Repository: fogleman/Craft Branch: master Commit: d6888a6e1e54 Files: 187 Total size: 10.2 MB Directory structure: gitextract_6g1mvs2i/ ├── .gitignore ├── CMakeLists.txt ├── LICENSE.md ├── README.md ├── builder.py ├── deps/ │ ├── glew/ │ │ ├── LICENSE.txt │ │ ├── include/ │ │ │ └── GL/ │ │ │ ├── glew.h │ │ │ ├── glxew.h │ │ │ └── wglew.h │ │ └── src/ │ │ ├── glew.c │ │ ├── glewinfo.c │ │ └── visualinfo.c │ ├── glfw/ │ │ ├── .gitignore │ │ ├── CMake/ │ │ │ ├── MacOSXBundleInfo.plist.in │ │ │ ├── amd64-mingw32msvc.cmake │ │ │ ├── i586-mingw32msvc.cmake │ │ │ ├── i686-pc-mingw32.cmake │ │ │ ├── i686-w64-mingw32.cmake │ │ │ ├── modules/ │ │ │ │ ├── FindEGL.cmake │ │ │ │ ├── FindGLESv1.cmake │ │ │ │ ├── FindGLESv2.cmake │ │ │ │ ├── FindMir.cmake │ │ │ │ ├── FindWayland.cmake │ │ │ │ └── FindXKBCommon.cmake │ │ │ └── x86_64-w64-mingw32.cmake │ │ ├── CMakeLists.txt │ │ ├── COPYING.txt │ │ ├── README.md │ │ ├── cmake_uninstall.cmake.in │ │ ├── deps/ │ │ │ ├── EGL/ │ │ │ │ └── eglext.h │ │ │ ├── GL/ │ │ │ │ ├── glext.h │ │ │ │ ├── glxext.h │ │ │ │ └── wglext.h │ │ │ ├── KHR/ │ │ │ │ └── khrplatform.h │ │ │ ├── getopt.c │ │ │ ├── getopt.h │ │ │ ├── glad/ │ │ │ │ └── glad.h │ │ │ ├── glad.c │ │ │ ├── linmath.h │ │ │ ├── tinycthread.c │ │ │ └── tinycthread.h │ │ ├── docs/ │ │ │ ├── CMakeLists.txt │ │ │ ├── Doxyfile.in │ │ │ ├── DoxygenLayout.xml │ │ │ ├── build.dox │ │ │ ├── compat.dox │ │ │ ├── compile.dox │ │ │ ├── context.dox │ │ │ ├── extra.css │ │ │ ├── extra.less │ │ │ ├── footer.html │ │ │ ├── header.html │ │ │ ├── input.dox │ │ │ ├── internal.dox │ │ │ ├── intro.dox │ │ │ ├── main.dox │ │ │ ├── monitor.dox │ │ │ ├── moving.dox │ │ │ ├── news.dox │ │ │ ├── quick.dox │ │ │ ├── rift.dox │ │ │ └── window.dox │ │ ├── examples/ │ │ │ ├── CMakeLists.txt │ │ │ ├── boing.c │ │ │ ├── gears.c │ │ │ ├── heightmap.c │ │ │ ├── particles.c │ │ │ ├── simple.c │ │ │ ├── splitview.c │ │ │ └── wave.c │ │ ├── include/ │ │ │ └── GLFW/ │ │ │ ├── glfw3.h │ │ │ └── glfw3native.h │ │ ├── src/ │ │ │ ├── CMakeLists.txt │ │ │ ├── cocoa_init.m │ │ │ ├── cocoa_monitor.m │ │ │ ├── cocoa_platform.h │ │ │ ├── cocoa_window.m │ │ │ ├── context.c │ │ │ ├── egl_context.c │ │ │ ├── egl_context.h │ │ │ ├── glfw3.pc.in │ │ │ ├── glfw3Config.cmake.in │ │ │ ├── glfw_config.h.in │ │ │ ├── glx_context.c │ │ │ ├── glx_context.h │ │ │ ├── init.c │ │ │ ├── input.c │ │ │ ├── internal.h │ │ │ ├── iokit_joystick.h │ │ │ ├── iokit_joystick.m │ │ │ ├── linux_joystick.c │ │ │ ├── linux_joystick.h │ │ │ ├── mach_time.c │ │ │ ├── mir_init.c │ │ │ ├── mir_monitor.c │ │ │ ├── mir_platform.h │ │ │ ├── mir_window.c │ │ │ ├── monitor.c │ │ │ ├── nsgl_context.h │ │ │ ├── nsgl_context.m │ │ │ ├── posix_time.c │ │ │ ├── posix_time.h │ │ │ ├── posix_tls.c │ │ │ ├── posix_tls.h │ │ │ ├── wgl_context.c │ │ │ ├── wgl_context.h │ │ │ ├── win32_init.c │ │ │ ├── win32_monitor.c │ │ │ ├── win32_platform.h │ │ │ ├── win32_time.c │ │ │ ├── win32_tls.c │ │ │ ├── win32_tls.h │ │ │ ├── win32_window.c │ │ │ ├── window.c │ │ │ ├── winmm_joystick.c │ │ │ ├── winmm_joystick.h │ │ │ ├── wl_init.c │ │ │ ├── wl_monitor.c │ │ │ ├── wl_platform.h │ │ │ ├── wl_window.c │ │ │ ├── x11_init.c │ │ │ ├── x11_monitor.c │ │ │ ├── x11_platform.h │ │ │ ├── x11_window.c │ │ │ ├── xkb_unicode.c │ │ │ └── xkb_unicode.h │ │ └── tests/ │ │ ├── CMakeLists.txt │ │ ├── clipboard.c │ │ ├── cursor.c │ │ ├── empty.c │ │ ├── events.c │ │ ├── gamma.c │ │ ├── glfwinfo.c │ │ ├── iconify.c │ │ ├── joysticks.c │ │ ├── monitors.c │ │ ├── msaa.c │ │ ├── reopen.c │ │ ├── sharing.c │ │ ├── tearing.c │ │ ├── threads.c │ │ ├── title.c │ │ └── windows.c │ ├── lodepng/ │ │ ├── lodepng.c │ │ └── lodepng.h │ ├── noise/ │ │ ├── noise.c │ │ └── noise.h │ ├── sqlite/ │ │ ├── shell.c │ │ ├── sqlite3.c │ │ ├── sqlite3.h │ │ └── sqlite3ext.h │ └── tinycthread/ │ ├── tinycthread.c │ └── tinycthread.h ├── server.py ├── shaders/ │ ├── block_fragment.glsl │ ├── block_vertex.glsl │ ├── line_fragment.glsl │ ├── line_vertex.glsl │ ├── sky_fragment.glsl │ ├── sky_vertex.glsl │ ├── text_fragment.glsl │ └── text_vertex.glsl ├── src/ │ ├── auth.c │ ├── auth.h │ ├── client.c │ ├── client.h │ ├── config.h │ ├── cube.c │ ├── cube.h │ ├── db.c │ ├── db.h │ ├── item.c │ ├── item.h │ ├── main.c │ ├── map.c │ ├── map.h │ ├── matrix.c │ ├── matrix.h │ ├── ring.c │ ├── ring.h │ ├── sign.c │ ├── sign.h │ ├── util.c │ ├── util.h │ ├── world.c │ └── world.h └── world.py ================================================ FILE CONTENTS ================================================ ================================================ FILE: .gitignore ================================================ .DS_Store Makefile CMakeCache.txt CMakeFiles cmake_install.cmake config.py craft world env log.txt *.o *.db *.exe *.dll *.pyc ================================================ FILE: CMakeLists.txt ================================================ cmake_minimum_required(VERSION 2.8) project(craft) FILE(GLOB SOURCE_FILES src/*.c) add_executable( craft ${SOURCE_FILES} deps/glew/src/glew.c deps/lodepng/lodepng.c deps/noise/noise.c deps/sqlite/sqlite3.c deps/tinycthread/tinycthread.c) add_definitions(-std=c99 -O3) add_subdirectory(deps/glfw) include_directories(deps/glew/include) include_directories(deps/glfw/include) include_directories(deps/lodepng) include_directories(deps/noise) include_directories(deps/sqlite) include_directories(deps/tinycthread) if(MINGW) set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "C:/Program Files/CURL/lib" "C:/Program Files (x86)/CURL/lib") set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "C:/Program Files/CURL/include" "C:/Program Files (x86)/CURL/include") endif() find_package(CURL REQUIRED) include_directories(${CURL_INCLUDE_DIR}) if(APPLE) target_link_libraries(craft glfw ${GLFW_LIBRARIES} ${CURL_LIBRARIES}) endif() if(UNIX) target_link_libraries(craft dl glfw ${GLFW_LIBRARIES} ${CURL_LIBRARIES}) endif() if(MINGW) target_link_libraries(craft ws2_32.lib glfw ${GLFW_LIBRARIES} ${CURL_LIBRARIES}) endif() ================================================ FILE: LICENSE.md ================================================ Copyright (C) 2013 Michael Fogleman Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ================================================ FILE: README.md ================================================ ## Craft Minecraft clone for Windows, Mac OS X and Linux. Just a few thousand lines of C using modern OpenGL (shaders). Online multiplayer support is included using a Python-based server. http://www.michaelfogleman.com/craft/ ![Screenshot](https://i.imgur.com/SH7wcas.png) ### Features * Simple but nice looking terrain generation using perlin / simplex noise. * More than 10 types of blocks and more can be added easily. * Supports plants (grass, flowers, trees, etc.) and transparency (glass). * Simple clouds in the sky (they don't move). * Day / night cycles and a textured sky dome. * World changes persisted in a sqlite3 database. * Multiplayer support! ### Download Mac and Windows binaries are available on the website. http://www.michaelfogleman.com/craft/ See below to run from source. ### Install Dependencies #### Mac OS X Download and install [CMake](http://www.cmake.org/cmake/resources/software.html) if you don't already have it. You may use [Homebrew](http://brew.sh) to simplify the installation: brew install cmake #### Linux (Ubuntu) sudo apt-get install cmake libglew-dev xorg-dev libcurl4-openssl-dev sudo apt-get build-dep glfw #### Windows Download and install [CMake](http://www.cmake.org/cmake/resources/software.html) and [MinGW](http://www.mingw.org/). Add `C:\MinGW\bin` to your `PATH`. Download and install [cURL](http://curl.haxx.se/download.html) so that CURL/lib and CURL/include are in your Program Files directory. Use the following commands in place of the ones described in the next section. cmake -G "MinGW Makefiles" mingw32-make ### Compile and Run Once you have the dependencies (see above), run the following commands in your terminal. git clone https://github.com/fogleman/Craft.git cd Craft cmake . make ./craft ### Multiplayer After many years, craft.michaelfogleman.com has been taken down. See the [Server](#server) section for info on self-hosting. #### Client You can connect to a server with command line arguments... ```bash ./craft [HOST [PORT]] ``` Or, with the "/online" command in the game itself. /online [HOST [PORT]] #### Server You can run your own server or connect to mine. The server is written in Python but requires a compiled DLL so it can perform the terrain generation just like the client. ```bash gcc -std=c99 -O3 -fPIC -shared -o world -I src -I deps/noise deps/noise/noise.c src/world.c python server.py [HOST [PORT]] ``` ### Controls - WASD to move forward, left, backward, right. - Space to jump. - Left Click to destroy a block. - Right Click or Cmd + Left Click to create a block. - Ctrl + Right Click to toggle a block as a light source. - 1-9 to select the block type to create. - E to cycle through the block types. - Tab to toggle between walking and flying. - ZXCVBN to move in exact directions along the XYZ axes. - Left shift to zoom. - F to show the scene in orthographic mode. - O to observe players in the main view. - P to observe players in the picture-in-picture view. - T to type text into chat. - Forward slash (/) to enter a command. - Backquote (`) to write text on any block (signs). - Arrow keys emulate mouse movement. - Enter emulates mouse click. ### Chat Commands /goto [NAME] Teleport to another user. If NAME is unspecified, a random user is chosen. /list Display a list of connected users. /login NAME Switch to another registered username. The login server will be re-contacted. The username is case-sensitive. /logout Unauthenticate and become a guest user. Automatic logins will not occur again until the /login command is re-issued. /offline [FILE] Switch to offline mode. FILE specifies the save file to use and defaults to "craft". /online HOST [PORT] Connect to the specified server. /pq P Q Teleport to the specified chunk. /spawn Teleport back to the spawn point. ### Screenshot ![Screenshot](https://i.imgur.com/foYz3aN.png) ### Implementation Details #### Terrain Generation The terrain is generated using Simplex noise - a deterministic noise function seeded based on position. So the world will always be generated the same way in a given location. The world is split up into 32x32 block chunks in the XZ plane (Y is up). This allows the world to be “infinite” (floating point precision is currently a problem at large X or Z values) and also makes it easier to manage the data. Only visible chunks need to be queried from the database. #### Rendering Only exposed faces are rendered. This is an important optimization as the vast majority of blocks are either completely hidden or are only exposing one or two faces. Each chunk records a one-block width overlap for each neighboring chunk so it knows which blocks along its perimeter are exposed. Only visible chunks are rendered. A naive frustum-culling approach is used to test if a chunk is in the camera’s view. If it is not, it is not rendered. This results in a pretty decent performance improvement as well. Chunk buffers are completely regenerated when a block is changed in that chunk, instead of trying to update the VBO. Text is rendered using a bitmap atlas. Each character is rendered onto two triangles forming a 2D rectangle. “Modern” OpenGL is used - no deprecated, fixed-function pipeline functions are used. Vertex buffer objects are used for position, normal and texture coordinates. Vertex and fragment shaders are used for rendering. Matrix manipulation functions are in matrix.c for translation, rotation, perspective, orthographic, etc. matrices. The 3D models are made up of very simple primitives - mostly cubes and rectangles. These models are generated in code in cube.c. Transparency in glass blocks and plants (plants don’t take up the full rectangular shape of their triangle primitives) is implemented by discarding magenta-colored pixels in the fragment shader. #### Database User changes to the world are stored in a sqlite database. Only the delta is stored, so the default world is generated and then the user changes are applied on top when loading. The main database table is named “block” and has columns p, q, x, y, z, w. (p, q) identifies the chunk, (x, y, z) identifies the block position and (w) identifies the block type. 0 represents an empty block (air). In game, the chunks store their blocks in a hash map. An (x, y, z) key maps to a (w) value. The y-position of blocks are limited to 0 <= y < 256. The upper limit is mainly an artificial limitation to prevent users from building unnecessarily tall structures. Users are not allowed to destroy blocks at y = 0 to avoid falling underneath the world. #### Multiplayer Multiplayer mode is implemented using plain-old sockets. A simple, ASCII, line-based protocol is used. Each line is made up of a command code and zero or more comma-separated arguments. The client requests chunks from the server with a simple command: C,p,q,key. “C” means “Chunk” and (p, q) identifies the chunk. The key is used for caching - the server will only send block updates that have been performed since the client last asked for that chunk. Block updates (in realtime or as part of a chunk request) are sent to the client in the format: B,p,q,x,y,z,w. After sending all of the blocks for a requested chunk, the server will send an updated cache key in the format: K,p,q,key. The client will store this key and use it the next time it needs to ask for that chunk. Player positions are sent in the format: P,pid,x,y,z,rx,ry. The pid is the player ID and the rx and ry values indicate the player’s rotation in two different axes. The client interpolates player positions from the past two position updates for smoother animation. The client sends its position to the server at most every 0.1 seconds (less if not moving). Client-side caching to the sqlite database can be performance intensive when connecting to a server for the first time. For this reason, sqlite writes are performed on a background thread. All writes occur in a transaction for performance. The transaction is committed every 5 seconds as opposed to some logical amount of work completed. A ring / circular buffer is used as a queue for what data is to be written to the database. In multiplayer mode, players can observe one another in the main view or in a picture-in-picture view. Implementation of the PnP was surprisingly simple - just change the viewport and render the scene again from the other player’s point of view. #### Collision Testing Hit testing (what block the user is pointing at) is implemented by scanning a ray from the player’s position outward, following their sight vector. This is not a precise method, so the step rate can be made smaller to be more accurate. Collision testing simply adjusts the player’s position to remain a certain distance away from any adjacent blocks that are obstacles. (Clouds and plants are not marked as obstacles, so you pass right through them.) #### Sky Dome A textured sky dome is used for the sky. The X-coordinate of the texture represents time of day. The Y-values map from the bottom of the sky sphere to the top of the sky sphere. The player is always in the center of the sphere. The fragment shaders for the blocks also sample the sky texture to determine the appropriate fog color to blend with based on the block’s position relative to the backing sky. #### Ambient Occlusion Ambient occlusion is implemented as described on this page: http://0fps.wordpress.com/2013/07/03/ambient-occlusion-for-minecraft-like-worlds/ #### Dependencies * GLEW is used for managing OpenGL extensions across platforms. * GLFW is used for cross-platform window management. * CURL is used for HTTPS / SSL POST for the authentication process. * lodepng is used for loading PNG textures. * sqlite3 is used for saving the blocks added / removed by the user. * tinycthread is used for cross-platform threading. ================================================ FILE: builder.py ================================================ # This file allows you to programmatically create blocks in Craft. # Please use this wisely. Test on your own server first. Do not abuse it. import requests import socket import sqlite3 import sys DEFAULT_HOST = '127.0.0.1' DEFAULT_PORT = 4080 EMPTY = 0 GRASS = 1 SAND = 2 STONE = 3 BRICK = 4 WOOD = 5 CEMENT = 6 DIRT = 7 PLANK = 8 SNOW = 9 GLASS = 10 COBBLE = 11 LIGHT_STONE = 12 DARK_STONE = 13 CHEST = 14 LEAVES = 15 CLOUD = 16 TALL_GRASS = 17 YELLOW_FLOWER = 18 RED_FLOWER = 19 PURPLE_FLOWER = 20 SUN_FLOWER = 21 WHITE_FLOWER = 22 BLUE_FLOWER = 23 OFFSETS = [ (-0.5, -0.5, -0.5), (-0.5, -0.5, 0.5), (-0.5, 0.5, -0.5), (-0.5, 0.5, 0.5), (0.5, -0.5, -0.5), (0.5, -0.5, 0.5), (0.5, 0.5, -0.5), (0.5, 0.5, 0.5), ] def sphere(cx, cy, cz, r, fill=False, fx=False, fy=False, fz=False): result = set() for x in range(cx - r, cx + r + 1): if fx and x != cx: continue for y in range(cy - r, cy + r + 1): # if y < cy: # continue # top hemisphere only if fy and y != cy: continue for z in range(cz - r, cz + r + 1): if fz and z != cz: continue inside = False outside = fill for dx, dy, dz in OFFSETS: ox, oy, oz = x + dx, y + dy, z + dz d2 = (ox - cx) ** 2 + (oy - cy) ** 2 + (oz - cz) ** 2 d = d2 ** 0.5 if d < r: inside = True else: outside = True if inside and outside: result.add((x, y, z)) return result def circle_x(x, y, z, r, fill=False): return sphere(x, y, z, r, fill, fx=True) def circle_y(x, y, z, r, fill=False): return sphere(x, y, z, r, fill, fy=True) def circle_z(x, y, z, r, fill=False): return sphere(x, y, z, r, fill, fz=True) def cylinder_x(x1, x2, y, z, r, fill=False): x1, x2 = sorted((x1, x2)) result = set() for x in range(x1, x2 + 1): result |= circle_x(x, y, z, r, fill) return result def cylinder_y(x, y1, y2, z, r, fill=False): y1, y2 = sorted((y1, y2)) result = set() for y in range(y1, y2 + 1): result |= circle_y(x, y, z, r, fill) return result def cylinder_z(x, y, z1, z2, r, fill=False): z1, z2 = sorted((z1, z2)) result = set() for z in range(z1, z2 + 1): result |= circle_z(x, y, z, r, fill) return result def cuboid(x1, x2, y1, y2, z1, z2, fill=True): x1, x2 = sorted((x1, x2)) y1, y2 = sorted((y1, y2)) z1, z2 = sorted((z1, z2)) result = set() a = (x1 == x2) + (y1 == y2) + (z1 == z2) for x in range(x1, x2 + 1): for y in range(y1, y2 + 1): for z in range(z1, z2 + 1): n = 0 n += x in (x1, x2) n += y in (y1, y2) n += z in (z1, z2) if not fill and n <= a: continue result.add((x, y, z)) return result def pyramid(x1, x2, y, z1, z2, fill=False): x1, x2 = sorted((x1, x2)) z1, z2 = sorted((z1, z2)) result = set() while x2 >= x1 and z2 >= z2: result |= cuboid(x1, x2, y, y, z1, z2, fill) y, x1, x2, z1, z2 = y + 1, x1 + 1, x2 - 1, z1 + 1, z2 - 1 return result def get_identity(): query = ( 'select username, token from identity_token where selected = 1;' ) conn = sqlite3.connect('auth.db') rows = conn.execute(query) for row in rows: return row raise Exception('No identities found.') class Client(object): def __init__(self, host, port): self.conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.conn.connect((host, port)) self.authenticate() def authenticate(self): username, identity_token = get_identity() url = 'https://craft.michaelfogleman.com/api/1/identity' payload = { 'username': username, 'identity_token': identity_token, } response = requests.post(url, data=payload) if response.status_code == 200 and response.text.isalnum(): access_token = response.text self.conn.sendall('A,%s,%s\n' % (username, access_token)) else: raise Exception('Failed to authenticate.') def set_block(self, x, y, z, w): self.conn.sendall('B,%d,%d,%d,%d\n' % (x, y, z, w)) def set_blocks(self, blocks, w): key = lambda block: (block[1], block[0], block[2]) for x, y, z in sorted(blocks, key=key): self.set_block(x, y, z, w) def bitmap(self, sx, sy, sz, d1, d2, data, lookup): x, y, z = sx, sy, sz dx1, dy1, dz1 = d1 dx2, dy2, dz2 = d2 for row in data: x = sx if dx1 else x y = sy if dy1 else y z = sz if dz1 else z for c in row: w = lookup.get(c) if w is not None: self.set_block(x, y, z, w) x, y, z = x + dx1, y + dy1, z + dz1 x, y, z = x + dx2, y + dy2, z + dz2 def get_client(): default_args = [DEFAULT_HOST, DEFAULT_PORT] args = sys.argv[1:] + [None] * len(default_args) host, port = [a or b for a, b in zip(args, default_args)] client = Client(host, int(port)) return client def main(): client = get_client() set_block = client.set_block set_blocks = client.set_blocks # set_blocks(circle_y(0, 32, 0, 16, True), STONE) # set_blocks(circle_y(0, 33, 0, 16), BRICK) # set_blocks(cuboid(-1, 1, 1, 31, -1, 1), CEMENT) # set_blocks(cuboid(-1024, 1024, 32, 32, -3, 3), STONE) # set_blocks(cuboid(-3, 3, 32, 32, -1024, 1024), STONE) # set_blocks(cuboid(-1024, 1024, 33, 33, -3, -3), BRICK) # set_blocks(cuboid(-1024, 1024, 33, 33, 3, 3), BRICK) # set_blocks(cuboid(-3, -3, 33, 33, -1024, 1024), BRICK) # set_blocks(cuboid(3, 3, 33, 33, -1024, 1024), BRICK) # set_blocks(sphere(0, 32, 0, 16), GLASS) # for y in range(1, 32): # set_blocks(circle_y(0, y, 0, 4, True), CEMENT) # set_blocks(circle_x(16, 33, 0, 3), BRICK) # set_blocks(circle_x(-16, 33, 0, 3), BRICK) # set_blocks(circle_z(0, 33, 16, 3), BRICK) # set_blocks(circle_z(0, 33, -16, 3), BRICK) # for x in range(0, 1024, 32): # set_blocks(cuboid(x - 1, x + 1, 31, 32, -1, 1), CEMENT) # set_blocks(cuboid(-x - 1, -x + 1, 31, 32, -1, 1), CEMENT) # set_blocks(cuboid(x, x, 1, 32, -1, 1), CEMENT) # set_blocks(cuboid(-x, -x, 1, 32, -1, 1), CEMENT) # for z in range(0, 1024, 32): # set_blocks(cuboid(-1, 1, 31, 32, z - 1, z + 1), CEMENT) # set_blocks(cuboid(-1, 1, 31, 32, -z - 1, -z + 1), CEMENT) # set_blocks(cuboid(-1, 1, 1, 32, z, z), CEMENT) # set_blocks(cuboid(-1, 1, 1, 32, -z, -z), CEMENT) # for x in range(0, 1024, 8): # set_block(x, 32, 0, CEMENT) # set_block(-x, 32, 0, CEMENT) # for z in range(0, 1024, 8): # set_block(0, 32, z, CEMENT) # set_block(0, 32, -z, CEMENT) # set_blocks(pyramid(32, 32+64-1, 12, 32, 32+64-1), COBBLE) # outer = circle_y(0, 11, 0, 176 + 3, True) # inner = circle_y(0, 11, 0, 176 - 3, True) # set_blocks(outer - inner, STONE) # a = sphere(-32, 48, -32, 24, True) # b = sphere(-24, 40, -24, 24, True) # set_blocks(a - b, PLANK) # set_blocks(cylinder_x(-64, 64, 32, 0, 8), STONE) # data = [ # '...............................', # '..xxx..xxxx...xxx..xxxxx.xxxxx.', # '.x...x.x...x.x...x.x.......x...', # '.x.....xxxx..xxxxx.xxx.....x...', # '.x...x.x..x..x...x.x.......x...', # '..xxx..x...x.x...x.x.......x...', # '...............................', # ] # lookup = { # 'x': STONE, # '.': PLANK, # } # client.bitmap(0, 32, 32, (1, 0, 0), (0, -1, 0), data, lookup) if __name__ == '__main__': main() ================================================ FILE: deps/glew/LICENSE.txt ================================================ The OpenGL Extension Wrangler Library Copyright (C) 2002-2007, Milan Ikits Copyright (C) 2002-2007, Marcelo E. Magallon Copyright (C) 2002, Lev Povalahev All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * The name of the author may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Mesa 3-D graphics library Version: 7.0 Copyright (C) 1999-2007 Brian Paul All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Copyright (c) 2007 The Khronos Group Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or associated documentation files (the "Materials"), to deal in the Materials without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials, and to permit persons to whom the Materials are furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Materials. THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. ================================================ FILE: deps/glew/include/GL/glew.h ================================================ /* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __glew_h__ #define __glew_h__ #define __GLEW_H__ #if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) #error gl.h included before glew.h #endif #if defined(__REGAL_H__) #error Regal.h included before glew.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error glext.h included before glew.h #endif #if defined(__gl_ATI_h_) #error glATI.h included before glew.h #endif #define __gl_h_ #define __GL_H__ #define __REGAL_H__ #define __X_GL_H #define __glext_h_ #define __GLEXT_H_ #define __gl_ATI_h_ #if defined(_WIN32) /* * GLEW does not include to avoid name space pollution. * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t * defined properly. */ /* */ #ifndef APIENTRY #define GLEW_APIENTRY_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) # define APIENTRY __stdcall # elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) # define APIENTRY __stdcall # else # define APIENTRY # endif #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # endif #endif /* */ #ifndef CALLBACK #define GLEW_CALLBACK_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) # define CALLBACK __attribute__ ((__stdcall__)) # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) # define CALLBACK __stdcall # else # define CALLBACK # endif #endif /* and */ #ifndef WINGDIAPI #define GLEW_WINGDIAPI_DEFINED #define WINGDIAPI __declspec(dllimport) #endif /* */ #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) typedef unsigned short wchar_t; # define _WCHAR_T_DEFINED #endif /* */ #if !defined(_W64) # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 # define _W64 __w64 # else # define _W64 # endif #endif #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) # ifdef _WIN64 typedef __int64 ptrdiff_t; # else typedef _W64 int ptrdiff_t; # endif # define _PTRDIFF_T_DEFINED # define _PTRDIFF_T_ #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # else # define GLAPI WINGDIAPI # endif #endif #ifndef GLAPIENTRY #define GLAPIENTRY APIENTRY #endif #ifndef GLEWAPIENTRY #define GLEWAPIENTRY APIENTRY #endif /* * GLEW_STATIC is defined for static library. * GLEW_BUILD is defined for building the DLL library. */ /* @rlyeh { */ #ifndef GLEW_STATIC # define GLEW_STATIC #endif /* } @rlyeh */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #else /* _UNIX */ /* * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO * C. On my system, this amounts to _3 lines_ of included code, all of * them pretty much harmless. If you know of a way of detecting 32 vs * 64 _targets_ at compile time you are free to replace this with * something that's portable. For now, _this_ is the portable solution. * (mem, 2004-01-04) */ #include /* SGI MIPSPro doesn't like stdint.h in C++ mode */ /* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ #if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) #include #else #include #endif #define GLEW_APIENTRY_DEFINED #define APIENTRY /* * GLEW_STATIC is defined for static library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # if defined(__GNUC__) && __GNUC__>=4 # define GLEWAPI extern __attribute__ ((visibility("default"))) # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) # define GLEWAPI extern __global # else # define GLEWAPI extern # endif #endif /* */ #ifndef GLAPI #define GLAPI extern #endif #ifndef GLAPIENTRY #define GLAPIENTRY #endif #ifndef GLEWAPIENTRY #define GLEWAPIENTRY #endif #endif /* _WIN32 */ #ifdef __cplusplus extern "C" { #endif /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 typedef unsigned int GLenum; typedef unsigned int GLbitfield; typedef unsigned int GLuint; typedef int GLint; typedef int GLsizei; typedef unsigned char GLboolean; typedef signed char GLbyte; typedef short GLshort; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned long GLulong; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #if defined(_MSC_VER) && _MSC_VER < 1400 typedef __int64 GLint64EXT; typedef unsigned __int64 GLuint64EXT; #elif defined(_MSC_VER) || defined(__BORLANDC__) typedef signed long long GLint64EXT; typedef unsigned long long GLuint64EXT; #else # if defined(__MINGW32__) || defined(__CYGWIN__) #include # endif typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; #endif typedef GLint64EXT GLint64; typedef GLuint64EXT GLuint64; typedef struct __GLsync *GLsync; typedef char GLchar; #define GL_ZERO 0 #define GL_FALSE 0 #define GL_LOGIC_OP 0x0BF1 #define GL_NONE 0 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_NO_ERROR 0 #define GL_POINTS 0x0000 #define GL_CURRENT_BIT 0x00000001 #define GL_TRUE 1 #define GL_ONE 1 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_POINT_BIT 0x00000002 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_LINE_STRIP 0x0003 #define GL_LINE_BIT 0x00000004 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON 0x0009 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_VIEWPORT_BIT 0x00000800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TRANSFORM_BIT 0x00001000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_ENABLE_BIT 0x00002000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_R3_G3_B2 0x2A10 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_LIGHT0 0x4000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_HINT_BIT 0x00008000 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI void GLAPIENTRY glArrayElement (GLint i); GLAPI void GLAPIENTRY glBegin (GLenum mode); GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GLAPI void GLAPIENTRY glCallList (GLuint list); GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); GLAPI void GLAPIENTRY glClear (GLbitfield mask); GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); GLAPI void GLAPIENTRY glClearIndex (GLfloat c); GLAPI void GLAPIENTRY glClearStencil (GLint s); GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); GLAPI void GLAPIENTRY glColor3iv (const GLint *v); GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); GLAPI void GLAPIENTRY glColor4iv (const GLint *v); GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glCullFace (GLenum mode); GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); GLAPI void GLAPIENTRY glDepthFunc (GLenum func); GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); GLAPI void GLAPIENTRY glDisable (GLenum cap); GLAPI void GLAPIENTRY glDisableClientState (GLenum array); GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); GLAPI void GLAPIENTRY glEnable (GLenum cap); GLAPI void GLAPIENTRY glEnableClientState (GLenum array); GLAPI void GLAPIENTRY glEnd (void); GLAPI void GLAPIENTRY glEndList (void); GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); GLAPI void GLAPIENTRY glFinish (void); GLAPI void GLAPIENTRY glFlush (void); GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glFrontFace (GLenum mode); GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); GLAPI GLenum GLAPIENTRY glGetError (void); GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); GLAPI void GLAPIENTRY glIndexMask (GLuint mask); GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glIndexd (GLdouble c); GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); GLAPI void GLAPIENTRY glIndexf (GLfloat c); GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); GLAPI void GLAPIENTRY glIndexi (GLint c); GLAPI void GLAPIENTRY glIndexiv (const GLint *c); GLAPI void GLAPIENTRY glIndexs (GLshort c); GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); GLAPI void GLAPIENTRY glIndexub (GLubyte c); GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); GLAPI void GLAPIENTRY glInitNames (void); GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); GLAPI void GLAPIENTRY glLineWidth (GLfloat width); GLAPI void GLAPIENTRY glListBase (GLuint base); GLAPI void GLAPIENTRY glLoadIdentity (void); GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glLoadName (GLuint name); GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void GLAPIENTRY glPassThrough (GLfloat token); GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); GLAPI void GLAPIENTRY glPointSize (GLfloat size); GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); GLAPI void GLAPIENTRY glPopAttrib (void); GLAPI void GLAPIENTRY glPopClientAttrib (void); GLAPI void GLAPIENTRY glPopMatrix (void); GLAPI void GLAPIENTRY glPopName (void); GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushMatrix (void); GLAPI void GLAPIENTRY glPushName (GLuint name); GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); GLAPI void GLAPIENTRY glShadeModel (GLenum mode); GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GLAPI void GLAPIENTRY glStencilMask (GLuint mask); GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord1i (GLint s); GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) #endif /* GL_VERSION_1_1 */ /* ---------------------------------- GLU ---------------------------------- */ #ifndef GLEW_NO_GLU /* this is where we can safely include GLU */ # if defined(__APPLE__) && defined(__MACH__) # include # else # include # endif #endif /* ----------------------------- GL_VERSION_1_2 ---------------------------- */ #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_RESCALE_NORMAL 0x803A #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) #endif /* GL_VERSION_1_2 */ /* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ #ifndef GL_VERSION_1_2_1 #define GL_VERSION_1_2_1 1 #define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) #endif /* GL_VERSION_1_2_1 */ /* ----------------------------- GL_VERSION_1_3 ---------------------------- */ #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_CLAMP_TO_BORDER 0x812D #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_SUBTRACT 0x84E7 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_MULTISAMPLE_BIT 0x20000000 typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) #endif /* GL_VERSION_1_3 */ /* ----------------------------- GL_VERSION_1_4 ---------------------------- */ #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_COMPARE_R_TO_TEXTURE 0x884E typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); #define glBlendColor GLEW_GET_FUN(__glewBlendColor) #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) #endif /* GL_VERSION_1_4 */ /* ----------------------------- GL_VERSION_1_5 ---------------------------- */ #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE #define GL_FOG_COORD GL_FOG_COORDINATE #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY #define GL_SRC0_RGB GL_SOURCE0_RGB #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA #define GL_SRC1_RGB GL_SOURCE1_RGB #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA #define GL_SRC2_RGB GL_SOURCE2_RGB #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) #define glBufferData GLEW_GET_FUN(__glewBufferData) #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) #define glEndQuery GLEW_GET_FUN(__glewEndQuery) #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) #define glGenQueries GLEW_GET_FUN(__glewGenQueries) #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) #define glIsQuery GLEW_GET_FUN(__glewIsQuery) #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) #endif /* GL_VERSION_1_5 */ /* ----------------------------- GL_VERSION_2_0 ---------------------------- */ #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); #define glAttachShader GLEW_GET_FUN(__glewAttachShader) #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) #define glCompileShader GLEW_GET_FUN(__glewCompileShader) #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) #define glCreateShader GLEW_GET_FUN(__glewCreateShader) #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) #define glDetachShader GLEW_GET_FUN(__glewDetachShader) #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) #define glIsProgram GLEW_GET_FUN(__glewIsProgram) #define glIsShader GLEW_GET_FUN(__glewIsShader) #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) #define glShaderSource GLEW_GET_FUN(__glewShaderSource) #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) #define glUniform1f GLEW_GET_FUN(__glewUniform1f) #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) #define glUniform1i GLEW_GET_FUN(__glewUniform1i) #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) #define glUniform2f GLEW_GET_FUN(__glewUniform2f) #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) #define glUniform2i GLEW_GET_FUN(__glewUniform2i) #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) #define glUniform3f GLEW_GET_FUN(__glewUniform3f) #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) #define glUniform3i GLEW_GET_FUN(__glewUniform3i) #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) #define glUniform4f GLEW_GET_FUN(__glewUniform4f) #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) #define glUniform4i GLEW_GET_FUN(__glewUniform4i) #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) #define glUseProgram GLEW_GET_FUN(__glewUseProgram) #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) #endif /* GL_VERSION_2_0 */ /* ----------------------------- GL_VERSION_2_1 ---------------------------- */ #ifndef GL_VERSION_2_1 #define GL_VERSION_2_1 1 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) #endif /* GL_VERSION_2_1 */ /* ----------------------------- GL_VERSION_3_0 ---------------------------- */ #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_DEPTH_BUFFER 0x8223 #define GL_STENCIL_BUFFER 0x8224 #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_ALPHA_INTEGER 0x8D97 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) #define glClampColor GLEW_GET_FUN(__glewClampColor) #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) #define glColorMaski GLEW_GET_FUN(__glewColorMaski) #define glDisablei GLEW_GET_FUN(__glewDisablei) #define glEnablei GLEW_GET_FUN(__glewEnablei) #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) #define glGetStringi GLEW_GET_FUN(__glewGetStringi) #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) #define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) #define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) #endif /* GL_VERSION_3_0 */ /* ----------------------------- GL_VERSION_3_1 ---------------------------- */ #ifndef GL_VERSION_3_1 #define GL_VERSION_3_1 1 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint); typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint); #define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) #define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) #define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) #define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) #define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) #endif /* GL_VERSION_3_1 */ /* ----------------------------- GL_VERSION_3_2 ---------------------------- */ #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *); typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *); #define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) #define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) #define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) #define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) #endif /* GL_VERSION_3_2 */ /* ----------------------------- GL_VERSION_3_3 ---------------------------- */ #ifndef GL_VERSION_3_3 #define GL_VERSION_3_3 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_RGB10_A2UI 0x906F typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); #define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) #define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) #endif /* GL_VERSION_3_3 */ /* ----------------------------- GL_VERSION_4_0 ---------------------------- */ #ifndef GL_VERSION_4_0 #define GL_VERSION_4_0 1 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_SAMPLE_SHADING 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); #define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) #define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) #define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) #define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) #define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) #define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) #endif /* GL_VERSION_4_0 */ /* ----------------------------- GL_VERSION_4_1 ---------------------------- */ #ifndef GL_VERSION_4_1 #define GL_VERSION_4_1 1 #define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) #endif /* GL_VERSION_4_1 */ /* ----------------------------- GL_VERSION_4_2 ---------------------------- */ #ifndef GL_VERSION_4_2 #define GL_VERSION_4_2 1 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) #endif /* GL_VERSION_4_2 */ /* ----------------------------- GL_VERSION_4_3 ---------------------------- */ #ifndef GL_VERSION_4_3 #define GL_VERSION_4_3 1 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) #endif /* GL_VERSION_4_3 */ /* -------------------------- GL_3DFX_multisample -------------------------- */ #ifndef GL_3DFX_multisample #define GL_3DFX_multisample 1 #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) #endif /* GL_3DFX_multisample */ /* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ #ifndef GL_3DFX_tbuffer #define GL_3DFX_tbuffer 1 typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) #endif /* GL_3DFX_tbuffer */ /* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ #ifndef GL_3DFX_texture_compression_FXT1 #define GL_3DFX_texture_compression_FXT1 1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) #endif /* GL_3DFX_texture_compression_FXT1 */ /* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ #ifndef GL_AMD_blend_minmax_factor #define GL_AMD_blend_minmax_factor 1 #define GL_FACTOR_MIN_AMD 0x901C #define GL_FACTOR_MAX_AMD 0x901D #define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) #endif /* GL_AMD_blend_minmax_factor */ /* ----------------------- GL_AMD_conservative_depth ----------------------- */ #ifndef GL_AMD_conservative_depth #define GL_AMD_conservative_depth 1 #define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) #endif /* GL_AMD_conservative_depth */ /* -------------------------- GL_AMD_debug_output -------------------------- */ #ifndef GL_AMD_debug_output #define GL_AMD_debug_output 1 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); #define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) #define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) #define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) #define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) #define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) #endif /* GL_AMD_debug_output */ /* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ #ifndef GL_AMD_depth_clamp_separate #define GL_AMD_depth_clamp_separate 1 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E #define GL_DEPTH_CLAMP_FAR_AMD 0x901F #define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) #endif /* GL_AMD_depth_clamp_separate */ /* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ #ifndef GL_AMD_draw_buffers_blend #define GL_AMD_draw_buffers_blend 1 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) #define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) #define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) #define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) #define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) #endif /* GL_AMD_draw_buffers_blend */ /* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ #ifndef GL_AMD_multi_draw_indirect #define GL_AMD_multi_draw_indirect 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride); #define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) #define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) #define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) #endif /* GL_AMD_multi_draw_indirect */ /* ------------------------- GL_AMD_name_gen_delete ------------------------ */ #ifndef GL_AMD_name_gen_delete #define GL_AMD_name_gen_delete 1 #define GL_DATA_BUFFER_AMD 0x9151 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 #define GL_QUERY_OBJECT_AMD 0x9153 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 #define GL_SAMPLER_OBJECT_AMD 0x9155 typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); #define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) #define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) #define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) #define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) #endif /* GL_AMD_name_gen_delete */ /* ----------------------- GL_AMD_performance_monitor ---------------------- */ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); #define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) #define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) #define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) #define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) #define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) #define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) #define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) #define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) #define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) #define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) #define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) #define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) #endif /* GL_AMD_performance_monitor */ /* -------------------------- GL_AMD_pinned_memory ------------------------- */ #ifndef GL_AMD_pinned_memory #define GL_AMD_pinned_memory 1 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 #define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) #endif /* GL_AMD_pinned_memory */ /* ----------------------- GL_AMD_query_buffer_object ---------------------- */ #ifndef GL_AMD_query_buffer_object #define GL_AMD_query_buffer_object 1 #define GL_QUERY_BUFFER_AMD 0x9192 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 #define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) #endif /* GL_AMD_query_buffer_object */ /* ------------------------ GL_AMD_sample_positions ------------------------ */ #ifndef GL_AMD_sample_positions #define GL_AMD_sample_positions 1 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); #define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) #define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) #endif /* GL_AMD_sample_positions */ /* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ #ifndef GL_AMD_seamless_cubemap_per_texture #define GL_AMD_seamless_cubemap_per_texture 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F #define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) #endif /* GL_AMD_seamless_cubemap_per_texture */ /* ---------------------- GL_AMD_shader_stencil_export --------------------- */ #ifndef GL_AMD_shader_stencil_export #define GL_AMD_shader_stencil_export 1 #define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) #endif /* GL_AMD_shader_stencil_export */ /* ------------------- GL_AMD_stencil_operation_extended ------------------- */ #ifndef GL_AMD_stencil_operation_extended #define GL_AMD_stencil_operation_extended 1 #define GL_SET_AMD 0x874A #define GL_REPLACE_VALUE_AMD 0x874B #define GL_STENCIL_OP_VALUE_AMD 0x874C #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); #define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) #define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) #endif /* GL_AMD_stencil_operation_extended */ /* ------------------------ GL_AMD_texture_texture4 ------------------------ */ #ifndef GL_AMD_texture_texture4 #define GL_AMD_texture_texture4 1 #define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) #endif /* GL_AMD_texture_texture4 */ /* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ #ifndef GL_AMD_transform_feedback3_lines_triangles #define GL_AMD_transform_feedback3_lines_triangles 1 #define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) #endif /* GL_AMD_transform_feedback3_lines_triangles */ /* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ #ifndef GL_AMD_vertex_shader_layer #define GL_AMD_vertex_shader_layer 1 #define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) #endif /* GL_AMD_vertex_shader_layer */ /* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ #ifndef GL_AMD_vertex_shader_tessellator #define GL_AMD_vertex_shader_tessellator 1 #define GL_SAMPLER_BUFFER_AMD 0x9001 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 #define GL_TESSELLATION_MODE_AMD 0x9004 #define GL_TESSELLATION_FACTOR_AMD 0x9005 #define GL_DISCRETE_AMD 0x9006 #define GL_CONTINUOUS_AMD 0x9007 typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); #define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) #define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) #define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) #endif /* GL_AMD_vertex_shader_tessellator */ /* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ #ifndef GL_AMD_vertex_shader_viewport_index #define GL_AMD_vertex_shader_viewport_index 1 #define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) #endif /* GL_AMD_vertex_shader_viewport_index */ /* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ #ifndef GL_APPLE_aux_depth_stencil #define GL_APPLE_aux_depth_stencil 1 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) #endif /* GL_APPLE_aux_depth_stencil */ /* ------------------------ GL_APPLE_client_storage ------------------------ */ #ifndef GL_APPLE_client_storage #define GL_APPLE_client_storage 1 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) #endif /* GL_APPLE_client_storage */ /* ------------------------- GL_APPLE_element_array ------------------------ */ #ifndef GL_APPLE_element_array #define GL_APPLE_element_array 1 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) #define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) #define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) #endif /* GL_APPLE_element_array */ /* ----------------------------- GL_APPLE_fence ---------------------------- */ #ifndef GL_APPLE_fence #define GL_APPLE_fence 1 #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) #endif /* GL_APPLE_fence */ /* ------------------------- GL_APPLE_float_pixels ------------------------- */ #ifndef GL_APPLE_float_pixels #define GL_APPLE_float_pixels 1 #define GL_HALF_APPLE 0x140B #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define GL_COLOR_FLOAT_APPLE 0x8A0F #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) #endif /* GL_APPLE_float_pixels */ /* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ #ifndef GL_APPLE_flush_buffer_range #define GL_APPLE_flush_buffer_range 1 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) #define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) #endif /* GL_APPLE_flush_buffer_range */ /* ----------------------- GL_APPLE_object_purgeable ----------------------- */ #ifndef GL_APPLE_object_purgeable #define GL_APPLE_object_purgeable 1 #define GL_BUFFER_OBJECT_APPLE 0x85B3 #define GL_RELEASED_APPLE 0x8A19 #define GL_VOLATILE_APPLE 0x8A1A #define GL_RETAINED_APPLE 0x8A1B #define GL_UNDEFINED_APPLE 0x8A1C #define GL_PURGEABLE_APPLE 0x8A1D typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); #define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) #define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) #define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) #define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) #endif /* GL_APPLE_object_purgeable */ /* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ #ifndef GL_APPLE_pixel_buffer #define GL_APPLE_pixel_buffer 1 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) #endif /* GL_APPLE_pixel_buffer */ /* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_RGB_422_APPLE 0x8A1F #define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) #endif /* GL_APPLE_rgb_422 */ /* --------------------------- GL_APPLE_row_bytes -------------------------- */ #ifndef GL_APPLE_row_bytes #define GL_APPLE_row_bytes 1 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) #endif /* GL_APPLE_row_bytes */ /* ------------------------ GL_APPLE_specular_vector ----------------------- */ #ifndef GL_APPLE_specular_vector #define GL_APPLE_specular_vector 1 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) #endif /* GL_APPLE_specular_vector */ /* ------------------------- GL_APPLE_texture_range ------------------------ */ #ifndef GL_APPLE_texture_range #define GL_APPLE_texture_range 1 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); #define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) #endif /* GL_APPLE_texture_range */ /* ------------------------ GL_APPLE_transform_hint ------------------------ */ #ifndef GL_APPLE_transform_hint #define GL_APPLE_transform_hint 1 #define GL_TRANSFORM_HINT_APPLE 0x85B1 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) #endif /* GL_APPLE_transform_hint */ /* ---------------------- GL_APPLE_vertex_array_object --------------------- */ #ifndef GL_APPLE_vertex_array_object #define GL_APPLE_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) #endif /* GL_APPLE_vertex_array_object */ /* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ #ifndef GL_APPLE_vertex_array_range #define GL_APPLE_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_STORAGE_CLIENT_APPLE 0x85B4 #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); #define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) #define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) #endif /* GL_APPLE_vertex_array_range */ /* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ #ifndef GL_APPLE_vertex_program_evaluators #define GL_APPLE_vertex_program_evaluators 1 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); #define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) #define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) #define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) #define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) #define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) #define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) #define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) #define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) #endif /* GL_APPLE_vertex_program_evaluators */ /* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ #ifndef GL_APPLE_ycbcr_422 #define GL_APPLE_ycbcr_422 1 #define GL_YCBCR_422_APPLE 0x85B9 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) #endif /* GL_APPLE_ycbcr_422 */ /* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_RGB565 0x8D62 #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_SHADER_COMPILER 0x8DFA #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length); #define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) #define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) #define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) #define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) #define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) #define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) #endif /* GL_ARB_ES2_compatibility */ /* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ #ifndef GL_ARB_ES3_compatibility #define GL_ARB_ES3_compatibility 1 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) #endif /* GL_ARB_ES3_compatibility */ /* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ #ifndef GL_ARB_arrays_of_arrays #define GL_ARB_arrays_of_arrays 1 #define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) #endif /* GL_ARB_arrays_of_arrays */ /* -------------------------- GL_ARB_base_instance ------------------------- */ #ifndef GL_ARB_base_instance #define GL_ARB_base_instance 1 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); #define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) #define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) #define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) #define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) #endif /* GL_ARB_base_instance */ /* ----------------------- GL_ARB_blend_func_extended ---------------------- */ #ifndef GL_ARB_blend_func_extended #define GL_ARB_blend_func_extended 1 #define GL_SRC1_COLOR 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); #define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) #define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) #define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) #endif /* GL_ARB_blend_func_extended */ /* ---------------------------- GL_ARB_cl_event ---------------------------- */ #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 typedef struct _cl_context *cl_context; typedef struct _cl_event *cl_event; typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); #define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) #define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) #endif /* GL_ARB_cl_event */ /* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ #ifndef GL_ARB_clear_buffer_object #define GL_ARB_clear_buffer_object 1 typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); #define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) #define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) #define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) #define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) #define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) #endif /* GL_ARB_clear_buffer_object */ /* ----------------------- GL_ARB_color_buffer_float ----------------------- */ #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_FIXED_ONLY_ARB 0x891D typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) #endif /* GL_ARB_color_buffer_float */ /* -------------------------- GL_ARB_compatibility ------------------------- */ #ifndef GL_ARB_compatibility #define GL_ARB_compatibility 1 #define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) #endif /* GL_ARB_compatibility */ /* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ #ifndef GL_ARB_compressed_texture_pixel_storage #define GL_ARB_compressed_texture_pixel_storage 1 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) #endif /* GL_ARB_compressed_texture_pixel_storage */ /* ------------------------- GL_ARB_compute_shader ------------------------- */ #ifndef GL_ARB_compute_shader #define GL_ARB_compute_shader 1 #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_COMPUTE_SHADER 0x91B9 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); #define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) #define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) #define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) #endif /* GL_ARB_compute_shader */ /* ----------------------- GL_ARB_conservative_depth ----------------------- */ #ifndef GL_ARB_conservative_depth #define GL_ARB_conservative_depth 1 #define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) #endif /* GL_ARB_conservative_depth */ /* --------------------------- GL_ARB_copy_buffer -------------------------- */ #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); #define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) #define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) #endif /* GL_ARB_copy_buffer */ /* --------------------------- GL_ARB_copy_image --------------------------- */ #ifndef GL_ARB_copy_image #define GL_ARB_copy_image 1 typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); #define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) #define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) #endif /* GL_ARB_copy_image */ /* -------------------------- GL_ARB_debug_output -------------------------- */ #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); #define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) #define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) #define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) #define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) #define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) #endif /* GL_ARB_debug_output */ /* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) #endif /* GL_ARB_depth_buffer_float */ /* --------------------------- GL_ARB_depth_clamp -------------------------- */ #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp 1 #define GL_DEPTH_CLAMP 0x864F #define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) #endif /* GL_ARB_depth_clamp */ /* -------------------------- GL_ARB_depth_texture ------------------------- */ #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) #endif /* GL_ARB_depth_texture */ /* -------------------------- GL_ARB_draw_buffers -------------------------- */ #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) #endif /* GL_ARB_draw_buffers */ /* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ #ifndef GL_ARB_draw_buffers_blend #define GL_ARB_draw_buffers_blend 1 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); #define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) #define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) #define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) #define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) #define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) #endif /* GL_ARB_draw_buffers_blend */ /* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex); #define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) #define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) #define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) #define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) #define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) #endif /* GL_ARB_draw_elements_base_vertex */ /* -------------------------- GL_ARB_draw_indirect ------------------------- */ #ifndef GL_ARB_draw_indirect #define GL_ARB_draw_indirect 1 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect); #define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) #define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) #define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) #endif /* GL_ARB_draw_indirect */ /* ------------------------- GL_ARB_draw_instanced ------------------------- */ #ifndef GL_ARB_draw_instanced #define GL_ARB_draw_instanced 1 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) #endif /* GL_ARB_draw_instanced */ /* -------------------- GL_ARB_explicit_attrib_location -------------------- */ #ifndef GL_ARB_explicit_attrib_location #define GL_ARB_explicit_attrib_location 1 #define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) #endif /* GL_ARB_explicit_attrib_location */ /* -------------------- GL_ARB_explicit_uniform_location ------------------- */ #ifndef GL_ARB_explicit_uniform_location #define GL_ARB_explicit_uniform_location 1 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) #endif /* GL_ARB_explicit_uniform_location */ /* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ #ifndef GL_ARB_fragment_coord_conventions #define GL_ARB_fragment_coord_conventions 1 #define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) #endif /* GL_ARB_fragment_coord_conventions */ /* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ #ifndef GL_ARB_fragment_layer_viewport #define GL_ARB_fragment_layer_viewport 1 #define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) #endif /* GL_ARB_fragment_layer_viewport */ /* ------------------------ GL_ARB_fragment_program ------------------------ */ #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) #endif /* GL_ARB_fragment_program */ /* --------------------- GL_ARB_fragment_program_shadow -------------------- */ #ifndef GL_ARB_fragment_program_shadow #define GL_ARB_fragment_program_shadow 1 #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) #endif /* GL_ARB_fragment_program_shadow */ /* ------------------------- GL_ARB_fragment_shader ------------------------ */ #ifndef GL_ARB_fragment_shader #define GL_ARB_fragment_shader 1 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) #endif /* GL_ARB_fragment_shader */ /* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ #ifndef GL_ARB_framebuffer_no_attachments #define GL_ARB_framebuffer_no_attachments 1 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); #define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) #define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) #define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) #define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) #define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) #endif /* GL_ARB_framebuffer_no_attachments */ /* ----------------------- GL_ARB_framebuffer_object ----------------------- */ #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_INDEX 0x8222 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_SRGB 0x8C40 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) #define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) #define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) #define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) #define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) #endif /* GL_ARB_framebuffer_object */ /* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ #ifndef GL_ARB_framebuffer_sRGB #define GL_ARB_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) #endif /* GL_ARB_framebuffer_sRGB */ /* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #define GL_LINES_ADJACENCY_ARB 0xA #define GL_LINE_STRIP_ADJACENCY_ARB 0xB #define GL_TRIANGLES_ADJACENCY_ARB 0xC #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) #define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) #define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) #endif /* GL_ARB_geometry_shader4 */ /* ----------------------- GL_ARB_get_program_binary ----------------------- */ #ifndef GL_ARB_get_program_binary #define GL_ARB_get_program_binary 1 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary); typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); #define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) #define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) #define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) #define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) #endif /* GL_ARB_get_program_binary */ /* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ #ifndef GL_ARB_gpu_shader5 #define GL_ARB_gpu_shader5 1 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) #endif /* GL_ARB_gpu_shader5 */ /* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ #ifndef GL_ARB_gpu_shader_fp64 #define GL_ARB_gpu_shader_fp64 1 #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); #define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) #define glUniform1d GLEW_GET_FUN(__glewUniform1d) #define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) #define glUniform2d GLEW_GET_FUN(__glewUniform2d) #define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) #define glUniform3d GLEW_GET_FUN(__glewUniform3d) #define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) #define glUniform4d GLEW_GET_FUN(__glewUniform4d) #define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) #define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) #define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) #define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) #define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) #define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) #define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) #define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) #define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) #define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) #define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) #endif /* GL_ARB_gpu_shader_fp64 */ /* ------------------------ GL_ARB_half_float_pixel ------------------------ */ #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel 1 #define GL_HALF_FLOAT_ARB 0x140B #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) #endif /* GL_ARB_half_float_pixel */ /* ------------------------ GL_ARB_half_float_vertex ----------------------- */ #ifndef GL_ARB_half_float_vertex #define GL_ARB_half_float_vertex 1 #define GL_HALF_FLOAT 0x140B #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) #endif /* GL_ARB_half_float_vertex */ /* ----------------------------- GL_ARB_imaging ---------------------------- */ #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_IGNORE_BORDER 0x8150 #define GL_CONSTANT_BORDER 0x8151 #define GL_WRAP_BORDER 0x8152 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) #define glColorTable GLEW_GET_FUN(__glewColorTable) #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) #define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) #define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) #define glHistogram GLEW_GET_FUN(__glewHistogram) #define glMinmax GLEW_GET_FUN(__glewMinmax) #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) #endif /* GL_ARB_imaging */ /* ------------------------ GL_ARB_instanced_arrays ------------------------ */ #ifndef GL_ARB_instanced_arrays #define GL_ARB_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) #endif /* GL_ARB_instanced_arrays */ /* ---------------------- GL_ARB_internalformat_query ---------------------- */ #ifndef GL_ARB_internalformat_query #define GL_ARB_internalformat_query 1 #define GL_NUM_SAMPLE_COUNTS 0x9380 typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); #define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) #define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) #endif /* GL_ARB_internalformat_query */ /* ---------------------- GL_ARB_internalformat_query2 --------------------- */ #ifndef GL_ARB_internalformat_query2 #define GL_ARB_internalformat_query2 1 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_3D 0x806F #define GL_SAMPLES 0x80A9 #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_MAX_WIDTH 0x827E #define GL_MAX_HEIGHT 0x827F #define GL_MAX_DEPTH 0x8280 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_COLOR_COMPONENTS 0x8283 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_COLOR_RENDERABLE 0x8286 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_MIPMAP 0x8293 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_COLOR_ENCODING 0x8296 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_SRGB_DECODE_ARB 0x8299 #define GL_FILTER 0x829A #define GL_VERTEX_TEXTURE 0x829B #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_GEOMETRY_TEXTURE 0x829E #define GL_FRAGMENT_TEXTURE 0x829F #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_CLEAR_BUFFER 0x82B4 #define GL_TEXTURE_VIEW 0x82B5 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_FULL_SUPPORT 0x82B7 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_BUFFER 0x8C2A #define GL_RENDERBUFFER 0x8D41 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_NUM_SAMPLE_COUNTS 0x9380 typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); #define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) #define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) #endif /* GL_ARB_internalformat_query2 */ /* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ #ifndef GL_ARB_invalidate_subdata #define GL_ARB_invalidate_subdata 1 typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); #define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) #define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) #define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) #define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) #define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) #define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) #define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) #endif /* GL_ARB_invalidate_subdata */ /* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ #ifndef GL_ARB_map_buffer_alignment #define GL_ARB_map_buffer_alignment 1 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) #endif /* GL_ARB_map_buffer_alignment */ /* ------------------------ GL_ARB_map_buffer_range ------------------------ */ #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) #endif /* GL_ARB_map_buffer_range */ /* ------------------------- GL_ARB_matrix_palette ------------------------- */ #ifndef GL_ARB_matrix_palette #define GL_ARB_matrix_palette 1 #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) #endif /* GL_ARB_matrix_palette */ /* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ #ifndef GL_ARB_multi_draw_indirect #define GL_ARB_multi_draw_indirect 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride); #define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) #define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) #define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) #endif /* GL_ARB_multi_draw_indirect */ /* --------------------------- GL_ARB_multisample -------------------------- */ #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) #endif /* GL_ARB_multisample */ /* -------------------------- GL_ARB_multitexture -------------------------- */ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) #endif /* GL_ARB_multitexture */ /* ------------------------- GL_ARB_occlusion_query ------------------------ */ #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_SAMPLES_PASSED_ARB 0x8914 typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) #endif /* GL_ARB_occlusion_query */ /* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ #ifndef GL_ARB_occlusion_query2 #define GL_ARB_occlusion_query2 1 #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) #endif /* GL_ARB_occlusion_query2 */ /* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) #endif /* GL_ARB_pixel_buffer_object */ /* ------------------------ GL_ARB_point_parameters ------------------------ */ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) #endif /* GL_ARB_point_parameters */ /* -------------------------- GL_ARB_point_sprite -------------------------- */ #ifndef GL_ARB_point_sprite #define GL_ARB_point_sprite 1 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) #endif /* GL_ARB_point_sprite */ /* --------------------- GL_ARB_program_interface_query -------------------- */ #ifndef GL_ARB_program_interface_query #define GL_ARB_program_interface_query 1 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_IS_PER_PATCH 0x92E7 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_NAME_LENGTH 0x92F9 #define GL_TYPE 0x92FA #define GL_ARRAY_SIZE 0x92FB #define GL_OFFSET 0x92FC #define GL_BLOCK_INDEX 0x92FD #define GL_ARRAY_STRIDE 0x92FE #define GL_MATRIX_STRIDE 0x92FF #define GL_IS_ROW_MAJOR 0x9300 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); #define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) #define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) #define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) #define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) #define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) #define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) #define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) #endif /* GL_ARB_program_interface_query */ /* ------------------------ GL_ARB_provoking_vertex ------------------------ */ #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); #define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) #define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) #endif /* GL_ARB_provoking_vertex */ /* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ #ifndef GL_ARB_robust_buffer_access_behavior #define GL_ARB_robust_buffer_access_behavior 1 #define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) #endif /* GL_ARB_robust_buffer_access_behavior */ /* --------------------------- GL_ARB_robustness --------------------------- */ #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span); typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); #define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) #define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) #define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) #define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) #define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) #define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) #define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) #define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) #define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) #define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) #define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) #define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) #define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) #define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) #define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) #define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) #define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) #define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) #define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) #define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) #define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) #endif /* GL_ARB_robustness */ /* ---------------- GL_ARB_robustness_application_isolation ---------------- */ #ifndef GL_ARB_robustness_application_isolation #define GL_ARB_robustness_application_isolation 1 #define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) #endif /* GL_ARB_robustness_application_isolation */ /* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ #ifndef GL_ARB_robustness_share_group_isolation #define GL_ARB_robustness_share_group_isolation 1 #define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) #endif /* GL_ARB_robustness_share_group_isolation */ /* ------------------------- GL_ARB_sample_shading ------------------------- */ #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 #define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); #define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) #define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) #endif /* GL_ARB_sample_shading */ /* ------------------------- GL_ARB_sampler_objects ------------------------ */ #ifndef GL_ARB_sampler_objects #define GL_ARB_sampler_objects 1 #define GL_SAMPLER_BINDING 0x8919 typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); #define glBindSampler GLEW_GET_FUN(__glewBindSampler) #define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) #define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) #define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) #define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) #define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) #define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) #define glIsSampler GLEW_GET_FUN(__glewIsSampler) #define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) #define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) #define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) #define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) #define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) #define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) #define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) #endif /* GL_ARB_sampler_objects */ /* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) #endif /* GL_ARB_seamless_cube_map */ /* --------------------- GL_ARB_separate_shader_objects -------------------- */ #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_ALL_SHADER_BITS 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar ** strings); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); #define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) #define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) #define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) #define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) #define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) #define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) #define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) #define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) #define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) #define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) #define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) #define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) #define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) #define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) #define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) #define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) #define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) #define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) #define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) #define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) #define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) #define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) #define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) #define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) #define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) #define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) #define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) #define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) #define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) #define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) #define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) #define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) #define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) #define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) #define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) #define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) #define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) #define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) #define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) #define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) #define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) #define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) #define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) #define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) #define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) #define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) #define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) #define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) #define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) #define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) #define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) #define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) #define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) #define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) #define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) #define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) #define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) #define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) #define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) #define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) #endif /* GL_ARB_separate_shader_objects */ /* --------------------- GL_ARB_shader_atomic_counters --------------------- */ #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); #define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) #define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) #endif /* GL_ARB_shader_atomic_counters */ /* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ #ifndef GL_ARB_shader_bit_encoding #define GL_ARB_shader_bit_encoding 1 #define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) #endif /* GL_ARB_shader_bit_encoding */ /* --------------------- GL_ARB_shader_image_load_store -------------------- */ #ifndef GL_ARB_shader_image_load_store #define GL_ARB_shader_image_load_store 1 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_1D 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_ALL_BARRIER_BITS 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); #define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) #define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) #define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) #endif /* GL_ARB_shader_image_load_store */ /* ------------------------ GL_ARB_shader_image_size ----------------------- */ #ifndef GL_ARB_shader_image_size #define GL_ARB_shader_image_size 1 #define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) #endif /* GL_ARB_shader_image_size */ /* ------------------------- GL_ARB_shader_objects ------------------------- */ #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 typedef char GLcharARB; typedef unsigned int GLhandleARB; typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) #endif /* GL_ARB_shader_objects */ /* ------------------------ GL_ARB_shader_precision ------------------------ */ #ifndef GL_ARB_shader_precision #define GL_ARB_shader_precision 1 #define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) #endif /* GL_ARB_shader_precision */ /* ---------------------- GL_ARB_shader_stencil_export --------------------- */ #ifndef GL_ARB_shader_stencil_export #define GL_ARB_shader_stencil_export 1 #define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) #endif /* GL_ARB_shader_stencil_export */ /* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); #define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) #define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) #endif /* GL_ARB_shader_storage_buffer_object */ /* ------------------------ GL_ARB_shader_subroutine ----------------------- */ #ifndef GL_ARB_shader_subroutine #define GL_ARB_shader_subroutine 1 #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); #define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) #define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) #define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) #define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) #define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) #define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) #define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) #define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) #define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) #endif /* GL_ARB_shader_subroutine */ /* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ #ifndef GL_ARB_shader_texture_lod #define GL_ARB_shader_texture_lod 1 #define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) #endif /* GL_ARB_shader_texture_lod */ /* ---------------------- GL_ARB_shading_language_100 ---------------------- */ #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) #endif /* GL_ARB_shading_language_100 */ /* -------------------- GL_ARB_shading_language_420pack -------------------- */ #ifndef GL_ARB_shading_language_420pack #define GL_ARB_shading_language_420pack 1 #define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) #endif /* GL_ARB_shading_language_420pack */ /* -------------------- GL_ARB_shading_language_include -------------------- */ #ifndef GL_ARB_shading_language_include #define GL_ARB_shading_language_include 1 #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar ** path, const GLint *length); typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); #define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) #define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) #define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) #define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) #define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) #define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) #define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) #endif /* GL_ARB_shading_language_include */ /* -------------------- GL_ARB_shading_language_packing -------------------- */ #ifndef GL_ARB_shading_language_packing #define GL_ARB_shading_language_packing 1 #define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) #endif /* GL_ARB_shading_language_packing */ /* ----------------------------- GL_ARB_shadow ----------------------------- */ #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) #endif /* GL_ARB_shadow */ /* ------------------------- GL_ARB_shadow_ambient ------------------------- */ #ifndef GL_ARB_shadow_ambient #define GL_ARB_shadow_ambient 1 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) #endif /* GL_ARB_shadow_ambient */ /* ------------------------ GL_ARB_stencil_texturing ----------------------- */ #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) #endif /* GL_ARB_stencil_texturing */ /* ------------------------------ GL_ARB_sync ------------------------------ */ #ifndef GL_ARB_sync #define GL_ARB_sync 1 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); #define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) #define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) #define glFenceSync GLEW_GET_FUN(__glewFenceSync) #define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) #define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) #define glIsSync GLEW_GET_FUN(__glewIsSync) #define glWaitSync GLEW_GET_FUN(__glewWaitSync) #define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) #endif /* GL_ARB_sync */ /* ----------------------- GL_ARB_tessellation_shader ---------------------- */ #ifndef GL_ARB_tessellation_shader #define GL_ARB_tessellation_shader 1 #define GL_PATCHES 0xE #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_ISOLINES 0x8E7A #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); #define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) #define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) #define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) #endif /* GL_ARB_tessellation_shader */ /* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D #define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) #endif /* GL_ARB_texture_border_clamp */ /* ---------------------- GL_ARB_texture_buffer_object --------------------- */ #ifndef GL_ARB_texture_buffer_object #define GL_ARB_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) #define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) #endif /* GL_ARB_texture_buffer_object */ /* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ #ifndef GL_ARB_texture_buffer_object_rgb32 #define GL_ARB_texture_buffer_object_rgb32 1 #define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) #endif /* GL_ARB_texture_buffer_object_rgb32 */ /* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ #ifndef GL_ARB_texture_buffer_range #define GL_ARB_texture_buffer_range 1 #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); #define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) #define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) #define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) #endif /* GL_ARB_texture_buffer_range */ /* ----------------------- GL_ARB_texture_compression ---------------------- */ #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img); #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) #define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) #define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) #define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) #define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) #endif /* GL_ARB_texture_compression */ /* -------------------- GL_ARB_texture_compression_bptc -------------------- */ #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc 1 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) #endif /* GL_ARB_texture_compression_bptc */ /* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) #endif /* GL_ARB_texture_compression_rgtc */ /* ------------------------ GL_ARB_texture_cube_map ------------------------ */ #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) #endif /* GL_ARB_texture_cube_map */ /* --------------------- GL_ARB_texture_cube_map_array --------------------- */ #ifndef GL_ARB_texture_cube_map_array #define GL_ARB_texture_cube_map_array 1 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) #endif /* GL_ARB_texture_cube_map_array */ /* ------------------------- GL_ARB_texture_env_add ------------------------ */ #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) #endif /* GL_ARB_texture_env_add */ /* ----------------------- GL_ARB_texture_env_combine ---------------------- */ #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #define GL_SUBTRACT_ARB 0x84E7 #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) #endif /* GL_ARB_texture_env_combine */ /* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ #ifndef GL_ARB_texture_env_crossbar #define GL_ARB_texture_env_crossbar 1 #define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) #endif /* GL_ARB_texture_env_crossbar */ /* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) #endif /* GL_ARB_texture_env_dot3 */ /* -------------------------- GL_ARB_texture_float ------------------------- */ #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) #endif /* GL_ARB_texture_float */ /* ------------------------- GL_ARB_texture_gather ------------------------- */ #ifndef GL_ARB_texture_gather #define GL_ARB_texture_gather 1 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) #endif /* GL_ARB_texture_gather */ /* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) #endif /* GL_ARB_texture_mirrored_repeat */ /* ----------------------- GL_ARB_texture_multisample ---------------------- */ #ifndef GL_ARB_texture_multisample #define GL_ARB_texture_multisample 1 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) #define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) #define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) #define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) #define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) #endif /* GL_ARB_texture_multisample */ /* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ #ifndef GL_ARB_texture_non_power_of_two #define GL_ARB_texture_non_power_of_two 1 #define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) #endif /* GL_ARB_texture_non_power_of_two */ /* ---------------------- GL_ARB_texture_query_levels ---------------------- */ #ifndef GL_ARB_texture_query_levels #define GL_ARB_texture_query_levels 1 #define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) #endif /* GL_ARB_texture_query_levels */ /* ------------------------ GL_ARB_texture_query_lod ----------------------- */ #ifndef GL_ARB_texture_query_lod #define GL_ARB_texture_query_lod 1 #define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) #endif /* GL_ARB_texture_query_lod */ /* ------------------------ GL_ARB_texture_rectangle ----------------------- */ #ifndef GL_ARB_texture_rectangle #define GL_ARB_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) #endif /* GL_ARB_texture_rectangle */ /* --------------------------- GL_ARB_texture_rg --------------------------- */ #ifndef GL_ARB_texture_rg #define GL_ARB_texture_rg 1 #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) #endif /* GL_ARB_texture_rg */ /* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #define GL_RGB10_A2UI 0x906F #define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) #endif /* GL_ARB_texture_rgb10_a2ui */ /* ------------------------- GL_ARB_texture_storage ------------------------ */ #ifndef GL_ARB_texture_storage #define GL_ARB_texture_storage 1 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) #define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) #define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) #define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) #define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) #define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) #define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) #endif /* GL_ARB_texture_storage */ /* ------------------- GL_ARB_texture_storage_multisample ------------------ */ #ifndef GL_ARB_texture_storage_multisample #define GL_ARB_texture_storage_multisample 1 typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) #define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) #define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) #define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) #define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) #endif /* GL_ARB_texture_storage_multisample */ /* ------------------------- GL_ARB_texture_swizzle ------------------------ */ #ifndef GL_ARB_texture_swizzle #define GL_ARB_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) #endif /* GL_ARB_texture_swizzle */ /* -------------------------- GL_ARB_texture_view -------------------------- */ #ifndef GL_ARB_texture_view #define GL_ARB_texture_view 1 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); #define glTextureView GLEW_GET_FUN(__glewTextureView) #define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) #endif /* GL_ARB_texture_view */ /* --------------------------- GL_ARB_timer_query -------------------------- */ #ifndef GL_ARB_timer_query #define GL_ARB_timer_query 1 #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); #define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) #define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) #define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) #define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) #endif /* GL_ARB_timer_query */ /* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); #define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) #define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) #define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) #define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) #define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) #define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) #define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) #define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) #endif /* GL_ARB_transform_feedback2 */ /* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ #ifndef GL_ARB_transform_feedback3 #define GL_ARB_transform_feedback3 1 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 #define GL_MAX_VERTEX_STREAMS 0x8E71 typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); #define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) #define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) #define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) #define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) #define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) #endif /* GL_ARB_transform_feedback3 */ /* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ #ifndef GL_ARB_transform_feedback_instanced #define GL_ARB_transform_feedback_instanced 1 typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); #define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) #define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) #define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) #endif /* GL_ARB_transform_feedback_instanced */ /* ------------------------ GL_ARB_transpose_matrix ------------------------ */ #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) #endif /* GL_ARB_transpose_matrix */ /* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) #define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) #define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) #define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) #define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) #define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) #define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) #define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) #define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) #endif /* GL_ARB_uniform_buffer_object */ /* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ #ifndef GL_ARB_vertex_array_bgra #define GL_ARB_vertex_array_bgra 1 #define GL_BGRA 0x80E1 #define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) #endif /* GL_ARB_vertex_array_bgra */ /* ----------------------- GL_ARB_vertex_array_object ---------------------- */ #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING 0x85B5 typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) #define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) #endif /* GL_ARB_vertex_array_object */ /* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ #ifndef GL_ARB_vertex_attrib_64bit #define GL_ARB_vertex_attrib_64bit 1 #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); #define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) #define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) #define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) #define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) #define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) #define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) #define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) #define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) #define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) #define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) #define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) #endif /* GL_ARB_vertex_attrib_64bit */ /* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ #ifndef GL_ARB_vertex_attrib_binding #define GL_ARB_vertex_attrib_binding 1 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); #define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) #define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) #define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) #define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) #define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) #define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) #define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) #endif /* GL_ARB_vertex_attrib_binding */ /* -------------------------- GL_ARB_vertex_blend -------------------------- */ #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) #endif /* GL_ARB_vertex_blend */ /* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) #define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) #endif /* GL_ARB_vertex_buffer_object */ /* ------------------------- GL_ARB_vertex_program ------------------------- */ #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #define GL_COLOR_SUM_ARB 0x8458 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) #define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) #define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) #define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) #define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) #define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) #define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) #define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) #define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) #define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) #define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) #define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) #define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) #define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) #endif /* GL_ARB_vertex_program */ /* -------------------------- GL_ARB_vertex_shader ------------------------- */ #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) #endif /* GL_ARB_vertex_shader */ /* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ #ifndef GL_ARB_vertex_type_2_10_10_10_rev #define GL_ARB_vertex_type_2_10_10_10_rev 1 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_INT_2_10_10_10_REV 0x8D9F typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); #define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) #define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) #define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) #define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) #define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) #define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) #define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) #define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) #define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) #define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) #define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) #define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) #define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) #define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) #define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) #define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) #define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) #define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) #define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) #define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) #define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) #define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) #define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) #define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) #define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) #define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) #define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) #define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) #define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) #define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) #define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) #define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) #define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) #define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) #define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) #define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) #define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) #define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) #define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ /* ------------------------- GL_ARB_viewport_array ------------------------- */ #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 #define GL_DEPTH_RANGE 0x0B70 #define GL_VIEWPORT 0x0BA2 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); #define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) #define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) #define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) #define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) #define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) #define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) #define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) #define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) #define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) #define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) #define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) #endif /* GL_ARB_viewport_array */ /* --------------------------- GL_ARB_window_pos --------------------------- */ #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) #endif /* GL_ARB_window_pos */ /* ------------------------- GL_ATIX_point_sprites ------------------------- */ #ifndef GL_ATIX_point_sprites #define GL_ATIX_point_sprites 1 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) #endif /* GL_ATIX_point_sprites */ /* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ #ifndef GL_ATIX_texture_env_combine3 #define GL_ATIX_texture_env_combine3 1 #define GL_MODULATE_ADD_ATIX 0x8744 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 #define GL_MODULATE_SUBTRACT_ATIX 0x8746 #define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) #endif /* GL_ATIX_texture_env_combine3 */ /* ----------------------- GL_ATIX_texture_env_route ----------------------- */ #ifndef GL_ATIX_texture_env_route #define GL_ATIX_texture_env_route 1 #define GL_SECONDARY_COLOR_ATIX 0x8747 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) #endif /* GL_ATIX_texture_env_route */ /* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ #ifndef GL_ATIX_vertex_shader_output_point_size #define GL_ATIX_vertex_shader_output_point_size 1 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E #define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) #endif /* GL_ATIX_vertex_shader_output_point_size */ /* -------------------------- GL_ATI_draw_buffers -------------------------- */ #ifndef GL_ATI_draw_buffers #define GL_ATI_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) #endif /* GL_ATI_draw_buffers */ /* -------------------------- GL_ATI_element_array ------------------------- */ #ifndef GL_ATI_element_array #define GL_ATI_element_array 1 #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer); #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) #endif /* GL_ATI_element_array */ /* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ #ifndef GL_ATI_envmap_bumpmap #define GL_ATI_envmap_bumpmap 1 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DUDV_ATI 0x8779 #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) #endif /* GL_ATI_envmap_bumpmap */ /* ------------------------- GL_ATI_fragment_shader ------------------------ */ #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #define GL_RED_BIT_ATI 0x00000001 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_COMP_BIT_ATI 0x00000002 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_8X_BIT_ATI 0x00000004 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) #define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) #endif /* GL_ATI_fragment_shader */ /* ------------------------ GL_ATI_map_object_buffer ----------------------- */ #ifndef GL_ATI_map_object_buffer #define GL_ATI_map_object_buffer 1 typedef GLvoid * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) #endif /* GL_ATI_map_object_buffer */ /* ----------------------------- GL_ATI_meminfo ---------------------------- */ #ifndef GL_ATI_meminfo #define GL_ATI_meminfo 1 #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) #endif /* GL_ATI_meminfo */ /* -------------------------- GL_ATI_pn_triangles -------------------------- */ #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); #define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) #define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) #endif /* GL_ATI_pn_triangles */ /* ------------------------ GL_ATI_separate_stencil ------------------------ */ #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) #endif /* GL_ATI_separate_stencil */ /* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ #ifndef GL_ATI_shader_texture_lod #define GL_ATI_shader_texture_lod 1 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) #endif /* GL_ATI_shader_texture_lod */ /* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ #ifndef GL_ATI_text_fragment_shader #define GL_ATI_text_fragment_shader 1 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) #endif /* GL_ATI_text_fragment_shader */ /* --------------------- GL_ATI_texture_compression_3dc -------------------- */ #ifndef GL_ATI_texture_compression_3dc #define GL_ATI_texture_compression_3dc 1 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 #define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) #endif /* GL_ATI_texture_compression_3dc */ /* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) #endif /* GL_ATI_texture_env_combine3 */ /* -------------------------- GL_ATI_texture_float ------------------------- */ #ifndef GL_ATI_texture_float #define GL_ATI_texture_float 1 #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) #endif /* GL_ATI_texture_float */ /* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) #endif /* GL_ATI_texture_mirror_once */ /* ----------------------- GL_ATI_vertex_array_object ---------------------- */ #ifndef GL_ATI_vertex_array_object #define GL_ATI_vertex_array_object 1 #define GL_STATIC_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 #define GL_DISCARD_ATI 0x8763 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage); typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve); typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) #define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) #define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) #define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) #endif /* GL_ATI_vertex_array_object */ /* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ #ifndef GL_ATI_vertex_attrib_array_object #define GL_ATI_vertex_attrib_array_object 1 typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); #define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) #define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) #define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) #define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) #endif /* GL_ATI_vertex_attrib_array_object */ /* ------------------------- GL_ATI_vertex_streams ------------------------- */ #ifndef GL_ATI_vertex_streams #define GL_ATI_vertex_streams 1 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_SOURCE_ATI 0x876C #define GL_VERTEX_STREAM0_ATI 0x876D #define GL_VERTEX_STREAM1_ATI 0x876E #define GL_VERTEX_STREAM2_ATI 0x876F #define GL_VERTEX_STREAM3_ATI 0x8770 #define GL_VERTEX_STREAM4_ATI 0x8771 #define GL_VERTEX_STREAM5_ATI 0x8772 #define GL_VERTEX_STREAM6_ATI 0x8773 #define GL_VERTEX_STREAM7_ATI 0x8774 typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); #define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) #define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) #define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) #define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) #define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) #define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) #define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) #define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) #define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) #endif /* GL_ATI_vertex_streams */ /* --------------------------- GL_EXT_422_pixels --------------------------- */ #ifndef GL_EXT_422_pixels #define GL_EXT_422_pixels 1 #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) #endif /* GL_EXT_422_pixels */ /* ---------------------------- GL_EXT_Cg_shader --------------------------- */ #ifndef GL_EXT_Cg_shader #define GL_EXT_Cg_shader 1 #define GL_CG_VERTEX_SHADER_EXT 0x890E #define GL_CG_FRAGMENT_SHADER_EXT 0x890F #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) #endif /* GL_EXT_Cg_shader */ /* ------------------------------ GL_EXT_abgr ------------------------------ */ #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #define GL_ABGR_EXT 0x8000 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) #endif /* GL_EXT_abgr */ /* ------------------------------ GL_EXT_bgra ------------------------------ */ #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) #endif /* GL_EXT_bgra */ /* ------------------------ GL_EXT_bindable_uniform ------------------------ */ #ifndef GL_EXT_bindable_uniform #define GL_EXT_bindable_uniform 1 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_UNIFORM_BUFFER_EXT 0x8DEE #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) #endif /* GL_EXT_bindable_uniform */ /* --------------------------- GL_EXT_blend_color -------------------------- */ #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) #endif /* GL_EXT_blend_color */ /* --------------------- GL_EXT_blend_equation_separate -------------------- */ #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) #define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) #endif /* GL_EXT_blend_equation_separate */ /* ----------------------- GL_EXT_blend_func_separate ---------------------- */ #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) #define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) #endif /* GL_EXT_blend_func_separate */ /* ------------------------- GL_EXT_blend_logic_op ------------------------- */ #ifndef GL_EXT_blend_logic_op #define GL_EXT_blend_logic_op 1 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) #endif /* GL_EXT_blend_logic_op */ /* -------------------------- GL_EXT_blend_minmax -------------------------- */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) #endif /* GL_EXT_blend_minmax */ /* ------------------------- GL_EXT_blend_subtract ------------------------- */ #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) #endif /* GL_EXT_blend_subtract */ /* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ #ifndef GL_EXT_clip_volume_hint #define GL_EXT_clip_volume_hint 1 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) #endif /* GL_EXT_clip_volume_hint */ /* ------------------------------ GL_EXT_cmyka ----------------------------- */ #ifndef GL_EXT_cmyka #define GL_EXT_cmyka 1 #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) #endif /* GL_EXT_cmyka */ /* ------------------------- GL_EXT_color_subtable ------------------------- */ #ifndef GL_EXT_color_subtable #define GL_EXT_color_subtable 1 typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) #endif /* GL_EXT_color_subtable */ /* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) #define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) #endif /* GL_EXT_compiled_vertex_array */ /* --------------------------- GL_EXT_convolution -------------------------- */ #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) #define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) #define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) #define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) #define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) #define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) #define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) #endif /* GL_EXT_convolution */ /* ------------------------ GL_EXT_coordinate_frame ------------------------ */ #ifndef GL_EXT_coordinate_frame #define GL_EXT_coordinate_frame 1 #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) #endif /* GL_EXT_coordinate_frame */ /* -------------------------- GL_EXT_copy_texture -------------------------- */ #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) #endif /* GL_EXT_copy_texture */ /* --------------------------- GL_EXT_cull_vertex -------------------------- */ #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) #endif /* GL_EXT_cull_vertex */ /* -------------------------- GL_EXT_debug_marker -------------------------- */ #ifndef GL_EXT_debug_marker #define GL_EXT_debug_marker 1 typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); #define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) #define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) #define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) #define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) #endif /* GL_EXT_debug_marker */ /* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) #endif /* GL_EXT_depth_bounds_test */ /* ----------------------- GL_EXT_direct_state_access ---------------------- */ #ifndef GL_EXT_direct_state_access #define GL_EXT_direct_state_access 1 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img); typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params); typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param); typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer); typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) #define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) #define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) #define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) #define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) #define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) #define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) #define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) #define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) #define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) #define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) #define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) #define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) #define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) #define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) #define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) #define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) #define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) #define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) #define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) #define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) #define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) #define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) #define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) #define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) #define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) #define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) #define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) #define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) #define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) #define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) #define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) #define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) #define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) #define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) #define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) #define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) #define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) #define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) #define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) #define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) #define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) #define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) #define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) #define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) #define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) #define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) #define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) #define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) #define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) #define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) #define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) #define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) #define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) #define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) #define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) #define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) #define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) #define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) #define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) #define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) #define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) #define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) #define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) #define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) #define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) #define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) #define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) #define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) #define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) #define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) #define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) #define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) #define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) #define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) #define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) #define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) #define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) #define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) #define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT) #define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT) #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) #define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT) #define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT) #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) #define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT) #define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT) #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) #define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT) #define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT) #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) #define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT) #define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) #define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT) #define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) #define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT) #define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) #define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT) #define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) #define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT) #define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) #define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT) #define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) #define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT) #define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) #define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT) #define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) #define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT) #define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) #define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) #define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) #define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) #define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) #define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) #define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) #define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) #define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) #define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) #define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) #define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) #define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) #define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) #endif /* GL_EXT_direct_state_access */ /* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ #ifndef GL_EXT_draw_buffers2 #define GL_EXT_draw_buffers2 1 typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) #endif /* GL_EXT_draw_buffers2 */ /* ------------------------- GL_EXT_draw_instanced ------------------------- */ #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) #endif /* GL_EXT_draw_instanced */ /* ----------------------- GL_EXT_draw_range_elements ---------------------- */ #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) #define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) #endif /* GL_EXT_draw_range_elements */ /* ---------------------------- GL_EXT_fog_coord --------------------------- */ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) #endif /* GL_EXT_fog_coord */ /* ------------------------ GL_EXT_fragment_lighting ----------------------- */ #ifndef GL_EXT_fragment_lighting #define GL_EXT_fragment_lighting 1 #define GL_FRAGMENT_LIGHTING_EXT 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 #define GL_LIGHT_ENV_MODE_EXT 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B #define GL_FRAGMENT_LIGHT0_EXT 0x840C #define GL_FRAGMENT_LIGHT7_EXT 0x8413 typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) #endif /* GL_EXT_fragment_lighting */ /* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) #endif /* GL_EXT_framebuffer_blit */ /* --------------------- GL_EXT_framebuffer_multisample -------------------- */ #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) #define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) #endif /* GL_EXT_framebuffer_multisample */ /* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ #ifndef GL_EXT_framebuffer_multisample_blit_scaled #define GL_EXT_framebuffer_multisample_blit_scaled 1 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ /* ----------------------- GL_EXT_framebuffer_object ----------------------- */ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) #define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) #define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) #define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) #define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) #endif /* GL_EXT_framebuffer_object */ /* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ #ifndef GL_EXT_framebuffer_sRGB #define GL_EXT_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) #endif /* GL_EXT_framebuffer_sRGB */ /* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ #ifndef GL_EXT_geometry_shader4 #define GL_EXT_geometry_shader4 1 #define GL_LINES_ADJACENCY_EXT 0xA #define GL_LINE_STRIP_ADJACENCY_EXT 0xB #define GL_TRIANGLES_ADJACENCY_EXT 0xC #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) #define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) #endif /* GL_EXT_geometry_shader4 */ /* --------------------- GL_EXT_gpu_program_parameters --------------------- */ #ifndef GL_EXT_gpu_program_parameters #define GL_EXT_gpu_program_parameters 1 typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); #define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) #define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) #define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) #endif /* GL_EXT_gpu_program_parameters */ /* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ #ifndef GL_EXT_gpu_shader4 #define GL_EXT_gpu_shader4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) #endif /* GL_EXT_gpu_shader4 */ /* ---------------------------- GL_EXT_histogram --------------------------- */ #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) #define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) #define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) #endif /* GL_EXT_histogram */ /* ----------------------- GL_EXT_index_array_formats ---------------------- */ #ifndef GL_EXT_index_array_formats #define GL_EXT_index_array_formats 1 #define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) #endif /* GL_EXT_index_array_formats */ /* --------------------------- GL_EXT_index_func --------------------------- */ #ifndef GL_EXT_index_func #define GL_EXT_index_func 1 typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) #endif /* GL_EXT_index_func */ /* ------------------------- GL_EXT_index_material ------------------------- */ #ifndef GL_EXT_index_material #define GL_EXT_index_material 1 typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) #endif /* GL_EXT_index_material */ /* -------------------------- GL_EXT_index_texture ------------------------- */ #ifndef GL_EXT_index_texture #define GL_EXT_index_texture 1 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) #endif /* GL_EXT_index_texture */ /* -------------------------- GL_EXT_light_texture ------------------------- */ #ifndef GL_EXT_light_texture #define GL_EXT_light_texture 1 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) #endif /* GL_EXT_light_texture */ /* ------------------------- GL_EXT_misc_attribute ------------------------- */ #ifndef GL_EXT_misc_attribute #define GL_EXT_misc_attribute 1 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) #endif /* GL_EXT_misc_attribute */ /* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount); #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) #endif /* GL_EXT_multi_draw_arrays */ /* --------------------------- GL_EXT_multisample -------------------------- */ #ifndef GL_EXT_multisample #define GL_EXT_multisample 1 #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_PATTERN_EXT 0x80AC #define GL_MULTISAMPLE_BIT_EXT 0x20000000 typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) #endif /* GL_EXT_multisample */ /* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ #ifndef GL_EXT_packed_depth_stencil #define GL_EXT_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) #endif /* GL_EXT_packed_depth_stencil */ /* -------------------------- GL_EXT_packed_float -------------------------- */ #ifndef GL_EXT_packed_float #define GL_EXT_packed_float 1 #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) #endif /* GL_EXT_packed_float */ /* -------------------------- GL_EXT_packed_pixels ------------------------- */ #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) #endif /* GL_EXT_packed_pixels */ /* ------------------------ GL_EXT_paletted_texture ------------------------ */ #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) #define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) #define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) #endif /* GL_EXT_paletted_texture */ /* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ #ifndef GL_EXT_pixel_buffer_object #define GL_EXT_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) #endif /* GL_EXT_pixel_buffer_object */ /* ------------------------- GL_EXT_pixel_transform ------------------------ */ #ifndef GL_EXT_pixel_transform #define GL_EXT_pixel_transform 1 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); #define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) #define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) #define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) #define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) #define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) #define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) #endif /* GL_EXT_pixel_transform */ /* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ #ifndef GL_EXT_pixel_transform_color_table #define GL_EXT_pixel_transform_color_table 1 #define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) #endif /* GL_EXT_pixel_transform_color_table */ /* ------------------------ GL_EXT_point_parameters ------------------------ */ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) #endif /* GL_EXT_point_parameters */ /* ------------------------- GL_EXT_polygon_offset ------------------------- */ #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) #endif /* GL_EXT_polygon_offset */ /* ------------------------ GL_EXT_provoking_vertex ------------------------ */ #ifndef GL_EXT_provoking_vertex #define GL_EXT_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_PROVOKING_VERTEX_EXT 0x8E4F typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); #define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) #define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) #endif /* GL_EXT_provoking_vertex */ /* ------------------------- GL_EXT_rescale_normal ------------------------- */ #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #define GL_RESCALE_NORMAL_EXT 0x803A #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) #endif /* GL_EXT_rescale_normal */ /* -------------------------- GL_EXT_scene_marker -------------------------- */ #ifndef GL_EXT_scene_marker #define GL_EXT_scene_marker 1 typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) #endif /* GL_EXT_scene_marker */ /* ------------------------- GL_EXT_secondary_color ------------------------ */ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) #endif /* GL_EXT_secondary_color */ /* --------------------- GL_EXT_separate_shader_objects -------------------- */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); #define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) #define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) #define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) #define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) #endif /* GL_EXT_separate_shader_objects */ /* --------------------- GL_EXT_separate_specular_color -------------------- */ #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) #endif /* GL_EXT_separate_specular_color */ /* --------------------- GL_EXT_shader_image_load_store -------------------- */ #ifndef GL_EXT_shader_image_load_store #define GL_EXT_shader_image_load_store 1 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E #define GL_IMAGE_1D_EXT 0x904C #define GL_IMAGE_2D_EXT 0x904D #define GL_IMAGE_3D_EXT 0x904E #define GL_IMAGE_2D_RECT_EXT 0x904F #define GL_IMAGE_CUBE_EXT 0x9050 #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 #define GL_INT_IMAGE_1D_EXT 0x9057 #define GL_INT_IMAGE_2D_EXT 0x9058 #define GL_INT_IMAGE_3D_EXT 0x9059 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A #define GL_INT_IMAGE_CUBE_EXT 0x905B #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); #define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) #define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) #define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) #endif /* GL_EXT_shader_image_load_store */ /* -------------------------- GL_EXT_shadow_funcs -------------------------- */ #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) #endif /* GL_EXT_shadow_funcs */ /* --------------------- GL_EXT_shared_texture_palette --------------------- */ #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) #endif /* GL_EXT_shared_texture_palette */ /* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ #ifndef GL_EXT_stencil_clear_tag #define GL_EXT_stencil_clear_tag 1 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) #endif /* GL_EXT_stencil_clear_tag */ /* ------------------------ GL_EXT_stencil_two_side ------------------------ */ #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) #endif /* GL_EXT_stencil_two_side */ /* -------------------------- GL_EXT_stencil_wrap -------------------------- */ #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) #endif /* GL_EXT_stencil_wrap */ /* --------------------------- GL_EXT_subtexture --------------------------- */ #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) #endif /* GL_EXT_subtexture */ /* ----------------------------- GL_EXT_texture ---------------------------- */ #ifndef GL_EXT_texture #define GL_EXT_texture 1 #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) #endif /* GL_EXT_texture */ /* ---------------------------- GL_EXT_texture3D --------------------------- */ #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) #endif /* GL_EXT_texture3D */ /* -------------------------- GL_EXT_texture_array ------------------------- */ #ifndef GL_EXT_texture_array #define GL_EXT_texture_array 1 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) #endif /* GL_EXT_texture_array */ /* ---------------------- GL_EXT_texture_buffer_object --------------------- */ #ifndef GL_EXT_texture_buffer_object #define GL_EXT_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) #define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) #endif /* GL_EXT_texture_buffer_object */ /* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ #ifndef GL_EXT_texture_compression_dxt1 #define GL_EXT_texture_compression_dxt1 1 #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) #endif /* GL_EXT_texture_compression_dxt1 */ /* -------------------- GL_EXT_texture_compression_latc -------------------- */ #ifndef GL_EXT_texture_compression_latc #define GL_EXT_texture_compression_latc 1 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) #endif /* GL_EXT_texture_compression_latc */ /* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ #ifndef GL_EXT_texture_compression_rgtc #define GL_EXT_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) #endif /* GL_EXT_texture_compression_rgtc */ /* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) #endif /* GL_EXT_texture_compression_s3tc */ /* ------------------------ GL_EXT_texture_cube_map ------------------------ */ #ifndef GL_EXT_texture_cube_map #define GL_EXT_texture_cube_map 1 #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) #endif /* GL_EXT_texture_cube_map */ /* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ #ifndef GL_EXT_texture_edge_clamp #define GL_EXT_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_EXT 0x812F #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) #endif /* GL_EXT_texture_edge_clamp */ /* --------------------------- GL_EXT_texture_env -------------------------- */ #ifndef GL_EXT_texture_env #define GL_EXT_texture_env 1 #define GL_TEXTURE_ENV0_EXT 0 #define GL_ENV_BLEND_EXT 0 #define GL_TEXTURE_ENV_SHIFT_EXT 0 #define GL_ENV_REPLACE_EXT 0 #define GL_ENV_ADD_EXT 0 #define GL_ENV_SUBTRACT_EXT 0 #define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 #define GL_ENV_REVERSE_SUBTRACT_EXT 0 #define GL_ENV_REVERSE_BLEND_EXT 0 #define GL_ENV_COPY_EXT 0 #define GL_ENV_MODULATE_EXT 0 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) #endif /* GL_EXT_texture_env */ /* ------------------------- GL_EXT_texture_env_add ------------------------ */ #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) #endif /* GL_EXT_texture_env_add */ /* ----------------------- GL_EXT_texture_env_combine ---------------------- */ #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) #endif /* GL_EXT_texture_env_combine */ /* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) #endif /* GL_EXT_texture_env_dot3 */ /* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) #endif /* GL_EXT_texture_filter_anisotropic */ /* ------------------------- GL_EXT_texture_integer ------------------------ */ #ifndef GL_EXT_texture_integer #define GL_EXT_texture_integer 1 #define GL_RGBA32UI_EXT 0x8D70 #define GL_RGB32UI_EXT 0x8D71 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_RGBA16UI_EXT 0x8D76 #define GL_RGB16UI_EXT 0x8D77 #define GL_ALPHA16UI_EXT 0x8D78 #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define GL_RGBA8UI_EXT 0x8D7C #define GL_RGB8UI_EXT 0x8D7D #define GL_ALPHA8UI_EXT 0x8D7E #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_RGBA32I_EXT 0x8D82 #define GL_RGB32I_EXT 0x8D83 #define GL_ALPHA32I_EXT 0x8D84 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define GL_RGBA16I_EXT 0x8D88 #define GL_RGB16I_EXT 0x8D89 #define GL_ALPHA16I_EXT 0x8D8A #define GL_INTENSITY16I_EXT 0x8D8B #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_RGBA8I_EXT 0x8D8E #define GL_RGB8I_EXT 0x8D8F #define GL_ALPHA8I_EXT 0x8D90 #define GL_INTENSITY8I_EXT 0x8D91 #define GL_LUMINANCE8I_EXT 0x8D92 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define GL_RED_INTEGER_EXT 0x8D94 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) #endif /* GL_EXT_texture_integer */ /* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) #endif /* GL_EXT_texture_lod_bias */ /* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ #ifndef GL_EXT_texture_mirror_clamp #define GL_EXT_texture_mirror_clamp 1 #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) #endif /* GL_EXT_texture_mirror_clamp */ /* ------------------------- GL_EXT_texture_object ------------------------- */ #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) #endif /* GL_EXT_texture_object */ /* --------------------- GL_EXT_texture_perturb_normal --------------------- */ #ifndef GL_EXT_texture_perturb_normal #define GL_EXT_texture_perturb_normal 1 #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) #define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) #endif /* GL_EXT_texture_perturb_normal */ /* ------------------------ GL_EXT_texture_rectangle ----------------------- */ #ifndef GL_EXT_texture_rectangle #define GL_EXT_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) #endif /* GL_EXT_texture_rectangle */ /* -------------------------- GL_EXT_texture_sRGB -------------------------- */ #ifndef GL_EXT_texture_sRGB #define GL_EXT_texture_sRGB 1 #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) #endif /* GL_EXT_texture_sRGB */ /* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) #endif /* GL_EXT_texture_sRGB_decode */ /* --------------------- GL_EXT_texture_shared_exponent -------------------- */ #ifndef GL_EXT_texture_shared_exponent #define GL_EXT_texture_shared_exponent 1 #define GL_RGB9_E5_EXT 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) #endif /* GL_EXT_texture_shared_exponent */ /* -------------------------- GL_EXT_texture_snorm ------------------------- */ #ifndef GL_EXT_texture_snorm #define GL_EXT_texture_snorm 1 #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_ALPHA_SNORM 0x9010 #define GL_LUMINANCE_SNORM 0x9011 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 #define GL_INTENSITY_SNORM 0x9013 #define GL_ALPHA8_SNORM 0x9014 #define GL_LUMINANCE8_SNORM 0x9015 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 #define GL_INTENSITY8_SNORM 0x9017 #define GL_ALPHA16_SNORM 0x9018 #define GL_LUMINANCE16_SNORM 0x9019 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A #define GL_INTENSITY16_SNORM 0x901B #define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) #endif /* GL_EXT_texture_snorm */ /* ------------------------- GL_EXT_texture_swizzle ------------------------ */ #ifndef GL_EXT_texture_swizzle #define GL_EXT_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) #endif /* GL_EXT_texture_swizzle */ /* --------------------------- GL_EXT_timer_query -------------------------- */ #ifndef GL_EXT_timer_query #define GL_EXT_timer_query 1 #define GL_TIME_ELAPSED_EXT 0x88BF typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) #endif /* GL_EXT_timer_query */ /* ----------------------- GL_EXT_transform_feedback ----------------------- */ #ifndef GL_EXT_transform_feedback #define GL_EXT_transform_feedback 1 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar ** varyings, GLenum bufferMode); #define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) #define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) #define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) #endif /* GL_EXT_transform_feedback */ /* -------------------------- GL_EXT_vertex_array -------------------------- */ #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #define GL_DOUBLE_EXT 0x140A #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) #endif /* GL_EXT_vertex_array */ /* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ #ifndef GL_EXT_vertex_array_bgra #define GL_EXT_vertex_array_bgra 1 #define GL_BGRA 0x80E1 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) #endif /* GL_EXT_vertex_array_bgra */ /* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ #ifndef GL_EXT_vertex_attrib_64bit #define GL_EXT_vertex_attrib_64bit 1 #define GL_DOUBLE_MAT2_EXT 0x8F46 #define GL_DOUBLE_MAT3_EXT 0x8F47 #define GL_DOUBLE_MAT4_EXT 0x8F48 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A #define GL_DOUBLE_MAT3x2_EXT 0x8F4B #define GL_DOUBLE_MAT3x4_EXT 0x8F4C #define GL_DOUBLE_MAT4x2_EXT 0x8F4D #define GL_DOUBLE_MAT4x3_EXT 0x8F4E #define GL_DOUBLE_VEC2_EXT 0x8FFC #define GL_DOUBLE_VEC3_EXT 0x8FFD #define GL_DOUBLE_VEC4_EXT 0x8FFE typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); #define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) #define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) #define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) #define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) #define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) #define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) #define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) #define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) #define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) #define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) #define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) #define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) #endif /* GL_EXT_vertex_attrib_64bit */ /* -------------------------- GL_EXT_vertex_shader ------------------------- */ #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) #define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) #define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) #define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) #define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) #define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) #define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) #endif /* GL_EXT_vertex_shader */ /* ------------------------ GL_EXT_vertex_weighting ------------------------ */ #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 #define GL_MODELVIEW0_EXT 0x1700 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) #endif /* GL_EXT_vertex_weighting */ /* ------------------------- GL_EXT_x11_sync_object ------------------------ */ #ifndef GL_EXT_x11_sync_object #define GL_EXT_x11_sync_object 1 #define GL_SYNC_X11_FENCE_EXT 0x90E1 typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) #define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) #endif /* GL_EXT_x11_sync_object */ /* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ #ifndef GL_GREMEDY_frame_terminator #define GL_GREMEDY_frame_terminator 1 typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) #define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) #endif /* GL_GREMEDY_frame_terminator */ /* ------------------------ GL_GREMEDY_string_marker ----------------------- */ #ifndef GL_GREMEDY_string_marker #define GL_GREMEDY_string_marker 1 typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string); #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) #endif /* GL_GREMEDY_string_marker */ /* --------------------- GL_HP_convolution_border_modes -------------------- */ #ifndef GL_HP_convolution_border_modes #define GL_HP_convolution_border_modes 1 #define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) #endif /* GL_HP_convolution_border_modes */ /* ------------------------- GL_HP_image_transform ------------------------- */ #ifndef GL_HP_image_transform #define GL_HP_image_transform 1 typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); #define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) #define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) #define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) #define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) #define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) #define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) #endif /* GL_HP_image_transform */ /* -------------------------- GL_HP_occlusion_test ------------------------- */ #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) #endif /* GL_HP_occlusion_test */ /* ------------------------- GL_HP_texture_lighting ------------------------ */ #ifndef GL_HP_texture_lighting #define GL_HP_texture_lighting 1 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) #endif /* GL_HP_texture_lighting */ /* --------------------------- GL_IBM_cull_vertex -------------------------- */ #ifndef GL_IBM_cull_vertex #define GL_IBM_cull_vertex 1 #define GL_CULL_VERTEX_IBM 103050 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) #endif /* GL_IBM_cull_vertex */ /* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ #ifndef GL_IBM_multimode_draw_arrays #define GL_IBM_multimode_draw_arrays 1 typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) #define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) #endif /* GL_IBM_multimode_draw_arrays */ /* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ #ifndef GL_IBM_rasterpos_clip #define GL_IBM_rasterpos_clip 1 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) #endif /* GL_IBM_rasterpos_clip */ /* --------------------------- GL_IBM_static_data -------------------------- */ #ifndef GL_IBM_static_data #define GL_IBM_static_data 1 #define GL_ALL_STATIC_DATA_IBM 103060 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) #endif /* GL_IBM_static_data */ /* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ #ifndef GL_IBM_texture_mirrored_repeat #define GL_IBM_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_IBM 0x8370 #define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) #endif /* GL_IBM_texture_mirrored_repeat */ /* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ #ifndef GL_IBM_vertex_array_lists #define GL_IBM_vertex_array_lists 1 #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) #define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) #endif /* GL_IBM_vertex_array_lists */ /* -------------------------- GL_INGR_color_clamp -------------------------- */ #ifndef GL_INGR_color_clamp #define GL_INGR_color_clamp 1 #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) #endif /* GL_INGR_color_clamp */ /* ------------------------- GL_INGR_interlace_read ------------------------ */ #ifndef GL_INGR_interlace_read #define GL_INGR_interlace_read 1 #define GL_INTERLACE_READ_INGR 0x8568 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) #endif /* GL_INGR_interlace_read */ /* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ #ifndef GL_INTEL_parallel_arrays #define GL_INTEL_parallel_arrays 1 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) #endif /* GL_INTEL_parallel_arrays */ /* ------------------------ GL_INTEL_texture_scissor ----------------------- */ #ifndef GL_INTEL_texture_scissor #define GL_INTEL_texture_scissor 1 typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) #endif /* GL_INTEL_texture_scissor */ /* ------------------------------ GL_KHR_debug ----------------------------- */ #ifndef GL_KHR_debug #define GL_KHR_debug 1 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_DISPLAY_LIST 0x82E7 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_OUTPUT 0x92E0 typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); #define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) #define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) #define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) #define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) #define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) #define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) #define glGetPointerv GLEW_GET_FUN(__glewGetPointerv) #define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) #define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) #define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) #define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) #endif /* GL_KHR_debug */ /* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ #ifndef GL_KHR_texture_compression_astc_ldr #define GL_KHR_texture_compression_astc_ldr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) #endif /* GL_KHR_texture_compression_astc_ldr */ /* -------------------------- GL_KTX_buffer_region ------------------------- */ #ifndef GL_KTX_buffer_region #define GL_KTX_buffer_region 1 #define GL_KTX_FRONT_REGION 0x0 #define GL_KTX_BACK_REGION 0x1 #define GL_KTX_Z_REGION 0x2 #define GL_KTX_STENCIL_REGION 0x3 typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); #define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) #define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) #define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) #define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) #define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) #endif /* GL_KTX_buffer_region */ /* ------------------------- GL_MESAX_texture_stack ------------------------ */ #ifndef GL_MESAX_texture_stack #define GL_MESAX_texture_stack 1 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #define GL_TEXTURE_2D_STACK_MESAX 0x875A #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) #endif /* GL_MESAX_texture_stack */ /* -------------------------- GL_MESA_pack_invert -------------------------- */ #ifndef GL_MESA_pack_invert #define GL_MESA_pack_invert 1 #define GL_PACK_INVERT_MESA 0x8758 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) #endif /* GL_MESA_pack_invert */ /* ------------------------- GL_MESA_resize_buffers ------------------------ */ #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) #endif /* GL_MESA_resize_buffers */ /* --------------------------- GL_MESA_window_pos -------------------------- */ #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) #endif /* GL_MESA_window_pos */ /* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ #ifndef GL_MESA_ycbcr_texture #define GL_MESA_ycbcr_texture 1 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_YCBCR_MESA 0x8757 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) #endif /* GL_MESA_ycbcr_texture */ /* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info 1 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) #endif /* GL_NVX_gpu_memory_info */ /* ------------------------- GL_NV_bindless_texture ------------------------ */ #ifndef GL_NV_bindless_texture #define GL_NV_bindless_texture 1 typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); #define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) #define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) #define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) #define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) #define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) #define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) #define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) #define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) #define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) #define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) #define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) #define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) #define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) #define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) #endif /* GL_NV_bindless_texture */ /* --------------------------- GL_NV_blend_square -------------------------- */ #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) #endif /* GL_NV_blend_square */ /* ------------------------ GL_NV_conditional_render ----------------------- */ #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 #define GL_QUERY_WAIT_NV 0x8E13 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) #endif /* GL_NV_conditional_render */ /* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) #endif /* GL_NV_copy_depth_to_color */ /* ---------------------------- GL_NV_copy_image --------------------------- */ #ifndef GL_NV_copy_image #define GL_NV_copy_image 1 typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) #define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) #endif /* GL_NV_copy_image */ /* ------------------------ GL_NV_depth_buffer_float ----------------------- */ #ifndef GL_NV_depth_buffer_float #define GL_NV_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) #endif /* GL_NV_depth_buffer_float */ /* --------------------------- GL_NV_depth_clamp --------------------------- */ #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #define GL_DEPTH_CLAMP_NV 0x864F #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) #endif /* GL_NV_depth_clamp */ /* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ #ifndef GL_NV_depth_range_unclamped #define GL_NV_depth_range_unclamped 1 #define GL_SAMPLE_COUNT_BITS_NV 0x8864 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 #define GL_QUERY_RESULT_NV 0x8866 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 #define GL_SAMPLE_COUNT_NV 0x8914 #define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) #endif /* GL_NV_depth_range_unclamped */ /* ---------------------------- GL_NV_evaluators --------------------------- */ #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) #define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) #define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) #endif /* GL_NV_evaluators */ /* ----------------------- GL_NV_explicit_multisample ---------------------- */ #ifndef GL_NV_explicit_multisample #define GL_NV_explicit_multisample 1 #define GL_SAMPLE_POSITION_NV 0x8E50 #define GL_SAMPLE_MASK_NV 0x8E51 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) #define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) #endif /* GL_NV_explicit_multisample */ /* ------------------------------ GL_NV_fence ------------------------------ */ #ifndef GL_NV_fence #define GL_NV_fence 1 #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) #endif /* GL_NV_fence */ /* --------------------------- GL_NV_float_buffer -------------------------- */ #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) #endif /* GL_NV_float_buffer */ /* --------------------------- GL_NV_fog_distance -------------------------- */ #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) #endif /* GL_NV_fog_distance */ /* ------------------------- GL_NV_fragment_program ------------------------ */ #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); #define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) #define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) #define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) #define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) #define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) #define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) #endif /* GL_NV_fragment_program */ /* ------------------------ GL_NV_fragment_program2 ------------------------ */ #ifndef GL_NV_fragment_program2 #define GL_NV_fragment_program2 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) #endif /* GL_NV_fragment_program2 */ /* ------------------------ GL_NV_fragment_program4 ------------------------ */ #ifndef GL_NV_fragment_program4 #define GL_NV_fragment_program4 1 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) #endif /* GL_NV_fragment_program4 */ /* --------------------- GL_NV_fragment_program_option --------------------- */ #ifndef GL_NV_fragment_program_option #define GL_NV_fragment_program_option 1 #define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) #endif /* GL_NV_fragment_program_option */ /* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) #define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) #endif /* GL_NV_framebuffer_multisample_coverage */ /* ------------------------ GL_NV_geometry_program4 ------------------------ */ #ifndef GL_NV_geometry_program4 #define GL_NV_geometry_program4 1 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) #endif /* GL_NV_geometry_program4 */ /* ------------------------- GL_NV_geometry_shader4 ------------------------ */ #ifndef GL_NV_geometry_shader4 #define GL_NV_geometry_shader4 1 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) #endif /* GL_NV_geometry_shader4 */ /* --------------------------- GL_NV_gpu_program4 -------------------------- */ #ifndef GL_NV_gpu_program4 #define GL_NV_gpu_program4 1 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) #define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) #define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) #define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) #define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) #define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) #define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) #define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) #define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) #define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) #define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) #define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) #endif /* GL_NV_gpu_program4 */ /* --------------------------- GL_NV_gpu_program5 -------------------------- */ #ifndef GL_NV_gpu_program5 #define GL_NV_gpu_program5 1 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) #endif /* GL_NV_gpu_program5 */ /* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ #ifndef GL_NV_gpu_program_fp64 #define GL_NV_gpu_program_fp64 1 #define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) #endif /* GL_NV_gpu_program_fp64 */ /* --------------------------- GL_NV_gpu_shader5 --------------------------- */ #ifndef GL_NV_gpu_shader5 #define GL_NV_gpu_shader5 1 #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_NV 0x8FEB #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); #define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) #define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) #define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) #define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) #define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) #define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) #define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) #define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) #define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) #define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) #define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) #define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) #define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) #define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) #define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) #define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) #define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) #define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) #define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) #define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) #define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) #define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) #define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) #define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) #define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) #define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) #define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) #define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) #define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) #define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) #define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) #define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) #define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) #define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) #define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) #endif /* GL_NV_gpu_shader5 */ /* ---------------------------- GL_NV_half_float --------------------------- */ #ifndef GL_NV_half_float #define GL_NV_half_float 1 #define GL_HALF_FLOAT_NV 0x140B typedef unsigned short GLhalf; typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) #endif /* GL_NV_half_float */ /* ------------------------ GL_NV_light_max_exponent ----------------------- */ #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) #endif /* GL_NV_light_max_exponent */ /* ----------------------- GL_NV_multisample_coverage ---------------------- */ #ifndef GL_NV_multisample_coverage #define GL_NV_multisample_coverage 1 #define GL_COVERAGE_SAMPLES_NV 0x80A9 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) #endif /* GL_NV_multisample_coverage */ /* --------------------- GL_NV_multisample_filter_hint --------------------- */ #ifndef GL_NV_multisample_filter_hint #define GL_NV_multisample_filter_hint 1 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) #endif /* GL_NV_multisample_filter_hint */ /* ------------------------- GL_NV_occlusion_query ------------------------- */ #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) #endif /* GL_NV_occlusion_query */ /* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) #endif /* GL_NV_packed_depth_stencil */ /* --------------------- GL_NV_parameter_buffer_object --------------------- */ #ifndef GL_NV_parameter_buffer_object #define GL_NV_parameter_buffer_object 1 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); #define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) #define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) #define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) #define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) #endif /* GL_NV_parameter_buffer_object */ /* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ #ifndef GL_NV_parameter_buffer_object2 #define GL_NV_parameter_buffer_object2 1 #define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) #endif /* GL_NV_parameter_buffer_object2 */ /* -------------------------- GL_NV_path_rendering ------------------------- */ #ifndef GL_NV_path_rendering #define GL_NV_path_rendering 1 #define GL_CLOSE_PATH_NV 0x00 #define GL_BOLD_BIT_NV 0x01 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_ITALIC_BIT_NV 0x02 #define GL_MOVE_TO_NV 0x02 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_LINE_TO_NV 0x04 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_RESTART_PATH_NV 0xF0 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_RECT_NV 0xF6 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_ARC_TO_NV 0xFE #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_PRIMARY_COLOR 0x8577 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_FILE_NAME_NV 0x9074 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_COUNT_UP_NV 0x9088 #define GL_COUNT_DOWN_NV 0x9089 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_CONVEX_HULL_NV 0x908B #define GL_BOUNDING_BOX_NV 0x908D #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_AFFINE_2D_NV 0x9092 #define GL_AFFINE_3D_NV 0x9094 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_UTF8_NV 0x909A #define GL_UTF16_NV 0x909B #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_SQUARE_NV 0x90A3 #define GL_ROUND_NV 0x90A4 #define GL_TRIANGULAR_NV 0x90A5 #define GL_BEVEL_NV 0x90A6 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_FIRST_TO_REST_NV 0x90AF #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands); typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords); typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray); typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value); typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString); typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); #define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) #define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) #define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) #define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) #define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) #define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) #define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) #define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) #define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) #define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) #define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) #define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) #define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) #define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) #define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) #define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) #define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) #define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) #define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) #define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) #define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) #define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) #define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) #define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) #define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) #define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) #define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) #define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) #define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) #define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) #define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) #define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) #define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) #define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) #define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) #define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) #define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) #define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) #define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) #define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) #define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) #define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) #define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) #define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) #define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) #define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) #define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) #define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) #define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) #define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) #endif /* GL_NV_path_rendering */ /* ------------------------- GL_NV_pixel_data_range ------------------------ */ #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer); #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) #endif /* GL_NV_pixel_data_range */ /* --------------------------- GL_NV_point_sprite -------------------------- */ #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) #endif /* GL_NV_point_sprite */ /* -------------------------- GL_NV_present_video -------------------------- */ #ifndef GL_NV_present_video #define GL_NV_present_video 1 #define GL_FRAME_NV 0x8E26 #define GL_FIELDS_NV 0x8E27 #define GL_CURRENT_TIME_NV 0x8E28 #define GL_NUM_FILL_STREAMS_NV 0x8E29 #define GL_PRESENT_TIME_NV 0x8E2A #define GL_PRESENT_DURATION_NV 0x8E2B typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) #endif /* GL_NV_present_video */ /* ------------------------ GL_NV_primitive_restart ------------------------ */ #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) #endif /* GL_NV_primitive_restart */ /* ------------------------ GL_NV_register_combiners ----------------------- */ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) #define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) #define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) #define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) #define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) #define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) #define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) #endif /* GL_NV_register_combiners */ /* ----------------------- GL_NV_register_combiners2 ----------------------- */ #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); #define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) #define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) #endif /* GL_NV_register_combiners2 */ /* ----------------------- GL_NV_shader_atomic_float ----------------------- */ #ifndef GL_NV_shader_atomic_float #define GL_NV_shader_atomic_float 1 #define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) #endif /* GL_NV_shader_atomic_float */ /* ------------------------ GL_NV_shader_buffer_load ----------------------- */ #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); #define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) #define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) #define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) #define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) #define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) #define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) #define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) #define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) #define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) #define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) #define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) #define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) #define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) #define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) #endif /* GL_NV_shader_buffer_load */ /* ---------------------- GL_NV_tessellation_program5 ---------------------- */ #ifndef GL_NV_tessellation_program5 #define GL_NV_tessellation_program5 1 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 #define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) #endif /* GL_NV_tessellation_program5 */ /* -------------------------- GL_NV_texgen_emboss -------------------------- */ #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) #endif /* GL_NV_texgen_emboss */ /* ------------------------ GL_NV_texgen_reflection ------------------------ */ #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) #endif /* GL_NV_texgen_reflection */ /* ------------------------- GL_NV_texture_barrier ------------------------- */ #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); #define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) #define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) #endif /* GL_NV_texture_barrier */ /* --------------------- GL_NV_texture_compression_vtc --------------------- */ #ifndef GL_NV_texture_compression_vtc #define GL_NV_texture_compression_vtc 1 #define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) #endif /* GL_NV_texture_compression_vtc */ /* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) #endif /* GL_NV_texture_env_combine4 */ /* ---------------------- GL_NV_texture_expand_normal ---------------------- */ #ifndef GL_NV_texture_expand_normal #define GL_NV_texture_expand_normal 1 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) #endif /* GL_NV_texture_expand_normal */ /* ----------------------- GL_NV_texture_multisample ----------------------- */ #ifndef GL_NV_texture_multisample #define GL_NV_texture_multisample 1 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) #define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) #define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) #define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) #define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) #define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) #define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) #endif /* GL_NV_texture_multisample */ /* ------------------------ GL_NV_texture_rectangle ------------------------ */ #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) #endif /* GL_NV_texture_rectangle */ /* -------------------------- GL_NV_texture_shader ------------------------- */ #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) #endif /* GL_NV_texture_shader */ /* ------------------------- GL_NV_texture_shader2 ------------------------- */ #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) #endif /* GL_NV_texture_shader2 */ /* ------------------------- GL_NV_texture_shader3 ------------------------- */ #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) #endif /* GL_NV_texture_shader3 */ /* ------------------------ GL_NV_transform_feedback ----------------------- */ #ifndef GL_NV_transform_feedback #define GL_NV_transform_feedback 1 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_TEXTURE_COORD_NV 0x8C79 #define GL_CLIP_DISTANCE_NV 0x8C7A #define GL_VERTEX_ID_NV 0x8C7B #define GL_PRIMITIVE_ID_NV 0x8C7C #define GL_GENERIC_ATTRIB_NV 0x8C7D #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define GL_ACTIVE_VARYINGS_NV 0x8C81 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define GL_SEPARATE_ATTRIBS_NV 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) #define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) #define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) #define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) #endif /* GL_NV_transform_feedback */ /* ----------------------- GL_NV_transform_feedback2 ----------------------- */ #ifndef GL_NV_transform_feedback2 #define GL_NV_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); #define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) #define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) #define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) #define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) #define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) #define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) #define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) #define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) #endif /* GL_NV_transform_feedback2 */ /* -------------------------- GL_NV_vdpau_interop -------------------------- */ #ifndef GL_NV_vdpau_interop #define GL_NV_vdpau_interop 1 #define GL_SURFACE_STATE_NV 0x86EB #define GL_SURFACE_REGISTERED_NV 0x86FD #define GL_SURFACE_MAPPED_NV 0x8700 #define GL_WRITE_DISCARD_NV 0x88BE typedef GLintptr GLvdpauSurfaceNV; typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress); typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); #define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) #define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) #define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) #define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) #define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) #define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) #define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) #define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) #define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) #define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) #define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) #endif /* GL_NV_vdpau_interop */ /* ------------------------ GL_NV_vertex_array_range ----------------------- */ #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer); #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) #endif /* GL_NV_vertex_array_range */ /* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) #endif /* GL_NV_vertex_array_range2 */ /* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ #ifndef GL_NV_vertex_attrib_integer_64bit #define GL_NV_vertex_attrib_integer_64bit 1 #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); #define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) #define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) #define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) #define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) #define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) #define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) #define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) #define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) #define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) #define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) #define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) #define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) #define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) #define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) #define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) #define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) #define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) #define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) #define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) #define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) #endif /* GL_NV_vertex_attrib_integer_64bit */ /* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); #define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) #define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) #define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) #define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) #define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) #define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) #define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) #define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) #define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) #define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) #define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) #define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) #define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) #endif /* GL_NV_vertex_buffer_unified_memory */ /* -------------------------- GL_NV_vertex_program ------------------------- */ #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) #define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) #define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) #endif /* GL_NV_vertex_program */ /* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 1 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) #endif /* GL_NV_vertex_program1_1 */ /* ------------------------- GL_NV_vertex_program2 ------------------------- */ #ifndef GL_NV_vertex_program2 #define GL_NV_vertex_program2 1 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) #endif /* GL_NV_vertex_program2 */ /* ---------------------- GL_NV_vertex_program2_option --------------------- */ #ifndef GL_NV_vertex_program2_option #define GL_NV_vertex_program2_option 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) #endif /* GL_NV_vertex_program2_option */ /* ------------------------- GL_NV_vertex_program3 ------------------------- */ #ifndef GL_NV_vertex_program3 #define GL_NV_vertex_program3 1 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) #endif /* GL_NV_vertex_program3 */ /* ------------------------- GL_NV_vertex_program4 ------------------------- */ #ifndef GL_NV_vertex_program4 #define GL_NV_vertex_program4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) #endif /* GL_NV_vertex_program4 */ /* -------------------------- GL_NV_video_capture -------------------------- */ #ifndef GL_NV_video_capture #define GL_NV_video_capture 1 #define GL_VIDEO_BUFFER_NV 0x9020 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 #define GL_FIELD_UPPER_NV 0x9022 #define GL_FIELD_LOWER_NV 0x9023 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D #define GL_PARTIAL_SUCCESS_NV 0x902E #define GL_SUCCESS_NV 0x902F #define GL_FAILURE_NV 0x9030 #define GL_YCBYCR8_422_NV 0x9031 #define GL_YCBAYCR8A_4224_NV 0x9032 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); #define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) #define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) #define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) #define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) #define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) #define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) #define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) #define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) #define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) #define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) #define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) #define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) #define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) #endif /* GL_NV_video_capture */ /* ------------------------ GL_OES_byte_coordinates ------------------------ */ #ifndef GL_OES_byte_coordinates #define GL_OES_byte_coordinates 1 #define GL_BYTE 0x1400 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) #endif /* GL_OES_byte_coordinates */ /* ------------------- GL_OES_compressed_paletted_texture ------------------ */ #ifndef GL_OES_compressed_paletted_texture #define GL_OES_compressed_paletted_texture 1 #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) #endif /* GL_OES_compressed_paletted_texture */ /* --------------------------- GL_OES_read_format -------------------------- */ #ifndef GL_OES_read_format #define GL_OES_read_format 1 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) #endif /* GL_OES_read_format */ /* ------------------------ GL_OES_single_precision ------------------------ */ #ifndef GL_OES_single_precision #define GL_OES_single_precision 1 typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) #endif /* GL_OES_single_precision */ /* ---------------------------- GL_OML_interlace --------------------------- */ #ifndef GL_OML_interlace #define GL_OML_interlace 1 #define GL_INTERLACE_OML 0x8980 #define GL_INTERLACE_READ_OML 0x8981 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) #endif /* GL_OML_interlace */ /* ---------------------------- GL_OML_resample ---------------------------- */ #ifndef GL_OML_resample #define GL_OML_resample 1 #define GL_PACK_RESAMPLE_OML 0x8984 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) #endif /* GL_OML_resample */ /* ---------------------------- GL_OML_subsample --------------------------- */ #ifndef GL_OML_subsample #define GL_OML_subsample 1 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) #endif /* GL_OML_subsample */ /* --------------------------- GL_PGI_misc_hints --------------------------- */ #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 #define GL_CONSERVE_MEMORY_HINT_PGI 107005 #define GL_RECLAIM_MEMORY_HINT_PGI 107006 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 #define GL_ALWAYS_FAST_HINT_PGI 107020 #define GL_ALWAYS_SOFT_HINT_PGI 107021 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 #define GL_STRICT_LIGHTING_HINT_PGI 107031 #define GL_STRICT_SCISSOR_HINT_PGI 107032 #define GL_FULL_STIPPLE_HINT_PGI 107033 #define GL_CLIP_NEAR_HINT_PGI 107040 #define GL_CLIP_FAR_HINT_PGI 107041 #define GL_WIDE_LINE_HINT_PGI 107042 #define GL_BACK_NORMALS_HINT_PGI 107043 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) #endif /* GL_PGI_misc_hints */ /* -------------------------- GL_PGI_vertex_hints -------------------------- */ #ifndef GL_PGI_vertex_hints #define GL_PGI_vertex_hints 1 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_VERTEX_DATA_HINT_PGI 107050 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051 #define GL_MATERIAL_SIDE_HINT_PGI 107052 #define GL_MAX_VERTEX_HINT_PGI 107053 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) #endif /* GL_PGI_vertex_hints */ /* ------------------------- GL_REGAL_error_string ------------------------- */ #ifndef GL_REGAL_error_string #define GL_REGAL_error_string 1 typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); #define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) #define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) #endif /* GL_REGAL_error_string */ /* ------------------------ GL_REGAL_extension_query ----------------------- */ #ifndef GL_REGAL_extension_query #define GL_REGAL_extension_query 1 typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); #define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) #define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) #define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) #endif /* GL_REGAL_extension_query */ /* ------------------------------ GL_REGAL_log ----------------------------- */ #ifndef GL_REGAL_log #define GL_REGAL_log 1 #define GL_LOG_ERROR_REGAL 0x9319 #define GL_LOG_WARNING_REGAL 0x931A #define GL_LOG_INFO_REGAL 0x931B #define GL_LOG_APP_REGAL 0x931C #define GL_LOG_DRIVER_REGAL 0x931D #define GL_LOG_INTERNAL_REGAL 0x931E #define GL_LOG_DEBUG_REGAL 0x931F #define GL_LOG_STATUS_REGAL 0x9320 #define GL_LOG_HTTP_REGAL 0x9321 #define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) #endif /* GL_REGAL_log */ /* ----------------------- GL_REND_screen_coordinates ---------------------- */ #ifndef GL_REND_screen_coordinates #define GL_REND_screen_coordinates 1 #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) #endif /* GL_REND_screen_coordinates */ /* ------------------------------- GL_S3_s3tc ------------------------------ */ #ifndef GL_S3_s3tc #define GL_S3_s3tc 1 #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA4_S3TC 0x83A3 #define GL_RGBA_DXT5_S3TC 0x83A4 #define GL_RGBA4_DXT5_S3TC 0x83A5 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) #endif /* GL_S3_s3tc */ /* -------------------------- GL_SGIS_color_range -------------------------- */ #ifndef GL_SGIS_color_range #define GL_SGIS_color_range 1 #define GL_EXTENDED_RANGE_SGIS 0x85A5 #define GL_MIN_RED_SGIS 0x85A6 #define GL_MAX_RED_SGIS 0x85A7 #define GL_MIN_GREEN_SGIS 0x85A8 #define GL_MAX_GREEN_SGIS 0x85A9 #define GL_MIN_BLUE_SGIS 0x85AA #define GL_MAX_BLUE_SGIS 0x85AB #define GL_MIN_ALPHA_SGIS 0x85AC #define GL_MAX_ALPHA_SGIS 0x85AD #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) #endif /* GL_SGIS_color_range */ /* ------------------------- GL_SGIS_detail_texture ------------------------ */ #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) #endif /* GL_SGIS_detail_texture */ /* -------------------------- GL_SGIS_fog_function ------------------------- */ #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) #endif /* GL_SGIS_fog_function */ /* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) #endif /* GL_SGIS_generate_mipmap */ /* -------------------------- GL_SGIS_multisample -------------------------- */ #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) #endif /* GL_SGIS_multisample */ /* ------------------------- GL_SGIS_pixel_texture ------------------------- */ #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) #endif /* GL_SGIS_pixel_texture */ /* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ #ifndef GL_SGIS_point_line_texgen #define GL_SGIS_point_line_texgen 1 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_OBJECT_LINE_SGIS 0x81F7 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) #endif /* GL_SGIS_point_line_texgen */ /* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) #endif /* GL_SGIS_sharpen_texture */ /* --------------------------- GL_SGIS_texture4D --------------------------- */ #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels); #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) #endif /* GL_SGIS_texture4D */ /* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ #ifndef GL_SGIS_texture_border_clamp #define GL_SGIS_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_SGIS 0x812D #define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) #endif /* GL_SGIS_texture_border_clamp */ /* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_SGIS 0x812F #define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) #endif /* GL_SGIS_texture_edge_clamp */ /* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) #endif /* GL_SGIS_texture_filter4 */ /* -------------------------- GL_SGIS_texture_lod -------------------------- */ #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) #endif /* GL_SGIS_texture_lod */ /* ------------------------- GL_SGIS_texture_select ------------------------ */ #ifndef GL_SGIS_texture_select #define GL_SGIS_texture_select 1 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) #endif /* GL_SGIS_texture_select */ /* ----------------------------- GL_SGIX_async ----------------------------- */ #ifndef GL_SGIX_async #define GL_SGIX_async 1 #define GL_ASYNC_MARKER_SGIX 0x8329 typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) #endif /* GL_SGIX_async */ /* ------------------------ GL_SGIX_async_histogram ------------------------ */ #ifndef GL_SGIX_async_histogram #define GL_SGIX_async_histogram 1 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) #endif /* GL_SGIX_async_histogram */ /* -------------------------- GL_SGIX_async_pixel -------------------------- */ #ifndef GL_SGIX_async_pixel #define GL_SGIX_async_pixel 1 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) #endif /* GL_SGIX_async_pixel */ /* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ #ifndef GL_SGIX_blend_alpha_minmax #define GL_SGIX_blend_alpha_minmax 1 #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) #endif /* GL_SGIX_blend_alpha_minmax */ /* ---------------------------- GL_SGIX_clipmap ---------------------------- */ #ifndef GL_SGIX_clipmap #define GL_SGIX_clipmap 1 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) #endif /* GL_SGIX_clipmap */ /* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ #ifndef GL_SGIX_convolution_accuracy #define GL_SGIX_convolution_accuracy 1 #define GL_CONVOLUTION_HINT_SGIX 0x8316 #define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) #endif /* GL_SGIX_convolution_accuracy */ /* ------------------------- GL_SGIX_depth_texture ------------------------- */ #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) #endif /* GL_SGIX_depth_texture */ /* -------------------------- GL_SGIX_flush_raster ------------------------- */ #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) #endif /* GL_SGIX_flush_raster */ /* --------------------------- GL_SGIX_fog_offset -------------------------- */ #ifndef GL_SGIX_fog_offset #define GL_SGIX_fog_offset 1 #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) #endif /* GL_SGIX_fog_offset */ /* -------------------------- GL_SGIX_fog_texture -------------------------- */ #ifndef GL_SGIX_fog_texture #define GL_SGIX_fog_texture 1 #define GL_TEXTURE_FOG_SGIX 0 #define GL_FOG_PATCHY_FACTOR_SGIX 0 #define GL_FRAGMENT_FOG_SGIX 0 typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) #endif /* GL_SGIX_fog_texture */ /* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ #ifndef GL_SGIX_fragment_specular_lighting #define GL_SGIX_fragment_specular_lighting 1 typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); #define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) #define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) #define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) #define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) #endif /* GL_SGIX_fragment_specular_lighting */ /* --------------------------- GL_SGIX_framezoom --------------------------- */ #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) #endif /* GL_SGIX_framezoom */ /* --------------------------- GL_SGIX_interlace --------------------------- */ #ifndef GL_SGIX_interlace #define GL_SGIX_interlace 1 #define GL_INTERLACE_SGIX 0x8094 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) #endif /* GL_SGIX_interlace */ /* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ #ifndef GL_SGIX_ir_instrument1 #define GL_SGIX_ir_instrument1 1 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) #endif /* GL_SGIX_ir_instrument1 */ /* ------------------------- GL_SGIX_list_priority ------------------------- */ #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) #endif /* GL_SGIX_list_priority */ /* ------------------------- GL_SGIX_pixel_texture ------------------------- */ #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) #endif /* GL_SGIX_pixel_texture */ /* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ #ifndef GL_SGIX_pixel_texture_bits #define GL_SGIX_pixel_texture_bits 1 #define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) #endif /* GL_SGIX_pixel_texture_bits */ /* ------------------------ GL_SGIX_reference_plane ------------------------ */ #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) #endif /* GL_SGIX_reference_plane */ /* ---------------------------- GL_SGIX_resample --------------------------- */ #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 #define GL_PACK_RESAMPLE_SGIX 0x842E #define GL_UNPACK_RESAMPLE_SGIX 0x842F #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) #endif /* GL_SGIX_resample */ /* ----------------------------- GL_SGIX_shadow ---------------------------- */ #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) #endif /* GL_SGIX_shadow */ /* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ #ifndef GL_SGIX_shadow_ambient #define GL_SGIX_shadow_ambient 1 #define GL_SHADOW_AMBIENT_SGIX 0x80BF #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) #endif /* GL_SGIX_shadow_ambient */ /* ----------------------------- GL_SGIX_sprite ---------------------------- */ #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) #endif /* GL_SGIX_sprite */ /* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) #endif /* GL_SGIX_tag_sample_buffer */ /* ------------------------ GL_SGIX_texture_add_env ------------------------ */ #ifndef GL_SGIX_texture_add_env #define GL_SGIX_texture_add_env 1 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) #endif /* GL_SGIX_texture_add_env */ /* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ #ifndef GL_SGIX_texture_coordinate_clamp #define GL_SGIX_texture_coordinate_clamp 1 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) #endif /* GL_SGIX_texture_coordinate_clamp */ /* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ #ifndef GL_SGIX_texture_lod_bias #define GL_SGIX_texture_lod_bias 1 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) #endif /* GL_SGIX_texture_lod_bias */ /* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ #ifndef GL_SGIX_texture_multi_buffer #define GL_SGIX_texture_multi_buffer 1 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) #endif /* GL_SGIX_texture_multi_buffer */ /* ------------------------- GL_SGIX_texture_range ------------------------- */ #ifndef GL_SGIX_texture_range #define GL_SGIX_texture_range 1 #define GL_RGB_SIGNED_SGIX 0x85E0 #define GL_RGBA_SIGNED_SGIX 0x85E1 #define GL_ALPHA_SIGNED_SGIX 0x85E2 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3 #define GL_INTENSITY_SIGNED_SGIX 0x85E4 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 #define GL_RGB16_SIGNED_SGIX 0x85E6 #define GL_RGBA16_SIGNED_SGIX 0x85E7 #define GL_ALPHA16_SIGNED_SGIX 0x85E8 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 #define GL_MIN_LUMINANCE_SGIS 0x85F8 #define GL_MAX_LUMINANCE_SGIS 0x85F9 #define GL_MIN_INTENSITY_SGIS 0x85FA #define GL_MAX_INTENSITY_SGIS 0x85FB #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) #endif /* GL_SGIX_texture_range */ /* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ #ifndef GL_SGIX_texture_scale_bias #define GL_SGIX_texture_scale_bias 1 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) #endif /* GL_SGIX_texture_scale_bias */ /* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ #ifndef GL_SGIX_vertex_preclip #define GL_SGIX_vertex_preclip 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) #endif /* GL_SGIX_vertex_preclip */ /* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ #ifndef GL_SGIX_vertex_preclip_hint #define GL_SGIX_vertex_preclip_hint 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) #endif /* GL_SGIX_vertex_preclip_hint */ /* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ #ifndef GL_SGIX_ycrcb #define GL_SGIX_ycrcb 1 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) #endif /* GL_SGIX_ycrcb */ /* -------------------------- GL_SGI_color_matrix -------------------------- */ #ifndef GL_SGI_color_matrix #define GL_SGI_color_matrix 1 #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) #endif /* GL_SGI_color_matrix */ /* --------------------------- GL_SGI_color_table -------------------------- */ #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table); #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) #define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) #define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) #endif /* GL_SGI_color_table */ /* ----------------------- GL_SGI_texture_color_table ---------------------- */ #ifndef GL_SGI_texture_color_table #define GL_SGI_texture_color_table 1 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) #endif /* GL_SGI_texture_color_table */ /* ------------------------- GL_SUNX_constant_data ------------------------- */ #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) #endif /* GL_SUNX_constant_data */ /* -------------------- GL_SUN_convolution_border_modes -------------------- */ #ifndef GL_SUN_convolution_border_modes #define GL_SUN_convolution_border_modes 1 #define GL_WRAP_BORDER_SUN 0x81D4 #define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) #endif /* GL_SUN_convolution_border_modes */ /* -------------------------- GL_SUN_global_alpha -------------------------- */ #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) #endif /* GL_SUN_global_alpha */ /* --------------------------- GL_SUN_mesh_array --------------------------- */ #ifndef GL_SUN_mesh_array #define GL_SUN_mesh_array 1 #define GL_QUAD_MESH_SUN 0x8614 #define GL_TRIANGLE_MESH_SUN 0x8615 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) #endif /* GL_SUN_mesh_array */ /* ------------------------ GL_SUN_read_video_pixels ----------------------- */ #ifndef GL_SUN_read_video_pixels #define GL_SUN_read_video_pixels 1 typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) #endif /* GL_SUN_read_video_pixels */ /* --------------------------- GL_SUN_slice_accum -------------------------- */ #ifndef GL_SUN_slice_accum #define GL_SUN_slice_accum 1 #define GL_SLICE_ACCUM_SUN 0x85CC #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) #endif /* GL_SUN_slice_accum */ /* -------------------------- GL_SUN_triangle_list ------------------------- */ #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 #define GL_RESTART_SUN 0x01 #define GL_REPLACE_MIDDLE_SUN 0x02 #define GL_REPLACE_OLDEST_SUN 0x03 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); #define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) #endif /* GL_SUN_triangle_list */ /* ----------------------------- GL_SUN_vertex ----------------------------- */ #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) #define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) #define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) #define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) #define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) #define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) #define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) #define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) #define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) #define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) #define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) #define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) #define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) #define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) #define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) #define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) #define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) #define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) #endif /* GL_SUN_vertex */ /* -------------------------- GL_WIN_phong_shading ------------------------- */ #ifndef GL_WIN_phong_shading #define GL_WIN_phong_shading 1 #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) #endif /* GL_WIN_phong_shading */ /* -------------------------- GL_WIN_specular_fog -------------------------- */ #ifndef GL_WIN_specular_fog #define GL_WIN_specular_fog 1 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) #endif /* GL_WIN_specular_fog */ /* ---------------------------- GL_WIN_swap_hint --------------------------- */ #ifndef GL_WIN_swap_hint #define GL_WIN_swap_hint 1 typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) #endif /* GL_WIN_swap_hint */ /* ------------------------------------------------------------------------- */ #if defined(GLEW_MX) && defined(_WIN32) #define GLEW_FUN_EXPORT #else #define GLEW_FUN_EXPORT GLEWAPI #endif /* GLEW_MX */ #if defined(GLEW_MX) #define GLEW_VAR_EXPORT #else #define GLEW_VAR_EXPORT GLEWAPI #endif /* GLEW_MX */ #if defined(GLEW_MX) && defined(_WIN32) struct GLEWContextStruct { #endif /* GLEW_MX */ GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv; GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; #if defined(GLEW_MX) && !defined(_WIN32) struct GLEWContextStruct { #endif /* GLEW_MX */ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; #ifdef GLEW_MX }; /* GLEWContextStruct */ #endif /* GLEW_MX */ /* ------------------------------------------------------------------------- */ /* error codes */ #define GLEW_OK 0 #define GLEW_NO_ERROR 0 #define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ #define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ #define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ /* string codes */ #define GLEW_VERSION 1 #define GLEW_VERSION_MAJOR 2 #define GLEW_VERSION_MINOR 3 #define GLEW_VERSION_MICRO 4 /* API */ #ifdef GLEW_MX typedef struct GLEWContextStruct GLEWContext; GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); #define glewInit() glewContextInit(glewGetContext()) #define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) #define glewIsExtensionSupported(x) glewIsSupported(x) #define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) #ifdef _WIN32 # define GLEW_GET_FUN(x) glewGetContext()->x #else # define GLEW_GET_FUN(x) x #endif #else /* GLEW_MX */ GLEWAPI GLenum GLEWAPIENTRY glewInit (void); GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); #define glewIsExtensionSupported(x) glewIsSupported(x) #define GLEW_GET_VAR(x) (*(const GLboolean*)&x) #define GLEW_GET_FUN(x) x #endif /* GLEW_MX */ GLEWAPI GLboolean glewExperimental; GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); #ifdef __cplusplus } #endif #ifdef GLEW_APIENTRY_DEFINED #undef GLEW_APIENTRY_DEFINED #undef APIENTRY #undef GLAPIENTRY #define GLAPIENTRY #endif #ifdef GLEW_CALLBACK_DEFINED #undef GLEW_CALLBACK_DEFINED #undef CALLBACK #endif #ifdef GLEW_WINGDIAPI_DEFINED #undef GLEW_WINGDIAPI_DEFINED #undef WINGDIAPI #endif #undef GLAPI /* #undef GLEWAPI */ #endif /* __glew_h__ */ ================================================ FILE: deps/glew/include/GL/glxew.h ================================================ /* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __glxew_h__ #define __glxew_h__ #define __GLXEW_H__ #ifdef __glxext_h_ #error glxext.h included before glxew.h #endif #if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) #error glx.h included before glxew.h #endif #define __glxext_h_ #define GLX_H #define __GLX_glx_h__ #define __glx_h__ #include #include #include #include #ifdef __cplusplus extern "C" { #endif /* ---------------------------- GLX_VERSION_1_0 --------------------------- */ #ifndef GLX_VERSION_1_0 #define GLX_VERSION_1_0 1 #define GLX_USE_GL 1 #define GLX_BUFFER_SIZE 2 #define GLX_LEVEL 3 #define GLX_RGBA 4 #define GLX_DOUBLEBUFFER 5 #define GLX_STEREO 6 #define GLX_AUX_BUFFERS 7 #define GLX_RED_SIZE 8 #define GLX_GREEN_SIZE 9 #define GLX_BLUE_SIZE 10 #define GLX_ALPHA_SIZE 11 #define GLX_DEPTH_SIZE 12 #define GLX_STENCIL_SIZE 13 #define GLX_ACCUM_RED_SIZE 14 #define GLX_ACCUM_GREEN_SIZE 15 #define GLX_ACCUM_BLUE_SIZE 16 #define GLX_ACCUM_ALPHA_SIZE 17 #define GLX_BAD_SCREEN 1 #define GLX_BAD_ATTRIBUTE 2 #define GLX_NO_EXTENSION 3 #define GLX_BAD_VISUAL 4 #define GLX_BAD_CONTEXT 5 #define GLX_BAD_VALUE 6 #define GLX_BAD_ENUM 7 typedef XID GLXDrawable; typedef XID GLXPixmap; #ifdef __sun typedef struct __glXContextRec *GLXContext; #else typedef struct __GLXcontextRec *GLXContext; #endif typedef unsigned int GLXVideoDeviceNV; extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); extern void glXDestroyContext (Display *dpy, GLXContext ctx); extern Bool glXIsDirect (Display *dpy, GLXContext ctx); extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); extern GLXContext glXGetCurrentContext (void); extern GLXDrawable glXGetCurrentDrawable (void); extern void glXWaitGL (void); extern void glXWaitX (void); extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); extern void glXUseXFont (Font font, int first, int count, int listBase); #define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) #endif /* GLX_VERSION_1_0 */ /* ---------------------------- GLX_VERSION_1_1 --------------------------- */ #ifndef GLX_VERSION_1_1 #define GLX_VERSION_1_1 #define GLX_VENDOR 0x1 #define GLX_VERSION 0x2 #define GLX_EXTENSIONS 0x3 extern const char* glXQueryExtensionsString (Display *dpy, int screen); extern const char* glXGetClientString (Display *dpy, int name); extern const char* glXQueryServerString (Display *dpy, int screen, int name); #define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) #endif /* GLX_VERSION_1_1 */ /* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ #ifndef GLX_VERSION_1_2 #define GLX_VERSION_1_2 1 typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); #define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) #define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) #endif /* GLX_VERSION_1_2 */ /* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ #ifndef GLX_VERSION_1_3 #define GLX_VERSION_1_3 1 #define GLX_RGBA_BIT 0x00000001 #define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 #define GLX_WINDOW_BIT 0x00000001 #define GLX_COLOR_INDEX_BIT 0x00000002 #define GLX_PIXMAP_BIT 0x00000002 #define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 #define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 #define GLX_PBUFFER_BIT 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 #define GLX_AUX_BUFFERS_BIT 0x00000010 #define GLX_CONFIG_CAVEAT 0x20 #define GLX_DEPTH_BUFFER_BIT 0x00000020 #define GLX_X_VISUAL_TYPE 0x22 #define GLX_TRANSPARENT_TYPE 0x23 #define GLX_TRANSPARENT_INDEX_VALUE 0x24 #define GLX_TRANSPARENT_RED_VALUE 0x25 #define GLX_TRANSPARENT_GREEN_VALUE 0x26 #define GLX_TRANSPARENT_BLUE_VALUE 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE 0x28 #define GLX_STENCIL_BUFFER_BIT 0x00000040 #define GLX_ACCUM_BUFFER_BIT 0x00000080 #define GLX_NONE 0x8000 #define GLX_SLOW_CONFIG 0x8001 #define GLX_TRUE_COLOR 0x8002 #define GLX_DIRECT_COLOR 0x8003 #define GLX_PSEUDO_COLOR 0x8004 #define GLX_STATIC_COLOR 0x8005 #define GLX_GRAY_SCALE 0x8006 #define GLX_STATIC_GRAY 0x8007 #define GLX_TRANSPARENT_RGB 0x8008 #define GLX_TRANSPARENT_INDEX 0x8009 #define GLX_VISUAL_ID 0x800B #define GLX_SCREEN 0x800C #define GLX_NON_CONFORMANT_CONFIG 0x800D #define GLX_DRAWABLE_TYPE 0x8010 #define GLX_RENDER_TYPE 0x8011 #define GLX_X_RENDERABLE 0x8012 #define GLX_FBCONFIG_ID 0x8013 #define GLX_RGBA_TYPE 0x8014 #define GLX_COLOR_INDEX_TYPE 0x8015 #define GLX_MAX_PBUFFER_WIDTH 0x8016 #define GLX_MAX_PBUFFER_HEIGHT 0x8017 #define GLX_MAX_PBUFFER_PIXELS 0x8018 #define GLX_PRESERVED_CONTENTS 0x801B #define GLX_LARGEST_PBUFFER 0x801C #define GLX_WIDTH 0x801D #define GLX_HEIGHT 0x801E #define GLX_EVENT_MASK 0x801F #define GLX_DAMAGED 0x8020 #define GLX_SAVED 0x8021 #define GLX_WINDOW 0x8022 #define GLX_PBUFFER 0x8023 #define GLX_PBUFFER_HEIGHT 0x8040 #define GLX_PBUFFER_WIDTH 0x8041 #define GLX_PBUFFER_CLOBBER_MASK 0x08000000 #define GLX_DONT_CARE 0xFFFFFFFF typedef XID GLXFBConfigID; typedef XID GLXPbuffer; typedef XID GLXWindow; typedef struct __GLXFBConfigRec *GLXFBConfig; typedef struct { int event_type; int draw_type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; unsigned int buffer_mask; unsigned int aux_buffer; int x, y; int width, height; int count; } GLXPbufferClobberEvent; typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; long pad[24]; } GLXEvent; typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); #define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) #define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) #define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) #define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) #define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) #define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) #define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) #define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) #define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) #define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) #define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) #define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) #define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) #define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) #define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) #define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) #define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) #define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) #endif /* GLX_VERSION_1_3 */ /* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ #ifndef GLX_VERSION_1_4 #define GLX_VERSION_1_4 1 #define GLX_SAMPLE_BUFFERS 100000 #define GLX_SAMPLES 100001 extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); #define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) #endif /* GLX_VERSION_1_4 */ /* -------------------------- GLX_3DFX_multisample ------------------------- */ #ifndef GLX_3DFX_multisample #define GLX_3DFX_multisample 1 #define GLX_SAMPLE_BUFFERS_3DFX 0x8050 #define GLX_SAMPLES_3DFX 0x8051 #define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) #endif /* GLX_3DFX_multisample */ /* ------------------------ GLX_AMD_gpu_association ------------------------ */ #ifndef GLX_AMD_gpu_association #define GLX_AMD_gpu_association 1 #define GLX_GPU_VENDOR_AMD 0x1F00 #define GLX_GPU_RENDERER_STRING_AMD 0x1F01 #define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define GLX_GPU_RAM_AMD 0x21A3 #define GLX_GPU_CLOCK_AMD 0x21A4 #define GLX_GPU_NUM_PIPES_AMD 0x21A5 #define GLX_GPU_NUM_SIMD_AMD 0x21A6 #define GLX_GPU_NUM_RB_AMD 0x21A7 #define GLX_GPU_NUM_SPI_AMD 0x21A8 #define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) #endif /* GLX_AMD_gpu_association */ /* ------------------------- GLX_ARB_create_context ------------------------ */ #ifndef GLX_ARB_create_context #define GLX_ARB_create_context 1 #define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 #define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 #define GLX_CONTEXT_FLAGS_ARB 0x2094 typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); #define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) #define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) #endif /* GLX_ARB_create_context */ /* --------------------- GLX_ARB_create_context_profile -------------------- */ #ifndef GLX_ARB_create_context_profile #define GLX_ARB_create_context_profile 1 #define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 #define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) #endif /* GLX_ARB_create_context_profile */ /* ------------------- GLX_ARB_create_context_robustness ------------------- */ #ifndef GLX_ARB_create_context_robustness #define GLX_ARB_create_context_robustness 1 #define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 #define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) #endif /* GLX_ARB_create_context_robustness */ /* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ #ifndef GLX_ARB_fbconfig_float #define GLX_ARB_fbconfig_float 1 #define GLX_RGBA_FLOAT_BIT 0x00000004 #define GLX_RGBA_FLOAT_TYPE 0x20B9 #define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) #endif /* GLX_ARB_fbconfig_float */ /* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ #ifndef GLX_ARB_framebuffer_sRGB #define GLX_ARB_framebuffer_sRGB 1 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 #define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) #endif /* GLX_ARB_framebuffer_sRGB */ /* ------------------------ GLX_ARB_get_proc_address ----------------------- */ #ifndef GLX_ARB_get_proc_address #define GLX_ARB_get_proc_address 1 extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); #define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) #endif /* GLX_ARB_get_proc_address */ /* -------------------------- GLX_ARB_multisample -------------------------- */ #ifndef GLX_ARB_multisample #define GLX_ARB_multisample 1 #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) #endif /* GLX_ARB_multisample */ /* ---------------- GLX_ARB_robustness_application_isolation --------------- */ #ifndef GLX_ARB_robustness_application_isolation #define GLX_ARB_robustness_application_isolation 1 #define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) #endif /* GLX_ARB_robustness_application_isolation */ /* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ #ifndef GLX_ARB_robustness_share_group_isolation #define GLX_ARB_robustness_share_group_isolation 1 #define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) #endif /* GLX_ARB_robustness_share_group_isolation */ /* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ #ifndef GLX_ARB_vertex_buffer_object #define GLX_ARB_vertex_buffer_object 1 #define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 #define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) #endif /* GLX_ARB_vertex_buffer_object */ /* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ #ifndef GLX_ATI_pixel_format_float #define GLX_ATI_pixel_format_float 1 #define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 #define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) #endif /* GLX_ATI_pixel_format_float */ /* ------------------------- GLX_ATI_render_texture ------------------------ */ #ifndef GLX_ATI_render_texture #define GLX_ATI_render_texture 1 #define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 #define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 #define GLX_TEXTURE_FORMAT_ATI 0x9802 #define GLX_TEXTURE_TARGET_ATI 0x9803 #define GLX_MIPMAP_TEXTURE_ATI 0x9804 #define GLX_TEXTURE_RGB_ATI 0x9805 #define GLX_TEXTURE_RGBA_ATI 0x9806 #define GLX_NO_TEXTURE_ATI 0x9807 #define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 #define GLX_TEXTURE_1D_ATI 0x9809 #define GLX_TEXTURE_2D_ATI 0x980A #define GLX_MIPMAP_LEVEL_ATI 0x980B #define GLX_CUBE_MAP_FACE_ATI 0x980C #define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D #define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E #define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F #define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 #define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 #define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 #define GLX_FRONT_LEFT_ATI 0x9813 #define GLX_FRONT_RIGHT_ATI 0x9814 #define GLX_BACK_LEFT_ATI 0x9815 #define GLX_BACK_RIGHT_ATI 0x9816 #define GLX_AUX0_ATI 0x9817 #define GLX_AUX1_ATI 0x9818 #define GLX_AUX2_ATI 0x9819 #define GLX_AUX3_ATI 0x981A #define GLX_AUX4_ATI 0x981B #define GLX_AUX5_ATI 0x981C #define GLX_AUX6_ATI 0x981D #define GLX_AUX7_ATI 0x981E #define GLX_AUX8_ATI 0x981F #define GLX_AUX9_ATI 0x9820 #define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 #define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) #define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) #define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) #define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) #endif /* GLX_ATI_render_texture */ /* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ #ifndef GLX_EXT_create_context_es2_profile #define GLX_EXT_create_context_es2_profile 1 #define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) #endif /* GLX_EXT_create_context_es2_profile */ /* ------------------- GLX_EXT_create_context_es_profile ------------------- */ #ifndef GLX_EXT_create_context_es_profile #define GLX_EXT_create_context_es_profile 1 #define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 #define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) #endif /* GLX_EXT_create_context_es_profile */ /* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ #ifndef GLX_EXT_fbconfig_packed_float #define GLX_EXT_fbconfig_packed_float 1 #define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 #define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 #define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) #endif /* GLX_EXT_fbconfig_packed_float */ /* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ #ifndef GLX_EXT_framebuffer_sRGB #define GLX_EXT_framebuffer_sRGB 1 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 #define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) #endif /* GLX_EXT_framebuffer_sRGB */ /* ------------------------- GLX_EXT_import_context ------------------------ */ #ifndef GLX_EXT_import_context #define GLX_EXT_import_context 1 #define GLX_SHARE_CONTEXT_EXT 0x800A #define GLX_VISUAL_ID_EXT 0x800B #define GLX_SCREEN_EXT 0x800C typedef XID GLXContextID; typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); #define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) #define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) #define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) #define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) #define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) #endif /* GLX_EXT_import_context */ /* -------------------------- GLX_EXT_scene_marker ------------------------- */ #ifndef GLX_EXT_scene_marker #define GLX_EXT_scene_marker 1 #define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) #endif /* GLX_EXT_scene_marker */ /* -------------------------- GLX_EXT_swap_control ------------------------- */ #ifndef GLX_EXT_swap_control #define GLX_EXT_swap_control 1 #define GLX_SWAP_INTERVAL_EXT 0x20F1 #define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); #define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) #define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) #endif /* GLX_EXT_swap_control */ /* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ #ifndef GLX_EXT_swap_control_tear #define GLX_EXT_swap_control_tear 1 #define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 #define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) #endif /* GLX_EXT_swap_control_tear */ /* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ #ifndef GLX_EXT_texture_from_pixmap #define GLX_EXT_texture_from_pixmap 1 #define GLX_TEXTURE_1D_BIT_EXT 0x00000001 #define GLX_TEXTURE_2D_BIT_EXT 0x00000002 #define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 #define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 #define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 #define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 #define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 #define GLX_Y_INVERTED_EXT 0x20D4 #define GLX_TEXTURE_FORMAT_EXT 0x20D5 #define GLX_TEXTURE_TARGET_EXT 0x20D6 #define GLX_MIPMAP_TEXTURE_EXT 0x20D7 #define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 #define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA #define GLX_TEXTURE_1D_EXT 0x20DB #define GLX_TEXTURE_2D_EXT 0x20DC #define GLX_TEXTURE_RECTANGLE_EXT 0x20DD #define GLX_FRONT_LEFT_EXT 0x20DE #define GLX_FRONT_RIGHT_EXT 0x20DF #define GLX_BACK_LEFT_EXT 0x20E0 #define GLX_BACK_RIGHT_EXT 0x20E1 #define GLX_AUX0_EXT 0x20E2 #define GLX_AUX1_EXT 0x20E3 #define GLX_AUX2_EXT 0x20E4 #define GLX_AUX3_EXT 0x20E5 #define GLX_AUX4_EXT 0x20E6 #define GLX_AUX5_EXT 0x20E7 #define GLX_AUX6_EXT 0x20E8 #define GLX_AUX7_EXT 0x20E9 #define GLX_AUX8_EXT 0x20EA #define GLX_AUX9_EXT 0x20EB typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); #define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) #define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) #define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) #endif /* GLX_EXT_texture_from_pixmap */ /* -------------------------- GLX_EXT_visual_info -------------------------- */ #ifndef GLX_EXT_visual_info #define GLX_EXT_visual_info 1 #define GLX_X_VISUAL_TYPE_EXT 0x22 #define GLX_TRANSPARENT_TYPE_EXT 0x23 #define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 #define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 #define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 #define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 #define GLX_NONE_EXT 0x8000 #define GLX_TRUE_COLOR_EXT 0x8002 #define GLX_DIRECT_COLOR_EXT 0x8003 #define GLX_PSEUDO_COLOR_EXT 0x8004 #define GLX_STATIC_COLOR_EXT 0x8005 #define GLX_GRAY_SCALE_EXT 0x8006 #define GLX_STATIC_GRAY_EXT 0x8007 #define GLX_TRANSPARENT_RGB_EXT 0x8008 #define GLX_TRANSPARENT_INDEX_EXT 0x8009 #define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) #endif /* GLX_EXT_visual_info */ /* ------------------------- GLX_EXT_visual_rating ------------------------- */ #ifndef GLX_EXT_visual_rating #define GLX_EXT_visual_rating 1 #define GLX_VISUAL_CAVEAT_EXT 0x20 #define GLX_SLOW_VISUAL_EXT 0x8001 #define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D #define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) #endif /* GLX_EXT_visual_rating */ /* -------------------------- GLX_INTEL_swap_event ------------------------- */ #ifndef GLX_INTEL_swap_event #define GLX_INTEL_swap_event 1 #define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 #define GLX_COPY_COMPLETE_INTEL 0x8181 #define GLX_FLIP_COMPLETE_INTEL 0x8182 #define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 #define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) #endif /* GLX_INTEL_swap_event */ /* -------------------------- GLX_MESA_agp_offset -------------------------- */ #ifndef GLX_MESA_agp_offset #define GLX_MESA_agp_offset 1 typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); #define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) #define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) #endif /* GLX_MESA_agp_offset */ /* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ #ifndef GLX_MESA_copy_sub_buffer #define GLX_MESA_copy_sub_buffer 1 typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); #define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) #define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) #endif /* GLX_MESA_copy_sub_buffer */ /* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ #ifndef GLX_MESA_pixmap_colormap #define GLX_MESA_pixmap_colormap 1 typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); #define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) #define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) #endif /* GLX_MESA_pixmap_colormap */ /* ------------------------ GLX_MESA_release_buffers ----------------------- */ #ifndef GLX_MESA_release_buffers #define GLX_MESA_release_buffers 1 typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); #define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) #define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) #endif /* GLX_MESA_release_buffers */ /* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ #ifndef GLX_MESA_set_3dfx_mode #define GLX_MESA_set_3dfx_mode 1 #define GLX_3DFX_WINDOW_MODE_MESA 0x1 #define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); #define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) #define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) #endif /* GLX_MESA_set_3dfx_mode */ /* ------------------------- GLX_MESA_swap_control ------------------------- */ #ifndef GLX_MESA_swap_control #define GLX_MESA_swap_control 1 typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); #define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) #define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) #define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) #endif /* GLX_MESA_swap_control */ /* --------------------------- GLX_NV_copy_image --------------------------- */ #ifndef GLX_NV_copy_image #define GLX_NV_copy_image 1 typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) #define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) #endif /* GLX_NV_copy_image */ /* -------------------------- GLX_NV_float_buffer -------------------------- */ #ifndef GLX_NV_float_buffer #define GLX_NV_float_buffer 1 #define GLX_FLOAT_COMPONENTS_NV 0x20B0 #define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) #endif /* GLX_NV_float_buffer */ /* ---------------------- GLX_NV_multisample_coverage ---------------------- */ #ifndef GLX_NV_multisample_coverage #define GLX_NV_multisample_coverage 1 #define GLX_COLOR_SAMPLES_NV 0x20B3 #define GLX_COVERAGE_SAMPLES_NV 100001 #define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) #endif /* GLX_NV_multisample_coverage */ /* -------------------------- GLX_NV_present_video ------------------------- */ #ifndef GLX_NV_present_video #define GLX_NV_present_video 1 #define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); #define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) #define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) #define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) #endif /* GLX_NV_present_video */ /* --------------------------- GLX_NV_swap_group --------------------------- */ #ifndef GLX_NV_swap_group #define GLX_NV_swap_group 1 typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); #define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) #define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) #define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) #define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) #define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) #define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) #define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) #endif /* GLX_NV_swap_group */ /* ----------------------- GLX_NV_vertex_array_range ----------------------- */ #ifndef GLX_NV_vertex_array_range #define GLX_NV_vertex_array_range 1 typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); #define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) #define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) #define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) #endif /* GLX_NV_vertex_array_range */ /* -------------------------- GLX_NV_video_capture ------------------------- */ #ifndef GLX_NV_video_capture #define GLX_NV_video_capture 1 #define GLX_DEVICE_ID_NV 0x20CD #define GLX_UNIQUE_ID_NV 0x20CE #define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF typedef XID GLXVideoCaptureDeviceNV; typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); #define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) #define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) #define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) #define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) #define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) #define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) #endif /* GLX_NV_video_capture */ /* ---------------------------- GLX_NV_video_out --------------------------- */ #ifndef GLX_NV_video_out #define GLX_NV_video_out 1 #define GLX_VIDEO_OUT_COLOR_NV 0x20C3 #define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 #define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 #define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define GLX_VIDEO_OUT_FRAME_NV 0x20C8 #define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 #define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA #define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB #define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); #define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) #define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) #define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) #define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) #define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) #define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) #define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) #endif /* GLX_NV_video_out */ /* -------------------------- GLX_OML_swap_method -------------------------- */ #ifndef GLX_OML_swap_method #define GLX_OML_swap_method 1 #define GLX_SWAP_METHOD_OML 0x8060 #define GLX_SWAP_EXCHANGE_OML 0x8061 #define GLX_SWAP_COPY_OML 0x8062 #define GLX_SWAP_UNDEFINED_OML 0x8063 #define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) #endif /* GLX_OML_swap_method */ /* -------------------------- GLX_OML_sync_control ------------------------- */ #ifndef GLX_OML_sync_control #define GLX_OML_sync_control 1 typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); #define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) #define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) #define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) #define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) #define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) #define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) #endif /* GLX_OML_sync_control */ /* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ #ifndef GLX_SGIS_blended_overlay #define GLX_SGIS_blended_overlay 1 #define GLX_BLENDED_RGBA_SGIS 0x8025 #define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) #endif /* GLX_SGIS_blended_overlay */ /* -------------------------- GLX_SGIS_color_range ------------------------- */ #ifndef GLX_SGIS_color_range #define GLX_SGIS_color_range 1 #define GLX_MIN_RED_SGIS 0 #define GLX_MAX_GREEN_SGIS 0 #define GLX_MIN_BLUE_SGIS 0 #define GLX_MAX_ALPHA_SGIS 0 #define GLX_MIN_GREEN_SGIS 0 #define GLX_MIN_ALPHA_SGIS 0 #define GLX_MAX_RED_SGIS 0 #define GLX_EXTENDED_RANGE_SGIS 0 #define GLX_MAX_BLUE_SGIS 0 #define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) #endif /* GLX_SGIS_color_range */ /* -------------------------- GLX_SGIS_multisample ------------------------- */ #ifndef GLX_SGIS_multisample #define GLX_SGIS_multisample 1 #define GLX_SAMPLE_BUFFERS_SGIS 100000 #define GLX_SAMPLES_SGIS 100001 #define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) #endif /* GLX_SGIS_multisample */ /* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ #ifndef GLX_SGIS_shared_multisample #define GLX_SGIS_shared_multisample 1 #define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 #define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 #define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) #endif /* GLX_SGIS_shared_multisample */ /* --------------------------- GLX_SGIX_fbconfig --------------------------- */ #ifndef GLX_SGIX_fbconfig #define GLX_SGIX_fbconfig 1 #define GLX_WINDOW_BIT_SGIX 0x00000001 #define GLX_RGBA_BIT_SGIX 0x00000001 #define GLX_PIXMAP_BIT_SGIX 0x00000002 #define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 #define GLX_SCREEN_EXT 0x800C #define GLX_DRAWABLE_TYPE_SGIX 0x8010 #define GLX_RENDER_TYPE_SGIX 0x8011 #define GLX_X_RENDERABLE_SGIX 0x8012 #define GLX_FBCONFIG_ID_SGIX 0x8013 #define GLX_RGBA_TYPE_SGIX 0x8014 #define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 typedef XID GLXFBConfigIDSGIX; typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); #define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) #define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) #define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) #define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) #define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) #define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) #define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) #endif /* GLX_SGIX_fbconfig */ /* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ #ifndef GLX_SGIX_hyperpipe #define GLX_SGIX_hyperpipe 1 #define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 #define GLX_PIPE_RECT_SGIX 0x00000001 #define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 #define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 #define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 #define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 #define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 #define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 #define GLX_BAD_HYPERPIPE_SGIX 92 #define GLX_HYPERPIPE_ID_SGIX 0x8030 typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); #define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) #define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) #define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) #define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) #define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) #define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) #define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) #define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) #define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) #endif /* GLX_SGIX_hyperpipe */ /* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ #ifndef GLX_SGIX_pbuffer #define GLX_SGIX_pbuffer 1 #define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 #define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 #define GLX_PBUFFER_BIT_SGIX 0x00000004 #define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 #define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 #define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 #define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 #define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 #define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 #define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 #define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 #define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 #define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 #define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A #define GLX_PRESERVED_CONTENTS_SGIX 0x801B #define GLX_LARGEST_PBUFFER_SGIX 0x801C #define GLX_WIDTH_SGIX 0x801D #define GLX_HEIGHT_SGIX 0x801E #define GLX_EVENT_MASK_SGIX 0x801F #define GLX_DAMAGED_SGIX 0x8020 #define GLX_SAVED_SGIX 0x8021 #define GLX_WINDOW_SGIX 0x8022 #define GLX_PBUFFER_SGIX 0x8023 #define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 typedef XID GLXPbufferSGIX; typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); #define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) #define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) #define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) #define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) #define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) #define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) #endif /* GLX_SGIX_pbuffer */ /* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ #ifndef GLX_SGIX_swap_barrier #define GLX_SGIX_swap_barrier 1 typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); #define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) #define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) #define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) #endif /* GLX_SGIX_swap_barrier */ /* -------------------------- GLX_SGIX_swap_group -------------------------- */ #ifndef GLX_SGIX_swap_group #define GLX_SGIX_swap_group 1 typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); #define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) #define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) #endif /* GLX_SGIX_swap_group */ /* ------------------------- GLX_SGIX_video_resize ------------------------- */ #ifndef GLX_SGIX_video_resize #define GLX_SGIX_video_resize 1 #define GLX_SYNC_FRAME_SGIX 0x00000000 #define GLX_SYNC_SWAP_SGIX 0x00000001 typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); #define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) #define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) #define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) #define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) #define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) #define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) #endif /* GLX_SGIX_video_resize */ /* ---------------------- GLX_SGIX_visual_select_group --------------------- */ #ifndef GLX_SGIX_visual_select_group #define GLX_SGIX_visual_select_group 1 #define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 #define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) #endif /* GLX_SGIX_visual_select_group */ /* ---------------------------- GLX_SGI_cushion ---------------------------- */ #ifndef GLX_SGI_cushion #define GLX_SGI_cushion 1 typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); #define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) #define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) #endif /* GLX_SGI_cushion */ /* ----------------------- GLX_SGI_make_current_read ----------------------- */ #ifndef GLX_SGI_make_current_read #define GLX_SGI_make_current_read 1 typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); #define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) #define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) #define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) #endif /* GLX_SGI_make_current_read */ /* -------------------------- GLX_SGI_swap_control ------------------------- */ #ifndef GLX_SGI_swap_control #define GLX_SGI_swap_control 1 typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); #define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) #define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) #endif /* GLX_SGI_swap_control */ /* --------------------------- GLX_SGI_video_sync -------------------------- */ #ifndef GLX_SGI_video_sync #define GLX_SGI_video_sync 1 typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); #define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) #define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) #define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) #endif /* GLX_SGI_video_sync */ /* --------------------- GLX_SUN_get_transparent_index --------------------- */ #ifndef GLX_SUN_get_transparent_index #define GLX_SUN_get_transparent_index 1 typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); #define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) #define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) #endif /* GLX_SUN_get_transparent_index */ /* -------------------------- GLX_SUN_video_resize ------------------------- */ #ifndef GLX_SUN_video_resize #define GLX_SUN_video_resize 1 #define GLX_VIDEO_RESIZE_SUN 0x8171 #define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); #define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) #define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) #define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) #endif /* GLX_SUN_video_resize */ /* ------------------------------------------------------------------------- */ #ifdef GLEW_MX #define GLXEW_FUN_EXPORT #define GLXEW_VAR_EXPORT #else #define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT #define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT #endif /* GLEW_MX */ GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; #if defined(GLEW_MX) struct GLXEWContextStruct { #endif /* GLEW_MX */ GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; #ifdef GLEW_MX }; /* GLXEWContextStruct */ #endif /* GLEW_MX */ /* ------------------------------------------------------------------------ */ #ifdef GLEW_MX typedef struct GLXEWContextStruct GLXEWContext; GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx); GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name); #define glxewInit() glxewContextInit(glxewGetContext()) #define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) #define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) #define GLXEW_GET_FUN(x) x #else /* GLEW_MX */ #define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) #define GLXEW_GET_FUN(x) x GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); #endif /* GLEW_MX */ GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); #ifdef __cplusplus } #endif #endif /* __glxew_h__ */ ================================================ FILE: deps/glew/include/GL/wglew.h ================================================ /* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __wglew_h__ #define __wglew_h__ #define __WGLEW_H__ #ifdef __wglext_h_ #error wglext.h included before wglew.h #endif #define __wglext_h_ #if !defined(WINAPI) # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN 1 # endif #include # undef WIN32_LEAN_AND_MEAN #endif /* * GLEW_STATIC needs to be set when using the static version. * GLEW_BUILD is set when building the DLL version. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #ifdef __cplusplus extern "C" { #endif /* -------------------------- WGL_3DFX_multisample ------------------------- */ #ifndef WGL_3DFX_multisample #define WGL_3DFX_multisample 1 #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 #define WGL_SAMPLES_3DFX 0x2061 #define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) #endif /* WGL_3DFX_multisample */ /* ------------------------- WGL_3DL_stereo_control ------------------------ */ #ifndef WGL_3DL_stereo_control #define WGL_3DL_stereo_control 1 #define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 #define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 #define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 #define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); #define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) #define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) #endif /* WGL_3DL_stereo_control */ /* ------------------------ WGL_AMD_gpu_association ------------------------ */ #ifndef WGL_AMD_gpu_association #define WGL_AMD_gpu_association 1 #define WGL_GPU_VENDOR_AMD 0x1F00 #define WGL_GPU_RENDERER_STRING_AMD 0x1F01 #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define WGL_GPU_RAM_AMD 0x21A3 #define WGL_GPU_CLOCK_AMD 0x21A4 #define WGL_GPU_NUM_PIPES_AMD 0x21A5 #define WGL_GPU_NUM_SIMD_AMD 0x21A6 #define WGL_GPU_NUM_RB_AMD 0x21A7 #define WGL_GPU_NUM_SPI_AMD 0x21A8 typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); #define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) #define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) #define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) #define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) #define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) #define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) #define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) #define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) #define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) #define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) #endif /* WGL_AMD_gpu_association */ /* ------------------------- WGL_ARB_buffer_region ------------------------- */ #ifndef WGL_ARB_buffer_region #define WGL_ARB_buffer_region 1 #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); #define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) #define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) #define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) #define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) #define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) #endif /* WGL_ARB_buffer_region */ /* ------------------------- WGL_ARB_create_context ------------------------ */ #ifndef WGL_ARB_create_context #define WGL_ARB_create_context 1 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define ERROR_INVALID_VERSION_ARB 0x2095 #define ERROR_INVALID_PROFILE_ARB 0x2096 typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); #define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) #define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) #endif /* WGL_ARB_create_context */ /* --------------------- WGL_ARB_create_context_profile -------------------- */ #ifndef WGL_ARB_create_context_profile #define WGL_ARB_create_context_profile 1 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) #endif /* WGL_ARB_create_context_profile */ /* ------------------- WGL_ARB_create_context_robustness ------------------- */ #ifndef WGL_ARB_create_context_robustness #define WGL_ARB_create_context_robustness 1 #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 #define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) #endif /* WGL_ARB_create_context_robustness */ /* ----------------------- WGL_ARB_extensions_string ----------------------- */ #ifndef WGL_ARB_extensions_string #define WGL_ARB_extensions_string 1 typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); #define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) #define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) #endif /* WGL_ARB_extensions_string */ /* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ #ifndef WGL_ARB_framebuffer_sRGB #define WGL_ARB_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 #define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) #endif /* WGL_ARB_framebuffer_sRGB */ /* ----------------------- WGL_ARB_make_current_read ----------------------- */ #ifndef WGL_ARB_make_current_read #define WGL_ARB_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); #define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) #define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) #define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) #endif /* WGL_ARB_make_current_read */ /* -------------------------- WGL_ARB_multisample -------------------------- */ #ifndef WGL_ARB_multisample #define WGL_ARB_multisample 1 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) #endif /* WGL_ARB_multisample */ /* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ #ifndef WGL_ARB_pbuffer #define WGL_ARB_pbuffer 1 #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define WGL_PBUFFER_LARGEST_ARB 0x2033 #define WGL_PBUFFER_WIDTH_ARB 0x2034 #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #define WGL_PBUFFER_LOST_ARB 0x2036 DECLARE_HANDLE(HPBUFFERARB); typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); #define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) #define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) #define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) #define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) #define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) #define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) #endif /* WGL_ARB_pbuffer */ /* -------------------------- WGL_ARB_pixel_format ------------------------- */ #ifndef WGL_ARB_pixel_format #define WGL_ARB_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_NEED_PALETTE_ARB 0x2004 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define WGL_TRANSPARENT_ARB 0x200A #define WGL_SHARE_DEPTH_ARB 0x200C #define WGL_SHARE_STENCIL_ARB 0x200D #define WGL_SHARE_ACCUM_ARB 0x200E #define WGL_SUPPORT_GDI_ARB 0x200F #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_STEREO_ARB 0x2012 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201A #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ALPHA_SHIFT_ARB 0x201C #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_SWAP_EXCHANGE_ARB 0x2028 #define WGL_SWAP_COPY_ARB 0x2029 #define WGL_SWAP_UNDEFINED_ARB 0x202A #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_TYPE_COLORINDEX_ARB 0x202C #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); #define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) #define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) #define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) #define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) #endif /* WGL_ARB_pixel_format */ /* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ #ifndef WGL_ARB_pixel_format_float #define WGL_ARB_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 #define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) #endif /* WGL_ARB_pixel_format_float */ /* ------------------------- WGL_ARB_render_texture ------------------------ */ #ifndef WGL_ARB_render_texture #define WGL_ARB_render_texture 1 #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define WGL_TEXTURE_FORMAT_ARB 0x2072 #define WGL_TEXTURE_TARGET_ARB 0x2073 #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #define WGL_TEXTURE_RGB_ARB 0x2075 #define WGL_TEXTURE_RGBA_ARB 0x2076 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #define WGL_TEXTURE_1D_ARB 0x2079 #define WGL_TEXTURE_2D_ARB 0x207A #define WGL_MIPMAP_LEVEL_ARB 0x207B #define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 #define WGL_FRONT_LEFT_ARB 0x2083 #define WGL_FRONT_RIGHT_ARB 0x2084 #define WGL_BACK_LEFT_ARB 0x2085 #define WGL_BACK_RIGHT_ARB 0x2086 #define WGL_AUX0_ARB 0x2087 #define WGL_AUX1_ARB 0x2088 #define WGL_AUX2_ARB 0x2089 #define WGL_AUX3_ARB 0x208A #define WGL_AUX4_ARB 0x208B #define WGL_AUX5_ARB 0x208C #define WGL_AUX6_ARB 0x208D #define WGL_AUX7_ARB 0x208E #define WGL_AUX8_ARB 0x208F #define WGL_AUX9_ARB 0x2090 typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); #define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) #define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) #define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) #define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) #endif /* WGL_ARB_render_texture */ /* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ #ifndef WGL_ATI_pixel_format_float #define WGL_ATI_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) #endif /* WGL_ATI_pixel_format_float */ /* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ #ifndef WGL_ATI_render_texture_rectangle #define WGL_ATI_render_texture_rectangle 1 #define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 #define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) #endif /* WGL_ATI_render_texture_rectangle */ /* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ #ifndef WGL_EXT_create_context_es2_profile #define WGL_EXT_create_context_es2_profile 1 #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) #endif /* WGL_EXT_create_context_es2_profile */ /* ------------------- WGL_EXT_create_context_es_profile ------------------- */ #ifndef WGL_EXT_create_context_es_profile #define WGL_EXT_create_context_es_profile 1 #define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 #define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) #endif /* WGL_EXT_create_context_es_profile */ /* -------------------------- WGL_EXT_depth_float -------------------------- */ #ifndef WGL_EXT_depth_float #define WGL_EXT_depth_float 1 #define WGL_DEPTH_FLOAT_EXT 0x2040 #define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) #endif /* WGL_EXT_depth_float */ /* ---------------------- WGL_EXT_display_color_table ---------------------- */ #ifndef WGL_EXT_display_color_table #define WGL_EXT_display_color_table 1 typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); #define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) #define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) #define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) #define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) #define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) #endif /* WGL_EXT_display_color_table */ /* ----------------------- WGL_EXT_extensions_string ----------------------- */ #ifndef WGL_EXT_extensions_string #define WGL_EXT_extensions_string 1 typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); #define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) #define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) #endif /* WGL_EXT_extensions_string */ /* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ #ifndef WGL_EXT_framebuffer_sRGB #define WGL_EXT_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 #define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) #endif /* WGL_EXT_framebuffer_sRGB */ /* ----------------------- WGL_EXT_make_current_read ----------------------- */ #ifndef WGL_EXT_make_current_read #define WGL_EXT_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); #define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) #define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) #define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) #endif /* WGL_EXT_make_current_read */ /* -------------------------- WGL_EXT_multisample -------------------------- */ #ifndef WGL_EXT_multisample #define WGL_EXT_multisample 1 #define WGL_SAMPLE_BUFFERS_EXT 0x2041 #define WGL_SAMPLES_EXT 0x2042 #define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) #endif /* WGL_EXT_multisample */ /* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ #ifndef WGL_EXT_pbuffer #define WGL_EXT_pbuffer 1 #define WGL_DRAW_TO_PBUFFER_EXT 0x202D #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 #define WGL_PBUFFER_LARGEST_EXT 0x2033 #define WGL_PBUFFER_WIDTH_EXT 0x2034 #define WGL_PBUFFER_HEIGHT_EXT 0x2035 DECLARE_HANDLE(HPBUFFEREXT); typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); #define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) #define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) #define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) #define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) #define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) #define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) #endif /* WGL_EXT_pbuffer */ /* -------------------------- WGL_EXT_pixel_format ------------------------- */ #ifndef WGL_EXT_pixel_format #define WGL_EXT_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 #define WGL_DRAW_TO_WINDOW_EXT 0x2001 #define WGL_DRAW_TO_BITMAP_EXT 0x2002 #define WGL_ACCELERATION_EXT 0x2003 #define WGL_NEED_PALETTE_EXT 0x2004 #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 #define WGL_SWAP_METHOD_EXT 0x2007 #define WGL_NUMBER_OVERLAYS_EXT 0x2008 #define WGL_NUMBER_UNDERLAYS_EXT 0x2009 #define WGL_TRANSPARENT_EXT 0x200A #define WGL_TRANSPARENT_VALUE_EXT 0x200B #define WGL_SHARE_DEPTH_EXT 0x200C #define WGL_SHARE_STENCIL_EXT 0x200D #define WGL_SHARE_ACCUM_EXT 0x200E #define WGL_SUPPORT_GDI_EXT 0x200F #define WGL_SUPPORT_OPENGL_EXT 0x2010 #define WGL_DOUBLE_BUFFER_EXT 0x2011 #define WGL_STEREO_EXT 0x2012 #define WGL_PIXEL_TYPE_EXT 0x2013 #define WGL_COLOR_BITS_EXT 0x2014 #define WGL_RED_BITS_EXT 0x2015 #define WGL_RED_SHIFT_EXT 0x2016 #define WGL_GREEN_BITS_EXT 0x2017 #define WGL_GREEN_SHIFT_EXT 0x2018 #define WGL_BLUE_BITS_EXT 0x2019 #define WGL_BLUE_SHIFT_EXT 0x201A #define WGL_ALPHA_BITS_EXT 0x201B #define WGL_ALPHA_SHIFT_EXT 0x201C #define WGL_ACCUM_BITS_EXT 0x201D #define WGL_ACCUM_RED_BITS_EXT 0x201E #define WGL_ACCUM_GREEN_BITS_EXT 0x201F #define WGL_ACCUM_BLUE_BITS_EXT 0x2020 #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 #define WGL_DEPTH_BITS_EXT 0x2022 #define WGL_STENCIL_BITS_EXT 0x2023 #define WGL_AUX_BUFFERS_EXT 0x2024 #define WGL_NO_ACCELERATION_EXT 0x2025 #define WGL_GENERIC_ACCELERATION_EXT 0x2026 #define WGL_FULL_ACCELERATION_EXT 0x2027 #define WGL_SWAP_EXCHANGE_EXT 0x2028 #define WGL_SWAP_COPY_EXT 0x2029 #define WGL_SWAP_UNDEFINED_EXT 0x202A #define WGL_TYPE_RGBA_EXT 0x202B #define WGL_TYPE_COLORINDEX_EXT 0x202C typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); #define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) #define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) #define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) #define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) #endif /* WGL_EXT_pixel_format */ /* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ #ifndef WGL_EXT_pixel_format_packed_float #define WGL_EXT_pixel_format_packed_float 1 #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 #define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) #endif /* WGL_EXT_pixel_format_packed_float */ /* -------------------------- WGL_EXT_swap_control ------------------------- */ #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); #define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) #define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) #define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) #endif /* WGL_EXT_swap_control */ /* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ #ifndef WGL_EXT_swap_control_tear #define WGL_EXT_swap_control_tear 1 #define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) #endif /* WGL_EXT_swap_control_tear */ /* --------------------- WGL_I3D_digital_video_control --------------------- */ #ifndef WGL_I3D_digital_video_control #define WGL_I3D_digital_video_control 1 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); #define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) #define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) #define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) #endif /* WGL_I3D_digital_video_control */ /* ----------------------------- WGL_I3D_gamma ----------------------------- */ #ifndef WGL_I3D_gamma #define WGL_I3D_gamma 1 #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); #define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) #define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) #define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) #define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) #define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) #endif /* WGL_I3D_gamma */ /* ---------------------------- WGL_I3D_genlock ---------------------------- */ #ifndef WGL_I3D_genlock #define WGL_I3D_genlock 1 #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 #define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 #define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 #define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); #define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) #define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) #define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) #define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) #define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) #define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) #define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) #define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) #define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) #define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) #define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) #define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) #define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) #endif /* WGL_I3D_genlock */ /* -------------------------- WGL_I3D_image_buffer ------------------------- */ #ifndef WGL_I3D_image_buffer #define WGL_I3D_image_buffer 1 #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); #define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) #define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) #define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) #define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) #define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) #endif /* WGL_I3D_image_buffer */ /* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ #ifndef WGL_I3D_swap_frame_lock #define WGL_I3D_swap_frame_lock 1 typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); #define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) #define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) #define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) #define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) #define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) #endif /* WGL_I3D_swap_frame_lock */ /* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ #ifndef WGL_I3D_swap_frame_usage #define WGL_I3D_swap_frame_usage 1 typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) #define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) #define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) #define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) #endif /* WGL_I3D_swap_frame_usage */ /* --------------------------- WGL_NV_DX_interop --------------------------- */ #ifndef WGL_NV_DX_interop #define WGL_NV_DX_interop 1 #define WGL_ACCESS_READ_ONLY_NV 0x0000 #define WGL_ACCESS_READ_WRITE_NV 0x0001 #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); #define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) #define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) #define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) #define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) #define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) #define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) #define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) #define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) #define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) #endif /* WGL_NV_DX_interop */ /* --------------------------- WGL_NV_DX_interop2 -------------------------- */ #ifndef WGL_NV_DX_interop2 #define WGL_NV_DX_interop2 1 #define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) #endif /* WGL_NV_DX_interop2 */ /* --------------------------- WGL_NV_copy_image --------------------------- */ #ifndef WGL_NV_copy_image #define WGL_NV_copy_image 1 typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) #define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) #endif /* WGL_NV_copy_image */ /* -------------------------- WGL_NV_float_buffer -------------------------- */ #ifndef WGL_NV_float_buffer #define WGL_NV_float_buffer 1 #define WGL_FLOAT_COMPONENTS_NV 0x20B0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 #define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) #endif /* WGL_NV_float_buffer */ /* -------------------------- WGL_NV_gpu_affinity -------------------------- */ #ifndef WGL_NV_gpu_affinity #define WGL_NV_gpu_affinity 1 #define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 #define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 DECLARE_HANDLE(HGPUNV); typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); #define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) #define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) #define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) #define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) #define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) #define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) #endif /* WGL_NV_gpu_affinity */ /* ---------------------- WGL_NV_multisample_coverage ---------------------- */ #ifndef WGL_NV_multisample_coverage #define WGL_NV_multisample_coverage 1 #define WGL_COVERAGE_SAMPLES_NV 0x2042 #define WGL_COLOR_SAMPLES_NV 0x20B9 #define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) #endif /* WGL_NV_multisample_coverage */ /* -------------------------- WGL_NV_present_video ------------------------- */ #ifndef WGL_NV_present_video #define WGL_NV_present_video 1 #define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); #define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) #define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) #define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) #define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) #endif /* WGL_NV_present_video */ /* ---------------------- WGL_NV_render_depth_texture ---------------------- */ #ifndef WGL_NV_render_depth_texture #define WGL_NV_render_depth_texture 1 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 #define WGL_DEPTH_COMPONENT_NV 0x20A7 #define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) #endif /* WGL_NV_render_depth_texture */ /* -------------------- WGL_NV_render_texture_rectangle -------------------- */ #ifndef WGL_NV_render_texture_rectangle #define WGL_NV_render_texture_rectangle 1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 #define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) #endif /* WGL_NV_render_texture_rectangle */ /* --------------------------- WGL_NV_swap_group --------------------------- */ #ifndef WGL_NV_swap_group #define WGL_NV_swap_group 1 typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); #define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) #define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) #define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) #define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) #define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) #define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) #define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) #endif /* WGL_NV_swap_group */ /* ----------------------- WGL_NV_vertex_array_range ----------------------- */ #ifndef WGL_NV_vertex_array_range #define WGL_NV_vertex_array_range 1 typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); #define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) #define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) #define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) #endif /* WGL_NV_vertex_array_range */ /* -------------------------- WGL_NV_video_capture ------------------------- */ #ifndef WGL_NV_video_capture #define WGL_NV_video_capture 1 #define WGL_UNIQUE_ID_NV 0x20CE #define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF DECLARE_HANDLE(HVIDEOINPUTDEVICENV); typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); #define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) #define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) #define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) #define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) #define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) #define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) #endif /* WGL_NV_video_capture */ /* -------------------------- WGL_NV_video_output -------------------------- */ #ifndef WGL_NV_video_output #define WGL_NV_video_output 1 #define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 #define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 #define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 #define WGL_VIDEO_OUT_COLOR_NV 0x20C3 #define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 #define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 #define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define WGL_VIDEO_OUT_FRAME 0x20C8 #define WGL_VIDEO_OUT_FIELD_1 0x20C9 #define WGL_VIDEO_OUT_FIELD_2 0x20CA #define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB #define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC DECLARE_HANDLE(HPVIDEODEV); typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); #define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) #define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) #define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) #define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) #define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) #define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) #define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) #endif /* WGL_NV_video_output */ /* -------------------------- WGL_OML_sync_control ------------------------- */ #ifndef WGL_OML_sync_control #define WGL_OML_sync_control 1 typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); #define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) #define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) #define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) #define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) #define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) #define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) #define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) #endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ #ifdef GLEW_MX #define WGLEW_FUN_EXPORT #define WGLEW_VAR_EXPORT #else #define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT #define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT #endif /* GLEW_MX */ #ifdef GLEW_MX struct WGLEWContextStruct { #endif /* GLEW_MX */ WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; #ifdef GLEW_MX }; /* WGLEWContextStruct */ #endif /* GLEW_MX */ /* ------------------------------------------------------------------------- */ #ifdef GLEW_MX typedef struct WGLEWContextStruct WGLEWContext; GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); #define wglewInit() wglewContextInit(wglewGetContext()) #define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) #define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) #define WGLEW_GET_FUN(x) wglewGetContext()->x #else /* GLEW_MX */ #define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) #define WGLEW_GET_FUN(x) x GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); #endif /* GLEW_MX */ GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); #ifdef __cplusplus } #endif #undef GLEWAPI #endif /* __wglew_h__ */ ================================================ FILE: deps/glew/src/glew.c ================================================ /* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ #include #if defined(_WIN32) # include #elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) # include #endif /* * Define glewGetContext and related helper macros. */ #ifdef GLEW_MX # define glewGetContext() ctx # ifdef _WIN32 # define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx # define GLEW_CONTEXT_ARG_VAR_INIT ctx # define wglewGetContext() ctx # define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx # define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx # else /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define glxewGetContext() ctx # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx # endif /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx #else /* GLEW_MX */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define GLEW_CONTEXT_ARG_DEF_LIST void # define WGLEW_CONTEXT_ARG_DEF_INIT void # define WGLEW_CONTEXT_ARG_DEF_LIST void # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST void #endif /* GLEW_MX */ #if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX) #include #include #include void* dlGetProcAddress (const GLubyte* name) { static void* h = NULL; static void* gpa; if (h == NULL) { if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; gpa = dlsym(h, "glXGetProcAddress"); } if (gpa != NULL) return ((void*(*)(const GLubyte*))gpa)(name); else return dlsym(h, (const char*)name); } #endif /* __sgi || __sun || GLEW_APPLE_GLX */ #if defined(__APPLE__) #include #include #include #ifdef MAC_OS_X_VERSION_10_3 #include void* NSGLGetProcAddress (const GLubyte *name) { static void* image = NULL; void* addr; if (NULL == image) { #ifdef GLEW_REGAL image = dlopen("libRegal.dylib", RTLD_LAZY); #else image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); #endif } if( !image ) return NULL; addr = dlsym(image, (const char*)name); if( addr ) return addr; #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #else #include void* NSGLGetProcAddress (const GLubyte *name) { static const struct mach_header* image = NULL; NSSymbol symbol; char* symbolName; if (NULL == image) { #ifdef GLEW_REGAL image = NSAddImage("libRegal.dylib", NSADDIMAGE_OPTION_RETURN_ON_ERROR); #else image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); #endif } /* prepend a '_' for the Unix C symbol mangling convention */ symbolName = malloc(strlen((const char*)name) + 2); strcpy(symbolName+1, (const char*)name); symbolName[0] = '_'; symbol = NULL; /* if (NSIsSymbolNameDefined(symbolName)) symbol = NSLookupAndBindSymbol(symbolName); */ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; free(symbolName); if( symbol ) return NSAddressOfSymbol(symbol); #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #endif /* MAC_OS_X_VERSION_10_3 */ #endif /* __APPLE__ */ /* * Define glewGetProcAddress. */ #if defined(_WIN32) # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) # define glewGetProcAddress(name) NSGLGetProcAddress(name) #elif defined(__sgi) || defined(__sun) # define glewGetProcAddress(name) dlGetProcAddress(name) #elif defined(__ANDROID__) # define glewGetProcAddress(name) NULL /* TODO */ #else /* __linux */ # define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) #endif /* * Define GLboolean const cast. */ #define CONST_CAST(x) (*(GLboolean*)&x) /* * GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the functionality required in this file. */ static GLuint _glewStrLen (const GLubyte* s) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0') i++; return i; } static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0' && s[i] != c) i++; return (s[i] == '\0' || s[i] == c) ? i : 0; } static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) { GLuint i=0; if(a == NULL || b == NULL) return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; return i == n ? GL_TRUE : GL_FALSE; } static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) { (*a)++; (*na)--; } if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } /* * Search for name in the extensions string. Use of strstr() * is not sufficient because extension names can be prefixes of * other extension names. Could use strtok() but the constant * string returned by glGetString might be in read-only memory. */ static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) { const GLubyte* p; GLuint len = _glewStrLen((const GLubyte*)name); p = start; while (p < end) { GLuint n = _glewStrCLen(p, ' '); if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; p += n+1; } return GL_FALSE; } #if !defined(_WIN32) || !defined(GLEW_MX) PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; PFNGLBLENDCOLORPROC __glewBlendColor = NULL; PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; PFNGLBUFFERDATAPROC __glewBufferData = NULL; PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; PFNGLENDQUERYPROC __glewEndQuery = NULL; PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; PFNGLGENQUERIESPROC __glewGenQueries = NULL; PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; PFNGLISBUFFERPROC __glewIsBuffer = NULL; PFNGLISQUERYPROC __glewIsQuery = NULL; PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; PFNGLATTACHSHADERPROC __glewAttachShader = NULL; PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; PFNGLCREATESHADERPROC __glewCreateShader = NULL; PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; PFNGLDELETESHADERPROC __glewDeleteShader = NULL; PFNGLDETACHSHADERPROC __glewDetachShader = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; PFNGLISPROGRAMPROC __glewIsProgram = NULL; PFNGLISSHADERPROC __glewIsShader = NULL; PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; PFNGLUNIFORM1FPROC __glewUniform1f = NULL; PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; PFNGLUNIFORM1IPROC __glewUniform1i = NULL; PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; PFNGLUNIFORM2FPROC __glewUniform2f = NULL; PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; PFNGLUNIFORM2IPROC __glewUniform2i = NULL; PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; PFNGLUNIFORM3FPROC __glewUniform3f = NULL; PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; PFNGLUNIFORM3IPROC __glewUniform3i = NULL; PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; PFNGLUNIFORM4FPROC __glewUniform4f = NULL; PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; PFNGLUNIFORM4IPROC __glewUniform4i = NULL; PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; PFNGLCLAMPCOLORPROC __glewClampColor = NULL; PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; PFNGLCOLORMASKIPROC __glewColorMaski = NULL; PFNGLDISABLEIPROC __glewDisablei = NULL; PFNGLENABLEIPROC __glewEnablei = NULL; PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; PFNGLGETSTRINGIPROC __glewGetStringi = NULL; PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; PFNGLUNIFORM1DPROC __glewUniform1d = NULL; PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; PFNGLUNIFORM2DPROC __glewUniform2d = NULL; PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; PFNGLUNIFORM3DPROC __glewUniform3d = NULL; PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; PFNGLUNIFORM4DPROC __glewUniform4d = NULL; PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; PFNGLCOLORTABLEPROC __glewColorTable = NULL; PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; PFNGLGETMINMAXPROC __glewGetMinmax = NULL; PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; PFNGLHISTOGRAMPROC __glewHistogram = NULL; PFNGLMINMAXPROC __glewMinmax = NULL; PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; PFNGLISSAMPLERPROC __glewIsSampler = NULL; PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; PFNGLDELETESYNCPROC __glewDeleteSync = NULL; PFNGLFENCESYNCPROC __glewFenceSync = NULL; PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; PFNGLISSYNCPROC __glewIsSync = NULL; PFNGLWAITSYNCPROC __glewWaitSync = NULL; PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT = NULL; PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT = NULL; PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT = NULL; PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT = NULL; PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT = NULL; PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT = NULL; PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT = NULL; PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT = NULL; PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; PFNGLGETPOINTERVPROC __glewGetPointerv = NULL; PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; PFNGLISFENCENVPROC __glewIsFenceNV = NULL; PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; PFNGLISPATHNVPROC __glewIsPathNV = NULL; PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; PFNGLORTHOFOESPROC __glewOrthofOES = NULL; PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; #endif /* !WIN32 || !GLEW_MX */ #if !defined(GLEW_MX) GLboolean __GLEW_VERSION_1_1 = GL_FALSE; GLboolean __GLEW_VERSION_1_2 = GL_FALSE; GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; GLboolean __GLEW_VERSION_1_3 = GL_FALSE; GLboolean __GLEW_VERSION_1_4 = GL_FALSE; GLboolean __GLEW_VERSION_1_5 = GL_FALSE; GLboolean __GLEW_VERSION_2_0 = GL_FALSE; GLboolean __GLEW_VERSION_2_1 = GL_FALSE; GLboolean __GLEW_VERSION_3_0 = GL_FALSE; GLboolean __GLEW_VERSION_3_1 = GL_FALSE; GLboolean __GLEW_VERSION_3_2 = GL_FALSE; GLboolean __GLEW_VERSION_3_3 = GL_FALSE; GLboolean __GLEW_VERSION_4_0 = GL_FALSE; GLboolean __GLEW_VERSION_4_1 = GL_FALSE; GLboolean __GLEW_VERSION_4_2 = GL_FALSE; GLboolean __GLEW_VERSION_4_3 = GL_FALSE; GLboolean __GLEW_3DFX_multisample = GL_FALSE; GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; GLboolean __GLEW_AMD_debug_output = GL_FALSE; GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; GLboolean __GLEW_AMD_sample_positions = GL_FALSE; GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; GLboolean __GLEW_APPLE_client_storage = GL_FALSE; GLboolean __GLEW_APPLE_element_array = GL_FALSE; GLboolean __GLEW_APPLE_fence = GL_FALSE; GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; GLboolean __GLEW_APPLE_texture_range = GL_FALSE; GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; GLboolean __GLEW_ARB_base_instance = GL_FALSE; GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; GLboolean __GLEW_ARB_cl_event = GL_FALSE; GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; GLboolean __GLEW_ARB_compatibility = GL_FALSE; GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; GLboolean __GLEW_ARB_compute_shader = GL_FALSE; GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; GLboolean __GLEW_ARB_copy_image = GL_FALSE; GLboolean __GLEW_ARB_debug_output = GL_FALSE; GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; GLboolean __GLEW_ARB_depth_texture = GL_FALSE; GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; GLboolean __GLEW_ARB_fragment_program = GL_FALSE; GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; GLboolean __GLEW_ARB_imaging = GL_FALSE; GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_ARB_multisample = GL_FALSE; GLboolean __GLEW_ARB_multitexture = GL_FALSE; GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_point_parameters = GL_FALSE; GLboolean __GLEW_ARB_point_sprite = GL_FALSE; GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; GLboolean __GLEW_ARB_robustness = GL_FALSE; GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; GLboolean __GLEW_ARB_sample_shading = GL_FALSE; GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; GLboolean __GLEW_ARB_shader_objects = GL_FALSE; GLboolean __GLEW_ARB_shader_precision = GL_FALSE; GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; GLboolean __GLEW_ARB_shadow = GL_FALSE; GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; GLboolean __GLEW_ARB_sync = GL_FALSE; GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; GLboolean __GLEW_ARB_texture_compression = GL_FALSE; GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; GLboolean __GLEW_ARB_texture_float = GL_FALSE; GLboolean __GLEW_ARB_texture_gather = GL_FALSE; GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; GLboolean __GLEW_ARB_texture_rg = GL_FALSE; GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; GLboolean __GLEW_ARB_texture_storage = GL_FALSE; GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; GLboolean __GLEW_ARB_texture_view = GL_FALSE; GLboolean __GLEW_ARB_timer_query = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_program = GL_FALSE; GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; GLboolean __GLEW_ARB_viewport_array = GL_FALSE; GLboolean __GLEW_ARB_window_pos = GL_FALSE; GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; GLboolean __GLEW_ATI_element_array = GL_FALSE; GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; GLboolean __GLEW_ATI_meminfo = GL_FALSE; GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; GLboolean __GLEW_ATI_texture_float = GL_FALSE; GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; GLboolean __GLEW_EXT_422_pixels = GL_FALSE; GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; GLboolean __GLEW_EXT_abgr = GL_FALSE; GLboolean __GLEW_EXT_bgra = GL_FALSE; GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; GLboolean __GLEW_EXT_blend_color = GL_FALSE; GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; GLboolean __GLEW_EXT_cmyka = GL_FALSE; GLboolean __GLEW_EXT_color_subtable = GL_FALSE; GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; GLboolean __GLEW_EXT_convolution = GL_FALSE; GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; GLboolean __GLEW_EXT_copy_texture = GL_FALSE; GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; GLboolean __GLEW_EXT_debug_marker = GL_FALSE; GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; GLboolean __GLEW_EXT_fog_coord = GL_FALSE; GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; GLboolean __GLEW_EXT_histogram = GL_FALSE; GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; GLboolean __GLEW_EXT_index_func = GL_FALSE; GLboolean __GLEW_EXT_index_material = GL_FALSE; GLboolean __GLEW_EXT_index_texture = GL_FALSE; GLboolean __GLEW_EXT_light_texture = GL_FALSE; GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; GLboolean __GLEW_EXT_multisample = GL_FALSE; GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; GLboolean __GLEW_EXT_packed_float = GL_FALSE; GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; GLboolean __GLEW_EXT_point_parameters = GL_FALSE; GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; GLboolean __GLEW_EXT_scene_marker = GL_FALSE; GLboolean __GLEW_EXT_secondary_color = GL_FALSE; GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; GLboolean __GLEW_EXT_subtexture = GL_FALSE; GLboolean __GLEW_EXT_texture = GL_FALSE; GLboolean __GLEW_EXT_texture3D = GL_FALSE; GLboolean __GLEW_EXT_texture_array = GL_FALSE; GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; GLboolean __GLEW_EXT_texture_env = GL_FALSE; GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; GLboolean __GLEW_EXT_texture_integer = GL_FALSE; GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; GLboolean __GLEW_EXT_texture_object = GL_FALSE; GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; GLboolean __GLEW_EXT_timer_query = GL_FALSE; GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; GLboolean __GLEW_EXT_vertex_array = GL_FALSE; GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; GLboolean __GLEW_HP_image_transform = GL_FALSE; GLboolean __GLEW_HP_occlusion_test = GL_FALSE; GLboolean __GLEW_HP_texture_lighting = GL_FALSE; GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; GLboolean __GLEW_IBM_static_data = GL_FALSE; GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; GLboolean __GLEW_INGR_color_clamp = GL_FALSE; GLboolean __GLEW_INGR_interlace_read = GL_FALSE; GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; GLboolean __GLEW_KHR_debug = GL_FALSE; GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; GLboolean __GLEW_KTX_buffer_region = GL_FALSE; GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; GLboolean __GLEW_MESA_pack_invert = GL_FALSE; GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; GLboolean __GLEW_MESA_window_pos = GL_FALSE; GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; GLboolean __GLEW_NV_bindless_texture = GL_FALSE; GLboolean __GLEW_NV_blend_square = GL_FALSE; GLboolean __GLEW_NV_conditional_render = GL_FALSE; GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; GLboolean __GLEW_NV_copy_image = GL_FALSE; GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; GLboolean __GLEW_NV_depth_clamp = GL_FALSE; GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; GLboolean __GLEW_NV_evaluators = GL_FALSE; GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; GLboolean __GLEW_NV_fence = GL_FALSE; GLboolean __GLEW_NV_float_buffer = GL_FALSE; GLboolean __GLEW_NV_fog_distance = GL_FALSE; GLboolean __GLEW_NV_fragment_program = GL_FALSE; GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; GLboolean __GLEW_NV_half_float = GL_FALSE; GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; GLboolean __GLEW_NV_occlusion_query = GL_FALSE; GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; GLboolean __GLEW_NV_path_rendering = GL_FALSE; GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; GLboolean __GLEW_NV_point_sprite = GL_FALSE; GLboolean __GLEW_NV_present_video = GL_FALSE; GLboolean __GLEW_NV_primitive_restart = GL_FALSE; GLboolean __GLEW_NV_register_combiners = GL_FALSE; GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; GLboolean __GLEW_NV_texture_barrier = GL_FALSE; GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; GLboolean __GLEW_NV_texture_multisample = GL_FALSE; GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; GLboolean __GLEW_NV_texture_shader = GL_FALSE; GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; GLboolean __GLEW_NV_transform_feedback = GL_FALSE; GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; GLboolean __GLEW_NV_vertex_program = GL_FALSE; GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; GLboolean __GLEW_NV_video_capture = GL_FALSE; GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; GLboolean __GLEW_OES_read_format = GL_FALSE; GLboolean __GLEW_OES_single_precision = GL_FALSE; GLboolean __GLEW_OML_interlace = GL_FALSE; GLboolean __GLEW_OML_resample = GL_FALSE; GLboolean __GLEW_OML_subsample = GL_FALSE; GLboolean __GLEW_PGI_misc_hints = GL_FALSE; GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; GLboolean __GLEW_REGAL_error_string = GL_FALSE; GLboolean __GLEW_REGAL_extension_query = GL_FALSE; GLboolean __GLEW_REGAL_log = GL_FALSE; GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; GLboolean __GLEW_S3_s3tc = GL_FALSE; GLboolean __GLEW_SGIS_color_range = GL_FALSE; GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; GLboolean __GLEW_SGIS_fog_function = GL_FALSE; GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; GLboolean __GLEW_SGIS_multisample = GL_FALSE; GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; GLboolean __GLEW_SGIS_texture4D = GL_FALSE; GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; GLboolean __GLEW_SGIS_texture_select = GL_FALSE; GLboolean __GLEW_SGIX_async = GL_FALSE; GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; GLboolean __GLEW_SGIX_clipmap = GL_FALSE; GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; GLboolean __GLEW_SGIX_framezoom = GL_FALSE; GLboolean __GLEW_SGIX_interlace = GL_FALSE; GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; GLboolean __GLEW_SGIX_list_priority = GL_FALSE; GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; GLboolean __GLEW_SGIX_resample = GL_FALSE; GLboolean __GLEW_SGIX_shadow = GL_FALSE; GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; GLboolean __GLEW_SGIX_sprite = GL_FALSE; GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; GLboolean __GLEW_SGIX_texture_range = GL_FALSE; GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; GLboolean __GLEW_SGI_color_matrix = GL_FALSE; GLboolean __GLEW_SGI_color_table = GL_FALSE; GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; GLboolean __GLEW_SUNX_constant_data = GL_FALSE; GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; GLboolean __GLEW_SUN_global_alpha = GL_FALSE; GLboolean __GLEW_SUN_mesh_array = GL_FALSE; GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; GLboolean __GLEW_SUN_slice_accum = GL_FALSE; GLboolean __GLEW_SUN_triangle_list = GL_FALSE; GLboolean __GLEW_SUN_vertex = GL_FALSE; GLboolean __GLEW_WIN_phong_shading = GL_FALSE; GLboolean __GLEW_WIN_specular_fog = GL_FALSE; GLboolean __GLEW_WIN_swap_hint = GL_FALSE; #endif /* !GLEW_MX */ #ifdef GL_VERSION_1_2 static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; return r; } #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_2_1 #endif /* GL_VERSION_1_2_1 */ #ifdef GL_VERSION_1_3 static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; return r; } #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; return r; } #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; return r; } #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; return r; } #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; return r; } #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; return r; } #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; return r; } #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; return r; } #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; return r; } #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; return r; } #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_1 #endif /* GL_VERSION_4_1 */ #ifdef GL_VERSION_4_2 #endif /* GL_VERSION_4_2 */ #ifdef GL_VERSION_4_3 #endif /* GL_VERSION_4_3 */ #ifdef GL_3DFX_multisample #endif /* GL_3DFX_multisample */ #ifdef GL_3DFX_tbuffer static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; return r; } #endif /* GL_3DFX_tbuffer */ #ifdef GL_3DFX_texture_compression_FXT1 #endif /* GL_3DFX_texture_compression_FXT1 */ #ifdef GL_AMD_blend_minmax_factor #endif /* GL_AMD_blend_minmax_factor */ #ifdef GL_AMD_conservative_depth #endif /* GL_AMD_conservative_depth */ #ifdef GL_AMD_debug_output static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; return r; } #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_depth_clamp_separate #endif /* GL_AMD_depth_clamp_separate */ #ifdef GL_AMD_draw_buffers_blend static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; return r; } #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_multi_draw_indirect static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; return r; } #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; return r; } #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_performance_monitor static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; return r; } #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_pinned_memory #endif /* GL_AMD_pinned_memory */ #ifdef GL_AMD_query_buffer_object #endif /* GL_AMD_query_buffer_object */ #ifdef GL_AMD_sample_positions static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; return r; } #endif /* GL_AMD_sample_positions */ #ifdef GL_AMD_seamless_cubemap_per_texture #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifdef GL_AMD_shader_stencil_export #endif /* GL_AMD_shader_stencil_export */ #ifdef GL_AMD_stencil_operation_extended static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; return r; } #endif /* GL_AMD_stencil_operation_extended */ #ifdef GL_AMD_texture_texture4 #endif /* GL_AMD_texture_texture4 */ #ifdef GL_AMD_transform_feedback3_lines_triangles #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifdef GL_AMD_vertex_shader_layer #endif /* GL_AMD_vertex_shader_layer */ #ifdef GL_AMD_vertex_shader_tessellator static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; return r; } #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_AMD_vertex_shader_viewport_index #endif /* GL_AMD_vertex_shader_viewport_index */ #ifdef GL_APPLE_aux_depth_stencil #endif /* GL_APPLE_aux_depth_stencil */ #ifdef GL_APPLE_client_storage #endif /* GL_APPLE_client_storage */ #ifdef GL_APPLE_element_array static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_float_pixels #endif /* GL_APPLE_float_pixels */ #ifdef GL_APPLE_flush_buffer_range static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_pixel_buffer #endif /* GL_APPLE_pixel_buffer */ #ifdef GL_APPLE_rgb_422 #endif /* GL_APPLE_rgb_422 */ #ifdef GL_APPLE_row_bytes #endif /* GL_APPLE_row_bytes */ #ifdef GL_APPLE_specular_vector #endif /* GL_APPLE_specular_vector */ #ifdef GL_APPLE_texture_range static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_transform_hint #endif /* GL_APPLE_transform_hint */ #ifdef GL_APPLE_vertex_array_object static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_APPLE_ycbcr_422 #endif /* GL_APPLE_ycbcr_422 */ #ifdef GL_ARB_ES2_compatibility static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; return r; } #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_ES3_compatibility #endif /* GL_ARB_ES3_compatibility */ #ifdef GL_ARB_arrays_of_arrays #endif /* GL_ARB_arrays_of_arrays */ #ifdef GL_ARB_base_instance static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; return r; } #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_blend_func_extended static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; return r; } #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_cl_event static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; return r; } #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_clear_buffer_object static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; return r; } #endif /* GL_ARB_clear_buffer_object */ #ifdef GL_ARB_color_buffer_float static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; return r; } #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compatibility #endif /* GL_ARB_compatibility */ #ifdef GL_ARB_compressed_texture_pixel_storage #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifdef GL_ARB_compute_shader static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_compute_shader */ #ifdef GL_ARB_conservative_depth #endif /* GL_ARB_conservative_depth */ #ifdef GL_ARB_copy_buffer static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; return r; } #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_copy_image static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; return r; } #endif /* GL_ARB_copy_image */ #ifdef GL_ARB_debug_output static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; return r; } #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_depth_buffer_float #endif /* GL_ARB_depth_buffer_float */ #ifdef GL_ARB_depth_clamp #endif /* GL_ARB_depth_clamp */ #ifdef GL_ARB_depth_texture #endif /* GL_ARB_depth_texture */ #ifdef GL_ARB_draw_buffers static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; return r; } #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; return r; } #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; return r; } #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_draw_instanced #endif /* GL_ARB_draw_instanced */ #ifdef GL_ARB_explicit_attrib_location #endif /* GL_ARB_explicit_attrib_location */ #ifdef GL_ARB_explicit_uniform_location #endif /* GL_ARB_explicit_uniform_location */ #ifdef GL_ARB_fragment_coord_conventions #endif /* GL_ARB_fragment_coord_conventions */ #ifdef GL_ARB_fragment_layer_viewport #endif /* GL_ARB_fragment_layer_viewport */ #ifdef GL_ARB_fragment_program #endif /* GL_ARB_fragment_program */ #ifdef GL_ARB_fragment_program_shadow #endif /* GL_ARB_fragment_program_shadow */ #ifdef GL_ARB_fragment_shader #endif /* GL_ARB_fragment_shader */ #ifdef GL_ARB_framebuffer_no_attachments static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; return r; } #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef GL_ARB_framebuffer_object static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; return r; } #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_framebuffer_sRGB #endif /* GL_ARB_framebuffer_sRGB */ #ifdef GL_ARB_geometry_shader4 static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; return r; } #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; return r; } #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_gpu_shader5 #endif /* GL_ARB_gpu_shader5 */ #ifdef GL_ARB_gpu_shader_fp64 static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; return r; } #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_half_float_pixel #endif /* GL_ARB_half_float_pixel */ #ifdef GL_ARB_half_float_vertex #endif /* GL_ARB_half_float_vertex */ #ifdef GL_ARB_imaging static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; return r; } #endif /* GL_ARB_imaging */ #ifdef GL_ARB_instanced_arrays static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; return r; } #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; return r; } #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_internalformat_query2 static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; return r; } #endif /* GL_ARB_internalformat_query2 */ #ifdef GL_ARB_invalidate_subdata static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; return r; } #endif /* GL_ARB_invalidate_subdata */ #ifdef GL_ARB_map_buffer_alignment #endif /* GL_ARB_map_buffer_alignment */ #ifdef GL_ARB_map_buffer_range static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; return r; } #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; return r; } #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multi_draw_indirect static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_multi_draw_indirect */ #ifdef GL_ARB_multisample static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; return r; } #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; return r; } #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; return r; } #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_occlusion_query2 #endif /* GL_ARB_occlusion_query2 */ #ifdef GL_ARB_pixel_buffer_object #endif /* GL_ARB_pixel_buffer_object */ #ifdef GL_ARB_point_parameters static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; return r; } #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_point_sprite #endif /* GL_ARB_point_sprite */ #ifdef GL_ARB_program_interface_query static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; return r; } #endif /* GL_ARB_program_interface_query */ #ifdef GL_ARB_provoking_vertex static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; return r; } #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_robust_buffer_access_behavior #endif /* GL_ARB_robust_buffer_access_behavior */ #ifdef GL_ARB_robustness static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; return r; } #endif /* GL_ARB_robustness */ #ifdef GL_ARB_robustness_application_isolation #endif /* GL_ARB_robustness_application_isolation */ #ifdef GL_ARB_robustness_share_group_isolation #endif /* GL_ARB_robustness_share_group_isolation */ #ifdef GL_ARB_sample_shading static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; return r; } #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; return r; } #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_seamless_cube_map #endif /* GL_ARB_seamless_cube_map */ #ifdef GL_ARB_separate_shader_objects static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; return r; } #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counters static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; return r; } #endif /* GL_ARB_shader_atomic_counters */ #ifdef GL_ARB_shader_bit_encoding #endif /* GL_ARB_shader_bit_encoding */ #ifdef GL_ARB_shader_image_load_store static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; return r; } #endif /* GL_ARB_shader_image_load_store */ #ifdef GL_ARB_shader_image_size #endif /* GL_ARB_shader_image_size */ #ifdef GL_ARB_shader_objects static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; return r; } #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_precision #endif /* GL_ARB_shader_precision */ #ifdef GL_ARB_shader_stencil_export #endif /* GL_ARB_shader_stencil_export */ #ifdef GL_ARB_shader_storage_buffer_object static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; return r; } #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef GL_ARB_shader_subroutine static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; return r; } #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shader_texture_lod #endif /* GL_ARB_shader_texture_lod */ #ifdef GL_ARB_shading_language_100 #endif /* GL_ARB_shading_language_100 */ #ifdef GL_ARB_shading_language_420pack #endif /* GL_ARB_shading_language_420pack */ #ifdef GL_ARB_shading_language_include static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; return r; } #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_shading_language_packing #endif /* GL_ARB_shading_language_packing */ #ifdef GL_ARB_shadow #endif /* GL_ARB_shadow */ #ifdef GL_ARB_shadow_ambient #endif /* GL_ARB_shadow_ambient */ #ifdef GL_ARB_stencil_texturing #endif /* GL_ARB_stencil_texturing */ #ifdef GL_ARB_sync static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; return r; } #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; return r; } #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_border_clamp #endif /* GL_ARB_texture_border_clamp */ #ifdef GL_ARB_texture_buffer_object static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; return r; } #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_object_rgb32 #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifdef GL_ARB_texture_buffer_range static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; return r; } #endif /* GL_ARB_texture_buffer_range */ #ifdef GL_ARB_texture_compression static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; return r; } #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_compression_bptc #endif /* GL_ARB_texture_compression_bptc */ #ifdef GL_ARB_texture_compression_rgtc #endif /* GL_ARB_texture_compression_rgtc */ #ifdef GL_ARB_texture_cube_map #endif /* GL_ARB_texture_cube_map */ #ifdef GL_ARB_texture_cube_map_array #endif /* GL_ARB_texture_cube_map_array */ #ifdef GL_ARB_texture_env_add #endif /* GL_ARB_texture_env_add */ #ifdef GL_ARB_texture_env_combine #endif /* GL_ARB_texture_env_combine */ #ifdef GL_ARB_texture_env_crossbar #endif /* GL_ARB_texture_env_crossbar */ #ifdef GL_ARB_texture_env_dot3 #endif /* GL_ARB_texture_env_dot3 */ #ifdef GL_ARB_texture_float #endif /* GL_ARB_texture_float */ #ifdef GL_ARB_texture_gather #endif /* GL_ARB_texture_gather */ #ifdef GL_ARB_texture_mirrored_repeat #endif /* GL_ARB_texture_mirrored_repeat */ #ifdef GL_ARB_texture_multisample static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; return r; } #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_non_power_of_two #endif /* GL_ARB_texture_non_power_of_two */ #ifdef GL_ARB_texture_query_levels #endif /* GL_ARB_texture_query_levels */ #ifdef GL_ARB_texture_query_lod #endif /* GL_ARB_texture_query_lod */ #ifdef GL_ARB_texture_rectangle #endif /* GL_ARB_texture_rectangle */ #ifdef GL_ARB_texture_rg #endif /* GL_ARB_texture_rg */ #ifdef GL_ARB_texture_rgb10_a2ui #endif /* GL_ARB_texture_rgb10_a2ui */ #ifdef GL_ARB_texture_storage static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; return r; } #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_storage_multisample static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; return r; } #endif /* GL_ARB_texture_storage_multisample */ #ifdef GL_ARB_texture_swizzle #endif /* GL_ARB_texture_swizzle */ #ifdef GL_ARB_texture_view static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; return r; } #endif /* GL_ARB_texture_view */ #ifdef GL_ARB_timer_query static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; return r; } #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transpose_matrix static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; return r; } #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; return r; } #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_bgra #endif /* GL_ARB_vertex_array_bgra */ #ifdef GL_ARB_vertex_array_object static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_attrib_binding static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_attrib_binding */ #ifdef GL_ARB_vertex_blend static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; return r; } #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; return r; } #endif /* GL_ARB_window_pos */ #ifdef GL_ATIX_point_sprites #endif /* GL_ATIX_point_sprites */ #ifdef GL_ATIX_texture_env_combine3 #endif /* GL_ATIX_texture_env_combine3 */ #ifdef GL_ATIX_texture_env_route #endif /* GL_ATIX_texture_env_route */ #ifdef GL_ATIX_vertex_shader_output_point_size #endif /* GL_ATIX_vertex_shader_output_point_size */ #ifdef GL_ATI_draw_buffers static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; return r; } #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; return r; } #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; return r; } #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; return r; } #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; return r; } #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_meminfo #endif /* GL_ATI_meminfo */ #ifdef GL_ATI_pn_triangles static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; return r; } #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; return r; } #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_shader_texture_lod #endif /* GL_ATI_shader_texture_lod */ #ifdef GL_ATI_text_fragment_shader #endif /* GL_ATI_text_fragment_shader */ #ifdef GL_ATI_texture_compression_3dc #endif /* GL_ATI_texture_compression_3dc */ #ifdef GL_ATI_texture_env_combine3 #endif /* GL_ATI_texture_env_combine3 */ #ifdef GL_ATI_texture_float #endif /* GL_ATI_texture_float */ #ifdef GL_ATI_texture_mirror_once #endif /* GL_ATI_texture_mirror_once */ #ifdef GL_ATI_vertex_array_object static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_422_pixels #endif /* GL_EXT_422_pixels */ #ifdef GL_EXT_Cg_shader #endif /* GL_EXT_Cg_shader */ #ifdef GL_EXT_abgr #endif /* GL_EXT_abgr */ #ifdef GL_EXT_bgra #endif /* GL_EXT_bgra */ #ifdef GL_EXT_bindable_uniform static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_logic_op #endif /* GL_EXT_blend_logic_op */ #ifdef GL_EXT_blend_minmax static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_blend_subtract #endif /* GL_EXT_blend_subtract */ #ifdef GL_EXT_clip_volume_hint #endif /* GL_EXT_clip_volume_hint */ #ifdef GL_EXT_cmyka #endif /* GL_EXT_cmyka */ #ifdef GL_EXT_color_subtable static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; return r; } #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; return r; } #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_debug_marker static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_debug_marker */ #ifdef GL_EXT_depth_bounds_test static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; r = ((glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dEXT")) == NULL) || r; r = ((glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dvEXT")) == NULL) || r; r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; r = ((glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dEXT")) == NULL) || r; r = ((glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dvEXT")) == NULL) || r; r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; r = ((glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dEXT")) == NULL) || r; r = ((glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dvEXT")) == NULL) || r; r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; r = ((glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dEXT")) == NULL) || r; r = ((glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dvEXT")) == NULL) || r; r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; r = ((glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; return r; } #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; return r; } #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_multisample_blit_scaled #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifdef GL_EXT_framebuffer_object static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_framebuffer_sRGB #endif /* GL_EXT_framebuffer_sRGB */ #ifdef GL_EXT_geometry_shader4 static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; return r; } #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; return r; } #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_array_formats #endif /* GL_EXT_index_array_formats */ #ifdef GL_EXT_index_func static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; return r; } #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; return r; } #endif /* GL_EXT_index_material */ #ifdef GL_EXT_index_texture #endif /* GL_EXT_index_texture */ #ifdef GL_EXT_light_texture static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; return r; } #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_misc_attribute #endif /* GL_EXT_misc_attribute */ #ifdef GL_EXT_multi_draw_arrays static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multisample */ #ifdef GL_EXT_packed_depth_stencil #endif /* GL_EXT_packed_depth_stencil */ #ifdef GL_EXT_packed_float #endif /* GL_EXT_packed_float */ #ifdef GL_EXT_packed_pixels #endif /* GL_EXT_packed_pixels */ #ifdef GL_EXT_paletted_texture static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_buffer_object #endif /* GL_EXT_pixel_buffer_object */ #ifdef GL_EXT_pixel_transform static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_pixel_transform_color_table #endif /* GL_EXT_pixel_transform_color_table */ #ifdef GL_EXT_point_parameters static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; return r; } #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_provoking_vertex static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; return r; } #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_rescale_normal #endif /* GL_EXT_rescale_normal */ #ifdef GL_EXT_scene_marker static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; return r; } #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; return r; } #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_separate_specular_color #endif /* GL_EXT_separate_specular_color */ #ifdef GL_EXT_shader_image_load_store static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; return r; } #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_shadow_funcs #endif /* GL_EXT_shadow_funcs */ #ifdef GL_EXT_shared_texture_palette #endif /* GL_EXT_shared_texture_palette */ #ifdef GL_EXT_stencil_clear_tag #endif /* GL_EXT_stencil_clear_tag */ #ifdef GL_EXT_stencil_two_side static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; return r; } #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_stencil_wrap #endif /* GL_EXT_stencil_wrap */ #ifdef GL_EXT_subtexture static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture #endif /* GL_EXT_texture */ #ifdef GL_EXT_texture3D static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_compression_dxt1 #endif /* GL_EXT_texture_compression_dxt1 */ #ifdef GL_EXT_texture_compression_latc #endif /* GL_EXT_texture_compression_latc */ #ifdef GL_EXT_texture_compression_rgtc #endif /* GL_EXT_texture_compression_rgtc */ #ifdef GL_EXT_texture_compression_s3tc #endif /* GL_EXT_texture_compression_s3tc */ #ifdef GL_EXT_texture_cube_map #endif /* GL_EXT_texture_cube_map */ #ifdef GL_EXT_texture_edge_clamp #endif /* GL_EXT_texture_edge_clamp */ #ifdef GL_EXT_texture_env #endif /* GL_EXT_texture_env */ #ifdef GL_EXT_texture_env_add #endif /* GL_EXT_texture_env_add */ #ifdef GL_EXT_texture_env_combine #endif /* GL_EXT_texture_env_combine */ #ifdef GL_EXT_texture_env_dot3 #endif /* GL_EXT_texture_env_dot3 */ #ifdef GL_EXT_texture_filter_anisotropic #endif /* GL_EXT_texture_filter_anisotropic */ #ifdef GL_EXT_texture_integer static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_lod_bias #endif /* GL_EXT_texture_lod_bias */ #ifdef GL_EXT_texture_mirror_clamp #endif /* GL_EXT_texture_mirror_clamp */ #ifdef GL_EXT_texture_object static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_texture_rectangle #endif /* GL_EXT_texture_rectangle */ #ifdef GL_EXT_texture_sRGB #endif /* GL_EXT_texture_sRGB */ #ifdef GL_EXT_texture_sRGB_decode #endif /* GL_EXT_texture_sRGB_decode */ #ifdef GL_EXT_texture_shared_exponent #endif /* GL_EXT_texture_shared_exponent */ #ifdef GL_EXT_texture_snorm #endif /* GL_EXT_texture_snorm */ #ifdef GL_EXT_texture_swizzle #endif /* GL_EXT_texture_swizzle */ #ifdef GL_EXT_timer_query static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; return r; } #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_array_bgra #endif /* GL_EXT_vertex_array_bgra */ #ifdef GL_EXT_vertex_attrib_64bit static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_x11_sync_object static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; return r; } #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; return r; } #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; return r; } #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_convolution_border_modes #endif /* GL_HP_convolution_border_modes */ #ifdef GL_HP_image_transform static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; return r; } #endif /* GL_HP_image_transform */ #ifdef GL_HP_occlusion_test #endif /* GL_HP_occlusion_test */ #ifdef GL_HP_texture_lighting #endif /* GL_HP_texture_lighting */ #ifdef GL_IBM_cull_vertex #endif /* GL_IBM_cull_vertex */ #ifdef GL_IBM_multimode_draw_arrays static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; return r; } #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_rasterpos_clip #endif /* GL_IBM_rasterpos_clip */ #ifdef GL_IBM_static_data #endif /* GL_IBM_static_data */ #ifdef GL_IBM_texture_mirrored_repeat #endif /* GL_IBM_texture_mirrored_repeat */ #ifdef GL_IBM_vertex_array_lists static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; return r; } #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INGR_color_clamp #endif /* GL_INGR_color_clamp */ #ifdef GL_INGR_interlace_read #endif /* GL_INGR_interlace_read */ #ifdef GL_INTEL_parallel_arrays static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_texture_scissor static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KHR_debug static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; r = ((glGetPointerv = (PFNGLGETPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetPointerv")) == NULL) || r; r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; return r; } #endif /* GL_KHR_debug */ #ifdef GL_KHR_texture_compression_astc_ldr #endif /* GL_KHR_texture_compression_astc_ldr */ #ifdef GL_KTX_buffer_region static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; return r; } #endif /* GL_KTX_buffer_region */ #ifdef GL_MESAX_texture_stack #endif /* GL_MESAX_texture_stack */ #ifdef GL_MESA_pack_invert #endif /* GL_MESA_pack_invert */ #ifdef GL_MESA_resize_buffers static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; return r; } #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; return r; } #endif /* GL_MESA_window_pos */ #ifdef GL_MESA_ycbcr_texture #endif /* GL_MESA_ycbcr_texture */ #ifdef GL_NVX_gpu_memory_info #endif /* GL_NVX_gpu_memory_info */ #ifdef GL_NV_bindless_texture static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_bindless_texture */ #ifdef GL_NV_blend_square #endif /* GL_NV_blend_square */ #ifdef GL_NV_conditional_render static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; return r; } #endif /* GL_NV_conditional_render */ #ifdef GL_NV_copy_depth_to_color #endif /* GL_NV_copy_depth_to_color */ #ifdef GL_NV_copy_image static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* GL_NV_copy_image */ #ifdef GL_NV_depth_buffer_float static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; return r; } #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_depth_clamp #endif /* GL_NV_depth_clamp */ #ifdef GL_NV_depth_range_unclamped #endif /* GL_NV_depth_range_unclamped */ #ifdef GL_NV_evaluators static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; return r; } #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; return r; } #endif /* GL_NV_fence */ #ifdef GL_NV_float_buffer #endif /* GL_NV_float_buffer */ #ifdef GL_NV_fog_distance #endif /* GL_NV_fog_distance */ #ifdef GL_NV_fragment_program static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; return r; } #endif /* GL_NV_fragment_program */ #ifdef GL_NV_fragment_program2 #endif /* GL_NV_fragment_program2 */ #ifdef GL_NV_fragment_program4 #endif /* GL_NV_fragment_program4 */ #ifdef GL_NV_fragment_program_option #endif /* GL_NV_fragment_program_option */ #ifdef GL_NV_framebuffer_multisample_coverage static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; return r; } #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; return r; } #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_geometry_shader4 #endif /* GL_NV_geometry_shader4 */ #ifdef GL_NV_gpu_program4 static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_program5 #endif /* GL_NV_gpu_program5 */ #ifdef GL_NV_gpu_program_fp64 #endif /* GL_NV_gpu_program_fp64 */ #ifdef GL_NV_gpu_shader5 static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; return r; } #endif /* GL_NV_half_float */ #ifdef GL_NV_light_max_exponent #endif /* GL_NV_light_max_exponent */ #ifdef GL_NV_multisample_coverage #endif /* GL_NV_multisample_coverage */ #ifdef GL_NV_multisample_filter_hint #endif /* GL_NV_multisample_filter_hint */ #ifdef GL_NV_occlusion_query static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; return r; } #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_packed_depth_stencil #endif /* GL_NV_packed_depth_stencil */ #ifdef GL_NV_parameter_buffer_object static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; return r; } #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_parameter_buffer_object2 #endif /* GL_NV_parameter_buffer_object2 */ #ifdef GL_NV_path_rendering static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; return r; } #endif /* GL_NV_path_rendering */ #ifdef GL_NV_pixel_data_range static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; return r; } #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; return r; } #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; return r; } #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; return r; } #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_shader_atomic_float #endif /* GL_NV_shader_atomic_float */ #ifdef GL_NV_shader_buffer_load static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_tessellation_program5 #endif /* GL_NV_tessellation_program5 */ #ifdef GL_NV_texgen_emboss #endif /* GL_NV_texgen_emboss */ #ifdef GL_NV_texgen_reflection #endif /* GL_NV_texgen_reflection */ #ifdef GL_NV_texture_barrier static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; return r; } #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_compression_vtc #endif /* GL_NV_texture_compression_vtc */ #ifdef GL_NV_texture_env_combine4 #endif /* GL_NV_texture_env_combine4 */ #ifdef GL_NV_texture_expand_normal #endif /* GL_NV_texture_expand_normal */ #ifdef GL_NV_texture_multisample static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; return r; } #endif /* GL_NV_texture_multisample */ #ifdef GL_NV_texture_rectangle #endif /* GL_NV_texture_rectangle */ #ifdef GL_NV_texture_shader #endif /* GL_NV_texture_shader */ #ifdef GL_NV_texture_shader2 #endif /* GL_NV_texture_shader2 */ #ifdef GL_NV_texture_shader3 #endif /* GL_NV_texture_shader3 */ #ifdef GL_NV_transform_feedback static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; return r; } #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; return r; } #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; return r; } #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_array_range2 #endif /* GL_NV_vertex_array_range2 */ #ifdef GL_NV_vertex_attrib_integer_64bit static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_program */ #ifdef GL_NV_vertex_program1_1 #endif /* GL_NV_vertex_program1_1 */ #ifdef GL_NV_vertex_program2 #endif /* GL_NV_vertex_program2 */ #ifdef GL_NV_vertex_program2_option #endif /* GL_NV_vertex_program2_option */ #ifdef GL_NV_vertex_program3 #endif /* GL_NV_vertex_program3 */ #ifdef GL_NV_vertex_program4 #endif /* GL_NV_vertex_program4 */ #ifdef GL_NV_video_capture static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_video_capture */ #ifdef GL_OES_byte_coordinates #endif /* GL_OES_byte_coordinates */ #ifdef GL_OES_compressed_paletted_texture #endif /* GL_OES_compressed_paletted_texture */ #ifdef GL_OES_read_format #endif /* GL_OES_read_format */ #ifdef GL_OES_single_precision static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; return r; } #endif /* GL_OES_single_precision */ #ifdef GL_OML_interlace #endif /* GL_OML_interlace */ #ifdef GL_OML_resample #endif /* GL_OML_resample */ #ifdef GL_OML_subsample #endif /* GL_OML_subsample */ #ifdef GL_PGI_misc_hints #endif /* GL_PGI_misc_hints */ #ifdef GL_PGI_vertex_hints #endif /* GL_PGI_vertex_hints */ #ifdef GL_REGAL_error_string static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_error_string */ #ifdef GL_REGAL_extension_query static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_extension_query */ #ifdef GL_REGAL_log #endif /* GL_REGAL_log */ #ifdef GL_REND_screen_coordinates #endif /* GL_REND_screen_coordinates */ #ifdef GL_S3_s3tc #endif /* GL_S3_s3tc */ #ifdef GL_SGIS_color_range #endif /* GL_SGIS_color_range */ #ifdef GL_SGIS_detail_texture static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_generate_mipmap #endif /* GL_SGIS_generate_mipmap */ #ifdef GL_SGIS_multisample static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_pixel_texture #endif /* GL_SGIS_pixel_texture */ #ifdef GL_SGIS_point_line_texgen #endif /* GL_SGIS_point_line_texgen */ #ifdef GL_SGIS_sharpen_texture static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_border_clamp #endif /* GL_SGIS_texture_border_clamp */ #ifdef GL_SGIS_texture_edge_clamp #endif /* GL_SGIS_texture_edge_clamp */ #ifdef GL_SGIS_texture_filter4 static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIS_texture_lod #endif /* GL_SGIS_texture_lod */ #ifdef GL_SGIS_texture_select #endif /* GL_SGIS_texture_select */ #ifdef GL_SGIX_async static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_async */ #ifdef GL_SGIX_async_histogram #endif /* GL_SGIX_async_histogram */ #ifdef GL_SGIX_async_pixel #endif /* GL_SGIX_async_pixel */ #ifdef GL_SGIX_blend_alpha_minmax #endif /* GL_SGIX_blend_alpha_minmax */ #ifdef GL_SGIX_clipmap #endif /* GL_SGIX_clipmap */ #ifdef GL_SGIX_convolution_accuracy #endif /* GL_SGIX_convolution_accuracy */ #ifdef GL_SGIX_depth_texture #endif /* GL_SGIX_depth_texture */ #ifdef GL_SGIX_flush_raster static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_offset #endif /* GL_SGIX_fog_offset */ #ifdef GL_SGIX_fog_texture static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_interlace #endif /* GL_SGIX_interlace */ #ifdef GL_SGIX_ir_instrument1 #endif /* GL_SGIX_ir_instrument1 */ #ifdef GL_SGIX_list_priority #endif /* GL_SGIX_list_priority */ #ifdef GL_SGIX_pixel_texture static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_pixel_texture_bits #endif /* GL_SGIX_pixel_texture_bits */ #ifdef GL_SGIX_reference_plane static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_resample #endif /* GL_SGIX_resample */ #ifdef GL_SGIX_shadow #endif /* GL_SGIX_shadow */ #ifdef GL_SGIX_shadow_ambient #endif /* GL_SGIX_shadow_ambient */ #ifdef GL_SGIX_sprite static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGIX_texture_add_env #endif /* GL_SGIX_texture_add_env */ #ifdef GL_SGIX_texture_coordinate_clamp #endif /* GL_SGIX_texture_coordinate_clamp */ #ifdef GL_SGIX_texture_lod_bias #endif /* GL_SGIX_texture_lod_bias */ #ifdef GL_SGIX_texture_multi_buffer #endif /* GL_SGIX_texture_multi_buffer */ #ifdef GL_SGIX_texture_range #endif /* GL_SGIX_texture_range */ #ifdef GL_SGIX_texture_scale_bias #endif /* GL_SGIX_texture_scale_bias */ #ifdef GL_SGIX_vertex_preclip #endif /* GL_SGIX_vertex_preclip */ #ifdef GL_SGIX_vertex_preclip_hint #endif /* GL_SGIX_vertex_preclip_hint */ #ifdef GL_SGIX_ycrcb #endif /* GL_SGIX_ycrcb */ #ifdef GL_SGI_color_matrix #endif /* GL_SGI_color_matrix */ #ifdef GL_SGI_color_table static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; return r; } #endif /* GL_SGI_color_table */ #ifdef GL_SGI_texture_color_table #endif /* GL_SGI_texture_color_table */ #ifdef GL_SUNX_constant_data static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; return r; } #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_convolution_border_modes #endif /* GL_SUN_convolution_border_modes */ #ifdef GL_SUN_global_alpha static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; return r; } #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_mesh_array #endif /* GL_SUN_mesh_array */ #ifdef GL_SUN_read_video_pixels static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; return r; } #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_slice_accum #endif /* GL_SUN_slice_accum */ #ifdef GL_SUN_triangle_list static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; return r; } #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; return r; } #endif /* GL_SUN_vertex */ #ifdef GL_WIN_phong_shading #endif /* GL_WIN_phong_shading */ #ifdef GL_WIN_specular_fog #endif /* GL_WIN_specular_fog */ #ifdef GL_WIN_swap_hint static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; return r; } #endif /* GL_WIN_swap_hint */ /* ------------------------------------------------------------------------- */ GLboolean GLEWAPIENTRY glewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; start = (const GLubyte*)glGetString(GL_EXTENSIONS); if (start == 0) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } /* ------------------------------------------------------------------------- */ #ifndef GLEW_MX static #endif GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) { const GLubyte* s; GLuint dot; GLint major, minor; const GLubyte* extStart; const GLubyte* extEnd; /* query opengl version */ s = glGetString(GL_VERSION); dot = _glewStrCLen(s, '.'); if (dot == 0) return GLEW_ERROR_NO_GL_VERSION; major = s[dot-1]-'0'; minor = s[dot+1]-'0'; if (minor < 0 || minor > 9) minor = 0; if (major<0 || major>9) return GLEW_ERROR_NO_GL_VERSION; if (major == 1 && minor == 0) { return GLEW_ERROR_GL_VERSION_10_ONLY; } else { CONST_CAST(GLEW_VERSION_4_3) = ( major > 4 ) || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_4_2) = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; } /* query opengl extensions string */ extStart = glGetString(GL_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte*)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ #ifdef GL_VERSION_1_2 if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_2_1 #endif /* GL_VERSION_1_2_1 */ #ifdef GL_VERSION_1_3 if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_1 #endif /* GL_VERSION_4_1 */ #ifdef GL_VERSION_4_2 #endif /* GL_VERSION_4_2 */ #ifdef GL_VERSION_4_3 #endif /* GL_VERSION_4_3 */ #ifdef GL_3DFX_multisample CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd); #endif /* GL_3DFX_multisample */ #ifdef GL_3DFX_tbuffer CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd); if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_3DFX_tbuffer */ #ifdef GL_3DFX_texture_compression_FXT1 CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd); #endif /* GL_3DFX_texture_compression_FXT1 */ #ifdef GL_AMD_blend_minmax_factor CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd); #endif /* GL_AMD_blend_minmax_factor */ #ifdef GL_AMD_conservative_depth CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd); #endif /* GL_AMD_conservative_depth */ #ifdef GL_AMD_debug_output CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd); if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_depth_clamp_separate CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd); #endif /* GL_AMD_depth_clamp_separate */ #ifdef GL_AMD_draw_buffers_blend CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd); if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_multi_draw_indirect CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd); if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd); if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_performance_monitor CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd); if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_pinned_memory CONST_CAST(GLEW_AMD_pinned_memory) = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd); #endif /* GL_AMD_pinned_memory */ #ifdef GL_AMD_query_buffer_object CONST_CAST(GLEW_AMD_query_buffer_object) = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd); #endif /* GL_AMD_query_buffer_object */ #ifdef GL_AMD_sample_positions CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd); if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_sample_positions */ #ifdef GL_AMD_seamless_cubemap_per_texture CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd); #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifdef GL_AMD_shader_stencil_export CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd); #endif /* GL_AMD_shader_stencil_export */ #ifdef GL_AMD_stencil_operation_extended CONST_CAST(GLEW_AMD_stencil_operation_extended) = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd); if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_stencil_operation_extended */ #ifdef GL_AMD_texture_texture4 CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd); #endif /* GL_AMD_texture_texture4 */ #ifdef GL_AMD_transform_feedback3_lines_triangles CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd); #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifdef GL_AMD_vertex_shader_layer CONST_CAST(GLEW_AMD_vertex_shader_layer) = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd); #endif /* GL_AMD_vertex_shader_layer */ #ifdef GL_AMD_vertex_shader_tessellator CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd); if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_AMD_vertex_shader_viewport_index CONST_CAST(GLEW_AMD_vertex_shader_viewport_index) = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd); #endif /* GL_AMD_vertex_shader_viewport_index */ #ifdef GL_APPLE_aux_depth_stencil CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd); #endif /* GL_APPLE_aux_depth_stencil */ #ifdef GL_APPLE_client_storage CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd); #endif /* GL_APPLE_client_storage */ #ifdef GL_APPLE_element_array CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd); if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd); if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_float_pixels CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd); #endif /* GL_APPLE_float_pixels */ #ifdef GL_APPLE_flush_buffer_range CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd); if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd); if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_pixel_buffer CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd); #endif /* GL_APPLE_pixel_buffer */ #ifdef GL_APPLE_rgb_422 CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd); #endif /* GL_APPLE_rgb_422 */ #ifdef GL_APPLE_row_bytes CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd); #endif /* GL_APPLE_row_bytes */ #ifdef GL_APPLE_specular_vector CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd); #endif /* GL_APPLE_specular_vector */ #ifdef GL_APPLE_texture_range CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd); if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_transform_hint CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd); #endif /* GL_APPLE_transform_hint */ #ifdef GL_APPLE_vertex_array_object CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd); if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd); if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd); if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_APPLE_ycbcr_422 CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd); #endif /* GL_APPLE_ycbcr_422 */ #ifdef GL_ARB_ES2_compatibility CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd); if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_ES3_compatibility CONST_CAST(GLEW_ARB_ES3_compatibility) = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd); #endif /* GL_ARB_ES3_compatibility */ #ifdef GL_ARB_arrays_of_arrays CONST_CAST(GLEW_ARB_arrays_of_arrays) = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd); #endif /* GL_ARB_arrays_of_arrays */ #ifdef GL_ARB_base_instance CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd); if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_blend_func_extended CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd); if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_cl_event CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd); if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_clear_buffer_object CONST_CAST(GLEW_ARB_clear_buffer_object) = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_clear_buffer_object */ #ifdef GL_ARB_color_buffer_float CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd); if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compatibility CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd); #endif /* GL_ARB_compatibility */ #ifdef GL_ARB_compressed_texture_pixel_storage CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd); #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifdef GL_ARB_compute_shader CONST_CAST(GLEW_ARB_compute_shader) = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd); if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_compute_shader */ #ifdef GL_ARB_conservative_depth CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd); #endif /* GL_ARB_conservative_depth */ #ifdef GL_ARB_copy_buffer CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd); if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_copy_image CONST_CAST(GLEW_ARB_copy_image) = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd); if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_copy_image */ #ifdef GL_ARB_debug_output CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd); if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_depth_buffer_float CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd); #endif /* GL_ARB_depth_buffer_float */ #ifdef GL_ARB_depth_clamp CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd); #endif /* GL_ARB_depth_clamp */ #ifdef GL_ARB_depth_texture CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd); #endif /* GL_ARB_depth_texture */ #ifdef GL_ARB_draw_buffers CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd); if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd); if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd); if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd); if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_draw_instanced CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd); #endif /* GL_ARB_draw_instanced */ #ifdef GL_ARB_explicit_attrib_location CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd); #endif /* GL_ARB_explicit_attrib_location */ #ifdef GL_ARB_explicit_uniform_location CONST_CAST(GLEW_ARB_explicit_uniform_location) = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd); #endif /* GL_ARB_explicit_uniform_location */ #ifdef GL_ARB_fragment_coord_conventions CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd); #endif /* GL_ARB_fragment_coord_conventions */ #ifdef GL_ARB_fragment_layer_viewport CONST_CAST(GLEW_ARB_fragment_layer_viewport) = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd); #endif /* GL_ARB_fragment_layer_viewport */ #ifdef GL_ARB_fragment_program CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd); #endif /* GL_ARB_fragment_program */ #ifdef GL_ARB_fragment_program_shadow CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd); #endif /* GL_ARB_fragment_program_shadow */ #ifdef GL_ARB_fragment_shader CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd); #endif /* GL_ARB_fragment_shader */ #ifdef GL_ARB_framebuffer_no_attachments CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd); if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef GL_ARB_framebuffer_object CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_framebuffer_sRGB CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* GL_ARB_framebuffer_sRGB */ #ifdef GL_ARB_geometry_shader4 CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd); if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd); if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_gpu_shader5 CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd); #endif /* GL_ARB_gpu_shader5 */ #ifdef GL_ARB_gpu_shader_fp64 CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd); if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_half_float_pixel CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd); #endif /* GL_ARB_half_float_pixel */ #ifdef GL_ARB_half_float_vertex CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd); #endif /* GL_ARB_half_float_vertex */ #ifdef GL_ARB_imaging CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd); if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_imaging */ #ifdef GL_ARB_instanced_arrays CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd); if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd); if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_internalformat_query2 CONST_CAST(GLEW_ARB_internalformat_query2) = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd); if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_internalformat_query2 */ #ifdef GL_ARB_invalidate_subdata CONST_CAST(GLEW_ARB_invalidate_subdata) = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd); if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_invalidate_subdata */ #ifdef GL_ARB_map_buffer_alignment CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd); #endif /* GL_ARB_map_buffer_alignment */ #ifdef GL_ARB_map_buffer_range CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd); if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd); if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multi_draw_indirect CONST_CAST(GLEW_ARB_multi_draw_indirect) = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd); if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multi_draw_indirect */ #ifdef GL_ARB_multisample CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd); if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd); if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd); if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_occlusion_query2 CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd); #endif /* GL_ARB_occlusion_query2 */ #ifdef GL_ARB_pixel_buffer_object CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd); #endif /* GL_ARB_pixel_buffer_object */ #ifdef GL_ARB_point_parameters CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd); if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_point_sprite CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd); #endif /* GL_ARB_point_sprite */ #ifdef GL_ARB_program_interface_query CONST_CAST(GLEW_ARB_program_interface_query) = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd); if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_program_interface_query */ #ifdef GL_ARB_provoking_vertex CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd); if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_robust_buffer_access_behavior CONST_CAST(GLEW_ARB_robust_buffer_access_behavior) = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd); #endif /* GL_ARB_robust_buffer_access_behavior */ #ifdef GL_ARB_robustness CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd); if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_robustness */ #ifdef GL_ARB_robustness_application_isolation CONST_CAST(GLEW_ARB_robustness_application_isolation) = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd); #endif /* GL_ARB_robustness_application_isolation */ #ifdef GL_ARB_robustness_share_group_isolation CONST_CAST(GLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd); #endif /* GL_ARB_robustness_share_group_isolation */ #ifdef GL_ARB_sample_shading CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd); if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd); if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_seamless_cube_map CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd); #endif /* GL_ARB_seamless_cube_map */ #ifdef GL_ARB_separate_shader_objects CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd); if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counters CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_atomic_counters */ #ifdef GL_ARB_shader_bit_encoding CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd); #endif /* GL_ARB_shader_bit_encoding */ #ifdef GL_ARB_shader_image_load_store CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_image_load_store */ #ifdef GL_ARB_shader_image_size CONST_CAST(GLEW_ARB_shader_image_size) = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd); #endif /* GL_ARB_shader_image_size */ #ifdef GL_ARB_shader_objects CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_precision CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd); #endif /* GL_ARB_shader_precision */ #ifdef GL_ARB_shader_stencil_export CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd); #endif /* GL_ARB_shader_stencil_export */ #ifdef GL_ARB_shader_storage_buffer_object CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef GL_ARB_shader_subroutine CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shader_texture_lod CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd); #endif /* GL_ARB_shader_texture_lod */ #ifdef GL_ARB_shading_language_100 CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd); #endif /* GL_ARB_shading_language_100 */ #ifdef GL_ARB_shading_language_420pack CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd); #endif /* GL_ARB_shading_language_420pack */ #ifdef GL_ARB_shading_language_include CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd); if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_shading_language_packing CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd); #endif /* GL_ARB_shading_language_packing */ #ifdef GL_ARB_shadow CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd); #endif /* GL_ARB_shadow */ #ifdef GL_ARB_shadow_ambient CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd); #endif /* GL_ARB_shadow_ambient */ #ifdef GL_ARB_stencil_texturing CONST_CAST(GLEW_ARB_stencil_texturing) = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd); #endif /* GL_ARB_stencil_texturing */ #ifdef GL_ARB_sync CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd); if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd); if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_border_clamp CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd); #endif /* GL_ARB_texture_border_clamp */ #ifdef GL_ARB_texture_buffer_object CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_object_rgb32 CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd); #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifdef GL_ARB_texture_buffer_range CONST_CAST(GLEW_ARB_texture_buffer_range) = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_buffer_range */ #ifdef GL_ARB_texture_compression CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_compression_bptc CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd); #endif /* GL_ARB_texture_compression_bptc */ #ifdef GL_ARB_texture_compression_rgtc CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd); #endif /* GL_ARB_texture_compression_rgtc */ #ifdef GL_ARB_texture_cube_map CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd); #endif /* GL_ARB_texture_cube_map */ #ifdef GL_ARB_texture_cube_map_array CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd); #endif /* GL_ARB_texture_cube_map_array */ #ifdef GL_ARB_texture_env_add CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd); #endif /* GL_ARB_texture_env_add */ #ifdef GL_ARB_texture_env_combine CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd); #endif /* GL_ARB_texture_env_combine */ #ifdef GL_ARB_texture_env_crossbar CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd); #endif /* GL_ARB_texture_env_crossbar */ #ifdef GL_ARB_texture_env_dot3 CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd); #endif /* GL_ARB_texture_env_dot3 */ #ifdef GL_ARB_texture_float CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd); #endif /* GL_ARB_texture_float */ #ifdef GL_ARB_texture_gather CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd); #endif /* GL_ARB_texture_gather */ #ifdef GL_ARB_texture_mirrored_repeat CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd); #endif /* GL_ARB_texture_mirrored_repeat */ #ifdef GL_ARB_texture_multisample CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_non_power_of_two CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd); #endif /* GL_ARB_texture_non_power_of_two */ #ifdef GL_ARB_texture_query_levels CONST_CAST(GLEW_ARB_texture_query_levels) = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd); #endif /* GL_ARB_texture_query_levels */ #ifdef GL_ARB_texture_query_lod CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd); #endif /* GL_ARB_texture_query_lod */ #ifdef GL_ARB_texture_rectangle CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd); #endif /* GL_ARB_texture_rectangle */ #ifdef GL_ARB_texture_rg CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd); #endif /* GL_ARB_texture_rg */ #ifdef GL_ARB_texture_rgb10_a2ui CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd); #endif /* GL_ARB_texture_rgb10_a2ui */ #ifdef GL_ARB_texture_storage CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_storage_multisample CONST_CAST(GLEW_ARB_texture_storage_multisample) = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_storage_multisample */ #ifdef GL_ARB_texture_swizzle CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd); #endif /* GL_ARB_texture_swizzle */ #ifdef GL_ARB_texture_view CONST_CAST(GLEW_ARB_texture_view) = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_view */ #ifdef GL_ARB_timer_query CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd); if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd); if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd); if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd); if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transpose_matrix CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd); if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_bgra CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd); #endif /* GL_ARB_vertex_array_bgra */ #ifdef GL_ARB_vertex_array_object CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_attrib_binding CONST_CAST(GLEW_ARB_vertex_attrib_binding) = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_attrib_binding */ #ifdef GL_ARB_vertex_blend CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd); if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd); if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_window_pos */ #ifdef GL_ATIX_point_sprites CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd); #endif /* GL_ATIX_point_sprites */ #ifdef GL_ATIX_texture_env_combine3 CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd); #endif /* GL_ATIX_texture_env_combine3 */ #ifdef GL_ATIX_texture_env_route CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd); #endif /* GL_ATIX_texture_env_route */ #ifdef GL_ATIX_vertex_shader_output_point_size CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd); #endif /* GL_ATIX_vertex_shader_output_point_size */ #ifdef GL_ATI_draw_buffers CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd); if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd); if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd); if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd); if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd); if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_meminfo CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd); #endif /* GL_ATI_meminfo */ #ifdef GL_ATI_pn_triangles CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd); if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd); if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_shader_texture_lod CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd); #endif /* GL_ATI_shader_texture_lod */ #ifdef GL_ATI_text_fragment_shader CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd); #endif /* GL_ATI_text_fragment_shader */ #ifdef GL_ATI_texture_compression_3dc CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd); #endif /* GL_ATI_texture_compression_3dc */ #ifdef GL_ATI_texture_env_combine3 CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd); #endif /* GL_ATI_texture_env_combine3 */ #ifdef GL_ATI_texture_float CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd); #endif /* GL_ATI_texture_float */ #ifdef GL_ATI_texture_mirror_once CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd); #endif /* GL_ATI_texture_mirror_once */ #ifdef GL_ATI_vertex_array_object CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd); if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd); if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd); if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_422_pixels CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd); #endif /* GL_EXT_422_pixels */ #ifdef GL_EXT_Cg_shader CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd); #endif /* GL_EXT_Cg_shader */ #ifdef GL_EXT_abgr CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd); #endif /* GL_EXT_abgr */ #ifdef GL_EXT_bgra CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd); #endif /* GL_EXT_bgra */ #ifdef GL_EXT_bindable_uniform CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd); if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd); if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd); if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd); if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_logic_op CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd); #endif /* GL_EXT_blend_logic_op */ #ifdef GL_EXT_blend_minmax CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd); if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_blend_subtract CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd); #endif /* GL_EXT_blend_subtract */ #ifdef GL_EXT_clip_volume_hint CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd); #endif /* GL_EXT_clip_volume_hint */ #ifdef GL_EXT_cmyka CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd); #endif /* GL_EXT_cmyka */ #ifdef GL_EXT_color_subtable CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd); if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd); if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd); if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd); if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd); if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd); if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_debug_marker CONST_CAST(GLEW_EXT_debug_marker) = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd); if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_debug_marker */ #ifdef GL_EXT_depth_bounds_test CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd); if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd); if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd); if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd); if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd); if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd); if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd); if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd); if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd); if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_multisample_blit_scaled CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd); #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifdef GL_EXT_framebuffer_object CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd); if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_framebuffer_sRGB CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* GL_EXT_framebuffer_sRGB */ #ifdef GL_EXT_geometry_shader4 CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd); if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd); if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd); if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd); if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_array_formats CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd); #endif /* GL_EXT_index_array_formats */ #ifdef GL_EXT_index_func CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd); if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd); if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_index_material */ #ifdef GL_EXT_index_texture CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd); #endif /* GL_EXT_index_texture */ #ifdef GL_EXT_light_texture CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd); if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_misc_attribute CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd); #endif /* GL_EXT_misc_attribute */ #ifdef GL_EXT_multi_draw_arrays CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd); if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd); if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_multisample */ #ifdef GL_EXT_packed_depth_stencil CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd); #endif /* GL_EXT_packed_depth_stencil */ #ifdef GL_EXT_packed_float CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd); #endif /* GL_EXT_packed_float */ #ifdef GL_EXT_packed_pixels CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd); #endif /* GL_EXT_packed_pixels */ #ifdef GL_EXT_paletted_texture CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd); if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_buffer_object CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd); #endif /* GL_EXT_pixel_buffer_object */ #ifdef GL_EXT_pixel_transform CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd); if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_pixel_transform_color_table CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd); #endif /* GL_EXT_pixel_transform_color_table */ #ifdef GL_EXT_point_parameters CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd); if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_provoking_vertex CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_rescale_normal CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); #endif /* GL_EXT_rescale_normal */ #ifdef GL_EXT_scene_marker CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd); if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd); if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd); if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_separate_specular_color CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd); #endif /* GL_EXT_separate_specular_color */ #ifdef GL_EXT_shader_image_load_store CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd); if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_shadow_funcs CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd); #endif /* GL_EXT_shadow_funcs */ #ifdef GL_EXT_shared_texture_palette CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); #endif /* GL_EXT_shared_texture_palette */ #ifdef GL_EXT_stencil_clear_tag CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); #endif /* GL_EXT_stencil_clear_tag */ #ifdef GL_EXT_stencil_two_side CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd); if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_stencil_wrap CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd); #endif /* GL_EXT_stencil_wrap */ #ifdef GL_EXT_subtexture CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd); if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd); #endif /* GL_EXT_texture */ #ifdef GL_EXT_texture3D CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_compression_dxt1 CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd); #endif /* GL_EXT_texture_compression_dxt1 */ #ifdef GL_EXT_texture_compression_latc CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd); #endif /* GL_EXT_texture_compression_latc */ #ifdef GL_EXT_texture_compression_rgtc CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd); #endif /* GL_EXT_texture_compression_rgtc */ #ifdef GL_EXT_texture_compression_s3tc CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd); #endif /* GL_EXT_texture_compression_s3tc */ #ifdef GL_EXT_texture_cube_map CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd); #endif /* GL_EXT_texture_cube_map */ #ifdef GL_EXT_texture_edge_clamp CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd); #endif /* GL_EXT_texture_edge_clamp */ #ifdef GL_EXT_texture_env CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd); #endif /* GL_EXT_texture_env */ #ifdef GL_EXT_texture_env_add CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd); #endif /* GL_EXT_texture_env_add */ #ifdef GL_EXT_texture_env_combine CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd); #endif /* GL_EXT_texture_env_combine */ #ifdef GL_EXT_texture_env_dot3 CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd); #endif /* GL_EXT_texture_env_dot3 */ #ifdef GL_EXT_texture_filter_anisotropic CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); #endif /* GL_EXT_texture_filter_anisotropic */ #ifdef GL_EXT_texture_integer CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_lod_bias CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd); #endif /* GL_EXT_texture_lod_bias */ #ifdef GL_EXT_texture_mirror_clamp CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd); #endif /* GL_EXT_texture_mirror_clamp */ #ifdef GL_EXT_texture_object CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_texture_rectangle CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd); #endif /* GL_EXT_texture_rectangle */ #ifdef GL_EXT_texture_sRGB CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd); #endif /* GL_EXT_texture_sRGB */ #ifdef GL_EXT_texture_sRGB_decode CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd); #endif /* GL_EXT_texture_sRGB_decode */ #ifdef GL_EXT_texture_shared_exponent CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd); #endif /* GL_EXT_texture_shared_exponent */ #ifdef GL_EXT_texture_snorm CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd); #endif /* GL_EXT_texture_snorm */ #ifdef GL_EXT_texture_swizzle CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd); #endif /* GL_EXT_texture_swizzle */ #ifdef GL_EXT_timer_query CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd); if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd); if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd); if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_array_bgra CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd); #endif /* GL_EXT_vertex_array_bgra */ #ifdef GL_EXT_vertex_attrib_64bit CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd); if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd); if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd); if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_x11_sync_object CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd); if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd); if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd); if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_convolution_border_modes CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd); #endif /* GL_HP_convolution_border_modes */ #ifdef GL_HP_image_transform CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd); if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_HP_image_transform */ #ifdef GL_HP_occlusion_test CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd); #endif /* GL_HP_occlusion_test */ #ifdef GL_HP_texture_lighting CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd); #endif /* GL_HP_texture_lighting */ #ifdef GL_IBM_cull_vertex CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd); #endif /* GL_IBM_cull_vertex */ #ifdef GL_IBM_multimode_draw_arrays CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd); if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_rasterpos_clip CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd); #endif /* GL_IBM_rasterpos_clip */ #ifdef GL_IBM_static_data CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd); #endif /* GL_IBM_static_data */ #ifdef GL_IBM_texture_mirrored_repeat CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd); #endif /* GL_IBM_texture_mirrored_repeat */ #ifdef GL_IBM_vertex_array_lists CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd); if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INGR_color_clamp CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd); #endif /* GL_INGR_color_clamp */ #ifdef GL_INGR_interlace_read CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd); #endif /* GL_INGR_interlace_read */ #ifdef GL_INTEL_parallel_arrays CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd); if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_texture_scissor CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd); if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KHR_debug CONST_CAST(GLEW_KHR_debug) = _glewSearchExtension("GL_KHR_debug", extStart, extEnd); if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_KHR_debug */ #ifdef GL_KHR_texture_compression_astc_ldr CONST_CAST(GLEW_KHR_texture_compression_astc_ldr) = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd); #endif /* GL_KHR_texture_compression_astc_ldr */ #ifdef GL_KTX_buffer_region CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd); if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_KTX_buffer_region */ #ifdef GL_MESAX_texture_stack CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd); #endif /* GL_MESAX_texture_stack */ #ifdef GL_MESA_pack_invert CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd); #endif /* GL_MESA_pack_invert */ #ifdef GL_MESA_resize_buffers CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd); if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd); if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_MESA_window_pos */ #ifdef GL_MESA_ycbcr_texture CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd); #endif /* GL_MESA_ycbcr_texture */ #ifdef GL_NVX_gpu_memory_info CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd); #endif /* GL_NVX_gpu_memory_info */ #ifdef GL_NV_bindless_texture CONST_CAST(GLEW_NV_bindless_texture) = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd); if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_bindless_texture */ #ifdef GL_NV_blend_square CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd); #endif /* GL_NV_blend_square */ #ifdef GL_NV_conditional_render CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_conditional_render */ #ifdef GL_NV_copy_depth_to_color CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); #endif /* GL_NV_copy_depth_to_color */ #ifdef GL_NV_copy_image CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd); if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_copy_image */ #ifdef GL_NV_depth_buffer_float CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd); if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_depth_clamp CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd); #endif /* GL_NV_depth_clamp */ #ifdef GL_NV_depth_range_unclamped CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd); #endif /* GL_NV_depth_range_unclamped */ #ifdef GL_NV_evaluators CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd); if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd); if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd); if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_fence */ #ifdef GL_NV_float_buffer CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); #endif /* GL_NV_float_buffer */ #ifdef GL_NV_fog_distance CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); #endif /* GL_NV_fog_distance */ #ifdef GL_NV_fragment_program CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_fragment_program */ #ifdef GL_NV_fragment_program2 CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd); #endif /* GL_NV_fragment_program2 */ #ifdef GL_NV_fragment_program4 CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); #endif /* GL_NV_fragment_program4 */ #ifdef GL_NV_fragment_program_option CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); #endif /* GL_NV_fragment_program_option */ #ifdef GL_NV_framebuffer_multisample_coverage CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_geometry_shader4 CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); #endif /* GL_NV_geometry_shader4 */ #ifdef GL_NV_gpu_program4 CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_program5 CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); #endif /* GL_NV_gpu_program5 */ #ifdef GL_NV_gpu_program_fp64 CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd); #endif /* GL_NV_gpu_program_fp64 */ #ifdef GL_NV_gpu_shader5 CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd); if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_half_float */ #ifdef GL_NV_light_max_exponent CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); #endif /* GL_NV_light_max_exponent */ #ifdef GL_NV_multisample_coverage CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd); #endif /* GL_NV_multisample_coverage */ #ifdef GL_NV_multisample_filter_hint CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd); #endif /* GL_NV_multisample_filter_hint */ #ifdef GL_NV_occlusion_query CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd); if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_packed_depth_stencil CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd); #endif /* GL_NV_packed_depth_stencil */ #ifdef GL_NV_parameter_buffer_object CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_parameter_buffer_object2 CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd); #endif /* GL_NV_parameter_buffer_object2 */ #ifdef GL_NV_path_rendering CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_path_rendering */ #ifdef GL_NV_pixel_data_range CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd); if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd); if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd); if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd); if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_shader_atomic_float CONST_CAST(GLEW_NV_shader_atomic_float) = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd); #endif /* GL_NV_shader_atomic_float */ #ifdef GL_NV_shader_buffer_load CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd); if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_tessellation_program5 CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); #endif /* GL_NV_tessellation_program5 */ #ifdef GL_NV_texgen_emboss CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd); #endif /* GL_NV_texgen_emboss */ #ifdef GL_NV_texgen_reflection CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd); #endif /* GL_NV_texgen_reflection */ #ifdef GL_NV_texture_barrier CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd); if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_compression_vtc CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd); #endif /* GL_NV_texture_compression_vtc */ #ifdef GL_NV_texture_env_combine4 CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd); #endif /* GL_NV_texture_env_combine4 */ #ifdef GL_NV_texture_expand_normal CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd); #endif /* GL_NV_texture_expand_normal */ #ifdef GL_NV_texture_multisample CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd); if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_texture_multisample */ #ifdef GL_NV_texture_rectangle CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd); #endif /* GL_NV_texture_rectangle */ #ifdef GL_NV_texture_shader CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd); #endif /* GL_NV_texture_shader */ #ifdef GL_NV_texture_shader2 CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd); #endif /* GL_NV_texture_shader2 */ #ifdef GL_NV_texture_shader3 CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd); #endif /* GL_NV_texture_shader3 */ #ifdef GL_NV_transform_feedback CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd); if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd); if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_array_range2 CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd); #endif /* GL_NV_vertex_array_range2 */ #ifdef GL_NV_vertex_attrib_integer_64bit CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd); if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd); if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd); if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_program */ #ifdef GL_NV_vertex_program1_1 CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd); #endif /* GL_NV_vertex_program1_1 */ #ifdef GL_NV_vertex_program2 CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd); #endif /* GL_NV_vertex_program2 */ #ifdef GL_NV_vertex_program2_option CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd); #endif /* GL_NV_vertex_program2_option */ #ifdef GL_NV_vertex_program3 CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd); #endif /* GL_NV_vertex_program3 */ #ifdef GL_NV_vertex_program4 CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); #endif /* GL_NV_vertex_program4 */ #ifdef GL_NV_video_capture CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_video_capture */ #ifdef GL_OES_byte_coordinates CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); #endif /* GL_OES_byte_coordinates */ #ifdef GL_OES_compressed_paletted_texture CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd); #endif /* GL_OES_compressed_paletted_texture */ #ifdef GL_OES_read_format CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd); #endif /* GL_OES_read_format */ #ifdef GL_OES_single_precision CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd); if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_OES_single_precision */ #ifdef GL_OML_interlace CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd); #endif /* GL_OML_interlace */ #ifdef GL_OML_resample CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd); #endif /* GL_OML_resample */ #ifdef GL_OML_subsample CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); #endif /* GL_OML_subsample */ #ifdef GL_PGI_misc_hints CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); #endif /* GL_PGI_misc_hints */ #ifdef GL_PGI_vertex_hints CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd); #endif /* GL_PGI_vertex_hints */ #ifdef GL_REGAL_error_string CONST_CAST(GLEW_REGAL_error_string) = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd); if (glewExperimental || GLEW_REGAL_error_string) CONST_CAST(GLEW_REGAL_error_string) = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_REGAL_error_string */ #ifdef GL_REGAL_extension_query CONST_CAST(GLEW_REGAL_extension_query) = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd); if (glewExperimental || GLEW_REGAL_extension_query) CONST_CAST(GLEW_REGAL_extension_query) = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_REGAL_extension_query */ #ifdef GL_REGAL_log CONST_CAST(GLEW_REGAL_log) = _glewSearchExtension("GL_REGAL_log", extStart, extEnd); #endif /* GL_REGAL_log */ #ifdef GL_REND_screen_coordinates CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd); #endif /* GL_REND_screen_coordinates */ #ifdef GL_S3_s3tc CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd); #endif /* GL_S3_s3tc */ #ifdef GL_SGIS_color_range CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd); #endif /* GL_SGIS_color_range */ #ifdef GL_SGIS_detail_texture CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd); if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd); if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_generate_mipmap CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd); #endif /* GL_SGIS_generate_mipmap */ #ifdef GL_SGIS_multisample CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd); if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_pixel_texture CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd); #endif /* GL_SGIS_pixel_texture */ #ifdef GL_SGIS_point_line_texgen CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd); #endif /* GL_SGIS_point_line_texgen */ #ifdef GL_SGIS_sharpen_texture CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd); if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd); if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_border_clamp CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd); #endif /* GL_SGIS_texture_border_clamp */ #ifdef GL_SGIS_texture_edge_clamp CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd); #endif /* GL_SGIS_texture_edge_clamp */ #ifdef GL_SGIS_texture_filter4 CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd); if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIS_texture_lod CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd); #endif /* GL_SGIS_texture_lod */ #ifdef GL_SGIS_texture_select CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd); #endif /* GL_SGIS_texture_select */ #ifdef GL_SGIX_async CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd); if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_async */ #ifdef GL_SGIX_async_histogram CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd); #endif /* GL_SGIX_async_histogram */ #ifdef GL_SGIX_async_pixel CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd); #endif /* GL_SGIX_async_pixel */ #ifdef GL_SGIX_blend_alpha_minmax CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd); #endif /* GL_SGIX_blend_alpha_minmax */ #ifdef GL_SGIX_clipmap CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd); #endif /* GL_SGIX_clipmap */ #ifdef GL_SGIX_convolution_accuracy CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd); #endif /* GL_SGIX_convolution_accuracy */ #ifdef GL_SGIX_depth_texture CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd); #endif /* GL_SGIX_depth_texture */ #ifdef GL_SGIX_flush_raster CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd); if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_offset CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd); #endif /* GL_SGIX_fog_offset */ #ifdef GL_SGIX_fog_texture CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd); if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd); if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd); if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_interlace CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd); #endif /* GL_SGIX_interlace */ #ifdef GL_SGIX_ir_instrument1 CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd); #endif /* GL_SGIX_ir_instrument1 */ #ifdef GL_SGIX_list_priority CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd); #endif /* GL_SGIX_list_priority */ #ifdef GL_SGIX_pixel_texture CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd); if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_pixel_texture_bits CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd); #endif /* GL_SGIX_pixel_texture_bits */ #ifdef GL_SGIX_reference_plane CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd); if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_resample CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd); #endif /* GL_SGIX_resample */ #ifdef GL_SGIX_shadow CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd); #endif /* GL_SGIX_shadow */ #ifdef GL_SGIX_shadow_ambient CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd); #endif /* GL_SGIX_shadow_ambient */ #ifdef GL_SGIX_sprite CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd); if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd); if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGIX_texture_add_env CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd); #endif /* GL_SGIX_texture_add_env */ #ifdef GL_SGIX_texture_coordinate_clamp CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd); #endif /* GL_SGIX_texture_coordinate_clamp */ #ifdef GL_SGIX_texture_lod_bias CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd); #endif /* GL_SGIX_texture_lod_bias */ #ifdef GL_SGIX_texture_multi_buffer CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd); #endif /* GL_SGIX_texture_multi_buffer */ #ifdef GL_SGIX_texture_range CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd); #endif /* GL_SGIX_texture_range */ #ifdef GL_SGIX_texture_scale_bias CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd); #endif /* GL_SGIX_texture_scale_bias */ #ifdef GL_SGIX_vertex_preclip CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd); #endif /* GL_SGIX_vertex_preclip */ #ifdef GL_SGIX_vertex_preclip_hint CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd); #endif /* GL_SGIX_vertex_preclip_hint */ #ifdef GL_SGIX_ycrcb CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd); #endif /* GL_SGIX_ycrcb */ #ifdef GL_SGI_color_matrix CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd); #endif /* GL_SGI_color_matrix */ #ifdef GL_SGI_color_table CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd); if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGI_color_table */ #ifdef GL_SGI_texture_color_table CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd); #endif /* GL_SGI_texture_color_table */ #ifdef GL_SUNX_constant_data CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd); if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_convolution_border_modes CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd); #endif /* GL_SUN_convolution_border_modes */ #ifdef GL_SUN_global_alpha CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd); if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_mesh_array CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd); #endif /* GL_SUN_mesh_array */ #ifdef GL_SUN_read_video_pixels CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd); if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_slice_accum CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd); #endif /* GL_SUN_slice_accum */ #ifdef GL_SUN_triangle_list CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd); if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd); if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_vertex */ #ifdef GL_WIN_phong_shading CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd); #endif /* GL_WIN_phong_shading */ #ifdef GL_WIN_specular_fog CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd); #endif /* GL_WIN_specular_fog */ #ifdef GL_WIN_swap_hint CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd); if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_WIN_swap_hint */ return GLEW_OK; } #if defined(_WIN32) #if !defined(GLEW_MX) PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; GLboolean __WGLEW_3DFX_multisample = GL_FALSE; GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; GLboolean __WGLEW_ARB_create_context = GL_FALSE; GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; GLboolean __WGLEW_ARB_multisample = GL_FALSE; GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; GLboolean __WGLEW_ARB_render_texture = GL_FALSE; GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; GLboolean __WGLEW_EXT_depth_float = GL_FALSE; GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; GLboolean __WGLEW_EXT_multisample = GL_FALSE; GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; GLboolean __WGLEW_EXT_swap_control = GL_FALSE; GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; GLboolean __WGLEW_I3D_gamma = GL_FALSE; GLboolean __WGLEW_I3D_genlock = GL_FALSE; GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; GLboolean __WGLEW_NV_DX_interop = GL_FALSE; GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; GLboolean __WGLEW_NV_copy_image = GL_FALSE; GLboolean __WGLEW_NV_float_buffer = GL_FALSE; GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; GLboolean __WGLEW_NV_present_video = GL_FALSE; GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; GLboolean __WGLEW_NV_swap_group = GL_FALSE; GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; GLboolean __WGLEW_NV_video_capture = GL_FALSE; GLboolean __WGLEW_NV_video_output = GL_FALSE; GLboolean __WGLEW_OML_sync_control = GL_FALSE; #endif /* !GLEW_MX */ #ifdef WGL_3DFX_multisample #endif /* WGL_3DFX_multisample */ #ifdef WGL_3DL_stereo_control static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; return r; } #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; return r; } #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; return r; } #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_create_context static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; return r; } #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_create_context_profile #endif /* WGL_ARB_create_context_profile */ #ifdef WGL_ARB_create_context_robustness #endif /* WGL_ARB_create_context_robustness */ #ifdef WGL_ARB_extensions_string static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; return r; } #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_framebuffer_sRGB #endif /* WGL_ARB_framebuffer_sRGB */ #ifdef WGL_ARB_make_current_read static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; return r; } #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_multisample #endif /* WGL_ARB_multisample */ #ifdef WGL_ARB_pbuffer static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; return r; } #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; return r; } #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_pixel_format_float #endif /* WGL_ARB_pixel_format_float */ #ifdef WGL_ARB_render_texture static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; return r; } #endif /* WGL_ARB_render_texture */ #ifdef WGL_ATI_pixel_format_float #endif /* WGL_ATI_pixel_format_float */ #ifdef WGL_ATI_render_texture_rectangle #endif /* WGL_ATI_render_texture_rectangle */ #ifdef WGL_EXT_create_context_es2_profile #endif /* WGL_EXT_create_context_es2_profile */ #ifdef WGL_EXT_create_context_es_profile #endif /* WGL_EXT_create_context_es_profile */ #ifdef WGL_EXT_depth_float #endif /* WGL_EXT_depth_float */ #ifdef WGL_EXT_display_color_table static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_framebuffer_sRGB #endif /* WGL_EXT_framebuffer_sRGB */ #ifdef WGL_EXT_make_current_read static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_multisample #endif /* WGL_EXT_multisample */ #ifdef WGL_EXT_pbuffer static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_pixel_format_packed_float #endif /* WGL_EXT_pixel_format_packed_float */ #ifdef WGL_EXT_swap_control static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_swap_control */ #ifdef WGL_EXT_swap_control_tear #endif /* WGL_EXT_swap_control_tear */ #ifdef WGL_I3D_digital_video_control static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_DX_interop static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; return r; } #endif /* WGL_NV_DX_interop */ #ifdef WGL_NV_DX_interop2 #endif /* WGL_NV_DX_interop2 */ #ifdef WGL_NV_copy_image static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_float_buffer #endif /* WGL_NV_float_buffer */ #ifdef WGL_NV_gpu_affinity static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; return r; } #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_multisample_coverage #endif /* WGL_NV_multisample_coverage */ #ifdef WGL_NV_present_video static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; return r; } #endif /* WGL_NV_present_video */ #ifdef WGL_NV_render_depth_texture #endif /* WGL_NV_render_depth_texture */ #ifdef WGL_NV_render_texture_rectangle #endif /* WGL_NV_render_texture_rectangle */ #ifdef WGL_NV_swap_group static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; return r; } #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; return r; } #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_capture static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; return r; } #endif /* WGL_NV_video_capture */ #ifdef WGL_NV_video_output static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; return r; } #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; return r; } #endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) return GL_FALSE; else start = (const GLubyte*)_wglewGetExtensionsStringEXT(); else start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); if (start == 0) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) { GLboolean crippled; const GLubyte* extStart; const GLubyte* extEnd; /* find wgl extension string query functions */ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); /* query wgl extension string */ if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) extStart = (const GLubyte*)""; else extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); else extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; #ifdef WGL_3DFX_multisample CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); #endif /* WGL_3DFX_multisample */ #ifdef WGL_3DL_stereo_control CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_create_context CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_create_context_profile CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); #endif /* WGL_ARB_create_context_profile */ #ifdef WGL_ARB_create_context_robustness CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); #endif /* WGL_ARB_create_context_robustness */ #ifdef WGL_ARB_extensions_string CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_framebuffer_sRGB CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* WGL_ARB_framebuffer_sRGB */ #ifdef WGL_ARB_make_current_read CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_multisample CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); #endif /* WGL_ARB_multisample */ #ifdef WGL_ARB_pbuffer CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_pixel_format_float CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); #endif /* WGL_ARB_pixel_format_float */ #ifdef WGL_ARB_render_texture CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_render_texture */ #ifdef WGL_ATI_pixel_format_float CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); #endif /* WGL_ATI_pixel_format_float */ #ifdef WGL_ATI_render_texture_rectangle CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); #endif /* WGL_ATI_render_texture_rectangle */ #ifdef WGL_EXT_create_context_es2_profile CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); #endif /* WGL_EXT_create_context_es2_profile */ #ifdef WGL_EXT_create_context_es_profile CONST_CAST(WGLEW_EXT_create_context_es_profile) = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); #endif /* WGL_EXT_create_context_es_profile */ #ifdef WGL_EXT_depth_float CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); #endif /* WGL_EXT_depth_float */ #ifdef WGL_EXT_display_color_table CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_framebuffer_sRGB CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* WGL_EXT_framebuffer_sRGB */ #ifdef WGL_EXT_make_current_read CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_multisample CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); #endif /* WGL_EXT_multisample */ #ifdef WGL_EXT_pbuffer CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_pixel_format_packed_float CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); #endif /* WGL_EXT_pixel_format_packed_float */ #ifdef WGL_EXT_swap_control CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_swap_control */ #ifdef WGL_EXT_swap_control_tear CONST_CAST(WGLEW_EXT_swap_control_tear) = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); #endif /* WGL_EXT_swap_control_tear */ #ifdef WGL_I3D_digital_video_control CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_DX_interop CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_DX_interop */ #ifdef WGL_NV_DX_interop2 CONST_CAST(WGLEW_NV_DX_interop2) = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); #endif /* WGL_NV_DX_interop2 */ #ifdef WGL_NV_copy_image CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_float_buffer CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); #endif /* WGL_NV_float_buffer */ #ifdef WGL_NV_gpu_affinity CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_multisample_coverage CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); #endif /* WGL_NV_multisample_coverage */ #ifdef WGL_NV_present_video CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_present_video */ #ifdef WGL_NV_render_depth_texture CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); #endif /* WGL_NV_render_depth_texture */ #ifdef WGL_NV_render_texture_rectangle CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); #endif /* WGL_NV_render_texture_rectangle */ #ifdef WGL_NV_swap_group CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_capture CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); if (glewExperimental || WGLEW_NV_video_capture|| crippled) CONST_CAST(WGLEW_NV_video_capture)= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_video_capture */ #ifdef WGL_NV_video_output CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_OML_sync_control */ return GLEW_OK; } #elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; #if !defined(GLEW_MX) GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; GLboolean __GLXEW_3DFX_multisample = GL_FALSE; GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; GLboolean __GLXEW_ARB_create_context = GL_FALSE; GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; GLboolean __GLXEW_ARB_multisample = GL_FALSE; GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; GLboolean __GLXEW_ATI_render_texture = GL_FALSE; GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __GLXEW_EXT_import_context = GL_FALSE; GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; GLboolean __GLXEW_EXT_swap_control = GL_FALSE; GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; GLboolean __GLXEW_EXT_visual_info = GL_FALSE; GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; GLboolean __GLXEW_MESA_swap_control = GL_FALSE; GLboolean __GLXEW_NV_copy_image = GL_FALSE; GLboolean __GLXEW_NV_float_buffer = GL_FALSE; GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLXEW_NV_present_video = GL_FALSE; GLboolean __GLXEW_NV_swap_group = GL_FALSE; GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLXEW_NV_video_capture = GL_FALSE; GLboolean __GLXEW_NV_video_out = GL_FALSE; GLboolean __GLXEW_OML_swap_method = GL_FALSE; GLboolean __GLXEW_OML_sync_control = GL_FALSE; GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; GLboolean __GLXEW_SGIS_color_range = GL_FALSE; GLboolean __GLXEW_SGIS_multisample = GL_FALSE; GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; GLboolean __GLXEW_SGI_cushion = GL_FALSE; GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; GLboolean __GLXEW_SGI_swap_control = GL_FALSE; GLboolean __GLXEW_SGI_video_sync = GL_FALSE; GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; GLboolean __GLXEW_SUN_video_resize = GL_FALSE; #endif /* !GLEW_MX */ #ifdef GLX_VERSION_1_2 static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; return r; } #endif /* GLX_VERSION_1_2 */ #ifdef GLX_VERSION_1_3 static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; return r; } #endif /* GLX_VERSION_1_3 */ #ifdef GLX_VERSION_1_4 #endif /* GLX_VERSION_1_4 */ #ifdef GLX_3DFX_multisample #endif /* GLX_3DFX_multisample */ #ifdef GLX_AMD_gpu_association #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_create_context static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; return r; } #endif /* GLX_ARB_create_context */ #ifdef GLX_ARB_create_context_profile #endif /* GLX_ARB_create_context_profile */ #ifdef GLX_ARB_create_context_robustness #endif /* GLX_ARB_create_context_robustness */ #ifdef GLX_ARB_fbconfig_float #endif /* GLX_ARB_fbconfig_float */ #ifdef GLX_ARB_framebuffer_sRGB #endif /* GLX_ARB_framebuffer_sRGB */ #ifdef GLX_ARB_get_proc_address #endif /* GLX_ARB_get_proc_address */ #ifdef GLX_ARB_multisample #endif /* GLX_ARB_multisample */ #ifdef GLX_ARB_robustness_application_isolation #endif /* GLX_ARB_robustness_application_isolation */ #ifdef GLX_ARB_robustness_share_group_isolation #endif /* GLX_ARB_robustness_share_group_isolation */ #ifdef GLX_ARB_vertex_buffer_object #endif /* GLX_ARB_vertex_buffer_object */ #ifdef GLX_ATI_pixel_format_float #endif /* GLX_ATI_pixel_format_float */ #ifdef GLX_ATI_render_texture static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; return r; } #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_create_context_es2_profile #endif /* GLX_EXT_create_context_es2_profile */ #ifdef GLX_EXT_create_context_es_profile #endif /* GLX_EXT_create_context_es_profile */ #ifdef GLX_EXT_fbconfig_packed_float #endif /* GLX_EXT_fbconfig_packed_float */ #ifdef GLX_EXT_framebuffer_sRGB #endif /* GLX_EXT_framebuffer_sRGB */ #ifdef GLX_EXT_import_context static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_scene_marker #endif /* GLX_EXT_scene_marker */ #ifdef GLX_EXT_swap_control static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_swap_control_tear #endif /* GLX_EXT_swap_control_tear */ #ifdef GLX_EXT_texture_from_pixmap static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_EXT_visual_info #endif /* GLX_EXT_visual_info */ #ifdef GLX_EXT_visual_rating #endif /* GLX_EXT_visual_rating */ #ifdef GLX_INTEL_swap_event #endif /* GLX_INTEL_swap_event */ #ifdef GLX_MESA_agp_offset static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_release_buffers static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_MESA_swap_control static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_swap_control */ #ifdef GLX_NV_copy_image static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_float_buffer #endif /* GLX_NV_float_buffer */ #ifdef GLX_NV_multisample_coverage #endif /* GLX_NV_multisample_coverage */ #ifdef GLX_NV_present_video static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; return r; } #endif /* GLX_NV_present_video */ #ifdef GLX_NV_swap_group static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; return r; } #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; return r; } #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_capture static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; return r; } #endif /* GLX_NV_video_capture */ #ifdef GLX_NV_video_out static GLboolean _glewInit_GLX_NV_video_out (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; return r; } #endif /* GLX_NV_video_out */ #ifdef GLX_OML_swap_method #endif /* GLX_OML_swap_method */ #ifdef GLX_OML_sync_control static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; return r; } #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIS_blended_overlay #endif /* GLX_SGIS_blended_overlay */ #ifdef GLX_SGIS_color_range #endif /* GLX_SGIS_color_range */ #ifdef GLX_SGIS_multisample #endif /* GLX_SGIS_multisample */ #ifdef GLX_SGIS_shared_multisample #endif /* GLX_SGIS_shared_multisample */ #ifdef GLX_SGIX_fbconfig static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGIX_visual_select_group #endif /* GLX_SGIX_visual_select_group */ #ifdef GLX_SGI_cushion static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; return r; } #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; return r; } #endif /* GLX_SUN_video_resize */ /* ------------------------------------------------------------------------ */ GLboolean glxewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (glXGetCurrentDisplay == NULL) return GL_FALSE; start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (0 == start) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) { int major, minor; const GLubyte* extStart; const GLubyte* extEnd; /* initialize core GLX 1.2 */ if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; /* initialize flags */ CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; /* query GLX version */ glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); if (major == 1 && minor <= 3) { switch (minor) { case 3: CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; break; case 2: CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; break; default: return GLEW_ERROR_GLX_VERSION_11_ONLY; break; } } /* query GLX extension string */ extStart = 0; if (glXGetCurrentDisplay != NULL) extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte *)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ #ifdef GLX_VERSION_1_3 if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_VERSION_1_3 */ #ifdef GLX_3DFX_multisample CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); #endif /* GLX_3DFX_multisample */ #ifdef GLX_AMD_gpu_association CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_create_context CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_ARB_create_context */ #ifdef GLX_ARB_create_context_profile CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); #endif /* GLX_ARB_create_context_profile */ #ifdef GLX_ARB_create_context_robustness CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); #endif /* GLX_ARB_create_context_robustness */ #ifdef GLX_ARB_fbconfig_float CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); #endif /* GLX_ARB_fbconfig_float */ #ifdef GLX_ARB_framebuffer_sRGB CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* GLX_ARB_framebuffer_sRGB */ #ifdef GLX_ARB_get_proc_address CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); #endif /* GLX_ARB_get_proc_address */ #ifdef GLX_ARB_multisample CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); #endif /* GLX_ARB_multisample */ #ifdef GLX_ARB_robustness_application_isolation CONST_CAST(GLXEW_ARB_robustness_application_isolation) = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); #endif /* GLX_ARB_robustness_application_isolation */ #ifdef GLX_ARB_robustness_share_group_isolation CONST_CAST(GLXEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); #endif /* GLX_ARB_robustness_share_group_isolation */ #ifdef GLX_ARB_vertex_buffer_object CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); #endif /* GLX_ARB_vertex_buffer_object */ #ifdef GLX_ATI_pixel_format_float CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); #endif /* GLX_ATI_pixel_format_float */ #ifdef GLX_ATI_render_texture CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_create_context_es2_profile CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); #endif /* GLX_EXT_create_context_es2_profile */ #ifdef GLX_EXT_create_context_es_profile CONST_CAST(GLXEW_EXT_create_context_es_profile) = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); #endif /* GLX_EXT_create_context_es_profile */ #ifdef GLX_EXT_fbconfig_packed_float CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); #endif /* GLX_EXT_fbconfig_packed_float */ #ifdef GLX_EXT_framebuffer_sRGB CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* GLX_EXT_framebuffer_sRGB */ #ifdef GLX_EXT_import_context CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_scene_marker CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); #endif /* GLX_EXT_scene_marker */ #ifdef GLX_EXT_swap_control CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_swap_control_tear CONST_CAST(GLXEW_EXT_swap_control_tear) = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); #endif /* GLX_EXT_swap_control_tear */ #ifdef GLX_EXT_texture_from_pixmap CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_EXT_visual_info CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); #endif /* GLX_EXT_visual_info */ #ifdef GLX_EXT_visual_rating CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); #endif /* GLX_EXT_visual_rating */ #ifdef GLX_INTEL_swap_event CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); #endif /* GLX_INTEL_swap_event */ #ifdef GLX_MESA_agp_offset CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_release_buffers CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_MESA_swap_control CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_swap_control */ #ifdef GLX_NV_copy_image CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_float_buffer CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); #endif /* GLX_NV_float_buffer */ #ifdef GLX_NV_multisample_coverage CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); #endif /* GLX_NV_multisample_coverage */ #ifdef GLX_NV_present_video CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_present_video */ #ifdef GLX_NV_swap_group CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_capture CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_video_capture */ #ifdef GLX_NV_video_out CONST_CAST(GLXEW_NV_video_out) = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); if (glewExperimental || GLXEW_NV_video_out) CONST_CAST(GLXEW_NV_video_out) = !_glewInit_GLX_NV_video_out(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_video_out */ #ifdef GLX_OML_swap_method CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); #endif /* GLX_OML_swap_method */ #ifdef GLX_OML_sync_control CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIS_blended_overlay CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); #endif /* GLX_SGIS_blended_overlay */ #ifdef GLX_SGIS_color_range CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); #endif /* GLX_SGIS_color_range */ #ifdef GLX_SGIS_multisample CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); #endif /* GLX_SGIS_multisample */ #ifdef GLX_SGIS_shared_multisample CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); #endif /* GLX_SGIS_shared_multisample */ #ifdef GLX_SGIX_fbconfig CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGIX_visual_select_group CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); #endif /* GLX_SGIX_visual_select_group */ #ifdef GLX_SGI_cushion CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SUN_video_resize */ return GLEW_OK; } #endif /* !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ /* ------------------------------------------------------------------------ */ const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) { static const GLubyte* _glewErrorString[] = { (const GLubyte*)"No error", (const GLubyte*)"Missing GL version", (const GLubyte*)"GL 1.1 and up are not supported", (const GLubyte*)"GLX 1.2 and up are not supported", (const GLubyte*)"Unknown error" }; const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; return _glewErrorString[(int)error > max_error ? max_error : (int)error]; } const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) { static const GLubyte* _glewString[] = { (const GLubyte*)NULL, (const GLubyte*)"1.9.0", (const GLubyte*)"1", (const GLubyte*)"9", (const GLubyte*)"0" }; const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; return _glewString[(int)name > max_string ? 0 : (int)name]; } /* ------------------------------------------------------------------------ */ GLboolean glewExperimental = GL_FALSE; #if !defined(GLEW_MX) #if defined(_WIN32) extern GLenum GLEWAPIENTRY wglewContextInit (void); #elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) extern GLenum GLEWAPIENTRY glxewContextInit (void); #endif /* _WIN32 */ GLenum GLEWAPIENTRY glewInit (void) { GLenum r; r = glewContextInit(); if ( r != 0 ) return r; #if defined(_WIN32) return wglewContextInit(); #elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */ return glxewContextInit(); #else return r; #endif /* _WIN32 */ } #endif /* !GLEW_MX */ #ifdef GLEW_MX GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name) #else GLboolean GLEWAPIENTRY glewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef GL_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = GLEW_VERSION_1_2; continue; } #endif #ifdef GL_VERSION_1_2_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) { ret = GLEW_VERSION_1_2_1; continue; } #endif #ifdef GL_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = GLEW_VERSION_1_3; continue; } #endif #ifdef GL_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = GLEW_VERSION_1_4; continue; } #endif #ifdef GL_VERSION_1_5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) { ret = GLEW_VERSION_1_5; continue; } #endif #ifdef GL_VERSION_2_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) { ret = GLEW_VERSION_2_0; continue; } #endif #ifdef GL_VERSION_2_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) { ret = GLEW_VERSION_2_1; continue; } #endif #ifdef GL_VERSION_3_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) { ret = GLEW_VERSION_3_0; continue; } #endif #ifdef GL_VERSION_3_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) { ret = GLEW_VERSION_3_1; continue; } #endif #ifdef GL_VERSION_3_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) { ret = GLEW_VERSION_3_2; continue; } #endif #ifdef GL_VERSION_3_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) { ret = GLEW_VERSION_3_3; continue; } #endif #ifdef GL_VERSION_4_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) { ret = GLEW_VERSION_4_0; continue; } #endif #ifdef GL_VERSION_4_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) { ret = GLEW_VERSION_4_1; continue; } #endif #ifdef GL_VERSION_4_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) { ret = GLEW_VERSION_4_2; continue; } #endif #ifdef GL_VERSION_4_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) { ret = GLEW_VERSION_4_3; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef GL_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_3DFX_multisample; continue; } #endif #ifdef GL_3DFX_tbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) { ret = GLEW_3DFX_tbuffer; continue; } #endif #ifdef GL_3DFX_texture_compression_FXT1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) { ret = GLEW_3DFX_texture_compression_FXT1; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef GL_AMD_blend_minmax_factor if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) { ret = GLEW_AMD_blend_minmax_factor; continue; } #endif #ifdef GL_AMD_conservative_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) { ret = GLEW_AMD_conservative_depth; continue; } #endif #ifdef GL_AMD_debug_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) { ret = GLEW_AMD_debug_output; continue; } #endif #ifdef GL_AMD_depth_clamp_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) { ret = GLEW_AMD_depth_clamp_separate; continue; } #endif #ifdef GL_AMD_draw_buffers_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) { ret = GLEW_AMD_draw_buffers_blend; continue; } #endif #ifdef GL_AMD_multi_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) { ret = GLEW_AMD_multi_draw_indirect; continue; } #endif #ifdef GL_AMD_name_gen_delete if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) { ret = GLEW_AMD_name_gen_delete; continue; } #endif #ifdef GL_AMD_performance_monitor if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) { ret = GLEW_AMD_performance_monitor; continue; } #endif #ifdef GL_AMD_pinned_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) { ret = GLEW_AMD_pinned_memory; continue; } #endif #ifdef GL_AMD_query_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) { ret = GLEW_AMD_query_buffer_object; continue; } #endif #ifdef GL_AMD_sample_positions if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) { ret = GLEW_AMD_sample_positions; continue; } #endif #ifdef GL_AMD_seamless_cubemap_per_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) { ret = GLEW_AMD_seamless_cubemap_per_texture; continue; } #endif #ifdef GL_AMD_shader_stencil_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) { ret = GLEW_AMD_shader_stencil_export; continue; } #endif #ifdef GL_AMD_stencil_operation_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) { ret = GLEW_AMD_stencil_operation_extended; continue; } #endif #ifdef GL_AMD_texture_texture4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) { ret = GLEW_AMD_texture_texture4; continue; } #endif #ifdef GL_AMD_transform_feedback3_lines_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) { ret = GLEW_AMD_transform_feedback3_lines_triangles; continue; } #endif #ifdef GL_AMD_vertex_shader_layer if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) { ret = GLEW_AMD_vertex_shader_layer; continue; } #endif #ifdef GL_AMD_vertex_shader_tessellator if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) { ret = GLEW_AMD_vertex_shader_tessellator; continue; } #endif #ifdef GL_AMD_vertex_shader_viewport_index if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) { ret = GLEW_AMD_vertex_shader_viewport_index; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) { #ifdef GL_APPLE_aux_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) { ret = GLEW_APPLE_aux_depth_stencil; continue; } #endif #ifdef GL_APPLE_client_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) { ret = GLEW_APPLE_client_storage; continue; } #endif #ifdef GL_APPLE_element_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) { ret = GLEW_APPLE_element_array; continue; } #endif #ifdef GL_APPLE_fence if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) { ret = GLEW_APPLE_fence; continue; } #endif #ifdef GL_APPLE_float_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) { ret = GLEW_APPLE_float_pixels; continue; } #endif #ifdef GL_APPLE_flush_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) { ret = GLEW_APPLE_flush_buffer_range; continue; } #endif #ifdef GL_APPLE_object_purgeable if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) { ret = GLEW_APPLE_object_purgeable; continue; } #endif #ifdef GL_APPLE_pixel_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) { ret = GLEW_APPLE_pixel_buffer; continue; } #endif #ifdef GL_APPLE_rgb_422 if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) { ret = GLEW_APPLE_rgb_422; continue; } #endif #ifdef GL_APPLE_row_bytes if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) { ret = GLEW_APPLE_row_bytes; continue; } #endif #ifdef GL_APPLE_specular_vector if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) { ret = GLEW_APPLE_specular_vector; continue; } #endif #ifdef GL_APPLE_texture_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) { ret = GLEW_APPLE_texture_range; continue; } #endif #ifdef GL_APPLE_transform_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) { ret = GLEW_APPLE_transform_hint; continue; } #endif #ifdef GL_APPLE_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_APPLE_vertex_array_object; continue; } #endif #ifdef GL_APPLE_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLEW_APPLE_vertex_array_range; continue; } #endif #ifdef GL_APPLE_vertex_program_evaluators if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) { ret = GLEW_APPLE_vertex_program_evaluators; continue; } #endif #ifdef GL_APPLE_ycbcr_422 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) { ret = GLEW_APPLE_ycbcr_422; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef GL_ARB_ES2_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) { ret = GLEW_ARB_ES2_compatibility; continue; } #endif #ifdef GL_ARB_ES3_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) { ret = GLEW_ARB_ES3_compatibility; continue; } #endif #ifdef GL_ARB_arrays_of_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) { ret = GLEW_ARB_arrays_of_arrays; continue; } #endif #ifdef GL_ARB_base_instance if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) { ret = GLEW_ARB_base_instance; continue; } #endif #ifdef GL_ARB_blend_func_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) { ret = GLEW_ARB_blend_func_extended; continue; } #endif #ifdef GL_ARB_cl_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) { ret = GLEW_ARB_cl_event; continue; } #endif #ifdef GL_ARB_clear_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) { ret = GLEW_ARB_clear_buffer_object; continue; } #endif #ifdef GL_ARB_color_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) { ret = GLEW_ARB_color_buffer_float; continue; } #endif #ifdef GL_ARB_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) { ret = GLEW_ARB_compatibility; continue; } #endif #ifdef GL_ARB_compressed_texture_pixel_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) { ret = GLEW_ARB_compressed_texture_pixel_storage; continue; } #endif #ifdef GL_ARB_compute_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) { ret = GLEW_ARB_compute_shader; continue; } #endif #ifdef GL_ARB_conservative_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) { ret = GLEW_ARB_conservative_depth; continue; } #endif #ifdef GL_ARB_copy_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) { ret = GLEW_ARB_copy_buffer; continue; } #endif #ifdef GL_ARB_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLEW_ARB_copy_image; continue; } #endif #ifdef GL_ARB_debug_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) { ret = GLEW_ARB_debug_output; continue; } #endif #ifdef GL_ARB_depth_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) { ret = GLEW_ARB_depth_buffer_float; continue; } #endif #ifdef GL_ARB_depth_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) { ret = GLEW_ARB_depth_clamp; continue; } #endif #ifdef GL_ARB_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_ARB_depth_texture; continue; } #endif #ifdef GL_ARB_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_ARB_draw_buffers; continue; } #endif #ifdef GL_ARB_draw_buffers_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) { ret = GLEW_ARB_draw_buffers_blend; continue; } #endif #ifdef GL_ARB_draw_elements_base_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) { ret = GLEW_ARB_draw_elements_base_vertex; continue; } #endif #ifdef GL_ARB_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) { ret = GLEW_ARB_draw_indirect; continue; } #endif #ifdef GL_ARB_draw_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) { ret = GLEW_ARB_draw_instanced; continue; } #endif #ifdef GL_ARB_explicit_attrib_location if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) { ret = GLEW_ARB_explicit_attrib_location; continue; } #endif #ifdef GL_ARB_explicit_uniform_location if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) { ret = GLEW_ARB_explicit_uniform_location; continue; } #endif #ifdef GL_ARB_fragment_coord_conventions if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) { ret = GLEW_ARB_fragment_coord_conventions; continue; } #endif #ifdef GL_ARB_fragment_layer_viewport if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) { ret = GLEW_ARB_fragment_layer_viewport; continue; } #endif #ifdef GL_ARB_fragment_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) { ret = GLEW_ARB_fragment_program; continue; } #endif #ifdef GL_ARB_fragment_program_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) { ret = GLEW_ARB_fragment_program_shadow; continue; } #endif #ifdef GL_ARB_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) { ret = GLEW_ARB_fragment_shader; continue; } #endif #ifdef GL_ARB_framebuffer_no_attachments if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) { ret = GLEW_ARB_framebuffer_no_attachments; continue; } #endif #ifdef GL_ARB_framebuffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) { ret = GLEW_ARB_framebuffer_object; continue; } #endif #ifdef GL_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef GL_ARB_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_ARB_geometry_shader4; continue; } #endif #ifdef GL_ARB_get_program_binary if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) { ret = GLEW_ARB_get_program_binary; continue; } #endif #ifdef GL_ARB_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { ret = GLEW_ARB_gpu_shader5; continue; } #endif #ifdef GL_ARB_gpu_shader_fp64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) { ret = GLEW_ARB_gpu_shader_fp64; continue; } #endif #ifdef GL_ARB_half_float_pixel if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) { ret = GLEW_ARB_half_float_pixel; continue; } #endif #ifdef GL_ARB_half_float_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) { ret = GLEW_ARB_half_float_vertex; continue; } #endif #ifdef GL_ARB_imaging if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) { ret = GLEW_ARB_imaging; continue; } #endif #ifdef GL_ARB_instanced_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) { ret = GLEW_ARB_instanced_arrays; continue; } #endif #ifdef GL_ARB_internalformat_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) { ret = GLEW_ARB_internalformat_query; continue; } #endif #ifdef GL_ARB_internalformat_query2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) { ret = GLEW_ARB_internalformat_query2; continue; } #endif #ifdef GL_ARB_invalidate_subdata if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) { ret = GLEW_ARB_invalidate_subdata; continue; } #endif #ifdef GL_ARB_map_buffer_alignment if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) { ret = GLEW_ARB_map_buffer_alignment; continue; } #endif #ifdef GL_ARB_map_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) { ret = GLEW_ARB_map_buffer_range; continue; } #endif #ifdef GL_ARB_matrix_palette if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) { ret = GLEW_ARB_matrix_palette; continue; } #endif #ifdef GL_ARB_multi_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) { ret = GLEW_ARB_multi_draw_indirect; continue; } #endif #ifdef GL_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_ARB_multisample; continue; } #endif #ifdef GL_ARB_multitexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) { ret = GLEW_ARB_multitexture; continue; } #endif #ifdef GL_ARB_occlusion_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) { ret = GLEW_ARB_occlusion_query; continue; } #endif #ifdef GL_ARB_occlusion_query2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) { ret = GLEW_ARB_occlusion_query2; continue; } #endif #ifdef GL_ARB_pixel_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) { ret = GLEW_ARB_pixel_buffer_object; continue; } #endif #ifdef GL_ARB_point_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) { ret = GLEW_ARB_point_parameters; continue; } #endif #ifdef GL_ARB_point_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) { ret = GLEW_ARB_point_sprite; continue; } #endif #ifdef GL_ARB_program_interface_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) { ret = GLEW_ARB_program_interface_query; continue; } #endif #ifdef GL_ARB_provoking_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) { ret = GLEW_ARB_provoking_vertex; continue; } #endif #ifdef GL_ARB_robust_buffer_access_behavior if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) { ret = GLEW_ARB_robust_buffer_access_behavior; continue; } #endif #ifdef GL_ARB_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) { ret = GLEW_ARB_robustness; continue; } #endif #ifdef GL_ARB_robustness_application_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) { ret = GLEW_ARB_robustness_application_isolation; continue; } #endif #ifdef GL_ARB_robustness_share_group_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) { ret = GLEW_ARB_robustness_share_group_isolation; continue; } #endif #ifdef GL_ARB_sample_shading if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) { ret = GLEW_ARB_sample_shading; continue; } #endif #ifdef GL_ARB_sampler_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) { ret = GLEW_ARB_sampler_objects; continue; } #endif #ifdef GL_ARB_seamless_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) { ret = GLEW_ARB_seamless_cube_map; continue; } #endif #ifdef GL_ARB_separate_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) { ret = GLEW_ARB_separate_shader_objects; continue; } #endif #ifdef GL_ARB_shader_atomic_counters if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) { ret = GLEW_ARB_shader_atomic_counters; continue; } #endif #ifdef GL_ARB_shader_bit_encoding if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) { ret = GLEW_ARB_shader_bit_encoding; continue; } #endif #ifdef GL_ARB_shader_image_load_store if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) { ret = GLEW_ARB_shader_image_load_store; continue; } #endif #ifdef GL_ARB_shader_image_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) { ret = GLEW_ARB_shader_image_size; continue; } #endif #ifdef GL_ARB_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) { ret = GLEW_ARB_shader_objects; continue; } #endif #ifdef GL_ARB_shader_precision if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) { ret = GLEW_ARB_shader_precision; continue; } #endif #ifdef GL_ARB_shader_stencil_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) { ret = GLEW_ARB_shader_stencil_export; continue; } #endif #ifdef GL_ARB_shader_storage_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) { ret = GLEW_ARB_shader_storage_buffer_object; continue; } #endif #ifdef GL_ARB_shader_subroutine if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) { ret = GLEW_ARB_shader_subroutine; continue; } #endif #ifdef GL_ARB_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { ret = GLEW_ARB_shader_texture_lod; continue; } #endif #ifdef GL_ARB_shading_language_100 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) { ret = GLEW_ARB_shading_language_100; continue; } #endif #ifdef GL_ARB_shading_language_420pack if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) { ret = GLEW_ARB_shading_language_420pack; continue; } #endif #ifdef GL_ARB_shading_language_include if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) { ret = GLEW_ARB_shading_language_include; continue; } #endif #ifdef GL_ARB_shading_language_packing if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) { ret = GLEW_ARB_shading_language_packing; continue; } #endif #ifdef GL_ARB_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) { ret = GLEW_ARB_shadow; continue; } #endif #ifdef GL_ARB_shadow_ambient if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) { ret = GLEW_ARB_shadow_ambient; continue; } #endif #ifdef GL_ARB_stencil_texturing if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) { ret = GLEW_ARB_stencil_texturing; continue; } #endif #ifdef GL_ARB_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) { ret = GLEW_ARB_sync; continue; } #endif #ifdef GL_ARB_tessellation_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) { ret = GLEW_ARB_tessellation_shader; continue; } #endif #ifdef GL_ARB_texture_border_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) { ret = GLEW_ARB_texture_border_clamp; continue; } #endif #ifdef GL_ARB_texture_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) { ret = GLEW_ARB_texture_buffer_object; continue; } #endif #ifdef GL_ARB_texture_buffer_object_rgb32 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) { ret = GLEW_ARB_texture_buffer_object_rgb32; continue; } #endif #ifdef GL_ARB_texture_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) { ret = GLEW_ARB_texture_buffer_range; continue; } #endif #ifdef GL_ARB_texture_compression if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) { ret = GLEW_ARB_texture_compression; continue; } #endif #ifdef GL_ARB_texture_compression_bptc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) { ret = GLEW_ARB_texture_compression_bptc; continue; } #endif #ifdef GL_ARB_texture_compression_rgtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) { ret = GLEW_ARB_texture_compression_rgtc; continue; } #endif #ifdef GL_ARB_texture_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) { ret = GLEW_ARB_texture_cube_map; continue; } #endif #ifdef GL_ARB_texture_cube_map_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) { ret = GLEW_ARB_texture_cube_map_array; continue; } #endif #ifdef GL_ARB_texture_env_add if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) { ret = GLEW_ARB_texture_env_add; continue; } #endif #ifdef GL_ARB_texture_env_combine if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) { ret = GLEW_ARB_texture_env_combine; continue; } #endif #ifdef GL_ARB_texture_env_crossbar if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) { ret = GLEW_ARB_texture_env_crossbar; continue; } #endif #ifdef GL_ARB_texture_env_dot3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) { ret = GLEW_ARB_texture_env_dot3; continue; } #endif #ifdef GL_ARB_texture_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) { ret = GLEW_ARB_texture_float; continue; } #endif #ifdef GL_ARB_texture_gather if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) { ret = GLEW_ARB_texture_gather; continue; } #endif #ifdef GL_ARB_texture_mirrored_repeat if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) { ret = GLEW_ARB_texture_mirrored_repeat; continue; } #endif #ifdef GL_ARB_texture_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) { ret = GLEW_ARB_texture_multisample; continue; } #endif #ifdef GL_ARB_texture_non_power_of_two if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) { ret = GLEW_ARB_texture_non_power_of_two; continue; } #endif #ifdef GL_ARB_texture_query_levels if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) { ret = GLEW_ARB_texture_query_levels; continue; } #endif #ifdef GL_ARB_texture_query_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) { ret = GLEW_ARB_texture_query_lod; continue; } #endif #ifdef GL_ARB_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_ARB_texture_rectangle; continue; } #endif #ifdef GL_ARB_texture_rg if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) { ret = GLEW_ARB_texture_rg; continue; } #endif #ifdef GL_ARB_texture_rgb10_a2ui if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) { ret = GLEW_ARB_texture_rgb10_a2ui; continue; } #endif #ifdef GL_ARB_texture_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) { ret = GLEW_ARB_texture_storage; continue; } #endif #ifdef GL_ARB_texture_storage_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) { ret = GLEW_ARB_texture_storage_multisample; continue; } #endif #ifdef GL_ARB_texture_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) { ret = GLEW_ARB_texture_swizzle; continue; } #endif #ifdef GL_ARB_texture_view if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) { ret = GLEW_ARB_texture_view; continue; } #endif #ifdef GL_ARB_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_ARB_timer_query; continue; } #endif #ifdef GL_ARB_transform_feedback2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) { ret = GLEW_ARB_transform_feedback2; continue; } #endif #ifdef GL_ARB_transform_feedback3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) { ret = GLEW_ARB_transform_feedback3; continue; } #endif #ifdef GL_ARB_transform_feedback_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) { ret = GLEW_ARB_transform_feedback_instanced; continue; } #endif #ifdef GL_ARB_transpose_matrix if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) { ret = GLEW_ARB_transpose_matrix; continue; } #endif #ifdef GL_ARB_uniform_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) { ret = GLEW_ARB_uniform_buffer_object; continue; } #endif #ifdef GL_ARB_vertex_array_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) { ret = GLEW_ARB_vertex_array_bgra; continue; } #endif #ifdef GL_ARB_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_ARB_vertex_array_object; continue; } #endif #ifdef GL_ARB_vertex_attrib_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) { ret = GLEW_ARB_vertex_attrib_64bit; continue; } #endif #ifdef GL_ARB_vertex_attrib_binding if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) { ret = GLEW_ARB_vertex_attrib_binding; continue; } #endif #ifdef GL_ARB_vertex_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) { ret = GLEW_ARB_vertex_blend; continue; } #endif #ifdef GL_ARB_vertex_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) { ret = GLEW_ARB_vertex_buffer_object; continue; } #endif #ifdef GL_ARB_vertex_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) { ret = GLEW_ARB_vertex_program; continue; } #endif #ifdef GL_ARB_vertex_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) { ret = GLEW_ARB_vertex_shader; continue; } #endif #ifdef GL_ARB_vertex_type_2_10_10_10_rev if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) { ret = GLEW_ARB_vertex_type_2_10_10_10_rev; continue; } #endif #ifdef GL_ARB_viewport_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) { ret = GLEW_ARB_viewport_array; continue; } #endif #ifdef GL_ARB_window_pos if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) { ret = GLEW_ARB_window_pos; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) { #ifdef GL_ATIX_point_sprites if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) { ret = GLEW_ATIX_point_sprites; continue; } #endif #ifdef GL_ATIX_texture_env_combine3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) { ret = GLEW_ATIX_texture_env_combine3; continue; } #endif #ifdef GL_ATIX_texture_env_route if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) { ret = GLEW_ATIX_texture_env_route; continue; } #endif #ifdef GL_ATIX_vertex_shader_output_point_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) { ret = GLEW_ATIX_vertex_shader_output_point_size; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef GL_ATI_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_ATI_draw_buffers; continue; } #endif #ifdef GL_ATI_element_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) { ret = GLEW_ATI_element_array; continue; } #endif #ifdef GL_ATI_envmap_bumpmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) { ret = GLEW_ATI_envmap_bumpmap; continue; } #endif #ifdef GL_ATI_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) { ret = GLEW_ATI_fragment_shader; continue; } #endif #ifdef GL_ATI_map_object_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) { ret = GLEW_ATI_map_object_buffer; continue; } #endif #ifdef GL_ATI_meminfo if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) { ret = GLEW_ATI_meminfo; continue; } #endif #ifdef GL_ATI_pn_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) { ret = GLEW_ATI_pn_triangles; continue; } #endif #ifdef GL_ATI_separate_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) { ret = GLEW_ATI_separate_stencil; continue; } #endif #ifdef GL_ATI_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { ret = GLEW_ATI_shader_texture_lod; continue; } #endif #ifdef GL_ATI_text_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) { ret = GLEW_ATI_text_fragment_shader; continue; } #endif #ifdef GL_ATI_texture_compression_3dc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) { ret = GLEW_ATI_texture_compression_3dc; continue; } #endif #ifdef GL_ATI_texture_env_combine3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) { ret = GLEW_ATI_texture_env_combine3; continue; } #endif #ifdef GL_ATI_texture_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) { ret = GLEW_ATI_texture_float; continue; } #endif #ifdef GL_ATI_texture_mirror_once if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) { ret = GLEW_ATI_texture_mirror_once; continue; } #endif #ifdef GL_ATI_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_ATI_vertex_array_object; continue; } #endif #ifdef GL_ATI_vertex_attrib_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) { ret = GLEW_ATI_vertex_attrib_array_object; continue; } #endif #ifdef GL_ATI_vertex_streams if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) { ret = GLEW_ATI_vertex_streams; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef GL_EXT_422_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) { ret = GLEW_EXT_422_pixels; continue; } #endif #ifdef GL_EXT_Cg_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) { ret = GLEW_EXT_Cg_shader; continue; } #endif #ifdef GL_EXT_abgr if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) { ret = GLEW_EXT_abgr; continue; } #endif #ifdef GL_EXT_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) { ret = GLEW_EXT_bgra; continue; } #endif #ifdef GL_EXT_bindable_uniform if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) { ret = GLEW_EXT_bindable_uniform; continue; } #endif #ifdef GL_EXT_blend_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) { ret = GLEW_EXT_blend_color; continue; } #endif #ifdef GL_EXT_blend_equation_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) { ret = GLEW_EXT_blend_equation_separate; continue; } #endif #ifdef GL_EXT_blend_func_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) { ret = GLEW_EXT_blend_func_separate; continue; } #endif #ifdef GL_EXT_blend_logic_op if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) { ret = GLEW_EXT_blend_logic_op; continue; } #endif #ifdef GL_EXT_blend_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) { ret = GLEW_EXT_blend_minmax; continue; } #endif #ifdef GL_EXT_blend_subtract if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) { ret = GLEW_EXT_blend_subtract; continue; } #endif #ifdef GL_EXT_clip_volume_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) { ret = GLEW_EXT_clip_volume_hint; continue; } #endif #ifdef GL_EXT_cmyka if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) { ret = GLEW_EXT_cmyka; continue; } #endif #ifdef GL_EXT_color_subtable if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) { ret = GLEW_EXT_color_subtable; continue; } #endif #ifdef GL_EXT_compiled_vertex_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) { ret = GLEW_EXT_compiled_vertex_array; continue; } #endif #ifdef GL_EXT_convolution if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) { ret = GLEW_EXT_convolution; continue; } #endif #ifdef GL_EXT_coordinate_frame if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) { ret = GLEW_EXT_coordinate_frame; continue; } #endif #ifdef GL_EXT_copy_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) { ret = GLEW_EXT_copy_texture; continue; } #endif #ifdef GL_EXT_cull_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) { ret = GLEW_EXT_cull_vertex; continue; } #endif #ifdef GL_EXT_debug_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) { ret = GLEW_EXT_debug_marker; continue; } #endif #ifdef GL_EXT_depth_bounds_test if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) { ret = GLEW_EXT_depth_bounds_test; continue; } #endif #ifdef GL_EXT_direct_state_access if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) { ret = GLEW_EXT_direct_state_access; continue; } #endif #ifdef GL_EXT_draw_buffers2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) { ret = GLEW_EXT_draw_buffers2; continue; } #endif #ifdef GL_EXT_draw_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) { ret = GLEW_EXT_draw_instanced; continue; } #endif #ifdef GL_EXT_draw_range_elements if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) { ret = GLEW_EXT_draw_range_elements; continue; } #endif #ifdef GL_EXT_fog_coord if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) { ret = GLEW_EXT_fog_coord; continue; } #endif #ifdef GL_EXT_fragment_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) { ret = GLEW_EXT_fragment_lighting; continue; } #endif #ifdef GL_EXT_framebuffer_blit if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) { ret = GLEW_EXT_framebuffer_blit; continue; } #endif #ifdef GL_EXT_framebuffer_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) { ret = GLEW_EXT_framebuffer_multisample; continue; } #endif #ifdef GL_EXT_framebuffer_multisample_blit_scaled if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) { ret = GLEW_EXT_framebuffer_multisample_blit_scaled; continue; } #endif #ifdef GL_EXT_framebuffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) { ret = GLEW_EXT_framebuffer_object; continue; } #endif #ifdef GL_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef GL_EXT_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_EXT_geometry_shader4; continue; } #endif #ifdef GL_EXT_gpu_program_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) { ret = GLEW_EXT_gpu_program_parameters; continue; } #endif #ifdef GL_EXT_gpu_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) { ret = GLEW_EXT_gpu_shader4; continue; } #endif #ifdef GL_EXT_histogram if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) { ret = GLEW_EXT_histogram; continue; } #endif #ifdef GL_EXT_index_array_formats if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) { ret = GLEW_EXT_index_array_formats; continue; } #endif #ifdef GL_EXT_index_func if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) { ret = GLEW_EXT_index_func; continue; } #endif #ifdef GL_EXT_index_material if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) { ret = GLEW_EXT_index_material; continue; } #endif #ifdef GL_EXT_index_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) { ret = GLEW_EXT_index_texture; continue; } #endif #ifdef GL_EXT_light_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) { ret = GLEW_EXT_light_texture; continue; } #endif #ifdef GL_EXT_misc_attribute if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) { ret = GLEW_EXT_misc_attribute; continue; } #endif #ifdef GL_EXT_multi_draw_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) { ret = GLEW_EXT_multi_draw_arrays; continue; } #endif #ifdef GL_EXT_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_EXT_multisample; continue; } #endif #ifdef GL_EXT_packed_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) { ret = GLEW_EXT_packed_depth_stencil; continue; } #endif #ifdef GL_EXT_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) { ret = GLEW_EXT_packed_float; continue; } #endif #ifdef GL_EXT_packed_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) { ret = GLEW_EXT_packed_pixels; continue; } #endif #ifdef GL_EXT_paletted_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) { ret = GLEW_EXT_paletted_texture; continue; } #endif #ifdef GL_EXT_pixel_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) { ret = GLEW_EXT_pixel_buffer_object; continue; } #endif #ifdef GL_EXT_pixel_transform if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) { ret = GLEW_EXT_pixel_transform; continue; } #endif #ifdef GL_EXT_pixel_transform_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) { ret = GLEW_EXT_pixel_transform_color_table; continue; } #endif #ifdef GL_EXT_point_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) { ret = GLEW_EXT_point_parameters; continue; } #endif #ifdef GL_EXT_polygon_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) { ret = GLEW_EXT_polygon_offset; continue; } #endif #ifdef GL_EXT_provoking_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) { ret = GLEW_EXT_provoking_vertex; continue; } #endif #ifdef GL_EXT_rescale_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) { ret = GLEW_EXT_rescale_normal; continue; } #endif #ifdef GL_EXT_scene_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) { ret = GLEW_EXT_scene_marker; continue; } #endif #ifdef GL_EXT_secondary_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) { ret = GLEW_EXT_secondary_color; continue; } #endif #ifdef GL_EXT_separate_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) { ret = GLEW_EXT_separate_shader_objects; continue; } #endif #ifdef GL_EXT_separate_specular_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) { ret = GLEW_EXT_separate_specular_color; continue; } #endif #ifdef GL_EXT_shader_image_load_store if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) { ret = GLEW_EXT_shader_image_load_store; continue; } #endif #ifdef GL_EXT_shadow_funcs if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) { ret = GLEW_EXT_shadow_funcs; continue; } #endif #ifdef GL_EXT_shared_texture_palette if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) { ret = GLEW_EXT_shared_texture_palette; continue; } #endif #ifdef GL_EXT_stencil_clear_tag if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) { ret = GLEW_EXT_stencil_clear_tag; continue; } #endif #ifdef GL_EXT_stencil_two_side if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) { ret = GLEW_EXT_stencil_two_side; continue; } #endif #ifdef GL_EXT_stencil_wrap if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) { ret = GLEW_EXT_stencil_wrap; continue; } #endif #ifdef GL_EXT_subtexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) { ret = GLEW_EXT_subtexture; continue; } #endif #ifdef GL_EXT_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) { ret = GLEW_EXT_texture; continue; } #endif #ifdef GL_EXT_texture3D if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) { ret = GLEW_EXT_texture3D; continue; } #endif #ifdef GL_EXT_texture_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) { ret = GLEW_EXT_texture_array; continue; } #endif #ifdef GL_EXT_texture_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) { ret = GLEW_EXT_texture_buffer_object; continue; } #endif #ifdef GL_EXT_texture_compression_dxt1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) { ret = GLEW_EXT_texture_compression_dxt1; continue; } #endif #ifdef GL_EXT_texture_compression_latc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) { ret = GLEW_EXT_texture_compression_latc; continue; } #endif #ifdef GL_EXT_texture_compression_rgtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) { ret = GLEW_EXT_texture_compression_rgtc; continue; } #endif #ifdef GL_EXT_texture_compression_s3tc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) { ret = GLEW_EXT_texture_compression_s3tc; continue; } #endif #ifdef GL_EXT_texture_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) { ret = GLEW_EXT_texture_cube_map; continue; } #endif #ifdef GL_EXT_texture_edge_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) { ret = GLEW_EXT_texture_edge_clamp; continue; } #endif #ifdef GL_EXT_texture_env if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) { ret = GLEW_EXT_texture_env; continue; } #endif #ifdef GL_EXT_texture_env_add if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) { ret = GLEW_EXT_texture_env_add; continue; } #endif #ifdef GL_EXT_texture_env_combine if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) { ret = GLEW_EXT_texture_env_combine; continue; } #endif #ifdef GL_EXT_texture_env_dot3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) { ret = GLEW_EXT_texture_env_dot3; continue; } #endif #ifdef GL_EXT_texture_filter_anisotropic if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) { ret = GLEW_EXT_texture_filter_anisotropic; continue; } #endif #ifdef GL_EXT_texture_integer if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) { ret = GLEW_EXT_texture_integer; continue; } #endif #ifdef GL_EXT_texture_lod_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) { ret = GLEW_EXT_texture_lod_bias; continue; } #endif #ifdef GL_EXT_texture_mirror_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) { ret = GLEW_EXT_texture_mirror_clamp; continue; } #endif #ifdef GL_EXT_texture_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) { ret = GLEW_EXT_texture_object; continue; } #endif #ifdef GL_EXT_texture_perturb_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) { ret = GLEW_EXT_texture_perturb_normal; continue; } #endif #ifdef GL_EXT_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_EXT_texture_rectangle; continue; } #endif #ifdef GL_EXT_texture_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) { ret = GLEW_EXT_texture_sRGB; continue; } #endif #ifdef GL_EXT_texture_sRGB_decode if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) { ret = GLEW_EXT_texture_sRGB_decode; continue; } #endif #ifdef GL_EXT_texture_shared_exponent if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) { ret = GLEW_EXT_texture_shared_exponent; continue; } #endif #ifdef GL_EXT_texture_snorm if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) { ret = GLEW_EXT_texture_snorm; continue; } #endif #ifdef GL_EXT_texture_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) { ret = GLEW_EXT_texture_swizzle; continue; } #endif #ifdef GL_EXT_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_EXT_timer_query; continue; } #endif #ifdef GL_EXT_transform_feedback if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) { ret = GLEW_EXT_transform_feedback; continue; } #endif #ifdef GL_EXT_vertex_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) { ret = GLEW_EXT_vertex_array; continue; } #endif #ifdef GL_EXT_vertex_array_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) { ret = GLEW_EXT_vertex_array_bgra; continue; } #endif #ifdef GL_EXT_vertex_attrib_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) { ret = GLEW_EXT_vertex_attrib_64bit; continue; } #endif #ifdef GL_EXT_vertex_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) { ret = GLEW_EXT_vertex_shader; continue; } #endif #ifdef GL_EXT_vertex_weighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) { ret = GLEW_EXT_vertex_weighting; continue; } #endif #ifdef GL_EXT_x11_sync_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) { ret = GLEW_EXT_x11_sync_object; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) { #ifdef GL_GREMEDY_frame_terminator if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) { ret = GLEW_GREMEDY_frame_terminator; continue; } #endif #ifdef GL_GREMEDY_string_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) { ret = GLEW_GREMEDY_string_marker; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) { #ifdef GL_HP_convolution_border_modes if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) { ret = GLEW_HP_convolution_border_modes; continue; } #endif #ifdef GL_HP_image_transform if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) { ret = GLEW_HP_image_transform; continue; } #endif #ifdef GL_HP_occlusion_test if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) { ret = GLEW_HP_occlusion_test; continue; } #endif #ifdef GL_HP_texture_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) { ret = GLEW_HP_texture_lighting; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) { #ifdef GL_IBM_cull_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) { ret = GLEW_IBM_cull_vertex; continue; } #endif #ifdef GL_IBM_multimode_draw_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) { ret = GLEW_IBM_multimode_draw_arrays; continue; } #endif #ifdef GL_IBM_rasterpos_clip if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) { ret = GLEW_IBM_rasterpos_clip; continue; } #endif #ifdef GL_IBM_static_data if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) { ret = GLEW_IBM_static_data; continue; } #endif #ifdef GL_IBM_texture_mirrored_repeat if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) { ret = GLEW_IBM_texture_mirrored_repeat; continue; } #endif #ifdef GL_IBM_vertex_array_lists if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) { ret = GLEW_IBM_vertex_array_lists; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) { #ifdef GL_INGR_color_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) { ret = GLEW_INGR_color_clamp; continue; } #endif #ifdef GL_INGR_interlace_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) { ret = GLEW_INGR_interlace_read; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) { #ifdef GL_INTEL_parallel_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) { ret = GLEW_INTEL_parallel_arrays; continue; } #endif #ifdef GL_INTEL_texture_scissor if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) { ret = GLEW_INTEL_texture_scissor; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) { #ifdef GL_KHR_debug if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) { ret = GLEW_KHR_debug; continue; } #endif #ifdef GL_KHR_texture_compression_astc_ldr if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) { ret = GLEW_KHR_texture_compression_astc_ldr; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) { #ifdef GL_KTX_buffer_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) { ret = GLEW_KTX_buffer_region; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) { #ifdef GL_MESAX_texture_stack if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) { ret = GLEW_MESAX_texture_stack; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef GL_MESA_pack_invert if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) { ret = GLEW_MESA_pack_invert; continue; } #endif #ifdef GL_MESA_resize_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) { ret = GLEW_MESA_resize_buffers; continue; } #endif #ifdef GL_MESA_window_pos if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) { ret = GLEW_MESA_window_pos; continue; } #endif #ifdef GL_MESA_ycbcr_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) { ret = GLEW_MESA_ycbcr_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) { #ifdef GL_NVX_gpu_memory_info if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) { ret = GLEW_NVX_gpu_memory_info; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef GL_NV_bindless_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) { ret = GLEW_NV_bindless_texture; continue; } #endif #ifdef GL_NV_blend_square if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) { ret = GLEW_NV_blend_square; continue; } #endif #ifdef GL_NV_conditional_render if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) { ret = GLEW_NV_conditional_render; continue; } #endif #ifdef GL_NV_copy_depth_to_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) { ret = GLEW_NV_copy_depth_to_color; continue; } #endif #ifdef GL_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLEW_NV_copy_image; continue; } #endif #ifdef GL_NV_depth_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) { ret = GLEW_NV_depth_buffer_float; continue; } #endif #ifdef GL_NV_depth_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) { ret = GLEW_NV_depth_clamp; continue; } #endif #ifdef GL_NV_depth_range_unclamped if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) { ret = GLEW_NV_depth_range_unclamped; continue; } #endif #ifdef GL_NV_evaluators if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) { ret = GLEW_NV_evaluators; continue; } #endif #ifdef GL_NV_explicit_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) { ret = GLEW_NV_explicit_multisample; continue; } #endif #ifdef GL_NV_fence if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) { ret = GLEW_NV_fence; continue; } #endif #ifdef GL_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = GLEW_NV_float_buffer; continue; } #endif #ifdef GL_NV_fog_distance if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) { ret = GLEW_NV_fog_distance; continue; } #endif #ifdef GL_NV_fragment_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) { ret = GLEW_NV_fragment_program; continue; } #endif #ifdef GL_NV_fragment_program2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) { ret = GLEW_NV_fragment_program2; continue; } #endif #ifdef GL_NV_fragment_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) { ret = GLEW_NV_fragment_program4; continue; } #endif #ifdef GL_NV_fragment_program_option if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) { ret = GLEW_NV_fragment_program_option; continue; } #endif #ifdef GL_NV_framebuffer_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) { ret = GLEW_NV_framebuffer_multisample_coverage; continue; } #endif #ifdef GL_NV_geometry_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) { ret = GLEW_NV_geometry_program4; continue; } #endif #ifdef GL_NV_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_NV_geometry_shader4; continue; } #endif #ifdef GL_NV_gpu_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) { ret = GLEW_NV_gpu_program4; continue; } #endif #ifdef GL_NV_gpu_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) { ret = GLEW_NV_gpu_program5; continue; } #endif #ifdef GL_NV_gpu_program_fp64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) { ret = GLEW_NV_gpu_program_fp64; continue; } #endif #ifdef GL_NV_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { ret = GLEW_NV_gpu_shader5; continue; } #endif #ifdef GL_NV_half_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) { ret = GLEW_NV_half_float; continue; } #endif #ifdef GL_NV_light_max_exponent if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) { ret = GLEW_NV_light_max_exponent; continue; } #endif #ifdef GL_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = GLEW_NV_multisample_coverage; continue; } #endif #ifdef GL_NV_multisample_filter_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) { ret = GLEW_NV_multisample_filter_hint; continue; } #endif #ifdef GL_NV_occlusion_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) { ret = GLEW_NV_occlusion_query; continue; } #endif #ifdef GL_NV_packed_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) { ret = GLEW_NV_packed_depth_stencil; continue; } #endif #ifdef GL_NV_parameter_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) { ret = GLEW_NV_parameter_buffer_object; continue; } #endif #ifdef GL_NV_parameter_buffer_object2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) { ret = GLEW_NV_parameter_buffer_object2; continue; } #endif #ifdef GL_NV_path_rendering if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) { ret = GLEW_NV_path_rendering; continue; } #endif #ifdef GL_NV_pixel_data_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) { ret = GLEW_NV_pixel_data_range; continue; } #endif #ifdef GL_NV_point_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) { ret = GLEW_NV_point_sprite; continue; } #endif #ifdef GL_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = GLEW_NV_present_video; continue; } #endif #ifdef GL_NV_primitive_restart if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) { ret = GLEW_NV_primitive_restart; continue; } #endif #ifdef GL_NV_register_combiners if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) { ret = GLEW_NV_register_combiners; continue; } #endif #ifdef GL_NV_register_combiners2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) { ret = GLEW_NV_register_combiners2; continue; } #endif #ifdef GL_NV_shader_atomic_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) { ret = GLEW_NV_shader_atomic_float; continue; } #endif #ifdef GL_NV_shader_buffer_load if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) { ret = GLEW_NV_shader_buffer_load; continue; } #endif #ifdef GL_NV_tessellation_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) { ret = GLEW_NV_tessellation_program5; continue; } #endif #ifdef GL_NV_texgen_emboss if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) { ret = GLEW_NV_texgen_emboss; continue; } #endif #ifdef GL_NV_texgen_reflection if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) { ret = GLEW_NV_texgen_reflection; continue; } #endif #ifdef GL_NV_texture_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) { ret = GLEW_NV_texture_barrier; continue; } #endif #ifdef GL_NV_texture_compression_vtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) { ret = GLEW_NV_texture_compression_vtc; continue; } #endif #ifdef GL_NV_texture_env_combine4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) { ret = GLEW_NV_texture_env_combine4; continue; } #endif #ifdef GL_NV_texture_expand_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) { ret = GLEW_NV_texture_expand_normal; continue; } #endif #ifdef GL_NV_texture_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) { ret = GLEW_NV_texture_multisample; continue; } #endif #ifdef GL_NV_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_NV_texture_rectangle; continue; } #endif #ifdef GL_NV_texture_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) { ret = GLEW_NV_texture_shader; continue; } #endif #ifdef GL_NV_texture_shader2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) { ret = GLEW_NV_texture_shader2; continue; } #endif #ifdef GL_NV_texture_shader3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) { ret = GLEW_NV_texture_shader3; continue; } #endif #ifdef GL_NV_transform_feedback if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) { ret = GLEW_NV_transform_feedback; continue; } #endif #ifdef GL_NV_transform_feedback2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) { ret = GLEW_NV_transform_feedback2; continue; } #endif #ifdef GL_NV_vdpau_interop if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) { ret = GLEW_NV_vdpau_interop; continue; } #endif #ifdef GL_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLEW_NV_vertex_array_range; continue; } #endif #ifdef GL_NV_vertex_array_range2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) { ret = GLEW_NV_vertex_array_range2; continue; } #endif #ifdef GL_NV_vertex_attrib_integer_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) { ret = GLEW_NV_vertex_attrib_integer_64bit; continue; } #endif #ifdef GL_NV_vertex_buffer_unified_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) { ret = GLEW_NV_vertex_buffer_unified_memory; continue; } #endif #ifdef GL_NV_vertex_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) { ret = GLEW_NV_vertex_program; continue; } #endif #ifdef GL_NV_vertex_program1_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) { ret = GLEW_NV_vertex_program1_1; continue; } #endif #ifdef GL_NV_vertex_program2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) { ret = GLEW_NV_vertex_program2; continue; } #endif #ifdef GL_NV_vertex_program2_option if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) { ret = GLEW_NV_vertex_program2_option; continue; } #endif #ifdef GL_NV_vertex_program3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) { ret = GLEW_NV_vertex_program3; continue; } #endif #ifdef GL_NV_vertex_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) { ret = GLEW_NV_vertex_program4; continue; } #endif #ifdef GL_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = GLEW_NV_video_capture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) { #ifdef GL_OES_byte_coordinates if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) { ret = GLEW_OES_byte_coordinates; continue; } #endif #ifdef GL_OES_compressed_paletted_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) { ret = GLEW_OES_compressed_paletted_texture; continue; } #endif #ifdef GL_OES_read_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) { ret = GLEW_OES_read_format; continue; } #endif #ifdef GL_OES_single_precision if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) { ret = GLEW_OES_single_precision; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef GL_OML_interlace if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) { ret = GLEW_OML_interlace; continue; } #endif #ifdef GL_OML_resample if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) { ret = GLEW_OML_resample; continue; } #endif #ifdef GL_OML_subsample if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) { ret = GLEW_OML_subsample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) { #ifdef GL_PGI_misc_hints if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) { ret = GLEW_PGI_misc_hints; continue; } #endif #ifdef GL_PGI_vertex_hints if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) { ret = GLEW_PGI_vertex_hints; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) { #ifdef GL_REGAL_error_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) { ret = GLEW_REGAL_error_string; continue; } #endif #ifdef GL_REGAL_extension_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) { ret = GLEW_REGAL_extension_query; continue; } #endif #ifdef GL_REGAL_log if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) { ret = GLEW_REGAL_log; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) { #ifdef GL_REND_screen_coordinates if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) { ret = GLEW_REND_screen_coordinates; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) { #ifdef GL_S3_s3tc if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) { ret = GLEW_S3_s3tc; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) { #ifdef GL_SGIS_color_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) { ret = GLEW_SGIS_color_range; continue; } #endif #ifdef GL_SGIS_detail_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) { ret = GLEW_SGIS_detail_texture; continue; } #endif #ifdef GL_SGIS_fog_function if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) { ret = GLEW_SGIS_fog_function; continue; } #endif #ifdef GL_SGIS_generate_mipmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) { ret = GLEW_SGIS_generate_mipmap; continue; } #endif #ifdef GL_SGIS_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_SGIS_multisample; continue; } #endif #ifdef GL_SGIS_pixel_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) { ret = GLEW_SGIS_pixel_texture; continue; } #endif #ifdef GL_SGIS_point_line_texgen if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) { ret = GLEW_SGIS_point_line_texgen; continue; } #endif #ifdef GL_SGIS_sharpen_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) { ret = GLEW_SGIS_sharpen_texture; continue; } #endif #ifdef GL_SGIS_texture4D if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) { ret = GLEW_SGIS_texture4D; continue; } #endif #ifdef GL_SGIS_texture_border_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) { ret = GLEW_SGIS_texture_border_clamp; continue; } #endif #ifdef GL_SGIS_texture_edge_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) { ret = GLEW_SGIS_texture_edge_clamp; continue; } #endif #ifdef GL_SGIS_texture_filter4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) { ret = GLEW_SGIS_texture_filter4; continue; } #endif #ifdef GL_SGIS_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) { ret = GLEW_SGIS_texture_lod; continue; } #endif #ifdef GL_SGIS_texture_select if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) { ret = GLEW_SGIS_texture_select; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) { #ifdef GL_SGIX_async if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) { ret = GLEW_SGIX_async; continue; } #endif #ifdef GL_SGIX_async_histogram if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) { ret = GLEW_SGIX_async_histogram; continue; } #endif #ifdef GL_SGIX_async_pixel if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) { ret = GLEW_SGIX_async_pixel; continue; } #endif #ifdef GL_SGIX_blend_alpha_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) { ret = GLEW_SGIX_blend_alpha_minmax; continue; } #endif #ifdef GL_SGIX_clipmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) { ret = GLEW_SGIX_clipmap; continue; } #endif #ifdef GL_SGIX_convolution_accuracy if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) { ret = GLEW_SGIX_convolution_accuracy; continue; } #endif #ifdef GL_SGIX_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_SGIX_depth_texture; continue; } #endif #ifdef GL_SGIX_flush_raster if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) { ret = GLEW_SGIX_flush_raster; continue; } #endif #ifdef GL_SGIX_fog_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) { ret = GLEW_SGIX_fog_offset; continue; } #endif #ifdef GL_SGIX_fog_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) { ret = GLEW_SGIX_fog_texture; continue; } #endif #ifdef GL_SGIX_fragment_specular_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) { ret = GLEW_SGIX_fragment_specular_lighting; continue; } #endif #ifdef GL_SGIX_framezoom if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) { ret = GLEW_SGIX_framezoom; continue; } #endif #ifdef GL_SGIX_interlace if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) { ret = GLEW_SGIX_interlace; continue; } #endif #ifdef GL_SGIX_ir_instrument1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) { ret = GLEW_SGIX_ir_instrument1; continue; } #endif #ifdef GL_SGIX_list_priority if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) { ret = GLEW_SGIX_list_priority; continue; } #endif #ifdef GL_SGIX_pixel_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) { ret = GLEW_SGIX_pixel_texture; continue; } #endif #ifdef GL_SGIX_pixel_texture_bits if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) { ret = GLEW_SGIX_pixel_texture_bits; continue; } #endif #ifdef GL_SGIX_reference_plane if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) { ret = GLEW_SGIX_reference_plane; continue; } #endif #ifdef GL_SGIX_resample if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) { ret = GLEW_SGIX_resample; continue; } #endif #ifdef GL_SGIX_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) { ret = GLEW_SGIX_shadow; continue; } #endif #ifdef GL_SGIX_shadow_ambient if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) { ret = GLEW_SGIX_shadow_ambient; continue; } #endif #ifdef GL_SGIX_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) { ret = GLEW_SGIX_sprite; continue; } #endif #ifdef GL_SGIX_tag_sample_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) { ret = GLEW_SGIX_tag_sample_buffer; continue; } #endif #ifdef GL_SGIX_texture_add_env if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) { ret = GLEW_SGIX_texture_add_env; continue; } #endif #ifdef GL_SGIX_texture_coordinate_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) { ret = GLEW_SGIX_texture_coordinate_clamp; continue; } #endif #ifdef GL_SGIX_texture_lod_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) { ret = GLEW_SGIX_texture_lod_bias; continue; } #endif #ifdef GL_SGIX_texture_multi_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) { ret = GLEW_SGIX_texture_multi_buffer; continue; } #endif #ifdef GL_SGIX_texture_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) { ret = GLEW_SGIX_texture_range; continue; } #endif #ifdef GL_SGIX_texture_scale_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) { ret = GLEW_SGIX_texture_scale_bias; continue; } #endif #ifdef GL_SGIX_vertex_preclip if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) { ret = GLEW_SGIX_vertex_preclip; continue; } #endif #ifdef GL_SGIX_vertex_preclip_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) { ret = GLEW_SGIX_vertex_preclip_hint; continue; } #endif #ifdef GL_SGIX_ycrcb if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) { ret = GLEW_SGIX_ycrcb; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) { #ifdef GL_SGI_color_matrix if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) { ret = GLEW_SGI_color_matrix; continue; } #endif #ifdef GL_SGI_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) { ret = GLEW_SGI_color_table; continue; } #endif #ifdef GL_SGI_texture_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) { ret = GLEW_SGI_texture_color_table; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) { #ifdef GL_SUNX_constant_data if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) { ret = GLEW_SUNX_constant_data; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) { #ifdef GL_SUN_convolution_border_modes if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) { ret = GLEW_SUN_convolution_border_modes; continue; } #endif #ifdef GL_SUN_global_alpha if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) { ret = GLEW_SUN_global_alpha; continue; } #endif #ifdef GL_SUN_mesh_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) { ret = GLEW_SUN_mesh_array; continue; } #endif #ifdef GL_SUN_read_video_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) { ret = GLEW_SUN_read_video_pixels; continue; } #endif #ifdef GL_SUN_slice_accum if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) { ret = GLEW_SUN_slice_accum; continue; } #endif #ifdef GL_SUN_triangle_list if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) { ret = GLEW_SUN_triangle_list; continue; } #endif #ifdef GL_SUN_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) { ret = GLEW_SUN_vertex; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) { #ifdef GL_WIN_phong_shading if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) { ret = GLEW_WIN_phong_shading; continue; } #endif #ifdef GL_WIN_specular_fog if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) { ret = GLEW_WIN_specular_fog; continue; } #endif #ifdef GL_WIN_swap_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) { ret = GLEW_WIN_swap_hint; continue; } #endif } } ret = (len == 0); } return ret; } #if defined(_WIN32) #if defined(GLEW_MX) GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name) #else GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef WGL_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_3DFX_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) { #ifdef WGL_3DL_stereo_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) { ret = WGLEW_3DL_stereo_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef WGL_AMD_gpu_association if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) { ret = WGLEW_AMD_gpu_association; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef WGL_ARB_buffer_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) { ret = WGLEW_ARB_buffer_region; continue; } #endif #ifdef WGL_ARB_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = WGLEW_ARB_create_context; continue; } #endif #ifdef WGL_ARB_create_context_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) { ret = WGLEW_ARB_create_context_profile; continue; } #endif #ifdef WGL_ARB_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = WGLEW_ARB_create_context_robustness; continue; } #endif #ifdef WGL_ARB_extensions_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) { ret = WGLEW_ARB_extensions_string; continue; } #endif #ifdef WGL_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = WGLEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef WGL_ARB_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = WGLEW_ARB_make_current_read; continue; } #endif #ifdef WGL_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_ARB_multisample; continue; } #endif #ifdef WGL_ARB_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = WGLEW_ARB_pbuffer; continue; } #endif #ifdef WGL_ARB_pixel_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) { ret = WGLEW_ARB_pixel_format; continue; } #endif #ifdef WGL_ARB_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = WGLEW_ARB_pixel_format_float; continue; } #endif #ifdef WGL_ARB_render_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) { ret = WGLEW_ARB_render_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef WGL_ATI_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = WGLEW_ATI_pixel_format_float; continue; } #endif #ifdef WGL_ATI_render_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) { ret = WGLEW_ATI_render_texture_rectangle; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef WGL_EXT_create_context_es2_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) { ret = WGLEW_EXT_create_context_es2_profile; continue; } #endif #ifdef WGL_EXT_create_context_es_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) { ret = WGLEW_EXT_create_context_es_profile; continue; } #endif #ifdef WGL_EXT_depth_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) { ret = WGLEW_EXT_depth_float; continue; } #endif #ifdef WGL_EXT_display_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) { ret = WGLEW_EXT_display_color_table; continue; } #endif #ifdef WGL_EXT_extensions_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) { ret = WGLEW_EXT_extensions_string; continue; } #endif #ifdef WGL_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = WGLEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef WGL_EXT_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = WGLEW_EXT_make_current_read; continue; } #endif #ifdef WGL_EXT_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_EXT_multisample; continue; } #endif #ifdef WGL_EXT_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = WGLEW_EXT_pbuffer; continue; } #endif #ifdef WGL_EXT_pixel_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) { ret = WGLEW_EXT_pixel_format; continue; } #endif #ifdef WGL_EXT_pixel_format_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) { ret = WGLEW_EXT_pixel_format_packed_float; continue; } #endif #ifdef WGL_EXT_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = WGLEW_EXT_swap_control; continue; } #endif #ifdef WGL_EXT_swap_control_tear if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) { ret = WGLEW_EXT_swap_control_tear; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) { #ifdef WGL_I3D_digital_video_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) { ret = WGLEW_I3D_digital_video_control; continue; } #endif #ifdef WGL_I3D_gamma if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) { ret = WGLEW_I3D_gamma; continue; } #endif #ifdef WGL_I3D_genlock if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) { ret = WGLEW_I3D_genlock; continue; } #endif #ifdef WGL_I3D_image_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) { ret = WGLEW_I3D_image_buffer; continue; } #endif #ifdef WGL_I3D_swap_frame_lock if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) { ret = WGLEW_I3D_swap_frame_lock; continue; } #endif #ifdef WGL_I3D_swap_frame_usage if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) { ret = WGLEW_I3D_swap_frame_usage; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef WGL_NV_DX_interop if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) { ret = WGLEW_NV_DX_interop; continue; } #endif #ifdef WGL_NV_DX_interop2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) { ret = WGLEW_NV_DX_interop2; continue; } #endif #ifdef WGL_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = WGLEW_NV_copy_image; continue; } #endif #ifdef WGL_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = WGLEW_NV_float_buffer; continue; } #endif #ifdef WGL_NV_gpu_affinity if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) { ret = WGLEW_NV_gpu_affinity; continue; } #endif #ifdef WGL_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = WGLEW_NV_multisample_coverage; continue; } #endif #ifdef WGL_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = WGLEW_NV_present_video; continue; } #endif #ifdef WGL_NV_render_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) { ret = WGLEW_NV_render_depth_texture; continue; } #endif #ifdef WGL_NV_render_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) { ret = WGLEW_NV_render_texture_rectangle; continue; } #endif #ifdef WGL_NV_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = WGLEW_NV_swap_group; continue; } #endif #ifdef WGL_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = WGLEW_NV_vertex_array_range; continue; } #endif #ifdef WGL_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = WGLEW_NV_video_capture; continue; } #endif #ifdef WGL_NV_video_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) { ret = WGLEW_NV_video_output; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef WGL_OML_sync_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) { ret = WGLEW_OML_sync_control; continue; } #endif } } ret = (len == 0); } return ret; } #elif !defined(__ANDROID__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) #if defined(GLEW_MX) GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) #else GLboolean glxewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef GLX_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = GLXEW_VERSION_1_2; continue; } #endif #ifdef GLX_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = GLXEW_VERSION_1_3; continue; } #endif #ifdef GLX_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = GLXEW_VERSION_1_4; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef GLX_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_3DFX_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef GLX_AMD_gpu_association if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) { ret = GLXEW_AMD_gpu_association; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef GLX_ARB_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = GLXEW_ARB_create_context; continue; } #endif #ifdef GLX_ARB_create_context_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) { ret = GLXEW_ARB_create_context_profile; continue; } #endif #ifdef GLX_ARB_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = GLXEW_ARB_create_context_robustness; continue; } #endif #ifdef GLX_ARB_fbconfig_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) { ret = GLXEW_ARB_fbconfig_float; continue; } #endif #ifdef GLX_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLXEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef GLX_ARB_get_proc_address if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) { ret = GLXEW_ARB_get_proc_address; continue; } #endif #ifdef GLX_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_ARB_multisample; continue; } #endif #ifdef GLX_ARB_robustness_application_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) { ret = GLXEW_ARB_robustness_application_isolation; continue; } #endif #ifdef GLX_ARB_robustness_share_group_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) { ret = GLXEW_ARB_robustness_share_group_isolation; continue; } #endif #ifdef GLX_ARB_vertex_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) { ret = GLXEW_ARB_vertex_buffer_object; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef GLX_ATI_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = GLXEW_ATI_pixel_format_float; continue; } #endif #ifdef GLX_ATI_render_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) { ret = GLXEW_ATI_render_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef GLX_EXT_create_context_es2_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) { ret = GLXEW_EXT_create_context_es2_profile; continue; } #endif #ifdef GLX_EXT_create_context_es_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) { ret = GLXEW_EXT_create_context_es_profile; continue; } #endif #ifdef GLX_EXT_fbconfig_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) { ret = GLXEW_EXT_fbconfig_packed_float; continue; } #endif #ifdef GLX_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLXEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef GLX_EXT_import_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) { ret = GLXEW_EXT_import_context; continue; } #endif #ifdef GLX_EXT_scene_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) { ret = GLXEW_EXT_scene_marker; continue; } #endif #ifdef GLX_EXT_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_EXT_swap_control; continue; } #endif #ifdef GLX_EXT_swap_control_tear if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) { ret = GLXEW_EXT_swap_control_tear; continue; } #endif #ifdef GLX_EXT_texture_from_pixmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) { ret = GLXEW_EXT_texture_from_pixmap; continue; } #endif #ifdef GLX_EXT_visual_info if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) { ret = GLXEW_EXT_visual_info; continue; } #endif #ifdef GLX_EXT_visual_rating if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) { ret = GLXEW_EXT_visual_rating; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) { #ifdef GLX_INTEL_swap_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) { ret = GLXEW_INTEL_swap_event; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef GLX_MESA_agp_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) { ret = GLXEW_MESA_agp_offset; continue; } #endif #ifdef GLX_MESA_copy_sub_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) { ret = GLXEW_MESA_copy_sub_buffer; continue; } #endif #ifdef GLX_MESA_pixmap_colormap if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) { ret = GLXEW_MESA_pixmap_colormap; continue; } #endif #ifdef GLX_MESA_release_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) { ret = GLXEW_MESA_release_buffers; continue; } #endif #ifdef GLX_MESA_set_3dfx_mode if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) { ret = GLXEW_MESA_set_3dfx_mode; continue; } #endif #ifdef GLX_MESA_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_MESA_swap_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef GLX_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLXEW_NV_copy_image; continue; } #endif #ifdef GLX_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = GLXEW_NV_float_buffer; continue; } #endif #ifdef GLX_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = GLXEW_NV_multisample_coverage; continue; } #endif #ifdef GLX_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = GLXEW_NV_present_video; continue; } #endif #ifdef GLX_NV_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = GLXEW_NV_swap_group; continue; } #endif #ifdef GLX_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLXEW_NV_vertex_array_range; continue; } #endif #ifdef GLX_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = GLXEW_NV_video_capture; continue; } #endif #ifdef GLX_NV_video_out if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) { ret = GLXEW_NV_video_out; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef GLX_OML_swap_method if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) { ret = GLXEW_OML_swap_method; continue; } #endif #ifdef GLX_OML_sync_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) { ret = GLXEW_OML_sync_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) { #ifdef GLX_SGIS_blended_overlay if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) { ret = GLXEW_SGIS_blended_overlay; continue; } #endif #ifdef GLX_SGIS_color_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) { ret = GLXEW_SGIS_color_range; continue; } #endif #ifdef GLX_SGIS_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_SGIS_multisample; continue; } #endif #ifdef GLX_SGIS_shared_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) { ret = GLXEW_SGIS_shared_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) { #ifdef GLX_SGIX_fbconfig if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) { ret = GLXEW_SGIX_fbconfig; continue; } #endif #ifdef GLX_SGIX_hyperpipe if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) { ret = GLXEW_SGIX_hyperpipe; continue; } #endif #ifdef GLX_SGIX_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = GLXEW_SGIX_pbuffer; continue; } #endif #ifdef GLX_SGIX_swap_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) { ret = GLXEW_SGIX_swap_barrier; continue; } #endif #ifdef GLX_SGIX_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = GLXEW_SGIX_swap_group; continue; } #endif #ifdef GLX_SGIX_video_resize if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) { ret = GLXEW_SGIX_video_resize; continue; } #endif #ifdef GLX_SGIX_visual_select_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) { ret = GLXEW_SGIX_visual_select_group; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) { #ifdef GLX_SGI_cushion if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) { ret = GLXEW_SGI_cushion; continue; } #endif #ifdef GLX_SGI_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = GLXEW_SGI_make_current_read; continue; } #endif #ifdef GLX_SGI_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_SGI_swap_control; continue; } #endif #ifdef GLX_SGI_video_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) { ret = GLXEW_SGI_video_sync; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) { #ifdef GLX_SUN_get_transparent_index if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) { ret = GLXEW_SUN_get_transparent_index; continue; } #endif #ifdef GLX_SUN_video_resize if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) { ret = GLXEW_SUN_video_resize; continue; } #endif } } ret = (len == 0); } return ret; } #endif /* _WIN32 */ ================================================ FILE: deps/glew/src/glewinfo.c ================================================ /* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #if defined(_WIN32) #include #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) #include #endif #ifdef GLEW_REGAL #include #endif static FILE* f; #ifdef GLEW_MX GLEWContext _glewctx; #define glewGetContext() (&_glewctx) #ifdef _WIN32 WGLEWContext _wglewctx; #define wglewGetContext() (&_wglewctx) #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLXEWContext _glxewctx; #define glxewGetContext() (&_glxewctx) #endif #endif #if defined(_WIN32) GLboolean glewCreateContext (int* pixelformat); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glewCreateContext (const char* display, int* visual); #else GLboolean glewCreateContext (); #endif #if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual); #endif void glewDestroyContext (); /* ------------------------------------------------------------------------- */ static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) { unsigned int i; fprintf(f, "\n%s:", name); for (i=0; i<62-strlen(name); i++) fprintf(f, " "); fprintf(f, "%s ", def1 ? "OK" : "MISSING"); if (def1 != def2) fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); if (def1 != def3) fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); else fprintf(f, "\n"); for (i=0; i]\n"); #else fprintf(stderr, "Usage: glewinfo [-display ] [-visual ]\n"); #endif return 1; } #endif #if defined(_WIN32) if (GL_TRUE == glewCreateContext(&visual)) #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) if (GL_TRUE == glewCreateContext()) #else if (GL_TRUE == glewCreateContext(display, &visual)) #endif { fprintf(stderr, "Error: glewCreateContext failed\n"); glewDestroyContext(); return 1; } glewExperimental = GL_TRUE; #ifdef GLEW_MX err = glewContextInit(glewGetContext()); #ifdef _WIN32 err = err || wglewContextInit(wglewGetContext()); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) err = err || glxewContextInit(glxewGetContext()); #endif #else err = glewInit(); #endif if (GLEW_OK != err) { fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); glewDestroyContext(); return 1; } #if defined(_WIN32) f = fopen("glewinfo.txt", "w"); if (f == NULL) f = stdout; #else f = stdout; #endif fprintf(f, "---------------------------\n"); fprintf(f, " GLEW Extension Info\n"); fprintf(f, "---------------------------\n\n"); fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); #if defined(_WIN32) fprintf(f, "Reporting capabilities of pixelformat %d\n", visual); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", display == NULL ? getenv("DISPLAY") : display, visual); #endif fprintf(f, "Running on a %s from %s\n", glGetString(GL_RENDERER), glGetString(GL_VENDOR)); fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); glewInfo(); #if defined(_WIN32) wglewInfo(); #else glxewInfo(); #endif if (f != stdout) fclose(f); glewDestroyContext(); return 0; } /* ------------------------------------------------------------------------ */ #if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual) { int p = 0; while (p < argc) { #if defined(_WIN32) if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) { if (++p >= argc) return GL_TRUE; *display = 0; *visual = strtol(argv[p++], NULL, 0); } else return GL_TRUE; #else if (!strcmp(argv[p], "-display")) { if (++p >= argc) return GL_TRUE; *display = argv[p++]; } else if (!strcmp(argv[p], "-visual")) { if (++p >= argc) return GL_TRUE; *visual = (int)strtol(argv[p++], NULL, 0); } else return GL_TRUE; #endif } return GL_FALSE; } #endif /* ------------------------------------------------------------------------ */ #if defined(_WIN32) HWND wnd = NULL; HDC dc = NULL; HGLRC rc = NULL; GLboolean glewCreateContext (int* pixelformat) { WNDCLASS wc; PIXELFORMATDESCRIPTOR pfd; /* register window class */ ZeroMemory(&wc, sizeof(WNDCLASS)); wc.hInstance = GetModuleHandle(NULL); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "GLEW"; if (0 == RegisterClass(&wc)) return GL_TRUE; /* create window */ wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); if (NULL == wnd) return GL_TRUE; /* get the device context */ dc = GetDC(wnd); if (NULL == dc) return GL_TRUE; /* find pixel format */ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); if (*pixelformat == -1) /* find default */ { pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; *pixelformat = ChoosePixelFormat(dc, &pfd); if (*pixelformat == 0) return GL_TRUE; } /* set the pixel format for the dc */ if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE; /* create rendering context */ rc = wglCreateContext(dc); if (NULL == rc) return GL_TRUE; if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; return GL_FALSE; } void glewDestroyContext () { if (NULL != rc) wglMakeCurrent(NULL, NULL); if (NULL != rc) wglDeleteContext(rc); if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); if (NULL != wnd) DestroyWindow(wnd); UnregisterClass("GLEW", GetModuleHandle(NULL)); } /* ------------------------------------------------------------------------ */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #include AGLContext ctx, octx; GLboolean glewCreateContext () { int attrib[] = { AGL_RGBA, AGL_NONE }; AGLPixelFormat pf; /*int major, minor; SetPortWindowPort(wnd); aglGetVersion(&major, &minor); fprintf(stderr, "GL %d.%d\n", major, minor);*/ pf = aglChoosePixelFormat(NULL, 0, attrib); if (NULL == pf) return GL_TRUE; ctx = aglCreateContext(pf, NULL); if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; aglDestroyPixelFormat(pf); /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ octx = aglGetCurrentContext(); if (GL_FALSE == aglSetCurrentContext(ctx)) return GL_TRUE; /* Needed for Regal on the Mac */ #if defined(GLEW_REGAL) && defined(__APPLE__) RegalMakeCurrent(octx); #endif return GL_FALSE; } void glewDestroyContext () { aglSetCurrentContext(octx); if (NULL != ctx) aglDestroyContext(ctx); } /* ------------------------------------------------------------------------ */ #else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ Display* dpy = NULL; XVisualInfo* vi = NULL; XVisualInfo* vis = NULL; GLXContext ctx = NULL; Window wnd = 0; Colormap cmap = 0; GLboolean glewCreateContext (const char* display, int* visual) { int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; int erb, evb; XSetWindowAttributes swa; /* open display */ dpy = XOpenDisplay(display); if (NULL == dpy) return GL_TRUE; /* query for glx */ if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; /* choose visual */ if (*visual == -1) { vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); if (NULL == vi) return GL_TRUE; *visual = (int)XVisualIDFromVisual(vi->visual); } else { int n_vis, i; vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); for (i=0; iscreen), 0, 0, 1, 1, 1, 0, 0);*/ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); swa.border_pixel = 0; swa.colormap = cmap; wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap, &swa); /* make context current */ if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; return GL_FALSE; } void glewDestroyContext () { if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); if (NULL != vis) XFree(vis); else if (NULL != vi) XFree(vi); if (NULL != dpy) XCloseDisplay(dpy); } #endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ ================================================ FILE: deps/glew/src/visualinfo.c ================================================ /* ** visualinfo.c ** ** Copyright (C) Nate Robins, 1997 ** Michael Wimmer, 1999 ** Milan Ikits, 2002-2008 ** ** visualinfo is a small utility that displays all available visuals, ** aka. pixelformats, in an OpenGL system along with renderer version ** information. It shows a table of all the visuals that support OpenGL ** along with their capabilities. The format of the table is similar to ** that of glxinfo on Unix systems: ** ** visual ~= pixel format descriptor ** id = visual id (integer from 1 - max visuals) ** tp = type (wn: window, pb: pbuffer, wp: window & pbuffer, bm: bitmap) ** ac = acceleration (ge: generic, fu: full, no: none) ** fm = format (i: integer, f: float, c: color index) ** db = double buffer (y = yes) ** sw = swap method (x: exchange, c: copy, u: undefined) ** st = stereo (y = yes) ** sz = total # bits ** r = # bits of red ** g = # bits of green ** b = # bits of blue ** a = # bits of alpha ** axbf = # aux buffers ** dpth = # bits of depth ** stcl = # bits of stencil */ #include #include #include #include #if defined(_WIN32) #include #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #include #else #include #endif #ifdef GLEW_MX GLEWContext _glewctx; # define glewGetContext() (&_glewctx) # ifdef _WIN32 WGLEWContext _wglewctx; # define wglewGetContext() (&_wglewctx) # elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLXEWContext _glxewctx; # define glxewGetContext() (&_glxewctx) # endif #endif /* GLEW_MX */ typedef struct GLContextStruct { #ifdef _WIN32 HWND wnd; HDC dc; HGLRC rc; #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) AGLContext ctx, octx; #else Display* dpy; XVisualInfo* vi; GLXContext ctx; Window wnd; Colormap cmap; #endif } GLContext; void InitContext (GLContext* ctx); GLboolean CreateContext (GLContext* ctx); void DestroyContext (GLContext* ctx); void VisualInfo (GLContext* ctx); void PrintExtensions (const char* s); GLboolean ParseArgs (int argc, char** argv); int showall = 0; int displaystdout = 0; int verbose = 0; int drawableonly = 0; char* display = NULL; int visual = -1; FILE* file = 0; int main (int argc, char** argv) { GLenum err; GLContext ctx; /* ---------------------------------------------------------------------- */ /* parse arguments */ if (GL_TRUE == ParseArgs(argc-1, argv+1)) { #if defined(_WIN32) fprintf(stderr, "Usage: visualinfo [-a] [-s] [-h] [-pf ]\n"); fprintf(stderr, " -a: show all visuals\n"); fprintf(stderr, " -s: display to stdout instead of visualinfo.txt\n"); fprintf(stderr, " -pf : use given pixelformat\n"); fprintf(stderr, " -h: this screen\n"); #else fprintf(stderr, "Usage: visualinfo [-h] [-display ] [-visual ]\n"); fprintf(stderr, " -h: this screen\n"); fprintf(stderr, " -display : use given display\n"); fprintf(stderr, " -visual : use given visual\n"); #endif return 1; } /* ---------------------------------------------------------------------- */ /* create OpenGL rendering context */ InitContext(&ctx); if (GL_TRUE == CreateContext(&ctx)) { fprintf(stderr, "Error: CreateContext failed\n"); DestroyContext(&ctx); return 1; } /* ---------------------------------------------------------------------- */ /* initialize GLEW */ glewExperimental = GL_TRUE; #ifdef GLEW_MX err = glewContextInit(glewGetContext()); # ifdef _WIN32 err = err || wglewContextInit(wglewGetContext()); # elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) err = err || glxewContextInit(glxewGetContext()); # endif #else err = glewInit(); #endif if (GLEW_OK != err) { fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); DestroyContext(&ctx); return 1; } /* ---------------------------------------------------------------------- */ /* open file */ #if defined(_WIN32) if (!displaystdout) file = fopen("visualinfo.txt", "w"); if (file == NULL) file = stdout; #else file = stdout; #endif /* ---------------------------------------------------------------------- */ /* output header information */ /* OpenGL extensions */ fprintf(file, "OpenGL vendor string: %s\n", glGetString(GL_VENDOR)); fprintf(file, "OpenGL renderer string: %s\n", glGetString(GL_RENDERER)); fprintf(file, "OpenGL version string: %s\n", glGetString(GL_VERSION)); fprintf(file, "OpenGL extensions (GL_): \n"); PrintExtensions((char*)glGetString(GL_EXTENSIONS)); #ifndef GLEW_NO_GLU /* GLU extensions */ fprintf(file, "GLU version string: %s\n", gluGetString(GLU_VERSION)); fprintf(file, "GLU extensions (GLU_): \n"); PrintExtensions((char*)gluGetString(GLU_EXTENSIONS)); #endif /* ---------------------------------------------------------------------- */ /* extensions string */ #if defined(_WIN32) /* WGL extensions */ if (WGLEW_ARB_extensions_string || WGLEW_EXT_extensions_string) { fprintf(file, "WGL extensions (WGL_): \n"); PrintExtensions(wglGetExtensionsStringARB ? (char*)wglGetExtensionsStringARB(ctx.dc) : (char*)wglGetExtensionsStringEXT()); } #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #else /* GLX extensions */ fprintf(file, "GLX extensions (GLX_): \n"); PrintExtensions(glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay()))); #endif /* ---------------------------------------------------------------------- */ /* enumerate all the formats */ VisualInfo(&ctx); /* ---------------------------------------------------------------------- */ /* release resources */ DestroyContext(&ctx); if (file != stdout) fclose(file); return 0; } /* do the magic to separate all extensions with comma's, except for the last one that _may_ terminate in a space. */ void PrintExtensions (const char* s) { char t[80]; int i=0; char* p=0; t[79] = '\0'; while (*s) { t[i++] = *s; if(*s == ' ') { if (*(s+1) != '\0') { t[i-1] = ','; t[i] = ' '; p = &t[i++]; } else /* zoinks! last one terminated in a space! */ { t[i-1] = '\0'; } } if(i > 80 - 5) { *p = t[i] = '\0'; fprintf(file, " %s\n", t); p++; i = (int)strlen(p); strcpy(t, p); } s++; } t[i] = '\0'; fprintf(file, " %s.\n", t); } /* ---------------------------------------------------------------------- */ #if defined(_WIN32) void VisualInfoARB (GLContext* ctx) { int attrib[32], value[32], n_attrib, n_pbuffer=0, n_float=0; int i, pf, maxpf; unsigned int c; /* to get pbuffer capable pixel formats */ attrib[0] = WGL_DRAW_TO_PBUFFER_ARB; attrib[1] = GL_TRUE; attrib[2] = 0; wglChoosePixelFormatARB(ctx->dc, attrib, 0, 1, &pf, &c); /* query number of pixel formats */ attrib[0] = WGL_NUMBER_PIXEL_FORMATS_ARB; wglGetPixelFormatAttribivARB(ctx->dc, 0, 0, 1, attrib, value); maxpf = value[0]; for (i=0; i<32; i++) value[i] = 0; attrib[0] = WGL_SUPPORT_OPENGL_ARB; attrib[1] = WGL_DRAW_TO_WINDOW_ARB; attrib[2] = WGL_DRAW_TO_BITMAP_ARB; attrib[3] = WGL_ACCELERATION_ARB; /* WGL_NO_ACCELERATION_ARB, WGL_GENERIC_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB */ attrib[4] = WGL_SWAP_METHOD_ARB; /* WGL_SWAP_EXCHANGE_ARB, WGL_SWAP_COPY_ARB, WGL_SWAP_UNDEFINED_ARB */ attrib[5] = WGL_DOUBLE_BUFFER_ARB; attrib[6] = WGL_STEREO_ARB; attrib[7] = WGL_PIXEL_TYPE_ARB; /* WGL_TYPE_RGBA_ARB, WGL_TYPE_COLORINDEX_ARB, WGL_TYPE_RGBA_FLOAT_ATI (WGL_ATI_pixel_format_float) */ /* Color buffer information */ attrib[8] = WGL_COLOR_BITS_ARB; attrib[9] = WGL_RED_BITS_ARB; attrib[10] = WGL_GREEN_BITS_ARB; attrib[11] = WGL_BLUE_BITS_ARB; attrib[12] = WGL_ALPHA_BITS_ARB; /* Accumulation buffer information */ attrib[13] = WGL_ACCUM_BITS_ARB; attrib[14] = WGL_ACCUM_RED_BITS_ARB; attrib[15] = WGL_ACCUM_GREEN_BITS_ARB; attrib[16] = WGL_ACCUM_BLUE_BITS_ARB; attrib[17] = WGL_ACCUM_ALPHA_BITS_ARB; /* Depth, stencil, and aux buffer information */ attrib[18] = WGL_DEPTH_BITS_ARB; attrib[19] = WGL_STENCIL_BITS_ARB; attrib[20] = WGL_AUX_BUFFERS_ARB; /* Layer information */ attrib[21] = WGL_NUMBER_OVERLAYS_ARB; attrib[22] = WGL_NUMBER_UNDERLAYS_ARB; attrib[23] = WGL_SWAP_LAYER_BUFFERS_ARB; attrib[24] = WGL_SAMPLES_ARB; attrib[25] = WGL_SUPPORT_GDI_ARB; n_attrib = 26; if (WGLEW_ARB_pbuffer) { attrib[n_attrib] = WGL_DRAW_TO_PBUFFER_ARB; n_pbuffer = n_attrib; n_attrib++; } if (WGLEW_NV_float_buffer) { attrib[n_attrib] = WGL_FLOAT_COMPONENTS_NV; n_float = n_attrib; n_attrib++; } if (!verbose) { /* print table header */ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); /* loop through all the pixel formats */ for(i = 1; i <= maxpf; i++) { wglGetPixelFormatAttribivARB(ctx->dc, i, 0, n_attrib, attrib, value); /* only describe this format if it supports OpenGL */ if (!value[0]) continue; /* by default show only fully accelerated window or pbuffer capable visuals */ if (!showall && ((value[2] && !value[1]) || (!WGLEW_ARB_pbuffer || !value[n_pbuffer]) || (value[3] != WGL_FULL_ACCELERATION_ARB))) continue; /* print out the information for this visual */ /* visual id */ fprintf(file, " |% 4d | ", i); /* visual type */ if (value[1]) { if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "wp "); else fprintf(file, "wn "); } else { if (value[2]) fprintf(file, "bm "); else if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "pb "); } /* acceleration */ fprintf(file, "%s ", value[3] == WGL_FULL_ACCELERATION_ARB ? "fu" : value[3] == WGL_GENERIC_ACCELERATION_ARB ? "ge" : value[3] == WGL_NO_ACCELERATION_ARB ? "no" : ". "); /* gdi support */ fprintf(file, " %c ", value[25] ? 'y' : '.'); /* format */ if (WGLEW_NV_float_buffer && value[n_float]) fprintf(file, " f "); else if (WGLEW_ATI_pixel_format_float && value[7] == WGL_TYPE_RGBA_FLOAT_ATI) fprintf(file, " f "); else if (value[7] == WGL_TYPE_RGBA_ARB) fprintf(file, " i "); else if (value[7] == WGL_TYPE_COLORINDEX_ARB) fprintf(file, " c "); else if (value[7] == WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT) fprintf(file," p "); else fprintf(file," ? "); /* double buffer */ fprintf(file, " %c ", value[5] ? 'y' : '.'); /* swap method */ if (value[4] == WGL_SWAP_EXCHANGE_ARB) fprintf(file, " x "); else if (value[4] == WGL_SWAP_COPY_ARB) fprintf(file, " c "); else if (value[4] == WGL_SWAP_UNDEFINED_ARB) fprintf(file, " . "); else fprintf(file, " . "); /* stereo */ fprintf(file, " %c ", value[6] ? 'y' : '.'); /* multisample */ if (value[24] > 0) fprintf(file, "%2d | ", value[24]); else fprintf(file, " . | "); /* color size */ if (value[8]) fprintf(file, "%3d ", value[8]); else fprintf(file, " . "); /* red */ if (value[9]) fprintf(file, "%2d ", value[9]); else fprintf(file, " . "); /* green */ if (value[10]) fprintf(file, "%2d ", value[10]); else fprintf(file, " . "); /* blue */ if (value[11]) fprintf(file, "%2d ", value[11]); else fprintf(file, " . "); /* alpha */ if (value[12]) fprintf(file, "%2d | ", value[12]); else fprintf(file, " . | "); /* aux buffers */ if (value[20]) fprintf(file, "%2d ", value[20]); else fprintf(file, " . "); /* depth */ if (value[18]) fprintf(file, "%2d ", value[18]); else fprintf(file, " . "); /* stencil */ if (value[19]) fprintf(file, "%2d | ", value[19]); else fprintf(file, " . | "); /* accum size */ if (value[13]) fprintf(file, "%3d ", value[13]); else fprintf(file, " . "); /* accum red */ if (value[14]) fprintf(file, "%2d ", value[14]); else fprintf(file, " . "); /* accum green */ if (value[15]) fprintf(file, "%2d ", value[15]); else fprintf(file, " . "); /* accum blue */ if (value[16]) fprintf(file, "%2d ", value[16]); else fprintf(file, " . "); /* accum alpha */ if (value[17]) fprintf(file, "%2d | ", value[17]); else fprintf(file, " . | "); /* overlay */ if (value[21]) fprintf(file, "%2d ", value[21]); else fprintf(file, " . "); /* underlay */ if (value[22]) fprintf(file, "%2d ", value[22]); else fprintf(file, " . "); /* layer swap */ if (value[23]) fprintf(file, "y "); else fprintf(file, " . "); fprintf(file, "|\n"); } /* print table footer */ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); } else /* verbose */ { #if 0 fprintf(file, "\n"); /* loop through all the pixel formats */ for(i = 1; i <= maxpf; i++) { DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); /* only describe this format if it supports OpenGL */ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); fprintf(file, " Opaque.\n"); } #endif } } void VisualInfoGDI (GLContext* ctx) { int i, maxpf; PIXELFORMATDESCRIPTOR pfd; /* calling DescribePixelFormat() with NULL pfd (!!!) return maximum number of pixel formats */ maxpf = DescribePixelFormat(ctx->dc, 1, 0, NULL); if (!verbose) { fprintf(file, "-----------------------------------------------------------------------------\n"); fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); fprintf(file, "-----------------------------------------------------------------------------\n"); /* loop through all the pixel formats */ for(i = 1; i <= maxpf; i++) { DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); /* only describe this format if it supports OpenGL */ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) || (drawableonly && (pfd.dwFlags & PFD_DRAW_TO_BITMAP))) continue; /* other criteria could be tested here for actual pixel format choosing in an application: for (...each pixel format...) { if (pfd.dwFlags & PFD_SUPPORT_OPENGL && pfd.dwFlags & PFD_DOUBLEBUFFER && pfd.cDepthBits >= 24 && pfd.cColorBits >= 24) { goto found; } } ... not found so exit ... found: ... found so use it ... */ /* print out the information for this pixel format */ fprintf(file, "0x%02x ", i); fprintf(file, "%3d ", pfd.cColorBits); if(pfd.dwFlags & PFD_DRAW_TO_WINDOW) fprintf(file, "wn "); else if(pfd.dwFlags & PFD_DRAW_TO_BITMAP) fprintf(file, "bm "); else fprintf(file, "pb "); /* should find transparent pixel from LAYERPLANEDESCRIPTOR */ fprintf(file, " . "); fprintf(file, "%3d ", pfd.cColorBits); /* bReserved field indicates number of over/underlays */ if(pfd.bReserved) fprintf(file, " %d ", pfd.bReserved); else fprintf(file, " . "); fprintf(file, " %c ", pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c'); fprintf(file, "%c ", pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.'); fprintf(file, " %c ", pfd.dwFlags & PFD_STEREO ? 'y' : '.'); /* added: */ fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_FORMAT ? 'y' : '.'); fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_ACCELERATED ? 'y' : '.'); if(pfd.cRedBits && pfd.iPixelType == PFD_TYPE_RGBA) fprintf(file, "%2d ", pfd.cRedBits); else fprintf(file, " . "); if(pfd.cGreenBits && pfd.iPixelType == PFD_TYPE_RGBA) fprintf(file, "%2d ", pfd.cGreenBits); else fprintf(file, " . "); if(pfd.cBlueBits && pfd.iPixelType == PFD_TYPE_RGBA) fprintf(file, "%2d ", pfd.cBlueBits); else fprintf(file, " . "); if(pfd.cAlphaBits && pfd.iPixelType == PFD_TYPE_RGBA) fprintf(file, "%2d ", pfd.cAlphaBits); else fprintf(file, " . "); if(pfd.cAuxBuffers) fprintf(file, "%2d ", pfd.cAuxBuffers); else fprintf(file, " . "); if(pfd.cDepthBits) fprintf(file, "%2d ", pfd.cDepthBits); else fprintf(file, " . "); if(pfd.cStencilBits) fprintf(file, "%2d ", pfd.cStencilBits); else fprintf(file, " . "); if(pfd.cAccumBits) fprintf(file, "%3d ", pfd.cAccumBits); else fprintf(file, " . "); if(pfd.cAccumRedBits) fprintf(file, "%2d ", pfd.cAccumRedBits); else fprintf(file, " . "); if(pfd.cAccumGreenBits) fprintf(file, "%2d ", pfd.cAccumGreenBits); else fprintf(file, " . "); if(pfd.cAccumBlueBits) fprintf(file, "%2d ", pfd.cAccumBlueBits); else fprintf(file, " . "); if(pfd.cAccumAlphaBits) fprintf(file, "%2d ", pfd.cAccumAlphaBits); else fprintf(file, " . "); /* no multisample in win32 */ fprintf(file, " . .\n"); } /* print table footer */ fprintf(file, "-----------------------------------------------------------------------------\n"); fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); fprintf(file, "-----------------------------------------------------------------------------\n"); } else /* verbose */ { fprintf(file, "\n"); /* loop through all the pixel formats */ for(i = 1; i <= maxpf; i++) { DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); /* only describe this format if it supports OpenGL */ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%ld stereo=%ld\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); fprintf(file, " Opaque.\n"); } } } void VisualInfo (GLContext* ctx) { if (WGLEW_ARB_pixel_format) VisualInfoARB(ctx); else VisualInfoGDI(ctx); } /* ---------------------------------------------------------------------- */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) void VisualInfo (GLContext* ctx) { /* int attrib[] = { AGL_RGBA, AGL_NONE }; AGLPixelFormat pf; GLint value; pf = aglChoosePixelFormat(NULL, 0, attrib); while (pf != NULL) { aglDescribePixelFormat(pf, GL_RGBA, &value); fprintf(stderr, "%d\n", value); pf = aglNextPixelFormat(pf); } */ } #else /* GLX */ void VisualInfo (GLContext* ctx) { int n_fbc; GLXFBConfig* fbc; int value, ret, i; fbc = glXGetFBConfigs(ctx->dpy, DefaultScreen(ctx->dpy), &n_fbc); if (fbc) { if (!verbose) { /* print table header */ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); /* loop through all the fbcs */ for (i=0; idpy, fbc[i], GLX_FBCONFIG_ID, &value); if (ret != Success) { fprintf(file, "| ? |"); } else { fprintf(file, " |% 4d | ", value); } /* visual type */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DRAWABLE_TYPE, &value); if (ret != Success) { fprintf(file, " ? "); } else { if (value & GLX_WINDOW_BIT) { if (value & GLX_PBUFFER_BIT) { fprintf(file, "wp "); } else { fprintf(file, "wn "); } } else { if (value & GLX_PBUFFER_BIT) { fprintf(file, "pb "); } else if (value & GLX_PIXMAP_BIT) { fprintf(file, "pm "); } else { fprintf(file, " ? "); } } } /* x renderable */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_RENDERABLE, &value); if (ret != Success) { fprintf(file, " ? "); } else { fprintf(file, value ? " y " : " n "); } /* class */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_VISUAL_TYPE, &value); if (ret != Success) { fprintf(file, " ? "); } else { if (GLX_TRUE_COLOR == value) fprintf(file, "tc "); else if (GLX_DIRECT_COLOR == value) fprintf(file, "dc "); else if (GLX_PSEUDO_COLOR == value) fprintf(file, "pc "); else if (GLX_STATIC_COLOR == value) fprintf(file, "sc "); else if (GLX_GRAY_SCALE == value) fprintf(file, "gs "); else if (GLX_STATIC_GRAY == value) fprintf(file, "sg "); else if (GLX_X_VISUAL_TYPE == value) fprintf(file, " . "); else fprintf(file, " ? "); } /* format */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RENDER_TYPE, &value); if (ret != Success) { fprintf(file, " ? "); } else { if (GLXEW_NV_float_buffer) { int ret2, value2; ret2 = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FLOAT_COMPONENTS_NV, &value2); if (Success == ret2 && GL_TRUE == value2) { fprintf(file, " f "); } else if (value & GLX_RGBA_BIT) fprintf(file, " i "); else if (value & GLX_COLOR_INDEX_BIT) fprintf(file, " c "); else fprintf(file, " ? "); } else { if (value & GLX_RGBA_FLOAT_ATI_BIT) fprintf(file, " f "); else if (value & GLX_RGBA_BIT) fprintf(file, " i "); else if (value & GLX_COLOR_INDEX_BIT) fprintf(file, " c "); else fprintf(file, " ? "); } } /* double buffer */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DOUBLEBUFFER, &value); fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); /* stereo */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STEREO, &value); fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); /* level */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_LEVEL, &value); if (Success != ret) { fprintf(file, " ? "); } else { fprintf(file, "%2d ", value); } /* transparency */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_TRANSPARENT_TYPE, &value); if (Success != ret) { fprintf(file, " ? | "); } else { if (GLX_TRANSPARENT_RGB == value) fprintf(file, " r | "); else if (GLX_TRANSPARENT_INDEX == value) fprintf(file, " i | "); else if (GLX_NONE == value) fprintf(file, " . | "); else fprintf(file, " ? | "); } /* color size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BUFFER_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%3d ", value); else fprintf(file, " . "); } /* red size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RED_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* green size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_GREEN_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* blue size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BLUE_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* alpha size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ALPHA_SIZE, &value); if (Success != ret) { fprintf(file, " ? | "); } else { if (value) fprintf(file, "%2d | ", value); else fprintf(file, " . | "); } /* aux buffers */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_AUX_BUFFERS, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* depth size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DEPTH_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* stencil size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STENCIL_SIZE, &value); if (Success != ret) { fprintf(file, " ? | "); } else { if (value) fprintf(file, "%2d | ", value); else fprintf(file, " . | "); } /* accum red size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_RED_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* accum green size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_GREEN_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* accum blue size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_BLUE_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* accum alpha size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_ALPHA_SIZE, &value); if (Success != ret) { fprintf(file, " ? | "); } else { if (value) fprintf(file, "%2d | ", value); else fprintf(file, " . | "); } /* multisample */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLES, &value); if (Success != ret) { fprintf(file, " ? "); } else { fprintf(file, "%2d ", value); } ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLE_BUFFERS, &value); if (Success != ret) { fprintf(file, " ? | "); } else { fprintf(file, "%2d | ", value); } /* caveat */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_CONFIG_CAVEAT, &value); if (Success != ret) { fprintf(file, "???? |"); } else { if (GLX_NONE == value) fprintf(file, "none |\n"); else if (GLX_SLOW_CONFIG == value) fprintf(file, "slow |\n"); else if (GLX_NON_CONFORMANT_CONFIG == value) fprintf(file, "ncft |\n"); else fprintf(file, "???? |\n"); } } /* print table footer */ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); } } } #endif /* ------------------------------------------------------------------------ */ #if defined(_WIN32) void InitContext (GLContext* ctx) { ctx->wnd = NULL; ctx->dc = NULL; ctx->rc = NULL; } GLboolean CreateContext (GLContext* ctx) { WNDCLASS wc; PIXELFORMATDESCRIPTOR pfd; /* check for input */ if (NULL == ctx) return GL_TRUE; /* register window class */ ZeroMemory(&wc, sizeof(WNDCLASS)); wc.hInstance = GetModuleHandle(NULL); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "GLEW"; if (0 == RegisterClass(&wc)) return GL_TRUE; /* create window */ ctx->wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); if (NULL == ctx->wnd) return GL_TRUE; /* get the device context */ ctx->dc = GetDC(ctx->wnd); if (NULL == ctx->dc) return GL_TRUE; /* find pixel format */ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); if (visual == -1) /* find default */ { pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; visual = ChoosePixelFormat(ctx->dc, &pfd); if (0 == visual) return GL_TRUE; } /* set the pixel format for the dc */ if (FALSE == SetPixelFormat(ctx->dc, visual, &pfd)) return GL_TRUE; /* create rendering context */ ctx->rc = wglCreateContext(ctx->dc); if (NULL == ctx->rc) return GL_TRUE; if (FALSE == wglMakeCurrent(ctx->dc, ctx->rc)) return GL_TRUE; return GL_FALSE; } void DestroyContext (GLContext* ctx) { if (NULL == ctx) return; if (NULL != ctx->rc) wglMakeCurrent(NULL, NULL); if (NULL != ctx->rc) wglDeleteContext(wglGetCurrentContext()); if (NULL != ctx->wnd && NULL != ctx->dc) ReleaseDC(ctx->wnd, ctx->dc); if (NULL != ctx->wnd) DestroyWindow(ctx->wnd); UnregisterClass("GLEW", GetModuleHandle(NULL)); } /* ------------------------------------------------------------------------ */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) void InitContext (GLContext* ctx) { ctx->ctx = NULL; ctx->octx = NULL; } GLboolean CreateContext (GLContext* ctx) { int attrib[] = { AGL_RGBA, AGL_NONE }; AGLPixelFormat pf; /* check input */ if (NULL == ctx) return GL_TRUE; /*int major, minor; SetPortWindowPort(wnd); aglGetVersion(&major, &minor); fprintf(stderr, "GL %d.%d\n", major, minor);*/ pf = aglChoosePixelFormat(NULL, 0, attrib); if (NULL == pf) return GL_TRUE; ctx->ctx = aglCreateContext(pf, NULL); if (NULL == ctx->ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; aglDestroyPixelFormat(pf); /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ ctx->octx = aglGetCurrentContext(); if (GL_FALSE == aglSetCurrentContext(ctx->ctx)) return GL_TRUE; return GL_FALSE; } void DestroyContext (GLContext* ctx) { if (NULL == ctx) return; aglSetCurrentContext(ctx->octx); if (NULL != ctx->ctx) aglDestroyContext(ctx->ctx); } /* ------------------------------------------------------------------------ */ #else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ void InitContext (GLContext* ctx) { ctx->dpy = NULL; ctx->vi = NULL; ctx->ctx = NULL; ctx->wnd = 0; ctx->cmap = 0; } GLboolean CreateContext (GLContext* ctx) { int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; int erb, evb; XSetWindowAttributes swa; /* check input */ if (NULL == ctx) return GL_TRUE; /* open display */ ctx->dpy = XOpenDisplay(display); if (NULL == ctx->dpy) return GL_TRUE; /* query for glx */ if (!glXQueryExtension(ctx->dpy, &erb, &evb)) return GL_TRUE; /* choose visual */ ctx->vi = glXChooseVisual(ctx->dpy, DefaultScreen(ctx->dpy), attrib); if (NULL == ctx->vi) return GL_TRUE; /* create context */ ctx->ctx = glXCreateContext(ctx->dpy, ctx->vi, None, True); if (NULL == ctx->ctx) return GL_TRUE; /* create window */ /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ ctx->cmap = XCreateColormap(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), ctx->vi->visual, AllocNone); swa.border_pixel = 0; swa.colormap = ctx->cmap; ctx->wnd = XCreateWindow(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), 0, 0, 1, 1, 0, ctx->vi->depth, InputOutput, ctx->vi->visual, CWBorderPixel | CWColormap, &swa); /* make context current */ if (!glXMakeCurrent(ctx->dpy, ctx->wnd, ctx->ctx)) return GL_TRUE; return GL_FALSE; } void DestroyContext (GLContext* ctx) { if (NULL != ctx->dpy && NULL != ctx->ctx) glXDestroyContext(ctx->dpy, ctx->ctx); if (NULL != ctx->dpy && 0 != ctx->wnd) XDestroyWindow(ctx->dpy, ctx->wnd); if (NULL != ctx->dpy && 0 != ctx->cmap) XFreeColormap(ctx->dpy, ctx->cmap); if (NULL != ctx->vi) XFree(ctx->vi); if (NULL != ctx->dpy) XCloseDisplay(ctx->dpy); } #endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ GLboolean ParseArgs (int argc, char** argv) { int p = 0; while (p < argc) { #if defined(_WIN32) if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) { if (++p >= argc) return GL_TRUE; display = NULL; visual = strtol(argv[p], NULL, 0); } else if (!strcmp(argv[p], "-a")) { showall = 1; } else if (!strcmp(argv[p], "-s")) { displaystdout = 1; } else if (!strcmp(argv[p], "-h")) { return GL_TRUE; } else return GL_TRUE; #else if (!strcmp(argv[p], "-display")) { if (++p >= argc) return GL_TRUE; display = argv[p]; } else if (!strcmp(argv[p], "-visual")) { if (++p >= argc) return GL_TRUE; visual = (int)strtol(argv[p], NULL, 0); } else if (!strcmp(argv[p], "-h")) { return GL_TRUE; } else return GL_TRUE; #endif p++; } return GL_FALSE; } ================================================ FILE: deps/glfw/.gitignore ================================================ # External junk .DS_Store _ReSharper* *.opensdf *.sdf *.dir *.vcxproj* *.sln Win32 Debug Release # CMake files Makefile CMakeCache.txt CMakeFiles cmake_install.cmake cmake_uninstall.cmake # Generated files docs/Doxyfile docs/html docs/warnings.txt src/config.h src/glfw3.pc src/glfwConfig.cmake src/glfwConfigVersion.cmake # Compiled binaries src/libglfw.so src/libglfw.so.3 src/libglfw.so.3.0 src/libglfw.dylib src/libglfw.dylib src/libglfw.3.dylib src/libglfw.3.0.dylib src/libglfw3.a src/glfw3.lib src/glfw3.dll src/glfw3dll.lib src/glfw3dll.a examples/*.app examples/*.exe examples/boing examples/gears examples/heightmap examples/splitview examples/simple examples/wave tests/*.app tests/*.exe tests/accuracy tests/clipboard tests/defaults tests/events tests/fsaa tests/gamma tests/glfwinfo tests/iconify tests/joysticks tests/modes tests/peter tests/reopen tests/sharing tests/tearing tests/threads tests/title tests/version tests/windows ================================================ FILE: deps/glfw/CMake/MacOSXBundleInfo.plist.in ================================================ CFBundleDevelopmentRegion English CFBundleExecutable ${MACOSX_BUNDLE_EXECUTABLE_NAME} CFBundleGetInfoString ${MACOSX_BUNDLE_INFO_STRING} CFBundleIconFile ${MACOSX_BUNDLE_ICON_FILE} CFBundleIdentifier ${MACOSX_BUNDLE_GUI_IDENTIFIER} CFBundleInfoDictionaryVersion 6.0 CFBundleLongVersionString ${MACOSX_BUNDLE_LONG_VERSION_STRING} CFBundleName ${MACOSX_BUNDLE_BUNDLE_NAME} CFBundlePackageType APPL CFBundleShortVersionString ${MACOSX_BUNDLE_SHORT_VERSION_STRING} CFBundleSignature ???? CFBundleVersion ${MACOSX_BUNDLE_BUNDLE_VERSION} CSResourcesFileMapped LSRequiresCarbon NSHumanReadableCopyright ${MACOSX_BUNDLE_COPYRIGHT} NSHighResolutionCapable ================================================ FILE: deps/glfw/CMake/amd64-mingw32msvc.cmake ================================================ # Define the environment for cross compiling from Linux to Win64 SET(CMAKE_SYSTEM_NAME Windows) SET(CMAKE_SYSTEM_VERSION 1) SET(CMAKE_C_COMPILER "amd64-mingw32msvc-gcc") SET(CMAKE_CXX_COMPILER "amd64-mingw32msvc-g++") SET(CMAKE_RC_COMPILER "amd64-mingw32msvc-windres") SET(CMAKE_RANLIB "amd64-mingw32msvc-ranlib") # Configure the behaviour of the find commands SET(CMAKE_FIND_ROOT_PATH "/usr/amd64-mingw32msvc") SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) ================================================ FILE: deps/glfw/CMake/i586-mingw32msvc.cmake ================================================ # Define the environment for cross compiling from Linux to Win32 SET(CMAKE_SYSTEM_NAME Windows) SET(CMAKE_SYSTEM_VERSION 1) SET(CMAKE_C_COMPILER "i586-mingw32msvc-gcc") SET(CMAKE_CXX_COMPILER "i586-mingw32msvc-g++") SET(CMAKE_RC_COMPILER "i586-mingw32msvc-windres") SET(CMAKE_RANLIB "i586-mingw32msvc-ranlib") # Configure the behaviour of the find commands SET(CMAKE_FIND_ROOT_PATH "/usr/i586-mingw32msvc") SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) ================================================ FILE: deps/glfw/CMake/i686-pc-mingw32.cmake ================================================ # Define the environment for cross compiling from Linux to Win32 SET(CMAKE_SYSTEM_NAME Windows) # Target system name SET(CMAKE_SYSTEM_VERSION 1) SET(CMAKE_C_COMPILER "i686-pc-mingw32-gcc") SET(CMAKE_CXX_COMPILER "i686-pc-mingw32-g++") SET(CMAKE_RC_COMPILER "i686-pc-mingw32-windres") SET(CMAKE_RANLIB "i686-pc-mingw32-ranlib") #Configure the behaviour of the find commands SET(CMAKE_FIND_ROOT_PATH "/opt/mingw/usr/i686-pc-mingw32") SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) ================================================ FILE: deps/glfw/CMake/i686-w64-mingw32.cmake ================================================ # Define the environment for cross compiling from Linux to Win32 SET(CMAKE_SYSTEM_NAME Windows) # Target system name SET(CMAKE_SYSTEM_VERSION 1) SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc") SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++") SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres") SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib") # Configure the behaviour of the find commands SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32") SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) ================================================ FILE: deps/glfw/CMake/modules/FindEGL.cmake ================================================ # Find EGL # # EGL_INCLUDE_DIR # EGL_LIBRARY # EGL_FOUND find_path(EGL_INCLUDE_DIR NAMES EGL/egl.h PATHS /opt/vc/include) set(EGL_NAMES ${EGL_NAMES} egl EGL libEGL) find_library(EGL_LIBRARY NAMES ${EGL_NAMES} PATHS /opt/vc/lib) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR) mark_as_advanced(EGL_INCLUDE_DIR EGL_LIBRARY) ================================================ FILE: deps/glfw/CMake/modules/FindGLESv1.cmake ================================================ # Find GLESv1 # # GLESv1_INCLUDE_DIR # GLESv1_LIBRARY # GLESv1_FOUND find_path(GLESv1_INCLUDE_DIR NAMES GLES/gl.h PATHS /opt/vc/include) set(GLESv1_NAMES ${GLESv1_NAMES} GLESv1_CM libGLES_CM) find_library(GLESv1_LIBRARY NAMES ${GLESv1_NAMES} PATHS /opt/vc/lib) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(GLESv1 DEFAULT_MSG GLESv1_LIBRARY GLESv1_INCLUDE_DIR) mark_as_advanced(GLESv1_INCLUDE_DIR GLESv1_LIBRARY) ================================================ FILE: deps/glfw/CMake/modules/FindGLESv2.cmake ================================================ # Find GLESv2 # # GLESv2_INCLUDE_DIR # GLESv2_LIBRARY # GLESv2_FOUND find_path(GLESv2_INCLUDE_DIR NAMES GLES2/gl2.h PATHS /opt/vc/include) set(GLESv2_NAMES ${GLESv2_NAMES} GLESv2 libGLESv2) find_library(GLESv2_LIBRARY NAMES ${GLESv2_NAMES} PATHS /opt/vc/lib) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(GLESv2 DEFAULT_MSG GLESv2_LIBRARY GLESv2_INCLUDE_DIR) mark_as_advanced(GLESv2_INCLUDE_DIR GLESv2_LIBRARY) ================================================ FILE: deps/glfw/CMake/modules/FindMir.cmake ================================================ # Try to find Mir on a Unix system # # This will define: # # MIR_LIBRARIES - Link these to use Wayland # MIR_INCLUDE_DIR - Include directory for Wayland # # Copyright (c) 2014 Brandon Schaefer if (NOT WIN32) find_package (PkgConfig) pkg_check_modules (PKG_MIR QUIET mirclient) set (MIR_INCLUDE_DIR ${PKG_MIR_INCLUDE_DIRS}) set (MIR_LIBRARIES ${PKG_MIR_LIBRARIES}) endif () ================================================ FILE: deps/glfw/CMake/modules/FindWayland.cmake ================================================ # Try to find Wayland on a Unix system # # This will define: # # WAYLAND_FOUND - True if Wayland is found # WAYLAND_LIBRARIES - Link these to use Wayland # WAYLAND_INCLUDE_DIR - Include directory for Wayland # WAYLAND_DEFINITIONS - Compiler flags for using Wayland # # In addition the following more fine grained variables will be defined: # # WAYLAND_CLIENT_FOUND WAYLAND_CLIENT_INCLUDE_DIR WAYLAND_CLIENT_LIBRARIES # WAYLAND_SERVER_FOUND WAYLAND_SERVER_INCLUDE_DIR WAYLAND_SERVER_LIBRARIES # WAYLAND_EGL_FOUND WAYLAND_EGL_INCLUDE_DIR WAYLAND_EGL_LIBRARIES # # Copyright (c) 2013 Martin Gräßlin # # Redistribution and use is allowed according to the terms of the BSD license. # For details see the accompanying COPYING-CMAKE-SCRIPTS file. IF (NOT WIN32) IF (WAYLAND_INCLUDE_DIR AND WAYLAND_LIBRARIES) # In the cache already SET(WAYLAND_FIND_QUIETLY TRUE) ENDIF () # Use pkg-config to get the directories and then use these values # in the FIND_PATH() and FIND_LIBRARY() calls FIND_PACKAGE(PkgConfig) PKG_CHECK_MODULES(PKG_WAYLAND QUIET wayland-client wayland-server wayland-egl wayland-cursor) SET(WAYLAND_DEFINITIONS ${PKG_WAYLAND_CFLAGS}) FIND_PATH(WAYLAND_CLIENT_INCLUDE_DIR NAMES wayland-client.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS}) FIND_PATH(WAYLAND_SERVER_INCLUDE_DIR NAMES wayland-server.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS}) FIND_PATH(WAYLAND_EGL_INCLUDE_DIR NAMES wayland-egl.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS}) FIND_PATH(WAYLAND_CURSOR_INCLUDE_DIR NAMES wayland-cursor.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS}) FIND_LIBRARY(WAYLAND_CLIENT_LIBRARIES NAMES wayland-client HINTS ${PKG_WAYLAND_LIBRARY_DIRS}) FIND_LIBRARY(WAYLAND_SERVER_LIBRARIES NAMES wayland-server HINTS ${PKG_WAYLAND_LIBRARY_DIRS}) FIND_LIBRARY(WAYLAND_EGL_LIBRARIES NAMES wayland-egl HINTS ${PKG_WAYLAND_LIBRARY_DIRS}) FIND_LIBRARY(WAYLAND_CURSOR_LIBRARIES NAMES wayland-cursor HINTS ${PKG_WAYLAND_LIBRARY_DIRS}) set(WAYLAND_INCLUDE_DIR ${WAYLAND_CLIENT_INCLUDE_DIR} ${WAYLAND_SERVER_INCLUDE_DIR} ${WAYLAND_EGL_INCLUDE_DIR} ${WAYLAND_CURSOR_INCLUDE_DIR}) set(WAYLAND_LIBRARIES ${WAYLAND_CLIENT_LIBRARIES} ${WAYLAND_SERVER_LIBRARIES} ${WAYLAND_EGL_LIBRARIES} ${WAYLAND_CURSOR_LIBRARIES}) list(REMOVE_DUPLICATES WAYLAND_INCLUDE_DIR) include(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(WAYLAND_CLIENT DEFAULT_MSG WAYLAND_CLIENT_LIBRARIES WAYLAND_CLIENT_INCLUDE_DIR) FIND_PACKAGE_HANDLE_STANDARD_ARGS(WAYLAND_SERVER DEFAULT_MSG WAYLAND_SERVER_LIBRARIES WAYLAND_SERVER_INCLUDE_DIR) FIND_PACKAGE_HANDLE_STANDARD_ARGS(WAYLAND_EGL DEFAULT_MSG WAYLAND_EGL_LIBRARIES WAYLAND_EGL_INCLUDE_DIR) FIND_PACKAGE_HANDLE_STANDARD_ARGS(WAYLAND_CURSOR DEFAULT_MSG WAYLAND_CURSOR_LIBRARIES WAYLAND_CURSOR_INCLUDE_DIR) FIND_PACKAGE_HANDLE_STANDARD_ARGS(WAYLAND DEFAULT_MSG WAYLAND_LIBRARIES WAYLAND_INCLUDE_DIR) MARK_AS_ADVANCED( WAYLAND_INCLUDE_DIR WAYLAND_LIBRARIES WAYLAND_CLIENT_INCLUDE_DIR WAYLAND_CLIENT_LIBRARIES WAYLAND_SERVER_INCLUDE_DIR WAYLAND_SERVER_LIBRARIES WAYLAND_EGL_INCLUDE_DIR WAYLAND_EGL_LIBRARIES WAYLAND_CURSOR_INCLUDE_DIR WAYLAND_CURSOR_LIBRARIES ) ENDIF () ================================================ FILE: deps/glfw/CMake/modules/FindXKBCommon.cmake ================================================ # - Try to find XKBCommon # Once done, this will define # # XKBCOMMON_FOUND - System has XKBCommon # XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories # XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon # XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon find_package(PkgConfig) pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon) set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER}) find_path(XKBCOMMON_INCLUDE_DIR NAMES xkbcommon/xkbcommon.h HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS} ) find_library(XKBCOMMON_LIBRARY NAMES xkbcommon HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS} ) set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY}) set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS}) set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR}) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(XKBCommon DEFAULT_MSG XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR ) mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR) ================================================ FILE: deps/glfw/CMake/x86_64-w64-mingw32.cmake ================================================ # Define the environment for cross compiling from Linux to Win32 SET(CMAKE_SYSTEM_NAME Windows) # Target system name SET(CMAKE_SYSTEM_VERSION 1) SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc") SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++") SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres") SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib") # Configure the behaviour of the find commands SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32") SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) ================================================ FILE: deps/glfw/CMakeLists.txt ================================================ project(GLFW C) cmake_minimum_required(VERSION 2.8.12) if (NOT CMAKE_VERSION VERSION_LESS "3.0") # Until all major package systems have moved to CMake 3, # we stick with the older INSTALL_NAME_DIR mechanism cmake_policy(SET CMP0042 OLD) endif() set(GLFW_VERSION_MAJOR "3") set(GLFW_VERSION_MINOR "1") set(GLFW_VERSION_PATCH "2") set(GLFW_VERSION_EXTRA "") set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64") set_property(GLOBAL PROPERTY USE_FOLDERS ON) option(BUILD_SHARED_LIBS "Build shared libraries" OFF) option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON) option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON) option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON) option(GLFW_INSTALL "Generate installation target" ON) option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF) if (WIN32) option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF) endif() if (APPLE) option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF) option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON) option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON) option(GLFW_USE_RETINA "Use the full resolution of Retina displays" ON) else() option(GLFW_USE_EGL "Use EGL for context creation" OFF) endif() if (UNIX AND NOT APPLE) option(GLFW_USE_WAYLAND "Use Wayland for context creation (implies EGL as well)" OFF) option(GLFW_USE_MIR "Use Mir for context creation (implies EGL as well)" OFF) endif() if (MSVC) option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON) endif() if (BUILD_SHARED_LIBS) set(_GLFW_BUILD_DLL 1) endif() if (GLFW_USE_WAYLAND) set(GLFW_USE_EGL ON) elseif (GLFW_USE_MIR) set(GLFW_USE_EGL ON) endif() set(CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules") if (GLFW_USE_EGL) set(GLFW_CLIENT_LIBRARY "opengl" CACHE STRING "The client library to use; one of opengl, glesv1 or glesv2") if (${GLFW_CLIENT_LIBRARY} STREQUAL "opengl") set(_GLFW_USE_OPENGL 1) elseif (${GLFW_CLIENT_LIBRARY} STREQUAL "glesv1") set(_GLFW_USE_GLESV1 1) elseif (${GLFW_CLIENT_LIBRARY} STREQUAL "glesv2") set(_GLFW_USE_GLESV2 1) else() message(FATAL_ERROR "Unsupported client library") endif() find_package(EGL REQUIRED) if (NOT _GLFW_USE_OPENGL) set(GLFW_BUILD_EXAMPLES OFF) set(GLFW_BUILD_TESTS OFF) message(STATUS "NOTE: Examples and tests require OpenGL") endif() else() set(_GLFW_USE_OPENGL 1) endif() if (_GLFW_USE_OPENGL) find_package(OpenGL REQUIRED) elseif (_GLFW_USE_GLESV1) find_package(GLESv1 REQUIRED) elseif (_GLFW_USE_GLESV2) find_package(GLESv2 REQUIRED) endif() find_package(Threads REQUIRED) if (GLFW_BUILD_DOCS) set(DOXYGEN_SKIP_DOT TRUE) find_package(Doxygen) if (GLFW_DOCUMENT_INTERNALS) set(GLFW_INTERNAL_DOCS "${GLFW_SOURCE_DIR}/src/internal.h ${GLFW_SOURCE_DIR}/docs/internal.dox") endif() endif() #-------------------------------------------------------------------- # Set compiler specific flags #-------------------------------------------------------------------- if (UNIX) add_definitions(-Wall) if (BUILD_SHARED_LIBS) add_definitions(-fvisibility=hidden) endif() endif() if (MSVC) add_definitions(-D_CRT_SECURE_NO_WARNINGS) if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL) foreach (flag CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO) if (${flag} MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") endif() if (${flag} MATCHES "/MDd") string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}") endif() endforeach() endif() endif() if (MINGW) # Enable link-time exploit mitigation features enabled by default on MSVC include(CheckCCompilerFlag) # Compatibility with data execution prevention (DEP) set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat") check_c_compiler_flag("" _GLFW_HAS_DEP) if (_GLFW_HAS_DEP) set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--nxcompat ${CMAKE_SHARED_LINKER_FLAGS}") endif() # Compatibility with address space layout randomization (ASLR) set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase") check_c_compiler_flag("" _GLFW_HAS_ASLR) if (_GLFW_HAS_ASLR) set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--dynamicbase ${CMAKE_SHARED_LINKER_FLAGS}") endif() # Compatibility with 64-bit address space layout randomization (ASLR) set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va") check_c_compiler_flag("" _GLFW_HAS_64ASLR) if (_GLFW_HAS_64ASLR) set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}") endif() # HACK: When building on MinGW, WINVER and UNICODE need to be defined before # the inclusion of stddef.h (by glfw3.h), which is itself included before # win32_platform.h. We define them here until a saner solution can be found # NOTE: MinGW-w64 and Visual C++ do /not/ need this hack. add_definitions(-DUNICODE -DWINVER=0x0501) endif() #-------------------------------------------------------------------- # Detect and select backend APIs #-------------------------------------------------------------------- if (WIN32) set(_GLFW_WIN32 1) message(STATUS "Using Win32 for window creation") if (GLFW_USE_EGL) set(_GLFW_EGL 1) message(STATUS "Using EGL for context creation") else() set(_GLFW_WGL 1) message(STATUS "Using WGL for context creation") endif() elseif (APPLE) set(_GLFW_COCOA 1) message(STATUS "Using Cocoa for window creation") set(_GLFW_NSGL 1) message(STATUS "Using NSGL for context creation") elseif (UNIX) if (GLFW_USE_WAYLAND) set(_GLFW_WAYLAND 1) message(STATUS "Using Wayland for window creation") elseif (GLFW_USE_MIR) set(_GLFW_MIR 1) message(STATUS "Using Mir for window creation") else() set(_GLFW_X11 1) message(STATUS "Using X11 for window creation") endif() if (GLFW_USE_EGL) set(_GLFW_EGL 1) message(STATUS "Using EGL for context creation") else() set(_GLFW_GLX 1) message(STATUS "Using GLX for context creation") endif() else() message(FATAL_ERROR "No supported platform was detected") endif() #-------------------------------------------------------------------- # Find and add Unix math and time libraries #-------------------------------------------------------------------- if (UNIX AND NOT APPLE) find_library(RT_LIBRARY rt) mark_as_advanced(RT_LIBRARY) if (RT_LIBRARY) list(APPEND glfw_LIBRARIES "${RT_LIBRARY}") list(APPEND glfw_PKG_LIBS "-lrt") endif() find_library(MATH_LIBRARY m) mark_as_advanced(MATH_LIBRARY) if (MATH_LIBRARY) list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}") list(APPEND glfw_PKG_LIBS "-lm") endif() endif() #-------------------------------------------------------------------- # Use Win32 for window creation #-------------------------------------------------------------------- if (_GLFW_WIN32) list(APPEND glfw_PKG_LIBS "-lgdi32") if (GLFW_USE_HYBRID_HPG) set(_GLFW_USE_HYBRID_HPG 1) endif() endif() #-------------------------------------------------------------------- # Use WGL for context creation #-------------------------------------------------------------------- if (_GLFW_WGL) list(APPEND glfw_PKG_LIBS "-lopengl32") list(APPEND glfw_INCLUDE_DIRS "${OPENGL_INCLUDE_DIR}") list(APPEND glfw_LIBRARIES "${OPENGL_gl_LIBRARY}") endif() #-------------------------------------------------------------------- # Use X11 for window creation #-------------------------------------------------------------------- if (_GLFW_X11) find_package(X11 REQUIRED) list(APPEND glfw_PKG_DEPS "x11") # Set up library and include paths list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}") list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}") # Check for XRandR (modern resolution switching and gamma control) if (NOT X11_Xrandr_FOUND) message(FATAL_ERROR "The RandR library and headers were not found") endif() list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}") list(APPEND glfw_LIBRARIES "${X11_Xrandr_LIB}") list(APPEND glfw_PKG_DEPS "xrandr") # Check for Xinerama (legacy multi-monitor support) if (NOT X11_Xinerama_FOUND) message(FATAL_ERROR "The Xinerama library and headers were not found") endif() list(APPEND glfw_INCLUDE_DIRS "${X11_Xinerama_INCLUDE_PATH}") list(APPEND glfw_LIBRARIES "${X11_Xinerama_LIB}") list(APPEND glfw_PKG_DEPS "xinerama") # Check for XInput (high-resolution cursor motion) if (X11_Xinput_FOUND) list(APPEND glfw_INCLUDE_DIRS "${X11_Xinput_INCLUDE_PATH}") list(APPEND glfw_PKG_DEPS "xi") if (X11_Xinput_LIB) list(APPEND glfw_LIBRARIES "${X11_Xinput_LIB}") else() # Backwards compatibility (bug in CMake 2.8.7) list(APPEND glfw_LIBRARIES Xi) endif() set(_GLFW_HAS_XINPUT TRUE) endif() # Check for Xf86VidMode (fallback gamma control) if (X11_xf86vmode_FOUND) list(APPEND glfw_INCLUDE_DIRS "${X11_xf86vmode_INCLUDE_PATH}") list(APPEND glfw_PKG_DEPS "xxf86vm") if (X11_Xxf86vm_LIB) list(APPEND glfw_LIBRARIES "${X11_Xxf86vm_LIB}") else() # Backwards compatibility (see CMake bug 0006976) list(APPEND glfw_LIBRARIES Xxf86vm) endif() set(_GLFW_HAS_XF86VM TRUE) endif() # Check for Xkb (X keyboard extension) if (NOT X11_Xkb_FOUND) message(FATAL_ERROR "The X keyboard extension headers were not found") endif() list(APPEND glfw_INCLUDE_DIR "${X11_Xkb_INCLUDE_PATH}") # Check for Xcursor if (NOT X11_Xcursor_FOUND) message(FATAL_ERROR "The Xcursor libraries and headers were not found") endif() list(APPEND glfw_INCLUDE_DIR "${X11_Xcursor_INCLUDE_PATH}") list(APPEND glfw_LIBRARIES "${X11_Xcursor_LIB}") list(APPEND glfw_PKG_DEPS "xcursor") endif() #-------------------------------------------------------------------- # Use Wayland for window creation #-------------------------------------------------------------------- if (_GLFW_WAYLAND) find_package(Wayland REQUIRED) list(APPEND glfw_PKG_DEPS "wayland-egl") list(APPEND glfw_INCLUDE_DIRS "${WAYLAND_INCLUDE_DIR}") list(APPEND glfw_LIBRARIES "${WAYLAND_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}") find_package(XKBCommon REQUIRED) list(APPEND glfw_PKG_DEPS "xkbcommon") list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}") list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}") endif() #-------------------------------------------------------------------- # Use Mir for window creation #-------------------------------------------------------------------- if (_GLFW_MIR) find_package(Mir REQUIRED) list(APPEND glfw_PKG_DEPS "mirclient") list(APPEND glfw_INCLUDE_DIRS "${MIR_INCLUDE_DIR}") list(APPEND glfw_LIBRARIES "${MIR_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}") find_package(XKBCommon REQUIRED) list(APPEND glfw_PKG_DEPS "xkbcommon") list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}") list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}") endif() #-------------------------------------------------------------------- # Use GLX for context creation #-------------------------------------------------------------------- if (_GLFW_GLX) list(APPEND glfw_INCLUDE_DIRS "${OPENGL_INCLUDE_DIR}") list(APPEND glfw_LIBRARIES "${OPENGL_gl_LIBRARY}") list(APPEND glfw_PKG_DEPS "gl") if (CMAKE_DL_LIBS) list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}") list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}") endif() endif() #-------------------------------------------------------------------- # Use EGL for context creation #-------------------------------------------------------------------- if (_GLFW_EGL) list(APPEND glfw_INCLUDE_DIRS "${EGL_INCLUDE_DIR}") list(APPEND glfw_LIBRARIES "${EGL_LIBRARY}") list(APPEND glfw_PKG_DEPS "egl") if (_GLFW_USE_OPENGL) list(APPEND glfw_LIBRARIES "${OPENGL_gl_LIBRARY}") list(APPEND glfw_INCLUDE_DIRS "${OPENGL_INCLUDE_DIR}") list(APPEND glfw_PKG_DEPS "gl") elseif (_GLFW_USE_GLESV1) list(APPEND glfw_LIBRARIES "${GLESv1_LIBRARY}") list(APPEND glfw_INCLUDE_DIRS "${GLESv1_INCLUDE_DIR}") list(APPEND glfw_PKG_DEPS "glesv1_cm") elseif (_GLFW_USE_GLESV2) list(APPEND glfw_LIBRARIES "${GLESv2_LIBRARY}") list(APPEND glfw_INCLUDE_DIRS "${GLESv2_INCLUDE_DIR}") list(APPEND glfw_PKG_DEPS "glesv2") endif() if (CMAKE_DL_LIBS) list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}") list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}") endif() endif() #-------------------------------------------------------------------- # Use Cocoa for window creation and NSOpenGL for context creation #-------------------------------------------------------------------- if (_GLFW_COCOA AND _GLFW_NSGL) if (GLFW_USE_MENUBAR) set(_GLFW_USE_MENUBAR 1) endif() if (GLFW_USE_CHDIR) set(_GLFW_USE_CHDIR 1) endif() if (GLFW_USE_RETINA) set(_GLFW_USE_RETINA 1) endif() if (GLFW_BUILD_UNIVERSAL) message(STATUS "Building GLFW as Universal Binaries") set(CMAKE_OSX_ARCHITECTURES i386;x86_64) else() message(STATUS "Building GLFW only for the native architecture") endif() # Set up library and include paths find_library(COCOA_FRAMEWORK Cocoa) find_library(IOKIT_FRAMEWORK IOKit) find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation) find_library(CORE_VIDEO_FRAMEWORK CoreVideo) mark_as_advanced(COCOA_FRAMEWORK IOKIT_FRAMEWORK CORE_FOUNDATION_FRAMEWORK CORE_VIDEO_FRAMEWORK) list(APPEND glfw_LIBRARIES "${COCOA_FRAMEWORK}" "${OPENGL_gl_LIBRARY}" "${IOKIT_FRAMEWORK}" "${CORE_FOUNDATION_FRAMEWORK}" "${CORE_VIDEO_FRAMEWORK}") set(glfw_PKG_DEPS "") set(glfw_PKG_LIBS "-framework Cocoa -framework OpenGL -framework IOKit -framework CoreFoundation -framework CoreVideo") endif() #-------------------------------------------------------------------- # Export GLFW library dependencies #-------------------------------------------------------------------- set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW") foreach(arg ${glfw_PKG_DEPS}) set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}") endforeach() foreach(arg ${glfw_PKG_LIBS}) set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}") endforeach() #-------------------------------------------------------------------- # Choose library output name #-------------------------------------------------------------------- if (BUILD_SHARED_LIBS AND UNIX) # On Unix-like systems, shared libraries can use the soname system. set(GLFW_LIB_NAME glfw) else() set(GLFW_LIB_NAME glfw3) endif() #-------------------------------------------------------------------- # Create generated files #-------------------------------------------------------------------- include(CMakePackageConfigHelpers) if (UNIX) set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_PREFIX}/lib/cmake/glfw3/") else() set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_PREFIX}/") endif() configure_package_config_file("${GLFW_SOURCE_DIR}/src/glfw3Config.cmake.in" "${GLFW_BINARY_DIR}/src/glfw3Config.cmake" INSTALL_DESTINATION "${GLFW_CONFIG_PATH}" PATH_VARS CMAKE_INSTALL_PREFIX NO_CHECK_REQUIRED_COMPONENTS_MACRO) write_basic_package_version_file("${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake" VERSION ${GLFW_VERSION_FULL} COMPATIBILITY SameMajorVersion) if (GLFW_BUILD_DOCS) configure_file("${GLFW_SOURCE_DIR}/docs/Doxyfile.in" "${GLFW_BINARY_DIR}/docs/Doxyfile" @ONLY) endif() configure_file("${GLFW_SOURCE_DIR}/src/glfw_config.h.in" "${GLFW_BINARY_DIR}/src/glfw_config.h" @ONLY) configure_file("${GLFW_SOURCE_DIR}/src/glfw3.pc.in" "${GLFW_BINARY_DIR}/src/glfw3.pc" @ONLY) #-------------------------------------------------------------------- # Add subdirectories #-------------------------------------------------------------------- add_subdirectory(src) if (GLFW_BUILD_EXAMPLES) add_subdirectory(examples) endif() if (GLFW_BUILD_TESTS) add_subdirectory(tests) endif() if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS) add_subdirectory(docs) endif() #-------------------------------------------------------------------- # Install files other than the library # The library is installed by src/CMakeLists.txt #-------------------------------------------------------------------- if (GLFW_INSTALL) install(DIRECTORY include/GLFW DESTINATION include FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h) install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake" "${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake" DESTINATION lib${LIB_SUFFIX}/cmake/glfw) install(EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX}/cmake/glfw) install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc" DESTINATION lib${LIB_SUFFIX}/pkgconfig) # Only generate this target if no higher-level project already has if (NOT TARGET uninstall) configure_file("${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in" "${GLFW_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY) add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${GLFW_BINARY_DIR}/cmake_uninstall.cmake") endif() endif() ================================================ FILE: deps/glfw/COPYING.txt ================================================ Copyright (c) 2002-2006 Marcus Geelnard Copyright (c) 2006-2010 Camilla Berglund This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ================================================ FILE: deps/glfw/README.md ================================================ # GLFW ## Introduction GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES application development. It provides a simple, platform-independent API for creating windows and contexts, reading input, handling events, etc. Version 3.1.2 adds fixes for a large number of bugs that together affect all supported platforms, as well as dynamic loading work that simplifies compilation and linking. If you are new to GLFW, you may find the [introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If you have used GLFW 2 in the past, there is a [transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW 3 API. Note that a number of source files have been added or renamed in 3.1, which may require you to update any custom build files you have. ## Compiling GLFW See the [Compiling GLFW](http://www.glfw.org/docs/latest/compile.html) guide in the GLFW documentation. ## Using GLFW See the [Building programs that use GLFW](http://www.glfw.org/docs/latest/build.html) guide in the GLFW documentation. ## Reporting bugs Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues). Please always include the name and version of the OS where the bug occurs and the version of GLFW used. If you have cloned it, include the commit ID used. If it's a build issue, please also include the build log and the name and version of your development environment. If it's a context creation issue, please also include the make and model of your graphics card and the version of your driver. This will help both us and other people experiencing the same bug. ## Dependencies GLFW bundles a number of dependencies in the `deps/` directory. - [Khronos extension headers](https://www.opengl.org/registry/) for API extension symbols used by GLFW - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples with command-line options - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded examples - An OpenGL 3.2 core loader generated by [glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in examples ## Changelog - Made all client API functions dynamically loaded - Changed minimum required CMake version to 2.8.12 - Replaced GLU with [linmath.h](https://github.com/datenwolf/linmath.h) in example programs - Merged all cursor test programs into the `cursor` program - Removed all mention of GLU in examples, build files and package dependencies - Bugfix: Initialization failed on headless systems - Bugfix: The cached current context could get out of sync - Bugfix: `glfwIconifyWindow` did not restore the original video mode for full screen windows created with `GLFW_AUTO_ICONIFY` - [Win32] Renamed hybrid GPU override compile-time option to `_GLFW_USE_HYBRID_HPG` and added support for AMD PowerXpress systems - [Win32] Bugfix: `glfwGetVideoModes` included unusable modes on some systems - [Win32] Bugfix: `glfwWaitEvents` would return directly for focused windows in disabled cursor mode - [Cocoa] Bugfix: The cached `NSScreen` for a monitor could get out of sync - [Cocoa] Bugfix: The `GLFW_AUTO_ICONIFY` window hint was ignored - [Cocoa] Bugfix: Resizing a window to its minimum size would segfault - [Cocoa] Bugfix: Creating or showing a window would make its context current - [Cocoa] Bugfix: Joysticks connected after `glfwInit` were not detected - [Cocoa] Bugfix: Cursor creation failed unless a window had been created. - [Cocoa] Bugfix: Window refresh events were not generated by iconification or restoration - [Cocoa] Bugfix: The primary monitor would get reported as disconnected when entering full screen on a dual-GPU machine with automatic graphics switching - [Cocoa] Bugfix: The original video modes were not restored when the application was hidden - [X11] Bugfix: `glfwInit` would segfault on systems without RandR - [X11] Bugfix: The response to `_NET_WM_PING` was sent to the wrong window - [X11] Bugfix: Character input via XIM did not work in many cases - [X11] Bugfix: No fallback existed for missing `_NET_ACTIVE_WINDOW` support - [X11] Bugfix: Some significant window focus events were ignored - [X11] Bugfix: The `GLFW_AUTO_ICONIFY` window hint was ignored - [X11] Bugfix: The original video mode was not restored on iconification of full screen windows - [X11] Bugfix: `GLFW_ARROW_CURSOR` selected the wrong cursor image - [X11] Bugfix: The `GLFW_DECORATED` hint was not ignored for full screen - [X11] Bugfix: `glfwWaitEvents` did not handle `EINTR` for `select` - [X11] Bugfix: `glfwWaitEvents` could return when no events were available - [X11] Bugfix: `XkbGetKeyboard` fails on XWayland - [X11] Bugfix: Character input did not work correctly for non-UTF-8 locales - [X11] Bugfix: Long input sequences generated by IMEs were discarded - [WGL] Made all WGL functions dynamically loaded - [WGL] Removed `GLFW_USE_DWM_SWAP_INTERVAL` compile-time option - [WGL] Bugfix: Swap interval was ignored when DWM was enabled - [WGL] Bugfix: Failure to find a pixel format was reported incorrectly - [GLX] Added dependency on `libdl` on systems where it provides `dlopen` - [GLX] Made all GLX functions dynamically loaded - [GLX] Removed `_GLFW_HAS_GLXGETPROCADDRESS*` and `_GLFW_HAS_DLOPEN` compile-time options - [GLX] Bugfix: Failure to find a `GLXFBConfig` was reported incorrectly - [EGL] Made all EGL functions dynamically loaded - [EGL] Bugfix: `glfwGetProcAddress` did not return the addresses of core functions - [EGL] Bugfix: Failure to find an `EGLConfig` was reported incorrectly - [NSGL] Bugfix: Failure to find a pixel format was reported incorrectly ## Contact The official website for GLFW is [glfw.org](http://www.glfw.org/). There you can find the latest version of GLFW, as well as news, documentation and other information about the project. If you have questions related to the use of GLFW, we have a [support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC channel `#glfw` on [Freenode](http://freenode.net/). If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the [issue tracker](https://github.com/glfw/glfw/issues) on GitHub. Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, join us on GitHub or IRC. ## Acknowledgements GLFW exists because people around the world donated their time and lent their skills. - Bobyshev Alexander - artblanc - arturo - Matt Arsenault - Keith Bauer - John Bartholomew - Niklas Behrens - Niklas Bergström - Doug Binks - blanco - Martin Capitanio - Chi-kwan Chan - Lambert Clara - Andrew Corrigan - Noel Cower - Jarrod Davis - Olivier Delannoy - Paul R. Deppe - Michael Dickens - Jonathan Dummer - Ralph Eastwood - Siavash Eliasi - Michael Fogleman - Gerald Franz - GeO4d - Marcus Geelnard - Eloi Marín Gratacós - Stefan Gustavson - Sylvain Hellegouarch - Matthew Henry - heromyth - Lucas Hinderberger - Paul Holden - Aaron Jacobs - Toni Jovanoski - Arseny Kapoulkine - Osman Keskin - Cameron King - Peter Knut - Eric Larson - Robin Leffmann - Glenn Lewis - Shane Liesegang - Eyal Lotem - Дмитри Малышев - Martins Mozeiko - Tristam MacDonald - Hans Mackowiak - Kyle McDonald - David Medlock - Bryce Mehring - Jonathan Mercier - Marcel Metz - Jonathan Miller - Kenneth Miller - Bruce Mitchener - Jack Moffitt - Jeff Molofee - Jon Morton - Pierre Moulon - Julian Møller - Kamil Nowakowski - Ozzy - Andri Pálsson - Peoro - Braden Pellett - Arturo J. Pérez - Emmanuel Gil Peyrot - Cyril Pichard - Pieroman - Jorge Rodriguez - Ed Ropple - Aleksey Rybalkin - Riku Salminen - Brandon Schaefer - Sebastian Schuberth - Matt Sealey - SephiRok - Steve Sexton - Systemcluster - Dmitri Shuralyov - Daniel Skorupski - Bradley Smith - Julian Squires - Johannes Stein - Justin Stoecker - Elviss Strazdins - Nathan Sweet - TTK-Bandit - Sergey Tikhomirov - A. Tombs - Samuli Tuomola - urraka - Jari Vetoniemi - Ricardo Vieira - Simon Voordouw - Torsten Walluhn - Patrick Walton - Jay Weisskopf - Frank Wille - yuriks - Santi Zupancic - Jonas Ådahl - Lasse Öörni - All the unmentioned and anonymous contributors in the GLFW community, for bug reports, patches, feedback, testing and encouragement ================================================ FILE: deps/glfw/cmake_uninstall.cmake.in ================================================ if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"") endif() file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files) string(REGEX REPLACE "\n" ";" files "${files}") foreach (file ${files}) message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"") if (EXISTS "$ENV{DESTDIR}${file}") exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" OUTPUT_VARIABLE rm_out RETURN_VALUE rm_retval) if (NOT "${rm_retval}" STREQUAL 0) MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"") endif() elseif (IS_SYMLINK "$ENV{DESTDIR}${file}") EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" OUTPUT_VARIABLE rm_out RETURN_VALUE rm_retval) if (NOT "${rm_retval}" STREQUAL 0) message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"") endif() else() message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.") endif() endforeach() ================================================ FILE: deps/glfw/deps/EGL/eglext.h ================================================ #ifndef __eglext_h_ #define __eglext_h_ #ifdef __cplusplus extern "C" { #endif /* ** Copyright (c) 2007-2013 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #include /*************************************************************/ /* Header file version number */ /* Current version at http://www.khronos.org/registry/egl/ */ /* $Revision: 20690 $ on $Date: 2013-02-22 17:15:05 -0800 (Fri, 22 Feb 2013) $ */ #define EGL_EGLEXT_VERSION 15 #ifndef EGL_KHR_config_attribs #define EGL_KHR_config_attribs 1 #define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */ #define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */ #define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */ #endif #ifndef EGL_KHR_lock_surface #define EGL_KHR_lock_surface 1 #define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ #define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ #define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */ #define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */ #define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */ #define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */ #define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */ #define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */ #define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */ #define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */ #define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */ #define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */ #define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */ #define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */ #define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */ #define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */ #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface); #endif #ifndef EGL_KHR_image #define EGL_KHR_image 1 #define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */ typedef void *EGLImageKHR; #define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); #endif #ifndef EGL_KHR_vg_parent_image #define EGL_KHR_vg_parent_image 1 #define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */ #endif #ifndef EGL_KHR_gl_texture_2D_image #define EGL_KHR_gl_texture_2D_image 1 #define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */ #endif #ifndef EGL_KHR_gl_texture_cubemap_image #define EGL_KHR_gl_texture_cubemap_image 1 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */ #endif #ifndef EGL_KHR_gl_texture_3D_image #define EGL_KHR_gl_texture_3D_image 1 #define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */ #endif #ifndef EGL_KHR_gl_renderbuffer_image #define EGL_KHR_gl_renderbuffer_image 1 #define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */ #endif #if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */ #ifndef EGL_KHR_reusable_sync #define EGL_KHR_reusable_sync 1 typedef void* EGLSyncKHR; typedef khronos_utime_nanoseconds_t EGLTimeKHR; #define EGL_SYNC_STATUS_KHR 0x30F1 #define EGL_SIGNALED_KHR 0x30F2 #define EGL_UNSIGNALED_KHR 0x30F3 #define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 #define EGL_CONDITION_SATISFIED_KHR 0x30F6 #define EGL_SYNC_TYPE_KHR 0x30F7 #define EGL_SYNC_REUSABLE_KHR 0x30FA #define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR bitfield */ #define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull #define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync); EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); #endif #endif #ifndef EGL_KHR_image_base #define EGL_KHR_image_base 1 /* Most interfaces defined by EGL_KHR_image_pixmap above */ #define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */ #endif #ifndef EGL_KHR_image_pixmap #define EGL_KHR_image_pixmap 1 /* Interfaces defined by EGL_KHR_image above */ #endif #ifndef EGL_IMG_context_priority #define EGL_IMG_context_priority 1 #define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 #define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 #define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 #define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 #endif #ifndef EGL_KHR_lock_surface2 #define EGL_KHR_lock_surface2 1 #define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 #endif #ifndef EGL_NV_coverage_sample #define EGL_NV_coverage_sample 1 #define EGL_COVERAGE_BUFFERS_NV 0x30E0 #define EGL_COVERAGE_SAMPLES_NV 0x30E1 #endif #ifndef EGL_NV_depth_nonlinear #define EGL_NV_depth_nonlinear 1 #define EGL_DEPTH_ENCODING_NV 0x30E2 #define EGL_DEPTH_ENCODING_NONE_NV 0 #define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 #endif #if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */ #ifndef EGL_NV_sync #define EGL_NV_sync 1 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 #define EGL_SYNC_STATUS_NV 0x30E7 #define EGL_SIGNALED_NV 0x30E8 #define EGL_UNSIGNALED_NV 0x30E9 #define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 #define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull #define EGL_ALREADY_SIGNALED_NV 0x30EA #define EGL_TIMEOUT_EXPIRED_NV 0x30EB #define EGL_CONDITION_SATISFIED_NV 0x30EC #define EGL_SYNC_TYPE_NV 0x30ED #define EGL_SYNC_CONDITION_NV 0x30EE #define EGL_SYNC_FENCE_NV 0x30EF #define EGL_NO_SYNC_NV ((EGLSyncNV)0) typedef void* EGLSyncNV; typedef khronos_utime_nanoseconds_t EGLTimeNV; #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); #endif #endif #if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */ #ifndef EGL_KHR_fence_sync #define EGL_KHR_fence_sync 1 /* Reuses most tokens and entry points from EGL_KHR_reusable_sync */ #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 #define EGL_SYNC_CONDITION_KHR 0x30F8 #define EGL_SYNC_FENCE_KHR 0x30F9 #endif #endif #ifndef EGL_HI_clientpixmap #define EGL_HI_clientpixmap 1 /* Surface Attribute */ #define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 /* * Structure representing a client pixmap * (pixmap's data is in client-space memory). */ struct EGLClientPixmapHI { void* pData; EGLint iWidth; EGLint iHeight; EGLint iStride; }; #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); #endif /* EGL_HI_clientpixmap */ #ifndef EGL_HI_colorformats #define EGL_HI_colorformats 1 /* Config Attribute */ #define EGL_COLOR_FORMAT_HI 0x8F70 /* Color Formats */ #define EGL_COLOR_RGB_HI 0x8F71 #define EGL_COLOR_RGBA_HI 0x8F72 #define EGL_COLOR_ARGB_HI 0x8F73 #endif /* EGL_HI_colorformats */ #ifndef EGL_MESA_drm_image #define EGL_MESA_drm_image 1 #define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */ #define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */ #define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */ #define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */ #define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 #define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */ #define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */ #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); #endif #ifndef EGL_NV_post_sub_buffer #define EGL_NV_post_sub_buffer 1 #define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); #endif #ifndef EGL_ANGLE_query_surface_pointer #define EGL_ANGLE_query_surface_pointer 1 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); #endif typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); #endif #ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle #define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 #define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 #endif #ifndef EGL_NV_coverage_sample_resolve #define EGL_NV_coverage_sample_resolve 1 #define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 #define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 #define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 #endif #if KHRONOS_SUPPORT_INT64 /* EGLuint64NV requires 64-bit uint support */ #ifndef EGL_NV_system_time #define EGL_NV_system_time 1 typedef khronos_utime_nanoseconds_t EGLuint64NV; #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void); EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); #endif #endif #if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */ #ifndef EGL_KHR_stream #define EGL_KHR_stream 1 typedef void* EGLStreamKHR; typedef khronos_uint64_t EGLuint64KHR; #define EGL_NO_STREAM_KHR ((EGLStreamKHR)0) #define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 #define EGL_PRODUCER_FRAME_KHR 0x3212 #define EGL_CONSUMER_FRAME_KHR 0x3213 #define EGL_STREAM_STATE_KHR 0x3214 #define EGL_STREAM_STATE_CREATED_KHR 0x3215 #define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 #define EGL_STREAM_STATE_EMPTY_KHR 0x3217 #define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 #define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 #define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A #define EGL_BAD_STREAM_KHR 0x321B #define EGL_BAD_STATE_KHR 0x321C #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list); typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); #endif #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_consumer_gltexture #define EGL_KHR_stream_consumer_gltexture 1 #define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); #endif #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_producer_eglsurface #define EGL_KHR_stream_producer_eglsurface 1 #define EGL_STREAM_BIT_KHR 0x0800 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); #endif #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_producer_aldatalocator #define EGL_KHR_stream_producer_aldatalocator 1 #endif #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_fifo #define EGL_KHR_stream_fifo 1 /* reuse EGLTimeKHR */ #define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC #define EGL_STREAM_TIME_NOW_KHR 0x31FD #define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE #define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); #endif #endif #ifndef EGL_EXT_create_context_robustness #define EGL_EXT_create_context_robustness 1 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 #define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF #endif #ifndef EGL_ANGLE_d3d_share_handle_client_buffer #define EGL_ANGLE_d3d_share_handle_client_buffer 1 /* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */ #endif #ifndef EGL_KHR_create_context #define EGL_KHR_create_context 1 #define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION #define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB #define EGL_CONTEXT_FLAGS_KHR 0x30FC #define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD #define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF #define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 #define EGL_OPENGL_ES3_BIT_KHR 0x00000040 #endif #ifndef EGL_KHR_surfaceless_context #define EGL_KHR_surfaceless_context 1 /* No tokens/entry points, just relaxes an error condition */ #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_cross_process_fd #define EGL_KHR_stream_cross_process_fd 1 typedef int EGLNativeFileDescriptorKHR; #define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); #endif #endif #ifndef EGL_EXT_multiview_window #define EGL_EXT_multiview_window 1 #define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 #endif #ifndef EGL_KHR_wait_sync #define EGL_KHR_wait_sync 1 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); #endif #ifndef EGL_NV_post_convert_rounding #define EGL_NV_post_convert_rounding 1 /* No tokens or entry points, just relaxes behavior of SwapBuffers */ #endif #ifndef EGL_NV_native_query #define EGL_NV_native_query 1 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV( EGLDisplay dpy, EGLNativeDisplayType* display_id); EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV( EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window); EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV( EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType *display_id); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); #endif #ifndef EGL_NV_3dvision_surface #define EGL_NV_3dvision_surface 1 #define EGL_AUTO_STEREO_NV 0x3136 #endif #ifndef EGL_ANDROID_framebuffer_target #define EGL_ANDROID_framebuffer_target 1 #define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 #endif #ifndef EGL_ANDROID_blob_cache #define EGL_ANDROID_blob_cache 1 typedef khronos_ssize_t EGLsizeiANDROID; typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); #endif #ifndef EGL_ANDROID_image_native_buffer #define EGL_ANDROID_image_native_buffer 1 #define EGL_NATIVE_BUFFER_ANDROID 0x3140 #endif #ifndef EGL_ANDROID_native_fence_sync #define EGL_ANDROID_native_fence_sync 1 #define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 #define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID( EGLDisplay dpy, EGLSyncKHR); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR); #endif #ifndef EGL_ANDROID_recordable #define EGL_ANDROID_recordable 1 #define EGL_RECORDABLE_ANDROID 0x3142 #endif #ifndef EGL_EXT_buffer_age #define EGL_EXT_buffer_age 1 #define EGL_BUFFER_AGE_EXT 0x313D #endif #ifndef EGL_EXT_image_dma_buf_import #define EGL_EXT_image_dma_buf_import 1 #define EGL_LINUX_DMA_BUF_EXT 0x3270 #define EGL_LINUX_DRM_FOURCC_EXT 0x3271 #define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 #define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 #define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 #define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 #define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 #define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 #define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 #define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 #define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A #define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B #define EGL_SAMPLE_RANGE_HINT_EXT 0x327C #define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D #define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E #define EGL_ITU_REC601_EXT 0x327F #define EGL_ITU_REC709_EXT 0x3280 #define EGL_ITU_REC2020_EXT 0x3281 #define EGL_YUV_FULL_RANGE_EXT 0x3282 #define EGL_YUV_NARROW_RANGE_EXT 0x3283 #define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 #define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 #endif #ifdef __cplusplus } #endif #endif /* __eglext_h_ */ ================================================ FILE: deps/glfw/deps/GL/glext.h ================================================ #ifndef __glext_h_ #define __glext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright (c) 2013-2014 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* ** This header is generated from the Khronos OpenGL / OpenGL ES XML ** API Registry. The current version of the Registry, generator scripts ** used to make the header, and the header can be found at ** http://www.opengl.org/registry/ ** ** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $ */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPI #define GLAPI extern #endif #define GL_GLEXT_VERSION 20140810 /* Generated C header for: * API: gl * Profile: compatibility * Versions considered: .* * Versions emitted: 1\.[2-9]|[234]\.[0-9] * Default extensions included: gl * Additional extensions included: _nomatch_^ * Extensions removed: _nomatch_^ */ #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_RESCALE_NORMAL 0x803A #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_ALIASED_POINT_SIZE_RANGE 0x846D typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #endif /* GL_VERSION_1_2 */ #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_SUBTRACT 0x84E7 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTexture (GLenum texture); GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); GLAPI void APIENTRY glClientActiveTexture (GLenum texture); GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); #endif #endif /* GL_VERSION_1_3 */ #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); GLAPI void APIENTRY glFogCoordf (GLfloat coord); GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); GLAPI void APIENTRY glFogCoordd (GLdouble coord); GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2iv (const GLint *v); GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3iv (const GLint *v); GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void APIENTRY glBlendEquation (GLenum mode); #endif #endif /* GL_VERSION_1_4 */ #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 #include typedef ptrdiff_t GLsizeiptr; typedef ptrdiff_t GLintptr; #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_FOG_COORD_SRC 0x8450 #define GL_FOG_COORD 0x8451 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY 0x8457 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_SRC0_RGB 0x8580 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_RGB 0x8582 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC2_ALPHA 0x858A typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsQuery (GLuint id); GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); GLAPI void APIENTRY glEndQuery (GLenum target); GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); #endif #endif /* GL_VERSION_1_5 */ #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 typedef char GLchar; #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_TEXTURE_COORDS 0x8871 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); GLAPI void APIENTRY glCompileShader (GLuint shader); GLAPI GLuint APIENTRY glCreateProgram (void); GLAPI GLuint APIENTRY glCreateShader (GLenum type); GLAPI void APIENTRY glDeleteProgram (GLuint program); GLAPI void APIENTRY glDeleteShader (GLuint shader); GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); GLAPI GLboolean APIENTRY glIsProgram (GLuint program); GLAPI GLboolean APIENTRY glIsShader (GLuint shader); GLAPI void APIENTRY glLinkProgram (GLuint program); GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); GLAPI void APIENTRY glUseProgram (GLuint program); GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glValidateProgram (GLuint program); GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #endif #endif /* GL_VERSION_2_0 */ #ifndef GL_VERSION_2_1 #define GL_VERSION_2_1 1 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #endif #endif /* GL_VERSION_2_1 */ #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 typedef unsigned short GLhalf; #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #define GL_INDEX 0x8222 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_HALF_FLOAT 0x140B #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_ALPHA_INTEGER 0x8D97 typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedback (void); GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); GLAPI void APIENTRY glEndConditionalRender (void); GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateMipmap (GLenum target); GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glBindVertexArray (GLuint array); GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); #endif #endif /* GL_VERSION_3_0 */ #ifndef GL_VERSION_3_1 #define GL_VERSION_3_1 1 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #endif #endif /* GL_VERSION_3_1 */ #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 typedef struct __GLsync *GLsync; #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GL_EXT_timer_query extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else /* Fallback if nothing above works */ #include #endif #endif typedef uint64_t GLuint64; typedef int64_t GLint64; #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_DEPTH_CLAMP 0x864F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); GLAPI void APIENTRY glProvokingVertex (GLenum mode); GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); GLAPI GLboolean APIENTRY glIsSync (GLsync sync); GLAPI void APIENTRY glDeleteSync (GLsync sync); GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); #endif #endif /* GL_VERSION_3_2 */ #ifndef GL_VERSION_3_3 #define GL_VERSION_3_3 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_SRC1_COLOR 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_SAMPLER_BINDING 0x8919 #define GL_RGB10_A2UI 0x906F #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 #define GL_INT_2_10_10_10_REV 0x8D9F typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); #endif #endif /* GL_VERSION_3_3 */ #ifndef GL_VERSION_4_0 #define GL_VERSION_4_0 1 #define GL_SAMPLE_SHADING 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define GL_PATCHES 0x000E #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_ISOLINES 0x8E7A #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMinSampleShading (GLfloat value); GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); GLAPI void APIENTRY glPauseTransformFeedback (void); GLAPI void APIENTRY glResumeTransformFeedback (void); GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); #endif #endif /* GL_VERSION_4_0 */ #ifndef GL_VERSION_4_1 #define GL_VERSION_4_1 1 #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_RGB565 0x8D62 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReleaseShaderCompiler (void); GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); GLAPI void APIENTRY glClearDepthf (GLfloat d); GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); #endif #endif /* GL_VERSION_4_1 */ #ifndef GL_VERSION_4_2 #define GL_VERSION_4_2 1 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_1D 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #endif #endif /* GL_VERSION_4_2 */ #ifndef GL_VERSION_4_3 #define GL_VERSION_4_3 1 typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_COMPUTE_SHADER 0x91B9 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_MAX_WIDTH 0x827E #define GL_MAX_HEIGHT 0x827F #define GL_MAX_DEPTH 0x8280 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_COLOR_COMPONENTS 0x8283 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_COLOR_RENDERABLE 0x8286 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_MIPMAP 0x8293 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_COLOR_ENCODING 0x8296 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_FILTER 0x829A #define GL_VERTEX_TEXTURE 0x829B #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_GEOMETRY_TEXTURE 0x829E #define GL_FRAGMENT_TEXTURE 0x829F #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_CLEAR_BUFFER 0x82B4 #define GL_TEXTURE_VIEW 0x82B5 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_FULL_SUPPORT 0x82B7 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_NAME_LENGTH 0x92F9 #define GL_TYPE 0x92FA #define GL_ARRAY_SIZE 0x92FB #define GL_OFFSET 0x92FC #define GL_BLOCK_INDEX 0x92FD #define GL_ARRAY_STRIDE 0x92FE #define GL_MATRIX_STRIDE 0x92FF #define GL_IS_ROW_MAJOR 0x9300 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F #define GL_IS_PER_PATCH 0x92E7 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_VERTEX_BINDING_BUFFER 0x8F4F #define GL_DISPLAY_LIST 0x82E7 typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); GLAPI void APIENTRY glPopDebugGroup (void); GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #endif #endif /* GL_VERSION_4_3 */ #ifndef GL_VERSION_4_4 #define GL_VERSION_4_4 1 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GL_MAP_PERSISTENT_BIT 0x0040 #define GL_MAP_COHERENT_BIT 0x0080 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_CLEAR_TEXTURE 0x9365 #define GL_LOCATION_COMPONENT 0x934A #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); #endif #endif /* GL_VERSION_4_4 */ #ifndef GL_VERSION_4_5 #define GL_VERSION_4_5 1 #define GL_CONTEXT_LOST 0x0507 #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_ZERO_TO_ONE 0x935F #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_DEPTH_MODE 0x935D #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GL_TEXTURE_TARGET 0x1006 #define GL_QUERY_TARGET 0x82EA #define GL_TEXTURE_BINDING 0x82EB #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizei size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizei size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, const void *data); typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access); typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, void *data); typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil); typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size); typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size); GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizei size, const void *data, GLbitfield flags); GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizei size, const void *data, GLenum usage); GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, const void *data); GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size); GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data); GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access); GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length); GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, void *data); GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil); GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size); GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI void APIENTRY glTextureBarrier (void); #endif #endif /* GL_VERSION_4_5 */ #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #endif /* GL_ARB_ES2_compatibility */ #ifndef GL_ARB_ES3_1_compatibility #define GL_ARB_ES3_1_compatibility 1 #endif /* GL_ARB_ES3_1_compatibility */ #ifndef GL_ARB_ES3_compatibility #define GL_ARB_ES3_compatibility 1 #endif /* GL_ARB_ES3_compatibility */ #ifndef GL_ARB_arrays_of_arrays #define GL_ARB_arrays_of_arrays 1 #endif /* GL_ARB_arrays_of_arrays */ #ifndef GL_ARB_base_instance #define GL_ARB_base_instance 1 #endif /* GL_ARB_base_instance */ #ifndef GL_ARB_bindless_texture #define GL_ARB_bindless_texture 1 typedef uint64_t GLuint64EXT; #define GL_UNSIGNED_INT64_ARB 0x140F typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); #endif #endif /* GL_ARB_bindless_texture */ #ifndef GL_ARB_blend_func_extended #define GL_ARB_blend_func_extended 1 #endif /* GL_ARB_blend_func_extended */ #ifndef GL_ARB_buffer_storage #define GL_ARB_buffer_storage 1 #endif /* GL_ARB_buffer_storage */ #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 struct _cl_context; struct _cl_event; #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); #endif #endif /* GL_ARB_cl_event */ #ifndef GL_ARB_clear_buffer_object #define GL_ARB_clear_buffer_object 1 #endif /* GL_ARB_clear_buffer_object */ #ifndef GL_ARB_clear_texture #define GL_ARB_clear_texture 1 #endif /* GL_ARB_clear_texture */ #ifndef GL_ARB_clip_control #define GL_ARB_clip_control 1 #endif /* GL_ARB_clip_control */ #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_FIXED_ONLY_ARB 0x891D typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); #endif #endif /* GL_ARB_color_buffer_float */ #ifndef GL_ARB_compatibility #define GL_ARB_compatibility 1 #endif /* GL_ARB_compatibility */ #ifndef GL_ARB_compressed_texture_pixel_storage #define GL_ARB_compressed_texture_pixel_storage 1 #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifndef GL_ARB_compute_shader #define GL_ARB_compute_shader 1 #endif /* GL_ARB_compute_shader */ #ifndef GL_ARB_compute_variable_group_size #define GL_ARB_compute_variable_group_size 1 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #endif #endif /* GL_ARB_compute_variable_group_size */ #ifndef GL_ARB_conditional_render_inverted #define GL_ARB_conditional_render_inverted 1 #endif /* GL_ARB_conditional_render_inverted */ #ifndef GL_ARB_conservative_depth #define GL_ARB_conservative_depth 1 #endif /* GL_ARB_conservative_depth */ #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #endif /* GL_ARB_copy_buffer */ #ifndef GL_ARB_copy_image #define GL_ARB_copy_image 1 #endif /* GL_ARB_copy_image */ #ifndef GL_ARB_cull_distance #define GL_ARB_cull_distance 1 #endif /* GL_ARB_cull_distance */ #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); #endif #endif /* GL_ARB_debug_output */ #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #endif /* GL_ARB_depth_buffer_float */ #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp 1 #endif /* GL_ARB_depth_clamp */ #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif /* GL_ARB_depth_texture */ #ifndef GL_ARB_derivative_control #define GL_ARB_derivative_control 1 #endif /* GL_ARB_derivative_control */ #ifndef GL_ARB_direct_state_access #define GL_ARB_direct_state_access 1 #endif /* GL_ARB_direct_state_access */ #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); #endif #endif /* GL_ARB_draw_buffers */ #ifndef GL_ARB_draw_buffers_blend #define GL_ARB_draw_buffers_blend 1 typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #endif #endif /* GL_ARB_draw_buffers_blend */ #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 #endif /* GL_ARB_draw_elements_base_vertex */ #ifndef GL_ARB_draw_indirect #define GL_ARB_draw_indirect 1 #endif /* GL_ARB_draw_indirect */ #ifndef GL_ARB_draw_instanced #define GL_ARB_draw_instanced 1 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #endif #endif /* GL_ARB_draw_instanced */ #ifndef GL_ARB_enhanced_layouts #define GL_ARB_enhanced_layouts 1 #endif /* GL_ARB_enhanced_layouts */ #ifndef GL_ARB_explicit_attrib_location #define GL_ARB_explicit_attrib_location 1 #endif /* GL_ARB_explicit_attrib_location */ #ifndef GL_ARB_explicit_uniform_location #define GL_ARB_explicit_uniform_location 1 #endif /* GL_ARB_explicit_uniform_location */ #ifndef GL_ARB_fragment_coord_conventions #define GL_ARB_fragment_coord_conventions 1 #endif /* GL_ARB_fragment_coord_conventions */ #ifndef GL_ARB_fragment_layer_viewport #define GL_ARB_fragment_layer_viewport 1 #endif /* GL_ARB_fragment_layer_viewport */ #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); #endif #endif /* GL_ARB_fragment_program */ #ifndef GL_ARB_fragment_program_shadow #define GL_ARB_fragment_program_shadow 1 #endif /* GL_ARB_fragment_program_shadow */ #ifndef GL_ARB_fragment_shader #define GL_ARB_fragment_shader 1 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #endif /* GL_ARB_fragment_shader */ #ifndef GL_ARB_framebuffer_no_attachments #define GL_ARB_framebuffer_no_attachments 1 #endif /* GL_ARB_framebuffer_no_attachments */ #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 #endif /* GL_ARB_framebuffer_object */ #ifndef GL_ARB_framebuffer_sRGB #define GL_ARB_framebuffer_sRGB 1 #endif /* GL_ARB_framebuffer_sRGB */ #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #define GL_LINES_ADJACENCY_ARB 0x000A #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define GL_TRIANGLES_ADJACENCY_ARB 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif #endif /* GL_ARB_geometry_shader4 */ #ifndef GL_ARB_get_program_binary #define GL_ARB_get_program_binary 1 #endif /* GL_ARB_get_program_binary */ #ifndef GL_ARB_get_texture_sub_image #define GL_ARB_get_texture_sub_image 1 #endif /* GL_ARB_get_texture_sub_image */ #ifndef GL_ARB_gpu_shader5 #define GL_ARB_gpu_shader5 1 #endif /* GL_ARB_gpu_shader5 */ #ifndef GL_ARB_gpu_shader_fp64 #define GL_ARB_gpu_shader_fp64 1 #endif /* GL_ARB_gpu_shader_fp64 */ #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel 1 typedef unsigned short GLhalfARB; #define GL_HALF_FLOAT_ARB 0x140B #endif /* GL_ARB_half_float_pixel */ #ifndef GL_ARB_half_float_vertex #define GL_ARB_half_float_vertex 1 #endif /* GL_ARB_half_float_vertex */ #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_EQUATION 0x8009 #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glResetHistogram (GLenum target); GLAPI void APIENTRY glResetMinmax (GLenum target); #endif #endif /* GL_ARB_imaging */ #ifndef GL_ARB_indirect_parameters #define GL_ARB_indirect_parameters 1 #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #endif #endif /* GL_ARB_indirect_parameters */ #ifndef GL_ARB_instanced_arrays #define GL_ARB_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); #endif #endif /* GL_ARB_instanced_arrays */ #ifndef GL_ARB_internalformat_query #define GL_ARB_internalformat_query 1 #endif /* GL_ARB_internalformat_query */ #ifndef GL_ARB_internalformat_query2 #define GL_ARB_internalformat_query2 1 #define GL_SRGB_DECODE_ARB 0x8299 #endif /* GL_ARB_internalformat_query2 */ #ifndef GL_ARB_invalidate_subdata #define GL_ARB_invalidate_subdata 1 #endif /* GL_ARB_invalidate_subdata */ #ifndef GL_ARB_map_buffer_alignment #define GL_ARB_map_buffer_alignment 1 #endif /* GL_ARB_map_buffer_alignment */ #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 #endif /* GL_ARB_map_buffer_range */ #ifndef GL_ARB_matrix_palette #define GL_ARB_matrix_palette 1 #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_ARB_matrix_palette */ #ifndef GL_ARB_multi_bind #define GL_ARB_multi_bind 1 #endif /* GL_ARB_multi_bind */ #ifndef GL_ARB_multi_draw_indirect #define GL_ARB_multi_draw_indirect 1 #endif /* GL_ARB_multi_draw_indirect */ #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); #endif #endif /* GL_ARB_multisample */ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTextureARB (GLenum texture); GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); #endif #endif /* GL_ARB_multitexture */ #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_SAMPLES_PASSED_ARB 0x8914 typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); GLAPI void APIENTRY glEndQueryARB (GLenum target); GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); #endif #endif /* GL_ARB_occlusion_query */ #ifndef GL_ARB_occlusion_query2 #define GL_ARB_occlusion_query2 1 #endif /* GL_ARB_occlusion_query2 */ #ifndef GL_ARB_pipeline_statistics_query #define GL_ARB_pipeline_statistics_query 1 #define GL_VERTICES_SUBMITTED_ARB 0x82EE #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 #endif /* GL_ARB_pipeline_statistics_query */ #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #endif /* GL_ARB_pixel_buffer_object */ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); #endif #endif /* GL_ARB_point_parameters */ #ifndef GL_ARB_point_sprite #define GL_ARB_point_sprite 1 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #endif /* GL_ARB_point_sprite */ #ifndef GL_ARB_program_interface_query #define GL_ARB_program_interface_query 1 #endif /* GL_ARB_program_interface_query */ #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 #endif /* GL_ARB_provoking_vertex */ #ifndef GL_ARB_query_buffer_object #define GL_ARB_query_buffer_object 1 #endif /* GL_ARB_query_buffer_object */ #ifndef GL_ARB_robust_buffer_access_behavior #define GL_ARB_robust_buffer_access_behavior 1 #endif /* GL_ARB_robust_buffer_access_behavior */ #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); #endif #endif /* GL_ARB_robustness */ #ifndef GL_ARB_robustness_isolation #define GL_ARB_robustness_isolation 1 #endif /* GL_ARB_robustness_isolation */ #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 #define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); #endif #endif /* GL_ARB_sample_shading */ #ifndef GL_ARB_sampler_objects #define GL_ARB_sampler_objects 1 #endif /* GL_ARB_sampler_objects */ #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map 1 #endif /* GL_ARB_seamless_cube_map */ #ifndef GL_ARB_seamless_cubemap_per_texture #define GL_ARB_seamless_cubemap_per_texture 1 #endif /* GL_ARB_seamless_cubemap_per_texture */ #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 #endif /* GL_ARB_separate_shader_objects */ #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 #endif /* GL_ARB_shader_atomic_counters */ #ifndef GL_ARB_shader_bit_encoding #define GL_ARB_shader_bit_encoding 1 #endif /* GL_ARB_shader_bit_encoding */ #ifndef GL_ARB_shader_draw_parameters #define GL_ARB_shader_draw_parameters 1 #endif /* GL_ARB_shader_draw_parameters */ #ifndef GL_ARB_shader_group_vote #define GL_ARB_shader_group_vote 1 #endif /* GL_ARB_shader_group_vote */ #ifndef GL_ARB_shader_image_load_store #define GL_ARB_shader_image_load_store 1 #endif /* GL_ARB_shader_image_load_store */ #ifndef GL_ARB_shader_image_size #define GL_ARB_shader_image_size 1 #endif /* GL_ARB_shader_image_size */ #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef char GLcharARB; #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); #endif #endif /* GL_ARB_shader_objects */ #ifndef GL_ARB_shader_precision #define GL_ARB_shader_precision 1 #endif /* GL_ARB_shader_precision */ #ifndef GL_ARB_shader_stencil_export #define GL_ARB_shader_stencil_export 1 #endif /* GL_ARB_shader_stencil_export */ #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 #endif /* GL_ARB_shader_storage_buffer_object */ #ifndef GL_ARB_shader_subroutine #define GL_ARB_shader_subroutine 1 #endif /* GL_ARB_shader_subroutine */ #ifndef GL_ARB_shader_texture_image_samples #define GL_ARB_shader_texture_image_samples 1 #endif /* GL_ARB_shader_texture_image_samples */ #ifndef GL_ARB_shader_texture_lod #define GL_ARB_shader_texture_lod 1 #endif /* GL_ARB_shader_texture_lod */ #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif /* GL_ARB_shading_language_100 */ #ifndef GL_ARB_shading_language_420pack #define GL_ARB_shading_language_420pack 1 #endif /* GL_ARB_shading_language_420pack */ #ifndef GL_ARB_shading_language_include #define GL_ARB_shading_language_include 1 #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); #endif #endif /* GL_ARB_shading_language_include */ #ifndef GL_ARB_shading_language_packing #define GL_ARB_shading_language_packing 1 #endif /* GL_ARB_shading_language_packing */ #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif /* GL_ARB_shadow */ #ifndef GL_ARB_shadow_ambient #define GL_ARB_shadow_ambient 1 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #endif /* GL_ARB_shadow_ambient */ #ifndef GL_ARB_sparse_buffer #define GL_ARB_sparse_buffer 1 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizei size, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizei size, GLboolean commit); GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit); GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit); #endif #endif /* GL_ARB_sparse_buffer */ #ifndef GL_ARB_sparse_texture #define GL_ARB_sparse_texture 1 #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 #define GL_MIN_SPARSE_LEVEL_ARB 0x919B #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); #endif #endif /* GL_ARB_sparse_texture */ #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #endif /* GL_ARB_stencil_texturing */ #ifndef GL_ARB_sync #define GL_ARB_sync 1 #endif /* GL_ARB_sync */ #ifndef GL_ARB_tessellation_shader #define GL_ARB_tessellation_shader 1 #endif /* GL_ARB_tessellation_shader */ #ifndef GL_ARB_texture_barrier #define GL_ARB_texture_barrier 1 #endif /* GL_ARB_texture_barrier */ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif /* GL_ARB_texture_border_clamp */ #ifndef GL_ARB_texture_buffer_object #define GL_ARB_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); #endif #endif /* GL_ARB_texture_buffer_object */ #ifndef GL_ARB_texture_buffer_object_rgb32 #define GL_ARB_texture_buffer_object_rgb32 1 #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifndef GL_ARB_texture_buffer_range #define GL_ARB_texture_buffer_range 1 #endif /* GL_ARB_texture_buffer_range */ #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); #endif #endif /* GL_ARB_texture_compression */ #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc 1 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #endif /* GL_ARB_texture_compression_bptc */ #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc 1 #endif /* GL_ARB_texture_compression_rgtc */ #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif /* GL_ARB_texture_cube_map */ #ifndef GL_ARB_texture_cube_map_array #define GL_ARB_texture_cube_map_array 1 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #endif /* GL_ARB_texture_cube_map_array */ #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #endif /* GL_ARB_texture_env_add */ #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_SUBTRACT_ARB 0x84E7 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #endif /* GL_ARB_texture_env_combine */ #ifndef GL_ARB_texture_env_crossbar #define GL_ARB_texture_env_crossbar 1 #endif /* GL_ARB_texture_env_crossbar */ #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #endif /* GL_ARB_texture_env_dot3 */ #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #endif /* GL_ARB_texture_float */ #ifndef GL_ARB_texture_gather #define GL_ARB_texture_gather 1 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #endif /* GL_ARB_texture_gather */ #ifndef GL_ARB_texture_mirror_clamp_to_edge #define GL_ARB_texture_mirror_clamp_to_edge 1 #endif /* GL_ARB_texture_mirror_clamp_to_edge */ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif /* GL_ARB_texture_mirrored_repeat */ #ifndef GL_ARB_texture_multisample #define GL_ARB_texture_multisample 1 #endif /* GL_ARB_texture_multisample */ #ifndef GL_ARB_texture_non_power_of_two #define GL_ARB_texture_non_power_of_two 1 #endif /* GL_ARB_texture_non_power_of_two */ #ifndef GL_ARB_texture_query_levels #define GL_ARB_texture_query_levels 1 #endif /* GL_ARB_texture_query_levels */ #ifndef GL_ARB_texture_query_lod #define GL_ARB_texture_query_lod 1 #endif /* GL_ARB_texture_query_lod */ #ifndef GL_ARB_texture_rectangle #define GL_ARB_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #endif /* GL_ARB_texture_rectangle */ #ifndef GL_ARB_texture_rg #define GL_ARB_texture_rg 1 #endif /* GL_ARB_texture_rg */ #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #endif /* GL_ARB_texture_rgb10_a2ui */ #ifndef GL_ARB_texture_stencil8 #define GL_ARB_texture_stencil8 1 #endif /* GL_ARB_texture_stencil8 */ #ifndef GL_ARB_texture_storage #define GL_ARB_texture_storage 1 #endif /* GL_ARB_texture_storage */ #ifndef GL_ARB_texture_storage_multisample #define GL_ARB_texture_storage_multisample 1 #endif /* GL_ARB_texture_storage_multisample */ #ifndef GL_ARB_texture_swizzle #define GL_ARB_texture_swizzle 1 #endif /* GL_ARB_texture_swizzle */ #ifndef GL_ARB_texture_view #define GL_ARB_texture_view 1 #endif /* GL_ARB_texture_view */ #ifndef GL_ARB_timer_query #define GL_ARB_timer_query 1 #endif /* GL_ARB_timer_query */ #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #endif /* GL_ARB_transform_feedback2 */ #ifndef GL_ARB_transform_feedback3 #define GL_ARB_transform_feedback3 1 #endif /* GL_ARB_transform_feedback3 */ #ifndef GL_ARB_transform_feedback_instanced #define GL_ARB_transform_feedback_instanced 1 #endif /* GL_ARB_transform_feedback_instanced */ #ifndef GL_ARB_transform_feedback_overflow_query #define GL_ARB_transform_feedback_overflow_query 1 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED #endif /* GL_ARB_transform_feedback_overflow_query */ #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); #endif #endif /* GL_ARB_transpose_matrix */ #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 #endif /* GL_ARB_uniform_buffer_object */ #ifndef GL_ARB_vertex_array_bgra #define GL_ARB_vertex_array_bgra 1 #endif /* GL_ARB_vertex_array_bgra */ #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object 1 #endif /* GL_ARB_vertex_array_object */ #ifndef GL_ARB_vertex_attrib_64bit #define GL_ARB_vertex_attrib_64bit 1 #endif /* GL_ARB_vertex_attrib_64bit */ #ifndef GL_ARB_vertex_attrib_binding #define GL_ARB_vertex_attrib_binding 1 #endif /* GL_ARB_vertex_attrib_binding */ #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glVertexBlendARB (GLint count); #endif #endif /* GL_ARB_vertex_blend */ #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 /* HACK: This is a workaround for gltypes.h on OS X 10.9 defining these types as * long instead of ptrdiff_t */ #if defined(__APPLE__) typedef long GLsizeiptrARB; typedef long GLintptrARB; #else typedef ptrdiff_t GLsizeiptrARB; typedef ptrdiff_t GLintptrARB; #endif #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); #endif #endif /* GL_ARB_vertex_buffer_object */ #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #define GL_COLOR_SUM_ARB 0x8458 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); #endif #endif /* GL_ARB_vertex_program */ #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); #endif #endif /* GL_ARB_vertex_shader */ #ifndef GL_ARB_vertex_type_10f_11f_11f_rev #define GL_ARB_vertex_type_10f_11f_11f_rev 1 #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ #ifndef GL_ARB_vertex_type_2_10_10_10_rev #define GL_ARB_vertex_type_2_10_10_10_rev 1 #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 #endif /* GL_ARB_viewport_array */ #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); #endif #endif /* GL_ARB_window_pos */ #ifndef GL_KHR_blend_equation_advanced #define GL_KHR_blend_equation_advanced 1 #define GL_MULTIPLY_KHR 0x9294 #define GL_SCREEN_KHR 0x9295 #define GL_OVERLAY_KHR 0x9296 #define GL_DARKEN_KHR 0x9297 #define GL_LIGHTEN_KHR 0x9298 #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORBURN_KHR 0x929A #define GL_HARDLIGHT_KHR 0x929B #define GL_SOFTLIGHT_KHR 0x929C #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendBarrierKHR (void); #endif #endif /* GL_KHR_blend_equation_advanced */ #ifndef GL_KHR_blend_equation_advanced_coherent #define GL_KHR_blend_equation_advanced_coherent 1 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 #endif /* GL_KHR_blend_equation_advanced_coherent */ #ifndef GL_KHR_context_flush_control #define GL_KHR_context_flush_control 1 #endif /* GL_KHR_context_flush_control */ #ifndef GL_KHR_debug #define GL_KHR_debug 1 #endif /* GL_KHR_debug */ #ifndef GL_KHR_robust_buffer_access_behavior #define GL_KHR_robust_buffer_access_behavior 1 #endif /* GL_KHR_robust_buffer_access_behavior */ #ifndef GL_KHR_robustness #define GL_KHR_robustness 1 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 #endif /* GL_KHR_robustness */ #ifndef GL_KHR_texture_compression_astc_hdr #define GL_KHR_texture_compression_astc_hdr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #endif /* GL_KHR_texture_compression_astc_hdr */ #ifndef GL_KHR_texture_compression_astc_ldr #define GL_KHR_texture_compression_astc_ldr 1 #endif /* GL_KHR_texture_compression_astc_ldr */ #ifndef GL_OES_byte_coordinates #define GL_OES_byte_coordinates 1 typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); #endif #endif /* GL_OES_byte_coordinates */ #ifndef GL_OES_compressed_paletted_texture #define GL_OES_compressed_paletted_texture 1 #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #endif /* GL_OES_compressed_paletted_texture */ #ifndef GL_OES_fixed_point #define GL_OES_fixed_point 1 typedef GLint GLfixed; #define GL_FIXED_OES 0x140C typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glLineWidthxOES (GLfixed width); GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); GLAPI void APIENTRY glPointSizexOES (GLfixed size); GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); GLAPI void APIENTRY glIndexxOES (GLfixed component); GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); GLAPI void APIENTRY glPassThroughxOES (GLfixed token); GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glVertex2xOES (GLfixed x); GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); #endif #endif /* GL_OES_fixed_point */ #ifndef GL_OES_query_matrix #define GL_OES_query_matrix 1 typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); #endif #endif /* GL_OES_query_matrix */ #ifndef GL_OES_read_format #define GL_OES_read_format 1 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #endif /* GL_OES_read_format */ #ifndef GL_OES_single_precision #define GL_OES_single_precision 1 typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); #endif #endif /* GL_OES_single_precision */ #ifndef GL_3DFX_multisample #define GL_3DFX_multisample 1 #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #endif /* GL_3DFX_multisample */ #ifndef GL_3DFX_tbuffer #define GL_3DFX_tbuffer 1 typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); #endif #endif /* GL_3DFX_tbuffer */ #ifndef GL_3DFX_texture_compression_FXT1 #define GL_3DFX_texture_compression_FXT1 1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #endif /* GL_3DFX_texture_compression_FXT1 */ #ifndef GL_AMD_blend_minmax_factor #define GL_AMD_blend_minmax_factor 1 #define GL_FACTOR_MIN_AMD 0x901C #define GL_FACTOR_MAX_AMD 0x901D #endif /* GL_AMD_blend_minmax_factor */ #ifndef GL_AMD_conservative_depth #define GL_AMD_conservative_depth 1 #endif /* GL_AMD_conservative_depth */ #ifndef GL_AMD_debug_output #define GL_AMD_debug_output 1 typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); #endif #endif /* GL_AMD_debug_output */ #ifndef GL_AMD_depth_clamp_separate #define GL_AMD_depth_clamp_separate 1 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E #define GL_DEPTH_CLAMP_FAR_AMD 0x901F #endif /* GL_AMD_depth_clamp_separate */ #ifndef GL_AMD_draw_buffers_blend #define GL_AMD_draw_buffers_blend 1 typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); #endif #endif /* GL_AMD_draw_buffers_blend */ #ifndef GL_AMD_gcn_shader #define GL_AMD_gcn_shader 1 #endif /* GL_AMD_gcn_shader */ #ifndef GL_AMD_gpu_shader_int64 #define GL_AMD_gpu_shader_int64 1 typedef int64_t GLint64EXT; #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_NV 0x8FEB #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif #endif /* GL_AMD_gpu_shader_int64 */ #ifndef GL_AMD_interleaved_elements #define GL_AMD_interleaved_elements 1 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); #endif #endif /* GL_AMD_interleaved_elements */ #ifndef GL_AMD_multi_draw_indirect #define GL_AMD_multi_draw_indirect 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #endif #endif /* GL_AMD_multi_draw_indirect */ #ifndef GL_AMD_name_gen_delete #define GL_AMD_name_gen_delete 1 #define GL_DATA_BUFFER_AMD 0x9151 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 #define GL_QUERY_OBJECT_AMD 0x9153 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 #define GL_SAMPLER_OBJECT_AMD 0x9155 typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); #endif #endif /* GL_AMD_name_gen_delete */ #ifndef GL_AMD_occlusion_query_event #define GL_AMD_occlusion_query_event 1 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); #endif #endif /* GL_AMD_occlusion_query_event */ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #endif #endif /* GL_AMD_performance_monitor */ #ifndef GL_AMD_pinned_memory #define GL_AMD_pinned_memory 1 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 #endif /* GL_AMD_pinned_memory */ #ifndef GL_AMD_query_buffer_object #define GL_AMD_query_buffer_object 1 #define GL_QUERY_BUFFER_AMD 0x9192 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 #endif /* GL_AMD_query_buffer_object */ #ifndef GL_AMD_sample_positions #define GL_AMD_sample_positions 1 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); #endif #endif /* GL_AMD_sample_positions */ #ifndef GL_AMD_seamless_cubemap_per_texture #define GL_AMD_seamless_cubemap_per_texture 1 #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifndef GL_AMD_shader_atomic_counter_ops #define GL_AMD_shader_atomic_counter_ops 1 #endif /* GL_AMD_shader_atomic_counter_ops */ #ifndef GL_AMD_shader_stencil_export #define GL_AMD_shader_stencil_export 1 #endif /* GL_AMD_shader_stencil_export */ #ifndef GL_AMD_shader_trinary_minmax #define GL_AMD_shader_trinary_minmax 1 #endif /* GL_AMD_shader_trinary_minmax */ #ifndef GL_AMD_sparse_texture #define GL_AMD_sparse_texture 1 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A #define GL_MIN_SPARSE_LEVEL_AMD 0x919B #define GL_MIN_LOD_WARNING_AMD 0x919C #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #endif #endif /* GL_AMD_sparse_texture */ #ifndef GL_AMD_stencil_operation_extended #define GL_AMD_stencil_operation_extended 1 #define GL_SET_AMD 0x874A #define GL_REPLACE_VALUE_AMD 0x874B #define GL_STENCIL_OP_VALUE_AMD 0x874C #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); #endif #endif /* GL_AMD_stencil_operation_extended */ #ifndef GL_AMD_texture_texture4 #define GL_AMD_texture_texture4 1 #endif /* GL_AMD_texture_texture4 */ #ifndef GL_AMD_transform_feedback3_lines_triangles #define GL_AMD_transform_feedback3_lines_triangles 1 #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifndef GL_AMD_transform_feedback4 #define GL_AMD_transform_feedback4 1 #define GL_STREAM_RASTERIZATION_AMD 0x91A0 #endif /* GL_AMD_transform_feedback4 */ #ifndef GL_AMD_vertex_shader_layer #define GL_AMD_vertex_shader_layer 1 #endif /* GL_AMD_vertex_shader_layer */ #ifndef GL_AMD_vertex_shader_tessellator #define GL_AMD_vertex_shader_tessellator 1 #define GL_SAMPLER_BUFFER_AMD 0x9001 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 #define GL_TESSELLATION_MODE_AMD 0x9004 #define GL_TESSELLATION_FACTOR_AMD 0x9005 #define GL_DISCRETE_AMD 0x9006 #define GL_CONTINUOUS_AMD 0x9007 typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); #endif #endif /* GL_AMD_vertex_shader_tessellator */ #ifndef GL_AMD_vertex_shader_viewport_index #define GL_AMD_vertex_shader_viewport_index 1 #endif /* GL_AMD_vertex_shader_viewport_index */ #ifndef GL_APPLE_aux_depth_stencil #define GL_APPLE_aux_depth_stencil 1 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #endif /* GL_APPLE_aux_depth_stencil */ #ifndef GL_APPLE_client_storage #define GL_APPLE_client_storage 1 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #endif /* GL_APPLE_client_storage */ #ifndef GL_APPLE_element_array #define GL_APPLE_element_array 1 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #endif #endif /* GL_APPLE_element_array */ #ifndef GL_APPLE_fence #define GL_APPLE_fence 1 #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); #endif #endif /* GL_APPLE_fence */ #ifndef GL_APPLE_float_pixels #define GL_APPLE_float_pixels 1 #define GL_HALF_APPLE 0x140B #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define GL_COLOR_FLOAT_APPLE 0x8A0F #endif /* GL_APPLE_float_pixels */ #ifndef GL_APPLE_flush_buffer_range #define GL_APPLE_flush_buffer_range 1 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); #endif #endif /* GL_APPLE_flush_buffer_range */ #ifndef GL_APPLE_object_purgeable #define GL_APPLE_object_purgeable 1 #define GL_BUFFER_OBJECT_APPLE 0x85B3 #define GL_RELEASED_APPLE 0x8A19 #define GL_VOLATILE_APPLE 0x8A1A #define GL_RETAINED_APPLE 0x8A1B #define GL_UNDEFINED_APPLE 0x8A1C #define GL_PURGEABLE_APPLE 0x8A1D typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); #endif #endif /* GL_APPLE_object_purgeable */ #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 #define GL_RGB_422_APPLE 0x8A1F #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_RGB_RAW_422_APPLE 0x8A51 #endif /* GL_APPLE_rgb_422 */ #ifndef GL_APPLE_row_bytes #define GL_APPLE_row_bytes 1 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #endif /* GL_APPLE_row_bytes */ #ifndef GL_APPLE_specular_vector #define GL_APPLE_specular_vector 1 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #endif /* GL_APPLE_specular_vector */ #ifndef GL_APPLE_texture_range #define GL_APPLE_texture_range 1 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); #endif #endif /* GL_APPLE_texture_range */ #ifndef GL_APPLE_transform_hint #define GL_APPLE_transform_hint 1 #define GL_TRANSFORM_HINT_APPLE 0x85B1 #endif /* GL_APPLE_transform_hint */ #ifndef GL_APPLE_vertex_array_object #define GL_APPLE_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); #endif #endif /* GL_APPLE_vertex_array_object */ #ifndef GL_APPLE_vertex_array_range #define GL_APPLE_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_STORAGE_CLIENT_APPLE 0x85B4 typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); #endif #endif /* GL_APPLE_vertex_array_range */ #ifndef GL_APPLE_vertex_program_evaluators #define GL_APPLE_vertex_program_evaluators 1 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); #endif #endif /* GL_APPLE_vertex_program_evaluators */ #ifndef GL_APPLE_ycbcr_422 #define GL_APPLE_ycbcr_422 1 #define GL_YCBCR_422_APPLE 0x85B9 #endif /* GL_APPLE_ycbcr_422 */ #ifndef GL_ATI_draw_buffers #define GL_ATI_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); #endif #endif /* GL_ATI_draw_buffers */ #ifndef GL_ATI_element_array #define GL_ATI_element_array 1 #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); #endif #endif /* GL_ATI_element_array */ #ifndef GL_ATI_envmap_bumpmap #define GL_ATI_envmap_bumpmap 1 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DUDV_ATI 0x8779 #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); #endif #endif /* GL_ATI_envmap_bumpmap */ #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_REG_6_ATI 0x8927 #define GL_REG_7_ATI 0x8928 #define GL_REG_8_ATI 0x8929 #define GL_REG_9_ATI 0x892A #define GL_REG_10_ATI 0x892B #define GL_REG_11_ATI 0x892C #define GL_REG_12_ATI 0x892D #define GL_REG_13_ATI 0x892E #define GL_REG_14_ATI 0x892F #define GL_REG_15_ATI 0x8930 #define GL_REG_16_ATI 0x8931 #define GL_REG_17_ATI 0x8932 #define GL_REG_18_ATI 0x8933 #define GL_REG_19_ATI 0x8934 #define GL_REG_20_ATI 0x8935 #define GL_REG_21_ATI 0x8936 #define GL_REG_22_ATI 0x8937 #define GL_REG_23_ATI 0x8938 #define GL_REG_24_ATI 0x8939 #define GL_REG_25_ATI 0x893A #define GL_REG_26_ATI 0x893B #define GL_REG_27_ATI 0x893C #define GL_REG_28_ATI 0x893D #define GL_REG_29_ATI 0x893E #define GL_REG_30_ATI 0x893F #define GL_REG_31_ATI 0x8940 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_CON_8_ATI 0x8949 #define GL_CON_9_ATI 0x894A #define GL_CON_10_ATI 0x894B #define GL_CON_11_ATI 0x894C #define GL_CON_12_ATI 0x894D #define GL_CON_13_ATI 0x894E #define GL_CON_14_ATI 0x894F #define GL_CON_15_ATI 0x8950 #define GL_CON_16_ATI 0x8951 #define GL_CON_17_ATI 0x8952 #define GL_CON_18_ATI 0x8953 #define GL_CON_19_ATI 0x8954 #define GL_CON_20_ATI 0x8955 #define GL_CON_21_ATI 0x8956 #define GL_CON_22_ATI 0x8957 #define GL_CON_23_ATI 0x8958 #define GL_CON_24_ATI 0x8959 #define GL_CON_25_ATI 0x895A #define GL_CON_26_ATI 0x895B #define GL_CON_27_ATI 0x895C #define GL_CON_28_ATI 0x895D #define GL_CON_29_ATI 0x895E #define GL_CON_30_ATI 0x895F #define GL_CON_31_ATI 0x8960 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define GL_RED_BIT_ATI 0x00000001 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_COMP_BIT_ATI 0x00000002 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); GLAPI void APIENTRY glBeginFragmentShaderATI (void); GLAPI void APIENTRY glEndFragmentShaderATI (void); GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); #endif #endif /* GL_ATI_fragment_shader */ #ifndef GL_ATI_map_object_buffer #define GL_ATI_map_object_buffer 1 typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); #endif #endif /* GL_ATI_map_object_buffer */ #ifndef GL_ATI_meminfo #define GL_ATI_meminfo 1 #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #endif /* GL_ATI_meminfo */ #ifndef GL_ATI_pixel_format_float #define GL_ATI_pixel_format_float 1 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #endif /* GL_ATI_pixel_format_float */ #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); #endif #endif /* GL_ATI_pn_triangles */ #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); #endif #endif /* GL_ATI_separate_stencil */ #ifndef GL_ATI_text_fragment_shader #define GL_ATI_text_fragment_shader 1 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif /* GL_ATI_text_fragment_shader */ #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #endif /* GL_ATI_texture_env_combine3 */ #ifndef GL_ATI_texture_float #define GL_ATI_texture_float 1 #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #endif /* GL_ATI_texture_float */ #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif /* GL_ATI_texture_mirror_once */ #ifndef GL_ATI_vertex_array_object #define GL_ATI_vertex_array_object 1 #define GL_STATIC_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 #define GL_DISCARD_ATI 0x8763 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); #endif #endif /* GL_ATI_vertex_array_object */ #ifndef GL_ATI_vertex_attrib_array_object #define GL_ATI_vertex_attrib_array_object 1 typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); #endif #endif /* GL_ATI_vertex_attrib_array_object */ #ifndef GL_ATI_vertex_streams #define GL_ATI_vertex_streams 1 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_STREAM0_ATI 0x876C #define GL_VERTEX_STREAM1_ATI 0x876D #define GL_VERTEX_STREAM2_ATI 0x876E #define GL_VERTEX_STREAM3_ATI 0x876F #define GL_VERTEX_STREAM4_ATI 0x8770 #define GL_VERTEX_STREAM5_ATI 0x8771 #define GL_VERTEX_STREAM6_ATI 0x8772 #define GL_VERTEX_STREAM7_ATI 0x8773 #define GL_VERTEX_SOURCE_ATI 0x8774 typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); #endif #endif /* GL_ATI_vertex_streams */ #ifndef GL_EXT_422_pixels #define GL_EXT_422_pixels 1 #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #endif /* GL_EXT_422_pixels */ #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #define GL_ABGR_EXT 0x8000 #endif /* GL_EXT_abgr */ #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif /* GL_EXT_bgra */ #ifndef GL_EXT_bindable_uniform #define GL_EXT_bindable_uniform 1 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_UNIFORM_BUFFER_EXT 0x8DEE #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); #endif #endif /* GL_EXT_bindable_uniform */ #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); #endif #endif /* GL_EXT_blend_color */ #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); #endif #endif /* GL_EXT_blend_equation_separate */ #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif #endif /* GL_EXT_blend_func_separate */ #ifndef GL_EXT_blend_logic_op #define GL_EXT_blend_logic_op 1 #endif /* GL_EXT_blend_logic_op */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_FUNC_ADD_EXT 0x8006 #define GL_BLEND_EQUATION_EXT 0x8009 typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); #endif #endif /* GL_EXT_blend_minmax */ #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif /* GL_EXT_blend_subtract */ #ifndef GL_EXT_clip_volume_hint #define GL_EXT_clip_volume_hint 1 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif /* GL_EXT_clip_volume_hint */ #ifndef GL_EXT_cmyka #define GL_EXT_cmyka 1 #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #endif /* GL_EXT_cmyka */ #ifndef GL_EXT_color_subtable #define GL_EXT_color_subtable 1 typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #endif #endif /* GL_EXT_color_subtable */ #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); GLAPI void APIENTRY glUnlockArraysEXT (void); #endif #endif /* GL_EXT_compiled_vertex_array */ #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #endif #endif /* GL_EXT_convolution */ #ifndef GL_EXT_coordinate_frame #define GL_EXT_coordinate_frame 1 #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_coordinate_frame */ #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #endif /* GL_EXT_copy_texture */ #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); #endif #endif /* GL_EXT_cull_vertex */ #ifndef GL_EXT_debug_label #define GL_EXT_debug_label 1 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #endif #endif /* GL_EXT_debug_label */ #ifndef GL_EXT_debug_marker #define GL_EXT_debug_marker 1 typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); GLAPI void APIENTRY glPopGroupMarkerEXT (void); #endif #endif /* GL_EXT_debug_marker */ #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); #endif #endif /* GL_EXT_depth_bounds_test */ #ifndef GL_EXT_direct_state_access #define GL_EXT_direct_state_access 1 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); #endif #endif /* GL_EXT_direct_state_access */ #ifndef GL_EXT_draw_buffers2 #define GL_EXT_draw_buffers2 1 typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); #endif #endif /* GL_EXT_draw_buffers2 */ #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #endif #endif /* GL_EXT_draw_instanced */ #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); #endif #endif /* GL_EXT_draw_range_elements */ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_fog_coord */ #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif #endif /* GL_EXT_framebuffer_blit */ #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #endif #endif /* GL_EXT_framebuffer_multisample */ #ifndef GL_EXT_framebuffer_multisample_blit_scaled #define GL_EXT_framebuffer_multisample_blit_scaled 1 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); #endif #endif /* GL_EXT_framebuffer_object */ #ifndef GL_EXT_framebuffer_sRGB #define GL_EXT_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #endif /* GL_EXT_framebuffer_sRGB */ #ifndef GL_EXT_geometry_shader4 #define GL_EXT_geometry_shader4 1 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 #define GL_LINES_ADJACENCY_EXT 0x000A #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B #define GL_TRIANGLES_ADJACENCY_EXT 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); #endif #endif /* GL_EXT_geometry_shader4 */ #ifndef GL_EXT_gpu_program_parameters #define GL_EXT_gpu_program_parameters 1 typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); #endif #endif /* GL_EXT_gpu_program_parameters */ #ifndef GL_EXT_gpu_shader4 #define GL_EXT_gpu_shader4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); #endif #endif /* GL_EXT_gpu_shader4 */ #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 #define GL_TABLE_TOO_LARGE_EXT 0x8031 typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); GLAPI void APIENTRY glResetHistogramEXT (GLenum target); GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); #endif #endif /* GL_EXT_histogram */ #ifndef GL_EXT_index_array_formats #define GL_EXT_index_array_formats 1 #define GL_IUI_V2F_EXT 0x81AD #define GL_IUI_V3F_EXT 0x81AE #define GL_IUI_N3F_V2F_EXT 0x81AF #define GL_IUI_N3F_V3F_EXT 0x81B0 #define GL_T2F_IUI_V2F_EXT 0x81B1 #define GL_T2F_IUI_V3F_EXT 0x81B2 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 #endif /* GL_EXT_index_array_formats */ #ifndef GL_EXT_index_func #define GL_EXT_index_func 1 #define GL_INDEX_TEST_EXT 0x81B5 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 #define GL_INDEX_TEST_REF_EXT 0x81B7 typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); #endif #endif /* GL_EXT_index_func */ #ifndef GL_EXT_index_material #define GL_EXT_index_material 1 #define GL_INDEX_MATERIAL_EXT 0x81B8 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); #endif #endif /* GL_EXT_index_material */ #ifndef GL_EXT_index_texture #define GL_EXT_index_texture 1 #endif /* GL_EXT_index_texture */ #ifndef GL_EXT_light_texture #define GL_EXT_light_texture 1 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); GLAPI void APIENTRY glTextureLightEXT (GLenum pname); GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); #endif #endif /* GL_EXT_light_texture */ #ifndef GL_EXT_misc_attribute #define GL_EXT_misc_attribute 1 #endif /* GL_EXT_misc_attribute */ #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); #endif #endif /* GL_EXT_multi_draw_arrays */ #ifndef GL_EXT_multisample #define GL_EXT_multisample 1 #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_PATTERN_EXT 0x80AC #define GL_MULTISAMPLE_BIT_EXT 0x20000000 typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); #endif #endif /* GL_EXT_multisample */ #ifndef GL_EXT_packed_depth_stencil #define GL_EXT_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #endif /* GL_EXT_packed_depth_stencil */ #ifndef GL_EXT_packed_float #define GL_EXT_packed_float 1 #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #endif /* GL_EXT_packed_float */ #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif /* GL_EXT_packed_pixels */ #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); #endif #endif /* GL_EXT_paletted_texture */ #ifndef GL_EXT_pixel_buffer_object #define GL_EXT_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #endif /* GL_EXT_pixel_buffer_object */ #ifndef GL_EXT_pixel_transform #define GL_EXT_pixel_transform 1 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); #endif #endif /* GL_EXT_pixel_transform */ #ifndef GL_EXT_pixel_transform_color_table #define GL_EXT_pixel_transform_color_table 1 #endif /* GL_EXT_pixel_transform_color_table */ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); #endif #endif /* GL_EXT_point_parameters */ #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); #endif #endif /* GL_EXT_polygon_offset */ #ifndef GL_EXT_provoking_vertex #define GL_EXT_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_PROVOKING_VERTEX_EXT 0x8E4F typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); #endif #endif /* GL_EXT_provoking_vertex */ #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #define GL_RESCALE_NORMAL_EXT 0x803A #endif /* GL_EXT_rescale_normal */ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_secondary_color */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); GLAPI void APIENTRY glActiveProgramEXT (GLuint program); GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); #endif #endif /* GL_EXT_separate_shader_objects */ #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif /* GL_EXT_separate_specular_color */ #ifndef GL_EXT_shader_image_load_formatted #define GL_EXT_shader_image_load_formatted 1 #endif /* GL_EXT_shader_image_load_formatted */ #ifndef GL_EXT_shader_image_load_store #define GL_EXT_shader_image_load_store 1 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E #define GL_IMAGE_1D_EXT 0x904C #define GL_IMAGE_2D_EXT 0x904D #define GL_IMAGE_3D_EXT 0x904E #define GL_IMAGE_2D_RECT_EXT 0x904F #define GL_IMAGE_CUBE_EXT 0x9050 #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 #define GL_INT_IMAGE_1D_EXT 0x9057 #define GL_INT_IMAGE_2D_EXT 0x9058 #define GL_INT_IMAGE_3D_EXT 0x9059 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A #define GL_INT_IMAGE_CUBE_EXT 0x905B #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); #endif #endif /* GL_EXT_shader_image_load_store */ #ifndef GL_EXT_shader_integer_mix #define GL_EXT_shader_integer_mix 1 #endif /* GL_EXT_shader_integer_mix */ #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #endif /* GL_EXT_shadow_funcs */ #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif /* GL_EXT_shared_texture_palette */ #ifndef GL_EXT_stencil_clear_tag #define GL_EXT_stencil_clear_tag 1 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); #endif #endif /* GL_EXT_stencil_clear_tag */ #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); #endif #endif /* GL_EXT_stencil_two_side */ #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif /* GL_EXT_stencil_wrap */ #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); #endif #endif /* GL_EXT_subtexture */ #ifndef GL_EXT_texture #define GL_EXT_texture 1 #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #endif /* GL_EXT_texture */ #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #endif #endif /* GL_EXT_texture3D */ #ifndef GL_EXT_texture_array #define GL_EXT_texture_array 1 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #endif #endif /* GL_EXT_texture_array */ #ifndef GL_EXT_texture_buffer_object #define GL_EXT_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); #endif #endif /* GL_EXT_texture_buffer_object */ #ifndef GL_EXT_texture_compression_latc #define GL_EXT_texture_compression_latc 1 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #endif /* GL_EXT_texture_compression_latc */ #ifndef GL_EXT_texture_compression_rgtc #define GL_EXT_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #endif /* GL_EXT_texture_compression_rgtc */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif /* GL_EXT_texture_compression_s3tc */ #ifndef GL_EXT_texture_cube_map #define GL_EXT_texture_cube_map 1 #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #endif /* GL_EXT_texture_cube_map */ #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #endif /* GL_EXT_texture_env_add */ #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #endif /* GL_EXT_texture_env_combine */ #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #endif /* GL_EXT_texture_env_dot3 */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif /* GL_EXT_texture_filter_anisotropic */ #ifndef GL_EXT_texture_integer #define GL_EXT_texture_integer 1 #define GL_RGBA32UI_EXT 0x8D70 #define GL_RGB32UI_EXT 0x8D71 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_RGBA16UI_EXT 0x8D76 #define GL_RGB16UI_EXT 0x8D77 #define GL_ALPHA16UI_EXT 0x8D78 #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define GL_RGBA8UI_EXT 0x8D7C #define GL_RGB8UI_EXT 0x8D7D #define GL_ALPHA8UI_EXT 0x8D7E #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_RGBA32I_EXT 0x8D82 #define GL_RGB32I_EXT 0x8D83 #define GL_ALPHA32I_EXT 0x8D84 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define GL_RGBA16I_EXT 0x8D88 #define GL_RGB16I_EXT 0x8D89 #define GL_ALPHA16I_EXT 0x8D8A #define GL_INTENSITY16I_EXT 0x8D8B #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_RGBA8I_EXT 0x8D8E #define GL_RGB8I_EXT 0x8D8F #define GL_ALPHA8I_EXT 0x8D90 #define GL_INTENSITY8I_EXT 0x8D91 #define GL_LUMINANCE8I_EXT 0x8D92 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define GL_RED_INTEGER_EXT 0x8D94 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); #endif #endif /* GL_EXT_texture_integer */ #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif /* GL_EXT_texture_lod_bias */ #ifndef GL_EXT_texture_mirror_clamp #define GL_EXT_texture_mirror_clamp 1 #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #endif /* GL_EXT_texture_mirror_clamp */ #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); #endif #endif /* GL_EXT_texture_object */ #ifndef GL_EXT_texture_perturb_normal #define GL_EXT_texture_perturb_normal 1 #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); #endif #endif /* GL_EXT_texture_perturb_normal */ #ifndef GL_EXT_texture_sRGB #define GL_EXT_texture_sRGB 1 #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #endif /* GL_EXT_texture_sRGB */ #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #endif /* GL_EXT_texture_sRGB_decode */ #ifndef GL_EXT_texture_shared_exponent #define GL_EXT_texture_shared_exponent 1 #define GL_RGB9_E5_EXT 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #endif /* GL_EXT_texture_shared_exponent */ #ifndef GL_EXT_texture_snorm #define GL_EXT_texture_snorm 1 #define GL_ALPHA_SNORM 0x9010 #define GL_LUMINANCE_SNORM 0x9011 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 #define GL_INTENSITY_SNORM 0x9013 #define GL_ALPHA8_SNORM 0x9014 #define GL_LUMINANCE8_SNORM 0x9015 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 #define GL_INTENSITY8_SNORM 0x9017 #define GL_ALPHA16_SNORM 0x9018 #define GL_LUMINANCE16_SNORM 0x9019 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A #define GL_INTENSITY16_SNORM 0x901B #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #endif /* GL_EXT_texture_snorm */ #ifndef GL_EXT_texture_swizzle #define GL_EXT_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 #endif /* GL_EXT_texture_swizzle */ #ifndef GL_EXT_timer_query #define GL_EXT_timer_query 1 #define GL_TIME_ELAPSED_EXT 0x88BF typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); #endif #endif /* GL_EXT_timer_query */ #ifndef GL_EXT_transform_feedback #define GL_EXT_transform_feedback 1 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedbackEXT (void); GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); #endif #endif /* GL_EXT_transform_feedback */ #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glArrayElementEXT (GLint i); GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); #endif #endif /* GL_EXT_vertex_array */ #ifndef GL_EXT_vertex_array_bgra #define GL_EXT_vertex_array_bgra 1 #endif /* GL_EXT_vertex_array_bgra */ #ifndef GL_EXT_vertex_attrib_64bit #define GL_EXT_vertex_attrib_64bit 1 #define GL_DOUBLE_VEC2_EXT 0x8FFC #define GL_DOUBLE_VEC3_EXT 0x8FFD #define GL_DOUBLE_VEC4_EXT 0x8FFE #define GL_DOUBLE_MAT2_EXT 0x8F46 #define GL_DOUBLE_MAT3_EXT 0x8F47 #define GL_DOUBLE_MAT4_EXT 0x8F48 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A #define GL_DOUBLE_MAT3x2_EXT 0x8F4B #define GL_DOUBLE_MAT3x4_EXT 0x8F4C #define GL_DOUBLE_MAT4x2_EXT 0x8F4D #define GL_DOUBLE_MAT4x3_EXT 0x8F4E typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); #endif #endif /* GL_EXT_vertex_attrib_64bit */ #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginVertexShaderEXT (void); GLAPI void APIENTRY glEndVertexShaderEXT (void); GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); #endif #endif /* GL_EXT_vertex_shader */ #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW0_EXT 0x1700 #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); #endif #endif /* GL_EXT_vertex_weighting */ #ifndef GL_EXT_x11_sync_object #define GL_EXT_x11_sync_object 1 #define GL_SYNC_X11_FENCE_EXT 0x90E1 typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #endif #endif /* GL_EXT_x11_sync_object */ #ifndef GL_GREMEDY_frame_terminator #define GL_GREMEDY_frame_terminator 1 typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); #endif #endif /* GL_GREMEDY_frame_terminator */ #ifndef GL_GREMEDY_string_marker #define GL_GREMEDY_string_marker 1 typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); #endif #endif /* GL_GREMEDY_string_marker */ #ifndef GL_HP_convolution_border_modes #define GL_HP_convolution_border_modes 1 #define GL_IGNORE_BORDER_HP 0x8150 #define GL_CONSTANT_BORDER_HP 0x8151 #define GL_REPLICATE_BORDER_HP 0x8153 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #endif /* GL_HP_convolution_border_modes */ #ifndef GL_HP_image_transform #define GL_HP_image_transform 1 #define GL_IMAGE_SCALE_X_HP 0x8155 #define GL_IMAGE_SCALE_Y_HP 0x8156 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B #define GL_IMAGE_MAG_FILTER_HP 0x815C #define GL_IMAGE_MIN_FILTER_HP 0x815D #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E #define GL_CUBIC_HP 0x815F #define GL_AVERAGE_HP 0x8160 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); #endif #endif /* GL_HP_image_transform */ #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif /* GL_HP_occlusion_test */ #ifndef GL_HP_texture_lighting #define GL_HP_texture_lighting 1 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 #endif /* GL_HP_texture_lighting */ #ifndef GL_IBM_cull_vertex #define GL_IBM_cull_vertex 1 #define GL_CULL_VERTEX_IBM 103050 #endif /* GL_IBM_cull_vertex */ #ifndef GL_IBM_multimode_draw_arrays #define GL_IBM_multimode_draw_arrays 1 typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); #endif #endif /* GL_IBM_multimode_draw_arrays */ #ifndef GL_IBM_rasterpos_clip #define GL_IBM_rasterpos_clip 1 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #endif /* GL_IBM_rasterpos_clip */ #ifndef GL_IBM_static_data #define GL_IBM_static_data 1 #define GL_ALL_STATIC_DATA_IBM 103060 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); #endif #endif /* GL_IBM_static_data */ #ifndef GL_IBM_texture_mirrored_repeat #define GL_IBM_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_IBM 0x8370 #endif /* GL_IBM_texture_mirrored_repeat */ #ifndef GL_IBM_vertex_array_lists #define GL_IBM_vertex_array_lists 1 #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); #endif #endif /* GL_IBM_vertex_array_lists */ #ifndef GL_INGR_blend_func_separate #define GL_INGR_blend_func_separate 1 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif #endif /* GL_INGR_blend_func_separate */ #ifndef GL_INGR_color_clamp #define GL_INGR_color_clamp 1 #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #endif /* GL_INGR_color_clamp */ #ifndef GL_INGR_interlace_read #define GL_INGR_interlace_read 1 #define GL_INTERLACE_READ_INGR 0x8568 #endif /* GL_INGR_interlace_read */ #ifndef GL_INTEL_fragment_shader_ordering #define GL_INTEL_fragment_shader_ordering 1 #endif /* GL_INTEL_fragment_shader_ordering */ #ifndef GL_INTEL_map_texture #define GL_INTEL_map_texture 1 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF #define GL_LAYOUT_DEFAULT_INTEL 0 #define GL_LAYOUT_LINEAR_INTEL 1 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); #endif #endif /* GL_INTEL_map_texture */ #ifndef GL_INTEL_parallel_arrays #define GL_INTEL_parallel_arrays 1 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); #endif #endif /* GL_INTEL_parallel_arrays */ #ifndef GL_INTEL_performance_query #define GL_INTEL_performance_query 1 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 #define GL_PERFQUERY_WAIT_INTEL 0x83FB #define GL_PERFQUERY_FLUSH_INTEL 0x83FA #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #endif #endif /* GL_INTEL_performance_query */ #ifndef GL_MESAX_texture_stack #define GL_MESAX_texture_stack 1 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #define GL_TEXTURE_2D_STACK_MESAX 0x875A #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #endif /* GL_MESAX_texture_stack */ #ifndef GL_MESA_pack_invert #define GL_MESA_pack_invert 1 #define GL_PACK_INVERT_MESA 0x8758 #endif /* GL_MESA_pack_invert */ #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glResizeBuffersMESA (void); #endif #endif /* GL_MESA_resize_buffers */ #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); #endif #endif /* GL_MESA_window_pos */ #ifndef GL_MESA_ycbcr_texture #define GL_MESA_ycbcr_texture 1 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_YCBCR_MESA 0x8757 #endif /* GL_MESA_ycbcr_texture */ #ifndef GL_NVX_conditional_render #define GL_NVX_conditional_render 1 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); GLAPI void APIENTRY glEndConditionalRenderNVX (void); #endif #endif /* GL_NVX_conditional_render */ #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info 1 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #endif /* GL_NVX_gpu_memory_info */ #ifndef GL_NV_bindless_multi_draw_indirect #define GL_NV_bindless_multi_draw_indirect 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #endif #endif /* GL_NV_bindless_multi_draw_indirect */ #ifndef GL_NV_bindless_multi_draw_indirect_count #define GL_NV_bindless_multi_draw_indirect_count 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #endif #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifndef GL_NV_bindless_texture #define GL_NV_bindless_texture 1 typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); #endif #endif /* GL_NV_bindless_texture */ #ifndef GL_NV_blend_equation_advanced #define GL_NV_blend_equation_advanced 1 #define GL_BLEND_OVERLAP_NV 0x9281 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 #define GL_BLUE_NV 0x1905 #define GL_COLORBURN_NV 0x929A #define GL_COLORDODGE_NV 0x9299 #define GL_CONJOINT_NV 0x9284 #define GL_CONTRAST_NV 0x92A1 #define GL_DARKEN_NV 0x9297 #define GL_DIFFERENCE_NV 0x929E #define GL_DISJOINT_NV 0x9283 #define GL_DST_ATOP_NV 0x928F #define GL_DST_IN_NV 0x928B #define GL_DST_NV 0x9287 #define GL_DST_OUT_NV 0x928D #define GL_DST_OVER_NV 0x9289 #define GL_EXCLUSION_NV 0x92A0 #define GL_GREEN_NV 0x1904 #define GL_HARDLIGHT_NV 0x929B #define GL_HARDMIX_NV 0x92A9 #define GL_HSL_COLOR_NV 0x92AF #define GL_HSL_HUE_NV 0x92AD #define GL_HSL_LUMINOSITY_NV 0x92B0 #define GL_HSL_SATURATION_NV 0x92AE #define GL_INVERT_OVG_NV 0x92B4 #define GL_INVERT_RGB_NV 0x92A3 #define GL_LIGHTEN_NV 0x9298 #define GL_LINEARBURN_NV 0x92A5 #define GL_LINEARDODGE_NV 0x92A4 #define GL_LINEARLIGHT_NV 0x92A7 #define GL_MINUS_CLAMPED_NV 0x92B3 #define GL_MINUS_NV 0x929F #define GL_MULTIPLY_NV 0x9294 #define GL_OVERLAY_NV 0x9296 #define GL_PINLIGHT_NV 0x92A8 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 #define GL_PLUS_CLAMPED_NV 0x92B1 #define GL_PLUS_DARKER_NV 0x9292 #define GL_PLUS_NV 0x9291 #define GL_RED_NV 0x1903 #define GL_SCREEN_NV 0x9295 #define GL_SOFTLIGHT_NV 0x929C #define GL_SRC_ATOP_NV 0x928E #define GL_SRC_IN_NV 0x928A #define GL_SRC_NV 0x9286 #define GL_SRC_OUT_NV 0x928C #define GL_SRC_OVER_NV 0x9288 #define GL_UNCORRELATED_NV 0x9282 #define GL_VIVIDLIGHT_NV 0x92A6 #define GL_XOR_NV 0x1506 typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); GLAPI void APIENTRY glBlendBarrierNV (void); #endif #endif /* GL_NV_blend_equation_advanced */ #ifndef GL_NV_blend_equation_advanced_coherent #define GL_NV_blend_equation_advanced_coherent 1 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #endif /* GL_NV_blend_equation_advanced_coherent */ #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #endif /* GL_NV_blend_square */ #ifndef GL_NV_compute_program5 #define GL_NV_compute_program5 1 #define GL_COMPUTE_PROGRAM_NV 0x90FB #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC #endif /* GL_NV_compute_program5 */ #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 #define GL_QUERY_WAIT_NV 0x8E13 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); GLAPI void APIENTRY glEndConditionalRenderNV (void); #endif #endif /* GL_NV_conditional_render */ #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #endif /* GL_NV_copy_depth_to_color */ #ifndef GL_NV_copy_image #define GL_NV_copy_image 1 typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif #endif /* GL_NV_copy_image */ #ifndef GL_NV_deep_texture3D #define GL_NV_deep_texture3D 1 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 #endif /* GL_NV_deep_texture3D */ #ifndef GL_NV_depth_buffer_float #define GL_NV_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); #endif #endif /* GL_NV_depth_buffer_float */ #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #define GL_DEPTH_CLAMP_NV 0x864F #endif /* GL_NV_depth_clamp */ #ifndef GL_NV_draw_texture #define GL_NV_draw_texture 1 typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); #endif #endif /* GL_NV_draw_texture */ #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); #endif #endif /* GL_NV_evaluators */ #ifndef GL_NV_explicit_multisample #define GL_NV_explicit_multisample 1 #define GL_SAMPLE_POSITION_NV 0x8E50 #define GL_SAMPLE_MASK_NV 0x8E51 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); #endif #endif /* GL_NV_explicit_multisample */ #ifndef GL_NV_fence #define GL_NV_fence 1 #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); GLAPI void APIENTRY glFinishFenceNV (GLuint fence); GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); #endif #endif /* GL_NV_fence */ #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #endif /* GL_NV_float_buffer */ #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #endif /* GL_NV_fog_distance */ #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #endif #endif /* GL_NV_fragment_program */ #ifndef GL_NV_fragment_program2 #define GL_NV_fragment_program2 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #endif /* GL_NV_fragment_program2 */ #ifndef GL_NV_fragment_program4 #define GL_NV_fragment_program4 1 #endif /* GL_NV_fragment_program4 */ #ifndef GL_NV_fragment_program_option #define GL_NV_fragment_program_option 1 #endif /* GL_NV_fragment_program_option */ #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif #endif /* GL_NV_framebuffer_multisample_coverage */ #ifndef GL_NV_geometry_program4 #define GL_NV_geometry_program4 1 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif #endif /* GL_NV_geometry_program4 */ #ifndef GL_NV_geometry_shader4 #define GL_NV_geometry_shader4 1 #endif /* GL_NV_geometry_shader4 */ #ifndef GL_NV_gpu_program4 #define GL_NV_gpu_program4 1 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); #endif #endif /* GL_NV_gpu_program4 */ #ifndef GL_NV_gpu_program5 #define GL_NV_gpu_program5 1 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); #endif #endif /* GL_NV_gpu_program5 */ #ifndef GL_NV_gpu_program5_mem_extended #define GL_NV_gpu_program5_mem_extended 1 #endif /* GL_NV_gpu_program5_mem_extended */ #ifndef GL_NV_gpu_shader5 #define GL_NV_gpu_shader5 1 #endif /* GL_NV_gpu_shader5 */ #ifndef GL_NV_half_float #define GL_NV_half_float 1 typedef unsigned short GLhalfNV; #define GL_HALF_FLOAT_NV 0x140B typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); #endif #endif /* GL_NV_half_float */ #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif /* GL_NV_light_max_exponent */ #ifndef GL_NV_multisample_coverage #define GL_NV_multisample_coverage 1 #define GL_COLOR_SAMPLES_NV 0x8E20 #endif /* GL_NV_multisample_coverage */ #ifndef GL_NV_multisample_filter_hint #define GL_NV_multisample_filter_hint 1 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #endif /* GL_NV_multisample_filter_hint */ #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); GLAPI void APIENTRY glEndOcclusionQueryNV (void); GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); #endif #endif /* GL_NV_occlusion_query */ #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #endif /* GL_NV_packed_depth_stencil */ #ifndef GL_NV_parameter_buffer_object #define GL_NV_parameter_buffer_object 1 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); #endif #endif /* GL_NV_parameter_buffer_object */ #ifndef GL_NV_parameter_buffer_object2 #define GL_NV_parameter_buffer_object2 1 #endif /* GL_NV_parameter_buffer_object2 */ #ifndef GL_NV_path_rendering #define GL_NV_path_rendering 1 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_FILE_NAME_NV 0x9074 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_COUNT_UP_NV 0x9088 #define GL_COUNT_DOWN_NV 0x9089 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_CONVEX_HULL_NV 0x908B #define GL_BOUNDING_BOX_NV 0x908D #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_AFFINE_2D_NV 0x9092 #define GL_AFFINE_3D_NV 0x9094 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_UTF8_NV 0x909A #define GL_UTF16_NV 0x909B #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_SQUARE_NV 0x90A3 #define GL_ROUND_NV 0x90A4 #define GL_TRIANGULAR_NV 0x90A5 #define GL_BEVEL_NV 0x90A6 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_FIRST_TO_REST_NV 0x90AF #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_CLOSE_PATH_NV 0x00 #define GL_MOVE_TO_NV 0x02 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_LINE_TO_NV 0x04 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_RESTART_PATH_NV 0xF0 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_RECT_NV 0xF6 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_ARC_TO_NV 0xFE #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_BOLD_BIT_NV 0x01 #define GL_ITALIC_BIT_NV 0x02 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_ROUNDED_RECT_NV 0xE8 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 #define GL_ROUNDED_RECT2_NV 0xEA #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB #define GL_ROUNDED_RECT4_NV 0xEC #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED #define GL_ROUNDED_RECT8_NV 0xEE #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF #define GL_RELATIVE_RECT_NV 0xF7 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 #define GL_FONT_UNAVAILABLE_NV 0x936A #define GL_FONT_UNINTELLIGIBLE_NV 0x936B #define GL_CONIC_CURVE_TO_NV 0x1A #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 #define GL_STANDARD_FONT_FORMAT_NV 0x936C #define GL_2_BYTES_NV 0x1407 #define GL_3_BYTES_NV 0x1408 #define GL_4_BYTES_NV 0x1409 #define GL_EYE_LINEAR_NV 0x2400 #define GL_OBJECT_LINEAR_NV 0x2401 #define GL_CONSTANT_NV 0x8576 #define GL_PATH_PROJECTION_NV 0x1701 #define GL_PATH_MODELVIEW_NV 0x1700 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 #define GL_FRAGMENT_INPUT_NV 0x936D typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); #endif #endif /* GL_NV_path_rendering */ #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); #endif #endif /* GL_NV_pixel_data_range */ #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); #endif #endif /* GL_NV_point_sprite */ #ifndef GL_NV_present_video #define GL_NV_present_video 1 #define GL_FRAME_NV 0x8E26 #define GL_FIELDS_NV 0x8E27 #define GL_CURRENT_TIME_NV 0x8E28 #define GL_NUM_FILL_STREAMS_NV 0x8E29 #define GL_PRESENT_TIME_NV 0x8E2A #define GL_PRESENT_DURATION_NV 0x8E2B typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); #endif #endif /* GL_NV_present_video */ #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPrimitiveRestartNV (void); GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); #endif #endif /* GL_NV_primitive_restart */ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); #endif #endif /* GL_NV_register_combiners */ #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); #endif #endif /* GL_NV_register_combiners2 */ #ifndef GL_NV_shader_atomic_counters #define GL_NV_shader_atomic_counters 1 #endif /* GL_NV_shader_atomic_counters */ #ifndef GL_NV_shader_atomic_float #define GL_NV_shader_atomic_float 1 #endif /* GL_NV_shader_atomic_float */ #ifndef GL_NV_shader_atomic_int64 #define GL_NV_shader_atomic_int64 1 #endif /* GL_NV_shader_atomic_int64 */ #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif #endif /* GL_NV_shader_buffer_load */ #ifndef GL_NV_shader_buffer_store #define GL_NV_shader_buffer_store 1 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 #endif /* GL_NV_shader_buffer_store */ #ifndef GL_NV_shader_storage_buffer_object #define GL_NV_shader_storage_buffer_object 1 #endif /* GL_NV_shader_storage_buffer_object */ #ifndef GL_NV_shader_thread_group #define GL_NV_shader_thread_group 1 #define GL_WARP_SIZE_NV 0x9339 #define GL_WARPS_PER_SM_NV 0x933A #define GL_SM_COUNT_NV 0x933B #endif /* GL_NV_shader_thread_group */ #ifndef GL_NV_shader_thread_shuffle #define GL_NV_shader_thread_shuffle 1 #endif /* GL_NV_shader_thread_shuffle */ #ifndef GL_NV_tessellation_program5 #define GL_NV_tessellation_program5 1 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 #endif /* GL_NV_tessellation_program5 */ #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #endif /* GL_NV_texgen_emboss */ #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif /* GL_NV_texgen_reflection */ #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureBarrierNV (void); #endif #endif /* GL_NV_texture_barrier */ #ifndef GL_NV_texture_compression_vtc #define GL_NV_texture_compression_vtc 1 #endif /* GL_NV_texture_compression_vtc */ #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #endif /* GL_NV_texture_env_combine4 */ #ifndef GL_NV_texture_expand_normal #define GL_NV_texture_expand_normal 1 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #endif /* GL_NV_texture_expand_normal */ #ifndef GL_NV_texture_multisample #define GL_NV_texture_multisample 1 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #endif #endif /* GL_NV_texture_multisample */ #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif /* GL_NV_texture_rectangle */ #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif /* GL_NV_texture_shader */ #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #endif /* GL_NV_texture_shader2 */ #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif /* GL_NV_texture_shader3 */ #ifndef GL_NV_transform_feedback #define GL_NV_transform_feedback 1 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_TEXTURE_COORD_NV 0x8C79 #define GL_CLIP_DISTANCE_NV 0x8C7A #define GL_VERTEX_ID_NV 0x8C7B #define GL_PRIMITIVE_ID_NV 0x8C7C #define GL_GENERIC_ATTRIB_NV 0x8C7D #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define GL_ACTIVE_VARYINGS_NV 0x8C81 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define GL_SEPARATE_ATTRIBS_NV 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F #define GL_LAYER_NV 0x8DAA #define GL_NEXT_BUFFER_NV -2 #define GL_SKIP_COMPONENTS4_NV -3 #define GL_SKIP_COMPONENTS3_NV -4 #define GL_SKIP_COMPONENTS2_NV -5 #define GL_SKIP_COMPONENTS1_NV -6 typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedbackNV (void); GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); #endif #endif /* GL_NV_transform_feedback */ #ifndef GL_NV_transform_feedback2 #define GL_NV_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); GLAPI void APIENTRY glPauseTransformFeedbackNV (void); GLAPI void APIENTRY glResumeTransformFeedbackNV (void); GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); #endif #endif /* GL_NV_transform_feedback2 */ #ifndef GL_NV_vdpau_interop #define GL_NV_vdpau_interop 1 typedef GLintptr GLvdpauSurfaceNV; #define GL_SURFACE_STATE_NV 0x86EB #define GL_SURFACE_REGISTERED_NV 0x86FD #define GL_SURFACE_MAPPED_NV 0x8700 #define GL_WRITE_DISCARD_NV 0x88BE typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); GLAPI void APIENTRY glVDPAUFiniNV (void); GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); #endif #endif /* GL_NV_vdpau_interop */ #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); #endif #endif /* GL_NV_vertex_array_range */ #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif /* GL_NV_vertex_array_range2 */ #ifndef GL_NV_vertex_attrib_integer_64bit #define GL_NV_vertex_attrib_integer_64bit 1 typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); #endif #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); #endif #endif /* GL_NV_vertex_buffer_unified_memory */ #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); #endif #endif /* GL_NV_vertex_program */ #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 1 #endif /* GL_NV_vertex_program1_1 */ #ifndef GL_NV_vertex_program2 #define GL_NV_vertex_program2 1 #endif /* GL_NV_vertex_program2 */ #ifndef GL_NV_vertex_program2_option #define GL_NV_vertex_program2_option 1 #endif /* GL_NV_vertex_program2_option */ #ifndef GL_NV_vertex_program3 #define GL_NV_vertex_program3 1 #endif /* GL_NV_vertex_program3 */ #ifndef GL_NV_vertex_program4 #define GL_NV_vertex_program4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); #endif #endif /* GL_NV_vertex_program4 */ #ifndef GL_NV_video_capture #define GL_NV_video_capture 1 #define GL_VIDEO_BUFFER_NV 0x9020 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 #define GL_FIELD_UPPER_NV 0x9022 #define GL_FIELD_LOWER_NV 0x9023 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D #define GL_PARTIAL_SUCCESS_NV 0x902E #define GL_SUCCESS_NV 0x902F #define GL_FAILURE_NV 0x9030 #define GL_YCBYCR8_422_NV 0x9031 #define GL_YCBAYCR8A_4224_NV 0x9032 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); #endif #endif /* GL_NV_video_capture */ #ifndef GL_OML_interlace #define GL_OML_interlace 1 #define GL_INTERLACE_OML 0x8980 #define GL_INTERLACE_READ_OML 0x8981 #endif /* GL_OML_interlace */ #ifndef GL_OML_resample #define GL_OML_resample 1 #define GL_PACK_RESAMPLE_OML 0x8984 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #endif /* GL_OML_resample */ #ifndef GL_OML_subsample #define GL_OML_subsample 1 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #endif /* GL_OML_subsample */ #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 #define GL_CLIP_FAR_HINT_PGI 0x1A221 #define GL_WIDE_LINE_HINT_PGI 0x1A222 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); #endif #endif /* GL_PGI_misc_hints */ #ifndef GL_PGI_vertex_hints #define GL_PGI_vertex_hints 1 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C #define GL_MAX_VERTEX_HINT_PGI 0x1A22D #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #endif /* GL_PGI_vertex_hints */ #ifndef GL_REND_screen_coordinates #define GL_REND_screen_coordinates 1 #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #endif /* GL_REND_screen_coordinates */ #ifndef GL_S3_s3tc #define GL_S3_s3tc 1 #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA4_S3TC 0x83A3 #define GL_RGBA_DXT5_S3TC 0x83A4 #define GL_RGBA4_DXT5_S3TC 0x83A5 #endif /* GL_S3_s3tc */ #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #define GL_LINEAR_DETAIL_SGIS 0x8097 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); #endif #endif /* GL_SGIS_detail_texture */ #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 #define GL_FOG_FUNC_SGIS 0x812A #define GL_FOG_FUNC_POINTS_SGIS 0x812B #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); #endif #endif /* GL_SGIS_fog_function */ #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif /* GL_SGIS_generate_mipmap */ #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); #endif #endif /* GL_SGIS_multisample */ #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 #define GL_PIXEL_TEXTURE_SGIS 0x8353 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); #endif #endif /* GL_SGIS_pixel_texture */ #ifndef GL_SGIS_point_line_texgen #define GL_SGIS_point_line_texgen 1 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_OBJECT_LINE_SGIS 0x81F7 #endif /* GL_SGIS_point_line_texgen */ #ifndef GL_SGIS_point_parameters #define GL_SGIS_point_parameters 1 #define GL_POINT_SIZE_MIN_SGIS 0x8126 #define GL_POINT_SIZE_MAX_SGIS 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); #endif #endif /* GL_SGIS_point_parameters */ #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 #define GL_LINEAR_SHARPEN_SGIS 0x80AD #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); #endif #endif /* GL_SGIS_sharpen_texture */ #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #define GL_TEXTURE_4D_SGIS 0x8134 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); #endif #endif /* GL_SGIS_texture4D */ #ifndef GL_SGIS_texture_border_clamp #define GL_SGIS_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_SGIS 0x812D #endif /* GL_SGIS_texture_border_clamp */ #ifndef GL_SGIS_texture_color_mask #define GL_SGIS_texture_color_mask 1 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #endif #endif /* GL_SGIS_texture_color_mask */ #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_SGIS 0x812F #endif /* GL_SGIS_texture_edge_clamp */ #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 #define GL_FILTER4_SGIS 0x8146 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); #endif #endif /* GL_SGIS_texture_filter4 */ #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif /* GL_SGIS_texture_lod */ #ifndef GL_SGIS_texture_select #define GL_SGIS_texture_select 1 #define GL_DUAL_ALPHA4_SGIS 0x8110 #define GL_DUAL_ALPHA8_SGIS 0x8111 #define GL_DUAL_ALPHA12_SGIS 0x8112 #define GL_DUAL_ALPHA16_SGIS 0x8113 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #define GL_DUAL_INTENSITY4_SGIS 0x8118 #define GL_DUAL_INTENSITY8_SGIS 0x8119 #define GL_DUAL_INTENSITY12_SGIS 0x811A #define GL_DUAL_INTENSITY16_SGIS 0x811B #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #define GL_QUAD_ALPHA4_SGIS 0x811E #define GL_QUAD_ALPHA8_SGIS 0x811F #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #define GL_QUAD_INTENSITY4_SGIS 0x8122 #define GL_QUAD_INTENSITY8_SGIS 0x8123 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #endif /* GL_SGIS_texture_select */ #ifndef GL_SGIX_async #define GL_SGIX_async 1 #define GL_ASYNC_MARKER_SGIX 0x8329 typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); #endif #endif /* GL_SGIX_async */ #ifndef GL_SGIX_async_histogram #define GL_SGIX_async_histogram 1 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #endif /* GL_SGIX_async_histogram */ #ifndef GL_SGIX_async_pixel #define GL_SGIX_async_pixel 1 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #endif /* GL_SGIX_async_pixel */ #ifndef GL_SGIX_blend_alpha_minmax #define GL_SGIX_blend_alpha_minmax 1 #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #endif /* GL_SGIX_blend_alpha_minmax */ #ifndef GL_SGIX_calligraphic_fragment #define GL_SGIX_calligraphic_fragment 1 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 #endif /* GL_SGIX_calligraphic_fragment */ #ifndef GL_SGIX_clipmap #define GL_SGIX_clipmap 1 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #endif /* GL_SGIX_clipmap */ #ifndef GL_SGIX_convolution_accuracy #define GL_SGIX_convolution_accuracy 1 #define GL_CONVOLUTION_HINT_SGIX 0x8316 #endif /* GL_SGIX_convolution_accuracy */ #ifndef GL_SGIX_depth_pass_instrument #define GL_SGIX_depth_pass_instrument 1 #endif /* GL_SGIX_depth_pass_instrument */ #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif /* GL_SGIX_depth_texture */ #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushRasterSGIX (void); #endif #endif /* GL_SGIX_flush_raster */ #ifndef GL_SGIX_fog_offset #define GL_SGIX_fog_offset 1 #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #endif /* GL_SGIX_fog_offset */ #ifndef GL_SGIX_fragment_lighting #define GL_SGIX_fragment_lighting 1 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B #define GL_FRAGMENT_LIGHT0_SGIX 0x840C #define GL_FRAGMENT_LIGHT1_SGIX 0x840D #define GL_FRAGMENT_LIGHT2_SGIX 0x840E #define GL_FRAGMENT_LIGHT3_SGIX 0x840F #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); #endif #endif /* GL_SGIX_fragment_lighting */ #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 #define GL_FRAMEZOOM_SGIX 0x818B #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); #endif #endif /* GL_SGIX_framezoom */ #ifndef GL_SGIX_igloo_interface #define GL_SGIX_igloo_interface 1 typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); #endif #endif /* GL_SGIX_igloo_interface */ #ifndef GL_SGIX_instruments #define GL_SGIX_instruments 1 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); #ifdef GL_GLEXT_PROTOTYPES GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); GLAPI void APIENTRY glStartInstrumentsSGIX (void); GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); #endif #endif /* GL_SGIX_instruments */ #ifndef GL_SGIX_interlace #define GL_SGIX_interlace 1 #define GL_INTERLACE_SGIX 0x8094 #endif /* GL_SGIX_interlace */ #ifndef GL_SGIX_ir_instrument1 #define GL_SGIX_ir_instrument1 1 #define GL_IR_INSTRUMENT1_SGIX 0x817F #endif /* GL_SGIX_ir_instrument1 */ #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 #define GL_LIST_PRIORITY_SGIX 0x8182 typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); #endif #endif /* GL_SGIX_list_priority */ #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); #endif #endif /* GL_SGIX_pixel_texture */ #ifndef GL_SGIX_pixel_tiles #define GL_SGIX_pixel_tiles 1 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 #endif /* GL_SGIX_pixel_tiles */ #ifndef GL_SGIX_polynomial_ffd #define GL_SGIX_polynomial_ffd 1 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); #endif #endif /* GL_SGIX_polynomial_ffd */ #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 #define GL_REFERENCE_PLANE_SGIX 0x817D #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); #endif #endif /* GL_SGIX_reference_plane */ #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 #define GL_PACK_RESAMPLE_SGIX 0x842C #define GL_UNPACK_RESAMPLE_SGIX 0x842D #define GL_RESAMPLE_REPLICATE_SGIX 0x842E #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #endif /* GL_SGIX_resample */ #ifndef GL_SGIX_scalebias_hint #define GL_SGIX_scalebias_hint 1 #define GL_SCALEBIAS_HINT_SGIX 0x8322 #endif /* GL_SGIX_scalebias_hint */ #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif /* GL_SGIX_shadow */ #ifndef GL_SGIX_shadow_ambient #define GL_SGIX_shadow_ambient 1 #define GL_SHADOW_AMBIENT_SGIX 0x80BF #endif /* GL_SGIX_shadow_ambient */ #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 #define GL_SPRITE_SGIX 0x8148 #define GL_SPRITE_MODE_SGIX 0x8149 #define GL_SPRITE_AXIS_SGIX 0x814A #define GL_SPRITE_TRANSLATION_SGIX 0x814B #define GL_SPRITE_AXIAL_SGIX 0x814C #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); #endif #endif /* GL_SGIX_sprite */ #ifndef GL_SGIX_subsample #define GL_SGIX_subsample 1 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #endif /* GL_SGIX_subsample */ #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTagSampleBufferSGIX (void); #endif #endif /* GL_SGIX_tag_sample_buffer */ #ifndef GL_SGIX_texture_add_env #define GL_SGIX_texture_add_env 1 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #endif /* GL_SGIX_texture_add_env */ #ifndef GL_SGIX_texture_coordinate_clamp #define GL_SGIX_texture_coordinate_clamp 1 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #endif /* GL_SGIX_texture_coordinate_clamp */ #ifndef GL_SGIX_texture_lod_bias #define GL_SGIX_texture_lod_bias 1 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #endif /* GL_SGIX_texture_lod_bias */ #ifndef GL_SGIX_texture_multi_buffer #define GL_SGIX_texture_multi_buffer 1 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #endif /* GL_SGIX_texture_multi_buffer */ #ifndef GL_SGIX_texture_scale_bias #define GL_SGIX_texture_scale_bias 1 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #endif /* GL_SGIX_texture_scale_bias */ #ifndef GL_SGIX_vertex_preclip #define GL_SGIX_vertex_preclip 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #endif /* GL_SGIX_vertex_preclip */ #ifndef GL_SGIX_ycrcb #define GL_SGIX_ycrcb 1 #define GL_YCRCB_422_SGIX 0x81BB #define GL_YCRCB_444_SGIX 0x81BC #endif /* GL_SGIX_ycrcb */ #ifndef GL_SGIX_ycrcb_subsample #define GL_SGIX_ycrcb_subsample 1 #endif /* GL_SGIX_ycrcb_subsample */ #ifndef GL_SGIX_ycrcba #define GL_SGIX_ycrcba 1 #define GL_YCRCB_SGIX 0x8318 #define GL_YCRCBA_SGIX 0x8319 #endif /* GL_SGIX_ycrcba */ #ifndef GL_SGI_color_matrix #define GL_SGI_color_matrix 1 #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #endif /* GL_SGI_color_matrix */ #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); #endif #endif /* GL_SGI_color_table */ #ifndef GL_SGI_texture_color_table #define GL_SGI_texture_color_table 1 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #endif /* GL_SGI_texture_color_table */ #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFinishTextureSUNX (void); #endif #endif /* GL_SUNX_constant_data */ #ifndef GL_SUN_convolution_border_modes #define GL_SUN_convolution_border_modes 1 #define GL_WRAP_BORDER_SUN 0x81D4 #endif /* GL_SUN_convolution_border_modes */ #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); #endif #endif /* GL_SUN_global_alpha */ #ifndef GL_SUN_mesh_array #define GL_SUN_mesh_array 1 #define GL_QUAD_MESH_SUN 0x8614 #define GL_TRIANGLE_MESH_SUN 0x8615 typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); #endif #endif /* GL_SUN_mesh_array */ #ifndef GL_SUN_slice_accum #define GL_SUN_slice_accum 1 #define GL_SLICE_ACCUM_SUN 0x85CC #endif /* GL_SUN_slice_accum */ #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 #define GL_RESTART_SUN 0x0001 #define GL_REPLACE_MIDDLE_SUN 0x0002 #define GL_REPLACE_OLDEST_SUN 0x0003 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); #endif #endif /* GL_SUN_triangle_list */ #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); #endif #endif /* GL_SUN_vertex */ #ifndef GL_WIN_phong_shading #define GL_WIN_phong_shading 1 #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #endif /* GL_WIN_phong_shading */ #ifndef GL_WIN_specular_fog #define GL_WIN_specular_fog 1 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #endif /* GL_WIN_specular_fog */ #ifdef __cplusplus } #endif #endif ================================================ FILE: deps/glfw/deps/GL/glxext.h ================================================ #ifndef __glxext_h_ #define __glxext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright (c) 2013-2014 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* ** This header is generated from the Khronos OpenGL / OpenGL ES XML ** API Registry. The current version of the Registry, generator scripts ** used to make the header, and the header can be found at ** http://www.opengl.org/registry/ ** ** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $ */ #define GLX_GLXEXT_VERSION 20140810 /* Generated C header for: * API: glx * Versions considered: .