SYMBOL INDEX (19 symbols across 12 files) FILE: src/controls/light.controls.ts function addLightControls (line 4) | function addLightControls(pane: Pane, uniforms: CustomUniforms) { function round (line 50) | function round(n: number) { FILE: src/controls/monitor.controls.ts function addMonitor (line 3) | function addMonitor(pane: Pane) { FILE: src/controls/planet.controls.ts function addPlanetControls (line 5) | function addPlanetControls( FILE: src/controls/quality.controls.ts function addQualityControl (line 6) | function addQualityControl( FILE: src/controls/rotation.controls.ts function addRotationControls (line 4) | function addRotationControls( function getClientX (line 80) | function getClientX(e: PointerEvent | TouchEvent) { FILE: src/controls/setup.ts type ControlsOptions (line 10) | type ControlsOptions = { function setupControls (line 20) | async function setupControls( FILE: src/webgl/loaders/noise.loader.ts function load3DNoiseTexture (line 4) | async function load3DNoiseTexture() { FILE: src/webgl/loaders/texture.loader.ts function loadTexture (line 4) | async function loadTexture( function loadTextures (line 26) | async function loadTextures(texturesData: TextureData[]) { FILE: src/webgl/loaders/texture.types.ts type TextureData (line 3) | type TextureData = { FILE: src/webgl/renderer.ts function flatten (line 10) | function flatten(array: T[][]): T[] { type MaterialOptions (line 14) | type MaterialOptions = ConstructorParameters[0]; type Args (line 15) | type Args = MaterialOptions & { canvas?: HTMLCanvasElement }; function useGlslCanvas (line 17) | function useGlslCanvas({ canvas: canvasArg, ...materialOptions }: Args) { FILE: src/webgl/settings/quality.ts type Quality (line 1) | enum Quality { FILE: src/webgl/settings/uniforms.ts type CustomUniforms (line 22) | type CustomUniforms = typeof defaultUniforms;