SYMBOL INDEX (796 symbols across 31 files) FILE: assets/Script/Common/BehaviorTree.ts class BlackBoard (line 13) | class BlackBoard { class ExecuteContext (line 17) | class ExecuteContext { method init (line 24) | public init(executor: SysBehaviorTree, world: ECSWorld) { method set (line 29) | public set(entity: number, dt: number, bb: BlackBoard) { type NodeState (line 37) | enum NodeState { type NodeType (line 45) | enum NodeType { class NodeBase (line 77) | class NodeBase { method constructor (line 81) | constructor(type: NodeType) { class CombineNode (line 87) | class CombineNode extends NodeBase { method constructor (line 90) | public constructor(type: NodeType, children: NodeBase[]) { class SequenceNode (line 96) | class SequenceNode extends CombineNode { method constructor (line 100) | constructor(children: NodeBase[], ignoreFailture = false) { class LockedSequenceNode (line 107) | class LockedSequenceNode extends CombineNode { method constructor (line 111) | constructor(children: NodeBase[], ignoreFailture = false) { class SelectorNode (line 118) | class SelectorNode extends CombineNode { method constructor (line 121) | constructor(children: NodeBase[], ) { class RandomSelectorNode (line 127) | class RandomSelectorNode extends CombineNode { method constructor (line 130) | constructor(children: NodeBase[], weigets?: number[]) { class ParallelNode (line 137) | class ParallelNode extends CombineNode { method constructor (line 139) | constructor(children: NodeBase[], ignoreFailture: boolean) { class DecoratorNode (line 146) | class DecoratorNode extends NodeBase { method constructor (line 148) | public constructor(type: NodeType, child: NodeBase) { class InverterNode (line 155) | class InverterNode extends DecoratorNode { method constructor (line 156) | constructor(child: NodeBase) { class SuccessNode (line 162) | class SuccessNode extends DecoratorNode { method constructor (line 163) | constructor(child: NodeBase) { class FailNode (line 169) | class FailNode extends DecoratorNode { method constructor (line 170) | constructor(child: NodeBase) { class RepeaterNode (line 176) | class RepeaterNode extends DecoratorNode { method constructor (line 180) | constructor(child: NodeBase, repeatCount: number, mustSuccess = false) { class RetryTillSuccess (line 188) | class RetryTillSuccess extends DecoratorNode { method constructor (line 191) | constructor(child: NodeBase, timeout:number) { class WaitNode (line 199) | class WaitNode extends NodeBase { method constructor (line 203) | constructor(seconds:number) { class WalkToPosNode (line 210) | class WalkToPosNode extends NodeBase { method constructor (line 213) | constructor(speed: number, pos: cc.Vec2) { class WalkToRandomPosNode (line 220) | class WalkToRandomPosNode extends NodeBase { method constructor (line 223) | constructor(speed: number, size: cc.Size) { class WalkToTargetNode (line 230) | class WalkToTargetNode extends NodeBase { method constructor (line 232) | constructor(speed: number) { class MonitorNode (line 238) | class MonitorNode extends NodeBase { method constructor (line 239) | constructor() { class AttackNode (line 244) | class AttackNode extends NodeBase { method constructor (line 245) | constructor() { class EnoughAttrNode (line 250) | class EnoughAttrNode extends NodeBase { method constructor (line 254) | constructor(com: {prototype: any}, attr: string, value: number) { class WillBeAttackedNode (line 262) | class WillBeAttackedNode extends NodeBase { method constructor (line 263) | constructor() { class AvoidNode (line 268) | class AvoidNode extends NodeBase { method constructor (line 270) | constructor(speed: number) { class RunAwayNode (line 276) | class RunAwayNode extends NodeBase { method constructor (line 277) | constructor() { class InAttackingNode (line 282) | class InAttackingNode extends NodeBase { method constructor (line 283) | constructor() { class NodeHandler (line 288) | class NodeHandler { method onEnter (line 297) | onEnter(node: SequenceNode, context: ExecuteContext) : void { method onUpdate (line 302) | onUpdate(node: SequenceNode, context: ExecuteContext) : void { method onEnter (line 334) | onEnter(node: LockedSequenceNode, context: ExecuteContext) : void { method onUpdate (line 339) | onUpdate(node: LockedSequenceNode, context: ExecuteContext) : void { method onEnter (line 365) | onEnter(node: SelectorNode, context: ExecuteContext) : void { method onUpdate (line 370) | onUpdate(node: SelectorNode, context: ExecuteContext) : void { method onEnter (line 397) | onEnter(node: RandomSelectorNode, context: ExecuteContext) : void { method onUpdate (line 414) | onUpdate(node: RandomSelectorNode, context: ExecuteContext) : void { method onEnter (line 424) | onEnter(node: ParallelNode, context: ExecuteContext) : void { method onUpdate (line 430) | onUpdate(node: ParallelNode, context: ExecuteContext) : void { method onEnter (line 453) | onEnter(node: InverterNode, context: ExecuteContext) : void { method onUpdate (line 457) | onUpdate(node: InverterNode, context: ExecuteContext) : void { method onEnter (line 467) | onEnter(node: SuccessNode, context: ExecuteContext) : void { method onUpdate (line 471) | onUpdate(node: SuccessNode, context: ExecuteContext) : void { method onEnter (line 481) | onEnter(node: FailNode, context: ExecuteContext) : void { method onUpdate (line 485) | onUpdate(node: FailNode, context: ExecuteContext) : void { method onEnter (line 495) | onEnter(node: RepeaterNode, context: ExecuteContext) : void { method onUpdate (line 500) | onUpdate(node: RepeaterNode, context: ExecuteContext) : void { method onEnter (line 516) | onEnter(node: RetryTillSuccess, context: ExecuteContext) : void { method onUpdate (line 522) | onUpdate(node: RetryTillSuccess, context: ExecuteContext) : void { method onEnter (line 545) | onEnter(node: WaitNode, context: ExecuteContext) : void { method onUpdate (line 549) | onUpdate(node: WaitNode, context: ExecuteContext) : void { method onEnter (line 560) | onEnter(node: WalkToPosNode, context: ExecuteContext) : void { method onUpdate (line 572) | onUpdate(node: WalkToPosNode, context: ExecuteContext) : void { method onEnter (line 583) | onEnter(node: WalkToRandomPosNode, context: ExecuteContext) : void { method onUpdate (line 597) | onUpdate(node: WalkToPosNode, context: ExecuteContext) : void { method onEnter (line 608) | onEnter(node: WalkToTargetNode, context: ExecuteContext) : void { method onUpdate (line 625) | onUpdate(node: WalkToTargetNode, context: ExecuteContext) : void { method onEnter (line 654) | onEnter(node: MonitorNode, context: ExecuteContext) : void { method onUpdate (line 659) | onUpdate(node: MonitorNode, context: ExecuteContext) : void { method onEnter (line 667) | onEnter(node: AttackNode, context: ExecuteContext) : void { method onUpdate (line 688) | onUpdate(node: AttackNode, context: ExecuteContext) : void { method onEnter (line 700) | onEnter(node: EnoughAttrNode, context: ExecuteContext) : void { method onUpdate (line 705) | onUpdate(node: EnoughAttrNode, context: ExecuteContext) : void { method onEnter (line 714) | onEnter(node: WillBeAttackedNode, context: ExecuteContext) : void { method onUpdate (line 720) | onUpdate(node: WillBeAttackedNode, context: ExecuteContext) : void { method onEnter (line 732) | onEnter(node: AvoidNode, context: ExecuteContext) : void { method onUpdate (line 748) | onUpdate(node: AvoidNode, context: ExecuteContext) : void { method onEnter (line 764) | onEnter(node: InAttackingNode, context: ExecuteContext) : void { method onUpdate (line 769) | onUpdate(node: InAttackingNode, context: ExecuteContext) : void { FILE: assets/Script/Common/CocosHelper.ts class LoadProgress (line 1) | class LoadProgress { class CocosHelper (line 10) | class CocosHelper { method callInNextTick (line 12) | public static async callInNextTick() { method runRepeatTweenSync (line 38) | public static async runRepeatTweenSync(target: any, repeat: number, ..... method runTweenSync (line 54) | public static async runTweenSync(target: any, ...tweens: cc.Tween[]): ... method stopTween (line 66) | public stopTween(target: any) { method stopTweenByTag (line 69) | public stopTweenByTag(tag: number) { method runActionSync (line 73) | public static async runActionSync(node: cc.Node, ...actions: cc.Finite... method runAnimSync (line 84) | public static async runAnimSync(node: cc.Node, animName?: string | num... method loadResThrowErrorSync (line 107) | public static loadResThrowErrorSync(url: string, type: typeof cc.As... method loadRes (line 112) | public static loadRes(url: string, type: typeof cc.Asset, callback:... method loadResSync (line 128) | public static loadResSync(url: string, type: typeof cc.Asset, onPro... method _onProgress (line 145) | private static _onProgress(completedCount: number, totalCount: number,... method findChildInNode (line 154) | public static findChildInNode(nodeName: string, rootNode: cc.Node): cc... method getComponentName (line 168) | public static getComponentName(com: Function) { method loadBundleSync (line 176) | public static loadBundleSync(url: string, options: any): Promise { method createRoleEntity (line 15) | public createRoleEntity(name: string) { FILE: assets/Script/Core/EventProcess.ts class EventProcess (line 6) | class EventProcess extends cc.Component { method onAttach (line 7) | public onAttach(): void { method onDetach (line 11) | public onDetach(): void { method processEvent (line 15) | public processEvent(event: EventBase): void { method sync (line 19) | public sync(x: number, y: number, dir: cc.Vec2) { FILE: assets/Script/Core/RoleEventProcess.ts class RoleEventProcess (line 8) | class RoleEventProcess extends EventProcess { method start (line 13) | start () { method onAttach (line 17) | onAttach(): void { method onDetach (line 21) | onDetach(): void { method processEvent (line 25) | processEvent(event: EventBase): void { method _changeHP (line 75) | private _changeHP(event: EventHPChange) { method _graphicsDraw (line 84) | private _graphicsDraw(event: EventGraphicsDraw) { method sync (line 105) | public sync(x: number, y: number, dir: cc.Vec2) { FILE: assets/Script/ECS/components/ComAttackable.ts class ComAttackable (line 5) | class ComAttackable { FILE: assets/Script/ECS/components/ComBeAttacked.ts class ComBeAttacked (line 5) | class ComBeAttacked { FILE: assets/Script/ECS/components/ComBehaviorTree.ts class ComBehaviorTree (line 6) | class ComBehaviorTree { FILE: assets/Script/ECS/components/ComCocosNode.ts class ComCocosNode (line 6) | class ComCocosNode { FILE: assets/Script/ECS/components/ComMonitor.ts class ComMonitor (line 5) | class ComMonitor { FILE: assets/Script/ECS/components/ComMovable.ts class ComMovable (line 5) | class ComMovable { FILE: assets/Script/ECS/components/ComNodeConfig.ts class ComNodeConfig (line 5) | class ComNodeConfig { FILE: assets/Script/ECS/components/ComRoleConfig.ts class ComRoleConfig (line 6) | class ComRoleConfig { FILE: assets/Script/ECS/components/ComTransform.ts class ComTransform (line 5) | class ComTransform { FILE: assets/Script/ECS/lib/Const.ts type EntityIndex (line 2) | type EntityIndex = number; type ComPoolIndex (line 4) | type ComPoolIndex = number; type ComType (line 6) | enum ComType { FILE: assets/Script/ECS/lib/ECSComponent.ts type ECSComConstructor (line 4) | interface ECSComConstructor extends Function { type ECSTypedComConstructor (line 8) | interface ECSTypedComConstructor extends ECSComConstructor { function RegistComConstructor (line 14) | function RegistComConstructor(comType: ComType, func: ECSComConstructor) { function GetComConstructor (line 17) | function GetComConstructor(comType: ComType) { function SetComConstructorType (line 22) | function SetComConstructorType(comCons: ECSComConstructor, type: ComType) { function GetComConstructorType (line 25) | function GetComConstructorType(comCons: {prototype: T}): ComType { function ECSComponent (line 30) | function ECSComponent(type: ComType) { FILE: assets/Script/ECS/lib/ECSComponentPool.ts class ECSComponentPool (line 7) | class ECSComponentPool { method constructor (line 9) | public constructor(comCons: ECSTypedComConstructor) { method get (line 17) | public get(idx: ComPoolIndex): T { method alloc (line 21) | public alloc(): ComPoolIndex { method free (line 32) | public free(idx: ComPoolIndex) { FILE: assets/Script/ECS/lib/ECSFilter.ts class ECSFilter (line 4) | class ECSFilter { method constructor (line 12) | public constructor(world: ECSWorld, accepts?: ComType[], rejects?: Com... method entities (line 18) | public get entities() { method onEntityEnter (line 22) | public onEntityEnter(entity: EntityIndex) { method onEntityLeave (line 31) | public onEntityLeave(entity: EntityIndex) { method walk (line 39) | public walk(callback?: (entity: number) => boolean) { method isAccept (line 45) | public isAccept(entityIndex: EntityIndex) { method isContains (line 59) | public isContains(entity: number) { FILE: assets/Script/ECS/lib/ECSWorld.ts class ECSWorld (line 8) | class ECSWorld { method getComponentPool (line 17) | public getComponentPool(typeOrFunc: ComType | {prototype: T}): ECSC... method addSystem (line 26) | public addSystem(system: ECSSystem) { method removeSystem (line 35) | public removeSystem(system: ECSSystem) { method createEntity (line 48) | public createEntity(): number { method removeEntity (line 64) | public removeEntity(entityIndex: EntityIndex): boolean { method getComponentPoolIdx (line 82) | public getComponentPoolIdx(entityIndex: EntityIndex, com: {prototyp... method getComponent (line 