* * Versions emitted: 1\.[3-9] * Default extensions included: glx * Additional extensions included: _nomatch_^ * Extensions removed: _nomatch_^ */ #ifndef GLX_VERSION_1_3 #define GLX_VERSION_1_3 1 typedef XID GLXContextID; typedef struct __GLXFBConfigRec *GLXFBConfig; typedef XID GLXWindow; typedef XID GLXPbuffer; #define GLX_WINDOW_BIT 0x00000001 #define GLX_PIXMAP_BIT 0x00000002 #define GLX_PBUFFER_BIT 0x00000004 #define GLX_RGBA_BIT 0x00000001 #define GLX_COLOR_INDEX_BIT 0x00000002 #define GLX_PBUFFER_CLOBBER_MASK 0x08000000 #define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 #define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 #define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 #define GLX_AUX_BUFFERS_BIT 0x00000010 #define GLX_DEPTH_BUFFER_BIT 0x00000020 #define GLX_STENCIL_BUFFER_BIT 0x00000040 #define GLX_ACCUM_BUFFER_BIT 0x00000080 #define GLX_CONFIG_CAVEAT 0x20 #define GLX_X_VISUAL_TYPE 0x22 #define GLX_TRANSPARENT_TYPE 0x23 #define GLX_TRANSPARENT_INDEX_VALUE 0x24 #define GLX_TRANSPARENT_RED_VALUE 0x25 #define GLX_TRANSPARENT_GREEN_VALUE 0x26 #define GLX_TRANSPARENT_BLUE_VALUE 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE 0x28 #define GLX_DONT_CARE 0xFFFFFFFF #define GLX_NONE 0x8000 #define GLX_SLOW_CONFIG 0x8001 #define GLX_TRUE_COLOR 0x8002 #define GLX_DIRECT_COLOR 0x8003 #define GLX_PSEUDO_COLOR 0x8004 #define GLX_STATIC_COLOR 0x8005 #define GLX_GRAY_SCALE 0x8006 #define GLX_STATIC_GRAY 0x8007 #define GLX_TRANSPARENT_RGB 0x8008 #define GLX_TRANSPARENT_INDEX 0x8009 #define GLX_VISUAL_ID 0x800B #define GLX_SCREEN 0x800C #define GLX_NON_CONFORMANT_CONFIG 0x800D #define GLX_DRAWABLE_TYPE 0x8010 #define GLX_RENDER_TYPE 0x8011 #define GLX_X_RENDERABLE 0x8012 #define GLX_FBCONFIG_ID 0x8013 #define GLX_RGBA_TYPE 0x8014 #define GLX_COLOR_INDEX_TYPE 0x8015 #define GLX_MAX_PBUFFER_WIDTH 0x8016 #define GLX_MAX_PBUFFER_HEIGHT 0x8017 #define GLX_MAX_PBUFFER_PIXELS 0x8018 #define GLX_PRESERVED_CONTENTS 0x801B #define GLX_LARGEST_PBUFFER 0x801C #define GLX_WIDTH 0x801D #define GLX_HEIGHT 0x801E #define GLX_EVENT_MASK 0x801F #define GLX_DAMAGED 0x8020 #define GLX_SAVED 0x8021 #define GLX_WINDOW 0x8022 #define GLX_PBUFFER 0x8023 #define GLX_PBUFFER_HEIGHT 0x8040 #define GLX_PBUFFER_WIDTH 0x8041 typedef GLXFBConfig *( *PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); typedef GLXFBConfig *( *PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); typedef int ( *PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); typedef GLXWindow ( *PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); typedef void ( *PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); typedef GLXPixmap ( *PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); typedef void ( *PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); typedef GLXPbuffer ( *PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); typedef void ( *PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); typedef void ( *PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); typedef GLXContext ( *PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); typedef Bool ( *PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLEPROC) (void); typedef int ( *PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); typedef void ( *PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); typedef void ( *PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); #ifdef GLX_GLXEXT_PROTOTYPES GLXFBConfig *glXGetFBConfigs (Display *dpy, int screen, int *nelements); GLXFBConfig *glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements); int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value); XVisualInfo *glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config); GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); void glXDestroyWindow (Display *dpy, GLXWindow win); GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap); GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list); void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf); void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); GLXDrawable glXGetCurrentReadDrawable (void); int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value); void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask); void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask); #endif #endif /* GLX_VERSION_1_3 */ #ifndef GLX_VERSION_1_4 #define GLX_VERSION_1_4 1 typedef void ( *__GLXextFuncPtr)(void); #define GLX_SAMPLE_BUFFERS 100000 #define GLX_SAMPLES 100001 typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); #ifdef GLX_GLXEXT_PROTOTYPES __GLXextFuncPtr glXGetProcAddress (const GLubyte *procName); #endif #endif /* GLX_VERSION_1_4 */ #ifndef GLX_ARB_context_flush_control #define GLX_ARB_context_flush_control 1 #define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 #define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 #define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 #endif /* GLX_ARB_context_flush_control */ #ifndef GLX_ARB_create_context #define GLX_ARB_create_context 1 #define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 #define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 #define GLX_CONTEXT_FLAGS_ARB 0x2094 typedef GLXContext ( *PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); #ifdef GLX_GLXEXT_PROTOTYPES GLXContext glXCreateContextAttribsARB (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); #endif #endif /* GLX_ARB_create_context */ #ifndef GLX_ARB_create_context_profile #define GLX_ARB_create_context_profile 1 #define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 #endif /* GLX_ARB_create_context_profile */ #ifndef GLX_ARB_create_context_robustness #define GLX_ARB_create_context_robustness 1 #define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 #endif /* GLX_ARB_create_context_robustness */ #ifndef GLX_ARB_fbconfig_float #define GLX_ARB_fbconfig_float 1 #define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 #define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 #endif /* GLX_ARB_fbconfig_float */ #ifndef GLX_ARB_framebuffer_sRGB #define GLX_ARB_framebuffer_sRGB 1 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 #endif /* GLX_ARB_framebuffer_sRGB */ #ifndef GLX_ARB_get_proc_address #define GLX_ARB_get_proc_address 1 typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); #ifdef GLX_GLXEXT_PROTOTYPES __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName); #endif #endif /* GLX_ARB_get_proc_address */ #ifndef GLX_ARB_multisample #define GLX_ARB_multisample 1 #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #endif /* GLX_ARB_multisample */ #ifndef GLX_ARB_robustness_application_isolation #define GLX_ARB_robustness_application_isolation 1 #define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #endif /* GLX_ARB_robustness_application_isolation */ #ifndef GLX_ARB_robustness_share_group_isolation #define GLX_ARB_robustness_share_group_isolation 1 #endif /* GLX_ARB_robustness_share_group_isolation */ #ifndef GLX_ARB_vertex_buffer_object #define GLX_ARB_vertex_buffer_object 1 #define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 #endif /* GLX_ARB_vertex_buffer_object */ #ifndef GLX_3DFX_multisample #define GLX_3DFX_multisample 1 #define GLX_SAMPLE_BUFFERS_3DFX 0x8050 #define GLX_SAMPLES_3DFX 0x8051 #endif /* GLX_3DFX_multisample */ #ifndef GLX_AMD_gpu_association #define GLX_AMD_gpu_association 1 #define GLX_GPU_VENDOR_AMD 0x1F00 #define GLX_GPU_RENDERER_STRING_AMD 0x1F01 #define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define GLX_GPU_RAM_AMD 0x21A3 #define GLX_GPU_CLOCK_AMD 0x21A4 #define GLX_GPU_NUM_PIPES_AMD 0x21A5 #define GLX_GPU_NUM_SIMD_AMD 0x21A6 #define GLX_GPU_NUM_RB_AMD 0x21A7 #define GLX_GPU_NUM_SPI_AMD 0x21A8 #endif /* GLX_AMD_gpu_association */ #ifndef GLX_EXT_buffer_age #define GLX_EXT_buffer_age 1 #define GLX_BACK_BUFFER_AGE_EXT 0x20F4 #endif /* GLX_EXT_buffer_age */ #ifndef GLX_EXT_create_context_es2_profile #define GLX_EXT_create_context_es2_profile 1 #define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #endif /* GLX_EXT_create_context_es2_profile */ #ifndef GLX_EXT_create_context_es_profile #define GLX_EXT_create_context_es_profile 1 #define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 #endif /* GLX_EXT_create_context_es_profile */ #ifndef GLX_EXT_fbconfig_packed_float #define GLX_EXT_fbconfig_packed_float 1 #define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 #define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 #endif /* GLX_EXT_fbconfig_packed_float */ #ifndef GLX_EXT_framebuffer_sRGB #define GLX_EXT_framebuffer_sRGB 1 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 #endif /* GLX_EXT_framebuffer_sRGB */ #ifndef GLX_EXT_import_context #define GLX_EXT_import_context 1 #define GLX_SHARE_CONTEXT_EXT 0x800A #define GLX_VISUAL_ID_EXT 0x800B #define GLX_SCREEN_EXT 0x800C typedef Display *( *PFNGLXGETCURRENTDISPLAYEXTPROC) (void); typedef int ( *PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value); typedef GLXContextID ( *PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); typedef GLXContext ( *PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); typedef void ( *PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context); #ifdef GLX_GLXEXT_PROTOTYPES Display *glXGetCurrentDisplayEXT (void); int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int attribute, int *value); GLXContextID glXGetContextIDEXT (const GLXContext context); GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID); void glXFreeContextEXT (Display *dpy, GLXContext context); #endif #endif /* GLX_EXT_import_context */ #ifndef GLX_EXT_stereo_tree #define GLX_EXT_stereo_tree 1 typedef struct { int type; unsigned long serial; Bool send_event; Display *display; int extension; int evtype; GLXDrawable window; Bool stereo_tree; } GLXStereoNotifyEventEXT; #define GLX_STEREO_TREE_EXT 0x20F5 #define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 #define GLX_STEREO_NOTIFY_EXT 0x00000000 #endif /* GLX_EXT_stereo_tree */ #ifndef GLX_EXT_swap_control #define GLX_EXT_swap_control 1 #define GLX_SWAP_INTERVAL_EXT 0x20F1 #define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 typedef void ( *PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval); #ifdef GLX_GLXEXT_PROTOTYPES void glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int interval); #endif #endif /* GLX_EXT_swap_control */ #ifndef GLX_EXT_swap_control_tear #define GLX_EXT_swap_control_tear 1 #define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 #endif /* GLX_EXT_swap_control_tear */ #ifndef GLX_EXT_texture_from_pixmap #define GLX_EXT_texture_from_pixmap 1 #define GLX_TEXTURE_1D_BIT_EXT 0x00000001 #define GLX_TEXTURE_2D_BIT_EXT 0x00000002 #define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 #define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 #define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 #define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 #define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 #define GLX_Y_INVERTED_EXT 0x20D4 #define GLX_TEXTURE_FORMAT_EXT 0x20D5 #define GLX_TEXTURE_TARGET_EXT 0x20D6 #define GLX_MIPMAP_TEXTURE_EXT 0x20D7 #define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 #define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA #define GLX_TEXTURE_1D_EXT 0x20DB #define GLX_TEXTURE_2D_EXT 0x20DC #define GLX_TEXTURE_RECTANGLE_EXT 0x20DD #define GLX_FRONT_LEFT_EXT 0x20DE #define GLX_FRONT_RIGHT_EXT 0x20DF #define GLX_BACK_LEFT_EXT 0x20E0 #define GLX_BACK_RIGHT_EXT 0x20E1 #define GLX_FRONT_EXT 0x20DE #define GLX_BACK_EXT 0x20E0 #define GLX_AUX0_EXT 0x20E2 #define GLX_AUX1_EXT 0x20E3 #define GLX_AUX2_EXT 0x20E4 #define GLX_AUX3_EXT 0x20E5 #define GLX_AUX4_EXT 0x20E6 #define GLX_AUX5_EXT 0x20E7 #define GLX_AUX6_EXT 0x20E8 #define GLX_AUX7_EXT 0x20E9 #define GLX_AUX8_EXT 0x20EA #define GLX_AUX9_EXT 0x20EB typedef void ( *PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); typedef void ( *PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer); #ifdef GLX_GLXEXT_PROTOTYPES void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer); #endif #endif /* GLX_EXT_texture_from_pixmap */ #ifndef GLX_EXT_visual_info #define GLX_EXT_visual_info 1 #define GLX_X_VISUAL_TYPE_EXT 0x22 #define GLX_TRANSPARENT_TYPE_EXT 0x23 #define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 #define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 #define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 #define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 #define GLX_NONE_EXT 0x8000 #define GLX_TRUE_COLOR_EXT 0x8002 #define GLX_DIRECT_COLOR_EXT 0x8003 #define GLX_PSEUDO_COLOR_EXT 0x8004 #define GLX_STATIC_COLOR_EXT 0x8005 #define GLX_GRAY_SCALE_EXT 0x8006 #define GLX_STATIC_GRAY_EXT 0x8007 #define GLX_TRANSPARENT_RGB_EXT 0x8008 #define GLX_TRANSPARENT_INDEX_EXT 0x8009 #endif /* GLX_EXT_visual_info */ #ifndef GLX_EXT_visual_rating #define GLX_EXT_visual_rating 1 #define GLX_VISUAL_CAVEAT_EXT 0x20 #define GLX_SLOW_VISUAL_EXT 0x8001 #define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D #endif /* GLX_EXT_visual_rating */ #ifndef GLX_INTEL_swap_event #define GLX_INTEL_swap_event 1 #define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 #define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 #define GLX_COPY_COMPLETE_INTEL 0x8181 #define GLX_FLIP_COMPLETE_INTEL 0x8182 #endif /* GLX_INTEL_swap_event */ #ifndef GLX_MESA_agp_offset #define GLX_MESA_agp_offset 1 typedef unsigned int ( *PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer); #ifdef GLX_GLXEXT_PROTOTYPES unsigned int glXGetAGPOffsetMESA (const void *pointer); #endif #endif /* GLX_MESA_agp_offset */ #ifndef GLX_MESA_copy_sub_buffer #define GLX_MESA_copy_sub_buffer 1 typedef void ( *PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); #ifdef GLX_GLXEXT_PROTOTYPES void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); #endif #endif /* GLX_MESA_copy_sub_buffer */ #ifndef GLX_MESA_pixmap_colormap #define GLX_MESA_pixmap_colormap 1 typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); #ifdef GLX_GLXEXT_PROTOTYPES GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); #endif #endif /* GLX_MESA_pixmap_colormap */ #ifndef GLX_MESA_query_renderer #define GLX_MESA_query_renderer 1 #define GLX_RENDERER_VENDOR_ID_MESA 0x8183 #define GLX_RENDERER_DEVICE_ID_MESA 0x8184 #define GLX_RENDERER_VERSION_MESA 0x8185 #define GLX_RENDERER_ACCELERATED_MESA 0x8186 #define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 #define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 #define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 #define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A #define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B #define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C #define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D #define GLX_RENDERER_ID_MESA 0x818E typedef Bool ( *PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int *value); typedef const char *( *PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); typedef Bool ( *PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display *dpy, int screen, int renderer, int attribute, unsigned int *value); typedef const char *( *PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXQueryCurrentRendererIntegerMESA (int attribute, unsigned int *value); const char *glXQueryCurrentRendererStringMESA (int attribute); Bool glXQueryRendererIntegerMESA (Display *dpy, int screen, int renderer, int attribute, unsigned int *value); const char *glXQueryRendererStringMESA (Display *dpy, int screen, int renderer, int attribute); #endif #endif /* GLX_MESA_query_renderer */ #ifndef GLX_MESA_release_buffers #define GLX_MESA_release_buffers 1 typedef Bool ( *PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable); #endif #endif /* GLX_MESA_release_buffers */ #ifndef GLX_MESA_set_3dfx_mode #define GLX_MESA_set_3dfx_mode 1 #define GLX_3DFX_WINDOW_MODE_MESA 0x1 #define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 typedef Bool ( *PFNGLXSET3DFXMODEMESAPROC) (int mode); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXSet3DfxModeMESA (int mode); #endif #endif /* GLX_MESA_set_3dfx_mode */ #ifndef GLX_NV_copy_buffer #define GLX_NV_copy_buffer 1 typedef void ( *PFNGLXCOPYBUFFERSUBDATANVPROC) (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void ( *PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); #ifdef GLX_GLXEXT_PROTOTYPES void glXCopyBufferSubDataNV (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); void glXNamedCopyBufferSubDataNV (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); #endif #endif /* GLX_NV_copy_buffer */ #ifndef GLX_NV_copy_image #define GLX_NV_copy_image 1 typedef void ( *PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #ifdef GLX_GLXEXT_PROTOTYPES void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif #endif /* GLX_NV_copy_image */ #ifndef GLX_NV_delay_before_swap #define GLX_NV_delay_before_swap 1 typedef Bool ( *PFNGLXDELAYBEFORESWAPNVPROC) (Display *dpy, GLXDrawable drawable, GLfloat seconds); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXDelayBeforeSwapNV (Display *dpy, GLXDrawable drawable, GLfloat seconds); #endif #endif /* GLX_NV_delay_before_swap */ #ifndef GLX_NV_float_buffer #define GLX_NV_float_buffer 1 #define GLX_FLOAT_COMPONENTS_NV 0x20B0 #endif /* GLX_NV_float_buffer */ #ifndef GLX_NV_multisample_coverage #define GLX_NV_multisample_coverage 1 #define GLX_COVERAGE_SAMPLES_NV 100001 #define GLX_COLOR_SAMPLES_NV 0x20B3 #endif /* GLX_NV_multisample_coverage */ #ifndef GLX_NV_present_video #define GLX_NV_present_video 1 #define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 typedef unsigned int *( *PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); typedef int ( *PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); #ifdef GLX_GLXEXT_PROTOTYPES unsigned int *glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements); int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); #endif #endif /* GLX_NV_present_video */ #ifndef GLX_NV_swap_group #define GLX_NV_swap_group 1 typedef Bool ( *PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group); typedef Bool ( *PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier); typedef Bool ( *PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); typedef Bool ( *PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); typedef Bool ( *PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count); typedef Bool ( *PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint group); Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint barrier); Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint *count); Bool glXResetFrameCountNV (Display *dpy, int screen); #endif #endif /* GLX_NV_swap_group */ #ifndef GLX_NV_video_capture #define GLX_NV_video_capture 1 typedef XID GLXVideoCaptureDeviceNV; #define GLX_DEVICE_ID_NV 0x20CD #define GLX_UNIQUE_ID_NV 0x20CE #define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF typedef int ( *PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); typedef GLXVideoCaptureDeviceNV *( *PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements); typedef void ( *PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); typedef int ( *PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); typedef void ( *PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); #ifdef GLX_GLXEXT_PROTOTYPES int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); GLXVideoCaptureDeviceNV *glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int *nelements); void glXLockVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); int glXQueryVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); void glXReleaseVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); #endif #endif /* GLX_NV_video_capture */ #ifndef GLX_NV_video_out #define GLX_NV_video_out 1 typedef unsigned int GLXVideoDeviceNV; #define GLX_VIDEO_OUT_COLOR_NV 0x20C3 #define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 #define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 #define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define GLX_VIDEO_OUT_FRAME_NV 0x20C8 #define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 #define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA #define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB #define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC typedef int ( *PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); typedef int ( *PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); typedef int ( *PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); typedef int ( *PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf); typedef int ( *PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); typedef int ( *PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #ifdef GLX_GLXEXT_PROTOTYPES int glXGetVideoDeviceNV (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); int glXReleaseVideoDeviceNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf); int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); int glXGetVideoInfoNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #endif #endif /* GLX_NV_video_out */ #ifndef GLX_OML_swap_method #define GLX_OML_swap_method 1 #define GLX_SWAP_METHOD_OML 0x8060 #define GLX_SWAP_EXCHANGE_OML 0x8061 #define GLX_SWAP_COPY_OML 0x8062 #define GLX_SWAP_UNDEFINED_OML 0x8063 #endif /* GLX_OML_swap_method */ #ifndef GLX_OML_sync_control #define GLX_OML_sync_control 1 #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GLX_OML_sync_control extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else /* Fallback if nothing above works */ #include #endif #endif typedef Bool ( *PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); typedef Bool ( *PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); typedef int64_t ( *PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); typedef Bool ( *PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); typedef Bool ( *PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); #endif #endif /* GLX_OML_sync_control */ #ifndef GLX_SGIS_blended_overlay #define GLX_SGIS_blended_overlay 1 #define GLX_BLENDED_RGBA_SGIS 0x8025 #endif /* GLX_SGIS_blended_overlay */ #ifndef GLX_SGIS_multisample #define GLX_SGIS_multisample 1 #define GLX_SAMPLE_BUFFERS_SGIS 100000 #define GLX_SAMPLES_SGIS 100001 #endif /* GLX_SGIS_multisample */ #ifndef GLX_SGIS_shared_multisample #define GLX_SGIS_shared_multisample 1 #define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 #define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 #endif /* GLX_SGIS_shared_multisample */ #ifndef GLX_SGIX_dmbuffer #define GLX_SGIX_dmbuffer 1 typedef XID GLXPbufferSGIX; #ifdef _DM_BUFFER_H_ #define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 typedef Bool ( *PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); #endif #endif /* _DM_BUFFER_H_ */ #endif /* GLX_SGIX_dmbuffer */ #ifndef GLX_SGIX_fbconfig #define GLX_SGIX_fbconfig 1 typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; #define GLX_WINDOW_BIT_SGIX 0x00000001 #define GLX_PIXMAP_BIT_SGIX 0x00000002 #define GLX_RGBA_BIT_SGIX 0x00000001 #define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 #define GLX_DRAWABLE_TYPE_SGIX 0x8010 #define GLX_RENDER_TYPE_SGIX 0x8011 #define GLX_X_RENDERABLE_SGIX 0x8012 #define GLX_FBCONFIG_ID_SGIX 0x8013 #define GLX_RGBA_TYPE_SGIX 0x8014 #define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 typedef int ( *PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); typedef GLXFBConfigSGIX *( *PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements); typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); typedef GLXContext ( *PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config); typedef GLXFBConfigSGIX ( *PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis); #ifdef GLX_GLXEXT_PROTOTYPES int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); GLXFBConfigSGIX *glXChooseFBConfigSGIX (Display *dpy, int screen, int *attrib_list, int *nelements); GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); GLXContext glXCreateContextWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); XVisualInfo *glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfigSGIX config); GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy, XVisualInfo *vis); #endif #endif /* GLX_SGIX_fbconfig */ #ifndef GLX_SGIX_hyperpipe #define GLX_SGIX_hyperpipe 1 typedef struct { char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ int networkId; } GLXHyperpipeNetworkSGIX; typedef struct { char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; typedef struct { char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ int srcXOrigin, srcYOrigin, srcWidth, srcHeight; int destXOrigin, destYOrigin, destWidth, destHeight; } GLXPipeRect; typedef struct { char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ int XOrigin, YOrigin, maxHeight, maxWidth; } GLXPipeRectLimits; #define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 #define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 #define GLX_BAD_HYPERPIPE_SGIX 92 #define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 #define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 #define GLX_PIPE_RECT_SGIX 0x00000001 #define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 #define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 #define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 #define GLX_HYPERPIPE_ID_SGIX 0x8030 typedef GLXHyperpipeNetworkSGIX *( *PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); typedef int ( *PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); typedef GLXHyperpipeConfigSGIX *( *PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); typedef int ( *PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); typedef int ( *PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); typedef int ( *PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); typedef int ( *PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); typedef int ( *PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); #ifdef GLX_GLXEXT_PROTOTYPES GLXHyperpipeNetworkSGIX *glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes); int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); GLXHyperpipeConfigSGIX *glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes); int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId); int glXBindHyperpipeSGIX (Display *dpy, int hpId); int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList); int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); #endif #endif /* GLX_SGIX_hyperpipe */ #ifndef GLX_SGIX_pbuffer #define GLX_SGIX_pbuffer 1 #define GLX_PBUFFER_BIT_SGIX 0x00000004 #define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 #define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 #define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 #define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 #define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 #define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 #define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 #define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 #define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 #define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 #define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 #define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 #define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 #define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A #define GLX_PRESERVED_CONTENTS_SGIX 0x801B #define GLX_LARGEST_PBUFFER_SGIX 0x801C #define GLX_WIDTH_SGIX 0x801D #define GLX_HEIGHT_SGIX 0x801E #define GLX_EVENT_MASK_SGIX 0x801F #define GLX_DAMAGED_SGIX 0x8020 #define GLX_SAVED_SGIX 0x8021 #define GLX_WINDOW_SGIX 0x8022 #define GLX_PBUFFER_SGIX 0x8023 typedef GLXPbufferSGIX ( *PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); typedef void ( *PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf); typedef int ( *PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); typedef void ( *PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask); typedef void ( *PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask); #ifdef GLX_GLXEXT_PROTOTYPES GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf); int glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long mask); void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long *mask); #endif #endif /* GLX_SGIX_pbuffer */ #ifndef GLX_SGIX_swap_barrier #define GLX_SGIX_swap_barrier 1 typedef void ( *PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); typedef Bool ( *PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); #ifdef GLX_GLXEXT_PROTOTYPES void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier); Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max); #endif #endif /* GLX_SGIX_swap_barrier */ #ifndef GLX_SGIX_swap_group #define GLX_SGIX_swap_group 1 typedef void ( *PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); #ifdef GLX_GLXEXT_PROTOTYPES void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member); #endif #endif /* GLX_SGIX_swap_group */ #ifndef GLX_SGIX_video_resize #define GLX_SGIX_video_resize 1 #define GLX_SYNC_FRAME_SGIX 0x00000000 #define GLX_SYNC_SWAP_SGIX 0x00000001 typedef int ( *PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window); typedef int ( *PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h); typedef int ( *PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); typedef int ( *PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); typedef int ( *PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype); #ifdef GLX_GLXEXT_PROTOTYPES int glXBindChannelToWindowSGIX (Display *display, int screen, int channel, Window window); int glXChannelRectSGIX (Display *display, int screen, int channel, int x, int y, int w, int h); int glXQueryChannelRectSGIX (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); int glXQueryChannelDeltasSGIX (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); int glXChannelRectSyncSGIX (Display *display, int screen, int channel, GLenum synctype); #endif #endif /* GLX_SGIX_video_resize */ #ifndef GLX_SGIX_video_source #define GLX_SGIX_video_source 1 typedef XID GLXVideoSourceSGIX; #ifdef _VL_H typedef GLXVideoSourceSGIX ( *PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); typedef void ( *PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource); #ifdef GLX_GLXEXT_PROTOTYPES GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); void glXDestroyGLXVideoSourceSGIX (Display *dpy, GLXVideoSourceSGIX glxvideosource); #endif #endif /* _VL_H */ #endif /* GLX_SGIX_video_source */ #ifndef GLX_SGIX_visual_select_group #define GLX_SGIX_visual_select_group 1 #define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 #endif /* GLX_SGIX_visual_select_group */ #ifndef GLX_SGI_cushion #define GLX_SGI_cushion 1 typedef void ( *PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion); #ifdef GLX_GLXEXT_PROTOTYPES void glXCushionSGI (Display *dpy, Window window, float cushion); #endif #endif /* GLX_SGI_cushion */ #ifndef GLX_SGI_make_current_read #define GLX_SGI_make_current_read 1 typedef Bool ( *PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); #ifdef GLX_GLXEXT_PROTOTYPES Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); GLXDrawable glXGetCurrentReadDrawableSGI (void); #endif #endif /* GLX_SGI_make_current_read */ #ifndef GLX_SGI_swap_control #define GLX_SGI_swap_control 1 typedef int ( *PFNGLXSWAPINTERVALSGIPROC) (int interval); #ifdef GLX_GLXEXT_PROTOTYPES int glXSwapIntervalSGI (int interval); #endif #endif /* GLX_SGI_swap_control */ #ifndef GLX_SGI_video_sync #define GLX_SGI_video_sync 1 typedef int ( *PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count); typedef int ( *PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count); #ifdef GLX_GLXEXT_PROTOTYPES int glXGetVideoSyncSGI (unsigned int *count); int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int *count); #endif #endif /* GLX_SGI_video_sync */ #ifndef GLX_SUN_get_transparent_index #define GLX_SUN_get_transparent_index 1 typedef Status ( *PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); #ifdef GLX_GLXEXT_PROTOTYPES Status glXGetTransparentIndexSUN (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); #endif #endif /* GLX_SUN_get_transparent_index */ #ifdef __cplusplus } #endif #endif ================================================ FILE: deps/glfw/deps/GL/wglext.h ================================================ #ifndef __wglext_h_ #define __wglext_h_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright (c) 2013-2014 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* ** This header is generated from the Khronos OpenGL / OpenGL ES XML ** API Registry. The current version of the Registry, generator scripts ** used to make the header, and the header can be found at ** http://www.opengl.org/registry/ ** ** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $ */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #define WIN32_LEAN_AND_MEAN 1 #include #endif #define WGL_WGLEXT_VERSION 20140810 /* Generated C header for: * API: wgl * Versions considered: .* * Versions emitted: _nomatch_^ * Default extensions included: wgl * Additional extensions included: _nomatch_^ * Extensions removed: _nomatch_^ */ #ifndef WGL_ARB_buffer_region #define WGL_ARB_buffer_region 1 #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); #ifdef WGL_WGLEXT_PROTOTYPES HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); #endif #endif /* WGL_ARB_buffer_region */ #ifndef WGL_ARB_context_flush_control #define WGL_ARB_context_flush_control 1 #define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 #define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 #define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 #endif /* WGL_ARB_context_flush_control */ #ifndef WGL_ARB_create_context #define WGL_ARB_create_context 1 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define ERROR_INVALID_VERSION_ARB 0x2095 typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); #ifdef WGL_WGLEXT_PROTOTYPES HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); #endif #endif /* WGL_ARB_create_context */ #ifndef WGL_ARB_create_context_profile #define WGL_ARB_create_context_profile 1 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define ERROR_INVALID_PROFILE_ARB 0x2096 #endif /* WGL_ARB_create_context_profile */ #ifndef WGL_ARB_create_context_robustness #define WGL_ARB_create_context_robustness 1 #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 #endif /* WGL_ARB_create_context_robustness */ #ifndef WGL_ARB_extensions_string #define WGL_ARB_extensions_string 1 typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); #ifdef WGL_WGLEXT_PROTOTYPES const char *WINAPI wglGetExtensionsStringARB (HDC hdc); #endif #endif /* WGL_ARB_extensions_string */ #ifndef WGL_ARB_framebuffer_sRGB #define WGL_ARB_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 #endif /* WGL_ARB_framebuffer_sRGB */ #ifndef WGL_ARB_make_current_read #define WGL_ARB_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); HDC WINAPI wglGetCurrentReadDCARB (void); #endif #endif /* WGL_ARB_make_current_read */ #ifndef WGL_ARB_multisample #define WGL_ARB_multisample 1 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #endif /* WGL_ARB_multisample */ #ifndef WGL_ARB_pbuffer #define WGL_ARB_pbuffer 1 DECLARE_HANDLE(HPBUFFERARB); #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define WGL_PBUFFER_LARGEST_ARB 0x2033 #define WGL_PBUFFER_WIDTH_ARB 0x2034 #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #define WGL_PBUFFER_LOST_ARB 0x2036 typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); #ifdef WGL_WGLEXT_PROTOTYPES HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); #endif #endif /* WGL_ARB_pbuffer */ #ifndef WGL_ARB_pixel_format #define WGL_ARB_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_NEED_PALETTE_ARB 0x2004 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define WGL_TRANSPARENT_ARB 0x200A #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B #define WGL_SHARE_DEPTH_ARB 0x200C #define WGL_SHARE_STENCIL_ARB 0x200D #define WGL_SHARE_ACCUM_ARB 0x200E #define WGL_SUPPORT_GDI_ARB 0x200F #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_STEREO_ARB 0x2012 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201A #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ALPHA_SHIFT_ARB 0x201C #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_SWAP_EXCHANGE_ARB 0x2028 #define WGL_SWAP_COPY_ARB 0x2029 #define WGL_SWAP_UNDEFINED_ARB 0x202A #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_TYPE_COLORINDEX_ARB 0x202C typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #endif #endif /* WGL_ARB_pixel_format */ #ifndef WGL_ARB_pixel_format_float #define WGL_ARB_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 #endif /* WGL_ARB_pixel_format_float */ #ifndef WGL_ARB_render_texture #define WGL_ARB_render_texture 1 #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define WGL_TEXTURE_FORMAT_ARB 0x2072 #define WGL_TEXTURE_TARGET_ARB 0x2073 #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #define WGL_TEXTURE_RGB_ARB 0x2075 #define WGL_TEXTURE_RGBA_ARB 0x2076 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #define WGL_TEXTURE_1D_ARB 0x2079 #define WGL_TEXTURE_2D_ARB 0x207A #define WGL_MIPMAP_LEVEL_ARB 0x207B #define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 #define WGL_FRONT_LEFT_ARB 0x2083 #define WGL_FRONT_RIGHT_ARB 0x2084 #define WGL_BACK_LEFT_ARB 0x2085 #define WGL_BACK_RIGHT_ARB 0x2086 #define WGL_AUX0_ARB 0x2087 #define WGL_AUX1_ARB 0x2088 #define WGL_AUX2_ARB 0x2089 #define WGL_AUX3_ARB 0x208A #define WGL_AUX4_ARB 0x208B #define WGL_AUX5_ARB 0x208C #define WGL_AUX6_ARB 0x208D #define WGL_AUX7_ARB 0x208E #define WGL_AUX8_ARB 0x208F #define WGL_AUX9_ARB 0x2090 typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); #endif #endif /* WGL_ARB_render_texture */ #ifndef WGL_ARB_robustness_application_isolation #define WGL_ARB_robustness_application_isolation 1 #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #endif /* WGL_ARB_robustness_application_isolation */ #ifndef WGL_ARB_robustness_share_group_isolation #define WGL_ARB_robustness_share_group_isolation 1 #endif /* WGL_ARB_robustness_share_group_isolation */ #ifndef WGL_3DFX_multisample #define WGL_3DFX_multisample 1 #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 #define WGL_SAMPLES_3DFX 0x2061 #endif /* WGL_3DFX_multisample */ #ifndef WGL_3DL_stereo_control #define WGL_3DL_stereo_control 1 #define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 #define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 #define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 #define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); #endif #endif /* WGL_3DL_stereo_control */ #ifndef WGL_AMD_gpu_association #define WGL_AMD_gpu_association 1 #define WGL_GPU_VENDOR_AMD 0x1F00 #define WGL_GPU_RENDERER_STRING_AMD 0x1F01 #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define WGL_GPU_RAM_AMD 0x21A3 #define WGL_GPU_CLOCK_AMD 0x21A4 #define WGL_GPU_NUM_PIPES_AMD 0x21A5 #define WGL_GPU_NUM_SIMD_AMD 0x21A6 #define WGL_GPU_NUM_RB_AMD 0x21A7 #define WGL_GPU_NUM_SPI_AMD 0x21A8 typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data); typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #ifdef WGL_WGLEXT_PROTOTYPES UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data); UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif #endif /* WGL_AMD_gpu_association */ #ifndef WGL_ATI_pixel_format_float #define WGL_ATI_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 #endif /* WGL_ATI_pixel_format_float */ #ifndef WGL_EXT_create_context_es2_profile #define WGL_EXT_create_context_es2_profile 1 #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #endif /* WGL_EXT_create_context_es2_profile */ #ifndef WGL_EXT_create_context_es_profile #define WGL_EXT_create_context_es_profile 1 #define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 #endif /* WGL_EXT_create_context_es_profile */ #ifndef WGL_EXT_depth_float #define WGL_EXT_depth_float 1 #define WGL_DEPTH_FLOAT_EXT 0x2040 #endif /* WGL_EXT_depth_float */ #ifndef WGL_EXT_display_color_table #define WGL_EXT_display_color_table 1 typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); #ifdef WGL_WGLEXT_PROTOTYPES GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); #endif #endif /* WGL_EXT_display_color_table */ #ifndef WGL_EXT_extensions_string #define WGL_EXT_extensions_string 1 typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); #ifdef WGL_WGLEXT_PROTOTYPES const char *WINAPI wglGetExtensionsStringEXT (void); #endif #endif /* WGL_EXT_extensions_string */ #ifndef WGL_EXT_framebuffer_sRGB #define WGL_EXT_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 #endif /* WGL_EXT_framebuffer_sRGB */ #ifndef WGL_EXT_make_current_read #define WGL_EXT_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); HDC WINAPI wglGetCurrentReadDCEXT (void); #endif #endif /* WGL_EXT_make_current_read */ #ifndef WGL_EXT_multisample #define WGL_EXT_multisample 1 #define WGL_SAMPLE_BUFFERS_EXT 0x2041 #define WGL_SAMPLES_EXT 0x2042 #endif /* WGL_EXT_multisample */ #ifndef WGL_EXT_pbuffer #define WGL_EXT_pbuffer 1 DECLARE_HANDLE(HPBUFFEREXT); #define WGL_DRAW_TO_PBUFFER_EXT 0x202D #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 #define WGL_PBUFFER_LARGEST_EXT 0x2033 #define WGL_PBUFFER_WIDTH_EXT 0x2034 #define WGL_PBUFFER_HEIGHT_EXT 0x2035 typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); #ifdef WGL_WGLEXT_PROTOTYPES HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); #endif #endif /* WGL_EXT_pbuffer */ #ifndef WGL_EXT_pixel_format #define WGL_EXT_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 #define WGL_DRAW_TO_WINDOW_EXT 0x2001 #define WGL_DRAW_TO_BITMAP_EXT 0x2002 #define WGL_ACCELERATION_EXT 0x2003 #define WGL_NEED_PALETTE_EXT 0x2004 #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 #define WGL_SWAP_METHOD_EXT 0x2007 #define WGL_NUMBER_OVERLAYS_EXT 0x2008 #define WGL_NUMBER_UNDERLAYS_EXT 0x2009 #define WGL_TRANSPARENT_EXT 0x200A #define WGL_TRANSPARENT_VALUE_EXT 0x200B #define WGL_SHARE_DEPTH_EXT 0x200C #define WGL_SHARE_STENCIL_EXT 0x200D #define WGL_SHARE_ACCUM_EXT 0x200E #define WGL_SUPPORT_GDI_EXT 0x200F #define WGL_SUPPORT_OPENGL_EXT 0x2010 #define WGL_DOUBLE_BUFFER_EXT 0x2011 #define WGL_STEREO_EXT 0x2012 #define WGL_PIXEL_TYPE_EXT 0x2013 #define WGL_COLOR_BITS_EXT 0x2014 #define WGL_RED_BITS_EXT 0x2015 #define WGL_RED_SHIFT_EXT 0x2016 #define WGL_GREEN_BITS_EXT 0x2017 #define WGL_GREEN_SHIFT_EXT 0x2018 #define WGL_BLUE_BITS_EXT 0x2019 #define WGL_BLUE_SHIFT_EXT 0x201A #define WGL_ALPHA_BITS_EXT 0x201B #define WGL_ALPHA_SHIFT_EXT 0x201C #define WGL_ACCUM_BITS_EXT 0x201D #define WGL_ACCUM_RED_BITS_EXT 0x201E #define WGL_ACCUM_GREEN_BITS_EXT 0x201F #define WGL_ACCUM_BLUE_BITS_EXT 0x2020 #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 #define WGL_DEPTH_BITS_EXT 0x2022 #define WGL_STENCIL_BITS_EXT 0x2023 #define WGL_AUX_BUFFERS_EXT 0x2024 #define WGL_NO_ACCELERATION_EXT 0x2025 #define WGL_GENERIC_ACCELERATION_EXT 0x2026 #define WGL_FULL_ACCELERATION_EXT 0x2027 #define WGL_SWAP_EXCHANGE_EXT 0x2028 #define WGL_SWAP_COPY_EXT 0x2029 #define WGL_SWAP_UNDEFINED_EXT 0x202A #define WGL_TYPE_RGBA_EXT 0x202B #define WGL_TYPE_COLORINDEX_EXT 0x202C typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); #endif #endif /* WGL_EXT_pixel_format */ #ifndef WGL_EXT_pixel_format_packed_float #define WGL_EXT_pixel_format_packed_float 1 #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 #endif /* WGL_EXT_pixel_format_packed_float */ #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglSwapIntervalEXT (int interval); int WINAPI wglGetSwapIntervalEXT (void); #endif #endif /* WGL_EXT_swap_control */ #ifndef WGL_EXT_swap_control_tear #define WGL_EXT_swap_control_tear 1 #endif /* WGL_EXT_swap_control_tear */ #ifndef WGL_I3D_digital_video_control #define WGL_I3D_digital_video_control 1 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); #endif #endif /* WGL_I3D_digital_video_control */ #ifndef WGL_I3D_gamma #define WGL_I3D_gamma 1 #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); #endif #endif /* WGL_I3D_gamma */ #ifndef WGL_I3D_genlock #define WGL_I3D_genlock 1 #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 #define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 #define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 #define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglEnableGenlockI3D (HDC hDC); BOOL WINAPI wglDisableGenlockI3D (HDC hDC); BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); #endif #endif /* WGL_I3D_genlock */ #ifndef WGL_I3D_image_buffer #define WGL_I3D_image_buffer 1 #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); #ifdef WGL_WGLEXT_PROTOTYPES LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); #endif #endif /* WGL_I3D_image_buffer */ #ifndef WGL_I3D_swap_frame_lock #define WGL_I3D_swap_frame_lock 1 typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglEnableFrameLockI3D (void); BOOL WINAPI wglDisableFrameLockI3D (void); BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); #endif #endif /* WGL_I3D_swap_frame_lock */ #ifndef WGL_I3D_swap_frame_usage #define WGL_I3D_swap_frame_usage 1 typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); BOOL WINAPI wglBeginFrameTrackingI3D (void); BOOL WINAPI wglEndFrameTrackingI3D (void); BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #endif #endif /* WGL_I3D_swap_frame_usage */ #ifndef WGL_NV_DX_interop #define WGL_NV_DX_interop 1 #define WGL_ACCESS_READ_ONLY_NV 0x00000000 #define WGL_ACCESS_READ_WRITE_NV 0x00000001 #define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle); typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice); typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle); HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice); BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access); BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); #endif #endif /* WGL_NV_DX_interop */ #ifndef WGL_NV_DX_interop2 #define WGL_NV_DX_interop2 1 #endif /* WGL_NV_DX_interop2 */ #ifndef WGL_NV_copy_image #define WGL_NV_copy_image 1 typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #endif #endif /* WGL_NV_copy_image */ #ifndef WGL_NV_delay_before_swap #define WGL_NV_delay_before_swap 1 typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds); #endif #endif /* WGL_NV_delay_before_swap */ #ifndef WGL_NV_float_buffer #define WGL_NV_float_buffer 1 #define WGL_FLOAT_COMPONENTS_NV 0x20B0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 #endif /* WGL_NV_float_buffer */ #ifndef WGL_NV_gpu_affinity #define WGL_NV_gpu_affinity 1 DECLARE_HANDLE(HGPUNV); struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; }; typedef struct _GPU_DEVICE *PGPU_DEVICE; #define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 #define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); BOOL WINAPI wglDeleteDCNV (HDC hdc); #endif #endif /* WGL_NV_gpu_affinity */ #ifndef WGL_NV_multisample_coverage #define WGL_NV_multisample_coverage 1 #define WGL_COVERAGE_SAMPLES_NV 0x2042 #define WGL_COLOR_SAMPLES_NV 0x20B9 #endif /* WGL_NV_multisample_coverage */ #ifndef WGL_NV_present_video #define WGL_NV_present_video 1 DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); #define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); #ifdef WGL_WGLEXT_PROTOTYPES int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); #endif #endif /* WGL_NV_present_video */ #ifndef WGL_NV_render_depth_texture #define WGL_NV_render_depth_texture 1 #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 #define WGL_DEPTH_COMPONENT_NV 0x20A7 #endif /* WGL_NV_render_depth_texture */ #ifndef WGL_NV_render_texture_rectangle #define WGL_NV_render_texture_rectangle 1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 #endif /* WGL_NV_render_texture_rectangle */ #ifndef WGL_NV_swap_group #define WGL_NV_swap_group 1 typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); BOOL WINAPI wglResetFrameCountNV (HDC hDC); #endif #endif /* WGL_NV_swap_group */ #ifndef WGL_NV_vertex_array_range #define WGL_NV_vertex_array_range 1 typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); #ifdef WGL_WGLEXT_PROTOTYPES void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); void WINAPI wglFreeMemoryNV (void *pointer); #endif #endif /* WGL_NV_vertex_array_range */ #ifndef WGL_NV_video_capture #define WGL_NV_video_capture 1 DECLARE_HANDLE(HVIDEOINPUTDEVICENV); #define WGL_UNIQUE_ID_NV 0x20CE #define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); #endif #endif /* WGL_NV_video_capture */ #ifndef WGL_NV_video_output #define WGL_NV_video_output 1 DECLARE_HANDLE(HPVIDEODEV); #define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 #define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 #define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 #define WGL_VIDEO_OUT_COLOR_NV 0x20C3 #define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 #define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 #define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define WGL_VIDEO_OUT_FRAME 0x20C8 #define WGL_VIDEO_OUT_FIELD_1 0x20C9 #define WGL_VIDEO_OUT_FIELD_2 0x20CA #define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB #define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); #endif #endif /* WGL_NV_video_output */ #ifndef WGL_OML_sync_control #define WGL_OML_sync_control 1 typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); #ifdef WGL_WGLEXT_PROTOTYPES BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); #endif #endif /* WGL_OML_sync_control */ #ifdef __cplusplus } #endif #endif ================================================ FILE: deps/glfw/deps/KHR/khrplatform.h ================================================ #ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2009 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Khronos platform-specific types and definitions. * * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. * Please submit changes by sending them to the public Khronos Bugzilla * (http://khronos.org/bugzilla) by filing a bug against product * "Khronos (general)" component "Registry". * * A predefined template which fills in some of the bug fields can be * reached using http://tinyurl.com/khrplatform-h-bugreport, but you * must create a Bugzilla login first. * * * See the Implementer's Guidelines for information about where this file * should be located on your system and for more details of its use: * http://www.khronos.org/registry/implementers_guide.pdf * * This file should be included as * #include * by Khronos client API header files that use its types and defines. * * The types in khrplatform.h should only be used to define API-specific types. * * Types defined in khrplatform.h: * khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit * khronos_int16_t signed 16 bit * khronos_uint16_t unsigned 16 bit * khronos_int32_t signed 32 bit * khronos_uint32_t unsigned 32 bit * khronos_int64_t signed 64 bit * khronos_uint64_t unsigned 64 bit * khronos_intptr_t signed same number of bits as a pointer * khronos_uintptr_t unsigned same number of bits as a pointer * khronos_ssize_t signed size * khronos_usize_t unsigned size * khronos_float_t signed 32 bit floating point * khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_utime_nanoseconds_t unsigned time interval or absolute time in * nanoseconds * khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should * only be used as a base type when a client API's boolean type is * an enum. Client APIs which use an integer or other type for * booleans cannot use this as the base type for their boolean. * * Tokens defined in khrplatform.h: * * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. * * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * * Calling convention macros defined in this file: * KHRONOS_APICALL * KHRONOS_APIENTRY * KHRONOS_APIATTRIBUTES * * These may be used in function prototypes as: * * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ #if defined(_WIN32) && !defined(__SCITECH_SNAP__) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C #else # define KHRONOS_APICALL #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIENTRY *------------------------------------------------------------------------- * This follows the return type of the function and precedes the function * name in the function prototype. */ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) /* Win32 but not WinCE */ # define KHRONOS_APIENTRY __stdcall #else # define KHRONOS_APIENTRY #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- * This follows the closing parenthesis of the function prototype arguments. */ #if defined (__ARMCC_2__) #define KHRONOS_APIATTRIBUTES __softfp #else #define KHRONOS_APIATTRIBUTES #endif /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__VMS ) || defined(__sgi) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) /* * Win32 */ typedef __int32 khronos_int32_t; typedef unsigned __int32 khronos_uint32_t; typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__sun__) || defined(__digital__) /* * Sun or Digital */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #if defined(__arch64__) || defined(_LP64) typedef long int khronos_int64_t; typedef unsigned long int khronos_uint64_t; #else typedef long long int khronos_int64_t; typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif 0 /* * Hypothetical platform with no float or int64 support */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 #else /* * Generic fallback */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #endif /* * Types that are (so far) the same on all platforms */ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ #ifdef _WIN64 typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif #if KHRONOS_SUPPORT_INT64 /* Time types * * These types can be used to represent a time interval in nanoseconds or * an absolute Unadjusted System Time. Unadjusted System Time is the number * of nanoseconds since some arbitrary system event (e.g. since the last * time the system booted). The Unadjusted System Time is an unsigned * 64 bit value that wraps back to 0 every 584 years. Time intervals * may be either signed or unsigned. */ typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif /* * Enumerated boolean type * * Values other than zero should be considered to be true. Therefore * comparisons should not be made against KHRONOS_TRUE. */ typedef enum { KHRONOS_FALSE = 0, KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */ ================================================ FILE: deps/glfw/deps/getopt.c ================================================ /* Copyright (c) 2012, Kim Gräsman * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Kim Gräsman nor the names of contributors may be used * to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "getopt.h" #include #include const int no_argument = 0; const int required_argument = 1; const int optional_argument = 2; char* optarg; int optopt; /* The variable optind [...] shall be initialized to 1 by the system. */ int optind = 1; int opterr; static char* optcursor = NULL; /* Implemented based on [1] and [2] for optional arguments. optopt is handled FreeBSD-style, per [3]. Other GNU and FreeBSD extensions are purely accidental. [1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html [2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html [3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE */ int getopt(int argc, char* const argv[], const char* optstring) { int optchar = -1; const char* optdecl = NULL; optarg = NULL; opterr = 0; optopt = 0; /* Unspecified, but we need it to avoid overrunning the argv bounds. */ if (optind >= argc) goto no_more_optchars; /* If, when getopt() is called argv[optind] is a null pointer, getopt() shall return -1 without changing optind. */ if (argv[optind] == NULL) goto no_more_optchars; /* If, when getopt() is called *argv[optind] is not the character '-', getopt() shall return -1 without changing optind. */ if (*argv[optind] != '-') goto no_more_optchars; /* If, when getopt() is called argv[optind] points to the string "-", getopt() shall return -1 without changing optind. */ if (strcmp(argv[optind], "-") == 0) goto no_more_optchars; /* If, when getopt() is called argv[optind] points to the string "--", getopt() shall return -1 after incrementing optind. */ if (strcmp(argv[optind], "--") == 0) { ++optind; goto no_more_optchars; } if (optcursor == NULL || *optcursor == '\0') optcursor = argv[optind] + 1; optchar = *optcursor; /* FreeBSD: The variable optopt saves the last known option character returned by getopt(). */ optopt = optchar; /* The getopt() function shall return the next option character (if one is found) from argv that matches a character in optstring, if there is one that matches. */ optdecl = strchr(optstring, optchar); if (optdecl) { /* [I]f a character is followed by a colon, the option takes an argument. */ if (optdecl[1] == ':') { optarg = ++optcursor; if (*optarg == '\0') { /* GNU extension: Two colons mean an option takes an optional arg; if there is text in the current argv-element (i.e., in the same word as the option name itself, for example, "-oarg"), then it is returned in optarg, otherwise optarg is set to zero. */ if (optdecl[2] != ':') { /* If the option was the last character in the string pointed to by an element of argv, then optarg shall contain the next element of argv, and optind shall be incremented by 2. If the resulting value of optind is greater than argc, this indicates a missing option-argument, and getopt() shall return an error indication. Otherwise, optarg shall point to the string following the option character in that element of argv, and optind shall be incremented by 1. */ if (++optind < argc) { optarg = argv[optind]; } else { /* If it detects a missing option-argument, it shall return the colon character ( ':' ) if the first character of optstring was a colon, or a question-mark character ( '?' ) otherwise. */ optarg = NULL; optchar = (optstring[0] == ':') ? ':' : '?'; } } else { optarg = NULL; } } optcursor = NULL; } } else { /* If getopt() encounters an option character that is not contained in optstring, it shall return the question-mark ( '?' ) character. */ optchar = '?'; } if (optcursor == NULL || *++optcursor == '\0') ++optind; return optchar; no_more_optchars: optcursor = NULL; return -1; } /* Implementation based on [1]. [1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html */ int getopt_long(int argc, char* const argv[], const char* optstring, const struct option* longopts, int* longindex) { const struct option* o = longopts; const struct option* match = NULL; int num_matches = 0; size_t argument_name_length = 0; const char* current_argument = NULL; int retval = -1; optarg = NULL; optopt = 0; if (optind >= argc) return -1; if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0) return getopt(argc, argv, optstring); /* It's an option; starts with -- and is longer than two chars. */ current_argument = argv[optind] + 2; argument_name_length = strcspn(current_argument, "="); for (; o->name; ++o) { if (strncmp(o->name, current_argument, argument_name_length) == 0) { match = o; ++num_matches; } } if (num_matches == 1) { /* If longindex is not NULL, it points to a variable which is set to the index of the long option relative to longopts. */ if (longindex) *longindex = (int) (match - longopts); /* If flag is NULL, then getopt_long() shall return val. Otherwise, getopt_long() returns 0, and flag shall point to a variable which shall be set to val if the option is found, but left unchanged if the option is not found. */ if (match->flag) *(match->flag) = match->val; retval = match->flag ? 0 : match->val; if (match->has_arg != no_argument) { optarg = strchr(argv[optind], '='); if (optarg != NULL) ++optarg; if (match->has_arg == required_argument) { /* Only scan the next argv for required arguments. Behavior is not specified, but has been observed with Ubuntu and Mac OSX. */ if (optarg == NULL && ++optind < argc) { optarg = argv[optind]; } if (optarg == NULL) retval = ':'; } } else if (strchr(argv[optind], '=')) { /* An argument was provided to a non-argument option. I haven't seen this specified explicitly, but both GNU and BSD-based implementations show this behavior. */ retval = '?'; } } else { /* Unknown option or ambiguous match. */ retval = '?'; } ++optind; return retval; } ================================================ FILE: deps/glfw/deps/getopt.h ================================================ /* Copyright (c) 2012, Kim Gräsman * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Kim Gräsman nor the names of contributors may be used * to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef INCLUDED_GETOPT_PORT_H #define INCLUDED_GETOPT_PORT_H #if defined(__cplusplus) extern "C" { #endif extern const int no_argument; extern const int required_argument; extern const int optional_argument; extern char* optarg; extern int optind, opterr, optopt; struct option { const char* name; int has_arg; int* flag; int val; }; int getopt(int argc, char* const argv[], const char* optstring); int getopt_long(int argc, char* const argv[], const char* optstring, const struct option* longopts, int* longindex); #if defined(__cplusplus) } #endif #endif // INCLUDED_GETOPT_PORT_H ================================================ FILE: deps/glfw/deps/glad/glad.h ================================================ #ifndef __glad_h_ #ifdef __gl_h_ #error OpenGL header already included, remove this include, glad already provides it #endif #define __glad_h_ #define __gl_h_ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifdef __cplusplus extern "C" { #endif struct gladGLversionStruct { int major; int minor; }; extern struct gladGLversionStruct GLVersion; typedef void* (* GLADloadproc)(const char *name); #ifndef GLAPI # if defined(GLAD_GLAPI_EXPORT) # if defined(WIN32) || defined(__CYGWIN__) # if defined(GLAD_GLAPI_EXPORT_BUILD) # if defined(__GNUC__) # define GLAPI __attribute__ ((dllexport)) extern # else # define GLAPI __declspec(dllexport) extern # endif # else # if defined(__GNUC__) # define GLAPI __attribute__ ((dllimport)) extern # else # define GLAPI __declspec(dllimport) extern # endif # endif # elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) # define GLAPI __attribute__ ((visibility ("default"))) extern # else # define GLAPI extern # endif # else # define GLAPI extern # endif #endif GLAPI int gladLoadGLLoader(GLADloadproc); #include #include #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GL_EXT_timer_query extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else /* Fallback if nothing above works */ #include #endif #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLclampx; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void *GLeglImageOES; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef unsigned short GLhalfARB; typedef unsigned short GLhalf; typedef GLint GLfixed; typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef int64_t GLint64; typedef uint64_t GLuint64; typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_FALSE 0 #define GL_TRUE 1 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_OUT_OF_MEMORY 0x0505 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_VIEWPORT 0x0BA2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_SUBPIXEL_BITS 0x0D50 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_DOUBLE 0x140A #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_REPEAT 0x2901 #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #define GL_INDEX 0x8222 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_HALF_FLOAT 0x140B #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFF #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_DEPTH_CLAMP 0x864F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 #ifndef GL_VERSION_1_0 #define GL_VERSION_1_0 1 GLAPI int GLAD_GL_VERSION_1_0; typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum); GLAPI PFNGLCULLFACEPROC glad_glCullFace; #define glCullFace glad_glCullFace typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum); GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; #define glFrontFace glad_glFrontFace typedef void (APIENTRYP PFNGLHINTPROC)(GLenum, GLenum); GLAPI PFNGLHINTPROC glad_glHint; #define glHint glad_glHint typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat); GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; #define glLineWidth glad_glLineWidth typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat); GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; #define glPointSize glad_glPointSize typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum, GLenum); GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; #define glPolygonMode glad_glPolygonMode typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint, GLint, GLsizei, GLsizei); GLAPI PFNGLSCISSORPROC glad_glScissor; #define glScissor glad_glScissor typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat); GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; #define glTexParameterf glad_glTexParameterf typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum, GLenum, const GLfloat*); GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; #define glTexParameterfv glad_glTexParameterfv typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum, GLenum, GLint); GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; #define glTexParameteri glad_glTexParameteri typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum, GLenum, const GLint*); GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; #define glTexParameteriv glad_glTexParameteriv typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*); GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; #define glTexImage1D glad_glTexImage1D typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*); GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; #define glTexImage2D glad_glTexImage2D typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum); GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; #define glDrawBuffer glad_glDrawBuffer typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield); GLAPI PFNGLCLEARPROC glad_glClear; #define glClear glad_glClear typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; #define glClearColor glad_glClearColor typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint); GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; #define glClearStencil glad_glClearStencil typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble); GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; #define glClearDepth glad_glClearDepth typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint); GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; #define glStencilMask glad_glStencilMask typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean, GLboolean, GLboolean, GLboolean); GLAPI PFNGLCOLORMASKPROC glad_glColorMask; #define glColorMask glad_glColorMask typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean); GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; #define glDepthMask glad_glDepthMask typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum); GLAPI PFNGLDISABLEPROC glad_glDisable; #define glDisable glad_glDisable typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum); GLAPI PFNGLENABLEPROC glad_glEnable; #define glEnable glad_glEnable typedef void (APIENTRYP PFNGLFINISHPROC)(); GLAPI PFNGLFINISHPROC glad_glFinish; #define glFinish glad_glFinish typedef void (APIENTRYP PFNGLFLUSHPROC)(); GLAPI PFNGLFLUSHPROC glad_glFlush; #define glFlush glad_glFlush typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum, GLenum); GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; #define glBlendFunc glad_glBlendFunc typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum); GLAPI PFNGLLOGICOPPROC glad_glLogicOp; #define glLogicOp glad_glLogicOp typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum, GLint, GLuint); GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; #define glStencilFunc glad_glStencilFunc typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum, GLenum, GLenum); GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; #define glStencilOp glad_glStencilOp typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum); GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; #define glDepthFunc glad_glDepthFunc typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum, GLfloat); GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; #define glPixelStoref glad_glPixelStoref typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum, GLint); GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; #define glPixelStorei glad_glPixelStorei typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum); GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; #define glReadBuffer glad_glReadBuffer typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*); GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; #define glReadPixels glad_glReadPixels typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum, GLboolean*); GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; #define glGetBooleanv glad_glGetBooleanv typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum, GLdouble*); GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; #define glGetDoublev glad_glGetDoublev typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(); GLAPI PFNGLGETERRORPROC glad_glGetError; #define glGetError glad_glGetError typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum, GLfloat*); GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; #define glGetFloatv glad_glGetFloatv typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum, GLint*); GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; #define glGetIntegerv glad_glGetIntegerv typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGPROC)(GLenum); GLAPI PFNGLGETSTRINGPROC glad_glGetString; #define glGetString glad_glGetString typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum, GLint, GLenum, GLenum, void*); GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; #define glGetTexImage glad_glGetTexImage typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum, GLenum, GLfloat*); GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; #define glGetTexParameterfv glad_glGetTexParameterfv typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum, GLenum, GLint*); GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; #define glGetTexParameteriv glad_glGetTexParameteriv typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum, GLint, GLenum, GLfloat*); GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; #define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum, GLint, GLenum, GLint*); GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; #define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum); GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; #define glIsEnabled glad_glIsEnabled typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble, GLdouble); GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; #define glDepthRange glad_glDepthRange typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei); GLAPI PFNGLVIEWPORTPROC glad_glViewport; #define glViewport glad_glViewport #endif #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 GLAPI int GLAD_GL_VERSION_1_1; typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum, GLint, GLsizei); GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; #define glDrawArrays glad_glDrawArrays typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const void*); GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; #define glDrawElements glad_glDrawElements typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat, GLfloat); GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; #define glPolygonOffset glad_glPolygonOffset typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; #define glCopyTexImage1D glad_glCopyTexImage1D typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; #define glCopyTexImage2D glad_glCopyTexImage2D typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei); GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; #define glCopyTexSubImage1D glad_glCopyTexSubImage1D typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; #define glCopyTexSubImage2D glad_glCopyTexSubImage2D typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*); GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; #define glTexSubImage1D glad_glTexSubImage1D typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*); GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; #define glTexSubImage2D glad_glTexSubImage2D typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum, GLuint); GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; #define glBindTexture glad_glBindTexture typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei, const GLuint*); GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; #define glDeleteTextures glad_glDeleteTextures typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei, GLuint*); GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; #define glGenTextures glad_glGenTextures typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint); GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; #define glIsTexture glad_glIsTexture #endif #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 GLAPI int GLAD_GL_VERSION_1_2; typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*); GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; #define glDrawRangeElements glad_glDrawRangeElements typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*); GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; #define glTexImage3D glad_glTexImage3D typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*); GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; #define glTexSubImage3D glad_glTexSubImage3D typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; #define glCopyTexSubImage3D glad_glCopyTexSubImage3D #endif #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 GLAPI int GLAD_GL_VERSION_1_3; typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum); GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; #define glActiveTexture glad_glActiveTexture typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat, GLboolean); GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; #define glSampleCoverage glad_glSampleCoverage typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void*); GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; #define glCompressedTexImage3D glad_glCompressedTexImage3D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void*); GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; #define glCompressedTexImage2D glad_glCompressedTexImage2D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void*); GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; #define glCompressedTexImage1D glad_glCompressedTexImage1D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*); GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; #define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*); GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void*); GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; #define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum, GLint, void*); GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; #define glGetCompressedTexImage glad_glGetCompressedTexImage #endif #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 GLAPI int GLAD_GL_VERSION_1_4; typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum); GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; #define glBlendFuncSeparate glad_glBlendFuncSeparate typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum, const GLint*, const GLsizei*, GLsizei); GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; #define glMultiDrawArrays glad_glMultiDrawArrays typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum, const GLsizei*, GLenum, const void**, GLsizei); GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; #define glMultiDrawElements glad_glMultiDrawElements typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum, GLfloat); GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; #define glPointParameterf glad_glPointParameterf typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum, const GLfloat*); GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; #define glPointParameterfv glad_glPointParameterfv typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum, GLint); GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; #define glPointParameteri glad_glPointParameteri typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum, const GLint*); GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; #define glPointParameteriv glad_glPointParameteriv typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; #define glBlendColor glad_glBlendColor typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum); GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; #define glBlendEquation glad_glBlendEquation #endif #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 GLAPI int GLAD_GL_VERSION_1_5; typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei, GLuint*); GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; #define glGenQueries glad_glGenQueries typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei, const GLuint*); GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; #define glDeleteQueries glad_glDeleteQueries typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint); GLAPI PFNGLISQUERYPROC glad_glIsQuery; #define glIsQuery glad_glIsQuery typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum, GLuint); GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; #define glBeginQuery glad_glBeginQuery typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum); GLAPI PFNGLENDQUERYPROC glad_glEndQuery; #define glEndQuery glad_glEndQuery typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum, GLenum, GLint*); GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; #define glGetQueryiv glad_glGetQueryiv typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint, GLenum, GLint*); GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; #define glGetQueryObjectiv glad_glGetQueryObjectiv typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint, GLenum, GLuint*); GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; #define glGetQueryObjectuiv glad_glGetQueryObjectuiv typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum, GLuint); GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; #define glBindBuffer glad_glBindBuffer typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei, const GLuint*); GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; #define glDeleteBuffers glad_glDeleteBuffers typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei, GLuint*); GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; #define glGenBuffers glad_glGenBuffers typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint); GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; #define glIsBuffer glad_glIsBuffer typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum, GLsizeiptr, const void*, GLenum); GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; #define glBufferData glad_glBufferData typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, const void*); GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; #define glBufferSubData glad_glBufferSubData typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, void*); GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; #define glGetBufferSubData glad_glGetBufferSubData typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum, GLenum); GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; #define glMapBuffer glad_glMapBuffer typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum); GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; #define glUnmapBuffer glad_glUnmapBuffer typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint*); GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; #define glGetBufferParameteriv glad_glGetBufferParameteriv typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum, GLenum, void**); GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; #define glGetBufferPointerv glad_glGetBufferPointerv #endif #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 GLAPI int GLAD_GL_VERSION_2_0; typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum); GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; #define glBlendEquationSeparate glad_glBlendEquationSeparate typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei, const GLenum*); GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; #define glDrawBuffers glad_glDrawBuffers typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum); GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; #define glStencilOpSeparate glad_glStencilOpSeparate typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum, GLenum, GLint, GLuint); GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; #define glStencilFuncSeparate glad_glStencilFuncSeparate typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint); GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; #define glStencilMaskSeparate glad_glStencilMaskSeparate typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint, GLuint); GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; #define glAttachShader glad_glAttachShader typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint, GLuint, const GLchar*); GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; #define glBindAttribLocation glad_glBindAttribLocation typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint); GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; #define glCompileShader glad_glCompileShader typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(); GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; #define glCreateProgram glad_glCreateProgram typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum); GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; #define glCreateShader glad_glCreateShader typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint); GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; #define glDeleteProgram glad_glDeleteProgram typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint); GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; #define glDeleteShader glad_glDeleteShader typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint, GLuint); GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; #define glDetachShader glad_glDetachShader typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint); GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; #define glDisableVertexAttribArray glad_glDisableVertexAttribArray typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint); GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; #define glEnableVertexAttribArray glad_glEnableVertexAttribArray typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; #define glGetActiveAttrib glad_glGetActiveAttrib typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; #define glGetActiveUniform glad_glGetActiveUniform typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint, GLsizei, GLsizei*, GLuint*); GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; #define glGetAttachedShaders glad_glGetAttachedShaders typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint, const GLchar*); GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; #define glGetAttribLocation glad_glGetAttribLocation typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint, GLenum, GLint*); GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; #define glGetProgramiv glad_glGetProgramiv typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint, GLsizei, GLsizei*, GLchar*); GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; #define glGetProgramInfoLog glad_glGetProgramInfoLog typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint, GLenum, GLint*); GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; #define glGetShaderiv glad_glGetShaderiv typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint, GLsizei, GLsizei*, GLchar*); GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; #define glGetShaderInfoLog glad_glGetShaderInfoLog typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint, GLsizei, GLsizei*, GLchar*); GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; #define glGetShaderSource glad_glGetShaderSource typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint, const GLchar*); GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; #define glGetUniformLocation glad_glGetUniformLocation typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint, GLint, GLfloat*); GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; #define glGetUniformfv glad_glGetUniformfv typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint, GLint, GLint*); GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; #define glGetUniformiv glad_glGetUniformiv typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble*); GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; #define glGetVertexAttribdv glad_glGetVertexAttribdv typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat*); GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; #define glGetVertexAttribfv glad_glGetVertexAttribfv typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint*); GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; #define glGetVertexAttribiv glad_glGetVertexAttribiv typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, void**); GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint); GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; #define glIsProgram glad_glIsProgram typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint); GLAPI PFNGLISSHADERPROC glad_glIsShader; #define glIsShader glad_glIsShader typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint); GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; #define glLinkProgram glad_glLinkProgram typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint, GLsizei, const GLchar**, const GLint*); GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; #define glShaderSource glad_glShaderSource typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint); GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; #define glUseProgram glad_glUseProgram typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint, GLfloat); GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; #define glUniform1f glad_glUniform1f typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint, GLfloat, 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glad_glUniform4i typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint, GLsizei, const GLfloat*); GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; #define glUniform1fv glad_glUniform1fv typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint, GLsizei, const GLfloat*); GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; #define glUniform2fv glad_glUniform2fv typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint, GLsizei, const GLfloat*); GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; #define glUniform3fv glad_glUniform3fv typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint, GLsizei, const GLfloat*); GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; #define glUniform4fv glad_glUniform4fv typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint, GLsizei, const GLint*); GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; #define glUniform1iv glad_glUniform1iv typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint, GLsizei, const GLint*); GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; #define glUniform2iv glad_glUniform2iv typedef void 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PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; #define glValidateProgram glad_glValidateProgram typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint, GLdouble); GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; #define glVertexAttrib1d glad_glVertexAttrib1d typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint, const GLdouble*); GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; #define glVertexAttrib1dv glad_glVertexAttrib1dv typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint, GLfloat); GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; #define glVertexAttrib1f glad_glVertexAttrib1f typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint, const GLfloat*); GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; #define glVertexAttrib1fv glad_glVertexAttrib1fv typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint, GLshort); GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; #define glVertexAttrib1s glad_glVertexAttrib1s typedef void (APIENTRYP 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#define glVertexAttrib2s glad_glVertexAttrib2s typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint, const GLshort*); GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; #define glVertexAttrib2sv glad_glVertexAttrib2sv typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint, GLdouble, GLdouble, GLdouble); GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; #define glVertexAttrib3d glad_glVertexAttrib3d typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint, const GLdouble*); GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; #define glVertexAttrib3dv glad_glVertexAttrib3dv typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint, GLfloat, GLfloat, GLfloat); GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; #define glVertexAttrib3f glad_glVertexAttrib3f typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint, const GLfloat*); GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; #define glVertexAttrib3fv glad_glVertexAttrib3fv typedef void (APIENTRYP 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PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; #define glVertexAttrib4Nub glad_glVertexAttrib4Nub typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint, const GLubyte*); GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; #define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint, const GLuint*); GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; #define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint, const GLushort*); GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; #define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint, const GLbyte*); GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; #define glVertexAttrib4bv glad_glVertexAttrib4bv typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; #define glVertexAttrib4d glad_glVertexAttrib4d typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint, const GLdouble*); GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; #define glVertexAttrib4dv glad_glVertexAttrib4dv typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; #define glVertexAttrib4f glad_glVertexAttrib4f typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint, const GLfloat*); GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; #define glVertexAttrib4fv glad_glVertexAttrib4fv typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint, const GLint*); GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; #define glVertexAttrib4iv glad_glVertexAttrib4iv typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint, GLshort, GLshort, GLshort, GLshort); GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; #define glVertexAttrib4s glad_glVertexAttrib4s typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint, const GLshort*); GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; #define glVertexAttrib4sv glad_glVertexAttrib4sv typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint, const GLubyte*); GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; #define glVertexAttrib4ubv glad_glVertexAttrib4ubv typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint, const GLuint*); GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; #define glVertexAttrib4uiv glad_glVertexAttrib4uiv typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint, const GLushort*); GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; #define glVertexAttrib4usv glad_glVertexAttrib4usv typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*); GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; #define glVertexAttribPointer glad_glVertexAttribPointer #endif #ifndef GL_VERSION_2_1 #define GL_VERSION_2_1 1 GLAPI int GLAD_GL_VERSION_2_1; typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; #define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; #define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; #define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; #define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; #define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; #define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv #endif #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 GLAPI int GLAD_GL_VERSION_3_0; typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; #define glColorMaski glad_glColorMaski typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean*); GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; #define glGetBooleani_v glad_glGetBooleani_v typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum, GLuint, GLint*); GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; #define glGetIntegeri_v glad_glGetIntegeri_v typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum, GLuint); GLAPI PFNGLENABLEIPROC glad_glEnablei; #define glEnablei glad_glEnablei typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum, GLuint); GLAPI PFNGLDISABLEIPROC glad_glDisablei; #define glDisablei glad_glDisablei typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum, GLuint); GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; #define glIsEnabledi glad_glIsEnabledi typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum); GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; #define glBeginTransformFeedback glad_glBeginTransformFeedback typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(); GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; #define glEndTransformFeedback glad_glEndTransformFeedback typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; #define glBindBufferRange glad_glBindBufferRange typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum, GLuint, GLuint); GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; #define glBindBufferBase glad_glBindBufferBase typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLchar**, GLenum); GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; #define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*); GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; #define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum, GLenum); GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; #define glClampColor glad_glClampColor typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum); GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; #define glBeginConditionalRender glad_glBeginConditionalRender typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(); GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; #define glEndConditionalRender glad_glEndConditionalRender typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const void*); GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; #define glVertexAttribIPointer glad_glVertexAttribIPointer typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint*); GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; #define glGetVertexAttribIiv glad_glGetVertexAttribIiv typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint*); GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; #define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint); GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; #define glVertexAttribI1i glad_glVertexAttribI1i typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint); GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; #define glVertexAttribI2i glad_glVertexAttribI2i typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint); GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; #define glVertexAttribI3i glad_glVertexAttribI3i typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint); GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; #define glVertexAttribI4i glad_glVertexAttribI4i typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint); GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; #define glVertexAttribI1ui glad_glVertexAttribI1ui typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint); GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; #define glVertexAttribI2ui glad_glVertexAttribI2ui typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint); GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; #define glVertexAttribI3ui glad_glVertexAttribI3ui typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint); GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; #define glVertexAttribI4ui glad_glVertexAttribI4ui typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint*); GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; #define glVertexAttribI1iv glad_glVertexAttribI1iv typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint*); GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; #define glVertexAttribI2iv glad_glVertexAttribI2iv typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint*); GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; #define glVertexAttribI3iv glad_glVertexAttribI3iv typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint*); GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; #define 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(APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort*); GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; #define glVertexAttribI4sv glad_glVertexAttribI4sv typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte*); GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; #define glVertexAttribI4ubv glad_glVertexAttribI4ubv typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort*); GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; #define glVertexAttribI4usv glad_glVertexAttribI4usv typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint*); GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; #define glGetUniformuiv glad_glGetUniformuiv typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar*); GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; #define glBindFragDataLocation glad_glBindFragDataLocation typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const 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GLuint*); GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; #define glUniform2uiv glad_glUniform2uiv typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint*); GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; #define glUniform3uiv glad_glUniform3uiv typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint*); GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; #define glUniform4uiv glad_glUniform4uiv typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint*); GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; #define glTexParameterIiv glad_glTexParameterIiv typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint*); GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; #define glTexParameterIuiv glad_glTexParameterIuiv typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint*); GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; #define glGetTexParameterIiv glad_glGetTexParameterIiv typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint*); GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; #define glGetTexParameterIuiv glad_glGetTexParameterIuiv typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint*); GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; #define glClearBufferiv glad_glClearBufferiv typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint*); GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; #define glClearBufferuiv glad_glClearBufferuiv typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat*); GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; #define glClearBufferfv glad_glClearBufferfv typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint); GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; #define glClearBufferfi glad_glClearBufferfi typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum, GLuint); GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; #define glGetStringi glad_glGetStringi typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint); GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; #define glIsRenderbuffer glad_glIsRenderbuffer typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum, GLuint); GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; #define glBindRenderbuffer glad_glBindRenderbuffer typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei, const GLuint*); GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; #define glDeleteRenderbuffers glad_glDeleteRenderbuffers typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei, GLuint*); GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; #define glGenRenderbuffers glad_glGenRenderbuffers typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum, GLenum, GLsizei, GLsizei); GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; #define glRenderbufferStorage glad_glRenderbufferStorage typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint*); GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint); GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; #define glIsFramebuffer glad_glIsFramebuffer typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum, GLuint); GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; #define glBindFramebuffer glad_glBindFramebuffer typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei, const GLuint*); GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; #define glDeleteFramebuffers glad_glDeleteFramebuffers typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei, GLuint*); GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; #define glGenFramebuffers glad_glGenFramebuffers typedef GLenum (APIENTRYP 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#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum, GLenum, GLenum, GLint*); GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum); GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; #define glGenerateMipmap glad_glGenerateMipmap typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; #define glBlitFramebuffer glad_glBlitFramebuffer typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; #define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum, GLenum, GLuint, GLint, GLint); GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; #define glFramebufferTextureLayer glad_glFramebufferTextureLayer typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr, GLbitfield); GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; #define glMapBufferRange glad_glMapBufferRange typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr); GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; #define glFlushMappedBufferRange glad_glFlushMappedBufferRange typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint); GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; #define glBindVertexArray glad_glBindVertexArray typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei, const GLuint*); GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; #define glDeleteVertexArrays glad_glDeleteVertexArrays typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei, GLuint*); GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; #define glGenVertexArrays glad_glGenVertexArrays typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint); GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; #define glIsVertexArray glad_glIsVertexArray #endif #ifndef GL_VERSION_3_1 #define GL_VERSION_3_1 1 GLAPI int GLAD_GL_VERSION_3_1; typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum, GLint, GLsizei, GLsizei); GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; #define glDrawArraysInstanced glad_glDrawArraysInstanced typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum, GLsizei, GLenum, const void*, GLsizei); GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; #define glDrawElementsInstanced glad_glDrawElementsInstanced typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum, GLenum, GLuint); GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; #define glTexBuffer glad_glTexBuffer typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint); GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; #define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; #define glCopyBufferSubData glad_glCopyBufferSubData typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint, GLsizei, const GLchar**, GLuint*); GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; #define glGetUniformIndices glad_glGetUniformIndices typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint, GLsizei, const GLuint*, GLenum, GLint*); GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; #define glGetActiveUniformsiv glad_glGetActiveUniformsiv typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLchar*); GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; #define glGetActiveUniformName glad_glGetActiveUniformName typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint, const GLchar*); GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; #define glGetUniformBlockIndex glad_glGetUniformBlockIndex typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint, GLuint, GLenum, GLint*); GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; #define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLchar*); GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; #define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint, GLuint, GLuint); GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; #define glUniformBlockBinding glad_glUniformBlockBinding #endif #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 GLAPI int GLAD_GL_VERSION_3_2; typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const void*, GLint); GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; #define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*, GLint); GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; #define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint); GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; #define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum, const GLsizei*, GLenum, const void**, GLsizei, const GLint*); GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; #define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum); GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; #define glProvokingVertex glad_glProvokingVertex typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum, GLbitfield); GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; #define glFenceSync glad_glFenceSync typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync); GLAPI PFNGLISSYNCPROC glad_glIsSync; #define glIsSync glad_glIsSync typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync); GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; #define glDeleteSync glad_glDeleteSync typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync, GLbitfield, GLuint64); GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; #define glClientWaitSync glad_glClientWaitSync typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync, GLbitfield, GLuint64); GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; #define glWaitSync glad_glWaitSync typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum, GLint64*); GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; #define glGetInteger64v glad_glGetInteger64v typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync, GLenum, GLsizei, GLsizei*, GLint*); GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; #define glGetSynciv glad_glGetSynciv typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum, GLuint, GLint64*); GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; #define glGetInteger64i_v glad_glGetInteger64i_v typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum, GLenum, GLint64*); GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; #define glGetBufferParameteri64v glad_glGetBufferParameteri64v typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum, GLenum, GLuint, GLint); GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; #define glFramebufferTexture glad_glFramebufferTexture typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; #define glTexImage2DMultisample glad_glTexImage2DMultisample typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; #define glTexImage3DMultisample glad_glTexImage3DMultisample typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum, GLuint, GLfloat*); GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; #define glGetMultisamplefv glad_glGetMultisamplefv typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint, GLbitfield); GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; #define glSampleMaski glad_glSampleMaski #endif #ifdef __cplusplus } #endif #endif ================================================ FILE: deps/glfw/deps/glad.c ================================================ #include #include #include struct gladGLversionStruct GLVersion; #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define _GLAD_IS_SOME_NEW_VERSION 1 #endif int GLAD_GL_VERSION_1_0; int GLAD_GL_VERSION_1_1; int GLAD_GL_VERSION_1_2; int GLAD_GL_VERSION_1_3; int GLAD_GL_VERSION_1_4; int GLAD_GL_VERSION_1_5; int GLAD_GL_VERSION_2_0; int GLAD_GL_VERSION_2_1; int GLAD_GL_VERSION_3_0; int GLAD_GL_VERSION_3_1; int GLAD_GL_VERSION_3_2; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; PFNGLFLUSHPROC glad_glFlush; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; PFNGLCLEARCOLORPROC glad_glClearColor; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; PFNGLLINKPROGRAMPROC glad_glLinkProgram; PFNGLBINDTEXTUREPROC glad_glBindTexture; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; PFNGLFENCESYNCPROC glad_glFenceSync; PFNGLUNIFORM3UIPROC glad_glUniform3ui; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; PFNGLGETSTRINGPROC glad_glGetString; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; PFNGLDETACHSHADERPROC glad_glDetachShader; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; PFNGLGENBUFFERSPROC glad_glGenBuffers; PFNGLENDQUERYPROC glad_glEndQuery; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; PFNGLLINEWIDTHPROC glad_glLineWidth; PFNGLUNIFORM2FVPROC glad_glUniform2fv; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; PFNGLCOMPILESHADERPROC glad_glCompileShader; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; PFNGLDELETETEXTURESPROC glad_glDeleteTextures; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; PFNGLPOLYGONMODEPROC glad_glPolygonMode; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; PFNGLISSYNCPROC glad_glIsSync; PFNGLCLAMPCOLORPROC glad_glClampColor; PFNGLUNIFORM4IVPROC glad_glUniform4iv; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; PFNGLCLEARSTENCILPROC glad_glClearStencil; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; PFNGLENABLEIPROC glad_glEnablei; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; PFNGLGENTEXTURESPROC glad_glGenTextures; PFNGLDEPTHFUNCPROC glad_glDepthFunc; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; PFNGLUNIFORM1FPROC glad_glUniform1f; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; PFNGLCREATESHADERPROC glad_glCreateShader; PFNGLISBUFFERPROC glad_glIsBuffer; PFNGLUNIFORM1IPROC glad_glUniform1i; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; PFNGLDISABLEPROC glad_glDisable; PFNGLUNIFORM2IPROC glad_glUniform2i; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; PFNGLLOGICOPPROC glad_glLogicOp; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; PFNGLCOLORMASKPROC glad_glColorMask; PFNGLHINTPROC glad_glHint; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; PFNGLBLENDEQUATIONPROC glad_glBlendEquation; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; PFNGLSAMPLEMASKIPROC glad_glSampleMaski; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; PFNGLCULLFACEPROC glad_glCullFace; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; PFNGLUNIFORM4FVPROC glad_glUniform4fv; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; PFNGLPOINTSIZEPROC glad_glPointSize; PFNGLGETSTRINGIPROC glad_glGetStringi; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; PFNGLGENQUERIESPROC glad_glGenQueries; PFNGLWAITSYNCPROC glad_glWaitSync; PFNGLATTACHSHADERPROC glad_glAttachShader; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; PFNGLUNIFORM3IPROC glad_glUniform3i; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; PFNGLUNIFORM3FPROC glad_glUniform3f; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; PFNGLDRAWELEMENTSPROC glad_glDrawElements; PFNGLCOLORMASKIPROC glad_glColorMaski; PFNGLISENABLEDIPROC glad_glIsEnabledi; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; PFNGLUNIFORM1IVPROC glad_glUniform1iv; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; PFNGLREADBUFFERPROC glad_glReadBuffer; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; PFNGLGETSHADERIVPROC glad_glGetShaderiv; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; PFNGLBLENDCOLORPROC glad_glBlendColor; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; PFNGLDEPTHMASKPROC glad_glDepthMask; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; PFNGLDISABLEIPROC glad_glDisablei; PFNGLGETDOUBLEVPROC glad_glGetDoublev; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; PFNGLSHADERSOURCEPROC glad_glShaderSource; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; PFNGLDRAWARRAYSPROC glad_glDrawArrays; PFNGLUNIFORM1UIPROC glad_glUniform1ui; PFNGLISPROGRAMPROC glad_glIsProgram; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; PFNGLGETSYNCIVPROC glad_glGetSynciv; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; PFNGLUNIFORM4IPROC glad_glUniform4i; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; PFNGLCLEARPROC glad_glClear; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; PFNGLUNIFORM2FPROC glad_glUniform2f; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; PFNGLACTIVETEXTUREPROC glad_glActiveTexture; PFNGLBEGINQUERYPROC glad_glBeginQuery; PFNGLUNIFORM2IVPROC glad_glUniform2iv; PFNGLBINDBUFFERPROC glad_glBindBuffer; PFNGLISENABLEDPROC glad_glIsEnabled; PFNGLSTENCILOPPROC glad_glStencilOp; PFNGLREADPIXELSPROC glad_glReadPixels; PFNGLCLEARDEPTHPROC glad_glClearDepth; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; PFNGLUNIFORM4FPROC glad_glUniform4f; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; PFNGLMAPBUFFERPROC glad_glMapBuffer; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; PFNGLUNIFORM3FVPROC glad_glUniform3fv; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; PFNGLBUFFERDATAPROC glad_glBufferData; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; PFNGLTEXIMAGE1DPROC glad_glTexImage1D; PFNGLDELETESYNCPROC glad_glDeleteSync; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; PFNGLGETERRORPROC glad_glGetError; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; PFNGLGETFLOATVPROC glad_glGetFloatv; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; PFNGLUNIFORM3IVPROC glad_glUniform3iv; PFNGLGETTEXIMAGEPROC glad_glGetTexImage; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; PFNGLUSEPROGRAMPROC glad_glUseProgram; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; PFNGLSTENCILFUNCPROC glad_glStencilFunc; PFNGLGETINTEGERVPROC glad_glGetIntegerv; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; PFNGLDRAWBUFFERPROC glad_glDrawBuffer; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; PFNGLUNIFORM1FVPROC glad_glUniform1fv; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; PFNGLISQUERYPROC glad_glIsQuery; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; PFNGLGETQUERYIVPROC glad_glGetQueryiv; PFNGLTEXIMAGE2DPROC glad_glTexImage2D; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; PFNGLSTENCILMASKPROC glad_glStencilMask; PFNGLUNIFORM4UIPROC glad_glUniform4ui; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; PFNGLISTEXTUREPROC glad_glIsTexture; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; PFNGLISSHADERPROC glad_glIsShader; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; PFNGLGETINTEGER64VPROC glad_glGetInteger64v; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; PFNGLENABLEPROC glad_glEnable; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; PFNGLDELETEQUERIESPROC glad_glDeleteQueries; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; PFNGLFINISHPROC glad_glFinish; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; PFNGLDELETESHADERPROC glad_glDeleteShader; PFNGLBLENDFUNCPROC glad_glBlendFunc; PFNGLCREATEPROGRAMPROC glad_glCreateProgram; PFNGLTEXIMAGE3DPROC glad_glTexImage3D; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; PFNGLVIEWPORTPROC glad_glViewport; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; PFNGLUNIFORM2UIPROC glad_glUniform2ui; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; PFNGLDEPTHRANGEPROC glad_glDepthRange; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; PFNGLTEXPARAMETERFPROC glad_glTexParameterf; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; PFNGLTEXPARAMETERIPROC glad_glTexParameteri; PFNGLFRONTFACEPROC glad_glFrontFace; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; PFNGLSCISSORPROC glad_glScissor; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; PFNGLGETBOOLEANVPROC glad_glGetBooleanv; PFNGLTEXBUFFERPROC glad_glTexBuffer; PFNGLPIXELSTOREIPROC glad_glPixelStorei; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; PFNGLPIXELSTOREFPROC glad_glPixelStoref; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = 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(PFNGLCLEARSTENCILPROC)load("glClearStencil"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); } static void load_GL_VERSION_1_1(GLADloadproc load) { if(!GLAD_GL_VERSION_1_1) return; glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); } static void load_GL_VERSION_1_2(GLADloadproc load) { if(!GLAD_GL_VERSION_1_2) return; glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); } static void load_GL_VERSION_1_3(GLADloadproc load) { if(!GLAD_GL_VERSION_1_3) return; glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); glad_glCompressedTexImage1D = 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(PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); } static void load_GL_VERSION_1_5(GLADloadproc load) { if(!GLAD_GL_VERSION_1_5) return; glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); } static void load_GL_VERSION_2_0(GLADloadproc load) { if(!GLAD_GL_VERSION_2_0) return; glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); glad_glEnableVertexAttribArray = 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(PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); glad_glUniform1i = 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= (PFNGLGETSYNCIVPROC)load("glGetSynciv"); glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); } static void find_extensionsGL(void) { } static void find_coreGL(void) { /* Thank you @elmindreda * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 * https://github.com/glfw/glfw/blob/master/src/context.c#L36 */ int i, major, minor; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; version = (const char*) glGetString(GL_VERSION); if (!version) return; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } sscanf(version, "%d.%d", &major, &minor); GLVersion.major = major; GLVersion.minor = minor; GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; } int gladLoadGLLoader(GLADloadproc load) { GLVersion.major = 0; GLVersion.minor = 0; glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); if(glGetString == NULL) return 0; if(glGetString(GL_VERSION) == NULL) return 0; find_coreGL(); load_GL_VERSION_1_0(load); load_GL_VERSION_1_1(load); load_GL_VERSION_1_2(load); load_GL_VERSION_1_3(load); load_GL_VERSION_1_4(load); load_GL_VERSION_1_5(load); load_GL_VERSION_2_0(load); load_GL_VERSION_2_1(load); load_GL_VERSION_3_0(load); load_GL_VERSION_3_1(load); load_GL_VERSION_3_2(load); find_extensionsGL(); return GLVersion.major != 0 || GLVersion.minor != 0; } ================================================ FILE: deps/glfw/deps/linmath.h ================================================ #ifndef LINMATH_H #define LINMATH_H #include #ifdef _MSC_VER #define inline __inline #endif #define LINMATH_H_DEFINE_VEC(n) \ typedef float vec##n[n]; \ static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \ { \ int i; \ for(i=0; i 1e-4) { vec3_norm(u, u); mat4x4 T; mat4x4_from_vec3_mul_outer(T, u, u); mat4x4 S = { { 0, u[2], -u[1], 0}, {-u[2], 0, u[0], 0}, { u[1], -u[0], 0, 0}, { 0, 0, 0, 0} }; mat4x4_scale(S, S, s); mat4x4 C; mat4x4_identity(C); mat4x4_sub(C, C, T); mat4x4_scale(C, C, c); mat4x4_add(T, T, C); mat4x4_add(T, T, S); T[3][3] = 1.; mat4x4_mul(R, M, T); } else { mat4x4_dup(R, M); } } static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle) { float s = sinf(angle); float c = cosf(angle); mat4x4 R = { {1.f, 0.f, 0.f, 0.f}, {0.f, c, s, 0.f}, {0.f, -s, c, 0.f}, {0.f, 0.f, 0.f, 1.f} }; mat4x4_mul(Q, M, R); } static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle) { float s = sinf(angle); float c = cosf(angle); mat4x4 R = { { c, 0.f, s, 0.f}, { 0.f, 1.f, 0.f, 0.f}, { -s, 0.f, c, 0.f}, { 0.f, 0.f, 0.f, 1.f} }; mat4x4_mul(Q, M, R); } static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle) { float s = sinf(angle); float c = cosf(angle); mat4x4 R = { { c, s, 0.f, 0.f}, { -s, c, 0.f, 0.f}, { 0.f, 0.f, 1.f, 0.f}, { 0.f, 0.f, 0.f, 1.f} }; mat4x4_mul(Q, M, R); } static inline void mat4x4_invert(mat4x4 T, mat4x4 M) { float s[6]; float c[6]; s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1]; s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2]; s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3]; s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2]; s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3]; s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3]; c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1]; c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2]; c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3]; c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2]; c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3]; c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3]; /* Assumes it is invertible */ float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] ); T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet; T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet; T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet; T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet; T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet; T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet; T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet; T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet; T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet; T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet; T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet; T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet; T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet; T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet; T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet; T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet; } static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M) { mat4x4_dup(R, M); float s = 1.; vec3 h; vec3_norm(R[2], R[2]); s = vec3_mul_inner(R[1], R[2]); vec3_scale(h, R[2], s); vec3_sub(R[1], R[1], h); vec3_norm(R[2], R[2]); s = vec3_mul_inner(R[1], R[2]); vec3_scale(h, R[2], s); vec3_sub(R[1], R[1], h); vec3_norm(R[1], R[1]); s = vec3_mul_inner(R[0], R[1]); vec3_scale(h, R[1], s); vec3_sub(R[0], R[0], h); vec3_norm(R[0], R[0]); } static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f) { M[0][0] = 2.f*n/(r-l); M[0][1] = M[0][2] = M[0][3] = 0.f; M[1][1] = 2.f*n/(t-b); M[1][0] = M[1][2] = M[1][3] = 0.f; M[2][0] = (r+l)/(r-l); M[2][1] = (t+b)/(t-b); M[2][2] = -(f+n)/(f-n); M[2][3] = -1.f; M[3][2] = -2.f*(f*n)/(f-n); M[3][0] = M[3][1] = M[3][3] = 0.f; } static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f) { M[0][0] = 2.f/(r-l); M[0][1] = M[0][2] = M[0][3] = 0.f; M[1][1] = 2.f/(t-b); M[1][0] = M[1][2] = M[1][3] = 0.f; M[2][2] = -2.f/(f-n); M[2][0] = M[2][1] = M[2][3] = 0.f; M[3][0] = -(r+l)/(r-l); M[3][1] = -(t+b)/(t-b); M[3][2] = -(f+n)/(f-n); M[3][3] = 1.f; } static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f) { /* NOTE: Degrees are an unhandy unit to work with. * linmath.h uses radians for everything! */ float const a = 1.f / (float) tan(y_fov / 2.f); m[0][0] = a / aspect; m[0][1] = 0.f; m[0][2] = 0.f; m[0][3] = 0.f; m[1][0] = 0.f; m[1][1] = a; m[1][2] = 0.f; m[1][3] = 0.f; m[2][0] = 0.f; m[2][1] = 0.f; m[2][2] = -((f + n) / (f - n)); m[2][3] = -1.f; m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = -((2.f * f * n) / (f - n)); m[3][3] = 0.f; } static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up) { /* Adapted from Android's OpenGL Matrix.java. */ /* See the OpenGL GLUT documentation for gluLookAt for a description */ /* of the algorithm. We implement it in a straightforward way: */ /* TODO: The negation of of can be spared by swapping the order of * operands in the following cross products in the right way. */ vec3 f; vec3_sub(f, center, eye); vec3_norm(f, f); vec3 s; vec3_mul_cross(s, f, up); vec3_norm(s, s); vec3 t; vec3_mul_cross(t, s, f); m[0][0] = s[0]; m[0][1] = t[0]; m[0][2] = -f[0]; m[0][3] = 0.f; m[1][0] = s[1]; m[1][1] = t[1]; m[1][2] = -f[1]; m[1][3] = 0.f; m[2][0] = s[2]; m[2][1] = t[2]; m[2][2] = -f[2]; m[2][3] = 0.f; m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f; mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]); } typedef float quat[4]; static inline void quat_identity(quat q) { q[0] = q[1] = q[2] = 0.f; q[3] = 1.f; } static inline void quat_add(quat r, quat a, quat b) { int i; for(i=0; i<4; ++i) r[i] = a[i] + b[i]; } static inline void quat_sub(quat r, quat a, quat b) { int i; for(i=0; i<4; ++i) r[i] = a[i] - b[i]; } static inline void quat_mul(quat r, quat p, quat q) { vec3 w; vec3_mul_cross(r, p, q); vec3_scale(w, p, q[3]); vec3_add(r, r, w); vec3_scale(w, q, p[3]); vec3_add(r, r, w); r[3] = p[3]*q[3] - vec3_mul_inner(p, q); } static inline void quat_scale(quat r, quat v, float s) { int i; for(i=0; i<4; ++i) r[i] = v[i] * s; } static inline float quat_inner_product(quat a, quat b) { float p = 0.f; int i; for(i=0; i<4; ++i) p += b[i]*a[i]; return p; } static inline void quat_conj(quat r, quat q) { int i; for(i=0; i<3; ++i) r[i] = -q[i]; r[3] = q[3]; } static inline void quat_rotate(quat r, float angle, vec3 axis) { vec3 v; vec3_scale(v, axis, sinf(angle / 2)); int i; for(i=0; i<3; ++i) r[i] = v[i]; r[3] = cosf(angle / 2); } #define quat_norm vec4_norm static inline void quat_mul_vec3(vec3 r, quat q, vec3 v) { /* * Method by Fabian 'ryg' Giessen (of Farbrausch) t = 2 * cross(q.xyz, v) v' = v + q.w * t + cross(q.xyz, t) */ vec3 t = {q[0], q[1], q[2]}; vec3 u = {q[0], q[1], q[2]}; vec3_mul_cross(t, t, v); vec3_scale(t, t, 2); vec3_mul_cross(u, u, t); vec3_scale(t, t, q[3]); vec3_add(r, v, t); vec3_add(r, r, u); } static inline void mat4x4_from_quat(mat4x4 M, quat q) { float a = q[3]; float b = q[0]; float c = q[1]; float d = q[2]; float a2 = a*a; float b2 = b*b; float c2 = c*c; float d2 = d*d; M[0][0] = a2 + b2 - c2 - d2; M[0][1] = 2.f*(b*c + a*d); M[0][2] = 2.f*(b*d - a*c); M[0][3] = 0.f; M[1][0] = 2*(b*c - a*d); M[1][1] = a2 - b2 + c2 - d2; M[1][2] = 2.f*(c*d + a*b); M[1][3] = 0.f; M[2][0] = 2.f*(b*d + a*c); M[2][1] = 2.f*(c*d - a*b); M[2][2] = a2 - b2 - c2 + d2; M[2][3] = 0.f; M[3][0] = M[3][1] = M[3][2] = 0.f; M[3][3] = 1.f; } static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q) { /* XXX: The way this is written only works for othogonal matrices. */ /* TODO: Take care of non-orthogonal case. */ quat_mul_vec3(R[0], q, M[0]); quat_mul_vec3(R[1], q, M[1]); quat_mul_vec3(R[2], q, M[2]); R[3][0] = R[3][1] = R[3][2] = 0.f; R[3][3] = 1.f; } static inline void quat_from_mat4x4(quat q, mat4x4 M) { float r=0.f; int i; int perm[] = { 0, 1, 2, 0, 1 }; int *p = perm; for(i = 0; i<3; i++) { float m = M[i][i]; if( m < r ) continue; m = r; p = &perm[i]; } r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] ); if(r < 1e-6) { q[0] = 1.f; q[1] = q[2] = q[3] = 0.f; return; } q[0] = r/2.f; q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r); q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r); q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r); } #endif ================================================ FILE: deps/glfw/deps/tinycthread.c ================================================ /* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*- Copyright (c) 2012 Marcus Geelnard This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* 2013-01-06 Camilla Berglund * * Added casts from time_t to DWORD to avoid warnings on VC++. * Fixed time retrieval on POSIX systems. */ #include "tinycthread.h" #include /* Platform specific includes */ #if defined(_TTHREAD_POSIX_) #include #include #include #include #include #elif defined(_TTHREAD_WIN32_) #include #include #endif /* Standard, good-to-have defines */ #ifndef NULL #define NULL (void*)0 #endif #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif int mtx_init(mtx_t *mtx, int type) { #if defined(_TTHREAD_WIN32_) mtx->mAlreadyLocked = FALSE; mtx->mRecursive = type & mtx_recursive; InitializeCriticalSection(&mtx->mHandle); return thrd_success; #else int ret; pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); if (type & mtx_recursive) { pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); } ret = pthread_mutex_init(mtx, &attr); pthread_mutexattr_destroy(&attr); return ret == 0 ? thrd_success : thrd_error; #endif } void mtx_destroy(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) DeleteCriticalSection(&mtx->mHandle); #else pthread_mutex_destroy(mtx); #endif } int mtx_lock(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) EnterCriticalSection(&mtx->mHandle); if (!mtx->mRecursive) { while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */ mtx->mAlreadyLocked = TRUE; } return thrd_success; #else return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error; #endif } int mtx_timedlock(mtx_t *mtx, const struct timespec *ts) { /* FIXME! */ (void)mtx; (void)ts; return thrd_error; } int mtx_trylock(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy; if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked) { LeaveCriticalSection(&mtx->mHandle); ret = thrd_busy; } return ret; #else return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy; #endif } int mtx_unlock(mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) mtx->mAlreadyLocked = FALSE; LeaveCriticalSection(&mtx->mHandle); return thrd_success; #else return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;; #endif } #if defined(_TTHREAD_WIN32_) #define _CONDITION_EVENT_ONE 0 #define _CONDITION_EVENT_ALL 1 #endif int cnd_init(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) cond->mWaitersCount = 0; /* Init critical section */ InitializeCriticalSection(&cond->mWaitersCountLock); /* Init events */ cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL); if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL) { cond->mEvents[_CONDITION_EVENT_ALL] = NULL; return thrd_error; } cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL); if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL) { CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]); cond->mEvents[_CONDITION_EVENT_ONE] = NULL; return thrd_error; } return thrd_success; #else return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error; #endif } void cnd_destroy(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL) { CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]); } if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL) { CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]); } DeleteCriticalSection(&cond->mWaitersCountLock); #else pthread_cond_destroy(cond); #endif } int cnd_signal(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) int haveWaiters; /* Are there any waiters? */ EnterCriticalSection(&cond->mWaitersCountLock); haveWaiters = (cond->mWaitersCount > 0); LeaveCriticalSection(&cond->mWaitersCountLock); /* If we have any waiting threads, send them a signal */ if(haveWaiters) { if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0) { return thrd_error; } } return thrd_success; #else return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error; #endif } int cnd_broadcast(cnd_t *cond) { #if defined(_TTHREAD_WIN32_) int haveWaiters; /* Are there any waiters? */ EnterCriticalSection(&cond->mWaitersCountLock); haveWaiters = (cond->mWaitersCount > 0); LeaveCriticalSection(&cond->mWaitersCountLock); /* If we have any waiting threads, send them a signal */ if(haveWaiters) { if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0) { return thrd_error; } } return thrd_success; #else return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error; #endif } #if defined(_TTHREAD_WIN32_) static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout) { int result, lastWaiter; /* Increment number of waiters */ EnterCriticalSection(&cond->mWaitersCountLock); ++ cond->mWaitersCount; LeaveCriticalSection(&cond->mWaitersCountLock); /* Release the mutex while waiting for the condition (will decrease the number of waiters when done)... */ mtx_unlock(mtx); /* Wait for either event to become signaled due to cnd_signal() or cnd_broadcast() being called */ result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout); if (result == WAIT_TIMEOUT) { return thrd_timeout; } else if (result == (int)WAIT_FAILED) { return thrd_error; } /* Check if we are the last waiter */ EnterCriticalSection(&cond->mWaitersCountLock); -- cond->mWaitersCount; lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) && (cond->mWaitersCount == 0); LeaveCriticalSection(&cond->mWaitersCountLock); /* If we are the last waiter to be notified to stop waiting, reset the event */ if (lastWaiter) { if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0) { return thrd_error; } } /* Re-acquire the mutex */ mtx_lock(mtx); return thrd_success; } #endif int cnd_wait(cnd_t *cond, mtx_t *mtx) { #if defined(_TTHREAD_WIN32_) return _cnd_timedwait_win32(cond, mtx, INFINITE); #else return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error; #endif } int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts) { #if defined(_TTHREAD_WIN32_) struct timespec now; if (clock_gettime(CLOCK_REALTIME, &now) == 0) { DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 + (ts->tv_nsec - now.tv_nsec + 500000) / 1000000); return _cnd_timedwait_win32(cond, mtx, delta); } else return thrd_error; #else int ret; ret = pthread_cond_timedwait(cond, mtx, ts); if (ret == ETIMEDOUT) { return thrd_timeout; } return ret == 0 ? thrd_success : thrd_error; #endif } /** Information to pass to the new thread (what to run). */ typedef struct { thrd_start_t mFunction; /**< Pointer to the function to be executed. */ void * mArg; /**< Function argument for the thread function. */ } _thread_start_info; /* Thread wrapper function. */ #if defined(_TTHREAD_WIN32_) static unsigned WINAPI _thrd_wrapper_function(void * aArg) #elif defined(_TTHREAD_POSIX_) static void * _thrd_wrapper_function(void * aArg) #endif { thrd_start_t fun; void *arg; int res; #if defined(_TTHREAD_POSIX_) void *pres; #endif /* Get thread startup information */ _thread_start_info *ti = (_thread_start_info *) aArg; fun = ti->mFunction; arg = ti->mArg; /* The thread is responsible for freeing the startup information */ free((void *)ti); /* Call the actual client thread function */ res = fun(arg); #if defined(_TTHREAD_WIN32_) return res; #else pres = malloc(sizeof(int)); if (pres != NULL) { *(int*)pres = res; } return pres; #endif } int thrd_create(thrd_t *thr, thrd_start_t func, void *arg) { /* Fill out the thread startup information (passed to the thread wrapper, which will eventually free it) */ _thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info)); if (ti == NULL) { return thrd_nomem; } ti->mFunction = func; ti->mArg = arg; /* Create the thread */ #if defined(_TTHREAD_WIN32_) *thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL); #elif defined(_TTHREAD_POSIX_) if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0) { *thr = 0; } #endif /* Did we fail to create the thread? */ if(!*thr) { free(ti); return thrd_error; } return thrd_success; } thrd_t thrd_current(void) { #if defined(_TTHREAD_WIN32_) return GetCurrentThread(); #else return pthread_self(); #endif } int thrd_detach(thrd_t thr) { /* FIXME! */ (void)thr; return thrd_error; } int thrd_equal(thrd_t thr0, thrd_t thr1) { #if defined(_TTHREAD_WIN32_) return thr0 == thr1; #else return pthread_equal(thr0, thr1); #endif } void thrd_exit(int res) { #if defined(_TTHREAD_WIN32_) ExitThread(res); #else void *pres = malloc(sizeof(int)); if (pres != NULL) { *(int*)pres = res; } pthread_exit(pres); #endif } int thrd_join(thrd_t thr, int *res) { #if defined(_TTHREAD_WIN32_) if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED) { return thrd_error; } if (res != NULL) { DWORD dwRes; GetExitCodeThread(thr, &dwRes); *res = dwRes; } #elif defined(_TTHREAD_POSIX_) void *pres; int ires = 0; if (pthread_join(thr, &pres) != 0) { return thrd_error; } if (pres != NULL) { ires = *(int*)pres; free(pres); } if (res != NULL) { *res = ires; } #endif return thrd_success; } int thrd_sleep(const struct timespec *time_point, struct timespec *remaining) { struct timespec now; #if defined(_TTHREAD_WIN32_) DWORD delta; #else long delta; #endif /* Get the current time */ if (clock_gettime(CLOCK_REALTIME, &now) != 0) return -2; // FIXME: Some specific error code? #if defined(_TTHREAD_WIN32_) /* Delta in milliseconds */ delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 + (time_point->tv_nsec - now.tv_nsec + 500000) / 1000000); if (delta > 0) { Sleep(delta); } #else /* Delta in microseconds */ delta = (time_point->tv_sec - now.tv_sec) * 1000000L + (time_point->tv_nsec - now.tv_nsec + 500L) / 1000L; /* On some systems, the usleep argument must be < 1000000 */ while (delta > 999999L) { usleep(999999); delta -= 999999L; } if (delta > 0L) { usleep((useconds_t)delta); } #endif /* We don't support waking up prematurely (yet) */ if (remaining) { remaining->tv_sec = 0; remaining->tv_nsec = 0; } return 0; } void thrd_yield(void) { #if defined(_TTHREAD_WIN32_) Sleep(0); #else sched_yield(); #endif } int tss_create(tss_t *key, tss_dtor_t dtor) { #if defined(_TTHREAD_WIN32_) /* FIXME: The destructor function is not supported yet... */ if (dtor != NULL) { return thrd_error; } *key = TlsAlloc(); if (*key == TLS_OUT_OF_INDEXES) { return thrd_error; } #else if (pthread_key_create(key, dtor) != 0) { return thrd_error; } #endif return thrd_success; } void tss_delete(tss_t key) { #if defined(_TTHREAD_WIN32_) TlsFree(key); #else pthread_key_delete(key); #endif } void *tss_get(tss_t key) { #if defined(_TTHREAD_WIN32_) return TlsGetValue(key); #else return pthread_getspecific(key); #endif } int tss_set(tss_t key, void *val) { #if defined(_TTHREAD_WIN32_) if (TlsSetValue(key, val) == 0) { return thrd_error; } #else if (pthread_setspecific(key, val) != 0) { return thrd_error; } #endif return thrd_success; } #if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_) int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts) { #if defined(_TTHREAD_WIN32_) struct _timeb tb; _ftime(&tb); ts->tv_sec = (time_t)tb.time; ts->tv_nsec = 1000000L * (long)tb.millitm; #else struct timeval tv; gettimeofday(&tv, NULL); ts->tv_sec = (time_t)tv.tv_sec; ts->tv_nsec = 1000L * (long)tv.tv_usec; #endif return 0; } #endif // _TTHREAD_EMULATE_CLOCK_GETTIME_ ================================================ FILE: deps/glfw/deps/tinycthread.h ================================================ /* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*- Copyright (c) 2012 Marcus Geelnard This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef _TINYCTHREAD_H_ #define _TINYCTHREAD_H_ /** * @file * @mainpage TinyCThread API Reference * * @section intro_sec Introduction * TinyCThread is a minimal, portable implementation of basic threading * classes for C. * * They closely mimic the functionality and naming of the C11 standard, and * should be easily replaceable with the corresponding standard variants. * * @section port_sec Portability * The Win32 variant uses the native Win32 API for implementing the thread * classes, while for other systems, the POSIX threads API (pthread) is used. * * @section misc_sec Miscellaneous * The following special keywords are available: #_Thread_local. * * For more detailed information, browse the different sections of this * documentation. A good place to start is: * tinycthread.h. */ /* Which platform are we on? */ #if !defined(_TTHREAD_PLATFORM_DEFINED_) #if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__) #define _TTHREAD_WIN32_ #else #define _TTHREAD_POSIX_ #endif #define _TTHREAD_PLATFORM_DEFINED_ #endif /* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */ #if defined(_TTHREAD_POSIX_) #undef _FEATURES_H #if !defined(_GNU_SOURCE) #define _GNU_SOURCE #endif #if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L) #undef _POSIX_C_SOURCE #define _POSIX_C_SOURCE 199309L #endif #if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500) #undef _XOPEN_SOURCE #define _XOPEN_SOURCE 500 #endif #endif /* Generic includes */ #include /* Platform specific includes */ #if defined(_TTHREAD_POSIX_) #include #elif defined(_TTHREAD_WIN32_) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #define __UNDEF_LEAN_AND_MEAN #endif #include #ifdef __UNDEF_LEAN_AND_MEAN #undef WIN32_LEAN_AND_MEAN #undef __UNDEF_LEAN_AND_MEAN #endif #endif /* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC, it's quite likely that libc does not support it either. Hence, fall back to the only other supported time specifier: CLOCK_REALTIME (and if that fails, we're probably emulating clock_gettime anyway, so anything goes). */ #ifndef TIME_UTC #ifdef CLOCK_REALTIME #define TIME_UTC CLOCK_REALTIME #else #define TIME_UTC 0 #endif #endif /* Workaround for missing clock_gettime (most Windows compilers, afaik) */ #if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__) #define _TTHREAD_EMULATE_CLOCK_GETTIME_ /* Emulate struct timespec */ #if defined(_TTHREAD_WIN32_) struct _ttherad_timespec { time_t tv_sec; long tv_nsec; }; #define timespec _ttherad_timespec #endif /* Emulate clockid_t */ typedef int _tthread_clockid_t; #define clockid_t _tthread_clockid_t /* Emulate clock_gettime */ int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts); #define clock_gettime _tthread_clock_gettime #define CLOCK_REALTIME 0 #endif /** TinyCThread version (major number). */ #define TINYCTHREAD_VERSION_MAJOR 1 /** TinyCThread version (minor number). */ #define TINYCTHREAD_VERSION_MINOR 1 /** TinyCThread version (full version). */ #define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR) /** * @def _Thread_local * Thread local storage keyword. * A variable that is declared with the @c _Thread_local keyword makes the * value of the variable local to each thread (known as thread-local storage, * or TLS). Example usage: * @code * // This variable is local to each thread. * _Thread_local int variable; * @endcode * @note The @c _Thread_local keyword is a macro that maps to the corresponding * compiler directive (e.g. @c __declspec(thread)). * @note This directive is currently not supported on Mac OS X (it will give * a compiler error), since compile-time TLS is not supported in the Mac OS X * executable format. Also, some older versions of MinGW (before GCC 4.x) do * not support this directive. * @hideinitializer */ /* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */ #if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local) #if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__) #define _Thread_local __thread #else #define _Thread_local __declspec(thread) #endif #endif /* Macros */ #define TSS_DTOR_ITERATIONS 0 /* Function return values */ #define thrd_error 0 /**< The requested operation failed */ #define thrd_success 1 /**< The requested operation succeeded */ #define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */ #define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */ #define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */ /* Mutex types */ #define mtx_plain 1 #define mtx_timed 2 #define mtx_try 4 #define mtx_recursive 8 /* Mutex */ #if defined(_TTHREAD_WIN32_) typedef struct { CRITICAL_SECTION mHandle; /* Critical section handle */ int mAlreadyLocked; /* TRUE if the mutex is already locked */ int mRecursive; /* TRUE if the mutex is recursive */ } mtx_t; #else typedef pthread_mutex_t mtx_t; #endif /** Create a mutex object. * @param mtx A mutex object. * @param type Bit-mask that must have one of the following six values: * @li @c mtx_plain for a simple non-recursive mutex * @li @c mtx_timed for a non-recursive mutex that supports timeout * @li @c mtx_try for a non-recursive mutex that supports test and return * @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive) * @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive) * @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive) * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int mtx_init(mtx_t *mtx, int type); /** Release any resources used by the given mutex. * @param mtx A mutex object. */ void mtx_destroy(mtx_t *mtx); /** Lock the given mutex. * Blocks until the given mutex can be locked. If the mutex is non-recursive, and * the calling thread already has a lock on the mutex, this call will block * forever. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int mtx_lock(mtx_t *mtx); /** NOT YET IMPLEMENTED. */ int mtx_timedlock(mtx_t *mtx, const struct timespec *ts); /** Try to lock the given mutex. * The specified mutex shall support either test and return or timeout. If the * mutex is already locked, the function returns without blocking. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_busy if the resource * requested is already in use, or @ref thrd_error if the request could not be * honored. */ int mtx_trylock(mtx_t *mtx); /** Unlock the given mutex. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int mtx_unlock(mtx_t *mtx); /* Condition variable */ #if defined(_TTHREAD_WIN32_) typedef struct { HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */ unsigned int mWaitersCount; /* Count of the number of waiters. */ CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */ } cnd_t; #else typedef pthread_cond_t cnd_t; #endif /** Create a condition variable object. * @param cond A condition variable object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_init(cnd_t *cond); /** Release any resources used by the given condition variable. * @param cond A condition variable object. */ void cnd_destroy(cnd_t *cond); /** Signal a condition variable. * Unblocks one of the threads that are blocked on the given condition variable * at the time of the call. If no threads are blocked on the condition variable * at the time of the call, the function does nothing and return success. * @param cond A condition variable object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_signal(cnd_t *cond); /** Broadcast a condition variable. * Unblocks all of the threads that are blocked on the given condition variable * at the time of the call. If no threads are blocked on the condition variable * at the time of the call, the function does nothing and return success. * @param cond A condition variable object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_broadcast(cnd_t *cond); /** Wait for a condition variable to become signaled. * The function atomically unlocks the given mutex and endeavors to block until * the given condition variable is signaled by a call to cnd_signal or to * cnd_broadcast. When the calling thread becomes unblocked it locks the mutex * before it returns. * @param cond A condition variable object. * @param mtx A mutex object. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int cnd_wait(cnd_t *cond, mtx_t *mtx); /** Wait for a condition variable to become signaled. * The function atomically unlocks the given mutex and endeavors to block until * the given condition variable is signaled by a call to cnd_signal or to * cnd_broadcast, or until after the specified time. When the calling thread * becomes unblocked it locks the mutex before it returns. * @param cond A condition variable object. * @param mtx A mutex object. * @param xt A point in time at which the request will time out (absolute time). * @return @ref thrd_success upon success, or @ref thrd_timeout if the time * specified in the call was reached without acquiring the requested resource, or * @ref thrd_error if the request could not be honored. */ int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts); /* Thread */ #if defined(_TTHREAD_WIN32_) typedef HANDLE thrd_t; #else typedef pthread_t thrd_t; #endif /** Thread start function. * Any thread that is started with the @ref thrd_create() function must be * started through a function of this type. * @param arg The thread argument (the @c arg argument of the corresponding * @ref thrd_create() call). * @return The thread return value, which can be obtained by another thread * by using the @ref thrd_join() function. */ typedef int (*thrd_start_t)(void *arg); /** Create a new thread. * @param thr Identifier of the newly created thread. * @param func A function pointer to the function that will be executed in * the new thread. * @param arg An argument to the thread function. * @return @ref thrd_success on success, or @ref thrd_nomem if no memory could * be allocated for the thread requested, or @ref thrd_error if the request * could not be honored. * @note A thread’s identifier may be reused for a different thread once the * original thread has exited and either been detached or joined to another * thread. */ int thrd_create(thrd_t *thr, thrd_start_t func, void *arg); /** Identify the calling thread. * @return The identifier of the calling thread. */ thrd_t thrd_current(void); /** NOT YET IMPLEMENTED. */ int thrd_detach(thrd_t thr); /** Compare two thread identifiers. * The function determines if two thread identifiers refer to the same thread. * @return Zero if the two thread identifiers refer to different threads. * Otherwise a nonzero value is returned. */ int thrd_equal(thrd_t thr0, thrd_t thr1); /** Terminate execution of the calling thread. * @param res Result code of the calling thread. */ void thrd_exit(int res); /** Wait for a thread to terminate. * The function joins the given thread with the current thread by blocking * until the other thread has terminated. * @param thr The thread to join with. * @param res If this pointer is not NULL, the function will store the result * code of the given thread in the integer pointed to by @c res. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int thrd_join(thrd_t thr, int *res); /** Put the calling thread to sleep. * Suspend execution of the calling thread. * @param time_point A point in time at which the thread will resume (absolute time). * @param remaining If non-NULL, this parameter will hold the remaining time until * time_point upon return. This will typically be zero, but if * the thread was woken up by a signal that is not ignored before * time_point was reached @c remaining will hold a positive * time. * @return 0 (zero) on successful sleep, or -1 if an interrupt occurred. */ int thrd_sleep(const struct timespec *time_point, struct timespec *remaining); /** Yield execution to another thread. * Permit other threads to run, even if the current thread would ordinarily * continue to run. */ void thrd_yield(void); /* Thread local storage */ #if defined(_TTHREAD_WIN32_) typedef DWORD tss_t; #else typedef pthread_key_t tss_t; #endif /** Destructor function for a thread-specific storage. * @param val The value of the destructed thread-specific storage. */ typedef void (*tss_dtor_t)(void *val); /** Create a thread-specific storage. * @param key The unique key identifier that will be set if the function is * successful. * @param dtor Destructor function. This can be NULL. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. * @note The destructor function is not supported under Windows. If @c dtor is * not NULL when calling this function under Windows, the function will fail * and return @ref thrd_error. */ int tss_create(tss_t *key, tss_dtor_t dtor); /** Delete a thread-specific storage. * The function releases any resources used by the given thread-specific * storage. * @param key The key that shall be deleted. */ void tss_delete(tss_t key); /** Get the value for a thread-specific storage. * @param key The thread-specific storage identifier. * @return The value for the current thread held in the given thread-specific * storage. */ void *tss_get(tss_t key); /** Set the value for a thread-specific storage. * @param key The thread-specific storage identifier. * @param val The value of the thread-specific storage to set for the current * thread. * @return @ref thrd_success on success, or @ref thrd_error if the request could * not be honored. */ int tss_set(tss_t key, void *val); #endif /* _TINYTHREAD_H_ */ ================================================ FILE: deps/glfw/docs/CMakeLists.txt ================================================ add_custom_target(docs ALL ${DOXYGEN_EXECUTABLE} WORKING_DIRECTORY ${GLFW_BINARY_DIR}/docs COMMENT "Generating HTML documentation" VERBATIM) ================================================ FILE: deps/glfw/docs/Doxyfile.in ================================================ # Doxyfile 1.8.3.1 # This file describes the settings to be used by the documentation system # doxygen (www.doxygen.org) for a project. # # All text after a hash (#) is considered a comment and will be ignored. # The format is: # TAG = value [value, ...] # For lists items can also be appended using: # TAG += value [value, ...] # Values that contain spaces should be placed between quotes (" "). #--------------------------------------------------------------------------- # Project related configuration options #--------------------------------------------------------------------------- # This tag specifies the encoding used for all characters in the config file # that follow. The default is UTF-8 which is also the encoding used for all # text before the first occurrence of this tag. Doxygen uses libiconv (or the # iconv built into libc) for the transcoding. See # http://www.gnu.org/software/libiconv for the list of possible encodings. DOXYFILE_ENCODING = UTF-8 # The PROJECT_NAME tag is a single word (or sequence of words) that should # identify the project. Note that if you do not use Doxywizard you need # to put quotes around the project name if it contains spaces. PROJECT_NAME = "GLFW" # The PROJECT_NUMBER tag can be used to enter a project or revision number. # This could be handy for archiving the generated documentation or # if some version control system is used. PROJECT_NUMBER = @GLFW_VERSION_FULL@ # Using the PROJECT_BRIEF tag one can provide an optional one line description # for a project that appears at the top of each page and should give viewer # a quick idea about the purpose of the project. Keep the description short. PROJECT_BRIEF = "A multi-platform library for OpenGL, window and input" # With the PROJECT_LOGO tag one can specify an logo or icon that is # included in the documentation. The maximum height of the logo should not # exceed 55 pixels and the maximum width should not exceed 200 pixels. # Doxygen will copy the logo to the output directory. PROJECT_LOGO = # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) # base path where the generated documentation will be put. # If a relative path is entered, it will be relative to the location # where doxygen was started. If left blank the current directory will be used. OUTPUT_DIRECTORY = @GLFW_BINARY_DIR@/docs # If the CREATE_SUBDIRS tag is set to YES, then doxygen will create # 4096 sub-directories (in 2 levels) under the output directory of each output # format and will distribute the generated files over these directories. # Enabling this option can be useful when feeding doxygen a huge amount of # source files, where putting all generated files in the same directory would # otherwise cause performance problems for the file system. CREATE_SUBDIRS = NO # The OUTPUT_LANGUAGE tag is used to specify the language in which all # documentation generated by doxygen is written. Doxygen will use this # information to generate all constant output in the proper language. # The default language is English, other supported languages are: # Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, # Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German, # Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English # messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, # Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak, # Slovene, Spanish, Swedish, Ukrainian, and Vietnamese. OUTPUT_LANGUAGE = English # If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will # include brief member descriptions after the members that are listed in # the file and class documentation (similar to JavaDoc). # Set to NO to disable this. BRIEF_MEMBER_DESC = YES # If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend # the brief description of a member or function before the detailed description. # Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the # brief descriptions will be completely suppressed. REPEAT_BRIEF = NO # This tag implements a quasi-intelligent brief description abbreviator # that is used to form the text in various listings. Each string # in this list, if found as the leading text of the brief description, will be # stripped from the text and the result after processing the whole list, is # used as the annotated text. Otherwise, the brief description is used as-is. # If left blank, the following values are used ("$name" is automatically # replaced with the name of the entity): "The $name class" "The $name widget" # "The $name file" "is" "provides" "specifies" "contains" # "represents" "a" "an" "the" ABBREVIATE_BRIEF = # If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then # Doxygen will generate a detailed section even if there is only a brief # description. ALWAYS_DETAILED_SEC = YES # If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all # inherited members of a class in the documentation of that class as if those # members were ordinary class members. Constructors, destructors and assignment # operators of the base classes will not be shown. INLINE_INHERITED_MEMB = NO # If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full # path before files name in the file list and in the header files. If set # to NO the shortest path that makes the file name unique will be used. FULL_PATH_NAMES = NO # If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag # can be used to strip a user-defined part of the path. Stripping is # only done if one of the specified strings matches the left-hand part of # the path. The tag can be used to show relative paths in the file list. # If left blank the directory from which doxygen is run is used as the # path to strip. Note that you specify absolute paths here, but also # relative paths, which will be relative from the directory where doxygen is # started. STRIP_FROM_PATH = # The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of # the path mentioned in the documentation of a class, which tells # the reader which header file to include in order to use a class. # If left blank only the name of the header file containing the class # definition is used. Otherwise one should specify the include paths that # are normally passed to the compiler using the -I flag. STRIP_FROM_INC_PATH = # If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter # (but less readable) file names. This can be useful if your file system # doesn't support long names like on DOS, Mac, or CD-ROM. SHORT_NAMES = NO # If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen # will interpret the first line (until the first dot) of a JavaDoc-style # comment as the brief description. If set to NO, the JavaDoc # comments will behave just like regular Qt-style comments # (thus requiring an explicit @brief command for a brief description.) JAVADOC_AUTOBRIEF = NO # If the QT_AUTOBRIEF tag is set to YES then Doxygen will # interpret the first line (until the first dot) of a Qt-style # comment as the brief description. If set to NO, the comments # will behave just like regular Qt-style comments (thus requiring # an explicit \brief command for a brief description.) QT_AUTOBRIEF = NO # The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen # treat a multi-line C++ special comment block (i.e. a block of //! or /// # comments) as a brief description. This used to be the default behaviour. # The new default is to treat a multi-line C++ comment block as a detailed # description. Set this tag to YES if you prefer the old behaviour instead. MULTILINE_CPP_IS_BRIEF = NO # If the INHERIT_DOCS tag is set to YES (the default) then an undocumented # member inherits the documentation from any documented member that it # re-implements. INHERIT_DOCS = YES # If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce # a new page for each member. If set to NO, the documentation of a member will # be part of the file/class/namespace that contains it. SEPARATE_MEMBER_PAGES = NO # The TAB_SIZE tag can be used to set the number of spaces in a tab. # Doxygen uses this value to replace tabs by spaces in code fragments. TAB_SIZE = 8 # This tag can be used to specify a number of aliases that acts # as commands in the documentation. An alias has the form "name=value". # For example adding "sideeffect=\par Side Effects:\n" will allow you to # put the command \sideeffect (or @sideeffect) in the documentation, which # will result in a user-defined paragraph with heading "Side Effects:". # You can put \n's in the value part of an alias to insert newlines. ALIASES = # This tag can be used to specify a number of word-keyword mappings (TCL only). # A mapping has the form "name=value". For example adding # "class=itcl::class" will allow you to use the command class in the # itcl::class meaning. TCL_SUBST = # Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C # sources only. Doxygen will then generate output that is more tailored for C. # For instance, some of the names that are used will be different. The list # of all members will be omitted, etc. OPTIMIZE_OUTPUT_FOR_C = YES # Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java # sources only. Doxygen will then generate output that is more tailored for # Java. For instance, namespaces will be presented as packages, qualified # scopes will look different, etc. OPTIMIZE_OUTPUT_JAVA = NO # Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran # sources only. Doxygen will then generate output that is more tailored for # Fortran. OPTIMIZE_FOR_FORTRAN = NO # Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL # sources. Doxygen will then generate output that is tailored for # VHDL. OPTIMIZE_OUTPUT_VHDL = NO # Doxygen selects the parser to use depending on the extension of the files it # parses. With this tag you can assign which parser to use for a given # extension. Doxygen has a built-in mapping, but you can override or extend it # using this tag. The format is ext=language, where ext is a file extension, # and language is one of the parsers supported by doxygen: IDL, Java, # Javascript, CSharp, C, C++, D, PHP, Objective-C, Python, Fortran, VHDL, C, # C++. For instance to make doxygen treat .inc files as Fortran files (default # is PHP), and .f files as C (default is Fortran), use: inc=Fortran f=C. Note # that for custom extensions you also need to set FILE_PATTERNS otherwise the # files are not read by doxygen. EXTENSION_MAPPING = # If MARKDOWN_SUPPORT is enabled (the default) then doxygen pre-processes all # comments according to the Markdown format, which allows for more readable # documentation. See http://daringfireball.net/projects/markdown/ for details. # The output of markdown processing is further processed by doxygen, so you # can mix doxygen, HTML, and XML commands with Markdown formatting. # Disable only in case of backward compatibilities issues. MARKDOWN_SUPPORT = YES # When enabled doxygen tries to link words that correspond to documented classes, # or namespaces to their corresponding documentation. Such a link can be # prevented in individual cases by by putting a % sign in front of the word or # globally by setting AUTOLINK_SUPPORT to NO. AUTOLINK_SUPPORT = YES # If you use STL classes (i.e. std::string, std::vector, etc.) but do not want # to include (a tag file for) the STL sources as input, then you should # set this tag to YES in order to let doxygen match functions declarations and # definitions whose arguments contain STL classes (e.g. func(std::string); v.s. # func(std::string) {}). This also makes the inheritance and collaboration # diagrams that involve STL classes more complete and accurate. BUILTIN_STL_SUPPORT = NO # If you use Microsoft's C++/CLI language, you should set this option to YES to # enable parsing support. CPP_CLI_SUPPORT = NO # Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. # Doxygen will parse them like normal C++ but will assume all classes use public # instead of private inheritance when no explicit protection keyword is present. SIP_SUPPORT = NO # For Microsoft's IDL there are propget and propput attributes to indicate # getter and setter methods for a property. Setting this option to YES (the # default) will make doxygen replace the get and set methods by a property in # the documentation. This will only work if the methods are indeed getting or # setting a simple type. If this is not the case, or you want to show the # methods anyway, you should set this option to NO. IDL_PROPERTY_SUPPORT = NO # If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC # tag is set to YES, then doxygen will reuse the documentation of the first # member in the group (if any) for the other members of the group. By default # all members of a group must be documented explicitly. DISTRIBUTE_GROUP_DOC = NO # Set the SUBGROUPING tag to YES (the default) to allow class member groups of # the same type (for instance a group of public functions) to be put as a # subgroup of that type (e.g. under the Public Functions section). Set it to # NO to prevent subgrouping. Alternatively, this can be done per class using # the \nosubgrouping command. SUBGROUPING = YES # When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and # unions are shown inside the group in which they are included (e.g. using # @ingroup) instead of on a separate page (for HTML and Man pages) or # section (for LaTeX and RTF). INLINE_GROUPED_CLASSES = NO # When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and # unions with only public data fields will be shown inline in the documentation # of the scope in which they are defined (i.e. file, namespace, or group # documentation), provided this scope is documented. If set to NO (the default), # structs, classes, and unions are shown on a separate page (for HTML and Man # pages) or section (for LaTeX and RTF). INLINE_SIMPLE_STRUCTS = NO # When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum # is documented as struct, union, or enum with the name of the typedef. So # typedef struct TypeS {} TypeT, will appear in the documentation as a struct # with name TypeT. When disabled the typedef will appear as a member of a file, # namespace, or class. And the struct will be named TypeS. This can typically # be useful for C code in case the coding convention dictates that all compound # types are typedef'ed and only the typedef is referenced, never the tag name. TYPEDEF_HIDES_STRUCT = NO # Similar to the SYMBOL_CACHE_SIZE the size of the symbol lookup cache can be # set using LOOKUP_CACHE_SIZE. This cache is used to resolve symbols given # their name and scope. Since this can be an expensive process and often the # same symbol appear multiple times in the code, doxygen keeps a cache of # pre-resolved symbols. If the cache is too small doxygen will become slower. # If the cache is too large, memory is wasted. The cache size is given by this # formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range is 0..9, the default is 0, # corresponding to a cache size of 2^16 = 65536 symbols. LOOKUP_CACHE_SIZE = 0 #--------------------------------------------------------------------------- # Build related configuration options #--------------------------------------------------------------------------- # If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in # documentation are documented, even if no documentation was available. # Private class members and static file members will be hidden unless # the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES EXTRACT_ALL = YES # If the EXTRACT_PRIVATE tag is set to YES all private members of a class # will be included in the documentation. EXTRACT_PRIVATE = NO # If the EXTRACT_PACKAGE tag is set to YES all members with package or internal # scope will be included in the documentation. EXTRACT_PACKAGE = NO # If the EXTRACT_STATIC tag is set to YES all static members of a file # will be included in the documentation. EXTRACT_STATIC = NO # If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) # defined locally in source files will be included in the documentation. # If set to NO only classes defined in header files are included. EXTRACT_LOCAL_CLASSES = YES # This flag is only useful for Objective-C code. When set to YES local # methods, which are defined in the implementation section but not in # the interface are included in the documentation. # If set to NO (the default) only methods in the interface are included. EXTRACT_LOCAL_METHODS = NO # If this flag is set to YES, the members of anonymous namespaces will be # extracted and appear in the documentation as a namespace called # 'anonymous_namespace{file}', where file will be replaced with the base # name of the file that contains the anonymous namespace. By default # anonymous namespaces are hidden. EXTRACT_ANON_NSPACES = NO # If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all # undocumented members of documented classes, files or namespaces. # If set to NO (the default) these members will be included in the # various overviews, but no documentation section is generated. # This option has no effect if EXTRACT_ALL is enabled. HIDE_UNDOC_MEMBERS = NO # If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all # undocumented classes that are normally visible in the class hierarchy. # If set to NO (the default) these classes will be included in the various # overviews. This option has no effect if EXTRACT_ALL is enabled. HIDE_UNDOC_CLASSES = NO # If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all # friend (class|struct|union) declarations. # If set to NO (the default) these declarations will be included in the # documentation. HIDE_FRIEND_COMPOUNDS = NO # If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any # documentation blocks found inside the body of a function. # If set to NO (the default) these blocks will be appended to the # function's detailed documentation block. HIDE_IN_BODY_DOCS = NO # The INTERNAL_DOCS tag determines if documentation # that is typed after a \internal command is included. If the tag is set # to NO (the default) then the documentation will be excluded. # Set it to YES to include the internal documentation. INTERNAL_DOCS = NO # If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate # file names in lower-case letters. If set to YES upper-case letters are also # allowed. This is useful if you have classes or files whose names only differ # in case and if your file system supports case sensitive file names. Windows # and Mac users are advised to set this option to NO. CASE_SENSE_NAMES = YES # If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen # will show members with their full class and namespace scopes in the # documentation. If set to YES the scope will be hidden. HIDE_SCOPE_NAMES = NO # If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen # will put a list of the files that are included by a file in the documentation # of that file. SHOW_INCLUDE_FILES = NO # If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen # will list include files with double quotes in the documentation # rather than with sharp brackets. FORCE_LOCAL_INCLUDES = NO # If the INLINE_INFO tag is set to YES (the default) then a tag [inline] # is inserted in the documentation for inline members. INLINE_INFO = YES # If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen # will sort the (detailed) documentation of file and class members # alphabetically by member name. If set to NO the members will appear in # declaration order. SORT_MEMBER_DOCS = YES # If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the # brief documentation of file, namespace and class members alphabetically # by member name. If set to NO (the default) the members will appear in # declaration order. SORT_BRIEF_DOCS = NO # If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen # will sort the (brief and detailed) documentation of class members so that # constructors and destructors are listed first. If set to NO (the default) # the constructors will appear in the respective orders defined by # SORT_MEMBER_DOCS and SORT_BRIEF_DOCS. # This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO # and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO. SORT_MEMBERS_CTORS_1ST = NO # If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the # hierarchy of group names into alphabetical order. If set to NO (the default) # the group names will appear in their defined order. SORT_GROUP_NAMES = YES # If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be # sorted by fully-qualified names, including namespaces. If set to # NO (the default), the class list will be sorted only by class name, # not including the namespace part. # Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. # Note: This option applies only to the class list, not to the # alphabetical list. SORT_BY_SCOPE_NAME = NO # If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to # do proper type resolution of all parameters of a function it will reject a # match between the prototype and the implementation of a member function even # if there is only one candidate or it is obvious which candidate to choose # by doing a simple string match. By disabling STRICT_PROTO_MATCHING doxygen # will still accept a match between prototype and implementation in such cases. STRICT_PROTO_MATCHING = NO # The GENERATE_TODOLIST tag can be used to enable (YES) or # disable (NO) the todo list. This list is created by putting \todo # commands in the documentation. GENERATE_TODOLIST = YES # The GENERATE_TESTLIST tag can be used to enable (YES) or # disable (NO) the test list. This list is created by putting \test # commands in the documentation. GENERATE_TESTLIST = YES # The GENERATE_BUGLIST tag can be used to enable (YES) or # disable (NO) the bug list. This list is created by putting \bug # commands in the documentation. GENERATE_BUGLIST = YES # The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or # disable (NO) the deprecated list. This list is created by putting # \deprecated commands in the documentation. GENERATE_DEPRECATEDLIST= YES # The ENABLED_SECTIONS tag can be used to enable conditional # documentation sections, marked by \if section-label ... \endif # and \cond section-label ... \endcond blocks. ENABLED_SECTIONS = # The MAX_INITIALIZER_LINES tag determines the maximum number of lines # the initial value of a variable or macro consists of for it to appear in # the documentation. If the initializer consists of more lines than specified # here it will be hidden. Use a value of 0 to hide initializers completely. # The appearance of the initializer of individual variables and macros in the # documentation can be controlled using \showinitializer or \hideinitializer # command in the documentation regardless of this setting. MAX_INITIALIZER_LINES = 30 # Set the SHOW_USED_FILES tag to NO to disable the list of files generated # at the bottom of the documentation of classes and structs. If set to YES the # list will mention the files that were used to generate the documentation. SHOW_USED_FILES = YES # Set the SHOW_FILES tag to NO to disable the generation of the Files page. # This will remove the Files entry from the Quick Index and from the # Folder Tree View (if specified). The default is YES. SHOW_FILES = YES # Set the SHOW_NAMESPACES tag to NO to disable the generation of the # Namespaces page. # This will remove the Namespaces entry from the Quick Index # and from the Folder Tree View (if specified). The default is YES. SHOW_NAMESPACES = NO # The FILE_VERSION_FILTER tag can be used to specify a program or script that # doxygen should invoke to get the current version for each file (typically from # the version control system). Doxygen will invoke the program by executing (via # popen()) the command , where is the value of # the FILE_VERSION_FILTER tag, and is the name of an input file # provided by doxygen. Whatever the program writes to standard output # is used as the file version. See the manual for examples. FILE_VERSION_FILTER = # The LAYOUT_FILE tag can be used to specify a layout file which will be parsed # by doxygen. The layout file controls the global structure of the generated # output files in an output format independent way. To create the layout file # that represents doxygen's defaults, run doxygen with the -l option. # You can optionally specify a file name after the option, if omitted # DoxygenLayout.xml will be used as the name of the layout file. LAYOUT_FILE = # The CITE_BIB_FILES tag can be used to specify one or more bib files # containing the references data. This must be a list of .bib files. The # .bib extension is automatically appended if omitted. Using this command # requires the bibtex tool to be installed. See also # http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style # of the bibliography can be controlled using LATEX_BIB_STYLE. To use this # feature you need bibtex and perl available in the search path. Do not use # file names with spaces, bibtex cannot handle them. CITE_BIB_FILES = #--------------------------------------------------------------------------- # configuration options related to warning and progress messages #--------------------------------------------------------------------------- # The QUIET tag can be used to turn on/off the messages that are generated # by doxygen. Possible values are YES and NO. If left blank NO is used. QUIET = YES # The WARNINGS tag can be used to turn on/off the warning messages that are # generated by doxygen. Possible values are YES and NO. If left blank # NO is used. WARNINGS = YES # If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings # for undocumented members. If EXTRACT_ALL is set to YES then this flag will # automatically be disabled. WARN_IF_UNDOCUMENTED = YES # If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for # potential errors in the documentation, such as not documenting some # parameters in a documented function, or documenting parameters that # don't exist or using markup commands wrongly. WARN_IF_DOC_ERROR = YES # The WARN_NO_PARAMDOC option can be enabled to get warnings for # functions that are documented, but have no documentation for their parameters # or return value. If set to NO (the default) doxygen will only warn about # wrong or incomplete parameter documentation, but not about the absence of # documentation. WARN_NO_PARAMDOC = YES # The WARN_FORMAT tag determines the format of the warning messages that # doxygen can produce. The string should contain the $file, $line, and $text # tags, which will be replaced by the file and line number from which the # warning originated and the warning text. Optionally the format may contain # $version, which will be replaced by the version of the file (if it could # be obtained via FILE_VERSION_FILTER) WARN_FORMAT = "$file:$line: $text" # The WARN_LOGFILE tag can be used to specify a file to which warning # and error messages should be written. If left blank the output is written # to stderr. WARN_LOGFILE = @GLFW_BINARY_DIR@/docs/warnings.txt #--------------------------------------------------------------------------- # configuration options related to the input files #--------------------------------------------------------------------------- # The INPUT tag can be used to specify the files and/or directories that contain # documented source files. You may enter file names like "myfile.cpp" or # directories like "/usr/src/myproject". Separate the files or directories # with spaces. INPUT = @GLFW_INTERNAL_DOCS@ \ @GLFW_SOURCE_DIR@/include/GLFW/glfw3.h \ @GLFW_SOURCE_DIR@/include/GLFW/glfw3native.h \ @GLFW_SOURCE_DIR@/docs/main.dox \ @GLFW_SOURCE_DIR@/docs/news.dox \ @GLFW_SOURCE_DIR@/docs/moving.dox \ @GLFW_SOURCE_DIR@/docs/quick.dox \ @GLFW_SOURCE_DIR@/docs/compile.dox \ @GLFW_SOURCE_DIR@/docs/build.dox \ @GLFW_SOURCE_DIR@/docs/intro.dox \ @GLFW_SOURCE_DIR@/docs/context.dox \ @GLFW_SOURCE_DIR@/docs/monitor.dox \ @GLFW_SOURCE_DIR@/docs/window.dox \ @GLFW_SOURCE_DIR@/docs/input.dox \ @GLFW_SOURCE_DIR@/docs/rift.dox \ @GLFW_SOURCE_DIR@/docs/compat.dox # This tag can be used to specify the character encoding of the source files # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is # also the default input encoding. Doxygen uses libiconv (or the iconv built # into libc) for the transcoding. See http://www.gnu.org/software/libiconv for # the list of possible encodings. INPUT_ENCODING = UTF-8 # If the value of the INPUT tag contains directories, you can use the # FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp # and *.h) to filter out the source-files in the directories. If left # blank the following patterns are tested: # *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh # *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py # *.f90 *.f *.for *.vhd *.vhdl FILE_PATTERNS = *.h *.dox # The RECURSIVE tag can be used to turn specify whether or not subdirectories # should be searched for input files as well. Possible values are YES and NO. # If left blank NO is used. RECURSIVE = NO # The EXCLUDE tag can be used to specify files and/or directories that should be # excluded from the INPUT source files. This way you can easily exclude a # subdirectory from a directory tree whose root is specified with the INPUT tag. # Note that relative paths are relative to the directory from which doxygen is # run. EXCLUDE = # The EXCLUDE_SYMLINKS tag can be used to select whether or not files or # directories that are symbolic links (a Unix file system feature) are excluded # from the input. EXCLUDE_SYMLINKS = NO # If the value of the INPUT tag contains directories, you can use the # EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude # certain files from those directories. Note that the wildcards are matched # against the file with absolute path, so to exclude all test directories # for example use the pattern */test/* EXCLUDE_PATTERNS = # The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names # (namespaces, classes, functions, etc.) that should be excluded from the # output. The symbol name can be a fully qualified name, a word, or if the # wildcard * is used, a substring. Examples: ANamespace, AClass, # AClass::ANamespace, ANamespace::*Test EXCLUDE_SYMBOLS = APIENTRY GLFWAPI # The EXAMPLE_PATH tag can be used to specify one or more files or # directories that contain example code fragments that are included (see # the \include command). EXAMPLE_PATH = @GLFW_SOURCE_DIR@/examples # If the value of the EXAMPLE_PATH tag contains directories, you can use the # EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp # and *.h) to filter out the source-files in the directories. If left # blank all files are included. EXAMPLE_PATTERNS = # If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be # searched for input files to be used with the \include or \dontinclude # commands irrespective of the value of the RECURSIVE tag. # Possible values are YES and NO. If left blank NO is used. EXAMPLE_RECURSIVE = NO # The IMAGE_PATH tag can be used to specify one or more files or # directories that contain image that are included in the documentation (see # the \image command). IMAGE_PATH = # The INPUT_FILTER tag can be used to specify a program that doxygen should # invoke to filter for each input file. Doxygen will invoke the filter program # by executing (via popen()) the command , where # is the value of the INPUT_FILTER tag, and is the name of an # input file. Doxygen will then use the output that the filter program writes # to standard output. # If FILTER_PATTERNS is specified, this tag will be # ignored. INPUT_FILTER = # The FILTER_PATTERNS tag can be used to specify filters on a per file pattern # basis. # Doxygen will compare the file name with each pattern and apply the # filter if there is a match. # The filters are a list of the form: # pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further # info on how filters are used. If FILTER_PATTERNS is empty or if # non of the patterns match the file name, INPUT_FILTER is applied. FILTER_PATTERNS = # If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using # INPUT_FILTER) will be used to filter the input files when producing source # files to browse (i.e. when SOURCE_BROWSER is set to YES). FILTER_SOURCE_FILES = NO # The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file # pattern. A pattern will override the setting for FILTER_PATTERN (if any) # and it is also possible to disable source filtering for a specific pattern # using *.ext= (so without naming a filter). This option only has effect when # FILTER_SOURCE_FILES is enabled. FILTER_SOURCE_PATTERNS = # If the USE_MD_FILE_AS_MAINPAGE tag refers to the name of a markdown file that # is part of the input, its contents will be placed on the main page (index.html). # This can be useful if you have a project on for instance GitHub and want reuse # the introduction page also for the doxygen output. USE_MDFILE_AS_MAINPAGE = #--------------------------------------------------------------------------- # configuration options related to source browsing #--------------------------------------------------------------------------- # If the SOURCE_BROWSER tag is set to YES then a list of source files will # be generated. Documented entities will be cross-referenced with these sources. # Note: To get rid of all source code in the generated output, make sure also # VERBATIM_HEADERS is set to NO. SOURCE_BROWSER = NO # Setting the INLINE_SOURCES tag to YES will include the body # of functions and classes directly in the documentation. INLINE_SOURCES = NO # Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct # doxygen to hide any special comment blocks from generated source code # fragments. Normal C, C++ and Fortran comments will always remain visible. STRIP_CODE_COMMENTS = YES # If the REFERENCED_BY_RELATION tag is set to YES # then for each documented function all documented # functions referencing it will be listed. REFERENCED_BY_RELATION = NO # If the REFERENCES_RELATION tag is set to YES # then for each documented function all documented entities # called/used by that function will be listed. REFERENCES_RELATION = NO # If the REFERENCES_LINK_SOURCE tag is set to YES (the default) # and SOURCE_BROWSER tag is set to YES, then the hyperlinks from # functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will # link to the source code. # Otherwise they will link to the documentation. REFERENCES_LINK_SOURCE = YES # If the USE_HTAGS tag is set to YES then the references to source code # will point to the HTML generated by the htags(1) tool instead of doxygen # built-in source browser. The htags tool is part of GNU's global source # tagging system (see http://www.gnu.org/software/global/global.html). You # will need version 4.8.6 or higher. USE_HTAGS = NO # If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen # will generate a verbatim copy of the header file for each class for # which an include is specified. Set to NO to disable this. VERBATIM_HEADERS = YES #--------------------------------------------------------------------------- # configuration options related to the alphabetical class index #--------------------------------------------------------------------------- # If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index # of all compounds will be generated. Enable this if the project # contains a lot of classes, structs, unions or interfaces. ALPHABETICAL_INDEX = YES # If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then # the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns # in which this list will be split (can be a number in the range [1..20]) COLS_IN_ALPHA_INDEX = 5 # In case all classes in a project start with a common prefix, all # classes will be put under the same header in the alphabetical index. # The IGNORE_PREFIX tag can be used to specify one or more prefixes that # should be ignored while generating the index headers. IGNORE_PREFIX = glfw GLFW_ #--------------------------------------------------------------------------- # configuration options related to the HTML output #--------------------------------------------------------------------------- # If the GENERATE_HTML tag is set to YES (the default) Doxygen will # generate HTML output. GENERATE_HTML = YES # The HTML_OUTPUT tag is used to specify where the HTML docs will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `html' will be used as the default path. HTML_OUTPUT = html # The HTML_FILE_EXTENSION tag can be used to specify the file extension for # each generated HTML page (for example: .htm,.php,.asp). If it is left blank # doxygen will generate files with .html extension. HTML_FILE_EXTENSION = .html # The HTML_HEADER tag can be used to specify a personal HTML header for # each generated HTML page. If it is left blank doxygen will generate a # standard header. Note that when using a custom header you are responsible # for the proper inclusion of any scripts and style sheets that doxygen # needs, which is dependent on the configuration options used. # It is advised to generate a default header using "doxygen -w html # header.html footer.html stylesheet.css YourConfigFile" and then modify # that header. Note that the header is subject to change so you typically # have to redo this when upgrading to a newer version of doxygen or when # changing the value of configuration settings such as GENERATE_TREEVIEW! HTML_HEADER = @GLFW_SOURCE_DIR@/docs/header.html # The HTML_FOOTER tag can be used to specify a personal HTML footer for # each generated HTML page. If it is left blank doxygen will generate a # standard footer. HTML_FOOTER = @GLFW_SOURCE_DIR@/docs/footer.html # The HTML_STYLESHEET tag can be used to specify a user-defined cascading # style sheet that is used by each HTML page. It can be used to # fine-tune the look of the HTML output. If left blank doxygen will # generate a default style sheet. Note that it is recommended to use # HTML_EXTRA_STYLESHEET instead of this one, as it is more robust and this # tag will in the future become obsolete. HTML_STYLESHEET = # The HTML_EXTRA_STYLESHEET tag can be used to specify an additional # user-defined cascading style sheet that is included after the standard # style sheets created by doxygen. Using this option one can overrule # certain style aspects. This is preferred over using HTML_STYLESHEET # since it does not replace the standard style sheet and is therefor more # robust against future updates. Doxygen will copy the style sheet file to # the output directory. HTML_EXTRA_STYLESHEET = @GLFW_SOURCE_DIR@/docs/extra.css # The HTML_EXTRA_FILES tag can be used to specify one or more extra images or # other source files which should be copied to the HTML output directory. Note # that these files will be copied to the base HTML output directory. Use the # $relpath$ marker in the HTML_HEADER and/or HTML_FOOTER files to load these # files. In the HTML_STYLESHEET file, use the file name only. Also note that # the files will be copied as-is; there are no commands or markers available. HTML_EXTRA_FILES = @GLFW_SOURCE_DIR@/docs/spaces.svg # The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. # Doxygen will adjust the colors in the style sheet and background images # according to this color. Hue is specified as an angle on a colorwheel, # see http://en.wikipedia.org/wiki/Hue for more information. # For instance the value 0 represents red, 60 is yellow, 120 is green, # 180 is cyan, 240 is blue, 300 purple, and 360 is red again. # The allowed range is 0 to 359. HTML_COLORSTYLE_HUE = 220 # The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of # the colors in the HTML output. For a value of 0 the output will use # grayscales only. A value of 255 will produce the most vivid colors. HTML_COLORSTYLE_SAT = 100 # The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to # the luminance component of the colors in the HTML output. Values below # 100 gradually make the output lighter, whereas values above 100 make # the output darker. The value divided by 100 is the actual gamma applied, # so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2, # and 100 does not change the gamma. HTML_COLORSTYLE_GAMMA = 80 # If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML # page will contain the date and time when the page was generated. Setting # this to NO can help when comparing the output of multiple runs. HTML_TIMESTAMP = YES # If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML # documentation will contain sections that can be hidden and shown after the # page has loaded. HTML_DYNAMIC_SECTIONS = NO # With HTML_INDEX_NUM_ENTRIES one can control the preferred number of # entries shown in the various tree structured indices initially; the user # can expand and collapse entries dynamically later on. Doxygen will expand # the tree to such a level that at most the specified number of entries are # visible (unless a fully collapsed tree already exceeds this amount). # So setting the number of entries 1 will produce a full collapsed tree by # default. 0 is a special value representing an infinite number of entries # and will result in a full expanded tree by default. HTML_INDEX_NUM_ENTRIES = 100 # If the GENERATE_DOCSET tag is set to YES, additional index files # will be generated that can be used as input for Apple's Xcode 3 # integrated development environment, introduced with OSX 10.5 (Leopard). # To create a documentation set, doxygen will generate a Makefile in the # HTML output directory. Running make will produce the docset in that # directory and running "make install" will install the docset in # ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find # it at startup. # See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html # for more information. GENERATE_DOCSET = NO # When GENERATE_DOCSET tag is set to YES, this tag determines the name of the # feed. A documentation feed provides an umbrella under which multiple # documentation sets from a single provider (such as a company or product suite) # can be grouped. DOCSET_FEEDNAME = "Doxygen generated docs" # When GENERATE_DOCSET tag is set to YES, this tag specifies a string that # should uniquely identify the documentation set bundle. This should be a # reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen # will append .docset to the name. DOCSET_BUNDLE_ID = org.doxygen.Project # When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely # identify the documentation publisher. This should be a reverse domain-name # style string, e.g. com.mycompany.MyDocSet.documentation. DOCSET_PUBLISHER_ID = org.doxygen.Publisher # The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher. DOCSET_PUBLISHER_NAME = Publisher # If the GENERATE_HTMLHELP tag is set to YES, additional index files # will be generated that can be used as input for tools like the # Microsoft HTML help workshop to generate a compiled HTML help file (.chm) # of the generated HTML documentation. GENERATE_HTMLHELP = NO # If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can # be used to specify the file name of the resulting .chm file. You # can add a path in front of the file if the result should not be # written to the html output directory. CHM_FILE = # If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can # be used to specify the location (absolute path including file name) of # the HTML help compiler (hhc.exe). If non-empty doxygen will try to run # the HTML help compiler on the generated index.hhp. HHC_LOCATION = # If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag # controls if a separate .chi index file is generated (YES) or that # it should be included in the master .chm file (NO). GENERATE_CHI = NO # If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING # is used to encode HtmlHelp index (hhk), content (hhc) and project file # content. CHM_INDEX_ENCODING = # If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag # controls whether a binary table of contents is generated (YES) or a # normal table of contents (NO) in the .chm file. BINARY_TOC = NO # The TOC_EXPAND flag can be set to YES to add extra items for group members # to the contents of the HTML help documentation and to the tree view. TOC_EXPAND = NO # If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and # QHP_VIRTUAL_FOLDER are set, an additional index file will be generated # that can be used as input for Qt's qhelpgenerator to generate a # Qt Compressed Help (.qch) of the generated HTML documentation. GENERATE_QHP = NO # If the QHG_LOCATION tag is specified, the QCH_FILE tag can # be used to specify the file name of the resulting .qch file. # The path specified is relative to the HTML output folder. QCH_FILE = # The QHP_NAMESPACE tag specifies the namespace to use when generating # Qt Help Project output. For more information please see # http://doc.trolltech.com/qthelpproject.html#namespace QHP_NAMESPACE = org.doxygen.Project # The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating # Qt Help Project output. For more information please see # http://doc.trolltech.com/qthelpproject.html#virtual-folders QHP_VIRTUAL_FOLDER = doc # If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to # add. For more information please see # http://doc.trolltech.com/qthelpproject.html#custom-filters QHP_CUST_FILTER_NAME = # The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the # custom filter to add. For more information please see # # Qt Help Project / Custom Filters. QHP_CUST_FILTER_ATTRS = # The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this # project's # filter section matches. # # Qt Help Project / Filter Attributes. QHP_SECT_FILTER_ATTRS = # If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can # be used to specify the location of Qt's qhelpgenerator. # If non-empty doxygen will try to run qhelpgenerator on the generated # .qhp file. QHG_LOCATION = # If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files # will be generated, which together with the HTML files, form an Eclipse help # plugin. To install this plugin and make it available under the help contents # menu in Eclipse, the contents of the directory containing the HTML and XML # files needs to be copied into the plugins directory of eclipse. The name of # the directory within the plugins directory should be the same as # the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before # the help appears. GENERATE_ECLIPSEHELP = NO # A unique identifier for the eclipse help plugin. When installing the plugin # the directory name containing the HTML and XML files should also have # this name. ECLIPSE_DOC_ID = org.doxygen.Project # The DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) # at top of each HTML page. The value NO (the default) enables the index and # the value YES disables it. Since the tabs have the same information as the # navigation tree you can set this option to NO if you already set # GENERATE_TREEVIEW to YES. DISABLE_INDEX = NO # The GENERATE_TREEVIEW tag is used to specify whether a tree-like index # structure should be generated to display hierarchical information. # If the tag value is set to YES, a side panel will be generated # containing a tree-like index structure (just like the one that # is generated for HTML Help). For this to work a browser that supports # JavaScript, DHTML, CSS and frames is required (i.e. any modern browser). # Windows users are probably better off using the HTML help feature. # Since the tree basically has the same information as the tab index you # could consider to set DISABLE_INDEX to NO when enabling this option. GENERATE_TREEVIEW = NO # The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values # (range [0,1..20]) that doxygen will group on one line in the generated HTML # documentation. Note that a value of 0 will completely suppress the enum # values from appearing in the overview section. ENUM_VALUES_PER_LINE = 4 # If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be # used to set the initial width (in pixels) of the frame in which the tree # is shown. TREEVIEW_WIDTH = 300 # When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open # links to external symbols imported via tag files in a separate window. EXT_LINKS_IN_WINDOW = NO # Use this tag to change the font size of Latex formulas included # as images in the HTML documentation. The default is 10. Note that # when you change the font size after a successful doxygen run you need # to manually remove any form_*.png images from the HTML output directory # to force them to be regenerated. FORMULA_FONTSIZE = 10 # Use the FORMULA_TRANPARENT tag to determine whether or not the images # generated for formulas are transparent PNGs. Transparent PNGs are # not supported properly for IE 6.0, but are supported on all modern browsers. # Note that when changing this option you need to delete any form_*.png files # in the HTML output before the changes have effect. FORMULA_TRANSPARENT = YES # Enable the USE_MATHJAX option to render LaTeX formulas using MathJax # (see http://www.mathjax.org) which uses client side Javascript for the # rendering instead of using prerendered bitmaps. Use this if you do not # have LaTeX installed or if you want to formulas look prettier in the HTML # output. When enabled you may also need to install MathJax separately and # configure the path to it using the MATHJAX_RELPATH option. USE_MATHJAX = NO # When MathJax is enabled you can set the default output format to be used for # thA MathJax output. Supported types are HTML-CSS, NativeMML (i.e. MathML) and # SVG. The default value is HTML-CSS, which is slower, but has the best # compatibility. MATHJAX_FORMAT = HTML-CSS # When MathJax is enabled you need to specify the location relative to the # HTML output directory using the MATHJAX_RELPATH option. The destination # directory should contain the MathJax.js script. For instance, if the mathjax # directory is located at the same level as the HTML output directory, then # MATHJAX_RELPATH should be ../mathjax. The default value points to # the MathJax Content Delivery Network so you can quickly see the result without # installing MathJax. # However, it is strongly recommended to install a local # copy of MathJax from http://www.mathjax.org before deployment. MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest # The MATHJAX_EXTENSIONS tag can be used to specify one or MathJax extension # names that should be enabled during MathJax rendering. MATHJAX_EXTENSIONS = # When the SEARCHENGINE tag is enabled doxygen will generate a search box # for the HTML output. The underlying search engine uses javascript # and DHTML and should work on any modern browser. Note that when using # HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets # (GENERATE_DOCSET) there is already a search function so this one should # typically be disabled. For large projects the javascript based search engine # can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution. SEARCHENGINE = YES # When the SERVER_BASED_SEARCH tag is enabled the search engine will be # implemented using a web server instead of a web client using Javascript. # There are two flavours of web server based search depending on the # EXTERNAL_SEARCH setting. When disabled, doxygen will generate a PHP script for # searching and an index file used by the script. When EXTERNAL_SEARCH is # enabled the indexing and searching needs to be provided by external tools. # See the manual for details. SERVER_BASED_SEARCH = NO # When EXTERNAL_SEARCH is enabled doxygen will no longer generate the PHP # script for searching. Instead the search results are written to an XML file # which needs to be processed by an external indexer. Doxygen will invoke an # external search engine pointed to by the SEARCHENGINE_URL option to obtain # the search results. Doxygen ships with an example indexer (doxyindexer) and # search engine (doxysearch.cgi) which are based on the open source search engine # library Xapian. See the manual for configuration details. EXTERNAL_SEARCH = NO # The SEARCHENGINE_URL should point to a search engine hosted by a web server # which will returned the search results when EXTERNAL_SEARCH is enabled. # Doxygen ships with an example search engine (doxysearch) which is based on # the open source search engine library Xapian. See the manual for configuration # details. SEARCHENGINE_URL = # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed # search data is written to a file for indexing by an external tool. With the # SEARCHDATA_FILE tag the name of this file can be specified. SEARCHDATA_FILE = searchdata.xml # When SERVER_BASED_SEARCH AND EXTERNAL_SEARCH are both enabled the # EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is # useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple # projects and redirect the results back to the right project. EXTERNAL_SEARCH_ID = # The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen # projects other than the one defined by this configuration file, but that are # all added to the same external search index. Each project needs to have a # unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id # of to a relative location where the documentation can be found. # The format is: EXTRA_SEARCH_MAPPINGS = id1=loc1 id2=loc2 ... EXTRA_SEARCH_MAPPINGS = #--------------------------------------------------------------------------- # configuration options related to the LaTeX output #--------------------------------------------------------------------------- # If the GENERATE_LATEX tag is set to YES (the default) Doxygen will # generate Latex output. GENERATE_LATEX = NO # The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `latex' will be used as the default path. LATEX_OUTPUT = latex # The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be # invoked. If left blank `latex' will be used as the default command name. # Note that when enabling USE_PDFLATEX this option is only used for # generating bitmaps for formulas in the HTML output, but not in the # Makefile that is written to the output directory. LATEX_CMD_NAME = latex # The MAKEINDEX_CMD_NAME tag can be used to specify the command name to # generate index for LaTeX. If left blank `makeindex' will be used as the # default command name. MAKEINDEX_CMD_NAME = makeindex # If the COMPACT_LATEX tag is set to YES Doxygen generates more compact # LaTeX documents. This may be useful for small projects and may help to # save some trees in general. COMPACT_LATEX = NO # The PAPER_TYPE tag can be used to set the paper type that is used # by the printer. Possible values are: a4, letter, legal and # executive. If left blank a4wide will be used. PAPER_TYPE = a4 # The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX # packages that should be included in the LaTeX output. EXTRA_PACKAGES = # The LATEX_HEADER tag can be used to specify a personal LaTeX header for # the generated latex document. The header should contain everything until # the first chapter. If it is left blank doxygen will generate a # standard header. Notice: only use this tag if you know what you are doing! LATEX_HEADER = # The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for # the generated latex document. The footer should contain everything after # the last chapter. If it is left blank doxygen will generate a # standard footer. Notice: only use this tag if you know what you are doing! LATEX_FOOTER = # If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated # is prepared for conversion to pdf (using ps2pdf). The pdf file will # contain links (just like the HTML output) instead of page references # This makes the output suitable for online browsing using a pdf viewer. PDF_HYPERLINKS = YES # If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of # plain latex in the generated Makefile. Set this option to YES to get a # higher quality PDF documentation. USE_PDFLATEX = YES # If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. # command to the generated LaTeX files. This will instruct LaTeX to keep # running if errors occur, instead of asking the user for help. # This option is also used when generating formulas in HTML. LATEX_BATCHMODE = NO # If LATEX_HIDE_INDICES is set to YES then doxygen will not # include the index chapters (such as File Index, Compound Index, etc.) # in the output. LATEX_HIDE_INDICES = NO # If LATEX_SOURCE_CODE is set to YES then doxygen will include # source code with syntax highlighting in the LaTeX output. # Note that which sources are shown also depends on other settings # such as SOURCE_BROWSER. LATEX_SOURCE_CODE = NO # The LATEX_BIB_STYLE tag can be used to specify the style to use for the # bibliography, e.g. plainnat, or ieeetr. The default style is "plain". See # http://en.wikipedia.org/wiki/BibTeX for more info. LATEX_BIB_STYLE = plain #--------------------------------------------------------------------------- # configuration options related to the RTF output #--------------------------------------------------------------------------- # If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output # The RTF output is optimized for Word 97 and may not look very pretty with # other RTF readers or editors. GENERATE_RTF = NO # The RTF_OUTPUT tag is used to specify where the RTF docs will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `rtf' will be used as the default path. RTF_OUTPUT = rtf # If the COMPACT_RTF tag is set to YES Doxygen generates more compact # RTF documents. This may be useful for small projects and may help to # save some trees in general. COMPACT_RTF = NO # If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated # will contain hyperlink fields. The RTF file will # contain links (just like the HTML output) instead of page references. # This makes the output suitable for online browsing using WORD or other # programs which support those fields. # Note: wordpad (write) and others do not support links. RTF_HYPERLINKS = NO # Load style sheet definitions from file. Syntax is similar to doxygen's # config file, i.e. a series of assignments. You only have to provide # replacements, missing definitions are set to their default value. RTF_STYLESHEET_FILE = # Set optional variables used in the generation of an rtf document. # Syntax is similar to doxygen's config file. RTF_EXTENSIONS_FILE = #--------------------------------------------------------------------------- # configuration options related to the man page output #--------------------------------------------------------------------------- # If the GENERATE_MAN tag is set to YES (the default) Doxygen will # generate man pages GENERATE_MAN = NO # The MAN_OUTPUT tag is used to specify where the man pages will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `man' will be used as the default path. MAN_OUTPUT = man # The MAN_EXTENSION tag determines the extension that is added to # the generated man pages (default is the subroutine's section .3) MAN_EXTENSION = .3 # If the MAN_LINKS tag is set to YES and Doxygen generates man output, # then it will generate one additional man file for each entity # documented in the real man page(s). These additional files # only source the real man page, but without them the man command # would be unable to find the correct page. The default is NO. MAN_LINKS = NO #--------------------------------------------------------------------------- # configuration options related to the XML output #--------------------------------------------------------------------------- # If the GENERATE_XML tag is set to YES Doxygen will # generate an XML file that captures the structure of # the code including all documentation. GENERATE_XML = NO # The XML_OUTPUT tag is used to specify where the XML pages will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `xml' will be used as the default path. XML_OUTPUT = xml # If the XML_PROGRAMLISTING tag is set to YES Doxygen will # dump the program listings (including syntax highlighting # and cross-referencing information) to the XML output. Note that # enabling this will significantly increase the size of the XML output. XML_PROGRAMLISTING = YES #--------------------------------------------------------------------------- # configuration options for the AutoGen Definitions output #--------------------------------------------------------------------------- # If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will # generate an AutoGen Definitions (see autogen.sf.net) file # that captures the structure of the code including all # documentation. Note that this feature is still experimental # and incomplete at the moment. GENERATE_AUTOGEN_DEF = NO #--------------------------------------------------------------------------- # configuration options related to the Perl module output #--------------------------------------------------------------------------- # If the GENERATE_PERLMOD tag is set to YES Doxygen will # generate a Perl module file that captures the structure of # the code including all documentation. Note that this # feature is still experimental and incomplete at the # moment. GENERATE_PERLMOD = NO # If the PERLMOD_LATEX tag is set to YES Doxygen will generate # the necessary Makefile rules, Perl scripts and LaTeX code to be able # to generate PDF and DVI output from the Perl module output. PERLMOD_LATEX = NO # If the PERLMOD_PRETTY tag is set to YES the Perl module output will be # nicely formatted so it can be parsed by a human reader. # This is useful # if you want to understand what is going on. # On the other hand, if this # tag is set to NO the size of the Perl module output will be much smaller # and Perl will parse it just the same. PERLMOD_PRETTY = YES # The names of the make variables in the generated doxyrules.make file # are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. # This is useful so different doxyrules.make files included by the same # Makefile don't overwrite each other's variables. PERLMOD_MAKEVAR_PREFIX = #--------------------------------------------------------------------------- # Configuration options related to the preprocessor #--------------------------------------------------------------------------- # If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will # evaluate all C-preprocessor directives found in the sources and include # files. ENABLE_PREPROCESSING = YES # If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro # names in the source code. If set to NO (the default) only conditional # compilation will be performed. Macro expansion can be done in a controlled # way by setting EXPAND_ONLY_PREDEF to YES. MACRO_EXPANSION = YES # If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES # then the macro expansion is limited to the macros specified with the # PREDEFINED and EXPAND_AS_DEFINED tags. EXPAND_ONLY_PREDEF = YES # If the SEARCH_INCLUDES tag is set to YES (the default) the includes files # pointed to by INCLUDE_PATH will be searched when a #include is found. SEARCH_INCLUDES = YES # The INCLUDE_PATH tag can be used to specify one or more directories that # contain include files that are not input files but should be processed by # the preprocessor. INCLUDE_PATH = # You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard # patterns (like *.h and *.hpp) to filter out the header-files in the # directories. If left blank, the patterns specified with FILE_PATTERNS will # be used. INCLUDE_FILE_PATTERNS = # The PREDEFINED tag can be used to specify one or more macro names that # are defined before the preprocessor is started (similar to the -D option of # gcc). The argument of the tag is a list of macros of the form: name # or name=definition (no spaces). If the definition and the = are # omitted =1 is assumed. To prevent a macro definition from being # undefined via #undef or recursively expanded use the := operator # instead of the = operator. PREDEFINED = GLFWAPI= \ GLFW_EXPOSE_NATIVE_WIN32 \ GLFW_EXPOSE_NATIVE_WGL \ GLFW_EXPOSE_NATIVE_X11 \ GLFW_EXPOSE_NATIVE_GLX \ GLFW_EXPOSE_NATIVE_COCOA \ GLFW_EXPOSE_NATIVE_NSGL \ GLFW_EXPOSE_NATIVE_EGL # If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then # this tag can be used to specify a list of macro names that should be expanded. # The macro definition that is found in the sources will be used. # Use the PREDEFINED tag if you want to use a different macro definition that # overrules the definition found in the source code. EXPAND_AS_DEFINED = # If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then # doxygen's preprocessor will remove all references to function-like macros # that are alone on a line, have an all uppercase name, and do not end with a # semicolon, because these will confuse the parser if not removed. SKIP_FUNCTION_MACROS = YES #--------------------------------------------------------------------------- # Configuration::additions related to external references #--------------------------------------------------------------------------- # The TAGFILES option can be used to specify one or more tagfiles. For each # tag file the location of the external documentation should be added. The # format of a tag file without this location is as follows: # # TAGFILES = file1 file2 ... # Adding location for the tag files is done as follows: # # TAGFILES = file1=loc1 "file2 = loc2" ... # where "loc1" and "loc2" can be relative or absolute paths # or URLs. Note that each tag file must have a unique name (where the name does # NOT include the path). If a tag file is not located in the directory in which # doxygen is run, you must also specify the path to the tagfile here. TAGFILES = # When a file name is specified after GENERATE_TAGFILE, doxygen will create # a tag file that is based on the input files it reads. GENERATE_TAGFILE = # If the ALLEXTERNALS tag is set to YES all external classes will be listed # in the class index. If set to NO only the inherited external classes # will be listed. ALLEXTERNALS = NO # If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed # in the modules index. If set to NO, only the current project's groups will # be listed. EXTERNAL_GROUPS = YES # The PERL_PATH should be the absolute path and name of the perl script # interpreter (i.e. the result of `which perl'). PERL_PATH = /usr/bin/perl #--------------------------------------------------------------------------- # Configuration options related to the dot tool #--------------------------------------------------------------------------- # If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will # generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base # or super classes. Setting the tag to NO turns the diagrams off. Note that # this option also works with HAVE_DOT disabled, but it is recommended to # install and use dot, since it yields more powerful graphs. CLASS_DIAGRAMS = YES # You can define message sequence charts within doxygen comments using the \msc # command. Doxygen will then run the mscgen tool (see # http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the # documentation. The MSCGEN_PATH tag allows you to specify the directory where # the mscgen tool resides. If left empty the tool is assumed to be found in the # default search path. MSCGEN_PATH = # If set to YES, the inheritance and collaboration graphs will hide # inheritance and usage relations if the target is undocumented # or is not a class. HIDE_UNDOC_RELATIONS = YES # If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is # available from the path. This tool is part of Graphviz, a graph visualization # toolkit from AT&T and Lucent Bell Labs. The other options in this section # have no effect if this option is set to NO (the default) HAVE_DOT = NO # The DOT_NUM_THREADS specifies the number of dot invocations doxygen is # allowed to run in parallel. When set to 0 (the default) doxygen will # base this on the number of processors available in the system. You can set it # explicitly to a value larger than 0 to get control over the balance # between CPU load and processing speed. DOT_NUM_THREADS = 0 # By default doxygen will use the Helvetica font for all dot files that # doxygen generates. When you want a differently looking font you can specify # the font name using DOT_FONTNAME. You need to make sure dot is able to find # the font, which can be done by putting it in a standard location or by setting # the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the # directory containing the font. DOT_FONTNAME = Helvetica # The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs. # The default size is 10pt. DOT_FONTSIZE = 10 # By default doxygen will tell dot to use the Helvetica font. # If you specify a different font using DOT_FONTNAME you can use DOT_FONTPATH to # set the path where dot can find it. DOT_FONTPATH = # If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen # will generate a graph for each documented class showing the direct and # indirect inheritance relations. Setting this tag to YES will force the # CLASS_DIAGRAMS tag to NO. CLASS_GRAPH = YES # If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen # will generate a graph for each documented class showing the direct and # indirect implementation dependencies (inheritance, containment, and # class references variables) of the class with other documented classes. COLLABORATION_GRAPH = YES # If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen # will generate a graph for groups, showing the direct groups dependencies GROUP_GRAPHS = YES # If the UML_LOOK tag is set to YES doxygen will generate inheritance and # collaboration diagrams in a style similar to the OMG's Unified Modeling # Language. UML_LOOK = NO # If the UML_LOOK tag is enabled, the fields and methods are shown inside # the class node. If there are many fields or methods and many nodes the # graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS # threshold limits the number of items for each type to make the size more # managable. Set this to 0 for no limit. Note that the threshold may be # exceeded by 50% before the limit is enforced. UML_LIMIT_NUM_FIELDS = 10 # If set to YES, the inheritance and collaboration graphs will show the # relations between templates and their instances. TEMPLATE_RELATIONS = NO # If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT # tags are set to YES then doxygen will generate a graph for each documented # file showing the direct and indirect include dependencies of the file with # other documented files. INCLUDE_GRAPH = YES # If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and # HAVE_DOT tags are set to YES then doxygen will generate a graph for each # documented header file showing the documented files that directly or # indirectly include this file. INCLUDED_BY_GRAPH = YES # If the CALL_GRAPH and HAVE_DOT options are set to YES then # doxygen will generate a call dependency graph for every global function # or class method. Note that enabling this option will significantly increase # the time of a run. So in most cases it will be better to enable call graphs # for selected functions only using the \callgraph command. CALL_GRAPH = NO # If the CALLER_GRAPH and HAVE_DOT tags are set to YES then # doxygen will generate a caller dependency graph for every global function # or class method. Note that enabling this option will significantly increase # the time of a run. So in most cases it will be better to enable caller # graphs for selected functions only using the \callergraph command. CALLER_GRAPH = NO # If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen # will generate a graphical hierarchy of all classes instead of a textual one. GRAPHICAL_HIERARCHY = YES # If the DIRECTORY_GRAPH and HAVE_DOT tags are set to YES # then doxygen will show the dependencies a directory has on other directories # in a graphical way. The dependency relations are determined by the #include # relations between the files in the directories. DIRECTORY_GRAPH = YES # The DOT_IMAGE_FORMAT tag can be used to set the image format of the images # generated by dot. Possible values are svg, png, jpg, or gif. # If left blank png will be used. If you choose svg you need to set # HTML_FILE_EXTENSION to xhtml in order to make the SVG files # visible in IE 9+ (other browsers do not have this requirement). DOT_IMAGE_FORMAT = png # If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to # enable generation of interactive SVG images that allow zooming and panning. # Note that this requires a modern browser other than Internet Explorer. # Tested and working are Firefox, Chrome, Safari, and Opera. For IE 9+ you # need to set HTML_FILE_EXTENSION to xhtml in order to make the SVG files # visible. Older versions of IE do not have SVG support. INTERACTIVE_SVG = NO # The tag DOT_PATH can be used to specify the path where the dot tool can be # found. If left blank, it is assumed the dot tool can be found in the path. DOT_PATH = # The DOTFILE_DIRS tag can be used to specify one or more directories that # contain dot files that are included in the documentation (see the # \dotfile command). DOTFILE_DIRS = # The MSCFILE_DIRS tag can be used to specify one or more directories that # contain msc files that are included in the documentation (see the # \mscfile command). MSCFILE_DIRS = # The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of # nodes that will be shown in the graph. If the number of nodes in a graph # becomes larger than this value, doxygen will truncate the graph, which is # visualized by representing a node as a red box. Note that doxygen if the # number of direct children of the root node in a graph is already larger than # DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note # that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. DOT_GRAPH_MAX_NODES = 50 # The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the # graphs generated by dot. A depth value of 3 means that only nodes reachable # from the root by following a path via at most 3 edges will be shown. Nodes # that lay further from the root node will be omitted. Note that setting this # option to 1 or 2 may greatly reduce the computation time needed for large # code bases. Also note that the size of a graph can be further restricted by # DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. MAX_DOT_GRAPH_DEPTH = 0 # Set the DOT_TRANSPARENT tag to YES to generate images with a transparent # background. This is disabled by default, because dot on Windows does not # seem to support this out of the box. Warning: Depending on the platform used, # enabling this option may lead to badly anti-aliased labels on the edges of # a graph (i.e. they become hard to read). DOT_TRANSPARENT = NO # Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output # files in one run (i.e. multiple -o and -T options on the command line). This # makes dot run faster, but since only newer versions of dot (>1.8.10) # support this, this feature is disabled by default. DOT_MULTI_TARGETS = NO # If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will # generate a legend page explaining the meaning of the various boxes and # arrows in the dot generated graphs. GENERATE_LEGEND = YES # If the DOT_CLEANUP tag is set to YES (the default) Doxygen will # remove the intermediate dot files that are used to generate # the various graphs. DOT_CLEANUP = YES ================================================ FILE: deps/glfw/docs/DoxygenLayout.xml ================================================ ================================================ FILE: deps/glfw/docs/build.dox ================================================ /*! @page build Building applications @tableofcontents This is about compiling and linking applications that use GLFW. For information on how to write such applications, start with the [introductory tutorial](@ref quick). For information on how to compile the GLFW library itself, see the @ref compile guide. This is not a tutorial on compilation or linking. It assumes basic understanding of how to compile and link a C program as well as how to use the specific compiler of your chosen development environment. The compilation and linking process should be explained in your C programming material and in the documentation for your development environment. @section build_include Including the GLFW header file In the source files of your application where you use OpenGL or GLFW, you should include the GLFW header file, i.e.: @code #include @endcode The GLFW header declares the GLFW API and by default also includes the OpenGL header of your development environment, which in turn defines all the constants, types and function prototypes of the OpenGL API. The GLFW header also defines everything necessary for your OpenGL header to function. For example, under Windows you are normally required to include `windows.h` before the OpenGL header, which would pollute your code namespace with the entire Win32 API. Instead, the GLFW header takes care of this for you, not by including `windows.h`, but by duplicating only the very few necessary parts of it. It does this only when needed, so if `windows.h` _is_ included, the GLFW header does not try to redefine those symbols. The reverse is not true, i.e. `windows.h` cannot cope if any of its symbols have already been defined. In other words: - Do _not_ include the OpenGL headers yourself, as GLFW does this for you - Do _not_ include `windows.h` or other platform-specific headers unless you plan on using those APIs directly - If you _do_ need to include such headers, do it _before_ including the GLFW header and it will handle this If you are using an OpenGL extension loading library such as [glad](https://github.com/Dav1dde/glad), the extension loader header should either be included _before_ the GLFW one, or the `GLFW_INCLUDE_NONE` macro (described below) should be defined. @subsection build_macros GLFW header option macros These macros may be defined before the inclusion of the GLFW header and affect its behavior. `GLFW_DLL` is required on Windows when using the GLFW DLL, to tell the compiler that the GLFW functions are defined in a DLL. The following macros control which OpenGL or OpenGL ES API header is included. Only one of these may be defined at a time. `GLFW_INCLUDE_GLCOREARB` makes the GLFW header include the modern `GL/glcorearb.h` header (`OpenGL/gl3.h` on OS X) instead of the regular OpenGL header. `GLFW_INCLUDE_ES1` makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h` header instead of the regular OpenGL header. `GLFW_INCLUDE_ES2` makes the GLFW header include the OpenGL ES 2.0 `GLES2/gl2.h` header instead of the regular OpenGL header. `GLFW_INCLUDE_ES3` makes the GLFW header include the OpenGL ES 3.0 `GLES3/gl3.h` header instead of the regular OpenGL header. `GLFW_INCLUDE_ES31` makes the GLFW header include the OpenGL ES 3.1 `GLES3/gl31.h` header instead of the regular OpenGL header. `GLFW_INCLUDE_NONE` makes the GLFW header not include any OpenGL or OpenGL ES API header. This is useful in combination with an extension loading library. If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h` header (`OpenGL/gl.h` on OS X) is included. The following macros control the inclusion of additional API headers. Any number of these may be defined simultaneously, and/or together with one of the above macros. `GLFW_INCLUDE_GLEXT` makes the GLFW header include the appropriate extension header for the OpenGL or OpenGL ES header selected above after and in addition to that header. `GLFW_INCLUDE_GLU` makes the header include the GLU header in addition to the header selected above. This should only be used with the standard OpenGL header and only for compatibility with legacy code. GLU has been deprecated and should not be used in new code. @note GLFW does not provide any of the API headers mentioned above. They must be provided by your development environment or your OpenGL or OpenGL ES SDK. @note None of these macros may be defined during the compilation of GLFW itself. If your build includes GLFW and you define any these in your build files, make sure they are not applied to the GLFW sources. @section build_link Link with the right libraries GLFW is essentially a wrapper of various platform-specific APIs and therefore needs to link against many different system libraries. If you are using GLFW as a shared library / dynamic library / DLL then it takes care of these links. However, if you are using GLFW as a static library then your executable will need to link against these libraries. On Windows and OS X, the list of system libraries is static and can be hard-coded into your build environment. See the section for your development environment below. On Linux and other Unix-like operating systems, the list varies but can be retrieved in various ways as described below. A good general introduction to linking is [Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by David Drysdale. @subsection build_link_win32 With MinGW or Visual C++ on Windows The static version of the GLFW library is named `glfw3`. When using this version, it is also necessary to link with some libraries that GLFW uses. When linking an application under Windows that uses the static version of GLFW, you must link with `opengl32`. On some versions of MinGW, you must also explicitly link with `gdi32`, while other versions of MinGW include it in the set of default libraries along with other dependencies like `user32` and `kernel32`. If you are using GLU, you must also link with `glu32`. The link library for the GLFW DLL is named `glfw3dll`. When compiling an application that uses the DLL version of GLFW, you need to define the `GLFW_DLL` macro _before_ any inclusion of the GLFW header. This can be done either with a compiler switch or by defining it in your source code. An application using the GLFW DLL does not need to link against any of its dependencies, but you still have to link against `opengl32` if your application uses OpenGL and `glu32` if it uses GLU. @subsection build_link_cmake_source With CMake and GLFW source With just a few changes to your `CMakeLists.txt` you can have the GLFW source tree built along with your application. Firstly, add the root directory of the GLFW source tree to your project. This will add the `glfw` target and the necessary cache variables to your project. @code{.cmake} add_subdirectory(path/to/glfw) @endcode To be able to include the GLFW header from your code, you need to tell the compiler where to find it. @code{.cmake} include_directories(path/to/glfw/include) @endcode Once GLFW has been added to the project, the `GLFW_LIBRARIES` cache variable contains all link-time dependencies of GLFW as it is currently configured. To link against GLFW, link against them and the `glfw` target. @code{.cmake} target_link_libraries(myapp glfw ${GLFW_LIBRARIES}) @endcode Note that `GLFW_LIBRARIES` does not include GLU, as GLFW does not use it. If your application needs GLU, you can add it to the list of dependencies with the `OPENGL_glu_LIBRARY` cache variable, which is implicitly created when the GLFW CMake files look for OpenGL. @code{.cmake} target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES}) @endcode @subsection build_link_cmake_pkgconfig With CMake on Unix and installed GLFW binaries CMake can import settings from pkg-config, which GLFW supports. When you installed GLFW, the pkg-config file `glfw3.pc` was installed along with it. First you need to find the PkgConfig package. If this fails, you may need to install the pkg-config package for your distribution. @code{.cmake} find_package(PkgConfig REQUIRED) @endcode This creates the CMake commands to find pkg-config packages. Then you need to find the GLFW package. @code{.cmake} pkg_search_module(GLFW REQUIRED glfw3) @endcode This creates the CMake variables you need to use GLFW. To be able to include the GLFW header, you need to tell your compiler where it is. @code{.cmake} include_directories(${GLFW_INCLUDE_DIRS}) @endcode You also need to link against the correct libraries. If you are using the shared library version of GLFW, use the `GLFW_LIBRARIES` variable. @code{.cmake} target_link_libraries(simple ${GLFW_LIBRARIES}) @endcode If you are using the static library version of GLFW, use the `GLFW_STATIC_LIBRARIES` variable instead. @code{.cmake} target_link_libraries(simple ${GLFW_STATIC_LIBRARIES}) @endcode @subsection build_link_pkgconfig With pkg-config on OS X or other Unix GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/), and the `glfw3.pc` pkf-config file is generated when the GLFW library is built and is installed along with it. A pkg-config file describes all necessary compile-time and link-time flags and dependencies needed to use a library. When they are updated or if they differ between systems, you will get the correct ones automatically. A typical compile and link command-line when using the static version of the GLFW library may look like this: @code{.sh} cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3` @endcode If you are using the shared version of the GLFW library, simply omit the `--static` flag. @code{.sh} cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3` @endcode You can also use the `glfw3.pc` file without installing it first, by using the `PKG_CONFIG_PATH` environment variable. @code{.sh} env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3` @endcode The dependencies do not include GLU, as GLFW does not use it. On OS X, GLU is built into the OpenGL framework, so if you need GLU you don't need to do anything extra. If you need GLU and are using Linux or BSD, you should add the `glu` pkg-config module. @code{.sh} cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu` @endcode If you are using the static version of the GLFW library, make sure you don't link statically against GLU. @code{.sh} cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu` @endcode @subsection build_link_xcode With Xcode on OS X If you are using the dynamic library version of GLFW, simply add it to the project dependencies. If you are using the static library version of GLFW, add it and the Cocoa, OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can all be found in `/System/Library/Frameworks`. @subsection build_link_osx With command-line on OS X It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when building from the command line on OS X. That way you will get any new dependencies added automatically. If you still wish to build manually, you need to add the required frameworks and libraries to your command-line yourself using the `-l` and `-framework` switches. If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do: @code{.sh} cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo @endcode If you are using the static library, named `libglfw3.a`, substitute `-lglfw3` for `-lglfw`. Note that you do not add the `.framework` extension to a framework when linking against it from the command-line. The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing special to do when using GLU. Also note that even though your machine may have `libGL`-style OpenGL libraries, they are for use with the X Window System and will _not_ work with the OS X native version of GLFW. */ ================================================ FILE: deps/glfw/docs/compat.dox ================================================ /*! @page compat Standards conformance @tableofcontents This guide describes the various API extensions used by this version of GLFW. It lists what are essentially implementation details, but which are nonetheless vital knowledge for developers intending to deploy their applications on a wide range of machines. The information in this guide is not a part of GLFW API, but merely preconditions for some parts of the library to function on a given machine. Any part of this information may change in future versions of GLFW and that will not be considered a breaking API change. @section compat_x11 X11 extensions, protocols and IPC standards As GLFW uses Xlib directly, without any intervening toolkit library, it has sole responsibility for interacting well with the many and varied window managers in use on Unix-like systems. In order for applications and window managers to work well together, a number of standards and conventions have been developed that regulate behavior outside the scope of the X11 API; most importantly the [Inter-Client Communication Conventions Manual](http://www.tronche.com/gui/x/icccm/) (ICCCM) and [Extended Window Manager Hints](http://standards.freedesktop.org/wm-spec/wm-spec-latest.html) (EWMH) standards. GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows. If the running window manager does not support this property, the `GLFW_DECORATED` hint will have no effect. GLFW uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user attempting to close the GLFW window. If the running window manager does not support this protocol, the close callback will never be called. GLFW uses the EWMH `_NET_WM_PING` protocol, allowing the window manager notify the user when the application has stopped responding, i.e. when it has ceased to process events. If the running window manager does not support this protocol, the user will not be notified if the application locks up. GLFW uses the EWMH `_NET_WM_STATE_FULLSCREEN` window state to tell the window manager to make the GLFW window full screen. If the running window manager does not support this state, full screen windows may not work properly. GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard. GLFW uses the EWMH `_NET_WM_BYPASS_COMPOSITOR` window property to tell a compositing window manager to un-redirect full screen GLFW windows. If the running window manager uses compositing but does not support this property then additional copying may be performed for each buffer swap of full screen windows. GLFW uses the [clipboard manager protocol](http://www.freedesktop.org/wiki/ClipboardManager/) to push a clipboard string (i.e. selection) owned by a GLFW window about to be destroyed to the clipboard manager. If there is no running clipboard manager, the clipboard string will be unavailable once the window has been destroyed. GLFW uses the [X drag-and-drop protocol](http://www.freedesktop.org/wiki/Specifications/XDND/) to provide file drop events. If the application originating the drag does not support this protocol, drag and drop will not work. GLFW uses the XInput 2 extension to provide sub-pixel cursor motion events. If the running X server does not support this version of this extension, cursor motion will be snapped to the pixel grid. GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the running X server does not support this version of this extension, multi-monitor support will not function and only a single, desktop-spanning monitor will be reported. GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp support. If the running X server does not support either or both of these extensions, gamma ramp support will not function. GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard input. If the running X server does not support this extension, a non-Xkb fallback path is used. @section compat_glx GLX extensions The GLX API is the default API used to create OpenGL contexts on Unix-like systems using the X Window System. GLFW uses the GLX 1.3 `GLXFBConfig` functions to enumerate and select framebuffer pixel formats. If GLX 1.3 is not supported, @ref glfwInit will fail. GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and `GLX_SGI_swap_control` extensions to provide vertical retrace synchronization (or _vsync_), in that order of preference. Where none of these extension are available, calling @ref glfwSwapInterval will have no effect. GLFW uses the `GLX_ARB_multisample` extension to create contexts with multisampling anti-aliasing. Where this extension is unavailable, the `GLFW_SAMPLES` hint will have no effect. GLFW uses the `GLX_ARB_create_context` extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint will have no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to `GL_TRUE` will cause @ref glfwCreateWindow to fail. GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for context profiles. Where this extension is unavailable, setting the `GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE`, or setting `GLFW_CLIENT_API` to anything but `GLFW_OPENGL_API` will cause @ref glfwCreateWindow to fail. GLFW uses the `GLX_ARB_context_flush_control` extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no effect and the context will always be flushed when released. GLFW uses the `GLX_ARB_framebuffer_sRGB` and `GLX_EXT_framebuffer_sRGB` extensions to provide support for sRGB framebuffers. Where both of these extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect. @section compat_wgl WGL extensions The WGL API is used to create OpenGL contexts on Microsoft Windows and other implementations of the Win32 API, such as Wine. GLFW uses either the `WGL_EXT_extension_string` or the `WGL_ARB_extension_string` extension to check for the presence of all other WGL extensions listed below. If both are available, the EXT one is preferred. If neither is available, no other extensions are used and many GLFW features related to context creation will have no effect or cause errors when used. GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace synchronization (or _vsync_). Where this extension is unavailable, calling @ref glfwSwapInterval will have no effect. GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to create contexts with multisampling anti-aliasing. Where these extensions are unavailable, the `GLFW_SAMPLES` hint will have no effect. GLFW uses the `WGL_ARB_create_context` extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint will have no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to `GL_TRUE` will cause @ref glfwCreateWindow to fail. GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for context profiles. Where this extension is unavailable, setting the `GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE` will cause @ref glfwCreateWindow to fail. GLFW uses the `WGL_ARB_context_flush_control` extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no effect and the context will always be flushed when released. GLFW uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB` extensions to provide support for sRGB framebuffers. Where both of these extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect. @section compat_osx OpenGL 3.2 and later on OS X Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then only forward-compatible, core profile contexts are supported. Support for OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, core profile contexts. There is also still no mechanism for requesting debug contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL version 2.1. Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if given version 3.0 or 3.1, the `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to `GL_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to `GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts and the `GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored. Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1, setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to a non-default value will cause @ref glfwCreateWindow to fail and the `GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored. */ ================================================ FILE: deps/glfw/docs/compile.dox ================================================ /*! @page compile Compiling GLFW @tableofcontents This is about compiling the GLFW library itself. For information on how to build applications that use GLFW, see the @ref build guide. @section compile_cmake Using CMake GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles for a particular development environment. If you are on a Unix-like system such as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or Homebrew, you can simply install its CMake package. If not, you can download installers for Windows and OS X from the [CMake website](http://www.cmake.org/). @note CMake only generates project files or makefiles. It does not compile the actual GLFW library. To compile GLFW, first generate these files for your chosen development environment and then use them to compile the actual GLFW library. @subsection compile_deps Dependencies Once you have installed CMake, make sure that all other dependencies are available. On some platforms, GLFW needs a few additional packages to be installed. See the section for your chosen platform and development environment below. @subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows The Microsoft Platform SDK that is installed along with Visual C++ already contains all the necessary headers, link libraries and tools except for CMake. Move on to @ref compile_generate. @subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows Both the MinGW and the MinGW-w64 packages already contain all the necessary headers, link libraries and tools except for CMake. Move on to @ref compile_generate. @subsubsection compile_deps_mingw_cross Dependencies for MinGW or MinGW-w64 cross-compilation Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives like Ubuntu have the `mingw-w64` package for both. GLFW has CMake toolchain files in the `CMake/` directory that allow for easy cross-compilation of Windows binaries. To use these files you need to add a special parameter when generating the project files or makefiles: @code{.sh} cmake -DCMAKE_TOOLCHAIN_FILE= . @endcode The exact toolchain file to use depends on the prefix used by the MinGW or MinGW-w64 binaries on your system. You can usually see this in the /usr directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation would be: @code{.sh} cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake . @endcode For more details see the article [CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on the CMake wiki. Once you have this set up, move on to @ref compile_generate. @subsubsection compile_deps_xcode Dependencies for Xcode on OS X Xcode comes with all necessary tools except for CMake. The required headers and libraries are included in the core OS X frameworks. Xcode can be downloaded from the Mac App Store or from the ADC Member Center. Once you have Xcode installed, move on to @ref compile_generate. @subsubsection compile_deps_x11 Dependencies for Linux and X11 To compile GLFW for X11, you need to have the X11 and OpenGL header packages installed, as well as the basic development tools like GCC and make. For example, on Ubuntu and other distributions based on Debian GNU/Linux, you need to install the `xorg-dev` and `libgl1-mesa-dev` packages. The former pulls in all X.org header packages and the latter pulls in the Mesa OpenGL development packages. Note that using header files and libraries from Mesa during compilation _will not_ tie your binaries to the Mesa implementation of OpenGL. Once you have installed the necessary packages, move on to @ref compile_generate. @subsection compile_generate Generating build files with CMake Once you have all necessary dependencies it is time to generate the project files or makefiles for your development environment. CMake needs to know two paths for this: the path to the _root_ directory of the GLFW source tree (i.e. _not_ the `src` subdirectory) and the target path for the generated files and compiled binaries. If these are the same, it is called an in-tree build, otherwise it is called an out-of-tree build. One of several advantages of out-of-tree builds is that you can generate files and compile for different development environments using a single source tree. @note This section is about generating the project files or makefiles necessary to compile the GLFW library, not about compiling the actual library. @subsubsection compile_generate_cli Generating files with the CMake command-line tool To make an in-tree build, enter the _root_ directory of the GLFW source tree (i.e. _not_ the `src` subdirectory) and run CMake. The current directory is used as target path, while the path provided as an argument is used to find the source tree. @code{.sh} cd cmake . @endcode To make an out-of-tree build, make a directory outside of the source tree, enter it and run CMake with the (relative or absolute) path to the root of the source tree as an argument. @code{.sh} mkdir glfw-build cd glfw-build cmake @endcode Once you have generated the project files or makefiles for your chosen development environment, move on to @ref compile_compile. @subsubsection compile_generate_gui Generating files with the CMake GUI If you are using the GUI version, choose the root of the GLFW source tree as source location and the same directory or another, empty directory as the destination for binaries. Choose _Configure_, change any options you wish to, _Configure_ again to let the changes take effect and then _Generate_. Once you have generated the project files or makefiles for your chosen development environment, move on to @ref compile_compile. @subsection compile_compile Compiling the library You should now have all required dependencies and the project files or makefiles necessary to compile GLFW. Go ahead and compile the actual GLFW library with these files, as you would with any other project. Once the GLFW library is compiled, you are ready to build your applications, linking it to the GLFW library. See the @ref build guide for more information. @subsection compile_options CMake options The CMake files for GLFW provide a number of options, although not all are available on all supported platforms. Some of these are de facto standards among projects using CMake and so have no `GLFW_` prefix. If you are using the GUI version of CMake, these are listed and can be changed from there. If you are using the command-line version, use the `ccmake` tool. Some package systems like Ubuntu and other distributions based on Debian GNU/Linux have this tool in a separate `cmake-curses-gui` package. @subsubsection compile_options_shared Shared CMake options `BUILD_SHARED_LIBS` determines whether GLFW is built as a static library or as a DLL / shared library / dynamic library. `LIB_SUFFIX` affects where the GLFW shared /dynamic library is installed. If it is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to `64`, it is installed to `${CMAKE_INSTALL_PREFIX}/lib64`. `GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to `opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The selected library and its header files must be present on the system for this to work. `GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built along with the library. `GLFW_BUILD_TESTS` determines whether the GLFW test programs are built along with the library. `GLFW_BUILD_DOCS` determines whether the GLFW documentation is built along with the library. @subsubsection compile_options_osx OS X specific CMake options `GLFW_USE_CHDIR` determines whether `glfwInit` changes the current directory of bundled applications to the `Contents/Resources` directory. `GLFW_USE_MENUBAR` determines whether the first call to `glfwCreateWindow` sets up a minimal menu bar. `GLFW_USE_RETINA` determines whether windows will use the full resolution of Retina displays. `GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries. @subsubsection compile_options_win32 Windows specific CMake options `USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the static library version of the Visual C++ runtime library. If set to `ON`, the DLL version of the Visual C++ library is used. It is recommended to set this to `ON`, as this keeps the executable smaller and benefits from security and bug fix updates of the Visual C++ runtime. `GLFW_USE_HYBRID_HPG` determines whether to export the `NvOptimusEnablement` and `AmdPowerXpressRequestHighPerformance` symbols, which force the use of the high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols need to be exported by the EXE to be detected by the driver, so the override will not work if GLFW is built as a DLL. @subsubsection compile_options_egl EGL specific CMake options `GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific context creation API. Note that EGL is not yet provided on all supported platforms. @section compile_manual Compiling GLFW manually If you wish to compile GLFW without its CMake build environment then you will have to do at least some of the platform detection yourself. GLFW needs a number of configuration macros to be defined in order to know what it's being compiled for and has many optional, platform-specific ones for various features. When building with CMake, the `glfw_config.h` configuration header is generated based on the current platform and CMake options. The GLFW CMake environment defines `_GLFW_USE_CONFIG_H`, which causes this header to be included by `internal.h`. Without this macro, GLFW will expect the necessary configuration macros to be defined on the command-line. Three macros _must_ be defined when compiling GLFW: one selecting the window creation API, one selecting the context creation API and one client library. Exactly one of each kind must be defined for GLFW to compile and link. The window creation API is used to create windows, handle input, monitors, gamma ramps and clipboard. The options are: - `_GLFW_COCOA` to use the Cocoa frameworks - `_GLFW_WIN32` to use the Win32 API - `_GLFW_X11` to use the X Window System - `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete) - `_GLFW_MIR` to use the Mir API (experimental and incomplete) The context creation API is used to enumerate pixel formats / framebuffer configurations and to create contexts. The options are: - `_GLFW_NSGL` to use the Cocoa OpenGL framework - `_GLFW_WGL` to use the Win32 WGL API - `_GLFW_GLX` to use the X11 GLX API - `_GLFW_EGL` to use the EGL API Wayland and Mir both require the EGL backend. The client library is the one providing the OpenGL or OpenGL ES API, which is used by GLFW to probe the created context. This is not the same thing as the client API, as many desktop OpenGL client libraries now expose the OpenGL ES API through extensions. The options are: - `_GLFW_USE_OPENGL` for the desktop OpenGL (opengl32.dll, libGL.so or OpenGL.framework) - `_GLFW_USE_GLESV1` for OpenGL ES 1.x (experimental) - `_GLFW_USE_GLESV2` for OpenGL ES 2.x (experimental) Note that `_GLFW_USE_GLESV1` and `_GLFW_USE_GLESV2` may only be used with EGL, as the other context creation APIs do not interface with OpenGL ES client libraries. If you are building GLFW as a shared library / dynamic library / DLL then you must also define `_GLFW_BUILD_DLL`. Otherwise, you may not define it. If you are using the X11 window creation API, support for the following X11 extensions can be enabled: - `_GLFW_HAS_XINPUT` to use XInput2 for high-resolution cursor motion (recommended) - `_GLFW_HAS_XF86VM` to use Xxf86vm as a fallback when RandR gamma is broken (recommended) If you are using the Cocoa window creation API, the following options are available: - `_GLFW_USE_CHDIR` to `chdir` to the `Resources` subdirectory of the application bundle during @ref glfwInit (recommended) - `_GLFW_USE_MENUBAR` to create and populate the menu bar when the first window is created (recommended) - `_GLFW_USE_RETINA` to have windows use the full resolution of Retina displays (recommended) @note None of the @ref build_macros may be defined during the compilation of GLFW. If you define any of these in your build files, make sure they are not applied to the GLFW sources. */ ================================================ FILE: deps/glfw/docs/context.dox ================================================ /*! @page context Context guide @tableofcontents This guide introduces the OpenGL and OpenGL ES context related functions of GLFW. There are also guides for the other areas of the GLFW API. - @ref intro - @ref window - @ref monitor - @ref input @section context_object Context objects A window object encapsulates both a top-level window and an OpenGL or OpenGL ES context. It is created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow or @ref glfwTerminate. See @ref window_creation for more information. As the window and context are inseparably linked, the window object also serves as the context handle. To test the creation of various kinds of contexts and see their properties, run the `glfwinfo` test program. @subsection context_hints Context creation hints There are a number of hints, specified using @ref glfwWindowHint, related to what kind of context is created. See [context related hints](@ref window_hints_ctx) in the window guide. @subsection context_sharing Context object sharing When creating a window and its OpenGL or OpenGL ES context with @ref glfwCreateWindow, you can specify another window whose context the new one should share its objects (textures, vertex and element buffers, etc.) with. @code GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window); @endcode Object sharing is implemented by the operating system and graphics driver. On platforms where it is possible to choose which types of objects are shared, GLFW requests that all types are shared. See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or [OpenGL ES](http://www.khronos.org/opengles/) reference documents for more information. The name and number of this chapter unfortunately varies between versions and APIs, but has at times been named _Shared Objects and Multiple Contexts_. GLFW comes with a simple object sharing test program called `sharing`. @subsection context_offscreen Offscreen contexts GLFW doesn't support creating contexts without an associated window. However, contexts with hidden windows can be created with the [GLFW_VISIBLE](@ref window_hints_wnd) window hint. @code glfwWindowHint(GLFW_VISIBLE, GL_FALSE); GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL); @endcode The window never needs to be shown and its context can be used as a plain offscreen context. Depending on the window manager, the size of a hidden window's framebuffer may not be usable or modifiable, so framebuffer objects are recommended for rendering with such contexts. __OS X:__ The first time a window is created the menu bar is populated with common commands like Hide, Quit and About. This is not desirable for example when writing a command-line only application. The menu bar setup can be disabled with a [compile-time option](@ref compile_options_osx). @section context_current Current context Before you can make OpenGL or OpenGL ES calls, you need to have a current context of the correct type. A context can only be current for a single thread at a time, and a thread can only have a single context current at a time. The context of a window is made current with @ref glfwMakeContextCurrent. @code glfwMakeContextCurrent(window); @endcode The window of the current context is returned by @ref glfwGetCurrentContext. @code GLFWwindow* window = glfwGetCurrentContext(); @endcode The following GLFW functions require a context to be current. Calling any these functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT error. - @ref glfwSwapInterval - @ref glfwExtensionSupported - @ref glfwGetProcAddress @section context_swap Buffer swapping Buffer swapping is part of the window and framebuffer, not the context. See @ref buffer_swap. @section context_glext OpenGL and OpenGL ES extensions One of the benefits of OpenGL and OpenGL ES are their extensibility. Hardware vendors may include extensions in their implementations that extend the API before that functionality is included in a new version of the OpenGL or OpenGL ES specification, and some extensions are never included and remain as extensions until they become obsolete. An extension is defined by: - An extension name (e.g. `GL_ARB_debug_output`) - New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`) - New OpenGL functions (e.g. `glGetDebugMessageLogARB`) Note the `ARB` affix, which stands for Architecture Review Board and is used for official extensions. The extension above was created by the ARB, but there are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any group may also use the generic `EXT` affix. Lists of extensions, together with their specifications, can be found at the [OpenGL Registry](http://www.opengl.org/registry/) and [OpenGL ES Registry](https://www.khronos.org/registry/gles/). @subsection context_glext_auto Loading extension with a loader library An extension loader library is the easiest and best way to access both OpenGL and OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs. They will take care of all the details of declaring and loading everything you need. One such library is [glad](https://github.com/Dav1dde/glad) and there are several others. The following example will use glad but all extension loader libraries work similarly. First you need to generate the source files using the glad Python script. This example generates a loader for any version of OpenGL, which is the default for both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific API versions and extension sets can be generated. The generated files are written to the `output` directory. @code{.sh} python main.py --generator c --no-loader --out-path output @endcode The `--no-loader` option is added because GLFW already provides a function for loading OpenGL and OpenGL ES function pointers and glad can call this instead of having to implement its own. There are several other command-line options as well. See the glad documentation for details. Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and `output/include/KHR/khrplatform.h` files to your build. Then you need to include the glad header file, which will replace the OpenGL header of your development environment. By including the glad header before the GLFW header, it suppresses the development environment's OpenGL or OpenGL ES header. @code #include #include @endcode Finally you need to initialize glad once you have a suitable current context. @code window = glfwCreateWindow(640, 480, "My Window", NULL, NULL); if (!window) { ... } glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); @endcode Once glad has been loaded, you have access to all OpenGL core and extension functions supported by both the context you created and the glad loader you generated and you are ready to start rendering. You can specify a minimum required OpenGL or OpenGL ES version with [context hints](@ref window_hints_ctx). If your needs are more complex, you can check the actual OpenGL or OpenGL ES version with [context attributes](@ref window_attribs_ctx), or you can check whether a specific version is supported by the current context with the `GLAD_GL_VERSION_x_x` booleans. @code if (GLAD_GL_VERSION_3_2) { // Call OpenGL 3.2+ specific code } @endcode To check whether a specific extension is supported, use the `GLAD_GL_xxx` booleans. @code if (GLAD_GL_ARB_debug_output) { // Use GL_ARB_debug_output } @endcode @subsection context_glext_manual Loading extensions manually __Do not use this technique__ unless it is absolutely necessary. An [extension loader library](@ref context_glext_auto) will save you a ton of tedious, repetitive, error prone work. To use a certain extension, you must first check whether the context supports that extension and then, if it introduces new functions, retrieve the pointers to those functions. GLFW provides @ref glfwExtensionSupported and @ref glfwGetProcAddress for manual loading of extensions and new API functions. This section will demonstrate manual loading of OpenGL extensions. The loading of OpenGL ES extensions is identical except for the name of the extension header. @subsubsection context_glext_header The glext.h header The `glext.h` extension header is a continually updated file that defines the interfaces for all OpenGL extensions. The latest version of this can always be found at the [OpenGL Registry](http://www.opengl.org/registry/). There are also extension headers for the various versions of OpenGL ES at the [OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly recommended that you use your own copy of the extension header, as the one included in your development environment may be several years out of date and may not include the extensions you wish to use. The header defines function pointer types for all functions of all extensions it supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for `glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer to function) and `PROC` (procedure) are added to the ends. To include the extension header, define [GLFW_INCLUDE_GLEXT](@ref build_macros) before including the GLFW header. @code #define GLFW_INCLUDE_GLEXT #include @endcode @subsubsection context_glext_string Checking for extensions A given machine may not actually support the extension (it may have older drivers or a graphics card that lacks the necessary hardware features), so it is necessary to check at run-time whether the context supports the extension. This is done with @ref glfwExtensionSupported. @code if (glfwExtensionSupported("GL_ARB_debug_output")) { // The extension is supported by the current context } @endcode The argument is a null terminated ASCII string with the extension name. If the extension is supported, @ref glfwExtensionSupported returns `GL_TRUE`, otherwise it returns `GL_FALSE`. @subsubsection context_glext_proc Fetching function pointers Many extensions, though not all, require the use of new OpenGL functions. These functions often do not have entry points in the client API libraries of your operating system, making it necessary to fetch them at run time. You can retrieve pointers to these functions with @ref glfwGetProcAddress. @code PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB"); @endcode In general, you should avoid giving the function pointer variables the (exact) same name as the function, as this may confuse your linker. Instead, you can use a different prefix, like above, or some other naming scheme. 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================================================ FILE: deps/glfw/docs/input.dox ================================================ /*! @page input Input guide @tableofcontents This guide introduces the input related functions of GLFW. There are also guides for the other areas of GLFW. - @ref intro - @ref window - @ref context - @ref monitor GLFW provides many kinds of input. While some can only be polled, like time, or only received via callbacks, like scrolling, there are those that provide both callbacks and polling. Where a callback is provided, that is the recommended way to receive that kind of input. The more you can use callbacks the less time your users' machines will need to spend polling. All input callbacks receive a window handle. By using the [window user pointer](@ref window_userptr), you can access non-global structures or objects from your callbacks. To get a better feel for how the various events callbacks behave, run the `events` test program. It register every callback supported by GLFW and prints out all arguments provided for every event, along with time and sequence information. @section events Event processing GLFW needs to communicate regularly with the window system both in order to receive events and to show that the application hasn't locked up. Event processing must be done regularly while you have visible windows and is normally done each frame after [buffer swapping](@ref buffer_swap). There are two functions for processing pending events. @ref glfwPollEvents, processes only those events that have already been received and then returns immediately. @code glfwPollEvents(); @endcode This is the best choice when rendering continually, like most games do. If you only need to update the contents of the window when you receive new input, @ref glfwWaitEvents is a better choice. @code glfwWaitEvents(); @endcode It puts the thread to sleep until at least one event has been received and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, editing tools. There must be at least one GLFW window for this function to sleep. If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from another thread by posting an empty event to the event queue with @ref glfwPostEmptyEvent. @code glfwPostEmptyEvent(); @endcode Do not assume that callbacks will _only_ be called through either of the above functions. While it is necessary to process events in the event queue, some window systems will send some events directly to the application, which in turn causes callbacks to be called outside of regular event processing. @section input_keyboard Keyboard input GLFW divides keyboard input into two categories; key events and character events. Key events relate to actual physical keyboard keys, whereas character events relate to the Unicode code points generated by pressing some of them. Keys and characters do not map 1:1. A single key press may produce several characters, and a single character may require several keys to produce. This may not be the case on your machine, but your users are likely not all using the same keyboard layout, input method or even operating system as you. @subsection input_key Key input If you wish to be notified when a physical key is pressed or released or when it repeats, set a key callback. @code glfwSetKeyCallback(window, key_callback); @endcode The callback function receives the [keyboard key](@ref keys), platform-specific scancode, key action and [modifier bits](@ref mods). @code void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_E && action == GLFW_PRESS) activate_airship(); } @endcode The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. The key will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it, for example _E-mail_ and _Play_ keys. The scancode is unique for every key, regardless of whether it has a key token. Scancodes are platform-specific but consistent over time, so keys will have different scancodes depending on the platform but they are safe to save to disk. Key states for [named keys](@ref keys) are also saved in per-window state arrays that can be polled with @ref glfwGetKey. @code int state = glfwGetKey(window, GLFW_KEY_E); if (state == GLFW_PRESS) activate_airship(); @endcode The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`. This function only returns cached key event state. It does not poll the system for the current state of the key. Whenever you poll state, you risk missing the state change you are looking for. If a pressed key is released again before you poll its state, you will have missed the key press. The recommended solution for this is to use a key callback, but there is also the `GLFW_STICKY_KEYS` input mode. @code glfwSetInputMode(window, GLFW_STICKY_KEYS, 1); @endcode When sticky keys mode is enabled, the pollable state of a key will remain `GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once it has been polled, if a key release event had been processed in the meantime, the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`. The `GLFW_KEY_LAST` constant holds the highest value of any [named key](@ref keys). @subsection input_char Text input GLFW supports text input in the form of a stream of [Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the operating system text input system. Unlike key input, text input obeys keyboard layouts and modifier keys and supports composing characters using [dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can encode the code points into [UTF-8](https://en.wikipedia.org/wiki/UTF-8) or any other encoding you prefer. Because an `unsigned int` is 32 bits long on all platforms supported by GLFW, you can treat the code point argument as native endian [UTF-32](https://en.wikipedia.org/wiki/UTF-32). There are two callbacks for receiving Unicode code points. If you wish to offer regular text input, set a character callback. @code glfwSetCharCallback(window, character_callback); @endcode The callback function receives Unicode code points for key events that would have led to regular text input and generally behaves as a standard text field on that platform. @code void character_callback(GLFWwindow* window, unsigned int codepoint) { } @endcode If you wish to receive even those Unicode code points generated with modifier key combinations that a plain text field would ignore, or just want to know exactly what modifier keys were used, set a character with modifiers callback. @code glfwSetCharModsCallback(window, charmods_callback); @endcode The callback function receives Unicode code points and [modifier bits](@ref mods). @code void charmods_callback(GLFWwindow* window, unsigned int codepoint, int mods) { } @endcode @section input_mouse Mouse input Mouse input comes in many forms, including cursor motion, button presses and scrolling offsets. The cursor appearance can also be changed, either to a custom image or a standard cursor shape from the system theme. @subsection cursor_pos Cursor position If you wish to be notified when the cursor moves over the window, set a cursor position callback. @code glfwSetCursorPosCallback(window, cursor_pos_callback); @endcode The callback functions receives the cursor position. On platforms that provide it, the full sub-pixel cursor position is passed on. @code static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos) { } @endcode The cursor position is also saved per-window and can be polled with @ref glfwGetCursorPos. @code double xpos, ypos; glfwGetCursorPos(window, &xpos, &ypos); @endcode @subsection cursor_mode Cursor modes The `GLFW_CURSOR` input mode provides several cursor modes for special forms of mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`, meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor) is used and cursor motion is not limited. If you wish to implement mouse motion based camera controls or other input schemes that require unlimited mouse movement, set the cursor mode to `GLFW_CURSOR_DISABLED`. @code glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); @endcode This will hide the cursor and lock it to the specified window. GLFW will then take care of all the details of cursor re-centering and offset calculation and providing the application with a virtual cursor position. This virtual position is provided normally via both the cursor position callback and through polling. @note You should not implement your own version of this functionality using other features of GLFW. It is not supported and will not work as robustly as `GLFW_CURSOR_DISABLED`. If you just wish the cursor to become hidden when it is over a window, set the cursor mode to `GLFW_CURSOR_HIDDEN`. @code glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); @endcode This mode puts no limit on the motion of the cursor. To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL` cursor mode. @code glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); @endcode @subsection cursor_object Cursor objects GLFW supports creating both custom and system theme cursor images, encapsulated as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref glfwCreateStandardCursor and destroyed with @ref glfwDestroyCursor, or @ref glfwTerminate, if any remain. @subsubsection cursor_custom Custom cursor creation A custom cursor is created with @ref glfwCreateCursor, which returns a handle to the created cursor object. For example, this creates a 16x16 white square cursor with the hot-spot in the upper-left corner: @code unsigned char pixels[16 * 16 * 4]; memset(pixels, 0xff, sizeof(pixels)); GLFWimage image; image.width = 16; image.height = 16; image.pixels = pixels; GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0); @endcode If cursor creation fails, `NULL` will be returned, so it is necessary to check the return value. The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel. The pixels are arranged canonically as sequential rows, starting from the top-left corner. @subsubsection cursor_standard Standard cursor creation A cursor with a [standard shape](@ref shapes) from the current system cursor theme can be can be created with @ref glfwCreateStandardCursor. @code GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR); @endcode These cursor objects behave in the exact same way as those created with @ref glfwCreateCursor except that the system cursor theme provides the actual image. @subsubsection cursor_destruction Cursor destruction When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor. @code glfwDestroyCursor(cursor); @endcode Cursor destruction always succeeds. All cursors remaining when @ref glfwTerminate is called are destroyed as well. @subsubsection cursor_set Cursor setting A cursor can be set as current for a window with @ref glfwSetCursor. @code glfwSetCursor(window, cursor); @endcode Once set, the cursor image will be used as long as the system cursor is over the client area of the window and the [cursor mode](@ref cursor_mode) is set to `GLFW_CURSOR_NORMAL`. A single cursor may be set for any number of windows. To remove a cursor from a window, set the cursor of that window to `NULL`. @code glfwSetCursor(window, NULL); @endcode When a cursor is destroyed, it is removed from any window where it is set. This does not affect the cursor modes of those windows. @subsection cursor_enter Cursor enter/leave events If you wish to be notified when the cursor enters or leaves the client area of a window, set a cursor enter/leave callback. @code glfwSetCursorEnterCallback(window, cursor_enter_callback); @endcode The callback function receives the new classification of the cursor. @code void cursor_enter_callback(GLFWwindow* window, int entered) { if (entered) { // The cursor entered the client area of the window } else { // The cursor left the client area of the window } } @endcode @subsection input_mouse_button Mouse button input If you wish to be notified when a mouse button is pressed or released, set a mouse button callback. @code glfwSetMouseButtonCallback(window, mouse_button_callback); @endcode The callback function receives the [mouse button](@ref buttons), button action and [modifier bits](@ref mods). @code void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) { if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) popup_menu(); } @endcode The action is one of `GLFW_PRESS` or `GLFW_RELEASE`. Mouse button states for [named buttons](@ref buttons) are also saved in per-window state arrays that can be polled with @ref glfwGetMouseButton. @code int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT); if (state == GLFW_PRESS) upgrade_cow(); @endcode The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`. This function only returns cached mouse button event state. It does not poll the system for the current state of the mouse button. Whenever you poll state, you risk missing the state change you are looking for. If a pressed mouse button is released again before you poll its state, you will have missed the button press. The recommended solution for this is to use a mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS` input mode. @code glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, 1); @endcode When sticky mouse buttons mode is enabled, the pollable state of a mouse button will remain `GLFW_PRESS` until the state of that button is polled with @ref glfwGetMouseButton. Once it has been polled, if a mouse button release event had been processed in the meantime, the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`. The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any [named button](@ref buttons). @subsection scrolling Scroll input If you wish to be notified when the user scrolls, whether with a mouse wheel or touchpad gesture, set a scroll callback. @code glfwSetScrollCallback(window, scroll_callback); @endcode The callback function receives two-dimensional scroll offsets. @code void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) { } @endcode A simple mouse wheel, being vertical, provides offsets along the Y-axis. @section joystick Joystick input The joystick functions expose connected joysticks and controllers, with both referred to as joysticks. It supports up to sixteen joysticks, ranging from `GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to `GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is present with @ref glfwJoystickPresent. @code int present = glfwJoystickPresent(GLFW_JOYSTICK_1); @endcode When GLFW is initialized, detected joysticks are added to to the beginning of the array, starting with `GLFW_JOYSTICK_1`. Once a joystick is detected, it keeps its assigned index until it is disconnected, so as joysticks are connected and disconnected, they will become spread out. Joystick state is updated as needed when a joystick function is called and does not require a window to be created or @ref glfwPollEvents or @ref glfwWaitEvents to be called. @subsection joystick_axis Joystick axis states The positions of all axes of a joystick are returned by @ref glfwGetJoystickAxes. See the reference documentation for the lifetime of the returned array. @code int count; const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &count); @endcode Each element in the returned array is a value between -1.0 and 1.0. @subsection joystick_button Joystick button states The states of all buttons of a joystick are returned by @ref glfwGetJoystickButtons. See the reference documentation for the lifetime of the returned array. @code int count; const unsigned char* axes = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &count); @endcode Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`. @subsection joystick_name Joystick name The human-readable, UTF-8 encoded name of a joystick is returned by @ref glfwGetJoystickName. See the reference documentation for the lifetime of the returned string. @code const char* name = glfwGetJoystickName(GLFW_JOYSTICK_1); @endcode Joystick names are not guaranteed to be unique. Two joysticks of the same model and make may have the same name. Only the [joystick token](@ref joysticks) is guaranteed to be unique, and only until that joystick is disconnected. @section time Time input GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime. @code double seconds = glfwGetTime(); @endcode It returns the number of seconds since the timer was started when the library was initialized with @ref glfwInit. The platform-specific time sources used usually have micro- or nanosecond resolution. You can modify the reference time with @ref glfwSetTime. @code glfwSetTime(4.0); @endcode This sets the timer to the specified time, in seconds. @section clipboard Clipboard input and output If the system clipboard contains a UTF-8 encoded string or if it can be converted to one, you can retrieve it with @ref glfwGetClipboardString. See the reference documentation for the lifetime of the returned string. @code const char* text = glfwGetClipboardString(window); if (text) insert_text(text); @endcode If the clipboard is empty or if its contents could not be converted, `NULL` is returned. The contents of the system clipboard can be set to a UTF-8 encoded string with @ref glfwSetClipboardString. @code glfwSetClipboardString(window, "A string with words in it"); @endcode The clipboard functions take a window handle argument because some window systems require a window to communicate with the system clipboard. Any valid window may be used. @section path_drop Path drop input If you wish to receive the paths of files and/or directories dropped on a window, set a file drop callback. @code glfwSetDropCallback(window, drop_callback); @endcode The callback function receives an array of paths encoded as UTF-8. @code void drop_callback(GLFWwindow* window, int count, const char** paths) { int i; for (i = 0; i < count; i++) handle_dropped_file(paths[i]); } @endcode The path array and its strings are only valid until the file drop callback returns, as they may have been generated specifically for that event. You need to make a deep copy of the array if you want to keep the paths. */ ================================================ FILE: deps/glfw/docs/internal.dox ================================================ /*! @page internals Internal structure @tableofcontents There are several interfaces inside GLFW. Each interface has its own area of responsibility and its own naming conventions. @section internals_public Public interface The most well-known is the public interface, described in the glfw3.h header file. This is implemented in source files shared by all platforms and these files contain no platform-specific code. This code usually ends up calling the platform and internal interfaces to do the actual work. The public interface uses the OpenGL naming conventions except with GLFW and glfw instead of GL and gl. For struct members, where OpenGL sets no precedent, it use headless camel case. Examples: @ref glfwCreateWindow, @ref GLFWwindow, @ref GLFWvidmode.redBits, `GLFW_RED_BITS` @section internals_native Native interface The [native interface](@ref native) is a small set of publicly available but platform-specific functions, described in the glfw3native.h header file and used to gain access to the underlying window, context and (on some platforms) display handles used by the platform interface. The function names of the native interface are similar to those of the public interface, but embeds the name of the interface that the returned handle is from. Examples: @ref glfwGetX11Window, @ref glfwGetWGLContext @section internals_internal Internal interface The internal interface consists of utility functions used by all other interfaces. It is shared code implemented in the same shared source files as the public and event interfaces. The internal interface is described in the internal.h header file. The internal interface is in charge of GLFW's global data, which it stores in a `_GLFWlibrary` struct named `_glfw`. The internal interface uses the same style as the public interface, except all global names have a leading underscore. Examples: @ref _glfwIsValidContextConfig, @ref _GLFWwindow, `_glfw.currentRamp` @section internals_platform Platform interface The platform interface implements all platform-specific operations as a service to the public interface. This includes event processing. The platform interface is never directly called by application code and never directly calls application-provided callbacks. It is also prohibited from modifying the platform-independent part of the internal structs. Instead, it calls the event interface when events interesting to GLFW are received. The platform interface mirrors those parts of the public interface that needs to perform platform-specific operations on some or all platforms. The are also named the same except that the glfw function prefix is replaced by _glfwPlatform. Examples: @ref _glfwPlatformCreateWindow The platform interface also defines structs that contain platform-specific global and per-object state. Their names mirror those of the internal interface, except that an interface-specific suffix is added. Examples: `_GLFWwindowX11`, `_GLFWcontextWGL` These structs are incorporated as members into the internal interface structs using special macros that name them after the specific interface used. This prevents shared code from accidentally using these members. Examples: `window.win32.handle`, `_glfw.x11.display` @section internals_event Event interface The event interface is implemented in the same shared source files as the public interface and is responsible for delivering the events it receives to the application, either via callbacks, via window state changes or both. The function names of the event interface use a `_glfwInput` prefix and the ObjectEvent pattern. Examples: @ref _glfwInputWindowFocus, @ref _glfwInputCursorMotion @section internals_static Static functions Static functions may be used by any interface and have no prefixes or suffixes. These use headless camel case. Examples: `clearScrollOffsets` @section internals_config Configuration macros GLFW uses a number of configuration macros to select at compile time which interfaces and code paths to use. They are defined in the glfw_config.h header file, which is generated from the `glfw_config.h.in` file by CMake. Configuration macros the same style as tokens in the public interface, except with a leading underscore. Examples: `_GLFW_HAS_GLXGETPROCADDRESS` */ ================================================ FILE: deps/glfw/docs/intro.dox ================================================ /*! @page intro Introduction to the API @tableofcontents This guide introduces the basic concepts of GLFW and describes initialization, error handling and API guarantees and limitations. For a broad but shallow tutorial, see @ref quick instead. There are also guides for the other areas of GLFW. - @ref window - @ref context - @ref monitor - @ref input @section intro_init Initialization and termination Before most GLFW functions may be called, the library must be initialized. This initialization checks what features are available on the machine, enumerates monitors and joysticks, initializes the timer and performs any required platform-specific initialization. Only the following functions may be called before the library has been successfully initialized, and only from the main thread. - @ref glfwGetVersion - @ref glfwGetVersionString - @ref glfwSetErrorCallback - @ref glfwInit - @ref glfwTerminate Calling any other function before that time will cause a @ref GLFW_NOT_INITIALIZED error. @subsection intro_init_init Initializing GLFW The library is initialized with @ref glfwInit, which returns `GL_FALSE` if an error occurred. @code if (!glfwInit()) { // Handle initialization failure } @endcode If any part of initialization fails, all remaining bits are terminated as if @ref glfwTerminate was called. The library only needs to be initialized once and additional calls to an already initialized library will simply return `GL_TRUE` immediately. Once the library has been successfully initialized, it should be terminated before the application exits. @subsection intro_init_terminate Terminating GLFW Before your application exits, you should terminate the GLFW library if it has been initialized. This is done with @ref glfwTerminate. @code glfwTerminate(); @endcode This will destroy any remaining window, monitor and cursor objects, restore any modified gamma ramps, re-enable the screensaver if it had been disabled and free any resources allocated by GLFW. Once the library is terminated, it is as if it had never been initialized and you will need to initialize it again before being able to use GLFW. If the library was not initialized or had already been terminated, it return immediately. @section error_handling Error handling Some GLFW functions have return values that indicate an error, but this is often not very helpful when trying to figure out _why_ the error occurred. Some functions also return otherwise valid values on error. Finally, far from all GLFW functions have return values. This is where the error callback comes in. This callback is called whenever an error occurs. It is set with @ref glfwSetErrorCallback, a function that may be called regardless of whether GLFW is initialized. @code glfwSetErrorCallback(error_callback); @endcode The error callback receives a human-readable description of the error and (when possible) its cause. The description encoded as UTF-8. The callback is also provided with an [error code](@ref errors). @code void error_callback(int error, const char* description) { puts(description); } @endcode The error code indicates the general category of the error. Some error codes, such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like @ref GLFW_PLATFORM_ERROR are used for many different errors. The description string is only valid until the error callback returns, as it may have been generated specifically for that error. This lets GLFW provide much more specific error descriptions but means you must make a copy if you want to keep the description string. @note Relying on erroneous behavior is not forward compatible. In other words, do not rely on a currently invalid call to generate a specific error, as that same call may in future versions generate a different error or become valid. @section coordinate_systems Coordinate systems GLFW has two primary coordinate systems: the _virtual screen_ and the window _client area_ or _content area_. Both use the same unit: _virtual screen coordinates_, or just _screen coordinates_, which don't necessarily correspond to pixels. Both the virtual screen and the client area coordinate systems have the X-axis pointing to the right and the Y-axis pointing down. Window and monitor positions are specified as the position of the upper-left corners of their content areas relative to the virtual screen, while cursor positions are specified relative to a window's client area. Because the origin of the window's client area coordinate system is also the point from which the window position is specified, you can translate client area coordinates to the virtual screen by adding the window position. The window frame, when present, extends out from the client area but does not affect the window position. Almost all positions and sizes in GLFW are measured in screen coordinates relative to one of the two origins above. This includes cursor positions, window positions and sizes, window frame sizes, monitor positions and video mode resolutions. Two exceptions are the [monitor physical size](@ref monitor_size), which is measured in millimetres, and [framebuffer size](@ref window_fbsize), which is measured in pixels. Pixels and screen coordinates may map 1:1 on your machine, but they won't on every other machine, for example on a Mac with a Retina display. The ratio between screen coordinates and pixels may also change at run-time depending on which monitor the window is currently considered to be on. @section guarantees_limitations Guarantees and limitations This section describes the conditions under which GLFW can be expected to function, barring bugs in the operating system or drivers. Use of GLFW outside of these limits may work on some platforms, or on some machines, or some of the time, or on some versions of GLFW, but it may break at any time and this will not be considered a bug. @subsection lifetime Pointer lifetimes GLFW will never free any pointer you provide to it and you must never free any pointer it provides to you. Many GLFW functions return pointers to dynamically allocated structures, strings or arrays, and some callbacks are provided with strings or arrays. These are always managed by GLFW and should never be freed by the application. The lifetime of these pointers is documented for each GLFW function and callback. If you need to keep this data, you must copy it before its lifetime expires. Many GLFW functions accept pointers to structures or strings allocated by the application. These are never freed by GLFW and are always the responsibility of the application. If GLFW needs to keep the data in these structures or strings, it is copied before the function returns. Pointer lifetimes are guaranteed not to be shortened in future minor or patch releases. @subsection reentrancy Reentrancy GLFW event processing and object creation and destruction are not reentrant. This means that the following functions may not be called from any callback function: - @ref glfwCreateWindow - @ref glfwDestroyWindow - @ref glfwCreateCursor - @ref glfwCreateStandardCursor - @ref glfwDestroyCursor - @ref glfwPollEvents - @ref glfwWaitEvents - @ref glfwTerminate These functions may be made reentrant in future minor or patch releases, but functions not on this list will not be made non-reentrant. @subsection thread_safety Thread safety Most GLFW functions may only be called from the main thread, but some may be called from any thread. However, no GLFW function may be called from any other thread until GLFW has been successfully initialized on the main thread, including functions that may called before initialization. The reference documentation for every GLFW function states whether it is limited to the main thread. Initialization and termination, event processing and the creation and destruction of windows, contexts and cursors are all limited to the main thread due to limitations of one or several platforms. Because event processing must be performed on the main thread, all callbacks except for the error callback will only be called on that thread. The error callback may be called on any thread, as any GLFW function may generate errors. The posting of empty events may be done from any thread. The window user pointer and close flag may also be accessed and modified from any thread, but this is not synchronized by GLFW. The following window related functions may be called from any thread: - @ref glfwPostEmptyEvent - @ref glfwGetWindowUserPointer - @ref glfwSetWindowUserPointer - @ref glfwWindowShouldClose - @ref glfwSetWindowShouldClose Rendering may be done on any thread. The following context related functions may be called from any thread: - @ref glfwMakeContextCurrent - @ref glfwGetCurrentContext - @ref glfwSwapBuffers - @ref glfwSwapInterval - @ref glfwExtensionSupported - @ref glfwGetProcAddress The timer may be accessed from any thread, but this is not synchronized by GLFW. The following timer related functions may be called from any thread: - @ref glfwGetTime Library version information may be queried from any thread. The following version related functions may be called from any thread: - @ref glfwGetVersion - @ref glfwGetVersionString GLFW uses no synchronization objects internally except for thread-local storage to keep track of the current context for each thread. Synchronization is left to the application. Functions that may currently be called from any thread will always remain so, but functions that are currently limited to the main may be updated to allow calls from any thread in future releases. @subsection compatibility Version compatibility GLFW guarantees binary backward compatibility with earlier minor versions of the API. This means that you can drop in a newer version of the GLFW DLL / shared library / dynamic library and existing applications will continue to run. Once a function or constant has been added, the signature of that function or value of that constant will remain unchanged until the next major version of GLFW. No compatibility of any kind is guaranteed between major versions. Undocumented behavior, i.e. behavior that is not described in the documentation, may change at any time until it is documented. If the reference documentation and the implementation differ, the reference documentation is correct and the implementation will be fixed in the next release. @subsection event_order Event order The order of arrival of related events is not guaranteed to be consistent across platforms. The exception is synthetic key and mouse button release events, which are always delivered after the window defocus event. @section intro_version Version management GLFW provides mechanisms for identifying what version of GLFW your application was compiled against as well as what version it is currently running against. If you are loading GLFW dynamically (not just linking dynamically), you can use this to verify that the library binary is compatible with your application. @subsection intro_version_compile Compile-time version The compile-time version of GLFW is provided by the GLFW header with the `GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros. @code printf("Compiled against GLFW %i.