SYMBOL INDEX (2641 symbols across 638 files) FILE: Assets/Editor/LogicManagerEditor.cs class LogicManagerEditor (line 6) | [CustomEditor(typeof(MoneyManager))] method OnEnable (line 11) | void OnEnable() { method OnInspectorGUI (line 15) | public override void OnInspectorGUI() { FILE: Assets/Excel/ExcelDataScript/HatredData.cs class HatredData (line 4) | public class HatredData FILE: Assets/Plugins/Behavior Designer Movement/Scripts/BehaviorSelection.cs class BehaviorSelection (line 7) | public class BehaviorSelection : MonoBehaviour type BehaviorSelectionType (line 27) | private enum BehaviorSelectionType { MoveTowards, RotateTowards, Seek,... method Start (line 31) | public void Start() method OnGUI (line 67) | public void OnGUI() method Description (line 93) | private string Description() method SplitCamelCase (line 149) | private static string SplitCamelCase(string s) method SelectionChanged (line 156) | private void SelectionChanged() method DisableAll (line 296) | private void DisableAll() method EnableBehavior (line 331) | private IEnumerator EnableBehavior() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/CanHearObject.cs class CanHearObject (line 5) | [TaskDescription("Check to see if the any objects are within hearing ran... method OnUpdate (line 30) | public override TaskStatus OnUpdate() method OnReset (line 55) | public override void OnReset() method OnDrawGizmos (line 62) | public override void OnDrawGizmos() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/CanSeeObject.cs class CanSeeObject (line 6) | [TaskDescription("Check to see if the any objects are within sight of th... method OnUpdate (line 30) | public override TaskStatus OnUpdate() method OnReset (line 60) | public override void OnReset() method OnDrawGizmos (line 68) | public override void OnDrawGizmos() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/Cover.cs class Cover (line 5) | [TaskDescription("Find a place to hide and move to it using the Unity Na... method OnAwake (line 39) | public override void OnAwake() method OnStart (line 45) | public override void OnStart() method OnUpdate (line 55) | public override TaskStatus OnUpdate() method OnEnd (line 72) | public override void OnEnd() method Target (line 79) | private Vector3 Target() method OnReset (line 105) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/Evade.cs class Evade (line 5) | [TaskDescription("Evade the target specified using the Unity NavMesh.")] method OnAwake (line 31) | public override void OnAwake() method OnStart (line 37) | public override void OnStart() method OnUpdate (line 50) | public override TaskStatus OnUpdate() method OnEnd (line 61) | public override void OnEnd() method Target (line 67) | private Vector3 Target() method FleePosition (line 88) | private Vector3 FleePosition() method OnReset (line 94) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/Flee.cs class Flee (line 5) | [TaskDescription("Flee from the target specified using the Unity NavMesh... method OnAwake (line 29) | public override void OnAwake() method OnStart (line 35) | public override void OnStart() method OnUpdate (line 49) | public override TaskStatus OnUpdate() method OnEnd (line 59) | public override void OnEnd() method Target (line 66) | private Vector3 Target() method FleePosition (line 75) | private Vector3 FleePosition() method OnReset (line 81) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/Flock.cs class Flock (line 5) | [TaskDescription("Flock around the scene using the Unity NavMesh.")] method OnAwake (line 31) | public override void OnAwake() method OnStart (line 40) | public override void OnStart() method OnUpdate (line 50) | public override TaskStatus OnUpdate() method OnEnd (line 65) | public override void OnEnd() method DetermineFlockParameters (line 78) | private void DetermineFlockParameters(int agentIndex, out Vector3 alig... method OnReset (line 109) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/LeaderFollow.cs class LeaderFollow (line 5) | [TaskDescription("Follow the leader using the Unity NavMesh.")] method OnAwake (line 33) | public override void OnAwake() method OnStart (line 43) | public override void OnStart() method OnUpdate (line 54) | public override TaskStatus OnUpdate() method OnEnd (line 70) | public override void OnEnd() method LeaderBehindPosition (line 79) | private Vector3 LeaderBehindPosition() method DetermineSeparation (line 86) | private Vector3 DetermineSeparation(int agentIndex) method LeaderLookingAtAgent (line 113) | public bool LeaderLookingAtAgent(int agentIndex) method OnReset (line 119) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/MoveTowards.cs class MoveTowards (line 5) | [TaskDescription("Move towards the specified position. The position can ... method OnStart (line 25) | public override void OnStart() method OnUpdate (line 33) | public override TaskStatus OnUpdate() method Target (line 49) | private Vector3 Target() method OnReset (line 58) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/MovementUtility.cs class MovementUtility (line 5) | public static class MovementUtility method WithinSight (line 9) | public static Transform WithinSight(Transform transform, Vector3 posit... method WithinSight2D (line 36) | public static Transform WithinSight2D(Transform transform, Vector3 pos... method WithinSight (line 61) | public static Transform WithinSight(Transform transform, Vector3 posit... method WithinSight2D (line 69) | public static Transform WithinSight2D(Transform transform, Vector3 pos... method WithinSight (line 76) | private static Transform WithinSight(Transform transform, Vector3 posi... method LineOfSight (line 99) | public static Transform LineOfSight(Transform transform, Vector3 posit... FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/Patrol.cs class Patrol (line 5) | [TaskDescription("Patrol around the specified waypoints using the Unity ... method OnAwake (line 27) | public override void OnAwake() method OnStart (line 33) | public override void OnStart() method OnUpdate (line 53) | public override TaskStatus OnUpdate() method OnEnd (line 71) | public override void OnEnd() method Target (line 78) | private Vector3 Target() method OnReset (line 84) | public override void OnReset() method OnDrawGizmos (line 92) | public override void OnDrawGizmos() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/Pursue.cs class Pursue (line 5) | [TaskDescription("Pursue the target specified using the Unity NavMesh.")] method OnAwake (line 29) | public override void OnAwake() method OnStart (line 35) | public override void OnStart() method OnUpdate (line 48) | public override TaskStatus OnUpdate() method OnEnd (line 60) | public override void OnEnd() method Target (line 67) | private Vector3 Target() method OnReset (line 88) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/Queue.cs class Queue (line 5) | [TaskDescription("Queue in a line using the Unity NavMesh.")] method OnAwake (line 33) | public override void OnAwake() method OnStart (line 42) | public override void OnStart() method OnUpdate (line 52) | public override TaskStatus OnUpdate() method OnEnd (line 65) | public override void OnEnd() method AgentAhead (line 75) | private UnityEngine.AI.NavMeshAgent AgentAhead(int agentIndex) method DetermineSeparation (line 89) | private Vector3 DetermineSeparation(int agentIndex) method OnReset (line 116) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/RotateTowards.cs class RotateTowards (line 5) | [TaskDescription("Rotates towards the specified rotation. The rotation c... method OnStart (line 23) | public override void OnStart() method OnUpdate (line 31) | public override TaskStatus OnUpdate() method Target (line 44) | private Quaternion Target() method OnReset (line 57) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/Search.cs class Search (line 5) | [TaskDescription("Search for a target by combining the wander, within he... method OnAwake (line 40) | public override void OnAwake() method OnStart (line 46) | public override void OnStart() method OnUpdate (line 56) | public override TaskStatus OnUpdate() method OnEnd (line 78) | public override void OnEnd() method Target (line 85) | private Vector3 Target() method OnReset (line 93) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/Seek.cs class Seek (line 5) | [TaskDescription("Seek the target specified using the Unity NavMesh.")] method OnAwake (line 27) | public override void OnAwake() method OnStart (line 33) | public override void OnStart() method OnUpdate (line 47) | public override TaskStatus OnUpdate() method OnEnd (line 60) | public override void OnEnd() method Target (line 67) | private Vector3 Target() method OnReset (line 76) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/Wander.cs class Wander (line 5) | [TaskDescription("Wander using the Unity NavMesh.")] method OnAwake (line 23) | public override void OnAwake() method OnStart (line 29) | public override void OnStart() method OnUpdate (line 39) | public override TaskStatus OnUpdate() method OnEnd (line 45) | public override void OnEnd() method Target (line 52) | private Vector3 Target() method OnReset (line 60) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer Movement/Scripts/Tasks/WithinDistance.cs class WithinDistance (line 6) | [TaskDescription("Check to see if the any object specified by the object... method OnAwake (line 33) | public override void OnAwake() method OnStart (line 39) | public override void OnStart() method OnUpdate (line 52) | public override TaskStatus OnUpdate() method OnEnd (line 85) | public override void OnEnd() method OnDrawGizmos (line 93) | public override void OnDrawGizmos() FILE: Assets/Plugins/Behavior Designer/Editor/BehaviorTreeInspector.cs class BehaviorTreeInspector (line 6) | [CustomEditor(typeof(BehaviorTree))] FILE: Assets/Plugins/Behavior Designer/Editor/ExternalBehaviorTreeInspector.cs class ExternalBehaviorTreeInspector (line 7) | [CustomEditor(typeof(ExternalBehaviorTree))] FILE: Assets/Plugins/Behavior Designer/Editor/Object Drawers/FloatSliderDrawer.cs class FloatSliderDrawer (line 8) | [CustomObjectDrawer(typeof(FloatSliderAttribute))] method OnGUI (line 11) | public override void OnGUI(GUIContent label) FILE: Assets/Plugins/Behavior Designer/Editor/Object Drawers/IntSliderDrawer.cs class IntSliderDrawer (line 8) | [CustomObjectDrawer(typeof(IntSliderAttribute))] method OnGUI (line 11) | public override void OnGUI(GUIContent label) FILE: Assets/Plugins/Behavior Designer/Runtime/BehaviorTree.cs class BehaviorTree (line 6) | [AddComponentMenu("Behavior Designer/Behavior Tree")] FILE: Assets/Plugins/Behavior Designer/Runtime/ExternalBehaviorTree.cs class ExternalBehaviorTree (line 3) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Object Drawers/FloatSliderAttribute.cs class FloatSliderAttribute (line 5) | public class FloatSliderAttribute : ObjectDrawerAttribute method FloatSliderAttribute (line 10) | public FloatSliderAttribute(float min, float max) FILE: Assets/Plugins/Behavior Designer/Runtime/Object Drawers/IntSliderAttribute.cs class IntSliderAttribute (line 5) | public class IntSliderAttribute : ObjectDrawerAttribute method IntSliderAttribute (line 10) | public IntSliderAttribute(int min, int max) FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/BehaviorTreeReference.cs class BehaviorTreeReference (line 10) | [TaskDescription("Behavior Tree Reference allows you to run another beha... FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/Idle.cs class Idle (line 5) | [TaskDescription("Returns a TaskStatus of running. Will only stop when i... method OnUpdate (line 9) | public override TaskStatus OnUpdate() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/Log.cs class Log (line 5) | [TaskDescription("Log is a simple task which will output the specified t... method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 25) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/PerformInterruption.cs class PerformInterruption (line 3) | [TaskDescription("Perform the actual interruption. This will immediately... method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/Reflection/GetFieldValue.cs class GetFieldValue (line 7) | [TaskDescription("Gets the value from the field specified. Returns succe... method OnUpdate (line 22) | public override TaskStatus OnUpdate() method OnReset (line 49) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/Reflection/GetPropertyValue.cs class GetPropertyValue (line 7) | [TaskDescription("Gets the value from the property specified. Returns su... method OnUpdate (line 22) | public override TaskStatus OnUpdate() method OnReset (line 49) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/Reflection/InvokeMethod.cs class InvokeMethod (line 7) | [TaskDescription("Invokes the specified method with the specified parame... method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 72) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/Reflection/SetFieldValue.cs class SetFieldValue (line 7) | [TaskDescription("Sets the field to the value specified. Returns success... method OnUpdate (line 21) | public override TaskStatus OnUpdate() method OnReset (line 48) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/Reflection/SetPropertyValue.cs class SetPropertyValue (line 7) | [TaskDescription("Sets the property to the value specified. Returns succ... method OnUpdate (line 21) | public override TaskStatus OnUpdate() method OnReset (line 48) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/RestartBehaviorTree.cs class RestartBehaviorTree (line 5) | [TaskDescription("Restarts a behavior tree, returns success after it has... method OnAwake (line 16) | public override void OnAwake() method OnUpdate (line 35) | public override TaskStatus OnUpdate() method OnReset (line 49) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/SendEvent.cs class SendEvent (line 5) | [TaskDescription("Sends an event to the behavior tree, returns success a... method OnStart (line 28) | public override void OnStart() method OnUpdate (line 47) | public override TaskStatus OnUpdate() method OnReset (line 66) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/StartBehaviorTree.cs class StartBehaviorTree (line 5) | [TaskDescription("Start a new behavior tree and return success after it ... method OnStart (line 21) | public override void OnStart() method OnUpdate (line 56) | public override TaskStatus OnUpdate() method BehaviorEnded (line 70) | private void BehaviorEnded(Behavior behavior) method OnEnd (line 75) | public override void OnEnd() method OnReset (line 82) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/StopBehaviorTree.cs class StopBehaviorTree (line 5) | [TaskDescription("Pause or disable a behavior tree and return success af... method OnStart (line 18) | public override void OnStart() method OnUpdate (line 37) | public override TaskStatus OnUpdate() method OnReset (line 48) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Actions/Wait.cs class Wait (line 5) | [TaskDescription("Wait a specified amount of time. The task will return ... method OnStart (line 25) | public override void OnStart() method OnUpdate (line 36) | public override TaskStatus OnUpdate() method OnPause (line 46) | public override void OnPause(bool paused) method OnReset (line 57) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Composites/Parallel.cs class Parallel (line 3) | [TaskDescription("Similar to the sequence task, the parallel task will r... method OnAwake (line 15) | public override void OnAwake() method OnChildStarted (line 21) | public override void OnChildStarted(int childIndex) method CanRunParallelChildren (line 28) | public override bool CanRunParallelChildren() method CurrentChildIndex (line 34) | public override int CurrentChildIndex() method CanExecute (line 39) | public override bool CanExecute() method OnChildExecuted (line 45) | public override void OnChildExecuted(int childIndex, TaskStatus childS... method OverrideStatus (line 51) | public override TaskStatus OverrideStatus(TaskStatus status) method OnConditionalAbort (line 68) | public override void OnConditionalAbort(int childIndex) method OnEnd (line 77) | public override void OnEnd() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Composites/ParallelComplete.cs class ParallelComplete (line 3) | [TaskDescription("Similar to the parallel selector task, except the para... method OnAwake (line 13) | public override void OnAwake() method OnChildStarted (line 19) | public override void OnChildStarted(int childIndex) method CanRunParallelChildren (line 26) | public override bool CanRunParallelChildren() method CurrentChildIndex (line 32) | public override int CurrentChildIndex() method CanExecute (line 37) | public override bool CanExecute() method OnChildExecuted (line 43) | public override void OnChildExecuted(int childIndex, TaskStatus childS... method OnConditionalAbort (line 49) | public override void OnConditionalAbort(int childIndex) method OverrideStatus (line 58) | public override TaskStatus OverrideStatus(TaskStatus status) method OnEnd (line 72) | public override void OnEnd() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Composites/ParallelSelector.cs class ParallelSelector (line 3) | [TaskDescription("Similar to the selector task, the parallel selector ta... method OnAwake (line 15) | public override void