Repository: gravelBridge/AutoGPT-Web-Interaction
Branch: main
Commit: e47203d67f20
Files: 5
Total size: 26.0 KB
Directory structure:
gitextract_uqdpmwio/
├── LICENSE
├── README.md
├── requirements.txt
└── web_interaction/
├── __init__.py
└── web_interaction.py
================================================
FILE CONTENTS
================================================
================================================
FILE: LICENSE
================================================
MIT License
Copyright (c) 2023 gravelBridge
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
================================================
FILE: README.md
================================================
# AutoGPT Web Interaction Plugin

The AutoGPT Web Interaction Plugin enables Auto-GPT to interact with websites.
Note: The plugin is very flakey on GPT-3.5, I recommend using GPT-4. However, it can still perform basic tasks on GPT-3.5.
## Key Features:
- Allows Auto-GPT to click elements.
- Allows Auto-GPT to type text.
- Allows Auto-GPT select elements.
- Allows Auto-GPT to scroll
## Installation
Follow these steps to configure the Auto-GPT Email Plugin:
### 1. Clone this repository.
### 2. cd into the directory, and run pip install -r requirements.txt
### 3. pip install playwright
### 3. Zip/Compress the web_interaction folder
### 4. Drag the new zip file into the Auto-GPT plugins folder.
### 5. Set `ALLOWLISTED_PLUGINS=AutoGPTWebInteraction,example-plugin1,example-plugin2,etc` in your AutoGPT `.env` file.
### 6. Edit goals
When using Auto-GPT please set one of the goals to "Remember to use the Web Interaction Plugin possible".
================================================
FILE: requirements.txt
================================================
playwright
colorama
typing
================================================
FILE: web_interaction/__init__.py
================================================
"""This is the web interaction plugin for Auto-GPT."""
from typing import Any, Dict, List, Optional, Tuple, TypeVar, TypedDict
from auto_gpt_plugin_template import AutoGPTPluginTemplate
from colorama import Fore
PromptGenerator = TypeVar("PromptGenerator")
class Message(TypedDict):
role: str
content: str
class AutoGPTWebInteraction(AutoGPTPluginTemplate):
"""
This is the Auto-GPT web interaction plugin.
"""
def __init__(self):
super().__init__()
self._name = "Auto-Web-Interaction-Plugin"
self._version = "0.1.0"
self._description = "Auto-GPT Web Interaction Plugin: Interact with websites."
def post_prompt(self, prompt: PromptGenerator) -> PromptGenerator:
from .web_interaction import (
start_browser,
go_to_page,
scroll,
click,
type,
enter,
crawl,
type_and_enter,
get_current_url,
)
prompt.add_resource("""
Ability to interact with websites via the web_interaction plugin. Information for the web_interaction plugin:
The format of the browser content is highly simplified; all formatting elements are stripped.
Interactive elements such as links, inputs, buttons are represented like this:
<link id=1>text</link>
<button id=2>text</button>
<input id=3>text</input>
Images are rendered as their alt text like this:
<img id=4 alt=""/>
Don't try to interact with elements that you can't see.
CRITICAL: The id parameter specified in <img id=4 alt=""/>, <link id=1>text</link>, <button id=2>text</button> etc.. MUST be used for all web_interaction commands that require an id.
CRITICAL: Use the command get_dom every time before executing any web_interaction plugin command.