%i.%i\n", GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR, GLFW_VERSION_REVISION); @endcode @subsection intro_version_runtime Run-time version The run-time version can be retrieved with @ref glfwGetVersion, a function that may be called regardless of whether GLFW is initialized. @code int major, minor, revision; glfwGetVersion(&major, &minor, &revision); printf("Running against GLFW %i.%i.%i\n", major, minor, revision); @endcode @subsection intro_version_string Version string GLFW 3 also provides a compile-time generated version string that describes the version, platform, compiler and any platform-specific compile-time options. This is primarily intended for submitting bug reports, to allow developers to see which code paths are enabled in a binary. The version string is returned by @ref glfwGetVersionString, a function that may be called regardless of whether GLFW is initialized. __Do not use the version string__ to parse the GLFW library version. The @ref glfwGetVersion function already provides the version of the running library binary. The format of the string is as follows: - The version of GLFW - The name of the window system API - The name of the context creation API - Any additional options or APIs For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL back ends, the version string may look something like this: @code 3.0.0 Win32 WGL MinGW @endcode */ ================================================ FILE: deps/glfw/docs/main.dox ================================================ /*! @mainpage notitle @section main_intro Introduction __GLFW__ is a free, Open Source, multi-platform library for creating windows with OpenGL or OpenGL ES contexts and receiving many kinds of input. It is easy to integrate into existing applications and does not lay claim to the main loop. See @ref news_31 for release highlights or the [version history](http://www.glfw.org/changelog.html) for details. @ref quick is a guide for those new to GLFW. It takes you through how to write a small but complete program. For people coming from GLFW 2, the @ref moving guide explains what has changed and how to update existing code to use the new API. There are guides for each of the various areas of the API. - @ref intro – initialization, error handling and high-level design - @ref window – creating and working with windows and framebuffers - @ref context – working with OpenGL and OpenGL ES contexts - @ref monitor – enumerating and working with monitors and video modes - @ref input – receiving events, polling and processing input Once you have written a program, see the @ref compile and @ref build guides. The [reference documentation](modules.html) provides more detailed information about specific functions. There is a section on @ref guarantees_limitations for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility. The @ref rift fills in the gaps for how to use LibOVR with GLFW. The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the design, implementation and use of GLFW. Finally, the @ref compat guide explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine. This documentation was generated with Doxygen. The sources for it are available in both the [source distribution](http://www.glfw.org/download.html) and [GitHub repository](https://github.com/glfw/glfw). */ ================================================ FILE: deps/glfw/docs/monitor.dox ================================================ /*! @page monitor Monitor guide @tableofcontents This guide introduces the monitor related functions of GLFW. There are also guides for the other areas of GLFW. - @ref intro - @ref window - @ref context - @ref input @section monitor_object Monitor objects A monitor object represents a currently connected monitor and is represented as a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor. Monitor objects cannot be created or destroyed by the application and retain their addresses until the monitors they represent are disconnected or until the library is [terminated](@ref intro_init_terminate). Each monitor has a current video mode, a list of supported video modes, a virtual position, a human-readable name, an estimated physical size and a gamma ramp. One of the monitors is the primary monitor. The virtual position of a monitor is in [screen coordinates](@ref coordinate_systems) and, together with the current video mode, describes the viewports that the connected monitors provide into the virtual desktop that spans them. To see how GLFW views your monitor setup and its available video modes, run the `monitors` test program. @subsection monitor_monitors Retrieving monitors The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's preferred monitor and is usually the one with global UI elements like task bar or menu bar. @code GLFWmonitor* primary = glfwGetPrimaryMonitor(); @endcode You can retrieve all currently connected monitors with @ref glfwGetMonitors. See the reference documentation for the lifetime of the returned array. @code int count; GLFWmonitor** monitors = glfwGetMonitors(&count); @endcode The primary monitor is always the first monitor in the returned array, but other monitors may be moved to a different index when a monitor is connected or disconnected. @subsection monitor_event Monitor configuration changes If you wish to be notified when a monitor is connected or disconnected, set a monitor callback. @code glfwSetMonitorCallback(monitor_callback); @endcode The callback function receives the handle for the monitor that has been connected or disconnected and a monitor action. @code void monitor_callback(GLFWmonitor* monitor, int event) { } @endcode The action is one of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. @section monitor_properties Monitor properties Each monitor has a current video mode, a list of supported video modes, a virtual position, a human-readable name, an estimated physical size and a gamma ramp. @subsection monitor_modes Video modes GLFW generally does a good job selecting a suitable video mode when you create a full screen window, but it is sometimes useful to know exactly which video modes are supported. Video modes are represented as @ref GLFWvidmode structures. You can get an array of the video modes supported by a monitor with @ref glfwGetVideoModes. See the reference documentation for the lifetime of the returned array. @code int count; GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); @endcode To get the current video mode of a monitor call @ref glfwGetVideoMode. See the reference documentation for the lifetime of the returned pointer. @code const GLFWvidmode* mode = glfwGetVideoMode(monitor); @endcode The resolution of a video mode is specified in [screen coordinates](@ref coordinate_systems), not pixels. @subsection monitor_size Physical size The physical size of a monitor in millimetres, or an estimation of it, can be retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its current _resolution_, i.e. the width and height of its current [video mode](@ref monitor_modes). @code int widthMM, heightMM; glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); @endcode This can, for example, be used together with the current video mode to calculate the DPI of a monitor. @code const double dpi = mode->width / (widthMM / 25.4); @endcode @subsection monitor_pos Virtual position The position of the monitor on the virtual desktop, in [screen coordinates](@ref coordinate_systems), can be retrieved with @ref glfwGetMonitorPos. @code int xpos, ypos; glfwGetMonitorPos(monitor, &xpos, &ypos); @endcode @subsection monitor_name Human-readable name The human-readable, UTF-8 encoded name of a monitor is returned by @ref glfwGetMonitorName. See the reference documentation for the lifetime of the returned string. @code const char* name = glfwGetMonitorName(monitor); @endcode Monitor names are not guaranteed to be unique. Two monitors of the same model and make may have the same name. Only the monitor handle is guaranteed to be unique, and only until that monitor is disconnected. @subsection monitor_gamma Gamma ramp The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts a monitor handle and a pointer to a @ref GLFWgammaramp structure. @code GLFWgammaramp ramp; unsigned short red[256], green[256], blue[256]; ramp.size = 256; ramp.red = red; ramp.green = green; ramp.blue = blue; for (i = 0; i < ramp.size; i++) { // Fill out gamma ramp arrays as desired } glfwSetGammaRamp(monitor, &ramp); @endcode The gamma ramp data is copied before the function returns, so there is no need to keep it around once the ramp has been set. @note It is recommended to use gamma ramps of size 256, as that is the size supported by all graphics cards on all platforms. The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See the reference documentation for the lifetime of the returned structure. @code const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor); @endcode If you wish to set a regular gamma ramp, you can have GLFW calculate it for you from the desired exponent with @ref glfwSetGamma, which in turn calls @ref glfwSetGammaRamp with the resulting ramp. @code glfwSetGamma(monitor, 1.0); @endcode */ ================================================ FILE: deps/glfw/docs/moving.dox ================================================ /*! @page moving Moving from GLFW 2 to 3 @tableofcontents This is a transition guide for moving from GLFW 2 to 3. It describes what has changed or been removed, but does _not_ include [new features](@ref news) unless they are required when moving an existing code base onto the new API. For example, the new multi-monitor functions are required to create full screen windows with GLFW 3. @section moving_removed Changed and removed features @subsection moving_renamed_files Renamed library and header file The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to avoid collisions with the headers of other major versions. Similarly, the GLFW 3 library is named `glfw3,` except when it's installed as a shared library on Unix-like systems, where it uses the [soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`. @par Old syntax @code #include @endcode @par New syntax @code #include @endcode @subsection moving_threads Removal of threading functions The threading functions have been removed, including the per-thread sleep function. They were fairly primitive, under-used, poorly integrated and took time away from the focus of GLFW (i.e. context, input and window). There are better threading libraries available and native threading support is available in both [C++11](http://en.cppreference.com/w/cpp/thread) and [C11](http://en.cppreference.com/w/c/thread), both of which are gaining traction. If you wish to use the C++11 or C11 facilities but your compiler doesn't yet support them, see the [TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and [TinyCThread](https://github.com/tinycthread/tinycthread) projects created by the original author of GLFW. These libraries implement a usable subset of the threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use TinyCThread. However, GLFW 3 has better support for _use from multiple threads_ than GLFW 2 had. Contexts can be made current on any thread, although only a single thread at a time, and the documentation explicitly states which functions may be used from any thread and which may only be used from the main thread. @par Removed functions `glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`, `glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`, `glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`, `glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`. @subsection moving_image Removal of image and texture loading The image and texture loading functions have been removed. They only supported the Targa image format, making them mostly useful for beginner level examples. To become of sufficiently high quality to warrant keeping them in GLFW 3, they would need not only to support other formats, but also modern extensions to OpenGL texturing. This would either add a number of external dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions of these libraries. As there already are libraries doing this, it is unnecessary both to duplicate the work and to tie the duplicate to GLFW. The resulting library would also be platform-independent, as both OpenGL and stdio are available wherever GLFW is. @par Removed functions `glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`, `glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`. @subsection moving_stdcall Removal of GLFWCALL macro The `GLFWCALL` macro, which made callback functions use [__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows, has been removed. GLFW is written in C, not Pascal. Removing this macro means there's one less thing for application programmers to remember, i.e. the requirement to mark all callback functions with `GLFWCALL`. It also simplifies the creation of DLLs and DLL link libraries, as there's no need to explicitly disable `@n` entry point suffixes. @par Old syntax @code void GLFWCALL callback_function(...); @endcode @par New syntax @code void callback_function(...); @endcode @subsection moving_window_handles Window handle parameters Because GLFW 3 supports multiple windows, window handle parameters have been added to all window-related GLFW functions and callbacks. The handle of a newly created window is returned by @ref glfwCreateWindow (formerly `glfwOpenWindow`). Window handles are pointers to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow. @par Old syntax @code glfwSetWindowTitle("New Window Title"); @endcode @par New syntax @code glfwSetWindowTitle(window, "New Window Title"); @endcode @subsection moving_monitor Explicit monitor selection GLFW 3 provides support for multiple monitors. To request a full screen mode window, instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that GLFW 2 would have selected, but there are many other [monitor functions](@ref monitor). Monitor handles are pointers to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor. @par Old basic full screen @code glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN); @endcode @par New basic full screen @code window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL); @endcode @note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned into [window hints](@ref window_hints), but as they have been given [sane defaults](@ref window_hints_values) you rarely need to set these hints. @subsection moving_autopoll Removal of automatic event polling GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike buffer swap, which acts on a single window, the event processing functions act on all windows at once. @par Old basic main loop @code while (...) { // Process input // Render output glfwSwapBuffers(); } @endcode @par New basic main loop @code while (...) { // Process input // Render output glfwSwapBuffers(window); glfwPollEvents(); } @endcode @subsection moving_context Explicit context management Each GLFW 3 window has its own OpenGL context and only you, the application programmer, can know which context should be current on which thread at any given time. Therefore, GLFW 3 leaves that decision to you. This means that you need to call @ref glfwMakeContextCurrent after creating a window before you can call any OpenGL functions. @subsection moving_hidpi Separation of window and framebuffer sizes Window positions and sizes now use screen coordinates, which may not be the same as pixels on machines with high-DPI monitors. This is important as OpenGL uses pixels, not screen coordinates. For example, the rectangle specified with `glViewport` needs to use pixels. Therefore, framebuffer size functions have been added. You can retrieve the size of the framebuffer of a window with @ref glfwGetFramebufferSize function. A framebuffer size callback has also been added, which can be set with @ref glfwSetFramebufferSizeCallback. @par Old basic viewport setup @code glfwGetWindowSize(&width, &height); glViewport(0, 0, width, height); @endcode @par New basic viewport setup @code glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); @endcode @subsection moving_window_close Window closing changes The `GLFW_OPENED` window parameter has been removed. As long as the window has not been destroyed, whether through @ref glfwDestroyWindow or @ref glfwTerminate, the window is "open". A user attempting to close a window is now just an event like any other. Unlike GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless you choose them to be. Each window now has a close flag that is set to `GL_TRUE` when the user attempts to close that window. By default, nothing else happens and the window stays visible. It is then up to you to either destroy the window, take some other action or simply ignore the request. You can query the close flag at any time with @ref glfwWindowShouldClose and set it at any time with @ref glfwSetWindowShouldClose. @par Old basic main loop @code while (glfwGetWindowParam(GLFW_OPENED)) { ... } @endcode @par New basic main loop @code while (!glfwWindowShouldClose(window)) { ... } @endcode The close callback no longer returns a value. Instead, it is called after the close flag has been set so it can override its value, if it chooses to, before event processing completes. You may however not call @ref glfwDestroyWindow from the close callback (or any other window related callback). @par Old syntax @code int GLFWCALL window_close_callback(void); @endcode @par New syntax @code void window_close_callback(GLFWwindow* window); @endcode @note GLFW never clears the close flag to `GL_FALSE`, meaning you can use it for other reasons to close the window as well, for example the user choosing Quit from an in-game menu. @subsection moving_hints Persistent window hints The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint. Window hints are no longer reset to their default values on window creation, but instead retain their values until modified by @ref glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is terminated and re-initialized. @subsection moving_video_modes Video mode enumeration Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function now returns all available modes for a specific monitor instead of requiring you to guess how large an array you need. The `glfwGetDesktopMode` function, which had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which returns the current mode of a monitor. @subsection moving_char_up Removal of character actions The action parameter of the [character callback](@ref GLFWcharfun) has been removed. This was an artefact of the origin of GLFW, i.e. being developed in English by a Swede. However, many keyboard layouts require more than one key to produce characters with diacritical marks. Even the Swedish keyboard layout requires this for uncommon cases like ü. @par Old syntax @code void GLFWCALL character_callback(int character, int action); @endcode @par New syntax @code void character_callback(GLFWwindow* window, int character); @endcode @subsection moving_cursorpos Cursor position changes The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos, `glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref glfwSetCursorPosCallback. The cursor position is now `double` instead of `int`, both for the direct functions and for the callback. Some platforms can provide sub-pixel cursor movement and this data is now passed on to the application where available. On platforms where this is not provided, the decimal part is zero. GLFW 3 only allows you to position the cursor within a window using @ref glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active. Unless the window is active, the function fails silently. @subsection moving_wheel Wheel position replaced by scroll offsets The `glfwGetMouseWheel` function has been removed. Scrolling is the input of offsets and has no absolute position. The mouse wheel callback has been replaced by a [scroll callback](@ref GLFWscrollfun) that receives two-dimensional floating point scroll offsets. This allows you to receive precise scroll data from for example modern touchpads. @par Old syntax @code void GLFWCALL mouse_wheel_callback(int position); @endcode @par New syntax @code void scroll_callback(GLFWwindow* window, double xoffset, double yoffset); @endcode @par Removed functions `glfwGetMouseWheel` @subsection moving_repeat Key repeat action The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled for both keys and characters. A new key action, `GLFW_REPEAT`, has been added to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or `GLFW_RELEASE`. @subsection moving_keys Physical key input GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to the values generated by the current keyboard layout. The tokens are named according to the values they would have using the standard US layout, but this is only a convenience, as most programmers are assumed to know that layout. This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and is the same key in the same place regardless of what keyboard layouts the users of your program has. The key input facility was never meant for text input, although using it that way worked slightly better in GLFW 2. If you were using it to input text, you should be using the character callback instead, on both GLFW 2 and 3. This will give you the characters being input, as opposed to the keys being pressed. GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of having to remember whether to check for `'a'` or `'A'`, you now check for `GLFW_KEY_A`. @subsection moving_joystick Joystick function changes The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes. The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and `GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent function as well as axis and button counts returned by the @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions. @subsection moving_mbcs Win32 MBCS support The Win32 port of GLFW 3 will not compile in [MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx). However, because the use of the Unicode version of the Win32 API doesn't affect the process as a whole, but only those windows created using it, it's perfectly possible to call MBCS functions from other parts of the same application. Therefore, even if an application using GLFW has MBCS mode code, there's no need for GLFW itself to support it. @subsection moving_windows Support for versions of Windows older than XP All explicit support for version of Windows older than XP has been removed. There is no code that actively prevents GLFW 3 from running on these earlier versions, but it uses Win32 functions that those versions lack. Windows XP was released in 2001, and by now (January 2015) it has not only replaced almost all earlier versions of Windows, but is itself rapidly being replaced by Windows 7 and 8. The MSDN library doesn't even provide documentation for version older than Windows 2000, making it difficult to maintain compatibility with these versions even if it was deemed worth the effort. The Win32 API has also not stood still, and GLFW 3 uses many functions only present on Windows XP or later. Even supporting an OS as new as XP (new from the perspective of GLFW 2, which still supports Windows 95) requires runtime checking for a number of functions that are present only on modern version of Windows. @subsection moving_syskeys Capture of system-wide hotkeys The ability to disable and capture system-wide hotkeys like Alt+Tab has been removed. Modern applications, whether they're games, scientific visualisations or something else, are nowadays expected to be good desktop citizens and allow these hotkeys to function even when running in full screen mode. @subsection moving_terminate Automatic termination GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization, because `exit` calls registered functions from the calling thread and while it is permitted to call `exit` from any thread, @ref glfwTerminate may only be called from the main thread. To release all resources allocated by GLFW, you should call @ref glfwTerminate yourself, from the main thread, before the program terminates. Note that this destroys all windows not already destroyed with @ref glfwDestroyWindow, invalidating any window handles you may still have. @subsection moving_glu GLU header inclusion GLFW 3 does not by default include the GLU header and GLU itself has been deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New projects should not use GLU__, but if you need it for legacy code that has been moved to GLFW 3, you can request that the GLFW header includes it by defining `GLFW_INCLUDE_GLU` before the inclusion of the GLFW header. @par Old syntax @code #include @endcode @par New syntax @code #define GLFW_INCLUDE_GLU #include @endcode @section moving_tables Name change tables @subsection moving_renamed_functions Renamed functions | GLFW 2 | GLFW 3 | Notes | | --------------------------- | ----------------------------- | ----- | | `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints | `glfwCloseWindow` | @ref glfwDestroyWindow | | | `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens | | `glfwEnable` | @ref glfwSetInputMode | | | `glfwDisable` | @ref glfwSetInputMode | | | `glfwGetMousePos` | @ref glfwGetCursorPos | | | `glfwSetMousePos` | @ref glfwSetCursorPos | | | `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | | | `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles | | `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | | | `glfwGetWindowParam` | @ref glfwGetWindowAttrib | | | `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` | | `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor | | `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons | @subsection moving_renamed_tokens Renamed tokens | GLFW 2 | GLFW 3 | Notes | | --------------------------- | ---------------------------- | ----- | | `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well | | `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well | | `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API | | `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback | | `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted | | `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode | | `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | | | `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | | | `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | | | `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | | | `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | | | `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | | | `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | | | `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | | | `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | | | `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | | | `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | | | `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | | | `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | | */ ================================================ FILE: deps/glfw/docs/news.dox ================================================ /*! @page news New features @section news_31 New features in 3.1 These are the release highlights. For a full list of changes see the [version history](http://www.glfw.org/changelog.html). @subsection news_31_cursor Custom mouse cursor images GLFW now supports creating and setting both custom cursor images and standard cursor shapes. They are created with @ref glfwCreateCursor or @ref glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref glfwDestroyCursor. @see @ref cursor_object @subsection news_31_drop Path drop event GLFW now provides a callback for receiving the paths of files and directories dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback. @see @ref path_drop @subsection news_31_emptyevent Main thread wake-up GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty event from another thread to the main thread event queue, causing @ref glfwWaitEvents to return. @see @ref events @subsection news_31_framesize Window frame size query GLFW now supports querying the size, on each side, of the frame around the client area of a window, with @ref glfwGetWindowFrameSize. @see [Window size](@ref window_size) @subsection news_31_autoiconify Simultaneous multi-monitor rendering GLFW now supports disabling auto-iconification of full screen windows with the [GLFW_AUTO_ICONIFY](@ref window_hints_wnd) window hint. This is intended for people building multi-monitor installations, where you need windows to stay in full screen despite losing input focus. @subsection news_31_floating Floating windows GLFW now supports floating windows, also called topmost or always on top, for easier debugging with the [GLFW_FLOATING](@ref window_hints_wnd) window hint. @subsection news_31_focused Initially unfocused windows GLFW now supports preventing a windowed mode window from gaining input focus on creation, with the [GLFW_FOCUSED](@ref window_hints_wnd) window hint. @subsection news_31_direct Direct access for window attributes and cursor position GLFW now queries the window input focus, visibility and iconification attributes and the cursor position directly instead of returning cached data. @subsection news_31_libovr Better interoperability with Oculus Rift GLFW now provides native access functions for the OS level handles corresponding to monitor objects, as well as a [brief guide](@ref rift). It is also regularly tested for compatibility with the latest version of LibOVR (0.4.4 on release). @subsection news_31_charmods Character with modifiers callback GLFW now provides a callback for character events with modifier key bits. The callback is set with @ref glfwSetCharModsCallback. Unlike the regular character callback, this will report character events that will not result in a character being input, for example if the Control key is held down. @see @ref input_char @subsection news_31_single Single buffered framebuffers GLFW now supports the creation of single buffered windows, with the [GLFW_DOUBLEBUFFER](@ref window_hints_fb) window hint. @subsection news_31_glext Macro for including extension header GLFW now includes the extension header appropriate for the chosen OpenGL or OpenGL ES header when [GLFW_INCLUDE_GLEXT](@ref build_macros) is defined. GLFW does not provide these headers. They must be provided by your development environment or your OpenGL or OpenGL ES SDK. @subsection news_31_release Context release behaviors GLFW now supports controlling whether the pipeline is flushed when a context is made non-current, with the [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint, provided the machine supports the `GL_KHR_context_flush_control` extension. @subsection news_31_wayland (Experimental) Wayland support GLFW now has an _experimental_ Wayland display protocol backend that can be selected on Linux with a CMake option. @subsection news_31_mir (Experimental) Mir support GLFW now has an _experimental_ Mir display server backend that can be selected on Linux with a CMake option. @section news_30 New features in 3.0 These are the release highlights. For a full list of changes see the [version history](http://www.glfw.org/changelog.html). @subsection news_30_cmake CMake build system GLFW now uses the CMake build system instead of the various makefiles and project files used by earlier versions. CMake is available for all platforms supported by GLFW, is present in most package systems and can generate makefiles and/or project files for most popular development environments. For more information on how to use CMake, see the [CMake manual](http://cmake.org/cmake/help/documentation.html). @subsection news_30_multiwnd Multi-window support GLFW now supports the creation of multiple windows, each with their own OpenGL or OpenGL ES context, and all window functions now take a window handle. Event callbacks are now per-window and are provided with the handle of the window that received the event. The @ref glfwMakeContextCurrent function has been added to select which context is current on a given thread. @subsection news_30_multimon Multi-monitor support GLFW now explicitly supports multiple monitors. They can be enumerated with @ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize, and specified at window creation to make the newly created window full screen on that specific monitor. @subsection news_30_unicode Unicode support All string arguments to GLFW functions and all strings returned by GLFW now use the UTF-8 encoding. This includes the window title, error string, clipboard text, monitor and joystick names as well as the extension function arguments (as ASCII is a subset of UTF-8). @subsection news_30_clipboard Clipboard text I/O GLFW now supports reading and writing plain text to and from the system clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString functions. @subsection news_30_gamma Gamma ramp support GLFW now supports setting and reading back the gamma ramp of monitors, with the @ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref glfwSetGamma, which generates a ramp from a gamma value and then sets it. @subsection news_30_gles OpenGL ES support GLFW now supports the creation of OpenGL ES contexts, by setting the `GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such contexts are supported. Note that GLFW _does not implement_ OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and WGL APIs, while AMD provides an EGL implementation instead. @subsection news_30_egl (Experimental) EGL support GLFW now has an experimental EGL context creation back end that can be selected through CMake options. @subsection news_30_hidpi High-DPI support GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full resolution framebuffers where other UI elements are scaled up. To achieve this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been added. These work with pixels, while the rest of the GLFW API works with screen coordinates. This is important as OpenGL uses pixels, not screen coordinates. @subsection news_30_error Error callback GLFW now has an error callback, which can provide your application with much more detailed diagnostics than was previously possible. The callback is passed an error code and a description string. @subsection news_30_wndptr Per-window user pointer Each window now has a user-defined pointer, retrieved with @ref glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it easier to integrate GLFW into C++ code. @subsection news_30_iconifyfun Window iconification callback Each window now has a callback for iconification and restoration events, which is set with @ref glfwSetWindowIconifyCallback. @subsection news_30_wndposfun Window position callback Each window now has a callback for position events, which is set with @ref glfwSetWindowPosCallback. @subsection news_30_wndpos Window position query The position of a window can now be retrieved using @ref glfwGetWindowPos. @subsection news_30_focusfun Window focus callback Each windows now has a callback for focus events, which is set with @ref glfwSetWindowFocusCallback. @subsection news_30_enterleave Cursor enter/leave callback Each window now has a callback for when the mouse cursor enters or leaves its client area, which is set with @ref glfwSetCursorEnterCallback. @subsection news_30_wndtitle Initial window title The title of a window is now specified at creation time, as one of the arguments to @ref glfwCreateWindow. @subsection news_30_hidden Hidden windows Windows can now be hidden with @ref glfwHideWindow, shown using @ref glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint. This allows for off-screen rendering in a way compatible with most drivers, as well as moving a window to a specific position before showing it. @subsection news_30_undecorated Undecorated windows Windowed mode windows can now be created without decorations, i.e. things like a frame, a title bar, with the `GLFW_DECORATED` window hint. This allows for the creation of things like splash screens. @subsection news_30_keymods Modifier key bit masks [Modifier key bit mask](@ref mods) parameters have been added to the [mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks. @subsection news_30_scancode Platform-specific scancodes A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys that don't have a [key token](@ref keys) still get passed on with the key parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines and are intended to be used for key bindings. @subsection news_30_jsname Joystick names The name of a joystick can now be retrieved using @ref glfwGetJoystickName. @subsection news_30_doxygen Doxygen documentation You are reading it. */ ================================================ FILE: deps/glfw/docs/quick.dox ================================================ /*! @page quick Getting started @tableofcontents This guide takes you through writing a simple application using GLFW 3. The application will create a window and OpenGL context, render a rotating triangle and exit when the user closes the window or presses Escape. This guide will introduce a few of the most commonly used functions, but there are many more. This guide assumes no experience with earlier versions of GLFW. If you have used GLFW 2 in the past, read the @ref moving guide, as some functions behave differently in GLFW 3. @section quick_steps Step by step @subsection quick_include Including the GLFW header In the source files of your application where you use OpenGL or GLFW, you need to include the GLFW 3 header file. @code #include @endcode This defines all the constants, types and function prototypes of the GLFW API. It also includes the OpenGL header, and defines all the constants and types necessary for it to work on your platform. For example, under Windows you are normally required to include `windows.h` before including `GL/gl.h`. This would make your source file tied to Windows and pollute your code's namespace with the whole Win32 API. Instead, the GLFW header takes care of this for you, not by including `windows.h`, but rather by itself duplicating only the necessary parts of it. It does this only where needed, so if `windows.h` _is_ included, the GLFW header does not try to redefine those symbols. In other words: - Do _not_ include the OpenGL headers yourself, as GLFW does this for you - Do _not_ include `windows.h` or other platform-specific headers unless you plan on using those APIs directly - If you _do_ need to include such headers, do it _before_ including the GLFW one and it will detect this Starting with version 3.0, the GLU header `glu.h` is no longer included by default. GLU is deprecated and should not be used in new code. If you need to include it for legacy code, define `GLFW_INCLUDE_GLU` before the inclusion of the GLFW header. @code #define GLFW_INCLUDE_GLU #include @endcode @subsection quick_init_term Initializing and terminating GLFW Before you can use most GLFW functions, the library must be initialized. On successful initialization, `GL_TRUE` is returned. If an error occurred, `GL_FALSE` is returned. @code if (!glfwInit()) exit(EXIT_FAILURE); @endcode When you are done using GLFW, typically just before the application exits, you need to terminate GLFW. @code glfwTerminate(); @endcode This destroys any remaining windows and releases any other resources allocated by GLFW. After this call, you must initialize GLFW again before using any GLFW functions that require it. @subsection quick_capture_error Setting an error callback Most events are reported through callbacks, whether it's a key being pressed, a GLFW window being moved, or an error occurring. Callbacks are simply C functions (or C++ static methods) that are called by GLFW with arguments describing the event. In case a GLFW function fails, an error is reported to the GLFW error callback. You can receive these reports with an error callback. This function must have the signature below. This simple error callback just prints the error description to `stderr`. @code void error_callback(int error, const char* description) { fputs(description, stderr); } @endcode Callback functions must be set, so GLFW knows to call them. The function to set the error callback is one of the few GLFW functions that may be called before initialization, which lets you be notified of errors both during and after initialization. @code glfwSetErrorCallback(error_callback); @endcode @subsection quick_create_window Creating a window and context The window and its OpenGL context are created with a single call, which returns a handle to the created combined window and context object. For example, this creates a 640 by 480 windowed mode window with an OpenGL context: @code GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); @endcode If window or context creation fails, `NULL` will be returned, so it is necessary to check the return value. @code if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } @endcode The window handle is passed to all window related functions and is provided to along to all window related callbacks, so they can tell which window received the event. When a window is no longer needed, destroy it. @code glfwDestroyWindow(window); @endcode Once this function is called, no more events will be delivered for that window and its handle becomes invalid. @subsection quick_context_current Making the OpenGL context current Before you can use the OpenGL API, you must have a current OpenGL context. @code glfwMakeContextCurrent(window); @endcode The context will remain current until you make another context current or until the window owning the current context is destroyed. @subsection quick_window_close Checking the window close flag Each window has a flag indicating whether the window should be closed. When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. Note that __the window isn't actually closed__, so you are expected to monitor this flag and either destroy the window or give some kind of feedback to the user. @code while (!glfwWindowShouldClose(window)) { // Keep running } @endcode You can be notified when the user is attempting to close the window by setting a close callback with @ref glfwSetWindowCloseCallback. The callback will be called immediately after the close flag has been set. You can also set it yourself with @ref glfwSetWindowShouldClose. This can be useful if you want to interpret other kinds of input as closing the window, like for example pressing the escape key. @subsection quick_key_input Receiving input events Each window has a large number of callbacks that can be set to receive all the various kinds of events. To receive key press and release events, create a key callback function. @code static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); } @endcode The key callback, like other window related callbacks, are set per-window. @code glfwSetKeyCallback(window, key_callback); @endcode In order for event callbacks to be called when events occur, you need to process events as described below. @subsection quick_render Rendering with OpenGL Once you have a current OpenGL context, you can use OpenGL normally. In this tutorial, a multi-colored rotating triangle will be rendered. The framebuffer size needs to be retrieved for `glViewport`. @code int width, height; glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); @endcode You can also set a framebuffer size callback using @ref glfwSetFramebufferSizeCallback and call `glViewport` from there. @subsection quick_timer Reading the timer To create smooth animation, a time source is needed. GLFW provides a timer that returns the number of seconds since initialization. The time source used is the most accurate on each platform and generally has micro- or nanosecond resolution. @code double time = glfwGetTime(); @endcode @subsection quick_swap_buffers Swapping buffers GLFW windows by default use double buffering. That means that each window has two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to. When the entire frame has been rendered, the buffers need to be swapped with one another, so the back buffer becomes the front buffer and vice versa. @code glfwSwapBuffers(window); @endcode The swap interval indicates how many frames to wait until swapping the buffers, commonly known as _vsync_. By default, the swap interval is zero, meaning buffer swapping will occur immediately. On fast machines, many of those frames will never be seen, as the screen is still only updated typically 60-75 times per second, so this wastes a lot of CPU and GPU cycles. Also, because the buffers will be swapped in the middle the screen update, leading to [screen tearing](https://en.wikipedia.org/wiki/Screen_tearing). For these reasons, applications will typically want to set the swap interval to one. It can be set to higher values, but this is usually not recommended, because of the input latency it leads to. @code glfwSwapInterval(1); @endcode This function acts on the current context and will fail unless a context is current. @subsection quick_process_events Processing events GLFW needs to communicate regularly with the window system both in order to receive events and to show that the application hasn't locked up. Event processing must be done regularly while you have visible windows and is normally done each frame after buffer swapping. There are two methods for processing pending events; polling and waiting. This example will use event polling, which processes only those events that have already been received and then returns immediately. @code glfwPollEvents(); @endcode This is the best choice when rendering continually, like most games do. If instead you only need to update your rendering once you have received new input, @ref glfwWaitEvents is a better choice. It waits until at least one event has been received, putting the thread to sleep in the meantime, and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, many kinds of editing tools. @section quick_example Putting it together Now that you know how to initialize GLFW, create a window and poll for keyboard input, it's possible to create a simple program. @snippet simple.c code This program creates a 640 by 480 windowed mode window and starts a loop that clears the screen, renders a triangle and processes events until the user either presses Escape or closes the window. This program uses only a few of the many functions GLFW provides. There are guides for each of the areas covered by GLFW. Each guide will introduce all the functions for that category. - @ref intro - @ref window - @ref context - @ref monitor - @ref input @section quick_build Compiling and linking the program The complete program above can be found in the source distribution as `examples/simple.c` and is compiled along with all other examples when you build GLFW. That is, if you have compiled GLFW then you have already built this as `simple.exe` on Windows, `simple` on Linux or `simple.app` on OS X. This tutorial ends here. Once you have written a program that uses GLFW, you will need to compile and link it. How to do that depends on the development environment you are using and is best explained by the documentation for that environment. To learn about the details that are specific to GLFW, see @ref build. */ ================================================ FILE: deps/glfw/docs/rift.dox ================================================ /*! @page rift Oculus Rift guide @tableofcontents This guide is intended to fill in the gaps between the [Oculus PC SDK documentation](https://developer.oculus.com/documentation/) and the rest of the GLFW documentation and is not a replacement for either. It requires you to use [native access](@ref native) and assumes a certain level of proficiency with LibOVR, platform specific APIs and your chosen development environment. While GLFW has no explicit support for LibOVR, it is tested with and tries to interoperate well with it. @note Because of the speed of development of the Oculus SDK, this guide may become outdated before the next release. If this is a local copy of the documentation, you may want to check the GLFW website for updates. This revision of the guide is written against version 0.4.4 of the SDK. @section rift_include Including the LibOVR and GLFW header files Both the OpenGL LibOVR header and the GLFW native header need macros telling them what OS you are building for. Because LibOVR only supports three major desktop platforms, this can be solved with canonical predefined macros. @code #if defined(_WIN32) #define GLFW_EXPOSE_NATIVE_WIN32 #define GLFW_EXPOSE_NATIVE_WGL #define OVR_OS_WIN32 #elif defined(__APPLE__) #define GLFW_EXPOSE_NATIVE_COCOA #define GLFW_EXPOSE_NATIVE_NSGL #define OVR_OS_MAC #elif defined(__linux__) #define GLFW_EXPOSE_NATIVE_X11 #define GLFW_EXPOSE_NATIVE_GLX #define OVR_OS_LINUX #endif #include #include #include @endcode Both the GLFW and LibOVR headers by default attempt to include the standard OpenGL `GL/gl.h` header (`OpenGL/gl.h` on OS X). If you wish to use a different standard header or an [extension loading library](@ref context_glext_auto), include that header before these. @section rift_init Initializing LibOVR and GLFW LibOVR needs to be initialized before GLFW. This means calling at least `ovr_Initialize`, `ovrHmd_Create` and `ovrHmd_ConfigureTracking` before @ref glfwInit. Similarly, LibOVR must be shut down after GLFW. This means calling `ovrHmd_Destroy` and `ovr_Shutdown` after @ref glfwTerminate. @section rift_direct Direct HMD mode Direct HMD mode is the recommended display mode for new applications, but the Oculus Rift runtime currently (January 2015) only supports this mode on Windows. In direct mode the HMD is not detectable as a GLFW monitor. @subsection rift_direct_create Creating a window and context If the HMD is in direct mode you can use either a full screen or a windowed mode window, but full screen is only recommended if there is a monitor that supports the resolution of the HMD. Due to limitations in LibOVR, the size of the client area of the window must equal the resolution of the HMD. If the resolution of the HMD is much larger than the regular monitor, the window may be resized by the window manager on creation. One way to avoid this is to make it undecorated with the [GLFW_DECORATED](@ref window_hints_wnd) window hint. @subsection rift_direct_attach Attaching the window to the HMD Once you have created the window and context, you need to attach the native handle of the GLFW window to the HMD. @code ovrHmd_AttachToWindow(hmd, glfwGetWin32Window(window), NULL, NULL); @endcode @section rift_extend Extend Desktop mode Extend desktop mode is a legacy display mode, but is still (January 2015) the only available mode on OS X and Linux, as well as on Windows machines that for technical reasons do not yet support direct HMD mode. @subsection rift_extend_detect Detecting a HMD with GLFW If the HMD is in extend desktop mode you can deduce which GLFW monitor it corresponds to and create a full screen window on that monitor. On Windows, the native display device name of a GLFW monitor corresponds to the display device name of the detected HMD as stored, in the `DisplayDeviceName` member of `ovrHmdDesc`. On OS X, the native display ID of a GLFW monitor corresponds to the display ID of the detected HMD, as stored in the `DisplayId` member of `ovrHmdDesc`. At the time of writing (January 2015), the Oculus SDK does not support detecting which monitor corresponds to the HMD in any sane fashion, but as long as the HMD is set up and rotated properly it can be found via the screen position and resolution provided by LibOVR. This method may instead find another monitor that is mirroring the HMD, but this only matters if you intend to change its video mode. @code int i, count; GLFWmonitor** monitors = glfwGetMonitors(&count); for (i = 0; i < count; i++) { #if defined(_WIN32) if (strcmp(glfwGetWin32Monitor(monitors[i]), hmd->DisplayDeviceName) == 0) return monitors[i]; #elif defined(__APPLE__) if (glfwGetCocoaMonitor(monitors[i]) == hmd->DisplayId) return monitors[i]; #elif defined(__linux__) int xpos, ypos; const GLFWvidmode* mode = glfwGetVideoMode(monitors[i]); glfwGetMonitorPos(monitors[i], &xpos, &ypos); if (hmd->WindowsPos.x == xpos && hmd->WindowsPos.y == ypos && hmd->Resolution.w == mode->width && hmd->Resolution.h == mode->height) { return monitors[i]; } #endif } @endcode @subsection rift_extend_create Creating a window and context The window is created as a regular full screen window on the found monitor. It is usually a good idea to create a [windowed full screen](@ref window_windowed_full_screen) window, as the HMD will very likely already be set to the correct video mode. However, in extend desktop mode it behaves like a regular monitor and any supported video mode can be requested. If other monitors are mirroring the HMD and you request a different video mode, all monitors in the mirroring set will get the new video mode. @section rift_render Rendering to the HMD @subsection rift_render_sdk SDK distortion rendering If you wish to use SDK distortion rendering you will need some information from GLFW to configure the renderer. Below are the parts of the `ovrGLConfig` union that need to be filled with from GLFW. Note that there are other fields that also need to be filled for `ovrHmd_ConfigureRendering` to succeed. Before configuring SDK distortion rendering you should make your context current. @code int width, height; union ovrGLConfig config; glfwGetFramebufferSize(window, &width, &height); config.OGL.Header.BackBufferSize.w = width; config.OGL.Header.BackBufferSize.h = height; #if defined(_WIN32) config.OGL.Window = glfwGetWin32Window(window); #elif defined(__APPLE__) #elif defined(__linux__) config.OGL.Disp = glfwGetX11Display(); #endif @endcode When using SDK distortion rendering you should not swap the buffers yourself, as the HMD is updated by `ovrHmd_EndFrame`. @subsection rift_render_custom Client distortion rendering With client distortion rendering you are in full control of the contents of the HMD and should render and swap the buffers normally. */ ================================================ FILE: deps/glfw/docs/window.dox ================================================ /*! @page window Window guide @tableofcontents This guide introduces the window related functions of GLFW. There are also guides for the other areas of GLFW. - @ref intro - @ref context - @ref monitor - @ref input @section window_object Window objects The @ref GLFWwindow object encapsulates both a window and a context. They are created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow, or @ref glfwTerminate, if any remain. As the window and context are inseparably linked, the object pointer is used as both a context and window handle. To see the event stream provided to the various window related callbacks, run the `events` test program. @subsection window_creation Window creation A window and its OpenGL or OpenGL ES context are created with @ref glfwCreateWindow, which returns a handle to the created window object. For example, this creates a 640 by 480 windowed mode window: @code GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); @endcode If window creation fails, `NULL` will be returned, so it is necessary to check the return value. The window handle is passed to all window related functions and is provided to along with all input events, so event handlers can tell which window received the event. @subsubsection window_full_screen Full screen windows To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. For more information about retrieving monitors, see @ref monitor_monitors. @code GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL); @endcode Full screen windows cover the entire display area of a monitor, have no border or decorations. Each field of the @ref GLFWvidmode structure corresponds to a function parameter or window hint and combine to form the _desired video mode_ for that window. The supported video mode most closely matching the desired video mode will be set for the chosen monitor as long as the window has input focus. For more information about retrieving video modes, see @ref monitor_modes. Video mode field | Corresponds to ----------------------- | ------------------------ GLFWvidmode.width | `width` parameter GLFWvidmode.height | `height` parameter GLFWvidmode.redBits | `GLFW_RED_BITS` hint GLFWvidmode.greenBits | `GLFW_GREEN_BITS` hint GLFWvidmode.blueBits | `GLFW_BLUE_BITS` hint GLFWvidmode.refreshRate | `GLFW_REFRESH_RATE` hint Once you have a full screen window, you can change its resolution with @ref glfwSetWindowSize. The new video mode will be selected and set the same way as the video mode chosen by @ref glfwCreateWindow. By default, the original video mode of the monitor will be restored and the window iconified if it loses input focus, to allow the user to switch back to the desktop. This behavior can be disabled with the `GLFW_AUTO_ICONIFY` window hint, for example if you wish to simultaneously cover multiple windows with full screen windows. @subsubsection window_windowed_full_screen "Windowed full screen" windows If the closest match for the desired video mode is the current one, the video mode will not be changed, making window creation faster and application switching much smoother. This is sometimes called _windowed full screen_ or _borderless full screen_ window and counts as a full screen window. To create such a window, simply request the current video mode. @code const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL); @endcode @subsection window_destruction Window destruction When a window is no longer needed, destroy it with @ref glfwDestroyWindow. @code glfwDestroyWindow(window); @endcode Window destruction always succeeds. Before the actual destruction, all callbacks are removed so no further events will be delivered for the window. All windows remaining when @ref glfwTerminate is called are destroyed as well. When a full screen window is destroyed, the original video mode of its monitor is restored, but the gamma ramp is left untouched. @subsection window_hints Window creation hints There are a number of hints that can be set before the creation of a window and context. Some affect the window itself, others affect the framebuffer or context. These hints are set to their default values each time the library is initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint and reset all at once to their defaults with @ref glfwDefaultWindowHints. Note that hints need to be set _before_ the creation of the window and context you wish to have the specified attributes. @subsubsection window_hints_hard Hard and soft constraints Some window hints are hard constraints. These must match the available capabilities _exactly_ for window and context creation to succeed. Hints that are not hard constraints are matched as closely as possible, but the resulting context and framebuffer may differ from what these hints requested. The following hints are always hard constraints: - `GLFW_STEREO` - `GLFW_DOUBLEBUFFER` - `GLFW_CLIENT_API` The following additional hints are hard constraints when requesting an OpenGL context, but are ignored when requesting an OpenGL ES context: - `GLFW_OPENGL_FORWARD_COMPAT` - `GLFW_OPENGL_PROFILE` @subsubsection window_hints_wnd Window related hints `GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable _by the user_. The window will still be resizable using the @ref glfwSetWindowSize function. This hint is ignored for full screen windows. `GLFW_VISIBLE` specifies whether the windowed mode window will be initially visible. This hint is ignored for full screen windows. `GLFW_DECORATED` specifies whether the windowed mode window will have window decorations such as a border, a close widget, etc. An undecorated window may still allow the user to generate close events on some platforms. This hint is ignored for full screen windows. `GLFW_FOCUSED` specifies whether the windowed mode window will be given input focus when created. This hint is ignored for full screen and initially hidden windows. `GLFW_AUTO_ICONIFY` specifies whether the full screen window will automatically iconify and restore the previous video mode on input focus loss. This hint is ignored for windowed mode windows. `GLFW_FLOATING` specifies whether the windowed mode window will be floating above other regular windows, also called topmost or always-on-top. This is intended primarily for debugging purposes and cannot be used to implement proper full screen windows. This hint is ignored for full screen windows. @subsubsection window_hints_fb Framebuffer related hints `GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`, `GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` specify the desired bit depths of the various components of the default framebuffer. `GLFW_DONT_CARE` means the application has no preference. `GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS` and `GLFW_ACCUM_ALPHA_BITS` specify the desired bit depths of the various components of the accumulation buffer. `GLFW_DONT_CARE` means the application has no preference. @par Accumulation buffers are a legacy OpenGL feature and should not be used in new code. `GLFW_AUX_BUFFERS` specifies the desired number of auxiliary buffers. `GLFW_DONT_CARE` means the application has no preference. @par Auxiliary buffers are a legacy OpenGL feature and should not be used in new code. `GLFW_STEREO` specifies whether to use stereoscopic rendering. This is a hard constraint. `GLFW_SAMPLES` specifies the desired number of samples to use for multisampling. Zero disables multisampling. `GLFW_DONT_CARE` means the application has no preference. `GLFW_SRGB_CAPABLE` specifies whether the framebuffer should be sRGB capable. If supported, the created context will provide `GL_ARB_framebuffer_sRGB` or `GL_EXT_framebuffer_sRGB`. `GLFW_DOUBLEBUFFER` specifies whether the framebuffer should be double buffered. You nearly always want to use double buffering. This is a hard constraint. @subsubsection window_hints_mtr Monitor related hints `GLFW_REFRESH_RATE` specifies the desired refresh rate for full screen windows. If set to `GLFW_DONT_CARE`, the highest available refresh rate will be used. This hint is ignored for windowed mode windows. @subsubsection window_hints_ctx Context related hints `GLFW_CLIENT_API` specifies which client API to create the context for. Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`. This is a hard constraint. `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` specify the client API version that the created context must be compatible with. The exact behavior of these hints depend on the requested client API. @par __OpenGL:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are not hard constraints, but creation will fail if the OpenGL version of the created context is less than the one requested. It is therefore perfectly safe to use the default of version 1.0 for legacy code and you may still get backwards-compatible contexts of version 3.0 and above when available. @par While there is no way to ask the driver for a context of the highest supported version, GLFW will attempt to provide this when you ask for a version 1.0 context, which is the default for these hints. @par __OpenGL ES:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are not hard constraints, but creation will fail if the OpenGL ES version of the created context is less than the one requested. Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested, and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not backward compatible with 1.x. `GLFW_OPENGL_FORWARD_COMPAT` specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This may only be used if the requested OpenGL version is 3.0 or above. If OpenGL ES is requested, this hint is ignored. @par Forward-compatibility is described in detail in the [OpenGL Reference Manual](https://www.opengl.org/registry/). `GLFW_OPENGL_DEBUG_CONTEXT` specifies whether to create a debug OpenGL context, which may have additional error and performance issue reporting functionality. If OpenGL ES is requested, this hint is ignored. `GLFW_OPENGL_PROFILE` specifies which OpenGL profile to create the context for. Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE`, or `GLFW_OPENGL_ANY_PROFILE` to not request a specific profile. If requesting an OpenGL version below 3.2, `GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested, this hint is ignored. @par OpenGL profiles are described in detail in the [OpenGL Reference Manual](https://www.opengl.org/registry/). `GLFW_CONTEXT_ROBUSTNESS` specifies the robustness strategy to be used by the context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request a robustness strategy. `GLFW_CONTEXT_RELEASE_BEHAVIOR` specifies the release behavior to be used by the context. Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context creation API will be used. If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`, the pipeline will be flushed whenever the context is released from being the current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will not be flushed on release. @par Context release behaviors are described in detail by the [GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt) extension. @subsubsection window_hints_values Supported and default values Window hint | Default value | Supported values ------------------------------- | --------------------------- | ---------------- `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` `GLFW_FOCUSED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` `GLFW_AUTO_ICONIFY` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` `GLFW_FLOATING` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_REFRESH_RATE` | `GLFW_DONT_CARE` | 0 to `INT_MAX` or `GLFW_DONT_CARE` `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` `GLFW_DOUBLEBUFFER` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API` `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API `GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` `GLFW_CONTEXT_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE` `GLFW_OPENGL_FORWARD_COMPAT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` `GLFW_OPENGL_DEBUG_CONTEXT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` `GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` @section window_events Window event processing See @ref events. @section window_properties Window properties and events @subsection window_userptr User pointer Each window has a user pointer that can be set with @ref glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer. This can be used for any purpose you need and will not be modified by GLFW throughout the life-time of the window. The initial value of the pointer is `NULL`. @subsection window_close Window closing and close flag When the user attempts to close the window, for example by clicking the close widget or using a key chord like Alt+F4, the _close flag_ of the window is set. The window is however not actually destroyed and, unless you watch for this state change, nothing further happens. The current state of the close flag is returned by @ref glfwWindowShouldClose and can be set or cleared directly with @ref glfwSetWindowShouldClose. A common pattern is to use the close flag as a main loop condition. @code while (!glfwWindowShouldClose(window)) { render(window); glfwSwapBuffers(window); glfwPollEvents(); } @endcode If you wish to be notified when the user attempts to close a window, set a close callback. @code glfwSetWindowCloseCallback(window, window_close_callback); @endcode The callback function is called directly _after_ the close flag has been set. It can be used for example to filter close requests and clear the close flag again unless certain conditions are met. @code void window_close_callback(GLFWwindow* window) { if (!time_to_close) glfwSetWindowShouldClose(window, GL_FALSE); } @endcode @subsection window_size Window size The size of a window can be changed with @ref glfwSetWindowSize. For windowed mode windows, this sets the size, in [screen coordinates](@ref coordinate_systems) of the _client area_ or _content area_ of the window. The window system may impose limits on window size. @code glfwSetWindowSize(window, 640, 480); @endcode For full screen windows, the specified size becomes the new resolution of the window's *desired video mode*. The video mode most closely matching the new desired video mode is set immediately. The window is resized to fit the resolution of the set video mode. If you wish to be notified when a window is resized, whether by the user or the system, set a size callback. @code glfwSetWindowSizeCallback(window, window_size_callback); @endcode The callback function receives the new size, in screen coordinates, of the client area of the window when it is resized. @code void window_size_callback(GLFWwindow* window, int width, int height) { } @endcode There is also @ref glfwGetWindowSize for directly retrieving the current size of a window. @code int width, height; glfwGetWindowSize(window, &width, &height); @endcode @note Do not pass the window size to `glViewport` or other pixel-based OpenGL calls. The window size is in screen coordinates, not pixels. Use the [framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based calls. The above functions work with the size of the client area, but decorated windows typically have title bars and window frames around this rectangle. You can retrieve the extents of these with @ref glfwGetWindowFrameSize. @code int left, top, right, bottom; glfwGetWindowFrameSize(window, &left, &top, &right, &bottom); @endcode The returned values are the distances, in screen coordinates, from the edges of the client area to the corresponding edges of the full window. As they are distances and not coordinates, they are always zero or positive. @subsection window_fbsize Framebuffer size While the size of a window is measured in screen coordinates, OpenGL works with pixels. The size you pass into `glViewport`, for example, should be in pixels. On some machines screen coordinates and pixels are the same, but on others they will not be. There is a second set of functions to retrieve the size, in pixels, of the framebuffer of a window. If you wish to be notified when the framebuffer of a window is resized, whether by the user or the system, set a size callback. @code glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); @endcode The callback function receives the new size of the framebuffer when it is resized, which can for example be used to update the OpenGL viewport. @code void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } @endcode There is also @ref glfwGetFramebufferSize for directly retrieving the current size of the framebuffer of a window. @code int width, height; glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); @endcode The size of a framebuffer may change independently of the size of a window, for example if the window is dragged between a regular monitor and a high-DPI one. @subsection window_pos Window position The position of a windowed-mode window can be changed with @ref glfwSetWindowPos. This moves the window so that the upper-left corner of its client area has the specified [screen coordinates](@ref coordinate_systems). The window system may put limitations on window placement. @code glfwSetWindowPos(window, 100, 100); @endcode If you wish to be notified when a window is moved, whether by the user, system or your own code, set a position callback. @code glfwSetWindowPosCallback(window, window_pos_callback); @endcode The callback function receives the new position of the upper-left corner of the client area when the window is moved. @code void window_pos_callback(GLFWwindow* window, int xpos, int ypos) { } @endcode There is also @ref glfwGetWindowPos for directly retrieving the current position of the client area of the window. @code int xpos, ypos; glfwGetWindowPos(window, &xpos, &ypos); @endcode @subsection window_title Window title All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. You can set a UTF-8 encoded window title with @ref glfwSetWindowTitle. @code glfwSetWindowTitle(window, "My Window"); @endcode The specified string is copied before the function returns, so there is no need to keep it around. As long as your source file is encoded as UTF-8, you can use any Unicode characters directly in the source. @code glfwSetWindowTitle(window, "プラネテス"); @endcode @subsection window_monitor Window monitor Full screen windows are associated with a specific monitor. You can get the handle for this monitor with @ref glfwGetWindowMonitor. @code GLFWmonitor* monitor = glfwGetWindowMonitor(window); @endcode This monitor handle is one of those returned by @ref glfwGetMonitors. For windowed mode windows, this function returns `NULL`. This is the recommended way to tell full screen windows from windowed mode windows. @subsection window_iconify Window iconification Windows can be iconified (i.e. minimized) with @ref glfwIconifyWindow. @code glfwIconifyWindow(window); @endcode When a full screen window is iconified, the original video mode of its monitor is restored until the user or application restores the window. Iconified windows can be restored with @ref glfwRestoreWindow. @code glfwRestoreWindow(window); @endcode When a full screen window is restored, the desired video mode is restored to its monitor as well. If you wish to be notified when a window is iconified or restored, whether by the user, system or your own code, set a iconify callback. @code glfwSetWindowIconifyCallback(window, window_iconify_callback); @endcode The callback function receives changes in the iconification state of the window. @code void window_iconify_callback(GLFWwindow* window, int iconified) { if (iconified) { // The window was iconified } else { // The window was restored } } @endcode You can also get the current iconification state with @ref glfwGetWindowAttrib. @code int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED); @endcode @subsection window_hide Window visibility Windowed mode windows can be hidden with @ref glfwHideWindow. @code glfwHideWindow(window); @endcode This makes the window completely invisible to the user, including removing it from the task bar, dock or window list. Full screen windows cannot be hidden and calling @ref glfwHideWindow on a full screen window does nothing. Hidden windows can be shown with @ref glfwShowWindow. @code glfwShowWindow(window); @endcode Windowed mode windows can be created initially hidden with the `GLFW_VISIBLE` [window hint](@ref window_hints_wnd). Windows created hidden are completely invisible to the user until shown. This can be useful if you need to set up your window further before showing it, for example moving it to a specific location. You can also get the current visibility state with @ref glfwGetWindowAttrib. @code int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE); @endcode @subsection window_focus Window input focus If you wish to be notified when a window gains or loses input focus, whether by the user, system or your own code, set a focus callback. @code glfwSetWindowFocusCallback(window, window_focus_callback); @endcode The callback function receives changes in the input focus state of the window. @code void window_focus_callback(GLFWwindow* window, int focused) { if (focused) { // The window gained input focus } else { // The window lost input focus } } @endcode You can also get the current input focus state with @ref glfwGetWindowAttrib. @code int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED); @endcode @subsection window_refresh Window damage and refresh If you wish to be notified when the contents of a window is damaged and needs to be refreshed, set a window refresh callback. @code glfwSetWindowRefreshCallback(m_handle, window_refresh_callback); @endcode The callback function is called when the contents of the window needs to be refreshed. @code void window_refresh_callback(GLFWwindow* window) { draw_editor_ui(window); glfwSwapBuffers(window); } @endcode @note On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback might only be called when the window or framebuffer is resized. @subsection window_attribs Window attributes Windows have a number of attributes that can be returned using @ref glfwGetWindowAttrib. Some reflect state that may change during the lifetime of the window, while others reflect the corresponding hints and are fixed at the time of creation. Some are related to the actual window and others to its context. @code if (glfwGetWindowAttrib(window, GLFW_FOCUSED)) { // window has input focus } @endcode @subsubsection window_attribs_wnd Window related attributes `GLFW_FOCUSED` indicates whether the specified window has input focus. Initial input focus is controlled by the [window hint](@ref window_hints_wnd) with the same name. `GLFW_ICONIFIED` indicates whether the specified window is iconified, whether by the user or with @ref glfwIconifyWindow. `GLFW_VISIBLE` indicates whether the specified window is visible. Window visibility can be controlled with @ref glfwShowWindow and @ref glfwHideWindow and initial visibility is controlled by the [window hint](@ref window_hints_wnd) with the same name. `GLFW_RESIZABLE` indicates whether the specified window is resizable _by the user_. This is set on creation with the [window hint](@ref window_hints_wnd) with the same name. `GLFW_DECORATED` indicates whether the specified window has decorations such as a border, a close widget, etc. This is set on creation with the [window hint](@ref window_hints_wnd) with the same name. `GLFW_FLOATING` indicates whether the specified window is floating, also called topmost or always-on-top. This is controlled by the [window hint](@ref window_hints_wnd) with the same name. @subsubsection window_attribs_ctx Context related attributes `GLFW_CLIENT_API` indicates the client API provided by the window's context; either `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API`. `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` indicate the client API version of the window's context. `GLFW_OPENGL_FORWARD_COMPAT` is `GL_TRUE` if the window's context is an OpenGL forward-compatible one, or `GL_FALSE` otherwise. `GLFW_OPENGL_DEBUG_CONTEXT` is `GL_TRUE` if the window's context is an OpenGL debug context, or `GL_FALSE` otherwise. `GLFW_OPENGL_PROFILE` indicates the OpenGL profile used by the context. This is `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context uses a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the OpenGL profile is unknown or the context is an OpenGL ES context. Note that the returned profile may not match the profile bits of the context flags, as GLFW will try other means of detecting the profile when no bits are set. `GLFW_CONTEXT_ROBUSTNESS` indicates the robustness strategy used by the context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION` if the window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise. @subsubsection window_attribs_fb Framebuffer related attributes The attributes of the default framebuffer (i.e. the framebuffer attached to the window) are not provided by this function but can be queried with both OpenGL and OpenGL ES. If you are using version 3.0 or later of OpenGL or OpenGL ES, the `glGetFramebufferAttachmentParameteriv` function can be used to retrieve the number of bits for the red, green, blue, alpha, depth and stencil buffer channels. Otherwise, the `glGetIntegerv` function can be used. The number of MSAA samples are always retrieved with `glGetIntegerv`. For contexts supporting framebuffer objects, the number of samples of the currently bound framebuffer is returned. Attribute | glGetIntegerv | glGetFramebufferAttachmentParameteriv ------------ | ----------------- | ------------------------------------- Red bits | `GL_RED_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE` Green bits | `GL_GREEN_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE` Blue bits | `GL_BLUE_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE` Alpha bits | `GL_ALPHA_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE` Depth bits | `GL_DEPTH_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE` Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE` MSAA samples | `GL_SAMPLES` | _Not provided by this function_ When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and alpha sizes can be queried from the `GL_BACK_LEFT`, while the depth and stencil sizes can be queried from the `GL_DEPTH` and `GL_STENCIL` attachments, respectively. @section buffer_swap Buffer swapping GLFW windows are by default double buffered. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to. When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display what has been rendered and begin rendering a new frame. This is done with @ref glfwSwapBuffers. @code glfwSwapBuffers(window); @endcode Sometimes it can be useful to select when the buffer swap will occur. With the function @ref glfwSwapInterval it is possible to select the minimum number of monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was called before swapping the buffers: @code glfwSwapInterval(1); @endcode If the interval is zero, the swap will take place immediately when @ref glfwSwapBuffers is called without waiting for a refresh. Otherwise at least interval retraces will pass between each buffer swap. Using a swap interval of zero can be useful for benchmarking purposes, when it is not desirable to measure the time it takes to wait for the vertical retrace. However, a swap interval of one lets you avoid tearing. Note that this may not work on all machines, as some drivers have user-controlled settings that override any swap interval the application requests. */ ================================================ FILE: deps/glfw/examples/CMakeLists.txt ================================================ link_libraries(glfw) if (BUILD_SHARED_LIBS) add_definitions(-DGLFW_DLL) link_libraries("${OPENGL_gl_LIBRARY}" "${MATH_LIBRARY}") else() link_libraries(${glfw_LIBRARIES}) endif() include_directories("${GLFW_SOURCE_DIR}/include" "${GLFW_SOURCE_DIR}/deps") if ("${OPENGL_INCLUDE_DIR}") include_directories("${OPENGL_INCLUDE_DIR}") endif() set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h" "${GLFW_SOURCE_DIR}/deps/glad.c") set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" "${GLFW_SOURCE_DIR}/deps/getopt.c") set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" "${GLFW_SOURCE_DIR}/deps/tinycthread.c") add_executable(boing WIN32 MACOSX_BUNDLE boing.c) add_executable(gears WIN32 MACOSX_BUNDLE gears.c) add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${GLAD}) add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${TINYCTHREAD} ${GETOPT}) add_executable(simple WIN32 MACOSX_BUNDLE simple.c) add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c) add_executable(wave WIN32 MACOSX_BUNDLE wave.c) target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}") set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave) set_target_properties(${WINDOWS_BINARIES} PROPERTIES FOLDER "GLFW3/Examples") if (MSVC) # Tell MSVC to use main instead of WinMain for Windows subsystem executables set_target_properties(${WINDOWS_BINARIES} PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup") endif() if (APPLE) set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing") set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears") set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap") set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles") set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple") set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View") set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") set_target_properties(${WINDOWS_BINARIES} PROPERTIES MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") endif() ================================================ FILE: deps/glfw/examples/boing.c ================================================ /***************************************************************************** * Title: GLBoing * Desc: Tribute to Amiga Boing. * Author: Jim Brooks * Original Amiga authors were R.J. Mical and Dale Luck. * GLFW conversion by Marcus Geelnard * Notes: - 360' = 2*PI [radian] * * - Distances between objects are created by doing a relative * Z translations. * * - Although OpenGL enticingly supports alpha-blending, * the shadow of the original Boing didn't affect the color * of the grid. * * - [Marcus] Changed timing scheme from interval driven to frame- * time based animation steps (which results in much smoother * movement) * * History of Amiga Boing: * * Boing was demonstrated on the prototype Amiga (codenamed "Lorraine") in * 1985. According to legend, it was written ad-hoc in one night by * R. J. Mical and Dale Luck. Because the bouncing ball animation was so fast * and smooth, attendees did not believe the Amiga prototype was really doing * the rendering. Suspecting a trick, they began looking around the booth for * a hidden computer or VCR. *****************************************************************************/ #if defined(_MSC_VER) // Make MS math.h define M_PI #define _USE_MATH_DEFINES #elif __GNUC__ #define _GNU_SOURCE #endif #include #include #include #include #include /***************************************************************************** * Various declarations and macros *****************************************************************************/ /* Prototypes */ void init( void ); void display( void ); void reshape( GLFWwindow* window, int w, int h ); void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods ); void mouse_button_callback( GLFWwindow* window, int button, int action, int mods ); void cursor_position_callback( GLFWwindow* window, double x, double y ); void DrawBoingBall( void ); void BounceBall( double dt ); void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi ); void DrawGrid( void ); #define RADIUS 70.f #define STEP_LONGITUDE 22.5f /* 22.5 makes 8 bands like original Boing */ #define STEP_LATITUDE 22.5f #define DIST_BALL (RADIUS * 2.f + RADIUS * 0.1f) #define VIEW_SCENE_DIST (DIST_BALL * 3.f + 200.f)/* distance from viewer to middle of boing area */ #define GRID_SIZE (RADIUS * 4.5f) /* length (width) of grid */ #define BOUNCE_HEIGHT (RADIUS * 2.1f) #define BOUNCE_WIDTH (RADIUS * 2.1f) #define SHADOW_OFFSET_X -20.f #define SHADOW_OFFSET_Y 10.f #define SHADOW_OFFSET_Z 0.f #define WALL_L_OFFSET 0.f #define WALL_R_OFFSET 5.f /* Animation speed (50.0 mimics the original GLUT demo speed) */ #define ANIMATION_SPEED 50.f /* Maximum allowed delta time per physics iteration */ #define MAX_DELTA_T 0.02f /* Draw ball, or its shadow */ typedef enum { DRAW_BALL, DRAW_BALL_SHADOW } DRAW_BALL_ENUM; /* Vertex type */ typedef struct {float x; float y; float z;} vertex_t; /* Global vars */ int width, height; GLfloat deg_rot_y = 0.f; GLfloat deg_rot_y_inc = 2.f; GLboolean override_pos = GL_FALSE; GLfloat cursor_x = 0.f; GLfloat cursor_y = 0.f; GLfloat ball_x = -RADIUS; GLfloat ball_y = -RADIUS; GLfloat ball_x_inc = 1.f; GLfloat ball_y_inc = 2.f; DRAW_BALL_ENUM drawBallHow; double t; double t_old = 0.f; double dt; /* Random number generator */ #ifndef RAND_MAX #define RAND_MAX 4095 #endif /***************************************************************************** * Truncate a degree. *****************************************************************************/ GLfloat TruncateDeg( GLfloat deg ) { if ( deg >= 360.f ) return (deg - 360.f); else return deg; } /***************************************************************************** * Convert a degree (360-based) into a radian. * 360' = 2 * PI *****************************************************************************/ double deg2rad( double deg ) { return deg / 360 * (2 * M_PI); } /***************************************************************************** * 360' sin(). *****************************************************************************/ double sin_deg( double deg ) { return sin( deg2rad( deg ) ); } /***************************************************************************** * 360' cos(). *****************************************************************************/ double cos_deg( double deg ) { return cos( deg2rad( deg ) ); } /***************************************************************************** * Compute a cross product (for a normal vector). * * c = a x b *****************************************************************************/ void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t *n ) { GLfloat u1, u2, u3; GLfloat v1, v2, v3; u1 = b.x - a.x; u2 = b.y - a.y; u3 = b.y - a.z; v1 = c.x - a.x; v2 = c.y - a.y; v3 = c.z - a.z; n->x = u2 * v3 - v2 * v3; n->y = u3 * v1 - v3 * u1; n->z = u1 * v2 - v1 * u2; } #define BOING_DEBUG 0 /***************************************************************************** * init() *****************************************************************************/ void init( void ) { /* * Clear background. */ glClearColor( 0.55f, 0.55f, 0.55f, 0.f ); glShadeModel( GL_FLAT ); } /***************************************************************************** * display() *****************************************************************************/ void display(void) { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glPushMatrix(); drawBallHow = DRAW_BALL_SHADOW; DrawBoingBall(); DrawGrid(); drawBallHow = DRAW_BALL; DrawBoingBall(); glPopMatrix(); glFlush(); } /***************************************************************************** * reshape() *****************************************************************************/ void reshape( GLFWwindow* window, int w, int h ) { mat4x4 projection, view; glViewport( 0, 0, (GLsizei)w, (GLsizei)h ); glMatrixMode( GL_PROJECTION ); mat4x4_perspective( projection, 2.f * (float) atan2( RADIUS, 200.f ), (float)w / (float)h, 1.f, VIEW_SCENE_DIST ); glLoadMatrixf((const GLfloat*) projection); glMatrixMode( GL_MODELVIEW ); { vec3 eye = { 0.f, 0.f, VIEW_SCENE_DIST }; vec3 center = { 0.f, 0.f, 0.f }; vec3 up = { 0.f, -1.f, 0.f }; mat4x4_look_at( view, eye, center, up ); } glLoadMatrixf((const GLfloat*) view); } void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods ) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); } static void set_ball_pos ( GLfloat x, GLfloat y ) { ball_x = (width / 2) - x; ball_y = y - (height / 2); } void mouse_button_callback( GLFWwindow* window, int button, int action, int mods ) { if (button != GLFW_MOUSE_BUTTON_LEFT) return; if (action == GLFW_PRESS) { override_pos = GL_TRUE; set_ball_pos(cursor_x, cursor_y); } else { override_pos = GL_FALSE; } } void cursor_position_callback( GLFWwindow* window, double x, double y ) { cursor_x = (float) x; cursor_y = (float) y; if ( override_pos ) set_ball_pos(cursor_x, cursor_y); } /***************************************************************************** * Draw the Boing ball. * * The Boing ball is sphere in which each facet is a rectangle. * Facet colors alternate between red and white. * The ball is built by stacking latitudinal circles. Each circle is composed * of a widely-separated set of points, so that each facet is noticably large. *****************************************************************************/ void DrawBoingBall( void ) { GLfloat lon_deg; /* degree of longitude */ double dt_total, dt2; glPushMatrix(); glMatrixMode( GL_MODELVIEW ); /* * Another relative Z translation to separate objects. */ glTranslatef( 0.0, 0.0, DIST_BALL ); /* Update ball position and rotation (iterate if necessary) */ dt_total = dt; while( dt_total > 0.0 ) { dt2 = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total; dt_total -= dt2; BounceBall( dt2 ); deg_rot_y = TruncateDeg( deg_rot_y + deg_rot_y_inc*((float)dt2*ANIMATION_SPEED) ); } /* Set ball position */ glTranslatef( ball_x, ball_y, 0.0 ); /* * Offset the shadow. */ if ( drawBallHow == DRAW_BALL_SHADOW ) { glTranslatef( SHADOW_OFFSET_X, SHADOW_OFFSET_Y, SHADOW_OFFSET_Z ); } /* * Tilt the ball. */ glRotatef( -20.0, 0.0, 0.0, 1.0 ); /* * Continually rotate ball around Y axis. */ glRotatef( deg_rot_y, 0.0, 1.0, 0.0 ); /* * Set OpenGL state for Boing ball. */ glCullFace( GL_FRONT ); glEnable( GL_CULL_FACE ); glEnable( GL_NORMALIZE ); /* * Build a faceted latitude slice of the Boing ball, * stepping same-sized vertical bands of the sphere. */ for ( lon_deg = 0; lon_deg < 180; lon_deg += STEP_LONGITUDE ) { /* * Draw a latitude circle at this longitude. */ DrawBoingBallBand( lon_deg, lon_deg + STEP_LONGITUDE ); } glPopMatrix(); return; } /***************************************************************************** * Bounce the ball. *****************************************************************************/ void BounceBall( double delta_t ) { GLfloat sign; GLfloat deg; if ( override_pos ) return; /* Bounce on walls */ if ( ball_x > (BOUNCE_WIDTH/2 + WALL_R_OFFSET ) ) { ball_x_inc = -0.5f - 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX; deg_rot_y_inc = -deg_rot_y_inc; } if ( ball_x < -(BOUNCE_HEIGHT/2 + WALL_L_OFFSET) ) { ball_x_inc = 0.5f + 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX; deg_rot_y_inc = -deg_rot_y_inc; } /* Bounce on floor / roof */ if ( ball_y > BOUNCE_HEIGHT/2 ) { ball_y_inc = -0.75f - 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX; } if ( ball_y < -BOUNCE_HEIGHT/2*0.85 ) { ball_y_inc = 0.75f + 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX; } /* Update ball position */ ball_x += ball_x_inc * ((float)delta_t*ANIMATION_SPEED); ball_y += ball_y_inc * ((float)delta_t*ANIMATION_SPEED); /* * Simulate the effects of gravity on Y movement. */ if ( ball_y_inc < 0 ) sign = -1.0; else sign = 1.0; deg = (ball_y + BOUNCE_HEIGHT/2) * 90 / BOUNCE_HEIGHT; if ( deg > 80 ) deg = 80; if ( deg < 10 ) deg = 10; ball_y_inc = sign * 4.f * (float) sin_deg( deg ); } /***************************************************************************** * Draw a faceted latitude band of the Boing ball. * * Parms: long_lo, long_hi * Low and high longitudes of slice, resp. *****************************************************************************/ void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi ) { vertex_t vert_ne; /* "ne" means south-east, so on */ vertex_t vert_nw; vertex_t vert_sw; vertex_t vert_se; vertex_t vert_norm; GLfloat lat_deg; static int colorToggle = 0; /* * Iterate thru the points of a latitude circle. * A latitude circle is a 2D set of X,Z points. */ for ( lat_deg = 0; lat_deg <= (360 - STEP_LATITUDE); lat_deg += STEP_LATITUDE ) { /* * Color this polygon with red or white. */ if ( colorToggle ) glColor3f( 0.8f, 0.1f, 0.1f ); else glColor3f( 0.95f, 0.95f, 0.95f ); #if 0 if ( lat_deg >= 180 ) if ( colorToggle ) glColor3f( 0.1f, 0.8f, 0.1f ); else glColor3f( 0.5f, 0.5f, 0.95f ); #endif colorToggle = ! colorToggle; /* * Change color if drawing shadow. */ if ( drawBallHow == DRAW_BALL_SHADOW ) glColor3f( 0.35f, 0.35f, 0.35f ); /* * Assign each Y. */ vert_ne.y = vert_nw.y = (float) cos_deg(long_hi) * RADIUS; vert_sw.y = vert_se.y = (float) cos_deg(long_lo) * RADIUS; /* * Assign each X,Z with sin,cos values scaled by latitude radius indexed by longitude. * Eg, long=0 and long=180 are at the poles, so zero scale is sin(longitude), * while long=90 (sin(90)=1) is at equator. */ vert_ne.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); vert_se.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo )); vert_nw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); vert_sw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo )); vert_ne.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); vert_se.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo )); vert_nw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); vert_sw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo )); /* * Draw the facet. */ glBegin( GL_POLYGON ); CrossProduct( vert_ne, vert_nw, vert_sw, &vert_norm ); glNormal3f( vert_norm.x, vert_norm.y, vert_norm.z ); glVertex3f( vert_ne.x, vert_ne.y, vert_ne.z ); glVertex3f( vert_nw.x, vert_nw.y, vert_nw.z ); glVertex3f( vert_sw.x, vert_sw.y, vert_sw.z ); glVertex3f( vert_se.x, vert_se.y, vert_se.z ); glEnd(); #if BOING_DEBUG printf( "----------------------------------------------------------- \n" ); printf( "lat = %f long_lo = %f long_hi = %f \n", lat_deg, long_lo, long_hi ); printf( "vert_ne x = %.8f y = %.8f z = %.8f \n", vert_ne.x, vert_ne.y, vert_ne.z ); printf( "vert_nw x = %.8f y = %.8f z = %.8f \n", vert_nw.x, vert_nw.y, vert_nw.z ); printf( "vert_se x = %.8f y = %.8f z = %.8f \n", vert_se.x, vert_se.y, vert_se.z ); printf( "vert_sw x = %.8f y = %.8f z = %.8f \n", vert_sw.x, vert_sw.y, vert_sw.z ); #endif } /* * Toggle color so that next band will opposite red/white colors than this one. */ colorToggle = ! colorToggle; /* * This circular band is done. */ return; } /***************************************************************************** * Draw the purple grid of lines, behind the Boing ball. * When the Workbench is dropped to the bottom, Boing shows 12 rows. *****************************************************************************/ void DrawGrid( void ) { int row, col; const int rowTotal = 12; /* must be divisible by 2 */ const int colTotal = rowTotal; /* must be same as rowTotal */ const GLfloat widthLine = 2.0; /* should be divisible by 2 */ const GLfloat sizeCell = GRID_SIZE / rowTotal; const GLfloat z_offset = -40.0; GLfloat xl, xr; GLfloat yt, yb; glPushMatrix(); glDisable( GL_CULL_FACE ); /* * Another relative Z translation to separate objects. */ glTranslatef( 0.0, 0.0, DIST_BALL ); /* * Draw vertical lines (as skinny 3D rectangles). */ for ( col = 0; col <= colTotal; col++ ) { /* * Compute co-ords of line. */ xl = -GRID_SIZE / 2 + col * sizeCell; xr = xl + widthLine; yt = GRID_SIZE / 2; yb = -GRID_SIZE / 2 - widthLine; glBegin( GL_POLYGON ); glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */ glVertex3f( xr, yt, z_offset ); /* NE */ glVertex3f( xl, yt, z_offset ); /* NW */ glVertex3f( xl, yb, z_offset ); /* SW */ glVertex3f( xr, yb, z_offset ); /* SE */ glEnd(); } /* * Draw horizontal lines (as skinny 3D rectangles). */ for ( row = 0; row <= rowTotal; row++ ) { /* * Compute co-ords of line. */ yt = GRID_SIZE / 2 - row * sizeCell; yb = yt - widthLine; xl = -GRID_SIZE / 2; xr = GRID_SIZE / 2 + widthLine; glBegin( GL_POLYGON ); glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */ glVertex3f( xr, yt, z_offset ); /* NE */ glVertex3f( xl, yt, z_offset ); /* NW */ glVertex3f( xl, yb, z_offset ); /* SW */ glVertex3f( xr, yb, z_offset ); /* SE */ glEnd(); } glPopMatrix(); return; } /*======================================================================* * main() *======================================================================*/ int main( void ) { GLFWwindow* window; /* Init GLFW */ if( !glfwInit() ) exit( EXIT_FAILURE ); glfwWindowHint(GLFW_DEPTH_BITS, 16); window = glfwCreateWindow( 400, 400, "Boing (classic Amiga demo)", NULL, NULL ); if (!window) { glfwTerminate(); exit( EXIT_FAILURE ); } glfwSetFramebufferSizeCallback(window, reshape); glfwSetKeyCallback(window, key_callback); glfwSetMouseButtonCallback(window, mouse_button_callback); glfwSetCursorPosCallback(window, cursor_position_callback); glfwMakeContextCurrent(window); glfwSwapInterval( 1 ); glfwGetFramebufferSize(window, &width, &height); reshape(window, width, height); glfwSetTime( 0.0 ); init(); /* Main loop */ for (;;) { /* Timing */ t = glfwGetTime(); dt = t - t_old; t_old = t; /* Draw one frame */ display(); /* Swap buffers */ glfwSwapBuffers(window); glfwPollEvents(); /* Check if we are still running */ if (glfwWindowShouldClose(window)) break; } glfwTerminate(); exit( EXIT_SUCCESS ); } ================================================ FILE: deps/glfw/examples/gears.c ================================================ /* * 3-D gear wheels. This program is in the public domain. * * Command line options: * -info print GL implementation information * -exit automatically exit after 30 seconds * * * Brian Paul * * * Marcus Geelnard: * - Conversion to GLFW * - Time based rendering (frame rate independent) * - Slightly modified camera that should work better for stereo viewing * * * Camilla Berglund: * - Removed FPS counter (this is not a benchmark) * - Added a few comments * - Enabled vsync */ #if defined(_MSC_VER) // Make MS math.h define M_PI #define _USE_MATH_DEFINES #elif __GNUC__ #define _GNU_SOURCE #endif #include #include #include #include #include /** Draw a gear wheel. You'll probably want to call this function when building a display list since we do a lot of trig here. Input: inner_radius - radius of hole at center outer_radius - radius at center of teeth width - width of gear teeth - number of teeth tooth_depth - depth of tooth **/ static void gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GLint teeth, GLfloat tooth_depth) { GLint i; GLfloat r0, r1, r2; GLfloat angle, da; GLfloat u, v, len; r0 = inner_radius; r1 = outer_radius - tooth_depth / 2.f; r2 = outer_radius + tooth_depth / 2.f; da = 2.f * (float) M_PI / teeth / 4.f; glShadeModel(GL_FLAT); glNormal3f(0.f, 0.f, 1.f); /* draw front face */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.f * (float) M_PI / teeth; glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); if (i < teeth) { glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); } } glEnd(); /* draw front sides of teeth */ glBegin(GL_QUADS); da = 2.f * (float) M_PI / teeth / 4.f; for (i = 0; i < teeth; i++) { angle = i * 2.f * (float) M_PI / teeth; glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f); glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f); glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); } glEnd(); glNormal3f(0.0, 0.0, -1.0); /* draw back face */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.f * (float) M_PI / teeth; glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); if (i < teeth) { glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); } } glEnd(); /* draw back sides of teeth */ glBegin(GL_QUADS); da = 2.f * (float) M_PI / teeth / 4.f; for (i = 0; i < teeth; i++) { angle = i * 2.f * (float) M_PI / teeth; glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f); glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f); glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); } glEnd(); /* draw outward faces of teeth */ glBegin(GL_QUAD_STRIP); for (i = 0; i < teeth; i++) { angle = i * 2.f * (float) M_PI / teeth; glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); u = r2 * (float) cos(angle + da) - r1 * (float) cos(angle); v = r2 * (float) sin(angle + da) - r1 * (float) sin(angle); len = (float) sqrt(u * u + v * v); u /= len; v /= len; glNormal3f(v, -u, 0.0); glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f); glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f); glNormal3f((float) cos(angle), (float) sin(angle), 0.f); glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f); glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f); u = r1 * (float) cos(angle + 3 * da) - r2 * (float) cos(angle + 2 * da); v = r1 * (float) sin(angle + 3 * da) - r2 * (float) sin(angle + 2 * da); glNormal3f(v, -u, 0.f); glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); glNormal3f((float) cos(angle), (float) sin(angle), 0.f); } glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), width * 0.5f); glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), -width * 0.5f); glEnd(); glShadeModel(GL_SMOOTH); /* draw inside radius cylinder */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.f * (float) M_PI / teeth; glNormal3f(-(float) cos(angle), -(float) sin(angle), 0.f); glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); } glEnd(); } static GLfloat view_rotx = 20.f, view_roty = 30.f, view_rotz = 0.f; static GLint gear1, gear2, gear3; static GLfloat angle = 0.f; /* OpenGL draw function & timing */ static void draw(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(view_rotx, 1.0, 0.0, 0.0); glRotatef(view_roty, 0.0, 1.0, 0.0); glRotatef(view_rotz, 0.0, 0.0, 1.0); glPushMatrix(); glTranslatef(-3.0, -2.0, 0.0); glRotatef(angle, 0.0, 0.0, 1.0); glCallList(gear1); glPopMatrix(); glPushMatrix(); glTranslatef(3.1f, -2.f, 0.f); glRotatef(-2.f * angle - 9.f, 0.f, 0.f, 1.f); glCallList(gear2); glPopMatrix(); glPushMatrix(); glTranslatef(-3.1f, 4.2f, 0.f); glRotatef(-2.f * angle - 25.f, 0.f, 0.f, 1.f); glCallList(gear3); glPopMatrix(); glPopMatrix(); } /* update animation parameters */ static void animate(void) { angle = 100.f * (float) glfwGetTime(); } /* change view angle, exit upon ESC */ void key( GLFWwindow* window, int k, int s, int action, int mods ) { if( action != GLFW_PRESS ) return; switch (k) { case GLFW_KEY_Z: if( mods & GLFW_MOD_SHIFT ) view_rotz -= 5.0; else view_rotz += 5.0; break; case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GL_TRUE); break; case GLFW_KEY_UP: view_rotx += 5.0; break; case GLFW_KEY_DOWN: view_rotx -= 5.0; break; case GLFW_KEY_LEFT: view_roty += 5.0; break; case GLFW_KEY_RIGHT: view_roty -= 5.0; break; default: return; } } /* new window size */ void reshape( GLFWwindow* window, int width, int height ) { GLfloat h = (GLfloat) height / (GLfloat) width; GLfloat xmax, znear, zfar; znear = 5.0f; zfar = 30.0f; xmax = znear * 0.5f; glViewport( 0, 0, (GLint) width, (GLint) height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glFrustum( -xmax, xmax, -xmax*h, xmax*h, znear, zfar ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glTranslatef( 0.0, 0.0, -20.0 ); } /* program & OpenGL initialization */ static void init(void) { static GLfloat pos[4] = {5.f, 5.f, 10.f, 0.f}; static GLfloat red[4] = {0.8f, 0.1f, 0.f, 1.f}; static GLfloat green[4] = {0.f, 0.8f, 0.2f, 1.f}; static GLfloat blue[4] = {0.2f, 0.2f, 1.f, 1.f}; glLightfv(GL_LIGHT0, GL_POSITION, pos); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); /* make the gears */ gear1 = glGenLists(1); glNewList(gear1, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); gear(1.f, 4.f, 1.f, 20, 0.7f); glEndList(); gear2 = glGenLists(1); glNewList(gear2, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); gear(0.5f, 2.f, 2.f, 10, 0.7f); glEndList(); gear3 = glGenLists(1); glNewList(gear3, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); gear(1.3f, 2.f, 0.5f, 10, 0.7f); glEndList(); glEnable(GL_NORMALIZE); } /* program entry */ int main(int argc, char *argv[]) { GLFWwindow* window; int width, height; if( !glfwInit() ) { fprintf( stderr, "Failed to initialize GLFW\n" ); exit( EXIT_FAILURE ); } glfwWindowHint(GLFW_DEPTH_BITS, 16); window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL ); if (!window) { fprintf( stderr, "Failed to open GLFW window\n" ); glfwTerminate(); exit( EXIT_FAILURE ); } // Set callback functions glfwSetFramebufferSizeCallback(window, reshape); glfwSetKeyCallback(window, key); glfwMakeContextCurrent(window); glfwSwapInterval( 1 ); glfwGetFramebufferSize(window, &width, &height); reshape(window, width, height); // Parse command-line options init(); // Main loop while( !glfwWindowShouldClose(window) ) { // Draw gears draw(); // Update animation animate(); // Swap buffers glfwSwapBuffers(window); glfwPollEvents(); } // Terminate GLFW glfwTerminate(); // Exit program exit( EXIT_SUCCESS ); } ================================================ FILE: deps/glfw/examples/heightmap.c ================================================ //======================================================================== // Heightmap example program using OpenGL 3 core profile // Copyright (c) 2010 Olivier Delannoy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include #include #include #include #include #include #include /* Map height updates */ #define MAX_CIRCLE_SIZE (5.0f) #define MAX_DISPLACEMENT (1.0f) #define DISPLACEMENT_SIGN_LIMIT (0.3f) #define MAX_ITER (200) #define NUM_ITER_AT_A_TIME (1) /* Map general information */ #define MAP_SIZE (10.0f) #define MAP_NUM_VERTICES (80) #define MAP_NUM_TOTAL_VERTICES (MAP_NUM_VERTICES*MAP_NUM_VERTICES) #define MAP_NUM_LINES (3* (MAP_NUM_VERTICES - 1) * (MAP_NUM_VERTICES - 1) + \ 2 * (MAP_NUM_VERTICES - 1)) /********************************************************************** * Default shader programs *********************************************************************/ static const char* vertex_shader_text = "#version 150\n" "uniform mat4 project;\n" "uniform mat4 modelview;\n" "in float x;\n" "in float y;\n" "in float z;\n" "\n" "void main()\n" "{\n" " gl_Position = project * modelview * vec4(x, y, z, 1.0);\n" "}\n"; static const char* fragment_shader_text = "#version 150\n" "out vec4 color;\n" "void main()\n" "{\n" " color = vec4(0.2, 1.0, 0.2, 1.0); \n" "}\n"; /********************************************************************** * Values for shader uniforms *********************************************************************/ /* Frustum configuration */ static GLfloat view_angle = 45.0f; static GLfloat aspect_ratio = 4.0f/3.0f; static GLfloat z_near = 1.0f; static GLfloat z_far = 100.f; /* Projection matrix */ static GLfloat projection_matrix[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; /* Model view matrix */ static GLfloat modelview_matrix[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; /********************************************************************** * Heightmap vertex and index data *********************************************************************/ static GLfloat map_vertices[3][MAP_NUM_TOTAL_VERTICES]; static GLuint map_line_indices[2*MAP_NUM_LINES]; /* Store uniform location for the shaders * Those values are setup as part of the process of creating * the shader program. They should not be used before creating * the program. */ static GLuint mesh; static GLuint mesh_vbo[4]; /********************************************************************** * OpenGL helper functions *********************************************************************/ /* Creates a shader object of the specified type using the specified text */ static GLuint make_shader(GLenum type, const char* text) { GLuint shader; GLint shader_ok; GLsizei log_length; char info_log[8192]; shader = glCreateShader(type); if (shader != 0) { glShaderSource(shader, 1, (const GLchar**)&text, NULL); glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok); if (shader_ok != GL_TRUE) { fprintf(stderr, "ERROR: Failed to compile %s shader\n", (type == GL_FRAGMENT_SHADER) ? "fragment" : "vertex" ); glGetShaderInfoLog(shader, 8192, &log_length,info_log); fprintf(stderr, "ERROR: \n%s\n\n", info_log); glDeleteShader(shader); shader = 0; } } return shader; } /* Creates a program object using the specified vertex and fragment text */ static GLuint make_shader_program(const char* vs_text, const char* fs_text) { GLuint program = 0u; GLint program_ok; GLuint vertex_shader = 0u; GLuint fragment_shader = 0u; GLsizei log_length; char info_log[8192]; vertex_shader = make_shader(GL_VERTEX_SHADER, vs_text); if (vertex_shader != 0u) { fragment_shader = make_shader(GL_FRAGMENT_SHADER, fs_text); if (fragment_shader != 0u) { /* make the program that connect the two shader and link it */ program = glCreateProgram(); if (program != 0u) { /* attach both shader and link */ glAttachShader(program, vertex_shader); glAttachShader(program, fragment_shader); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &program_ok); if (program_ok != GL_TRUE) { fprintf(stderr, "ERROR, failed to link shader program\n"); glGetProgramInfoLog(program, 8192, &log_length, info_log); fprintf(stderr, "ERROR: \n%s\n\n", info_log); glDeleteProgram(program); glDeleteShader(fragment_shader); glDeleteShader(vertex_shader); program = 0u; } } } else { fprintf(stderr, "ERROR: Unable to load fragment shader\n"); glDeleteShader(vertex_shader); } } else { fprintf(stderr, "ERROR: Unable to load vertex shader\n"); } return program; } /********************************************************************** * Geometry creation functions *********************************************************************/ /* Generate vertices and indices for the heightmap */ static void init_map(void) { int i; int j; int k; GLfloat step = MAP_SIZE / (MAP_NUM_VERTICES - 1); GLfloat x = 0.0f; GLfloat z = 0.0f; /* Create a flat grid */ k = 0; for (i = 0 ; i < MAP_NUM_VERTICES ; ++i) { for (j = 0 ; j < MAP_NUM_VERTICES ; ++j) { map_vertices[0][k] = x; map_vertices[1][k] = 0.0f; map_vertices[2][k] = z; z += step; ++k; } x += step; z = 0.0f; } #if DEBUG_ENABLED for (i = 0 ; i < MAP_NUM_TOTAL_VERTICES ; ++i) { printf ("Vertice %d (%f, %f, %f)\n", i, map_vertices[0][i], map_vertices[1][i], map_vertices[2][i]); } #endif /* create indices */ /* line fan based on i * i+1 * | / i + n + 1 * | / * |/ * i --- i + n */ /* close the top of the square */ k = 0; for (i = 0 ; i < MAP_NUM_VERTICES -1 ; ++i) { map_line_indices[k++] = (i + 1) * MAP_NUM_VERTICES -1; map_line_indices[k++] = (i + 2) * MAP_NUM_VERTICES -1; } /* close the right of the square */ for (i = 0 ; i < MAP_NUM_VERTICES -1 ; ++i) { map_line_indices[k++] = (MAP_NUM_VERTICES - 1) * MAP_NUM_VERTICES + i; map_line_indices[k++] = (MAP_NUM_VERTICES - 1) * MAP_NUM_VERTICES + i + 1; } for (i = 0 ; i < (MAP_NUM_VERTICES - 1) ; ++i) { for (j = 0 ; j < (MAP_NUM_VERTICES - 1) ; ++j) { int ref = i * (MAP_NUM_VERTICES) + j; map_line_indices[k++] = ref; map_line_indices[k++] = ref + 1; map_line_indices[k++] = ref; map_line_indices[k++] = ref + MAP_NUM_VERTICES; map_line_indices[k++] = ref; map_line_indices[k++] = ref + MAP_NUM_VERTICES + 1; } } #ifdef DEBUG_ENABLED for (k = 0 ; k < 2 * MAP_NUM_LINES ; k += 2) { int beg, end; beg = map_line_indices[k]; end = map_line_indices[k+1]; printf ("Line %d: %d -> %d (%f, %f, %f) -> (%f, %f, %f)\n", k / 2, beg, end, map_vertices[0][beg], map_vertices[1][beg], map_vertices[2][beg], map_vertices[0][end], map_vertices[1][end], map_vertices[2][end]); } #endif } static void generate_heightmap__circle(float* center_x, float* center_y, float* size, float* displacement) { float sign; /* random value for element in between [0-1.0] */ *center_x = (MAP_SIZE * rand()) / (1.0f * RAND_MAX); *center_y = (MAP_SIZE * rand()) / (1.0f * RAND_MAX); *size = (MAX_CIRCLE_SIZE * rand()) / (1.0f * RAND_MAX); sign = (1.0f * rand()) / (1.0f * RAND_MAX); sign = (sign < DISPLACEMENT_SIGN_LIMIT) ? -1.0f : 1.0f; *displacement = (sign * (MAX_DISPLACEMENT * rand())) / (1.0f * RAND_MAX); } /* Run the specified number of iterations of the generation process for the * heightmap */ static void update_map(int num_iter) { assert(num_iter > 0); while(num_iter) { /* center of the circle */ float center_x; float center_z; float circle_size; float disp; size_t ii; generate_heightmap__circle(¢er_x, ¢er_z, &circle_size, &disp); disp = disp / 2.0f; for (ii = 0u ; ii < MAP_NUM_TOTAL_VERTICES ; ++ii) { GLfloat dx = center_x - map_vertices[0][ii]; GLfloat dz = center_z - map_vertices[2][ii]; GLfloat pd = (2.0f * sqrtf((dx * dx) + (dz * dz))) / circle_size; if (fabs(pd) <= 1.0f) { /* tx,tz is within the circle */ GLfloat new_height = disp + (float) (cos(pd*3.14f)*disp); map_vertices[1][ii] += new_height; } } --num_iter; } } /********************************************************************** * OpenGL helper functions *********************************************************************/ /* Create VBO, IBO and VAO objects for the heightmap geometry and bind them to * the specified program object */ static void make_mesh(GLuint program) { GLuint attrloc; glGenVertexArrays(1, &mesh); glGenBuffers(4, mesh_vbo); glBindVertexArray(mesh); /* Prepare the data for drawing through a buffer inidices */ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh_vbo[3]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint)* MAP_NUM_LINES * 2, map_line_indices, GL_STATIC_DRAW); /* Prepare the attributes for rendering */ attrloc = glGetAttribLocation(program, "x"); glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[0]); glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[0][0], GL_STATIC_DRAW); glEnableVertexAttribArray(attrloc); glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0); attrloc = glGetAttribLocation(program, "z"); glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[2]); glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[2][0], GL_STATIC_DRAW); glEnableVertexAttribArray(attrloc); glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0); attrloc = glGetAttribLocation(program, "y"); glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[1]); glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0], GL_DYNAMIC_DRAW); glEnableVertexAttribArray(attrloc); glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0); } /* Update VBO vertices from source data */ static void update_mesh(void) { glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0]); } /********************************************************************** * GLFW callback functions *********************************************************************/ static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { switch(key) { case GLFW_KEY_ESCAPE: /* Exit program on Escape */ glfwSetWindowShouldClose(window, GL_TRUE); break; } } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } int main(int argc, char** argv) { GLFWwindow* window; int iter; double dt; double last_update_time; int frame; float f; GLint uloc_modelview; GLint uloc_project; GLuint shader_program; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL); if (! window ) { glfwTerminate(); exit(EXIT_FAILURE); } /* Register events callback */ glfwSetKeyCallback(window, key_callback); glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); /* Prepare opengl resources for rendering */ shader_program = make_shader_program(vertex_shader_text, fragment_shader_text); if (shader_program == 0u) { glfwTerminate(); exit(EXIT_FAILURE); } glUseProgram(shader_program); uloc_project = glGetUniformLocation(shader_program, "project"); uloc_modelview = glGetUniformLocation(shader_program, "modelview"); /* Compute the projection matrix */ f = 1.0f / tanf(view_angle / 2.0f); projection_matrix[0] = f / aspect_ratio; projection_matrix[5] = f; projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); projection_matrix[11] = -1.0f; projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); /* Set the camera position */ modelview_matrix[12] = -5.0f; modelview_matrix[13] = -5.0f; modelview_matrix[14] = -20.0f; glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix); /* Create mesh data */ init_map(); make_mesh(shader_program); /* Create vao + vbo to store the mesh */ /* Create the vbo to store all the information for the grid and the height */ /* setup the scene ready for rendering */ glViewport(0, 0, 800, 600); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); /* main loop */ frame = 0; iter = 0; last_update_time = glfwGetTime(); while (!glfwWindowShouldClose(window)) { ++frame; /* render the next frame */ glClear(GL_COLOR_BUFFER_BIT); glDrawElements(GL_LINES, 2* MAP_NUM_LINES , GL_UNSIGNED_INT, 0); /* display and process events through callbacks */ glfwSwapBuffers(window); glfwPollEvents(); /* Check the frame rate and update the heightmap if needed */ dt = glfwGetTime(); if ((dt - last_update_time) > 0.2) { /* generate the next iteration of the heightmap */ if (iter < MAX_ITER) { update_map(NUM_ITER_AT_A_TIME); update_mesh(); iter += NUM_ITER_AT_A_TIME; } last_update_time = dt; frame = 0; } } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/examples/particles.c ================================================ //======================================================================== // A simple particle engine with threaded physics // Copyright (c) Marcus Geelnard // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #if defined(_MSC_VER) // Make MS math.h define M_PI #define _USE_MATH_DEFINES #elif __GNUC__ #define _GNU_SOURCE #endif #include #include #include #include #include #include #include #include #include // Define tokens for GL_EXT_separate_specular_color if not already defined #ifndef GL_EXT_separate_specular_color #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif // GL_EXT_separate_specular_color //======================================================================== // Type definitions //======================================================================== typedef struct { float x, y, z; } Vec3; // This structure is used for interleaved vertex arrays (see the // draw_particles function) // // NOTE: This structure SHOULD be packed on most systems. It uses 32-bit fields // on 32-bit boundaries, and is a multiple of 64 bits in total (6x32=3x64). If // it does not work, try using pragmas or whatever to force the structure to be // packed. typedef struct { GLfloat s, t; // Texture coordinates GLuint rgba; // Color (four ubytes packed into an uint) GLfloat x, y, z; // Vertex coordinates } Vertex; //======================================================================== // Program control global variables //======================================================================== // Window dimensions float aspect_ratio; // "wireframe" flag (true if we use wireframe view) int wireframe; // Thread synchronization struct { double t; // Time (s) float dt; // Time since last frame (s) int p_frame; // Particle physics frame number int d_frame; // Particle draw frame number cnd_t p_done; // Condition: particle physics done cnd_t d_done; // Condition: particle draw done mtx_t particles_lock; // Particles data sharing mutex } thread_sync; //======================================================================== // Texture declarations (we hard-code them into the source code, since // they are so simple) //======================================================================== #define P_TEX_WIDTH 8 // Particle texture dimensions #define P_TEX_HEIGHT 8 #define F_TEX_WIDTH 16 // Floor texture dimensions #define F_TEX_HEIGHT 16 // Texture object IDs GLuint particle_tex_id, floor_tex_id; // Particle texture (a simple spot) const unsigned char particle_texture[ P_TEX_WIDTH * P_TEX_HEIGHT ] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x22, 0x22, 0x11, 0x00, 0x00, 0x00, 0x11, 0x33, 0x88, 0x77, 0x33, 0x11, 0x00, 0x00, 0x22, 0x88, 0xff, 0xee, 0x77, 0x22, 0x00, 0x00, 0x22, 0x77, 0xee, 0xff, 0x88, 0x22, 0x00, 0x00, 0x11, 0x33, 0x77, 0x88, 0x33, 0x11, 0x00, 0x00, 0x00, 0x11, 0x33, 0x22, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; // Floor texture (your basic checkered floor) const unsigned char floor_texture[ F_TEX_WIDTH * F_TEX_HEIGHT ] = { 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xff, 0xf0, 0xcc, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xcc, 0xee, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x66, 0x30, 0x30, 0x30, 0x20, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xee, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xcc, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x55, 0x30, 0x30, 0x44, 0x30, 0x30, 0xf0, 0xdd, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x33, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x60, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x33, 0x33, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x33, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x20, 0x30, 0x30, 0xf0, 0xff, 0xf0, 0xf0, 0xdd, 0xf0, 0xf0, 0xff, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x55, 0x33, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xf0, 0x30, 0x44, 0x66, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xaa, 0xf0, 0xf0, 0xcc, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xff, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xdd, 0xf0, 0x30, 0x30, 0x30, 0x77, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, }; //======================================================================== // These are fixed constants that control the particle engine. In a // modular world, these values should be variables... //======================================================================== // Maximum number of particles #define MAX_PARTICLES 3000 // Life span of a particle (in seconds) #define LIFE_SPAN 8.f // A new particle is born every [BIRTH_INTERVAL] second #define BIRTH_INTERVAL (LIFE_SPAN/(float)MAX_PARTICLES) // Particle size (meters) #define PARTICLE_SIZE 0.7f // Gravitational constant (m/s^2) #define GRAVITY 9.8f // Base initial velocity (m/s) #define VELOCITY 8.f // Bounce friction (1.0 = no friction, 0.0 = maximum friction) #define FRICTION 0.75f // "Fountain" height (m) #define FOUNTAIN_HEIGHT 3.f // Fountain radius (m) #define FOUNTAIN_RADIUS 1.6f // Minimum delta-time for particle phisics (s) #define MIN_DELTA_T (BIRTH_INTERVAL * 0.5f) //======================================================================== // Particle system global variables //======================================================================== // This structure holds all state for a single particle typedef struct { float x,y,z; // Position in space float vx,vy,vz; // Velocity vector float r,g,b; // Color of particle float life; // Life of particle (1.0 = newborn, < 0.0 = dead) int active; // Tells if this particle is active } PARTICLE; // Global vectors holding all particles. We use two vectors for double // buffering. static PARTICLE particles[MAX_PARTICLES]; // Global variable holding the age of the youngest particle static float min_age; // Color of latest born particle (used for fountain lighting) static float glow_color[4]; // Position of latest born particle (used for fountain lighting) static float glow_pos[4]; //======================================================================== // Object material and fog configuration constants //======================================================================== const GLfloat fountain_diffuse[4] = { 0.7f, 1.f, 1.f, 1.f }; const GLfloat fountain_specular[4] = { 1.f, 1.f, 1.f, 1.f }; const GLfloat fountain_shininess = 12.f; const GLfloat floor_diffuse[4] = { 1.f, 0.6f, 0.6f, 1.f }; const GLfloat floor_specular[4] = { 0.6f, 0.6f, 0.6f, 1.f }; const GLfloat floor_shininess = 18.f; const GLfloat fog_color[4] = { 0.1f, 0.1f, 0.1f, 1.f }; //======================================================================== // Print usage information //======================================================================== static void usage(void) { printf("Usage: particles [-bfhs]\n"); printf("Options:\n"); printf(" -f Run in full screen\n"); printf(" -h Display this help\n"); printf(" -s Run program as single thread (default is to use two threads)\n"); printf("\n"); printf("Program runtime controls:\n"); printf(" W Toggle wireframe mode\n"); printf(" Esc Exit program\n"); } //======================================================================== // Initialize a new particle //======================================================================== static void init_particle(PARTICLE *p, double t) { float xy_angle, velocity; // Start position of particle is at the fountain blow-out p->x = 0.f; p->y = 0.f; p->z = FOUNTAIN_HEIGHT; // Start velocity is up (Z)... p->vz = 0.7f + (0.3f / 4096.f) * (float) (rand() & 4095); // ...and a randomly chosen X/Y direction xy_angle = (2.f * (float) M_PI / 4096.f) * (float) (rand() & 4095); p->vx = 0.4f * (float) cos(xy_angle); p->vy = 0.4f * (float) sin(xy_angle); // Scale velocity vector according to a time-varying velocity velocity = VELOCITY * (0.8f + 0.1f * (float) (sin(0.5 * t) + sin(1.31 * t))); p->vx *= velocity; p->vy *= velocity; p->vz *= velocity; // Color is time-varying p->r = 0.7f + 0.3f * (float) sin(0.34 * t + 0.1); p->g = 0.6f + 0.4f * (float) sin(0.63 * t + 1.1); p->b = 0.6f + 0.4f * (float) sin(0.91 * t + 2.1); // Store settings for fountain glow lighting glow_pos[0] = 0.4f * (float) sin(1.34 * t); glow_pos[1] = 0.4f * (float) sin(3.11 * t); glow_pos[2] = FOUNTAIN_HEIGHT + 1.f; glow_pos[3] = 1.f; glow_color[0] = p->r; glow_color[1] = p->g; glow_color[2] = p->b; glow_color[3] = 1.f; // The particle is new-born and active p->life = 1.f; p->active = 1; } //======================================================================== // Update a particle //======================================================================== #define FOUNTAIN_R2 (FOUNTAIN_RADIUS+PARTICLE_SIZE/2)*(FOUNTAIN_RADIUS+PARTICLE_SIZE/2) static void update_particle(PARTICLE *p, float dt) { // If the particle is not active, we need not do anything if (!p->active) return; // The particle is getting older... p->life -= dt * (1.f / LIFE_SPAN); // Did the particle die? if (p->life <= 0.f) { p->active = 0; return; } // Apply gravity p->vz = p->vz - GRAVITY * dt; // Update particle position p->x = p->x + p->vx * dt; p->y = p->y + p->vy * dt; p->z = p->z + p->vz * dt; // Simple collision detection + response if (p->vz < 0.f) { // Particles should bounce on the fountain (with friction) if ((p->x * p->x + p->y * p->y) < FOUNTAIN_R2 && p->z < (FOUNTAIN_HEIGHT + PARTICLE_SIZE / 2)) { p->vz = -FRICTION * p->vz; p->z = FOUNTAIN_HEIGHT + PARTICLE_SIZE / 2 + FRICTION * (FOUNTAIN_HEIGHT + PARTICLE_SIZE / 2 - p->z); } // Particles should bounce on the floor (with friction) else if (p->z < PARTICLE_SIZE / 2) { p->vz = -FRICTION * p->vz; p->z = PARTICLE_SIZE / 2 + FRICTION * (PARTICLE_SIZE / 2 - p->z); } } } //======================================================================== // The main frame for the particle engine. Called once per frame. //======================================================================== static void particle_engine(double t, float dt) { int i; float dt2; // Update particles (iterated several times per frame if dt is too large) while (dt > 0.f) { // Calculate delta time for this iteration dt2 = dt < MIN_DELTA_T ? dt : MIN_DELTA_T; for (i = 0; i < MAX_PARTICLES; i++) update_particle(&particles[i], dt2); min_age += dt2; // Should we create any new particle(s)? while (min_age >= BIRTH_INTERVAL) { min_age -= BIRTH_INTERVAL; // Find a dead particle to replace with a new one for (i = 0; i < MAX_PARTICLES; i++) { if (!particles[i].active) { init_particle(&particles[i], t + min_age); update_particle(&particles[i], min_age); break; } } } dt -= dt2; } } //======================================================================== // Draw all active particles. We use OpenGL 1.1 vertex // arrays for this in order to accelerate the drawing. //======================================================================== #define BATCH_PARTICLES 70 // Number of particles to draw in each batch // (70 corresponds to 7.5 KB = will not blow // the L1 data cache on most CPUs) #define PARTICLE_VERTS 4 // Number of vertices per particle static void draw_particles(GLFWwindow* window, double t, float dt) { int i, particle_count; Vertex vertex_array[BATCH_PARTICLES * PARTICLE_VERTS]; Vertex* vptr; float alpha; GLuint rgba; Vec3 quad_lower_left, quad_lower_right; GLfloat mat[16]; PARTICLE* pptr; // Here comes the real trick with flat single primitive objects (s.c. // "billboards"): We must rotate the textured primitive so that it // always faces the viewer (is coplanar with the view-plane). // We: // 1) Create the primitive around origo (0,0,0) // 2) Rotate it so that it is coplanar with the view plane // 3) Translate it according to the particle position // Note that 1) and 2) is the same for all particles (done only once). // Get modelview matrix. We will only use the upper left 3x3 part of // the matrix, which represents the rotation. glGetFloatv(GL_MODELVIEW_MATRIX, mat); // 1) & 2) We do it in one swift step: // Although not obvious, the following six lines represent two matrix/ // vector multiplications. The matrix is the inverse 3x3 rotation // matrix (i.e. the transpose of the same matrix), and the two vectors // represent the lower left corner of the quad, PARTICLE_SIZE/2 * // (-1,-1,0), and the lower right corner, PARTICLE_SIZE/2 * (1,-1,0). // The upper left/right corners of the quad is always the negative of // the opposite corners (regardless of rotation). quad_lower_left.x = (-PARTICLE_SIZE / 2) * (mat[0] + mat[1]); quad_lower_left.y = (-PARTICLE_SIZE / 2) * (mat[4] + mat[5]); quad_lower_left.z = (-PARTICLE_SIZE / 2) * (mat[8] + mat[9]); quad_lower_right.x = (PARTICLE_SIZE / 2) * (mat[0] - mat[1]); quad_lower_right.y = (PARTICLE_SIZE / 2) * (mat[4] - mat[5]); quad_lower_right.z = (PARTICLE_SIZE / 2) * (mat[8] - mat[9]); // Don't update z-buffer, since all particles are transparent! glDepthMask(GL_FALSE); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE); // Select particle texture if (!wireframe) { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, particle_tex_id); } // Set up vertex arrays. We use interleaved arrays, which is easier to // handle (in most situations) and it gives a linear memeory access // access pattern (which may give better performance in some // situations). GL_T2F_C4UB_V3F means: 2 floats for texture coords, // 4 ubytes for color and 3 floats for vertex coord (in that order). // Most OpenGL cards / drivers are optimized for this format. glInterleavedArrays(GL_T2F_C4UB_V3F, 0, vertex_array); // Wait for particle physics thread to be done mtx_lock(&thread_sync.particles_lock); while (!glfwWindowShouldClose(window) && thread_sync.p_frame <= thread_sync.d_frame) { struct timespec ts; clock_gettime(CLOCK_REALTIME, &ts); ts.tv_nsec += 100000000; cnd_timedwait(&thread_sync.p_done, &thread_sync.particles_lock, &ts); } // Store the frame time and delta time for the physics thread thread_sync.t = t; thread_sync.dt = dt; // Update frame counter thread_sync.d_frame++; // Loop through all particles and build vertex arrays. particle_count = 0; vptr = vertex_array; pptr = particles; for (i = 0; i < MAX_PARTICLES; i++) { if (pptr->active) { // Calculate particle intensity (we set it to max during 75% // of its life, then it fades out) alpha = 4.f * pptr->life; if (alpha > 1.f) alpha = 1.f; // Convert color from float to 8-bit (store it in a 32-bit // integer using endian independent type casting) ((GLubyte*) &rgba)[0] = (GLubyte)(pptr->r * 255.f); ((GLubyte*) &rgba)[1] = (GLubyte)(pptr->g * 255.f); ((GLubyte*) &rgba)[2] = (GLubyte)(pptr->b * 255.f); ((GLubyte*) &rgba)[3] = (GLubyte)(alpha * 255.f); // 3) Translate the quad to the correct position in modelview // space and store its parameters in vertex arrays (we also // store texture coord and color information for each vertex). // Lower left corner vptr->s = 0.f; vptr->t = 0.f; vptr->rgba = rgba; vptr->x = pptr->x + quad_lower_left.x; vptr->y = pptr->y + quad_lower_left.y; vptr->z = pptr->z + quad_lower_left.z; vptr ++; // Lower right corner vptr->s = 1.f; vptr->t = 0.f; vptr->rgba = rgba; vptr->x = pptr->x + quad_lower_right.x; vptr->y = pptr->y + quad_lower_right.y; vptr->z = pptr->z + quad_lower_right.z; vptr ++; // Upper right corner vptr->s = 1.f; vptr->t = 1.f; vptr->rgba = rgba; vptr->x = pptr->x - quad_lower_left.x; vptr->y = pptr->y - quad_lower_left.y; vptr->z = pptr->z - quad_lower_left.z; vptr ++; // Upper left corner vptr->s = 0.f; vptr->t = 1.f; vptr->rgba = rgba; vptr->x = pptr->x - quad_lower_right.x; vptr->y = pptr->y - quad_lower_right.y; vptr->z = pptr->z - quad_lower_right.z; vptr ++; // Increase count of drawable particles particle_count ++; } // If we have filled up one batch of particles, draw it as a set // of quads using glDrawArrays. if (particle_count >= BATCH_PARTICLES) { // The first argument tells which primitive type we use (QUAD) // The second argument tells the index of the first vertex (0) // The last argument is the vertex count glDrawArrays(GL_QUADS, 0, PARTICLE_VERTS * particle_count); particle_count = 0; vptr = vertex_array; } // Next particle pptr++; } // We are done with the particle data mtx_unlock(&thread_sync.particles_lock); cnd_signal(&thread_sync.d_done); // Draw final batch of particles (if any) glDrawArrays(GL_QUADS, 0, PARTICLE_VERTS * particle_count); // Disable vertex arrays (Note: glInterleavedArrays implicitly called // glEnableClientState for vertex, texture coord and color arrays) glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); glDepthMask(GL_TRUE); } //======================================================================== // Fountain geometry specification //======================================================================== #define FOUNTAIN_SIDE_POINTS 14 #define FOUNTAIN_SWEEP_STEPS 32 static const float fountain_side[FOUNTAIN_SIDE_POINTS * 2] = { 1.2f, 0.f, 1.f, 0.2f, 0.41f, 0.3f, 0.4f, 0.35f, 0.4f, 1.95f, 0.41f, 2.f, 0.8f, 2.2f, 1.2f, 2.4f, 1.5f, 2.7f, 1.55f,2.95f, 1.6f, 3.f, 1.f, 3.f, 0.5f, 3.f, 0.f, 3.f }; static const float fountain_normal[FOUNTAIN_SIDE_POINTS * 2] = { 1.0000f, 0.0000f, 0.6428f, 0.7660f, 0.3420f, 0.9397f, 1.0000f, 0.0000f, 1.0000f, 0.0000f, 0.3420f,-0.9397f, 0.4226f,-0.9063f, 0.5000f,-0.8660f, 0.7660f,-0.6428f, 0.9063f,-0.4226f, 0.0000f,1.00000f, 0.0000f,1.00000f, 0.0000f,1.00000f, 0.0000f,1.00000f }; //======================================================================== // Draw a fountain //======================================================================== static void draw_fountain(void) { static GLuint fountain_list = 0; double angle; float x, y; int m, n; // The first time, we build the fountain display list if (!fountain_list) { fountain_list = glGenLists(1); glNewList(fountain_list, GL_COMPILE_AND_EXECUTE); glMaterialfv(GL_FRONT, GL_DIFFUSE, fountain_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, fountain_specular); glMaterialf(GL_FRONT, GL_SHININESS, fountain_shininess); // Build fountain using triangle strips for (n = 0; n < FOUNTAIN_SIDE_POINTS - 1; n++) { glBegin(GL_TRIANGLE_STRIP); for (m = 0; m <= FOUNTAIN_SWEEP_STEPS; m++) { angle = (double) m * (2.0 * M_PI / (double) FOUNTAIN_SWEEP_STEPS); x = (float) cos(angle); y = (float) sin(angle); // Draw triangle strip glNormal3f(x * fountain_normal[n * 2 + 2], y * fountain_normal[n * 2 + 2], fountain_normal[n * 2 + 3]); glVertex3f(x * fountain_side[n * 2 + 2], y * fountain_side[n * 2 + 2], fountain_side[n * 2 +3 ]); glNormal3f(x * fountain_normal[n * 2], y * fountain_normal[n * 2], fountain_normal[n * 2 + 1]); glVertex3f(x * fountain_side[n * 2], y * fountain_side[n * 2], fountain_side[n * 2 + 1]); } glEnd(); } glEndList(); } else glCallList(fountain_list); } //======================================================================== // Recursive function for building variable tesselated floor //======================================================================== static void tessellate_floor(float x1, float y1, float x2, float y2, int depth) { float delta, x, y; // Last recursion? if (depth >= 5) delta = 999999.f; else { x = (float) (fabs(x1) < fabs(x2) ? fabs(x1) : fabs(x2)); y = (float) (fabs(y1) < fabs(y2) ? fabs(y1) : fabs(y2)); delta = x*x + y*y; } // Recurse further? if (delta < 0.1f) { x = (x1 + x2) * 0.5f; y = (y1 + y2) * 0.5f; tessellate_floor(x1, y1, x, y, depth + 1); tessellate_floor(x, y1, x2, y, depth + 1); tessellate_floor(x1, y, x, y2, depth + 1); tessellate_floor(x, y, x2, y2, depth + 1); } else { glTexCoord2f(x1 * 30.f, y1 * 30.f); glVertex3f( x1 * 80.f, y1 * 80.f, 0.f); glTexCoord2f(x2 * 30.f, y1 * 30.f); glVertex3f( x2 * 80.f, y1 * 80.f, 0.f); glTexCoord2f(x2 * 30.f, y2 * 30.f); glVertex3f( x2 * 80.f, y2 * 80.f, 0.f); glTexCoord2f(x1 * 30.f, y2 * 30.f); glVertex3f( x1 * 80.f, y2 * 80.f, 0.f); } } //======================================================================== // Draw floor. We build the floor recursively and let the tessellation in the // center (near x,y=0,0) be high, while the tessellation around the edges be // low. //======================================================================== static void draw_floor(void) { static GLuint floor_list = 0; if (!wireframe) { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, floor_tex_id); } // The first time, we build the floor display list if (!floor_list) { floor_list = glGenLists(1); glNewList(floor_list, GL_COMPILE_AND_EXECUTE); glMaterialfv(GL_FRONT, GL_DIFFUSE, floor_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, floor_specular); glMaterialf(GL_FRONT, GL_SHININESS, floor_shininess); // Draw floor as a bunch of triangle strips (high tesselation // improves lighting) glNormal3f(0.f, 0.f, 1.f); glBegin(GL_QUADS); tessellate_floor(-1.f, -1.f, 0.f, 0.f, 0); tessellate_floor( 0.f, -1.f, 1.f, 0.f, 0); tessellate_floor( 0.f, 0.f, 1.f, 1.f, 0); tessellate_floor(-1.f, 0.f, 0.f, 1.f, 0); glEnd(); glEndList(); } else glCallList(floor_list); glDisable(GL_TEXTURE_2D); } //======================================================================== // Position and configure light sources //======================================================================== static void setup_lights(void) { float l1pos[4], l1amb[4], l1dif[4], l1spec[4]; float l2pos[4], l2amb[4], l2dif[4], l2spec[4]; // Set light source 1 parameters l1pos[0] = 0.f; l1pos[1] = -9.f; l1pos[2] = 8.f; l1pos[3] = 1.f; l1amb[0] = 0.2f; l1amb[1] = 0.2f; l1amb[2] = 0.2f; l1amb[3] = 1.f; l1dif[0] = 0.8f; l1dif[1] = 0.4f; l1dif[2] = 0.2f; l1dif[3] = 1.f; l1spec[0] = 1.f; l1spec[1] = 0.6f; l1spec[2] = 0.2f; l1spec[3] = 0.f; // Set light source 2 parameters l2pos[0] = -15.f; l2pos[1] = 12.f; l2pos[2] = 1.5f; l2pos[3] = 1.f; l2amb[0] = 0.f; l2amb[1] = 0.f; l2amb[2] = 0.f; l2amb[3] = 1.f; l2dif[0] = 0.2f; l2dif[1] = 0.4f; l2dif[2] = 0.8f; l2dif[3] = 1.f; l2spec[0] = 0.2f; l2spec[1] = 0.6f; l2spec[2] = 1.f; l2spec[3] = 0.f; glLightfv(GL_LIGHT1, GL_POSITION, l1pos); glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); glLightfv(GL_LIGHT2, GL_POSITION, l2pos); glLightfv(GL_LIGHT2, GL_AMBIENT, l2amb); glLightfv(GL_LIGHT2, GL_DIFFUSE, l2dif); glLightfv(GL_LIGHT2, GL_SPECULAR, l2spec); glLightfv(GL_LIGHT3, GL_POSITION, glow_pos); glLightfv(GL_LIGHT3, GL_DIFFUSE, glow_color); glLightfv(GL_LIGHT3, GL_SPECULAR, glow_color); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glEnable(GL_LIGHT3); } //======================================================================== // Main rendering function //======================================================================== static void draw_scene(GLFWwindow* window, double t) { double xpos, ypos, zpos, angle_x, angle_y, angle_z; static double t_old = 0.0; float dt; mat4x4 projection; // Calculate frame-to-frame delta time dt = (float) (t - t_old); t_old = t; mat4x4_perspective(projection, 65.f * (float) M_PI / 180.f, aspect_ratio, 1.0, 60.0); glClearColor(0.1f, 0.1f, 0.1f, 1.f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadMatrixf((const GLfloat*) projection); // Setup camera glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Rotate camera angle_x = 90.0 - 10.0; angle_y = 10.0 * sin(0.3 * t); angle_z = 10.0 * t; glRotated(-angle_x, 1.0, 0.0, 0.0); glRotated(-angle_y, 0.0, 1.0, 0.0); glRotated(-angle_z, 0.0, 0.0, 1.0); // Translate camera xpos = 15.0 * sin((M_PI / 180.0) * angle_z) + 2.0 * sin((M_PI / 180.0) * 3.1 * t); ypos = -15.0 * cos((M_PI / 180.0) * angle_z) + 2.0 * cos((M_PI / 180.0) * 2.9 * t); zpos = 4.0 + 2.0 * cos((M_PI / 180.0) * 4.9 * t); glTranslated(-xpos, -ypos, -zpos); glFrontFace(GL_CCW); glCullFace(GL_BACK); glEnable(GL_CULL_FACE); setup_lights(); glEnable(GL_LIGHTING); glEnable(GL_FOG); glFogi(GL_FOG_MODE, GL_EXP); glFogf(GL_FOG_DENSITY, 0.05f); glFogfv(GL_FOG_COLOR, fog_color); draw_floor(); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glDepthMask(GL_TRUE); draw_fountain(); glDisable(GL_LIGHTING); glDisable(GL_FOG); // Particles must be drawn after all solid objects have been drawn draw_particles(window, t, dt); // Z-buffer not needed anymore glDisable(GL_DEPTH_TEST); } //======================================================================== // Window resize callback function //======================================================================== static void resize_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); aspect_ratio = height ? width / (float) height : 1.f; } //======================================================================== // Key callback functions //======================================================================== static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action == GLFW_PRESS) { switch (key) { case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GL_TRUE); break; case GLFW_KEY_W: wireframe = !wireframe; glPolygonMode(GL_FRONT_AND_BACK, wireframe ? GL_LINE : GL_FILL); break; default: break; } } } //======================================================================== // Thread for updating particle physics //======================================================================== static int physics_thread_main(void* arg) { GLFWwindow* window = arg; for (;;) { mtx_lock(&thread_sync.particles_lock); // Wait for particle drawing to be done while (!glfwWindowShouldClose(window) && thread_sync.p_frame > thread_sync.d_frame) { struct timespec ts; clock_gettime(CLOCK_REALTIME, &ts); ts.tv_nsec += 100000000; cnd_timedwait(&thread_sync.d_done, &thread_sync.particles_lock, &ts); } if (glfwWindowShouldClose(window)) break; // Update particles particle_engine(thread_sync.t, thread_sync.dt); // Update frame counter thread_sync.p_frame++; // Unlock mutex and signal drawing thread mtx_unlock(&thread_sync.particles_lock); cnd_signal(&thread_sync.p_done); } return 0; } //======================================================================== // main //======================================================================== int main(int argc, char** argv) { int ch, width, height; thrd_t physics_thread = 0; GLFWwindow* window; GLFWmonitor* monitor = NULL; if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(EXIT_FAILURE); } while ((ch = getopt(argc, argv, "fh")) != -1) { switch (ch) { case 'f': monitor = glfwGetPrimaryMonitor(); break; case 'h': usage(); exit(EXIT_SUCCESS); } } if (monitor) { const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); width = mode->width; height = mode->height; } else { width = 640; height = 480; } window = glfwCreateWindow(width, height, "Particle Engine", monitor, NULL); if (!window) { fprintf(stderr, "Failed to create GLFW window\n"); glfwTerminate(); exit(EXIT_FAILURE); } if (monitor) glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwMakeContextCurrent(window); glfwSwapInterval(1); glfwSetFramebufferSizeCallback(window, resize_callback); glfwSetKeyCallback(window, key_callback); // Set initial aspect ratio glfwGetFramebufferSize(window, &width, &height); resize_callback(window, width, height); // Upload particle texture glGenTextures(1, &particle_tex_id); glBindTexture(GL_TEXTURE_2D, particle_tex_id); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, P_TEX_WIDTH, P_TEX_HEIGHT, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, particle_texture); // Upload floor texture glGenTextures(1, &floor_tex_id); glBindTexture(GL_TEXTURE_2D, floor_tex_id); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, F_TEX_WIDTH, F_TEX_HEIGHT, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, floor_texture); if (glfwExtensionSupported("GL_EXT_separate_specular_color")) { glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT, GL_SEPARATE_SPECULAR_COLOR_EXT); } // Set filled polygon mode as default (not wireframe) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); wireframe = 0; // Set initial times thread_sync.t = 0.0; thread_sync.dt = 0.001f; thread_sync.p_frame = 0; thread_sync.d_frame = 0; mtx_init(&thread_sync.particles_lock, mtx_timed); cnd_init(&thread_sync.p_done); cnd_init(&thread_sync.d_done); if (thrd_create(&physics_thread, physics_thread_main, window) != thrd_success) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetTime(0.0); while (!glfwWindowShouldClose(window)) { draw_scene(window, glfwGetTime()); glfwSwapBuffers(window); glfwPollEvents(); } thrd_join(physics_thread, NULL); glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/examples/simple.c ================================================ //======================================================================== // Simple GLFW example // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== //! [code] #include #include #include static void error_callback(int error, const char* description) { fputs(description, stderr); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); } int main(void) { GLFWwindow* window; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); glfwSwapInterval(1); glfwSetKeyCallback(window, key_callback); while (!glfwWindowShouldClose(window)) { float ratio; int width, height; glfwGetFramebufferSize(window, &width, &height); ratio = width / (float) height; glViewport(0, 0, width, height); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef((float) glfwGetTime() * 50.f, 0.f, 0.f, 1.f); glBegin(GL_TRIANGLES); glColor3f(1.f, 0.f, 0.f); glVertex3f(-0.6f, -0.4f, 0.f); glColor3f(0.f, 1.f, 0.f); glVertex3f(0.6f, -0.4f, 0.f); glColor3f(0.f, 0.f, 1.f); glVertex3f(0.f, 0.6f, 0.f); glEnd(); glfwSwapBuffers(window); glfwPollEvents(); } glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } //! [code] ================================================ FILE: deps/glfw/examples/splitview.c ================================================ //======================================================================== // This is an example program for the GLFW library // // The program uses a "split window" view, rendering four views of the // same scene in one window (e.g. uesful for 3D modelling software). This // demo uses scissors to separete the four different rendering areas from // each other. // // (If the code seems a little bit strange here and there, it may be // because I am not a friend of orthogonal projections) //======================================================================== #if defined(_MSC_VER) // Make MS math.h define M_PI #define _USE_MATH_DEFINES #elif __GNUC__ #define _GNU_SOURCE #endif #define GLFW_INCLUDE_GLEXT #include #include #include #include #include //======================================================================== // Global variables //======================================================================== // Mouse position static double xpos = 0, ypos = 0; // Window size static int width, height; // Active view: 0 = none, 1 = upper left, 2 = upper right, 3 = lower left, // 4 = lower right static int active_view = 0; // Rotation around each axis static int rot_x = 0, rot_y = 0, rot_z = 0; // Do redraw? static int do_redraw = 1; //======================================================================== // Draw a solid torus (use a display list for the model) //======================================================================== #define TORUS_MAJOR 1.5 #define TORUS_MINOR 0.5 #define TORUS_MAJOR_RES 32 #define TORUS_MINOR_RES 32 static void drawTorus(void) { static GLuint torus_list = 0; int i, j, k; double s, t, x, y, z, nx, ny, nz, scale, twopi; if (!torus_list) { // Start recording displaylist torus_list = glGenLists(1); glNewList(torus_list, GL_COMPILE_AND_EXECUTE); // Draw torus twopi = 2.0 * M_PI; for (i = 0; i < TORUS_MINOR_RES; i++) { glBegin(GL_QUAD_STRIP); for (j = 0; j <= TORUS_MAJOR_RES; j++) { for (k = 1; k >= 0; k--) { s = (i + k) % TORUS_MINOR_RES + 0.5; t = j % TORUS_MAJOR_RES; // Calculate point on surface x = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * cos(t * twopi / TORUS_MAJOR_RES); y = TORUS_MINOR * sin(s * twopi / TORUS_MINOR_RES); z = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * sin(t * twopi / TORUS_MAJOR_RES); // Calculate surface normal nx = x - TORUS_MAJOR * cos(t * twopi / TORUS_MAJOR_RES); ny = y; nz = z - TORUS_MAJOR * sin(t * twopi / TORUS_MAJOR_RES); scale = 1.0 / sqrt(nx*nx + ny*ny + nz*nz); nx *= scale; ny *= scale; nz *= scale; glNormal3f((float) nx, (float) ny, (float) nz); glVertex3f((float) x, (float) y, (float) z); } } glEnd(); } // Stop recording displaylist glEndList(); } else { // Playback displaylist glCallList(torus_list); } } //======================================================================== // Draw the scene (a rotating torus) //======================================================================== static void drawScene(void) { const GLfloat model_diffuse[4] = {1.0f, 0.8f, 0.8f, 1.0f}; const GLfloat model_specular[4] = {0.6f, 0.6f, 0.6f, 1.0f}; const GLfloat model_shininess = 20.0f; glPushMatrix(); // Rotate the object glRotatef((GLfloat) rot_x * 0.5f, 1.0f, 0.0f, 0.0f); glRotatef((GLfloat) rot_y * 0.5f, 0.0f, 1.0f, 0.0f); glRotatef((GLfloat) rot_z * 0.5f, 0.0f, 0.0f, 1.0f); // Set model color (used for orthogonal views, lighting disabled) glColor4fv(model_diffuse); // Set model material (used for perspective view, lighting enabled) glMaterialfv(GL_FRONT, GL_DIFFUSE, model_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, model_specular); glMaterialf(GL_FRONT, GL_SHININESS, model_shininess); // Draw torus drawTorus(); glPopMatrix(); } //======================================================================== // Draw a 2D grid (used for orthogonal views) //======================================================================== static void drawGrid(float scale, int steps) { int i; float x, y; mat4x4 view; glPushMatrix(); // Set background to some dark bluish grey glClearColor(0.05f, 0.05f, 0.2f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); // Setup modelview matrix (flat XY view) { vec3 eye = { 0.f, 0.f, 1.f }; vec3 center = { 0.f, 0.f, 0.f }; vec3 up = { 0.f, 1.f, 0.f }; mat4x4_look_at(view, eye, center, up); } glLoadMatrixf((const GLfloat*) view); // We don't want to update the Z-buffer glDepthMask(GL_FALSE); // Set grid color glColor3f(0.0f, 0.5f, 0.5f); glBegin(GL_LINES); // Horizontal lines x = scale * 0.5f * (float) (steps - 1); y = -scale * 0.5f * (float) (steps - 1); for (i = 0; i < steps; i++) { glVertex3f(-x, y, 0.0f); glVertex3f(x, y, 0.0f); y += scale; } // Vertical lines x = -scale * 0.5f * (float) (steps - 1); y = scale * 0.5f * (float) (steps - 1); for (i = 0; i < steps; i++) { glVertex3f(x, -y, 0.0f); glVertex3f(x, y, 0.0f); x += scale; } glEnd(); // Enable Z-buffer writing again glDepthMask(GL_TRUE); glPopMatrix(); } //======================================================================== // Draw all views //======================================================================== static void drawAllViews(void) { const GLfloat light_position[4] = {0.0f, 8.0f, 8.0f, 1.0f}; const GLfloat light_diffuse[4] = {1.0f, 1.0f, 1.0f, 1.0f}; const GLfloat light_specular[4] = {1.0f, 1.0f, 1.0f, 1.0f}; const GLfloat light_ambient[4] = {0.2f, 0.2f, 0.3f, 1.0f}; float aspect; mat4x4 view, projection; // Calculate aspect of window if (height > 0) aspect = (float) width / (float) height; else aspect = 1.f; // Clear screen glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Enable scissor test glEnable(GL_SCISSOR_TEST); // Enable depth test glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); // ** ORTHOGONAL VIEWS ** // For orthogonal views, use wireframe rendering glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); // Enable line anti-aliasing glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Setup orthogonal projection matrix glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-3.0 * aspect, 3.0 * aspect, -3.0, 3.0, 1.0, 50.0); // Upper left view (TOP VIEW) glViewport(0, height / 2, width / 2, height / 2); glScissor(0, height / 2, width / 2, height / 2); glMatrixMode(GL_MODELVIEW); { vec3 eye = { 0.f, 10.f, 1e-3f }; vec3 center = { 0.f, 0.f, 0.f }; vec3 up = { 0.f, 1.f, 0.f }; mat4x4_look_at( view, eye, center, up ); } glLoadMatrixf((const GLfloat*) view); drawGrid(0.5, 12); drawScene(); // Lower left view (FRONT VIEW) glViewport(0, 0, width / 2, height / 2); glScissor(0, 0, width / 2, height / 2); glMatrixMode(GL_MODELVIEW); { vec3 eye = { 0.f, 0.f, 10.f }; vec3 center = { 0.f, 0.f, 0.f }; vec3 up = { 0.f, 1.f, 0.f }; mat4x4_look_at( view, eye, center, up ); } glLoadMatrixf((const GLfloat*) view); drawGrid(0.5, 12); drawScene(); // Lower right view (SIDE VIEW) glViewport(width / 2, 0, width / 2, height / 2); glScissor(width / 2, 0, width / 2, height / 2); glMatrixMode(GL_MODELVIEW); { vec3 eye = { 10.f, 0.f, 0.f }; vec3 center = { 0.f, 0.f, 0.f }; vec3 up = { 0.f, 1.f, 0.f }; mat4x4_look_at( view, eye, center, up ); } glLoadMatrixf((const GLfloat*) view); drawGrid(0.5, 12); drawScene(); // Disable line anti-aliasing glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); // ** PERSPECTIVE VIEW ** // For perspective view, use solid rendering glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // Enable face culling (faster rendering) glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glFrontFace(GL_CW); // Setup perspective projection matrix glMatrixMode(GL_PROJECTION); mat4x4_perspective(projection, 65.f * (float) M_PI / 180.f, aspect, 1.f, 50.f); glLoadMatrixf((const GLfloat*) projection); // Upper right view (PERSPECTIVE VIEW) glViewport(width / 2, height / 2, width / 2, height / 2); glScissor(width / 2, height / 2, width / 2, height / 2); glMatrixMode(GL_MODELVIEW); { vec3 eye = { 3.f, 1.5f, 3.f }; vec3 center = { 0.f, 0.f, 0.f }; vec3 up = { 0.f, 1.f, 0.f }; mat4x4_look_at( view, eye, center, up ); } glLoadMatrixf((const GLfloat*) view); // Configure and enable light source 1 glLightfv(GL_LIGHT1, GL_POSITION, light_position); glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); // Draw scene drawScene(); // Disable lighting glDisable(GL_LIGHTING); // Disable face culling glDisable(GL_CULL_FACE); // Disable depth test glDisable(GL_DEPTH_TEST); // Disable scissor test glDisable(GL_SCISSOR_TEST); // Draw a border around the active view if (active_view > 0 && active_view != 2) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 2.0, 0.0, 2.0, 0.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef((GLfloat) ((active_view - 1) & 1), (GLfloat) (1 - (active_view - 1) / 2), 0.0f); glColor3f(1.0f, 1.0f, 0.6f); glBegin(GL_LINE_STRIP); glVertex2i(0, 0); glVertex2i(1, 0); glVertex2i(1, 1); glVertex2i(0, 1); glVertex2i(0, 0); glEnd(); } } //======================================================================== // Framebuffer size callback function //======================================================================== static void framebufferSizeFun(GLFWwindow* window, int w, int h) { width = w; height = h > 0 ? h : 1; do_redraw = 1; } //======================================================================== // Window refresh callback function //======================================================================== static void windowRefreshFun(GLFWwindow* window) { drawAllViews(); glfwSwapBuffers(window); do_redraw = 0; } //======================================================================== // Mouse position callback function //======================================================================== static void cursorPosFun(GLFWwindow* window, double x, double y) { int wnd_width, wnd_height, fb_width, fb_height; double scale; glfwGetWindowSize(window, &wnd_width, &wnd_height); glfwGetFramebufferSize(window, &fb_width, &fb_height); scale = (double) fb_width / (double) wnd_width; x *= scale; y *= scale; // Depending on which view was selected, rotate around different axes switch (active_view) { case 1: rot_x += (int) (y - ypos); rot_z += (int) (x - xpos); do_redraw = 1; break; case 3: rot_x += (int) (y - ypos); rot_y += (int) (x - xpos); do_redraw = 1; break; case 4: rot_y += (int) (x - xpos); rot_z += (int) (y - ypos); do_redraw = 1; break; default: // Do nothing for perspective view, or if no view is selected break; } // Remember cursor position xpos = x; ypos = y; } //======================================================================== // Mouse button callback function //======================================================================== static void mouseButtonFun(GLFWwindow* window, int button, int action, int mods) { if ((button == GLFW_MOUSE_BUTTON_LEFT) && action == GLFW_PRESS) { // Detect which of the four views was clicked active_view = 1; if (xpos >= width / 2) active_view += 1; if (ypos >= height / 2) active_view += 2; } else if (button == GLFW_MOUSE_BUTTON_LEFT) { // Deselect any previously selected view active_view = 0; } do_redraw = 1; } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); } //======================================================================== // main //======================================================================== int main(void) { GLFWwindow* window; // Initialise GLFW if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(EXIT_FAILURE); } glfwWindowHint(GLFW_SAMPLES, 4); // Open OpenGL window window = glfwCreateWindow(500, 500, "Split view demo", NULL, NULL); if (!window) { fprintf(stderr, "Failed to open GLFW window\n"); glfwTerminate(); exit(EXIT_FAILURE); } // Set callback functions glfwSetFramebufferSizeCallback(window, framebufferSizeFun); glfwSetWindowRefreshCallback(window, windowRefreshFun); glfwSetCursorPosCallback(window, cursorPosFun); glfwSetMouseButtonCallback(window, mouseButtonFun); glfwSetKeyCallback(window, key_callback); // Enable vsync glfwMakeContextCurrent(window); glfwSwapInterval(1); if (glfwExtensionSupported("GL_ARB_multisample") || glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR) >= 2 || glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR) >= 3) { glEnable(GL_MULTISAMPLE_ARB); } glfwGetFramebufferSize(window, &width, &height); framebufferSizeFun(window, width, height); // Main loop for (;;) { // Only redraw if we need to if (do_redraw) windowRefreshFun(window); // Wait for new events glfwWaitEvents(); // Check if the window should be closed if (glfwWindowShouldClose(window)) break; } // Close OpenGL window and terminate GLFW glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/examples/wave.c ================================================ /***************************************************************************** * Wave Simulation in OpenGL * (C) 2002 Jakob Thomsen * http://home.in.tum.de/~thomsen * Modified for GLFW by Sylvain Hellegouarch - sh@programmationworld.com * Modified for variable frame rate by Marcus Geelnard * 2003-Jan-31: Minor cleanups and speedups / MG * 2010-10-24: Formatting and cleanup - Camilla Berglund *****************************************************************************/ #if defined(_MSC_VER) // Make MS math.h define M_PI #define _USE_MATH_DEFINES #elif __GNUC__ #define _GNU_SOURCE #endif #include #include #include #include #include // Maximum delta T to allow for differential calculations #define MAX_DELTA_T 0.01 // Animation speed (10.0 looks good) #define ANIMATION_SPEED 10.0 GLfloat alpha = 210.f, beta = -70.f; GLfloat zoom = 2.f; double cursorX; double cursorY; struct Vertex { GLfloat x, y, z; GLfloat r, g, b; }; #define GRIDW 50 #define GRIDH 50 #define VERTEXNUM (GRIDW*GRIDH) #define QUADW (GRIDW - 1) #define QUADH (GRIDH - 1) #define QUADNUM (QUADW*QUADH) GLuint quad[4 * QUADNUM]; struct Vertex vertex[VERTEXNUM]; /* The grid will look like this: * * 3 4 5 * *---*---* * | | | * | 0 | 1 | * | | | * *---*---* * 0 1 2 */ //======================================================================== // Initialize grid geometry //======================================================================== void init_vertices(void) { int x, y, p; // Place the vertices in a grid for (y = 0; y < GRIDH; y++) { for (x = 0; x < GRIDW; x++) { p = y * GRIDW + x; vertex[p].x = (GLfloat) (x - GRIDW / 2) / (GLfloat) (GRIDW / 2); vertex[p].y = (GLfloat) (y - GRIDH / 2) / (GLfloat) (GRIDH / 2); vertex[p].z = 0; if ((x % 4 < 2) ^ (y % 4 < 2)) vertex[p].r = 0.0; else vertex[p].r = 1.0; vertex[p].g = (GLfloat) y / (GLfloat) GRIDH; vertex[p].b = 1.f - ((GLfloat) x / (GLfloat) GRIDW + (GLfloat) y / (GLfloat) GRIDH) / 2.f; } } for (y = 0; y < QUADH; y++) { for (x = 0; x < QUADW; x++) { p = 4 * (y * QUADW + x); quad[p + 0] = y * GRIDW + x; // Some point quad[p + 1] = y * GRIDW + x + 1; // Neighbor at the right side quad[p + 2] = (y + 1) * GRIDW + x + 1; // Upper right neighbor quad[p + 3] = (y + 1) * GRIDW + x; // Upper neighbor } } } double dt; double p[GRIDW][GRIDH]; double vx[GRIDW][GRIDH], vy[GRIDW][GRIDH]; double ax[GRIDW][GRIDH], ay[GRIDW][GRIDH]; //======================================================================== // Initialize grid //======================================================================== void init_grid(void) { int x, y; double dx, dy, d; for (y = 0; y < GRIDH; y++) { for (x = 0; x < GRIDW; x++) { dx = (double) (x - GRIDW / 2); dy = (double) (y - GRIDH / 2); d = sqrt(dx * dx + dy * dy); if (d < 0.1 * (double) (GRIDW / 2)) { d = d * 10.0; p[x][y] = -cos(d * (M_PI / (double)(GRIDW * 4))) * 100.0; } else p[x][y] = 0.0; vx[x][y] = 0.0; vy[x][y] = 0.0; } } } //======================================================================== // Draw scene //======================================================================== void draw_scene(GLFWwindow* window) { // Clear the color and depth buffers glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // We don't want to modify the projection matrix glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Move back glTranslatef(0.0, 0.0, -zoom); // Rotate the view glRotatef(beta, 1.0, 0.0, 0.0); glRotatef(alpha, 0.0, 0.0, 1.0); glDrawElements(GL_QUADS, 4 * QUADNUM, GL_UNSIGNED_INT, quad); glfwSwapBuffers(window); } //======================================================================== // Initialize Miscellaneous OpenGL state //======================================================================== void init_opengl(void) { // Use Gouraud (smooth) shading glShadeModel(GL_SMOOTH); // Switch on the z-buffer glEnable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(3, GL_FLOAT, sizeof(struct Vertex), vertex); glColorPointer(3, GL_FLOAT, sizeof(struct Vertex), &vertex[0].r); // Pointer to the first color glPointSize(2.0); // Background color is black glClearColor(0, 0, 0, 0); } //======================================================================== // Modify the height of each vertex according to the pressure //======================================================================== void adjust_grid(void) { int pos; int x, y; for (y = 0; y < GRIDH; y++) { for (x = 0; x < GRIDW; x++) { pos = y * GRIDW + x; vertex[pos].z = (float) (p[x][y] * (1.0 / 50.0)); } } } //======================================================================== // Calculate wave propagation //======================================================================== void calc_grid(void) { int x, y, x2, y2; double time_step = dt * ANIMATION_SPEED; // Compute accelerations for (x = 0; x < GRIDW; x++) { x2 = (x + 1) % GRIDW; for(y = 0; y < GRIDH; y++) ax[x][y] = p[x][y] - p[x2][y]; } for (y = 0; y < GRIDH; y++) { y2 = (y + 1) % GRIDH; for(x = 0; x < GRIDW; x++) ay[x][y] = p[x][y] - p[x][y2]; } // Compute speeds for (x = 0; x < GRIDW; x++) { for (y = 0; y < GRIDH; y++) { vx[x][y] = vx[x][y] + ax[x][y] * time_step; vy[x][y] = vy[x][y] + ay[x][y] * time_step; } } // Compute pressure for (x = 1; x < GRIDW; x++) { x2 = x - 1; for (y = 1; y < GRIDH; y++) { y2 = y - 1; p[x][y] = p[x][y] + (vx[x2][y] - vx[x][y] + vy[x][y2] - vy[x][y]) * time_step; } } } //======================================================================== // Print errors //======================================================================== static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } //======================================================================== // Handle key strokes //======================================================================== void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GL_TRUE); break; case GLFW_KEY_SPACE: init_grid(); break; case GLFW_KEY_LEFT: alpha += 5; break; case GLFW_KEY_RIGHT: alpha -= 5; break; case GLFW_KEY_UP: beta -= 5; break; case GLFW_KEY_DOWN: beta += 5; break; case GLFW_KEY_PAGE_UP: zoom -= 0.25f; if (zoom < 0.f) zoom = 0.f; break; case GLFW_KEY_PAGE_DOWN: zoom += 0.25f; break; default: break; } } //======================================================================== // Callback function for mouse button events //======================================================================== void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) { if (button != GLFW_MOUSE_BUTTON_LEFT) return; if (action == GLFW_PRESS) { glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwGetCursorPos(window, &cursorX, &cursorY); } else glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); } //======================================================================== // Callback function for cursor motion events //======================================================================== void cursor_position_callback(GLFWwindow* window, double x, double y) { if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) { alpha += (GLfloat) (x - cursorX) / 10.f; beta += (GLfloat) (y - cursorY) / 10.f; cursorX = x; cursorY = y; } } //======================================================================== // Callback function for scroll events //======================================================================== void scroll_callback(GLFWwindow* window, double x, double y) { zoom += (float) y / 4.f; if (zoom < 0) zoom = 0; } //======================================================================== // Callback function for framebuffer resize events //======================================================================== void framebuffer_size_callback(GLFWwindow* window, int width, int height) { float ratio = 1.f; mat4x4 projection; if (height > 0) ratio = (float) width / (float) height; // Setup viewport glViewport(0, 0, width, height); // Change to the projection matrix and set our viewing volume glMatrixMode(GL_PROJECTION); mat4x4_perspective(projection, 60.f * (float) M_PI / 180.f, ratio, 1.f, 1024.f); glLoadMatrixf((const GLfloat*) projection); } //======================================================================== // main //======================================================================== int main(int argc, char* argv[]) { GLFWwindow* window; double t, dt_total, t_old; int width, height; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "Wave Simulation", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetKeyCallback(window, key_callback); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwSetMouseButtonCallback(window, mouse_button_callback); glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetScrollCallback(window, scroll_callback); glfwMakeContextCurrent(window); glfwSwapInterval(1); glfwGetFramebufferSize(window, &width, &height); framebuffer_size_callback(window, width, height); // Initialize OpenGL init_opengl(); // Initialize simulation init_vertices(); init_grid(); adjust_grid(); // Initialize timer t_old = glfwGetTime() - 0.01; while (!glfwWindowShouldClose(window)) { t = glfwGetTime(); dt_total = t - t_old; t_old = t; // Safety - iterate if dt_total is too large while (dt_total > 0.f) { // Select iteration time step dt = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total; dt_total -= dt; // Calculate wave propagation calc_grid(); } // Compute height of each vertex adjust_grid(); // Draw wave grid to OpenGL display draw_scene(window); glfwPollEvents(); } exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/include/GLFW/glfw3.h ================================================ /************************************************************************* * GLFW 3.1 - www.glfw.org * A library for OpenGL, window and input *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2006-2010 Camilla Berglund * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * *************************************************************************/ #ifndef _glfw3_h_ #define _glfw3_h_ #ifdef __cplusplus extern "C" { #endif /************************************************************************* * Doxygen documentation *************************************************************************/ /*! @defgroup context Context handling * * This is the reference documentation for context related functions. For more * information, see the @ref context. */ /*! @defgroup init Initialization, version and errors * * This is the reference documentation for initialization and termination of * the library, version management and error handling. For more information, * see the @ref intro. */ /*! @defgroup input Input handling * * This is the reference documentation for input related functions and types. * For more information, see the @ref input. */ /*! @defgroup monitor Monitor handling * * This is the reference documentation for monitor related functions and types. * For more information, see the @ref monitor. */ /*! @defgroup window Window handling * * This is the reference documentation for window related functions and types, * including creation, deletion and event polling. For more information, see * the @ref window. */ /************************************************************************* * Compiler- and platform-specific preprocessor work *************************************************************************/ /* If we are we on Windows, we want a single define for it. */ #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) #define _WIN32 #endif /* _WIN32 */ /* It is customary to use APIENTRY for OpenGL function pointer declarations on * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. */ #ifndef APIENTRY #ifdef _WIN32 #define APIENTRY __stdcall #else #define APIENTRY #endif #endif /* APIENTRY */ /* Some Windows OpenGL headers need this. */ #if !defined(WINGDIAPI) && defined(_WIN32) #define WINGDIAPI __declspec(dllimport) #define GLFW_WINGDIAPI_DEFINED #endif /* WINGDIAPI */ /* Some Windows GLU headers need this. */ #if !defined(CALLBACK) && defined(_WIN32) #define CALLBACK __stdcall #define GLFW_CALLBACK_DEFINED #endif /* CALLBACK */ /* Most Windows GLU headers need wchar_t. * The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h. */ #if !defined(GLFW_INCLUDE_NONE) #include #endif /* Include the chosen client API headers. */ #if defined(__APPLE_CC__) #if defined(GLFW_INCLUDE_GLCOREARB) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif !defined(GLFW_INCLUDE_NONE) #if !defined(GLFW_INCLUDE_GLEXT) #define GL_GLEXT_LEGACY #endif #include #endif #if defined(GLFW_INCLUDE_GLU) #include #endif #else #if defined(GLFW_INCLUDE_GLCOREARB) #include #elif defined(GLFW_INCLUDE_ES1) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif defined(GLFW_INCLUDE_ES2) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif defined(GLFW_INCLUDE_ES3) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif defined(GLFW_INCLUDE_ES31) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #elif !defined(GLFW_INCLUDE_NONE) #include #if defined(GLFW_INCLUDE_GLEXT) #include #endif #endif #if defined(GLFW_INCLUDE_GLU) #include #endif #endif #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) /* GLFW_DLL must be defined by applications that are linking against the DLL * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW * configuration header when compiling the DLL version of the library. */ #error "You may not have both GLFW_DLL and _GLFW_BUILD_DLL defined" #endif /* GLFWAPI is used to declare public API functions for export * from the DLL / shared library / dynamic library. */ #if defined(_WIN32) && defined(_GLFW_BUILD_DLL) /* We are building GLFW as a Win32 DLL */ #define GLFWAPI __declspec(dllexport) #elif defined(_WIN32) && defined(GLFW_DLL) /* We are calling GLFW as a Win32 DLL */ #define GLFWAPI __declspec(dllimport) #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) /* We are building GLFW as a shared / dynamic library */ #define GLFWAPI __attribute__((visibility("default"))) #else /* We are building or calling GLFW as a static library */ #define GLFWAPI #endif /************************************************************************* * GLFW API tokens *************************************************************************/ /*! @name GLFW version macros * @{ */ /*! @brief The major version number of the GLFW library. * * This is incremented when the API is changed in non-compatible ways. * @ingroup init */ #define GLFW_VERSION_MAJOR 3 /*! @brief The minor version number of the GLFW library. * * This is incremented when features are added to the API but it remains * backward-compatible. * @ingroup init */ #define GLFW_VERSION_MINOR 1 /*! @brief The revision number of the GLFW library. * * This is incremented when a bug fix release is made that does not contain any * API changes. * @ingroup init */ #define GLFW_VERSION_REVISION 2 /*! @} */ /*! @name Key and button actions * @{ */ /*! @brief The key or mouse button was released. * * The key or mouse button was released. * * @ingroup input */ #define GLFW_RELEASE 0 /*! @brief The key or mouse button was pressed. * * The key or mouse button was pressed. * * @ingroup input */ #define GLFW_PRESS 1 /*! @brief The key was held down until it repeated. * * The key was held down until it repeated. * * @ingroup input */ #define GLFW_REPEAT 2 /*! @} */ /*! @defgroup keys Keyboard keys * * See [key input](@ref input_key) for how these are used. * * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), * but re-arranged to map to 7-bit ASCII for printable keys (function keys are * put in the 256+ range). * * The naming of the key codes follow these rules: * - The US keyboard layout is used * - Names of printable alpha-numeric characters are used (e.g. "A", "R", * "3", etc.) * - For non-alphanumeric characters, Unicode:ish names are used (e.g. * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not * correspond to the Unicode standard (usually for brevity) * - Keys that lack a clear US mapping are named "WORLD_x" * - For non-printable keys, custom names are used (e.g. "F4", * "BACKSPACE", etc.) * * @ingroup input * @{ */ /* The unknown key */ #define GLFW_KEY_UNKNOWN -1 /* Printable keys */ #define GLFW_KEY_SPACE 32 #define GLFW_KEY_APOSTROPHE 39 /* ' */ #define GLFW_KEY_COMMA 44 /* , */ #define GLFW_KEY_MINUS 45 /* - */ #define GLFW_KEY_PERIOD 46 /* . */ #define GLFW_KEY_SLASH 47 /* / */ #define GLFW_KEY_0 48 #define GLFW_KEY_1 49 #define GLFW_KEY_2 50 #define GLFW_KEY_3 51 #define GLFW_KEY_4 52 #define GLFW_KEY_5 53 #define GLFW_KEY_6 54 #define GLFW_KEY_7 55 #define GLFW_KEY_8 56 #define GLFW_KEY_9 57 #define GLFW_KEY_SEMICOLON 59 /* ; */ #define GLFW_KEY_EQUAL 61 /* = */ #define GLFW_KEY_A 65 #define GLFW_KEY_B 66 #define GLFW_KEY_C 67 #define GLFW_KEY_D 68 #define GLFW_KEY_E 69 #define GLFW_KEY_F 70 #define GLFW_KEY_G 71 #define GLFW_KEY_H 72 #define GLFW_KEY_I 73 #define GLFW_KEY_J 74 #define GLFW_KEY_K 75 #define GLFW_KEY_L 76 #define GLFW_KEY_M 77 #define GLFW_KEY_N 78 #define GLFW_KEY_O 79 #define GLFW_KEY_P 80 #define GLFW_KEY_Q 81 #define GLFW_KEY_R 82 #define GLFW_KEY_S 83 #define GLFW_KEY_T 84 #define GLFW_KEY_U 85 #define GLFW_KEY_V 86 #define GLFW_KEY_W 87 #define GLFW_KEY_X 88 #define GLFW_KEY_Y 89 #define GLFW_KEY_Z 90 #define GLFW_KEY_LEFT_BRACKET 91 /* [ */ #define GLFW_KEY_BACKSLASH 92 /* \ */ #define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ #define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ #define GLFW_KEY_WORLD_1 161 /* non-US #1 */ #define GLFW_KEY_WORLD_2 162 /* non-US #2 */ /* Function keys */ #define GLFW_KEY_ESCAPE 256 #define GLFW_KEY_ENTER 257 #define GLFW_KEY_TAB 258 #define GLFW_KEY_BACKSPACE 259 #define GLFW_KEY_INSERT 260 #define GLFW_KEY_DELETE 261 #define GLFW_KEY_RIGHT 262 #define GLFW_KEY_LEFT 263 #define GLFW_KEY_DOWN 264 #define GLFW_KEY_UP 265 #define GLFW_KEY_PAGE_UP 266 #define GLFW_KEY_PAGE_DOWN 267 #define GLFW_KEY_HOME 268 #define GLFW_KEY_END 269 #define GLFW_KEY_CAPS_LOCK 280 #define GLFW_KEY_SCROLL_LOCK 281 #define GLFW_KEY_NUM_LOCK 282 #define GLFW_KEY_PRINT_SCREEN 283 #define GLFW_KEY_PAUSE 284 #define GLFW_KEY_F1 290 #define GLFW_KEY_F2 291 #define GLFW_KEY_F3 292 #define GLFW_KEY_F4 293 #define GLFW_KEY_F5 294 #define GLFW_KEY_F6 295 #define GLFW_KEY_F7 296 #define GLFW_KEY_F8 297 #define GLFW_KEY_F9 298 #define GLFW_KEY_F10 299 #define GLFW_KEY_F11 300 #define GLFW_KEY_F12 301 #define GLFW_KEY_F13 302 #define GLFW_KEY_F14 303 #define GLFW_KEY_F15 304 #define GLFW_KEY_F16 305 #define GLFW_KEY_F17 306 #define GLFW_KEY_F18 307 #define GLFW_KEY_F19 308 #define GLFW_KEY_F20 309 #define GLFW_KEY_F21 310 #define GLFW_KEY_F22 311 #define GLFW_KEY_F23 312 #define GLFW_KEY_F24 313 #define GLFW_KEY_F25 314 #define GLFW_KEY_KP_0 320 #define GLFW_KEY_KP_1 321 #define GLFW_KEY_KP_2 322 #define GLFW_KEY_KP_3 323 #define GLFW_KEY_KP_4 324 #define GLFW_KEY_KP_5 325 #define GLFW_KEY_KP_6 326 #define GLFW_KEY_KP_7 327 #define GLFW_KEY_KP_8 328 #define GLFW_KEY_KP_9 329 #define GLFW_KEY_KP_DECIMAL 330 #define GLFW_KEY_KP_DIVIDE 331 #define GLFW_KEY_KP_MULTIPLY 332 #define GLFW_KEY_KP_SUBTRACT 333 #define GLFW_KEY_KP_ADD 334 #define GLFW_KEY_KP_ENTER 335 #define GLFW_KEY_KP_EQUAL 336 #define GLFW_KEY_LEFT_SHIFT 340 #define GLFW_KEY_LEFT_CONTROL 341 #define GLFW_KEY_LEFT_ALT 342 #define GLFW_KEY_LEFT_SUPER 343 #define GLFW_KEY_RIGHT_SHIFT 344 #define GLFW_KEY_RIGHT_CONTROL 345 #define GLFW_KEY_RIGHT_ALT 346 #define GLFW_KEY_RIGHT_SUPER 347 #define GLFW_KEY_MENU 348 #define GLFW_KEY_LAST GLFW_KEY_MENU /*! @} */ /*! @defgroup mods Modifier key flags * * See [key input](@ref input_key) for how these are used. * * @ingroup input * @{ */ /*! @brief If this bit is set one or more Shift keys were held down. */ #define GLFW_MOD_SHIFT 0x0001 /*! @brief If this bit is set one or more Control keys were held down. */ #define GLFW_MOD_CONTROL 0x0002 /*! @brief If this bit is set one or more Alt keys were held down. */ #define GLFW_MOD_ALT 0x0004 /*! @brief If this bit is set one or more Super keys were held down. */ #define GLFW_MOD_SUPER 0x0008 /*! @} */ /*! @defgroup buttons Mouse buttons * * See [mouse button input](@ref input_mouse_button) for how these are used. * * @ingroup input * @{ */ #define GLFW_MOUSE_BUTTON_1 0 #define GLFW_MOUSE_BUTTON_2 1 #define GLFW_MOUSE_BUTTON_3 2 #define GLFW_MOUSE_BUTTON_4 3 #define GLFW_MOUSE_BUTTON_5 4 #define GLFW_MOUSE_BUTTON_6 5 #define GLFW_MOUSE_BUTTON_7 6 #define GLFW_MOUSE_BUTTON_8 7 #define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 #define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 #define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 #define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 /*! @} */ /*! @defgroup joysticks Joysticks * * See [joystick input](@ref joystick) for how these are used. * * @ingroup input * @{ */ #define GLFW_JOYSTICK_1 0 #define GLFW_JOYSTICK_2 1 #define GLFW_JOYSTICK_3 2 #define GLFW_JOYSTICK_4 3 #define GLFW_JOYSTICK_5 4 #define GLFW_JOYSTICK_6 5 #define GLFW_JOYSTICK_7 6 #define GLFW_JOYSTICK_8 7 #define GLFW_JOYSTICK_9 8 #define GLFW_JOYSTICK_10 9 #define GLFW_JOYSTICK_11 10 #define GLFW_JOYSTICK_12 11 #define GLFW_JOYSTICK_13 12 #define GLFW_JOYSTICK_14 13 #define GLFW_JOYSTICK_15 14 #define GLFW_JOYSTICK_16 15 #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 /*! @} */ /*! @defgroup errors Error codes * * See [error handling](@ref error_handling) for how these are used. * * @ingroup init * @{ */ /*! @brief GLFW has not been initialized. * * This occurs if a GLFW function was called that may not be called unless the * library is [initialized](@ref intro_init). * * @par Analysis * Application programmer error. Initialize GLFW before calling any function * that requires initialization. */ #define GLFW_NOT_INITIALIZED 0x00010001 /*! @brief No context is current for this thread. * * This occurs if a GLFW function was called that needs and operates on the * current OpenGL or OpenGL ES context but no context is current on the calling * thread. One such function is @ref glfwSwapInterval. * * @par Analysis * Application programmer error. Ensure a context is current before calling * functions that require a current context. */ #define GLFW_NO_CURRENT_CONTEXT 0x00010002 /*! @brief One of the arguments to the function was an invalid enum value. * * One of the arguments to the function was an invalid enum value, for example * requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref * glfwGetWindowAttrib. * * @par Analysis * Application programmer error. Fix the offending call. */ #define GLFW_INVALID_ENUM 0x00010003 /*! @brief One of the arguments to the function was an invalid value. * * One of the arguments to the function was an invalid value, for example * requesting a non-existent OpenGL or OpenGL ES version like 2.7. * * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead * result in a @ref GLFW_VERSION_UNAVAILABLE error. * * @par Analysis * Application programmer error. Fix the offending call. */ #define GLFW_INVALID_VALUE 0x00010004 /*! @brief A memory allocation failed. * * A memory allocation failed. * * @par Analysis * A bug in GLFW or the underlying operating system. Report the bug to our * [issue tracker](https://github.com/glfw/glfw/issues). */ #define GLFW_OUT_OF_MEMORY 0x00010005 /*! @brief GLFW could not find support for the requested client API on the * system. * * GLFW could not find support for the requested client API on the system. If * emitted by functions other than @ref glfwCreateWindow, no supported client * API was found. * * @par Analysis * The installed graphics driver does not support the requested client API, or * does not support it via the chosen context creation backend. Below are * a few examples. * * @par * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only * supports OpenGL ES via EGL, while Nvidia and Intel only support it via * a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary * driver. */ #define GLFW_API_UNAVAILABLE 0x00010006 /*! @brief The requested OpenGL or OpenGL ES version is not available. * * The requested OpenGL or OpenGL ES version (including any requested context * or framebuffer hints) is not available on this machine. * * @par Analysis * The machine does not support your requirements. If your application is * sufficiently flexible, downgrade your requirements and try again. * Otherwise, inform the user that their machine does not match your * requirements. * * @par * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 * comes out before the 4.x series gets that far, also fail with this error and * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions * will exist. */ #define GLFW_VERSION_UNAVAILABLE 0x00010007 /*! @brief A platform-specific error occurred that does not match any of the * more specific categories. * * A platform-specific error occurred that does not match any of the more * specific categories. * * @par Analysis * A bug or configuration error in GLFW, the underlying operating system or * its drivers, or a lack of required resources. Report the issue to our * [issue tracker](https://github.com/glfw/glfw/issues). */ #define GLFW_PLATFORM_ERROR 0x00010008 /*! @brief The requested format is not supported or available. * * If emitted during window creation, the requested pixel format is not * supported. * * If emitted when querying the clipboard, the contents of the clipboard could * not be converted to the requested format. * * @par Analysis * If emitted during window creation, one or more * [hard constraints](@ref window_hints_hard) did not match any of the * available pixel formats. If your application is sufficiently flexible, * downgrade your requirements and try again. Otherwise, inform the user that * their machine does not match your requirements. * * @par * If emitted when querying the clipboard, ignore the error or report it to * the user, as appropriate. */ #define GLFW_FORMAT_UNAVAILABLE 0x00010009 /*! @} */ #define GLFW_FOCUSED 0x00020001 #define GLFW_ICONIFIED 0x00020002 #define GLFW_RESIZABLE 0x00020003 #define GLFW_VISIBLE 0x00020004 #define GLFW_DECORATED 0x00020005 #define GLFW_AUTO_ICONIFY 0x00020006 #define GLFW_FLOATING 0x00020007 #define GLFW_RED_BITS 0x00021001 #define GLFW_GREEN_BITS 0x00021002 #define GLFW_BLUE_BITS 0x00021003 #define GLFW_ALPHA_BITS 0x00021004 #define GLFW_DEPTH_BITS 0x00021005 #define GLFW_STENCIL_BITS 0x00021006 #define GLFW_ACCUM_RED_BITS 0x00021007 #define GLFW_ACCUM_GREEN_BITS 0x00021008 #define GLFW_ACCUM_BLUE_BITS 0x00021009 #define GLFW_ACCUM_ALPHA_BITS 0x0002100A #define GLFW_AUX_BUFFERS 0x0002100B #define GLFW_STEREO 0x0002100C #define GLFW_SAMPLES 0x0002100D #define GLFW_SRGB_CAPABLE 0x0002100E #define GLFW_REFRESH_RATE 0x0002100F #define GLFW_DOUBLEBUFFER 0x00021010 #define GLFW_CLIENT_API 0x00022001 #define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 #define GLFW_CONTEXT_VERSION_MINOR 0x00022003 #define GLFW_CONTEXT_REVISION 0x00022004 #define GLFW_CONTEXT_ROBUSTNESS 0x00022005 #define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 #define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 #define GLFW_OPENGL_PROFILE 0x00022008 #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 #define GLFW_OPENGL_API 0x00030001 #define GLFW_OPENGL_ES_API 0x00030002 #define GLFW_NO_ROBUSTNESS 0 #define GLFW_NO_RESET_NOTIFICATION 0x00031001 #define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 #define GLFW_OPENGL_ANY_PROFILE 0 #define GLFW_OPENGL_CORE_PROFILE 0x00032001 #define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 #define GLFW_CURSOR 0x00033001 #define GLFW_STICKY_KEYS 0x00033002 #define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 #define GLFW_CURSOR_NORMAL 0x00034001 #define GLFW_CURSOR_HIDDEN 0x00034002 #define GLFW_CURSOR_DISABLED 0x00034003 #define GLFW_ANY_RELEASE_BEHAVIOR 0 #define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 #define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 /*! @defgroup shapes Standard cursor shapes * * See [standard cursor creation](@ref cursor_standard) for how these are used. * * @ingroup input * @{ */ /*! @brief The regular arrow cursor shape. * * The regular arrow cursor. */ #define GLFW_ARROW_CURSOR 0x00036001 /*! @brief The text input I-beam cursor shape. * * The text input I-beam cursor shape. */ #define GLFW_IBEAM_CURSOR 0x00036002 /*! @brief The crosshair shape. * * The crosshair shape. */ #define GLFW_CROSSHAIR_CURSOR 0x00036003 /*! @brief The hand shape. * * The hand shape. */ #define GLFW_HAND_CURSOR 0x00036004 /*! @brief The horizontal resize arrow shape. * * The horizontal resize arrow shape. */ #define GLFW_HRESIZE_CURSOR 0x00036005 /*! @brief The vertical resize arrow shape. * * The vertical resize arrow shape. */ #define GLFW_VRESIZE_CURSOR 0x00036006 /*! @} */ #define GLFW_CONNECTED 0x00040001 #define GLFW_DISCONNECTED 0x00040002 #define GLFW_DONT_CARE -1 /************************************************************************* * GLFW API types *************************************************************************/ /*! @brief Client API function pointer type. * * Generic function pointer used for returning client API function pointers * without forcing a cast from a regular pointer. * * @ingroup context */ typedef void (*GLFWglproc)(void); /*! @brief Opaque monitor object. * * Opaque monitor object. * * @ingroup monitor */ typedef struct GLFWmonitor GLFWmonitor; /*! @brief Opaque window object. * * Opaque window object. * * @ingroup window */ typedef struct GLFWwindow GLFWwindow; /*! @brief Opaque cursor object. * * Opaque cursor object. * * @ingroup cursor */ typedef struct GLFWcursor GLFWcursor; /*! @brief The function signature for error callbacks. * * This is the function signature for error callback functions. * * @param[in] error An [error code](@ref errors). * @param[in] description A UTF-8 encoded string describing the error. * * @sa glfwSetErrorCallback * * @ingroup init */ typedef void (* GLFWerrorfun)(int,const char*); /*! @brief The function signature for window position callbacks. * * This is the function signature for window position callback functions. * * @param[in] window The window that was moved. * @param[in] xpos The new x-coordinate, in screen coordinates, of the * upper-left corner of the client area of the window. * @param[in] ypos The new y-coordinate, in screen coordinates, of the * upper-left corner of the client area of the window. * * @sa glfwSetWindowPosCallback * * @ingroup window */ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); /*! @brief The function signature for window resize callbacks. * * This is the function signature for window size callback functions. * * @param[in] window The window that was resized. * @param[in] width The new width, in screen coordinates, of the window. * @param[in] height The new height, in screen coordinates, of the window. * * @sa glfwSetWindowSizeCallback * * @ingroup window */ typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); /*! @brief The function signature for window close callbacks. * * This is the function signature for window close callback functions. * * @param[in] window The window that the user attempted to close. * * @sa glfwSetWindowCloseCallback * * @ingroup window */ typedef void (* GLFWwindowclosefun)(GLFWwindow*); /*! @brief The function signature for window content refresh callbacks. * * This is the function signature for window refresh callback functions. * * @param[in] window The window whose content needs to be refreshed. * * @sa glfwSetWindowRefreshCallback * * @ingroup window */ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); /*! @brief The function signature for window focus/defocus callbacks. * * This is the function signature for window focus callback functions. * * @param[in] window The window that gained or lost input focus. * @param[in] focused `GL_TRUE` if the window was given input focus, or * `GL_FALSE` if it lost it. * * @sa glfwSetWindowFocusCallback * * @ingroup window */ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); /*! @brief The function signature for window iconify/restore callbacks. * * This is the function signature for window iconify/restore callback * functions. * * @param[in] window The window that was iconified or restored. * @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE` * if it was restored. * * @sa glfwSetWindowIconifyCallback * * @ingroup window */ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); /*! @brief The function signature for framebuffer resize callbacks. * * This is the function signature for framebuffer resize callback * functions. * * @param[in] window The window whose framebuffer was resized. * @param[in] width The new width, in pixels, of the framebuffer. * @param[in] height The new height, in pixels, of the framebuffer. * * @sa glfwSetFramebufferSizeCallback * * @ingroup window */ typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); /*! @brief The function signature for mouse button callbacks. * * This is the function signature for mouse button callback functions. * * @param[in] window The window that received the event. * @param[in] button The [mouse button](@ref buttons) that was pressed or * released. * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * * @sa glfwSetMouseButtonCallback * * @ingroup input */ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); /*! @brief The function signature for cursor position callbacks. * * This is the function signature for cursor position callback functions. * * @param[in] window The window that received the event. * @param[in] xpos The new x-coordinate, in screen coordinates, of the cursor. * @param[in] ypos The new y-coordinate, in screen coordinates, of the cursor. * * @sa glfwSetCursorPosCallback * * @ingroup input */ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); /*! @brief The function signature for cursor enter/leave callbacks. * * This is the function signature for cursor enter/leave callback functions. * * @param[in] window The window that received the event. * @param[in] entered `GL_TRUE` if the cursor entered the window's client * area, or `GL_FALSE` if it left it. * * @sa glfwSetCursorEnterCallback * * @ingroup input */ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); /*! @brief The function signature for scroll callbacks. * * This is the function signature for scroll callback functions. * * @param[in] window The window that received the event. * @param[in] xoffset The scroll offset along the x-axis. * @param[in] yoffset The scroll offset along the y-axis. * * @sa glfwSetScrollCallback * * @ingroup input */ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); /*! @brief The function signature for keyboard key callbacks. * * This is the function signature for keyboard key callback functions. * * @param[in] window The window that received the event. * @param[in] key The [keyboard key](@ref keys) that was pressed or released. * @param[in] scancode The system-specific scancode of the key. * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * * @sa glfwSetKeyCallback * * @ingroup input */ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); /*! @brief The function signature for Unicode character callbacks. * * This is the function signature for Unicode character callback functions. * * @param[in] window The window that received the event. * @param[in] codepoint The Unicode code point of the character. * * @sa glfwSetCharCallback * * @ingroup input */ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); /*! @brief The function signature for Unicode character with modifiers * callbacks. * * This is the function signature for Unicode character with modifiers callback * functions. It is called for each input character, regardless of what * modifier keys are held down. * * @param[in] window The window that received the event. * @param[in] codepoint The Unicode code point of the character. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * * @sa glfwSetCharModsCallback * * @ingroup input */ typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); /*! @brief The function signature for file drop callbacks. * * This is the function signature for file drop callbacks. * * @param[in] window The window that received the event. * @param[in] count The number of dropped files. * @param[in] paths The UTF-8 encoded file and/or directory path names. * * @sa glfwSetDropCallback * * @ingroup input */ typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); /*! @brief The function signature for monitor configuration callbacks. * * This is the function signature for monitor configuration callback functions. * * @param[in] monitor The monitor that was connected or disconnected. * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. * * @sa glfwSetMonitorCallback * * @ingroup monitor */ typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); /*! @brief Video mode type. * * This describes a single video mode. * * @ingroup monitor */ typedef struct GLFWvidmode { /*! The width, in screen coordinates, of the video mode. */ int width; /*! The height, in screen coordinates, of the video mode. */ int height; /*! The bit depth of the red channel of the video mode. */ int redBits; /*! The bit depth of the green channel of the video mode. */ int greenBits; /*! The bit depth of the blue channel of the video mode. */ int blueBits; /*! The refresh rate, in Hz, of the video mode. */ int refreshRate; } GLFWvidmode; /*! @brief Gamma ramp. * * This describes the gamma ramp for a monitor. * * @sa glfwGetGammaRamp glfwSetGammaRamp * * @ingroup monitor */ typedef struct GLFWgammaramp { /*! An array of value describing the response of the red channel. */ unsigned short* red; /*! An array of value describing the response of the green channel. */ unsigned short* green; /*! An array of value describing the response of the blue channel. */ unsigned short* blue; /*! The number of elements in each array. */ unsigned int size; } GLFWgammaramp; /*! @brief Image data. */ typedef struct GLFWimage { /*! The width, in pixels, of this image. */ int width; /*! The height, in pixels, of this image. */ int height; /*! The pixel data of this image, arranged left-to-right, top-to-bottom. */ unsigned char* pixels; } GLFWimage; /************************************************************************* * GLFW API functions *************************************************************************/ /*! @brief Initializes the GLFW library. * * This function initializes the GLFW library. Before most GLFW functions can * be used, GLFW must be initialized, and before an application terminates GLFW * should be terminated in order to free any resources allocated during or * after initialization. * * If this function fails, it calls @ref glfwTerminate before returning. If it * succeeds, you should call @ref glfwTerminate before the application exits. * * Additional calls to this function after successful initialization but before * termination will return `GL_TRUE` immediately. * * @return `GL_TRUE` if successful, or `GL_FALSE` if an * [error](@ref error_handling) occurred. * * @remarks __OS X:__ This function will change the current directory of the * application to the `Contents/Resources` subdirectory of the application's * bundle, if present. This can be disabled with a * [compile-time option](@ref compile_options_osx). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref intro_init * @sa glfwTerminate * * @since Added in GLFW 1.0. * * @ingroup init */ GLFWAPI int glfwInit(void); /*! @brief Terminates the GLFW library. * * This function destroys all remaining windows and cursors, restores any * modified gamma ramps and frees any other allocated resources. Once this * function is called, you must again call @ref glfwInit successfully before * you will be able to use most GLFW functions. * * If GLFW has been successfully initialized, this function should be called * before the application exits. If initialization fails, there is no need to * call this function, as it is called by @ref glfwInit before it returns * failure. * * @remarks This function may be called before @ref glfwInit. * * @warning No window's context may be current on another thread when this * function is called. * * @par Reentrancy * This function may not be called from a callback. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref intro_init * @sa glfwInit * * @since Added in GLFW 1.0. * * @ingroup init */ GLFWAPI void glfwTerminate(void); /*! @brief Retrieves the version of the GLFW library. * * This function retrieves the major, minor and revision numbers of the GLFW * library. It is intended for when you are using GLFW as a shared library and * want to ensure that you are using the minimum required version. * * Any or all of the version arguments may be `NULL`. This function always * succeeds. * * @param[out] major Where to store the major version number, or `NULL`. * @param[out] minor Where to store the minor version number, or `NULL`. * @param[out] rev Where to store the revision number, or `NULL`. * * @remarks This function may be called before @ref glfwInit. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref intro_version * @sa glfwGetVersionString * * @since Added in GLFW 1.0. * * @ingroup init */ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); /*! @brief Returns a string describing the compile-time configuration. * * This function returns the compile-time generated * [version string](@ref intro_version_string) of the GLFW library binary. It * describes the version, platform, compiler and any platform-specific * compile-time options. * * __Do not use the version string__ to parse the GLFW library version. The * @ref glfwGetVersion function already provides the version of the running * library binary. * * This function always succeeds. * * @return The GLFW version string. * * @remarks This function may be called before @ref glfwInit. * * @par Pointer Lifetime * The returned string is static and compile-time generated. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref intro_version * @sa glfwGetVersion * * @since Added in GLFW 3.0. * * @ingroup init */ GLFWAPI const char* glfwGetVersionString(void); /*! @brief Sets the error callback. * * This function sets the error callback, which is called with an error code * and a human-readable description each time a GLFW error occurs. * * The error callback is called on the thread where the error occurred. If you * are using GLFW from multiple threads, your error callback needs to be * written accordingly. * * Because the description string may have been generated specifically for that * error, it is not guaranteed to be valid after the callback has returned. If * you wish to use it after the callback returns, you need to make a copy. * * Once set, the error callback remains set even after the library has been * terminated. * * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set. * * @remarks This function may be called before @ref glfwInit. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref error_handling * * @since Added in GLFW 3.0. * * @ingroup init */ GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); /*! @brief Returns the currently connected monitors. * * This function returns an array of handles for all currently connected * monitors. The primary monitor is always first in the returned array. If no * monitors were found, this function returns `NULL`. * * @param[out] count Where to store the number of monitors in the returned * array. This is set to zero if an error occurred. * @return An array of monitor handles, or `NULL` if no monitors were found or * if an [error](@ref error_handling) occurred. * * @par Pointer Lifetime * The returned array is allocated and freed by GLFW. You should not free it * yourself. It is guaranteed to be valid only until the monitor configuration * changes or the library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_monitors * @sa @ref monitor_event * @sa glfwGetPrimaryMonitor * * @since Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); /*! @brief Returns the primary monitor. * * This function returns the primary monitor. This is usually the monitor * where elements like the task bar or global menu bar are located. * * @return The primary monitor, or `NULL` if no monitors were found or if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may only be called from the main thread. * * @remarks The primary monitor is always first in the array returned by @ref * glfwGetMonitors. * * @sa @ref monitor_monitors * @sa glfwGetMonitors * * @since Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); /*! @brief Returns the position of the monitor's viewport on the virtual screen. * * This function returns the position, in screen coordinates, of the upper-left * corner of the specified monitor. * * Any or all of the position arguments may be `NULL`. If an error occurs, all * non-`NULL` position arguments will be set to zero. * * @param[in] monitor The monitor to query. * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_properties * * @since Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); /*! @brief Returns the physical size of the monitor. * * This function returns the size, in millimetres, of the display area of the * specified monitor. * * Some systems do not provide accurate monitor size information, either * because the monitor * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) * data is incorrect or because the driver does not report it accurately. * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. * * @param[in] monitor The monitor to query. * @param[out] widthMM Where to store the width, in millimetres, of the * monitor's display area, or `NULL`. * @param[out] heightMM Where to store the height, in millimetres, of the * monitor's display area, or `NULL`. * * @remarks __Windows:__ The OS calculates the returned physical size from the * current resolution and system DPI instead of querying the monitor EDID data. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_properties * * @since Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); /*! @brief Returns the name of the specified monitor. * * This function returns a human-readable name, encoded as UTF-8, of the * specified monitor. The name typically reflects the make and model of the * monitor and is not guaranteed to be unique among the connected monitors. * * @param[in] monitor The monitor to query. * @return The UTF-8 encoded name of the monitor, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Pointer Lifetime * The returned string is allocated and freed by GLFW. You should not free it * yourself. It is valid until the specified monitor is disconnected or the * library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_properties * * @since Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); /*! @brief Sets the monitor configuration callback. * * This function sets the monitor configuration callback, or removes the * currently set callback. This is called when a monitor is connected to or * disconnected from the system. * * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @bug __X11:__ This callback is not yet called on monitor configuration * changes. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_event * * @since Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); /*! @brief Returns the available video modes for the specified monitor. * * This function returns an array of all video modes supported by the specified * monitor. The returned array is sorted in ascending order, first by color * bit depth (the sum of all channel depths) and then by resolution area (the * product of width and height). * * @param[in] monitor The monitor to query. * @param[out] count Where to store the number of video modes in the returned * array. This is set to zero if an error occurred. * @return An array of video modes, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Pointer Lifetime * The returned array is allocated and freed by GLFW. You should not free it * yourself. It is valid until the specified monitor is disconnected, this * function is called again for that monitor or the library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_modes * @sa glfwGetVideoMode * * @since Added in GLFW 1.0. * * @par * __GLFW 3:__ Changed to return an array of modes for a specific monitor. * * @ingroup monitor */ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); /*! @brief Returns the current mode of the specified monitor. * * This function returns the current video mode of the specified monitor. If * you have created a full screen window for that monitor, the return value * will depend on whether that window is iconified. * * @param[in] monitor The monitor to query. * @return The current mode of the monitor, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Pointer Lifetime * The returned array is allocated and freed by GLFW. You should not free it * yourself. It is valid until the specified monitor is disconnected or the * library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_modes * @sa glfwGetVideoModes * * @since Added in GLFW 3.0. Replaces `glfwGetDesktopMode`. * * @ingroup monitor */ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); /*! @brief Generates a gamma ramp and sets it for the specified monitor. * * This function generates a 256-element gamma ramp from the specified exponent * and then calls @ref glfwSetGammaRamp with it. The value must be a finite * number greater than zero. * * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] gamma The desired exponent. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_gamma * * @since Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); /*! @brief Returns the current gamma ramp for the specified monitor. * * This function returns the current gamma ramp of the specified monitor. * * @param[in] monitor The monitor to query. * @return The current gamma ramp, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Pointer Lifetime * The returned structure and its arrays are allocated and freed by GLFW. You * should not free them yourself. They are valid until the specified monitor * is disconnected, this function is called again for that monitor or the * library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_gamma * * @since Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); /*! @brief Sets the current gamma ramp for the specified monitor. * * This function sets the current gamma ramp for the specified monitor. The * original gamma ramp for that monitor is saved by GLFW the first time this * function is called and is restored by @ref glfwTerminate. * * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] ramp The gamma ramp to use. * * @remarks Gamma ramp sizes other than 256 are not supported by all platforms * or graphics hardware. * * @remarks __Windows:__ The gamma ramp size must be 256. * * @par Pointer Lifetime * The specified gamma ramp is copied before this function returns. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref monitor_gamma * * @since Added in GLFW 3.0. * * @ingroup monitor */ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); /*! @brief Resets all window hints to their default values. * * This function resets all window hints to their * [default values](@ref window_hints_values). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_hints * @sa glfwWindowHint * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwDefaultWindowHints(void); /*! @brief Sets the specified window hint to the desired value. * * This function sets hints for the next call to @ref glfwCreateWindow. The * hints, once set, retain their values until changed by a call to @ref * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is * terminated. * * @param[in] target The [window hint](@ref window_hints) to set. * @param[in] hint The new value of the window hint. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_hints * @sa glfwDefaultWindowHints * * @since Added in GLFW 3.0. Replaces `glfwOpenWindowHint`. * * @ingroup window */ GLFWAPI void glfwWindowHint(int target, int hint); /*! @brief Creates a window and its associated context. * * This function creates a window and its associated OpenGL or OpenGL ES * context. Most of the options controlling how the window and its context * should be created are specified with [window hints](@ref window_hints). * * Successful creation does not change which context is current. Before you * can use the newly created context, you need to * [make it current](@ref context_current). For information about the `share` * parameter, see @ref context_sharing. * * The created window, framebuffer and context may differ from what you * requested, as not all parameters and hints are * [hard constraints](@ref window_hints_hard). This includes the size of the * window, especially for full screen windows. To query the actual attributes * of the created window, framebuffer and context, see @ref * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. * * To create a full screen window, you need to specify the monitor the window * will cover. If no monitor is specified, windowed mode will be used. Unless * you have a way for the user to choose a specific monitor, it is recommended * that you pick the primary monitor. For more information on how to query * connected monitors, see @ref monitor_monitors. * * For full screen windows, the specified size becomes the resolution of the * window's _desired video mode_. As long as a full screen window has input * focus, the supported video mode most closely matching the desired video mode * is set for the specified monitor. For more information about full screen * windows, including the creation of so called _windowed full screen_ or * _borderless full screen_ windows, see @ref window_windowed_full_screen. * * By default, newly created windows use the placement recommended by the * window system. To create the window at a specific position, make it * initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) * it. * * If a full screen window has input focus, the screensaver is prohibited from * starting. * * Window systems put limits on window sizes. Very large or very small window * dimensions may be overridden by the window system on creation. Check the * actual [size](@ref window_size) after creation. * * The [swap interval](@ref buffer_swap) is not set during window creation and * the initial value may vary depending on driver settings and defaults. * * @param[in] width The desired width, in screen coordinates, of the window. * This must be greater than zero. * @param[in] height The desired height, in screen coordinates, of the window. * This must be greater than zero. * @param[in] title The initial, UTF-8 encoded window title. * @param[in] monitor The monitor to use for full screen mode, or `NULL` to use * windowed mode. * @param[in] share The window whose context to share resources with, or `NULL` * to not share resources. * @return The handle of the created window, or `NULL` if an * [error](@ref error_handling) occurred. * * @remarks __Windows:__ Window creation will fail if the Microsoft GDI * software OpenGL implementation is the only one available. * * @remarks __Windows:__ If the executable has an icon resource named * `GLFW_ICON,` it will be set as the icon for the window. If no such icon is * present, the `IDI_WINLOGO` icon will be used instead. * * @remarks __Windows:__ The context to share resources with may not be current * on any other thread. * * @remarks __OS X:__ The GLFW window has no icon, as it is not a document * window, but the dock icon will be the same as the application bundle's icon. * For more information on bundles, see the * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) * in the Mac Developer Library. * * @remarks __OS X:__ The first time a window is created the menu bar is * populated with common commands like Hide, Quit and About. The About entry * opens a minimal about dialog with information from the application's bundle. * The menu bar can be disabled with a * [compile-time option](@ref compile_options_osx). * * @remarks __OS X:__ On OS X 10.10 and later the window frame will not be * rendered at full resolution on Retina displays unless the * `NSHighResolutionCapable` key is enabled in the application bundle's * `Info.plist`. For more information, see * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) * in the Mac Developer Library. The GLFW test and example programs use * a custom `Info.plist` template for this, which can be found as * `CMake/MacOSXBundleInfo.plist.in` in the source tree. * * @remarks __X11:__ There is no mechanism for setting the window icon yet. * * @remarks __X11:__ Some window managers will not respect the placement of * initially hidden windows. * * @remarks __X11:__ Due to the asynchronous nature of X11, it may take * a moment for a window to reach its requested state. This means you may not * be able to query the final size, position or other attributes directly after * window creation. * * @par Reentrancy * This function may not be called from a callback. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_creation * @sa glfwDestroyWindow * * @since Added in GLFW 3.0. Replaces `glfwOpenWindow`. * * @ingroup window */ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); /*! @brief Destroys the specified window and its context. * * This function destroys the specified window and its context. On calling * this function, no further callbacks will be called for that window. * * If the context of the specified window is current on the main thread, it is * detached before being destroyed. * * @param[in] window The window to destroy. * * @note The context of the specified window must not be current on any other * thread when this function is called. * * @par Reentrancy * This function may not be called from a callback. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_creation * @sa glfwCreateWindow * * @since Added in GLFW 3.0. Replaces `glfwCloseWindow`. * * @ingroup window */ GLFWAPI void glfwDestroyWindow(GLFWwindow* window); /*! @brief Checks the close flag of the specified window. * * This function returns the value of the close flag of the specified window. * * @param[in] window The window to query. * @return The value of the close flag. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @sa @ref window_close * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); /*! @brief Sets the close flag of the specified window. * * This function sets the value of the close flag of the specified window. * This can be used to override the user's attempt to close the window, or * to signal that it should be closed. * * @param[in] window The window whose flag to change. * @param[in] value The new value. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @sa @ref window_close * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); /*! @brief Sets the title of the specified window. * * This function sets the window title, encoded as UTF-8, of the specified * window. * * @param[in] window The window whose title to change. * @param[in] title The UTF-8 encoded window title. * * @remarks __OS X:__ The window title will not be updated until the next time * you process events. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_title * * @since Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); /*! @brief Retrieves the position of the client area of the specified window. * * This function retrieves the position, in screen coordinates, of the * upper-left corner of the client area of the specified window. * * Any or all of the position arguments may be `NULL`. If an error occurs, all * non-`NULL` position arguments will be set to zero. * * @param[in] window The window to query. * @param[out] xpos Where to store the x-coordinate of the upper-left corner of * the client area, or `NULL`. * @param[out] ypos Where to store the y-coordinate of the upper-left corner of * the client area, or `NULL`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_pos * @sa glfwSetWindowPos * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); /*! @brief Sets the position of the client area of the specified window. * * This function sets the position, in screen coordinates, of the upper-left * corner of the client area of the specified windowed mode window. If the * window is a full screen window, this function does nothing. * * __Do not use this function__ to move an already visible window unless you * have very good reasons for doing so, as it will confuse and annoy the user. * * The window manager may put limits on what positions are allowed. GLFW * cannot and should not override these limits. * * @param[in] window The window to query. * @param[in] xpos The x-coordinate of the upper-left corner of the client area. * @param[in] ypos The y-coordinate of the upper-left corner of the client area. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_pos * @sa glfwGetWindowPos * * @since Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); /*! @brief Retrieves the size of the client area of the specified window. * * This function retrieves the size, in screen coordinates, of the client area * of the specified window. If you wish to retrieve the size of the * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. * * @param[in] window The window whose size to retrieve. * @param[out] width Where to store the width, in screen coordinates, of the * client area, or `NULL`. * @param[out] height Where to store the height, in screen coordinates, of the * client area, or `NULL`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_size * @sa glfwSetWindowSize * * @since Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); /*! @brief Sets the size of the client area of the specified window. * * This function sets the size, in screen coordinates, of the client area of * the specified window. * * For full screen windows, this function selects and switches to the resolution * closest to the specified size, without affecting the window's context. As * the context is unaffected, the bit depths of the framebuffer remain * unchanged. * * The window manager may put limits on what sizes are allowed. GLFW cannot * and should not override these limits. * * @param[in] window The window to resize. * @param[in] width The desired width of the specified window. * @param[in] height The desired height of the specified window. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_size * @sa glfwGetWindowSize * * @since Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); /*! @brief Retrieves the size of the framebuffer of the specified window. * * This function retrieves the size, in pixels, of the framebuffer of the * specified window. If you wish to retrieve the size of the window in screen * coordinates, see @ref glfwGetWindowSize. * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. * * @param[in] window The window whose framebuffer to query. * @param[out] width Where to store the width, in pixels, of the framebuffer, * or `NULL`. * @param[out] height Where to store the height, in pixels, of the framebuffer, * or `NULL`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_fbsize * @sa glfwSetFramebufferSizeCallback * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); /*! @brief Retrieves the size of the frame of the window. * * This function retrieves the size, in screen coordinates, of each edge of the * frame of the specified window. This size includes the title bar, if the * window has one. The size of the frame may vary depending on the * [window-related hints](@ref window_hints_wnd) used to create it. * * Because this function retrieves the size of each window frame edge and not * the offset along a particular coordinate axis, the retrieved values will * always be zero or positive. * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. * * @param[in] window The window whose frame size to query. * @param[out] left Where to store the size, in screen coordinates, of the left * edge of the window frame, or `NULL`. * @param[out] top Where to store the size, in screen coordinates, of the top * edge of the window frame, or `NULL`. * @param[out] right Where to store the size, in screen coordinates, of the * right edge of the window frame, or `NULL`. * @param[out] bottom Where to store the size, in screen coordinates, of the * bottom edge of the window frame, or `NULL`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_size * * @since Added in GLFW 3.1. * * @ingroup window */ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); /*! @brief Iconifies the specified window. * * This function iconifies (minimizes) the specified window if it was * previously restored. If the window is already iconified, this function does * nothing. * * If the specified window is a full screen window, the original monitor * resolution is restored until the window is restored. * * @param[in] window The window to iconify. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_iconify * @sa glfwRestoreWindow * * @since Added in GLFW 2.1. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwIconifyWindow(GLFWwindow* window); /*! @brief Restores the specified window. * * This function restores the specified window if it was previously iconified * (minimized). If the window is already restored, this function does nothing. * * If the specified window is a full screen window, the resolution chosen for * the window is restored on the selected monitor. * * @param[in] window The window to restore. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_iconify * @sa glfwIconifyWindow * * @since Added in GLFW 2.1. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwRestoreWindow(GLFWwindow* window); /*! @brief Makes the specified window visible. * * This function makes the specified window visible if it was previously * hidden. If the window is already visible or is in full screen mode, this * function does nothing. * * @param[in] window The window to make visible. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_hide * @sa glfwHideWindow * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwShowWindow(GLFWwindow* window); /*! @brief Hides the specified window. * * This function hides the specified window if it was previously visible. If * the window is already hidden or is in full screen mode, this function does * nothing. * * @param[in] window The window to hide. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_hide * @sa glfwShowWindow * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwHideWindow(GLFWwindow* window); /*! @brief Returns the monitor that the window uses for full screen mode. * * This function returns the handle of the monitor that the specified window is * in full screen on. * * @param[in] window The window to query. * @return The monitor, or `NULL` if the window is in windowed mode or an error * occurred. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_monitor * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); /*! @brief Returns an attribute of the specified window. * * This function returns the value of an attribute of the specified window or * its OpenGL or OpenGL ES context. * * @param[in] window The window to query. * @param[in] attrib The [window attribute](@ref window_attribs) whose value to * return. * @return The value of the attribute, or zero if an * [error](@ref error_handling) occurred. * * @remarks Framebuffer related hints are not window attributes. See @ref * window_attribs_fb for more information. * * @remarks Zero is a valid value for many window and context related * attributes so you cannot use a return value of zero as an indication of * errors. However, this function should not fail as long as it is passed * valid arguments and the library has been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_attribs * * @since Added in GLFW 3.0. Replaces `glfwGetWindowParam` and * `glfwGetGLVersion`. * * @ingroup window */ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); /*! @brief Sets the user pointer of the specified window. * * This function sets the user-defined pointer of the specified window. The * current value is retained until the window is destroyed. The initial value * is `NULL`. * * @param[in] window The window whose pointer to set. * @param[in] pointer The new value. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @sa @ref window_userptr * @sa glfwGetWindowUserPointer * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); /*! @brief Returns the user pointer of the specified window. * * This function returns the current value of the user-defined pointer of the * specified window. The initial value is `NULL`. * * @param[in] window The window whose pointer to return. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @sa @ref window_userptr * @sa glfwSetWindowUserPointer * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); /*! @brief Sets the position callback for the specified window. * * This function sets the position callback of the specified window, which is * called when the window is moved. The callback is provided with the screen * position of the upper-left corner of the client area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_pos * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); /*! @brief Sets the size callback for the specified window. * * This function sets the size callback of the specified window, which is * called when the window is resized. The callback is provided with the size, * in screen coordinates, of the client area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_size * * @since Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup window */ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); /*! @brief Sets the close callback for the specified window. * * This function sets the close callback of the specified window, which is * called when the user attempts to close the window, for example by clicking * the close widget in the title bar. * * The close flag is set before this callback is called, but you can modify it * at any time with @ref glfwSetWindowShouldClose. * * The close callback is not triggered by @ref glfwDestroyWindow. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @remarks __OS X:__ Selecting Quit from the application menu will * trigger the close callback for all windows. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_close * * @since Added in GLFW 2.5. * * @par * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup window */ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); /*! @brief Sets the refresh callback for the specified window. * * This function sets the refresh callback of the specified window, which is * called when the client area of the window needs to be redrawn, for example * if the window has been exposed after having been covered by another window. * * On compositing window systems such as Aero, Compiz or Aqua, where the window * contents are saved off-screen, this callback may be called only very * infrequently or never at all. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_refresh * * @since Added in GLFW 2.5. * * @par * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup window */ GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); /*! @brief Sets the focus callback for the specified window. * * This function sets the focus callback of the specified window, which is * called when the window gains or loses input focus. * * After the focus callback is called for a window that lost input focus, * synthetic key and mouse button release events will be generated for all such * that had been pressed. For more information, see @ref glfwSetKeyCallback * and @ref glfwSetMouseButtonCallback. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_focus * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); /*! @brief Sets the iconify callback for the specified window. * * This function sets the iconification callback of the specified window, which * is called when the window is iconified or restored. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_iconify * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); /*! @brief Sets the framebuffer resize callback for the specified window. * * This function sets the framebuffer resize callback of the specified window, * which is called when the framebuffer of the specified window is resized. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref window_fbsize * * @since Added in GLFW 3.0. * * @ingroup window */ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); /*! @brief Processes all pending events. * * This function processes only those events that are already in the event * queue and then returns immediately. Processing events will cause the window * and input callbacks associated with those events to be called. * * On some platforms, a window move, resize or menu operation will cause event * processing to block. This is due to how event processing is designed on * those platforms. You can use the * [window refresh callback](@ref window_refresh) to redraw the contents of * your window when necessary during such operations. * * On some platforms, certain events are sent directly to the application * without going through the event queue, causing callbacks to be called * outside of a call to one of the event processing functions. * * Event processing is not required for joystick input to work. * * @par Reentrancy * This function may not be called from a callback. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref events * @sa glfwWaitEvents * * @since Added in GLFW 1.0. * * @ingroup window */ GLFWAPI void glfwPollEvents(void); /*! @brief Waits until events are queued and processes them. * * This function puts the calling thread to sleep until at least one event is * available in the event queue. Once one or more events are available, * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue * are processed and the function then returns immediately. Processing events * will cause the window and input callbacks associated with those events to be * called. * * Since not all events are associated with callbacks, this function may return * without a callback having been called even if you are monitoring all * callbacks. * * On some platforms, a window move, resize or menu operation will cause event * processing to block. This is due to how event processing is designed on * those platforms. You can use the * [window refresh callback](@ref window_refresh) to redraw the contents of * your window when necessary during such operations. * * On some platforms, certain callbacks may be called outside of a call to one * of the event processing functions. * * If no windows exist, this function returns immediately. For synchronization * of threads in applications that do not create windows, use your threading * library of choice. * * Event processing is not required for joystick input to work. * * @par Reentrancy * This function may not be called from a callback. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref events * @sa glfwPollEvents * * @since Added in GLFW 2.5. * * @ingroup window */ GLFWAPI void glfwWaitEvents(void); /*! @brief Posts an empty event to the event queue. * * This function posts an empty event from the current thread to the event * queue, causing @ref glfwWaitEvents to return. * * If no windows exist, this function returns immediately. For synchronization * of threads in applications that do not create windows, use your threading * library of choice. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref events * @sa glfwWaitEvents * * @since Added in GLFW 3.1. * * @ingroup window */ GLFWAPI void glfwPostEmptyEvent(void); /*! @brief Returns the value of an input option for the specified window. * * This function returns the value of an input option for the specified window. * The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * * @param[in] window The window to query. * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa glfwSetInputMode * * @since Added in GLFW 3.0. * * @ingroup input */ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); /*! @brief Sets an input option for the specified window. * * This function sets an input mode option for the specified window. The mode * must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor * modes: * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client * area of the window but does not restrict the cursor from leaving. * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual * and unlimited cursor movement. This is useful for implementing for * example 3D camera controls. * * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to * enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` * the next time it is called even if the key had been released before the * call. This is useful when you are only interested in whether keys have been * pressed but not when or in which order. * * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either * `GL_TRUE` to enable sticky mouse buttons, or `GL_FALSE` to disable it. If * sticky mouse buttons are enabled, a mouse button press will ensure that @ref * glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even if * the mouse button had been released before the call. This is useful when you * are only interested in whether mouse buttons have been pressed but not when * or in which order. * * @param[in] window The window whose input mode to set. * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * @param[in] value The new value of the specified input mode. * * @par Thread Safety * This function may only be called from the main thread. * * @sa glfwGetInputMode * * @since Added in GLFW 3.0. Replaces `glfwEnable` and `glfwDisable`. * * @ingroup input */ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); /*! @brief Returns the last reported state of a keyboard key for the specified * window. * * This function returns the last state reported for the specified key to the * specified window. The returned state is one of `GLFW_PRESS` or * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to * the key callback. * * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns * `GLFW_PRESS` the first time you call it for a key that was pressed, even if * that key has already been released. * * The key functions deal with physical keys, with [key tokens](@ref keys) * named after their use on the standard US keyboard layout. If you want to * input text, use the Unicode character callback instead. * * The [modifier key bit masks](@ref mods) are not key tokens and cannot be * used with this function. * * @param[in] window The desired window. * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is * not a valid key for this function. * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_key * * @since Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup input */ GLFWAPI int glfwGetKey(GLFWwindow* window, int key); /*! @brief Returns the last reported state of a mouse button for the specified * window. * * This function returns the last state reported for the specified mouse button * to the specified window. The returned state is one of `GLFW_PRESS` or * `GLFW_RELEASE`. * * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function * `GLFW_PRESS` the first time you call it for a mouse button that was pressed, * even if that mouse button has already been released. * * @param[in] window The desired window. * @param[in] button The desired [mouse button](@ref buttons). * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_mouse_button * * @since Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup input */ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); /*! @brief Retrieves the position of the cursor relative to the client area of * the window. * * This function returns the position of the cursor, in screen coordinates, * relative to the upper-left corner of the client area of the specified * window. * * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor * position is unbounded and limited only by the minimum and maximum values of * a `double`. * * The coordinate can be converted to their integer equivalents with the * `floor` function. Casting directly to an integer type works for positive * coordinates, but fails for negative ones. * * Any or all of the position arguments may be `NULL`. If an error occurs, all * non-`NULL` position arguments will be set to zero. * * @param[in] window The desired window. * @param[out] xpos Where to store the cursor x-coordinate, relative to the * left edge of the client area, or `NULL`. * @param[out] ypos Where to store the cursor y-coordinate, relative to the to * top edge of the client area, or `NULL`. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref cursor_pos * @sa glfwSetCursorPos * * @since Added in GLFW 3.0. Replaces `glfwGetMousePos`. * * @ingroup input */ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); /*! @brief Sets the position of the cursor, relative to the client area of the * window. * * This function sets the position, in screen coordinates, of the cursor * relative to the upper-left corner of the client area of the specified * window. The window must have input focus. If the window does not have * input focus when this function is called, it fails silently. * * __Do not use this function__ to implement things like camera controls. GLFW * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the * cursor, transparently re-centers it and provides unconstrained cursor * motion. See @ref glfwSetInputMode for more information. * * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is * unconstrained and limited only by the minimum and maximum values of * a `double`. * * @param[in] window The desired window. * @param[in] xpos The desired x-coordinate, relative to the left edge of the * client area. * @param[in] ypos The desired y-coordinate, relative to the top edge of the * client area. * * @remarks __X11:__ Due to the asynchronous nature of X11, it may take * a moment for the window focus event to arrive. This means you may not be * able to set the cursor position directly after window creation. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref cursor_pos * @sa glfwGetCursorPos * * @since Added in GLFW 3.0. Replaces `glfwSetMousePos`. * * @ingroup input */ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); /*! @brief Creates a custom cursor. * * Creates a new custom cursor image that can be set for a window with @ref * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. * Any remaining cursors are destroyed by @ref glfwTerminate. * * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight * bits per channel. They are arranged canonically as packed sequential rows, * starting from the top-left corner. * * The cursor hotspot is specified in pixels, relative to the upper-left corner * of the cursor image. Like all other coordinate systems in GLFW, the X-axis * points to the right and the Y-axis points down. * * @param[in] image The desired cursor image. * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. * * @return The handle of the created cursor, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Pointer Lifetime * The specified image data is copied before this function returns. * * @par Reentrancy * This function may not be called from a callback. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref cursor_object * @sa glfwDestroyCursor * @sa glfwCreateStandardCursor * * @since Added in GLFW 3.1. * * @ingroup input */ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); /*! @brief Creates a cursor with a standard shape. * * Returns a cursor with a [standard shape](@ref shapes), that can be set for * a window with @ref glfwSetCursor. * * @param[in] shape One of the [standard shapes](@ref shapes). * * @return A new cursor ready to use or `NULL` if an * [error](@ref error_handling) occurred. * * @par Reentrancy * This function may not be called from a callback. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref cursor_object * @sa glfwCreateCursor * * @since Added in GLFW 3.1. * * @ingroup input */ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); /*! @brief Destroys a cursor. * * This function destroys a cursor previously created with @ref * glfwCreateCursor. Any remaining cursors will be destroyed by @ref * glfwTerminate. * * @param[in] cursor The cursor object to destroy. * * @par Reentrancy * This function may not be called from a callback. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref cursor_object * @sa glfwCreateCursor * * @since Added in GLFW 3.1. * * @ingroup input */ GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); /*! @brief Sets the cursor for the window. * * This function sets the cursor image to be used when the cursor is over the * client area of the specified window. The set cursor will only be visible * when the [cursor mode](@ref cursor_mode) of the window is * `GLFW_CURSOR_NORMAL`. * * On some platforms, the set cursor may not be visible unless the window also * has input focus. * * @param[in] window The window to set the cursor for. * @param[in] cursor The cursor to set, or `NULL` to switch back to the default * arrow cursor. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref cursor_object * * @since Added in GLFW 3.1. * * @ingroup input */ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); /*! @brief Sets the key callback. * * This function sets the key callback of the specified window, which is called * when a key is pressed, repeated or released. * * The key functions deal with physical keys, with layout independent * [key tokens](@ref keys) named after their values in the standard US keyboard * layout. If you want to input text, use the * [character callback](@ref glfwSetCharCallback) instead. * * When a window loses input focus, it will generate synthetic key release * events for all pressed keys. You can tell these events from user-generated * events by the fact that the synthetic ones are generated after the focus * loss event has been processed, i.e. after the * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. * * The scancode of a key is specific to that platform or sometimes even to that * machine. Scancodes are intended to allow users to bind keys that don't have * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their * state is not saved and so it cannot be queried with @ref glfwGetKey. * * Sometimes GLFW needs to generate synthetic key events, in which case the * scancode may be zero. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new key callback, or `NULL` to remove the currently * set callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_key * * @since Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup input */ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); /*! @brief Sets the Unicode character callback. * * This function sets the character callback of the specified window, which is * called when a Unicode character is input. * * The character callback is intended for Unicode text input. As it deals with * characters, it is keyboard layout dependent, whereas the * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 * to physical keys, as a key may produce zero, one or more characters. If you * want to know whether a specific physical key was pressed or released, see * the key callback instead. * * The character callback behaves as system text input normally does and will * not be called if modifier keys are held down that would prevent normal text * input on that platform, for example a Super (Command) key on OS X or Alt key * on Windows. There is a * [character with modifiers callback](@ref glfwSetCharModsCallback) that * receives these events. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_char * * @since Added in GLFW 2.4. * * @par * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup input */ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); /*! @brief Sets the Unicode character with modifiers callback. * * This function sets the character with modifiers callback of the specified * window, which is called when a Unicode character is input regardless of what * modifier keys are used. * * The character with modifiers callback is intended for implementing custom * Unicode character input. For regular Unicode text input, see the * [character callback](@ref glfwSetCharCallback). Like the character * callback, the character with modifiers callback deals with characters and is * keyboard layout dependent. Characters do not map 1:1 to physical keys, as * a key may produce zero, one or more characters. If you want to know whether * a specific physical key was pressed or released, see the * [key callback](@ref glfwSetKeyCallback) instead. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_char * * @since Added in GLFW 3.1. * * @ingroup input */ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); /*! @brief Sets the mouse button callback. * * This function sets the mouse button callback of the specified window, which * is called when a mouse button is pressed or released. * * When a window loses input focus, it will generate synthetic mouse button * release events for all pressed mouse buttons. You can tell these events * from user-generated events by the fact that the synthetic ones are generated * after the focus loss event has been processed, i.e. after the * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref input_mouse_button * * @since Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup input */ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); /*! @brief Sets the cursor position callback. * * This function sets the cursor position callback of the specified window, * which is called when the cursor is moved. The callback is provided with the * position, in screen coordinates, relative to the upper-left corner of the * client area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref cursor_pos * * @since Added in GLFW 3.0. Replaces `glfwSetMousePosCallback`. * * @ingroup input */ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); /*! @brief Sets the cursor enter/exit callback. * * This function sets the cursor boundary crossing callback of the specified * window, which is called when the cursor enters or leaves the client area of * the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref cursor_enter * * @since Added in GLFW 3.0. * * @ingroup input */ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); /*! @brief Sets the scroll callback. * * This function sets the scroll callback of the specified window, which is * called when a scrolling device is used, such as a mouse wheel or scrolling * area of a touchpad. * * The scroll callback receives all scrolling input, like that from a mouse * wheel or a touchpad scrolling area. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently * set callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref scrolling * * @since Added in GLFW 3.0. Replaces `glfwSetMouseWheelCallback`. * * @ingroup input */ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); /*! @brief Sets the file drop callback. * * This function sets the file drop callback of the specified window, which is * called when one or more dragged files are dropped on the window. * * Because the path array and its strings may have been generated specifically * for that event, they are not guaranteed to be valid after the callback has * returned. If you wish to use them after the callback returns, you need to * make a deep copy. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new file drop callback, or `NULL` to remove the * currently set callback. * @return The previously set callback, or `NULL` if no callback was set or the * library had not been [initialized](@ref intro_init). * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref path_drop * * @since Added in GLFW 3.1. * * @ingroup input */ GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); /*! @brief Returns whether the specified joystick is present. * * This function returns whether the specified joystick is present. * * @param[in] joy The [joystick](@ref joysticks) to query. * @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref joystick * * @since Added in GLFW 3.0. Replaces `glfwGetJoystickParam`. * * @ingroup input */ GLFWAPI int glfwJoystickPresent(int joy); /*! @brief Returns the values of all axes of the specified joystick. * * This function returns the values of all axes of the specified joystick. * Each element in the array is a value between -1.0 and 1.0. * * @param[in] joy The [joystick](@ref joysticks) to query. * @param[out] count Where to store the number of axis values in the returned * array. This is set to zero if an error occurred. * @return An array of axis values, or `NULL` if the joystick is not present. * * @par Pointer Lifetime * The returned array is allocated and freed by GLFW. You should not free it * yourself. It is valid until the specified joystick is disconnected, this * function is called again for that joystick or the library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref joystick_axis * * @since Added in GLFW 3.0. Replaces `glfwGetJoystickPos`. * * @ingroup input */ GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); /*! @brief Returns the state of all buttons of the specified joystick. * * This function returns the state of all buttons of the specified joystick. * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. * * @param[in] joy The [joystick](@ref joysticks) to query. * @param[out] count Where to store the number of button states in the returned * array. This is set to zero if an error occurred. * @return An array of button states, or `NULL` if the joystick is not present. * * @par Pointer Lifetime * The returned array is allocated and freed by GLFW. You should not free it * yourself. It is valid until the specified joystick is disconnected, this * function is called again for that joystick or the library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref joystick_button * * @since Added in GLFW 2.2. * * @par * __GLFW 3:__ Changed to return a dynamic array. * * @ingroup input */ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); /*! @brief Returns the name of the specified joystick. * * This function returns the name, encoded as UTF-8, of the specified joystick. * The returned string is allocated and freed by GLFW. You should not free it * yourself. * * @param[in] joy The [joystick](@ref joysticks) to query. * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick * is not present. * * @par Pointer Lifetime * The returned string is allocated and freed by GLFW. You should not free it * yourself. It is valid until the specified joystick is disconnected, this * function is called again for that joystick or the library is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref joystick_name * * @since Added in GLFW 3.0. * * @ingroup input */ GLFWAPI const char* glfwGetJoystickName(int joy); /*! @brief Sets the clipboard to the specified string. * * This function sets the system clipboard to the specified, UTF-8 encoded * string. * * @param[in] window The window that will own the clipboard contents. * @param[in] string A UTF-8 encoded string. * * @par Pointer Lifetime * The specified string is copied before this function returns. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref clipboard * @sa glfwGetClipboardString * * @since Added in GLFW 3.0. * * @ingroup input */ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); /*! @brief Returns the contents of the clipboard as a string. * * This function returns the contents of the system clipboard, if it contains * or is convertible to a UTF-8 encoded string. If the clipboard is empty or * if its contents cannot be converted, `NULL` is returned and a @ref * GLFW_FORMAT_UNAVAILABLE error is generated. * * @param[in] window The window that will request the clipboard contents. * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` * if an [error](@ref error_handling) occurred. * * @par Pointer Lifetime * The returned string is allocated and freed by GLFW. You should not free it * yourself. It is valid until the next call to @ref * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library * is terminated. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref clipboard * @sa glfwSetClipboardString * * @since Added in GLFW 3.0. * * @ingroup input */ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); /*! @brief Returns the value of the GLFW timer. * * This function returns the value of the GLFW timer. Unless the timer has * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW * was initialized. * * The resolution of the timer is system dependent, but is usually on the order * of a few micro- or nanoseconds. It uses the highest-resolution monotonic * time source on each supported platform. * * @return The current value, in seconds, or zero if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @sa @ref time * * @since Added in GLFW 1.0. * * @ingroup input */ GLFWAPI double glfwGetTime(void); /*! @brief Sets the GLFW timer. * * This function sets the value of the GLFW timer. It then continues to count * up from that value. The value must be a positive finite number less than * or equal to 18446744073.0, which is approximately 584.5 years. * * @param[in] time The new value, in seconds. * * @remarks The upper limit of the timer is calculated as * floor((264 - 1) / 109) and is due to implementations * storing nanoseconds in 64 bits. The limit may be increased in the future. * * @par Thread Safety * This function may only be called from the main thread. * * @sa @ref time * * @since Added in GLFW 2.2. * * @ingroup input */ GLFWAPI void glfwSetTime(double time); /*! @brief Makes the context of the specified window current for the calling * thread. * * This function makes the OpenGL or OpenGL ES context of the specified window * current on the calling thread. A context can only be made current on * a single thread at a time and each thread can have only a single current * context at a time. * * By default, making a context non-current implicitly forces a pipeline flush. * On machines that support `GL_KHR_context_flush_control`, you can control * whether a context performs this flush by setting the * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint. * * @param[in] window The window whose context to make current, or `NULL` to * detach the current context. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref context_current * @sa glfwGetCurrentContext * * @since Added in GLFW 3.0. * * @ingroup context */ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); /*! @brief Returns the window whose context is current on the calling thread. * * This function returns the window whose OpenGL or OpenGL ES context is * current on the calling thread. * * @return The window whose context is current, or `NULL` if no window's * context is current. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref context_current * @sa glfwMakeContextCurrent * * @since Added in GLFW 3.0. * * @ingroup context */ GLFWAPI GLFWwindow* glfwGetCurrentContext(void); /*! @brief Swaps the front and back buffers of the specified window. * * This function swaps the front and back buffers of the specified window. If * the swap interval is greater than zero, the GPU driver waits the specified * number of screen updates before swapping the buffers. * * @param[in] window The window whose buffers to swap. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref buffer_swap * @sa glfwSwapInterval * * @since Added in GLFW 1.0. * * @par * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ GLFWAPI void glfwSwapBuffers(GLFWwindow* window); /*! @brief Sets the swap interval for the current context. * * This function sets the swap interval for the current context, i.e. the * number of screen updates to wait from the time @ref glfwSwapBuffers was * called before swapping the buffers and returning. This is sometimes called * _vertical synchronization_, _vertical retrace synchronization_ or just * _vsync_. * * Contexts that support either of the `WGL_EXT_swap_control_tear` and * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, * which allow the driver to swap even if a frame arrives a little bit late. * You can check for the presence of these extensions using @ref * glfwExtensionSupported. For more information about swap tearing, see the * extension specifications. * * A context must be current on the calling thread. Calling this function * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. * * @param[in] interval The minimum number of screen updates to wait for * until the buffers are swapped by @ref glfwSwapBuffers. * * @remarks This function is not called during context creation, leaving the * swap interval set to whatever is the default on that platform. This is done * because some swap interval extensions used by GLFW do not allow the swap * interval to be reset to zero once it has been set to a non-zero value. * * @remarks Some GPU drivers do not honor the requested swap interval, either * because of a user setting that overrides the application's request or due to * bugs in the driver. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref buffer_swap * @sa glfwSwapBuffers * * @since Added in GLFW 1.0. * * @ingroup context */ GLFWAPI void glfwSwapInterval(int interval); /*! @brief Returns whether the specified extension is available. * * This function returns whether the specified * [client API extension](@ref context_glext) is supported by the current * OpenGL or OpenGL ES context. It searches both for OpenGL and OpenGL ES * extension and platform-specific context creation API extensions. * * A context must be current on the calling thread. Calling this function * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. * * As this functions retrieves and searches one or more extension strings each * call, it is recommended that you cache its results if it is going to be used * frequently. The extension strings will not change during the lifetime of * a context, so there is no danger in doing this. * * @param[in] extension The ASCII encoded name of the extension. * @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref context_glext * @sa glfwGetProcAddress * * @since Added in GLFW 1.0. * * @ingroup context */ GLFWAPI int glfwExtensionSupported(const char* extension); /*! @brief Returns the address of the specified function for the current * context. * * This function returns the address of the specified * [core or extension function](@ref context_glext), if it is supported * by the current context. * * A context must be current on the calling thread. Calling this function * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. * * @param[in] procname The ASCII encoded name of the function. * @return The address of the function, or `NULL` if an [error](@ref * error_handling) occurred. * * @remarks The address of a given function is not guaranteed to be the same * between contexts. * * @remarks This function may return a non-`NULL` address despite the * associated version or extension not being available. Always check the * context version or extension string first. * * @par Pointer Lifetime * The returned function pointer is valid until the context is destroyed or the * library is terminated. * * @par Thread Safety * This function may be called from any thread. * * @sa @ref context_glext * @sa glfwExtensionSupported * * @since Added in GLFW 1.0. * * @ingroup context */ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); /************************************************************************* * Global definition cleanup *************************************************************************/ /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ #ifdef GLFW_WINGDIAPI_DEFINED #undef WINGDIAPI #undef GLFW_WINGDIAPI_DEFINED #endif #ifdef GLFW_CALLBACK_DEFINED #undef CALLBACK #undef GLFW_CALLBACK_DEFINED #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ #ifdef __cplusplus } #endif #endif /* _glfw3_h_ */ ================================================ FILE: deps/glfw/include/GLFW/glfw3native.h ================================================ /************************************************************************* * GLFW 3.1 - www.glfw.org * A library for OpenGL, window and input *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2006-2010 Camilla Berglund * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * *************************************************************************/ #ifndef _glfw3_native_h_ #define _glfw3_native_h_ #ifdef __cplusplus extern "C" { #endif /************************************************************************* * Doxygen documentation *************************************************************************/ /*! @defgroup native Native access * * **By using the native access functions you assert that you know what you're * doing and how to fix problems caused by using them. If you don't, you * shouldn't be using them.** * * Before the inclusion of @ref glfw3native.h, you must define exactly one * window system API macro and exactly one context creation API macro. Failure * to do this will cause a compile-time error. * * The available window API macros are: * * `GLFW_EXPOSE_NATIVE_WIN32` * * `GLFW_EXPOSE_NATIVE_COCOA` * * `GLFW_EXPOSE_NATIVE_X11` * * The available context API macros are: * * `GLFW_EXPOSE_NATIVE_WGL` * * `GLFW_EXPOSE_NATIVE_NSGL` * * `GLFW_EXPOSE_NATIVE_GLX` * * `GLFW_EXPOSE_NATIVE_EGL` * * These macros select which of the native access functions that are declared * and which platform-specific headers to include. It is then up your (by * definition platform-specific) code to handle which of these should be * defined. */ /************************************************************************* * System headers and types *************************************************************************/ #if defined(GLFW_EXPOSE_NATIVE_WIN32) // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for // example to allow applications to correctly declare a GL_ARB_debug_output // callback) but windows.h assumes no one will define APIENTRY before it does #undef APIENTRY #include #elif defined(GLFW_EXPOSE_NATIVE_COCOA) #include #if defined(__OBJC__) #import #else typedef void* id; #endif #elif defined(GLFW_EXPOSE_NATIVE_X11) #include #include #else #error "No window API selected" #endif #if defined(GLFW_EXPOSE_NATIVE_WGL) /* WGL is declared by windows.h */ #elif defined(GLFW_EXPOSE_NATIVE_NSGL) /* NSGL is declared by Cocoa.h */ #elif defined(GLFW_EXPOSE_NATIVE_GLX) #include #elif defined(GLFW_EXPOSE_NATIVE_EGL) #include #else #error "No context API selected" #endif /************************************************************************* * Functions *************************************************************************/ #if defined(GLFW_EXPOSE_NATIVE_WIN32) /*! @brief Returns the adapter device name of the specified monitor. * * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) * of the specified monitor, or `NULL` if an [error](@ref error_handling) * occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.1. * * @ingroup native */ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); /*! @brief Returns the display device name of the specified monitor. * * @return The UTF-8 encoded display device name (for example * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.1. * * @ingroup native */ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); /*! @brief Returns the `HWND` of the specified window. * * @return The `HWND` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_WGL) /*! @brief Returns the `HGLRC` of the specified window. * * @return The `HGLRC` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_COCOA) /*! @brief Returns the `CGDirectDisplayID` of the specified monitor. * * @return The `CGDirectDisplayID` of the specified monitor, or * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.1. * * @ingroup native */ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); /*! @brief Returns the `NSWindow` of the specified window. * * @return The `NSWindow` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_NSGL) /*! @brief Returns the `NSOpenGLContext` of the specified window. * * @return The `NSOpenGLContext` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_X11) /*! @brief Returns the `Display` used by GLFW. * * @return The `Display` used by GLFW, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI Display* glfwGetX11Display(void); /*! @brief Returns the `RRCrtc` of the specified monitor. * * @return The `RRCrtc` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.1. * * @ingroup native */ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); /*! @brief Returns the `RROutput` of the specified monitor. * * @return The `RROutput` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.1. * * @ingroup native */ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); /*! @brief Returns the `Window` of the specified window. * * @return The `Window` of the specified window, or `None` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI Window glfwGetX11Window(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_GLX) /*! @brief Returns the `GLXContext` of the specified window. * * @return The `GLXContext` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_EGL) /*! @brief Returns the `EGLDisplay` used by GLFW. * * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI EGLDisplay glfwGetEGLDisplay(void); /*! @brief Returns the `EGLContext` of the specified window. * * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); /*! @brief Returns the `EGLSurface` of the specified window. * * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an * [error](@ref error_handling) occurred. * * @par Thread Safety * This function may be called from any thread. Access is not synchronized. * * @par History * Added in GLFW 3.0. * * @ingroup native */ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); #endif #ifdef __cplusplus } #endif #endif /* _glfw3_native_h_ */ ================================================ FILE: deps/glfw/src/CMakeLists.txt ================================================ include_directories("${GLFW_SOURCE_DIR}/src" "${GLFW_BINARY_DIR}/src" ${glfw_INCLUDE_DIRS}) add_definitions(-D_GLFW_USE_CONFIG_H) set(common_HEADERS internal.h "${GLFW_BINARY_DIR}/src/glfw_config.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h") set(common_SOURCES context.c init.c input.c monitor.c window.c) if (_GLFW_COCOA) set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h iokit_joystick.h posix_tls.h) set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_monitor.m cocoa_window.m iokit_joystick.m mach_time.c posix_tls.c) elseif (_GLFW_WIN32) set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_tls.h winmm_joystick.h) set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_monitor.c win32_time.c win32_tls.c win32_window.c winmm_joystick.c) elseif (_GLFW_X11) set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h linux_joystick.h posix_time.h posix_tls.h) set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c xkb_unicode.c linux_joystick.c posix_time.c posix_tls.c) elseif (_GLFW_WAYLAND) set(glfw_HEADERS ${common_HEADERS} wl_platform.h linux_joystick.h posix_time.h posix_tls.h xkb_unicode.h) set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c) elseif (_GLFW_MIR) set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h posix_time.h posix_tls.h xkb_unicode.h) set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c) endif() if (_GLFW_EGL) list(APPEND glfw_HEADERS ${common_HEADERS} egl_context.h) list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c) elseif (_GLFW_NSGL) list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_context.h) list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m) elseif (_GLFW_WGL) list(APPEND glfw_HEADERS ${common_HEADERS} wgl_context.h) list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c) elseif (_GLFW_X11) list(APPEND glfw_HEADERS ${common_HEADERS} glx_context.h) list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c) endif() if (APPLE) # For some reason, CMake doesn't know about .m set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C) endif() add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}" VERSION ${GLFW_VERSION} SOVERSION ${GLFW_VERSION_MAJOR} POSITION_INDEPENDENT_CODE ON FOLDER "GLFW3") if (BUILD_SHARED_LIBS) if (WIN32) # The GLFW DLL needs a special compile-time macro and import library name set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "") if (MINGW) set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a") else() set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") endif() elseif (APPLE) # Append -fno-common to the compile flags to work around a bug in # Apple's GCC get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS) if (NOT glfw_CFLAGS) set(glfw_CFLAGS "") endif() set_target_properties(glfw PROPERTIES COMPILE_FLAGS "${glfw_CFLAGS} -fno-common" INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}") endif() target_link_libraries(glfw ${glfw_LIBRARIES}) endif() if (GLFW_INSTALL) install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX}) endif() ================================================ FILE: deps/glfw/src/cocoa_init.m ================================================ //======================================================================== // GLFW 3.1 OS X - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include // For MAXPATHLEN #if defined(_GLFW_USE_CHDIR) // Change to our application bundle's resources directory, if present // static void changeToResourcesDirectory(void) { char resourcesPath[MAXPATHLEN]; CFBundleRef bundle = CFBundleGetMainBundle(); if (!bundle) return; CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle); CFStringRef last = CFURLCopyLastPathComponent(resourcesURL); if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo) { CFRelease(last); CFRelease(resourcesURL); return; } CFRelease(last); if (!CFURLGetFileSystemRepresentation(resourcesURL, true, (UInt8*) resourcesPath, MAXPATHLEN)) { CFRelease(resourcesURL); return; } CFRelease(resourcesURL); chdir(resourcesPath); } #endif /* _GLFW_USE_CHDIR */ // Create key code translation tables // static void createKeyTables(void) { memset(_glfw.ns.publicKeys, -1, sizeof(_glfw.ns.publicKeys)); _glfw.ns.publicKeys[0x1D] = GLFW_KEY_0; _glfw.ns.publicKeys[0x12] = GLFW_KEY_1; _glfw.ns.publicKeys[0x13] = GLFW_KEY_2; _glfw.ns.publicKeys[0x14] = GLFW_KEY_3; _glfw.ns.publicKeys[0x15] = GLFW_KEY_4; _glfw.ns.publicKeys[0x17] = GLFW_KEY_5; _glfw.ns.publicKeys[0x16] = GLFW_KEY_6; _glfw.ns.publicKeys[0x1A] = GLFW_KEY_7; _glfw.ns.publicKeys[0x1C] = GLFW_KEY_8; _glfw.ns.publicKeys[0x19] = GLFW_KEY_9; _glfw.ns.publicKeys[0x00] = GLFW_KEY_A; _glfw.ns.publicKeys[0x0B] = GLFW_KEY_B; _glfw.ns.publicKeys[0x08] = GLFW_KEY_C; _glfw.ns.publicKeys[0x02] = GLFW_KEY_D; _glfw.ns.publicKeys[0x0E] = GLFW_KEY_E; _glfw.ns.publicKeys[0x03] = GLFW_KEY_F; _glfw.ns.publicKeys[0x05] = GLFW_KEY_G; _glfw.ns.publicKeys[0x04] = GLFW_KEY_H; _glfw.ns.publicKeys[0x22] = GLFW_KEY_I; _glfw.ns.publicKeys[0x26] = GLFW_KEY_J; _glfw.ns.publicKeys[0x28] = GLFW_KEY_K; _glfw.ns.publicKeys[0x25] = GLFW_KEY_L; _glfw.ns.publicKeys[0x2E] = GLFW_KEY_M; _glfw.ns.publicKeys[0x2D] = GLFW_KEY_N; _glfw.ns.publicKeys[0x1F] = GLFW_KEY_O; _glfw.ns.publicKeys[0x23] = GLFW_KEY_P; _glfw.ns.publicKeys[0x0C] = GLFW_KEY_Q; _glfw.ns.publicKeys[0x0F] = GLFW_KEY_R; _glfw.ns.publicKeys[0x01] = GLFW_KEY_S; _glfw.ns.publicKeys[0x11] = GLFW_KEY_T; _glfw.ns.publicKeys[0x20] = GLFW_KEY_U; _glfw.ns.publicKeys[0x09] = GLFW_KEY_V; _glfw.ns.publicKeys[0x0D] = GLFW_KEY_W; _glfw.ns.publicKeys[0x07] = GLFW_KEY_X; _glfw.ns.publicKeys[0x10] = GLFW_KEY_Y; _glfw.ns.publicKeys[0x06] = GLFW_KEY_Z; _glfw.ns.publicKeys[0x27] = GLFW_KEY_APOSTROPHE; _glfw.ns.publicKeys[0x2A] = GLFW_KEY_BACKSLASH; _glfw.ns.publicKeys[0x2B] = GLFW_KEY_COMMA; _glfw.ns.publicKeys[0x18] = GLFW_KEY_EQUAL; _glfw.ns.publicKeys[0x32] = GLFW_KEY_GRAVE_ACCENT; _glfw.ns.publicKeys[0x21] = GLFW_KEY_LEFT_BRACKET; _glfw.ns.publicKeys[0x1B] = GLFW_KEY_MINUS; _glfw.ns.publicKeys[0x2F] = GLFW_KEY_PERIOD; _glfw.ns.publicKeys[0x1E] = GLFW_KEY_RIGHT_BRACKET; _glfw.ns.publicKeys[0x29] = GLFW_KEY_SEMICOLON; _glfw.ns.publicKeys[0x2C] = GLFW_KEY_SLASH; _glfw.ns.publicKeys[0x0A] = GLFW_KEY_WORLD_1; _glfw.ns.publicKeys[0x33] = GLFW_KEY_BACKSPACE; _glfw.ns.publicKeys[0x39] = GLFW_KEY_CAPS_LOCK; _glfw.ns.publicKeys[0x75] = GLFW_KEY_DELETE; _glfw.ns.publicKeys[0x7D] = GLFW_KEY_DOWN; _glfw.ns.publicKeys[0x77] = GLFW_KEY_END; _glfw.ns.publicKeys[0x24] = GLFW_KEY_ENTER; _glfw.ns.publicKeys[0x35] = GLFW_KEY_ESCAPE; _glfw.ns.publicKeys[0x7A] = GLFW_KEY_F1; _glfw.ns.publicKeys[0x78] = GLFW_KEY_F2; _glfw.ns.publicKeys[0x63] = GLFW_KEY_F3; _glfw.ns.publicKeys[0x76] = GLFW_KEY_F4; _glfw.ns.publicKeys[0x60] = GLFW_KEY_F5; _glfw.ns.publicKeys[0x61] = GLFW_KEY_F6; _glfw.ns.publicKeys[0x62] = GLFW_KEY_F7; _glfw.ns.publicKeys[0x64] = GLFW_KEY_F8; _glfw.ns.publicKeys[0x65] = GLFW_KEY_F9; _glfw.ns.publicKeys[0x6D] = GLFW_KEY_F10; _glfw.ns.publicKeys[0x67] = GLFW_KEY_F11; _glfw.ns.publicKeys[0x6F] = GLFW_KEY_F12; _glfw.ns.publicKeys[0x69] = GLFW_KEY_F13; _glfw.ns.publicKeys[0x6B] = GLFW_KEY_F14; _glfw.ns.publicKeys[0x71] = GLFW_KEY_F15; _glfw.ns.publicKeys[0x6A] = GLFW_KEY_F16; _glfw.ns.publicKeys[0x40] = GLFW_KEY_F17; _glfw.ns.publicKeys[0x4F] = GLFW_KEY_F18; _glfw.ns.publicKeys[0x50] = GLFW_KEY_F19; _glfw.ns.publicKeys[0x5A] = GLFW_KEY_F20; _glfw.ns.publicKeys[0x73] = GLFW_KEY_HOME; _glfw.ns.publicKeys[0x72] = GLFW_KEY_INSERT; _glfw.ns.publicKeys[0x7B] = GLFW_KEY_LEFT; _glfw.ns.publicKeys[0x3A] = GLFW_KEY_LEFT_ALT; _glfw.ns.publicKeys[0x3B] = GLFW_KEY_LEFT_CONTROL; _glfw.ns.publicKeys[0x38] = GLFW_KEY_LEFT_SHIFT; _glfw.ns.publicKeys[0x37] = GLFW_KEY_LEFT_SUPER; _glfw.ns.publicKeys[0x6E] = GLFW_KEY_MENU; _glfw.ns.publicKeys[0x47] = GLFW_KEY_NUM_LOCK; _glfw.ns.publicKeys[0x79] = GLFW_KEY_PAGE_DOWN; _glfw.ns.publicKeys[0x74] = GLFW_KEY_PAGE_UP; _glfw.ns.publicKeys[0x7C] = GLFW_KEY_RIGHT; _glfw.ns.publicKeys[0x3D] = GLFW_KEY_RIGHT_ALT; _glfw.ns.publicKeys[0x3E] = GLFW_KEY_RIGHT_CONTROL; _glfw.ns.publicKeys[0x3C] = GLFW_KEY_RIGHT_SHIFT; _glfw.ns.publicKeys[0x36] = GLFW_KEY_RIGHT_SUPER; _glfw.ns.publicKeys[0x31] = GLFW_KEY_SPACE; _glfw.ns.publicKeys[0x30] = GLFW_KEY_TAB; _glfw.ns.publicKeys[0x7E] = GLFW_KEY_UP; _glfw.ns.publicKeys[0x52] = GLFW_KEY_KP_0; _glfw.ns.publicKeys[0x53] = GLFW_KEY_KP_1; _glfw.ns.publicKeys[0x54] = GLFW_KEY_KP_2; _glfw.ns.publicKeys[0x55] = GLFW_KEY_KP_3; _glfw.ns.publicKeys[0x56] = GLFW_KEY_KP_4; _glfw.ns.publicKeys[0x57] = GLFW_KEY_KP_5; _glfw.ns.publicKeys[0x58] = GLFW_KEY_KP_6; _glfw.ns.publicKeys[0x59] = GLFW_KEY_KP_7; _glfw.ns.publicKeys[0x5B] = GLFW_KEY_KP_8; _glfw.ns.publicKeys[0x5C] = GLFW_KEY_KP_9; _glfw.ns.publicKeys[0x45] = GLFW_KEY_KP_ADD; _glfw.ns.publicKeys[0x41] = GLFW_KEY_KP_DECIMAL; _glfw.ns.publicKeys[0x4B] = GLFW_KEY_KP_DIVIDE; _glfw.ns.publicKeys[0x4C] = GLFW_KEY_KP_ENTER; _glfw.ns.publicKeys[0x51] = GLFW_KEY_KP_EQUAL; _glfw.ns.publicKeys[0x43] = GLFW_KEY_KP_MULTIPLY; _glfw.ns.publicKeys[0x4E] = GLFW_KEY_KP_SUBTRACT; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; #if defined(_GLFW_USE_CHDIR) changeToResourcesDirectory(); #endif createKeyTables(); _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); if (!_glfw.ns.eventSource) return GL_FALSE; CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0); if (!_glfwInitContextAPI()) return GL_FALSE; _glfwInitTimer(); _glfwInitJoysticks(); return GL_TRUE; } void _glfwPlatformTerminate(void) { if (_glfw.ns.eventSource) { CFRelease(_glfw.ns.eventSource); _glfw.ns.eventSource = NULL; } if (_glfw.ns.delegate) { [NSApp setDelegate:nil]; [_glfw.ns.delegate release]; _glfw.ns.delegate = nil; } [_glfw.ns.autoreleasePool release]; _glfw.ns.autoreleasePool = nil; [_glfw.ns.cursor release]; _glfw.ns.cursor = nil; free(_glfw.ns.clipboardString); _glfwTerminateJoysticks(); _glfwTerminateContextAPI(); } const char* _glfwPlatformGetVersionString(void) { return _GLFW_VERSION_NUMBER " Cocoa" #if defined(_GLFW_NSGL) " NSGL" #endif #if defined(_GLFW_USE_CHDIR) " chdir" #endif #if defined(_GLFW_USE_MENUBAR) " menubar" #endif #if defined(_GLFW_USE_RETINA) " retina" #endif #if defined(_GLFW_BUILD_DLL) " dynamic" #endif ; } ================================================ FILE: deps/glfw/src/cocoa_monitor.m ================================================ //======================================================================== // GLFW 3.1 OS X - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include #include #include // Get the name of the specified display // static char* getDisplayName(CGDirectDisplayID displayID) { char* name; CFDictionaryRef info, names; CFStringRef value; CFIndex size; // NOTE: This uses a deprecated function because Apple has // (as of January 2015) not provided any alternative info = IODisplayCreateInfoDictionary(CGDisplayIOServicePort(displayID), kIODisplayOnlyPreferredName); names = CFDictionaryGetValue(info, CFSTR(kDisplayProductName)); if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"), (const void**) &value)) { // This may happen if a desktop Mac is running headless _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to retrieve display name"); CFRelease(info); return strdup("Unknown"); } size = CFStringGetMaximumSizeForEncoding(CFStringGetLength(value), kCFStringEncodingUTF8); name = calloc(size + 1, sizeof(char)); CFStringGetCString(value, name, size, kCFStringEncodingUTF8); CFRelease(info); return name; } // Check whether the display mode should be included in enumeration // static GLboolean modeIsGood(CGDisplayModeRef mode) { uint32_t flags = CGDisplayModeGetIOFlags(mode); if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag)) return GL_FALSE; if (flags & kDisplayModeInterlacedFlag) return GL_FALSE; if (flags & kDisplayModeStretchedFlag) return GL_FALSE; CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) && CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0)) { CFRelease(format); return GL_FALSE; } CFRelease(format); return GL_TRUE; } // Convert Core Graphics display mode to GLFW video mode // static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode, CVDisplayLinkRef link) { GLFWvidmode result; result.width = (int) CGDisplayModeGetWidth(mode); result.height = (int) CGDisplayModeGetHeight(mode); result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode); if (result.refreshRate == 0) { const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link); if (!(time.flags & kCVTimeIsIndefinite)) result.refreshRate = (int) (time.timeScale / (double) time.timeValue); } CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0) { result.redBits = 5; result.greenBits = 5; result.blueBits = 5; } else { result.redBits = 8; result.greenBits = 8; result.blueBits = 8; } CFRelease(format); return result; } // Starts reservation for display fading // static CGDisplayFadeReservationToken beginFadeReservation(void) { CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken; if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess) CGDisplayFade(token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE); return token; } // Ends reservation for display fading // static void endFadeReservation(CGDisplayFadeReservationToken token) { if (token != kCGDisplayFadeReservationInvalidToken) { CGDisplayFade(token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); CGReleaseDisplayFadeReservation(token); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Change the current video mode // GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired) { CFArrayRef modes; CFIndex count, i; CVDisplayLinkRef link; CGDisplayModeRef native = NULL; GLFWvidmode current; const GLFWvidmode* best; best = _glfwChooseVideoMode(monitor, desired); _glfwPlatformGetVideoMode(monitor, ¤t); if (_glfwCompareVideoModes(¤t, best) == 0) return GL_TRUE; CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); count = CFArrayGetCount(modes); for (i = 0; i < count; i++) { CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); if (!modeIsGood(dm)) continue; const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link); if (_glfwCompareVideoModes(best, &mode) == 0) { native = dm; break; } } if (native) { if (monitor->ns.previousMode == NULL) monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); CGDisplayFadeReservationToken token = beginFadeReservation(); CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL); endFadeReservation(token); } CFRelease(modes); CVDisplayLinkRelease(link); if (!native) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Monitor mode list changed"); return GL_FALSE; } return GL_TRUE; } // Restore the previously saved (original) video mode // void _glfwRestoreVideoMode(_GLFWmonitor* monitor) { if (monitor->ns.previousMode) { CGDisplayFadeReservationToken token = beginFadeReservation(); CGDisplaySetDisplayMode(monitor->ns.displayID, monitor->ns.previousMode, NULL); endFadeReservation(token); CGDisplayModeRelease(monitor->ns.previousMode); monitor->ns.previousMode = NULL; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// _GLFWmonitor** _glfwPlatformGetMonitors(int* count) { uint32_t i, found = 0, displayCount; _GLFWmonitor** monitors; CGDirectDisplayID* displays; *count = 0; CGGetOnlineDisplayList(0, NULL, &displayCount); displays = calloc(displayCount, sizeof(CGDirectDisplayID)); monitors = calloc(displayCount, sizeof(_GLFWmonitor*)); CGGetOnlineDisplayList(displayCount, displays, &displayCount); for (i = 0; i < displayCount; i++) { _GLFWmonitor* monitor; if (CGDisplayIsAsleep(displays[i])) continue; const CGSize size = CGDisplayScreenSize(displays[i]); char* name = getDisplayName(displays[i]); monitor = _glfwAllocMonitor(name, size.width, size.height); monitor->ns.displayID = displays[i]; monitor->ns.unitNumber = CGDisplayUnitNumber(displays[i]); free(name); found++; monitors[found - 1] = monitor; } free(displays); *count = found; return monitors; } GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second) { // HACK: Compare unit numbers instead of display IDs to work around display // replacement on machines with automatic graphics switching return first->ns.unitNumber == second->ns.unitNumber; } void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { const CGRect bounds = CGDisplayBounds(monitor->ns.displayID); if (xpos) *xpos = (int) bounds.origin.x; if (ypos) *ypos = (int) bounds.origin.y; } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) { CFArrayRef modes; CFIndex found, i, j; GLFWvidmode* result; CVDisplayLinkRef link; *count = 0; CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); found = CFArrayGetCount(modes); result = calloc(found, sizeof(GLFWvidmode)); for (i = 0; i < found; i++) { CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); if (!modeIsGood(dm)) continue; const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link); for (j = 0; j < *count; j++) { if (_glfwCompareVideoModes(result + j, &mode) == 0) break; } // Skip duplicate modes if (i < *count) continue; (*count)++; result[*count - 1] = mode; } CFRelease(modes); CVDisplayLinkRelease(link); return result; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode) { CGDisplayModeRef displayMode; CVDisplayLinkRef link; CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); *mode = vidmodeFromCGDisplayMode(displayMode, link); CGDisplayModeRelease(displayMode); CVDisplayLinkRelease(link); } void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID); CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue)); CGGetDisplayTransferByTable(monitor->ns.displayID, size, values, values + size, values + size * 2, &size); _glfwAllocGammaArrays(ramp, size); for (i = 0; i < size; i++) { ramp->red[i] = (unsigned short) (values[i] * 65535); ramp->green[i] = (unsigned short) (values[i + size] * 65535); ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535); } free(values); } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { int i; CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue)); for (i = 0; i < ramp->size; i++) { values[i] = ramp->red[i] / 65535.f; values[i + ramp->size] = ramp->green[i] / 65535.f; values[i + ramp->size * 2] = ramp->blue[i] / 65535.f; } CGSetDisplayTransferByTable(monitor->ns.displayID, ramp->size, values, values + ramp->size, values + ramp->size * 2); free(values); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay); return monitor->ns.displayID; } ================================================ FILE: deps/glfw/src/cocoa_platform.h ================================================ //======================================================================== // GLFW 3.1 OS X - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_cocoa_platform_h_ #define _glfw3_cocoa_platform_h_ #include #if defined(__OBJC__) #import #else #include typedef void* id; #endif #include "posix_tls.h" #include "iokit_joystick.h" #if defined(_GLFW_NSGL) #include "nsgl_context.h" #else #error "The Cocoa backend depends on NSGL platform support" #endif #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns #define _GLFW_PLATFORM_LIBRARY_TIME_STATE _GLFWtimeNS ns_time #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns #define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns // Cocoa-specific per-window data // typedef struct _GLFWwindowNS { id object; id delegate; id view; unsigned int modifierFlags; // The total sum of the distances the cursor has been warped // since the last cursor motion event was processed // This is kept to counteract Cocoa doing the same internally double warpDeltaX, warpDeltaY; } _GLFWwindowNS; // Cocoa-specific global data // typedef struct _GLFWlibraryNS { CGEventSourceRef eventSource; id delegate; id autoreleasePool; id cursor; short int publicKeys[256]; char* clipboardString; } _GLFWlibraryNS; // Cocoa-specific per-monitor data // typedef struct _GLFWmonitorNS { CGDirectDisplayID displayID; CGDisplayModeRef previousMode; uint32_t unitNumber; } _GLFWmonitorNS; // Cocoa-specific per-cursor data // typedef struct _GLFWcursorNS { id object; } _GLFWcursorNS; // Cocoa-specific global timer data // typedef struct _GLFWtimeNS { double base; double resolution; } _GLFWtimeNS; void _glfwInitTimer(void); GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoMode(_GLFWmonitor* monitor); #endif // _glfw3_cocoa_platform_h_ ================================================ FILE: deps/glfw/src/cocoa_window.m ================================================ //======================================================================== // GLFW 3.1 OS X - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include // Needed for _NSGetProgname #include // Returns the specified standard cursor // static NSCursor* getStandardCursor(int shape) { switch (shape) { case GLFW_ARROW_CURSOR: return [NSCursor arrowCursor]; case GLFW_IBEAM_CURSOR: return [NSCursor IBeamCursor]; case GLFW_CROSSHAIR_CURSOR: return [NSCursor crosshairCursor]; case GLFW_HAND_CURSOR: return [NSCursor pointingHandCursor]; case GLFW_HRESIZE_CURSOR: return [NSCursor resizeLeftRightCursor]; case GLFW_VRESIZE_CURSOR: return [NSCursor resizeUpDownCursor]; } return nil; } // Center the cursor in the view of the window // static void centerCursor(_GLFWwindow *window) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); } // Update the cursor to match the specified cursor mode // static void updateModeCursor(_GLFWwindow* window) { if (window->cursorMode == GLFW_CURSOR_NORMAL) { if (window->cursor) [(NSCursor*) window->cursor->ns.object set]; else [[NSCursor arrowCursor] set]; } else [(NSCursor*) _glfw.ns.cursor set]; } // Enter full screen mode // static GLboolean enterFullscreenMode(_GLFWwindow* window) { GLFWvidmode mode; GLboolean status; int xpos, ypos; status = _glfwSetVideoMode(window->monitor, &window->videoMode); _glfwPlatformGetVideoMode(window->monitor, &mode); _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); [window->ns.object setFrame:NSMakeRect(xpos, ypos, mode.width, mode.height) display:YES]; return status; } // Leave full screen mode // static void leaveFullscreenMode(_GLFWwindow* window) { _glfwRestoreVideoMode(window->monitor); } // Transforms the specified y-coordinate between the CG display and NS screen // coordinate systems // static float transformY(float y) { const float height = CGDisplayBounds(CGMainDisplayID()).size.height; return height - y; } // Returns the backing rect of the specified window // static NSRect convertRectToBacking(_GLFWwindow* window, NSRect contentRect) { #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) return [window->ns.view convertRectToBacking:contentRect]; else #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ return contentRect; } // Translates OS X key modifiers into GLFW ones // static int translateFlags(NSUInteger flags) { int mods = 0; if (flags & NSShiftKeyMask) mods |= GLFW_MOD_SHIFT; if (flags & NSControlKeyMask) mods |= GLFW_MOD_CONTROL; if (flags & NSAlternateKeyMask) mods |= GLFW_MOD_ALT; if (flags & NSCommandKeyMask) mods |= GLFW_MOD_SUPER; return mods; } // Translates a OS X keycode to a GLFW keycode // static int translateKey(unsigned int key) { if (key >= sizeof(_glfw.ns.publicKeys) / sizeof(_glfw.ns.publicKeys[0])) return GLFW_KEY_UNKNOWN; return _glfw.ns.publicKeys[key]; } //------------------------------------------------------------------------ // Delegate for window related notifications //------------------------------------------------------------------------ @interface GLFWWindowDelegate : NSObject { _GLFWwindow* window; } - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow; @end @implementation GLFWWindowDelegate - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow { self = [super init]; if (self != nil) window = initWindow; return self; } - (BOOL)windowShouldClose:(id)sender { _glfwInputWindowCloseRequest(window); return NO; } - (void)windowDidResize:(NSNotification *)notification { [window->nsgl.context update]; if (_glfw.cursorWindow == window && window->cursorMode == GLFW_CURSOR_DISABLED) { centerCursor(window); } const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = convertRectToBacking(window, contentRect); _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height); } - (void)windowDidMove:(NSNotification *)notification { [window->nsgl.context update]; if (_glfw.cursorWindow == window && window->cursorMode == GLFW_CURSOR_DISABLED) { centerCursor(window); } int x, y; _glfwPlatformGetWindowPos(window, &x, &y); _glfwInputWindowPos(window, x, y); } - (void)windowDidMiniaturize:(NSNotification *)notification { if (window->monitor) leaveFullscreenMode(window); _glfwInputWindowIconify(window, GL_TRUE); } - (void)windowDidDeminiaturize:(NSNotification *)notification { if (window->monitor) enterFullscreenMode(window); _glfwInputWindowIconify(window, GL_FALSE); } - (void)windowDidBecomeKey:(NSNotification *)notification { if (_glfw.cursorWindow == window && window->cursorMode == GLFW_CURSOR_DISABLED) { centerCursor(window); } _glfwInputWindowFocus(window, GL_TRUE); _glfwPlatformApplyCursorMode(window); } - (void)windowDidResignKey:(NSNotification *)notification { if (window->monitor && window->autoIconify) _glfwPlatformIconifyWindow(window); _glfwInputWindowFocus(window, GL_FALSE); } @end //------------------------------------------------------------------------ // Delegate for application related notifications //------------------------------------------------------------------------ @interface GLFWApplicationDelegate : NSObject @end @implementation GLFWApplicationDelegate - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { _GLFWwindow* window; for (window = _glfw.windowListHead; window; window = window->next) _glfwInputWindowCloseRequest(window); return NSTerminateCancel; } - (void)applicationDidChangeScreenParameters:(NSNotification *) notification { _glfwInputMonitorChange(); } - (void)applicationDidFinishLaunching:(NSNotification *)notification { [NSApp stop:nil]; _glfwPlatformPostEmptyEvent(); } - (void)applicationDidHide:(NSNotification *)notification { int i; for (i = 0; i < _glfw.monitorCount; i++) _glfwRestoreVideoMode(_glfw.monitors[i]); } @end //------------------------------------------------------------------------ // Content view class for the GLFW window //------------------------------------------------------------------------ @interface GLFWContentView : NSView { _GLFWwindow* window; NSTrackingArea* trackingArea; } - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow; @end @implementation GLFWContentView + (void)initialize { if (self == [GLFWContentView class]) { if (_glfw.ns.cursor == nil) { NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(16, 16)]; _glfw.ns.cursor = [[NSCursor alloc] initWithImage:data hotSpot:NSZeroPoint]; [data release]; } } } - (id)initWithGlfwWindow:(_GLFWwindow *)initWindow { self = [super init]; if (self != nil) { window = initWindow; trackingArea = nil; [self updateTrackingAreas]; [self registerForDraggedTypes:[NSArray arrayWithObjects: NSFilenamesPboardType, nil]]; } return self; } -(void)dealloc { [trackingArea release]; [super dealloc]; } - (BOOL)isOpaque { return YES; } - (BOOL)canBecomeKeyView { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (void)cursorUpdate:(NSEvent *)event { updateModeCursor(window); } - (void)mouseDown:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, translateFlags([event modifierFlags])); } - (void)mouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)mouseUp:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, translateFlags([event modifierFlags])); } - (void)mouseMoved:(NSEvent *)event { if (window->cursorMode == GLFW_CURSOR_DISABLED) { _glfwInputCursorMotion(window, [event deltaX] - window->ns.warpDeltaX, [event deltaY] - window->ns.warpDeltaY); } else { const NSRect contentRect = [window->ns.view frame]; const NSPoint pos = [event locationInWindow]; _glfwInputCursorMotion(window, pos.x, contentRect.size.height - pos.y); } window->ns.warpDeltaX = 0; window->ns.warpDeltaY = 0; } - (void)rightMouseDown:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, translateFlags([event modifierFlags])); } - (void)rightMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)rightMouseUp:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, translateFlags([event modifierFlags])); } - (void)otherMouseDown:(NSEvent *)event { _glfwInputMouseClick(window, (int) [event buttonNumber], GLFW_PRESS, translateFlags([event modifierFlags])); } - (void)otherMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)otherMouseUp:(NSEvent *)event { _glfwInputMouseClick(window, (int) [event buttonNumber], GLFW_RELEASE, translateFlags([event modifierFlags])); } - (void)mouseExited:(NSEvent *)event { _glfwInputCursorEnter(window, GL_FALSE); } - (void)mouseEntered:(NSEvent *)event { _glfwInputCursorEnter(window, GL_TRUE); } - (void)viewDidChangeBackingProperties { const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = convertRectToBacking(window, contentRect); _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); } - (void)drawRect:(NSRect)rect { _glfwInputWindowDamage(window); } - (void)updateTrackingAreas { if (trackingArea != nil) { [self removeTrackingArea:trackingArea]; [trackingArea release]; } const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingActiveInKeyWindow | NSTrackingEnabledDuringMouseDrag | NSTrackingCursorUpdate | NSTrackingInVisibleRect | NSTrackingAssumeInside; trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] options:options owner:self userInfo:nil]; [self addTrackingArea:trackingArea]; [super updateTrackingAreas]; } - (void)keyDown:(NSEvent *)event { const int key = translateKey([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods); NSString* characters = [event characters]; NSUInteger i, length = [characters length]; const int plain = !(mods & GLFW_MOD_SUPER); for (i = 0; i < length; i++) { const unichar codepoint = [characters characterAtIndex:i]; if ((codepoint & 0xff00) == 0xf700) continue; _glfwInputChar(window, codepoint, mods, plain); } } - (void)flagsChanged:(NSEvent *)event { int action; const unsigned int modifierFlags = [event modifierFlags] & NSDeviceIndependentModifierFlagsMask; const int key = translateKey([event keyCode]); const int mods = translateFlags(modifierFlags); if (modifierFlags == window->ns.modifierFlags) { if (window->keys[key] == GLFW_PRESS) action = GLFW_RELEASE; else action = GLFW_PRESS; } else if (modifierFlags > window->ns.modifierFlags) action = GLFW_PRESS; else action = GLFW_RELEASE; window->ns.modifierFlags = modifierFlags; _glfwInputKey(window, key, [event keyCode], action, mods); } - (void)keyUp:(NSEvent *)event { const int key = translateKey([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods); } - (void)scrollWheel:(NSEvent *)event { double deltaX, deltaY; #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) { deltaX = [event scrollingDeltaX]; deltaY = [event scrollingDeltaY]; if ([event hasPreciseScrollingDeltas]) { deltaX *= 0.1; deltaY *= 0.1; } } else #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ { deltaX = [event deltaX]; deltaY = [event deltaY]; } if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0) _glfwInputScroll(window, deltaX, deltaY); } - (NSDragOperation)draggingEntered:(id )sender { if ((NSDragOperationGeneric & [sender draggingSourceOperationMask]) == NSDragOperationGeneric) { [self setNeedsDisplay:YES]; return NSDragOperationGeneric; } return NSDragOperationNone; } - (BOOL)prepareForDragOperation:(id )sender { [self setNeedsDisplay:YES]; return YES; } - (BOOL)performDragOperation:(id )sender { NSPasteboard* pasteboard = [sender draggingPasteboard]; NSArray* files = [pasteboard propertyListForType:NSFilenamesPboardType]; const NSRect contentRect = [window->ns.view frame]; _glfwInputCursorMotion(window, [sender draggingLocation].x, contentRect.size.height - [sender draggingLocation].y); const int count = [files count]; if (count) { NSEnumerator* e = [files objectEnumerator]; char** paths = calloc(count, sizeof(char*)); int i; for (i = 0; i < count; i++) paths[i] = strdup([[e nextObject] UTF8String]); _glfwInputDrop(window, count, (const char**) paths); for (i = 0; i < count; i++) free(paths[i]); free(paths); } return YES; } - (void)concludeDragOperation:(id )sender { [self setNeedsDisplay:YES]; } @end //------------------------------------------------------------------------ // GLFW window class //------------------------------------------------------------------------ @interface GLFWWindow : NSWindow {} @end @implementation GLFWWindow - (BOOL)canBecomeKeyWindow { // Required for NSBorderlessWindowMask windows return YES; } @end //------------------------------------------------------------------------ // GLFW application class //------------------------------------------------------------------------ @interface GLFWApplication : NSApplication @end @implementation GLFWApplication // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost // This works around an AppKit bug, where key up events while holding // down the command key don't get sent to the key window. - (void)sendEvent:(NSEvent *)event { if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask)) [[self keyWindow] sendEvent:event]; else [super sendEvent:event]; } @end #if defined(_GLFW_USE_MENUBAR) // Try to figure out what the calling application is called // static NSString* findAppName(void) { size_t i; NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary]; // Keys to search for as potential application names NSString* GLFWNameKeys[] = { @"CFBundleDisplayName", @"CFBundleName", @"CFBundleExecutable", }; for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++) { id name = [infoDictionary objectForKey:GLFWNameKeys[i]]; if (name && [name isKindOfClass:[NSString class]] && ![name isEqualToString:@""]) { return name; } } char** progname = _NSGetProgname(); if (progname && *progname) return [NSString stringWithUTF8String:*progname]; // Really shouldn't get here return @"GLFW Application"; } // Set up the menu bar (manually) // This is nasty, nasty stuff -- calls to undocumented semi-private APIs that // could go away at any moment, lots of stuff that really should be // localize(d|able), etc. Loading a nib would save us this horror, but that // doesn't seem like a good thing to require of GLFW users. // static void createMenuBar(void) { NSString* appName = findAppName(); NSMenu* bar = [[NSMenu alloc] init]; [NSApp setMainMenu:bar]; NSMenuItem* appMenuItem = [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; NSMenu* appMenu = [[NSMenu alloc] init]; [appMenuItem setSubmenu:appMenu]; [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName] action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; [appMenu addItem:[NSMenuItem separatorItem]]; NSMenu* servicesMenu = [[NSMenu alloc] init]; [NSApp setServicesMenu:servicesMenu]; [[appMenu addItemWithTitle:@"Services" action:NULL keyEquivalent:@""] setSubmenu:servicesMenu]; [servicesMenu release]; [appMenu addItem:[NSMenuItem separatorItem]]; [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName] action:@selector(hide:) keyEquivalent:@"h"]; [[appMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"] setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask]; [appMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; [appMenu addItem:[NSMenuItem separatorItem]]; [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName] action:@selector(terminate:) keyEquivalent:@"q"]; NSMenuItem* windowMenuItem = [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; [bar release]; NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; [NSApp setWindowsMenu:windowMenu]; [windowMenuItem setSubmenu:windowMenu]; [windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; [windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""]; [windowMenu addItem:[NSMenuItem separatorItem]]; [windowMenu addItemWithTitle:@"Bring All to Front" action:@selector(arrangeInFront:) keyEquivalent:@""]; #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) { // TODO: Make this appear at the bottom of the menu (for consistency) [windowMenu addItem:[NSMenuItem separatorItem]]; [[windowMenu addItemWithTitle:@"Enter Full Screen" action:@selector(toggleFullScreen:) keyEquivalent:@"f"] setKeyEquivalentModifierMask:NSControlKeyMask | NSCommandKeyMask]; } #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ // Prior to Snow Leopard, we need to use this oddly-named semi-private API // to get the application menu working properly. SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:"); [NSApp performSelector:setAppleMenuSelector withObject:appMenu]; } #endif /* _GLFW_USE_MENUBAR */ // Initialize the Cocoa Application Kit // static GLboolean initializeAppKit(void) { if (NSApp) return GL_TRUE; // Implicitly create shared NSApplication instance [GLFWApplication sharedApplication]; // In case we are unbundled, make us a proper UI application [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; #if defined(_GLFW_USE_MENUBAR) // Menu bar setup must go between sharedApplication above and // finishLaunching below, in order to properly emulate the behavior // of NSApplicationMain createMenuBar(); #endif // There can only be one application delegate, but we allocate it the // first time a window is created to keep all window code in this file _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init]; if (_glfw.ns.delegate == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create application delegate"); return GL_FALSE; } [NSApp setDelegate:_glfw.ns.delegate]; [NSApp run]; return GL_TRUE; } // Create the Cocoa window // static GLboolean createWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig) { window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window]; if (window->ns.delegate == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window delegate"); return GL_FALSE; } unsigned int styleMask = 0; if (wndconfig->monitor || !wndconfig->decorated) styleMask = NSBorderlessWindowMask; else { styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask; if (wndconfig->resizable) styleMask |= NSResizableWindowMask; } NSRect contentRect; if (wndconfig->monitor) { GLFWvidmode mode; int xpos, ypos; _glfwPlatformGetVideoMode(window->monitor, &mode); _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height); } else contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height); window->ns.object = [[GLFWWindow alloc] initWithContentRect:contentRect styleMask:styleMask backing:NSBackingStoreBuffered defer:NO]; if (window->ns.object == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window"); return GL_FALSE; } #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) { if (wndconfig->resizable) [window->ns.object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; } #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ if (wndconfig->monitor) { [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; } else { [window->ns.object center]; if (wndconfig->floating) [window->ns.object setLevel:NSFloatingWindowLevel]; } window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; #if defined(_GLFW_USE_RETINA) #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) [window->ns.view setWantsBestResolutionOpenGLSurface:YES]; #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ #endif /*_GLFW_USE_RETINA*/ [window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]]; [window->ns.object setDelegate:window->ns.delegate]; [window->ns.object setAcceptsMouseMovedEvents:YES]; [window->ns.object setContentView:window->ns.view]; #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) [window->ns.object setRestorable:NO]; #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { if (!initializeAppKit()) return GL_FALSE; if (!createWindow(window, wndconfig)) return GL_FALSE; if (!_glfwCreateContext(window, ctxconfig, fbconfig)) return GL_FALSE; [window->nsgl.context setView:window->ns.view]; if (wndconfig->monitor) { _glfwPlatformShowWindow(window); if (!enterFullscreenMode(window)) return GL_FALSE; } return GL_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { [window->ns.object orderOut:nil]; if (window->monitor) leaveFullscreenMode(window); _glfwDestroyContext(window); [window->ns.object setDelegate:nil]; [window->ns.delegate release]; window->ns.delegate = nil; [window->ns.view release]; window->ns.view = nil; [window->ns.object close]; window->ns.object = nil; } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) { [window->ns.object setTitle:[NSString stringWithUTF8String:title]]; } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { const NSRect contentRect = [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; if (xpos) *xpos = contentRect.origin.x; if (ypos) *ypos = transformY(contentRect.origin.y + contentRect.size.height); } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) { const NSRect contentRect = [window->ns.view frame]; const NSRect dummyRect = NSMakeRect(x, transformY(y + contentRect.size.height), 0, 0); const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect]; [window->ns.object setFrameOrigin:frameRect.origin]; } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { const NSRect contentRect = [window->ns.view frame]; if (width) *width = contentRect.size.width; if (height) *height = contentRect.size.height; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { if (window->monitor) enterFullscreenMode(window); else [window->ns.object setContentSize:NSMakeSize(width, height)]; } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = convertRectToBacking(window, contentRect); if (width) *width = (int) fbRect.size.width; if (height) *height = (int) fbRect.size.height; } void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { const NSRect contentRect = [window->ns.view frame]; const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect]; if (left) *left = contentRect.origin.x - frameRect.origin.x; if (top) *top = frameRect.origin.y + frameRect.size.height - contentRect.origin.y - contentRect.size.height; if (right) *right = frameRect.origin.x + frameRect.size.width - contentRect.origin.x - contentRect.size.width; if (bottom) *bottom = contentRect.origin.y - frameRect.origin.y; } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { [window->ns.object miniaturize:nil]; } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { [window->ns.object deminiaturize:nil]; } void _glfwPlatformShowWindow(_GLFWwindow* window) { // Make us the active application // HACK: This has been moved here from initializeAppKit to prevent // applications using only hidden windows from being activated, but // should probably not be done every time any window is shown [NSApp activateIgnoringOtherApps:YES]; [window->ns.object makeKeyAndOrderFront:nil]; } void _glfwPlatformUnhideWindow(_GLFWwindow* window) { [window->ns.object orderFront:nil]; } void _glfwPlatformHideWindow(_GLFWwindow* window) { [window->ns.object orderOut:nil]; } int _glfwPlatformWindowFocused(_GLFWwindow* window) { return [window->ns.object isKeyWindow]; } int _glfwPlatformWindowIconified(_GLFWwindow* window) { return [window->ns.object isMiniaturized]; } int _glfwPlatformWindowVisible(_GLFWwindow* window) { return [window->ns.object isVisible]; } void _glfwPlatformPollEvents(void) { for (;;) { NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES]; if (event == nil) break; [NSApp sendEvent:event]; } [_glfw.ns.autoreleasePool drain]; _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; } void _glfwPlatformWaitEvents(void) { // I wanted to pass NO to dequeue:, and rely on PollEvents to // dequeue and send. For reasons not at all clear to me, passing // NO to dequeue: causes this method never to return. NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; [NSApp sendEvent:event]; _glfwPlatformPollEvents(); } void _glfwPlatformPostEmptyEvent(void) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; NSEvent* event = [NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 timestamp:0 windowNumber:0 context:nil subtype:0 data1:0 data2:0]; [NSApp postEvent:event atStart:YES]; [pool drain]; } void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) { const NSRect contentRect = [window->ns.view frame]; const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; if (xpos) *xpos = pos.x; if (ypos) *ypos = contentRect.size.height - pos.y - 1; } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) { updateModeCursor(window); const NSRect contentRect = [window->ns.view frame]; const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; window->ns.warpDeltaX += x - pos.x; window->ns.warpDeltaY += y - contentRect.size.height + pos.y; if (window->monitor) { CGDisplayMoveCursorToPoint(window->monitor->ns.displayID, CGPointMake(x, y)); } else { #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 const NSRect localRect = NSMakeRect(x, contentRect.size.height - y - 1, 0, 0); const NSRect globalRect = [window->ns.object convertRectToScreen:localRect]; const NSPoint globalPoint = globalRect.origin; #else const NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1); const NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint]; #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ CGWarpMouseCursorPosition(CGPointMake(globalPoint.x, transformY(globalPoint.y))); } } void _glfwPlatformApplyCursorMode(_GLFWwindow* window) { updateModeCursor(window); if (window->cursorMode == GLFW_CURSOR_DISABLED) CGAssociateMouseAndMouseCursorPosition(false); else CGAssociateMouseAndMouseCursorPosition(true); } int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { NSImage* native; NSBitmapImageRep* rep; if (!initializeAppKit()) return GL_FALSE; rep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:image->width pixelsHigh:image->height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bitmapFormat:NSAlphaNonpremultipliedBitmapFormat bytesPerRow:image->width * 4 bitsPerPixel:32]; if (rep == nil) return GL_FALSE; memcpy([rep bitmapData], image->pixels, image->width * image->height * 4); native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)]; [native addRepresentation: rep]; cursor->ns.object = [[NSCursor alloc] initWithImage:native hotSpot:NSMakePoint(xhot, yhot)]; [native release]; [rep release]; if (cursor->ns.object == nil) return GL_FALSE; return GL_TRUE; } int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) { if (!initializeAppKit()) return GL_FALSE; cursor->ns.object = getStandardCursor(shape); if (!cursor->ns.object) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to retrieve standard cursor"); return GL_FALSE; } [cursor->ns.object retain]; return GL_TRUE; } void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) { if (cursor->ns.object) [(NSCursor*) cursor->ns.object release]; } void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) { const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; if (window->cursorMode == GLFW_CURSOR_NORMAL && [window->ns.view mouse:pos inRect:[window->ns.view frame]]) { if (cursor) [(NSCursor*) cursor->ns.object set]; else [[NSCursor arrowCursor] set]; } } void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil]; NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; [pasteboard declareTypes:types owner:nil]; [pasteboard setString:[NSString stringWithUTF8String:string] forType:NSStringPboardType]; } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; if (![[pasteboard types] containsObject:NSStringPboardType]) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "Cocoa: Failed to retrieve string from pasteboard"); return NULL; } NSString* object = [pasteboard stringForType:NSStringPboardType]; if (!object) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to retrieve object from pasteboard"); return NULL; } free(_glfw.ns.clipboardString); _glfw.ns.clipboardString = strdup([object UTF8String]); return _glfw.ns.clipboardString; } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(nil); return window->ns.object; } ================================================ FILE: deps/glfw/src/context.c ================================================ //======================================================================== // GLFW 3.1 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // Parses the client API version string and extracts the version number // static GLboolean parseVersionString(int* api, int* major, int* minor, int* rev) { int i; _GLFWwindow* window; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; *api = GLFW_OPENGL_API; window = _glfwPlatformGetCurrentContext(); version = (const char*) window->GetString(GL_VERSION); if (!version) { _glfwInputError(GLFW_PLATFORM_ERROR, "Failed to retrieve context version string"); return GL_FALSE; } for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; *api = GLFW_OPENGL_ES_API; break; } } if (!sscanf(version, "%d.