OnAwake() method OnChildStarted (line 21) | public override void OnChildStarted(int childIndex) method CanRunParallelChildren (line 28) | public override bool CanRunParallelChildren() method CurrentChildIndex (line 34) | public override int CurrentChildIndex() method CanExecute (line 39) | public override bool CanExecute() method OnChildExecuted (line 45) | public override void OnChildExecuted(int childIndex, TaskStatus childS... method OnConditionalAbort (line 51) | public override void OnConditionalAbort(int childIndex) method OverrideStatus (line 60) | public override TaskStatus OverrideStatus(TaskStatus status) method OnEnd (line 77) | public override void OnEnd() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Composites/PrioritySelector.cs class PrioritySelector (line 5) | [TaskDescription("Similar to the selector task, the priority selector ta... method OnStart (line 18) | public override void OnStart() method CurrentChildIndex (line 38) | public override int CurrentChildIndex() method CanExecute (line 44) | public override bool CanExecute() method OnChildExecuted (line 50) | public override void OnChildExecuted(TaskStatus childStatus) method OnConditionalAbort (line 57) | public override void OnConditionalAbort(int childIndex) method OnEnd (line 64) | public override void OnEnd() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Composites/RandomSelector.cs class RandomSelector (line 6) | [TaskDescription("Similar to the selector task, the random selector task... method OnAwake (line 26) | public override void OnAwake() method OnStart (line 40) | public override void OnStart() method CurrentChildIndex (line 46) | public override int CurrentChildIndex() method CanExecute (line 52) | public override bool CanExecute() method OnChildExecuted (line 58) | public override void OnChildExecuted(TaskStatus childStatus) method OnConditionalAbort (line 67) | public override void OnConditionalAbort(int childIndex) method OnEnd (line 75) | public override void OnEnd() method OnReset (line 82) | public override void OnReset() method ShuffleChilden (line 89) | private void ShuffleChilden() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Composites/RandomSequence.cs class RandomSequence (line 6) | [TaskDescription("Similar to the sequence task, the random sequence task... method OnAwake (line 27) | public override void OnAwake() method OnStart (line 41) | public override void OnStart() method CurrentChildIndex (line 47) | public override int CurrentChildIndex() method CanExecute (line 53) | public override bool CanExecute() method OnChildExecuted (line 59) | public override void OnChildExecuted(TaskStatus childStatus) method OnConditionalAbort (line 68) | public override void OnConditionalAbort(int childIndex) method OnEnd (line 76) | public override void OnEnd() method OnReset (line 83) | public override void OnReset() method ShuffleChilden (line 90) | private void ShuffleChilden() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Composites/Selector.cs class Selector (line 3) | [TaskDescription("The selector task is similar to an \"or\" operation. I... method CurrentChildIndex (line 13) | public override int CurrentChildIndex() method CanExecute (line 18) | public override bool CanExecute() method OnChildExecuted (line 24) | public override void OnChildExecuted(TaskStatus childStatus) method OnConditionalAbort (line 31) | public override void OnConditionalAbort(int childIndex) method OnEnd (line 38) | public override void OnEnd() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Composites/SelectorEvaluator.cs class SelectorEvaluator (line 3) | [TaskDescription("The selector evaluator is a selector task which reeval... method CurrentChildIndex (line 19) | public override int CurrentChildIndex() method OnChildStarted (line 24) | public override void OnChildStarted(int childIndex) method CanExecute (line 31) | public override bool CanExecute() method OnChildExecuted (line 45) | public override void OnChildExecuted(int childIndex, TaskStatus childS... method OnConditionalAbort (line 58) | public override void OnConditionalAbort(int childIndex) method OnEnd (line 65) | public override void OnEnd() method OverrideStatus (line 72) | public override TaskStatus OverrideStatus(TaskStatus status) method CanRunParallelChildren (line 79) | public override bool CanRunParallelChildren() method CanReevaluate (line 85) | public override bool CanReevaluate() method OnReevaluationStarted (line 91) | public override bool OnReevaluationStarted() method OnReevaluationEnded (line 107) | public override void OnReevaluationEnded(TaskStatus status) FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Composites/Sequence.cs class Sequence (line 3) | [TaskDescription("The sequence task is similar to an \"and\" operation. ... method CurrentChildIndex (line 13) | public override int CurrentChildIndex() method CanExecute (line 18) | public override bool CanExecute() method OnChildExecuted (line 24) | public override void OnChildExecuted(TaskStatus childStatus) method OnConditionalAbort (line 31) | public override void OnConditionalAbort(int childIndex) method OnEnd (line 38) | public override void OnEnd() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Composites/UtilitySelector.cs class UtilitySelector (line 5) | [TaskDescription("The utility selector task evaluates the child tasks us... method OnStart (line 22) | public override void OnStart() method CurrentChildIndex (line 38) | public override int CurrentChildIndex() method OnChildStarted (line 44) | public override void OnChildStarted(int childIndex) method CanExecute (line 50) | public override bool CanExecute() method OnChildExecuted (line 60) | public override void OnChildExecuted(int childIndex, TaskStatus childS... method OnConditionalAbort (line 83) | public override void OnConditionalAbort(int childIndex) method OnEnd (line 90) | public override void OnEnd() method OverrideStatus (line 97) | public override TaskStatus OverrideStatus(TaskStatus status) method CanRunParallelChildren (line 103) | public override bool CanRunParallelChildren() method CanReevaluate (line 109) | public override bool CanReevaluate() method OnReevaluationStarted (line 115) | public override bool OnReevaluationStarted() method OnReevaluationEnded (line 127) | public override void OnReevaluationEnded(TaskStatus status) FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Conditionals/HasReceivedEvent.cs class HasReceivedEvent (line 3) | [TaskDescription("Returns success as soon as the event specified by even... method OnStart (line 22) | public override void OnStart() method OnUpdate (line 34) | public override TaskStatus OnUpdate() method OnEnd (line 39) | public override void OnEnd() method ReceivedEvent (line 51) | private void ReceivedEvent() method ReceivedEvent (line 56) | private void ReceivedEvent(object arg1) method ReceivedEvent (line 65) | private void ReceivedEvent(object arg1, object arg2) method ReceivedEvent (line 78) | private void ReceivedEvent(object arg1, object arg2, object arg3) method OnBehaviorComplete (line 95) | public override void OnBehaviorComplete() method OnReset (line 107) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Conditionals/Physics/HasEnteredCollision.cs class HasEnteredCollision (line 5) | [TaskDescription("Returns success when a collision starts. This task wil... method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnEnd (line 21) | public override void OnEnd() method OnCollisionEnter (line 26) | public override void OnCollisionEnter(Collision collision) method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Conditionals/Physics/HasEnteredCollision2D.cs class HasEnteredCollision2D (line 5) | [TaskDescription("Returns success when a 2D collision starts. This task ... method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnEnd (line 21) | public override void OnEnd() method OnCollisionEnter2D (line 26) | public override void OnCollisionEnter2D(Collision2D collision) method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Conditionals/Physics/HasEnteredTrigger.cs class HasEnteredTrigger (line 5) | [TaskDescription("Returns success when an object enters the trigger. Thi... method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnEnd (line 21) | public override void OnEnd() method OnTriggerEnter (line 26) | public override void OnTriggerEnter(Collider other) method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Conditionals/Physics/HasEnteredTrigger2D.cs class HasEnteredTrigger2D (line 5) | [TaskDescription("Returns success when an object enters the 2D trigger. ... method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnEnd (line 21) | public override void OnEnd() method OnTriggerEnter2D (line 26) | public override void OnTriggerEnter2D(Collider2D other) method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Conditionals/Physics/HasExitedCollision.cs class HasExitedCollision (line 5) | [TaskDescription("Returns success when a collision ends. This task will ... method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnEnd (line 21) | public override void OnEnd() method OnCollisionExit (line 26) | public override void OnCollisionExit(Collision collision) method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Conditionals/Physics/HasExitedCollision2D.cs class HasExitedCollision2D (line 5) | [TaskDescription("Returns success when a 2D collision ends. This task wi... method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnEnd (line 21) | public override void OnEnd() method OnCollisionExit2D (line 26) | public override void OnCollisionExit2D(Collision2D collision) method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Conditionals/Physics/HasExitedTrigger.cs class HasExitedTrigger (line 5) | [TaskDescription("Returns success when an object exits the trigger. This... method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnEnd (line 21) | public override void OnEnd() method OnTriggerExit (line 26) | public override void OnTriggerExit(Collider other) method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Conditionals/Physics/HasExitedTrigger2D.cs class HasExitedTrigger2D (line 5) | [TaskDescription("Returns success when an object exits the 2D trigger. T... method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnEnd (line 21) | public override void OnEnd() method OnTriggerExit2D (line 26) | public override void OnTriggerExit2D(Collider2D other) method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Conditionals/RandomProbability.cs class RandomProbability (line 5) | [TaskDescription("The random probability task will return success when t... method OnAwake (line 15) | public override void OnAwake() method OnUpdate (line 23) | public override TaskStatus OnUpdate() method OnReset (line 33) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Conditionals/Reflection/CompareFieldValue.cs class CompareFieldValue (line 7) | [TaskDescription("Compares the field value to the value specified. Retur... method OnUpdate (line 21) | public override TaskStatus OnUpdate() method OnReset (line 52) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Conditionals/Reflection/ComparePropertyValue.cs class ComparePropertyValue (line 5) | [TaskDescription("Compares the property value to the value specified. Re... method OnUpdate (line 19) | public override TaskStatus OnUpdate() method OnReset (line 50) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Decorators/ConditionalEvaluator.cs class ConditionalEvaluator (line 3) | [TaskDescription("Evaluates the specified conditional task. If the condi... method OnAwake (line 19) | public override void OnAwake() method OnStart (line 29) | public override void OnStart() method CanExecute (line 36) | public override bool CanExecute() method CanReevaluate (line 50) | public override bool CanReevaluate() method OnUpdate (line 55) | public override TaskStatus OnUpdate() method OnChildExecuted (line 62) | public override void OnChildExecuted(TaskStatus childStatus) method OverrideStatus (line 68) | public override TaskStatus OverrideStatus() method OverrideStatus (line 75) | public override TaskStatus OverrideStatus(TaskStatus status) method OnEnd (line 82) | public override void OnEnd() method OnReset (line 93) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Decorators/Interrupt.cs class Interrupt (line 3) | [TaskDescription("The interrupt task will stop all child tasks from runn... method CanExecute (line 14) | public override bool CanExecute() method OnChildExecuted (line 20) | public override void OnChildExecuted(TaskStatus childStatus) method DoInterrupt (line 26) | public void DoInterrupt(TaskStatus status) method OverrideStatus (line 35) | public override TaskStatus OverrideStatus() method OnEnd (line 41) | public override void OnEnd() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Decorators/Inverter.cs class Inverter (line 3) | [TaskDescription("The inverter task will invert the return value of the ... method CanExecute (line 11) | public override bool CanExecute() method OnChildExecuted (line 17) | public override void OnChildExecuted(TaskStatus childStatus) method Decorate (line 23) | public override TaskStatus Decorate(TaskStatus status) method OnEnd (line 34) | public override void OnEnd() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Decorators/Repeater.cs class Repeater (line 3) | [TaskDescription(@"The repeater task will repeat execution of its child ... method CanExecute (line 20) | public override bool CanExecute() method OnChildExecuted (line 26) | public override void OnChildExecuted(TaskStatus childStatus) method OnEnd (line 33) | public override void OnEnd() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Decorators/ReturnFailure.cs class ReturnFailure (line 3) | [TaskDescription("The return failure task will always return failure exc... method CanExecute (line 10) | public override bool CanExecute() method OnChildExecuted (line 16) | public override void OnChildExecuted(TaskStatus childStatus) method Decorate (line 22) | public override TaskStatus Decorate(TaskStatus status) method OnEnd (line 31) | public override void OnEnd() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Decorators/ReturnSuccess.cs class ReturnSuccess (line 3) | [TaskDescription("The return success task will always return success exc... method CanExecute (line 10) | public override bool CanExecute() method OnChildExecuted (line 16) | public override void OnChildExecuted(TaskStatus childStatus) method Decorate (line 22) | public override TaskStatus Decorate(TaskStatus status) method OnEnd (line 31) | public override void OnEnd() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Decorators/TaskGuard.cs class TaskGuard (line 3) | [TaskDescription("The task guard task is similar to a semaphore in multi... method CanExecute (line 26) | public override bool CanExecute() method OnChildStarted (line 32) | public override void OnChildStarted() method OverrideStatus (line 42) | public override TaskStatus OverrideStatus(TaskStatus status) method taskExecuting (line 48) | public void taskExecuting(bool increase) method OnEnd (line 55) | public override void OnEnd() method OnReset (line 68) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Decorators/UntilFailure.cs class UntilFailure (line 3) | [TaskDescription("The until failure task will keep executing its child t... method CanExecute (line 10) | public override bool CanExecute() method OnChildExecuted (line 16) | public override void OnChildExecuted(TaskStatus childStatus) method OnEnd (line 22) | public override void OnEnd() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Decorators/UntilSuccess.cs class UntilSuccess (line 3) | [TaskDescription("The until success task will keep executing its child t... method CanExecute (line 10) | public override bool CanExecute() method OnChildExecuted (line 16) | public override void OnChildExecuted(TaskStatus childStatus) method OnEnd (line 22) | public override void OnEnd() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/EntryTask.cs class EntryTask (line 5) | [TaskIcon("{SkinColor}EntryIcon.png")] method MaxChildren (line 8) | public override int MaxChildren() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animation/Blend.cs class Blend (line 5) | [TaskCategory("Unity/Animation")] method OnStart (line 22) | public override void OnStart() method OnUpdate (line 31) | public override TaskStatus OnUpdate() method OnReset (line 43) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animation/CrossFade.cs class CrossFade (line 5) | [TaskCategory("Unity/Animation")] method OnStart (line 22) | public override void OnStart() method OnUpdate (line 31) | public override TaskStatus OnUpdate() method OnReset (line 43) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animation/CrossFadeQueued.cs class CrossFadeQueued (line 5) | [TaskCategory("Unity/Animation")] method OnStart (line 24) | public override void OnStart() method OnUpdate (line 33) | public override TaskStatus OnUpdate() method OnReset (line 45) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animation/GetAnimatePhysics.cs class GetAnimatePhysics (line 5) | [TaskCategory("Unity/Animation")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animation/IsPlaying.cs class IsPlaying (line 