CRITICAL: When trying to search something on Google, don't call the dom function. Instead, just use the id value of 3
""")
prompt.add_command("start_browser", "Starts the browser for web interaction. Must be ran before attempting to perform any other web interaction plugins.", {}, start_browser)
prompt.add_command("go_to_website", "Goes to a website in the web interaction plugin. Must be ran after starting the browser and before attempting to interact with a website.", {"url":"<url>"}, go_to_page)
prompt.add_command("get_dom", "Returns a simplified DOM of the current web page. The id is specific to this plugin and will be needed to interact with elements. Make sure to run this before interacting with any elements on a webpage. Re-run this each time you're on a new webpage and want to interact with elements.", {}, crawl)
prompt.add_command("click_element_by_id", "Clicks an element. Specify the id with the unique id received from the get_dom command. CRITICAL: The ID must be the integer id from the get_dom command.", {"id":"<id>"}, click)
prompt.add_command("input_text_by_id", "Inputs text to an element. Specify the id with the unique id received from the get_dom command. CRITICAL: The ID must be the integer id from the get_dom command.", {"id":"<id>", "text":"<text>"}, type)
prompt.add_command("input_text_by_id_and_press_enter", "Inputs text to an element. Specify the id with the unique id received from the get_dom command. Also presses enter after finishing inputting text. CRITICAL: The ID must be the integer id from the get_dom command.", {"id":"<id>", "text":"<text>"}, type_and_enter)
prompt.add_command("scroll", "Scrolls the current website up or down one page. In the arguments, use either \"up\" or \"down\"", {"direction":"<directionToScroll>"}, scroll)
prompt.add_command("enter", "Presses enter on the keyboard on the current website.", {}, enter)
prompt.add_command("get_url", "Retrieves the current url that the web_interaction plugin is on.", {}, get_current_url)
return prompt
def can_handle_post_prompt(self) -> bool:
"""This method is called to check that the plugin can
handle the post_prompt method.
Returns:
bool: True if the plugin can handle the post_prompt method."""
return True
def can_handle_on_response(self) -> bool:
"""This method is called to check that the plugin can
handle the on_response method.
Returns:
bool: True if the plugin can handle the on_response method."""
return False
def on_response(self, response: str, *args, **kwargs) -> str:
"""This method is called when a response is received from the model."""
pass
def can_handle_on_planning(self) -> bool:
"""This method is called to check that the plugin can
handle the on_planning method.
Returns:
bool: True if the plugin can handle the on_planning method."""
return False
def on_planning(
self, prompt: PromptGenerator, messages: List[Message]
) -> Optional[str]:
"""This method is called before the planning chat completion is done.
Args:
prompt (PromptGenerator): The prompt generator.
messages (List[str]): The list of messages.
"""
pass
def can_handle_post_planning(self) -> bool:
"""This method is called to check that the plugin can
handle the post_planning method.
Returns:
bool: True if the plugin can handle the post_planning method."""
return False
def post_planning(self, response: str) -> str:
"""This method is called after the planning chat completion is done.
Args:
response (str): The response.
Returns:
str: The resulting response.
"""
pass
def can_handle_pre_instruction(self) -> bool:
"""This method is called to check that the plugin can
handle the pre_instruction method.
Returns:
bool: True if the plugin can handle the pre_instruction method."""
return False
def pre_instruction(self, messages: List[Message]) -> List[Message]:
"""This method is called before the instruction chat is done.
Args:
messages (List[Message]): The list of context messages.
Returns:
List[Message]: The resulting list of messages.
"""
pass
def can_handle_on_instruction(self) -> bool:
"""This method is called to check that the plugin can
handle the on_instruction method.
Returns:
bool: True if the plugin can handle the on_instruction method."""
return False
def on_instruction(self, messages: List[Message]) -> Optional[str]:
"""This method is called when the instruction chat is done.
Args:
messages (List[Message]): The list of context messages.
Returns:
Optional[str]: The resulting message.
"""
pass
def can_handle_post_instruction(self) -> bool:
"""This method is called to check that the plugin can
handle the post_instruction method.
Returns:
bool: True if the plugin can handle the post_instruction method."""
return False
def post_instruction(self, response: str) -> str:
"""This method is called after the instruction chat is done.
Args:
response (str): The response.
Returns:
str: The resulting response.
"""
pass
def can_handle_pre_command(self) -> bool:
"""This method is called to check that the plugin can
handle the pre_command method.
Returns:
bool: True if the plugin can handle the pre_command method."""
return False
def pre_command(
self, command_name: str, arguments: Dict[str, Any]
) -> Tuple[str, Dict[str, Any]]:
"""This method is called before the command is executed.
Args:
command_name (str): The command name.
arguments (Dict[str, Any]): The arguments.
Returns:
Tuple[str, Dict[str, Any]]: The command name and the arguments.