%d.%d", major, minor, rev)) { _glfwInputError(GLFW_PLATFORM_ERROR, "No version found in context version string"); return GL_FALSE; } return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// GLboolean _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig) { if (ctxconfig->api != GLFW_OPENGL_API && ctxconfig->api != GLFW_OPENGL_ES_API) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid client API"); return GL_FALSE; } if (ctxconfig->api == GLFW_OPENGL_API) { if ((ctxconfig->major < 1 || ctxconfig->minor < 0) || (ctxconfig->major == 1 && ctxconfig->minor > 5) || (ctxconfig->major == 2 && ctxconfig->minor > 1) || (ctxconfig->major == 3 && ctxconfig->minor > 3)) { // OpenGL 1.0 is the smallest valid version // OpenGL 1.x series ended with version 1.5 // OpenGL 2.x series ended with version 2.1 // OpenGL 3.x series ended with version 3.3 // For now, let everything else through _glfwInputError(GLFW_INVALID_VALUE, "Invalid OpenGL version %i.%i", ctxconfig->major, ctxconfig->minor); return GL_FALSE; } if (ctxconfig->profile) { if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE && ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid OpenGL profile"); return GL_FALSE; } if (ctxconfig->major < 3 || (ctxconfig->major == 3 && ctxconfig->minor < 2)) { // Desktop OpenGL context profiles are only defined for version 3.2 // and above _glfwInputError(GLFW_INVALID_VALUE, "Context profiles are only defined for OpenGL version 3.2 and above"); return GL_FALSE; } } if (ctxconfig->forward && ctxconfig->major < 3) { // Forward-compatible contexts are only defined for OpenGL version 3.0 and above _glfwInputError(GLFW_INVALID_VALUE, "Forward-compatibility is only defined for OpenGL version 3.0 and above"); return GL_FALSE; } } else if (ctxconfig->api == GLFW_OPENGL_ES_API) { if (ctxconfig->major < 1 || ctxconfig->minor < 0 || (ctxconfig->major == 1 && ctxconfig->minor > 1) || (ctxconfig->major == 2 && ctxconfig->minor > 0)) { // OpenGL ES 1.0 is the smallest valid version // OpenGL ES 1.x series ended with version 1.1 // OpenGL ES 2.x series ended with version 2.0 // For now, let everything else through _glfwInputError(GLFW_INVALID_VALUE, "Invalid OpenGL ES version %i.%i", ctxconfig->major, ctxconfig->minor); return GL_FALSE; } } if (ctxconfig->robustness) { if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION && ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid context robustness mode"); return GL_FALSE; } } if (ctxconfig->release) { if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE && ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid context release behavior"); return GL_FALSE; } } return GL_TRUE; } const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, const _GLFWfbconfig* alternatives, unsigned int count) { unsigned int i; unsigned int missing, leastMissing = UINT_MAX; unsigned int colorDiff, leastColorDiff = UINT_MAX; unsigned int extraDiff, leastExtraDiff = UINT_MAX; const _GLFWfbconfig* current; const _GLFWfbconfig* closest = NULL; for (i = 0; i < count; i++) { current = alternatives + i; if (desired->stereo > 0 && current->stereo == 0) { // Stereo is a hard constraint continue; } if (desired->doublebuffer != current->doublebuffer) { // Double buffering is a hard constraint continue; } // Count number of missing buffers { missing = 0; if (desired->alphaBits > 0 && current->alphaBits == 0) missing++; if (desired->depthBits > 0 && current->depthBits == 0) missing++; if (desired->stencilBits > 0 && current->stencilBits == 0) missing++; if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers) { missing += desired->auxBuffers - current->auxBuffers; } if (desired->samples > 0 && current->samples == 0) { // Technically, several multisampling buffers could be // involved, but that's a lower level implementation detail and // not important to us here, so we count them as one missing++; } } // These polynomials make many small channel size differences matter // less than one large channel size difference // Calculate color channel size difference value { colorDiff = 0; if (desired->redBits != GLFW_DONT_CARE) { colorDiff += (desired->redBits - current->redBits) * (desired->redBits - current->redBits); } if (desired->greenBits != GLFW_DONT_CARE) { colorDiff += (desired->greenBits - current->greenBits) * (desired->greenBits - current->greenBits); } if (desired->blueBits != GLFW_DONT_CARE) { colorDiff += (desired->blueBits - current->blueBits) * (desired->blueBits - current->blueBits); } } // Calculate non-color channel size difference value { extraDiff = 0; if (desired->alphaBits != GLFW_DONT_CARE) { extraDiff += (desired->alphaBits - current->alphaBits) * (desired->alphaBits - current->alphaBits); } if (desired->depthBits != GLFW_DONT_CARE) { extraDiff += (desired->depthBits - current->depthBits) * (desired->depthBits - current->depthBits); } if (desired->stencilBits != GLFW_DONT_CARE) { extraDiff += (desired->stencilBits - current->stencilBits) * (desired->stencilBits - current->stencilBits); } if (desired->accumRedBits != GLFW_DONT_CARE) { extraDiff += (desired->accumRedBits - current->accumRedBits) * (desired->accumRedBits - current->accumRedBits); } if (desired->accumGreenBits != GLFW_DONT_CARE) { extraDiff += (desired->accumGreenBits - current->accumGreenBits) * (desired->accumGreenBits - current->accumGreenBits); } if (desired->accumBlueBits != GLFW_DONT_CARE) { extraDiff += (desired->accumBlueBits - current->accumBlueBits) * (desired->accumBlueBits - current->accumBlueBits); } if (desired->accumAlphaBits != GLFW_DONT_CARE) { extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) * (desired->accumAlphaBits - current->accumAlphaBits); } if (desired->samples != GLFW_DONT_CARE) { extraDiff += (desired->samples - current->samples) * (desired->samples - current->samples); } if (desired->sRGB && !current->sRGB) extraDiff++; } // Figure out if the current one is better than the best one found so far // Least number of missing buffers is the most important heuristic, // then color buffer size match and lastly size match for other buffers if (missing < leastMissing) closest = current; else if (missing == leastMissing) { if ((colorDiff < leastColorDiff) || (colorDiff == leastColorDiff && extraDiff < leastExtraDiff)) { closest = current; } } if (current == closest) { leastMissing = missing; leastColorDiff = colorDiff; leastExtraDiff = extraDiff; } } return closest; } GLboolean _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig) { _GLFWwindow* window = _glfwPlatformGetCurrentContext(); window->GetIntegerv = (PFNGLGETINTEGERVPROC) glfwGetProcAddress("glGetIntegerv"); window->GetString = (PFNGLGETSTRINGPROC) glfwGetProcAddress("glGetString"); window->Clear = (PFNGLCLEARPROC) glfwGetProcAddress("glClear"); if (!parseVersionString(&window->context.api, &window->context.major, &window->context.minor, &window->context.revision)) { return GL_FALSE; } #if defined(_GLFW_USE_OPENGL) if (window->context.major > 2) { // OpenGL 3.0+ uses a different function for extension string retrieval // We cache it here instead of in glfwExtensionSupported mostly to alert // users as early as possible that their build may be broken window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi"); if (!window->GetStringi) { _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken"); return GL_FALSE; } } if (window->context.api == GLFW_OPENGL_API) { // Read back context flags (OpenGL 3.0 and above) if (window->context.major >= 3) { GLint flags; window->GetIntegerv(GL_CONTEXT_FLAGS, &flags); if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) window->context.forward = GL_TRUE; if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) window->context.debug = GL_TRUE; else if (glfwExtensionSupported("GL_ARB_debug_output") && ctxconfig->debug) { // HACK: This is a workaround for older drivers (pre KHR_debug) // not setting the debug bit in the context flags for // debug contexts window->context.debug = GL_TRUE; } } // Read back OpenGL context profile (OpenGL 3.2 and above) if (window->context.major > 3 || (window->context.major == 3 && window->context.minor >= 2)) { GLint mask; window->GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) window->context.profile = GLFW_OPENGL_COMPAT_PROFILE; else if (mask & GL_CONTEXT_CORE_PROFILE_BIT) window->context.profile = GLFW_OPENGL_CORE_PROFILE; else if (glfwExtensionSupported("GL_ARB_compatibility")) { // HACK: This is a workaround for the compatibility profile bit // not being set in the context flags if an OpenGL 3.2+ // context was created without having requested a specific // version window->context.profile = GLFW_OPENGL_COMPAT_PROFILE; } } // Read back robustness strategy if (glfwExtensionSupported("GL_ARB_robustness")) { // NOTE: We avoid using the context flags for detection, as they are // only present from 3.0 while the extension applies from 1.1 GLint strategy; window->GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET; else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) window->context.robustness = GLFW_NO_RESET_NOTIFICATION; } } else { // Read back robustness strategy if (glfwExtensionSupported("GL_EXT_robustness")) { // NOTE: The values of these constants match those of the OpenGL ARB // one, so we can reuse them here GLint strategy; window->GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET; else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) window->context.robustness = GLFW_NO_RESET_NOTIFICATION; } } if (glfwExtensionSupported("GL_KHR_context_flush_control")) { GLint behavior; window->GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior); if (behavior == GL_NONE) window->context.release = GLFW_RELEASE_BEHAVIOR_NONE; else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH; } #endif // _GLFW_USE_OPENGL return GL_TRUE; } GLboolean _glfwIsValidContext(const _GLFWctxconfig* ctxconfig) { _GLFWwindow* window = _glfwPlatformGetCurrentContext(); if (window->context.major < ctxconfig->major || (window->context.major == ctxconfig->major && window->context.minor < ctxconfig->minor)) { // The desired OpenGL version is greater than the actual version // This only happens if the machine lacks {GLX|WGL}_ARB_create_context // /and/ the user has requested an OpenGL version greater than 1.0 // For API consistency, we emulate the behavior of the // {GLX|WGL}_ARB_create_context extension and fail here _glfwInputError(GLFW_VERSION_UNAVAILABLE, NULL); return GL_FALSE; } return GL_TRUE; } int _glfwStringInExtensionString(const char* string, const char* extensions) { const char* start = extensions; for (;;) { const char* where; const char* terminator; where = strstr(start, string); if (!where) return GL_FALSE; terminator = where + strlen(string); if (where == start || *(where - 1) == ' ') { if (*terminator == ' ' || *terminator == '\0') break; } start = terminator; } return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformMakeContextCurrent(window); } GLFWAPI GLFWwindow* glfwGetCurrentContext(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return (GLFWwindow*) _glfwPlatformGetCurrentContext(); } GLFWAPI void glfwSwapBuffers(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformSwapBuffers(window); } GLFWAPI void glfwSwapInterval(int interval) { _GLFW_REQUIRE_INIT(); if (!_glfwPlatformGetCurrentContext()) { _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL); return; } _glfwPlatformSwapInterval(interval); } GLFWAPI int glfwExtensionSupported(const char* extension) { _GLFWwindow* window; _GLFW_REQUIRE_INIT_OR_RETURN(GL_FALSE); window = _glfwPlatformGetCurrentContext(); if (!window) { _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL); return GL_FALSE; } if (*extension == '\0') { _glfwInputError(GLFW_INVALID_VALUE, NULL); return GL_FALSE; } #if defined(_GLFW_USE_OPENGL) if (window->context.major >= 3) { int i; GLint count; // Check if extension is in the modern OpenGL extensions string list window->GetIntegerv(GL_NUM_EXTENSIONS, &count); for (i = 0; i < count; i++) { const char* en = (const char*) window->GetStringi(GL_EXTENSIONS, i); if (!en) { _glfwInputError(GLFW_PLATFORM_ERROR, "Failed to retrieve extension string %i", i); return GL_FALSE; } if (strcmp(en, extension) == 0) return GL_TRUE; } } else #endif // _GLFW_USE_OPENGL { // Check if extension is in the old style OpenGL extensions string const char* extensions = (const char*) window->GetString(GL_EXTENSIONS); if (!extensions) { _glfwInputError(GLFW_PLATFORM_ERROR, "Failed to retrieve extension string"); return GL_FALSE; } if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } // Check if extension is in the platform-specific string return _glfwPlatformExtensionSupported(extension); } GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (!_glfwPlatformGetCurrentContext()) { _glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL); return NULL; } return _glfwPlatformGetProcAddress(procname); } ================================================ FILE: deps/glfw/src/egl_context.c ================================================ //======================================================================== // GLFW 3.1 EGL - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include // Return a description of the specified EGL error // static const char* getErrorString(EGLint error) { switch (error) { case EGL_SUCCESS: return "Success"; case EGL_NOT_INITIALIZED: return "EGL is not or could not be initialized"; case EGL_BAD_ACCESS: return "EGL cannot access a requested resource"; case EGL_BAD_ALLOC: return "EGL failed to allocate resources for the requested operation"; case EGL_BAD_ATTRIBUTE: return "An unrecognized attribute or attribute value was passed in the attribute list"; case EGL_BAD_CONTEXT: return "An EGLContext argument does not name a valid EGL rendering context"; case EGL_BAD_CONFIG: return "An EGLConfig argument does not name a valid EGL frame buffer configuration"; case EGL_BAD_CURRENT_SURFACE: return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid"; case EGL_BAD_DISPLAY: return "An EGLDisplay argument does not name a valid EGL display connection"; case EGL_BAD_SURFACE: return "An EGLSurface argument does not name a valid surface configured for GL rendering"; case EGL_BAD_MATCH: return "Arguments are inconsistent"; case EGL_BAD_PARAMETER: return "One or more argument values are invalid"; case EGL_BAD_NATIVE_PIXMAP: return "A NativePixmapType argument does not refer to a valid native pixmap"; case EGL_BAD_NATIVE_WINDOW: return "A NativeWindowType argument does not refer to a valid native window"; case EGL_CONTEXT_LOST: return "The application must destroy all contexts and reinitialise"; } return "UNKNOWN EGL ERROR"; } // Returns the specified attribute of the specified EGLConfig // static int getConfigAttrib(EGLConfig config, int attrib) { int value; _glfw_eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value); return value; } // Return a list of available and usable framebuffer configs // static GLboolean chooseFBConfigs(const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* desired, EGLConfig* result) { EGLConfig* nativeConfigs; _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; int i, nativeCount, usableCount; _glfw_eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount); if (!nativeCount) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned"); return GL_FALSE; } nativeConfigs = calloc(nativeCount, sizeof(EGLConfig)); _glfw_eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount); usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableCount = 0; for (i = 0; i < nativeCount; i++) { const EGLConfig n = nativeConfigs[i]; _GLFWfbconfig* u = usableConfigs + usableCount; #if defined(_GLFW_X11) // Only consider EGLConfigs with associated visuals if (!getConfigAttrib(n, EGL_NATIVE_VISUAL_ID)) continue; #endif // _GLFW_X11 // Only consider RGB(A) EGLConfigs if (!(getConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER)) continue; // Only consider window EGLConfigs if (!(getConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT)) continue; if (ctxconfig->api == GLFW_OPENGL_ES_API) { if (ctxconfig->major == 1) { if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT)) continue; } else { if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT)) continue; } } else if (ctxconfig->api == GLFW_OPENGL_API) { if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT)) continue; } u->redBits = getConfigAttrib(n, EGL_RED_SIZE); u->greenBits = getConfigAttrib(n, EGL_GREEN_SIZE); u->blueBits = getConfigAttrib(n, EGL_BLUE_SIZE); u->alphaBits = getConfigAttrib(n, EGL_ALPHA_SIZE); u->depthBits = getConfigAttrib(n, EGL_DEPTH_SIZE); u->stencilBits = getConfigAttrib(n, EGL_STENCIL_SIZE); u->samples = getConfigAttrib(n, EGL_SAMPLES); u->doublebuffer = GL_TRUE; u->egl = n; usableCount++; } closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); if (closest) *result = closest->egl; free(nativeConfigs); free(usableConfigs); return closest ? GL_TRUE : GL_FALSE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize EGL // int _glfwInitContextAPI(void) { int i; const char* sonames[] = { #if defined(_GLFW_WIN32) "libEGL.dll", "EGL.dll", #elif defined(_GLFW_COCOA) "libEGL.dylib", #else "libEGL.so.1", #endif NULL }; if (!_glfwCreateContextTLS()) return GL_FALSE; for (i = 0; sonames[i]; i++) { _glfw.egl.handle = _glfw_dlopen(sonames[i]); if (_glfw.egl.handle) break; } if (!_glfw.egl.handle) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to load EGL"); return GL_FALSE; } _glfw.egl.GetConfigAttrib = _glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib"); _glfw.egl.GetConfigs = _glfw_dlsym(_glfw.egl.handle, "eglGetConfigs"); _glfw.egl.GetDisplay = _glfw_dlsym(_glfw.egl.handle, "eglGetDisplay"); _glfw.egl.GetError = _glfw_dlsym(_glfw.egl.handle, "eglGetError"); _glfw.egl.Initialize = _glfw_dlsym(_glfw.egl.handle, "eglInitialize"); _glfw.egl.Terminate = _glfw_dlsym(_glfw.egl.handle, "eglTerminate"); _glfw.egl.BindAPI = _glfw_dlsym(_glfw.egl.handle, "eglBindAPI"); _glfw.egl.CreateContext = _glfw_dlsym(_glfw.egl.handle, "eglCreateContext"); _glfw.egl.DestroySurface = _glfw_dlsym(_glfw.egl.handle, "eglDestroySurface"); _glfw.egl.DestroyContext = _glfw_dlsym(_glfw.egl.handle, "eglDestroyContext"); _glfw.egl.CreateWindowSurface = _glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface"); _glfw.egl.MakeCurrent = _glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent"); _glfw.egl.SwapBuffers = _glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers"); _glfw.egl.SwapInterval = _glfw_dlsym(_glfw.egl.handle, "eglSwapInterval"); _glfw.egl.QueryString = _glfw_dlsym(_glfw.egl.handle, "eglQueryString"); _glfw.egl.GetProcAddress = _glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress"); _glfw.egl.display = _glfw_eglGetDisplay((EGLNativeDisplayType)_GLFW_EGL_NATIVE_DISPLAY); if (_glfw.egl.display == EGL_NO_DISPLAY) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to get EGL display: %s", getErrorString(_glfw_eglGetError())); return GL_FALSE; } if (!_glfw_eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor)) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to initialize EGL: %s", getErrorString(_glfw_eglGetError())); return GL_FALSE; } _glfw.egl.KHR_create_context = _glfwPlatformExtensionSupported("EGL_KHR_create_context"); return GL_TRUE; } // Terminate EGL // void _glfwTerminateContextAPI(void) { if (_glfw_eglTerminate) _glfw_eglTerminate(_glfw.egl.display); if (_glfw.egl.handle) { _glfw_dlclose(_glfw.egl.handle); _glfw.egl.handle = NULL; } _glfwDestroyContextTLS(); } #define setEGLattrib(attribName, attribValue) \ { \ attribs[index++] = attribName; \ attribs[index++] = attribValue; \ assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ } // Create the OpenGL or OpenGL ES context // int _glfwCreateContext(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { int attribs[40]; EGLConfig config; EGLContext share = NULL; if (ctxconfig->share) share = ctxconfig->share->egl.context; if (!chooseFBConfigs(ctxconfig, fbconfig, &config)) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "EGL: Failed to find a suitable EGLConfig"); return GL_FALSE; } #if defined(_GLFW_X11) // Retrieve the visual corresponding to the chosen EGL config { EGLint count = 0; int mask; EGLint redBits, greenBits, blueBits, alphaBits, visualID = 0; XVisualInfo info; _glfw_eglGetConfigAttrib(_glfw.egl.display, config, EGL_NATIVE_VISUAL_ID, &visualID); info.screen = _glfw.x11.screen; mask = VisualScreenMask; if (visualID) { // The X window visual must match the EGL config info.visualid = visualID; mask |= VisualIDMask; } else { // Some EGL drivers do not implement the EGL_NATIVE_VISUAL_ID // attribute, so attempt to find the closest match _glfw_eglGetConfigAttrib(_glfw.egl.display, config, EGL_RED_SIZE, &redBits); _glfw_eglGetConfigAttrib(_glfw.egl.display, config, EGL_GREEN_SIZE, &greenBits); _glfw_eglGetConfigAttrib(_glfw.egl.display, config, EGL_BLUE_SIZE, &blueBits); _glfw_eglGetConfigAttrib(_glfw.egl.display, config, EGL_ALPHA_SIZE, &alphaBits); info.depth = redBits + greenBits + blueBits + alphaBits; mask |= VisualDepthMask; } window->egl.visual = XGetVisualInfo(_glfw.x11.display, mask, &info, &count); if (!window->egl.visual) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to retrieve visual for EGLConfig"); return GL_FALSE; } } #endif // _GLFW_X11 if (ctxconfig->api == GLFW_OPENGL_ES_API) { if (!_glfw_eglBindAPI(EGL_OPENGL_ES_API)) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to bind OpenGL ES: %s", getErrorString(_glfw_eglGetError())); return GL_FALSE; } } else { if (!_glfw_eglBindAPI(EGL_OPENGL_API)) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to bind OpenGL: %s", getErrorString(_glfw_eglGetError())); return GL_FALSE; } } if (_glfw.egl.KHR_create_context) { int index = 0, mask = 0, flags = 0; if (ctxconfig->api == GLFW_OPENGL_API) { if (ctxconfig->forward) flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR; else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR; } if (ctxconfig->debug) flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; if (ctxconfig->robustness) { if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) { setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, EGL_NO_RESET_NOTIFICATION_KHR); } else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) { setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, EGL_LOSE_CONTEXT_ON_RESET_KHR); } flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR; } if (ctxconfig->major != 1 || ctxconfig->minor != 0) { setEGLattrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major); setEGLattrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor); } if (mask) setEGLattrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask); if (flags) setEGLattrib(EGL_CONTEXT_FLAGS_KHR, flags); setEGLattrib(EGL_NONE, EGL_NONE); } else { int index = 0; if (ctxconfig->api == GLFW_OPENGL_ES_API) setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major); setEGLattrib(EGL_NONE, EGL_NONE); } // Context release behaviors (GL_KHR_context_flush_control) are not yet // supported on EGL but are not a hard constraint, so ignore and continue window->egl.context = _glfw_eglCreateContext(_glfw.egl.display, config, share, attribs); if (window->egl.context == EGL_NO_CONTEXT) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "EGL: Failed to create context: %s", getErrorString(_glfw_eglGetError())); return GL_FALSE; } window->egl.config = config; // Load the appropriate client library { int i; const char** sonames; const char* es1sonames[] = { #if defined(_GLFW_WIN32) "GLESv1_CM.dll", "libGLES_CM.dll", #elif defined(_GLFW_COCOA) "libGLESv1_CM.dylib", #else "libGLESv1_CM.so.1", "libGLES_CM.so.1", #endif NULL }; const char* es2sonames[] = { #if defined(_GLFW_WIN32) "GLESv2.dll", "libGLESv2.dll", #elif defined(_GLFW_COCOA) "libGLESv2.dylib", #else "libGLESv2.so.2", #endif NULL }; const char* glsonames[] = { #if defined(_GLFW_WIN32) #elif defined(_GLFW_COCOA) #else "libGL.so.1", #endif NULL }; if (ctxconfig->api == GLFW_OPENGL_ES_API) { if (ctxconfig->major == 1) sonames = es1sonames; else sonames = es2sonames; } else sonames = glsonames; for (i = 0; sonames[i]; i++) { window->egl.client = _glfw_dlopen(sonames[i]); if (window->egl.client) break; } if (!window->egl.client) { _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to load client library"); return GL_FALSE; } } return GL_TRUE; } #undef setEGLattrib // Destroy the OpenGL context // void _glfwDestroyContext(_GLFWwindow* window) { #if defined(_GLFW_X11) // NOTE: Do not unload libGL.so.1 while the X11 display is still open, // as it will make XCloseDisplay segfault if (window->context.api != GLFW_OPENGL_API) #endif // _GLFW_X11 { if (window->egl.client) { _glfw_dlclose(window->egl.client); window->egl.client = NULL; } } #if defined(_GLFW_X11) if (window->egl.visual) { XFree(window->egl.visual); window->egl.visual = NULL; } #endif // _GLFW_X11 if (window->egl.surface) { _glfw_eglDestroySurface(_glfw.egl.display, window->egl.surface); window->egl.surface = EGL_NO_SURFACE; } if (window->egl.context) { _glfw_eglDestroyContext(_glfw.egl.display, window->egl.context); window->egl.context = EGL_NO_CONTEXT; } } // Analyzes the specified context for possible recreation // int _glfwAnalyzeContext(const _GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { #if defined(_GLFW_WIN32) return _GLFW_RECREATION_NOT_NEEDED; #else return 0; #endif } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) { if (window->egl.surface == EGL_NO_SURFACE) { window->egl.surface = _glfw_eglCreateWindowSurface(_glfw.egl.display, window->egl.config, (EGLNativeWindowType)_GLFW_EGL_NATIVE_WINDOW, NULL); if (window->egl.surface == EGL_NO_SURFACE) { _glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to create window surface: %s", getErrorString(_glfw_eglGetError())); } } _glfw_eglMakeCurrent(_glfw.egl.display, window->egl.surface, window->egl.surface, window->egl.context); } else { _glfw_eglMakeCurrent(_glfw.egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } _glfwSetContextTLS(window); } void _glfwPlatformSwapBuffers(_GLFWwindow* window) { _glfw_eglSwapBuffers(_glfw.egl.display, window->egl.surface); } void _glfwPlatformSwapInterval(int interval) { _glfw_eglSwapInterval(_glfw.egl.display, interval); } int _glfwPlatformExtensionSupported(const char* extension) { const char* extensions = _glfw_eglQueryString(_glfw.egl.display, EGL_EXTENSIONS); if (extensions) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } return GL_FALSE; } GLFWglproc _glfwPlatformGetProcAddress(const char* procname) { _GLFWwindow* window = _glfwPlatformGetCurrentContext(); if (window->egl.client) { GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->egl.client, procname); if (proc) return proc; } return _glfw_eglGetProcAddress(procname); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI EGLDisplay glfwGetEGLDisplay(void) { _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY); return _glfw.egl.display; } GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT); return window->egl.context; } GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE); return window->egl.surface; } ================================================ FILE: deps/glfw/src/egl_context.h ================================================ //======================================================================== // GLFW 3.1 EGL - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_egl_context_h_ #define _glfw3_egl_context_h_ #if defined(_GLFW_WIN32) #define _glfw_dlopen(name) LoadLibraryA(name) #define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle) #define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name) #else #include #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) #define _glfw_dlclose(handle) dlclose(handle) #define _glfw_dlsym(handle, name) dlsym(handle, name) #endif #include // This path may need to be changed if you build GLFW using your own setup // We ship and use our own copy of eglext.h since GLFW uses fairly new // extensions and not all operating systems come with an up-to-date version #include "../deps/EGL/eglext.h" // EGL function pointer typedefs typedef EGLBoolean (EGLAPIENTRY * PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay,EGLConfig,EGLint,EGLint*); typedef EGLBoolean (EGLAPIENTRY * PFNEGLGETCONFIGSPROC)(EGLDisplay,EGLConfig*,EGLint,EGLint*); typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType); typedef EGLint (EGLAPIENTRY * PFNEGLGETERRORPROC)(void); typedef EGLBoolean (EGLAPIENTRY * PFNEGLINITIALIZEPROC)(EGLDisplay,EGLint*,EGLint*); typedef EGLBoolean (EGLAPIENTRY * PFNEGLTERMINATEPROC)(EGLDisplay); typedef EGLBoolean (EGLAPIENTRY * PFNEGLBINDAPIPROC)(EGLenum); typedef EGLContext (EGLAPIENTRY * PFNEGLCREATECONTEXTPROC)(EGLDisplay,EGLConfig,EGLContext,const EGLint*); typedef EGLBoolean (EGLAPIENTRY * PFNEGLDESTROYSURFACEPROC)(EGLDisplay,EGLSurface); typedef EGLBoolean (EGLAPIENTRY * PFNEGLDESTROYCONTEXTPROC)(EGLDisplay,EGLContext); typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*); typedef EGLBoolean (EGLAPIENTRY * PFNEGLMAKECURRENTPROC)(EGLDisplay,EGLSurface,EGLSurface,EGLContext); typedef EGLBoolean (EGLAPIENTRY * PFNEGLSWAPBUFFERSPROC)(EGLDisplay,EGLSurface); typedef EGLBoolean (EGLAPIENTRY * PFNEGLSWAPINTERVALPROC)(EGLDisplay,EGLint); typedef const char* (EGLAPIENTRY * PFNEGLQUERYSTRINGPROC)(EGLDisplay,EGLint); typedef GLFWglproc (EGLAPIENTRY * PFNEGLGETPROCADDRESSPROC)(const char*); #define _glfw_eglGetConfigAttrib _glfw.egl.GetConfigAttrib #define _glfw_eglGetConfigs _glfw.egl.GetConfigs #define _glfw_eglGetDisplay _glfw.egl.GetDisplay #define _glfw_eglGetError _glfw.egl.GetError #define _glfw_eglInitialize _glfw.egl.Initialize #define _glfw_eglTerminate _glfw.egl.Terminate #define _glfw_eglBindAPI _glfw.egl.BindAPI #define _glfw_eglCreateContext _glfw.egl.CreateContext #define _glfw_eglDestroySurface _glfw.egl.DestroySurface #define _glfw_eglDestroyContext _glfw.egl.DestroyContext #define _glfw_eglCreateWindowSurface _glfw.egl.CreateWindowSurface #define _glfw_eglMakeCurrent _glfw.egl.MakeCurrent #define _glfw_eglSwapBuffers _glfw.egl.SwapBuffers #define _glfw_eglSwapInterval _glfw.egl.SwapInterval #define _glfw_eglQueryString _glfw.egl.QueryString #define _glfw_eglGetProcAddress _glfw.egl.GetProcAddress #define _GLFW_PLATFORM_FBCONFIG EGLConfig egl #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL egl #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl // EGL-specific per-context data // typedef struct _GLFWcontextEGL { EGLConfig config; EGLContext context; EGLSurface surface; #if defined(_GLFW_X11) XVisualInfo* visual; #endif void* client; } _GLFWcontextEGL; // EGL-specific global data // typedef struct _GLFWlibraryEGL { EGLDisplay display; EGLint major, minor; GLboolean KHR_create_context; void* handle; PFNEGLGETCONFIGATTRIBPROC GetConfigAttrib; PFNEGLGETCONFIGSPROC GetConfigs; PFNEGLGETDISPLAYPROC GetDisplay; PFNEGLGETERRORPROC GetError; PFNEGLINITIALIZEPROC Initialize; PFNEGLTERMINATEPROC Terminate; PFNEGLBINDAPIPROC BindAPI; PFNEGLCREATECONTEXTPROC CreateContext; PFNEGLDESTROYSURFACEPROC DestroySurface; PFNEGLDESTROYCONTEXTPROC DestroyContext; PFNEGLCREATEWINDOWSURFACEPROC CreateWindowSurface; PFNEGLMAKECURRENTPROC MakeCurrent; PFNEGLSWAPBUFFERSPROC SwapBuffers; PFNEGLSWAPINTERVALPROC SwapInterval; PFNEGLQUERYSTRINGPROC QueryString; PFNEGLGETPROCADDRESSPROC GetProcAddress; } _GLFWlibraryEGL; int _glfwInitContextAPI(void); void _glfwTerminateContextAPI(void); int _glfwCreateContext(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContext(_GLFWwindow* window); int _glfwAnalyzeContext(const _GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); #endif // _glfw3_egl_context_h_ ================================================ FILE: deps/glfw/src/glfw3.pc.in ================================================ prefix=@CMAKE_INSTALL_PREFIX@ exec_prefix=${prefix} includedir=${prefix}/include libdir=${exec_prefix}/lib@LIB_SUFFIX@ Name: GLFW Description: A multi-platform library for OpenGL, window and input Version: @GLFW_VERSION_FULL@ URL: http://www.glfw.org/ Requires.private: @GLFW_PKG_DEPS@ Libs: -L${libdir} -l@GLFW_LIB_NAME@ Libs.private: @GLFW_PKG_LIBS@ Cflags: -I${includedir} ================================================ FILE: deps/glfw/src/glfw3Config.cmake.in ================================================ # - Config file for the glfw3 package # It defines the following variables # GLFW3_INCLUDE_DIR, the path where GLFW headers are located # GLFW3_LIBRARY_DIR, folder in which the GLFW library is located # GLFW3_LIBRARY, library to link against to use GLFW set(GLFW3_VERSION "@GLFW_VERSION_FULL@") @PACKAGE_INIT@ set_and_check(GLFW3_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_PREFIX@/include") set_and_check(GLFW3_LIBRARY_DIR "@PACKAGE_CMAKE_INSTALL_PREFIX@/lib@LIB_SUFFIX@") find_library(GLFW3_LIBRARY "@GLFW_LIB_NAME@" HINTS ${GLFW3_LIBRARY_DIR}) ================================================ FILE: deps/glfw/src/glfw_config.h.in ================================================ //======================================================================== // GLFW 3.1 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // As glfw_config.h.in, this file is used by CMake to produce the // glfw_config.h configuration header file. If you are adding a feature // requiring conditional compilation, this is where to add the macro. //======================================================================== // As glfw_config.h, this file defines compile-time option macros for a // specific platform and development environment. If you are using the // GLFW CMake files, modify glfw_config.h.in instead of this file. If you // are using your own build system, make this file define the appropriate // macros in whatever way is suitable. //======================================================================== // Define this to 1 if building GLFW for X11 #cmakedefine _GLFW_X11 // Define this to 1 if building GLFW for Win32 #cmakedefine _GLFW_WIN32 // Define this to 1 if building GLFW for Cocoa #cmakedefine _GLFW_COCOA // Define this to 1 if building GLFW for Wayland #cmakedefine _GLFW_WAYLAND // Define this to 1 if building GLFW for Mir #cmakedefine _GLFW_MIR // Define this to 1 if building GLFW for EGL #cmakedefine _GLFW_EGL // Define this to 1 if building GLFW for GLX #cmakedefine _GLFW_GLX // Define this to 1 if building GLFW for WGL #cmakedefine _GLFW_WGL // Define this to 1 if building GLFW for NSGL #cmakedefine _GLFW_NSGL // Define this to 1 if building as a shared library / dynamic library / DLL #cmakedefine _GLFW_BUILD_DLL // Define this to 1 to force use of high-performance GPU on hybrid systems #cmakedefine _GLFW_USE_HYBRID_HPG // Define this to 1 if the XInput X11 extension is available #cmakedefine _GLFW_HAS_XINPUT // Define this to 1 if the Xxf86vm X11 extension is available #cmakedefine _GLFW_HAS_XF86VM // Define this to 1 if glfwInit should change the current directory #cmakedefine _GLFW_USE_CHDIR // Define this to 1 if glfwCreateWindow should populate the menu bar #cmakedefine _GLFW_USE_MENUBAR // Define this to 1 if windows should use full resolution on Retina displays #cmakedefine _GLFW_USE_RETINA // Define this to 1 if using OpenGL as the client library #cmakedefine _GLFW_USE_OPENGL // Define this to 1 if using OpenGL ES 1.1 as the client library #cmakedefine _GLFW_USE_GLESV1 // Define this to 1 if using OpenGL ES 2.0 as the client library #cmakedefine _GLFW_USE_GLESV2 ================================================ FILE: deps/glfw/src/glx_context.c ================================================ //======================================================================== // GLFW 3.1 GLX - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #ifndef GLXBadProfileARB #define GLXBadProfileARB 13 #endif // Returns the specified attribute of the specified GLXFBConfig // static int getFBConfigAttrib(GLXFBConfig fbconfig, int attrib) { int value; _glfw_glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value); return value; } // Return a list of available and usable framebuffer configs // static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* result) { GLXFBConfig* nativeConfigs; _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; int i, nativeCount, usableCount; const char* vendor; GLboolean trustWindowBit = GL_TRUE; // HACK: This is a (hopefully temporary) workaround for Chromium // (VirtualBox GL) not setting the window bit on any GLXFBConfigs vendor = _glfw_glXGetClientString(_glfw.x11.display, GLX_VENDOR); if (strcmp(vendor, "Chromium") == 0) trustWindowBit = GL_FALSE; nativeConfigs = _glfw_glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount); if (!nativeCount) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned"); return GL_FALSE; } usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableCount = 0; for (i = 0; i < nativeCount; i++) { const GLXFBConfig n = nativeConfigs[i]; _GLFWfbconfig* u = usableConfigs + usableCount; // Only consider GLXFBConfigs with associated visuals if (!getFBConfigAttrib(n, GLX_VISUAL_ID)) continue; // Only consider RGBA GLXFBConfigs if (!(getFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT)) continue; // Only consider window GLXFBConfigs if (!(getFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT)) { if (trustWindowBit) continue; } u->redBits = getFBConfigAttrib(n, GLX_RED_SIZE); u->greenBits = getFBConfigAttrib(n, GLX_GREEN_SIZE); u->blueBits = getFBConfigAttrib(n, GLX_BLUE_SIZE); u->alphaBits = getFBConfigAttrib(n, GLX_ALPHA_SIZE); u->depthBits = getFBConfigAttrib(n, GLX_DEPTH_SIZE); u->stencilBits = getFBConfigAttrib(n, GLX_STENCIL_SIZE); u->accumRedBits = getFBConfigAttrib(n, GLX_ACCUM_RED_SIZE); u->accumGreenBits = getFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE); u->accumBlueBits = getFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE); u->accumAlphaBits = getFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE); u->auxBuffers = getFBConfigAttrib(n, GLX_AUX_BUFFERS); if (getFBConfigAttrib(n, GLX_STEREO)) u->stereo = GL_TRUE; if (getFBConfigAttrib(n, GLX_DOUBLEBUFFER)) u->doublebuffer = GL_TRUE; if (_glfw.glx.ARB_multisample) u->samples = getFBConfigAttrib(n, GLX_SAMPLES); if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB) u->sRGB = getFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB); u->glx = n; usableCount++; } closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); if (closest) *result = closest->glx; XFree(nativeConfigs); free(usableConfigs); return closest ? GL_TRUE : GL_FALSE; } // Create the OpenGL context using legacy API // static GLXContext createLegacyContext(_GLFWwindow* window, GLXFBConfig fbconfig, GLXContext share) { return _glfw_glXCreateNewContext(_glfw.x11.display, fbconfig, GLX_RGBA_TYPE, share, True); } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize GLX // int _glfwInitContextAPI(void) { #if defined(__CYGWIN__) const char* soname = "libGL-1.so"; #else const char* soname = "libGL.so.1"; #endif if (!_glfwCreateContextTLS()) return GL_FALSE; _glfw.glx.handle = dlopen(soname, RTLD_LAZY | RTLD_GLOBAL); if (!_glfw.glx.handle) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: %s", dlerror()); return GL_FALSE; } _glfw.glx.GetFBConfigs = dlsym(_glfw.glx.handle, "glXGetFBConfigs"); _glfw.glx.GetFBConfigAttrib = dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib"); _glfw.glx.GetClientString = dlsym(_glfw.glx.handle, "glXGetClientString"); _glfw.glx.QueryExtension = dlsym(_glfw.glx.handle, "glXQueryExtension"); _glfw.glx.QueryVersion = dlsym(_glfw.glx.handle, "glXQueryVersion"); _glfw.glx.DestroyContext = dlsym(_glfw.glx.handle, "glXDestroyContext"); _glfw.glx.MakeCurrent = dlsym(_glfw.glx.handle, "glXMakeCurrent"); _glfw.glx.SwapBuffers = dlsym(_glfw.glx.handle, "glXSwapBuffers"); _glfw.glx.QueryExtensionsString = dlsym(_glfw.glx.handle, "glXQueryExtensionsString"); _glfw.glx.CreateNewContext = dlsym(_glfw.glx.handle, "glXCreateNewContext"); _glfw.glx.GetVisualFromFBConfig = dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig"); _glfw.glx.GetProcAddress = dlsym(_glfw.glx.handle, "glXGetProcAddress"); _glfw.glx.GetProcAddressARB = dlsym(_glfw.glx.handle, "glXGetProcAddressARB"); if (!_glfw_glXQueryExtension(_glfw.x11.display, &_glfw.glx.errorBase, &_glfw.glx.eventBase)) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found"); return GL_FALSE; } if (!_glfw_glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor)) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to query GLX version"); return GL_FALSE; } if (_glfw.glx.major == 1 && _glfw.glx.minor < 3) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX version 1.3 is required"); return GL_FALSE; } if (_glfwPlatformExtensionSupported("GLX_EXT_swap_control")) { _glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) _glfwPlatformGetProcAddress("glXSwapIntervalEXT"); if (_glfw.glx.SwapIntervalEXT) _glfw.glx.EXT_swap_control = GL_TRUE; } if (_glfwPlatformExtensionSupported("GLX_SGI_swap_control")) { _glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) _glfwPlatformGetProcAddress("glXSwapIntervalSGI"); if (_glfw.glx.SwapIntervalSGI) _glfw.glx.SGI_swap_control = GL_TRUE; } if (_glfwPlatformExtensionSupported("GLX_MESA_swap_control")) { _glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) _glfwPlatformGetProcAddress("glXSwapIntervalMESA"); if (_glfw.glx.SwapIntervalMESA) _glfw.glx.MESA_swap_control = GL_TRUE; } if (_glfwPlatformExtensionSupported("GLX_ARB_multisample")) _glfw.glx.ARB_multisample = GL_TRUE; if (_glfwPlatformExtensionSupported("GLX_ARB_framebuffer_sRGB")) _glfw.glx.ARB_framebuffer_sRGB = GL_TRUE; if (_glfwPlatformExtensionSupported("GLX_EXT_framebuffer_sRGB")) _glfw.glx.EXT_framebuffer_sRGB = GL_TRUE; if (_glfwPlatformExtensionSupported("GLX_ARB_create_context")) { _glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) _glfwPlatformGetProcAddress("glXCreateContextAttribsARB"); if (_glfw.glx.CreateContextAttribsARB) _glfw.glx.ARB_create_context = GL_TRUE; } if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_robustness")) _glfw.glx.ARB_create_context_robustness = GL_TRUE; if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_profile")) _glfw.glx.ARB_create_context_profile = GL_TRUE; if (_glfwPlatformExtensionSupported("GLX_EXT_create_context_es2_profile")) _glfw.glx.EXT_create_context_es2_profile = GL_TRUE; if (_glfwPlatformExtensionSupported("GLX_ARB_context_flush_control")) _glfw.glx.ARB_context_flush_control = GL_TRUE; return GL_TRUE; } // Terminate GLX // void _glfwTerminateContextAPI(void) { // NOTE: This function may not call any X11 functions, as it is called after // XCloseDisplay (see _glfwPlatformTerminate for details) if (_glfw.glx.handle) { dlclose(_glfw.glx.handle); _glfw.glx.handle = NULL; } _glfwDestroyContextTLS(); } #define setGLXattrib(attribName, attribValue) \ { \ attribs[index++] = attribName; \ attribs[index++] = attribValue; \ assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ } // Create the OpenGL or OpenGL ES context // int _glfwCreateContext(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { int attribs[40]; GLXFBConfig native = NULL; GLXContext share = NULL; if (ctxconfig->share) share = ctxconfig->share->glx.context; if (!chooseFBConfig(fbconfig, &native)) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "GLX: Failed to find a suitable GLXFBConfig"); return GL_FALSE; } window->glx.visual = _glfw_glXGetVisualFromFBConfig(_glfw.x11.display, native); if (!window->glx.visual) { _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to retrieve visual for GLXFBConfig"); return GL_FALSE; } if (ctxconfig->api == GLFW_OPENGL_ES_API) { if (!_glfw.glx.ARB_create_context || !_glfw.glx.ARB_create_context_profile || !_glfw.glx.EXT_create_context_es2_profile) { _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable"); return GL_FALSE; } } if (ctxconfig->forward) { if (!_glfw.glx.ARB_create_context) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable"); return GL_FALSE; } } if (ctxconfig->profile) { if (!_glfw.glx.ARB_create_context || !_glfw.glx.ARB_create_context_profile) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable"); return GL_FALSE; } } _glfwGrabXErrorHandler(); if (_glfw.glx.ARB_create_context) { int index = 0, mask = 0, flags = 0; if (ctxconfig->api == GLFW_OPENGL_API) { if (ctxconfig->forward) flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB; else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; } else mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT; if (ctxconfig->debug) flags |= GLX_CONTEXT_DEBUG_BIT_ARB; if (ctxconfig->robustness) { if (_glfw.glx.ARB_create_context_robustness) { if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) { setGLXattrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, GLX_NO_RESET_NOTIFICATION_ARB); } else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) { setGLXattrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, GLX_LOSE_CONTEXT_ON_RESET_ARB); } flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB; } } if (ctxconfig->release) { if (_glfw.glx.ARB_context_flush_control) { if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) { setGLXattrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); } else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) { setGLXattrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); } } } // NOTE: Only request an explicitly versioned context when necessary, as // explicitly requesting version 1.0 does not always return the // highest version supported by the driver if (ctxconfig->major != 1 || ctxconfig->minor != 0) { setGLXattrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); setGLXattrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); } if (mask) setGLXattrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask); if (flags) setGLXattrib(GLX_CONTEXT_FLAGS_ARB, flags); setGLXattrib(None, None); window->glx.context = _glfw.glx.CreateContextAttribsARB(_glfw.x11.display, native, share, True, attribs); // HACK: This is a fallback for broken versions of the Mesa // implementation of GLX_ARB_create_context_profile that fail // default 1.0 context creation with a GLXBadProfileARB error in // violation of the extension spec if (!window->glx.context) { if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB && ctxconfig->api == GLFW_OPENGL_API && ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE && ctxconfig->forward == GL_FALSE) { window->glx.context = createLegacyContext(window, native, share); } } } else window->glx.context = createLegacyContext(window, native, share); _glfwReleaseXErrorHandler(); if (!window->glx.context) { _glfwInputXError(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context"); return GL_FALSE; } return GL_TRUE; } #undef setGLXattrib // Destroy the OpenGL context // void _glfwDestroyContext(_GLFWwindow* window) { if (window->glx.visual) { XFree(window->glx.visual); window->glx.visual = NULL; } if (window->glx.context) { _glfw_glXDestroyContext(_glfw.x11.display, window->glx.context); window->glx.context = NULL; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) { _glfw_glXMakeCurrent(_glfw.x11.display, window->x11.handle, window->glx.context); } else _glfw_glXMakeCurrent(_glfw.x11.display, None, NULL); _glfwSetContextTLS(window); } void _glfwPlatformSwapBuffers(_GLFWwindow* window) { _glfw_glXSwapBuffers(_glfw.x11.display, window->x11.handle); } void _glfwPlatformSwapInterval(int interval) { _GLFWwindow* window = _glfwPlatformGetCurrentContext(); if (_glfw.glx.EXT_swap_control) { _glfw.glx.SwapIntervalEXT(_glfw.x11.display, window->x11.handle, interval); } else if (_glfw.glx.MESA_swap_control) _glfw.glx.SwapIntervalMESA(interval); else if (_glfw.glx.SGI_swap_control) { if (interval > 0) _glfw.glx.SwapIntervalSGI(interval); } } int _glfwPlatformExtensionSupported(const char* extension) { const char* extensions = _glfw_glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen); if (extensions) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } return GL_FALSE; } GLFWglproc _glfwPlatformGetProcAddress(const char* procname) { if (_glfw.glx.GetProcAddress) return _glfw.glx.GetProcAddress((const GLubyte*) procname); else if (_glfw.glx.GetProcAddressARB) return _glfw.glx.GetProcAddressARB((const GLubyte*) procname); else return dlsym(_glfw.glx.handle, procname); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->glx.context; } ================================================ FILE: deps/glfw/src/glx_context.h ================================================ //======================================================================== // GLFW 3.1 GLX - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_glx_context_h_ #define _glfw3_glx_context_h_ #define GLX_GLXEXT_LEGACY #include // This path may need to be changed if you build GLFW using your own setup // We ship and use our own copy of glxext.h since GLFW uses fairly new // extensions and not all operating systems come with an up-to-date version #define GLX_GLXEXT_PROTOTYPES #include "../deps/GL/glxext.h" // libGL.so function pointer typedefs typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*); typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int); typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*); typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*); typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext); typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext); typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable); typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int); #define _glfw_glXGetFBConfigs _glfw.glx.GetFBConfigs #define _glfw_glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib #define _glfw_glXGetClientString _glfw.glx.GetClientString #define _glfw_glXQueryExtension _glfw.glx.QueryExtension #define _glfw_glXQueryVersion _glfw.glx.QueryVersion #define _glfw_glXDestroyContext _glfw.glx.DestroyContext #define _glfw_glXMakeCurrent _glfw.glx.MakeCurrent #define _glfw_glXSwapBuffers _glfw.glx.SwapBuffers #define _glfw_glXQueryExtensionsString _glfw.glx.QueryExtensionsString #define _glfw_glXCreateNewContext _glfw.glx.CreateNewContext #define _glfw_glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig #define _GLFW_PLATFORM_FBCONFIG GLXFBConfig glx #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx #ifndef GLX_MESA_swap_control typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int); #endif // GLX-specific per-context data // typedef struct _GLFWcontextGLX { // Rendering context GLXContext context; // Visual of selected GLXFBConfig XVisualInfo* visual; } _GLFWcontextGLX; // GLX-specific global data // typedef struct _GLFWlibraryGLX { int major, minor; int eventBase; int errorBase; // dlopen handle for libGL.so.1 void* handle; // GLX 1.3 functions PFNGLXGETFBCONFIGSPROC GetFBConfigs; PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib; PFNGLXGETCLIENTSTRINGPROC GetClientString; PFNGLXQUERYEXTENSIONPROC QueryExtension; PFNGLXQUERYVERSIONPROC QueryVersion; PFNGLXDESTROYCONTEXTPROC DestroyContext; PFNGLXMAKECURRENTPROC MakeCurrent; PFNGLXSWAPBUFFERSPROC SwapBuffers; PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString; PFNGLXCREATENEWCONTEXTPROC CreateNewContext; PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig; // GLX 1.4 and extension functions PFNGLXGETPROCADDRESSPROC GetProcAddress; PFNGLXGETPROCADDRESSPROC GetProcAddressARB; PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI; PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT; PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA; PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; GLboolean SGI_swap_control; GLboolean EXT_swap_control; GLboolean MESA_swap_control; GLboolean ARB_multisample; GLboolean ARB_framebuffer_sRGB; GLboolean EXT_framebuffer_sRGB; GLboolean ARB_create_context; GLboolean ARB_create_context_profile; GLboolean ARB_create_context_robustness; GLboolean EXT_create_context_es2_profile; GLboolean ARB_context_flush_control; } _GLFWlibraryGLX; int _glfwInitContextAPI(void); void _glfwTerminateContextAPI(void); int _glfwCreateContext(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContext(_GLFWwindow* window); #endif // _glfw3_glx_context_h_ ================================================ FILE: deps/glfw/src/init.c ================================================ //======================================================================== // GLFW 3.1 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // The three global variables below comprise all global data in GLFW. // Any other global variable is a bug. // Global state shared between compilation units of GLFW // These are documented in internal.h // GLboolean _glfwInitialized = GL_FALSE; _GLFWlibrary _glfw; // This is outside of _glfw so it can be initialized and usable before // glfwInit is called, which lets that function report errors // static GLFWerrorfun _glfwErrorCallback = NULL; // Returns a generic string representation of the specified error // static const char* getErrorString(int error) { switch (error) { case GLFW_NOT_INITIALIZED: return "The GLFW library is not initialized"; case GLFW_NO_CURRENT_CONTEXT: return "There is no current context"; case GLFW_INVALID_ENUM: return "Invalid argument for enum parameter"; case GLFW_INVALID_VALUE: return "Invalid value for parameter"; case GLFW_OUT_OF_MEMORY: return "Out of memory"; case GLFW_API_UNAVAILABLE: return "The requested client API is unavailable"; case GLFW_VERSION_UNAVAILABLE: return "The requested client API version is unavailable"; case GLFW_PLATFORM_ERROR: return "A platform-specific error occurred"; case GLFW_FORMAT_UNAVAILABLE: return "The requested format is unavailable"; } return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString"; } ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputError(int error, const char* format, ...) { if (_glfwErrorCallback) { char buffer[8192]; const char* description; if (format) { int count; va_list vl; va_start(vl, format); count = vsnprintf(buffer, sizeof(buffer), format, vl); va_end(vl); if (count < 0) buffer[sizeof(buffer) - 1] = '\0'; description = buffer; } else description = getErrorString(error); _glfwErrorCallback(error, description); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwInit(void) { if (_glfwInitialized) return GL_TRUE; memset(&_glfw, 0, sizeof(_glfw)); if (!_glfwPlatformInit()) { _glfwPlatformTerminate(); return GL_FALSE; } _glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount); _glfwInitialized = GL_TRUE; // Not all window hints have zero as their default value glfwDefaultWindowHints(); return GL_TRUE; } GLFWAPI void glfwTerminate(void) { int i; if (!_glfwInitialized) return; memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks)); while (_glfw.windowListHead) glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead); while (_glfw.cursorListHead) glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead); for (i = 0; i < _glfw.monitorCount; i++) { _GLFWmonitor* monitor = _glfw.monitors[i]; if (monitor->originalRamp.size) _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp); } _glfwFreeMonitors(_glfw.monitors, _glfw.monitorCount); _glfw.monitors = NULL; _glfw.monitorCount = 0; _glfwPlatformTerminate(); memset(&_glfw, 0, sizeof(_glfw)); _glfwInitialized = GL_FALSE; } GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) { if (major != NULL) *major = GLFW_VERSION_MAJOR; if (minor != NULL) *minor = GLFW_VERSION_MINOR; if (rev != NULL) *rev = GLFW_VERSION_REVISION; } GLFWAPI const char* glfwGetVersionString(void) { return _glfwPlatformGetVersionString(); } GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun) { _GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun); return cbfun; } ================================================ FILE: deps/glfw/src/input.c ================================================ //======================================================================== // GLFW 3.1 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #if defined(_MSC_VER) #include #endif // Internal key state used for sticky keys #define _GLFW_STICK 3 // Sets the cursor mode for the specified window // static void setCursorMode(_GLFWwindow* window, int newMode) { const int oldMode = window->cursorMode; if (newMode != GLFW_CURSOR_NORMAL && newMode != GLFW_CURSOR_HIDDEN && newMode != GLFW_CURSOR_DISABLED) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid cursor mode"); return; } if (oldMode == newMode) return; window->cursorMode = newMode; if (_glfw.cursorWindow == window) { if (oldMode == GLFW_CURSOR_DISABLED) { _glfwPlatformSetCursorPos(window, _glfw.cursorPosX, _glfw.cursorPosY); } else if (newMode == GLFW_CURSOR_DISABLED) { int width, height; _glfwPlatformGetCursorPos(window, &_glfw.cursorPosX, &_glfw.cursorPosY); window->cursorPosX = _glfw.cursorPosX; window->cursorPosY = _glfw.cursorPosY; _glfwPlatformGetWindowSize(window, &width, &height); _glfwPlatformSetCursorPos(window, width / 2, height / 2); } _glfwPlatformApplyCursorMode(window); } } // Set sticky keys mode for the specified window // static void setStickyKeys(_GLFWwindow* window, int enabled) { if (window->stickyKeys == enabled) return; if (!enabled) { int i; // Release all sticky keys for (i = 0; i <= GLFW_KEY_LAST; i++) { if (window->keys[i] == _GLFW_STICK) window->keys[i] = GLFW_RELEASE; } } window->stickyKeys = enabled; } // Set sticky mouse buttons mode for the specified window // static void setStickyMouseButtons(_GLFWwindow* window, int enabled) { if (window->stickyMouseButtons == enabled) return; if (!enabled) { int i; // Release all sticky mouse buttons for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) { if (window->mouseButtons[i] == _GLFW_STICK) window->mouseButtons[i] = GLFW_RELEASE; } } window->stickyMouseButtons = enabled; } ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods) { if (key >= 0 && key <= GLFW_KEY_LAST) { GLboolean repeated = GL_FALSE; if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE) return; if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS) repeated = GL_TRUE; if (action == GLFW_RELEASE && window->stickyKeys) window->keys[key] = _GLFW_STICK; else window->keys[key] = (char) action; if (repeated) action = GLFW_REPEAT; } if (window->callbacks.key) window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods); } void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, int plain) { if (codepoint < 32 || (codepoint > 126 && codepoint < 160)) return; if (window->callbacks.charmods) window->callbacks.charmods((GLFWwindow*) window, codepoint, mods); if (plain) { if (window->callbacks.character) window->callbacks.character((GLFWwindow*) window, codepoint); } } void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset) { if (window->callbacks.scroll) window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset); } void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods) { if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) return; // Register mouse button action if (action == GLFW_RELEASE && window->stickyMouseButtons) window->mouseButtons[button] = _GLFW_STICK; else window->mouseButtons[button] = (char) action; if (window->callbacks.mouseButton) window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods); } void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y) { if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (x == 0.0 && y == 0.0) return; window->cursorPosX += x; window->cursorPosY += y; x = window->cursorPosX; y = window->cursorPosY; } if (window->callbacks.cursorPos) window->callbacks.cursorPos((GLFWwindow*) window, x, y); } void _glfwInputCursorEnter(_GLFWwindow* window, int entered) { if (window->callbacks.cursorEnter) window->callbacks.cursorEnter((GLFWwindow*) window, entered); } void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths) { if (window->callbacks.drop) window->callbacks.drop((GLFWwindow*) window, count, paths); } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(0); switch (mode) { case GLFW_CURSOR: return window->cursorMode; case GLFW_STICKY_KEYS: return window->stickyKeys; case GLFW_STICKY_MOUSE_BUTTONS: return window->stickyMouseButtons; default: _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode"); return 0; } } GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); switch (mode) { case GLFW_CURSOR: setCursorMode(window, value); break; case GLFW_STICKY_KEYS: setStickyKeys(window, value ? GL_TRUE : GL_FALSE); break; case GLFW_STICKY_MOUSE_BUTTONS: setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE); break; default: _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode"); break; } } GLFWAPI int glfwGetKey(GLFWwindow* handle, int key) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); if (key < 0 || key > GLFW_KEY_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid key"); return GLFW_RELEASE; } if (window->keys[key] == _GLFW_STICK) { // Sticky mode: release key now window->keys[key] = GLFW_RELEASE; return GLFW_PRESS; } return (int) window->keys[key]; } GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button"); return GLFW_RELEASE; } if (window->mouseButtons[button] == _GLFW_STICK) { // Sticky mode: release mouse button now window->mouseButtons[button] = GLFW_RELEASE; return GLFW_PRESS; } return (int) window->mouseButtons[button]; } GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; if (xpos) *xpos = 0; if (ypos) *ypos = 0; _GLFW_REQUIRE_INIT(); if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (xpos) *xpos = window->cursorPosX; if (ypos) *ypos = window->cursorPosY; } else _glfwPlatformGetCursorPos(window, xpos, ypos); } GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (_glfw.cursorWindow != window) return; if (window->cursorMode == GLFW_CURSOR_DISABLED) { // Only update the accumulated position if the cursor is disabled window->cursorPosX = xpos; window->cursorPosY = ypos; } else { // Update system cursor position _glfwPlatformSetCursorPos(window, xpos, ypos); } } GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot) { _GLFWcursor* cursor; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); cursor = calloc(1, sizeof(_GLFWcursor)); cursor->next = _glfw.cursorListHead; _glfw.cursorListHead = cursor; if (!_glfwPlatformCreateCursor(cursor, image, xhot, yhot)) { glfwDestroyCursor((GLFWcursor*) cursor); return NULL; } return (GLFWcursor*) cursor; } GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape) { _GLFWcursor* cursor; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (shape != GLFW_ARROW_CURSOR && shape != GLFW_IBEAM_CURSOR && shape != GLFW_CROSSHAIR_CURSOR && shape != GLFW_HAND_CURSOR && shape != GLFW_HRESIZE_CURSOR && shape != GLFW_VRESIZE_CURSOR) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor"); return NULL; } cursor = calloc(1, sizeof(_GLFWcursor)); cursor->next = _glfw.cursorListHead; _glfw.cursorListHead = cursor; if (!_glfwPlatformCreateStandardCursor(cursor, shape)) { glfwDestroyCursor((GLFWcursor*) cursor); return NULL; } return (GLFWcursor*) cursor; } GLFWAPI void glfwDestroyCursor(GLFWcursor* handle) { _GLFWcursor* cursor = (_GLFWcursor*) handle; _GLFW_REQUIRE_INIT(); if (cursor == NULL) return; // Make sure the cursor is not being used by any window { _GLFWwindow* window; for (window = _glfw.windowListHead; window; window = window->next) { if (window->cursor == cursor) glfwSetCursor((GLFWwindow*) window, NULL); } } _glfwPlatformDestroyCursor(cursor); // Unlink cursor from global linked list { _GLFWcursor** prev = &_glfw.cursorListHead; while (*prev != cursor) prev = &((*prev)->next); *prev = cursor->next; } free(cursor); } GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle) { _GLFWwindow* window = (_GLFWwindow*) windowHandle; _GLFWcursor* cursor = (_GLFWcursor*) cursorHandle; _GLFW_REQUIRE_INIT(); _glfwPlatformSetCursor(window, cursor); window->cursor = cursor; } GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.key, cbfun); return cbfun; } GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.character, cbfun); return cbfun; } GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun); return cbfun; } GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle, GLFWmousebuttonfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun); return cbfun; } GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle, GLFWcursorposfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun); return cbfun; } GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle, GLFWcursorenterfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun); return cbfun; } GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle, GLFWscrollfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun); return cbfun; } GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun); return cbfun; } GLFWAPI int glfwJoystickPresent(int joy) { _GLFW_REQUIRE_INIT_OR_RETURN(0); if (joy < 0 || joy > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick"); return 0; } return _glfwPlatformJoystickPresent(joy); } GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count) { *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (joy < 0 || joy > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick"); return NULL; } return _glfwPlatformGetJoystickAxes(joy, count); } GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count) { *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (joy < 0 || joy > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick"); return NULL; } return _glfwPlatformGetJoystickButtons(joy, count); } GLFWAPI const char* glfwGetJoystickName(int joy) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (joy < 0 || joy > GLFW_JOYSTICK_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick"); return NULL; } return _glfwPlatformGetJoystickName(joy); } GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformSetClipboardString(window, string); } GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return _glfwPlatformGetClipboardString(window); } GLFWAPI double glfwGetTime(void) { _GLFW_REQUIRE_INIT_OR_RETURN(0.0); return _glfwPlatformGetTime(); } GLFWAPI void glfwSetTime(double time) { _GLFW_REQUIRE_INIT(); if (time != time || time < 0.0 || time > 18446744073.0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid time"); return; } _glfwPlatformSetTime(time); } ================================================ FILE: deps/glfw/src/internal.h ================================================ //======================================================================== // GLFW 3.1 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_internal_h_ #define _glfw3_internal_h_ #if defined(_GLFW_USE_CONFIG_H) #include "glfw_config.h" #endif #define _GLFW_VERSION_NUMBER "3.1.2" #if defined(GLFW_INCLUDE_GLCOREARB) || \ defined(GLFW_INCLUDE_ES1) || \ defined(GLFW_INCLUDE_ES2) || \ defined(GLFW_INCLUDE_ES3) || \ defined(GLFW_INCLUDE_NONE) || \ defined(GLFW_INCLUDE_GLEXT) || \ defined(GLFW_INCLUDE_GLU) || \ defined(GLFW_DLL) #error "You may not define any header option macros when compiling GLFW" #endif #if defined(_GLFW_USE_OPENGL) // This is the default for glfw3.h #elif defined(_GLFW_USE_GLESV1) #define GLFW_INCLUDE_ES1 #elif defined(_GLFW_USE_GLESV2) #define GLFW_INCLUDE_ES2 #else #error "No supported client library selected" #endif // Disable the inclusion of the platform glext.h by gl.h to allow proper // inclusion of our own, newer glext.h below #define GL_GLEXT_LEGACY #include "../include/GLFW/glfw3.h" #if defined(_GLFW_USE_OPENGL) // This path may need to be changed if you build GLFW using your own setup // GLFW comes with its own copy of glext.h since it uses fairly new extensions // and not all development environments come with an up-to-date version #include "../deps/GL/glext.h" #endif typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield); typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum); typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*); typedef struct _GLFWwndconfig _GLFWwndconfig; typedef struct _GLFWctxconfig _GLFWctxconfig; typedef struct _GLFWfbconfig _GLFWfbconfig; typedef struct _GLFWwindow _GLFWwindow; typedef struct _GLFWlibrary _GLFWlibrary; typedef struct _GLFWmonitor _GLFWmonitor; typedef struct _GLFWcursor _GLFWcursor; #if defined(_GLFW_COCOA) #include "cocoa_platform.h" #elif defined(_GLFW_WIN32) #include "win32_platform.h" #elif defined(_GLFW_X11) #include "x11_platform.h" #elif defined(_GLFW_WAYLAND) #include "wl_platform.h" #elif defined(_GLFW_MIR) #include "mir_platform.h" #else #error "No supported window creation API selected" #endif //======================================================================== // Doxygen group definitions //======================================================================== /*! @defgroup platform Platform interface * @brief The interface implemented by the platform-specific code. * * The platform API is the interface exposed by the platform-specific code for * each platform and is called by the shared code of the public API It mirrors * the public API except it uses objects instead of handles. */ /*! @defgroup event Event interface * @brief The interface used by the platform-specific code to report events. * * The event API is used by the platform-specific code to notify the shared * code of events that can be translated into state changes and/or callback * calls. */ /*! @defgroup utility Utility functions * @brief Various utility functions for internal use. * * These functions are shared code and may be used by any part of GLFW * Each platform may add its own utility functions, but those may only be * called by the platform-specific code */ //======================================================================== // Helper macros //======================================================================== // Checks for whether the library has been initialized #define _GLFW_REQUIRE_INIT() \ if (!_glfwInitialized) \ { \ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ return; \ } #define _GLFW_REQUIRE_INIT_OR_RETURN(x) \ if (!_glfwInitialized) \ { \ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ return x; \ } // Swaps the provided pointers #define _GLFW_SWAP_POINTERS(x, y) \ { \ void* t; \ t = x; \ x = y; \ y = t; \ } //======================================================================== // Platform-independent structures //======================================================================== /*! @brief Window configuration. * * Parameters relating to the creation of the window but not directly related * to the framebuffer. This is used to pass window creation parameters from * shared code to the platform API. */ struct _GLFWwndconfig { int width; int height; const char* title; GLboolean resizable; GLboolean visible; GLboolean decorated; GLboolean focused; GLboolean autoIconify; GLboolean floating; _GLFWmonitor* monitor; }; /*! @brief Context configuration. * * Parameters relating to the creation of the context but not directly related * to the framebuffer. This is used to pass context creation parameters from * shared code to the platform API. */ struct _GLFWctxconfig { int api; int major; int minor; GLboolean forward; GLboolean debug; int profile; int robustness; int release; _GLFWwindow* share; }; /*! @brief Framebuffer configuration. * * This describes buffers and their sizes. It also contains * a platform-specific ID used to map back to the backend API object. * * It is used to pass framebuffer parameters from shared code to the platform * API and also to enumerate and select available framebuffer configs. */ struct _GLFWfbconfig { int redBits; int greenBits; int blueBits; int alphaBits; int depthBits; int stencilBits; int accumRedBits; int accumGreenBits; int accumBlueBits; int accumAlphaBits; int auxBuffers; int stereo; int samples; int sRGB; int doublebuffer; // This is defined in the context API's context.h _GLFW_PLATFORM_FBCONFIG; }; /*! @brief Window and context structure. */ struct _GLFWwindow { struct _GLFWwindow* next; // Window settings and state GLboolean resizable; GLboolean decorated; GLboolean autoIconify; GLboolean floating; GLboolean closed; void* userPointer; GLFWvidmode videoMode; _GLFWmonitor* monitor; _GLFWcursor* cursor; // Window input state GLboolean stickyKeys; GLboolean stickyMouseButtons; double cursorPosX, cursorPosY; int cursorMode; char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1]; char keys[GLFW_KEY_LAST + 1]; // OpenGL extensions and context attributes struct { int api; int major, minor, revision; GLboolean forward, debug; int profile; int robustness; int release; } context; #if defined(_GLFW_USE_OPENGL) PFNGLGETSTRINGIPROC GetStringi; #endif PFNGLGETINTEGERVPROC GetIntegerv; PFNGLGETSTRINGPROC GetString; PFNGLCLEARPROC Clear; struct { GLFWwindowposfun pos; GLFWwindowsizefun size; GLFWwindowclosefun close; GLFWwindowrefreshfun refresh; GLFWwindowfocusfun focus; GLFWwindowiconifyfun iconify; GLFWframebuffersizefun fbsize; GLFWmousebuttonfun mouseButton; GLFWcursorposfun cursorPos; GLFWcursorenterfun cursorEnter; GLFWscrollfun scroll; GLFWkeyfun key; GLFWcharfun character; GLFWcharmodsfun charmods; GLFWdropfun drop; } callbacks; // This is defined in the window API's platform.h _GLFW_PLATFORM_WINDOW_STATE; // This is defined in the context API's context.h _GLFW_PLATFORM_CONTEXT_STATE; }; /*! @brief Monitor structure. */ struct _GLFWmonitor { char* name; // Physical dimensions in millimeters. int widthMM, heightMM; GLFWvidmode* modes; int modeCount; GLFWvidmode currentMode; GLFWgammaramp originalRamp; GLFWgammaramp currentRamp; // This is defined in the window API's platform.h _GLFW_PLATFORM_MONITOR_STATE; }; /*! @brief Cursor structure */ struct _GLFWcursor { _GLFWcursor* next; // This is defined in the window API's platform.h _GLFW_PLATFORM_CURSOR_STATE; }; /*! @brief Library global data. */ struct _GLFWlibrary { struct { _GLFWfbconfig framebuffer; _GLFWwndconfig window; _GLFWctxconfig context; int refreshRate; } hints; double cursorPosX, cursorPosY; _GLFWcursor* cursorListHead; _GLFWwindow* windowListHead; _GLFWwindow* cursorWindow; _GLFWmonitor** monitors; int monitorCount; struct { GLFWmonitorfun monitor; } callbacks; // This is defined in the window API's platform.h _GLFW_PLATFORM_LIBRARY_WINDOW_STATE; // This is defined in the context API's context.h _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE; // This is defined in the platform's time.h _GLFW_PLATFORM_LIBRARY_TIME_STATE; // This is defined in the platform's joystick.h _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE; // This is defined in the platform's tls.h _GLFW_PLATFORM_LIBRARY_TLS_STATE; }; //======================================================================== // Global state shared between compilation units of GLFW //======================================================================== /*! @brief Flag indicating whether GLFW has been successfully initialized. */ extern GLboolean _glfwInitialized; /*! @brief All global data protected by @ref _glfwInitialized. * This should only be touched after a call to @ref glfwInit that has not been * followed by a call to @ref glfwTerminate. */ extern _GLFWlibrary _glfw; //======================================================================== // Platform API functions //======================================================================== /*! @brief Initializes the platform-specific part of the library. * @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred. * @ingroup platform */ int _glfwPlatformInit(void); /*! @brief Terminates the platform-specific part of the library. * @ingroup platform */ void _glfwPlatformTerminate(void); /*! @copydoc glfwGetVersionString * @ingroup platform * * @note The returned string must be available for the duration of the program. * * @note The returned string must not change for the duration of the program. */ const char* _glfwPlatformGetVersionString(void); /*! @copydoc glfwGetCursorPos * @ingroup platform */ void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos); /*! @copydoc glfwSetCursorPos * @ingroup platform */ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos); /*! @brief Applies the cursor mode of the specified window to the system. * @param[in] window The window whose cursor mode to apply. * @ingroup platform */ void _glfwPlatformApplyCursorMode(_GLFWwindow* window); /*! @copydoc glfwGetMonitors * @ingroup platform */ _GLFWmonitor** _glfwPlatformGetMonitors(int* count); /*! @brief Checks whether two monitor objects represent the same monitor. * * @param[in] first The first monitor. * @param[in] second The second monitor. * @return @c GL_TRUE if the monitor objects represent the same monitor, or @c * GL_FALSE otherwise. * @ingroup platform */ GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second); /*! @copydoc glfwGetMonitorPos * @ingroup platform */ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos); /*! @copydoc glfwGetVideoModes * @ingroup platform */ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count); /*! @ingroup platform */ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode); /*! @copydoc glfwGetGammaRamp * @ingroup platform */ void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp); /*! @copydoc glfwSetGammaRamp * @ingroup platform */ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); /*! @copydoc glfwSetClipboardString * @ingroup platform */ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string); /*! @copydoc glfwGetClipboardString * @ingroup platform * * @note The returned string must be valid until the next call to @ref * _glfwPlatformGetClipboardString or @ref _glfwPlatformSetClipboardString. */ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window); /*! @copydoc glfwJoystickPresent * @ingroup platform */ int _glfwPlatformJoystickPresent(int joy); /*! @copydoc glfwGetJoystickAxes * @ingroup platform */ const float* _glfwPlatformGetJoystickAxes(int joy, int* count); /*! @copydoc glfwGetJoystickButtons * @ingroup platform */ const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count); /*! @copydoc glfwGetJoystickName * @ingroup platform */ const char* _glfwPlatformGetJoystickName(int joy); /*! @copydoc glfwGetTime * @ingroup platform */ double _glfwPlatformGetTime(void); /*! @copydoc glfwSetTime * @ingroup platform */ void _glfwPlatformSetTime(double time); /*! @ingroup platform */ int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); /*! @ingroup platform */ void _glfwPlatformDestroyWindow(_GLFWwindow* window); /*! @copydoc glfwSetWindowTitle * @ingroup platform */ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title); /*! @copydoc glfwGetWindowPos * @ingroup platform */ void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos); /*! @copydoc glfwSetWindowPos * @ingroup platform */ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos); /*! @copydoc glfwGetWindowSize * @ingroup platform */ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height); /*! @copydoc glfwSetWindowSize * @ingroup platform */ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height); /*! @copydoc glfwGetFramebufferSize * @ingroup platform */ void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height); /*! @copydoc glfwGetWindowFrameSize * @ingroup platform */ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); /*! @copydoc glfwIconifyWindow * @ingroup platform */ void _glfwPlatformIconifyWindow(_GLFWwindow* window); /*! @copydoc glfwRestoreWindow * @ingroup platform */ void _glfwPlatformRestoreWindow(_GLFWwindow* window); /*! @copydoc glfwShowWindow * @ingroup platform */ void _glfwPlatformShowWindow(_GLFWwindow* window); /*! @ingroup platform */ void _glfwPlatformUnhideWindow(_GLFWwindow* window); /*! @copydoc glfwHideWindow * @ingroup platform */ void _glfwPlatformHideWindow(_GLFWwindow* window); /*! @brief Returns whether the window is focused. * @ingroup platform */ int _glfwPlatformWindowFocused(_GLFWwindow* window); /*! @brief Returns whether the window is iconified. * @ingroup platform */ int _glfwPlatformWindowIconified(_GLFWwindow* window); /*! @brief Returns whether the window is visible. * @ingroup platform */ int _glfwPlatformWindowVisible(_GLFWwindow* window); /*! @copydoc glfwPollEvents * @ingroup platform */ void _glfwPlatformPollEvents(void); /*! @copydoc glfwWaitEvents * @ingroup platform */ void _glfwPlatformWaitEvents(void); /*! @copydoc glfwPostEmptyEvent * @ingroup platform */ void _glfwPlatformPostEmptyEvent(void); /*! @copydoc glfwMakeContextCurrent * @ingroup platform */ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window); /*! @copydoc glfwGetCurrentContext * @ingroup platform */ _GLFWwindow* _glfwPlatformGetCurrentContext(void); /*! @copydoc glfwSwapBuffers * @ingroup platform */ void _glfwPlatformSwapBuffers(_GLFWwindow* window); /*! @copydoc glfwSwapInterval * @ingroup platform */ void _glfwPlatformSwapInterval(int interval); /*! @copydoc glfwExtensionSupported * @ingroup platform */ int _glfwPlatformExtensionSupported(const char* extension); /*! @copydoc glfwGetProcAddress * @ingroup platform */ GLFWglproc _glfwPlatformGetProcAddress(const char* procname); /*! @copydoc glfwCreateCursor * @ingroup platform */ int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); /*! @copydoc glfwCreateStandardCursor * @ingroup platform */ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape); /*! @copydoc glfwDestroyCursor * @ingroup platform */ void _glfwPlatformDestroyCursor(_GLFWcursor* cursor); /*! @copydoc glfwSetCursor * @ingroup platform */ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor); //======================================================================== // Event API functions //======================================================================== /*! @brief Notifies shared code of a window focus event. * @param[in] window The window that received the event. * @param[in] focused `GL_TRUE` if the window received focus, or `GL_FALSE` * if it lost focus. * @ingroup event */ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused); /*! @brief Notifies shared code of a window movement event. * @param[in] window The window that received the event. * @param[in] xpos The new x-coordinate of the client area of the window. * @param[in] ypos The new y-coordinate of the client area of the window. * @ingroup event */ void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos); /*! @brief Notifies shared code of a window resize event. * @param[in] window The window that received the event. * @param[in] width The new width of the client area of the window. * @param[in] height The new height of the client area of the window. * @ingroup event */ void _glfwInputWindowSize(_GLFWwindow* window, int width, int height); /*! @brief Notifies shared code of a framebuffer resize event. * @param[in] window The window that received the event. * @param[in] width The new width, in pixels, of the framebuffer. * @param[in] height The new height, in pixels, of the framebuffer. * @ingroup event */ void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height); /*! @brief Notifies shared code of a window iconification event. * @param[in] window The window that received the event. * @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE` * if it was restored. * @ingroup event */ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified); /*! @brief Notifies shared code of a window damage event. * @param[in] window The window that received the event. */ void _glfwInputWindowDamage(_GLFWwindow* window); /*! @brief Notifies shared code of a window close request event * @param[in] window The window that received the event. * @ingroup event */ void _glfwInputWindowCloseRequest(_GLFWwindow* window); /*! @brief Notifies shared code of a physical key event. * @param[in] window The window that received the event. * @param[in] key The key that was pressed or released. * @param[in] scancode The system-specific scan code of the key. * @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE. * @param[in] mods The modifiers pressed when the event was generated. * @ingroup event */ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods); /*! @brief Notifies shared code of a Unicode character input event. * @param[in] window The window that received the event. * @param[in] codepoint The Unicode code point of the input character. * @param[in] mods Bit field describing which modifier keys were held down. * @param[in] plain `GL_TRUE` if the character is regular text input, or * `GL_FALSE` otherwise. * @ingroup event */ void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, int plain); /*! @brief Notifies shared code of a scroll event. * @param[in] window The window that received the event. * @param[in] x The scroll offset along the x-axis. * @param[in] y The scroll offset along the y-axis. * @ingroup event */ void _glfwInputScroll(_GLFWwindow* window, double x, double y); /*! @brief Notifies shared code of a mouse button click event. * @param[in] window The window that received the event. * @param[in] button The button that was pressed or released. * @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE. * @ingroup event */ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods); /*! @brief Notifies shared code of a cursor motion event. * @param[in] window The window that received the event. * @param[in] x The new x-coordinate of the cursor, relative to the left edge * of the client area of the window. * @param[in] y The new y-coordinate of the cursor, relative to the top edge * of the client area of the window. * @ingroup event */ void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y); /*! @brief Notifies shared code of a cursor enter/leave event. * @param[in] window The window that received the event. * @param[in] entered `GL_TRUE` if the cursor entered the client area of the * window, or `GL_FALSE` if it left it. * @ingroup event */ void _glfwInputCursorEnter(_GLFWwindow* window, int entered); /*! @ingroup event */ void _glfwInputMonitorChange(void); /*! @brief Notifies shared code of an error. * @param[in] error The error code most suitable for the error. * @param[in] format The `printf` style format string of the error * description. * @ingroup event */ void _glfwInputError(int error, const char* format, ...); /*! @brief Notifies dropped object over window. * @param[in] window The window that received the event. * @param[in] count The number of dropped objects. * @param[in] names The names of the dropped objects. * @ingroup event */ void _glfwInputDrop(_GLFWwindow* window, int count, const char** names); //======================================================================== // Utility functions //======================================================================== /*! @ingroup utility */ const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); /*! @brief Performs lexical comparison between two @ref GLFWvidmode structures. * @ingroup utility */ int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second); /*! @brief Splits a color depth into red, green and blue bit depths. * @ingroup utility */ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue); /*! @brief Searches an extension string for the specified extension. * @param[in] string The extension string to search. * @param[in] extensions The extension to search for. * @return `GL_TRUE` if the extension was found, or `GL_FALSE` otherwise. * @ingroup utility */ int _glfwStringInExtensionString(const char* string, const char* extensions); /*! @brief Chooses the framebuffer config that best matches the desired one. * @param[in] desired The desired framebuffer config. * @param[in] alternatives The framebuffer configs supported by the system. * @param[in] count The number of entries in the alternatives array. * @return The framebuffer config most closely matching the desired one, or @c * NULL if none fulfilled the hard constraints of the desired values. * @ingroup utility */ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, const _GLFWfbconfig* alternatives, unsigned int count); /*! @brief Retrieves the attributes of the current context. * @param[in] ctxconfig The desired context attributes. * @return `GL_TRUE` if successful, or `GL_FALSE` if the context is unusable. * @ingroup utility */ GLboolean _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig); /*! @brief Checks whether the desired context attributes are valid. * @param[in] ctxconfig The context attributes to check. * @return `GL_TRUE` if the context attributes are valid, or `GL_FALSE` * otherwise. * @ingroup utility * * This function checks things like whether the specified client API version * exists and whether all relevant options have supported and non-conflicting * values. */ GLboolean _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig); /*! @brief Checks whether the current context fulfils the specified hard * constraints. * @param[in] ctxconfig The desired context attributes. * @return `GL_TRUE` if the context fulfils the hard constraints, or `GL_FALSE` * otherwise. * @ingroup utility */ GLboolean _glfwIsValidContext(const _GLFWctxconfig* ctxconfig); /*! @ingroup utility */ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size); /*! @ingroup utility */ void _glfwFreeGammaArrays(GLFWgammaramp* ramp); /*! @brief Allocates and returns a monitor object with the specified name * and dimensions. * @param[in] name The name of the monitor. * @param[in] widthMM The width, in mm, of the monitor's display area. * @param[in] heightMM The height, in mm, of the monitor's display area. * @return The newly created object. * @ingroup utility */ _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM); /*! @brief Frees a monitor object and any data associated with it. * @ingroup utility */ void _glfwFreeMonitor(_GLFWmonitor* monitor); /*! @ingroup utility */ void _glfwFreeMonitors(_GLFWmonitor** monitors, int count); #endif // _glfw3_internal_h_ ================================================ FILE: deps/glfw/src/iokit_joystick.h ================================================ //======================================================================== // GLFW 3.1 IOKit - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2006-2014 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_iokit_joystick_h_ #define _glfw3_iokit_joystick_h_ #include #include #include #include #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \ _GLFWjoystickIOKit iokit_js // IOKit-specific per-joystick data // typedef struct _GLFWjoydevice { int present; char name[256]; IOHIDDeviceRef deviceRef; CFMutableArrayRef axisElements; CFMutableArrayRef buttonElements; CFMutableArrayRef hatElements; float* axes; unsigned char* buttons; } _GLFWjoydevice; // IOKit-specific joystick API data // typedef struct _GLFWjoystickIOKit { _GLFWjoydevice devices[GLFW_JOYSTICK_LAST + 1]; IOHIDManagerRef managerRef; } _GLFWjoystickIOKit; void _glfwInitJoysticks(void); void _glfwTerminateJoysticks(void); #endif // _glfw3_iokit_joystick_h_ ================================================ FILE: deps/glfw/src/iokit_joystick.m ================================================ //======================================================================== // GLFW 3.1 IOKit - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // Copyright (c) 2012 Torsten Walluhn // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include //------------------------------------------------------------------------ // Joystick element information //------------------------------------------------------------------------ typedef struct { IOHIDElementRef elementRef; long min; long max; long minReport; long maxReport; } _GLFWjoyelement; static void getElementsCFArrayHandler(const void* value, void* parameter); // Adds an element to the specified joystick // static void addJoystickElement(_GLFWjoydevice* joystick, IOHIDElementRef elementRef) { IOHIDElementType elementType; long usagePage, usage; CFMutableArrayRef elementsArray = NULL; elementType = IOHIDElementGetType(elementRef); usagePage = IOHIDElementGetUsagePage(elementRef); usage = IOHIDElementGetUsage(elementRef); if ((elementType != kIOHIDElementTypeInput_Axis) && (elementType != kIOHIDElementTypeInput_Button) && (elementType != kIOHIDElementTypeInput_Misc)) { return; } switch (usagePage) { case kHIDPage_GenericDesktop: { switch (usage) { case kHIDUsage_GD_X: case kHIDUsage_GD_Y: case kHIDUsage_GD_Z: case kHIDUsage_GD_Rx: case kHIDUsage_GD_Ry: case kHIDUsage_GD_Rz: case kHIDUsage_GD_Slider: case kHIDUsage_GD_Dial: case kHIDUsage_GD_Wheel: elementsArray = joystick->axisElements; break; case kHIDUsage_GD_Hatswitch: elementsArray = joystick->hatElements; break; } break; } case kHIDPage_Button: elementsArray = joystick->buttonElements; break; default: break; } if (elementsArray) { _GLFWjoyelement* element = calloc(1, sizeof(_GLFWjoyelement)); CFArrayAppendValue(elementsArray, element); element->elementRef = elementRef; element->minReport = IOHIDElementGetLogicalMin(elementRef); element->maxReport = IOHIDElementGetLogicalMax(elementRef); } } // Adds an element to the specified joystick // static void getElementsCFArrayHandler(const void* value, void* parameter) { if (CFGetTypeID(value) == IOHIDElementGetTypeID()) { addJoystickElement((_GLFWjoydevice*) parameter, (IOHIDElementRef) value); } } // Returns the value of the specified element of the specified joystick // static long getElementValue(_GLFWjoydevice* joystick, _GLFWjoyelement* element) { IOReturn result = kIOReturnSuccess; IOHIDValueRef valueRef; long value = 0; if (joystick && element && joystick->deviceRef) { result = IOHIDDeviceGetValue(joystick->deviceRef, element->elementRef, &valueRef); if (kIOReturnSuccess == result) { value = IOHIDValueGetIntegerValue(valueRef); // Record min and max for auto calibration if (value < element->minReport) element->minReport = value; if (value > element->maxReport) element->maxReport = value; } } // Auto user scale return value; } // Removes the specified joystick // static void removeJoystick(_GLFWjoydevice* joystick) { int i; if (!joystick->present) return; for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++) free((void*) CFArrayGetValueAtIndex(joystick->axisElements, i)); CFArrayRemoveAllValues(joystick->axisElements); CFRelease(joystick->axisElements); for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++) free((void*) CFArrayGetValueAtIndex(joystick->buttonElements, i)); CFArrayRemoveAllValues(joystick->buttonElements); CFRelease(joystick->buttonElements); for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++) free((void*) CFArrayGetValueAtIndex(joystick->hatElements, i)); CFArrayRemoveAllValues(joystick->hatElements); CFRelease(joystick->hatElements); free(joystick->axes); free(joystick->buttons); memset(joystick, 0, sizeof(_GLFWjoydevice)); } // Polls for joystick events and updates GLFW state // static void pollJoystickEvents(void) { int joy; for (joy = 0; joy <= GLFW_JOYSTICK_LAST; joy++) { CFIndex i; int buttonIndex = 0; _GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy; if (!joystick->present) continue; for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++) { _GLFWjoyelement* button = (_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->buttonElements, i); if (getElementValue(joystick, button)) joystick->buttons[buttonIndex++] = GLFW_PRESS; else joystick->buttons[buttonIndex++] = GLFW_RELEASE; } for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++) { _GLFWjoyelement* axis = (_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->axisElements, i); long value = getElementValue(joystick, axis); long readScale = axis->maxReport - axis->minReport; if (readScale == 0) joystick->axes[i] = value; else joystick->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f; } for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++) { _GLFWjoyelement* hat = (_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->hatElements, i); // Bit fields of button presses for each direction, including nil const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; long j, value = getElementValue(joystick, hat); if (value < 0 || value > 8) value = 8; for (j = 0; j < 4; j++) { if (directions[value] & (1 << j)) joystick->buttons[buttonIndex++] = GLFW_PRESS; else joystick->buttons[buttonIndex++] = GLFW_RELEASE; } } } } // Callback for user-initiated joystick addition // static void matchCallback(void* context, IOReturn result, void* sender, IOHIDDeviceRef deviceRef) { _GLFWjoydevice* joystick; int joy; for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++) { joystick = _glfw.iokit_js.devices + joy; if (!joystick->present) continue; if (joystick->deviceRef == deviceRef) return; } for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++) { joystick = _glfw.iokit_js.devices + joy; if (!joystick->present) break; } if (joy > GLFW_JOYSTICK_LAST) return; joystick->present = GL_TRUE; joystick->deviceRef = deviceRef; CFStringRef name = IOHIDDeviceGetProperty(deviceRef, CFSTR(kIOHIDProductKey)); CFStringGetCString(name, joystick->name, sizeof(joystick->name), kCFStringEncodingUTF8); joystick->axisElements = CFArrayCreateMutable(NULL, 0, NULL); joystick->buttonElements = CFArrayCreateMutable(NULL, 0, NULL); joystick->hatElements = CFArrayCreateMutable(NULL, 0, NULL); CFArrayRef arrayRef = IOHIDDeviceCopyMatchingElements(deviceRef, NULL, kIOHIDOptionsTypeNone); CFRange range = { 0, CFArrayGetCount(arrayRef) }; CFArrayApplyFunction(arrayRef, range, getElementsCFArrayHandler, (void*) joystick); CFRelease(arrayRef); joystick->axes = calloc(CFArrayGetCount(joystick->axisElements), sizeof(float)); joystick->buttons = calloc(CFArrayGetCount(joystick->buttonElements) + CFArrayGetCount(joystick->hatElements) * 4, 1); } // Callback for user-initiated joystick removal // static void removeCallback(void* context, IOReturn result, void* sender, IOHIDDeviceRef deviceRef) { int joy; for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++) { _GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy; if (joystick->deviceRef == deviceRef) { removeJoystick(joystick); break; } } } // Creates a dictionary to match against devices with the specified usage page // and usage // static CFMutableDictionaryRef createMatchingDictionary(long usagePage, long usage) { CFMutableDictionaryRef result = CFDictionaryCreateMutable(kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); if (result) { CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberLongType, &usagePage); if (pageRef) { CFDictionarySetValue(result, CFSTR(kIOHIDDeviceUsagePageKey), pageRef); CFRelease(pageRef); CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberLongType, &usage); if (usageRef) { CFDictionarySetValue(result, CFSTR(kIOHIDDeviceUsageKey), usageRef); CFRelease(usageRef); } } } return result; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize joystick interface // void _glfwInitJoysticks(void) { CFMutableArrayRef matchingCFArrayRef; _glfw.iokit_js.managerRef = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); matchingCFArrayRef = CFArrayCreateMutable(kCFAllocatorDefault, 0, &kCFTypeArrayCallBacks); if (matchingCFArrayRef) { CFDictionaryRef matchingCFDictRef = createMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick); if (matchingCFDictRef) { CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef); CFRelease(matchingCFDictRef); } matchingCFDictRef = createMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_GamePad); if (matchingCFDictRef) { CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef); CFRelease(matchingCFDictRef); } matchingCFDictRef = createMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_MultiAxisController); if (matchingCFDictRef) { CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef); CFRelease(matchingCFDictRef); } IOHIDManagerSetDeviceMatchingMultiple(_glfw.iokit_js.managerRef, matchingCFArrayRef); CFRelease(matchingCFArrayRef); } IOHIDManagerRegisterDeviceMatchingCallback(_glfw.iokit_js.managerRef, &matchCallback, NULL); IOHIDManagerRegisterDeviceRemovalCallback(_glfw.iokit_js.managerRef, &removeCallback, NULL); IOHIDManagerScheduleWithRunLoop(_glfw.iokit_js.managerRef, CFRunLoopGetMain(), kCFRunLoopDefaultMode); IOHIDManagerOpen(_glfw.iokit_js.managerRef, kIOHIDOptionsTypeNone); // Execute the run loop once in order to register any initially-attached // joysticks CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false); } // Close all opened joystick handles // void _glfwTerminateJoysticks(void) { int joy; for (joy = 0; joy <= GLFW_JOYSTICK_LAST; joy++) { _GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy; removeJoystick(joystick); } CFRelease(_glfw.iokit_js.managerRef); _glfw.iokit_js.managerRef = NULL; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformJoystickPresent(int joy) { pollJoystickEvents(); return _glfw.iokit_js.devices[joy].present; } const float* _glfwPlatformGetJoystickAxes(int joy, int* count) { _GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy; pollJoystickEvents(); if (!joystick->present) return NULL; *count = (int) CFArrayGetCount(joystick->axisElements); return joystick->axes; } const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) { _GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy; pollJoystickEvents(); if (!joystick->present) return NULL; *count = (int) CFArrayGetCount(joystick->buttonElements) + (int) CFArrayGetCount(joystick->hatElements) * 4; return joystick->buttons; } const char* _glfwPlatformGetJoystickName(int joy) { pollJoystickEvents(); return _glfw.iokit_js.devices[joy].name; } ================================================ FILE: deps/glfw/src/linux_joystick.c ================================================ //======================================================================== // GLFW 3.1 Linux - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #if defined(__linux__) #include #include #include #include #include #include #include #include #include #include #include #endif // __linux__ // Attempt to open the specified joystick device // static void openJoystickDevice(const char* path) { #if defined(__linux__) char axisCount, buttonCount; char name[256]; int joy, fd, version; for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++) { if (!_glfw.linux_js.js[joy].present) continue; if (strcmp(_glfw.linux_js.js[joy].path, path) == 0) return; } for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++) { if (!_glfw.linux_js.js[joy].present) break; } if (joy > GLFW_JOYSTICK_LAST) return; fd = open(path, O_RDONLY | O_NONBLOCK); if (fd == -1) return; _glfw.linux_js.js[joy].fd = fd; // Verify that the joystick driver version is at least 1.0 ioctl(fd, JSIOCGVERSION, &version); if (version < 0x010000) { // It's an old 0.x interface (we don't support it) close(fd); return; } if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0) strncpy(name, "Unknown", sizeof(name)); _glfw.linux_js.js[joy].name = strdup(name); _glfw.linux_js.js[joy].path = strdup(path); ioctl(fd, JSIOCGAXES, &axisCount); _glfw.linux_js.js[joy].axisCount = (int) axisCount; ioctl(fd, JSIOCGBUTTONS, &buttonCount); _glfw.linux_js.js[joy].buttonCount = (int) buttonCount; _glfw.linux_js.js[joy].axes = calloc(axisCount, sizeof(float)); _glfw.linux_js.js[joy].buttons = calloc(buttonCount, 1); _glfw.linux_js.js[joy].present = GL_TRUE; #endif // __linux__ } // Polls for and processes events for all present joysticks // static void pollJoystickEvents(void) { #if defined(__linux__) int i; struct js_event e; ssize_t offset = 0; char buffer[16384]; const ssize_t size = read(_glfw.linux_js.inotify, buffer, sizeof(buffer)); while (size > offset) { regmatch_t match; const struct inotify_event* e = (struct inotify_event*) (buffer + offset); if (regexec(&_glfw.linux_js.regex, e->name, 1, &match, 0) == 0) { char path[20]; snprintf(path, sizeof(path), "/dev/input/%s", e->name); openJoystickDevice(path); } offset += sizeof(struct inotify_event) + e->len; } for (i = 0; i <= GLFW_JOYSTICK_LAST; i++) { if (!_glfw.linux_js.js[i].present) continue; // Read all queued events (non-blocking) for (;;) { errno = 0; if (read(_glfw.linux_js.js[i].fd, &e, sizeof(e)) < 0) { if (errno == ENODEV) { // The joystick was disconnected free(_glfw.linux_js.js[i].axes); free(_glfw.linux_js.js[i].buttons); free(_glfw.linux_js.js[i].name); free(_glfw.linux_js.js[i].path); memset(&_glfw.linux_js.js[i], 0, sizeof(_glfw.linux_js.js[i])); } break; } // We don't care if it's an init event or not e.type &= ~JS_EVENT_INIT; switch (e.type) { case JS_EVENT_AXIS: _glfw.linux_js.js[i].axes[e.number] = (float) e.value / 32767.0f; break; case JS_EVENT_BUTTON: _glfw.linux_js.js[i].buttons[e.number] = e.value ? GLFW_PRESS : GLFW_RELEASE; break; default: break; } } } #endif // __linux__ } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize joystick interface // int _glfwInitJoysticks(void) { #if defined(__linux__) const char* dirname = "/dev/input"; DIR* dir; _glfw.linux_js.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC); if (_glfw.linux_js.inotify == -1) { _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to initialize inotify: %s", strerror(errno)); return GL_FALSE; } // HACK: Register for IN_ATTRIB as well to get notified when udev is done // This works well in practice but the true way is libudev _glfw.linux_js.watch = inotify_add_watch(_glfw.linux_js.inotify, dirname, IN_CREATE | IN_ATTRIB); if (_glfw.linux_js.watch == -1) { _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to watch for joystick connections in %s: %s", dirname, strerror(errno)); // Continue without device connection notifications } if (regcomp(&_glfw.linux_js.regex, "^js[0-9]\\+$", 0) != 0) { _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex"); return GL_FALSE; } dir = opendir(dirname); if (dir) { struct dirent* entry; while ((entry = readdir(dir))) { char path[20]; regmatch_t match; if (regexec(&_glfw.linux_js.regex, entry->d_name, 1, &match, 0) != 0) continue; snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name); openJoystickDevice(path); } closedir(dir); } else { _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to open joystick device directory %s: %s", dirname, strerror(errno)); // Continue with no joysticks detected } #endif // __linux__ return GL_TRUE; } // Close all opened joystick handles // void _glfwTerminateJoysticks(void) { #if defined(__linux__) int i; for (i = 0; i <= GLFW_JOYSTICK_LAST; i++) { if (_glfw.linux_js.js[i].present) { close(_glfw.linux_js.js[i].fd); free(_glfw.linux_js.js[i].axes); free(_glfw.linux_js.js[i].buttons); free(_glfw.linux_js.js[i].name); free(_glfw.linux_js.js[i].path); } } regfree(&_glfw.linux_js.regex); if (_glfw.linux_js.inotify > 0) { if (_glfw.linux_js.watch > 0) inotify_rm_watch(_glfw.linux_js.inotify, _glfw.linux_js.watch); close(_glfw.linux_js.inotify); } #endif // __linux__ } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformJoystickPresent(int joy) { pollJoystickEvents(); return _glfw.linux_js.js[joy].present; } const float* _glfwPlatformGetJoystickAxes(int joy, int* count) { pollJoystickEvents(); *count = _glfw.linux_js.js[joy].axisCount; return _glfw.linux_js.js[joy].axes; } const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) { pollJoystickEvents(); *count = _glfw.linux_js.js[joy].buttonCount; return _glfw.linux_js.js[joy].buttons; } const char* _glfwPlatformGetJoystickName(int joy) { pollJoystickEvents(); return _glfw.linux_js.js[joy].name; } ================================================ FILE: deps/glfw/src/linux_joystick.h ================================================ //======================================================================== // GLFW 3.1 Linux - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_linux_joystick_h_ #define _glfw3_linux_joystick_h_ #include #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \ _GLFWjoystickLinux linux_js // Linux-specific joystick API data // typedef struct _GLFWjoystickLinux { struct { int present; int fd; float* axes; int axisCount; unsigned char* buttons; int buttonCount; char* name; char* path; } js[GLFW_JOYSTICK_LAST + 1]; #if defined(__linux__) int inotify; int watch; regex_t regex; #endif /*__linux__*/ } _GLFWjoystickLinux; int _glfwInitJoysticks(void); void _glfwTerminateJoysticks(void); #endif // _glfw3_linux_joystick_h_ ================================================ FILE: deps/glfw/src/mach_time.c ================================================ //======================================================================== // GLFW 3.1 OS X - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include // Return raw time // static uint64_t getRawTime(void) { return mach_absolute_time(); } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialise timer // void _glfwInitTimer(void) { mach_timebase_info_data_t info; mach_timebase_info(&info); _glfw.ns_time.resolution = (double) info.numer / (info.denom * 1.0e9); _glfw.ns_time.base = getRawTime(); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// double _glfwPlatformGetTime(void) { return (double) (getRawTime() - _glfw.ns_time.base) * _glfw.ns_time.resolution; } void _glfwPlatformSetTime(double time) { _glfw.ns_time.base = getRawTime() - (uint64_t) (time / _glfw.ns_time.resolution); } ================================================ FILE: deps/glfw/src/mir_init.c ================================================ //======================================================================== // GLFW 3.1 Mir - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014-2015 Brandon Schaefer // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { int error; _glfw.mir.connection = mir_connect_sync(NULL, __PRETTY_FUNCTION__); if (!mir_connection_is_valid(_glfw.mir.connection)) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unable to connect to server: %s", mir_connection_get_error_message(_glfw.mir.connection)); return GL_FALSE; } _glfw.mir.display = mir_connection_get_egl_native_display(_glfw.mir.connection); if (!_glfwInitContextAPI()) return GL_FALSE; // Need the default conf for when we set a NULL cursor _glfw.mir.default_conf = mir_cursor_configuration_from_name(mir_arrow_cursor_name); _glfwInitTimer(); _glfwInitJoysticks(); _glfw.mir.event_queue = calloc(1, sizeof(EventQueue)); _glfwInitEventQueue(_glfw.mir.event_queue); error = pthread_mutex_init(&_glfw.mir.event_mutex, NULL); if (error) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Failed to create event mutex: %s", strerror(error)); return GL_FALSE; } return GL_TRUE; } void _glfwPlatformTerminate(void) { _glfwTerminateContextAPI(); _glfwTerminateJoysticks(); _glfwDeleteEventQueue(_glfw.mir.event_queue); pthread_mutex_destroy(&_glfw.mir.event_mutex); mir_connection_release(_glfw.mir.connection); } const char* _glfwPlatformGetVersionString(void) { return _GLFW_VERSION_NUMBER " Mir EGL" #if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) " clock_gettime" #else " gettimeofday" #endif #if defined(__linux__) " /dev/js" #endif #if defined(_GLFW_BUILD_DLL) " shared" #endif ; } ================================================ FILE: deps/glfw/src/mir_monitor.c ================================================ //======================================================================== // GLFW 3.1 Mir - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014-2015 Brandon Schaefer // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// _GLFWmonitor** _glfwPlatformGetMonitors(int* count) { int i, found = 0; _GLFWmonitor** monitors = NULL; MirDisplayConfiguration* displayConfig = mir_connection_create_display_config(_glfw.mir.connection); *count = 0; for (i = 0; i < displayConfig->num_outputs; i++) { const MirDisplayOutput* out = displayConfig->outputs + i; if (out->used && out->connected && out->num_modes && out->current_mode < out->num_modes) { found++; monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found); monitors[i] = _glfwAllocMonitor("Unknown", out->physical_width_mm, out->physical_height_mm); monitors[i]->mir.x = out->position_x; monitors[i]->mir.y = out->position_y; monitors[i]->mir.output_id = out->output_id; monitors[i]->mir.cur_mode = out->current_mode; monitors[i]->modes = _glfwPlatformGetVideoModes(monitors[i], &monitors[i]->modeCount); } } mir_display_config_destroy(displayConfig); *count = found; return monitors; } GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second) { return first->mir.output_id == second->mir.output_id; } void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { if (xpos) *xpos = monitor->mir.x; if (ypos) *ypos = monitor->mir.y; } void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf) { switch (pf) { case mir_pixel_format_rgb_565: mode->redBits = 5; mode->greenBits = 6; mode->blueBits = 5; break; case mir_pixel_format_rgba_5551: mode->redBits = 5; mode->greenBits = 5; mode->blueBits = 5; break; case mir_pixel_format_rgba_4444: mode->redBits = 4; mode->greenBits = 4; mode->blueBits = 4; break; case mir_pixel_format_abgr_8888: case mir_pixel_format_xbgr_8888: case mir_pixel_format_argb_8888: case mir_pixel_format_xrgb_8888: case mir_pixel_format_bgr_888: case mir_pixel_format_rgb_888: default: mode->redBits = 8; mode->greenBits = 8; mode->blueBits = 8; break; } } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) { int i; GLFWvidmode* modes = NULL; MirDisplayConfiguration* displayConfig = mir_connection_create_display_config(_glfw.mir.connection); for (i = 0; i < displayConfig->num_outputs; i++) { const MirDisplayOutput* out = displayConfig->outputs + i; if (out->output_id != monitor->mir.output_id) continue; modes = calloc(out->num_modes, sizeof(GLFWvidmode)); for (*found = 0; *found < out->num_modes; (*found)++) { modes[*found].width = out->modes[*found].horizontal_resolution; modes[*found].height = out->modes[*found].vertical_resolution; modes[*found].refreshRate = out->modes[*found].refresh_rate; FillInRGBBitsFromPixelFormat(&modes[*found], out->output_formats[*found]); } break; } mir_display_config_destroy(displayConfig); return modes; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) { *mode = monitor->modes[monitor->mir.cur_mode]; } void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } ================================================ FILE: deps/glfw/src/mir_platform.h ================================================ //======================================================================== // GLFW 3.1 Mir - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014-2015 Brandon Schaefer // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_mir_platform_h_ #define _glfw3_mir_platform_h_ #include #include #include #include "posix_tls.h" #include "posix_time.h" #include "linux_joystick.h" #include "xkb_unicode.h" #if defined(_GLFW_EGL) #include "egl_context.h" #else #error "The Mir backend depends on EGL platform support" #endif #define _GLFW_EGL_NATIVE_WINDOW window->mir.window #define _GLFW_EGL_NATIVE_DISPLAY _glfw.mir.display #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowMir mir #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorMir mir #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryMir mir #define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorMir mir // Mir-specific Event Queue // typedef struct EventQueue { TAILQ_HEAD(, EventNode) head; } EventQueue; // Mir-specific per-window data // typedef struct _GLFWwindowMir { MirSurface* surface; int width; int height; MirEGLNativeWindowType window; } _GLFWwindowMir; // Mir-specific per-monitor data // typedef struct _GLFWmonitorMir { int cur_mode; int output_id; int x; int y; } _GLFWmonitorMir; // Mir-specific global data // typedef struct _GLFWlibraryMir { MirConnection* connection; MirEGLNativeDisplayType display; MirCursorConfiguration* default_conf; EventQueue* event_queue; pthread_mutex_t event_mutex; pthread_cond_t event_cond; } _GLFWlibraryMir; // Mir-specific per-cursor data // TODO: Only system cursors are implemented in Mir atm. Need to wait for support. // typedef struct _GLFWcursorMir { MirCursorConfiguration* conf; MirBufferStream* custom_cursor; } _GLFWcursorMir; extern void _glfwInitEventQueue(EventQueue* queue); extern void _glfwDeleteEventQueue(EventQueue* queue); #endif // _glfw3_mir_platform_h_ ================================================ FILE: deps/glfw/src/mir_window.c ================================================ //======================================================================== // GLFW 3.1 Mir - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014-2015 Brandon Schaefer // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include typedef struct EventNode { TAILQ_ENTRY(EventNode) entries; const MirEvent* event; _GLFWwindow* window; } EventNode; static void deleteNode(EventQueue* queue, EventNode* node) { mir_event_unref(node->event); free(node); } static int emptyEventQueue(EventQueue* queue) { return queue->head.tqh_first == NULL ? GL_TRUE : GL_FALSE; } // TODO The mir_event_ref is not supposed to be used but ... its needed // in this case. Need to wait until we can read from an FD set up by mir // for single threaded event handling. static EventNode* newEventNode(const MirEvent* event, _GLFWwindow* context) { EventNode* new_node = calloc(1, sizeof(EventNode)); new_node->event = mir_event_ref(event); new_node->window = context; return new_node; } static void enqueueEvent(const MirEvent* event, _GLFWwindow* context) { pthread_mutex_lock(&_glfw.mir.event_mutex); EventNode* new_node = newEventNode(event, context); TAILQ_INSERT_TAIL(&_glfw.mir.event_queue->head, new_node, entries); pthread_cond_signal(&_glfw.mir.event_cond); pthread_mutex_unlock(&_glfw.mir.event_mutex); } static EventNode* dequeueEvent(EventQueue* queue) { EventNode* node = NULL; pthread_mutex_lock(&_glfw.mir.event_mutex); node = queue->head.tqh_first; if (node) TAILQ_REMOVE(&queue->head, node, entries); pthread_mutex_unlock(&_glfw.mir.event_mutex); return node; } /* FIXME Soon to be changed upstream mir! So we can use an egl config to figure out the best pixel format! */ static MirPixelFormat findValidPixelFormat(void) { unsigned int i, validFormats, mirPixelFormats = 32; MirPixelFormat formats[mir_pixel_formats]; mir_connection_get_available_surface_formats(_glfw.mir.connection, formats, mirPixelFormats, &validFormats); for (i = 0; i < validFormats; i++) { if (formats[i] == mir_pixel_format_abgr_8888 || formats[i] == mir_pixel_format_xbgr_8888 || formats[i] == mir_pixel_format_argb_8888 || formats[i] == mir_pixel_format_xrgb_8888) { return formats[i]; } } return mir_pixel_format_invalid; } static int mirModToGLFWMod(uint32_t mods) { int publicMods = 0x0; if (mods & mir_input_event_modifier_alt) publicMods |= GLFW_MOD_ALT; else if (mods & mir_input_event_modifier_shift) publicMods |= GLFW_MOD_SHIFT; else if (mods & mir_input_event_modifier_ctrl) publicMods |= GLFW_MOD_CONTROL; else if (mods & mir_input_event_modifier_meta) publicMods |= GLFW_MOD_SUPER; return publicMods; } // Taken from wl_init.c static int toGLFWKeyCode(uint32_t key) { switch (key) { case KEY_GRAVE: return GLFW_KEY_GRAVE_ACCENT; case KEY_1: return GLFW_KEY_1; case KEY_2: return GLFW_KEY_2; case KEY_3: return GLFW_KEY_3; case KEY_4: return GLFW_KEY_4; case KEY_5: return GLFW_KEY_5; case KEY_6: return GLFW_KEY_6; case KEY_7: return GLFW_KEY_7; case KEY_8: return GLFW_KEY_8; case KEY_9: return GLFW_KEY_9; case KEY_0: return GLFW_KEY_0; case KEY_MINUS: return GLFW_KEY_MINUS; case KEY_EQUAL: return GLFW_KEY_EQUAL; case KEY_Q: return GLFW_KEY_Q; case KEY_W: return GLFW_KEY_W; case KEY_E: return GLFW_KEY_E; case KEY_R: return GLFW_KEY_R; case KEY_T: return GLFW_KEY_T; case KEY_Y: return GLFW_KEY_Y; case KEY_U: return GLFW_KEY_U; case KEY_I: return GLFW_KEY_I; case KEY_O: return GLFW_KEY_O; case KEY_P: return GLFW_KEY_P; case KEY_LEFTBRACE: return GLFW_KEY_LEFT_BRACKET; case KEY_RIGHTBRACE: return GLFW_KEY_RIGHT_BRACKET; case KEY_A: return GLFW_KEY_A; case KEY_S: return GLFW_KEY_S; case KEY_D: return GLFW_KEY_D; case KEY_F: return GLFW_KEY_F; case KEY_G: return GLFW_KEY_G; case KEY_H: return GLFW_KEY_H; case KEY_J: return GLFW_KEY_J; case KEY_K: return GLFW_KEY_K; case KEY_L: return GLFW_KEY_L; case KEY_SEMICOLON: return GLFW_KEY_SEMICOLON; case KEY_APOSTROPHE: return GLFW_KEY_APOSTROPHE; case KEY_Z: return GLFW_KEY_Z; case KEY_X: return GLFW_KEY_X; case KEY_C: return GLFW_KEY_C; case KEY_V: return GLFW_KEY_V; case KEY_B: return GLFW_KEY_B; case KEY_N: return GLFW_KEY_N; case KEY_M: return GLFW_KEY_M; case KEY_COMMA: return GLFW_KEY_COMMA; case KEY_DOT: return GLFW_KEY_PERIOD; case KEY_SLASH: return GLFW_KEY_SLASH; case KEY_BACKSLASH: return GLFW_KEY_BACKSLASH; case KEY_ESC: return GLFW_KEY_ESCAPE; case KEY_TAB: return GLFW_KEY_TAB; case KEY_LEFTSHIFT: return GLFW_KEY_LEFT_SHIFT; case KEY_RIGHTSHIFT: return GLFW_KEY_RIGHT_SHIFT; case KEY_LEFTCTRL: return GLFW_KEY_LEFT_CONTROL; case KEY_RIGHTCTRL: return GLFW_KEY_RIGHT_CONTROL; case KEY_LEFTALT: return GLFW_KEY_LEFT_ALT; case KEY_RIGHTALT: return GLFW_KEY_RIGHT_ALT; case KEY_LEFTMETA: return GLFW_KEY_LEFT_SUPER; case KEY_RIGHTMETA: return GLFW_KEY_RIGHT_SUPER; case KEY_MENU: return GLFW_KEY_MENU; case KEY_NUMLOCK: return GLFW_KEY_NUM_LOCK; case KEY_CAPSLOCK: return GLFW_KEY_CAPS_LOCK; case KEY_PRINT: return GLFW_KEY_PRINT_SCREEN; case KEY_SCROLLLOCK: return GLFW_KEY_SCROLL_LOCK; case KEY_PAUSE: return GLFW_KEY_PAUSE; case KEY_DELETE: return GLFW_KEY_DELETE; case KEY_BACKSPACE: return GLFW_KEY_BACKSPACE; case KEY_ENTER: return GLFW_KEY_ENTER; case KEY_HOME: return GLFW_KEY_HOME; case KEY_END: return GLFW_KEY_END; case KEY_PAGEUP: return GLFW_KEY_PAGE_UP; case KEY_PAGEDOWN: return GLFW_KEY_PAGE_DOWN; case KEY_INSERT: return GLFW_KEY_INSERT; case KEY_LEFT: return GLFW_KEY_LEFT; case KEY_RIGHT: return GLFW_KEY_RIGHT; case KEY_DOWN: return GLFW_KEY_DOWN; case KEY_UP: return GLFW_KEY_UP; case KEY_F1: return GLFW_KEY_F1; case KEY_F2: return GLFW_KEY_F2; case KEY_F3: return GLFW_KEY_F3; case KEY_F4: return GLFW_KEY_F4; case KEY_F5: return GLFW_KEY_F5; case KEY_F6: return GLFW_KEY_F6; case KEY_F7: return GLFW_KEY_F7; case KEY_F8: return GLFW_KEY_F8; case KEY_F9: return GLFW_KEY_F9; case KEY_F10: return GLFW_KEY_F10; case KEY_F11: return GLFW_KEY_F11; case KEY_F12: return GLFW_KEY_F12; case KEY_F13: return GLFW_KEY_F13; case KEY_F14: return GLFW_KEY_F14; case KEY_F15: return GLFW_KEY_F15; case KEY_F16: return GLFW_KEY_F16; case KEY_F17: return GLFW_KEY_F17; case KEY_F18: return GLFW_KEY_F18; case KEY_F19: return GLFW_KEY_F19; case KEY_F20: return GLFW_KEY_F20; case KEY_F21: return GLFW_KEY_F21; case KEY_F22: return GLFW_KEY_F22; case KEY_F23: return GLFW_KEY_F23; case KEY_F24: return GLFW_KEY_F24; case KEY_KPSLASH: return GLFW_KEY_KP_DIVIDE; case KEY_KPDOT: return GLFW_KEY_KP_MULTIPLY; case KEY_KPMINUS: return GLFW_KEY_KP_SUBTRACT; case KEY_KPPLUS: return GLFW_KEY_KP_ADD; case KEY_KP0: return GLFW_KEY_KP_0; case KEY_KP1: return GLFW_KEY_KP_1; case KEY_KP2: return GLFW_KEY_KP_2; case KEY_KP3: return GLFW_KEY_KP_3; case KEY_KP4: return GLFW_KEY_KP_4; case KEY_KP5: return GLFW_KEY_KP_5; case KEY_KP6: return GLFW_KEY_KP_6; case KEY_KP7: return GLFW_KEY_KP_7; case KEY_KP8: return GLFW_KEY_KP_8; case KEY_KP9: return GLFW_KEY_KP_9; case KEY_KPCOMMA: return GLFW_KEY_KP_DECIMAL; case KEY_KPEQUAL: return GLFW_KEY_KP_EQUAL; case KEY_KPENTER: return GLFW_KEY_KP_ENTER; default: return GLFW_KEY_UNKNOWN; } } static void handleKeyEvent(const MirKeyboardEvent* key_event, _GLFWwindow* window) { const int action = mir_keyboard_event_action (key_event); const int scan_code = mir_keyboard_event_scan_code(key_event); const int key_code = mir_keyboard_event_key_code (key_event); const int modifiers = mir_keyboard_event_modifiers(key_event); const int pressed = action == mir_keyboard_action_up ? GLFW_RELEASE : GLFW_PRESS; const int mods = mirModToGLFWMod(modifiers); const long text = _glfwKeySym2Unicode(key_code); const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); _glfwInputKey(window, toGLFWKeyCode(scan_code), scan_code, pressed, mods); if (text != -1) _glfwInputChar(window, text, mods, plain); } static void handlePointerButton(_GLFWwindow* window, int pressed, const MirPointerEvent* pointer_event) { MirPointerButton button = mir_pointer_event_buttons (pointer_event); int mods = mir_pointer_event_modifiers(pointer_event); const int publicMods = mirModToGLFWMod(mods); int publicButton; switch (button) { case mir_pointer_button_primary: publicButton = GLFW_MOUSE_BUTTON_LEFT; break; case mir_pointer_button_secondary: publicButton = GLFW_MOUSE_BUTTON_RIGHT; break; case mir_pointer_button_tertiary: publicButton = GLFW_MOUSE_BUTTON_MIDDLE; break; case mir_pointer_button_forward: // FIXME What is the forward button? publicButton = GLFW_MOUSE_BUTTON_4; break; case mir_pointer_button_back: // FIXME What is the back button? publicButton = GLFW_MOUSE_BUTTON_5; break; default: break; } _glfwInputMouseClick(window, publicButton, pressed, publicMods); } static void handlePointerMotion(_GLFWwindow* window, const MirPointerEvent* pointer_event) { int current_x = window->cursorPosX; int current_y = window->cursorPosY; int x = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_x); int y = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_y); int dx = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_hscroll); int dy = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_vscroll); if (current_x != x || current_y != y) _glfwInputCursorMotion(window, x, y); if (dx != 0 || dy != 0) _glfwInputScroll(window, dx, dy); } static void handlePointerEvent(const MirPointerEvent* pointer_event, _GLFWwindow* window) { int action = mir_pointer_event_action(pointer_event); switch (action) { case mir_pointer_action_button_down: handlePointerButton(window, GLFW_PRESS, pointer_event); break; case mir_pointer_action_button_up: handlePointerButton(window, GLFW_RELEASE, pointer_event); break; case mir_pointer_action_motion: handlePointerMotion(window, pointer_event); break; case mir_pointer_action_enter: case mir_pointer_action_leave: break; default: break; } } static void handleInput(const MirInputEvent* input_event, _GLFWwindow* window) { int type = mir_input_event_get_type(input_event); switch (type) { case mir_input_event_type_key: handleKeyEvent(mir_input_event_get_keyboard_event(input_event), window); break; case mir_input_event_type_pointer: handlePointerEvent(mir_input_event_get_pointer_event(input_event), window); break; default: break; } } static void handleEvent(const MirEvent* event, _GLFWwindow* window) { int type = mir_event_get_type(event); switch (type) { case mir_event_type_input: handleInput(mir_event_get_input_event(event), window); break; default: break; } } static void addNewEvent(MirSurface* surface, const MirEvent* event, void* context) { enqueueEvent(event, context); } static int createSurface(_GLFWwindow* window) { MirSurfaceSpec* spec; MirBufferUsage buffer_usage = mir_buffer_usage_hardware; MirPixelFormat pixel_format = findValidPixelFormat(); if (pixel_format == mir_pixel_format_invalid) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unable to find a correct pixel format"); return GL_FALSE; } spec = mir_connection_create_spec_for_normal_surface(_glfw.mir.connection, window->mir.width, window->mir.height, pixel_format); mir_surface_spec_set_buffer_usage(spec, buffer_usage); mir_surface_spec_set_name(spec, "MirSurface"); window->mir.surface = mir_surface_create_sync(spec); mir_surface_spec_release(spec); if (!mir_surface_is_valid(window->mir.surface)) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unable to create surface: %s", mir_surface_get_error_message(window->mir.surface)); return GL_FALSE; } mir_surface_set_event_handler(window->mir.surface, addNewEvent, window); return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInitEventQueue(EventQueue* queue) { TAILQ_INIT(&queue->head); } void _glfwDeleteEventQueue(EventQueue* queue) { if (queue) { EventNode* node, *node_next; node = queue->head.tqh_first; while (node != NULL) { node_next = node->entries.tqe_next; TAILQ_REMOVE(&queue->head, node, entries); deleteNode(queue, node); node = node_next; } free(queue); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { if (!_glfwCreateContext(window, ctxconfig, fbconfig)) return GL_FALSE; if (wndconfig->monitor) { GLFWvidmode mode; _glfwPlatformGetVideoMode(wndconfig->monitor, &mode); mir_surface_set_state(window->mir.surface, mir_surface_state_fullscreen); if (wndconfig->width > mode.width || wndconfig->height > mode.height) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Requested surface size too large: %ix%i", wndconfig->width, wndconfig->height); return GL_FALSE; } } window->mir.width = wndconfig->width; window->mir.height = wndconfig->height; if (!createSurface(window)) return GL_FALSE; window->mir.window = mir_buffer_stream_get_egl_native_window( mir_surface_get_buffer_stream(window->mir.surface)); return GL_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (mir_surface_is_valid(window->mir.surface)) { mir_surface_release_sync(window->mir.surface); window->mir.surface = NULL; } _glfwDestroyContext(window); } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { MirSurfaceSpec* spec; const char* e_title = title ? title : ""; spec = mir_connection_create_spec_for_changes(_glfw.mir.connection); mir_surface_spec_set_name(spec, e_title); mir_surface_apply_spec(window->mir.surface, spec); mir_surface_spec_release(spec); } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { MirSurfaceSpec* spec; spec = mir_connection_create_spec_for_changes(_glfw.mir.connection); mir_surface_spec_set_width (spec, width); mir_surface_spec_set_height(spec, height); mir_surface_apply_spec(window->mir.surface, spec); mir_surface_spec_release(spec); } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->mir.width; if (height) *height = window->mir.height; } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { mir_surface_set_state(window->mir.surface, mir_surface_state_minimized); } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { mir_surface_set_state(window->mir.surface, mir_surface_state_restored); } void _glfwPlatformHideWindow(_GLFWwindow* window) { MirSurfaceSpec* spec; spec = mir_connection_create_spec_for_changes(_glfw.mir.connection); mir_surface_spec_set_state(spec, mir_surface_state_hidden); mir_surface_apply_spec(window->mir.surface, spec); mir_surface_spec_release(spec); } void _glfwPlatformShowWindow(_GLFWwindow* window) { MirSurfaceSpec* spec; spec = mir_connection_create_spec_for_changes(_glfw.mir.connection); mir_surface_spec_set_state(spec, mir_surface_state_restored); mir_surface_apply_spec(window->mir.surface, spec); mir_surface_spec_release(spec); } void _glfwPlatformUnhideWindow(_GLFWwindow* window) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } int _glfwPlatformWindowFocused(_GLFWwindow* window) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); return GL_FALSE; } int _glfwPlatformWindowIconified(_GLFWwindow* window) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); return GL_FALSE; } int _glfwPlatformWindowVisible(_GLFWwindow* window) { return mir_surface_get_visibility(window->mir.surface) == mir_surface_visibility_exposed; } void _glfwPlatformPollEvents(void) { EventNode* node = NULL; while ((node = dequeueEvent(_glfw.mir.event_queue))) { handleEvent(node->event, node->window); deleteNode(_glfw.mir.event_queue, node); } } void _glfwPlatformWaitEvents(void) { pthread_mutex_lock(&_glfw.mir.event_mutex); if (emptyEventQueue(_glfw.mir.event_queue)) pthread_cond_wait(&_glfw.mir.event_cond, &_glfw.mir.event_mutex); pthread_mutex_unlock(&_glfw.mir.event_mutex); _glfwPlatformPollEvents(); } void _glfwPlatformPostEmptyEvent(void) { } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->mir.width; if (height) *height = window->mir.height; } // FIXME implement int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { MirBufferStream* stream; MirPixelFormat pixel_format = findValidPixelFormat(); int i_w = image->width; int i_h = image->height; if (pixel_format == mir_pixel_format_invalid) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unable to find a correct pixel format"); return GL_FALSE; } stream = mir_connection_create_buffer_stream_sync(_glfw.mir.connection, i_w, i_h, pixel_format, mir_buffer_usage_software); cursor->mir.conf = mir_cursor_configuration_from_buffer_stream(stream, xhot, yhot); char* dest; unsigned char *pixels; int i, r_stride, bytes_per_pixel, bytes_per_row; MirGraphicsRegion region; mir_buffer_stream_get_graphics_region(stream, ®ion); // FIXME Figure this out based on the current_pf bytes_per_pixel = 4; bytes_per_row = bytes_per_pixel * i_w; dest = region.vaddr; pixels = image->pixels; r_stride = region.stride; for (i = 0; i < i_h; i++) { memcpy(dest, pixels, bytes_per_row); dest += r_stride; pixels += r_stride; } cursor->mir.custom_cursor = stream; return GL_TRUE; } const char* getSystemCursorName(int shape) { switch (shape) { case GLFW_ARROW_CURSOR: return mir_arrow_cursor_name; case GLFW_IBEAM_CURSOR: return mir_caret_cursor_name; case GLFW_CROSSHAIR_CURSOR: return mir_crosshair_cursor_name; case GLFW_HAND_CURSOR: return mir_open_hand_cursor_name; case GLFW_HRESIZE_CURSOR: return mir_horizontal_resize_cursor_name; case GLFW_VRESIZE_CURSOR: return mir_vertical_resize_cursor_name; } return NULL; } int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) { const char* cursor_name = getSystemCursorName(shape); if (cursor_name) { cursor->mir.conf = mir_cursor_configuration_from_name(cursor_name); cursor->mir.custom_cursor = NULL; return GL_TRUE; } return GL_FALSE; } void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) { if (cursor->mir.conf) mir_cursor_configuration_destroy(cursor->mir.conf); if (cursor->mir.custom_cursor) mir_buffer_stream_release_sync(cursor->mir.custom_cursor); } void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) { if (cursor && cursor->mir.conf) { mir_wait_for(mir_surface_configure_cursor(window->mir.surface, cursor->mir.conf)); if (cursor->mir.custom_cursor) { /* FIXME Bug https://bugs.launchpad.net/mir/+bug/1477285 Requires a triple buffer swap to get the cursor buffer on top! (since mir is tripled buffered) */ mir_buffer_stream_swap_buffers_sync(cursor->mir.custom_cursor); mir_buffer_stream_swap_buffers_sync(cursor->mir.custom_cursor); mir_buffer_stream_swap_buffers_sync(cursor->mir.custom_cursor); } } else { mir_wait_for(mir_surface_configure_cursor(window->mir.surface, _glfw.mir.default_conf)); } } void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformApplyCursorMode(_GLFWwindow* window) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { _glfwInputError(GLFW_PLATFORM_ERROR, "Mir: Unsupported function %s", __PRETTY_FUNCTION__); return NULL; } ================================================ FILE: deps/glfw/src/monitor.c ================================================ //======================================================================== // GLFW 3.1 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include // Lexical comparison function for GLFW video modes, used by qsort // static int compareVideoModes(const void* firstPtr, const void* secondPtr) { int firstBPP, secondBPP, firstSize, secondSize; const GLFWvidmode* first = firstPtr; const GLFWvidmode* second = secondPtr; // First sort on color bits per pixel firstBPP = first->redBits + first->greenBits + first->blueBits; secondBPP = second->redBits + second->greenBits + second->blueBits; if (firstBPP != secondBPP) return firstBPP - secondBPP; // Then sort on screen area, in pixels firstSize = first->width * first->height; secondSize = second->width * second->height; if (firstSize != secondSize) return firstSize - secondSize; // Lastly sort on refresh rate return first->refreshRate - second->refreshRate; } // Retrieves the available modes for the specified monitor // static int refreshVideoModes(_GLFWmonitor* monitor) { int modeCount; GLFWvidmode* modes; if (monitor->modes) return GL_TRUE; modes = _glfwPlatformGetVideoModes(monitor, &modeCount); if (!modes) return GL_FALSE; qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes); free(monitor->modes); monitor->modes = modes; monitor->modeCount = modeCount; return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputMonitorChange(void) { int i, j, monitorCount = _glfw.monitorCount; _GLFWmonitor** monitors = _glfw.monitors; _glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount); // Re-use still connected monitor objects for (i = 0; i < _glfw.monitorCount; i++) { for (j = 0; j < monitorCount; j++) { if (_glfwPlatformIsSameMonitor(_glfw.monitors[i], monitors[j])) { _glfwFreeMonitor(_glfw.monitors[i]); _glfw.monitors[i] = monitors[j]; break; } } } // Find and report disconnected monitors (not in the new list) for (i = 0; i < monitorCount; i++) { _GLFWwindow* window; for (j = 0; j < _glfw.monitorCount; j++) { if (monitors[i] == _glfw.monitors[j]) break; } if (j < _glfw.monitorCount) continue; for (window = _glfw.windowListHead; window; window = window->next) { if (window->monitor == monitors[i]) window->monitor = NULL; } if (_glfw.callbacks.monitor) _glfw.callbacks.monitor((GLFWmonitor*) monitors[i], GLFW_DISCONNECTED); } // Find and report newly connected monitors (not in the old list) // Re-used monitor objects are then removed from the old list to avoid // having them destroyed at the end of this function for (i = 0; i < _glfw.monitorCount; i++) { for (j = 0; j < monitorCount; j++) { if (_glfw.monitors[i] == monitors[j]) { monitors[j] = NULL; break; } } if (j < monitorCount) continue; if (_glfw.callbacks.monitor) _glfw.callbacks.monitor((GLFWmonitor*) _glfw.monitors[i], GLFW_CONNECTED); } _glfwFreeMonitors(monitors, monitorCount); } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM) { _GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor)); monitor->name = strdup(name); monitor->widthMM = widthMM; monitor->heightMM = heightMM; return monitor; } void _glfwFreeMonitor(_GLFWmonitor* monitor) { if (monitor == NULL) return; _glfwFreeGammaArrays(&monitor->originalRamp); _glfwFreeGammaArrays(&monitor->currentRamp); free(monitor->modes); free(monitor->name); free(monitor); } void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size) { ramp->red = calloc(size, sizeof(unsigned short)); ramp->green = calloc(size, sizeof(unsigned short)); ramp->blue = calloc(size, sizeof(unsigned short)); ramp->size = size; } void _glfwFreeGammaArrays(GLFWgammaramp* ramp) { free(ramp->red); free(ramp->green); free(ramp->blue); memset(ramp, 0, sizeof(GLFWgammaramp)); } void _glfwFreeMonitors(_GLFWmonitor** monitors, int count) { int i; for (i = 0; i < count; i++) _glfwFreeMonitor(monitors[i]); free(monitors); } const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired) { int i; unsigned int sizeDiff, leastSizeDiff = UINT_MAX; unsigned int rateDiff, leastRateDiff = UINT_MAX; unsigned int colorDiff, leastColorDiff = UINT_MAX; const GLFWvidmode* current; const GLFWvidmode* closest = NULL; if (!refreshVideoModes(monitor)) return NULL; for (i = 0; i < monitor->modeCount; i++) { current = monitor->modes + i; colorDiff = 0; if (desired->redBits != GLFW_DONT_CARE) colorDiff += abs(current->redBits - desired->redBits); if (desired->greenBits != GLFW_DONT_CARE) colorDiff += abs(current->greenBits - desired->greenBits); if (desired->blueBits != GLFW_DONT_CARE) colorDiff += abs(current->blueBits - desired->blueBits); sizeDiff = abs((current->width - desired->width) * (current->width - desired->width) + (current->height - desired->height) * (current->height - desired->height)); if (desired->refreshRate != GLFW_DONT_CARE) rateDiff = abs(current->refreshRate - desired->refreshRate); else rateDiff = UINT_MAX - current->refreshRate; if ((colorDiff < leastColorDiff) || (colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) || (colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff)) { closest = current; leastSizeDiff = sizeDiff; leastRateDiff = rateDiff; leastColorDiff = colorDiff; } } return closest; } int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second) { return compareVideoModes(first, second); } void _glfwSplitBPP(int bpp, int* red, int* green, int* blue) { int delta; // We assume that by 32 the user really meant 24 if (bpp == 32) bpp = 24; // Convert "bits per pixel" to red, green & blue sizes *red = *green = *blue = bpp / 3; delta = bpp - (*red * 3); if (delta >= 1) *green = *green + 1; if (delta == 2) *red = *red + 1; } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI GLFWmonitor** glfwGetMonitors(int* count) { *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); *count = _glfw.monitorCount; return (GLFWmonitor**) _glfw.monitors; } GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (!_glfw.monitorCount) return NULL; return (GLFWmonitor*) _glfw.monitors[0]; } GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; if (xpos) *xpos = 0; if (ypos) *ypos = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetMonitorPos(monitor, xpos, ypos); } GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; if (widthMM) *widthMM = 0; if (heightMM) *heightMM = 0; _GLFW_REQUIRE_INIT(); if (widthMM) *widthMM = monitor->widthMM; if (heightMM) *heightMM = monitor->heightMM; } GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return monitor->name; } GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun); return cbfun; } GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; *count = 0; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (!refreshVideoModes(monitor)) return NULL; *count = monitor->modeCount; return monitor->modes; } GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _glfwPlatformGetVideoMode(monitor, &monitor->currentMode); return &monitor->currentMode; } GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma) { int i; unsigned short values[256]; GLFWgammaramp ramp; _GLFW_REQUIRE_INIT(); if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value"); return; } for (i = 0; i < 256; i++) { double value; // Calculate intensity value = i / 255.0; // Apply gamma curve value = pow(value, 1.0 / gamma) * 65535.0 + 0.5; // Clamp to value range if (value > 65535.0) value = 65535.0; values[i] = (unsigned short) value; } ramp.red = values; ramp.green = values; ramp.blue = values; ramp.size = 256; glfwSetGammaRamp(handle, &ramp); } GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _glfwFreeGammaArrays(&monitor->currentRamp); _glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp); return &monitor->currentRamp; } GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT(); if (!monitor->originalRamp.size) _glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp); _glfwPlatformSetGammaRamp(monitor, ramp); } ================================================ FILE: deps/glfw/src/nsgl_context.h ================================================ //======================================================================== // GLFW 3.1 OS X - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_nsgl_context_h_ #define _glfw3_nsgl_context_h_ #define _GLFW_PLATFORM_FBCONFIG #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl // NSGL-specific per-context data // typedef struct _GLFWcontextNSGL { id pixelFormat; id context; } _GLFWcontextNSGL; // NSGL-specific global data // typedef struct _GLFWlibraryNSGL { // dlopen handle for OpenGL.framework (for glfwGetProcAddress) void* framework; } _GLFWlibraryNSGL; int _glfwInitContextAPI(void); void _glfwTerminateContextAPI(void); int _glfwCreateContext(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContext(_GLFWwindow* window); #endif // _glfw3_nsgl_context_h_ ================================================ FILE: deps/glfw/src/nsgl_context.m ================================================ //======================================================================== // GLFW 3.1 OS X - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize OpenGL support // int _glfwInitContextAPI(void) { if (!_glfwCreateContextTLS()) return GL_FALSE; _glfw.nsgl.framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); if (_glfw.nsgl.framework == NULL) { _glfwInputError(GLFW_API_UNAVAILABLE, "NSGL: Failed to locate OpenGL framework"); return GL_FALSE; } return GL_TRUE; } // Terminate OpenGL support // void _glfwTerminateContextAPI(void) { _glfwDestroyContextTLS(); } // Create the OpenGL context // int _glfwCreateContext(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { unsigned int attributeCount = 0; if (ctxconfig->api == GLFW_OPENGL_ES_API) { _glfwInputError(GLFW_API_UNAVAILABLE, "NSGL: OpenGL ES is not available on OS X"); return GL_FALSE; } #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (ctxconfig->major == 3 && ctxconfig->minor < 2) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSGL: The targeted version of OS X does not support OpenGL 3.0 or 3.1"); return GL_FALSE; } if (ctxconfig->major > 2) { if (!ctxconfig->forward) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSGL: The targeted version of OS X only supports forward-compatible contexts for OpenGL 3.2 and above"); return GL_FALSE; } if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSGL: The targeted version of OS X only supports core profile contexts for OpenGL 3.2 and above"); return GL_FALSE; } } #else // Fail if OpenGL 3.0 or above was requested if (ctxconfig->major > 2) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSGL: The targeted version of OS X does not support OpenGL version 3.0 or above"); return GL_FALSE; } #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ // Context robustness modes (GL_KHR_robustness) are not yet supported on // OS X but are not a hard constraint, so ignore and continue // Context release behaviors (GL_KHR_context_flush_control) are not yet // supported on OS X but are not a hard constraint, so ignore and continue #define ADD_ATTR(x) { attributes[attributeCount++] = x; } #define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); } // Arbitrary array size here NSOpenGLPixelFormatAttribute attributes[40]; ADD_ATTR(NSOpenGLPFAAccelerated); ADD_ATTR(NSOpenGLPFAClosestPolicy); #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000 if (ctxconfig->major >= 4) { ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core); } else #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ if (ctxconfig->major >= 3) { ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); } #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ if (ctxconfig->major <= 2) { if (fbconfig->auxBuffers != GLFW_DONT_CARE) ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); if (fbconfig->accumRedBits != GLFW_DONT_CARE && fbconfig->accumGreenBits != GLFW_DONT_CARE && fbconfig->accumBlueBits != GLFW_DONT_CARE && fbconfig->accumAlphaBits != GLFW_DONT_CARE) { const int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits + fbconfig->accumBlueBits + fbconfig->accumAlphaBits; ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits); } } if (fbconfig->redBits != GLFW_DONT_CARE && fbconfig->greenBits != GLFW_DONT_CARE && fbconfig->blueBits != GLFW_DONT_CARE) { int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; // OS X needs non-zero color size, so set reasonable values if (colorBits == 0) colorBits = 24; else if (colorBits < 15) colorBits = 15; ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); } if (fbconfig->alphaBits != GLFW_DONT_CARE) ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); if (fbconfig->depthBits != GLFW_DONT_CARE) ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits); if (fbconfig->stencilBits != GLFW_DONT_CARE) ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits); if (fbconfig->stereo) ADD_ATTR(NSOpenGLPFAStereo); if (fbconfig->doublebuffer) ADD_ATTR(NSOpenGLPFADoubleBuffer); if (fbconfig->samples != GLFW_DONT_CARE) { if (fbconfig->samples == 0) { ADD_ATTR2(NSOpenGLPFASampleBuffers, 0); } else { ADD_ATTR2(NSOpenGLPFASampleBuffers, 1); ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples); } } // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB // framebuffer, so there's no need (and no way) to request it ADD_ATTR(0); #undef ADD_ATTR #undef ADD_ATTR2 window->nsgl.pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; if (window->nsgl.pixelFormat == nil) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "NSGL: Failed to find a suitable pixel format"); return GL_FALSE; } NSOpenGLContext* share = NULL; if (ctxconfig->share) share = ctxconfig->share->nsgl.context; window->nsgl.context = [[NSOpenGLContext alloc] initWithFormat:window->nsgl.pixelFormat shareContext:share]; if (window->nsgl.context == nil) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "NSGL: Failed to create OpenGL context"); return GL_FALSE; } return GL_TRUE; } // Destroy the OpenGL context // void _glfwDestroyContext(_GLFWwindow* window) { [window->nsgl.pixelFormat release]; window->nsgl.pixelFormat = nil; [window->nsgl.context release]; window->nsgl.context = nil; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) [window->nsgl.context makeCurrentContext]; else [NSOpenGLContext clearCurrentContext]; _glfwSetContextTLS(window); } void _glfwPlatformSwapBuffers(_GLFWwindow* window) { // ARP appears to be unnecessary, but this is future-proof [window->nsgl.context flushBuffer]; } void _glfwPlatformSwapInterval(int interval) { _GLFWwindow* window = _glfwPlatformGetCurrentContext(); GLint sync = interval; [window->nsgl.context setValues:&sync forParameter:NSOpenGLCPSwapInterval]; } int _glfwPlatformExtensionSupported(const char* extension) { // There are no NSGL extensions return GL_FALSE; } GLFWglproc _glfwPlatformGetProcAddress(const char* procname) { CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, procname, kCFStringEncodingASCII); GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework, symbolName); CFRelease(symbolName); return symbol; } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(nil); return window->nsgl.context; } ================================================ FILE: deps/glfw/src/posix_time.c ================================================ //======================================================================== // GLFW 3.1 POSIX - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include // Return raw time // static uint64_t getRawTime(void) { #if defined(CLOCK_MONOTONIC) if (_glfw.posix_time.monotonic) { struct timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec; } else #endif { struct timeval tv; gettimeofday(&tv, NULL); return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialise timer // void _glfwInitTimer(void) { #if defined(CLOCK_MONOTONIC) struct timespec ts; if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0) { _glfw.posix_time.monotonic = GL_TRUE; _glfw.posix_time.resolution = 1e-9; } else #endif { _glfw.posix_time.resolution = 1e-6; } _glfw.posix_time.base = getRawTime(); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// double _glfwPlatformGetTime(void) { return (double) (getRawTime() - _glfw.posix_time.base) * _glfw.posix_time.resolution; } void _glfwPlatformSetTime(double time) { _glfw.posix_time.base = getRawTime() - (uint64_t) (time / _glfw.posix_time.resolution); } ================================================ FILE: deps/glfw/src/posix_time.h ================================================ //======================================================================== // GLFW 3.1 POSIX - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_posix_time_h_ #define _glfw3_posix_time_h_ #define _GLFW_PLATFORM_LIBRARY_TIME_STATE _GLFWtimePOSIX posix_time #include // POSIX-specific global timer data // typedef struct _GLFWtimePOSIX { GLboolean monotonic; double resolution; uint64_t base; } _GLFWtimePOSIX; void _glfwInitTimer(void); #endif // _glfw3_posix_time_h_ ================================================ FILE: deps/glfw/src/posix_tls.c ================================================ //======================================================================== // GLFW 3.1 POSIX - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// int _glfwCreateContextTLS(void) { if (pthread_key_create(&_glfw.posix_tls.context, NULL) != 0) { _glfwInputError(GLFW_PLATFORM_ERROR, "POSIX: Failed to create context TLS"); return GL_FALSE; } return GL_TRUE; } void _glfwDestroyContextTLS(void) { pthread_key_delete(_glfw.posix_tls.context); } void _glfwSetContextTLS(_GLFWwindow* context) { pthread_setspecific(_glfw.posix_tls.context, context); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// _GLFWwindow* _glfwPlatformGetCurrentContext(void) { return pthread_getspecific(_glfw.posix_tls.context); } ================================================ FILE: deps/glfw/src/posix_tls.h ================================================ //======================================================================== // GLFW 3.1 POSIX - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_posix_tls_h_ #define _glfw3_posix_tls_h_ #include #define _GLFW_PLATFORM_LIBRARY_TLS_STATE _GLFWtlsPOSIX posix_tls // POSIX-specific global TLS data // typedef struct _GLFWtlsPOSIX { pthread_key_t context; } _GLFWtlsPOSIX; int _glfwCreateContextTLS(void); void _glfwDestroyContextTLS(void); void _glfwSetContextTLS(_GLFWwindow* context); #endif // _glfw3_posix_tls_h_ ================================================ FILE: deps/glfw/src/wgl_context.c ================================================ //======================================================================== // GLFW 3.1 WGL - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include // Initialize WGL-specific extensions // static void initWGLExtensions(_GLFWwindow* window) { // Functions for WGL_EXT_extension_string // NOTE: These are needed by _glfwPlatformExtensionSupported window->wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) _glfw_wglGetProcAddress("wglGetExtensionsStringEXT"); window->wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) _glfw_wglGetProcAddress("wglGetExtensionsStringARB"); // Functions for WGL_ARB_create_context window->wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) _glfw_wglGetProcAddress("wglCreateContextAttribsARB"); // Functions for WGL_EXT_swap_control window->wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) _glfw_wglGetProcAddress("wglSwapIntervalEXT"); // Functions for WGL_ARB_pixel_format window->wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) _glfw_wglGetProcAddress("wglGetPixelFormatAttribivARB"); // This needs to include every extension used below except for // WGL_ARB_extensions_string and WGL_EXT_extensions_string window->wgl.ARB_multisample = _glfwPlatformExtensionSupported("WGL_ARB_multisample"); window->wgl.ARB_framebuffer_sRGB = _glfwPlatformExtensionSupported("WGL_ARB_framebuffer_sRGB"); window->wgl.EXT_framebuffer_sRGB = _glfwPlatformExtensionSupported("WGL_EXT_framebuffer_sRGB"); window->wgl.ARB_create_context = _glfwPlatformExtensionSupported("WGL_ARB_create_context"); window->wgl.ARB_create_context_profile = _glfwPlatformExtensionSupported("WGL_ARB_create_context_profile"); window->wgl.EXT_create_context_es2_profile = _glfwPlatformExtensionSupported("WGL_EXT_create_context_es2_profile"); window->wgl.ARB_create_context_robustness = _glfwPlatformExtensionSupported("WGL_ARB_create_context_robustness"); window->wgl.EXT_swap_control = _glfwPlatformExtensionSupported("WGL_EXT_swap_control"); window->wgl.ARB_pixel_format = _glfwPlatformExtensionSupported("WGL_ARB_pixel_format"); window->wgl.ARB_context_flush_control = _glfwPlatformExtensionSupported("WGL_ARB_context_flush_control"); } // Returns the specified attribute of the specified pixel format // static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib) { int value = 0; assert(window->wgl.ARB_pixel_format); if (!window->wgl.GetPixelFormatAttribivARB(window->wgl.dc, pixelFormat, 0, 1, &attrib, &value)) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve pixel format attribute %i", attrib); return 0; } return value; } // Return a list of available and usable framebuffer configs // static GLboolean choosePixelFormat(_GLFWwindow* window, const _GLFWfbconfig* desired, int* result) { _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; int i, nativeCount, usableCount; if (window->wgl.ARB_pixel_format) { nativeCount = getPixelFormatAttrib(window, 1, WGL_NUMBER_PIXEL_FORMATS_ARB); } else { nativeCount = DescribePixelFormat(window->wgl.dc, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL); } usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableCount = 0; for (i = 0; i < nativeCount; i++) { const int n = i + 1; _GLFWfbconfig* u = usableConfigs + usableCount; if (window->wgl.ARB_pixel_format) { // Get pixel format attributes through "modern" extension if (!getPixelFormatAttrib(window, n, WGL_SUPPORT_OPENGL_ARB) || !getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB)) { continue; } if (getPixelFormatAttrib(window, n, WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB) { continue; } if (getPixelFormatAttrib(window, n, WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB) { continue; } u->redBits = getPixelFormatAttrib(window, n, WGL_RED_BITS_ARB); u->greenBits = getPixelFormatAttrib(window, n, WGL_GREEN_BITS_ARB); u->blueBits = getPixelFormatAttrib(window, n, WGL_BLUE_BITS_ARB); u->alphaBits = getPixelFormatAttrib(window, n, WGL_ALPHA_BITS_ARB); u->depthBits = getPixelFormatAttrib(window, n, WGL_DEPTH_BITS_ARB); u->stencilBits = getPixelFormatAttrib(window, n, WGL_STENCIL_BITS_ARB); u->accumRedBits = getPixelFormatAttrib(window, n, WGL_ACCUM_RED_BITS_ARB); u->accumGreenBits = getPixelFormatAttrib(window, n, WGL_ACCUM_GREEN_BITS_ARB); u->accumBlueBits = getPixelFormatAttrib(window, n, WGL_ACCUM_BLUE_BITS_ARB); u->accumAlphaBits = getPixelFormatAttrib(window, n, WGL_ACCUM_ALPHA_BITS_ARB); u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB); if (getPixelFormatAttrib(window, n, WGL_STEREO_ARB)) u->stereo = GL_TRUE; if (getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB)) u->doublebuffer = GL_TRUE; if (window->wgl.ARB_multisample) u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB); if (window->wgl.ARB_framebuffer_sRGB || window->wgl.EXT_framebuffer_sRGB) { if (getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB)) u->sRGB = GL_TRUE; } } else { PIXELFORMATDESCRIPTOR pfd; // Get pixel format attributes through legacy PFDs if (!DescribePixelFormat(window->wgl.dc, n, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) { continue; } if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || !(pfd.dwFlags & PFD_SUPPORT_OPENGL)) { continue; } if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && (pfd.dwFlags & PFD_GENERIC_FORMAT)) { continue; } if (pfd.iPixelType != PFD_TYPE_RGBA) continue; u->redBits = pfd.cRedBits; u->greenBits = pfd.cGreenBits; u->blueBits = pfd.cBlueBits; u->alphaBits = pfd.cAlphaBits; u->depthBits = pfd.cDepthBits; u->stencilBits = pfd.cStencilBits; u->accumRedBits = pfd.cAccumRedBits; u->accumGreenBits = pfd.cAccumGreenBits; u->accumBlueBits = pfd.cAccumBlueBits; u->accumAlphaBits = pfd.cAccumAlphaBits; u->auxBuffers = pfd.cAuxBuffers; if (pfd.dwFlags & PFD_STEREO) u->stereo = GL_TRUE; if (pfd.dwFlags & PFD_DOUBLEBUFFER) u->doublebuffer = GL_TRUE; } u->wgl = n; usableCount++; } if (!usableCount) { _glfwInputError(GLFW_API_UNAVAILABLE, "WGL: The driver does not appear to support OpenGL"); free(usableConfigs); return GL_FALSE; } closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); if (!closest) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "WGL: Failed to find a suitable pixel format"); free(usableConfigs); return GL_FALSE; } *result = closest->wgl; free(usableConfigs); return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize WGL // int _glfwInitContextAPI(void) { if (!_glfwCreateContextTLS()) return GL_FALSE; _glfw.wgl.opengl32.instance = LoadLibraryW(L"opengl32.dll"); if (!_glfw.wgl.opengl32.instance) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to load opengl32.dll"); return GL_FALSE; } _glfw.wgl.opengl32.CreateContext = (WGLCREATECONTEXT_T) GetProcAddress(_glfw.wgl.opengl32.instance, "wglCreateContext"); _glfw.wgl.opengl32.DeleteContext = (WGLDELETECONTEXT_T) GetProcAddress(_glfw.wgl.opengl32.instance, "wglDeleteContext"); _glfw.wgl.opengl32.GetProcAddress = (WGLGETPROCADDRESS_T) GetProcAddress(_glfw.wgl.opengl32.instance, "wglGetProcAddress"); _glfw.wgl.opengl32.MakeCurrent = (WGLMAKECURRENT_T) GetProcAddress(_glfw.wgl.opengl32.instance, "wglMakeCurrent"); _glfw.wgl.opengl32.ShareLists = (WGLSHARELISTS_T) GetProcAddress(_glfw.wgl.opengl32.instance, "wglShareLists"); if (!_glfw.wgl.opengl32.CreateContext || !_glfw.wgl.opengl32.DeleteContext || !_glfw.wgl.opengl32.GetProcAddress || !_glfw.wgl.opengl32.MakeCurrent || !_glfw.wgl.opengl32.ShareLists) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to load opengl32 functions"); return GL_FALSE; } return GL_TRUE; } // Terminate WGL // void _glfwTerminateContextAPI(void) { if (_glfw.wgl.opengl32.instance) FreeLibrary(_glfw.wgl.opengl32.instance); _glfwDestroyContextTLS(); } #define setWGLattrib(attribName, attribValue) \ { \ attribs[index++] = attribName; \ attribs[index++] = attribValue; \ assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ } // Create the OpenGL or OpenGL ES context // int _glfwCreateContext(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { int attribs[40]; int pixelFormat = 0; PIXELFORMATDESCRIPTOR pfd; HGLRC share = NULL; if (ctxconfig->share) share = ctxconfig->share->wgl.context; window->wgl.dc = GetDC(window->win32.handle); if (!window->wgl.dc) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve DC for window"); return GL_FALSE; } if (!choosePixelFormat(window, fbconfig, &pixelFormat)) return GL_FALSE; if (!DescribePixelFormat(window->wgl.dc, pixelFormat, sizeof(pfd), &pfd)) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve PFD for selected pixel format"); return GL_FALSE; } if (!SetPixelFormat(window->wgl.dc, pixelFormat, &pfd)) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to set selected pixel format"); return GL_FALSE; } if (window->wgl.ARB_create_context) { int index = 0, mask = 0, flags = 0; if (ctxconfig->api == GLFW_OPENGL_API) { if (ctxconfig->forward) flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB; else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; } else mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT; if (ctxconfig->debug) flags |= WGL_CONTEXT_DEBUG_BIT_ARB; if (ctxconfig->robustness) { if (window->wgl.ARB_create_context_robustness) { if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) { setWGLattrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, WGL_NO_RESET_NOTIFICATION_ARB); } else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) { setWGLattrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, WGL_LOSE_CONTEXT_ON_RESET_ARB); } flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB; } } if (ctxconfig->release) { if (window->wgl.ARB_context_flush_control) { if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) { setWGLattrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); } else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) { setWGLattrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); } } } // NOTE: Only request an explicitly versioned context when necessary, as // explicitly requesting version 1.0 does not always return the // highest version supported by the driver if (ctxconfig->major != 1 || ctxconfig->minor != 0) { setWGLattrib(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); setWGLattrib(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); } if (flags) setWGLattrib(WGL_CONTEXT_FLAGS_ARB, flags); if (mask) setWGLattrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask); setWGLattrib(0, 0); window->wgl.context = window->wgl.CreateContextAttribsARB(window->wgl.dc, share, attribs); if (!window->wgl.context) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Failed to create OpenGL context"); return GL_FALSE; } } else { window->wgl.context = _glfw_wglCreateContext(window->wgl.dc); if (!window->wgl.context) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Failed to create OpenGL context"); return GL_FALSE; } if (share) { if (!_glfw_wglShareLists(share, window->wgl.context)) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to enable sharing with specified OpenGL context"); return GL_FALSE; } } } _glfwPlatformMakeContextCurrent(window); initWGLExtensions(window); return GL_TRUE; } #undef setWGLattrib // Destroy the OpenGL context // void _glfwDestroyContext(_GLFWwindow* window) { if (window->wgl.context) { _glfw_wglDeleteContext(window->wgl.context); window->wgl.context = NULL; } if (window->wgl.dc) { ReleaseDC(window->win32.handle, window->wgl.dc); window->wgl.dc = NULL; } } // Analyzes the specified context for possible recreation // int _glfwAnalyzeContext(const _GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { GLboolean required = GL_FALSE; if (ctxconfig->api == GLFW_OPENGL_API) { if (ctxconfig->forward) { if (!window->wgl.ARB_create_context) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable"); return _GLFW_RECREATION_IMPOSSIBLE; } required = GL_TRUE; } if (ctxconfig->profile) { if (!window->wgl.ARB_create_context_profile) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable"); return _GLFW_RECREATION_IMPOSSIBLE; } required = GL_TRUE; } if (ctxconfig->release) { if (window->wgl.ARB_context_flush_control) required = GL_TRUE; } } else { if (!window->wgl.ARB_create_context || !window->wgl.ARB_create_context_profile || !window->wgl.EXT_create_context_es2_profile) { _glfwInputError(GLFW_API_UNAVAILABLE, "WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable"); return _GLFW_RECREATION_IMPOSSIBLE; } required = GL_TRUE; } if (ctxconfig->major != 1 || ctxconfig->minor != 0) { if (window->wgl.ARB_create_context) required = GL_TRUE; } if (ctxconfig->debug) { if (window->wgl.ARB_create_context) required = GL_TRUE; } if (fbconfig->samples > 0) { // MSAA is not a hard constraint, so do nothing if it's not supported if (window->wgl.ARB_multisample && window->wgl.ARB_pixel_format) required = GL_TRUE; } if (fbconfig->sRGB) { // sRGB is not a hard constraint, so do nothing if it's not supported if ((window->wgl.ARB_framebuffer_sRGB || window->wgl.EXT_framebuffer_sRGB) && window->wgl.ARB_pixel_format) { required = GL_TRUE; } } if (required) return _GLFW_RECREATION_REQUIRED; return _GLFW_RECREATION_NOT_NEEDED; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) _glfw_wglMakeCurrent(window->wgl.dc, window->wgl.context); else _glfw_wglMakeCurrent(NULL, NULL); _glfwSetContextTLS(window); } void _glfwPlatformSwapBuffers(_GLFWwindow* window) { // HACK: Use DwmFlush when desktop composition is enabled if (_glfwIsCompositionEnabled() && !window->monitor) { int count = abs(window->wgl.interval); while (count--) _glfw_DwmFlush(); } SwapBuffers(window->wgl.dc); } void _glfwPlatformSwapInterval(int interval) { _GLFWwindow* window = _glfwPlatformGetCurrentContext(); window->wgl.interval = interval; // HACK: Disable WGL swap interval when desktop composition is enabled to // avoid interfering with DWM vsync if (_glfwIsCompositionEnabled() && !window->monitor) interval = 0; if (window->wgl.EXT_swap_control) window->wgl.SwapIntervalEXT(interval); } int _glfwPlatformExtensionSupported(const char* extension) { const char* extensions; _GLFWwindow* window = _glfwPlatformGetCurrentContext(); if (window->wgl.GetExtensionsStringEXT != NULL) { extensions = window->wgl.GetExtensionsStringEXT(); if (extensions) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } } if (window->wgl.GetExtensionsStringARB != NULL) { extensions = window->wgl.GetExtensionsStringARB(window->wgl.dc); if (extensions) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } } return GL_FALSE; } GLFWglproc _glfwPlatformGetProcAddress(const char* procname) { const GLFWglproc proc = (GLFWglproc) _glfw_wglGetProcAddress(procname); if (proc) return proc; return (GLFWglproc) GetProcAddress(_glfw.wgl.opengl32.instance, procname); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->wgl.context; } ================================================ FILE: deps/glfw/src/wgl_context.h ================================================ //======================================================================== // GLFW 3.1 WGL - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_wgl_context_h_ #define _glfw3_wgl_context_h_ // This path may need to be changed if you build GLFW using your own setup // We ship and use our own copy of wglext.h since GLFW uses fairly new // extensions and not all operating systems come with an up-to-date version #include "../deps/GL/wglext.h" // opengl32.dll function pointer typedefs typedef HGLRC (WINAPI * WGLCREATECONTEXT_T)(HDC); typedef BOOL (WINAPI * WGLDELETECONTEXT_T)(HGLRC); typedef PROC (WINAPI * WGLGETPROCADDRESS_T)(LPCSTR); typedef BOOL (WINAPI * WGLMAKECURRENT_T)(HDC,HGLRC); typedef BOOL (WINAPI * WGLSHARELISTS_T)(HGLRC,HGLRC); #define _glfw_wglCreateContext _glfw.wgl.opengl32.CreateContext #define _glfw_wglDeleteContext _glfw.wgl.opengl32.DeleteContext #define _glfw_wglGetProcAddress _glfw.wgl.opengl32.GetProcAddress #define _glfw_wglMakeCurrent _glfw.wgl.opengl32.MakeCurrent #define _glfw_wglShareLists _glfw.wgl.opengl32.ShareLists #define _GLFW_PLATFORM_FBCONFIG int wgl #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl // WGL-specific per-context data // typedef struct _GLFWcontextWGL { HDC dc; // Private GDI device context HGLRC context; // Permanent rendering context int interval; // WGL extensions (context specific) PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; GLboolean EXT_swap_control; GLboolean ARB_multisample; GLboolean ARB_framebuffer_sRGB; GLboolean EXT_framebuffer_sRGB; GLboolean ARB_pixel_format; GLboolean ARB_create_context; GLboolean ARB_create_context_profile; GLboolean EXT_create_context_es2_profile; GLboolean ARB_create_context_robustness; GLboolean ARB_context_flush_control; } _GLFWcontextWGL; // WGL-specific global data // typedef struct _GLFWlibraryWGL { struct { HINSTANCE instance; WGLCREATECONTEXT_T CreateContext; WGLDELETECONTEXT_T DeleteContext; WGLGETPROCADDRESS_T GetProcAddress; WGLMAKECURRENT_T MakeCurrent; WGLSHARELISTS_T ShareLists; } opengl32; } _GLFWlibraryWGL; int _glfwInitContextAPI(void); void _glfwTerminateContextAPI(void); int _glfwCreateContext(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContext(_GLFWwindow* window); int _glfwAnalyzeContext(const _GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); #endif // _glfw3_wgl_context_h_ ================================================ FILE: deps/glfw/src/win32_init.c ================================================ //======================================================================== // GLFW 3.1 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) // Applications exporting this symbol with this value will be automatically // directed to the high-performance GPU on Nvidia Optimus systems with // up-to-date drivers // __declspec(dllexport) DWORD NvOptimusEnablement = 1; // Applications exporting this symbol with this value will be automatically // directed to the high-performance GPU on AMD PowerXpress systems with // up-to-date drivers // __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; #endif // _GLFW_USE_HYBRID_HPG #if defined(_GLFW_BUILD_DLL) // GLFW DLL entry point // BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) { return TRUE; } #endif // _GLFW_BUILD_DLL // Load necessary libraries (DLLs) // static GLboolean initLibraries(void) { _glfw.win32.winmm.instance = LoadLibraryW(L"winmm.dll"); if (!_glfw.win32.winmm.instance) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to load winmm.dll"); return GL_FALSE; } _glfw.win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T) GetProcAddress(_glfw.win32.winmm.instance, "joyGetDevCapsW"); _glfw.win32.winmm.joyGetPos = (JOYGETPOS_T) GetProcAddress(_glfw.win32.winmm.instance, "joyGetPos"); _glfw.win32.winmm.joyGetPosEx = (JOYGETPOSEX_T) GetProcAddress(_glfw.win32.winmm.instance, "joyGetPosEx"); _glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T) GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime"); if (!_glfw.win32.winmm.joyGetDevCaps || !_glfw.win32.winmm.joyGetPos || !_glfw.win32.winmm.joyGetPosEx || !_glfw.win32.winmm.timeGetTime) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to load winmm functions"); return GL_FALSE; } _glfw.win32.user32.instance = LoadLibraryW(L"user32.dll"); if (_glfw.win32.user32.instance) { _glfw.win32.user32.SetProcessDPIAware = (SETPROCESSDPIAWARE_T) GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware"); _glfw.win32.user32.ChangeWindowMessageFilterEx = (CHANGEWINDOWMESSAGEFILTEREX_T) GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx"); } _glfw.win32.dwmapi.instance = LoadLibraryW(L"dwmapi.dll"); if (_glfw.win32.dwmapi.instance) { _glfw.win32.dwmapi.DwmIsCompositionEnabled = (DWMISCOMPOSITIONENABLED_T) GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled"); _glfw.win32.dwmapi.DwmFlush = (DWMFLUSH_T) GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush"); } return GL_TRUE; } // Unload used libraries (DLLs) // static void terminateLibraries(void) { if (_glfw.win32.winmm.instance) FreeLibrary(_glfw.win32.winmm.instance); if (_glfw.win32.user32.instance) FreeLibrary(_glfw.win32.user32.instance); if (_glfw.win32.dwmapi.instance) FreeLibrary(_glfw.win32.dwmapi.instance); } // Create key code translation tables // static void createKeyTables(void) { memset(_glfw.win32.publicKeys, -1, sizeof(_glfw.win32.publicKeys)); _glfw.win32.publicKeys[0x00B] = GLFW_KEY_0; _glfw.win32.publicKeys[0x002] = GLFW_KEY_1; _glfw.win32.publicKeys[0x003] = GLFW_KEY_2; _glfw.win32.publicKeys[0x004] = GLFW_KEY_3; _glfw.win32.publicKeys[0x005] = GLFW_KEY_4; _glfw.win32.publicKeys[0x006] = GLFW_KEY_5; _glfw.win32.publicKeys[0x007] = GLFW_KEY_6; _glfw.win32.publicKeys[0x008] = GLFW_KEY_7; _glfw.win32.publicKeys[0x009] = GLFW_KEY_8; _glfw.win32.publicKeys[0x00A] = GLFW_KEY_9; _glfw.win32.publicKeys[0x01E] = GLFW_KEY_A; _glfw.win32.publicKeys[0x030] = GLFW_KEY_B; _glfw.win32.publicKeys[0x02E] = GLFW_KEY_C; _glfw.win32.publicKeys[0x020] = GLFW_KEY_D; _glfw.win32.publicKeys[0x012] = GLFW_KEY_E; _glfw.win32.publicKeys[0x021] = GLFW_KEY_F; _glfw.win32.publicKeys[0x022] = GLFW_KEY_G; _glfw.win32.publicKeys[0x023] = GLFW_KEY_H; _glfw.win32.publicKeys[0x017] = GLFW_KEY_I; _glfw.win32.publicKeys[0x024] = GLFW_KEY_J; _glfw.win32.publicKeys[0x025] = GLFW_KEY_K; _glfw.win32.publicKeys[0x026] = GLFW_KEY_L; _glfw.win32.publicKeys[0x032] = GLFW_KEY_M; _glfw.win32.publicKeys[0x031] = GLFW_KEY_N; _glfw.win32.publicKeys[0x018] = GLFW_KEY_O; _glfw.win32.publicKeys[0x019] = GLFW_KEY_P; _glfw.win32.publicKeys[0x010] = GLFW_KEY_Q; _glfw.win32.publicKeys[0x013] = GLFW_KEY_R; _glfw.win32.publicKeys[0x01F] = GLFW_KEY_S; _glfw.win32.publicKeys[0x014] = GLFW_KEY_T; _glfw.win32.publicKeys[0x016] = GLFW_KEY_U; _glfw.win32.publicKeys[0x02F] = GLFW_KEY_V; _glfw.win32.publicKeys[0x011] = GLFW_KEY_W; _glfw.win32.publicKeys[0x02D] = GLFW_KEY_X; _glfw.win32.publicKeys[0x015] = GLFW_KEY_Y; _glfw.win32.publicKeys[0x02C] = GLFW_KEY_Z; _glfw.win32.publicKeys[0x028] = GLFW_KEY_APOSTROPHE; _glfw.win32.publicKeys[0x02B] = GLFW_KEY_BACKSLASH; _glfw.win32.publicKeys[0x033] = GLFW_KEY_COMMA; _glfw.win32.publicKeys[0x00D] = GLFW_KEY_EQUAL; _glfw.win32.publicKeys[0x029] = GLFW_KEY_GRAVE_ACCENT; _glfw.win32.publicKeys[0x01A] = GLFW_KEY_LEFT_BRACKET; _glfw.win32.publicKeys[0x00C] = GLFW_KEY_MINUS; _glfw.win32.publicKeys[0x034] = GLFW_KEY_PERIOD; _glfw.win32.publicKeys[0x01B] = GLFW_KEY_RIGHT_BRACKET; _glfw.win32.publicKeys[0x027] = GLFW_KEY_SEMICOLON; _glfw.win32.publicKeys[0x035] = GLFW_KEY_SLASH; _glfw.win32.publicKeys[0x056] = GLFW_KEY_WORLD_2; _glfw.win32.publicKeys[0x00E] = GLFW_KEY_BACKSPACE; _glfw.win32.publicKeys[0x153] = GLFW_KEY_DELETE; _glfw.win32.publicKeys[0x14F] = GLFW_KEY_END; _glfw.win32.publicKeys[0x01C] = GLFW_KEY_ENTER; _glfw.win32.publicKeys[0x001] = GLFW_KEY_ESCAPE; _glfw.win32.publicKeys[0x147] = GLFW_KEY_HOME; _glfw.win32.publicKeys[0x152] = GLFW_KEY_INSERT; _glfw.win32.publicKeys[0x15D] = GLFW_KEY_MENU; _glfw.win32.publicKeys[0x151] = GLFW_KEY_PAGE_DOWN; _glfw.win32.publicKeys[0x149] = GLFW_KEY_PAGE_UP; _glfw.win32.publicKeys[0x045] = GLFW_KEY_PAUSE; _glfw.win32.publicKeys[0x039] = GLFW_KEY_SPACE; _glfw.win32.publicKeys[0x00F] = GLFW_KEY_TAB; _glfw.win32.publicKeys[0x03A] = GLFW_KEY_CAPS_LOCK; _glfw.win32.publicKeys[0x145] = GLFW_KEY_NUM_LOCK; _glfw.win32.publicKeys[0x046] = GLFW_KEY_SCROLL_LOCK; _glfw.win32.publicKeys[0x03B] = GLFW_KEY_F1; _glfw.win32.publicKeys[0x03C] = GLFW_KEY_F2; _glfw.win32.publicKeys[0x03D] = GLFW_KEY_F3; _glfw.win32.publicKeys[0x03E] = GLFW_KEY_F4; _glfw.win32.publicKeys[0x03F] = GLFW_KEY_F5; _glfw.win32.publicKeys[0x040] = GLFW_KEY_F6; _glfw.win32.publicKeys[0x041] = GLFW_KEY_F7; _glfw.win32.publicKeys[0x042] = GLFW_KEY_F8; _glfw.win32.publicKeys[0x043] = GLFW_KEY_F9; _glfw.win32.publicKeys[0x044] = GLFW_KEY_F10; _glfw.win32.publicKeys[0x057] = GLFW_KEY_F11; _glfw.win32.publicKeys[0x058] = GLFW_KEY_F12; _glfw.win32.publicKeys[0x064] = GLFW_KEY_F13; _glfw.win32.publicKeys[0x065] = GLFW_KEY_F14; _glfw.win32.publicKeys[0x066] = GLFW_KEY_F15; _glfw.win32.publicKeys[0x067] = GLFW_KEY_F16; _glfw.win32.publicKeys[0x068] = GLFW_KEY_F17; _glfw.win32.publicKeys[0x069] = GLFW_KEY_F18; _glfw.win32.publicKeys[0x06A] = GLFW_KEY_F19; _glfw.win32.publicKeys[0x06B] = GLFW_KEY_F20; _glfw.win32.publicKeys[0x06C] = GLFW_KEY_F21; _glfw.win32.publicKeys[0x06D] = GLFW_KEY_F22; _glfw.win32.publicKeys[0x06E] = GLFW_KEY_F23; _glfw.win32.publicKeys[0x076] = GLFW_KEY_F24; _glfw.win32.publicKeys[0x038] = GLFW_KEY_LEFT_ALT; _glfw.win32.publicKeys[0x01D] = GLFW_KEY_LEFT_CONTROL; _glfw.win32.publicKeys[0x02A] = GLFW_KEY_LEFT_SHIFT; _glfw.win32.publicKeys[0x15B] = GLFW_KEY_LEFT_SUPER; _glfw.win32.publicKeys[0x137] = GLFW_KEY_PRINT_SCREEN; _glfw.win32.publicKeys[0x138] = GLFW_KEY_RIGHT_ALT; _glfw.win32.publicKeys[0x11D] = GLFW_KEY_RIGHT_CONTROL; _glfw.win32.publicKeys[0x036] = GLFW_KEY_RIGHT_SHIFT; _glfw.win32.publicKeys[0x15C] = GLFW_KEY_RIGHT_SUPER; _glfw.win32.publicKeys[0x150] = GLFW_KEY_DOWN; _glfw.win32.publicKeys[0x14B] = GLFW_KEY_LEFT; _glfw.win32.publicKeys[0x14D] = GLFW_KEY_RIGHT; _glfw.win32.publicKeys[0x148] = GLFW_KEY_UP; _glfw.win32.publicKeys[0x052] = GLFW_KEY_KP_0; _glfw.win32.publicKeys[0x04F] = GLFW_KEY_KP_1; _glfw.win32.publicKeys[0x050] = GLFW_KEY_KP_2; _glfw.win32.publicKeys[0x051] = GLFW_KEY_KP_3; _glfw.win32.publicKeys[0x04B] = GLFW_KEY_KP_4; _glfw.win32.publicKeys[0x04C] = GLFW_KEY_KP_5; _glfw.win32.publicKeys[0x04D] = GLFW_KEY_KP_6; _glfw.win32.publicKeys[0x047] = GLFW_KEY_KP_7; _glfw.win32.publicKeys[0x048] = GLFW_KEY_KP_8; _glfw.win32.publicKeys[0x049] = GLFW_KEY_KP_9; _glfw.win32.publicKeys[0x04E] = GLFW_KEY_KP_ADD; _glfw.win32.publicKeys[0x053] = GLFW_KEY_KP_DECIMAL; _glfw.win32.publicKeys[0x135] = GLFW_KEY_KP_DIVIDE; _glfw.win32.publicKeys[0x11C] = GLFW_KEY_KP_ENTER; _glfw.win32.publicKeys[0x037] = GLFW_KEY_KP_MULTIPLY; _glfw.win32.publicKeys[0x04A] = GLFW_KEY_KP_SUBTRACT; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Returns whether desktop compositing is enabled // BOOL _glfwIsCompositionEnabled(void) { BOOL enabled; if (!_glfw_DwmIsCompositionEnabled) return FALSE; if (_glfw_DwmIsCompositionEnabled(&enabled) != S_OK) return FALSE; return enabled; } // Returns a wide string version of the specified UTF-8 string // WCHAR* _glfwCreateWideStringFromUTF8(const char* source) { WCHAR* target; int length; length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0); if (!length) return NULL; target = calloc(length, sizeof(WCHAR)); if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length)) { free(target); return NULL; } return target; } // Returns a UTF-8 string version of the specified wide string // char* _glfwCreateUTF8FromWideString(const WCHAR* source) { char* target; int length; length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); if (!length) return NULL; target = calloc(length, sizeof(char)); if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length, NULL, NULL)) { free(target); return NULL; } return target; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { // To make SetForegroundWindow work as we want, we need to fiddle // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early // as possible in the hope of still being the foreground process) SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, &_glfw.win32.foregroundLockTimeout, 0); SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0), SPIF_SENDCHANGE); if (!initLibraries()) return GL_FALSE; createKeyTables(); if (_glfw_SetProcessDPIAware) _glfw_SetProcessDPIAware(); if (!_glfwRegisterWindowClass()) return GL_FALSE; if (!_glfwInitContextAPI()) return GL_FALSE; _glfwInitTimer(); _glfwInitJoysticks(); return GL_TRUE; } void _glfwPlatformTerminate(void) { _glfwUnregisterWindowClass(); // Restore previous foreground lock timeout system setting SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(_glfw.win32.foregroundLockTimeout), SPIF_SENDCHANGE); free(_glfw.win32.clipboardString); _glfwTerminateJoysticks(); _glfwTerminateContextAPI(); terminateLibraries(); } const char* _glfwPlatformGetVersionString(void) { return _GLFW_VERSION_NUMBER " Win32" #if defined(_GLFW_WGL) " WGL" #elif defined(_GLFW_EGL) " EGL" #endif #if defined(__MINGW32__) " MinGW" #elif defined(_MSC_VER) " VisualC" #endif #if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) " hybrid-GPU" #endif #if defined(_GLFW_BUILD_DLL) " DLL" #endif ; } ================================================ FILE: deps/glfw/src/win32_monitor.c ================================================ //======================================================================== // GLFW 3.1 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // These constants are missing on MinGW #ifndef EDS_ROTATEDMODE #define EDS_ROTATEDMODE 0x00000004 #endif #ifndef DISPLAY_DEVICE_ACTIVE #define DISPLAY_DEVICE_ACTIVE 0x00000001 #endif ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Change the current video mode // GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired) { GLFWvidmode current; const GLFWvidmode* best; DEVMODEW dm; best = _glfwChooseVideoMode(monitor, desired); _glfwPlatformGetVideoMode(monitor, ¤t); if (_glfwCompareVideoModes(¤t, best) == 0) return GL_TRUE; ZeroMemory(&dm, sizeof(dm)); dm.dmSize = sizeof(DEVMODEW); dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; dm.dmPelsWidth = best->width; dm.dmPelsHeight = best->height; dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits; dm.dmDisplayFrequency = best->refreshRate; if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24) dm.dmBitsPerPel = 32; if (ChangeDisplaySettingsExW(monitor->win32.adapterName, &dm, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to set video mode"); return GL_FALSE; } monitor->win32.modeChanged = GL_TRUE; return GL_TRUE; } // Restore the previously saved (original) video mode // void _glfwRestoreVideoMode(_GLFWmonitor* monitor) { if (monitor->win32.modeChanged) { ChangeDisplaySettingsExW(monitor->win32.adapterName, NULL, NULL, CDS_FULLSCREEN, NULL); monitor->win32.modeChanged = GL_FALSE; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// _GLFWmonitor** _glfwPlatformGetMonitors(int* count) { int found = 0; _GLFWmonitor** monitors = NULL; DWORD adapterIndex, displayIndex; *count = 0; for (adapterIndex = 0; ; adapterIndex++) { DISPLAY_DEVICEW adapter; ZeroMemory(&adapter, sizeof(DISPLAY_DEVICEW)); adapter.cb = sizeof(DISPLAY_DEVICEW); if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0)) break; if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE)) continue; for (displayIndex = 0; ; displayIndex++) { DISPLAY_DEVICEW display; _GLFWmonitor* monitor; char* name; HDC dc; ZeroMemory(&display, sizeof(DISPLAY_DEVICEW)); display.cb = sizeof(DISPLAY_DEVICEW); if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0)) break; name = _glfwCreateUTF8FromWideString(display.DeviceString); if (!name) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert string to UTF-8"); continue; } dc = CreateDCW(L"DISPLAY", adapter.DeviceName, NULL, NULL); monitor = _glfwAllocMonitor(name, GetDeviceCaps(dc, HORZSIZE), GetDeviceCaps(dc, VERTSIZE)); DeleteDC(dc); free(name); if (adapter.StateFlags & DISPLAY_DEVICE_MODESPRUNED) monitor->win32.modesPruned = GL_TRUE; wcscpy(monitor->win32.adapterName, adapter.DeviceName); wcscpy(monitor->win32.displayName, display.DeviceName); WideCharToMultiByte(CP_UTF8, 0, adapter.DeviceName, -1, monitor->win32.publicAdapterName, sizeof(monitor->win32.publicAdapterName), NULL, NULL); WideCharToMultiByte(CP_UTF8, 0, display.DeviceName, -1, monitor->win32.publicDisplayName, sizeof(monitor->win32.publicDisplayName), NULL, NULL); found++; monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found); monitors[found - 1] = monitor; if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE && displayIndex == 0) { _GLFW_SWAP_POINTERS(monitors[0], monitors[found - 1]); } } } *count = found; return monitors; } GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second) { return wcscmp(first->win32.displayName, second->win32.displayName) == 0; } void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { DEVMODEW settings; ZeroMemory(&settings, sizeof(DEVMODEW)); settings.dmSize = sizeof(DEVMODEW); EnumDisplaySettingsExW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &settings, EDS_ROTATEDMODE); if (xpos) *xpos = settings.dmPosition.x; if (ypos) *ypos = settings.dmPosition.y; } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) { int modeIndex = 0, size = 0; GLFWvidmode* result = NULL; *count = 0; for (;;) { int i; GLFWvidmode mode; DEVMODEW dm; ZeroMemory(&dm, sizeof(DEVMODEW)); dm.dmSize = sizeof(DEVMODEW); if (!EnumDisplaySettingsW(monitor->win32.adapterName, modeIndex, &dm)) break; modeIndex++; // Skip modes with less than 15 BPP if (dm.dmBitsPerPel < 15) continue; mode.width = dm.dmPelsWidth; mode.height = dm.dmPelsHeight; mode.refreshRate = dm.dmDisplayFrequency; _glfwSplitBPP(dm.dmBitsPerPel, &mode.redBits, &mode.greenBits, &mode.blueBits); for (i = 0; i < *count; i++) { if (_glfwCompareVideoModes(result + i, &mode) == 0) break; } // Skip duplicate modes if (i < *count) continue; if (monitor->win32.modesPruned) { // Skip modes not supported by the connected displays if (ChangeDisplaySettingsExW(monitor->win32.adapterName, &dm, NULL, CDS_TEST, NULL) != DISP_CHANGE_SUCCESSFUL) { continue; } } if (*count == size) { if (*count) size *= 2; else size = 128; result = (GLFWvidmode*) realloc(result, size * sizeof(GLFWvidmode)); } (*count)++; result[*count - 1] = mode; } return result; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) { DEVMODEW dm; ZeroMemory(&dm, sizeof(DEVMODEW)); dm.dmSize = sizeof(DEVMODEW); EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm); mode->width = dm.dmPelsWidth; mode->height = dm.dmPelsHeight; mode->refreshRate = dm.dmDisplayFrequency; _glfwSplitBPP(dm.dmBitsPerPel, &mode->redBits, &mode->greenBits, &mode->blueBits); } void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { HDC dc; WORD values[768]; dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL); GetDeviceGammaRamp(dc, values); DeleteDC(dc); _glfwAllocGammaArrays(ramp, 256); memcpy(ramp->red, values + 0, 256 * sizeof(unsigned short)); memcpy(ramp->green, values + 256, 256 * sizeof(unsigned short)); memcpy(ramp->blue, values + 512, 256 * sizeof(unsigned short)); } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { HDC dc; WORD values[768]; if (ramp->size != 256) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Gamma ramp size must be 256"); return; } memcpy(values + 0, ramp->red, 256 * sizeof(unsigned short)); memcpy(values + 256, ramp->green, 256 * sizeof(unsigned short)); memcpy(values + 512, ramp->blue, 256 * sizeof(unsigned short)); dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL); SetDeviceGammaRamp(dc, values); DeleteDC(dc); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return monitor->win32.publicAdapterName; } GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return monitor->win32.publicDisplayName; } ================================================ FILE: deps/glfw/src/win32_platform.h ================================================ //======================================================================== // GLFW 3.1 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_win32_platform_h_ #define _glfw3_win32_platform_h_ // We don't need all the fancy stuff #ifndef NOMINMAX #define NOMINMAX #endif #ifndef VC_EXTRALEAN #define VC_EXTRALEAN #endif #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for // example to allow applications to correctly declare a GL_ARB_debug_output // callback) but windows.h assumes no one will define APIENTRY before it does #undef APIENTRY // GLFW on Windows is Unicode only and does not work in MBCS mode #ifndef UNICODE #define UNICODE #endif // GLFW requires Windows XP or later #if WINVER < 0x0501 #undef WINVER #define WINVER 0x0501 #endif #if _WIN32_WINNT < 0x0501 #undef _WIN32_WINNT #define _WIN32_WINNT 0x0501 #endif #include #include #include #if defined(_MSC_VER) #include #define strdup _strdup #endif // HACK: Define macros that some older windows.h variants don't #ifndef WM_MOUSEHWHEEL #define WM_MOUSEHWHEEL 0x020E #endif #ifndef WM_DWMCOMPOSITIONCHANGED #define WM_DWMCOMPOSITIONCHANGED 0x031E #endif #ifndef WM_COPYGLOBALDATA #define WM_COPYGLOBALDATA 0x0049 #endif #ifndef WM_UNICHAR #define WM_UNICHAR 0x0109 #endif #ifndef UNICODE_NOCHAR #define UNICODE_NOCHAR 0xFFFF #endif #if WINVER < 0x0601 typedef struct tagCHANGEFILTERSTRUCT { DWORD cbSize; DWORD ExtStatus; } CHANGEFILTERSTRUCT, *PCHANGEFILTERSTRUCT; #ifndef MSGFLT_ALLOW #define MSGFLT_ALLOW 1 #endif #endif /*Windows 7*/ // winmm.dll function pointer typedefs typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T)(UINT,LPJOYCAPS,UINT); typedef MMRESULT (WINAPI * JOYGETPOS_T)(UINT,LPJOYINFO); typedef MMRESULT (WINAPI * JOYGETPOSEX_T)(UINT,LPJOYINFOEX); typedef DWORD (WINAPI * TIMEGETTIME_T)(void); #define _glfw_joyGetDevCaps _glfw.win32.winmm.joyGetDevCaps #define _glfw_joyGetPos _glfw.win32.winmm.joyGetPos #define _glfw_joyGetPosEx _glfw.win32.winmm.joyGetPosEx #define _glfw_timeGetTime _glfw.win32.winmm.timeGetTime // user32.dll function pointer typedefs typedef BOOL (WINAPI * SETPROCESSDPIAWARE_T)(void); typedef BOOL (WINAPI * CHANGEWINDOWMESSAGEFILTEREX_T)(HWND,UINT,DWORD,PCHANGEFILTERSTRUCT); #define _glfw_SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware #define _glfw_ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx // dwmapi.dll function pointer typedefs typedef HRESULT (WINAPI * DWMISCOMPOSITIONENABLED_T)(BOOL*); typedef HRESULT (WINAPI * DWMFLUSH_T)(VOID); #define _glfw_DwmIsCompositionEnabled _glfw.win32.dwmapi.DwmIsCompositionEnabled #define _glfw_DwmFlush _glfw.win32.dwmapi.DwmFlush #define _GLFW_RECREATION_NOT_NEEDED 0 #define _GLFW_RECREATION_REQUIRED 1 #define _GLFW_RECREATION_IMPOSSIBLE 2 #include "win32_tls.h" #include "winmm_joystick.h" #if defined(_GLFW_WGL) #include "wgl_context.h" #elif defined(_GLFW_EGL) #define _GLFW_EGL_NATIVE_WINDOW window->win32.handle #define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY #include "egl_context.h" #else #error "No supported context creation API selected" #endif #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32 #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32 #define _GLFW_PLATFORM_LIBRARY_TIME_STATE _GLFWtimeWin32 win32_time #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32 #define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWin32 win32 // Win32-specific per-window data // typedef struct _GLFWwindowWin32 { HWND handle; GLboolean cursorTracked; GLboolean iconified; // The last received cursor position, regardless of source int cursorPosX, cursorPosY; } _GLFWwindowWin32; // Win32-specific global data // typedef struct _GLFWlibraryWin32 { DWORD foregroundLockTimeout; char* clipboardString; short int publicKeys[512]; // winmm.dll struct { HINSTANCE instance; JOYGETDEVCAPS_T joyGetDevCaps; JOYGETPOS_T joyGetPos; JOYGETPOSEX_T joyGetPosEx; TIMEGETTIME_T timeGetTime; } winmm; // user32.dll struct { HINSTANCE instance; SETPROCESSDPIAWARE_T SetProcessDPIAware; CHANGEWINDOWMESSAGEFILTEREX_T ChangeWindowMessageFilterEx; } user32; // dwmapi.dll struct { HINSTANCE instance; DWMISCOMPOSITIONENABLED_T DwmIsCompositionEnabled; DWMFLUSH_T DwmFlush; } dwmapi; } _GLFWlibraryWin32; // Win32-specific per-monitor data // typedef struct _GLFWmonitorWin32 { // This size matches the static size of DISPLAY_DEVICE.DeviceName WCHAR adapterName[32]; WCHAR displayName[32]; char publicAdapterName[64]; char publicDisplayName[64]; GLboolean modesPruned; GLboolean modeChanged; } _GLFWmonitorWin32; // Win32-specific per-cursor data // typedef struct _GLFWcursorWin32 { HCURSOR handle; } _GLFWcursorWin32; // Win32-specific global timer data // typedef struct _GLFWtimeWin32 { GLboolean hasPC; double resolution; unsigned __int64 base; } _GLFWtimeWin32; GLboolean _glfwRegisterWindowClass(void); void _glfwUnregisterWindowClass(void); BOOL _glfwIsCompositionEnabled(void); WCHAR* _glfwCreateWideStringFromUTF8(const char* source); char* _glfwCreateUTF8FromWideString(const WCHAR* source); void _glfwInitTimer(void); GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoMode(_GLFWmonitor* monitor); #endif // _glfw3_win32_platform_h_ ================================================ FILE: deps/glfw/src/win32_time.c ================================================ //======================================================================== // GLFW 3.1 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" // Return raw time // static unsigned __int64 getRawTime(void) { if (_glfw.win32_time.hasPC) { unsigned __int64 time; QueryPerformanceCounter((LARGE_INTEGER*) &time); return time; } else return (unsigned __int64) _glfw_timeGetTime(); } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialise timer // void _glfwInitTimer(void) { unsigned __int64 frequency; if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency)) { _glfw.win32_time.hasPC = GL_TRUE; _glfw.win32_time.resolution = 1.0 / (double) frequency; } else { _glfw.win32_time.hasPC = GL_FALSE; _glfw.win32_time.resolution = 0.001; // winmm resolution is 1 ms } _glfw.win32_time.base = getRawTime(); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// double _glfwPlatformGetTime(void) { return (double) (getRawTime() - _glfw.win32_time.base) * _glfw.win32_time.resolution; } void _glfwPlatformSetTime(double time) { _glfw.win32_time.base = getRawTime() - (unsigned __int64) (time / _glfw.win32_time.resolution); } ================================================ FILE: deps/glfw/src/win32_tls.c ================================================ //======================================================================== // GLFW 3.1 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// int _glfwCreateContextTLS(void) { _glfw.win32_tls.context = TlsAlloc(); if (_glfw.win32_tls.context == TLS_OUT_OF_INDEXES) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to allocate TLS index"); return GL_FALSE; } _glfw.win32_tls.allocated = GL_TRUE; return GL_TRUE; } void _glfwDestroyContextTLS(void) { if (_glfw.win32_tls.allocated) TlsFree(_glfw.win32_tls.context); } void _glfwSetContextTLS(_GLFWwindow* context) { TlsSetValue(_glfw.win32_tls.context, context); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// _GLFWwindow* _glfwPlatformGetCurrentContext(void) { return TlsGetValue(_glfw.win32_tls.context); } ================================================ FILE: deps/glfw/src/win32_tls.h ================================================ //======================================================================== // GLFW 3.1 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_win32_tls_h_ #define _glfw3_win32_tls_h_ #define _GLFW_PLATFORM_LIBRARY_TLS_STATE _GLFWtlsWin32 win32_tls // Win32-specific global TLS data // typedef struct _GLFWtlsWin32 { GLboolean allocated; DWORD context; } _GLFWtlsWin32; int _glfwCreateContextTLS(void); void _glfwDestroyContextTLS(void); void _glfwSetContextTLS(_GLFWwindow* context); #endif // _glfw3_win32_tls_h_ ================================================ FILE: deps/glfw/src/win32_window.c ================================================ //======================================================================== // GLFW 3.1 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #define _GLFW_KEY_INVALID -2 #define _GLFW_WNDCLASSNAME L"GLFW30" // Returns the window style for the specified window // static DWORD getWindowStyle(const _GLFWwindow* window) { DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; if (window->decorated && !window->monitor) { style |= WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; if (window->resizable) style |= WS_MAXIMIZEBOX | WS_SIZEBOX; } else style |= WS_POPUP; return style; } // Returns the extended window style for the specified window // static DWORD getWindowExStyle(const _GLFWwindow* window) { DWORD style = WS_EX_APPWINDOW; if (window->decorated && !window->monitor) style |= WS_EX_WINDOWEDGE; return style; } // Updates the cursor clip rect // static void updateClipRect(_GLFWwindow* window) { RECT clipRect; GetClientRect(window->win32.handle, &clipRect); ClientToScreen(window->win32.handle, (POINT*) &clipRect.left); ClientToScreen(window->win32.handle, (POINT*) &clipRect.right); ClipCursor(&clipRect); } // Hide the mouse cursor // static void hideCursor(_GLFWwindow* window) { POINT pos; ClipCursor(NULL); if (GetCursorPos(&pos)) { if (WindowFromPoint(pos) == window->win32.handle) SetCursor(NULL); } } // Disable the mouse cursor // static void disableCursor(_GLFWwindow* window) { POINT pos; updateClipRect(window); if (GetCursorPos(&pos)) { if (WindowFromPoint(pos) == window->win32.handle) SetCursor(NULL); } } // Restores the mouse cursor // static void restoreCursor(_GLFWwindow* window) { POINT pos; ClipCursor(NULL); if (GetCursorPos(&pos)) { if (WindowFromPoint(pos) == window->win32.handle) { if (window->cursor) SetCursor(window->cursor->win32.handle); else SetCursor(LoadCursorW(NULL, IDC_ARROW)); } } } // Translates a GLFW standard cursor to a resource ID // static LPWSTR translateCursorShape(int shape) { switch (shape) { case GLFW_ARROW_CURSOR: return IDC_ARROW; case GLFW_IBEAM_CURSOR: return IDC_IBEAM; case GLFW_CROSSHAIR_CURSOR: return IDC_CROSS; case GLFW_HAND_CURSOR: return IDC_HAND; case GLFW_HRESIZE_CURSOR: return IDC_SIZEWE; case GLFW_VRESIZE_CURSOR: return IDC_SIZENS; } return NULL; } // Retrieves and translates modifier keys // static int getKeyMods(void) { int mods = 0; if (GetKeyState(VK_SHIFT) & (1 << 31)) mods |= GLFW_MOD_SHIFT; if (GetKeyState(VK_CONTROL) & (1 << 31)) mods |= GLFW_MOD_CONTROL; if (GetKeyState(VK_MENU) & (1 << 31)) mods |= GLFW_MOD_ALT; if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & (1 << 31)) mods |= GLFW_MOD_SUPER; return mods; } // Retrieves and translates modifier keys // static int getAsyncKeyMods(void) { int mods = 0; if (GetAsyncKeyState(VK_SHIFT) & (1 << 31)) mods |= GLFW_MOD_SHIFT; if (GetAsyncKeyState(VK_CONTROL) & (1 << 31)) mods |= GLFW_MOD_CONTROL; if (GetAsyncKeyState(VK_MENU) & (1 << 31)) mods |= GLFW_MOD_ALT; if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & (1 << 31)) mods |= GLFW_MOD_SUPER; return mods; } // Translates a Windows key to the corresponding GLFW key // static int translateKey(WPARAM wParam, LPARAM lParam) { if (wParam == VK_CONTROL) { // The CTRL keys require special handling MSG next; DWORD time; // Is this an extended key (i.e. right key)? if (lParam & 0x01000000) return GLFW_KEY_RIGHT_CONTROL; // Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only // want the RALT message, so we try to see if the next message // is a RALT message. In that case, this is a false LCTRL! time = GetMessageTime(); if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE)) { if (next.message == WM_KEYDOWN || next.message == WM_SYSKEYDOWN || next.message == WM_KEYUP || next.message == WM_SYSKEYUP) { if (next.wParam == VK_MENU && (next.lParam & 0x01000000) && next.time == time) { // Next message is a RALT down message, which // means that this is not a proper LCTRL message return _GLFW_KEY_INVALID; } } } return GLFW_KEY_LEFT_CONTROL; } return _glfw.win32.publicKeys[HIWORD(lParam) & 0x1FF]; } // Enter full screen mode // static GLboolean enterFullscreenMode(_GLFWwindow* window) { GLFWvidmode mode; GLboolean status; int xpos, ypos; status = _glfwSetVideoMode(window->monitor, &window->videoMode); _glfwPlatformGetVideoMode(window->monitor, &mode); _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); SetWindowPos(window->win32.handle, HWND_TOPMOST, xpos, ypos, mode.width, mode.height, SWP_NOCOPYBITS); return status; } // Leave full screen mode // static void leaveFullscreenMode(_GLFWwindow* window) { _glfwRestoreVideoMode(window->monitor); } // Window callback function (handles window events) // static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { _GLFWwindow* window = (_GLFWwindow*) GetWindowLongPtrW(hWnd, 0); switch (uMsg) { case WM_NCCREATE: { CREATESTRUCTW* cs = (CREATESTRUCTW*) lParam; SetWindowLongPtrW(hWnd, 0, (LONG_PTR) cs->lpCreateParams); break; } case WM_SETFOCUS: { if (window->cursorMode != GLFW_CURSOR_NORMAL) _glfwPlatformApplyCursorMode(window); _glfwInputWindowFocus(window, GL_TRUE); return 0; } case WM_KILLFOCUS: { if (window->cursorMode != GLFW_CURSOR_NORMAL) restoreCursor(window); if (window->monitor && window->autoIconify) _glfwPlatformIconifyWindow(window); _glfwInputWindowFocus(window, GL_FALSE); return 0; } case WM_SYSCOMMAND: { switch (wParam & 0xfff0) { case SC_SCREENSAVE: case SC_MONITORPOWER: { if (window->monitor) { // We are running in full screen mode, so disallow // screen saver and screen blanking return 0; } else break; } // User trying to access application menu using ALT? case SC_KEYMENU: return 0; } break; } case WM_CLOSE: { _glfwInputWindowCloseRequest(window); return 0; } case WM_KEYDOWN: case WM_SYSKEYDOWN: { const int scancode = (lParam >> 16) & 0x1ff; const int key = translateKey(wParam, lParam); if (key == _GLFW_KEY_INVALID) break; _glfwInputKey(window, key, scancode, GLFW_PRESS, getKeyMods()); break; } case WM_CHAR: { _glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_TRUE); return 0; } case WM_SYSCHAR: { _glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_FALSE); return 0; } case WM_UNICHAR: { // This message is not sent by Windows, but is sent by some // third-party input method engines if (wParam == UNICODE_NOCHAR) { // Returning TRUE here announces support for this message return TRUE; } _glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_TRUE); return FALSE; } case WM_KEYUP: case WM_SYSKEYUP: { const int mods = getKeyMods(); const int scancode = (lParam >> 16) & 0x1ff; const int key = translateKey(wParam, lParam); if (key == _GLFW_KEY_INVALID) break; if (wParam == VK_SHIFT) { // Release both Shift keys on Shift up event, as only one event // is sent even if both keys are released _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods); _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods); } else if (wParam == VK_SNAPSHOT) { // Key down is not reported for the print screen key _glfwInputKey(window, key, scancode, GLFW_PRESS, mods); _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); } else _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); break; } case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: case WM_XBUTTONDOWN: { const int mods = getKeyMods(); SetCapture(hWnd); if (uMsg == WM_LBUTTONDOWN) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods); else if (uMsg == WM_RBUTTONDOWN) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods); else if (uMsg == WM_MBUTTONDOWN) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods); else { if (HIWORD(wParam) == XBUTTON1) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS, mods); else if (HIWORD(wParam) == XBUTTON2) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS, mods); return TRUE; } return 0; } case WM_LBUTTONUP: case WM_RBUTTONUP: case WM_MBUTTONUP: case WM_XBUTTONUP: { const int mods = getKeyMods(); ReleaseCapture(); if (uMsg == WM_LBUTTONUP) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, mods); else if (uMsg == WM_RBUTTONUP) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, mods); else if (uMsg == WM_MBUTTONUP) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE, mods); else { if (HIWORD(wParam) == XBUTTON1) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE, mods); else if (HIWORD(wParam) == XBUTTON2) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE, mods); return TRUE; } return 0; } case WM_MOUSEMOVE: { const int x = GET_X_LPARAM(lParam); const int y = GET_Y_LPARAM(lParam); if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (_glfw.cursorWindow != window) break; _glfwInputCursorMotion(window, x - window->win32.cursorPosX, y - window->win32.cursorPosY); } else _glfwInputCursorMotion(window, x, y); window->win32.cursorPosX = x; window->win32.cursorPosY = y; if (!window->win32.cursorTracked) { TRACKMOUSEEVENT tme; ZeroMemory(&tme, sizeof(tme)); tme.cbSize = sizeof(tme); tme.dwFlags = TME_LEAVE; tme.hwndTrack = window->win32.handle; TrackMouseEvent(&tme); window->win32.cursorTracked = GL_TRUE; _glfwInputCursorEnter(window, GL_TRUE); } return 0; } case WM_MOUSELEAVE: { window->win32.cursorTracked = GL_FALSE; _glfwInputCursorEnter(window, GL_FALSE); return 0; } case WM_MOUSEWHEEL: { _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA); return 0; } case WM_MOUSEHWHEEL: { // This message is only sent on Windows Vista and later // NOTE: The X-axis is inverted for consistency with OS X and X11. _glfwInputScroll(window, -((SHORT) HIWORD(wParam) / (double) WHEEL_DELTA), 0.0); return 0; } case WM_SIZE: { if (_glfw.cursorWindow == window) { if (window->cursorMode == GLFW_CURSOR_DISABLED) updateClipRect(window); } if (!window->win32.iconified && wParam == SIZE_MINIMIZED) { window->win32.iconified = GL_TRUE; if (window->monitor) leaveFullscreenMode(window); _glfwInputWindowIconify(window, GL_TRUE); } else if (window->win32.iconified && (wParam == SIZE_RESTORED || wParam == SIZE_MAXIMIZED)) { window->win32.iconified = GL_FALSE; if (window->monitor) enterFullscreenMode(window); _glfwInputWindowIconify(window, GL_FALSE); } _glfwInputFramebufferSize(window, LOWORD(lParam), HIWORD(lParam)); _glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam)); return 0; } case WM_MOVE: { if (_glfw.cursorWindow == window) { if (window->cursorMode == GLFW_CURSOR_DISABLED) updateClipRect(window); } // NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as // those macros do not handle negative window positions correctly _glfwInputWindowPos(window, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); return 0; } case WM_PAINT: { _glfwInputWindowDamage(window); break; } case WM_ERASEBKGND: { return TRUE; } case WM_SETCURSOR: { if (_glfw.cursorWindow == window && LOWORD(lParam) == HTCLIENT) { if (window->cursorMode == GLFW_CURSOR_HIDDEN || window->cursorMode == GLFW_CURSOR_DISABLED) { SetCursor(NULL); return TRUE; } else if (window->cursor) { SetCursor(window->cursor->win32.handle); return TRUE; } } break; } case WM_DEVICECHANGE: { if (DBT_DEVNODES_CHANGED == wParam) { _glfwInputMonitorChange(); return TRUE; } break; } case WM_DROPFILES: { HDROP drop = (HDROP) wParam; POINT pt; int i; const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0); char** paths = calloc(count, sizeof(char*)); // Move the mouse to the position of the drop DragQueryPoint(drop, &pt); _glfwInputCursorMotion(window, pt.x, pt.y); for (i = 0; i < count; i++) { const UINT length = DragQueryFileW(drop, i, NULL, 0); WCHAR* buffer = calloc(length + 1, sizeof(WCHAR)); DragQueryFileW(drop, i, buffer, length + 1); paths[i] = _glfwCreateUTF8FromWideString(buffer); free(buffer); } _glfwInputDrop(window, count, (const char**) paths); for (i = 0; i < count; i++) free(paths[i]); free(paths); DragFinish(drop); return 0; } } return DefWindowProc(hWnd, uMsg, wParam, lParam); } // Translate client window size to full window size (including window borders) // static void getFullWindowSize(_GLFWwindow* window, int clientWidth, int clientHeight, int* fullWidth, int* fullHeight) { RECT rect = { 0, 0, clientWidth, clientHeight }; AdjustWindowRectEx(&rect, getWindowStyle(window), FALSE, getWindowExStyle(window)); *fullWidth = rect.right - rect.left; *fullHeight = rect.bottom - rect.top; } // Creates the GLFW window and rendering context // static int createWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { int xpos, ypos, fullWidth, fullHeight; WCHAR* wideTitle; if (wndconfig->monitor) { GLFWvidmode mode; // NOTE: This window placement is temporary and approximate, as the // correct position and size cannot be known until the monitor // video mode has been set _glfwPlatformGetMonitorPos(wndconfig->monitor, &xpos, &ypos); _glfwPlatformGetVideoMode(wndconfig->monitor, &mode); fullWidth = mode.width; fullHeight = mode.height; } else { xpos = CW_USEDEFAULT; ypos = CW_USEDEFAULT; getFullWindowSize(window, wndconfig->width, wndconfig->height, &fullWidth, &fullHeight); } wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title); if (!wideTitle) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert window title to UTF-16"); return GL_FALSE; } window->win32.handle = CreateWindowExW(getWindowExStyle(window), _GLFW_WNDCLASSNAME, wideTitle, getWindowStyle(window), xpos, ypos, fullWidth, fullHeight, NULL, // No parent window NULL, // No window menu GetModuleHandleW(NULL), window); // Pass object to WM_CREATE free(wideTitle); if (!window->win32.handle) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window"); return GL_FALSE; } if (_glfw_ChangeWindowMessageFilterEx) { _glfw_ChangeWindowMessageFilterEx(window->win32.handle, WM_DROPFILES, MSGFLT_ALLOW, NULL); _glfw_ChangeWindowMessageFilterEx(window->win32.handle, WM_COPYDATA, MSGFLT_ALLOW, NULL); _glfw_ChangeWindowMessageFilterEx(window->win32.handle, WM_COPYGLOBALDATA, MSGFLT_ALLOW, NULL); } if (wndconfig->floating && !wndconfig->monitor) { SetWindowPos(window->win32.handle, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE); } DragAcceptFiles(window->win32.handle, TRUE); if (!_glfwCreateContext(window, ctxconfig, fbconfig)) return GL_FALSE; return GL_TRUE; } // Destroys the GLFW window and rendering context // static void destroyWindow(_GLFWwindow* window) { _glfwDestroyContext(window); if (window->win32.handle) { DestroyWindow(window->win32.handle); window->win32.handle = NULL; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Registers the GLFW window class // GLboolean _glfwRegisterWindowClass(void) { WNDCLASSW wc; wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; wc.lpfnWndProc = (WNDPROC) windowProc; wc.cbClsExtra = 0; // No extra class data wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer wc.hInstance = GetModuleHandleW(NULL); wc.hCursor = LoadCursorW(NULL, IDC_ARROW); wc.hbrBackground = NULL; // No background wc.lpszMenuName = NULL; // No menu wc.lpszClassName = _GLFW_WNDCLASSNAME; // Load user-provided icon if available wc.hIcon = LoadIconW(GetModuleHandleW(NULL), L"GLFW_ICON"); if (!wc.hIcon) { // No user-provided icon found, load default icon wc.hIcon = LoadIconW(NULL, IDI_WINLOGO); } if (!RegisterClassW(&wc)) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to register window class"); return GL_FALSE; } return GL_TRUE; } // Unregisters the GLFW window class // void _glfwUnregisterWindowClass(void) { UnregisterClassW(_GLFW_WNDCLASSNAME, GetModuleHandleW(NULL)); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { int status; if (!createWindow(window, wndconfig, ctxconfig, fbconfig)) return GL_FALSE; status = _glfwAnalyzeContext(window, ctxconfig, fbconfig); if (status == _GLFW_RECREATION_IMPOSSIBLE) return GL_FALSE; if (status == _GLFW_RECREATION_REQUIRED) { // Some window hints require us to re-create the context using WGL // extensions retrieved through the current context, as we cannot check // for WGL extensions or retrieve WGL entry points before we have a // current context (actually until we have implicitly loaded the ICD) // Yes, this is strange, and yes, this is the proper way on Win32 // As Windows only allows you to set the pixel format once for a // window, we need to destroy the current window and create a new one // to be able to use the new pixel format // Technically, it may be possible to keep the old window around if // we're just creating an OpenGL 3.0+ context with the same pixel // format, but it's not worth the added code complexity // First we clear the current context (the one we just created) // This is usually done by glfwDestroyWindow, but as we're not doing // full GLFW window destruction, it's duplicated here _glfwPlatformMakeContextCurrent(NULL); // Next destroy the Win32 window and WGL context (without resetting or // destroying the GLFW window object) destroyWindow(window); // ...and then create them again, this time with better APIs if (!createWindow(window, wndconfig, ctxconfig, fbconfig)) return GL_FALSE; } if (window->monitor) { _glfwPlatformShowWindow(window); if (!enterFullscreenMode(window)) return GL_FALSE; } return GL_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (window->monitor) leaveFullscreenMode(window); destroyWindow(window); } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { WCHAR* wideTitle = _glfwCreateWideStringFromUTF8(title); if (!wideTitle) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert window title to UTF-16"); return; } SetWindowTextW(window->win32.handle, wideTitle); free(wideTitle); } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { POINT pos = { 0, 0 }; ClientToScreen(window->win32.handle, &pos); if (xpos) *xpos = pos.x; if (ypos) *ypos = pos.y; } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { RECT rect = { xpos, ypos, xpos, ypos }; AdjustWindowRectEx(&rect, getWindowStyle(window), FALSE, getWindowExStyle(window)); SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0, SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE); } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { RECT area; GetClientRect(window->win32.handle, &area); if (width) *width = area.right; if (height) *height = area.bottom; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { if (window->monitor) enterFullscreenMode(window); else { int fullWidth, fullHeight; getFullWindowSize(window, width, height, &fullWidth, &fullHeight); SetWindowPos(window->win32.handle, HWND_TOP, 0, 0, fullWidth, fullHeight, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); } } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { _glfwPlatformGetWindowSize(window, width, height); } void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { RECT rect; int width, height; _glfwPlatformGetWindowSize(window, &width, &height); SetRect(&rect, 0, 0, width, height); AdjustWindowRectEx(&rect, getWindowStyle(window), FALSE, getWindowExStyle(window)); if (left) *left = -rect.left; if (top) *top = -rect.top; if (right) *right = rect.right - width; if (bottom) *bottom = rect.bottom - height; } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_MINIMIZE); } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_RESTORE); } void _glfwPlatformShowWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_SHOW); BringWindowToTop(window->win32.handle); SetForegroundWindow(window->win32.handle); SetFocus(window->win32.handle); } void _glfwPlatformUnhideWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_SHOW); } void _glfwPlatformHideWindow(_GLFWwindow* window) { ShowWindow(window->win32.handle, SW_HIDE); } int _glfwPlatformWindowFocused(_GLFWwindow* window) { return window->win32.handle == GetActiveWindow(); } int _glfwPlatformWindowIconified(_GLFWwindow* window) { return IsIconic(window->win32.handle); } int _glfwPlatformWindowVisible(_GLFWwindow* window) { return IsWindowVisible(window->win32.handle); } void _glfwPlatformPollEvents(void) { MSG msg; while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) { // Treat WM_QUIT as a close on all windows // While GLFW does not itself post WM_QUIT, other processes may post // it to this one, for example Task Manager _GLFWwindow* window = _glfw.windowListHead; while (window) { _glfwInputWindowCloseRequest(window); window = window->next; } } else { TranslateMessage(&msg); DispatchMessageW(&msg); } } if (_glfw.cursorWindow) { _GLFWwindow* window = _glfw.cursorWindow; // LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix) // This is the only async event handling in GLFW, but it solves some // nasty problems { const int mods = getAsyncKeyMods(); // Get current state of left and right shift keys const int lshiftDown = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1; const int rshiftDown = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1; // See if this differs from our belief of what has happened // (we only have to check for lost key up events) if (!lshiftDown && window->keys[GLFW_KEY_LEFT_SHIFT] == 1) _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, 0, GLFW_RELEASE, mods); if (!rshiftDown && window->keys[GLFW_KEY_RIGHT_SHIFT] == 1) _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, 0, GLFW_RELEASE, mods); } if (window->cursorMode == GLFW_CURSOR_DISABLED) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); // NOTE: Re-center the cursor only if it has moved since the last // call, to avoid breaking glfwWaitEvents with WM_MOUSEMOVE if (window->win32.cursorPosX != width / 2 || window->win32.cursorPosY != height / 2) { _glfwPlatformSetCursorPos(window, width / 2, height / 2); } } } } void _glfwPlatformWaitEvents(void) { WaitMessage(); _glfwPlatformPollEvents(); } void _glfwPlatformPostEmptyEvent(void) { _GLFWwindow* window = _glfw.windowListHead; PostMessage(window->win32.handle, WM_NULL, 0, 0); } void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) { POINT pos; if (GetCursorPos(&pos)) { ScreenToClient(window->win32.handle, &pos); if (xpos) *xpos = pos.x; if (ypos) *ypos = pos.y; } } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos) { POINT pos = { (int) xpos, (int) ypos }; // Store the new position so it can be recognized later window->win32.cursorPosX = pos.x; window->win32.cursorPosY = pos.y; ClientToScreen(window->win32.handle, &pos); SetCursorPos(pos.x, pos.y); } void _glfwPlatformApplyCursorMode(_GLFWwindow* window) { switch (window->cursorMode) { case GLFW_CURSOR_NORMAL: restoreCursor(window); break; case GLFW_CURSOR_HIDDEN: hideCursor(window); break; case GLFW_CURSOR_DISABLED: disableCursor(window); break; } } int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { HDC dc; HBITMAP bitmap, mask; BITMAPV5HEADER bi; ICONINFO ii; DWORD* target = 0; BYTE* source = (BYTE*) image->pixels; int i; ZeroMemory(&bi, sizeof(bi)); bi.bV5Size = sizeof(BITMAPV5HEADER); bi.bV5Width = image->width; bi.bV5Height = -image->height; bi.bV5Planes = 1; bi.bV5BitCount = 32; bi.bV5Compression = BI_BITFIELDS; bi.bV5RedMask = 0x00ff0000; bi.bV5GreenMask = 0x0000ff00; bi.bV5BlueMask = 0x000000ff; bi.bV5AlphaMask = 0xff000000; dc = GetDC(NULL); bitmap = CreateDIBSection(dc, (BITMAPINFO*) &bi, DIB_RGB_COLORS, (void**) &target, NULL, (DWORD) 0); ReleaseDC(NULL, dc); if (!bitmap) return GL_FALSE; mask = CreateBitmap(image->width, image->height, 1, 1, NULL); if (!mask) { DeleteObject(bitmap); return GL_FALSE; } for (i = 0; i < image->width * image->height; i++, target++, source += 4) { *target = (source[3] << 24) | (source[0] << 16) | (source[1] << 8) | source[2]; } ZeroMemory(&ii, sizeof(ii)); ii.fIcon = FALSE; ii.xHotspot = xhot; ii.yHotspot = yhot; ii.hbmMask = mask; ii.hbmColor = bitmap; cursor->win32.handle = (HCURSOR) CreateIconIndirect(&ii); DeleteObject(bitmap); DeleteObject(mask); if (!cursor->win32.handle) return GL_FALSE; return GL_TRUE; } int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) { cursor->win32.handle = CopyCursor(LoadCursorW(NULL, translateCursorShape(shape))); if (!cursor->win32.handle) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create standard cursor"); return GL_FALSE; } return GL_TRUE; } void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) { if (cursor->win32.handle) DestroyIcon((HICON) cursor->win32.handle); } void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) { POINT pos; if (_glfw.cursorWindow != window) return; if (window->cursorMode != GLFW_CURSOR_NORMAL) return; if (!GetCursorPos(&pos)) return; if (WindowFromPoint(pos) != window->win32.handle) return; if (cursor) SetCursor(cursor->win32.handle); else SetCursor(LoadCursorW(NULL, IDC_ARROW)); } void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { WCHAR* wideString; HANDLE stringHandle; size_t wideSize; wideString = _glfwCreateWideStringFromUTF8(string); if (!wideString) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert string to UTF-16"); return; } wideSize = (wcslen(wideString) + 1) * sizeof(WCHAR); stringHandle = GlobalAlloc(GMEM_MOVEABLE, wideSize); if (!stringHandle) { free(wideString); _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to allocate global handle for clipboard"); return; } memcpy(GlobalLock(stringHandle), wideString, wideSize); GlobalUnlock(stringHandle); if (!OpenClipboard(window->win32.handle)) { GlobalFree(stringHandle); free(wideString); _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard"); return; } EmptyClipboard(); SetClipboardData(CF_UNICODETEXT, stringHandle); CloseClipboard(); free(wideString); } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { HANDLE stringHandle; if (!OpenClipboard(window->win32.handle)) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard"); return NULL; } stringHandle = GetClipboardData(CF_UNICODETEXT); if (!stringHandle) { CloseClipboard(); _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "Win32: Failed to convert clipboard to string"); return NULL; } free(_glfw.win32.clipboardString); _glfw.win32.clipboardString = _glfwCreateUTF8FromWideString(GlobalLock(stringHandle)); GlobalUnlock(stringHandle); CloseClipboard(); if (!_glfw.win32.clipboardString) { _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert wide string to UTF-8"); return NULL; } return _glfw.win32.clipboardString; } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->win32.handle; } ================================================ FILE: deps/glfw/src/window.c ================================================ //======================================================================== // GLFW 3.1 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // Copyright (c) 2012 Torsten Walluhn // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused) { if (focused) { _glfw.cursorWindow = window; if (window->callbacks.focus) window->callbacks.focus((GLFWwindow*) window, focused); } else { int i; _glfw.cursorWindow = NULL; if (window->callbacks.focus) window->callbacks.focus((GLFWwindow*) window, focused); // Release all pressed keyboard keys for (i = 0; i <= GLFW_KEY_LAST; i++) { if (window->keys[i] == GLFW_PRESS) _glfwInputKey(window, i, 0, GLFW_RELEASE, 0); } // Release all pressed mouse buttons for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) { if (window->mouseButtons[i] == GLFW_PRESS) _glfwInputMouseClick(window, i, GLFW_RELEASE, 0); } } } void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) { if (window->callbacks.pos) window->callbacks.pos((GLFWwindow*) window, x, y); } void _glfwInputWindowSize(_GLFWwindow* window, int width, int height) { if (window->callbacks.size) window->callbacks.size((GLFWwindow*) window, width, height); } void _glfwInputWindowIconify(_GLFWwindow* window, int iconified) { if (window->callbacks.iconify) window->callbacks.iconify((GLFWwindow*) window, iconified); } void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height) { if (window->callbacks.fbsize) window->callbacks.fbsize((GLFWwindow*) window, width, height); } void _glfwInputWindowDamage(_GLFWwindow* window) { if (window->callbacks.refresh) window->callbacks.refresh((GLFWwindow*) window); } void _glfwInputWindowCloseRequest(_GLFWwindow* window) { window->closed = GL_TRUE; if (window->callbacks.close) window->callbacks.close((GLFWwindow*) window); } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share) { _GLFWfbconfig fbconfig; _GLFWctxconfig ctxconfig; _GLFWwndconfig wndconfig; _GLFWwindow* window; _GLFWwindow* previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (width <= 0 || height <= 0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid window size"); return NULL; } fbconfig = _glfw.hints.framebuffer; ctxconfig = _glfw.hints.context; wndconfig = _glfw.hints.window; wndconfig.width = width; wndconfig.height = height; wndconfig.title = title; wndconfig.monitor = (_GLFWmonitor*) monitor; ctxconfig.share = (_GLFWwindow*) share; if (wndconfig.monitor) { wndconfig.resizable = GL_TRUE; wndconfig.visible = GL_TRUE; wndconfig.focused = GL_TRUE; } // Check the OpenGL bits of the window config if (!_glfwIsValidContextConfig(&ctxconfig)) return NULL; window = calloc(1, sizeof(_GLFWwindow)); window->next = _glfw.windowListHead; _glfw.windowListHead = window; window->videoMode.width = width; window->videoMode.height = height; window->videoMode.redBits = fbconfig.redBits; window->videoMode.greenBits = fbconfig.greenBits; window->videoMode.blueBits = fbconfig.blueBits; window->videoMode.refreshRate = _glfw.hints.refreshRate; window->monitor = wndconfig.monitor; window->resizable = wndconfig.resizable; window->decorated = wndconfig.decorated; window->autoIconify = wndconfig.autoIconify; window->floating = wndconfig.floating; window->cursorMode = GLFW_CURSOR_NORMAL; // Save the currently current context so it can be restored later previous = _glfwPlatformGetCurrentContext(); // Open the actual window and create its context if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } _glfwPlatformMakeContextCurrent(window); // Retrieve the actual (as opposed to requested) context attributes if (!_glfwRefreshContextAttribs(&ctxconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } // Verify the context against the requested parameters if (!_glfwIsValidContext(&ctxconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } // Clearing the front buffer to black to avoid garbage pixels left over // from previous uses of our bit of VRAM window->Clear(GL_COLOR_BUFFER_BIT); _glfwPlatformSwapBuffers(window); // Restore the previously current context (or NULL) _glfwPlatformMakeContextCurrent(previous); if (wndconfig.monitor) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); window->cursorPosX = width / 2; window->cursorPosY = height / 2; _glfwPlatformSetCursorPos(window, window->cursorPosX, window->cursorPosY); } else { if (wndconfig.visible) { if (wndconfig.focused) _glfwPlatformShowWindow(window); else _glfwPlatformUnhideWindow(window); } } return (GLFWwindow*) window; } void glfwDefaultWindowHints(void) { _GLFW_REQUIRE_INIT(); memset(&_glfw.hints, 0, sizeof(_glfw.hints)); // The default is OpenGL with minimum version 1.0 _glfw.hints.context.api = GLFW_OPENGL_API; _glfw.hints.context.major = 1; _glfw.hints.context.minor = 0; // The default is a focused, visible, resizable window with decorations _glfw.hints.window.resizable = GL_TRUE; _glfw.hints.window.visible = GL_TRUE; _glfw.hints.window.decorated = GL_TRUE; _glfw.hints.window.focused = GL_TRUE; _glfw.hints.window.autoIconify = GL_TRUE; // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil, // double buffered _glfw.hints.framebuffer.redBits = 8; _glfw.hints.framebuffer.greenBits = 8; _glfw.hints.framebuffer.blueBits = 8; _glfw.hints.framebuffer.alphaBits = 8; _glfw.hints.framebuffer.depthBits = 24; _glfw.hints.framebuffer.stencilBits = 8; _glfw.hints.framebuffer.doublebuffer = GL_TRUE; // The default is to select the highest available refresh rate _glfw.hints.refreshRate = GLFW_DONT_CARE; } GLFWAPI void glfwWindowHint(int target, int hint) { _GLFW_REQUIRE_INIT(); switch (target) { case GLFW_RED_BITS: _glfw.hints.framebuffer.redBits = hint; break; case GLFW_GREEN_BITS: _glfw.hints.framebuffer.greenBits = hint; break; case GLFW_BLUE_BITS: _glfw.hints.framebuffer.blueBits = hint; break; case GLFW_ALPHA_BITS: _glfw.hints.framebuffer.alphaBits = hint; break; case GLFW_DEPTH_BITS: _glfw.hints.framebuffer.depthBits = hint; break; case GLFW_STENCIL_BITS: _glfw.hints.framebuffer.stencilBits = hint; break; case GLFW_ACCUM_RED_BITS: _glfw.hints.framebuffer.accumRedBits = hint; break; case GLFW_ACCUM_GREEN_BITS: _glfw.hints.framebuffer.accumGreenBits = hint; break; case GLFW_ACCUM_BLUE_BITS: _glfw.hints.framebuffer.accumBlueBits = hint; break; case GLFW_ACCUM_ALPHA_BITS: _glfw.hints.framebuffer.accumAlphaBits = hint; break; case GLFW_AUX_BUFFERS: _glfw.hints.framebuffer.auxBuffers = hint; break; case GLFW_STEREO: _glfw.hints.framebuffer.stereo = hint ? GL_TRUE : GL_FALSE; break; case GLFW_DOUBLEBUFFER: _glfw.hints.framebuffer.doublebuffer = hint ? GL_TRUE : GL_FALSE; break; case GLFW_SAMPLES: _glfw.hints.framebuffer.samples = hint; break; case GLFW_SRGB_CAPABLE: _glfw.hints.framebuffer.sRGB = hint ? GL_TRUE : GL_FALSE; break; case GLFW_RESIZABLE: _glfw.hints.window.resizable = hint ? GL_TRUE : GL_FALSE; break; case GLFW_DECORATED: _glfw.hints.window.decorated = hint ? GL_TRUE : GL_FALSE; break; case GLFW_FOCUSED: _glfw.hints.window.focused = hint ? GL_TRUE : GL_FALSE; break; case GLFW_AUTO_ICONIFY: _glfw.hints.window.autoIconify = hint ? GL_TRUE : GL_FALSE; break; case GLFW_FLOATING: _glfw.hints.window.floating = hint ? GL_TRUE : GL_FALSE; break; case GLFW_VISIBLE: _glfw.hints.window.visible = hint ? GL_TRUE : GL_FALSE; break; case GLFW_CLIENT_API: _glfw.hints.context.api = hint; break; case GLFW_CONTEXT_VERSION_MAJOR: _glfw.hints.context.major = hint; break; case GLFW_CONTEXT_VERSION_MINOR: _glfw.hints.context.minor = hint; break; case GLFW_CONTEXT_ROBUSTNESS: _glfw.hints.context.robustness = hint; break; case GLFW_OPENGL_FORWARD_COMPAT: _glfw.hints.context.forward = hint ? GL_TRUE : GL_FALSE; break; case GLFW_OPENGL_DEBUG_CONTEXT: _glfw.hints.context.debug = hint ? GL_TRUE : GL_FALSE; break; case GLFW_OPENGL_PROFILE: _glfw.hints.context.profile = hint; break; case GLFW_CONTEXT_RELEASE_BEHAVIOR: _glfw.hints.context.release = hint; break; case GLFW_REFRESH_RATE: _glfw.hints.refreshRate = hint; break; default: _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint"); break; } } GLFWAPI void glfwDestroyWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); // Allow closing of NULL (to match the behavior of free) if (window == NULL) return; // Clear all callbacks to avoid exposing a half torn-down window object memset(&window->callbacks, 0, sizeof(window->callbacks)); // The window's context must not be current on another thread when the // window is destroyed if (window == _glfwPlatformGetCurrentContext()) _glfwPlatformMakeContextCurrent(NULL); // Clear the focused window pointer if this is the focused window if (_glfw.cursorWindow == window) _glfw.cursorWindow = NULL; _glfwPlatformDestroyWindow(window); // Unlink window from global linked list { _GLFWwindow** prev = &_glfw.windowListHead; while (*prev != window) prev = &((*prev)->next); *prev = window->next; } free(window); } GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(0); return window->closed; } GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); window->closed = value; } GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformSetWindowTitle(window, title); } GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; if (xpos) *xpos = 0; if (ypos) *ypos = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetWindowPos(window, xpos, ypos); } GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (window->monitor) { _glfwInputError(GLFW_INVALID_VALUE, "Full screen windows cannot be moved"); return; } _glfwPlatformSetWindowPos(window, xpos, ypos); } GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height) { _GLFWwindow* window = (_GLFWwindow*) handle; if (width) *width = 0; if (height) *height = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetWindowSize(window, width, height); } GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (window->monitor) { window->videoMode.width = width; window->videoMode.height = height; } _glfwPlatformSetWindowSize(window, width, height); } GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height) { _GLFWwindow* window = (_GLFWwindow*) handle; if (width) *width = 0; if (height) *height = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetFramebufferSize(window, width, height); } GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle, int* left, int* top, int* right, int* bottom) { _GLFWwindow* window = (_GLFWwindow*) handle; if (left) *left = 0; if (top) *top = 0; if (right) *right = 0; if (bottom) *bottom = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom); } GLFWAPI void glfwIconifyWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformIconifyWindow(window); } GLFWAPI void glfwRestoreWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformRestoreWindow(window); } GLFWAPI void glfwShowWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (window->monitor) return; _glfwPlatformShowWindow(window); } GLFWAPI void glfwHideWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (window->monitor) return; _glfwPlatformHideWindow(window); } GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(0); switch (attrib) { case GLFW_FOCUSED: return _glfwPlatformWindowFocused(window); case GLFW_ICONIFIED: return _glfwPlatformWindowIconified(window); case GLFW_VISIBLE: return _glfwPlatformWindowVisible(window); case GLFW_RESIZABLE: return window->resizable; case GLFW_DECORATED: return window->decorated; case GLFW_FLOATING: return window->floating; case GLFW_CLIENT_API: return window->context.api; case GLFW_CONTEXT_VERSION_MAJOR: return window->context.major; case GLFW_CONTEXT_VERSION_MINOR: return window->context.minor; case GLFW_CONTEXT_REVISION: return window->context.revision; case GLFW_CONTEXT_ROBUSTNESS: return window->context.robustness; case GLFW_OPENGL_FORWARD_COMPAT: return window->context.forward; case GLFW_OPENGL_DEBUG_CONTEXT: return window->context.debug; case GLFW_OPENGL_PROFILE: return window->context.profile; case GLFW_CONTEXT_RELEASE_BEHAVIOR: return window->context.release; } _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute"); return 0; } GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return (GLFWmonitor*) window->monitor; } GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); window->userPointer = pointer; } GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->userPointer; } GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle, GLFWwindowposfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun); return cbfun; } GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle, GLFWwindowsizefun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.size, cbfun); return cbfun; } GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle, GLFWwindowclosefun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.close, cbfun); return cbfun; } GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle, GLFWwindowrefreshfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun); return cbfun; } GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle, GLFWwindowfocusfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun); return cbfun; } GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle, GLFWwindowiconifyfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun); return cbfun; } GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle, GLFWframebuffersizefun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun); return cbfun; } GLFWAPI void glfwPollEvents(void) { _GLFW_REQUIRE_INIT(); _glfwPlatformPollEvents(); } GLFWAPI void glfwWaitEvents(void) { _GLFW_REQUIRE_INIT(); if (!_glfw.windowListHead) return; _glfwPlatformWaitEvents(); } GLFWAPI void glfwPostEmptyEvent(void) { _GLFW_REQUIRE_INIT(); if (!_glfw.windowListHead) return; _glfwPlatformPostEmptyEvent(); } ================================================ FILE: deps/glfw/src/winmm_joystick.c ================================================ //======================================================================== // GLFW 3.1 WinMM - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Convert axis value to the [-1,1] range // static float normalizeAxis(DWORD pos, DWORD min, DWORD max) { float fpos = (float) pos; float fmin = (float) min; float fmax = (float) max; return (2.f * (fpos - fmin) / (fmax - fmin)) - 1.f; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize joystick interface // void _glfwInitJoysticks(void) { } // Close all opened joystick handles // void _glfwTerminateJoysticks(void) { int i; for (i = 0; i < GLFW_JOYSTICK_LAST; i++) free(_glfw.winmm_js[i].name); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformJoystickPresent(int joy) { JOYINFO ji; if (_glfw_joyGetPos(joy, &ji) != JOYERR_NOERROR) return GL_FALSE; return GL_TRUE; } const float* _glfwPlatformGetJoystickAxes(int joy, int* count) { JOYCAPS jc; JOYINFOEX ji; float* axes = _glfw.winmm_js[joy].axes; if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) return NULL; ji.dwSize = sizeof(JOYINFOEX); ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | JOY_RETURNR | JOY_RETURNU | JOY_RETURNV; if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR) return NULL; axes[(*count)++] = normalizeAxis(ji.dwXpos, jc.wXmin, jc.wXmax); axes[(*count)++] = normalizeAxis(ji.dwYpos, jc.wYmin, jc.wYmax); if (jc.wCaps & JOYCAPS_HASZ) axes[(*count)++] = normalizeAxis(ji.dwZpos, jc.wZmin, jc.wZmax); if (jc.wCaps & JOYCAPS_HASR) axes[(*count)++] = normalizeAxis(ji.dwRpos, jc.wRmin, jc.wRmax); if (jc.wCaps & JOYCAPS_HASU) axes[(*count)++] = normalizeAxis(ji.dwUpos, jc.wUmin, jc.wUmax); if (jc.wCaps & JOYCAPS_HASV) axes[(*count)++] = normalizeAxis(ji.dwVpos, jc.wVmin, jc.wVmax); return axes; } const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) { JOYCAPS jc; JOYINFOEX ji; unsigned char* buttons = _glfw.winmm_js[joy].buttons; if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) return NULL; ji.dwSize = sizeof(JOYINFOEX); ji.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNPOV; if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR) return NULL; while (*count < (int) jc.wNumButtons) { buttons[*count] = (unsigned char) (ji.dwButtons & (1UL << *count) ? GLFW_PRESS : GLFW_RELEASE); (*count)++; } // Virtual buttons - Inject data from hats // Each hat is exposed as 4 buttons which exposes 8 directions with // concurrent button presses // NOTE: this API exposes only one hat if ((jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR)) { int i, value = ji.dwPOV / 100 / 45; // Bit fields of button presses for each direction, including nil const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; if (value < 0 || value > 8) value = 8; for (i = 0; i < 4; i++) { if (directions[value] & (1 << i)) buttons[(*count)++] = GLFW_PRESS; else buttons[(*count)++] = GLFW_RELEASE; } } return buttons; } const char* _glfwPlatformGetJoystickName(int joy) { JOYCAPS jc; if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) return NULL; free(_glfw.winmm_js[joy].name); _glfw.winmm_js[joy].name = _glfwCreateUTF8FromWideString(jc.szPname); return _glfw.winmm_js[joy].name; } ================================================ FILE: deps/glfw/src/winmm_joystick.h ================================================ //======================================================================== // GLFW 3.1 WinMM - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2006-2014 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_winmm_joystick_h_ #define _glfw3_winmm_joystick_h_ #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \ _GLFWjoystickWinMM winmm_js[GLFW_JOYSTICK_LAST + 1] // WinMM-specific per-joystick data // typedef struct _GLFWjoystickWinMM { float axes[6]; unsigned char buttons[36]; // 32 buttons plus one hat char* name; } _GLFWjoystickWinMM; void _glfwInitJoysticks(void); void _glfwTerminateJoysticks(void); #endif // _glfw3_winmm_joystick_h_ ================================================ FILE: deps/glfw/src/wl_init.c ================================================ //======================================================================== // GLFW 3.1 Wayland - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include #include #include static void pointerHandleEnter(void* data, struct wl_pointer* pointer, uint32_t serial, struct wl_surface* surface, wl_fixed_t sx, wl_fixed_t sy) { _GLFWwindow* window = wl_surface_get_user_data(surface); _glfw.wl.pointerSerial = serial; _glfw.wl.pointerFocus = window; _glfwPlatformSetCursor(window, window->wl.currentCursor); _glfwInputCursorEnter(window, GL_TRUE); } static void pointerHandleLeave(void* data, struct wl_pointer* pointer, uint32_t serial, struct wl_surface* surface) { _GLFWwindow* window = _glfw.wl.pointerFocus; if (!window) return; _glfw.wl.pointerSerial = serial; _glfw.wl.pointerFocus = NULL; _glfwInputCursorEnter(window, GL_FALSE); } static void pointerHandleMotion(void* data, struct wl_pointer* pointer, uint32_t time, wl_fixed_t sx, wl_fixed_t sy) { _GLFWwindow* window = _glfw.wl.pointerFocus; if (!window) return; if (window->cursorMode == GLFW_CURSOR_DISABLED) { /* TODO */ _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: GLFW_CURSOR_DISABLED not supported"); return; } else { window->wl.cursorPosX = wl_fixed_to_double(sx); window->wl.cursorPosY = wl_fixed_to_double(sy); } _glfwInputCursorMotion(window, wl_fixed_to_double(sx), wl_fixed_to_double(sy)); } static void pointerHandleButton(void* data, struct wl_pointer* wl_pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t state) { _GLFWwindow* window = _glfw.wl.pointerFocus; int glfwButton; if (!window) return; /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev * codes. */ glfwButton = button - BTN_LEFT; _glfwInputMouseClick(window, glfwButton, state == WL_POINTER_BUTTON_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE, _glfw.wl.xkb.modifiers); } static void pointerHandleAxis(void* data, struct wl_pointer* wl_pointer, uint32_t time, uint32_t axis, wl_fixed_t value) { _GLFWwindow* window = _glfw.wl.pointerFocus; double scroll_factor; double x, y; if (!window) return; /* Wayland scroll events are in pointer motion coordinate space (think * two finger scroll). The factor 10 is commonly used to convert to * "scroll step means 1.0. */ scroll_factor = 1.0/10.0; switch (axis) { case WL_POINTER_AXIS_HORIZONTAL_SCROLL: x = wl_fixed_to_double(value) * scroll_factor; y = 0.0; break; case WL_POINTER_AXIS_VERTICAL_SCROLL: x = 0.0; y = wl_fixed_to_double(value) * scroll_factor; break; default: break; } _glfwInputScroll(window, x, y); } static const struct wl_pointer_listener pointerListener = { pointerHandleEnter, pointerHandleLeave, pointerHandleMotion, pointerHandleButton, pointerHandleAxis, }; static void keyboardHandleKeymap(void* data, struct wl_keyboard* keyboard, uint32_t format, int fd, uint32_t size) { struct xkb_keymap* keymap; struct xkb_state* state; char* mapStr; if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1) { close(fd); return; } mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0); if (mapStr == MAP_FAILED) { close(fd); return; } keymap = xkb_map_new_from_string(_glfw.wl.xkb.context, mapStr, XKB_KEYMAP_FORMAT_TEXT_V1, 0); munmap(mapStr, size); close(fd); if (!keymap) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to compile keymap"); return; } state = xkb_state_new(keymap); if (!state) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to create XKB state"); xkb_map_unref(keymap); return; } xkb_keymap_unref(_glfw.wl.xkb.keymap); xkb_state_unref(_glfw.wl.xkb.state); _glfw.wl.xkb.keymap = keymap; _glfw.wl.xkb.state = state; _glfw.wl.xkb.control_mask = 1 << xkb_map_mod_get_index(_glfw.wl.xkb.keymap, "Control"); _glfw.wl.xkb.alt_mask = 1 << xkb_map_mod_get_index(_glfw.wl.xkb.keymap, "Mod1"); _glfw.wl.xkb.shift_mask = 1 << xkb_map_mod_get_index(_glfw.wl.xkb.keymap, "Shift"); _glfw.wl.xkb.super_mask = 1 << xkb_map_mod_get_index(_glfw.wl.xkb.keymap, "Mod4"); } static void keyboardHandleEnter(void* data, struct wl_keyboard* keyboard, uint32_t serial, struct wl_surface* surface, struct wl_array* keys) { _GLFWwindow* window = wl_surface_get_user_data(surface); _glfw.wl.keyboardFocus = window; _glfwInputWindowFocus(window, GL_TRUE); } static void keyboardHandleLeave(void* data, struct wl_keyboard* keyboard, uint32_t serial, struct wl_surface* surface) { _GLFWwindow* window = _glfw.wl.keyboardFocus; if (!window) return; _glfw.wl.keyboardFocus = NULL; _glfwInputWindowFocus(window, GL_FALSE); } static int toGLFWKeyCode(uint32_t key) { switch (key) { case KEY_GRAVE: return GLFW_KEY_GRAVE_ACCENT; case KEY_1: return GLFW_KEY_1; case KEY_2: return GLFW_KEY_2; case KEY_3: return GLFW_KEY_3; case KEY_4: return GLFW_KEY_4; case KEY_5: return GLFW_KEY_5; case KEY_6: return GLFW_KEY_6; case KEY_7: return GLFW_KEY_7; case KEY_8: return GLFW_KEY_8; case KEY_9: return GLFW_KEY_9; case KEY_0: return GLFW_KEY_0; case KEY_MINUS: return GLFW_KEY_MINUS; case KEY_EQUAL: return GLFW_KEY_EQUAL; case KEY_Q: return GLFW_KEY_Q; case KEY_W: return GLFW_KEY_W; case KEY_E: return GLFW_KEY_E; case KEY_R: return GLFW_KEY_R; case KEY_T: return GLFW_KEY_T; case KEY_Y: return GLFW_KEY_Y; case KEY_U: return GLFW_KEY_U; case KEY_I: return GLFW_KEY_I; case KEY_O: return GLFW_KEY_O; case KEY_P: return GLFW_KEY_P; case KEY_LEFTBRACE: return GLFW_KEY_LEFT_BRACKET; case KEY_RIGHTBRACE: return GLFW_KEY_RIGHT_BRACKET; case KEY_A: return GLFW_KEY_A; case KEY_S: return GLFW_KEY_S; case KEY_D: return GLFW_KEY_D; case KEY_F: return GLFW_KEY_F; case KEY_G: return GLFW_KEY_G; case KEY_H: return GLFW_KEY_H; case KEY_J: return GLFW_KEY_J; case KEY_K: return GLFW_KEY_K; case KEY_L: return GLFW_KEY_L; case KEY_SEMICOLON: return GLFW_KEY_SEMICOLON; case KEY_APOSTROPHE: return GLFW_KEY_APOSTROPHE; case KEY_Z: return GLFW_KEY_Z; case KEY_X: return GLFW_KEY_X; case KEY_C: return GLFW_KEY_C; case KEY_V: return GLFW_KEY_V; case KEY_B: return GLFW_KEY_B; case KEY_N: return GLFW_KEY_N; case KEY_M: return GLFW_KEY_M; case KEY_COMMA: return GLFW_KEY_COMMA; case KEY_DOT: return GLFW_KEY_PERIOD; case KEY_SLASH: return GLFW_KEY_SLASH; case KEY_BACKSLASH: return GLFW_KEY_BACKSLASH; case KEY_ESC: return GLFW_KEY_ESCAPE; case KEY_TAB: return GLFW_KEY_TAB; case KEY_LEFTSHIFT: return GLFW_KEY_LEFT_SHIFT; case KEY_RIGHTSHIFT: return GLFW_KEY_RIGHT_SHIFT; case KEY_LEFTCTRL: return GLFW_KEY_LEFT_CONTROL; case KEY_RIGHTCTRL: return GLFW_KEY_RIGHT_CONTROL; case KEY_LEFTALT: return GLFW_KEY_LEFT_ALT; case KEY_RIGHTALT: return GLFW_KEY_RIGHT_ALT; case KEY_LEFTMETA: return GLFW_KEY_LEFT_SUPER; case KEY_RIGHTMETA: return GLFW_KEY_RIGHT_SUPER; case KEY_MENU: return GLFW_KEY_MENU; case KEY_NUMLOCK: return GLFW_KEY_NUM_LOCK; case KEY_CAPSLOCK: return GLFW_KEY_CAPS_LOCK; case KEY_PRINT: return GLFW_KEY_PRINT_SCREEN; case KEY_SCROLLLOCK: return GLFW_KEY_SCROLL_LOCK; case KEY_PAUSE: return GLFW_KEY_PAUSE; case KEY_DELETE: return GLFW_KEY_DELETE; case KEY_BACKSPACE: return GLFW_KEY_BACKSPACE; case KEY_ENTER: return GLFW_KEY_ENTER; case KEY_HOME: return GLFW_KEY_HOME; case KEY_END: return GLFW_KEY_END; case KEY_PAGEUP: return GLFW_KEY_PAGE_UP; case KEY_PAGEDOWN: return GLFW_KEY_PAGE_DOWN; case KEY_INSERT: return GLFW_KEY_INSERT; case KEY_LEFT: return GLFW_KEY_LEFT; case KEY_RIGHT: return GLFW_KEY_RIGHT; case KEY_DOWN: return GLFW_KEY_DOWN; case KEY_UP: return GLFW_KEY_UP; case KEY_F1: return GLFW_KEY_F1; case KEY_F2: return GLFW_KEY_F2; case KEY_F3: return GLFW_KEY_F3; case KEY_F4: return GLFW_KEY_F4; case KEY_F5: return GLFW_KEY_F5; case KEY_F6: return GLFW_KEY_F6; case KEY_F7: return GLFW_KEY_F7; case KEY_F8: return GLFW_KEY_F8; case KEY_F9: return GLFW_KEY_F9; case KEY_F10: return GLFW_KEY_F10; case KEY_F11: return GLFW_KEY_F11; case KEY_F12: return GLFW_KEY_F12; case KEY_F13: return GLFW_KEY_F13; case KEY_F14: return GLFW_KEY_F14; case KEY_F15: return GLFW_KEY_F15; case KEY_F16: return GLFW_KEY_F16; case KEY_F17: return GLFW_KEY_F17; case KEY_F18: return GLFW_KEY_F18; case KEY_F19: return GLFW_KEY_F19; case KEY_F20: return GLFW_KEY_F20; case KEY_F21: return GLFW_KEY_F21; case KEY_F22: return GLFW_KEY_F22; case KEY_F23: return GLFW_KEY_F23; case KEY_F24: return GLFW_KEY_F24; case KEY_KPSLASH: return GLFW_KEY_KP_DIVIDE; case KEY_KPDOT: return GLFW_KEY_KP_MULTIPLY; case KEY_KPMINUS: return GLFW_KEY_KP_SUBTRACT; case KEY_KPPLUS: return GLFW_KEY_KP_ADD; case KEY_KP0: return GLFW_KEY_KP_0; case KEY_KP1: return GLFW_KEY_KP_1; case KEY_KP2: return GLFW_KEY_KP_2; case KEY_KP3: return GLFW_KEY_KP_3; case KEY_KP4: return GLFW_KEY_KP_4; case KEY_KP5: return GLFW_KEY_KP_5; case KEY_KP6: return GLFW_KEY_KP_6; case KEY_KP7: return GLFW_KEY_KP_7; case KEY_KP8: return GLFW_KEY_KP_8; case KEY_KP9: return GLFW_KEY_KP_9; case KEY_KPCOMMA: return GLFW_KEY_KP_DECIMAL; case KEY_KPEQUAL: return GLFW_KEY_KP_EQUAL; case KEY_KPENTER: return GLFW_KEY_KP_ENTER; default: return GLFW_KEY_UNKNOWN; } } static void keyboardHandleKey(void* data, struct wl_keyboard* keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) { uint32_t code, num_syms; long cp; int keyCode; int action; const xkb_keysym_t *syms; _GLFWwindow* window = _glfw.wl.keyboardFocus; if (!window) return; keyCode = toGLFWKeyCode(key); action = state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE; _glfwInputKey(window, keyCode, key, action, _glfw.wl.xkb.modifiers); code = key + 8; num_syms = xkb_key_get_syms(_glfw.wl.xkb.state, code, &syms); if (num_syms == 1) { cp = _glfwKeySym2Unicode(syms[0]); if (cp != -1) { const int mods = _glfw.wl.xkb.modifiers; const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); _glfwInputChar(window, cp, mods, plain); } } } static void keyboardHandleModifiers(void* data, struct wl_keyboard* keyboard, uint32_t serial, uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group) { xkb_mod_mask_t mask; unsigned int modifiers = 0; if (!_glfw.wl.xkb.keymap) return; xkb_state_update_mask(_glfw.wl.xkb.state, modsDepressed, modsLatched, modsLocked, 0, 0, group); mask = xkb_state_serialize_mods(_glfw.wl.xkb.state, XKB_STATE_DEPRESSED | XKB_STATE_LATCHED); if (mask & _glfw.wl.xkb.control_mask) modifiers |= GLFW_MOD_CONTROL; if (mask & _glfw.wl.xkb.alt_mask) modifiers |= GLFW_MOD_ALT; if (mask & _glfw.wl.xkb.shift_mask) modifiers |= GLFW_MOD_SHIFT; if (mask & _glfw.wl.xkb.super_mask) modifiers |= GLFW_MOD_SUPER; _glfw.wl.xkb.modifiers = modifiers; } static const struct wl_keyboard_listener keyboardListener = { keyboardHandleKeymap, keyboardHandleEnter, keyboardHandleLeave, keyboardHandleKey, keyboardHandleModifiers, }; static void seatHandleCapabilities(void* data, struct wl_seat* seat, enum wl_seat_capability caps) { if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer) { _glfw.wl.pointer = wl_seat_get_pointer(seat); wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL); } else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer) { wl_pointer_destroy(_glfw.wl.pointer); _glfw.wl.pointer = NULL; } if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard) { _glfw.wl.keyboard = wl_seat_get_keyboard(seat); wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL); } else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard) { wl_keyboard_destroy(_glfw.wl.keyboard); _glfw.wl.keyboard = NULL; } } static const struct wl_seat_listener seatListener = { seatHandleCapabilities }; static void registryHandleGlobal(void* data, struct wl_registry* registry, uint32_t name, const char* interface, uint32_t version) { if (strcmp(interface, "wl_compositor") == 0) { _glfw.wl.compositor = wl_registry_bind(registry, name, &wl_compositor_interface, 1); } else if (strcmp(interface, "wl_shm") == 0) { _glfw.wl.shm = wl_registry_bind(registry, name, &wl_shm_interface, 1); } else if (strcmp(interface, "wl_shell") == 0) { _glfw.wl.shell = wl_registry_bind(registry, name, &wl_shell_interface, 1); } else if (strcmp(interface, "wl_output") == 0) { _glfwAddOutput(name, version); } else if (strcmp(interface, "wl_seat") == 0) { if (!_glfw.wl.seat) { _glfw.wl.seat = wl_registry_bind(registry, name, &wl_seat_interface, 1); wl_seat_add_listener(_glfw.wl.seat, &seatListener, NULL); } } } static void registryHandleGlobalRemove(void *data, struct wl_registry *registry, uint32_t name) { } static const struct wl_registry_listener registryListener = { registryHandleGlobal, registryHandleGlobalRemove }; ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { _glfw.wl.display = wl_display_connect(NULL); if (!_glfw.wl.display) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to connect to display"); return GL_FALSE; } _glfw.wl.registry = wl_display_get_registry(_glfw.wl.display); wl_registry_add_listener(_glfw.wl.registry, ®istryListener, NULL); _glfw.wl.monitors = calloc(4, sizeof(_GLFWmonitor*)); _glfw.wl.monitorsSize = 4; _glfw.wl.xkb.context = xkb_context_new(0); if (!_glfw.wl.xkb.context) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to initialize xkb context"); return GL_FALSE; } // Sync so we got all registry objects wl_display_roundtrip(_glfw.wl.display); // Sync so we got all initial output events wl_display_roundtrip(_glfw.wl.display); if (!_glfwInitContextAPI()) return GL_FALSE; _glfwInitTimer(); _glfwInitJoysticks(); if (_glfw.wl.pointer && _glfw.wl.shm) { _glfw.wl.cursorTheme = wl_cursor_theme_load(NULL, 32, _glfw.wl.shm); if (!_glfw.wl.cursorTheme) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Unable to load default cursor theme\n"); return GL_FALSE; } _glfw.wl.defaultCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, "left_ptr"); if (!_glfw.wl.defaultCursor) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Unable to load default left pointer\n"); return GL_FALSE; } _glfw.wl.cursorSurface = wl_compositor_create_surface(_glfw.wl.compositor); } return GL_TRUE; } void _glfwPlatformTerminate(void) { _glfwTerminateContextAPI(); _glfwTerminateJoysticks(); if (_glfw.wl.cursorTheme) wl_cursor_theme_destroy(_glfw.wl.cursorTheme); if (_glfw.wl.cursorSurface) wl_surface_destroy(_glfw.wl.cursorSurface); if (_glfw.wl.registry) wl_registry_destroy(_glfw.wl.registry); if (_glfw.wl.display) wl_display_flush(_glfw.wl.display); if (_glfw.wl.display) wl_display_disconnect(_glfw.wl.display); } const char* _glfwPlatformGetVersionString(void) { return _GLFW_VERSION_NUMBER " Wayland EGL" #if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) " clock_gettime" #else " gettimeofday" #endif #if defined(__linux__) " /dev/js" #endif #if defined(_GLFW_BUILD_DLL) " shared" #endif ; } ================================================ FILE: deps/glfw/src/wl_monitor.c ================================================ //======================================================================== // GLFW 3.1 Wayland - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include struct _GLFWvidmodeWayland { GLFWvidmode base; uint32_t flags; }; static void geometry(void* data, struct wl_output* output, int32_t x, int32_t y, int32_t physicalWidth, int32_t physicalHeight, int32_t subpixel, const char* make, const char* model, int32_t transform) { struct _GLFWmonitor *monitor = data; monitor->wl.x = x; monitor->wl.y = y; monitor->widthMM = physicalWidth; monitor->heightMM = physicalHeight; } static void mode(void* data, struct wl_output* output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) { struct _GLFWmonitor *monitor = data; _GLFWvidmodeWayland mode = { { 0 }, }; mode.base.width = width; mode.base.height = height; mode.base.refreshRate = refresh; mode.flags = flags; if (monitor->wl.modesCount + 1 >= monitor->wl.modesSize) { int size = monitor->wl.modesSize * 2; _GLFWvidmodeWayland* modes = realloc(monitor->wl.modes, size * sizeof(_GLFWvidmodeWayland)); monitor->wl.modes = modes; monitor->wl.modesSize = size; } monitor->wl.modes[monitor->wl.modesCount++] = mode; } static void done(void* data, struct wl_output* output) { struct _GLFWmonitor *monitor = data; monitor->wl.done = GL_TRUE; } static void scale(void* data, struct wl_output* output, int32_t factor) { } static const struct wl_output_listener output_listener = { geometry, mode, done, scale, }; ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// void _glfwAddOutput(uint32_t name, uint32_t version) { _GLFWmonitor *monitor; struct wl_output *output; char name_str[80]; memset(name_str, 0, 80 * sizeof(char)); snprintf(name_str, 79, "wl_output@%u", name); if (version < 2) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Unsupported output interface version"); return; } monitor = _glfwAllocMonitor(name_str, 0, 0); output = wl_registry_bind(_glfw.wl.registry, name, &wl_output_interface, 2); if (!output) { _glfwFreeMonitor(monitor); return; } monitor->wl.modes = calloc(4, sizeof(_GLFWvidmodeWayland)); monitor->wl.modesSize = 4; monitor->wl.output = output; wl_output_add_listener(output, &output_listener, monitor); if (_glfw.wl.monitorsCount + 1 >= _glfw.wl.monitorsSize) { _GLFWmonitor** monitors = _glfw.wl.monitors; int size = _glfw.wl.monitorsSize * 2; monitors = realloc(monitors, size * sizeof(_GLFWmonitor*)); _glfw.wl.monitors = monitors; _glfw.wl.monitorsSize = size; } _glfw.wl.monitors[_glfw.wl.monitorsCount++] = monitor; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// _GLFWmonitor** _glfwPlatformGetMonitors(int* count) { _GLFWmonitor** monitors; _GLFWmonitor* monitor; int i, monitorsCount = _glfw.wl.monitorsCount; if (_glfw.wl.monitorsCount == 0) goto err; monitors = calloc(monitorsCount, sizeof(_GLFWmonitor*)); for (i = 0; i < monitorsCount; i++) { _GLFWmonitor* origMonitor = _glfw.wl.monitors[i]; monitor = calloc(1, sizeof(_GLFWmonitor)); monitor->modes = _glfwPlatformGetVideoModes(origMonitor, &origMonitor->wl.modesCount); *monitor = *_glfw.wl.monitors[i]; monitors[i] = monitor; } *count = monitorsCount; return monitors; err: *count = 0; return NULL; } GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second) { return first->wl.output == second->wl.output; } void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { if (xpos) *xpos = monitor->wl.x; if (ypos) *ypos = monitor->wl.y; } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) { GLFWvidmode *modes; int i, modesCount = monitor->wl.modesCount; modes = calloc(modesCount, sizeof(GLFWvidmode)); for (i = 0; i < modesCount; i++) modes[i] = monitor->wl.modes[i].base; *found = modesCount; return modes; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) { int i; for (i = 0; i < monitor->wl.modesCount; i++) { if (monitor->wl.modes[i].flags & WL_OUTPUT_MODE_CURRENT) { *mode = monitor->wl.modes[i].base; return; } } } void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { // TODO fprintf(stderr, "_glfwPlatformGetGammaRamp not implemented yet\n"); } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { // TODO fprintf(stderr, "_glfwPlatformSetGammaRamp not implemented yet\n"); } ================================================ FILE: deps/glfw/src/wl_platform.h ================================================ //======================================================================== // GLFW 3.1 Wayland - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_wayland_platform_h_ #define _glfw3_wayland_platform_h_ #include #include #include "posix_tls.h" #include "posix_time.h" #include "linux_joystick.h" #include "xkb_unicode.h" #if defined(_GLFW_EGL) #include "egl_context.h" #else #error "The Wayland backend depends on EGL platform support" #endif #define _GLFW_EGL_NATIVE_WINDOW window->wl.native #define _GLFW_EGL_NATIVE_DISPLAY _glfw.wl.display #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWayland wl #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWayland wl #define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWayland wl // Wayland-specific video mode data // typedef struct _GLFWvidmodeWayland _GLFWvidmodeWayland; // Wayland-specific per-window data // typedef struct _GLFWwindowWayland { int width, height; GLboolean visible; struct wl_surface* surface; struct wl_egl_window* native; struct wl_shell_surface* shell_surface; struct wl_callback* callback; _GLFWcursor* currentCursor; double cursorPosX, cursorPosY; } _GLFWwindowWayland; // Wayland-specific global data // typedef struct _GLFWlibraryWayland { struct wl_display* display; struct wl_registry* registry; struct wl_compositor* compositor; struct wl_shell* shell; struct wl_shm* shm; struct wl_seat* seat; struct wl_pointer* pointer; struct wl_keyboard* keyboard; struct wl_cursor_theme* cursorTheme; struct wl_cursor* defaultCursor; struct wl_surface* cursorSurface; uint32_t pointerSerial; _GLFWmonitor** monitors; int monitorsCount; int monitorsSize; struct { struct xkb_context* context; struct xkb_keymap* keymap; struct xkb_state* state; xkb_mod_mask_t control_mask; xkb_mod_mask_t alt_mask; xkb_mod_mask_t shift_mask; xkb_mod_mask_t super_mask; unsigned int modifiers; } xkb; _GLFWwindow* pointerFocus; _GLFWwindow* keyboardFocus; } _GLFWlibraryWayland; // Wayland-specific per-monitor data // typedef struct _GLFWmonitorWayland { struct wl_output* output; _GLFWvidmodeWayland* modes; int modesCount; int modesSize; GLboolean done; int x; int y; } _GLFWmonitorWayland; // Wayland-specific per-cursor data // typedef struct _GLFWcursorWayland { struct wl_buffer* buffer; int width, height; int xhot, yhot; } _GLFWcursorWayland; void _glfwAddOutput(uint32_t name, uint32_t version); #endif // _glfw3_wayland_platform_h_ ================================================ FILE: deps/glfw/src/wl_window.c ================================================ //======================================================================== // GLFW 3.1 Wayland - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define _GNU_SOURCE #include "internal.h" #include #include #include #include #include #include #include #include #include #include static void handlePing(void* data, struct wl_shell_surface* shellSurface, uint32_t serial) { wl_shell_surface_pong(shellSurface, serial); } static void handleConfigure(void* data, struct wl_shell_surface* shellSurface, uint32_t edges, int32_t width, int32_t height) { _GLFWwindow* window = data; _glfwInputFramebufferSize(window, width, height); _glfwInputWindowSize(window, width, height); _glfwPlatformSetWindowSize(window, width, height); _glfwInputWindowDamage(window); } static void handlePopupDone(void* data, struct wl_shell_surface* shellSurface) { } static const struct wl_shell_surface_listener shellSurfaceListener = { handlePing, handleConfigure, handlePopupDone }; static GLboolean createSurface(_GLFWwindow* window, const _GLFWwndconfig* wndconfig) { window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor); if (!window->wl.surface) return GL_FALSE; wl_surface_set_user_data(window->wl.surface, window); window->wl.native = wl_egl_window_create(window->wl.surface, wndconfig->width, wndconfig->height); if (!window->wl.native) return GL_FALSE; window->wl.shell_surface = wl_shell_get_shell_surface(_glfw.wl.shell, window->wl.surface); if (!window->wl.shell_surface) return GL_FALSE; wl_shell_surface_add_listener(window->wl.shell_surface, &shellSurfaceListener, window); window->wl.width = wndconfig->width; window->wl.height = wndconfig->height; return GL_TRUE; } static int createTmpfileCloexec(char* tmpname) { int fd; fd = mkostemp(tmpname, O_CLOEXEC); if (fd >= 0) unlink(tmpname); return fd; } static void handleEvents(int timeout) { struct wl_display* display = _glfw.wl.display; struct pollfd fds[] = { { wl_display_get_fd(display), POLLIN }, }; while (wl_display_prepare_read(display) != 0) wl_display_dispatch_pending(display); // If an error different from EAGAIN happens, we have likely been // disconnected from the Wayland session, try to handle that the best we // can. if (wl_display_flush(display) < 0 && errno != EAGAIN) { _GLFWwindow* window = _glfw.windowListHead; while (window) { _glfwInputWindowCloseRequest(window); window = window->next; } wl_display_cancel_read(display); return; } if (poll(fds, 1, timeout) > 0) { wl_display_read_events(display); wl_display_dispatch_pending(display); } else { wl_display_cancel_read(display); } } /* * Create a new, unique, anonymous file of the given size, and * return the file descriptor for it. The file descriptor is set * CLOEXEC. The file is immediately suitable for mmap()'ing * the given size at offset zero. * * The file should not have a permanent backing store like a disk, * but may have if XDG_RUNTIME_DIR is not properly implemented in OS. * * The file name is deleted from the file system. * * The file is suitable for buffer sharing between processes by * transmitting the file descriptor over Unix sockets using the * SCM_RIGHTS methods. * * posix_fallocate() is used to guarantee that disk space is available * for the file at the given size. If disk space is insufficent, errno * is set to ENOSPC. If posix_fallocate() is not supported, program may * receive SIGBUS on accessing mmap()'ed file contents instead. */ int createAnonymousFile(off_t size) { static const char template[] = "/glfw-shared-XXXXXX"; const char* path; char* name; int fd; int ret; path = getenv("XDG_RUNTIME_DIR"); if (!path) { errno = ENOENT; return -1; } name = calloc(strlen(path) + sizeof(template), 1); strcpy(name, path); strcat(name, template); fd = createTmpfileCloexec(name); free(name); if (fd < 0) return -1; ret = posix_fallocate(fd, 0, size); if (ret != 0) { close(fd); errno = ret; return -1; } return fd; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { if (!_glfwCreateContext(window, ctxconfig, fbconfig)) return GL_FALSE; if (!createSurface(window, wndconfig)) return GL_FALSE; if (wndconfig->monitor) { wl_shell_surface_set_fullscreen( window->wl.shell_surface, WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT, 0, wndconfig->monitor->wl.output); } else { wl_shell_surface_set_toplevel(window->wl.shell_surface); } window->wl.currentCursor = NULL; return GL_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (window == _glfw.wl.pointerFocus) { _glfw.wl.pointerFocus = NULL; _glfwInputCursorEnter(window, GL_FALSE); } if (window == _glfw.wl.keyboardFocus) { _glfw.wl.keyboardFocus = NULL; _glfwInputWindowFocus(window, GL_FALSE); } _glfwDestroyContext(window); if (window->wl.native) wl_egl_window_destroy(window->wl.native); if (window->wl.shell_surface) wl_shell_surface_destroy(window->wl.shell_surface); if (window->wl.surface) wl_surface_destroy(window->wl.surface); } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { wl_shell_surface_set_title(window->wl.shell_surface, title); } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { // A Wayland client is not aware of its position, so just warn and leave it // as (0, 0) _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Window position retrieval not supported"); } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { // A Wayland client can not set its position, so just warn _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Window position setting not supported"); } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->wl.width; if (height) *height = window->wl.height; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { wl_egl_window_resize(window->wl.native, width, height, 0, 0); window->wl.width = width; window->wl.height = height; } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { _glfwPlatformGetWindowSize(window, width, height); } void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { // TODO fprintf(stderr, "_glfwPlatformGetWindowFrameSize not implemented yet\n"); } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { // TODO fprintf(stderr, "_glfwPlatformIconifyWindow not implemented yet\n"); } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { // TODO fprintf(stderr, "_glfwPlatformRestoreWindow not implemented yet\n"); } void _glfwPlatformShowWindow(_GLFWwindow* window) { wl_shell_surface_set_toplevel(window->wl.shell_surface); } void _glfwPlatformUnhideWindow(_GLFWwindow* window) { // TODO fprintf(stderr, "_glfwPlatformUnhideWindow not implemented yet\n"); } void _glfwPlatformHideWindow(_GLFWwindow* window) { wl_surface_attach(window->wl.surface, NULL, 0, 0); wl_surface_commit(window->wl.surface); } int _glfwPlatformWindowFocused(_GLFWwindow* window) { // TODO return GL_FALSE; } int _glfwPlatformWindowIconified(_GLFWwindow* window) { // TODO return GL_FALSE; } int _glfwPlatformWindowVisible(_GLFWwindow* window) { // TODO return GL_FALSE; } void _glfwPlatformPollEvents(void) { handleEvents(0); } void _glfwPlatformWaitEvents(void) { handleEvents(-1); } void _glfwPlatformPostEmptyEvent(void) { wl_display_sync(_glfw.wl.display); } void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) { if (xpos) *xpos = window->wl.cursorPosX; if (ypos) *ypos = window->wl.cursorPosY; } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) { // A Wayland client can not set the cursor position _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Cursor position setting not supported"); } void _glfwPlatformApplyCursorMode(_GLFWwindow* window) { _glfwPlatformSetCursor(window, window->wl.currentCursor); } int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { struct wl_shm_pool* pool; int stride = image->width * 4; int length = image->width * image->height * 4; void* data; int fd, i; fd = createAnonymousFile(length); if (fd < 0) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Creating a buffer file for %d B failed: %m\n", length); return GL_FALSE; } data = mmap(NULL, length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); if (data == MAP_FAILED) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Cursor mmap failed: %m\n"); close(fd); return GL_FALSE; } pool = wl_shm_create_pool(_glfw.wl.shm, fd, length); close(fd); unsigned char* source = (unsigned char*) image->pixels; unsigned char* target = data; for (i = 0; i < image->width * image->height; i++, source += 4) { *target++ = source[2]; *target++ = source[1]; *target++ = source[0]; *target++ = source[3]; } cursor->wl.buffer = wl_shm_pool_create_buffer(pool, 0, image->width, image->height, stride, WL_SHM_FORMAT_ARGB8888); munmap(data, length); wl_shm_pool_destroy(pool); cursor->wl.width = image->width; cursor->wl.height = image->height; cursor->wl.xhot = xhot; cursor->wl.yhot = yhot; return GL_TRUE; } int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) { // TODO fprintf(stderr, "_glfwPlatformCreateStandardCursor not implemented yet\n"); return GL_FALSE; } void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) { wl_buffer_destroy(cursor->wl.buffer); } void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) { struct wl_buffer* buffer; struct wl_cursor_image* image; struct wl_surface* surface = _glfw.wl.cursorSurface; if (!_glfw.wl.pointer) return; window->wl.currentCursor = cursor; // If we're not in the correct window just save the cursor // the next time the pointer enters the window the cursor will change if (window != _glfw.wl.pointerFocus) return; if (window->cursorMode == GLFW_CURSOR_NORMAL) { if (cursor == NULL) { image = _glfw.wl.defaultCursor->images[0]; buffer = wl_cursor_image_get_buffer(image); if (!buffer) return; wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial, surface, image->hotspot_x, image->hotspot_y); wl_surface_attach(surface, buffer, 0, 0); wl_surface_damage(surface, 0, 0, image->width, image->height); wl_surface_commit(surface); } else { wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial, surface, cursor->wl.xhot, cursor->wl.yhot); wl_surface_attach(surface, cursor->wl.buffer, 0, 0); wl_surface_damage(surface, 0, 0, cursor->wl.width, cursor->wl.height); wl_surface_commit(surface); } } else /* Cursor is hidden set cursor surface to NULL */ { wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial, NULL, 0, 0); } } void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { // TODO fprintf(stderr, "_glfwPlatformSetClipboardString not implemented yet\n"); } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { // TODO fprintf(stderr, "_glfwPlatformGetClipboardString not implemented yet\n"); return NULL; } ================================================ FILE: deps/glfw/src/x11_init.c ================================================ //======================================================================== // GLFW 3.1 X11 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include // Translate an X11 key code to a GLFW key code. // static int translateKeyCode(int scancode) { int keySym; // Valid key code range is [8,255], according to the Xlib manual if (scancode < 8 || scancode > 255) return GLFW_KEY_UNKNOWN; if (_glfw.x11.xkb.available) { // Try secondary keysym, for numeric keypad keys // Note: This way we always force "NumLock = ON", which is intentional // since the returned key code should correspond to a physical // location. keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 1); switch (keySym) { case XK_KP_0: return GLFW_KEY_KP_0; case XK_KP_1: return GLFW_KEY_KP_1; case XK_KP_2: return GLFW_KEY_KP_2; case XK_KP_3: return GLFW_KEY_KP_3; case XK_KP_4: return GLFW_KEY_KP_4; case XK_KP_5: return GLFW_KEY_KP_5; case XK_KP_6: return GLFW_KEY_KP_6; case XK_KP_7: return GLFW_KEY_KP_7; case XK_KP_8: return GLFW_KEY_KP_8; case XK_KP_9: return GLFW_KEY_KP_9; case XK_KP_Separator: case XK_KP_Decimal: return GLFW_KEY_KP_DECIMAL; case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; case XK_KP_Enter: return GLFW_KEY_KP_ENTER; default: break; } // Now try primary keysym for function keys (non-printable keys). These // should not be layout dependent (i.e. US layout and international // layouts should give the same result). keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0); } else { int dummy; KeySym* keySyms; keySyms = XGetKeyboardMapping(_glfw.x11.display, scancode, 1, &dummy); keySym = keySyms[0]; XFree(keySyms); } switch (keySym) { case XK_Escape: return GLFW_KEY_ESCAPE; case XK_Tab: return GLFW_KEY_TAB; case XK_Shift_L: return GLFW_KEY_LEFT_SHIFT; case XK_Shift_R: return GLFW_KEY_RIGHT_SHIFT; case XK_Control_L: return GLFW_KEY_LEFT_CONTROL; case XK_Control_R: return GLFW_KEY_RIGHT_CONTROL; case XK_Meta_L: case XK_Alt_L: return GLFW_KEY_LEFT_ALT; case XK_Mode_switch: // Mapped to Alt_R on many keyboards case XK_ISO_Level3_Shift: // AltGr on at least some machines case XK_Meta_R: case XK_Alt_R: return GLFW_KEY_RIGHT_ALT; case XK_Super_L: return GLFW_KEY_LEFT_SUPER; case XK_Super_R: return GLFW_KEY_RIGHT_SUPER; case XK_Menu: return GLFW_KEY_MENU; case XK_Num_Lock: return GLFW_KEY_NUM_LOCK; case XK_Caps_Lock: return GLFW_KEY_CAPS_LOCK; case XK_Print: return GLFW_KEY_PRINT_SCREEN; case XK_Scroll_Lock: return GLFW_KEY_SCROLL_LOCK; case XK_Pause: return GLFW_KEY_PAUSE; case XK_Delete: return GLFW_KEY_DELETE; case XK_BackSpace: return GLFW_KEY_BACKSPACE; case XK_Return: return GLFW_KEY_ENTER; case XK_Home: return GLFW_KEY_HOME; case XK_End: return GLFW_KEY_END; case XK_Page_Up: return GLFW_KEY_PAGE_UP; case XK_Page_Down: return GLFW_KEY_PAGE_DOWN; case XK_Insert: return GLFW_KEY_INSERT; case XK_Left: return GLFW_KEY_LEFT; case XK_Right: return GLFW_KEY_RIGHT; case XK_Down: return GLFW_KEY_DOWN; case XK_Up: return GLFW_KEY_UP; case XK_F1: return GLFW_KEY_F1; case XK_F2: return GLFW_KEY_F2; case XK_F3: return GLFW_KEY_F3; case XK_F4: return GLFW_KEY_F4; case XK_F5: return GLFW_KEY_F5; case XK_F6: return GLFW_KEY_F6; case XK_F7: return GLFW_KEY_F7; case XK_F8: return GLFW_KEY_F8; case XK_F9: return GLFW_KEY_F9; case XK_F10: return GLFW_KEY_F10; case XK_F11: return GLFW_KEY_F11; case XK_F12: return GLFW_KEY_F12; case XK_F13: return GLFW_KEY_F13; case XK_F14: return GLFW_KEY_F14; case XK_F15: return GLFW_KEY_F15; case XK_F16: return GLFW_KEY_F16; case XK_F17: return GLFW_KEY_F17; case XK_F18: return GLFW_KEY_F18; case XK_F19: return GLFW_KEY_F19; case XK_F20: return GLFW_KEY_F20; case XK_F21: return GLFW_KEY_F21; case XK_F22: return GLFW_KEY_F22; case XK_F23: return GLFW_KEY_F23; case XK_F24: return GLFW_KEY_F24; case XK_F25: return GLFW_KEY_F25; // Numeric keypad case XK_KP_Divide: return GLFW_KEY_KP_DIVIDE; case XK_KP_Multiply: return GLFW_KEY_KP_MULTIPLY; case XK_KP_Subtract: return GLFW_KEY_KP_SUBTRACT; case XK_KP_Add: return GLFW_KEY_KP_ADD; // These should have been detected in secondary keysym test above! case XK_KP_Insert: return GLFW_KEY_KP_0; case XK_KP_End: return GLFW_KEY_KP_1; case XK_KP_Down: return GLFW_KEY_KP_2; case XK_KP_Page_Down: return GLFW_KEY_KP_3; case XK_KP_Left: return GLFW_KEY_KP_4; case XK_KP_Right: return GLFW_KEY_KP_6; case XK_KP_Home: return GLFW_KEY_KP_7; case XK_KP_Up: return GLFW_KEY_KP_8; case XK_KP_Page_Up: return GLFW_KEY_KP_9; case XK_KP_Delete: return GLFW_KEY_KP_DECIMAL; case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; case XK_KP_Enter: return GLFW_KEY_KP_ENTER; // Last resort: Check for printable keys (should not happen if the XKB // extension is available). This will give a layout dependent mapping // (which is wrong, and we may miss some keys, especially on non-US // keyboards), but it's better than nothing... case XK_a: return GLFW_KEY_A; case XK_b: return GLFW_KEY_B; case XK_c: return GLFW_KEY_C; case XK_d: return GLFW_KEY_D; case XK_e: return GLFW_KEY_E; case XK_f: return GLFW_KEY_F; case XK_g: return GLFW_KEY_G; case XK_h: return GLFW_KEY_H; case XK_i: return GLFW_KEY_I; case XK_j: return GLFW_KEY_J; case XK_k: return GLFW_KEY_K; case XK_l: return GLFW_KEY_L; case XK_m: return GLFW_KEY_M; case XK_n: return GLFW_KEY_N; case XK_o: return GLFW_KEY_O; case XK_p: return GLFW_KEY_P; case XK_q: return GLFW_KEY_Q; case XK_r: return GLFW_KEY_R; case XK_s: return GLFW_KEY_S; case XK_t: return GLFW_KEY_T; case XK_u: return GLFW_KEY_U; case XK_v: return GLFW_KEY_V; case XK_w: return GLFW_KEY_W; case XK_x: return GLFW_KEY_X; case XK_y: return GLFW_KEY_Y; case XK_z: return GLFW_KEY_Z; case XK_1: return GLFW_KEY_1; case XK_2: return GLFW_KEY_2; case XK_3: return GLFW_KEY_3; case XK_4: return GLFW_KEY_4; case XK_5: return GLFW_KEY_5; case XK_6: return GLFW_KEY_6; case XK_7: return GLFW_KEY_7; case XK_8: return GLFW_KEY_8; case XK_9: return GLFW_KEY_9; case XK_0: return GLFW_KEY_0; case XK_space: return GLFW_KEY_SPACE; case XK_minus: return GLFW_KEY_MINUS; case XK_equal: return GLFW_KEY_EQUAL; case XK_bracketleft: return GLFW_KEY_LEFT_BRACKET; case XK_bracketright: return GLFW_KEY_RIGHT_BRACKET; case XK_backslash: return GLFW_KEY_BACKSLASH; case XK_semicolon: return GLFW_KEY_SEMICOLON; case XK_apostrophe: return GLFW_KEY_APOSTROPHE; case XK_grave: return GLFW_KEY_GRAVE_ACCENT; case XK_comma: return GLFW_KEY_COMMA; case XK_period: return GLFW_KEY_PERIOD; case XK_slash: return GLFW_KEY_SLASH; case XK_less: return GLFW_KEY_WORLD_1; // At least in some layouts... default: break; } // No matching translation was found return GLFW_KEY_UNKNOWN; } // Create key code translation tables // static void createKeyTables(void) { int scancode, key; memset(_glfw.x11.publicKeys, -1, sizeof(_glfw.x11.publicKeys)); if (_glfw.x11.xkb.available) { // Use XKB to determine physical key locations independently of the current // keyboard layout char name[XkbKeyNameLength + 1]; XkbDescPtr desc = XkbGetMap(_glfw.x11.display, 0, XkbUseCoreKbd); XkbGetNames(_glfw.x11.display, XkbKeyNamesMask, desc); // Find the X11 key code -> GLFW key code mapping for (scancode = desc->min_key_code; scancode <= desc->max_key_code; scancode++) { memcpy(name, desc->names->keys[scancode].name, XkbKeyNameLength); name[XkbKeyNameLength] = '\0'; // Map the key name to a GLFW key code. Note: We only map printable // keys here, and we use the US keyboard layout. The rest of the // keys (function keys) are mapped using traditional KeySym // translations. if (strcmp(name, "TLDE") == 0) key = GLFW_KEY_GRAVE_ACCENT; else if (strcmp(name, "AE01") == 0) key = GLFW_KEY_1; else if (strcmp(name, "AE02") == 0) key = GLFW_KEY_2; else if (strcmp(name, "AE03") == 0) key = GLFW_KEY_3; else if (strcmp(name, "AE04") == 0) key = GLFW_KEY_4; else if (strcmp(name, "AE05") == 0) key = GLFW_KEY_5; else if (strcmp(name, "AE06") == 0) key = GLFW_KEY_6; else if (strcmp(name, "AE07") == 0) key = GLFW_KEY_7; else if (strcmp(name, "AE08") == 0) key = GLFW_KEY_8; else if (strcmp(name, "AE09") == 0) key = GLFW_KEY_9; else if (strcmp(name, "AE10") == 0) key = GLFW_KEY_0; else if (strcmp(name, "AE11") == 0) key = GLFW_KEY_MINUS; else if (strcmp(name, "AE12") == 0) key = GLFW_KEY_EQUAL; else if (strcmp(name, "AD01") == 0) key = GLFW_KEY_Q; else if (strcmp(name, "AD02") == 0) key = GLFW_KEY_W; else if (strcmp(name, "AD03") == 0) key = GLFW_KEY_E; else if (strcmp(name, "AD04") == 0) key = GLFW_KEY_R; else if (strcmp(name, "AD05") == 0) key = GLFW_KEY_T; else if (strcmp(name, "AD06") == 0) key = GLFW_KEY_Y; else if (strcmp(name, "AD07") == 0) key = GLFW_KEY_U; else if (strcmp(name, "AD08") == 0) key = GLFW_KEY_I; else if (strcmp(name, "AD09") == 0) key = GLFW_KEY_O; else if (strcmp(name, "AD10") == 0) key = GLFW_KEY_P; else if (strcmp(name, "AD11") == 0) key = GLFW_KEY_LEFT_BRACKET; else if (strcmp(name, "AD12") == 0) key = GLFW_KEY_RIGHT_BRACKET; else if (strcmp(name, "AC01") == 0) key = GLFW_KEY_A; else if (strcmp(name, "AC02") == 0) key = GLFW_KEY_S; else if (strcmp(name, "AC03") == 0) key = GLFW_KEY_D; else if (strcmp(name, "AC04") == 0) key = GLFW_KEY_F; else if (strcmp(name, "AC05") == 0) key = GLFW_KEY_G; else if (strcmp(name, "AC06") == 0) key = GLFW_KEY_H; else if (strcmp(name, "AC07") == 0) key = GLFW_KEY_J; else if (strcmp(name, "AC08") == 0) key = GLFW_KEY_K; else if (strcmp(name, "AC09") == 0) key = GLFW_KEY_L; else if (strcmp(name, "AC10") == 0) key = GLFW_KEY_SEMICOLON; else if (strcmp(name, "AC11") == 0) key = GLFW_KEY_APOSTROPHE; else if (strcmp(name, "AB01") == 0) key = GLFW_KEY_Z; else if (strcmp(name, "AB02") == 0) key = GLFW_KEY_X; else if (strcmp(name, "AB03") == 0) key = GLFW_KEY_C; else if (strcmp(name, "AB04") == 0) key = GLFW_KEY_V; else if (strcmp(name, "AB05") == 0) key = GLFW_KEY_B; else if (strcmp(name, "AB06") == 0) key = GLFW_KEY_N; else if (strcmp(name, "AB07") == 0) key = GLFW_KEY_M; else if (strcmp(name, "AB08") == 0) key = GLFW_KEY_COMMA; else if (strcmp(name, "AB09") == 0) key = GLFW_KEY_PERIOD; else if (strcmp(name, "AB10") == 0) key = GLFW_KEY_SLASH; else if (strcmp(name, "BKSL") == 0) key = GLFW_KEY_BACKSLASH; else if (strcmp(name, "LSGT") == 0) key = GLFW_KEY_WORLD_1; else key = GLFW_KEY_UNKNOWN; if ((scancode >= 0) && (scancode < 256)) _glfw.x11.publicKeys[scancode] = key; } XkbFreeNames(desc, XkbKeyNamesMask, True); XkbFreeClientMap(desc, 0, True); } // Translate the un-translated key codes using traditional X11 KeySym // lookups for (scancode = 0; scancode < 256; scancode++) { if (_glfw.x11.publicKeys[scancode] < 0) _glfw.x11.publicKeys[scancode] = translateKeyCode(scancode); } } // Check whether the IM has a usable style // static GLboolean hasUsableInputMethodStyle(void) { unsigned int i; GLboolean found = GL_FALSE; XIMStyles* styles = NULL; if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) != NULL) return GL_FALSE; for (i = 0; i < styles->count_styles; i++) { if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing)) { found = GL_TRUE; break; } } XFree(styles); return found; } // Check whether the specified atom is supported // static Atom getSupportedAtom(Atom* supportedAtoms, unsigned long atomCount, const char* atomName) { Atom atom = XInternAtom(_glfw.x11.display, atomName, True); if (atom != None) { unsigned long i; for (i = 0; i < atomCount; i++) { if (supportedAtoms[i] == atom) return atom; } } return None; } // Check whether the running window manager is EWMH-compliant // static void detectEWMH(void) { Window* windowFromRoot = NULL; Window* windowFromChild = NULL; // First we need a couple of atoms, which should already be there Atom supportingWmCheck = XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", True); Atom wmSupported = XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", True); if (supportingWmCheck == None || wmSupported == None) return; // Then we look for the _NET_SUPPORTING_WM_CHECK property of the root window if (_glfwGetWindowProperty(_glfw.x11.root, supportingWmCheck, XA_WINDOW, (unsigned char**) &windowFromRoot) != 1) { if (windowFromRoot) XFree(windowFromRoot); return; } _glfwGrabXErrorHandler(); // It should be the ID of a child window (of the root) // Then we look for the same property on the child window if (_glfwGetWindowProperty(*windowFromRoot, supportingWmCheck, XA_WINDOW, (unsigned char**) &windowFromChild) != 1) { XFree(windowFromRoot); if (windowFromChild) XFree(windowFromChild); return; } _glfwReleaseXErrorHandler(); // It should be the ID of that same child window if (*windowFromRoot != *windowFromChild) { XFree(windowFromRoot); XFree(windowFromChild); return; } XFree(windowFromRoot); XFree(windowFromChild); // We are now fairly sure that an EWMH-compliant window manager is running Atom* supportedAtoms; unsigned long atomCount; // Now we need to check the _NET_SUPPORTED property of the root window // It should be a list of supported WM protocol and state atoms atomCount = _glfwGetWindowProperty(_glfw.x11.root, wmSupported, XA_ATOM, (unsigned char**) &supportedAtoms); // See which of the atoms we support that are supported by the WM _glfw.x11.NET_WM_STATE = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE"); _glfw.x11.NET_WM_STATE_ABOVE = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_ABOVE"); _glfw.x11.NET_WM_STATE_FULLSCREEN = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN"); _glfw.x11.NET_WM_FULLSCREEN_MONITORS = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_FULLSCREEN_MONITORS"); _glfw.x11.NET_WM_NAME = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_NAME"); _glfw.x11.NET_WM_ICON_NAME = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_ICON_NAME"); _glfw.x11.NET_WM_PID = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PID"); _glfw.x11.NET_WM_PING = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PING"); _glfw.x11.NET_ACTIVE_WINDOW = getSupportedAtom(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW"); _glfw.x11.NET_FRAME_EXTENTS = getSupportedAtom(supportedAtoms, atomCount, "_NET_FRAME_EXTENTS"); _glfw.x11.NET_REQUEST_FRAME_EXTENTS = getSupportedAtom(supportedAtoms, atomCount, "_NET_REQUEST_FRAME_EXTENTS"); _glfw.x11.NET_WM_BYPASS_COMPOSITOR = getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_BYPASS_COMPOSITOR"); XFree(supportedAtoms); } // Initialize X11 display and look for supported X11 extensions // static GLboolean initExtensions(void) { // Find or create window manager atoms _glfw.x11.WM_PROTOCOLS = XInternAtom(_glfw.x11.display, "WM_PROTOCOLS", False); _glfw.x11.WM_STATE = XInternAtom(_glfw.x11.display, "WM_STATE", False); _glfw.x11.WM_DELETE_WINDOW = XInternAtom(_glfw.x11.display, "WM_DELETE_WINDOW", False); _glfw.x11.MOTIF_WM_HINTS = XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False); #if defined(_GLFW_HAS_XF86VM) // Check for XF86VidMode extension _glfw.x11.vidmode.available = XF86VidModeQueryExtension(_glfw.x11.display, &_glfw.x11.vidmode.eventBase, &_glfw.x11.vidmode.errorBase); #endif /*_GLFW_HAS_XF86VM*/ // Check for RandR extension _glfw.x11.randr.available = XRRQueryExtension(_glfw.x11.display, &_glfw.x11.randr.eventBase, &_glfw.x11.randr.errorBase); if (_glfw.x11.randr.available) { XRRScreenResources* sr; if (!XRRQueryVersion(_glfw.x11.display, &_glfw.x11.randr.major, &_glfw.x11.randr.minor)) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to query RandR version"); return GL_FALSE; } // The GLFW RandR path requires at least version 1.3 if (_glfw.x11.randr.major == 1 && _glfw.x11.randr.minor < 3) _glfw.x11.randr.available = GL_FALSE; sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); if (!sr->ncrtc || !XRRGetCrtcGammaSize(_glfw.x11.display, sr->crtcs[0])) { // This is either a headless system or an older Nvidia binary driver // with broken gamma support // Flag it as useless and fall back to Xf86VidMode gamma, if // available _glfwInputError(GLFW_PLATFORM_ERROR, "X11: RandR gamma ramp support seems broken"); _glfw.x11.randr.gammaBroken = GL_TRUE; } XRRFreeScreenResources(sr); } if (XineramaQueryExtension(_glfw.x11.display, &_glfw.x11.xinerama.major, &_glfw.x11.xinerama.minor)) { if (XineramaIsActive(_glfw.x11.display)) _glfw.x11.xinerama.available = GL_TRUE; } #if defined(_GLFW_HAS_XINPUT) if (XQueryExtension(_glfw.x11.display, "XInputExtension", &_glfw.x11.xi.majorOpcode, &_glfw.x11.xi.eventBase, &_glfw.x11.xi.errorBase)) { _glfw.x11.xi.major = 2; _glfw.x11.xi.minor = 0; if (XIQueryVersion(_glfw.x11.display, &_glfw.x11.xi.major, &_glfw.x11.xi.minor) != BadRequest) { _glfw.x11.xi.available = GL_TRUE; } } #endif /*_GLFW_HAS_XINPUT*/ // Check if Xkb is supported on this display _glfw.x11.xkb.major = 1; _glfw.x11.xkb.minor = 0; _glfw.x11.xkb.available = XkbQueryExtension(_glfw.x11.display, &_glfw.x11.xkb.majorOpcode, &_glfw.x11.xkb.eventBase, &_glfw.x11.xkb.errorBase, &_glfw.x11.xkb.major, &_glfw.x11.xkb.minor); if (_glfw.x11.xkb.available) { Bool supported; if (XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported)) { if (supported) _glfw.x11.xkb.detectable = GL_TRUE; } } // Update the key code LUT // FIXME: We should listen to XkbMapNotify events to track changes to // the keyboard mapping. createKeyTables(); // Detect whether an EWMH-conformant window manager is running detectEWMH(); // Find or create string format atoms _glfw.x11.NULL_ = XInternAtom(_glfw.x11.display, "NULL", False); _glfw.x11.UTF8_STRING = XInternAtom(_glfw.x11.display, "UTF8_STRING", False); _glfw.x11.COMPOUND_STRING = XInternAtom(_glfw.x11.display, "COMPOUND_STRING", False); _glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False); // Find or create selection property atom _glfw.x11.GLFW_SELECTION = XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False); // Find or create standard clipboard atoms _glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False); _glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False); _glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False); // Find or create clipboard manager atoms _glfw.x11.CLIPBOARD_MANAGER = XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False); _glfw.x11.SAVE_TARGETS = XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False); // Find Xdnd (drag and drop) atoms, if available _glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", True); _glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", True); _glfw.x11.XdndPosition = XInternAtom(_glfw.x11.display, "XdndPosition", True); _glfw.x11.XdndStatus = XInternAtom(_glfw.x11.display, "XdndStatus", True); _glfw.x11.XdndActionCopy = XInternAtom(_glfw.x11.display, "XdndActionCopy", True); _glfw.x11.XdndDrop = XInternAtom(_glfw.x11.display, "XdndDrop", True); _glfw.x11.XdndLeave = XInternAtom(_glfw.x11.display, "XdndLeave", True); _glfw.x11.XdndFinished = XInternAtom(_glfw.x11.display, "XdndFinished", True); _glfw.x11.XdndSelection = XInternAtom(_glfw.x11.display, "XdndSelection", True); return GL_TRUE; } // Create a blank cursor for hidden and disabled cursor modes // static Cursor createNULLCursor(void) { unsigned char pixels[16 * 16 * 4]; GLFWimage image = { 16, 16, pixels }; memset(pixels, 0, sizeof(pixels)); return _glfwCreateCursor(&image, 0, 0); } // X error handler // static int errorHandler(Display *display, XErrorEvent* event) { _glfw.x11.errorCode = event->error_code; return 0; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Sets the X error handler callback // void _glfwGrabXErrorHandler(void) { _glfw.x11.errorCode = Success; XSetErrorHandler(errorHandler); } // Clears the X error handler callback // void _glfwReleaseXErrorHandler(void) { // Synchronize to make sure all commands are processed XSync(_glfw.x11.display, False); XSetErrorHandler(NULL); } // Reports the specified error, appending information about the last X error // void _glfwInputXError(int error, const char* message) { char buffer[8192]; XGetErrorText(_glfw.x11.display, _glfw.x11.errorCode, buffer, sizeof(buffer)); _glfwInputError(error, "%s: %s", message, buffer); } // Creates a native cursor object from the specified image and hotspot // Cursor _glfwCreateCursor(const GLFWimage* image, int xhot, int yhot) { int i; Cursor cursor; XcursorImage* native = XcursorImageCreate(image->width, image->height); if (native == NULL) return None; native->xhot = xhot; native->yhot = yhot; unsigned char* source = (unsigned char*) image->pixels; XcursorPixel* target = native->pixels; for (i = 0; i < image->width * image->height; i++, target++, source += 4) { *target = (source[3] << 24) | (source[0] << 16) | (source[1] << 8) | source[2]; } cursor = XcursorImageLoadCursor(_glfw.x11.display, native); XcursorImageDestroy(native); return cursor; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { #if !defined(X_HAVE_UTF8_STRING) // HACK: If the current locale is C, apply the environment's locale // This is done because the C locale breaks wide character input if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0) setlocale(LC_CTYPE, ""); #endif XInitThreads(); _glfw.x11.display = XOpenDisplay(NULL); if (!_glfw.x11.display) { const char* display = getenv("DISPLAY"); if (display) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to open display %s", display); } else { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: The DISPLAY environment variable is missing"); } return GL_FALSE; } _glfw.x11.screen = DefaultScreen(_glfw.x11.display); _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen); _glfw.x11.context = XUniqueContext(); if (!initExtensions()) return GL_FALSE; _glfw.x11.cursor = createNULLCursor(); if (XSupportsLocale()) { XSetLocaleModifiers(""); _glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL); if (_glfw.x11.im) { if (!hasUsableInputMethodStyle()) { XCloseIM(_glfw.x11.im); _glfw.x11.im = NULL; } } } if (!_glfwInitContextAPI()) return GL_FALSE; if (!_glfwInitJoysticks()) return GL_FALSE; _glfwInitTimer(); return GL_TRUE; } void _glfwPlatformTerminate(void) { if (_glfw.x11.cursor) { XFreeCursor(_glfw.x11.display, _glfw.x11.cursor); _glfw.x11.cursor = (Cursor) 0; } free(_glfw.x11.clipboardString); if (_glfw.x11.im) { XCloseIM(_glfw.x11.im); _glfw.x11.im = NULL; } _glfwTerminateJoysticks(); if (_glfw.x11.display) { XCloseDisplay(_glfw.x11.display); _glfw.x11.display = NULL; } // NOTE: This needs to be done after XCloseDisplay, as libGL registers // internal cleanup callbacks in libX11 _glfwTerminateContextAPI(); } const char* _glfwPlatformGetVersionString(void) { return _GLFW_VERSION_NUMBER " X11" #if defined(_GLFW_GLX) " GLX" #elif defined(_GLFW_EGL) " EGL" #endif #if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) " clock_gettime" #else " gettimeofday" #endif #if defined(__linux__) " /dev/js" #endif #if defined(_GLFW_HAS_XINPUT) " XI" #endif #if defined(_GLFW_HAS_XF86VM) " Xf86vm" #endif #if defined(_GLFW_BUILD_DLL) " shared" #endif ; } ================================================ FILE: deps/glfw/src/x11_monitor.c ================================================ //======================================================================== // GLFW 3.1 X11 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include // Check whether the display mode should be included in enumeration // static GLboolean modeIsGood(const XRRModeInfo* mi) { return (mi->modeFlags & RR_Interlace) == 0; } // Calculates the refresh rate, in Hz, from the specified RandR mode info // static int calculateRefreshRate(const XRRModeInfo* mi) { if (mi->hTotal && mi->vTotal) return (int) ((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal)); else return 0; } // Returns the mode info for a RandR mode XID // static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id) { int i; for (i = 0; i < sr->nmode; i++) { if (sr->modes[i].id == id) return sr->modes + i; } return NULL; } // Convert RandR mode info to GLFW video mode // static GLFWvidmode vidmodeFromModeInfo(const XRRModeInfo* mi, const XRRCrtcInfo* ci) { GLFWvidmode mode; if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270) { mode.width = mi->height; mode.height = mi->width; } else { mode.width = mi->width; mode.height = mi->height; } mode.refreshRate = calculateRefreshRate(mi); _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), &mode.redBits, &mode.greenBits, &mode.blueBits); return mode; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Set the current video mode for the specified monitor // GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired) { if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { XRRScreenResources* sr; XRRCrtcInfo* ci; XRROutputInfo* oi; GLFWvidmode current; const GLFWvidmode* best; RRMode native = None; int i; best = _glfwChooseVideoMode(monitor, desired); _glfwPlatformGetVideoMode(monitor, ¤t); if (_glfwCompareVideoModes(¤t, best) == 0) return GL_TRUE; sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); for (i = 0; i < oi->nmode; i++) { const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]); if (!modeIsGood(mi)) continue; const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci); if (_glfwCompareVideoModes(best, &mode) == 0) { native = mi->id; break; } } if (native) { if (monitor->x11.oldMode == None) monitor->x11.oldMode = ci->mode; XRRSetCrtcConfig(_glfw.x11.display, sr, monitor->x11.crtc, CurrentTime, ci->x, ci->y, native, ci->rotation, ci->outputs, ci->noutput); } XRRFreeOutputInfo(oi); XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); if (!native) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Monitor mode list changed"); return GL_FALSE; } } return GL_TRUE; } // Restore the saved (original) video mode for the specified monitor // void _glfwRestoreVideoMode(_GLFWmonitor* monitor) { if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { XRRScreenResources* sr; XRRCrtcInfo* ci; if (monitor->x11.oldMode == None) return; sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); XRRSetCrtcConfig(_glfw.x11.display, sr, monitor->x11.crtc, CurrentTime, ci->x, ci->y, monitor->x11.oldMode, ci->rotation, ci->outputs, ci->noutput); XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); monitor->x11.oldMode = None; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// _GLFWmonitor** _glfwPlatformGetMonitors(int* count) { int i, j, k, found = 0; _GLFWmonitor** monitors = NULL; *count = 0; if (_glfw.x11.randr.available) { int screenCount = 0; XineramaScreenInfo* screens = NULL; XRRScreenResources* sr = XRRGetScreenResources(_glfw.x11.display, _glfw.x11.root); RROutput primary = XRRGetOutputPrimary(_glfw.x11.display, _glfw.x11.root); monitors = calloc(sr->noutput, sizeof(_GLFWmonitor*)); if (_glfw.x11.xinerama.available) screens = XineramaQueryScreens(_glfw.x11.display, &screenCount); for (i = 0; i < sr->ncrtc; i++) { XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, sr->crtcs[i]); for (j = 0; j < ci->noutput; j++) { int widthMM, heightMM; _GLFWmonitor* monitor; XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, ci->outputs[j]); if (oi->connection != RR_Connected) { XRRFreeOutputInfo(oi); continue; } if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270) { widthMM = oi->mm_height; heightMM = oi->mm_width; } else { widthMM = oi->mm_width; heightMM = oi->mm_height; } monitor = _glfwAllocMonitor(oi->name, widthMM, heightMM); monitor->x11.output = ci->outputs[j]; monitor->x11.crtc = oi->crtc; for (k = 0; k < screenCount; k++) { if (screens[k].x_org == ci->x && screens[k].y_org == ci->y && screens[k].width == ci->width && screens[k].height == ci->height) { monitor->x11.index = k; break; } } XRRFreeOutputInfo(oi); found++; monitors[found - 1] = monitor; if (ci->outputs[j] == primary) _GLFW_SWAP_POINTERS(monitors[0], monitors[found - 1]); } XRRFreeCrtcInfo(ci); } XRRFreeScreenResources(sr); if (screens) XFree(screens); if (found == 0) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: RandR monitor support seems broken"); _glfw.x11.randr.monitorBroken = GL_TRUE; free(monitors); monitors = NULL; } } if (!monitors) { monitors = calloc(1, sizeof(_GLFWmonitor*)); monitors[0] = _glfwAllocMonitor("Display", DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen), DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen)); found = 1; } *count = found; return monitors; } GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second) { return first->x11.crtc == second->x11.crtc; } void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) { if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { XRRScreenResources* sr; XRRCrtcInfo* ci; sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); if (xpos) *xpos = ci->x; if (ypos) *ypos = ci->y; XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); } } GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) { GLFWvidmode* result; *count = 0; if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { int i, j; XRRScreenResources* sr; XRRCrtcInfo* ci; XRROutputInfo* oi; sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); result = calloc(oi->nmode, sizeof(GLFWvidmode)); for (i = 0; i < oi->nmode; i++) { const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]); if (!modeIsGood(mi)) continue; const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci); for (j = 0; j < *count; j++) { if (_glfwCompareVideoModes(result + j, &mode) == 0) break; } // Skip duplicate modes if (j < *count) continue; (*count)++; result[*count - 1] = mode; } XRRFreeOutputInfo(oi); XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); } else { *count = 1; result = calloc(1, sizeof(GLFWvidmode)); _glfwPlatformGetVideoMode(monitor, result); } return result; } void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) { if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { XRRScreenResources* sr; XRRCrtcInfo* ci; sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); *mode = vidmodeFromModeInfo(getModeInfo(sr, ci->mode), ci); XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); } else { mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen); mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen); mode->refreshRate = 0; _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), &mode->redBits, &mode->greenBits, &mode->blueBits); } } void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) { if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) { const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display, monitor->x11.crtc); XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display, monitor->x11.crtc); _glfwAllocGammaArrays(ramp, size); memcpy(ramp->red, gamma->red, size * sizeof(unsigned short)); memcpy(ramp->green, gamma->green, size * sizeof(unsigned short)); memcpy(ramp->blue, gamma->blue, size * sizeof(unsigned short)); XRRFreeGamma(gamma); } #if defined(_GLFW_HAS_XF86VM) else if (_glfw.x11.vidmode.available) { int size; XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size); _glfwAllocGammaArrays(ramp, size); XF86VidModeGetGammaRamp(_glfw.x11.display, _glfw.x11.screen, ramp->size, ramp->red, ramp->green, ramp->blue); } #endif /*_GLFW_HAS_XF86VM*/ } void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) { if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) { XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size); memcpy(gamma->red, ramp->red, ramp->size * sizeof(unsigned short)); memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short)); memcpy(gamma->blue, ramp->blue, ramp->size * sizeof(unsigned short)); XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma); XRRFreeGamma(gamma); } #if defined(_GLFW_HAS_XF86VM) else if (_glfw.x11.vidmode.available) { XF86VidModeSetGammaRamp(_glfw.x11.display, _glfw.x11.screen, ramp->size, (unsigned short*) ramp->red, (unsigned short*) ramp->green, (unsigned short*) ramp->blue); } #endif /*_GLFW_HAS_XF86VM*/ } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); return monitor->x11.crtc; } GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); return monitor->x11.output; } ================================================ FILE: deps/glfw/src/x11_platform.h ================================================ //======================================================================== // GLFW 3.1 X11 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_x11_platform_h_ #define _glfw3_x11_platform_h_ #include #include #include #include #include #include #include // The XRandR extension provides mode setting and gamma control #include // The Xkb extension provides improved keyboard support #include // The Xinerama extension provides legacy monitor indices #include #if defined(_GLFW_HAS_XINPUT) // The XInput2 extension provides improved input events #include #endif #if defined(_GLFW_HAS_XF86VM) // The Xf86VidMode extension provides fallback gamma control #include #endif #include "posix_tls.h" #include "posix_time.h" #include "linux_joystick.h" #include "xkb_unicode.h" #if defined(_GLFW_GLX) #define _GLFW_X11_CONTEXT_VISUAL window->glx.visual #include "glx_context.h" #elif defined(_GLFW_EGL) #define _GLFW_X11_CONTEXT_VISUAL window->egl.visual #define _GLFW_EGL_NATIVE_WINDOW window->x11.handle #define _GLFW_EGL_NATIVE_DISPLAY _glfw.x11.display #include "egl_context.h" #else #error "No supported context creation API selected" #endif #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11 #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11 #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11 #define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorX11 x11 // X11-specific per-window data // typedef struct _GLFWwindowX11 { Colormap colormap; Window handle; XIC ic; // Cached position and size used to filter out duplicate events int width, height; int xpos, ypos; // The last received cursor position, regardless of source double cursorPosX, cursorPosY; // The last position the cursor was warped to by GLFW int warpPosX, warpPosY; // The information from the last KeyPress event struct { unsigned int keycode; Time time; } last; } _GLFWwindowX11; // X11-specific global data // typedef struct _GLFWlibraryX11 { Display* display; int screen; Window root; // Invisible cursor for hidden cursor mode Cursor cursor; // Context for mapping window XIDs to _GLFWwindow pointers XContext context; // XIM input method XIM im; // Most recent error code received by X error handler int errorCode; // Clipboard string (while the selection is owned) char* clipboardString; // X11 keycode to GLFW key LUT short int publicKeys[256]; // Window manager atoms Atom WM_PROTOCOLS; Atom WM_STATE; Atom WM_DELETE_WINDOW; Atom NET_WM_NAME; Atom NET_WM_ICON_NAME; Atom NET_WM_PID; Atom NET_WM_PING; Atom NET_WM_STATE; Atom NET_WM_STATE_ABOVE; Atom NET_WM_STATE_FULLSCREEN; Atom NET_WM_BYPASS_COMPOSITOR; Atom NET_WM_FULLSCREEN_MONITORS; Atom NET_ACTIVE_WINDOW; Atom NET_FRAME_EXTENTS; Atom NET_REQUEST_FRAME_EXTENTS; Atom MOTIF_WM_HINTS; // Xdnd (drag and drop) atoms Atom XdndAware; Atom XdndEnter; Atom XdndPosition; Atom XdndStatus; Atom XdndActionCopy; Atom XdndDrop; Atom XdndLeave; Atom XdndFinished; Atom XdndSelection; // Selection (clipboard) atoms Atom TARGETS; Atom MULTIPLE; Atom CLIPBOARD; Atom CLIPBOARD_MANAGER; Atom SAVE_TARGETS; Atom NULL_; Atom UTF8_STRING; Atom COMPOUND_STRING; Atom ATOM_PAIR; Atom GLFW_SELECTION; struct { GLboolean available; int eventBase; int errorBase; int major; int minor; GLboolean gammaBroken; GLboolean monitorBroken; } randr; struct { GLboolean available; GLboolean detectable; int majorOpcode; int eventBase; int errorBase; int major; int minor; } xkb; struct { int count; int timeout; int interval; int blanking; int exposure; } saver; struct { Window source; } xdnd; struct { GLboolean available; int major; int minor; } xinerama; #if defined(_GLFW_HAS_XINPUT) struct { GLboolean available; int majorOpcode; int eventBase; int errorBase; int major; int minor; } xi; #endif /*_GLFW_HAS_XINPUT*/ #if defined(_GLFW_HAS_XF86VM) struct { GLboolean available; int eventBase; int errorBase; } vidmode; #endif /*_GLFW_HAS_XF86VM*/ } _GLFWlibraryX11; // X11-specific per-monitor data // typedef struct _GLFWmonitorX11 { RROutput output; RRCrtc crtc; RRMode oldMode; // Index of corresponding Xinerama screen, // for EWMH full screen window placement int index; } _GLFWmonitorX11; // X11-specific per-cursor data // typedef struct _GLFWcursorX11 { Cursor handle; } _GLFWcursorX11; GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoMode(_GLFWmonitor* monitor); Cursor _glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); unsigned long _glfwGetWindowProperty(Window window, Atom property, Atom type, unsigned char** value); void _glfwGrabXErrorHandler(void); void _glfwReleaseXErrorHandler(void); void _glfwInputXError(int error, const char* message); #endif // _glfw3_x11_platform_h_ ================================================ FILE: deps/glfw/src/x11_window.c ================================================ //======================================================================== // GLFW 3.1 X11 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include #include #include #include // Action for EWMH client messages #define _NET_WM_STATE_REMOVE 0 #define _NET_WM_STATE_ADD 1 #define _NET_WM_STATE_TOGGLE 2 // Additional mouse button names for XButtonEvent #define Button6 6 #define Button7 7 // Wait for data to arrive // void selectDisplayConnection(struct timeval* timeout) { fd_set fds; int result; const int fd = ConnectionNumber(_glfw.x11.display); FD_ZERO(&fds); FD_SET(fd, &fds); // NOTE: We use select instead of an X function like XNextEvent, as the // wait inside those are guarded by the mutex protecting the display // struct, locking out other threads from using X (including GLX) // NOTE: Only retry on EINTR if there is no timeout, as select is not // required to update it for the time elapsed // TODO: Update timeout value manually do { result = select(fd + 1, &fds, NULL, NULL, timeout); } while (result == -1 && errno == EINTR && timeout == NULL); } // Returns whether the window is iconified // static int getWindowState(_GLFWwindow* window) { int result = WithdrawnState; struct { CARD32 state; Window icon; } *state = NULL; if (_glfwGetWindowProperty(window->x11.handle, _glfw.x11.WM_STATE, _glfw.x11.WM_STATE, (unsigned char**) &state) >= 2) { result = state->state; } XFree(state); return result; } // Returns whether the event is a selection event // static Bool isFrameExtentsEvent(Display* display, XEvent* event, XPointer pointer) { _GLFWwindow* window = (_GLFWwindow*) pointer; return event->type == PropertyNotify && event->xproperty.state == PropertyNewValue && event->xproperty.window == window->x11.handle && event->xproperty.atom == _glfw.x11.NET_FRAME_EXTENTS; } // Translates a GLFW standard cursor to a font cursor shape // static int translateCursorShape(int shape) { switch (shape) { case GLFW_ARROW_CURSOR: return XC_left_ptr; case GLFW_IBEAM_CURSOR: return XC_xterm; case GLFW_CROSSHAIR_CURSOR: return XC_crosshair; case GLFW_HAND_CURSOR: return XC_hand1; case GLFW_HRESIZE_CURSOR: return XC_sb_h_double_arrow; case GLFW_VRESIZE_CURSOR: return XC_sb_v_double_arrow; } return 0; } // Translates an X event modifier state mask // static int translateState(int state) { int mods = 0; if (state & ShiftMask) mods |= GLFW_MOD_SHIFT; if (state & ControlMask) mods |= GLFW_MOD_CONTROL; if (state & Mod1Mask) mods |= GLFW_MOD_ALT; if (state & Mod4Mask) mods |= GLFW_MOD_SUPER; return mods; } // Translates an X11 key code to a GLFW key token // static int translateKey(int scancode) { // Use the pre-filled LUT (see createKeyTables() in x11_init.c) if (scancode < 0 || scancode > 255) return GLFW_KEY_UNKNOWN; return _glfw.x11.publicKeys[scancode]; } // Return the GLFW window corresponding to the specified X11 window // static _GLFWwindow* findWindowByHandle(Window handle) { _GLFWwindow* window; if (XFindContext(_glfw.x11.display, handle, _glfw.x11.context, (XPointer*) &window) != 0) { return NULL; } return window; } // Sends an EWMH or ICCCM event to the window manager // static void sendEventToWM(_GLFWwindow* window, Atom type, long a, long b, long c, long d, long e) { XEvent event; memset(&event, 0, sizeof(event)); event.type = ClientMessage; event.xclient.window = window->x11.handle; event.xclient.format = 32; // Data is 32-bit longs event.xclient.message_type = type; event.xclient.data.l[0] = a; event.xclient.data.l[1] = b; event.xclient.data.l[2] = c; event.xclient.data.l[3] = d; event.xclient.data.l[4] = e; XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureNotifyMask | SubstructureRedirectMask, &event); } // Splits and translates a text/uri-list into separate file paths // NOTE: This function destroys the provided string // static char** parseUriList(char* text, int* count) { const char* prefix = "file://"; char** paths = NULL; char* line; *count = 0; while ((line = strtok(text, "\r\n"))) { text = NULL; if (line[0] == '#') continue; if (strncmp(line, prefix, strlen(prefix)) == 0) line += strlen(prefix); (*count)++; char* path = calloc(strlen(line) + 1, 1); paths = realloc(paths, *count * sizeof(char*)); paths[*count - 1] = path; while (*line) { if (line[0] == '%' && line[1] && line[2]) { const char digits[3] = { line[1], line[2], '\0' }; *path = strtol(digits, NULL, 16); line += 2; } else *path = *line; path++; line++; } } return paths; } // Create the X11 window (and its colormap) // static GLboolean createWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig) { unsigned long wamask; XSetWindowAttributes wa; XVisualInfo* vi = _GLFW_X11_CONTEXT_VISUAL; // Every window needs a colormap // Create one based on the visual used by the current context // TODO: Decouple this from context creation window->x11.colormap = XCreateColormap(_glfw.x11.display, _glfw.x11.root, vi->visual, AllocNone); // Create the actual window { wamask = CWBorderPixel | CWColormap | CWEventMask; wa.colormap = window->x11.colormap; wa.border_pixel = 0; wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | ExposureMask | FocusChangeMask | VisibilityChangeMask | EnterWindowMask | LeaveWindowMask | PropertyChangeMask; _glfwGrabXErrorHandler(); window->x11.handle = XCreateWindow(_glfw.x11.display, _glfw.x11.root, 0, 0, wndconfig->width, wndconfig->height, 0, // Border width vi->depth, // Color depth InputOutput, vi->visual, wamask, &wa); _glfwReleaseXErrorHandler(); if (!window->x11.handle) { _glfwInputXError(GLFW_PLATFORM_ERROR, "X11: Failed to create window"); return GL_FALSE; } XSaveContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context, (XPointer) window); } if (wndconfig->monitor) { if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_FULLSCREEN) { // This is the butcher's way of removing window decorations // Setting the override-redirect attribute on a window makes the // window manager ignore the window completely (ICCCM, section 4) // The good thing is that this makes undecorated full screen windows // easy to do; the bad thing is that we have to do everything // manually and some things (like iconify/restore) won't work at // all, as those are tasks usually performed by the window manager XSetWindowAttributes attributes; attributes.override_redirect = True; XChangeWindowAttributes(_glfw.x11.display, window->x11.handle, CWOverrideRedirect, &attributes); } } else { if (!wndconfig->decorated) { struct { unsigned long flags; unsigned long functions; unsigned long decorations; long input_mode; unsigned long status; } hints; hints.flags = 2; // Set decorations hints.decorations = 0; // No decorations XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.MOTIF_WM_HINTS, _glfw.x11.MOTIF_WM_HINTS, 32, PropModeReplace, (unsigned char*) &hints, sizeof(hints) / sizeof(long)); } if (wndconfig->floating) { if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_ABOVE) { sendEventToWM(window, _glfw.x11.NET_WM_STATE, _NET_WM_STATE_ADD, _glfw.x11.NET_WM_STATE_ABOVE, 0, 1, 0); } } } // Declare the WM protocols supported by GLFW { int count = 0; Atom protocols[2]; // The WM_DELETE_WINDOW ICCCM protocol // Basic window close notification protocol if (_glfw.x11.WM_DELETE_WINDOW) protocols[count++] = _glfw.x11.WM_DELETE_WINDOW; // The _NET_WM_PING EWMH protocol // Tells the WM to ping the GLFW window and flag the application as // unresponsive if the WM doesn't get a reply within a few seconds if (_glfw.x11.NET_WM_PING) protocols[count++] = _glfw.x11.NET_WM_PING; if (count > 0) { XSetWMProtocols(_glfw.x11.display, window->x11.handle, protocols, count); } } if (_glfw.x11.NET_WM_PID) { const pid_t pid = getpid(); XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_PID, XA_CARDINAL, 32, PropModeReplace, (unsigned char*) &pid, 1); } // Set ICCCM WM_HINTS property { XWMHints* hints = XAllocWMHints(); if (!hints) { _glfwInputError(GLFW_OUT_OF_MEMORY, "X11: Failed to allocate WM hints"); return GL_FALSE; } hints->flags = StateHint; hints->initial_state = NormalState; XSetWMHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } // Set ICCCM WM_NORMAL_HINTS property (even if no parts are set) { XSizeHints* hints = XAllocSizeHints(); hints->flags = 0; if (wndconfig->monitor) { hints->flags |= PPosition; _glfwPlatformGetMonitorPos(wndconfig->monitor, &hints->x, &hints->y); } else { // HACK: Explicitly setting PPosition to any value causes some WMs, // notably Compiz and Metacity, to honor the position of // unmapped windows set by XMoveWindow hints->flags |= PPosition; hints->x = hints->y = 0; } if (!wndconfig->resizable) { hints->flags |= (PMinSize | PMaxSize); hints->min_width = hints->max_width = wndconfig->width; hints->min_height = hints->max_height = wndconfig->height; } XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } // Set ICCCM WM_CLASS property // HACK: Until a mechanism for specifying the application name is added, the // initial window title is used as the window class name if (strlen(wndconfig->title)) { XClassHint* hint = XAllocClassHint(); hint->res_name = (char*) wndconfig->title; hint->res_class = (char*) wndconfig->title; XSetClassHint(_glfw.x11.display, window->x11.handle, hint); XFree(hint); } #if defined(_GLFW_HAS_XINPUT) if (_glfw.x11.xi.available) { // Select for XInput2 events XIEventMask eventmask; unsigned char mask[] = { 0 }; eventmask.deviceid = 2; eventmask.mask_len = sizeof(mask); eventmask.mask = mask; XISetMask(mask, XI_Motion); XISelectEvents(_glfw.x11.display, window->x11.handle, &eventmask, 1); } #endif /*_GLFW_HAS_XINPUT*/ if (_glfw.x11.XdndAware) { // Announce support for Xdnd (drag and drop) const Atom version = 5; XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.XdndAware, XA_ATOM, 32, PropModeReplace, (unsigned char*) &version, 1); } _glfwPlatformSetWindowTitle(window, wndconfig->title); XRRSelectInput(_glfw.x11.display, window->x11.handle, RRScreenChangeNotifyMask); if (_glfw.x11.im) { window->x11.ic = XCreateIC(_glfw.x11.im, XNInputStyle, XIMPreeditNothing | XIMStatusNothing, XNClientWindow, window->x11.handle, XNFocusWindow, window->x11.handle, NULL); } _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos); _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height); return GL_TRUE; } // Hide the mouse cursor // static void hideCursor(_GLFWwindow* window) { XUngrabPointer(_glfw.x11.display, CurrentTime); XDefineCursor(_glfw.x11.display, window->x11.handle, _glfw.x11.cursor); } // Disable the mouse cursor // static void disableCursor(_GLFWwindow* window) { XGrabPointer(_glfw.x11.display, window->x11.handle, True, ButtonPressMask | ButtonReleaseMask | PointerMotionMask, GrabModeAsync, GrabModeAsync, window->x11.handle, _glfw.x11.cursor, CurrentTime); } // Restores the mouse cursor // static void restoreCursor(_GLFWwindow* window) { XUngrabPointer(_glfw.x11.display, CurrentTime); if (window->cursor) { XDefineCursor(_glfw.x11.display, window->x11.handle, window->cursor->x11.handle); } else XUndefineCursor(_glfw.x11.display, window->x11.handle); } // Returns whether the event is a selection event // static Bool isSelectionEvent(Display* display, XEvent* event, XPointer pointer) { return event->type == SelectionRequest || event->type == SelectionNotify || event->type == SelectionClear; } // Set the specified property to the selection converted to the requested target // static Atom writeTargetToProperty(const XSelectionRequestEvent* request) { int i; const Atom formats[] = { _glfw.x11.UTF8_STRING, _glfw.x11.COMPOUND_STRING, XA_STRING }; const int formatCount = sizeof(formats) / sizeof(formats[0]); if (request->property == None) { // The requester is a legacy client (ICCCM section 2.2) // We don't support legacy clients, so fail here return None; } if (request->target == _glfw.x11.TARGETS) { // The list of supported targets was requested const Atom targets[] = { _glfw.x11.TARGETS, _glfw.x11.MULTIPLE, _glfw.x11.UTF8_STRING, _glfw.x11.COMPOUND_STRING, XA_STRING }; XChangeProperty(_glfw.x11.display, request->requestor, request->property, XA_ATOM, 32, PropModeReplace, (unsigned char*) targets, sizeof(targets) / sizeof(targets[0])); return request->property; } if (request->target == _glfw.x11.MULTIPLE) { // Multiple conversions were requested Atom* targets; unsigned long i, count; count = _glfwGetWindowProperty(request->requestor, request->property, _glfw.x11.ATOM_PAIR, (unsigned char**) &targets); for (i = 0; i < count; i += 2) { int j; for (j = 0; j < formatCount; j++) { if (targets[i] == formats[j]) break; } if (j < formatCount) { XChangeProperty(_glfw.x11.display, request->requestor, targets[i + 1], targets[i], 8, PropModeReplace, (unsigned char*) _glfw.x11.clipboardString, strlen(_glfw.x11.clipboardString)); } else targets[i + 1] = None; } XChangeProperty(_glfw.x11.display, request->requestor, request->property, _glfw.x11.ATOM_PAIR, 32, PropModeReplace, (unsigned char*) targets, count); XFree(targets); return request->property; } if (request->target == _glfw.x11.SAVE_TARGETS) { // The request is a check whether we support SAVE_TARGETS // It should be handled as a no-op side effect target XChangeProperty(_glfw.x11.display, request->requestor, request->property, _glfw.x11.NULL_, 32, PropModeReplace, NULL, 0); return request->property; } // Conversion to a data target was requested for (i = 0; i < formatCount; i++) { if (request->target == formats[i]) { // The requested target is one we support XChangeProperty(_glfw.x11.display, request->requestor, request->property, request->target, 8, PropModeReplace, (unsigned char*) _glfw.x11.clipboardString, strlen(_glfw.x11.clipboardString)); return request->property; } } // The requested target is not supported return None; } static void handleSelectionClear(XEvent* event) { free(_glfw.x11.clipboardString); _glfw.x11.clipboardString = NULL; } static void handleSelectionRequest(XEvent* event) { const XSelectionRequestEvent* request = &event->xselectionrequest; XEvent reply; memset(&reply, 0, sizeof(reply)); reply.xselection.property = writeTargetToProperty(request); reply.xselection.type = SelectionNotify; reply.xselection.display = request->display; reply.xselection.requestor = request->requestor; reply.xselection.selection = request->selection; reply.xselection.target = request->target; reply.xselection.time = request->time; XSendEvent(_glfw.x11.display, request->requestor, False, 0, &reply); } static void pushSelectionToManager(_GLFWwindow* window) { XConvertSelection(_glfw.x11.display, _glfw.x11.CLIPBOARD_MANAGER, _glfw.x11.SAVE_TARGETS, None, window->x11.handle, CurrentTime); for (;;) { XEvent event; while (XCheckIfEvent(_glfw.x11.display, &event, isSelectionEvent, NULL)) { switch (event.type) { case SelectionRequest: handleSelectionRequest(&event); break; case SelectionClear: handleSelectionClear(&event); break; case SelectionNotify: { if (event.xselection.target == _glfw.x11.SAVE_TARGETS) { // This means one of two things; either the selection was // not owned, which means there is no clipboard manager, or // the transfer to the clipboard manager has completed // In either case, it means we are done here return; } break; } } } selectDisplayConnection(NULL); } } // Enter full screen mode // static void enterFullscreenMode(_GLFWwindow* window) { if (_glfw.x11.saver.count == 0) { // Remember old screen saver settings XGetScreenSaver(_glfw.x11.display, &_glfw.x11.saver.timeout, &_glfw.x11.saver.interval, &_glfw.x11.saver.blanking, &_glfw.x11.saver.exposure); // Disable screen saver XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking, DefaultExposures); } _glfw.x11.saver.count++; _glfwSetVideoMode(window->monitor, &window->videoMode); if (_glfw.x11.NET_WM_BYPASS_COMPOSITOR) { const unsigned long value = 1; XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32, PropModeReplace, (unsigned char*) &value, 1); } // Position the window over its monitor { int xpos, ypos; GLFWvidmode mode; _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); _glfwPlatformGetVideoMode(window->monitor, &mode); XMoveResizeWindow(_glfw.x11.display, window->x11.handle, xpos, ypos, mode.width, mode.height); } if (_glfw.x11.xinerama.available && _glfw.x11.NET_WM_FULLSCREEN_MONITORS) { sendEventToWM(window, _glfw.x11.NET_WM_FULLSCREEN_MONITORS, window->monitor->x11.index, window->monitor->x11.index, window->monitor->x11.index, window->monitor->x11.index, 0); } if (_glfw.x11.NET_ACTIVE_WINDOW) { // Ask the window manager to raise and focus the GLFW window // Only focused windows with the _NET_WM_STATE_FULLSCREEN state end up // on top of all other windows ("Stacking order" in EWMH spec) sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0); } else { XRaiseWindow(_glfw.x11.display, window->x11.handle); XSetInputFocus(_glfw.x11.display, window->x11.handle, RevertToParent, CurrentTime); } if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN) { // Ask the window manager to make the GLFW window a full screen window // Full screen windows are undecorated and, when focused, are kept // on top of all other windows sendEventToWM(window, _glfw.x11.NET_WM_STATE, _NET_WM_STATE_ADD, _glfw.x11.NET_WM_STATE_FULLSCREEN, 0, 1, 0); } } // Leave full screen mode // static void leaveFullscreenMode(_GLFWwindow* window) { _glfwRestoreVideoMode(window->monitor); _glfw.x11.saver.count--; if (_glfw.x11.saver.count == 0) { // Restore old screen saver settings XSetScreenSaver(_glfw.x11.display, _glfw.x11.saver.timeout, _glfw.x11.saver.interval, _glfw.x11.saver.blanking, _glfw.x11.saver.exposure); } } // Decode a Unicode code point from a UTF-8 stream // Based on cutef8 by Jeff Bezanson (Public Domain) // #if defined(X_HAVE_UTF8_STRING) static unsigned int decodeUTF8(const char** s) { unsigned int ch = 0, count = 0; static const unsigned int offsets[] = { 0x00000000u, 0x00003080u, 0x000e2080u, 0x03c82080u, 0xfa082080u, 0x82082080u }; do { ch = (ch << 6) + (unsigned char) **s; (*s)++; count++; } while ((**s & 0xc0) == 0x80); assert(count <= 6); return ch - offsets[count - 1]; } #endif /*X_HAVE_UTF8_STRING*/ // Process the specified X event // static void processEvent(XEvent *event) { _GLFWwindow* window = NULL; int keycode = 0; Bool filtered = False; // HACK: Save scancode as some IMs clear the field in XFilterEvent if (event->type == KeyPress || event->type == KeyRelease) keycode = event->xkey.keycode; if (_glfw.x11.im) filtered = XFilterEvent(event, None); if (event->type != GenericEvent) { window = findWindowByHandle(event->xany.window); if (window == NULL) { // This is an event for a window that has already been destroyed return; } } switch (event->type) { case KeyPress: { const int key = translateKey(keycode); const int mods = translateState(event->xkey.state); const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); if (window->x11.ic) { // HACK: Ignore duplicate key press events generated by ibus // Corresponding release events are filtered out by the // GLFW key repeat logic if (window->x11.last.keycode != keycode || window->x11.last.time != event->xkey.time) { if (keycode) _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); } window->x11.last.keycode = keycode; window->x11.last.time = event->xkey.time; if (!filtered) { int count; Status status; #if defined(X_HAVE_UTF8_STRING) char buffer[96]; char* chars = buffer; count = Xutf8LookupString(window->x11.ic, &event->xkey, buffer, sizeof(buffer), NULL, &status); if (status == XBufferOverflow) { chars = calloc(count, 1); count = Xutf8LookupString(window->x11.ic, &event->xkey, chars, count, NULL, &status); } if (status == XLookupChars || status == XLookupBoth) { const char* c = chars; while (c - chars < count) _glfwInputChar(window, decodeUTF8(&c), mods, plain); } #else wchar_t buffer[16]; wchar_t* chars = buffer; count = XwcLookupString(window->x11.ic, &event->xkey, buffer, sizeof(buffer) / sizeof(wchar_t), NULL, &status); if (status == XBufferOverflow) { chars = calloc(count, sizeof(wchar_t)); count = XwcLookupString(window->x11.ic, &event->xkey, chars, count, NULL, &status); } if (status == XLookupChars || status == XLookupBoth) { int i; for (i = 0; i < count; i++) _glfwInputChar(window, chars[i], mods, plain); } #endif if (chars != buffer) free(chars); } } else { KeySym keysym; XLookupString(&event->xkey, NULL, 0, &keysym, NULL); _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); const long character = _glfwKeySym2Unicode(keysym); if (character != -1) _glfwInputChar(window, character, mods, plain); } return; } case KeyRelease: { const int key = translateKey(keycode); const int mods = translateState(event->xkey.state); if (!