SYMBOL INDEX (27 symbols across 4 files) FILE: Assets/FadeToSkybox/Editor/FadeToSkyboxEditor.cs class FadeToSkyboxEditor (line 7) | [CanEditMultipleObjects] method OnEnable (line 14) | void OnEnable() method OnInspectorGUI (line 20) | public override void OnInspectorGUI() FILE: Assets/FadeToSkybox/FadeToSkybox.cs class FadeToSkybox (line 6) | [ExecuteInEditMode] method CheckSkybox (line 31) | public static bool CheckSkybox() method Setup (line 52) | void Setup() method SanitizeParameters (line 60) | void SanitizeParameters() method Start (line 69) | void Start() method OnRenderImage (line 74) | [ImageEffectOpaque] FILE: Assets/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs class GlobalFog (line 6) | [ExecuteInEditMode] method CheckResources (line 28) | public override bool CheckResources () method OnRenderImage (line 39) | [ImageEffectOpaque] method CustomGraphicsBlit (line 118) | static void CustomGraphicsBlit (RenderTexture source, RenderTexture de... FILE: Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs class PostEffectsBase (line 6) | [ExecuteInEditMode] method CheckShaderAndCreateMaterial (line 14) | protected Material CheckShaderAndCreateMaterial ( Shader s, Material m... method CreateMaterial (line 43) | protected Material CreateMaterial (Shader s, Material m2Create) method OnEnable (line 68) | void OnEnable () method CheckSupport (line 73) | protected bool CheckSupport () method CheckResources (line 79) | public virtual bool CheckResources () method Start (line 86) | protected void Start () method CheckSupport (line 91) | protected bool CheckSupport (bool needDepth) method CheckSupport (line 115) | protected bool CheckSupport (bool needDepth, bool needHdr) method Dx11Support (line 130) | public bool Dx11Support () method ReportAutoDisable (line 136) | protected void ReportAutoDisable () method CheckShader (line 142) | bool CheckShader (Shader s) method NotSupported (line 157) | protected void NotSupported () method DrawBorder (line 165) | protected void DrawBorder (RenderTexture dest, Material material)