SYMBOL INDEX (61 symbols across 10 files) FILE: Master/Assets/Editor/Example.cs class Example (line 4) | static class Example method Build (line 6) | [MenuItem("Example/Build")] FILE: Master/Assets/MultiProcessBuild/Editor/AssetBundleBuild.cs class BuildJob (line 8) | [System.Serializable] class AssetBundleBuild (line 11) | [System.Serializable] method Build (line 26) | public UnityEngine.AssetBundleManifest Build() class AssetBundleManifest (line 42) | [System.Serializable] class AssetBundleBuild (line 45) | [System.Serializable] method GetAllAssetBundles (line 56) | public string[] GetAllAssetBundles() method GetAllAssetBundlesWithVariant (line 63) | public string[] GetAllAssetBundlesWithVariant() { return new string[0]; } method GetAllDependencies (line 64) | public string[] GetAllDependencies(string assetBundleName) method GetAssetBundleHash (line 75) | public Hash128 GetAssetBundleHash(string assetBundleName) method GetDirectDependencies (line 82) | public string[] GetDirectDependencies(string assetBundleName) FILE: Master/Assets/MultiProcessBuild/Editor/AssetDependCache/AssetDependCache.cs class CACHE (line 12) | class CACHE class AssetDependCache (line 18) | public static partial class AssetDependCache method CalcCacheFileName (line 23) | static string CalcCacheFileName(Hash128 hash) method ReadCache (line 30) | static CACHE ReadCache(string file) method WriteCache (line 52) | static void WriteCache(string file, CACHE cache) method FetchDependCache (line 75) | static CACHE FetchDependCache(string pathName, bool recursive) method GetDependenciesRecursive (line 119) | static void GetDependenciesRecursive(string pathName, SortedList method Add (line 79) | public void Add(BundleNode item) method UnionWith (line 84) | public void UnionWith(BuildGroup other) method Contains (line 89) | public bool Contains(BundleNode item) { return this.set.Contains(ite... method GetEnumerator (line 90) | IEnumerator IEnumerable.GetEnumerator() { re... method GetEnumerator (line 91) | public IEnumerator GetEnumerator() { return this.set.GetEnumerator(); } method BuildJobs (line 96) | public BuildJob[] BuildJobs(int nJobs, string output, BuildAssetBundle... FILE: Master/Assets/MultiProcessBuild/Editor/BuildTree/BundleNode.cs class BundleNode (line 5) | class BundleNode method BundleNode (line 13) | public BundleNode(string bundleName) method AddAsset (line 20) | public void AddAsset(AssetNode assetNode) method AddWeight (line 26) | public void AddWeight(string asset) method AddDep (line 31) | public void AddDep(BundleNode dep) FILE: Master/Assets/MultiProcessBuild/Editor/BuildTree/WeightTable.cs class WeightTable (line 6) | static class WeightTable method GetWeight (line 43) | public static int GetWeight(string assetName) FILE: Master/Assets/MultiProcessBuild/Editor/MultiProcess.cs class MultiProcess (line 10) | static class MultiProcess method Start (line 12) | static int[] Start(Process[] pss, string title, string info) method Start (line 53) | static int[] Start(string bin, string[] cmd, string title, string info) method mklink (line 66) | static Process mklink(string source, string dest) method rsync (line 81) | static Process rsync(string source, string dest, params string[] ignores) method UnityFork (line 107) | public static int[] UnityFork(string[] cmds, string title, string info)