89) | public getComponent(entityIndex: EntityIndex, com: {prototype: T} |... method addComponent (line 95) | public addComponent(entityIndex: EntityIndex, com: {prototype: T}, ... method removeComponent (line 108) | public removeComponent(entityIndex: EntityIndex, com: ECSComConstructo... method removeAllComponents (line 120) | public removeAllComponents(entityIndex: EntityIndex, dirty = true) { method getSingletonComponent (line 131) | public getSingletonComponent(com: {prototype: T}): T { method setEntityDirty (line 139) | public setEntityDirty(entityIndex: EntityIndex): void { method getFilter (line 149) | public getFilter(fillterKey: string): ECSFilter { method update (line 167) | public update(dt:number) { method _realRemoveEntity (line 176) | private _realRemoveEntity() { function GenFillterKey (line 185) | function GenFillterKey(accepts: ECSComConstructor[], rejects?: ECSComCon... FILE: assets/Script/ECS/systems/SysAttack.ts constant FILTER_ATTACKABLE (line 9) | const FILTER_ATTACKABLE = GenFillterKey([ComTransform, ComAttackable, Co... constant FILTER_BEATTACKED (line 10) | const FILTER_BEATTACKED = GenFillterKey([ComBeAttacked]); class SysAttack (line 11) | class SysAttack extends ECSSystem { method onAdd (line 13) | public onAdd(world: ECSWorld): void { method onRemove (line 17) | public onRemove(world: ECSWorld): void { method onEntityEnter (line 21) | public onEntityEnter(world: ECSWorld, entity: number): void { method onEntityLeave (line 25) | public onEntityLeave(world: ECSWorld, entity: number): void { method onUpdate (line 35) | public onUpdate(world: ECSWorld, dt: number): void { FILE: assets/Script/ECS/systems/SysBehaviorTree.ts constant FILTER_BEHAVIORTREE (line 8) | const FILTER_BEHAVIORTREE = GenFillterKey([ComBehaviorTree]); class SysBehaviorTree (line 12) | class SysBehaviorTree extends ECSSystem { method onAdd (line 15) | public onAdd(world: ECSWorld): void{ method onRemove (line 19) | public onRemove(world: ECSWorld): void { method onEntityEnter (line 23) | public onEntityEnter(world: ECSWorld, entity: number): void { method onEntityLeave (line 28) | public onEntityLeave(world: ECSWorld, entity: number): void { method onUpdate (line 33) | public onUpdate(world: ECSWorld, dt: number): void { method onEnterBTNode (line 51) | public onEnterBTNode(node: BT.NodeBase, context: BT.ExecuteContext) { method updateBTNode (line 57) | public updateBTNode(node: BT.NodeBase, context: BT.ExecuteContext) { method canExecuteBTNode (line 62) | public canExecuteBTNode(node: BT.NodeBase, context: BT.ExecuteContext)... FILE: assets/Script/ECS/systems/SysCocosView.ts type ITouchProcessor (line 10) | interface ITouchProcessor { constant FILTER_COCOS_NODE (line 17) | const FILTER_COCOS_NODE = GenFillterKey([ComNodeConfig], [ComCocosNode]); constant FILTER_NODE_EVENT (line 18) | const FILTER_NODE_EVENT = GenFillterKey([ComCocosNode, ComTransform]); class SysCocosView (line 19) | class SysCocosView extends ECSSystem implements ITouchProcessor { method onTouchStart (line 21) | onTouchStart(worldPos: cc.Vec2, world: ECSWorld): boolean { method onTouchMove (line 26) | onTouchMove(worldPos: cc.Vec2, world: ECSWorld): void { method onTouchCancel (line 30) | onTouchCancel(worldPos: cc.Vec2, world: ECSWorld): void { method onAdd (line 34) | onAdd(world: ECSWorld) { method onRemove (line 38) | onRemove(world: ECSWorld) { method onEntityEnter (line 42) | onEntityEnter(world: ECSWorld, entity: number) { method onEntityLeave (line 46) | onEntityLeave(world: ECSWorld, entity: number) { method onUpdate (line 50) | onUpdate(world:ECSWorld, dt:number) { method _loadView (line 89) | private async _loadView(world: ECSWorld, entity: number, nodeConfig: C... method destoryView (line 109) | private destoryView(node: cc.Node) { FILE: assets/Script/ECS/systems/SysMonitor.ts constant FILTER_MONITOR (line 7) | const FILTER_MONITOR = GenFillterKey([ComRoleConfig, ComTransform, ComMo... class SysMonitor (line 8) | class SysMonitor extends ECSSystem { method onAdd (line 10) | public onAdd(world: ECSWorld): void { method onRemove (line 14) | public onRemove(world: ECSWorld): void { method onEntityEnter (line 18) | public onEntityEnter(world: ECSWorld, entity: number): void { method onEntityLeave (line 22) | public onEntityLeave(world: ECSWorld, entity: number): void { method onUpdate (line 37) | public onUpdate(world: ECSWorld, dt: number): void { function isInTriangle (line 76) | function isInTriangle(point: cc.Vec2, triA: cc.Vec2, triB: cc.Vec2, triC... FILE: assets/Script/ECS/systems/SysMovable.ts constant FILTER_MOVE (line 7) | const FILTER_MOVE = GenFilterKey([ComMovable, ComTransform, ComCocosNode]); class SysMovable (line 8) | class SysMovable extends ECSSystem { method onAdd (line 10) | public onAdd(world: ECSWorld): void{ method onRemove (line 14) | public onRemove(world: ECSWorld): void { method onEntityEnter (line 18) | public onEntityEnter(world: ECSWorld, entity: number): void { method onEntityLeave (line 23) | public onEntityLeave(world: ECSWorld, entity:number): void { method onUpdate (line 28) | public onUpdate(world: ECSWorld, dt:number): void { FILE: assets/Script/ECS/systems/SysRoleState.ts constant FILTER_ROLE_NODE (line 12) | const FILTER_ROLE_NODE = GenFillterKey([ComCocosNode, ComRoleConfig]); class SysRoleState (line 13) | class SysRoleState extends ECSSystem { method onAdd (line 15) | public onAdd(world: ECSWorld): void { method onRemove (line 19) | public onRemove(world: ECSWorld): void { method onEntityEnter (line 23) | public onEntityEnter(world: ECSWorld, entity: number): void { method onEntityLeave (line 27) | public onEntityLeave(world: ECSWorld, entity: number): void { method onUpdate (line 31) | public onUpdate(world: ECSWorld, dt: number): void { FILE: assets/Script/ECS/worlds/WorldCocosView.ts class WorldCocosView (line 3) | class WorldCocosView extends ECSWorld { FILE: assets/Script/Main.ts class Main (line 14) | class Main extends cc.Component { method onLoad (line 20) | protected onLoad(): void { method start (line 24) | start () { method onClick1 (line 42) | onClick1() { method onClick2 (line 48) | onClick2() { method onClick3 (line 54) | onClick3() { method update (line 58) | protected update(dt: number): void { method regiestTouchEvent (line 62) | private regiestTouchEvent() { method _onTouchStart (line 69) | private _onTouchStart(e: cc.Event.EventTouch) { method _onTouchMove (line 74) | private _onTouchMove(e: cc.Event.EventTouch) { method _onTouchEnd (line 79) | private _onTouchEnd(e: cc.Event.EventTouch) { method _onTouchCancel (line 84) | private _onTouchCancel(e: cc.Event.EventTouch) { method regiestTouchHandler (line 90) | public regiestTouchHandler(handler: ITouchProcessor) { method unRegiestTouchHandler (line 94) | public