SYMBOL INDEX (31 symbols across 3 files) FILE: UnityProjectCloner/Editor/ProjectCloner.cs class ProjectCloner (line 15) | public class ProjectCloner method CreateCloneFromCurrent (line 40) | public static Project CreateCloneFromCurrent() method CreateCloneFromPath (line 57) | public static Project CreateCloneFromPath(string sourceProjectPath) method RegisterClone (line 103) | private static void RegisterClone(Project cloneProject) method OpenProject (line 118) | public static void OpenProject(string projectPath) method DeleteClone (line 140) | public static void DeleteClone(string cloneProjectPath) method CreateProjectFolder (line 177) | public static void CreateProjectFolder(Project project) method CopyLibraryFolder (line 189) | public static void CopyLibraryFolder(Project sourceProject, Project de... method CreateLinkMac (line 208) | private static void CreateLinkMac(string sourcePath, string destinatio... method CreateLinkWin (line 223) | private static void CreateLinkWin(string sourcePath, string destinatio... method CreateLinkLunux (line 235) | private static void CreateLinkLunux(string sourcePath, string destinat... method LinkFolders (line 255) | public static void LinkFolders(string sourcePath, string destinationPath) method IsClone (line 287) | public static bool IsClone() method GetCurrentProjectPath (line 299) | public static string GetCurrentProjectPath() method GetCurrentProject (line 308) | public static Project GetCurrentProject() method GetOriginalProjectPath (line 320) | public static string GetOriginalProjectPath() method GetCloneProjectsPath (line 348) | public static List GetCloneProjectsPath() method CopyDirectoryWithProgressBar (line 368) | public static void CopyDirectoryWithProgressBar(string sourcePath, str... method CopyDirectoryWithProgressBarRecursive (line 389) | private static void CopyDirectoryWithProgressBarRecursive(DirectoryInf... method GetDirectorySize (line 450) | private static long GetDirectorySize(DirectoryInfo directory, bool inc... method StartHiddenConsoleProcess (line 476) | private static void StartHiddenConsoleProcess(string fileName, string ... FILE: UnityProjectCloner/Editor/ProjectClonerWindow.cs class ProjectClonerWindow (line 13) | public class ProjectClonerWindow : EditorWindow method InitWindow (line 31) | [MenuItem("Tools/Project Cloner")] method OnGUI (line 39) | private void OnGUI() FILE: UnityProjectCloner/Project.cs class Project (line 9) | public class Project : System.ICloneable method Project (line 25) | public Project() method Project (line 35) | public Project(string path) method Clone (line 45) | public object Clone() method updateNewName (line 66) | public void updateNewName(string newName) method ToString (line 77) | public override string ToString() method ParsePath (line 90) | private void ParsePath(string path)