5) | [TaskCategory("Unity/Animation")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animation/Play.cs class Play (line 5) | [TaskCategory("Unity/Animation")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 45) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animation/PlayQueued.cs class PlayQueued (line 5) | [TaskCategory("Unity/Animation")] method OnStart (line 22) | public override void OnStart() method OnUpdate (line 31) | public override TaskStatus OnUpdate() method OnReset (line 43) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animation/Rewind.cs class Rewind (line 5) | [TaskCategory("Unity/Animation")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 43) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animation/Sample.cs class Sample (line 5) | [TaskCategory("Unity/Animation")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animation/SetAnimatePhysics.cs class SetAnimatePhysics (line 5) | [TaskCategory("Unity/Animation")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animation/SetWrapMode.cs class SetWrapMode (line 5) | [TaskCategory("Unity/Animation")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animation/Stop.cs class Stop (line 5) | [TaskCategory("Unity/Animation")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 43) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/CrossFade.cs class CrossFade (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 23) | public override void OnStart() method OnUpdate (line 32) | public override TaskStatus OnUpdate() method OnReset (line 44) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/GetApplyRootMotion.cs class GetApplyRootMotion (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/GetBoolParameter.cs class GetBoolParameter (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/GetDeltaPosition.cs class GetDeltaPosition (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/GetDeltaRotation.cs class GetDeltaRotation (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/GetFloatParameter.cs class GetFloatParameter (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/GetGravityWeight.cs class GetGravityWeight (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/GetIntegerParameter.cs class GetIntegerParameter (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/GetLayerWeight.cs class GetLayerWeight (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/GetSpeed.cs class GetSpeed (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/GetStringToHash.cs class GetStringToHash (line 5) | [TaskCategory("Unity/Animator")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/InterruptMatchTarget.cs class InterruptMatchTarget (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/IsInTransition.cs class IsInTransition (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/IsName.cs class IsName (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/IsParameterControlledByCurve.cs class IsParameterControlledByCurve (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/MatchTarget.cs class MatchTarget (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 29) | public override void OnStart() method OnUpdate (line 38) | public override TaskStatus OnUpdate() method OnReset (line 50) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/Play.cs class Play (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 21) | public override void OnStart() method OnUpdate (line 30) | public override TaskStatus OnUpdate() method OnReset (line 42) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/SetApplyRootMotion.cs class SetApplyRootMotion (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/SetBoolParameter.cs class SetBoolParameter (line 6) | [TaskCategory("Unity/Animator")] method OnStart (line 23) | public override void OnStart() method OnUpdate (line 32) | public override TaskStatus OnUpdate() method ResetValue (line 49) | public IEnumerator ResetValue(bool origVale) method OnReset (line 55) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/SetFloatParameter.cs class SetFloatParameter (line 6) | [TaskCategory("Unity/Animator")] method OnStart (line 23) | public override void OnStart() method OnUpdate (line 32) | public override TaskStatus OnUpdate() method ResetValue (line 50) | public IEnumerator ResetValue(float origVale) method OnReset (line 56) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/SetIntegerParameter.cs class SetIntegerParameter (line 6) | [TaskCategory("Unity/Animator")] method OnStart (line 23) | public override void OnStart() method OnUpdate (line 32) | public override TaskStatus OnUpdate() method ResetValue (line 50) | public IEnumerator ResetValue(int origVale) method OnReset (line 56) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/SetLayerWeight.cs class SetLayerWeight (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/SetLookAtPosition.cs class SetLookAtPosition (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnAnimatorIK (line 38) | public override void OnAnimatorIK() method OnReset (line 47) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/SetLookAtWeight.cs class SetLookAtWeight (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 27) | public override void OnStart() method OnUpdate (line 37) | public override TaskStatus OnUpdate() method OnAnimatorIK (line 47) | public override void OnAnimatorIK() method OnReset (line 56) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/SetSpeed.cs class SetSpeed (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/SetTrigger.cs class SetTrigger (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/StartPlayback.cs class StartPlayback (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/StartRecording.cs class StartRecording (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/StopPlayback.cs class StopPlayback (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/StopRecording.cs class StopRecording (line 5) | [TaskCategory("Unity/Animator")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Animator/WaitForState.cs class WaitForState (line 5) | [TaskCategory("Unity/Animator")] method OnAwake (line 20) | public override void OnAwake() method OnStart (line 25) | public override void OnStart() method OnUpdate (line 38) | public override TaskStatus OnUpdate() method OnReset (line 54) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/GetIgnoreListenerPause.cs class GetIgnoreListenerPause (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/GetIgnoreListenerVolume.cs class GetIgnoreListenerVolume (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/GetLoop.cs class GetLoop (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/GetMaxDistance.cs class GetMaxDistance (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/GetMinDistance.cs class GetMinDistance (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/GetMute.cs class GetMute (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/GetPitch.cs class GetPitch (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/GetPriority.cs class GetPriority (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/GetSpread.cs class GetSpread (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/GetTime.cs class GetTime (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/GetTimeSamples.cs class GetTimeSamples (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/GetVolume.cs class GetVolume (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/IsPlaying.cs class IsPlaying (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/Pause.cs class Pause (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/Play.cs class Play (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/PlayDelayed.cs class PlayDelayed (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/PlayOneShot.cs class PlayOneShot (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/PlayScheduled.cs class PlayScheduled (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetAudioClip.cs class SetAudioClip (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetIgnoreListenerPause.cs class SetIgnoreListenerVolume (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetIgnoreListenerVolume.cs class SetIgnoreListenerPause (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetLoop.cs class SetLoop (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetMaxDistance.cs class SetMaxDistance (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetMinDistance.cs class SetMinDistance (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetMute.cs class SetMute (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetPan.cs class SetPan (line 6) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetPanLevel.cs class SetPanLevel (line 6) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetPitch.cs class SetPitch (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetPriority.cs class SetPriority (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetRolloffMode.cs class SetRolloffMode (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetScheduledEndTime.cs class SetScheduledEndTime (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetScheduledStartTime.cs class SetScheduledStartTime (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetSpread.cs class SetSpread (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetTime.cs class SetTime (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetVelocityUpdateMode.cs class SetVelocityUpdateMode (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/SetVolume.cs class SetVolume (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/AudioSource/Stop.cs class Stop (line 5) | [TaskCategory("Unity/AudioSource")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Behaviour/GetIsEnabled.cs class GetIsEnabled (line 5) | [TaskCategory("Unity/Behaviour")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 27) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Behaviour/IsEnabled.cs class IsEnabled (line 5) | [TaskCategory("Unity/Behaviour")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Behaviour/SetIsEnabled.cs class SetIsEnabled (line 5) | [TaskCategory("Unity/Behaviour")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 26) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/BoxCollider/GetCenter.cs class GetCenter (line 5) | [TaskCategory("Unity/BoxCollider")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/BoxCollider/GetSize.cs class GetSize (line 5) | [TaskCategory("Unity/BoxCollider")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/BoxCollider/SetCenter.cs class SetCenter (line 5) | [TaskCategory("Unity/BoxCollider")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/BoxCollider/SetSize.cs class SetSize (line 5) | [TaskCategory("Unity/BoxCollider")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/BoxCollider2D/GetSize.cs class GetSize (line 5) | [TaskCategory("Unity/BoxCollider2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/BoxCollider2D/SetSize.cs class SetSize (line 5) | [TaskCategory("Unity/BoxCollider2D")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CapsuleCollider/GetCenter.cs class GetCenter (line 5) | [TaskCategory("Unity/CapsuleCollider")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CapsuleCollider/GetDirection.cs class GetDirection (line 5) | [TaskCategory("Unity/CapsuleCollider")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CapsuleCollider/GetHeight.cs class GetHeight (line 5) | [TaskCategory("Unity/CapsuleCollider")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CapsuleCollider/GetRadius.cs class GetRadius (line 5) | [TaskCategory("Unity/CapsuleCollider")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CapsuleCollider/SetCenter.cs class SetCenter (line 5) | [TaskCategory("Unity/CapsuleCollider")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CapsuleCollider/SetDirection.cs class SetDirection (line 5) | [TaskCategory("Unity/CapsuleCollider")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CapsuleCollider/SetHeight.cs class SetHeight (line 5) | [TaskCategory("Unity/CapsuleCollider")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CapsuleCollider/SetRadius.cs class SetRadius (line 5) | [TaskCategory("Unity/CapsuleCollider")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/GetCenter.cs class GetCenter (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/GetHeight.cs class GetHeight (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/GetRadius.cs class GetRadius (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/GetSlopeLimit.cs class GetSlopeLimit (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/GetStepOffset.cs class GetStepOffset (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/GetVelocity.cs class GetVelocity (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/HasColliderHit.cs class HasColliderHit (line 5) | [TaskCategory("Unity/CharacterController")] method OnUpdate (line 18) | public override TaskStatus OnUpdate() method OnEnd (line 23) | public override void OnEnd() method OnControllerColliderHit (line 28) | public override void OnControllerColliderHit(ControllerColliderHit hit) method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/IsGrounded.cs class IsGrounded (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/Move.cs class Move (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/SetCenter.cs class SetCenter (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/SetHeight.cs class SetHeight (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/SetRadius.cs class SetRadius (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/SetSlopeLimit.cs class SetSlopeLimit (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/SetStepOffset.cs class SetStepOffset (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CharacterController/SimpleMove.cs class SimpleMove (line 5) | [TaskCategory("Unity/CharacterController")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CircleCollider2D/GetCenter.cs class GetCenter (line 6) | [TaskCategory("Unity/CircleCollider2D")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CircleCollider2D/GetRadius.cs class GetRadius (line 5) | [TaskCategory("Unity/CircleCollider2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CircleCollider2D/SetCenter.cs class SetCenter (line 6) | [TaskCategory("Unity/CircleCollider2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/CircleCollider2D/SetRadius.cs class SetRadius (line 5) | [TaskCategory("Unity/CircleCollider2D")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Debug/DrawLine.cs class DrawLine (line 5) | [TaskCategory("Unity/Debug")] method OnUpdate (line 20) | public override TaskStatus OnUpdate() method OnReset (line 27) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Debug/DrawRay.cs class DrawRay (line 5) | [TaskCategory("Unity/Debug")] method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Debug/LogFormat.cs class LogFormat (line 5) | [TaskDescription("LogFormat is analgous to Debug.LogFormat().