unRegiestTouchHandler(handler:ITouchProcessor) { method a (line 103) | private a() { FILE: assets/Script/Struct/Direction.ts type Direction (line 1) | enum Direction { FILE: assets/Script/Struct/NodeEvent.ts type EventType (line 1) | enum EventType { class EventBase (line 11) | class EventBase { method constructor (line 13) | constructor(type:number) { class EventStand (line 18) | class EventStand extends EventBase { method constructor (line 19) | constructor() { class EventRun (line 24) | class EventRun extends EventBase { method constructor (line 25) | constructor() { class EventAttack (line 30) | class EventAttack extends EventBase { method constructor (line 31) | constructor() { class EventHurt (line 36) | class EventHurt extends EventBase { method constructor (line 37) | constructor() { class EventDeath (line 42) | class EventDeath extends EventBase { method constructor (line 44) | constructor(cb: Function) { class EventHPChange (line 50) | class EventHPChange extends EventBase { method constructor (line 54) | constructor(maxHP: number, lastHP: number, nowHP: number) { class EventGraphicsDraw (line 62) | class EventGraphicsDraw extends EventBase { method constructor (line 65) | constructor(points: cc.Vec2[], color?: cc.Color) { FILE: creator.d.ts class Action (line 1713) | class Action { class FiniteTimeAction (line 1766) | class FiniteTimeAction extends Action { class ActionInstant (line 1798) | class ActionInstant extends FiniteTimeAction { class ActionInterval (line 1813) | class ActionInterval extends FiniteTimeAction { class ActionManager (line 1856) | class ActionManager { class Tween (line 1982) | class Tween { class audioEngine (line 2210) | class audioEngine { class AnimationClip (line 2610) | class AnimationClip extends Asset { class Easing (line 2648) | class Easing { class AnimationState (line 2848) | class AnimationState extends Playable { class Playable (line 2896) | class Playable { type WrapMode (line 2931) | enum WrapMode { class debug (line 2942) | class debug { class Director (line 3025) | class Director extends EventTarget { class Game (line 3259) | class Game extends EventTarget { class Node (line 3468) | class Node extends _BaseNode { class PrivateNode (line 4330) | class PrivateNode extends Node { class Scene (line 4343) | class Scene extends Node { class Scheduler (line 4365) | class Scheduler { class VideoPlayer (line 4570) | class VideoPlayer extends Component { class ParticleAsset (line 4649) | class ParticleAsset extends Asset { class ParticleSystem (line 4685) | class ParticleSystem extends RenderComponent implements BlendFunc { class TMXLayerInfo (line 4886) | class TMXLayerInfo { class TMXImageLayerInfo (line 4892) | class TMXImageLayerInfo { class TMXObjectGroupInfo (line 4901) | class TMXObjectGroupInfo { class TMXTilesetInfo (line 4914) | class TMXTilesetInfo { class TMXMapInfo (line 4939) | class TMXMapInfo { class TiledLayer (line 4969) | class TiledLayer extends Component { class TiledMap (line 5226) | class TiledMap extends Component { class TiledMapAsset (line 5358) | class TiledMapAsset extends Asset { class TiledObjectGroup (line 5367) | class TiledObjectGroup extends Component { class TiledTile (line 5427) | class TiledTile extends Component { class WebView (line 5440) | class WebView extends Component { class NodePool (line 5524) | class NodePool { class Camera (line 5593) | class Camera extends Component { class Light (line 5786) | class Light extends Component { class AssetManager (line 5794) | class AssetManager { class loader (line 6121) | class loader { class url (line 6261) | class url { class LoadingItems (line 6269) | class LoadingItems { class Asset (line 6287) | class Asset extends Object { class macro (line 6355) | class macro { class AudioClip (line 6532) | class AudioClip extends Asset implements EventTarget { class BitmapFont (line 6632) | class BitmapFont extends Font { class BufferAsset (line 6635) | class BufferAsset extends Asset { class Font (line 6639) | class Font extends Asset { class JsonAsset (line 6650) | class JsonAsset extends Asset { class LabelAtlas (line 6656) | class LabelAtlas extends BitmapFont { class Prefab (line 6660) | class Prefab extends Asset { class RenderTexture (line 6681) | class RenderTexture extends Texture2D { class SceneAsset (line 6712) | class SceneAsset extends Asset { class _Script (line 6720) | class _Script extends Asset { class _JavaScript (line 6724) | class _JavaScript extends Asset { class TypeScript (line 6728) | class TypeScript extends Asset { class SpriteAtlas (line 6732) | class SpriteAtlas extends Asset { class SpriteFrame (line 6756) | class SpriteFrame extends Asset implements EventTarget { class TTFFont (line 6995) | class TTFFont extends Font { class TextAsset (line 6999) | class TextAsset extends Asset { class Texture2D (line 7004) | class Texture2D extends Asset implements EventTarget { class BoxCollider (line 7245) | class BoxCollider extends Collider implements Collider.Box { class CircleCollider (line 7260) | class CircleCollider extends Collider implements Collider.Circle { class Collider (line 7275) | class Collider extends Component { class ColliderInfo (line 7284) | class ColliderInfo { class CollisionManager (line 7321) | class CollisionManager implements EventTarget { class Intersection (line 7430) | class Intersection { class PolygonCollider (line 7510) | class PolygonCollider extends Collider implements Collider.Polygon { class Touch (line 7525) | class Touch { class EventTarget (line 7607) | class EventTarget extends CallbacksInvoker { class Event (line 7704) | class Event { class SystemEvent (line 7815) | class SystemEvent extends EventTarget { class Animation (line 7848) | class Animation extends Component implements EventTarget { class AudioSource (line 8059) | class AudioSource extends Component { class BlockInputEvents (line 8133) | class BlockInputEvents extends Component { class Button (line 8190) | class Button extends Component implements GraySpriteState { class Canvas (line 8259) | class Canvas extends Component { class Component (line 8282) | class Component extends Object { class Label (line 8540) | class Label extends RenderComponent { class LabelOutline (line 8600) | class LabelOutline extends Component { class LabelShadow (line 8610) | class LabelShadow extends Component { class Layout (line 8632) | class Layout extends Component { class Mask (line 8697) | class Mask extends RenderComponent { class MotionStreak (line 8733) | class MotionStreak extends Component implements BlendFunc { class PageView (line 8775) | class PageView extends ScrollView { class PageViewIndicator (line 8864) | class PageViewIndicator extends Component { class ProgressBar (line 8889) | class ProgressBar extends Component { class RenderComponent (line 