SYMBOL INDEX (89 symbols across 19 files) FILE: CCS811_BME280_ESP32C3Mini_WebServer/BME280.h function class (line 83) | class BME280 FILE: CCS811_BME280_ESP32C3Mini_WebServer/CCS811.h function class (line 35) | class CCS811 FILE: CCS811_BME280_ESP32C3Mini_WebServer/I2CDev.h function class (line 34) | class I2Cdev { FILE: CCS811_BME280_ESP32C3Mini_deepSleep/BME280.h function class (line 83) | class BME280 FILE: CCS811_BME280_ESP32C3Mini_deepSleep/CCS811.h function class (line 35) | class CCS811 FILE: CCS811_BME280_ESP32C3Mini_deepSleep/I2CDev.h function class (line 34) | class I2Cdev { FILE: EM7180/EM7180_LSM6DSM_LIS2MDL_LPS22HB_ESP32/I2Cdev.h function class (line 34) | class I2Cdev { FILE: EM7180/EM7180_LSM6DSM_LIS2MDL_LPS22HB_ESP32/LIS2MDL.h function class (line 53) | class LIS2MDL FILE: EM7180/EM7180_LSM6DSM_LIS2MDL_LPS22HB_ESP32/LPS22HB.h function class (line 55) | class LPS22H FILE: EM7180/EM7180_LSM6DSM_LIS2MDL_LPS22HB_ESP32/LSM6DSM.h function class (line 157) | class LSM6DSM FILE: EM7180/EM7180_LSM6DSM_LIS2MDL_LPS22HB_ESP32/USFS.h function class (line 86) | class USFS FILE: ESP32C3MiniEnvSensor/ESP32C3Mini_EnvSensor.v02b/APDS9253.h function class (line 78) | class APDS9253{ FILE: ESP32C3MiniEnvSensor/ESP32C3Mini_EnvSensor.v02b/HDC2010.h function class (line 85) | class HDC2010 FILE: ESP32C3MiniEnvSensor/ESP32C3Mini_EnvSensor.v02b/I2Cdev.h function class (line 34) | class I2Cdev { FILE: ESP32C3MiniEnvSensor/ESP32C3Mini_EnvSensor.v02b/LPS22HB.h function class (line 72) | class LPS22HB FILE: ESP32C3MiniEnvSensor/ESP32C3Mini_EnvSensor.v02b/SPIFlash.h function class (line 58) | class SPIFlash FILE: ESP32C3MiniEnvSensor/readSPIFlash_ESP32C3Mini_EnvSensor.v02b/SPIFlash.h function class (line 57) | class SPIFlash FILE: extras/FreeIMU_cube_UDP_ES32/MathUtils.java class MathUtils (line 33) | public class MathUtils /**implements PConstants*/ { method projectVectorOnAxis (line 40) | public static PVector projectVectorOnAxis(PVector src, PVector directi... method projectVectorOnPlane (line 55) | public static PVector projectVectorOnPlane(PVector src, PVector normal) { method squaredNorm (line 67) | public static float squaredNorm(PVector v) { method orthogonalVector (line 77) | public static PVector orthogonalVector(PVector v) { method fromMatrix (line 93) | public static final PMatrix3D fromMatrix(float[][] m) { method fromOpenGLMatrix (line 103) | public static final PMatrix3D fromOpenGLMatrix(float[][] matrix) { method fromArray (line 111) | public static final PMatrix3D fromArray(float[] a) { method fromOpenGLArray (line 120) | public static final PMatrix3D fromOpenGLArray(float[] array) { method toMatrix (line 128) | public static final float[][] toMatrix(PMatrix3D pM) { method toOpenGLArray (line 138) | public static final float[] toOpenGLArray(PMatrix3D pM) { method toOpenGLMatrix (line 146) | public static final float[][] toOpenGLMatrix(PMatrix3D pM) { method transpose3x3Matrix (line 153) | public static final float[][] transpose3x3Matrix(float[][] m) { method transpose4x4Matrix (line 164) | public static final float[][] transpose4x4Matrix(float[][] m) { method fromArrayTo4x4Matrix (line 176) | public static final float[][] fromArrayTo4x4Matrix(float[] m) { method from4x4MatrixToArray (line 189) | public static final float[] from4x4MatrixToArray(float[][] mat) { method get3x3UpperLeftMatrixFromPMatrix3D (line 201) | public static final float[][] get3x3UpperLeftMatrixFromPMatrix3D(PMatr... FILE: extras/FreeIMU_cube_UDP_ES32/Quaternion.java class Quaternion (line 36) | public class Quaternion extends PApplet { method Quaternion (line 64) | public Quaternion () { method Quaternion (line 76) | public Quaternion (float x, float y, float z, float w) { method Quaternion (line 96) | public Quaternion(float x, float y, float z, float w, boolean normaliz... method Quaternion (line 123) | public Quaternion(float[] q) { method Quaternion (line 