reset() { cloudManager.reset(); obstacleManager.reset(); firstGround.x = 0.0; secondGround.x = dimensions.width; } } class HorizonGround extends SpriteComponent { HorizonGround(Sprite sprite, HorizonDimensions dimensions) : super( size: Vector2(dimensions.width, dimensions.height), sprite: sprite, ); } ================================================ FILE: lib/game/obstacle/config.dart ================================================ class ObstacleConfig { late final int maxObstacleLength = 3; late final double maxGapCoefficient = 1.5; } ================================================ FILE: lib/game/obstacle/obstacle.dart ================================================ import 'dart:collection'; import 'dart:ui'; import 'package:flame/components.dart'; import 'package:trex/game/collision/collision_box.dart'; import 'package:trex/game/custom/util.dart'; import 'package:trex/game/horizon/config.dart'; import '../game.dart'; import 'config.dart'; import 'obstacle_type.dart'; class ObstacleManager extends PositionComponent with HasGameRef { ObstacleManager(this.dimensions); ListQueue history = ListQueue(); final HorizonDimensions dimensions; @override void update(double dt) { for (final c in children) { final cloud = c as Obstacle; cloud.y = y + cloud.type.y - 75; } final speed = gameRef.currentSpeed; if (children.isNotEmpty) { final lastObstacle = children.last as Obstacle?; if (lastObstacle != null && !lastObstacle.followingObstacleCreated && lastObstacle.isVisible && (lastObstacle.x + lastObstacle.width + lastObstacle.gap) < dimensions.width) { addNewObstacle(speed); lastObstacle.followingObstacleCreated = true; } } else { addNewObstacle(speed); } super.update(dt); } void addNewObstacle(double speed) { if (speed == 0) { return; } final type = getRandomNum(0.0, 1.0).round() == 0 ? ObstacleType.cactusSmall : ObstacleType.cactusLarge; if (duplicateObstacleCheck(type) || speed < type.multipleSpeed) { return; } else { final obstacle = Obstacle( type: type, spriteImage: gameRef.spriteImage, speed: speed, gapCoefficient: gameRef.config.gapCoefficient, dimensions: dimensions, ); obstacle.x = gameRef.size.x; add(obstacle); history.addFirst(type); if (history.length > 1) { final sublist = history.toList().sublist(0, gameRef.config.maxObstacleDuplication); history = ListQueue.from(sublist); } } } bool duplicateObstacleCheck(ObstacleType nextType) { int duplicateCount = 0; for (final c in history) { duplicateCount += c.type == nextType.type ? 1 : 0; } return duplicateCount >= gameRef.config.maxObstacleDuplication; } void reset() { children.clear(); history.clear(); } } class Obstacle extends SpriteComponent with HasGameRef { Obstacle({ required this.type, required Image spriteImage, required double speed, required double gapCoefficient, required HorizonDimensions dimensions, double xOffset = 0.0, }) : super( sprite: type.getSprite(spriteImage), ) { x = dimensions.width + xOffset; if (internalSize > 1 && type.multipleSpeed > speed) { internalSize = 1; } width = type.width * internalSize; height = type.height; gap = computeGap(gapCoefficient, speed); final actualSrc = sprite!.src; sprite!.src = Rect.fromLTWH( actualSrc.left, actualSrc.top, width, actualSrc.height, ); } final ObstacleConfig config = ObstacleConfig(); bool followingObstacleCreated = false; late double gap; late int internalSize = getRandomNum( 1.0, config.maxObstacleLength / 1, ).floor(); ObstacleType type; late List collisionBoxes = [ for (final box in type.collisionBoxes) CollisionBox.from(box) ]; bool get isVisible => (x + width) > 0; double computeGap(double gapCoefficient, double speed) { final minGap = (width * speed * type.minGap * gapCoefficient).round() / 1; final maxGap = (minGap * config.maxGapCoefficient).round() / 1; return getRandomNum(minGap, maxGap); } @override void update(double dt) { if (shouldRemove) { return; } final increment = gameRef.currentSpeed * 50 * dt; x -= increment; if (!isVisible) { removeFromParent(); } super.update(dt); } } ================================================ FILE: lib/game/obstacle/obstacle_type.dart ================================================ import 'dart:ui'; import 'package:flame/components.dart'; import 'package:flame/sprite.dart'; import 'package:trex/game/collision/collision_box.dart'; class ObstacleType { const ObstacleType._internal( this.type, { required this.width, required this.height, required this.y, required this.multipleSpeed, required this.minGap, required this.minSpeed, this.numFrames, this.frameRate, this.speedOffset, required this.collisionBoxes, }); final String type; final double width; final double height; final double y; final int multipleSpeed; final double minGap; final double minSpeed; final int? numFrames; final double? frameRate; final double? speedOffset; final List collisionBoxes; static final cactusSmall = ObstacleType._internal( "cactusSmall", width: 34.0, height: 70.0, y: 20.0, multipleSpeed: 4, minGap: 120.0, minSpeed: 0.0, collisionBoxes: [ CollisionBox( position: Vector2(5.0, 7.0), size: Vector2(10.0, 54.0), ), CollisionBox( position: Vector2(5.0, 7.0), size: Vector2(12.0, 68.0), ), CollisionBox( position: Vector2(15.0, 4.0), size: Vector2(14.0, 28.0), ), ], ); static final cactusLarge = ObstacleType._internal( "cactusLarge", width: 50.0, height: 100.0, y: 1.0, multipleSpeed: 7, minGap: 120.0, minSpeed: 0.0, collisionBoxes: [ CollisionBox( position: Vector2(0.0, 12.0), size: Vector2(14.0, 76.0), ), CollisionBox( position: Vector2(8.0, 0.0), size: Vector2(14.0, 98.0), ), CollisionBox( position: Vector2(13.0, 10.0), size: Vector2(20.0, 76.0), ) ], ); Sprite getSprite(Image spriteImage) { if (this == cactusSmall) { return Sprite( spriteImage, srcPosition: Vector2(446.0, 2.0), srcSize: Vector2(width, height), ); } return Sprite( spriteImage, srcPosition: Vector2(652.0, 2.0), srcSize: Vector2(width, height), ); } @override String toString() { return type; } } ================================================ FILE: lib/game/t_rex/config.dart ================================================ import 'package:flame/components.dart'; import 'package:trex/game/collision/collision_box.dart'; class TRexConfig { final double gravity = 1; final double initialJumpVelocity = -15.0; final double introDuration = 1500.0; final double maxJumpHeight = 30.0; final double minJumpHeight = 30.0; final double speedDropCoefficient = 3.0; final double startXPos = 50.0; final double height = 90.0; final double width = 88.0; final double heightDuck = 50.0; final double widthDuck = 118.0; } final tRexCollisionBoxesDucking = [ CollisionBox( position: Vector2(1.0, 18.0), size: Vector2(110.0, 50.0), ), ]; final tRexCollisionBoxesRunning = [ CollisionBox( position: Vector2(22.0, 0.0), size: Vector2(34.0, 32.0), ), CollisionBox( position: Vector2(1.0, 18.0), size: Vector2(60.0, 18.0), ), CollisionBox( position: Vector2(10.0, 35.0), size: Vector2(28.0, 16.0), ), CollisionBox( position: Vector2(1.0, 24.0), size: Vector2(58.0, 10.0), ), CollisionBox( position: Vector2(5.0, 30.0), size: Vector2(42.0, 8.0), ), CollisionBox( position: Vector2(9.0, 34.0), size: Vector2(30.0, 8.0), ) ]; ================================================ FILE: lib/game/t_rex/t_rex.dart ================================================ import 'dart:ui'; import 'package:flame/components.dart'; import 'package:flame/sprite.dart'; import 'package:trex/game/game.dart'; import 'package:trex/game/t_rex/config.dart'; enum TRexStatus { crashed, ducking, jumping, running, waiting, intro } class TRex extends PositionComponent with HasGameRef { final config = TRexConfig(); // state TRexStatus status = TRexStatus.waiting; bool isIdle = true; double jumpVelocity = 0.0; bool reachedMinHeight = false; int jumpCount = 0; bool hasPlayedIntro = false; // ref to children late final WaitingTRex idleDino = WaitingTRex(gameRef.spriteImage, config); late final RunningTRex runningDino = RunningTRex(gameRef.spriteImage, config); late final JumpingTRex jumpingTRex = JumpingTRex(gameRef.spriteImage, config); late final SurprisedTRex surprisedTRex = SurprisedTRex( gameRef.spriteImage, config, ); bool get playingIntro => status == TRexStatus.intro; bool get ducking => status == TRexStatus.ducking; double get groundYPos { return (gameRef.size.y / 2) - config.height / 2; } @override Future? onLoad() { add(idleDino); add(runningDino); add(jumpingTRex); add(surprisedTRex); } void startJump(double speed) { if (status == TRexStatus.jumping || status == TRexStatus.ducking) { return; } status = TRexStatus.jumping; jumpVelocity = config.initialJumpVelocity - (speed / 10); reachedMinHeight = false; } void reset() { y = groundYPos; jumpVelocity = 0.0; jumpCount = 0; status = TRexStatus.running; } @override void update(double dt) { if (status == TRexStatus.jumping) { y += jumpVelocity; jumpVelocity += config.gravity; if (y > groundYPos) { reset(); jumpCount++; } } else { y = groundYPos; } // intro related if (jumpCount == 1 && !playingIntro && !hasPlayedIntro) { status = TRexStatus.intro; } if (playingIntro && x < config.startXPos) { x += (config.startXPos / config.introDuration) * dt * 5000; } super.update(dt); } @override void onGameResize(Vector2 gameSize) { y = groundYPos; super.onGameResize(gameSize); } } mixin TRexStateVisibility on Component { late final List showFor; @override TRex get parent => super.parent as TRex; @override void render(Canvas canvas) { final show = showFor.any((element) => element == parent.status); if (!show) { return; } super.render(canvas); } } /// A component superclass for TRex states with still sprites class TRexStateStillComponent extends SpriteComponent with TRexStateVisibility { TRexStateStillComponent({ required List showFor, required Image spriteImage, required TRexConfig config, required Vector2 srcPosition, }) : super( size: Vector2(config.width, config.height), sprite: Sprite( spriteImage, srcPosition: srcPosition, srcSize: Vector2(config.width, config.height), ), ) { this.showFor = showFor; } } class TRexStateAnimatedComponent extends SpriteAnimationComponent with TRexStateVisibility { TRexStateAnimatedComponent({ required List showFor, required Image spriteImage, required TRexConfig config, required Vector2 size, required List frames, }) : super( size: size, //, animation: SpriteAnimation.spriteList( frames .map((vector) => Sprite( spriteImage, srcSize: Vector2(config.width, config.height), srcPosition: vector, )) .toList(), stepTime: 0.2, loop: true, ), ) { this.showFor = showFor; } } class RunningTRex extends TRexStateAnimatedComponent { RunningTRex( Image spriteImage, TRexConfig config, ) : super( showFor: [TRexStatus.running, TRexStatus.intro], spriteImage: spriteImage, size: Vector2(88.0, 90.0), config: config, frames: [Vector2(1514.0, 4.0), Vector2(1602.0, 4.0)], ); } class WaitingTRex extends TRexStateStillComponent { WaitingTRex(Image spriteImage, TRexConfig config) : super( showFor: [TRexStatus.waiting], config: config, spriteImage: spriteImage, srcPosition: Vector2(76.0, 6.0), ); } class JumpingTRex extends TRexStateStillComponent { JumpingTRex(Image spriteImage, TRexConfig config) : super( showFor: [TRexStatus.jumping], config: config, spriteImage: spriteImage, srcPosition: Vector2(1339.0, 6.0), ); } class SurprisedTRex extends TRexStateStillComponent { SurprisedTRex(Image spriteImage, TRexConfig config) : super( showFor: [TRexStatus.crashed], config: config, spriteImage: spriteImage, srcPosition: Vector2(1782.0, 6.0), ); } ================================================ FILE: lib/main.dart ================================================ import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; import 'package:trex/game/game.dart'; void main() { //Flame.device.fullScreen(); runApp( MaterialApp( title: 'TRexGame', debugShowCheckedModeBanner: false, home: Scaffold( backgroundColor: Colors.white, body: TRexGameWrapper(), ), ), ); } class TRexGameWrapper extends StatefulWidget { @override _TRexGameWrapperState createState() => _TRexGameWrapperState(); } class _TRexGameWrapperState extends State { bool splashGone = false; TRexGame? 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