\n" + method OnUpdate (line 23) | public override TaskStatus OnUpdate() method buildParamsArray (line 35) | private object[] buildParamsArray() { method isValid (line 61) | private bool isValid(SharedVariable sv) { method OnReset (line 65) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Debug/LogValue.cs class LogValue (line 5) | [TaskCategory("Unity/Debug")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/ActiveInHierarchy.cs class ActiveInHierarchy (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/ActiveSelf.cs class ActiveSelf (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/CompareLayer.cs class CompareLayerMask (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/CompareTag.cs class CompareTag (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/Destroy.cs class Destroy (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 26) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/DestroyImmediate.cs class DestroyImmediate (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 20) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/Find.cs class Find (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/FindGameObjectsWithTag.cs class FindGameObjectsWithTag (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 25) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/FindWithTag.cs class FindWithTag (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 29) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/GetComponent.cs class GetComponent (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 24) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/GetTag.cs class GetTag (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/Instantiate.cs class Instantiate (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 19) | public override TaskStatus OnUpdate() method OnReset (line 26) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/SendMessage.cs class SendMessage (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnReset (line 27) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/SetActive.cs class SetActive (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/GameObject/SetTag.cs class SetTag (line 5) | [TaskCategory("Unity/GameObject")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Input/GetAcceleration.cs class GetAcceleration (line 5) | [TaskCategory("Unity/Input")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Input/GetAxis.cs class GetAxis (line 5) | [TaskCategory("Unity/Input")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 30) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Input/GetAxisRaw.cs class GetAxisRaw (line 5) | [TaskCategory("Unity/Input")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 30) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Input/GetButton.cs class GetButton (line 5) | [TaskCategory("Unity/Input")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Input/GetKey.cs class GetKey (line 5) | [TaskCategory("Unity/Input")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Input/GetMouseButton.cs class GetMouseButton (line 5) | [TaskCategory("Unity/Input")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Input/GetMousePosition.cs class GetMousePosition (line 5) | [TaskCategory("Unity/Input")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Input/IsButtonDown.cs class IsButtonDown (line 5) | [TaskCategory("Unity/Input")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Input/IsButtonUp.cs class IsButtonUp (line 5) | [TaskCategory("Unity/Input")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Input/IsKeyDown.cs class IsKeyDown (line 5) | [TaskCategory("Unity/Input")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Input/IsKeyUp.cs class IsKeyUp (line 5) | [TaskCategory("Unity/Input")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Input/IsMouseDown.cs class IsMouseDown (line 5) | [TaskCategory("Unity/Input")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Input/IsMouseUp.cs class IsMouseUp (line 5) | [TaskCategory("Unity/Input")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/LayerMask/GetLayer.cs class GetLayer (line 5) | [TaskCategory("Unity/LayerMask")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/LayerMask/SetLayer.cs class SetLayer (line 5) | [TaskCategory("Unity/LayerMask")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/GetColor.cs class GetColor (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/GetCookieSize.cs class GetCookieSize (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/GetIntensity.cs class GetIntensity (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/GetRange.cs class GetRange (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/GetShadowBias.cs class GetShadowBias (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/GetShadowStrength.cs class GetShadowStrength (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/GetSpotAngle.cs class GetSpotAngle (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/SetColor.cs class SetColor (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/SetCookie.cs class SetCookie (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/SetCookieSize.cs class SetCookieSize (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/SetCullingMask.cs class SetCullingMask (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/SetIntensity.cs class SetIntensity (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/SetRange.cs class SetRange (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/SetShadowBias.cs class SetShadowBias (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/SetShadowSoftness.cs class SetShadowSoftness (line 6) | [TaskCategory("Unity/Light")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/SetShadowSoftnessFade.cs class SetShadowSoftnessFade (line 6) | [TaskCategory("Unity/Light")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/SetShadowStrength.cs class SetShadowSoftnessStrength (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/SetShadows.cs class SetShadows (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/SetSpotAngle.cs class SetSpotAngle (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Light/SetType.cs class SetType (line 5) | [TaskCategory("Unity/Light")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/BoolComparison.cs class BoolComparison (line 3) | [TaskCategory("Unity/Math")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/BoolFlip.cs class BoolFlip (line 3) | [TaskCategory("Unity/Math")] method OnUpdate (line 10) | public override TaskStatus OnUpdate() method OnReset (line 16) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/BoolOperator.cs class BoolOperator (line 3) | [TaskCategory("Unity/Math")] type Operation (line 7) | public enum Operation method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 43) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/FloatAbs.cs class FloatAbs (line 5) | [TaskCategory("Unity/Math")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 18) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/FloatClamp.cs class FloatClamp (line 5) | [TaskCategory("Unity/Math")] method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/FloatComparison.cs class FloatComparison (line 3) | [TaskCategory("Unity/Math")] type Operation (line 7) | public enum Operation method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 43) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/FloatOperator.cs class FloatOperator (line 5) | [TaskCategory("Unity/Math")] type Operation (line 9) | public enum Operation method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 57) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/IntAbs.cs class IntAbs (line 5) | [TaskCategory("Unity/Math")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 18) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/IntClamp.cs class IntClamp (line 5) | [TaskCategory("Unity/Math")] method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/IntComparison.cs class IntComparison (line 3) | [TaskCategory("Unity/Math")] type Operation (line 7) | public enum Operation method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 43) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/IntOperator.cs class IntOperator (line 5) | [TaskCategory("Unity/Math")] type Operation (line 9) | public enum Operation method OnUpdate (line 30) | public override TaskStatus OnUpdate() method OnReset (line 58) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/IsFloatPositive.cs class IsFloatPositive (line 3) | [TaskCategory("Unity/Math")] method OnUpdate (line 10) | public override TaskStatus OnUpdate() method OnReset (line 15) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/IsIntPositive.cs class IsIntPositive (line 3) | [TaskCategory("Unity/Math")] method OnUpdate (line 10) | public override TaskStatus OnUpdate() method OnReset (line 15) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/Lerp.cs class Lerp (line 5) | [TaskCategory("Unity/Math")] method OnUpdate (line 19) | public override TaskStatus OnUpdate() method OnReset (line 25) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/LerpAngle.cs class LerpAngle (line 5) | [TaskCategory("Unity/Math")] method OnUpdate (line 19) | public override TaskStatus OnUpdate() method OnReset (line 25) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/RandomBool.cs class RandomBool (line 5) | [TaskCategory("Unity/Math")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 18) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/RandomFloat.cs class RandomFloat (line 5) | [TaskCategory("Unity/Math")] method OnUpdate (line 18) | public override TaskStatus OnUpdate() method OnReset (line 28) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/RandomInt.cs class RandomInt (line 5) | [TaskCategory("Unity/Math")] method OnUpdate (line 18) | public override TaskStatus OnUpdate() method OnReset (line 28) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/SetBool.cs class SetBool (line 3) | [TaskCategory("Unity/Math")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 18) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/SetFloat.cs class SetFloat (line 3) | [TaskCategory("Unity/Math")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 18) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Math/SetInt.cs class SetInt (line 3) | [TaskCategory("Unity/Math")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 18) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/GetAcceleration.cs class GetAcceleration (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/GetAngularSpeed.cs class GetAngularSpeed (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/GetDestination.cs class GetDestination (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/GetIsStopped.cs class GetIsStopped (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/GetRemainingDistance.cs class GetRemainingDistance (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/GetSpeed.cs class GetSpeed (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/IsStopped.cs class IsStopped (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/Move.cs class Move (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/ResetPath.cs class ResetPath (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/Resume.cs class Resume (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/SetAcceleration.cs class SetAcceleration (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/SetAngularSpeed.cs class SetAngularSpeed (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/SetDestination.cs class SetDestination (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/SetIsStopped.cs class SetIsStopped (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/SetSpeed.cs class SetSpeed (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/Stop.cs class Stop (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/NavMeshAgent/Warp.cs class Warp (line 6) | [TaskCategory("Unity/NavMeshAgent")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Network/IsClient.cs class IsClient (line 6) | public class IsClient : Conditional method OnUpdate (line 8) | public override TaskStatus OnUpdate() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Network/IsServer.cs class IsServer (line 6) | public class IsServer : Conditional method OnUpdate (line 8) | public override TaskStatus OnUpdate() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/Clear.cs class Clear (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/GetDuration.cs class GetDuration (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/GetEmissionRate.cs class GetEmissionRate (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 43) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/GetEnableEmission.cs class GetEnableEmission (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/GetLoop.cs class GetLoop (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/GetMaxParticles.cs class GetMaxParticles (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/GetParticleCount.cs class GetParticleCount (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/GetPlaybackSpeed.cs class GetPlaybackSpeed (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/GetTime.cs class GetTime (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/IsAlive.cs class IsAlive (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/IsPaused.cs class IsPaused (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/IsPlaying.cs class IsPlaying (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/IsStopped.cs class IsStopped (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/Pause.cs class Pause (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/Play.cs class Play (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/SetEmissionRate.cs class SetEmissionRate (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 42) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/SetEnableEmission.cs class SetEnableEmission (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/SetLoop.cs class SetLoop (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/SetMaxParticles.cs class SetMaxParticles (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/SetPlaybackSpeed.cs class SetPlaybackSpeed (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/SetStartColor.cs class SetStartColor (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/SetStartDelay.cs class SetStartDelay (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/SetStartLifetime.cs class SetStartLifetime (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/SetStartRotation.cs class SetStartRotation (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/SetStartSize.cs class SetStartSize (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/SetStartSpeed.cs class SetStartSpeed (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/SetTime.cs class SetTime (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/Simulate.cs class Simulate (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/ParticleSystem/Stop.cs class Stop (line 5) | [TaskCategory("Unity/ParticleSystem")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Physics/Linecast.cs class Linecast (line 5) | [TaskCategory("Unity/Physics")] method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Physics/Raycast.cs class Raycast (line 5) | [TaskCategory("Unity/Physics")] method OnUpdate (line 35) | public override TaskStatus OnUpdate() method OnReset (line 60) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Physics/Spherecast.cs class SphereCast (line 5) | [TaskCategory("Unity/Physics")] method OnUpdate (line 37) | public override TaskStatus OnUpdate() method OnReset (line 62) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Physics2D/Circlecast.cs class Circlecast (line 5) | [TaskCategory("Unity/Physics2D")] method OnUpdate (line 37) | public override TaskStatus OnUpdate() method OnReset (line 61) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Physics2D/Linecast.cs class Linecast (line 5) | [TaskCategory("Unity/Physics2D")] method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Physics2D/Raycast.cs class Raycast (line 5) | [TaskCategory("Unity/Physics2D")] method OnUpdate (line 35) | public override TaskStatus OnUpdate() method OnReset (line 61) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/PlayerPrefs/DeleteAll.cs class DeleteAll (line 5) | [TaskCategory("Unity/PlayerPrefs")] method OnUpdate (line 9) | public override TaskStatus OnUpdate() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/PlayerPrefs/DeleteKey.cs class DeleteKey (line 5) | [TaskCategory("Unity/PlayerPrefs")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/PlayerPrefs/GetFloat.cs class GetFloat (line 5) | [TaskCategory("Unity/PlayerPrefs")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 24) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/PlayerPrefs/GetInt.cs class GetInt (line 5) | [TaskCategory("Unity/PlayerPrefs")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 24) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/PlayerPrefs/GetString.cs class GetString (line 5) | [TaskCategory("Unity/PlayerPrefs")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 24) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/PlayerPrefs/HasKey.cs class HasKey (line 5) | [TaskCategory("Unity/PlayerPrefs")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/PlayerPrefs/Save.cs class Save (line 5) | [TaskCategory("Unity/PlayerPrefs")] method OnUpdate (line 9) | public override TaskStatus OnUpdate() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/PlayerPrefs/SetFloat.cs class SetFloat (line 5) | [TaskCategory("Unity/PlayerPrefs")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/PlayerPrefs/SetInt.cs class SetInt (line 5) | [TaskCategory("Unity/PlayerPrefs")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/PlayerPrefs/SetString.cs class SetString (line 5) | [TaskCategory("Unity/PlayerPrefs")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Quaternion/Angle.cs class Angle (line 5) | [TaskCategory("Unity/Quaternion")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Quaternion/AngleAxis.cs class AngleAxis (line 5) | [TaskCategory("Unity/Quaternion")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Quaternion/Dot.cs class Dot (line 5) | [TaskCategory("Unity/Quaternion")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Quaternion/Euler.cs class Euler (line 5) | [TaskCategory("Unity/Quaternion")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Quaternion/FromToRotation.cs class FromToRotation (line 5) | [TaskCategory("Unity/Quaternion")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Quaternion/Identity.cs class Identity (line 5) | [TaskCategory("Unity/Quaternion")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Quaternion/Inverse.cs class Inverse (line 5) | [TaskCategory("Unity/Quaternion")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Quaternion/Lerp.cs class Lerp (line 5) | [TaskCategory("Unity/Quaternion")] method OnUpdate (line 19) | public override TaskStatus OnUpdate() method OnReset (line 25) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Quaternion/LookRotation.cs class LookRotation (line 5) | [TaskCategory("Unity/Quaternion")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Quaternion/RotateTowards.cs class RotateTowards (line 5) | [TaskCategory("Unity/Quaternion")] method OnUpdate (line 19) | public override TaskStatus OnUpdate() method OnReset (line 25) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Quaternion/Slerp.cs class Slerp (line 5) | [TaskCategory("Unity/Quaternion")] method OnUpdate (line 19) | public override TaskStatus OnUpdate() method OnReset (line 25) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Renderer/IsVisible.cs class IsVisible (line 