133) | public Quaternion(float[] q, boolean normalize) { method Quaternion (line 162) | public Quaternion(Quaternion q1) { method Quaternion (line 173) | public Quaternion(Quaternion q1, boolean normalize) { method set (line 182) | public void set(Quaternion q1) { method set (line 190) | public void set(Quaternion q1, boolean normalize) { method Quaternion (line 210) | public Quaternion(PVector axis, float angle) { method Quaternion (line 225) | public Quaternion(PVector from, PVector to) { method conjugate (line 232) | public final void conjugate() { method conjugate (line 244) | public final void conjugate(Quaternion q1) { method negate (line 254) | public final void negate() { method dotProduct (line 269) | public final float dotProduct(Quaternion b) { method dotProduct (line 283) | public final static float dotProduct(Quaternion a, Quaternion b) { method multiply (line 294) | public final void multiply(Quaternion q1) { method multiply (line 315) | public final static Quaternion multiply(Quaternion q1, Quaternion q2) { method multiply (line 334) | public final PVector multiply(PVector v) { method multiply (line 351) | public static final PVector multiply(Quaternion q1, PVector v) { method multiplyInverse (line 363) | public final void multiplyInverse(Quaternion q1) { method multiplyInverse (line 379) | public static final Quaternion multiplyInverse(Quaternion q1, Quaterni... method inverse (line 396) | public final Quaternion inverse() { method invert (line 407) | public final void invert() { method invert (line 421) | public final void invert(Quaternion q1) { method normalize (line 433) | public final float normalize() { method rotate (line 456) | public final PVector rotate(PVector v) { method inverseRotate (line 485) | public final PVector inverseRotate(PVector v) { method fromAxisAngle (line 503) | public void fromAxisAngle(PVector axis, float angle) { method fromTaitBryan (line 523) | public void fromTaitBryan(PVector angles) { method fromTaitBryan (line 530) | public void fromTaitBryan(float roll, float pitch, float yaw) { method fromEulerAngles (line 541) | public void fromEulerAngles(PVector angles) { method fromEulerAngles (line 563) | public void fromEulerAngles(float roll, float pitch, float yaw) { method taitBryanAngles (line 575) | public PVector taitBryanAngles() { method eulerAngles (line 597) | public PVector eulerAngles() { method fromTo (line 649) | public void fromTo(PVector from, PVector to) { method fromRotationMatrix (line 689) | public final void fromRotationMatrix(float m[][]) { method fromMatrix (line 731) | public final void fromMatrix(PMatrix3D pM) { method fromRotatedBasis (line 752) | public final void fromRotatedBasis(PVector X, PVector Y, PVector Z) { method axis (line 775) | public final PVector axis() { method angle (line 799) | public final float angle() { method rotationMatrix (line 813) | public final float[][] rotationMatrix() { method matrix (line 823) | public final PMatrix3D matrix() { method inverseMatrix (line 871) | public final PMatrix3D inverseMatrix() { method inverseRotationMatrix (line 882) | public final float[][] inverseRotationMatrix() { method log (line 891) | public final Quaternion log() { method exp (line 910) | public final Quaternion exp() { method randomQuaternion (line 932) | public final static Quaternion randomQuaternion() { method slerp (line 949) | public static final Quaternion slerp(Quaternion a, Quaternion b, float... method slerp (line 973) | public static final Quaternion slerp(Quaternion a, Quaternion b, float t, method squad (line 1020) | public static final Quaternion squad(Quaternion a, Quaternion tgA, method lnDif (line 1037) | public static final Quaternion lnDif(Quaternion a, Quaternion b) { method squadTangent (line 1056) | public static final Quaternion squadTangent(Quaternion before, method squaredNorm (line 1073) | public static float squaredNorm(Quaternion q) {