Repository: fredleblanc/roundabout Branch: master Commit: dceb04cbb92e Files: 2 Total size: 69.8 KB Directory structure: gitextract_6h2mdl76/ ├── README.md └── jquery.roundabout.js ================================================ FILE CONTENTS ================================================ ================================================ FILE: README.md ================================================ # Roundabout **Note: Roundabout is no longer under active development. I've moved the documentation over here to support the exists plugin, but there are known issues and such that won't be fixed. Use at your own risk.** Roundabout is a jQuery plugin that easily converts unordered lists & other nested HTML structures into entertaining, interactive, turntable-like areas. It’s ready-to-go straight out of the box, but if you want to get crazy, Roundabout is highly-customizable with an extensive API that allows for some pretty amazing results. Roundabout requires jQuery (at least version 1.2). ## Add-Ons Roundabout is equipped to play nicely with a couple of other plugins if they’re made available. - [Roundabout Shapes](http://fredhq.com/projects/roundabout-shapes) by Fred LeBlanc Roundabout can move in more ways than just a turntable. With Shapes, you have many other ways you can move your content around the page. - [jQuery Easing](http://gsgd.co.uk/sandbox/jquery/easing/) by George McGinley Smith jQuery comes with two easing styles built in, but this plugin adds many, many more. Include this script and use any of its defined easing functions in your Roundabout animations. - [Event.drag](http://threedubmedia.com/code/event/drag) & [Event.drop](http://threedubmedia.com/code/event/drop) by ThreeDubMedia In addition to rotating on click, Roundabout can also move by clicking and dragging on the Roundabout element itself. Include these scripts and turn on enableDrag. ### But That’s Not All! The list above is only a list of the plugins that have support baked in, but Roundabout will play nicely with many other plugins. (It’s up to you to integrate those yourself.) ## Using Roundabout Include the `jquery.roundabout.js` JavaScript file on your page after you include jQuery itself. Also, either link to the included CSS file, or copy the CSS styles from that file and paste them into your site's CSS file. To activate Roundabout in its simplest form, you can do this: ```javascript $('ul').roundabout(); ``` Of course, this will change *all* of your `ul` elements into Roundabouts, which probably isn't what you want, but you can easily change the selector to only target the elements you wish to convert ### Setting Options You can set options on Roundabout to change how it behaves. Do this by passing in an object of options into the main Roundabout call upon initialization, like so: ```javascript $('ul').roundabout({ btnNext: ".next" }); ``` ### Incorporating Roundabout Shapes If you're using the sister plugin Roundabout Shapes, be sure to include the `jquery.roundabout-shapes.js` file after you include the main Roundabout JavaScript file. Next, you'll select the shape as on of the options that you pass into Roundabout upon initialization: ```javascript $('ul').roundabout({ btnNext: ".next", shape: "figure8" }); ``` ### Calling Roundabout Methods Roundabout comes with a number of methods you can call to better control how it works. Calling those methods are done by re-calling `roundabout` on the element that Roundabout is already working on and passing in the name of the method to use as the first parameter. If the method requires other parameters, pass those in as subsequent parameters. For example, instead of using the `btnNext` option, you can manually implement this yourself like this: ```javascript $('.btnNext', function(e) { e.stopPropagation(); e.preventDefault(); // this is the action $('ul#myRoundabout').roundabout('animateToNextChild'); return false; }); ``` ### Enabling Drag & Drop Lately it seems that this doesn't work as well as it once did. Not sure why, but you can still enable it. To do this, you'll need to grab v2 of the `jquery.event.drag` and `jquery.event.drop` plugins by ThreeDubMedia. Include them on your page after Roundabout is included. Next, enable your Roundabout to use drag and drop like so: ```javascript $('ul').roundabout({ enableDrag: true }); ``` ### Using Autoplay Autoplay lets you have Roundabout automatically animate on an interval. This functionality is included with the Roundabout core, so no additional scripts are needed to get this working. To enable autoplay, there are three options you can set: ```javascript $('ul').roundabout({ autoplay: true, autoplayDuration: 5000, autoplayPauseOnHover: true }); ``` The first option, `autoplay` will turn on autoplay. The second, `autoplayDuration` is the length of time in milliseconds between animation triggers. The final option, `autoplayPauseOnHover` will force autoplay never to figure while the user has their cursor over the Roundabout itself. ## Support Version 2 (the current version) works reasonably well, although if you look in the issues you'll see a number of things that don't work for some people. As mentioned above, this plugin is no longer under active development. Feel free to continue submitting issues for others to see, but no further official action can be guaranteed at all. ## API ### Settable Options Roundabout comes with many settable configuration options that let you customize how it operates.
| Option | Description | Data Type | Default |
|---|---|---|---|
bearing |
The starting direction in which Roundabout should
face relative to the focusBearing.
|
float | 0.0 |
tilt |
Slightly alters the calculations of moving elements.