5) | [TaskCategory("Unity/Renderer")] method OnStart (line 16) | public override void OnStart() method OnUpdate (line 25) | public override TaskStatus OnUpdate() method OnReset (line 35) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Renderer/SetMaterial.cs class SetMaterial (line 5) | [TaskCategory("Unity/Renderer")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/AddExplosionForce.cs class AddExplosionForce (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 26) | public override void OnStart() method OnUpdate (line 35) | public override TaskStatus OnUpdate() method OnReset (line 47) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/AddForce.cs class AddForce (line 5) | [RequiredComponent(typeof(Rigidbody))] method OnStart (line 21) | public override void OnStart() method OnUpdate (line 30) | public override TaskStatus OnUpdate() method OnReset (line 42) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/AddForceAtPosition.cs class AddForceAtPosition (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 22) | public override void OnStart() method OnUpdate (line 31) | public override TaskStatus OnUpdate() method OnReset (line 43) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/AddRelativeForce.cs class AddRelativeForce (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/AddRelativeTorque.cs class AddRelativeTorque (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/AddTorque.cs class AddTorque (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/GetAngularDrag.cs class GetAngularDrag (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/GetAngularVelocity.cs class GetAngularVelocity (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/GetCenterOfMass.cs class GetCenterOfMass (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/GetDrag.cs class GetDrag (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/GetFreezeRotation.cs class GetFreezeRotation (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/GetIsKinematic.cs class GetIsKinematic (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/GetMass.cs class GetMass (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/GetPosition.cs class GetPosition (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/GetRotation.cs class GetRotation (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/GetUseGravity.cs class GetUseGravity (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/GetVelocity.cs class GetVelocity (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/IsKinematic.cs class IsKinematic (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 16) | public override void OnStart() method OnUpdate (line 25) | public override TaskStatus OnUpdate() method OnReset (line 35) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/IsSleeping.cs class IsSleeping (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 16) | public override void OnStart() method OnUpdate (line 25) | public override TaskStatus OnUpdate() method OnReset (line 35) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/MovePosition.cs class MovePosition (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/MoveRotation.cs class MoveRotation (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/SetAngularDrag.cs class SetAngularDrag (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/SetAngularVelocity.cs class SetAngularVelocity (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/SetCenterOfMass.cs class SetCenterOfMass (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/SetConstraints.cs class SetConstraints (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/SetDrag.cs class SetDrag (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/SetFreezeRotation.cs class SetFreezeRotation (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/SetIsKinematic.cs class SetIsKinematic (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/SetMass.cs class SetMass (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/SetPosition.cs class SetPosition (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/SetRotation.cs class SetRotation (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/SetUseGravity.cs class SetUseGravity (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/SetVelocity.cs class SetVelocity (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/Sleep.cs class Sleep (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 16) | public override void OnStart() method OnUpdate (line 25) | public override TaskStatus OnUpdate() method OnReset (line 37) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/UseGravity.cs class UseGravity (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 16) | public override void OnStart() method OnUpdate (line 25) | public override TaskStatus OnUpdate() method OnReset (line 35) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/WakeUp.cs class WakeUp (line 5) | [TaskCategory("Unity/Rigidbody")] method OnStart (line 16) | public override void OnStart() method OnUpdate (line 25) | public override TaskStatus OnUpdate() method OnReset (line 37) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/AddForce.cs class AddForce (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/AddForceAtPosition.cs class AddForceAtPosition (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/AddTorque.cs class AddTorque (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/GetAngularDrag.cs class GetAngularDrag (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/GetAngularVelocity.cs class GetAngularVelocity (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/GetDrag.cs class GetDrag (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/GetGravtyScale.cs class GetGravityScale (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/GetIsKinematic.cs class GetIsKinematic (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/GetMass.cs class GetMass (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/GetPosition.cs class GetPosition (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/GetRotation.cs class GetRotation (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/GetVelocity.cs class GetVelocity (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/IsKinematic.cs class IsKinematic (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/IsSleeping.cs class IsSleeping (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/MovePosition.cs class MovePosition (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/MoveRotation.cs class MoveRotation (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/SetAngularDrag.cs class SetAngularDrag (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/SetAngularVelocity.cs class SetAngularVelocity (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/SetDrag.cs class SetDrag (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/SetGravityScale.cs class SetGravityScale (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/SetIsKinematic.cs class SetIsKinematic (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/SetMass.cs class SetMass (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/SetVelocity.cs class SetVelocity (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/Sleep.cs class Sleep (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody2D/WakeUp.cs class WakeUp (line 5) | [TaskCategory("Unity/Rigidbody2D")] method OnStart (line 15) | public override void OnStart() method OnUpdate (line 24) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedBool.cs class CompareSharedBool (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedColor.cs class CompareSharedColor (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedFloat.cs class CompareSharedFloat (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedGameObject.cs class CompareSharedGameObject (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 24) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedGameObjectList.cs class CompareSharedGameObjectList (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 29) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedInt.cs class CompareSharedInt (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedObject.cs class CompareSharedObject (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 24) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedObjectList.cs class CompareSharedObjectList (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 29) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedQuaternion.cs class CompareSharedQuaternion (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedRect.cs class CompareSharedRect (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedString.cs class CompareSharedString (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 17) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedTransform.cs class CompareSharedTransform (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 24) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedTransformList.cs class CompareSharedTransformList (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 29) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedVector2.cs class CompareSharedVector2 (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedVector3.cs class CompareSharedVector3 (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/CompareSharedVector4.cs class CompareSharedVector4 (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedBool.cs class SetSharedBool (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 20) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedColor.cs class SetSharedColor (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedFloat.cs class SetSharedFloat (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 20) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedGameObject.cs class SetSharedGameObject (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedGameObjectList.cs class SetSharedGameObjectList (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 20) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedInt.cs class SetSharedInt (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 20) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedObject.cs class SetSharedObject (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 20) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedObjectList.cs class SetSharedObjectList (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 20) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedQuaternion.cs class SetSharedQuaternion (line 4) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedRect.cs class SetSharedRect (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedString.cs class SetSharedString (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 20) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedTransform.cs class SetSharedTransform (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 20) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedTransformList.cs class SetSharedTransformList (line 3) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 20) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedVector2.cs class SetSharedVector2 (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedVector3.cs class SetSharedVector3 (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedVector4.cs class SetSharedVector4 (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SharedGameObjectToTransform.cs class SharedGameObjectToTransform (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 26) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SharedGameObjectsToGameObjectList.cs class SharedGameObjectsToGameObjectList (line 6) | [TaskCategory("Unity/SharedVariable")] method OnAwake (line 16) | public override void OnAwake() method OnUpdate (line 21) | public override TaskStatus OnUpdate() method OnReset (line 35) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SharedTransformToGameObject.cs class SharedTransformToGameObject (line 5) | [TaskCategory("Unity/SharedVariable")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 26) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SharedTransformsToTransformList.cs class SharedTransformsToTransformList (line 6) | [TaskCategory("Unity/SharedVariable")] method OnAwake (line 16) | public override void OnAwake() method OnUpdate (line 21) | public override TaskStatus OnUpdate() method OnReset (line 35) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SphereCollider/GetCenter.cs class GetCenter (line 5) | [TaskCategory("Unity/SphereCollider")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SphereCollider/GetRadius.cs class GetRadius (line 5) | [TaskCategory("Unity/SphereCollider")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SphereCollider/SetCenter.cs class SetCenter (line 5) | [TaskCategory("Unity/SphereCollider")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/SphereCollider/SetRadius.cs class SetRadius (line 5) | [TaskCategory("Unity/SphereCollider")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/String/BuildString.cs class BuildString (line 3) | [TaskCategory("Unity/String")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/String/CompareTo.cs class CompareTo (line 3) | [TaskCategory("Unity/String")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/String/Format.cs class Format (line 6) | [TaskCategory("Unity/String")] method OnAwake (line 20) | public override void OnAwake() method OnUpdate (line 25) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/String/GetLength.cs class GetLength (line 3) | [TaskCategory("Unity/String")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/String/GetRandomString.cs class GetRandomString (line 5) | [TaskCategory("Unity/String")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 22) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/String/GetSubstring.cs class GetSubstring (line 3) | [TaskCategory("Unity/String")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 27) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/String/IsNullOrEmpty.cs class IsNullOrEmpty (line 3) | [TaskCategory("Unity/String")] method OnUpdate (line 10) | public override TaskStatus OnUpdate() method OnReset (line 15) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/String/Replace.cs class Replace (line 3) | [TaskCategory("Unity/String")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 24) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/String/SetString.cs class SetString (line 3) | [TaskCategory("Unity/String")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 20) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Time/GetDeltaTime.cs class GetDeltaTime (line 5) | [TaskCategory("Unity/Time")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 18) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Time/GetRealtimeSinceStartup.cs class GetRealtimeSinceStartup (line 5) | [TaskCategory("Unity/Time")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 18) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Time/GetTime.cs class GetTime (line 5) | [TaskCategory("Unity/Time")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 18) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Time/GetTimeScale.cs class GetTimeScale (line 5) | [TaskCategory("Unity/Time")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 18) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Time/SetTimeScale.cs class SetTimeScale (line 5) | [TaskCategory("Unity/Time")] method OnUpdate (line 12) | public override TaskStatus OnUpdate() method OnReset (line 18) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Timeline/IsPaused.cs class IsPaused (line 7) | [TaskCategory("Unity/Timeline")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Timeline/IsPlaying.cs class IsPlaying (line 7) | [TaskCategory("Unity/Timeline")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Timeline/Pause.cs class Pause (line 7) | [TaskCategory("Unity/Timeline")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Timeline/Play.cs class Play (line 7) | [TaskCategory("Unity/Timeline")] method OnStart (line 22) | public override void OnStart() method OnUpdate (line 32) | public override TaskStatus OnUpdate() method OnReset (line 56) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Timeline/Resume.cs class Resume (line 7) | [TaskCategory("Unity/Timeline")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 30) | public override TaskStatus OnUpdate() method OnReset (line 50) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Timeline/Stop.cs class Stop (line 7) | [TaskCategory("Unity/Timeline")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/Find.cs class Find (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetAngleToTarget.cs class GetAngleToTarget (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 24) | public override void OnStart() method OnUpdate (line 33) | public override TaskStatus OnUpdate() method OnReset (line 57) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetChild.cs class GetChild (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 20) | public override void OnStart() method OnUpdate (line 29) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetChildCount.cs class GetChildCount (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetEulerAngles.cs class GetEulerAngles (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetForwardVector.cs