SYMBOL INDEX (775 symbols across 614 files) FILE: _godot_defs/static/@base.d.ts type Boolean (line 3) | interface Boolean { type CallableFunction (line 51) | interface CallableFunction { type Function (line 72) | interface Function { type ExportHint (line 89) | enum ExportHint { type int (line 112) | type int = number; type float (line 113) | type float = number; type NodePathType (line 118) | type NodePathType = string type Exclude (line 123) | type Exclude = T extends U ? never : T; type Pick (line 128) | type Pick = { type ReturnType (line 135) | type ReturnType any> = T extends (...args: a... type GeneratorReturnType (line 137) | type GeneratorReturnType = T extends Generator = Pick> type Parameters (line 145) | type Parameters any> = T extends (...args: i... type KeysOnly (line 146) | type KeysOnly = { [K in keyof T as T[K] extends V ? K : never]: T[... type KeysMatching (line 147) | type KeysMatching = {[K in keyof T]-?: T[K] extends V ? K : never}... type SignalsOf (line 148) | type SignalsOf = KeysMatching>; type SignalFunction (line 149) | type SignalFunction = T extends Signal ? R : never; type SignalReturnValue (line 150) | type SignalReturnValue = T extends Signal ? ReturnType : ... type FunctionsOf (line 153) | type FunctionsOf = KeysMatching; type FunctionConstructor (line 155) | interface FunctionConstructor { type IArguments (line 159) | interface IArguments { type NewableFunction (line 163) | interface NewableFunction { type Number (line 167) | interface Number { type String (line 171) | interface String { type RegExp (line 175) | interface RegExp { type IteratorYieldResult (line 186) | interface IteratorYieldResult { type IteratorReturnResult (line 191) | interface IteratorReturnResult { type IteratorResult (line 198) | type IteratorResult = IteratorYieldResult | Iterato... type Iterator (line 200) | interface Iterator extends Object { type Generator (line 209) | interface Generator extends... type Symbol (line 219) | interface Symbol { } type SymbolConstructor (line 221) | interface SymbolConstructor { type Iterable (line 231) | interface Iterable { type IterableIterator (line 235) | interface IterableIterator extends Iterator { type ReadonlyArray (line 246) | type ReadonlyArray = { type FlatArray (line 254) | type FlatArray = { type Array (line 261) | interface Array { class Dictionary (line 584) | class Dictionary { class PackedScene (line 761) | class PackedScene extends Resource { class Signal (line 836) | class Signal any = () => void> { FILE: _godot_defs/static/@globals.d.ts type Margin (line 91) | enum Margin { type Corner (line 115) | enum Corner { type Orientation (line 139) | enum Orientation { type HAlign (line 153) | enum HAlign { type VAlign (line 172) | enum VAlign { type KeyList (line 191) | enum KeyList { type KeyModifierMask (line 1405) | enum KeyModifierMask { type ButtonList (line 1454) | enum ButtonList { type JoystickList (line 1528) | enum JoystickList { type MidiMessageList (line 1952) | enum MidiMessageList { type Error (line 1991) | enum Error { type PropertyHint (line 2253) | enum PropertyHint { type PropertyUsageFlags (line 2367) | enum PropertyUsageFlags { type MethodFlags (line 2446) | enum MethodFlags { type Variant_Type (line 2490) | enum Variant_Type { type Variant_Operator (line 2634) | enum Variant_Operator { FILE: _godot_defs/static/AABB.d.ts class AABB (line 10) | class AABB { FILE: _godot_defs/static/AESContext.d.ts class AESContext (line 37) | class AESContext extends Reference { FILE: _godot_defs/static/ARVRAnchor.d.ts class ARVRAnchor (line 10) | class ARVRAnchor extends Spatial { FILE: _godot_defs/static/ARVRCamera.d.ts class ARVRCamera (line 8) | class ARVRCamera extends Camera { FILE: _godot_defs/static/ARVRController.d.ts class ARVRController (line 10) | class ARVRController extends Spatial { FILE: _godot_defs/static/ARVRInterface.d.ts class ARVRInterface (line 8) | class ARVRInterface extends Reference { FILE: _godot_defs/static/ARVROrigin.d.ts class ARVROrigin (line 12) | class ARVROrigin extends Spatial { FILE: _godot_defs/static/ARVRPositionalTracker.d.ts class ARVRPositionalTracker (line 10) | class ARVRPositionalTracker extends Reference { FILE: _godot_defs/static/ARVRServer.d.ts class ARVRServerClass (line 6) | class ARVRServerClass extends Object { FILE: _godot_defs/static/AStar.d.ts class AStar (line 25) | class AStar extends Reference { FILE: _godot_defs/static/AStar2D.d.ts class AStar2D (line 6) | class AStar2D extends Reference { FILE: _godot_defs/static/AcceptDialog.d.ts class AcceptDialog (line 6) | class AcceptDialog extends WindowDialog { FILE: _godot_defs/static/AnimatedSprite.d.ts class AnimatedSprite (line 8) | class AnimatedSprite extends Node2D { FILE: _godot_defs/static/AnimatedSprite3D.d.ts class AnimatedSprite3D (line 6) | class AnimatedSprite3D extends SpriteBase3D { FILE: _godot_defs/static/AnimatedTexture.d.ts class AnimatedTexture (line 12) | class AnimatedTexture extends Texture { FILE: _godot_defs/static/Animation.d.ts class Animation (line 20) | class Animation extends Resource { FILE: _godot_defs/static/AnimationNode.d.ts class AnimationNode (line 8) | class AnimationNode extends Resource { FILE: _godot_defs/static/AnimationNodeAdd2.d.ts class AnimationNodeAdd2 (line 6) | class AnimationNodeAdd2 extends AnimationNode { FILE: _godot_defs/static/AnimationNodeAdd3.d.ts class AnimationNodeAdd3 (line 14) | class AnimationNodeAdd3 extends AnimationNode { FILE: _godot_defs/static/AnimationNodeAnimation.d.ts class AnimationNodeAnimation (line 6) | class AnimationNodeAnimation extends AnimationRootNode { FILE: _godot_defs/static/AnimationNodeBlend2.d.ts class AnimationNodeBlend2 (line 6) | class AnimationNodeBlend2 extends AnimationNode { FILE: _godot_defs/static/AnimationNodeBlend3.d.ts class AnimationNodeBlend3 (line 14) | class AnimationNodeBlend3 extends AnimationNode { FILE: _godot_defs/static/AnimationNodeBlendSpace1D.d.ts class AnimationNodeBlendSpace1D (line 12) | class AnimationNodeBlendSpace1D extends AnimationRootNode { FILE: _godot_defs/static/AnimationNodeBlendSpace2D.d.ts class AnimationNodeBlendSpace2D (line 10) | class AnimationNodeBlendSpace2D extends AnimationRootNode { FILE: _godot_defs/static/AnimationNodeBlendTree.d.ts class AnimationNodeBlendTree (line 6) | class AnimationNodeBlendTree extends AnimationRootNode { FILE: _godot_defs/static/AnimationNodeOneShot.d.ts class AnimationNodeOneShot (line 6) | class AnimationNodeOneShot extends AnimationNode { FILE: _godot_defs/static/AnimationNodeOutput.d.ts class AnimationNodeOutput (line 4) | class AnimationNodeOutput extends AnimationNode { FILE: _godot_defs/static/AnimationNodeStateMachine.d.ts class AnimationNodeStateMachine (line 15) | class AnimationNodeStateMachine extends AnimationRootNode { FILE: _godot_defs/static/AnimationNodeStateMachinePlayback.d.ts class AnimationNodeStateMachinePlayback (line 15) | class AnimationNodeStateMachinePlayback extends Resource { FILE: _godot_defs/static/AnimationNodeStateMachineTransition.d.ts class AnimationNodeStateMachineTransition (line 4) | class AnimationNodeStateMachineTransition extends Resource { FILE: _godot_defs/static/AnimationNodeTimeScale.d.ts class AnimationNodeTimeScale (line 6) | class AnimationNodeTimeScale extends AnimationNode { FILE: _godot_defs/static/AnimationNodeTimeSeek.d.ts class AnimationNodeTimeSeek (line 19) | class AnimationNodeTimeSeek extends AnimationNode { FILE: _godot_defs/static/AnimationNodeTransition.d.ts class AnimationNodeTransition (line 6) | class AnimationNodeTransition extends AnimationNode { FILE: _godot_defs/static/AnimationPlayer.d.ts class AnimationPlayer (line 10) | class AnimationPlayer extends Node { FILE: _godot_defs/static/AnimationRootNode.d.ts class AnimationRootNode (line 4) | class AnimationRootNode extends AnimationNode { FILE: _godot_defs/static/AnimationTrackEditPlugin.d.ts class AnimationTrackEditPlugin (line 4) | class AnimationTrackEditPlugin extends Reference { FILE: _godot_defs/static/AnimationTree.d.ts class AnimationTree (line 8) | class AnimationTree extends Node { FILE: _godot_defs/static/AnimationTreePlayer.d.ts class AnimationTreePlayer (line 10) | class AnimationTreePlayer extends Node { FILE: _godot_defs/static/Area.d.ts class Area (line 6) | class Area extends CollisionObject { FILE: _godot_defs/static/Area2D.d.ts class Area2D (line 6) | class Area2D extends CollisionObject2D { FILE: _godot_defs/static/ArrayMesh.d.ts class ArrayMesh (line 32) | class ArrayMesh extends Mesh { FILE: _godot_defs/static/AspectRatioContainer.d.ts class AspectRatioContainer (line 6) | class AspectRatioContainer extends Container { FILE: _godot_defs/static/AtlasTexture.d.ts class AtlasTexture (line 10) | class AtlasTexture extends Texture { FILE: _godot_defs/static/AudioBusLayout.d.ts class AudioBusLayout (line 6) | class AudioBusLayout extends Resource { FILE: _godot_defs/static/AudioEffect.d.ts class AudioEffect (line 6) | class AudioEffect extends Resource { FILE: _godot_defs/static/AudioEffectAmplify.d.ts class AudioEffectAmplify (line 6) | class AudioEffectAmplify extends AudioEffect { FILE: _godot_defs/static/AudioEffectBandLimitFilter.d.ts class AudioEffectBandLimitFilter (line 6) | class AudioEffectBandLimitFilter extends AudioEffectFilter { FILE: _godot_defs/static/AudioEffectBandPassFilter.d.ts class AudioEffectBandPassFilter (line 6) | class AudioEffectBandPassFilter extends AudioEffectFilter { FILE: _godot_defs/static/AudioEffectCapture.d.ts class AudioEffectCapture (line 8) | class AudioEffectCapture extends AudioEffect { FILE: _godot_defs/static/AudioEffectChorus.d.ts class AudioEffectChorus (line 6) | class AudioEffectChorus extends AudioEffect { FILE: _godot_defs/static/AudioEffectCompressor.d.ts class AudioEffectCompressor (line 16) | class AudioEffectCompressor extends AudioEffect { FILE: _godot_defs/static/AudioEffectDelay.d.ts class AudioEffectDelay (line 6) | class AudioEffectDelay extends AudioEffect { FILE: _godot_defs/static/AudioEffectDistortion.d.ts class AudioEffectDistortion (line 8) | class AudioEffectDistortion extends AudioEffect { FILE: _godot_defs/static/AudioEffectEQ.d.ts class AudioEffectEQ (line 6) | class AudioEffectEQ extends AudioEffect { FILE: _godot_defs/static/AudioEffectEQ10.d.ts class AudioEffectEQ10 (line 28) | class AudioEffectEQ10 extends AudioEffectEQ { FILE: _godot_defs/static/AudioEffectEQ21.d.ts class AudioEffectEQ21 (line 