SYMBOL INDEX (37 symbols across 6 files) FILE: Assets/BurstDft.cs class BurstDft (line 8) | public sealed class BurstDft : IDft, System.IDisposable method BurstDft (line 14) | public BurstDft(int width) method Dispose (line 31) | public void Dispose() method Transform (line 38) | public void Transform(NativeArray input) type DftJob (line 61) | [Unity.Burst.BurstCompile(CompileSynchronously = true)] method Execute (line 69) | public void Execute(int i) FILE: Assets/BurstFft.cs class BurstFft (line 10) | public sealed class BurstFft : IDft, System.IDisposable method BurstFft (line 16) | public BurstFft(int width) method Dispose (line 27) | public void Dispose() method Transform (line 36) | public void Transform(NativeArray input) method Transform (line 59) | public void Transform(NativeArray input) method BuildPermutationTable (line 100) | void BuildPermutationTable() method Permutate (line 107) | int Permutate(int x) type TFactor (line 115) | struct TFactor method BuildTwiddleFactors (line 130) | void BuildTwiddleFactors() type FirstPassJob (line 147) | [Unity.Burst.BurstCompile(CompileSynchronously = true)] method Execute (line 154) | public void Execute(int i) type DftPassJob (line 166) | [Unity.Burst.BurstCompile(CompileSynchronously = true)] method Mulc (line 172) | static float4 Mulc(float4 a, float4 b) method Execute (line 175) | public void Execute(int i) type PostprocessJob (line 189) | [Unity.Burst.BurstCompile(CompileSynchronously = true)] method Execute (line 196) | public void Execute(int i) FILE: Assets/IDft.cs type IDft (line 3) | public interface IDft method Transform (line 6) | void Transform(NativeArray input); FILE: Assets/NaiveDft.cs class NaiveDft (line 6) | public sealed class NaiveDft : IDft, System.IDisposable method NaiveDft (line 12) | public NaiveDft(int width) method Dispose (line 15) | public void Dispose() method Transform (line 20) | public void Transform(NativeArray input) FILE: Assets/Test.cs class Test (line 9) | sealed class Test : MonoBehaviour method Benchmark (line 21) | Texture2D Benchmark(TDft dft, NativeArray input) method Start (line 51) | void Start() FILE: Assets/Utils.cs class TempJobMemory (line 5) | public static class TempJobMemory method New (line 7) | public static NativeArray New(IEnumerable e) where T : unmanaged method New (line 10) | public static NativeArray New(int size) where T : unmanaged class PersistentMemory (line 15) | public static class PersistentMemory method New (line 17) | public static NativeArray New(IEnumerable e) where T : unmanaged method New (line 20) | public static NativeArray New(int size) where T : unmanaged