class GetForwardVector (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetLocalEulerAngles.cs class GetLocalEulerAngles (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetLocalPosition.cs class GetLocalPosition (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetLocalRotation.cs class GetLocalRotation (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetLocalScale.cs class GetLocalScale (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetParent.cs class GetParent (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetPosition.cs class GetPosition (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetRightVector.cs class GetRightVector (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetRotation.cs class GetRotation (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/GetUpVector.cs class GetUpVector (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 18) | public override void OnStart() method OnUpdate (line 27) | public override TaskStatus OnUpdate() method OnReset (line 39) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/IsChildOf.cs class IsChildOf (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 36) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/LookAt.cs class LookAt (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 21) | public override void OnStart() method OnUpdate (line 30) | public override TaskStatus OnUpdate() method OnReset (line 46) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/Rotate.cs class Rotate (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/RotateAround.cs class RotateAround (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 21) | public override void OnStart() method OnUpdate (line 30) | public override TaskStatus OnUpdate() method OnReset (line 42) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/SetEulerAngles.cs class SetEulerAngles (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/SetForwardVector.cs class SetForwardVector (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/SetLocalEulerAngles.cs class SetLocalEulerAngles (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/SetLocalPosition.cs class SetLocalPosition (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/SetLocalRotation.cs class SetLocalRotation (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/SetLocalScale.cs class SetLocalScale (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/SetParent.cs class SetParent (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/SetPosition.cs class SetPosition (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/SetRightVector.cs class SetRightVector (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/SetRotation.cs class SetRotation (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/SetUpVector.cs class SetUpVector (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 17) | public override void OnStart() method OnUpdate (line 26) | public override TaskStatus OnUpdate() method OnReset (line 38) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Transform/Translate.cs class Translate (line 5) | [TaskCategory("Unity/Transform")] method OnStart (line 19) | public override void OnStart() method OnUpdate (line 28) | public override TaskStatus OnUpdate() method OnReset (line 40) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/ClampMagnitude.cs class ClampMagnitude (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/Distance.cs class Distance (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/Dot.cs class Dot (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/GetMagnitude.cs class GetMagnitude (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/GetRightVector.cs class GetRightVector (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/GetSqrMagnitude.cs class GetSqrMagnitude (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/GetUpVector.cs class GetUpVector (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/GetVector3.cs class GetVector3 (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/GetXY.cs class GetXY (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 18) | public override TaskStatus OnUpdate() method OnReset (line 25) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/Lerp.cs class Lerp (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 19) | public override TaskStatus OnUpdate() method OnReset (line 25) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/MoveTowards.cs class MoveTowards (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 19) | public override TaskStatus OnUpdate() method OnReset (line 25) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/Multiply.cs class Multiply (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/Normalize.cs class Normalize (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/Operator.cs class Operator (line 5) | [TaskCategory("Unity/Vector2")] type Operation (line 9) | public enum Operation method OnUpdate (line 25) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/SetValue.cs class SetValue (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 20) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector2/SetXY.cs class SetXY (line 5) | [TaskCategory("Unity/Vector2")] method OnUpdate (line 16) | public override TaskStatus OnUpdate() method OnReset (line 29) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/Angle.cs class Angle (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/ClampMagnitude.cs class ClampMagnitude (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/Distance.cs class Distance (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/Dot.cs class Dot (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/GetForwardVector.cs class GetForwardVector (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/GetMagnitude.cs class GetMagnitude (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/GetRightVector.cs class GetRightVector (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/GetSqrMagnitude.cs class GetSqrMagnitude (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/GetUpVector.cs class GetUpVector (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 13) | public override TaskStatus OnUpdate() method OnReset (line 19) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/GetVector2.cs class GetVector2 (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/GetXYZ.cs class GetXYZ (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 21) | public override TaskStatus OnUpdate() method OnReset (line 29) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/Lerp.cs class Lerp (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 19) | public override TaskStatus OnUpdate() method OnReset (line 25) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/MoveTowards.cs class MoveTowards (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 19) | public override TaskStatus OnUpdate() method OnReset (line 25) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/Multiply.cs class Multiply (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 17) | public override TaskStatus OnUpdate() method OnReset (line 23) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/Normalize.cs class Normalize (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 15) | public override TaskStatus OnUpdate() method OnReset (line 21) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/Operator.cs class Operator (line 5) | [TaskCategory("Unity/Vector3")] type Operation (line 9) | public enum Operation method OnUpdate (line 25) | public override TaskStatus OnUpdate() method OnReset (line 41) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/RotateTowards.cs class RotateTowards (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 21) | public override TaskStatus OnUpdate() method OnReset (line 27) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/SetValue.cs class SetValue (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 14) | public override TaskStatus OnUpdate() method OnReset (line 20) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Vector3/SetXYZ.cs class SetXYZ (line 5) | [TaskCategory("Unity/Vector3")] method OnUpdate (line 18) | public override TaskStatus OnUpdate() method OnReset (line 34) | public override void OnReset() FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedAnimationCurve.cs class SharedAnimationCurve (line 5) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedBool.cs class SharedBool (line 3) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedColor.cs class SharedColor (line 5) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedFloat.cs class SharedFloat (line 3) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedGameObject.cs class SharedGameObject (line 5) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedGameObjectList.cs class SharedGameObjectList (line 6) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedInt.cs class SharedInt (line 3) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedMaterial.cs class SharedMaterial (line 5) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedObject.cs class SharedObject (line 5) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedObjectList.cs class SharedObjectList (line 6) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedQuaternion.cs class SharedQuaternion (line 5) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedRect.cs class SharedRect (line 5) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedString.cs class SharedString (line 3) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedTransform.cs class SharedTransform (line 5) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedTransformList.cs class SharedTransformList (line 6) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedVector2.cs class SharedVector2 (line 5) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedVector2Int.cs class SharedVector2Int (line 6) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedVector3.cs class SharedVector3 (line 5) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedVector3Int.cs class SharedVector3Int (line 6) | [System.Serializable] FILE: Assets/Plugins/Behavior Designer/Runtime/Variables/SharedVector4.cs class SharedVector4 (line 5) | [System.Serializable] FILE: Assets/Plugins/Epic Toon FX/Demo/ParticleEffectsShowcase/Scripts/PEButtonScript.cs type ButtonTypes (line 6) | public enum ButtonTypes { class PEButtonScript (line 12) | public class PEButtonScript : MonoBehaviour, IEventSystemHandler, IPoint... method Start (line 18) | void Start () { method OnPointerEnter (line 22) | public void OnPointerEnter(PointerEventData eventData) { method OnPointerExit (line 28) | public void OnPointerExit(PointerEventData eventData) { method OnButtonClicked (line 34) | public void OnButtonClicked () { FILE: Assets/Plugins/Epic Toon FX/Demo/ParticleEffectsShowcase/Scripts/PEDestoryTimed.cs class PEDestoryTimed (line 4) | public class PEDestoryTimed : MonoBehaviour { method Start (line 7) | void Start () { method Update (line 12) | void Update () { FILE: Assets/Plugins/Epic Toon FX/Demo/ParticleEffectsShowcase/Scripts/ParticleEffectsLibrary.cs class ParticleEffectsLibrary (line 5) | public class ParticleEffectsLibrary : MonoBehaviour { method Awake (line 7) | void Awake () { method Start (line 42) | void Start () { method GetCurrentPENameString (line 45) | public string GetCurrentPENameString() { method PreviousParticleEffect (line 49) | public void PreviousParticleEffect() { method NextParticleEffect (line 73) | public void NextParticleEffect() { method SpawnParticleEffect (line 99) | public void SpawnParticleEffect(Vector3 positionInWorldToSpawn) { FILE: Assets/Plugins/Epic Toon FX/Demo/ParticleEffectsShowcase/Scripts/UICanvasManager.cs class UICanvasManager (line 5) | public class UICanvasManager : MonoBehaviour { method Awake (line 7) | void Awake () { method Start (line 16) | void Start () { method Update (line 22) | void Update () { method UpdateToolTip (line 41) | public void UpdateToolTip(ButtonTypes toolTipType) { method ClearToolTip (line 51) | public void ClearToolTip() { method SelectPreviousPE (line 57) | private void SelectPreviousPE() { method SelectNextPE (line 63) | private void SelectNextPE() { method SpawnCurrentParticleEffect (line 71) | private void SpawnCurrentParticleEffect() { method UIButtonClick (line 83) | public void UIButtonClick(ButtonTypes buttonTypeClicked) { FILE: Assets/Plugins/Epic Toon FX/Demo/Scripts/ETFXButtonScript.cs class ETFXButtonScript (line 10) | public class ETFXButtonScript : MonoBehaviour method Start (line 25) | void Start () method Update (line 33) | void Update () method getProjectileNames (line 39) | public void getProjectileNames() // Find and diplay the name of the ... method overButton (line 46) | public bool overButton() // This function will return either true or ... FILE: Assets/Plugins/Epic Toon FX/Demo/Scripts/ETFXFireProjectile.cs class ETFXFireProjectile (line 7) | public class ETFXFireProjectile : MonoBehaviour method Start (line 20) | void Start() method Update (line 27) | void Update() method nextEffect (line 63) | public void nextEffect() //Changes the selected projectile to the next... method previousEffect (line 72) | public void previousEffect() //Changes selected projectile to the prev... method AdjustSpeed (line 81) | public void AdjustSpeed(float newSpeed) //Used by UI to set projectile... FILE: Assets/Plugins/Epic Toon FX/Demo/Scripts/ETFXLoopScript.cs class ETFXLoopScript (line 6) | public class ETFXLoopScript : MonoBehaviour method Start (line 16) | void Start () method PlayEffect (line 21) | public void PlayEffect() method EffectLoop (line 26) | IEnumerator EffectLoop() FILE: Assets/Plugins/Epic Toon FX/Demo/Scripts/ETFXMouseOrbit.cs class ETFXMouseOrbit (line 7) | public class ETFXMouseOrbit : MonoBehaviour method Start (line 23) | void Start() method LateUpdate (line 34) | void LateUpdate() method ClampAngle (line 65) | public static float ClampAngle(float angle, float min, float max) FILE: Assets/Plugins/Epic Toon FX/Demo/Scripts/ETFXProjectileScript.cs class ETFXProjectileScript (line 4) | public class ETFXProjectileScript : MonoBehaviour method Start (line 14) | void Start() method FixedUpdate (line 25) | void FixedUpdate() FILE: Assets/Plugins/Epic Toon FX/Demo/Scripts/ETFXSceneManager.cs class ETFXSceneManager (line 7) | public class ETFXSceneManager : MonoBehaviour method LoadScene1 (line 13) | public void LoadScene1() { method LoadScene2 (line 16) | public void LoadScene2() { method LoadScene3 (line 19) | public void LoadScene3() { method LoadScene4 (line 22) | public void LoadScene4() { method LoadScene5 (line 25) | public void LoadScene5() { method LoadScene6 (line 28) | public void LoadScene6() { method LoadScene7 (line 31) | public void LoadScene7() { method LoadScene8 (line 34) | public void LoadScene8() { method LoadScene9 (line 37) | public void LoadScene9() { method LoadScene10 (line 40) | public void LoadScene10() { method LoadScene11 (line 43) | public void LoadScene11() { method LoadScene12 (line 46) | public void LoadScene12() { method LoadScene13 (line 49) | public void LoadScene13() { method Update (line 53) | void Update () FILE: Assets/Plugins/Epic Toon FX/Scripts/ETFXLightFade.cs class ETFXLightFade (line 6) | public class ETFXLightFade : MonoBehaviour method Start (line 16) | void Start() method Update (line 28) | void Update() FILE: Assets/Plugins/Epic Toon FX/Scripts/ETFXPitchRandomizer.cs class ETFXPitchRandomizer (line 7) | public class ETFXPitchRandomizer : MonoBehaviour method Start (line 12) | void Start () FILE: Assets/Plugins/Epic Toon FX/Scripts/ETFXRotation.cs class ETFXRotation (line 6) | public class ETFXRotation : MonoBehaviour type spaceEnum (line 12) | public enum spaceEnum { Local, World }; method Start (line 16) | void Start() method Update (line 22) | void Update() FILE: Assets/Plugins/ExcelToObject/Codes/JsonToObject.cs class JsonToObject (line 7) | public static class JsonToObject method JsonToObject_ByJsonFile (line 15) | public static List JsonToObject_ByJsonFile(string filePath) method JsonToObject_ByJsonContent (line 31) | public static List JsonToObject_ByJsonContent(string conntent) FILE: Assets/Plugins/ExcelToObject/Tools/Excel2Unity/Editor/ExcelTools.cs class ExcelTools (line 7) | public class ExcelTools : EditorWindow method ShowExcelTools (line 57) | [MenuItem("Plugins/ExcelTools")] method OnGUI (line 66) | void OnGUI() method DrawOptions (line 75) | private void DrawOptions() method DrawExport (line 93) | private void DrawExport() method Convert (line 125) | private static void Convert() method LoadExcel (line 175) | private static void LoadExcel() method Init (line 195) | private static void Init() method OnSelectionChange (line 209) | void OnSelectionChange() FILE: Assets/Plugins/ExcelToObject/Tools/Excel2Unity/Editor/ExcelUtility.cs class ExcelUtility (line 13) | public class ExcelUtility method ExcelUtility (line 25) | public ExcelUtility (string excelFile) method ConvertToList (line 35) | public List ConvertToList () method ConvertToJson (line 82) | public void ConvertToJson (string JsonPath, Encoding encoding) method ConvertToCSV (line 136) | public void ConvertToCSV (string CSVPath, Encoding encoding) method ConvertToXml (line 178) | public void ConvertToXml (string XmlFile) method SetTargetProperty (line 231) | private void