8910) | class RenderComponent extends Component { class RichText (line 8935) | class RichText extends Component { class SafeArea (line 8987) | class SafeArea extends Component { class Scrollbar (line 9003) | class Scrollbar extends Component { class ScrollView (line 9027) | class ScrollView extends Component { class Slider (line 9278) | class Slider extends Component { class Sprite (line 9294) | class Sprite extends RenderComponent implements BlendFunc { class Toggle (line 9346) | class Toggle extends Button implements GraySpriteState { class ToggleContainer (line 9385) | class ToggleContainer extends Component { class ToggleGroup (line 9402) | class ToggleGroup extends Component { class ViewGroup (line 9423) | class ViewGroup extends Component { class Widget (line 9432) | class Widget extends Component { class SubContextView (line 9580) | class SubContextView extends Component { class WXSubContextView (line 9594) | class WXSubContextView extends Component { class SwanSubContextView (line 9598) | class SwanSubContextView extends Component { class Mesh (line 9602) | class Mesh extends Asset implements EventTarget { class MeshRenderer (line 9767) | class MeshRenderer extends RenderComponent { class BufferRange (line 9790) | class BufferRange { class VertexFormat (line 9797) | class VertexFormat { class Graphics (line 9814) | class Graphics extends RenderComponent { class path (line 9959) | class path { class AffineTransform (line 10056) | class AffineTransform { class _BaseNode (line 10162) | class _BaseNode extends Object implements EventTarget { class BlendFunc (line 10576) | class BlendFunc { class GraySpriteState (line 10585) | class GraySpriteState { class misc (line 10594) | class misc { class renderer (line 10657) | class renderer { class constructor (line 10670) | class constructor { type VerticalTextAlignment (line 10683) | enum VerticalTextAlignment { class Object (line 10689) | class Object { type Flags (line 10723) | enum Flags { class sys (line 10729) | class sys { class screen (line 10933) | class screen { class View (line 10970) | class View extends EventTarget { class ContainerStrategy (line 11262) | class ContainerStrategy { class ContentStrategy (line 11288) | class ContentStrategy { class EqualToFrame (line 11314) | class EqualToFrame extends ContainerStrategy { class ProportionalToFrame (line 11317) | class ProportionalToFrame extends ContainerStrategy { class EqualToWindow (line 11320) | class EqualToWindow extends EqualToFrame { class ProportionalToWindow (line 11323) | class ProportionalToWindow extends ProportionalToFrame { class OriginalContainer (line 11326) | class OriginalContainer extends ContainerStrategy { class ResolutionPolicy (line 11330) | class ResolutionPolicy { class visibleRect (line 11396) | class visibleRect { class CallbacksInvoker (line 11427) | class CallbacksInvoker { class Details (line 11478) | class Details { class WorldManifold (line 11514) | class WorldManifold { class ManifoldPoint (line 11534) | class ManifoldPoint { class Manifold (line 11558) | class Manifold { class PhysicsImpulse (line 11594) | class PhysicsImpulse { class PhysicsContact (line 11612) | class PhysicsContact { class PhysicsManager (line 11736) | class PhysicsManager implements EventTarget { class PhysicsRayCastResult (line 11909) | class PhysicsRayCastResult { type RigidBodyType (line 11933) | enum RigidBodyType { type RayCastType (line 11941) | enum RayCastType { class RigidBody (line 11948) | class RigidBody extends Component { class Color (line 12282) | class Color extends ValueType { class Mat3 (line 12640) | class Mat3 extends ValueType { class Mat4 (line 12662) | class Mat4 extends ValueType { class Quat (line 13055) | class Quat extends ValueType { class Rect (line 13333) | class Rect extends ValueType { class Size (line 13527) | class Size { class ValueType (line 13596) | class ValueType { class Vec2 (line 13635) | class Vec2 extends ValueType { class Vec3 (line 14212) | class Vec3 extends ValueType { class Vec4 (line 14747) | class Vec4 extends ValueType { class SkeletonAnimation (line 15154) | class SkeletonAnimation extends Animation { class SkeletonAnimationClip (line 15158) | class SkeletonAnimationClip extends AnimationClip { class SkinnedMeshRenderer (line 15164) | class SkinnedMeshRenderer extends MeshRenderer { class AnimationCurve (line 15178) | class AnimationCurve { class Burst (line 15191) | class Burst { class ParticleSystem3D (line 15213) | class ParticleSystem3D extends RenderComponent { class MapUtils (line 15344) | class MapUtils { class EffectAsset (line 15348) | class EffectAsset extends Asset { class Material (line 15352) | class Material extends Asset { class MaterialVariant (line 15466) | class MaterialVariant extends Material { class EditBox (line 15482) | class EditBox extends Component { class PhysicsBoxCollider (line 15596) | class PhysicsBoxCollider extends PhysicsCollider implements Collider.Box { class PhysicsChainCollider (line 15605) | class PhysicsChainCollider extends PolygonCollider { class PhysicsCircleCollider (line 15614) | class PhysicsCircleCollider extends PhysicsCollider implements Collider.... class PhysicsCollider (line 15623) | class PhysicsCollider extends Collider { class PhysicsPolygonCollider (line 15665) | class PhysicsPolygonCollider extends PhysicsCollider implements Collider... class DistanceJoint (line 15679) | class DistanceJoint extends Joint { class Joint (line 15700) | class Joint extends Component { class MotorJoint (line 15766) | class MotorJoint extends Joint { class MouseJoint (line 15816) | class MouseJoint extends Joint { class PrismaticJoint (line 15864) | class PrismaticJoint extends Joint { class RevoluteJoint (line 15917) | class RevoluteJoint extends Joint { class RopeJoint (line 15971) | class RopeJoint extends Joint { class WeldJoint (line 15984) | class WeldJoint extends Joint { class WheelJoint (line 16010) | class WheelJoint extends Joint { type ERigidBodyType (line 16044) | enum ERigidBodyType { class ITriggerEvent (line 16053) | class ITriggerEvent { class IContactEquation (line 16074) | class IContactEquation { class ICollisionEvent (line 16095) | class ICollisionEvent { class Physics3DManager (line 16121) | class Physics3DManager { class PhysicsRayResult (line 16188) | class PhysicsRayResult { class ShapeModule (line 16224) | class ShapeModule { class ColorOvertimeModule (line 16292) | class ColorOvertimeModule { class CurveRange (line 16299) | class CurveRange { class ForceOvertimeModule (line 16327) | class ForceOvertimeModule { class GradientRange (line 16346) | class GradientRange { class ColorKey (line 16371) | class ColorKey { class AlphaKey (line 16381) | class AlphaKey { class Gradient (line 16391) | class Gradient { class LimitVelocityOvertimeModule (line 16404) | class LimitVelocityOvertimeModule { class OptimizedCurve (line 16432) | class OptimizedCurve { class RotationOvertimeModule (line 16436) | class RotationOvertimeModule { class SizeOvertimeModule (line 16455) | class SizeOvertimeModule { class TextureAnimationModule (line 16477) | class TextureAnimationModule { class VelocityOvertimeModule (line 16515) | class VelocityOvertimeModule { class IRigidBody (line 16536) | class IRigidBody { class IVec3Like (line 16608) | class IVec3Like { class IQuatLike (line 16614) | class IQuatLike { class IBaseShape (line 16621) | class IBaseShape { class IBoxShape (line 16629) | class IBoxShape { class ISphereShape (line 16633) | class ISphereShape { class IRaycastOptions (line 16637) | class IRaycastOptions { class ICollisionDetect (line 16643) | class ICollisionDetect { class IPhysicsWorld (line 16661) | class IPhysicsWorld { class TrailModule (line 16665) | class TrailModule { class DynamicAtlasManager (line 16705) | class DynamicAtlasManager { class PhysicsMaterial (line 16749) | class PhysicsMaterial extends Asset { class ConstantForce (line 16765) | class ConstantForce extends Component { class RigidBody3D (line 16791) | class RigidBody3D extends Component { class BoxCollider3D (line 16960) | class BoxCollider3D extends Collider3D { class Collider3D (line 16972) | class Collider3D extends Component implements EventTarget { class SphereCollider3D (line 17092) | class SphereCollider3D extends Collider3D { type AudioState (line 17107) | enum AudioState { type DebugMode (line 17123) | enum DebugMode { type _LocalDirtyFlag (line 17141) | enum _LocalDirtyFlag { class EventType (line 17169) | class EventType { type EventType (line 17261) | enum EventType { type ResourceType (line 17279) | enum ResourceType { type EmitterMode (line 17292) | enum EmitterMode { type PositionType (line 17305) | enum PositionType { type Orientation (line 17319) | enum Orientation { type Property (line 17332) | enum Property { type TileFlag (line 17348) | enum TileFlag { type StaggerAxis (line 17364) | enum StaggerAxis { type RenderOrder (line 17377) | enum RenderOrder { type TMXObjectType (line 17394) | enum TMXObjectType { type EventType (line 17411) | enum EventType { type ClearFlags (line 17425) | enum ClearFlags { type Type (line 17440) | enum Type { type ShadowType (line 17456) | enum ShadowType { type OptimizationPolicy (line 17474) | enum OptimizationPolicy { type DepthStencilFormat (line 17488) | enum DepthStencilFormat { type PixelFormat (line 17503) | enum PixelFormat { type WrapMode (line 17532) | enum WrapMode { type Filter (line 17545) | enum Filter { class Box (line 17558) | class Box { class Circle (line 17575) | class Circle { class Polygon (line 17592) | class Polygon { class EventMouse (line 17609) | class EventMouse extends Event { class EventTouch (line 17734) | class EventTouch extends Event { class EventAcceleration (line 17821) | class EventAcceleration extends Event { class EventKeyboard (line 17832) | class EventKeyboard extends Event { class EventCustom (line 17853) | class EventCustom extends Event { class EventType (line 17889) | class EventType { class EventType (line 17909) | class EventType { type Transition (line 17938) | enum Transition { class EventHandler (line 17959) | class EventHandler { type HorizontalAlign (line 18004) | enum HorizontalAlign { type VerticalAlign (line 18018) | enum VerticalAlign { type Overflow (line 18032) | enum Overflow { type Type (line 18047) | enum Type { type CacheMode (line 18061) | enum CacheMode { type Type (line 18075) | enum Type { type ResizeMode (line 18090) | enum ResizeMode { type AxisDirection (line 18105) | enum AxisDirection { type VerticalDirection (line 18119) | enum VerticalDirection { type HorizontalDirection (line 18133) | enum HorizontalDirection { type Type (line 18146) | enum Type { type SizeMode (line 18160) | enum SizeMode { type Direction (line 18173) | enum Direction { type EventType (line 18186) | enum EventType { type Direction (line 18198) | enum Direction { type Mode (line 18211) | enum Mode { type Direction (line 18224) | enum Direction { type EventType (line 18237) | enum EventType { type Direction (line 18261) | enum Direction { type Type (line 18274) | enum Type { type FillType (line 18290) | enum FillType { type SizeMode (line 18304) | enum SizeMode { type State (line 18318) | enum State { type AlignMode (line 18331) | enum AlignMode { class Aabb (line 18344) | class Aabb { type enums (line 18411) | enum enums { class Frustum (line 18431) | class Frustum { class intersect (line 18472) | class intersect { class Line (line 18683) | class Line { class Obb (line 18774) | class Obb { class Plane (line 18915) | class Plane { class Ray (line 19016) | class Ray { class Sphere (line 19099) | class Sphere { class Triangle (line 19210) | class Triangle { type ShadowCastingMode (line 19271) | enum ShadowCastingMode { type LineCap (line 19284) | enum LineCap { type LineJoin (line 19298) | enum LineJoin { type KEY (line 19312) | enum KEY { type ImageFormat (line 19423) | enum ImageFormat { type BlendFactor (line 19449) | enum BlendFactor { type TextAlignment (line 19469) | enum TextAlignment { type NetworkType (line 19485) | enum NetworkType { type DrawBits (line 19519) | enum DrawBits { type WrapMode (line 19533) | enum WrapMode { type Space (line 19552) | enum Space { type RenderMode (line 19562) | enum RenderMode { type ShapeType (line 19572) | enum ShapeType { type EmitLocation (line 19587) | enum EmitLocation { type ArcMode (line 19601) | enum ArcMode { type TrailMode (line 19614) | enum TrailMode { type TextureMode (line 19624) | enum TextureMode { type PolyhedronType (line 19634) | enum PolyhedronType { class VertexData (line 19659) | class VertexData { type BUILTIN_NAME (line 19677) | enum BUILTIN_NAME { type KeyboardReturnType (line 19691) | enum KeyboardReturnType { type InputMode (line 19708) | enum InputMode { type InputFlag (line 19726) | enum InputFlag { type Mode (line 19742) | enum Mode { type Animation (line 19752) | enum Animation { class Skeleton (line 19777) | class Skeleton extends cc.RenderComponent { class SkeletonData (line 20139) | class SkeletonData extends cc.Asset { type AnimationEventType (line 20166) | enum AnimationEventType { class VertexEffectDelegate (line 20176) | class VertexEffectDelegate { class AttachUtil (line 20231) | class AttachUtil { type AnimationCacheMode (line 20275) | enum AnimationCacheMode { class ArmatureDisplay (line 20311) | class ArmatureDisplay extends cc.RenderComponent { class CCFactory (line 20511) | class CCFactory extends BaseFactory { class DragonBonesAsset (line 20524) | class DragonBonesAsset extends cc.Asset { class DragonBonesAtlasAsset (line 20531) | class DragonBonesAtlasAsset