50) | class AudioEffectEQ21 extends AudioEffectEQ { FILE: _godot_defs/static/AudioEffectEQ6.d.ts class AudioEffectEQ6 (line 20) | class AudioEffectEQ6 extends AudioEffectEQ { FILE: _godot_defs/static/AudioEffectFilter.d.ts class AudioEffectFilter (line 6) | class AudioEffectFilter extends AudioEffect { FILE: _godot_defs/static/AudioEffectHighPassFilter.d.ts class AudioEffectHighPassFilter (line 6) | class AudioEffectHighPassFilter extends AudioEffectFilter { FILE: _godot_defs/static/AudioEffectHighShelfFilter.d.ts class AudioEffectHighShelfFilter (line 4) | class AudioEffectHighShelfFilter extends AudioEffectFilter { FILE: _godot_defs/static/AudioEffectInstance.d.ts class AudioEffectInstance (line 4) | class AudioEffectInstance extends Reference { FILE: _godot_defs/static/AudioEffectLimiter.d.ts class AudioEffectLimiter (line 8) | class AudioEffectLimiter extends AudioEffect { FILE: _godot_defs/static/AudioEffectLowPassFilter.d.ts class AudioEffectLowPassFilter (line 6) | class AudioEffectLowPassFilter extends AudioEffectFilter { FILE: _godot_defs/static/AudioEffectLowShelfFilter.d.ts class AudioEffectLowShelfFilter (line 4) | class AudioEffectLowShelfFilter extends AudioEffectFilter { FILE: _godot_defs/static/AudioEffectNotchFilter.d.ts class AudioEffectNotchFilter (line 6) | class AudioEffectNotchFilter extends AudioEffectFilter { FILE: _godot_defs/static/AudioEffectPanner.d.ts class AudioEffectPanner (line 6) | class AudioEffectPanner extends AudioEffect { FILE: _godot_defs/static/AudioEffectPhaser.d.ts class AudioEffectPhaser (line 6) | class AudioEffectPhaser extends AudioEffect { FILE: _godot_defs/static/AudioEffectPitchShift.d.ts class AudioEffectPitchShift (line 6) | class AudioEffectPitchShift extends AudioEffect { FILE: _godot_defs/static/AudioEffectRecord.d.ts class AudioEffectRecord (line 6) | class AudioEffectRecord extends AudioEffect { FILE: _godot_defs/static/AudioEffectReverb.d.ts class AudioEffectReverb (line 6) | class AudioEffectReverb extends AudioEffect { FILE: _godot_defs/static/AudioEffectSpectrumAnalyzer.d.ts class AudioEffectSpectrumAnalyzer (line 8) | class AudioEffectSpectrumAnalyzer extends AudioEffect { FILE: _godot_defs/static/AudioEffectSpectrumAnalyzerInstance.d.ts class AudioEffectSpectrumAnalyzerInstance (line 4) | class AudioEffectSpectrumAnalyzerInstance extends AudioEffectInstance { FILE: _godot_defs/static/AudioEffectStereoEnhance.d.ts class AudioEffectStereoEnhance (line 4) | class AudioEffectStereoEnhance extends AudioEffect { FILE: _godot_defs/static/AudioServer.d.ts class AudioServerClass (line 6) | class AudioServerClass extends Object { FILE: _godot_defs/static/AudioStream.d.ts class AudioStream (line 6) | class AudioStream extends Resource { FILE: _godot_defs/static/AudioStreamGenerator.d.ts class AudioStreamGenerator (line 10) | class AudioStreamGenerator extends AudioStream { FILE: _godot_defs/static/AudioStreamGeneratorPlayback.d.ts class AudioStreamGeneratorPlayback (line 6) | class AudioStreamGeneratorPlayback extends AudioStreamPlaybackResampled { FILE: _godot_defs/static/AudioStreamMicrophone.d.ts class AudioStreamMicrophone (line 4) | class AudioStreamMicrophone extends AudioStream { FILE: _godot_defs/static/AudioStreamPlayback.d.ts class AudioStreamPlayback (line 6) | class AudioStreamPlayback extends Reference { FILE: _godot_defs/static/AudioStreamPlaybackResampled.d.ts class AudioStreamPlaybackResampled (line 4) | class AudioStreamPlaybackResampled extends AudioStreamPlayback { FILE: _godot_defs/static/AudioStreamPlayer.d.ts class AudioStreamPlayer (line 8) | class AudioStreamPlayer extends Node { FILE: _godot_defs/static/AudioStreamPlayer2D.d.ts class AudioStreamPlayer2D (line 10) | class AudioStreamPlayer2D extends Node2D { FILE: _godot_defs/static/AudioStreamPlayer3D.d.ts class AudioStreamPlayer3D (line 12) | class AudioStreamPlayer3D extends Spatial { FILE: _godot_defs/static/AudioStreamRandomPitch.d.ts class AudioStreamRandomPitch (line 6) | class AudioStreamRandomPitch extends AudioStream { FILE: _godot_defs/static/AudioStreamSample.d.ts class AudioStreamSample (line 8) | class AudioStreamSample extends AudioStream { FILE: _godot_defs/static/BackBufferCopy.d.ts class BackBufferCopy (line 8) | class BackBufferCopy extends Node2D { FILE: _godot_defs/static/BakedLightmap.d.ts class BakedLightmap (line 10) | class BakedLightmap extends VisualInstance { FILE: _godot_defs/static/BakedLightmapData.d.ts class BakedLightmapData (line 4) | class BakedLightmapData extends Resource { FILE: _godot_defs/static/BaseButton.d.ts class BaseButton (line 6) | class BaseButton extends Control { FILE: _godot_defs/static/Basis.d.ts class Basis (line 12) | class Basis { FILE: _godot_defs/static/BitMap.d.ts class BitMap (line 6) | class BitMap extends Resource { FILE: _godot_defs/static/BitmapFont.d.ts class BitmapFont (line 6) | class BitmapFont extends Font { FILE: _godot_defs/static/Bone2D.d.ts class Bone2D (line 12) | class Bone2D extends Node2D { FILE: _godot_defs/static/BoneAttachment.d.ts class BoneAttachment (line 6) | class BoneAttachment extends Spatial { FILE: _godot_defs/static/BoxContainer.d.ts class BoxContainer (line 6) | class BoxContainer extends Container { FILE: _godot_defs/static/BoxShape.d.ts class BoxShape (line 6) | class BoxShape extends Shape { FILE: _godot_defs/static/Button.d.ts class Button (line 26) | class Button extends BaseButton { FILE: _godot_defs/static/ButtonGroup.d.ts class ButtonGroup (line 8) | class ButtonGroup extends Resource { FILE: _godot_defs/static/CPUParticles.d.ts class CPUParticles (line 10) | class CPUParticles extends GeometryInstance { FILE: _godot_defs/static/CPUParticles2D.d.ts class CPUParticles2D (line 10) | class CPUParticles2D extends Node2D { FILE: _godot_defs/static/CSGBox.d.ts class CSGBox (line 6) | class CSGBox extends CSGPrimitive { FILE: _godot_defs/static/CSGCombiner.d.ts class CSGCombiner (line 6) | class CSGCombiner extends CSGShape { FILE: _godot_defs/static/CSGCylinder.d.ts class CSGCylinder (line 6) | class CSGCylinder extends CSGPrimitive { FILE: _godot_defs/static/CSGMesh.d.ts class CSGMesh (line 6) | class CSGMesh extends CSGPrimitive { FILE: _godot_defs/static/CSGPolygon.d.ts class CSGPolygon (line 6) | class CSGPolygon extends CSGPrimitive { FILE: _godot_defs/static/CSGPrimitive.d.ts class CSGPrimitive (line 6) | class CSGPrimitive extends CSGShape { FILE: _godot_defs/static/CSGShape.d.ts class CSGShape (line 6) | class CSGShape extends GeometryInstance { FILE: _godot_defs/static/CSGSphere.d.ts class CSGSphere (line 6) | class CSGSphere extends CSGPrimitive { FILE: _godot_defs/static/CSGTorus.d.ts class CSGTorus (line 6) | class CSGTorus extends CSGPrimitive { FILE: _godot_defs/static/Camera.d.ts class Camera (line 6) | class Camera extends Spatial { FILE: _godot_defs/static/Camera2D.d.ts class Camera2D (line 10) | class Camera2D extends Node2D { FILE: _godot_defs/static/CameraFeed.d.ts class CameraFeed (line 8) | class CameraFeed extends Reference { FILE: _godot_defs/static/CameraServer.d.ts class CameraServerClass (line 8) | class CameraServerClass extends Object { FILE: _godot_defs/static/CameraTexture.d.ts class CameraTexture (line 8) | class CameraTexture extends Texture { FILE: _godot_defs/static/CanvasItem.d.ts class CanvasItem (line 16) | class CanvasItem extends Node { FILE: _godot_defs/static/CanvasItemMaterial.d.ts class CanvasItemMaterial (line 6) | class CanvasItemMaterial extends Material { FILE: _godot_defs/static/CanvasLayer.d.ts class CanvasLayer (line 6) | class CanvasLayer extends Node { FILE: _godot_defs/static/CanvasModulate.d.ts class CanvasModulate (line 6) | class CanvasModulate extends Node2D { FILE: _godot_defs/static/CapsuleMesh.d.ts class CapsuleMesh (line 6) | class CapsuleMesh extends PrimitiveMesh { FILE: _godot_defs/static/CapsuleShape.d.ts class CapsuleShape (line 6) | class CapsuleShape extends Shape { FILE: _godot_defs/static/CapsuleShape2D.d.ts class CapsuleShape2D (line 6) | class CapsuleShape2D extends Shape2D { FILE: _godot_defs/static/CenterContainer.d.ts class CenterContainer (line 6) | class CenterContainer extends Container { FILE: _godot_defs/static/CharFXTransform.d.ts class CharFXTransform (line 6) | class CharFXTransform extends Reference { FILE: _godot_defs/static/CheckBox.d.ts class CheckBox (line 8) | class CheckBox extends Button { FILE: _godot_defs/static/CheckButton.d.ts class CheckButton (line 8) | class CheckButton extends Button { FILE: _godot_defs/static/CircleShape2D.d.ts class CircleShape2D (line 6) | class CircleShape2D extends Shape2D { FILE: _godot_defs/static/ClassDB.d.ts class ClassDBClass (line 6) | class ClassDBClass extends Object { FILE: _godot_defs/static/ClippedCamera.d.ts class ClippedCamera (line 6) | class ClippedCamera extends Camera { FILE: _godot_defs/static/CollisionObject.d.ts class CollisionObject (line 6) | class CollisionObject extends Spatial { FILE: _godot_defs/static/CollisionObject2D.d.ts class CollisionObject2D (line 6) | class CollisionObject2D extends Node2D { FILE: _godot_defs/static/CollisionPolygon.d.ts class CollisionPolygon (line 6) | class CollisionPolygon extends Spatial { FILE: _godot_defs/static/CollisionPolygon2D.d.ts class CollisionPolygon2D (line 6) | class CollisionPolygon2D extends Node2D { FILE: _godot_defs/static/CollisionShape.d.ts class CollisionShape (line 6) | class CollisionShape extends Spatial { FILE: _godot_defs/static/CollisionShape2D.d.ts class CollisionShape2D (line 6) | class CollisionShape2D extends Node2D { FILE: _godot_defs/static/Color.d.ts class ColorConstructor (line 14) | class ColorConstructor { type Color (line 1160) | type Color = ColorConstructor; FILE: _godot_defs/static/ColorPicker.d.ts class ColorPicker (line 8) | class ColorPicker extends BoxContainer { FILE: _godot_defs/static/ColorPickerButton.d.ts class ColorPickerButton (line 10) | class ColorPickerButton extends Button { FILE: _godot_defs/static/ColorRect.d.ts class ColorRect (line 6) | class ColorRect extends Control { FILE: _godot_defs/static/ConcavePolygonShape.d.ts class ConcavePolygonShape (line 8) | class ConcavePolygonShape extends Shape { FILE: _godot_defs/static/ConcavePolygonShape2D.d.ts class ConcavePolygonShape2D (line 8) | class ConcavePolygonShape2D extends Shape2D { FILE: _godot_defs/static/ConeTwistJoint.d.ts class ConeTwistJoint (line 10) | class ConeTwistJoint extends Joint { FILE: _godot_defs/static/ConfigFile.d.ts