SetTargetProperty (object target, string propertyName, ob... method JsonSupportArray (line 254) | private string JsonSupportArray(string jsonContent) FILE: Assets/Scripts/---PlayerAnimationControll/FSM/FSMClearSignals.cs class FSMClearSignals (line 5) | public class FSMClearSignals : StateMachineBehaviour method OnStateEnter (line 10) | override public void OnStateEnter(Animator animator, AnimatorStateInfo... method OnStateExit (line 24) | override public void OnStateExit(Animator animator, AnimatorStateInfo ... FILE: Assets/Scripts/---PlayerAnimationControll/FSM/FSMOnEnter.cs class FSMOnEnter (line 5) | public class FSMOnEnter : StateMachineBehaviour method OnStateEnter (line 10) | override public void OnStateEnter(Animator animator, AnimatorStateInfo... method OnStateExit (line 19) | public override void OnStateExit(Animator animator, AnimatorStateInfo ... FILE: Assets/Scripts/---PlayerAnimationControll/FSM/FSMOnExit.cs class FSMOnExit (line 5) | public class FSMOnExit : StateMachineBehaviour method OnStateExit (line 22) | override public void OnStateExit(Animator animator, AnimatorStateInfo ... FILE: Assets/Scripts/---PlayerAnimationControll/FSM/FSMOnUpdate.cs class FSMOnUpdate (line 5) | public class FSMOnUpdate : StateMachineBehaviour method OnStateUpdate (line 15) | override public void OnStateUpdate(Animator animator, AnimatorStateInf... FILE: Assets/Scripts/---PlayerAnimationControll/FSM/TestFSMOnEnter.cs class TestFSMOnEnter (line 5) | public class TestFSMOnEnter : MonoBehaviour method OnJump (line 7) | public void OnJump() FILE: Assets/Scripts/---PlayerAnimationControll/IndividualModelControll.cs class IndividualModelControll (line 5) | public class IndividualModelControll : MonoBehaviour method Awake (line 12) | void Awake() { method OnAnimatorMove (line 17) | void OnAnimatorMove() method ResetTrigger (line 23) | public void ResetTrigger(string triggerName) { method StartAttack (line 27) | void StartAttack() method EndAttack (line 32) | void EndAttack() method OnAnimatorIK (line 37) | void OnAnimatorIK() FILE: Assets/Scripts/---PlayerAnimationControll/LeftArmAnimatorFix.cs class LeftArmAnimatorFix (line 5) | public class LeftArmAnimatorFix : MonoBehaviour { method Awake (line 10) | void Awake () { method OnAnimatorIK (line 15) | void OnAnimatorIK () { FILE: Assets/Scripts/---PlayerAnimationControll/LockController.cs class LockController (line 9) | public class LockController : MonoBehaviour method Awake (line 24) | void Awake() method Update (line 31) | void Update() method LockSwitch (line 43) | public void LockSwitch() FILE: Assets/Scripts/---PlayerAnimationControll/MyButton.cs class MyButton (line 5) | public class MyButton method Tick (line 22) | public void Tick(bool input) { method StartTimer (line 56) | private void StartTimer(MyTimer timer, float duratime) { FILE: Assets/Scripts/---PlayerAnimationControll/MyTimer.cs class MyTimer (line 5) | public class MyTimer type STATE (line 7) | public enum STATE method TimerTick (line 20) | public void TimerTick() { method GoTimer (line 38) | public void GoTimer() { FILE: Assets/Scripts/---PlayerAnimationControll/OnGroundSensor.cs class OnGroundSensor (line 5) | public class OnGroundSensor : MonoBehaviour method Awake (line 15) | void Awake() method FixedUpdate (line 20) | void FixedUpdate() FILE: Assets/Scripts/---PlayerAnimationControll/PlayerInput.cs class PlayerInput (line 3) | public class PlayerInput : MonoBehaviour method Start (line 66) | void Start() { method Update (line 70) | void Update() { method SquareToCircle (line 119) | private Vector2 SquareToCircle(Vector2 input) { FILE: Assets/Scripts/---PlayerAnimationControll/RootMotoinControl.cs class RootMotoinControl (line 5) | public class RootMotoinControl : MonoBehaviour method Awake (line 9) | void Awake() { FILE: Assets/Scripts/---PlayerAnimationControll/TPScontrollerChara.cs class TPScontrollerChara (line 6) | public class TPScontrollerChara : MonoBehaviour method cmaDirUpdateSet (line 96) | void cmaDirUpdateSet()//根据鼠标设置Cma的位置 method shelterCheckUpdate (line 148) | void shelterCheckUpdate()//遮挡透明化处理 method checkCmaCollision (line 240) | void checkCmaCollision(Ray baser0, Vector3 cmaPos, Vector3 basePos0)//... method objAddToOnCmaCollision (line 259) | void objAddToOnCmaCollision(GameObject obj)//添加遮挡物体 method outPCOnDragBegin (line 268) | public void outPCOnDragBegin() method Start (line 286) | void Start() method Inputs (line 315) | void Inputs() method Update (line 330) | void Update() method LateUpdate (line 388) | private void LateUpdate() method EventAttack_L1 (line 400) | void EventAttack_L1() method EventLand (line 406) | void EventLand() method IEmove (line 414) | IEnumerator IEmove(float CDtime) method CD (line 423) | IEnumerator CD(float CDtime) method IEaction (line 428) | IEnumerator IEaction(float x, float z, int actionID)//1Roll,2Dodge method IEattack (line 456) | IEnumerator IEattack(int attackid, float CDtime) method IEJump (line 464) | IEnumerator IEJump() FILE: Assets/Scripts/---PlayerAnimationControll/TpsNew.cs type Weapon (line 6) | public enum Weapon type CharacterState (line 22) | public enum CharacterState class TpsNew (line 31) | public class TpsNew : MonoBehaviour method Awake (line 202) | void Awake() method Start (line 213) | void Start() method cmaDirUpdateSet (line 258) | void cmaDirUpdateSet()//根据鼠标设置Cma的位置 method shelterCheckUpdate (line 309) | void shelterCheckUpdate()//遮挡透明化处理 method checkCmaCollision (line 401) | void checkCmaCollision(Ray baser0, Vector3 cmaPos, Vector3 basePos0)//... method objAddToOnCmaCollision (line 420) | void objAddToOnCmaCollision(GameObject obj)//添加遮挡物体 method outPCOnDragBegin (line 429) | public void outPCOnDragBegin() method Inputs (line 450) | void Inputs() method Update (line 474) | void Update() method FixedUpdate (line 713) | void FixedUpdate() method LateUpdate (line 745) | void LateUpdate() method UpdateMovement (line 787) | float UpdateMovement() method CameraRelativeInput (line 865) | void CameraRelativeInput() method Aiming (line 887) | void Aiming() method DirectionalAiming (line 920) | void DirectionalAiming() method _Turning (line 978) | public IEnumerator _Turning(int direction) method _Dodge (line 994) | public IEnumerator _Dodge(int direction) method OnTriggerEnter (line 1013) | void OnTriggerEnter(Collider collide) method OnTriggerExit (line 1047) | void OnTriggerExit(Collider collide) method WaterControl (line 1071) | void WaterControl() method AscendDescend (line 1135) | void AscendDescend() method CheckForGrounded (line 1159) | void CheckForGrounded() method Jumping (line 1201) | void Jumping() method _Jump (line 1235) | public IEnumerator _Jump() method AirControl (line 1247) | void AirControl() method Climbing (line 1300) | public void Climbing() method EndClimbing (line 1305) | public void EndClimbing() method Attack (line 1340) | public void Attack(int attackSide) method AttackKick (line 1497) | public void AttackKick(int kickSide) method Special (line 1513) | public void Special(int n) method Cast (line 1540) | public void Cast(int attackSide, string type) method Blocking (line 1613) | public void Blocking() method GetHit (line 1636) | public void GetHit() method _Knockback (line 1668) | IEnumerator _Knockback(Vector3 knockDirection, int knockBackAmount, in... method _KnockbackForce (line 1676) | IEnumerator _KnockbackForce(Vector3 knockDirection, int knockBackAmoun... method _Death (line 1685) | public IEnumerator _Death() method _Revive (line 1695) | public IEnumerator _Revive() method Rolling (line 1707) | void Rolling() method _DirectionalRoll (line 1718) | public IEnumerator _DirectionalRoll() method _Roll (line 1747) | public IEnumerator _Roll(int rollNumber) method Hit (line 1773) | public void Hit() method Shoot (line 1777) | public void Shoot() method FootR (line 1781) | public void FootR() method FootL (line 1785) | public void FootL() method Land (line 1789) | public void Land() method WeaponSwitch (line 1793) | public void WeaponSwitch() method _Lock (line 1804) | public IEnumerator _Lock(bool lockMovement, bool lockAction, bool time... method LockMovement (line 1823) | void LockMovement() method LockAction (line 1834) | void LockAction() method UnLock (line 1840) | void UnLock(bool movement, bool actions) method SwitchWeaponTwoHand (line 1854) | void SwitchWeaponTwoHand(int upDown) method SwitchWeaponLeftRight (line 1889) | void SwitchWeaponLeftRight(int leftRight) method _SwitchWeapon (line 1946) | public IEnumerator _SwitchWeapon(int weaponNumber) method _SheathWeapon (line 2061) | public IEnumerator _SheathWeapon(int weaponNumber, int weaponDraw) method _UnSheathWeapon (line 2149) | public IEnumerator _UnSheathWeapon(int weaponNumber) method _WeaponVisibility (line 2368) | public IEnumerator _WeaponVisibility(int weaponNumber, float delayTime... method HideAllWeapons (line 2454) | void HideAllWeapons() method _BlockHitReact (line 2538) | public IEnumerator _BlockHitReact() method _BlockBreak (line 2548) | public IEnumerator _BlockBreak() method Pickup (line 2556) | public void Pickup() method Activate (line 2562) | public void Activate() method SetSheathLocation (line 2568) | public void SetSheathLocation(int location) FILE: Assets/Scripts/---PlayerAnimationControll/WeaponTriggerEvent.cs class WeaponTriggerEvent (line 9) | public class WeaponTriggerEvent : MonoBehaviour { method Awake (line 14) | private void Awake() method OnEnable (line 19) | private void OnEnable() method OnDisable (line 24) | private void OnDisable() method OnTriggerEnter (line 29) | private void OnTriggerEnter (Collider other) { method StartAttack (line 49) | public void StartAttack() method EndAttack (line 55) | public void EndAttack() FILE: Assets/Scripts/BehaviorTasks/Cast.cs class Cast (line 6) | [TaskDescription("ӵΪ")] method Attack (line 21) | IEnumerator Attack() method OnStart (line 53) | public override void OnStart() method OnUpdate (line 60) | public override TaskStatus OnUpdate() FILE: Assets/Scripts/BehaviorTasks/Conditional/CanSeeEnemy.cs class CanSeeEnemy (line 8) | [TaskDescription("看到视野范围内的怪物")] method OnUpdate (line 30) | public override TaskStatus OnUpdate() method OnReset (line 85) | public override void OnReset() method OnDrawGizmos (line 93) | public override void OnDrawGizmos() FILE: Assets/Scripts/BehaviorTasks/EatDoor.cs class EatDoor (line 7) | [TaskDescription("贪婪之门的攻击行为")] method Attack (line 23) | IEnumerator Attack() method OnStart (line 42) | public override void OnStart() method OnUpdate (line 48) | public override TaskStatus OnUpdate() FILE: Assets/Scripts/BehaviorTasks/ExtendedMovementUtility.cs class ExtendedMovementUtility (line 7) | public static class ExtendedMovementUtility method WithinSight2D (line 19) | public static Transform WithinSight2D(Transform transform, Vector3 pos... method WithinSight (line 54) | public static Transform WithinSight(Transform transform, Vector3 posit... FILE: Assets/Scripts/BehaviorTasks/Gatling.cs class Gatling (line 6) | [TaskDescription("直射子弹行为")] method Attack (line 20) | IEnumerator Attack() method OnStart (line 39) | public override void OnStart() method OnUpdate (line 46) | public override TaskStatus OnUpdate() FILE: Assets/Scripts/BehaviorTasks/SeekList.cs class SeekList (line 5) | [TaskDescription("设定的行径点移动(只执行一次)")] method OnAwake (line 27) | public override void OnAwake() method OnStart (line 33) | public override void OnStart() method OnUpdate (line 56) | public override TaskStatus OnUpdate() method OnEnd (line 80) | public override void OnEnd() method Target (line 87) | private Vector3 Target() method OnReset (line 93) | public override void OnReset() FILE: Assets/Scripts/Buff/Buff.cs class Buff (line 2) | [System.Serializable] FILE: Assets/Scripts/Buff/BuffData.cs class BuffData (line 2) | public class BuffData FILE: Assets/Scripts/Buff/BuffDataBase.cs class BuffDataBase (line 7) | public class BuffDataBase : MonoBehaviour method BuffDataBase (line 16) | private BuffDataBase() { } method Awake (line 27) | void Awake() method Start (line 33) | void Start() method GetBuffData (line 48) | public BuffData GetBuffData(int ID) method Update (line 59) | void Update() FILE: Assets/Scripts/Buff/BuffSystem.cs class BuffSystem (line 11) | public class BuffSystem : MonoBehaviour method Awake (line 32) | private void Awake() method Start (line 40) | private void Start() method Update (line 49) | private void Update() method FixedUpdate (line 54) | private void FixedUpdate() method AddBuff (line 63) | private void AddBuff(int buffID) method RemoveBuff (line 99) | private void RemoveBuff(Buff buff) method AddBuffSync (line 113) | private void AddBuffSync(int buffID) method RemoveBuffSync (line 138) | private void RemoveBuffSync(int buffID) method BuffsUpdate (line 157) | private void BuffsUpdate() method InitializeBuffList (line 180) | private void InitializeBuffList() method CheckBuffsToDelete (line 195) | private void CheckBuffsToDelete() method CleanBuffsToDelete (line 216) | private void CleanBuffsToDelete() FILE: Assets/Scripts/Camera/PlayerCamera.cs class PlayerCamera (line 5) | public class PlayerCamera : MonoBehaviour type State (line 28) | private enum State method Awake (line 44) | private void Awake() method Start (line 51) | void Start() method FixedUpdate (line 61) | void FixedUpdate() FILE: Assets/Scripts/Controller/BasicIndividualController.cs class BaseIndividualController (line 9) | public abstract class BaseIndividualController : MonoBehaviour method InitRegister (line 16) | protected void InitRegister() method Walk (line 24) | public abstract void Walk(Vector3 velocity); method GetDamaged (line 27) | public abstract void GetDamaged(int sourceID, float damage); method Attack (line 30) | public abstract void Attack(Individual ind); method Die (line 33) | public abstract void Die(); FILE: Assets/Scripts/Controller/FoundationController.cs class FoundationController (line 5) | public class FoundationController : BaseIndividualController method Start (line 7) | private void Start() method Walk (line 12) | public override void Walk(Vector3 velocity) method GetDamaged (line 18) | public override void GetDamaged(int sourceID , float damage) method Attack (line 23) | public override void Attack(Individual ind) method Die (line 29) | public override void Die() FILE: Assets/Scripts/Controller/MonsterController.cs class MonsterController (line 10) | public class MonsterController : BaseIndividualController method Awake (line 21) | private void Awake() method Start (line 31) | private void Start() method Update (line 36) | private void Update() method FixedUpdate (line 41) | private void FixedUpdate() method Walk (line 53) | public override void Walk(Vector3 velocity) method GetDamaged (line 63) | public override void GetDamaged(int sourceID, float damage) method Attack (line 81) | public override void Attack(Individual ind) method Die (line 91) | public override void Die() method StartAttack (line 115) | public void StartAttack() method RemoveObject (line 131) | private IEnumerator RemoveObject() FILE: Assets/Scripts/Controller/PlayerController.cs class PlayerController (line 5) | public class PlayerController : BaseIndividualController{ method Awake (line 43) | void Awake () { method Start (line 49) | private void Start() method FixedUpdate (line 54) | void FixedUpdate () method CheckState (line 160) | private bool CheckState (string stateName, string layerName = "Base La... method CheckStateTag (line 164) | private bool CheckStateTag (string tagName, string layerName = "Base L... method OnJumpEnter (line 169) | public void OnJumpEnter () { method IsGround (line 175) | public void IsGround () { method IsNotGround (line 179) | public void IsNotGround () { method OnGroundEnter (line 183) | public void OnGroundEnter () { method OnGroundExit (line 190) | public void OnGroundExit () { method OnFallEnter (line 193) | public void OnFallEnter () { method OnRollEnter (line 197) | public void OnRollEnter() method OnRollExit (line 205) | public void OnRollExit() method OnJabEnter (line 210) | public void OnJabEnter () { method OnJabUpdate (line 214) | public void OnJabUpdate () { method OnAttack1hAEnter (line 217) | public void OnAttack1hAEnter () { method OnAttack1hAUpdate (line 222) | public void OnAttack1hAUpdate () { method OnUpdateRM (line 243) | public void OnUpdateRM (object _deltaPos) { method Walk (line 252) | public override void Walk(Vector3 velocity) method GetDamaged (line 258) | public override void GetDamaged(int sourceID, float damage) method Attack (line 272) | public override void Attack(Individual ind) method Die (line 278) | public override void Die() FILE: Assets/Scripts/Effect/BuffEffectManager.cs class BuffEffectManager (line 9) | public class BuffEffectManager : MonoBehaviour method Start (line 15) | void Start() method Update (line 21) | void Update() method PlayEffect (line 26) | internal void PlayEffect(Transform targetInd, int buffID) method StopEffect (line 45) | internal void StopEffect(Transform targetInd, int buffID) FILE: Assets/Scripts/Effect/BulletHitParticleEvent.cs class BulletHitParticleEvent (line 5) | public class BulletHitParticleEvent : MonoBehaviour method Start (line 8) | void Start() method DieAfterSeconds (line 19) | IEnumerator DieAfterSeconds(float dieTime) FILE: Assets/Scripts/Effect/Outline/Outline.cs class Outline (line 