"""
pass
def can_handle_post_command(self) -> bool:
"""This method is called to check that the plugin can
handle the post_command method.
Returns:
bool: True if the plugin can handle the post_command method."""
return False
def post_command(self, command_name: str, response: str) -> str:
"""This method is called after the command is executed.
Args:
command_name (str): The command name.
response (str): The response.
Returns:
str: The resulting response.
"""
pass
def can_handle_chat_completion(
self, messages: Dict[Any, Any], model: str, temperature: float, max_tokens: int
) -> bool:
"""This method is called to check that the plugin can
handle the chat_completion method.
Args:
messages (List[Message]): The messages.
model (str): The model name.
temperature (float): The temperature.
max_tokens (int): The max tokens.
Returns:
bool: True if the plugin can handle the chat_completion method."""
return False
def handle_chat_completion(
self, messages: List[Message], model: str, temperature: float, max_tokens: int
) -> str:
"""This method is called when the chat completion is done.
Args:
messages (List[Message]): The messages.
model (str): The model name.
temperature (float): The temperature.
max_tokens (int): The max tokens.
Returns:
str: The resulting response.
"""
pass
def can_handle_text_embedding(
self, text: str
) -> bool:
return False
def handle_text_embedding(
self, text: str
) -> list:
pass
def can_handle_user_input(self, user_input: str) -> bool:
return False
def user_input(self, user_input: str) -> str:
return user_input
def can_handle_report(self) -> bool:
return False
def report(self, message: str) -> None:
pass
================================================
FILE: web_interaction/web_interaction.py
================================================
from playwright.sync_api import sync_playwright
from sys import argv, exit, platform
black_listed_elements = set(["html", "head", "title", "meta", "iframe", "body", "style", "script", "path", "svg", "br", "::marker",])
def start_browser():
global browser
global page
browser = (
sync_playwright()
.start()
.chromium.launch(
headless=False,
)
)
page = browser.new_page()
page.set_viewport_size({"width": 1280, "height": 1080})
return "Browser successfully started!"
def go_to_page(url):
global client
global page_element_buffer
try:
page.goto(url=url if "://" in url else "http://" + url)
client = page.context.new_cdp_session(page)
page_element_buffer = {}
except:
return "Failed to go to url, please try again and make sure the url is correct."
return "Now on url " + url
def scroll(direction):
if direction == "up":
page.evaluate(
"(document.scrollingElement || document.body).scrollTop = (document.scrollingElement || document.body).scrollTop - window.innerHeight;"
)
return "Scrolled!"
elif direction == "down":
page.evaluate(
"(document.scrollingElement || document.body).scrollTop = (document.scrollingElement || document.body).scrollTop + window.innerHeight;"
)
return "Scrolled!"
else:
return "Scroll direction invalid."
def click(id):
# Inject javascript into the page which removes the target= attribute from all links
js = """
links = document.getElementsByTagName("a");
for (var i = 0; i < links.length; i++) {
links[i].removeAttribute("target");
}
"""
page.evaluate(js)
element = page_element_buffer.get(int(id))
if element:
x = element.get("center_x")
y = element.get("center_y")
page.mouse.click(x, y)
else:
return "Could not find element"
return "Successfully clicked!"
def type(id, text):
click(int(id))
page.keyboard.type(text)
return "Typed " + text + " into " + id
def enter():
page.keyboard.press("Enter")
return "Pressed enter!"
def type_and_enter(id, text):
click(int(id))
page.keyboard.type(text)
page.keyboard.press("Enter")
return "Inputted text, and pressed enter!"
def get_current_url():
try:
current_url = page.url
return current_url
except:
return "Error retrieving current URL."