_glfw.x11.xkb.detectable) { // HACK: Key repeat events will arrive as KeyRelease/KeyPress // pairs with similar or identical time stamps // The key repeat logic in _glfwInputKey expects only key // presses to repeat, so detect and discard release events if (XEventsQueued(_glfw.x11.display, QueuedAfterReading)) { XEvent next; XPeekEvent(_glfw.x11.display, &next); if (next.type == KeyPress && next.xkey.window == event->xkey.window && next.xkey.keycode == keycode) { // HACK: Repeat events sometimes leak through due to // some sort of time drift, so add an epsilon // Toshiyuki Takahashi can press a button 16 times // per second so it's fairly safe to assume that // no human is pressing the key 50 times per // second (value is ms) if ((next.xkey.time - event->xkey.time) < 20) { // This is very likely a server-generated key repeat // event, so ignore it return; } } } } _glfwInputKey(window, key, keycode, GLFW_RELEASE, mods); return; } case ButtonPress: { const int mods = translateState(event->xbutton.state); if (event->xbutton.button == Button1) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods); else if (event->xbutton.button == Button2) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods); else if (event->xbutton.button == Button3) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods); // Modern X provides scroll events as mouse button presses else if (event->xbutton.button == Button4) _glfwInputScroll(window, 0.0, 1.0); else if (event->xbutton.button == Button5) _glfwInputScroll(window, 0.0, -1.0); else if (event->xbutton.button == Button6) _glfwInputScroll(window, 1.0, 0.0); else if (event->xbutton.button == Button7) _glfwInputScroll(window, -1.0, 0.0); else { // Additional buttons after 7 are treated as regular buttons // We subtract 4 to fill the gap left by scroll input above _glfwInputMouseClick(window, event->xbutton.button - Button1 - 4, GLFW_PRESS, mods); } return; } case ButtonRelease: { const int mods = translateState(event->xbutton.state); if (event->xbutton.button == Button1) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, mods); } else if (event->xbutton.button == Button2) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE, mods); } else if (event->xbutton.button == Button3) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, mods); } else if (event->xbutton.button > Button7) { // Additional buttons after 7 are treated as regular buttons // We subtract 4 to fill the gap left by scroll input above _glfwInputMouseClick(window, event->xbutton.button - Button1 - 4, GLFW_RELEASE, mods); } return; } case EnterNotify: { // HACK: This is a workaround for WMs (KWM, Fluxbox) that otherwise // ignore the defined cursor for hidden cursor mode if (window->cursorMode == GLFW_CURSOR_HIDDEN) hideCursor(window); _glfwInputCursorEnter(window, GL_TRUE); return; } case LeaveNotify: { _glfwInputCursorEnter(window, GL_FALSE); return; } case MotionNotify: { const int x = event->xmotion.x; const int y = event->xmotion.y; if (x != window->x11.warpPosX || y != window->x11.warpPosY) { // The cursor was moved by something other than GLFW if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (_glfw.cursorWindow != window) return; _glfwInputCursorMotion(window, x - window->x11.cursorPosX, y - window->x11.cursorPosY); } else _glfwInputCursorMotion(window, x, y); } window->x11.cursorPosX = x; window->x11.cursorPosY = y; return; } case ConfigureNotify: { if (event->xconfigure.width != window->x11.width || event->xconfigure.height != window->x11.height) { _glfwInputFramebufferSize(window, event->xconfigure.width, event->xconfigure.height); _glfwInputWindowSize(window, event->xconfigure.width, event->xconfigure.height); window->x11.width = event->xconfigure.width; window->x11.height = event->xconfigure.height; } if (event->xconfigure.x != window->x11.xpos || event->xconfigure.y != window->x11.ypos) { _glfwInputWindowPos(window, event->xconfigure.x, event->xconfigure.y); window->x11.xpos = event->xconfigure.x; window->x11.ypos = event->xconfigure.y; } return; } case ClientMessage: { // Custom client message, probably from the window manager if (filtered) return; if (event->xclient.message_type == None) return; if (event->xclient.message_type == _glfw.x11.WM_PROTOCOLS) { const Atom protocol = event->xclient.data.l[0]; if (protocol == None) return; if (protocol == _glfw.x11.WM_DELETE_WINDOW) { // The window manager was asked to close the window, for example by // the user pressing a 'close' window decoration button _glfwInputWindowCloseRequest(window); } else if (protocol == _glfw.x11.NET_WM_PING) { // The window manager is pinging the application to ensure it's // still responding to events XEvent reply = *event; reply.xclient.window = _glfw.x11.root; XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureNotifyMask | SubstructureRedirectMask, &reply); } } else if (event->xclient.message_type == _glfw.x11.XdndEnter) { // A drag operation has entered the window // TODO: Check if UTF-8 string is supported by the source } else if (event->xclient.message_type == _glfw.x11.XdndDrop) { // The drag operation has finished dropping on // the window, ask to convert it to a UTF-8 string _glfw.x11.xdnd.source = event->xclient.data.l[0]; XConvertSelection(_glfw.x11.display, _glfw.x11.XdndSelection, _glfw.x11.UTF8_STRING, _glfw.x11.XdndSelection, window->x11.handle, CurrentTime); } else if (event->xclient.message_type == _glfw.x11.XdndPosition) { // The drag operation has moved over the window const int absX = (event->xclient.data.l[2] >> 16) & 0xFFFF; const int absY = (event->xclient.data.l[2]) & 0xFFFF; int x, y; _glfwPlatformGetWindowPos(window, &x, &y); _glfwInputCursorMotion(window, absX - x, absY - y); // Reply that we are ready to copy the dragged data XEvent reply; memset(&reply, 0, sizeof(reply)); reply.type = ClientMessage; reply.xclient.window = event->xclient.data.l[0]; reply.xclient.message_type = _glfw.x11.XdndStatus; reply.xclient.format = 32; reply.xclient.data.l[0] = window->x11.handle; reply.xclient.data.l[1] = 1; // Always accept the dnd with no rectangle reply.xclient.data.l[2] = 0; // Specify an empty rectangle reply.xclient.data.l[3] = 0; reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy; XSendEvent(_glfw.x11.display, event->xclient.data.l[0], False, NoEventMask, &reply); XFlush(_glfw.x11.display); } return; } case SelectionNotify: { if (event->xselection.property) { // The converted data from the drag operation has arrived char* data; const int result = _glfwGetWindowProperty(event->xselection.requestor, event->xselection.property, event->xselection.target, (unsigned char**) &data); if (result) { int i, count; char** paths = parseUriList(data, &count); _glfwInputDrop(window, count, (const char**) paths); for (i = 0; i < count; i++) free(paths[i]); free(paths); } XFree(data); XEvent reply; memset(&reply, 0, sizeof(reply)); reply.type = ClientMessage; reply.xclient.window = _glfw.x11.xdnd.source; reply.xclient.message_type = _glfw.x11.XdndFinished; reply.xclient.format = 32; reply.xclient.data.l[0] = window->x11.handle; reply.xclient.data.l[1] = result; reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy; // Reply that all is well XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source, False, NoEventMask, &reply); XFlush(_glfw.x11.display); } return; } case FocusIn: { if (event->xfocus.mode == NotifyGrab || event->xfocus.mode == NotifyUngrab) { // Ignore focus events from popup indicator windows, window menu // key chords and window dragging return; } if (window->x11.ic) XSetICFocus(window->x11.ic); if (window->cursorMode == GLFW_CURSOR_DISABLED) disableCursor(window); _glfwInputWindowFocus(window, GL_TRUE); return; } case FocusOut: { if (event->xfocus.mode == NotifyGrab || event->xfocus.mode == NotifyUngrab) { // Ignore focus events from popup indicator windows, window menu // key chords and window dragging return; } if (window->x11.ic) XUnsetICFocus(window->x11.ic); if (window->cursorMode == GLFW_CURSOR_DISABLED) restoreCursor(window); if (window->monitor && window->autoIconify) _glfwPlatformIconifyWindow(window); _glfwInputWindowFocus(window, GL_FALSE); return; } case Expose: { _glfwInputWindowDamage(window); return; } case PropertyNotify: { if (event->xproperty.atom == _glfw.x11.WM_STATE && event->xproperty.state == PropertyNewValue) { const int state = getWindowState(window); if (state == IconicState) { if (window->monitor) leaveFullscreenMode(window); _glfwInputWindowIconify(window, GL_TRUE); } else if (state == NormalState) { if (window->monitor) enterFullscreenMode(window); _glfwInputWindowIconify(window, GL_FALSE); } } return; } case SelectionClear: { handleSelectionClear(event); return; } case SelectionRequest: { handleSelectionRequest(event); return; } case DestroyNotify: return; #if defined(_GLFW_HAS_XINPUT) case GenericEvent: { if (event->xcookie.extension == _glfw.x11.xi.majorOpcode && XGetEventData(_glfw.x11.display, &event->xcookie)) { if (event->xcookie.evtype == XI_Motion) { XIDeviceEvent* data = (XIDeviceEvent*) event->xcookie.data; window = findWindowByHandle(data->event); if (window) { if (data->event_x != window->x11.warpPosX || data->event_y != window->x11.warpPosY) { // The cursor was moved by something other than GLFW double x, y; if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (_glfw.cursorWindow != window) return; x = data->event_x - window->x11.cursorPosX; y = data->event_y - window->x11.cursorPosY; } else { x = data->event_x; y = data->event_y; } _glfwInputCursorMotion(window, x, y); } window->x11.cursorPosX = data->event_x; window->x11.cursorPosY = data->event_y; } } } XFreeEventData(_glfw.x11.display, &event->xcookie); return; } #endif /*_GLFW_HAS_XINPUT*/ } if (event->type - _glfw.x11.randr.eventBase == RRScreenChangeNotify) { XRRUpdateConfiguration(event); return; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Retrieve a single window property of the specified type // Inspired by fghGetWindowProperty from freeglut // unsigned long _glfwGetWindowProperty(Window window, Atom property, Atom type, unsigned char** value) { Atom actualType; int actualFormat; unsigned long itemCount, bytesAfter; XGetWindowProperty(_glfw.x11.display, window, property, 0, LONG_MAX, False, type, &actualType, &actualFormat, &itemCount, &bytesAfter, value); if (type != AnyPropertyType && actualType != type) return 0; return itemCount; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { if (!_glfwCreateContext(window, ctxconfig, fbconfig)) return GL_FALSE; if (!createWindow(window, wndconfig)) return GL_FALSE; if (wndconfig->monitor) { _glfwPlatformShowWindow(window); enterFullscreenMode(window); } return GL_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (window->monitor) leaveFullscreenMode(window); if (window->x11.ic) { XDestroyIC(window->x11.ic); window->x11.ic = NULL; } _glfwDestroyContext(window); if (window->x11.handle) { if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) == window->x11.handle) { pushSelectionToManager(window); } XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context); XUnmapWindow(_glfw.x11.display, window->x11.handle); XDestroyWindow(_glfw.x11.display, window->x11.handle); window->x11.handle = (Window) 0; } if (window->x11.colormap) { XFreeColormap(_glfw.x11.display, window->x11.colormap); window->x11.colormap = (Colormap) 0; } XFlush(_glfw.x11.display); } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { #if defined(X_HAVE_UTF8_STRING) Xutf8SetWMProperties(_glfw.x11.display, window->x11.handle, title, title, NULL, 0, NULL, NULL, NULL); #else // This may be a slightly better fallback than using XStoreName and // XSetIconName, which always store their arguments using STRING XmbSetWMProperties(_glfw.x11.display, window->x11.handle, title, title, NULL, 0, NULL, NULL, NULL); #endif if (_glfw.x11.NET_WM_NAME) { XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8, PropModeReplace, (unsigned char*) title, strlen(title)); } if (_glfw.x11.NET_WM_ICON_NAME) { XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8, PropModeReplace, (unsigned char*) title, strlen(title)); } XFlush(_glfw.x11.display); } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { Window child; int x, y; XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root, 0, 0, &x, &y, &child); if (child) { int left, top; XTranslateCoordinates(_glfw.x11.display, window->x11.handle, child, 0, 0, &left, &top, &child); x -= left; y -= top; } if (xpos) *xpos = x; if (ypos) *ypos = y; } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos); XFlush(_glfw.x11.display); } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { XWindowAttributes attribs; XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs); if (width) *width = attribs.width; if (height) *height = attribs.height; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { if (window->monitor) { _glfwSetVideoMode(window->monitor, &window->videoMode); if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_FULLSCREEN) { GLFWvidmode mode; _glfwPlatformGetVideoMode(window->monitor, &mode); XResizeWindow(_glfw.x11.display, window->x11.handle, mode.width, mode.height); } } else { if (!window->resizable) { // Update window size restrictions to match new window size XSizeHints* hints = XAllocSizeHints(); hints->flags |= (PMinSize | PMaxSize); hints->min_width = hints->max_width = width; hints->min_height = hints->max_height = height; XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } XResizeWindow(_glfw.x11.display, window->x11.handle, width, height); } XFlush(_glfw.x11.display); } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { _glfwPlatformGetWindowSize(window, width, height); } void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { long* extents = NULL; if (_glfw.x11.NET_FRAME_EXTENTS == None) return; if (!_glfwPlatformWindowVisible(window) && _glfw.x11.NET_REQUEST_FRAME_EXTENTS) { double base; XEvent event; // Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to // function before the window is mapped sendEventToWM(window, _glfw.x11.NET_REQUEST_FRAME_EXTENTS, 0, 0, 0, 0, 0); // HACK: Poll with timeout for the required reply instead of blocking // This is done because some window managers (at least Unity, // Fluxbox and Xfwm) failed to send the required reply // They have been fixed but broken versions are still in the wild // If you are affected by this and your window manager is NOT // listed above, PLEASE report it to their and our issue trackers base = _glfwPlatformGetTime(); while (!XCheckIfEvent(_glfw.x11.display, &event, isFrameExtentsEvent, (XPointer) window)) { double remaining; struct timeval timeout; remaining = 0.5 + base - _glfwPlatformGetTime(); if (remaining <= 0.0) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: The window manager has a broken _NET_REQUEST_FRAME_EXTENTS implementation; please report this issue"); return; } timeout.tv_sec = 0; timeout.tv_usec = (long) (remaining * 1e6); selectDisplayConnection(&timeout); } } if (_glfwGetWindowProperty(window->x11.handle, _glfw.x11.NET_FRAME_EXTENTS, XA_CARDINAL, (unsigned char**) &extents) == 4) { if (left) *left = extents[0]; if (top) *top = extents[2]; if (right) *right = extents[1]; if (bottom) *bottom = extents[3]; } if (extents) XFree(extents); } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_FULLSCREEN) { // Override-redirect windows cannot be iconified or restored, as those // tasks are performed by the window manager _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Iconification of full screen windows requires a WM that supports EWMH full screen"); return; } XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen); XFlush(_glfw.x11.display); } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_FULLSCREEN) { // Override-redirect windows cannot be iconified or restored, as those // tasks are performed by the window manager _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Iconification of full screen windows requires a WM that supports EWMH full screen"); return; } XMapWindow(_glfw.x11.display, window->x11.handle); XFlush(_glfw.x11.display); } void _glfwPlatformShowWindow(_GLFWwindow* window) { XMapRaised(_glfw.x11.display, window->x11.handle); XFlush(_glfw.x11.display); } void _glfwPlatformUnhideWindow(_GLFWwindow* window) { XMapWindow(_glfw.x11.display, window->x11.handle); XFlush(_glfw.x11.display); } void _glfwPlatformHideWindow(_GLFWwindow* window) { XUnmapWindow(_glfw.x11.display, window->x11.handle); XFlush(_glfw.x11.display); } int _glfwPlatformWindowFocused(_GLFWwindow* window) { Window focused; int state; XGetInputFocus(_glfw.x11.display, &focused, &state); return window->x11.handle == focused; } int _glfwPlatformWindowIconified(_GLFWwindow* window) { return getWindowState(window) == IconicState; } int _glfwPlatformWindowVisible(_GLFWwindow* window) { XWindowAttributes wa; XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &wa); return wa.map_state == IsViewable; } void _glfwPlatformPollEvents(void) { int count = XPending(_glfw.x11.display); while (count--) { XEvent event; XNextEvent(_glfw.x11.display, &event); processEvent(&event); } _GLFWwindow* window = _glfw.cursorWindow; if (window && window->cursorMode == GLFW_CURSOR_DISABLED) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); _glfwPlatformSetCursorPos(window, width / 2, height / 2); } } void _glfwPlatformWaitEvents(void) { while (!XPending(_glfw.x11.display)) selectDisplayConnection(NULL); _glfwPlatformPollEvents(); } void _glfwPlatformPostEmptyEvent(void) { XEvent event; _GLFWwindow* window = _glfw.windowListHead; memset(&event, 0, sizeof(event)); event.type = ClientMessage; event.xclient.window = window->x11.handle; event.xclient.format = 32; // Data is 32-bit longs event.xclient.message_type = _glfw.x11.NULL_; XSendEvent(_glfw.x11.display, window->x11.handle, False, 0, &event); XFlush(_glfw.x11.display); } void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) { Window root, child; int rootX, rootY, childX, childY; unsigned int mask; XQueryPointer(_glfw.x11.display, window->x11.handle, &root, &child, &rootX, &rootY, &childX, &childY, &mask); if (xpos) *xpos = childX; if (ypos) *ypos = childY; } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) { // Store the new position so it can be recognized later window->x11.warpPosX = (int) x; window->x11.warpPosY = (int) y; XWarpPointer(_glfw.x11.display, None, window->x11.handle, 0,0,0,0, (int) x, (int) y); } void _glfwPlatformApplyCursorMode(_GLFWwindow* window) { switch (window->cursorMode) { case GLFW_CURSOR_NORMAL: restoreCursor(window); break; case GLFW_CURSOR_HIDDEN: hideCursor(window); break; case GLFW_CURSOR_DISABLED: disableCursor(window); break; } } int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { cursor->x11.handle = _glfwCreateCursor(image, xhot, yhot); if (!cursor->x11.handle) return GL_FALSE; return GL_TRUE; } int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) { cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, translateCursorShape(shape)); if (!cursor->x11.handle) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create standard cursor"); return GL_FALSE; } return GL_TRUE; } void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) { if (cursor->x11.handle) XFreeCursor(_glfw.x11.display, cursor->x11.handle); } void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) { if (window->cursorMode == GLFW_CURSOR_NORMAL) { if (cursor) XDefineCursor(_glfw.x11.display, window->x11.handle, cursor->x11.handle); else XUndefineCursor(_glfw.x11.display, window->x11.handle); XFlush(_glfw.x11.display); } } void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) { free(_glfw.x11.clipboardString); _glfw.x11.clipboardString = strdup(string); XSetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD, window->x11.handle, CurrentTime); if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) != window->x11.handle) { _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to become owner of clipboard selection"); } } const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) { size_t i; const Atom formats[] = { _glfw.x11.UTF8_STRING, _glfw.x11.COMPOUND_STRING, XA_STRING }; const size_t formatCount = sizeof(formats) / sizeof(formats[0]); if (findWindowByHandle(XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD))) { // Instead of doing a large number of X round-trips just to put this // string into a window property and then read it back, just return it return _glfw.x11.clipboardString; } free(_glfw.x11.clipboardString); _glfw.x11.clipboardString = NULL; for (i = 0; i < formatCount; i++) { char* data; XEvent event; XConvertSelection(_glfw.x11.display, _glfw.x11.CLIPBOARD, formats[i], _glfw.x11.GLFW_SELECTION, window->x11.handle, CurrentTime); // XCheckTypedEvent is used instead of XIfEvent in order not to lock // other threads out from the display during the entire wait period while (!XCheckTypedEvent(_glfw.x11.display, SelectionNotify, &event)) selectDisplayConnection(NULL); if (event.xselection.property == None) continue; if (_glfwGetWindowProperty(event.xselection.requestor, event.xselection.property, event.xselection.target, (unsigned char**) &data)) { _glfw.x11.clipboardString = strdup(data); } XFree(data); XDeleteProperty(_glfw.x11.display, event.xselection.requestor, event.xselection.property); if (_glfw.x11.clipboardString) break; } if (_glfw.x11.clipboardString == NULL) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "X11: Failed to convert clipboard to string"); } return _glfw.x11.clipboardString; } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI Display* glfwGetX11Display(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return _glfw.x11.display; } GLFWAPI Window glfwGetX11Window(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); return window->x11.handle; } ================================================ FILE: deps/glfw/src/xkb_unicode.c ================================================ //======================================================================== // GLFW 3.1 X11 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" /* * Marcus: This code was originally written by Markus G. Kuhn. * I have made some slight changes (trimmed it down a bit from >60 KB to * 20 KB), but the functionality is the same. */ /* * This module converts keysym values into the corresponding ISO 10646 * (UCS, Unicode) values. * * The array keysymtab[] contains pairs of X11 keysym values for graphical * characters and the corresponding Unicode value. The function * _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary * search, therefore keysymtab[] must remain SORTED by keysym value. * * We allow to represent any UCS character in the range U-00000000 to * U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff. * This admittedly does not cover the entire 31-bit space of UCS, but * it does cover all of the characters up to U-10FFFF, which can be * represented by UTF-16, and more, and it is very unlikely that higher * UCS codes will ever be assigned by ISO. So to get Unicode character * U+ABCD you can directly use keysym 0x0100abcd. * * Original author: Markus G. Kuhn , University of * Cambridge, April 2001 * * Special thanks to Richard Verhoeven for preparing * an initial draft of the mapping table. * */ //************************************************************************ //**** KeySym to Unicode mapping table **** //************************************************************************ static const struct codepair { unsigned short keysym; unsigned short ucs; } keysymtab[] = { { 0x01a1, 0x0104 }, { 0x01a2, 0x02d8 }, { 0x01a3, 0x0141 }, { 0x01a5, 0x013d }, { 0x01a6, 0x015a }, { 0x01a9, 0x0160 }, { 0x01aa, 0x015e }, { 0x01ab, 0x0164 }, { 0x01ac, 0x0179 }, { 0x01ae, 0x017d }, { 0x01af, 0x017b }, { 0x01b1, 0x0105 }, { 0x01b2, 0x02db }, { 0x01b3, 0x0142 }, { 0x01b5, 0x013e }, { 0x01b6, 0x015b }, { 0x01b7, 0x02c7 }, { 0x01b9, 0x0161 }, { 0x01ba, 0x015f }, { 0x01bb, 0x0165 }, { 0x01bc, 0x017a }, { 0x01bd, 0x02dd }, { 0x01be, 0x017e }, { 0x01bf, 0x017c }, { 0x01c0, 0x0154 }, { 0x01c3, 0x0102 }, { 0x01c5, 0x0139 }, { 0x01c6, 0x0106 }, { 0x01c8, 0x010c }, { 0x01ca, 0x0118 }, { 0x01cc, 0x011a }, { 0x01cf, 0x010e }, { 0x01d0, 0x0110 }, { 0x01d1, 0x0143 }, { 0x01d2, 0x0147 }, { 0x01d5, 0x0150 }, { 0x01d8, 0x0158 }, { 0x01d9, 0x016e }, { 0x01db, 0x0170 }, { 0x01de, 0x0162 }, { 0x01e0, 0x0155 }, { 0x01e3, 0x0103 }, { 0x01e5, 0x013a }, { 0x01e6, 0x0107 }, { 0x01e8, 0x010d }, { 0x01ea, 0x0119 }, { 0x01ec, 0x011b }, { 0x01ef, 0x010f }, { 0x01f0, 0x0111 }, { 0x01f1, 0x0144 }, { 0x01f2, 0x0148 }, { 0x01f5, 0x0151 }, { 0x01f8, 0x0159 }, { 0x01f9, 0x016f }, { 0x01fb, 0x0171 }, { 0x01fe, 0x0163 }, { 0x01ff, 0x02d9 }, { 0x02a1, 0x0126 }, { 0x02a6, 0x0124 }, { 0x02a9, 0x0130 }, { 0x02ab, 0x011e }, { 0x02ac, 0x0134 }, { 0x02b1, 0x0127 }, { 0x02b6, 0x0125 }, { 0x02b9, 0x0131 }, { 0x02bb, 0x011f }, { 0x02bc, 0x0135 }, { 0x02c5, 0x010a }, { 0x02c6, 0x0108 }, { 0x02d5, 0x0120 }, { 0x02d8, 0x011c }, { 0x02dd, 0x016c }, { 0x02de, 0x015c }, { 0x02e5, 0x010b }, { 0x02e6, 0x0109 }, { 0x02f5, 0x0121 }, { 0x02f8, 0x011d }, { 0x02fd, 0x016d }, { 0x02fe, 0x015d }, { 0x03a2, 0x0138 }, { 0x03a3, 0x0156 }, { 0x03a5, 0x0128 }, { 0x03a6, 0x013b }, { 0x03aa, 0x0112 }, { 0x03ab, 0x0122 }, { 0x03ac, 0x0166 }, { 0x03b3, 0x0157 }, { 0x03b5, 0x0129 }, { 0x03b6, 0x013c }, { 0x03ba, 0x0113 }, { 0x03bb, 0x0123 }, { 0x03bc, 0x0167 }, { 0x03bd, 0x014a }, { 0x03bf, 0x014b }, { 0x03c0, 0x0100 }, { 0x03c7, 0x012e }, { 0x03cc, 0x0116 }, { 0x03cf, 0x012a }, { 0x03d1, 0x0145 }, { 0x03d2, 0x014c }, { 0x03d3, 0x0136 }, { 0x03d9, 0x0172 }, { 0x03dd, 0x0168 }, { 0x03de, 0x016a }, { 0x03e0, 0x0101 }, { 0x03e7, 0x012f }, { 0x03ec, 0x0117 }, { 0x03ef, 0x012b }, { 0x03f1, 0x0146 }, { 0x03f2, 0x014d }, { 0x03f3, 0x0137 }, { 0x03f9, 0x0173 }, { 0x03fd, 0x0169 }, { 0x03fe, 0x016b }, { 0x047e, 0x203e }, { 0x04a1, 0x3002 }, { 0x04a2, 0x300c }, { 0x04a3, 0x300d }, { 0x04a4, 0x3001 }, { 0x04a5, 0x30fb }, { 0x04a6, 0x30f2 }, { 0x04a7, 0x30a1 }, { 0x04a8, 0x30a3 }, { 0x04a9, 0x30a5 }, { 0x04aa, 0x30a7 }, { 0x04ab, 0x30a9 }, { 0x04ac, 0x30e3 }, { 0x04ad, 0x30e5 }, { 0x04ae, 0x30e7 }, { 0x04af, 0x30c3 }, { 0x04b0, 0x30fc }, { 0x04b1, 0x30a2 }, { 0x04b2, 0x30a4 }, { 0x04b3, 0x30a6 }, { 0x04b4, 0x30a8 }, { 0x04b5, 0x30aa }, { 0x04b6, 0x30ab }, { 0x04b7, 0x30ad }, { 0x04b8, 0x30af }, { 0x04b9, 0x30b1 }, { 0x04ba, 0x30b3 }, { 0x04bb, 0x30b5 }, { 0x04bc, 0x30b7 }, { 0x04bd, 0x30b9 }, { 0x04be, 0x30bb }, { 0x04bf, 0x30bd }, { 0x04c0, 0x30bf }, { 0x04c1, 0x30c1 }, { 0x04c2, 0x30c4 }, { 0x04c3, 0x30c6 }, { 0x04c4, 0x30c8 }, { 0x04c5, 0x30ca }, { 0x04c6, 0x30cb }, { 0x04c7, 0x30cc }, { 0x04c8, 0x30cd }, { 0x04c9, 0x30ce }, { 0x04ca, 0x30cf }, { 0x04cb, 0x30d2 }, { 0x04cc, 0x30d5 }, { 0x04cd, 0x30d8 }, { 0x04ce, 0x30db }, { 0x04cf, 0x30de }, { 0x04d0, 0x30df }, { 0x04d1, 0x30e0 }, { 0x04d2, 0x30e1 }, { 0x04d3, 0x30e2 }, { 0x04d4, 0x30e4 }, { 0x04d5, 0x30e6 }, { 0x04d6, 0x30e8 }, { 0x04d7, 0x30e9 }, { 0x04d8, 0x30ea }, { 0x04d9, 0x30eb }, { 0x04da, 0x30ec }, { 0x04db, 0x30ed }, { 0x04dc, 0x30ef }, { 0x04dd, 0x30f3 }, { 0x04de, 0x309b }, { 0x04df, 0x309c }, { 0x05ac, 0x060c }, { 0x05bb, 0x061b }, { 0x05bf, 0x061f }, { 0x05c1, 0x0621 }, { 0x05c2, 0x0622 }, { 0x05c3, 0x0623 }, { 0x05c4, 0x0624 }, { 0x05c5, 0x0625 }, { 0x05c6, 0x0626 }, { 0x05c7, 0x0627 }, { 0x05c8, 0x0628 }, { 0x05c9, 0x0629 }, { 0x05ca, 0x062a }, { 0x05cb, 0x062b }, { 0x05cc, 0x062c }, { 0x05cd, 0x062d }, { 0x05ce, 0x062e }, { 0x05cf, 0x062f }, { 0x05d0, 0x0630 }, { 0x05d1, 0x0631 }, { 0x05d2, 0x0632 }, { 0x05d3, 0x0633 }, { 0x05d4, 0x0634 }, { 0x05d5, 0x0635 }, { 0x05d6, 0x0636 }, { 0x05d7, 0x0637 }, { 0x05d8, 0x0638 }, { 0x05d9, 0x0639 }, { 0x05da, 0x063a }, { 0x05e0, 0x0640 }, { 0x05e1, 0x0641 }, { 0x05e2, 0x0642 }, { 0x05e3, 0x0643 }, { 0x05e4, 0x0644 }, { 0x05e5, 0x0645 }, { 0x05e6, 0x0646 }, { 0x05e7, 0x0647 }, { 0x05e8, 0x0648 }, { 0x05e9, 0x0649 }, { 0x05ea, 0x064a }, { 0x05eb, 0x064b }, { 0x05ec, 0x064c }, { 0x05ed, 0x064d }, { 0x05ee, 0x064e }, { 0x05ef, 0x064f }, { 0x05f0, 0x0650 }, { 0x05f1, 0x0651 }, { 0x05f2, 0x0652 }, { 0x06a1, 0x0452 }, { 0x06a2, 0x0453 }, { 0x06a3, 0x0451 }, { 0x06a4, 0x0454 }, { 0x06a5, 0x0455 }, { 0x06a6, 0x0456 }, { 0x06a7, 0x0457 }, { 0x06a8, 0x0458 }, { 0x06a9, 0x0459 }, { 0x06aa, 0x045a }, { 0x06ab, 0x045b }, { 0x06ac, 0x045c }, { 0x06ae, 0x045e }, { 0x06af, 0x045f }, { 0x06b0, 0x2116 }, { 0x06b1, 0x0402 }, { 0x06b2, 0x0403 }, { 0x06b3, 0x0401 }, { 0x06b4, 0x0404 }, { 0x06b5, 0x0405 }, { 0x06b6, 0x0406 }, { 0x06b7, 0x0407 }, { 0x06b8, 0x0408 }, { 0x06b9, 0x0409 }, { 0x06ba, 0x040a }, { 0x06bb, 0x040b }, { 0x06bc, 0x040c }, { 0x06be, 0x040e }, { 0x06bf, 0x040f }, { 0x06c0, 0x044e }, { 0x06c1, 0x0430 }, { 0x06c2, 0x0431 }, { 0x06c3, 0x0446 }, { 0x06c4, 0x0434 }, { 0x06c5, 0x0435 }, { 0x06c6, 0x0444 }, { 0x06c7, 0x0433 }, { 0x06c8, 0x0445 }, { 0x06c9, 0x0438 }, { 0x06ca, 0x0439 }, { 0x06cb, 0x043a }, { 0x06cc, 0x043b }, { 0x06cd, 0x043c }, { 0x06ce, 0x043d }, { 0x06cf, 0x043e }, { 0x06d0, 0x043f }, { 0x06d1, 0x044f }, { 0x06d2, 0x0440 }, { 0x06d3, 0x0441 }, { 0x06d4, 0x0442 }, { 0x06d5, 0x0443 }, { 0x06d6, 0x0436 }, { 0x06d7, 0x0432 }, { 0x06d8, 0x044c }, { 0x06d9, 0x044b }, { 0x06da, 0x0437 }, { 0x06db, 0x0448 }, { 0x06dc, 0x044d }, { 0x06dd, 0x0449 }, { 0x06de, 0x0447 }, { 0x06df, 0x044a }, { 0x06e0, 0x042e }, { 0x06e1, 0x0410 }, { 0x06e2, 0x0411 }, { 0x06e3, 0x0426 }, { 0x06e4, 0x0414 }, { 0x06e5, 0x0415 }, { 0x06e6, 0x0424 }, { 0x06e7, 0x0413 }, { 0x06e8, 0x0425 }, { 0x06e9, 0x0418 }, { 0x06ea, 0x0419 }, { 0x06eb, 0x041a }, { 0x06ec, 0x041b }, { 0x06ed, 0x041c }, { 0x06ee, 0x041d }, { 0x06ef, 0x041e }, { 0x06f0, 0x041f }, { 0x06f1, 0x042f }, { 0x06f2, 0x0420 }, { 0x06f3, 0x0421 }, { 0x06f4, 0x0422 }, { 0x06f5, 0x0423 }, { 0x06f6, 0x0416 }, { 0x06f7, 0x0412 }, { 0x06f8, 0x042c }, { 0x06f9, 0x042b }, { 0x06fa, 0x0417 }, { 0x06fb, 0x0428 }, { 0x06fc, 0x042d }, { 0x06fd, 0x0429 }, { 0x06fe, 0x0427 }, { 0x06ff, 0x042a }, { 0x07a1, 0x0386 }, { 0x07a2, 0x0388 }, { 0x07a3, 0x0389 }, { 0x07a4, 0x038a }, { 0x07a5, 0x03aa }, { 0x07a7, 0x038c }, { 0x07a8, 0x038e }, { 0x07a9, 0x03ab }, { 0x07ab, 0x038f }, { 0x07ae, 0x0385 }, { 0x07af, 0x2015 }, { 0x07b1, 0x03ac }, { 0x07b2, 0x03ad }, { 0x07b3, 0x03ae }, { 0x07b4, 0x03af }, { 0x07b5, 0x03ca }, { 0x07b6, 0x0390 }, { 0x07b7, 0x03cc }, { 0x07b8, 0x03cd }, { 0x07b9, 0x03cb }, { 0x07ba, 0x03b0 }, { 0x07bb, 0x03ce }, { 0x07c1, 0x0391 }, { 0x07c2, 0x0392 }, { 0x07c3, 0x0393 }, { 0x07c4, 0x0394 }, { 0x07c5, 0x0395 }, { 0x07c6, 0x0396 }, { 0x07c7, 0x0397 }, { 0x07c8, 0x0398 }, { 0x07c9, 0x0399 }, { 0x07ca, 0x039a }, { 0x07cb, 0x039b }, { 0x07cc, 0x039c }, { 0x07cd, 0x039d }, { 0x07ce, 0x039e }, { 0x07cf, 0x039f }, { 0x07d0, 0x03a0 }, { 0x07d1, 0x03a1 }, { 0x07d2, 0x03a3 }, { 0x07d4, 0x03a4 }, { 0x07d5, 0x03a5 }, { 0x07d6, 0x03a6 }, { 0x07d7, 0x03a7 }, { 0x07d8, 0x03a8 }, { 0x07d9, 0x03a9 }, { 0x07e1, 0x03b1 }, { 0x07e2, 0x03b2 }, { 0x07e3, 0x03b3 }, { 0x07e4, 0x03b4 }, { 0x07e5, 0x03b5 }, { 0x07e6, 0x03b6 }, { 0x07e7, 0x03b7 }, { 0x07e8, 0x03b8 }, { 0x07e9, 0x03b9 }, { 0x07ea, 0x03ba }, { 0x07eb, 0x03bb }, { 0x07ec, 0x03bc }, { 0x07ed, 0x03bd }, { 0x07ee, 0x03be }, { 0x07ef, 0x03bf }, { 0x07f0, 0x03c0 }, { 0x07f1, 0x03c1 }, { 0x07f2, 0x03c3 }, { 0x07f3, 0x03c2 }, { 0x07f4, 0x03c4 }, { 0x07f5, 0x03c5 }, { 0x07f6, 0x03c6 }, { 0x07f7, 0x03c7 }, { 0x07f8, 0x03c8 }, { 0x07f9, 0x03c9 }, { 0x08a1, 0x23b7 }, { 0x08a2, 0x250c }, { 0x08a3, 0x2500 }, { 0x08a4, 0x2320 }, { 0x08a5, 0x2321 }, { 0x08a6, 0x2502 }, { 0x08a7, 0x23a1 }, { 0x08a8, 0x23a3 }, { 0x08a9, 0x23a4 }, { 0x08aa, 0x23a6 }, { 0x08ab, 0x239b }, { 0x08ac, 0x239d }, { 0x08ad, 0x239e }, { 0x08ae, 0x23a0 }, { 0x08af, 0x23a8 }, { 0x08b0, 0x23ac }, { 0x08bc, 0x2264 }, { 0x08bd, 0x2260 }, { 0x08be, 0x2265 }, { 0x08bf, 0x222b }, { 0x08c0, 0x2234 }, { 0x08c1, 0x221d }, { 0x08c2, 0x221e }, { 0x08c5, 0x2207 }, { 0x08c8, 0x223c }, { 0x08c9, 0x2243 }, { 0x08cd, 0x21d4 }, { 0x08ce, 0x21d2 }, { 0x08cf, 0x2261 }, { 0x08d6, 0x221a }, { 0x08da, 0x2282 }, { 0x08db, 0x2283 }, { 0x08dc, 0x2229 }, { 0x08dd, 0x222a }, { 0x08de, 0x2227 }, { 0x08df, 0x2228 }, { 0x08ef, 0x2202 }, { 0x08f6, 0x0192 }, { 0x08fb, 0x2190 }, { 0x08fc, 0x2191 }, { 0x08fd, 0x2192 }, { 0x08fe, 0x2193 }, { 0x09e0, 0x25c6 }, { 0x09e1, 0x2592 }, { 0x09e2, 0x2409 }, { 0x09e3, 0x240c }, { 0x09e4, 0x240d }, { 0x09e5, 0x240a }, { 0x09e8, 0x2424 }, { 0x09e9, 0x240b }, { 0x09ea, 0x2518 }, { 0x09eb, 0x2510 }, { 0x09ec, 0x250c }, { 0x09ed, 0x2514 }, { 0x09ee, 0x253c }, { 0x09ef, 0x23ba }, { 0x09f0, 0x23bb }, { 0x09f1, 0x2500 }, { 0x09f2, 0x23bc }, { 0x09f3, 0x23bd }, { 0x09f4, 0x251c }, { 0x09f5, 0x2524 }, { 0x09f6, 0x2534 }, { 0x09f7, 0x252c }, { 0x09f8, 0x2502 }, { 0x0aa1, 0x2003 }, { 0x0aa2, 0x2002 }, { 0x0aa3, 0x2004 }, { 0x0aa4, 0x2005 }, { 0x0aa5, 0x2007 }, { 0x0aa6, 0x2008 }, { 0x0aa7, 0x2009 }, { 0x0aa8, 0x200a }, { 0x0aa9, 0x2014 }, { 0x0aaa, 0x2013 }, { 0x0aae, 0x2026 }, { 0x0aaf, 0x2025 }, { 0x0ab0, 0x2153 }, { 0x0ab1, 0x2154 }, { 0x0ab2, 0x2155 }, { 0x0ab3, 0x2156 }, { 0x0ab4, 0x2157 }, { 0x0ab5, 0x2158 }, { 0x0ab6, 0x2159 }, { 0x0ab7, 0x215a }, { 0x0ab8, 0x2105 }, { 0x0abb, 0x2012 }, { 0x0abc, 0x2329 }, { 0x0abe, 0x232a }, { 0x0ac3, 0x215b }, { 0x0ac4, 0x215c }, { 0x0ac5, 0x215d }, { 0x0ac6, 0x215e }, { 0x0ac9, 0x2122 }, { 0x0aca, 0x2613 }, { 0x0acc, 0x25c1 }, { 0x0acd, 0x25b7 }, { 0x0ace, 0x25cb }, { 0x0acf, 0x25af }, { 0x0ad0, 0x2018 }, { 0x0ad1, 0x2019 }, { 0x0ad2, 0x201c }, { 0x0ad3, 0x201d }, { 0x0ad4, 0x211e }, { 0x0ad6, 0x2032 }, { 0x0ad7, 0x2033 }, { 0x0ad9, 0x271d }, { 0x0adb, 0x25ac }, { 0x0adc, 0x25c0 }, { 0x0add, 0x25b6 }, { 0x0ade, 0x25cf }, { 0x0adf, 0x25ae }, { 0x0ae0, 0x25e6 }, { 0x0ae1, 0x25ab }, { 0x0ae2, 0x25ad }, { 0x0ae3, 0x25b3 }, { 0x0ae4, 0x25bd }, { 0x0ae5, 0x2606 }, { 0x0ae6, 0x2022 }, { 0x0ae7, 0x25aa }, { 0x0ae8, 0x25b2 }, { 0x0ae9, 0x25bc }, { 0x0aea, 0x261c }, { 0x0aeb, 0x261e }, { 0x0aec, 0x2663 }, { 0x0aed, 0x2666 }, { 0x0aee, 0x2665 }, { 0x0af0, 0x2720 }, { 0x0af1, 0x2020 }, { 0x0af2, 0x2021 }, { 0x0af3, 0x2713 }, { 0x0af4, 0x2717 }, { 0x0af5, 0x266f }, { 0x0af6, 0x266d }, { 0x0af7, 0x2642 }, { 0x0af8, 0x2640 }, { 0x0af9, 0x260e }, { 0x0afa, 0x2315 }, { 0x0afb, 0x2117 }, { 0x0afc, 0x2038 }, { 0x0afd, 0x201a }, { 0x0afe, 0x201e }, { 0x0ba3, 0x003c }, { 0x0ba6, 0x003e }, { 0x0ba8, 0x2228 }, { 0x0ba9, 0x2227 }, { 0x0bc0, 0x00af }, { 0x0bc2, 0x22a5 }, { 0x0bc3, 0x2229 }, { 0x0bc4, 0x230a }, { 0x0bc6, 0x005f }, { 0x0bca, 0x2218 }, { 0x0bcc, 0x2395 }, { 0x0bce, 0x22a4 }, { 0x0bcf, 0x25cb }, { 0x0bd3, 0x2308 }, { 0x0bd6, 0x222a }, { 0x0bd8, 0x2283 }, { 0x0bda, 0x2282 }, { 0x0bdc, 0x22a2 }, { 0x0bfc, 0x22a3 }, { 0x0cdf, 0x2017 }, { 0x0ce0, 0x05d0 }, { 0x0ce1, 0x05d1 }, { 0x0ce2, 0x05d2 }, { 0x0ce3, 0x05d3 }, { 0x0ce4, 0x05d4 }, { 0x0ce5, 0x05d5 }, { 0x0ce6, 0x05d6 }, { 0x0ce7, 0x05d7 }, { 0x0ce8, 0x05d8 }, { 0x0ce9, 0x05d9 }, { 0x0cea, 0x05da }, { 0x0ceb, 0x05db }, { 0x0cec, 0x05dc }, { 0x0ced, 0x05dd }, { 0x0cee, 0x05de }, { 0x0cef, 0x05df }, { 0x0cf0, 0x05e0 }, { 0x0cf1, 0x05e1 }, { 0x0cf2, 0x05e2 }, { 0x0cf3, 0x05e3 }, { 0x0cf4, 0x05e4 }, { 0x0cf5, 0x05e5 }, { 0x0cf6, 0x05e6 }, { 0x0cf7, 0x05e7 }, { 0x0cf8, 0x05e8 }, { 0x0cf9, 0x05e9 }, { 0x0cfa, 0x05ea }, { 0x0da1, 0x0e01 }, { 0x0da2, 0x0e02 }, { 0x0da3, 0x0e03 }, { 0x0da4, 0x0e04 }, { 0x0da5, 0x0e05 }, { 0x0da6, 0x0e06 }, { 0x0da7, 0x0e07 }, { 0x0da8, 0x0e08 }, { 0x0da9, 0x0e09 }, { 0x0daa, 0x0e0a }, { 0x0dab, 0x0e0b }, { 0x0dac, 0x0e0c }, { 0x0dad, 0x0e0d }, { 0x0dae, 0x0e0e }, { 0x0daf, 0x0e0f }, { 0x0db0, 0x0e10 }, { 0x0db1, 0x0e11 }, { 0x0db2, 0x0e12 }, { 0x0db3, 0x0e13 }, { 0x0db4, 0x0e14 }, { 0x0db5, 0x0e15 }, { 0x0db6, 0x0e16 }, { 0x0db7, 0x0e17 }, { 0x0db8, 0x0e18 }, { 0x0db9, 0x0e19 }, { 0x0dba, 0x0e1a }, { 0x0dbb, 0x0e1b }, { 0x0dbc, 0x0e1c }, { 0x0dbd, 0x0e1d }, { 0x0dbe, 0x0e1e }, { 0x0dbf, 0x0e1f }, { 0x0dc0, 0x0e20 }, { 0x0dc1, 0x0e21 }, { 0x0dc2, 0x0e22 }, { 0x0dc3, 0x0e23 }, { 0x0dc4, 0x0e24 }, { 0x0dc5, 0x0e25 }, { 0x0dc6, 0x0e26 }, { 0x0dc7, 0x0e27 }, { 0x0dc8, 0x0e28 }, { 0x0dc9, 0x0e29 }, { 0x0dca, 0x0e2a }, { 0x0dcb, 0x0e2b }, { 0x0dcc, 0x0e2c }, { 0x0dcd, 0x0e2d }, { 0x0dce, 0x0e2e }, { 0x0dcf, 0x0e2f }, { 0x0dd0, 0x0e30 }, { 0x0dd1, 0x0e31 }, { 0x0dd2, 0x0e32 }, { 0x0dd3, 0x0e33 }, { 0x0dd4, 0x0e34 }, { 0x0dd5, 0x0e35 }, { 0x0dd6, 0x0e36 }, { 0x0dd7, 0x0e37 }, { 0x0dd8, 0x0e38 }, { 0x0dd9, 0x0e39 }, { 0x0dda, 0x0e3a }, { 0x0ddf, 0x0e3f }, { 0x0de0, 0x0e40 }, { 0x0de1, 0x0e41 }, { 0x0de2, 0x0e42 }, { 0x0de3, 0x0e43 }, { 0x0de4, 0x0e44 }, { 0x0de5, 0x0e45 }, { 0x0de6, 0x0e46 }, { 0x0de7, 0x0e47 }, { 0x0de8, 0x0e48 }, { 0x0de9, 0x0e49 }, { 0x0dea, 0x0e4a }, { 0x0deb, 0x0e4b }, { 0x0dec, 0x0e4c }, { 0x0ded, 0x0e4d }, { 0x0df0, 0x0e50 }, { 0x0df1, 0x0e51 }, { 0x0df2, 0x0e52 }, { 0x0df3, 0x0e53 }, { 0x0df4, 0x0e54 }, { 0x0df5, 0x0e55 }, { 0x0df6, 0x0e56 }, { 0x0df7, 0x0e57 }, { 0x0df8, 0x0e58 }, { 0x0df9, 0x0e59 }, { 0x0ea1, 0x3131 }, { 0x0ea2, 0x3132 }, { 0x0ea3, 0x3133 }, { 0x0ea4, 0x3134 }, { 0x0ea5, 0x3135 }, { 0x0ea6, 0x3136 }, { 0x0ea7, 0x3137 }, { 0x0ea8, 0x3138 }, { 0x0ea9, 0x3139 }, { 0x0eaa, 0x313a }, { 0x0eab, 0x313b }, { 0x0eac, 0x313c }, { 0x0ead, 0x313d }, { 0x0eae, 0x313e }, { 0x0eaf, 0x313f }, { 0x0eb0, 0x3140 }, { 0x0eb1, 0x3141 }, { 0x0eb2, 0x3142 }, { 0x0eb3, 0x3143 }, { 0x0eb4, 0x3144 }, { 0x0eb5, 0x3145 }, { 0x0eb6, 0x3146 }, { 0x0eb7, 0x3147 }, { 0x0eb8, 0x3148 }, { 0x0eb9, 0x3149 }, { 0x0eba, 0x314a }, { 0x0ebb, 0x314b }, { 0x0ebc, 0x314c }, { 0x0ebd, 0x314d }, { 0x0ebe, 0x314e }, { 0x0ebf, 0x314f }, { 0x0ec0, 0x3150 }, { 0x0ec1, 0x3151 }, { 0x0ec2, 0x3152 }, { 0x0ec3, 0x3153 }, { 0x0ec4, 0x3154 }, { 0x0ec5, 0x3155 }, { 0x0ec6, 0x3156 }, { 0x0ec7, 0x3157 }, { 0x0ec8, 0x3158 }, { 0x0ec9, 0x3159 }, { 0x0eca, 0x315a }, { 0x0ecb, 0x315b }, { 0x0ecc, 0x315c }, { 0x0ecd, 0x315d }, { 0x0ece, 0x315e }, { 0x0ecf, 0x315f }, { 0x0ed0, 0x3160 }, { 0x0ed1, 0x3161 }, { 0x0ed2, 0x3162 }, { 0x0ed3, 0x3163 }, { 0x0ed4, 0x11a8 }, { 0x0ed5, 0x11a9 }, { 0x0ed6, 0x11aa }, { 0x0ed7, 0x11ab }, { 0x0ed8, 0x11ac }, { 0x0ed9, 0x11ad }, { 0x0eda, 0x11ae }, { 0x0edb, 0x11af }, { 0x0edc, 0x11b0 }, { 0x0edd, 0x11b1 }, { 0x0ede, 0x11b2 }, { 0x0edf, 0x11b3 }, { 0x0ee0, 0x11b4 }, { 0x0ee1, 0x11b5 }, { 0x0ee2, 0x11b6 }, { 0x0ee3, 0x11b7 }, { 0x0ee4, 0x11b8 }, { 0x0ee5, 0x11b9 }, { 0x0ee6, 0x11ba }, { 0x0ee7, 0x11bb }, { 0x0ee8, 0x11bc }, { 0x0ee9, 0x11bd }, { 0x0eea, 0x11be }, { 0x0eeb, 0x11bf }, { 0x0eec, 0x11c0 }, { 0x0eed, 0x11c1 }, { 0x0eee, 0x11c2 }, { 0x0eef, 0x316d }, { 0x0ef0, 0x3171 }, { 0x0ef1, 0x3178 }, { 0x0ef2, 0x317f }, { 0x0ef3, 0x3181 }, { 0x0ef4, 0x3184 }, { 0x0ef5, 0x3186 }, { 0x0ef6, 0x318d }, { 0x0ef7, 0x318e }, { 0x0ef8, 0x11eb }, { 0x0ef9, 0x11f0 }, { 0x0efa, 0x11f9 }, { 0x0eff, 0x20a9 }, { 0x13a4, 0x20ac }, { 0x13bc, 0x0152 }, { 0x13bd, 0x0153 }, { 0x13be, 0x0178 }, { 0x20ac, 0x20ac }, // Numeric keypad with numlock on { XK_KP_Space, ' ' }, { XK_KP_Equal, '=' }, { XK_KP_Multiply, '*' }, { XK_KP_Add, '+' }, { XK_KP_Separator, ',' }, { XK_KP_Subtract, '-' }, { XK_KP_Decimal, '.' }, { XK_KP_Divide, '/' }, { XK_KP_0, 0x0030 }, { XK_KP_1, 0x0031 }, { XK_KP_2, 0x0032 }, { XK_KP_3, 0x0033 }, { XK_KP_4, 0x0034 }, { XK_KP_5, 0x0035 }, { XK_KP_6, 0x0036 }, { XK_KP_7, 0x0037 }, { XK_KP_8, 0x0038 }, { XK_KP_9, 0x0039 } }; ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Convert XKB KeySym to Unicode // long _glfwKeySym2Unicode(unsigned int keysym) { int min = 0; int max = sizeof(keysymtab) / sizeof(struct codepair) - 1; int mid; // First check for Latin-1 characters (1:1 mapping) if ((keysym >= 0x0020 && keysym <= 0x007e) || (keysym >= 0x00a0 && keysym <= 0x00ff)) { return keysym; } // Also check for directly encoded 24-bit UCS characters if ((keysym & 0xff000000) == 0x01000000) return keysym & 0x00ffffff; // Binary search in table while (max >= min) { mid = (min + max) / 2; if (keysymtab[mid].keysym < keysym) min = mid + 1; else if (keysymtab[mid].keysym > keysym) max = mid - 1; else return keysymtab[mid].ucs; } // No matching Unicode value found return -1; } ================================================ FILE: deps/glfw/src/xkb_unicode.h ================================================ //======================================================================== // GLFW 3.1 Linux - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _glfw3_xkb_unicode_h_ #define _glfw3_xkb_unicode_h_ long _glfwKeySym2Unicode(unsigned int keysym); #endif // _glfw3_xkb_unicode_h_ ================================================ FILE: deps/glfw/tests/CMakeLists.txt ================================================ link_libraries(glfw) if (BUILD_SHARED_LIBS) add_definitions(-DGLFW_DLL) link_libraries("${OPENGL_gl_LIBRARY}" "${MATH_LIBRARY}") else() link_libraries(${glfw_LIBRARIES}) endif() include_directories("${GLFW_SOURCE_DIR}/include" "${GLFW_SOURCE_DIR}/deps") if ("${OPENGL_INCLUDE_DIR}") include_directories("${OPENGL_INCLUDE_DIR}") endif() set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" "${GLFW_SOURCE_DIR}/deps/getopt.c") set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" "${GLFW_SOURCE_DIR}/deps/tinycthread.c") add_executable(clipboard clipboard.c ${GETOPT}) add_executable(events events.c ${GETOPT}) add_executable(msaa msaa.c ${GETOPT}) add_executable(gamma gamma.c ${GETOPT}) add_executable(glfwinfo glfwinfo.c ${GETOPT}) add_executable(iconify iconify.c ${GETOPT}) add_executable(joysticks joysticks.c) add_executable(monitors monitors.c ${GETOPT}) add_executable(reopen reopen.c) add_executable(cursor cursor.c) add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD}) set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event") add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c) set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing") add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT}) set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing") add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD}) set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads") add_executable(title WIN32 MACOSX_BUNDLE title.c) set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title") add_executable(windows WIN32 MACOSX_BUNDLE windows.c) set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows") target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}") target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}") set(WINDOWS_BINARIES empty sharing tearing threads title windows) set(CONSOLE_BINARIES clipboard events msaa gamma glfwinfo iconify joysticks monitors reopen cursor) set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES FOLDER "GLFW3/Tests") if (MSVC) # Tell MSVC to use main instead of WinMain for Windows subsystem executables set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup") endif() if (APPLE) set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") endif() ================================================ FILE: deps/glfw/tests/clipboard.c ================================================ //======================================================================== // Clipboard test program // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This program is used to test the clipboard functionality. // //======================================================================== #include #include #include #include "getopt.h" #if defined(__APPLE__) #define MODIFIER GLFW_MOD_SUPER #else #define MODIFIER GLFW_MOD_CONTROL #endif static void usage(void) { printf("Usage: clipboard [-h]\n"); } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GL_TRUE); break; case GLFW_KEY_V: if (mods == MODIFIER) { const char* string; string = glfwGetClipboardString(window); if (string) printf("Clipboard contains \"%s\"\n", string); else printf("Clipboard does not contain a string\n"); } break; case GLFW_KEY_C: if (mods == MODIFIER) { const char* string = "Hello GLFW World!"; glfwSetClipboardString(window, string); printf("Setting clipboard to \"%s\"\n", string); } break; } } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } int main(int argc, char** argv) { int ch; GLFWwindow* window; while ((ch = getopt(argc, argv, "h")) != -1) { switch (ch) { case 'h': usage(); exit(EXIT_SUCCESS); default: usage(); exit(EXIT_FAILURE); } } glfwSetErrorCallback(error_callback); if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(EXIT_FAILURE); } window = glfwCreateWindow(200, 200, "Clipboard Test", NULL, NULL); if (!window) { glfwTerminate(); fprintf(stderr, "Failed to open GLFW window\n"); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); glfwSwapInterval(1); glfwSetKeyCallback(window, key_callback); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glMatrixMode(GL_PROJECTION); glOrtho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f); glMatrixMode(GL_MODELVIEW); glClearColor(0.5f, 0.5f, 0.5f, 0); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.8f, 0.2f, 0.4f); glRectf(-0.5f, -0.5f, 0.5f, 0.5f); glfwSwapBuffers(window); glfwWaitEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/cursor.c ================================================ //======================================================================== // Cursor & input mode tests // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test provides an interface to the cursor image and cursor mode // parts of the API. // // Custom cursor image generation by urraka. // //======================================================================== #if defined(_MSC_VER) // Make MS math.h define M_PI #define _USE_MATH_DEFINES #elif __GNUC__ #define _GNU_SOURCE #endif #include #include #include #include #define CURSOR_FRAME_COUNT 60 static double cursor_x; static double cursor_y; static int swap_interval = 1; static GLboolean wait_events = GL_FALSE; static GLboolean animate_cursor = GL_FALSE; static GLboolean track_cursor = GL_FALSE; static GLFWcursor* standard_cursors[6]; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static float star(int x, int y, float t) { const float c = 64 / 2.f; const float i = (0.25f * (float) sin(2.f * M_PI * t) + 0.75f); const float k = 64 * 0.046875f * i; const float dist = (float) sqrt((x - c) * (x - c) + (y - c) * (y - c)); const float salpha = 1.f - dist / c; const float xalpha = (float) x == c ? c : k / (float) fabs(x - c); const float yalpha = (float) y == c ? c : k / (float) fabs(y - c); return (float) fmax(0.f, fmin(1.f, i * salpha * 0.2f + salpha * xalpha * yalpha)); } static GLFWcursor* create_cursor_frame(float t) { int i = 0, x, y; unsigned char buffer[64 * 64 * 4]; const GLFWimage image = { 64, 64, buffer }; for (y = 0; y < image.width; y++) { for (x = 0; x < image.height; x++) { buffer[i++] = 255; buffer[i++] = 255; buffer[i++] = 255; buffer[i++] = (unsigned char) (255 * star(x, y, t)); } } return glfwCreateCursor(&image, image.width / 2, image.height / 2); } static void cursor_position_callback(GLFWwindow* window, double x, double y) { printf("%0.3f: Cursor position: %f %f (%+f %+f)\n", glfwGetTime(), x, y, x - cursor_x, y - cursor_y); cursor_x = x; cursor_y = y; } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_A: { animate_cursor = !animate_cursor; if (!animate_cursor) glfwSetCursor(window, NULL); break; } case GLFW_KEY_ESCAPE: { if (glfwGetInputMode(window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED) { glfwSetWindowShouldClose(window, GL_TRUE); break; } /* FALLTHROUGH */ } case GLFW_KEY_N: glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); printf("(( cursor is normal ))\n"); break; case GLFW_KEY_D: glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); printf("(( cursor is disabled ))\n"); break; case GLFW_KEY_H: glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); printf("(( cursor is hidden ))\n"); break; case GLFW_KEY_SPACE: swap_interval = 1 - swap_interval; printf("(( swap interval: %i ))\n", swap_interval); glfwSwapInterval(swap_interval); break; case GLFW_KEY_W: wait_events = !wait_events; printf("(( %sing for events ))\n", wait_events ? "wait" : "poll"); break; case GLFW_KEY_T: track_cursor = !track_cursor; break; case GLFW_KEY_0: glfwSetCursor(window, NULL); break; case GLFW_KEY_1: glfwSetCursor(window, standard_cursors[0]); break; case GLFW_KEY_2: glfwSetCursor(window, standard_cursors[1]); break; case GLFW_KEY_3: glfwSetCursor(window, standard_cursors[2]); break; case GLFW_KEY_4: glfwSetCursor(window, standard_cursors[3]); break; case GLFW_KEY_5: glfwSetCursor(window, standard_cursors[4]); break; case GLFW_KEY_6: glfwSetCursor(window, standard_cursors[5]); break; } } int main(void) { int i; GLFWwindow* window; GLFWcursor* star_cursors[CURSOR_FRAME_COUNT]; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); for (i = 0; i < CURSOR_FRAME_COUNT; i++) { star_cursors[i] = create_cursor_frame(i / (float) CURSOR_FRAME_COUNT); if (!star_cursors[i]) { glfwTerminate(); exit(EXIT_FAILURE); } } for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++) { const int shapes[] = { GLFW_ARROW_CURSOR, GLFW_IBEAM_CURSOR, GLFW_CROSSHAIR_CURSOR, GLFW_HAND_CURSOR, GLFW_HRESIZE_CURSOR, GLFW_VRESIZE_CURSOR }; standard_cursors[i] = glfwCreateStandardCursor(shapes[i]); if (!standard_cursors[i]) { glfwTerminate(); exit(EXIT_FAILURE); } } window = glfwCreateWindow(640, 480, "Cursor Test", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); glfwGetCursorPos(window, &cursor_x, &cursor_y); printf("Cursor position: %f %f\n", cursor_x, cursor_y); glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetKeyCallback(window, key_callback); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); if (track_cursor) { int wnd_width, wnd_height, fb_width, fb_height; float scale; glfwGetWindowSize(window, &wnd_width, &wnd_height); glfwGetFramebufferSize(window, &fb_width, &fb_height); scale = (float) fb_width / (float) wnd_width; glViewport(0, 0, fb_width, fb_height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.f, fb_width, 0.f, fb_height, 0.f, 1.f); glBegin(GL_LINES); glVertex2f(0.f, (GLfloat) (fb_height - cursor_y * scale)); glVertex2f((GLfloat) fb_width, (GLfloat) (fb_height - cursor_y * scale)); glVertex2f((GLfloat) cursor_x * scale, 0.f); glVertex2f((GLfloat) cursor_x * scale, (GLfloat) fb_height); glEnd(); } glfwSwapBuffers(window); if (animate_cursor) { const int i = (int) (glfwGetTime() * 30.0) % CURSOR_FRAME_COUNT; glfwSetCursor(window, star_cursors[i]); } if (wait_events) glfwWaitEvents(); else glfwPollEvents(); // Workaround for an issue with msvcrt and mintty fflush(stdout); } glfwDestroyWindow(window); for (i = 0; i < CURSOR_FRAME_COUNT; i++) glfwDestroyCursor(star_cursors[i]); for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++) glfwDestroyCursor(standard_cursors[i]); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/empty.c ================================================ //======================================================================== // Empty event test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test is intended to verify that posting of empty events works // //======================================================================== #include "tinycthread.h" #include #include #include #include static volatile GLboolean running = GL_TRUE; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static int thread_main(void* data) { struct timespec time; while (running) { clock_gettime(CLOCK_REALTIME, &time); time.tv_sec += 1; thrd_sleep(&time, NULL); glfwPostEmptyEvent(); } return 0; } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); } static float nrand(void) { return (float) rand() / (float) RAND_MAX; } int main(void) { int result; thrd_t thread; GLFWwindow* window; srand((unsigned int) time(NULL)); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "Empty Event Test", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); glfwSetKeyCallback(window, key_callback); if (thrd_create(&thread, thread_main, NULL) != thrd_success) { fprintf(stderr, "Failed to create secondary thread\n"); glfwTerminate(); exit(EXIT_FAILURE); } while (running) { int width, height; float r = nrand(), g = nrand(), b = nrand(); float l = (float) sqrt(r * r + g * g + b * b); glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); glClearColor(r / l, g / l, b / l, 1.f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwWaitEvents(); if (glfwWindowShouldClose(window)) running = GL_FALSE; } glfwHideWindow(window); thrd_join(thread, &result); glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/events.c ================================================ //======================================================================== // Event linter (event spewer) // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test hooks every available callback and outputs their arguments // // Log messages go to stdout, error messages to stderr // // Every event also gets a (sequential) number to aid discussion of logs // //======================================================================== #include #include #include #include #include #include #include "getopt.h" // Event index static unsigned int counter = 0; typedef struct { GLFWwindow* window; int number; int closeable; } Slot; static void usage(void) { printf("Usage: events [-f] [-h] [-n WINDOWS]\n"); printf("Options:\n"); printf(" -f use full screen\n"); printf(" -h show this help\n"); printf(" -n the number of windows to create\n"); } static const char* get_key_name(int key) { switch (key) { // Printable keys case GLFW_KEY_A: return "A"; case GLFW_KEY_B: return "B"; case GLFW_KEY_C: return "C"; case GLFW_KEY_D: return "D"; case GLFW_KEY_E: return "E"; case GLFW_KEY_F: return "F"; case GLFW_KEY_G: return "G"; case GLFW_KEY_H: return "H"; case GLFW_KEY_I: return "I"; case GLFW_KEY_J: return "J"; case GLFW_KEY_K: return "K"; case GLFW_KEY_L: return "L"; case GLFW_KEY_M: return "M"; case GLFW_KEY_N: return "N"; case GLFW_KEY_O: return "O"; case GLFW_KEY_P: return "P"; case GLFW_KEY_Q: return "Q"; case GLFW_KEY_R: return "R"; case GLFW_KEY_S: return "S"; case GLFW_KEY_T: return "T"; case GLFW_KEY_U: return "U"; case GLFW_KEY_V: return "V"; case GLFW_KEY_W: return "W"; case GLFW_KEY_X: return "X"; case GLFW_KEY_Y: return "Y"; case GLFW_KEY_Z: return "Z"; case GLFW_KEY_1: return "1"; case GLFW_KEY_2: return "2"; case GLFW_KEY_3: return "3"; case GLFW_KEY_4: return "4"; case GLFW_KEY_5: return "5"; case GLFW_KEY_6: return "6"; case GLFW_KEY_7: return "7"; case GLFW_KEY_8: return "8"; case GLFW_KEY_9: return "9"; case GLFW_KEY_0: return "0"; case GLFW_KEY_SPACE: return "SPACE"; case GLFW_KEY_MINUS: return "MINUS"; case GLFW_KEY_EQUAL: return "EQUAL"; case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET"; case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET"; case GLFW_KEY_BACKSLASH: return "BACKSLASH"; case GLFW_KEY_SEMICOLON: return "SEMICOLON"; case GLFW_KEY_APOSTROPHE: return "APOSTROPHE"; case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT"; case GLFW_KEY_COMMA: return "COMMA"; case GLFW_KEY_PERIOD: return "PERIOD"; case GLFW_KEY_SLASH: return "SLASH"; case GLFW_KEY_WORLD_1: return "WORLD 1"; case GLFW_KEY_WORLD_2: return "WORLD 2"; // Function keys case GLFW_KEY_ESCAPE: return "ESCAPE"; case GLFW_KEY_F1: return "F1"; case GLFW_KEY_F2: return "F2"; case GLFW_KEY_F3: return "F3"; case GLFW_KEY_F4: return "F4"; case GLFW_KEY_F5: return "F5"; case GLFW_KEY_F6: return "F6"; case GLFW_KEY_F7: return "F7"; case GLFW_KEY_F8: return "F8"; case GLFW_KEY_F9: return "F9"; case GLFW_KEY_F10: return "F10"; case GLFW_KEY_F11: return "F11"; case GLFW_KEY_F12: return "F12"; case GLFW_KEY_F13: return "F13"; case GLFW_KEY_F14: return "F14"; case GLFW_KEY_F15: return "F15"; case GLFW_KEY_F16: return "F16"; case GLFW_KEY_F17: return "F17"; case GLFW_KEY_F18: return "F18"; case GLFW_KEY_F19: return "F19"; case GLFW_KEY_F20: return "F20"; case GLFW_KEY_F21: return "F21"; case GLFW_KEY_F22: return "F22"; case GLFW_KEY_F23: return "F23"; case GLFW_KEY_F24: return "F24"; case GLFW_KEY_F25: return "F25"; case GLFW_KEY_UP: return "UP"; case GLFW_KEY_DOWN: return "DOWN"; case GLFW_KEY_LEFT: return "LEFT"; case GLFW_KEY_RIGHT: return "RIGHT"; case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT"; case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT"; case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL"; case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL"; case GLFW_KEY_LEFT_ALT: return "LEFT ALT"; case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT"; case GLFW_KEY_TAB: return "TAB"; case GLFW_KEY_ENTER: return "ENTER"; case GLFW_KEY_BACKSPACE: return "BACKSPACE"; case GLFW_KEY_INSERT: return "INSERT"; case GLFW_KEY_DELETE: return "DELETE"; case GLFW_KEY_PAGE_UP: return "PAGE UP"; case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN"; case GLFW_KEY_HOME: return "HOME"; case GLFW_KEY_END: return "END"; case GLFW_KEY_KP_0: return "KEYPAD 0"; case GLFW_KEY_KP_1: return "KEYPAD 1"; case GLFW_KEY_KP_2: return "KEYPAD 2"; case GLFW_KEY_KP_3: return "KEYPAD 3"; case GLFW_KEY_KP_4: return "KEYPAD 4"; case GLFW_KEY_KP_5: return "KEYPAD 5"; case GLFW_KEY_KP_6: return "KEYPAD 6"; case GLFW_KEY_KP_7: return "KEYPAD 7"; case GLFW_KEY_KP_8: return "KEYPAD 8"; case GLFW_KEY_KP_9: return "KEYPAD 9"; case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE"; case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTPLY"; case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT"; case GLFW_KEY_KP_ADD: return "KEYPAD ADD"; case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL"; case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL"; case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER"; case GLFW_KEY_PRINT_SCREEN: return "PRINT SCREEN"; case GLFW_KEY_NUM_LOCK: return "NUM LOCK"; case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK"; case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK"; case GLFW_KEY_PAUSE: return "PAUSE"; case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER"; case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER"; case GLFW_KEY_MENU: return "MENU"; default: return "UNKNOWN"; } } static const char* get_action_name(int action) { switch (action) { case GLFW_PRESS: return "pressed"; case GLFW_RELEASE: return "released"; case GLFW_REPEAT: return "repeated"; } return "caused unknown action"; } static const char* get_button_name(int button) { switch (button) { case GLFW_MOUSE_BUTTON_LEFT: return "left"; case GLFW_MOUSE_BUTTON_RIGHT: return "right"; case GLFW_MOUSE_BUTTON_MIDDLE: return "middle"; default: { static char name[16]; sprintf(name, "%i", button); return name; } } } static const char* get_mods_name(int mods) { static char name[512]; if (mods == 0) return " no mods"; name[0] = '\0'; if (mods & GLFW_MOD_SHIFT) strcat(name, " shift"); if (mods & GLFW_MOD_CONTROL) strcat(name, " control"); if (mods & GLFW_MOD_ALT) strcat(name, " alt"); if (mods & GLFW_MOD_SUPER) strcat(name, " super"); return name; } static const char* get_character_string(int codepoint) { // This assumes UTF-8, which is stupid static char result[6 + 1]; int length = wctomb(result, codepoint); if (length == -1) length = 0; result[length] = '\0'; return result; } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void window_pos_callback(GLFWwindow* window, int x, int y) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Window position: %i %i\n", counter++, slot->number, glfwGetTime(), x, y); } static void window_size_callback(GLFWwindow* window, int width, int height) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Window size: %i %i\n", counter++, slot->number, glfwGetTime(), width, height); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n", counter++, slot->number, glfwGetTime(), width, height); glViewport(0, 0, width, height); } static void window_close_callback(GLFWwindow* window) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Window close\n", counter++, slot->number, glfwGetTime()); glfwSetWindowShouldClose(window, slot->closeable); } static void window_refresh_callback(GLFWwindow* window) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Window refresh\n", counter++, slot->number, glfwGetTime()); glfwMakeContextCurrent(window); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); } static void window_focus_callback(GLFWwindow* window, int focused) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Window %s\n", counter++, slot->number, glfwGetTime(), focused ? "focused" : "defocused"); } static void window_iconify_callback(GLFWwindow* window, int iconified) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Window was %s\n", counter++, slot->number, glfwGetTime(), iconified ? "iconified" : "restored"); } static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Mouse button %i (%s) (with%s) was %s\n", counter++, slot->number, glfwGetTime(), button, get_button_name(button), get_mods_name(mods), get_action_name(action)); } static void cursor_position_callback(GLFWwindow* window, double x, double y) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Cursor position: %f %f\n", counter++, slot->number, glfwGetTime(), x, y); } static void cursor_enter_callback(GLFWwindow* window, int entered) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Cursor %s window\n", counter++, slot->number, glfwGetTime(), entered ? "entered" : "left"); } static void scroll_callback(GLFWwindow* window, double x, double y) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Scroll: %0.3f %0.3f\n", counter++, slot->number, glfwGetTime(), x, y); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n", counter++, slot->number, glfwGetTime(), key, scancode, get_key_name(key), get_mods_name(mods), get_action_name(action)); if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_C: { slot->closeable = !slot->closeable; printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled"); break; } } } static void char_callback(GLFWwindow* window, unsigned int codepoint) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n", counter++, slot->number, glfwGetTime(), codepoint, get_character_string(codepoint)); } static void char_mods_callback(GLFWwindow* window, unsigned int codepoint, int mods) { Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Character 0x%08x (%s) with modifiers (with%s) input\n", counter++, slot->number, glfwGetTime(), codepoint, get_character_string(codepoint), get_mods_name(mods)); } static void drop_callback(GLFWwindow* window, int count, const char** paths) { int i; Slot* slot = glfwGetWindowUserPointer(window); printf("%08x to %i at %0.3f: Drop input\n", counter++, slot->number, glfwGetTime()); for (i = 0; i < count; i++) printf(" %i: \"%s\"\n", i, paths[i]); } static void monitor_callback(GLFWmonitor* monitor, int event) { if (event == GLFW_CONNECTED) { int x, y, widthMM, heightMM; const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwGetMonitorPos(monitor, &x, &y); glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); printf("%08x at %0.3f: Monitor %s (%ix%i at %ix%i, %ix%i mm) was connected\n", counter++, glfwGetTime(), glfwGetMonitorName(monitor), mode->width, mode->height, x, y, widthMM, heightMM); } else { printf("%08x at %0.3f: Monitor %s was disconnected\n", counter++, glfwGetTime(), glfwGetMonitorName(monitor)); } } int main(int argc, char** argv) { Slot* slots; GLFWmonitor* monitor = NULL; int ch, i, width, height, count = 1; setlocale(LC_ALL, ""); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); printf("Library initialized\n"); glfwSetMonitorCallback(monitor_callback); while ((ch = getopt(argc, argv, "hfn:")) != -1) { switch (ch) { case 'h': usage(); exit(EXIT_SUCCESS); case 'f': monitor = glfwGetPrimaryMonitor(); break; case 'n': count = (int) strtol(optarg, NULL, 10); break; default: usage(); exit(EXIT_FAILURE); } } if (monitor) { const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); width = mode->width; height = mode->height; } else { width = 640; height = 480; } if (!count) { fprintf(stderr, "Invalid user\n"); exit(EXIT_FAILURE); } slots = calloc(count, sizeof(Slot)); for (i = 0; i < count; i++) { char title[128]; slots[i].closeable = GL_TRUE; slots[i].number = i + 1; sprintf(title, "Event Linter (Window %i)", slots[i].number); if (monitor) { printf("Creating full screen window %i (%ix%i on %s)\n", slots[i].number, width, height, glfwGetMonitorName(monitor)); } else { printf("Creating windowed mode window %i (%ix%i)\n", slots[i].number, width, height); } slots[i].window = glfwCreateWindow(width, height, title, monitor, NULL); if (!slots[i].window) { free(slots); glfwTerminate(); exit(EXIT_FAILURE); } glfwSetWindowUserPointer(slots[i].window, slots + i); glfwSetWindowPosCallback(slots[i].window, window_pos_callback); glfwSetWindowSizeCallback(slots[i].window, window_size_callback); glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback); glfwSetWindowCloseCallback(slots[i].window, window_close_callback); glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback); glfwSetWindowFocusCallback(slots[i].window, window_focus_callback); glfwSetWindowIconifyCallback(slots[i].window, window_iconify_callback); glfwSetMouseButtonCallback(slots[i].window, mouse_button_callback); glfwSetCursorPosCallback(slots[i].window, cursor_position_callback); glfwSetCursorEnterCallback(slots[i].window, cursor_enter_callback); glfwSetScrollCallback(slots[i].window, scroll_callback); glfwSetKeyCallback(slots[i].window, key_callback); glfwSetCharCallback(slots[i].window, char_callback); glfwSetCharModsCallback(slots[i].window, char_mods_callback); glfwSetDropCallback(slots[i].window, drop_callback); glfwMakeContextCurrent(slots[i].window); glfwSwapInterval(1); } printf("Main loop starting\n"); for (;;) { for (i = 0; i < count; i++) { if (glfwWindowShouldClose(slots[i].window)) break; } if (i < count) break; glfwWaitEvents(); // Workaround for an issue with msvcrt and mintty fflush(stdout); } free(slots); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/gamma.c ================================================ //======================================================================== // Gamma correction test program // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This program is used to test the gamma correction functionality for // both full screen and windowed mode windows // //======================================================================== #include #include #include #include "getopt.h" #define STEP_SIZE 0.1f static GLfloat gamma_value = 1.0f; static void usage(void) { printf("Usage: gamma [-h] [-f]\n"); } static void set_gamma(GLFWwindow* window, float value) { GLFWmonitor* monitor = glfwGetWindowMonitor(window); if (!monitor) monitor = glfwGetPrimaryMonitor(); gamma_value = value; printf("Gamma: %f\n", gamma_value); glfwSetGamma(monitor, gamma_value); } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_ESCAPE: { glfwSetWindowShouldClose(window, GL_TRUE); break; } case GLFW_KEY_KP_ADD: case GLFW_KEY_Q: { set_gamma(window, gamma_value + STEP_SIZE); break; } case GLFW_KEY_KP_SUBTRACT: case GLFW_KEY_W: { if (gamma_value - STEP_SIZE > 0.f) set_gamma(window, gamma_value - STEP_SIZE); break; } } } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } int main(int argc, char** argv) { int width, height, ch; GLFWmonitor* monitor = NULL; GLFWwindow* window; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); while ((ch = getopt(argc, argv, "fh")) != -1) { switch (ch) { case 'h': usage(); exit(EXIT_SUCCESS); case 'f': monitor = glfwGetPrimaryMonitor(); break; default: usage(); exit(EXIT_FAILURE); } } if (monitor) { const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); width = mode->width; height = mode->height; } else { width = 200; height = 200; } window = glfwCreateWindow(width, height, "Gamma Test", monitor, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } set_gamma(window, 1.f); glfwMakeContextCurrent(window); glfwSwapInterval(1); glfwSetKeyCallback(window, key_callback); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glMatrixMode(GL_PROJECTION); glOrtho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f); glMatrixMode(GL_MODELVIEW); glClearColor(0.5f, 0.5f, 0.5f, 0); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.8f, 0.2f, 0.4f); glRectf(-0.5f, -0.5f, 0.5f, 0.5f); glfwSwapBuffers(window); glfwWaitEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/glfwinfo.c ================================================ //======================================================================== // Context creation and information tool // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include /* HACK: Explicitly include the glext.h shipping with GLFW, as this program uses * many modern symbols not provided by the versions in some development * environments (for example on OS X). */ #include #include #include #include #include "getopt.h" #ifdef _MSC_VER #define strcasecmp(x, y) _stricmp(x, y) #endif #define API_NAME_OPENGL "gl" #define API_NAME_OPENGL_ES "es" #define PROFILE_NAME_CORE "core" #define PROFILE_NAME_COMPAT "compat" #define STRATEGY_NAME_NONE "none" #define STRATEGY_NAME_LOSE "lose" #define BEHAVIOR_NAME_NONE "none" #define BEHAVIOR_NAME_FLUSH "flush" static void usage(void) { printf("Usage: glfwinfo [OPTION]...\n"); printf("Options:\n"); printf(" -a, --client-api=API the client API to use (" API_NAME_OPENGL " or " API_NAME_OPENGL_ES ")\n"); printf(" -b, --behavior=BEHAVIOR the release behavior to use (" BEHAVIOR_NAME_NONE " or " BEHAVIOR_NAME_FLUSH ")\n"); printf(" -d, --debug request a debug context\n"); printf(" -f, --forward require a forward-compatible context\n"); printf(" -h, --help show this help\n"); printf(" -l, --list-extensions list all client API extensions\n"); printf(" -m, --major=MAJOR the major number of the required " "client API version\n"); printf(" -n, --minor=MINOR the minor number of the required " "client API version\n"); printf(" -p, --profile=PROFILE the OpenGL profile to use (" PROFILE_NAME_CORE " or " PROFILE_NAME_COMPAT ")\n"); printf(" -s, --robustness=STRATEGY the robustness strategy to use (" STRATEGY_NAME_NONE " or " STRATEGY_NAME_LOSE ")\n"); printf(" -v, --version print version information\n"); printf(" --red-bits=N the number of red bits to request\n"); printf(" --green-bits=N the number of green bits to request\n"); printf(" --blue-bits=N the number of blue bits to request\n"); printf(" --alpha-bits=N the number of alpha bits to request\n"); printf(" --depth-bits=N the number of depth bits to request\n"); printf(" --stencil-bits=N the number of stencil bits to request\n"); printf(" --accum-red-bits=N the number of red bits to request\n"); printf(" --accum-green-bits=N the number of green bits to request\n"); printf(" --accum-blue-bits=N the number of blue bits to request\n"); printf(" --accum-alpha-bits=N the number of alpha bits to request\n"); printf(" --aux-buffers=N the number of aux buffers to request\n"); printf(" --samples=N the number of MSAA samples to request\n"); printf(" --stereo request stereo rendering\n"); printf(" --srgb request an sRGB capable framebuffer\n"); printf(" --singlebuffer request single-buffering\n"); } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static const char* get_api_name(int api) { if (api == GLFW_OPENGL_API) return "OpenGL"; else if (api == GLFW_OPENGL_ES_API) return "OpenGL ES"; return "Unknown API"; } static const char* get_profile_name_gl(GLint mask) { if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) return PROFILE_NAME_COMPAT; if (mask & GL_CONTEXT_CORE_PROFILE_BIT) return PROFILE_NAME_CORE; return "unknown"; } static const char* get_profile_name_glfw(int profile) { if (profile == GLFW_OPENGL_COMPAT_PROFILE) return PROFILE_NAME_COMPAT; if (profile == GLFW_OPENGL_CORE_PROFILE) return PROFILE_NAME_CORE; return "unknown"; } static const char* get_strategy_name_gl(GLint strategy) { if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) return STRATEGY_NAME_LOSE; if (strategy == GL_NO_RESET_NOTIFICATION_ARB) return STRATEGY_NAME_NONE; return "unknown"; } static const char* get_strategy_name_glfw(int strategy) { if (strategy == GLFW_LOSE_CONTEXT_ON_RESET) return STRATEGY_NAME_LOSE; if (strategy == GLFW_NO_RESET_NOTIFICATION) return STRATEGY_NAME_NONE; return "unknown"; } static void list_extensions(int api, int major, int minor) { int i; GLint count; const GLubyte* extensions; printf("%s context supported extensions:\n", get_api_name(api)); if (api == GLFW_OPENGL_API && major > 2) { PFNGLGETSTRINGIPROC glGetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi"); if (!glGetStringi) { glfwTerminate(); exit(EXIT_FAILURE); } glGetIntegerv(GL_NUM_EXTENSIONS, &count); for (i = 0; i < count; i++) puts((const char*) glGetStringi(GL_EXTENSIONS, i)); } else { extensions = glGetString(GL_EXTENSIONS); while (*extensions != '\0') { if (*extensions == ' ') putchar('\n'); else putchar(*extensions); extensions++; } } putchar('\n'); } static GLboolean valid_version(void) { int major, minor, revision; glfwGetVersion(&major, &minor, &revision); if (major != GLFW_VERSION_MAJOR) { printf("*** ERROR: GLFW major version mismatch! ***\n"); return GL_FALSE; } if (minor != GLFW_VERSION_MINOR || revision != GLFW_VERSION_REVISION) printf("*** WARNING: GLFW version mismatch! ***\n"); return GL_TRUE; } static void print_version(void) { int major, minor, revision; glfwGetVersion(&major, &minor, &revision); printf("GLFW header version: %u.%u.%u\n", GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR, GLFW_VERSION_REVISION); printf("GLFW library version: %u.%u.%u\n", major, minor, revision); printf("GLFW library version string: \"%s\"\n", glfwGetVersionString()); } int main(int argc, char** argv) { int ch, api, major, minor, revision, profile; GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits; GLboolean list = GL_FALSE; GLFWwindow* window; enum { API, BEHAVIOR, DEBUG, FORWARD, HELP, EXTENSIONS, MAJOR, MINOR, PROFILE, ROBUSTNESS, VERSION, REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS, ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS, AUXBUFFERS, SAMPLES, STEREO, SRGB, SINGLEBUFFER }; const struct option options[] = { { "behavior", 1, NULL, BEHAVIOR }, { "client-api", 1, NULL, API }, { "debug", 0, NULL, DEBUG }, { "forward", 0, NULL, FORWARD }, { "help", 0, NULL, HELP }, { "list-extensions", 0, NULL, EXTENSIONS }, { "major", 1, NULL, MAJOR }, { "minor", 1, NULL, MINOR }, { "profile", 1, NULL, PROFILE }, { "robustness", 1, NULL, ROBUSTNESS }, { "version", 0, NULL, VERSION }, { "red-bits", 1, NULL, REDBITS }, { "green-bits", 1, NULL, GREENBITS }, { "blue-bits", 1, NULL, BLUEBITS }, { "alpha-bits", 1, NULL, ALPHABITS }, { "depth-bits", 1, NULL, DEPTHBITS }, { "stencil-bits", 1, NULL, STENCILBITS }, { "accum-red-bits", 1, NULL, ACCUMREDBITS }, { "accum-green-bits", 1, NULL, ACCUMGREENBITS }, { "accum-blue-bits", 1, NULL, ACCUMBLUEBITS }, { "accum-alpha-bits", 1, NULL, ACCUMALPHABITS }, { "aux-buffers", 1, NULL, AUXBUFFERS }, { "samples", 1, NULL, SAMPLES }, { "stereo", 0, NULL, STEREO }, { "srgb", 0, NULL, SRGB }, { "singlebuffer", 0, NULL, SINGLEBUFFER }, { NULL, 0, NULL, 0 } }; // Initialize GLFW and create window if (!valid_version()) exit(EXIT_FAILURE); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); while ((ch = getopt_long(argc, argv, "a:b:dfhlm:n:p:s:v", options, NULL)) != -1) { switch (ch) { case 'a': case API: if (strcasecmp(optarg, API_NAME_OPENGL) == 0) glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); else if (strcasecmp(optarg, API_NAME_OPENGL_ES) == 0) glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); else { usage(); exit(EXIT_FAILURE); } break; case 'b': case BEHAVIOR: if (strcasecmp(optarg, BEHAVIOR_NAME_NONE) == 0) { glfwWindowHint(GLFW_CONTEXT_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_NONE); } else if (strcasecmp(optarg, BEHAVIOR_NAME_FLUSH) == 0) { glfwWindowHint(GLFW_CONTEXT_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH); } else { usage(); exit(EXIT_FAILURE); } break; case 'd': case DEBUG: glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); break; case 'f': case FORWARD: glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); break; case 'h': case HELP: usage(); exit(EXIT_SUCCESS); case 'l': case EXTENSIONS: list = GL_TRUE; break; case 'm': case MAJOR: glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, atoi(optarg)); break; case 'n': case MINOR: glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, atoi(optarg)); break; case 'p': case PROFILE: if (strcasecmp(optarg, PROFILE_NAME_CORE) == 0) { glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); } else if (strcasecmp(optarg, PROFILE_NAME_COMPAT) == 0) { glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE); } else { usage(); exit(EXIT_FAILURE); } break; case 's': case ROBUSTNESS: if (strcasecmp(optarg, STRATEGY_NAME_NONE) == 0) { glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS, GLFW_NO_RESET_NOTIFICATION); } else if (strcasecmp(optarg, STRATEGY_NAME_LOSE) == 0) { glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS, GLFW_LOSE_CONTEXT_ON_RESET); } else { usage(); exit(EXIT_FAILURE); } break; case 'v': case VERSION: print_version(); exit(EXIT_SUCCESS); case REDBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_RED_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_RED_BITS, atoi(optarg)); break; case GREENBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_GREEN_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_GREEN_BITS, atoi(optarg)); break; case BLUEBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_BLUE_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_BLUE_BITS, atoi(optarg)); break; case ALPHABITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_ALPHA_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_ALPHA_BITS, atoi(optarg)); break; case DEPTHBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_DEPTH_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_DEPTH_BITS, atoi(optarg)); break; case STENCILBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_STENCIL_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_STENCIL_BITS, atoi(optarg)); break; case ACCUMREDBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_ACCUM_RED_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_ACCUM_RED_BITS, atoi(optarg)); break; case ACCUMGREENBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_ACCUM_GREEN_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_ACCUM_GREEN_BITS, atoi(optarg)); break; case ACCUMBLUEBITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_ACCUM_BLUE_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_ACCUM_BLUE_BITS, atoi(optarg)); break; case ACCUMALPHABITS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_ACCUM_ALPHA_BITS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_ACCUM_ALPHA_BITS, atoi(optarg)); break; case AUXBUFFERS: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_AUX_BUFFERS, GLFW_DONT_CARE); else glfwWindowHint(GLFW_AUX_BUFFERS, atoi(optarg)); break; case SAMPLES: if (strcmp(optarg, "-") == 0) glfwWindowHint(GLFW_SAMPLES, GLFW_DONT_CARE); else glfwWindowHint(GLFW_SAMPLES, atoi(optarg)); break; case STEREO: glfwWindowHint(GLFW_STEREO, GL_TRUE); break; case SRGB: glfwWindowHint(GLFW_SRGB_CAPABLE, GL_TRUE); break; case SINGLEBUFFER: glfwWindowHint(GLFW_DOUBLEBUFFER, GL_FALSE); break; default: usage(); exit(EXIT_FAILURE); } } print_version(); glfwWindowHint(GLFW_VISIBLE, GL_FALSE); window = glfwCreateWindow(200, 200, "Version", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); // Report client API version api = glfwGetWindowAttrib(window, GLFW_CLIENT_API); major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR); minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR); revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION); profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE); printf("%s context version string: \"%s\"\n", get_api_name(api), glGetString(GL_VERSION)); printf("%s context version parsed by GLFW: %u.%u.%u\n", get_api_name(api), major, minor, revision); // Report client API context properties if (api == GLFW_OPENGL_API) { if (major >= 3) { GLint flags; glGetIntegerv(GL_CONTEXT_FLAGS, &flags); printf("%s context flags (0x%08x):", get_api_name(api), flags); if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) printf(" forward-compatible"); if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) printf(" debug"); if (flags & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB) printf(" robustness"); putchar('\n'); printf("%s context flags parsed by GLFW:", get_api_name(api)); if (glfwGetWindowAttrib(window, GLFW_OPENGL_FORWARD_COMPAT)) printf(" forward-compatible"); if (glfwGetWindowAttrib(window, GLFW_OPENGL_DEBUG_CONTEXT)) printf(" debug"); if (glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS) == GLFW_LOSE_CONTEXT_ON_RESET) printf(" robustness"); putchar('\n'); } if (major >= 4 || (major == 3 && minor >= 2)) { GLint mask; glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); printf("%s profile mask (0x%08x): %s\n", get_api_name(api), mask, get_profile_name_gl(mask)); printf("%s profile mask parsed by GLFW: %s\n", get_api_name(api), get_profile_name_glfw(profile)); } if (glfwExtensionSupported("GL_ARB_robustness")) { const int robustness = glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS); GLint strategy; glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); printf("%s robustness strategy (0x%08x): %s\n", get_api_name(api), strategy, get_strategy_name_gl(strategy)); printf("%s robustness strategy parsed by GLFW: %s\n", get_api_name(api), get_strategy_name_glfw(robustness)); } } printf("%s context renderer string: \"%s\"\n", get_api_name(api), glGetString(GL_RENDERER)); printf("%s context vendor string: \"%s\"\n", get_api_name(api), glGetString(GL_VENDOR)); if (major >= 2) { printf("%s context shading language version: \"%s\"\n", get_api_name(api), glGetString(GL_SHADING_LANGUAGE_VERSION)); } printf("Framebuffer:\n"); if (api == GLFW_OPENGL_API && profile == GLFW_OPENGL_CORE_PROFILE) { PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) glfwGetProcAddress("glGetFramebufferAttachmentParameteriv"); if (!glGetFramebufferAttachmentParameteriv) { glfwTerminate(); exit(EXIT_FAILURE); } glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK_LEFT, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, &redbits); glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK_LEFT, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, &greenbits); glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK_LEFT, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, &bluebits); glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK_LEFT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, &alphabits); glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, &depthbits); glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_STENCIL, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, &stencilbits); } else { glGetIntegerv(GL_RED_BITS, &redbits); glGetIntegerv(GL_GREEN_BITS, &greenbits); glGetIntegerv(GL_BLUE_BITS, &bluebits); glGetIntegerv(GL_ALPHA_BITS, &alphabits); glGetIntegerv(GL_DEPTH_BITS, &depthbits); glGetIntegerv(GL_STENCIL_BITS, &stencilbits); } printf(" red: %u green: %u blue: %u alpha: %u depth: %u stencil: %u\n", redbits, greenbits, bluebits, alphabits, depthbits, stencilbits); if (api == GLFW_OPENGL_ES_API || glfwExtensionSupported("GL_ARB_multisample") || major > 1 || minor >= 3) { GLint samples, samplebuffers; glGetIntegerv(GL_SAMPLES, &samples); glGetIntegerv(GL_SAMPLE_BUFFERS, &samplebuffers); printf(" samples: %u sample buffers: %u\n", samples, samplebuffers); } if (api == GLFW_OPENGL_API && profile != GLFW_OPENGL_CORE_PROFILE) { GLint accumredbits, accumgreenbits, accumbluebits, accumalphabits; GLint auxbuffers; glGetIntegerv(GL_ACCUM_RED_BITS, &accumredbits); glGetIntegerv(GL_ACCUM_GREEN_BITS, &accumgreenbits); glGetIntegerv(GL_ACCUM_BLUE_BITS, &accumbluebits); glGetIntegerv(GL_ACCUM_ALPHA_BITS, &accumalphabits); glGetIntegerv(GL_AUX_BUFFERS, &auxbuffers); printf(" accum red: %u accum green: %u accum blue: %u accum alpha: %u aux buffers: %u\n", accumredbits, accumgreenbits, accumbluebits, accumalphabits, auxbuffers); } // Report client API extensions if (list) list_extensions(api, major, minor); glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/iconify.c ================================================ //======================================================================== // Iconify/restore test program // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This program is used to test the iconify/restore functionality for // both full screen and windowed mode windows // //======================================================================== #include #include #include #include "getopt.h" static void usage(void) { printf("Usage: iconify [-h] [-f [-a] [-n]]\n"); printf("Options:\n"); printf(" -a create windows for all monitors\n"); printf(" -f create full screen window(s)\n"); printf(" -h show this help\n"); printf(" -n no automatic iconification of full screen windows\n"); } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { printf("%0.2f Key %s\n", glfwGetTime(), action == GLFW_PRESS ? "pressed" : "released"); if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_SPACE: glfwIconifyWindow(window); break; case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GL_TRUE); break; } } static void window_size_callback(GLFWwindow* window, int width, int height) { printf("%0.2f Window resized to %ix%i\n", glfwGetTime(), width, height); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { printf("%0.2f Framebuffer resized to %ix%i\n", glfwGetTime(), width, height); glViewport(0, 0, width, height); } static void window_focus_callback(GLFWwindow* window, int focused) { printf("%0.2f Window %s\n", glfwGetTime(), focused ? "focused" : "defocused"); } static void window_iconify_callback(GLFWwindow* window, int iconified) { printf("%0.2f Window %s\n", glfwGetTime(), iconified ? "iconified" : "restored"); } static void window_refresh_callback(GLFWwindow* window) { int width, height; printf("%0.2f Window refresh\n", glfwGetTime()); glfwGetFramebufferSize(window, &width, &height); glfwMakeContextCurrent(window); glEnable(GL_SCISSOR_TEST); glScissor(0, 0, width, height); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); glScissor(0, 0, 640, 480); glClearColor(1, 1, 1, 0); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); } static GLFWwindow* create_window(GLFWmonitor* monitor) { int width, height; GLFWwindow* window; if (monitor) { const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); width = mode->width; height = mode->height; } else { width = 640; height = 480; } window = glfwCreateWindow(width, height, "Iconify", monitor, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } return window; } int main(int argc, char** argv) { int ch, i, window_count; GLboolean auto_iconify = GL_TRUE, fullscreen = GL_FALSE, all_monitors = GL_FALSE; GLFWwindow** windows; while ((ch = getopt(argc, argv, "afhn")) != -1) { switch (ch) { case 'a': all_monitors = GL_TRUE; break; case 'h': usage(); exit(EXIT_SUCCESS); case 'f': fullscreen = GL_TRUE; break; case 'n': auto_iconify = GL_FALSE; break; default: usage(); exit(EXIT_FAILURE); } } glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); glfwWindowHint(GLFW_AUTO_ICONIFY, auto_iconify); if (fullscreen && all_monitors) { int monitor_count; GLFWmonitor** monitors = glfwGetMonitors(&monitor_count); window_count = monitor_count; windows = calloc(window_count, sizeof(GLFWwindow*)); for (i = 0; i < monitor_count; i++) { windows[i] = create_window(monitors[i]); if (!windows[i]) break; } } else { GLFWmonitor* monitor = NULL; if (fullscreen) monitor = glfwGetPrimaryMonitor(); window_count = 1; windows = calloc(window_count, sizeof(GLFWwindow*)); windows[0] = create_window(monitor); } for (i = 0; i < window_count; i++) { glfwSetKeyCallback(windows[i], key_callback); glfwSetFramebufferSizeCallback(windows[i], framebuffer_size_callback); glfwSetWindowSizeCallback(windows[i], window_size_callback); glfwSetWindowFocusCallback(windows[i], window_focus_callback); glfwSetWindowIconifyCallback(windows[i], window_iconify_callback); glfwSetWindowRefreshCallback(windows[i], window_refresh_callback); window_refresh_callback(windows[i]); printf("Window is %s and %s\n", glfwGetWindowAttrib(windows[i], GLFW_ICONIFIED) ? "iconified" : "restored", glfwGetWindowAttrib(windows[i], GLFW_FOCUSED) ? "focused" : "defocused"); } for (;;) { glfwPollEvents(); for (i = 0; i < window_count; i++) { if (glfwWindowShouldClose(windows[i])) break; } if (i < window_count) break; // Workaround for an issue with msvcrt and mintty fflush(stdout); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/joysticks.c ================================================ //======================================================================== // Joystick input test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test displays the state of every button and axis of every connected // joystick and/or gamepad // //======================================================================== #include #include #include #include #ifdef _MSC_VER #define strdup(x) _strdup(x) #endif typedef struct Joystick { GLboolean present; char* name; float* axes; unsigned char* buttons; int axis_count; int button_count; } Joystick; static Joystick joysticks[GLFW_JOYSTICK_LAST - GLFW_JOYSTICK_1 + 1]; static int joystick_count = 0; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } static void draw_joystick(Joystick* j, int x, int y, int width, int height) { int i; const int axis_height = 3 * height / 4; const int button_height = height / 4; if (j->axis_count) { const int axis_width = width / j->axis_count; for (i = 0; i < j->axis_count; i++) { float value = j->axes[i] / 2.f + 0.5f; glColor3f(0.3f, 0.3f, 0.3f); glRecti(x + i * axis_width, y, x + (i + 1) * axis_width, y + axis_height); glColor3f(1.f, 1.f, 1.f); glRecti(x + i * axis_width, y + (int) (value * (axis_height - 5)), x + (i + 1) * axis_width, y + 5 + (int) (value * (axis_height - 5))); } } if (j->button_count) { const int button_width = width / j->button_count; for (i = 0; i < j->button_count; i++) { if (j->buttons[i]) glColor3f(1.f, 1.f, 1.f); else glColor3f(0.3f, 0.3f, 0.3f); glRecti(x + i * button_width, y + axis_height, x + (i + 1) * button_width, y + axis_height + button_height); } } } static void draw_joysticks(GLFWwindow* window) { int i, width, height, offset = 0; glfwGetFramebufferSize(window, &width, &height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.f, width, height, 0.f, 1.f, -1.f); glMatrixMode(GL_MODELVIEW); for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) { Joystick* j = joysticks + i; if (j->present) { draw_joystick(j, 0, offset * height / joystick_count, width, height / joystick_count); offset++; } } } static void refresh_joysticks(void) { int i; for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) { Joystick* j = joysticks + i; if (glfwJoystickPresent(GLFW_JOYSTICK_1 + i)) { const float* axes; const unsigned char* buttons; int axis_count, button_count; free(j->name); j->name = strdup(glfwGetJoystickName(GLFW_JOYSTICK_1 + i)); axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1 + i, &axis_count); if (axis_count != j->axis_count) { j->axis_count = axis_count; j->axes = realloc(j->axes, j->axis_count * sizeof(float)); } memcpy(j->axes, axes, axis_count * sizeof(float)); buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1 + i, &button_count); if (button_count != j->button_count) { j->button_count = button_count; j->buttons = realloc(j->buttons, j->button_count); } memcpy(j->buttons, buttons, button_count * sizeof(unsigned char)); if (!j->present) { printf("Found joystick %i named \'%s\' with %i axes, %i buttons\n", i + 1, j->name, j->axis_count, j->button_count); joystick_count++; } j->present = GL_TRUE; } else { if (j->present) { printf("Lost joystick %i named \'%s\'\n", i + 1, j->name); free(j->name); free(j->axes); free(j->buttons); memset(j, 0, sizeof(Joystick)); joystick_count--; } } } } int main(void) { GLFWwindow* window; memset(joysticks, 0, sizeof(joysticks)); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "Joystick Test", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwMakeContextCurrent(window); glfwSwapInterval(1); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); refresh_joysticks(); draw_joysticks(window); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/monitors.c ================================================ //======================================================================== // Monitor information tool // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test prints monitor and video mode information or verifies video // modes // //======================================================================== #include #include #include #include #include "getopt.h" enum Mode { LIST_MODE, TEST_MODE }; static void usage(void) { printf("Usage: monitors [-t]\n"); printf(" monitors -h\n"); } static const char* format_mode(const GLFWvidmode* mode) { static char buffer[512]; sprintf(buffer, "%i x %i x %i (%i %i %i) %i Hz", mode->width, mode->height, mode->redBits + mode->greenBits + mode->blueBits, mode->redBits, mode->greenBits, mode->blueBits, mode->refreshRate); buffer[sizeof(buffer) - 1] = '\0'; return buffer; } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { printf("Framebuffer resized to %ix%i\n", width, height); glViewport(0, 0, width, height); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE) glfwSetWindowShouldClose(window, GL_TRUE); } static void list_modes(GLFWmonitor* monitor) { int count, x, y, widthMM, heightMM, i; const GLFWvidmode* mode = glfwGetVideoMode(monitor); const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); glfwGetMonitorPos(monitor, &x, &y); glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); printf("Name: %s (%s)\n", glfwGetMonitorName(monitor), glfwGetPrimaryMonitor() == monitor ? "primary" : "secondary"); printf("Current mode: %s\n", format_mode(mode)); printf("Virtual position: %i %i\n", x, y); printf("Physical size: %i x %i mm (%0.2f dpi)\n", widthMM, heightMM, mode->width * 25.4f / widthMM); printf("Modes:\n"); for (i = 0; i < count; i++) { printf("%3u: %s", (unsigned int) i, format_mode(modes + i)); if (memcmp(mode, modes + i, sizeof(GLFWvidmode)) == 0) printf(" (current mode)"); putchar('\n'); } } static void test_modes(GLFWmonitor* monitor) { int i, count; GLFWwindow* window; const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); for (i = 0; i < count; i++) { const GLFWvidmode* mode = modes + i; GLFWvidmode current; glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); printf("Testing mode %u on monitor %s: %s\n", (unsigned int) i, glfwGetMonitorName(monitor), format_mode(mode)); window = glfwCreateWindow(mode->width, mode->height, "Video Mode Test", glfwGetPrimaryMonitor(), NULL); if (!window) { printf("Failed to enter mode %u: %s\n", (unsigned int) i, format_mode(mode)); continue; } glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwSetKeyCallback(window, key_callback); glfwMakeContextCurrent(window); glfwSwapInterval(1); glfwSetTime(0.0); while (glfwGetTime() < 5.0) { glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents(); if (glfwWindowShouldClose(window)) { printf("User terminated program\n"); glfwTerminate(); exit(EXIT_SUCCESS); } } glGetIntegerv(GL_RED_BITS, ¤t.redBits); glGetIntegerv(GL_GREEN_BITS, ¤t.greenBits); glGetIntegerv(GL_BLUE_BITS, ¤t.blueBits); glfwGetWindowSize(window, ¤t.width, ¤t.height); if (current.redBits != mode->redBits || current.greenBits != mode->greenBits || current.blueBits != mode->blueBits) { printf("*** Color bit mismatch: (%i %i %i) instead of (%i %i %i)\n", current.redBits, current.greenBits, current.blueBits, mode->redBits, mode->greenBits, mode->blueBits); } if (current.width != mode->width || current.height != mode->height) { printf("*** Size mismatch: %ix%i instead of %ix%i\n", current.width, current.height, mode->width, mode->height); } printf("Closing window\n"); glfwDestroyWindow(window); window = NULL; glfwPollEvents(); } } int main(int argc, char** argv) { int ch, i, count, mode = LIST_MODE; GLFWmonitor** monitors; while ((ch = getopt(argc, argv, "th")) != -1) { switch (ch) { case 'h': usage(); exit(EXIT_SUCCESS); case 't': mode = TEST_MODE; break; default: usage(); exit(EXIT_FAILURE); } } glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); monitors = glfwGetMonitors(&count); for (i = 0; i < count; i++) { if (mode == LIST_MODE) list_modes(monitors[i]); else if (mode == TEST_MODE) test_modes(monitors[i]); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/msaa.c ================================================ //======================================================================== // Multisample anti-aliasing test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test renders two high contrast, slowly rotating quads, one aliased // and one (hopefully) anti-aliased, thus allowing for visual verification // of whether MSAA is indeed enabled // //======================================================================== #define GLFW_INCLUDE_GLEXT #include #include #include #include "getopt.h" static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_SPACE: glfwSetTime(0.0); break; } } static void usage(void) { printf("Usage: msaa [-h] [-s SAMPLES]\n"); } int main(int argc, char** argv) { int ch, samples = 4; GLFWwindow* window; while ((ch = getopt(argc, argv, "hs:")) != -1) { switch (ch) { case 'h': usage(); exit(EXIT_SUCCESS); case 's': samples = atoi(optarg); break; default: usage(); exit(EXIT_FAILURE); } } glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); if (samples) printf("Requesting MSAA with %i samples\n", samples); else printf("Requesting that MSAA not be available\n"); glfwWindowHint(GLFW_SAMPLES, samples); glfwWindowHint(GLFW_VISIBLE, GL_FALSE); window = glfwCreateWindow(800, 400, "Aliasing Detector", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetKeyCallback(window, key_callback); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwMakeContextCurrent(window); glfwSwapInterval(1); if (!glfwExtensionSupported("GL_ARB_multisample")) { printf("GL_ARB_multisample extension not supported\n"); glfwTerminate(); exit(EXIT_FAILURE); } glfwShowWindow(window); glGetIntegerv(GL_SAMPLES_ARB, &samples); if (samples) printf("Context reports MSAA is available with %i samples\n", samples); else printf("Context reports MSAA is unavailable\n"); glMatrixMode(GL_PROJECTION); glOrtho(0.f, 1.f, 0.f, 0.5f, 0.f, 1.f); glMatrixMode(GL_MODELVIEW); while (!glfwWindowShouldClose(window)) { GLfloat time = (GLfloat) glfwGetTime(); glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.25f, 0.25f, 0.f); glRotatef(time, 0.f, 0.f, 1.f); glDisable(GL_MULTISAMPLE_ARB); glRectf(-0.15f, -0.15f, 0.15f, 0.15f); glLoadIdentity(); glTranslatef(0.75f, 0.25f, 0.f); glRotatef(time, 0.f, 0.f, 1.f); glEnable(GL_MULTISAMPLE_ARB); glRectf(-0.15f, -0.15f, 0.15f, 0.15f); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/reopen.c ================================================ //======================================================================== // Window re-opener (open/close stress test) // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test came about as the result of bug #1262773 // // It closes and re-opens the GLFW window every five seconds, alternating // between windowed and full screen mode // // It also times and logs opening and closing actions and attempts to separate // user initiated window closing from its own // //======================================================================== #include #include #include #include static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } static void window_close_callback(GLFWwindow* window) { printf("Close callback triggered\n"); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_Q: case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GL_TRUE); break; } } static GLFWwindow* open_window(int width, int height, GLFWmonitor* monitor) { double base; GLFWwindow* window; base = glfwGetTime(); window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL); if (!window) return NULL; glfwMakeContextCurrent(window); glfwSwapInterval(1); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwSetWindowCloseCallback(window, window_close_callback); glfwSetKeyCallback(window, key_callback); if (monitor) { printf("Opening full screen window on monitor %s took %0.3f seconds\n", glfwGetMonitorName(monitor), glfwGetTime() - base); } else { printf("Opening regular window took %0.3f seconds\n", glfwGetTime() - base); } return window; } static void close_window(GLFWwindow* window) { double base = glfwGetTime(); glfwDestroyWindow(window); printf("Closing window took %0.3f seconds\n", glfwGetTime() - base); } int main(int argc, char** argv) { int count = 0; GLFWwindow* window; srand((unsigned int) time(NULL)); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); for (;;) { int width, height; GLFWmonitor* monitor = NULL; if (count % 2 == 0) { int monitorCount; GLFWmonitor** monitors = glfwGetMonitors(&monitorCount); monitor = monitors[rand() % monitorCount]; } if (monitor) { const GLFWvidmode* mode = glfwGetVideoMode(monitor); width = mode->width; height = mode->height; } else { width = 640; height = 480; } window = open_window(width, height, monitor); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glMatrixMode(GL_PROJECTION); glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f); glMatrixMode(GL_MODELVIEW); glfwSetTime(0.0); while (glfwGetTime() < 5.0) { glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef((GLfloat) glfwGetTime() * 100.f, 0.f, 0.f, 1.f); glRectf(-0.5f, -0.5f, 1.f, 1.f); glPopMatrix(); glfwSwapBuffers(window); glfwPollEvents(); if (glfwWindowShouldClose(window)) { close_window(window); printf("User closed window\n"); glfwTerminate(); exit(EXIT_SUCCESS); } } printf("Closing window\n"); close_window(window); count++; } glfwTerminate(); } ================================================ FILE: deps/glfw/tests/sharing.c ================================================ //======================================================================== // Context sharing test program // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This program is used to test sharing of objects between contexts // //======================================================================== #include #include #include #define WIDTH 400 #define HEIGHT 400 #define OFFSET 50 static GLFWwindow* windows[2]; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) glfwSetWindowShouldClose(window, GL_TRUE); } static GLFWwindow* open_window(const char* title, GLFWwindow* share, int posX, int posY) { GLFWwindow* window; glfwWindowHint(GLFW_VISIBLE, GL_FALSE); window = glfwCreateWindow(WIDTH, HEIGHT, title, NULL, share); if (!window) return NULL; glfwMakeContextCurrent(window); glfwSwapInterval(1); glfwSetWindowPos(window, posX, posY); glfwShowWindow(window); glfwSetKeyCallback(window, key_callback); return window; } static GLuint create_texture(void) { int x, y; char pixels[256 * 256]; GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); for (y = 0; y < 256; y++) { for (x = 0; x < 256; x++) pixels[y * 256 + x] = rand() % 256; } glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 256, 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); return texture; } static void draw_quad(GLuint texture) { int width, height; glfwGetFramebufferSize(glfwGetCurrentContext(), &width, &height); glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.f, 1.f, 0.f, 1.f, 0.f, 1.f); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBegin(GL_QUADS); glTexCoord2f(0.f, 0.f); glVertex2f(0.f, 0.f); glTexCoord2f(1.f, 0.f); glVertex2f(1.f, 0.f); glTexCoord2f(1.f, 1.f); glVertex2f(1.f, 1.f); glTexCoord2f(0.f, 1.f); glVertex2f(0.f, 1.f); glEnd(); } int main(int argc, char** argv) { int x, y, width; GLuint texture; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); windows[0] = open_window("First", NULL, OFFSET, OFFSET); if (!windows[0]) { glfwTerminate(); exit(EXIT_FAILURE); } // This is the one and only time we create a texture // It is created inside the first context, created above // It will then be shared with the second context, created below texture = create_texture(); glfwGetWindowPos(windows[0], &x, &y); glfwGetWindowSize(windows[0], &width, NULL); // Put the second window to the right of the first one windows[1] = open_window("Second", windows[0], x + width + OFFSET, y); if (!windows[1]) { glfwTerminate(); exit(EXIT_FAILURE); } // Set drawing color for both contexts glfwMakeContextCurrent(windows[0]); glColor3f(0.6f, 0.f, 0.6f); glfwMakeContextCurrent(windows[1]); glColor3f(0.6f, 0.6f, 0.f); glfwMakeContextCurrent(windows[0]); while (!glfwWindowShouldClose(windows[0]) && !glfwWindowShouldClose(windows[1])) { glfwMakeContextCurrent(windows[0]); draw_quad(texture); glfwMakeContextCurrent(windows[1]); draw_quad(texture); glfwSwapBuffers(windows[0]); glfwSwapBuffers(windows[1]); glfwWaitEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/tearing.c ================================================ //======================================================================== // Vsync enabling test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test renders a high contrast, horizontally moving bar, allowing for // visual verification of whether the set swap interval is indeed obeyed // //======================================================================== #include #include #include #include #include "getopt.h" static GLboolean swap_tear; static int swap_interval; static double frame_rate; static void usage(void) { printf("Usage: iconify [-h] [-f]\n"); printf("Options:\n"); printf(" -f create full screen window\n"); printf(" -h show this help\n"); } static void update_window_title(GLFWwindow* window) { char title[256]; sprintf(title, "Tearing detector (interval %i%s, %0.1f Hz)", swap_interval, (swap_tear && swap_interval < 0) ? " (swap tear)" : "", frame_rate); glfwSetWindowTitle(window, title); } static void set_swap_interval(GLFWwindow* window, int interval) { swap_interval = interval; glfwSwapInterval(swap_interval); update_window_title(window); } static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_UP: { if (swap_interval + 1 > swap_interval) set_swap_interval(window, swap_interval + 1); break; } case GLFW_KEY_DOWN: { if (swap_tear) { if (swap_interval - 1 < swap_interval) set_swap_interval(window, swap_interval - 1); } else { if (swap_interval - 1 >= 0) set_swap_interval(window, swap_interval - 1); } break; } case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, 1); break; } } int main(int argc, char** argv) { int ch, width, height; float position; unsigned long frame_count = 0; double last_time, current_time; GLboolean fullscreen = GL_FALSE; GLFWmonitor* monitor = NULL; GLFWwindow* window; while ((ch = getopt(argc, argv, "fh")) != -1) { switch (ch) { case 'h': usage(); exit(EXIT_SUCCESS); case 'f': fullscreen = GL_TRUE; break; } } glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); if (fullscreen) { const GLFWvidmode* mode; monitor = glfwGetPrimaryMonitor(); mode = glfwGetVideoMode(monitor); glfwWindowHint(GLFW_RED_BITS, mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); width = mode->width; height = mode->height; } else { width = 640; height = 480; } window = glfwCreateWindow(width, height, "", monitor, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); set_swap_interval(window, 0); last_time = glfwGetTime(); frame_rate = 0.0; swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") || glfwExtensionSupported("GLX_EXT_swap_control_tear")); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); glfwSetKeyCallback(window, key_callback); glMatrixMode(GL_PROJECTION); glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f); glMatrixMode(GL_MODELVIEW); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); position = cosf((float) glfwGetTime() * 4.f) * 0.75f; glRectf(position - 0.25f, -1.f, position + 0.25f, 1.f); glfwSwapBuffers(window); glfwPollEvents(); frame_count++; current_time = glfwGetTime(); if (current_time - last_time > 1.0) { frame_rate = frame_count / (current_time - last_time); frame_count = 0; last_time = current_time; update_window_title(window); } } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/threads.c ================================================ //======================================================================== // Multi-threading test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test is intended to verify whether the OpenGL context part of // the GLFW API is able to be used from multiple threads // //======================================================================== #include "tinycthread.h" #include #include #include #include typedef struct { GLFWwindow* window; const char* title; float r, g, b; thrd_t id; } Thread; static volatile GLboolean running = GL_TRUE; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static int thread_main(void* data) { const Thread* thread = data; glfwMakeContextCurrent(thread->window); glfwSwapInterval(1); while (running) { const float v = (float) fabs(sin(glfwGetTime() * 2.f)); glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(thread->window); } glfwMakeContextCurrent(NULL); return 0; } int main(void) { int i, result; Thread threads[] = { { NULL, "Red", 1.f, 0.f, 0.f, 0 }, { NULL, "Green", 0.f, 1.f, 0.f, 0 }, { NULL, "Blue", 0.f, 0.f, 1.f, 0 } }; const int count = sizeof(threads) / sizeof(Thread); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); glfwWindowHint(GLFW_VISIBLE, GL_FALSE); for (i = 0; i < count; i++) { threads[i].window = glfwCreateWindow(200, 200, threads[i].title, NULL, NULL); if (!threads[i].window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200); glfwShowWindow(threads[i].window); if (thrd_create(&threads[i].id, thread_main, threads + i) != thrd_success) { fprintf(stderr, "Failed to create secondary thread\n"); glfwTerminate(); exit(EXIT_FAILURE); } } while (running) { glfwWaitEvents(); for (i = 0; i < count; i++) { if (glfwWindowShouldClose(threads[i].window)) running = GL_FALSE; } } for (i = 0; i < count; i++) glfwHideWindow(threads[i].window); for (i = 0; i < count; i++) thrd_join(threads[i].id, &result); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/title.c ================================================ //======================================================================== // UTF-8 window title test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test sets a UTF-8 window title // //======================================================================== #include #include #include static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } int main(void) { GLFWwindow* window; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(400, 400, "English 日本語 русский язык 官話", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); glfwSwapInterval(1); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwWaitEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/glfw/tests/windows.c ================================================ //======================================================================== // Simple multi-window test // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test creates four windows and clears each in a different color // //======================================================================== #include #include #include static const char* titles[] = { "Red", "Green", "Blue", "Yellow" }; static const struct { float r, g, b; } colors[] = { { 0.95f, 0.32f, 0.11f }, { 0.50f, 0.80f, 0.16f }, { 0.f, 0.68f, 0.94f }, { 0.98f, 0.74f, 0.04f } }; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_SPACE: { int xpos, ypos; glfwGetWindowPos(window, &xpos, &ypos); glfwSetWindowPos(window, xpos, ypos); break; } case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GL_TRUE); break; } } int main(int argc, char** argv) { int i; GLboolean running = GL_TRUE; GLFWwindow* windows[4]; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); glfwWindowHint(GLFW_DECORATED, GL_FALSE); glfwWindowHint(GLFW_VISIBLE, GL_FALSE); for (i = 0; i < 4; i++) { int left, top, right, bottom; windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL); if (!windows[i]) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetKeyCallback(windows[i], key_callback); glfwMakeContextCurrent(windows[i]); glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f); glfwGetWindowFrameSize(windows[i], &left, &top, &right, &bottom); glfwSetWindowPos(windows[i], 100 + (i & 1) * (200 + left + right), 100 + (i >> 1) * (200 + top + bottom)); } for (i = 0; i < 4; i++) glfwShowWindow(windows[i]); while (running) { for (i = 0; i < 4; i++) { glfwMakeContextCurrent(windows[i]); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(windows[i]); if (glfwWindowShouldClose(windows[i])) running = GL_FALSE; } glfwPollEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); } ================================================ FILE: deps/lodepng/lodepng.c ================================================ /* LodePNG version 20131115 Copyright (c) 2005-2013 Lode Vandevenne This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* The manual and changelog are in the header file "lodepng.h" Rename this file to lodepng.cpp to use it for C++, or to lodepng.c to use it for C. */ #include "lodepng.h" #include #include #ifdef LODEPNG_COMPILE_CPP #include #endif /*LODEPNG_COMPILE_CPP*/ #define VERSION_STRING "20131115" /* This source file is built up in the following large parts. The code sections with the "LODEPNG_COMPILE_" #defines divide this up further in an intermixed way. -Tools for C and common code for PNG and Zlib -C Code for Zlib (huffman, deflate, ...) -C Code for PNG (file format chunks, adam7, PNG filters, color conversions, ...) -The C++ wrapper around all of the above */ /*The malloc, realloc and free functions defined here with "lodepng_" in front of the name, so that you can easily change them to others related to your platform if needed. Everything else in the code calls these. Pass -DLODEPNG_NO_COMPILE_ALLOCATORS to the compiler, or comment out #define LODEPNG_COMPILE_ALLOCATORS in the header, to disable the ones here and define them in your own project's source files without needing to change lodepng source code. Don't forget to remove "static" if you copypaste them from here.*/ #ifdef LODEPNG_COMPILE_ALLOCATORS static void* lodepng_malloc(size_t size) { return malloc(size); } static void* lodepng_realloc(void* ptr, size_t new_size) { return realloc(ptr, new_size); } static void lodepng_free(void* ptr) { free(ptr); } #else /*LODEPNG_COMPILE_ALLOCATORS*/ void* lodepng_malloc(size_t size); void* lodepng_realloc(void* ptr, size_t new_size); void lodepng_free(void* ptr); #endif /*LODEPNG_COMPILE_ALLOCATORS*/ /* ////////////////////////////////////////////////////////////////////////// */ /* ////////////////////////////////////////////////////////////////////////// */ /* // Tools for C, and common code for PNG and Zlib. // */ /* ////////////////////////////////////////////////////////////////////////// */ /* ////////////////////////////////////////////////////////////////////////// */ /* Often in case of an error a value is assigned to a variable and then it breaks out of a loop (to go to the cleanup phase of a function). This macro does that. It makes the error handling code shorter and more readable. Example: if(!uivector_resizev(&frequencies_ll, 286, 0)) ERROR_BREAK(83); */ #define CERROR_BREAK(errorvar, code)\ {\ errorvar = code;\ break;\ } /*version of CERROR_BREAK that assumes the common case where the error variable is named "error"*/ #define ERROR_BREAK(code) CERROR_BREAK(error, code) /*Set error var to the error code, and return it.*/ #define CERROR_RETURN_ERROR(errorvar, code)\ {\ errorvar = code;\ return code;\ } /*Try the code, if it returns error, also return the error.*/ #define CERROR_TRY_RETURN(call)\ {\ unsigned error = call;\ if(error) return error;\ } /* About uivector, ucvector and string: -All of them wrap dynamic arrays or text strings in a similar way. -LodePNG was originally written in C++. The vectors replace the std::vectors that were used in the C++ version. -The string tools are made to avoid problems with compilers that declare things like strncat as deprecated. -They're not used in the interface, only internally in this file as static functions. -As with many other structs in this file, the init and cleanup functions serve as ctor and dtor. */ #ifdef LODEPNG_COMPILE_ZLIB /*dynamic vector of unsigned ints*/ typedef struct uivector { unsigned* data; size_t size; /*size in number of unsigned longs*/ size_t allocsize; /*allocated size in bytes*/ } uivector; static void uivector_cleanup(void* p) { ((uivector*)p)->size = ((uivector*)p)->allocsize = 0; lodepng_free(((uivector*)p)->data); ((uivector*)p)->data = NULL; } /*returns 1 if success, 0 if failure ==> nothing done*/ static unsigned uivector_resize(uivector* p, size_t size) { if(size * sizeof(unsigned) > p->allocsize) { size_t newsize = size * sizeof(unsigned) * 2; void* data = lodepng_realloc(p->data, newsize); if(data) { p->allocsize = newsize; p->data = (unsigned*)data; p->size = size; } else return 0; } else p->size = size; return 1; } /*resize and give all new elements the value*/ static unsigned uivector_resizev(uivector* p, size_t size, unsigned value) { size_t oldsize = p->size, i; if(!uivector_resize(p, size)) return 0; for(i = oldsize; i < size; i++) p->data[i] = value; return 1; } static void uivector_init(uivector* p) { p->data = NULL; p->size = p->allocsize = 0; } #ifdef LODEPNG_COMPILE_ENCODER /*returns 1 if success, 0 if failure ==> nothing done*/ static unsigned uivector_push_back(uivector* p, unsigned c) { if(!uivector_resize(p, p->size + 1)) return 0; p->data[p->size - 1] = c; return 1; } /*copy q to p, returns 1 if success, 0 if failure ==> nothing done*/ static unsigned uivector_copy(uivector* p, const uivector* q) { size_t i; if(!uivector_resize(p, q->size)) return 0; for(i = 0; i < q->size; i++) p->data[i] = q->data[i]; return 1; } static void uivector_swap(uivector* p, uivector* q) { size_t tmp; unsigned* tmpp; tmp = p->size; p->size = q->size; q->size = tmp; tmp = p->allocsize; p->allocsize = q->allocsize; q->allocsize = tmp; tmpp = p->data; p->data = q->data; q->data = tmpp; } #endif /*LODEPNG_COMPILE_ENCODER*/ #endif /*LODEPNG_COMPILE_ZLIB*/ /* /////////////////////////////////////////////////////////////////////////// */ /*dynamic vector of unsigned chars*/ typedef struct ucvector { unsigned char* data; size_t size; /*used size*/ size_t allocsize; /*allocated size*/ } ucvector; /*returns 1 if success, 0 if failure ==> nothing done*/ static unsigned ucvector_resize(ucvector* p, size_t size) { if(size * sizeof(unsigned char) > p->allocsize) { size_t newsize = size * sizeof(unsigned char) * 2; void* data = lodepng_realloc(p->data, newsize); if(data) { p->allocsize = newsize; p->data = (unsigned char*)data; p->size = size; } else return 0; /*error: not enough memory*/ } else p->size = size; return 1; } #ifdef LODEPNG_COMPILE_PNG static void ucvector_cleanup(void* p) { ((ucvector*)p)->size = ((ucvector*)p)->allocsize = 0; lodepng_free(((ucvector*)p)->data); ((ucvector*)p)->data = NULL; } static void ucvector_init(ucvector* p) { p->data = NULL; p->size = p->allocsize = 0; } #ifdef LODEPNG_COMPILE_DECODER /*resize and give all new elements the value*/ static unsigned ucvector_resizev(ucvector* p, size_t size, unsigned char value) { size_t oldsize = p->size, i; if(!ucvector_resize(p, size)) return 0; for(i = oldsize; i < size; i++) p->data[i] = value; return 1; } #endif /*LODEPNG_COMPILE_DECODER*/ #endif /*LODEPNG_COMPILE_PNG*/ #ifdef LODEPNG_COMPILE_ZLIB /*you can both convert from vector to buffer&size and vica versa. If you use init_buffer to take over a buffer and size, it is not needed to use cleanup*/ static void ucvector_init_buffer(ucvector* p, unsigned char* buffer, size_t size) { p->data = buffer; p->allocsize = p->size = size; } #endif /*LODEPNG_COMPILE_ZLIB*/ #if (defined(LODEPNG_COMPILE_PNG) && defined(LODEPNG_COMPILE_ANCILLARY_CHUNKS)) || defined(LODEPNG_COMPILE_ENCODER) /*returns 1 if success, 0 if failure ==> nothing done*/ static unsigned ucvector_push_back(ucvector* p, unsigned char c) { if(!ucvector_resize(p, p->size + 1)) return 0; p->data[p->size - 1] = c; return 1; } #endif /*defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER)*/ /* ////////////////////////////////////////////////////////////////////////// */ #ifdef LODEPNG_COMPILE_PNG #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS /*returns 1 if success, 0 if failure ==> nothing done*/ static unsigned string_resize(char** out, size_t size) { char* data = (char*)lodepng_realloc(*out, size + 1); if(data) { data[size] = 0; /*null termination char*/ *out = data; } return data != 0; } /*init a {char*, size_t} pair for use as string*/ static void string_init(char** out) { *out = NULL; string_resize(out, 0); } /*free the above pair again*/ static void string_cleanup(char** out) { lodepng_free(*out); *out = NULL; } static void string_set(char** out, const char* in) { size_t insize = strlen(in), i = 0; if(string_resize(out, insize)) { for(i = 0; i < insize; i++) { (*out)[i] = in[i]; } } } #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ #endif /*LODEPNG_COMPILE_PNG*/ /* ////////////////////////////////////////////////////////////////////////// */ unsigned lodepng_read32bitInt(const unsigned char* buffer) { return (buffer[0] << 24) | (buffer[1] << 16) | (buffer[2] << 8) | buffer[3]; } #if defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER) /*buffer must have at least 4 allocated bytes available*/ static void lodepng_set32bitInt(unsigned char* buffer, unsigned value) { buffer[0] = (unsigned char)((value >> 24) & 0xff); buffer[1] = (unsigned char)((value >> 16) & 0xff); buffer[2] = (unsigned char)((value >> 8) & 0xff); buffer[3] = (unsigned char)((value ) & 0xff); } #endif /*defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER)*/ #ifdef LODEPNG_COMPILE_ENCODER static void lodepng_add32bitInt(ucvector* buffer, unsigned value) { ucvector_resize(buffer, buffer->size + 4); /*todo: give error if resize failed*/ lodepng_set32bitInt(&buffer->data[buffer->size - 4], value); } #endif /*LODEPNG_COMPILE_ENCODER*/ /* ////////////////////////////////////////////////////////////////////////// */ /* / File IO / */ /* ////////////////////////////////////////////////////////////////////////// */ #ifdef LODEPNG_COMPILE_DISK unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename) { FILE* file; long size; /*provide some proper output values if error will happen*/ *out = 0; *outsize = 0; file = fopen(filename, "rb"); if(!file) return 78; /*get filesize:*/ fseek(file , 0 , SEEK_END); size = ftell(file); rewind(file); /*read contents of the file into the vector*/ *outsize = 0; *out = (unsigned char*)lodepng_malloc((size_t)size); if(size && (*out)) (*outsize) = fread(*out, 1, (size_t)size, file); fclose(file); if(!(*out) && size) return 83; /*the above malloc failed*/ return 0; } /*write given buffer to the file, overwriting the file, it doesn't append to it.*/ unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename) { FILE* file; file = fopen(filename, "wb" ); if(!file) return 79; fwrite((char*)buffer , 1 , buffersize, file); fclose(file); return 0; } #endif /*LODEPNG_COMPILE_DISK*/ /* ////////////////////////////////////////////////////////////////////////// */ /* ////////////////////////////////////////////////////////////////////////// */ /* // End of common code and tools. Begin of Zlib related code. // */ /* ////////////////////////////////////////////////////////////////////////// */ /* ////////////////////////////////////////////////////////////////////////// */ #ifdef LODEPNG_COMPILE_ZLIB #ifdef LODEPNG_COMPILE_ENCODER /*TODO: this ignores potential out of memory errors*/ static void addBitToStream(size_t* bitpointer, ucvector* bitstream, unsigned char bit) { /*add a new byte at the end*/ if((*bitpointer) % 8 == 0) ucvector_push_back(bitstream, (unsigned char)0); /*earlier bit of huffman code is in a lesser significant bit of an earlier byte*/ (bitstream->data[bitstream->size - 1]) |= (bit << ((*bitpointer) & 0x7)); (*bitpointer)++; } static void addBitsToStream(size_t* bitpointer, ucvector* bitstream, unsigned value, size_t nbits) { size_t i; for(i = 0; i < nbits; i++) addBitToStream(bitpointer, bitstream, (unsigned char)((value >> i) & 1)); } static void addBitsToStreamReversed(size_t* bitpointer, ucvector* bitstream, unsigned value, size_t nbits) { size_t i; for(i = 0; i < nbits; i++) addBitToStream(bitpointer, bitstream, (unsigned char)((value >> (nbits - 1 - i)) & 1)); } #endif /*LODEPNG_COMPILE_ENCODER*/ #ifdef LODEPNG_COMPILE_DECODER #define READBIT(bitpointer, bitstream) ((bitstream[bitpointer >> 3] >> (bitpointer & 0x7)) & (unsigned char)1) static unsigned char readBitFromStream(size_t* bitpointer, const unsigned char* bitstream) { unsigned char result = (unsigned char)(READBIT(*bitpointer, bitstream)); (*bitpointer)++; return result; } static unsigned readBitsFromStream(size_t* bitpointer, const unsigned char* bitstream, size_t nbits) { unsigned result = 0, i; for(i = 0; i < nbits; i++) { result += ((unsigned)READBIT(*bitpointer, bitstream)) << i; (*bitpointer)++; } return result; } #endif /*LODEPNG_COMPILE_DECODER*/ /* ////////////////////////////////////////////////////////////////////////// */ /* / Deflate - Huffman / */ /* ////////////////////////////////////////////////////////////////////////// */ #define FIRST_LENGTH_CODE_INDEX 257 #define LAST_LENGTH_CODE_INDEX 285 /*256 literals, the end code, some length codes, and 2 unused codes*/ #define NUM_DEFLATE_CODE_SYMBOLS 288 /*the distance codes have their own symbols, 30 used, 2 unused*/ #define NUM_DISTANCE_SYMBOLS 32 /*the code length codes. 0-15: code lengths, 16: copy previous 3-6 times, 17: 3-10 zeros, 18: 11-138 zeros*/ #define NUM_CODE_LENGTH_CODES 19 /*the base lengths represented by codes 257-285*/ static const unsigned LENGTHBASE[29] = {3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258}; /*the extra bits used by codes 257-285 (added to base length)*/ static const unsigned LENGTHEXTRA[29] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0}; /*the base backwards distances (the bits of distance codes appear after length codes and use their own huffman tree)*/ static const unsigned DISTANCEBASE[30] = {1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577}; /*the extra bits of backwards distances (added to base)*/ static const unsigned DISTANCEEXTRA[30] = {0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13}; /*the order in which "code length alphabet code lengths" are stored, out of this the huffman tree of the dynamic huffman tree lengths is generated*/ static const unsigned CLCL_ORDER[NUM_CODE_LENGTH_CODES] = {16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15}; /* ////////////////////////////////////////////////////////////////////////// */ /* Huffman tree struct, containing multiple representations of the tree */ typedef struct HuffmanTree { unsigned* tree2d; unsigned* tree1d; unsigned* lengths; /*the lengths of the codes of the 1d-tree*/ unsigned maxbitlen; /*maximum number of bits a single code can get*/ unsigned numcodes; /*number of symbols in the alphabet = number of codes*/ } HuffmanTree; /*function used for debug purposes to draw the tree in ascii art with C++*/ /* static void HuffmanTree_draw(HuffmanTree* tree) { std::cout << "tree. length: " << tree->numcodes << " maxbitlen: " << tree->maxbitlen << std::endl; for(size_t i = 0; i < tree->tree1d.size; i++) { if(tree->lengths.data[i]) std::cout << i << " " << tree->tree1d.data[i] << " " << tree->lengths.data[i] << std::endl; } std::cout << std::endl; }*/ static void HuffmanTree_init(HuffmanTree* tree) { tree->tree2d = 0; tree->tree1d = 0; tree->lengths = 0; } static void HuffmanTree_cleanup(HuffmanTree* tree) { lodepng_free(tree->tree2d); lodepng_free(tree->tree1d); lodepng_free(tree->lengths); } /*the tree representation used by the decoder. return value is error*/ static unsigned HuffmanTree_make2DTree(HuffmanTree* tree) { unsigned nodefilled = 0; /*up to which node it is filled*/ unsigned treepos = 0; /*position in the tree (1 of the numcodes columns)*/ unsigned n, i; tree->tree2d = (unsigned*)lodepng_malloc(tree->numcodes * 2 * sizeof(unsigned)); if(!tree->tree2d) return 83; /*alloc fail*/ /* convert tree1d[] to tree2d[][]. In the 2D array, a value of 32767 means uninited, a value >= numcodes is an address to another bit, a value < numcodes is a code. The 2 rows are the 2 possible bit values (0 or 1), there are as many columns as codes - 1. A good huffmann tree has N * 2 - 1 nodes, of which N - 1 are internal nodes. Here, the internal nodes are stored (what their 0 and 1 option point to). There is only memory for such good tree currently, if there are more nodes (due to too long length codes), error 55 will happen */ for(n = 0; n < tree->numcodes * 2; n++) { tree->tree2d[n] = 32767; /*32767 here means the tree2d isn't filled there yet*/ } for(n = 0; n < tree->numcodes; n++) /*the codes*/ { for(i = 0; i < tree->lengths[n]; i++) /*the bits for this code*/ { unsigned char bit = (unsigned char)((tree->tree1d[n] >> (tree->lengths[n] - i - 1)) & 1); if(treepos > tree->numcodes - 2) return 55; /*oversubscribed, see comment in lodepng_error_text*/ if(tree->tree2d[2 * treepos + bit] == 32767) /*not yet filled in*/ { if(i + 1 == tree->lengths[n]) /*last bit*/ { tree->tree2d[2 * treepos + bit] = n; /*put the current code in it*/ treepos = 0; } else { /*put address of the next step in here, first that address has to be found of course (it's just nodefilled + 1)...*/ nodefilled++; /*addresses encoded with numcodes added to it*/ tree->tree2d[2 * treepos + bit] = nodefilled + tree->numcodes; treepos = nodefilled; } } else treepos = tree->tree2d[2 * treepos + bit] - tree->numcodes; } } for(n = 0; n < tree->numcodes * 2; n++) { if(tree->tree2d[n] == 32767) tree->tree2d[n] = 0; /*remove possible remaining 32767's*/ } return 0; } /* Second step for the ...makeFromLengths and ...makeFromFrequencies functions. numcodes, lengths and maxbitlen must already be filled in correctly. return value is error. */ static unsigned HuffmanTree_makeFromLengths2(HuffmanTree* tree) { uivector blcount; uivector nextcode; unsigned bits, n, error = 0; uivector_init(&blcount); uivector_init(&nextcode); tree->tree1d = (unsigned*)lodepng_malloc(tree->numcodes * sizeof(unsigned)); if(!tree->tree1d) error = 83; /*alloc fail*/ if(!uivector_resizev(&blcount, tree->maxbitlen + 1, 0) || !uivector_resizev(&nextcode, tree->maxbitlen + 1, 0)) error = 83; /*alloc fail*/ if(!error) { /*step 1: count number of instances of each code length*/ for(bits = 0; bits < tree->numcodes; bits++) blcount.data[tree->lengths[bits]]++; /*step 2: generate the nextcode values*/ for(bits = 1; bits <= tree->maxbitlen; bits++) { nextcode.data[bits] = (nextcode.data[bits - 1] + blcount.data[bits - 1]) << 1; } /*step 3: generate all the codes*/ for(n = 0; n < tree->numcodes; n++) { if(tree->lengths[n] != 0) tree->tree1d[n] = nextcode.data[tree->lengths[n]]++; } } uivector_cleanup(&blcount); uivector_cleanup(&nextcode); if(!error) return HuffmanTree_make2DTree(tree); else return error; } /* given the code lengths (as stored in the PNG file), generate the tree as defined by Deflate. maxbitlen is the maximum bits that a code in the tree can have. return value is error. */ static unsigned HuffmanTree_makeFromLengths(HuffmanTree* tree, const unsigned* bitlen, size_t numcodes, unsigned maxbitlen) { unsigned i; tree->lengths = (unsigned*)lodepng_malloc(numcodes * sizeof(unsigned)); if(!tree->lengths) return 83; /*alloc fail*/ for(i = 0; i < numcodes; i++) tree->lengths[i] = bitlen[i]; tree->numcodes = (unsigned)numcodes; /*number of symbols*/ tree->maxbitlen = maxbitlen; return HuffmanTree_makeFromLengths2(tree); } #ifdef LODEPNG_COMPILE_ENCODER /* A coin, this is the terminology used for the package-merge algorithm and the coin collector's problem. This is used to generate the huffman tree. A coin can be multiple coins (when they're merged) */ typedef struct Coin { uivector symbols; float weight; /*the sum of all weights in this coin*/ } Coin; static void coin_init(Coin* c) { uivector_init(&c->symbols); } /*argument c is void* so that this dtor can be given as function pointer to the vector resize function*/ static void coin_cleanup(void* c) { uivector_cleanup(&((Coin*)c)->symbols); } static void coin_copy(Coin* c1, const Coin* c2) { c1->weight = c2->weight; uivector_copy(&c1->symbols, &c2->symbols); } static void add_coins(Coin* c1, const Coin* c2) { size_t i; for(i = 0; i < c2->symbols.size; i++) uivector_push_back(&c1->symbols, c2->symbols.data[i]); c1->weight += c2->weight; } static void init_coins(Coin* coins, size_t num) { size_t i; for(i = 0; i < num; i++) coin_init(&coins[i]); } static void cleanup_coins(Coin* coins, size_t num) { size_t i; for(i = 0; i < num; i++) coin_cleanup(&coins[i]); } /* This uses a simple combsort to sort the data. This function is not critical for overall encoding speed and the data amount isn't that large. */ static void sort_coins(Coin* data, size_t amount) { size_t gap = amount; unsigned char swapped = 0; while((gap > 1) || swapped) { size_t i; gap = (gap * 10) / 13; /*shrink factor 1.3*/ if(gap == 9 || gap == 10) gap = 11; /*combsort11*/ if(gap < 1) gap = 1; swapped = 0; for(i = 0; i < amount - gap; i++) { size_t j = i + gap; if(data[j].weight < data[i].weight) { float temp = data[j].weight; data[j].weight = data[i].weight; data[i].weight = temp; uivector_swap(&data[i].symbols, &data[j].symbols); swapped = 1; } } } } static unsigned append_symbol_coins(Coin* coins, const unsigned* frequencies, unsigned numcodes, size_t sum) { unsigned i; unsigned j = 0; /*index of present symbols*/ for(i = 0; i < numcodes; i++) { if(frequencies[i] != 0) /*only include symbols that are present*/ { coins[j].weight = frequencies[i] / (float)sum; uivector_push_back(&coins[j].symbols, i); j++; } } return 0; } unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, size_t numcodes, unsigned maxbitlen) { unsigned i, j; size_t sum = 0, numpresent = 0; unsigned error = 0; Coin* coins; /*the coins of the currently calculated row*/ Coin* prev_row; /*the previous row of coins*/ unsigned numcoins; unsigned coinmem; if(numcodes == 0) return 80; /*error: a tree of 0 symbols is not supposed to be made*/ for(i = 0; i < numcodes; i++) { if(frequencies[i] > 0) { numpresent++; sum += frequencies[i]; } } for(i = 0; i < numcodes; i++) lengths[i] = 0; /*ensure at least two present symbols. There should be at least one symbol according to RFC 1951 section 3.2.7. To decoders incorrectly require two. To make these work as well ensure there are at least two symbols. The Package-Merge code below also doesn't work correctly if there's only one symbol, it'd give it the theoritical 0 bits but in practice zlib wants 1 bit*/ if(numpresent == 0) { lengths[0] = lengths[1] = 1; /*note that for RFC 1951 section 3.2.7, only lengths[0] = 1 is needed*/ } else if(numpresent == 1) { for(i = 0; i < numcodes; i++) { if(frequencies[i]) { lengths[i] = 1; lengths[i == 0 ? 1 : 0] = 1; break; } } } else { /*Package-Merge algorithm represented by coin collector's problem For every symbol, maxbitlen coins will be created*/ coinmem = numpresent * 2; /*max amount of coins needed with the current algo*/ coins = (Coin*)lodepng_malloc(sizeof(Coin) * coinmem); prev_row = (Coin*)lodepng_malloc(sizeof(Coin) * coinmem); if(!coins || !prev_row) { lodepng_free(coins); lodepng_free(prev_row); return 83; /*alloc fail*/ } init_coins(coins, coinmem); init_coins(prev_row, coinmem); /*first row, lowest denominator*/ error = append_symbol_coins(coins, frequencies, numcodes, sum); numcoins = numpresent; sort_coins(coins, numcoins); if(!error) { unsigned numprev = 0; for(j = 1; j <= maxbitlen && !error; j++) /*each of the remaining rows*/ { unsigned tempnum; Coin* tempcoins; /*swap prev_row and coins, and their amounts*/ tempcoins = prev_row; prev_row = coins; coins = tempcoins; tempnum = numprev; numprev = numcoins; numcoins = tempnum; cleanup_coins(coins, numcoins); init_coins(coins, numcoins); numcoins = 0; /*fill in the merged coins of the previous row*/ for(i = 0; i + 1 < numprev; i += 2) { /*merge prev_row[i] and prev_row[i + 1] into new coin*/ Coin* coin = &coins[numcoins++]; coin_copy(coin, &prev_row[i]); add_coins(coin, &prev_row[i + 1]); } /*fill in all the original symbols again*/ if(j < maxbitlen) { error = append_symbol_coins(coins + numcoins, frequencies, numcodes, sum); numcoins += numpresent; } sort_coins(coins, numcoins); } } if(!error) { /*calculate the lenghts of each symbol, as the amount of times a coin of each symbol is used*/ for(i = 0; i < numpresent - 1; i++) { Coin* coin = &coins[i]; for(j = 0; j < coin->symbols.size; j++) lengths[coin->symbols.data[j]]++; } } cleanup_coins(coins, coinmem); lodepng_free(coins); cleanup_coins(prev_row, coinmem); lodepng_free(prev_row); } return error; } /*Create the Huffman tree given the symbol frequencies*/ static unsigned HuffmanTree_makeFromFrequencies(HuffmanTree* tree, const unsigned* frequencies, size_t mincodes, size_t numcodes, unsigned maxbitlen) { unsigned error = 0; while(!frequencies[numcodes - 1] && numcodes > mincodes) numcodes--; /*trim zeroes*/ tree->maxbitlen = maxbitlen; tree->numcodes = (unsigned)numcodes; /*number of symbols*/ tree->lengths = (unsigned*)lodepng_realloc(tree->lengths, numcodes * sizeof(unsigned)); if(!tree->lengths) return 83; /*alloc fail*/ /*initialize all lengths to 0*/ memset(tree->lengths, 0, numcodes * sizeof(unsigned)); error = lodepng_huffman_code_lengths(tree->lengths, frequencies, numcodes, maxbitlen); if(!error) error = HuffmanTree_makeFromLengths2(tree); return error; } static unsigned HuffmanTree_getCode(const HuffmanTree* tree, unsigned index) { return tree->tree1d[index]; } static unsigned HuffmanTree_getLength(const HuffmanTree* tree, unsigned index) { return tree->lengths[index]; } #endif /*LODEPNG_COMPILE_ENCODER*/ /*get the literal and length code tree of a deflated block with fixed tree, as per the deflate specification*/ static unsigned generateFixedLitLenTree(HuffmanTree* tree) { unsigned i, error = 0; unsigned* bitlen = (unsigned*)lodepng_malloc(NUM_DEFLATE_CODE_SYMBOLS * sizeof(unsigned)); if(!bitlen) return 83; /*alloc fail*/ /*288 possible codes: 0-255=literals, 256=endcode, 257-285=lengthcodes, 286-287=unused*/ for(i = 0; i <= 143; i++) bitlen[i] = 8; for(i = 144; i <= 255; i++) bitlen[i] = 9; for(i = 256; i <= 279; i++) bitlen[i] = 7; for(i = 280; i <= 287; i++) bitlen[i] = 8; error = HuffmanTree_makeFromLengths(tree, bitlen, NUM_DEFLATE_CODE_SYMBOLS, 15); lodepng_free(bitlen); return error; } /*get the distance code tree of a deflated block with fixed tree, as specified in the deflate specification*/ static unsigned generateFixedDistanceTree(HuffmanTree* tree) { unsigned i, error = 0; unsigned* bitlen = (unsigned*)lodepng_malloc(NUM_DISTANCE_SYMBOLS * sizeof(unsigned)); if(!bitlen) return 83; /*alloc fail*/ /*there are 32 distance codes, but 30-31 are unused*/ for(i = 0; i < NUM_DISTANCE_SYMBOLS; i++) bitlen[i] = 5; error = HuffmanTree_makeFromLengths(tree, bitlen, NUM_DISTANCE_SYMBOLS, 15); lodepng_free(bitlen); return error; } #ifdef LODEPNG_COMPILE_DECODER /* returns the code, or (unsigned)(-1) if error happened inbitlength is the length of the complete buffer, in bits (so its byte length times 8) */ static unsigned huffmanDecodeSymbol(const unsigned char* in, size_t* bp, const HuffmanTree* codetree, size_t inbitlength) { unsigned treepos = 0, ct; for(;;) { if(*bp >= inbitlength) return (unsigned)(-1); /*error: end of input memory reached without endcode*/ /* decode the symbol from the tree. The "readBitFromStream" code is inlined in the expression below because this is the biggest bottleneck while decoding */ ct = codetree->tree2d[(treepos << 1) + READBIT(*bp, in)]; (*bp)++; if(ct < codetree->numcodes) return ct; /*the symbol is decoded, return it*/ else treepos = ct - codetree->numcodes; /*symbol not yet decoded, instead move tree position*/ if(treepos >= codetree->numcodes) return (unsigned)(-1); /*error: it appeared outside the codetree*/ } } #endif /*LODEPNG_COMPILE_DECODER*/ #ifdef LODEPNG_COMPILE_DECODER /* ////////////////////////////////////////////////////////////////////////// */ /* / Inflator (Decompressor) / */ /* ////////////////////////////////////////////////////////////////////////// */ /*get the tree of a deflated block with fixed tree, as specified in the deflate specification*/ static void getTreeInflateFixed(HuffmanTree* tree_ll, HuffmanTree* tree_d) { /*TODO: check for out of memory errors*/ generateFixedLitLenTree(tree_ll); generateFixedDistanceTree(tree_d); } /*get the tree of a deflated block with dynamic tree, the tree itself is also Huffman compressed with a known tree*/ static unsigned getTreeInflateDynamic(HuffmanTree* tree_ll, HuffmanTree* tree_d, const unsigned char* in, size_t* bp, size_t inlength) { /*make sure that length values that aren't filled in will be 0, or a wrong tree will be generated*/ unsigned error = 0; unsigned n, HLIT, HDIST, HCLEN, i; size_t inbitlength = inlength * 8; /*see comments in deflateDynamic for explanation of the context and these variables, it is analogous*/ unsigned* bitlen_ll = 0; /*lit,len code lengths*/ unsigned* bitlen_d = 0; /*dist code lengths*/ /*code length code lengths ("clcl"), the bit lengths of the huffman tree used to compress bitlen_ll and bitlen_d*/ unsigned* bitlen_cl = 0; HuffmanTree tree_cl; /*the code tree for code length codes (the huffman tree for compressed huffman trees)*/ if((*bp) >> 3 >= inlength - 2) return 49; /*error: the bit pointer is or will go past the memory*/ /*number of literal/length codes + 257. Unlike the spec, the value 257 is added to it here already*/ HLIT = readBitsFromStream(bp, in, 5) + 257; /*number of distance codes. Unlike the spec, the value 1 is added to it here already*/ HDIST = readBitsFromStream(bp, in, 5) + 1; /*number of code length codes. Unlike the spec, the value 4 is added to it here already*/ HCLEN = readBitsFromStream(bp, in, 4) + 4; HuffmanTree_init(&tree_cl); while(!error) { /*read the code length codes out of 3 * (amount of code length codes) bits*/ bitlen_cl = (unsigned*)lodepng_malloc(NUM_CODE_LENGTH_CODES * sizeof(unsigned)); if(!bitlen_cl) ERROR_BREAK(83 /*alloc fail*/); for(i = 0; i < NUM_CODE_LENGTH_CODES; i++) { if(i < HCLEN) bitlen_cl[CLCL_ORDER[i]] = readBitsFromStream(bp, in, 3); else bitlen_cl[CLCL_ORDER[i]] = 0; /*if not, it must stay 0*/ } error = HuffmanTree_makeFromLengths(&tree_cl, bitlen_cl, NUM_CODE_LENGTH_CODES, 7); if(error) break; /*now we can use this tree to read the lengths for the tree that this function will return*/ bitlen_ll = (unsigned*)lodepng_malloc(NUM_DEFLATE_CODE_SYMBOLS * sizeof(unsigned)); bitlen_d = (unsigned*)lodepng_malloc(NUM_DISTANCE_SYMBOLS * sizeof(unsigned)); if(!bitlen_ll || !bitlen_d) ERROR_BREAK(83 /*alloc fail*/); for(i = 0; i < NUM_DEFLATE_CODE_SYMBOLS; i++) bitlen_ll[i] = 0; for(i = 0; i < NUM_DISTANCE_SYMBOLS; i++) bitlen_d[i] = 0; /*i is the current symbol we're reading in the part that contains the code lengths of lit/len and dist codes*/ i = 0; while(i < HLIT + HDIST) { unsigned code = huffmanDecodeSymbol(in, bp, &tree_cl, inbitlength); if(code <= 15) /*a length code*/ { if(i < HLIT) bitlen_ll[i] = code; else bitlen_d[i - HLIT] = code; i++; } else if(code == 16) /*repeat previous*/ { unsigned replength = 3; /*read in the 2 bits that indicate repeat length (3-6)*/ unsigned value; /*set value to the previous code*/ if(*bp >= inbitlength) ERROR_BREAK(50); /*error, bit pointer jumps past memory*/ if (i == 0) ERROR_BREAK(54); /*can't repeat previous if i is 0*/ replength += readBitsFromStream(bp, in, 2); if(i < HLIT + 1) value = bitlen_ll[i - 1]; else value = bitlen_d[i - HLIT - 1]; /*repeat this value in the next lengths*/ for(n = 0; n < replength; n++) { if(i >= HLIT + HDIST) ERROR_BREAK(13); /*error: i is larger than the amount of codes*/ if(i < HLIT) bitlen_ll[i] = value; else bitlen_d[i - HLIT] = value; i++; } } else if(code == 17) /*repeat "0" 3-10 times*/ { unsigned replength = 3; /*read in the bits that indicate repeat length*/ if(*bp >= inbitlength) ERROR_BREAK(50); /*error, bit pointer jumps past memory*/ replength += readBitsFromStream(bp, in, 3); /*repeat this value in the next lengths*/ for(n = 0; n < replength; n++) { if(i >= HLIT + HDIST) ERROR_BREAK(14); /*error: i is larger than the amount of codes*/ if(i < HLIT) bitlen_ll[i] = 0; else bitlen_d[i - HLIT] = 0; i++; } } else if(code == 18) /*repeat "0" 11-138 times*/ { unsigned replength = 11; /*read in the bits that indicate repeat length*/ if(*bp >= inbitlength) ERROR_BREAK(50); /*error, bit pointer jumps past memory*/ replength += readBitsFromStream(bp, in, 7); /*repeat this value in the next lengths*/ for(n = 0; n < replength; n++) { if(i >= HLIT + HDIST) ERROR_BREAK(15); /*error: i is larger than the amount of codes*/ if(i < HLIT) bitlen_ll[i] = 0; else bitlen_d[i - HLIT] = 0; i++; } } else /*if(code == (unsigned)(-1))*/ /*huffmanDecodeSymbol returns (unsigned)(-1) in case of error*/ { if(code == (unsigned)(-1)) { /*return error code 10 or 11 depending on the situation that happened in huffmanDecodeSymbol (10=no endcode, 11=wrong jump outside of tree)*/ error = (*bp) > inbitlength ? 10 : 11; } else error = 16; /*unexisting code, this can never happen*/ break; } } if(error) break; if(bitlen_ll[256] == 0) ERROR_BREAK(64); /*the length of the end code 256 must be larger than 0*/ /*now we've finally got HLIT and HDIST, so generate the code trees, and the function is done*/ error = HuffmanTree_makeFromLengths(tree_ll, bitlen_ll, NUM_DEFLATE_CODE_SYMBOLS, 15); if(error) break; error = HuffmanTree_makeFromLengths(tree_d, bitlen_d, NUM_DISTANCE_SYMBOLS, 15); break; /*end of error-while*/ } lodepng_free(bitlen_cl); lodepng_free(bitlen_ll); lodepng_free(bitlen_d); HuffmanTree_cleanup(&tree_cl); return error; } /*inflate a block with dynamic of fixed Huffman tree*/ static unsigned inflateHuffmanBlock(ucvector* out, const unsigned char* in, size_t* bp, size_t* pos, size_t inlength, unsigned btype) { unsigned error = 0; HuffmanTree tree_ll; /*the huffman tree for literal and length codes*/ HuffmanTree tree_d; /*the huffman tree for distance codes*/ size_t inbitlength = inlength * 8; HuffmanTree_init(&tree_ll); HuffmanTree_init(&tree_d); if(btype == 1) getTreeInflateFixed(&tree_ll, &tree_d); else if(btype == 2) error = getTreeInflateDynamic(&tree_ll, &tree_d, in, bp, inlength); while(!error) /*decode all symbols until end reached, breaks at end code*/ { /*code_ll is literal, length or end code*/ unsigned code_ll = huffmanDecodeSymbol(in, bp, &tree_ll, inbitlength); if(code_ll <= 255) /*literal symbol*/ { if((*pos) >= out->size) { /*reserve more room at once*/ if(!ucvector_resize(out, ((*pos) + 1) * 2)) ERROR_BREAK(83 /*alloc fail*/); } out->data[(*pos)] = (unsigned char)(code_ll); (*pos)++; } else if(code_ll >= FIRST_LENGTH_CODE_INDEX && code_ll <= LAST_LENGTH_CODE_INDEX) /*length code*/ { unsigned code_d, distance; unsigned numextrabits_l, numextrabits_d; /*extra bits for length and distance*/ size_t start, forward, backward, length; /*part 1: get length base*/ length = LENGTHBASE[code_ll - FIRST_LENGTH_CODE_INDEX]; /*part 2: get extra bits and add the value of that to length*/ numextrabits_l = LENGTHEXTRA[code_ll - FIRST_LENGTH_CODE_INDEX]; if(*bp >= inbitlength) ERROR_BREAK(51); /*error, bit pointer will jump past memory*/ length += readBitsFromStream(bp, in, numextrabits_l); /*part 3: get distance code*/ code_d = huffmanDecodeSymbol(in, bp, &tree_d, inbitlength); if(code_d > 29) { if(code_ll == (unsigned)(-1)) /*huffmanDecodeSymbol returns (unsigned)(-1) in case of error*/ { /*return error code 10 or 11 depending on the situation that happened in huffmanDecodeSymbol (10=no endcode, 11=wrong jump outside of tree)*/ error = (*bp) > inlength * 8 ? 10 : 11; } else error = 18; /*error: invalid distance code (30-31 are never used)*/ break; } distance = DISTANCEBASE[code_d]; /*part 4: get extra bits from distance*/ numextrabits_d = DISTANCEEXTRA[code_d]; if(*bp >= inbitlength) ERROR_BREAK(51); /*error, bit pointer will jump past memory*/ distance += readBitsFromStream(bp, in, numextrabits_d); /*part 5: fill in all the out[n] values based on the length and dist*/ start = (*pos); if(distance > start) ERROR_BREAK(52); /*too long backward distance*/ backward = start - distance; if((*pos) + length >= out->size) { /*reserve more room at once*/ if(!ucvector_resize(out, ((*pos) + length) * 2)) ERROR_BREAK(83 /*alloc fail*/); } for(forward = 0; forward < length; forward++) { out->data[(*pos)] = out->data[backward]; (*pos)++; backward++; if(backward >= start) backward = start - distance; } } else if(code_ll == 256) { break; /*end code, break the loop*/ } else /*if(code == (unsigned)(-1))*/ /*huffmanDecodeSymbol returns (unsigned)(-1) in case of error*/ { /*return error code 10 or 11 depending on the situation that happened in huffmanDecodeSymbol (10=no endcode, 11=wrong jump outside of tree)*/ error = (*bp) > inlength * 8 ? 10 : 11; break; } } HuffmanTree_cleanup(&tree_ll); HuffmanTree_cleanup(&tree_d); return error; } static unsigned inflateNoCompression(ucvector* out, const unsigned char* in, size_t* bp, size_t* pos, size_t inlength) { /*go to first boundary of byte*/ size_t p; unsigned LEN, NLEN, n, error = 0; while(((*bp) & 0x7) != 0) (*bp)++; p = (*bp) / 8; /*byte position*/ /*read LEN (2 bytes) and NLEN (2 bytes)*/ if(p >= inlength - 4) return 52; /*error, bit pointer will jump past memory*/ LEN = in[p] + 256 * in[p + 1]; p += 2; NLEN = in[p] + 256 * in[p + 1]; p += 2; /*check if 16-bit NLEN is really the one's complement of LEN*/ if(LEN + NLEN != 65535) return 21; /*error: NLEN is not one's complement of LEN*/ if((*pos) + LEN >= out->size) { if(!ucvector_resize(out, (*pos) + LEN)) return 83; /*alloc fail*/ } /*read the literal data: LEN bytes are now stored in the out buffer*/ if(p + LEN > inlength) return 23; /*error: reading outside of in buffer*/ for(n = 0; n < LEN; n++) out->data[(*pos)++] = in[p++]; (*bp) = p * 8; return error; } static unsigned lodepng_inflatev(ucvector* out, const unsigned char* in, size_t insize, const LodePNGDecompressSettings* settings) { /*bit pointer in the "in" data, current byte is bp >> 3, current bit is bp & 0x7 (from lsb to msb of the byte)*/ size_t bp = 0; unsigned BFINAL = 0; size_t pos = 0; /*byte position in the out buffer*/ unsigned error = 0; (void)settings; while(!BFINAL) { unsigned BTYPE; if(bp + 2 >= insize * 8) return 52; /*error, bit pointer will jump past memory*/ BFINAL = readBitFromStream(&bp, in); BTYPE = 1 * readBitFromStream(&bp, in); BTYPE += 2 * readBitFromStream(&bp, in); if(BTYPE == 3) return 20; /*error: invalid BTYPE*/ else if(BTYPE == 0) error = inflateNoCompression(out, in, &bp, &pos, insize); /*no compression*/ else error = inflateHuffmanBlock(out, in, &bp, &pos, insize, BTYPE); /*compression, BTYPE 01 or 10*/ if(error) return error; } /*Only now we know the true size of out, resize it to that*/ if(!ucvector_resize(out, pos)) error = 83; /*alloc fail*/ return error; } unsigned lodepng_inflate(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGDecompressSettings* settings) { unsigned error; ucvector v; ucvector_init_buffer(&v, *out, *outsize); error = lodepng_inflatev(&v, in, insize, settings); *out = v.data; *outsize = v.size; return error; } static unsigned inflate(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGDecompressSettings* settings) { if(settings->custom_inflate) { return settings->custom_inflate(out, outsize, in, insize, settings); } else { return lodepng_inflate(out, outsize, in, insize, settings); } } #endif /*LODEPNG_COMPILE_DECODER*/ #ifdef LODEPNG_COMPILE_ENCODER /* ////////////////////////////////////////////////////////////////////////// */ /* / Deflator (Compressor) / */ /* ////////////////////////////////////////////////////////////////////////// */ static const size_t MAX_SUPPORTED_DEFLATE_LENGTH = 258; /*bitlen is the size in bits of the code*/ static void addHuffmanSymbol(size_t* bp, ucvector* compressed, unsigned code, unsigned bitlen) { addBitsToStreamReversed(bp, compressed, code, bitlen); } /*search the index in the array, that has the largest value smaller than or equal to the given value, given array must be sorted (if no value is smaller, it returns the size of the given array)*/ static size_t searchCodeIndex(const unsigned* array, size_t array_size, size_t value) { /*linear search implementation*/ /*for(size_t i = 1; i < array_size; i++) if(array[i] > value) return i - 1; return array_size - 1;*/ /*binary search implementation (not that much faster) (precondition: array_size > 0)*/ size_t left = 1; size_t right = array_size - 1; while(left <= right) { size_t mid = (left + right) / 2; if(array[mid] <= value) left = mid + 1; /*the value to find is more to the right*/ else if(array[mid - 1] > value) right = mid - 1; /*the value to find is more to the left*/ else return mid - 1; } return array_size - 1; } static void addLengthDistance(uivector* values, size_t length, size_t distance) { /*values in encoded vector are those used by deflate: 0-255: literal bytes 256: end 257-285: length/distance pair (length code, followed by extra length bits, distance code, extra distance bits) 286-287: invalid*/ unsigned length_code = (unsigned)searchCodeIndex(LENGTHBASE, 29, length); unsigned extra_length = (unsigned)(length - LENGTHBASE[length_code]); unsigned dist_code = (unsigned)searchCodeIndex(DISTANCEBASE, 30, distance); unsigned extra_distance = (unsigned)(distance - DISTANCEBASE[dist_code]); uivector_push_back(values, length_code + FIRST_LENGTH_CODE_INDEX); uivector_push_back(values, extra_length); uivector_push_back(values, dist_code); uivector_push_back(values, extra_distance); } static const unsigned HASH_NUM_VALUES = 65536; static const unsigned HASH_NUM_CHARACTERS = 3; static const unsigned HASH_SHIFT = 2; /* The HASH_NUM_CHARACTERS value is used to make encoding faster by using longer sequences to generate a hash value from the stream bytes. Setting it to 3 gives exactly the same compression as the brute force method, since deflate's run length encoding starts with lengths of 3. Setting it to higher values, like 6, can make the encoding faster (not always though!), but will cause the encoding to miss any length between 3 and this value, so that the compression may be worse (but this can vary too depending on the image, sometimes it is even a bit better instead). The HASH_NUM_VALUES is the amount of unique possible hash values that combinations of bytes can give, the higher it is the more memory is needed, but if it's too low the advantage of hashing is gone. */ typedef struct Hash { int* head; /*hash value to head circular pos*/ int* val; /*circular pos to hash value*/ /*circular pos to prev circular pos*/ unsigned short* chain; unsigned short* zeros; } Hash; static unsigned hash_init(Hash* hash, unsigned windowsize) { unsigned i; hash->head = (int*)lodepng_malloc(sizeof(int) * HASH_NUM_VALUES); hash->val = (int*)lodepng_malloc(sizeof(int) * windowsize); hash->chain = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize); hash->zeros = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize); if(!hash->head || !hash->val || !hash->chain || !hash->zeros) return 83; /*alloc fail*/ /*initialize hash table*/ for(i = 0; i < HASH_NUM_VALUES; i++) hash->head[i] = -1; for(i = 0; i < windowsize; i++) hash->val[i] = -1; for(i = 0; i < windowsize; i++) hash->chain[i] = i; /*same value as index indicates uninitialized*/ return 0; } static void hash_cleanup(Hash* hash) { lodepng_free(hash->head); lodepng_free(hash->val); lodepng_free(hash->chain); lodepng_free(hash->zeros); } static unsigned getHash(const unsigned char* data, size_t size, size_t pos) { unsigned result = 0; size_t amount, i; if(pos >= size) return 0; amount = HASH_NUM_CHARACTERS; if(pos + amount >= size) amount = size - pos; for(i = 0; i < amount; i++) result ^= (data[pos + i] << (i * HASH_SHIFT)); return result % HASH_NUM_VALUES; } static unsigned countZeros(const unsigned char* data, size_t size, size_t pos) { const unsigned char* start = data + pos; const unsigned char* end = start + MAX_SUPPORTED_DEFLATE_LENGTH; if(end > data + size) end = data + size; data = start; while (data != end && *data == 0) data++; /*subtracting two addresses returned as 32-bit number (max value is MAX_SUPPORTED_DEFLATE_LENGTH)*/ return (unsigned)(data - start); } static void updateHashChain(Hash* hash, size_t pos, int hashval, unsigned windowsize) { unsigned wpos = pos % windowsize; hash->val[wpos] = hashval; if(hash->head[hashval] != -1) hash->chain[wpos] = hash->head[hashval]; hash->head[hashval] = wpos; } /* LZ77-encode the data. Return value is error code. The input are raw bytes, the output is in the form of unsigned integers with codes representing for example literal bytes, or length/distance pairs. It uses a hash table technique to let it encode faster. When doing LZ77 encoding, a sliding window (of windowsize) is used, and all past bytes in that window can be used as the "dictionary". A brute force search through all possible distances would be slow, and this hash technique is one out of several ways to speed this up. */ static unsigned encodeLZ77(uivector* out, Hash* hash, const unsigned char* in, size_t inpos, size_t insize, unsigned windowsize, unsigned minmatch, unsigned nicematch, unsigned lazymatching) { unsigned short numzeros = 0; int usezeros = windowsize >= 8192; /*for small window size, the 'max chain length' optimization does a better job*/ unsigned pos, i, error = 0; /*for large window lengths, assume the user wants no compression loss. Otherwise, max hash chain length speedup.*/ unsigned maxchainlength = windowsize >= 8192 ? windowsize : windowsize / 8; unsigned maxlazymatch = windowsize >= 8192 ? MAX_SUPPORTED_DEFLATE_LENGTH : 64; if(!error) { unsigned offset; /*the offset represents the distance in LZ77 terminology*/ unsigned length; unsigned lazy = 0; unsigned lazylength = 0, lazyoffset = 0; unsigned hashval; unsigned current_offset, current_length; const unsigned char *lastptr, *foreptr, *backptr; unsigned short hashpos, prevpos; for(pos = inpos; pos < insize; pos++) { size_t wpos = pos % windowsize; /*position for in 'circular' hash buffers*/ hashval = getHash(in, insize, pos); updateHashChain(hash, pos, hashval, windowsize); if(usezeros && hashval == 0) { numzeros = countZeros(in, insize, pos); hash->zeros[wpos] = numzeros; } /*the length and offset found for the current position*/ length = 0; offset = 0; prevpos = hash->head[hashval]; hashpos = hash->chain[prevpos]; lastptr = &in[insize < pos + MAX_SUPPORTED_DEFLATE_LENGTH ? insize : pos + MAX_SUPPORTED_DEFLATE_LENGTH]; /*search for the longest string*/ if(hash->val[wpos] == (int)hashval) { unsigned chainlength = 0; for(;;) { /*stop when went completely around the circular buffer*/ if(prevpos < wpos && hashpos > prevpos && hashpos <= wpos) break; if(prevpos > wpos && (hashpos <= wpos || hashpos > prevpos)) break; if(chainlength++ >= maxchainlength) break; current_offset = hashpos <= wpos ? wpos - hashpos : wpos - hashpos + windowsize; if(current_offset > 0) { /*test the next characters*/ foreptr = &in[pos]; backptr = &in[pos - current_offset]; /*common case in PNGs is lots of zeros. Quickly skip over them as a speedup*/ if(usezeros && hashval == 0 && hash->val[hashpos] == 0 /*hashval[hashpos] may be out of date*/) { unsigned short skip = hash->zeros[hashpos]; if(skip > numzeros) skip = numzeros; backptr += skip; foreptr += skip; } /* multiple checks at once per array bounds check */ while(foreptr != lastptr && *backptr == *foreptr) /*maximum supported length by deflate is max length*/ { ++backptr; ++foreptr; } current_length = (unsigned)(foreptr - &in[pos]); if(current_length > length) { length = current_length; /*the longest length*/ offset = current_offset; /*the offset that is related to this longest length*/ /*jump out once a length of max length is found (speed gain)*/ if(current_length >= nicematch || current_length == MAX_SUPPORTED_DEFLATE_LENGTH) break; } } if(hashpos == hash->chain[hashpos]) break; prevpos = hashpos; hashpos = hash->chain[hashpos]; } } if(lazymatching) { if(!lazy && length >= 3 && length <= maxlazymatch && length < MAX_SUPPORTED_DEFLATE_LENGTH) { lazy = 1; lazylength = length; lazyoffset = offset; continue; /*try the next byte*/ } if(lazy) { lazy = 0; if(pos == 0) ERROR_BREAK(81); if(length > lazylength + 1) { /*push the previous character as literal*/ if(!uivector_push_back(out, in[pos - 1])) ERROR_BREAK(83 /*alloc fail*/); } else { length = lazylength; offset = lazyoffset; hash->head[hashval] = -1; /*the same hashchain update will be done, this ensures no wrong alteration*/ pos--; } } } if(length >= 3 && offset > windowsize) ERROR_BREAK(86 /*too big (or overflown negative) offset*/); /**encode it as length/distance pair or literal value**/ if(length < 3) /*only lengths of 3 or higher are supported as length/distance pair*/ { if(!uivector_push_back(out, in[pos])) ERROR_BREAK(83 /*alloc fail*/); } else if(length < minmatch || (length == 3 && offset > 4096)) { /*compensate for the fact that longer offsets have more extra bits, a length of only 3 may be not worth it then*/ if(!uivector_push_back(out, in[pos])) ERROR_BREAK(83 /*alloc fail*/); } else { addLengthDistance(out, length, offset); for(i = 1; i < length; i++) { pos++; hashval = getHash(in, insize, pos); updateHashChain(hash, pos, hashval, windowsize); if(usezeros && hashval == 0) { hash->zeros[pos % windowsize] = countZeros(in, insize, pos); } } } } /*end of the loop through each character of input*/ } /*end of "if(!error)"*/ return error; } /* /////////////////////////////////////////////////////////////////////////// */ static unsigned deflateNoCompression(ucvector* out, const unsigned char* data, size_t datasize) { /*non compressed deflate block data: 1 bit BFINAL,2 bits BTYPE,(5 bits): it jumps to start of next byte, 2 bytes LEN, 2 bytes NLEN, LEN bytes literal DATA*/ size_t i, j, numdeflateblocks = (datasize + 65534) / 65535; unsigned datapos = 0; for(i = 0; i < numdeflateblocks; i++) { unsigned BFINAL, BTYPE, LEN, NLEN; unsigned char firstbyte; BFINAL = (i == numdeflateblocks - 1); BTYPE = 0; firstbyte = (unsigned char)(BFINAL + ((BTYPE & 1) << 1) + ((BTYPE & 2) << 1)); ucvector_push_back(out, firstbyte); LEN = 65535; if(datasize - datapos < 65535) LEN = (unsigned)datasize - datapos; NLEN = 65535 - LEN; ucvector_push_back(out, (unsigned char)(LEN % 256)); ucvector_push_back(out, (unsigned char)(LEN / 256)); ucvector_push_back(out, (unsigned char)(NLEN % 256)); ucvector_push_back(out, (unsigned char)(NLEN / 256)); /*Decompressed data*/ for(j = 0; j < 65535 && datapos < datasize; j++) { ucvector_push_back(out, data[datapos++]); } } return 0; } /* write the lz77-encoded data, which has lit, len and dist codes, to compressed stream using huffman trees. tree_ll: the tree for lit and len codes. tree_d: the tree for distance codes. */ static void writeLZ77data(size_t* bp, ucvector* out, const uivector* lz77_encoded, const HuffmanTree* tree_ll, const HuffmanTree* tree_d) { size_t i = 0; for(i = 0; i < lz77_encoded->size; i++) { unsigned val = lz77_encoded->data[i]; addHuffmanSymbol(bp, out, HuffmanTree_getCode(tree_ll, val), HuffmanTree_getLength(tree_ll, val)); if(val > 256) /*for a length code, 3 more things have to be added*/ { unsigned length_index = val - FIRST_LENGTH_CODE_INDEX; unsigned n_length_extra_bits = LENGTHEXTRA[length_index]; unsigned length_extra_bits = lz77_encoded->data[++i]; unsigned distance_code = lz77_encoded->data[++i]; unsigned distance_index = distance_code; unsigned n_distance_extra_bits = DISTANCEEXTRA[distance_index]; unsigned distance_extra_bits = lz77_encoded->data[++i]; addBitsToStream(bp, out, length_extra_bits, n_length_extra_bits); addHuffmanSymbol(bp, out, HuffmanTree_getCode(tree_d, distance_code), HuffmanTree_getLength(tree_d, distance_code)); addBitsToStream(bp, out, distance_extra_bits, n_distance_extra_bits); } } } /*Deflate for a block of type "dynamic", that is, with freely, optimally, created huffman trees*/ static unsigned deflateDynamic(ucvector* out, size_t* bp, Hash* hash, const unsigned char* data, size_t datapos, size_t dataend, const LodePNGCompressSettings* settings, int final) { unsigned error = 0; /* A block is compressed as follows: The PNG data is lz77 encoded, resulting in literal bytes and length/distance pairs. This is then huffman compressed with two huffman trees. One huffman tree is used for the lit and len values ("ll"), another huffman tree is used for the dist values ("d"). These two trees are stored using their code lengths, and to compress even more these code lengths are also run-length encoded and huffman compressed. This gives a huffman tree of code lengths "cl". The code lenghts used to describe this third tree are the code length code lengths ("clcl"). */ /*The lz77 encoded data, represented with integers since there will also be length and distance codes in it*/ uivector lz77_encoded; HuffmanTree tree_ll; /*tree for lit,len values*/ HuffmanTree tree_d; /*tree for distance codes*/ HuffmanTree tree_cl; /*tree for encoding the code lengths representing tree_ll and tree_d*/ uivector frequencies_ll; /*frequency of lit,len codes*/ uivector frequencies_d; /*frequency of dist codes*/ uivector frequencies_cl; /*frequency of code length codes*/ uivector bitlen_lld; /*lit,len,dist code lenghts (int bits), literally (without repeat codes).*/ uivector bitlen_lld_e; /*bitlen_lld encoded with repeat codes (this is a rudemtary run length compression)*/ /*bitlen_cl is the code length code lengths ("clcl"). The bit lengths of codes to represent tree_cl (these are written as is in the file, it would be crazy to compress these using yet another huffman tree that needs to be represented by yet another set of code lengths)*/ uivector bitlen_cl; size_t datasize = dataend - datapos; /* Due to the huffman compression of huffman tree representations ("two levels"), there are some anologies: bitlen_lld is to tree_cl what data is to tree_ll and tree_d. bitlen_lld_e is to bitlen_lld what lz77_encoded is to data. bitlen_cl is to bitlen_lld_e what bitlen_lld is to lz77_encoded. */ unsigned BFINAL = final; size_t numcodes_ll, numcodes_d, i; unsigned HLIT, HDIST, HCLEN; uivector_init(&lz77_encoded); HuffmanTree_init(&tree_ll); HuffmanTree_init(&tree_d); HuffmanTree_init(&tree_cl); uivector_init(&frequencies_ll); uivector_init(&frequencies_d); uivector_init(&frequencies_cl); uivector_init(&bitlen_lld); uivector_init(&bitlen_lld_e); uivector_init(&bitlen_cl); /*This while loop never loops due to a break at the end, it is here to allow breaking out of it to the cleanup phase on error conditions.*/ while(!error) { if(settings->use_lz77) { error = encodeLZ77(&lz77_encoded, hash, data, datapos, dataend, settings->windowsize, settings->minmatch, settings->nicematch, settings->lazymatching); if(error) break; } else { if(!uivector_resize(&lz77_encoded, datasize)) ERROR_BREAK(83 /*alloc fail*/); for(i = datapos; i < dataend; i++) lz77_encoded.data[i] = data[i]; /*no LZ77, but still will be Huffman compressed*/ } if(!uivector_resizev(&frequencies_ll, 286, 0)) ERROR_BREAK(83 /*alloc fail*/); if(!uivector_resizev(&frequencies_d, 30, 0)) ERROR_BREAK(83 /*alloc fail*/); /*Count the frequencies of lit, len and dist codes*/ for(i = 0; i < lz77_encoded.size; i++) { unsigned symbol = lz77_encoded.data[i]; frequencies_ll.data[symbol]++; if(symbol > 256) { unsigned dist = lz77_encoded.data[i + 2]; frequencies_d.data[dist]++; i += 3; } } frequencies_ll.data[256] = 1; /*there will be exactly 1 end code, at the end of the block*/ /*Make both huffman trees, one for the lit and len codes, one for the dist codes*/ error = HuffmanTree_makeFromFrequencies(&tree_ll, frequencies_ll.data, 257, frequencies_ll.size, 15); if(error) break; /*2, not 1, is chosen for mincodes: some buggy PNG decoders require at least 2 symbols in the dist tree*/ error = HuffmanTree_makeFromFrequencies(&tree_d, frequencies_d.data, 2, frequencies_d.size, 15); if(error) break; numcodes_ll = tree_ll.numcodes; if(numcodes_ll > 286) numcodes_ll = 286; numcodes_d = tree_d.numcodes; if(numcodes_d > 30) numcodes_d = 30; /*store the code lengths of both generated trees in bitlen_lld*/ for(i = 0; i < numcodes_ll; i++) uivector_push_back(&bitlen_lld, HuffmanTree_getLength(&tree_ll, (unsigned)i)); for(i = 0; i < numcodes_d; i++) uivector_push_back(&bitlen_lld, HuffmanTree_getLength(&tree_d, (unsigned)i)); /*run-length compress bitlen_ldd into bitlen_lld_e by using repeat codes 16 (copy length 3-6 times), 17 (3-10 zeroes), 18 (11-138 zeroes)*/ for(i = 0; i < (unsigned)bitlen_lld.size; i++) { unsigned j = 0; /*amount of repititions*/ while(i + j + 1 < (unsigned)bitlen_lld.size && bitlen_lld.data[i + j + 1] == bitlen_lld.data[i]) j++; if(bitlen_lld.data[i] == 0 && j >= 2) /*repeat code for zeroes*/ { j++; /*include the first zero*/ if(j <= 10) /*repeat code 17 supports max 10 zeroes*/ { uivector_push_back(&bitlen_lld_e, 17); uivector_push_back(&bitlen_lld_e, j - 3); } else /*repeat code 18 supports max 138 zeroes*/ { if(j > 138) j = 138; uivector_push_back(&bitlen_lld_e, 18); uivector_push_back(&bitlen_lld_e, j - 11); } i += (j - 1); } else if(j >= 3) /*repeat code for value other than zero*/ { size_t k; unsigned num = j / 6, rest = j % 6; uivector_push_back(&bitlen_lld_e, bitlen_lld.data[i]); for(k = 0; k < num; k++) { uivector_push_back(&bitlen_lld_e, 16); uivector_push_back(&bitlen_lld_e, 6 - 3); } if(rest >= 3) { uivector_push_back(&bitlen_lld_e, 16); uivector_push_back(&bitlen_lld_e, rest - 3); } else j -= rest; i += j; } else /*too short to benefit from repeat code*/ { uivector_push_back(&bitlen_lld_e, bitlen_lld.data[i]); } } /*generate tree_cl, the huffmantree of huffmantrees*/ if(!uivector_resizev(&frequencies_cl, NUM_CODE_LENGTH_CODES, 0)) ERROR_BREAK(83 /*alloc fail*/); for(i = 0; i < bitlen_lld_e.size; i++) { frequencies_cl.data[bitlen_lld_e.data[i]]++; /*after a repeat code come the bits that specify the number of repetitions, those don't need to be in the frequencies_cl calculation*/ if(bitlen_lld_e.data[i] >= 16) i++; } error = HuffmanTree_makeFromFrequencies(&tree_cl, frequencies_cl.data, frequencies_cl.size, frequencies_cl.size, 7); if(error) break; if(!uivector_resize(&bitlen_cl, tree_cl.numcodes)) ERROR_BREAK(83 /*alloc fail*/); for(i = 0; i < tree_cl.numcodes; i++) { /*lenghts of code length tree is in the order as specified by deflate*/ bitlen_cl.data[i] = HuffmanTree_getLength(&tree_cl, CLCL_ORDER[i]); } while(bitlen_cl.data[bitlen_cl.size - 1] == 0 && bitlen_cl.size > 4) { /*remove zeros at the end, but minimum size must be 4*/ if(!uivector_resize(&bitlen_cl, bitlen_cl.size - 1)) ERROR_BREAK(83 /*alloc fail*/); } if(error) break; /* Write everything into the output After the BFINAL and BTYPE, the dynamic block consists out of the following: - 5 bits HLIT, 5 bits HDIST, 4 bits HCLEN - (HCLEN+4)*3 bits code lengths of code length alphabet - HLIT + 257 code lenghts of lit/length alphabet (encoded using the code length alphabet, + possible repetition codes 16, 17, 18) - HDIST + 1 code lengths of distance alphabet (encoded using the code length alphabet, + possible repetition codes 16, 17, 18) - compressed data - 256 (end code) */ /*Write block type*/ addBitToStream(bp, out, BFINAL); addBitToStream(bp, out, 0); /*first bit of BTYPE "dynamic"*/ addBitToStream(bp, out, 1); /*second bit of BTYPE "dynamic"*/ /*write the HLIT, HDIST and HCLEN values*/ HLIT = (unsigned)(numcodes_ll - 257); HDIST = (unsigned)(numcodes_d - 1); HCLEN = (unsigned)bitlen_cl.size - 4; /*trim zeroes for HCLEN. HLIT and HDIST were already trimmed at tree creation*/ while(!bitlen_cl.data[HCLEN + 4 - 1] && HCLEN > 0) HCLEN--; addBitsToStream(bp, out, HLIT, 5); addBitsToStream(bp, out, HDIST, 5); addBitsToStream(bp, out, HCLEN, 4); /*write the code lenghts of the code length alphabet*/ for(i = 0; i < HCLEN + 4; i++) addBitsToStream(bp, out, bitlen_cl.data[i], 3); /*write the lenghts of the lit/len AND the dist alphabet*/ for(i = 0; i < bitlen_lld_e.size; i++) { addHuffmanSymbol(bp, out, HuffmanTree_getCode(&tree_cl, bitlen_lld_e.data[i]), HuffmanTree_getLength(&tree_cl, bitlen_lld_e.data[i])); /*extra bits of repeat codes*/ if(bitlen_lld_e.data[i] == 16) addBitsToStream(bp, out, bitlen_lld_e.data[++i], 2); else if(bitlen_lld_e.data[i] == 17) addBitsToStream(bp, out, bitlen_lld_e.data[++i], 3); else if(bitlen_lld_e.data[i] == 18) addBitsToStream(bp, out, bitlen_lld_e.data[++i], 7); } /*write the compressed data symbols*/ writeLZ77data(bp, out, &lz77_encoded, &tree_ll, &tree_d); /*error: the length of the end code 256 must be larger than 0*/ if(HuffmanTree_getLength(&tree_ll, 256) == 0) ERROR_BREAK(64); /*write the end code*/ addHuffmanSymbol(bp, out, HuffmanTree_getCode(&tree_ll, 256), HuffmanTree_getLength(&tree_ll, 256)); break; /*end of error-while*/ } /*cleanup*/ uivector_cleanup(&lz77_encoded); HuffmanTree_cleanup(&tree_ll); HuffmanTree_cleanup(&tree_d); HuffmanTree_cleanup(&tree_cl); uivector_cleanup(&frequencies_ll); uivector_cleanup(&frequencies_d); uivector_cleanup(&frequencies_cl); uivector_cleanup(&bitlen_lld_e); uivector_cleanup(&bitlen_lld); uivector_cleanup(&bitlen_cl); return error; } static unsigned deflateFixed(ucvector* out, size_t* bp, Hash* hash, const unsigned char* data, size_t datapos, size_t dataend, const LodePNGCompressSettings* settings, int final) { HuffmanTree tree_ll; /*tree for literal values and length codes*/ HuffmanTree tree_d; /*tree for distance codes*/ unsigned BFINAL = final; unsigned error = 0; size_t i; HuffmanTree_init(&tree_ll); HuffmanTree_init(&tree_d); generateFixedLitLenTree(&tree_ll); generateFixedDistanceTree(&tree_d); addBitToStream(bp, out, BFINAL); addBitToStream(bp, out, 1); /*first bit of BTYPE*/ addBitToStream(bp, out, 0); /*second bit of BTYPE*/ if(settings->use_lz77) /*LZ77 encoded*/ { uivector lz77_encoded; uivector_init(&lz77_encoded); error = encodeLZ77(&lz77_encoded, hash, data, datapos, dataend, settings->windowsize, settings->minmatch, settings->nicematch, settings->lazymatching); if(!error) writeLZ77data(bp, out, &lz77_encoded, &tree_ll, &tree_d); uivector_cleanup(&lz77_encoded); } else /*no LZ77, but still will be Huffman compressed*/ { for(i = datapos; i < dataend; i++) { addHuffmanSymbol(bp, out, HuffmanTree_getCode(&tree_ll, data[i]), HuffmanTree_getLength(&tree_ll, data[i])); } } /*add END code*/ if(!error) addHuffmanSymbol(bp, out, HuffmanTree_getCode(&tree_ll, 256), HuffmanTree_getLength(&tree_ll, 256)); /*cleanup*/ HuffmanTree_cleanup(&tree_ll); HuffmanTree_cleanup(&tree_d); return error; } static unsigned lodepng_deflatev(ucvector* out, const unsigned char* in, size_t insize, const LodePNGCompressSettings* settings) { unsigned error = 0; size_t i, blocksize, numdeflateblocks; size_t bp = 0; /*the bit pointer*/ Hash hash; if(settings->btype > 2) return 61; else if(settings->btype == 0) return deflateNoCompression(out, in, insize); else if(settings->btype == 1) blocksize = insize; else /*if(settings->btype == 2)*/ { blocksize = insize / 8 + 8; if(blocksize < 65535) blocksize = 65535; } numdeflateblocks = (insize + blocksize - 1) / blocksize; if(numdeflateblocks == 0) numdeflateblocks = 1; error = hash_init(&hash, settings->windowsize); if(error) return error; for(i = 0; i < numdeflateblocks && !error; i++) { int final = i == numdeflateblocks - 1; size_t start = i * blocksize; size_t end = start + blocksize; if(end > insize) end = insize; if(settings->btype == 1) error = deflateFixed(out, &bp, &hash, in, start, end, settings, final); else if(settings->btype == 2) error = deflateDynamic(out, &bp, &hash, in, start, end, settings, final); } hash_cleanup(&hash); return error; } unsigned lodepng_deflate(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGCompressSettings* settings) { unsigned error; ucvector v; ucvector_init_buffer(&v, *out, *outsize); error = lodepng_deflatev(&v, in, insize, settings); *out = v.data; *outsize = v.size; return error; } static unsigned deflate(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGCompressSettings* settings) { if(settings->custom_deflate) { return settings->custom_deflate(out, outsize, in, insize, settings); } else { return lodepng_deflate(out, outsize, in, insize, settings); } } #endif /*LODEPNG_COMPILE_DECODER*/ /* ////////////////////////////////////////////////////////////////////////// */ /* / Adler32 */ /* ////////////////////////////////////////////////////////////////////////// */ static unsigned update_adler32(unsigned adler, const unsigned char* data, unsigned len) { unsigned s1 = adler & 0xffff; unsigned s2 = (adler >> 16) & 0xffff; while(len > 0) { /*at least 5550 sums can be done before the sums overflow, saving a lot of module divisions*/ unsigned amount = len > 5550 ? 5550 : len; len -= amount; while(amount > 0) { s1 += (*data++); s2 += s1; amount--; } s1 %= 65521; s2 %= 65521; } return (s2 << 16) | s1; } /*Return the adler32 of the bytes data[0..len-1]*/ static unsigned adler32(const unsigned char* data, unsigned len) { return update_adler32(1L, data, len); } /* ////////////////////////////////////////////////////////////////////////// */ /* / Zlib / */ /* ////////////////////////////////////////////////////////////////////////// */ #ifdef LODEPNG_COMPILE_DECODER unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGDecompressSettings* settings) { unsigned error = 0; unsigned CM, CINFO, FDICT; if(insize < 2) return 53; /*error, size of zlib data too small*/ /*read information from zlib header*/ if((in[0] * 256 + in[1]) % 31 != 0) { /*error: 256 * in[0] + in[1] must be a multiple of 31, the FCHECK value is supposed to be made that way*/ return 24; } CM = in[0] & 15; CINFO = (in[0] >> 4) & 15; /*FCHECK = in[1] & 31;*/ /*FCHECK is already tested above*/ FDICT = (in[1] >> 5) & 1; /*FLEVEL = (in[1] >> 6) & 3;*/ /*FLEVEL is not used here*/ if(CM != 8 || CINFO > 7) { /*error: only compression method 8: inflate with sliding window of 32k is supported by the PNG spec*/ return 25; } if(FDICT != 0) { /*error: the specification of PNG says about the zlib stream: "The additional flags shall not specify a preset dictionary."*/ return 26; } error = inflate(out, outsize, in + 2, insize - 2, settings); if(error) return error; if(!settings->ignore_adler32) { unsigned ADLER32 = lodepng_read32bitInt(&in[insize - 4]); unsigned checksum = adler32(*out, (unsigned)(*outsize)); if(checksum != ADLER32) return 58; /*error, adler checksum not correct, data must be corrupted*/ } return 0; /*no error*/ } static unsigned zlib_decompress(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGDecompressSettings* settings) { if(settings->custom_zlib) return settings->custom_zlib(out, outsize, in, insize, settings); else return lodepng_zlib_decompress(out, outsize, in, insize, settings); } #endif /*LODEPNG_COMPILE_DECODER*/ #ifdef LODEPNG_COMPILE_ENCODER unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGCompressSettings* settings) { /*initially, *out must be NULL and outsize 0, if you just give some random *out that's pointing to a non allocated buffer, this'll crash*/ ucvector outv; size_t i; unsigned error; unsigned char* deflatedata = 0; size_t deflatesize = 0; unsigned ADLER32; /*zlib data: 1 byte CMF (CM+CINFO), 1 byte FLG, deflate data, 4 byte ADLER32 checksum of the Decompressed data*/ unsigned CMF = 120; /*0b01111000: CM 8, CINFO 7. With CINFO 7, any window size up to 32768 can be used.*/ unsigned FLEVEL = 0; unsigned FDICT = 0; unsigned CMFFLG = 256 * CMF + FDICT * 32 + FLEVEL * 64; unsigned FCHECK = 31 - CMFFLG % 31; CMFFLG += FCHECK; /*ucvector-controlled version of the output buffer, for dynamic array*/ ucvector_init_buffer(&outv, *out, *outsize); ucvector_push_back(&outv, (unsigned char)(CMFFLG / 256)); ucvector_push_back(&outv, (unsigned char)(CMFFLG % 256)); error = deflate(&deflatedata, &deflatesize, in, insize, settings); if(!error) { ADLER32 = adler32(in, (unsigned)insize); for(i = 0; i < deflatesize; i++) ucvector_push_back(&outv, deflatedata[i]); lodepng_free(deflatedata); lodepng_add32bitInt(&outv, ADLER32); } *out = outv.data; *outsize = outv.size; return error; } /* compress using the default or custom zlib function */ static unsigned zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGCompressSettings* settings) { if(settings->custom_zlib) { return settings->custom_zlib(out, outsize, in, insize, settings); } else { return lodepng_zlib_compress(out, outsize, in, insize, settings); } } #endif /*LODEPNG_COMPILE_ENCODER*/ #else /*no LODEPNG_COMPILE_ZLIB*/ #ifdef LODEPNG_COMPILE_DECODER static unsigned zlib_decompress(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGDecompressSettings* settings) { if (!settings->custom_zlib) return 87; /*no custom zlib function provided */ return settings->custom_zlib(out, outsize, in, insize, settings); } #endif /*LODEPNG_COMPILE_DECODER*/ #ifdef LODEPNG_COMPILE_ENCODER static unsigned zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGCompressSettings* settings) { if (!settings->custom_zlib) return 87; /*no custom zlib function provided */ return settings->custom_zlib(out, outsize, in, insize, settings); } #endif /*LODEPNG_COMPILE_ENCODER*/ #endif /*LODEPNG_COMPILE_ZLIB*/ /* ////////////////////////////////////////////////////////////////////////// */ #ifdef LODEPNG_COMPILE_ENCODER /*this is a good tradeoff between speed and compression ratio*/ #define DEFAULT_WINDOWSIZE 2048 void lodepng_compress_settings_init(LodePNGCompressSettings* settings) { /*compress with dynamic huffman tree (not in the mathematical sense, just not the predefined one)*/ settings->btype = 2; settings->use_lz77 = 1; settings->windowsize = DEFAULT_WINDOWSIZE; settings->minmatch = 3; settings->nicematch = 128; settings->lazymatching = 1; settings->custom_zlib = 0; settings->custom_deflate = 0; settings->custom_context = 0; } const LodePNGCompressSettings lodepng_default_compress_settings = {2, 1, DEFAULT_WINDOWSIZE, 3, 128, 1, 0, 0, 0}; #endif /*LODEPNG_COMPILE_ENCODER*/ #ifdef LODEPNG_COMPILE_DECODER void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings) { settings->ignore_adler32 = 0; settings->custom_zlib = 0; settings->custom_inflate = 0; settings->custom_context = 0; } const LodePNGDecompressSettings lodepng_default_decompress_settings = {0, 0, 0, 0}; #endif /*LODEPNG_COMPILE_DECODER*/ /* ////////////////////////////////////////////////////////////////////////// */ /* ////////////////////////////////////////////////////////////////////////// */ /* // End of Zlib related code. Begin of PNG related code. // */ /* ////////////////////////////////////////////////////////////////////////// */ /* ////////////////////////////////////////////////////////////////////////// */ #ifdef LODEPNG_COMPILE_PNG /* ////////////////////////////////////////////////////////////////////////// */ /* / CRC32 / */ /* ////////////////////////////////////////////////////////////////////////// */ /* CRC polynomial: 0xedb88320 */ static unsigned lodepng_crc32_table[256] = { 0u, 1996959894u, 3993919788u, 2567524794u, 124634137u, 1886057615u, 3915621685u, 2657392035u, 249268274u, 2044508324u, 3772115230u, 2547177864u, 162941995u, 2125561021u, 3887607047u, 2428444049u, 498536548u, 1789927666u, 4089016648u, 2227061214u, 450548861u, 1843258603u, 4107580753u, 2211677639u, 325883990u, 1684777152u, 4251122042u, 2321926636u, 335633487u, 1661365465u, 4195302755u, 2366115317u, 997073096u, 1281953886u, 3579855332u, 2724688242u, 1006888145u, 1258607687u, 3524101629u, 2768942443u, 901097722u, 1119000684u, 3686517206u, 2898065728u, 853044451u, 1172266101u, 3705015759u, 2882616665u, 651767980u, 1373503546u, 3369554304u, 3218104598u, 565507253u, 1454621731u, 3485111705u, 3099436303u, 671266974u, 1594198024u, 3322730930u, 2970347812u, 795835527u, 1483230225u, 3244367275u, 3060149565u, 1994146192u, 31158534u, 2563907772u, 4023717930u, 1907459465u, 112637215u, 2680153253u, 3904427059u, 2013776290u, 251722036u, 2517215374u, 3775830040u, 2137656763u, 141376813u, 2439277719u, 3865271297u, 1802195444u, 476864866u, 2238001368u, 4066508878u, 1812370925u, 453092731u, 2181625025u, 4111451223u, 1706088902u, 314042704u, 2344532202u, 4240017532u, 1658658271u, 366619977u, 2362670323u, 4224994405u, 1303535960u, 984961486u, 2747007092u, 3569037538u, 1256170817u, 1037604311u, 2765210733u, 3554079995u, 1131014506u, 879679996u, 2909243462u, 3663771856u, 1141124467u, 855842277u, 2852801631u, 3708648649u, 1342533948u, 654459306u, 3188396048u, 3373015174u, 1466479909u, 544179635u, 3110523913u, 3462522015u, 1591671054u, 702138776u, 2966460450u, 3352799412u, 1504918807u, 783551873u, 3082640443u, 3233442989u, 3988292384u, 2596254646u, 62317068u, 1957810842u, 3939845945u, 2647816111u, 81470997u, 1943803523u, 3814918930u, 2489596804u, 225274430u, 2053790376u, 3826175755u, 2466906013u, 167816743u, 2097651377u, 4027552580u, 2265490386u, 503444072u, 1762050814u, 4150417245u, 2154129355u, 426522225u, 1852507879u, 4275313526u, 2312317920u, 282753626u, 1742555852u, 4189708143u, 2394877945u, 397917763u, 1622183637u, 3604390888u, 2714866558u, 953729732u, 1340076626u, 3518719985u, 2797360999u, 1068828381u, 1219638859u, 3624741850u, 2936675148u, 906185462u, 1090812512u, 3747672003u, 2825379669u, 829329135u, 1181335161u, 3412177804u, 3160834842u, 628085408u, 1382605366u, 3423369109u, 3138078467u, 570562233u, 1426400815u, 3317316542u, 2998733608u, 733239954u, 1555261956u, 3268935591u, 3050360625u, 752459403u, 1541320221u, 2607071920u, 3965973030u, 1969922972u, 40735498u, 2617837225u, 3943577151u, 1913087877u, 83908371u, 2512341634u, 3803740692u, 2075208622u, 213261112u, 2463272603u, 3855990285u, 2094854071u, 198958881u, 2262029012u, 4057260610u, 1759359992u, 534414190u, 2176718541u, 4139329115u, 1873836001u, 414664567u, 2282248934u, 4279200368u, 1711684554u, 285281116u, 2405801727u, 4167216745u, 1634467795u, 376229701u, 2685067896u, 3608007406u, 1308918612u, 956543938u, 2808555105u, 3495958263u, 1231636301u, 1047427035u, 2932959818u, 3654703836u, 1088359270u, 936918000u, 2847714899u, 3736837829u, 1202900863u, 817233897u, 3183342108u, 3401237130u, 1404277552u, 615818150u, 3134207493u, 3453421203u, 1423857449u, 601450431u, 3009837614u, 3294710456u, 1567103746u, 711928724u, 3020668471u, 3272380065u, 1510334235u, 755167117u }; /*Return the CRC of the bytes buf[0..len-1].*/ unsigned lodepng_crc32(const unsigned char* buf, size_t len) { unsigned c = 0xffffffffL; size_t n; for(n = 0; n < len; n++) { c = lodepng_crc32_table[(c ^ buf[n]) & 0xff] ^ (c >> 8); } return c ^ 0xffffffffL; } /* ////////////////////////////////////////////////////////////////////////// */ /* / Reading and writing single bits and bytes from/to stream for LodePNG / */ /* ////////////////////////////////////////////////////////////////////////// */ static unsigned char readBitFromReversedStream(size_t* bitpointer, const unsigned char* bitstream) { unsigned char result = (unsigned char)((bitstream[(*bitpointer) >> 3] >> (7 - ((*bitpointer) & 0x7))) & 1); (*bitpointer)++; return result; } static unsigned readBitsFromReversedStream(size_t* bitpointer, const unsigned char* bitstream, size_t nbits) { unsigned result = 0; size_t i; for(i = nbits - 1; i < nbits; i--) { result += (unsigned)readBitFromReversedStream(bitpointer, bitstream) << i; } return result; } #ifdef LODEPNG_COMPILE_DECODER static void setBitOfReversedStream0(size_t* bitpointer, unsigned char* bitstream, unsigned char bit) { /*the current bit in bitstream must be 0 for this to work*/ if(bit) { /*earlier bit of huffman code is in a lesser significant bit of an earlier byte*/ bitstream[(*bitpointer) >> 3] |= (bit << (7 - ((*bitpointer) & 0x7))); } (*bitpointer)++; } #endif /*LODEPNG_COMPILE_DECODER*/ static void setBitOfReversedStream(size_t* bitpointer, unsigned char* bitstream, unsigned char bit) { /*the current bit in bitstream may be 0 or 1 for this to work*/ if(bit == 0) bitstream[(*bitpointer) >> 3] &= (unsigned char)(~(1 << (7 - ((*bitpointer) & 0x7)))); else bitstream[(*bitpointer) >> 3] |= (1 << (7 - ((*bitpointer) & 0x7))); (*bitpointer)++; } /* ////////////////////////////////////////////////////////////////////////// */ /* / PNG chunks / */ /* ////////////////////////////////////////////////////////////////////////// */ unsigned lodepng_chunk_length(const unsigned char* chunk) { return lodepng_read32bitInt(&chunk[0]); } void lodepng_chunk_type(char type[5], const unsigned char* chunk) { unsigned i; for(i = 0; i < 4; i++) type[i] = chunk[4 + i]; type[4] = 0; /*null termination char*/ } unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type) { if(strlen(type) != 4) return 0; return (chunk[4] == type[0] && chunk[5] == type[1] && chunk[6] == type[2] && chunk[7] == type[3]); } unsigned char lodepng_chunk_ancillary(const unsigned char* chunk) { return((chunk[4] & 32) != 0); } unsigned char lodepng_chunk_private(const unsigned char* chunk) { return((chunk[6] & 32) != 0); } unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk) { return((chunk[7] & 32) != 0); } unsigned char* lodepng_chunk_data(unsigned char* chunk) { return &chunk[8]; } const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk) { return &chunk[8]; } unsigned lodepng_chunk_check_crc(const unsigned char* chunk) { unsigned length = lodepng_chunk_length(chunk); unsigned CRC = lodepng_read32bitInt(&chunk[length + 8]); /*the CRC is taken of the data and the 4 chunk type letters, not the length*/ unsigned checksum = lodepng_crc32(&chunk[4], length + 4); if(CRC != checksum) return 1; else return 0; } void lodepng_chunk_generate_crc(unsigned char* chunk) { unsigned length = lodepng_chunk_length(chunk); unsigned CRC = lodepng_crc32(&chunk[4], length + 4); lodepng_set32bitInt(chunk + 8 + length, CRC); } unsigned char* lodepng_chunk_next(unsigned char* chunk) { unsigned total_chunk_length = lodepng_chunk_length(chunk) + 12; return &chunk[total_chunk_length]; } const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk) { unsigned total_chunk_length = lodepng_chunk_length(chunk) + 12; return &chunk[total_chunk_length]; } unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk) { unsigned i; unsigned total_chunk_length = lodepng_chunk_length(chunk) + 12; unsigned char *chunk_start, *new_buffer; size_t new_length = (*outlength) + total_chunk_length; if(new_length < total_chunk_length || new_length < (*outlength)) return 77; /*integer overflow happened*/ new_buffer = (unsigned char*)lodepng_realloc(*out, new_length); if(!new_buffer) return 83; /*alloc fail*/ (*out) = new_buffer; (*outlength) = new_length; chunk_start = &(*out)[new_length - total_chunk_length]; for(i = 0; i < total_chunk_length; i++) chunk_start[i] = chunk[i]; return 0; } unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, const char* type, const unsigned char* data) { unsigned i; unsigned char *chunk, *new_buffer; size_t new_length = (*outlength) + length + 12; if(new_length < length + 12 || new_length < (*outlength)) return 77; /*integer overflow happened*/ new_buffer = (unsigned char*)lodepng_realloc(*out, new_length); if(!new_buffer) return 83; /*alloc fail*/ (*out) = new_buffer; (*outlength) = new_length; chunk = &(*out)[(*outlength) - length - 12]; /*1: length*/ lodepng_set32bitInt(chunk, (unsigned)length); /*2: chunk name (4 letters)*/ chunk[4] = type[0]; chunk[5] = type[1]; chunk[6] = type[2]; chunk[7] = type[3]; /*3: the data*/ for(i = 0; i < length; i++) chunk[8 + i] = data[i]; /*4: CRC (of the chunkname characters and the data)*/ lodepng_chunk_generate_crc(chunk); return 0; } /* ////////////////////////////////////////////////////////////////////////// */ /* / Color types and such / */ /* ////////////////////////////////////////////////////////////////////////// */ /*return type is a LodePNG error code*/ static unsigned checkColorValidity(LodePNGColorType colortype, unsigned bd) /*bd = bitdepth*/ { switch(colortype) { case 0: if(!(bd == 1 || bd == 2 || bd == 4 || bd == 8 || bd == 16)) return 37; break; /*grey*/ case 2: if(!( bd == 8 || bd == 16)) return 37; break; /*RGB*/ case 3: if(!(bd == 1 || bd == 2 || bd == 4 || bd == 8 )) return 37; break; /*palette*/ case 4: if(!( bd == 8 || bd == 16)) return 37; break; /*grey + alpha*/ case 6: if(!( bd == 8 || bd == 16)) return 37; break; /*RGBA*/ default: return 31; } return 0; /*allowed color type / bits combination*/ } static unsigned getNumColorChannels(LodePNGColorType colortype) { switch(colortype) { case 0: return 1; /*grey*/ case 2: return 3; /*RGB*/ case 3: return 1; /*palette*/ case 4: return 2; /*grey + alpha*/ case 6: return 4; /*RGBA*/ } return 0; /*unexisting color type*/ } static unsigned lodepng_get_bpp_lct(LodePNGColorType colortype, unsigned bitdepth) { /*bits per pixel is amount of channels * bits per channel*/ return getNumColorChannels(colortype) * bitdepth; } /* ////////////////////////////////////////////////////////////////////////// */ void lodepng_color_mode_init(LodePNGColorMode* info) { info->key_defined = 0; info->key_r = info->key_g = info->key_b = 0; info->colortype = LCT_RGBA; info->bitdepth = 8; info->palette = 0; info->palettesize = 0; } void lodepng_color_mode_cleanup(LodePNGColorMode* info) { lodepng_palette_clear(info); } unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source) { size_t i; lodepng_color_mode_cleanup(dest); *dest = *source; if(source->palette) { dest->palette = (unsigned char*)lodepng_malloc(1024); if(!dest->palette && source->palettesize) return 83; /*alloc fail*/ for(i = 0; i < source->palettesize * 4; i++) dest->palette[i] = source->palette[i]; } return 0; } static int lodepng_color_mode_equal(const LodePNGColorMode* a, const LodePNGColorMode* b) { size_t i; if(a->colortype != b->colortype) return 0; if(a->bitdepth != b->bitdepth) return 0; if(a->key_defined != b->key_defined) return 0; if(a->key_defined) { if(a->key_r != b->key_r) return 0; if(a->key_g != b->key_g) return 0; if(a->key_b != b->key_b) return 0; } if(a->palettesize != b->palettesize) return 0; for(i = 0; i < a->palettesize * 4; i++) { if(a->palette[i] != b->palette[i]) return 0; } return 1; } void lodepng_palette_clear(LodePNGColorMode* info) { if(info->palette) lodepng_free(info->palette); info->palette = 0; info->palettesize = 0; } unsigned lodepng_palette_add(LodePNGColorMode* info, unsigned char r, unsigned char g, unsigned char b, unsigned char a) { unsigned char* data; /*the same resize technique as C++ std::vectors is used, and here it's made so that for a palette with the max of 256 colors, it'll have the exact alloc size*/ if(!info->palette) /*allocate palette if empty*/ { /*room for 256 colors with 4 bytes each*/ data = (unsigned char*)lodepng_realloc(info->palette, 1024); if(!data) return 83; /*alloc fail*/ else info->palette = data; } info->palette[4 * info->palettesize + 0] = r; info->palette[4 * info->palettesize + 1] = g; info->palette[4 * info->palettesize + 2] = b; info->palette[4 * info->palettesize + 3] = a; info->palettesize++; return 0; } unsigned lodepng_get_bpp(const LodePNGColorMode* info) { /*calculate bits per pixel out of colortype and bitdepth*/ return lodepng_get_bpp_lct(info->colortype, info->bitdepth); } unsigned lodepng_get_channels(const LodePNGColorMode* info) { return getNumColorChannels(info->colortype); } unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info) { return info->colortype == LCT_GREY || info->colortype == LCT_GREY_ALPHA; } unsigned lodepng_is_alpha_type(const LodePNGColorMode* info) { return (info->colortype & 4) != 0; /*4 or 6*/ } unsigned lodepng_is_palette_type(const LodePNGColorMode* info) { return info->colortype == LCT_PALETTE; } unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info) { size_t i; for(i = 0; i < info->palettesize; i++) { if(info->palette[i * 4 + 3] < 255) return 1; } return 0; } unsigned lodepng_can_have_alpha(const LodePNGColorMode* info) { return info->key_defined || lodepng_is_alpha_type(info) || lodepng_has_palette_alpha(info); } size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color) { return (w * h * lodepng_get_bpp(color) + 7) / 8; } size_t lodepng_get_raw_size_lct(unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth) { return (w * h * lodepng_get_bpp_lct(colortype, bitdepth) + 7) / 8; } #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS static void LodePNGUnknownChunks_init(LodePNGInfo* info) { unsigned i; for(i = 0; i < 3; i++) info->unknown_chunks_data[i] = 0; for(i = 0; i < 3; i++) info->unknown_chunks_size[i] = 0; } static void LodePNGUnknownChunks_cleanup(LodePNGInfo* info) { unsigned i; for(i = 0; i < 3; i++) lodepng_free(info->unknown_chunks_data[i]); } static unsigned LodePNGUnknownChunks_copy(LodePNGInfo* dest, const LodePNGInfo* src) { unsigned i; LodePNGUnknownChunks_cleanup(dest); for(i = 0; i < 3; i++) { size_t j; dest->unknown_chunks_size[i] = src->unknown_chunks_size[i]; dest->unknown_chunks_data[i] = (unsigned char*)lodepng_malloc(src->unknown_chunks_size[i]); if(!dest->unknown_chunks_data[i] && dest->unknown_chunks_size[i]) return 83; /*alloc fail*/ for(j = 0; j < src->unknown_chunks_size[i]; j++) { dest->unknown_chunks_data[i][j] = src->unknown_chunks_data[i][j]; } } return 0; } /******************************************************************************/ static void LodePNGText_init(LodePNGInfo* info) { info->text_num = 0; info->text_keys = NULL; info->text_strings = NULL; } static void LodePNGText_cleanup(LodePNGInfo* info) { size_t i; for(i = 0; i < info->text_num; i++) { string_cleanup(&info->text_keys[i]); string_cleanup(&info->text_strings[i]); } lodepng_free(info->text_keys); lodepng_free(info->text_strings); } static unsigned LodePNGText_copy(LodePNGInfo* dest, const LodePNGInfo* source) { size_t i = 0; dest->text_keys = 0; dest->text_strings = 0; dest->text_num = 0; for(i = 0; i < source->text_num; i++) { CERROR_TRY_RETURN(lodepng_add_text(dest, source->text_keys[i], source->text_strings[i])); } return 0; } void lodepng_clear_text(LodePNGInfo* info) { LodePNGText_cleanup(info); } unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str) { char** new_keys = (char**)(lodepng_realloc(info->text_keys, sizeof(char*) * (info->text_num + 1))); char** new_strings = (char**)(lodepng_realloc(info->text_strings, sizeof(char*) * (info->text_num + 1))); if(!new_keys || !new_strings) { lodepng_free(new_keys); lodepng_free(new_strings); return 83; /*alloc fail*/ } info->text_num++; info->text_keys = new_keys; info->text_strings = new_strings; string_init(&info->text_keys[info->text_num - 1]); string_set(&info->text_keys[info->text_num - 1], key); string_init(&info->text_strings[info->text_num - 1]); string_set(&info->text_strings[info->text_num - 1], str); return 0; } /******************************************************************************/ static void LodePNGIText_init(LodePNGInfo* info) { info->itext_num = 0; info->itext_keys = NULL; info->itext_langtags = NULL; info->itext_transkeys = NULL; info->itext_strings = NULL; } static void LodePNGIText_cleanup(LodePNGInfo* info) { size_t i; for(i = 0; i < info->itext_num; i++) { string_cleanup(&info->itext_keys[i]); string_cleanup(&info->itext_langtags[i]); string_cleanup(&info->itext_transkeys[i]); string_cleanup(&info->itext_strings[i]); } lodepng_free(info->itext_keys); lodepng_free(info->itext_langtags); lodepng_free(info->itext_transkeys); lodepng_free(info->itext_strings); } static unsigned LodePNGIText_copy(LodePNGInfo* dest, const LodePNGInfo* source) { size_t i = 0; dest->itext_keys = 0; dest->itext_langtags = 0; dest->itext_transkeys = 0; dest->itext_strings = 0; dest->itext_num = 0; for(i = 0; i < source->itext_num; i++) { CERROR_TRY_RETURN(lodepng_add_itext(dest, source->itext_keys[i], source->itext_langtags[i], source->itext_transkeys[i], source->itext_strings[i])); } return 0; } void lodepng_clear_itext(LodePNGInfo* info) { LodePNGIText_cleanup(info); } unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, const char* transkey, const char* str) { char** new_keys = (char**)(lodepng_realloc(info->itext_keys, sizeof(char*) * (info->itext_num + 1))); char** new_langtags = (char**)(lodepng_realloc(info->itext_langtags, sizeof(char*) * (info->itext_num + 1))); char** new_transkeys = (char**)(lodepng_realloc(info->itext_transkeys, sizeof(char*) * (info->itext_num + 1))); char** new_strings = (char**)(lodepng_realloc(info->itext_strings, sizeof(char*) * (info->itext_num + 1))); if(!new_keys || !new_langtags || !new_transkeys || !new_strings) { lodepng_free(new_keys); lodepng_free(new_langtags); lodepng_free(new_transkeys); lodepng_free(new_strings); return 83; /*alloc fail*/ } info->itext_num++; info->itext_keys = new_keys; info->itext_langtags = new_langtags; info->itext_transkeys = new_transkeys; info->itext_strings = new_strings; string_init(&info->itext_keys[info->itext_num - 1]); string_set(&info->itext_keys[info->itext_num - 1], key); string_init(&info->itext_langtags[info->itext_num - 1]); string_set(&info->itext_langtags[info->itext_num - 1], langtag); string_init(&info->itext_transkeys[info->itext_num - 1]); string_set(&info->itext_transkeys[info->itext_num - 1], transkey); string_init(&info->itext_strings[info->itext_num - 1]); string_set(&info->itext_strings[info->itext_num - 1], str); return 0; } #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ void lodepng_info_init(LodePNGInfo* info) { lodepng_color_mode_init(&info->color); info->interlace_method = 0; info->compression_method = 0; info->filter_method = 0; #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS info->background_defined = 0; info->background_r = info->background_g = info->background_b = 0; LodePNGText_init(info); LodePNGIText_init(info); info->time_defined = 0; info->phys_defined = 0; LodePNGUnknownChunks_init(info); #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ } void lodepng_info_cleanup(LodePNGInfo* info) { lodepng_color_mode_cleanup(&info->color); #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS LodePNGText_cleanup(info); LodePNGIText_cleanup(info); LodePNGUnknownChunks_cleanup(info); #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ } unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source) { lodepng_info_cleanup(dest); *dest = *source; lodepng_color_mode_init(&dest->color); CERROR_TRY_RETURN(lodepng_color_mode_copy(&dest->color, &source->color)); #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS CERROR_TRY_RETURN(LodePNGText_copy(dest, source)); CERROR_TRY_RETURN(LodePNGIText_copy(dest, source)); LodePNGUnknownChunks_init(dest); CERROR_TRY_RETURN(LodePNGUnknownChunks_copy(dest, source)); #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ return 0; } void lodepng_info_swap(LodePNGInfo* a, LodePNGInfo* b) { LodePNGInfo temp = *a; *a = *b; *b = temp; } /* ////////////////////////////////////////////////////////////////////////// */ /*index: bitgroup index, bits: bitgroup size(1, 2 or 4, in: bitgroup value, out: octet array to add bits to*/ static void addColorBits(unsigned char* out, size_t index, unsigned bits, unsigned in) { /*p = the partial index in the byte, e.g. with 4 palettebits it is 0 for first half or 1 for second half*/ unsigned p = index % (8 / bits); in &= (1 << bits) - 1; /*filter out any other bits of the input value*/ in = in << (bits * (8 / bits - p - 1)); if(p == 0) out[index * bits / 8] = in; else out[index * bits / 8] |= in; } typedef struct ColorTree ColorTree; /* One node of a color tree This is the data structure used to count the number of unique colors and to get a palette index for a color. It's like an octree, but because the alpha channel is used too, each node has 16 instead of 8 children. */ struct ColorTree { ColorTree* children[16]; /*up to 16 pointers to ColorTree of next level*/ int index; /*the payload. Only has a meaningful value if this is in the last level*/ }; static void color_tree_init(ColorTree* tree) { int i; for(i = 0; i < 16; i++) tree->children[i] = 0; tree->index = -1; } static void color_tree_cleanup(ColorTree* tree) { int i; for(i = 0; i < 16; i++) { if(tree->children[i]) { color_tree_cleanup(tree->children[i]); lodepng_free(tree->children[i]); } } } /*returns -1 if color not present, its index otherwise*/ static int color_tree_get(ColorTree* tree, unsigned char r, unsigned char g, unsigned char b, unsigned char a) { int bit = 0; for(bit = 0; bit < 8; bit++) { int i = 8 * ((r >> bit) & 1) + 4 * ((g >> bit) & 1) + 2 * ((b >> bit) & 1) + 1 * ((a >> bit) & 1); if(!tree->children[i]) return -1; else tree = tree->children[i]; } return tree ? tree->index : -1; } #ifdef LODEPNG_COMPILE_ENCODER static int color_tree_has(ColorTree* tree, unsigned char r, unsigned char g, unsigned char b, unsigned char a) { return color_tree_get(tree, r, g, b, a) >= 0; } #endif /*LODEPNG_COMPILE_ENCODER*/ /*color is not allowed to already exist. Index should be >= 0 (it's signed to be compatible with using -1 for "doesn't exist")*/ static void color_tree_add(ColorTree* tree, unsigned char r, unsigned char g, unsigned char b, unsigned char a, int index) { int bit; for(bit = 0; bit < 8; bit++) { int i = 8 * ((r >> bit) & 1) + 4 * ((g >> bit) & 1) + 2 * ((b >> bit) & 1) + 1 * ((a >> bit) & 1); if(!tree->children[i]) { tree->children[i] = (ColorTree*)lodepng_malloc(sizeof(ColorTree)); color_tree_init(tree->children[i]); } tree = tree->children[i]; } tree->index = index; } /*put a pixel, given its RGBA color, into image of any color type*/ static unsigned rgba8ToPixel(unsigned char* out, size_t i, const LodePNGColorMode* mode, ColorTree* tree /*for palette*/, unsigned char r, unsigned char g, unsigned char b, unsigned char a) { if(mode->colortype == LCT_GREY) { unsigned char grey = r; /*((unsigned short)r + g + b) / 3*/; if(mode->bitdepth == 8) out[i] = grey; else if(mode->bitdepth == 16) out[i * 2 + 0] = out[i * 2 + 1] = grey; else { /*take the most significant bits of grey*/ grey = (grey >> (8 - mode->bitdepth)) & ((1 << mode->bitdepth) - 1); addColorBits(out, i, mode->bitdepth, grey); } } else if(mode->colortype == LCT_RGB) { if(mode->bitdepth == 8) { out[i * 3 + 0] = r; out[i * 3 + 1] = g; out[i * 3 + 2] = b; } else { out[i * 6 + 0] = out[i * 6 + 1] = r; out[i * 6 + 2] = out[i * 6 + 3] = g; out[i * 6 + 4] = out[i * 6 + 5] = b; } } else if(mode->colortype == LCT_PALETTE) { int index = color_tree_get(tree, r, g, b, a); if(index < 0) return 82; /*color not in palette*/ if(mode->bitdepth == 8) out[i] = index; else addColorBits(out, i, mode->bitdepth, index); } else if(mode->colortype == LCT_GREY_ALPHA) { unsigned char grey = r; /*((unsigned short)r + g + b) / 3*/; if(mode->bitdepth == 8) { out[i * 2 + 0] = grey; out[i * 2 + 1] = a; } else if(mode->bitdepth == 16) { out[i * 4 + 0] = out[i * 4 + 1] = grey; out[i * 4 + 2] = out[i * 4 + 3] = a; } } else if(mode->colortype == LCT_RGBA) { if(mode->bitdepth == 8) { out[i * 4 + 0] = r; out[i * 4 + 1] = g; out[i * 4 + 2] = b; out[i * 4 + 3] = a; } else { out[i * 8 + 0] = out[i * 8 + 1] = r; out[i * 8 + 2] = out[i * 8 + 3] = g; out[i * 8 + 4] = out[i * 8 + 5] = b; out[i * 8 + 6] = out[i * 8 + 7] = a; } } return 0; /*no error*/ } /*put a pixel, given its RGBA16 color, into image of any color 16-bitdepth type*/ static unsigned rgba16ToPixel(unsigned char* out, size_t i, const LodePNGColorMode* mode, unsigned short r, unsigned short g, unsigned short b, unsigned short a) { if(mode->bitdepth != 16) return 85; /*must be 16 for this function*/ if(mode->colortype == LCT_GREY) { unsigned short grey = r; /*((unsigned)r + g + b) / 3*/; out[i * 2 + 0] = (grey >> 8) & 255; out[i * 2 + 1] = grey & 255; } else if(mode->colortype == LCT_RGB) { out[i * 6 + 0] = (r >> 8) & 255; out[i * 6 + 1] = r & 255; out[i * 6 + 2] = (g >> 8) & 255; out[i * 6 + 3] = g & 255; out[i * 6 + 4] = (b >> 8) & 255; out[i * 6 + 5] = b & 255; } else if(mode->colortype == LCT_GREY_ALPHA) { unsigned short grey = r; /*((unsigned)r + g + b) / 3*/; out[i * 4 + 0] = (grey >> 8) & 255; out[i * 4 + 1] = grey & 255; out[i * 4 + 2] = (a >> 8) & 255; out[i * 4 + 3] = a & 255; } else if(mode->colortype == LCT_RGBA) { out[i * 8 + 0] = (r >> 8) & 255; out[i * 8 + 1] = r & 255; out[i * 8 + 2] = (g >> 8) & 255; out[i * 8 + 3] = g & 255; out[i * 8 + 4] = (b >> 8) & 255; out[i * 8 + 5] = b & 255; out[i * 8 + 6] = (a >> 8) & 255; out[i * 8 + 7] = a & 255; } return 0; /*no error*/ } /*Get RGBA8 color of pixel with index i (y * width + x) from the raw image with given color type.*/ static unsigned getPixelColorRGBA8(unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a, const unsigned char* in, size_t i, const LodePNGColorMode* mode, unsigned fix_png) { if(mode->colortype == LCT_GREY) { if(mode->bitdepth == 8) { *r = *g = *b = in[i]; if(mode->key_defined && *r == mode->key_r) *a = 0; else *a = 255; } else if(mode->bitdepth == 16) { *r = *g = *b = in[i * 2 + 0]; if(mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r) *a = 0; else *a = 255; } else { unsigned highest = ((1U << mode->bitdepth) - 1U); /*highest possible value for this bit depth*/ size_t j = i * mode->bitdepth; unsigned value = readBitsFromReversedStream(&j, in, mode->bitdepth); *r = *g = *b = (value * 255) / highest; if(mode->key_defined && value == mode->key_r) *a = 0; else *a = 255; } } else if(mode->colortype == LCT_RGB) { if(mode->bitdepth == 8) { *r = in[i * 3 + 0]; *g = in[i * 3 + 1]; *b = in[i * 3 + 2]; if(mode->key_defined && *r == mode->key_r && *g == mode->key_g && *b == mode->key_b) *a = 0; else *a = 255; } else { *r = in[i * 6 + 0]; *g = in[i * 6 + 2]; *b = in[i * 6 + 4]; if(mode->key_defined && 256U * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r && 256U * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g && 256U * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b) *a = 0; else *a = 255; } } else if(mode->colortype == LCT_PALETTE) { unsigned index; if(mode->bitdepth == 8) index = in[i]; else { size_t j = i * mode->bitdepth; index = readBitsFromReversedStream(&j, in, mode->bitdepth); } if(index >= mode->palettesize) { /*This is an error according to the PNG spec, but fix_png can ignore it*/ if(!fix_png) return (mode->bitdepth == 8 ? 46 : 47); /*index out of palette*/ *r = *g = *b = 0; *a = 255; } else { *r = mode->palette[index * 4 + 0]; *g = mode->palette[index * 4 + 1]; *b = mode->palette[index * 4 + 2]; *a = mode->palette[index * 4 + 3]; } } else if(mode->colortype == LCT_GREY_ALPHA) { if(mode->bitdepth == 8) { *r = *g = *b = in[i * 2 + 0]; *a = in[i * 2 + 1]; } else { *r = *g = *b = in[i * 4 + 0]; *a = in[i * 4 + 2]; } } else if(mode->colortype == LCT_RGBA) { if(mode->bitdepth == 8) { *r = in[i * 4 + 0]; *g = in[i * 4 + 1]; *b = in[i * 4 + 2]; *a = in[i * 4 + 3]; } else { *r = in[i * 8 + 0]; *g = in[i * 8 + 2]; *b = in[i * 8 + 4]; *a = in[i * 8 + 6]; } } return 0; /*no error*/ } /*Similar to getPixelColorRGBA8, but with all the for loops inside of the color mode test cases, optimized to convert the colors much faster, when converting to RGBA or RGB with 8 bit per cannel. buffer must be RGBA or RGB output with enough memory, if has_alpha is true the output is RGBA. mode has the color mode of the input buffer.*/ static unsigned getPixelColorsRGBA8(unsigned char* buffer, size_t numpixels, unsigned has_alpha, const unsigned char* in, const LodePNGColorMode* mode, unsigned fix_png) { unsigned num_channels = has_alpha ? 4 : 3; size_t i; if(mode->colortype == LCT_GREY) { if(mode->bitdepth == 8) { for(i = 0; i < numpixels; i++, buffer += num_channels) { buffer[0] = buffer[1] = buffer[2] = in[i]; if(has_alpha) buffer[3] = mode->key_defined && in[i] == mode->key_r ? 0 : 255; } } else if(mode->bitdepth == 16) { for(i = 0; i < numpixels; i++, buffer += num_channels) { buffer[0] = buffer[1] = buffer[2] = in[i * 2]; if(has_alpha) buffer[3] = mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r ? 0 : 255; } } else { unsigned highest = ((1U << mode->bitdepth) - 1U); /*highest possible value for this bit depth*/ size_t j = 0; for(i = 0; i < numpixels; i++, buffer += num_channels) { unsigned value = readBitsFromReversedStream(&j, in, mode->bitdepth); buffer[0] = buffer[1] = buffer[2] = (value * 255) / highest; if(has_alpha) buffer[3] = mode->key_defined && value == mode->key_r ? 0 : 255; } } } else if(mode->colortype == LCT_RGB) { if(mode->bitdepth == 8) { for(i = 0; i < numpixels; i++, buffer += num_channels) { buffer[0] = in[i * 3 + 0]; buffer[1] = in[i * 3 + 1]; buffer[2] = in[i * 3 + 2]; if(has_alpha) buffer[3] = mode->key_defined && buffer[0] == mode->key_r && buffer[1]== mode->key_g && buffer[2] == mode->key_b ? 0 : 255; } } else { for(i = 0; i < numpixels; i++, buffer += num_channels) { buffer[0] = in[i * 6 + 0]; buffer[1] = in[i * 6 + 2]; buffer[2] = in[i * 6 + 4]; if(has_alpha) buffer[3] = mode->key_defined && 256U * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r && 256U * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g && 256U * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b ? 0 : 255; } } } else if(mode->colortype == LCT_PALETTE) { unsigned index; size_t j = 0; for(i = 0; i < numpixels; i++, buffer += num_channels) { if(mode->bitdepth == 8) index = in[i]; else index = readBitsFromReversedStream(&j, in, mode->bitdepth); if(index >= mode->palettesize) { /*This is an error according to the PNG spec, but fix_png can ignore it*/ if(!fix_png) return (mode->bitdepth == 8 ? 46 : 47); /*index out of palette*/ buffer[0] = buffer[1] = buffer[2] = 0; if(has_alpha) buffer[3] = 255; } else { buffer[0] = mode->palette[index * 4 + 0]; buffer[1] = mode->palette[index * 4 + 1]; buffer[2] = mode->palette[index * 4 + 2]; if(has_alpha) buffer[3] = mode->palette[index * 4 + 3]; } } } else if(mode->colortype == LCT_GREY_ALPHA) { if(mode->bitdepth == 8) { for(i = 0; i < numpixels; i++, buffer += num_channels) { buffer[0] = buffer[1] = buffer[2] = in[i * 2 + 0]; if(has_alpha) buffer[3] = in[i * 2 + 1]; } } else { for(i = 0; i < numpixels; i++, buffer += num_channels) { buffer[0] = buffer[1] = buffer[2] = in[i * 4 + 0]; if(has_alpha) buffer[3] = in[i * 4 + 2]; } } } else if(mode->colortype == LCT_RGBA) { if(mode->bitdepth == 8) { for(i = 0; i < numpixels; i++, buffer += num_channels) { buffer[0] = in[i * 4 + 0]; buffer[1] = in[i * 4 + 1]; buffer[2] = in[i * 4 + 2]; if(has_alpha) buffer[3] = in[i * 4 + 3]; } } else { for(i = 0; i < numpixels; i++, buffer += num_channels) { buffer[0] = in[i * 8 + 0]; buffer[1] = in[i * 8 + 2]; buffer[2] = in[i * 8 + 4]; if(has_alpha) buffer[3] = in[i * 8 + 6]; } } } return 0; /*no error*/ } /*Get RGBA16 color of pixel with index i (y * width + x) from the raw image with given color type, but the given color type must be 16-bit itself.*/ static unsigned getPixelColorRGBA16(unsigned short* r, unsigned short* g, unsigned short* b, unsigned short* a, const unsigned char* in, size_t i, const LodePNGColorMode* mode) { if(mode->bitdepth != 16) return 85; /*error: this function only supports 16-bit input*/ if(mode->colortype == LCT_GREY) { *r = *g = *b = 256 * in[i * 2 + 0] + in[i * 2 + 1]; if(mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r) *a = 0; else *a = 65535; } else if(mode->colortype == LCT_RGB) { *r = 256 * in[i * 6 + 0] + in[i * 6 + 1]; *g = 256 * in[i * 6 + 2] + in[i * 6 + 3]; *b = 256 * in[i * 6 + 4] + in[i * 6 + 5]; if(mode->key_defined && 256U * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r && 256U * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g && 256U * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b) *a = 0; else *a = 65535; } else if(mode->colortype == LCT_GREY_ALPHA) { *r = *g = *b = 256 * in[i * 4 + 0] + in[i * 4 + 1]; *a = 256 * in[i * 4 + 2] + in[i * 4 + 3]; } else if(mode->colortype == LCT_RGBA) { *r = 256 * in[i * 8 + 0] + in[i * 8 + 1]; *g = 256 * in[i * 8 + 2] + in[i * 8 + 3]; *b = 256 * in[i * 8 + 4] + in[i * 8 + 5]; *a = 256 * in[i * 8 + 6] + in[i * 8 + 7]; } else return 85; /*error: this function only supports 16-bit input, not palettes*/ return 0; /*no error*/ } /* converts from any color type to 24-bit or 32-bit (later maybe more supported). return value = LodePNG error code the out buffer must have (w * h * bpp + 7) / 8 bytes, where bpp is the bits per pixel of the output color type (lodepng_get_bpp) for < 8 bpp images, there may _not_ be padding bits at the end of scanlines. */ unsigned lodepng_convert(unsigned char* out, const unsigned char* in, LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in, unsigned w, unsigned h, unsigned fix_png) { unsigned error = 0; size_t i; ColorTree tree; size_t numpixels = w * h; if(lodepng_color_mode_equal(mode_out, mode_in)) { size_t numbytes = lodepng_get_raw_size(w, h, mode_in); for(i = 0; i < numbytes; i++) out[i] = in[i]; return error; } if(mode_out->colortype == LCT_PALETTE) { size_t palsize = 1 << mode_out->bitdepth; if(mode_out->palettesize < palsize) palsize = mode_out->palettesize; color_tree_init(&tree); for(i = 0; i < palsize; i++) { unsigned char* p = &mode_out->palette[i * 4]; color_tree_add(&tree, p[0], p[1], p[2], p[3], i); } } if(mode_in->bitdepth == 16 && mode_out->bitdepth == 16) { for(i = 0; i < numpixels; i++) { unsigned short r = 0, g = 0, b = 0, a = 0; error = getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode_in); if(error) break; error = rgba16ToPixel(out, i, mode_out, r, g, b, a); if(error) break; } } else if(mode_out->bitdepth == 8 && mode_out->colortype == LCT_RGBA) { error = getPixelColorsRGBA8(out, numpixels, 1, in, mode_in, fix_png); } else if(mode_out->bitdepth == 8 && mode_out->colortype == LCT_RGB) { error = getPixelColorsRGBA8(out, numpixels, 0, in, mode_in, fix_png); } else { unsigned char r = 0, g = 0, b = 0, a = 0; for(i = 0; i < numpixels; i++) { error = getPixelColorRGBA8(&r, &g, &b, &a, in, i, mode_in, fix_png); if(error) break; error = rgba8ToPixel(out, i, mode_out, &tree, r, g, b, a); if(error) break; } } if(mode_out->colortype == LCT_PALETTE) { color_tree_cleanup(&tree); } return error; } #ifdef LODEPNG_COMPILE_ENCODER typedef struct ColorProfile { unsigned char sixteenbit; /*needs more than 8 bits per channel*/ unsigned char sixteenbit_done; unsigned char colored; /*not greyscale*/ unsigned char colored_done; unsigned char key; /*a color key is required, or more*/ unsigned short key_r; /*these values are always in 16-bit bitdepth in the profile*/ unsigned short key_g; unsigned short key_b; unsigned char alpha; /*alpha channel, or alpha palette, required*/ unsigned char alpha_done; unsigned numcolors; ColorTree tree; /*for listing the counted colors, up to 256*/ unsigned char* palette; /*size 1024. Remember up to the first 256 RGBA colors*/ unsigned maxnumcolors; /*if more than that amount counted*/ unsigned char numcolors_done; unsigned greybits; /*amount of bits required for greyscale (1, 2, 4, 8). Does not take 16 bit into account.*/ unsigned char greybits_done; } ColorProfile; static void color_profile_init(ColorProfile* profile, const LodePNGColorMode* mode) { profile->sixteenbit = 0; profile->sixteenbit_done = mode->bitdepth == 16 ? 0 : 1; profile->colored = 0; profile->colored_done = lodepng_is_greyscale_type(mode) ? 1 : 0; profile->key = 0; profile->alpha = 0; profile->alpha_done = lodepng_can_have_alpha(mode) ? 0 : 1; profile->numcolors = 0; color_tree_init(&profile->tree); profile->palette = (unsigned char*)lodepng_malloc(1024); profile->maxnumcolors = 257; if(lodepng_get_bpp(mode) <= 8) { int bpp = lodepng_get_bpp(mode); profile->maxnumcolors = bpp == 1 ? 2 : (bpp == 2 ? 4 : (bpp == 4 ? 16 : 256)); } profile->numcolors_done = 0; profile->greybits = 1; profile->greybits_done = lodepng_get_bpp(mode) == 1 ? 1 : 0; } static void color_profile_cleanup(ColorProfile* profile) { color_tree_cleanup(&profile->tree); lodepng_free(profile->palette); } /*function used for debug purposes with C++*/ /*void printColorProfile(ColorProfile* p) { std::cout << "sixteenbit: " << (int)p->sixteenbit << std::endl; std::cout << "sixteenbit_done: " << (int)p->sixteenbit_done << std::endl; std::cout << "colored: " << (int)p->colored << std::endl; std::cout << "colored_done: " << (int)p->colored_done << std::endl; std::cout << "key: " << (int)p->key << std::endl; std::cout << "key_r: " << (int)p->key_r << std::endl; std::cout << "key_g: " << (int)p->key_g << std::endl; std::cout << "key_b: " << (int)p->key_b << std::endl; std::cout << "alpha: " << (int)p->alpha << std::endl; std::cout << "alpha_done: " << (int)p->alpha_done << std::endl; std::cout << "numcolors: " << (int)p->numcolors << std::endl; std::cout << "maxnumcolors: " << (int)p->maxnumcolors << std::endl; std::cout << "numcolors_done: " << (int)p->numcolors_done << std::endl; std::cout << "greybits: " << (int)p->greybits << std::endl; std::cout << "greybits_done: " << (int)p->greybits_done << std::endl; }*/ /*Returns how many bits needed to represent given value (max 8 bit)*/ unsigned getValueRequiredBits(unsigned short value) { if(value == 0 || value == 255) return 1; /*The scaling of 2-bit and 4-bit values uses multiples of 85 and 17*/ if(value % 17 == 0) return value % 85 == 0 ? 2 : 4; return 8; } /*profile must already have been inited with mode. It's ok to set some parameters of profile to done already.*/ static unsigned get_color_profile(ColorProfile* profile, const unsigned char* in, size_t numpixels /*must be full image size, for certain filesize based choices*/, const LodePNGColorMode* mode, unsigned fix_png) { unsigned error = 0; size_t i; if(mode->bitdepth == 16) { for(i = 0; i < numpixels; i++) { unsigned short r, g, b, a; error = getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode); if(error) break; /*a color is considered good for 8-bit if the first byte and the second byte are equal, (so if it's divisible through 257), NOT necessarily if the second byte is 0*/ if(!profile->sixteenbit_done && (((r & 255) != ((r >> 8) & 255)) || ((g & 255) != ((g >> 8) & 255)) || ((b & 255) != ((b >> 8) & 255)))) { profile->sixteenbit = 1; profile->sixteenbit_done = 1; profile->greybits_done = 1; /*greybits is not applicable anymore at 16-bit*/ profile->numcolors_done = 1; /*counting colors no longer useful, palette doesn't support 16-bit*/ } if(!profile->colored_done && (r != g || r != b)) { profile->colored = 1; profile->colored_done = 1; profile->greybits_done = 1; /*greybits is not applicable anymore*/ } if(!profile->alpha_done && a != 65535) { /*only use color key if numpixels large enough to justify tRNS chunk size*/ if(a == 0 && numpixels > 16 && !(profile->key && (r != profile->key_r || g != profile->key_g || b != profile->key_b))) { if(!profile->alpha && !profile->key) { profile->key = 1; profile->key_r = r; profile->key_g = g; profile->key_b = b; } } else { profile->alpha = 1; profile->alpha_done = 1; profile->greybits_done = 1; /*greybits is not applicable anymore*/ } } /* Color key cannot be used if an opaque pixel also has that RGB color. */ if(!profile->alpha_done && a == 65535 && profile->key && r == profile->key_r && g == profile->key_g && b == profile->key_b) { profile->alpha = 1; profile->alpha_done = 1; profile->greybits_done = 1; /*greybits is not applicable anymore*/ } if(!profile->greybits_done) { /*assuming 8-bit r, this test does not care about 16-bit*/ unsigned bits = getValueRequiredBits(r); if(bits > profile->greybits) profile->greybits = bits; if(profile->greybits >= 8) profile->greybits_done = 1; } if(!profile->numcolors_done) { /*assuming 8-bit rgba, this test does not care about 16-bit*/ if(!color_tree_has(&profile->tree, (unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a)) { color_tree_add(&profile->tree, (unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a, profile->numcolors); if(profile->numcolors < 256) { unsigned char* p = profile->palette; unsigned i = profile->numcolors; p[i * 4 + 0] = (unsigned char)r; p[i * 4 + 1] = (unsigned char)g; p[i * 4 + 2] = (unsigned char)b; p[i * 4 + 3] = (unsigned char)a; } profile->numcolors++; if(profile->numcolors >= profile->maxnumcolors) profile->numcolors_done = 1; } } if(profile->alpha_done && profile->numcolors_done && profile->colored_done && profile->sixteenbit_done && profile->greybits_done) { break; } }; } else /* < 16-bit */ { for(i = 0; i < numpixels; i++) { unsigned char r = 0, g = 0, b = 0, a = 0; error = getPixelColorRGBA8(&r, &g, &b, &a, in, i, mode, fix_png); if(error) break; if(!profile->colored_done && (r != g || r != b)) { profile->colored = 1; profile->colored_done = 1; profile->greybits_done = 1; /*greybits is not applicable anymore*/ } if(!profile->alpha_done && a != 255) { if(a == 0 && !(profile->key && (r != profile->key_r || g != profile->key_g || b != profile->key_b))) { if(!profile->key) { profile->key = 1; profile->key_r = r; profile->key_g = g; profile->key_b = b; } } else { profile->alpha = 1; profile->alpha_done = 1; profile->greybits_done = 1; /*greybits is not applicable anymore*/ } } /* Color key cannot be used if an opaque pixel also has that RGB color. */ if(!profile->alpha_done && a == 255 && profile->key && r == profile->key_r && g == profile->key_g && b == profile->key_b) { profile->alpha = 1; profile->alpha_done = 1; profile->greybits_done = 1; /*greybits is not applicable anymore*/ } if(!profile->greybits_done) { unsigned bits = getValueRequiredBits(r); if(bits > profile->greybits) profile->greybits = bits; if(profile->greybits >= 8) profile->greybits_done = 1; } if(!profile->numcolors_done) { if(!color_tree_has(&profile->tree, r, g, b, a)) { color_tree_add(&profile->tree, r, g, b, a, profile->numcolors); if(profile->numcolors < 256) { unsigned char* p = profile->palette; unsigned i = profile->numcolors; p[i * 4 + 0] = r; p[i * 4 + 1] = g; p[i * 4 + 2] = b; p[i * 4 + 3] = a; } profile->numcolors++; if(profile->numcolors >= profile->maxnumcolors) profile->numcolors_done = 1; } } if(profile->alpha_done && profile->numcolors_done && profile->colored_done && profile->greybits_done) { break; } }; } /*make the profile's key always 16-bit for consistency*/ if(mode->bitdepth < 16) { /*repeat each byte twice*/ profile->key_r *= 257; profile->key_g *= 257; profile->key_b *= 257; } return error; } static void setColorKeyFrom16bit(LodePNGColorMode* mode_out, unsigned r, unsigned g, unsigned b, unsigned bitdepth) { unsigned mask = (1 << bitdepth) - 1; mode_out->key_defined = 1; mode_out->key_r = r & mask; mode_out->key_g = g & mask; mode_out->key_b = b & mask; } /*updates values of mode with a potentially smaller color model. mode_out should contain the user chosen color model, but will be overwritten with the new chosen one.*/ unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out, const unsigned char* image, unsigned w, unsigned h, const LodePNGColorMode* mode_in, LodePNGAutoConvert auto_convert) { ColorProfile profile; unsigned error = 0; int no_nibbles = auto_convert == LAC_AUTO_NO_NIBBLES || auto_convert == LAC_AUTO_NO_NIBBLES_NO_PALETTE; int no_palette = auto_convert == LAC_AUTO_NO_PALETTE || auto_convert == LAC_AUTO_NO_NIBBLES_NO_PALETTE; if(auto_convert == LAC_ALPHA) { if(mode_out->colortype != LCT_RGBA && mode_out->colortype != LCT_GREY_ALPHA) return 0; } color_profile_init(&profile, mode_in); if(auto_convert == LAC_ALPHA) { profile.colored_done = 1; profile.greybits_done = 1; profile.numcolors_done = 1; profile.sixteenbit_done = 1; } error = get_color_profile(&profile, image, w * h, mode_in, 0 /*fix_png*/); if(!error && auto_convert == LAC_ALPHA) { if(!profile.alpha) { mode_out->colortype = (mode_out->colortype == LCT_RGBA ? LCT_RGB : LCT_GREY); if(profile.key) setColorKeyFrom16bit(mode_out, profile.key_r, profile.key_g, profile.key_b, mode_out->bitdepth); } } else if(!error && auto_convert != LAC_ALPHA) { mode_out->key_defined = 0; if(profile.sixteenbit) { mode_out->bitdepth = 16; if(profile.alpha) { mode_out->colortype = profile.colored ? LCT_RGBA : LCT_GREY_ALPHA; } else { mode_out->colortype = profile.colored ? LCT_RGB : LCT_GREY; if(profile.key) setColorKeyFrom16bit(mode_out, profile.key_r, profile.key_g, profile.key_b, mode_out->bitdepth); } } else /*less than 16 bits per channel*/ { /*don't add palette overhead if image hasn't got a lot of pixels*/ unsigned n = profile.numcolors; int palette_ok = !no_palette && n <= 256 && (n * 2 < w * h); unsigned palettebits = n <= 2 ? 1 : (n <= 4 ? 2 : (n <= 16 ? 4 : 8)); int grey_ok = !profile.colored && !profile.alpha; /*grey without alpha, with potentially low bits*/ if(palette_ok || grey_ok) { if(!palette_ok || (grey_ok && profile.greybits <= palettebits)) { unsigned grey = profile.key_r; mode_out->colortype = LCT_GREY; mode_out->bitdepth = profile.greybits; if(profile.key) setColorKeyFrom16bit(mode_out, grey, grey, grey, mode_out->bitdepth); } else { /*fill in the palette*/ unsigned i; unsigned char* p = profile.palette; /*remove potential earlier palette*/ lodepng_palette_clear(mode_out); for(i = 0; i < profile.numcolors; i++) { error = lodepng_palette_add(mode_out, p[i * 4 + 0], p[i * 4 + 1], p[i * 4 + 2], p[i * 4 + 3]); if(error) break; } mode_out->colortype = LCT_PALETTE; mode_out->bitdepth = palettebits; } } else /*8-bit per channel*/ { mode_out->bitdepth = 8; if(profile.alpha) { mode_out->colortype = profile.colored ? LCT_RGBA : LCT_GREY_ALPHA; } else { mode_out->colortype = profile.colored ? LCT_RGB : LCT_GREY /*LCT_GREY normally won't occur, already done earlier*/; if(profile.key) setColorKeyFrom16bit(mode_out, profile.key_r, profile.key_g, profile.key_b, mode_out->bitdepth); } } } } color_profile_cleanup(&profile); if(mode_out->colortype == LCT_PALETTE && mode_in->palettesize == mode_out->palettesize) { /*In this case keep the palette order of the input, so that the user can choose an optimal one*/ size_t i; for(i = 0; i < mode_in->palettesize * 4; i++) { mode_out->palette[i] = mode_in->palette[i]; } } if(no_nibbles && mode_out->bitdepth < 8) { /*palette can keep its small amount of colors, as long as no indices use it*/ mode_out->bitdepth = 8; } return error; } #endif /* #ifdef LODEPNG_COMPILE_ENCODER */ /* Paeth predicter, used by PNG filter type 4 The parameters are of type short, but should come from unsigned chars, the shorts are only needed to make the paeth calculation correct. */ static unsigned char paethPredictor(short a, short b, short c) { short pa = abs(b - c); short pb = abs(a - c); short pc = abs(a + b - c - c); if(pc < pa && pc < pb) return (unsigned char)c; else if(pb < pa) return (unsigned char)b; else return (unsigned char)a; } /*shared values used by multiple Adam7 related functions*/ static const unsigned ADAM7_IX[7] = { 0, 4, 0, 2, 0, 1, 0 }; /*x start values*/ static const unsigned ADAM7_IY[7] = { 0, 0, 4, 0, 2, 0, 1 }; /*y start values*/ static const unsigned ADAM7_DX[7] = { 8, 8, 4, 4, 2, 2, 1 }; /*x delta values*/ static const unsigned ADAM7_DY[7] = { 8, 8, 8, 4, 4, 2, 2 }; /*y delta values*/ /* Outputs various dimensions and positions in the image related to the Adam7 reduced images. passw: output containing the width of the 7 passes passh: output containing the height of the 7 passes filter_passstart: output containing the index of the start and end of each reduced image with filter bytes padded_passstart output containing the index of the start and end of each reduced image when without filter bytes but with padded scanlines passstart: output containing the index of the start and end of each reduced image without padding between scanlines, but still padding between the images w, h: width and height of non-interlaced image bpp: bits per pixel "padded" is only relevant if bpp is less than 8 and a scanline or image does not end at a full byte */ static void Adam7_getpassvalues(unsigned passw[7], unsigned passh[7], size_t filter_passstart[8], size_t padded_passstart[8], size_t passstart[8], unsigned w, unsigned h, unsigned bpp) { /*the passstart values have 8 values: the 8th one indicates the byte after the end of the 7th (= last) pass*/ unsigned i; /*calculate width and height in pixels of each pass*/ for(i = 0; i < 7; i++) { passw[i] = (w + ADAM7_DX[i] - ADAM7_IX[i] - 1) / ADAM7_DX[i]; passh[i] = (h + ADAM7_DY[i] - ADAM7_IY[i] - 1) / ADAM7_DY[i]; if(passw[i] == 0) passh[i] = 0; if(passh[i] == 0) passw[i] = 0; } filter_passstart[0] = padded_passstart[0] = passstart[0] = 0; for(i = 0; i < 7; i++) { /*if passw[i] is 0, it's 0 bytes, not 1 (no filtertype-byte)*/ filter_passstart[i + 1] = filter_passstart[i] + ((passw[i] && passh[i]) ? passh[i] * (1 + (passw[i] * bpp + 7) / 8) : 0); /*bits padded if needed to fill full byte at end of each scanline*/ padded_passstart[i + 1] = padded_passstart[i] + passh[i] * ((passw[i] * bpp + 7) / 8); /*only padded at end of reduced image*/ passstart[i + 1] = passstart[i] + (passh[i] * passw[i] * bpp + 7) / 8; } } #ifdef LODEPNG_COMPILE_DECODER /* ////////////////////////////////////////////////////////////////////////// */ /* / PNG Decoder / */ /* ////////////////////////////////////////////////////////////////////////// */ /*read the information from the header and store it in the LodePNGInfo. return value is error*/ unsigned lodepng_inspect(unsigned* w, unsigned* h, LodePNGState* state, const unsigned char* in, size_t insize) { LodePNGInfo* info = &state->info_png; if(insize == 0 || in == 0) { CERROR_RETURN_ERROR(state->error, 48); /*error: the given data is empty*/ } if(insize < 29) { CERROR_RETURN_ERROR(state->error, 27); /*error: the data length is smaller than the length of a PNG header*/ } /*when decoding a new PNG image, make sure all parameters created after previous decoding are reset*/ lodepng_info_cleanup(info); lodepng_info_init(info); if(in[0] != 137 || in[1] != 80 || in[2] != 78 || in[3] != 71 || in[4] != 13 || in[5] != 10 || in[6] != 26 || in[7] != 10) { CERROR_RETURN_ERROR(state->error, 28); /*error: the first 8 bytes are not the correct PNG signature*/ } if(in[12] != 'I' || in[13] != 'H' || in[14] != 'D' || in[15] != 'R') { CERROR_RETURN_ERROR(state->error, 29); /*error: it doesn't start with a IHDR chunk!*/ } /*read the values given in the header*/ *w = lodepng_read32bitInt(&in[16]); *h = lodepng_read32bitInt(&in[20]); info->color.bitdepth = in[24]; info->color.colortype = (LodePNGColorType)in[25]; info->compression_method = in[26]; info->filter_method = in[27]; info->interlace_method = in[28]; if(!state->decoder.ignore_crc) { unsigned CRC = lodepng_read32bitInt(&in[29]); unsigned checksum = lodepng_crc32(&in[12], 17); if(CRC != checksum) { CERROR_RETURN_ERROR(state->error, 57); /*invalid CRC*/ } } /*error: only compression method 0 is allowed in the specification*/ if(info->compression_method != 0) CERROR_RETURN_ERROR(state->error, 32); /*error: only filter method 0 is allowed in the specification*/ if(info->filter_method != 0) CERROR_RETURN_ERROR(state->error, 33); /*error: only interlace methods 0 and 1 exist in the specification*/ if(info->interlace_method > 1) CERROR_RETURN_ERROR(state->error, 34); state->error = checkColorValidity(info->color.colortype, info->color.bitdepth); return state->error; } static unsigned unfilterScanline(unsigned char* recon, const unsigned char* scanline, const unsigned char* precon, size_t bytewidth, unsigned char filterType, size_t length) { /* For PNG filter method 0 unfilter a PNG image scanline by scanline. when the pixels are smaller than 1 byte, the filter works byte per byte (bytewidth = 1) precon is the previous unfiltered scanline, recon the result, scanline the current one the incoming scanlines do NOT include the filtertype byte, that one is given in the parameter filterType instead recon and scanline MAY be the same memory address! precon must be disjoint. */ size_t i; switch(filterType) { case 0: for(i = 0; i < length; i++) recon[i] = scanline[i]; break; case 1: for(i = 0; i < bytewidth; i++) recon[i] = scanline[i]; for(i = bytewidth; i < length; i++) recon[i] = scanline[i] + recon[i - bytewidth]; break; case 2: if(precon) { for(i = 0; i < length; i++) recon[i] = scanline[i] + precon[i]; } else { for(i = 0; i < length; i++) recon[i] = scanline[i]; } break; case 3: if(precon) { for(i = 0; i < bytewidth; i++) recon[i] = scanline[i] + precon[i] / 2; for(i = bytewidth; i < length; i++) recon[i] = scanline[i] + ((recon[i - bytewidth] + precon[i]) / 2); } else { for(i = 0; i < bytewidth; i++) recon[i] = scanline[i]; for(i = bytewidth; i < length; i++) recon[i] = scanline[i] + recon[i - bytewidth] / 2; } break; case 4: if(precon) { for(i = 0; i < bytewidth; i++) { recon[i] = (scanline[i] + precon[i]); /*paethPredictor(0, precon[i], 0) is always precon[i]*/ } for(i = bytewidth; i < length; i++) { recon[i] = (scanline[i] + paethPredictor(recon[i - bytewidth], precon[i], precon[i - bytewidth])); } } else { for(i = 0; i < bytewidth; i++) { recon[i] = scanline[i]; } for(i = bytewidth; i < length; i++) { /*paethPredictor(recon[i - bytewidth], 0, 0) is always recon[i - bytewidth]*/ recon[i] = (scanline[i] + recon[i - bytewidth]); } } break; default: return 36; /*error: unexisting filter type given*/ } return 0; } static unsigned unfilter(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp) { /* For PNG filter method 0 this function unfilters a single image (e.g. without interlacing this is called once, with Adam7 seven times) out must have enough bytes allocated already, in must have the scanlines + 1 filtertype byte per scanline w and h are image dimensions or dimensions of reduced image, bpp is bits per pixel in and out are allowed to be the same memory address (but aren't the same size since in has the extra filter bytes) */ unsigned y; unsigned char* prevline = 0; /*bytewidth is used for filtering, is 1 when bpp < 8, number of bytes per pixel otherwise*/ size_t bytewidth = (bpp + 7) / 8; size_t linebytes = (w * bpp + 7) / 8; for(y = 0; y < h; y++) { size_t outindex = linebytes * y; size_t inindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/ unsigned char filterType = in[inindex]; CERROR_TRY_RETURN(unfilterScanline(&out[outindex], &in[inindex + 1], prevline, bytewidth, filterType, linebytes)); prevline = &out[outindex]; } return 0; } /* in: Adam7 interlaced image, with no padding bits between scanlines, but between reduced images so that each reduced image starts at a byte. out: the same pixels, but re-ordered so that they're now a non-interlaced image with size w*h bpp: bits per pixel out has the following size in bits: w * h * bpp. in is possibly bigger due to padding bits between reduced images. out must be big enough AND must be 0 everywhere if bpp < 8 in the current implementation (because that's likely a little bit faster) NOTE: comments about padding bits are only relevant if bpp < 8 */ static void Adam7_deinterlace(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp) { unsigned passw[7], passh[7]; size_t filter_passstart[8], padded_passstart[8], passstart[8]; unsigned i; Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp); if(bpp >= 8) { for(i = 0; i < 7; i++) { unsigned x, y, b; size_t bytewidth = bpp / 8; for(y = 0; y < passh[i]; y++) for(x = 0; x < passw[i]; x++) { size_t pixelinstart = passstart[i] + (y * passw[i] + x) * bytewidth; size_t pixeloutstart = ((ADAM7_IY[i] + y * ADAM7_DY[i]) * w + ADAM7_IX[i] + x * ADAM7_DX[i]) * bytewidth; for(b = 0; b < bytewidth; b++) { out[pixeloutstart + b] = in[pixelinstart + b]; } } } } else /*bpp < 8: Adam7 with pixels < 8 bit is a bit trickier: with bit pointers*/ { for(i = 0; i < 7; i++) { unsigned x, y, b; unsigned ilinebits = bpp * passw[i]; unsigned olinebits = bpp * w; size_t obp, ibp; /*bit pointers (for out and in buffer)*/ for(y = 0; y < passh[i]; y++) for(x = 0; x < passw[i]; x++) { ibp = (8 * passstart[i]) + (y * ilinebits + x * bpp); obp = (ADAM7_IY[i] + y * ADAM7_DY[i]) * olinebits + (ADAM7_IX[i] + x * ADAM7_DX[i]) * bpp; for(b = 0; b < bpp; b++) { unsigned char bit = readBitFromReversedStream(&ibp, in); /*note that this function assumes the out buffer is completely 0, use setBitOfReversedStream otherwise*/ setBitOfReversedStream0(&obp, out, bit); } } } } } static void removePaddingBits(unsigned char* out, const unsigned char* in, size_t olinebits, size_t ilinebits, unsigned h) { /* After filtering there are still padding bits if scanlines have non multiple of 8 bit amounts. They need to be removed (except at last scanline of (Adam7-reduced) image) before working with pure image buffers for the Adam7 code, the color convert code and the output to the user. in and out are allowed to be the same buffer, in may also be higher but still overlapping; in must have >= ilinebits*h bits, out must have >= olinebits*h bits, olinebits must be <= ilinebits also used to move bits after earlier such operations happened, e.g. in a sequence of reduced images from Adam7 only useful if (ilinebits - olinebits) is a value in the range 1..7 */ unsigned y; size_t diff = ilinebits - olinebits; size_t ibp = 0, obp = 0; /*input and output bit pointers*/ for(y = 0; y < h; y++) { size_t x; for(x = 0; x < olinebits; x++) { unsigned char bit = readBitFromReversedStream(&ibp, in); setBitOfReversedStream(&obp, out, bit); } ibp += diff; } } /*out must be buffer big enough to contain full image, and in must contain the full decompressed data from the IDAT chunks (with filter index bytes and possible padding bits) return value is error*/ static unsigned postProcessScanlines(unsigned char* out, unsigned char* in, unsigned w, unsigned h, const LodePNGInfo* info_png) { /* This function converts the filtered-padded-interlaced data into pure 2D image buffer with the PNG's colortype. Steps: *) if no Adam7: 1) unfilter 2) remove padding bits (= posible extra bits per scanline if bpp < 8) *) if adam7: 1) 7x unfilter 2) 7x remove padding bits 3) Adam7_deinterlace NOTE: the in buffer will be overwritten with intermediate data! */ unsigned bpp = lodepng_get_bpp(&info_png->color); if(bpp == 0) return 31; /*error: invalid colortype*/ if(info_png->interlace_method == 0) { if(bpp < 8 && w * bpp != ((w * bpp + 7) / 8) * 8) { CERROR_TRY_RETURN(unfilter(in, in, w, h, bpp)); removePaddingBits(out, in, w * bpp, ((w * bpp + 7) / 8) * 8, h); } /*we can immediatly filter into the out buffer, no other steps needed*/ else CERROR_TRY_RETURN(unfilter(out, in, w, h, bpp)); } else /*interlace_method is 1 (Adam7)*/ { unsigned passw[7], passh[7]; size_t filter_passstart[8], padded_passstart[8], passstart[8]; unsigned i; Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp); for(i = 0; i < 7; i++) { CERROR_TRY_RETURN(unfilter(&in[padded_passstart[i]], &in[filter_passstart[i]], passw[i], passh[i], bpp)); /*TODO: possible efficiency improvement: if in this reduced image the bits fit nicely in 1 scanline, move bytes instead of bits or move not at all*/ if(bpp < 8) { /*remove padding bits in scanlines; after this there still may be padding bits between the different reduced images: each reduced image still starts nicely at a byte*/ removePaddingBits(&in[passstart[i]], &in[padded_passstart[i]], passw[i] * bpp, ((passw[i] * bpp + 7) / 8) * 8, passh[i]); } } Adam7_deinterlace(out, in, w, h, bpp); } return 0; } static unsigned readChunk_PLTE(LodePNGColorMode* color, const unsigned char* data, size_t chunkLength) { unsigned pos = 0, i; if(color->palette) lodepng_free(color->palette); color->palettesize = chunkLength / 3; color->palette = (unsigned char*)lodepng_malloc(4 * color->palettesize); if(!color->palette && color->palettesize) { color->palettesize = 0; return 83; /*alloc fail*/ } if(color->palettesize > 256) return 38; /*error: palette too big*/ for(i = 0; i < color->palettesize; i++) { color->palette[4 * i + 0] = data[pos++]; /*R*/ color->palette[4 * i + 1] = data[pos++]; /*G*/ color->palette[4 * i + 2] = data[pos++]; /*B*/ color->palette[4 * i + 3] = 255; /*alpha*/ } return 0; /* OK */ } static unsigned readChunk_tRNS(LodePNGColorMode* color, const unsigned char* data, size_t chunkLength) { unsigned i; if(color->colortype == LCT_PALETTE) { /*error: more alpha values given than there are palette entries*/ if(chunkLength > color->palettesize) return 38; for(i = 0; i < chunkLength; i++) color->palette[4 * i + 3] = data[i]; } else if(color->colortype == LCT_GREY) { /*error: this chunk must be 2 bytes for greyscale image*/ if(chunkLength != 2) return 30; color->key_defined = 1; color->key_r = color->key_g = color->key_b = 256 * data[0] + data[1]; } else if(color->colortype == LCT_RGB) { /*error: this chunk must be 6 bytes for RGB image*/ if(chunkLength != 6) return 41; color->key_defined = 1; color->key_r = 256 * data[0] + data[1]; color->key_g = 256 * data[2] + data[3]; color->key_b = 256 * data[4] + data[5]; } else return 42; /*error: tRNS chunk not allowed for other color models*/ return 0; /* OK */ } #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS /*background color chunk (bKGD)*/ static unsigned readChunk_bKGD(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { if(info->color.colortype == LCT_PALETTE) { /*error: this chunk must be 1 byte for indexed color image*/ if(chunkLength != 1) return 43; info->background_defined = 1; info->background_r = info->background_g = info->background_b = data[0]; } else if(info->color.colortype == LCT_GREY || info->color.colortype == LCT_GREY_ALPHA) { /*error: this chunk must be 2 bytes for greyscale image*/ if(chunkLength != 2) return 44; info->background_defined = 1; info->background_r = info->background_g = info->background_b = 256 * data[0] + data[1]; } else if(info->color.colortype == LCT_RGB || info->color.colortype == LCT_RGBA) { /*error: this chunk must be 6 bytes for greyscale image*/ if(chunkLength != 6) return 45; info->background_defined = 1; info->background_r = 256 * data[0] + data[1]; info->background_g = 256 * data[2] + data[3]; info->background_b = 256 * data[4] + data[5]; } return 0; /* OK */ } /*text chunk (tEXt)*/ static unsigned readChunk_tEXt(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { unsigned error = 0; char *key = 0, *str = 0; unsigned i; while(!error) /*not really a while loop, only used to break on error*/ { unsigned length, string2_begin; length = 0; while(length < chunkLength && data[length] != 0) length++; /*even though it's not allowed by the standard, no error is thrown if there's no null termination char, if the text is empty*/ if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/ key = (char*)lodepng_malloc(length + 1); if(!key) CERROR_BREAK(error, 83); /*alloc fail*/ key[length] = 0; for(i = 0; i < length; i++) key[i] = data[i]; string2_begin = length + 1; /*skip keyword null terminator*/ length = chunkLength < string2_begin ? 0 : chunkLength - string2_begin; str = (char*)lodepng_malloc(length + 1); if(!str) CERROR_BREAK(error, 83); /*alloc fail*/ str[length] = 0; for(i = 0; i < length; i++) str[i] = data[string2_begin + i]; error = lodepng_add_text(info, key, str); break; } lodepng_free(key); lodepng_free(str); return error; } /*compressed text chunk (zTXt)*/ static unsigned readChunk_zTXt(LodePNGInfo* info, const LodePNGDecompressSettings* zlibsettings, const unsigned char* data, size_t chunkLength) { unsigned error = 0; unsigned i; unsigned length, string2_begin; char *key = 0; ucvector decoded; ucvector_init(&decoded); while(!error) /*not really a while loop, only used to break on error*/ { for(length = 0; length < chunkLength && data[length] != 0; length++) ; if(length + 2 >= chunkLength) CERROR_BREAK(error, 75); /*no null termination, corrupt?*/ if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/ key = (char*)lodepng_malloc(length + 1); if(!key) CERROR_BREAK(error, 83); /*alloc fail*/ key[length] = 0; for(i = 0; i < length; i++) key[i] = data[i]; if(data[length + 1] != 0) CERROR_BREAK(error, 72); /*the 0 byte indicating compression must be 0*/ string2_begin = length + 2; if(string2_begin > chunkLength) CERROR_BREAK(error, 75); /*no null termination, corrupt?*/ length = chunkLength - string2_begin; /*will fail if zlib error, e.g. if length is too small*/ error = zlib_decompress(&decoded.data, &decoded.size, (unsigned char*)(&data[string2_begin]), length, zlibsettings); if(error) break; ucvector_push_back(&decoded, 0); error = lodepng_add_text(info, key, (char*)decoded.data); break; } lodepng_free(key); ucvector_cleanup(&decoded); return error; } /*international text chunk (iTXt)*/ static unsigned readChunk_iTXt(LodePNGInfo* info, const LodePNGDecompressSettings* zlibsettings, const unsigned char* data, size_t chunkLength) { unsigned error = 0; unsigned i; unsigned length, begin, compressed; char *key = 0, *langtag = 0, *transkey = 0; ucvector decoded; ucvector_init(&decoded); while(!error) /*not really a while loop, only used to break on error*/ { /*Quick check if the chunk length isn't too small. Even without check it'd still fail with other error checks below if it's too short. This just gives a different error code.*/ if(chunkLength < 5) CERROR_BREAK(error, 30); /*iTXt chunk too short*/ /*read the key*/ for(length = 0; length < chunkLength && data[length] != 0; length++) ; if(length + 3 >= chunkLength) CERROR_BREAK(error, 75); /*no null termination char, corrupt?*/ if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/ key = (char*)lodepng_malloc(length + 1); if(!key) CERROR_BREAK(error, 83); /*alloc fail*/ key[length] = 0; for(i = 0; i < length; i++) key[i] = data[i]; /*read the compression method*/ compressed = data[length + 1]; if(data[length + 2] != 0) CERROR_BREAK(error, 72); /*the 0 byte indicating compression must be 0*/ /*even though it's not allowed by the standard, no error is thrown if there's no null termination char, if the text is empty for the next 3 texts*/ /*read the langtag*/ begin = length + 3; length = 0; for(i = begin; i < chunkLength && data[i] != 0; i++) length++; langtag = (char*)lodepng_malloc(length + 1); if(!langtag) CERROR_BREAK(error, 83); /*alloc fail*/ langtag[length] = 0; for(i = 0; i < length; i++) langtag[i] = data[begin + i]; /*read the transkey*/ begin += length + 1; length = 0; for(i = begin; i < chunkLength && data[i] != 0; i++) length++; transkey = (char*)lodepng_malloc(length + 1); if(!transkey) CERROR_BREAK(error, 83); /*alloc fail*/ transkey[length] = 0; for(i = 0; i < length; i++) transkey[i] = data[begin + i]; /*read the actual text*/ begin += length + 1; length = chunkLength < begin ? 0 : chunkLength - begin; if(compressed) { /*will fail if zlib error, e.g. if length is too small*/ error = zlib_decompress(&decoded.data, &decoded.size, (unsigned char*)(&data[begin]), length, zlibsettings); if(error) break; if(decoded.allocsize < decoded.size) decoded.allocsize = decoded.size; ucvector_push_back(&decoded, 0); } else { if(!ucvector_resize(&decoded, length + 1)) CERROR_BREAK(error, 83 /*alloc fail*/); decoded.data[length] = 0; for(i = 0; i < length; i++) decoded.data[i] = data[begin + i]; } error = lodepng_add_itext(info, key, langtag, transkey, (char*)decoded.data); break; } lodepng_free(key); lodepng_free(langtag); lodepng_free(transkey); ucvector_cleanup(&decoded); return error; } static unsigned readChunk_tIME(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { if(chunkLength != 7) return 73; /*invalid tIME chunk size*/ info->time_defined = 1; info->time.year = 256 * data[0] + data[+ 1]; info->time.month = data[2]; info->time.day = data[3]; info->time.hour = data[4]; info->time.minute = data[5]; info->time.second = data[6]; return 0; /* OK */ } static unsigned readChunk_pHYs(LodePNGInfo* info, const unsigned char* data, size_t chunkLength) { if(chunkLength != 9) return 74; /*invalid pHYs chunk size*/ info->phys_defined = 1; info->phys_x = 16777216 * data[0] + 65536 * data[1] + 256 * data[2] + data[3]; info->phys_y = 16777216 * data[4] + 65536 * data[5] + 256 * data[6] + data[7]; info->phys_unit = data[8]; return 0; /* OK */ } #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ /*read a PNG, the result will be in the same color type as the PNG (hence "generic")*/ static void decodeGeneric(unsigned char** out, unsigned* w, unsigned* h, LodePNGState* state, const unsigned char* in, size_t insize) { unsigned char IEND = 0; const unsigned char* chunk; size_t i; ucvector idat; /*the data from idat chunks*/ /*for unknown chunk order*/ unsigned unknown = 0; #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS unsigned critical_pos = 1; /*1 = after IHDR, 2 = after PLTE, 3 = after IDAT*/ #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ /*provide some proper output values if error will happen*/ *out = 0; state->error = lodepng_inspect(w, h, state, in, insize); /*reads header and resets other parameters in state->info_png*/ if(state->error) return; ucvector_init(&idat); chunk = &in[33]; /*first byte of the first chunk after the header*/ /*loop through the chunks, ignoring unknown chunks and stopping at IEND chunk. IDAT data is put at the start of the in buffer*/ while(!IEND && !state->error) { unsigned chunkLength; const unsigned char* data; /*the data in the chunk*/ /*error: size of the in buffer too small to contain next chunk*/ if((size_t)((chunk - in) + 12) > insize || chunk < in) CERROR_BREAK(state->error, 30); /*length of the data of the chunk, excluding the length bytes, chunk type and CRC bytes*/ chunkLength = lodepng_chunk_length(chunk); /*error: chunk length larger than the max PNG chunk size*/ if(chunkLength > 2147483647) CERROR_BREAK(state->error, 63); if((size_t)((chunk - in) + chunkLength + 12) > insize || (chunk + chunkLength + 12) < in) { CERROR_BREAK(state->error, 64); /*error: size of the in buffer too small to contain next chunk*/ } data = lodepng_chunk_data_const(chunk); /*IDAT chunk, containing compressed image data*/ if(lodepng_chunk_type_equals(chunk, "IDAT")) { size_t oldsize = idat.size; if(!ucvector_resize(&idat, oldsize + chunkLength)) CERROR_BREAK(state->error, 83 /*alloc fail*/); for(i = 0; i < chunkLength; i++) idat.data[oldsize + i] = data[i]; #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS critical_pos = 3; #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ } /*IEND chunk*/ else if(lodepng_chunk_type_equals(chunk, "IEND")) { IEND = 1; } /*palette chunk (PLTE)*/ else if(lodepng_chunk_type_equals(chunk, "PLTE")) { state->error = readChunk_PLTE(&state->info_png.color, data, chunkLength); if(state->error) break; #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS critical_pos = 2; #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ } /*palette transparency chunk (tRNS)*/ else if(lodepng_chunk_type_equals(chunk, "tRNS")) { state->error = readChunk_tRNS(&state->info_png.color, data, chunkLength); if(state->error) break; } #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS /*background color chunk (bKGD)*/ else if(lodepng_chunk_type_equals(chunk, "bKGD")) { state->error = readChunk_bKGD(&state->info_png, data, chunkLength); if(state->error) break; } /*text chunk (tEXt)*/ else if(lodepng_chunk_type_equals(chunk, "tEXt")) { if(state->decoder.read_text_chunks) { state->error = readChunk_tEXt(&state->info_png, data, chunkLength); if(state->error) break; } } /*compressed text chunk (zTXt)*/ else if(lodepng_chunk_type_equals(chunk, "zTXt")) { if(state->decoder.read_text_chunks) { state->error = readChunk_zTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); if(state->error) break; } } /*international text chunk (iTXt)*/ else if(lodepng_chunk_type_equals(chunk, "iTXt")) { if(state->decoder.read_text_chunks) { state->error = readChunk_iTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength); if(state->error) break; } } else if(lodepng_chunk_type_equals(chunk, "tIME")) { state->error = readChunk_tIME(&state->info_png, data, chunkLength); if(state->error) break; } else if(lodepng_chunk_type_equals(chunk, "pHYs")) { state->error = readChunk_pHYs(&state->info_png, data, chunkLength); if(state->error) break; } #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ else /*it's not an implemented chunk type, so ignore it: skip over the data*/ { /*error: unknown critical chunk (5th bit of first byte of chunk type is 0)*/ if(!lodepng_chunk_ancillary(chunk)) CERROR_BREAK(state->error, 69); unknown = 1; #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS if(state->decoder.remember_unknown_chunks) { state->error = lodepng_chunk_append(&state->info_png.unknown_chunks_data[critical_pos - 1], &state->info_png.unknown_chunks_size[critical_pos - 1], chunk); if(state->error) break; } #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ } if(!state->decoder.ignore_crc && !unknown) /*check CRC if wanted, only on known chunk types*/ { if(lodepng_chunk_check_crc(chunk)) CERROR_BREAK(state->error, 57); /*invalid CRC*/ } if(!IEND) chunk = lodepng_chunk_next_const(chunk); } if(!state->error) { ucvector scanlines; ucvector_init(&scanlines); /*maximum final image length is already reserved in the vector's length - this is not really necessary*/ if(!ucvector_resize(&scanlines, lodepng_get_raw_size(*w, *h, &state->info_png.color) + *h)) { state->error = 83; /*alloc fail*/ } if(!state->error) { /*decompress with the Zlib decompressor*/ state->error = zlib_decompress(&scanlines.data, &scanlines.size, idat.data, idat.size, &state->decoder.zlibsettings); } if(!state->error) { ucvector outv; ucvector_init(&outv); if(!ucvector_resizev(&outv, lodepng_get_raw_size(*w, *h, &state->info_png.color), 0)) state->error = 83; /*alloc fail*/ if(!state->error) state->error = postProcessScanlines(outv.data, scanlines.data, *w, *h, &state->info_png); *out = outv.data; } ucvector_cleanup(&scanlines); } ucvector_cleanup(&idat); } unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, LodePNGState* state, const unsigned char* in, size_t insize) { *out = 0; decodeGeneric(out, w, h, state, in, insize); if(state->error) return state->error; if(!state->decoder.color_convert || lodepng_color_mode_equal(&state->info_raw, &state->info_png.color)) { /*same color type, no copying or converting of data needed*/ /*store the info_png color settings on the info_raw so that the info_raw still reflects what colortype the raw image has to the end user*/ if(!state->decoder.color_convert) { state->error = lodepng_color_mode_copy(&state->info_raw, &state->info_png.color); if(state->error) return state->error; } } else { /*color conversion needed; sort of copy of the data*/ unsigned char* data = *out; size_t outsize; /*TODO: check if this works according to the statement in the documentation: "The converter can convert from greyscale input color type, to 8-bit greyscale or greyscale with alpha"*/ if(!(state->info_raw.colortype == LCT_RGB || state->info_raw.colortype == LCT_RGBA) && !(state->info_raw.bitdepth == 8)) { return 56; /*unsupported color mode conversion*/ } outsize = lodepng_get_raw_size(*w, *h, &state->info_raw); *out = (unsigned char*)lodepng_malloc(outsize); if(!(*out)) { state->error = 83; /*alloc fail*/ } else state->error = lodepng_convert(*out, data, &state->info_raw, &state->info_png.color, *w, *h, state->decoder.fix_png); lodepng_free(data); } return state->error; } unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize, LodePNGColorType colortype, unsigned bitdepth) { unsigned error; LodePNGState state; lodepng_state_init(&state); state.info_raw.colortype = colortype; state.info_raw.bitdepth = bitdepth; error = lodepng_decode(out, w, h, &state, in, insize); lodepng_state_cleanup(&state); return error; } unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize) { return lodepng_decode_memory(out, w, h, in, insize, LCT_RGBA, 8); } unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize) { return lodepng_decode_memory(out, w, h, in, insize, LCT_RGB, 8); } #ifdef LODEPNG_COMPILE_DISK unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename, LodePNGColorType colortype, unsigned bitdepth) { unsigned char* buffer; size_t buffersize; unsigned error; error = lodepng_load_file(&buffer, &buffersize, filename); if(!error) error = lodepng_decode_memory(out, w, h, buffer, buffersize, colortype, bitdepth); lodepng_free(buffer); return error; } unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename) { return lodepng_decode_file(out, w, h, filename, LCT_RGBA, 8); } unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename) { return lodepng_decode_file(out, w, h, filename, LCT_RGB, 8); } #endif /*LODEPNG_COMPILE_DISK*/ void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings) { settings->color_convert = 1; #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS settings->read_text_chunks = 1; settings->remember_unknown_chunks = 0; #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ settings->ignore_crc = 0; settings->fix_png = 0; lodepng_decompress_settings_init(&settings->zlibsettings); } #endif /*LODEPNG_COMPILE_DECODER*/ #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) void lodepng_state_init(LodePNGState* state) { #ifdef LODEPNG_COMPILE_DECODER lodepng_decoder_settings_init(&state->decoder); #endif /*LODEPNG_COMPILE_DECODER*/ #ifdef LODEPNG_COMPILE_ENCODER lodepng_encoder_settings_init(&state->encoder); #endif /*LODEPNG_COMPILE_ENCODER*/ lodepng_color_mode_init(&state->info_raw); lodepng_info_init(&state->info_png); state->error = 1; } void lodepng_state_cleanup(LodePNGState* state) { lodepng_color_mode_cleanup(&state->info_raw); lodepng_info_cleanup(&state->info_png); } void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source) { lodepng_state_cleanup(dest); *dest = *source; lodepng_color_mode_init(&dest->info_raw); lodepng_info_init(&dest->info_png); dest->error = lodepng_color_mode_copy(&dest->info_raw, &source->info_raw); if(dest->error) return; dest->error = lodepng_info_copy(&dest->info_png, &source->info_png); if(dest->error) return; } #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ #ifdef LODEPNG_COMPILE_ENCODER /* ////////////////////////////////////////////////////////////////////////// */ /* / PNG Encoder / */ /* ////////////////////////////////////////////////////////////////////////// */ /*chunkName must be string of 4 characters*/ static unsigned addChunk(ucvector* out, const char* chunkName, const unsigned char* data, size_t length) { CERROR_TRY_RETURN(lodepng_chunk_create(&out->data, &out->size, (unsigned)length, chunkName, data)); out->allocsize = out->size; /*fix the allocsize again*/ return 0; } static void writeSignature(ucvector* out) { /*8 bytes PNG signature, aka the magic bytes*/ ucvector_push_back(out, 137); ucvector_push_back(out, 80); ucvector_push_back(out, 78); ucvector_push_back(out, 71); ucvector_push_back(out, 13); ucvector_push_back(out, 10); ucvector_push_back(out, 26); ucvector_push_back(out, 10); } static unsigned addChunk_IHDR(ucvector* out, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth, unsigned interlace_method) { unsigned error = 0; ucvector header; ucvector_init(&header); lodepng_add32bitInt(&header, w); /*width*/ lodepng_add32bitInt(&header, h); /*height*/ ucvector_push_back(&header, (unsigned char)bitdepth); /*bit depth*/ ucvector_push_back(&header, (unsigned char)colortype); /*color type*/ ucvector_push_back(&header, 0); /*compression method*/ ucvector_push_back(&header, 0); /*filter method*/ ucvector_push_back(&header, interlace_method); /*interlace method*/ error = addChunk(out, "IHDR", header.data, header.size); ucvector_cleanup(&header); return error; } static unsigned addChunk_PLTE(ucvector* out, const LodePNGColorMode* info) { unsigned error = 0; size_t i; ucvector PLTE; ucvector_init(&PLTE); for(i = 0; i < info->palettesize * 4; i++) { /*add all channels except alpha channel*/ if(i % 4 != 3) ucvector_push_back(&PLTE, info->palette[i]); } error = addChunk(out, "PLTE", PLTE.data, PLTE.size); ucvector_cleanup(&PLTE); return error; } static unsigned addChunk_tRNS(ucvector* out, const LodePNGColorMode* info) { unsigned error = 0; size_t i; ucvector tRNS; ucvector_init(&tRNS); if(info->colortype == LCT_PALETTE) { size_t amount = info->palettesize; /*the tail of palette values that all have 255 as alpha, does not have to be encoded*/ for(i = info->palettesize; i > 0; i--) { if(info->palette[4 * (i - 1) + 3] == 255) amount--; else break; } /*add only alpha channel*/ for(i = 0; i < amount; i++) ucvector_push_back(&tRNS, info->palette[4 * i + 3]); } else if(info->colortype == LCT_GREY) { if(info->key_defined) { ucvector_push_back(&tRNS, (unsigned char)(info->key_r / 256)); ucvector_push_back(&tRNS, (unsigned char)(info->key_r % 256)); } } else if(info->colortype == LCT_RGB) { if(info->key_defined) { ucvector_push_back(&tRNS, (unsigned char)(info->key_r / 256)); ucvector_push_back(&tRNS, (unsigned char)(info->key_r % 256)); ucvector_push_back(&tRNS, (unsigned char)(info->key_g / 256)); ucvector_push_back(&tRNS, (unsigned char)(info->key_g % 256)); ucvector_push_back(&tRNS, (unsigned char)(info->key_b / 256)); ucvector_push_back(&tRNS, (unsigned char)(info->key_b % 256)); } } error = addChunk(out, "tRNS", tRNS.data, tRNS.size); ucvector_cleanup(&tRNS); return error; } static unsigned addChunk_IDAT(ucvector* out, const unsigned char* data, size_t datasize, LodePNGCompressSettings* zlibsettings) { ucvector zlibdata; unsigned error = 0; /*compress with the Zlib compressor*/ ucvector_init(&zlibdata); error = zlib_compress(&zlibdata.data, &zlibdata.size, data, datasize, zlibsettings); if(!error) error = addChunk(out, "IDAT", zlibdata.data, zlibdata.size); ucvector_cleanup(&zlibdata); return error; } static unsigned addChunk_IEND(ucvector* out) { unsigned error = 0; error = addChunk(out, "IEND", 0, 0); return error; } #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS static unsigned addChunk_tEXt(ucvector* out, const char* keyword, const char* textstring) { unsigned error = 0; size_t i; ucvector text; ucvector_init(&text); for(i = 0; keyword[i] != 0; i++) ucvector_push_back(&text, (unsigned char)keyword[i]); if(i < 1 || i > 79) return 89; /*error: invalid keyword size*/ ucvector_push_back(&text, 0); /*0 termination char*/ for(i = 0; textstring[i] != 0; i++) ucvector_push_back(&text, (unsigned char)textstring[i]); error = addChunk(out, "tEXt", text.data, text.size); ucvector_cleanup(&text); return error; } static unsigned addChunk_zTXt(ucvector* out, const char* keyword, const char* textstring, LodePNGCompressSettings* zlibsettings) { unsigned error = 0; ucvector data, compressed; size_t i, textsize = strlen(textstring); ucvector_init(&data); ucvector_init(&compressed); for(i = 0; keyword[i] != 0; i++) ucvector_push_back(&data, (unsigned char)keyword[i]); if(i < 1 || i > 79) return 89; /*error: invalid keyword size*/ ucvector_push_back(&data, 0); /*0 termination char*/ ucvector_push_back(&data, 0); /*compression method: 0*/ error = zlib_compress(&compressed.data, &compressed.size, (unsigned char*)textstring, textsize, zlibsettings); if(!error) { for(i = 0; i < compressed.size; i++) ucvector_push_back(&data, compressed.data[i]); error = addChunk(out, "zTXt", data.data, data.size); } ucvector_cleanup(&compressed); ucvector_cleanup(&data); return error; } static unsigned addChunk_iTXt(ucvector* out, unsigned compressed, const char* keyword, const char* langtag, const char* transkey, const char* textstring, LodePNGCompressSettings* zlibsettings) { unsigned error = 0; ucvector data; size_t i, textsize = strlen(textstring); ucvector_init(&data); for(i = 0; keyword[i] != 0; i++) ucvector_push_back(&data, (unsigned char)keyword[i]); if(i < 1 || i > 79) return 89; /*error: invalid keyword size*/ ucvector_push_back(&data, 0); /*null termination char*/ ucvector_push_back(&data, compressed ? 1 : 0); /*compression flag*/ ucvector_push_back(&data, 0); /*compression method*/ for(i = 0; langtag[i] != 0; i++) ucvector_push_back(&data, (unsigned char)langtag[i]); ucvector_push_back(&data, 0); /*null termination char*/ for(i = 0; transkey[i] != 0; i++) ucvector_push_back(&data, (unsigned char)transkey[i]); ucvector_push_back(&data, 0); /*null termination char*/ if(compressed) { ucvector compressed_data; ucvector_init(&compressed_data); error = zlib_compress(&compressed_data.data, &compressed_data.size, (unsigned char*)textstring, textsize, zlibsettings); if(!error) { for(i = 0; i < compressed_data.size; i++) ucvector_push_back(&data, compressed_data.data[i]); } ucvector_cleanup(&compressed_data); } else /*not compressed*/ { for(i = 0; textstring[i] != 0; i++) ucvector_push_back(&data, (unsigned char)textstring[i]); } if(!error) error = addChunk(out, "iTXt", data.data, data.size); ucvector_cleanup(&data); return error; } static unsigned addChunk_bKGD(ucvector* out, const LodePNGInfo* info) { unsigned error = 0; ucvector bKGD; ucvector_init(&bKGD); if(info->color.colortype == LCT_GREY || info->color.colortype == LCT_GREY_ALPHA) { ucvector_push_back(&bKGD, (unsigned char)(info->background_r / 256)); ucvector_push_back(&bKGD, (unsigned char)(info->background_r % 256)); } else if(info->color.colortype == LCT_RGB || info->color.colortype == LCT_RGBA) { ucvector_push_back(&bKGD, (unsigned char)(info->background_r / 256)); ucvector_push_back(&bKGD, (unsigned char)(info->background_r % 256)); ucvector_push_back(&bKGD, (unsigned char)(info->background_g / 256)); ucvector_push_back(&bKGD, (unsigned char)(info->background_g % 256)); ucvector_push_back(&bKGD, (unsigned char)(info->background_b / 256)); ucvector_push_back(&bKGD, (unsigned char)(info->background_b % 256)); } else if(info->color.colortype == LCT_PALETTE) { ucvector_push_back(&bKGD, (unsigned char)(info->background_r % 256)); /*palette index*/ } error = addChunk(out, "bKGD", bKGD.data, bKGD.size); ucvector_cleanup(&bKGD); return error; } static unsigned addChunk_tIME(ucvector* out, const LodePNGTime* time) { unsigned error = 0; unsigned char* data = (unsigned char*)lodepng_malloc(7); if(!data) return 83; /*alloc fail*/ data[0] = (unsigned char)(time->year / 256); data[1] = (unsigned char)(time->year % 256); data[2] = time->month; data[3] = time->day; data[4] = time->hour; data[5] = time->minute; data[6] = time->second; error = addChunk(out, "tIME", data, 7); lodepng_free(data); return error; } static unsigned addChunk_pHYs(ucvector* out, const LodePNGInfo* info) { unsigned error = 0; ucvector data; ucvector_init(&data); lodepng_add32bitInt(&data, info->phys_x); lodepng_add32bitInt(&data, info->phys_y); ucvector_push_back(&data, info->phys_unit); error = addChunk(out, "pHYs", data.data, data.size); ucvector_cleanup(&data); return error; } #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ static void filterScanline(unsigned char* out, const unsigned char* scanline, const unsigned char* prevline, size_t length, size_t bytewidth, unsigned char filterType) { size_t i; switch(filterType) { case 0: /*None*/ for(i = 0; i < length; i++) out[i] = scanline[i]; break; case 1: /*Sub*/ if(prevline) { for(i = 0; i < bytewidth; i++) out[i] = scanline[i]; for(i = bytewidth; i < length; i++) out[i] = scanline[i] - scanline[i - bytewidth]; } else { for(i = 0; i < bytewidth; i++) out[i] = scanline[i]; for(i = bytewidth; i < length; i++) out[i] = scanline[i] - scanline[i - bytewidth]; } break; case 2: /*Up*/ if(prevline) { for(i = 0; i < length; i++) out[i] = scanline[i] - prevline[i]; } else { for(i = 0; i < length; i++) out[i] = scanline[i]; } break; case 3: /*Average*/ if(prevline) { for(i = 0; i < bytewidth; i++) out[i] = scanline[i] - prevline[i] / 2; for(i = bytewidth; i < length; i++) out[i] = scanline[i] - ((scanline[i - bytewidth] + prevline[i]) / 2); } else { for(i = 0; i < bytewidth; i++) out[i] = scanline[i]; for(i = bytewidth; i < length; i++) out[i] = scanline[i] - scanline[i - bytewidth] / 2; } break; case 4: /*Paeth*/ if(prevline) { /*paethPredictor(0, prevline[i], 0) is always prevline[i]*/ for(i = 0; i < bytewidth; i++) out[i] = (scanline[i] - prevline[i]); for(i = bytewidth; i < length; i++) { out[i] = (scanline[i] - paethPredictor(scanline[i - bytewidth], prevline[i], prevline[i - bytewidth])); } } else { for(i = 0; i < bytewidth; i++) out[i] = scanline[i]; /*paethPredictor(scanline[i - bytewidth], 0, 0) is always scanline[i - bytewidth]*/ for(i = bytewidth; i < length; i++) out[i] = (scanline[i] - scanline[i - bytewidth]); } break; default: return; /*unexisting filter type given*/ } } /* log2 approximation. A slight bit faster than std::log. */ static float flog2(float f) { float result = 0; while(f > 32) { result += 4; f /= 16; } while(f > 2) { result++; f /= 2; } return result + 1.442695f * (f * f * f / 3 - 3 * f * f / 2 + 3 * f - 1.83333f); } static unsigned filter(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, const LodePNGColorMode* info, const LodePNGEncoderSettings* settings) { /* For PNG filter method 0 out must be a buffer with as size: h + (w * h * bpp + 7) / 8, because there are the scanlines with 1 extra byte per scanline */ unsigned bpp = lodepng_get_bpp(info); /*the width of a scanline in bytes, not including the filter type*/ size_t linebytes = (w * bpp + 7) / 8; /*bytewidth is used for filtering, is 1 when bpp < 8, number of bytes per pixel otherwise*/ size_t bytewidth = (bpp + 7) / 8; const unsigned char* prevline = 0; unsigned x, y; unsigned error = 0; LodePNGFilterStrategy strategy = settings->filter_strategy; /* There is a heuristic called the minimum sum of absolute differences heuristic, suggested by the PNG standard: * If the image type is Palette, or the bit depth is smaller than 8, then do not filter the image (i.e. use fixed filtering, with the filter None). * (The other case) If the image type is Grayscale or RGB (with or without Alpha), and the bit depth is not smaller than 8, then use adaptive filtering heuristic as follows: independently for each row, apply all five filters and select the filter that produces the smallest sum of absolute values per row. This heuristic is used if filter strategy is LFS_MINSUM and filter_palette_zero is true. If filter_palette_zero is true and filter_strategy is not LFS_MINSUM, the above heuristic is followed, but for "the other case", whatever strategy filter_strategy is set to instead of the minimum sum heuristic is used. */ if(settings->filter_palette_zero && (info->colortype == LCT_PALETTE || info->bitdepth < 8)) strategy = LFS_ZERO; if(bpp == 0) return 31; /*error: invalid color type*/ if(strategy == LFS_ZERO) { for(y = 0; y < h; y++) { size_t outindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/ size_t inindex = linebytes * y; out[outindex] = 0; /*filter type byte*/ filterScanline(&out[outindex + 1], &in[inindex], prevline, linebytes, bytewidth, 0); prevline = &in[inindex]; } } else if(strategy == LFS_MINSUM) { /*adaptive filtering*/ size_t sum[5]; ucvector attempt[5]; /*five filtering attempts, one for each filter type*/ size_t smallest = 0; unsigned type, bestType = 0; for(type = 0; type < 5; type++) { ucvector_init(&attempt[type]); if(!ucvector_resize(&attempt[type], linebytes)) return 83; /*alloc fail*/ } if(!error) { for(y = 0; y < h; y++) { /*try the 5 filter types*/ for(type = 0; type < 5; type++) { filterScanline(attempt[type].data, &in[y * linebytes], prevline, linebytes, bytewidth, type); /*calculate the sum of the result*/ sum[type] = 0; if(type == 0) { for(x = 0; x < linebytes; x++) sum[type] += (unsigned char)(attempt[type].data[x]); } else { for(x = 0; x < linebytes; x++) { /*For differences, each byte should be treated as signed, values above 127 are negative (converted to signed char). Filtertype 0 isn't a difference though, so use unsigned there. This means filtertype 0 is almost never chosen, but that is justified.*/ signed char s = (signed char)(attempt[type].data[x]); sum[type] += s < 0 ? -s : s; } } /*check if this is smallest sum (or if type == 0 it's the first case so always store the values)*/ if(type == 0 || sum[type] < smallest) { bestType = type; smallest = sum[type]; } } prevline = &in[y * linebytes]; /*now fill the out values*/ out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/ for(x = 0; x < linebytes; x++) out[y * (linebytes + 1) + 1 + x] = attempt[bestType].data[x]; } } for(type = 0; type < 5; type++) ucvector_cleanup(&attempt[type]); } else if(strategy == LFS_ENTROPY) { float sum[5]; ucvector attempt[5]; /*five filtering attempts, one for each filter type*/ float smallest = 0; unsigned type, bestType = 0; unsigned count[256]; for(type = 0; type < 5; type++) { ucvector_init(&attempt[type]); if(!ucvector_resize(&attempt[type], linebytes)) return 83; /*alloc fail*/ } for(y = 0; y < h; y++) { /*try the 5 filter types*/ for(type = 0; type < 5; type++) { filterScanline(attempt[type].data, &in[y * linebytes], prevline, linebytes, bytewidth, type); for(x = 0; x < 256; x++) count[x] = 0; for(x = 0; x < linebytes; x++) count[attempt[type].data[x]]++; count[type]++; /*the filter type itself is part of the scanline*/ sum[type] = 0; for(x = 0; x < 256; x++) { float p = count[x] / (float)(linebytes + 1); sum[type] += count[x] == 0 ? 0 : flog2(1 / p) * p; } /*check if this is smallest sum (or if type == 0 it's the first case so always store the values)*/ if(type == 0 || sum[type] < smallest) { bestType = type; smallest = sum[type]; } } prevline = &in[y * linebytes]; /*now fill the out values*/ out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/ for(x = 0; x < linebytes; x++) out[y * (linebytes + 1) + 1 + x] = attempt[bestType].data[x]; } for(type = 0; type < 5; type++) ucvector_cleanup(&attempt[type]); } else if(strategy == LFS_PREDEFINED) { for(y = 0; y < h; y++) { size_t outindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/ size_t inindex = linebytes * y; unsigned type = settings->predefined_filters[y]; out[outindex] = type; /*filter type byte*/ filterScanline(&out[outindex + 1], &in[inindex], prevline, linebytes, bytewidth, type); prevline = &in[inindex]; } } else if(strategy == LFS_BRUTE_FORCE) { /*brute force filter chooser. deflate the scanline after every filter attempt to see which one deflates best. This is very slow and gives only slightly smaller, sometimes even larger, result*/ size_t size[5]; ucvector attempt[5]; /*five filtering attempts, one for each filter type*/ size_t smallest = 0; unsigned type = 0, bestType = 0; unsigned char* dummy; LodePNGCompressSettings zlibsettings = settings->zlibsettings; /*use fixed tree on the attempts so that the tree is not adapted to the filtertype on purpose, to simulate the true case where the tree is the same for the whole image. Sometimes it gives better result with dynamic tree anyway. Using the fixed tree sometimes gives worse, but in rare cases better compression. It does make this a bit less slow, so it's worth doing this.*/ zlibsettings.btype = 1; /*a custom encoder likely doesn't read the btype setting and is optimized for complete PNG images only, so disable it*/ zlibsettings.custom_zlib = 0; zlibsettings.custom_deflate = 0; for(type = 0; type < 5; type++) { ucvector_init(&attempt[type]); ucvector_resize(&attempt[type], linebytes); /*todo: give error if resize failed*/ } for(y = 0; y < h; y++) /*try the 5 filter types*/ { for(type = 0; type < 5; type++) { unsigned testsize = attempt[type].size; /*if(testsize > 8) testsize /= 8;*/ /*it already works good enough by testing a part of the row*/ filterScanline(attempt[type].data, &in[y * linebytes], prevline, linebytes, bytewidth, type); size[type] = 0; dummy = 0; zlib_compress(&dummy, &size[type], attempt[type].data, testsize, &zlibsettings); lodepng_free(dummy); /*check if this is smallest size (or if type == 0 it's the first case so always store the values)*/ if(type == 0 || size[type] < smallest) { bestType = type; smallest = size[type]; } } prevline = &in[y * linebytes]; out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/ for(x = 0; x < linebytes; x++) out[y * (linebytes + 1) + 1 + x] = attempt[bestType].data[x]; } for(type = 0; type < 5; type++) ucvector_cleanup(&attempt[type]); } else return 88; /* unknown filter strategy */ return error; } static void addPaddingBits(unsigned char* out, const unsigned char* in, size_t olinebits, size_t ilinebits, unsigned h) { /*The opposite of the removePaddingBits function olinebits must be >= ilinebits*/ unsigned y; size_t diff = olinebits - ilinebits; size_t obp = 0, ibp = 0; /*bit pointers*/ for(y = 0; y < h; y++) { size_t x; for(x = 0; x < ilinebits; x++) { unsigned char bit = readBitFromReversedStream(&ibp, in); setBitOfReversedStream(&obp, out, bit); } /*obp += diff; --> no, fill in some value in the padding bits too, to avoid "Use of uninitialised value of size ###" warning from valgrind*/ for(x = 0; x < diff; x++) setBitOfReversedStream(&obp, out, 0); } } /* in: non-interlaced image with size w*h out: the same pixels, but re-ordered according to PNG's Adam7 interlacing, with no padding bits between scanlines, but between reduced images so that each reduced image starts at a byte. bpp: bits per pixel there are no padding bits, not between scanlines, not between reduced images in has the following size in bits: w * h * bpp. out is possibly bigger due to padding bits between reduced images NOTE: comments about padding bits are only relevant if bpp < 8 */ static void Adam7_interlace(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp) { unsigned passw[7], passh[7]; size_t filter_passstart[8], padded_passstart[8], passstart[8]; unsigned i; Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp); if(bpp >= 8) { for(i = 0; i < 7; i++) { unsigned x, y, b; size_t bytewidth = bpp / 8; for(y = 0; y < passh[i]; y++) for(x = 0; x < passw[i]; x++) { size_t pixelinstart = ((ADAM7_IY[i] + y * ADAM7_DY[i]) * w + ADAM7_IX[i] + x * ADAM7_DX[i]) * bytewidth; size_t pixeloutstart = passstart[i] + (y * passw[i] + x) * bytewidth; for(b = 0; b < bytewidth; b++) { out[pixeloutstart + b] = in[pixelinstart + b]; } } } } else /*bpp < 8: Adam7 with pixels < 8 bit is a bit trickier: with bit pointers*/ { for(i = 0; i < 7; i++) { unsigned x, y, b; unsigned ilinebits = bpp * passw[i]; unsigned olinebits = bpp * w; size_t obp, ibp; /*bit pointers (for out and in buffer)*/ for(y = 0; y < passh[i]; y++) for(x = 0; x < passw[i]; x++) { ibp = (ADAM7_IY[i] + y * ADAM7_DY[i]) * olinebits + (ADAM7_IX[i] + x * ADAM7_DX[i]) * bpp; obp = (8 * passstart[i]) + (y * ilinebits + x * bpp); for(b = 0; b < bpp; b++) { unsigned char bit = readBitFromReversedStream(&ibp, in); setBitOfReversedStream(&obp, out, bit); } } } } } /*out must be buffer big enough to contain uncompressed IDAT chunk data, and in must contain the full image. return value is error**/ static unsigned preProcessScanlines(unsigned char** out, size_t* outsize, const unsigned char* in, unsigned w, unsigned h, const LodePNGInfo* info_png, const LodePNGEncoderSettings* settings) { /* This function converts the pure 2D image with the PNG's colortype, into filtered-padded-interlaced data. Steps: *) if no Adam7: 1) add padding bits (= posible extra bits per scanline if bpp < 8) 2) filter *) if adam7: 1) Adam7_interlace 2) 7x add padding bits 3) 7x filter */ unsigned bpp = lodepng_get_bpp(&info_png->color); unsigned error = 0; if(info_png->interlace_method == 0) { *outsize = h + (h * ((w * bpp + 7) / 8)); /*image size plus an extra byte per scanline + possible padding bits*/ *out = (unsigned char*)lodepng_malloc(*outsize); if(!(*out) && (*outsize)) error = 83; /*alloc fail*/ if(!error) { /*non multiple of 8 bits per scanline, padding bits needed per scanline*/ if(bpp < 8 && w * bpp != ((w * bpp + 7) / 8) * 8) { unsigned char* padded = (unsigned char*)lodepng_malloc(h * ((w * bpp + 7) / 8)); if(!padded) error = 83; /*alloc fail*/ if(!error) { addPaddingBits(padded, in, ((w * bpp + 7) / 8) * 8, w * bpp, h); error = filter(*out, padded, w, h, &info_png->color, settings); } lodepng_free(padded); } else { /*we can immediatly filter into the out buffer, no other steps needed*/ error = filter(*out, in, w, h, &info_png->color, settings); } } } else /*interlace_method is 1 (Adam7)*/ { unsigned passw[7], passh[7]; size_t filter_passstart[8], padded_passstart[8], passstart[8]; unsigned char* adam7; Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp); *outsize = filter_passstart[7]; /*image size plus an extra byte per scanline + possible padding bits*/ *out = (unsigned char*)lodepng_malloc(*outsize); if(!(*out)) error = 83; /*alloc fail*/ adam7 = (unsigned char*)lodepng_malloc(passstart[7]); if(!adam7 && passstart[7]) error = 83; /*alloc fail*/ if(!error) { unsigned i; Adam7_interlace(adam7, in, w, h, bpp); for(i = 0; i < 7; i++) { if(bpp < 8) { unsigned char* padded = (unsigned char*)lodepng_malloc(padded_passstart[i + 1] - padded_passstart[i]); if(!padded) ERROR_BREAK(83); /*alloc fail*/ addPaddingBits(padded, &adam7[passstart[i]], ((passw[i] * bpp + 7) / 8) * 8, passw[i] * bpp, passh[i]); error = filter(&(*out)[filter_passstart[i]], padded, passw[i], passh[i], &info_png->color, settings); lodepng_free(padded); } else { error = filter(&(*out)[filter_passstart[i]], &adam7[padded_passstart[i]], passw[i], passh[i], &info_png->color, settings); } if(error) break; } } lodepng_free(adam7); } return error; } /* palette must have 4 * palettesize bytes allocated, and given in format RGBARGBARGBARGBA... returns 0 if the palette is opaque, returns 1 if the palette has a single color with alpha 0 ==> color key returns 2 if the palette is semi-translucent. */ static unsigned getPaletteTranslucency(const unsigned char* palette, size_t palettesize) { size_t i, key = 0; unsigned r = 0, g = 0, b = 0; /*the value of the color with alpha 0, so long as color keying is possible*/ for(i = 0; i < palettesize; i++) { if(!key && palette[4 * i + 3] == 0) { r = palette[4 * i + 0]; g = palette[4 * i + 1]; b = palette[4 * i + 2]; key = 1; i = (size_t)(-1); /*restart from beginning, to detect earlier opaque colors with key's value*/ } else if(palette[4 * i + 3] != 255) return 2; /*when key, no opaque RGB may have key's RGB*/ else if(key && r == palette[i * 4 + 0] && g == palette[i * 4 + 1] && b == palette[i * 4 + 2]) return 2; } return key; } #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS static unsigned addUnknownChunks(ucvector* out, unsigned char* data, size_t datasize) { unsigned char* inchunk = data; while((size_t)(inchunk - data) < datasize) { CERROR_TRY_RETURN(lodepng_chunk_append(&out->data, &out->size, inchunk)); out->allocsize = out->size; /*fix the allocsize again*/ inchunk = lodepng_chunk_next(inchunk); } return 0; } #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ unsigned lodepng_encode(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h, LodePNGState* state) { LodePNGInfo info; ucvector outv; unsigned char* data = 0; /*uncompressed version of the IDAT chunk data*/ size_t datasize = 0; /*provide some proper output values if error will happen*/ *out = 0; *outsize = 0; state->error = 0; lodepng_info_init(&info); lodepng_info_copy(&info, &state->info_png); if((info.color.colortype == LCT_PALETTE || state->encoder.force_palette) && (info.color.palettesize == 0 || info.color.palettesize > 256)) { state->error = 68; /*invalid palette size, it is only allowed to be 1-256*/ return state->error; } if(state->encoder.auto_convert != LAC_NO) { state->error = lodepng_auto_choose_color(&info.color, image, w, h, &state->info_raw, state->encoder.auto_convert); } if(state->error) return state->error; if(state->encoder.zlibsettings.windowsize > 32768) { CERROR_RETURN_ERROR(state->error, 60); /*error: windowsize larger than allowed*/ } if(state->encoder.zlibsettings.btype > 2) { CERROR_RETURN_ERROR(state->error, 61); /*error: unexisting btype*/ } if(state->info_png.interlace_method > 1) { CERROR_RETURN_ERROR(state->error, 71); /*error: unexisting interlace mode*/ } state->error = checkColorValidity(info.color.colortype, info.color.bitdepth); if(state->error) return state->error; /*error: unexisting color type given*/ state->error = checkColorValidity(state->info_raw.colortype, state->info_raw.bitdepth); if(state->error) return state->error; /*error: unexisting color type given*/ if(!lodepng_color_mode_equal(&state->info_raw, &info.color)) { unsigned char* converted; size_t size = (w * h * lodepng_get_bpp(&info.color) + 7) / 8; converted = (unsigned char*)lodepng_malloc(size); if(!converted && size) state->error = 83; /*alloc fail*/ if(!state->error) { state->error = lodepng_convert(converted, image, &info.color, &state->info_raw, w, h, 0 /*fix_png*/); } if(!state->error) preProcessScanlines(&data, &datasize, converted, w, h, &info, &state->encoder); lodepng_free(converted); } else preProcessScanlines(&data, &datasize, image, w, h, &info, &state->encoder); ucvector_init(&outv); while(!state->error) /*while only executed once, to break on error*/ { #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS size_t i; #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ /*write signature and chunks*/ writeSignature(&outv); /*IHDR*/ addChunk_IHDR(&outv, w, h, info.color.colortype, info.color.bitdepth, info.interlace_method); #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS /*unknown chunks between IHDR and PLTE*/ if(info.unknown_chunks_data[0]) { state->error = addUnknownChunks(&outv, info.unknown_chunks_data[0], info.unknown_chunks_size[0]); if(state->error) break; } #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ /*PLTE*/ if(info.color.colortype == LCT_PALETTE) { addChunk_PLTE(&outv, &info.color); } if(state->encoder.force_palette && (info.color.colortype == LCT_RGB || info.color.colortype == LCT_RGBA)) { addChunk_PLTE(&outv, &info.color); } /*tRNS*/ if(info.color.colortype == LCT_PALETTE && getPaletteTranslucency(info.color.palette, info.color.palettesize) != 0) { addChunk_tRNS(&outv, &info.color); } if((info.color.colortype == LCT_GREY || info.color.colortype == LCT_RGB) && info.color.key_defined) { addChunk_tRNS(&outv, &info.color); } #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS /*bKGD (must come between PLTE and the IDAt chunks*/ if(info.background_defined) addChunk_bKGD(&outv, &info); /*pHYs (must come before the IDAT chunks)*/ if(info.phys_defined) addChunk_pHYs(&outv, &info); /*unknown chunks between PLTE and IDAT*/ if(info.unknown_chunks_data[1]) { state->error = addUnknownChunks(&outv, info.unknown_chunks_data[1], info.unknown_chunks_size[1]); if(state->error) break; } #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ /*IDAT (multiple IDAT chunks must be consecutive)*/ state->error = addChunk_IDAT(&outv, data, datasize, &state->encoder.zlibsettings); if(state->error) break; #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS /*tIME*/ if(info.time_defined) addChunk_tIME(&outv, &info.time); /*tEXt and/or zTXt*/ for(i = 0; i < info.text_num; i++) { if(strlen(info.text_keys[i]) > 79) { state->error = 66; /*text chunk too large*/ break; } if(strlen(info.text_keys[i]) < 1) { state->error = 67; /*text chunk too small*/ break; } if(state->encoder.text_compression) addChunk_zTXt(&outv, info.text_keys[i], info.text_strings[i], &state->encoder.zlibsettings); else addChunk_tEXt(&outv, info.text_keys[i], info.text_strings[i]); } /*LodePNG version id in text chunk*/ if(state->encoder.add_id) { unsigned alread_added_id_text = 0; for(i = 0; i < info.text_num; i++) { if(!strcmp(info.text_keys[i], "LodePNG")) { alread_added_id_text = 1; break; } } if(alread_added_id_text == 0) addChunk_tEXt(&outv, "LodePNG", VERSION_STRING); /*it's shorter as tEXt than as zTXt chunk*/ } /*iTXt*/ for(i = 0; i < info.itext_num; i++) { if(strlen(info.itext_keys[i]) > 79) { state->error = 66; /*text chunk too large*/ break; } if(strlen(info.itext_keys[i]) < 1) { state->error = 67; /*text chunk too small*/ break; } addChunk_iTXt(&outv, state->encoder.text_compression, info.itext_keys[i], info.itext_langtags[i], info.itext_transkeys[i], info.itext_strings[i], &state->encoder.zlibsettings); } /*unknown chunks between IDAT and IEND*/ if(info.unknown_chunks_data[2]) { state->error = addUnknownChunks(&outv, info.unknown_chunks_data[2], info.unknown_chunks_size[2]); if(state->error) break; } #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ /*IEND*/ addChunk_IEND(&outv); break; /*this isn't really a while loop; no error happened so break out now!*/ } lodepng_info_cleanup(&info); lodepng_free(data); /*instead of cleaning the vector up, give it to the output*/ *out = outv.data; *outsize = outv.size; return state->error; } unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth) { unsigned error; LodePNGState state; lodepng_state_init(&state); state.info_raw.colortype = colortype; state.info_raw.bitdepth = bitdepth; state.info_png.color.colortype = colortype; state.info_png.color.bitdepth = bitdepth; lodepng_encode(out, outsize, image, w, h, &state); error = state.error; lodepng_state_cleanup(&state); return error; } unsigned lodepng_encode32(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h) { return lodepng_encode_memory(out, outsize, image, w, h, LCT_RGBA, 8); } unsigned lodepng_encode24(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h) { return lodepng_encode_memory(out, outsize, image, w, h, LCT_RGB, 8); } #ifdef LODEPNG_COMPILE_DISK unsigned lodepng_encode_file(const char* filename, const unsigned char* image, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth) { unsigned char* buffer; size_t buffersize; unsigned error = lodepng_encode_memory(&buffer, &buffersize, image, w, h, colortype, bitdepth); if(!error) error = lodepng_save_file(buffer, buffersize, filename); lodepng_free(buffer); return error; } unsigned lodepng_encode32_file(const char* filename, const unsigned char* image, unsigned w, unsigned h) { return lodepng_encode_file(filename, image, w, h, LCT_RGBA, 8); } unsigned lodepng_encode24_file(const char* filename, const unsigned char* image, unsigned w, unsigned h) { return lodepng_encode_file(filename, image, w, h, LCT_RGB, 8); } #endif /*LODEPNG_COMPILE_DISK*/ void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings) { lodepng_compress_settings_init(&settings->zlibsettings); settings->filter_palette_zero = 1; settings->filter_strategy = LFS_MINSUM; settings->auto_convert = LAC_AUTO; settings->force_palette = 0; settings->predefined_filters = 0; #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS settings->add_id = 0; settings->text_compression = 1; #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ } #endif /*LODEPNG_COMPILE_ENCODER*/ #endif /*LODEPNG_COMPILE_PNG*/ #ifdef LODEPNG_COMPILE_ERROR_TEXT /* This returns the description of a numerical error code in English. This is also the documentation of all the error codes. */ const char* lodepng_error_text(unsigned code) { switch(code) { case 0: return "no error, everything went ok"; case 1: return "nothing done yet"; /*the Encoder/Decoder has done nothing yet, error checking makes no sense yet*/ case 10: return "end of input memory reached without huffman end code"; /*while huffman decoding*/ case 11: return "error in code tree made it jump outside of huffman tree"; /*while huffman decoding*/ case 13: return "problem while processing dynamic deflate block"; case 14: return "problem while processing dynamic deflate block"; case 15: return "problem while processing dynamic deflate block"; case 16: return "unexisting code while processing dynamic deflate block"; case 17: return "end of out buffer memory reached while inflating"; case 18: return "invalid distance code while inflating"; case 19: return "end of out buffer memory reached while inflating"; case 20: return "invalid deflate block BTYPE encountered while decoding"; case 21: return "NLEN is not ones complement of LEN in a deflate block"; /*end of out buffer memory reached while inflating: This can happen if the inflated deflate data is longer than the amount of bytes required to fill up all the pixels of the image, given the color depth and image dimensions. Something that doesn't happen in a normal, well encoded, PNG image.*/ case 22: return "end of out buffer memory reached while inflating"; case 23: return "end of in buffer memory reached while inflating"; case 24: return "invalid FCHECK in zlib header"; case 25: return "invalid compression method in zlib header"; case 26: return "FDICT encountered in zlib header while it's not used for PNG"; case 27: return "PNG file is smaller than a PNG header"; /*Checks the magic file header, the first 8 bytes of the PNG file*/ case 28: return "incorrect PNG signature, it's no PNG or corrupted"; case 29: return "first chunk is not the header chunk"; case 30: return "chunk length too large, chunk broken off at end of file"; case 31: return "illegal PNG color type or bpp"; case 32: return "illegal PNG compression method"; case 33: return "illegal PNG filter method"; case 34: return "illegal PNG interlace method"; case 35: return "chunk length of a chunk is too large or the chunk too small"; case 36: return "illegal PNG filter type encountered"; case 37: return "illegal bit depth for this color type given"; case 38: return "the palette is too big"; /*more than 256 colors*/ case 39: return "more palette alpha values given in tRNS chunk than there are colors in the palette"; case 40: return "tRNS chunk has wrong size for greyscale image"; case 41: return "tRNS chunk has wrong size for RGB image"; case 42: return "tRNS chunk appeared while it was not allowed for this color type"; case 43: return "bKGD chunk has wrong size for palette image"; case 44: return "bKGD chunk has wrong size for greyscale image"; case 45: return "bKGD chunk has wrong size for RGB image"; /*Is the palette too small?*/ case 46: return "a value in indexed image is larger than the palette size (bitdepth = 8)"; /*Is the palette too small?*/ case 47: return "a value in indexed image is larger than the palette size (bitdepth < 8)"; /*the input data is empty, maybe a PNG file doesn't exist or is in the wrong path*/ case 48: return "empty input or file doesn't exist"; case 49: return "jumped past memory while generating dynamic huffman tree"; case 50: return "jumped past memory while generating dynamic huffman tree"; case 51: return "jumped past memory while inflating huffman block"; case 52: return "jumped past memory while inflating"; case 53: return "size of zlib data too small"; case 54: return "repeat symbol in tree while there was no value symbol yet"; /*jumped past tree while generating huffman tree, this could be when the tree will have more leaves than symbols after generating it out of the given lenghts. They call this an oversubscribed dynamic bit lengths tree in zlib.*/ case 55: return "jumped past tree while generating huffman tree"; case 56: return "given output image colortype or bitdepth not supported for color conversion"; case 57: return "invalid CRC encountered (checking CRC can be disabled)"; case 58: return "invalid ADLER32 encountered (checking ADLER32 can be disabled)"; case 59: return "requested color conversion not supported"; case 60: return "invalid window size given in the settings of the encoder (must be 0-32768)"; case 61: return "invalid BTYPE given in the settings of the encoder (only 0, 1 and 2 are allowed)"; /*LodePNG leaves the choice of RGB to greyscale conversion formula to the user.*/ case 62: return "conversion from color to greyscale not supported"; case 63: return "length of a chunk too long, max allowed for PNG is 2147483647 bytes per chunk"; /*(2^31-1)*/ /*this would result in the inability of a deflated block to ever contain an end code. It must be at least 1.*/ case 64: return "the length of the END symbol 256 in the Huffman tree is 0"; case 66: return "the length of a text chunk keyword given to the encoder is longer than the maximum of 79 bytes"; case 67: return "the length of a text chunk keyword given to the encoder is smaller than the minimum of 1 byte"; case 68: return "tried to encode a PLTE chunk with a palette that has less than 1 or more than 256 colors"; case 69: return "unknown chunk type with 'critical' flag encountered by the decoder"; case 71: return "unexisting interlace mode given to encoder (must be 0 or 1)"; case 72: return "while decoding, unexisting compression method encountering in zTXt or iTXt chunk (it must be 0)"; case 73: return "invalid tIME chunk size"; case 74: return "invalid pHYs chunk size"; /*length could be wrong, or data chopped off*/ case 75: return "no null termination char found while decoding text chunk"; case 76: return "iTXt chunk too short to contain required bytes"; case 77: return "integer overflow in buffer size"; case 78: return "failed to open file for reading"; /*file doesn't exist or couldn't be opened for reading*/ case 79: return "failed to open file for writing"; case 80: return "tried creating a tree of 0 symbols"; case 81: return "lazy matching at pos 0 is impossible"; case 82: return "color conversion to palette requested while a color isn't in palette"; case 83: return "memory allocation failed"; case 84: return "given image too small to contain all pixels to be encoded"; case 85: return "internal color conversion bug"; case 86: return "impossible offset in lz77 encoding (internal bug)"; case 87: return "must provide custom zlib function pointer if LODEPNG_COMPILE_ZLIB is not defined"; case 88: return "invalid filter strategy given for LodePNGEncoderSettings.filter_strategy"; case 89: return "text chunk keyword too short or long: must have size 1-79"; } return "unknown error code"; } #endif /*LODEPNG_COMPILE_ERROR_TEXT*/ /* ////////////////////////////////////////////////////////////////////////// */ /* ////////////////////////////////////////////////////////////////////////// */ /* // C++ Wrapper // */ /* ////////////////////////////////////////////////////////////////////////// */ /* ////////////////////////////////////////////////////////////////////////// */ #ifdef LODEPNG_COMPILE_CPP namespace lodepng { #ifdef LODEPNG_COMPILE_DISK void load_file(std::vector& buffer, const std::string& filename) { std::ifstream file(filename.c_str(), std::ios::in|std::ios::binary|std::ios::ate); /*get filesize*/ std::streamsize size = 0; if(file.seekg(0, std::ios::end).good()) size = file.tellg(); if(file.seekg(0, std::ios::beg).good()) size -= file.tellg(); /*read contents of the file into the vector*/ buffer.resize(size_t(size)); if(size > 0) file.read((char*)(&buffer[0]), size); } /*write given buffer to the file, overwriting the file, it doesn't append to it.*/ void save_file(const std::vector& buffer, const std::string& filename) { std::ofstream file(filename.c_str(), std::ios::out|std::ios::binary); file.write(buffer.empty() ? 0 : (char*)&buffer[0], std::streamsize(buffer.size())); } #endif //LODEPNG_COMPILE_DISK #ifdef LODEPNG_COMPILE_ZLIB #ifdef LODEPNG_COMPILE_DECODER unsigned decompress(std::vector& out, const unsigned char* in, size_t insize, const LodePNGDecompressSettings& settings) { unsigned char* buffer = 0; size_t buffersize = 0; unsigned error = zlib_decompress(&buffer, &buffersize, in, insize, &settings); if(buffer) { out.insert(out.end(), &buffer[0], &buffer[buffersize]); lodepng_free(buffer); } return error; } unsigned decompress(std::vector& out, const std::vector& in, const LodePNGDecompressSettings& settings) { return decompress(out, in.empty() ? 0 : &in[0], in.size(), settings); } #endif //LODEPNG_COMPILE_DECODER #ifdef LODEPNG_COMPILE_ENCODER unsigned compress(std::vector& out, const unsigned char* in, size_t insize, const LodePNGCompressSettings& settings) { unsigned char* buffer = 0; size_t buffersize = 0; unsigned error = zlib_compress(&buffer, &buffersize, in, insize, &settings); if(buffer) { out.insert(out.end(), &buffer[0], &buffer[buffersize]); lodepng_free(buffer); } return error; } unsigned compress(std::vector& out, const std::vector& in, const LodePNGCompressSettings& settings) { return compress(out, in.empty() ? 0 : &in[0], in.size(), settings); } #endif //LODEPNG_COMPILE_ENCODER #endif //LODEPNG_COMPILE_ZLIB #ifdef LODEPNG_COMPILE_PNG State::State() { lodepng_state_init(this); } State::State(const State& other) { lodepng_state_init(this); lodepng_state_copy(this, &other); } State::~State() { lodepng_state_cleanup(this); } State& State::operator=(const State& other) { lodepng_state_copy(this, &other); return *this; } #ifdef LODEPNG_COMPILE_DECODER unsigned decode(std::vector& out, unsigned& w, unsigned& h, const unsigned char* in, size_t insize, LodePNGColorType colortype, unsigned bitdepth) { unsigned char* buffer; unsigned error = lodepng_decode_memory(&buffer, &w, &h, in, insize, colortype, bitdepth); if(buffer && !error) { State state; state.info_raw.colortype = colortype; state.info_raw.bitdepth = bitdepth; size_t buffersize = lodepng_get_raw_size(w, h, &state.info_raw); out.insert(out.end(), &buffer[0], &buffer[buffersize]); lodepng_free(buffer); } return error; } unsigned decode(std::vector& out, unsigned& w, unsigned& h, const std::vector& in, LodePNGColorType colortype, unsigned bitdepth) { return decode(out, w, h, in.empty() ? 0 : &in[0], (unsigned)in.size(), colortype, bitdepth); } unsigned decode(std::vector& out, unsigned& w, unsigned& h, State& state, const unsigned char* in, size_t insize) { unsigned char* buffer; unsigned error = lodepng_decode(&buffer, &w, &h, &state, in, insize); if(buffer && !error) { size_t buffersize = lodepng_get_raw_size(w, h, &state.info_raw); out.insert(out.end(), &buffer[0], &buffer[buffersize]); lodepng_free(buffer); } return error; } unsigned decode(std::vector& out, unsigned& w, unsigned& h, State& state, const std::vector& in) { return decode(out, w, h, state, in.empty() ? 0 : &in[0], in.size()); } #ifdef LODEPNG_COMPILE_DISK unsigned decode(std::vector& out, unsigned& w, unsigned& h, const std::string& filename, LodePNGColorType colortype, unsigned bitdepth) { std::vector buffer; load_file(buffer, filename); return decode(out, w, h, buffer, colortype, bitdepth); } #endif //LODEPNG_COMPILE_DECODER #endif //LODEPNG_COMPILE_DISK #ifdef LODEPNG_COMPILE_ENCODER unsigned encode(std::vector& out, const unsigned char* in, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth) { unsigned char* buffer; size_t buffersize; unsigned error = lodepng_encode_memory(&buffer, &buffersize, in, w, h, colortype, bitdepth); if(buffer) { out.insert(out.end(), &buffer[0], &buffer[buffersize]); lodepng_free(buffer); } return error; } unsigned encode(std::vector& out, const std::vector& in, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth) { if(lodepng_get_raw_size_lct(w, h, colortype, bitdepth) > in.size()) return 84; return encode(out, in.empty() ? 0 : &in[0], w, h, colortype, bitdepth); } unsigned encode(std::vector& out, const unsigned char* in, unsigned w, unsigned h, State& state) { unsigned char* buffer; size_t buffersize; unsigned error = lodepng_encode(&buffer, &buffersize, in, w, h, &state); if(buffer) { out.insert(out.end(), &buffer[0], &buffer[buffersize]); lodepng_free(buffer); } return error; } unsigned encode(std::vector& out, const std::vector& in, unsigned w, unsigned h, State& state) { if(lodepng_get_raw_size(w, h, &state.info_raw) > in.size()) return 84; return encode(out, in.empty() ? 0 : &in[0], w, h, state); } #ifdef LODEPNG_COMPILE_DISK unsigned encode(const std::string& filename, const unsigned char* in, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth) { std::vector buffer; unsigned error = encode(buffer, in, w, h, colortype, bitdepth); if(!error) save_file(buffer, filename); return error; } unsigned encode(const std::string& filename, const std::vector& in, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth) { if(lodepng_get_raw_size_lct(w, h, colortype, bitdepth) > in.size()) return 84; return encode(filename, in.empty() ? 0 : &in[0], w, h, colortype, bitdepth); } #endif //LODEPNG_COMPILE_DISK #endif //LODEPNG_COMPILE_ENCODER #endif //LODEPNG_COMPILE_PNG } //namespace lodepng #endif /*LODEPNG_COMPILE_CPP*/ ================================================ FILE: deps/lodepng/lodepng.h ================================================ /* LodePNG version 20131115 Copyright (c) 2005-2013 Lode Vandevenne This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef LODEPNG_H #define LODEPNG_H #include /*for size_t*/ #ifdef __cplusplus #include #include #endif /*__cplusplus*/ /* The following #defines are used to create code sections. They can be disabled to disable code sections, which can give faster compile time and smaller binary. The "NO_COMPILE" defines are designed to be used to pass as defines to the compiler command to disable them without modifying this header, e.g. -DLODEPNG_NO_COMPILE_ZLIB for gcc. */ /*deflate & zlib. If disabled, you must specify alternative zlib functions in the custom_zlib field of the compress and decompress settings*/ #ifndef LODEPNG_NO_COMPILE_ZLIB #define LODEPNG_COMPILE_ZLIB #endif /*png encoder and png decoder*/ #ifndef LODEPNG_NO_COMPILE_PNG #define LODEPNG_COMPILE_PNG #endif /*deflate&zlib decoder and png decoder*/ #ifndef LODEPNG_NO_COMPILE_DECODER #define LODEPNG_COMPILE_DECODER #endif /*deflate&zlib encoder and png encoder*/ #ifndef LODEPNG_NO_COMPILE_ENCODER #define LODEPNG_COMPILE_ENCODER #endif /*the optional built in harddisk file loading and saving functions*/ #ifndef LODEPNG_NO_COMPILE_DISK #define LODEPNG_COMPILE_DISK #endif /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/ #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS #define LODEPNG_COMPILE_ANCILLARY_CHUNKS #endif /*ability to convert error numerical codes to English text string*/ #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT #define LODEPNG_COMPILE_ERROR_TEXT #endif /*Compile the default allocators (C's free, malloc and realloc). If you disable this, you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your source files with custom allocators.*/ #ifndef LODEPNG_NO_COMPILE_ALLOCATORS #define LODEPNG_COMPILE_ALLOCATORS #endif /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ #ifdef __cplusplus #ifndef LODEPNG_NO_COMPILE_CPP #define LODEPNG_COMPILE_CPP #endif #endif #ifdef LODEPNG_COMPILE_PNG /*The PNG color types (also used for raw).*/ typedef enum LodePNGColorType { LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/ LCT_RGB = 2, /*RGB: 8,16 bit*/ LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/ LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/ LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/ } LodePNGColorType; #ifdef LODEPNG_COMPILE_DECODER /* Converts PNG data in memory to raw pixel data. out: Output parameter. Pointer to buffer that will contain the raw pixel data. After decoding, its size is w * h * (bytes per pixel) bytes larger than initially. Bytes per pixel depends on colortype and bitdepth. Must be freed after usage with free(*out). Note: for 16-bit per channel colors, uses big endian format like PNG does. w: Output parameter. Pointer to width of pixel data. h: Output parameter. Pointer to height of pixel data. in: Memory buffer with the PNG file. insize: size of the in buffer. colortype: the desired color type for the raw output image. See explanation on PNG color types. bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types. Return value: LodePNG error code (0 means no error). */ unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize, LodePNGColorType colortype, unsigned bitdepth); /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/ unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize); /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/ unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize); #ifdef LODEPNG_COMPILE_DISK /* Load PNG from disk, from file with given name. Same as the other decode functions, but instead takes a filename as input. */ unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename, LodePNGColorType colortype, unsigned bitdepth); /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/ unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename); /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/ unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename); #endif /*LODEPNG_COMPILE_DISK*/ #endif /*LODEPNG_COMPILE_DECODER*/ #ifdef LODEPNG_COMPILE_ENCODER /* Converts raw pixel data into a PNG image in memory. The colortype and bitdepth of the output PNG image cannot be chosen, they are automatically determined by the colortype, bitdepth and content of the input pixel data. Note: for 16-bit per channel colors, needs big endian format like PNG does. out: Output parameter. Pointer to buffer that will contain the PNG image data. Must be freed after usage with free(*out). outsize: Output parameter. Pointer to the size in bytes of the out buffer. image: The raw pixel data to encode. The size of this buffer should be w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth. w: width of the raw pixel data in pixels. h: height of the raw pixel data in pixels. colortype: the color type of the raw input image. See explanation on PNG color types. bitdepth: the bit depth of the raw input image. See explanation on PNG color types. Return value: LodePNG error code (0 means no error). */ unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth); /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/ unsigned lodepng_encode32(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h); /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/ unsigned lodepng_encode24(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h); #ifdef LODEPNG_COMPILE_DISK /* Converts raw pixel data into a PNG file on disk. Same as the other encode functions, but instead takes a filename as output. NOTE: This overwrites existing files without warning! */ unsigned lodepng_encode_file(const char* filename, const unsigned char* image, unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth); /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/ unsigned lodepng_encode32_file(const char* filename, const unsigned char* image, unsigned w, unsigned h); /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/ unsigned lodepng_encode24_file(const char* filename, const unsigned char* image, unsigned w, unsigned h); #endif /*LODEPNG_COMPILE_DISK*/ #endif /*LODEPNG_COMPILE_ENCODER*/ #ifdef LODEPNG_COMPILE_CPP namespace lodepng { #ifdef LODEPNG_COMPILE_DECODER /*Same as lodepng_decode_memory, but decodes to an std::vector.*/ unsigned decode(std::vector& out, unsigned& w, unsigned& h, const unsigned char* in, size_t insize, LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); unsigned decode(std::vector& out, unsigned& w, unsigned& h, const std::vector& in, LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); #ifdef LODEPNG_COMPILE_DISK /* Converts PNG file from disk to raw pixel data in memory. Same as the other decode functions, but instead takes a filename as input. */ unsigned decode(std::vector& out, unsigned& w, unsigned& h, const std::string& filename, LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); #endif //LODEPNG_COMPILE_DISK #endif //LODEPNG_COMPILE_DECODER #ifdef LODEPNG_COMPILE_ENCODER /*Same as lodepng_encode_memory, but encodes to an std::vector.*/ unsigned encode(std::vector& out, const unsigned char* in, unsigned w, unsigned h, LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); unsigned encode(std::vector& out, const std::vector& in, unsigned w, unsigned h, LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); #ifdef LODEPNG_COMPILE_DISK /* Converts 32-bit RGBA raw pixel data into a PNG file on disk. Same as the other encode functions, but instead takes a filename as output. NOTE: This overwrites existing files without warning! */ unsigned encode(const std::string& filename, const unsigned char* in, unsigned w, unsigned h, LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); unsigned encode(const std::string& filename, const std::vector& in, unsigned w, unsigned h, LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); #endif //LODEPNG_COMPILE_DISK #endif //LODEPNG_COMPILE_ENCODER } //namespace lodepng #endif /*LODEPNG_COMPILE_CPP*/ #endif /*LODEPNG_COMPILE_PNG*/ #ifdef LODEPNG_COMPILE_ERROR_TEXT /*Returns an English description of the numerical error code.*/ const char* lodepng_error_text(unsigned code); #endif /*LODEPNG_COMPILE_ERROR_TEXT*/ #ifdef LODEPNG_COMPILE_DECODER /*Settings for zlib decompression*/ typedef struct LodePNGDecompressSettings LodePNGDecompressSettings; struct LodePNGDecompressSettings { unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/ /*use custom zlib decoder instead of built in one (default: null)*/ unsigned (*custom_zlib)(unsigned char**, size_t*, const unsigned char*, size_t, const LodePNGDecompressSettings*); /*use custom deflate decoder instead of built in one (default: null) if custom_zlib is used, custom_deflate is ignored since only the built in zlib function will call custom_deflate*/ unsigned (*custom_inflate)(unsigned char**, size_t*, const unsigned char*, size_t, const LodePNGDecompressSettings*); void* custom_context; /*optional custom settings for custom functions*/ }; extern const LodePNGDecompressSettings lodepng_default_decompress_settings; void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings); #endif /*LODEPNG_COMPILE_DECODER*/ #ifdef LODEPNG_COMPILE_ENCODER /* Settings for zlib compression. Tweaking these settings tweaks the balance between speed and compression ratio. */ typedef struct LodePNGCompressSettings LodePNGCompressSettings; struct LodePNGCompressSettings /*deflate = compress*/ { /*LZ77 related settings*/ unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/ unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/ unsigned windowsize; /*the maximum is 32768, higher gives more compression but is slower. Typical value: 2048.*/ unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/ unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/ unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/ /*use custom zlib encoder instead of built in one (default: null)*/ unsigned (*custom_zlib)(unsigned char**, size_t*, const unsigned char*, size_t, const LodePNGCompressSettings*); /*use custom deflate encoder instead of built in one (default: null) if custom_zlib is used, custom_deflate is ignored since only the built in zlib function will call custom_deflate*/ unsigned (*custom_deflate)(unsigned char**, size_t*, const unsigned char*, size_t, const LodePNGCompressSettings*); void* custom_context; /*optional custom settings for custom functions*/ }; extern const LodePNGCompressSettings lodepng_default_compress_settings; void lodepng_compress_settings_init(LodePNGCompressSettings* settings); #endif /*LODEPNG_COMPILE_ENCODER*/ #ifdef LODEPNG_COMPILE_PNG /* Color mode of an image. Contains all information required to decode the pixel bits to RGBA colors. This information is the same as used in the PNG file format, and is used both for PNG and raw image data in LodePNG. */ typedef struct LodePNGColorMode { /*header (IHDR)*/ LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/ unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/ /* palette (PLTE and tRNS) Dynamically allocated with the colors of the palette, including alpha. When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use lodepng_palette_clear, then for each color use lodepng_palette_add. If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette. When decoding, by default you can ignore this palette, since LodePNG already fills the palette colors in the pixels of the raw RGBA output. The palette is only supported for color type 3. */ unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/ size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/ /* transparent color key (tRNS) This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. For greyscale PNGs, r, g and b will all 3 be set to the same. When decoding, by default you can ignore this information, since LodePNG sets pixels with this key to transparent already in the raw RGBA output. The color key is only supported for color types 0 and 2. */ unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/ unsigned key_r; /*red/greyscale component of color key*/ unsigned key_g; /*green component of color key*/ unsigned key_b; /*blue component of color key*/ } LodePNGColorMode; /*init, cleanup and copy functions to use with this struct*/ void lodepng_color_mode_init(LodePNGColorMode* info); void lodepng_color_mode_cleanup(LodePNGColorMode* info); /*return value is error code (0 means no error)*/ unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source); void lodepng_palette_clear(LodePNGColorMode* info); /*add 1 color to the palette*/ unsigned lodepng_palette_add(LodePNGColorMode* info, unsigned char r, unsigned char g, unsigned char b, unsigned char a); /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/ unsigned lodepng_get_bpp(const LodePNGColorMode* info); /*get the amount of color channels used, based on colortype in the struct. If a palette is used, it counts as 1 channel.*/ unsigned lodepng_get_channels(const LodePNGColorMode* info); /*is it a greyscale type? (only colortype 0 or 4)*/ unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info); /*has it got an alpha channel? (only colortype 2 or 6)*/ unsigned lodepng_is_alpha_type(const LodePNGColorMode* info); /*has it got a palette? (only colortype 3)*/ unsigned lodepng_is_palette_type(const LodePNGColorMode* info); /*only returns true if there is a palette and there is a value in the palette with alpha < 255. Loops through the palette to check this.