class ConfigFile (line 61) | class ConfigFile extends Reference { FILE: _godot_defs/static/ConfirmationDialog.d.ts class ConfirmationDialog (line 14) | class ConfirmationDialog extends AcceptDialog { FILE: _godot_defs/static/Container.d.ts class Container (line 8) | class Container extends Control { FILE: _godot_defs/static/Control.d.ts class Control (line 20) | class Control extends CanvasItem { FILE: _godot_defs/static/ConvexPolygonShape.d.ts class ConvexPolygonShape (line 6) | class ConvexPolygonShape extends Shape { FILE: _godot_defs/static/ConvexPolygonShape2D.d.ts class ConvexPolygonShape2D (line 8) | class ConvexPolygonShape2D extends Shape2D { FILE: _godot_defs/static/Crypto.d.ts class Crypto (line 39) | class Crypto extends Reference { FILE: _godot_defs/static/CryptoKey.d.ts class CryptoKey (line 10) | class CryptoKey extends Resource { FILE: _godot_defs/static/CubeMap.d.ts class CubeMap (line 6) | class CubeMap extends Resource { FILE: _godot_defs/static/CubeMesh.d.ts class CubeMesh (line 10) | class CubeMesh extends PrimitiveMesh { FILE: _godot_defs/static/CullInstance.d.ts class CullInstance (line 14) | class CullInstance extends Spatial { FILE: _godot_defs/static/Curve.d.ts class Curve (line 6) | class Curve extends Resource { FILE: _godot_defs/static/Curve2D.d.ts class Curve2D (line 8) | class Curve2D extends Resource { FILE: _godot_defs/static/Curve3D.d.ts class Curve3D (line 8) | class Curve3D extends Resource { FILE: _godot_defs/static/CurveTexture.d.ts class CurveTexture (line 6) | class CurveTexture extends Texture { FILE: _godot_defs/static/CylinderMesh.d.ts class CylinderMesh (line 6) | class CylinderMesh extends PrimitiveMesh { FILE: _godot_defs/static/CylinderShape.d.ts class CylinderShape (line 6) | class CylinderShape extends Shape { FILE: _godot_defs/static/DTLSServer.d.ts class DTLSServer (line 59) | class DTLSServer extends Reference { FILE: _godot_defs/static/DampedSpringJoint2D.d.ts class DampedSpringJoint2D (line 6) | class DampedSpringJoint2D extends Joint2D { FILE: _godot_defs/static/DirectionalLight.d.ts class DirectionalLight (line 6) | class DirectionalLight extends Light { FILE: _godot_defs/static/Directory.d.ts class Directory (line 30) | class Directory extends Reference { FILE: _godot_defs/static/DynamicFont.d.ts class DynamicFont (line 19) | class DynamicFont extends Font { FILE: _godot_defs/static/DynamicFontData.d.ts class DynamicFontData (line 6) | class DynamicFontData extends Resource { FILE: _godot_defs/static/EditorExportPlugin.d.ts class EditorExportPlugin (line 6) | class EditorExportPlugin extends Reference { FILE: _godot_defs/static/EditorFeatureProfile.d.ts class EditorFeatureProfile (line 8) | class EditorFeatureProfile extends Reference { FILE: _godot_defs/static/EditorFileDialog.d.ts class EditorFileDialog (line 4) | class EditorFileDialog extends ConfirmationDialog { FILE: _godot_defs/static/EditorFileSystem.d.ts class EditorFileSystem (line 8) | class EditorFileSystem extends Node { FILE: _godot_defs/static/EditorFileSystemDirectory.d.ts class EditorFileSystemDirectory (line 6) | class EditorFileSystemDirectory extends Object { FILE: _godot_defs/static/EditorImportPlugin.d.ts class EditorImportPlugin (line 41) | class EditorImportPlugin extends ResourceImporter { FILE: _godot_defs/static/EditorInspector.d.ts class EditorInspector (line 8) | class EditorInspector extends ScrollContainer { FILE: _godot_defs/static/EditorInspectorPlugin.d.ts class EditorInspectorPlugin (line 18) | class EditorInspectorPlugin extends Reference { FILE: _godot_defs/static/EditorInterface.d.ts class EditorInterface (line 8) | class EditorInterface extends Node { FILE: _godot_defs/static/EditorNavigationMeshGenerator.d.ts class EditorNavigationMeshGenerator (line 4) | class EditorNavigationMeshGenerator extends Object { FILE: _godot_defs/static/EditorPlugin.d.ts class EditorPlugin (line 6) | class EditorPlugin extends Node { FILE: _godot_defs/static/EditorProperty.d.ts class EditorProperty (line 6) | class EditorProperty extends Container { FILE: _godot_defs/static/EditorResourceConversionPlugin.d.ts class EditorResourceConversionPlugin (line 4) | class EditorResourceConversionPlugin extends Reference { FILE: _godot_defs/static/EditorResourcePicker.d.ts class EditorResourcePicker (line 8) | class EditorResourcePicker extends HBoxContainer { FILE: _godot_defs/static/EditorResourcePreview.d.ts class EditorResourcePreview (line 8) | class EditorResourcePreview extends Node { FILE: _godot_defs/static/EditorResourcePreviewGenerator.d.ts class EditorResourcePreviewGenerator (line 6) | class EditorResourcePreviewGenerator extends Reference { FILE: _godot_defs/static/EditorSceneImporter.d.ts class EditorSceneImporter (line 4) | class EditorSceneImporter extends Reference { FILE: _godot_defs/static/EditorScenePostImport.d.ts class EditorScenePostImport (line 26) | class EditorScenePostImport extends Reference { FILE: _godot_defs/static/EditorScript.d.ts class EditorScript (line 21) | class EditorScript extends Reference { FILE: _godot_defs/static/EditorScriptPicker.d.ts class EditorScriptPicker (line 8) | class EditorScriptPicker extends EditorResourcePicker { FILE: _godot_defs/static/EditorSelection.d.ts class EditorSelection (line 8) | class EditorSelection extends Object { FILE: _godot_defs/static/EditorSettings.d.ts class EditorSettings (line 22) | class EditorSettings extends Resource { FILE: _godot_defs/static/EditorSpatialGizmo.d.ts class EditorSpatialGizmo (line 6) | class EditorSpatialGizmo extends SpatialGizmo { FILE: _godot_defs/static/EditorSpatialGizmoPlugin.d.ts class EditorSpatialGizmoPlugin (line 6) | class EditorSpatialGizmoPlugin extends Resource { FILE: _godot_defs/static/EditorSpinSlider.d.ts class EditorSpinSlider (line 6) | class EditorSpinSlider extends Range { FILE: _godot_defs/static/EditorVCSInterface.d.ts class EditorVCSInterface (line 6) | class EditorVCSInterface extends Object { FILE: _godot_defs/static/EncodedObjectAsID.d.ts class EncodedObjectAsID (line 8) | class EncodedObjectAsID extends Reference { FILE: _godot_defs/static/Engine.d.ts class EngineClass (line 6) | class EngineClass extends Object { FILE: _godot_defs/static/Environment.d.ts class Environment (line 16) | class Environment extends Resource { FILE: _godot_defs/static/Expression.d.ts class Expression (line 26) | class Expression extends Reference { FILE: _godot_defs/static/ExternalTexture.d.ts class ExternalTexture (line 8) | class ExternalTexture extends Texture { FILE: _godot_defs/static/File.d.ts class File (line 30) | class File extends Reference { FILE: _godot_defs/static/FileDialog.d.ts class FileDialog (line 6) | class FileDialog extends ConfirmationDialog { FILE: _godot_defs/static/FileSystemDock.d.ts class FileSystemDock (line 4) | class FileSystemDock extends VBoxContainer { FILE: _godot_defs/static/Font.d.ts class Font (line 12) | class Font extends Resource { FILE: _godot_defs/static/FuncRef.d.ts class FuncRef (line 8) | class FuncRef extends Reference { FILE: _godot_defs/static/GIProbe.d.ts class GIProbe (line 16) | class GIProbe extends VisualInstance { FILE: _godot_defs/static/GIProbeData.d.ts class GIProbeData (line 4) | class GIProbeData extends Resource { FILE: _godot_defs/static/Generic6DOFJoint.d.ts class Generic6DOFJoint (line 6) | class Generic6DOFJoint extends Joint { FILE: _godot_defs/static/Geometry.d.ts class GeometryClass (line 6) | class GeometryClass extends Object { FILE: _godot_defs/static/GeometryInstance.d.ts class GeometryInstance (line 6) | class GeometryInstance extends VisualInstance { FILE: _godot_defs/static/Gradient.d.ts class Gradient (line 6) | class Gradient extends Resource { FILE: _godot_defs/static/GradientTexture.d.ts class GradientTexture (line 6) | class GradientTexture extends Texture { FILE: _godot_defs/static/GraphEdit.d.ts class GraphEdit (line 8) | class GraphEdit extends Control { FILE: _godot_defs/static/GraphNode.d.ts class GraphNode (line 10) | class GraphNode extends Container { FILE: _godot_defs/static/GridContainer.d.ts class GridContainer (line 10) | class GridContainer extends Container { FILE: _godot_defs/static/GrooveJoint2D.d.ts class GrooveJoint2D (line 6) | class GrooveJoint2D extends Joint2D { FILE: _godot_defs/static/HBoxContainer.d.ts class HBoxContainer (line 6) | class HBoxContainer extends BoxContainer { FILE: _godot_defs/static/HMACContext.d.ts class HMACContext (line 84) | class HMACContext extends Reference { FILE: _godot_defs/static/HScrollBar.d.ts class HScrollBar (line 6) | class HScrollBar extends ScrollBar { FILE: _godot_defs/static/HSeparator.d.ts class HSeparator (line 6) | class HSeparator extends Separator { FILE: _godot_defs/static/HSlider.d.ts class HSlider (line 8) | class HSlider extends Slider { FILE: _godot_defs/static/HSplitContainer.d.ts class HSplitContainer (line 6) | class HSplitContainer extends SplitContainer { FILE: _godot_defs/static/HTTPClient.d.ts class HTTPClient (line 18) | class HTTPClient extends Reference { FILE: _godot_defs/static/HTTPRequest.d.ts class HTTPRequest (line 66) | class HTTPRequest extends Node { FILE: _godot_defs/static/HashingContext.d.ts class HashingContext (line 33) | class HashingContext extends Reference { FILE: _godot_defs/static/HeightMapShape.d.ts class HeightMapShape (line 6) | class HeightMapShape extends Shape { FILE: _godot_defs/static/HingeJoint.d.ts class HingeJoint (line 6) | class HingeJoint extends Joint { FILE: _godot_defs/static/IP.d.ts class IPClass (line 6) | class IPClass extends Object { FILE: _godot_defs/static/Image.d.ts class Image (line 10) | class Image extends Resource { FILE: _godot_defs/static/ImageTexture.d.ts class ImageTexture (line 42) | class ImageTexture extends Texture { FILE: _godot_defs/static/ImmediateGeometry.d.ts class ImmediateGeometry (line 14) | class ImmediateGeometry extends GeometryInstance { FILE: _godot_defs/static/Input.d.ts class InputClass (line 6) | class InputClass extends Object { FILE: _godot_defs/static/InputEvent.d.ts class InputEvent (line 6) | class InputEvent extends Resource { FILE: _godot_defs/static/InputEventAction.d.ts class InputEventAction (line 6) | class InputEventAction extends InputEvent { FILE: _godot_defs/static/InputEventGesture.d.ts class InputEventGesture (line 4) | class InputEventGesture extends InputEventWithModifiers { FILE: _godot_defs/static/InputEventJoypadButton.d.ts class InputEventJoypadButton (line 6) | class InputEventJoypadButton extends InputEvent { FILE: _godot_defs/static/InputEventJoypadMotion.d.ts class InputEventJoypadMotion (line 6) | class InputEventJoypadMotion extends InputEvent { FILE: _godot_defs/static/InputEventKey.d.ts class InputEventKey (line 6) | class InputEventKey extends InputEventWithModifiers { FILE: _godot_defs/static/InputEventMIDI.d.ts class InputEventMIDI (line 4) | class InputEventMIDI extends InputEvent { FILE: _godot_defs/static/InputEventMagnifyGesture.d.ts class InputEventMagnifyGesture (line 4) | class InputEventMagnifyGesture extends InputEventGesture { FILE: _godot_defs/static/InputEventMouse.d.ts class InputEventMouse (line 6) | class InputEventMouse extends InputEventWithModifiers { FILE: _godot_defs/static/InputEventMouseButton.d.ts class InputEventMouseButton (line 6) | class InputEventMouseButton extends InputEventMouse { FILE: _godot_defs/static/InputEventMouseMotion.d.ts class InputEventMouseMotion (line 8) | class InputEventMouseMotion extends InputEventMouse { FILE: _godot_defs/static/InputEventPanGesture.d.ts class InputEventPanGesture (line 4) | class InputEventPanGesture extends InputEventGesture { FILE: _godot_defs/static/InputEventScreenDrag.d.ts class InputEventScreenDrag (line 6) | class InputEventScreenDrag extends InputEvent { FILE: _godot_defs/static/InputEventScreenTouch.d.ts class InputEventScreenTouch (line 6) | class InputEventScreenTouch extends InputEvent { FILE: _godot_defs/static/InputEventWithModifiers.d.ts class InputEventWithModifiers (line 6) | class InputEventWithModifiers extends InputEvent { FILE: _godot_defs/static/InputMap.d.ts class InputMapClass (line 6) | class InputMapClass extends Object { FILE: _godot_defs/static/InstancePlaceholder.d.ts class InstancePlaceholder (line 8) | class InstancePlaceholder extends Node { FILE: _godot_defs/static/InterpolatedCamera.d.ts class InterpolatedCamera (line 8) | class InterpolatedCamera extends Camera { FILE: _godot_defs/static/ItemList.d.ts class ItemList (line 10) | class ItemList extends Control { FILE: _godot_defs/static/JNISingleton.d.ts class JNISingleton (line 6) | class JNISingleton extends Object { FILE: _godot_defs/static/JSON.d.ts class JSONClass (line 6) | class JSONClass extends Object { FILE: _godot_defs/static/JSONParseResult.d.ts class JSONParseResult (line 6) | class JSONParseResult extends Reference { FILE: _godot_defs/static/JSONRPC.d.ts class JSONRPC (line 6) | class JSONRPC extends Object { FILE: _godot_defs/static/JavaClass.d.ts class JavaClass (line 4) | class JavaClass extends Reference { FILE: _godot_defs/static/JavaClassWrapper.d.ts class JavaClassWrapperClass (line 4) | class JavaClassWrapperClass extends Object { FILE: _godot_defs/static/JavaScript.d.ts class JavaScriptClass (line 8) | class JavaScriptClass extends Object { FILE: _godot_defs/static/JavaScriptObject.d.ts class JavaScriptObject (line 34) | class JavaScriptObject extends Reference { FILE: _godot_defs/static/Joint.d.ts class Joint (line 6) | class Joint extends Spatial { FILE: _godot_defs/static/Joint2D.d.ts class Joint2D (line 6) | class Joint2D extends Node2D { FILE: _godot_defs/static/KinematicBody.d.ts class KinematicBody (line 10) | class KinematicBody extends PhysicsBody { FILE: _godot_defs/static/KinematicBody2D.d.ts class KinematicBody2D (line 10) | class KinematicBody2D extends PhysicsBody2D { FILE: _godot_defs/static/KinematicCollision.d.ts class KinematicCollision (line 8) | class KinematicCollision extends Reference { FILE: _godot_defs/static/KinematicCollision2D.d.ts class KinematicCollision2D (line 8) | class KinematicCollision2D extends Reference { FILE: _godot_defs/static/Label.d.ts class Label (line 10) | class Label extends Control { FILE: _godot_defs/static/LargeTexture.d.ts class LargeTexture (line 8) | class LargeTexture extends Texture { FILE: _godot_defs/static/Light.d.ts class Light (line 6) | class Light extends VisualInstance { FILE: _godot_defs/static/Light2D.d.ts class Light2D (line 8) | class Light2D extends Node2D { FILE: _godot_defs/static/LightOccluder2D.d.ts class LightOccluder2D (line 6) | class LightOccluder2D extends Node2D { FILE: _godot_defs/static/Line2D.d.ts class Line2D (line 8) | class Line2D extends Node2D { FILE: _godot_defs/static/LineEdit.d.ts class LineEdit (line 44) | class LineEdit extends Control { FILE: _godot_defs/static/LineShape2D.d.ts class LineShape2D (line 6) | class LineShape2D extends Shape2D { FILE: _godot_defs/static/LinkButton.d.ts class LinkButton (line 8) | class LinkButton extends BaseButton { FILE: _godot_defs/static/Listener.d.ts class Listener (line 6) | class Listener extends Spatial { FILE: _godot_defs/static/Listener2D.d.ts class Listener2D (line 8) | class Listener2D extends Node2D { FILE: _godot_defs/static/MainLoop.d.ts class MainLoop (line 40) | class MainLoop extends Object { FILE: _godot_defs/static/MarginContainer.d.ts class MarginContainer (line 19) | class MarginContainer extends Container { FILE: _godot_defs/static/Marshalls.d.ts class MarshallsClass (line 6) | class MarshallsClass extends Object { FILE: _godot_defs/static/Material.d.ts class Material (line 6) | class Material extends Resource { FILE: _godot_defs/static/MenuButton.d.ts class MenuButton (line 10) | class MenuButton extends Button { FILE: _godot_defs/static/Mesh.d.ts class Mesh (line 6) | class Mesh extends Resource { FILE: _godot_defs/static/MeshDataTool.d.ts class MeshDataTool (line 34) | class MeshDataTool extends Reference { FILE: _godot_defs/static/MeshInstance.d.ts class MeshInstance (line 6) | class MeshInstance extends GeometryInstance { FILE: _godot_defs/static/MeshInstance2D.d.ts class MeshInstance2D (line 6) | class MeshInstance2D extends Node2D { FILE: _godot_defs/static/MeshLibrary.d.ts class MeshLibrary (line 6) | class MeshLibrary extends Resource { FILE: _godot_defs/static/MeshTexture.d.ts class MeshTexture (line 6) | class MeshTexture extends Texture { FILE: _godot_defs/static/MultiMesh.d.ts class MultiMesh (line 12) | class MultiMesh extends Resource { FILE: _godot_defs/static/MultiMeshInstance.d.ts class MultiMeshInstance (line 8) | class MultiMeshInstance extends GeometryInstance { FILE: _godot_defs/static/MultiMeshInstance2D.d.ts class MultiMeshInstance2D (line 8) | class MultiMeshInstance2D extends Node2D { FILE: _godot_defs/static/MultiplayerAPI.d.ts class MultiplayerAPI (line 12) | class MultiplayerAPI extends Reference { FILE: _godot_defs/static/Mutex.d.ts class Mutex (line 6) | class Mutex extends Reference { FILE: _godot_defs/static/Navigation.d.ts class Navigation (line 8) | class Navigation extends Spatial { FILE: _godot_defs/static/Navigation2D.d.ts class Navigation2D (line 8) | class Navigation2D extends Node2D { FILE: _godot_defs/static/NavigationMesh.d.ts class NavigationMesh (line 6) | class NavigationMesh extends Resource { FILE: _godot_defs/static/NavigationMeshInstance.d.ts class NavigationMeshInstance (line 6) | class NavigationMeshInstance extends Spatial { FILE: _godot_defs/static/NavigationPolygon.d.ts class NavigationPolygon (line 31) | class NavigationPolygon extends Resource { FILE: _godot_defs/static/NavigationPolygonInstance.d.ts class NavigationPolygonInstance (line 4) | class NavigationPolygonInstance extends Node2D { FILE: _godot_defs/static/NetworkedMultiplayerPeer.d.ts class NetworkedMultiplayerPeer (line 8) | class NetworkedMultiplayerPeer extends PacketPeer { FILE: _godot_defs/static/NinePatchRect.d.ts class NinePatchRect (line 6) | class NinePatchRect extends Control { FILE: _godot_defs/static/Node.d.ts class Node (line 26) | class Node extends Object { FILE: _godot_defs/static/Node2D.d.ts class Node2D (line 6) | class Node2D extends CanvasItem { FILE: _godot_defs/static/NodePath.d.ts class NodePath (line 29) | class NodePath { FILE: _godot_defs/static/OS.d.ts class OSClass (line 6) | class OSClass extends Object { FILE: _godot_defs/static/Object.d.ts class Object (line 32) | class Object { FILE: _godot_defs/static/Occluder.d.ts class Occluder (line 14) | class Occluder extends Spatial { FILE: _godot_defs/static/OccluderPolygon2D.d.ts class OccluderPolygon2D (line 6) | class OccluderPolygon2D extends Resource { FILE: _godot_defs/static/OccluderShape.d.ts class OccluderShape (line 6) | class OccluderShape extends Resource { FILE: _godot_defs/static/OccluderShapeSphere.d.ts class OccluderShapeSphere (line 8) | class OccluderShapeSphere extends OccluderShape { FILE: _godot_defs/static/OmniLight.d.ts class OmniLight (line 8) | class OmniLight extends Light { FILE: _godot_defs/static/OptionButton.d.ts class OptionButton (line 8) | class OptionButton extends Button { FILE: _godot_defs/static/PCKPacker.d.ts class PCKPacker (line 17) | class PCKPacker extends Reference { FILE: _godot_defs/static/PHashTranslation.d.ts class PHashTranslation (line 6) | class PHashTranslation extends Translation { FILE: _godot_defs/static/PackedDataContainer.d.ts class PackedDataContainer (line 4) | class PackedDataContainer extends Resource { FILE: _godot_defs/static/PackedDataContainerRef.d.ts class PackedDataContainerRef (line 4) | class PackedDataContainerRef extends Reference { FILE: _godot_defs/static/PacketPeer.d.ts class PacketPeer (line 6) | class PacketPeer extends Reference { FILE: _godot_defs/static/PacketPeerDTLS.d.ts class PacketPeerDTLS (line 8) | class PacketPeerDTLS extends PacketPeer { FILE: _godot_defs/static/PacketPeerStream.d.ts class PacketPeerStream (line 6) | class PacketPeerStream extends PacketPeer { FILE: _godot_defs/static/PacketPeerUDP.d.ts class PacketPeerUDP (line 6) | class PacketPeerUDP extends PacketPeer { FILE: _godot_defs/static/Panel.d.ts class Panel (line 6) | class Panel extends Control { FILE: _godot_defs/static/PanelContainer.d.ts class PanelContainer (line 6) | class PanelContainer extends Container { FILE: _godot_defs/static/PanoramaSky.d.ts class PanoramaSky (line 10) | class PanoramaSky extends Sky { FILE: _godot_defs/static/ParallaxBackground.d.ts class ParallaxBackground (line 6) | class ParallaxBackground extends CanvasLayer { FILE: _godot_defs/static/ParallaxLayer.d.ts class ParallaxLayer (line 10) | class ParallaxLayer extends Node2D { FILE: _godot_defs/static/Particles.d.ts class Particles (line 12) | class Particles extends GeometryInstance { FILE: _godot_defs/static/Particles2D.d.ts class Particles2D (line 14) | class Particles2D extends Node2D { FILE: _godot_defs/static/ParticlesMaterial.d.ts class ParticlesMaterial (line 10) | class ParticlesMaterial extends Material { FILE: _godot_defs/static/Path.d.ts class Path (line 8) | class Path extends Spatial { FILE: _godot_defs/static/Path2D.d.ts class Path2D (line 8) | class Path2D extends Node2D { FILE: _godot_defs/static/PathFollow.d.ts class PathFollow (line 8) | class PathFollow extends Spatial { FILE: _godot_defs/static/PathFollow2D.d.ts class PathFollow2D (line 8) | class PathFollow2D extends Node2D { FILE: _godot_defs/static/Performance.d.ts class PerformanceClass (line 10) | class PerformanceClass extends Object { FILE: _godot_defs/static/PhysicalBone.d.ts class PhysicalBone (line 4) | class PhysicalBone extends PhysicsBody { FILE: _godot_defs/static/Physics2DDirectBodyState.d.ts class Physics2DDirectBodyState (line 6) | class Physics2DDirectBodyState extends Object { FILE: _godot_defs/static/Physics2DDirectSpaceState.d.ts class Physics2DDirectSpaceState (line 6) | class Physics2DDirectSpaceState extends Object { FILE: _godot_defs/static/Physics2DServer.d.ts class Physics2DServerClass (line 6) | class Physics2DServerClass extends Object { FILE: _godot_defs/static/Physics2DShapeQueryParameters.d.ts class Physics2DShapeQueryParameters (line 6) | class Physics2DShapeQueryParameters extends Reference { FILE: _godot_defs/static/Physics2DTestMotionResult.d.ts class Physics2DTestMotionResult (line 4) | class Physics2DTestMotionResult extends Reference { FILE: _godot_defs/static/PhysicsBody.d.ts class PhysicsBody (line 6) | class PhysicsBody extends CollisionObject { FILE: _godot_defs/static/PhysicsBody2D.d.ts class PhysicsBody2D (line 6) | class PhysicsBody2D extends CollisionObject2D { FILE: _godot_defs/static/PhysicsDirectBodyState.d.ts class PhysicsDirectBodyState (line 6) | class PhysicsDirectBodyState extends Object { FILE: _godot_defs/static/PhysicsDirectSpaceState.d.ts class PhysicsDirectSpaceState (line 6) | class PhysicsDirectSpaceState extends Object { FILE: _godot_defs/static/PhysicsMaterial.d.ts class PhysicsMaterial (line 6) | class PhysicsMaterial extends Resource { FILE: _godot_defs/static/PhysicsServer.d.ts class PhysicsServerClass (line 6) | class PhysicsServerClass extends Object { FILE: _godot_defs/static/PhysicsShapeQueryParameters.d.ts class PhysicsShapeQueryParameters (line 6) | class PhysicsShapeQueryParameters extends Reference { FILE: _godot_defs/static/PhysicsTestMotionResult.d.ts class PhysicsTestMotionResult (line 4) | class PhysicsTestMotionResult extends Reference { FILE: _godot_defs/static/PinJoint.d.ts class PinJoint (line 6) | class PinJoint extends Joint { FILE: _godot_defs/static/PinJoint2D.d.ts class PinJoint2D (line 6) | class PinJoint2D extends Joint2D { FILE: _godot_defs/static/Plane.d.ts class Plane (line 6) | class Plane { FILE: _godot_defs/static/PlaneMesh.d.ts class PlaneMesh (line 8) | class PlaneMesh extends PrimitiveMesh { FILE: _godot_defs/static/PlaneShape.d.ts class PlaneShape (line 6) | class PlaneShape extends Shape { FILE: _godot_defs/static/PointMesh.d.ts class PointMesh (line 10) | class PointMesh extends PrimitiveMesh { FILE: _godot_defs/static/Polygon2D.d.ts class Polygon2D (line 8) | class Polygon2D extends Node2D { FILE: _godot_defs/static/PolygonPathFinder.d.ts class PolygonPathFinder (line 4) | class PolygonPathFinder extends Resource { FILE: _godot_defs/static/PoolByteArray.d.ts class PoolByteArray (line 8) | class PoolByteArray { FILE: _godot_defs/static/PoolColorArray.d.ts class PoolColorArray (line 8) | class PoolColorArray { FILE: _godot_defs/static/PoolIntArray.d.ts class PoolIntArray (line 10) | class PoolIntArray { FILE: _godot_defs/static/PoolRealArray.d.ts class PoolRealArray (line 10) | class PoolRealArray { FILE: _godot_defs/static/PoolStringArray.d.ts class PoolStringArray (line 8) | class PoolStringArray { FILE: _godot_defs/static/PoolVector2Array.d.ts class PoolVector2Array (line 8) | class PoolVector2Array { FILE: _godot_defs/static/PoolVector3Array.d.ts class PoolVector3Array (line 8) | class PoolVector3Array { FILE: _godot_defs/static/Popup.d.ts class Popup (line 6) | class Popup extends Control { FILE: _godot_defs/static/PopupDialog.d.ts class PopupDialog (line 6) | class PopupDialog extends Popup { FILE: _godot_defs/static/PopupMenu.d.ts class PopupMenu (line 6) | class PopupMenu extends Popup { FILE: _godot_defs/static/PopupPanel.d.ts class PopupPanel (line 6) | class PopupPanel extends Popup { FILE: _godot_defs/static/Portal.d.ts class Portal (line 12) | class Portal extends Spatial { FILE: _godot_defs/static/Position2D.d.ts class Position2D (line 6) | class Position2D extends Node2D { FILE: _godot_defs/static/Position3D.d.ts class Position3D (line 6) | class Position3D extends Spatial { FILE: _godot_defs/static/PrimitiveMesh.d.ts class PrimitiveMesh (line 6) | class PrimitiveMesh extends Mesh { FILE: _godot_defs/static/PrismMesh.d.ts class PrismMesh (line 6) | class PrismMesh extends PrimitiveMesh { FILE: _godot_defs/static/ProceduralSky.d.ts class ProceduralSky (line 8) | class ProceduralSky extends Sky { FILE: _godot_defs/static/ProgressBar.d.ts class ProgressBar (line 6) | class ProgressBar extends Range { FILE: _godot_defs/static/ProjectSettings.d.ts class ProjectSettingsClass (line 12) | class ProjectSettingsClass extends Object { FILE: _godot_defs/static/ProximityGroup.d.ts class ProximityGroup (line 6) | class ProximityGroup extends Spatial { FILE: _godot_defs/static/ProxyTexture.d.ts class ProxyTexture (line 4) | class ProxyTexture extends Texture { FILE: _godot_defs/static/QuadMesh.d.ts class QuadMesh (line 6) | class QuadMesh extends PrimitiveMesh { FILE: _godot_defs/static/Quat.d.ts class Quat (line 10) | class Quat { FILE: _godot_defs/static/RID.d.ts class RID (line 6) | class RID { FILE: _godot_defs/static/RandomNumberGenerator.d.ts class RandomNumberGenerator (line 21) | class RandomNumberGenerator extends Reference { FILE: _godot_defs/static/Range.d.ts class Range (line 6) | class Range extends Control { FILE: _godot_defs/static/RayCast.d.ts class RayCast (line 14) | class RayCast extends Spatial { FILE: _godot_defs/static/RayCast2D.d.ts class RayCast2D (line 14) | class RayCast2D extends Node2D { FILE: _godot_defs/static/RayShape.d.ts class RayShape (line 6) | class RayShape extends Shape { FILE: _godot_defs/static/RayShape2D.d.ts class RayShape2D (line 6) | class RayShape2D extends Shape2D { FILE: _godot_defs/static/Rect2.d.ts class Rect2Constructor (line 10) | class Rect2Constructor { type Rect2 (line 113) | type Rect2 = Rect2Constructor; FILE: _godot_defs/static/RectangleShape2D.d.ts class RectangleShape2D (line 6) | class RectangleShape2D extends Shape2D { FILE: _godot_defs/static/Reference.d.ts class Reference (line 12) | class Reference extends Object { FILE: _godot_defs/static/ReferenceRect.d.ts class ReferenceRect (line 6) | class ReferenceRect extends Control { FILE: _godot_defs/static/ReflectionProbe.d.ts class ReflectionProbe (line 12) | class ReflectionProbe extends VisualInstance { FILE: _godot_defs/static/RemoteTransform.d.ts class RemoteTransform (line 8) | class RemoteTransform extends Spatial { FILE: _godot_defs/static/RemoteTransform2D.d.ts class RemoteTransform2D (line 8) | class RemoteTransform2D extends Node2D { FILE: _godot_defs/static/Resource.d.ts class Resource (line 8) | class Resource extends Reference { FILE: _godot_defs/static/ResourceFormatLoader.d.ts class ResourceFormatLoader (line 10) | class ResourceFormatLoader extends Reference { FILE: _godot_defs/static/ResourceFormatSaver.d.ts class ResourceFormatSaver (line 8) | class ResourceFormatSaver extends Reference { FILE: _godot_defs/static/ResourceImporter.d.ts class ResourceImporter (line 6) | class ResourceImporter extends Reference { FILE: _godot_defs/static/ResourceInteractiveLoader.d.ts class ResourceInteractiveLoader (line 6) | class ResourceInteractiveLoader extends Reference { FILE: _godot_defs/static/ResourceLoader.d.ts class ResourceLoaderClass (line 8) | class ResourceLoaderClass extends Object { FILE: _godot_defs/static/ResourcePreloader.d.ts class ResourcePreloader (line 8) | class ResourcePreloader extends Node { FILE: _godot_defs/static/ResourceSaver.d.ts class ResourceSaverClass (line 8) | class ResourceSaverClass extends Object { FILE: _godot_defs/static/RichTextEffect.d.ts class RichTextEffect (line 17) | class RichTextEffect extends Resource { FILE: _godot_defs/static/RichTextLabel.d.ts class RichTextLabel (line 16) | class RichTextLabel extends Control { FILE: _godot_defs/static/RigidBody.d.ts class RigidBody (line 14) | class RigidBody extends PhysicsBody { FILE: _godot_defs/static/RigidBody2D.d.ts class RigidBody2D (line 16) | class RigidBody2D extends PhysicsBody2D { FILE: _godot_defs/static/Room.d.ts class Room (line 14) | class Room extends Spatial { FILE: _godot_defs/static/RoomGroup.d.ts class RoomGroup (line 12) | class RoomGroup extends Spatial { FILE: _godot_defs/static/RoomManager.d.ts class RoomManager (line 6) | class RoomManager extends Spatial { FILE: _godot_defs/static/RootMotionView.d.ts class RootMotionView (line 8) | class RootMotionView extends VisualInstance { FILE: _godot_defs/static/SceneState.d.ts class SceneState (line 8) | class SceneState extends Reference { FILE: _godot_defs/static/SceneTree.d.ts class SceneTree (line 10) | class SceneTree extends MainLoop { FILE: _godot_defs/static/SceneTreeTimer.d.ts class SceneTreeTimer (line 17) | class SceneTreeTimer extends Reference { FILE: _godot_defs/static/Script.d.ts class Script (line 8) | class Script extends Resource { FILE: _godot_defs/static/ScriptCreateDialog.d.ts class ScriptCreateDialog (line 15) | class ScriptCreateDialog extends ConfirmationDialog { FILE: _godot_defs/static/ScriptEditor.d.ts class ScriptEditor (line 6) | class ScriptEditor extends PanelContainer { FILE: _godot_defs/static/ScrollBar.d.ts class ScrollBar (line 6) | class ScrollBar extends Range { FILE: _godot_defs/static/ScrollContainer.d.ts class ScrollContainer (line 6) | class ScrollContainer extends Container { FILE: _godot_defs/static/SegmentShape2D.d.ts class SegmentShape2D (line 6) | class SegmentShape2D extends Shape2D { FILE: _godot_defs/static/Semaphore.d.ts class Semaphore (line 6) | class Semaphore extends Reference { FILE: _godot_defs/static/Separator.d.ts class Separator (line 6) | class Separator extends Control { FILE: _godot_defs/static/Shader.d.ts class Shader (line 6) | class