def crawl():
page_state_as_text = []
device_pixel_ratio = page.evaluate("window.devicePixelRatio")
if platform == "darwin" and device_pixel_ratio == 1: # lies
device_pixel_ratio = 2
win_scroll_x = page.evaluate("window.scrollX")
win_scroll_y = page.evaluate("window.scrollY")
win_upper_bound = page.evaluate("window.pageYOffset")
win_left_bound = page.evaluate("window.pageXOffset")
win_width = page.evaluate("window.screen.width")
win_height = page.evaluate("window.screen.height")
win_right_bound = win_left_bound + win_width
win_lower_bound = win_upper_bound + win_height
document_offset_height = page.evaluate("document.body.offsetHeight")
document_scroll_height = page.evaluate("document.body.scrollHeight")
# percentage_progress_start = (win_upper_bound / document_scroll_height) * 100
# percentage_progress_end = (
# (win_height + win_upper_bound) / document_scroll_height
# ) * 100
percentage_progress_start = 1
percentage_progress_end = 2
page_state_as_text.append(
{
"x": 0,
"y": 0,
"text": "[scrollbar {:0.2f}-{:0.2f}%]".format(
round(percentage_progress_start, 2), round(percentage_progress_end)
),
}
)
tree = client.send(
"DOMSnapshot.captureSnapshot",
{"computedStyles": [], "includeDOMRects": True, "includePaintOrder": True},
)
strings = tree["strings"]
document = tree["documents"][0]
nodes = document["nodes"]
backend_node_id = nodes["backendNodeId"]
attributes = nodes["attributes"]
node_value = nodes["nodeValue"]
parent = nodes["parentIndex"]
node_types = nodes["nodeType"]
node_names = nodes["nodeName"]
is_clickable = set(nodes["isClickable"]["index"])
text_value = nodes["textValue"]
text_value_index = text_value["index"]
text_value_values = text_value["value"]
input_value = nodes["inputValue"]
input_value_index = input_value["index"]
input_value_values = input_value["value"]
input_checked = nodes["inputChecked"]
layout = document["layout"]
layout_node_index = layout["nodeIndex"]
bounds = layout["bounds"]
cursor = 0
html_elements_text = []
child_nodes = {}
elements_in_view_port = []
anchor_ancestry = {"-1": (False, None)}
button_ancestry = {"-1": (False, None)}
def convert_name(node_name, has_click_handler):
if node_name == "a":
return "link"
if node_name == "input" or node_name == "textarea":
return "input"
if node_name == "img":
return "img"
if (
node_name == "button" or has_click_handler
): # found pages that needed this quirk
return "button"
else:
return "text"
def find_attributes(attributes, keys):
values = {}
for [key_index, value_index] in zip(*(iter(attributes),) * 2):
if value_index < 0:
continue
key = strings[key_index]
value = strings[value_index]
if key in keys:
values[key] = value
keys.remove(key)
if not keys:
return values
return values
def add_to_hash_tree(hash_tree, tag, node_id, node_name, parent_id):
parent_id_str = str(parent_id)
if not parent_id_str in hash_tree:
parent_name = strings[node_names[parent_id]].lower()
grand_parent_id = parent[parent_id]
add_to_hash_tree(
hash_tree, tag, parent_id, parent_name, grand_parent_id
)
is_parent_desc_anchor, anchor_id = hash_tree[parent_id_str]
# even if the anchor is nested in another anchor, we set the "root" for all descendants to be ::Self
if node_name == tag:
value = (True, node_id)
elif (
is_parent_desc_anchor
): # reuse the parent's anchor_id (which could be much higher in the tree)
value = (True, anchor_id)
else:
value = (
False,
None,
) # not a descendant of an anchor, most likely it will become text, an interactive element or discarded
hash_tree[str(node_id)] = value
return value
for index, node_name_index in enumerate(node_names):
node_parent = parent[index]
node_name = strings[node_name_index].lower()
is_ancestor_of_anchor, anchor_id = add_to_hash_tree(
anchor_ancestry, "a", index, node_name, node_parent
)
is_ancestor_of_button, button_id = add_to_hash_tree(
button_ancestry, "button", index, node_name, node_parent
)
try:
cursor = layout_node_index.index(
index
) # todo replace this with proper cursoring, ignoring the fact this is O(n^2) for the moment
except:
continue
if node_name in black_listed_elements:
continue
[x, y, width, height] = bounds[cursor]
x /= device_pixel_ratio
y /= device_pixel_ratio
width /= device_pixel_ratio
height /= device_pixel_ratio
elem_left_bound = x
elem_top_bound = y
elem_right_bound = x + width
elem_lower_bound = y + height
partially_is_in_viewport = (