4) | public class Outline : PostEffectBase { method Update (line 30) | private void Update() method OnEnable (line 35) | void OnEnable() { method OnDisable (line 55) | void OnDisable() { method OnRenderImage (line 71) | void OnRenderImage(RenderTexture source, RenderTexture destination) { FILE: Assets/Scripts/Effect/Outline/PostEffectBase.cs class PostEffectBase (line 4) | [ExecuteInEditMode] method GenerateMaterial (line 22) | protected Material GenerateMaterial(Shader shader) { FILE: Assets/Scripts/Effect/SkillEffectManager.cs class SkillEffectManager (line 9) | public class SkillEffectManager : MonoBehaviour method Awake (line 13) | private void Awake() method Start (line 19) | void Start() method Update (line 25) | void Update() method RemoveEffectAfterSeconds (line 30) | IEnumerator RemoveEffectAfterSeconds(float time,GameObject go) method PlayEffect (line 36) | internal void PlayEffect(Transform targetInd,int index) FILE: Assets/Scripts/Equipment/EquipmentData.cs class EquipmentData (line 4) | public class EquipmentData FILE: Assets/Scripts/Equipment/EquipmentDataBase.cs class EquipmentDataBase (line 5) | public class EquipmentDataBase : MonoBehaviour method EquipmentDataBase (line 14) | private EquipmentDataBase() { } method Awake (line 25) | void Awake() method GetEquipmentData (line 41) | public EquipmentData GetEquipmentData(int ID) method Start (line 51) | void Start() method Update (line 57) | void Update() FILE: Assets/Scripts/Equipment/EquipmentSystem.cs class EquipmentSystem (line 5) | public class EquipmentSystem : MonoBehaviour method Start (line 8) | void Start() method Update (line 14) | void Update() FILE: Assets/Scripts/GameLogic/BaseKillMonsterLogic.cs class BaseKillMonsterLogic (line 6) | public class BaseKillMonsterLogic : MonoBehaviour method Awake (line 11) | private void Awake() method OnCollisionEnter (line 17) | void OnCollisionEnter(Collision collision) FILE: Assets/Scripts/GameLogic/BulletTriggerEvent.cs class BulletTriggerEvent (line 6) | public class BulletTriggerEvent : MonoBehaviour method OnTriggerEnter (line 22) | private void OnTriggerEnter(Collider collison) method OnSpecialEffect (line 63) | private void OnSpecialEffect() FILE: Assets/Scripts/GameLogic/Factory.cs class Factory (line 6) | public class Factory : MonoBehaviour method RegisterIndividual (line 62) | public static void RegisterIndividual(Individual ind, IndividualType i... method RemoveIndividual (line 90) | public static void RemoveIndividual(int individualID) method GetIndividual (line 99) | public static Individual GetIndividual(int ID) method TraversalIndividuals (line 115) | public static void TraversalIndividuals(Action action, Fun... method TraversalIndividuals (line 133) | public static void TraversalIndividuals(Action action) method TraversalIndividualsInCircle (line 149) | public static void TraversalIndividualsInCircle(Action act... method TraversalIndividualsInCircle (line 169) | public static void TraversalIndividualsInCircle(Action act... method HasMonsterIndividual (line 185) | public static bool HasMonsterIndividual() method IsPlayerDead (line 196) | public static bool IsPlayerDead() method IsBaseDestroyed (line 214) | public static bool IsBaseDestroyed() method IsGameOver (line 232) | public static bool IsGameOver() method Awake (line 241) | void Awake() method Start (line 253) | void Start() method Update (line 258) | void Update() method LateUpdate (line 263) | private void LateUpdate() method LazyRemoveIndividuals (line 272) | private void LazyRemoveIndividuals() type IndividualType (line 288) | public enum IndividualType { FILE: Assets/Scripts/GameLogic/MoneyManager.cs class MoneyManager (line 8) | public class MoneyManager : MonoBehaviour { method AddCash (line 33) | public void AddCash(int cash) { method ReduceCash (line 42) | public bool ReduceCash(int cash) { method AddMoneyByKillIndividual (line 57) | public void AddMoneyByKillIndividual(int individualID) method Awake (line 69) | void Awake() { method Start (line 73) | void Start() { method Update (line 78) | void Update() { method LateUpdate (line 82) | private void LateUpdate() FILE: Assets/Scripts/GameLogic/MonsterSpawner.cs class MonsterSpawner (line 9) | public class MonsterSpawner : MonoBehaviour class WaveInformation (line 33) | private class WaveInformation class MonsterList (line 40) | private class MonsterList method GetJsonToLevelData (line 63) | private void GetJsonToLevelData(string path) method StartOneWave (line 118) | public void StartOneWave() method CreateMonster (line 125) | IEnumerator CreateMonster() method HasWave (line 151) | public bool HasWave() method GetMonsterIDsInOneWave (line 157) | public List GetMonsterIDsInOneWave() method Awake (line 173) | private void Awake() method Start (line 180) | private void Start() FILE: Assets/Scripts/GameLogic/TowerManager.cs class TowerManager (line 8) | public class TowerManager : MonoBehaviour method Awake (line 30) | private void Awake() method Start (line 44) | void Start() method Update (line 50) | void Update() method IfCanBuildTower (line 56) | public bool IfCanBuildTower() method IfCanBuildTower (line 67) | public bool IfCanBuildTower(int towerIndex) method BuildTower (line 85) | public void BuildTower(int towerIndex) FILE: Assets/Scripts/GameLogic/WaveManager.cs class WaveManager (line 9) | public class WaveManager : MonoBehaviour method StartOneWave (line 30) | private void StartOneWave() method EndOneWave (line 39) | private void EndOneWave() method StartOneWaveAfterSeconds (line 59) | IEnumerator StartOneWaveAfterSeconds() method EndAllWaves (line 66) | IEnumerator EndAllWaves() method Awake (line 72) | private void Awake() method Start (line 79) | void Start() method Update (line 87) | void Update() FILE: Assets/Scripts/GameLogic/WayPointManager.cs class WayPointManager (line 5) | public class WayPointManager : MonoBehaviour method Awake (line 14) | private void Awake() method GetRoad (line 33) | public List GetRoad(int index) method Start (line 45) | void Start() method Update (line 51) | void Update() FILE: Assets/Scripts/Hatred/HatredSystem.cs class HatredSystem (line 7) | public class HatredSystem : MonoBehaviour method Awake (line 26) | private void Awake() method Start (line 33) | private void Start() method Update (line 44) | private void Update() method AddHateValue (line 55) | public void AddHateValue(int HateSourceID) method GetMostHatedTarget (line 92) | public Transform GetMostHatedTarget() method AddHatredList (line 120) | private void AddHatredList(Individual HateSource) FILE: Assets/Scripts/Individual/Individual.cs class Individual (line 6) | public class Individual : MonoBehaviour type Power (line 21) | public enum Power {Monster, Human, Neutral} method Awake (line 37) | private void Awake() method OnDisable (line 48) | private void OnDisable() method Start (line 54) | void Start() method Update (line 61) | private void Update() method HealthChange (line 80) | public void HealthChange(float increment) method AttackChange (line 98) | public void AttackChange(int increment) method AttackChange (line 104) | public void AttackChange(double increment_p) method AttackSpeedChange (line 110) | public void AttackSpeedChange(double increment_p) method SpeedChange (line 116) | public void SpeedChange(double increment_p) method RecoverRateChange (line 122) | public void RecoverRateChange(int increment) method RecoverRateChange (line 128) | public void RecoverRateChange(double increment_p) method ReviveCountChange (line 134) | public void ReviveCountChange(int increment) FILE: Assets/Scripts/IndividualData/Monster/MonsterData.cs class MonsterData (line 4) | public class MonsterData FILE: Assets/Scripts/IndividualData/Monster/MonsterDataBase.cs class MonsterDataBase (line 5) | public class MonsterDataBase : MonoBehaviour method MonsterDataBase (line 17) | private MonsterDataBase() { } method Awake (line 28) | void Awake() method Start (line 41) | void Start() method GetMonsterData (line 50) | public MonsterData GetMonsterData(int ID) method Update (line 61) | void Update() FILE: Assets/Scripts/IndividualData/Person/PersonData.cs class PersonData (line 4) | public class PersonData FILE: Assets/Scripts/IndividualData/Person/PersonDataBase.cs class PersonDataBase (line 5) | public class PersonDataBase : MonoBehaviour method PersonDataBase (line 14) | private PersonDataBase() { } method Awake (line 25) | void Awake() method GetPersonData (line 41) | public PersonData GetPersonData(int ID) method Start (line 51) | void Start() method Update (line 57) | void Update() FILE: Assets/Scripts/IndividualData/Tower/TowerDataBase.cs class TowerDataBase (line 5) | public class TowerDataBase : MonoBehaviour method TowerDataBase (line 14) | private TowerDataBase() { } method Awake (line 25) | void Awake() method GetTowerData (line 41) | public TowerTrapData GetTowerData(int ID) method Start (line 51) | void Start() method Update (line 57) | void Update() FILE: Assets/Scripts/IndividualData/Tower/TowerTrapData.cs class TowerTrapData (line 3) | public class TowerTrapData FILE: Assets/Scripts/Message/EventCenter.cs class EventCenter (line 6) | public class EventCenter method OnListenerAdding (line 11) | private static void OnListenerAdding(EventType eventType, Delegate cal... method OnListenerRemoving (line 23) | private static void OnListenerRemoving(EventType eventType, Delegate c... method OnListenerRemoved (line 42) | private static void OnListenerRemoved(EventType eventType) method AddListener (line 50) | public static void AddListener(EventType eventType, CallBack callBack) method AddListener (line 56) | public static void AddListener(EventType eventType, CallBack cal... method AddListener (line 62) | public static void AddListener(EventType eventType, CallBack(EventType eventType, CallBack<... method AddListener (line 74) | public static void AddListener(EventType eventType, CallBa... method AddListener (line 80) | public static void AddListener(EventType eventType, Cal... method RemoveListener (line 87) | public static void RemoveListener(EventType eventType, CallBack callBack) method RemoveListener (line 94) | public static void RemoveListener(EventType eventType, CallBack ... method RemoveListener (line 101) | public static void RemoveListener(EventType eventType, CallBack<... method RemoveListener (line 108) | public static void RemoveListener(EventType eventType, CallBa... method RemoveListener (line 115) | public static void RemoveListener(EventType eventType, Cal... method RemoveListener (line 122) | public static void RemoveListener(EventType eventType, ... method Broadcast (line 131) | public static void Broadcast(EventType eventType) method Broadcast (line 148) | public static void Broadcast(EventType eventType, T arg) method Broadcast (line 165) | public static void Broadcast(EventType eventType, T arg1, X arg2) method Broadcast (line 182) | public static void Broadcast(EventType eventType, T arg1, X a... method Broadcast (line 199) | public static void Broadcast(EventType eventType, T arg1, ... method Broadcast (line 216) | public static void Broadcast(EventType eventType, T arg... FILE: Assets/Scripts/Message/EventType.cs type EventType (line 1) | public enum EventType FILE: Assets/Scripts/Message/MessageSystem.cs class MessageSystem (line 6) | [AddComponentMenu("System/MessageSystem")] method Awake (line 18) | private void Awake() method SolveMessage (line 34) | public void SolveMessage(int messageID, int senderID, int receverID, o... method SendMessage (line 61) | public void SendMessage(int messageID, int receverID, object ob) method registerAttackEvent (line 78) | public void registerAttackEvent(Action action) method registerBuffEvent (line 87) | public void registerBuffEvent(Action action) method registerDieEvent (line 96) | public void registerDieEvent(Action action) method UnderAttack (line 105) | private void UnderAttack(int senderID, float damage) method GainBuff (line 114) | private void GainBuff(int senderID, int buffID) method IndividualDie (line 123) | private void IndividualDie(int senderID) FILE: Assets/Scripts/Skill/AOESkill.cs class AOESkill (line 6) | public class AOESkill : ISkill method AOESkill (line 11) | public AOESkill(int buffID,float range = 0.0f) method GetColdTimePercent (line 15) | public float GetColdTimePercent() method InitSkill (line 20) | public void InitSkill(Individual master) method IsColdTimeEnd (line 25) | public bool IsColdTimeEnd() method ReleaseSkill (line 30) | public void ReleaseSkill(Individual master) method UpdateSkill (line 35) | public void UpdateSkill(Individual master) FILE: Assets/Scripts/Skill/BuffSkill.cs class BuffSkill (line 5) | public class BuffSkill : ISkill method BuffSkill (line 15) | public BuffSkill(int buffID,bool releasable = true,bool isAura = true,... method GetColdTimePercent (line 23) | public float GetColdTimePercent() method InitSkill (line 30) | public void InitSkill(Individual master) method IsColdTimeEnd (line 40) | public bool IsColdTimeEnd() method ReleaseSkill (line 45) | public void ReleaseSkill(Individual master) method UpdateSkill (line 57) | public void UpdateSkill(Individual master) FILE: Assets/Scripts/Skill/DirSkill.cs class DirSkill (line 7) | public class DirSkill : ISkill method GetColdTimePercent (line 9) | public float GetColdTimePercent() method InitSkill (line 14) | public void InitSkill(Individual master) method IsColdTimeEnd (line 19) | public bool IsColdTimeEnd() method ReleaseSkill (line 24) | public void ReleaseSkill(Individual master) method UpdateSkill (line 29) | public void UpdateSkill(Individual master) FILE: Assets/Scripts/Skill/ISkill/ISkill.cs type ISkill (line 5) | public interface ISkill method InitSkill (line 10) | void InitSkill(Individual master); method ReleaseSkill (line 15) | void ReleaseSkill(Individual master); method UpdateSkill (line 21) | void UpdateSkill(Individual master); method IsColdTimeEnd (line 27) | bool IsColdTimeEnd(); method GetColdTimePercent (line 33) | float GetColdTimePercent(); FILE: Assets/Scripts/Skill/SkillInput.cs class SkillInput (line 8) | public class SkillInput : MonoBehaviour method Awake (line 12) | private void Awake() method Update (line 17) | void Update() method FixedUpdate (line 22) | private void FixedUpdate() FILE: Assets/Scripts/Skill/SkillSystem.cs class SkillSystem (line 5) | public class SkillSystem : MonoBehaviour method Awake (line 19) | private void Awake() method Start (line 32) | void Start() method Update (line 44) | void Update() method ReleaseSkill (line 56) | public void ReleaseSkill(int index) method ReceiveMessage (line 72) | public void ReceiveMessage(Individual attacker,float damage) FILE: Assets/Scripts/Skill/SummonSkill.cs class SummonSkill (line 6) | public class SummonSkill : ISkill method GetColdTimePercent (line 10) | public float GetColdTimePercent() method InitSkill (line 15) | public void InitSkill(Individual master) method IsColdTimeEnd (line 20) | public bool IsColdTimeEnd() method ReleaseSkill (line 25) | public void ReleaseSkill(Individual master) method UpdateSkill (line 31) | public void UpdateSkill(Individual master) FILE: Assets/Scripts/Tools/EditorOnlyRender.cs class EditorOnlyRender (line 5) | public class EditorOnlyRender : MonoBehaviour method Awake (line 9) | private void Awake() method Start (line 18) | void Start() method Update (line 24) | void Update() FILE: Assets/Scripts/Tools/ExitGameHelper.cs class ExitGameHelper (line 5) | public class ExitGameHelper : MonoBehaviour method ExitGame (line 7) | public void ExitGame() method Start (line 12) | void Start() method Update (line 18) | void Update() FILE: Assets/Scripts/Tools/Logger.cs class Logger (line 13) | public class Logger : MonoBehaviour method Awake (line 28) | void Awake() method Log (line 44) | static public void Log(string content,LogType logType = LogType.Default) type LogType (line 92) | public enum LogType{ FILE: Assets/Scripts/UI/BloodBarUI.cs class BloodBarUI (line 6) | public class BloodBarUI : MonoBehaviour method Awake (line 11) | private void Awake() method Start (line 16) | private void Start() method Update (line 22) | void Update() FILE: Assets/Scripts/UI/BloodHUD.cs class BloodHUD (line 6) | public class BloodHUD : MonoBehaviour method Awake (line 11) | private void Awake() method Start (line 18) | void Start() method SolveMessage (line 30) | public void SolveMessage(int messageID, int senderID, int receverID, o... method ShowBlood (line 59) | public void ShowBlood(int health,Transform target) method DeleteBloodChangeTextLater (line 79) | IEnumerator DeleteBloodChangeTextLater(GameObject gameObject) FILE: Assets/Scripts/UI/MoneyTextUI.cs class MoneyTextUI (line 6) | public class MoneyTextUI : MonoBehaviour method Awake (line 12) | private void Awake() method Update (line 19) | void Update() FILE: Assets/Scripts/UI/SkillPanelUI.cs class SkillPanelUI (line 6) | public class SkillPanelUI : MonoBehaviour method Start (line 13) | void Start() method Update (line 22) | void Update() FILE: Assets/Scripts/UI/TowerSelect.cs class TowerSelect (line 4) | [ExecuteInEditMode] method Awake (line 15) | private void Awake() method Update (line 27) | void Update() method ShowPanel (line 67) | public void ShowPanel () method UnshowPanel (line 74) | public void UnshowPanel() method OnDisable (line 83) | public void OnDisable()