extends cc.Asset { type AnimationCacheMode (line 20542) | enum AnimationCacheMode { class AttachUtil (line 20556) | class AttachUtil { class Builtins (line 20607) | class Builtins { class Bundle (line 20646) | class Bundle { class CacheManager (line 20998) | class CacheManager { class Cache (line 21083) | class Cache { class DependUtil (line 21218) | class DependUtil { class Downloader (line 21279) | class Downloader { class Helper (line 21350) | class Helper { class PackManager (line 21424) | class PackManager { class Parser (line 21507) | class Parser { class Pipeline (line 21551) | class Pipeline { class RequestItem (line 21700) | class RequestItem { type BuiltinBundleName (line 21785) | enum BuiltinBundleName { class Task (line 21796) | class Task { class array (line 22461) | class array { class Pool (line 22526) | class Pool { type FlagExcludedType (line 22665) | type FlagExcludedType = { [Key in keyof Base]: Base[Key] ext... type AllowedNames (line 22666) | type AllowedNames = FlagExcludedType[keyof Base]; type KeyPartial (line 22667) | type KeyPartial = { [P in K]?: T[P] }; type OmitType (line 22668) | type OmitType = KeyPartial>; type ConstructorType (line 22669) | type ConstructorType = OmitType; type IWritableArrayLike (line 22671) | interface IWritableArrayLike { type Math (line 22681) | interface Math { type Object (line 22685) | interface Object { type FloatArray (line 22690) | type FloatArray = Float64Array | Float32Array; type IColorLike (line 22692) | interface IColorLike { type IMat3Like (line 22701) | interface IMat3Like { type IMat4Like (line 22705) | interface IMat4Like { type IQuatLike (line 22709) | interface IQuatLike { type IRectLike (line 22716) | interface IRectLike { type ISizeLike (line 22723) | interface ISizeLike { type IVec2Like (line 22728) | interface IVec2Like { type IVec3Like (line 22733) | interface IVec3Like { type IVec4Like (line 22739) | interface IVec4Like { type BinaryOffset (line 22784) | const enum BinaryOffset { type ArmatureType (line 22813) | const enum ArmatureType { type BoneType (line 22822) | const enum BoneType { type DisplayType (line 22829) | const enum DisplayType { type BoundingBoxType (line 22845) | const enum BoundingBoxType { type ActionType (line 22854) | const enum ActionType { type BlendMode (line 22863) | const enum BlendMode { type TweenType (line 22883) | const enum TweenType { type TimelineType (line 22895) | const enum TimelineType { type OffsetMode (line 22920) | const enum OffsetMode { type AnimationFadeOutMode (line 22935) | const enum AnimationFadeOutMode { type Map (line 22994) | interface Map { class DragonBones (line 23000) | class DragonBones { class Matrix (line 23165) | class Matrix { class Transform (line 23360) | class Transform { class ColorTransform (line 23513) | class ColorTransform { class Point (line 23560) | class Point { class Rectangle (line 23653) | class Rectangle { class UserData (line 23753) | class UserData extends BaseObject { class ActionData (line 23845) | class ActionData extends BaseObject { class DragonBonesData (line 23892) | class DragonBonesData extends BaseObject { class ArmatureData (line 24069) | class ArmatureData extends BaseObject { class BoneData (line 24316) | class BoneData extends BaseObject { class SurfaceData (line 24388) | class SurfaceData extends BoneData { class SlotData (line 24408) | class SlotData extends BaseObject { class IKConstraintData (line 24507) | class IKConstraintData extends ConstraintData { class CanvasData (line 24542) | class CanvasData extends BaseObject { class SkinData (line 24586) | class SkinData extends BaseObject { class ImageDisplayData (line 24665) | class ImageDisplayData extends DisplayData { class ArmatureDisplayData (line 24675) | class ArmatureDisplayData extends DisplayData { class MeshDisplayData (line 24690) | class MeshDisplayData extends DisplayData { class BoundingBoxDisplayData (line 24703) | class BoundingBoxDisplayData extends DisplayData { class WeightData (line 24712) | class WeightData extends BaseObject { class GlueData (line 24724) | class GlueData extends BaseObject { class RectangleBoundingBoxData (line 24841) | class RectangleBoundingBoxData extends BoundingBoxData { class EllipseBoundingBoxData (line 24893) | class EllipseBoundingBoxData extends BoundingBoxData { class PolygonBoundingBoxData (line 24941) | class PolygonBoundingBoxData extends BoundingBoxData { class AnimationData (line 25036) | class AnimationData extends BaseObject { class TimelineData (line 25225) | class TimelineData extends BaseObject { class AnimationConfig (line 25272) | class AnimationConfig extends BaseObject { type IArmatureProxy (line 25681) | interface IArmatureProxy extends IEventDispatcher { class Armature (line 25783) | class Armature extends BaseObject implements IAnimatable { class Bone (line 26516) | class Bone extends TransformObject { class Surface (line 26736) | class Surface extends Bone { class IKConstraint (line 27408) | class IKConstraint extends Constraint { type IAnimatable (line 27468) | interface IAnimatable { class WorldClock (line 27542) | class WorldClock implements IAnimatable { class Animation (line 27701) | class Animation extends BaseObject { class AnimationState (line 28178) | class AnimationState extends BaseObject { class BonePose (line 28610) | class BonePose extends BaseObject { class BlendState (line 28621) | class BlendState { type TweenState (line 28658) | const enum TweenState { class ActionTimelineState (line 28772) | class ActionTimelineState extends TimelineState { class ZOrderTimelineState (line 28784) | class ZOrderTimelineState extends TimelineState { class BoneAllTimelineState (line 28793) | class BoneAllTimelineState extends BoneTimelineState { class BoneTranslateTimelineState (line 28803) | class BoneTranslateTimelineState extends BoneTimelineState { class BoneRotateTimelineState (line 28812) | class BoneRotateTimelineState extends BoneTimelineState { class BoneScaleTimelineState (line 28822) | class BoneScaleTimelineState extends BoneTimelineState { class SurfaceTimelineState (line 28831) | class SurfaceTimelineState extends TweenTimelineState { class SlotDislayTimelineState (line 28851) | class SlotDislayTimelineState extends SlotTimelineState { class SlotColorTimelineState (line 28859) | class SlotColorTimelineState extends SlotTimelineState { class SlotFFDTimelineState (line 28875) | class SlotFFDTimelineState extends SlotTimelineState { class IKConstraintTimelineState (line 28897) | class IKConstraintTimelineState extends ConstraintTimelineState { class AnimationTimelineState (line 28909) | class AnimationTimelineState extends TweenTimelineState { class EventObject (line 28953) | class EventObject extends BaseObject { type EventStringType (line 29184) | type