elem_left_bound < win_right_bound
and elem_right_bound >= win_left_bound
and elem_top_bound < win_lower_bound
and elem_lower_bound >= win_upper_bound
)
if not partially_is_in_viewport:
continue
meta_data = []
# inefficient to grab the same set of keys for kinds of objects but its fine for now
element_attributes = find_attributes(
attributes[index], ["type", "placeholder", "aria-label", "title", "alt"]
)
ancestor_exception = is_ancestor_of_anchor or is_ancestor_of_button
ancestor_node_key = (
None
if not ancestor_exception
else str(anchor_id)
if is_ancestor_of_anchor
else str(button_id)
)
ancestor_node = (
None
if not ancestor_exception
else child_nodes.setdefault(str(ancestor_node_key), [])
)
if node_name == "#text" and ancestor_exception:
text = strings[node_value[index]]
if text == "|" or text == "•":
continue
ancestor_node.append({
"type": "type", "value": text
})
else:
if (
node_name == "input" and element_attributes.get("type") == "submit"
) or node_name == "button":
node_name = "button"
element_attributes.pop(
"type", None
) # prevent [button ... (button)..]
for key in element_attributes:
if ancestor_exception:
ancestor_node.append({
"type": "attribute",
"key": key,
"value": element_attributes[key]
})
else:
meta_data.append(element_attributes[key])
element_node_value = None
if node_value[index] >= 0:
element_node_value = strings[node_value[index]]
if element_node_value == "|": #commonly used as a seperator, does not add much context - lets save ourselves some token space
continue
elif (
node_name == "input"
and index in input_value_index
and element_node_value is None
):
node_input_text_index = input_value_index.index(index)
text_index = input_value_values[node_input_text_index]
if node_input_text_index >= 0 and text_index >= 0:
element_node_value = strings[text_index]
# remove redudant elements
if ancestor_exception and (node_name != "a" and node_name != "button"):
continue
elements_in_view_port.append(
{
"node_index": str(index),
"backend_node_id": backend_node_id[index],
"node_name": node_name,
"node_value": element_node_value,
"node_meta": meta_data,
"is_clickable": index in is_clickable,
"origin_x": int(x),
"origin_y": int(y),
"center_x": int(x + (width / 2)),
"center_y": int(y + (height / 2)),
}
)
# lets filter further to remove anything that does not hold any text nor has click handlers + merge text from leaf#text nodes with the parent
elements_of_interest= []
id_counter = 0
for element in elements_in_view_port:
node_index = element.get("node_index")
node_name = element.get("node_name")
node_value = element.get("node_value")
is_clickable = element.get("is_clickable")
origin_x = element.get("origin_x")
origin_y = element.get("origin_y")
center_x = element.get("center_x")
center_y = element.get("center_y")
meta_data = element.get("node_meta")
inner_text = f"{node_value} " if node_value else ""
meta = ""
if node_index in child_nodes:
for child in child_nodes.get(node_index):
entry_type = child.get('type')
entry_value= child.get('value')
if entry_type == "attribute":
entry_key = child.get('key')
meta_data.append(f'{entry_key}="{entry_value}"')
else:
inner_text += f"{entry_value} "
if meta_data:
meta_string = " ".join(meta_data)
meta = f" {meta_string}"
if inner_text != "":
inner_text = f"{inner_text.strip()}"
converted_node_name = convert_name(node_name, is_clickable)
# not very elegant, more like a placeholder
if (
(converted_node_name != "button" or meta == "")
and converted_node_name != "link"
and converted_node_name != "input"
and converted_node_name != "img"
and converted_node_name != "textarea"
) and inner_text.strip() == "":
continue
page_element_buffer[id_counter] = element
if inner_text != "":
elements_of_interest.append(
f"""<{converted_node_name} id={id_counter}{meta}>{inner_text}</{converted_node_name}>"""
)
else:
elements_of_interest.append(
f"""<{converted_node_name} id={id_counter}{meta}/>"""
)
id_counter += 1
if len(elements_of_interest) > 125:
idCounter =0
divided_elements_of_interest = []
while idCounter <= 125:
divided_elements_of_interest.append(elements_of_interest[idCounter])
idCounter+=1
return repr(divided_elements_of_interest) + "This is not part of the DOM, note that not the entire DOM was returned as it exceeded the context limit. If you're sure what you're need is not included in this DOM, you should find a workaround."