In the default shape,
it adjusts the apparent tilt. Other shapes
will differ.
|
float | 0.0 |
minZ |
The lowest z-index that will be assigned to a moving
element. This occurs when the moving element is
opposite of (that is, 180° away from) the
focusBearing.
|
integer | 100 |
maxZ |
The greatest z-index that will be assigned to a
moving element. This occurs when the moving element
is at the same bearing as the
focusBearing.
|
integer | 280 |
minOpacity |
The lowest opacity that will be assigned to a moving
element. This occurs when the moving element is
opposite of (that is, 180° away
from) the focusBearing.
|
float | 0.4 |
maxOpacity |
The greatest opacity that will be assigned to a
moving element. This occurs when the moving element
is at the same bearing as the
focusBearing.
|
float | 1.0 |
minScale |
The lowest size (relative to its starting size) that
will be assigned to a moving element. This occurs
when the moving element is opposite of (that is, 180°
away from) the
focusBearing.
|
float | 0.4 |
maxScale |
The greatest size (relative to its starting size)
that will be assigned to a moving element. This
occurs when the moving element is at the same bearing
as the
focusBearing.
|
float | 1.0 |
duration |
The length of time Roundabout will take to move from one child element being in focus to another (when an animation is triggered). This value acts as the default for Roundabout, but each animation action can be given a custom duration for that animation. | integer | 600 |
btnNext |
A jQuery selector of page elements that, when clicked, will trigger the Roundabout to animate to the next moving element. | string | null |
btnNextCallback |
A function that will be called once the animation
triggered by a
btnNext-related
click has finished.
|
function | function() {} |
btnPrev |
A jQuery selector of page elements that, when clicked, will trigger the Roundabout to animate to the previous moving element. | string | null |
btnPrevCallback |
A function that will be called once the animation
triggered by a
btnPrev-releated
click has finished.
|
function | function() {} |
btnToggleAutoplay |
A jQuery selector of page elements that, when
clicked, will toggle the Roundabout’s autoplay state
(either starting or stopping).
|
string | null |
btnStartAutoplay |
A jQuery selector of page elements that, when
clicked, will start the Roundabout’s
autoplay feature
(if it’s currently stopped).
|
string | null |
btnStopAutoplay |
A jQuery selector of page elements that, when
clicked, will stop the Roundabout’s
autoplay
feature (if it’s current playing).
|
string | null |
easing |
The easing function to use when animating Roundabout. With no other plugins, the standard jQuery easing functions are available. When using the jQuery easing plugin, all of its easing functions will also be available. | string | "swing" |
clickToFocus |
When true, Roundabout will bring
non-focused moving elements into focus when they’re
clicked. Otherwise, click events won’t be captured
and will be passed through to the moving child
elements.
|
boolean | true |
clickToFocusCallback |
A function that will be called once the
clickToFocus
animation has completed.
|
function | function() {} |
focusBearing |
The bearing that Roundabout will use as the focus point. All animations that move Roundabout between children will animate the given child element to this bearing. | float | 0.0 |
shape |
The path that moving elements follow. By default,
Roundabout comes with one shape, which is
lazySusan. When using Roundabout with the
Roundabout Shapes
plugin, there are many other shapes available.
|
string | "lazySusan" |
debug |
When true, Roundabout will replace the
contents of moving elements with information about
the moving elements themselves.
|
boolean | false |
childSelector |
A jQuery selector of child elements within the elements Roundabout is called upon that will become the moving elements within Roundabout. By default, Roundabout works on unordered lists, but it can be changed to work with any nested set of child elements. | string | "li" |
startingChild |
The child element that will start at the Roundabout’s
focusBearing
on load. This is a zero-based counter based on the
order of markup.
|
integer | 0 |
reflect |
When true, reverses the direction in which
Roundabout will operate. By default, next
animations will rotate moving elements in a clockwise
direction and previous animations will be
counterclockwise. Using reflect will flip the two.
|
boolean | false |
floatComparisonThreshold |
The maximum distance two values can be from one another to still be considered equal by Roundabout’s standards. This prevents JavaScript rounding errors. | float | 0.001 |
autoplay |
When true, Roundabout will automatically advance the
moving elements to the next child at a regular
interval (settable as
autoplayDuration).
|
boolean | false |
autoplayInitialDelayadded in v2.4 |
The length of time (in milliseconds) to delay the start of
Roundabout’s configured autoplay
option. This only works with setting autoplay to
true, and only on the first start of autoplay.
|
integer | 0 |
autoplayDuration |
The length of time (in milliseconds) between
animation triggers when a
Roundabout’s autoplay
is playing.