Shader extends Resource { FILE: _godot_defs/static/ShaderMaterial.d.ts class ShaderMaterial (line 8) | class ShaderMaterial extends Material { FILE: _godot_defs/static/Shape.d.ts class Shape (line 6) | class Shape extends Resource { FILE: _godot_defs/static/Shape2D.d.ts class Shape2D (line 6) | class Shape2D extends Resource { FILE: _godot_defs/static/ShortCut.d.ts class ShortCut (line 8) | class ShortCut extends Resource { FILE: _godot_defs/static/Skeleton.d.ts class Skeleton (line 10) | class Skeleton extends Spatial { FILE: _godot_defs/static/Skeleton2D.d.ts class Skeleton2D (line 6) | class Skeleton2D extends Node2D { FILE: _godot_defs/static/SkeletonIK.d.ts class SkeletonIK (line 23) | class SkeletonIK extends Node { FILE: _godot_defs/static/Skin.d.ts class Skin (line 4) | class Skin extends Resource { FILE: _godot_defs/static/SkinReference.d.ts class SkinReference (line 4) | class SkinReference extends Reference { FILE: _godot_defs/static/Sky.d.ts class Sky (line 6) | class Sky extends Resource { FILE: _godot_defs/static/Slider.d.ts class Slider (line 8) | class Slider extends Range { FILE: _godot_defs/static/SliderJoint.d.ts class SliderJoint (line 6) | class SliderJoint extends Joint { FILE: _godot_defs/static/SoftBody.d.ts class SoftBody (line 6) | class SoftBody extends MeshInstance { FILE: _godot_defs/static/Spatial.d.ts class Spatial (line 10) | class Spatial extends Node { FILE: _godot_defs/static/SpatialGizmo.d.ts class SpatialGizmo (line 4) | class SpatialGizmo extends Reference { FILE: _godot_defs/static/SpatialMaterial.d.ts class SpatialMaterial (line 6) | class SpatialMaterial extends Material { FILE: _godot_defs/static/SpatialVelocityTracker.d.ts class SpatialVelocityTracker (line 4) | class SpatialVelocityTracker extends Reference { FILE: _godot_defs/static/SphereMesh.d.ts class SphereMesh (line 6) | class SphereMesh extends PrimitiveMesh { FILE: _godot_defs/static/SphereShape.d.ts class SphereShape (line 6) | class SphereShape extends Shape { FILE: _godot_defs/static/SpinBox.d.ts class SpinBox (line 24) | class SpinBox extends Range { FILE: _godot_defs/static/SplitContainer.d.ts class SplitContainer (line 6) | class SplitContainer extends Container { FILE: _godot_defs/static/SpotLight.d.ts class SpotLight (line 8) | class SpotLight extends Light { FILE: _godot_defs/static/SpringArm.d.ts class SpringArm (line 12) | class SpringArm extends Spatial { FILE: _godot_defs/static/Sprite.d.ts class Sprite (line 6) | class Sprite extends Node2D { FILE: _godot_defs/static/Sprite3D.d.ts class Sprite3D (line 6) | class Sprite3D extends SpriteBase3D { FILE: _godot_defs/static/SpriteBase3D.d.ts class SpriteBase3D (line 6) | class SpriteBase3D extends GeometryInstance { FILE: _godot_defs/static/SpriteFrames.d.ts class SpriteFrames (line 8) | class SpriteFrames extends Resource { FILE: _godot_defs/static/StaticBody.d.ts class StaticBody (line 8) | class StaticBody extends PhysicsBody { FILE: _godot_defs/static/StaticBody2D.d.ts class StaticBody2D (line 8) | class StaticBody2D extends PhysicsBody2D { FILE: _godot_defs/static/StreamPeer.d.ts class StreamPeer (line 6) | class StreamPeer extends Reference { FILE: _godot_defs/static/StreamPeerBuffer.d.ts class StreamPeerBuffer (line 4) | class StreamPeerBuffer extends StreamPeer { FILE: _godot_defs/static/StreamPeerSSL.d.ts class StreamPeerSSL (line 6) | class StreamPeerSSL extends StreamPeer { FILE: _godot_defs/static/StreamPeerTCP.d.ts class StreamPeerTCP (line 6) | class StreamPeerTCP extends StreamPeer { FILE: _godot_defs/static/StreamTexture.d.ts class StreamTexture (line 6) | class StreamTexture extends Texture { FILE: _godot_defs/static/String.d.ts class String (line 6) | class String { FILE: _godot_defs/static/StyleBox.d.ts class StyleBox (line 8) | class StyleBox extends Resource { FILE: _godot_defs/static/StyleBoxEmpty.d.ts class StyleBoxEmpty (line 6) | class StyleBoxEmpty extends StyleBox { FILE: _godot_defs/static/StyleBoxFlat.d.ts class StyleBoxFlat (line 33) | class StyleBoxFlat extends StyleBox { FILE: _godot_defs/static/StyleBoxLine.d.ts class StyleBoxLine (line 6) | class StyleBoxLine extends StyleBox { FILE: _godot_defs/static/StyleBoxTexture.d.ts class StyleBoxTexture (line 6) | class StyleBoxTexture extends StyleBox { FILE: _godot_defs/static/SurfaceTool.d.ts class SurfaceTool (line 26) | class SurfaceTool extends Reference { FILE: _godot_defs/static/TCP_Server.d.ts class TCP_Server (line 6) | class TCP_Server extends Reference { FILE: _godot_defs/static/TabContainer.d.ts class TabContainer (line 10) | class TabContainer extends Container { FILE: _godot_defs/static/Tabs.d.ts class Tabs (line 6) | class Tabs extends Control { FILE: _godot_defs/static/TextEdit.d.ts class TextEdit (line 8) | class TextEdit extends Control { FILE: _godot_defs/static/TextFile.d.ts class TextFile (line 4) | class TextFile extends Resource { FILE: _godot_defs/static/Texture.d.ts class Texture (line 12) | class Texture extends Resource { FILE: _godot_defs/static/Texture3D.d.ts class Texture3D (line 6) | class Texture3D extends TextureLayered { FILE: _godot_defs/static/TextureArray.d.ts class TextureArray (line 21) | class TextureArray extends TextureLayered { FILE: _godot_defs/static/TextureButton.d.ts class TextureButton (line 10) | class TextureButton extends BaseButton { FILE: _godot_defs/static/TextureLayered.d.ts class TextureLayered (line 6) | class TextureLayered extends Resource { FILE: _godot_defs/static/TextureProgress.d.ts class TextureProgress (line 6) | class TextureProgress extends Range { FILE: _godot_defs/static/TextureRect.d.ts class TextureRect (line 8) | class TextureRect extends Control { FILE: _godot_defs/static/Theme.d.ts class Theme (line 8) | class Theme extends Resource { FILE: _godot_defs/static/Thread.d.ts class Thread (line 8) | class Thread extends Reference { FILE: _godot_defs/static/TileMap.d.ts class TileMap (line 8) | class TileMap extends Node2D { FILE: _godot_defs/static/TileSet.d.ts class TileSet (line 8) | class TileSet extends Resource { FILE: _godot_defs/static/Time.d.ts class TimeClass (line 14) | class TimeClass extends Object { FILE: _godot_defs/static/Timer.d.ts class Timer (line 8) | class Timer extends Node { FILE: _godot_defs/static/ToolButton.d.ts class ToolButton (line 13) | class ToolButton extends Button { FILE: _godot_defs/static/TouchScreenButton.d.ts class TouchScreenButton (line 10) | class TouchScreenButton extends Node2D { FILE: _godot_defs/static/Transform.d.ts class Transform (line 8) | class Transform { FILE: _godot_defs/static/Transform2D.d.ts class Transform2D (line 8) | class Transform2D { FILE: _godot_defs/static/Translation.d.ts class Translation (line 6) | class Translation extends Resource { FILE: _godot_defs/static/TranslationServer.d.ts class TranslationServerClass (line 6) | class TranslationServerClass extends Object { FILE: _godot_defs/static/Tree.d.ts class Tree (line 23) | class Tree extends Control { FILE: _godot_defs/static/TreeItem.d.ts class TreeItem (line 8) | class TreeItem extends Object { FILE: _godot_defs/static/TriangleMesh.d.ts class TriangleMesh (line 6) | class TriangleMesh extends Reference { FILE: _godot_defs/static/Tween.d.ts class Tween (line 26) | class Tween extends Node { FILE: _godot_defs/static/UDPServer.d.ts class UDPServer (line 52) | class UDPServer extends Reference { FILE: _godot_defs/static/UndoRedo.d.ts class UndoRedo (line 32) | class UndoRedo extends Object { FILE: _godot_defs/static/VBoxContainer.d.ts class VBoxContainer (line 6) | class VBoxContainer extends BoxContainer { FILE: _godot_defs/static/VScrollBar.d.ts class VScrollBar (line 6) | class VScrollBar extends ScrollBar { FILE: _godot_defs/static/VSeparator.d.ts class VSeparator (line 6) | class VSeparator extends Separator { FILE: _godot_defs/static/VSlider.d.ts class VSlider (line 8) | class VSlider extends Slider { FILE: _godot_defs/static/VSplitContainer.d.ts class VSplitContainer (line 6) | class VSplitContainer extends SplitContainer { FILE: _godot_defs/static/Variant.d.ts class Variant (line 76) | class Variant { FILE: _godot_defs/static/Vector2.d.ts class Vector2Constructor (line 8) | class Vector2Constructor { type Vector2 (line 236) | type Vector2 = Vector2Constructor; FILE: _godot_defs/static/Vector3.d.ts class Vector3Constructor (line 8) | class Vector3Constructor { type Vector3 (line 246) | type Vector3 = Vector3Constructor; FILE: _godot_defs/static/VehicleBody.d.ts class VehicleBody (line 10) | class VehicleBody extends RigidBody { FILE: _godot_defs/static/VehicleWheel.d.ts class VehicleWheel (line 8) | class VehicleWheel extends Spatial { FILE: _godot_defs/static/VideoPlayer.d.ts class VideoPlayer (line 12) | class VideoPlayer extends Control { FILE: _godot_defs/static/VideoStream.d.ts class VideoStream (line 6) | class VideoStream extends Resource { FILE: _godot_defs/static/Viewport.d.ts class Viewport (line 16) | class Viewport extends Node { FILE: _godot_defs/static/ViewportContainer.d.ts class ViewportContainer (line 8) | class ViewportContainer extends Container { FILE: _godot_defs/static/ViewportTexture.d.ts class ViewportTexture (line 8) | class ViewportTexture extends Texture { FILE: _godot_defs/static/VisibilityEnabler.d.ts class VisibilityEnabler (line 12) | class VisibilityEnabler extends VisibilityNotifier { FILE: _godot_defs/static/VisibilityEnabler2D.d.ts class VisibilityEnabler2D (line 12) | class VisibilityEnabler2D extends VisibilityNotifier2D { FILE: _godot_defs/static/VisibilityNotifier.d.ts class VisibilityNotifier (line 10) | class VisibilityNotifier extends CullInstance { FILE: _godot_defs/static/VisibilityNotifier2D.d.ts class VisibilityNotifier2D (line 10) | class VisibilityNotifier2D extends Node2D { FILE: _godot_defs/static/VisualInstance.d.ts class VisualInstance (line 6) | class VisualInstance extends CullInstance { FILE: _godot_defs/static/VisualServer.d.ts class VisualServerClass (line 22) | class VisualServerClass extends Object { FILE: _godot_defs/static/VisualShader.d.ts class VisualShader (line 8) | class VisualShader extends Shader { FILE: _godot_defs/static/VisualShaderNode.d.ts class VisualShaderNode (line 6) | class VisualShaderNode extends Resource { FILE: _godot_defs/static/VisualShaderNodeBooleanConstant.d.ts class VisualShaderNodeBooleanConstant (line 8) | class VisualShaderNodeBooleanConstant extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeBooleanUniform.d.ts