return repr(elements_of_interest)
gitextract_uqdpmwio/
├── LICENSE
├── README.md
├── requirements.txt
└── web_interaction/
├── __init__.py
└── web_interaction.py
SYMBOL INDEX (38 symbols across 2 files)
FILE: web_interaction/__init__.py
class Message (line 9) | class Message(TypedDict):
class AutoGPTWebInteraction (line 14) | class AutoGPTWebInteraction(AutoGPTPluginTemplate):
method __init__ (line 19) | def __init__(self):
method post_prompt (line 25) | def post_prompt(self, prompt: PromptGenerator) -> PromptGenerator:
method can_handle_post_prompt (line 79) | def can_handle_post_prompt(self) -> bool:
method can_handle_on_response (line 87) | def can_handle_on_response(self) -> bool:
method on_response (line 95) | def on_response(self, response: str, *args, **kwargs) -> str:
method can_handle_on_planning (line 99) | def can_handle_on_planning(self) -> bool:
method on_planning (line 107) | def on_planning(
method can_handle_post_planning (line 118) | def can_handle_post_planning(self) -> bool:
method post_planning (line 126) | def post_planning(self, response: str) -> str:
method can_handle_pre_instruction (line 137) | def can_handle_pre_instruction(self) -> bool:
method pre_instruction (line 145) | def pre_instruction(self, messages: List[Message]) -> List[Message]:
method can_handle_on_instruction (line 156) | def can_handle_on_instruction(self) -> bool:
method on_instruction (line 164) | def on_instruction(self, messages: List[Message]) -> Optional[str]:
method can_handle_post_instruction (line 175) | def can_handle_post_instruction(self) -> bool:
method post_instruction (line 183) | def post_instruction(self, response: str) -> str:
method can_handle_pre_command (line 194) | def can_handle_pre_command(self) -> bool:
method pre_command (line 202) | def pre_command(
method can_handle_post_command (line 216) | def can_handle_post_command(self) -> bool:
method post_command (line 224) | def post_command(self, command_name: str, response: str) -> str:
method can_handle_chat_completion (line 236) | def can_handle_chat_completion(
method handle_chat_completion (line 252) | def handle_chat_completion(
method can_handle_text_embedding (line 268) | def can_handle_text_embedding(
method handle_text_embedding (line 273) | def handle_text_embedding(
method can_handle_user_input (line 278) | def can_handle_user_input(self, user_input: str) -> bool:
method user_input (line 281) | def user_input(self, user_input: str) -> str:
method can_handle_report (line 284) | def can_handle_report(self) -> bool:
method report (line 287) | def report(self, message: str) -> None:
FILE: web_interaction/web_interaction.py
function start_browser (line 7) | def start_browser():
function go_to_page (line 25) | def go_to_page(url):
function scroll (line 38) | def scroll(direction):
function click (line 54) | def click(id):
function type (line 75) | def type(id, text):
function enter (line 81) | def enter():
function type_and_enter (line 86) | def type_and_enter(id, text):
function get_current_url (line 93) | def get_current_url():
function crawl (line 100) | def crawl():
Condensed preview — 5 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (28K chars).
[
{
"path": "LICENSE",
"chars": 1069,
"preview": "MIT License\n\nCopyright (c) 2023 gravelBridge\n\nPermission is hereby granted, free of charge, to any person obtaining a co"
},
{
"path": "README.md",
"chars": 1099,
"preview": "# AutoGPT Web Interaction Plugin\n\n. The extraction includes 5 files (26.0 KB), approximately 5.9k tokens, and a symbol index with 38 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.