*/ unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info); /* Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image. Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels). Returns false if the image can only have opaque pixels. In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values, or if "key_defined" is true. */ unsigned lodepng_can_have_alpha(const LodePNGColorMode* info); /*Returns the byte size of a raw image buffer with given width, height and color mode*/ size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color); #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS /*The information of a Time chunk in PNG.*/ typedef struct LodePNGTime { unsigned year; /*2 bytes used (0-65535)*/ unsigned month; /*1-12*/ unsigned day; /*1-31*/ unsigned hour; /*0-23*/ unsigned minute; /*0-59*/ unsigned second; /*0-60 (to allow for leap seconds)*/ } LodePNGTime; #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ /*Information about the PNG image, except pixels, width and height.*/ typedef struct LodePNGInfo { /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/ unsigned compression_method;/*compression method of the original file. Always 0.*/ unsigned filter_method; /*filter method of the original file*/ unsigned interlace_method; /*interlace method of the original file*/ LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/ #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS /* suggested background color chunk (bKGD) This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit. For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding the encoder writes the red one. For palette PNGs: When decoding, the RGB value will be stored, not a palette index. But when encoding, specify the index of the palette in background_r, the other two are then ignored. The decoder does not use this background color to edit the color of pixels. */ unsigned background_defined; /*is a suggested background color given?*/ unsigned background_r; /*red component of suggested background color*/ unsigned background_g; /*green component of suggested background color*/ unsigned background_b; /*blue component of suggested background color*/ /* non-international text chunks (tEXt and zTXt) The char** arrays each contain num strings. The actual messages are in text_strings, while text_keys are keywords that give a short description what the actual text represents, e.g. Title, Author, Description, or anything else. A keyword is minimum 1 character and maximum 79 characters long. It's discouraged to use a single line length longer than 79 characters for texts. Don't allocate these text buffers yourself. Use the init/cleanup functions correctly and use lodepng_add_text and lodepng_clear_text. */ size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/ char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/ char** text_strings; /*the actual text*/ /* international text chunks (iTXt) Similar to the non-international text chunks, but with additional strings "langtags" and "transkeys". */ size_t itext_num; /*the amount of international texts in this PNG*/ char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/ char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/ char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/ char** itext_strings; /*the actual international text - UTF-8 string*/ /*time chunk (tIME)*/ unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/ LodePNGTime time; /*phys chunk (pHYs)*/ unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/ unsigned phys_x; /*pixels per unit in x direction*/ unsigned phys_y; /*pixels per unit in y direction*/ unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/ /* unknown chunks There are 3 buffers, one for each position in the PNG where unknown chunks can appear each buffer contains all unknown chunks for that position consecutively The 3 buffers are the unknown chunks between certain critical chunks: 0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND Do not allocate or traverse this data yourself. Use the chunk traversing functions declared later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. */ unsigned char* unknown_chunks_data[3]; size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/ #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ } LodePNGInfo; /*init, cleanup and copy functions to use with this struct*/ void lodepng_info_init(LodePNGInfo* info); void lodepng_info_cleanup(LodePNGInfo* info); /*return value is error code (0 means no error)*/ unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source); #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/ void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/ unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/ #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ /* Converts raw buffer from one color type to another color type, based on LodePNGColorMode structs to describe the input and output color type. See the reference manual at the end of this header file to see which color conversions are supported. return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel of the output color type (lodepng_get_bpp) The fix_png value works as described in struct LodePNGDecoderSettings. Note: for 16-bit per channel colors, uses big endian format like PNG does. */ unsigned lodepng_convert(unsigned char* out, const unsigned char* in, LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in, unsigned w, unsigned h, unsigned fix_png); #ifdef LODEPNG_COMPILE_DECODER /* Settings for the decoder. This contains settings for the PNG and the Zlib decoder, but not the Info settings from the Info structs. */ typedef struct LodePNGDecoderSettings { LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ unsigned ignore_crc; /*ignore CRC checksums*/ /* The fix_png setting, if 1, makes the decoder tolerant towards some PNG images that do not correctly follow the PNG specification. This only supports errors that are fixable, were found in images that are actually used on the web, and are silently tolerated by other decoders as well. Currently only one such fix is implemented: if a palette index is out of bounds given the palette size, interpret it as opaque black. By default this value is 0, which makes it stop with an error on such images. */ unsigned fix_png; unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/ #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/ /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/ unsigned remember_unknown_chunks; #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ } LodePNGDecoderSettings; void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings); #endif /*LODEPNG_COMPILE_DECODER*/ #ifdef LODEPNG_COMPILE_ENCODER /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/ typedef enum LodePNGFilterStrategy { /*every filter at zero*/ LFS_ZERO, /*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/ LFS_MINSUM, /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending on the image, this is better or worse than minsum.*/ LFS_ENTROPY, /* Brute-force-search PNG filters by compressing each filter for each scanline. Experimental, very slow, and only rarely gives better compression than MINSUM. */ LFS_BRUTE_FORCE, /*use predefined_filters buffer: you specify the filter type for each scanline*/ LFS_PREDEFINED } LodePNGFilterStrategy; /*automatically use color type with less bits per pixel if losslessly possible. Default: LAC_AUTO*/ typedef enum LodePNGAutoConvert { LAC_NO, /*use color type user requested*/ LAC_ALPHA, /*use color type user requested, but if only opaque pixels and RGBA or grey+alpha, use RGB or grey*/ LAC_AUTO, /*use PNG color type that can losslessly represent the uncompressed image the smallest possible*/ /* like AUTO, but do not choose 1, 2 or 4 bit per pixel types. sometimes a PNG image compresses worse if less than 8 bits per pixels. */ LAC_AUTO_NO_NIBBLES, /* like AUTO, but never choose palette color type. For small images, encoding the palette may take more bytes than what is gained. Note that AUTO also already prevents encoding the palette for extremely small images, but that may not be sufficient because due to the compression it cannot predict when to switch. */ LAC_AUTO_NO_PALETTE, LAC_AUTO_NO_NIBBLES_NO_PALETTE } LodePNGAutoConvert; /* Automatically chooses color type that gives smallest amount of bits in the output image, e.g. grey if there are only greyscale pixels, palette if there are less than 256 colors, ... The auto_convert parameter allows limiting it to not use palette, ... */ unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out, const unsigned char* image, unsigned w, unsigned h, const LodePNGColorMode* mode_in, LodePNGAutoConvert auto_convert); /*Settings for the encoder.*/ typedef struct LodePNGEncoderSettings { LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/ LodePNGAutoConvert auto_convert; /*how to automatically choose output PNG color type, if at all*/ /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to completely follow the official PNG heuristic, filter_palette_zero must be true and filter_strategy must be LFS_MINSUM*/ unsigned filter_palette_zero; /*Which filter strategy to use when not using zeroes due to filter_palette_zero. Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/ LodePNGFilterStrategy filter_strategy; /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with the same length as the amount of scanlines in the image, and each value must <= 5. You have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero must be set to 0 to ensure this is also used on palette or low bitdepth images.*/ unsigned char* predefined_filters; /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette). If colortype is 3, PLTE is _always_ created.*/ unsigned force_palette; #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS /*add LodePNG identifier and version as a text chunk, for debugging*/ unsigned add_id; /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/ unsigned text_compression; #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ } LodePNGEncoderSettings; void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings); #endif /*LODEPNG_COMPILE_ENCODER*/ #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) /*The settings, state and information for extended encoding and decoding.*/ typedef struct LodePNGState { #ifdef LODEPNG_COMPILE_DECODER LodePNGDecoderSettings decoder; /*the decoding settings*/ #endif /*LODEPNG_COMPILE_DECODER*/ #ifdef LODEPNG_COMPILE_ENCODER LodePNGEncoderSettings encoder; /*the encoding settings*/ #endif /*LODEPNG_COMPILE_ENCODER*/ LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/ LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/ unsigned error; #ifdef LODEPNG_COMPILE_CPP //For the lodepng::State subclass. virtual ~LodePNGState(){} #endif } LodePNGState; /*init, cleanup and copy functions to use with this struct*/ void lodepng_state_init(LodePNGState* state); void lodepng_state_cleanup(LodePNGState* state); void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source); #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ #ifdef LODEPNG_COMPILE_DECODER /* Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and getting much more information about the PNG image and color mode. */ unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, LodePNGState* state, const unsigned char* in, size_t insize); /* Read the PNG header, but not the actual data. This returns only the information that is in the header chunk of the PNG, such as width, height and color type. The information is placed in the info_png field of the LodePNGState. */ unsigned lodepng_inspect(unsigned* w, unsigned* h, LodePNGState* state, const unsigned char* in, size_t insize); #endif /*LODEPNG_COMPILE_DECODER*/ #ifdef LODEPNG_COMPILE_ENCODER /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/ unsigned lodepng_encode(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h, LodePNGState* state); #endif /*LODEPNG_COMPILE_ENCODER*/ /* The lodepng_chunk functions are normally not needed, except to traverse the unknown chunks stored in the LodePNGInfo struct, or add new ones to it. It also allows traversing the chunks of an encoded PNG file yourself. PNG standard chunk naming conventions: First byte: uppercase = critical, lowercase = ancillary Second byte: uppercase = public, lowercase = private Third byte: must be uppercase Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy */ /*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/ unsigned lodepng_chunk_length(const unsigned char* chunk); /*puts the 4-byte type in null terminated string*/ void lodepng_chunk_type(char type[5], const unsigned char* chunk); /*check if the type is the given type*/ unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type); /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/ unsigned char lodepng_chunk_ancillary(const unsigned char* chunk); /*0: public, 1: private (see PNG standard)*/ unsigned char lodepng_chunk_private(const unsigned char* chunk); /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/ unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk); /*get pointer to the data of the chunk, where the input points to the header of the chunk*/ unsigned char* lodepng_chunk_data(unsigned char* chunk); const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk); /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/ unsigned lodepng_chunk_check_crc(const unsigned char* chunk); /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/ void lodepng_chunk_generate_crc(unsigned char* chunk); /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/ unsigned char* lodepng_chunk_next(unsigned char* chunk); const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk); /* Appends chunk to the data in out. The given chunk should already have its chunk header. The out variable and outlength are updated to reflect the new reallocated buffer. Returns error code (0 if it went ok) */ unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk); /* Appends new chunk to out. The chunk to append is given by giving its length, type and data separately. The type is a 4-letter string. The out variable and outlength are updated to reflect the new reallocated buffer. Returne error code (0 if it went ok) */ unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, const char* type, const unsigned char* data); /*Calculate CRC32 of buffer*/ unsigned lodepng_crc32(const unsigned char* buf, size_t len); #endif /*LODEPNG_COMPILE_PNG*/ #ifdef LODEPNG_COMPILE_ZLIB /* This zlib part can be used independently to zlib compress and decompress a buffer. It cannot be used to create gzip files however, and it only supports the part of zlib that is required for PNG, it does not support dictionaries. */ #ifdef LODEPNG_COMPILE_DECODER /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/ unsigned lodepng_inflate(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGDecompressSettings* settings); /* Decompresses Zlib data. Reallocates the out buffer and appends the data. The data must be according to the zlib specification. Either, *out must be NULL and *outsize must be 0, or, *out must be a valid buffer and *outsize its size in bytes. out must be freed by user after usage. */ unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGDecompressSettings* settings); #endif /*LODEPNG_COMPILE_DECODER*/ #ifdef LODEPNG_COMPILE_ENCODER /* Compresses data with Zlib. Reallocates the out buffer and appends the data. Zlib adds a small header and trailer around the deflate data. The data is output in the format of the zlib specification. Either, *out must be NULL and *outsize must be 0, or, *out must be a valid buffer and *outsize its size in bytes. out must be freed by user after usage. */ unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGCompressSettings* settings); /* Find length-limited Huffman code for given frequencies. This function is in the public interface only for tests, it's used internally by lodepng_deflate. */ unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, size_t numcodes, unsigned maxbitlen); /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/ unsigned lodepng_deflate(unsigned char** out, size_t* outsize, const unsigned char* in, size_t insize, const LodePNGCompressSettings* settings); #endif /*LODEPNG_COMPILE_ENCODER*/ #endif /*LODEPNG_COMPILE_ZLIB*/ #ifdef LODEPNG_COMPILE_DISK /* Load a file from disk into buffer. The function allocates the out buffer, and after usage you should free it. out: output parameter, contains pointer to loaded buffer. outsize: output parameter, size of the allocated out buffer filename: the path to the file to load return value: error code (0 means ok) */ unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename); /* Save a file from buffer to disk. Warning, if it exists, this function overwrites the file without warning! buffer: the buffer to write buffersize: size of the buffer to write filename: the path to the file to save to return value: error code (0 means ok) */ unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename); #endif /*LODEPNG_COMPILE_DISK*/ #ifdef LODEPNG_COMPILE_CPP //The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. namespace lodepng { #ifdef LODEPNG_COMPILE_PNG class State : public LodePNGState { public: State(); State(const State& other); virtual ~State(); State& operator=(const State& other); }; #ifdef LODEPNG_COMPILE_DECODER //Same as other lodepng::decode, but using a State for more settings and information. unsigned decode(std::vector& out, unsigned& w, unsigned& h, State& state, const unsigned char* in, size_t insize); unsigned decode(std::vector& out, unsigned& w, unsigned& h, State& state, const std::vector& in); #endif /*LODEPNG_COMPILE_DECODER*/ #ifdef LODEPNG_COMPILE_ENCODER //Same as other lodepng::encode, but using a State for more settings and information. unsigned encode(std::vector& out, const unsigned char* in, unsigned w, unsigned h, State& state); unsigned encode(std::vector& out, const std::vector& in, unsigned w, unsigned h, State& state); #endif /*LODEPNG_COMPILE_ENCODER*/ #ifdef LODEPNG_COMPILE_DISK /* Load a file from disk into an std::vector. If the vector is empty, then either the file doesn't exist or is an empty file. */ void load_file(std::vector& buffer, const std::string& filename); /* Save the binary data in an std::vector to a file on disk. The file is overwritten without warning. */ void save_file(const std::vector& buffer, const std::string& filename); #endif //LODEPNG_COMPILE_DISK #endif //LODEPNG_COMPILE_PNG #ifdef LODEPNG_COMPILE_ZLIB #ifdef LODEPNG_COMPILE_DECODER //Zlib-decompress an unsigned char buffer unsigned decompress(std::vector& out, const unsigned char* in, size_t insize, const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); //Zlib-decompress an std::vector unsigned decompress(std::vector& out, const std::vector& in, const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); #endif //LODEPNG_COMPILE_DECODER #ifdef LODEPNG_COMPILE_ENCODER //Zlib-compress an unsigned char buffer unsigned compress(std::vector& out, const unsigned char* in, size_t insize, const LodePNGCompressSettings& settings = lodepng_default_compress_settings); //Zlib-compress an std::vector unsigned compress(std::vector& out, const std::vector& in, const LodePNGCompressSettings& settings = lodepng_default_compress_settings); #endif //LODEPNG_COMPILE_ENCODER #endif //LODEPNG_COMPILE_ZLIB } //namespace lodepng #endif /*LODEPNG_COMPILE_CPP*/ /* TODO: [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often [.] check compatibility with vareous compilers - done but needs to be redone for every newer version [X] converting color to 16-bit per channel types [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values) [ ] make sure encoder generates no chunks with size > (2^31)-1 [ ] partial decoding (stream processing) [X] let the "isFullyOpaque" function check color keys and transparent palettes too [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl" [ ] don't stop decoding on errors like 69, 57, 58 (make warnings) [ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes */ #endif /*LODEPNG_H inclusion guard*/ /* LodePNG Documentation --------------------- 0. table of contents -------------------- 1. about 1.1. supported features 1.2. features not supported 2. C and C++ version 3. security 4. decoding 5. encoding 6. color conversions 6.1. PNG color types 6.2. color conversions 6.3. padding bits 6.4. A note about 16-bits per channel and endianness 7. error values 8. chunks and PNG editing 9. compiler support 10. examples 10.1. decoder C++ example 10.2. decoder C example 11. changes 12. contact information 1. about -------- PNG is a file format to store raster images losslessly with good compression, supporting different color types and alpha channel. LodePNG is a PNG codec according to the Portable Network Graphics (PNG) Specification (Second Edition) - W3C Recommendation 10 November 2003. The specifications used are: *) Portable Network Graphics (PNG) Specification (Second Edition): http://www.w3.org/TR/2003/REC-PNG-20031110 *) RFC 1950 ZLIB Compressed Data Format version 3.3: http://www.gzip.org/zlib/rfc-zlib.html *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3: http://www.gzip.org/zlib/rfc-deflate.html The most recent version of LodePNG can currently be found at http://lodev.org/lodepng/ LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds extra functionality. LodePNG exists out of two files: -lodepng.h: the header file for both C and C++ -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage If you want to start using LodePNG right away without reading this doc, get the examples from the LodePNG website to see how to use it in code, or check the smaller examples in chapter 13 here. LodePNG is simple but only supports the basic requirements. To achieve simplicity, the following design choices were made: There are no dependencies on any external library. There are functions to decode and encode a PNG with a single function call, and extended versions of these functions taking a LodePNGState struct allowing to specify or get more information. By default the colors of the raw image are always RGB or RGBA, no matter what color type the PNG file uses. To read and write files, there are simple functions to convert the files to/from buffers in memory. This all makes LodePNG suitable for loading textures in games, demos and small programs, ... It's less suitable for full fledged image editors, loading PNGs over network (it requires all the image data to be available before decoding can begin), life-critical systems, ... 1.1. supported features ----------------------- The following features are supported by the decoder: *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image, or the same color type as the PNG *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image *) Adam7 interlace and deinterlace for any color type *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk *) support for alpha channels, including RGBA color model, translucent palettes and color keying *) zlib decompression (inflate) *) zlib compression (deflate) *) CRC32 and ADLER32 checksums *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks. *) the following chunks are supported (generated/interpreted) by both encoder and decoder: IHDR: header information PLTE: color palette IDAT: pixel data IEND: the final chunk tRNS: transparency for palettized images tEXt: textual information zTXt: compressed textual information iTXt: international textual information bKGD: suggested background color pHYs: physical dimensions tIME: modification time 1.2. features not supported --------------------------- The following features are _not_ supported: *) some features needed to make a conformant PNG-Editor might be still missing. *) partial loading/stream processing. All data must be available and is processed in one call. *) The following public chunks are not supported but treated as unknown chunks by LodePNG cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT Some of these are not supported on purpose: LodePNG wants to provide the RGB values stored in the pixels, not values modified by system dependent gamma or color models. 2. C and C++ version -------------------- The C version uses buffers allocated with alloc that you need to free() yourself. You need to use init and cleanup functions for each struct whenever using a struct from the C version to avoid exploits and memory leaks. The C++ version has extra functions with std::vectors in the interface and the lodepng::State class which is a LodePNGState with constructor and destructor. These files work without modification for both C and C++ compilers because all the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers ignore it, and the C code is made to compile both with strict ISO C90 and C++. To use the C++ version, you need to rename the source file to lodepng.cpp (instead of lodepng.c), and compile it with a C++ compiler. To use the C version, you need to rename the source file to lodepng.c (instead of lodepng.cpp), and compile it with a C compiler. 3. Security ----------- Even if carefully designed, it's always possible that LodePNG contains possible exploits. If you discover one, please let me know, and it will be fixed. When using LodePNG, care has to be taken with the C version of LodePNG, as well as the C-style structs when working with C++. The following conventions are used for all C-style structs: -if a struct has a corresponding init function, always call the init function when making a new one -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks -if a struct has a corresponding copy function, use the copy function instead of "=". The destination must also be inited already. 4. Decoding ----------- Decoding converts a PNG compressed image to a raw pixel buffer. Most documentation on using the decoder is at its declarations in the header above. For C, simple decoding can be done with functions such as lodepng_decode32, and more advanced decoding can be done with the struct LodePNGState and lodepng_decode. For C++, all decoding can be done with the various lodepng::decode functions, and lodepng::State can be used for advanced features. When using the LodePNGState, it uses the following fields for decoding: *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use LodePNGInfo info_png -------------------- After decoding, this contains extra information of the PNG image, except the actual pixels, width and height because these are already gotten directly from the decoder functions. It contains for example the original color type of the PNG image, text comments, suggested background color, etc... More details about the LodePNGInfo struct are at its declaration documentation. LodePNGColorMode info_raw ------------------------- When decoding, here you can specify which color type you want the resulting raw image to be. If this is different from the colortype of the PNG, then the decoder will automatically convert the result. This conversion always works, except if you want it to convert a color PNG to greyscale or to a palette with missing colors. By default, 32-bit color is used for the result. LodePNGDecoderSettings decoder ------------------------------ The settings can be used to ignore the errors created by invalid CRC and Adler32 chunks, and to disable the decoding of tEXt chunks. There's also a setting color_convert, true by default. If false, no conversion is done, the resulting data will be as it was in the PNG (after decompression) and you'll have to puzzle the colors of the pixels together yourself using the color type information in the LodePNGInfo. 5. Encoding ----------- Encoding converts a raw pixel buffer to a PNG compressed image. Most documentation on using the encoder is at its declarations in the header above. For C, simple encoding can be done with functions such as lodepng_encode32, and more advanced decoding can be done with the struct LodePNGState and lodepng_encode. For C++, all encoding can be done with the various lodepng::encode functions, and lodepng::State can be used for advanced features. Like the decoder, the encoder can also give errors. However it gives less errors since the encoder input is trusted, the decoder input (a PNG image that could be forged by anyone) is not trusted. When using the LodePNGState, it uses the following fields for encoding: *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use LodePNGInfo info_png -------------------- When encoding, you use this the opposite way as when decoding: for encoding, you fill in the values you want the PNG to have before encoding. By default it's not needed to specify a color type for the PNG since it's automatically chosen, but it's possible to choose it yourself given the right settings. The encoder will not always exactly match the LodePNGInfo struct you give, it tries as close as possible. Some things are ignored by the encoder. The encoder uses, for example, the following settings from it when applicable: colortype and bitdepth, text chunks, time chunk, the color key, the palette, the background color, the interlace method, unknown chunks, ... When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk. If the palette contains any colors for which the alpha channel is not 255 (so there are translucent colors in the palette), it'll add a tRNS chunk. LodePNGColorMode info_raw ------------------------- You specify the color type of the raw image that you give to the input here, including a possible transparent color key and palette you happen to be using in your raw image data. By default, 32-bit color is assumed, meaning your input has to be in RGBA format with 4 bytes (unsigned chars) per pixel. LodePNGEncoderSettings encoder ------------------------------ The following settings are supported (some are in sub-structs): *) auto_convert: when this option is enabled, the encoder will automatically choose the smallest possible color mode (including color key) that can encode the colors of all pixels without information loss. *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree, 2 = dynamic huffman tree (best compression). Should be 2 for proper compression. *) use_lz77: whether or not to use LZ77 for compressed block types. Should be true for proper compression. *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value 2048 by default, but can be set to 32768 for better, but slow, compression. *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE chunk if force_palette is true. This can used as suggested palette to convert to by viewers that don't support more than 256 colors (if those still exist) *) add_id: add text chunk "Encoder: LodePNG " to the image. *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks. zTXt chunks use zlib compression on the text. This gives a smaller result on large texts but a larger result on small texts (such as a single program name). It's all tEXt or all zTXt though, there's no separate setting per text yet. 6. color conversions -------------------- An important thing to note about LodePNG, is that the color type of the PNG, and the color type of the raw image, are completely independent. By default, when you decode a PNG, you get the result as a raw image in the color type you want, no matter whether the PNG was encoded with a palette, greyscale or RGBA color. And if you encode an image, by default LodePNG will automatically choose the PNG color type that gives good compression based on the values of colors and amount of colors in the image. It can be configured to let you control it instead as well, though. To be able to do this, LodePNG does conversions from one color mode to another. It can convert from almost any color type to any other color type, except the following conversions: RGB to greyscale is not supported, and converting to a palette when the palette doesn't have a required color is not supported. This is not supported on purpose: this is information loss which requires a color reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey is easy, but there are multiple ways if you want to give some channels more weight). By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB color, no matter what color type the PNG has. And by default when encoding, LodePNG automatically picks the best color model for the output PNG, and expects the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control the color format of the images yourself, you can skip this chapter. 6.1. PNG color types -------------------- A PNG image can have many color types, ranging from 1-bit color to 64-bit color, as well as palettized color modes. After the zlib decompression and unfiltering in the PNG image is done, the raw pixel data will have that color type and thus a certain amount of bits per pixel. If you want the output raw image after decoding to have another color type, a conversion is done by LodePNG. The PNG specification gives the following color types: 0: greyscale, bit depths 1, 2, 4, 8, 16 2: RGB, bit depths 8 and 16 3: palette, bit depths 1, 2, 4 and 8 4: greyscale with alpha, bit depths 8 and 16 6: RGBA, bit depths 8 and 16 Bit depth is the amount of bits per pixel per color channel. So the total amount of bits per pixel is: amount of channels * bitdepth. 6.2. color conversions ---------------------- As explained in the sections about the encoder and decoder, you can specify color types and bit depths in info_png and info_raw to change the default behaviour. If, when decoding, you want the raw image to be something else than the default, you need to set the color type and bit depth you want in the LodePNGColorMode, or the parameters of the simple function of LodePNG you're using. If, when encoding, you use another color type than the default in the input image, you need to specify its color type and bit depth in the LodePNGColorMode of the raw image, or use the parameters of the simplefunction of LodePNG you're using. If, when encoding, you don't want LodePNG to choose the output PNG color type but control it yourself, you need to set auto_convert in the encoder settings to LAC_NONE, and specify the color type you want in the LodePNGInfo of the encoder. If you do any of the above, LodePNG may need to do a color conversion, which follows the rules below, and may sometimes not be allowed. To avoid some confusion: -the decoder converts from PNG to raw image -the encoder converts from raw image to PNG -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG -when encoding, the color type in LodePNGInfo is ignored if auto_convert is enabled, it is automatically generated instead -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original PNG image, but it can be ignored since the raw image has the color type you requested instead -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion between the color types is done if the color types are supported. If it is not supported, an error is returned. If the types are the same, no conversion is done. -even though some conversions aren't supported, LodePNG supports loading PNGs from any colortype and saving PNGs to any colortype, sometimes it just requires preparing the raw image correctly before encoding. -both encoder and decoder use the same color converter. Non supported color conversions: -color to greyscale: no error is thrown, but the result will look ugly because only the red channel is taken -anything, to palette when that palette does not have that color in it: in this case an error is thrown Supported color conversions: -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA -any grey or grey+alpha, to grey or grey+alpha -anything to a palette, as long as the palette has the requested colors in it -removing alpha channel -higher to smaller bitdepth, and vice versa If you want no color conversion to be done: -In the encoder, you can make it save a PNG with any color type by giving the raw color mode and LodePNGInfo the same color mode, and setting auto_convert to LAC_NO. -In the decoder, you can make it store the pixel data in the same color type as the PNG has, by setting the color_convert setting to false. Settings in info_raw are then ignored. The function lodepng_convert does the color conversion. It is available in the interface but normally isn't needed since the encoder and decoder already call it. 6.3. padding bits ----------------- In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines have a bit amount that isn't a multiple of 8, then padding bits are used so that each scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output. The raw input image you give to the encoder, and the raw output image you get from the decoder will NOT have these padding bits, e.g. in the case of a 1-bit image with a width of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte, not the first bit of a new byte. 6.4. A note about 16-bits per channel and endianness ---------------------------------------------------- LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like for any other color format. The 16-bit values are stored in big endian (most significant byte first) in these arrays. This is the opposite order of the little endian used by x86 CPU's. LodePNG always uses big endian because the PNG file format does so internally. Conversions to other formats than PNG uses internally are not supported by LodePNG on purpose, there are myriads of formats, including endianness of 16-bit colors, the order in which you store R, G, B and A, and so on. Supporting and converting to/from all that is outside the scope of LodePNG. This may mean that, depending on your use case, you may want to convert the big endian output of LodePNG to little endian with a for loop. This is certainly not always needed, many applications and libraries support big endian 16-bit colors anyway, but it means you cannot simply cast the unsigned char* buffer to an unsigned short* buffer on x86 CPUs. 7. error values --------------- All functions in LodePNG that return an error code, return 0 if everything went OK, or a non-zero code if there was an error. The meaning of the LodePNG error values can be retrieved with the function lodepng_error_text: given the numerical error code, it returns a description of the error in English as a string. Check the implementation of lodepng_error_text to see the meaning of each code. 8. chunks and PNG editing ------------------------- If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG editor that should follow the rules about handling of unknown chunks, or if your program is able to read other types of chunks than the ones handled by LodePNG, then that's possible with the chunk functions of LodePNG. A PNG chunk has the following layout: 4 bytes length 4 bytes type name length bytes data 4 bytes CRC 8.1. iterating through chunks ----------------------------- If you have a buffer containing the PNG image data, then the first chunk (the IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the signature of the PNG and are not part of a chunk. But if you start at byte 8 then you have a chunk, and can check the following things of it. NOTE: none of these functions check for memory buffer boundaries. To avoid exploits, always make sure the buffer contains all the data of the chunks. When using lodepng_chunk_next, make sure the returned value is within the allocated memory. unsigned lodepng_chunk_length(const unsigned char* chunk): Get the length of the chunk's data. The total chunk length is this length + 12. void lodepng_chunk_type(char type[5], const unsigned char* chunk): unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type): Get the type of the chunk or compare if it's a certain type unsigned char lodepng_chunk_critical(const unsigned char* chunk): unsigned char lodepng_chunk_private(const unsigned char* chunk): unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk): Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are). Check if the chunk is private (public chunks are part of the standard, private ones not). Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your program doesn't handle that type of unknown chunk. unsigned char* lodepng_chunk_data(unsigned char* chunk): const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk): Get a pointer to the start of the data of the chunk. unsigned lodepng_chunk_check_crc(const unsigned char* chunk): void lodepng_chunk_generate_crc(unsigned char* chunk): Check if the crc is correct or generate a correct one. unsigned char* lodepng_chunk_next(unsigned char* chunk): const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk): Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these functions do no boundary checking of the allocated data whatsoever, so make sure there is enough data available in the buffer to be able to go to the next chunk. unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk): unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, const char* type, const unsigned char* data): These functions are used to create new chunks that are appended to the data in *out that has length *outlength. The append function appends an existing chunk to the new data. The create function creates a new chunk with the given parameters and appends it. Type is the 4-letter name of the chunk. 8.2. chunks in info_png ----------------------- The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3 buffers (each with size) to contain 3 types of unknown chunks: the ones that come before the PLTE chunk, the ones that come between the PLTE and the IDAT chunks, and the ones that come after the IDAT chunks. It's necessary to make the distionction between these 3 cases because the PNG standard forces to keep the ordering of unknown chunks compared to the critical chunks, but does not force any other ordering rules. info_png.unknown_chunks_data[0] is the chunks before PLTE info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT info_png.unknown_chunks_data[2] is the chunks after IDAT The chunks in these 3 buffers can be iterated through and read by using the same way described in the previous subchapter. When using the decoder to decode a PNG, you can make it store all unknown chunks if you set the option settings.remember_unknown_chunks to 1. By default, this option is off (0). The encoder will always encode unknown chunks that are stored in the info_png. If you need it to add a particular chunk that isn't known by LodePNG, you can use lodepng_chunk_append or lodepng_chunk_create to the chunk data in info_png.unknown_chunks_data[x]. Chunks that are known by LodePNG should not be added in that way. E.g. to make LodePNG add a bKGD chunk, set background_defined to true and add the correct parameters there instead. 9. compiler support ------------------- No libraries other than the current standard C library are needed to compile LodePNG. For the C++ version, only the standard C++ library is needed on top. Add the files lodepng.c(pp) and lodepng.h to your project, include lodepng.h where needed, and your program can read/write PNG files. If performance is important, use optimization when compiling! For both the encoder and decoder, this makes a large difference. Make sure that LodePNG is compiled with the same compiler of the same version and with the same settings as the rest of the program, or the interfaces with std::vectors and std::strings in C++ can be incompatible. CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets. *) gcc and g++ LodePNG is developed in gcc so this compiler is natively supported. It gives no warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++ version 4.7.1 on Linux, 32-bit and 64-bit. *) Mingw The Mingw compiler (a port of gcc) for Windows is fully supported by LodePNG. *) Visual Studio 2005 and up, Visual C++ Express Edition 2005 and up Visual Studio may give warnings about 'fopen' being deprecated. A multiplatform library can't support the proposed Visual Studio alternative however, so LodePNG keeps using fopen. If you don't want to see the deprecated warnings, put this on top of lodepng.h before the inclusions: #define _CRT_SECURE_NO_DEPRECATE Other than the above warnings, LodePNG should be warning-free with warning level 3 (W3). Warning level 4 (W4) will give warnings about integer conversions. I'm not planning to resolve these warnings. To get rid of them, let Visual Studio use warning level W3 for lodepng.cpp only: right click lodepng.cpp, Properties, C/C++, General, Warning Level: Level 3 (/W3). Visual Studio may want "stdafx.h" files to be included in each source file and give an error "unexpected end of file while looking for precompiled header". That is not standard C++ and will not be added to the stock LodePNG. You can disable it for lodepng.cpp only by right clicking it, Properties, C/C++, Precompiled Headers, and set it to Not Using Precompiled Headers there. *) Visual Studio 6.0 LodePNG support for Visual Studio 6.0 is not guaranteed because VS6 doesn't follow the C++ standard correctly. *) Comeau C/C++ Vesion 20070107 compiles without problems on the Comeau C/C++ Online Test Drive at http://www.comeaucomputing.com/tryitout in both C90 and C++ mode. *) Compilers on Macintosh LodePNG has been reported to work both with the gcc and LLVM for Macintosh, both for C and C++. *) Other Compilers If you encounter problems on other compilers, feel free to let me know and I may try to fix it if the compiler is modern standards complient. 10. examples ------------ This decoder example shows the most basic usage of LodePNG. More complex examples can be found on the LodePNG website. 10.1. decoder C++ example ------------------------- #include "lodepng.h" #include int main(int argc, char *argv[]) { const char* filename = argc > 1 ? argv[1] : "test.png"; //load and decode std::vector image; unsigned width, height; unsigned error = lodepng::decode(image, width, height, filename); //if there's an error, display it if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... } 10.2. decoder C example ----------------------- #include "lodepng.h" int main(int argc, char *argv[]) { unsigned error; unsigned char* image; size_t width, height; const char* filename = argc > 1 ? argv[1] : "test.png"; error = lodepng_decode32_file(&image, &width, &height, filename); if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error)); / * use image here * / free(image); return 0; } 11. changes ----------- The version number of LodePNG is the date of the change given in the format yyyymmdd. Some changes aren't backwards compatible. Those are indicated with a (!) symbol. *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key. *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png). *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_" prefix for the custom allocators and made it possible with a new #define to use custom ones in your project without needing to change lodepng's code. *) 28 jan 2013: Bugfix with color key. *) 27 okt 2012: Tweaks in text chunk keyword length error handling. *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode. (no palette). Better deflate tree encoding. New compression tweak settings. Faster color conversions while decoding. Some internal cleanups. *) 23 sep 2012: Reduced warnings in Visual Studio a little bit. *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions and made it work with function pointers instead. *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc and free functions and toggle #defines from compiler flags. Small fixes. *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible. *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed redundant C++ codec classes. Reduced amount of structs. Everything changed, but it is cleaner now imho and functionality remains the same. Also fixed several bugs and shrinked the implementation code. Made new samples. *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best PNG color model and bit depth, based on the amount and type of colors of the raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color. *) 9 okt 2011: simpler hash chain implementation for the encoder. *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching. *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking. A bug with the PNG filtertype heuristic was fixed, so that it chooses much better ones (it's quite significant). A setting to do an experimental, slow, brute force search for PNG filter types is added. *) 17 aug 2011 (!): changed some C zlib related function names. *) 16 aug 2011: made the code less wide (max 120 characters per line). *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors. *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled. *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman to optimize long sequences of zeros. *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and LodePNG_InfoColor_canHaveAlpha functions for convenience. *) 7 nov 2010: added LodePNG_error_text function to get error code description. *) 30 okt 2010: made decoding slightly faster *) 26 okt 2010: (!) changed some C function and struct names (more consistent). Reorganized the documentation and the declaration order in the header. *) 08 aug 2010: only changed some comments and external samples. *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version. *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers. *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could read by ignoring the problem but windows apps couldn't. *) 06 jun 2008: added more error checks for out of memory cases. *) 26 apr 2008: added a few more checks here and there to ensure more safety. *) 06 mar 2008: crash with encoding of strings fixed *) 02 feb 2008: support for international text chunks added (iTXt) *) 23 jan 2008: small cleanups, and #defines to divide code in sections *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor. *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder. *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added Also vareous fixes, such as in the deflate and the padding bits code. *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved filtering code of encoder. *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A C++ wrapper around this provides an interface almost identical to before. Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code are together in these files but it works both for C and C++ compilers. *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks *) 30 aug 2007: bug fixed which makes this Borland C++ compatible *) 09 aug 2007: some VS2005 warnings removed again *) 21 jul 2007: deflate code placed in new namespace separate from zlib code *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing invalid std::vector element [0] fixed, and level 3 and 4 warnings removed *) 02 jun 2007: made the encoder add a tag with version by default *) 27 may 2007: zlib and png code separated (but still in the same file), simple encoder/decoder functions added for more simple usage cases *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69), moved some examples from here to lodepng_examples.cpp *) 12 may 2007: palette decoding bug fixed *) 24 apr 2007: changed the license from BSD to the zlib license *) 11 mar 2007: very simple addition: ability to encode bKGD chunks. *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding palettized PNG images. Plus little interface change with palette and texts. *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes. Fixed a bug where the end code of a block had length 0 in the Huffman tree. *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented and supported by the encoder, resulting in smaller PNGs at the output. *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone. *) 24 jan 2007: gave encoder an error interface. Added color conversion from any greyscale type to 8-bit greyscale with or without alpha. *) 21 jan 2007: (!) Totally changed the interface. It allows more color types to convert to and is more uniform. See the manual for how it works now. *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days: encode/decode custom tEXt chunks, separate classes for zlib & deflate, and at last made the decoder give errors for incorrect Adler32 or Crc. *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel. *) 29 dec 2006: Added support for encoding images without alpha channel, and cleaned out code as well as making certain parts faster. *) 28 dec 2006: Added "Settings" to the encoder. *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now. Removed some code duplication in the decoder. Fixed little bug in an example. *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter. Fixed a bug of the decoder with 16-bit per color. *) 15 okt 2006: Changed documentation structure *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the given image buffer, however for now it's not compressed. *) 08 sep 2006: (!) Changed to interface with a Decoder class *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different way. Renamed decodePNG to decodePNGGeneric. *) 29 jul 2006: (!) Changed the interface: image info is now returned as a struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy. *) 28 jul 2006: Cleaned the code and added new error checks. Corrected terminology "deflate" into "inflate". *) 23 jun 2006: Added SDL example in the documentation in the header, this example allows easy debugging by displaying the PNG and its transparency. *) 22 jun 2006: (!) Changed way to obtain error value. Added loadFile function for convenience. Made decodePNG32 faster. *) 21 jun 2006: (!) Changed type of info vector to unsigned. Changed position of palette in info vector. Fixed an important bug that happened on PNGs with an uncompressed block. *) 16 jun 2006: Internally changed unsigned into unsigned where needed, and performed some optimizations. *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them in LodePNG namespace. Changed the order of the parameters. Rewrote the documentation in the header. Renamed files to lodepng.cpp and lodepng.h *) 22 apr 2006: Optimized and improved some code *) 07 sep 2005: (!) Changed to std::vector interface *) 12 aug 2005: Initial release (C++, decoder only) 12. contact information ----------------------- Feel free to contact me with suggestions, problems, comments, ... concerning LodePNG. If you encounter a PNG image that doesn't work properly with this decoder, feel free to send it and I'll use it to find and fix the problem. My email address is (puzzle the account and domain together with an @ symbol): Domain: gmail dot com. Account: lode dot vandevenne. Copyright (c) 2005-2013 Lode Vandevenne */ ================================================ FILE: deps/noise/noise.c ================================================ /* noise.h and noise.c are derived from this project: https://github.com/caseman/noise Copyright (c) 2008 Casey Duncan Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #define F2 0.3660254037844386f #define G2 0.21132486540518713f #define F3 (1.0f / 3.0f) #define G3 (1.0f / 6.0f) #define ASSIGN(a, v0, v1, v2) (a)[0] = v0; (a)[1] = v1; (a)[2] = v2; #define DOT3(v1, v2) ((v1)[0] * (v2)[0] + (v1)[1] * (v2)[1] + (v1)[2] * (v2)[2]) const static float GRAD3[16][3] = { { 1, 1, 0}, {-1, 1, 0}, { 1,-1, 0}, {-1,-1, 0}, { 1, 0, 1}, {-1, 0, 1}, { 1, 0,-1}, {-1, 0,-1}, { 0, 1, 1}, { 0,-1, 1}, { 0, 1,-1}, { 0,-1,-1}, { 1, 0,-1}, {-1, 0,-1}, { 0,-1, 1}, { 0, 1, 1} }; static unsigned char PERM[] = { 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180, 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180 }; void seed(unsigned int x) { srand(x); for (int i = 0; i < 256; i++) { PERM[i] = i; } for (int i = 255; i > 0; i--) { int j; int n = i + 1; while (n <= (j = rand() / (RAND_MAX / n))); unsigned char a = PERM[i]; unsigned char b = PERM[j]; PERM[i] = b; PERM[j] = a; } memcpy(PERM + 256, PERM, sizeof(unsigned char) * 256); } float noise2(float x, float y) { int i1, j1, I, J, c; float s = (x + y) * F2; float i = floorf(x + s); float j = floorf(y + s); float t = (i + j) * G2; float xx[3], yy[3], f[3]; float noise[3] = {0.0f, 0.0f, 0.0f}; int g[3]; xx[0] = x - (i - t); yy[0] = y - (j - t); i1 = xx[0] > yy[0]; j1 = xx[0] <= yy[0]; xx[2] = xx[0] + G2 * 2.0f - 1.0f; yy[2] = yy[0] + G2 * 2.0f - 1.0f; xx[1] = xx[0] - i1 + G2; yy[1] = yy[0] - j1 + G2; I = (int) i & 255; J = (int) j & 255; g[0] = PERM[I + PERM[J]] % 12; g[1] = PERM[I + i1 + PERM[J + j1]] % 12; g[2] = PERM[I + 1 + PERM[J + 1]] % 12; for (c = 0; c <= 2; c++) { f[c] = 0.5f - xx[c]*xx[c] - yy[c]*yy[c]; } for (c = 0; c <= 2; c++) { if (f[c] > 0) { noise[c] = f[c] * f[c] * f[c] * f[c] * (GRAD3[g[c]][0] * xx[c] + GRAD3[g[c]][1] * yy[c]); } } return (noise[0] + noise[1] + noise[2]) * 70.0f; } float noise3(float x, float y, float z) { int c, o1[3], o2[3], g[4], I, J, K; float f[4], noise[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float s = (x + y + z) * F3; float i = floorf(x + s); float j = floorf(y + s); float k = floorf(z + s); float t = (i + j + k) * G3; float pos[4][3]; pos[0][0] = x - (i - t); pos[0][1] = y - (j - t); pos[0][2] = z - (k - t); if (pos[0][0] >= pos[0][1]) { if (pos[0][1] >= pos[0][2]) { ASSIGN(o1, 1, 0, 0); ASSIGN(o2, 1, 1, 0); } else if (pos[0][0] >= pos[0][2]) { ASSIGN(o1, 1, 0, 0); ASSIGN(o2, 1, 0, 1); } else { ASSIGN(o1, 0, 0, 1); ASSIGN(o2, 1, 0, 1); } } else { if (pos[0][1] < pos[0][2]) { ASSIGN(o1, 0, 0, 1); ASSIGN(o2, 0, 1, 1); } else if (pos[0][0] < pos[0][2]) { ASSIGN(o1, 0, 1, 0); ASSIGN(o2, 0, 1, 1); } else { ASSIGN(o1, 0, 1, 0); ASSIGN(o2, 1, 1, 0); } } for (c = 0; c <= 2; c++) { pos[3][c] = pos[0][c] - 1.0f + 3.0f * G3; pos[2][c] = pos[0][c] - o2[c] + 2.0f * G3; pos[1][c] = pos[0][c] - o1[c] + G3; } I = (int) i & 255; J = (int) j & 255; K = (int) k & 255; g[0] = PERM[I + PERM[J + PERM[K]]] % 12; g[1] = PERM[I + o1[0] + PERM[J + o1[1] + PERM[o1[2] + K]]] % 12; g[2] = PERM[I + o2[0] + PERM[J + o2[1] + PERM[o2[2] + K]]] % 12; g[3] = PERM[I + 1 + PERM[J + 1 + PERM[K + 1]]] % 12; for (c = 0; c <= 3; c++) { f[c] = 0.6f - pos[c][0] * pos[c][0] - pos[c][1] * pos[c][1] - pos[c][2] * pos[c][2]; } for (c = 0; c <= 3; c++) { if (f[c] > 0) { noise[c] = f[c] * f[c] * f[c] * f[c] * DOT3(pos[c], GRAD3[g[c]]); } } return (noise[0] + noise[1] + noise[2] + noise[3]) * 32.0f; } float simplex2( float x, float y, int octaves, float persistence, float lacunarity) { float freq = 1.0f; float amp = 1.0f; float max = 1.0f; float total = noise2(x, y); int i; for (i = 1; i < octaves; i++) { freq *= lacunarity; amp *= persistence; max += amp; total += noise2(x * freq, y * freq) * amp; } return (1 + total / max) / 2; } float simplex3( float x, float y, float z, int octaves, float persistence, float lacunarity) { float freq = 1.0f; float amp = 1.0f; float max = 1.0f; float total = noise3(x, y, z); int i; for (i = 1; i < octaves; ++i) { freq *= lacunarity; amp *= persistence; max += amp; total += noise3(x * freq, y * freq, z * freq) * amp; } return (1 + total / max) / 2; } ================================================ FILE: deps/noise/noise.h ================================================ /* noise.h and noise.c are derived from this project: https://github.com/caseman/noise Copyright (c) 2008 Casey Duncan Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _noise_h_ #define _noise_h_ void seed(unsigned int x); float simplex2( float x, float y, int octaves, float persistence, float lacunarity); float simplex3( float x, float y, float z, int octaves, float persistence, float lacunarity); #endif ================================================ FILE: deps/sqlite/shell.c ================================================ /* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** This file contains code to implement the "sqlite" command line ** utility for accessing SQLite databases. */ #if (defined(_WIN32) || defined(WIN32)) && !defined(_CRT_SECURE_NO_WARNINGS) /* This needs to come before any includes for MSVC compiler */ #define _CRT_SECURE_NO_WARNINGS #endif /* ** Enable large-file support for fopen() and friends on unix. */ #ifndef SQLITE_DISABLE_LFS # define _LARGE_FILE 1 # ifndef _FILE_OFFSET_BITS # define _FILE_OFFSET_BITS 64 # endif # define _LARGEFILE_SOURCE 1 #endif #include #include #include #include #include "sqlite3.h" #include #include #if !defined(_WIN32) && !defined(WIN32) # include # if !defined(__RTP__) && !defined(_WRS_KERNEL) # include # endif # include # include #endif #ifdef HAVE_EDITLINE # include #endif #if defined(HAVE_READLINE) && HAVE_READLINE==1 # include # include #endif #if !defined(HAVE_EDITLINE) && (!defined(HAVE_READLINE) || HAVE_READLINE!=1) # define readline(p) local_getline(p,stdin,0) # define add_history(X) # define read_history(X) # define write_history(X) # define stifle_history(X) #endif #if defined(_WIN32) || defined(WIN32) # include #define isatty(h) _isatty(h) #define access(f,m) _access((f),(m)) #undef popen #define popen(a,b) _popen((a),(b)) #undef pclose #define pclose(x) _pclose(x) #else /* Make sure isatty() has a prototype. */ extern int isatty(int); #endif #if defined(_WIN32_WCE) /* Windows CE (arm-wince-mingw32ce-gcc) does not provide isatty() * thus we always assume that we have a console. That can be * overridden with the -batch command line option. */ #define isatty(x) 1 #endif /* True if the timer is enabled */ static int enableTimer = 0; /* ctype macros that work with signed characters */ #define IsSpace(X) isspace((unsigned char)X) #define IsDigit(X) isdigit((unsigned char)X) #define ToLower(X) (char)tolower((unsigned char)X) #if !defined(_WIN32) && !defined(WIN32) && !defined(_WRS_KERNEL) \ && !defined(__minux) #include #include /* Saved resource information for the beginning of an operation */ static struct rusage sBegin; /* ** Begin timing an operation */ static void beginTimer(void){ if( enableTimer ){ getrusage(RUSAGE_SELF, &sBegin); } } /* Return the difference of two time_structs in seconds */ static double timeDiff(struct timeval *pStart, struct timeval *pEnd){ return (pEnd->tv_usec - pStart->tv_usec)*0.000001 + (double)(pEnd->tv_sec - pStart->tv_sec); } /* ** Print the timing results. */ static void endTimer(void){ if( enableTimer ){ struct rusage sEnd; getrusage(RUSAGE_SELF, &sEnd); printf("CPU Time: user %f sys %f\n", timeDiff(&sBegin.ru_utime, &sEnd.ru_utime), timeDiff(&sBegin.ru_stime, &sEnd.ru_stime)); } } #define BEGIN_TIMER beginTimer() #define END_TIMER endTimer() #define HAS_TIMER 1 #elif (defined(_WIN32) || defined(WIN32)) #include /* Saved resource information for the beginning of an operation */ static HANDLE hProcess; static FILETIME ftKernelBegin; static FILETIME ftUserBegin; typedef BOOL (WINAPI *GETPROCTIMES)(HANDLE, LPFILETIME, LPFILETIME, LPFILETIME, LPFILETIME); static GETPROCTIMES getProcessTimesAddr = NULL; /* ** Check to see if we have timer support. Return 1 if necessary ** support found (or found previously). */ static int hasTimer(void){ if( getProcessTimesAddr ){ return 1; } else { /* GetProcessTimes() isn't supported in WIN95 and some other Windows versions. ** See if the version we are running on has it, and if it does, save off ** a pointer to it and the current process handle. */ hProcess = GetCurrentProcess(); if( hProcess ){ HINSTANCE hinstLib = LoadLibrary(TEXT("Kernel32.dll")); if( NULL != hinstLib ){ getProcessTimesAddr = (GETPROCTIMES) GetProcAddress(hinstLib, "GetProcessTimes"); if( NULL != getProcessTimesAddr ){ return 1; } FreeLibrary(hinstLib); } } } return 0; } /* ** Begin timing an operation */ static void beginTimer(void){ if( enableTimer && getProcessTimesAddr ){ FILETIME ftCreation, ftExit; getProcessTimesAddr(hProcess, &ftCreation, &ftExit, &ftKernelBegin, &ftUserBegin); } } /* Return the difference of two FILETIME structs in seconds */ static double timeDiff(FILETIME *pStart, FILETIME *pEnd){ sqlite_int64 i64Start = *((sqlite_int64 *) pStart); sqlite_int64 i64End = *((sqlite_int64 *) pEnd); return (double) ((i64End - i64Start) / 10000000.0); } /* ** Print the timing results. */ static void endTimer(void){ if( enableTimer && getProcessTimesAddr){ FILETIME ftCreation, ftExit, ftKernelEnd, ftUserEnd; getProcessTimesAddr(hProcess, &ftCreation, &ftExit, &ftKernelEnd, &ftUserEnd); printf("CPU Time: user %f sys %f\n", timeDiff(&ftUserBegin, &ftUserEnd), timeDiff(&ftKernelBegin, &ftKernelEnd)); } } #define BEGIN_TIMER beginTimer() #define END_TIMER endTimer() #define HAS_TIMER hasTimer() #else #define BEGIN_TIMER #define END_TIMER #define HAS_TIMER 0 #endif /* ** Used to prevent warnings about unused parameters */ #define UNUSED_PARAMETER(x) (void)(x) /* ** If the following flag is set, then command execution stops ** at an error if we are not interactive. */ static int bail_on_error = 0; /* ** Threat stdin as an interactive input if the following variable ** is true. Otherwise, assume stdin is connected to a file or pipe. */ static int stdin_is_interactive = 1; /* ** The following is the open SQLite database. We make a pointer ** to this database a static variable so that it can be accessed ** by the SIGINT handler to interrupt database processing. */ static sqlite3 *db = 0; /* ** True if an interrupt (Control-C) has been received. */ static volatile int seenInterrupt = 0; /* ** This is the name of our program. It is set in main(), used ** in a number of other places, mostly for error messages. */ static char *Argv0; /* ** Prompt strings. Initialized in main. Settable with ** .prompt main continue */ static char mainPrompt[20]; /* First line prompt. default: "sqlite> "*/ static char continuePrompt[20]; /* Continuation prompt. default: " ...> " */ /* ** Write I/O traces to the following stream. */ #ifdef SQLITE_ENABLE_IOTRACE static FILE *iotrace = 0; #endif /* ** This routine works like printf in that its first argument is a ** format string and subsequent arguments are values to be substituted ** in place of % fields. The result of formatting this string ** is written to iotrace. */ #ifdef SQLITE_ENABLE_IOTRACE static void iotracePrintf(const char *zFormat, ...){ va_list ap; char *z; if( iotrace==0 ) return; va_start(ap, zFormat); z = sqlite3_vmprintf(zFormat, ap); va_end(ap); fprintf(iotrace, "%s", z); sqlite3_free(z); } #endif /* ** Determines if a string is a number of not. */ static int isNumber(const char *z, int *realnum){ if( *z=='-' || *z=='+' ) z++; if( !IsDigit(*z) ){ return 0; } z++; if( realnum ) *realnum = 0; while( IsDigit(*z) ){ z++; } if( *z=='.' ){ z++; if( !IsDigit(*z) ) return 0; while( IsDigit(*z) ){ z++; } if( realnum ) *realnum = 1; } if( *z=='e' || *z=='E' ){ z++; if( *z=='+' || *z=='-' ) z++; if( !IsDigit(*z) ) return 0; while( IsDigit(*z) ){ z++; } if( realnum ) *realnum = 1; } return *z==0; } /* ** A global char* and an SQL function to access its current value ** from within an SQL statement. This program used to use the ** sqlite_exec_printf() API to substitue a string into an SQL statement. ** The correct way to do this with sqlite3 is to use the bind API, but ** since the shell is built around the callback paradigm it would be a lot ** of work. Instead just use this hack, which is quite harmless. */ static const char *zShellStatic = 0; static void shellstaticFunc( sqlite3_context *context, int argc, sqlite3_value **argv ){ assert( 0==argc ); assert( zShellStatic ); UNUSED_PARAMETER(argc); UNUSED_PARAMETER(argv); sqlite3_result_text(context, zShellStatic, -1, SQLITE_STATIC); } /* ** This routine reads a line of text from FILE in, stores ** the text in memory obtained from malloc() and returns a pointer ** to the text. NULL is returned at end of file, or if malloc() ** fails. ** ** The interface is like "readline" but no command-line editing ** is done. */ static char *local_getline(char *zPrompt, FILE *in, int csvFlag){ char *zLine; int nLine; int n; int inQuote = 0; if( zPrompt && *zPrompt ){ printf("%s",zPrompt); fflush(stdout); } nLine = 100; zLine = malloc( nLine ); if( zLine==0 ) return 0; n = 0; while( 1 ){ if( n+100>nLine ){ nLine = nLine*2 + 100; zLine = realloc(zLine, nLine); if( zLine==0 ) return 0; } if( fgets(&zLine[n], nLine - n, in)==0 ){ if( n==0 ){ free(zLine); return 0; } zLine[n] = 0; break; } while( zLine[n] ){ if( zLine[n]=='"' ) inQuote = !inQuote; n++; } if( n>0 && zLine[n-1]=='\n' && (!inQuote || !csvFlag) ){ n--; if( n>0 && zLine[n-1]=='\r' ) n--; zLine[n] = 0; break; } } zLine = realloc( zLine, n+1 ); return zLine; } /* ** Retrieve a single line of input text. ** ** zPrior is a string of prior text retrieved. If not the empty ** string, then issue a continuation prompt. */ static char *one_input_line(const char *zPrior, FILE *in){ char *zPrompt; char *zResult; if( in!=0 ){ return local_getline(0, in, 0); } if( zPrior && zPrior[0] ){ zPrompt = continuePrompt; }else{ zPrompt = mainPrompt; } zResult = readline(zPrompt); #if defined(HAVE_READLINE) && HAVE_READLINE==1 if( zResult && *zResult ) add_history(zResult); #endif return zResult; } struct previous_mode_data { int valid; /* Is there legit data in here? */ int mode; int showHeader; int colWidth[100]; }; /* ** An pointer to an instance of this structure is passed from ** the main program to the callback. This is used to communicate ** state and mode information. */ struct callback_data { sqlite3 *db; /* The database */ int echoOn; /* True to echo input commands */ int statsOn; /* True to display memory stats before each finalize */ int cnt; /* Number of records displayed so far */ FILE *out; /* Write results here */ FILE *traceOut; /* Output for sqlite3_trace() */ int nErr; /* Number of errors seen */ int mode; /* An output mode setting */ int writableSchema; /* True if PRAGMA writable_schema=ON */ int showHeader; /* True to show column names in List or Column mode */ char *zDestTable; /* Name of destination table when MODE_Insert */ char separator[20]; /* Separator character for MODE_List */ int colWidth[100]; /* Requested width of each column when in column mode*/ int actualWidth[100]; /* Actual width of each column */ char nullvalue[20]; /* The text to print when a NULL comes back from ** the database */ struct previous_mode_data explainPrev; /* Holds the mode information just before ** .explain ON */ char outfile[FILENAME_MAX]; /* Filename for *out */ const char *zDbFilename; /* name of the database file */ const char *zVfs; /* Name of VFS to use */ sqlite3_stmt *pStmt; /* Current statement if any. */ FILE *pLog; /* Write log output here */ }; /* ** These are the allowed modes. */ #define MODE_Line 0 /* One column per line. Blank line between records */ #define MODE_Column 1 /* One record per line in neat columns */ #define MODE_List 2 /* One record per line with a separator */ #define MODE_Semi 3 /* Same as MODE_List but append ";" to each line */ #define MODE_Html 4 /* Generate an XHTML table */ #define MODE_Insert 5 /* Generate SQL "insert" statements */ #define MODE_Tcl 6 /* Generate ANSI-C or TCL quoted elements */ #define MODE_Csv 7 /* Quote strings, numbers are plain */ #define MODE_Explain 8 /* Like MODE_Column, but do not truncate data */ static const char *modeDescr[] = { "line", "column", "list", "semi", "html", "insert", "tcl", "csv", "explain", }; /* ** Number of elements in an array */ #define ArraySize(X) (int)(sizeof(X)/sizeof(X[0])) /* ** Compute a string length that is limited to what can be stored in ** lower 30 bits of a 32-bit signed integer. */ static int strlen30(const char *z){ const char *z2 = z; while( *z2 ){ z2++; } return 0x3fffffff & (int)(z2 - z); } /* ** A callback for the sqlite3_log() interface. */ static void shellLog(void *pArg, int iErrCode, const char *zMsg){ struct callback_data *p = (struct callback_data*)pArg; if( p->pLog==0 ) return; fprintf(p->pLog, "(%d) %s\n", iErrCode, zMsg); fflush(p->pLog); } /* ** Output the given string as a hex-encoded blob (eg. X'1234' ) */ static void output_hex_blob(FILE *out, const void *pBlob, int nBlob){ int i; char *zBlob = (char *)pBlob; fprintf(out,"X'"); for(i=0; i0 ){ fprintf(out,"%.*s",i,z); } if( z[i]=='<' ){ fprintf(out,"<"); }else if( z[i]=='&' ){ fprintf(out,"&"); }else if( z[i]=='>' ){ fprintf(out,">"); }else if( z[i]=='\"' ){ fprintf(out,"""); }else if( z[i]=='\'' ){ fprintf(out,"'"); }else{ break; } z += i + 1; } } /* ** If a field contains any character identified by a 1 in the following ** array, then the string must be quoted for CSV. */ static const char needCsvQuote[] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, }; /* ** Output a single term of CSV. Actually, p->separator is used for ** the separator, which may or may not be a comma. p->nullvalue is ** the null value. Strings are quoted if necessary. */ static void output_csv(struct callback_data *p, const char *z, int bSep){ FILE *out = p->out; if( z==0 ){ fprintf(out,"%s",p->nullvalue); }else{ int i; int nSep = strlen30(p->separator); for(i=0; z[i]; i++){ if( needCsvQuote[((unsigned char*)z)[i]] || (z[i]==p->separator[0] && (nSep==1 || memcmp(z, p->separator, nSep)==0)) ){ i = 0; break; } } if( i==0 ){ putc('"', out); for(i=0; z[i]; i++){ if( z[i]=='"' ) putc('"', out); putc(z[i], out); } putc('"', out); }else{ fprintf(out, "%s", z); } } if( bSep ){ fprintf(p->out, "%s", p->separator); } } #ifdef SIGINT /* ** This routine runs when the user presses Ctrl-C */ static void interrupt_handler(int NotUsed){ UNUSED_PARAMETER(NotUsed); seenInterrupt = 1; if( db ) sqlite3_interrupt(db); } #endif /* ** This is the callback routine that the shell ** invokes for each row of a query result. */ static int shell_callback(void *pArg, int nArg, char **azArg, char **azCol, int *aiType){ int i; struct callback_data *p = (struct callback_data*)pArg; switch( p->mode ){ case MODE_Line: { int w = 5; if( azArg==0 ) break; for(i=0; iw ) w = len; } if( p->cnt++>0 ) fprintf(p->out,"\n"); for(i=0; iout,"%*s = %s\n", w, azCol[i], azArg[i] ? azArg[i] : p->nullvalue); } break; } case MODE_Explain: case MODE_Column: { if( p->cnt++==0 ){ for(i=0; icolWidth) ){ w = p->colWidth[i]; }else{ w = 0; } if( w==0 ){ w = strlen30(azCol[i] ? azCol[i] : ""); if( w<10 ) w = 10; n = strlen30(azArg && azArg[i] ? azArg[i] : p->nullvalue); if( wactualWidth) ){ p->actualWidth[i] = w; } if( p->showHeader ){ if( w<0 ){ fprintf(p->out,"%*.*s%s",-w,-w,azCol[i], i==nArg-1 ? "\n": " "); }else{ fprintf(p->out,"%-*.*s%s",w,w,azCol[i], i==nArg-1 ? "\n": " "); } } } if( p->showHeader ){ for(i=0; iactualWidth) ){ w = p->actualWidth[i]; if( w<0 ) w = -w; }else{ w = 10; } fprintf(p->out,"%-*.*s%s",w,w,"-----------------------------------" "----------------------------------------------------------", i==nArg-1 ? "\n": " "); } } } if( azArg==0 ) break; for(i=0; iactualWidth) ){ w = p->actualWidth[i]; }else{ w = 10; } if( p->mode==MODE_Explain && azArg[i] && strlen30(azArg[i])>w ){ w = strlen30(azArg[i]); } if( w<0 ){ fprintf(p->out,"%*.*s%s",-w,-w, azArg[i] ? azArg[i] : p->nullvalue, i==nArg-1 ? "\n": " "); }else{ fprintf(p->out,"%-*.*s%s",w,w, azArg[i] ? azArg[i] : p->nullvalue, i==nArg-1 ? "\n": " "); } } break; } case MODE_Semi: case MODE_List: { if( p->cnt++==0 && p->showHeader ){ for(i=0; iout,"%s%s",azCol[i], i==nArg-1 ? "\n" : p->separator); } } if( azArg==0 ) break; for(i=0; inullvalue; fprintf(p->out, "%s", z); if( iout, "%s", p->separator); }else if( p->mode==MODE_Semi ){ fprintf(p->out, ";\n"); }else{ fprintf(p->out, "\n"); } } break; } case MODE_Html: { if( p->cnt++==0 && p->showHeader ){ fprintf(p->out,""); for(i=0; iout,""); output_html_string(p->out, azCol[i]); fprintf(p->out,"\n"); } fprintf(p->out,"\n"); } if( azArg==0 ) break; fprintf(p->out,""); for(i=0; iout,""); output_html_string(p->out, azArg[i] ? azArg[i] : p->nullvalue); fprintf(p->out,"\n"); } fprintf(p->out,"\n"); break; } case MODE_Tcl: { if( p->cnt++==0 && p->showHeader ){ for(i=0; iout,azCol[i] ? azCol[i] : ""); if(iout, "%s", p->separator); } fprintf(p->out,"\n"); } if( azArg==0 ) break; for(i=0; iout, azArg[i] ? azArg[i] : p->nullvalue); if(iout, "%s", p->separator); } fprintf(p->out,"\n"); break; } case MODE_Csv: { if( p->cnt++==0 && p->showHeader ){ for(i=0; iout,"\n"); } if( azArg==0 ) break; for(i=0; iout,"\n"); break; } case MODE_Insert: { p->cnt++; if( azArg==0 ) break; fprintf(p->out,"INSERT INTO %s VALUES(",p->zDestTable); for(i=0; i0 ? ",": ""; if( (azArg[i]==0) || (aiType && aiType[i]==SQLITE_NULL) ){ fprintf(p->out,"%sNULL",zSep); }else if( aiType && aiType[i]==SQLITE_TEXT ){ if( zSep[0] ) fprintf(p->out,"%s",zSep); output_quoted_string(p->out, azArg[i]); }else if( aiType && (aiType[i]==SQLITE_INTEGER || aiType[i]==SQLITE_FLOAT) ){ fprintf(p->out,"%s%s",zSep, azArg[i]); }else if( aiType && aiType[i]==SQLITE_BLOB && p->pStmt ){ const void *pBlob = sqlite3_column_blob(p->pStmt, i); int nBlob = sqlite3_column_bytes(p->pStmt, i); if( zSep[0] ) fprintf(p->out,"%s",zSep); output_hex_blob(p->out, pBlob, nBlob); }else if( isNumber(azArg[i], 0) ){ fprintf(p->out,"%s%s",zSep, azArg[i]); }else{ if( zSep[0] ) fprintf(p->out,"%s",zSep); output_quoted_string(p->out, azArg[i]); } } fprintf(p->out,");\n"); break; } } return 0; } /* ** This is the callback routine that the SQLite library ** invokes for each row of a query result. */ static int callback(void *pArg, int nArg, char **azArg, char **azCol){ /* since we don't have type info, call the shell_callback with a NULL value */ return shell_callback(pArg, nArg, azArg, azCol, NULL); } /* ** Set the destination table field of the callback_data structure to ** the name of the table given. Escape any quote characters in the ** table name. */ static void set_table_name(struct callback_data *p, const char *zName){ int i, n; int needQuote; char *z; if( p->zDestTable ){ free(p->zDestTable); p->zDestTable = 0; } if( zName==0 ) return; needQuote = !isalpha((unsigned char)*zName) && *zName!='_'; for(i=n=0; zName[i]; i++, n++){ if( !isalnum((unsigned char)zName[i]) && zName[i]!='_' ){ needQuote = 1; if( zName[i]=='\'' ) n++; } } if( needQuote ) n += 2; z = p->zDestTable = malloc( n+1 ); if( z==0 ){ fprintf(stderr,"Error: out of memory\n"); exit(1); } n = 0; if( needQuote ) z[n++] = '\''; for(i=0; zName[i]; i++){ z[n++] = zName[i]; if( zName[i]=='\'' ) z[n++] = '\''; } if( needQuote ) z[n++] = '\''; z[n] = 0; } /* zIn is either a pointer to a NULL-terminated string in memory obtained ** from malloc(), or a NULL pointer. The string pointed to by zAppend is ** added to zIn, and the result returned in memory obtained from malloc(). ** zIn, if it was not NULL, is freed. ** ** If the third argument, quote, is not '\0', then it is used as a ** quote character for zAppend. */ static char *appendText(char *zIn, char const *zAppend, char quote){ int len; int i; int nAppend = strlen30(zAppend); int nIn = (zIn?strlen30(zIn):0); len = nAppend+nIn+1; if( quote ){ len += 2; for(i=0; idb, zSelect, -1, &pSelect, 0); if( rc!=SQLITE_OK || !pSelect ){ fprintf(p->out, "/**** ERROR: (%d) %s *****/\n", rc, sqlite3_errmsg(p->db)); p->nErr++; return rc; } rc = sqlite3_step(pSelect); nResult = sqlite3_column_count(pSelect); while( rc==SQLITE_ROW ){ if( zFirstRow ){ fprintf(p->out, "%s", zFirstRow); zFirstRow = 0; } z = (const char*)sqlite3_column_text(pSelect, 0); fprintf(p->out, "%s", z); for(i=1; iout, ",%s", sqlite3_column_text(pSelect, i)); } if( z==0 ) z = ""; while( z[0] && (z[0]!='-' || z[1]!='-') ) z++; if( z[0] ){ fprintf(p->out, "\n;\n"); }else{ fprintf(p->out, ";\n"); } rc = sqlite3_step(pSelect); } rc = sqlite3_finalize(pSelect); if( rc!=SQLITE_OK ){ fprintf(p->out, "/**** ERROR: (%d) %s *****/\n", rc, sqlite3_errmsg(p->db)); p->nErr++; } return rc; } /* ** Allocate space and save off current error string. */ static char *save_err_msg( sqlite3 *db /* Database to query */ ){ int nErrMsg = 1+strlen30(sqlite3_errmsg(db)); char *zErrMsg = sqlite3_malloc(nErrMsg); if( zErrMsg ){ memcpy(zErrMsg, sqlite3_errmsg(db), nErrMsg); } return zErrMsg; } /* ** Display memory stats. */ static int display_stats( sqlite3 *db, /* Database to query */ struct callback_data *pArg, /* Pointer to struct callback_data */ int bReset /* True to reset the stats */ ){ int iCur; int iHiwtr; if( pArg && pArg->out ){ iHiwtr = iCur = -1; sqlite3_status(SQLITE_STATUS_MEMORY_USED, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Memory Used: %d (max %d) bytes\n", iCur, iHiwtr); iHiwtr = iCur = -1; sqlite3_status(SQLITE_STATUS_MALLOC_COUNT, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Number of Outstanding Allocations: %d (max %d)\n", iCur, iHiwtr); /* ** Not currently used by the CLI. ** iHiwtr = iCur = -1; ** sqlite3_status(SQLITE_STATUS_PAGECACHE_USED, &iCur, &iHiwtr, bReset); ** fprintf(pArg->out, "Number of Pcache Pages Used: %d (max %d) pages\n", iCur, iHiwtr); */ iHiwtr = iCur = -1; sqlite3_status(SQLITE_STATUS_PAGECACHE_OVERFLOW, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Number of Pcache Overflow Bytes: %d (max %d) bytes\n", iCur, iHiwtr); /* ** Not currently used by the CLI. ** iHiwtr = iCur = -1; ** sqlite3_status(SQLITE_STATUS_SCRATCH_USED, &iCur, &iHiwtr, bReset); ** fprintf(pArg->out, "Number of Scratch Allocations Used: %d (max %d)\n", iCur, iHiwtr); */ iHiwtr = iCur = -1; sqlite3_status(SQLITE_STATUS_SCRATCH_OVERFLOW, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Number of Scratch Overflow Bytes: %d (max %d) bytes\n", iCur, iHiwtr); iHiwtr = iCur = -1; sqlite3_status(SQLITE_STATUS_MALLOC_SIZE, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Largest Allocation: %d bytes\n", iHiwtr); iHiwtr = iCur = -1; sqlite3_status(SQLITE_STATUS_PAGECACHE_SIZE, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Largest Pcache Allocation: %d bytes\n", iHiwtr); iHiwtr = iCur = -1; sqlite3_status(SQLITE_STATUS_SCRATCH_SIZE, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Largest Scratch Allocation: %d bytes\n", iHiwtr); #ifdef YYTRACKMAXSTACKDEPTH iHiwtr = iCur = -1; sqlite3_status(SQLITE_STATUS_PARSER_STACK, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Deepest Parser Stack: %d (max %d)\n", iCur, iHiwtr); #endif } if( pArg && pArg->out && db ){ iHiwtr = iCur = -1; sqlite3_db_status(db, SQLITE_DBSTATUS_LOOKASIDE_USED, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Lookaside Slots Used: %d (max %d)\n", iCur, iHiwtr); sqlite3_db_status(db, SQLITE_DBSTATUS_LOOKASIDE_HIT, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Successful lookaside attempts: %d\n", iHiwtr); sqlite3_db_status(db, SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Lookaside failures due to size: %d\n", iHiwtr); sqlite3_db_status(db, SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Lookaside failures due to OOM: %d\n", iHiwtr); iHiwtr = iCur = -1; sqlite3_db_status(db, SQLITE_DBSTATUS_CACHE_USED, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Pager Heap Usage: %d bytes\n", iCur); iHiwtr = iCur = -1; sqlite3_db_status(db, SQLITE_DBSTATUS_CACHE_HIT, &iCur, &iHiwtr, 1); fprintf(pArg->out, "Page cache hits: %d\n", iCur); iHiwtr = iCur = -1; sqlite3_db_status(db, SQLITE_DBSTATUS_CACHE_MISS, &iCur, &iHiwtr, 1); fprintf(pArg->out, "Page cache misses: %d\n", iCur); iHiwtr = iCur = -1; sqlite3_db_status(db, SQLITE_DBSTATUS_CACHE_WRITE, &iCur, &iHiwtr, 1); fprintf(pArg->out, "Page cache writes: %d\n", iCur); iHiwtr = iCur = -1; sqlite3_db_status(db, SQLITE_DBSTATUS_SCHEMA_USED, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Schema Heap Usage: %d bytes\n", iCur); iHiwtr = iCur = -1; sqlite3_db_status(db, SQLITE_DBSTATUS_STMT_USED, &iCur, &iHiwtr, bReset); fprintf(pArg->out, "Statement Heap/Lookaside Usage: %d bytes\n", iCur); } if( pArg && pArg->out && db && pArg->pStmt ){ iCur = sqlite3_stmt_status(pArg->pStmt, SQLITE_STMTSTATUS_FULLSCAN_STEP, bReset); fprintf(pArg->out, "Fullscan Steps: %d\n", iCur); iCur = sqlite3_stmt_status(pArg->pStmt, SQLITE_STMTSTATUS_SORT, bReset); fprintf(pArg->out, "Sort Operations: %d\n", iCur); iCur = sqlite3_stmt_status(pArg->pStmt, SQLITE_STMTSTATUS_AUTOINDEX, bReset); fprintf(pArg->out, "Autoindex Inserts: %d\n", iCur); } return 0; } /* ** Execute a statement or set of statements. Print ** any result rows/columns depending on the current mode ** set via the supplied callback. ** ** This is very similar to SQLite's built-in sqlite3_exec() ** function except it takes a slightly different callback ** and callback data argument. */ static int shell_exec( sqlite3 *db, /* An open database */ const char *zSql, /* SQL to be evaluated */ int (*xCallback)(void*,int,char**,char**,int*), /* Callback function */ /* (not the same as sqlite3_exec) */ struct callback_data *pArg, /* Pointer to struct callback_data */ char **pzErrMsg /* Error msg written here */ ){ sqlite3_stmt *pStmt = NULL; /* Statement to execute. */ int rc = SQLITE_OK; /* Return Code */ int rc2; const char *zLeftover; /* Tail of unprocessed SQL */ if( pzErrMsg ){ *pzErrMsg = NULL; } while( zSql[0] && (SQLITE_OK == rc) ){ rc = sqlite3_prepare_v2(db, zSql, -1, &pStmt, &zLeftover); if( SQLITE_OK != rc ){ if( pzErrMsg ){ *pzErrMsg = save_err_msg(db); } }else{ if( !pStmt ){ /* this happens for a comment or white-space */ zSql = zLeftover; while( IsSpace(zSql[0]) ) zSql++; continue; } /* save off the prepared statment handle and reset row count */ if( pArg ){ pArg->pStmt = pStmt; pArg->cnt = 0; } /* echo the sql statement if echo on */ if( pArg && pArg->echoOn ){ const char *zStmtSql = sqlite3_sql(pStmt); fprintf(pArg->out, "%s\n", zStmtSql ? zStmtSql : zSql); } /* Output TESTCTRL_EXPLAIN text of requested */ if( pArg && pArg->mode==MODE_Explain ){ const char *zExplain = 0; sqlite3_test_control(SQLITE_TESTCTRL_EXPLAIN_STMT, pStmt, &zExplain); if( zExplain && zExplain[0] ){ fprintf(pArg->out, "%s", zExplain); } } /* perform the first step. this will tell us if we ** have a result set or not and how wide it is. */ rc = sqlite3_step(pStmt); /* if we have a result set... */ if( SQLITE_ROW == rc ){ /* if we have a callback... */ if( xCallback ){ /* allocate space for col name ptr, value ptr, and type */ int nCol = sqlite3_column_count(pStmt); void *pData = sqlite3_malloc(3*nCol*sizeof(const char*) + 1); if( !pData ){ rc = SQLITE_NOMEM; }else{ char **azCols = (char **)pData; /* Names of result columns */ char **azVals = &azCols[nCol]; /* Results */ int *aiTypes = (int *)&azVals[nCol]; /* Result types */ int i; assert(sizeof(int) <= sizeof(char *)); /* save off ptrs to column names */ for(i=0; istatsOn ){ display_stats(db, pArg, 0); } /* Finalize the statement just executed. If this fails, save a ** copy of the error message. Otherwise, set zSql to point to the ** next statement to execute. */ rc2 = sqlite3_finalize(pStmt); if( rc!=SQLITE_NOMEM ) rc = rc2; if( rc==SQLITE_OK ){ zSql = zLeftover; while( IsSpace(zSql[0]) ) zSql++; }else if( pzErrMsg ){ *pzErrMsg = save_err_msg(db); } /* clear saved stmt handle */ if( pArg ){ pArg->pStmt = NULL; } } } /* end while */ return rc; } /* ** This is a different callback routine used for dumping the database. ** Each row received by this callback consists of a table name, ** the table type ("index" or "table") and SQL to create the table. ** This routine should print text sufficient to recreate the table. */ static int dump_callback(void *pArg, int nArg, char **azArg, char **azCol){ int rc; const char *zTable; const char *zType; const char *zSql; const char *zPrepStmt = 0; struct callback_data *p = (struct callback_data *)pArg; UNUSED_PARAMETER(azCol); if( nArg!=3 ) return 1; zTable = azArg[0]; zType = azArg[1]; zSql = azArg[2]; if( strcmp(zTable, "sqlite_sequence")==0 ){ zPrepStmt = "DELETE FROM sqlite_sequence;\n"; }else if( strcmp(zTable, "sqlite_stat1")==0 ){ fprintf(p->out, "ANALYZE sqlite_master;\n"); }else if( strncmp(zTable, "sqlite_", 7)==0 ){ return 0; }else if( strncmp(zSql, "CREATE VIRTUAL TABLE", 20)==0 ){ char *zIns; if( !p->writableSchema ){ fprintf(p->out, "PRAGMA writable_schema=ON;\n"); p->writableSchema = 1; } zIns = sqlite3_mprintf( "INSERT INTO sqlite_master(type,name,tbl_name,rootpage,sql)" "VALUES('table','%q','%q',0,'%q');", zTable, zTable, zSql); fprintf(p->out, "%s\n", zIns); sqlite3_free(zIns); return 0; }else{ fprintf(p->out, "%s;\n", zSql); } if( strcmp(zType, "table")==0 ){ sqlite3_stmt *pTableInfo = 0; char *zSelect = 0; char *zTableInfo = 0; char *zTmp = 0; int nRow = 0; zTableInfo = appendText(zTableInfo, "PRAGMA table_info(", 0); zTableInfo = appendText(zTableInfo, zTable, '"'); zTableInfo = appendText(zTableInfo, ");", 0); rc = sqlite3_prepare(p->db, zTableInfo, -1, &pTableInfo, 0); free(zTableInfo); if( rc!=SQLITE_OK || !pTableInfo ){ return 1; } zSelect = appendText(zSelect, "SELECT 'INSERT INTO ' || ", 0); /* Always quote the table name, even if it appears to be pure ascii, ** in case it is a keyword. Ex: INSERT INTO "table" ... */ zTmp = appendText(zTmp, zTable, '"'); if( zTmp ){ zSelect = appendText(zSelect, zTmp, '\''); free(zTmp); } zSelect = appendText(zSelect, " || ' VALUES(' || ", 0); rc = sqlite3_step(pTableInfo); while( rc==SQLITE_ROW ){ const char *zText = (const char *)sqlite3_column_text(pTableInfo, 1); zSelect = appendText(zSelect, "quote(", 0); zSelect = appendText(zSelect, zText, '"'); rc = sqlite3_step(pTableInfo); if( rc==SQLITE_ROW ){ zSelect = appendText(zSelect, "), ", 0); }else{ zSelect = appendText(zSelect, ") ", 0); } nRow++; } rc = sqlite3_finalize(pTableInfo); if( rc!=SQLITE_OK || nRow==0 ){ free(zSelect); return 1; } zSelect = appendText(zSelect, "|| ')' FROM ", 0); zSelect = appendText(zSelect, zTable, '"'); rc = run_table_dump_query(p, zSelect, zPrepStmt); if( rc==SQLITE_CORRUPT ){ zSelect = appendText(zSelect, " ORDER BY rowid DESC", 0); run_table_dump_query(p, zSelect, 0); } free(zSelect); } return 0; } /* ** Run zQuery. Use dump_callback() as the callback routine so that ** the contents of the query are output as SQL statements. ** ** If we get a SQLITE_CORRUPT error, rerun the query after appending ** "ORDER BY rowid DESC" to the end. */ static int run_schema_dump_query( struct callback_data *p, const char *zQuery ){ int rc; char *zErr = 0; rc = sqlite3_exec(p->db, zQuery, dump_callback, p, &zErr); if( rc==SQLITE_CORRUPT ){ char *zQ2; int len = strlen30(zQuery); fprintf(p->out, "/****** CORRUPTION ERROR *******/\n"); if( zErr ){ fprintf(p->out, "/****** %s ******/\n", zErr); sqlite3_free(zErr); zErr = 0; } zQ2 = malloc( len+100 ); if( zQ2==0 ) return rc; sqlite3_snprintf(len+100, zQ2, "%s ORDER BY rowid DESC", zQuery); rc = sqlite3_exec(p->db, zQ2, dump_callback, p, &zErr); if( rc ){ fprintf(p->out, "/****** ERROR: %s ******/\n", zErr); }else{ rc = SQLITE_CORRUPT; } sqlite3_free(zErr); free(zQ2); } return rc; } /* ** Text of a help message */ static char zHelp[] = ".backup ?DB? FILE Backup DB (default \"main\") to FILE\n" ".bail ON|OFF Stop after hitting an error. Default OFF\n" ".databases List names and files of attached databases\n" ".dump ?TABLE? ... Dump the database in an SQL text format\n" " If TABLE specified, only dump tables matching\n" " LIKE pattern TABLE.\n" ".echo ON|OFF Turn command echo on or off\n" ".exit Exit this program\n" ".explain ?ON|OFF? Turn output mode suitable for EXPLAIN on or off.\n" " With no args, it turns EXPLAIN on.\n" ".header(s) ON|OFF Turn display of headers on or off\n" ".help Show this message\n" ".import FILE TABLE Import data from FILE into TABLE\n" ".indices ?TABLE? Show names of all indices\n" " If TABLE specified, only show indices for tables\n" " matching LIKE pattern TABLE.\n" #ifdef SQLITE_ENABLE_IOTRACE ".iotrace FILE Enable I/O diagnostic logging to FILE\n" #endif #ifndef SQLITE_OMIT_LOAD_EXTENSION ".load FILE ?ENTRY? Load an extension library\n" #endif ".log FILE|off Turn logging on or off. FILE can be stderr/stdout\n" ".mode MODE ?TABLE? Set output mode where MODE is one of:\n" " csv Comma-separated values\n" " column Left-aligned columns. (See .width)\n" " html HTML code\n" " insert SQL insert statements for TABLE\n" " line One value per line\n" " list Values delimited by .separator string\n" " tabs Tab-separated values\n" " tcl TCL list elements\n" ".nullvalue STRING Use STRING in place of NULL values\n" ".output FILENAME Send output to FILENAME\n" ".output stdout Send output to the screen\n" ".print STRING... Print literal STRING\n" ".prompt MAIN CONTINUE Replace the standard prompts\n" ".quit Exit this program\n" ".read FILENAME Execute SQL in FILENAME\n" ".restore ?DB? FILE Restore content of DB (default \"main\") from FILE\n" ".schema ?TABLE? Show the CREATE statements\n" " If TABLE specified, only show tables matching\n" " LIKE pattern TABLE.\n" ".separator STRING Change separator used by output mode and .import\n" ".show Show the current values for various settings\n" ".stats ON|OFF Turn stats on or off\n" ".tables ?TABLE? List names of tables\n" " If TABLE specified, only list tables matching\n" " LIKE pattern TABLE.\n" ".timeout MS Try opening locked tables for MS milliseconds\n" ".trace FILE|off Output each SQL statement as it is run\n" ".vfsname ?AUX? Print the name of the VFS stack\n" ".width NUM1 NUM2 ... Set column widths for \"column\" mode\n" ; static char zTimerHelp[] = ".timer ON|OFF Turn the CPU timer measurement on or off\n" ; /* Forward reference */ static int process_input(struct callback_data *p, FILE *in); /* ** Make sure the database is open. If it is not, then open it. If ** the database fails to open, print an error message and exit. */ static void open_db(struct callback_data *p){ if( p->db==0 ){ sqlite3_initialize(); sqlite3_open(p->zDbFilename, &p->db); db = p->db; if( db && sqlite3_errcode(db)==SQLITE_OK ){ sqlite3_create_function(db, "shellstatic", 0, SQLITE_UTF8, 0, shellstaticFunc, 0, 0); } if( db==0 || SQLITE_OK!=sqlite3_errcode(db) ){ fprintf(stderr,"Error: unable to open database \"%s\": %s\n", p->zDbFilename, sqlite3_errmsg(db)); exit(1); } #ifndef SQLITE_OMIT_LOAD_EXTENSION sqlite3_enable_load_extension(p->db, 1); #endif } } /* ** Do C-language style dequoting. ** ** \t -> tab ** \n -> newline ** \r -> carriage return ** \NNN -> ascii character NNN in octal ** \\ -> backslash */ static void resolve_backslashes(char *z){ int i, j; char c; for(i=j=0; (c = z[i])!=0; i++, j++){ if( c=='\\' ){ c = z[++i]; if( c=='n' ){ c = '\n'; }else if( c=='t' ){ c = '\t'; }else if( c=='r' ){ c = '\r'; }else if( c>='0' && c<='7' ){ c -= '0'; if( z[i+1]>='0' && z[i+1]<='7' ){ i++; c = (c<<3) + z[i] - '0'; if( z[i+1]>='0' && z[i+1]<='7' ){ i++; c = (c<<3) + z[i] - '0'; } } } } z[j] = c; } z[j] = 0; } /* ** Interpret zArg as a boolean value. Return either 0 or 1. */ static int booleanValue(char *zArg){ int i; for(i=0; zArg[i]>='0' && zArg[i]<='9'; i++){} if( i>0 && zArg[i]==0 ) return atoi(zArg); if( sqlite3_stricmp(zArg, "on")==0 || sqlite3_stricmp(zArg,"yes")==0 ){ return 1; } if( sqlite3_stricmp(zArg, "off")==0 || sqlite3_stricmp(zArg,"no")==0 ){ return 0; } fprintf(stderr, "ERROR: Not a boolean value: \"%s\". Assuming \"no\".\n", zArg); return 0; } /* ** Interpret zArg as an integer value, possibly with suffixes. */ static sqlite3_int64 integerValue(const char *zArg){ sqlite3_int64 v = 0; static const struct { char *zSuffix; int iMult; } aMult[] = { { "KiB", 1024 }, { "MiB", 1024*1024 }, { "GiB", 1024*1024*1024 }, { "KB", 1000 }, { "MB", 1000000 }, { "GB", 1000000000 }, { "K", 1000 }, { "M", 1000000 }, { "G", 1000000000 }, }; int i; int isNeg = 0; if( zArg[0]=='-' ){ isNeg = 1; zArg++; }else if( zArg[0]=='+' ){ zArg++; } while( isdigit(zArg[0]) ){ v = v*10 + zArg[0] - '0'; zArg++; } for(i=0; i=3 && strncmp(azArg[0], "backup", n)==0 ){ const char *zDestFile = 0; const char *zDb = 0; const char *zKey = 0; sqlite3 *pDest; sqlite3_backup *pBackup; int j; for(j=1; jdb, zDb); if( pBackup==0 ){ fprintf(stderr, "Error: %s\n", sqlite3_errmsg(pDest)); sqlite3_close(pDest); return 1; } while( (rc = sqlite3_backup_step(pBackup,100))==SQLITE_OK ){} sqlite3_backup_finish(pBackup); if( rc==SQLITE_DONE ){ rc = 0; }else{ fprintf(stderr, "Error: %s\n", sqlite3_errmsg(pDest)); rc = 1; } sqlite3_close(pDest); }else if( c=='b' && n>=3 && strncmp(azArg[0], "bail", n)==0 && nArg>1 && nArg<3 ){ bail_on_error = booleanValue(azArg[1]); }else /* The undocumented ".breakpoint" command causes a call to the no-op ** routine named test_breakpoint(). */ if( c=='b' && n>=3 && strncmp(azArg[0], "breakpoint", n)==0 ){ test_breakpoint(); }else if( c=='d' && n>1 && strncmp(azArg[0], "databases", n)==0 && nArg==1 ){ struct callback_data data; char *zErrMsg = 0; open_db(p); memcpy(&data, p, sizeof(data)); data.showHeader = 1; data.mode = MODE_Column; data.colWidth[0] = 3; data.colWidth[1] = 15; data.colWidth[2] = 58; data.cnt = 0; sqlite3_exec(p->db, "PRAGMA database_list; ", callback, &data, &zErrMsg); if( zErrMsg ){ fprintf(stderr,"Error: %s\n", zErrMsg); sqlite3_free(zErrMsg); rc = 1; } }else if( c=='d' && strncmp(azArg[0], "dump", n)==0 && nArg<3 ){ open_db(p); /* When playing back a "dump", the content might appear in an order ** which causes immediate foreign key constraints to be violated. ** So disable foreign-key constraint enforcement to prevent problems. */ fprintf(p->out, "PRAGMA foreign_keys=OFF;\n"); fprintf(p->out, "BEGIN TRANSACTION;\n"); p->writableSchema = 0; sqlite3_exec(p->db, "SAVEPOINT dump; PRAGMA writable_schema=ON", 0, 0, 0); p->nErr = 0; if( nArg==1 ){ run_schema_dump_query(p, "SELECT name, type, sql FROM sqlite_master " "WHERE sql NOT NULL AND type=='table' AND name!='sqlite_sequence'" ); run_schema_dump_query(p, "SELECT name, type, sql FROM sqlite_master " "WHERE name=='sqlite_sequence'" ); run_table_dump_query(p, "SELECT sql FROM sqlite_master " "WHERE sql NOT NULL AND type IN ('index','trigger','view')", 0 ); }else{ int i; for(i=1; iwritableSchema ){ fprintf(p->out, "PRAGMA writable_schema=OFF;\n"); p->writableSchema = 0; } sqlite3_exec(p->db, "PRAGMA writable_schema=OFF;", 0, 0, 0); sqlite3_exec(p->db, "RELEASE dump;", 0, 0, 0); fprintf(p->out, p->nErr ? "ROLLBACK; -- due to errors\n" : "COMMIT;\n"); }else if( c=='e' && strncmp(azArg[0], "echo", n)==0 && nArg>1 && nArg<3 ){ p->echoOn = booleanValue(azArg[1]); }else if( c=='e' && strncmp(azArg[0], "exit", n)==0 ){ if( nArg>1 && (rc = atoi(azArg[1]))!=0 ) exit(rc); rc = 2; }else if( c=='e' && strncmp(azArg[0], "explain", n)==0 && nArg<3 ){ int val = nArg>=2 ? booleanValue(azArg[1]) : 1; if(val == 1) { if(!p->explainPrev.valid) { p->explainPrev.valid = 1; p->explainPrev.mode = p->mode; p->explainPrev.showHeader = p->showHeader; memcpy(p->explainPrev.colWidth,p->colWidth,sizeof(p->colWidth)); } /* We could put this code under the !p->explainValid ** condition so that it does not execute if we are already in ** explain mode. However, always executing it allows us an easy ** was to reset to explain mode in case the user previously ** did an .explain followed by a .width, .mode or .header ** command. */ p->mode = MODE_Explain; p->showHeader = 1; memset(p->colWidth,0,ArraySize(p->colWidth)); p->colWidth[0] = 4; /* addr */ p->colWidth[1] = 13; /* opcode */ p->colWidth[2] = 4; /* P1 */ p->colWidth[3] = 4; /* P2 */ p->colWidth[4] = 4; /* P3 */ p->colWidth[5] = 13; /* P4 */ p->colWidth[6] = 2; /* P5 */ p->colWidth[7] = 13; /* Comment */ }else if (p->explainPrev.valid) { p->explainPrev.valid = 0; p->mode = p->explainPrev.mode; p->showHeader = p->explainPrev.showHeader; memcpy(p->colWidth,p->explainPrev.colWidth,sizeof(p->colWidth)); } }else if( c=='h' && (strncmp(azArg[0], "header", n)==0 || strncmp(azArg[0], "headers", n)==0) && nArg>1 && nArg<3 ){ p->showHeader = booleanValue(azArg[1]); }else if( c=='h' && strncmp(azArg[0], "help", n)==0 ){ fprintf(stderr,"%s",zHelp); if( HAS_TIMER ){ fprintf(stderr,"%s",zTimerHelp); } }else if( c=='i' && strncmp(azArg[0], "import", n)==0 && nArg==3 ){ char *zTable = azArg[2]; /* Insert data into this table */ char *zFile = azArg[1]; /* The file from which to extract data */ sqlite3_stmt *pStmt = NULL; /* A statement */ int nCol; /* Number of columns in the table */ int nByte; /* Number of bytes in an SQL string */ int i, j; /* Loop counters */ int nSep; /* Number of bytes in p->separator[] */ char *zSql; /* An SQL statement */ char *zLine; /* A single line of input from the file */ char **azCol; /* zLine[] broken up into columns */ char *zCommit; /* How to commit changes */ FILE *in; /* The input file */ int lineno = 0; /* Line number of input file */ open_db(p); nSep = strlen30(p->separator); if( nSep==0 ){ fprintf(stderr, "Error: non-null separator required for import\n"); return 1; } zSql = sqlite3_mprintf("SELECT * FROM %s", zTable); if( zSql==0 ){ fprintf(stderr, "Error: out of memory\n"); return 1; } nByte = strlen30(zSql); rc = sqlite3_prepare(p->db, zSql, -1, &pStmt, 0); sqlite3_free(zSql); if( rc ){ if (pStmt) sqlite3_finalize(pStmt); fprintf(stderr,"Error: %s\n", sqlite3_errmsg(db)); return 1; } nCol = sqlite3_column_count(pStmt); sqlite3_finalize(pStmt); pStmt = 0; if( nCol==0 ) return 0; /* no columns, no error */ zSql = malloc( nByte + 20 + nCol*2 ); if( zSql==0 ){ fprintf(stderr, "Error: out of memory\n"); return 1; } sqlite3_snprintf(nByte+20, zSql, "INSERT INTO %s VALUES(?", zTable); j = strlen30(zSql); for(i=1; idb, zSql, -1, &pStmt, 0); free(zSql); if( rc ){ fprintf(stderr, "Error: %s\n", sqlite3_errmsg(db)); if (pStmt) sqlite3_finalize(pStmt); return 1; } in = fopen(zFile, "rb"); if( in==0 ){ fprintf(stderr, "Error: cannot open \"%s\"\n", zFile); sqlite3_finalize(pStmt); return 1; } azCol = malloc( sizeof(azCol[0])*(nCol+1) ); if( azCol==0 ){ fprintf(stderr, "Error: out of memory\n"); fclose(in); sqlite3_finalize(pStmt); return 1; } sqlite3_exec(p->db, "BEGIN", 0, 0, 0); zCommit = "COMMIT"; while( (zLine = local_getline(0, in, 1))!=0 ){ char *z, c; int inQuote = 0; lineno++; azCol[0] = zLine; for(i=0, z=zLine; (c = *z)!=0; z++){ if( c=='"' ) inQuote = !inQuote; if( c=='\n' ) lineno++; if( !inQuote && c==p->separator[0] && strncmp(z,p->separator,nSep)==0 ){ *z = 0; i++; if( idb, zCommit, 0, 0, 0); }else if( c=='i' && strncmp(azArg[0], "indices", n)==0 && nArg<3 ){ struct callback_data data; char *zErrMsg = 0; open_db(p); memcpy(&data, p, sizeof(data)); data.showHeader = 0; data.mode = MODE_List; if( nArg==1 ){ rc = sqlite3_exec(p->db, "SELECT name FROM sqlite_master " "WHERE type='index' AND name NOT LIKE 'sqlite_%' " "UNION ALL " "SELECT name FROM sqlite_temp_master " "WHERE type='index' " "ORDER BY 1", callback, &data, &zErrMsg ); }else{ zShellStatic = azArg[1]; rc = sqlite3_exec(p->db, "SELECT name FROM sqlite_master " "WHERE type='index' AND tbl_name LIKE shellstatic() " "UNION ALL " "SELECT name FROM sqlite_temp_master " "WHERE type='index' AND tbl_name LIKE shellstatic() " "ORDER BY 1", callback, &data, &zErrMsg ); zShellStatic = 0; } if( zErrMsg ){ fprintf(stderr,"Error: %s\n", zErrMsg); sqlite3_free(zErrMsg); rc = 1; }else if( rc != SQLITE_OK ){ fprintf(stderr,"Error: querying sqlite_master and sqlite_temp_master\n"); rc = 1; } }else #ifdef SQLITE_ENABLE_IOTRACE if( c=='i' && strncmp(azArg[0], "iotrace", n)==0 ){ extern void (*sqlite3IoTrace)(const char*, ...); if( iotrace && iotrace!=stdout ) fclose(iotrace); iotrace = 0; if( nArg<2 ){ sqlite3IoTrace = 0; }else if( strcmp(azArg[1], "-")==0 ){ sqlite3IoTrace = iotracePrintf; iotrace = stdout; }else{ iotrace = fopen(azArg[1], "w"); if( iotrace==0 ){ fprintf(stderr, "Error: cannot open \"%s\"\n", azArg[1]); sqlite3IoTrace = 0; rc = 1; }else{ sqlite3IoTrace = iotracePrintf; } } }else #endif #ifndef SQLITE_OMIT_LOAD_EXTENSION if( c=='l' && strncmp(azArg[0], "load", n)==0 && nArg>=2 ){ const char *zFile, *zProc; char *zErrMsg = 0; zFile = azArg[1]; zProc = nArg>=3 ? azArg[2] : 0; open_db(p); rc = sqlite3_load_extension(p->db, zFile, zProc, &zErrMsg); if( rc!=SQLITE_OK ){ fprintf(stderr, "Error: %s\n", zErrMsg); sqlite3_free(zErrMsg); rc = 1; } }else #endif if( c=='l' && strncmp(azArg[0], "log", n)==0 && nArg>=2 ){ const char *zFile = azArg[1]; output_file_close(p->pLog); p->pLog = output_file_open(zFile); }else if( c=='m' && strncmp(azArg[0], "mode", n)==0 && nArg==2 ){ int n2 = strlen30(azArg[1]); if( (n2==4 && strncmp(azArg[1],"line",n2)==0) || (n2==5 && strncmp(azArg[1],"lines",n2)==0) ){ p->mode = MODE_Line; }else if( (n2==6 && strncmp(azArg[1],"column",n2)==0) || (n2==7 && strncmp(azArg[1],"columns",n2)==0) ){ p->mode = MODE_Column; }else if( n2==4 && strncmp(azArg[1],"list",n2)==0 ){ p->mode = MODE_List; }else if( n2==4 && strncmp(azArg[1],"html",n2)==0 ){ p->mode = MODE_Html; }else if( n2==3 && strncmp(azArg[1],"tcl",n2)==0 ){ p->mode = MODE_Tcl; sqlite3_snprintf(sizeof(p->separator), p->separator, " "); }else if( n2==3 && strncmp(azArg[1],"csv",n2)==0 ){ p->mode = MODE_Csv; sqlite3_snprintf(sizeof(p->separator), p->separator, ","); }else if( n2==4 && strncmp(azArg[1],"tabs",n2)==0 ){ p->mode = MODE_List; sqlite3_snprintf(sizeof(p->separator), p->separator, "\t"); }else if( n2==6 && strncmp(azArg[1],"insert",n2)==0 ){ p->mode = MODE_Insert; set_table_name(p, "table"); }else { fprintf(stderr,"Error: mode should be one of: " "column csv html insert line list tabs tcl\n"); rc = 1; } }else if( c=='m' && strncmp(azArg[0], "mode", n)==0 && nArg==3 ){ int n2 = strlen30(azArg[1]); if( n2==6 && strncmp(azArg[1],"insert",n2)==0 ){ p->mode = MODE_Insert; set_table_name(p, azArg[2]); }else { fprintf(stderr, "Error: invalid arguments: " " \"%s\". Enter \".help\" for help\n", azArg[2]); rc = 1; } }else if( c=='n' && strncmp(azArg[0], "nullvalue", n)==0 && nArg==2 ) { sqlite3_snprintf(sizeof(p->nullvalue), p->nullvalue, "%.*s", (int)ArraySize(p->nullvalue)-1, azArg[1]); }else if( c=='o' && strncmp(azArg[0], "output", n)==0 && nArg==2 ){ if( p->outfile[0]=='|' ){ pclose(p->out); }else{ output_file_close(p->out); } p->outfile[0] = 0; if( azArg[1][0]=='|' ){ p->out = popen(&azArg[1][1], "w"); if( p->out==0 ){ fprintf(stderr,"Error: cannot open pipe \"%s\"\n", &azArg[1][1]); p->out = stdout; rc = 1; }else{ sqlite3_snprintf(sizeof(p->outfile), p->outfile, "%s", azArg[1]); } }else{ p->out = output_file_open(azArg[1]); if( p->out==0 ){ if( strcmp(azArg[1],"off")!=0 ){ fprintf(stderr,"Error: cannot write to \"%s\"\n", azArg[1]); } p->out = stdout; rc = 1; } else { sqlite3_snprintf(sizeof(p->outfile), p->outfile, "%s", azArg[1]); } } }else if( c=='p' && n>=3 && strncmp(azArg[0], "print", n)==0 ){ int i; for(i=1; i1 ) fprintf(p->out, " "); fprintf(p->out, "%s", azArg[i]); } fprintf(p->out, "\n"); }else if( c=='p' && strncmp(azArg[0], "prompt", n)==0 && (nArg==2 || nArg==3)){ if( nArg >= 2) { strncpy(mainPrompt,azArg[1],(int)ArraySize(mainPrompt)-1); } if( nArg >= 3) { strncpy(continuePrompt,azArg[2],(int)ArraySize(continuePrompt)-1); } }else if( c=='q' && strncmp(azArg[0], "quit", n)==0 && nArg==1 ){ rc = 2; }else if( c=='r' && n>=3 && strncmp(azArg[0], "read", n)==0 && nArg==2 ){ FILE *alt = fopen(azArg[1], "rb"); if( alt==0 ){ fprintf(stderr,"Error: cannot open \"%s\"\n", azArg[1]); rc = 1; }else{ rc = process_input(p, alt); fclose(alt); } }else if( c=='r' && n>=3 && strncmp(azArg[0], "restore", n)==0 && nArg>1 && nArg<4){ const char *zSrcFile; const char *zDb; sqlite3 *pSrc; sqlite3_backup *pBackup; int nTimeout = 0; if( nArg==2 ){ zSrcFile = azArg[1]; zDb = "main"; }else{ zSrcFile = azArg[2]; zDb = azArg[1]; } rc = sqlite3_open(zSrcFile, &pSrc); if( rc!=SQLITE_OK ){ fprintf(stderr, "Error: cannot open \"%s\"\n", zSrcFile); sqlite3_close(pSrc); return 1; } open_db(p); pBackup = sqlite3_backup_init(p->db, zDb, pSrc, "main"); if( pBackup==0 ){ fprintf(stderr, "Error: %s\n", sqlite3_errmsg(p->db)); sqlite3_close(pSrc); return 1; } while( (rc = sqlite3_backup_step(pBackup,100))==SQLITE_OK || rc==SQLITE_BUSY ){ if( rc==SQLITE_BUSY ){ if( nTimeout++ >= 3 ) break; sqlite3_sleep(100); } } sqlite3_backup_finish(pBackup); if( rc==SQLITE_DONE ){ rc = 0; }else if( rc==SQLITE_BUSY || rc==SQLITE_LOCKED ){ fprintf(stderr, "Error: source database is busy\n"); rc = 1; }else{ fprintf(stderr, "Error: %s\n", sqlite3_errmsg(p->db)); rc = 1; } sqlite3_close(pSrc); }else if( c=='s' && strncmp(azArg[0], "schema", n)==0 && nArg<3 ){ struct callback_data data; char *zErrMsg = 0; open_db(p); memcpy(&data, p, sizeof(data)); data.showHeader = 0; data.mode = MODE_Semi; if( nArg>1 ){ int i; for(i=0; azArg[1][i]; i++) azArg[1][i] = ToLower(azArg[1][i]); if( strcmp(azArg[1],"sqlite_master")==0 ){ char *new_argv[2], *new_colv[2]; new_argv[0] = "CREATE TABLE sqlite_master (\n" " type text,\n" " name text,\n" " tbl_name text,\n" " rootpage integer,\n" " sql text\n" ")"; new_argv[1] = 0; new_colv[0] = "sql"; new_colv[1] = 0; callback(&data, 1, new_argv, new_colv); rc = SQLITE_OK; }else if( strcmp(azArg[1],"sqlite_temp_master")==0 ){ char *new_argv[2], *new_colv[2]; new_argv[0] = "CREATE TEMP TABLE sqlite_temp_master (\n" " type text,\n" " name text,\n" " tbl_name text,\n" " rootpage integer,\n" " sql text\n" ")"; new_argv[1] = 0; new_colv[0] = "sql"; new_colv[1] = 0; callback(&data, 1, new_argv, new_colv); rc = SQLITE_OK; }else{ zShellStatic = azArg[1]; rc = sqlite3_exec(p->db, "SELECT sql FROM " " (SELECT sql sql, type type, tbl_name tbl_name, name name, rowid x" " FROM sqlite_master UNION ALL" " SELECT sql, type, tbl_name, name, rowid FROM sqlite_temp_master) " "WHERE lower(tbl_name) LIKE shellstatic()" " AND type!='meta' AND sql NOTNULL " "ORDER BY rowid", callback, &data, &zErrMsg); zShellStatic = 0; } }else{ rc = sqlite3_exec(p->db, "SELECT sql FROM " " (SELECT sql sql, type type, tbl_name tbl_name, name name, rowid x" " FROM sqlite_master UNION ALL" " SELECT sql, type, tbl_name, name, rowid FROM sqlite_temp_master) " "WHERE type!='meta' AND sql NOTNULL AND name NOT LIKE 'sqlite_%'" "ORDER BY rowid", callback, &data, &zErrMsg ); } if( zErrMsg ){ fprintf(stderr,"Error: %s\n", zErrMsg); sqlite3_free(zErrMsg); rc = 1; }else if( rc != SQLITE_OK ){ fprintf(stderr,"Error: querying schema information\n"); rc = 1; }else{ rc = 0; } }else if( c=='s' && strncmp(azArg[0], "separator", n)==0 && nArg==2 ){ sqlite3_snprintf(sizeof(p->separator), p->separator, "%.*s", (int)sizeof(p->separator)-1, azArg[1]); }else if( c=='s' && strncmp(azArg[0], "show", n)==0 && nArg==1 ){ int i; fprintf(p->out,"%9.9s: %s\n","echo", p->echoOn ? "on" : "off"); fprintf(p->out,"%9.9s: %s\n","explain", p->explainPrev.valid ? "on" :"off"); fprintf(p->out,"%9.9s: %s\n","headers", p->showHeader ? "on" : "off"); fprintf(p->out,"%9.9s: %s\n","mode", modeDescr[p->mode]); fprintf(p->out,"%9.9s: ", "nullvalue"); output_c_string(p->out, p->nullvalue); fprintf(p->out, "\n"); fprintf(p->out,"%9.9s: %s\n","output", strlen30(p->outfile) ? p->outfile : "stdout"); fprintf(p->out,"%9.9s: ", "separator"); output_c_string(p->out, p->separator); fprintf(p->out, "\n"); fprintf(p->out,"%9.9s: %s\n","stats", p->statsOn ? "on" : "off"); fprintf(p->out,"%9.9s: ","width"); for (i=0;i<(int)ArraySize(p->colWidth) && p->colWidth[i] != 0;i++) { fprintf(p->out,"%d ",p->colWidth[i]); } fprintf(p->out,"\n"); }else if( c=='s' && strncmp(azArg[0], "stats", n)==0 && nArg>1 && nArg<3 ){ p->statsOn = booleanValue(azArg[1]); }else if( c=='t' && n>1 && strncmp(azArg[0], "tables", n)==0 && nArg<3 ){ sqlite3_stmt *pStmt; char **azResult; int nRow, nAlloc; char *zSql = 0; int ii; open_db(p); rc = sqlite3_prepare_v2(p->db, "PRAGMA database_list", -1, &pStmt, 0); if( rc ) return rc; zSql = sqlite3_mprintf( "SELECT name FROM sqlite_master" " WHERE type IN ('table','view')" " AND name NOT LIKE 'sqlite_%%'" " AND name LIKE ?1"); while( sqlite3_step(pStmt)==SQLITE_ROW ){ const char *zDbName = (const char*)sqlite3_column_text(pStmt, 1); if( zDbName==0 || strcmp(zDbName,"main")==0 ) continue; if( strcmp(zDbName,"temp")==0 ){ zSql = sqlite3_mprintf( "%z UNION ALL " "SELECT 'temp.' || name FROM sqlite_temp_master" " WHERE type IN ('table','view')" " AND name NOT LIKE 'sqlite_%%'" " AND name LIKE ?1", zSql); }else{ zSql = sqlite3_mprintf( "%z UNION ALL " "SELECT '%q.' || name FROM \"%w\".sqlite_master" " WHERE type IN ('table','view')" " AND name NOT LIKE 'sqlite_%%'" " AND name LIKE ?1", zSql, zDbName, zDbName); } } sqlite3_finalize(pStmt); zSql = sqlite3_mprintf("%z ORDER BY 1", zSql); rc = sqlite3_prepare_v2(p->db, zSql, -1, &pStmt, 0); sqlite3_free(zSql); if( rc ) return rc; nRow = nAlloc = 0; azResult = 0; if( nArg>1 ){ sqlite3_bind_text(pStmt, 1, azArg[1], -1, SQLITE_TRANSIENT); }else{ sqlite3_bind_text(pStmt, 1, "%", -1, SQLITE_STATIC); } while( sqlite3_step(pStmt)==SQLITE_ROW ){ if( nRow>=nAlloc ){ char **azNew; int n = nAlloc*2 + 10; azNew = sqlite3_realloc(azResult, sizeof(azResult[0])*n); if( azNew==0 ){ fprintf(stderr, "Error: out of memory\n"); break; } nAlloc = n; azResult = azNew; } azResult[nRow] = sqlite3_mprintf("%s", sqlite3_column_text(pStmt, 0)); if( azResult[nRow] ) nRow++; } sqlite3_finalize(pStmt); if( nRow>0 ){ int len, maxlen = 0; int i, j; int nPrintCol, nPrintRow; for(i=0; imaxlen ) maxlen = len; } nPrintCol = 80/(maxlen+2); if( nPrintCol<1 ) nPrintCol = 1; nPrintRow = (nRow + nPrintCol - 1)/nPrintCol; for(i=0; iout, "%s%-*s", zSp, maxlen, azResult[j] ? azResult[j] : ""); } fprintf(p->out, "\n"); } } for(ii=0; ii=8 && strncmp(azArg[0], "testctrl", n)==0 && nArg>=2 ){ static const struct { const char *zCtrlName; /* Name of a test-control option */ int ctrlCode; /* Integer code for that option */ } aCtrl[] = { { "prng_save", SQLITE_TESTCTRL_PRNG_SAVE }, { "prng_restore", SQLITE_TESTCTRL_PRNG_RESTORE }, { "prng_reset", SQLITE_TESTCTRL_PRNG_RESET }, { "bitvec_test", SQLITE_TESTCTRL_BITVEC_TEST }, { "fault_install", SQLITE_TESTCTRL_FAULT_INSTALL }, { "benign_malloc_hooks", SQLITE_TESTCTRL_BENIGN_MALLOC_HOOKS }, { "pending_byte", SQLITE_TESTCTRL_PENDING_BYTE }, { "assert", SQLITE_TESTCTRL_ASSERT }, { "always", SQLITE_TESTCTRL_ALWAYS }, { "reserve", SQLITE_TESTCTRL_RESERVE }, { "optimizations", SQLITE_TESTCTRL_OPTIMIZATIONS }, { "iskeyword", SQLITE_TESTCTRL_ISKEYWORD }, { "scratchmalloc", SQLITE_TESTCTRL_SCRATCHMALLOC }, }; int testctrl = -1; int rc = 0; int i, n; open_db(p); /* convert testctrl text option to value. allow any unique prefix ** of the option name, or a numerical value. */ n = strlen30(azArg[1]); for(i=0; i<(int)(sizeof(aCtrl)/sizeof(aCtrl[0])); i++){ if( strncmp(azArg[1], aCtrl[i].zCtrlName, n)==0 ){ if( testctrl<0 ){ testctrl = aCtrl[i].ctrlCode; }else{ fprintf(stderr, "ambiguous option name: \"%s\"\n", azArg[1]); testctrl = -1; break; } } } if( testctrl<0 ) testctrl = atoi(azArg[1]); if( (testctrlSQLITE_TESTCTRL_LAST) ){ fprintf(stderr,"Error: invalid testctrl option: %s\n", azArg[1]); }else{ switch(testctrl){ /* sqlite3_test_control(int, db, int) */ case SQLITE_TESTCTRL_OPTIMIZATIONS: case SQLITE_TESTCTRL_RESERVE: if( nArg==3 ){ int opt = (int)strtol(azArg[2], 0, 0); rc = sqlite3_test_control(testctrl, p->db, opt); fprintf(p->out, "%d (0x%08x)\n", rc, rc); } else { fprintf(stderr,"Error: testctrl %s takes a single int option\n", azArg[1]); } break; /* sqlite3_test_control(int) */ case SQLITE_TESTCTRL_PRNG_SAVE: case SQLITE_TESTCTRL_PRNG_RESTORE: case SQLITE_TESTCTRL_PRNG_RESET: if( nArg==2 ){ rc = sqlite3_test_control(testctrl); fprintf(p->out, "%d (0x%08x)\n", rc, rc); } else { fprintf(stderr,"Error: testctrl %s takes no options\n", azArg[1]); } break; /* sqlite3_test_control(int, uint) */ case SQLITE_TESTCTRL_PENDING_BYTE: if( nArg==3 ){ unsigned int opt = (unsigned int)integerValue(azArg[2]); rc = sqlite3_test_control(testctrl, opt); fprintf(p->out, "%d (0x%08x)\n", rc, rc); } else { fprintf(stderr,"Error: testctrl %s takes a single unsigned" " int option\n", azArg[1]); } break; /* sqlite3_test_control(int, int) */ case SQLITE_TESTCTRL_ASSERT: case SQLITE_TESTCTRL_ALWAYS: if( nArg==3 ){ int opt = atoi(azArg[2]); rc = sqlite3_test_control(testctrl, opt); fprintf(p->out, "%d (0x%08x)\n", rc, rc); } else { fprintf(stderr,"Error: testctrl %s takes a single int option\n", azArg[1]); } break; /* sqlite3_test_control(int, char *) */ #ifdef SQLITE_N_KEYWORD case SQLITE_TESTCTRL_ISKEYWORD: if( nArg==3 ){ const char *opt = azArg[2]; rc = sqlite3_test_control(testctrl, opt); fprintf(p->out, "%d (0x%08x)\n", rc, rc); } else { fprintf(stderr,"Error: testctrl %s takes a single char * option\n", azArg[1]); } break; #endif case SQLITE_TESTCTRL_BITVEC_TEST: case SQLITE_TESTCTRL_FAULT_INSTALL: case SQLITE_TESTCTRL_BENIGN_MALLOC_HOOKS: case SQLITE_TESTCTRL_SCRATCHMALLOC: default: fprintf(stderr,"Error: CLI support for testctrl %s not implemented\n", azArg[1]); break; } } }else if( c=='t' && n>4 && strncmp(azArg[0], "timeout", n)==0 && nArg==2 ){ open_db(p); sqlite3_busy_timeout(p->db, atoi(azArg[1])); }else if( HAS_TIMER && c=='t' && n>=5 && strncmp(azArg[0], "timer", n)==0 && nArg==2 ){ enableTimer = booleanValue(azArg[1]); }else if( c=='t' && strncmp(azArg[0], "trace", n)==0 && nArg>1 ){ open_db(p); output_file_close(p->traceOut); p->traceOut = output_file_open(azArg[1]); #if !defined(SQLITE_OMIT_TRACE) && !defined(SQLITE_OMIT_FLOATING_POINT) if( p->traceOut==0 ){ sqlite3_trace(p->db, 0, 0); }else{ sqlite3_trace(p->db, sql_trace_callback, p->traceOut); } #endif }else if( c=='v' && strncmp(azArg[0], "version", n)==0 ){ fprintf(p->out, "SQLite %s %s\n" /*extra-version-info*/, sqlite3_libversion(), sqlite3_sourceid()); }else if( c=='v' && strncmp(azArg[0], "vfsname", n)==0 ){ const char *zDbName = nArg==2 ? azArg[1] : "main"; char *zVfsName = 0; if( p->db ){ sqlite3_file_control(p->db, zDbName, SQLITE_FCNTL_VFSNAME, &zVfsName); if( zVfsName ){ fprintf(p->out, "%s\n", zVfsName); sqlite3_free(zVfsName); } } }else #if defined(SQLITE_DEBUG) && defined(SQLITE_ENABLE_WHERETRACE) if( c=='w' && strncmp(azArg[0], "wheretrace", n)==0 ){ extern int sqlite3WhereTrace; sqlite3WhereTrace = booleanValue(azArg[1]); }else #endif if( c=='w' && strncmp(azArg[0], "width", n)==0 && nArg>1 ){ int j; assert( nArg<=ArraySize(azArg) ); for(j=1; jcolWidth); j++){ p->colWidth[j-1] = atoi(azArg[j]); } }else { fprintf(stderr, "Error: unknown command or invalid arguments: " " \"%s\". Enter \".help\" for help\n", azArg[0]); rc = 1; } return rc; } /* ** Return TRUE if a semicolon occurs anywhere in the first N characters ** of string z[]. */ static int _contains_semicolon(const char *z, int N){ int i; for(i=0; iout); free(zLine); zLine = one_input_line(zSql, in); if( zLine==0 ){ /* End of input */ if( stdin_is_interactive ) printf("\n"); break; } if( seenInterrupt ){ if( in!=0 ) break; seenInterrupt = 0; } lineno++; if( (zSql==0 || zSql[0]==0) && _all_whitespace(zLine) ) continue; if( zLine && zLine[0]=='.' && nSql==0 ){ if( p->echoOn ) printf("%s\n", zLine); rc = do_meta_command(zLine, p); if( rc==2 ){ /* exit requested */ break; }else if( rc ){ errCnt++; } continue; } if( _is_command_terminator(zLine) && _is_complete(zSql, nSql) ){ memcpy(zLine,";",2); } nSqlPrior = nSql; if( zSql==0 ){ int i; for(i=0; zLine[i] && IsSpace(zLine[i]); i++){} if( zLine[i]!=0 ){ nSql = strlen30(zLine); zSql = malloc( nSql+3 ); if( zSql==0 ){ fprintf(stderr, "Error: out of memory\n"); exit(1); } memcpy(zSql, zLine, nSql+1); startline = lineno; } }else{ int len = strlen30(zLine); zSql = realloc( zSql, nSql + len + 4 ); if( zSql==0 ){ fprintf(stderr,"Error: out of memory\n"); exit(1); } zSql[nSql++] = '\n'; memcpy(&zSql[nSql], zLine, len+1); nSql += len; } if( zSql && _contains_semicolon(&zSql[nSqlPrior], nSql-nSqlPrior) && sqlite3_complete(zSql) ){ p->cnt = 0; open_db(p); BEGIN_TIMER; rc = shell_exec(p->db, zSql, shell_callback, p, &zErrMsg); END_TIMER; if( rc || zErrMsg ){ char zPrefix[100]; if( in!=0 || !stdin_is_interactive ){ sqlite3_snprintf(sizeof(zPrefix), zPrefix, "Error: near line %d:", startline); }else{ sqlite3_snprintf(sizeof(zPrefix), zPrefix, "Error:"); } if( zErrMsg!=0 ){ fprintf(stderr, "%s %s\n", zPrefix, zErrMsg); sqlite3_free(zErrMsg); zErrMsg = 0; }else{ fprintf(stderr, "%s %s\n", zPrefix, sqlite3_errmsg(p->db)); } errCnt++; } free(zSql); zSql = 0; nSql = 0; }else if( zSql && _all_whitespace(zSql) ){ free(zSql); zSql = 0; nSql = 0; } } if( zSql ){ if( !_all_whitespace(zSql) ){ fprintf(stderr, "Error: incomplete SQL: %s\n", zSql); } free(zSql); } free(zLine); return errCnt>0; } /* ** Return a pathname which is the user's home directory. A ** 0 return indicates an error of some kind. */ static char *find_home_dir(void){ static char *home_dir = NULL; if( home_dir ) return home_dir; #if !defined(_WIN32) && !defined(WIN32) && !defined(_WIN32_WCE) && !defined(__RTP__) && !defined(_WRS_KERNEL) { struct passwd *pwent; uid_t uid = getuid(); if( (pwent=getpwuid(uid)) != NULL) { home_dir = pwent->pw_dir; } } #endif #if defined(_WIN32_WCE) /* Windows CE (arm-wince-mingw32ce-gcc) does not provide getenv() */ home_dir = "/"; #else #if defined(_WIN32) || defined(WIN32) if (!home_dir) { home_dir = getenv("USERPROFILE"); } #endif if (!home_dir) { home_dir = getenv("HOME"); } #if defined(_WIN32) || defined(WIN32) if (!home_dir) { char *zDrive, *zPath; int n; zDrive = getenv("HOMEDRIVE"); zPath = getenv("HOMEPATH"); if( zDrive && zPath ){ n = strlen30(zDrive) + strlen30(zPath) + 1; home_dir = malloc( n ); if( home_dir==0 ) return 0; sqlite3_snprintf(n, home_dir, "%s%s", zDrive, zPath); return home_dir; } home_dir = "c:\\"; } #endif #endif /* !_WIN32_WCE */ if( home_dir ){ int n = strlen30(home_dir) + 1; char *z = malloc( n ); if( z ) memcpy(z, home_dir, n); home_dir = z; } return home_dir; } /* ** Read input from the file given by sqliterc_override. Or if that ** parameter is NULL, take input from ~/.sqliterc ** ** Returns the number of errors. */ static int process_sqliterc( struct callback_data *p, /* Configuration data */ const char *sqliterc_override /* Name of config file. NULL to use default */ ){ char *home_dir = NULL; const char *sqliterc = sqliterc_override; char *zBuf = 0; FILE *in = NULL; int rc = 0; if (sqliterc == NULL) { home_dir = find_home_dir(); if( home_dir==0 ){ #if !defined(__RTP__) && !defined(_WRS_KERNEL) fprintf(stderr,"%s: Error: cannot locate your home directory\n", Argv0); #endif return 1; } sqlite3_initialize(); zBuf = sqlite3_mprintf("%s/.sqliterc",home_dir); sqliterc = zBuf; } in = fopen(sqliterc,"rb"); if( in ){ if( stdin_is_interactive ){ fprintf(stderr,"-- Loading resources from %s\n",sqliterc); } rc = process_input(p,in); fclose(in); } sqlite3_free(zBuf); return rc; } /* ** Show available command line options */ static const char zOptions[] = " -bail stop after hitting an error\n" " -batch force batch I/O\n" " -column set output mode to 'column'\n" " -cmd COMMAND run \"COMMAND\" before reading stdin\n" " -csv set output mode to 'csv'\n" " -echo print commands before execution\n" " -init FILENAME read/process named file\n" " -[no]header turn headers on or off\n" #if defined(SQLITE_ENABLE_MEMSYS3) || defined(SQLITE_ENABLE_MEMSYS5) " -heap SIZE Size of heap for memsys3 or memsys5\n" #endif " -help show this message\n" " -html set output mode to HTML\n" " -interactive force interactive I/O\n" " -line set output mode to 'line'\n" " -list set output mode to 'list'\n" " -mmap N default mmap size set to N\n" #ifdef SQLITE_ENABLE_MULTIPLEX " -multiplex enable the multiplexor VFS\n" #endif " -nullvalue TEXT set text string for NULL values. Default ''\n" " -separator SEP set output field separator. Default: '|'\n" " -stats print memory stats before each finalize\n" " -version show SQLite version\n" " -vfs NAME use NAME as the default VFS\n" #ifdef SQLITE_ENABLE_VFSTRACE " -vfstrace enable tracing of all VFS calls\n" #endif ; static void usage(int showDetail){ fprintf(stderr, "Usage: %s [OPTIONS] FILENAME [SQL]\n" "FILENAME is the name of an SQLite database. A new database is created\n" "if the file does not previously exist.\n", Argv0); if( showDetail ){ fprintf(stderr, "OPTIONS include:\n%s", zOptions); }else{ fprintf(stderr, "Use the -help option for additional information\n"); } exit(1); } /* ** Initialize the state information in data */ static void main_init(struct callback_data *data) { memset(data, 0, sizeof(*data)); data->mode = MODE_List; memcpy(data->separator,"|", 2); data->showHeader = 0; sqlite3_config(SQLITE_CONFIG_URI, 1); sqlite3_config(SQLITE_CONFIG_LOG, shellLog, data); sqlite3_snprintf(sizeof(mainPrompt), mainPrompt,"sqlite> "); sqlite3_snprintf(sizeof(continuePrompt), continuePrompt," ...> "); sqlite3_config(SQLITE_CONFIG_SINGLETHREAD); } /* ** Get the argument to an --option. Throw an error and die if no argument ** is available. */ static char *cmdline_option_value(int argc, char **argv, int i){ if( i==argc ){ fprintf(stderr, "%s: Error: missing argument to %s\n", argv[0], argv[argc-1]); exit(1); } return argv[i]; } int main(int argc, char **argv){ char *zErrMsg = 0; struct callback_data data; const char *zInitFile = 0; char *zFirstCmd = 0; int i; int rc = 0; if( strcmp(sqlite3_sourceid(),SQLITE_SOURCE_ID)!=0 ){ fprintf(stderr, "SQLite header and source version mismatch\n%s\n%s\n", sqlite3_sourceid(), SQLITE_SOURCE_ID); exit(1); } Argv0 = argv[0]; main_init(&data); stdin_is_interactive = isatty(0); /* Make sure we have a valid signal handler early, before anything ** else is done. */ #ifdef SIGINT signal(SIGINT, interrupt_handler); #endif /* Do an initial pass through the command-line argument to locate ** the name of the database file, the name of the initialization file, ** the size of the alternative malloc heap, ** and the first command to execute. */ for(i=1; i0x7fff0000 ) szHeap = 0x7fff0000; sqlite3_config(SQLITE_CONFIG_HEAP, malloc((int)szHeap), (int)szHeap, 64); #endif #ifdef SQLITE_ENABLE_VFSTRACE }else if( strcmp(z,"-vfstrace")==0 ){ extern int vfstrace_register( const char *zTraceName, const char *zOldVfsName, int (*xOut)(const char*,void*), void *pOutArg, int makeDefault ); vfstrace_register("trace",0,(int(*)(const char*,void*))fputs,stderr,1); #endif #ifdef SQLITE_ENABLE_MULTIPLEX }else if( strcmp(z,"-multiplex")==0 ){ extern int sqlite3_multiple_initialize(const char*,int); sqlite3_multiplex_initialize(0, 1); #endif }else if( strcmp(z,"-mmap")==0 ){ sqlite3_int64 sz = integerValue(cmdline_option_value(argc,argv,++i)); sqlite3_config(SQLITE_CONFIG_MMAP_SIZE, sz, sz); }else if( strcmp(z,"-vfs")==0 ){ sqlite3_vfs *pVfs = sqlite3_vfs_find(cmdline_option_value(argc,argv,++i)); if( pVfs ){ sqlite3_vfs_register(pVfs, 1); }else{ fprintf(stderr, "no such VFS: \"%s\"\n", argv[i]); exit(1); } } } if( data.zDbFilename==0 ){ #ifndef SQLITE_OMIT_MEMORYDB data.zDbFilename = ":memory:"; #else fprintf(stderr,"%s: Error: no database filename specified\n", Argv0); return 1; #endif } data.out = stdout; /* Go ahead and open the database file if it already exists. If the ** file does not exist, delay opening it. This prevents empty database ** files from being created if a user mistypes the database name argument ** to the sqlite command-line tool. */ if( access(data.zDbFilename, 0)==0 ){ open_db(&data); } /* Process the initialization file if there is one. If no -init option ** is given on the command line, look for a file named ~/.sqliterc and ** try to process it. */ rc = process_sqliterc(&data,zInitFile); if( rc>0 ){ return rc; } /* Make a second pass through the command-line argument and set ** options. This second pass is delayed until after the initialization ** file is processed so that the command-line arguments will override ** settings in the initialization file. */ for(i=1; i2GB file support on POSIX if the ** underlying operating system supports it. If the OS lacks ** large file support, or if the OS is windows, these should be no-ops. ** ** Ticket #2739: The _LARGEFILE_SOURCE macro must appear before any ** system #includes. Hence, this block of code must be the very first ** code in all source files. ** ** Large file support can be disabled using the -DSQLITE_DISABLE_LFS switch ** on the compiler command line. This is necessary if you are compiling ** on a recent machine (ex: Red Hat 7.2) but you want your code to work ** on an older machine (ex: Red Hat 6.0). If you compile on Red Hat 7.2 ** without this option, LFS is enable. But LFS does not exist in the kernel ** in Red Hat 6.0, so the code won't work. Hence, for maximum binary ** portability you should omit LFS. ** ** Similar is true for Mac OS X. LFS is only supported on Mac OS X 9 and later. */ #ifndef SQLITE_DISABLE_LFS # define _LARGE_FILE 1 # ifndef _FILE_OFFSET_BITS # define _FILE_OFFSET_BITS 64 # endif # define _LARGEFILE_SOURCE 1 #endif /* ** Include the configuration header output by 'configure' if we're using the ** autoconf-based build */ #ifdef _HAVE_SQLITE_CONFIG_H #include "config.h" #endif /************** Include sqliteLimit.h in the middle of sqliteInt.h ***********/ /************** Begin file sqliteLimit.h *************************************/ /* ** 2007 May 7 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** ** This file defines various limits of what SQLite can process. */ /* ** The maximum length of a TEXT or BLOB in bytes. This also ** limits the size of a row in a table or index. ** ** The hard limit is the ability of a 32-bit signed integer ** to count the size: 2^31-1 or 2147483647. */ #ifndef SQLITE_MAX_LENGTH # define SQLITE_MAX_LENGTH 1000000000 #endif /* ** This is the maximum number of ** ** * Columns in a table ** * Columns in an index ** * Columns in a view ** * Terms in the SET clause of an UPDATE statement ** * Terms in the result set of a SELECT statement ** * Terms in the GROUP BY or ORDER BY clauses of a SELECT statement. ** * Terms in the VALUES clause of an INSERT statement ** ** The hard upper limit here is 32676. Most database people will ** tell you that in a well-normalized database, you usually should ** not have more than a dozen or so columns in any table. And if ** that is the case, there is no point in having more than a few ** dozen values in any of the other situations described above. */ #ifndef SQLITE_MAX_COLUMN # define SQLITE_MAX_COLUMN 2000 #endif /* ** The maximum length of a single SQL statement in bytes. ** ** It used to be the case that setting this value to zero would ** turn the limit off. That is no longer true. It is not possible ** to turn this limit off. */ #ifndef SQLITE_MAX_SQL_LENGTH # define SQLITE_MAX_SQL_LENGTH 1000000000 #endif /* ** The maximum depth of an expression tree. This is limited to ** some extent by SQLITE_MAX_SQL_LENGTH. But sometime you might ** want to place more severe limits on the complexity of an ** expression. ** ** A value of 0 used to mean that the limit was not enforced. ** But that is no longer true. The limit is now strictly enforced ** at all times. */ #ifndef SQLITE_MAX_EXPR_DEPTH # define SQLITE_MAX_EXPR_DEPTH 1000 #endif /* ** The maximum number of terms in a compound SELECT statement. ** The code generator for compound SELECT statements does one ** level of recursion for each term. A stack overflow can result ** if the number of terms is too large. In practice, most SQL ** never has more than 3 or 4 terms. Use a value of 0 to disable ** any limit on the number of terms in a compount SELECT. */ #ifndef SQLITE_MAX_COMPOUND_SELECT # define SQLITE_MAX_COMPOUND_SELECT 500 #endif /* ** The maximum number of opcodes in a VDBE program. ** Not currently enforced. */ #ifndef SQLITE_MAX_VDBE_OP # define SQLITE_MAX_VDBE_OP 25000 #endif /* ** The maximum number of arguments to an SQL function. */ #ifndef SQLITE_MAX_FUNCTION_ARG # define SQLITE_MAX_FUNCTION_ARG 127 #endif /* ** The maximum number of in-memory pages to use for the main database ** table and for temporary tables. The SQLITE_DEFAULT_CACHE_SIZE */ #ifndef SQLITE_DEFAULT_CACHE_SIZE # define SQLITE_DEFAULT_CACHE_SIZE 2000 #endif #ifndef SQLITE_DEFAULT_TEMP_CACHE_SIZE # define SQLITE_DEFAULT_TEMP_CACHE_SIZE 500 #endif /* ** The default number of frames to accumulate in the log file before ** checkpointing the database in WAL mode. */ #ifndef SQLITE_DEFAULT_WAL_AUTOCHECKPOINT # define SQLITE_DEFAULT_WAL_AUTOCHECKPOINT 1000 #endif /* ** The maximum number of attached databases. This must be between 0 ** and 62. The upper bound on 62 is because a 64-bit integer bitmap ** is used internally to track attached databases. */ #ifndef SQLITE_MAX_ATTACHED # define SQLITE_MAX_ATTACHED 10 #endif /* ** The maximum value of a ?nnn wildcard that the parser will accept. */ #ifndef SQLITE_MAX_VARIABLE_NUMBER # define SQLITE_MAX_VARIABLE_NUMBER 999 #endif /* Maximum page size. The upper bound on this value is 65536. This a limit ** imposed by the use of 16-bit offsets within each page. ** ** Earlier versions of SQLite allowed the user to change this value at ** compile time. This is no longer permitted, on the grounds that it creates ** a library that is technically incompatible with an SQLite library ** compiled with a different limit. If a process operating on a database ** with a page-size of 65536 bytes crashes, then an instance of SQLite ** compiled with the default page-size limit will not be able to rollback ** the aborted transaction. This could lead to database corruption. */ #ifdef SQLITE_MAX_PAGE_SIZE # undef SQLITE_MAX_PAGE_SIZE #endif #define SQLITE_MAX_PAGE_SIZE 65536 /* ** The default size of a database page. */ #ifndef SQLITE_DEFAULT_PAGE_SIZE # define SQLITE_DEFAULT_PAGE_SIZE 1024 #endif #if SQLITE_DEFAULT_PAGE_SIZE>SQLITE_MAX_PAGE_SIZE # undef SQLITE_DEFAULT_PAGE_SIZE # define SQLITE_DEFAULT_PAGE_SIZE SQLITE_MAX_PAGE_SIZE #endif /* ** Ordinarily, if no value is explicitly provided, SQLite creates databases ** with page size SQLITE_DEFAULT_PAGE_SIZE. However, based on certain ** device characteristics (sector-size and atomic write() support), ** SQLite may choose a larger value. This constant is the maximum value ** SQLite will choose on its own. */ #ifndef SQLITE_MAX_DEFAULT_PAGE_SIZE # define SQLITE_MAX_DEFAULT_PAGE_SIZE 8192 #endif #if SQLITE_MAX_DEFAULT_PAGE_SIZE>SQLITE_MAX_PAGE_SIZE # undef SQLITE_MAX_DEFAULT_PAGE_SIZE # define SQLITE_MAX_DEFAULT_PAGE_SIZE SQLITE_MAX_PAGE_SIZE #endif /* ** Maximum number of pages in one database file. ** ** This is really just the default value for the max_page_count pragma. ** This value can be lowered (or raised) at run-time using that the ** max_page_count macro. */ #ifndef SQLITE_MAX_PAGE_COUNT # define SQLITE_MAX_PAGE_COUNT 1073741823 #endif /* ** Maximum length (in bytes) of the pattern in a LIKE or GLOB ** operator. */ #ifndef SQLITE_MAX_LIKE_PATTERN_LENGTH # define SQLITE_MAX_LIKE_PATTERN_LENGTH 50000 #endif /* ** Maximum depth of recursion for triggers. ** ** A value of 1 means that a trigger program will not be able to itself ** fire any triggers. A value of 0 means that no trigger programs at all ** may be executed. */ #ifndef SQLITE_MAX_TRIGGER_DEPTH # define SQLITE_MAX_TRIGGER_DEPTH 1000 #endif /************** End of sqliteLimit.h *****************************************/ /************** Continuing where we left off in sqliteInt.h ******************/ /* Disable nuisance warnings on Borland compilers */ #if defined(__BORLANDC__) #pragma warn -rch /* unreachable code */ #pragma warn -ccc /* Condition is always true or false */ #pragma warn -aus /* Assigned value is never used */ #pragma warn -csu /* Comparing signed and unsigned */ #pragma warn -spa /* Suspicious pointer arithmetic */ #endif /* Needed for various definitions... */ #ifndef _GNU_SOURCE # define _GNU_SOURCE #endif #if defined(__OpenBSD__) && !defined(_BSD_SOURCE) # define _BSD_SOURCE #endif /* ** Include standard header files as necessary */ #ifdef HAVE_STDINT_H #include #endif #ifdef HAVE_INTTYPES_H #include #endif /* ** The following macros are used to cast pointers to integers and ** integers to pointers. The way you do this varies from one compiler ** to the next, so we have developed the following set of #if statements ** to generate appropriate macros for a wide range of compilers. ** ** The correct "ANSI" way to do this is to use the intptr_t type. ** Unfortunately, that typedef is not available on all compilers, or ** if it is available, it requires an #include of specific headers ** that vary from one machine to the next. ** ** Ticket #3860: The llvm-gcc-4.2 compiler from Apple chokes on ** the ((void*)&((char*)0)[X]) construct. But MSVC chokes on ((void*)(X)). ** So we have to define the macros in different ways depending on the ** compiler. */ #if defined(__PTRDIFF_TYPE__) /* This case should work for GCC */ # define SQLITE_INT_TO_PTR(X) ((void*)(__PTRDIFF_TYPE__)(X)) # define SQLITE_PTR_TO_INT(X) ((int)(__PTRDIFF_TYPE__)(X)) #elif !defined(__GNUC__) /* Works for compilers other than LLVM */ # define SQLITE_INT_TO_PTR(X) ((void*)&((char*)0)[X]) # define SQLITE_PTR_TO_INT(X) ((int)(((char*)X)-(char*)0)) #elif defined(HAVE_STDINT_H) /* Use this case if we have ANSI headers */ # define SQLITE_INT_TO_PTR(X) ((void*)(intptr_t)(X)) # define SQLITE_PTR_TO_INT(X) ((int)(intptr_t)(X)) #else /* Generates a warning - but it always works */ # define SQLITE_INT_TO_PTR(X) ((void*)(X)) # define SQLITE_PTR_TO_INT(X) ((int)(X)) #endif /* ** The SQLITE_THREADSAFE macro must be defined as 0, 1, or 2. ** 0 means mutexes are permanently disable and the library is never ** threadsafe. 1 means the library is serialized which is the highest ** level of threadsafety. 2 means the libary is multithreaded - multiple ** threads can use SQLite as long as no two threads try to use the same ** database connection at the same time. ** ** Older versions of SQLite used an optional THREADSAFE macro. ** We support that for legacy. */ #if !defined(SQLITE_THREADSAFE) # if defined(THREADSAFE) # define SQLITE_THREADSAFE THREADSAFE # else # define SQLITE_THREADSAFE 1 /* IMP: R-07272-22309 */ # endif #endif /* ** Powersafe overwrite is on by default. But can be turned off using ** the -DSQLITE_POWERSAFE_OVERWRITE=0 command-line option. */ #ifndef SQLITE_POWERSAFE_OVERWRITE # define SQLITE_POWERSAFE_OVERWRITE 1 #endif /* ** The SQLITE_DEFAULT_MEMSTATUS macro must be defined as either 0 or 1. ** It determines whether or not the features related to ** SQLITE_CONFIG_MEMSTATUS are available by default or not. This value can ** be overridden at runtime using the sqlite3_config() API. */ #if !defined(SQLITE_DEFAULT_MEMSTATUS) # define SQLITE_DEFAULT_MEMSTATUS 1 #endif /* ** Exactly one of the following macros must be defined in order to ** specify which memory allocation subsystem to use. ** ** SQLITE_SYSTEM_MALLOC // Use normal system malloc() ** SQLITE_WIN32_MALLOC // Use Win32 native heap API ** SQLITE_ZERO_MALLOC // Use a stub allocator that always fails ** SQLITE_MEMDEBUG // Debugging version of system malloc() ** ** On Windows, if the SQLITE_WIN32_MALLOC_VALIDATE macro is defined and the ** assert() macro is enabled, each call into the Win32 native heap subsystem ** will cause HeapValidate to be called. If heap validation should fail, an ** assertion will be triggered. ** ** (Historical note: There used to be several other options, but we've ** pared it down to just these three.) ** ** If none of the above are defined, then set SQLITE_SYSTEM_MALLOC as ** the default. */ #if defined(SQLITE_SYSTEM_MALLOC) \ + defined(SQLITE_WIN32_MALLOC) \ + defined(SQLITE_ZERO_MALLOC) \ + defined(SQLITE_MEMDEBUG)>1 # error "Two or more of the following compile-time configuration options\ are defined but at most one is allowed:\ SQLITE_SYSTEM_MALLOC, SQLITE_WIN32_MALLOC, SQLITE_MEMDEBUG,\ SQLITE_ZERO_MALLOC" #endif #if defined(SQLITE_SYSTEM_MALLOC) \ + defined(SQLITE_WIN32_MALLOC) \ + defined(SQLITE_ZERO_MALLOC) \ + defined(SQLITE_MEMDEBUG)==0 # define SQLITE_SYSTEM_MALLOC 1 #endif /* ** If SQLITE_MALLOC_SOFT_LIMIT is not zero, then try to keep the ** sizes of memory allocations below this value where possible. */ #if !defined(SQLITE_MALLOC_SOFT_LIMIT) # define SQLITE_MALLOC_SOFT_LIMIT 1024 #endif /* ** We need to define _XOPEN_SOURCE as follows in order to enable ** recursive mutexes on most Unix systems. But Mac OS X is different. ** The _XOPEN_SOURCE define causes problems for Mac OS X we are told, ** so it is omitted there. See ticket #2673. ** ** Later we learn that _XOPEN_SOURCE is poorly or incorrectly ** implemented on some systems. So we avoid defining it at all ** if it is already defined or if it is unneeded because we are ** not doing a threadsafe build. Ticket #2681. ** ** See also ticket #2741. */ #if !defined(_XOPEN_SOURCE) && !defined(__DARWIN__) \ && !defined(__APPLE__) && SQLITE_THREADSAFE # define _XOPEN_SOURCE 500 /* Needed to enable pthread recursive mutexes */ #endif /* ** The TCL headers are only needed when compiling the TCL bindings. */ #if defined(SQLITE_TCL) || defined(TCLSH) # include #endif /* ** NDEBUG and SQLITE_DEBUG are opposites. It should always be true that ** defined(NDEBUG)==!defined(SQLITE_DEBUG). If this is not currently true, ** make it true by defining or undefining NDEBUG. ** ** Setting NDEBUG makes the code smaller and run faster by disabling the ** number assert() statements in the code. So we want the default action ** to be for NDEBUG to be set and NDEBUG to be undefined only if SQLITE_DEBUG ** is set. Thus NDEBUG becomes an opt-in rather than an opt-out ** feature. */ #if !defined(NDEBUG) && !defined(SQLITE_DEBUG) # define NDEBUG 1 #endif #if defined(NDEBUG) && defined(SQLITE_DEBUG) # undef NDEBUG #endif /* ** The testcase() macro is used to aid in coverage testing. When ** doing coverage testing, the condition inside the argument to ** testcase() must be evaluated both true and false in order to ** get full branch coverage. The testcase() macro is inserted ** to help ensure adequate test coverage in places where simple ** condition/decision coverage is inadequate. For example, testcase() ** can be used to make sure boundary values are tested. For ** bitmask tests, testcase() can be used to make sure each bit ** is significant and used at least once. On switch statements ** where multiple cases go to the same block of code, testcase() ** can insure that all cases are evaluated. ** */ #ifdef SQLITE_COVERAGE_TEST SQLITE_PRIVATE void sqlite3Coverage(int); # define testcase(X) if( X ){ sqlite3Coverage(__LINE__); } #else # define testcase(X) #endif /* ** The TESTONLY macro is used to enclose variable declarations or ** other bits of code that are needed to support the arguments ** within testcase() and assert() macros. */ #if !defined(NDEBUG) || defined(SQLITE_COVERAGE_TEST) # define TESTONLY(X) X #else # define TESTONLY(X) #endif /* ** Sometimes we need a small amount of code such as a variable initialization ** to setup for a later assert() statement. We do not want this code to ** appear when assert() is disabled. The following macro is therefore ** used to contain that setup code. The "VVA" acronym stands for ** "Verification, Validation, and Accreditation". In other words, the ** code within VVA_ONLY() will only run during verification processes. */ #ifndef NDEBUG # define VVA_ONLY(X) X #else # define VVA_ONLY(X) #endif /* ** The ALWAYS and NEVER macros surround boolean expressions which ** are intended to always be true or false, respectively. Such ** expressions could be omitted from the code completely. But they ** are included in a few cases in order to enhance the resilience ** of SQLite to unexpected behavior - to make the code "self-healing" ** or "ductile" rather than being "brittle" and crashing at the first ** hint of unplanned behavior. ** ** In other words, ALWAYS and NEVER are added for defensive code. ** ** When doing coverage testing ALWAYS and NEVER are hard-coded to ** be true and false so that the unreachable code then specify will ** not be counted as untested code. */ #if defined(SQLITE_COVERAGE_TEST) # define ALWAYS(X) (1) # define NEVER(X) (0) #elif !defined(NDEBUG) # define ALWAYS(X) ((X)?1:(assert(0),0)) # define NEVER(X) ((X)?(assert(0),1):0) #else # define ALWAYS(X) (X) # define NEVER(X) (X) #endif /* ** Return true (non-zero) if the input is a integer that is too large ** to fit in 32-bits. This macro is used inside of various testcase() ** macros to verify that we have tested SQLite for large-file support. */ #define IS_BIG_INT(X) (((X)&~(i64)0xffffffff)!=0) /* ** The macro unlikely() is a hint that surrounds a boolean ** expression that is usually false. Macro likely() surrounds ** a boolean expression that is usually true. GCC is able to ** use these hints to generate better code, sometimes. */ #if defined(__GNUC__) && 0 # define likely(X) __builtin_expect((X),1) # define unlikely(X) __builtin_expect((X),0) #else # define likely(X) !!(X) # define unlikely(X) !!(X) #endif /************** Include sqlite3.h in the middle of sqliteInt.h ***************/ /************** Begin file sqlite3.h *****************************************/ /* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** This header file defines the interface that the SQLite library ** presents to client programs. If a C-function, structure, datatype, ** or constant definition does not appear in this file, then it is ** not a published API of SQLite, is subject to change without ** notice, and should not be referenced by programs that use SQLite. ** ** Some of the definitions that are in this file are marked as ** "experimental". Experimental interfaces are normally new ** features recently added to SQLite. We do not anticipate changes ** to experimental interfaces but reserve the right to make minor changes ** if experience from use "in the wild" suggest such changes are prudent. ** ** The official C-language API documentation for SQLite is derived ** from comments in this file. This file is the authoritative source ** on how SQLite interfaces are suppose to operate. ** ** The name of this file under configuration management is "sqlite.h.in". ** The makefile makes some minor changes to this file (such as inserting ** the version number) and changes its name to "sqlite3.h" as ** part of the build process. */ #ifndef _SQLITE3_H_ #define _SQLITE3_H_ #include /* Needed for the definition of va_list */ /* ** Make sure we can call this stuff from C++. */ #if 0 extern "C" { #endif /* ** Add the ability to override 'extern' */ #ifndef SQLITE_EXTERN # define SQLITE_EXTERN extern #endif #ifndef SQLITE_API # define SQLITE_API #endif /* ** These no-op macros are used in front of interfaces to mark those ** interfaces as either deprecated or experimental. New applications ** should not use deprecated interfaces - they are support for backwards ** compatibility only. Application writers should be aware that ** experimental interfaces are subject to change in point releases. ** ** These macros used to resolve to various kinds of compiler magic that ** would generate warning messages when they were used. But that ** compiler magic ended up generating such a flurry of bug reports ** that we have taken it all out and gone back to using simple ** noop macros. */ #define SQLITE_DEPRECATED #define SQLITE_EXPERIMENTAL /* ** Ensure these symbols were not defined by some previous header file. */ #ifdef SQLITE_VERSION # undef SQLITE_VERSION #endif #ifdef SQLITE_VERSION_NUMBER # undef SQLITE_VERSION_NUMBER #endif /* ** CAPI3REF: Compile-Time Library Version Numbers ** ** ^(The [SQLITE_VERSION] C preprocessor macro in the sqlite3.h header ** evaluates to a string literal that is the SQLite version in the ** format "X.Y.Z" where X is the major version number (always 3 for ** SQLite3) and Y is the minor version number and Z is the release number.)^ ** ^(The [SQLITE_VERSION_NUMBER] C preprocessor macro resolves to an integer ** with the value (X*1000000 + Y*1000 + Z) where X, Y, and Z are the same ** numbers used in [SQLITE_VERSION].)^ ** The SQLITE_VERSION_NUMBER for any given release of SQLite will also ** be larger than the release from which it is derived. Either Y will ** be held constant and Z will be incremented or else Y will be incremented ** and Z will be reset to zero. ** ** Since version 3.6.18, SQLite source code has been stored in the ** Fossil configuration management ** system. ^The SQLITE_SOURCE_ID macro evaluates to ** a string which identifies a particular check-in of SQLite ** within its configuration management system. ^The SQLITE_SOURCE_ID ** string contains the date and time of the check-in (UTC) and an SHA1 ** hash of the entire source tree. ** ** See also: [sqlite3_libversion()], ** [sqlite3_libversion_number()], [sqlite3_sourceid()], ** [sqlite_version()] and [sqlite_source_id()]. */ #define SQLITE_VERSION "3.7.17" #define SQLITE_VERSION_NUMBER 3007017 #define SQLITE_SOURCE_ID "2013-05-20 00:56:22 118a3b35693b134d56ebd780123b7fd6f1497668" /* ** CAPI3REF: Run-Time Library Version Numbers ** KEYWORDS: sqlite3_version, sqlite3_sourceid ** ** These interfaces provide the same information as the [SQLITE_VERSION], ** [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros ** but are associated with the library instead of the header file. ^(Cautious ** programmers might include assert() statements in their application to ** verify that values returned by these interfaces match the macros in ** the header, and thus insure that the application is ** compiled with matching library and header files. ** **
** assert( sqlite3_libversion_number()==SQLITE_VERSION_NUMBER );
** assert( strcmp(sqlite3_sourceid(),SQLITE_SOURCE_ID)==0 );
** assert( strcmp(sqlite3_libversion(),SQLITE_VERSION)==0 );
** 
)^ ** ** ^The sqlite3_version[] string constant contains the text of [SQLITE_VERSION] ** macro. ^The sqlite3_libversion() function returns a pointer to the ** to the sqlite3_version[] string constant. The sqlite3_libversion() ** function is provided for use in DLLs since DLL users usually do not have ** direct access to string constants within the DLL. ^The ** sqlite3_libversion_number() function returns an integer equal to ** [SQLITE_VERSION_NUMBER]. ^The sqlite3_sourceid() function returns ** a pointer to a string constant whose value is the same as the ** [SQLITE_SOURCE_ID] C preprocessor macro. ** ** See also: [sqlite_version()] and [sqlite_source_id()]. */ SQLITE_API const char sqlite3_version[] = SQLITE_VERSION; SQLITE_API const char *sqlite3_libversion(void); SQLITE_API const char *sqlite3_sourceid(void); SQLITE_API int sqlite3_libversion_number(void); /* ** CAPI3REF: Run-Time Library Compilation Options Diagnostics ** ** ^The sqlite3_compileoption_used() function returns 0 or 1 ** indicating whether the specified option was defined at ** compile time. ^The SQLITE_ prefix may be omitted from the ** option name passed to sqlite3_compileoption_used(). ** ** ^The sqlite3_compileoption_get() function allows iterating ** over the list of options that were defined at compile time by ** returning the N-th compile time option string. ^If N is out of range, ** sqlite3_compileoption_get() returns a NULL pointer. ^The SQLITE_ ** prefix is omitted from any strings returned by ** sqlite3_compileoption_get(). ** ** ^Support for the diagnostic functions sqlite3_compileoption_used() ** and sqlite3_compileoption_get() may be omitted by specifying the ** [SQLITE_OMIT_COMPILEOPTION_DIAGS] option at compile time. ** ** See also: SQL functions [sqlite_compileoption_used()] and ** [sqlite_compileoption_get()] and the [compile_options pragma]. */ #ifndef SQLITE_OMIT_COMPILEOPTION_DIAGS SQLITE_API int sqlite3_compileoption_used(const char *zOptName); SQLITE_API const char *sqlite3_compileoption_get(int N); #endif /* ** CAPI3REF: Test To See If The Library Is Threadsafe ** ** ^The sqlite3_threadsafe() function returns zero if and only if ** SQLite was compiled with mutexing code omitted due to the ** [SQLITE_THREADSAFE] compile-time option being set to 0. ** ** SQLite can be compiled with or without mutexes. When ** the [SQLITE_THREADSAFE] C preprocessor macro is 1 or 2, mutexes ** are enabled and SQLite is threadsafe. When the ** [SQLITE_THREADSAFE] macro is 0, ** the mutexes are omitted. Without the mutexes, it is not safe ** to use SQLite concurrently from more than one thread. ** ** Enabling mutexes incurs a measurable performance penalty. ** So if speed is of utmost importance, it makes sense to disable ** the mutexes. But for maximum safety, mutexes should be enabled. ** ^The default behavior is for mutexes to be enabled. ** ** This interface can be used by an application to make sure that the ** version of SQLite that it is linking against was compiled with ** the desired setting of the [SQLITE_THREADSAFE] macro. ** ** This interface only reports on the compile-time mutex setting ** of the [SQLITE_THREADSAFE] flag. If SQLite is compiled with ** SQLITE_THREADSAFE=1 or =2 then mutexes are enabled by default but ** can be fully or partially disabled using a call to [sqlite3_config()] ** with the verbs [SQLITE_CONFIG_SINGLETHREAD], [SQLITE_CONFIG_MULTITHREAD], ** or [SQLITE_CONFIG_MUTEX]. ^(The return value of the ** sqlite3_threadsafe() function shows only the compile-time setting of ** thread safety, not any run-time changes to that setting made by ** sqlite3_config(). In other words, the return value from sqlite3_threadsafe() ** is unchanged by calls to sqlite3_config().)^ ** ** See the [threading mode] documentation for additional information. */ SQLITE_API int sqlite3_threadsafe(void); /* ** CAPI3REF: Database Connection Handle ** KEYWORDS: {database connection} {database connections} ** ** Each open SQLite database is represented by a pointer to an instance of ** the opaque structure named "sqlite3". It is useful to think of an sqlite3 ** pointer as an object. The [sqlite3_open()], [sqlite3_open16()], and ** [sqlite3_open_v2()] interfaces are its constructors, and [sqlite3_close()] ** and [sqlite3_close_v2()] are its destructors. There are many other ** interfaces (such as ** [sqlite3_prepare_v2()], [sqlite3_create_function()], and ** [sqlite3_busy_timeout()] to name but three) that are methods on an ** sqlite3 object. */ typedef struct sqlite3 sqlite3; /* ** CAPI3REF: 64-Bit Integer Types ** KEYWORDS: sqlite_int64 sqlite_uint64 ** ** Because there is no cross-platform way to specify 64-bit integer types ** SQLite includes typedefs for 64-bit signed and unsigned integers. ** ** The sqlite3_int64 and sqlite3_uint64 are the preferred type definitions. ** The sqlite_int64 and sqlite_uint64 types are supported for backwards ** compatibility only. ** ** ^The sqlite3_int64 and sqlite_int64 types can store integer values ** between -9223372036854775808 and +9223372036854775807 inclusive. ^The ** sqlite3_uint64 and sqlite_uint64 types can store integer values ** between 0 and +18446744073709551615 inclusive. */ #ifdef SQLITE_INT64_TYPE typedef SQLITE_INT64_TYPE sqlite_int64; typedef unsigned SQLITE_INT64_TYPE sqlite_uint64; #elif defined(_MSC_VER) || defined(__BORLANDC__) typedef __int64 sqlite_int64; typedef unsigned __int64 sqlite_uint64; #else typedef long long int sqlite_int64; typedef unsigned long long int sqlite_uint64; #endif typedef sqlite_int64 sqlite3_int64; typedef sqlite_uint64 sqlite3_uint64; /* ** If compiling for a processor that lacks floating point support, ** substitute integer for floating-point. */ #ifdef SQLITE_OMIT_FLOATING_POINT # define double sqlite3_int64 #endif /* ** CAPI3REF: Closing A Database Connection ** ** ^The sqlite3_close() and sqlite3_close_v2() routines are destructors ** for the [sqlite3] object. ** ^Calls to sqlite3_close() and sqlite3_close_v2() return SQLITE_OK if ** the [sqlite3] object is successfully destroyed and all associated ** resources are deallocated. ** ** ^If the database connection is associated with unfinalized prepared ** statements or unfinished sqlite3_backup objects then sqlite3_close() ** will leave the database connection open and return [SQLITE_BUSY]. ** ^If sqlite3_close_v2() is called with unfinalized prepared statements ** and unfinished sqlite3_backups, then the database connection becomes ** an unusable "zombie" which will automatically be deallocated when the ** last prepared statement is finalized or the last sqlite3_backup is ** finished. The sqlite3_close_v2() interface is intended for use with ** host languages that are garbage collected, and where the order in which ** destructors are called is arbitrary. ** ** Applications should [sqlite3_finalize | finalize] all [prepared statements], ** [sqlite3_blob_close | close] all [BLOB handles], and ** [sqlite3_backup_finish | finish] all [sqlite3_backup] objects associated ** with the [sqlite3] object prior to attempting to close the object. ^If ** sqlite3_close_v2() is called on a [database connection] that still has ** outstanding [prepared statements], [BLOB handles], and/or ** [sqlite3_backup] objects then it returns SQLITE_OK but the deallocation ** of resources is deferred until all [prepared statements], [BLOB handles], ** and [sqlite3_backup] objects are also destroyed. ** ** ^If an [sqlite3] object is destroyed while a transaction is open, ** the transaction is automatically rolled back. ** ** The C parameter to [sqlite3_close(C)] and [sqlite3_close_v2(C)] ** must be either a NULL ** pointer or an [sqlite3] object pointer obtained ** from [sqlite3_open()], [sqlite3_open16()], or ** [sqlite3_open_v2()], and not previously closed. ** ^Calling sqlite3_close() or sqlite3_close_v2() with a NULL pointer ** argument is a harmless no-op. */ SQLITE_API int sqlite3_close(sqlite3*); SQLITE_API int sqlite3_close_v2(sqlite3*); /* ** The type for a callback function. ** This is legacy and deprecated. It is included for historical ** compatibility and is not documented. */ typedef int (*sqlite3_callback)(void*,int,char**, char**); /* ** CAPI3REF: One-Step Query Execution Interface ** ** The sqlite3_exec() interface is a convenience wrapper around ** [sqlite3_prepare_v2()], [sqlite3_step()], and [sqlite3_finalize()], ** that allows an application to run multiple statements of SQL ** without having to use a lot of C code. ** ** ^The sqlite3_exec() interface runs zero or more UTF-8 encoded, ** semicolon-separate SQL statements passed into its 2nd argument, ** in the context of the [database connection] passed in as its 1st ** argument. ^If the callback function of the 3rd argument to ** sqlite3_exec() is not NULL, then it is invoked for each result row ** coming out of the evaluated SQL statements. ^The 4th argument to ** sqlite3_exec() is relayed through to the 1st argument of each ** callback invocation. ^If the callback pointer to sqlite3_exec() ** is NULL, then no callback is ever invoked and result rows are ** ignored. ** ** ^If an error occurs while evaluating the SQL statements passed into ** sqlite3_exec(), then execution of the current statement stops and ** subsequent statements are skipped. ^If the 5th parameter to sqlite3_exec() ** is not NULL then any error message is written into memory obtained ** from [sqlite3_malloc()] and passed back through the 5th parameter. ** To avoid memory leaks, the application should invoke [sqlite3_free()] ** on error message strings returned through the 5th parameter of ** of sqlite3_exec() after the error message string is no longer needed. ** ^If the 5th parameter to sqlite3_exec() is not NULL and no errors ** occur, then sqlite3_exec() sets the pointer in its 5th parameter to ** NULL before returning. ** ** ^If an sqlite3_exec() callback returns non-zero, the sqlite3_exec() ** routine returns SQLITE_ABORT without invoking the callback again and ** without running any subsequent SQL statements. ** ** ^The 2nd argument to the sqlite3_exec() callback function is the ** number of columns in the result. ^The 3rd argument to the sqlite3_exec() ** callback is an array of pointers to strings obtained as if from ** [sqlite3_column_text()], one for each column. ^If an element of a ** result row is NULL then the corresponding string pointer for the ** sqlite3_exec() callback is a NULL pointer. ^The 4th argument to the ** sqlite3_exec() callback is an array of pointers to strings where each ** entry represents the name of corresponding result column as obtained ** from [sqlite3_column_name()]. ** ** ^If the 2nd parameter to sqlite3_exec() is a NULL pointer, a pointer ** to an empty string, or a pointer that contains only whitespace and/or ** SQL comments, then no SQL statements are evaluated and the database ** is not changed. ** ** Restrictions: ** **
    **
  • The application must insure that the 1st parameter to sqlite3_exec() ** is a valid and open [database connection]. **
  • The application must not close [database connection] specified by ** the 1st parameter to sqlite3_exec() while sqlite3_exec() is running. **
  • The application must not modify the SQL statement text passed into ** the 2nd parameter of sqlite3_exec() while sqlite3_exec() is running. **
*/ SQLITE_API int sqlite3_exec( sqlite3*, /* An open database */ const char *sql, /* SQL to be evaluated */ int (*callback)(void*,int,char**,char**), /* Callback function */ void *, /* 1st argument to callback */ char **errmsg /* Error msg written here */ ); /* ** CAPI3REF: Result Codes ** KEYWORDS: SQLITE_OK {error code} {error codes} ** KEYWORDS: {result code} {result codes} ** ** Many SQLite functions return an integer result code from the set shown ** here in order to indicate success or failure. ** ** New error codes may be added in future versions of SQLite. ** ** See also: [SQLITE_IOERR_READ | extended result codes], ** [sqlite3_vtab_on_conflict()] [SQLITE_ROLLBACK | result codes]. */ #define SQLITE_OK 0 /* Successful result */ /* beginning-of-error-codes */ #define SQLITE_ERROR 1 /* SQL error or missing database */ #define SQLITE_INTERNAL 2 /* Internal logic error in SQLite */ #define SQLITE_PERM 3 /* Access permission denied */ #define SQLITE_ABORT 4 /* Callback routine requested an abort */ #define SQLITE_BUSY 5 /* The database file is locked */ #define SQLITE_LOCKED 6 /* A table in the database is locked */ #define SQLITE_NOMEM 7 /* A malloc() failed */ #define SQLITE_READONLY 8 /* Attempt to write a readonly database */ #define SQLITE_INTERRUPT 9 /* Operation terminated by sqlite3_interrupt()*/ #define SQLITE_IOERR 10 /* Some kind of disk I/O error occurred */ #define SQLITE_CORRUPT 11 /* The database disk image is malformed */ #define SQLITE_NOTFOUND 12 /* Unknown opcode in sqlite3_file_control() */ #define SQLITE_FULL 13 /* Insertion failed because database is full */ #define SQLITE_CANTOPEN 14 /* Unable to open the database file */ #define SQLITE_PROTOCOL 15 /* Database lock protocol error */ #define SQLITE_EMPTY 16 /* Database is empty */ #define SQLITE_SCHEMA 17 /* The database schema changed */ #define SQLITE_TOOBIG 18 /* String or BLOB exceeds size limit */ #define SQLITE_CONSTRAINT 19 /* Abort due to constraint violation */ #define SQLITE_MISMATCH 20 /* Data type mismatch */ #define SQLITE_MISUSE 21 /* Library used incorrectly */ #define SQLITE_NOLFS 22 /* Uses OS features not supported on host */ #define SQLITE_AUTH 23 /* Authorization denied */ #define SQLITE_FORMAT 24 /* Auxiliary database format error */ #define SQLITE_RANGE 25 /* 2nd parameter to sqlite3_bind out of range */ #define SQLITE_NOTADB 26 /* File opened that is not a database file */ #define SQLITE_NOTICE 27 /* Notifications from sqlite3_log() */ #define SQLITE_WARNING 28 /* Warnings from sqlite3_log() */ #define SQLITE_ROW 100 /* sqlite3_step() has another row ready */ #define SQLITE_DONE 101 /* sqlite3_step() has finished executing */ /* end-of-error-codes */ /* ** CAPI3REF: Extended Result Codes ** KEYWORDS: {extended error code} {extended error codes} ** KEYWORDS: {extended result code} {extended result codes} ** ** In its default configuration, SQLite API routines return one of 26 integer ** [SQLITE_OK | result codes]. However, experience has shown that many of ** these result codes are too coarse-grained. They do not provide as ** much information about problems as programmers might like. In an effort to ** address this, newer versions of SQLite (version 3.3.8 and later) include ** support for additional result codes that provide more detailed information ** about errors. The extended result codes are enabled or disabled ** on a per database connection basis using the ** [sqlite3_extended_result_codes()] API. ** ** Some of the available extended result codes are listed here. ** One may expect the number of extended result codes will be expand ** over time. Software that uses extended result codes should expect ** to see new result codes in future releases of SQLite. ** ** The SQLITE_OK result code will never be extended. It will always ** be exactly zero. */ #define SQLITE_IOERR_READ (SQLITE_IOERR | (1<<8)) #define SQLITE_IOERR_SHORT_READ (SQLITE_IOERR | (2<<8)) #define SQLITE_IOERR_WRITE (SQLITE_IOERR | (3<<8)) #define SQLITE_IOERR_FSYNC (SQLITE_IOERR | (4<<8)) #define SQLITE_IOERR_DIR_FSYNC (SQLITE_IOERR | (5<<8)) #define SQLITE_IOERR_TRUNCATE (SQLITE_IOERR | (6<<8)) #define SQLITE_IOERR_FSTAT (SQLITE_IOERR | (7<<8)) #define SQLITE_IOERR_UNLOCK (SQLITE_IOERR | (8<<8)) #define SQLITE_IOERR_RDLOCK (SQLITE_IOERR | (9<<8)) #define SQLITE_IOERR_DELETE (SQLITE_IOERR | (10<<8)) #define SQLITE_IOERR_BLOCKED (SQLITE_IOERR | (11<<8)) #define SQLITE_IOERR_NOMEM (SQLITE_IOERR | (12<<8)) #define SQLITE_IOERR_ACCESS (SQLITE_IOERR | (13<<8)) #define SQLITE_IOERR_CHECKRESERVEDLOCK (SQLITE_IOERR | (14<<8)) #define SQLITE_IOERR_LOCK (SQLITE_IOERR | (15<<8)) #define SQLITE_IOERR_CLOSE (SQLITE_IOERR | (16<<8)) #define SQLITE_IOERR_DIR_CLOSE (SQLITE_IOERR | (17<<8)) #define SQLITE_IOERR_SHMOPEN (SQLITE_IOERR | (18<<8)) #define SQLITE_IOERR_SHMSIZE (SQLITE_IOERR | (19<<8)) #define SQLITE_IOERR_SHMLOCK (SQLITE_IOERR | (20<<8)) #define SQLITE_IOERR_SHMMAP (SQLITE_IOERR | (21<<8)) #define SQLITE_IOERR_SEEK (SQLITE_IOERR | (22<<8)) #define SQLITE_IOERR_DELETE_NOENT (SQLITE_IOERR | (23<<8)) #define SQLITE_IOERR_MMAP (SQLITE_IOERR | (24<<8)) #define SQLITE_LOCKED_SHAREDCACHE (SQLITE_LOCKED | (1<<8)) #define SQLITE_BUSY_RECOVERY (SQLITE_BUSY | (1<<8)) #define SQLITE_CANTOPEN_NOTEMPDIR (SQLITE_CANTOPEN | (1<<8)) #define SQLITE_CANTOPEN_ISDIR (SQLITE_CANTOPEN | (2<<8)) #define SQLITE_CANTOPEN_FULLPATH (SQLITE_CANTOPEN | (3<<8)) #define SQLITE_CORRUPT_VTAB (SQLITE_CORRUPT | (1<<8)) #define SQLITE_READONLY_RECOVERY (SQLITE_READONLY | (1<<8)) #define SQLITE_READONLY_CANTLOCK (SQLITE_READONLY | (2<<8)) #define SQLITE_READONLY_ROLLBACK (SQLITE_READONLY | (3<<8)) #define SQLITE_ABORT_ROLLBACK (SQLITE_ABORT | (2<<8)) #define SQLITE_CONSTRAINT_CHECK (SQLITE_CONSTRAINT | (1<<8)) #define SQLITE_CONSTRAINT_COMMITHOOK (SQLITE_CONSTRAINT | (2<<8)) #define SQLITE_CONSTRAINT_FOREIGNKEY (SQLITE_CONSTRAINT | (3<<8)) #define SQLITE_CONSTRAINT_FUNCTION (SQLITE_CONSTRAINT | (4<<8)) #define SQLITE_CONSTRAINT_NOTNULL (SQLITE_CONSTRAINT | (5<<8)) #define SQLITE_CONSTRAINT_PRIMARYKEY (SQLITE_CONSTRAINT | (6<<8)) #define SQLITE_CONSTRAINT_TRIGGER (SQLITE_CONSTRAINT | (7<<8)) #define SQLITE_CONSTRAINT_UNIQUE (SQLITE_CONSTRAINT | (8<<8)) #define SQLITE_CONSTRAINT_VTAB (SQLITE_CONSTRAINT | (9<<8)) #define SQLITE_NOTICE_RECOVER_WAL (SQLITE_NOTICE | (1<<8)) #define SQLITE_NOTICE_RECOVER_ROLLBACK (SQLITE_NOTICE | (2<<8)) /* ** CAPI3REF: Flags For File Open Operations ** ** These bit values are intended for use in the ** 3rd parameter to the [sqlite3_open_v2()] interface and ** in the 4th parameter to the [sqlite3_vfs.xOpen] method. */ #define SQLITE_OPEN_READONLY 0x00000001 /* Ok for sqlite3_open_v2() */ #define SQLITE_OPEN_READWRITE 0x00000002 /* Ok for sqlite3_open_v2() */ #define SQLITE_OPEN_CREATE 0x00000004 /* Ok for sqlite3_open_v2() */ #define SQLITE_OPEN_DELETEONCLOSE 0x00000008 /* VFS only */ #define SQLITE_OPEN_EXCLUSIVE 0x00000010 /* VFS only */ #define SQLITE_OPEN_AUTOPROXY 0x00000020 /* VFS only */ #define SQLITE_OPEN_URI 0x00000040 /* Ok for sqlite3_open_v2() */ #define SQLITE_OPEN_MEMORY 0x00000080 /* Ok for sqlite3_open_v2() */ #define SQLITE_OPEN_MAIN_DB 0x00000100 /* VFS only */ #define SQLITE_OPEN_TEMP_DB 0x00000200 /* VFS only */ #define SQLITE_OPEN_TRANSIENT_DB 0x00000400 /* VFS only */ #define SQLITE_OPEN_MAIN_JOURNAL 0x00000800 /* VFS only */ #define SQLITE_OPEN_TEMP_JOURNAL 0x00001000 /* VFS only */ #define SQLITE_OPEN_SUBJOURNAL 0x00002000 /* VFS only */ #define SQLITE_OPEN_MASTER_JOURNAL 0x00004000 /* VFS only */ #define SQLITE_OPEN_NOMUTEX 0x00008000 /* Ok for sqlite3_open_v2() */ #define SQLITE_OPEN_FULLMUTEX 0x00010000 /* Ok for sqlite3_open_v2() */ #define SQLITE_OPEN_SHAREDCACHE 0x00020000 /* Ok for sqlite3_open_v2() */ #define SQLITE_OPEN_PRIVATECACHE 0x00040000 /* Ok for sqlite3_open_v2() */ #define SQLITE_OPEN_WAL 0x00080000 /* VFS only */ /* Reserved: 0x00F00000 */ /* ** CAPI3REF: Device Characteristics ** ** The xDeviceCharacteristics method of the [sqlite3_io_methods] ** object returns an integer which is a vector of these ** bit values expressing I/O characteristics of the mass storage ** device that holds the file that the [sqlite3_io_methods] ** refers to. ** ** The SQLITE_IOCAP_ATOMIC property means that all writes of ** any size are atomic. The SQLITE_IOCAP_ATOMICnnn values ** mean that writes of blocks that are nnn bytes in size and ** are aligned to an address which is an integer multiple of ** nnn are atomic. The SQLITE_IOCAP_SAFE_APPEND value means ** that when data is appended to a file, the data is appended ** first then the size of the file is extended, never the other ** way around. The SQLITE_IOCAP_SEQUENTIAL property means that ** information is written to disk in the same order as calls ** to xWrite(). The SQLITE_IOCAP_POWERSAFE_OVERWRITE property means that ** after reboot following a crash or power loss, the only bytes in a ** file that were written at the application level might have changed ** and that adjacent bytes, even bytes within the same sector are ** guaranteed to be unchanged. */ #define SQLITE_IOCAP_ATOMIC 0x00000001 #define SQLITE_IOCAP_ATOMIC512 0x00000002 #define SQLITE_IOCAP_ATOMIC1K 0x00000004 #define SQLITE_IOCAP_ATOMIC2K 0x00000008 #define SQLITE_IOCAP_ATOMIC4K 0x00000010 #define SQLITE_IOCAP_ATOMIC8K 0x00000020 #define SQLITE_IOCAP_ATOMIC16K 0x00000040 #define SQLITE_IOCAP_ATOMIC32K 0x00000080 #define SQLITE_IOCAP_ATOMIC64K 0x00000100 #define SQLITE_IOCAP_SAFE_APPEND 0x00000200 #define SQLITE_IOCAP_SEQUENTIAL 0x00000400 #define SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN 0x00000800 #define SQLITE_IOCAP_POWERSAFE_OVERWRITE 0x00001000 /* ** CAPI3REF: File Locking Levels ** ** SQLite uses one of these integer values as the second ** argument to calls it makes to the xLock() and xUnlock() methods ** of an [sqlite3_io_methods] object. */ #define SQLITE_LOCK_NONE 0 #define SQLITE_LOCK_SHARED 1 #define SQLITE_LOCK_RESERVED 2 #define SQLITE_LOCK_PENDING 3 #define SQLITE_LOCK_EXCLUSIVE 4 /* ** CAPI3REF: Synchronization Type Flags ** ** When SQLite invokes the xSync() method of an ** [sqlite3_io_methods] object it uses a combination of ** these integer values as the second argument. ** ** When the SQLITE_SYNC_DATAONLY flag is used, it means that the ** sync operation only needs to flush data to mass storage. Inode ** information need not be flushed. If the lower four bits of the flag ** equal SQLITE_SYNC_NORMAL, that means to use normal fsync() semantics. ** If the lower four bits equal SQLITE_SYNC_FULL, that means ** to use Mac OS X style fullsync instead of fsync(). ** ** Do not confuse the SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL flags ** with the [PRAGMA synchronous]=NORMAL and [PRAGMA synchronous]=FULL ** settings. The [synchronous pragma] determines when calls to the ** xSync VFS method occur and applies uniformly across all platforms. ** The SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL flags determine how ** energetic or rigorous or forceful the sync operations are and ** only make a difference on Mac OSX for the default SQLite code. ** (Third-party VFS implementations might also make the distinction ** between SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL, but among the ** operating systems natively supported by SQLite, only Mac OSX ** cares about the difference.) */ #define SQLITE_SYNC_NORMAL 0x00002 #define SQLITE_SYNC_FULL 0x00003 #define SQLITE_SYNC_DATAONLY 0x00010 /* ** CAPI3REF: OS Interface Open File Handle ** ** An [sqlite3_file] object represents an open file in the ** [sqlite3_vfs | OS interface layer]. Individual OS interface ** implementations will ** want to subclass this object by appending additional fields ** for their own use. The pMethods entry is a pointer to an ** [sqlite3_io_methods] object that defines methods for performing ** I/O operations on the open file. */ typedef struct sqlite3_file sqlite3_file; struct sqlite3_file { const struct sqlite3_io_methods *pMethods; /* Methods for an open file */ }; /* ** CAPI3REF: OS Interface File Virtual Methods Object ** ** Every file opened by the [sqlite3_vfs.xOpen] method populates an ** [sqlite3_file] object (or, more commonly, a subclass of the ** [sqlite3_file] object) with a pointer to an instance of this object. ** This object defines the methods used to perform various operations ** against the open file represented by the [sqlite3_file] object. ** ** If the [sqlite3_vfs.xOpen] method sets the sqlite3_file.pMethods element ** to a non-NULL pointer, then the sqlite3_io_methods.xClose method ** may be invoked even if the [sqlite3_vfs.xOpen] reported that it failed. The ** only way to prevent a call to xClose following a failed [sqlite3_vfs.xOpen] ** is for the [sqlite3_vfs.xOpen] to set the sqlite3_file.pMethods element ** to NULL. ** ** The flags argument to xSync may be one of [SQLITE_SYNC_NORMAL] or ** [SQLITE_SYNC_FULL]. The first choice is the normal fsync(). ** The second choice is a Mac OS X style fullsync. The [SQLITE_SYNC_DATAONLY] ** flag may be ORed in to indicate that only the data of the file ** and not its inode needs to be synced. ** ** The integer values to xLock() and xUnlock() are one of **
    **
  • [SQLITE_LOCK_NONE], **
  • [SQLITE_LOCK_SHARED], **
  • [SQLITE_LOCK_RESERVED], **
  • [SQLITE_LOCK_PENDING], or **
  • [SQLITE_LOCK_EXCLUSIVE]. **
** xLock() increases the lock. xUnlock() decreases the lock. ** The xCheckReservedLock() method checks whether any database connection, ** either in this process or in some other process, is holding a RESERVED, ** PENDING, or EXCLUSIVE lock on the file. It returns true ** if such a lock exists and false otherwise. ** ** The xFileControl() method is a generic interface that allows custom ** VFS implementations to directly control an open file using the ** [sqlite3_file_control()] interface. The second "op" argument is an ** integer opcode. The third argument is a generic pointer intended to ** point to a structure that may contain arguments or space in which to ** write return values. Potential uses for xFileControl() might be ** functions to enable blocking locks with timeouts, to change the ** locking strategy (for example to use dot-file locks), to inquire ** about the status of a lock, or to break stale locks. The SQLite ** core reserves all opcodes less than 100 for its own use. ** A [SQLITE_FCNTL_LOCKSTATE | list of opcodes] less than 100 is available. ** Applications that define a custom xFileControl method should use opcodes ** greater than 100 to avoid conflicts. VFS implementations should ** return [SQLITE_NOTFOUND] for file control opcodes that they do not ** recognize. ** ** The xSectorSize() method returns the sector size of the ** device that underlies the file. The sector size is the ** minimum write that can be performed without disturbing ** other bytes in the file. The xDeviceCharacteristics() ** method returns a bit vector describing behaviors of the ** underlying device: ** **
    **
  • [SQLITE_IOCAP_ATOMIC] **
  • [SQLITE_IOCAP_ATOMIC512] **
  • [SQLITE_IOCAP_ATOMIC1K] **
  • [SQLITE_IOCAP_ATOMIC2K] **
  • [SQLITE_IOCAP_ATOMIC4K] **
  • [SQLITE_IOCAP_ATOMIC8K] **
  • [SQLITE_IOCAP_ATOMIC16K] **
  • [SQLITE_IOCAP_ATOMIC32K] **
  • [SQLITE_IOCAP_ATOMIC64K] **
  • [SQLITE_IOCAP_SAFE_APPEND] **
  • [SQLITE_IOCAP_SEQUENTIAL] **
** ** The SQLITE_IOCAP_ATOMIC property means that all writes of ** any size are atomic. The SQLITE_IOCAP_ATOMICnnn values ** mean that writes of blocks that are nnn bytes in size and ** are aligned to an address which is an integer multiple of ** nnn are atomic. The SQLITE_IOCAP_SAFE_APPEND value means ** that when data is appended to a file, the data is appended ** first then the size of the file is extended, never the other ** way around. The SQLITE_IOCAP_SEQUENTIAL property means that ** information is written to disk in the same order as calls ** to xWrite(). ** ** If xRead() returns SQLITE_IOERR_SHORT_READ it must also fill ** in the unread portions of the buffer with zeros. A VFS that ** fails to zero-fill short reads might seem to work. However, ** failure to zero-fill short reads will eventually lead to ** database corruption. */ typedef struct sqlite3_io_methods sqlite3_io_methods; struct sqlite3_io_methods { int iVersion; int (*xClose)(sqlite3_file*); int (*xRead)(sqlite3_file*, void*, int iAmt, sqlite3_int64 iOfst); int (*xWrite)(sqlite3_file*, const void*, int iAmt, sqlite3_int64 iOfst); int (*xTruncate)(sqlite3_file*, sqlite3_int64 size); int (*xSync)(sqlite3_file*, int flags); int (*xFileSize)(sqlite3_file*, sqlite3_int64 *pSize); int (*xLock)(sqlite3_file*, int); int (*xUnlock)(sqlite3_file*, int); int (*xCheckReservedLock)(sqlite3_file*, int *pResOut); int (*xFileControl)(sqlite3_file*, int op, void *pArg); int (*xSectorSize)(sqlite3_file*); int (*xDeviceCharacteristics)(sqlite3_file*); /* Methods above are valid for version 1 */ int (*xShmMap)(sqlite3_file*, int iPg, int pgsz, int, void volatile**); int (*xShmLock)(sqlite3_file*, int offset, int n, int flags); void (*xShmBarrier)(sqlite3_file*); int (*xShmUnmap)(sqlite3_file*, int deleteFlag); /* Methods above are valid for version 2 */ int (*xFetch)(sqlite3_file*, sqlite3_int64 iOfst, int iAmt, void **pp); int (*xUnfetch)(sqlite3_file*, sqlite3_int64 iOfst, void *p); /* Methods above are valid for version 3 */ /* Additional methods may be added in future releases */ }; /* ** CAPI3REF: Standard File Control Opcodes ** ** These integer constants are opcodes for the xFileControl method ** of the [sqlite3_io_methods] object and for the [sqlite3_file_control()] ** interface. ** ** The [SQLITE_FCNTL_LOCKSTATE] opcode is used for debugging. This ** opcode causes the xFileControl method to write the current state of ** the lock (one of [SQLITE_LOCK_NONE], [SQLITE_LOCK_SHARED], ** [SQLITE_LOCK_RESERVED], [SQLITE_LOCK_PENDING], or [SQLITE_LOCK_EXCLUSIVE]) ** into an integer that the pArg argument points to. This capability ** is used during testing and only needs to be supported when SQLITE_TEST ** is defined. **
    **
  • [[SQLITE_FCNTL_SIZE_HINT]] ** The [SQLITE_FCNTL_SIZE_HINT] opcode is used by SQLite to give the VFS ** layer a hint of how large the database file will grow to be during the ** current transaction. This hint is not guaranteed to be accurate but it ** is often close. The underlying VFS might choose to preallocate database ** file space based on this hint in order to help writes to the database ** file run faster. ** **
  • [[SQLITE_FCNTL_CHUNK_SIZE]] ** The [SQLITE_FCNTL_CHUNK_SIZE] opcode is used to request that the VFS ** extends and truncates the database file in chunks of a size specified ** by the user. The fourth argument to [sqlite3_file_control()] should ** point to an integer (type int) containing the new chunk-size to use ** for the nominated database. Allocating database file space in large ** chunks (say 1MB at a time), may reduce file-system fragmentation and ** improve performance on some systems. ** **
  • [[SQLITE_FCNTL_FILE_POINTER]] ** The [SQLITE_FCNTL_FILE_POINTER] opcode is used to obtain a pointer ** to the [sqlite3_file] object associated with a particular database ** connection. See the [sqlite3_file_control()] documentation for ** additional information. ** **
  • [[SQLITE_FCNTL_SYNC_OMITTED]] ** ^(The [SQLITE_FCNTL_SYNC_OMITTED] opcode is generated internally by ** SQLite and sent to all VFSes in place of a call to the xSync method ** when the database connection has [PRAGMA synchronous] set to OFF.)^ ** Some specialized VFSes need this signal in order to operate correctly ** when [PRAGMA synchronous | PRAGMA synchronous=OFF] is set, but most ** VFSes do not need this signal and should silently ignore this opcode. ** Applications should not call [sqlite3_file_control()] with this ** opcode as doing so may disrupt the operation of the specialized VFSes ** that do require it. ** **
  • [[SQLITE_FCNTL_WIN32_AV_RETRY]] ** ^The [SQLITE_FCNTL_WIN32_AV_RETRY] opcode is used to configure automatic ** retry counts and intervals for certain disk I/O operations for the ** windows [VFS] in order to provide robustness in the presence of ** anti-virus programs. By default, the windows VFS will retry file read, ** file write, and file delete operations up to 10 times, with a delay ** of 25 milliseconds before the first retry and with the delay increasing ** by an additional 25 milliseconds with each subsequent retry. This ** opcode allows these two values (10 retries and 25 milliseconds of delay) ** to be adjusted. The values are changed for all database connections ** within the same process. The argument is a pointer to an array of two ** integers where the first integer i the new retry count and the second ** integer is the delay. If either integer is negative, then the setting ** is not changed but instead the prior value of that setting is written ** into the array entry, allowing the current retry settings to be ** interrogated. The zDbName parameter is ignored. ** **
  • [[SQLITE_FCNTL_PERSIST_WAL]] ** ^The [SQLITE_FCNTL_PERSIST_WAL] opcode is used to set or query the ** persistent [WAL | Write Ahead Log] setting. By default, the auxiliary ** write ahead log and shared memory files used for transaction control ** are automatically deleted when the latest connection to the database ** closes. Setting persistent WAL mode causes those files to persist after ** close. Persisting the files is useful when other processes that do not ** have write permission on the directory containing the database file want ** to read the database file, as the WAL and shared memory files must exist ** in order for the database to be readable. The fourth parameter to ** [sqlite3_file_control()] for this opcode should be a pointer to an integer. ** That integer is 0 to disable persistent WAL mode or 1 to enable persistent ** WAL mode. If the integer is -1, then it is overwritten with the current ** WAL persistence setting. ** **
  • [[SQLITE_FCNTL_POWERSAFE_OVERWRITE]] ** ^The [SQLITE_FCNTL_POWERSAFE_OVERWRITE] opcode is used to set or query the ** persistent "powersafe-overwrite" or "PSOW" setting. The PSOW setting ** determines the [SQLITE_IOCAP_POWERSAFE_OVERWRITE] bit of the ** xDeviceCharacteristics methods. The fourth parameter to ** [sqlite3_file_control()] for this opcode should be a pointer to an integer. ** That integer is 0 to disable zero-damage mode or 1 to enable zero-damage ** mode. If the integer is -1, then it is overwritten with the current ** zero-damage mode setting. ** **
  • [[SQLITE_FCNTL_OVERWRITE]] ** ^The [SQLITE_FCNTL_OVERWRITE] opcode is invoked by SQLite after opening ** a write transaction to indicate that, unless it is rolled back for some ** reason, the entire database file will be overwritten by the current ** transaction. This is used by VACUUM operations. ** **
  • [[SQLITE_FCNTL_VFSNAME]] ** ^The [SQLITE_FCNTL_VFSNAME] opcode can be used to obtain the names of ** all [VFSes] in the VFS stack. The names are of all VFS shims and the ** final bottom-level VFS are written into memory obtained from ** [sqlite3_malloc()] and the result is stored in the char* variable ** that the fourth parameter of [sqlite3_file_control()] points to. ** The caller is responsible for freeing the memory when done. As with ** all file-control actions, there is no guarantee that this will actually ** do anything. Callers should initialize the char* variable to a NULL ** pointer in case this file-control is not implemented. This file-control ** is intended for diagnostic use only. ** **
  • [[SQLITE_FCNTL_PRAGMA]] ** ^Whenever a [PRAGMA] statement is parsed, an [SQLITE_FCNTL_PRAGMA] ** file control is sent to the open [sqlite3_file] object corresponding ** to the database file to which the pragma statement refers. ^The argument ** to the [SQLITE_FCNTL_PRAGMA] file control is an array of ** pointers to strings (char**) in which the second element of the array ** is the name of the pragma and the third element is the argument to the ** pragma or NULL if the pragma has no argument. ^The handler for an ** [SQLITE_FCNTL_PRAGMA] file control can optionally make the first element ** of the char** argument point to a string obtained from [sqlite3_mprintf()] ** or the equivalent and that string will become the result of the pragma or ** the error message if the pragma fails. ^If the ** [SQLITE_FCNTL_PRAGMA] file control returns [SQLITE_NOTFOUND], then normal ** [PRAGMA] processing continues. ^If the [SQLITE_FCNTL_PRAGMA] ** file control returns [SQLITE_OK], then the parser assumes that the ** VFS has handled the PRAGMA itself and the parser generates a no-op ** prepared statement. ^If the [SQLITE_FCNTL_PRAGMA] file control returns ** any result code other than [SQLITE_OK] or [SQLITE_NOTFOUND], that means ** that the VFS encountered an error while handling the [PRAGMA] and the ** compilation of the PRAGMA fails with an error. ^The [SQLITE_FCNTL_PRAGMA] ** file control occurs at the beginning of pragma statement analysis and so ** it is able to override built-in [PRAGMA] statements. ** **
  • [[SQLITE_FCNTL_BUSYHANDLER]] ** ^The [SQLITE_FCNTL_BUSYHANDLER] ** file-control may be invoked by SQLite on the database file handle ** shortly after it is opened in order to provide a custom VFS with access ** to the connections busy-handler callback. The argument is of type (void **) ** - an array of two (void *) values. The first (void *) actually points ** to a function of type (int (*)(void *)). In order to invoke the connections ** busy-handler, this function should be invoked with the second (void *) in ** the array as the only argument. If it returns non-zero, then the operation ** should be retried. If it returns zero, the custom VFS should abandon the ** current operation. ** **
  • [[SQLITE_FCNTL_TEMPFILENAME]] ** ^Application can invoke the [SQLITE_FCNTL_TEMPFILENAME] file-control ** to have SQLite generate a ** temporary filename using the same algorithm that is followed to generate ** temporary filenames for TEMP tables and other internal uses. The ** argument should be a char** which will be filled with the filename ** written into memory obtained from [sqlite3_malloc()]. The caller should ** invoke [sqlite3_free()] on the result to avoid a memory leak. ** **
  • [[SQLITE_FCNTL_MMAP_SIZE]] ** The [SQLITE_FCNTL_MMAP_SIZE] file control is used to query or set the ** maximum number of bytes that will be used for memory-mapped I/O. ** The argument is a pointer to a value of type sqlite3_int64 that ** is an advisory maximum number of bytes in the file to memory map. The ** pointer is overwritten with the old value. The limit is not changed if ** the value originally pointed to is negative, and so the current limit ** can be queried by passing in a pointer to a negative number. This ** file-control is used internally to implement [PRAGMA mmap_size]. ** **
*/ #define SQLITE_FCNTL_LOCKSTATE 1 #define SQLITE_GET_LOCKPROXYFILE 2 #define SQLITE_SET_LOCKPROXYFILE 3 #define SQLITE_LAST_ERRNO 4 #define SQLITE_FCNTL_SIZE_HINT 5 #define SQLITE_FCNTL_CHUNK_SIZE 6 #define SQLITE_FCNTL_FILE_POINTER 7 #define SQLITE_FCNTL_SYNC_OMITTED 8 #define SQLITE_FCNTL_WIN32_AV_RETRY 9 #define SQLITE_FCNTL_PERSIST_WAL 10 #define SQLITE_FCNTL_OVERWRITE 11 #define SQLITE_FCNTL_VFSNAME 12 #define SQLITE_FCNTL_POWERSAFE_OVERWRITE 13 #define SQLITE_FCNTL_PRAGMA 14 #define SQLITE_FCNTL_BUSYHANDLER 15 #define SQLITE_FCNTL_TEMPFILENAME 16 #define SQLITE_FCNTL_MMAP_SIZE 18 /* ** CAPI3REF: Mutex Handle ** ** The mutex module within SQLite defines [sqlite3_mutex] to be an ** abstract type for a mutex object. The SQLite core never looks ** at the internal representation of an [sqlite3_mutex]. It only ** deals with pointers to the [sqlite3_mutex] object. ** ** Mutexes are created using [sqlite3_mutex_alloc()]. */ typedef struct sqlite3_mutex sqlite3_mutex; /* ** CAPI3REF: OS Interface Object ** ** An instance of the sqlite3_vfs object defines the interface between ** the SQLite core and the underlying operating system. The "vfs" ** in the name of the object stands for "virtual file system". See ** the [VFS | VFS documentation] for further information. ** ** The value of the iVersion field is initially 1 but may be larger in ** future versions of SQLite. Additional fields may be appended to this ** object when the iVersion value is increased. Note that the structure ** of the sqlite3_vfs object changes in the transaction between ** SQLite version 3.5.9 and 3.6.0 and yet the iVersion field was not ** modified. ** ** The szOsFile field is the size of the subclassed [sqlite3_file] ** structure used by this VFS. mxPathname is the maximum length of ** a pathname in this VFS. ** ** Registered sqlite3_vfs objects are kept on a linked list formed by ** the pNext pointer. The [sqlite3_vfs_register()] ** and [sqlite3_vfs_unregister()] interfaces manage this list ** in a thread-safe way. The [sqlite3_vfs_find()] interface ** searches the list. Neither the application code nor the VFS ** implementation should use the pNext pointer. ** ** The pNext field is the only field in the sqlite3_vfs ** structure that SQLite will ever modify. SQLite will only access ** or modify this field while holding a particular static mutex. ** The application should never modify anything within the sqlite3_vfs ** object once the object has been registered. ** ** The zName field holds the name of the VFS module. The name must ** be unique across all VFS modules. ** ** [[sqlite3_vfs.xOpen]] ** ^SQLite guarantees that the zFilename parameter to xOpen ** is either a NULL pointer or string obtained ** from xFullPathname() with an optional suffix added. ** ^If a suffix is added to the zFilename parameter, it will ** consist of a single "-" character followed by no more than ** 11 alphanumeric and/or "-" characters. ** ^SQLite further guarantees that ** the string will be valid and unchanged until xClose() is ** called. Because of the previous sentence, ** the [sqlite3_file] can safely store a pointer to the ** filename if it needs to remember the filename for some reason. ** If the zFilename parameter to xOpen is a NULL pointer then xOpen ** must invent its own temporary name for the file. ^Whenever the ** xFilename parameter is NULL it will also be the case that the ** flags parameter will include [SQLITE_OPEN_DELETEONCLOSE]. ** ** The flags argument to xOpen() includes all bits set in ** the flags argument to [sqlite3_open_v2()]. Or if [sqlite3_open()] ** or [sqlite3_open16()] is used, then flags includes at least ** [SQLITE_OPEN_READWRITE] | [SQLITE_OPEN_CREATE]. ** If xOpen() opens a file read-only then it sets *pOutFlags to ** include [SQLITE_OPEN_READONLY]. Other bits in *pOutFlags may be set. ** ** ^(SQLite will also add one of the following flags to the xOpen() ** call, depending on the object being opened: ** **
    **
  • [SQLITE_OPEN_MAIN_DB] **
  • [SQLITE_OPEN_MAIN_JOURNAL] **
  • [SQLITE_OPEN_TEMP_DB] **
  • [SQLITE_OPEN_TEMP_JOURNAL] **
  • [SQLITE_OPEN_TRANSIENT_DB] **
  • [SQLITE_OPEN_SUBJOURNAL] **
  • [SQLITE_OPEN_MASTER_JOURNAL] **
  • [SQLITE_OPEN_WAL] **
)^ ** ** The file I/O implementation can use the object type flags to ** change the way it deals with files. For example, an application ** that does not care about crash recovery or rollback might make ** the open of a journal file a no-op. Writes to this journal would ** also be no-ops, and any attempt to read the journal would return ** SQLITE_IOERR. Or the implementation might recognize that a database ** file will be doing page-aligned sector reads and writes in a random ** order and set up its I/O subsystem accordingly. ** ** SQLite might also add one of the following flags to the xOpen method: ** **
    **
  • [SQLITE_OPEN_DELETEONCLOSE] **
  • [SQLITE_OPEN_EXCLUSIVE] **
** ** The [SQLITE_OPEN_DELETEONCLOSE] flag means the file should be ** deleted when it is closed. ^The [SQLITE_OPEN_DELETEONCLOSE] ** will be set for TEMP databases and their journals, transient ** databases, and subjournals. ** ** ^The [SQLITE_OPEN_EXCLUSIVE] flag is always used in conjunction ** with the [SQLITE_OPEN_CREATE] flag, which are both directly ** analogous to the O_EXCL and O_CREAT flags of the POSIX open() ** API. The SQLITE_OPEN_EXCLUSIVE flag, when paired with the ** SQLITE_OPEN_CREATE, is used to indicate that file should always ** be created, and that it is an error if it already exists. ** It is not used to indicate the file should be opened ** for exclusive access. ** ** ^At least szOsFile bytes of memory are allocated by SQLite ** to hold the [sqlite3_file] structure passed as the third ** argument to xOpen. The xOpen method does not have to ** allocate the structure; it should just fill it in. Note that ** the xOpen method must set the sqlite3_file.pMethods to either ** a valid [sqlite3_io_methods] object or to NULL. xOpen must do ** this even if the open fails. SQLite expects that the sqlite3_file.pMethods ** element will be valid after xOpen returns regardless of the success ** or failure of the xOpen call. ** ** [[sqlite3_vfs.xAccess]] ** ^The flags argument to xAccess() may be [SQLITE_ACCESS_EXISTS] ** to test for the existence of a file, or [SQLITE_ACCESS_READWRITE] to ** test whether a file is readable and writable, or [SQLITE_ACCESS_READ] ** to test whether a file is at least readable. The file can be a ** directory. ** ** ^SQLite will always allocate at least mxPathname+1 bytes for the ** output buffer xFullPathname. The exact size of the output buffer ** is also passed as a parameter to both methods. If the output buffer ** is not large enough, [SQLITE_CANTOPEN] should be returned. Since this is ** handled as a fatal error by SQLite, vfs implementations should endeavor ** to prevent this by setting mxPathname to a sufficiently large value. ** ** The xRandomness(), xSleep(), xCurrentTime(), and xCurrentTimeInt64() ** interfaces are not strictly a part of the filesystem, but they are ** included in the VFS structure for completeness. ** The xRandomness() function attempts to return nBytes bytes ** of good-quality randomness into zOut. The return value is ** the actual number of bytes of randomness obtained. ** The xSleep() method causes the calling thread to sleep for at ** least the number of microseconds given. ^The xCurrentTime() ** method returns a Julian Day Number for the current date and time as ** a floating point value. ** ^The xCurrentTimeInt64() method returns, as an integer, the Julian ** Day Number multiplied by 86400000 (the number of milliseconds in ** a 24-hour day). ** ^SQLite will use the xCurrentTimeInt64() method to get the current ** date and time if that method is available (if iVersion is 2 or ** greater and the function pointer is not NULL) and will fall back ** to xCurrentTime() if xCurrentTimeInt64() is unavailable. ** ** ^The xSetSystemCall(), xGetSystemCall(), and xNestSystemCall() interfaces ** are not used by the SQLite core. These optional interfaces are provided ** by some VFSes to facilitate testing of the VFS code. By overriding ** system calls with functions under its control, a test program can ** simulate faults and error conditions that would otherwise be difficult ** or impossible to induce. The set of system calls that can be overridden ** varies from one VFS to another, and from one version of the same VFS to the ** next. Applications that use these interfaces must be prepared for any ** or all of these interfaces to be NULL or for their behavior to change ** from one release to the next. Applications must not attempt to access ** any of these methods if the iVersion of the VFS is less than 3. */ typedef struct sqlite3_vfs sqlite3_vfs; typedef void (*sqlite3_syscall_ptr)(void); struct sqlite3_vfs { int iVersion; /* Structure version number (currently 3) */ int szOsFile; /* Size of subclassed sqlite3_file */ int mxPathname; /* Maximum file pathname length */ sqlite3_vfs *pNext; /* Next registered VFS */ const char *zName; /* Name of this virtual file system */ void *pAppData; /* Pointer to application-specific data */ int (*xOpen)(sqlite3_vfs*, const char *zName, sqlite3_file*, int flags, int *pOutFlags); int (*xDelete)(sqlite3_vfs*, const char *zName, int syncDir); int (*xAccess)(sqlite3_vfs*, const char *zName, int flags, int *pResOut); int (*xFullPathname)(sqlite3_vfs*, const char *zName, int nOut, char *zOut); void *(*xDlOpen)(sqlite3_vfs*, const char *zFilename); void (*xDlError)(sqlite3_vfs*, int nByte, char *zErrMsg); void (*(*xDlSym)(sqlite3_vfs*,void*, const char *zSymbol))(void); void (*xDlClose)(sqlite3_vfs*, void*); int (*xRandomness)(sqlite3_vfs*, int nByte, char *zOut); int (*xSleep)(sqlite3_vfs*, int microseconds); int (*xCurrentTime)(sqlite3_vfs*, double*); int (*xGetLastError)(sqlite3_vfs*, int, char *); /* ** The methods above are in version 1 of the sqlite_vfs object ** definition. Those that follow are added in version 2 or later */ int (*xCurrentTimeInt64)(sqlite3_vfs*, sqlite3_int64*); /* ** The methods above are in versions 1 and 2 of the sqlite_vfs object. ** Those below are for version 3 and greater. */ int (*xSetSystemCall)(sqlite3_vfs*, const char *zName, sqlite3_syscall_ptr); sqlite3_syscall_ptr (*xGetSystemCall)(sqlite3_vfs*, const char *zName); const char *(*xNextSystemCall)(sqlite3_vfs*, const char *zName); /* ** The methods above are in versions 1 through 3 of the sqlite_vfs object. ** New fields may be appended in figure versions. The iVersion ** value will increment whenever this happens. */ }; /* ** CAPI3REF: Flags for the xAccess VFS method ** ** These integer constants can be used as the third parameter to ** the xAccess method of an [sqlite3_vfs] object. They determine ** what kind of permissions the xAccess method is looking for. ** With SQLITE_ACCESS_EXISTS, the xAccess method ** simply checks whether the file exists. ** With SQLITE_ACCESS_READWRITE, the xAccess method ** checks whether the named directory is both readable and writable ** (in other words, if files can be added, removed, and renamed within ** the directory). ** The SQLITE_ACCESS_READWRITE constant is currently used only by the ** [temp_store_directory pragma], though this could change in a future ** release of SQLite. ** With SQLITE_ACCESS_READ, the xAccess method ** checks whether the file is readable. The SQLITE_ACCESS_READ constant is ** currently unused, though it might be used in a future release of ** SQLite. */ #define SQLITE_ACCESS_EXISTS 0 #define SQLITE_ACCESS_READWRITE 1 /* Used by PRAGMA temp_store_directory */ #define SQLITE_ACCESS_READ 2 /* Unused */ /* ** CAPI3REF: Flags for the xShmLock VFS method ** ** These integer constants define the various locking operations ** allowed by the xShmLock method of [sqlite3_io_methods]. The ** following are the only legal combinations of flags to the ** xShmLock method: ** **
    **
  • SQLITE_SHM_LOCK | SQLITE_SHM_SHARED **
  • SQLITE_SHM_LOCK | SQLITE_SHM_EXCLUSIVE **
  • SQLITE_SHM_UNLOCK | SQLITE_SHM_SHARED **
  • SQLITE_SHM_UNLOCK | SQLITE_SHM_EXCLUSIVE **
** ** When unlocking, the same SHARED or EXCLUSIVE flag must be supplied as ** was given no the corresponding lock. ** ** The xShmLock method can transition between unlocked and SHARED or ** between unlocked and EXCLUSIVE. It cannot transition between SHARED ** and EXCLUSIVE. */ #define SQLITE_SHM_UNLOCK 1 #define SQLITE_SHM_LOCK 2 #define SQLITE_SHM_SHARED 4 #define SQLITE_SHM_EXCLUSIVE 8 /* ** CAPI3REF: Maximum xShmLock index ** ** The xShmLock method on [sqlite3_io_methods] may use values ** between 0 and this upper bound as its "offset" argument. ** The SQLite core will never attempt to acquire or release a ** lock outside of this range */ #define SQLITE_SHM_NLOCK 8 /* ** CAPI3REF: Initialize The SQLite Library ** ** ^The sqlite3_initialize() routine initializes the ** SQLite library. ^The sqlite3_shutdown() routine ** deallocates any resources that were allocated by sqlite3_initialize(). ** These routines are designed to aid in process initialization and ** shutdown on embedded systems. Workstation applications using ** SQLite normally do not need to invoke either of these routines. ** ** A call to sqlite3_initialize() is an "effective" call if it is ** the first time sqlite3_initialize() is invoked during the lifetime of ** the process, or if it is the first time sqlite3_initialize() is invoked ** following a call to sqlite3_shutdown(). ^(Only an effective call ** of sqlite3_initialize() does any initialization. All other calls ** are harmless no-ops.)^ ** ** A call to sqlite3_shutdown() is an "effective" call if it is the first ** call to sqlite3_shutdown() since the last sqlite3_initialize(). ^(Only ** an effective call to sqlite3_shutdown() does any deinitialization. ** All other valid calls to sqlite3_shutdown() are harmless no-ops.)^ ** ** The sqlite3_initialize() interface is threadsafe, but sqlite3_shutdown() ** is not. The sqlite3_shutdown() interface must only be called from a ** single thread. All open [database connections] must be closed and all ** other SQLite resources must be deallocated prior to invoking ** sqlite3_shutdown(). ** ** Among other things, ^sqlite3_initialize() will invoke ** sqlite3_os_init(). Similarly, ^sqlite3_shutdown() ** will invoke sqlite3_os_end(). ** ** ^The sqlite3_initialize() routine returns [SQLITE_OK] on success. ** ^If for some reason, sqlite3_initialize() is unable to initialize ** the library (perhaps it is unable to allocate a needed resource such ** as a mutex) it returns an [error code] other than [SQLITE_OK]. ** ** ^The sqlite3_initialize() routine is called internally by many other ** SQLite interfaces so that an application usually does not need to ** invoke sqlite3_initialize() directly. For example, [sqlite3_open()] ** calls sqlite3_initialize() so the SQLite library will be automatically ** initialized when [sqlite3_open()] is called if it has not be initialized ** already. ^However, if SQLite is compiled with the [SQLITE_OMIT_AUTOINIT] ** compile-time option, then the automatic calls to sqlite3_initialize() ** are omitted and the application must call sqlite3_initialize() directly ** prior to using any other SQLite interface. For maximum portability, ** it is recommended that applications always invoke sqlite3_initialize() ** directly prior to using any other SQLite interface. Future releases ** of SQLite may require this. In other words, the behavior exhibited ** when SQLite is compiled with [SQLITE_OMIT_AUTOINIT] might become the ** default behavior in some future release of SQLite. ** ** The sqlite3_os_init() routine does operating-system specific ** initialization of the SQLite library. The sqlite3_os_end() ** routine undoes the effect of sqlite3_os_init(). Typical tasks ** performed by these routines include allocation or deallocation ** of static resources, initialization of global variables, ** setting up a default [sqlite3_vfs] module, or setting up ** a default configuration using [sqlite3_config()]. ** ** The application should never invoke either sqlite3_os_init() ** or sqlite3_os_end() directly. The application should only invoke ** sqlite3_initialize() and sqlite3_shutdown(). The sqlite3_os_init() ** interface is called automatically by sqlite3_initialize() and ** sqlite3_os_end() is called by sqlite3_shutdown(). Appropriate ** implementations for sqlite3_os_init() and sqlite3_os_end() ** are built into SQLite when it is compiled for Unix, Windows, or OS/2. ** When [custom builds | built for other platforms] ** (using the [SQLITE_OS_OTHER=1] compile-time ** option) the application must supply a suitable implementation for ** sqlite3_os_init() and sqlite3_os_end(). An application-supplied ** implementation of sqlite3_os_init() or sqlite3_os_end() ** must return [SQLITE_OK] on success and some other [error code] upon ** failure. */ SQLITE_API int sqlite3_initialize(void); SQLITE_API int sqlite3_shutdown(void); SQLITE_API int sqlite3_os_init(void); SQLITE_API int sqlite3_os_end(void); /* ** CAPI3REF: Configuring The SQLite Library ** ** The sqlite3_config() interface is used to make global configuration ** changes to SQLite in order to tune SQLite to the specific needs of ** the application. The default configuration is recommended for most ** applications and so this routine is usually not necessary. It is ** provided to support rare applications with unusual needs. ** ** The sqlite3_config() interface is not threadsafe. The application ** must insure that no other SQLite interfaces are invoked by other ** threads while sqlite3_config() is running. Furthermore, sqlite3_config() ** may only be invoked prior to library initialization using ** [sqlite3_initialize()] or after shutdown by [sqlite3_shutdown()]. ** ^If sqlite3_config() is called after [sqlite3_initialize()] and before ** [sqlite3_shutdown()] then it will return SQLITE_MISUSE. ** Note, however, that ^sqlite3_config() can be called as part of the ** implementation of an application-defined [sqlite3_os_init()]. ** ** The first argument to sqlite3_config() is an integer ** [configuration option] that determines ** what property of SQLite is to be configured. Subsequent arguments ** vary depending on the [configuration option] ** in the first argument. ** ** ^When a configuration option is set, sqlite3_config() returns [SQLITE_OK]. ** ^If the option is unknown or SQLite is unable to set the option ** then this routine returns a non-zero [error code]. */ SQLITE_API int sqlite3_config(int, ...); /* ** CAPI3REF: Configure database connections ** ** The sqlite3_db_config() interface is used to make configuration ** changes to a [database connection]. The interface is similar to ** [sqlite3_config()] except that the changes apply to a single ** [database connection] (specified in the first argument). ** ** The second argument to sqlite3_db_config(D,V,...) is the ** [SQLITE_DBCONFIG_LOOKASIDE | configuration verb] - an integer code ** that indicates what aspect of the [database connection] is being configured. ** Subsequent arguments vary depending on the configuration verb. ** ** ^Calls to sqlite3_db_config() return SQLITE_OK if and only if ** the call is considered successful. */ SQLITE_API int sqlite3_db_config(sqlite3*, int op, ...); /* ** CAPI3REF: Memory Allocation Routines ** ** An instance of this object defines the interface between SQLite ** and low-level memory allocation routines. ** ** This object is used in only one place in the SQLite interface. ** A pointer to an instance of this object is the argument to ** [sqlite3_config()] when the configuration option is ** [SQLITE_CONFIG_MALLOC] or [SQLITE_CONFIG_GETMALLOC]. ** By creating an instance of this object ** and passing it to [sqlite3_config]([SQLITE_CONFIG_MALLOC]) ** during configuration, an application can specify an alternative ** memory allocation subsystem for SQLite to use for all of its ** dynamic memory needs. ** ** Note that SQLite comes with several [built-in memory allocators] ** that are perfectly adequate for the overwhelming majority of applications ** and that this object is only useful to a tiny minority of applications ** with specialized memory allocation requirements. This object is ** also used during testing of SQLite in order to specify an alternative ** memory allocator that simulates memory out-of-memory conditions in ** order to verify that SQLite recovers gracefully from such ** conditions. ** ** The xMalloc, xRealloc, and xFree methods must work like the ** malloc(), realloc() and free() functions from the standard C library. ** ^SQLite guarantees that the second argument to ** xRealloc is always a value returned by a prior call to xRoundup. ** ** xSize should return the allocated size of a memory allocation ** previously obtained from xMalloc or xRealloc. The allocated size ** is always at least as big as the requested size but may be larger. ** ** The xRoundup method returns what would be the allocated size of ** a memory allocation given a particular requested size. Most memory ** allocators round up memory allocations at least to the next multiple ** of 8. Some allocators round up to a larger multiple or to a power of 2. ** Every memory allocation request coming in through [sqlite3_malloc()] ** or [sqlite3_realloc()] first calls xRoundup. If xRoundup returns 0, ** that causes the corresponding memory allocation to fail. ** ** The xInit method initializes the memory allocator. (For example, ** it might allocate any require mutexes or initialize internal data ** structures. The xShutdown method is invoked (indirectly) by ** [sqlite3_shutdown()] and should deallocate any resources acquired ** by xInit. The pAppData pointer is used as the only parameter to ** xInit and xShutdown. ** ** SQLite holds the [SQLITE_MUTEX_STATIC_MASTER] mutex when it invokes ** the xInit method, so the xInit method need not be threadsafe. The ** xShutdown method is only called from [sqlite3_shutdown()] so it does ** not need to be threadsafe either. For all other methods, SQLite ** holds the [SQLITE_MUTEX_STATIC_MEM] mutex as long as the ** [SQLITE_CONFIG_MEMSTATUS] configuration option is turned on (which ** it is by default) and so the methods are automatically serialized. ** However, if [SQLITE_CONFIG_MEMSTATUS] is disabled, then the other ** methods must be threadsafe or else make their own arrangements for ** serialization. ** ** SQLite will never invoke xInit() more than once without an intervening ** call to xShutdown(). */ typedef struct sqlite3_mem_methods sqlite3_mem_methods; struct sqlite3_mem_methods { void *(*xMalloc)(int); /* Memory allocation function */ void (*xFree)(void*); /* Free a prior allocation */ void *(*xRealloc)(void*,int); /* Resize an allocation */ int (*xSize)(void*); /* Return the size of an allocation */ int (*xRoundup)(int); /* Round up request size to allocation size */ int (*xInit)(void*); /* Initialize the memory allocator */ void (*xShutdown)(void*); /* Deinitialize the memory allocator */ void *pAppData; /* Argument to xInit() and xShutdown() */ }; /* ** CAPI3REF: Configuration Options ** KEYWORDS: {configuration option} ** ** These constants are the available integer configuration options that ** can be passed as the first argument to the [sqlite3_config()] interface. ** ** New configuration options may be added in future releases of SQLite. ** Existing configuration options might be discontinued. Applications ** should check the return code from [sqlite3_config()] to make sure that ** the call worked. The [sqlite3_config()] interface will return a ** non-zero [error code] if a discontinued or unsupported configuration option ** is invoked. ** **
** [[SQLITE_CONFIG_SINGLETHREAD]]
SQLITE_CONFIG_SINGLETHREAD
**
There are no arguments to this option. ^This option sets the ** [threading mode] to Single-thread. In other words, it disables ** all mutexing and puts SQLite into a mode where it can only be used ** by a single thread. ^If SQLite is compiled with ** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then ** it is not possible to change the [threading mode] from its default ** value of Single-thread and so [sqlite3_config()] will return ** [SQLITE_ERROR] if called with the SQLITE_CONFIG_SINGLETHREAD ** configuration option.
** ** [[SQLITE_CONFIG_MULTITHREAD]]
SQLITE_CONFIG_MULTITHREAD
**
There are no arguments to this option. ^This option sets the ** [threading mode] to Multi-thread. In other words, it disables ** mutexing on [database connection] and [prepared statement] objects. ** The application is responsible for serializing access to ** [database connections] and [prepared statements]. But other mutexes ** are enabled so that SQLite will be safe to use in a multi-threaded ** environment as long as no two threads attempt to use the same ** [database connection] at the same time. ^If SQLite is compiled with ** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then ** it is not possible to set the Multi-thread [threading mode] and ** [sqlite3_config()] will return [SQLITE_ERROR] if called with the ** SQLITE_CONFIG_MULTITHREAD configuration option.
** ** [[SQLITE_CONFIG_SERIALIZED]]
SQLITE_CONFIG_SERIALIZED
**
There are no arguments to this option. ^This option sets the ** [threading mode] to Serialized. In other words, this option enables ** all mutexes including the recursive ** mutexes on [database connection] and [prepared statement] objects. ** In this mode (which is the default when SQLite is compiled with ** [SQLITE_THREADSAFE=1]) the SQLite library will itself serialize access ** to [database connections] and [prepared statements] so that the ** application is free to use the same [database connection] or the ** same [prepared statement] in different threads at the same time. ** ^If SQLite is compiled with ** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then ** it is not possible to set the Serialized [threading mode] and ** [sqlite3_config()] will return [SQLITE_ERROR] if called with the ** SQLITE_CONFIG_SERIALIZED configuration option.
** ** [[SQLITE_CONFIG_MALLOC]]
SQLITE_CONFIG_MALLOC
**
^(This option takes a single argument which is a pointer to an ** instance of the [sqlite3_mem_methods] structure. The argument specifies ** alternative low-level memory allocation routines to be used in place of ** the memory allocation routines built into SQLite.)^ ^SQLite makes ** its own private copy of the content of the [sqlite3_mem_methods] structure ** before the [sqlite3_config()] call returns.
** ** [[SQLITE_CONFIG_GETMALLOC]]
SQLITE_CONFIG_GETMALLOC
**
^(This option takes a single argument which is a pointer to an ** instance of the [sqlite3_mem_methods] structure. The [sqlite3_mem_methods] ** structure is filled with the currently defined memory allocation routines.)^ ** This option can be used to overload the default memory allocation ** routines with a wrapper that simulations memory allocation failure or ** tracks memory usage, for example.
** ** [[SQLITE_CONFIG_MEMSTATUS]]
SQLITE_CONFIG_MEMSTATUS
**
^This option takes single argument of type int, interpreted as a ** boolean, which enables or disables the collection of memory allocation ** statistics. ^(When memory allocation statistics are disabled, the ** following SQLite interfaces become non-operational: **
    **
  • [sqlite3_memory_used()] **
  • [sqlite3_memory_highwater()] **
  • [sqlite3_soft_heap_limit64()] **
  • [sqlite3_status()] **
)^ ** ^Memory allocation statistics are enabled by default unless SQLite is ** compiled with [SQLITE_DEFAULT_MEMSTATUS]=0 in which case memory ** allocation statistics are disabled by default. **
** ** [[SQLITE_CONFIG_SCRATCH]]
SQLITE_CONFIG_SCRATCH
**
^This option specifies a static memory buffer that SQLite can use for ** scratch memory. There are three arguments: A pointer an 8-byte ** aligned memory buffer from which the scratch allocations will be ** drawn, the size of each scratch allocation (sz), ** and the maximum number of scratch allocations (N). The sz ** argument must be a multiple of 16. ** The first argument must be a pointer to an 8-byte aligned buffer ** of at least sz*N bytes of memory. ** ^SQLite will use no more than two scratch buffers per thread. So ** N should be set to twice the expected maximum number of threads. ** ^SQLite will never require a scratch buffer that is more than 6 ** times the database page size. ^If SQLite needs needs additional ** scratch memory beyond what is provided by this configuration option, then ** [sqlite3_malloc()] will be used to obtain the memory needed.
** ** [[SQLITE_CONFIG_PAGECACHE]]
SQLITE_CONFIG_PAGECACHE
**
^This option specifies a static memory buffer that SQLite can use for ** the database page cache with the default page cache implementation. ** This configuration should not be used if an application-define page ** cache implementation is loaded using the SQLITE_CONFIG_PCACHE2 option. ** There are three arguments to this option: A pointer to 8-byte aligned ** memory, the size of each page buffer (sz), and the number of pages (N). ** The sz argument should be the size of the largest database page ** (a power of two between 512 and 32768) plus a little extra for each ** page header. ^The page header size is 20 to 40 bytes depending on ** the host architecture. ^It is harmless, apart from the wasted memory, ** to make sz a little too large. The first ** argument should point to an allocation of at least sz*N bytes of memory. ** ^SQLite will use the memory provided by the first argument to satisfy its ** memory needs for the first N pages that it adds to cache. ^If additional ** page cache memory is needed beyond what is provided by this option, then ** SQLite goes to [sqlite3_malloc()] for the additional storage space. ** The pointer in the first argument must ** be aligned to an 8-byte boundary or subsequent behavior of SQLite ** will be undefined.
** ** [[SQLITE_CONFIG_HEAP]]
SQLITE_CONFIG_HEAP
**
^This option specifies a static memory buffer that SQLite will use ** for all of its dynamic memory allocation needs beyond those provided ** for by [SQLITE_CONFIG_SCRATCH] and [SQLITE_CONFIG_PAGECACHE]. ** There are three arguments: An 8-byte aligned pointer to the memory, ** the number of bytes in the memory buffer, and the minimum allocation size. ** ^If the first pointer (the memory pointer) is NULL, then SQLite reverts ** to using its default memory allocator (the system malloc() implementation), ** undoing any prior invocation of [SQLITE_CONFIG_MALLOC]. ^If the ** memory pointer is not NULL and either [SQLITE_ENABLE_MEMSYS3] or ** [SQLITE_ENABLE_MEMSYS5] are defined, then the alternative memory ** allocator is engaged to handle all of SQLites memory allocation needs. ** The first pointer (the memory pointer) must be aligned to an 8-byte ** boundary or subsequent behavior of SQLite will be undefined. ** The minimum allocation size is capped at 2**12. Reasonable values ** for the minimum allocation size are 2**5 through 2**8.
** ** [[SQLITE_CONFIG_MUTEX]]
SQLITE_CONFIG_MUTEX
**
^(This option takes a single argument which is a pointer to an ** instance of the [sqlite3_mutex_methods] structure. The argument specifies ** alternative low-level mutex routines to be used in place ** the mutex routines built into SQLite.)^ ^SQLite makes a copy of the ** content of the [sqlite3_mutex_methods] structure before the call to ** [sqlite3_config()] returns. ^If SQLite is compiled with ** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then ** the entire mutexing subsystem is omitted from the build and hence calls to ** [sqlite3_config()] with the SQLITE_CONFIG_MUTEX configuration option will ** return [SQLITE_ERROR].
** ** [[SQLITE_CONFIG_GETMUTEX]]
SQLITE_CONFIG_GETMUTEX
**
^(This option takes a single argument which is a pointer to an ** instance of the [sqlite3_mutex_methods] structure. The ** [sqlite3_mutex_methods] ** structure is filled with the currently defined mutex routines.)^ ** This option can be used to overload the default mutex allocation ** routines with a wrapper used to track mutex usage for performance ** profiling or testing, for example. ^If SQLite is compiled with ** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then ** the entire mutexing subsystem is omitted from the build and hence calls to ** [sqlite3_config()] with the SQLITE_CONFIG_GETMUTEX configuration option will ** return [SQLITE_ERROR].
** ** [[SQLITE_CONFIG_LOOKASIDE]]
SQLITE_CONFIG_LOOKASIDE
**
^(This option takes two arguments that determine the default ** memory allocation for the lookaside memory allocator on each ** [database connection]. The first argument is the ** size of each lookaside buffer slot and the second is the number of ** slots allocated to each database connection.)^ ^(This option sets the ** default lookaside size. The [SQLITE_DBCONFIG_LOOKASIDE] ** verb to [sqlite3_db_config()] can be used to change the lookaside ** configuration on individual connections.)^
** ** [[SQLITE_CONFIG_PCACHE2]]
SQLITE_CONFIG_PCACHE2
**
^(This option takes a single argument which is a pointer to ** an [sqlite3_pcache_methods2] object. This object specifies the interface ** to a custom page cache implementation.)^ ^SQLite makes a copy of the ** object and uses it for page cache memory allocations.
** ** [[SQLITE_CONFIG_GETPCACHE2]]
SQLITE_CONFIG_GETPCACHE2
**
^(This option takes a single argument which is a pointer to an ** [sqlite3_pcache_methods2] object. SQLite copies of the current ** page cache implementation into that object.)^
** ** [[SQLITE_CONFIG_LOG]]
SQLITE_CONFIG_LOG
**
The SQLITE_CONFIG_LOG option is used to configure the SQLite ** global [error log]. ** (^The SQLITE_CONFIG_LOG option takes two arguments: a pointer to a ** function with a call signature of void(*)(void*,int,const char*), ** and a pointer to void. ^If the function pointer is not NULL, it is ** invoked by [sqlite3_log()] to process each logging event. ^If the ** function pointer is NULL, the [sqlite3_log()] interface becomes a no-op. ** ^The void pointer that is the second argument to SQLITE_CONFIG_LOG is ** passed through as the first parameter to the application-defined logger ** function whenever that function is invoked. ^The second parameter to ** the logger function is a copy of the first parameter to the corresponding ** [sqlite3_log()] call and is intended to be a [result code] or an ** [extended result code]. ^The third parameter passed to the logger is ** log message after formatting via [sqlite3_snprintf()]. ** The SQLite logging interface is not reentrant; the logger function ** supplied by the application must not invoke any SQLite interface. ** In a multi-threaded application, the application-defined logger ** function must be threadsafe.
** ** [[SQLITE_CONFIG_URI]]
SQLITE_CONFIG_URI **
This option takes a single argument of type int. If non-zero, then ** URI handling is globally enabled. If the parameter is zero, then URI handling ** is globally disabled. If URI handling is globally enabled, all filenames ** passed to [sqlite3_open()], [sqlite3_open_v2()], [sqlite3_open16()] or ** specified as part of [ATTACH] commands are interpreted as URIs, regardless ** of whether or not the [SQLITE_OPEN_URI] flag is set when the database ** connection is opened. If it is globally disabled, filenames are ** only interpreted as URIs if the SQLITE_OPEN_URI flag is set when the ** database connection is opened. By default, URI handling is globally ** disabled. The default value may be changed by compiling with the ** [SQLITE_USE_URI] symbol defined. ** ** [[SQLITE_CONFIG_COVERING_INDEX_SCAN]]
SQLITE_CONFIG_COVERING_INDEX_SCAN **
This option takes a single integer argument which is interpreted as ** a boolean in order to enable or disable the use of covering indices for ** full table scans in the query optimizer. The default setting is determined ** by the [SQLITE_ALLOW_COVERING_INDEX_SCAN] compile-time option, or is "on" ** if that compile-time option is omitted. ** The ability to disable the use of covering indices for full table scans ** is because some incorrectly coded legacy applications might malfunction ** malfunction when the optimization is enabled. Providing the ability to ** disable the optimization allows the older, buggy application code to work ** without change even with newer versions of SQLite. ** ** [[SQLITE_CONFIG_PCACHE]] [[SQLITE_CONFIG_GETPCACHE]] **
SQLITE_CONFIG_PCACHE and SQLITE_CONFIG_GETPCACHE **
These options are obsolete and should not be used by new code. ** They are retained for backwards compatibility but are now no-ops. **
** ** [[SQLITE_CONFIG_SQLLOG]] **
SQLITE_CONFIG_SQLLOG **
This option is only available if sqlite is compiled with the ** [SQLITE_ENABLE_SQLLOG] pre-processor macro defined. The first argument should ** be a pointer to a function of type void(*)(void*,sqlite3*,const char*, int). ** The second should be of type (void*). The callback is invoked by the library ** in three separate circumstances, identified by the value passed as the ** fourth parameter. If the fourth parameter is 0, then the database connection ** passed as the second argument has just been opened. The third argument ** points to a buffer containing the name of the main database file. If the ** fourth parameter is 1, then the SQL statement that the third parameter ** points to has just been executed. Or, if the fourth parameter is 2, then ** the connection being passed as the second parameter is being closed. The ** third parameter is passed NULL In this case. An example of using this ** configuration option can be seen in the "test_sqllog.c" source file in ** the canonical SQLite source tree.
** ** [[SQLITE_CONFIG_MMAP_SIZE]] **
SQLITE_CONFIG_MMAP_SIZE **
SQLITE_CONFIG_MMAP_SIZE takes two 64-bit integer (sqlite3_int64) values ** that are the default mmap size limit (the default setting for ** [PRAGMA mmap_size]) and the maximum allowed mmap size limit. ** The default setting can be overridden by each database connection using ** either the [PRAGMA mmap_size] command, or by using the ** [SQLITE_FCNTL_MMAP_SIZE] file control. The maximum allowed mmap size ** cannot be changed at run-time. Nor may the maximum allowed mmap size ** exceed the compile-time maximum mmap size set by the ** [SQLITE_MAX_MMAP_SIZE] compile-time option. ** If either argument to this option is negative, then that argument is ** changed to its compile-time default. **
*/ #define SQLITE_CONFIG_SINGLETHREAD 1 /* nil */ #define SQLITE_CONFIG_MULTITHREAD 2 /* nil */ #define SQLITE_CONFIG_SERIALIZED 3 /* nil */ #define SQLITE_CONFIG_MALLOC 4 /* sqlite3_mem_methods* */ #define SQLITE_CONFIG_GETMALLOC 5 /* sqlite3_mem_methods* */ #define SQLITE_CONFIG_SCRATCH 6 /* void*, int sz, int N */ #define SQLITE_CONFIG_PAGECACHE 7 /* void*, int sz, int N */ #define SQLITE_CONFIG_HEAP 8 /* void*, int nByte, int min */ #define SQLITE_CONFIG_MEMSTATUS 9 /* boolean */ #define SQLITE_CONFIG_MUTEX 10 /* sqlite3_mutex_methods* */ #define SQLITE_CONFIG_GETMUTEX 11 /* sqlite3_mutex_methods* */ /* previously SQLITE_CONFIG_CHUNKALLOC 12 which is now unused. */ #define SQLITE_CONFIG_LOOKASIDE 13 /* int int */ #define SQLITE_CONFIG_PCACHE 14 /* no-op */ #define SQLITE_CONFIG_GETPCACHE 15 /* no-op */ #define SQLITE_CONFIG_LOG 16 /* xFunc, void* */ #define SQLITE_CONFIG_URI 17 /* int */ #define SQLITE_CONFIG_PCACHE2 18 /* sqlite3_pcache_methods2* */ #define SQLITE_CONFIG_GETPCACHE2 19 /* sqlite3_pcache_methods2* */ #define SQLITE_CONFIG_COVERING_INDEX_SCAN 20 /* int */ #define SQLITE_CONFIG_SQLLOG 21 /* xSqllog, void* */ #define SQLITE_CONFIG_MMAP_SIZE 22 /* sqlite3_int64, sqlite3_int64 */ /* ** CAPI3REF: Database Connection Configuration Options ** ** These constants are the available integer configuration options that ** can be passed as the second argument to the [sqlite3_db_config()] interface. ** ** New configuration options may be added in future releases of SQLite. ** Existing configuration options might be discontinued. Applications ** should check the return code from [sqlite3_db_config()] to make sure that ** the call worked. ^The [sqlite3_db_config()] interface will return a ** non-zero [error code] if a discontinued or unsupported configuration option ** is invoked. ** **
**
SQLITE_DBCONFIG_LOOKASIDE
**
^This option takes three additional arguments that determine the ** [lookaside memory allocator] configuration for the [database connection]. ** ^The first argument (the third parameter to [sqlite3_db_config()] is a ** pointer to a memory buffer to use for lookaside memory. ** ^The first argument after the SQLITE_DBCONFIG_LOOKASIDE verb ** may be NULL in which case SQLite will allocate the ** lookaside buffer itself using [sqlite3_malloc()]. ^The second argument is the ** size of each lookaside buffer slot. ^The third argument is the number of ** slots. The size of the buffer in the first argument must be greater than ** or equal to the product of the second and third arguments. The buffer ** must be aligned to an 8-byte boundary. ^If the second argument to ** SQLITE_DBCONFIG_LOOKASIDE is not a multiple of 8, it is internally ** rounded down to the next smaller multiple of 8. ^(The lookaside memory ** configuration for a database connection can only be changed when that ** connection is not currently using lookaside memory, or in other words ** when the "current value" returned by ** [sqlite3_db_status](D,[SQLITE_CONFIG_LOOKASIDE],...) is zero. ** Any attempt to change the lookaside memory configuration when lookaside ** memory is in use leaves the configuration unchanged and returns ** [SQLITE_BUSY].)^
** **
SQLITE_DBCONFIG_ENABLE_FKEY
**
^This option is used to enable or disable the enforcement of ** [foreign key constraints]. There should be two additional arguments. ** The first argument is an integer which is 0 to disable FK enforcement, ** positive to enable FK enforcement or negative to leave FK enforcement ** unchanged. The second parameter is a pointer to an integer into which ** is written 0 or 1 to indicate whether FK enforcement is off or on ** following this call. The second parameter may be a NULL pointer, in ** which case the FK enforcement setting is not reported back.
** **
SQLITE_DBCONFIG_ENABLE_TRIGGER
**
^This option is used to enable or disable [CREATE TRIGGER | triggers]. ** There should be two additional arguments. ** The first argument is an integer which is 0 to disable triggers, ** positive to enable triggers or negative to leave the setting unchanged. ** The second parameter is a pointer to an integer into which ** is written 0 or 1 to indicate whether triggers are disabled or enabled ** following this call. The second parameter may be a NULL pointer, in ** which case the trigger setting is not reported back.
** **
*/ #define SQLITE_DBCONFIG_LOOKASIDE 1001 /* void* int int */ #define SQLITE_DBCONFIG_ENABLE_FKEY 1002 /* int int* */ #define SQLITE_DBCONFIG_ENABLE_TRIGGER 1003 /* int int* */ /* ** CAPI3REF: Enable Or Disable Extended Result Codes ** ** ^The sqlite3_extended_result_codes() routine enables or disables the ** [extended result codes] feature of SQLite. ^The extended result ** codes are disabled by default for historical compatibility. */ SQLITE_API int sqlite3_extended_result_codes(sqlite3*, int onoff); /* ** CAPI3REF: Last Insert Rowid ** ** ^Each entry in an SQLite table has a unique 64-bit signed ** integer key called the [ROWID | "rowid"]. ^The rowid is always available ** as an undeclared column named ROWID, OID, or _ROWID_ as long as those ** names are not also used by explicitly declared columns. ^If ** the table has a column of type [INTEGER PRIMARY KEY] then that column ** is another alias for the rowid. ** ** ^This routine returns the [rowid] of the most recent ** successful [INSERT] into the database from the [database connection] ** in the first argument. ^As of SQLite version 3.7.7, this routines ** records the last insert rowid of both ordinary tables and [virtual tables]. ** ^If no successful [INSERT]s ** have ever occurred on that database connection, zero is returned. ** ** ^(If an [INSERT] occurs within a trigger or within a [virtual table] ** method, then this routine will return the [rowid] of the inserted ** row as long as the trigger or virtual table method is running. ** But once the trigger or virtual table method ends, the value returned ** by this routine reverts to what it was before the trigger or virtual ** table method began.)^ ** ** ^An [INSERT] that fails due to a constraint violation is not a ** successful [INSERT] and does not change the value returned by this ** routine. ^Thus INSERT OR FAIL, INSERT OR IGNORE, INSERT OR ROLLBACK, ** and INSERT OR ABORT make no changes to the return value of this ** routine when their insertion fails. ^(When INSERT OR REPLACE ** encounters a constraint violation, it does not fail. The ** INSERT continues to completion after deleting rows that caused ** the constraint problem so INSERT OR REPLACE will always change ** the return value of this interface.)^ ** ** ^For the purposes of this routine, an [INSERT] is considered to ** be successful even if it is subsequently rolled back. ** ** This function is accessible to SQL statements via the ** [last_insert_rowid() SQL function]. ** ** If a separate thread performs a new [INSERT] on the same ** database connection while the [sqlite3_last_insert_rowid()] ** function is running and thus changes the last insert [rowid], ** then the value returned by [sqlite3_last_insert_rowid()] is ** unpredictable and might not equal either the old or the new ** last insert [rowid]. */ SQLITE_API sqlite3_int64 sqlite3_last_insert_rowid(sqlite3*); /* ** CAPI3REF: Count The Number Of Rows Modified ** ** ^This function returns the number of database rows that were changed ** or inserted or deleted by the most recently completed SQL statement ** on the [database connection] specified by the first parameter. ** ^(Only changes that are directly specified by the [INSERT], [UPDATE], ** or [DELETE] statement are counted. Auxiliary changes caused by ** triggers or [foreign key actions] are not counted.)^ Use the ** [sqlite3_total_changes()] function to find the total number of changes ** including changes caused by triggers and foreign key actions. ** ** ^Changes to a view that are simulated by an [INSTEAD OF trigger] ** are not counted. Only real table changes are counted. ** ** ^(A "row change" is a change to a single row of a single table ** caused by an INSERT, DELETE, or UPDATE statement. Rows that ** are changed as side effects of [REPLACE] constraint resolution, ** rollback, ABORT processing, [DROP TABLE], or by any other ** mechanisms do not count as direct row changes.)^ ** ** A "trigger context" is a scope of execution that begins and ** ends with the script of a [CREATE TRIGGER | trigger]. ** Most SQL statements are ** evaluated outside of any trigger. This is the "top level" ** trigger context. If a trigger fires from the top level, a ** new trigger context is entered for the duration of that one ** trigger. Subtriggers create subcontexts for their duration. ** ** ^Calling [sqlite3_exec()] or [sqlite3_step()] recursively does ** not create a new trigger context. ** ** ^This function returns the number of direct row changes in the ** most recent INSERT, UPDATE, or DELETE statement within the same ** trigger context. ** ** ^Thus, when called from the top level, this function returns the ** number of changes in the most recent INSERT, UPDATE, or DELETE ** that also occurred at the top level. ^(Within the body of a trigger, ** the sqlite3_changes() interface can be called to find the number of ** changes in the most recently completed INSERT, UPDATE, or DELETE ** statement within the body of the same trigger. ** However, the number returned does not include changes ** caused by subtriggers since those have their own context.)^ ** ** See also the [sqlite3_total_changes()] interface, the ** [count_changes pragma], and the [changes() SQL function]. ** ** If a separate thread makes changes on the same database connection ** while [sqlite3_changes()] is running then the value returned ** is unpredictable and not meaningful. */ SQLITE_API int sqlite3_changes(sqlite3*); /* ** CAPI3REF: Total Number Of Rows Modified ** ** ^This function returns the number of row changes caused by [INSERT], ** [UPDATE] or [DELETE] statements since the [database connection] was opened. ** ^(The count returned by sqlite3_total_changes() includes all changes ** from all [CREATE TRIGGER | trigger] contexts and changes made by ** [foreign key actions]. However, ** the count does not include changes used to implement [REPLACE] constraints, ** do rollbacks or ABORT processing, or [DROP TABLE] processing. The ** count does not include rows of views that fire an [INSTEAD OF trigger], ** though if the INSTEAD OF trigger makes changes of its own, those changes ** are counted.)^ ** ^The sqlite3_total_changes() function counts the changes as soon as ** the statement that makes them is completed (when the statement handle ** is passed to [sqlite3_reset()] or [sqlite3_finalize()]). ** ** See also the [sqlite3_changes()] interface, the ** [count_changes pragma], and the [total_changes() SQL function]. ** ** If a separate thread makes changes on the same database connection ** while [sqlite3_total_changes()] is running then the value ** returned is unpredictable and not meaningful. */ SQLITE_API int sqlite3_total_changes(sqlite3*); /* ** CAPI3REF: Interrupt A Long-Running Query ** ** ^This function causes any pending database operation to abort and ** return at its earliest opportunity. This routine is typically ** called in response to a user action such as pressing "Cancel" ** or Ctrl-C where the user wants a long query operation to halt ** immediately. ** ** ^It is safe to call this routine from a thread different from the ** thread that is currently running the database operation. But it ** is not safe to call this routine with a [database connection] that ** is closed or might close before sqlite3_interrupt() returns. ** ** ^If an SQL operation is very nearly finished at the time when ** sqlite3_interrupt() is called, then it might not have an opportunity ** to be interrupted and might continue to completion. ** ** ^An SQL operation that is interrupted will return [SQLITE_INTERRUPT]. ** ^If the interrupted SQL operation is an INSERT, UPDATE, or DELETE ** that is inside an explicit transaction, then the entire transaction ** will be rolled back automatically. ** ** ^The sqlite3_interrupt(D) call is in effect until all currently running ** SQL statements on [database connection] D complete. ^Any new SQL statements ** that are started after the sqlite3_interrupt() call and before the ** running statements reaches zero are interrupted as if they had been ** running prior to the sqlite3_interrupt() call. ^New SQL statements ** that are started after the running statement count reaches zero are ** not effected by the sqlite3_interrupt(). ** ^A call to sqlite3_interrupt(D) that occurs when there are no running ** SQL statements is a no-op and has no effect on SQL statements ** that are started after the sqlite3_interrupt() call returns. ** ** If the database connection closes while [sqlite3_interrupt()] ** is running then bad things will likely happen. */ SQLITE_API void sqlite3_interrupt(sqlite3*); /* ** CAPI3REF: Determine If An SQL Statement Is Complete ** ** These routines are useful during command-line input to determine if the ** currently entered text seems to form a complete SQL statement or ** if additional input is needed before sending the text into ** SQLite for parsing. ^These routines return 1 if the input string ** appears to be a complete SQL statement. ^A statement is judged to be ** complete if it ends with a semicolon token and is not a prefix of a ** well-formed CREATE TRIGGER statement. ^Semicolons that are embedded within ** string literals or quoted identifier names or comments are not ** independent tokens (they are part of the token in which they are ** embedded) and thus do not count as a statement terminator. ^Whitespace ** and comments that follow the final semicolon are ignored. ** ** ^These routines return 0 if the statement is incomplete. ^If a ** memory allocation fails, then SQLITE_NOMEM is returned. ** ** ^These routines do not parse the SQL statements thus ** will not detect syntactically incorrect SQL. ** ** ^(If SQLite has not been initialized using [sqlite3_initialize()] prior ** to invoking sqlite3_complete16() then sqlite3_initialize() is invoked ** automatically by sqlite3_complete16(). If that initialization fails, ** then the return value from sqlite3_complete16() will be non-zero ** regardless of whether or not the input SQL is complete.)^ ** ** The input to [sqlite3_complete()] must be a zero-terminated ** UTF-8 string. ** ** The input to [sqlite3_complete16()] must be a zero-terminated ** UTF-16 string in native byte order. */ SQLITE_API int sqlite3_complete(const char *sql); SQLITE_API int sqlite3_complete16(const void *sql); /* ** CAPI3REF: Register A Callback To Handle SQLITE_BUSY Errors ** ** ^This routine sets a callback function that might be invoked whenever ** an attempt is made to open a database table that another thread ** or process has locked. ** ** ^If the busy callback is NULL, then [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED] ** is returned immediately upon encountering the lock. ^If the busy callback ** is not NULL, then the callback might be invoked with two arguments. ** ** ^The first argument to the busy handler is a copy of the void* pointer which ** is the third argument to sqlite3_busy_handler(). ^The second argument to ** the busy handler callback is the number of times that the busy handler has ** been invoked for this locking event. ^If the ** busy callback returns 0, then no additional attempts are made to ** access the database and [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED] is returned. ** ^If the callback returns non-zero, then another attempt ** is made to open the database for reading and the cycle repeats. ** ** The presence of a busy handler does not guarantee that it will be invoked ** when there is lock contention. ^If SQLite determines that invoking the busy ** handler could result in a deadlock, it will go ahead and return [SQLITE_BUSY] ** or [SQLITE_IOERR_BLOCKED] instead of invoking the busy handler. ** Consider a scenario where one process is holding a read lock that ** it is trying to promote to a reserved lock and ** a second process is holding a reserved lock that it is trying ** to promote to an exclusive lock. The first process cannot proceed ** because it is blocked by the second and the second process cannot ** proceed because it is blocked by the first. If both processes ** invoke the busy handlers, neither will make any progress. Therefore, ** SQLite returns [SQLITE_BUSY] for the first process, hoping that this ** will induce the first process to release its read lock and allow ** the second process to proceed. ** ** ^The default busy callback is NULL. ** ** ^The [SQLITE_BUSY] error is converted to [SQLITE_IOERR_BLOCKED] ** when SQLite is in the middle of a large transaction where all the ** changes will not fit into the in-memory cache. SQLite will ** already hold a RESERVED lock on the database file, but it needs ** to promote this lock to EXCLUSIVE so that it can spill cache ** pages into the database file without harm to concurrent ** readers. ^If it is unable to promote the lock, then the in-memory ** cache will be left in an inconsistent state and so the error ** code is promoted from the relatively benign [SQLITE_BUSY] to ** the more severe [SQLITE_IOERR_BLOCKED]. ^This error code promotion ** forces an automatic rollback of the changes. See the ** ** CorruptionFollowingBusyError wiki page for a discussion of why ** this is important. ** ** ^(There can only be a single busy handler defined for each ** [database connection]. Setting a new busy handler clears any ** previously set handler.)^ ^Note that calling [sqlite3_busy_timeout()] ** will also set or clear the busy handler. ** ** The busy callback should not take any actions which modify the ** database connection that invoked the busy handler. Any such actions ** result in undefined behavior. ** ** A busy handler must not close the database connection ** or [prepared statement] that invoked the busy handler. */ SQLITE_API int sqlite3_busy_handler(sqlite3*, int(*)(void*,int), void*); /* ** CAPI3REF: Set A Busy Timeout ** ** ^This routine sets a [sqlite3_busy_handler | busy handler] that sleeps ** for a specified amount of time when a table is locked. ^The handler ** will sleep multiple times until at least "ms" milliseconds of sleeping ** have accumulated. ^After at least "ms" milliseconds of sleeping, ** the handler returns 0 which causes [sqlite3_step()] to return ** [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED]. ** ** ^Calling this routine with an argument less than or equal to zero ** turns off all busy handlers. ** ** ^(There can only be a single busy handler for a particular ** [database connection] any any given moment. If another busy handler ** was defined (using [sqlite3_busy_handler()]) prior to calling ** this routine, that other busy handler is cleared.)^ */ SQLITE_API int sqlite3_busy_timeout(sqlite3*, int ms); /* ** CAPI3REF: Convenience Routines For Running Queries ** ** This is a legacy interface that is preserved for backwards compatibility. ** Use of this interface is not recommended. ** ** Definition: A result table is memory data structure created by the ** [sqlite3_get_table()] interface. A result table records the ** complete query results from one or more queries. ** ** The table conceptually has a number of rows and columns. But ** these numbers are not part of the result table itself. These ** numbers are obtained separately. Let N be the number of rows ** and M be the number of columns. ** ** A result table is an array of pointers to zero-terminated UTF-8 strings. ** There are (N+1)*M elements in the array. The first M pointers point ** to zero-terminated strings that contain the names of the columns. ** The remaining entries all point to query results. NULL values result ** in NULL pointers. All other values are in their UTF-8 zero-terminated ** string representation as returned by [sqlite3_column_text()]. ** ** A result table might consist of one or more memory allocations. ** It is not safe to pass a result table directly to [sqlite3_free()]. ** A result table should be deallocated using [sqlite3_free_table()]. ** ** ^(As an example of the result table format, suppose a query result ** is as follows: ** **
**        Name        | Age
**        -----------------------
**        Alice       | 43
**        Bob         | 28
**        Cindy       | 21
** 
** ** There are two column (M==2) and three rows (N==3). Thus the ** result table has 8 entries. Suppose the result table is stored ** in an array names azResult. Then azResult holds this content: ** **
**        azResult[0] = "Name";
**        azResult[1] = "Age";
**        azResult[2] = "Alice";
**        azResult[3] = "43";
**        azResult[4] = "Bob";
**        azResult[5] = "28";
**        azResult[6] = "Cindy";
**        azResult[7] = "21";
** 
)^ ** ** ^The sqlite3_get_table() function evaluates one or more ** semicolon-separated SQL statements in the zero-terminated UTF-8 ** string of its 2nd parameter and returns a result table to the ** pointer given in its 3rd parameter. ** ** After the application has finished with the result from sqlite3_get_table(), ** it must pass the result table pointer to sqlite3_free_table() in order to ** release the memory that was malloced. Because of the way the ** [sqlite3_malloc()] happens within sqlite3_get_table(), the calling ** function must not try to call [sqlite3_free()] directly. Only ** [sqlite3_free_table()] is able to release the memory properly and safely. ** ** The sqlite3_get_table() interface is implemented as a wrapper around ** [sqlite3_exec()]. The sqlite3_get_table() routine does not have access ** to any internal data structures of SQLite. It uses only the public ** interface defined here. As a consequence, errors that occur in the ** wrapper layer outside of the internal [sqlite3_exec()] call are not ** reflected in subsequent calls to [sqlite3_errcode()] or ** [sqlite3_errmsg()]. */ SQLITE_API int sqlite3_get_table( sqlite3 *db, /* An open database */ const char *zSql, /* SQL to be evaluated */ char ***pazResult, /* Results of the query */ int *pnRow, /* Number of result rows written here */ int *pnColumn, /* Number of result columns written here */ char **pzErrmsg /* Error msg written here */ ); SQLITE_API void sqlite3_free_table(char **result); /* ** CAPI3REF: Formatted String Printing Functions ** ** These routines are work-alikes of the "printf()" family of functions ** from the standard C library. ** ** ^The sqlite3_mprintf() and sqlite3_vmprintf() routines write their ** results into memory obtained from [sqlite3_malloc()]. ** The strings returned by these two routines should be ** released by [sqlite3_free()]. ^Both routines return a ** NULL pointer if [sqlite3_malloc()] is unable to allocate enough ** memory to hold the resulting string. ** ** ^(The sqlite3_snprintf() routine is similar to "snprintf()" from ** the standard C library. The result is written into the ** buffer supplied as the second parameter whose size is given by ** the first parameter. Note that the order of the ** first two parameters is reversed from snprintf().)^ This is an ** historical accident that cannot be fixed without breaking ** backwards compatibility. ^(Note also that sqlite3_snprintf() ** returns a pointer to its buffer instead of the number of ** characters actually written into the buffer.)^ We admit that ** the number of characters written would be a more useful return ** value but we cannot change the implementation of sqlite3_snprintf() ** now without breaking compatibility. ** ** ^As long as the buffer size is greater than zero, sqlite3_snprintf() ** guarantees that the buffer is always zero-terminated. ^The first ** parameter "n" is the total size of the buffer, including space for ** the zero terminator. So the longest string that can be completely ** written will be n-1 characters. ** ** ^The sqlite3_vsnprintf() routine is a varargs version of sqlite3_snprintf(). ** ** These routines all implement some additional formatting ** options that are useful for constructing SQL statements. ** All of the usual printf() formatting options apply. In addition, there ** is are "%q", "%Q", and "%z" options. ** ** ^(The %q option works like %s in that it substitutes a nul-terminated ** string from the argument list. But %q also doubles every '\'' character. ** %q is designed for use inside a string literal.)^ By doubling each '\'' ** character it escapes that character and allows it to be inserted into ** the string. ** ** For example, assume the string variable zText contains text as follows: ** **
**  char *zText = "It's a happy day!";
** 
** ** One can use this text in an SQL statement as follows: ** **
**  char *zSQL = sqlite3_mprintf("INSERT INTO table VALUES('%q')", zText);
**  sqlite3_exec(db, zSQL, 0, 0, 0);
**  sqlite3_free(zSQL);
** 
** ** Because the %q format string is used, the '\'' character in zText ** is escaped and the SQL generated is as follows: ** **
**  INSERT INTO table1 VALUES('It''s a happy day!')
** 
** ** This is correct. Had we used %s instead of %q, the generated SQL ** would have looked like this: ** **
**  INSERT INTO table1 VALUES('It's a happy day!');
** 
** ** This second example is an SQL syntax error. As a general rule you should ** always use %q instead of %s when inserting text into a string literal. ** ** ^(The %Q option works like %q except it also adds single quotes around ** the outside of the total string. Additionally, if the parameter in the ** argument list is a NULL pointer, %Q substitutes the text "NULL" (without ** single quotes).)^ So, for example, one could say: ** **
**  char *zSQL = sqlite3_mprintf("INSERT INTO table VALUES(%Q)", zText);
**  sqlite3_exec(db, zSQL, 0, 0, 0);
**  sqlite3_free(zSQL);
** 
** ** The code above will render a correct SQL statement in the zSQL ** variable even if the zText variable is a NULL pointer. ** ** ^(The "%z" formatting option works like "%s" but with the ** addition that after the string has been read and copied into ** the result, [sqlite3_free()] is called on the input string.)^ */ SQLITE_API char *sqlite3_mprintf(const char*,...); SQLITE_API char *sqlite3_vmprintf(const char*, va_list); SQLITE_API char *sqlite3_snprintf(int,char*,const char*, ...); SQLITE_API char *sqlite3_vsnprintf(int,char*,const char*, va_list); /* ** CAPI3REF: Memory Allocation Subsystem ** ** The SQLite core uses these three routines for all of its own ** internal memory allocation needs. "Core" in the previous sentence ** does not include operating-system specific VFS implementation. The ** Windows VFS uses native malloc() and free() for some operations. ** ** ^The sqlite3_malloc() routine returns a pointer to a block ** of memory at least N bytes in length, where N is the parameter. ** ^If sqlite3_malloc() is unable to obtain sufficient free ** memory, it returns a NULL pointer. ^If the parameter N to ** sqlite3_malloc() is zero or negative then sqlite3_malloc() returns ** a NULL pointer. ** ** ^Calling sqlite3_free() with a pointer previously returned ** by sqlite3_malloc() or sqlite3_realloc() releases that memory so ** that it might be reused. ^The sqlite3_free() routine is ** a no-op if is called with a NULL pointer. Passing a NULL pointer ** to sqlite3_free() is harmless. After being freed, memory ** should neither be read nor written. Even reading previously freed ** memory might result in a segmentation fault or other severe error. ** Memory corruption, a segmentation fault, or other severe error ** might result if sqlite3_free() is called with a non-NULL pointer that ** was not obtained from sqlite3_malloc() or sqlite3_realloc(). ** ** ^(The sqlite3_realloc() interface attempts to resize a ** prior memory allocation to be at least N bytes, where N is the ** second parameter. The memory allocation to be resized is the first ** parameter.)^ ^ If the first parameter to sqlite3_realloc() ** is a NULL pointer then its behavior is identical to calling ** sqlite3_malloc(N) where N is the second parameter to sqlite3_realloc(). ** ^If the second parameter to sqlite3_realloc() is zero or ** negative then the behavior is exactly the same as calling ** sqlite3_free(P) where P is the first parameter to sqlite3_realloc(). ** ^sqlite3_realloc() returns a pointer to a memory allocation ** of at least N bytes in size or NULL if sufficient memory is unavailable. ** ^If M is the size of the prior allocation, then min(N,M) bytes ** of the prior allocation are copied into the beginning of buffer returned ** by sqlite3_realloc() and the prior allocation is freed. ** ^If sqlite3_realloc() returns NULL, then the prior allocation ** is not freed. ** ** ^The memory returned by sqlite3_malloc() and sqlite3_realloc() ** is always aligned to at least an 8 byte boundary, or to a ** 4 byte boundary if the [SQLITE_4_BYTE_ALIGNED_MALLOC] compile-time ** option is used. ** ** In SQLite version 3.5.0 and 3.5.1, it was possible to define ** the SQLITE_OMIT_MEMORY_ALLOCATION which would cause the built-in ** implementation of these routines to be omitted. That capability ** is no longer provided. Only built-in memory allocators can be used. ** ** Prior to SQLite version 3.7.10, the Windows OS interface layer called ** the system malloc() and free() directly when converting ** filenames between the UTF-8 encoding used by SQLite ** and whatever filename encoding is used by the particular Windows ** installation. Memory allocation errors were detected, but ** they were reported back as [SQLITE_CANTOPEN] or ** [SQLITE_IOERR] rather than [SQLITE_NOMEM]. ** ** The pointer arguments to [sqlite3_free()] and [sqlite3_realloc()] ** must be either NULL or else pointers obtained from a prior ** invocation of [sqlite3_malloc()] or [sqlite3_realloc()] that have ** not yet been released. ** ** The application must not read or write any part of ** a block of memory after it has been released using ** [sqlite3_free()] or [sqlite3_realloc()]. */ SQLITE_API void *sqlite3_malloc(int); SQLITE_API void *sqlite3_realloc(void*, int); SQLITE_API void sqlite3_free(void*); /* ** CAPI3REF: Memory Allocator Statistics ** ** SQLite provides these two interfaces for reporting on the status ** of the [sqlite3_malloc()], [sqlite3_free()], and [sqlite3_realloc()] ** routines, which form the built-in memory allocation subsystem. ** ** ^The [sqlite3_memory_used()] routine returns the number of bytes ** of memory currently outstanding (malloced but not freed). ** ^The [sqlite3_memory_highwater()] routine returns the maximum ** value of [sqlite3_memory_used()] since the high-water mark ** was last reset. ^The values returned by [sqlite3_memory_used()] and ** [sqlite3_memory_highwater()] include any overhead ** added by SQLite in its implementation of [sqlite3_malloc()], ** but not overhead added by the any underlying system library ** routines that [sqlite3_malloc()] may call. ** ** ^The memory high-water mark is reset to the current value of ** [sqlite3_memory_used()] if and only if the parameter to ** [sqlite3_memory_highwater()] is true. ^The value returned ** by [sqlite3_memory_highwater(1)] is the high-water mark ** prior to the reset. */ SQLITE_API sqlite3_int64 sqlite3_memory_used(void); SQLITE_API sqlite3_int64 sqlite3_memory_highwater(int resetFlag); /* ** CAPI3REF: Pseudo-Random Number Generator ** ** SQLite contains a high-quality pseudo-random number generator (PRNG) used to ** select random [ROWID | ROWIDs] when inserting new records into a table that ** already uses the largest possible [ROWID]. The PRNG is also used for ** the build-in random() and randomblob() SQL functions. This interface allows ** applications to access the same PRNG for other purposes. ** ** ^A call to this routine stores N bytes of randomness into buffer P. ** ** ^The first time this routine is invoked (either internally or by ** the application) the PRNG is seeded using randomness obtained ** from the xRandomness method of the default [sqlite3_vfs] object. ** ^On all subsequent invocations, the pseudo-randomness is generated ** internally and without recourse to the [sqlite3_vfs] xRandomness ** method. */ SQLITE_API void sqlite3_randomness(int N, void *P); /* ** CAPI3REF: Compile-Time Authorization Callbacks ** ** ^This routine registers an authorizer callback with a particular ** [database connection], supplied in the first argument. ** ^The authorizer callback is invoked as SQL statements are being compiled ** by [sqlite3_prepare()] or its variants [sqlite3_prepare_v2()], ** [sqlite3_prepare16()] and [sqlite3_prepare16_v2()]. ^At various ** points during the compilation process, as logic is being created ** to perform various actions, the authorizer callback is invoked to ** see if those actions are allowed. ^The authorizer callback should ** return [SQLITE_OK] to allow the action, [SQLITE_IGNORE] to disallow the ** specific action but allow the SQL statement to continue to be ** compiled, or [SQLITE_DENY] to cause the entire SQL statement to be ** rejected with an error. ^If the authorizer callback returns ** any value other than [SQLITE_IGNORE], [SQLITE_OK], or [SQLITE_DENY] ** then the [sqlite3_prepare_v2()] or equivalent call that triggered ** the authorizer will fail with an error message. ** ** When the callback returns [SQLITE_OK], that means the operation ** requested is ok. ^When the callback returns [SQLITE_DENY], the ** [sqlite3_prepare_v2()] or equivalent call that triggered the ** authorizer will fail with an error message explaining that ** access is denied. ** ** ^The first parameter to the authorizer callback is a copy of the third ** parameter to the sqlite3_set_authorizer() interface. ^The second parameter ** to the callback is an integer [SQLITE_COPY | action code] that specifies ** the particular action to be authorized. ^The third through sixth parameters ** to the callback are zero-terminated strings that contain additional ** details about the action to be authorized. ** ** ^If the action code is [SQLITE_READ] ** and the callback returns [SQLITE_IGNORE] then the ** [prepared statement] statement is constructed to substitute ** a NULL value in place of the table column that would have ** been read if [SQLITE_OK] had been returned. The [SQLITE_IGNORE] ** return can be used to deny an untrusted user access to individual ** columns of a table. ** ^If the action code is [SQLITE_DELETE] and the callback returns ** [SQLITE_IGNORE] then the [DELETE] operation proceeds but the ** [truncate optimization] is disabled and all rows are deleted individually. ** ** An authorizer is used when [sqlite3_prepare | preparing] ** SQL statements from an untrusted source, to ensure that the SQL statements ** do not try to access data they are not allowed to see, or that they do not ** try to execute malicious statements that damage the database. For ** example, an application may allow a user to enter arbitrary ** SQL queries for evaluation by a database. But the application does ** not want the user to be able to make arbitrary changes to the ** database. An authorizer could then be put in place while the ** user-entered SQL is being [sqlite3_prepare | prepared] that ** disallows everything except [SELECT] statements. ** ** Applications that need to process SQL from untrusted sources ** might also consider lowering resource limits using [sqlite3_limit()] ** and limiting database size using the [max_page_count] [PRAGMA] ** in addition to using an authorizer. ** ** ^(Only a single authorizer can be in place on a database connection ** at a time. Each call to sqlite3_set_authorizer overrides the ** previous call.)^ ^Disable the authorizer by installing a NULL callback. ** The authorizer is disabled by default. ** ** The authorizer callback must not do anything that will modify ** the database connection that invoked the authorizer callback. ** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their ** database connections for the meaning of "modify" in this paragraph. ** ** ^When [sqlite3_prepare_v2()] is used to prepare a statement, the ** statement might be re-prepared during [sqlite3_step()] due to a ** schema change. Hence, the application should ensure that the ** correct authorizer callback remains in place during the [sqlite3_step()]. ** ** ^Note that the authorizer callback is invoked only during ** [sqlite3_prepare()] or its variants. Authorization is not ** performed during statement evaluation in [sqlite3_step()], unless ** as stated in the previous paragraph, sqlite3_step() invokes ** sqlite3_prepare_v2() to reprepare a statement after a schema change. */ SQLITE_API int sqlite3_set_authorizer( sqlite3*, int (*xAuth)(void*,int,const char*,const char*,const char*,const char*), void *pUserData ); /* ** CAPI3REF: Authorizer Return Codes ** ** The [sqlite3_set_authorizer | authorizer callback function] must ** return either [SQLITE_OK] or one of these two constants in order ** to signal SQLite whether or not the action is permitted. See the ** [sqlite3_set_authorizer | authorizer documentation] for additional ** information. ** ** Note that SQLITE_IGNORE is also used as a [SQLITE_ROLLBACK | return code] ** from the [sqlite3_vtab_on_conflict()] interface. */ #define SQLITE_DENY 1 /* Abort the SQL statement with an error */ #define SQLITE_IGNORE 2 /* Don't allow access, but don't generate an error */ /* ** CAPI3REF: Authorizer Action Codes ** ** The [sqlite3_set_authorizer()] interface registers a callback function ** that is invoked to authorize certain SQL statement actions. The ** second parameter to the callback is an integer code that specifies ** what action is being authorized. These are the integer action codes that ** the authorizer callback may be passed. ** ** These action code values signify what kind of operation is to be ** authorized. The 3rd and 4th parameters to the authorization ** callback function will be parameters or NULL depending on which of these ** codes is used as the second parameter. ^(The 5th parameter to the ** authorizer callback is the name of the database ("main", "temp", ** etc.) if applicable.)^ ^The 6th parameter to the authorizer callback ** is the name of the inner-most trigger or view that is responsible for ** the access attempt or NULL if this access attempt is directly from ** top-level SQL code. */ /******************************************* 3rd ************ 4th ***********/ #define SQLITE_CREATE_INDEX 1 /* Index Name Table Name */ #define SQLITE_CREATE_TABLE 2 /* Table Name NULL */ #define SQLITE_CREATE_TEMP_INDEX 3 /* Index Name Table Name */ #define SQLITE_CREATE_TEMP_TABLE 4 /* Table Name NULL */ #define SQLITE_CREATE_TEMP_TRIGGER 5 /* Trigger Name Table Name */ #define SQLITE_CREATE_TEMP_VIEW 6 /* View Name NULL */ #define SQLITE_CREATE_TRIGGER 7 /* Trigger Name Table Name */ #define SQLITE_CREATE_VIEW 8 /* View Name NULL */ #define SQLITE_DELETE 9 /* Table Name NULL */ #define SQLITE_DROP_INDEX 10 /* Index Name Table Name */ #define SQLITE_DROP_TABLE 11 /* Table Name NULL */ #define SQLITE_DROP_TEMP_INDEX 12 /* Index Name Table Name */ #define SQLITE_DROP_TEMP_TABLE 13 /* Table Name NULL */ #define SQLITE_DROP_TEMP_TRIGGER 14 /* Trigger Name Table Name */ #define SQLITE_DROP_TEMP_VIEW 15 /* View Name NULL */ #define SQLITE_DROP_TRIGGER 16 /* Trigger Name Table Name */ #define SQLITE_DROP_VIEW 17 /* View Name NULL */ #define SQLITE_INSERT 18 /* Table Name NULL */ #define SQLITE_PRAGMA 19 /* Pragma Name 1st arg or NULL */ #define SQLITE_READ 20 /* Table Name Column Name */ #define SQLITE_SELECT 21 /* NULL NULL */ #define SQLITE_TRANSACTION 22 /* Operation NULL */ #define SQLITE_UPDATE 23 /* Table Name Column Name */ #define SQLITE_ATTACH 24 /* Filename NULL */ #define SQLITE_DETACH 25 /* Database Name NULL */ #define SQLITE_ALTER_TABLE 26 /* Database Name Table Name */ #define SQLITE_REINDEX 27 /* Index Name NULL */ #define SQLITE_ANALYZE 28 /* Table Name NULL */ #define SQLITE_CREATE_VTABLE 29 /* Table Name Module Name */ #define SQLITE_DROP_VTABLE 30 /* Table Name Module Name */ #define SQLITE_FUNCTION 31 /* NULL Function Name */ #define SQLITE_SAVEPOINT 32 /* Operation Savepoint Name */ #define SQLITE_COPY 0 /* No longer used */ /* ** CAPI3REF: Tracing And Profiling Functions ** ** These routines register callback functions that can be used for ** tracing and profiling the execution of SQL statements. ** ** ^The callback function registered by sqlite3_trace() is invoked at ** various times when an SQL statement is being run by [sqlite3_step()]. ** ^The sqlite3_trace() callback is invoked with a UTF-8 rendering of the ** SQL statement text as the statement first begins executing. ** ^(Additional sqlite3_trace() callbacks might occur ** as each triggered subprogram is entered. The callbacks for triggers ** contain a UTF-8 SQL comment that identifies the trigger.)^ ** ** The [SQLITE_TRACE_SIZE_LIMIT] compile-time option can be used to limit ** the length of [bound parameter] expansion in the output of sqlite3_trace(). ** ** ^The callback function registered by sqlite3_profile() is invoked ** as each SQL statement finishes. ^The profile callback contains ** the original statement text and an estimate of wall-clock time ** of how long that statement took to run. ^The profile callback ** time is in units of nanoseconds, however the current implementation ** is only capable of millisecond resolution so the six least significant ** digits in the time are meaningless. Future versions of SQLite ** might provide greater resolution on the profiler callback. The ** sqlite3_profile() function is considered experimental and is ** subject to change in future versions of SQLite. */ SQLITE_API void *sqlite3_trace(sqlite3*, void(*xTrace)(void*,const char*), void*); SQLITE_API SQLITE_EXPERIMENTAL void *sqlite3_profile(sqlite3*, void(*xProfile)(void*,const char*,sqlite3_uint64), void*); /* ** CAPI3REF: Query Progress Callbacks ** ** ^The sqlite3_progress_handler(D,N,X,P) interface causes the callback ** function X to be invoked periodically during long running calls to ** [sqlite3_exec()], [sqlite3_step()] and [sqlite3_get_table()] for ** database connection D. An example use for this ** interface is to keep a GUI updated during a large query. ** ** ^The parameter P is passed through as the only parameter to the ** callback function X. ^The parameter N is the number of ** [virtual machine instructions] that are evaluated between successive ** invocations of the callback X. ** ** ^Only a single progress handler may be defined at one time per ** [database connection]; setting a new progress handler cancels the ** old one. ^Setting parameter X to NULL disables the progress handler. ** ^The progress handler is also disabled by setting N to a value less ** than 1. ** ** ^If the progress callback returns non-zero, the operation is ** interrupted. This feature can be used to implement a ** "Cancel" button on a GUI progress dialog box. ** ** The progress handler callback must not do anything that will modify ** the database connection that invoked the progress handler. ** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their ** database connections for the meaning of "modify" in this paragraph. ** */ SQLITE_API void sqlite3_progress_handler(sqlite3*, int, int(*)(void*), void*); /* ** CAPI3REF: Opening A New Database Connection ** ** ^These routines open an SQLite database file as specified by the ** filename argument. ^The filename argument is interpreted as UTF-8 for ** sqlite3_open() and sqlite3_open_v2() and as UTF-16 in the native byte ** order for sqlite3_open16(). ^(A [database connection] handle is usually ** returned in *ppDb, even if an error occurs. The only exception is that ** if SQLite is unable to allocate memory to hold the [sqlite3] object, ** a NULL will be written into *ppDb instead of a pointer to the [sqlite3] ** object.)^ ^(If the database is opened (and/or created) successfully, then ** [SQLITE_OK] is returned. Otherwise an [error code] is returned.)^ ^The ** [sqlite3_errmsg()] or [sqlite3_errmsg16()] routines can be used to obtain ** an English language description of the error following a failure of any ** of the sqlite3_open() routines. ** ** ^The default encoding for the database will be UTF-8 if ** sqlite3_open() or sqlite3_open_v2() is called and ** UTF-16 in the native byte order if sqlite3_open16() is used. ** ** Whether or not an error occurs when it is opened, resources ** associated with the [database connection] handle should be released by ** passing it to [sqlite3_close()] when it is no longer required. ** ** The sqlite3_open_v2() interface works like sqlite3_open() ** except that it accepts two additional parameters for additional control ** over the new database connection. ^(The flags parameter to ** sqlite3_open_v2() can take one of ** the following three values, optionally combined with the ** [SQLITE_OPEN_NOMUTEX], [SQLITE_OPEN_FULLMUTEX], [SQLITE_OPEN_SHAREDCACHE], ** [SQLITE_OPEN_PRIVATECACHE], and/or [SQLITE_OPEN_URI] flags:)^ ** **
** ^(
[SQLITE_OPEN_READONLY]
**
The database is opened in read-only mode. If the database does not ** already exist, an error is returned.
)^ ** ** ^(
[SQLITE_OPEN_READWRITE]
**
The database is opened for reading and writing if possible, or reading ** only if the file is write protected by the operating system. In either ** case the database must already exist, otherwise an error is returned.
)^ ** ** ^(
[SQLITE_OPEN_READWRITE] | [SQLITE_OPEN_CREATE]
**
The database is opened for reading and writing, and is created if ** it does not already exist. This is the behavior that is always used for ** sqlite3_open() and sqlite3_open16().
)^ **
** ** If the 3rd parameter to sqlite3_open_v2() is not one of the ** combinations shown above optionally combined with other ** [SQLITE_OPEN_READONLY | SQLITE_OPEN_* bits] ** then the behavior is undefined. ** ** ^If the [SQLITE_OPEN_NOMUTEX] flag is set, then the database connection ** opens in the multi-thread [threading mode] as long as the single-thread ** mode has not been set at compile-time or start-time. ^If the ** [SQLITE_OPEN_FULLMUTEX] flag is set then the database connection opens ** in the serialized [threading mode] unless single-thread was ** previously selected at compile-time or start-time. ** ^The [SQLITE_OPEN_SHAREDCACHE] flag causes the database connection to be ** eligible to use [shared cache mode], regardless of whether or not shared ** cache is enabled using [sqlite3_enable_shared_cache()]. ^The ** [SQLITE_OPEN_PRIVATECACHE] flag causes the database connection to not ** participate in [shared cache mode] even if it is enabled. ** ** ^The fourth parameter to sqlite3_open_v2() is the name of the ** [sqlite3_vfs] object that defines the operating system interface that ** the new database connection should use. ^If the fourth parameter is ** a NULL pointer then the default [sqlite3_vfs] object is used. ** ** ^If the filename is ":memory:", then a private, temporary in-memory database ** is created for the connection. ^This in-memory database will vanish when ** the database connection is closed. Future versions of SQLite might ** make use of additional special filenames that begin with the ":" character. ** It is recommended that when a database filename actually does begin with ** a ":" character you should prefix the filename with a pathname such as ** "./" to avoid ambiguity. ** ** ^If the filename is an empty string, then a private, temporary ** on-disk database will be created. ^This private database will be ** automatically deleted as soon as the database connection is closed. ** ** [[URI filenames in sqlite3_open()]]

URI Filenames

** ** ^If [URI filename] interpretation is enabled, and the filename argument ** begins with "file:", then the filename is interpreted as a URI. ^URI ** filename interpretation is enabled if the [SQLITE_OPEN_URI] flag is ** set in the fourth argument to sqlite3_open_v2(), or if it has ** been enabled globally using the [SQLITE_CONFIG_URI] option with the ** [sqlite3_config()] method or by the [SQLITE_USE_URI] compile-time option. ** As of SQLite version 3.7.7, URI filename interpretation is turned off ** by default, but future releases of SQLite might enable URI filename ** interpretation by default. See "[URI filenames]" for additional ** information. ** ** URI filenames are parsed according to RFC 3986. ^If the URI contains an ** authority, then it must be either an empty string or the string ** "localhost". ^If the authority is not an empty string or "localhost", an ** error is returned to the caller. ^The fragment component of a URI, if ** present, is ignored. ** ** ^SQLite uses the path component of the URI as the name of the disk file ** which contains the database. ^If the path begins with a '/' character, ** then it is interpreted as an absolute path. ^If the path does not begin ** with a '/' (meaning that the authority section is omitted from the URI) ** then the path is interpreted as a relative path. ** ^On windows, the first component of an absolute path ** is a drive specification (e.g. "C:"). ** ** [[core URI query parameters]] ** The query component of a URI may contain parameters that are interpreted ** either by SQLite itself, or by a [VFS | custom VFS implementation]. ** SQLite interprets the following three query parameters: ** **
    **
  • vfs: ^The "vfs" parameter may be used to specify the name of ** a VFS object that provides the operating system interface that should ** be used to access the database file on disk. ^If this option is set to ** an empty string the default VFS object is used. ^Specifying an unknown ** VFS is an error. ^If sqlite3_open_v2() is used and the vfs option is ** present, then the VFS specified by the option takes precedence over ** the value passed as the fourth parameter to sqlite3_open_v2(). ** **
  • mode: ^(The mode parameter may be set to either "ro", "rw", ** "rwc", or "memory". Attempting to set it to any other value is ** an error)^. ** ^If "ro" is specified, then the database is opened for read-only ** access, just as if the [SQLITE_OPEN_READONLY] flag had been set in the ** third argument to sqlite3_open_v2(). ^If the mode option is set to ** "rw", then the database is opened for read-write (but not create) ** access, as if SQLITE_OPEN_READWRITE (but not SQLITE_OPEN_CREATE) had ** been set. ^Value "rwc" is equivalent to setting both ** SQLITE_OPEN_READWRITE and SQLITE_OPEN_CREATE. ^If the mode option is ** set to "memory" then a pure [in-memory database] that never reads ** or writes from disk is used. ^It is an error to specify a value for ** the mode parameter that is less restrictive than that specified by ** the flags passed in the third parameter to sqlite3_open_v2(). ** **
  • cache: ^The cache parameter may be set to either "shared" or ** "private". ^Setting it to "shared" is equivalent to setting the ** SQLITE_OPEN_SHAREDCACHE bit in the flags argument passed to ** sqlite3_open_v2(). ^Setting the cache parameter to "private" is ** equivalent to setting the SQLITE_OPEN_PRIVATECACHE bit. ** ^If sqlite3_open_v2() is used and the "cache" parameter is present in ** a URI filename, its value overrides any behavior requested by setting ** SQLITE_OPEN_PRIVATECACHE or SQLITE_OPEN_SHAREDCACHE flag. **
** ** ^Specifying an unknown parameter in the query component of a URI is not an ** error. Future versions of SQLite might understand additional query ** parameters. See "[query parameters with special meaning to SQLite]" for ** additional information. ** ** [[URI filename examples]]

URI filename examples

** **
**
URI filenames Results **
file:data.db ** Open the file "data.db" in the current directory. **
file:/home/fred/data.db
** file:///home/fred/data.db
** file://localhost/home/fred/data.db
** Open the database file "/home/fred/data.db". **
file://darkstar/home/fred/data.db ** An error. "darkstar" is not a recognized authority. **
** file:///C:/Documents%20and%20Settings/fred/Desktop/data.db ** Windows only: Open the file "data.db" on fred's desktop on drive ** C:. Note that the %20 escaping in this example is not strictly ** necessary - space characters can be used literally ** in URI filenames. **
file:data.db?mode=ro&cache=private ** Open file "data.db" in the current directory for read-only access. ** Regardless of whether or not shared-cache mode is enabled by ** default, use a private cache. **
file:/home/fred/data.db?vfs=unix-nolock ** Open file "/home/fred/data.db". Use the special VFS "unix-nolock". **
file:data.db?mode=readonly ** An error. "readonly" is not a valid option for the "mode" parameter. **
** ** ^URI hexadecimal escape sequences (%HH) are supported within the path and ** query components of a URI. A hexadecimal escape sequence consists of a ** percent sign - "%" - followed by exactly two hexadecimal digits ** specifying an octet value. ^Before the path or query components of a ** URI filename are interpreted, they are encoded using UTF-8 and all ** hexadecimal escape sequences replaced by a single byte containing the ** corresponding octet. If this process generates an invalid UTF-8 encoding, ** the results are undefined. ** ** Note to Windows users: The encoding used for the filename argument ** of sqlite3_open() and sqlite3_open_v2() must be UTF-8, not whatever ** codepage is currently defined. Filenames containing international ** characters must be converted to UTF-8 prior to passing them into ** sqlite3_open() or sqlite3_open_v2(). ** ** Note to Windows Runtime users: The temporary directory must be set ** prior to calling sqlite3_open() or sqlite3_open_v2(). Otherwise, various ** features that require the use of temporary files may fail. ** ** See also: [sqlite3_temp_directory] */ SQLITE_API int sqlite3_open( const char *filename, /* Database filename (UTF-8) */ sqlite3 **ppDb /* OUT: SQLite db handle */ ); SQLITE_API int sqlite3_open16( const void *filename, /* Database filename (UTF-16) */ sqlite3 **ppDb /* OUT: SQLite db handle */ ); SQLITE_API int sqlite3_open_v2( const char *filename, /* Database filename (UTF-8) */ sqlite3 **ppDb, /* OUT: SQLite db handle */ int flags, /* Flags */ const char *zVfs /* Name of VFS module to use */ ); /* ** CAPI3REF: Obtain Values For URI Parameters ** ** These are utility routines, useful to VFS implementations, that check ** to see if a database file was a URI that contained a specific query ** parameter, and if so obtains the value of that query parameter. ** ** If F is the database filename pointer passed into the xOpen() method of ** a VFS implementation when the flags parameter to xOpen() has one or ** more of the [SQLITE_OPEN_URI] or [SQLITE_OPEN_MAIN_DB] bits set and ** P is the name of the query parameter, then ** sqlite3_uri_parameter(F,P) returns the value of the P ** parameter if it exists or a NULL pointer if P does not appear as a ** query parameter on F. If P is a query parameter of F ** has no explicit value, then sqlite3_uri_parameter(F,P) returns ** a pointer to an empty string. ** ** The sqlite3_uri_boolean(F,P,B) routine assumes that P is a boolean ** parameter and returns true (1) or false (0) according to the value ** of P. The sqlite3_uri_boolean(F,P,B) routine returns true (1) if the ** value of query parameter P is one of "yes", "true", or "on" in any ** case or if the value begins with a non-zero number. The ** sqlite3_uri_boolean(F,P,B) routines returns false (0) if the value of ** query parameter P is one of "no", "false", or "off" in any case or ** if the value begins with a numeric zero. If P is not a query ** parameter on F or if the value of P is does not match any of the ** above, then sqlite3_uri_boolean(F,P,B) returns (B!=0). ** ** The sqlite3_uri_int64(F,P,D) routine converts the value of P into a ** 64-bit signed integer and returns that integer, or D if P does not ** exist. If the value of P is something other than an integer, then ** zero is returned. ** ** If F is a NULL pointer, then sqlite3_uri_parameter(F,P) returns NULL and ** sqlite3_uri_boolean(F,P,B) returns B. If F is not a NULL pointer and ** is not a database file pathname pointer that SQLite passed into the xOpen ** VFS method, then the behavior of this routine is undefined and probably ** undesirable. */ SQLITE_API const char *sqlite3_uri_parameter(const char *zFilename, const char *zParam); SQLITE_API int sqlite3_uri_boolean(const char *zFile, const char *zParam, int bDefault); SQLITE_API sqlite3_int64 sqlite3_uri_int64(const char*, const char*, sqlite3_int64); /* ** CAPI3REF: Error Codes And Messages ** ** ^The sqlite3_errcode() interface returns the numeric [result code] or ** [extended result code] for the most recent failed sqlite3_* API call ** associated with a [database connection]. If a prior API call failed ** but the most recent API call succeeded, the return value from ** sqlite3_errcode() is undefined. ^The sqlite3_extended_errcode() ** interface is the same except that it always returns the ** [extended result code] even when extended result codes are ** disabled. ** ** ^The sqlite3_errmsg() and sqlite3_errmsg16() return English-language ** text that describes the error, as either UTF-8 or UTF-16 respectively. ** ^(Memory to hold the error message string is managed internally. ** The application does not need to worry about freeing the result. ** However, the error string might be overwritten or deallocated by ** subsequent calls to other SQLite interface functions.)^ ** ** ^The sqlite3_errstr() interface returns the English-language text ** that describes the [result code], as UTF-8. ** ^(Memory to hold the error message string is managed internally ** and must not be freed by the application)^. ** ** When the serialized [threading mode] is in use, it might be the ** case that a second error occurs on a separate thread in between ** the time of the first error and the call to these interfaces. ** When that happens, the second error will be reported since these ** interfaces always report the most recent result. To avoid ** this, each thread can obtain exclusive use of the [database connection] D ** by invoking [sqlite3_mutex_enter]([sqlite3_db_mutex](D)) before beginning ** to use D and invoking [sqlite3_mutex_leave]([sqlite3_db_mutex](D)) after ** all calls to the interfaces listed here are completed. ** ** If an interface fails with SQLITE_MISUSE, that means the interface ** was invoked incorrectly by the application. In that case, the ** error code and message may or may not be set. */ SQLITE_API int sqlite3_errcode(sqlite3 *db); SQLITE_API int sqlite3_extended_errcode(sqlite3 *db); SQLITE_API const char *sqlite3_errmsg(sqlite3*); SQLITE_API const void *sqlite3_errmsg16(sqlite3*); SQLITE_API const char *sqlite3_errstr(int); /* ** CAPI3REF: SQL Statement Object ** KEYWORDS: {prepared statement} {prepared statements} ** ** An instance of this object represents a single SQL statement. ** This object is variously known as a "prepared statement" or a ** "compiled SQL statement" or simply as a "statement". ** ** The life of a statement object goes something like this: ** **
    **
  1. Create the object using [sqlite3_prepare_v2()] or a related ** function. **
  2. Bind values to [host parameters] using the sqlite3_bind_*() ** interfaces. **
  3. Run the SQL by calling [sqlite3_step()] one or more times. **
  4. Reset the statement using [sqlite3_reset()] then go back ** to step 2. Do this zero or more times. **
  5. Destroy the object using [sqlite3_finalize()]. **
** ** Refer to documentation on individual methods above for additional ** information. */ typedef struct sqlite3_stmt sqlite3_stmt; /* ** CAPI3REF: Run-time Limits ** ** ^(This interface allows the size of various constructs to be limited ** on a connection by connection basis. The first parameter is the ** [database connection] whose limit is to be set or queried. The ** second parameter is one of the [limit categories] that define a ** class of constructs to be size limited. The third parameter is the ** new limit for that construct.)^ ** ** ^If the new limit is a negative number, the limit is unchanged. ** ^(For each limit category SQLITE_LIMIT_NAME there is a ** [limits | hard upper bound] ** set at compile-time by a C preprocessor macro called ** [limits | SQLITE_MAX_NAME]. ** (The "_LIMIT_" in the name is changed to "_MAX_".))^ ** ^Attempts to increase a limit above its hard upper bound are ** silently truncated to the hard upper bound. ** ** ^Regardless of whether or not the limit was changed, the ** [sqlite3_limit()] interface returns the prior value of the limit. ** ^Hence, to find the current value of a limit without changing it, ** simply invoke this interface with the third parameter set to -1. ** ** Run-time limits are intended for use in applications that manage ** both their own internal database and also databases that are controlled ** by untrusted external sources. An example application might be a ** web browser that has its own databases for storing history and ** separate databases controlled by JavaScript applications downloaded ** off the Internet. The internal databases can be given the ** large, default limits. Databases managed by external sources can ** be given much smaller limits designed to prevent a denial of service ** attack. Developers might also want to use the [sqlite3_set_authorizer()] ** interface to further control untrusted SQL. The size of the database ** created by an untrusted script can be contained using the ** [max_page_count] [PRAGMA]. ** ** New run-time limit categories may be added in future releases. */ SQLITE_API int sqlite3_limit(sqlite3*, int id, int newVal); /* ** CAPI3REF: Run-Time Limit Categories ** KEYWORDS: {limit category} {*limit categories} ** ** These constants define various performance limits ** that can be lowered at run-time using [sqlite3_limit()]. ** The synopsis of the meanings of the various limits is shown below. ** Additional information is available at [limits | Limits in SQLite]. ** **
** [[SQLITE_LIMIT_LENGTH]] ^(
SQLITE_LIMIT_LENGTH
**
The maximum size of any string or BLOB or table row, in bytes.
)^ ** ** [[SQLITE_LIMIT_SQL_LENGTH]] ^(
SQLITE_LIMIT_SQL_LENGTH
**
The maximum length of an SQL statement, in bytes.
)^ ** ** [[SQLITE_LIMIT_COLUMN]] ^(
SQLITE_LIMIT_COLUMN
**
The maximum number of columns in a table definition or in the ** result set of a [SELECT] or the maximum number of columns in an index ** or in an ORDER BY or GROUP BY clause.
)^ ** ** [[SQLITE_LIMIT_EXPR_DEPTH]] ^(
SQLITE_LIMIT_EXPR_DEPTH
**
The maximum depth of the parse tree on any expression.
)^ ** ** [[SQLITE_LIMIT_COMPOUND_SELECT]] ^(
SQLITE_LIMIT_COMPOUND_SELECT
**
The maximum number of terms in a compound SELECT statement.
)^ ** ** [[SQLITE_LIMIT_VDBE_OP]] ^(
SQLITE_LIMIT_VDBE_OP
**
The maximum number of instructions in a virtual machine program ** used to implement an SQL statement. This limit is not currently ** enforced, though that might be added in some future release of ** SQLite.
)^ ** ** [[SQLITE_LIMIT_FUNCTION_ARG]] ^(
SQLITE_LIMIT_FUNCTION_ARG
**
The maximum number of arguments on a function.
)^ ** ** [[SQLITE_LIMIT_ATTACHED]] ^(
SQLITE_LIMIT_ATTACHED
**
The maximum number of [ATTACH | attached databases].)^
** ** [[SQLITE_LIMIT_LIKE_PATTERN_LENGTH]] ** ^(
SQLITE_LIMIT_LIKE_PATTERN_LENGTH
**
The maximum length of the pattern argument to the [LIKE] or ** [GLOB] operators.
)^ ** ** [[SQLITE_LIMIT_VARIABLE_NUMBER]] ** ^(
SQLITE_LIMIT_VARIABLE_NUMBER
**
The maximum index number of any [parameter] in an SQL statement.)^ ** ** [[SQLITE_LIMIT_TRIGGER_DEPTH]] ^(
SQLITE_LIMIT_TRIGGER_DEPTH
**
The maximum depth of recursion for triggers.
)^ **
*/ #define SQLITE_LIMIT_LENGTH 0 #define SQLITE_LIMIT_SQL_LENGTH 1 #define SQLITE_LIMIT_COLUMN 2 #define SQLITE_LIMIT_EXPR_DEPTH 3 #define SQLITE_LIMIT_COMPOUND_SELECT 4 #define SQLITE_LIMIT_VDBE_OP 5 #define SQLITE_LIMIT_FUNCTION_ARG 6 #define SQLITE_LIMIT_ATTACHED 7 #define SQLITE_LIMIT_LIKE_PATTERN_LENGTH 8 #define SQLITE_LIMIT_VARIABLE_NUMBER 9 #define SQLITE_LIMIT_TRIGGER_DEPTH 10 /* ** CAPI3REF: Compiling An SQL Statement ** KEYWORDS: {SQL statement compiler} ** ** To execute an SQL query, it must first be compiled into a byte-code ** program using one of these routines. ** ** The first argument, "db", is a [database connection] obtained from a ** prior successful call to [sqlite3_open()], [sqlite3_open_v2()] or ** [sqlite3_open16()]. The database connection must not have been closed. ** ** The second argument, "zSql", is the statement to be compiled, encoded ** as either UTF-8 or UTF-16. The sqlite3_prepare() and sqlite3_prepare_v2() ** interfaces use UTF-8, and sqlite3_prepare16() and sqlite3_prepare16_v2() ** use UTF-16. ** ** ^If the nByte argument is less than zero, then zSql is read up to the ** first zero terminator. ^If nByte is non-negative, then it is the maximum ** number of bytes read from zSql. ^When nByte is non-negative, the ** zSql string ends at either the first '\000' or '\u0000' character or ** the nByte-th byte, whichever comes first. If the caller knows ** that the supplied string is nul-terminated, then there is a small ** performance advantage to be gained by passing an nByte parameter that ** is equal to the number of bytes in the input string including ** the nul-terminator bytes as this saves SQLite from having to ** make a copy of the input string. ** ** ^If pzTail is not NULL then *pzTail is made to point to the first byte ** past the end of the first SQL statement in zSql. These routines only ** compile the first statement in zSql, so *pzTail is left pointing to ** what remains uncompiled. ** ** ^*ppStmt is left pointing to a compiled [prepared statement] that can be ** executed using [sqlite3_step()]. ^If there is an error, *ppStmt is set ** to NULL. ^If the input text contains no SQL (if the input is an empty ** string or a comment) then *ppStmt is set to NULL. ** The calling procedure is responsible for deleting the compiled ** SQL statement using [sqlite3_finalize()] after it has finished with it. ** ppStmt may not be NULL. ** ** ^On success, the sqlite3_prepare() family of routines return [SQLITE_OK]; ** otherwise an [error code] is returned. ** ** The sqlite3_prepare_v2() and sqlite3_prepare16_v2() interfaces are ** recommended for all new programs. The two older interfaces are retained ** for backwards compatibility, but their use is discouraged. ** ^In the "v2" interfaces, the prepared statement ** that is returned (the [sqlite3_stmt] object) contains a copy of the ** original SQL text. This causes the [sqlite3_step()] interface to ** behave differently in three ways: ** **
    **
  1. ** ^If the database schema changes, instead of returning [SQLITE_SCHEMA] as it ** always used to do, [sqlite3_step()] will automatically recompile the SQL ** statement and try to run it again. As many as [SQLITE_MAX_SCHEMA_RETRY] ** retries will occur before sqlite3_step() gives up and returns an error. **
  2. ** **
  3. ** ^When an error occurs, [sqlite3_step()] will return one of the detailed ** [error codes] or [extended error codes]. ^The legacy behavior was that ** [sqlite3_step()] would only return a generic [SQLITE_ERROR] result code ** and the application would have to make a second call to [sqlite3_reset()] ** in order to find the underlying cause of the problem. With the "v2" prepare ** interfaces, the underlying reason for the error is returned immediately. **
  4. ** **
  5. ** ^If the specific value bound to [parameter | host parameter] in the ** WHERE clause might influence the choice of query plan for a statement, ** then the statement will be automatically recompiled, as if there had been ** a schema change, on the first [sqlite3_step()] call following any change ** to the [sqlite3_bind_text | bindings] of that [parameter]. ** ^The specific value of WHERE-clause [parameter] might influence the ** choice of query plan if the parameter is the left-hand side of a [LIKE] ** or [GLOB] operator or if the parameter is compared to an indexed column ** and the [SQLITE_ENABLE_STAT3] compile-time option is enabled. ** the **
  6. **
*/ SQLITE_API int sqlite3_prepare( sqlite3 *db, /* Database handle */ const char *zSql, /* SQL statement, UTF-8 encoded */ int nByte, /* Maximum length of zSql in bytes. */ sqlite3_stmt **ppStmt, /* OUT: Statement handle */ const char **pzTail /* OUT: Pointer to unused portion of zSql */ ); SQLITE_API int sqlite3_prepare_v2( sqlite3 *db, /* Database handle */ const char *zSql, /* SQL statement, UTF-8 encoded */ int nByte, /* Maximum length of zSql in bytes. */ sqlite3_stmt **ppStmt, /* OUT: Statement handle */ const char **pzTail /* OUT: Pointer to unused portion of zSql */ ); SQLITE_API int sqlite3_prepare16( sqlite3 *db, /* Database handle */ const void *zSql, /* SQL statement, UTF-16 encoded */ int nByte, /* Maximum length of zSql in bytes. */ sqlite3_stmt **ppStmt, /* OUT: Statement handle */ const void **pzTail /* OUT: Pointer to unused portion of zSql */ ); SQLITE_API int sqlite3_prepare16_v2( sqlite3 *db, /* Database handle */ const void *zSql, /* SQL statement, UTF-16 encoded */ int nByte, /* Maximum length of zSql in bytes. */ sqlite3_stmt **ppStmt, /* OUT: Statement handle */ const void **pzTail /* OUT: Pointer to unused portion of zSql */ ); /* ** CAPI3REF: Retrieving Statement SQL ** ** ^This interface can be used to retrieve a saved copy of the original ** SQL text used to create a [prepared statement] if that statement was ** compiled using either [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()]. */ SQLITE_API const char *sqlite3_sql(sqlite3_stmt *pStmt); /* ** CAPI3REF: Determine If An SQL Statement Writes The Database ** ** ^The sqlite3_stmt_readonly(X) interface returns true (non-zero) if ** and only if the [prepared statement] X makes no direct changes to ** the content of the database file. ** ** Note that [application-defined SQL functions] or ** [virtual tables] might change the database indirectly as a side effect. ** ^(For example, if an application defines a function "eval()" that ** calls [sqlite3_exec()], then the following SQL statement would ** change the database file through side-effects: ** **
**    SELECT eval('DELETE FROM t1') FROM t2;
** 
** ** But because the [SELECT] statement does not change the database file ** directly, sqlite3_stmt_readonly() would still return true.)^ ** ** ^Transaction control statements such as [BEGIN], [COMMIT], [ROLLBACK], ** [SAVEPOINT], and [RELEASE] cause sqlite3_stmt_readonly() to return true, ** since the statements themselves do not actually modify the database but ** rather they control the timing of when other statements modify the ** database. ^The [ATTACH] and [DETACH] statements also cause ** sqlite3_stmt_readonly() to return true since, while those statements ** change the configuration of a database connection, they do not make ** changes to the content of the database files on disk. */ SQLITE_API int sqlite3_stmt_readonly(sqlite3_stmt *pStmt); /* ** CAPI3REF: Determine If A Prepared Statement Has Been Reset ** ** ^The sqlite3_stmt_busy(S) interface returns true (non-zero) if the ** [prepared statement] S has been stepped at least once using ** [sqlite3_step(S)] but has not run to completion and/or has not ** been reset using [sqlite3_reset(S)]. ^The sqlite3_stmt_busy(S) ** interface returns false if S is a NULL pointer. If S is not a ** NULL pointer and is not a pointer to a valid [prepared statement] ** object, then the behavior is undefined and probably undesirable. ** ** This interface can be used in combination [sqlite3_next_stmt()] ** to locate all prepared statements associated with a database ** connection that are in need of being reset. This can be used, ** for example, in diagnostic routines to search for prepared ** statements that are holding a transaction open. */ SQLITE_API int sqlite3_stmt_busy(sqlite3_stmt*); /* ** CAPI3REF: Dynamically Typed Value Object ** KEYWORDS: {protected sqlite3_value} {unprotected sqlite3_value} ** ** SQLite uses the sqlite3_value object to represent all values ** that can be stored in a database table. SQLite uses dynamic typing ** for the values it stores. ^Values stored in sqlite3_value objects ** can be integers, floating point values, strings, BLOBs, or NULL. ** ** An sqlite3_value object may be either "protected" or "unprotected". ** Some interfaces require a protected sqlite3_value. Other interfaces ** will accept either a protected or an unprotected sqlite3_value. ** Every interface that accepts sqlite3_value arguments specifies ** whether or not it requires a protected sqlite3_value. ** ** The terms "protected" and "unprotected" refer to whether or not ** a mutex is held. An internal mutex is held for a protected ** sqlite3_value object but no mutex is held for an unprotected ** sqlite3_value object. If SQLite is compiled to be single-threaded ** (with [SQLITE_THREADSAFE=0] and with [sqlite3_threadsafe()] returning 0) ** or if SQLite is run in one of reduced mutex modes ** [SQLITE_CONFIG_SINGLETHREAD] or [SQLITE_CONFIG_MULTITHREAD] ** then there is no distinction between protected and unprotected ** sqlite3_value objects and they can be used interchangeably. However, ** for maximum code portability it is recommended that applications ** still make the distinction between protected and unprotected ** sqlite3_value objects even when not strictly required. ** ** ^The sqlite3_value objects that are passed as parameters into the ** implementation of [application-defined SQL functions] are protected. ** ^The sqlite3_value object returned by ** [sqlite3_column_value()] is unprotected. ** Unprotected sqlite3_value objects may only be used with ** [sqlite3_result_value()] and [sqlite3_bind_value()]. ** The [sqlite3_value_blob | sqlite3_value_type()] family of ** interfaces require protected sqlite3_value objects. */ typedef struct Mem sqlite3_value; /* ** CAPI3REF: SQL Function Context Object ** ** The context in which an SQL function executes is stored in an ** sqlite3_context object. ^A pointer to an sqlite3_context object ** is always first parameter to [application-defined SQL functions]. ** The application-defined SQL function implementation will pass this ** pointer through into calls to [sqlite3_result_int | sqlite3_result()], ** [sqlite3_aggregate_context()], [sqlite3_user_data()], ** [sqlite3_context_db_handle()], [sqlite3_get_auxdata()], ** and/or [sqlite3_set_auxdata()]. */ typedef struct sqlite3_context sqlite3_context; /* ** CAPI3REF: Binding Values To Prepared Statements ** KEYWORDS: {host parameter} {host parameters} {host parameter name} ** KEYWORDS: {SQL parameter} {SQL parameters} {parameter binding} ** ** ^(In the SQL statement text input to [sqlite3_prepare_v2()] and its variants, ** literals may be replaced by a [parameter] that matches one of following ** templates: ** **
    **
  • ? **
  • ?NNN **
  • :VVV **
  • @VVV **
  • $VVV **
** ** In the templates above, NNN represents an integer literal, ** and VVV represents an alphanumeric identifier.)^ ^The values of these ** parameters (also called "host parameter names" or "SQL parameters") ** can be set using the sqlite3_bind_*() routines defined here. ** ** ^The first argument to the sqlite3_bind_*() routines is always ** a pointer to the [sqlite3_stmt] object returned from ** [sqlite3_prepare_v2()] or its variants. ** ** ^The second argument is the index of the SQL parameter to be set. ** ^The leftmost SQL parameter has an index of 1. ^When the same named ** SQL parameter is used more than once, second and subsequent ** occurrences have the same index as the first occurrence. ** ^The index for named parameters can be looked up using the ** [sqlite3_bind_parameter_index()] API if desired. ^The index ** for "?NNN" parameters is the value of NNN. ** ^The NNN value must be between 1 and the [sqlite3_limit()] ** parameter [SQLITE_LIMIT_VARIABLE_NUMBER] (default value: 999). ** ** ^The third argument is the value to bind to the parameter. ** ^If the third parameter to sqlite3_bind_text() or sqlite3_bind_text16() ** or sqlite3_bind_blob() is a NULL pointer then the fourth parameter ** is ignored and the end result is the same as sqlite3_bind_null(). ** ** ^(In those routines that have a fourth argument, its value is the ** number of bytes in the parameter. To be clear: the value is the ** number of bytes in the value, not the number of characters.)^ ** ^If the fourth parameter to sqlite3_bind_text() or sqlite3_bind_text16() ** is negative, then the length of the string is ** the number of bytes up to the first zero terminator. ** If the fourth parameter to sqlite3_bind_blob() is negative, then ** the behavior is undefined. ** If a non-negative fourth parameter is provided to sqlite3_bind_text() ** or sqlite3_bind_text16() then that parameter must be the byte offset ** where the NUL terminator would occur assuming the string were NUL ** terminated. If any NUL characters occur at byte offsets less than ** the value of the fourth parameter then the resulting string value will ** contain embedded NULs. The result of expressions involving strings ** with embedded NULs is undefined. ** ** ^The fifth argument to sqlite3_bind_blob(), sqlite3_bind_text(), and ** sqlite3_bind_text16() is a destructor used to dispose of the BLOB or ** string after SQLite has finished with it. ^The destructor is called ** to dispose of the BLOB or string even if the call to sqlite3_bind_blob(), ** sqlite3_bind_text(), or sqlite3_bind_text16() fails. ** ^If the fifth argument is ** the special value [SQLITE_STATIC], then SQLite assumes that the ** information is in static, unmanaged space and does not need to be freed. ** ^If the fifth argument has the value [SQLITE_TRANSIENT], then ** SQLite makes its own private copy of the data immediately, before ** the sqlite3_bind_*() routine returns. ** ** ^The sqlite3_bind_zeroblob() routine binds a BLOB of length N that ** is filled with zeroes. ^A zeroblob uses a fixed amount of memory ** (just an integer to hold its size) while it is being processed. ** Zeroblobs are intended to serve as placeholders for BLOBs whose ** content is later written using ** [sqlite3_blob_open | incremental BLOB I/O] routines. ** ^A negative value for the zeroblob results in a zero-length BLOB. ** ** ^If any of the sqlite3_bind_*() routines are called with a NULL pointer ** for the [prepared statement] or with a prepared statement for which ** [sqlite3_step()] has been called more recently than [sqlite3_reset()], ** then the call will return [SQLITE_MISUSE]. If any sqlite3_bind_() ** routine is passed a [prepared statement] that has been finalized, the ** result is undefined and probably harmful. ** ** ^Bindings are not cleared by the [sqlite3_reset()] routine. ** ^Unbound parameters are interpreted as NULL. ** ** ^The sqlite3_bind_* routines return [SQLITE_OK] on success or an ** [error code] if anything goes wrong. ** ^[SQLITE_RANGE] is returned if the parameter ** index is out of range. ^[SQLITE_NOMEM] is returned if malloc() fails. ** ** See also: [sqlite3_bind_parameter_count()], ** [sqlite3_bind_parameter_name()], and [sqlite3_bind_parameter_index()]. */ SQLITE_API int sqlite3_bind_blob(sqlite3_stmt*, int, const void*, int n, void(*)(void*)); SQLITE_API int sqlite3_bind_double(sqlite3_stmt*, int, double); SQLITE_API int sqlite3_bind_int(sqlite3_stmt*, int, int); SQLITE_API int sqlite3_bind_int64(sqlite3_stmt*, int, sqlite3_int64); SQLITE_API int sqlite3_bind_null(sqlite3_stmt*, int); SQLITE_API int sqlite3_bind_text(sqlite3_stmt*, int, const char*, int n, void(*)(void*)); SQLITE_API int sqlite3_bind_text16(sqlite3_stmt*, int, const void*, int, void(*)(void*)); SQLITE_API int sqlite3_bind_value(sqlite3_stmt*, int, const sqlite3_value*); SQLITE_API int sqlite3_bind_zeroblob(sqlite3_stmt*, int, int n); /* ** CAPI3REF: Number Of SQL Parameters ** ** ^This routine can be used to find the number of [SQL parameters] ** in a [prepared statement]. SQL parameters are tokens of the ** form "?", "?NNN", ":AAA", "$AAA", or "@AAA" that serve as ** placeholders for values that are [sqlite3_bind_blob | bound] ** to the parameters at a later time. ** ** ^(This routine actually returns the index of the largest (rightmost) ** parameter. For all forms except ?NNN, this will correspond to the ** number of unique parameters. If parameters of the ?NNN form are used, ** there may be gaps in the list.)^ ** ** See also: [sqlite3_bind_blob|sqlite3_bind()], ** [sqlite3_bind_parameter_name()], and ** [sqlite3_bind_parameter_index()]. */ SQLITE_API int sqlite3_bind_parameter_count(sqlite3_stmt*); /* ** CAPI3REF: Name Of A Host Parameter ** ** ^The sqlite3_bind_parameter_name(P,N) interface returns ** the name of the N-th [SQL parameter] in the [prepared statement] P. ** ^(SQL parameters of the form "?NNN" or ":AAA" or "@AAA" or "$AAA" ** have a name which is the string "?NNN" or ":AAA" or "@AAA" or "$AAA" ** respectively. ** In other words, the initial ":" or "$" or "@" or "?" ** is included as part of the name.)^ ** ^Parameters of the form "?" without a following integer have no name ** and are referred to as "nameless" or "anonymous parameters". ** ** ^The first host parameter has an index of 1, not 0. ** ** ^If the value N is out of range or if the N-th parameter is ** nameless, then NULL is returned. ^The returned string is ** always in UTF-8 encoding even if the named parameter was ** originally specified as UTF-16 in [sqlite3_prepare16()] or ** [sqlite3_prepare16_v2()]. ** ** See also: [sqlite3_bind_blob|sqlite3_bind()], ** [sqlite3_bind_parameter_count()], and ** [sqlite3_bind_parameter_index()]. */ SQLITE_API const char *sqlite3_bind_parameter_name(sqlite3_stmt*, int); /* ** CAPI3REF: Index Of A Parameter With A Given Name ** ** ^Return the index of an SQL parameter given its name. ^The ** index value returned is suitable for use as the second ** parameter to [sqlite3_bind_blob|sqlite3_bind()]. ^A zero ** is returned if no matching parameter is found. ^The parameter ** name must be given in UTF-8 even if the original statement ** was prepared from UTF-16 text using [sqlite3_prepare16_v2()]. ** ** See also: [sqlite3_bind_blob|sqlite3_bind()], ** [sqlite3_bind_parameter_count()], and ** [sqlite3_bind_parameter_index()]. */ SQLITE_API int sqlite3_bind_parameter_index(sqlite3_stmt*, const char *zName); /* ** CAPI3REF: Reset All Bindings On A Prepared Statement ** ** ^Contrary to the intuition of many, [sqlite3_reset()] does not reset ** the [sqlite3_bind_blob | bindings] on a [prepared statement]. ** ^Use this routine to reset all host parameters to NULL. */ SQLITE_API int sqlite3_clear_bindings(sqlite3_stmt*); /* ** CAPI3REF: Number Of Columns In A Result Set ** ** ^Return the number of columns in the result set returned by the ** [prepared statement]. ^This routine returns 0 if pStmt is an SQL ** statement that does not return data (for example an [UPDATE]). ** ** See also: [sqlite3_data_count()] */ SQLITE_API int sqlite3_column_count(sqlite3_stmt *pStmt); /* ** CAPI3REF: Column Names In A Result Set ** ** ^These routines return the name assigned to a particular column ** in the result set of a [SELECT] statement. ^The sqlite3_column_name() ** interface returns a pointer to a zero-terminated UTF-8 string ** and sqlite3_column_name16() returns a pointer to a zero-terminated ** UTF-16 string. ^The first parameter is the [prepared statement] ** that implements the [SELECT] statement. ^The second parameter is the ** column number. ^The leftmost column is number 0. ** ** ^The returned string pointer is valid until either the [prepared statement] ** is destroyed by [sqlite3_finalize()] or until the statement is automatically ** reprepared by the first call to [sqlite3_step()] for a particular run ** or until the next call to ** sqlite3_column_name() or sqlite3_column_name16() on the same column. ** ** ^If sqlite3_malloc() fails during the processing of either routine ** (for example during a conversion from UTF-8 to UTF-16) then a ** NULL pointer is returned. ** ** ^The name of a result column is the value of the "AS" clause for ** that column, if there is an AS clause. If there is no AS clause ** then the name of the column is unspecified and may change from ** one release of SQLite to the next. */ SQLITE_API const char *sqlite3_column_name(sqlite3_stmt*, int N); SQLITE_API const void *sqlite3_column_name16(sqlite3_stmt*, int N); /* ** CAPI3REF: Source Of Data In A Query Result ** ** ^These routines provide a means to determine the database, table, and ** table column that is the origin of a particular result column in ** [SELECT] statement. ** ^The name of the database or table or column can be returned as ** either a UTF-8 or UTF-16 string. ^The _database_ routines return ** the database name, the _table_ routines return the table name, and ** the origin_ routines return the column name. ** ^The returned string is valid until the [prepared statement] is destroyed ** using [sqlite3_finalize()] or until the statement is automatically ** reprepared by the first call to [sqlite3_step()] for a particular run ** or until the same information is requested ** again in a different encoding. ** ** ^The names returned are the original un-aliased names of the ** database, table, and column. ** ** ^The first argument to these interfaces is a [prepared statement]. ** ^These functions return information about the Nth result column returned by ** the statement, where N is the second function argument. ** ^The left-most column is column 0 for these routines. ** ** ^If the Nth column returned by the statement is an expression or ** subquery and is not a column value, then all of these functions return ** NULL. ^These routine might also return NULL if a memory allocation error ** occurs. ^Otherwise, they return the name of the attached database, table, ** or column that query result column was extracted from. ** ** ^As with all other SQLite APIs, those whose names end with "16" return ** UTF-16 encoded strings and the other functions return UTF-8. ** ** ^These APIs are only available if the library was compiled with the ** [SQLITE_ENABLE_COLUMN_METADATA] C-preprocessor symbol. ** ** If two or more threads call one or more of these routines against the same ** prepared statement and column at the same time then the results are ** undefined. ** ** If two or more threads call one or more ** [sqlite3_column_database_name | column metadata interfaces] ** for the same [prepared statement] and result column ** at the same time then the results are undefined. */ SQLITE_API const char *sqlite3_column_database_name(sqlite3_stmt*,int); SQLITE_API const void *sqlite3_column_database_name16(sqlite3_stmt*,int); SQLITE_API const char *sqlite3_column_table_name(sqlite3_stmt*,int); SQLITE_API const void *sqlite3_column_table_name16(sqlite3_stmt*,int); SQLITE_API const char *sqlite3_column_origin_name(sqlite3_stmt*,int); SQLITE_API const void *sqlite3_column_origin_name16(sqlite3_stmt*,int); /* ** CAPI3REF: Declared Datatype Of A Query Result ** ** ^(The first parameter is a [prepared statement]. ** If this statement is a [SELECT] statement and the Nth column of the ** returned result set of that [SELECT] is a table column (not an ** expression or subquery) then the declared type of the table ** column is returned.)^ ^If the Nth column of the result set is an ** expression or subquery, then a NULL pointer is returned. ** ^The returned string is always UTF-8 encoded. ** ** ^(For example, given the database schema: ** ** CREATE TABLE t1(c1 VARIANT); ** ** and the following statement to be compiled: ** ** SELECT c1 + 1, c1 FROM t1; ** ** this routine would return the string "VARIANT" for the second result ** column (i==1), and a NULL pointer for the first result column (i==0).)^ ** ** ^SQLite uses dynamic run-time typing. ^So just because a column ** is declared to contain a particular type does not mean that the ** data stored in that column is of the declared type. SQLite is ** strongly typed, but the typing is dynamic not static. ^Type ** is associated with individual values, not with the containers ** used to hold those values. */ SQLITE_API const char *sqlite3_column_decltype(sqlite3_stmt*,int); SQLITE_API const void *sqlite3_column_decltype16(sqlite3_stmt*,int); /* ** CAPI3REF: Evaluate An SQL Statement ** ** After a [prepared statement] has been prepared using either ** [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()] or one of the legacy ** interfaces [sqlite3_prepare()] or [sqlite3_prepare16()], this function ** must be called one or more times to evaluate the statement. ** ** The details of the behavior of the sqlite3_step() interface depend ** on whether the statement was prepared using the newer "v2" interface ** [sqlite3_prepare_v2()] and [sqlite3_prepare16_v2()] or the older legacy ** interface [sqlite3_prepare()] and [sqlite3_prepare16()]. The use of the ** new "v2" interface is recommended for new applications but the legacy ** interface will continue to be supported. ** ** ^In the legacy interface, the return value will be either [SQLITE_BUSY], ** [SQLITE_DONE], [SQLITE_ROW], [SQLITE_ERROR], or [SQLITE_MISUSE]. ** ^With the "v2" interface, any of the other [result codes] or ** [extended result codes] might be returned as well. ** ** ^[SQLITE_BUSY] means that the database engine was unable to acquire the ** database locks it needs to do its job. ^If the statement is a [COMMIT] ** or occurs outside of an explicit transaction, then you can retry the ** statement. If the statement is not a [COMMIT] and occurs within an ** explicit transaction then you should rollback the transaction before ** continuing. ** ** ^[SQLITE_DONE] means that the statement has finished executing ** successfully. sqlite3_step() should not be called again on this virtual ** machine without first calling [sqlite3_reset()] to reset the virtual ** machine back to its initial state. ** ** ^If the SQL statement being executed returns any data, then [SQLITE_ROW] ** is returned each time a new row of data is ready for processing by the ** caller. The values may be accessed using the [column access functions]. ** sqlite3_step() is called again to retrieve the next row of data. ** ** ^[SQLITE_ERROR] means that a run-time error (such as a constraint ** violation) has occurred. sqlite3_step() should not be called again on ** the VM. More information may be found by calling [sqlite3_errmsg()]. ** ^With the legacy interface, a more specific error code (for example, ** [SQLITE_INTERRUPT], [SQLITE_SCHEMA], [SQLITE_CORRUPT], and so forth) ** can be obtained by calling [sqlite3_reset()] on the ** [prepared statement]. ^In the "v2" interface, ** the more specific error code is returned directly by sqlite3_step(). ** ** [SQLITE_MISUSE] means that the this routine was called inappropriately. ** Perhaps it was called on a [prepared statement] that has ** already been [sqlite3_finalize | finalized] or on one that had ** previously returned [SQLITE_ERROR] or [SQLITE_DONE]. Or it could ** be the case that the same database connection is being used by two or ** more threads at the same moment in time. ** ** For all versions of SQLite up to and including 3.6.23.1, a call to ** [sqlite3_reset()] was required after sqlite3_step() returned anything ** other than [SQLITE_ROW] before any subsequent invocation of ** sqlite3_step(). Failure to reset the prepared statement using ** [sqlite3_reset()] would result in an [SQLITE_MISUSE] return from ** sqlite3_step(). But after version 3.6.23.1, sqlite3_step() began ** calling [sqlite3_reset()] automatically in this circumstance rather ** than returning [SQLITE_MISUSE]. This is not considered a compatibility ** break because any application that ever receives an SQLITE_MISUSE error ** is broken by definition. The [SQLITE_OMIT_AUTORESET] compile-time option ** can be used to restore the legacy behavior. ** ** Goofy Interface Alert: In the legacy interface, the sqlite3_step() ** API always returns a generic error code, [SQLITE_ERROR], following any ** error other than [SQLITE_BUSY] and [SQLITE_MISUSE]. You must call ** [sqlite3_reset()] or [sqlite3_finalize()] in order to find one of the ** specific [error codes] that better describes the error. ** We admit that this is a goofy design. The problem has been fixed ** with the "v2" interface. If you prepare all of your SQL statements ** using either [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()] instead ** of the legacy [sqlite3_prepare()] and [sqlite3_prepare16()] interfaces, ** then the more specific [error codes] are returned directly ** by sqlite3_step(). The use of the "v2" interface is recommended. */ SQLITE_API int sqlite3_step(sqlite3_stmt*); /* ** CAPI3REF: Number of columns in a result set ** ** ^The sqlite3_data_count(P) interface returns the number of columns in the ** current row of the result set of [prepared statement] P. ** ^If prepared statement P does not have results ready to return ** (via calls to the [sqlite3_column_int | sqlite3_column_*()] of ** interfaces) then sqlite3_data_count(P) returns 0. ** ^The sqlite3_data_count(P) routine also returns 0 if P is a NULL pointer. ** ^The sqlite3_data_count(P) routine returns 0 if the previous call to ** [sqlite3_step](P) returned [SQLITE_DONE]. ^The sqlite3_data_count(P) ** will return non-zero if previous call to [sqlite3_step](P) returned ** [SQLITE_ROW], except in the case of the [PRAGMA incremental_vacuum] ** where it always returns zero since each step of that multi-step ** pragma returns 0 columns of data. ** ** See also: [sqlite3_column_count()] */ SQLITE_API int sqlite3_data_count(sqlite3_stmt *pStmt); /* ** CAPI3REF: Fundamental Datatypes ** KEYWORDS: SQLITE_TEXT ** ** ^(Every value in SQLite has one of five fundamental datatypes: ** **
    **
  • 64-bit signed integer **
  • 64-bit IEEE floating point number **
  • string **
  • BLOB **
  • NULL **
)^ ** ** These constants are codes for each of those types. ** ** Note that the SQLITE_TEXT constant was also used in SQLite version 2 ** for a completely different meaning. Software that links against both ** SQLite version 2 and SQLite version 3 should use SQLITE3_TEXT, not ** SQLITE_TEXT. */ #define SQLITE_INTEGER 1 #define SQLITE_FLOAT 2 #define SQLITE_BLOB 4 #define SQLITE_NULL 5 #ifdef SQLITE_TEXT # undef SQLITE_TEXT #else # define SQLITE_TEXT 3 #endif #define SQLITE3_TEXT 3 /* ** CAPI3REF: Result Values From A Query ** KEYWORDS: {column access functions} ** ** These routines form the "result set" interface. ** ** ^These routines return information about a single column of the current ** result row of a query. ^In every case the first argument is a pointer ** to the [prepared statement] that is being evaluated (the [sqlite3_stmt*] ** that was returned from [sqlite3_prepare_v2()] or one of its variants) ** and the second argument is the index of the column for which information ** should be returned. ^The leftmost column of the result set has the index 0. ** ^The number of columns in the result can be determined using ** [sqlite3_column_count()]. ** ** If the SQL statement does not currently point to a valid row, or if the ** column index is out of range, the result is undefined. ** These routines may only be called when the most recent call to ** [sqlite3_step()] has returned [SQLITE_ROW] and neither ** [sqlite3_reset()] nor [sqlite3_finalize()] have been called subsequently. ** If any of these routines are called after [sqlite3_reset()] or ** [sqlite3_finalize()] or after [sqlite3_step()] has returned ** something other than [SQLITE_ROW], the results are undefined. ** If [sqlite3_step()] or [sqlite3_reset()] or [sqlite3_finalize()] ** are called from a different thread while any of these routines ** are pending, then the results are undefined. ** ** ^The sqlite3_column_type() routine returns the ** [SQLITE_INTEGER | datatype code] for the initial data type ** of the result column. ^The returned value is one of [SQLITE_INTEGER], ** [SQLITE_FLOAT], [SQLITE_TEXT], [SQLITE_BLOB], or [SQLITE_NULL]. The value ** returned by sqlite3_column_type() is only meaningful if no type ** conversions have occurred as described below. After a type conversion, ** the value returned by sqlite3_column_type() is undefined. Future ** versions of SQLite may change the behavior of sqlite3_column_type() ** following a type conversion. ** ** ^If the result is a BLOB or UTF-8 string then the sqlite3_column_bytes() ** routine returns the number of bytes in that BLOB or string. ** ^If the result is a UTF-16 string, then sqlite3_column_bytes() converts ** the string to UTF-8 and then returns the number of bytes. ** ^If the result is a numeric value then sqlite3_column_bytes() uses ** [sqlite3_snprintf()] to convert that value to a UTF-8 string and returns ** the number of bytes in that string. ** ^If the result is NULL, then sqlite3_column_bytes() returns zero. ** ** ^If the result is a BLOB or UTF-16 string then the sqlite3_column_bytes16() ** routine returns the number of bytes in that BLOB or string. ** ^If the result is a UTF-8 string, then sqlite3_column_bytes16() converts ** the string to UTF-16 and then returns the number of bytes. ** ^If the result is a numeric value then sqlite3_column_bytes16() uses ** [sqlite3_snprintf()] to convert that value to a UTF-16 string and returns ** the number of bytes in that string. ** ^If the result is NULL, then sqlite3_column_bytes16() returns zero. ** ** ^The values returned by [sqlite3_column_bytes()] and ** [sqlite3_column_bytes16()] do not include the zero terminators at the end ** of the string. ^For clarity: the values returned by ** [sqlite3_column_bytes()] and [sqlite3_column_bytes16()] are the number of ** bytes in the string, not the number of characters. ** ** ^Strings returned by sqlite3_column_text() and sqlite3_column_text16(), ** even empty strings, are always zero-terminated. ^The return ** value from sqlite3_column_blob() for a zero-length BLOB is a NULL pointer. ** ** ^The object returned by [sqlite3_column_value()] is an ** [unprotected sqlite3_value] object. An unprotected sqlite3_value object ** may only be used with [sqlite3_bind_value()] and [sqlite3_result_value()]. ** If the [unprotected sqlite3_value] object returned by ** [sqlite3_column_value()] is used in any other way, including calls ** to routines like [sqlite3_value_int()], [sqlite3_value_text()], ** or [sqlite3_value_bytes()], then the behavior is undefined. ** ** These routines attempt to convert the value where appropriate. ^For ** example, if the internal representation is FLOAT and a text result ** is requested, [sqlite3_snprintf()] is used internally to perform the ** conversion automatically. ^(The following table details the conversions ** that are applied: ** **
** **
Internal
Type
Requested
Type
Conversion ** **
NULL INTEGER Result is 0 **
NULL FLOAT Result is 0.0 **
NULL TEXT Result is NULL pointer **
NULL BLOB Result is NULL pointer **
INTEGER FLOAT Convert from integer to float **
INTEGER TEXT ASCII rendering of the integer **
INTEGER BLOB Same as INTEGER->TEXT **
FLOAT INTEGER Convert from float to integer **
FLOAT TEXT ASCII rendering of the float **
FLOAT BLOB Same as FLOAT->TEXT **
TEXT INTEGER Use atoi() **
TEXT FLOAT Use atof() **
TEXT BLOB No change **
BLOB INTEGER Convert to TEXT then use atoi() **
BLOB FLOAT Convert to TEXT then use atof() **
BLOB TEXT Add a zero terminator if needed **
**
)^ ** ** The table above makes reference to standard C library functions atoi() ** and atof(). SQLite does not really use these functions. It has its ** own equivalent internal routines. The atoi() and atof() names are ** used in the table for brevity and because they are familiar to most ** C programmers. ** ** Note that when type conversions occur, pointers returned by prior ** calls to sqlite3_column_blob(), sqlite3_column_text(), and/or ** sqlite3_column_text16() may be invalidated. ** Type conversions and pointer invalidations might occur ** in the following cases: ** **
    **
  • The initial content is a BLOB and sqlite3_column_text() or ** sqlite3_column_text16() is called. A zero-terminator might ** need to be added to the string.