|
integer | 1000 |
autoplayPauseOnHover |
When true, Roundabout will pause
autoplay when the
user moves the cursor over the Roundabout container.
|
boolean | false |
enableDrag |
Requires event.drag and event.drop plugins by ThreeDubMedia. Allows a user to rotate Roundabout be clicking and dragging the Roundabout area itself. | boolean | false |
dropDuration |
The length of time (in milliseconds) the animation will take to animate Roundabout to the appropriate child when the Roundabout is “dropped.” | integer | 600 |
dropEasing |
The easing function to use when animating Roundabout after it has been “dropped.” With no other plugins, the standard jQuery easing functions are available. When using the jQuery easing plugin all of its easing functions will also be available. | string | "swing" |
dropAnimateTo |
The animation method to use when a dragged Roundabout is “dropped.” Valid values are next, previous, or nearest. | string | "nearest" |
dropCallback |
A function that will be called once the dropped animation has completed. | function | function() {} |
dragAxis |
The axis along which drag events are measured. Valid values are x and y. | string | "x" |
dragFactor |
Alters the rate at which dragging moves the Roundabout’s moving elements. Higher numbers will cause the moving elements to move less. | integer | 4 |
triggerFocusEvents |
When true, a focus event will
be triggered on the child element that moves into
focus when it does so.
|
boolean | true |
triggerBlurEvents |
When true, a blur event will be
triggered on the child element that moves out of the
focused position when it does so.
|
boolean | true |
responsiveadded in v2.1 |
When true, attaches a resize event onto the
window and will automatically relayout Roundabout’s
child elements as the holder element changes size.
|
boolean | false |
| object |
options is an object of
options to configure how
Roundabout acts
|
| function |
callback is a function
that is called once the Roundabout is ready
|
| float |
bearing is a value
between 0.0 and 359.9
|
| function |
callback is a function
that is called once the change completes
|
| float |
delta is the amount by
which the bearing will change
(either positive or negative)
|
| function |
callback is a function
that is called once the change completes
|
| tilt |
tilt is a value
typically between -2.0 and
10.0
|
| function |
callback is a function
that is called once the change completes
|
| tilt |
delta is the amount by
which the tilt will change
(either positive or negative)
|
| function |
callback is a function
that is called once the change completes
|
| integer |
duration is the length
of time (in milliseconds) that the animation
will take to complete; uses Roundabout’s
configured duration if no value
is set here
|
| string |
easing is the name of
the easing function to use for movement;
uses Roundabout’s configured easing
if no value is set here
|
| function |
callback is a function
that is called once the change completes
|
| integer |
childPosition is the
zero-based child to which Roundabout
will animate
|
| integer |
duration is the length
of time (in milliseconds) that the animation
will take to complete; uses Roundabout’s
configured duration if no value
is set here
|
| string |
easing is the name of
the easing function to use for movement;
uses Roundabout’s configured easing
if no value is set here
|
| function |
callback is a function
that is called once the change completes
|
| integer |
duration is the length
of time (in milliseconds) that the animation
will take to complete; uses Roundabout’s
configured duration if no value
is set here
|
| string |
easing is the name of
the easing function to use for movement;
uses Roundabout’s configured easing
if no value is set here
|
| function |
callback is a function
that is called once the change completes
|
| integer |
duration is the length
of time (in milliseconds) that the animation
will take to complete; uses Roundabout’s
configured duration if no value
is set here
|
| string |
easing is the name of
the easing function to use for movement;
uses Roundabout’s configured easing
if no value is set here
|
| function |
callback is a function
that is called once the change completes
|
| float |
degrees is the amount
by which the bearing will change
(either positive or negative)
|
| integer |
duration is the length
of time (in milliseconds) that the animation
will take to complete; uses Roundabout’s
configured duration if no value
is set here
|
| string |
easing is the name of
the easing function to use for movement;
uses Roundabout’s configured easing
if no value is set here
|
| function |
callback is a function
that is called once the change completes
|
| float |
degrees is a value
between 0.0 and 359.9
|
| integer |
duration is the length
of time (in milliseconds) that the animation
will take to complete; uses Roundabout’s
configured duration if no value
is set here
|
| string |
easing is the name of
the easing function to use for movement;
uses Roundabout’s configured easing
if no value is set here
|
| function |
callback is a function
that is called once the change completes
|
| function |
callback is a function
that is called after each autoplay
animation completes
|
| boolean |
keepAutoplayBindings — when true —
will not destroy any autoplay mouseenter and mouseleave
event bindings that were set by autoplayPauseOnHover
|
| function |
callback is a function
that is called after each autoplay
animation completes
|
| integer |
duration is a length of
time (in milliseconds) between attempts to have
autoplay animate to the next child element
|