EventStringType = string | "start" | "loopComplete" | "complete" | ... type IEventDispatcher (line 29197) | interface IEventDispatcher { class ObjectDataParser (line 29499) | class ObjectDataParser extends DataParser { class ActionFrame (line 29594) | class ActionFrame { class BinaryDataParser (line 29626) | class BinaryDataParser extends ObjectDataParser { class BuildArmaturePackage (line 30214) | class BuildArmaturePackage { class Animation (line 30224) | class Animation { type Timeline (line 30235) | interface Timeline { type MixBlend (line 30239) | enum MixBlend { type MixDirection (line 30245) | enum MixDirection { type TimelineType (line 30249) | enum TimelineType { class RotateTimeline (line 30282) | class RotateTimeline extends CurveTimeline { class TranslateTimeline (line 30294) | class TranslateTimeline extends CurveTimeline { class ScaleTimeline (line 30308) | class ScaleTimeline extends TranslateTimeline { class ShearTimeline (line 30313) | class ShearTimeline extends TranslateTimeline { class ColorTimeline (line 30318) | class ColorTimeline extends CurveTimeline { class TwoColorTimeline (line 30336) | class TwoColorTimeline extends CurveTimeline { class AttachmentTimeline (line 30360) | class AttachmentTimeline implements Timeline { class DeformTimeline (line 30370) | class DeformTimeline extends CurveTimeline { class EventTimeline (line 30380) | class EventTimeline implements Timeline { class DrawOrderTimeline (line 30389) | class DrawOrderTimeline implements Timeline { class IkConstraintTimeline (line 30398) | class IkConstraintTimeline extends CurveTimeline { class TransformConstraintTimeline (line 30418) | class TransformConstraintTimeline extends CurveTimeline { class PathConstraintPositionTimeline (line 30436) | class PathConstraintPositionTimeline extends CurveTimeline { class PathConstraintSpacingTimeline (line 30448) | class PathConstraintSpacingTimeline extends PathConstraintPositionTimeli... class PathConstraintMixTimeline (line 30453) | class PathConstraintMixTimeline extends CurveTimeline { class AnimationState (line 30469) | class AnimationState { class TrackEntry (line 30514) | class TrackEntry { class EventQueue (line 30551) | class EventQueue { type EventType (line 30565) | enum EventType { type AnimationStateListener (line 30573) | interface AnimationStateListener { class AnimationStateData (line 30591) | class AnimationStateData { class AssetManager (line 30602) | class AssetManager implements Disposable { class AtlasAttachmentLoader (line 30629) | class AtlasAttachmentLoader implements AttachmentLoader { type BlendMode (line 30641) | enum BlendMode { class Bone (line 30649) | class Bone implements Updatable { class BoneData (line 30696) | class BoneData { type TransformMode (line 30713) | enum TransformMode { class Event (line 30730) | class Event { class EventData (line 30742) | class EventData { class IkConstraint (line 30754) | class IkConstraint implements Updatable { class IkConstraintData (line 30773) | class IkConstraintData extends ConstraintData { class PathConstraint (line 30786) | class PathConstraint implements Updatable { class PathConstraintData (line 30816) | class PathConstraintData extends ConstraintData { type PositionMode (line 30829) | enum PositionMode { type SpacingMode (line 30833) | enum SpacingMode { type RotateMode (line 30838) | enum RotateMode { class SharedAssetManager (line 30845) | class SharedAssetManager implements Disposable { class Skeleton (line 30865) | class Skeleton { class SkeletonBinary (line 30913) | class SkeletonBinary { class SkeletonBounds (line 30949) | class SkeletonBounds { class SkeletonClipping (line 30972) | class SkeletonClipping { class SkeletonData (line 30991) | class SkeletonData { class SkeletonJson (line 31025) | class SkeletonJson { class SkinEntry (line 31044) | class SkinEntry { class Skin (line 31050) | class Skin { class Slot (line 31068) | class Slot { class SlotData (line 31086) | class SlotData { type TextureFilter (line 31108) | enum TextureFilter { type TextureWrap (line 31117) | enum TextureWrap { class TextureRegion (line 31122) | class TextureRegion { class FakeTexture (line 31136) | class FakeTexture extends Texture { class TextureAtlas (line 31143) | class TextureAtlas implements Disposable { class TextureAtlasPage (line 31151) | class TextureAtlasPage { class TextureAtlasRegion (line 31161) | class TextureAtlasRegion extends TextureRegion { class TransformConstraint (line 31173) | class TransformConstraint implements Updatable { class TransformConstraintData (line 31194) | class TransformConstraintData extends ConstraintData { class Triangulator (line 31213) | class Triangulator { type Updatable (line 31229) | interface Updatable { type Map (line 31235) | interface Map { class IntSet (line 31238) | class IntSet { type Disposable (line 31245) | interface Disposable { type Restorable (line 31248) | interface Restorable { class Color (line 31251) | class Color { class MathUtils (line 31270) | class MathUtils { class Pow (line 31290) | class Pow extends Interpolation { class PowOut (line 31295) | class PowOut extends Pow { class Utils (line 31299) | class Utils { class DebugUtils (line 31312) | class DebugUtils { class Pool (line 31315) | class Pool { class Vector2 (line 31324) | class Vector2 { class TimeKeeper (line 31332) | class TimeKeeper { type ArrayLike (line 31342) | interface ArrayLike { class WindowedMean (line 31346) | class WindowedMean { type VertexEffect (line 31359) | interface VertexEffect { type Math (line 31365) | interface Math { type AttachmentLoader (line 31387) | interface AttachmentLoader { type AttachmentType (line 31397) | enum AttachmentType { class BoundingBoxAttachment (line 31408) | class BoundingBoxAttachment extends VertexAttachment { class ClippingAttachment (line 31415) | class ClippingAttachment extends VertexAttachment { class MeshAttachment (line 31423) | class MeshAttachment extends VertexAttachment { class PathAttachment (line 31445) | class PathAttachment extends VertexAttachment { class PointAttachment (line 31455) | class PointAttachment extends VertexAttachment { class RegionAttachment (line 31467) | class RegionAttachment extends Attachment { class JitterEffect (line 31530) | class JitterEffect implements VertexEffect { class SwirlEffect (line 31540) | class SwirlEffect implements VertexEffect { type DownloaderTask (line 31576) | type DownloaderTask = { requestURL: string, storagePath: string, identif... class Downloader (line 31581) | class Downloader{ type ManifestAsset (line 31598) | interface ManifestAsset { class Manifest (line 31606) | class Manifest { class EventAssetsManager (line 31625) | class EventAssetsManager { type State (line 31659) | enum State { class AssetsManager (line 31677) | class AssetsManager {