  • **
  • The initial content is UTF-8 text and sqlite3_column_bytes16() or ** sqlite3_column_text16() is called. The content must be converted ** to UTF-16.
  • **
  • The initial content is UTF-16 text and sqlite3_column_bytes() or ** sqlite3_column_text() is called. The content must be converted ** to UTF-8.
  • **
** ** ^Conversions between UTF-16be and UTF-16le are always done in place and do ** not invalidate a prior pointer, though of course the content of the buffer ** that the prior pointer references will have been modified. Other kinds ** of conversion are done in place when it is possible, but sometimes they ** are not possible and in those cases prior pointers are invalidated. ** ** The safest and easiest to remember policy is to invoke these routines ** in one of the following ways: ** **
    **
  • sqlite3_column_text() followed by sqlite3_column_bytes()
  • **
  • sqlite3_column_blob() followed by sqlite3_column_bytes()
  • **
  • sqlite3_column_text16() followed by sqlite3_column_bytes16()
  • **
** ** In other words, you should call sqlite3_column_text(), ** sqlite3_column_blob(), or sqlite3_column_text16() first to force the result ** into the desired format, then invoke sqlite3_column_bytes() or ** sqlite3_column_bytes16() to find the size of the result. Do not mix calls ** to sqlite3_column_text() or sqlite3_column_blob() with calls to ** sqlite3_column_bytes16(), and do not mix calls to sqlite3_column_text16() ** with calls to sqlite3_column_bytes(). ** ** ^The pointers returned are valid until a type conversion occurs as ** described above, or until [sqlite3_step()] or [sqlite3_reset()] or ** [sqlite3_finalize()] is called. ^The memory space used to hold strings ** and BLOBs is freed automatically. Do not pass the pointers returned ** [sqlite3_column_blob()], [sqlite3_column_text()], etc. into ** [sqlite3_free()]. ** ** ^(If a memory allocation error occurs during the evaluation of any ** of these routines, a default value is returned. The default value ** is either the integer 0, the floating point number 0.0, or a NULL ** pointer. Subsequent calls to [sqlite3_errcode()] will return ** [SQLITE_NOMEM].)^ */ SQLITE_API const void *sqlite3_column_blob(sqlite3_stmt*, int iCol); SQLITE_API int sqlite3_column_bytes(sqlite3_stmt*, int iCol); SQLITE_API int sqlite3_column_bytes16(sqlite3_stmt*, int iCol); SQLITE_API double sqlite3_column_double(sqlite3_stmt*, int iCol); SQLITE_API int sqlite3_column_int(sqlite3_stmt*, int iCol); SQLITE_API sqlite3_int64 sqlite3_column_int64(sqlite3_stmt*, int iCol); SQLITE_API const unsigned char *sqlite3_column_text(sqlite3_stmt*, int iCol); SQLITE_API const void *sqlite3_column_text16(sqlite3_stmt*, int iCol); SQLITE_API int sqlite3_column_type(sqlite3_stmt*, int iCol); SQLITE_API sqlite3_value *sqlite3_column_value(sqlite3_stmt*, int iCol); /* ** CAPI3REF: Destroy A Prepared Statement Object ** ** ^The sqlite3_finalize() function is called to delete a [prepared statement]. ** ^If the most recent evaluation of the statement encountered no errors ** or if the statement is never been evaluated, then sqlite3_finalize() returns ** SQLITE_OK. ^If the most recent evaluation of statement S failed, then ** sqlite3_finalize(S) returns the appropriate [error code] or ** [extended error code]. ** ** ^The sqlite3_finalize(S) routine can be called at any point during ** the life cycle of [prepared statement] S: ** before statement S is ever evaluated, after ** one or more calls to [sqlite3_reset()], or after any call ** to [sqlite3_step()] regardless of whether or not the statement has ** completed execution. ** ** ^Invoking sqlite3_finalize() on a NULL pointer is a harmless no-op. ** ** The application must finalize every [prepared statement] in order to avoid ** resource leaks. It is a grievous error for the application to try to use ** a prepared statement after it has been finalized. Any use of a prepared ** statement after it has been finalized can result in undefined and ** undesirable behavior such as segfaults and heap corruption. */ SQLITE_API int sqlite3_finalize(sqlite3_stmt *pStmt); /* ** CAPI3REF: Reset A Prepared Statement Object ** ** The sqlite3_reset() function is called to reset a [prepared statement] ** object back to its initial state, ready to be re-executed. ** ^Any SQL statement variables that had values bound to them using ** the [sqlite3_bind_blob | sqlite3_bind_*() API] retain their values. ** Use [sqlite3_clear_bindings()] to reset the bindings. ** ** ^The [sqlite3_reset(S)] interface resets the [prepared statement] S ** back to the beginning of its program. ** ** ^If the most recent call to [sqlite3_step(S)] for the ** [prepared statement] S returned [SQLITE_ROW] or [SQLITE_DONE], ** or if [sqlite3_step(S)] has never before been called on S, ** then [sqlite3_reset(S)] returns [SQLITE_OK]. ** ** ^If the most recent call to [sqlite3_step(S)] for the ** [prepared statement] S indicated an error, then ** [sqlite3_reset(S)] returns an appropriate [error code]. ** ** ^The [sqlite3_reset(S)] interface does not change the values ** of any [sqlite3_bind_blob|bindings] on the [prepared statement] S. */ SQLITE_API int sqlite3_reset(sqlite3_stmt *pStmt); /* ** CAPI3REF: Create Or Redefine SQL Functions ** KEYWORDS: {function creation routines} ** KEYWORDS: {application-defined SQL function} ** KEYWORDS: {application-defined SQL functions} ** ** ^These functions (collectively known as "function creation routines") ** are used to add SQL functions or aggregates or to redefine the behavior ** of existing SQL functions or aggregates. The only differences between ** these routines are the text encoding expected for ** the second parameter (the name of the function being created) ** and the presence or absence of a destructor callback for ** the application data pointer. ** ** ^The first parameter is the [database connection] to which the SQL ** function is to be added. ^If an application uses more than one database ** connection then application-defined SQL functions must be added ** to each database connection separately. ** ** ^The second parameter is the name of the SQL function to be created or ** redefined. ^The length of the name is limited to 255 bytes in a UTF-8 ** representation, exclusive of the zero-terminator. ^Note that the name ** length limit is in UTF-8 bytes, not characters nor UTF-16 bytes. ** ^Any attempt to create a function with a longer name ** will result in [SQLITE_MISUSE] being returned. ** ** ^The third parameter (nArg) ** is the number of arguments that the SQL function or ** aggregate takes. ^If this parameter is -1, then the SQL function or ** aggregate may take any number of arguments between 0 and the limit ** set by [sqlite3_limit]([SQLITE_LIMIT_FUNCTION_ARG]). If the third ** parameter is less than -1 or greater than 127 then the behavior is ** undefined. ** ** ^The fourth parameter, eTextRep, specifies what ** [SQLITE_UTF8 | text encoding] this SQL function prefers for ** its parameters. Every SQL function implementation must be able to work ** with UTF-8, UTF-16le, or UTF-16be. But some implementations may be ** more efficient with one encoding than another. ^An application may ** invoke sqlite3_create_function() or sqlite3_create_function16() multiple ** times with the same function but with different values of eTextRep. ** ^When multiple implementations of the same function are available, SQLite ** will pick the one that involves the least amount of data conversion. ** If there is only a single implementation which does not care what text ** encoding is used, then the fourth argument should be [SQLITE_ANY]. ** ** ^(The fifth parameter is an arbitrary pointer. The implementation of the ** function can gain access to this pointer using [sqlite3_user_data()].)^ ** ** ^The sixth, seventh and eighth parameters, xFunc, xStep and xFinal, are ** pointers to C-language functions that implement the SQL function or ** aggregate. ^A scalar SQL function requires an implementation of the xFunc ** callback only; NULL pointers must be passed as the xStep and xFinal ** parameters. ^An aggregate SQL function requires an implementation of xStep ** and xFinal and NULL pointer must be passed for xFunc. ^To delete an existing ** SQL function or aggregate, pass NULL pointers for all three function ** callbacks. ** ** ^(If the ninth parameter to sqlite3_create_function_v2() is not NULL, ** then it is destructor for the application data pointer. ** The destructor is invoked when the function is deleted, either by being ** overloaded or when the database connection closes.)^ ** ^The destructor is also invoked if the call to ** sqlite3_create_function_v2() fails. ** ^When the destructor callback of the tenth parameter is invoked, it ** is passed a single argument which is a copy of the application data ** pointer which was the fifth parameter to sqlite3_create_function_v2(). ** ** ^It is permitted to register multiple implementations of the same ** functions with the same name but with either differing numbers of ** arguments or differing preferred text encodings. ^SQLite will use ** the implementation that most closely matches the way in which the ** SQL function is used. ^A function implementation with a non-negative ** nArg parameter is a better match than a function implementation with ** a negative nArg. ^A function where the preferred text encoding ** matches the database encoding is a better ** match than a function where the encoding is different. ** ^A function where the encoding difference is between UTF16le and UTF16be ** is a closer match than a function where the encoding difference is ** between UTF8 and UTF16. ** ** ^Built-in functions may be overloaded by new application-defined functions. ** ** ^An application-defined function is permitted to call other ** SQLite interfaces. However, such calls must not ** close the database connection nor finalize or reset the prepared ** statement in which the function is running. */ SQLITE_API int sqlite3_create_function( sqlite3 *db, const char *zFunctionName, int nArg, int eTextRep, void *pApp, void (*xFunc)(sqlite3_context*,int,sqlite3_value**), void (*xStep)(sqlite3_context*,int,sqlite3_value**), void (*xFinal)(sqlite3_context*) ); SQLITE_API int sqlite3_create_function16( sqlite3 *db, const void *zFunctionName, int nArg, int eTextRep, void *pApp, void (*xFunc)(sqlite3_context*,int,sqlite3_value**), void (*xStep)(sqlite3_context*,int,sqlite3_value**), void (*xFinal)(sqlite3_context*) ); SQLITE_API int sqlite3_create_function_v2( sqlite3 *db, const char *zFunctionName, int nArg, int eTextRep, void *pApp, void (*xFunc)(sqlite3_context*,int,sqlite3_value**), void (*xStep)(sqlite3_context*,int,sqlite3_value**), void (*xFinal)(sqlite3_context*), void(*xDestroy)(void*) ); /* ** CAPI3REF: Text Encodings ** ** These constant define integer codes that represent the various ** text encodings supported by SQLite. */ #define SQLITE_UTF8 1 #define SQLITE_UTF16LE 2 #define SQLITE_UTF16BE 3 #define SQLITE_UTF16 4 /* Use native byte order */ #define SQLITE_ANY 5 /* sqlite3_create_function only */ #define SQLITE_UTF16_ALIGNED 8 /* sqlite3_create_collation only */ /* ** CAPI3REF: Deprecated Functions ** DEPRECATED ** ** These functions are [deprecated]. In order to maintain ** backwards compatibility with older code, these functions continue ** to be supported. However, new applications should avoid ** the use of these functions. To help encourage people to avoid ** using these functions, we are not going to tell you what they do. */ #ifndef SQLITE_OMIT_DEPRECATED SQLITE_API SQLITE_DEPRECATED int sqlite3_aggregate_count(sqlite3_context*); SQLITE_API SQLITE_DEPRECATED int sqlite3_expired(sqlite3_stmt*); SQLITE_API SQLITE_DEPRECATED int sqlite3_transfer_bindings(sqlite3_stmt*, sqlite3_stmt*); SQLITE_API SQLITE_DEPRECATED int sqlite3_global_recover(void); SQLITE_API SQLITE_DEPRECATED void sqlite3_thread_cleanup(void); SQLITE_API SQLITE_DEPRECATED int sqlite3_memory_alarm(void(*)(void*,sqlite3_int64,int), void*,sqlite3_int64); #endif /* ** CAPI3REF: Obtaining SQL Function Parameter Values ** ** The C-language implementation of SQL functions and aggregates uses ** this set of interface routines to access the parameter values on ** the function or aggregate. ** ** The xFunc (for scalar functions) or xStep (for aggregates) parameters ** to [sqlite3_create_function()] and [sqlite3_create_function16()] ** define callbacks that implement the SQL functions and aggregates. ** The 3rd parameter to these callbacks is an array of pointers to ** [protected sqlite3_value] objects. There is one [sqlite3_value] object for ** each parameter to the SQL function. These routines are used to ** extract values from the [sqlite3_value] objects. ** ** These routines work only with [protected sqlite3_value] objects. ** Any attempt to use these routines on an [unprotected sqlite3_value] ** object results in undefined behavior. ** ** ^These routines work just like the corresponding [column access functions] ** except that these routines take a single [protected sqlite3_value] object ** pointer instead of a [sqlite3_stmt*] pointer and an integer column number. ** ** ^The sqlite3_value_text16() interface extracts a UTF-16 string ** in the native byte-order of the host machine. ^The ** sqlite3_value_text16be() and sqlite3_value_text16le() interfaces ** extract UTF-16 strings as big-endian and little-endian respectively. ** ** ^(The sqlite3_value_numeric_type() interface attempts to apply ** numeric affinity to the value. This means that an attempt is ** made to convert the value to an integer or floating point. If ** such a conversion is possible without loss of information (in other ** words, if the value is a string that looks like a number) ** then the conversion is performed. Otherwise no conversion occurs. ** The [SQLITE_INTEGER | datatype] after conversion is returned.)^ ** ** Please pay particular attention to the fact that the pointer returned ** from [sqlite3_value_blob()], [sqlite3_value_text()], or ** [sqlite3_value_text16()] can be invalidated by a subsequent call to ** [sqlite3_value_bytes()], [sqlite3_value_bytes16()], [sqlite3_value_text()], ** or [sqlite3_value_text16()]. ** ** These routines must be called from the same thread as ** the SQL function that supplied the [sqlite3_value*] parameters. */ SQLITE_API const void *sqlite3_value_blob(sqlite3_value*); SQLITE_API int sqlite3_value_bytes(sqlite3_value*); SQLITE_API int sqlite3_value_bytes16(sqlite3_value*); SQLITE_API double sqlite3_value_double(sqlite3_value*); SQLITE_API int sqlite3_value_int(sqlite3_value*); SQLITE_API sqlite3_int64 sqlite3_value_int64(sqlite3_value*); SQLITE_API const unsigned char *sqlite3_value_text(sqlite3_value*); SQLITE_API const void *sqlite3_value_text16(sqlite3_value*); SQLITE_API const void *sqlite3_value_text16le(sqlite3_value*); SQLITE_API const void *sqlite3_value_text16be(sqlite3_value*); SQLITE_API int sqlite3_value_type(sqlite3_value*); SQLITE_API int sqlite3_value_numeric_type(sqlite3_value*); /* ** CAPI3REF: Obtain Aggregate Function Context ** ** Implementations of aggregate SQL functions use this ** routine to allocate memory for storing their state. ** ** ^The first time the sqlite3_aggregate_context(C,N) routine is called ** for a particular aggregate function, SQLite ** allocates N of memory, zeroes out that memory, and returns a pointer ** to the new memory. ^On second and subsequent calls to ** sqlite3_aggregate_context() for the same aggregate function instance, ** the same buffer is returned. Sqlite3_aggregate_context() is normally ** called once for each invocation of the xStep callback and then one ** last time when the xFinal callback is invoked. ^(When no rows match ** an aggregate query, the xStep() callback of the aggregate function ** implementation is never called and xFinal() is called exactly once. ** In those cases, sqlite3_aggregate_context() might be called for the ** first time from within xFinal().)^ ** ** ^The sqlite3_aggregate_context(C,N) routine returns a NULL pointer ** when first called if N is less than or equal to zero or if a memory ** allocate error occurs. ** ** ^(The amount of space allocated by sqlite3_aggregate_context(C,N) is ** determined by the N parameter on first successful call. Changing the ** value of N in subsequent call to sqlite3_aggregate_context() within ** the same aggregate function instance will not resize the memory ** allocation.)^ Within the xFinal callback, it is customary to set ** N=0 in calls to sqlite3_aggregate_context(C,N) so that no ** pointless memory allocations occur. ** ** ^SQLite automatically frees the memory allocated by ** sqlite3_aggregate_context() when the aggregate query concludes. ** ** The first parameter must be a copy of the ** [sqlite3_context | SQL function context] that is the first parameter ** to the xStep or xFinal callback routine that implements the aggregate ** function. ** ** This routine must be called from the same thread in which ** the aggregate SQL function is running. */ SQLITE_API void *sqlite3_aggregate_context(sqlite3_context*, int nBytes); /* ** CAPI3REF: User Data For Functions ** ** ^The sqlite3_user_data() interface returns a copy of ** the pointer that was the pUserData parameter (the 5th parameter) ** of the [sqlite3_create_function()] ** and [sqlite3_create_function16()] routines that originally ** registered the application defined function. ** ** This routine must be called from the same thread in which ** the application-defined function is running. */ SQLITE_API void *sqlite3_user_data(sqlite3_context*); /* ** CAPI3REF: Database Connection For Functions ** ** ^The sqlite3_context_db_handle() interface returns a copy of ** the pointer to the [database connection] (the 1st parameter) ** of the [sqlite3_create_function()] ** and [sqlite3_create_function16()] routines that originally ** registered the application defined function. */ SQLITE_API sqlite3 *sqlite3_context_db_handle(sqlite3_context*); /* ** CAPI3REF: Function Auxiliary Data ** ** The following two functions may be used by scalar SQL functions to ** associate metadata with argument values. If the same value is passed to ** multiple invocations of the same SQL function during query execution, under ** some circumstances the associated metadata may be preserved. This may ** be used, for example, to add a regular-expression matching scalar ** function. The compiled version of the regular expression is stored as ** metadata associated with the SQL value passed as the regular expression ** pattern. The compiled regular expression can be reused on multiple ** invocations of the same function so that the original pattern string ** does not need to be recompiled on each invocation. ** ** ^The sqlite3_get_auxdata() interface returns a pointer to the metadata ** associated by the sqlite3_set_auxdata() function with the Nth argument ** value to the application-defined function. ^If no metadata has been ever ** been set for the Nth argument of the function, or if the corresponding ** function parameter has changed since the meta-data was set, ** then sqlite3_get_auxdata() returns a NULL pointer. ** ** ^The sqlite3_set_auxdata() interface saves the metadata ** pointed to by its 3rd parameter as the metadata for the N-th ** argument of the application-defined function. Subsequent ** calls to sqlite3_get_auxdata() might return this data, if it has ** not been destroyed. ** ^If it is not NULL, SQLite will invoke the destructor ** function given by the 4th parameter to sqlite3_set_auxdata() on ** the metadata when the corresponding function parameter changes ** or when the SQL statement completes, whichever comes first. ** ** SQLite is free to call the destructor and drop metadata on any ** parameter of any function at any time. ^The only guarantee is that ** the destructor will be called before the metadata is dropped. ** ** ^(In practice, metadata is preserved between function calls for ** expressions that are constant at compile time. This includes literal ** values and [parameters].)^ ** ** These routines must be called from the same thread in which ** the SQL function is running. */ SQLITE_API void *sqlite3_get_auxdata(sqlite3_context*, int N); SQLITE_API void sqlite3_set_auxdata(sqlite3_context*, int N, void*, void (*)(void*)); /* ** CAPI3REF: Constants Defining Special Destructor Behavior ** ** These are special values for the destructor that is passed in as the ** final argument to routines like [sqlite3_result_blob()]. ^If the destructor ** argument is SQLITE_STATIC, it means that the content pointer is constant ** and will never change. It does not need to be destroyed. ^The ** SQLITE_TRANSIENT value means that the content will likely change in ** the near future and that SQLite should make its own private copy of ** the content before returning. ** ** The typedef is necessary to work around problems in certain ** C++ compilers. */ typedef void (*sqlite3_destructor_type)(void*); #define SQLITE_STATIC ((sqlite3_destructor_type)0) #define SQLITE_TRANSIENT ((sqlite3_destructor_type)-1) /* ** CAPI3REF: Setting The Result Of An SQL Function ** ** These routines are used by the xFunc or xFinal callbacks that ** implement SQL functions and aggregates. See ** [sqlite3_create_function()] and [sqlite3_create_function16()] ** for additional information. ** ** These functions work very much like the [parameter binding] family of ** functions used to bind values to host parameters in prepared statements. ** Refer to the [SQL parameter] documentation for additional information. ** ** ^The sqlite3_result_blob() interface sets the result from ** an application-defined function to be the BLOB whose content is pointed ** to by the second parameter and which is N bytes long where N is the ** third parameter. ** ** ^The sqlite3_result_zeroblob() interfaces set the result of ** the application-defined function to be a BLOB containing all zero ** bytes and N bytes in size, where N is the value of the 2nd parameter. ** ** ^The sqlite3_result_double() interface sets the result from ** an application-defined function to be a floating point value specified ** by its 2nd argument. ** ** ^The sqlite3_result_error() and sqlite3_result_error16() functions ** cause the implemented SQL function to throw an exception. ** ^SQLite uses the string pointed to by the ** 2nd parameter of sqlite3_result_error() or sqlite3_result_error16() ** as the text of an error message. ^SQLite interprets the error ** message string from sqlite3_result_error() as UTF-8. ^SQLite ** interprets the string from sqlite3_result_error16() as UTF-16 in native ** byte order. ^If the third parameter to sqlite3_result_error() ** or sqlite3_result_error16() is negative then SQLite takes as the error ** message all text up through the first zero character. ** ^If the third parameter to sqlite3_result_error() or ** sqlite3_result_error16() is non-negative then SQLite takes that many ** bytes (not characters) from the 2nd parameter as the error message. ** ^The sqlite3_result_error() and sqlite3_result_error16() ** routines make a private copy of the error message text before ** they return. Hence, the calling function can deallocate or ** modify the text after they return without harm. ** ^The sqlite3_result_error_code() function changes the error code ** returned by SQLite as a result of an error in a function. ^By default, ** the error code is SQLITE_ERROR. ^A subsequent call to sqlite3_result_error() ** or sqlite3_result_error16() resets the error code to SQLITE_ERROR. ** ** ^The sqlite3_result_error_toobig() interface causes SQLite to throw an ** error indicating that a string or BLOB is too long to represent. ** ** ^The sqlite3_result_error_nomem() interface causes SQLite to throw an ** error indicating that a memory allocation failed. ** ** ^The sqlite3_result_int() interface sets the return value ** of the application-defined function to be the 32-bit signed integer ** value given in the 2nd argument. ** ^The sqlite3_result_int64() interface sets the return value ** of the application-defined function to be the 64-bit signed integer ** value given in the 2nd argument. ** ** ^The sqlite3_result_null() interface sets the return value ** of the application-defined function to be NULL. ** ** ^The sqlite3_result_text(), sqlite3_result_text16(), ** sqlite3_result_text16le(), and sqlite3_result_text16be() interfaces ** set the return value of the application-defined function to be ** a text string which is represented as UTF-8, UTF-16 native byte order, ** UTF-16 little endian, or UTF-16 big endian, respectively. ** ^SQLite takes the text result from the application from ** the 2nd parameter of the sqlite3_result_text* interfaces. ** ^If the 3rd parameter to the sqlite3_result_text* interfaces ** is negative, then SQLite takes result text from the 2nd parameter ** through the first zero character. ** ^If the 3rd parameter to the sqlite3_result_text* interfaces ** is non-negative, then as many bytes (not characters) of the text ** pointed to by the 2nd parameter are taken as the application-defined ** function result. If the 3rd parameter is non-negative, then it ** must be the byte offset into the string where the NUL terminator would ** appear if the string where NUL terminated. If any NUL characters occur ** in the string at a byte offset that is less than the value of the 3rd ** parameter, then the resulting string will contain embedded NULs and the ** result of expressions operating on strings with embedded NULs is undefined. ** ^If the 4th parameter to the sqlite3_result_text* interfaces ** or sqlite3_result_blob is a non-NULL pointer, then SQLite calls that ** function as the destructor on the text or BLOB result when it has ** finished using that result. ** ^If the 4th parameter to the sqlite3_result_text* interfaces or to ** sqlite3_result_blob is the special constant SQLITE_STATIC, then SQLite ** assumes that the text or BLOB result is in constant space and does not ** copy the content of the parameter nor call a destructor on the content ** when it has finished using that result. ** ^If the 4th parameter to the sqlite3_result_text* interfaces ** or sqlite3_result_blob is the special constant SQLITE_TRANSIENT ** then SQLite makes a copy of the result into space obtained from ** from [sqlite3_malloc()] before it returns. ** ** ^The sqlite3_result_value() interface sets the result of ** the application-defined function to be a copy the ** [unprotected sqlite3_value] object specified by the 2nd parameter. ^The ** sqlite3_result_value() interface makes a copy of the [sqlite3_value] ** so that the [sqlite3_value] specified in the parameter may change or ** be deallocated after sqlite3_result_value() returns without harm. ** ^A [protected sqlite3_value] object may always be used where an ** [unprotected sqlite3_value] object is required, so either ** kind of [sqlite3_value] object can be used with this interface. ** ** If these routines are called from within the different thread ** than the one containing the application-defined function that received ** the [sqlite3_context] pointer, the results are undefined. */ SQLITE_API void sqlite3_result_blob(sqlite3_context*, const void*, int, void(*)(void*)); SQLITE_API void sqlite3_result_double(sqlite3_context*, double); SQLITE_API void sqlite3_result_error(sqlite3_context*, const char*, int); SQLITE_API void sqlite3_result_error16(sqlite3_context*, const void*, int); SQLITE_API void sqlite3_result_error_toobig(sqlite3_context*); SQLITE_API void sqlite3_result_error_nomem(sqlite3_context*); SQLITE_API void sqlite3_result_error_code(sqlite3_context*, int); SQLITE_API void sqlite3_result_int(sqlite3_context*, int); SQLITE_API void sqlite3_result_int64(sqlite3_context*, sqlite3_int64); SQLITE_API void sqlite3_result_null(sqlite3_context*); SQLITE_API void sqlite3_result_text(sqlite3_context*, const char*, int, void(*)(void*)); SQLITE_API void sqlite3_result_text16(sqlite3_context*, const void*, int, void(*)(void*)); SQLITE_API void sqlite3_result_text16le(sqlite3_context*, const void*, int,void(*)(void*)); SQLITE_API void sqlite3_result_text16be(sqlite3_context*, const void*, int,void(*)(void*)); SQLITE_API void sqlite3_result_value(sqlite3_context*, sqlite3_value*); SQLITE_API void sqlite3_result_zeroblob(sqlite3_context*, int n); /* ** CAPI3REF: Define New Collating Sequences ** ** ^These functions add, remove, or modify a [collation] associated ** with the [database connection] specified as the first argument. ** ** ^The name of the collation is a UTF-8 string ** for sqlite3_create_collation() and sqlite3_create_collation_v2() ** and a UTF-16 string in native byte order for sqlite3_create_collation16(). ** ^Collation names that compare equal according to [sqlite3_strnicmp()] are ** considered to be the same name. ** ** ^(The third argument (eTextRep) must be one of the constants: **
    **
  • [SQLITE_UTF8], **
  • [SQLITE_UTF16LE], **
  • [SQLITE_UTF16BE], **
  • [SQLITE_UTF16], or **
  • [SQLITE_UTF16_ALIGNED]. **
)^ ** ^The eTextRep argument determines the encoding of strings passed ** to the collating function callback, xCallback. ** ^The [SQLITE_UTF16] and [SQLITE_UTF16_ALIGNED] values for eTextRep ** force strings to be UTF16 with native byte order. ** ^The [SQLITE_UTF16_ALIGNED] value for eTextRep forces strings to begin ** on an even byte address. ** ** ^The fourth argument, pArg, is an application data pointer that is passed ** through as the first argument to the collating function callback. ** ** ^The fifth argument, xCallback, is a pointer to the collating function. ** ^Multiple collating functions can be registered using the same name but ** with different eTextRep parameters and SQLite will use whichever ** function requires the least amount of data transformation. ** ^If the xCallback argument is NULL then the collating function is ** deleted. ^When all collating functions having the same name are deleted, ** that collation is no longer usable. ** ** ^The collating function callback is invoked with a copy of the pArg ** application data pointer and with two strings in the encoding specified ** by the eTextRep argument. The collating function must return an ** integer that is negative, zero, or positive ** if the first string is less than, equal to, or greater than the second, ** respectively. A collating function must always return the same answer ** given the same inputs. If two or more collating functions are registered ** to the same collation name (using different eTextRep values) then all ** must give an equivalent answer when invoked with equivalent strings. ** The collating function must obey the following properties for all ** strings A, B, and C: ** **
    **
  1. If A==B then B==A. **
  2. If A==B and B==C then A==C. **
  3. If A<B THEN B>A. **
  4. If A<B and B<C then A<C. **
** ** If a collating function fails any of the above constraints and that ** collating function is registered and used, then the behavior of SQLite ** is undefined. ** ** ^The sqlite3_create_collation_v2() works like sqlite3_create_collation() ** with the addition that the xDestroy callback is invoked on pArg when ** the collating function is deleted. ** ^Collating functions are deleted when they are overridden by later ** calls to the collation creation functions or when the ** [database connection] is closed using [sqlite3_close()]. ** ** ^The xDestroy callback is not called if the ** sqlite3_create_collation_v2() function fails. Applications that invoke ** sqlite3_create_collation_v2() with a non-NULL xDestroy argument should ** check the return code and dispose of the application data pointer ** themselves rather than expecting SQLite to deal with it for them. ** This is different from every other SQLite interface. The inconsistency ** is unfortunate but cannot be changed without breaking backwards ** compatibility. ** ** See also: [sqlite3_collation_needed()] and [sqlite3_collation_needed16()]. */ SQLITE_API int sqlite3_create_collation( sqlite3*, const char *zName, int eTextRep, void *pArg, int(*xCompare)(void*,int,const void*,int,const void*) ); SQLITE_API int sqlite3_create_collation_v2( sqlite3*, const char *zName, int eTextRep, void *pArg, int(*xCompare)(void*,int,const void*,int,const void*), void(*xDestroy)(void*) ); SQLITE_API int sqlite3_create_collation16( sqlite3*, const void *zName, int eTextRep, void *pArg, int(*xCompare)(void*,int,const void*,int,const void*) ); /* ** CAPI3REF: Collation Needed Callbacks ** ** ^To avoid having to register all collation sequences before a database ** can be used, a single callback function may be registered with the ** [database connection] to be invoked whenever an undefined collation ** sequence is required. ** ** ^If the function is registered using the sqlite3_collation_needed() API, ** then it is passed the names of undefined collation sequences as strings ** encoded in UTF-8. ^If sqlite3_collation_needed16() is used, ** the names are passed as UTF-16 in machine native byte order. ** ^A call to either function replaces the existing collation-needed callback. ** ** ^(When the callback is invoked, the first argument passed is a copy ** of the second argument to sqlite3_collation_needed() or ** sqlite3_collation_needed16(). The second argument is the database ** connection. The third argument is one of [SQLITE_UTF8], [SQLITE_UTF16BE], ** or [SQLITE_UTF16LE], indicating the most desirable form of the collation ** sequence function required. The fourth parameter is the name of the ** required collation sequence.)^ ** ** The callback function should register the desired collation using ** [sqlite3_create_collation()], [sqlite3_create_collation16()], or ** [sqlite3_create_collation_v2()]. */ SQLITE_API int sqlite3_collation_needed( sqlite3*, void*, void(*)(void*,sqlite3*,int eTextRep,const char*) ); SQLITE_API int sqlite3_collation_needed16( sqlite3*, void*, void(*)(void*,sqlite3*,int eTextRep,const void*) ); #ifdef SQLITE_HAS_CODEC /* ** Specify the key for an encrypted database. This routine should be ** called right after sqlite3_open(). ** ** The code to implement this API is not available in the public release ** of SQLite. */ SQLITE_API int sqlite3_key( sqlite3 *db, /* Database to be rekeyed */ const void *pKey, int nKey /* The key */ ); /* ** Change the key on an open database. If the current database is not ** encrypted, this routine will encrypt it. If pNew==0 or nNew==0, the ** database is decrypted. ** ** The code to implement this API is not available in the public release ** of SQLite. */ SQLITE_API int sqlite3_rekey( sqlite3 *db, /* Database to be rekeyed */ const void *pKey, int nKey /* The new key */ ); /* ** Specify the activation key for a SEE database. Unless ** activated, none of the SEE routines will work. */ SQLITE_API void sqlite3_activate_see( const char *zPassPhrase /* Activation phrase */ ); #endif #ifdef SQLITE_ENABLE_CEROD /* ** Specify the activation key for a CEROD database. Unless ** activated, none of the CEROD routines will work. */ SQLITE_API void sqlite3_activate_cerod( const char *zPassPhrase /* Activation phrase */ ); #endif /* ** CAPI3REF: Suspend Execution For A Short Time ** ** The sqlite3_sleep() function causes the current thread to suspend execution ** for at least a number of milliseconds specified in its parameter. ** ** If the operating system does not support sleep requests with ** millisecond time resolution, then the time will be rounded up to ** the nearest second. The number of milliseconds of sleep actually ** requested from the operating system is returned. ** ** ^SQLite implements this interface by calling the xSleep() ** method of the default [sqlite3_vfs] object. If the xSleep() method ** of the default VFS is not implemented correctly, or not implemented at ** all, then the behavior of sqlite3_sleep() may deviate from the description ** in the previous paragraphs. */ SQLITE_API int sqlite3_sleep(int); /* ** CAPI3REF: Name Of The Folder Holding Temporary Files ** ** ^(If this global variable is made to point to a string which is ** the name of a folder (a.k.a. directory), then all temporary files ** created by SQLite when using a built-in [sqlite3_vfs | VFS] ** will be placed in that directory.)^ ^If this variable ** is a NULL pointer, then SQLite performs a search for an appropriate ** temporary file directory. ** ** It is not safe to read or modify this variable in more than one ** thread at a time. It is not safe to read or modify this variable ** if a [database connection] is being used at the same time in a separate ** thread. ** It is intended that this variable be set once ** as part of process initialization and before any SQLite interface ** routines have been called and that this variable remain unchanged ** thereafter. ** ** ^The [temp_store_directory pragma] may modify this variable and cause ** it to point to memory obtained from [sqlite3_malloc]. ^Furthermore, ** the [temp_store_directory pragma] always assumes that any string ** that this variable points to is held in memory obtained from ** [sqlite3_malloc] and the pragma may attempt to free that memory ** using [sqlite3_free]. ** Hence, if this variable is modified directly, either it should be ** made NULL or made to point to memory obtained from [sqlite3_malloc] ** or else the use of the [temp_store_directory pragma] should be avoided. ** ** Note to Windows Runtime users: The temporary directory must be set ** prior to calling [sqlite3_open] or [sqlite3_open_v2]. Otherwise, various ** features that require the use of temporary files may fail. Here is an ** example of how to do this using C++ with the Windows Runtime: ** **
** LPCWSTR zPath = Windows::Storage::ApplicationData::Current->
**       TemporaryFolder->Path->Data();
** char zPathBuf[MAX_PATH + 1];
** memset(zPathBuf, 0, sizeof(zPathBuf));
** WideCharToMultiByte(CP_UTF8, 0, zPath, -1, zPathBuf, sizeof(zPathBuf),
**       NULL, NULL);
** sqlite3_temp_directory = sqlite3_mprintf("%s", zPathBuf);
** 
*/ SQLITE_API char *sqlite3_temp_directory; /* ** CAPI3REF: Name Of The Folder Holding Database Files ** ** ^(If this global variable is made to point to a string which is ** the name of a folder (a.k.a. directory), then all database files ** specified with a relative pathname and created or accessed by ** SQLite when using a built-in windows [sqlite3_vfs | VFS] will be assumed ** to be relative to that directory.)^ ^If this variable is a NULL ** pointer, then SQLite assumes that all database files specified ** with a relative pathname are relative to the current directory ** for the process. Only the windows VFS makes use of this global ** variable; it is ignored by the unix VFS. ** ** Changing the value of this variable while a database connection is ** open can result in a corrupt database. ** ** It is not safe to read or modify this variable in more than one ** thread at a time. It is not safe to read or modify this variable ** if a [database connection] is being used at the same time in a separate ** thread. ** It is intended that this variable be set once ** as part of process initialization and before any SQLite interface ** routines have been called and that this variable remain unchanged ** thereafter. ** ** ^The [data_store_directory pragma] may modify this variable and cause ** it to point to memory obtained from [sqlite3_malloc]. ^Furthermore, ** the [data_store_directory pragma] always assumes that any string ** that this variable points to is held in memory obtained from ** [sqlite3_malloc] and the pragma may attempt to free that memory ** using [sqlite3_free]. ** Hence, if this variable is modified directly, either it should be ** made NULL or made to point to memory obtained from [sqlite3_malloc] ** or else the use of the [data_store_directory pragma] should be avoided. */ SQLITE_API char *sqlite3_data_directory; /* ** CAPI3REF: Test For Auto-Commit Mode ** KEYWORDS: {autocommit mode} ** ** ^The sqlite3_get_autocommit() interface returns non-zero or ** zero if the given database connection is or is not in autocommit mode, ** respectively. ^Autocommit mode is on by default. ** ^Autocommit mode is disabled by a [BEGIN] statement. ** ^Autocommit mode is re-enabled by a [COMMIT] or [ROLLBACK]. ** ** If certain kinds of errors occur on a statement within a multi-statement ** transaction (errors including [SQLITE_FULL], [SQLITE_IOERR], ** [SQLITE_NOMEM], [SQLITE_BUSY], and [SQLITE_INTERRUPT]) then the ** transaction might be rolled back automatically. The only way to ** find out whether SQLite automatically rolled back the transaction after ** an error is to use this function. ** ** If another thread changes the autocommit status of the database ** connection while this routine is running, then the return value ** is undefined. */ SQLITE_API int sqlite3_get_autocommit(sqlite3*); /* ** CAPI3REF: Find The Database Handle Of A Prepared Statement ** ** ^The sqlite3_db_handle interface returns the [database connection] handle ** to which a [prepared statement] belongs. ^The [database connection] ** returned by sqlite3_db_handle is the same [database connection] ** that was the first argument ** to the [sqlite3_prepare_v2()] call (or its variants) that was used to ** create the statement in the first place. */ SQLITE_API sqlite3 *sqlite3_db_handle(sqlite3_stmt*); /* ** CAPI3REF: Return The Filename For A Database Connection ** ** ^The sqlite3_db_filename(D,N) interface returns a pointer to a filename ** associated with database N of connection D. ^The main database file ** has the name "main". If there is no attached database N on the database ** connection D, or if database N is a temporary or in-memory database, then ** a NULL pointer is returned. ** ** ^The filename returned by this function is the output of the ** xFullPathname method of the [VFS]. ^In other words, the filename ** will be an absolute pathname, even if the filename used ** to open the database originally was a URI or relative pathname. */ SQLITE_API const char *sqlite3_db_filename(sqlite3 *db, const char *zDbName); /* ** CAPI3REF: Determine if a database is read-only ** ** ^The sqlite3_db_readonly(D,N) interface returns 1 if the database N ** of connection D is read-only, 0 if it is read/write, or -1 if N is not ** the name of a database on connection D. */ SQLITE_API int sqlite3_db_readonly(sqlite3 *db, const char *zDbName); /* ** CAPI3REF: Find the next prepared statement ** ** ^This interface returns a pointer to the next [prepared statement] after ** pStmt associated with the [database connection] pDb. ^If pStmt is NULL ** then this interface returns a pointer to the first prepared statement ** associated with the database connection pDb. ^If no prepared statement ** satisfies the conditions of this routine, it returns NULL. ** ** The [database connection] pointer D in a call to ** [sqlite3_next_stmt(D,S)] must refer to an open database ** connection and in particular must not be a NULL pointer. */ SQLITE_API sqlite3_stmt *sqlite3_next_stmt(sqlite3 *pDb, sqlite3_stmt *pStmt); /* ** CAPI3REF: Commit And Rollback Notification Callbacks ** ** ^The sqlite3_commit_hook() interface registers a callback ** function to be invoked whenever a transaction is [COMMIT | committed]. ** ^Any callback set by a previous call to sqlite3_commit_hook() ** for the same database connection is overridden. ** ^The sqlite3_rollback_hook() interface registers a callback ** function to be invoked whenever a transaction is [ROLLBACK | rolled back]. ** ^Any callback set by a previous call to sqlite3_rollback_hook() ** for the same database connection is overridden. ** ^The pArg argument is passed through to the callback. ** ^If the callback on a commit hook function returns non-zero, ** then the commit is converted into a rollback. ** ** ^The sqlite3_commit_hook(D,C,P) and sqlite3_rollback_hook(D,C,P) functions ** return the P argument from the previous call of the same function ** on the same [database connection] D, or NULL for ** the first call for each function on D. ** ** The commit and rollback hook callbacks are not reentrant. ** The callback implementation must not do anything that will modify ** the database connection that invoked the callback. Any actions ** to modify the database connection must be deferred until after the ** completion of the [sqlite3_step()] call that triggered the commit ** or rollback hook in the first place. ** Note that running any other SQL statements, including SELECT statements, ** or merely calling [sqlite3_prepare_v2()] and [sqlite3_step()] will modify ** the database connections for the meaning of "modify" in this paragraph. ** ** ^Registering a NULL function disables the callback. ** ** ^When the commit hook callback routine returns zero, the [COMMIT] ** operation is allowed to continue normally. ^If the commit hook ** returns non-zero, then the [COMMIT] is converted into a [ROLLBACK]. ** ^The rollback hook is invoked on a rollback that results from a commit ** hook returning non-zero, just as it would be with any other rollback. ** ** ^For the purposes of this API, a transaction is said to have been ** rolled back if an explicit "ROLLBACK" statement is executed, or ** an error or constraint causes an implicit rollback to occur. ** ^The rollback callback is not invoked if a transaction is ** automatically rolled back because the database connection is closed. ** ** See also the [sqlite3_update_hook()] interface. */ SQLITE_API void *sqlite3_commit_hook(sqlite3*, int(*)(void*), void*); SQLITE_API void *sqlite3_rollback_hook(sqlite3*, void(*)(void *), void*); /* ** CAPI3REF: Data Change Notification Callbacks ** ** ^The sqlite3_update_hook() interface registers a callback function ** with the [database connection] identified by the first argument ** to be invoked whenever a row is updated, inserted or deleted. ** ^Any callback set by a previous call to this function ** for the same database connection is overridden. ** ** ^The second argument is a pointer to the function to invoke when a ** row is updated, inserted or deleted. ** ^The first argument to the callback is a copy of the third argument ** to sqlite3_update_hook(). ** ^The second callback argument is one of [SQLITE_INSERT], [SQLITE_DELETE], ** or [SQLITE_UPDATE], depending on the operation that caused the callback ** to be invoked. ** ^The third and fourth arguments to the callback contain pointers to the ** database and table name containing the affected row. ** ^The final callback parameter is the [rowid] of the row. ** ^In the case of an update, this is the [rowid] after the update takes place. ** ** ^(The update hook is not invoked when internal system tables are ** modified (i.e. sqlite_master and sqlite_sequence).)^ ** ** ^In the current implementation, the update hook ** is not invoked when duplication rows are deleted because of an ** [ON CONFLICT | ON CONFLICT REPLACE] clause. ^Nor is the update hook ** invoked when rows are deleted using the [truncate optimization]. ** The exceptions defined in this paragraph might change in a future ** release of SQLite. ** ** The update hook implementation must not do anything that will modify ** the database connection that invoked the update hook. Any actions ** to modify the database connection must be deferred until after the ** completion of the [sqlite3_step()] call that triggered the update hook. ** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their ** database connections for the meaning of "modify" in this paragraph. ** ** ^The sqlite3_update_hook(D,C,P) function ** returns the P argument from the previous call ** on the same [database connection] D, or NULL for ** the first call on D. ** ** See also the [sqlite3_commit_hook()] and [sqlite3_rollback_hook()] ** interfaces. */ SQLITE_API void *sqlite3_update_hook( sqlite3*, void(*)(void *,int ,char const *,char const *,sqlite3_int64), void* ); /* ** CAPI3REF: Enable Or Disable Shared Pager Cache ** ** ^(This routine enables or disables the sharing of the database cache ** and schema data structures between [database connection | connections] ** to the same database. Sharing is enabled if the argument is true ** and disabled if the argument is false.)^ ** ** ^Cache sharing is enabled and disabled for an entire process. ** This is a change as of SQLite version 3.5.0. In prior versions of SQLite, ** sharing was enabled or disabled for each thread separately. ** ** ^(The cache sharing mode set by this interface effects all subsequent ** calls to [sqlite3_open()], [sqlite3_open_v2()], and [sqlite3_open16()]. ** Existing database connections continue use the sharing mode ** that was in effect at the time they were opened.)^ ** ** ^(This routine returns [SQLITE_OK] if shared cache was enabled or disabled ** successfully. An [error code] is returned otherwise.)^ ** ** ^Shared cache is disabled by default. But this might change in ** future releases of SQLite. Applications that care about shared ** cache setting should set it explicitly. ** ** This interface is threadsafe on processors where writing a ** 32-bit integer is atomic. ** ** See Also: [SQLite Shared-Cache Mode] */ SQLITE_API int sqlite3_enable_shared_cache(int); /* ** CAPI3REF: Attempt To Free Heap Memory ** ** ^The sqlite3_release_memory() interface attempts to free N bytes ** of heap memory by deallocating non-essential memory allocations ** held by the database library. Memory used to cache database ** pages to improve performance is an example of non-essential memory. ** ^sqlite3_release_memory() returns the number of bytes actually freed, ** which might be more or less than the amount requested. ** ^The sqlite3_release_memory() routine is a no-op returning zero ** if SQLite is not compiled with [SQLITE_ENABLE_MEMORY_MANAGEMENT]. ** ** See also: [sqlite3_db_release_memory()] */ SQLITE_API int sqlite3_release_memory(int); /* ** CAPI3REF: Free Memory Used By A Database Connection ** ** ^The sqlite3_db_release_memory(D) interface attempts to free as much heap ** memory as possible from database connection D. Unlike the ** [sqlite3_release_memory()] interface, this interface is effect even ** when then [SQLITE_ENABLE_MEMORY_MANAGEMENT] compile-time option is ** omitted. ** ** See also: [sqlite3_release_memory()] */ SQLITE_API int sqlite3_db_release_memory(sqlite3*); /* ** CAPI3REF: Impose A Limit On Heap Size ** ** ^The sqlite3_soft_heap_limit64() interface sets and/or queries the ** soft limit on the amount of heap memory that may be allocated by SQLite. ** ^SQLite strives to keep heap memory utilization below the soft heap ** limit by reducing the number of pages held in the page cache ** as heap memory usages approaches the limit. ** ^The soft heap limit is "soft" because even though SQLite strives to stay ** below the limit, it will exceed the limit rather than generate ** an [SQLITE_NOMEM] error. In other words, the soft heap limit ** is advisory only. ** ** ^The return value from sqlite3_soft_heap_limit64() is the size of ** the soft heap limit prior to the call, or negative in the case of an ** error. ^If the argument N is negative ** then no change is made to the soft heap limit. Hence, the current ** size of the soft heap limit can be determined by invoking ** sqlite3_soft_heap_limit64() with a negative argument. ** ** ^If the argument N is zero then the soft heap limit is disabled. ** ** ^(The soft heap limit is not enforced in the current implementation ** if one or more of following conditions are true: ** **
    **
  • The soft heap limit is set to zero. **
  • Memory accounting is disabled using a combination of the ** [sqlite3_config]([SQLITE_CONFIG_MEMSTATUS],...) start-time option and ** the [SQLITE_DEFAULT_MEMSTATUS] compile-time option. **
  • An alternative page cache implementation is specified using ** [sqlite3_config]([SQLITE_CONFIG_PCACHE2],...). **
  • The page cache allocates from its own memory pool supplied ** by [sqlite3_config]([SQLITE_CONFIG_PAGECACHE],...) rather than ** from the heap. **
)^ ** ** Beginning with SQLite version 3.7.3, the soft heap limit is enforced ** regardless of whether or not the [SQLITE_ENABLE_MEMORY_MANAGEMENT] ** compile-time option is invoked. With [SQLITE_ENABLE_MEMORY_MANAGEMENT], ** the soft heap limit is enforced on every memory allocation. Without ** [SQLITE_ENABLE_MEMORY_MANAGEMENT], the soft heap limit is only enforced ** when memory is allocated by the page cache. Testing suggests that because ** the page cache is the predominate memory user in SQLite, most ** applications will achieve adequate soft heap limit enforcement without ** the use of [SQLITE_ENABLE_MEMORY_MANAGEMENT]. ** ** The circumstances under which SQLite will enforce the soft heap limit may ** changes in future releases of SQLite. */ SQLITE_API sqlite3_int64 sqlite3_soft_heap_limit64(sqlite3_int64 N); /* ** CAPI3REF: Deprecated Soft Heap Limit Interface ** DEPRECATED ** ** This is a deprecated version of the [sqlite3_soft_heap_limit64()] ** interface. This routine is provided for historical compatibility ** only. All new applications should use the ** [sqlite3_soft_heap_limit64()] interface rather than this one. */ SQLITE_API SQLITE_DEPRECATED void sqlite3_soft_heap_limit(int N); /* ** CAPI3REF: Extract Metadata About A Column Of A Table ** ** ^This routine returns metadata about a specific column of a specific ** database table accessible using the [database connection] handle ** passed as the first function argument. ** ** ^The column is identified by the second, third and fourth parameters to ** this function. ^The second parameter is either the name of the database ** (i.e. "main", "temp", or an attached database) containing the specified ** table or NULL. ^If it is NULL, then all attached databases are searched ** for the table using the same algorithm used by the database engine to ** resolve unqualified table references. ** ** ^The third and fourth parameters to this function are the table and column ** name of the desired column, respectively. Neither of these parameters ** may be NULL. ** ** ^Metadata is returned by writing to the memory locations passed as the 5th ** and subsequent parameters to this function. ^Any of these arguments may be ** NULL, in which case the corresponding element of metadata is omitted. ** ** ^(
** **
Parameter Output
Type
Description ** **
5th const char* Data type **
6th const char* Name of default collation sequence **
7th int True if column has a NOT NULL constraint **
8th int True if column is part of the PRIMARY KEY **
9th int True if column is [AUTOINCREMENT] **
**
)^ ** ** ^The memory pointed to by the character pointers returned for the ** declaration type and collation sequence is valid only until the next ** call to any SQLite API function. ** ** ^If the specified table is actually a view, an [error code] is returned. ** ** ^If the specified column is "rowid", "oid" or "_rowid_" and an ** [INTEGER PRIMARY KEY] column has been explicitly declared, then the output ** parameters are set for the explicitly declared column. ^(If there is no ** explicitly declared [INTEGER PRIMARY KEY] column, then the output ** parameters are set as follows: ** **
**     data type: "INTEGER"
**     collation sequence: "BINARY"
**     not null: 0
**     primary key: 1
**     auto increment: 0
** 
)^ ** ** ^(This function may load one or more schemas from database files. If an ** error occurs during this process, or if the requested table or column ** cannot be found, an [error code] is returned and an error message left ** in the [database connection] (to be retrieved using sqlite3_errmsg()).)^ ** ** ^This API is only available if the library was compiled with the ** [SQLITE_ENABLE_COLUMN_METADATA] C-preprocessor symbol defined. */ SQLITE_API int sqlite3_table_column_metadata( sqlite3 *db, /* Connection handle */ const char *zDbName, /* Database name or NULL */ const char *zTableName, /* Table name */ const char *zColumnName, /* Column name */ char const **pzDataType, /* OUTPUT: Declared data type */ char const **pzCollSeq, /* OUTPUT: Collation sequence name */ int *pNotNull, /* OUTPUT: True if NOT NULL constraint exists */ int *pPrimaryKey, /* OUTPUT: True if column part of PK */ int *pAutoinc /* OUTPUT: True if column is auto-increment */ ); /* ** CAPI3REF: Load An Extension ** ** ^This interface loads an SQLite extension library from the named file. ** ** ^The sqlite3_load_extension() interface attempts to load an ** [SQLite extension] library contained in the file zFile. If ** the file cannot be loaded directly, attempts are made to load ** with various operating-system specific extensions added. ** So for example, if "samplelib" cannot be loaded, then names like ** "samplelib.so" or "samplelib.dylib" or "samplelib.dll" might ** be tried also. ** ** ^The entry point is zProc. ** ^(zProc may be 0, in which case SQLite will try to come up with an ** entry point name on its own. It first tries "sqlite3_extension_init". ** If that does not work, it constructs a name "sqlite3_X_init" where the ** X is consists of the lower-case equivalent of all ASCII alphabetic ** characters in the filename from the last "/" to the first following ** "." and omitting any initial "lib".)^ ** ^The sqlite3_load_extension() interface returns ** [SQLITE_OK] on success and [SQLITE_ERROR] if something goes wrong. ** ^If an error occurs and pzErrMsg is not 0, then the ** [sqlite3_load_extension()] interface shall attempt to ** fill *pzErrMsg with error message text stored in memory ** obtained from [sqlite3_malloc()]. The calling function ** should free this memory by calling [sqlite3_free()]. ** ** ^Extension loading must be enabled using ** [sqlite3_enable_load_extension()] prior to calling this API, ** otherwise an error will be returned. ** ** See also the [load_extension() SQL function]. */ SQLITE_API int sqlite3_load_extension( sqlite3 *db, /* Load the extension into this database connection */ const char *zFile, /* Name of the shared library containing extension */ const char *zProc, /* Entry point. Derived from zFile if 0 */ char **pzErrMsg /* Put error message here if not 0 */ ); /* ** CAPI3REF: Enable Or Disable Extension Loading ** ** ^So as not to open security holes in older applications that are ** unprepared to deal with [extension loading], and as a means of disabling ** [extension loading] while evaluating user-entered SQL, the following API ** is provided to turn the [sqlite3_load_extension()] mechanism on and off. ** ** ^Extension loading is off by default. ** ^Call the sqlite3_enable_load_extension() routine with onoff==1 ** to turn extension loading on and call it with onoff==0 to turn ** it back off again. */ SQLITE_API int sqlite3_enable_load_extension(sqlite3 *db, int onoff); /* ** CAPI3REF: Automatically Load Statically Linked Extensions ** ** ^This interface causes the xEntryPoint() function to be invoked for ** each new [database connection] that is created. The idea here is that ** xEntryPoint() is the entry point for a statically linked [SQLite extension] ** that is to be automatically loaded into all new database connections. ** ** ^(Even though the function prototype shows that xEntryPoint() takes ** no arguments and returns void, SQLite invokes xEntryPoint() with three ** arguments and expects and integer result as if the signature of the ** entry point where as follows: ** **
**    int xEntryPoint(
**      sqlite3 *db,
**      const char **pzErrMsg,
**      const struct sqlite3_api_routines *pThunk
**    );
** 
)^ ** ** If the xEntryPoint routine encounters an error, it should make *pzErrMsg ** point to an appropriate error message (obtained from [sqlite3_mprintf()]) ** and return an appropriate [error code]. ^SQLite ensures that *pzErrMsg ** is NULL before calling the xEntryPoint(). ^SQLite will invoke ** [sqlite3_free()] on *pzErrMsg after xEntryPoint() returns. ^If any ** xEntryPoint() returns an error, the [sqlite3_open()], [sqlite3_open16()], ** or [sqlite3_open_v2()] call that provoked the xEntryPoint() will fail. ** ** ^Calling sqlite3_auto_extension(X) with an entry point X that is already ** on the list of automatic extensions is a harmless no-op. ^No entry point ** will be called more than once for each database connection that is opened. ** ** See also: [sqlite3_reset_auto_extension()]. */ SQLITE_API int sqlite3_auto_extension(void (*xEntryPoint)(void)); /* ** CAPI3REF: Reset Automatic Extension Loading ** ** ^This interface disables all automatic extensions previously ** registered using [sqlite3_auto_extension()]. */ SQLITE_API void sqlite3_reset_auto_extension(void); /* ** The interface to the virtual-table mechanism is currently considered ** to be experimental. The interface might change in incompatible ways. ** If this is a problem for you, do not use the interface at this time. ** ** When the virtual-table mechanism stabilizes, we will declare the ** interface fixed, support it indefinitely, and remove this comment. */ /* ** Structures used by the virtual table interface */ typedef struct sqlite3_vtab sqlite3_vtab; typedef struct sqlite3_index_info sqlite3_index_info; typedef struct sqlite3_vtab_cursor sqlite3_vtab_cursor; typedef struct sqlite3_module sqlite3_module; /* ** CAPI3REF: Virtual Table Object ** KEYWORDS: sqlite3_module {virtual table module} ** ** This structure, sometimes called a "virtual table module", ** defines the implementation of a [virtual tables]. ** This structure consists mostly of methods for the module. ** ** ^A virtual table module is created by filling in a persistent ** instance of this structure and passing a pointer to that instance ** to [sqlite3_create_module()] or [sqlite3_create_module_v2()]. ** ^The registration remains valid until it is replaced by a different ** module or until the [database connection] closes. The content ** of this structure must not change while it is registered with ** any database connection. */ struct sqlite3_module { int iVersion; int (*xCreate)(sqlite3*, void *pAux, int argc, const char *const*argv, sqlite3_vtab **ppVTab, char**); int (*xConnect)(sqlite3*, void *pAux, int argc, const char *const*argv, sqlite3_vtab **ppVTab, char**); int (*xBestIndex)(sqlite3_vtab *pVTab, sqlite3_index_info*); int (*xDisconnect)(sqlite3_vtab *pVTab); int (*xDestroy)(sqlite3_vtab *pVTab); int (*xOpen)(sqlite3_vtab *pVTab, sqlite3_vtab_cursor **ppCursor); int (*xClose)(sqlite3_vtab_cursor*); int (*xFilter)(sqlite3_vtab_cursor*, int idxNum, const char *idxStr, int argc, sqlite3_value **argv); int (*xNext)(sqlite3_vtab_cursor*); int (*xEof)(sqlite3_vtab_cursor*); int (*xColumn)(sqlite3_vtab_cursor*, sqlite3_context*, int); int (*xRowid)(sqlite3_vtab_cursor*, sqlite3_int64 *pRowid); int (*xUpdate)(sqlite3_vtab *, int, sqlite3_value **, sqlite3_int64 *); int (*xBegin)(sqlite3_vtab *pVTab); int (*xSync)(sqlite3_vtab *pVTab); int (*xCommit)(sqlite3_vtab *pVTab); int (*xRollback)(sqlite3_vtab *pVTab); int (*xFindFunction)(sqlite3_vtab *pVtab, int nArg, const char *zName, void (**pxFunc)(sqlite3_context*,int,sqlite3_value**), void **ppArg); int (*xRename)(sqlite3_vtab *pVtab, const char *zNew); /* The methods above are in version 1 of the sqlite_module object. Those ** below are for version 2 and greater. */ int (*xSavepoint)(sqlite3_vtab *pVTab, int); int (*xRelease)(sqlite3_vtab *pVTab, int); int (*xRollbackTo)(sqlite3_vtab *pVTab, int); }; /* ** CAPI3REF: Virtual Table Indexing Information ** KEYWORDS: sqlite3_index_info ** ** The sqlite3_index_info structure and its substructures is used as part ** of the [virtual table] interface to ** pass information into and receive the reply from the [xBestIndex] ** method of a [virtual table module]. The fields under **Inputs** are the ** inputs to xBestIndex and are read-only. xBestIndex inserts its ** results into the **Outputs** fields. ** ** ^(The aConstraint[] array records WHERE clause constraints of the form: ** **
column OP expr
** ** where OP is =, <, <=, >, or >=.)^ ^(The particular operator is ** stored in aConstraint[].op using one of the ** [SQLITE_INDEX_CONSTRAINT_EQ | SQLITE_INDEX_CONSTRAINT_ values].)^ ** ^(The index of the column is stored in ** aConstraint[].iColumn.)^ ^(aConstraint[].usable is TRUE if the ** expr on the right-hand side can be evaluated (and thus the constraint ** is usable) and false if it cannot.)^ ** ** ^The optimizer automatically inverts terms of the form "expr OP column" ** and makes other simplifications to the WHERE clause in an attempt to ** get as many WHERE clause terms into the form shown above as possible. ** ^The aConstraint[] array only reports WHERE clause terms that are ** relevant to the particular virtual table being queried. ** ** ^Information about the ORDER BY clause is stored in aOrderBy[]. ** ^Each term of aOrderBy records a column of the ORDER BY clause. ** ** The [xBestIndex] method must fill aConstraintUsage[] with information ** about what parameters to pass to xFilter. ^If argvIndex>0 then ** the right-hand side of the corresponding aConstraint[] is evaluated ** and becomes the argvIndex-th entry in argv. ^(If aConstraintUsage[].omit ** is true, then the constraint is assumed to be fully handled by the ** virtual table and is not checked again by SQLite.)^ ** ** ^The idxNum and idxPtr values are recorded and passed into the ** [xFilter] method. ** ^[sqlite3_free()] is used to free idxPtr if and only if ** needToFreeIdxPtr is true. ** ** ^The orderByConsumed means that output from [xFilter]/[xNext] will occur in ** the correct order to satisfy the ORDER BY clause so that no separate ** sorting step is required. ** ** ^The estimatedCost value is an estimate of the cost of doing the ** particular lookup. A full scan of a table with N entries should have ** a cost of N. A binary search of a table of N entries should have a ** cost of approximately log(N). */ struct sqlite3_index_info { /* Inputs */ int nConstraint; /* Number of entries in aConstraint */ struct sqlite3_index_constraint { int iColumn; /* Column on left-hand side of constraint */ unsigned char op; /* Constraint operator */ unsigned char usable; /* True if this constraint is usable */ int iTermOffset; /* Used internally - xBestIndex should ignore */ } *aConstraint; /* Table of WHERE clause constraints */ int nOrderBy; /* Number of terms in the ORDER BY clause */ struct sqlite3_index_orderby { int iColumn; /* Column number */ unsigned char desc; /* True for DESC. False for ASC. */ } *aOrderBy; /* The ORDER BY clause */ /* Outputs */ struct sqlite3_index_constraint_usage { int argvIndex; /* if >0, constraint is part of argv to xFilter */ unsigned char omit; /* Do not code a test for this constraint */ } *aConstraintUsage; int idxNum; /* Number used to identify the index */ char *idxStr; /* String, possibly obtained from sqlite3_malloc */ int needToFreeIdxStr; /* Free idxStr using sqlite3_free() if true */ int orderByConsumed; /* True if output is already ordered */ double estimatedCost; /* Estimated cost of using this index */ }; /* ** CAPI3REF: Virtual Table Constraint Operator Codes ** ** These macros defined the allowed values for the ** [sqlite3_index_info].aConstraint[].op field. Each value represents ** an operator that is part of a constraint term in the wHERE clause of ** a query that uses a [virtual table]. */ #define SQLITE_INDEX_CONSTRAINT_EQ 2 #define SQLITE_INDEX_CONSTRAINT_GT 4 #define SQLITE_INDEX_CONSTRAINT_LE 8 #define SQLITE_INDEX_CONSTRAINT_LT 16 #define SQLITE_INDEX_CONSTRAINT_GE 32 #define SQLITE_INDEX_CONSTRAINT_MATCH 64 /* ** CAPI3REF: Register A Virtual Table Implementation ** ** ^These routines are used to register a new [virtual table module] name. ** ^Module names must be registered before ** creating a new [virtual table] using the module and before using a ** preexisting [virtual table] for the module. ** ** ^The module name is registered on the [database connection] specified ** by the first parameter. ^The name of the module is given by the ** second parameter. ^The third parameter is a pointer to ** the implementation of the [virtual table module]. ^The fourth ** parameter is an arbitrary client data pointer that is passed through ** into the [xCreate] and [xConnect] methods of the virtual table module ** when a new virtual table is be being created or reinitialized. ** ** ^The sqlite3_create_module_v2() interface has a fifth parameter which ** is a pointer to a destructor for the pClientData. ^SQLite will ** invoke the destructor function (if it is not NULL) when SQLite ** no longer needs the pClientData pointer. ^The destructor will also ** be invoked if the call to sqlite3_create_module_v2() fails. ** ^The sqlite3_create_module() ** interface is equivalent to sqlite3_create_module_v2() with a NULL ** destructor. */ SQLITE_API int sqlite3_create_module( sqlite3 *db, /* SQLite connection to register module with */ const char *zName, /* Name of the module */ const sqlite3_module *p, /* Methods for the module */ void *pClientData /* Client data for xCreate/xConnect */ ); SQLITE_API int sqlite3_create_module_v2( sqlite3 *db, /* SQLite connection to register module with */ const char *zName, /* Name of the module */ const sqlite3_module *p, /* Methods for the module */ void *pClientData, /* Client data for xCreate/xConnect */ void(*xDestroy)(void*) /* Module destructor function */ ); /* ** CAPI3REF: Virtual Table Instance Object ** KEYWORDS: sqlite3_vtab ** ** Every [virtual table module] implementation uses a subclass ** of this object to describe a particular instance ** of the [virtual table]. Each subclass will ** be tailored to the specific needs of the module implementation. ** The purpose of this superclass is to define certain fields that are ** common to all module implementations. ** ** ^Virtual tables methods can set an error message by assigning a ** string obtained from [sqlite3_mprintf()] to zErrMsg. The method should ** take care that any prior string is freed by a call to [sqlite3_free()] ** prior to assigning a new string to zErrMsg. ^After the error message ** is delivered up to the client application, the string will be automatically ** freed by sqlite3_free() and the zErrMsg field will be zeroed. */ struct sqlite3_vtab { const sqlite3_module *pModule; /* The module for this virtual table */ int nRef; /* NO LONGER USED */ char *zErrMsg; /* Error message from sqlite3_mprintf() */ /* Virtual table implementations will typically add additional fields */ }; /* ** CAPI3REF: Virtual Table Cursor Object ** KEYWORDS: sqlite3_vtab_cursor {virtual table cursor} ** ** Every [virtual table module] implementation uses a subclass of the ** following structure to describe cursors that point into the ** [virtual table] and are used ** to loop through the virtual table. Cursors are created using the ** [sqlite3_module.xOpen | xOpen] method of the module and are destroyed ** by the [sqlite3_module.xClose | xClose] method. Cursors are used ** by the [xFilter], [xNext], [xEof], [xColumn], and [xRowid] methods ** of the module. Each module implementation will define ** the content of a cursor structure to suit its own needs. ** ** This superclass exists in order to define fields of the cursor that ** are common to all implementations. */ struct sqlite3_vtab_cursor { sqlite3_vtab *pVtab; /* Virtual table of this cursor */ /* Virtual table implementations will typically add additional fields */ }; /* ** CAPI3REF: Declare The Schema Of A Virtual Table ** ** ^The [xCreate] and [xConnect] methods of a ** [virtual table module] call this interface ** to declare the format (the names and datatypes of the columns) of ** the virtual tables they implement. */ SQLITE_API int sqlite3_declare_vtab(sqlite3*, const char *zSQL); /* ** CAPI3REF: Overload A Function For A Virtual Table ** ** ^(Virtual tables can provide alternative implementations of functions ** using the [xFindFunction] method of the [virtual table module]. ** But global versions of those functions ** must exist in order to be overloaded.)^ ** ** ^(This API makes sure a global version of a function with a particular ** name and number of parameters exists. If no such function exists ** before this API is called, a new function is created.)^ ^The implementation ** of the new function always causes an exception to be thrown. So ** the new function is not good for anything by itself. Its only ** purpose is to be a placeholder function that can be overloaded ** by a [virtual table]. */ SQLITE_API int sqlite3_overload_function(sqlite3*, const char *zFuncName, int nArg); /* ** The interface to the virtual-table mechanism defined above (back up ** to a comment remarkably similar to this one) is currently considered ** to be experimental. The interface might change in incompatible ways. ** If this is a problem for you, do not use the interface at this time. ** ** When the virtual-table mechanism stabilizes, we will declare the ** interface fixed, support it indefinitely, and remove this comment. */ /* ** CAPI3REF: A Handle To An Open BLOB ** KEYWORDS: {BLOB handle} {BLOB handles} ** ** An instance of this object represents an open BLOB on which ** [sqlite3_blob_open | incremental BLOB I/O] can be performed. ** ^Objects of this type are created by [sqlite3_blob_open()] ** and destroyed by [sqlite3_blob_close()]. ** ^The [sqlite3_blob_read()] and [sqlite3_blob_write()] interfaces ** can be used to read or write small subsections of the BLOB. ** ^The [sqlite3_blob_bytes()] interface returns the size of the BLOB in bytes. */ typedef struct sqlite3_blob sqlite3_blob; /* ** CAPI3REF: Open A BLOB For Incremental I/O ** ** ^(This interfaces opens a [BLOB handle | handle] to the BLOB located ** in row iRow, column zColumn, table zTable in database zDb; ** in other words, the same BLOB that would be selected by: ** **
**     SELECT zColumn FROM zDb.zTable WHERE [rowid] = iRow;
** 
)^ ** ** ^If the flags parameter is non-zero, then the BLOB is opened for read ** and write access. ^If it is zero, the BLOB is opened for read access. ** ^It is not possible to open a column that is part of an index or primary ** key for writing. ^If [foreign key constraints] are enabled, it is ** not possible to open a column that is part of a [child key] for writing. ** ** ^Note that the database name is not the filename that contains ** the database but rather the symbolic name of the database that ** appears after the AS keyword when the database is connected using [ATTACH]. ** ^For the main database file, the database name is "main". ** ^For TEMP tables, the database name is "temp". ** ** ^(On success, [SQLITE_OK] is returned and the new [BLOB handle] is written ** to *ppBlob. Otherwise an [error code] is returned and *ppBlob is set ** to be a null pointer.)^ ** ^This function sets the [database connection] error code and message ** accessible via [sqlite3_errcode()] and [sqlite3_errmsg()] and related ** functions. ^Note that the *ppBlob variable is always initialized in a ** way that makes it safe to invoke [sqlite3_blob_close()] on *ppBlob ** regardless of the success or failure of this routine. ** ** ^(If the row that a BLOB handle points to is modified by an ** [UPDATE], [DELETE], or by [ON CONFLICT] side-effects ** then the BLOB handle is marked as "expired". ** This is true if any column of the row is changed, even a column ** other than the one the BLOB handle is open on.)^ ** ^Calls to [sqlite3_blob_read()] and [sqlite3_blob_write()] for ** an expired BLOB handle fail with a return code of [SQLITE_ABORT]. ** ^(Changes written into a BLOB prior to the BLOB expiring are not ** rolled back by the expiration of the BLOB. Such changes will eventually ** commit if the transaction continues to completion.)^ ** ** ^Use the [sqlite3_blob_bytes()] interface to determine the size of ** the opened blob. ^The size of a blob may not be changed by this ** interface. Use the [UPDATE] SQL command to change the size of a ** blob. ** ** ^The [sqlite3_bind_zeroblob()] and [sqlite3_result_zeroblob()] interfaces ** and the built-in [zeroblob] SQL function can be used, if desired, ** to create an empty, zero-filled blob in which to read or write using ** this interface. ** ** To avoid a resource leak, every open [BLOB handle] should eventually ** be released by a call to [sqlite3_blob_close()]. */ SQLITE_API int sqlite3_blob_open( sqlite3*, const char *zDb, const char *zTable, const char *zColumn, sqlite3_int64 iRow, int flags, sqlite3_blob **ppBlob ); /* ** CAPI3REF: Move a BLOB Handle to a New Row ** ** ^This function is used to move an existing blob handle so that it points ** to a different row of the same database table. ^The new row is identified ** by the rowid value passed as the second argument. Only the row can be ** changed. ^The database, table and column on which the blob handle is open ** remain the same. Moving an existing blob handle to a new row can be ** faster than closing the existing handle and opening a new one. ** ** ^(The new row must meet the same criteria as for [sqlite3_blob_open()] - ** it must exist and there must be either a blob or text value stored in ** the nominated column.)^ ^If the new row is not present in the table, or if ** it does not contain a blob or text value, or if another error occurs, an ** SQLite error code is returned and the blob handle is considered aborted. ** ^All subsequent calls to [sqlite3_blob_read()], [sqlite3_blob_write()] or ** [sqlite3_blob_reopen()] on an aborted blob handle immediately return ** SQLITE_ABORT. ^Calling [sqlite3_blob_bytes()] on an aborted blob handle ** always returns zero. ** ** ^This function sets the database handle error code and message. */ SQLITE_API SQLITE_EXPERIMENTAL int sqlite3_blob_reopen(sqlite3_blob *, sqlite3_int64); /* ** CAPI3REF: Close A BLOB Handle ** ** ^Closes an open [BLOB handle]. ** ** ^Closing a BLOB shall cause the current transaction to commit ** if there are no other BLOBs, no pending prepared statements, and the ** database connection is in [autocommit mode]. ** ^If any writes were made to the BLOB, they might be held in cache ** until the close operation if they will fit. ** ** ^(Closing the BLOB often forces the changes ** out to disk and so if any I/O errors occur, they will likely occur ** at the time when the BLOB is closed. Any errors that occur during ** closing are reported as a non-zero return value.)^ ** ** ^(The BLOB is closed unconditionally. Even if this routine returns ** an error code, the BLOB is still closed.)^ ** ** ^Calling this routine with a null pointer (such as would be returned ** by a failed call to [sqlite3_blob_open()]) is a harmless no-op. */ SQLITE_API int sqlite3_blob_close(sqlite3_blob *); /* ** CAPI3REF: Return The Size Of An Open BLOB ** ** ^Returns the size in bytes of the BLOB accessible via the ** successfully opened [BLOB handle] in its only argument. ^The ** incremental blob I/O routines can only read or overwriting existing ** blob content; they cannot change the size of a blob. ** ** This routine only works on a [BLOB handle] which has been created ** by a prior successful call to [sqlite3_blob_open()] and which has not ** been closed by [sqlite3_blob_close()]. Passing any other pointer in ** to this routine results in undefined and probably undesirable behavior. */ SQLITE_API int sqlite3_blob_bytes(sqlite3_blob *); /* ** CAPI3REF: Read Data From A BLOB Incrementally ** ** ^(This function is used to read data from an open [BLOB handle] into a ** caller-supplied buffer. N bytes of data are copied into buffer Z ** from the open BLOB, starting at offset iOffset.)^ ** ** ^If offset iOffset is less than N bytes from the end of the BLOB, ** [SQLITE_ERROR] is returned and no data is read. ^If N or iOffset is ** less than zero, [SQLITE_ERROR] is returned and no data is read. ** ^The size of the blob (and hence the maximum value of N+iOffset) ** can be determined using the [sqlite3_blob_bytes()] interface. ** ** ^An attempt to read from an expired [BLOB handle] fails with an ** error code of [SQLITE_ABORT]. ** ** ^(On success, sqlite3_blob_read() returns SQLITE_OK. ** Otherwise, an [error code] or an [extended error code] is returned.)^ ** ** This routine only works on a [BLOB handle] which has been created ** by a prior successful call to [sqlite3_blob_open()] and which has not ** been closed by [sqlite3_blob_close()]. Passing any other pointer in ** to this routine results in undefined and probably undesirable behavior. ** ** See also: [sqlite3_blob_write()]. */ SQLITE_API int sqlite3_blob_read(sqlite3_blob *, void *Z, int N, int iOffset); /* ** CAPI3REF: Write Data Into A BLOB Incrementally ** ** ^This function is used to write data into an open [BLOB handle] from a ** caller-supplied buffer. ^N bytes of data are copied from the buffer Z ** into the open BLOB, starting at offset iOffset. ** ** ^If the [BLOB handle] passed as the first argument was not opened for ** writing (the flags parameter to [sqlite3_blob_open()] was zero), ** this function returns [SQLITE_READONLY]. ** ** ^This function may only modify the contents of the BLOB; it is ** not possible to increase the size of a BLOB using this API. ** ^If offset iOffset is less than N bytes from the end of the BLOB, ** [SQLITE_ERROR] is returned and no data is written. ^If N is ** less than zero [SQLITE_ERROR] is returned and no data is written. ** The size of the BLOB (and hence the maximum value of N+iOffset) ** can be determined using the [sqlite3_blob_bytes()] interface. ** ** ^An attempt to write to an expired [BLOB handle] fails with an ** error code of [SQLITE_ABORT]. ^Writes to the BLOB that occurred ** before the [BLOB handle] expired are not rolled back by the ** expiration of the handle, though of course those changes might ** have been overwritten by the statement that expired the BLOB handle ** or by other independent statements. ** ** ^(On success, sqlite3_blob_write() returns SQLITE_OK. ** Otherwise, an [error code] or an [extended error code] is returned.)^ ** ** This routine only works on a [BLOB handle] which has been created ** by a prior successful call to [sqlite3_blob_open()] and which has not ** been closed by [sqlite3_blob_close()]. Passing any other pointer in ** to this routine results in undefined and probably undesirable behavior. ** ** See also: [sqlite3_blob_read()]. */ SQLITE_API int sqlite3_blob_write(sqlite3_blob *, const void *z, int n, int iOffset); /* ** CAPI3REF: Virtual File System Objects ** ** A virtual filesystem (VFS) is an [sqlite3_vfs] object ** that SQLite uses to interact ** with the underlying operating system. Most SQLite builds come with a ** single default VFS that is appropriate for the host computer. ** New VFSes can be registered and existing VFSes can be unregistered. ** The following interfaces are provided. ** ** ^The sqlite3_vfs_find() interface returns a pointer to a VFS given its name. ** ^Names are case sensitive. ** ^Names are zero-terminated UTF-8 strings. ** ^If there is no match, a NULL pointer is returned. ** ^If zVfsName is NULL then the default VFS is returned. ** ** ^New VFSes are registered with sqlite3_vfs_register(). ** ^Each new VFS becomes the default VFS if the makeDflt flag is set. ** ^The same VFS can be registered multiple times without injury. ** ^To make an existing VFS into the default VFS, register it again ** with the makeDflt flag set. If two different VFSes with the ** same name are registered, the behavior is undefined. If a ** VFS is registered with a name that is NULL or an empty string, ** then the behavior is undefined. ** ** ^Unregister a VFS with the sqlite3_vfs_unregister() interface. ** ^(If the default VFS is unregistered, another VFS is chosen as ** the default. The choice for the new VFS is arbitrary.)^ */ SQLITE_API sqlite3_vfs *sqlite3_vfs_find(const char *zVfsName); SQLITE_API int sqlite3_vfs_register(sqlite3_vfs*, int makeDflt); SQLITE_API int sqlite3_vfs_unregister(sqlite3_vfs*); /* ** CAPI3REF: Mutexes ** ** The SQLite core uses these routines for thread ** synchronization. Though they are intended for internal ** use by SQLite, code that links against SQLite is ** permitted to use any of these routines. ** ** The SQLite source code contains multiple implementations ** of these mutex routines. An appropriate implementation ** is selected automatically at compile-time. ^(The following ** implementations are available in the SQLite core: ** **
    **
  • SQLITE_MUTEX_PTHREADS **
  • SQLITE_MUTEX_W32 **
  • SQLITE_MUTEX_NOOP **
)^ ** ** ^The SQLITE_MUTEX_NOOP implementation is a set of routines ** that does no real locking and is appropriate for use in ** a single-threaded application. ^The SQLITE_MUTEX_PTHREADS and ** SQLITE_MUTEX_W32 implementations are appropriate for use on Unix ** and Windows. ** ** ^(If SQLite is compiled with the SQLITE_MUTEX_APPDEF preprocessor ** macro defined (with "-DSQLITE_MUTEX_APPDEF=1"), then no mutex ** implementation is included with the library. In this case the ** application must supply a custom mutex implementation using the ** [SQLITE_CONFIG_MUTEX] option of the sqlite3_config() function ** before calling sqlite3_initialize() or any other public sqlite3_ ** function that calls sqlite3_initialize().)^ ** ** ^The sqlite3_mutex_alloc() routine allocates a new ** mutex and returns a pointer to it. ^If it returns NULL ** that means that a mutex could not be allocated. ^SQLite ** will unwind its stack and return an error. ^(The argument ** to sqlite3_mutex_alloc() is one of these integer constants: ** **
    **
  • SQLITE_MUTEX_FAST **
  • SQLITE_MUTEX_RECURSIVE **
  • SQLITE_MUTEX_STATIC_MASTER **
  • SQLITE_MUTEX_STATIC_MEM **
  • SQLITE_MUTEX_STATIC_MEM2 **
  • SQLITE_MUTEX_STATIC_PRNG **
  • SQLITE_MUTEX_STATIC_LRU **
  • SQLITE_MUTEX_STATIC_LRU2 **
)^ ** ** ^The first two constants (SQLITE_MUTEX_FAST and SQLITE_MUTEX_RECURSIVE) ** cause sqlite3_mutex_alloc() to create ** a new mutex. ^The new mutex is recursive when SQLITE_MUTEX_RECURSIVE ** is used but not necessarily so when SQLITE_MUTEX_FAST is used. ** The mutex implementation does not need to make a distinction ** between SQLITE_MUTEX_RECURSIVE and SQLITE_MUTEX_FAST if it does ** not want to. ^SQLite will only request a recursive mutex in ** cases where it really needs one. ^If a faster non-recursive mutex ** implementation is available on the host platform, the mutex subsystem ** might return such a mutex in response to SQLITE_MUTEX_FAST. ** ** ^The other allowed parameters to sqlite3_mutex_alloc() (anything other ** than SQLITE_MUTEX_FAST and SQLITE_MUTEX_RECURSIVE) each return ** a pointer to a static preexisting mutex. ^Six static mutexes are ** used by the current version of SQLite. Future versions of SQLite ** may add additional static mutexes. Static mutexes are for internal ** use by SQLite only. Applications that use SQLite mutexes should ** use only the dynamic mutexes returned by SQLITE_MUTEX_FAST or ** SQLITE_MUTEX_RECURSIVE. ** ** ^Note that if one of the dynamic mutex parameters (SQLITE_MUTEX_FAST ** or SQLITE_MUTEX_RECURSIVE) is used then sqlite3_mutex_alloc() ** returns a different mutex on every call. ^But for the static ** mutex types, the same mutex is returned on every call that has ** the same type number. ** ** ^The sqlite3_mutex_free() routine deallocates a previously ** allocated dynamic mutex. ^SQLite is careful to deallocate every ** dynamic mutex that it allocates. The dynamic mutexes must not be in ** use when they are deallocated. Attempting to deallocate a static ** mutex results in undefined behavior. ^SQLite never deallocates ** a static mutex. ** ** ^The sqlite3_mutex_enter() and sqlite3_mutex_try() routines attempt ** to enter a mutex. ^If another thread is already within the mutex, ** sqlite3_mutex_enter() will block and sqlite3_mutex_try() will return ** SQLITE_BUSY. ^The sqlite3_mutex_try() interface returns [SQLITE_OK] ** upon successful entry. ^(Mutexes created using ** SQLITE_MUTEX_RECURSIVE can be entered multiple times by the same thread. ** In such cases the, ** mutex must be exited an equal number of times before another thread ** can enter.)^ ^(If the same thread tries to enter any other ** kind of mutex more than once, the behavior is undefined. ** SQLite will never exhibit ** such behavior in its own use of mutexes.)^ ** ** ^(Some systems (for example, Windows 95) do not support the operation ** implemented by sqlite3_mutex_try(). On those systems, sqlite3_mutex_try() ** will always return SQLITE_BUSY. The SQLite core only ever uses ** sqlite3_mutex_try() as an optimization so this is acceptable behavior.)^ ** ** ^The sqlite3_mutex_leave() routine exits a mutex that was ** previously entered by the same thread. ^(The behavior ** is undefined if the mutex is not currently entered by the ** calling thread or is not currently allocated. SQLite will ** never do either.)^ ** ** ^If the argument to sqlite3_mutex_enter(), sqlite3_mutex_try(), or ** sqlite3_mutex_leave() is a NULL pointer, then all three routines ** behave as no-ops. ** ** See also: [sqlite3_mutex_held()] and [sqlite3_mutex_notheld()]. */ SQLITE_API sqlite3_mutex *sqlite3_mutex_alloc(int); SQLITE_API void sqlite3_mutex_free(sqlite3_mutex*); SQLITE_API void sqlite3_mutex_enter(sqlite3_mutex*); SQLITE_API int sqlite3_mutex_try(sqlite3_mutex*); SQLITE_API void sqlite3_mutex_leave(sqlite3_mutex*); /* ** CAPI3REF: Mutex Methods Object ** ** An instance of this structure defines the low-level routines ** used to allocate and use mutexes. ** ** Usually, the default mutex implementations provided by SQLite are ** sufficient, however the user has the option of substituting a custom ** implementation for specialized deployments or systems for which SQLite ** does not provide a suitable implementation. In this case, the user ** creates and populates an instance of this structure to pass ** to sqlite3_config() along with the [SQLITE_CONFIG_MUTEX] option. ** Additionally, an instance of this structure can be used as an ** output variable when querying the system for the current mutex ** implementation, using the [SQLITE_CONFIG_GETMUTEX] option. ** ** ^The xMutexInit method defined by this structure is invoked as ** part of system initialization by the sqlite3_initialize() function. ** ^The xMutexInit routine is called by SQLite exactly once for each ** effective call to [sqlite3_initialize()]. ** ** ^The xMutexEnd method defined by this structure is invoked as ** part of system shutdown by the sqlite3_shutdown() function. The ** implementation of this method is expected to release all outstanding ** resources obtained by the mutex methods implementation, especially ** those obtained by the xMutexInit method. ^The xMutexEnd() ** interface is invoked exactly once for each call to [sqlite3_shutdown()]. ** ** ^(The remaining seven methods defined by this structure (xMutexAlloc, ** xMutexFree, xMutexEnter, xMutexTry, xMutexLeave, xMutexHeld and ** xMutexNotheld) implement the following interfaces (respectively): ** **
    **
  • [sqlite3_mutex_alloc()]
  • **
  • [sqlite3_mutex_free()]
  • **
  • [sqlite3_mutex_enter()]
  • **
  • [sqlite3_mutex_try()]
  • **
  • [sqlite3_mutex_leave()]
  • **
  • [sqlite3_mutex_held()]
  • **
  • [sqlite3_mutex_notheld()]
  • **
)^ ** ** The only difference is that the public sqlite3_XXX functions enumerated ** above silently ignore any invocations that pass a NULL pointer instead ** of a valid mutex handle. The implementations of the methods defined ** by this structure are not required to handle this case, the results ** of passing a NULL pointer instead of a valid mutex handle are undefined ** (i.e. it is acceptable to provide an implementation that segfaults if ** it is passed a NULL pointer). ** ** The xMutexInit() method must be threadsafe. ^It must be harmless to ** invoke xMutexInit() multiple times within the same process and without ** intervening calls to xMutexEnd(). Second and subsequent calls to ** xMutexInit() must be no-ops. ** ** ^xMutexInit() must not use SQLite memory allocation ([sqlite3_malloc()] ** and its associates). ^Similarly, xMutexAlloc() must not use SQLite memory ** allocation for a static mutex. ^However xMutexAlloc() may use SQLite ** memory allocation for a fast or recursive mutex. ** ** ^SQLite will invoke the xMutexEnd() method when [sqlite3_shutdown()] is ** called, but only if the prior call to xMutexInit returned SQLITE_OK. ** If xMutexInit fails in any way, it is expected to clean up after itself ** prior to returning. */ typedef struct sqlite3_mutex_methods sqlite3_mutex_methods; struct sqlite3_mutex_methods { int (*xMutexInit)(void); int (*xMutexEnd)(void); sqlite3_mutex *(*xMutexAlloc)(int); void (*xMutexFree)(sqlite3_mutex *); void (*xMutexEnter)(sqlite3_mutex *); int (*xMutexTry)(sqlite3_mutex *); void (*xMutexLeave)(sqlite3_mutex *); int (*xMutexHeld)(sqlite3_mutex *); int (*xMutexNotheld)(sqlite3_mutex *); }; /* ** CAPI3REF: Mutex Verification Routines ** ** The sqlite3_mutex_held() and sqlite3_mutex_notheld() routines ** are intended for use inside assert() statements. ^The SQLite core ** never uses these routines except inside an assert() and applications ** are advised to follow the lead of the core. ^The SQLite core only ** provides implementations for these routines when it is compiled ** with the SQLITE_DEBUG flag. ^External mutex implementations ** are only required to provide these routines if SQLITE_DEBUG is ** defined and if NDEBUG is not defined. ** ** ^These routines should return true if the mutex in their argument ** is held or not held, respectively, by the calling thread. ** ** ^The implementation is not required to provide versions of these ** routines that actually work. If the implementation does not provide working ** versions of these routines, it should at least provide stubs that always ** return true so that one does not get spurious assertion failures. ** ** ^If the argument to sqlite3_mutex_held() is a NULL pointer then ** the routine should return 1. This seems counter-intuitive since ** clearly the mutex cannot be held if it does not exist. But ** the reason the mutex does not exist is because the build is not ** using mutexes. And we do not want the assert() containing the ** call to sqlite3_mutex_held() to fail, so a non-zero return is ** the appropriate thing to do. ^The sqlite3_mutex_notheld() ** interface should also return 1 when given a NULL pointer. */ #ifndef NDEBUG SQLITE_API int sqlite3_mutex_held(sqlite3_mutex*); SQLITE_API int sqlite3_mutex_notheld(sqlite3_mutex*); #endif /* ** CAPI3REF: Mutex Types ** ** The [sqlite3_mutex_alloc()] interface takes a single argument ** which is one of these integer constants. ** ** The set of static mutexes may change from one SQLite release to the ** next. Applications that override the built-in mutex logic must be ** prepared to accommodate additional static mutexes. */ #define SQLITE_MUTEX_FAST 0 #define SQLITE_MUTEX_RECURSIVE 1 #define SQLITE_MUTEX_STATIC_MASTER 2 #define SQLITE_MUTEX_STATIC_MEM 3 /* sqlite3_malloc() */ #define SQLITE_MUTEX_STATIC_MEM2 4 /* NOT USED */ #define SQLITE_MUTEX_STATIC_OPEN 4 /* sqlite3BtreeOpen() */ #define SQLITE_MUTEX_STATIC_PRNG 5 /* sqlite3_random() */ #define SQLITE_MUTEX_STATIC_LRU 6 /* lru page list */ #define SQLITE_MUTEX_STATIC_LRU2 7 /* NOT USED */ #define SQLITE_MUTEX_STATIC_PMEM 7 /* sqlite3PageMalloc() */ /* ** CAPI3REF: Retrieve the mutex for a database connection ** ** ^This interface returns a pointer the [sqlite3_mutex] object that ** serializes access to the [database connection] given in the argument ** when the [threading mode] is Serialized. ** ^If the [threading mode] is Single-thread or Multi-thread then this ** routine returns a NULL pointer. */ SQLITE_API sqlite3_mutex *sqlite3_db_mutex(sqlite3*); /* ** CAPI3REF: Low-Level Control Of Database Files ** ** ^The [sqlite3_file_control()] interface makes a direct call to the ** xFileControl method for the [sqlite3_io_methods] object associated ** with a particular database identified by the second argument. ^The ** name of the database is "main" for the main database or "temp" for the ** TEMP database, or the name that appears after the AS keyword for ** databases that are added using the [ATTACH] SQL command. ** ^A NULL pointer can be used in place of "main" to refer to the ** main database file. ** ^The third and fourth parameters to this routine ** are passed directly through to the second and third parameters of ** the xFileControl method. ^The return value of the xFileControl ** method becomes the return value of this routine. ** ** ^The SQLITE_FCNTL_FILE_POINTER value for the op parameter causes ** a pointer to the underlying [sqlite3_file] object to be written into ** the space pointed to by the 4th parameter. ^The SQLITE_FCNTL_FILE_POINTER ** case is a short-circuit path which does not actually invoke the ** underlying sqlite3_io_methods.xFileControl method. ** ** ^If the second parameter (zDbName) does not match the name of any ** open database file, then SQLITE_ERROR is returned. ^This error ** code is not remembered and will not be recalled by [sqlite3_errcode()] ** or [sqlite3_errmsg()]. The underlying xFileControl method might ** also return SQLITE_ERROR. There is no way to distinguish between ** an incorrect zDbName and an SQLITE_ERROR return from the underlying ** xFileControl method. ** ** See also: [SQLITE_FCNTL_LOCKSTATE] */ SQLITE_API int sqlite3_file_control(sqlite3*, const char *zDbName, int op, void*); /* ** CAPI3REF: Testing Interface ** ** ^The sqlite3_test_control() interface is used to read out internal ** state of SQLite and to inject faults into SQLite for testing ** purposes. ^The first parameter is an operation code that determines ** the number, meaning, and operation of all subsequent parameters. ** ** This interface is not for use by applications. It exists solely ** for verifying the correct operation of the SQLite library. Depending ** on how the SQLite library is compiled, this interface might not exist. ** ** The details of the operation codes, their meanings, the parameters ** they take, and what they do are all subject to change without notice. ** Unlike most of the SQLite API, this function is not guaranteed to ** operate consistently from one release to the next. */ SQLITE_API int sqlite3_test_control(int op, ...); /* ** CAPI3REF: Testing Interface Operation Codes ** ** These constants are the valid operation code parameters used ** as the first argument to [sqlite3_test_control()]. ** ** These parameters and their meanings are subject to change ** without notice. These values are for testing purposes only. ** Applications should not use any of these parameters or the ** [sqlite3_test_control()] interface. */ #define SQLITE_TESTCTRL_FIRST 5 #define SQLITE_TESTCTRL_PRNG_SAVE 5 #define SQLITE_TESTCTRL_PRNG_RESTORE 6 #define SQLITE_TESTCTRL_PRNG_RESET 7 #define SQLITE_TESTCTRL_BITVEC_TEST 8 #define SQLITE_TESTCTRL_FAULT_INSTALL 9 #define SQLITE_TESTCTRL_BENIGN_MALLOC_HOOKS 10 #define SQLITE_TESTCTRL_PENDING_BYTE 11 #define SQLITE_TESTCTRL_ASSERT 12 #define SQLITE_TESTCTRL_ALWAYS 13 #define SQLITE_TESTCTRL_RESERVE 14 #define SQLITE_TESTCTRL_OPTIMIZATIONS 15 #define SQLITE_TESTCTRL_ISKEYWORD 16 #define SQLITE_TESTCTRL_SCRATCHMALLOC 17 #define SQLITE_TESTCTRL_LOCALTIME_FAULT 18 #define SQLITE_TESTCTRL_EXPLAIN_STMT 19 #define SQLITE_TESTCTRL_LAST 19 /* ** CAPI3REF: SQLite Runtime Status ** ** ^This interface is used to retrieve runtime status information ** about the performance of SQLite, and optionally to reset various ** highwater marks. ^The first argument is an integer code for ** the specific parameter to measure. ^(Recognized integer codes ** are of the form [status parameters | SQLITE_STATUS_...].)^ ** ^The current value of the parameter is returned into *pCurrent. ** ^The highest recorded value is returned in *pHighwater. ^If the ** resetFlag is true, then the highest record value is reset after ** *pHighwater is written. ^(Some parameters do not record the highest ** value. For those parameters ** nothing is written into *pHighwater and the resetFlag is ignored.)^ ** ^(Other parameters record only the highwater mark and not the current ** value. For these latter parameters nothing is written into *pCurrent.)^ ** ** ^The sqlite3_status() routine returns SQLITE_OK on success and a ** non-zero [error code] on failure. ** ** This routine is threadsafe but is not atomic. This routine can be ** called while other threads are running the same or different SQLite ** interfaces. However the values returned in *pCurrent and ** *pHighwater reflect the status of SQLite at different points in time ** and it is possible that another thread might change the parameter ** in between the times when *pCurrent and *pHighwater are written. ** ** See also: [sqlite3_db_status()] */ SQLITE_API int sqlite3_status(int op, int *pCurrent, int *pHighwater, int resetFlag); /* ** CAPI3REF: Status Parameters ** KEYWORDS: {status parameters} ** ** These integer constants designate various run-time status parameters ** that can be returned by [sqlite3_status()]. ** **
** [[SQLITE_STATUS_MEMORY_USED]] ^(
SQLITE_STATUS_MEMORY_USED
**
This parameter is the current amount of memory checked out ** using [sqlite3_malloc()], either directly or indirectly. The ** figure includes calls made to [sqlite3_malloc()] by the application ** and internal memory usage by the SQLite library. Scratch memory ** controlled by [SQLITE_CONFIG_SCRATCH] and auxiliary page-cache ** memory controlled by [SQLITE_CONFIG_PAGECACHE] is not included in ** this parameter. The amount returned is the sum of the allocation ** sizes as reported by the xSize method in [sqlite3_mem_methods].
)^ ** ** [[SQLITE_STATUS_MALLOC_SIZE]] ^(
SQLITE_STATUS_MALLOC_SIZE
**
This parameter records the largest memory allocation request ** handed to [sqlite3_malloc()] or [sqlite3_realloc()] (or their ** internal equivalents). Only the value returned in the ** *pHighwater parameter to [sqlite3_status()] is of interest. ** The value written into the *pCurrent parameter is undefined.
)^ ** ** [[SQLITE_STATUS_MALLOC_COUNT]] ^(
SQLITE_STATUS_MALLOC_COUNT
**
This parameter records the number of separate memory allocations ** currently checked out.
)^ ** ** [[SQLITE_STATUS_PAGECACHE_USED]] ^(
SQLITE_STATUS_PAGECACHE_USED
**
This parameter returns the number of pages used out of the ** [pagecache memory allocator] that was configured using ** [SQLITE_CONFIG_PAGECACHE]. The ** value returned is in pages, not in bytes.
)^ ** ** [[SQLITE_STATUS_PAGECACHE_OVERFLOW]] ** ^(
SQLITE_STATUS_PAGECACHE_OVERFLOW
**
This parameter returns the number of bytes of page cache ** allocation which could not be satisfied by the [SQLITE_CONFIG_PAGECACHE] ** buffer and where forced to overflow to [sqlite3_malloc()]. The ** returned value includes allocations that overflowed because they ** where too large (they were larger than the "sz" parameter to ** [SQLITE_CONFIG_PAGECACHE]) and allocations that overflowed because ** no space was left in the page cache.
)^ ** ** [[SQLITE_STATUS_PAGECACHE_SIZE]] ^(
SQLITE_STATUS_PAGECACHE_SIZE
**
This parameter records the largest memory allocation request ** handed to [pagecache memory allocator]. Only the value returned in the ** *pHighwater parameter to [sqlite3_status()] is of interest. ** The value written into the *pCurrent parameter is undefined.
)^ ** ** [[SQLITE_STATUS_SCRATCH_USED]] ^(
SQLITE_STATUS_SCRATCH_USED
**
This parameter returns the number of allocations used out of the ** [scratch memory allocator] configured using ** [SQLITE_CONFIG_SCRATCH]. The value returned is in allocations, not ** in bytes. Since a single thread may only have one scratch allocation ** outstanding at time, this parameter also reports the number of threads ** using scratch memory at the same time.
)^ ** ** [[SQLITE_STATUS_SCRATCH_OVERFLOW]] ^(
SQLITE_STATUS_SCRATCH_OVERFLOW
**
This parameter returns the number of bytes of scratch memory ** allocation which could not be satisfied by the [SQLITE_CONFIG_SCRATCH] ** buffer and where forced to overflow to [sqlite3_malloc()]. The values ** returned include overflows because the requested allocation was too ** larger (that is, because the requested allocation was larger than the ** "sz" parameter to [SQLITE_CONFIG_SCRATCH]) and because no scratch buffer ** slots were available. **
)^ ** ** [[SQLITE_STATUS_SCRATCH_SIZE]] ^(
SQLITE_STATUS_SCRATCH_SIZE
**
This parameter records the largest memory allocation request ** handed to [scratch memory allocator]. Only the value returned in the ** *pHighwater parameter to [sqlite3_status()] is of interest. ** The value written into the *pCurrent parameter is undefined.
)^ ** ** [[SQLITE_STATUS_PARSER_STACK]] ^(
SQLITE_STATUS_PARSER_STACK
**
This parameter records the deepest parser stack. It is only ** meaningful if SQLite is compiled with [YYTRACKMAXSTACKDEPTH].
)^ **
** ** New status parameters may be added from time to time. */ #define SQLITE_STATUS_MEMORY_USED 0 #define SQLITE_STATUS_PAGECACHE_USED 1 #define SQLITE_STATUS_PAGECACHE_OVERFLOW 2 #define SQLITE_STATUS_SCRATCH_USED 3 #define SQLITE_STATUS_SCRATCH_OVERFLOW 4 #define SQLITE_STATUS_MALLOC_SIZE 5 #define SQLITE_STATUS_PARSER_STACK 6 #define SQLITE_STATUS_PAGECACHE_SIZE 7 #define SQLITE_STATUS_SCRATCH_SIZE 8 #define SQLITE_STATUS_MALLOC_COUNT 9 /* ** CAPI3REF: Database Connection Status ** ** ^This interface is used to retrieve runtime status information ** about a single [database connection]. ^The first argument is the ** database connection object to be interrogated. ^The second argument ** is an integer constant, taken from the set of ** [SQLITE_DBSTATUS options], that ** determines the parameter to interrogate. The set of ** [SQLITE_DBSTATUS options] is likely ** to grow in future releases of SQLite. ** ** ^The current value of the requested parameter is written into *pCur ** and the highest instantaneous value is written into *pHiwtr. ^If ** the resetFlg is true, then the highest instantaneous value is ** reset back down to the current value. ** ** ^The sqlite3_db_status() routine returns SQLITE_OK on success and a ** non-zero [error code] on failure. ** ** See also: [sqlite3_status()] and [sqlite3_stmt_status()]. */ SQLITE_API int sqlite3_db_status(sqlite3*, int op, int *pCur, int *pHiwtr, int resetFlg); /* ** CAPI3REF: Status Parameters for database connections ** KEYWORDS: {SQLITE_DBSTATUS options} ** ** These constants are the available integer "verbs" that can be passed as ** the second argument to the [sqlite3_db_status()] interface. ** ** New verbs may be added in future releases of SQLite. Existing verbs ** might be discontinued. Applications should check the return code from ** [sqlite3_db_status()] to make sure that the call worked. ** The [sqlite3_db_status()] interface will return a non-zero error code ** if a discontinued or unsupported verb is invoked. ** **
** [[SQLITE_DBSTATUS_LOOKASIDE_USED]] ^(
SQLITE_DBSTATUS_LOOKASIDE_USED
**
This parameter returns the number of lookaside memory slots currently ** checked out.
)^ ** ** [[SQLITE_DBSTATUS_LOOKASIDE_HIT]] ^(
SQLITE_DBSTATUS_LOOKASIDE_HIT
**
This parameter returns the number malloc attempts that were ** satisfied using lookaside memory. Only the high-water value is meaningful; ** the current value is always zero.)^ ** ** [[SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE]] ** ^(
SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE
**
This parameter returns the number malloc attempts that might have ** been satisfied using lookaside memory but failed due to the amount of ** memory requested being larger than the lookaside slot size. ** Only the high-water value is meaningful; ** the current value is always zero.)^ ** ** [[SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL]] ** ^(
SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL
**
This parameter returns the number malloc attempts that might have ** been satisfied using lookaside memory but failed due to all lookaside ** memory already being in use. ** Only the high-water value is meaningful; ** the current value is always zero.)^ ** ** [[SQLITE_DBSTATUS_CACHE_USED]] ^(
SQLITE_DBSTATUS_CACHE_USED
**
This parameter returns the approximate number of of bytes of heap ** memory used by all pager caches associated with the database connection.)^ ** ^The highwater mark associated with SQLITE_DBSTATUS_CACHE_USED is always 0. ** ** [[SQLITE_DBSTATUS_SCHEMA_USED]] ^(
SQLITE_DBSTATUS_SCHEMA_USED
**
This parameter returns the approximate number of of bytes of heap ** memory used to store the schema for all databases associated ** with the connection - main, temp, and any [ATTACH]-ed databases.)^ ** ^The full amount of memory used by the schemas is reported, even if the ** schema memory is shared with other database connections due to ** [shared cache mode] being enabled. ** ^The highwater mark associated with SQLITE_DBSTATUS_SCHEMA_USED is always 0. ** ** [[SQLITE_DBSTATUS_STMT_USED]] ^(
SQLITE_DBSTATUS_STMT_USED
**
This parameter returns the approximate number of of bytes of heap ** and lookaside memory used by all prepared statements associated with ** the database connection.)^ ** ^The highwater mark associated with SQLITE_DBSTATUS_STMT_USED is always 0. **
** ** [[SQLITE_DBSTATUS_CACHE_HIT]] ^(
SQLITE_DBSTATUS_CACHE_HIT
**
This parameter returns the number of pager cache hits that have ** occurred.)^ ^The highwater mark associated with SQLITE_DBSTATUS_CACHE_HIT ** is always 0. **
** ** [[SQLITE_DBSTATUS_CACHE_MISS]] ^(
SQLITE_DBSTATUS_CACHE_MISS
**
This parameter returns the number of pager cache misses that have ** occurred.)^ ^The highwater mark associated with SQLITE_DBSTATUS_CACHE_MISS ** is always 0. **
** ** [[SQLITE_DBSTATUS_CACHE_WRITE]] ^(
SQLITE_DBSTATUS_CACHE_WRITE
**
This parameter returns the number of dirty cache entries that have ** been written to disk. Specifically, the number of pages written to the ** wal file in wal mode databases, or the number of pages written to the ** database file in rollback mode databases. Any pages written as part of ** transaction rollback or database recovery operations are not included. ** If an IO or other error occurs while writing a page to disk, the effect ** on subsequent SQLITE_DBSTATUS_CACHE_WRITE requests is undefined.)^ ^The ** highwater mark associated with SQLITE_DBSTATUS_CACHE_WRITE is always 0. **
**
*/ #define SQLITE_DBSTATUS_LOOKASIDE_USED 0 #define SQLITE_DBSTATUS_CACHE_USED 1 #define SQLITE_DBSTATUS_SCHEMA_USED 2 #define SQLITE_DBSTATUS_STMT_USED 3 #define SQLITE_DBSTATUS_LOOKASIDE_HIT 4 #define SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE 5 #define SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL 6 #define SQLITE_DBSTATUS_CACHE_HIT 7 #define SQLITE_DBSTATUS_CACHE_MISS 8 #define SQLITE_DBSTATUS_CACHE_WRITE 9 #define SQLITE_DBSTATUS_MAX 9 /* Largest defined DBSTATUS */ /* ** CAPI3REF: Prepared Statement Status ** ** ^(Each prepared statement maintains various ** [SQLITE_STMTSTATUS counters] that measure the number ** of times it has performed specific operations.)^ These counters can ** be used to monitor the performance characteristics of the prepared ** statements. For example, if the number of table steps greatly exceeds ** the number of table searches or result rows, that would tend to indicate ** that the prepared statement is using a full table scan rather than ** an index. ** ** ^(This interface is used to retrieve and reset counter values from ** a [prepared statement]. The first argument is the prepared statement ** object to be interrogated. The second argument ** is an integer code for a specific [SQLITE_STMTSTATUS counter] ** to be interrogated.)^ ** ^The current value of the requested counter is returned. ** ^If the resetFlg is true, then the counter is reset to zero after this ** interface call returns. ** ** See also: [sqlite3_status()] and [sqlite3_db_status()]. */ SQLITE_API int sqlite3_stmt_status(sqlite3_stmt*, int op,int resetFlg); /* ** CAPI3REF: Status Parameters for prepared statements ** KEYWORDS: {SQLITE_STMTSTATUS counter} {SQLITE_STMTSTATUS counters} ** ** These preprocessor macros define integer codes that name counter ** values associated with the [sqlite3_stmt_status()] interface. ** The meanings of the various counters are as follows: ** **
** [[SQLITE_STMTSTATUS_FULLSCAN_STEP]]
SQLITE_STMTSTATUS_FULLSCAN_STEP
**
^This is the number of times that SQLite has stepped forward in ** a table as part of a full table scan. Large numbers for this counter ** may indicate opportunities for performance improvement through ** careful use of indices.
** ** [[SQLITE_STMTSTATUS_SORT]]
SQLITE_STMTSTATUS_SORT
**
^This is the number of sort operations that have occurred. ** A non-zero value in this counter may indicate an opportunity to ** improvement performance through careful use of indices.
** ** [[SQLITE_STMTSTATUS_AUTOINDEX]]
SQLITE_STMTSTATUS_AUTOINDEX
**
^This is the number of rows inserted into transient indices that ** were created automatically in order to help joins run faster. ** A non-zero value in this counter may indicate an opportunity to ** improvement performance by adding permanent indices that do not ** need to be reinitialized each time the statement is run.
**
*/ #define SQLITE_STMTSTATUS_FULLSCAN_STEP 1 #define SQLITE_STMTSTATUS_SORT 2 #define SQLITE_STMTSTATUS_AUTOINDEX 3 /* ** CAPI3REF: Custom Page Cache Object ** ** The sqlite3_pcache type is opaque. It is implemented by ** the pluggable module. The SQLite core has no knowledge of ** its size or internal structure and never deals with the ** sqlite3_pcache object except by holding and passing pointers ** to the object. ** ** See [sqlite3_pcache_methods2] for additional information. */ typedef struct sqlite3_pcache sqlite3_pcache; /* ** CAPI3REF: Custom Page Cache Object ** ** The sqlite3_pcache_page object represents a single page in the ** page cache. The page cache will allocate instances of this ** object. Various methods of the page cache use pointers to instances ** of this object as parameters or as their return value. ** ** See [sqlite3_pcache_methods2] for additional information. */ typedef struct sqlite3_pcache_page sqlite3_pcache_page; struct sqlite3_pcache_page { void *pBuf; /* The content of the page */ void *pExtra; /* Extra information associated with the page */ }; /* ** CAPI3REF: Application Defined Page Cache. ** KEYWORDS: {page cache} ** ** ^(The [sqlite3_config]([SQLITE_CONFIG_PCACHE2], ...) interface can ** register an alternative page cache implementation by passing in an ** instance of the sqlite3_pcache_methods2 structure.)^ ** In many applications, most of the heap memory allocated by ** SQLite is used for the page cache. ** By implementing a ** custom page cache using this API, an application can better control ** the amount of memory consumed by SQLite, the way in which ** that memory is allocated and released, and the policies used to ** determine exactly which parts of a database file are cached and for ** how long. ** ** The alternative page cache mechanism is an ** extreme measure that is only needed by the most demanding applications. ** The built-in page cache is recommended for most uses. ** ** ^(The contents of the sqlite3_pcache_methods2 structure are copied to an ** internal buffer by SQLite within the call to [sqlite3_config]. Hence ** the application may discard the parameter after the call to ** [sqlite3_config()] returns.)^ ** ** [[the xInit() page cache method]] ** ^(The xInit() method is called once for each effective ** call to [sqlite3_initialize()])^ ** (usually only once during the lifetime of the process). ^(The xInit() ** method is passed a copy of the sqlite3_pcache_methods2.pArg value.)^ ** The intent of the xInit() method is to set up global data structures ** required by the custom page cache implementation. ** ^(If the xInit() method is NULL, then the ** built-in default page cache is used instead of the application defined ** page cache.)^ ** ** [[the xShutdown() page cache method]] ** ^The xShutdown() method is called by [sqlite3_shutdown()]. ** It can be used to clean up ** any outstanding resources before process shutdown, if required. ** ^The xShutdown() method may be NULL. ** ** ^SQLite automatically serializes calls to the xInit method, ** so the xInit method need not be threadsafe. ^The ** xShutdown method is only called from [sqlite3_shutdown()] so it does ** not need to be threadsafe either. All other methods must be threadsafe ** in multithreaded applications. ** ** ^SQLite will never invoke xInit() more than once without an intervening ** call to xShutdown(). ** ** [[the xCreate() page cache methods]] ** ^SQLite invokes the xCreate() method to construct a new cache instance. ** SQLite will typically create one cache instance for each open database file, ** though this is not guaranteed. ^The ** first parameter, szPage, is the size in bytes of the pages that must ** be allocated by the cache. ^szPage will always a power of two. ^The ** second parameter szExtra is a number of bytes of extra storage ** associated with each page cache entry. ^The szExtra parameter will ** a number less than 250. SQLite will use the ** extra szExtra bytes on each page to store metadata about the underlying ** database page on disk. The value passed into szExtra depends ** on the SQLite version, the target platform, and how SQLite was compiled. ** ^The third argument to xCreate(), bPurgeable, is true if the cache being ** created will be used to cache database pages of a file stored on disk, or ** false if it is used for an in-memory database. The cache implementation ** does not have to do anything special based with the value of bPurgeable; ** it is purely advisory. ^On a cache where bPurgeable is false, SQLite will ** never invoke xUnpin() except to deliberately delete a page. ** ^In other words, calls to xUnpin() on a cache with bPurgeable set to ** false will always have the "discard" flag set to true. ** ^Hence, a cache created with bPurgeable false will ** never contain any unpinned pages. ** ** [[the xCachesize() page cache method]] ** ^(The xCachesize() method may be called at any time by SQLite to set the ** suggested maximum cache-size (number of pages stored by) the cache ** instance passed as the first argument. This is the value configured using ** the SQLite "[PRAGMA cache_size]" command.)^ As with the bPurgeable ** parameter, the implementation is not required to do anything with this ** value; it is advisory only. ** ** [[the xPagecount() page cache methods]] ** The xPagecount() method must return the number of pages currently ** stored in the cache, both pinned and unpinned. ** ** [[the xFetch() page cache methods]] ** The xFetch() method locates a page in the cache and returns a pointer to ** an sqlite3_pcache_page object associated with that page, or a NULL pointer. ** The pBuf element of the returned sqlite3_pcache_page object will be a ** pointer to a buffer of szPage bytes used to store the content of a ** single database page. The pExtra element of sqlite3_pcache_page will be ** a pointer to the szExtra bytes of extra storage that SQLite has requested ** for each entry in the page cache. ** ** The page to be fetched is determined by the key. ^The minimum key value ** is 1. After it has been retrieved using xFetch, the page is considered ** to be "pinned". ** ** If the requested page is already in the page cache, then the page cache ** implementation must return a pointer to the page buffer with its content ** intact. If the requested page is not already in the cache, then the ** cache implementation should use the value of the createFlag ** parameter to help it determined what action to take: ** ** **
createFlag Behavior when page is not already in cache **
0 Do not allocate a new page. Return NULL. **
1 Allocate a new page if it easy and convenient to do so. ** Otherwise return NULL. **
2 Make every effort to allocate a new page. Only return ** NULL if allocating a new page is effectively impossible. **
** ** ^(SQLite will normally invoke xFetch() with a createFlag of 0 or 1. SQLite ** will only use a createFlag of 2 after a prior call with a createFlag of 1 ** failed.)^ In between the to xFetch() calls, SQLite may ** attempt to unpin one or more cache pages by spilling the content of ** pinned pages to disk and synching the operating system disk cache. ** ** [[the xUnpin() page cache method]] ** ^xUnpin() is called by SQLite with a pointer to a currently pinned page ** as its second argument. If the third parameter, discard, is non-zero, ** then the page must be evicted from the cache. ** ^If the discard parameter is ** zero, then the page may be discarded or retained at the discretion of ** page cache implementation. ^The page cache implementation ** may choose to evict unpinned pages at any time. ** ** The cache must not perform any reference counting. A single ** call to xUnpin() unpins the page regardless of the number of prior calls ** to xFetch(). ** ** [[the xRekey() page cache methods]] ** The xRekey() method is used to change the key value associated with the ** page passed as the second argument. If the cache ** previously contains an entry associated with newKey, it must be ** discarded. ^Any prior cache entry associated with newKey is guaranteed not ** to be pinned. ** ** When SQLite calls the xTruncate() method, the cache must discard all ** existing cache entries with page numbers (keys) greater than or equal ** to the value of the iLimit parameter passed to xTruncate(). If any ** of these pages are pinned, they are implicitly unpinned, meaning that ** they can be safely discarded. ** ** [[the xDestroy() page cache method]] ** ^The xDestroy() method is used to delete a cache allocated by xCreate(). ** All resources associated with the specified cache should be freed. ^After ** calling the xDestroy() method, SQLite considers the [sqlite3_pcache*] ** handle invalid, and will not use it with any other sqlite3_pcache_methods2 ** functions. ** ** [[the xShrink() page cache method]] ** ^SQLite invokes the xShrink() method when it wants the page cache to ** free up as much of heap memory as possible. The page cache implementation ** is not obligated to free any memory, but well-behaved implementations should ** do their best. */ typedef struct sqlite3_pcache_methods2 sqlite3_pcache_methods2; struct sqlite3_pcache_methods2 { int iVersion; void *pArg; int (*xInit)(void*); void (*xShutdown)(void*); sqlite3_pcache *(*xCreate)(int szPage, int szExtra, int bPurgeable); void (*xCachesize)(sqlite3_pcache*, int nCachesize); int (*xPagecount)(sqlite3_pcache*); sqlite3_pcache_page *(*xFetch)(sqlite3_pcache*, unsigned key, int createFlag); void (*xUnpin)(sqlite3_pcache*, sqlite3_pcache_page*, int discard); void (*xRekey)(sqlite3_pcache*, sqlite3_pcache_page*, unsigned oldKey, unsigned newKey); void (*xTruncate)(sqlite3_pcache*, unsigned iLimit); void (*xDestroy)(sqlite3_pcache*); void (*xShrink)(sqlite3_pcache*); }; /* ** This is the obsolete pcache_methods object that has now been replaced ** by sqlite3_pcache_methods2. This object is not used by SQLite. It is ** retained in the header file for backwards compatibility only. */ typedef struct sqlite3_pcache_methods sqlite3_pcache_methods; struct sqlite3_pcache_methods { void *pArg; int (*xInit)(void*); void (*xShutdown)(void*); sqlite3_pcache *(*xCreate)(int szPage, int bPurgeable); void (*xCachesize)(sqlite3_pcache*, int nCachesize); int (*xPagecount)(sqlite3_pcache*); void *(*xFetch)(sqlite3_pcache*, unsigned key, int createFlag); void (*xUnpin)(sqlite3_pcache*, void*, int discard); void (*xRekey)(sqlite3_pcache*, void*, unsigned oldKey, unsigned newKey); void (*xTruncate)(sqlite3_pcache*, unsigned iLimit); void (*xDestroy)(sqlite3_pcache*); }; /* ** CAPI3REF: Online Backup Object ** ** The sqlite3_backup object records state information about an ongoing ** online backup operation. ^The sqlite3_backup object is created by ** a call to [sqlite3_backup_init()] and is destroyed by a call to ** [sqlite3_backup_finish()]. ** ** See Also: [Using the SQLite Online Backup API] */ typedef struct sqlite3_backup sqlite3_backup; /* ** CAPI3REF: Online Backup API. ** ** The backup API copies the content of one database into another. ** It is useful either for creating backups of databases or ** for copying in-memory databases to or from persistent files. ** ** See Also: [Using the SQLite Online Backup API] ** ** ^SQLite holds a write transaction open on the destination database file ** for the duration of the backup operation. ** ^The source database is read-locked only while it is being read; ** it is not locked continuously for the entire backup operation. ** ^Thus, the backup may be performed on a live source database without ** preventing other database connections from ** reading or writing to the source database while the backup is underway. ** ** ^(To perform a backup operation: **
    **
  1. sqlite3_backup_init() is called once to initialize the ** backup, **
  2. sqlite3_backup_step() is called one or more times to transfer ** the data between the two databases, and finally **
  3. sqlite3_backup_finish() is called to release all resources ** associated with the backup operation. **
)^ ** There should be exactly one call to sqlite3_backup_finish() for each ** successful call to sqlite3_backup_init(). ** ** [[sqlite3_backup_init()]] sqlite3_backup_init() ** ** ^The D and N arguments to sqlite3_backup_init(D,N,S,M) are the ** [database connection] associated with the destination database ** and the database name, respectively. ** ^The database name is "main" for the main database, "temp" for the ** temporary database, or the name specified after the AS keyword in ** an [ATTACH] statement for an attached database. ** ^The S and M arguments passed to ** sqlite3_backup_init(D,N,S,M) identify the [database connection] ** and database name of the source database, respectively. ** ^The source and destination [database connections] (parameters S and D) ** must be different or else sqlite3_backup_init(D,N,S,M) will fail with ** an error. ** ** ^If an error occurs within sqlite3_backup_init(D,N,S,M), then NULL is ** returned and an error code and error message are stored in the ** destination [database connection] D. ** ^The error code and message for the failed call to sqlite3_backup_init() ** can be retrieved using the [sqlite3_errcode()], [sqlite3_errmsg()], and/or ** [sqlite3_errmsg16()] functions. ** ^A successful call to sqlite3_backup_init() returns a pointer to an ** [sqlite3_backup] object. ** ^The [sqlite3_backup] object may be used with the sqlite3_backup_step() and ** sqlite3_backup_finish() functions to perform the specified backup ** operation. ** ** [[sqlite3_backup_step()]] sqlite3_backup_step() ** ** ^Function sqlite3_backup_step(B,N) will copy up to N pages between ** the source and destination databases specified by [sqlite3_backup] object B. ** ^If N is negative, all remaining source pages are copied. ** ^If sqlite3_backup_step(B,N) successfully copies N pages and there ** are still more pages to be copied, then the function returns [SQLITE_OK]. ** ^If sqlite3_backup_step(B,N) successfully finishes copying all pages ** from source to destination, then it returns [SQLITE_DONE]. ** ^If an error occurs while running sqlite3_backup_step(B,N), ** then an [error code] is returned. ^As well as [SQLITE_OK] and ** [SQLITE_DONE], a call to sqlite3_backup_step() may return [SQLITE_READONLY], ** [SQLITE_NOMEM], [SQLITE_BUSY], [SQLITE_LOCKED], or an ** [SQLITE_IOERR_ACCESS | SQLITE_IOERR_XXX] extended error code. ** ** ^(The sqlite3_backup_step() might return [SQLITE_READONLY] if **
    **
  1. the destination database was opened read-only, or **
  2. the destination database is using write-ahead-log journaling ** and the destination and source page sizes differ, or **
  3. the destination database is an in-memory database and the ** destination and source page sizes differ. **
)^ ** ** ^If sqlite3_backup_step() cannot obtain a required file-system lock, then ** the [sqlite3_busy_handler | busy-handler function] ** is invoked (if one is specified). ^If the ** busy-handler returns non-zero before the lock is available, then ** [SQLITE_BUSY] is returned to the caller. ^In this case the call to ** sqlite3_backup_step() can be retried later. ^If the source ** [database connection] ** is being used to write to the source database when sqlite3_backup_step() ** is called, then [SQLITE_LOCKED] is returned immediately. ^Again, in this ** case the call to sqlite3_backup_step() can be retried later on. ^(If ** [SQLITE_IOERR_ACCESS | SQLITE_IOERR_XXX], [SQLITE_NOMEM], or ** [SQLITE_READONLY] is returned, then ** there is no point in retrying the call to sqlite3_backup_step(). These ** errors are considered fatal.)^ The application must accept ** that the backup operation has failed and pass the backup operation handle ** to the sqlite3_backup_finish() to release associated resources. ** ** ^The first call to sqlite3_backup_step() obtains an exclusive lock ** on the destination file. ^The exclusive lock is not released until either ** sqlite3_backup_finish() is called or the backup operation is complete ** and sqlite3_backup_step() returns [SQLITE_DONE]. ^Every call to ** sqlite3_backup_step() obtains a [shared lock] on the source database that ** lasts for the duration of the sqlite3_backup_step() call. ** ^Because the source database is not locked between calls to ** sqlite3_backup_step(), the source database may be modified mid-way ** through the backup process. ^If the source database is modified by an ** external process or via a database connection other than the one being ** used by the backup operation, then the backup will be automatically ** restarted by the next call to sqlite3_backup_step(). ^If the source ** database is modified by the using the same database connection as is used ** by the backup operation, then the backup database is automatically ** updated at the same time. ** ** [[sqlite3_backup_finish()]] sqlite3_backup_finish() ** ** When sqlite3_backup_step() has returned [SQLITE_DONE], or when the ** application wishes to abandon the backup operation, the application ** should destroy the [sqlite3_backup] by passing it to sqlite3_backup_finish(). ** ^The sqlite3_backup_finish() interfaces releases all ** resources associated with the [sqlite3_backup] object. ** ^If sqlite3_backup_step() has not yet returned [SQLITE_DONE], then any ** active write-transaction on the destination database is rolled back. ** The [sqlite3_backup] object is invalid ** and may not be used following a call to sqlite3_backup_finish(). ** ** ^The value returned by sqlite3_backup_finish is [SQLITE_OK] if no ** sqlite3_backup_step() errors occurred, regardless or whether or not ** sqlite3_backup_step() completed. ** ^If an out-of-memory condition or IO error occurred during any prior ** sqlite3_backup_step() call on the same [sqlite3_backup] object, then ** sqlite3_backup_finish() returns the corresponding [error code]. ** ** ^A return of [SQLITE_BUSY] or [SQLITE_LOCKED] from sqlite3_backup_step() ** is not a permanent error and does not affect the return value of ** sqlite3_backup_finish(). ** ** [[sqlite3_backup__remaining()]] [[sqlite3_backup_pagecount()]] ** sqlite3_backup_remaining() and sqlite3_backup_pagecount() ** ** ^Each call to sqlite3_backup_step() sets two values inside ** the [sqlite3_backup] object: the number of pages still to be backed ** up and the total number of pages in the source database file. ** The sqlite3_backup_remaining() and sqlite3_backup_pagecount() interfaces ** retrieve these two values, respectively. ** ** ^The values returned by these functions are only updated by ** sqlite3_backup_step(). ^If the source database is modified during a backup ** operation, then the values are not updated to account for any extra ** pages that need to be updated or the size of the source database file ** changing. ** ** Concurrent Usage of Database Handles ** ** ^The source [database connection] may be used by the application for other ** purposes while a backup operation is underway or being initialized. ** ^If SQLite is compiled and configured to support threadsafe database ** connections, then the source database connection may be used concurrently ** from within other threads. ** ** However, the application must guarantee that the destination ** [database connection] is not passed to any other API (by any thread) after ** sqlite3_backup_init() is called and before the corresponding call to ** sqlite3_backup_finish(). SQLite does not currently check to see ** if the application incorrectly accesses the destination [database connection] ** and so no error code is reported, but the operations may malfunction ** nevertheless. Use of the destination database connection while a ** backup is in progress might also also cause a mutex deadlock. ** ** If running in [shared cache mode], the application must ** guarantee that the shared cache used by the destination database ** is not accessed while the backup is running. In practice this means ** that the application must guarantee that the disk file being ** backed up to is not accessed by any connection within the process, ** not just the specific connection that was passed to sqlite3_backup_init(). ** ** The [sqlite3_backup] object itself is partially threadsafe. Multiple ** threads may safely make multiple concurrent calls to sqlite3_backup_step(). ** However, the sqlite3_backup_remaining() and sqlite3_backup_pagecount() ** APIs are not strictly speaking threadsafe. If they are invoked at the ** same time as another thread is invoking sqlite3_backup_step() it is ** possible that they return invalid values. */ SQLITE_API sqlite3_backup *sqlite3_backup_init( sqlite3 *pDest, /* Destination database handle */ const char *zDestName, /* Destination database name */ sqlite3 *pSource, /* Source database handle */ const char *zSourceName /* Source database name */ ); SQLITE_API int sqlite3_backup_step(sqlite3_backup *p, int nPage); SQLITE_API int sqlite3_backup_finish(sqlite3_backup *p); SQLITE_API int sqlite3_backup_remaining(sqlite3_backup *p); SQLITE_API int sqlite3_backup_pagecount(sqlite3_backup *p); /* ** CAPI3REF: Unlock Notification ** ** ^When running in shared-cache mode, a database operation may fail with ** an [SQLITE_LOCKED] error if the required locks on the shared-cache or ** individual tables within the shared-cache cannot be obtained. See ** [SQLite Shared-Cache Mode] for a description of shared-cache locking. ** ^This API may be used to register a callback that SQLite will invoke ** when the connection currently holding the required lock relinquishes it. ** ^This API is only available if the library was compiled with the ** [SQLITE_ENABLE_UNLOCK_NOTIFY] C-preprocessor symbol defined. ** ** See Also: [Using the SQLite Unlock Notification Feature]. ** ** ^Shared-cache locks are released when a database connection concludes ** its current transaction, either by committing it or rolling it back. ** ** ^When a connection (known as the blocked connection) fails to obtain a ** shared-cache lock and SQLITE_LOCKED is returned to the caller, the ** identity of the database connection (the blocking connection) that ** has locked the required resource is stored internally. ^After an ** application receives an SQLITE_LOCKED error, it may call the ** sqlite3_unlock_notify() method with the blocked connection handle as ** the first argument to register for a callback that will be invoked ** when the blocking connections current transaction is concluded. ^The ** callback is invoked from within the [sqlite3_step] or [sqlite3_close] ** call that concludes the blocking connections transaction. ** ** ^(If sqlite3_unlock_notify() is called in a multi-threaded application, ** there is a chance that the blocking connection will have already ** concluded its transaction by the time sqlite3_unlock_notify() is invoked. ** If this happens, then the specified callback is invoked immediately, ** from within the call to sqlite3_unlock_notify().)^ ** ** ^If the blocked connection is attempting to obtain a write-lock on a ** shared-cache table, and more than one other connection currently holds ** a read-lock on the same table, then SQLite arbitrarily selects one of ** the other connections to use as the blocking connection. ** ** ^(There may be at most one unlock-notify callback registered by a ** blocked connection. If sqlite3_unlock_notify() is called when the ** blocked connection already has a registered unlock-notify callback, ** then the new callback replaces the old.)^ ^If sqlite3_unlock_notify() is ** called with a NULL pointer as its second argument, then any existing ** unlock-notify callback is canceled. ^The blocked connections ** unlock-notify callback may also be canceled by closing the blocked ** connection using [sqlite3_close()]. ** ** The unlock-notify callback is not reentrant. If an application invokes ** any sqlite3_xxx API functions from within an unlock-notify callback, a ** crash or deadlock may be the result. ** ** ^Unless deadlock is detected (see below), sqlite3_unlock_notify() always ** returns SQLITE_OK. ** ** Callback Invocation Details ** ** When an unlock-notify callback is registered, the application provides a ** single void* pointer that is passed to the callback when it is invoked. ** However, the signature of the callback function allows SQLite to pass ** it an array of void* context pointers. The first argument passed to ** an unlock-notify callback is a pointer to an array of void* pointers, ** and the second is the number of entries in the array. ** ** When a blocking connections transaction is concluded, there may be ** more than one blocked connection that has registered for an unlock-notify ** callback. ^If two or more such blocked connections have specified the ** same callback function, then instead of invoking the callback function ** multiple times, it is invoked once with the set of void* context pointers ** specified by the blocked connections bundled together into an array. ** This gives the application an opportunity to prioritize any actions ** related to the set of unblocked database connections. ** ** Deadlock Detection ** ** Assuming that after registering for an unlock-notify callback a ** database waits for the callback to be issued before taking any further ** action (a reasonable assumption), then using this API may cause the ** application to deadlock. For example, if connection X is waiting for ** connection Y's transaction to be concluded, and similarly connection ** Y is waiting on connection X's transaction, then neither connection ** will proceed and the system may remain deadlocked indefinitely. ** ** To avoid this scenario, the sqlite3_unlock_notify() performs deadlock ** detection. ^If a given call to sqlite3_unlock_notify() would put the ** system in a deadlocked state, then SQLITE_LOCKED is returned and no ** unlock-notify callback is registered. The system is said to be in ** a deadlocked state if connection A has registered for an unlock-notify ** callback on the conclusion of connection B's transaction, and connection ** B has itself registered for an unlock-notify callback when connection ** A's transaction is concluded. ^Indirect deadlock is also detected, so ** the system is also considered to be deadlocked if connection B has ** registered for an unlock-notify callback on the conclusion of connection ** C's transaction, where connection C is waiting on connection A. ^Any ** number of levels of indirection are allowed. ** ** The "DROP TABLE" Exception ** ** When a call to [sqlite3_step()] returns SQLITE_LOCKED, it is almost ** always appropriate to call sqlite3_unlock_notify(). There is however, ** one exception. When executing a "DROP TABLE" or "DROP INDEX" statement, ** SQLite checks if there are any currently executing SELECT statements ** that belong to the same connection. If there are, SQLITE_LOCKED is ** returned. In this case there is no "blocking connection", so invoking ** sqlite3_unlock_notify() results in the unlock-notify callback being ** invoked immediately. If the application then re-attempts the "DROP TABLE" ** or "DROP INDEX" query, an infinite loop might be the result. ** ** One way around this problem is to check the extended error code returned ** by an sqlite3_step() call. ^(If there is a blocking connection, then the ** extended error code is set to SQLITE_LOCKED_SHAREDCACHE. Otherwise, in ** the special "DROP TABLE/INDEX" case, the extended error code is just ** SQLITE_LOCKED.)^ */ SQLITE_API int sqlite3_unlock_notify( sqlite3 *pBlocked, /* Waiting connection */ void (*xNotify)(void **apArg, int nArg), /* Callback function to invoke */ void *pNotifyArg /* Argument to pass to xNotify */ ); /* ** CAPI3REF: String Comparison ** ** ^The [sqlite3_stricmp()] and [sqlite3_strnicmp()] APIs allow applications ** and extensions to compare the contents of two buffers containing UTF-8 ** strings in a case-independent fashion, using the same definition of "case ** independence" that SQLite uses internally when comparing identifiers. */ SQLITE_API int sqlite3_stricmp(const char *, const char *); SQLITE_API int sqlite3_strnicmp(const char *, const char *, int); /* ** CAPI3REF: String Globbing * ** ^The [sqlite3_strglob(P,X)] interface returns zero if string X matches ** the glob pattern P, and it returns non-zero if string X does not match ** the glob pattern P. ^The definition of glob pattern matching used in ** [sqlite3_strglob(P,X)] is the same as for the "X GLOB P" operator in the ** SQL dialect used by SQLite. ^The sqlite3_strglob(P,X) function is case ** sensitive. ** ** Note that this routine returns zero on a match and non-zero if the strings ** do not match, the same as [sqlite3_stricmp()] and [sqlite3_strnicmp()]. */ SQLITE_API int sqlite3_strglob(const char *zGlob, const char *zStr); /* ** CAPI3REF: Error Logging Interface ** ** ^The [sqlite3_log()] interface writes a message into the [error log] ** established by the [SQLITE_CONFIG_LOG] option to [sqlite3_config()]. ** ^If logging is enabled, the zFormat string and subsequent arguments are ** used with [sqlite3_snprintf()] to generate the final output string. ** ** The sqlite3_log() interface is intended for use by extensions such as ** virtual tables, collating functions, and SQL functions. While there is ** nothing to prevent an application from calling sqlite3_log(), doing so ** is considered bad form. ** ** The zFormat string must not be NULL. ** ** To avoid deadlocks and other threading problems, the sqlite3_log() routine ** will not use dynamically allocated memory. The log message is stored in ** a fixed-length buffer on the stack. If the log message is longer than ** a few hundred characters, it will be truncated to the length of the ** buffer. */ SQLITE_API void sqlite3_log(int iErrCode, const char *zFormat, ...); /* ** CAPI3REF: Write-Ahead Log Commit Hook ** ** ^The [sqlite3_wal_hook()] function is used to register a callback that ** will be invoked each time a database connection commits data to a ** [write-ahead log] (i.e. whenever a transaction is committed in ** [journal_mode | journal_mode=WAL mode]). ** ** ^The callback is invoked by SQLite after the commit has taken place and ** the associated write-lock on the database released, so the implementation ** may read, write or [checkpoint] the database as required. ** ** ^The first parameter passed to the callback function when it is invoked ** is a copy of the third parameter passed to sqlite3_wal_hook() when ** registering the callback. ^The second is a copy of the database handle. ** ^The third parameter is the name of the database that was written to - ** either "main" or the name of an [ATTACH]-ed database. ^The fourth parameter ** is the number of pages currently in the write-ahead log file, ** including those that were just committed. ** ** The callback function should normally return [SQLITE_OK]. ^If an error ** code is returned, that error will propagate back up through the ** SQLite code base to cause the statement that provoked the callback ** to report an error, though the commit will have still occurred. If the ** callback returns [SQLITE_ROW] or [SQLITE_DONE], or if it returns a value ** that does not correspond to any valid SQLite error code, the results ** are undefined. ** ** A single database handle may have at most a single write-ahead log callback ** registered at one time. ^Calling [sqlite3_wal_hook()] replaces any ** previously registered write-ahead log callback. ^Note that the ** [sqlite3_wal_autocheckpoint()] interface and the ** [wal_autocheckpoint pragma] both invoke [sqlite3_wal_hook()] and will ** those overwrite any prior [sqlite3_wal_hook()] settings. */ SQLITE_API void *sqlite3_wal_hook( sqlite3*, int(*)(void *,sqlite3*,const char*,int), void* ); /* ** CAPI3REF: Configure an auto-checkpoint ** ** ^The [sqlite3_wal_autocheckpoint(D,N)] is a wrapper around ** [sqlite3_wal_hook()] that causes any database on [database connection] D ** to automatically [checkpoint] ** after committing a transaction if there are N or ** more frames in the [write-ahead log] file. ^Passing zero or ** a negative value as the nFrame parameter disables automatic ** checkpoints entirely. ** ** ^The callback registered by this function replaces any existing callback ** registered using [sqlite3_wal_hook()]. ^Likewise, registering a callback ** using [sqlite3_wal_hook()] disables the automatic checkpoint mechanism ** configured by this function. ** ** ^The [wal_autocheckpoint pragma] can be used to invoke this interface ** from SQL. ** ** ^Every new [database connection] defaults to having the auto-checkpoint ** enabled with a threshold of 1000 or [SQLITE_DEFAULT_WAL_AUTOCHECKPOINT] ** pages. The use of this interface ** is only necessary if the default setting is found to be suboptimal ** for a particular application. */ SQLITE_API int sqlite3_wal_autocheckpoint(sqlite3 *db, int N); /* ** CAPI3REF: Checkpoint a database ** ** ^The [sqlite3_wal_checkpoint(D,X)] interface causes database named X ** on [database connection] D to be [checkpointed]. ^If X is NULL or an ** empty string, then a checkpoint is run on all databases of ** connection D. ^If the database connection D is not in ** [WAL | write-ahead log mode] then this interface is a harmless no-op. ** ** ^The [wal_checkpoint pragma] can be used to invoke this interface ** from SQL. ^The [sqlite3_wal_autocheckpoint()] interface and the ** [wal_autocheckpoint pragma] can be used to cause this interface to be ** run whenever the WAL reaches a certain size threshold. ** ** See also: [sqlite3_wal_checkpoint_v2()] */ SQLITE_API int sqlite3_wal_checkpoint(sqlite3 *db, const char *zDb); /* ** CAPI3REF: Checkpoint a database ** ** Run a checkpoint operation on WAL database zDb attached to database ** handle db. The specific operation is determined by the value of the ** eMode parameter: ** **
**
SQLITE_CHECKPOINT_PASSIVE
** Checkpoint as many frames as possible without waiting for any database ** readers or writers to finish. Sync the db file if all frames in the log ** are checkpointed. This mode is the same as calling ** sqlite3_wal_checkpoint(). The busy-handler callback is never invoked. ** **
SQLITE_CHECKPOINT_FULL
** This mode blocks (calls the busy-handler callback) until there is no ** database writer and all readers are reading from the most recent database ** snapshot. It then checkpoints all frames in the log file and syncs the ** database file. This call blocks database writers while it is running, ** but not database readers. ** **
SQLITE_CHECKPOINT_RESTART
** This mode works the same way as SQLITE_CHECKPOINT_FULL, except after ** checkpointing the log file it blocks (calls the busy-handler callback) ** until all readers are reading from the database file only. This ensures ** that the next client to write to the database file restarts the log file ** from the beginning. This call blocks database writers while it is running, ** but not database readers. **
** ** If pnLog is not NULL, then *pnLog is set to the total number of frames in ** the log file before returning. If pnCkpt is not NULL, then *pnCkpt is set to ** the total number of checkpointed frames (including any that were already ** checkpointed when this function is called). *pnLog and *pnCkpt may be ** populated even if sqlite3_wal_checkpoint_v2() returns other than SQLITE_OK. ** If no values are available because of an error, they are both set to -1 ** before returning to communicate this to the caller. ** ** All calls obtain an exclusive "checkpoint" lock on the database file. If ** any other process is running a checkpoint operation at the same time, the ** lock cannot be obtained and SQLITE_BUSY is returned. Even if there is a ** busy-handler configured, it will not be invoked in this case. ** ** The SQLITE_CHECKPOINT_FULL and RESTART modes also obtain the exclusive ** "writer" lock on the database file. If the writer lock cannot be obtained ** immediately, and a busy-handler is configured, it is invoked and the writer ** lock retried until either the busy-handler returns 0 or the lock is ** successfully obtained. The busy-handler is also invoked while waiting for ** database readers as described above. If the busy-handler returns 0 before ** the writer lock is obtained or while waiting for database readers, the ** checkpoint operation proceeds from that point in the same way as ** SQLITE_CHECKPOINT_PASSIVE - checkpointing as many frames as possible ** without blocking any further. SQLITE_BUSY is returned in this case. ** ** If parameter zDb is NULL or points to a zero length string, then the ** specified operation is attempted on all WAL databases. In this case the ** values written to output parameters *pnLog and *pnCkpt are undefined. If ** an SQLITE_BUSY error is encountered when processing one or more of the ** attached WAL databases, the operation is still attempted on any remaining ** attached databases and SQLITE_BUSY is returned to the caller. If any other ** error occurs while processing an attached database, processing is abandoned ** and the error code returned to the caller immediately. If no error ** (SQLITE_BUSY or otherwise) is encountered while processing the attached ** databases, SQLITE_OK is returned. ** ** If database zDb is the name of an attached database that is not in WAL ** mode, SQLITE_OK is returned and both *pnLog and *pnCkpt set to -1. If ** zDb is not NULL (or a zero length string) and is not the name of any ** attached database, SQLITE_ERROR is returned to the caller. */ SQLITE_API int sqlite3_wal_checkpoint_v2( sqlite3 *db, /* Database handle */ const char *zDb, /* Name of attached database (or NULL) */ int eMode, /* SQLITE_CHECKPOINT_* value */ int *pnLog, /* OUT: Size of WAL log in frames */ int *pnCkpt /* OUT: Total number of frames checkpointed */ ); /* ** CAPI3REF: Checkpoint operation parameters ** ** These constants can be used as the 3rd parameter to ** [sqlite3_wal_checkpoint_v2()]. See the [sqlite3_wal_checkpoint_v2()] ** documentation for additional information about the meaning and use of ** each of these values. */ #define SQLITE_CHECKPOINT_PASSIVE 0 #define SQLITE_CHECKPOINT_FULL 1 #define SQLITE_CHECKPOINT_RESTART 2 /* ** CAPI3REF: Virtual Table Interface Configuration ** ** This function may be called by either the [xConnect] or [xCreate] method ** of a [virtual table] implementation to configure ** various facets of the virtual table interface. ** ** If this interface is invoked outside the context of an xConnect or ** xCreate virtual table method then the behavior is undefined. ** ** At present, there is only one option that may be configured using ** this function. (See [SQLITE_VTAB_CONSTRAINT_SUPPORT].) Further options ** may be added in the future. */ SQLITE_API int sqlite3_vtab_config(sqlite3*, int op, ...); /* ** CAPI3REF: Virtual Table Configuration Options ** ** These macros define the various options to the ** [sqlite3_vtab_config()] interface that [virtual table] implementations ** can use to customize and optimize their behavior. ** **
**
SQLITE_VTAB_CONSTRAINT_SUPPORT **
Calls of the form ** [sqlite3_vtab_config](db,SQLITE_VTAB_CONSTRAINT_SUPPORT,X) are supported, ** where X is an integer. If X is zero, then the [virtual table] whose ** [xCreate] or [xConnect] method invoked [sqlite3_vtab_config()] does not ** support constraints. In this configuration (which is the default) if ** a call to the [xUpdate] method returns [SQLITE_CONSTRAINT], then the entire ** statement is rolled back as if [ON CONFLICT | OR ABORT] had been ** specified as part of the users SQL statement, regardless of the actual ** ON CONFLICT mode specified. ** ** If X is non-zero, then the virtual table implementation guarantees ** that if [xUpdate] returns [SQLITE_CONSTRAINT], it will do so before ** any modifications to internal or persistent data structures have been made. ** If the [ON CONFLICT] mode is ABORT, FAIL, IGNORE or ROLLBACK, SQLite ** is able to roll back a statement or database transaction, and abandon ** or continue processing the current SQL statement as appropriate. ** If the ON CONFLICT mode is REPLACE and the [xUpdate] method returns ** [SQLITE_CONSTRAINT], SQLite handles this as if the ON CONFLICT mode ** had been ABORT. ** ** Virtual table implementations that are required to handle OR REPLACE ** must do so within the [xUpdate] method. If a call to the ** [sqlite3_vtab_on_conflict()] function indicates that the current ON ** CONFLICT policy is REPLACE, the virtual table implementation should ** silently replace the appropriate rows within the xUpdate callback and ** return SQLITE_OK. Or, if this is not possible, it may return ** SQLITE_CONSTRAINT, in which case SQLite falls back to OR ABORT ** constraint handling. **
*/ #define SQLITE_VTAB_CONSTRAINT_SUPPORT 1 /* ** CAPI3REF: Determine The Virtual Table Conflict Policy ** ** This function may only be called from within a call to the [xUpdate] method ** of a [virtual table] implementation for an INSERT or UPDATE operation. ^The ** value returned is one of [SQLITE_ROLLBACK], [SQLITE_IGNORE], [SQLITE_FAIL], ** [SQLITE_ABORT], or [SQLITE_REPLACE], according to the [ON CONFLICT] mode ** of the SQL statement that triggered the call to the [xUpdate] method of the ** [virtual table]. */ SQLITE_API int sqlite3_vtab_on_conflict(sqlite3 *); /* ** CAPI3REF: Conflict resolution modes ** ** These constants are returned by [sqlite3_vtab_on_conflict()] to ** inform a [virtual table] implementation what the [ON CONFLICT] mode ** is for the SQL statement being evaluated. ** ** Note that the [SQLITE_IGNORE] constant is also used as a potential ** return value from the [sqlite3_set_authorizer()] callback and that ** [SQLITE_ABORT] is also a [result code]. */ #define SQLITE_ROLLBACK 1 /* #define SQLITE_IGNORE 2 // Also used by sqlite3_authorizer() callback */ #define SQLITE_FAIL 3 /* #define SQLITE_ABORT 4 // Also an error code */ #define SQLITE_REPLACE 5 /* ** Undo the hack that converts floating point types to integer for ** builds on processors without floating point support. */ #ifdef SQLITE_OMIT_FLOATING_POINT # undef double #endif #if 0 } /* End of the 'extern "C"' block */ #endif #endif /* ** 2010 August 30 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* */ #ifndef _SQLITE3RTREE_H_ #define _SQLITE3RTREE_H_ #if 0 extern "C" { #endif typedef struct sqlite3_rtree_geometry sqlite3_rtree_geometry; /* ** Register a geometry callback named zGeom that can be used as part of an ** R-Tree geometry query as follows: ** ** SELECT ... FROM WHERE MATCH $zGeom(... params ...) */ SQLITE_API int sqlite3_rtree_geometry_callback( sqlite3 *db, const char *zGeom, #ifdef SQLITE_RTREE_INT_ONLY int (*xGeom)(sqlite3_rtree_geometry*, int n, sqlite3_int64 *a, int *pRes), #else int (*xGeom)(sqlite3_rtree_geometry*, int n, double *a, int *pRes), #endif void *pContext ); /* ** A pointer to a structure of the following type is passed as the first ** argument to callbacks registered using rtree_geometry_callback(). */ struct sqlite3_rtree_geometry { void *pContext; /* Copy of pContext passed to s_r_g_c() */ int nParam; /* Size of array aParam[] */ double *aParam; /* Parameters passed to SQL geom function */ void *pUser; /* Callback implementation user data */ void (*xDelUser)(void *); /* Called by SQLite to clean up pUser */ }; #if 0 } /* end of the 'extern "C"' block */ #endif #endif /* ifndef _SQLITE3RTREE_H_ */ /************** End of sqlite3.h *********************************************/ /************** Continuing where we left off in sqliteInt.h ******************/ /************** Include hash.h in the middle of sqliteInt.h ******************/ /************** Begin file hash.h ********************************************/ /* ** 2001 September 22 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** This is the header file for the generic hash-table implementation ** used in SQLite. */ #ifndef _SQLITE_HASH_H_ #define _SQLITE_HASH_H_ /* Forward declarations of structures. */ typedef struct Hash Hash; typedef struct HashElem HashElem; /* A complete hash table is an instance of the following structure. ** The internals of this structure are intended to be opaque -- client ** code should not attempt to access or modify the fields of this structure ** directly. Change this structure only by using the routines below. ** However, some of the "procedures" and "functions" for modifying and ** accessing this structure are really macros, so we can't really make ** this structure opaque. ** ** All elements of the hash table are on a single doubly-linked list. ** Hash.first points to the head of this list. ** ** There are Hash.htsize buckets. Each bucket points to a spot in ** the global doubly-linked list. The contents of the bucket are the ** element pointed to plus the next _ht.count-1 elements in the list. ** ** Hash.htsize and Hash.ht may be zero. In that case lookup is done ** by a linear search of the global list. For small tables, the ** Hash.ht table is never allocated because if there are few elements ** in the table, it is faster to do a linear search than to manage ** the hash table. */ struct Hash { unsigned int htsize; /* Number of buckets in the hash table */ unsigned int count; /* Number of entries in this table */ HashElem *first; /* The first element of the array */ struct _ht { /* the hash table */ int count; /* Number of entries with this hash */ HashElem *chain; /* Pointer to first entry with this hash */ } *ht; }; /* Each element in the hash table is an instance of the following ** structure. All elements are stored on a single doubly-linked list. ** ** Again, this structure is intended to be opaque, but it can't really ** be opaque because it is used by macros. */ struct HashElem { HashElem *next, *prev; /* Next and previous elements in the table */ void *data; /* Data associated with this element */ const char *pKey; int nKey; /* Key associated with this element */ }; /* ** Access routines. To delete, insert a NULL pointer. */ SQLITE_PRIVATE void sqlite3HashInit(Hash*); SQLITE_PRIVATE void *sqlite3HashInsert(Hash*, const char *pKey, int nKey, void *pData); SQLITE_PRIVATE void *sqlite3HashFind(const Hash*, const char *pKey, int nKey); SQLITE_PRIVATE void sqlite3HashClear(Hash*); /* ** Macros for looping over all elements of a hash table. The idiom is ** like this: ** ** Hash h; ** HashElem *p; ** ... ** for(p=sqliteHashFirst(&h); p; p=sqliteHashNext(p)){ ** SomeStructure *pData = sqliteHashData(p); ** // do something with pData ** } */ #define sqliteHashFirst(H) ((H)->first) #define sqliteHashNext(E) ((E)->next) #define sqliteHashData(E) ((E)->data) /* #define sqliteHashKey(E) ((E)->pKey) // NOT USED */ /* #define sqliteHashKeysize(E) ((E)->nKey) // NOT USED */ /* ** Number of entries in a hash table */ /* #define sqliteHashCount(H) ((H)->count) // NOT USED */ #endif /* _SQLITE_HASH_H_ */ /************** End of hash.h ************************************************/ /************** Continuing where we left off in sqliteInt.h ******************/ /************** Include parse.h in the middle of sqliteInt.h *****************/ /************** Begin file parse.h *******************************************/ #define TK_SEMI 1 #define TK_EXPLAIN 2 #define TK_QUERY 3 #define TK_PLAN 4 #define TK_BEGIN 5 #define TK_TRANSACTION 6 #define TK_DEFERRED 7 #define TK_IMMEDIATE 8 #define TK_EXCLUSIVE 9 #define TK_COMMIT 10 #define TK_END 11 #define TK_ROLLBACK 12 #define TK_SAVEPOINT 13 #define TK_RELEASE 14 #define TK_TO 15 #define TK_TABLE 16 #define TK_CREATE 17 #define TK_IF 18 #define TK_NOT 19 #define TK_EXISTS 20 #define TK_TEMP 21 #define TK_LP 22 #define TK_RP 23 #define TK_AS 24 #define TK_COMMA 25 #define TK_ID 26 #define TK_INDEXED 27 #define TK_ABORT 28 #define TK_ACTION 29 #define TK_AFTER 30 #define TK_ANALYZE 31 #define TK_ASC 32 #define TK_ATTACH 33 #define TK_BEFORE 34 #define TK_BY 35 #define TK_CASCADE 36 #define TK_CAST 37 #define TK_COLUMNKW 38 #define TK_CONFLICT 39 #define TK_DATABASE 40 #define TK_DESC 41 #define TK_DETACH 42 #define TK_EACH 43 #define TK_FAIL 44 #define TK_FOR 45 #define TK_IGNORE 46 #define TK_INITIALLY 47 #define TK_INSTEAD 48 #define TK_LIKE_KW 49 #define TK_MATCH 50 #define TK_NO 51 #define TK_KEY 52 #define TK_OF 53 #define TK_OFFSET 54 #define TK_PRAGMA 55 #define TK_RAISE 56 #define TK_REPLACE 57 #define TK_RESTRICT 58 #define TK_ROW 59 #define TK_TRIGGER 60 #define TK_VACUUM 61 #define TK_VIEW 62 #define TK_VIRTUAL 63 #define TK_REINDEX 64 #define TK_RENAME 65 #define TK_CTIME_KW 66 #define TK_ANY 67 #define TK_OR 68 #define TK_AND 69 #define TK_IS 70 #define TK_BETWEEN 71 #define TK_IN 72 #define TK_ISNULL 73 #define TK_NOTNULL 74 #define TK_NE 75 #define TK_EQ 76 #define TK_GT 77 #define TK_LE 78 #define TK_LT 79 #define TK_GE 80 #define TK_ESCAPE 81 #define TK_BITAND 82 #define TK_BITOR 83 #define TK_LSHIFT 84 #define TK_RSHIFT 85 #define TK_PLUS 86 #define TK_MINUS 87 #define TK_STAR 88 #define TK_SLASH 89 #define TK_REM 90 #define TK_CONCAT 91 #define TK_COLLATE 92 #define TK_BITNOT 93 #define TK_STRING 94 #define TK_JOIN_KW 95 #define TK_CONSTRAINT 96 #define TK_DEFAULT 97 #define TK_NULL 98 #define TK_PRIMARY 99 #define TK_UNIQUE 100 #define TK_CHECK 101 #define TK_REFERENCES 102 #define TK_AUTOINCR 103 #define TK_ON 104 #define TK_INSERT 105 #define TK_DELETE 106 #define TK_UPDATE 107 #define TK_SET 108 #define TK_DEFERRABLE 109 #define TK_FOREIGN 110 #define TK_DROP 111 #define TK_UNION 112 #define TK_ALL 113 #define TK_EXCEPT 114 #define TK_INTERSECT 115 #define TK_SELECT 116 #define TK_DISTINCT 117 #define TK_DOT 118 #define TK_FROM 119 #define TK_JOIN 120 #define TK_USING 121 #define TK_ORDER 122 #define TK_GROUP 123 #define TK_HAVING 124 #define TK_LIMIT 125 #define TK_WHERE 126 #define TK_INTO 127 #define TK_VALUES 128 #define TK_INTEGER 129 #define TK_FLOAT 130 #define TK_BLOB 131 #define TK_REGISTER 132 #define TK_VARIABLE 133 #define TK_CASE 134 #define TK_WHEN 135 #define TK_THEN 136 #define TK_ELSE 137 #define TK_INDEX 138 #define TK_ALTER 139 #define TK_ADD 140 #define TK_TO_TEXT 141 #define TK_TO_BLOB 142 #define TK_TO_NUMERIC 143 #define TK_TO_INT 144 #define TK_TO_REAL 145 #define TK_ISNOT 146 #define TK_END_OF_FILE 147 #define TK_ILLEGAL 148 #define TK_SPACE 149 #define TK_UNCLOSED_STRING 150 #define TK_FUNCTION 151 #define TK_COLUMN 152 #define TK_AGG_FUNCTION 153 #define TK_AGG_COLUMN 154 #define TK_CONST_FUNC 155 #define TK_UMINUS 156 #define TK_UPLUS 157 /************** End of parse.h ***********************************************/ /************** Continuing where we left off in sqliteInt.h ******************/ #include #include #include #include #include /* ** If compiling for a processor that lacks floating point support, ** substitute integer for floating-point */ #ifdef SQLITE_OMIT_FLOATING_POINT # define double sqlite_int64 # define float sqlite_int64 # define LONGDOUBLE_TYPE sqlite_int64 # ifndef SQLITE_BIG_DBL # define SQLITE_BIG_DBL (((sqlite3_int64)1)<<50) # endif # define SQLITE_OMIT_DATETIME_FUNCS 1 # define SQLITE_OMIT_TRACE 1 # undef SQLITE_MIXED_ENDIAN_64BIT_FLOAT # undef SQLITE_HAVE_ISNAN #endif #ifndef SQLITE_BIG_DBL # define SQLITE_BIG_DBL (1e99) #endif /* ** OMIT_TEMPDB is set to 1 if SQLITE_OMIT_TEMPDB is defined, or 0 ** afterward. Having this macro allows us to cause the C compiler ** to omit code used by TEMP tables without messy #ifndef statements. */ #ifdef SQLITE_OMIT_TEMPDB #define OMIT_TEMPDB 1 #else #define OMIT_TEMPDB 0 #endif /* ** The "file format" number is an integer that is incremented whenever ** the VDBE-level file format changes. The following macros define the ** the default file format for new databases and the maximum file format ** that the library can read. */ #define SQLITE_MAX_FILE_FORMAT 4 #ifndef SQLITE_DEFAULT_FILE_FORMAT # define SQLITE_DEFAULT_FILE_FORMAT 4 #endif /* ** Determine whether triggers are recursive by default. This can be ** changed at run-time using a pragma. */ #ifndef SQLITE_DEFAULT_RECURSIVE_TRIGGERS # define SQLITE_DEFAULT_RECURSIVE_TRIGGERS 0 #endif /* ** Provide a default value for SQLITE_TEMP_STORE in case it is not specified ** on the command-line */ #ifndef SQLITE_TEMP_STORE # define SQLITE_TEMP_STORE 1 # define SQLITE_TEMP_STORE_xc 1 /* Exclude from ctime.c */ #endif /* ** GCC does not define the offsetof() macro so we'll have to do it ** ourselves. */ #ifndef offsetof #define offsetof(STRUCTURE,FIELD) ((int)((char*)&((STRUCTURE*)0)->FIELD)) #endif /* ** Check to see if this machine uses EBCDIC. (Yes, believe it or ** not, there are still machines out there that use EBCDIC.) */ #if 'A' == '\301' # define SQLITE_EBCDIC 1 #else # define SQLITE_ASCII 1 #endif /* ** Integers of known sizes. These typedefs might change for architectures ** where the sizes very. Preprocessor macros are available so that the ** types can be conveniently redefined at compile-type. Like this: ** ** cc '-DUINTPTR_TYPE=long long int' ... */ #ifndef UINT32_TYPE # ifdef HAVE_UINT32_T # define UINT32_TYPE uint32_t # else # define UINT32_TYPE unsigned int # endif #endif #ifndef UINT16_TYPE # ifdef HAVE_UINT16_T # define UINT16_TYPE uint16_t # else # define UINT16_TYPE unsigned short int # endif #endif #ifndef INT16_TYPE # ifdef HAVE_INT16_T # define INT16_TYPE int16_t # else # define INT16_TYPE short int # endif #endif #ifndef UINT8_TYPE # ifdef HAVE_UINT8_T # define UINT8_TYPE uint8_t # else # define UINT8_TYPE unsigned char # endif #endif #ifndef INT8_TYPE # ifdef HAVE_INT8_T # define INT8_TYPE int8_t # else # define INT8_TYPE signed char # endif #endif #ifndef LONGDOUBLE_TYPE # define LONGDOUBLE_TYPE long double #endif typedef sqlite_int64 i64; /* 8-byte signed integer */ typedef sqlite_uint64 u64; /* 8-byte unsigned integer */ typedef UINT32_TYPE u32; /* 4-byte unsigned integer */ typedef UINT16_TYPE u16; /* 2-byte unsigned integer */ typedef INT16_TYPE i16; /* 2-byte signed integer */ typedef UINT8_TYPE u8; /* 1-byte unsigned integer */ typedef INT8_TYPE i8; /* 1-byte signed integer */ /* ** SQLITE_MAX_U32 is a u64 constant that is the maximum u64 value ** that can be stored in a u32 without loss of data. The value ** is 0x00000000ffffffff. But because of quirks of some compilers, we ** have to specify the value in the less intuitive manner shown: */ #define SQLITE_MAX_U32 ((((u64)1)<<32)-1) /* ** The datatype used to store estimates of the number of rows in a ** table or index. This is an unsigned integer type. For 99.9% of ** the world, a 32-bit integer is sufficient. But a 64-bit integer ** can be used at compile-time if desired. */ #ifdef SQLITE_64BIT_STATS typedef u64 tRowcnt; /* 64-bit only if requested at compile-time */ #else typedef u32 tRowcnt; /* 32-bit is the default */ #endif /* ** Macros to determine whether the machine is big or little endian, ** evaluated at runtime. */ #ifdef SQLITE_AMALGAMATION SQLITE_PRIVATE const int sqlite3one = 1; #else SQLITE_PRIVATE const int sqlite3one; #endif #if defined(i386) || defined(__i386__) || defined(_M_IX86)\ || defined(__x86_64) || defined(__x86_64__) # define SQLITE_BIGENDIAN 0 # define SQLITE_LITTLEENDIAN 1 # define SQLITE_UTF16NATIVE SQLITE_UTF16LE #else # define SQLITE_BIGENDIAN (*(char *)(&sqlite3one)==0) # define SQLITE_LITTLEENDIAN (*(char *)(&sqlite3one)==1) # define SQLITE_UTF16NATIVE (SQLITE_BIGENDIAN?SQLITE_UTF16BE:SQLITE_UTF16LE) #endif /* ** Constants for the largest and smallest possible 64-bit signed integers. ** These macros are designed to work correctly on both 32-bit and 64-bit ** compilers. */ #define LARGEST_INT64 (0xffffffff|(((i64)0x7fffffff)<<32)) #define SMALLEST_INT64 (((i64)-1) - LARGEST_INT64) /* ** Round up a number to the next larger multiple of 8. This is used ** to force 8-byte alignment on 64-bit architectures. */ #define ROUND8(x) (((x)+7)&~7) /* ** Round down to the nearest multiple of 8 */ #define ROUNDDOWN8(x) ((x)&~7) /* ** Assert that the pointer X is aligned to an 8-byte boundary. This ** macro is used only within assert() to verify that the code gets ** all alignment restrictions correct. ** ** Except, if SQLITE_4_BYTE_ALIGNED_MALLOC is defined, then the ** underlying malloc() implemention might return us 4-byte aligned ** pointers. In that case, only verify 4-byte alignment. */ #ifdef SQLITE_4_BYTE_ALIGNED_MALLOC # define EIGHT_BYTE_ALIGNMENT(X) ((((char*)(X) - (char*)0)&3)==0) #else # define EIGHT_BYTE_ALIGNMENT(X) ((((char*)(X) - (char*)0)&7)==0) #endif /* ** Disable MMAP on platforms where it is known to not work */ #if defined(__OpenBSD__) || defined(__QNXNTO__) # undef SQLITE_MAX_MMAP_SIZE # define SQLITE_MAX_MMAP_SIZE 0 #endif /* ** Default maximum size of memory used by memory-mapped I/O in the VFS */ #ifdef __APPLE__ # include # if TARGET_OS_IPHONE # undef SQLITE_MAX_MMAP_SIZE # define SQLITE_MAX_MMAP_SIZE 0 # endif #endif #ifndef SQLITE_MAX_MMAP_SIZE # if defined(__linux__) \ || defined(_WIN32) \ || (defined(__APPLE__) && defined(__MACH__)) \ || defined(__sun) # define SQLITE_MAX_MMAP_SIZE 0x7fff0000 /* 2147418112 */ # else # define SQLITE_MAX_MMAP_SIZE 0 # endif # define SQLITE_MAX_MMAP_SIZE_xc 1 /* exclude from ctime.c */ #endif /* ** The default MMAP_SIZE is zero on all platforms. Or, even if a larger ** default MMAP_SIZE is specified at compile-time, make sure that it does ** not exceed the maximum mmap size. */ #ifndef SQLITE_DEFAULT_MMAP_SIZE # define SQLITE_DEFAULT_MMAP_SIZE 0 # define SQLITE_DEFAULT_MMAP_SIZE_xc 1 /* Exclude from ctime.c */ #endif #if SQLITE_DEFAULT_MMAP_SIZE>SQLITE_MAX_MMAP_SIZE # undef SQLITE_DEFAULT_MMAP_SIZE # define SQLITE_DEFAULT_MMAP_SIZE SQLITE_MAX_MMAP_SIZE #endif /* ** An instance of the following structure is used to store the busy-handler ** callback for a given sqlite handle. ** ** The sqlite.busyHandler member of the sqlite struct contains the busy ** callback for the database handle. Each pager opened via the sqlite ** handle is passed a pointer to sqlite.busyHandler. The busy-handler ** callback is currently invoked only from within pager.c. */ typedef struct BusyHandler BusyHandler; struct BusyHandler { int (*xFunc)(void *,int); /* The busy callback */ void *pArg; /* First arg to busy callback */ int nBusy; /* Incremented with each busy call */ }; /* ** Name of the master database table. The master database table ** is a special table that holds the names and attributes of all ** user tables and indices. */ #define MASTER_NAME "sqlite_master" #define TEMP_MASTER_NAME "sqlite_temp_master" /* ** The root-page of the master database table. */ #define MASTER_ROOT 1 /* ** The name of the schema table. */ #define SCHEMA_TABLE(x) ((!OMIT_TEMPDB)&&(x==1)?TEMP_MASTER_NAME:MASTER_NAME) /* ** A convenience macro that returns the number of elements in ** an array. */ #define ArraySize(X) ((int)(sizeof(X)/sizeof(X[0]))) /* ** Determine if the argument is a power of two */ #define IsPowerOfTwo(X) (((X)&((X)-1))==0) /* ** The following value as a destructor means to use sqlite3DbFree(). ** The sqlite3DbFree() routine requires two parameters instead of the ** one parameter that destructors normally want. So we have to introduce ** this magic value that the code knows to handle differently. Any ** pointer will work here as long as it is distinct from SQLITE_STATIC ** and SQLITE_TRANSIENT. */ #define SQLITE_DYNAMIC ((sqlite3_destructor_type)sqlite3MallocSize) /* ** When SQLITE_OMIT_WSD is defined, it means that the target platform does ** not support Writable Static Data (WSD) such as global and static variables. ** All variables must either be on the stack or dynamically allocated from ** the heap. When WSD is unsupported, the variable declarations scattered ** throughout the SQLite code must become constants instead. The SQLITE_WSD ** macro is used for this purpose. And instead of referencing the variable ** directly, we use its constant as a key to lookup the run-time allocated ** buffer that holds real variable. The constant is also the initializer ** for the run-time allocated buffer. ** ** In the usual case where WSD is supported, the SQLITE_WSD and GLOBAL ** macros become no-ops and have zero performance impact. */ #ifdef SQLITE_OMIT_WSD #define SQLITE_WSD const #define GLOBAL(t,v) (*(t*)sqlite3_wsd_find((void*)&(v), sizeof(v))) #define sqlite3GlobalConfig GLOBAL(struct Sqlite3Config, sqlite3Config) SQLITE_API int sqlite3_wsd_init(int N, int J); SQLITE_API void *sqlite3_wsd_find(void *K, int L); #else #define SQLITE_WSD #define GLOBAL(t,v) v #define sqlite3GlobalConfig sqlite3Config #endif /* ** The following macros are used to suppress compiler warnings and to ** make it clear to human readers when a function parameter is deliberately ** left unused within the body of a function. This usually happens when ** a function is called via a function pointer. For example the ** implementation of an SQL aggregate step callback may not use the ** parameter indicating the number of arguments passed to the aggregate, ** if it knows that this is enforced elsewhere. ** ** When a function parameter is not used at all within the body of a function, ** it is generally named "NotUsed" or "NotUsed2" to make things even clearer. ** However, these macros may also be used to suppress warnings related to ** parameters that may or may not be used depending on compilation options. ** For example those parameters only used in assert() statements. In these ** cases the parameters are named as per the usual conventions. */ #define UNUSED_PARAMETER(x) (void)(x) #define UNUSED_PARAMETER2(x,y) UNUSED_PARAMETER(x),UNUSED_PARAMETER(y) /* ** Forward references to structures */ typedef struct AggInfo AggInfo; typedef struct AuthContext AuthContext; typedef struct AutoincInfo AutoincInfo; typedef struct Bitvec Bitvec; typedef struct CollSeq CollSeq; typedef struct Column Column; typedef struct Db Db; typedef struct Schema Schema; typedef struct Expr Expr; typedef struct ExprList ExprList; typedef struct ExprSpan ExprSpan; typedef struct FKey FKey; typedef struct FuncDestructor FuncDestructor; typedef struct FuncDef FuncDef; typedef struct FuncDefHash FuncDefHash; typedef struct IdList IdList; typedef struct Index Index; typedef struct IndexSample IndexSample; typedef struct KeyClass KeyClass; typedef struct KeyInfo KeyInfo; typedef struct Lookaside Lookaside; typedef struct LookasideSlot LookasideSlot; typedef struct Module Module; typedef struct NameContext NameContext; typedef struct Parse Parse; typedef struct RowSet RowSet; typedef struct Savepoint Savepoint; typedef struct Select Select; typedef struct SelectDest SelectDest; typedef struct SrcList SrcList; typedef struct StrAccum StrAccum; typedef struct Table Table; typedef struct TableLock TableLock; typedef struct Token Token; typedef struct Trigger Trigger; typedef struct TriggerPrg TriggerPrg; typedef struct TriggerStep TriggerStep; typedef struct UnpackedRecord UnpackedRecord; typedef struct VTable VTable; typedef struct VtabCtx VtabCtx; typedef struct Walker Walker; typedef struct WherePlan WherePlan; typedef struct WhereInfo WhereInfo; typedef struct WhereLevel WhereLevel; /* ** Defer sourcing vdbe.h and btree.h until after the "u8" and ** "BusyHandler" typedefs. vdbe.h also requires a few of the opaque ** pointer types (i.e. FuncDef) defined above. */ /************** Include btree.h in the middle of sqliteInt.h *****************/ /************** Begin file btree.h *******************************************/ /* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** This header file defines the interface that the sqlite B-Tree file ** subsystem. See comments in the source code for a detailed description ** of what each interface routine does. */ #ifndef _BTREE_H_ #define _BTREE_H_ /* TODO: This definition is just included so other modules compile. It ** needs to be revisited. */ #define SQLITE_N_BTREE_META 10 /* ** If defined as non-zero, auto-vacuum is enabled by default. Otherwise ** it must be turned on for each database using "PRAGMA auto_vacuum = 1". */ #ifndef SQLITE_DEFAULT_AUTOVACUUM #define SQLITE_DEFAULT_AUTOVACUUM 0 #endif #define BTREE_AUTOVACUUM_NONE 0 /* Do not do auto-vacuum */ #define BTREE_AUTOVACUUM_FULL 1 /* Do full auto-vacuum */ #define BTREE_AUTOVACUUM_INCR 2 /* Incremental vacuum */ /* ** Forward declarations of structure */ typedef struct Btree Btree; typedef struct BtCursor BtCursor; typedef struct BtShared BtShared; SQLITE_PRIVATE int sqlite3BtreeOpen( sqlite3_vfs *pVfs, /* VFS to use with this b-tree */ const char *zFilename, /* Name of database file to open */ sqlite3 *db, /* Associated database connection */ Btree **ppBtree, /* Return open Btree* here */ int flags, /* Flags */ int vfsFlags /* Flags passed through to VFS open */ ); /* The flags parameter to sqlite3BtreeOpen can be the bitwise or of the ** following values. ** ** NOTE: These values must match the corresponding PAGER_ values in ** pager.h. */ #define BTREE_OMIT_JOURNAL 1 /* Do not create or use a rollback journal */ #define BTREE_MEMORY 2 /* This is an in-memory DB */ #define BTREE_SINGLE 4 /* The file contains at most 1 b-tree */ #define BTREE_UNORDERED 8 /* Use of a hash implementation is OK */ SQLITE_PRIVATE int sqlite3BtreeClose(Btree*); SQLITE_PRIVATE int sqlite3BtreeSetCacheSize(Btree*,int); SQLITE_PRIVATE int sqlite3BtreeSetMmapLimit(Btree*,sqlite3_int64); SQLITE_PRIVATE int sqlite3BtreeSetSafetyLevel(Btree*,int,int,int); SQLITE_PRIVATE int sqlite3BtreeSyncDisabled(Btree*); SQLITE_PRIVATE int sqlite3BtreeSetPageSize(Btree *p, int nPagesize, int nReserve, int eFix); SQLITE_PRIVATE int sqlite3BtreeGetPageSize(Btree*); SQLITE_PRIVATE int sqlite3BtreeMaxPageCount(Btree*,int); SQLITE_PRIVATE u32 sqlite3BtreeLastPage(Btree*); SQLITE_PRIVATE int sqlite3BtreeSecureDelete(Btree*,int); SQLITE_PRIVATE int sqlite3BtreeGetReserve(Btree*); #if defined(SQLITE_HAS_CODEC) || defined(SQLITE_DEBUG) SQLITE_PRIVATE int sqlite3BtreeGetReserveNoMutex(Btree *p); #endif SQLITE_PRIVATE int sqlite3BtreeSetAutoVacuum(Btree *, int); SQLITE_PRIVATE int sqlite3BtreeGetAutoVacuum(Btree *); SQLITE_PRIVATE int sqlite3BtreeBeginTrans(Btree*,int); SQLITE_PRIVATE int sqlite3BtreeCommitPhaseOne(Btree*, const char *zMaster); SQLITE_PRIVATE int sqlite3BtreeCommitPhaseTwo(Btree*, int); SQLITE_PRIVATE int sqlite3BtreeCommit(Btree*); SQLITE_PRIVATE int sqlite3BtreeRollback(Btree*,int); SQLITE_PRIVATE int sqlite3BtreeBeginStmt(Btree*,int); SQLITE_PRIVATE int sqlite3BtreeCreateTable(Btree*, int*, int flags); SQLITE_PRIVATE int sqlite3BtreeIsInTrans(Btree*); SQLITE_PRIVATE int sqlite3BtreeIsInReadTrans(Btree*); SQLITE_PRIVATE int sqlite3BtreeIsInBackup(Btree*); SQLITE_PRIVATE void *sqlite3BtreeSchema(Btree *, int, void(*)(void *)); SQLITE_PRIVATE int sqlite3BtreeSchemaLocked(Btree *pBtree); SQLITE_PRIVATE int sqlite3BtreeLockTable(Btree *pBtree, int iTab, u8 isWriteLock); SQLITE_PRIVATE int sqlite3BtreeSavepoint(Btree *, int, int); SQLITE_PRIVATE const char *sqlite3BtreeGetFilename(Btree *); SQLITE_PRIVATE const char *sqlite3BtreeGetJournalname(Btree *); SQLITE_PRIVATE int sqlite3BtreeCopyFile(Btree *, Btree *); SQLITE_PRIVATE int sqlite3BtreeIncrVacuum(Btree *); /* The flags parameter to sqlite3BtreeCreateTable can be the bitwise OR ** of the flags shown below. ** ** Every SQLite table must have either BTREE_INTKEY or BTREE_BLOBKEY set. ** With BTREE_INTKEY, the table key is a 64-bit integer and arbitrary data ** is stored in the leaves. (BTREE_INTKEY is used for SQL tables.) With ** BTREE_BLOBKEY, the key is an arbitrary BLOB and no content is stored ** anywhere - the key is the content. (BTREE_BLOBKEY is used for SQL ** indices.) */ #define BTREE_INTKEY 1 /* Table has only 64-bit signed integer keys */ #define BTREE_BLOBKEY 2 /* Table has keys only - no data */ SQLITE_PRIVATE int sqlite3BtreeDropTable(Btree*, int, int*); SQLITE_PRIVATE int sqlite3BtreeClearTable(Btree*, int, int*); SQLITE_PRIVATE void sqlite3BtreeTripAllCursors(Btree*, int); SQLITE_PRIVATE void sqlite3BtreeGetMeta(Btree *pBtree, int idx, u32 *pValue); SQLITE_PRIVATE int sqlite3BtreeUpdateMeta(Btree*, int idx, u32 value); SQLITE_PRIVATE int sqlite3BtreeNewDb(Btree *p); /* ** The second parameter to sqlite3BtreeGetMeta or sqlite3BtreeUpdateMeta ** should be one of the following values. The integer values are assigned ** to constants so that the offset of the corresponding field in an ** SQLite database header may be found using the following formula: ** ** offset = 36 + (idx * 4) ** ** For example, the free-page-count field is located at byte offset 36 of ** the database file header. The incr-vacuum-flag field is located at ** byte offset 64 (== 36+4*7). */ #define BTREE_FREE_PAGE_COUNT 0 #define BTREE_SCHEMA_VERSION 1 #define BTREE_FILE_FORMAT 2 #define BTREE_DEFAULT_CACHE_SIZE 3 #define BTREE_LARGEST_ROOT_PAGE 4 #define BTREE_TEXT_ENCODING 5 #define BTREE_USER_VERSION 6 #define BTREE_INCR_VACUUM 7 #define BTREE_APPLICATION_ID 8 /* ** Values that may be OR'd together to form the second argument of an ** sqlite3BtreeCursorHints() call. */ #define BTREE_BULKLOAD 0x00000001 SQLITE_PRIVATE int sqlite3BtreeCursor( Btree*, /* BTree containing table to open */ int iTable, /* Index of root page */ int wrFlag, /* 1 for writing. 0 for read-only */ struct KeyInfo*, /* First argument to compare function */ BtCursor *pCursor /* Space to write cursor structure */ ); SQLITE_PRIVATE int sqlite3BtreeCursorSize(void); SQLITE_PRIVATE void sqlite3BtreeCursorZero(BtCursor*); SQLITE_PRIVATE int sqlite3BtreeCloseCursor(BtCursor*); SQLITE_PRIVATE int sqlite3BtreeMovetoUnpacked( BtCursor*, UnpackedRecord *pUnKey, i64 intKey, int bias, int *pRes ); SQLITE_PRIVATE int sqlite3BtreeCursorHasMoved(BtCursor*, int*); SQLITE_PRIVATE int sqlite3BtreeDelete(BtCursor*); SQLITE_PRIVATE int sqlite3BtreeInsert(BtCursor*, const void *pKey, i64 nKey, const void *pData, int nData, int nZero, int bias, int seekResult); SQLITE_PRIVATE int sqlite3BtreeFirst(BtCursor*, int *pRes); SQLITE_PRIVATE int sqlite3BtreeLast(BtCursor*, int *pRes); SQLITE_PRIVATE int sqlite3BtreeNext(BtCursor*, int *pRes); SQLITE_PRIVATE int sqlite3BtreeEof(BtCursor*); SQLITE_PRIVATE int sqlite3BtreePrevious(BtCursor*, int *pRes); SQLITE_PRIVATE int sqlite3BtreeKeySize(BtCursor*, i64 *pSize); SQLITE_PRIVATE int sqlite3BtreeKey(BtCursor*, u32 offset, u32 amt, void*); SQLITE_PRIVATE const void *sqlite3BtreeKeyFetch(BtCursor*, int *pAmt); SQLITE_PRIVATE const void *sqlite3BtreeDataFetch(BtCursor*, int *pAmt); SQLITE_PRIVATE int sqlite3BtreeDataSize(BtCursor*, u32 *pSize); SQLITE_PRIVATE int sqlite3BtreeData(BtCursor*, u32 offset, u32 amt, void*); SQLITE_PRIVATE void sqlite3BtreeSetCachedRowid(BtCursor*, sqlite3_int64); SQLITE_PRIVATE sqlite3_int64 sqlite3BtreeGetCachedRowid(BtCursor*); SQLITE_PRIVATE char *sqlite3BtreeIntegrityCheck(Btree*, int *aRoot, int nRoot, int, int*); SQLITE_PRIVATE struct Pager *sqlite3BtreePager(Btree*); SQLITE_PRIVATE int sqlite3BtreePutData(BtCursor*, u32 offset, u32 amt, void*); SQLITE_PRIVATE void sqlite3BtreeCacheOverflow(BtCursor *); SQLITE_PRIVATE void sqlite3BtreeClearCursor(BtCursor *); SQLITE_PRIVATE int sqlite3BtreeSetVersion(Btree *pBt, int iVersion); SQLITE_PRIVATE void sqlite3BtreeCursorHints(BtCursor *, unsigned int mask); #ifndef NDEBUG SQLITE_PRIVATE int sqlite3BtreeCursorIsValid(BtCursor*); #endif #ifndef SQLITE_OMIT_BTREECOUNT SQLITE_PRIVATE int sqlite3BtreeCount(BtCursor *, i64 *); #endif #ifdef SQLITE_TEST SQLITE_PRIVATE int sqlite3BtreeCursorInfo(BtCursor*, int*, int); SQLITE_PRIVATE void sqlite3BtreeCursorList(Btree*); #endif #ifndef SQLITE_OMIT_WAL SQLITE_PRIVATE int sqlite3BtreeCheckpoint(Btree*, int, int *, int *); #endif /* ** If we are not using shared cache, then there is no need to ** use mutexes to access the BtShared structures. So make the ** Enter and Leave procedures no-ops. */ #ifndef SQLITE_OMIT_SHARED_CACHE SQLITE_PRIVATE void sqlite3BtreeEnter(Btree*); SQLITE_PRIVATE void sqlite3BtreeEnterAll(sqlite3*); #else # define sqlite3BtreeEnter(X) # define sqlite3BtreeEnterAll(X) #endif #if !defined(SQLITE_OMIT_SHARED_CACHE) && SQLITE_THREADSAFE SQLITE_PRIVATE int sqlite3BtreeSharable(Btree*); SQLITE_PRIVATE void sqlite3BtreeLeave(Btree*); SQLITE_PRIVATE void sqlite3BtreeEnterCursor(BtCursor*); SQLITE_PRIVATE void sqlite3BtreeLeaveCursor(BtCursor*); SQLITE_PRIVATE void sqlite3BtreeLeaveAll(sqlite3*); #ifndef NDEBUG /* These routines are used inside assert() statements only. */ SQLITE_PRIVATE int sqlite3BtreeHoldsMutex(Btree*); SQLITE_PRIVATE int sqlite3BtreeHoldsAllMutexes(sqlite3*); SQLITE_PRIVATE int sqlite3SchemaMutexHeld(sqlite3*,int,Schema*); #endif #else # define sqlite3BtreeSharable(X) 0 # define sqlite3BtreeLeave(X) # define sqlite3BtreeEnterCursor(X) # define sqlite3BtreeLeaveCursor(X) # define sqlite3BtreeLeaveAll(X) # define sqlite3BtreeHoldsMutex(X) 1 # define sqlite3BtreeHoldsAllMutexes(X) 1 # define sqlite3SchemaMutexHeld(X,Y,Z) 1 #endif #endif /* _BTREE_H_ */ /************** End of btree.h ***********************************************/ /************** Continuing where we left off in sqliteInt.h ******************/ /************** Include vdbe.h in the middle of sqliteInt.h ******************/ /************** Begin file vdbe.h ********************************************/ /* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** Header file for the Virtual DataBase Engine (VDBE) ** ** This header defines the interface to the virtual database engine ** or VDBE. The VDBE implements an abstract machine that runs a ** simple program to access and modify the underlying database. */ #ifndef _SQLITE_VDBE_H_ #define _SQLITE_VDBE_H_ /* #include */ /* ** A single VDBE is an opaque structure named "Vdbe". Only routines ** in the source file sqliteVdbe.c are allowed to see the insides ** of this structure. */ typedef struct Vdbe Vdbe; /* ** The names of the following types declared in vdbeInt.h are required ** for the VdbeOp definition. */ typedef struct VdbeFunc VdbeFunc; typedef struct Mem Mem; typedef struct SubProgram SubProgram; /* ** A single instruction of the virtual machine has an opcode ** and as many as three operands. The instruction is recorded ** as an instance of the following structure: */ struct VdbeOp { u8 opcode; /* What operation to perform */ signed char p4type; /* One of the P4_xxx constants for p4 */ u8 opflags; /* Mask of the OPFLG_* flags in opcodes.h */ u8 p5; /* Fifth parameter is an unsigned character */ int p1; /* First operand */ int p2; /* Second parameter (often the jump destination) */ int p3; /* The third parameter */ union { /* fourth parameter */ int i; /* Integer value if p4type==P4_INT32 */ void *p; /* Generic pointer */ char *z; /* Pointer to data for string (char array) types */ i64 *pI64; /* Used when p4type is P4_INT64 */ double *pReal; /* Used when p4type is P4_REAL */ FuncDef *pFunc; /* Used when p4type is P4_FUNCDEF */ VdbeFunc *pVdbeFunc; /* Used when p4type is P4_VDBEFUNC */ CollSeq *pColl; /* Used when p4type is P4_COLLSEQ */ Mem *pMem; /* Used when p4type is P4_MEM */ VTable *pVtab; /* Used when p4type is P4_VTAB */ KeyInfo *pKeyInfo; /* Used when p4type is P4_KEYINFO */ int *ai; /* Used when p4type is P4_INTARRAY */ SubProgram *pProgram; /* Used when p4type is P4_SUBPROGRAM */ int (*xAdvance)(BtCursor *, int *); } p4; #ifdef SQLITE_DEBUG char *zComment; /* Comment to improve readability */ #endif #ifdef VDBE_PROFILE int cnt; /* Number of times this instruction was executed */ u64 cycles; /* Total time spent executing this instruction */ #endif }; typedef struct VdbeOp VdbeOp; /* ** A sub-routine used to implement a trigger program. */ struct SubProgram { VdbeOp *aOp; /* Array of opcodes for sub-program */ int nOp; /* Elements in aOp[] */ int nMem; /* Number of memory cells required */ int nCsr; /* Number of cursors required */ int nOnce; /* Number of OP_Once instructions */ void *token; /* id that may be used to recursive triggers */ SubProgram *pNext; /* Next sub-program already visited */ }; /* ** A smaller version of VdbeOp used for the VdbeAddOpList() function because ** it takes up less space. */ struct VdbeOpList { u8 opcode; /* What operation to perform */ signed char p1; /* First operand */ signed char p2; /* Second parameter (often the jump destination) */ signed char p3; /* Third parameter */ }; typedef struct VdbeOpList VdbeOpList; /* ** Allowed values of VdbeOp.p4type */ #define P4_NOTUSED 0 /* The P4 parameter is not used */ #define P4_DYNAMIC (-1) /* Pointer to a string obtained from sqliteMalloc() */ #define P4_STATIC (-2) /* Pointer to a static string */ #define P4_COLLSEQ (-4) /* P4 is a pointer to a CollSeq structure */ #define P4_FUNCDEF (-5) /* P4 is a pointer to a FuncDef structure */ #define P4_KEYINFO (-6) /* P4 is a pointer to a KeyInfo structure */ #define P4_VDBEFUNC (-7) /* P4 is a pointer to a VdbeFunc structure */ #define P4_MEM (-8) /* P4 is a pointer to a Mem* structure */ #define P4_TRANSIENT 0 /* P4 is a pointer to a transient string */ #define P4_VTAB (-10) /* P4 is a pointer to an sqlite3_vtab structure */ #define P4_MPRINTF (-11) /* P4 is a string obtained from sqlite3_mprintf() */ #define P4_REAL (-12) /* P4 is a 64-bit floating point value */ #define P4_INT64 (-13) /* P4 is a 64-bit signed integer */ #define P4_INT32 (-14) /* P4 is a 32-bit signed integer */ #define P4_INTARRAY (-15) /* P4 is a vector of 32-bit integers */ #define P4_SUBPROGRAM (-18) /* P4 is a pointer to a SubProgram structure */ #define P4_ADVANCE (-19) /* P4 is a pointer to BtreeNext() or BtreePrev() */ /* When adding a P4 argument using P4_KEYINFO, a copy of the KeyInfo structure ** is made. That copy is freed when the Vdbe is finalized. But if the ** argument is P4_KEYINFO_HANDOFF, the passed in pointer is used. It still ** gets freed when the Vdbe is finalized so it still should be obtained ** from a single sqliteMalloc(). But no copy is made and the calling ** function should *not* try to free the KeyInfo. */ #define P4_KEYINFO_HANDOFF (-16) #define P4_KEYINFO_STATIC (-17) /* ** The Vdbe.aColName array contains 5n Mem structures, where n is the ** number of columns of data returned by the statement. */ #define COLNAME_NAME 0 #define COLNAME_DECLTYPE 1 #define COLNAME_DATABASE 2 #define COLNAME_TABLE 3 #define COLNAME_COLUMN 4 #ifdef SQLITE_ENABLE_COLUMN_METADATA # define COLNAME_N 5 /* Number of COLNAME_xxx symbols */ #else # ifdef SQLITE_OMIT_DECLTYPE # define COLNAME_N 1 /* Store only the name */ # else # define COLNAME_N 2 /* Store the name and decltype */ # endif #endif /* ** The following macro converts a relative address in the p2 field ** of a VdbeOp structure into a negative number so that ** sqlite3VdbeAddOpList() knows that the address is relative. Calling ** the macro again restores the address. */ #define ADDR(X) (-1-(X)) /* ** The makefile scans the vdbe.c source file and creates the "opcodes.h" ** header file that defines a number for each opcode used by the VDBE. */ /************** Include opcodes.h in the middle of vdbe.h ********************/ /************** Begin file opcodes.h *****************************************/ /* Automatically generated. Do not edit */ /* See the mkopcodeh.awk script for details */ #define OP_Goto 1 #define OP_Gosub 2 #define OP_Return 3 #define OP_Yield 4 #define OP_HaltIfNull 5 #define OP_Halt 6 #define OP_Integer 7 #define OP_Int64 8 #define OP_Real 130 /* same as TK_FLOAT */ #define OP_String8 94 /* same as TK_STRING */ #define OP_String 9 #define OP_Null 10 #define OP_Blob 11 #define OP_Variable 12 #define OP_Move 13 #define OP_Copy 14 #define OP_SCopy 15 #define OP_ResultRow 16 #define OP_Concat 91 /* same as TK_CONCAT */ #define OP_Add 86 /* same as TK_PLUS */ #define OP_Subtract 87 /* same as TK_MINUS */ #define OP_Multiply 88 /* same as TK_STAR */ #define OP_Divide 89 /* same as TK_SLASH */ #define OP_Remainder 90 /* same as TK_REM */ #define OP_CollSeq 17 #define OP_Function 18 #define OP_BitAnd 82 /* same as TK_BITAND */ #define OP_BitOr 83 /* same as TK_BITOR */ #define OP_ShiftLeft 84 /* same as TK_LSHIFT */ #define OP_ShiftRight 85 /* same as TK_RSHIFT */ #define OP_AddImm 20 #define OP_MustBeInt 21 #define OP_RealAffinity 22 #define OP_ToText 141 /* same as TK_TO_TEXT */ #define OP_ToBlob 142 /* same as TK_TO_BLOB */ #define OP_ToNumeric 143 /* same as TK_TO_NUMERIC*/ #define OP_ToInt 144 /* same as TK_TO_INT */ #define OP_ToReal 145 /* same as TK_TO_REAL */ #define OP_Eq 76 /* same as TK_EQ */ #define OP_Ne 75 /* same as TK_NE */ #define OP_Lt 79 /* same as TK_LT */ #define OP_Le 78 /* same as TK_LE */ #define OP_Gt 77 /* same as TK_GT */ #define OP_Ge 80 /* same as TK_GE */ #define OP_Permutation 23 #define OP_Compare 24 #define OP_Jump 25 #define OP_And 69 /* same as TK_AND */ #define OP_Or 68 /* same as TK_OR */ #define OP_Not 19 /* same as TK_NOT */ #define OP_BitNot 93 /* same as TK_BITNOT */ #define OP_Once 26 #define OP_If 27 #define OP_IfNot 28 #define OP_IsNull 73 /* same as TK_ISNULL */ #define OP_NotNull 74 /* same as TK_NOTNULL */ #define OP_Column 29 #define OP_Affinity 30 #define OP_MakeRecord 31 #define OP_Count 32 #define OP_Savepoint 33 #define OP_AutoCommit 34 #define OP_Transaction 35 #define OP_ReadCookie 36 #define OP_SetCookie 37 #define OP_VerifyCookie 38 #define OP_OpenRead 39 #define OP_OpenWrite 40 #define OP_OpenAutoindex 41 #define OP_OpenEphemeral 42 #define OP_SorterOpen 43 #define OP_OpenPseudo 44 #define OP_Close 45 #define OP_SeekLt 46 #define OP_SeekLe 47 #define OP_SeekGe 48 #define OP_SeekGt 49 #define OP_Seek 50 #define OP_NotFound 51 #define OP_Found 52 #define OP_IsUnique 53 #define OP_NotExists 54 #define OP_Sequence 55 #define OP_NewRowid 56 #define OP_Insert 57 #define OP_InsertInt 58 #define OP_Delete 59 #define OP_ResetCount 60 #define OP_SorterCompare 61 #define OP_SorterData 62 #define OP_RowKey 63 #define OP_RowData 64 #define OP_Rowid 65 #define OP_NullRow 66 #define OP_Last 67 #define OP_SorterSort 70 #define OP_Sort 71 #define OP_Rewind 72 #define OP_SorterNext 81 #define OP_Prev 92 #define OP_Next 95 #define OP_SorterInsert 96 #define OP_IdxInsert 97 #define OP_IdxDelete 98 #define OP_IdxRowid 99 #define OP_IdxLT 100 #define OP_IdxGE 101 #define OP_Destroy 102 #define OP_Clear 103 #define OP_CreateIndex 104 #define OP_CreateTable 105 #define OP_ParseSchema 106 #define OP_LoadAnalysis 107 #define OP_DropTable 108 #define OP_DropIndex 109 #define OP_DropTrigger 110 #define OP_IntegrityCk 111 #define OP_RowSetAdd 112 #define OP_RowSetRead 113 #define OP_RowSetTest 114 #define OP_Program 115 #define OP_Param 116 #define OP_FkCounter 117 #define OP_FkIfZero 118 #define OP_MemMax 119 #define OP_IfPos 120 #define OP_IfNeg 121 #define OP_IfZero 122 #define OP_AggStep 123 #define OP_AggFinal 124 #define OP_Checkpoint 125 #define OP_JournalMode 126 #define OP_Vacuum 127 #define OP_IncrVacuum 128 #define OP_Expire 129 #define OP_TableLock 131 #define OP_VBegin 132 #define OP_VCreate 133 #define OP_VDestroy 134 #define OP_VOpen 135 #define OP_VFilter 136 #define OP_VColumn 137 #define OP_VNext 138 #define OP_VRename 139 #define OP_VUpdate 140 #define OP_Pagecount 146 #define OP_MaxPgcnt 147 #define OP_Trace 148 #define OP_Noop 149 #define OP_Explain 150 /* Properties such as "out2" or "jump" that are specified in ** comments following the "case" for each opcode in the vdbe.c ** are encoded into bitvectors as follows: */ #define OPFLG_JUMP 0x0001 /* jump: P2 holds jmp target */ #define OPFLG_OUT2_PRERELEASE 0x0002 /* out2-prerelease: */ #define OPFLG_IN1 0x0004 /* in1: P1 is an input */ #define OPFLG_IN2 0x0008 /* in2: P2 is an input */ #define OPFLG_IN3 0x0010 /* in3: P3 is an input */ #define OPFLG_OUT2 0x0020 /* out2: P2 is an output */ #define OPFLG_OUT3 0x0040 /* out3: P3 is an output */ #define OPFLG_INITIALIZER {\ /* 0 */ 0x00, 0x01, 0x01, 0x04, 0x04, 0x10, 0x00, 0x02,\ /* 8 */ 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x24,\ /* 16 */ 0x00, 0x00, 0x00, 0x24, 0x04, 0x05, 0x04, 0x00,\ /* 24 */ 0x00, 0x01, 0x01, 0x05, 0x05, 0x00, 0x00, 0x00,\ /* 32 */ 0x02, 0x00, 0x00, 0x00, 0x02, 0x10, 0x00, 0x00,\ /* 40 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11,\ /* 48 */ 0x11, 0x11, 0x08, 0x11, 0x11, 0x11, 0x11, 0x02,\ /* 56 */ 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,\ /* 64 */ 0x00, 0x02, 0x00, 0x01, 0x4c, 0x4c, 0x01, 0x01,\ /* 72 */ 0x01, 0x05, 0x05, 0x15, 0x15, 0x15, 0x15, 0x15,\ /* 80 */ 0x15, 0x01, 0x4c, 0x4c, 0x4c, 0x4c, 0x4c, 0x4c,\ /* 88 */ 0x4c, 0x4c, 0x4c, 0x4c, 0x01, 0x24, 0x02, 0x01,\ /* 96 */ 0x08, 0x08, 0x00, 0x02, 0x01, 0x01, 0x02, 0x00,\ /* 104 */ 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,\ /* 112 */ 0x0c, 0x45, 0x15, 0x01, 0x02, 0x00, 0x01, 0x08,\ /* 120 */ 0x05, 0x05, 0x05, 0x00, 0x00, 0x00, 0x02, 0x00,\ /* 128 */ 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,\ /* 136 */ 0x01, 0x00, 0x01, 0x00, 0x00, 0x04, 0x04, 0x04,\ /* 144 */ 0x04, 0x04, 0x02, 0x02, 0x00, 0x00, 0x00,} /************** End of opcodes.h *********************************************/ /************** Continuing where we left off in vdbe.h ***********************/ /* ** Prototypes for the VDBE interface. See comments on the implementation ** for a description of what each of these routines does. */ SQLITE_PRIVATE Vdbe *sqlite3VdbeCreate(sqlite3*); SQLITE_PRIVATE int sqlite3VdbeAddOp0(Vdbe*,int); SQLITE_PRIVATE int sqlite3VdbeAddOp1(Vdbe*,int,int); SQLITE_PRIVATE int sqlite3VdbeAddOp2(Vdbe*,int,int,int); SQLITE_PRIVATE int sqlite3VdbeAddOp3(Vdbe*,int,int,int,int); SQLITE_PRIVATE int sqlite3VdbeAddOp4(Vdbe*,int,int,int,int,const char *zP4,int); SQLITE_PRIVATE int sqlite3VdbeAddOp4Int(Vdbe*,int,int,int,int,int); SQLITE_PRIVATE int sqlite3VdbeAddOpList(Vdbe*, int nOp, VdbeOpList const *aOp); SQLITE_PRIVATE void sqlite3VdbeAddParseSchemaOp(Vdbe*,int,char*); SQLITE_PRIVATE void sqlite3VdbeChangeP1(Vdbe*, u32 addr, int P1); SQLITE_PRIVATE void sqlite3VdbeChangeP2(Vdbe*, u32 addr, int P2); SQLITE_PRIVATE void sqlite3VdbeChangeP3(Vdbe*, u32 addr, int P3); SQLITE_PRIVATE void sqlite3VdbeChangeP5(Vdbe*, u8 P5); SQLITE_PRIVATE void sqlite3VdbeJumpHere(Vdbe*, int addr); SQLITE_PRIVATE void sqlite3VdbeChangeToNoop(Vdbe*, int addr); SQLITE_PRIVATE void sqlite3VdbeChangeP4(Vdbe*, int addr, const char *zP4, int N); SQLITE_PRIVATE void sqlite3VdbeUsesBtree(Vdbe*, int); SQLITE_PRIVATE VdbeOp *sqlite3VdbeGetOp(Vdbe*, int); SQLITE_PRIVATE int sqlite3VdbeMakeLabel(Vdbe*); SQLITE_PRIVATE void sqlite3VdbeRunOnlyOnce(Vdbe*); SQLITE_PRIVATE void sqlite3VdbeDelete(Vdbe*); SQLITE_PRIVATE void sqlite3VdbeClearObject(sqlite3*,Vdbe*); SQLITE_PRIVATE void sqlite3VdbeMakeReady(Vdbe*,Parse*); SQLITE_PRIVATE int sqlite3VdbeFinalize(Vdbe*); SQLITE_PRIVATE void sqlite3VdbeResolveLabel(Vdbe*, int); SQLITE_PRIVATE int sqlite3VdbeCurrentAddr(Vdbe*); #ifdef SQLITE_DEBUG SQLITE_PRIVATE int sqlite3VdbeAssertMayAbort(Vdbe *, int); SQLITE_PRIVATE void sqlite3VdbeTrace(Vdbe*,FILE*); #endif SQLITE_PRIVATE void sqlite3VdbeResetStepResult(Vdbe*); SQLITE_PRIVATE void sqlite3VdbeRewind(Vdbe*); SQLITE_PRIVATE int sqlite3VdbeReset(Vdbe*); SQLITE_PRIVATE void sqlite3VdbeSetNumCols(Vdbe*,int); SQLITE_PRIVATE int sqlite3VdbeSetColName(Vdbe*, int, int, const char *, void(*)(void*)); SQLITE_PRIVATE void sqlite3VdbeCountChanges(Vdbe*); SQLITE_PRIVATE sqlite3 *sqlite3VdbeDb(Vdbe*); SQLITE_PRIVATE void sqlite3VdbeSetSql(Vdbe*, const char *z, int n, int); SQLITE_PRIVATE void sqlite3VdbeSwap(Vdbe*,Vdbe*); SQLITE_PRIVATE VdbeOp *sqlite3VdbeTakeOpArray(Vdbe*, int*, int*); SQLITE_PRIVATE sqlite3_value *sqlite3VdbeGetValue(Vdbe*, int, u8); SQLITE_PRIVATE void sqlite3VdbeSetVarmask(Vdbe*, int); #ifndef SQLITE_OMIT_TRACE SQLITE_PRIVATE char *sqlite3VdbeExpandSql(Vdbe*, const char*); #endif SQLITE_PRIVATE void sqlite3VdbeRecordUnpack(KeyInfo*,int,const void*,UnpackedRecord*); SQLITE_PRIVATE int sqlite3VdbeRecordCompare(int,const void*,UnpackedRecord*); SQLITE_PRIVATE UnpackedRecord *sqlite3VdbeAllocUnpackedRecord(KeyInfo *, char *, int, char **); #ifndef SQLITE_OMIT_TRIGGER SQLITE_PRIVATE void sqlite3VdbeLinkSubProgram(Vdbe *, SubProgram *); #endif #ifndef NDEBUG SQLITE_PRIVATE void sqlite3VdbeComment(Vdbe*, const char*, ...); # define VdbeComment(X) sqlite3VdbeComment X SQLITE_PRIVATE void sqlite3VdbeNoopComment(Vdbe*, const char*, ...); # define VdbeNoopComment(X) sqlite3VdbeNoopComment X #else # define VdbeComment(X) # define VdbeNoopComment(X) #endif #endif /************** End of vdbe.h ************************************************/ /************** Continuing where we left off in sqliteInt.h ******************/ /************** Include pager.h in the middle of sqliteInt.h *****************/ /************** Begin file pager.h *******************************************/ /* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** This header file defines the interface that the sqlite page cache ** subsystem. The page cache subsystem reads and writes a file a page ** at a time and provides a journal for rollback. */ #ifndef _PAGER_H_ #define _PAGER_H_ /* ** Default maximum size for persistent journal files. A negative ** value means no limit. This value may be overridden using the ** sqlite3PagerJournalSizeLimit() API. See also "PRAGMA journal_size_limit". */ #ifndef SQLITE_DEFAULT_JOURNAL_SIZE_LIMIT #define SQLITE_DEFAULT_JOURNAL_SIZE_LIMIT -1 #endif /* ** The type used to represent a page number. The first page in a file ** is called page 1. 0 is used to represent "not a page". */ typedef u32 Pgno; /* ** Each open file is managed by a separate instance of the "Pager" structure. */ typedef struct Pager Pager; /* ** Handle type for pages. */ typedef struct PgHdr DbPage; /* ** Page number PAGER_MJ_PGNO is never used in an SQLite database (it is ** reserved for working around a windows/posix incompatibility). It is ** used in the journal to signify that the remainder of the journal file ** is devoted to storing a master journal name - there are no more pages to ** roll back. See comments for function writeMasterJournal() in pager.c ** for details. */ #define PAGER_MJ_PGNO(x) ((Pgno)((PENDING_BYTE/((x)->pageSize))+1)) /* ** Allowed values for the flags parameter to sqlite3PagerOpen(). ** ** NOTE: These values must match the corresponding BTREE_ values in btree.h. */ #define PAGER_OMIT_JOURNAL 0x0001 /* Do not use a rollback journal */ #define PAGER_MEMORY 0x0002 /* In-memory database */ /* ** Valid values for the second argument to sqlite3PagerLockingMode(). */ #define PAGER_LOCKINGMODE_QUERY -1 #define PAGER_LOCKINGMODE_NORMAL 0 #define PAGER_LOCKINGMODE_EXCLUSIVE 1 /* ** Numeric constants that encode the journalmode. */ #define PAGER_JOURNALMODE_QUERY (-1) /* Query the value of journalmode */ #define PAGER_JOURNALMODE_DELETE 0 /* Commit by deleting journal file */ #define PAGER_JOURNALMODE_PERSIST 1 /* Commit by zeroing journal header */ #define PAGER_JOURNALMODE_OFF 2 /* Journal omitted. */ #define PAGER_JOURNALMODE_TRUNCATE 3 /* Commit by truncating journal */ #define PAGER_JOURNALMODE_MEMORY 4 /* In-memory journal file */ #define PAGER_JOURNALMODE_WAL 5 /* Use write-ahead logging */ /* ** Flags that make up the mask passed to sqlite3PagerAcquire(). */ #define PAGER_ACQUIRE_NOCONTENT 0x01 /* Do not load data from disk */ #define PAGER_ACQUIRE_READONLY 0x02 /* Read-only page is acceptable */ /* ** The remainder of this file contains the declarations of the functions ** that make up the Pager sub-system API. See source code comments for ** a detailed description of each routine. */ /* Open and close a Pager connection. */ SQLITE_PRIVATE int sqlite3PagerOpen( sqlite3_vfs*, Pager **ppPager, const char*, int, int, int, void(*)(DbPage*) ); SQLITE_PRIVATE int sqlite3PagerClose(Pager *pPager); SQLITE_PRIVATE int sqlite3PagerReadFileheader(Pager*, int, unsigned char*); /* Functions used to configure a Pager object. */ SQLITE_PRIVATE void sqlite3PagerSetBusyhandler(Pager*, int(*)(void *), void *); SQLITE_PRIVATE int sqlite3PagerSetPagesize(Pager*, u32*, int); SQLITE_PRIVATE int sqlite3PagerMaxPageCount(Pager*, int); SQLITE_PRIVATE void sqlite3PagerSetCachesize(Pager*, int); SQLITE_PRIVATE void sqlite3PagerSetMmapLimit(Pager *, sqlite3_int64); SQLITE_PRIVATE void sqlite3PagerShrink(Pager*); SQLITE_PRIVATE void sqlite3PagerSetSafetyLevel(Pager*,int,int,int); SQLITE_PRIVATE int sqlite3PagerLockingMode(Pager *, int); SQLITE_PRIVATE int sqlite3PagerSetJournalMode(Pager *, int); SQLITE_PRIVATE int sqlite3PagerGetJournalMode(Pager*); SQLITE_PRIVATE int sqlite3PagerOkToChangeJournalMode(Pager*); SQLITE_PRIVATE i64 sqlite3PagerJournalSizeLimit(Pager *, i64); SQLITE_PRIVATE sqlite3_backup **sqlite3PagerBackupPtr(Pager*); /* Functions used to obtain and release page references. */ SQLITE_PRIVATE int sqlite3PagerAcquire(Pager *pPager, Pgno pgno, DbPage **ppPage, int clrFlag); #define sqlite3PagerGet(A,B,C) sqlite3PagerAcquire(A,B,C,0) SQLITE_PRIVATE DbPage *sqlite3PagerLookup(Pager *pPager, Pgno pgno); SQLITE_PRIVATE void sqlite3PagerRef(DbPage*); SQLITE_PRIVATE void sqlite3PagerUnref(DbPage*); /* Operations on page references. */ SQLITE_PRIVATE int sqlite3PagerWrite(DbPage*); SQLITE_PRIVATE void sqlite3PagerDontWrite(DbPage*); SQLITE_PRIVATE int sqlite3PagerMovepage(Pager*,DbPage*,Pgno,int); SQLITE_PRIVATE int sqlite3PagerPageRefcount(DbPage*); SQLITE_PRIVATE void *sqlite3PagerGetData(DbPage *); SQLITE_PRIVATE void *sqlite3PagerGetExtra(DbPage *); /* Functions used to manage pager transactions and savepoints. */ SQLITE_PRIVATE void sqlite3PagerPagecount(Pager*, int*); SQLITE_PRIVATE int sqlite3PagerBegin(Pager*, int exFlag, int); SQLITE_PRIVATE int sqlite3PagerCommitPhaseOne(Pager*,const char *zMaster, int); SQLITE_PRIVATE int sqlite3PagerExclusiveLock(Pager*); SQLITE_PRIVATE int sqlite3PagerSync(Pager *pPager); SQLITE_PRIVATE int sqlite3PagerCommitPhaseTwo(Pager*); SQLITE_PRIVATE int sqlite3PagerRollback(Pager*); SQLITE_PRIVATE int sqlite3PagerOpenSavepoint(Pager *pPager, int n); SQLITE_PRIVATE int sqlite3PagerSavepoint(Pager *pPager, int op, int iSavepoint); SQLITE_PRIVATE int sqlite3PagerSharedLock(Pager *pPager); #ifndef SQLITE_OMIT_WAL SQLITE_PRIVATE int sqlite3PagerCheckpoint(Pager *pPager, int, int*, int*); SQLITE_PRIVATE int sqlite3PagerWalSupported(Pager *pPager); SQLITE_PRIVATE int sqlite3PagerWalCallback(Pager *pPager); SQLITE_PRIVATE int sqlite3PagerOpenWal(Pager *pPager, int *pisOpen); SQLITE_PRIVATE int sqlite3PagerCloseWal(Pager *pPager); #endif #ifdef SQLITE_ENABLE_ZIPVFS SQLITE_PRIVATE int sqlite3PagerWalFramesize(Pager *pPager); #endif /* Functions used to query pager state and configuration. */ SQLITE_PRIVATE u8 sqlite3PagerIsreadonly(Pager*); SQLITE_PRIVATE int sqlite3PagerRefcount(Pager*); SQLITE_PRIVATE int sqlite3PagerMemUsed(Pager*); SQLITE_PRIVATE const char *sqlite3PagerFilename(Pager*, int); SQLITE_PRIVATE const sqlite3_vfs *sqlite3PagerVfs(Pager*); SQLITE_PRIVATE sqlite3_file *sqlite3PagerFile(Pager*); SQLITE_PRIVATE const char *sqlite3PagerJournalname(Pager*); SQLITE_PRIVATE int sqlite3PagerNosync(Pager*); SQLITE_PRIVATE void *sqlite3PagerTempSpace(Pager*); SQLITE_PRIVATE int sqlite3PagerIsMemdb(Pager*); SQLITE_PRIVATE void sqlite3PagerCacheStat(Pager *, int, int, int *); SQLITE_PRIVATE void sqlite3PagerClearCache(Pager *); SQLITE_PRIVATE int sqlite3SectorSize(sqlite3_file *); /* Functions used to truncate the database file. */ SQLITE_PRIVATE void sqlite3PagerTruncateImage(Pager*,Pgno); #if defined(SQLITE_HAS_CODEC) && !defined(SQLITE_OMIT_WAL) SQLITE_PRIVATE void *sqlite3PagerCodec(DbPage *); #endif /* Functions to support testing and debugging. */ #if !defined(NDEBUG) || defined(SQLITE_TEST) SQLITE_PRIVATE Pgno sqlite3PagerPagenumber(DbPage*); SQLITE_PRIVATE int sqlite3PagerIswriteable(DbPage*); #endif #ifdef SQLITE_TEST SQLITE_PRIVATE int *sqlite3PagerStats(Pager*); SQLITE_PRIVATE void sqlite3PagerRefdump(Pager*); void disable_simulated_io_errors(void); void enable_simulated_io_errors(void); #else # define disable_simulated_io_errors() # define enable_simulated_io_errors() #endif #endif /* _PAGER_H_ */ /************** End of pager.h ***********************************************/ /************** Continuing where we left off in sqliteInt.h ******************/ /************** Include pcache.h in the middle of sqliteInt.h ****************/ /************** Begin file pcache.h ******************************************/ /* ** 2008 August 05 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** This header file defines the interface that the sqlite page cache ** subsystem. */ #ifndef _PCACHE_H_ typedef struct PgHdr PgHdr; typedef struct PCache PCache; /* ** Every page in the cache is controlled by an instance of the following ** structure. */ struct PgHdr { sqlite3_pcache_page *pPage; /* Pcache object page handle */ void *pData; /* Page data */ void *pExtra; /* Extra content */ PgHdr *pDirty; /* Transient list of dirty pages */ Pager *pPager; /* The pager this page is part of */ Pgno pgno; /* Page number for this page */ #ifdef SQLITE_CHECK_PAGES u32 pageHash; /* Hash of page content */ #endif u16 flags; /* PGHDR flags defined below */ /********************************************************************** ** Elements above are public. All that follows is private to pcache.c ** and should not be accessed by other modules. */ i16 nRef; /* Number of users of this page */ PCache *pCache; /* Cache that owns this page */ PgHdr *pDirtyNext; /* Next element in list of dirty pages */ PgHdr *pDirtyPrev; /* Previous element in list of dirty pages */ }; /* Bit values for PgHdr.flags */ #define PGHDR_DIRTY 0x002 /* Page has changed */ #define PGHDR_NEED_SYNC 0x004 /* Fsync the rollback journal before ** writing this page to the database */ #define PGHDR_NEED_READ 0x008 /* Content is unread */ #define PGHDR_REUSE_UNLIKELY 0x010 /* A hint that reuse is unlikely */ #define PGHDR_DONT_WRITE 0x020 /* Do not write content to disk */ #define PGHDR_MMAP 0x040 /* This is an mmap page object */ /* Initialize and shutdown the page cache subsystem */ SQLITE_PRIVATE int sqlite3PcacheInitialize(void); SQLITE_PRIVATE void sqlite3PcacheShutdown(void); /* Page cache buffer management: ** These routines implement SQLITE_CONFIG_PAGECACHE. */ SQLITE_PRIVATE void sqlite3PCacheBufferSetup(void *, int sz, int n); /* Create a new pager cache. ** Under memory stress, invoke xStress to try to make pages clean. ** Only clean and unpinned pages can be reclaimed. */ SQLITE_PRIVATE void sqlite3PcacheOpen( int szPage, /* Size of every page */ int szExtra, /* Extra space associated with each page */ int bPurgeable, /* True if pages are on backing store */ int (*xStress)(void*, PgHdr*), /* Call to try to make pages clean */ void *pStress, /* Argument to xStress */ PCache *pToInit /* Preallocated space for the PCache */ ); /* Modify the page-size after the cache has been created. */ SQLITE_PRIVATE void sqlite3PcacheSetPageSize(PCache *, int); /* Return the size in bytes of a PCache object. Used to preallocate ** storage space. */ SQLITE_PRIVATE int sqlite3PcacheSize(void); /* One release per successful fetch. Page is pinned until released. ** Reference counted. */ SQLITE_PRIVATE int sqlite3PcacheFetch(PCache*, Pgno, int createFlag, PgHdr**); SQLITE_PRIVATE void sqlite3PcacheRelease(PgHdr*); SQLITE_PRIVATE void sqlite3PcacheDrop(PgHdr*); /* Remove page from cache */ SQLITE_PRIVATE void sqlite3PcacheMakeDirty(PgHdr*); /* Make sure page is marked dirty */ SQLITE_PRIVATE void sqlite3PcacheMakeClean(PgHdr*); /* Mark a single page as clean */ SQLITE_PRIVATE void sqlite3PcacheCleanAll(PCache*); /* Mark all dirty list pages as clean */ /* Change a page number. Used by incr-vacuum. */ SQLITE_PRIVATE void sqlite3PcacheMove(PgHdr*, Pgno); /* Remove all pages with pgno>x. Reset the cache if x==0 */ SQLITE_PRIVATE void sqlite3PcacheTruncate(PCache*, Pgno x); /* Get a list of all dirty pages in the cache, sorted by page number */ SQLITE_PRIVATE PgHdr *sqlite3PcacheDirtyList(PCache*); /* Reset and close the cache object */ SQLITE_PRIVATE void sqlite3PcacheClose(PCache*); /* Clear flags from pages of the page cache */ SQLITE_PRIVATE void sqlite3PcacheClearSyncFlags(PCache *); /* Discard the contents of the cache */ SQLITE_PRIVATE void sqlite3PcacheClear(PCache*); /* Return the total number of outstanding page references */ SQLITE_PRIVATE int sqlite3PcacheRefCount(PCache*); /* Increment the reference count of an existing page */ SQLITE_PRIVATE void sqlite3PcacheRef(PgHdr*); SQLITE_PRIVATE int sqlite3PcachePageRefcount(PgHdr*); /* Return the total number of pages stored in the cache */ SQLITE_PRIVATE int sqlite3PcachePagecount(PCache*); #if defined(SQLITE_CHECK_PAGES) || defined(SQLITE_DEBUG) /* Iterate through all dirty pages currently stored in the cache. This ** interface is only available if SQLITE_CHECK_PAGES is defined when the ** library is built. */ SQLITE_PRIVATE void sqlite3PcacheIterateDirty(PCache *pCache, void (*xIter)(PgHdr *)); #endif /* Set and get the suggested cache-size for the specified pager-cache. ** ** If no global maximum is configured, then the system attempts to limit ** the total number of pages cached by purgeable pager-caches to the sum ** of the suggested cache-sizes. */ SQLITE_PRIVATE void sqlite3PcacheSetCachesize(PCache *, int); #ifdef SQLITE_TEST SQLITE_PRIVATE int sqlite3PcacheGetCachesize(PCache *); #endif /* Free up as much memory as possible from the page cache */ SQLITE_PRIVATE void sqlite3PcacheShrink(PCache*); #ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT /* Try to return memory used by the pcache module to the main memory heap */ SQLITE_PRIVATE int sqlite3PcacheReleaseMemory(int); #endif #ifdef SQLITE_TEST SQLITE_PRIVATE void sqlite3PcacheStats(int*,int*,int*,int*); #endif SQLITE_PRIVATE void sqlite3PCacheSetDefault(void); #endif /* _PCACHE_H_ */ /************** End of pcache.h **********************************************/ /************** Continuing where we left off in sqliteInt.h ******************/ /************** Include os.h in the middle of sqliteInt.h ********************/ /************** Begin file os.h **********************************************/ /* ** 2001 September 16 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ****************************************************************************** ** ** This header file (together with is companion C source-code file ** "os.c") attempt to abstract the underlying operating system so that ** the SQLite library will work on both POSIX and windows systems. ** ** This header file is #include-ed by sqliteInt.h and thus ends up ** being included by every source file. */ #ifndef _SQLITE_OS_H_ #define _SQLITE_OS_H_ /* ** Figure out if we are dealing with Unix, Windows, or some other ** operating system. After the following block of preprocess macros, ** all of SQLITE_OS_UNIX, SQLITE_OS_WIN, and SQLITE_OS_OTHER ** will defined to either 1 or 0. One of the four will be 1. The other ** three will be 0. */ #if defined(SQLITE_OS_OTHER) # if SQLITE_OS_OTHER==1 # undef SQLITE_OS_UNIX # define SQLITE_OS_UNIX 0 # undef SQLITE_OS_WIN # define SQLITE_OS_WIN 0 # else # undef SQLITE_OS_OTHER # endif #endif #if !defined(SQLITE_OS_UNIX) && !defined(SQLITE_OS_OTHER) # define SQLITE_OS_OTHER 0 # ifndef SQLITE_OS_WIN # if defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__BORLANDC__) # define SQLITE_OS_WIN 1 # define SQLITE_OS_UNIX 0 # else # define SQLITE_OS_WIN 0 # define SQLITE_OS_UNIX 1 # endif # else # define SQLITE_OS_UNIX 0 # endif #else # ifndef SQLITE_OS_WIN # define SQLITE_OS_WIN 0 # endif #endif #if SQLITE_OS_WIN # include #endif /* ** Determine if we are dealing with Windows NT. ** ** We ought to be able to determine if we are compiling for win98 or winNT ** using the _WIN32_WINNT macro as follows: ** ** #if defined(_WIN32_WINNT) ** # define SQLITE_OS_WINNT 1 ** #else ** # define SQLITE_OS_WINNT 0 ** #endif ** ** However, vs2005 does not set _WIN32_WINNT by default, as it ought to, ** so the above test does not work. We'll just assume that everything is ** winNT unless the programmer explicitly says otherwise by setting ** SQLITE_OS_WINNT to 0. */ #if SQLITE_OS_WIN && !defined(SQLITE_OS_WINNT) # define SQLITE_OS_WINNT 1 #endif /* ** Determine if we are dealing with WindowsCE - which has a much ** reduced API. */ #if defined(_WIN32_WCE) # define SQLITE_OS_WINCE 1 #else # define SQLITE_OS_WINCE 0 #endif /* ** Determine if we are dealing with WinRT, which provides only a subset of ** the full Win32 API. */ #if !defined(SQLITE_OS_WINRT) # define SQLITE_OS_WINRT 0 #endif /* If the SET_FULLSYNC macro is not defined above, then make it ** a no-op */ #ifndef SET_FULLSYNC # define SET_FULLSYNC(x,y) #endif /* ** The default size of a disk sector */ #ifndef SQLITE_DEFAULT_SECTOR_SIZE # define SQLITE_DEFAULT_SECTOR_SIZE 4096 #endif /* ** Temporary files are named starting with this prefix followed by 16 random ** alphanumeric characters, and no file extension. They are stored in the ** OS's standard temporary file directory, and are deleted prior to exit. ** If sqlite is being embedded in another program, you may wish to change the ** prefix to reflect your program's name, so that if your program exits ** prematurely, old temporary files can be easily identified. This can be done ** using -DSQLITE_TEMP_FILE_PREFIX=myprefix_ on the compiler command line. ** ** 2006-10-31: The default prefix used to be "sqlite_". But then ** Mcafee started using SQLite in their anti-virus product and it ** started putting files with the "sqlite" name in the c:/temp folder. ** This annoyed many windows users. Those users would then do a ** Google search for "sqlite", find the telephone numbers of the ** developers and call to wake them up at night and complain. ** For this reason, the default name prefix is changed to be "sqlite" ** spelled backwards. So the temp files are still identified, but ** anybody smart enough to figure out the code is also likely smart ** enough to know that calling the developer will not help get rid ** of the file. */ #ifndef SQLITE_TEMP_FILE_PREFIX # define SQLITE_TEMP_FILE_PREFIX "etilqs_" #endif /* ** The following values may be passed as the second argument to ** sqlite3OsLock(). The various locks exhibit the following semantics: ** ** SHARED: Any number of processes may hold a SHARED lock simultaneously. ** RESERVED: A single process may hold a RESERVED lock on a file at ** any time. Other processes may hold and obtain new SHARED locks. ** PENDING: A single process may hold a PENDING lock on a file at ** any one time. Existing SHARED locks may persist, but no new ** SHARED locks may be obtained by other processes. ** EXCLUSIVE: An EXCLUSIVE lock precludes all other locks. ** ** PENDING_LOCK may not be passed directly to sqlite3OsLock(). Instead, a ** process that requests an EXCLUSIVE lock may actually obtain a PENDING ** lock. This can be upgraded to an EXCLUSIVE lock by a subsequent call to ** sqlite3OsLock(). */ #define NO_LOCK 0 #define SHARED_LOCK 1 #define RESERVED_LOCK 2 #define PENDING_LOCK 3 #define EXCLUSIVE_LOCK 4 /* ** File Locking Notes: (Mostly about windows but also some info for Unix) ** ** We cannot use LockFileEx() or UnlockFileEx() on Win95/98/ME because ** those functions are not available. So we use only LockFile() and ** UnlockFile(). ** ** LockFile() prevents not just writing but also reading by other processes. ** A SHARED_LOCK is obtained by locking a single randomly-chosen ** byte out of a specific range of bytes. The lock byte is obtained at ** random so two separate readers can probably access the file at the ** same time, unless they are unlucky and choose the same lock byte. ** An EXCLUSIVE_LOCK is obtained by locking all bytes in the range. ** There can only be one writer. A RESERVED_LOCK is obtained by locking ** a single byte of the file that is designated as the reserved lock byte. ** A PENDING_LOCK is obtained by locking a designated byte different from ** the RESERVED_LOCK byte. ** ** On WinNT/2K/XP systems, LockFileEx() and UnlockFileEx() are available, ** which means we can use reader/writer locks. When reader/writer locks ** are used, the lock is placed on the same range of bytes that is used ** for probabilistic locking in Win95/98/ME. Hence, the locking scheme ** will support two or more Win95 readers or two or more WinNT readers. ** But a single Win95 reader will lock out all WinNT readers and a single ** WinNT reader will lock out all other Win95 readers. ** ** The following #defines specify the range of bytes used for locking. ** SHARED_SIZE is the number of bytes available in the pool from which ** a random byte is selected for a shared lock. The pool of bytes for ** shared locks begins at SHARED_FIRST. ** ** The same locking strategy and ** byte ranges are used for Unix. This leaves open the possiblity of having ** clients on win95, winNT, and unix all talking to the same shared file ** and all locking correctly. To do so would require that samba (or whatever ** tool is being used for file sharing) implements locks correctly between ** windows and unix. I'm guessing that isn't likely to happen, but by ** using the same locking range we are at least open to the possibility. ** ** Locking in windows is manditory. For this reason, we cannot store ** actual data in the bytes used for locking. The pager never allocates ** the pages involved in locking therefore. SHARED_SIZE is selected so ** that all locks will fit on a single page even at the minimum page size. ** PENDING_BYTE defines the beginning of the locks. By default PENDING_BYTE ** is set high so that we don't have to allocate an unused page except ** for very large databases. But one should test the page skipping logic ** by setting PENDING_BYTE low and running the entire regression suite. ** ** Changing the value of PENDING_BYTE results in a subtly incompatible ** file format. Depending on how it is changed, you might not notice ** the incompatibility right away, even running a full regression test. ** The default location of PENDING_BYTE is the first byte past the ** 1GB boundary. ** */ #ifdef SQLITE_OMIT_WSD # define PENDING_BYTE (0x40000000) #else # define PENDING_BYTE sqlite3PendingByte #endif #define RESERVED_BYTE (PENDING_BYTE+1) #define SHARED_FIRST (PENDING_BYTE+2) #define SHARED_SIZE 510 /* ** Wrapper around OS specific sqlite3_os_init() function. */ SQLITE_PRIVATE int sqlite3OsInit(void); /* ** Functions for accessing sqlite3_file methods */ SQLITE_PRIVATE int sqlite3OsClose(sqlite3_file*); SQLITE_PRIVATE int sqlite3OsRead(sqlite3_file*, void*, int amt, i64 offset); SQLITE_PRIVATE int sqlite3OsWrite(sqlite3_file*, const void*, int amt, i64 offset); SQLITE_PRIVATE int sqlite3OsTruncate(sqlite3_file*, i64 size); SQLITE_PRIVATE int sqlite3OsSync(sqlite3_file*, int); SQLITE_PRIVATE int sqlite3OsFileSize(sqlite3_file*, i64 *pSize); SQLITE_PRIVATE int sqlite3OsLock(sqlite3_file*, int); SQLITE_PRIVATE int sqlite3OsUnlock(sqlite3_file*, int); SQLITE_PRIVATE int sqlite3OsCheckReservedLock(sqlite3_file *id, int *pResOut); SQLITE_PRIVATE int sqlite3OsFileControl(sqlite3_file*,int,void*); SQLITE_PRIVATE void sqlite3OsFileControlHint(sqlite3_file*,int,void*); #define SQLITE_FCNTL_DB_UNCHANGED 0xca093fa0 SQLITE_PRIVATE int sqlite3OsSectorSize(sqlite3_file *id); SQLITE_PRIVATE int sqlite3OsDeviceCharacteristics(sqlite3_file *id); SQLITE_PRIVATE int sqlite3OsShmMap(sqlite3_file *,int,int,int,void volatile **); SQLITE_PRIVATE int sqlite3OsShmLock(sqlite3_file *id, int, int, int); SQLITE_PRIVATE void sqlite3OsShmBarrier(sqlite3_file *id); SQLITE_PRIVATE int sqlite3OsShmUnmap(sqlite3_file *id, int); SQLITE_PRIVATE int sqlite3OsFetch(sqlite3_file *id, i64, int, void **); SQLITE_PRIVATE int sqlite3OsUnfetch(sqlite3_file *, i64, void *); /* ** Functions for accessing sqlite3_vfs methods */ SQLITE_PRIVATE int sqlite3OsOpen(sqlite3_vfs *, const char *, sqlite3_file*, int, int *); SQLITE_PRIVATE int sqlite3OsDelete(sqlite3_vfs *, const char *, int); SQLITE_PRIVATE int sqlite3OsAccess(sqlite3_vfs *, const char *, int, int *pResOut); SQLITE_PRIVATE int sqlite3OsFullPathname(sqlite3_vfs *, const char *, int, char *); #ifndef SQLITE_OMIT_LOAD_EXTENSION SQLITE_PRIVATE void *sqlite3OsDlOpen(sqlite3_vfs *, const char *); SQLITE_PRIVATE void sqlite3OsDlError(sqlite3_vfs *, int, char *); SQLITE_PRIVATE void (*sqlite3OsDlSym(sqlite3_vfs *, void *, const char *))(void); SQLITE_PRIVATE void sqlite3OsDlClose(sqlite3_vfs *, void *); #endif /* SQLITE_OMIT_LOAD_EXTENSION */ SQLITE_PRIVATE int sqlite3OsRandomness(sqlite3_vfs *, int, char *); SQLITE_PRIVATE int sqlite3OsSleep(sqlite3_vfs *, int); SQLITE_PRIVATE int sqlite3OsCurrentTimeInt64(sqlite3_vfs *, sqlite3_int64*); /* ** Convenience functions for opening and closing files using ** sqlite3_malloc() to obtain space for the file-handle structure. */ SQLITE_PRIVATE int sqlite3OsOpenMalloc(sqlite3_vfs *, const char *, sqlite3_file **, int,int*); SQLITE_PRIVATE int sqlite3OsCloseFree(sqlite3_file *); #endif /* _SQLITE_OS_H_ */ /************** End of os.h **************************************************/ /************** Continuing where we left off in sqliteInt.h ******************/ /************** Include mutex.h in the middle of sqliteInt.h *****************/ /************** Begin file mutex.h *******************************************/ /* ** 2007 August 28 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** ** This file contains the common header for all mutex implementations. ** The sqliteInt.h header #includes this file so that it is available ** to all source files. We break it out in an effort to keep the code ** better organized. ** ** NOTE: source files should *not* #include this header file directly. ** Source files should #include the sqliteInt.h file and let that file ** include this one indirectly. */ /* ** Figure out what version of the code to use. The choices are ** ** SQLITE_MUTEX_OMIT No mutex logic. Not even stubs. The ** mutexes implemention cannot be overridden ** at start-time. ** ** SQLITE_MUTEX_NOOP For single-threaded applications. No ** mutual exclusion is provided. But this ** implementation can be overridden at ** start-time. ** ** SQLITE_MUTEX_PTHREADS For multi-threaded applications on Unix. ** ** SQLITE_MUTEX_W32 For multi-threaded applications on Win32. */ #if !SQLITE_THREADSAFE # define SQLITE_MUTEX_OMIT #endif #if SQLITE_THREADSAFE && !defined(SQLITE_MUTEX_NOOP) # if SQLITE_OS_UNIX # define SQLITE_MUTEX_PTHREADS # elif SQLITE_OS_WIN # define SQLITE_MUTEX_W32 # else # define SQLITE_MUTEX_NOOP # endif #endif #ifdef SQLITE_MUTEX_OMIT /* ** If this is a no-op implementation, implement everything as macros. */ #define sqlite3_mutex_alloc(X) ((sqlite3_mutex*)8) #define sqlite3_mutex_free(X) #define sqlite3_mutex_enter(X) #define sqlite3_mutex_try(X) SQLITE_OK #define sqlite3_mutex_leave(X) #define sqlite3_mutex_held(X) ((void)(X),1) #define sqlite3_mutex_notheld(X) ((void)(X),1) #define sqlite3MutexAlloc(X) ((sqlite3_mutex*)8) #define sqlite3MutexInit() SQLITE_OK #define sqlite3MutexEnd() #define MUTEX_LOGIC(X) #else #define MUTEX_LOGIC(X) X #endif /* defined(SQLITE_MUTEX_OMIT) */ /************** End of mutex.h ***********************************************/ /************** Continuing where we left off in sqliteInt.h ******************/ /* ** Each database file to be accessed by the system is an instance ** of the following structure. There are normally two of these structures ** in the sqlite.aDb[] array. aDb[0] is the main database file and ** aDb[1] is the database file used to hold temporary tables. Additional ** databases may be attached. */ struct Db { char *zName; /* Name of this database */ Btree *pBt; /* The B*Tree structure for this database file */ u8 inTrans; /* 0: not writable. 1: Transaction. 2: Checkpoint */ u8 safety_level; /* How aggressive at syncing data to disk */ Schema *pSchema; /* Pointer to database schema (possibly shared) */ }; /* ** An instance of the following structure stores a database schema. ** ** Most Schema objects are associated with a Btree. The exception is ** the Schema for the TEMP databaes (sqlite3.aDb[1]) which is free-standing. ** In shared cache mode, a single Schema object can be shared by multiple ** Btrees that refer to the same underlying BtShared object. ** ** Schema objects are automatically deallocated when the last Btree that ** references them is destroyed. The TEMP Schema is manually freed by ** sqlite3_close(). * ** A thread must be holding a mutex on the corresponding Btree in order ** to access Schema content. This implies that the thread must also be ** holding a mutex on the sqlite3 connection pointer that owns the Btree. ** For a TEMP Schema, only the connection mutex is required. */ struct Schema { int schema_cookie; /* Database schema version number for this file */ int iGeneration; /* Generation counter. Incremented with each change */ Hash tblHash; /* All tables indexed by name */ Hash idxHash; /* All (named) indices indexed by name */ Hash trigHash; /* All triggers indexed by name */ Hash fkeyHash; /* All foreign keys by referenced table name */ Table *pSeqTab; /* The sqlite_sequence table used by AUTOINCREMENT */ u8 file_format; /* Schema format version for this file */ u8 enc; /* Text encoding used by this database */ u16 flags; /* Flags associated with this schema */ int cache_size; /* Number of pages to use in the cache */ }; /* ** These macros can be used to test, set, or clear bits in the ** Db.pSchema->flags field. */ #define DbHasProperty(D,I,P) (((D)->aDb[I].pSchema->flags&(P))==(P)) #define DbHasAnyProperty(D,I,P) (((D)->aDb[I].pSchema->flags&(P))!=0) #define DbSetProperty(D,I,P) (D)->aDb[I].pSchema->flags|=(P) #define DbClearProperty(D,I,P) (D)->aDb[I].pSchema->flags&=~(P) /* ** Allowed values for the DB.pSchema->flags field. ** ** The DB_SchemaLoaded flag is set after the database schema has been ** read into internal hash tables. ** ** DB_UnresetViews means that one or more views have column names that ** have been filled out. If the schema changes, these column names might ** changes and so the view will need to be reset. */ #define DB_SchemaLoaded 0x0001 /* The schema has been loaded */ #define DB_UnresetViews 0x0002 /* Some views have defined column names */ #define DB_Empty 0x0004 /* The file is empty (length 0 bytes) */ /* ** The number of different kinds of things that can be limited ** using the sqlite3_limit() interface. */ #define SQLITE_N_LIMIT (SQLITE_LIMIT_TRIGGER_DEPTH+1) /* ** Lookaside malloc is a set of fixed-size buffers that can be used ** to satisfy small transient memory allocation requests for objects ** associated with a particular database connection. The use of ** lookaside malloc provides a significant performance enhancement ** (approx 10%) by avoiding numerous malloc/free requests while parsing ** SQL statements. ** ** The Lookaside structure holds configuration information about the ** lookaside malloc subsystem. Each available memory allocation in ** the lookaside subsystem is stored on a linked list of LookasideSlot ** objects. ** ** Lookaside allocations are only allowed for objects that are associated ** with a particular database connection. Hence, schema information cannot ** be stored in lookaside because in shared cache mode the schema information ** is shared by multiple database connections. Therefore, while parsing ** schema information, the Lookaside.bEnabled flag is cleared so that ** lookaside allocations are not used to construct the schema objects. */ struct Lookaside { u16 sz; /* Size of each buffer in bytes */ u8 bEnabled; /* False to disable new lookaside allocations */ u8 bMalloced; /* True if pStart obtained from sqlite3_malloc() */ int nOut; /* Number of buffers currently checked out */ int mxOut; /* Highwater mark for nOut */ int anStat[3]; /* 0: hits. 1: size misses. 2: full misses */ LookasideSlot *pFree; /* List of available buffers */ void *pStart; /* First byte of available memory space */ void *pEnd; /* First byte past end of available space */ }; struct LookasideSlot { LookasideSlot *pNext; /* Next buffer in the list of free buffers */ }; /* ** A hash table for function definitions. ** ** Hash each FuncDef structure into one of the FuncDefHash.a[] slots. ** Collisions are on the FuncDef.pHash chain. */ struct FuncDefHash { FuncDef *a[23]; /* Hash table for functions */ }; /* ** Each database connection is an instance of the following structure. */ struct sqlite3 { sqlite3_vfs *pVfs; /* OS Interface */ struct Vdbe *pVdbe; /* List of active virtual machines */ CollSeq *pDfltColl; /* The default collating sequence (BINARY) */ sqlite3_mutex *mutex; /* Connection mutex */ Db *aDb; /* All backends */ int nDb; /* Number of backends currently in use */ int flags; /* Miscellaneous flags. See below */ i64 lastRowid; /* ROWID of most recent insert (see above) */ i64 szMmap; /* Default mmap_size setting */ unsigned int openFlags; /* Flags passed to sqlite3_vfs.xOpen() */ int errCode; /* Most recent error code (SQLITE_*) */ int errMask; /* & result codes with this before returning */ u16 dbOptFlags; /* Flags to enable/disable optimizations */ u8 autoCommit; /* The auto-commit flag. */ u8 temp_store; /* 1: file 2: memory 0: default */ u8 mallocFailed; /* True if we have seen a malloc failure */ u8 dfltLockMode; /* Default locking-mode for attached dbs */ signed char nextAutovac; /* Autovac setting after VACUUM if >=0 */ u8 suppressErr; /* Do not issue error messages if true */ u8 vtabOnConflict; /* Value to return for s3_vtab_on_conflict() */ u8 isTransactionSavepoint; /* True if the outermost savepoint is a TS */ int nextPagesize; /* Pagesize after VACUUM if >0 */ u32 magic; /* Magic number for detect library misuse */ int nChange; /* Value returned by sqlite3_changes() */ int nTotalChange; /* Value returned by sqlite3_total_changes() */ int aLimit[SQLITE_N_LIMIT]; /* Limits */ struct sqlite3InitInfo { /* Information used during initialization */ int newTnum; /* Rootpage of table being initialized */ u8 iDb; /* Which db file is being initialized */ u8 busy; /* TRUE if currently initializing */ u8 orphanTrigger; /* Last statement is orphaned TEMP trigger */ } init; int activeVdbeCnt; /* Number of VDBEs currently executing */ int writeVdbeCnt; /* Number of active VDBEs that are writing */ int vdbeExecCnt; /* Number of nested calls to VdbeExec() */ int nExtension; /* Number of loaded extensions */ void **aExtension; /* Array of shared library handles */ void (*xTrace)(void*,const char*); /* Trace function */ void *pTraceArg; /* Argument to the trace function */ void (*xProfile)(void*,const char*,u64); /* Profiling function */ void *pProfileArg; /* Argument to profile function */ void *pCommitArg; /* Argument to xCommitCallback() */ int (*xCommitCallback)(void*); /* Invoked at every commit. */ void *pRollbackArg; /* Argument to xRollbackCallback() */ void (*xRollbackCallback)(void*); /* Invoked at every commit. */ void *pUpdateArg; void (*xUpdateCallback)(void*,int, const char*,const char*,sqlite_int64); #ifndef SQLITE_OMIT_WAL int (*xWalCallback)(void *, sqlite3 *, const char *, int); void *pWalArg; #endif void(*xCollNeeded)(void*,sqlite3*,int eTextRep,const char*); void(*xCollNeeded16)(void*,sqlite3*,int eTextRep,const void*); void *pCollNeededArg; sqlite3_value *pErr; /* Most recent error message */ char *zErrMsg; /* Most recent error message (UTF-8 encoded) */ char *zErrMsg16; /* Most recent error message (UTF-16 encoded) */ union { volatile int isInterrupted; /* True if sqlite3_interrupt has been called */ double notUsed1; /* Spacer */ } u1; Lookaside lookaside; /* Lookaside malloc configuration */ #ifndef SQLITE_OMIT_AUTHORIZATION int (*xAuth)(void*,int,const char*,const char*,const char*,const char*); /* Access authorization function */ void *pAuthArg; /* 1st argument to the access auth function */ #endif #ifndef SQLITE_OMIT_PROGRESS_CALLBACK int (*xProgress)(void *); /* The progress callback */ void *pProgressArg; /* Argument to the progress callback */ int nProgressOps; /* Number of opcodes for progress callback */ #endif #ifndef SQLITE_OMIT_VIRTUALTABLE int nVTrans; /* Allocated size of aVTrans */ Hash aModule; /* populated by sqlite3_create_module() */ VtabCtx *pVtabCtx; /* Context for active vtab connect/create */ VTable **aVTrans; /* Virtual tables with open transactions */ VTable *pDisconnect; /* Disconnect these in next sqlite3_prepare() */ #endif FuncDefHash aFunc; /* Hash table of connection functions */ Hash aCollSeq; /* All collating sequences */ BusyHandler busyHandler; /* Busy callback */ Db aDbStatic[2]; /* Static space for the 2 default backends */ Savepoint *pSavepoint; /* List of active savepoints */ int busyTimeout; /* Busy handler timeout, in msec */ int nSavepoint; /* Number of non-transaction savepoints */ int nStatement; /* Number of nested statement-transactions */ i64 nDeferredCons; /* Net deferred constraints this transaction. */ int *pnBytesFreed; /* If not NULL, increment this in DbFree() */ #ifdef SQLITE_ENABLE_UNLOCK_NOTIFY /* The following variables are all protected by the STATIC_MASTER ** mutex, not by sqlite3.mutex. They are used by code in notify.c. ** ** When X.pUnlockConnection==Y, that means that X is waiting for Y to ** unlock so that it can proceed. ** ** When X.pBlockingConnection==Y, that means that something that X tried ** tried to do recently failed with an SQLITE_LOCKED error due to locks ** held by Y. */ sqlite3 *pBlockingConnection; /* Connection that caused SQLITE_LOCKED */ sqlite3 *pUnlockConnection; /* Connection to watch for unlock */ void *pUnlockArg; /* Argument to xUnlockNotify */ void (*xUnlockNotify)(void **, int); /* Unlock notify callback */ sqlite3 *pNextBlocked; /* Next in list of all blocked connections */ #endif }; /* ** A macro to discover the encoding of a database. */ #define ENC(db) ((db)->aDb[0].pSchema->enc) /* ** Possible values for the sqlite3.flags. */ #define SQLITE_VdbeTrace 0x00000001 /* True to trace VDBE execution */ #define SQLITE_InternChanges 0x00000002 /* Uncommitted Hash table changes */ #define SQLITE_FullColNames 0x00000004 /* Show full column names on SELECT */ #define SQLITE_ShortColNames 0x00000008 /* Show short columns names */ #define SQLITE_CountRows 0x00000010 /* Count rows changed by INSERT, */ /* DELETE, or UPDATE and return */ /* the count using a callback. */ #define SQLITE_NullCallback 0x00000020 /* Invoke the callback once if the */ /* result set is empty */ #define SQLITE_SqlTrace 0x00000040 /* Debug print SQL as it executes */ #define SQLITE_VdbeListing 0x00000080 /* Debug listings of VDBE programs */ #define SQLITE_WriteSchema 0x00000100 /* OK to update SQLITE_MASTER */ #define SQLITE_VdbeAddopTrace 0x00000200 /* Trace sqlite3VdbeAddOp() calls */ #define SQLITE_IgnoreChecks 0x00000400 /* Do not enforce check constraints */ #define SQLITE_ReadUncommitted 0x0000800 /* For shared-cache mode */ #define SQLITE_LegacyFileFmt 0x00001000 /* Create new databases in format 1 */ #define SQLITE_FullFSync 0x00002000 /* Use full fsync on the backend */ #define SQLITE_CkptFullFSync 0x00004000 /* Use full fsync for checkpoint */ #define SQLITE_RecoveryMode 0x00008000 /* Ignore schema errors */ #define SQLITE_ReverseOrder 0x00010000 /* Reverse unordered SELECTs */ #define SQLITE_RecTriggers 0x00020000 /* Enable recursive triggers */ #define SQLITE_ForeignKeys 0x00040000 /* Enforce foreign key constraints */ #define SQLITE_AutoIndex 0x00080000 /* Enable automatic indexes */ #define SQLITE_PreferBuiltin 0x00100000 /* Preference to built-in funcs */ #define SQLITE_LoadExtension 0x00200000 /* Enable load_extension */ #define SQLITE_EnableTrigger 0x00400000 /* True to enable triggers */ /* ** Bits of the sqlite3.dbOptFlags field that are used by the ** sqlite3_test_control(SQLITE_TESTCTRL_OPTIMIZATIONS,...) interface to ** selectively disable various optimizations. */ #define SQLITE_QueryFlattener 0x0001 /* Query flattening */ #define SQLITE_ColumnCache 0x0002 /* Column cache */ #define SQLITE_GroupByOrder 0x0004 /* GROUPBY cover of ORDERBY */ #define SQLITE_FactorOutConst 0x0008 /* Constant factoring */ #define SQLITE_IdxRealAsInt 0x0010 /* Store REAL as INT in indices */ #define SQLITE_DistinctOpt 0x0020 /* DISTINCT using indexes */ #define SQLITE_CoverIdxScan 0x0040 /* Covering index scans */ #define SQLITE_OrderByIdxJoin 0x0080 /* ORDER BY of joins via index */ #define SQLITE_SubqCoroutine 0x0100 /* Evaluate subqueries as coroutines */ #define SQLITE_Transitive 0x0200 /* Transitive constraints */ #define SQLITE_AllOpts 0xffff /* All optimizations */ /* ** Macros for testing whether or not optimizations are enabled or disabled. */ #ifndef SQLITE_OMIT_BUILTIN_TEST #define OptimizationDisabled(db, mask) (((db)->dbOptFlags&(mask))!=0) #define OptimizationEnabled(db, mask) (((db)->dbOptFlags&(mask))==0) #else #define OptimizationDisabled(db, mask) 0 #define OptimizationEnabled(db, mask) 1 #endif /* ** Possible values for the sqlite.magic field. ** The numbers are obtained at random and have no special meaning, other ** than being distinct from one another. */ #define SQLITE_MAGIC_OPEN 0xa029a697 /* Database is open */ #define SQLITE_MAGIC_CLOSED 0x9f3c2d33 /* Database is closed */ #define SQLITE_MAGIC_SICK 0x4b771290 /* Error and awaiting close */ #define SQLITE_MAGIC_BUSY 0xf03b7906 /* Database currently in use */ #define SQLITE_MAGIC_ERROR 0xb5357930 /* An SQLITE_MISUSE error occurred */ #define SQLITE_MAGIC_ZOMBIE 0x64cffc7f /* Close with last statement close */ /* ** Each SQL function is defined by an instance of the following ** structure. A pointer to this structure is stored in the sqlite.aFunc ** hash table. When multiple functions have the same name, the hash table ** points to a linked list of these structures. */ struct FuncDef { i16 nArg; /* Number of arguments. -1 means unlimited */ u8 iPrefEnc; /* Preferred text encoding (SQLITE_UTF8, 16LE, 16BE) */ u8 flags; /* Some combination of SQLITE_FUNC_* */ void *pUserData; /* User data parameter */ FuncDef *pNext; /* Next function with same name */ void (*xFunc)(sqlite3_context*,int,sqlite3_value**); /* Regular function */ void (*xStep)(sqlite3_context*,int,sqlite3_value**); /* Aggregate step */ void (*xFinalize)(sqlite3_context*); /* Aggregate finalizer */ char *zName; /* SQL name of the function. */ FuncDef *pHash; /* Next with a different name but the same hash */ FuncDestructor *pDestructor; /* Reference counted destructor function */ }; /* ** This structure encapsulates a user-function destructor callback (as ** configured using create_function_v2()) and a reference counter. When ** create_function_v2() is called to create a function with a destructor, ** a single object of this type is allocated. FuncDestructor.nRef is set to ** the number of FuncDef objects created (either 1 or 3, depending on whether ** or not the specified encoding is SQLITE_ANY). The FuncDef.pDestructor ** member of each of the new FuncDef objects is set to point to the allocated ** FuncDestructor. ** ** Thereafter, when one of the FuncDef objects is deleted, the reference ** count on this object is decremented. When it reaches 0, the destructor ** is invoked and the FuncDestructor structure freed. */ struct FuncDestructor { int nRef; void (*xDestroy)(void *); void *pUserData; }; /* ** Possible values for FuncDef.flags. Note that the _LENGTH and _TYPEOF ** values must correspond to OPFLAG_LENGTHARG and OPFLAG_TYPEOFARG. There ** are assert() statements in the code to verify this. */ #define SQLITE_FUNC_LIKE 0x01 /* Candidate for the LIKE optimization */ #define SQLITE_FUNC_CASE 0x02 /* Case-sensitive LIKE-type function */ #define SQLITE_FUNC_EPHEM 0x04 /* Ephemeral. Delete with VDBE */ #define SQLITE_FUNC_NEEDCOLL 0x08 /* sqlite3GetFuncCollSeq() might be called */ #define SQLITE_FUNC_COUNT 0x10 /* Built-in count(*) aggregate */ #define SQLITE_FUNC_COALESCE 0x20 /* Built-in coalesce() or ifnull() function */ #define SQLITE_FUNC_LENGTH 0x40 /* Built-in length() function */ #define SQLITE_FUNC_TYPEOF 0x80 /* Built-in typeof() function */ /* ** The following three macros, FUNCTION(), LIKEFUNC() and AGGREGATE() are ** used to create the initializers for the FuncDef structures. ** ** FUNCTION(zName, nArg, iArg, bNC, xFunc) ** Used to create a scalar function definition of a function zName ** implemented by C function xFunc that accepts nArg arguments. The ** value passed as iArg is cast to a (void*) and made available ** as the user-data (sqlite3_user_data()) for the function. If ** argument bNC is true, then the SQLITE_FUNC_NEEDCOLL flag is set. ** ** AGGREGATE(zName, nArg, iArg, bNC, xStep, xFinal) ** Used to create an aggregate function definition implemented by ** the C functions xStep and xFinal. The first four parameters ** are interpreted in the same way as the first 4 parameters to ** FUNCTION(). ** ** LIKEFUNC(zName, nArg, pArg, flags) ** Used to create a scalar function definition of a function zName ** that accepts nArg arguments and is implemented by a call to C ** function likeFunc. Argument pArg is cast to a (void *) and made ** available as the function user-data (sqlite3_user_data()). The ** FuncDef.flags variable is set to the value passed as the flags ** parameter. */ #define FUNCTION(zName, nArg, iArg, bNC, xFunc) \ {nArg, SQLITE_UTF8, (bNC*SQLITE_FUNC_NEEDCOLL), \ SQLITE_INT_TO_PTR(iArg), 0, xFunc, 0, 0, #zName, 0, 0} #define FUNCTION2(zName, nArg, iArg, bNC, xFunc, extraFlags) \ {nArg, SQLITE_UTF8, (bNC*SQLITE_FUNC_NEEDCOLL)|extraFlags, \ SQLITE_INT_TO_PTR(iArg), 0, xFunc, 0, 0, #zName, 0, 0} #define STR_FUNCTION(zName, nArg, pArg, bNC, xFunc) \ {nArg, SQLITE_UTF8, bNC*SQLITE_FUNC_NEEDCOLL, \ pArg, 0, xFunc, 0, 0, #zName, 0, 0} #define LIKEFUNC(zName, nArg, arg, flags) \ {nArg, SQLITE_UTF8, flags, (void *)arg, 0, likeFunc, 0, 0, #zName, 0, 0} #define AGGREGATE(zName, nArg, arg, nc, xStep, xFinal) \ {nArg, SQLITE_UTF8, nc*SQLITE_FUNC_NEEDCOLL, \ SQLITE_INT_TO_PTR(arg), 0, 0, xStep,xFinal,#zName,0,0} /* ** All current savepoints are stored in a linked list starting at ** sqlite3.pSavepoint. The first element in the list is the most recently ** opened savepoint. Savepoints are added to the list by the vdbe ** OP_Savepoint instruction. */ struct Savepoint { char *zName; /* Savepoint name (nul-terminated) */ i64 nDeferredCons; /* Number of deferred fk violations */ Savepoint *pNext; /* Parent savepoint (if any) */ }; /* ** The following are used as the second parameter to sqlite3Savepoint(), ** and as the P1 argument to the OP_Savepoint instruction. */ #define SAVEPOINT_BEGIN 0 #define SAVEPOINT_RELEASE 1 #define SAVEPOINT_ROLLBACK 2 /* ** Each SQLite module (virtual table definition) is defined by an ** instance of the following structure, stored in the sqlite3.aModule ** hash table. */ struct Module { const sqlite3_module *pModule; /* Callback pointers */ const char *zName; /* Name passed to create_module() */ void *pAux; /* pAux passed to create_module() */ void (*xDestroy)(void *); /* Module destructor function */ }; /* ** information about each column of an SQL table is held in an instance ** of this structure. */ struct Column { char *zName; /* Name of this column */ Expr *pDflt; /* Default value of this column */ char *zDflt; /* Original text of the default value */ char *zType; /* Data type for this column */ char *zColl; /* Collating sequence. If NULL, use the default */ u8 notNull; /* An OE_ code for handling a NOT NULL constraint */ char affinity; /* One of the SQLITE_AFF_... values */ u16 colFlags; /* Boolean properties. See COLFLAG_ defines below */ }; /* Allowed values for Column.colFlags: */ #define COLFLAG_PRIMKEY 0x0001 /* Column is part of the primary key */ #define COLFLAG_HIDDEN 0x0002 /* A hidden column in a virtual table */ /* ** A "Collating Sequence" is defined by an instance of the following ** structure. Conceptually, a collating sequence consists of a name and ** a comparison routine that defines the order of that sequence. ** ** If CollSeq.xCmp is NULL, it means that the ** collating sequence is undefined. Indices built on an undefined ** collating sequence may not be read or written. */ struct CollSeq { char *zName; /* Name of the collating sequence, UTF-8 encoded */ u8 enc; /* Text encoding handled by xCmp() */ void *pUser; /* First argument to xCmp() */ int (*xCmp)(void*,int, const void*, int, const void*); void (*xDel)(void*); /* Destructor for pUser */ }; /* ** A sort order can be either ASC or DESC. */ #define SQLITE_SO_ASC 0 /* Sort in ascending order */ #define SQLITE_SO_DESC 1 /* Sort in ascending order */ /* ** Column affinity types. ** ** These used to have mnemonic name like 'i' for SQLITE_AFF_INTEGER and ** 't' for SQLITE_AFF_TEXT. But we can save a little space and improve ** the speed a little by numbering the values consecutively. ** ** But rather than start with 0 or 1, we begin with 'a'. That way, ** when multiple affinity types are concatenated into a string and ** used as the P4 operand, they will be more readable. ** ** Note also that the numeric types are grouped together so that testing ** for a numeric type is a single comparison. */ #define SQLITE_AFF_TEXT 'a' #define SQLITE_AFF_NONE 'b' #define SQLITE_AFF_NUMERIC 'c' #define SQLITE_AFF_INTEGER 'd' #define SQLITE_AFF_REAL 'e' #define sqlite3IsNumericAffinity(X) ((X)>=SQLITE_AFF_NUMERIC) /* ** The SQLITE_AFF_MASK values masks off the significant bits of an ** affinity value. */ #define SQLITE_AFF_MASK 0x67 /* ** Additional bit values that can be ORed with an affinity without ** changing the affinity. */ #define SQLITE_JUMPIFNULL 0x08 /* jumps if either operand is NULL */ #define SQLITE_STOREP2 0x10 /* Store result in reg[P2] rather than jump */ #define SQLITE_NULLEQ 0x80 /* NULL=NULL */ /* ** An object of this type is created for each virtual table present in ** the database schema. ** ** If the database schema is shared, then there is one instance of this ** structure for each database connection (sqlite3*) that uses the shared ** schema. This is because each database connection requires its own unique ** instance of the sqlite3_vtab* handle used to access the virtual table ** implementation. sqlite3_vtab* handles can not be shared between ** database connections, even when the rest of the in-memory database ** schema is shared, as the implementation often stores the database ** connection handle passed to it via the xConnect() or xCreate() method ** during initialization internally. This database connection handle may ** then be used by the virtual table implementation to access real tables ** within the database. So that they appear as part of the callers ** transaction, these accesses need to be made via the same database ** connection as that used to execute SQL operations on the virtual table. ** ** All VTable objects that correspond to a single table in a shared ** database schema are initially stored in a linked-list pointed to by ** the Table.pVTable member variable of the corresponding Table object. ** When an sqlite3_prepare() operation is required to access the virtual ** table, it searches the list for the VTable that corresponds to the ** database connection doing the preparing so as to use the correct ** sqlite3_vtab* handle in the compiled query. ** ** When an in-memory Table object is deleted (for example when the ** schema is being reloaded for some reason), the VTable objects are not ** deleted and the sqlite3_vtab* handles are not xDisconnect()ed ** immediately. Instead, they are moved from the Table.pVTable list to ** another linked list headed by the sqlite3.pDisconnect member of the ** corresponding sqlite3 structure. They are then deleted/xDisconnected ** next time a statement is prepared using said sqlite3*. This is done ** to avoid deadlock issues involving multiple sqlite3.mutex mutexes. ** Refer to comments above function sqlite3VtabUnlockList() for an ** explanation as to why it is safe to add an entry to an sqlite3.pDisconnect ** list without holding the corresponding sqlite3.mutex mutex. ** ** The memory for objects of this type is always allocated by ** sqlite3DbMalloc(), using the connection handle stored in VTable.db as ** the first argument. */ struct VTable { sqlite3 *db; /* Database connection associated with this table */ Module *pMod; /* Pointer to module implementation */ sqlite3_vtab *pVtab; /* Pointer to vtab instance */ int nRef; /* Number of pointers to this structure */ u8 bConstraint; /* True if constraints are supported */ int iSavepoint; /* Depth of the SAVEPOINT stack */ VTable *pNext; /* Next in linked list (see above) */ }; /* ** Each SQL table is represented in memory by an instance of the ** following structure. ** ** Table.zName is the name of the table. The case of the original ** CREATE TABLE statement is stored, but case is not significant for ** comparisons. ** ** Table.nCol is the number of columns in this table. Table.aCol is a ** pointer to an array of Column structures, one for each column. ** ** If the table has an INTEGER PRIMARY KEY, then Table.iPKey is the index of ** the column that is that key. Otherwise Table.iPKey is negative. Note ** that the datatype of the PRIMARY KEY must be INTEGER for this field to ** be set. An INTEGER PRIMARY KEY is used as the rowid for each row of ** the table. If a table has no INTEGER PRIMARY KEY, then a random rowid ** is generated for each row of the table. TF_HasPrimaryKey is set if ** the table has any PRIMARY KEY, INTEGER or otherwise. ** ** Table.tnum is the page number for the root BTree page of the table in the ** database file. If Table.iDb is the index of the database table backend ** in sqlite.aDb[]. 0 is for the main database and 1 is for the file that ** holds temporary tables and indices. If TF_Ephemeral is set ** then the table is stored in a file that is automatically deleted ** when the VDBE cursor to the table is closed. In this case Table.tnum ** refers VDBE cursor number that holds the table open, not to the root ** page number. Transient tables are used to hold the results of a ** sub-query that appears instead of a real table name in the FROM clause ** of a SELECT statement. */ struct Table { char *zName; /* Name of the table or view */ Column *aCol; /* Information about each column */ Index *pIndex; /* List of SQL indexes on this table. */ Select *pSelect; /* NULL for tables. Points to definition if a view. */ FKey *pFKey; /* Linked list of all foreign keys in this table */ char *zColAff; /* String defining the affinity of each column */ #ifndef SQLITE_OMIT_CHECK ExprList *pCheck; /* All CHECK constraints */ #endif tRowcnt nRowEst; /* Estimated rows in table - from sqlite_stat1 table */ int tnum; /* Root BTree node for this table (see note above) */ i16 iPKey; /* If not negative, use aCol[iPKey] as the primary key */ i16 nCol; /* Number of columns in this table */ u16 nRef; /* Number of pointers to this Table */ u8 tabFlags; /* Mask of TF_* values */ u8 keyConf; /* What to do in case of uniqueness conflict on iPKey */ #ifndef SQLITE_OMIT_ALTERTABLE int addColOffset; /* Offset in CREATE TABLE stmt to add a new column */ #endif #ifndef SQLITE_OMIT_VIRTUALTABLE int nModuleArg; /* Number of arguments to the module */ char **azModuleArg; /* Text of all module args. [0] is module name */ VTable *pVTable; /* List of VTable objects. */ #endif Trigger *pTrigger; /* List of triggers stored in pSchema */ Schema *pSchema; /* Schema that contains this table */ Table *pNextZombie; /* Next on the Parse.pZombieTab list */ }; /* ** Allowed values for Tabe.tabFlags. */ #define TF_Readonly 0x01 /* Read-only system table */ #define TF_Ephemeral 0x02 /* An ephemeral table */ #define TF_HasPrimaryKey 0x04 /* Table has a primary key */ #define TF_Autoincrement 0x08 /* Integer primary key is autoincrement */ #define TF_Virtual 0x10 /* Is a virtual table */ /* ** Test to see whether or not a table is a virtual table. This is ** done as a macro so that it will be optimized out when virtual ** table support is omitted from the build. */ #ifndef SQLITE_OMIT_VIRTUALTABLE # define IsVirtual(X) (((X)->tabFlags & TF_Virtual)!=0) # define IsHiddenColumn(X) (((X)->colFlags & COLFLAG_HIDDEN)!=0) #else # define IsVirtual(X) 0 # define IsHiddenColumn(X) 0 #endif /* ** Each foreign key constraint is an instance of the following structure. ** ** A foreign key is associated with two tables. The "from" table is ** the table that contains the REFERENCES clause that creates the foreign ** key. The "to" table is the table that is named in the REFERENCES clause. ** Consider this example: ** ** CREATE TABLE ex1( ** a INTEGER PRIMARY KEY, ** b INTEGER CONSTRAINT fk1 REFERENCES ex2(x) ** ); ** ** For foreign key "fk1", the from-table is "ex1" and the to-table is "ex2". ** ** Each REFERENCES clause generates an instance of the following structure ** which is attached to the from-table. The to-table need not exist when ** the from-table is created. The existence of the to-table is not checked. */ struct FKey { Table *pFrom; /* Table containing the REFERENCES clause (aka: Child) */ FKey *pNextFrom; /* Next foreign key in pFrom */ char *zTo; /* Name of table that the key points to (aka: Parent) */ FKey *pNextTo; /* Next foreign key on table named zTo */ FKey *pPrevTo; /* Previous foreign key on table named zTo */ int nCol; /* Number of columns in this key */ /* EV: R-30323-21917 */ u8 isDeferred; /* True if constraint checking is deferred till COMMIT */ u8 aAction[2]; /* ON DELETE and ON UPDATE actions, respectively */ Trigger *apTrigger[2]; /* Triggers for aAction[] actions */ struct sColMap { /* Mapping of columns in pFrom to columns in zTo */ int iFrom; /* Index of column in pFrom */ char *zCol; /* Name of column in zTo. If 0 use PRIMARY KEY */ } aCol[1]; /* One entry for each of nCol column s */ }; /* ** SQLite supports many different ways to resolve a constraint ** error. ROLLBACK processing means that a constraint violation ** causes the operation in process to fail and for the current transaction ** to be rolled back. ABORT processing means the operation in process ** fails and any prior changes from that one operation are backed out, ** but the transaction is not rolled back. FAIL processing means that ** the operation in progress stops and returns an error code. But prior ** changes due to the same operation are not backed out and no rollback ** occurs. IGNORE means that the particular row that caused the constraint ** error is not inserted or updated. Processing continues and no error ** is returned. REPLACE means that preexisting database rows that caused ** a UNIQUE constraint violation are removed so that the new insert or ** update can proceed. Processing continues and no error is reported. ** ** RESTRICT, SETNULL, and CASCADE actions apply only to foreign keys. ** RESTRICT is the same as ABORT for IMMEDIATE foreign keys and the ** same as ROLLBACK for DEFERRED keys. SETNULL means that the foreign ** key is set to NULL. CASCADE means that a DELETE or UPDATE of the ** referenced table row is propagated into the row that holds the ** foreign key. ** ** The following symbolic values are used to record which type ** of action to take. */ #define OE_None 0 /* There is no constraint to check */ #define OE_Rollback 1 /* Fail the operation and rollback the transaction */ #define OE_Abort 2 /* Back out changes but do no rollback transaction */ #define OE_Fail 3 /* Stop the operation but leave all prior changes */ #define OE_Ignore 4 /* Ignore the error. Do not do the INSERT or UPDATE */ #define OE_Replace 5 /* Delete existing record, then do INSERT or UPDATE */ #define OE_Restrict 6 /* OE_Abort for IMMEDIATE, OE_Rollback for DEFERRED */ #define OE_SetNull 7 /* Set the foreign key value to NULL */ #define OE_SetDflt 8 /* Set the foreign key value to its default */ #define OE_Cascade 9 /* Cascade the changes */ #define OE_Default 99 /* Do whatever the default action is */ /* ** An instance of the following structure is passed as the first ** argument to sqlite3VdbeKeyCompare and is used to control the ** comparison of the two index keys. */ struct KeyInfo { sqlite3 *db; /* The database connection */ u8 enc; /* Text encoding - one of the SQLITE_UTF* values */ u16 nField; /* Number of entries in aColl[] */ u8 *aSortOrder; /* Sort order for each column. May be NULL */ CollSeq *aColl[1]; /* Collating sequence for each term of the key */ }; /* ** An instance of the following structure holds information about a ** single index record that has already been parsed out into individual ** values. ** ** A record is an object that contains one or more fields of data. ** Records are used to store the content of a table row and to store ** the key of an index. A blob encoding of a record is created by ** the OP_MakeRecord opcode of the VDBE and is disassembled by the ** OP_Column opcode. ** ** This structure holds a record that has already been disassembled ** into its constituent fields. */ struct UnpackedRecord { KeyInfo *pKeyInfo; /* Collation and sort-order information */ u16 nField; /* Number of entries in apMem[] */ u8 flags; /* Boolean settings. UNPACKED_... below */ i64 rowid; /* Used by UNPACKED_PREFIX_SEARCH */ Mem *aMem; /* Values */ }; /* ** Allowed values of UnpackedRecord.flags */ #define UNPACKED_INCRKEY 0x01 /* Make this key an epsilon larger */ #define UNPACKED_PREFIX_MATCH 0x02 /* A prefix match is considered OK */ #define UNPACKED_PREFIX_SEARCH 0x04 /* Ignore final (rowid) field */ /* ** Each SQL index is represented in memory by an ** instance of the following structure. ** ** The columns of the table that are to be indexed are described ** by the aiColumn[] field of this structure. For example, suppose ** we have the following table and index: ** ** CREATE TABLE Ex1(c1 int, c2 int, c3 text); ** CREATE INDEX Ex2 ON Ex1(c3,c1); ** ** In the Table structure describing Ex1, nCol==3 because there are ** three columns in the table. In the Index structure describing ** Ex2, nColumn==2 since 2 of the 3 columns of Ex1 are indexed. ** The value of aiColumn is {2, 0}. aiColumn[0]==2 because the ** first column to be indexed (c3) has an index of 2 in Ex1.aCol[]. ** The second column to be indexed (c1) has an index of 0 in ** Ex1.aCol[], hence Ex2.aiColumn[1]==0. ** ** The Index.onError field determines whether or not the indexed columns ** must be unique and what to do if they are not. When Index.onError=OE_None, ** it means this is not a unique index. Otherwise it is a unique index ** and the value of Index.onError indicate the which conflict resolution ** algorithm to employ whenever an attempt is made to insert a non-unique ** element. */ struct Index { char *zName; /* Name of this index */ int *aiColumn; /* Which columns are used by this index. 1st is 0 */ tRowcnt *aiRowEst; /* From ANALYZE: Est. rows selected by each column */ Table *pTable; /* The SQL table being indexed */ char *zColAff; /* String defining the affinity of each column */ Index *pNext; /* The next index associated with the same table */ Schema *pSchema; /* Schema containing this index */ u8 *aSortOrder; /* for each column: True==DESC, False==ASC */ char **azColl; /* Array of collation sequence names for index */ int tnum; /* DB Page containing root of this index */ u16 nColumn; /* Number of columns in table used by this index */ u8 onError; /* OE_Abort, OE_Ignore, OE_Replace, or OE_None */ unsigned autoIndex:2; /* 1==UNIQUE, 2==PRIMARY KEY, 0==CREATE INDEX */ unsigned bUnordered:1; /* Use this index for == or IN queries only */ #ifdef SQLITE_ENABLE_STAT3 int nSample; /* Number of elements in aSample[] */ tRowcnt avgEq; /* Average nEq value for key values not in aSample */ IndexSample *aSample; /* Samples of the left-most key */ #endif }; /* ** Each sample stored in the sqlite_stat3 table is represented in memory ** using a structure of this type. See documentation at the top of the ** analyze.c source file for additional information. */ struct IndexSample { union { char *z; /* Value if eType is SQLITE_TEXT or SQLITE_BLOB */ double r; /* Value if eType is SQLITE_FLOAT */ i64 i; /* Value if eType is SQLITE_INTEGER */ } u; u8 eType; /* SQLITE_NULL, SQLITE_INTEGER ... etc. */ int nByte; /* Size in byte of text or blob. */ tRowcnt nEq; /* Est. number of rows where the key equals this sample */ tRowcnt nLt; /* Est. number of rows where key is less than this sample */ tRowcnt nDLt; /* Est. number of distinct keys less than this sample */ }; /* ** Each token coming out of the lexer is an instance of ** this structure. Tokens are also used as part of an expression. ** ** Note if Token.z==0 then Token.dyn and Token.n are undefined and ** may contain random values. Do not make any assumptions about Token.dyn ** and Token.n when Token.z==0. */ struct Token { const char *z; /* Text of the token. Not NULL-terminated! */ unsigned int n; /* Number of characters in this token */ }; /* ** An instance of this structure contains information needed to generate ** code for a SELECT that contains aggregate functions. ** ** If Expr.op==TK_AGG_COLUMN or TK_AGG_FUNCTION then Expr.pAggInfo is a ** pointer to this structure. The Expr.iColumn field is the index in ** AggInfo.aCol[] or AggInfo.aFunc[] of information needed to generate ** code for that node. ** ** AggInfo.pGroupBy and AggInfo.aFunc.pExpr point to fields within the ** original Select structure that describes the SELECT statement. These ** fields do not need to be freed when deallocating the AggInfo structure. */ struct AggInfo { u8 directMode; /* Direct rendering mode means take data directly ** from source tables rather than from accumulators */ u8 useSortingIdx; /* In direct mode, reference the sorting index rather ** than the source table */ int sortingIdx; /* Cursor number of the sorting index */ int sortingIdxPTab; /* Cursor number of pseudo-table */ int nSortingColumn; /* Number of columns in the sorting index */ ExprList *pGroupBy; /* The group by clause */ struct AggInfo_col { /* For each column used in source tables */ Table *pTab; /* Source table */ int iTable; /* Cursor number of the source table */ int iColumn; /* Column number within the source table */ int iSorterColumn; /* Column number in the sorting index */ int iMem; /* Memory location that acts as accumulator */ Expr *pExpr; /* The original expression */ } *aCol; int nColumn; /* Number of used entries in aCol[] */ int nAccumulator; /* Number of columns that show through to the output. ** Additional columns are used only as parameters to ** aggregate functions */ struct AggInfo_func { /* For each aggregate function */ Expr *pExpr; /* Expression encoding the function */ FuncDef *pFunc; /* The aggregate function implementation */ int iMem; /* Memory location that acts as accumulator */ int iDistinct; /* Ephemeral table used to enforce DISTINCT */ } *aFunc; int nFunc; /* Number of entries in aFunc[] */ }; /* ** The datatype ynVar is a signed integer, either 16-bit or 32-bit. ** Usually it is 16-bits. But if SQLITE_MAX_VARIABLE_NUMBER is greater ** than 32767 we have to make it 32-bit. 16-bit is preferred because ** it uses less memory in the Expr object, which is a big memory user ** in systems with lots of prepared statements. And few applications ** need more than about 10 or 20 variables. But some extreme users want ** to have prepared statements with over 32767 variables, and for them ** the option is available (at compile-time). */ #if SQLITE_MAX_VARIABLE_NUMBER<=32767 typedef i16 ynVar; #else typedef int ynVar; #endif /* ** Each node of an expression in the parse tree is an instance ** of this structure. ** ** Expr.op is the opcode. The integer parser token codes are reused ** as opcodes here. For example, the parser defines TK_GE to be an integer ** code representing the ">=" operator. This same integer code is reused ** to represent the greater-than-or-equal-to operator in the expression ** tree. ** ** If the expression is an SQL literal (TK_INTEGER, TK_FLOAT, TK_BLOB, ** or TK_STRING), then Expr.token contains the text of the SQL literal. If ** the expression is a variable (TK_VARIABLE), then Expr.token contains the ** variable name. Finally, if the expression is an SQL function (TK_FUNCTION), ** then Expr.token contains the name of the function. ** ** Expr.pRight and Expr.pLeft are the left and right subexpressions of a ** binary operator. Either or both may be NULL. ** ** Expr.x.pList is a list of arguments if the expression is an SQL function, ** a CASE expression or an IN expression of the form " IN (, ...)". ** Expr.x.pSelect is used if the expression is a sub-select or an expression of ** the form " IN (SELECT ...)". If the EP_xIsSelect bit is set in the ** Expr.flags mask, then Expr.x.pSelect is valid. Otherwise, Expr.x.pList is ** valid. ** ** An expression of the form ID or ID.ID refers to a column in a table. ** For such expressions, Expr.op is set to TK_COLUMN and Expr.iTable is ** the integer cursor number of a VDBE cursor pointing to that table and ** Expr.iColumn is the column number for the specific column. If the ** expression is used as a result in an aggregate SELECT, then the ** value is also stored in the Expr.iAgg column in the aggregate so that ** it can be accessed after all aggregates are computed. ** ** If the expression is an unbound variable marker (a question mark ** character '?' in the original SQL) then the Expr.iTable holds the index ** number for that variable. ** ** If the expression is a subquery then Expr.iColumn holds an integer ** register number containing the result of the subquery. If the ** subquery gives a constant result, then iTable is -1. If the subquery ** gives a different answer at different times during statement processing ** then iTable is the address of a subroutine that computes the subquery. ** ** If the Expr is of type OP_Column, and the table it is selecting from ** is a disk table or the "old.*" pseudo-table, then pTab points to the ** corresponding table definition. ** ** ALLOCATION NOTES: ** ** Expr objects can use a lot of memory space in database schema. To ** help reduce memory requirements, sometimes an Expr object will be ** truncated. And to reduce the number of memory allocations, sometimes ** two or more Expr objects will be stored in a single memory allocation, ** together with Expr.zToken strings. ** ** If the EP_Reduced and EP_TokenOnly flags are set when ** an Expr object is truncated. When EP_Reduced is set, then all ** the child Expr objects in the Expr.pLeft and Expr.pRight subtrees ** are contained within the same memory allocation. Note, however, that ** the subtrees in Expr.x.pList or Expr.x.pSelect are always separately ** allocated, regardless of whether or not EP_Reduced is set. */ struct Expr { u8 op; /* Operation performed by this node */ char affinity; /* The affinity of the column or 0 if not a column */ u16 flags; /* Various flags. EP_* See below */ union { char *zToken; /* Token value. Zero terminated and dequoted */ int iValue; /* Non-negative integer value if EP_IntValue */ } u; /* If the EP_TokenOnly flag is set in the Expr.flags mask, then no ** space is allocated for the fields below this point. An attempt to ** access them will result in a segfault or malfunction. *********************************************************************/ Expr *pLeft; /* Left subnode */ Expr *pRight; /* Right subnode */ union { ExprList *pList; /* Function arguments or in " IN ( IN (