class VisualShaderNodeBooleanUniform (line 6) | class VisualShaderNodeBooleanUniform extends VisualShaderNodeUniform { FILE: _godot_defs/static/VisualShaderNodeColorConstant.d.ts class VisualShaderNodeColorConstant (line 8) | class VisualShaderNodeColorConstant extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeColorFunc.d.ts class VisualShaderNodeColorFunc (line 6) | class VisualShaderNodeColorFunc extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeColorOp.d.ts class VisualShaderNodeColorOp (line 6) | class VisualShaderNodeColorOp extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeColorUniform.d.ts class VisualShaderNodeColorUniform (line 6) | class VisualShaderNodeColorUniform extends VisualShaderNodeUniform { FILE: _godot_defs/static/VisualShaderNodeCompare.d.ts class VisualShaderNodeCompare (line 6) | class VisualShaderNodeCompare extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeCubeMap.d.ts class VisualShaderNodeCubeMap (line 6) | class VisualShaderNodeCubeMap extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeCubeMapUniform.d.ts class VisualShaderNodeCubeMapUniform (line 6) | class VisualShaderNodeCubeMapUniform extends VisualShaderNodeTextureUnif... FILE: _godot_defs/static/VisualShaderNodeCustom.d.ts class VisualShaderNodeCustom (line 16) | class VisualShaderNodeCustom extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeDeterminant.d.ts class VisualShaderNodeDeterminant (line 6) | class VisualShaderNodeDeterminant extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeDotProduct.d.ts class VisualShaderNodeDotProduct (line 6) | class VisualShaderNodeDotProduct extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeExpression.d.ts class VisualShaderNodeExpression (line 8) | class VisualShaderNodeExpression extends VisualShaderNodeGroupBase { FILE: _godot_defs/static/VisualShaderNodeFaceForward.d.ts class VisualShaderNodeFaceForward (line 6) | class VisualShaderNodeFaceForward extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeFresnel.d.ts class VisualShaderNodeFresnel (line 6) | class VisualShaderNodeFresnel extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeGlobalExpression.d.ts class VisualShaderNodeGlobalExpression (line 6) | class VisualShaderNodeGlobalExpression extends VisualShaderNodeExpressio... FILE: _godot_defs/static/VisualShaderNodeGroupBase.d.ts class VisualShaderNodeGroupBase (line 6) | class VisualShaderNodeGroupBase extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeIf.d.ts class VisualShaderNodeIf (line 4) | class VisualShaderNodeIf extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeInput.d.ts class VisualShaderNodeInput (line 6) | class VisualShaderNodeInput extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeIs.d.ts class VisualShaderNodeIs (line 6) | class VisualShaderNodeIs extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeOuterProduct.d.ts class VisualShaderNodeOuterProduct (line 6) | class VisualShaderNodeOuterProduct extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeOutput.d.ts class VisualShaderNodeOutput (line 6) | class VisualShaderNodeOutput extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeScalarClamp.d.ts class VisualShaderNodeScalarClamp (line 6) | class VisualShaderNodeScalarClamp extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeScalarConstant.d.ts class VisualShaderNodeScalarConstant (line 4) | class VisualShaderNodeScalarConstant extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeScalarDerivativeFunc.d.ts class VisualShaderNodeScalarDerivativeFunc (line 6) | class VisualShaderNodeScalarDerivativeFunc extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeScalarFunc.d.ts class VisualShaderNodeScalarFunc (line 4) | class VisualShaderNodeScalarFunc extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeScalarInterp.d.ts class VisualShaderNodeScalarInterp (line 6) | class VisualShaderNodeScalarInterp extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeScalarOp.d.ts class VisualShaderNodeScalarOp (line 4) | class VisualShaderNodeScalarOp extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeScalarSmoothStep.d.ts class VisualShaderNodeScalarSmoothStep (line 8) | class VisualShaderNodeScalarSmoothStep extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeScalarSwitch.d.ts class VisualShaderNodeScalarSwitch (line 6) | class VisualShaderNodeScalarSwitch extends VisualShaderNodeSwitch { FILE: _godot_defs/static/VisualShaderNodeScalarUniform.d.ts class VisualShaderNodeScalarUniform (line 4) | class VisualShaderNodeScalarUniform extends VisualShaderNodeUniform { FILE: _godot_defs/static/VisualShaderNodeSwitch.d.ts class VisualShaderNodeSwitch (line 6) | class VisualShaderNodeSwitch extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeTexture.d.ts class VisualShaderNodeTexture (line 6) | class VisualShaderNodeTexture extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeTextureUniform.d.ts class VisualShaderNodeTextureUniform (line 6) | class VisualShaderNodeTextureUniform extends VisualShaderNodeUniform { FILE: _godot_defs/static/VisualShaderNodeTextureUniformTriplanar.d.ts class VisualShaderNodeTextureUniformTriplanar (line 6) | class VisualShaderNodeTextureUniformTriplanar extends VisualShaderNodeTe... FILE: _godot_defs/static/VisualShaderNodeTransformCompose.d.ts class VisualShaderNodeTransformCompose (line 6) | class VisualShaderNodeTransformCompose extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeTransformConstant.d.ts class VisualShaderNodeTransformConstant (line 6) | class VisualShaderNodeTransformConstant extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeTransformDecompose.d.ts class VisualShaderNodeTransformDecompose (line 6) | class VisualShaderNodeTransformDecompose extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeTransformFunc.d.ts class VisualShaderNodeTransformFunc (line 6) | class VisualShaderNodeTransformFunc extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeTransformMult.d.ts class VisualShaderNodeTransformMult (line 6) | class VisualShaderNodeTransformMult extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeTransformUniform.d.ts class VisualShaderNodeTransformUniform (line 6) | class VisualShaderNodeTransformUniform extends VisualShaderNodeUniform { FILE: _godot_defs/static/VisualShaderNodeTransformVecMult.d.ts class VisualShaderNodeTransformVecMult (line 6) | class VisualShaderNodeTransformVecMult extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeUniform.d.ts class VisualShaderNodeUniform (line 6) | class VisualShaderNodeUniform extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeUniformRef.d.ts class VisualShaderNodeUniformRef (line 6) | class VisualShaderNodeUniformRef extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVec3Constant.d.ts class VisualShaderNodeVec3Constant (line 6) | class VisualShaderNodeVec3Constant extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVec3Uniform.d.ts class VisualShaderNodeVec3Uniform (line 6) | class VisualShaderNodeVec3Uniform extends VisualShaderNodeUniform { FILE: _godot_defs/static/VisualShaderNodeVectorClamp.d.ts class VisualShaderNodeVectorClamp (line 6) | class VisualShaderNodeVectorClamp extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVectorCompose.d.ts class VisualShaderNodeVectorCompose (line 6) | class VisualShaderNodeVectorCompose extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVectorDecompose.d.ts class VisualShaderNodeVectorDecompose (line 6) | class VisualShaderNodeVectorDecompose extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVectorDerivativeFunc.d.ts class VisualShaderNodeVectorDerivativeFunc (line 6) | class VisualShaderNodeVectorDerivativeFunc extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVectorDistance.d.ts class VisualShaderNodeVectorDistance (line 8) | class VisualShaderNodeVectorDistance extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVectorFunc.d.ts class VisualShaderNodeVectorFunc (line 6) | class VisualShaderNodeVectorFunc extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVectorInterp.d.ts class VisualShaderNodeVectorInterp (line 6) | class VisualShaderNodeVectorInterp extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVectorLen.d.ts class VisualShaderNodeVectorLen (line 6) | class VisualShaderNodeVectorLen extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVectorOp.d.ts class VisualShaderNodeVectorOp (line 6) | class VisualShaderNodeVectorOp extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVectorRefract.d.ts class VisualShaderNodeVectorRefract (line 6) | class VisualShaderNodeVectorRefract extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVectorScalarMix.d.ts class VisualShaderNodeVectorScalarMix (line 6) | class VisualShaderNodeVectorScalarMix extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVectorScalarSmoothStep.d.ts class VisualShaderNodeVectorScalarSmoothStep (line 8) | class VisualShaderNodeVectorScalarSmoothStep extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVectorScalarStep.d.ts class VisualShaderNodeVectorScalarStep (line 8) | class VisualShaderNodeVectorScalarStep extends VisualShaderNode { FILE: _godot_defs/static/VisualShaderNodeVectorSmoothStep.d.ts class VisualShaderNodeVectorSmoothStep (line 8) | class VisualShaderNodeVectorSmoothStep extends VisualShaderNode { FILE: _godot_defs/static/WeakRef.d.ts class WeakRef (line 6) | class WeakRef extends Reference { FILE: _godot_defs/static/WebSocketClient.d.ts class WebSocketClient (line 12) | class WebSocketClient extends WebSocketMultiplayerPeer { FILE: _godot_defs/static/WebSocketMultiplayerPeer.d.ts class WebSocketMultiplayerPeer (line 6) | class WebSocketMultiplayerPeer extends NetworkedMultiplayerPeer { FILE: _godot_defs/static/WebSocketPeer.d.ts class WebSocketPeer (line 8) | class WebSocketPeer extends PacketPeer { FILE: _godot_defs/static/WebSocketServer.d.ts class WebSocketServer (line 10) | class WebSocketServer extends WebSocketMultiplayerPeer { FILE: _godot_defs/static/WindowDialog.d.ts class WindowDialog (line 6) | class WindowDialog extends Popup { FILE: _godot_defs/static/World.d.ts class World (line 6) | class World extends Resource { FILE: _godot_defs/static/World2D.d.ts class World2D (line 6) | class World2D extends Resource { FILE: _godot_defs/static/WorldEnvironment.d.ts class WorldEnvironment (line 10) | class WorldEnvironment extends Node { FILE: _godot_defs/static/X509Certificate.d.ts class X509Certificate (line 10) | class X509Certificate extends Resource { FILE: _godot_defs/static/XMLParser.d.ts class XMLParser (line 6) | class XMLParser extends Reference { FILE: _godot_defs/static/YSort.d.ts class YSort (line 8) | class YSort extends Node2D { FILE: check_version.ts function getInstalledVersion (line 8) | function getInstalledVersion() { FILE: errors.ts type ErrorName (line 6) | enum ErrorName { type TsGdError (line 39) | type TsGdError = { FILE: generate_library_defs/generate_base.ts function writeBaseDefinitions (line 269) | function writeBaseDefinitions(paths: Paths) { function baseContentForTests (line 276) | function baseContentForTests() { FILE: generate_library_defs/generate_gdscript_lib.ts type GodotXMLMethod (line 11) | type GodotXMLMethod = { FILE: generate_library_defs/generation_utils.ts function sanitizeGodotNameForTs (line 1) | function sanitizeGodotNameForTs( function godotTypeToTsType (line 35) | function godotTypeToTsType(godotType: string): string { function formatJsDoc (line 84) | function formatJsDoc(input: string): string { FILE: generate_library_defs/library_builder.ts class LibraryBuilder (line 21) | class LibraryBuilder { method constructor (line 22) | constructor(private paths: Paths) { method buildProject (line 27) | async buildProject() { method parseGlobalScope (line 32) | async parseGlobalScope( method parseFile (line 110) | async parseFile(path: string, singletons: string[]) { method writeLibraryDefinitions (line 290) | async writeLibraryDefinitions() { FILE: main.ts function reportDiagnostic (line 178) | function reportDiagnostic(diagnostic: ts.Diagnostic) { FILE: mockProject/ignore_me.ts class IgnoreMe (line 1) | class IgnoreMe {} FILE: mockProject/ignore_me/ignore_me_too.ts class IgnoreMeToo (line 1) | class IgnoreMeToo {} FILE: parse_args.ts type ParsedArgs (line 1) | type ParsedArgs = { FILE: parse_node.ts type ParseState (line 68) | type ParseState = { type ExtraLineType (line 88) | enum ExtraLineType { type ExtraLine (line 95) | type ExtraLine = { type ParseNodeType (line 101) | type ParseNodeType = { function combine (line 118) | function combine(args: { FILE: parse_node/library_functions.ts type LibraryFunctionName (line 1) | type LibraryFunctionName = FILE: parse_node/parse_import_declaration.ts type ImportType (line 103) | type ImportType = { FILE: project/assets/asset_font.ts class AssetFont (line 5) | class AssetFont extends BaseAsset { method extensions (line 10) | static extensions() { method constructor (line 14) | constructor(path: string, project: TsGdProject) { method tsType (line 21) | tsType(): string { FILE: project/assets/asset_glb.ts class AssetGlb (line 5) | class AssetGlb extends BaseAsset { method constructor (line 10) | constructor(path: string, project: TsGdProject) { method tsType (line 18) | tsType(): string { method extensions (line 22) | static extensions() { FILE: project/assets/asset_godot_scene.ts type IGodotSceneFile (line 13) | interface IGodotSceneFile { class GodotNode (line 63) | class GodotNode { method constructor (line 74) | constructor( method scenePath (line 95) | scenePath(): string { method children (line 107) | children(): GodotNode[] { method instanceId (line 115) | private instanceId(): number | undefined { method isInstance (line 125) | isInstance(): boolean { method instance (line 132) | instance(): AssetGodotScene | AssetGlb | undefined { method isInstanceOverride (line 173) | isInstanceOverride() { method tsType (line 177) | tsType(): string { method getScript (line 215) | getScript(): AssetSourceFile | undefined { type ResourceTemp (line 256) | type ResourceTemp = { class AssetGodotScene (line 262) | class AssetGodotScene extends BaseAsset { method constructor (line 280) | constructor(fsPath: string, project: TsGdProject) { method tsType (line 309) | tsType(): string { method extensions (line 350) | static extensions() { FILE: project/assets/asset_image.ts class AssetImage (line 5) | class AssetImage extends BaseAsset { method constructor (line 10) | constructor(path: string, project: TsGdProject) { method tsType (line 18) | tsType(): string { method extensions (line 22) | static extensions() { FILE: project/assets/asset_source_file.ts class AssetSourceFile (line 20) | class AssetSourceFile extends BaseAsset { method constructor (line 47) | constructor(sourceFilePath: string, project: TsGdProject) { method reload (line 75) | reload() {} method getAst (line 77) | private getAst(): TsGdError | ts.SourceFile { method getClassNode (line 94) | private getClassNode(): ts.ClassDeclaration | TsGdError { method exportedTsClassName (line 132) | exportedTsClassName(): string | TsGdError { method extendedClassName (line 153) | extendedClassName(): string | TsGdError { method getAutoloadNameFromExportedVariable (line 184) | private getAutoloadNameFromExportedVariable(): string | TsGdError { method isAutoload (line 247) | isAutoload() { method tsType (line 251) | tsType(): string { method isProjectAutoload (line 268) | private isProjectAutoload(): boolean { method isDecoratedAutoload (line 274) | private isDecoratedAutoload(): boolean { method getAutoloadValidationErrors (line 290) | getAutoloadValidationErrors(): TsGdError | null { method checkForNoDuplicateClassNames (line 316) | checkForNoDuplicateClassNames(sourceFile: ts.SourceFile) { method compile (line 344) | async compile( method validateAutoloadClass (line 432) | validateAutoloadClass(): TsGdError | null { method getGodotClassName (line 458) | getGodotClassName(): string { method checkForAutoloadChanges (line 462) | checkForAutoloadChanges(): void { method destroy (line 546) | async destroy() { FILE: project/assets/asset_utils.ts function allAssetExtensions (line 6) | function allAssetExtensions() { FILE: project/generate_dynamic_defs/build_action_names.ts function buildActionNames (line 6) | function buildActionNames(project: TsGdProject) { FILE: project/generate_dynamic_defs/build_asset_paths.ts function buildAssetPathsType (line 8) | function buildAssetPathsType(project: TsGdProject) { FILE: project/generate_dynamic_defs/build_group_types.ts function buildGroupTypes (line 7) | function buildGroupTypes(project: TsGdProject): void { FILE: project/generate_dynamic_defs/build_node_paths.ts function buildNodePathsTypeForScript (line 48) | function buildNodePathsTypeForScript( FILE: project/generate_dynamic_defs/build_scene_imports.ts function buildSceneImports (line 6) | function buildSceneImports(project: TsGdProject) { FILE: project/generate_dynamic_defs/definition_builder.ts class DefinitionBuilder (line 10) | class DefinitionBuilder { method constructor (line 11) | constructor(private project: TsGdProject) {} method buildActionNames (line 12) | buildActionNames() { method buildAssetPathsType (line 15) | buildAssetPathsType() { method buildGroupTypes (line 18) | buildGroupTypes() { method buildNodePathsTypeForScript (line 21) | buildNodePathsTypeForScript(script: AssetSourceFile) { method buildSceneImports (line 24) | buildSceneImports() { method buildProject (line 28) | public async buildProject(scripts: AssetSourceFile[]) { FILE: project/godot_project_file.ts type IRawGodotConfig (line 6) | interface IRawGodotConfig { class GodotProjectFile (line 45) | class GodotProjectFile { method constructor (line 52) | constructor(path: string, project: TsGdProject) { method addAutoload (line 70) | addAutoload(className: string, resPath: string) { method removeAutoload (line 89) | removeAutoload(resPath: string) { method mainScene (line 118) | mainScene() { FILE: project/paths.ts class Paths (line 15) | class Paths { method resPathToFsPath (line 50) | resPathToFsPath(resPath: string) { method fsPathToResPath (line 54) | fsPathToResPath(fsPath: string) { method ignoredPaths (line 58) | ignoredPaths(): Matcher { method constructor (line 76) | constructor(args: ParsedArgs) { method init (line 187) | init() { FILE: project/project.ts class TsGdProject (line 26) | class TsGdProject { method sourceFiles (line 37) | sourceFiles(): AssetSourceFile[] { method godotScenes (line 44) | godotScenes(): AssetGodotScene[] { method godotFonts (line 51) | godotFonts(): AssetFont[] { method godotGlbs (line 56) | godotGlbs(): AssetGlb[] { method godotImages (line 61) | godotImages(): AssetImage[] { method constructor (line 73) | constructor( method createAsset (line 117) | createAsset( method monitor (line 152) | monitor(watcher: chokidar.FSWatcher) { method onAddAsset (line 169) | async onAddAsset(path: string): Promise { method onChangeAsset (line 190) | async onChangeAsset(path: string): Promise { method onRemoveAsset (line 262) | async onRemoveAsset(path: string) { method compileAllSourceFiles (line 282) | async compileAllSourceFiles(): Promise { method shouldBuildLibraryDefinitions (line 292) | shouldBuildLibraryDefinitions(flags: ParsedArgs) { method buildDynamicDefinitions (line 308) | async buildDynamicDefinitions() { method buildLibraryDefinitions (line 312) | async buildLibraryDefinitions() { method validateAutoloads (line 319) | validateAutoloads(): TsGdError[] { FILE: scope.ts class Scope (line 3) | class Scope { method constructor (line 10) | constructor(program: ts.Program) { method enterScope (line 14) | enterScope() { method leaveScope (line 18) | leaveScope() { method getName (line 22) | getName(node: ts.BindingName): string | null { method addName (line 45) | addName(node: ts.BindingName): void { method createUniqueName (line 72) | createUniqueName(): string { FILE: tests/project_tests.ts function test (line 3) | async function test() { FILE: tests/test.ts type Test (line 157) | type Test = { type TestResult (line 172) | type TestResult = TestResultPass | TestResultFail type TestResultPass (line 174) | type TestResultPass = { type: "success" } type TestResultFail (line 175) | type TestResultFail = { FILE: ts_utils.ts function isArrayType (line 107) | function isArrayType(type: ts.Type) { function isEnumType (line 111) | function isEnumType(type: ts.Type) { function getGodotType (line 153) | function getGodotType( function notEmpty (line 343) | function notEmpty( function getPreciseInitializerType (line 359) | function getPreciseInitializerType( function copyFileSync (line 382) | function copyFileSync(source: string, target: string) { function copyFolderRecursiveSync (line 395) | function copyFolderRecursiveSync(source: string, target: string) {